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Revolucion09 is back to present to you, the Company of Heroes community, version 4 of the Commando Realism Mod, which, sadly, will be the last in this least until work is done for Opposing Fronts. Work on this version was started approximately a week after version 3.2 was released.The Commando Realism Mod will have you starting off with an Officer and basic platoons; then you choose a doctrine (Infantry, Armoured or Support), and through the progress of the Game, you will enable new platoons, sent by the commanders, to win the decisive battles of Europe in 1944/45. Each doctrine enables 6 Platoons, unique from each other. Some changes included in this version are:Reduced Platoon sizes. Infantry platoons will be composed by 3 Infantry Squads (added mixing too). Normal WW2 Tank Platoons will be composed by 2 tanks. Rare Tank Platoons will be composed by 1 tankReduced Squad sizes. Most infantry squads are now 6 Men Strong, to ensure more tactical movements and abilities. Easier to prepare ambushes.18 New Platoons, called Attachments. They are to support Main Doctrine Platoons. New building for this. For example, Tank platoons will have a Infantry Platoon to call, after some game time. Though this platoon is not better than Infantry's doctrine one.Six New Heroe Squads *Commandos. One per doctrine. They have special abilities, and give buff to nearby squadsRescripted AI, to ensure Skirmish BattlesGiven lots of attention to Game Balance, tweaked abilities, weapons, platoons, timings, etcAdded many new abilities and tactical featuresAdded more variation in squads (looking, weaponary and even in platoons. For example Heavy Machine Gun for infantry platoons)Added new SkinsTweaked weaponaryAnd more...In v4 you must choose the Doctrine you want the AI to play with:Easy: Support DoctrineNormal: Infantry DoctrineHard: Armoured DoctrineExpert: Infantry Doctrine with manpower bonusRefer to the readme for important information and game notes.

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