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The Battle of OooItis has been based in a medium sized arena with a very high altitude terrain, Split in two main sections with an equal distribution method, Battle of OooItis results for a Furious King of the Hill style Battle. The action areas have been designed for instant playability and knowledge of the terrain at a quick glance. Designed with full balanced sides for Gameplay and Spawns, Teams will be able to Battle it out hard and progress through the spawns up the hill and conquer there opponents, High Quality Visuals with full high output Render with several AA passes have again been used to keep to the Standard of Perfectionist and the Refractor2 Engine, Battle of OooItis should be a great addition in its own genre.