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A new mod that adds multiple new items to all factions, as well as changing a few old units. Full changes list below:
New Units:Empire:Carrack-class cruiserStrike-class medium cruiserTIE AvengerImperial Missile BoatImperial Escort CarrierTIE Bomber(re-modeled and re-rigged)Scimitar Assault BomberRebellion:B-wing (different model)K-wing Y-wing (re-modeled and re-rigged)CR90 Corvette (re-modeled and re-rigged)DP20 Gunship (re-modeled and re-rigged)Quasarfire carrierNebula-class star destroyerLiberator-class cruiserUnderworld:Nantex-class fighterSkipray MK2 BlastboatStarviper (re-modeled and re-rigged)Other Features:Improved AIRandom missions re-enabled in the 55 planet GC map.Re-scaling of many unitsFighters now come in 9-12 per squadronBombers and heavy assault fighters in 6 per squadNew projectiles for torpedoes and missilesLasers changedImps get gravity generator and ZC gets turbolaser defences.Interdictor gets hangar bay, can move with missile shield activatedStar destroyers get 2 extra hardpointsMon Cal cruisers get hangarCR90 Corvettes get cluster bomb launcherMc30 gets cluster bomb launcherSkiprays get sensor pingTIE phantom gets sensor pingTIE scout gets jammerA-wing gets missiles and jammerX-wing gets torpedoesY-wing gets anti-fighter ion cannonThrawn spawns TIE avengers and Scimitar assault bombersAll starfighters get their speed, hull, shield and firepower adjusted according to offical figures (TIE defender is the best starfighter), however the attacker always has the advantage ;)Star destroyers get dual turbolasersEnabled many of the unused soundsIncreased space population capEnabled tractor beam station for the ImpsVenator enabled for all sides in skirmishNeb-B frigates get tractor beamMany more.........