cruiser
TIE Avenger
Imperial Missile Boat
Imperial Escort Carrier
TIE Bomber(re-modeled and re-rigged)
Scimitar Assault Bomber
Rebellion:
B-wing (different model)
K-wing
Y-wing (re-modeled and re-rigged)
CR90 Corvette (re-modeled and re-rigged)
DP20 Gunship (re-modeled and re-rigged)
Quasarfire carrier
Nebula-class star destroyer
Liberator-class cruiser
Underworld:
Nantex-class fighter
Skipray MK2 Blastboat
Starviper (re-modeled and re-rigged)
Other Features:
Improved AI
Random missions re-enabled in the 55 planet GC map.
Re-scaling of many units
Fighters now come in 9-12 per squadron
Bombers and heavy assault fighters in 6 per squad
New projectiles for torpedoes and missiles
Lasers changed
Imps get gravity generator and ZC gets turbolaser defences.
Interdictor gets hangar bay, can move with missile shield activated
Star destroyers get 2 extra hardpoints
Mon Cal cruisers get hangar
CR90 Corvettes get cluster bomb launcher
Mc30 gets cluster bomb launcher
Skiprays get sensor ping
TIE phantom gets sensor ping
TIE scout gets jammer
A-wing gets missiles and jammer
X-wing gets torpedoes
Y-wing gets anti-fighter ion cannon
Thrawn spawns TIE avengers and Scimitar assault bombers
All starfighters get their speed, hull, shield and firepower adjusted according to offical figures (TIE defender is the best starfighter), however the attacker always has the advantage ;)
Star destroyers get dual turbolasers
Enabled many of the unused sounds
Increased space population cap
Enabled tractor beam station for the Imps
Venator enabled for all sides in skirmish
Neb-B frigates get tractor beam
Many more.........[/quote]
~Scorpinox
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