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Due to an issue with the previous release, $ TEXAS $ has submitted an updated version! Supply Lines is a fairly large four player map that will have you fighting the good fight with a European countryside as the backdrop...it's best to not pay to much attention to the landscape though, remember what you're here for...As with the previous version, this is a first for $ TEXAS $ in his map-making style, as this map implements a .scar file, so there are now some new concepts present; This alone will increase the challenge-factor, as he who controls the points is in a great position to walk away with bragging rights! Almost every build-able unit will start off locked, and the only way to unlock them is by capturing control points.The three special control points contained in this map are:One point gives a Pershing/Tiger reinforcement every 20minOne point will give Allies Air Support (uncontrolled bombing and strafing runs on Axis side of map)One point will give Axis Artillery support (uncontrolled Artillery strikes on allies side of map)If you happen to lose control points, it can result in temporary loss of the unit build option; Some points will unlock units for both teams so only the controlling team will get to use its units. $ TEXAS $ has stated in the readme that there will be a guide included in the .zip folder to help if you want to know which points do what, there is also in game instruction show you the location of the Key points.This version fixes a few issues:
Small adjustments to paths and environment[*]Fixed a major issue with axis not building their buildings[*]Fixed an issue with infantry getting stuck when leaving certain buildings[*]Structures surrounding main base can only be occupied my the owner of the base now[*]The game play has been greatly changed, instead of a single over all concept, this map now showcases many unique and familiar control pointsRefer to the readme for additional information.