Brilliant Highlights NG
Once again, Dafama2K7 has returned to complete the impossible...to make an awesome mod even more awesomer ;p This time, he has worked his magic on the graphical tweaking mod that many of us have
grown to enjoy! This download is an updated version of [file="85710"]Brilliant Highlights NG (v1.2)[/file] mod, which is based on the original [file="63923"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights NG is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhances the 3D look of the surfaces. [b]Some of the features of the [i]Brilliant Highlights NG[/i] download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Updated the ambient light and bumpy environment a little. Added the TheRealSceneGraphManager Chromatic Dispersion Heat Haze shaders. Added Maha-X new techniques. [i][b]A note by Dafama2K7 concerning this update:[/b] This is not to be confused with the recent release by Maha_x, (which is the original developer) concerning [file="87540"]Brilliant Highlights (v0.3.1b)[/file], as this download is still based on the previous release the mod.[/bi] Refer to the readme for more information.