Elite Force 2

Type 11 shuttle

Description:

This is the first Roleplaying map for EF2. It's a type 11 shuttle craft. All panels work, You can transport down to a planet, and the transport goes slow, very canon. Nice Map Merrick. Crusader
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review : The first problem I see, is that as soon as you spawn, you beam into the middle of the small bridge. This means anyone close (which happens half the time) is clipped into you. Also, several people starting pile into each other. (Random spawns in bridge, corridors, back room would have been good) The bridge itself is good, although a warp effect or an effect to blank the windows would be nice at warp. The back door is a bit strange, with an ff up, and the excelsior which looks smaller than the shuttle (and it is), stuck into an asteroid, just looks a bit strange, but that fact that your model alone is as long as the model of the deralict :S Beaming down is nice with its long effect, but two things could use improvement 1st)the visuals happen after your player appears when beaming back, 2) the ability to be invisible for about 4 seconds when you transport is annoying. an intersting idea would be a transport that beams you into another space onto a transport, which in turn beams you to the surface, lengthening the effect, and stopping the invisible effect. Beaming up is strange, because an accidental touch to the zone makes you dematerialize and beam back, very annoying, a clear marking of the zone, plus moving the zone a bit to the other side so you dont touch it every time you enter the canyon (almost if your not walking off to the right side). The snowstorm looks wicked, except that it goes itno the wall and that looks strange. A few things down on the surface need to be shotclipped, and a few more interactive surface features would have been nice. Highs:Nice for small rps, cool surface, good show of talent. Lows: Transporting, no warp effect, planet could be a tad bigger. Final score: 83%
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File Name:
rpg_shuttle.zip
File Size:
2.18 MB
Date Added:
09-07-2003
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