and special abilities
1. Cleric ( Life and Healing )
2. Pyromancer ( Fire and Destruction )
3. Frostmage ( Ice and Illusion )
4. Sylvanist ( Nature and Growth )
5. Tempest ( Lightning and Precision )
6. Necromancer ( Death and Disease )
7. Geomancer ( Earth and Animals )
8. Zephyrist ( Wind and Swiftness )
9. Dragoner ( Dragons And Flame )
* Every wizard has a pool of magic to cast his conjurations. They all use the same stuff, so grab it whenever you can.
* Alchemy Satchels, essentially tumbling magical grenades for that extra punch in a pinch.
* Seals! Each Wizard class is equiped with his own seal
* Server Options adjustable in the Server Configuration files, which alter game-play in a variety of ways.
* Call for a Life Wizard option lets you yell for some health or poison recovery. Nifty sprites accompany your effort; plus a special indicator for poison.
* Taunt the Opposition! Enrage your opponents with idle threats and pompous comments, all at the press of a button! ( This rules )
The available game play styles currently supported are:
* Team play - maps with "capture the chalice" style play.
* Hunted - Protect, try to kill, or be the Old Archmage as he dashes for safety through many a maze! Use the WW_volcano map or any TFC hunted map and snipe, charge, and cast away!
* Zone Control take on another team of wizards in a fight for control of a territory, win the scenario by gaining control of all of the main objectives.
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