Age of Mythology
Present.... [img]http://lta.liquidfirestudios.net/imgs/LTA%20logo%20-%20Pellanor%20-%20AOMH.jpg[/img] THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING For over 2 years, the Legends of the Third Age team have been working to re-create the first installment of Tolkien's classic Lord of the Rings trilogy in AoM. In this long-awaited campaign, the player follows the adventures of the nine members of the Fellowship in their quest to destroy the One Ring. The scenarios are made to the highest quality by some of the best designers in the community, and will lead the player from the sweeping rural hills of the Shire to the deepest depths of Moria to the wooded ruins of Amon Hen. Complex map design and amazing eye candy will keep gamers coming back simply to watch the brilliantly created cinematics. Even more fantastic is the completely original soundtrack created by a true genius at his craft. From Rivendell to Mordor, Legends of the Third Age: The Fellowship of the Ring brings Middle-Earth alive like never before. Aside from the excellent scenarios, The Fellowship of the Ring boasts what may be the largest and most expansive modpack in Age of Mythology history. Each weapon is authentic, and gamers will feel the fires of the Balrog and hear the crack of Gimli's axe. Each face of each hero is authentic and detailed, as is every structure in the many exotic Middle-Earth locales. The mods were made by legends in the Age of Mythology community, and the quality does show. The Fellowship of the Ring has features such as: - The world of J.R.R tolkein created in AoM for the first time! - 13 beautiful maps, pain-stakingly made to the finest quality by some of the best Age of Mythology mappers out there. - The largest and most detailed modpack ever created in AoM! - Original and never before seen game play. - Extensive and professional sound track. Credits: Project Founder: Coolsk8r Project Lead: EazY_Ben Lead Scenario Designer: Guardian Of Isis Lead Modder: Dnas Public Relations: Zeus174 Designers: - Guardian Of Isis - Deianeira (BlueDragon27) - EazY_Ben (EaZy) - Blackhunter - Razzia - Myst Modders: - FlipBizcut (1979-2005) - Dnas - Coolsk8r - Antisback - Waveslave610 - Stephen Caines - Guardian Of Isis - King Jared - Sjouke - Daemon Crudelis - Dude12345 Playtesters: - casper15 - DeadHead - Oscar - Guardian of Isis - Deianeira (BlueDragon27) - EazY_Ben (EaZy) - RiderOfEternity This project is dedicated to the late, great Flipbizcut (1979-2005). For more screenshots visit: http://lta.liquidfirestudios.net/media.php UPDATE: The patch for this file is available here -http://ageofempires3.filefront.com/file/;66303
buildings at all. The only military buildings are at your town. You must protect them and bring your troops across a small forest into the mountians. Remeber you have many fortifications in the cliffs. Use them wisely. Player 2 you cannot rush for the first three minutes because of limited resources. Once you settle down you arte able to build any building any where. You already have two armies postioned in your bases. Use them wisely. But resources isint a problem for you, neither is population get villagers working fast build camps and claim that mountian for yourself! But you could also attack there city and cut of there supply of renforcements. There is river separiting your two bases. You could wall it up.... Be sure to look around for secrets like caves stockpiled with gold. Features: |- Opening Cinimatic |- Closing cinimatic if player 2 wins |- Eyecandy |- Story |- Most triggers ever used in a Canadian Clan map
music, speech, an EXCELLENT mod, hard work, and bonus levels, this campaign is sure to be great. It has been remodeled and re-made twice, I believe, and has fixed just about everything. But I must warn you, however cool this sounds, the filesize is 18.55 MB, so take care before downloading! Sorry to those of you with Dial-up! ----------------------------------------------------------------------------------------- Reviewed By: Auron_2 ~ The campaign seems enjoyable. The awesome sounds, dialogs, and story were simply amaizing. the way story plays during the scenarios might had needed a better way to make the player understand the story. there seems to be soemthing wrong with the installer. The installer does not install the sounds, icons of King Jared unit. When king jareds new unit is in cinematic mode, it changes to the unit model from it was made. i suppose this might had been a problem with the auto installer. I personally felt that the campaign could have been shorter. There were some short scenarios, such as cinematics where the author could have easily put 2 scenarios in 1. the campaign in general is challenging. I, myself have to play a couple of time through some scenarios in order to win. however, most of these scenarios dont last longer than 15 minutes. After the first scenario, the campaign gets very repetitive. Go to colliseums and kill, over and over. during most of these scenarios, i found some errors, such as Setting "set Obscured units . during some parts of some cinematics, the outlines of some units really messed up the quality of the cinematic. also, during some cinematics, render sky was showed half way only. the only thing i could suggest is making differnt views that prevent this from happening. during a cinematic, never show the borders of the map. also, take out the fog of war during cinematics. in starting cinematics, or places, use the "camera start" object. the first scenario is really enternaining and original. It really gives you that feeling of you being in the middle of a battle. however, there were some certain things that should have been improved. the dialogs were too low, and most enemies just standed there waiting for player 1 to attack. the objective is to kill the leader of the enemy, but the problem is, who is the leader? there were about 100 enemy units and it took me a while to figure out who was the leader i had to kill. i wouls suggest adding some sort of hint on this part. also, stronger and active enemies that will attack the player by themselfs more often. the map design in general was sometimes very impressive. however, i felt that in some parts the map design could have been better, such as the colliseums, or the fields. like i said above, the campaign is really short. i would suggest adding more objectives or longer objectives in some scenarios. also, in some scenarios i felt that more activity for the computer was needed the scenario of the water reeds field. people are just standing there. the scenario might have some minor bugs, but its still fun to play:-). 8/10
promising better war experience kill the huge titan sitting somewhere in the map. Please have fun and use strategy as this map needs conquering and capturing :) !
acually plays out the battle form the time that King Theoden and hisdaughter Eowyn leave from their camp with the citizens of Rohan toward the fortress of Helms Deep. In all the other Helms Deep recreations, the creator starts the map from the city of Helms Deep and the attack has already began. The only objective in those other maps is to defend the city until "Gandalf Arrives at Sunrise". This map is different in that aspect. The first objective is to defend the Rohan encampment from the Tartaurian spawns. The rest of the objectives after that involve getting to and defending Helms Deep, though I believe that the first is very unique. Another great thing about this map is its layout of Helms Deep. It is very acurate and follows the design laid out in both the movie and book. It even has the cool elevated area behind the gaet, which is unseen so far in these Helms Deep maps. The only problem with the design is that the ramp up the the aget could be longer and shallower. At the moment it is short and steep. The cinematics and triggers in this map are amazingly detailed. The first cinematic is my favorite as it desends upon Theoden and Eowyn discussing their situation with the river sparkling in the background. Another great feature is Oscars use of unit speaking animation so it looks as if the characters are REALLY talking and not just standing there. The only con with the map design is that it could use more eye candy to make the terrain a little more inviting. Other than that, the map is very welldone. Even though this may not be the best map EVER, it is one of the best Helms Deep scenarios. Good job Oscar. (and also: no offense was meant to other creators of Helms Deep recreations). -shimano55 ------------------------------------------------
interesting map. The intro cinematic gives of the most interesting parts of the map, but lacks complexity. The music is something else, lol. It is not very Age of Mythology-Like, and, in my opinion, doesn't have much of a place in an AoM scenario. The other problem with the music is that the transition between songs is very rough. They usually end and start abruptly. The terrain is pretty well-done. The readme is true in saying that this scnario demonstrates almost all of the terrain types, with the exception of the ugly burned grass and stuff. The lighting of the scenario, Dusk, I think, adds A LOT to the overal alure of the map. The lake is pretty beautiful to look at, with the reflective water and trees surrounding it. Attention to detail is obvious. The major con that I have with this map is that the ONLY objective is to defeat your enemies. So, in a sense, this scenario is like a dressed-up random map. I cant say that I recommend this map for downloaders expecting an objective-driven scenario, because it is not. Reviewed by: shimano55(firstname.lastname@example.org) -------------------------------------------------------------
two members of Gormine’s armed guards came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed. When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn't remember anything else after that.... As you had guessed, exile was the lightest charge. The ship left the port of Gormine early that morning. As the shore got further and further away, the more and more you realized that you would miss it. Three weeks past before you arrived at your destination, the terrorized land of Hagdan. Legend has it that a terrible blood-sucking vampire, that goes by the name of Count Dracula, has been killing and terrorising this land for many century’s. What would be there? You were given a map when you were thrown ashore. 'The only way you'll ever go back to Gormine is if you kill Dracula!' smirked the guards as they threw you off the ship. The map says that there is a town called Betheran, you must go there to find shelter and work. Good Luck. Comments+review of vr1.1 welcome!
something, others wants him to buy something or look at something, and someone just wants him dead. You must get him home. For a fairly mundane storyline this is one scenario that, for all intents and purposes, is really well designed. It starts out, as the title suggests, with a small cinematic of Achilles saying farewell to Ajax who must return home. This cinematic is failry mediocre quality-wise, mostly because the author made the mistake of using a camera angle that showed the edge of the map, its nice to see a new designer at least attempting to create a cinematic. They really do add to the storyline and give a professional edge and despite appearances they really aren\'t that difficult to create. Back on track. The basic gist of the scenario from there is to trek through villages and valleys, completing a multitude of small tasks along the way, to get Ajax back home. It\'s difficult to get lost in this scenario as the author has created a path for Ajax to follow that doesn\'t allow you to defer from it much. Although this is relatively handy and does allow the scenario to progress both smoothly and rapidly, it\'s a little unrealistic and detracts from the challenge. The game play itself is easy to grasp and very difficult to fail at as there isn\'t much in the way of fight-time. Probably not the best scenario for those who prefer all-out battles but overall a brilliant piece of work.
this scenario to rival those of current top positions. Part I: Poor Young Johnny Ray Barleybrawl, a mining town on the coast of Newreach, awakens one morning to an out of the ordinary wind. As 8 year old Johnny Ray plays with his friends, he is oblivious to the worries of the villagers around him and his own terrible fate. But what will the wind of change bring...? Part II: The Dangerous Beast 30 years after the Barleybrawl mine disaster, the villagers are ready to open their abandoned mine. But unfriendly creatures have moved in, and there is something much more dangerous killing off the miners... Soon, Johnny Ray and his chums will face the beast but what will be the outcome? FEATURES: -Music from Michael Jackson and Blondie. Meanwhile, tracks from the Zelda game complement parts of the game perfectly. -A stamina system; you can run, but you can't run for long. -A large quotation system. Click on the villagers and they'll insult you. Your fighters will congratulate each other after a fight. Let a fighter die, and they will grieve around the gravestone. -A chicken named 'chicken delight'. -Over 100 forumer references. -Rather nice eye-candy; walk around a busy town, explore an abandoned mine, or stroll through an enchanted forest. -Set up a camp; by having your characters put up their tents they can sleep off fatigue or injury. -A pet dog that will follow you and your chums around. -10 unlockables, including two lengthy word documents. -An argus named 'Groper'. -Several quality cinematics. -An exciting storyline. It'll make you laugh, and it'll make you cry. -Play hide n' seek with your childhood chums. -Snowstorms will rise and fall in intensity over time; stay in an Inn to wait them off. -A giant named Thurg Bigwilly, who will warn you not to run under his skirt or risk being hit with his 'enormous' club. -Much innuendo.
forever. Reviewed ---------------------------------------------------------------------------------------------------------------- Shilmista: The Era of Rain Showers follows the story of a humble merchant forced to abandon his homeland and business after it is destroyed by invading soldiers. He comes across a neutral village and decides to establish himself there instead by conducting a series of small quests for the locals. Shilmista is an original scenario, being one of the first AOM scenarios to have an RPG (role-playing game) element to it. The player, for example, has the ability to select the quests he or she wants to undertake. The player can also select which weapon and armour upgrades they wish to purchase with the gold they are awarded from completing these tasks. This aspect of the scenario is extremely well triggered with no evident bugs and a true credit to the authors thorough knowledge of triggers and the AOM editor. The scenario eye candy, though not outstanding as the map is mostly forest, is still well constructed and no area of the map is left blank. It is not however over-the-top and un-natural looking, which can occur in such scenarios. The storyline is far more engaging than the description suggests. I, to be honest, when I first played this scenario thought it would be quite uninspiring and dull. I was pleasantly surpised though, to discover that it was quite the opposite. Though the initial scene (the escape from Shilmista) was relatively mundane, the tasks you are required to undertake in the village are both original, fun, and overall quite engaging. In fact, the only disappointing aspect of the scenario are the cinematics. The author over-used complex camera tracks, which at the best of times are messy and rough. The use of camera cuts, both close-ups and distance shots of the characters, would have been better suited in certain places. He also had a tendency to show the edge of the map, which looks unprofessional. Overall though, Shilmista: The Era of Rain Showers is a thoroughly enjoyable little scenario, bringing enjoyable and challenging task ideas and gaming styles to AOM. Reviewed by BlueDragon27
survival of all.
launched a final attempt in removing Hefichi from Ommech
that exact moment, two members of Gormine’s armed guards came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed. When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn\'t remember anything else after that....
the custom overlays have their own folder.[/QUOTE]
Earth... Features: - Almost 40 minutes long - Chapter menu (you can choose from 9 different chapters) - Over 100 camera tracks - You see what happen after real story (so don\'t hit esc right after the movie) Installing: Add scx. file to scenario folder and 2 mp3. files to sound folder. Language of the movie is not perfect at all but I hope it don\'t bother you so much.
the Vaca de Odin. Please enjoy this map!!!
Outstanding Puzzles- can you solve them all? - Tons of Cinematics. - Engaging Story Line. Known Bugs: Jumping Bug: If you click on a sentry tower (in order to jump) while moving, the trigger will not fire. Terrain Bug: If you type terrain in the chat box, to change view, it will fire twice (no big deal, just thought I would let you know). Please save often incase the jumping bug occurs for you. The F8 Button allows you to quicksave.
simply too much space, which is never use. you can easily get into the city by just using the special anubite attacking in a sentinel. the only challenge was to find the oracle when i was in the city, which really didnt took me long to find, and was easy to kill. there is no story, you just suddenly start in the middle of the map. If you know how to make cinematics, i suggest you make one as an intro of the scenario. also, you the effect to tell the player the objectives. the scenario took less than 10 minutes to finish. when you kill the oracle an "advance scenario campaign" box appears. however, the victory condition didnt turned on, nor the game ended. when the oracle is killed, i suggest adding "Set Player Won" and "End Game" effects. the hints didnt came much uselful since it wasnt neccesary to find the other oracles and kill them in order to get godpowers. the map design was okay. But more terrain mixing, eyecandy, would give the scenario a better rating.
training scenario. The developer did NOT create a readme, which is a big no-no, because I don't know who made it. Please everyone, SEND YOUR FILES ZIPPED UP, WITH READMES IN [u]TXT[/u] FORMAT! Review ------------------------------------------------------- Sorry, but I can't write much of a review if I can't play the game. The map starts out and it displays a few messages telling you to save Kastor before Gargarensis kills him, but you control the red units...not the blue ones which are on Kastors team. I don't think tha tthis is the intended effect, so I suggest more editing before release. I don't recommend that you download this. -shimano55 Btw: this map will only recieve a few ratings because of its incompletness. -------------------------------------------------------
extremely strong prison and follows his story as he enters a town where he would have been captured by armed guards if it had not been for a mighty Captain who saved him with the aid of a large Hawk. As it turns out, and is described in the intro....the hawk is truly a beatiful princess put under a curse that causes her to become a hawk when the sun rises. Her lover, the great captain, has been put under a similar curse and turns into a fierce wolf when the sun sets. The young prisoner must take the hawk to a great monk for healing. The rest of the story unfolds as the escapee must find a way to release the two lovers form their curse forever. This is a MUST have map for EVERY age of mythology player. Even though I think that the movie is REALLY sappy and corny....this may be one of the best maps released yet. It takes a boring story (in my opinion) and brings it to life in a fun and adventurous enviornment. There are a few grammatical errors in the cinematics, but it doesn't interupt gameplay at all because the misspelled words are close enough to their real-life spellings to make sense to the reader. Once again...GREAT job Grande4. I am truly amazed at how well you can use the scenario editor to its fullest. Very well done. I recommend this to ALL downloaders. -Shimano55 ---------------------------------------------------
film but what takes place before the fellowship of the ring enter in Moria. ----------------------------------------- VERY well done. This map employs than full power of AoM's scenario editor. The cinematics are aweinspiring, and the music only adds to the greatness. Oscar Baldessari has done a great job on making sure that everything worked out perfectly. The story follows that of GImli and Balin, as they regain moria form the evil goblins, and their ice titans. The only con that I have, is that the objectives could be a little more exciting and developed, but that doesn't interupt gameplay at all. I reccomend this map to ALL downloaders. Review by: shimano55 -----------------------------------------
from that blasting music -Day/Night cycle -Hidden Objectives -Hidden quests -And much more!
must play this scenario with level of difficulty "Hard". 2)If you use map-editor with this scenario you will see a lot of units in the map that seem to be useless but in fact they are necessary for same triggers. 3)If you want some advice you can see it during the mission clicking on the objectives and “show hints”. 4)To hear the music better I advise you to turn up the volume. 5)Use god powers in the right time. 6)Remember to correctly place the file. 7)In this scenario there are thousands of units (I'm not joking) so some cinematics and triggers (at the beginning) could work slowly, so be patient! 8)If you find problems or mistakes, send me an email!
Middle Earth. It began when Morgoth (Sauron\'s boss) stole the three Silmarils from the race of elves known as The Noldor. He fled from the Undying Lands and took them back to Middle Earth where he fortified himself in one of his great strongholds. But Feanor, Prince of the Noldor, vowed vengeance on Morgoth and pursued him with an army of elves. That is where the scenario begins.
starts off with a whole load of orcs destroying Osgiliath, and Faramir is in the city as well. Note here that his name actually is Faramir, and not Jarl or whatever. Nice job with the stat editing. You rescue Faramir with Gandalf (Bellerophon), which is basically saying bring Faramir out of the city because he's faster than the orcs :D. Once he is safe, the orcs attack the White City in waves. At this point I noticed that the beacons of Gondor are burning, something that DaveYoung left out in his scenario, I think... Anyways, eye candy points here and more points for actually remembering to do this. The orcs keep attacking, and they use a variety of soldiers, too. All have edited stats, [u]every unit on the map[/u] is faster and stronger etc. It's super fun to play like this - definitely more realistic. You keep Faramir and Gandalf out of the battle (because they need to survive if you want to win) and start bringing out all of your men. Arcus line the walls along with super-catapults and a huge load of Myrmidon, spread out nicely and in formation. By now I noticed Pippin (Hero of Ragnarok) standing on the top of the big, plateau thing that stretches out nicely from the palace, and he is overlooking the battle. I didn't bring him down, though, because the author doesn't say anything about him (and I might've lost if he'd died, we don't know, though) You have huge amounts of fun dying and killing orcs, and then it becomes too much. Your heroes are good, but not good enough. This map is too hard. I cheated. WRATH OF THE GODS kept me alive, otherwise I would have lost then and there. This map needs to be easier. But, just when I thought I needed to enter the code a second time, the camera cuts to the riders of rohan, who come to your aid. You're saved! Finally, you can beat the orcs! Until you realize that orcs have attack bonus against riders of rohan, even with Eomer (Contarius) and Theoden (Contarius Hero) to help you. Just when you think all is lost, it isn't. A flare at the bottom of the map comes, and the Oath Breakers arrive, with Aragorn. With humongous hitpoints, they and Aragorn (Kastor Adult), Gimli (Eitri), and the other heroes cleanly wipe out all of the orcs still in Osgiliath, and then with super-sped-up speeds, they zoom over to Gondor and kick some orc ass to win this scenario. The Oath Breakers defeat all the orcs in Osgiliath and in Gondor, but you still don't win. ZENOS PARADOX. I used the vision god power to find some randomly placed units in the corner of the map, sedentary, not moving. This should be fixed, as well as there being absolutely NO eye candy outside of Osgiliath and Gondor. Minus points there, but the superb FunFactor of this scenario makes up for it. Check out the screenies for some shots of this map in action. Great map, keep 'em coming, Luna! P.S. I've averaged my scores with WaveSlave's, so they represent both of our opinions. ---------------------------------------------------------------------------------------------------- :::::Reviewer: WaveSlave610::::: Hmmm. My first thought is, I wish this had a cinematic opening to it. It doesn't matter much, but I think it adds to the quality. Next, I see the awesome eye candy on this map, which looks inspired from the movie, from the highest parts of Minis Tirith to the burning atop the mountains signaling the Rohan to come. The gameplay is average, on the hard side, but it feels like LotR. Especially when I see my Legolas unit used :). So, no, I have not yet seen a true remarkable scenario that lives up to the letters LotR, but this certainly deserves a download.
shows. This scenario, unlike others, includes objectives, and I really like that element of it, because lots of times people leave out objectives, and I forget what I was supposed to do since almost all maps don't make it obvious for you. The eye candy in this scenario is pretty good. Not that great, but, again, you can see the time and effort put into this section, like the great spiraling hill topped with a shrine. I also liked the time he spent on the forest section, which I think you might need Reyk's new terrain pack to see parts of it... I like how most of your units are heroes that he named and edited their stats. This makes it fun, as I even spent a few minutes looking at the edited stats and names of the heroes made into gods with the Titans Editor Trigger: Modify Protounit. The battling in this map is its downfall. There is little battling, and when you DO fight, it is at the very end and it doesn't last long enough to appreciate it. That's why this map is so-so. Overall, I recommend it [b]only[/b] if you are itching for more custom scenarios to play. But if you're not, then this one isn't for you. Good map, but kind of low on action, and for most of us, we're not all about strategy: we like action and battling. That's the reason some of us bought the game. Low on action, high on the rest of it. Good map, but there's work to be done on it.
cinematics, which I enjoy very much, good trigger work, and fun gameplay. The only con I have with this is that some areas are rather undetailed and plain, but this doesn't interrupt gameplay much as the main areas are bettter detailed..To top it all off, he included a auto-installer, which I believe is the reason for the update. This is great work Shimano, and I recommend it to all downloaders. ...waveslave...
units in battle, a naval skirmish, and a Titan (forgot the name)...It did not reveal any of the plot or even a title, and I was a bit disappointed that none of Dozza's or Coolsk8er's mods were included...but nevertheless, it is only a preview trailer, and I know the Seige of Troy campaign is going to be great. ...waveslave...
doubled his effort from "The White City" to better recreate the Tolkien universe in the end of the Third Age, as Aragorn, Legolas, Gimli, and Gandalf (all edited with names, attack, and health) lead a massive army to defend the city of Minas Tirith and attack Orcs, Trolls, and more at the foot of Mordor itself. The heroes attempt to draw the Eye of Sauron's attention from Mordor to the themselves at the Black Gate, allowing Sam and Frodo to fulfill their quest. The map itself is one of the best designs I have seen, from the intricate city of Minas Tirith to the Black Gate itself. Along with the 2 included LOTR music clips, detailed map and Tolkien-accurate interpretation of the events, you will experience LOTR as never before seen on AOM. Overall, this map makes me feel like saying, "Why are you still reading this? GO DOWNLOAD IT!!!" -Reviewed by Waveslave610 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------------------------------------------------------------------------------- Reviewed by CoolSk8r32 ---------------------------------------------------------------------------------------------------- ~I was ecstatic when Dave Young submitted a sequel to the White City, which is one of my favorite scenarios made for Age of Mythology. I hate to say it, but as usual, the sequel is never as good as the first. The city Gondor is great! I don't know exactly how he managed to raise the city at its peak so much. It looks great, but could've had a little more time put into it. I commend Dave Young on his eye candy abilities. ~The first scene starts out with no cinematic, rushing you into the scenario, which has a funny feeling to it. I don't like that: a cinematic would be perfect here, but there is none. You are told to go to Gondor and defeat the orcs attacking it. This first battle is monotonous and lasts about one minute. I did however like the music he uses. It adds a great feel to it, and livens up the battle a bit. I also think that in this first scene a god power invokation would be nice. The orcs attack is quickly defeated by your souped up heroes, and you move on to the Black Gate. ~The Black Gate is amazingly far away, and since your armies are huge, it makes it difficult to travel the narrow forest roads. I also found this odd that there is a civilized road in the middle of a forest. A dirt road would add to the experience, and maybe some lighting changes. ~When you reach the Black Gate you defeat Kamos, a.k.a. the Mouth of Sauron?! I don't get this part: maybe the Mouth of Sauron could be something different than a tiny minotaur... ~Then, the lighting changes and the second piece of LotR music starts. Trolls and Einherjars (No, he didn't bother to change their names) come and attack you. And there are a lot! For the first two minutes of this three-minute battle, it is amusing to watch. Your archers are stationed on two hills as he recommends and the heroes, infantry, and Contarii attack the 'orcs.' The Nidhogg comes, cleverly named Nazgul, and attacks you, but is beaten by your archers. ~When all of the orcs were destroyed, I expected the map to be over, or maybe the view would switch to Frodo and Sam or something. But no, Dave Young changes the LotR storyline and has your armies go up to Sauron's tower and destroy it. There are no guards, no nothing. Now you have these eagles helping you, but they don't help much as the battle is long over. You monotonously destroy the Kronos Wonder, named the 'Tower of Barad-Dur.' After that, then the map is finished. This scenario ends too late and begins too quickly. Download this, I recommend it, but if you really are an impatient one you might want to hesitate before doing so. I got bored at some parts. ~Nice map, Dave Young, but the action could be more eventful. I have averaged my ratings with the ratings of WaveSlave610. ~No, I don't think he has doubled his effort, he has put in about 3/4 of the effort he put into [file="11661"]The White City[/file]. Download that before you get this, I like it much better. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
order to stop the release of Kronos himself from the Titan Gate. The gameplay is nothing extraordinary, with no triggers and 1 cinematic track that doesn't have the trigger to start it. And the strangest part is, you have a Kastor that doesn't talk, can't fight, and won't die. I would recommend this scenario, but be warned, don't anticipate anything really amazing. ...waveslave610...
aesthetics right now are ok but not amazing, I'm focusing on getting the actual game done, then pretty-frying it later. This map is an AOM RTS emulation of the popular Pokemon game Crystal version. Some aspects are similar, but some I made unique to this map. Download and enjoy! Screen shot is of Ho-Oh on top of the Tin/Bell Tower, sorry it's a cramped screen shot (not playable in this release, will be eventually though) feedback, comments, and questions are welcome; here or on this project's forum: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,28618,0,20 ---------------------- CURRENT MAP PROGRESS: Working on Cerulean City (Making the Kanto portion of the map in the same order you play through it)
online. You can play it in single player but its not recommended. In the map, there are may mountians. In the east corner is a mountain with many gold mines but BEWARE THE WOLVES! The atlantian base is in a mountain fortress to the north. A river separates it from the greeks, on the south coast of the river.
bloodbath. You will fail. * FEATURES * - Pick from 13 different units. - A different set of recharging god-powers for each unit type, (hero, human soldier, myth unit.) - 12 difficulty levels, each longer and harder than the last! - Infinite level-ups, (your counter is your wood stockpile.) - A lot of random BONUSes for your unit every difficulty level passed: everything from additional attack, to your very own healing caladria, or even \"God-Like Regeneration\"! - Extremely difficult and addictive gameplay. - Tiny 50x50 map size. - Kill value counter at the end - to tell you just how much enemy HP you have munched away at. - Random lighting at the start. - Ever annoying and angry \"Narrator\" greetings at the start. In summary, this scenario is a short, but fun game and a totally unique playing experience. Try it for yourself and see how far you can get with some friends!
opponent will obtain a 30 seconds lasting \"boost\" that doubles the speed of his giants. The dwarf is invulnerable and runs if it gets kicked towards the border of the court. The advanced Quest Var work and the proper playtesting guarantee a nice bug-free gaming experience.
newest version now!)
these can be found in the middle of the canyon where there are also mythunits protecting a plenty vault. The only objective is too wipe out your opponent.
random god acts every 3 minutes.
and water\" types and was fun to play. Enjoy!
and gods... forever. In the end he even can cause the downfall of the Light Alba himself... Alberich, the Nibelungen (a nightdwarf), steals the magical Rhinegold from the daughters of the Rhine. With the powers this treasure holds he is finally able to fullfill his long last dream; to become the ruler of Nibelheim and the entire world. As Alberich and his legions start their tour of death and destruction he is not aware that he will play a key role in a deal between Wotan, the supreme leader of the gods, and the mighty Titans.... The campaign will take you from the dark underground world of Nibelheim along the various races which live by the Rhine up into the realm of the gods themselves....... and back. You take controle of Alberich, his Generals and his legions as they proceed to meet their destiny.... ------------- Features: ------------- |- 8 playable and 10 full cinematic scenarios |- Detailed maps with personalised location features |- Mixed gameplay (rpg / ff/ b&d) |- Soundscore is based on leitmotifs just as the original opera |- Rpg scenarios contain simple interaction like bying stuff |- Rpg scenarios contain simple puzzles |- Introducing a hero shapeshifting ability controled by the player |- All playable scenarios contain cinematics |- Some high detailed cinematics |- Nice storyline with imbedded links to the next 3 acts. (See the ingame highlight menu for the full story and/or background information)
super-power hersir (loki for player 5, hel for player 6) Note that this is still beta version.
not base sitting. -Beautiful scenes for you to build and take advantage upon. -Up to 8 people multiplayer based.
scenario? An escape is a scenario in which there are 2 teams - one team is composed of the hunters, and the other is composed of escapees. The hunter team is usually smaller than the escapees. The hunters must use powerful units to destroy the escapee\'s single villager. However, the villager can build buildings and towers to defend himself.
randomly as one of 6 historical city-states (Athens, Sparta, Thessaly, Thebes, Elis, and Corinth). Each player has its own unique set of bonuses and abilities based on historical records and good gameplay. Advancement is very fast with more starting resources than a supremacy game, but less than a Death Match. Researching upgrades is also nearly instantaneous once the upgrade has been selected. Fight the titanic Peloponnesian War today, and recreate (or rewrite) history!
players! --------------------------------------------------------------------------------------------------- REVIEWED BY: AURON_2 The scenario seems okay. the map design was just wonderful for being a blood map. the way you used straight lines and different terrains was a very nice detail into the map. I was playing your scenario a couple of times on ESO. and these were the problems i found: 1). no hints, no instrctions. i just found myself in the map without knowing exactly what to do until the map got revealed. dont expect everybody to know how to paly bloodmaps. use the message or objective effect to tell the people about the scenario. it was also weird that you didnt mention your name as the creator of the author, or at least i didnt noticed. 2). impossible to win. you can play as much as 2 hours and still without the game ending!. the trolls are far to weak to destroy 4 statues of lighting which are right beside the hillfort that you have to destroy in order to win. your units deploy in front of the statues of lighting which makes it impossible to reach the hillfort to destroy it. the statues of lightings are far too strong! a simple attack killed 5 trolls of my army and left others with half energy. meanwhile the enemy trolls were deploying in front of the hillfort killing my trolls, plus blocking my way into getting close enough to thehillfort. to fix this problem, make the map bigger and give all the players base more space so this doesnt happen. also, increase the damage on buildings to the trolls. 3). when i started playing this map, i expected to get better units if i get certain amount of kills, like a blood map. however, no matter what you do, or where you go, everyone will get new units, and godpowers at the same time!, which makes it even more unbalance. i suggest making levels with kill counter. also grand some siege weapons because the buildings are too strong. 4). I suggest putting the map revealed but not making it visible like is currenly. it wasnt fair that i could jsut invoke the thunderstorm in everyplace in the map. 5). the scenario needed some music, sounds. maybe some kind of intro or decent precentation. i suggest if you know cinematics, make a really nonlaggy-shot one. if not, use the "camera start" object and camera cut. this is a really good idea for a blood map. it only needs some playtesting, and work more on the triggers and balance.
BY: AURON_2 this is one of the best multiplayer scenarios there is. it almost plays liike a random map, with different starting places, and players have different advantages and disadvantages bonuses. a great map to play, i totally recommend to download it and play it
team, don't venture off by your self. Be sure to read all instructions, especially when it comes to the healing areas. All 4 players must make it through or else you will not be able to finish the scenario. Features: 1. Three themed songs from the movie/play 2. Use of cinematics throughout the cinematic 3. Themed lands like the movie 4. Credits section followed by; 5. An arena match where you fight with your different animals and the objective is to destroy your opponents breeder pen. At this point the teams become p1 and p2 vs p3 and p4, so dont forget to turn on select all chat! Be sure to tell the people your playing with to come here and download this, as they cant hear any music until the arena match at the end of the scenario. Check out the screenshot at http://www.aomfiles.com/file.potd?ID=18014 Enjoy! Any questions or comments please email me at email@example.com
gain victory. Second version of the original map.
But there is someone evil and powerful trying to stop them.
watch the clock!
accurate portrait of the world -Randomly placed Settlements and Relics on the map. Over 100 Quest Var triggers controlling the randomly placed Settlements. -Weather, sometimes it’s cloudy, sometimes it isn’t… it might be foggy in the morning, it might not, and who knows sometimes a storm might even brew up :) -Proper starting conditions: Players get their appropriate starting units when the map loads. -Balanced start. Due to changes in V3X, the game plays more like a random map, Economy and starting positions are once again very important. -200+ Triggers are in the map used to control events and variable events on the map. -a 30 minute spanning day-to-night cycle using the VX lighting pack. (So yes, you can play at night, which alot of people I\'m sure would find cool) -The Legendary Killer Giant Duck Billed Platypus – there is only one in the world, hunt it for 9000 food. (Note, the LKGDBP is often disguised as a bear surrounded by it’s monkey Body Guards, beware!) -Eye candy worked into the map, such as tents, abandoned settlements, waterfalls, Neutral players, and even a quarry. -Hidden surprises - look under a tent to see what’s inside, loot relics from pyramids, and an appearance by the killer giant duck billed platypus, a Legendary Animal. -Audio atmosphere – there’s about 20 triggers in the World Map that control the sounds and music in the game. -Balanced start out - Everyone starts on a small island with a Roc Transport. Everyone also gets 2 sets of the Vision god power to help them choose a location in which to settle in. -Smooth Map Layout - the map is designed to be played like a Random Map, meaning that there are fair settlement areas throughout the map, along with resources and terrain elements to take advantage of in the surroundings. The map is tweaked to be fair from almost every place. -Terrain Elements - there’s cliffs, hills, ditches, rivers, lakes, more cliffs, mountains, valleys, and tundras, all transitioning smoothly throughout the map. Terrains blend, shorelines blend, hills transition, everything looks good more or less.
Paintball in Age of Kings. In Rogue Wars the objective is to use strategy and battle manneuvers to defeat your enemies. The last person (or team) left alive wins. This map pack includes 3 skins of the map. Mountain, Rivers, and Plateaus. The different maps have the exact same gameplay, just on a different map.
teleport your rider through the map, to use the portal right click them to enter. Hosting this map: If you're going to host the game make sure player 7 and 8 are computers, and that everyone is on team 1 besides player 8who is on team 2. ------------------------------------------------------------- Reviewer: Shimano55 This is great map in which you must race your scout to the other end of the map. There are many obstacles along the way, including enemies and dead ends. The map employs eye candy along with great effects to creat a GREAT scenario. There are portals throughout the course that will help you in getting to the other end, as well as god powers cast by Mother Nature. The music is great, and really adds to the scenario. This is a MUST for all Age of Mythology players. Download ASAP!!!