After close to a year, we have the next version of this mod ready for your Doom III gaming enjoyment! This version of the Holyshit Mod comes with numerous changes and tweaks...all of which are
guaranteed to enhance your Doom III adventure! [b]Some these changes include:[/b] Fixed some levels Balanced some weapon sounds Fixed level load-bar Added some performance tweaks Enhanced the installer Balanced imp damage Improved health station. For those of you just tuning in and haven't heard of this mod...or just need a refresher, Freakness was less then impressed with the way this game was made, and with the engine it was delivered with, so he did what any developer with the [i]know-how[/i] would do...he set out to improve it, and have Doom III the way that he, and others, would like to have it played...and so, the Holyshit Mod was born. [b]Some of the features of this mod include:[/b] Added easter eggs and config optimizations Cyberdemon now could be killed with not just the soulcube Health station now gives all remaining health in one click Clicking exit quits the game instantly Removed intro video [you have seen it a million times anyways] Removed half of the badly designed monsters to boost the game-play Removed some lame pentagram decals Revrant now fires not guided rockets and do more damage Vagary doesn't throw objects anymore Decreased stamina drain Removed stupid monster teleportation fx Imps now crawl, do more damage and leap more frequently, do less blur and have no eyes Video/audio options change applied immediately in-game All cabinets are now unlocked so you wont have to listen to those shit stories Refer to the readme for more information.