down, jump height reduced.
- Rifles and Blasters are more powerful ---> more realistic and more star warsy gameplay
- Many weapons need to be charged up for full effect; grenades can be thrown farther if you hold the mouse button.
- Most weapons become more accurate/inaccurate, depending on your stance and movement.
- The engineer“s health packs have been replaced with a medikit on the secondary weapon slot, which basically works like a fusion cutter.
A complete and detailed list of all the side changes will be delivered with the final version.
[u][b]Things to do for final version:[/b][/u]
- AI Improvements
- Map Improvements (glitch fixing, texturing etc.)
- Localization (Weapon Names)
- Various fixes
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