the surfaces.
[b]Some of the tweaks/changes included in this download are:[/b]
Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.
Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.
Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod.
Performance -- BH mod favours math power over memory bandwidth as this is the current trend.
-- Removed plastic look & added Metallic look !!! (by DFM).
This is a [i]must have[/i] for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game!
[i]*The first 14 images are of this mod taken with Base, the remaining 9 images were taken from RoE*[/i]
Refer to the readme for more information.
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