Age of Mythology

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20606 downloads

Uploaded:01-17-2003

10 AoM Custom Maps

10_aom_custom_maps.exe | 3.35 MB

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10647 downloads

Uploaded:03-16-2003

Lord of the Rings ~ The White City (Reviewed)

lord_of_the_rings_~_the_white_city_sp.zip | 9.4 MB

work ---------------------------------------------------------------------------------------------------- Reviewed by CoolSk8r32 ---------------------------------------------------------------------------------------------------- If you haven't downloaded this map, YOU DON'T KNOW WHAT YOU'VE BEEN MISSING!!! I'd call this one of the best maps on the whole AoM fansite network. GREAT JOB!!! This scenario covers the battles of Gondor and mordor, and is challenging and fun. Many quality triggers that and eye candy (not THAT much eye candy) that I could not accomplish myself. Much time and effort was put into this map. Download it. You start out with a base in gondor and in another city in the center of the map, which starts out during an invasion. That city falls and gondor must use its resources to create an army an invade mordor. Many events take place, such as the arriving of the riders of rohan and the journey into mordor to take out a major section of the enemy army at a settlement. Creative, useful, fun, clear, and everything else. Great map overall, Dave Young! --------------------------------------------------------------------------------------------------- I must continually be amazed by such a wonderful map. What amazes me the most though must be the level of detail and eyecandy. That alone makes the map a mondo 9.4 megabytes large. You start off with a city in the center of the map, numerous farming areas, and the City of Minas Tirith. You use the resources from the cities to create an army to go and invade Mordor. Many events take place such as the arrival of the Riders of Rohan. Although when I went to explore the map, they attacked me for some reason unknown. A round of applause to DaveYoung and his maps. .::.the0thermonkey.::. --------------------------------------------------------------------------------------------------- I apologize if i seem a little negative, but this isnt a 9.6 scenario. The map design of that city located at the corner of the map seems really detailed, but the other parts of the map arent very good. where is the grass, flowers, rocks, granite rocks along the fields and mountains? I was curious to see everyone so happy about this scenario. not many triggers were involved. no intro cinematics. what this scenario needs the most is more clear objectives, hints, and more background story. You suddenly start in this map with a mission of defending the city. Why are they attacking the city? who are they?. those questions were never answered when i was playing the game. these are some hints: 1). add the effect "Objectives" and add the objectives in there as well, with hints included. 2). make some sort of cinematic intro which mentions the background story of why are these two civilizations are fighting eachother. if you dont know how to make cinematics, simply use the spotlight window located at the objectives window. 3). instead of the camera starting in just anyplace in the map, use the camera object and camera cut effect to have an exact point where the camera will focus The scenario is far too easy! you have infinite resources, 300 of population, and you already have armies which makes the population over 500+. i didnt even had to bother to create more army. the army which i had from the beginning was enough to kill all the enemies. There were also some villagers located in really tight places which couldnt get out. i had to delete some buildings in order to take them out. there were other villagers that were just stuck in places like mountains, which at the end, just caused a waste in population. The enemy AI you assigned to player 2 is useless. it doesnt do anything at all. The scenario is basicly "Kill all player 2 units", which really, it isnt much fun. there are some things to realize. you forgot to disable "Omnience". with the amount of infinite gold, i was able to get omnience with no problem and located my enemies and kill them. the thing that annoyed me was that if all players 2 units are not dead, then i will not win the game, unless the AI sends a message of surrending. also, when the game ends, there is actually no conclusion. the enemies are dead, but what happens? hints: 1). come up with real objectives other than killing units 2). make it more challenging by adding surprice attack to the city 3). disable omnience and the titan gate at: player data/forbitten units 4). sometimes looping music will not sound so well. oh, and talking about music, i put the sound file in the sounds folder but it didnt work. 5). when you want to play a music file, use the effect "Music File Name". you can also use Music Play to make the average culture music play. 6). instead of changing the reinforcements(like the army of when the king returns army from one player to another, use cinematic blocks and use the effect change unit type(from cinematic block to unit) 7). make the enemy more active. most of the time player 2 units just stand there. move them around the map. another problem i encounter was some lag due to the amount of units used. oh, there was also an army of player 2 located and the opposite corner of the white city, which never moved during the game. FINAL COMMENTS: It is an scenario with basic triggers, an average in map design, but not an scenario which can meet the standards of achieving a 9.6. none the less, good job. dont take my comments in the negative way, they are just hints to help you out in the future My rating: 4 REVIEWER: AURON_2 ---------------------------------------------------------------------------------------------------

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8144 downloads

Uploaded:11-23-2002

Black Forest Summer (Reviewed)

black_forest_summer.zip | 5.41 KB

appear inyour random maps menu. This is one of the first random maps that I have seen on AoM Files that really makes use of the trigger function that is set out by the scenario editor featured in AoM. Most all scenarios contain triggers, but this is because they are recreating events while a random map is just that. Random. Anything can happen depending on what the players do. The creator uses a few of these triggers. For example, every so often the lighting turns from day to night. There are many other triggers that the creator makes good use of. The map is also made very well terrain-wise. There is some candy, but not too much. Though in a random map too much eye candy would be overwhelming. The placement of trees and rivers is very appealing and fun to play on. Good job krad7. I definately recommend this map for download. -shimano55 ----------------------------------------------------------

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425 downloads

Uploaded:09-30-2005

Middle Earth

middleearth.zip | 1.56 MB

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757 downloads

Uploaded:01-14-2005

The War of the Ring

wotr_v1a.zip | 438.75 KB

skies and spread terror & destruction wherever they go. Sauron is amassing a dreadful army of Southrons with their enormous Oliphaunts to supplement the horde of Orcs, Trolls, Goblins he has sent to smash the remaining resistance in Gondor. Convinced that the Dark Lord will win in the end, Saruman has shifted allegiance and now prepares for open war against Rohan with his army of Uruk-Hai. The In desperation, the Wise have sent a small fellowship on a quest to take the One Ring to the only place it can be destroyed -- Mt. Doom, in the heart of a Mordor, the stronghold of Sauron. But the Fellowship is broken and scattered. Boromir is dead. Merry and Pippin have narrowly escaped into Fangorn Forest. Aragorn, Gimli & Legolas stand with Rohan in the ancient fortress of Helms Deep. Gandalf is desperately trying to find and rally the scattered & leaderless horsemen of Rohan. Frodo and Sam wander in the Emyn Muil, with no hope but to trust the treacherous Gollum to be their guide. Lord of the Rings fans - get ready to re-enact the major battles of the War of the Ring in a single, combined, epic scenario involving all the main players in the struggle for the fate of Middle Earth. AoM fans - get ready to experience \'the best scenario ever written\' for AoM. The map itself is based directly on Tolkien\'s original, and covers (roughly) an area stretching from Isengard & Helm\'s Deep in the west to Mordor in the east. From the north, you can follow the course of the mighty Anduin past the massive Argonath, the falls of Rauros, Cair Andros, Osgiliath, MinasTirith and finally Pelargir before it empties into the sea in the extreme south of the map. The map is true to Tolkien & rich in detail, yet optimized to minimize lag (i.e. this is not just another massive Helm\'s Deep lag-fest). Months in the making and heavily tested for balance & playability, the War of the Ring can be played over and over and over again, with the outcome up for grabs each time. Although the fighting is epic in scale, it is not just a giant slug fest. With dozens of key objectives (to reflect the richness & complexity of Tolkien\'s world), it is possible for each of the five players -- Gondor, Rohan, the Fellowship, Isengard, Mordor -- to play the decisive role. Visually inspired by Peter Jackson\'s movies but faithful to Tolkien, great care has been taken to keep everything balanced and extremely authentic. Gandalf & Aragorn are powerful, for example, but not supermen with thousands of hitpoints who can take out entire armies by themselves. Their greatest strength lies in using them to unlock other forces that can turn back the tides of darkness. Even Merry & Pippin can become major contributors by staying long enough at Entmoot to convince all the reluctant Ents to actually DO something about Saruman. And of course there is Frodo, who has the toughest but most important task of all How to get it: Go to http://www.geocities.com/mikeaspaco/War_of_the_Ring.html and download it or go to the Download section here at Aomfiles(once it has been updated) and download it here. Make sure you DL the two music files as well -- it really sets the mood and makes the opening cinematics worthwhile. Note: unfortunately, a pre-release copy has found it\'s way onto ESO (one of our testers just couldn\'t wait). This rogue copy has some bugs (and a very long opening cinematic which has been improved & shortened in the release version) How to play it: DL the map, host a game, and fill slots 1-5 with human players (don’t bother using computer players – they will sit and do nothing). Slot 6 should always be a computer, as it controls the \'neutral\' characters. Difficulty level does not matter, and neither does team choice (players 1, 2 & 3 are automatically put on the same team, while players 4 & 5 are put on the opposite team. God choice is important (primarily for visual purposes), but is simple to remember -- use Kronos for everyone except player 2, who should use Thor(for optimal visual appearance, the opening cinematic states who you should be). The breathtaking opening cinematics (courtesy of our trigger & cinematics guru, pacosgames) gives a summary of the most important tasks for each player, and you can always get a complete objectives list in game from the objectives banner. But there is a short guide to the basics of each player (for full details, read “the Lord of the Rings” by J.R.R. Tolkien) to be released sometime in the near future. Enjoy!! [/quote]

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4028 downloads

Uploaded:03-03-2003

All The Known World Map Reviewed

all_the_known_world_map_mp.zip | 1.34 MB

alot of animals to get for food, and as there is no competitions you end up with a nice food source. It is fun to try and take over the world and their is two downfalls, one major, one minor. Major: No AI, or triggers to send opponents to claim! We need to see this, if this is included then it would be even better, i'm sure there would be nothing more fun than challanging your freinds to take over the world! Minor: No Installation Instructions! The readme is to short and doesn't include all the stuff we need to know how to install it! So, i love the scenario but i think it needs updating!

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2770 downloads

Uploaded:12-02-2002

Snow And Hades Random Map Pack

snowandhades.zip | 21.14 KB

list : Snowvannah : The Savannah map covered with snow. Snowcropolis : The Acropolis map covered with snow. Hadesavannah : The Savannah map in Hades. Hadesopolis : The Acropolis map in Hades. Please note that the animals have been changed to match the map type but the food amount is still balanced.

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1604 downloads

Uploaded:01-15-2011

Defend Your Town 6.1 - Islands

dyt_6.1_snakedoctor.zip | 381.41 KB

them. So here, for your eyes, is a new version: Defend Your Town 6 - Islands. The first major change is that, instead of playing on a flat cliff, the defending team starts on a group of four islands. All players have five minutes to prepare. At the end of the granted mercy period, the attacker will spawn from the middle island. [img]http://img809.imageshack.us/img809/6320/screenshot1r.jpg[/img] He will try to dislodge (and will eventually) your naval supremacy that you created in the five minute period. After destroying your docks (if the attacker wisely chooses), a more familiar style of play resumes. During the period of a battle for control of the seas, you have hopefully been walling in the canyon road to your town. As in the other versions, the attacker, with his economic advantage, will try to destroy your town. [img]http://img813.imageshack.us/img813/1741/screenshot3dy.jpg[/img] At five minutes remaining, the attacker is given god powers, extra resources, and upgraded units to try and finish off the defenders. Good luck! I have a pet peeve: there have been many alterations of the same map for the only purpose of \"no defender god powers\" or \"no gastraphetes.\" I created a system where the host may either boot any of the other three defenders, assist a weak attacker, assist a team of weak defenders, remove defender god powers, or remove \"gamey\" units from the attacker\'s arsenal, all by deleting the selected shade at the top of the map. [img]http://img8.imageshack.us/img8/9945/screenshot2tc.jpg[/img] I have also tried to eliminate \"low blows.\" If a defender uses Gaia\'s forest to try and wall himself in, the attacker is granted forest fire. If a defender chooses Hermes as a classical age god, ceasefire is replaced with restoration (imagine all four defenders choosing Hermes, and using ceasefire in sequence at the end of the map.) [img]http://img825.imageshack.us/img825/8316/screenshot5d.jpg[/img] If anything, this is the prettiest defend your town to date. There\'s an opening cinematic and the lighting even changes ;o! A special thanks to OreoTheSlayer, HoRH_Scout, alexis85, and minotauro for help beta testing. I don\'t mind if you edit, distribute, reverse engineer, or whatever my map. Just give me proper credit. Have fun and enjoy! ----------------------------------------------- UPDATED 6.1 CHANGES: Attacker has god powers. Attacker\'s Shifting Sands, Underworld Passage, and Vortex replaced with other god powers. Attacker has five docks instead of four. Attacker has access to siege ships (although very expensive with an added 50 favor cost.) Added a \"Christmas\" Option for the giggles. Host\'s Control Panel Shades replaced with statues to avoid terrible vortex mistakes. Attacker is now correctly granted god powers from a defender\'s use of Gaia\'s forest, Assist Attacker Option, and Extreme Difficulty mode. Fixed cliff bug where player 3 could access trees. Added an option to disable all attacker god powers. Added a quick help guide in the objectives banner.

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650 downloads

Uploaded:01-08-2006

Stronghold X1 + X2

stronghold20map20pack1.zip | 13.07 KB

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406 downloads

Uploaded:01-16-2005

The Lost Legion

thelostlegion.zip | 2.07 MB

The Celtic chieftain Viridovix held a similar sword, bespelled by a rival Druid sorcerer. Then, as the two swords touched, a dome of golden light flared out and surrounded Marcus, Viridovix, and three cohorts of Caesar's legions. The next moment, they found themselves under a strange night sky where no stars were familiar and where Gaul and Rome were unknown. They were in an outpost of the embattled Empire of Videssos - in a world where magic and dark sorcery would test their skill and courage as no Roman legion had ever been tested before. Singleplayer scenario for The Titans expansion freely ispired by the Videssos Cicle by Harry Turtledove.[/quote] Review coming soon [b]NOTE:[/b] This is ONLY the map file. The audio is a separate file. If you wish to download the audio, click [file="36148"]HERE[/file]. To download the map AND the audio in one file, click [file="40467"]HERE[/file]

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856 downloads

Uploaded:08-06-2004

Middle Earth

spmiddleearth.zip | 254.01 KB

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2649 downloads

Uploaded:07-02-2004

Winter Athena

winterathinav2.zip | 7.48 KB

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618 downloads

Uploaded:06-27-2003

Wall of Jerico

wall_of_jerico_sp.zip | 271.99 KB

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6406 downloads

Uploaded:04-07-2003

The Golden Gift: A Dwarven Tale (Reviewed)

the_golden_gift_cam.exe | 10.4 MB

then the terrain was shifted and the rocks clipped into each other so that rock a is going through rock b and rock c is underneath rock a and b. While the storyline isn't as fresh and as full of WOW as the original its a really good download, even for someone with 56k (all who think that crusader needs a life so he doesn't notice little clipping bugs say I) -Crusader, never ending reviewer. Aomfiles

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349 downloads

Uploaded:11-07-2009

Wrath of the Olympians

aomwotopt1.wjf | 239.43 KB

in the city "Poseidona". but all is not what it seems at mt. Olypus...

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385 downloads

Uploaded:02-28-2008

The Lands Of The Mysterious

the_lands_of_the_mysterious.zip | 1.45 MB

scenario that we achieve are used nine months .. However, thanks to an oscar, matty is also MagoMerlino ... Arkantos without native land, and with a lot wants to return in its house, dispersed in a island still today disowned, and to the taken ones with maleficent stregone, between tremendous pirati and monster frightening ones, it is what we will find in this splendid scene. To its flank the beautifulst Reginleif, scaltra and fast guerriera that will guide it for all the adventure, in the attempt to free the lost island of Telmos from the tyranny of the bad Kemsyt wizard. byby... ^^

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564 downloads

Uploaded:11-27-2005

Lost Woods

lost_woods.zip | 4.18 KB

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977 downloads

Uploaded:03-07-2005

The Hobbit

the_hobbit.zip | 1.75 MB

eat: it was a Hobbit-hole, and that means comfort.\" - The Hobbit, by John Ronald Reuel Tolkien The scenario \'The Hobbit\' chronicles nearly every major plot point in the novel, from the encounter with the Trolls to the Battle of Five Armies. I tried to stay as close to the original story as possible, incorporating a lot of dialogue straight from the book. Other features include: - Different gameplay methods such as stealth and strategy - RPG elements such as sub-quests - A level-up system based on the number and type of enemies you kill - A bonus mission should you reach high enough a level - Cinematic cut-scenes render important points of the plot - An \'html\' readme file which contains many tips and tricks, as well as a comprehensive walkthrough for every sub-quest and power-up in the game - Different modes of gameplay for beginners and experts NOTE: The scenario can theoretically be played on all difficulty levels, with varying degrees of difficulty respectively. I would play on \'Easy\' though, for that is what I based my play-testing on. Enjoy!

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548 downloads

Uploaded:11-25-2003

Gods and Traders

godsandtraders_cam.zip | 813.24 KB

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4447 downloads

Uploaded:06-02-2003

Gods and Traders

gods_and_traders_campaign_cam.zip | 988.65 KB

campaign much easier to understand what is going on, and it isn't a bad cinematic either. The campaign is fairly creative, but not too much. The pharoah asks a pair of reliable shopkeepers to get some "supplies" from a Greek city that took them in a battle. Brokk and Eitri are not told what these supplies are, but fight through rime-infested forests and greek savages and thieving pirates to them back - or else be beheaded! This is a good campaign - not excellent, but good - worth downloading. Reviewer: Dozza/Script He is right, this is worth downloading. He has told you about the campaign, im here to confirm it. The one thing i dislike is being able to see the edge of the map, and walk up to it.

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2022 downloads

Uploaded:04-30-2003

Ancient Greece

ancient_greece_v1.3_mp.zip | 1.01 MB

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1166 downloads

Uploaded:04-14-2003

Black Forest

black_forest_mp.zip | 350.75 KB

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4534 downloads

Uploaded:03-24-2003

Macedonia

macedonia_rms.zip | 5.77 KB

paradigms for developing midgame and endgame strategy. 1.Both the Macedonia Normal and Large rm scripts produce unusually large map areas. This will permit more time for you to build your economy and improvements. The opposition forces are at a greater distance and will not aggressively pursue early attacks; however, midgame and endgame battles will be challenging. 2. Early exploration of the immediate adjacent areas is recommended. Find the gold, relics and locate herd and huntable food. Chickens and berries are close by for initial food harvesting. 3. Plan your strategy based on the random map layout. There will be many choke points, and with appropriate walls and towers, you can channel your opponent into the battle area of your choosing. 4. Good sound strategy will prevail over a larger opponent. It is not unusual for the AI opponent, at the \"Hard\" level, to have a greater score and larger military during most if not all of the game. 5. Sound economy (vils, gold and TCs) and superb strategy will prevail.

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9687 downloads

Uploaded:03-02-2003

13th Warrior (Eaters of the Dead) (Reviewed)

13th_warrior_cam.zip | 342.77 KB

egyptians (and why did he put in a town center for your one person - you also have villagers and a scout so technically you could build an army before you start out...) and go through a tartar-infested desert to find a norse town, who tell you to go kill some animals and then they will allow you to see their chief in the longhouse. You hear of their quest and join them, adding one more warrior to their force of 12, to go to the land of King Hrothgar. A mediocre cut-scene (it's not a cinematic; no cinematic mode) ends this scenario. In the second part, "Help King Hrothgar", you go back to the Vikings' homeland to find that he cannot stop the enemy's invading of his lands. This scenario isn't too much fun. The third scenario is pretty straightforward; build a small army, go into the enemy base "underground", and kill the medusa (mother) at the end of the winding path in the enemy town.

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2141 downloads

Uploaded:02-05-2003

A Force in the Norse(REVIEWED)

a_force_in_the_norse_cam.zip | 70.74 KB

somewhat enjoyable" maps. I noticed that It was somewhat boring and also somewhat fun. I enjoyed using my giants to kill all those little infantry that ran up to me, trying to "destroy me." I would give this map a 7 in all categorys.

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1172 downloads

Uploaded:02-05-2003

Bridge of Fire

bridge_of_fire_mp.zip | 343.79 KB

creatures there to guard this \"Bridge Of Fire\"...cross it, and you may then continue on with your ally to find and defeat your enemies abroad...

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1483 downloads

Uploaded:11-23-2002

Islands

islands.zip | 7.77 KB

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1785 downloads

Uploaded:11-23-2002

Vanaheim

vanaheim.zip | 4.82 KB

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951 downloads

Uploaded:11-22-2002

Very Sudden Death

verysuddendeath.zip | 4.96 KB

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226 downloads

Uploaded:09-19-2008

Finland - Suomi

finlandbeta.zip | 5.17 MB

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154 downloads

Uploaded:09-19-2008

Finland (BETA)

47finlandbeta.zip | 929.45 KB

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472 downloads

Uploaded:07-26-2008

The City

the_city.rar | 146.32 KB

it. Read the Readme for more info.

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756 downloads

Uploaded:03-22-2008

Age of Emprires The Conquerors Conversion

aoe_2_pack_1.rar | 708.11 KB

and a huge forest. Since the size is so small there is no reason not to download it to just try it out.

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272 downloads

Uploaded:08-12-2007

Fall of Themouas - Part 2

fall_of_themouas_part_2.zip | 418.17 KB

games\\Age of Mythology. 2. Place the files into the scenario folder. 3. Go to Load scenario at the main menu screen to play it! Start with: The end? Saviour2 Plan Plan2 The new order The new Themouas Is it really over?

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362 downloads

Uploaded:08-06-2007

Fall of Themouas

fall_of_themouas.zip | 440.76 KB

appear on the load scenario menu! Story:In 2000BC,villagers came across a small town in Greece,it was named Themouas,it soon became a large city,now barbarians threaten the city and only General Agatio can help! Note:In order to make it actually a challenge,put it on hard or titan mode,even on moderate it can be too easy! Need more help?Comment me at filefront.com or email me at peterreilly16@hotmail.com! Please enjoy! Notice: AoE3 Files apologizes deeply for the delayed publishing of this campaign. We hope that you will enjoy this campaign now that it has finally been published. Thank you for your patience.

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233 downloads

Uploaded:05-31-2006

Regi\'s Way

regis.zip | 13.28 MB

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382 downloads

Uploaded:01-25-2006

Jungle Cruise

jungle_cruise.zip | 378.92 KB

version of the Heart of Darkness, for those who may be familiar with it.

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1149 downloads

Uploaded:12-10-2005

Heart of Darkness (UPDATED) (REVIEWED)

heartofdarkness3.zip | 315.21 KB

encounters dangerous creatures and increasingly strange situations. If he makes it to the end of the river, he must destroy the temple to reveal the dragon. Victory is achieved when the dragon is killed. Reviewed ----------------------------------------------------------------------------------------------------------------------------------------------- This is an updated version of a previously submitted scenario and I have to say that this scenario is now very high quality. My previous criticisms included the apparent lack of a storyline. The author has improved this though in the new version by including a short but sweet introductory cinematic and a description of the storyline in the objectives. The whole purpose of the scenario is crystal clear now and the scenario is now more appealing. This storyline is that a dragon has taken over Arkantos\' town and he, along with Ajax, must fight to win it back. Although this is not the most original storyline, the scenario in itself is still quite fun to play. However, the story really isn\'t described in the cinematic, which for all intents and purposes, consists only of a camera track. This is perfectly adequate though and does look quite good, but I\'d suggest that in future scenarios the author should try something a little more challenging, such as adding dialog, special effects, and different camera angles to his cinematics. Nice work all the same though ;) My comments on other aspects of the old version file still stand and are as follows: The map is very well designed and there is plenty of eye candy to be seen. All parts of the explorable map were covered in trees, grass, bushes and other embellishments, for which the author should be commended. It is also evident that a great deal of time was spent in designing the \'paradise\' part of the map and the ruined city - which both looked quite amazing. A good deal of terrain blending was used for a more natural look. The author clearly also had a fair knowledge of triggers. Overall, this is a well designed scenario and is satisfyingly fun to play. Reviewed by BlueDragon27

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280 downloads

Uploaded:12-04-2005

Heart of Darkness (REVIEWED)

heart_of_darkness.zip | 299.42 KB

encounters dangerous creatures and increasingly strange situations. If he makes it to the end of the river, he must destroy the temple to reveal the dragon. Victory is achieved when the dragon is killed. Review ---------------------------------------------------------------------------------------------------------------------------------- The story of this particular scenario is somewhat unclear. No introductory cinematic and the instructions are fairly rudamentory and not particularly descriptive. The general gist of the scenario is that for some unknown reason there is a temple on the map that needs to be attacked and the dragon that guards it killed. In this respect therefore, a neat little cinematic at the beginning of the scenario or even a story given in the initial objective would have improved my overall impression of the scenario. However, having said that, this is one particular scenario that does have a great deal of potential. The map is [u]very[/u] well designed and there is plenty of eye candy to be seen. All parts of the explorable map were covered in trees, grass, bushes and other embellishments, for which the author should be commended. It is also evident that a great deal of time was spent in designing the 'paradise' part of the map and the ruined city - which both looked quite amazing. A good deal of terrain blending was used for a more natural look. The author clearly also had a fair knowledge of triggers. Overall, this is a well designed scenario and is satisfyingly fun to play. Reviewed by BlueDragon27

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589 downloads

Uploaded:11-27-2005

Mystery Island

mys.zip | 6.76 KB

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408 downloads

Uploaded:11-27-2005

River Land

riverland.zip | 6.11 KB

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317 downloads

Uploaded:11-27-2005

The Void

the_void_ii.zip | 8 KB

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724 downloads

Uploaded:11-27-2005

Alone in the Dark (part 1)

alone1.zip | 2.07 MB

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365 downloads

Uploaded:11-26-2005

River Island

river_island1.zip | 6.22 KB

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428 downloads

Uploaded:11-26-2005

Siberian Winter

siberian_winter1.zip | 5.28 KB

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393 downloads

Uploaded:11-24-2005

Birthright - The Adventure

birthright_00041.zip | 2.28 MB

150 quests available accross the world.

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345 downloads

Uploaded:11-24-2005

The Rise of Zeus

theriseofzeusfinished211.zip | 4.83 MB

him.

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90 downloads

Uploaded:11-24-2005

Disciples of Chaos 3: Snotbeard and Hammerfoot

snotbeard20and20hammerfoot_00011.zip | 593.24 KB

Hefichi, Snotbeard and Hammerfoot of the East.

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109 downloads

Uploaded:11-24-2005

Disciples of Chaos 2: Reign of Agbar

reign20of20agbar1.zip | 763.67 KB

summoner Hefichi.

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117 downloads

Uploaded:11-24-2005

Dark City (REVIEWED)

darkcity1.zip | 288.15 KB

country, he finds himself in a rainy, muddy marshland. They are going to Zartos City, a place where they will rest up before continuing their journey. However, when they reach Zartos City, it is empty... REVIEWED -------------------------------------------------------------------------------------------------------------------------------------------------- The cinematic describes an adventure of Ajax after he and a small contigent of troops are left supply-less and virtually stranded in a wolf-infested forest. They make their way to near-by Zarto city for rest and recouperation only to discover that the city is seeminly empty, caused by a betrayal from the ferryman on the river Styx. The cinematic itself is very well designed. The storyline itself is a little weak, and perhaps a little unimaginative, but this is more than made up for by the high quality technical aspects of the cinematic. The author made excellent use of camera angles to provide mood and suspense as well as well orchestrated and timed close-ups of the main characters. The transformations of the city during the arrival of cerberus with the meteors and special effects was brilliantly carried off and the flashes to blood red screens were absolutely fantastic! Music and animations were also well utilised and provided atmosphere to the cinematic in crucial moments. However, the dialog at times came across as cheap and probably could have done with modification. That and the storyline were the only aspects that dropped the rating slightly. Otherwise the cinematic is brilliantly constructed and at times awe-inspiring. A good baseline for anyone looking for inspiration and guidance on how to construct a quality cinematic. Reviewed by BlueDragon27

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152 downloads

Uploaded:11-24-2005

Anathema

anathema1.zip | 847.47 KB

that he can make a comeback. Controlling the anti-hero group, you\'ll travel to various locations of the map trying to find and recover Azor\'s pieces-relics, while fighting/solving problems in overcoming local passive defenses, meanwhile dodging the enemy armies of 4 comp players who are fighting each other and you. The map is full of eye-candy and special effects, while the relic locations offer puzzles in the form of finding the way of overcoming the static defenses.

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199 downloads

Uploaded:06-18-2005

ASMS Cave Map

asms_cave_map_v1.zip | 89.51 KB

for 2vs2 deathmatch. The main feature is the cave containing myth units and a capturable plenty vault with a special suprise for the player who captures it. Each player starts with one roc to get around more easily and cannot build another.

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167 downloads

Uploaded:06-16-2005

Cannon of Destruction

mp_cannon_of_destruction_tt.zip | 173.05 KB

collect them because you run out of them fast.

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33 downloads

Uploaded:04-26-2005

Desert

desert.zip | 87.24 KB

it is a scrap. It doesn\'t look like much of a desert since there are trees everywhere. Download if you like.

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739 downloads

Uploaded:04-22-2005

The Mount Olympus Journey

the_mount_olympus_journey.zip | 228.44 KB

jason heros and a group of men attacking the enemies there are alot of gold mines you get 50000 from the gods at the beginning. Just prepare for a long game!

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32 downloads

Uploaded:04-21-2005

The Mount Olympus Journey

mountolympusjourneydemo.zip | 87.45 KB

another corner. There's a few fire-burned areas with some dead troops (see one of the screenshots). You start off with very little and I didn't notice any gold mines so you can't really get too far. Every time I attacked Mount Olympus, I was destroyed! Mount Olympus is heavily guarded by monsters and warriors. Like I said, there's not much to see or do here, but that's why it's a demo. It has some promising elements to it and what is there looks good. Nice starting point and I can't wait to see the finished product! NOTE: The full version is now available. Click the link in the red text to the new file.

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1507 downloads

Uploaded:04-12-2005

The Lost Legion (Full)

the_lost_legion_full.zip | 7.99 MB

download them at the following addresses (good for 56kers): Map: [file="36140"]The Lost Legion (1.0)[/file] Audio: [file="36148"]The Lost Legion (music)[/file] And here's the descreption from the original file for reference: [quote]One moment, they stood under the skies of Gaul, facing each other in a strange duel of survival. In the hand of the Roman tribune Marcus Scarus was the spell-scribed sword of a Druid priest. The Celtic chieftain Viridovix held a similar sword, bespelled by a rival Druid sorcerer. Then, as the two swords touched, a dome of golden light flared out and surrounded Marcus, Viridovix, and three cohorts of Caesar's legions. The next moment, they found themselves under a strange night sky where no stars were familiar and where Gaul and Rome were unknown. They were in an outpost of the embattled Empire of Videssos - in a world where magic and dark sorcery would test their skill and courage as no Roman legion had ever been tested before. Singleplayer scenario for The Titans expansion freely ispired by the Videssos Cicle by Harry Turtledove.[/quote] Enjoy!

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74 downloads

Uploaded:03-04-2005

The Decent Defend

decent_defend.zip | 113.7 KB

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144 downloads

Uploaded:03-04-2005

Two Player Island

two_player_island.zip | 487.12 KB

(TPOOC). You start with not too much resources. The resources are on different places, instead alot on one place. There are unique areas, no eye candy, but still fun to play.

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199 downloads

Uploaded:01-16-2005

King of the Cannon

king_of_the_cannon.zip | 89.6 KB

after the cannon. Note that there are no settlements on the map. You may however build double the amount of house/manors. Made by Inuyasha_Wraith

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193 downloads

Uploaded:01-14-2005

Spiral Maze

spiralmaze.zip | 34.46 KB

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230 downloads

Uploaded:11-05-2004

Zanda Trailer

media_zanda_trailer.zip | 1.13 MB

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819 downloads

Uploaded:11-05-2004

Jason - TheLegend of Krokan 2

sp_jason.zip | 445.05 KB

unlimited interaction, a truly thought-out and creative story, and so much more!! This is definatly a must-download for any Age of Mythology owner, and I give it an A+++.

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110 downloads

Uploaded:11-05-2004

The River (Reviewed)

sp_the_river.zip | 95.94 KB

enemies with your army. Fun was taken out of this as you did not make your army from scratch you started off with it all. You also get many transport boats to start off with on one side of the river. The part that i did like about the scenario was when you approached the opponents beach it reminded me of the UK/US invasion of the normandy beaches in world war 2 off the medal of honour games. There however were no cinematics, no objectives, and barely any triggers if any. This took a great amount of fun out of it and in my opinion it was not that creative. The buildings of the enemy in most places were spread out right but there were a couple of exceptions where buildings are clumped together. This scenario could be a whole lot better if more time was spent on it. It could be great if cinematics, triggers and objectives were added to it. Reviewer : coolcronin

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207 downloads

Uploaded:10-29-2004

Hades's Home (Reviewed)

hadeshome.zip | 25.03 KB

becasue the second I started the map up, it said I was victorious. If the purpose of this map was just to create a place, than the triggers served their purposes, I suppose. But otherwise, it DEFINATELY needs some work. If the point of this map was to create a place, and that place happens to be Hades, home, as the title implies, than, in my opinion, this map needs some work. The map is just like to layers of Walls of Troys with fire/smoke in the middle, and Citadels lined up to form a fan-like figure around the outsides. It is not very detailed, and is uninteresting to say the least. I'm sorry, but I don't recommend this map, mainly because there are no objectives or purpose except for viewing. Reviewed by: shimano55 (zintron@cox.net) ---------------------------------------------------------

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271 downloads

Uploaded:09-07-2004

The Challenge (Reviewed)

sp_the_challenge.zip | 600.51 KB

;). ------------------------------------------------------------------------------------------------------------------------- REVIEWED BY AURON_2: The scenario really seems to be worth having. it features some amaizing cinematics that play really well along with the story. unfortunatelly, the scenario is in Italian, which made it hard to review and make comments on. Map Design is colorful, full of new ideas, good terrain mixture, overlapping, with some really nice tricks along with it. I didnt find many problems with the scenario. the scenario/objectives seems tobe playing really smooth. however, since its in italian, i couldnt really understand the story line, and objectives, so no points added-substracted from this category. The scenario Is a chanllenge if you dont understand italian. also, the cinematics are over too long that sometimes just ruins the funfactor, but just some minor bugs.

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190 downloads

Uploaded:07-24-2004

Olympius VS Erebus Reviewed

spolympiusverebus.zip | 166.77 KB

to stop Gargarensis from opening the Hades Gate, and freeing Kronos, the God of Chaos. The scneario starts by showing a cinematic where Zeus informs Arkantos that he must kill Gargarensis again, and than gives him LARGE amount of reasources...hehe. There are many places to build an army form in your large city in the middle of the map. You have fortresses, archerys, barracks', and stables, and can build almost every unit possible for the Greeks to build. After you get a large enough army, you can head towards Gargarensis's base in Erebus. This map is not easy by any standards. In the enemy base there are fortresses that rain arrows upon your army followed by waves or infantry/archers/and cavalry. The teel you the truth, itn took me a few times to beat it. :D Even though this map is not bad, im not saying that there is no for improvement. The terrain could be a bit more interesting. Adding forests, water, and some eye candy wouldn't hurt either. The cineatic could be a little more enticing as well. Currently it zooms a bit to quickly across the screen. I'd definately slow that down. There could also be more triggers, and secondary objectives to make it more interesting. Even though this map is a quick play, I still recommend that you give it a try and see what you think. -shimano55 ------------------------------------------------------

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336 downloads

Uploaded:07-24-2004

Gladiator Reviewed

spgladiator.zip | 52.71 KB

map. It looked like it was going to be a cool map in which you have to become the new Gladiator of an arena by defeating waves of hungry animals. The cinematic wasn't bad, and more than adaquate for the purpose of the map, but after the first few seconds of the cinematic, the scenario brings up the "You have been defeated screen", but the cinematic onctinued until the end, where the scenario reported an invalid function entry. This is usually casued by the incorrect entry of a trigger. My suggestion for the developer is to test his/her maps before releasing them to the general public. It would sure save a lot of errors, and wasted time on the developers part (has to go back and fix the errors). I think that with some work and devotion, this could become a decent scenario. I dont recommend this to downloaders. -shimano55 (btw: I cannot rate this because the map was incomplete) ------------------------------------------------------------

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670 downloads

Uploaded:07-22-2004

Atlantis (Reviewed)

spatlantis.zip | 125.65 KB

the first scneario of the campaign "Fall of the Trident". the dialogs need more work too. Map Design: same like you other scenario siege of troy. it needs more terrain textures, details like rugs, pots, grass, ETC. spread the buildings around a bit. is a little boring to see them alligned. Balance: player one has way too many buildings, units, and resources. you start off with a bunch of villagers, which made it too easy to advance to classical age. not only you start with a wonder, armory, and market, but you already have enough army to almost take over players 2 base! during the entire game, player 2 didnt do anything. next time, go to player data/AI/ and put to player 2 this AI: aomdefaultai.xs this AI will make player 2 to be active, build, and attack player 1. ----------------------------------------------------------------------------------------------------

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154 downloads

Uploaded:07-22-2004

Siege of Troy (Reviewed)

spsiegeoftroy.zip | 73.74 KB

problems: 1). Map Design: The scenario needs more different terrain texture. buildings are too aligned, spread them through the map. i suggest using objects like pots, rugs, columns, markets stalls, grass, ETC 2). Balance: What player was I supposed to be? When I played this scenario i was playing as player 2. I was given 3 plentys, a bunch of villagers, buildings, ETC, which really, didnt make it a challenge at all. besides starting with high resources, map revealed, and 300 of population, you already start with a large army, that can easily take out greens army. i suggest adding a little more challenge by making player 2 start from the archaic age, and not giving the player such a large army and resource to start off. Green and blue doesnt seem to be ally or at least neutral to each other. so i sended my scout, and make greens army follow my scout and into blues army, killing almost all of greens army. blues army has 2 gate rams which are usless. when the counter reach a certain time, one gate ram is teleportted to players 2 gate. however, these gates DO NOT cause damage to anything at all! Even before player one moved to my base, i had enough time to build an army and kill about half of blues army. when blues army moves to players 2 base, it will no attack until it reaches a certain point. i suggest putting the optiob put more enemies around the map. put player 1 army and greens army to attack different places. oh, about cinematics. i guess they were okay, but there were many speeling errors. to make the objective window appear, use the effect. you wrote the objectives but you forgot to add this objective. player 2= overpowered

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187 downloads

Uploaded:07-18-2004

Defense of Ba Mai Fortress(REVIEWED)

defense.zip | 69.96 KB

map offers quick-thinking skills and plenty of other moral lessons (hehe).

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147 downloads

Uploaded:07-02-2004

Ra\'s Citadel

rascitadel2.1.zip | 120.37 KB

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126 downloads

Uploaded:07-02-2004

Winter Part 1: A New Horizon (Reviewed)

falloutpart1.zip | 83.75 KB

something like Miami or such a place. You need to clear away the mutant humanoids from the city. The plot is not very original but the eye-candy is great. The city looks like a demolished city in Florida with roads, palm trees (some even burning), and sandy beaches. The scenario uses the orc mod from the LotR Texture Modpack. Overall, the story is only so-so, but it makes up for that in the map creativity and is worth downloading. More installments might bring this story into a perfect review. -- Reviewed by Zeus174

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433 downloads

Uploaded:07-02-2004

Ballte For Pelennor Fields Reviewed

battleonpalennor.zip | 519.52 KB

everything yourself. What I mean by this is that there are NO cinematics, NO displayed objectives, NO army moves, and NO renaming of units...so you have to take a guess at who is who....I spent very little time playing this game becasue of its easy setup. It is also very unrealistic to the movie and book. The first thing that the little chat tells you to do is retake Osgiliath..which doesn't happen in the real thing. The rest is pretty straight forward. The feeling that I get after playing this map is that creator just made a VERY basic map(no trees, water, or other eye candy) and expected everyone to think that it was a good recreation of the Battle of The Pelanor Fields. For a first map...it is not horrrible. But if the creator wants to release trulely well done maps..he is going to have to do better. I don't reccomend this to downloaders. -shimano55 ------------------------------------------

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1421 downloads

Uploaded:07-02-2004

Extreme Desert Athena

xtremedesertathina.zip | 13.29 KB

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452 downloads

Uploaded:07-02-2004

Aurum Athina

aurumathina.zip | 7.34 KB

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65 downloads

Uploaded:07-02-2004

The Search for Mjlner (Reviewed)

thesearchformjlner.zip | 189.81 KB

eye candy. It ended at a city that had maybe five buildings and a gate ram attacking the gate (gate of troy). Once the row of trees that borders the road ends, there is nothing but grass 1 for the rest of the map. It's possible that someone might find this fun, but then I would have to question their sanity. -- Reviewed by Zeus174

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867 downloads

Uploaded:07-02-2004

Fall of Atlantis

fallofatlantisv11.1sp.zip | 706.25 KB

events and conditions.

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384 downloads

Uploaded:05-28-2004

Siege of Gondolin (Reviewed)

spsiegeofgondolin.zip | 70.23 KB

(though it is no less good). However, the same cannot be said about this scenario. You have an army in a city, made up of toxotes, hoplites, and some calvery. Another army lies on the other side of the map, made up of all myth units, including seven+ fire giants, countless scarabs, and two niddhogs. The fight is rather biased to put it lightly. Then you must manuever your army around pointlessly placed cliffs and rivers to the battlefield. The eye-candy leaves much to be desired, as does the gameplay. -- Reviewed by Zeus174

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1201 downloads

Uploaded:05-13-2004

Battle of Troy (Beta) Reviewed

spbattleoftroy.zip | 250.65 KB

personally enjoy maps that have a good story and aren't just shallow recreations of events. THis map also lacks greatly in eye candy and triggers. I must admit that I expected moe from this map when I was hearing about it on the forums. What happened to all the "We need voices for some of the triggers that we have," and all the other threads talking about how create the triggers and cinematics that it would have. I also DO understand that this is a beta version, but if the createors expect it to be anything like was expected by the general public.....they have a lot of work to do. I do not reccomend this mpa for downlaod. -shimano55 ---------------------------------------------

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151 downloads

Uploaded:05-13-2004

Destroy the Lighthouse Reviewed

spdestroythelighthouse.zip | 84.41 KB

follows the story of Ajax as he quests to destroy the "Master's" lighthouse. He has to capture a city and build an army befroe getting a transport ship and saliing to the light house. This map WOULD be difficult if it were not for the fact that upon arrival at the your city you recieve two gaurdians...... After you sail accross the river you simply have to destroy the master(living posiedon), and posiedon lightning statue, and destroy the twp lighthouses. This map lacks in eye candy and developed triggers. The only triggers that were used were the "Chat Message" and the "Unit Change Owner". Even though the creator makes good use of these, they are just not complex enough triggers to really add to the scenario. The terrian on the map is mostly grass and trees that help to establish the paths that Ajax and his army must follow. I don't reccomend this map for download. -shimano55 --------------------------------------------------

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1209 downloads

Uploaded:04-09-2004

Hyrule Nomad (Reviewed)

hyrulenomadmp.zip | 1.07 MB

representation of what such a map should look like. Taking its look from the map from The Legend of Zelda: A Link to the Past, this looks exactly what a 3D form of that flat ingame map should look like. Aside from the perfect layout, there are all sorts of details not normally found in such a scenario. The lost woods changes seasons, there is a day/night cycle, randomized relics and animals, and more! For anyone who plays on ESO, this is a must-have. I don't even normally like nomad maps. Great job. Reviewed by Zeus174 The Legend of Zelda a link to the Past. Aeons ago, the dieties of power, courage, and wisdom decended to the world of chaos. They created the world that we know today and left behind a symbol of their strength, the golden emblem known as the triforce, which they hid in the golden land. After many years, an opening was found that led from our fair Hyrule to the Golden Land, where the mystical triforce was still hidden. Many sought treasure in this place, but none returned-only beings of great evil emerged from the Golden Land. The King of Hyrule gathered the sevens sages to find a way to seal the entrance to the golden land so that his kingdom would be safe from the evil there. The sages succeeded and brought peace again to hyrule.

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196 downloads

Uploaded:04-03-2004

The Waterfall (Cinematic)

thewaterfallcinematicsp.zip | 1.88 MB

to "Waterfall.mp3" from the original composition by Clint Mansell "Requiem Overture." I listen to Requiem every day, and I did not like that the developer changed the name without giving proper credit. FYI, Requiem Overture was the music used in the Two Towers trailer, and it was also used by NeoSoft_Studios when creating the trailer for "The Siege of Troy" campaign. 2. The use of camera is awesome, with dramatic cuts and tracks, although the triggers are very delayed and need to be "prioritized." There are often periods of time when one simply sits and looks at water or grass for about five seconds while the music plays... not too good. Overall however, not bad, recommended for download, it's about 2 minutes long, and you can tell the author has had experience with scenario design.

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1708 downloads

Uploaded:03-14-2004

Congo

congo.zip | 9.1 KB

Matei--------// //-----------------------------------------// //=========================================//

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246 downloads

Uploaded:02-02-2004

Mystery of Troy

mistery_nbsp_of_nbsp_troy.zip | 63.2 KB

troy well, thats all for now but i did this for fun, so let me know what you found of it ------------------------------------------------------------------------------------------ Reviewer: shimano55 This is a hard scenario to play. There are no objectives that are displayed ingame. You have to guess at what to do next. The map is layed out in an interesting way, with a large stream of lava in the middle, cutting off half of the map. The map does include a lot of eye candy which makes it somewhat pleaseing to look at. Though, the lava is very out of place in the grassy map. I don't reccomend this map for download. If the developer could add some objectives, and make the map more realistic, it could be much better. -----------------------------------------------------------------------------------------

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1152 downloads

Uploaded:01-30-2004

Minas Tirith

minas_tirith_sp.zip | 5.38 MB

On The Wings. V 1.5 Made The Eye Bigger. V 1.7 Added Readme To The Zip. ---------------------------------------------------------------

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273 downloads

Uploaded:01-11-2004

Bandits vs. Undead (Reviewed)

bandits_vs_undead_sp.zip | 68.51 KB

this map. You are stuck in this tiny space between a cliff and a layer of walls. Myth units attack you, and there is only one wave. That's the scenario. I normally give long reviews, but I can't do that here. This scenario lasts about 5 minutes, and is as boring as you can get. It lacks just about everything but the bare minimum. He actually pressed the 'Place Cliff' button a few times, and he painted some sand on. Then he stuck a migdol right smack dab in front of the entrance which really annoys me. Then he tried to look cool by using a 'cinematic'. This 'cinematic' is an annoying, swaying camera track looking at the MUs attack you. I think Asmodeus2 needs [u]just a bit[/u] of work to do with his mapping... I do NOT recommend this file. I also have to mark him down in his readme for saying the possibly wrong folder, as not all gamers install their games to the directory he provides. [b]To Asmodeus2[/b]: If this sounds harsh, please note that I cannot give a better review than I found your map to be. I understand you're a beginner, but maybe you shouldn't submit your maps until they are good enough. Sorry.

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368 downloads

Uploaded:01-02-2004

Gamie's Attack on Minas Tirith (Reviewed)

gamies_attack_on_minas_tirith_sp.zip | 52.96 KB

showing the whole city, because this one only showed the top of the wall. Every so often you will recieve reinforcments. If you do not beat the enemy in the alloted time, your city will be overrun. The map is quite plain and the trigger work could have been better. I don't recommend this map.

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138 downloads

Uploaded:01-02-2004

Strange Places (Reviewed)

strange_places_sp.zip | 267.61 KB

isn't very well done either, you can easily tell it's a first. There is no objectives banner, the landscape is boring and you can't get far. I think there is a problem also. You are player 3, not player 1. There is not much more i can say to this but to the author: Every first attempt isn't as good as you hope. Yeah... Reviewer:t0m Well this is prolly the worst map Ive ever played. The author didnt do a very good job at translating it into English. What is stranger is, you play as player3 not player1. Well thats the greatest help. I hope we see better maps from this author soon.

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372 downloads

Uploaded:01-02-2004

Again Trouble (Reviewed)

again_trouble_sp.zip | 486.14 KB

negative qualities. There were a few grammatical errors, but that is excuseable since it is a Dutch author. The plot seemed weak and uncreative, and sometimes I wish people would change the names Ajax and Amanra to better fit an original plot. Overall, I think this is an average file with some eyecandy but not a strong storyline. Reviwer:t0m Well this is a better scenario made by Slavel. The other one seemed to kill us all. I do believe this one is a Beta though. The translations went along more smoothly than I expected. Although I didnt quite seem to comprehend the plot, it was fairly understandable. Keep working Slavel! Youll get there.

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633 downloads

Uploaded:01-02-2004

Gamie's Helm's Deep(Reviewed)

gamies_helms_deep_sp.zip | 56.13 KB

would like to share: Do not use your infantry at the gate... try and keep your archers and cavalry away also if possible. Use your lightning bolt on the first catapult. Now, put a few of your units at the gate with the drain. Put the rest at the back besides a line of archers seperating the gate... make sure that all unit stances are defensive and keep your cavalry where they are. Fight to the death with the men at the gate (when the gate blows) and then use your archers to fight a few off then send a group of warriors to the gap in the gate. Keep doing so. When your units are gone, or you think its the right time to go out on the plains get your riders! IIt is good, besides the AI bugs which im sure Gamie can fix by version 2. Good work.

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1678 downloads

Uploaded:12-17-2003

Survival of the Phoenix (Reviewed)

sop_v1_cam.zip | 3.09 MB

Set destroyed all of the Phoenixes. So a group of warriors joined him to retrieve three Phoenix eggs to restore the almost extinct race and stop the wrath of Set. This is a huge campaign, with 12 scenarios, and each of them are very good. The intro cinematic is impeccable, and the end is awe-inspiring. Its that good. Accolades Oddy. ...waveslave... Well Its that Time again. This campaign was possibly the largest that I have played in a long time. I was confused by the first mission in which you have to collect resources because I had accidentally killed the pigs that I had encountered while playing it. Although It was understandable, I would not reccomend it. Some of the instructions were hard to understand because of the not-so-straight forwardness. It got kind of boring towards the end of the campaign. .::.the0thermonkey.::.

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290 downloads

Uploaded:12-17-2003

Battle for the Lost Kingdom (Reviewed)

battle_for_the_lost_kingdom_sp.zip | 113.52 KB

forest? Then, I wonder why villagers say, "We give up, and we want to join your army" then convert to a different army and fight you...then a similar problem occurs when a huge army comes and says, "We have come to help you on your side" then convert to a different team and fight you. Finally, when I fight a small band of soldiers at the end, I realize that poor Vijay probably placed an enemy unit last in the editor, and we play on the wrong team...sadly, this scenario is not recommended, and I think the author should resubmit a Battle for the Lost Kingdom V.2 ...waveslave...

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286 downloads

Uploaded:12-17-2003

Sorcery: Revamped (Reviewed)

sorcery2_sp.zip | 1.04 MB

pleas and earning gold, which he uses to either upgrade himself or hire friends to help him. To help you, your customers are shrouded in heavenlight, and talk to you when you select them. Combining advanced triggers and a detailed map, this scenario is one that will definitely be added to my favorite AoM scenarios of all time. ...waveslave...

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188 downloads

Uploaded:12-17-2003

Treason (Reviewed)

treason_sp.zip | 864.19 KB

talk, you mistake them as rogue trolls and kill them, instantly learning your mistake afterwards. From there on, your decisions are up to you. That is what I like about Istari's scenarios; the real RPG like play, without a set course, but more of a make your own decisons scn. The map is also wonderfully detailed, and the trigger work is excellent. It seems Istari is building a good reputation at AoMfiles as an excellent scenario designer. ...waveslave...

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2479 downloads

Uploaded:12-04-2003

KoTM: Heroes of Avalon (Reviewed)

kotm_heroes_of_avalon_cam.zip | 2.5 MB

action to produce a scenario which excels in nearly every aspect. The talk-to-villagers is a fresh idea created (I think) by Gaurdian which lets you talk to units to complete objectives and minor submissions. It uses excerpts of the Hobbit for its plot, in which Thorin and his band of heroes travel to kill Smaug the dragon and reclaim the mountain. True, it does get tedious at points when you are slaying Frost Giant after Frost Giant and bands of hero enemies, but this is very minor and just gives it more of a challenge. Overall, this scenario is an excellent download which is much more than the average scenario, and if you liked it, try KotM : the Mists of Lothrendell and KotM : War of the Crowns... -Reviewed by Waveslave610

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1225 downloads

Uploaded:12-04-2003

Gates of Karaz-a-Karak (REVIEWED)

gates_of_karaz-a-karak_part_1.zip | 4.77 MB

attacking Greenbacks. The maps are interestingly set up and look like they would look like in real life. The trigger work could have been much better. There were very few triggers and the ones that were used were not unique at all (very ordinary). All of the objectives in the scenarios were the same and after the first few scenarios this campaign was starting to drive me nuts, no offense bennyboy275. In almost every scenario the objectives tell you to go to a flagged area and than destroy 1 or 2 hill forts. Bennyboy275 included many cinematics. The ones in the first few scenarios were quite bland with no pitch or anything, though the ones in the second half of the campaign were more involved. They included pitch and rotation. I do not recommend this map for download.

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1866 downloads

Uploaded:12-04-2003

Eye of the Titan (Reviewed)

eye_of_the_titan_v.2_cam.zip | 435.72 KB

her village from invading beasts, lead by the evil leader Herupexen. I appreciate the originality, and the creativity this author gave to produce this scen. Also, other points of excellence include Sziggi's cinematics, which I always enjoy. My only concern is that this file was not submitted with a readme, and even though it seems most people would know where a scx file goes, the other downloader newbies would be lost and confused. Overall, this is an above average scenario, and is definitely worth a download. -Reviewed by Waveslave610

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776 downloads

Uploaded:12-04-2003

La Odisea

la_odisea_cam.zip | 1.3 MB

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3415 downloads

Uploaded:12-04-2003

The Odyssey (Reviewed)

the_odyssey_cam.zip | 1.21 MB

campaign and i highly reccomend it for download. It consists of 4 scenarios, all with good cinematics and fitting sounds/music. It is very fun to play, and as for installation, you get an auto.exe installer! I do not think i could find a major flaw within this campaign and again, this has to be one of the best. I also like the credits parts at the end, but i don't want to spoil anything! Downlaod now! Well done Arkantos! Keep them coming in, AoMFiles needs them! -------------------------------------------------------------------------------------------- Reviewer: theOthermonkey This file has got to be one of my favorite files on the whole network. The file has lots of eye candy and is fun to play. There weren't any major flaws within the scenario either. The plot is easy to understand and can be understood by almost anyone (even though the installation was in spanish) The file consists of 4 scenarios, each with a lot of eye candy and stuff. Good Job to the creator of the scenario and please make more of these wonderful scenarios. -------------------------------------------------------------------------------------------- Reviewer: Antisback Introductional Cinematic: 3.5 This is quite good with the sfx and eye candy, but the camera was too systematical it did not feel real and at the bit with the cyclops, it is very laggy and takes about two minutes to get through a ten second bit. Mission 1: 3.5 I liked the idea of having to convince the dwarf to join you, but it wasn't exactly that intersting once you got there, they just chatted for a litle while. Once out of the mines it was a bit confusing about where the prisoners are being kept, (I walked right up to the aurochs, and died). The times when polythemus speaks with sound are disjointed and random. Mission 2: 4.5 The Opening cinematic was once again a bit systematical, but quite good. In the Village there was good use of eyecandy, I especially liked the mirror temple of Zeus. I sailed straight past the giant scylla on the way to rescuing atlanta, making life easier than it ought to have been. On the way to Circe the resistance was a tad easy, and I ran past the ambush. Circe's citadel had good eyecandy. Mission 3: 4.0 Nice opening Cinematic, not systematical at all flowed really nicely. I almost lost a transport ship coming into the harbour. Good eyecandy in the city, bit confusing on where to go once your there, but once you've got that sorted its pretty linear. I liked the idea of dressing as a priest to sneak in. Additional Comments: Good campaign!

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1023 downloads

Uploaded:12-04-2003

The Kamos Campaigns 1

the_kamos_campaigns_1_cam.zip | 402.04 KB

follows Kamos around until they come to a village of Dwarves that for no reason wish to help them. Then ther are long and boring roads to find Kamos. So, another problem is the semi-cinematic at the start. yes i say semi because it wasn't in cinematic mode, but anyway, the developer seems to be manipulating the camera well when suddenly the camera goes insane, can't describe it to good. When meeting the Dwarves, there could be a mini task, there isn't, and when the units convert, they don't all convert. Some are left to get killed by freinds they had just a second ago. Life sure is bad. So, after fighting your allies you travel on long broing roads, eventually the music runs out and then you go to a town. Now, if you walked into a town, im sure the people their wouldn't just attack you, but this happens. The terrain doesn't match the texture. Sandy deserts with.... pine trees? And it's only tress that set the road. It could change every now and again to cliffs and rivers, but no. I could pick out more but i won't. I can see that this is a first, and i remember playing around in the editer the firts time, and my first scenario was rubbish. I don't reccomend this.

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540 downloads

Uploaded:12-04-2003

The Survival of the Phoenix (REVIEWED)

the_survival_of_the_phoenix_trial_cam.zip | 807.56 KB

campaign follows the story of setna as he tries to sve the Phoenixs from extinction. This trial has great cinematics and i enjoyed them very much. The trial also has a very good storyline and it is easy to follow. The only con that I have is that the one scenario that Oddy lets you play has very ordinary objectives. The only thing that you have to do is do secondary missions to get the four Egyption villages to give you reasources. A little boring, but the rest of the scenario, like the design and the continuing storyline make up for that. I recommend this trial to EVERY downloader.

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815 downloads

Uploaded:11-22-2003

The Battle of Helms Deep

battle_of_helms_deep_sp.zip | 1.14 MB

see. The units moving about is not good... it is very unrealistic. The second, the installation instructions. They don't tell you anything and also, in the readme you have some files missing, which it mentions in the readme. It is terrible, sorry about the bad review but i really couldnt play this scenario. Not reccomended. If you feel offended, i am sorry, i am a strict reviewer and it could be good if you re-worked it. Clean it up, it needs it.

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397 downloads

Uploaded:11-05-2003

Nidhogg Wars

nidhogg_wars_sp.zip | 82.66 KB

your ally you have todefeat the Nidhoggs as well as the other enemy forces. This was an interestingly set-up map. The item placement in the city is very exotic. The healing spring is sorrounded by phenix eggs and your city is mostly in grass, but the cliffs around it are Hades type land. This makes the map look unnatural and fake. Another con that I have about this map is that there are no triggers. It's just an all-out battle with the enemies and their Nidhoggs. I do not recommend this map for download.

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554 downloads

Uploaded:11-05-2003

Archers Blood (Reviewed)

archers_blood_sp.zip | 60.03 KB

really, you are always looking back for reinforcements. I loved the centaurs i kept pouring into battle and it is very challanging because your enemies get reinforcements to. For Fun Factor i gave it 7, and for Balance: 10. The triggers work alright, not very advanced but still, they work. There are no errors and you get your units! For Tech i gave it 5. As i have mentioned it is not of high quality. The texture seems to be rushed and the walls are messy. You get villagers, uneeded and i can;t quite figure why you are given the great hunt god power. There is a bit of open space around your base and it is not creaticly made. Check above for it's marks. The installation instructions are not very good and the readme, extrememly short. It gets a low mark for installation instructions. Overall the map is messy, unproffesional, and seems rushed. With more marks against than for,it is not highly reccomended, but if you are up for a fun ESO battle then download it.

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335 downloads

Uploaded:11-05-2003

Archers Blood 4th defense (Reviewed)

archerblood_4th_defense_sp.zip | 63.5 KB

blood. Actually, this scenario does require some thought and strategy, as you decide whether or not you should wait and let your archer army build itself up, with in mind that your enemies' armies are also growing, or lead small skirmishes to stop your enemies' militant growth. All in all, this scenario lacks the depth, storyline, and eye candy that make others great, but still provides a somewhat addicting gameplay. ...waveslave610...

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526 downloads

Uploaded:11-05-2003

The Lion King

the_lion_king_sp.zip | 127.33 KB

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940 downloads

Uploaded:11-03-2003

The Battle of 'Gloinhelm' (REVIEWED)

battle_of_gloinhelm_sp.zip | 2.99 MB

starts out with a cinematic and very mood-matching music. You then are given control of the army and the king, who is the only way you can win this map. The trolls immediately start attacking, and are easily defeated. Then mountain giants come. Easily defeated, but harder than the trolls. Each next invasion is stronger than the last, ending with a fire giant attack that has enough power to kill Demi-God ("uber") Arkantos. It finishes with a camera cut at the gates, and mediocre conclusion. Download this one, it's pretty good. Dorian does a good job of the terrain, but the trigger timing is sometimes sketchy. Some of the invasions are too spread apart, and Reginleif can heal your whole army back before more giants come. Overall good; a very skillfully made map, and if it had a good storyline, it would've gotten a much better rating. Good design, but cliche storyline. Still fun.

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542 downloads

Uploaded:09-27-2003

Advanced Enemies

advanced_enemies_spsg.zip | 1.39 MB

understand so send some feedback both to ashatay@aomfiles.com and feedback@aomfiles.com thanks!

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800 downloads

Uploaded:09-24-2003

Myth-forrest

mythforrest_mp.zip | 373.64 KB

the max of 4 players duking it out. So its a good 2v2 map, but all the ways to reach a persons base is either blocked off by water (which has myth units in it) or forests (which has myth units in it) -tyriel

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2269 downloads

Uploaded:09-24-2003

Aegean Sea 2(Reviewed)

aegeansea2_rm.zip | 145.42 KB

map exept it was enhanced. The ratios of resources was balanced and I was easily able to pummel my enemy with a flotilla of ships. Overall, it was a pretty good map. ::::::::::::::::::::::::::::::::::::::::::::::

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4436 downloads

Uploaded:09-24-2003

The Rise of Anubis

anubis_cam.zip | 3.79 MB

menu, select "scenario" from the group dropdown box and select "Savages" from the list, choose the conditions option and where it says Seconds and 20 change the 20 to 120 (2mins). This campaign is of good quality and i reccomend it for download. Those who might have told you it was to hard probably played without editing, and i'm sure the developer is sorry for this. This campaign is challanging, and includes sounds unused in AOM before, which is good. The character of the Guardian is done well but the ending cinematic is long, without much happening besides at the start. It gets a higher than average mark. The installation instructions are good and the author has spent time on the readme, which i consider important. 'Kingers' seems to have spent alot of tiem on the campaign as it is rare to find someone who will look for sounds and music from unrelated sources.

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199 downloads

Uploaded:09-24-2003

Loyalty and Honor (Review Pending)

loyaltyandhonor_sp.zip | 623.74 KB

less units and thus is not so jerky - I can hardly play it, let alone review it, it is so shaky. Also, please flare the Underworld Passage at the beginning so players know where it is. One last thing, please make the scuffle between Arkantos and the Avengers / Einherjars right after the Underworld Passage a bit easier. It is hard to beat that, and you should take out one Avenger - that isn't a part of the map that I should have to try over and over again to beat. Please change all those things before resubmitting if you want to resubmit (please do! lol)

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826 downloads

Uploaded:07-31-2003

Flight From Elinos (REVIEWED)

flightfromelinos_sp.zip | 521.97 KB

buildup: 8/10 Resource Placement: NA Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: This is one that everyone must play. it’s a great challenge with the best cut scenes and special effects I’ve seen in any AOM map.

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936 downloads

Uploaded:07-31-2003

Atalanta Race (REVIEWED)

atalanta_race_sp.zip | 72.15 KB

10/10 Resource Placement: NA Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: This map actually made me laugh! It’s an entirely different concept of map design, a true one of a kind. I don’t want to ruin anything so all I have to say is play this map!!! Good job to whoever created it!

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868 downloads

Uploaded:07-31-2003

Europe[Metal]

europemetal_mp.zip | 268.12 KB

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901 downloads

Uploaded:07-31-2003

Anubite Army (REVIEW PENDING)

anubite_army_sp.zip | 357.95 KB

:) --------------------------------------------------------------------------------------------------- ASHATAY: I would review this map but there is no purpose, work on it more so that it is playable please and then i will do something with it. give the enemies some town centers and some ai files to go with it please.

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289 downloads

Uploaded:07-31-2003

Sneak Attack (Reviewed)

sneak_attack_sp.zip | 90.93 KB

should talk after some people talk at the same time. I will guess about 4 people. Then the cinematic nicely moves over to a ship and Setnas men that move across the land. Then the camera zooms right in and Arkantos speeks and starts to walk. The cinematic ends and you have to zoom out yourself. You will see Setna and three men running towards you. You have 4 heroes all streonger than there strongest units. Guess what? Defeat them and you have one. Well that was pretty easy, besides the map looking good, the cinematic also being good there is nothing special about this scenario. Infact, those two good points are not special either. Please reqork this, when it started i was expecting a great scenario, that could easily be linked to more of your work to become a brilliant camapaign. If you reworked the speech triggers it would be fine, and i would like to work on this, as the author states [b]anyone[/b] can but i won't have much time. Let's see what other desingers can do for it, unless of course you want to do it yourself. Allso, if there is v2 add a better readme, Bryon.

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984 downloads

Uploaded:07-31-2003

Center Ring

centerring_mp.zip | 283.43 KB

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521 downloads

Uploaded:06-27-2003

Dark War 2v2

dark_war_2v2_mp.zip | 131.03 KB

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1096 downloads

Uploaded:06-27-2003

Dragon Slayer

dragon_slayer_mp.zip | 325.33 KB

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473 downloads

Uploaded:06-27-2003

Ahmose

ahmose_updated_sp.zip | 114.64 KB

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2458 downloads

Uploaded:06-27-2003

A Greater Challenge

a_greater_challenge_cam.zip | 464.05 KB

Mainly cinematics (but well done cinematics) are included in this campaign, except for one short scenario. Well done.

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264 downloads

Uploaded:06-27-2003

Myth Lake

myth_lake_version_2_sp.zip | 182.51 KB

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399 downloads

Uploaded:06-15-2003

Cool Animations (Moving Eye Candy)

silly_animations_sp.zip | 33.22 KB

larger than life! The animations play when the scenario starts - sit back and watch! Credits go to the guy who made the giant poseidon statue with AoMED. I just animated it using reyk's New Editor 8.3 (not NE 7 like in the readme). I think this is very cool - also some POTDs SHOULD be coming out soon (hint hint Ashatay approve some of these) of this scenario so you can see for yourself what it's like. To sum it all up: LOL!

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2682 downloads

Uploaded:06-02-2003

The Mines of Moria (Updated)

the_mines_of_moria_updated_sp.zip | 244.16 KB

editer and boost the stats of your heros.

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1672 downloads

Uploaded:05-25-2003

Ragnarok(Updated) (Reviewed)

ragnarok_updated_sp.zip | 10.8 MB

in that were unexpected but nevertheless, still good. It is a beatiful map, the realms are portrayed very nicely and i reccomend this for download, if you havn't done so already. This is the inspiration to my first succesful (?) scenario: Battle of Gloinhelm. But back to complimenting the author. Great job Michael. This is an update... The author had this to say: In this particular case I assumed that the player would play defense from the outset of the scenario and wait for the enemy to come to him. But if a player decides to send the gods out right at the beginning, it's possible for him to pretty much destroy the giants before the war even starts. And that would take all the fun out of it. In this slightly modified version of the scenario, the player can't do that. All I did was keep the gods and giants neutral to each other until the giants attack. That takes away the possibility of a pre-emptive strike on the players part.

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170 downloads

Uploaded:05-25-2003

Jail Break (Reviewed)

jail_break_sp.zip | 159.8 KB

14226 Overall rating: 88% Breakdown: Creativity: 9/10 Challenge: 7/10 Map usage: 8/10 Enemy buildup: 10/10 Player buildup: 10/10 Resource Placement: 5/10 Amusement: 9/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: I would say this is a very good map. There were only a few minor things like no gold and odd little things that took points off but if you have 15 minutes I would definitely suggest playing this map.

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643 downloads

Uploaded:05-22-2003

Ragnarok

ragnarok_sp.zip | 10.81 MB

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100 downloads

Uploaded:05-19-2003

The Other View

the_other_view_sp.zip | 73.39 KB

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342 downloads

Uploaded:05-19-2003

Midgard (Reviewed)

midgard_sp.zip | 83.97 KB

14015 Overall rating: 85% Breakdown: Creativity: 8/10 Challenge: 5/10 Map usage: 7/10 Enemy buildup: 8/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 5/10 Objectives: 10/10 Comments: Great map, but it could be a little more challenging. If I wanted to I could end it in 5 minutes. In the last battle I actually killed half my units with the delete key to make it more interesting. I would suggest downloading it anyway.

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151 downloads

Uploaded:05-11-2003

Theris (Updated)

theris_updated_sp.zip | 83.6 KB

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481 downloads

Uploaded:05-11-2003

Gargarensis (Updated) (Reviewed)

gargarensis_updated_sp.zip | 327.76 KB

map is not part of the other Gargarensis map series. I don't like reviewing my own stuff so will one of the reviewers review this please.

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239 downloads

Uploaded:05-11-2003

Kamos (Reviewed)

kamos_sp.zip | 90.31 KB

mapping, no offense intended of course. It was a very simple map, and not at all exciting. The objectives were very shallow and uninteresting. Also, it took me about 5 minutes to win. At the end, there is a simple cinematic showing Kamos dying. After that, the screen fades to red, and you win. I do not reccomend that you download this map.

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1512 downloads

Uploaded:05-11-2003

A New Domain (Reviewed)

a_new_domain_sp.zip | 109.18 KB

Domain’ ID: 13771 Overall rating: 99% Breakdown: Creativity: 10/10 Challenge: 10/10 Map usage: 10/10 Enemy buildup: 9/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: I liked how most of the gold was protected by a ‘neutral’ computer player who occasionally would attack but guarded the gold for the most part. I say ‘neutral’ because it was an enemy to both myself and my own enemy yet didn’t build any forces. You, as the player, start with a very small party and must claim a settlement. The options are to take one that is open and face the guardians of the gold, or destroy one of your enemies and take it. I destroyed one only to surround myself with the enemy buildings. After a good 15 minutes I had a working village that could defend itself and started building an army. I will continue to play this map over and over with different strategies because it is that fun. This map poses a challenge and yet is still winnable with some effort. Reviewer: t0m This map was interesting but for the most part bad... I did not like the lack of gold (I needed it as I was playing as Greeks) I was attacked continuosly throughout the game (The horror never stopped) and just when I seem like I am cowering in a corner, the enemy lays off its relentless pursuit of me. Then I come in and take over the map, forcing the enemy into a corner. I give this map on a scale of 1 to 10, a 7. Good but not the best.

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2328 downloads

Uploaded:05-11-2003

Aral Lake(Reviewed)

aral_lake_rms.zip | 92.81 KB

desert like instead of tundra. I also noticed an increase in resources on the map which made it easier to play. Overall, a pretty good map.

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276 downloads

Uploaded:04-30-2003

Wonder Wars

wonder_wars_mp.zip | 179.2 KB

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191 downloads

Uploaded:04-30-2003

Summon Blood (Reviewed)

summon_blood_v3_mp.zip | 89.9 KB

war, total MAYHEM. You start out with 3 basic units and to collect resources you go to the middle of the map and stand in the square, fight off your enemies, collect favor, advance through the ages - a typical fantastic blood map. The best thing about it is the little cinematics - they were pretty cool! What I didn't find good was when the short movies start for your spells, they seem to stop on the movie for 5 minutes without even attacking before you can start attacking again. I thought this was a time waster and pretty dumb Other than that, this is my favorite blood map! -------------------------------------------------------------------------------------------------------------------------------

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206 downloads

Uploaded:04-30-2003

Flowing Lava

flowing_lava_bridge_mp.zip | 126.69 KB

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675 downloads

Uploaded:04-30-2003

Deity

deity_mp.zip | 254.42 KB

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271 downloads

Uploaded:04-30-2003

circe1

cice1_mp.zip | 289.92 KB

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130 downloads

Uploaded:04-30-2003

The Mediterranean

the_mediterranean_mp.zip | 927.74 KB

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210 downloads

Uploaded:04-30-2003

Rich Island

rich_island_mp.zip | 210.46 KB

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79 downloads

Uploaded:04-30-2003

Plague

plague_mp.zip | 436.63 KB

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210 downloads

Uploaded:04-30-2003

Naval Wonder Wars(Reviewed)

naval_wonder_wars_mp.zip | 81.03 KB

and spaciousness. This is a must download for all avid deathmatch players. The map has about 10 settlements on it and is set up for 4 players (2v2). It features a large mass of water in the center with rectangular banks on either sides. The map is not too plaesing to look at, but with too much foliage and eye candy, it would be hard to use this map for a death match. I recomend this map if you love to play deathmatch games, but I cannot recomend it to other downloaders, becasue it is not very interesting or fun top play a normal random map on. This map doesn't get very high ratings because the rating system is set-up very well to accomidate deathmatch maps, but I can assure you that it is a GREAT map for deathmatch purposes. Reviewer:theOthermonkey This map was highly exhillarating. The map is basically a water map which has two areas of land on either side of a river The river has a mountain in the middle of it. Basically you must occupy a wonder (or build one) and keep it protected, while offering some offensive support. You start off with high resources and 3 villagers. The map went along smoothly and was fun to play. The map could have offered some music to help keep the blandness away but that option is customizable by editing the triggers within it. The map is a bit mysterious though. The mountain in the middle server no purpose at all. -------------------------------------------------------------------

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186 downloads

Uploaded:04-30-2003

Mystica

mystica_mp.zip | 251.2 KB

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269 downloads

Uploaded:04-30-2003

Forest Blood 3

forest_blood_3_mp.zip | 306.07 KB

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803 downloads

Uploaded:04-30-2003

Blood Sport

blood_sport_v2_mp.zip | 52.61 KB

efficent triggers make this map fast & lag free.

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143 downloads

Uploaded:04-29-2003

The Curse of Baldurang

the_curse_of_baldurang_sp.zip | 222.98 KB

must undo the curse and defeat to the Invaders.

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97 downloads

Uploaded:04-29-2003

Only One Way!

only_one_way_sp.zip | 226.87 KB

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550 downloads

Uploaded:04-29-2003

Dwarves Vs. Giants (Reviewed)

dwarves_versus_giants_v1.2_sp.zip | 140.15 KB

‘Dwarves Vs. Giants’ ID: 13315 Overall rating: 90% Breakdown: Creativity: 10/10 Challenge: 10/10 Map usage: 10/10 Enemy buildup: 10/10 Player buildup: 5/10 Resource Placement: 5/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: This map is one of the best I have ever seen! You have to meet certain requirements and then build an army and destroy the enemy. The problem is you have a low population limit and you have to transport your units across water to attack. I don’t want to give away any more, but boy is it a challenge just to stay alive let alone win!

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114 downloads

Uploaded:04-29-2003

The Fort

the_fort_sp.zip | 185.33 KB

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268 downloads

Uploaded:04-29-2003

Pirate Attack (Reviewed)

pirate_attack_sp.zip | 208.4 KB

great in this scenario, a few spelling errors, but that's all. The town layout is great, and on the minimap it feels like a sprawling town. The garrison is also good. It is a hard map to face and if i can offer one top: In the fight (at the garrison) go for the archers at the back, and protect your heros! I reccomend this scenario, it is ver nicely done. Well done 'dutchpower'!

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275 downloads

Uploaded:04-29-2003

Hornburg (Reviewed)

hornburg_sp.zip | 40.61 KB

a Helms Deep city. I do not recommend this for download, but if mouth_of_sauron could improve the trigger work and the map, I think it could be very good.

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186 downloads

Uploaded:04-29-2003

Norse Myth Terror (Reviewed)

norse_myth_terror_sp.zip | 119.09 KB

buildup: 5/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: Great map, rather hard, I will suggest you send your spearmen out as scouts to kill a few water creatures from inland.

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646 downloads

Uploaded:04-29-2003

AoM EyeCandy

aom_eyecandy_sp.zip | 429.69 KB

computers some AI to back up all their jazz I will review it. Get rid of all that crap too, it just makes the map slower to load.

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232 downloads

Uploaded:04-29-2003

Crest Mudlands (Reviewed)

crest_mudlands_sp.zip | 82.19 KB

13309 Overall rating: 52% Breakdown: Creativity: 10/10 Challenge: 0/10 Map usage: 5/10 Enemy buildup: 9/10 Player buildup: 9/10 Resource Placement: 10/10 (NA) Amusement: 4/10 Interest Level: 5/10 Messages: 0/10 Objectives: 0/10 Comments: This is a great idea. It’s a map full of cliffs that form a maze you must navigate and find and destroy all enemy units. For the most part they are Norse giants. This would be great except it’s too easy. All you have to do is send your medusas out to turn them all to stone. Good idea, but it needs expansion.

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226 downloads

Uploaded:04-29-2003

The Siege at Karfont (Reviewed)

the_siege_at_karfontbak_sp.zip | 398.3 KB

Karfont' ID: 13304 Overall rating: 92% Breakdown: Creativity: 9/10 Challenge: 10/10 Map usage: 8/10 Enemy buildup: 10/10 Player buildup: 5/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: I highly doubt this is possible. The forces that you have to use are not enough to take on this entire army. Getting in and destroying the outlying parties and buildings takes 1 minute. After that you face so many armies of myth units it’s hopeless.

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60 downloads

Uploaded:04-29-2003

The Fiery Finding

the_fiery_finding_sp.zip | 52.84 KB

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216 downloads

Uploaded:04-29-2003

The Dragon\'s Lair

the_dragons_lair_sp.zip | 160.81 KB

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716 downloads

Uploaded:04-29-2003

Death Gate (Reviewed)

death_gate_sp.zip | 2.06 MB

59% Breakdown: Creativity: 6/10 Challenge: 7/10 Map usage: 10/10 Enemy buildup: 5/10 Player buildup: 8/10 Resource Placement: 10/10 Amusement: 6/10 Interest Level: 7/10 Messages: 0/10 Objectives: 0/10 Comments: Well, the percentage comes out to 59%, but I must say, I think it deserves better in many aspects. The areas that hurt it were; A) I lost interest after so long, B) It became a ‘I have to win’ instead of a ‘I want to win’, C) There were no messages, D) There were no objectives, and E) The end was FAR too easy. On a good note, the map was GREAT, absolutely a great job. The map actually goes from night to day which isn’t very common. I think the creator spent a little too much time focusing on the map and not thinking whether or not the person will enjoy all the hard effort.

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338 downloads

Uploaded:04-29-2003

Bandits (Reviewed)

bandits_sp.zip | 253.71 KB

87% Breakdown: Creativity: 9/10 Challenge: 10/10 Map usage: 10/10 Enemy buildup: 10/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 8/10 Interest Level: 8/10 Messages: 6/10 Objectives: 6/10 Comments: This is a very original idea. The only things that held it back were minor problems. The biggest of them was the fact that I won with atleast one objective left. There are several bugs that make you need to start over if you don’t do it exactly right. Overall I would say this is another map to download to work on not play.

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48 downloads

Uploaded:04-28-2003

Theris (Outdated)

theris_sp.zip | 83.61 KB

this about my own map, but I am. It isn't any longer a worthy download. Sorry. Lol.

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119 downloads

Uploaded:04-28-2003

Gargarensis (Outdated)

gagarensis_sp.zip | 328.17 KB

soaperab or aboyd plz.

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389 downloads

Uploaded:04-24-2003

Greeks Versus Gods (Reviewed)

greeks_versus_gods_sp.zip | 89.26 KB

units placed. Your armies of massive in this struggle against the Gods and although it is like that it isn't really that fun. Just a big clash that start straight aeway with no real story line. I will say: Make it smaller Bob! So, get ready for a large battle.

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547 downloads

Uploaded:04-14-2003

Black Forest (Reviewed)

black_forest_sp.zip | 350.59 KB

Forest’ ID: 12793 Overall rating: 98% Breakdown: Creativity: 10/10 Challenge: 8/10 Map usage: 10/10 Enemy buildup: 10/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: I know, I know. There aren’t any messages or objectives. This map just doesn’t need them. This is a must have, must play, must win!

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457 downloads

Uploaded:04-04-2003

Centaurs of Erebus (Reviewed)

centuars_of_erebus_sp.zip | 63.99 KB

Arkantos is trapped in a prison to the North and we must rescue him. I thought about now that this was slightly more creative than the traditional 'Bandits are attacking' plot. Creativity points there, heh. Now I notice that Arkantos in the prison is on your team, and fully controllable! He also has two villagers with him in the poorly designed prison (???). There are a few guards, but you just bolt one of them, or (if you have titans) bolt all of them with some of the four bolts that are given to you! Arkantos escapes completely on his own and you meet up with the centaurs and Chiron. At this time you are advised to build a settlement to the North, so you take your villagers and army and go up to the settlement. By now I've noticed that the scenario creator didn't bother to give you any resources to build the settlement! I cheated one-thousand of each resource and started building a base. Basically you wait for the villager to finish the settlement, then you begin a low-resource one-villager starting game. I was not about to build fifty units like the objectives said, as with one villager and very little resources that would take forever and is NOT what a scenario player wants to do. Minus a LOT of FunFactor points here. Now, I'm pretty pissed off and go to the 'Abyss', which is in the center of the map. I see a dialog saying 'Zeus has blessed us!'. I have reached the abyss now, and nothing has happened except I see a dead guardian standing by a Trojan Gate between two cliffs. I thought to myself: '[i]This is the abyss??? And the scenario creator advised me to build an army of fifty first?!?![/i] I beat down a few anubites and einherjars, and then the scenario is over. I regreat having played this. As usual, the creator of this put so little effort into this scenario... You really don't need the reinforcements of centaurs he gives you! There is so little judgement in this scenario it seems that the creator didn't test it. I do not recommend it.

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155 downloads

Uploaded:04-02-2003

Opening Moves

opening_moves_mp.zip | 221.94 KB

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2038 downloads

Uploaded:04-01-2003

War of the Ring (Reviewed)

war_of_the_ring_sp.zip | 586.85 KB

05/26/03 Map: ‘War of the Ring’ ID: 12297 Overall rating: 90% Breakdown: Creativity: 10/10 Challenge: 10/10 Map usage: 10/10 Enemy buildup: 10/10 Player buildup: 0/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: This map is an absolute must. You haven’t played AOM until you have played this scenario. The only reason the rating is 90% is because you, as the player, are utterly under built in comparison. This might as well be categorized as a map set to ‘Titan’ for difficulty. It’s possible, easy even after you build up, but very hard to survive the first attack. OOPS! I’ve said too much!

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547 downloads

Uploaded:04-01-2003

Avalon (Reviewed)

avalon_sp.zip | 433.13 KB

‘Avalon’ ID: 12295 Overall rating: 47% Breakdown: Creativity: 2/10 Challenge: 1/10 Map usage: 7/10 Enemy buildup: 10/10 Player buildup: 10/10 Resource Placement: 8/10 Amusement: 5/10 Interest Level: 5/10 Messages: 0/10 Objectives: 0/10 Comments: There isn’t much to say about this map. It looks like the creator generated it via the map editor and then added a few perks. Those perks are the only reason why it got even that little 2 for creativity. The only challenge is that you’re limited to 120 population once you max your houses because the only settlements are your town center and the enemy’s. There are some neat neutral units, which managed to achieve that 1 in challenge and 7 in map usage. I like how it goes from day to night. I managed to win with just 5 helepolis. There are no objectives, no messages. I wouldn’t suggest downloading this map; just generate one with your game. The most amusement I got was from watching the Pegasus fly over cliffs.

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363 downloads

Uploaded:03-24-2003

Waterfall Islands

waterfall_islands_mp.zip | 252.63 KB

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3322 downloads

Uploaded:03-24-2003

The Battle for Middle Earth (Reviewed)

the_battle_for_middle_earth_sp.zip | 998.07 KB

is a quest to find frodo. It is long and does get boring soemtimes, and seems to be like a random map but it is fun to play most of the time. It really wasn't what i was expecting when i saw the title but hey, we can't always get what we want, or rather expect, because i didn't actually want it. So basically, it is a long scenario. The scenario is very good. It could use some cinematics but it is of high quality. The map design is nice but maybe it coulda give you some greek units to control. Maybe you coulda been the greeks as they suit elves best i think. It doesn't have the Lord of the Rings story, no, Gaia won't appear in a fourth LotR people... and the Rings won't return and so on. Anyway, i'd like to compliment connerfrey and reccomend it.

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320 downloads

Uploaded:03-22-2003

Paradise Lost (Reviewed)

paradise_lost_sp.zip | 654.42 KB

the single most annoying think about scenarios. Add this to your v2 list. Also, there could of been a nice storyline to this. Being lost on a paradize island. It coul of been themed, instead it is more like a randome map that repeats the same one. Make sure you take note of this for v2, connerfrey. I will compliment, for the beauty of the map tough, so well done in that area. I am going to leave it unmarked, because a lot depends on the computer AI. Oh yeah, the readme is a little skethcy to. Remake it conner ;)

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536 downloads

Uploaded:03-14-2003

The Longest War

the_longest_war_mp.zip | 2.22 MB

online you have a 1GHz processor and dsl or faster." I found this map was only fun online, mass bots simply taking relics and getting ambushed isnt really fun. To sum up, a good download for online people, if you like sp better I reccomend the LOTR maps.

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272 downloads

Uploaded:03-03-2003

Tai\'Pan River

taipan_river_mp.zip | 1.13 MB

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123 downloads

Uploaded:03-03-2003

Greed

greed_v1.1_mp.zip | 528.94 KB

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336 downloads

Uploaded:03-03-2003

Waterworld

waterworld_mp.zip | 343.35 KB

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106 downloads

Uploaded:03-03-2003

Warlocks Heaven

warlocks_heaven_mp.zip | 388.45 KB

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199 downloads

Uploaded:03-03-2003

Volcano

volcano_v3_mp.zip | 262.03 KB

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42 downloads

Uploaded:03-03-2003

Volcanic Reef

volcanic_reef_demo_mp.zip | 217.64 KB

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72 downloads

Uploaded:03-03-2003

Tug of Mythology

tug_of_mythology_v2_mp.zip | 68.63 KB

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94 downloads

Uploaded:03-03-2003

Navy Blood

navy_blood_mp.zip | 59.37 KB

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58 downloads

Uploaded:03-03-2003

MMMT

mmmt_mp.zip | 84.92 KB

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279 downloads

Uploaded:03-03-2003

EUF2

euf2_mp.zip | 558.36 KB

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120 downloads

Uploaded:03-03-2003

Dwarf Run Around (Reviewed)

dwarf_run_around_mp.zip | 77.69 KB

destory team work game player 1 and 2 search for player 2's units and destory them - team work is the main goal - player 3 must run and hide "main goal" Personally I found this kind of boring. -------------------------------------------------------------------------------------------------------------------------------

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455 downloads

Uploaded:03-03-2003

Battle LX Arena

battle_lx_arena_v1.7_mp.zip | 79.02 KB

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1334 downloads

Uploaded:03-02-2003

The Lord of the Gods

the_lord_of_the_gods_demo_cam.zip | 289.94 KB

you. To the other Files Reviewers, see if you can review it please. Review Pending.

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3267 downloads

Uploaded:03-02-2003

Rise of Orath

rise_of_orath_cam.zip | 313.36 KB

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2274 downloads

Uploaded:02-26-2003

Crimson Isles

crimson_isles_rm.zip | 6.34 KB

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730 downloads

Uploaded:02-26-2003

Jason and the Argonauts (Reviewed)

jason_and_the_argonauts_sp.zip | 250.29 KB

one. The triggers are done very nicely, a few spelling mistakes and other punctuation faults and is a bit easy (besides a few parts). I reccomend this for download, you should enjoy it. Good work Krysar.

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281 downloads

Uploaded:02-10-2003

Queen of the Hill + Bonus Map

queen_of_the_hill_and_bonus_map_mp.zip | 422.4 KB

map (queen of the hill) the idea of the vault on the island is original, as is the name. Its a pretty and simple map, ideal for a good online koth match -crusader

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452 downloads

Uploaded:02-10-2003

Infilitrator

infiltrator_mp.zip | 748.06 KB

makes for a great ambush.....very pretty, well thought out and well designed, cheers. As the readme says, its prettymuch a must download 2 player map, i enjoyed it -crusader

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357 downloads

Uploaded:02-08-2003

Nutralzone

nutralzone.zip | 177.77 KB

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212 downloads

Uploaded:02-08-2003

Nice Day (Reviewed)

nice_day_v2.zip | 981.09 KB

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1 downloads

Uploaded:02-05-2003

Nice Day 1.0 (Outdated)

nice_day.zip | 138.07 KB

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2953 downloads

Uploaded:02-05-2003

Alone in the Dark Part 1 (Reviewed)

alone_in_the_dark_part1_cam.zip | 2.07 MB

"WoW"! There was some typo errors in the cinematics, but not too many to ruin it. The cinematic helps you understand the story, and prepares you for the real scenario. Now on to the real scenario! The starting was great, you have to use your head to get through the defenses to get to the city. You must then get as many myth units as you can before nightfall. Then, the army starts to attack. If you loose your temples, you loose. I encountered a weird bug in the game though. I did not loose any of my temples, but I still lost after a minute or so. It's ashame, because I wanted to see what happens after I won. So I could not go to the end of the map sadly. Hopefully, in Part 2, they fix this bug! Good trigger use though, the creator put triggers in there that I did not know even existed! The cinematics did have alot of cuss words, so this map MIGHT not be suitable for children 18 and under. But the games in the map were pretty fun. Check out the screenies below, and download the map! But watch out for the bug! ;P - :::::::::::::::::::::: Hundreds of years passed without incident. It seemed that the world had calmed down, and that the old rulers had died out, and left the planet to the Humans. But one relic had been left behind from the previous rulers. A stone that could bring life and prosperity to any place. A seemingly innocent item, but with a darker intention. This is the story of how it was controlled, and how it was destroyed. And that in the hour of seemingly endless prosperity, the world, and its defenders were left alone in the dark... Long ago the Planet was ruled by an Advanced people. Their names were not remembered, nor were their actions. Only a few even knew of their existance, but many relics were left behind. But time took it's toll on them, the relics were destroyed by nature's fury. But one was found by a man named Kemsyt. An insane soldier, from a war long ago. But his plan was good in his eyes, evil in others..this is his story and how he was stopped. And the world brought out of the darkess.. The Alone in the Dark game will contain two scenarios, one of them is a cutscene, the other is a well crafted playable level. Each level will contain: - New Sounds - New Music -Great Story -Great Gameplay -Bonus features

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157 downloads

Uploaded:02-05-2003

True RPG

true_rpg_ver1_mp.zip | 238.67 KB

area. You level up by killing people.

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218 downloads

Uploaded:02-05-2003

Titan Blood

titan_blood_v1_mp.zip | 48.49 KB

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233 downloads

Uploaded:02-05-2003

Island of Rewards

island_of_rewards_mp.zip | 279.73 KB

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417 downloads

Uploaded:02-05-2003

Myth Blood for 8 Players(Reviewed)

myth_blood_for_8_players_mp.zip | 94.69 KB

your 3 starter units to the blue square and then the myth units start spawning at your temple. Bring your units to the middle of the map and gain resources. Hold your place there and gain more.

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93 downloads

Uploaded:02-05-2003

Genesis Blood

genesis_blood_v2a_mp.zip | 67.97 KB

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437 downloads

Uploaded:02-05-2003

Zelda RPG

zelda_rpg_demo.zip | 45.6 KB

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197 downloads

Uploaded:02-05-2003

Online Tug of War

online_tug_of_war_mp.zip | 205.02 KB

Osiris cart to your flagspot. Each player has his own flagspot. Altough you still have to build up a base which was\'nt necesary in the single player campaign. The cart is located in the middle and protected by cliffs and bandit migdols so the cart can not be reached until the classical age. When you have brought the cart to you\'re spot you have actually already won but the game is not over yet. Because the god Osiris is now under you\'re control and with him you can destroy you\'re opponents base in only a few seconds.

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308 downloads

Uploaded:02-05-2003

Hill Fort

hill_fort_v1.9_mp.zip | 228.05 KB

with a healing spring that generates favour

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696 downloads

Uploaded:02-05-2003

Athens vs. Luxor

athens_vs_luxor_v2a_mp.zip | 301.15 KB

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459 downloads

Uploaded:02-05-2003

Archfest

archfest_mp.zip | 56.22 KB

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1889 downloads

Uploaded:02-05-2003

Afrika!

afrika_mp.zip | 249.71 KB

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95 downloads

Uploaded:02-05-2003

Real RPG

real_rpg_demo_mp.zip | 124.11 KB

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329 downloads

Uploaded:02-05-2003

Passage of Anubis

passage_of_anubis_mp.zip | 134.09 KB

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188 downloads

Uploaded:02-05-2003

Volcano

volcano_mp.zip | 476.51 KB

play and look at, the AI isn’t the best vs. CPU in this version but worth checking out.

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305 downloads

Uploaded:02-05-2003

Returning Home (Reviewed)

returning_home.zip | 269.15 KB

real campaign, in that you get to Atlantis a different way. With sound and cinematics it might have been better. I don't want to give away the game but you firstly have to travel to Atlantis. Through many realms that reminded me of the Lord of the RIngs, with a Fellowship. You go through the land that could be thought of as greek, then though the snowy norse type terrain and then the sands of egypt for a short while. When you get to the dark realms and have to travel through until you get to Atlantis. I don't want to say more, but there is more after that. You get level ups and are granted god powers that help you make your way back. I very highly reccomend this scenario, it is now one of my favourites and you might play it more than once.

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60 downloads

Uploaded:02-05-2003

Reign - preview movie (Reviewed)

reign_preview.zip | 105.04 KB

where an old man is telling some people a story about the begining of the earth and the rivalry between Gaia and Osiris (the evil lord). Osiris creates an egg which holds the Son of Osiris before Gaia banishes him to the evil realm taht he had created. After watching this preview, I can't wait to play the complete version. Great job Deceptive and I can't wait for the full campaign. I recommend for all downloaders to watch this preview.

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188 downloads

Uploaded:02-05-2003

The Unforgotten Land

the_unforgotten_land_sp.zip | 258.07 KB

increasing all of the evil God’s magic power. So someday the will all have stronger magic power than all of the good God’s unless it is broken. You must destroy all of the beings of Ra in this land for they are the molders of this evil curse. Important things to know before playing this scenario: Your village already has a marina in place on the banks of the river to the west of you. There is a time limit but it\'s more than an hour away.

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354 downloads

Uploaded:02-05-2003

Keeper of the Realms (Reviewed)

keeper_of_the_realms.zip | 543.67 KB

and eye candy looks pretty good, but the gameplay is to simple. There are no frills like triggers, cinematics, etc. It is fairly boring, and I don't recommend it. You might want to try it though. -- Reviewed by Zeus174

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264 downloads

Uploaded:02-05-2003

Day-Night Scenario Template (Reviewed)

day_night_blank_scenario_template_sp.zip | 23.96 KB

idea not to save your map over this. If you do that you will have to redownload the trigger editer, instead save as.

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3750 downloads

Uploaded:02-05-2003

Battle for Helm's Deep (Reviewed)

the_battle_of_helms_deep_beta_sp_.zip | 279.66 KB

events that can alter the outcome of the battle. There are at least two super secrets that can only be triggered by a specific hero unit. You have limited balistas so use them wisely. You also have food generators that produce new animals for food every so often. Planning on defending Helm's Deep until the enemies run out of resources? Well that won't happen. Aside from the regular resources around them, they both get resources at a regular rate. Also there is a time limit to win the game. The limit is 7 Days which is just over 2 hours of game play. This is plenty of time so you don't have to rush to win, but ultimately there is a limit. There's a day/night lighting cycle and mother nature influences as you do battle with the two towers. This game does not follow the Hobbits quest and it's not an accurate recreation of Helm's Deep, just an inspired one. This Scenario was designed to be played on moderate difficulty level. Other levels have not been tested. ----------reviewed by shimano55---------- This is a very well made map. The map is very well designed and Helms Deep looks very much like it looked in the movie. be forwarned, this is a very difficult scenario to win. Evan with the large group of reinforcements that you recieve the enemy forces are very large and hard to defeat. The map looks very real with well used eyecandy and ambient objects. Even though this is a very difficult map, I recommend it to ALL downloaders. I played it once and I was awstruck. The details were amazing. Right down to the battlefield. This is a very good download. A must for all LOTR lovers. The map used quite a few triggers that I myself have never heard of or used for that matter. The map was very difficult to play as the enemy kept coming back and also, as I discovered, had a timelimit set to it. Approximately 7 days which is somthing close to aroun 2 hours. I reccomend it to all avid LOTR fans. .::.the0thermonkey.::.

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253 downloads

Uploaded:02-05-2003

Loki vs. 6

loki_vs_6_sp.zip | 338.51 KB

He gets the Mythological upgrades for the deity he picks for free when he advances to the Heroic and Mythological Ages (such as Wrath of the Deep). When he advances to the Classical Age, he gets both Thundering Hooves and Hall of Thanes for free regardless of which Minor Deity he chooses. 5. He gets a free Niddhogg every 10 minutes. 6. However, he doesn\'t get his Mythological Age GP.

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580 downloads

Uploaded:02-05-2003

Assualt (Reviewed)

assualt_sp.zip | 65.28 KB

made map in which you control Ajax and a medium-sized army. The point of the map is to destroy the enemy fortress that lies to the North of your starting postion. It is quite easy to break through the enemy forces to reach the fortress. While the design and look of the map is quite simple, Dutchpower used eyecandy very well to give the map a very forested feel. The objectives in the scenario are good as well as the occasional chat message. The scenario is quite easy to win, but that does not lower the amount of fun you have with it. I don't recommend this scenario.

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919 downloads

Uploaded:02-05-2003

The Battle for Helms Deep (Reviewed)

batlle_for_helms_deep_sp.zip | 301.58 KB

Deep for tactics. ;) This is a very nice map. JediSmurf really does a great job, and although it isn't the best quality... it is fun to play. I reccomend this map.

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569 downloads

Uploaded:02-05-2003

Battle with the Norse (REVIEWED)

battle_with_the_norse_sp.zip | 135.17 KB

There is no storline. Esencially all that you do is build a small army and defeat your enemies. The dwarves help you everry so often with gold. This is an all around good map and will keep you occupied for a good 30 minutes. I recomend it to downloaders. A nice scenario battle against the Norse.

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3024 downloads

Uploaded:01-08-2003

9 Mile Quest (Reviewed)

_9mile_quest_0001.zip | 70.13 KB

to beat (I barely won!), which I like a lot. You get a nice amount of units to win with, but you need every one of them. The layout of the map was great, and the trees and water helped lay out the way you go. The story line was small, but sufficient for one mission. This was one fun map, and it took me about 30 minutes to complete. I do not like a map which takes 3 hours to beat. So in closing, check out the screenies below, and download this map! - |||||||||||||||||||||||||||||||||||||||||||||| [b]Reviewer: CoolSk8r32[/b] I definitely liked this map. Contrary to the section it is in, it is not a campaign but a scenario. This map is good, and while a little bit more eye candy would've given it the final touch, it still has good gameplay and the triggers are good and have exact timing. I agree with Pcgamermofo: you need every last one of your units to win, but it didn't take me all too long to beat this. The playing time of this is about one half-hour. Good map, Mojo14! My rating is 9.2 / 10 |||||||||||||||||||||||||||||||||||||||||||||| In a time of grief, in a land plagued by evil, a trial takes place. The trial of a thug, the trial to bring peace to the lands captured by evil. Your quest begins, where many ended, fight your way out of jail and begin your quest to redeem your self of all the lying and stealing you did in your past life. An evil Swordsman has taken over the land and the gods have sent you along with a few others to bring back the freedom to the lands. Fight along side your ally trough 100s of enemies and bring the evil Swordsman's kingdom to its knees in this fast paced adventure game. Can you handle the quest before you?

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2158 downloads

Uploaded:01-08-2003

Ahmose

ahmose.zip | 105.58 KB

rebellion against the Hyksos which have taken Egypt and denied Egyptains their freedom. After the rebellion is successful, you must complete two other objectives to ultimately drive the Hyksos out of Egypt. This is meant to be a good challenge, however, so don\'t download this if you are new to the game or you like your wins handed to you with no skill required.

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662 downloads

Uploaded:12-22-2002

Hearts of Winter (REVIEW PENDING)

heart_of_winter_.zip | 560.34 KB

of great effects. Day and Night, snow falling, rainbows, rain etc. A very detailed map - plenty of resources, and animals and wild beasts too! ---------------------------------------------------------------------------------------------------- ASHATAY: Add some AI files and I will give this map an actual review.

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262 downloads

Uploaded:12-22-2002

Myth Land Final (Reviewed)

mythland_final_aom.zip | 191.35 KB

except with a little more effort. KillZaw has done a very good job with this. The only thing that would make it MUCH better, would be a random map script so taht it could be used from the random map menu in Age of Mythology. Also, some triggers would have made it better. Like a day to night cycle or something. Right now it is just a modified Anatolia. Very well done, though. I reccomend it. Reviewer: shimano55 ----------------------------------

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510 downloads

Uploaded:12-22-2002

Myth Island (Reviewed)

mythisland.zip | 452.72 KB

though. there are no special myth qualities or anything. Anyways, the map is well made, with well placed trees and other ambient features. The island is like a large desert island with pine trees. A little hard to imagine, but not too fantastic to believe. The only con that have about this map is that there is no AI script, so the computers on the map just stand there. I'm not sure if the author was submitting just the map, or a random map. KillZaw, I would suggest that you resubmit this map with an AI script as a Random Map. I don't recommend this map for download, mainly because of the absense of an AI script, but with one, this map would be a GREAT dowload.

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321 downloads

Uploaded:12-22-2002

The Perfect Greek

the_perfect_greek.scn | 90.86 KB

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1096 downloads

Uploaded:12-12-2002

Canals of Doom Reviewed

canalsofdoom.zip | 216.21 KB

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483 downloads

Uploaded:12-06-2002

RPG Theone

rpg_theone.zip | 652.97 KB

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606 downloads

Uploaded:12-02-2002

GN World Map (REVIEW PENDING)

gn_world_map.zip | 326.72 KB

actually review.

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295 downloads

Uploaded:12-02-2002

Island Hoppers

islandhoppers.zip | 218.16 KB

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1539 downloads

Uploaded:12-02-2002

Africa with eye candy and lots of resources (Reviewed)

africawitheyecandyinmiddle.zip | 214.9 KB

and lots of resources’ ID: 8397 Overall rating: 39% Breakdown: Creativity: 5/10 Challenge: 0/10 Map usage: 9/10 Enemy buildup: 0/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 0/10 Interest Level: 5/10 Messages: 0/10 Objectives: 0/10 Comments: This map is fantastic. The only problem is that the person didn’t use any AI files. So someone do me the favors of downloading this, putting some AIs behind it, then submitting it so I can give it a percentage that it deserves please.

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2112 downloads

Uploaded:12-02-2002

The Island

theisland.zip | 376.85 KB

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189 downloads

Uploaded:12-02-2002

Home Coming (Reviewed)

homecoming.zip | 103.2 KB

thus rushes you into the scenario with a mediocre intro, but at least he's taken the time to make a cinematic, however not-so-great it might be. You pretty much watch Ajax run down a path for a while. Then the scenario starts; this is probably the most common plot for a scenario. He says: 'What the...' and whadaya know, cyclopes are attacking your town. You take your spread out crappy army and beat back the cyclopes, and you are transferred into another cinematic. Ajax talks to his father, who says that the cyclops have been attacking for a few days, and now some imitation heroic dialog, ending with Ajax: I WILL FIND OUT THE SOURCE OF THESE ATTACKS! or something like that. Now some of the villagers start working and you task the other on farms etc. Right at this point you notice that there is some pretty good eye candy in this map, like the area around the temple, which is isolated from the city and has villies praying at it. There is no music even up to this point, degrading the FunFactor heavily. You wait a few minutes playing a normal, extremely uneventful time, and then about 10 cyclopes attack. You by now have had no chance to rebuild your army and you are completely undefendable and you have no other choice. At this point you could either lose the scenario or cheat. TINES OF POWER comes in handy. With about 30 forkboys, you beat back the invading cyclopes (Cyclopes use their special ability to instantly kill forkboys, but there is no other option besides mass cheating or extremely harsh rebuilding). I took about 10 more forkboys and created a small defense army. I tasked all of my villagers on wood and gathered 300 wood, thus able to build a barracks, archery range, and a tower. I trained a few hoplites, got bored and attacked the northern cyclopes. You have perfect knowledge of approximately how many enemies you have to face, because the teams are listed in plain view on the right side; the creator of the scn didn't bother to hide them from view. Needing all of my units, I travel north and just barely defeat the proportionately-to-your-army gigantic force, and the scenario ends with a camera cut of Ajax seeing an underworld passage and then the scenario ends. The conclusion has no point to it. An ending title comes up and says 'Victory!.' You are presented with a traditional 'Next Scenario' screen, but obviously there is no second scenario and you are taken back to the main menu. Overall, meh. I don't recommend it. I mean, the creator of this needs to know what effort is. His eye candy isn't bad, but the triggers are completely generic and way out of proportion. I'm sorry I had to cheat, I know, lol, but there was that option or never be able to review it, so... Seriously, Tranceman, update this! Besides all this, there is no readme!!! Come on, at the very least write something. TO ALL WHO DON'T KNOW HOW TO INSTALL SCENARIOS: Put the .scn or (Titans only) .scx file in your ...Age of Mythology/Scenario program files folder.

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545 downloads

Uploaded:12-02-2002

Dark Forest (Reviewed)

darkforest.zip | 80.35 KB

CoolSk8r32 - Da Mazta ov Dizaztah! Well, it's not bad. The creator of this map probably doesn't know how to random map script, so he made a single player random map style scenario. The map isn't bad, its a combination of watering hole, aflheim, and macedonia with some elephants and other animals. I can't make a random map either, so I can see how he feels. I don't play multiplayer, but you would play an advanced setup game and choose this as the scenario (two-players only!). It is a good download, but maybe someone could random map script this as an update. Just a thought. Overall good!

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286 downloads

Uploaded:12-02-2002

Mystic Christmas

mysticxmas.zip | 342.13 KB

opponents and the multiplayer is for playing online in ESO.

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2841 downloads

Uploaded:12-02-2002

Underworld Random Map

worldmap.zip | 475 B

is made with only Hades terrain with dead and sometimes burning trees (unharvestable). It has cracks of impassable lava throughout the map, which would make for great choke points.

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398 downloads

Uploaded:12-02-2002

Team Arena Map

teamarenamap.zip | 173.45 KB

an area defended by a canyon. There are plenty of resources in your area already, but in the middle of the map lays loads and loads of gold, along with multiple relics. Also, the middle can serve as a giant battlefield when it is all cleaned out.

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1139 downloads

Uploaded:11-28-2002

Blank Maps

blank_maps.zip | 2.6 KB

Each map also generates triggers for a nice day/night cycle. Installation instruction included!

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1278 downloads

Uploaded:11-28-2002

Land Nomad

landnomad.zip | 4.41 KB

Download

172 downloads

Uploaded:11-28-2002

Moving on Up

movingonup.zip | 175.52 KB

middle of the map. Teams are set to 1&2 vs 3&4. For best results, set difficulty on something higher than beginner. To make it more challenging, the food supplies can not be found from fish.

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251 downloads

Uploaded:11-28-2002

The Alternate Dimension (Reviewed)

the_alternate_dimension.zip | 63.52 KB

little map that jason_ng12345 made. Its like a random map. You have to defeat your two enemies and collect relics to gain reasource bonuses. You start with just a towncenter and 3 villagers and you build up your economy and attack. The map is quite plain in most parts, but has some nice areas. The developer tried to put objectives in the map, but forgot to put in the correct trigger to diplay his objectives. It was a nice, quick map, but I do not recommend it.

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289 downloads

Uploaded:11-28-2002

The Trial of Arkantos

trialofarkantos.zip | 130.82 KB

Ajax and Odysseus have recently arrived and setup a camp near the town of Minos, Hades\' corrupt town of judgement where Arkantos is being tried. You have only 20 minutes to train an army to destroy all of Hades followers, his 2 temples and the town center. You must train quickly and efficiently to complete this task.

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199 downloads

Uploaded:11-28-2002

River Canals

rivercanals.zip | 220.34 KB

time.

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133 downloads

Uploaded:11-28-2002

The Underworld (Reviewed)

the_underworld.zip | 124.04 KB

---------------------------------------------------------------------------------------------------- Reviewer: Ashatay Date: 06/25/03 Map: ‘The Underworld’ ID: 8253 Overall rating: 74% Breakdown: Creativity: 5/10 Challenge: 5/10 Map usage: 7/10 Enemy buildup: 7/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 0/10 Comments: It’s a good map but the mapper just generated a random map, added some buildings, maybe a few effects, and then 3 objectives. I would suggest downloading it to work on more than playing.

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200 downloads

Uploaded:11-28-2002

Party Blood

partybloodv1b.zip | 68.88 KB

teleport your units to the center for battle. Make lots of lavish, 4th age totally-upgraded units. They build instantly and you have so many resources that you dont have to worry about expensiveness. IMPORTANT NOTE TO THE HOST: Make sure that the 5th player is a computer, not a human player. The comp is needed to cast the wells of urd and a healing spring in the center. Plus there are some cute monkeys watching the game :)

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299 downloads

Uploaded:11-28-2002

River Battle

river_battle.zip | 174.09 KB

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3701 downloads

Uploaded:11-24-2002

4 Player Warz

4_player_warz.zip | 159.81 KB

Download

304 downloads

Uploaded:11-24-2002

Old Enemies Re-encounter

old_enemies_re-encounter.zip | 353.21 KB

file and two ai files, this scenario uses a special ai that allows enemies to build docks and perform water activities.

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684 downloads

Uploaded:11-24-2002

Gods and Titans (Reviewed)

gods_and_titans.zip | 34.73 KB

:rocks: ---------------------------------------------------------------------------------------------------- Reviewer: Ashatay Date: 05/25/03 Map: ‘Gods and Titans’ ID: 8109 Overall rating: 0% Breakdown: Creativity: 0/10 Challenge: 0/10 Map usage: 0/10 Enemy buildup: 0/10 Player buildup: 0/10 Resource Placement: 0/10 Amusement: 0/10 Interest Level: 0/10 Messages: 0/10 Objectives: 0/10 Comments: This map is as worthless as it gets. Someone made 4 teams of 2 and put them in each corner. They then added about 15-20 villagers. The map is entirely blank. Not only can you do nothing because there are no resources, but the enemies and even your one ally have no AI behind them.

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2742 downloads

Uploaded:11-23-2002

Styx River

river_styx.zip | 4.85 KB

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1584 downloads

Uploaded:11-23-2002

Manaheim

manaheim.zip | 4.96 KB

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2883 downloads

Uploaded:11-23-2002

Black Forest Winter

black_forest_winter.zip | 5.49 KB

and night time. a. Nights longer. 4. Snows occasionaly and sometimes heavily.

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3070 downloads

Uploaded:11-23-2002

Highlands

highlands.zip | 5.64 KB

dividing each adjacent player.

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2747 downloads

Uploaded:11-23-2002

Green Arabia New

greenanew.zip | 4.84 KB

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2172 downloads

Uploaded:11-23-2002

Gold Rush (RMS)

gold_rush_random.zip | 5.2 KB

The amount of gold in the center ranges depending on the number of players playing. The more players there are, the more Gold Mines there are.

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4553 downloads

Uploaded:11-22-2002

Volcanic Island

volcanic_island.zip | 3.83 KB

minutes covering the map in earthquakes and meteors. There are a lot of resources allowing the players to keep their armies big and the casualty rate when the volcano erupts high. A campfire has been provided for every player so they can have a luau or keep their units warm depending on which type of map is made.

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7845 downloads

Uploaded:11-22-2002

Aegean Sea (Reviewed)

aegeansea.zip | 196.62 KB

- :::::::::::::::::::::::::::::::::::::::::::::::: Reviwer: t0m -Great Map! Resources are not cluttered together like other maps but are spread all over. You dont have enought space on your island or the resources so you are forced to move over to gain more resources. It was pretty fun and we hope to see more of these kinds of maps! :::::::::::::::::::::::::::::::::::::::::::::::: This random map is like islands except is comes with Aegean Sea, and two smaller islands on the side for you to expand. The file also comes with an installer, so its a lot easier for you.

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518 downloads

Uploaded:11-22-2002

RPG For 5 Players

rpg_for_5_players.zip | 402.9 KB

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588 downloads

Uploaded:11-22-2002

Elknor\'s Lock

elknor_lock.zip | 634.19 KB

accessible early in the game.

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215 downloads

Uploaded:11-22-2002

Elknor\'s Quest

elknor_quest.zip | 298.96 KB

but not wide open. Provides exceptional 1v1v1 FFA fun.

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229 downloads

Uploaded:11-22-2002

Super Death Match

superdeathmatch_0001.zip | 196.68 KB

Download

382 downloads

Uploaded:11-22-2002

Elknor Cauldron

elknor_cauldron.zip | 100.39 KB

decend from their highland homes, through Elknor\'s Cauldron to advance on their fellow occupants. While the warm valleys may be hospitable to the attackers, their foes may not.

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597 downloads

Uploaded:11-22-2002

Island Map

5isles.zip | 306.6 KB

Download

256 downloads

Uploaded:11-22-2002

Lion King

lionking.zip | 76.8 KB

Download

744 downloads

Uploaded:11-22-2002

Archer Vault

archervault-1.zip | 49.29 KB

your archers, that are, by the way, spewing out continuously. Anyways, so you\'ll find most of the battles to be made at the middle hill where the vault is, because whoever controls it, truly controls the game. If somebody is controlling it, it would be a good idea to gang up on him with other players. This is very similar to the old AOK blood games. Remember this is a multiplayer scenario - the ai is stupid when it comes to these kind of maps.

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563 downloads

Uploaded:11-22-2002

Gold Rush

goldrush_multiplayer.zip | 361.32 KB

Download

266 downloads

Uploaded:11-22-2002

Real World Blood

realworld_blood.zip | 198.48 KB

beware. Easy: 10:00, Moderate: 9:00, Hard: 7:00, Titan: 6:00. The 9th player is a hazard more than anything. (Prevents rushing too.)

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2 downloads

Uploaded:11-22-2002

The Road

the_road.zip | 195.7 KB

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201 downloads

Uploaded:11-22-2002

The Road

the_road_v2.0.zip | 197.16 KB

Download

134 downloads

Uploaded:11-22-2002

RW BYO Blood

rw_byo_blood.zip | 172.94 KB

Download

145 downloads

Uploaded:11-21-2002

Volcaco or Revolt Against Osiris (Reviewed)

volcano_spc.zip | 89.68 KB

revenge! ----------------------------------------------------------------------------------------------------Reviewer: Ashatay Date: 05/29/03 Map: ‘Volcaco or Revolt against Osiris’ ID: 8008 Overall rating: 35% Breakdown: Creativity: 0/10 Challenge: 10/10 Map usage: 4/10 Enemy buildup: 10/10 Player buildup: 5/10 Resource Placement: 0/10 Amusement: 3/10 Interest Level: 3/10 Messages: 0/10 Objectives: 0/10 Comments: This map is worthless. Everyone knows that even one guardian or even one Osiris are nearly invincible. In the end you are up against Osiris himself and 4 or 5 Sons of Osiris. In other words this map takes LOTS of effort just to be struck down by a giant who wields a staff that shoot lighting.

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642 downloads

Uploaded:11-21-2002

From Dusk Till Dawn (Reviewed)

from_duk_till_dawn.zip | 128.94 KB

be easy. It is possible to hold out till dawn but those undead are going to give you a lot of hassle. Then you have to seek the source. Not to give to much away, this is a brilliant scenario that will keep you fixed for a bit. I highly reccomend this download, and i wish to compliment tranceman and i hope to see the next installment soon. The story goes about a guy cald Jason. At one night his village is under attack by creatures from the Underworld. He survives the attack and wants to know who attacked him, and why. A long journey, through 10 scenarios, begins. In this scenario you have to defend your village.

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779 downloads

Uploaded:11-21-2002

Gargarensis Returns I (Reviewed)

gargarensis_returns_i.zip | 356.15 KB

‘Gagarensis/Gargarensis (Updated)/ Gargarensis Returns I/Gargarensis Returns II/Gargarensis Returns III/Gargarensis Returns IVGargarensis Returns V (Underworld Entrance)’ ID: 13291, 13773, 8006, 8005, 8004, 7999, 7997 Overall rating: 94% Breakdown: Creativity: 9/10 Challenge: 7/10 Map usage: 10/10 Enemy buildup: 10/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: Download all of these and then play them in order. Then work onm them somewhat and play them again. That’s what I did. NOTE1: ALL screenshots will be loaded to the map ‘Gagarensis: 13291’ for reference. NOTE2: ALL ID numbers are listed in the same order as the names of of the maps. NOTE3: ALL 7 maps will have the same review (this one). NOTE4: I noticed that these maps are from atleast two different users. NOTE5: They are all graded colectivly so where one might be great in reality, another might suck thus bringing the other down with it.

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608 downloads

Uploaded:11-21-2002

Gargarensis Returns II (Reviewed)

gargarensis_returns_ii.zip | 360.05 KB

Ashatay Date: 06/19/03 Map: ‘Gagarensis/Gargarensis (Updated)/ Gargarensis Returns I/Gargarensis Returns II/Gargarensis Returns III/Gargarensis Returns IVGargarensis Returns V (Underworld Entrance)’ ID: 13291, 13773, 8006, 8005, 8004, 7999, 7997 Overall rating: 94% Breakdown: Creativity: 9/10 Challenge: 7/10 Map usage: 10/10 Enemy buildup: 10/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: Download all of these and then play them in order. Then work onm them somewhat and play them again. That’s what I did. NOTE1: ALL screenshots will be loaded to the map ‘Gagarensis: 13291’ for reference. NOTE2: ALL ID numbers are listed in the same order as the names of of the maps. NOTE3: ALL 7 maps will have the same review (this one). NOTE4: I noticed that these maps are from atleast two different users. NOTE5: They are all graded colectivly so where one might be great in reality, another might suck thus bringing the other down with it.

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631 downloads

Uploaded:11-21-2002

Gargarensis Returns III (Reviewed)

gargarensis_returns_iii.zip | 683.86 KB

Ashatay Date: 06/19/03 Map: ‘Gagarensis/Gargarensis (Updated)/ Gargarensis Returns I/Gargarensis Returns II/Gargarensis Returns III/Gargarensis Returns IVGargarensis Returns V (Underworld Entrance)’ ID: 13291, 13773, 8006, 8005, 8004, 7999, 7997 Overall rating: 94% Breakdown: Creativity: 9/10 Challenge: 7/10 Map usage: 10/10 Enemy buildup: 10/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: Download all of these and then play them in order. Then work onm them somewhat and play them again. That’s what I did. NOTE1: ALL screenshots will be loaded to the map ‘Gagarensis: 13291’ for reference. NOTE2: ALL ID numbers are listed in the same order as the names of of the maps. NOTE3: ALL 7 maps will have the same review (this one). NOTE4: I noticed that these maps are from atleast two different users. NOTE5: They are all graded colectivly so where one might be great in reality, another might suck thus bringing the other down with it.

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277 downloads

Uploaded:11-21-2002

Pasargad (Reviewed)

pasargad_spc.zip | 317.82 KB

the computer does nothing. There is no AI! I would compliment the author if only the computer was building when i visited. So, i think this is going to go unmarked, sorry 'BruTheFrench' this scenario needs to be re-released. Get some help in it. Also, it needed a readme. I am reviewing alot of files with readmes. Iwill awat v2.

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184 downloads

Uploaded:11-21-2002

The Long Journey

the_long_journey.zip | 427.68 KB

Download

148 downloads

Uploaded:11-21-2002

Island Help Map

nile_region.zip | 238.27 KB

Download

1073 downloads

Uploaded:11-21-2002

Arctic Forest Single Player (Reviewed)

arctis_forest_single.zip | 604.22 KB

will review after someone downloads it and makes it use the AI files. Its a fantastic map that would pose a challenge except your enemies and ally just stand there. I would do it but that's not my job.

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558 downloads

Uploaded:11-21-2002

Gargarensis Returns IV (Reviewed)

gargarensis_returns_iv.zip | 293.07 KB

‘Gagarensis/Gargarensis (Updated)/ Gargarensis Returns I/Gargarensis Returns II/Gargarensis Returns III/Gargarensis Returns IVGargarensis Returns V (Underworld Entrance)’ ID: 13291, 13773, 8006, 8005, 8004, 7999, 7997 Overall rating: 94% Breakdown: Creativity: 9/10 Challenge: 7/10 Map usage: 10/10 Enemy buildup: 10/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: Download all of these and then play them in order. Then work onm them somewhat and play them again. That’s what I did. NOTE1: ALL screenshots will be loaded to the map ‘Gagarensis: 13291’ for reference. NOTE2: ALL ID numbers are listed in the same order as the names of of the maps. NOTE3: ALL 7 maps will have the same review (this one). NOTE4: I noticed that these maps are from atleast two different users. NOTE5: They are all graded colectivly so where one might be great in reality, another might suck thus bringing the other down with it.

Download

584 downloads

Uploaded:11-21-2002

Gargarensis Returns V (Underworld Entrance) (Reviewed)

gargarensis_returns_v_underworld_entrance.zip | 94.72 KB

particular scenario Jetbilix developed cinematics nearly as good as the fall of the trident campaign, the only feature missing is the sounds (dialogs). ---------------------------------------------------------------------------------------------------- Reviewer: Ashatay Date: 06/19/03 Map: ‘Gagarensis/Gargarensis (Updated)/ Gargarensis Returns I/Gargarensis Returns II/Gargarensis Returns III/Gargarensis Returns IVGargarensis Returns V (Underworld Entrance)’ ID: 13291, 13773, 8006, 8005, 8004, 7999, 7997 Overall rating: 94% Breakdown: Creativity: 9/10 Challenge: 7/10 Map usage: 10/10 Enemy buildup: 10/10 Player buildup: 10/10 Resource Placement: 10/10 Amusement: 10/10 Interest Level: 10/10 Messages: 10/10 Objectives: 10/10 Comments: Download all of these and then play them in order. Then work onm them somewhat and play them again. That’s what I did. NOTE1: ALL screenshots will be loaded to the map ‘Gagarensis: 13291’ for reference. NOTE2: ALL ID numbers are listed in the same order as the names of of the maps. NOTE3: ALL 7 maps will have the same review (this one). NOTE4: I noticed that these maps are from atleast two different users. NOTE5: They are all graded colectivly so where one might be great in reality, another might suck thus bringing the other down with it.

Download

307 downloads

Uploaded:11-21-2002

The Volcano Pack

the_volcano_pack_spc.zip | 278.52 KB

Download

507 downloads

Uploaded:11-21-2002

Animal Blood (Reviewed)

animal_blood.zip | 244.7 KB

05/25/03 Map: ‘Animal Blood’ ID: 7995 Overall rating: 27% Breakdown: Creativity: 7/10 Challenge: 0/10 Map usage: 5/10 Enemy buildup: 0/10 Player buildup: 10/10 Resource Placement: 5/10 Amusement: 0/10 Interest Level: 0/10 Messages: 0/10 Objectives: 0/10 Comments: Great idea, but it needs lots of building on. No AI usage so your enemies are sitting ducks. You start off with 100K of each resource. There is only food on the map and it’s a bunch of animals fenced in a box in the center. Overall I would say download it, but to build on, not play.

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