World of Warcraft

Natur EnemyCastBar

Description:

---- == Description: == * Displays a replication of your Targets AND Focus spell casting bar on your UI. Also displays timers for Gains (Buffs/HoTs), Cooldowns, Diminishing Returns, DoTs and
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DeBuffs like Stuns or Polymorphs! * I have provided cast times for most (if not all spells) to trigger CastBars for NON-UNITS (no target or focus etc.) and to support some Cooldowns! * As talents can be a factor on the cast time of some spells, the lowest cast time possible is used. (This only is an aspect of non targets/focus.) => Use \'/necb\' or the minimap icon to call the menue. ---- == Features (see \'/necb help\' for commands): == * Options may be set through a GUI matching the game\'s design. They are outsourced into a separate AddOn which is loaded on demand. * Even unknown spell casts will trigger a bar, thanks to the new WoW 2.x API. Delays and CastStops are detected, too! * CastBars are even updated if Debuffs/Buffs are renewed. NECB checks for Resists/Misses, reads stack numbers and applied Debuffs for optimum results. * Addon splitted into separated load on demand modules * Automatic RaidSpell broadcasts through AddOns channel! (Users with a latency more than 500ms won\'t broadcast!) * The CastBars will be pulled together if there is one bar deleted between others. (If CastBars last longer than 1 second.) * CastBars will be sorted by color * CastBar types may be separated into different movable frames! * Afflictions/ (Spell)Debuffs implemented! This shows you how long \'Shackle Undead\' or \'Polymorph\' last! * Class specific Diminishing Return timers which are only displayed for the class that can use this spell. The DeBuff duration IS recalculated by this timer! * Detects almost every Stun and triggers a global stun diminishing return timer * Icons to the left of the CastBars! * CastBars watch your DoTs! * Separated FPS Bar updated every frame * Combopoints are taken into account for many spells * You see some(!) spell cooldowns and detected cooldowns are stored into a dynamic database for all spells around you. The cooldown is displayed once you target the player/mob and cleared if you change targets. * The Addon unregisters all Events if it is disabled or if the user gets a loading screen to minimize CPU load! * Checks the version of group- and guildmembers and also has a button to whisper all users with old versions of NECB to update! * You may trigger CastBars on your Party/RaidMembers screens. They have to toggle this feature on and receive your input via \'.countmin\', \'.countsec\' or \'.repeat\' * CastBars with a total time >= 20 seconds will Flash if they reached the last 20% AND their time left is smaller than 10 seconds. * All Fading/ Flashing of CastBars and the collapse animation of the options frame are FPS independent until the framerate drops below 5(fps). * You may disable single(!) spells and save/load your selection (\'SHIFT + RightClick\' feature + see \'/necb help\') * A checkbox to disable CastBars for \'gains\' (like HoTs or \'Blink\') separately. * A checkbox to flip over the CastBars\' order. * The CastBar\'s width can be modified! * You may customize the CastBar Colors! * A Checkbox to enable \'global Mob outs\'. If this one is enabled \'Mob outs\' (which are \'Polymorph\', \'Shackle Undead\' etc.) will trigger a castbar even if the affected mob is NOT your current target. * A slider to set the space between the CastBars! * A slider to chose how many CastBars are displayed at once * Afflictions/Gains which fade off will have their bars deleted! (Even if you don\'t target your enemy anymore.) * Raidboss Debuffs supported! E.g. Vaelastrasz (BA), Razorgore (Conflagration), (Shadow of) Ebonroc, Geddon (Living Bomb), (Delusions of) Jin\'do... * A minimap button (movable/ hideable) * A fullreset-button * Settings will be saved per character * Mainly the german client is supported * Many new Spells added to the database regularly * Channel parser for NECB\'s broadcasts * Info box about the LUA5.1 Garbage Collector status! * And more... ---- == Supportet spells: == * Open localization.lua (...de.lua, ...fr.lua) with a texteditor to see which spells are supportet. * \'--\' at the beginning of a line indicates a comment. Those spells aren\'t used and won\'t work correctly! ---- == These are not bugs: == * Spells won\'t trigger CastBars if you are not near enough for them to appear in your combatlog (e.g. Chromaggus). Use \'/necb setrange cmax\' or \'necb setrange allmax\' to increase the range. * Spell cooldowns: Only spells with a castime or \'gains\' work. And no, I won\'t add more spell-checks to support those spells. (Too many complications :/ ) * If Mobs with a Debuff have the same name, it is (mostly) enough to have one Mob\'s debuff (or death) fade to clear the bar even without a target! * If someone does not inflict your current target, but has debuffed a Mob with the name name, a bar will appear * If a Mob/Player is already affected by a debuff the renew won\'t update the bar (there is no combat message to check) (use \'/necb cast spell\' instead) * Conclusion: Expect strange bar behaviors if there are mobs with the same name :D That lies mostly in the nature of the combatlog! * It works best if the same known debuffs are only casted on one mob if there are more mobs with the same name in combatlog-range ;-) * Remember, some combatlog-messages (and with it the castbar clear or popup) only appear if you are very close to your enemy! (E.g. desheep.) ---- == Credits: == * I carried on the great work the original author >> Limited
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File Name:
cenemycastbar_nat[...]_20070307.zip
File Size:
595.33 KB
Date Added:
03-08-2007
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