Age of Empires III

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2512 downloads

Uploaded:06-15-2009

Map of Earth

map_of_earth.rar | 5.03 MB

Africa, Asia, Antarctica, pretty much all continents except the west side of the world. i went and i researched where i should be placing the resources to make it more realistic. in this map, each of 8 players will be on a ship in the Indian ocean with enough villagers and people to start a colony and build up a nation at their preferred location. The objective is like playing the game of risk, take over the world! I made this map for fun, and because i found that no one has published such a map. FEEL FREE TO CHANGE IT AND DISTRIBUTE IT AS YOU WILL AND DON'T EVEN CREDIT ME IF YOU DON'T WANT TO.

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3145 downloads

Uploaded:10-18-2008

The Great Colosseum

the_great_colosseum_by_kevthegreat.zip | 98.34 KB

power in late game seems to decrease dramatically (this will be fixed in the next patch hopefully), therefore I do not recommend using comps for p1-4 unless you have to. To win the game either control all of the territories or destroy all of the enemies' "Tower of Victory" in order to bring them defeat. Control Teal spots to gain cannon spawns, castles for iron troops, monasteries for attack increase, and the fort for income and a mercenary spawn. In addition to this there are four healing spots near the fort. Control all four of the territories of either the castles, teal spots or monasteries to gain a special spawn along with the usual spawn/bonus. P1-4 are human/computer players, p5 is a comp, Post Imperial Age, FFA, Civs do matter. By KevTheGreat P.S please do not edit, or claim this map as your own. My Website Other Scenarios by KevTheGreat- Global Wars

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3749 downloads

Uploaded:06-27-2010

Survival for Single Player

survival_single_player_by_kevthegreat_0001.zip | 103.59 KB

STORY: A town in the middle of the nowhere is under attack, by beings of unknown origins, they look human, but they aren't. The survivors sent out a search party for food since the blight has destroyed the farmlands and traders have stopped arriving, however, the search party has not been back for a long time... Food supply is dwindling and so is moral. It is your choice, sit around and wait for help that may not come, or search for your own escape route that may not exist. THE GOAL: Survive! (There is a way to win the scenario, I am not telling you how and people who have already played this with me please don't tell them :P) FEATURES Food upkeep - you pay 3 food every 5 seconds for every single population point, you run out of food, your men starve to death. 1hip - All units have only one hip except for certain special units, but don't worry you have the guns! Other Survivors - There may be other survivors outside of the town, however you are sure to find enemies out there too. Repair Cannon - Harvest 275 wood in order to repair a cannon in the town. Single Player Version: The Single Player version has several differences from the original version designed for multiplayer. -Single Player (obviously ^^) -A Hero -Cannon repair require 275 wood instead of 500 -Player two (computer) defends the town SURVIVAL TIPS Be careful with your units as they are irreplaceable, if you are running low on food I recommend killing off some of your weaker units such as villagers. Searching out of town is best when early in the game, after that it's probably best to stay in town By KevTheGreat P.S please do not edit, or claim this map as your own. Other Scenarios by KevTheGreat- [The Race 2] [The Great Colosseum] [Global Wars] [The Race] [Arab Desert] [Arab Desert 2] [Arab Desert 3] [Arab Desert 4] [Arab Desert 4V2] [Arab Desert 7] [Burn em All] [Russia The Epic Begins] [Fort of War] [Survival]

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3043 downloads

Uploaded:02-22-2007

AOE3MODS Scenario Pack

aoescenariopackv2.zip | 3.83 MB

scenarios are included: Siege of Plevna: In the Russo-Turkish war (1768-1774), the Russians took the opportunity to expand their empire. The Ottomans were on a losing streak and to some extent it was just bad luck. They actually fought very well in a number of circumstances. In the Siege of Plevna (or Plenin), they inflicted great losses on the Russians but in the end, it was simply a lack of supplies that brought the Siege to an end. In this scenario, you have the opportunity to get a better result for the Ottoman Empire. Just as in history, you have time to prepare your defenses before the Russians attack but make sure you keep the resources coming in. If you survive the multiple attacks, you will eventually get the upper hand. Battle for Montreal: The battle for Montreal is loosely based on the final conflicts between the British and French in Canada. The Marquis de Vuderuil-Cavagnal is determined to keep Montreal out of British hands. Jeffrey Amherst leads the British and you have to show that the surrender of Montreal was justified. There are 3 trading posts and the games starts with the French controlling 2 of them. Those 2 are located within the walls of the city and to win you have to control all 3. Siege of Lille: In 1708, the allies in the War of Spanish Succession had just started to gain the upper hand and to maintain the initiative; they decide that the capture of Lille, France’s 2nd city. The French had sent Marshal Boufflers to Lille to keep it secure but upon realizing that the city was to be attacked, he sent for reinforcements. You play as Lord Marlborough, allied with the Austrian Prince Eugene. Your job is to capture the city and to win; you must walk Lord Marlborough to the flag post at the center of the citadel. After 10 minutes the map is revealed, so wide scouting is not really needed. In addition, you will receive an experience boost after 20 minutes but your enemies will receive reinforcements. Your enemy will receive more reinforcements as the game progresses. Comanche uprising: The US has just invested in a new fortress to protect one of the farthest most settlements in Texas. This is a good thing as the French are stirring things up with the Comanche and will support them against the US. However, will it be enough to stop the uprising of 3 nearby Comanche settlements? Mission Impossible: If this scenario is approached in the traditional way, it could prove challenging. It is really designed to take advantage of the new balloon units from the Artillery Foundry and Barracks. You play as the US with few food and coin resources available to you at ground level. However, there are plenty of resources in the mountains but you will need to use a balloon to get units up there. The next problem you have is that the game’s primary objective is located behind huge well defended fortress. Again, destroying the fortress is in a traditional way, is an option but use of balloons can help you achieve the primary objective more easily. In addition, the balloons can also help eliminate the Russian and Ottoman opposition. Patriotic War of 1812: This scenario gives you the opportunity to save Moscow, unlike in 1812 when the Russians had to burn it down in retreat from Napoleon and his armies. Unlike then, you will need to use advances in technology to get the upper hand, as the natural resources available to you are limited. Land of Mystery: You start with a number of units on a small island, waiting to board a caravel. From here, you have to select a new location to start a colony. The mystery comes from the fact that movement on this new land is limited to a few passages between plateau topped mountains. Around each corner could be a new treasure item or it could be one of your enemies about to attack. Your first objective is really to collect as many treasures as possible and perhaps one of them will enable you to start producing balloons; they will make movement about this map much easier. The ultimate objective is revealed once you have collected a treasure that will permit the creation of balloons.

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1540 downloads

Uploaded:01-15-2011

The Circle\'s City v1.1

circle_fort_1.1.rar | 702.58 KB

complete. It is fairly easy if you know what to do. You start with a small encampment south of their fort, with Morgan, some Black Riders and Landsknechts. The main objective is to destroy their Town Center and kill Alain Magnan. These two tasks are not easy, there will be a surprise when you destroy the Town Center halfway. When you drain Alain\'s health halfway, he will attempt to escape to the Frigate that is waiting for him and escape to his last resort, a fort surrounded by walls, guard towers and a fixed gun. There are other surprises, but I\'ll leave them for you to find out smile There are a lot of triggers that makes the gameplay fun -------------------------------------------------------- 1.1 DESCRIPTION -------------------------------------------------------- It\'s the same as 1.0 except for some bug fixes here and there, and the island that Alain escapes to has been changed a bit. Also I added a Christmas tree in the city too :)

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3118 downloads

Uploaded:12-03-2006

Big map and Big fort

large_map_big_fort.zip | 486.76 KB

out there you furthermore you can rush them quickly. Be careful and use strategies to your advantage over the simple AI!

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2093 downloads

Uploaded:06-14-2010

Island Base

island_base.zip | 2.42 MB

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2715 downloads

Uploaded:10-14-2010

The Netherlands map

scenario.zip | 1.91 MB

Pirates. Pretty simple. *INSTALLATION* extract all files to C:Users...DocumentsMy GamesAge of Empires 3Scenario open age of empires 3--> single player--> costum scenario--> Nederl

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2791 downloads

Uploaded:07-11-2010

Ottoman March

ottoman_march.zip | 443.32 KB

no special triggers or anything except win/lose.

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3506 downloads

Uploaded:11-08-2008

China

china_0001.zip | 8.23 MB

upon you. You must reconnect China and rebuild its trade routes, construct the Great Wall to protect China from the northern Mongol raiders. This is a HUGE map consisting of Mountains, flat lands, mountain lakes with 3 waterfalls and rivers. Some out of the box thinking is needed to be successfull. To play: copy the entire folder "China" into your scenario folder. Select ChinaChina_intro as your first scenario to play. Start in the west to build the great wall. Be sure to place the wall connectors over the wooden posts. Building the wall is costly and is difficult to place the wall at higher elevations, but with some practice it can be done. Version 2 new upload

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1294 downloads

Uploaded:03-02-2010

War of Alliances

war_of_alliances.zip | 692.58 KB

making it, and I very welcome constructive criticism. TACTICAL INFORMATION The Spanish and the Portuguese are together on one side of the river, the Spanish resides on the boundary of a rich rainforest, abundant with wood. The Portuguese are the closest to a former mine, with plenty of stone to spare. A Spanish trade caravel has come to give them early advantage. Although the Spanish have no dock, they have already established a sturdy good military base. The Chinese and the British occupy the other bank, with a long range of cliff to protect the river bank, but there is a shallow at the Chinese end the Spanish may take advantage of. Resource-wise the Chinese and Brits are at a disadvantage, so it is best to seize control of the mine on the Portuguese size early, but there may be some surprise for the Chinese as well near the shallows. The British have a good trading complex, the Chinese is the weakest at the beginning, but have access to some good home city shipments, you must rely on British defence at the beginning. There is a Seminole village open to trade on the Spanish side with some of its own defences, BACKGROUND Zhen Wuyang, the descendant of the famous Chinese explorer Zhen He, has been appointed captain of a magnificent fleet to Indonesia to trade with the occupying Portuguese. However, half way a hurricane nearly destroyed the fleet, leaving the remaining ships afloat, but directionless. The fleet survived on the goods that are supposed to be traded to the Portuguese, only to be guided by the winds, in a seemingly endless ocean ... the stock shrank day-by-day, hunger, disease and the endless voyage have driven many to starvation, despair, and in the end, death. After who-knows long time, Zhen Wuyang, and just a few starving soldiers and workers touched ashore from the starting crew of 200 strong, only to find they are on a strange land filled with never seen before animals and plants. Soon, familiar figures appeared – Portuguese soldiers, but without even allowing time for the band of starving Chinese to explain, they opened fire on them. Zhen Wuyang and several workers survived, but at the cost of the last soldiers they have. The men have found a cover point between cliffs to hide from the Portugese. Yet just when they have evaded one beast, another shows up – the British. Appearances can be deceiving. The British does not intend to kill them, but rather to have their cooperation. Zhen discovers James Collington, the British explorer, has been sent on an expeditionary voyage to a place worlds away from Indonesia – a place named “New World”. Yet when they arrived, only to find the Spanish and Portuguese have already set base in the area. Against the powerful Spanish colony the British is far too weak, and am now seeking the cooperation of this unfortunate band of Chinese. So in return for Chinese technologies in explosives, the British are willing to help the Chinese build a fleet to sail back to China. Little does they know, the Portuguese will not just let them go, words from Portugal give orders that the remaining Chinese must be killed, so to lay the blame on the British troops, giving Portugal a perfect excuse to advance on England. The Spanish, eyeing the irksome British development for some time now, are itching to get rid of them. Therefore, the two factions formed a temporary alliance to get rid of the Brits and Chinese. Our heroes are at a great risk indeed...

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942 downloads

Uploaded:05-01-2008

Battle of Gettysburg

gettysburg.zip | 1.83 MB

Gettysburg, and more! Note: Players 2 and 4 MUST be computer players, as they will become neutral to all players, and be resigned as soon as the game starts. Players 1 and 3 are Union Army. Players 5 and 6 are Confederate Army.

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747 downloads

Uploaded:04-22-2007

Against the Tide

against_the_tide.zip | 4.61 MB

final showdown between you and the Chromonian Empire. Time to see what you are made of!!! Description: I don't necessarily want to call this a big battle but the beginning has a lot of troops but just for the opening cinematic so it may be a little laggy at first. Your goal here is to destroy the enemy HQ and commanding general. You have to do this while keeping Jordan alive and your 3 outposts from being destroyed. Due to bad weather, your reinforcements will not be able to find the battlefield without the outposts standing. Be Careful! This scenario is somewhat tough. After 15 minutes, the enemy receives an enormous amount of reinforcements so you need to come up with a strategy quickly. You lose when Jordan dies so keep him alive!!! There are several cinematic scenes so enjoy! You may need patch 1.11 to play.

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408 downloads

Uploaded:02-09-2012

Sea Battle

new_compressed_zipped_folder.zip | 65.33 KB

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1310 downloads

Uploaded:08-17-2010

Capture the Flag

capture_the_flag.zip | 260.84 KB

flavors: 2 points and 3 points. Currently only 1 vs. 1, and designed specifically for multiplayer. Details ============= Ok, if you\'ve ever played capture the flag it should be pretty simple. I\'ve also made objectives in game to help explain it to new players. Both players start out with a flag bearer. To take the enemy\'s flag you must walk your flag bearer over to the enemy\'s base and over their flag. Then you have to bring your flag bearer back to your base and walk him over your own flag to capture the enemy\'s flag and earn a point. The enemy can stop you by killing your flag bearer. If this happens, the enemy\'s flag will be returned to their base and your flag bearer will respawn in your base. You can kill the enemy flag bearer to stop them from taking your own flag as well. This eventually leads to epic battles between the two players, while simultaneously trying to sneak your flag bearer over to the enemy\'s flag. I find it quite nerve-racking and exciting to try and protect your little flag bearer as he slowly treks across the map. Both players start out with a basic palisade wall, two town centers, the basic discovery and colonial buildings, and a small army. Both start in the Discovery age and must age up to build more units. To win, you need to capture the flag 2 times or 3 times, depending on which scenario you are using. Which brings me to my next point... I originally just had the 3 point version, but as I was playing it online with someone they pointed out that it was a little too long and I should make a version with only 1 or 2 points. I felt 2 points would make it a little more forgiving to new players so I created the 2 points version. I now find the the 2 point version is much quicker and fun to play. Installation =============== Just extract the contents of the .zip file to My DocumentsMy GamesAge of Empires 3Scenarios Then you can load up the scenario to play online.

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1862 downloads

Uploaded:02-03-2010

Russian War

russian_war.zip | 139.01 KB

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282 downloads

Uploaded:05-04-2009

Cattle Drive

cattle_drive.zip | 2.08 MB

hard can it be?

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655 downloads

Uploaded:12-04-2007

Battle for the Virgin Islands I

battle_for_the_virgin_islands_i.zip | 166.98 KB

w/ 2 Fixed Guns per side Start w/ 5000 W 5000 C 5000 F Start w/ 1 Hero per side Start w/ 20 Soldiers and 4 Cannons per side * *Battle starts auto at beginning of scenario in center for control of 1 Trade Post

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930 downloads

Uploaded:04-22-2010

The Battle of Northwest Territory

battle_of_northwest_territory.zip | 544.82 KB

it makes it even more of a challenge. So the British sent Robert. Robert is one of the best soldiers in the British army. He was sent with a squad of men to try and help. Instead they get hit by something unexpected. Requires the Warchiefs expansion pack.

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1170 downloads

Uploaded:04-12-2010

Battle at Somme River

batlle_at_somme_river_1.zip | 4.59 MB

to say about this scenario, write it. I'm already working on second part of this scenario.

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2308 downloads

Uploaded:10-27-2009

A Hard Day's Night

jp_a_hard_days_night.zip | 224.68 KB

file that the Asian Dynasties ("y-pack") expansion is required to play.

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461 downloads

Uploaded:04-24-2009

Aztecs

aztec.zip | 1.59 MB

also look out for a fixed gun you can capture to help you against the spanish, enjoy.

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818 downloads

Uploaded:12-13-2008

Deep Jungle

deep_jungle.zip | 320.53 KB

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579 downloads

Uploaded:12-04-2007

Battle for the Virgin Islands II

battle_for_the_virgin_islands_ii.zip | 246.25 KB

w/ Market You are on what is St. Thomas as of today, deep in the mainland, searching for tribesman and treasures to claim for the USA. Of Course, the British are here and searching for the very same thing. The trick is there is a river but it contains bacteria that could poison your men, give them foreign sickness and the worst of all death. This also causes low morale among the men. Find the Famed "Fountain of Youth" battle England, Tribesman, Malaria and Mother Nature herself Can you secure the island for the USA?

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377 downloads

Uploaded:08-31-2010

Global Wars

global_wars_by_kevthegreat.zip | 7.8 MB

features new, old, and perfected. The Storyline of ths game doesn't make much sense, but i still decided to put it in. Five Empires have risen to face the test of time, they compete in a world tournament. Who will win, who will conquer? You control your diplomacy, so be prepare to experiance cold wars, World Wars, and others... Features: *day-night-day cycle *rain events *miniquests for each player *flags of diplomacy *tutorial on the flags *over 550 triggers *over 1200 effects *many more This scenario is in the CSO contest, so please grade well :) P1-5 are human players, p6 is a comp (ivan the terrible), Discovery Age, FFA, Read Hc names for civ order By KevTheGreat P.S please do not edit, or claim this map as your own. My Website Other Scenarios by KevTheGreat- Arab Desert Arab Desert 2 Arab Desert 3 Arab Desert 4 Arab Desert 4V2 Arab Desert 7 Burn em All Russia The Epic Begins Fort of War The Race PATCHES: 6/21/08. 6/22/08. 6/25/08. 6/27/08. 8/21/08 1.10 -fixed minor trigger bugs -added houses -removed 2 wonders from japan -added the victory trigger -other minor things 1.20 french reinforcements come faster -if france revolts they lose reinforcements from the homeland and gain a one reinforcement army (from the people uniting, not the homeland) -heroes that die are removed form the game unlike explorers -heroes now have trigger attacks when injured and/or death -aztec hostages are now not invincible and have no attack (converted to igc) therefore making it harder to do mission -aztec hostage mission rewards have been increased greatly -fixed minor bugs 1.21 -misspellings have been fixed -the loss trigger for france has been added (I don't know y it was missing) -hostages are no longer IGC units -minor faulty triggers have been fixed 1.30 -increased amount of lighting changes, not just 2 settings that change every 15 minutes anymore, now there are 10 lightings that change every 200 seconds -rain occurs more often and are shorter -spanish houses have been fixed to match their culture 1.40 -Gates can now be closed to allied players or opened (your choice) this will prevent entering your city and declaring war on you. However this only applies to preset gates. -Fixed flagsno longer getting "lost" -New music including a custom music file in the download (if you are wondering what the song is trying to say, it basically means religion causes wars) -Intro cinematic is now optional -You can now move around during tutorial cinematic if you didn't want to watch it and some other people did

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963 downloads

Uploaded:05-14-2010

Last Stand

last_stand.zip | 212.48 KB

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1524 downloads

Uploaded:05-13-2010

Revolution

revolution.zip | 873.44 KB

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1110 downloads

Uploaded:02-03-2010

The Pirate Cave

the_pirate_cave.zip | 207.05 KB

last.

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1779 downloads

Uploaded:12-06-2009

The British Isles

england.age3scn.zip | 849.85 KB

the same real world maps that it's predecessor had, I attempted to recreate this one in particular. Although this is my first map I think it turned out quite well. Feel free to criticize it, as I have really haven't spent much time playing with races other than the English. Playable races include: English (British), Scots (British), Welsh (Germans), Irish (British), Normans (French), Dutch (Dutch), Vikings, (Russians), and Norse (Russians). I put a large emphasis on historical and geographical accuracy, as well as gameplay. I would really appreciate comments on how it plays from the perspective of other races besides the English. You may notice that their is not an abundant amount of land resources. This is intentional, as I intended this map to focus mostly on conquest. Keep in mind that his map is VERY large. Thanks.

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591 downloads

Uploaded:02-24-2009

Caribbean Fortress

caribbean_fort_0001.zip | 320.56 KB

ourselves an undeveloped, but nonetheless fun map. it shouldn't take more than twenty minutes. I worked in some triggers that make the ship move at a realistic speed, which is annoying, but it was fun to play around with and looks great. Then I made myself a rather unique fortress- as far as I know, and thought I'd put in an objective to give players something to do- basically, destroy all military in the town. It's simple, but I like it, if I may say so. Check it out! It's a relatively fun map anyways! ;) UPDATE: I added a crummy storyline... lol, it's not too shabby, at least it works. Scarlett begins on a prize ship, and finds a map showing the location of a fort loaded with loot. so, they've no choice but to go there and get this loot. I'll keep updating until I get to a second scenario, then maybe I'll begin a campaign sort of thing, when I'm more experienced... could anyone tell me how to link scenarios? for now you'll have to load the intro, then the actual scenario. Dialogue added. Also, don't try actually playing the 'kingdom of heaven' or 'heaven's graveyard' scenarios, they're just a few random scenarios I thought I'd include. if you want to expand o them go ahead, just make sure you credit me for giving you the scenarios ;) Have more fun, and some time I'll put in another scenario for the possible campaign, and maybe even a readme... how I spoil you all!

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1893 downloads

Uploaded:01-06-2009

The Great War Campaign: Preview: The Battle of Verdun

verdun.zip | 6.55 MB

it yet. This is from my "The Great War" Campaign that is going to be finished and released two months from now (Sorry). Check out the thread for my Campaign here: http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=12,36076,,10 World War One left France in a state of shock--never wanting to join another massive war again. They said this battle was the reason why France pulled out so quickly from World War Two, not even giving a try to mobilize their forces against the Blitzkrieg army. France lost so much men in World War One, that they cannot afford to lose more people in this Second World War and gave in to Hitler. Creating NAZI France and Vichy France. The Battle of Verdun is considered the greatest and lengthiest in world history. Never before or since has there been such a lengthy battle, involving so many men, situated on such a tiny piece of land. The battle, which lasted from 21 February 1916 until 19 December 1916 caused over an estimated 700,000 casualties (dead, wounded and missing). The battlefield was not even a square ten kilometres. From a strategic point of view there can be no justification for these atrocious losses. The battle degenerated into a matter of prestige of two nations literally for the sake of fighting...... France did win this battle.

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1287 downloads

Uploaded:10-04-2008

British West Indies

british_west_indies_v2.zip | 533.66 KB

Pirate raiders on the island as well as a French Garrison. Your mission is to establish yourself on the island and complete your 6 objectives to obtain the scenario victory. This scenario is highly developed and responds to your actions. Each of the six objectives is very challenging to say the least. The scenario map is very detailed a 100% original creation. Make sure to save your game often as you will need to try different strategies to complete some of your objectives.

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318 downloads

Uploaded:07-26-2008

Calling all shoguns

calling_all_shoguns.zip | 1.88 MB

Japan. This my first scenario i've uploaded so tell me if you like it. I will be making updates on this scenario, like more objectives, triggers and soilders.

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1146 downloads

Uploaded:05-01-2008

Battle of Gettysburg

gettysburgspecial.zip | 1.83 MB

itself, and more! Objectives are included in the scenario Note:player 2 is gettysburg itself. a computer player should be in that spot, as it will become neutral to all players as soon as the game starts. Players 1,3, and 4 are the Union Army. Player 5,6, and 7 are the Confederate Army.

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558 downloads

Uploaded:03-13-2008

(AoEII) Retribution

68retribution.scx | 10.08 KB

relics, defeat your enemy, find the whole map etc.

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206 downloads

Uploaded:12-03-2006

The Great Fort Wars 3 (Lost)

the_great_fort_wars_3_lost_0001.zip | 119.85 KB

CHRISTMAS to everyone out there. Todd.L (Aztecnumber1)

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1365 downloads

Uploaded:12-03-2006

The Great Fort Wars 3 (Won)

noghost_poster.zip | 160.46 KB

Enjoy Important: If you have The Warchiefs expansion it is recommended to use it.

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1516 downloads

Uploaded:10-31-2006

Cortez : New World Conqueror Campaign

scenario_0002.zip | 516.34 KB

minute scenario Explore Large forest 2 medium to large battles Raid a village Cins I would recommend a fast Computer install mygames/aoeIII/scenarios both file

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428 downloads

Uploaded:10-30-2006

French border-The Ottoman colonization

french_border.zip | 58.35 KB

to pass.They don\'t have time for that becouse they are very late and they want some of the New World for themself, spacialy now when Americans revolted and there is a lot of space for them.But they didn\'t count on evil band Hessians hwo landed near French border aswell.They\'re now attacking French, but and Ottomans.So be on your guard. Tips and tricks.Since you\'re playing with Ottomans you should put 4 Spahis to defend you from Hessians.Other Spahis should wait till you build your army.Note that French don\'t know that you\'re prepearing for assoult and they won\'t attack you till you attack them. Creator:metal_fan2(ESO2=domag) Harder version coming soon! Balanced mainly with cliffs and ponds. Note that some objects are there only to match the story.

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297 downloads

Uploaded:10-30-2006

Traveling California

westcoast_travel.zip | 525.26 KB

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272 downloads

Uploaded:12-06-2011

Heavy Battle 2

heavy_battle_2.bak | 53.77 KB

le Vendeur. 7 Getting Great Bombard - if Mr. le Vendeur says how to get it.

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120 downloads

Uploaded:09-30-2011

French Revolution Revised

french_revol..zip | 379.75 KB

would have ALOT of troops. then attack the main fortress across the river. However, that is impossible as the forces are just too many, so you've gotta make a new wave and finish the enemy. -------------------------------------------------- There is an area at the bottom, containing lots of gold but with bears, so you might wanna use that. Use of most cannons and monitor ships as well as other ships are banned, The entire scenario begins with a fight, and the town center is guarded with musketeers. The fortress is surrounded with two layers of wall with towers between them, so they'll be shooting at you while you try to breach the walls.

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310 downloads

Uploaded:08-16-2011

Defiende el fuerte

defiende_el_fuerte.rar | 230.75 KB

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1111 downloads

Uploaded:12-27-2010

The Circle\'s City

the_circles_fort.rar | 699.09 KB

Riders and Landsknechts. The main objective is to destroy their Town Center and kill Alain Magnan. These two tasks are not easy, there will be a surprise when you destroy the Town Center halfway. When you drain Alain\'s health halfway, he will attempt to escape to the Frigate that is waiting for him and escape to his last resort, a fort surrounded by walls, guard towers and a fixed gun. There are other surprises, but I\'ll leave them for you to find out :) There are a lot of triggers that makes the gameplay fun

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1541 downloads

Uploaded:05-23-2010

Crunkatog's Multiplayer Supremacy Map Pack

crunkatogmultisuppak.zip | 3.94 MB

little scenery and special lighting effects. All maps have high-level decks for each civ, based on the original decks made by Hunter007 and lycan297. Each player starts with the correct explorer/warchief/monk. Multiplayer hosting instructions are found in the deck names, so anyone can download and host the maps properly without delay. Objectives are clear and simple - often all you need to do is smash your enemy, but some maps have strategic twists. REVIEW by Riverwalker: This is specifically for the third one, but I believe it could be generalized to the other 2. Quality/FunFactor: 8 Just as playable as a rated random map. Resources are placed evenly, at appropriate distances and a decent amount. Could get crowded in the water, but that doesn't reduce playability as it could be used strategically if players are smart. Not perfect as it lags more than rated games, but otherwise very nice. A decent "Caribbean"-style map. Balance: 10 The map is shaped perfectly so each team has the same amount of space. Resources seemed to be evenly distributed. Decks may not be even for all civs, but I suspect the difference would not be noticeable to the average player. Creativity: 6 Very cool looking maps, a unique design, but creativity is limited to the style of the map, since they are Supremacy type maps. Map Design: 8 Well placed Town Centers, perfectly shaped islands and the occasional Stonehenge to please the eye. Potential for cramped spacing and unappealing height differences make them less than perfect (but almost) Story/Instructions: 10 No story. Instructions perfectly adequate for this type of map, and not too time-consuming at the start. Additional Comments: The screenshots from the other two make me believe that they are just as well-done as the one I played. A perfect map set for anyone looking for Supremacy-style scenarios.

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591 downloads

Uploaded:05-12-2010

Adan

adan.zip | 432.22 KB

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784 downloads

Uploaded:05-12-2010

Swamp Canyon

swamp_canyon.zip | 1.23 MB

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483 downloads

Uploaded:10-18-2008

Fort of War

fort_of_war_by_kevthegreat.zip | 123.47 KB

can also gain lvls by getting kills, the lvls age u up and u recieve an extra spawn of units. If a base is destroyed u lose that spawn of unit. Losing your headquarters u will lose the game. Rules: Age: Discovery, Civs do not matter execpt for Ports(do not use them), By KevTheGreat P.S Do not edit or call this map your own. Other Scenarios by KevTheGreat: Arab Desert 1 -7, Burn em all 1 & 2, Russia the Epic, and Global Wars. NS: The NS (no stealth) version has been added to the zip file since some people do not like spys and ninjas

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2951 downloads

Uploaded:06-05-2008

D-Day V 1.1

dday.zip | 118.99 KB

Team 2 ( Which is a fair advantage.) Germans. This map is really fun but difficult at the same time. Hint: Use explores to build town centers quickly. Also use galleons to make units when you don't have barracks. Version 1.2 Comming Soon!!

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530 downloads

Uploaded:05-01-2008

Civil War City

civilwarcity4.zip | 257.57 KB

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428 downloads

Uploaded:02-27-2008

Grenoble

grenoble.zip | 626.77 KB

damage if you walk near them. You evoluate inside French Alps Mountains, around Grenoble (Winter Olympic Games 1968) where snowed summits and deep valleys have lot of surprises. You are here Player 1. To be Player 2 to 8, try other scenarios stored on my site at http://www.astrobgs.dyndns.org/aoe3_TAD/ More detailed infos with screenshots on that scenario and real geographic names are located on http://www.astrobgs.dyndns.org/aoe3_TAD/Grenoble/ Have fun with this larger 600x600 map.

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187 downloads

Uploaded:02-06-2008

Xamo - Race

xamo_race.zip | 112.29 KB

make you wish to win this race. A nice challanging scenario for all kind of fans, no matter the skills and experience. A good intro movie (and objectives) will tell you exactely what you have to do in every race. Please notice that this scenario can be play at home on your PC, but also in multiplayer (when available, ofcourse). Have fun and enjoy 3 months of work ... EDIT: Unfortunately this scenario is bugged. I will try to fix it, because of the complexity and beauty of it. The Editor is still not fixed, and i hope it will be when TAD is launched. Regards, Xamolxis Publisher's note: There is also a long discussion about this scenario on Heaven Games. Find it [url="http://aoe3.heavengames.com/downloads/showfile.php?fileid=617"]here.[/url]

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304 downloads

Uploaded:11-08-2007

The Pentagon

the_pentagon_hehe.zip | 179.21 KB

to not. A long time passed. Then Englang found a box with some paper inside. They read the story. And so they deside war against Spain. But they did a trick. They Kidnaped the Warminister of Spain and returned him to there big castle in England. There they hold him!! :( Your mission is to rescue him. Start up a colonie and cross the river. Rescue him, and bring him back to the Town Center. How to install: Unzip, copy files to (usually) C:/your documents/My games/Age of Empires 3/Scenario. How to play: Start game, go to custom map. play. Feel free to edit the map or give Fail rapports on the map. Or tips to make it better. Made by Lord Rune REVIEW FunFactor: 8 I found it was a rather good and easy to play. Balance: 6 It was a bit uneven and there wasnt much of a challange in it as they never attacked you and you could just take them down with ships and the AI never made any units or had much of a eco. Creativity: 6 It is ok but not unique. Item Placement: 6 This was well also quite good but there was not alot of eyecandy. Quality: 8 The storyline is good and the instructions are good. Additional Comments: Northern Marvin i dont know what happend with your but it worked fine for me. you shouldnt of posted such a bad review just before your game wouldnt work. It was a good map but could of had a bit more to do and more of a challange although the fort was quite hard to get into Reviewed by "I am a brain" at Heaven Games

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483 downloads

Uploaded:09-19-2007

Strategic Objectives: Islands

strat_obj_islands_spain_moderate.zip | 13.99 MB

capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa. Captured buildings offer either economic bonus or military bonus (free units). Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map. WARNNING This scenario MUST be executed via one of the “Scenario Launcher” scenarios or directly from the Editor. Executing one of the scenarios directly may cause AOE3 to crash under certain circumstances. This issue has been notified to Ensemble and hopefully it will be resolved with the new patch. In the meantime please execute only the “Scenario Launcher” and everything will be working fine. The following is the list of the “Scenario Launchers” that you can execute: TWC xStrat Obj Launch Island Easy.age3Xscn xStrat Obj Launch Island Moderate.age3Xscn xStrat Obj Launch Island Normal.age3Xscn xStrat Obj Launch Island Hard.age3Xscn Vanilla Strat Obj Launch Island Normal.age3scn Strat Obj Launch Island Hard.age3scn These scenario launchers will allow you to select the civ that you want to play with and launch the appropriate scenario. Scenario Versions I have made several versions with different civs to play with and different difficulty levels. For Vanilla: There are 3 different civ versions and 2 difficulty levels for each civ ( Normal and Hard). For TWC: There are 4 different civ versions and 4 difficulty levels for each civ (Easy, Moderate, Normal , and Hard) “Easy”, “Moderate”, and “Normal” versions are utilizing “Moderate” AI. The “Hard” version utilizes “Hard” AI. No cheating codes are allowed with these scenarios In the event the cheat codes are being used the AI will receive 100 mercenaries with 20,000 HP. So just play the level that fits your level the most. Installation Instructions Please note that these scenarios don’t mod your game in any way. Installation Instructions for AOE 3: TWC Copy all the “Xstrat Obj….age3Xscn” files to \"My Documents/My Game/Age of Empires 3/Scenario\" Copy all the \"HomecityX…….XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/War Chief\" Copy the music file Glory.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound Installation Instructions for AOE 3: Vanilla Copy all the \"Strat Obj…….age3scn\" to \"My Documents/My Game/Age of Empires 3/Scenario\". Copy all the \"Homecity_……XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/Blood Ice Steel\" Copy the music file Glory.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound Message for the Reviewers Please review either the “Moderate” or “Normal” versions of the scenario depending on your skill level. The “Hard” version was made only for the contest and the “Easy” version just for practice. Please keep in mind that despite the fact that the AI has more units than the human player, the human player can counter that with superior strategy and tactics, especially with a good use of Fixed Guns. Thank you, Moshe Levi

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343 downloads

Uploaded:09-12-2007

Strategic Objectives: Cryptic Lakes

strat_obj_lakes_spain_normal_0001.zip | 14.47 MB

qualifies as a new game type. It allows to capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa. Captured buildings offer either economic bonus or military bonus (free units). Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map. WARNNING This scenario MUST be executed via one of the Scenario Launchers (see list bellow). Executing one of the scenarios directly may cause AOE3 to crash under certain circumstances. This issue has been notified to Ensemble and hopefully it will be resolved in the future. In the meantime please execute only the Scenario Launchers and everything will be working fine. Do NOT execute the “Launcher” from the Editor – That won’t work. Execute the “Launcher” from the Main Menu. Click on “Single Player”, then on “Custom Scenario”, and then look for one of the “Launch” files. The following is the list of the “Scenario Launchers” that you can execute: TWC xStrat Obj Launch Lakes Moderate.age3Xscn xStrat Obj Launch Lakes Normal.age3Xscn xStrat Obj Launch Lakes Hard.age3Xscn Vanilla Strat Obj Launch Lakes Moderate.age3scn Strat Obj Launch Lakes Normal.age3scn These scenario launchers will allow you to select the civ that you want to play with and launch the appropriate scenario. Game Play This map has a few lakes and three narrow land passages between the two players. There are 20+ neutral structures around the map such as Forts, Barracks, Stables, Mills(with villagers) that are guarded by guardians (who are hostile to anyone who passes by) and any of these structures can be captured by any one of the players. In addition to that players can re-capture them from each other. Since every building offers either economic bonus or military bonus it is crucial to capture as many of these structures in order to achieve victory. There is also one Fixed Gun on top of a hill that can be captured, and 2 Great Cannons that can be captured as well. Once a player captures any one of the Great Cannons he can use it to build a Fixed Gun anywhere on the map after he reaches the Fortress age. For more information about the game play and new features see \"Strategic Objectives: Cryptic Lakes\" Scenario. Scenario Versions I have made several versions with different civs to play with and different difficulty levels. For Vanilla: There are 3 different civ versions and 2 difficulty levels for each civ (Moderate and Normal). For TWC: There are 4 different civ versions and 3 difficulty levels for each civ (Moderate, Normal , and Hard) “Moderate”, and “Normal” versions are utilizing “Moderate” AI. The “Hard” version utilizes “Hard” AI. For average players I would suggest to play the “Moderate” version first. Very good players can start with the “Normal” version. No cheating codes are allowed with these scenarios In the event the cheat codes are being used the AI will receive 100 mercenaries with 20,000 HP. So just play the level that fits your level the most. Installation Instructions Please note that these scenarios don’t mod your game in any way. Installation Instructions for AOE 3: TWC Copy all the “Xstrat Obj….age3Xscn” files to \"My Documents/My Game/Age of Empires 3/Scenario\" Copy all the \"HomecityX…….XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/War Chief\" Copy the music file The_Saga_Age.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound Installation Instructions for AOE 3: Vanilla Copy all the \"Strat Obj…….age3scn\" to \"My Documents/My Game/Age of Empires 3/Scenario\". Copy all the \"Homecity_……XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/Blood Ice Steel\" Copy the music file The_Saga_Age.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound Message for the Reviewers Please review either the “Moderate” or “Normal” versions of the scenario depending on your skill level. The “Hard” version was made only for the contest. Please keep in mind that despite the fact that the AI has more units than the human player, the human player can counter that with superior strategy and tactics, especially with a good use of Fixed Guns. Special Thanks I want to thank Schildpad (also known as Furby_Killer) for helping me test the various “Strategic Objectives” scenarios and for his important advice. Schildpad’s help and feedback was most valuable. I want to thank pftq for his great “Advanced Effects” that helped me enhance the AI to a new level, and to introduce the “Building Fixed Guns” feature. I also want to thank somme for his brilliant “Villager Second Calculator” which I used for the free units balancing, and to kjn for making the screen shots for me. Thank you, Moshe Levi

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820 downloads

Uploaded:09-12-2007

Strategic Objectives: Battle of the Bay

strat_obj_bay_french_normal.zip | 14.43 MB

that qualifies as a new game type. It allows to capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa. Captured buildings offer either economic bonus or military bonus (free units). Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map. In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only). Scenario Versions The following is the list of the “Scenario Launchers” that you can execute: TWC xStrat Obj Launch Bay Easy.age3Xscn xStrat Obj Launch Bay Moderate.age3Xscn xStrat Obj Launch Bay Normal.age3Xscn xStrat Obj Launch Bay Hard.age3Xscn Vanilla Strat Obj Launch Bay Easy.age3scn Strat Obj Launch Bay Normal.age3scn Strat Obj Launch Bay Hard.age3scn These scenario launchers will allow you to select the civ that you want to play with and launch the appropriate scenario. Do NOT execute the “Launcher” from the Editor – That won’t work. Execute the “Launcher” from the Main Menu. Click on “Single Player”, then on “Custom Scenario”, and then look for one of the “Launch” files. Game Play This map is a bay area with only one narrow land passage between the two players. Players will have to build ships and use naval tactics. There are 20+ neutral structures around the map such as Forts, Barracks, Stables, Mills(with villagers) that are guarded by guardians (who are hostile to anyone who passes by) and any of these structures can be captured by any one of the players. In addition to that players can re-capture them from each other. Since every building offers either economic bonus or military bonus it is crucial to capture as many of these structures in order to achieve victory. There is also one Fixed Gun on top of a hill that can be captured, and 2 Great Cannons that can be captured as well. Once a player captures any one of the Great Cannons he can use it to build a Fixed Gun anywhere on the map after he reaches the Fortress age. In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only). You capture the Aztec Temple when you build a native post right next to the temple. You would also need to rescue the Navajo Tracker and his small army from the prison. Once you control the Temple and rescue the Navajo Tracker you can Teleport your army from the Aztec Temple to the Navajo Tracker. If the native post is destroyed then you would loose control of the Aztec Temple . The Navajo Tracker has the Stealth ability which can allow you to send him deep into enemy territory undetected. To Teleport your army from around the Aztec Temple to the Navajo Tracker, just select the Navajo Tracker and your Explorer at the same time. If your Navajo Tracker is wounded you can then Teleport him to your TC by selecting the Navajo Tracker and your Railroad Worker. For more information about the game play and new features see ”Strategic Objectives: Battle of the Bay” Scenario. Scenario Versions I have made several versions with different civs to play with and different difficulty levels. For Vanilla: There are 3 different civ versions and 3 difficulty levels for each civ (Easy, Normal and Hard). For TWC: There are 4 different civ versions and 4 difficulty levels for each civ (Easy, Moderate, Normal , and Hard) “Easy”, “Moderate”, and “Normal” versions are utilizing “Moderate” AI. The “Hard” version utilizes “Hard” AI. For average players I would suggest to play the “Moderate” version first. Very good players can start with the “Normal” version. No cheating codes are allowed with these scenarios In the event the cheat codes are being used the AI will receive 100 mercenaries with 20,000 HP. So just play the level that fits your level the most. Installation Instructions Please note that these scenarios don’t mod your game in any way. Installation Instructions for AOE 3: TWC Copy all the “Xstrat Obj….age3Xscn” files to \"My Documents/My Game/Age of Empires 3/Scenario\" Copy all the \"HomecityX…….XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/War Chief\" Copy the music file Quest_for_the_Unknown.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound Installation Instructions for AOE 3: Vanilla Copy all the \"Strat Obj…….age3scn\" to \"My Documents/My Game/Age of Empires 3/Scenario\". Copy all the \"Homecity_……XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/Blood Ice Steel\" Copy the music file Quest_for_the_Unknown.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound Message for the Reviewers Please review either the “Moderate” or “Normal” versions of the scenario depending on your skill level. The “Hard” version was made only for the contest and the “Easy” version is just for practice. Please keep in mind that despite the fact that the AI has more units than the human player, the human player can counter that with superior strategy and tactics, especially with a good use of Fixed Guns. Special Thanks I want to thank Schildpad (also known as Furby_Killer) for helping me test the various “Strategic Objectives” scenarios and for his important advice. Schildpad’s help and feedback was most valuable. I want to thank pftq for his great “Advanced Effects” that helped me enhance the AI to a new level, and to introduce the “Building Fixed Guns” feature. I also want to thank somme for his brilliant “Villager Second Calculator” which I used for the free units balancing, and to kjn for making the screen shots for me. Thank you, Moshe Levi

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924 downloads

Uploaded:04-04-2007

Strategic Objectives Challenge

strategic_objectives_russo_turkish_wars.zip | 19.97 MB

Objectives Challenge. Have fun!

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1468 downloads

Uploaded:01-23-2007

AOE3MODS Standard Scenario Pack

aoescenariopackv1.zip | 5.7 MB

– as the Dutch, US or British: You face 3 computer players with identical configurations. All have elevated fortress strongholds with powerful fixed cannons for defense. This will be the easiest of the scenarios, because the other players are against each other too. Caribbean adventure: This scenario is only moderately challenging but it is included because the quickest and easiest way to win is using the Hot Air Balloon. As the US, you have your own secure island but the object of this game is to collect treasure. The Spanish, French and Portuguese are allied against you. Things do not get tough until you have to take the treasure from under their noses. Island defense: You play as Colonel Washington, just arrived on a strategically important Island where the new US Government has built a state of the art fortress. Unfortunately, the governor of the Island has failed to man the fortress properly. The Spanish are aware of this and have decided that now would be a good opportunity to obtain a nice new fortress, at the expense of the US government. They have already occupied part of the island and are preparing 3 armies to help with the attack. Oh, you start without a town center or any settlers. Fortress defense: In this scenario, you have 3 players sided against you. You all start with a high resource count to encourage fast progress but they have 3 times what you have, although you have an elevated fortress stronghold. This will present more of a challenge than king of the castle. Save the president: This is similar to fortress defense but, while you have even better defenses, you start at a disadvantage in terms of resources. The game will be challenging but concentrate initially of defense and building resources. A long journey: This may prove to be one of the more challenging of the scenarios, although to start with it may not appear so. As the US you will face 4 French armies, the last of which is located in Napoleon\'s home base. As you eliminate each army in turn, the remaining armies get stronger. When you get to Napoleon\'s home base, the defenses are pretty tough too. Do not be tempted to use the hot air balloons to make an early attack on other armies. They are disabled until you reach the final objective. Brain v Brawn: In this game, you play as Napoleon with the challenge of destroying the 3 Ottoman armies that occupy a well defended settlement. Although you start with more resources than your opponents, they will be getting a little help to get going and always remember those defenses. The arena: At one time this was the most difficult of all scenarios; it may be almost impossible to win in the standard game. This is a free for all conflict, with you as the US against three other players, the Dutch, the Germans and the French. The problem is, you cannot get to their settlements because they are located behind high cliffs, with the only entrance blocked by an impregnable gate. To get at them, you have to build a trading post on the socket outside each opponent\'s gate; this will destroy the gate. Expect the socket to be well defended, just as you find your own is. Land of Plenty: This is another scenario that encourages the strategic use of balloons. You play as the US, responsible for keeping your picturesque community safe from 3 Spanish armies. The resources available to you are limited, but somewhere on the other side of the map is a ‘land of plenty’, safe from the enemy as it is located on a plateau. You have to find it, colonize it and build up sufficient resources to eliminate your opponents, as that will be the only way to ensure the safety of your little community. You start with good defenses and a small number of powerful units to protect against any early attacks. You also have some limited resource generation.

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672 downloads

Uploaded:01-04-2007

The Prelude

doglegislandsqvquick.zip | 18.95 KB

\'Sanvyn\' die or else the game will not proceed and you will have to restart it. 2)And do not skip talking to any of the units suggest talking to, coz they are the source of triggers. --------------------------------------------------------------------- The main characters in this map are: 1)Hawkeye (The Hero of our story) & 2)Major Darius. ------------------------------------------------------------------------------- In this map you will start at a small native settlement to the east of Fort Edward (Imperial Legion) and you will soon learn that Colonel Sellus Gravius(Webber) who is in charge there, wants to talk to you... At the beggining of the map your units have no weapons do not panic you will find your gear later in the game. To talk to the respective units move Major Darius or Hawkeye ON TO (zero distance) the units you need to talk, I would suggest moving Darius. --------------------------------------------------------------------------------------- Installation: Copy the Prelude.age3scn and the Prelude.bak file into My Documents\\My Games\\Age of Empires 3\\Scenario and copy The Prelude folder into your C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound If any problem occurs with this scenario do write to me(rockstar_1720003@yahoo.co.in). Ch.Andrew Naveen & A. Pattrick. -------------------------------------------------------------------------------------------------------------- Important Dialogs in the game: Sellus Gravius:I want u to rescue a prisoner name Sanvyn. Sellus Gravius:Talk to the guard at the tent outside the gate. Imperial Guard:The prisoners are being held captive, near the Assemanu shrine. Uncas:Quite they are close by. Uncas:This way follow me. Uncas:Savyn is the next person to be executed so hurry. Uncas:Just beside the shrine there is a path to the south into the forest. Uncas:Follow the path it will lead you directly to the cell of sanvyn, Dovres(Spy) is in front of the cell. Dovres:Here take these weapons and rescue the prisoners, we will escape from the path behind the cell. Sellus Gravius:Go talk to a chief named Merta, talk to the guard outside the gate. Imperial guard:Go talk to Arvel, follow the trade route after you reach the burial ground travel east u will find him there. --------------------------------------------------------------------------------------------------------------- After you rescue \'Sanvyn\' move him to \'sellus Gravius\', not Hawk or Darius. After you rescue \'Rimintil Merta\' move him to \'Merta\', not Hawk or Darius. Once you are at the gold crate move Hawk onto it, then only will it change into gold cart. Move cart to \'Rimintil Merta\' not Hawk or Darius.

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1497 downloads

Uploaded:12-23-2006

Mount & Lake

mount_lake.zip | 1.98 MB

swamp +A mountain +A waterfall +4 civ\'s +A large lake +7 triggers +A working bridge +Carolina theme grass and swamp This a beautiful map that makes you want to: take out your fishing pole and go fishing, or hike a rocky mountain to a gleaming waterfall, or get your \"waders\" out and chase alligators through a swamp (DISCLAMER I am not endorsing that ;),get out a musket and go on a treasure hunt (DISCLAIMER bad idea),or get your sword and destroy your neighbors (DISCLAIMER-that ones actually kind of fUN...*hitt-hum* I MEANT an extremely bad idea). Play it as you want to it’s a beautiful map that I hope you like as much as I do Mount&Lake v7 (easy) is the same map but with more possible resources, less enemy soldiers and possible resources, and less outlaws (P.S. this is not a default or blank map with a bunch of nuggets thrown on it. I started with a \"Blank map\" and built everything from scratch. )

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424 downloads

Uploaded:12-08-2006

Cannons In The Carolinas (reviewed)

cicdemo.zip | 4.95 MB

free a guide that is held prisoner in an English held village. Once arriving from the Canary Islands, Morgan and his men are immediately thrown into battle, helping a struggling platoon of Spanish soldiers. They agree to help each other to succeed in both of their missions. In order to play this demo, you will also need to download and install the Designer's Mod for patch 1.09. Included is a music file folder titled Even that will go into local disk (usually c:)Program FilesMicrosoft GamesAge Of Empires 3SoundMusic cicdemo.age3scn goes into My DocumentsMy GamesAge Of Empires3scenario Special thanks to my playtesters; Gaurdian_112, RiderOfEternity and Olauwers. Hints and tips: Read all of the hints in the objectives. Gareth Murphy can fix things. Save after the intro cine unless you want to watch the movie again. I do not have a cine abort. Once you have taken the officer's uniform, You can chose two paths. Click on units. Some will give you hints or just chat to you. Keep in mind that this a demo version and more will be added with the final version release in January 2007. Comments are welcome. Have fun and let me know what I can do to make your playing experience more enjoyable. email: wdbonds@comcast.net Review The demo map of the El Dorado Campaign, created by Twoq2Times puts you in a Carolina/Bayou type map with a small but effective army. Your goal is clear: to annihilate the British. However, many side-objectives and spontaneous secondary objectives keep this mission fun throughout the whole game. Informing dialogue helps guide you through the long mission without difficulty. You are even told when it is a good idea to save. The opening cinematic also informs you of your overall mission goals. Although the song in the beginning of the scenario doesn't quite fit with Age of Empires III, it still starts off the mission dramatically. Landscaping, items, treasures, unit positioning, and building placements are excellent. Watch out, Twoq2Times pulls off some dialogue pranks in the mission! Fun Factor: 9/10 - Varied, useful, and fun objectives keep you interested in playing the game. Item Placement: 8/10 - All buildings are well placed, but units sometimes have to walk a long distance. Balance: 8/10 - A bit on the easy side, but the length of the mission and the rewarding objectives keep you playing. Army strength is well balanced. Quality: 10/10 - Perfectly done cinematics, well blended ground textures, new unit art, and other enhancements make this a unique mission. No confusion at all over how to complete objectives. Creativity: 8/10 - The triggers aren't anything special, but the wonderfully designed scenario brings back memories from the AoE3 campaign. The plot is also interesting and surprising. Installation Instructions: 7/10 - You'll have to first install the Designer's Mod. You also need to know how to back up files. Know which files are which. For somer reason the installation instructions are online, not included in the readme (which just directs you to a web page). Overall (not an average): 9/10 - Get ready for one of the best scenarios for Age of Empires III! - Suleyman

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498 downloads

Uploaded:12-03-2006

Port Royale 2

port_royale_2.zip | 75.7 KB

film) -Numerous small tweaks to units, buildings, enviorment

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1096 downloads

Uploaded:11-27-2006

King Arthur

king_arthur.zip | 46.59 KB

with fires (as seen in movie) to create confusion, with archers and swordmen fighting by the hundreds.You should enjoy this even if you have never seen the movie, and theres a gag for those of you who have...

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278 downloads

Uploaded:11-18-2006

New England (hard)

new_england.zip | 1.15 MB

American allience withe a soon to arive france. You should build a wall protecting your colony and if possible your allies. Since there are so many Native solders you should always be on guard. P.S. revisions to come

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987 downloads

Uploaded:11-13-2006

Battle For Pellenor Fields

battle_of_pellenor_fields.zip | 168.27 KB

after about 5 game minutes, but the AI still works. So he hasn\'t put a Rohan on.

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1351 downloads

Uploaded:11-11-2006

Winter Wonderland

winter_wonderland.zip | 10.44 KB

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427 downloads

Uploaded:11-05-2006

Gallentine

gallentine20version5.4_00011.zip | 2 MB

force aboard the Troubadour, recruited for colonization their commander Reagon has a secret objective in mind only he knows. With an option of landing sites the game play is set for enemy take down if you guess the objective. Very easy INSTALL, UNINSTALL guides for loading a play of “Gallentine” and then getting back to on-line play. With your new war-ship the “Everready” dominate this water map, protecting the shores of your new home land form enemy landings or running sortie deep in to enemy waters.

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454 downloads

Uploaded:11-05-2006

Revolution/Cortez Map Pack

kangstudiosmappak.zip | 922.41 KB

withdraw from a battle where the patriots are crushed and make it back to Vally Forge. -Retake a Vital Trade route -Defeat The German Hussars -Then Take down the Massivly fortrified Base or find a secrete route and suprise the british I would Rec. fast computer

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294 downloads

Uploaded:10-31-2006

Douro River

douro_river.zip | 651.85 KB

camp there. Portugal knew England was there and they were going to attack and try to take over their country. Portugal asked for help, and was sick and tired of England trying to rule the world. While scouting even further along the other side of the Douro river they noticed that Portugal had help from other countries. Build up a good defense, save your outposts from the Home City for later, you might need them. Your going to have to fight it out and hope that a ship arrives from England with reinforcements. You are not sure if a ship will arrive or how long it will take. If you can beat this map on moderate, try it on hard or expert. Part 2 of \"England Rules The World\" will follow after this one has been played for awhile. Comments appreciated.

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241 downloads

Uploaded:10-30-2006

Scouring the Amazon V.2

scouring_the_amazon_game_pack.zip | 134.09 KB

british have captured artillery pieces and put them in prisons around the map. destroy the prisons and the gaurds, and the artillery will reinforce your army. Hints/tricks: Don\'t destroy stockades. You\'ll get pissed off at yourself if you do. Start with the western fort. Advance to age 2 and build houses. Task vills on wood and coin. make musks. Attack the eastern fort. attack the northern fort next, and kill the enemy with the reinforcements. (continue making musks) Always keep a strong force of arms before you destroy a fort What\'s new? Marshes AI Harder Enemy reinforcements New ending

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571 downloads

Uploaded:10-14-2006

CINEMATIC --The Trail of Tears: East Not West

the20trail20of20tearseast20not20west_00011.zip | 3.15 MB

were forced away to the West like they were nothing.. But these natives went East away from the United States... They went to a great island.. The island in the cinematic's name is "Island of Shadows". It's not told in the cinematic so now you know it though. Here's my descrition of the cinematic in my announcement page of the forums.. "The Story is during the trail of tears. It's a fictional story. The Natives are starting to be forced to go West. Although a group of seven natives decided to go East instead. They went to an island East of New England. That's where the story begins.."

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165 downloads

Uploaded:06-26-2011

mud

mud.zip | 55.33 KB

hope you have fun with it

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378 downloads

Uploaded:06-19-2010

Hard Times - Please Finish This Scenario

hard_times.age3yscn.zip | 47.28 KB

it. Maybe you will just use the idea and make a brand new one, or maybe you will continue where i stopped. Thanks in advance :-)

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1695 downloads

Uploaded:06-05-2010

Shipwreck in the Jungle

shipwreck_in_the_jungle.zip | 424.51 KB

survive this unforgiving world. Befriend the Natives on your side of the river, as they know the land... and can help you survive against whatever -- or whoever -- calls this jungle their home.

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521 downloads

Uploaded:02-02-2010

The Mohawk

the_mohawk.zip | 119.03 KB

the Iroquois.

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202 downloads

Uploaded:11-24-2009

The Pirate Cave

the_pirate_cave.bak | 207.22 KB

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231 downloads

Uploaded:11-24-2009

The Ottoman Attack

the_ottoman_attack.bak | 68.44 KB

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168 downloads

Uploaded:10-06-2009

The Battle of Bunker Hill

the_battle_of_bunker_hill.zip | 4.18 MB

of securing Bunker Hill to Duncan, Peter, and Colonel William Prescott. NOTE: The readme file is provided in the download. REVIEW by Mister SCP from Heaven Games: Playability: 8 The scenario was good playable and not laggy, until it become 10 (/15) minutes after Brit spawn. They killed the settlement on the hill before the Bunker Hill. But after they did that I noticed that they all keep stand there and don't move to the Bunker Hill (ca. 700 kills). When I got 800 kills It was unplayable due to the lag. The Brits had near my old settlement ca 500 Muskets and there stand even more waiting for a free place. If you upgrade it to TWC it will be surely a doable scenario without a mod is needed. Other things: It was not pretty good that your minuteman lost hp's and also I wasn't able to make 100 skirms while minute mans where alive (pop limit) Additional Note: that black box which covers the resources happens because there is a new resource bar which can only be shown in AOE3 TWC and AOE3 TAD. I had for example this issue Balance: 8 It was a really hard since once you run out of gold (enemy capture mines which are left-over) you had to sell other resources. A good idea were the sheeps in combination with the ?stockpile? to gather enough food. Also pretty good were the balance with settlers. But The enemy had an high advantage throught the fact that the musks hadn't a buildlimit. And because of this high range canons I was not able to take them out when they were produced. Also more unit variation could help a lot (canons with build limit or a few cav units) Creativity: 10 A scenario which gets his own mod is just awesome. This open a lot of possibilties which you have good used. E.g. Train skirms from heroes and a new hc (without deck :( ) Map Design/Quality: 10 A really beatifull map, good combination of terrains and water. The stances looked pretty good. All in All a good 5 Story/Instructions: 10 Nice story and clear instructions you have used. Also the chats in game gave you some feedback and your objectives were logical. I don't really know much about what happened in real history there but as you show it in your scenario it was nice. Additional Comments: I can recommend this scenario for people who don't screw for mods. Before I installed it I have copied the folders and so it was easy to reset the game to orginal files. PS: Really much must happen to bring a sp scenario to lag ;)

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72 downloads

Uploaded:10-06-2009

The Battle of Lexington and Concord

the_battle_of_lexington_and_concord.zip | 1.98 MB

Revolutionary War. REVIEW by Sir_Hans Playability/FunFactor: 8 There was 1 bug so I can give you only a 4 because when you select that you can give them your weapons the user controls doesn't go on. Without that bug everything worked but I couldn't finish the game and I have a good PC which doesn't lag. Balance: 6 It was very easy and I had all the time more units than the game started. Maybe the end was very difficult but I couldn't play it -.- Creativity/Quality: 8 Nice MOD but the scenario wasn't very creative. You could make some features. Map Design/Item Placement: 8 Seems good but some traps to the other city or hills would be better. Story/Instructions: 8 It explains everything and you know what to do but some better camera pitches or anything like that for a better camera would be better.

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74 downloads

Uploaded:09-07-2009

WWI Knights of the Empire

wwi_knights_of_the_empire.zip | 198.55 KB

frontier. This is not a true story and is only a beta version. There are still a lot of things to do.

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72 downloads

Uploaded:09-07-2009

The Ottoman's Surprise

the_ottoman_suprise_0001.zip | 224 KB

interesting way to destroy the city. Let me make it known that the only way to actually play is to play on Moderate or Hard Difficulty. if you try any other you will see why. This is my first Scenario and feedback will be appreciated. Also please report any bugs you might find. Review by Teutonic Twit: Playability/FunFactor: 8 This scenario is a real sleeper...it starts out like a standard B&D scenario, you know the type, playable but boring...but it's not. No lag, no trigger bugs, but there was the "usual" victory condition bug which required you to Quit to exit. I won it the first time but I took a hell of a beating, had to continually regroup and rethink. Played it a second time, and still had fun. After playing it once you can employ tricks/cheats the author did not intend to be possible but it just makes it easier to win without taking away from playability. It has replay potential just to see if you can do better each replay. Balance: 8 Good balance...you play Russian against Ottoman's. You have volume and quantity the enemy as quality and (spoiler)spamming... You need to really know your counters and employ them while trying to calculate how to counter the spamming. It gets a little easier midway -for awhile- but you better have a plan for the finish cause it can catch you off guard. Creativity: 8 Whether it was intended or not (as mentioned earlier) this scenario is a sleeper. Don't think this will be a cake walk. It starts with a TC cart, explorer and a few settlers and troops which the Guidelines indicates is simply not very creative. But surprise!!!...it goes well pass that...it will catch you looking... Map Design/Item Placement: 8 Definitely not a random map. Very good, but I rated it a 4 because it just didn't rate a perfect 5 IMO, maybe a 4.5/4.6. Just lack that little something special to put it over the top. Maybe a little more eye-candy, can't quite put my finger on it, but it was pretty good. Story/Instructions: 6 Unfortunately I had to scored it down in this category,(per the Guidelines) there is no story, no explanation as to why your force is going up against the enemy, any history as to why/want is occurring. As this is a "new" good designer, it's my opinion he will learn/grow to fill-in the holes to obtain higher scoring scenarios. BUT, on the other hand...it has very good instructions (no grammar and spelling errors) throughout the scenario and requires some out of the box thinking to complete the objectives...good job. Additional Comments: This is a fun scenario, a little easier toward the middle (or when you realize it's not a walk through, and it's good entertainment... I love these kind of scenarios.

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208 downloads

Uploaded:04-17-2009

Fun In The Valley

fun_in_the_valley.zip | 1.44 MB

You can also watch out for more missing objects, though you may have to wait until reinforcements arrive and the enemys stop advancing to search for them.

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307 downloads

Uploaded:04-08-2009

Forest scenario

27forest.zip | 2.32 MB

ally with native tribes on the map to gain more units, natives can also be freed from stockades scattered across the map. if you check the objectives menu you will find a list of "missing objects". these are things you can find throughout the map such as units, scenes, buildings or things that are out of place. anyway you must detroy all the enemy buildings to win, enjoy!

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274 downloads

Uploaded:02-24-2009

Strategic Objectives: Death Valley

strategic_objectives_death_valley_v2.zip | 10.67 MB

“Strategic Objectives” series. Special Features “Strategic Objectives” is a scenario that qualifies as a new game type. It allows you to capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the enemy and vice versa. Captured buildings give you free military reinforcements periodically. In this scenario players can capture Great Cannons and use them to construct Fixed Guns anywhere on the map. Players can also Teleport their armies behind enemy lines once they ally with the Aztec tribe. During the course of the game players can obtain bonus infantry units that can be upgraded to powerful cavalry by mounting them on captured horses. You will be facing smart and challenging AI that will flank you in different ways including ship attacks and large landing parties (from the sea). The AI will launch multiple attacks simultaneously and attempt to re-capture your buildings from you. Screen Shots Map Overview Death Valley Waterfall Island Story and Objectives This is a fictional story. When the new world was discovered there was one location left where the Aztec still ruled. The Aztec possessed the ability to teleport armies from their Aztec temple to other locations. The Europeans factions who came to the new world were very eager posses this special teleport ability and as a result fighting broke between the European factions. Your objective is to fight the British who have a strong presence in this location and to ally with the Aztec in order to obtain the Teleport ability. Once you obtain it you can teleport your armies behind enemy lines. There are also several guarded military buildings around the area that can be captured with your military. Once you control these buildings you will receive free army reinforcements periodically. However, you will have to move quickly and capture as many buildings as possible before the British capture them. You will then have to continue your assault and capture additional buildings from the British. Your main objective is to destroy the British base and capture all the military buildings in the area. Finally, you will have to capture Waterfall Island to prevent other European armies from landing their forces in this location. Original Music I have included my “Edge of the Universe” composition (from my “Mystic World” CD) as opening music for this scenario. “Mystic World” was released in 1997. For more information see my web site (included in my signature). Game Play Please read the following very carefully. All this information is in the scenario itself via objectives and messages. However, in the heat of the battle it is going to be easy to miss some of that information. It is therefore recommended to pause the game when messages are displayed and to “Page up” and “Page down” to scroll through the messages (while the game is paused). There are several structures around the map such as Forts, Barracks, and Stables, that are guarded by guardians (who are hostile to anyone who passes by) and any of these structures can be captured by any one of the players. In addition to that players can re-capture them from each other. Captured buildings offer free military units periodically (up to 250 population). It is therefore crucial to capture as many of these structures in order to achieve victory. You capture Great Cannons and use your Railroad Worker to upgrade them to Fixed Guns. There are also special free units that you can obtain and upgrade. You can upgrade these units by mounting them on horses you captured. In this scenario Players can Teleport their armies behind enemy lines once they ally with the Aztec. Players can then teleport their armies from around the Aztec temple to their Navajo Tracker. You will have an opportunity to obtain a Navajo Tracker during the game. The Navajo Tracker has the Stealth ability which can allow you to send him deep into enemy territory undetected and then teleport you army to his location. If the Aztec native post is destroyed then you will lose the ability to teleport your armies. To Teleport your army from around the Aztec Temple to the Navajo Tracker, just select the Navajo Tracker and your Explorer at the same time. If your Navajo Tracker is wounded you can then Teleport him to your TC by selecting the Navajo Tracker and your Railroad Worker. Your Navajo Tracker, Railroad Worker, and Explorer have the ability to teleport themselves automatically to your TC when they are critically wounded, and then walk to the field hospital. So make sure they get healed at the field hospital before you send them back to the battle field. There are two ways to build Fixed Guns: 1) Place your Railroad Worker on the top of the captured Great Cannon. 2) Select the Great Cannon and your Explorer. When you construct a fixed gun with your railroad worker your fixed gun and railroad worker will both gain more HP. In addition to that all your fixed guns will gain 5 more range. There are 3 great cannons that can be captured and all 3 of them can be upgraded to fixed guns. This scenario comes with 40+ card decks for the playable civs. It may take 1-2 hours to beat this scenario depending on the difficulty level and the player’s level. Trade Monopoly victory is possible with this scenario but I would recommend going for full annihilation victory. Walkthrough and Tips (Warning – Spoilers) - Send you explorer immediately to capture the Fixed Gun located North West from your TC. - When you capture the fixed gun you will also capture a Railroad Worker. - Assign the railroad worker to a control group and keep him safe. You will need to use him later on to construct fixed guns. - Once you captured the fixed gun and railroad worker you can use them with the explorer to collect surrounding treasures. One of the available treasures near the fixed gun is a missionary that you can use to heal your units. There are some food crates around the fixed fun and your TC. - Send a villager or two to collect these food crates. - Task all your villagers to food and tech up to Colonial. - Once you are in colonial build a barracks and ship military units immediately. - Capture the Factory north of your TC with your explorer and military units (at least 7 military units). The factory is protected by guardians so use your explorer as a meat shield and you won’t lose a single unit. - Collect the gold crates that are next to the factory. - Send your explorer to build native post near the factory. - Capture the 6 horses that are near the native post. Once you build a native post you will receive 6 native warriors. - Mount the 6 native warriors on the 6 horses by placing them on top of the horses. Your native warriors will then be upgraded to powerful dog soldiers. - Collect the wood crates that are next to the native post. - Next you should capture the Fort south of your TC. The Fort is protected by several guardians so train more units before you go to capture it. Once you capture the Fort you will receive two army units from the Fort every minute. - Protect the fort at all cost and don’t let the enemy capture it back from you. By this time you should expect one or more attacks by the enemy. The enemy may try to capture the Fort, Factory and Fixed Gun from you so it would be a good idea to build a few walls around your base. Once you reach Fortress age you should be able to construct Fixed Guns. There is a great cannon south of the Fort that is protected by guardians. - Send army units to kill the guardians and capture the Great Cannon. - build a Fixed Gun anywhere you want by placing your railroad worker on top of the great cannon. It will be a good idea to build the fixed gun right behind the Fort since the Fort is going to be a primary target for the enemy. You can also construct the fixed gun by selecting the great cannon and your explorer. However, if you use your railroad worker instead, your fixed gun will gain 5 extra range. In addition to that your fixed gun and railroad worker will gain extra HP. - Next send some army units to capture the barracks west from your TC. - Capture the great cannon west of the barracks. When you do so you will capture a few white horses. - Collect the crates that are around that area. - Rescue the prisoners that are located east from the barracks. Once you kill all the guardians and destroy the prison a Navajo Tracker and 10 Janissaries will join your force. - Assign your Navajo Tracker to a control group. Later on you will be able to teleport your army to the Navajo Tracker. - Capture the white horses that are in the area. - Mount as many of your Janissaries on the white horses that you captured (place each Janissary next to a horse). When you do so your janissaries will be upgraded to powerful Mamelukes with 2750 HP. Later on you will be able to capture more white horses and mount your remaining janissaries on them. It is therefore a good idea to send your remaining janissaries to your TC until you capture more white horses. - Build a native post near the destroyed prison. By this time the enemy will be attacking repeatedly and you must hold the line. The enemy may also send ships and land forces on your shores flanking you from behind. - Use your Railroad Worker to build a second fixed gun with the second great cannon that you captured. The enemy can capture fixed guns from you so you must place some army units next to the fixed gun to prevent that. It may be also a good idea to build an Outpost next to the fixed gun to prevent its capture. Building walls around the fixed gun may help too. - Next you should capture the Saloon, Artillery Foundry, Church, and Stable. Each one of these buildings will give you free army units periodically. There is also a near by Factory that can be captured as well. There is another great cannon that can be captures near the saloon. - If you are fast enough you will be able to capture it before the enemy does. You will then be able to build a third fixed gun. Once you capture the Saloon, Artillery Foundry, Church, and Stable you will be facing heavy attacks from the enemy. In addition to that the enemy is fortified with a Fixed Gun behind the valley. Attacking this fixed gun too soon may be fatal. - Next you should capture the Aztec temple near the Aztec tribe (to the south west). The enemy may already be allied with the Aztec. If not, then expect the Aztec temple to be controlled by outlaw mercenaries. - Capture the Aztec temple by building a native post there (ally with the Aztec). Now you can teleport your armies from around the Aztec temple to your Navajo Tracker. - Use your Navajo Tracker’s stealth ability and send him behind enemy lines. - You can capture certain enemy’s buildings by teleporting your army from around the Aztec temple by selecting your Navajo Tracker and Explorer. You can then surprise the enemy and gain the advantage. - If your Navajo Tracker is very wounded then teleport him to your TC by selecting your Navajo Tracker and your Railroad Worker. Your Navajo Tracker also has the ability to teleport himself to your TC automatically when he is critically wounded. - Capture more white horses around the Aztec temple area and mount your remaining Janissaries on them. - Capture or destroy the enemy’s fixed gun that is located behind the valley. You should expect fierce resistance. - Next you should capture the Noble Hut and Fort from the enemy. - You may also want to capture the fixed gun behind the enemy’s base (the teleporting ability may be handy for this task). By this time you will get a message that the enemy has received a large reinforcement fleet with a large landing army. The enemy will attempt to land its army on your shores heading to your TC. - Stop the enemy’s fleet before it reaches your shores and destroy it to prevent the enemy from landing its large army force near your base. You will therefore have to build a large fleet to intercept the enemy’s fleet. Building a few outposts along the shoreline may help too. If you capture Waterfall Island to the south east you will then be able to block the enemy’s ships. However, before you can do that you will need to destroy the ships that guard Waterfall Island . You may want to capture the Dock to the east (from the Saloon) and bring several cannons to that location. You will then be able to destroy enemy ships from land. However, the dock is heavily guarded so you will have to commit a large force for that. A 7 minute timer will start after the warning about the incoming invasion. The large invasion fleet will arrive when the timer expires. If you can’t stop the large fleet invasion then you will have to fight a large force that will land on your shores. You can still beat the enemy if this happens but that will be harder to do. Your final objectives are to destroy the enemy’s base as well as its entire fleet. Something fun you may want to try during the game is training several ninjas from your saloon, and sending them in stealth mode to capture unguarded enemy buildings behind enemy lines. Remember that you need at least 7 military units to capture a building. This is just one way to beat the scenario. So feel free to explore other ways too. Scenario Versions This scenario is for TWC . Please make sure to use TWC CD and NOT TAD or some triggers will not work. There are several scenarios versions that allow you to play with different civs and on different difficulty levels. I have made 3 versions of difficulty in order to accommodate players on all levels and to insure that “Balance” is not an issue. The “Normal” version of the scenario is appropriate for most players (Sergeant and above). I have created a scenario launcher for each difficulty level. The following is the list of the “Scenario Launchers” that you can execute: xStrat Obj Valley Launch Easy.age3Xscn xStrat Obj Valley Launch Normal.age3Xscn xStrat Obj Valley Launch Hard.age3Xscn These scenario launchers will allow you to select the civ that you want to play with and launch the appropriate scenario. The 3 different civs you can play with in this scenario are: Spanish, Ottoman, and German.

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316 downloads

Uploaded:12-09-2008

Economy Scenario

economy.zip | 219.58 KB

99. Military units can not build/made. What little military units you can get are useless since a massive river separates you from your enemy. Docks are forbidden.

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423 downloads

Uploaded:12-06-2008

The Great War: Prequel

greatwar.zip | 9.6 MB

campaign: The Great War. Here it is, the prequel and hopefully you guys will like it. The official releases are on aoe3.heavengames.com. I'll really appreciate it if you guys review this and on aoe3 heavengames. Thanks!

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1301 downloads

Uploaded:10-28-2008

D-Day Extreme

dday_extreme.zip | 105.85 KB

scenario include:[list] [*]Computer players get AI [*]Put up a full wall and some forts [*]Lets you have an optional economy if your units die [*]Adds resources to the map [*]Gives Britain a town center [*]Removed lots of ships [*]Makes it so Britain will actually fight [*]Puts the troops in formation and adds the revolutionary gun to every military as well as a few great bombards [/list] To install, put in the my documents/my games/age of empires 3/scenarios/ folder.

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442 downloads

Uploaded:10-15-2008

(AOEII)The Ruffians RPG

the_ruffians_rpg.scx | 19.96 KB

impossible to get into the house, since you BOTH have halfkeys.

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242 downloads

Uploaded:09-27-2008

Jordan Part One

jordanone.zip | 1.18 MB

territory, you always had to be careful. With his supplies dwindling low, he must risk his life to get to the outposts. The two forces are the British Loyalists, the ones loyal to the British cause. The other force are the renegades, opposing Jordan and the others. Jordan, as put before, is in hostile territory. With a small base of the renegades there. There are five leaders of the British Renegades. The first one, they know, is Jekt Unalo. He is responsible for organizing the attacks. Time to answer the call. --- Features: -Convenient camera follow! -Developed storyline! -Balanced gameplay! --- Cons: -There ARE bugs, but I haven't discovered them. I suspect they are minor, but if they interrupt the flow of gameplay, I urge you to let me know, and I will immediately fix them. -THERE IS LAG IN THE BEGINNING PARTS OF THE SCENARIO. FOR EXAMPLE, WHEN YOU GO TO THE FIRST OUTPOST, YOU MUST BE IN " 5 " RANGE OF THE SERGEANT. KEEP WALKING AROUND THE END OF THE PATH AND TO THE SERGEANT TO ACTIVATE. (IT WILL ACTIVATE IN ABOUT FIVE SECONDS). --- Reviews highly appreciated. ALSO PLEASE READ: This is my first scenario. Please cut me some slack. I would truly appreciate it.

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176 downloads

Uploaded:09-19-2008

Turbofrog's Paintball

turbofrogs_paintball_1.zip | 234.24 KB

income of gold. With this gold you can buy various units (all units cost 500 gold and come in squads). To increase your income you can capture the four towers at the edges of the map and the fort in the middle, which is also a very important strategic point. There is a cow hidden in a randomised location in the map which, when brought back to base, grants you 2000 gold, before respawning. .unit counters. Paintballers are good against mounted paintballers. Mounted paintballers are good against gatling guns. Gatling guns are good against paintballers. Ambushers are averall quite good and can use stealth mode. Anti-stealth scouts can see abushers in stealth mode. Paint Grenaders are a devestating force but only are effective in large numbers. ATTENTION, A BUG! There is a bug in the victory conditions that means that the winners have the 'You have abandoned your colony' message come up. Please do not edit the scenario but email me if you know how to fix it. My email is, Turbofrog@hotmail.co.uk

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426 downloads

Uploaded:08-27-2008

Cooper: The Village, The Horror

cooper_the_village_the_horror.zip | 23.39 KB

citizens. #1 in the Cooper Series.

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547 downloads

Uploaded:08-20-2008

The Tapir Witch Chronicles: Immortal Cows

tapir_witches_single_player_v1.zip | 10.06 MB

War Dabottle - Universe at War Sneaky_squirrel - Universe at War FenrisWulf – Command and Conquer 3 Demand – Lord of the Rings: The Middle Earth II Homestarrunner – Warhammer 40000: Dawn of War Japão – Star Wars: Empire at War KoTR – Star Wars: Empire at War Alexander J. – Spellforce 2 Miespuffel - Spellforce 2 Leo P. – Rush for Berlin Scenario: The Tapir Witch Chronicles: Immortal Cows This is a 2V2/FFA Supremacy Single Player for 4 players. This scenario offers many interesting new strategies with unique game play abilities. This scenario is for TAD+TWC (so you need to have them both). New Features 1. Break the Immortal Cow Spell – Capture as many Sacred Cows, Yaks, and Water Buffalos, and send them to your Fire Circle . The Fire Circle will break the Immortal Cow spell and the animals will return to their original human form. These powerful mercenaries will then join your army and fight for you. These powerful mercenaries include: General Custer, Alain, Shogun (that can train stealth warriors), Daiymo (that can train Japanese warriors), Mameluke, Elmeti, Grand Cannon, Heavy Cannon, Black Riders, Swiss Pikemen, and more…. 2. Resources Dropping from the Sky – There are 15 Resource Drop Sites around the map where resources fall into periodically. Control as many of these sites as possible in order to collect more resources than your enemy. 3. Raid Villagers with your Super Ninja unit – Your Super Ninja unit is very powerful and it has special abilities. He has 5000 HP and once he is wounded (50% damage) he Teleports himself automatically to the Fire Circle where he can get healed very fast. Your Ninja is also super fast and you can use him to raid enemy villagers that collect resources at remote drop sites. You can even Teleport your armies to you Ninja (see next feature). 4. Teleport your Armies behind Enemy lines - You can Teleport your armies periodically from your “ Teleport Court ” to your Ninja. Use this ability to attack enemy villagers at remote drop sites, or to conduct surprise attacks from unexpected locations. You can even teleport buildings from the Teleport Court . 5. Capture one or both Churches and receive free Priests and/or Boneguards – These Churches are guarded by Boneguard, but once you capture one or both of them you will receive free priests and later on (once you have 5 priests) you will receive free Boneguards. 6. Discover the Secret Magical way to Defeat the Tapir Witches – Once you defeat your enemies the Tapir Witches will appear. You have to discover the secret magical way to defeat them before they turn your entire army into Cows. There is a 10 minute time limit to defeat the Tapir Witches before the Flying Siege Tapir Witches show up and blow up all the bases. Game Play The main game play is described above in the “New Features” section. For more information about the game play read the “Story” section. This is a 2V2/FFA scenario where any combination of teams can be set up. However, random teams are not supported. Computer players are also supported. In fact the computer players are so good at capturing the cows and converting them into mercenaries that even Moderate level can be challenging. Players start with a fortified base with Fort walls and 4 towers. Each player gets his own Fire Circle next to his town center. The Fire Circle heals units very fast so it is important to use it often. Each player gets constant resources from his home city (every 30 seconds). However, if you lose your town center (and you don’t have any other town centers) then your home city will stop shipping you resources (until you build a new town center). If your starting town center is destroyed then the Fire Circle will be deactivated and it will NOT heal army units any more. There are some resources scattered around the map but not many, so you may not want to train too many villagers. You CANNOT build resource collection buildings such as Mills, Farms, plantations, Banks, and so on. You will have to rely mainly on crate collection from the various resource drop sites. Crates fall from the sky every 90 seconds. There are many Sacred Cows and some Yaks, and Water Buffalos scattered around the map. These animals have huge HP and they are also Immortals (you can’t kill them). Capture as many as you can and send them to your Fire Circle . The Fire Circle will break the “Immortal Cow spell” and the animals will return back to their original human form. These powerful mercenaries will then join your forces. New Sacred Cows, Yaks, and Water Buffalos will constantly appear in the area. If you lose your starting Town Center then the Fire Circle will be deactivated and it will NOT break the spell “Immortal Cow spell” any more. Your Super Ninja unit is very powerful and it has special abilities. He has 5000 HP and once he is wounded (50% damage) he Teleports himself automatically to the Fire Circle where he can get healed very fast. Your Ninja is also super fast and you can use him to raid enemy villagers that collect resources at remote drop sites. Your Ninja will not be able to teleport himself to safety if the Fire Circle is deactivated. You can Teleport your armies periodically (every 60 seconds) from your “ Teleport Court ” to your Ninja. Use this ability to attack enemy villagers at remote drop sites, or to conduct surprise attacks from unexpected locations. You can even teleport buildings from the Teleport Court . There are two Churches that can be captured with 5 army units or more. You receive free Priests and/or Boneguards from these Churches after you captured them. At first they are guarded by Boneguards, so you will have to kill them before you can capture them. Players can capture each other’s churches. Once you capture a church you will receive free priests and later on (once you have 5 priests) you will receive free Boneguards (every 2 minutes). After you defeat your opponents the Tapir Witches will appear with their armies of wild animals. The Tapir Witches will turn your army units into Normal Cows once they are within their line of site. You can shoot at the Tapir Witches from far range but it is impossible to kill them using this conventional method because they have 400,000 HP each. Your objective is then to Discover the Secret Magical way to Defeat the Tapir Witches. You have 10 minutes to defeat them. After 10 minutes Flying Siege Tapir Witches reinforcement will arrive and they will blow up everyone’s buildings. Normal cows (previously your army) have huge HP but they are NOT immortal. If you send normal Cows to your Fire Circle (near your TC) they will then turn into Longbows since their original identity has been lost. Sacred Cows will still be converted to Mercenary units. Once the Tapir Witches appear, resources will NOT fall from the sky any more. Every player gets a Flag Bearer that can be used as a way point for rescued mercenary units. All army units from inside the Fire Circle will follow the Flag Bearer automatically. Explorers are automatically ransomed for the price of 100 gold (I added this feature because the normal random feature doesn’t work for European explorers in custom scenarios). You CANNOT accumulate more than 11,000 of each resource. You can locate your Ninja and your Flag Bearer if you can’t find them. See “Tips” for how to do that. Once the Explorer has 95% damage he will be ransomed for you automatically for the price of 100 gold. Your Explorer will reappear inside the Fire Circle where he can heal fast. Walls are more expensive (50 extra wood per wall connector) so players can’t spam walls. Scenario Versions I have included 4 scenario versions with 3 difficulty levels for each one of them (Easy, Normal, and Hard). Each scenarrio version allows you to play with a different civ. The playbale civs are: China, Japan, India, and Sioux The first 3 are 2V2 scenarios where you have an ally. The Sioux civ version is a FFA game.

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515 downloads

Uploaded:07-01-2008

Normandy-1944

normandy_1944.zip | 66.92 KB

if you hit-and-run, you can win. I have never beaten this, and I have never tried.

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457 downloads

Uploaded:05-02-2008

Civil War City 1v1

civilwarcity1.zip | 223.35 KB

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390 downloads

Uploaded:03-18-2008

Canada/Iroquois

canada_0001.zip | 296.6 KB

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469 downloads

Uploaded:02-06-2008

Xamo - Generals

xamogenerals.zip | 433.37 KB

level is by kills and there are 4 levels and one extra: One invincible general. Good map concept loaded with eye-candy features. Zipped files have to be added into your scenario files directory: My Documents/My Games/Age of Empires 3/Scenario. Have fun. Xamolxis P.S. This is a multiplayer scenario and can\'t be played in Single Player mode. Please do not rate this map low because you can\'t play it on Single Player into your computer. Thank you. REVIEW: by TrituateXH53 on HeavenGames FunFactor: 10 It is very playable. You have alot of options of units to choose from. It also has replay value, depending on if you want to make it to the highest level. Balance: 10 It is balanced because everyone has an equal chance of winning. It is also not easy or hard, and does not take over an hour to beat. Creativity: 8 Very Original. The only reaon this is a four is beacuase of its originality. Its not bad, but I have seen maps like these alot. But this one is unique in some ways(e.g. the unit choices) Item Placement/Quality: 10 I understand that since there will be a lot of units on the map, that you dont want a lot of lag... thus, there will be not alot of eyecandy:) Story/Instructions: 5 There are Instructions in the cinematic, which is good for people who havent played scenarios like these. There is also stuff in the objectives panel. Additional Comments: I remember in AoM when these maps were always being played. I hope that n00bs dont destroy this:) Anyway, good scenario.

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582 downloads

Uploaded:01-08-2008

Blackcreek Mercenaries Trilogy

blackcreek_mercenaries_trilogy.zip | 2.41 MB

improve it. Alright, so I think I've figured out all the bugs; heaven forgive me if I didn't. I playtested each scenario over four times just to make sure there's no problems. _________________________________________________________________________ So here's an overview of what you just downloaded: This "trilogy" contains Blackcreek Mercenaries parts 1&2, along with the highly anticipated Part 3. Part 1 has been updated to include cinematics, new terrain, and all the bugs should be worked out. (It's possible that part 1 might not work; I've had numerous problems with that file in the past). Part 2 has all kinds of new cinematics and objectives, it's almost like a different map (Extreme Makeover: Age of Empires Edition). Part 3 is a brand new scenario. It's the stunning conlusion to this chapter of Blackcreek Mercenaries. _________________________________________________________________________ Copy all the files to your "documents\my games\age of empires 3\scenario" folder. If you've downloaded any previous versions of Blackcreek Mercenaries, delete the old files first. _________________________________________________________________________ Tips: Here's some important tips Part 1: Be sure to build a market; it'll probably be your best friend. Also, part 1 isn't absolutely required to play part 2 (regarding the storyline, that is). So if for some reason you get bored of part 1, or if part 1 doesn't work, you can just skip to part 2. Part 2: The enemy will probably be constantly attacking you until you reach the third age. Try to advance to the third age as fast as possible, and send military shipments from your home city. There are a couple of allied guards that will help you defend your town. One of the secondary objectives (without giving too much away) requires you to destroy some stockades along the trade route. Be sure to use a small army with some artillary, if possible. Also, doing this objective will distract the enemy, at least for a while. Part 3: There are several river crossings, all of which are guarded by the enemy. The river crossing to the north is the least protected. Also, keep a close eye on your coin levels until you reach the third age; there are no coin mines on the map and your only early source of coin is some crates located elsewhere on the map. Your settlers cost an extra 50 coin (they are effective in combat though) so if you spend too much coin on settlers you might not be able to advance to the third age and you will have lost. _________________________________________________________________________ Here's the set-up for the storyline, for those who haven't downloaded previous Blackcreek Mercenaries: You lead a mercenary organization and you've been hired by the British to get rid of some pirates that took over a south atlantic island military base. Unfortunately, your ship fleet was ambushed en route by the pirates. You'll have to use the few troops that survived to defeat the enemy. _________________________________________________________________________ Thanks everybody for downloading this. Again, thanks goes to "Laid to R3st" for the ideas. And another thanks goes to all yall for having the patience to read this big long text file. P.S. Million bucks goes to the first person who can correctly guess what the "main island" in part 1 was patterned after. (Alright, mabye not a million bucks; just bragging rights) REVIEW: Note: This review is for level three only. FunFactor: 8 The map was fun and interesting to play. Stability: 6 The main problem was lag near the end. Balance: 8 The balance was just right: not too hard but not too easy either. Its only problem was that the British had HUGE forces and a big base. Creativity: 10 It was very creative. The map was original, as was the main idea. Item Placement: 8 Good map. The forked river was a nice addition, as were the bridges. The forests were decent, and the British fortress was quite good. The walls fit together, and the palace was a nice bit of building meshing. Much better than before. Instructions: 8 The story was good and easy-to-follow. Well explained. Good job on learning cines! Additional Comments: You've improved hugely, sawyer. I can't wait to see your update of hole-in-the-foot. Reviewed by randomjack (Heaven Games)

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188 downloads

Uploaded:12-20-2007

CTF Oasis

ctf_oasis.zip | 235.74 KB

time limit and you win. Hope you like it. REAPER1234

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221 downloads

Uploaded:11-24-2007

Northwest Passage

nwp_szig.zip | 88.11 KB

help. created by sziggi

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228 downloads

Uploaded:11-11-2007

Strategic Objectives: Two Bays

strat_obj_onln_2bays_ai5.zip | 359.93 KB

AI. Doing so will allow you to choose to play with any of the 11 available civs. It also allows you to choose the AI’s civ. This is a duplicate version of one of the multiplayer versions. This can be a good scenario to practice with for Online games. How to play the Scenario Online This scenario is a 1V1 game (for 2 players). However, on ESO this scenario shows 5 players. Players 3, 4 and 5 are passive computer players. You play against player 2, so just set the civ for you (player 1) and the AI (player 2). There is no need to set the teams. Setting the Difficulty Level You can choose between 5 difficulty levels but you CANNOT set it on ESO (online). This is due to AOE3 bug. In order to set the difficulty level you will need to open the Scenario Editor and set it there. To do so click on “Help and Tools” from the main menu and then click on “Scenario Editor”. From the scenario editor click on the “Scenario Menu” and then click on “Playtest Scenario”. Choose the difficulty level you want from the 5 available levels and click on “Cancel”. Now you can exit to the main menu and logon to ESO. The difficulty level you selected in the Editor will be the level that you will play until you exit AOE3. For average players I would suggest playing with “Easy” or “Moderate” levels since the AI gets some extra units during the game. New Game Type “Strategic Objectives” is a scenario that qualifies as a new game type. It allows to capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa. Captured buildings offer either economic bonus or military bonus (free units). Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map. In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only). Game Play This map is a bay area with only one narrow land passage between the two players. Players will have to build ships and use naval tactics. There are 20+ neutral structures around the map such as Forts, Barracks, Stables, Mills(with villagers) that are guarded by guardians (who are hostile to anyone who passes by) and any of these structures can be captured by any one of the players. In addition to that players can re-capture them from each other. Since every building offers either economic bonus or military bonus it is crucial to capture as many of these structures in order to achieve victory. There is also one Fixed Gun on top of a hill that can be captured, and 2 Great Cannons that can be captured as well. Once a player captures any one of the Great Cannons he can use it to build a Fixed Gun anywhere on the map after he reaches the Fortress age. In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple. You capture the Aztec Temple when you build a native post right next to the temple. You would also need to rescue the Navajo Tracker and his small army from the prison. Once you control the Temple and rescue the Navajo Tracker you can Teleport your army from the Aztec Temple to the Navajo Tracker. If the native post is destroyed then you would loose control of the Aztec Temple . The Navajo Tracker has the Stealth ability which can allow you to send him deep into enemy territory undetected. To Teleport your army from around the Aztec Temple to the Navajo Tracker, just select the Navajo Tracker and your Explorer at the same time. If your Navajo Tracker is wounded you can then Teleport him to your TC by selecting the Navajo Tracker and your Railroad Worker. For more information about the game play and new features see: ”Strategic Objectives: Battle of the Bay” Scenario. Installation Instructions Please note that this scenarios doesn’t mod your game in any way. Copy the Strat Obj Onln 2Bays AI4.age3Xscn” file to \"My Documents/My Game/Age of Empires 3/Scenario\" Special Thanks I want to thank Schildpad (also known as Furby_Killer) for helping me test the various “Strategic Objectives” scenarios and for his important advice. Schildpad’s help and feedback was most valuable. I want to thank pftq for his great “Advanced Effects” that helped me enhance the AI to a new level, and to introduce the “Building Fixed Guns” feature. I also want to thank somme for his brilliant “Villager Second Calculator” which I used for the free units balancing. Thank you, Moshe Levi

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776 downloads

Uploaded:09-19-2007

Strategic Objectives: Stronghold

xstrat_obj_strong_sioux_normal.zip | 17.76 MB

capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa. Captured buildings offer either economic bonus or military bonus (free units). Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map. In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only). There is a Stronghold in the center of the map with high walls and many defending units including a powerful Fixed Gun. There are a few buildings inside the Stronghold that can be captured from the guardians. The Inca temple inside the Stronghold provides a special Teleport ability to the player who controls the temple (for TWC only). You capture the Inca Temple when you build a native post right next to the temple and destroy the command post inside the Stronghold. You would then get a Navajo Tracker and you can Teleport your army from around the Inca Temple to the Navajo Tracker. If the native post is destroyed then you would loose control of the Inca Temple. The Navajo Tracker has the Stealth ability which can allow you to send him deep into enemy territory undetected. To Teleport your army from around the Inca Temple to the Navajo Tracker, just select the Navajo Tracker and your Explorer at the same time. If your Navajo Tracker is wounded you can then Teleport him to your TC by selecting the Navajo Tracker and your Railroad Worker. The following is the list of the “Scenario Launchers” that you can execute: TWC xStrat Obj Launch Strong Moderate.age3Xscn xStrat Obj Launch Strong Normal.age3Xscn xStrat Obj Launch Strong Hard.age3Xscn Vanilla Strat Obj Launch Strong Easy.age3scn Strat Obj Launch Strong Moderate.age3scn Strat Obj Launch Strong Normal.age3scn These scenario launchers will allow you to select the civ that you want to play with and launch the appropriate scenario. Do not execute the scenario launchers from the Editor – that won’t work. You can execute them from the single player menu. Scenario Versions I have made several versions with different civs to play with and different difficulty levels. For Vanilla: There are 3 different civ versions and 3 difficulty levels for each civ (Easy, Moderate and Normal). For TWC: There are 5 different civ versions and 3 difficulty levels for each civ (Moderate, Normal , and Hard) “Moderate”, and “Normal” versions are utilizing “Moderate” AI. The “Hard” version utilizes “Hard” AI. No cheating codes are allowed with these scenarios In the event the cheat codes are being used the AI will receive 100 mercenaries with 20,000 HP. So just play the level that fits your level the most. Installation Instructions Please note that these scenarios don’t mod your game in any way. Installation Instructions for AOE 3: TWC Copy all the “Xstrat Obj….age3Xscn” files to \"My Documents/My Game/Age of Empires 3/Scenario\" Copy all the \"HomecityX…….XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/War Chief\" Copy the music file Lord_of_the_Realm.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound Installation Instructions for AOE 3: Vanilla Copy all the \"Strat Obj…….age3scn\" to \"My Documents/My Game/Age of Empires 3/Scenario\". Copy all the \"Homecity_……XML\" files to \"Program Files/Microsoft Games/Age of Empires III/Campaign/Blood Ice Steel\" Copy the music file Lord_of_the_Realm.mp3 to the C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound Message for the Reviewers Please review either the “Moderate” or “Normal” versions of the scenario depending on your skill level. The “Hard” version was made only for the contest and the “Easy” version just for practice. Please keep in mind that despite the fact that the AI has more units than the human player, the human player can counter that with superior strategy and tactics, especially with a good use of Fixed Guns. Thank you, Moshe Levi

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373 downloads

Uploaded:08-24-2007

Regicide Scenario

regicide.zip | 596.71 KB

The enemies also begins the same, although he cannot move his outside his original place. To play, extract the contents of this folder to my documents/my games/age of empires 3/scenario then, in the menu, go to single player/custom scenario, and load regicide. have fun! (c) Commando730 and Regicide. All rights reserved.

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385 downloads

Uploaded:07-31-2007

Great Plains Total Freedom

great_plains_total_freedom.zip | 205.53 KB

find it too easy. aswell as the option to play reguar aaoe3 using the map and not rpg. also you must install the editor patch for it to work. great plains I. summary II. story III. features IV. gameplay V.examples VI.screenshots I. summary in this installment you are based in the great plains. you start off a lone soldier but you can build up your troops and even make and army. this scenario has inspiration from many places alot from other scenarios that have been made or would have been. also however things like grand theft auto. the idea of freedom to do whatever you like in a huge enviroment. II. story your charaacter wakes up to find himself trapped in the middle of the desert with corpses all around him. he is shocked and realises he must find away to get out. on his travels he will encounter many native tribes and bandits. his main support is the british colonies that have settled there. III. features huge 800x800 map to explore. no storyline players must decide what to do multiple ways to win. -money. collect it anyway. be just a miner to get it or a tycoon -war. gather an army and destroy everyone else -colonise. set up a succesful colony chances to buy properties and make money. the abilty to travel around using a railway system. decide your dimplomacy with the ability to delcare war. IV. gameplay the game will start with just you. you can then wander around the world and do various tasks to earn money. theses may be ones such as clear out a cave or just rob some bandits. V. examples here are some examples of gameplay features. i can enter a native village and the chief will tell me to destroy there enemy native tribe. i can except it but still go into the other tribe without attacking. the other chief would then tell me to attack the first tribe i met. i decide to do what he says and attack the first tribe. then i attack the second tribe anyway for cash. i buy a planation and it stars generating me money which gathers outside. i decide to go off and attack some rebels however since i left it so long it stopped making any money and even worse was attacked by rebels. i quickly get on the train to there then kill the rebels then i go to the mercanary post a hire some to guard it. REVIEW: This is a creative, yet time-consuming scenario which puts you in control of a single character (Beaumont). Just like in the description above, you can do practically anything to get to your objective. There are plenty of triggers. However, some of the pathways to victory (I won\'t indicate which!) are significantly easier than others. You\'ll have to play this scenario through twice to fully enjoy it!

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273 downloads

Uploaded:07-16-2007

River Crossing

river_crossing.zip | 986.88 KB

Manchester. Your scout warns you there is a river to cross and four fixed guns infront of the city. He also sais your calalry reinforcements will only arrive after you control the outer two, but your infintry reinforcements will arrive every minute. Your are to take the city by destroying the forts town centers, ossuries and the capitol. This is my first scenerio i\'ve made recently (my last one was Order 66 v1.01) and i\'m noyt that good with the landscaping. Also, don\'t refrain for pointing out anything that is wrong in this scenerio, it will help me. ~Saden50 P.S. You can edit this file for TWC as long as you give me partial credits.

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223 downloads

Uploaded:06-28-2007

Rivertide

rivertide.zip | 277.76 KB

attacked by pirates. The spies are awaiting execution but you must find the settlers fleet. A search party in the north awaits your command. Also, the spies carried news of German Landings in the south and French Colonists near the western border. REVIEW: Playability: This map is certainly playable...fun and different. I did have some difficulties with balance and map design...see those for more. Balance: The trouble with balance that I saw was mostly with the pirates...you could attack them and they never really attacked en masse...you could single them out and snuff them pretty easy. And with all the resources they had...geez there was a literal TON of gold...heheheheh Creativity: Nice job here....a different type of map Map Design: Plenty of eye candy here...the only ding is that the land was very flat with the exception of blues far left base and some of the pirate area...other than that it seemed pretty good. Not being able to build within your own defensive walls made it a bit tough. Story/Instructions: There was story and instructions but it was a bit unclear...I didn't realize that there was another base with forts and a fixed gun 'til after the game was over... Additional Comments: At the end it gave the victorious signal but I had to resign to view the post game...all in all a pretty fun map to play. Worth the dl guys!

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605 downloads

Uploaded:06-28-2007

The Revolutionary War - The Carribean

the_revolutionary_warthe_caribbean.zip | 764.56 KB

British, along with their Iroquois allies. However, beware of the pirates that lurk in the area, waiting to sink your ships. And don\'t be surprised if your enemies find a way to get to you without using ships...... Review: Playability: Although highly playable I gave you a ding because there is no victory except an eventual trade monopoly...even though every enemy was completely dead. Balance: The balance was decent as the comp was decently aggressive but not completely overpowering. Tough when your explorer can\'t build a TC. Also red....did absolutely nothing...villagers grab the intial resources then just sat there. Creativity: Creative enough but see map design for more... Map Design: There were elevations and a bit of creativity in that....But I didn\'t like the strands of land you could walk across...it made the comps easy to bottle neck...a couple sets of stone walls with 4 towers and 5 rockets pretty much owned everything that came. Also no eye candy whatsoever. A few treasures... Story/Instructions: A tiny bit of story...sort of...absolutely no primary or secondary objectives with no in game instructions at all. It was more of an RM game.

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333 downloads

Uploaded:06-28-2007

The Malta Invasion

malta_invasion.zip | 255.28 KB

in the campaign), Sahin the Falcon has returned to the Ottoman Empire, and is attacking Malta. He has betrayed Morgan! They were friends at the Battle of the Fountain of Youth, but not any more. Now that Alain is dead, captured and killed by the Aztecs after the Fountain of Youth is destroyed, Morgan is the new leader of the kights. Lead him and drive the Ottomans from Malta FOR GOOD. Review: Playability: Sorry to be harsh but this one needs work. It's playable but easy as hell...see balance and map design for more. Balance: There is no balance...you have a massive fortressed area with a zillion workers. Resources POUR in. You can build an army extremely fast and very quickly overwhelm the Ottos. Creativity: Hmmmm not a lot to talk about here...see map design and story for more. Map Design: The layout is ok...but: You start with buildings you wouldn't have for your age...then you also have buildings that you'd never have because you can't go to age 4 or 5. There is no eye candy and no treasures...blue has a basically undefeatble fortress/TC area... Story/Instructions: There is pretty much zero instructions except "drive the Ottos out of Malta"...

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335 downloads

Uploaded:06-04-2007

Last Frontier

last_frontier.zip | 477.03 KB

Force being utterly destroyed apart from one last rifle team. The French have held off their attack lately due to a hard winter but now reinforcements have arrived with supplies and are ready to invade..... created by ImperialLord at AoE3 Heaven Games

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400 downloads

Uploaded:05-31-2007

New Sweden

new_sweden.zip | 193.83 KB

the impending British threat. Scenario includes 4 objectives to make sure your gaming expierience lasts as long as you want! This is based on a true story so if you think \"There was no place called New Sweden!\" look it up. It was right on the Deleware River on the NJ side. IMPORTANT: THIS SCENARIO REQUIRES AGE OF EMPIRES 3: THE WARCHIEFS expansion. Also be sure to install the latest patch (TWC 1.03 at the moment of this scenario\'s release).

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365 downloads

Uploaded:05-16-2007

The McWilly Fort

fort_willy.zip | 472.88 KB

start in a little camp, a few meters away from the enormous fort. You will be able to build a small colony, so that you can make canons ( if you haven\'t got too much population ). Your settlers don\'t need to gather any wood or food. You will get 500 food, gold, and wood automaticly. Remember that the scenario ain\'t about building a colony, but taking over the fort with the units you get. The enemy will have a lots of lots of lots canons and soldiers, the whole Willy Fort and much more. I can garanty you a challenge. I really hope that you will appreciate my scenario. I\'ve used more than 6 months at it! I would really hope that you guys reply and download the scenario, since I used soooo much time on it... I would also like to thank: kjn, for answering to my endless questions. And you, for downloading... Nortern_Marvin / M@rvïn_The_Conquistador Ohh... Tell me if anything is wrong!! Thanks ;-) created by Northern Marvin at AoE3 Heaven

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343 downloads

Uploaded:05-12-2007

The Treasure of Easter Island

easter.zip | 473.05 KB

Kakulukia at AoE3 Heaven

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936 downloads

Uploaded:04-09-2007

World War II - The Great Crusade

ww2_the_great_crusade.zip | 141.71 KB

would be fun to do something with a world war 2 theme. Any ways enjoy my scenerio:) Created by Golth1 on Age of Empires III Heaven REVIEW: This creative battle starts with an exciting naval battle. Then you progress to defeat the Germans and French by builing up your military, since you have unlimited resources. I recommend advancing to the imperial age to fully upgrade your men before assaulting the enemy islands. As usual, a strong navy is necessary to transport your soldiers to the enemy base. Watch out for shore defenses! However, once you get on their islands, it\'s fairly easy to defeat the AI. Low points of this scenario include a poorly constructed shore line (the beach is in square tiles), a lack of triggers, and a general lack of direction on what to do. This battle should provide about 15 minutes of fun, but it can last an eternity if the shore defenses keep sinking your ships! Reviewed by Suleyman Eisenhower, AoE3 Files Head Site Administrator

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298 downloads

Uploaded:01-22-2007

Cinematic - The Last Scenario Designer

the_last_scenario_designer.zip | 1.53 MB

designing. You should enjoy this cinematic even if you know nothing about scenario designing! Features stunning eyecandy and cinematography, building mashing, humorous dialog, and more! This cinematic was made to encourage scenario designing and in hope that ES will fix some of the bugs in the editor. Instructions (also included in the Readme) Installation Instructions: Copy \"lsdbattle.mp3\" to the Age of Empires 3 sound folder (Default C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound) Copy the four AGE3SCN files to My Documents\\My Games\\Age of Empires 3\\Scenario Playing Instructions: 1 - Start Age of Empires 3 2 - Click \"Single Player\" then click \"Custom Scenarios\" 3 - Load: \"The Last Scenario Designer\" if you have The Warchiefs Expansion installed AND Shaders set to \"very high\" under \"Help and Tools\" - \"Options\" \"The Last Scenario Designer LD\" if you have The Warchiefs Expansion installed AND you do NOT have Shaders set to \"very high\" under \"Help and Tools\" - \"Options\" or the choice to set it to \"very high\" does not exist \"The Last Scenario Designer NWC\" if you do NOT have The Warchiefs Expansion AND you have Shaders set to \"very high\" under \"Help and Tools\" - \"Options\" \"The Last Scenario Designer LD NWC\" if you do NOT have The Warchiefs Expansion AND you do NOT have Shaders set to \"very high\" under \"Help and Tools\" - \"Options\" or the choice to set it to \"very high\" does not exist

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331 downloads

Uploaded:01-09-2007

The Last Of The Mohicans (The Ambush).

the_ambush.zip | 1.92 MB

all three men set out to find what it was. --------------------------------------------------------------------------------- Installation: Copy the ambush.age3scn and the ambush.bak file into My Documents\\My Games\\Age of Empires 3\\Scenario and copy The Ambush folder into your C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound ----------------------------------------------------------------------------------

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326 downloads

Uploaded:01-09-2007

The Last Of The Mohicans (The Prelude)

the_prelude.zip | 5.21 MB

the east of Fort Edward (Imperial Legion) and you will soon learn that Colonel Sellus Gravius(Webber) who is in charge there, wants to talk to you... At the beggining of the map your units have no weapons do not panic you will find your gear later in the game. To talk to the respective units move Major Darius or Hawkeye ON TO (zero distance) the units you need to talk, It is suggested moving Darius. Note: 1)Do not let the character \'Sanvyn\' die or else the game will not proceed and you will have to restart it. 2)And do not skip talking to any of the units suggest talking to, coz they are the source of triggers. --------------------------------------------------------------------------------------- Installation: Copy the Prelude.age3scn and the Prelude.bak file into My Documents\\My Games\\Age of Empires 3\\Scenario and copy The Prelude folder into your C:\\Program Files\\Microsoft Games\\Age of Empires III\\Sound -------------------------------------------------------------------------------------------------------------- Important Dialogs in the game: Sellus Gravius:I want u to rescue a prisoner name Sanvyn. Sellus Gravius:Talk to the guard at the tent outside the gate. Imperial Guard:The prisoners are being held captive, near the Assemanu shrine. Uncas:Quite they are close by. Uncas:This way follow me. Uncas:Savyn is the next person to be executed so hurry. Uncas:Just beside the shrine there is a path to the south into the forest. Uncas:Follow the path it will lead you directly to the cell of sanvyn, Dovres(Spy) is in front of the cell. Dovres:Here take these weapons and rescue the prisoners, we will escape from the path behind the cell. Sellus Gravius:Go talk to a chief named Merta, talk to the guard outside the gate. Imperial guard:Go talk to Arvel, follow the trade route after you reach the burial ground travel east u will find him there. --------------------------------------------------------------------------------------------------------------- After you rescue \'Sanvyn\' move him to \'sellus Gravius\', not Hawk or Darius. After you rescue \'Rimintil Merta\' move him to \'Merta\', not Hawk or Darius. Once you are at the gold crate move Hawk onto it, then only will it change into gold cart. Move cart to \'Rimintil Merta\' not Hawk or Darius.

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189 downloads

Uploaded:12-31-2006

Lizzie\'s Way, prolog

lizzies_way_prolog.zip | 55.16 KB

scenario \" could be played on a PC, since the 2 game engines are not even the same, from the little I know. The biggest problem until today with the AoE3 Mac Editor: it can not use any of the sound or music triggers. So all you will get here, is what comes out simply from AoE3, and probably no music at all... You should get only 2 files: - This very read me - \" LizziesWay01sinking.age3scn \", the scenario file. ( Any other files beside these two above, such as .DS_Store are totally useless Macintosh directory files, and not to be considered, and even better... trashed! ) Any comment, especially, since it\'s a kind of test for AoE3 Macintosh, would be much appreciated. aoe3@lezineau.com

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323 downloads

Uploaded:12-21-2006

Boars Bluff

boars_bluff.zip | 304.45 KB

managment when they own a bank. The game will end when you have destroyed the enemy stable. Religious differences finally come to blows between BoarsHead and her neighbor. For the sake of nation these indiscretions will be played out, to and for this just fruit that is fruition. These equals to be paths undone may alone know the stride that will lend to the telling of this tail, when the day is drawn neigh and nothing else stirs. Till then our fathers rest a wakeful eye, on all that is not prosperity or glory driven, that our harts will be never full till we are our people again to lift up and be free of tyranny and oppression a lofty body. And so it was with the last good man BoarHead could give, that he came freely and with non to spare.

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601 downloads

Uploaded:12-03-2006

King Arthur

king_arthtr_2.zip | 45.43 KB

tactics to stop them. -Fixes a known sync error. -Knights are now on foot increasing the gameplays funfactor. -A bigger battle is now enjured. -Fires population have increased -A gag has been fixed.

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50 downloads

Uploaded:12-03-2006

Port Royale

port_royale.zip | 57.66 KB

use the monster truck!

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393 downloads

Uploaded:11-18-2006

The Great Fort Wars 2

the_great_fort_wars_2.zip | 182.08 KB

3 (won)\" and if you lose download \"The great fort wars 3 (lose)\".Enjoy! Save to the scenario folder in your aoe3 section. Ps: This level causes lot\'s of lag.To avoid lag don\'t watch the battles.Report any errors if found!

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565 downloads

Uploaded:10-30-2006

Revolution : Lexington, Concord and Bunker Hill

scenario_0001.zip | 155.35 KB

very fun alot of gun fights and some cins. How to install (both files): mygames\\ageofempires3\\scenario

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330 downloads

Uploaded:10-27-2006

Fortitude

fortitude20v1.31.zip | 4.24 MB

father Hayben unaccounted for in battle, Fendle came down off Scrimshaw Mt. to set his wrath upon the deserving. With his third cousin Curade De Coop, and his faithful hound Breuart, they make there way into a world unbeknownst to them. Could fame and fortune be the only salvation for this young man consumed by shadow? Control characters though the first four chapter of this saga, making decision depicting Fendle as you see him. From the Mountains of Northern New England, to the Southern Shores of Chatueka, Fendles adventure has just begun, and is in your hands.

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545 downloads

Uploaded:10-21-2006

Pentagoet

the20wild20wild20north20v03.21.zip | 312.93 KB

Albenki Princess and a fathered by a French noble who did train him rigorously. Use Castin\'s unique prospective, allied with the Albenki Confederation and ties to France to protect a resource laden region of Arcadia, for France. HISTORY – of Saint Castin and Pentagoet Pentagoet- Fort Penobscot on the Penobscot bay now Tranquil Castine, the \"Gateway to Down-East\" and home and safe haven of our hero Bernard-Anselme d\'Abbadie de Saint-Castin (fourth baron(1689-1720)). An Indian Metis born and educated in France he comes to Arcadia ensign in the Carignan Regiment in 1670 to Acadia, and established Fort Pentagoet with 14 soldiers rehabilitating Acadia hence forth till 1684. His Mother a true Albenaki princess and his father a French noble, trains him rigorously. He Marries Mathilde Madokawando; daughter to Chief Madokawando and had several Metis daughters all married to Frenchmen. 1674 August 10: Jurriaen Aernoutsz, a Dutch privateer with war license, captured Pentagoet. Its guns turning in on it’s self, destroying the walls and buildings completely. Aernoutsz captures Jacques de Chambly (d-1687) Governor of Acadia. Saint Castin also on account, was tortured by Aernouts later freed by payment of ransom by the Governor of Quebec Again in 1676 the Dutch returned and began to fortify the deserted French Fort. The English at Boston were alarmed and sent three war ships to drive the Dutch home. The English had no desire to occupy this fort.. The nearest English settlement, the premier English fort at Pemaquid, Fort William Henry is submerged in French sympathetic Indian influence and is at constant odds with the trade capital of the region. 1696 There is a Prisoner exchange at Fort Henry, and Negotiators Chief Egeremet and two of his sons are shot to death. Taxous, another chief, manages to escape. Castin with French and Indian forces attack Fort William Henry. After an all night battle the English were allowed to leave yet then suddenly slaughtered. A shift to Port Royal, a theater beyond “Pentagoet” (‘s) telling. June 1707 the Governor, of Port Royal Daniel d\'Auger de Subercase (1661-1732), asked Castin for help in fighting the army of English John March of Newbury who had received a commission to take Fort Royal. One thousand and seventy six English, with four hundred and fifty sailors, are under his command. Against a much smaller French force of three hundred dug in at Port Royal. Unable to breach the Fort, the army returns to Boston.

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1947 downloads

Uploaded:10-18-2006

Fort Wars

fort_wars_22.zip | 42.83 KB

removed. [2.1] - Editted by pftq - AOE3 patch 1.09, October 9 2006 - Fixed 150 coin and pop cap on Nomad Age. - Costs not reduced until new cost added (avoid free units). - Forbidden units disabled earlier on to avoid being trained. - Nomad bonuses declared earlier. - Reinforcements come at 5-6 minutes instead of 7 then 6-7. - Portuguese also gets more expensive LOS. - Aztec Chief Super Unit replaced with Nootka Warchiefs. - Ronin HP Boosted due to light infantry being stronger in 2.x - Build Limit on towers. - Spawn no longer auto-selects in beginning. - Removed several unit stat imbalances from Age Up techs. - Morale HP boosted from 30% to 45% for 35 seconds instead of 45. - Medic (Heal) Optimized to almost always fully healing. - Random Bonuses: -- Two ronin per reinforcement. -- 50% faster spawn. -- Center Cannon. -- All players get 3 George Crushingtons -- All players get 3 Learicorns -- Longbowmen range and Lancer bonus removed [img]http://img81.imageshack.us/img81/944/fotwxq9.png[/img]

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732 downloads

Uploaded:10-16-2006

Port Royal

portroyal20v2.11.zip | 277.89 KB

large fort, Fort PortRoyal, for 30 min. Choreographed attacks make for new and different strategies. Also a chance to fight with Boneguard and fireships.

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