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Strategic Objectives: StrongholdThis scenario is for both AOE 3: Original (Vanilla) and AOE 3: TWC.Strategic Objectives is a scenario that qualifies as a new game type.It allows to capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa. Captured buildings offer either economic bonus or military bonus (free units).Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map. In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only). There is a Stronghold in the center of the map with high walls and many defending units including a powerful Fixed Gun.There are a few buildings inside the Stronghold that can be captured from the guardians.The Inca temple inside the Stronghold provides a special Teleport ability to the player who controls the temple (for TWC only).You capture the Inca Temple when you build a native post right next to the temple and destroy the command post inside the Stronghold.You would then get a Navajo Tracker and you can Teleport your army from around the Inca Temple to the Navajo Tracker. If the native post is destroyed then you would loose control of the Inca Temple. The Navajo Tracker has the Stealth ability which can allow you to send him deep into enemy territory undetected. To Teleport your army from around the Inca Temple to the Navajo Tracker, just select the Navajo Tracker and your Explorer at the same time. If your Navajo Tracker is wounded you can then Teleport him to your TC by selecting the Navajo Tracker and your Railroad Worker.The following is the list of the Scenario Launchers that you can execute:TWCxStrat Obj Launch Strong Moderate.age3XscnxStrat Obj Launch Strong Normal.age3XscnxStrat Obj Launch Strong Hard.age3XscnVanillaStrat Obj Launch Strong Easy.age3scnStrat Obj Launch Strong Moderate.age3scnStrat Obj Launch Strong Normal.age3scnThese scenario launchers will allow you to select the civ that you want to play with and launch the appropriate scenario.Do not execute the scenario launchers from the Editor that wont work.You can execute them from the single player menu.Scenario VersionsI have made several versions with different civs to play with and different difficulty levels.For Vanilla:There are 3 different civ versions and 3 difficulty levels for each civ (Easy, Moderate and Normal).For TWC:There are 5 different civ versions and 3 difficulty levels for each civ (Moderate, Normal , and Hard)Moderate, and Normal versions are utilizing Moderate AI.The Hard version utilizes Hard AI.No cheating codes are allowed with these scenariosIn the event the cheat codes are being used the AI will receive 100 mercenaries with 20,000 HP.So just play the level that fits your level the most.Installation InstructionsPlease note that these scenarios dont mod your game in any way.Installation Instructions for AOE 3: TWCCopy all the Xstrat Obj.age3Xscn files to \"My Documents/My Game/Age of Empires 3/Scenario\"Copy all the \"HomecityX.XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/War Chief\"Copy the music file Lord_of_the_Realm.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\SoundInstallation Instructions for AOE 3: VanillaCopy all the \"Strat Obj.age3scn\" to \"My Documents/My Game/Age of Empires 3/Scenario\".Copy all the \"Homecity_XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/Blood Ice Steel\"Copy the music file Lord_of_the_Realm.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\SoundMessage for the ReviewersPlease review either the Moderate or Normal versions of the scenario depending on your skill level.The Hard version was made only for the contest and the Easy version just for practice.Please keep in mind that despite the fact that the AI has more units than the human player, the human player can counter that with superior strategy and tactics, especially with a good use of Fixed Guns.Thank you,Moshe Levi

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