- Celestial Bodies
- High Poly Models
- Official Releases
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships, stations, weapon effects and more click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] To download the Armada II 1.1 patch please scroll down and select a download mirror. For more details on what is changed, please read below. Notes: The upgrade will work for the Microsoft Windows 95/98/2000/ME versions of Armada II (US, UK, and German). Saved games from Version 1.0 of Armada II will not work with Version 1.1. [b]New Changes:[/b]Adjusted the power of Borg Cubes for better balance Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields. Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube. Increased max zoom-out in strategic view from 1500 to 2200. Added 'F' as hotkey to bring up Formations menu. Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect. Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.[b]Multiplayer/Instant Action Enhancements:[/b] Improved the game's Artificial Intelligence with numerous tweaks. Added an option to disallow map downloads, or only download after asking. Minimaps will display immediately after map download. You can recrew a station while life support is down. To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer. Added a slider for ship (not station) build times. Added a slider for global unit cost. Added a slider for map depth. Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels. Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built. [b]New Fixes:[/b] Eliminate the warp jumpiness of the AI. Your own ships will not attack your fleet. Fixed fireball explosions. Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon Optimizations for path planning system. For a complete list of changes, please see the Armada II 1.1 Patch Readme at the end of the patch installation. The readme will be available in the root directory of the Armada II folder after installation.
modders[/u]). [b] Main features:[/b] - the popular MVAM problem has been solved (I hope that we see a working Prometheus soon :cool: ) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in the main menu - many bug fixes - your game is still compatible to 1.1 patched versions online [b]- makes A2 running on Windows Vista[/b] So what are you waiting for? Get this thing ASAP! :rock: [b]- TParis[/b] [b][i]Note: [/i][/b]You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. This demo allows you to play either as the the Federation or the Borg, and includes multiplayer and Instant Action, aswell as playing online. You can also play the first federation mission in single player.
10 Creativity: 8 Installation Instructions: 7 Overall Rating: 8.4 - lewrbmm69 ----------------------------------- "The year is 2160...and the Shadows are completely destroying us!!" Okay, so it's not 'quite' how it went, but it's also accurate and entirely true to this mod. Think of everything fantastic that was in Babylon 5 and this mod becomes literally a direct portrayal of the series in stunning form. There truly is nothing left of Star Trek here, from the opening video displaying some nice battles, mostly involving the Shadows gliding through the night and destroying anything they come across, to the completely changed main menu, with a certain B5 feel to it. This is all of course before you get into the game where, words cannot say enough, the mod comes into its own and makes it one of the best mods available to the game. Where to start? Well, each of the many B5 races (from the Humans to the Vorlons) have respective race fighters and whilst obviously not powerful separately, you can build them up to become very powerful forces, though that isn't to say that that the higher end battleships (or lower classes if you're playing as the mighty Vorlons or Shadows) can take on a good wing of them, although sustaining damage in the mean-time. What you also have to love is the attention to pure detail. Obviously there are plenty of ships to bolster your races fight for victory (or in most cases survival) from the canon ones as seen on the show to totally made up designs which fit in seamlessly and you wish were used on the show. Even to this date, so long after the mods release, the designs and textures hold up, but that's another point. Visually, this mod is stunning. With rotating station sections, accurate weapons and lots of them to go with some eye-boggling colour exchanges in fleet versus fleet action, the mod will whip you away into a world of its own, bolstering everything included in it. Even the huge Babylon 5 (part of the Alliance of races) still looks amazing, regardless of newer models, including those on the visually better games such as Bridge Commander. This is a hard to believe fact, considering the game is a strategy and technically shouldn't be enforcing these high quality graphics and yet, somehow, it does, with absolutely no problem to quality of gaming. Expect in this mod also everything you find in the 'real' Babylon 5. Huge jump-gates that allow the mass movement of ships to enemy quarters (think of the Borg's transwarp portal from stock, but much better graphics, also the seen blue and orange hue that is seen on the show). Specials that fit in too, such as the anti-Shadow ships (did someone just scream 'Whitestar' because good people, it's in here!) and telepaths to up the game (literally). Whilst the mod has no single player, understandably so with all the hard work it must've taken, the instant action is the pinnacle of the fun that you can have with this mod. Although 1 vs. 1 does make for some fun skirmishes, there is no way you can beat an all out multi-player slug-fest with either lots of Ai, who fight supremely hard for the map, sometimes more than you or other humans (best arrange that one) who have a vice-like command of their armada, from resource collecting (see the shuttles fly back and forth between sources for resources and their mother-ship freighters) to shipyard selection to the inevitable management of the clash between the fleets. The year might only be 2007, but Babylon 5 isn't the last best hope for peace...you are! - Joelteon7 (17/05/07) ------- Patch 1.01 can be found [url="http://www.armada2files.com/file.info?ID=20943"]here[/url]. Patch 1.02 can be found [url="http://armada2.filefront.com/file/Babylon_5_Armada_II_Pach_102;21357"]here[/url].
new Alliances![/b] The F.L.A.M. - Team opens now the big christmas gift which was announced! In this package you will find something where Frankie and I (Drako) have worked since almost 8 years. We had a lot of setbacks... of system crashes, lost data, rogue people who wanted to help us, but they chased only the Alpha version. Also to any dubious statements of model steal, yeah, that was everything we have experienced with this Mod. Nevertheless there wasn't only negative things because we had also enough people which helped and supported us. You will find all these people in our Credits list! Thanks again, without you the Mod would not be possible. And now to the sentence, which we have been waiting a long time... [b]STAR TREK ARMADA II - FUTURE WARS is available for download as the final version 1.0![/b] [b]What awaits you in this Mod?[/b] - 6 races -> United Federation of Planets -> the Klingon Empire -> the Romulan Empire -> the Maquis Alliance consists of renegade Starfleet officers, the Bajorans and Ferengi -> the Dominion Alliance consists of the Dominion, the Cardassians and Breen -> the Borg Collective ( yes after a long consider we have include them) - over 20 new Battleships for each race - over 10 new Spacestations for each race - over 30 Alien Spaceships and stations - 32 new skirmish maps - a new campaign with 30 missions - new heroes with voice sounds - many new weapons and special wepaons - new drive and explosion effects - new weapon sounds - a german version - a english version - and many more It is easy to install the Future Wars Mod. You must have your original Star Trek Armada II CD in your cd/dvd drive, after it please start the Future Wars setup. Now you will see an blue window for 1 minute, that is normal, don't worry. The Setup is working now to copy all necessary files temporary into the temp directory. Next step is that all files of the original Star Trek Armada II will be extracted, after that all Future Wars files will be installed. You don't need to install Star Trek Armada II before you install the Mod, also no patch 1, it's in the setup file, please follow the install steps above!!! Bugs and problems: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Now the whole F.L.A.M. team wish you a Merry Christmas and a Happy New Year! Have fun with our Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team -------------------------------------------------------------------------- [b][u]STAR TREK ARMADA II - FUTURE WARS[/u][/b] [b]Eine neue Epoche, ein alter Feind und neue Allianzen![/b] Hiermit Ã¶ffnet das F.L.A.M. - Team das groÃŸe Weichnachtsgeschenk, was wir ja schon angekÃ¼ndigt haben! In diesem Paket befindet sich etwas, an dem Frankie und ich (Drako) schon seit fast 8 Jahren arbeiten. Wir hatten viele RÃ¼ckschlÃ¤ge.... von SystemabstÃ¼rzen, Ã¼ber verlorende Daten, schwarzen Schafen die uns eigentlich Helfen wollten, aber nur eine Alpha Version kassierten, bis hin zu irgendwelchen dubiosen behauptungen von Modellklau, das haben wir alles bei diesem Mod erlebt. Trotzdem gab es nicht nur negatives - wir hatten in den 8 Jahren viele die uns tatkrÃ¤ftig unterstÃ¼tzt haben. Alle diese stehen verewigt in den Credits des Mods! Noch ein mal Danke - ohne euch wÃ¤re der Mod nicht mÃ¶glich gewesen. Und nun kommen wir endlich auf den Satz, auf den wir schon sehr lange gewartet haben..... [b]STAR TREK ARMADA II - FUTURE WARS steht in der Finalen Version 1.0 endlich zum Download bereit![/b] [b]Was erwartet euch in diesem Mod denn alles?[/b] - 6 Rassen -> Die Vereinte FÃ¶deration der Planeten -> Das Klingonsche Imperium -> Das Romulanische Imperium -> Die Maquis Allianz bestehend aus abtrÃ¼nnigen Sternenflotten Offizieren, den Bajorandern und den Ferengi -> Die Domion Allianz bestehend aus dem Dominion sebst, den Cardassianern und den Breen -> Das Borg Kollektiv (ja auch das haben wir nach langen Ãœberlegen mit integriert) - Ã¼ber 20 neue Kampfschiffe pro Rasse - Ã¼ber 10 neue Raumsatationen pro Rasse - Ã¼ber 30 Alien Raumschiffe und Stationen - 32 neue Gefechtskarten - eine neue Kampage mit 30 Missionen - neue Helden inkl. Stimme - viele neue Waffen und Spezialwaffen - neue Antriebs - und Explosionseffekte - neue Waffensounds - eine Deutsche Version - eine Englische Version - und noch vieles mehr Future Wars zu Installieren ist recht einfach. Legt eure Original Star Trek Armada II CD in euer Laufwerk und startet den Future Wars Setup. Es wird fÃ¼r ca. 1 min ein Blaues Fenster aufgehen - dies ist normal - in dieser Zeit lagert der Setup alle nÃ¶tigen Datein in das TemporÃ¤re Verzeichnis aus. Danach wird zuerst von der Original Star Trek Armada II CD die notwendigen Daten extrahiert - anschlieÃŸend werden die Future Wars Dateien installiert. Es ist keine Vorinstallation von Star Trek Armada II von nÃ¶ten - auch kein Patch 1 - dieser ist schon im Setup enthalten! Bei Bugs und Problemen bitte hier posten: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Nun wÃ¼nscht euch das gesamte F.L.A.M. - Team eine ruhige und besinnliche Weichnachten und viel SpaÃŸ beim Star Trek Armada II - Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team [/center]
series, Space Battleship Yamato I, II & III, UchÅ« Senkan Yamato?). Star Blazers was first broadcast in the United States in 1979. Significantly, it was the first popular English-translated anime that had an over-arching plot and storyline that required the episodes to be shown in order. It dealt with somewhat more mature themes than other productions aimed at the same target audience at the time. As a result, it paved the way for future arc-based, plot-driven anime translations. it should be noted the Movie will be released in DEC 2010.Nishizaki retains legal rights to trademark..
at the mysterious race, - the terrifying Scimitar, enemy dreadnought, - the first time Romulans have fought WITH Starfleet since, well, possibly ever. Nobody\'s touched the Scimitar in a good long time, with the exception of the recent Reman Rebellion full race addon (which is really, really good). Now k_merse gives us both the Scimitar and the Norexan class Imperial Romulan Warbird Valdore, both seen in Nemesis. And has he ever done both Shinzon and Commander Donatra proud. The results are pretty spectacular, and totally worth the otherwise outsize download. Most of the size of what you get (in a fancy self-extractor) is new sound files for the Scimitar AND for the Valdore. All that in addition to all the normal stuff you\'d expect in a mod like this, like wireframes and admiral\'s log pics. The Star Empire should be proud. The only downside? No new special weapons. Both the Valdore and Scimitar rely exclusively on stock weapons. And the Scimitar hits well below the belt compared to what you might expect from the Enterprise-E\'s technical readouts in the film. She\'s a predator, all right. Get this one today. :cool:
[url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta;35932]Which you can find here[/url]
work into one easily installed file. State of the art graphics, new physics so the ships turn and bank instead of spin and a devastating new campaign AI; it's all here.
Mesh rather than a Mod I decided to park this in the 3D Mesh Directory on here because it doesn\'t contain a playable mod and it is more relevant to a mesh rather than the Stargate Mods. Obviously it doesn\'t have instant playability but you could, provided you have the skills, make this into a very quality mod if you are willing to work on it!. The Model itself is a good replica. It\'s not as detailed as some other instances of the Atlantis model I\'ve seen for other games but it does look extremely promising. Again, because it is not the finished product it is hard to guage exactly what it will look like ingame but I will definitely give it the benefit of the doubt. This model is from the [url=\"http://armada2.filefront.com/info/MOD-A2SGP\"]Stargate Project[/url] which was mothballed recently.....[url=\"http://armada2.filefront.com/news/Stargate_Project;36839\"]info here[/url] No readme came with the file but [b]ColdDarkParanoia[/b] stated via email that it has a free usage policy, therefore you can work away on this and release it for Armada or Armada 2 granted you still give credit to CDP. This is one for the Stargate fans - [b]IKS[/b]
to use the installer version of the patch which can be found [file="85981"]here[/file]. [b]- TParis[/b]
(etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
StarfleetKid has said most of what could have been said in the Firefly\'s description but I have to say this is one of my favourite mods for Armada 2, I think he did incredible justice to the Firefly with an extremely well detailed and high quality model with superbly realistic textures. Now due to Wildcard\'s good spirit you can work on the Firefly mesh yourself with this Mesh pack. This pack includes the MS3D meshes used for the Firefly Class Transport so you can kitbash, merge, weld, rip..etc to your hearts content. A nice present for those out there who may want to get into modelling. :rock: - [b]IKS[/b]
files, just in case. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Grab the latest FleetOps patch 3.12 from [file="113371"]HERE[/file]. [quote]I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. You thought this would be 3.0.8? You are wrong. We have decided to make it 3.1.0 instead. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you. Despite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. The new interface is not just a new "skin" but also has gotten some technical updates. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. We have also taken on the inflexible cloaking system that Armada 2 provided us. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans. 3.1.0 features also some important balancing changes. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. Thanks for all your input, enjoy 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. That means, previously made maps can currently not be used with 3.1.0. That does not mean your work is lost. Your maps created for 3.0.7 have to be patched. Info on how to do that will be updated here soon. 3.1.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from version 3.0.7 is not available. [- DOCa Cola][/quote]
for a patch to be made that will incorporate all mods from the ‘Torpedo/Bomber ship’ up to 1.3.1 patches. After many ‘discussions’, confusion and STUBBORNEST of ‘learning the good old’ regular way, I have come to some half-way agreement for all to make this COMPLETE patch to please BOTH types of gamers(especially those who just \'can\'t do it\'). You should be able to play the Dominion and Breen races COMPLETELY and CRASH FREE with this mod now! [/quote]
1 issue resolved * Mission 5 issue resolved And much more ........
implementation of a new sound engine. Enjoy! [u][b]IMPORTANT:[/b] [/u]The [b]multimedia pack[/b], including all the music for the mod, can be downloaded from the [url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. [b]- TParis[/b] [quote]We are happy to announce that we have a new patch ready for public release - 3.1.4. The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you. Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with. That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details. [- DOCa Cola][/quote]
help of the Dominion the new GalorII and KeldonII classes were designed. Altough they resembled the older classes on the outside, they were some 40% larger and more powerful. The new ships turned out to be a match for their counterparts in Starfleet and the Klingon fleet. The Keldon, carrying more firepower, has an heavy phasercannon on the superstructure. [/quote]
a local network site where I live. It has been extensively reworked and adjusted to provide a more challenging, more satisfying AI opponent. This version includes all three Single Player campaigns. In addition, I have reworked the Instant Action AIPs and buildlists as well. No part of the Campaigns was overlooked in the effort to make the missions more rewarding to play. Nothing was left undone to make the Instant Action AI opponents equally challenging. Oh, yeah. Just one more thing. I hope you have as much fun playing this as I did making it. - thunderfoot
than likely your favourite ship from the humans is in here. It's an amazing pack, through and through. Downloading this is guaranteeing some fun time with it, but it does have a few issues (although easily outweighed by the advantages). So lets get those out of the way. Teching up to get to your favourite high-end ships takes a good long time, with build times at that point being on the more frustrating side of long. That's not to say early on you don't have variety, as upon building the first shipyard, you are granted with the weakest ships the Federation has to offer, but also some fighters which are quite potent, which is the emphasis of this point; I don't think I could truthfully say this mod is too balanced. Sure, building is balanced and you need one hell of an economy to get everything you want, but why bother teching up to Excaliburs and Prometheus' when a fleet of fighters at the beginning of the game will do the job? It also lacks balance against any other race; fantastic as this compilation is, it has no counterpart in no other race, meaning it kind of sticks out like a sore thumb. Further issues come in the fact that whilst the tech tree is also long, it also seems a bit odd in places, which ships becoming buildable at times when you'd have thought they should've been some time back, but becoming redundant through newer, better ships whilst also not being needed because you simply have too much choice and that might seem odd for this type of game, but I can honestly say this mod perhaps charges you with too much choice. But, that's all the bad stuff I have to say. The rest is golden bars all the way. Most of the ships stand the test of time to now, being the best available for their respective ship, although unfortunately some are outdated (but easily replaced with enough looking for such ships). Those remaining from stock, particularly the planets, get a nice little buildbutton/wireframe uplift, making all content seem new, even when it is not, an ability few, if any, other mods can boast about being able to do. Whilst choice is plentiful, it's the kind of choice that no other mod can simply offer you, unless you threw a load of ships into your personal installation, but then you'd have to balance them with each other yarda yarda yarda. The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. Ships are given specials that relate to them, such as Excelsiors, being the backbone of your fleet at one stage, offers the Aegean's task in stock to restore shields, but another varient gives it the ability to transwarp, like it was supposed to. The loading screen, whilst seemingly thought of with little regard, has been updated to a very cool new shot, seemingly worthy of wallpaper for your desktop and the list goes on and on. The plethora of ships and stations to go through is simply phenomenal and once again, I stress that no other mod offers such variety. You're even give a starting unit of the Enterprise and as your tech progresses, you can 'upgrade' your Enterprise through the time line until you get to the recent powerhouse of the Sovereign version, which can be brought alongside a hero Defiant and Voyager, complete with authentic sounds. As much as possible, this mod does everything right and is literally perfect for Federation fans. And so a summary has to come. Whilst less 'Armada' and more build-one-ship-of-each-class-because-it's-fun-to-do might not win you the war, it's certainly a good peageant. And, actually going against what I said, it will win the war. The majority of ships have a purpose and those that don't look cool, so you admire them for that. You'll seldom find yourself running out of things to do with this mod, but in the end, its excellence needs another excellent compilation pack to rival the Federation's brute strength. Even if you don't like the Federation, this is a mod to show all others just how to get the job done and it does it fantastically. Thumbs up, 5 stars and all that jazz. Download a classic.
Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
designed my own and simplified it. Project Arcturus power source project \"Trinity episode\"info: http://www.gateworld.net/atlantis/s2/206.shtml The arturus is inspired from the ancient aurora class, and is supposed to be a dreadnaught class. With a power source equal to 25 Zero point modules that are create exotic matter. The durando cannons \"the zenith of ancient particle weapon technology\" are mounted on the top and belly of the ship and are mounted on the containment chamber of the power source for maximum efficiently.
in the README, if there are any problems contact: email@example.com[/quote]Well, going by the screenshots and what we have in the ReadMe this is (as it stands) an Excelsior Class with the voices of Sulu. Using the model & texture from who I believe is Captian Fingers / Darth Spankey, this should make a nice addition to the TMP hero section ;) - SSA
cruisers are usually mobilized to work in close combat support with the Dominion Scarab, commonly in raiding operations and deep strike assaults on enemy outposts and facilities.[/quote] Some really nice work here-- hail the conquering Dominion. :cool:
Rebellion and put yourself in command of a new armada that'll rock your galaxy! Complete with experimental weaponry, Theleron radiation and the mighty Scimitat, you will forge a new Star Empire when the old one has crumbled into dust! For Remus, and for freedom! NOTE: Regarding Raven Night's stuff being used in the mod, I have made the installer create a Permissions directory in where you have installed the mod which contains the readme files of the Katan and Saif classes which are being used in the mod. - VenerableDread [i]As I'm going to be away for the whole weekend but just discovered this decent looking thing in OPS I have already uploaded this mod for you guys, can't give it a decent review now due to my lack of free time. But I'm sure that some other staff member adds a nice review soon. Well, have fun and see ya soon! :) [b]- TParis[/b][/i]
the Enterprise-E with elements from the design of newer ships like the Nova and Intrepid. The result, designed originally for Bridge Commander, has been a vessel long-coveted for Armada II. And now, thanks to k_merse, that ship is finally ours for the modding. Be forewarned, though: The poly count is a bit high (~6800). And the textures are monstrously huge. All of which spells \"slowdown\" if you\'re not paying close attention or if you\'re running a computer older than a certain age. Scale down the textures if you need to, \'cause otherwise things might get a little choppy if you put too many of these out in space. However, in game, she handles beautifully. The understated grace of this design is all too copiously evident. It\'s like poetry with warp engines. Oh, and she\'s more than capably armed to deal with anything that gets in her way. No doubt some of you will be looking to upgrade her weapons straight away. Best of all, this is the complete package. Newer style of build button, high-resolution wireframe, a nice Admiral\'s Log pic.... all in a self-installer. I give k_merse top marks across the board here. I\'m sure you\'ll find it\'s well-deserved. The only complaint I can offer is the presence of the registry on the hull, since I know some here like their registry-free starships (for spamming purposes). For those of us with high-end machines, the bigger textures will no doubt be appreciated. But maybe a \'low\' texture variant might be a good thing to consider for those who can\'t re-size \'em.... This is as close to a centrefold as we\'re ever going to offer here at A2Files. So take a good long look at this beauty. And download it NOW. - the Kid :cool:
Excelsior Refit model around, it is a low poly one, and with that, shouldn\'t be any problem for those of you with lower spec machines. - Ash
DS9 - Dominion Wars. I found that game quite crap to be honest, though some of the ships within were fairly good, this being one of them. Again, if you\'ve enjoyed previous versions of this ship, or liked the DS9 game, then this one would be one to download for your sakes ;) - Ash
Unfortunatly, this file, like the rest, does not include Multi Vector Assault Mode :'( But its still well worth the download!
dominion destroyer texture problem.
the game, but in different color effects. Have fun :)
should do the rest!
Dominion war. The difference is in the textures and in armament and shields strength. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
stock models as a guide. They all have the same color scheme as they are not mobile units and have a similar function to support and enhance your fleets of Bioships. New build buttons, wireframes and Admiral's log pics are also included.
program is already underway with more Constitution Class star ships completed and under construction. We are now working on a production of a general purpose medium cruiser. It will be light enough to act as a quick response cruiser, armed well enough to act as a destroyer if needed, and versatile enough to transport supplies and personnel to the front lines, study and research points of interests, and go on extended exploration missions. It is my pleasure to introduce you to the Miranda class. It is our expectation that this versatility will allow this ship to surpass the lifespan of star ships with more limited roles. -End Transmission-
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
corrupted file error in v1.1 that we're hoping this will correct. We hope we got all the bugs out. Let us know if we missed anything: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
elements are included (at least, at a reviewer's first glance), and it seems to be pretty comprehensive. Please note that if there are any credit issues, send an e-mail to either theStarfleetKid or TParis and we'll investigate. There were none that I could see, but this mod looks like the sort of thing the community desperately needs right about now. Download this right now, and boldly go. :cool:
downloading this. I called the previous version of A2PP the Final version. I thought I had done everything which really could be done with the Armada II physics and weapons files. While I watched a TNG episode (Season 1 Finale and right after the Season 2 opener) one evening, I realized there was still a great deal more which needed to be done. The grand old lady deserved much I had not given her yet. In A2PP Final, I did a spot review of the files rather than comprehensively examine and test all of them. This was a mistake. Errors were overlooked. Contradictions with the intent behind A2PP were ignored. In short, I did a very poor version of my signature mod. Consider these mistakes rectified with this version. Everything has been checked. The movement files have been tested to destruction. Anything which did not conform to the original ideas I had in mind has been ruthlessly adjusted towards where it should be. Or ruthlessly purged. Weapons ranges have been adjusted yet again to take advantage of the new movement and a few other things. Now, your ships will move like they should have in the first place when I began all of this so long ago. This plays and looks very differently from what you have grown accustomed to. Line for line, I think this is the best version of A2 Physics Project I have yet produced. As some of you are aware of, I began a thread in the Forums concerning starfighters and starfighter combat in A2. I had some ideas about this and I wanted to see what other ideas all of you had. Those of you who participated in the discussion, thank you. Your ideas allowed me to really think about how I wanted fighters to act in Armada II. Included in this package is a complete set of physics and weapons files for fighters and fighterbombers. They use Dan1025 s Peregrine and Javelin Fighter mods as a basis. They do what I think fighters should be capable of in Armada II. These are a good start point for future A2 fighter projects. I am quite sure someone will take these and improve them. So, here it is. The latest version of the, ahem, "simple little ODF mod" I am justifiably proud of. As usual, lots of high-powered talent gave me help, advice, and guidance. Mostly, I sat and listened to them and tried to make their ideas work. All of the really good ideas included herein are theirs, of course. All of the mistakes are mine.[/quote] Note that this version corrects the previously uploaded version. Congratulations to thunderfoot006!
utterly overdone by the canon, and by modders in like spirit, that we have the Assimilators and Diamonds, Probes and Spheres in the canon, along with unimatrix structures and massive hub complexes. Modders have taken the concept of the "polygons of DOOM" into such truly bizarre directions as the Cylinder, the Tactical Pyramid, and back over into highly specialized attack vessels such as the Dominator-- to say nothing of the stock game's inclusion of the Borg Wedge (which I've always taken a peculiar delight in pronouncing "Borg Wedgie"), Harmonic Defender, and the truly unlikely shape and designation of the Harbinger class. Anyone else remember when all it took was one cube to terrify the entire Federation? Either way, the purpose of this mammoth Borg structure is to do what the stock Technology Assimilator does, disassembling ships and using its own holding beams and docking bay to pull ships apart for processing. Whether it succeeds or fails in this regard is obviously a matter of some play-testing and seeing what you, the modders of the community, think of the idea. Worth a look. :cool:
admiral's pic. Download this one today. :cool:
breath-taking appearance in game as a result, the Century Class is probably one of maybe five ships I\'ve ever seen worthy of the name Enterprise. There is simply nothing better out there right now that so fully represents the proud heritage, and future potential, of the United Federation of Planets quite like this design. And k_merse\'s latest version does the design --and Starfleet-- just right. Get this one today. Even if you have the Century class already, get it again. :cool:
Ultimate Dragon. A wonderful piece of work this is ;) - Ash
collection. So, a low-down. Who, or what, exactly are the Tholians? They are a xenophobic and somewhat mysterious race in the Alpha Quadrant. They rarely are seen and so not too much is known about them. As well as that, their ships are rarely seen in combat, but, they would alledgedly be powerful. So that's that. The bad stuff: -No new sounds. -No "new" textures (my understanding was re-used/applied old ones). -No admiral pic's. The good stuff: -...THE THOLIANS AS A FULL RACE -Tholian Web special web. -Specific tech tree and construction list (aimed more for defensive purposes). -Extensive list of ships and stations (25/14). -Fusion? I think this must be the smaller ships creating bigger versions, which is a nice idea, seen as the shapes would allow for it. -Much, much more. As to back me up, check out the screenshots below. Failing that, you could just trust me and download 2.5mb, which is not much, even for you 56kers. Naturally, I could tempt you with the fact it's in an auto-installer.
three. So, what is The Twillight? Well lets go over each new feature. [b]New appealing interfaces including buttons and menus[/b] Now, Just take a look at the screenshots below and you can see that indeed, alot of detail has gone into the HUD and it really brings the feel of the game up to the next level for me, especialy for Species 8472. The interface really is appealing. [b]Edited missions which follow a new storyline which brings in ships from all eras of Star Trek.[/b] This is always a plus for any mod, it is always good and well to go and re-do all the missions you've done already in some new ships, but when a new story line comes along that really gives a truely great mod its momentum. An overview of the storyline is in the readme. [b]New ships and stations added, the best around the galaxy (old and new )[/b] Now this beta only cntains Species 8472 and The Borg, however there are some really nice ships and stations in this little package and it only adds to the feel already established by the new storyline and interface. [b]New canon weapon balancing to clearly show the advancements in technology a race makes.[/b] Some sides say that each race should have an even keel with different strengths and different weeknesses, and some say that it should be a case of who has most gets most. I prefer the latter, as life never deals a fair hand, so its good to see that the side with the most advanced technology gets the advantage they deserve from that. This makes the game realistic and adds to the gameplay experience in my view. [b]New timeline and refit system to show the progession of ship technology and upgrades.[/b] Now this is an intresting idea. Your ship is upgraded and refitted, to keep it up to the latest technology available, so you don't need to throw away all those old ships to build some new ones with even wooshier weapons, why not re-fit the ships you have? It's a neat concept. Add to all this the fact it comes in its own neat little installer, and you have yourself a mod well worth downloading and checking out, even if it is getting towards the painful side of 50mb's. Download now :)
bugs you find in the comments or to Draconis, there is a reason they make Beta versions ;) There are a few things you should follow, as noted in the readme, when installing this mod. And also it is a beta so theres the small chance it may mess one or three things up, or not work quite as it should, thats the nature of beta's, so dont expect perfection here, that said this mod is for checking out! To play the entire mod you will also need to download the Textures, [url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta_Textures_Pack;36078]Wich you can find here[/url]
look at the screenshots..... Good Stuff :)
like to construct it//
as the Dominion race, but seperately used for the Breen).
also install the Music Addon ;)
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use these models in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. If needed, you can reach me at: firstname.lastname@example.org Thank you for downloading.
allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
has released the first patch for their latest full release 3.1.4, which can be found [file="117717"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Modders should also check the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,6207.0/"]FleetOps Modifications Board[/url] as quite some ODF commands and variables have been changed. [quote]Merry Christmas from the Fleet Operations Team! Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class. Modders should also take a look at the changes and additions. (...) [-Optec}[/quote] [b]- TParis[/b]
in my textures, as it was hard to make out where the torpedolaunchers were placed. In her normal mode, the ship has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong. If so, please contact me at: email@example.com The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. Federation Ship Names by by Captain Maxwell. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
sure enough, here it is. And oh hell is it ever awesome. Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult) A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download. Get it right now. :cool:
new version promises new levels of thoroughness, logically. Major changes from the version 1.0 release include the following: - Readme now includes an instruction step detailing how to avoid the race number/instantActionSlot problem. - Freighters will now mine latinum. - Shipyard and Advanced Shipyard now have different build costs. - A cargo ship has been added. - A trading station has been added. - An upgrade research station has been added. - A colony ship (with pod) has been added. - Research station(s) will no longer have the spider box in is centre. - Pulse phaser texture now included. - Hardpoint error causing ships to be built outside of yards now fixed. - Special weapons now assigned to ships. Download this one even if you have yet to discover the awesomeness of this mod. :cool:
the moment. [b]- TParis[/b]
a pretty awesome job with this mod. Here's how it works out: [quote]This mod will allow you to build the Varro habitat pods from a shipyard. Build 8 of these pods and you can merge them to form a larger transport ship. Get 3 transport ships together, and you can create the large Generational ship.[/quote] No idea if the ship itself will break apart and everyone goes their own separate ways, or what. Only one way to find out. Worth a look! :cool:
average, for most of this year.... "how DOES Jetfreak do this so well so often!?" At this point, I'm half-convinced he's on some sort of model-enhancing drugs. No, don't tell me such things don't exist. Look at the work Jetfreak's done and tell me how it's possible without some sort of artificial boost. The pics really tell you everything you need to know about this model and more, most notably that once again, the gold standard for quality mods in this community has been set, then exceeded, by our man Jetfreak. Download this one for sure. :cool:
and very worthy of a closer look in-game. Download these beauties right now. :cool:
races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models? Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard. There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun! **Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.** [b]Please note:[/b] [i]In order to play the mod, you need to install BOTH [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] and [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Art of War part 2[/url].
by BookBurner) is that I\'ve only heard of it right before I was about to upload this file, but will be sorted in a later small hotfix. Screenshot aren\'t included as you\'ll know what the mod looks like as there\'s screenshots already in the main V1.0 release. I apologise for all the hassle this may cause but at least you will have a better game. :)[/quote] Anything that makes a great full-race mod even better is awesome as far as I\'m concerned. It\'s like roller skates on a grizzly bear. Or, more famously, \"sharks..... with FRICKIN\' LASER BEAMS!\" Download this if you\'ve got the Reman Rebellion goin\' down already. Otherwise we\'ve got nothin\' for you. ;) :cool:
better.... nice job :thumbsup:
\"mod\", if you will, in the Star Fleet Technical Manual, gave us variants like the Surya and the Federation class. When the Phase II designs were turned down, modders then witnessed, in the Motion Picture era, both a major refit to the Constitution, and had a variant handed to them, the equally ubiquitous Miranda class. With TNG came the Constellation class, and by then, other designs like the Akyazi, Akula, Abbe, the Ark Royal, and other such designs had become widely known. Even some of the \"frankenships\" of Wolf 359 had Constitution parts. In fact, by DS9, the torch for the Constitution class --er, that is to say, the warp nacelles-- continued to be carried in such designs as the Curry / Shelley class and the implausibly hideous Elkins variant. Not content to stop there, the mod community assumed that the United Federation of Planets, despite considerable evidence to the contrary, would maintain the very same passion for this design as we do. The results have been given to us in the form of the USS Shaandra elsewhere, and here, in this refit \"24th Century\" version, from VenerableDread. Considering this is one of VenerableDread\'s first released models, the efforts he\'s gone to in order to bring another new lease on life to the Constitution class are greatly appreciated. Fans of the original --and to many, best-- starship that Star Trek has ever had will want to call this model their own. Others may simply download this one because, hey, it\'s a new ship. Bottom line: download this one today. - the Kid :cool:
considering that the much smaller version 1.01 of this mod was released just a week ago. More than doubled in size (from about 40MB to 90MB) this pack brings visuals of your Armada 2 installation to a new level, featuring: [b]- new planet and moon models - new map backgrounds - new asteroid fields - comets - new map editor assistant - and much more. [/b] What I don't like about it is the loss of online compatibility to stock 1.1 installations and the quite confusing installer, which could need some tweaking. But it's still must-have for all the other players out there :rock: . [b]- TParis[/b] [b]Note:[/b] It's recommended to install this on a clean 1.1 version of A2. Those who are already using 1.0 or 1.01 of Midnight Universe have to remove these versions before installing this in order to make it work properly.
package comes with everything you need, including new weapons, Borg textures and the original mesh in ms3d format. – K7A
converting and hardpointing and such for those that actually want to use it thought. - Ash
The result, along with some finely done nacelle and impulse spire glows makes for a re-make of a classic and brilliant ship. As seemingly normal with Greathor\'s stuff, unfortunately there is no build button, admiral\'s pic or wireframe for this beauty of a ship re-make, so you\'ll either have to use old stuff or make some of your own. Its odf though makes it very powerful against stock stuff and includes custom weaponry which you\'ll most likely have to change to fit in with the game. I recommend reducing its build time, health and hitpoints and giving it weapons equal to that of an Akira. If you\'re adding this into the stock game, she should probably go into your advanced yard, in front of the Aegian but underneath your Galaxy class (just make sure it is a little bit stronger than the Akira). If this is going into a customised game, then I you\'ll want to put it again, alongside next your Akira (or underneath your Ambassador class if you have one). Irregardless of where it should go, I recommend downloading it, now!
on the Griffin too. This is a worthy file to replace that ugly stock set of textures for this cruiser. The only thing missing is the location of the \'new\' textures. It would be ideal to say whos\' they are, and where they came from, though as I\'ve already said, I\'m guessing Neons Warbird model. - Something to include in the Dogs of War ReadMe perhalps? - SSA
so if you have already downloaded it then your going to be wanting this. Anybody else won\'t want this because its simply a patch and it dosen\'t contain anything new. I will post a new complete download at some stage that does not suffer from the problems that the original had for everybody else. Sorry about this.
battleship. Designed to be one of the Anti-Borg ships (such other ships include the New Orleans and Cheyenne that fought in Wolf 359 and the later ships that proved to be more successful, including the Akira and Defiant) but wasn't ready in time for the Wolf 359 battle. Flagship of the fleet with its power alone (never mess with a ship that has torpedo tubes going into 2 digits and fires quantum torpedoes)...so it's apt that it is blessed with a great model in this game. Admiral's Sovereign is a real beauty. You don't need me to tell you that though, the screenshots below really do not do it justice. Low in poly (just above the stock Sovereign, in fact) its textures allow it to shine through (of which there are two sets, one shown below and a darker one for those who perhaps want the more militaristic feel to it). This isn't limited to the ship itself. The texture for the Corbomite Reflector has also been edited and is a lot more clear-cut and defined....and generally cooler. That pretty much sums up this mod; it's better. Just so much better. The only erk with it and I believe it to be a valid one, is that with its new weapons it can become slightly un-balanced (as in Borg killer un-balanced) but what's a Battleship without the ability to kick some ass? This is a [b]must-have[/b] for [b]anyone[/b] who plays this game.
but still a worthy addition to the site this ship is. - SSA Added Credits (Author forgot to add them) tut-tut:[quote]- Original concept/design by Rick "Hobbes" Snider. Original high poly model and textures by Hobbes. - Recreation for Bridge Commander as done by Anduril.[/quote]
ship, though with a lot more going for it. Torpedoes, a Cloak (I don\'t believe the stock Romulan Repair Ship has this, and pulse weapons.
ship which saw heavy action in the battle of Antartica against the Goa\'uld whilst SG-1 were on their wild goose chase to find the lost city. Apart from the history, this ship will be useful in re-enacting scenes from the hit series with it\'s own custom weapons odf! There are a few things to point out though before download. The texture quality seems quite \"wishy-washy\" (best description, I really did try) and whilst it is perfectly useable, I would recommend against trying to get some good quality pictures/PoTD shots with it. Also, the model seems fairly low poly but I don\'t have any issue with this as the game is called Armada, so you can build more of these and have your own fleet of X303\'s! Also note, this is the first ship to properly go into the new Stargate category added to the ships races section, so well done there. Finally, mentioned with the 304 in mind, please do not talk about the plot here. It could severely ruin it for people who want to see but haven\'t yet. Thank you.
revised Warzone map. This map will also only work wth Concept:Future installed, so I'm willing to bet some of these stations will be pretty damn powerful, so be fore-warned. Download if you want to defeat your enemy using ships and technology from every race!
Warp Flash, When stuff Blows Up it blows Up! shockwaves damage near by objects Stunning Effects from the BC Mod known as NanoFX, a Must download for any Explosion lover!
some interesting gaming.
it. I add new build button\'s for federation and borg.[/quote]
all involved :) This patch updates some textures, changes the next generation pulse weapons to something more accurate, and basicly bugs and glitches that have been reported so far. Download this to fix your problems with the 2.5 beta now!
sphere you can see in the screenshots too, and the new ships and weapons are a good addition to the race. Definatly a good Borg modification! Download this and give it a run ;)
fix your problems :) good stuff.
we all know transwarp is a series of tunnels through subspace this mod makes it look like the ship is traveling through one of these tunnels. Install Instructions Make a back up of: \"gtwarpd.odf\" from your special weapons folder then place these files in your special weapons folder: gtwarpd.odf transwarpo.odf transconduit.odf That\'s it enjoy. :) Credits Thanks Westworld for his big book of moddeling which helped me to do this. Legal Stuff This file is not supported or affiliated with Activision. We will not be held accountable for any damage done to your computer by use of these files or techniques. USE AT YOUR OWN RISK! This file is freeware. It is not to be sold. You may not sell user-created missions commercially. You should respect the rights of the property owners. You have to ask for permission if you want to use one of this in any mod.
ships and stations are stronger, however it dosent overpower the other races that much. The dominion have there own transporter effects, the science ship is equipped with new weapons: Dominion Transcoherent Phasers, Dominion Sensor Jamming Systems(different color effect) and KETRACEL-WHITE Boost Enhancer! This file has alot of cool updates for this already fine mod, and is certainly worth the time to download!
say try it out its awesome :rock:
re-building them. They have waited in the shadows , Now with their fleet and some of the Armada ships. They have launched an Attack on the rest of the Armada World...and they didn\'t come to play...they came to destroy. The ferengi will never be looked at the same way again.[/quote] Excellent idea, and definetl y worth a download :)
mission. If you want to build the station, some knowledge of modding is required! Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Quantum station: SOD and texture animation by Apoclaydon/blade. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you have any questions, you can contact me at firstname.lastname@example.org Thank you for downloading.
2. Supported: - Animation (move, rotate, scale), including sprite and emitter animation - Smoothing groups supported intuitively - Backward compatible with current artwork - Multiple lighting materials per mesh (including team colour) - Level of Detail (LOD) control - Detailed documentation of all features
all the three coloured versions seen in the series. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
the model (*.sod) and texture files (*.tga) are included. The rdrenxus.odf file is included to show relative positioning of the hardpoints. It assumed that you can make build buttons, object definition files and wireframes in order to get her in the game.
this a second constructionship is needed. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. Mesh, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this station and ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Hour -------------------------------------------------- Federation Shipyard x2 -------------------------------------------------- ##################################################
have also edited the ODF files to make the ships stronger. The stock ships were far to weak compared to the Klingon ships. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. If needed, you can reach me at: email@example.com
been streamlined too for slightly better weapons coverage. Model now include a Blank version, USS Enterprise NCC-1701-E, and USS Sovereign NCC-73811; all in Nemesis colors. Bouns models include and alternet blank in First Contact colors and a First Contact USS Enterprise. Textures are High res but the whole setup has full LODS for both Meshes and Textures. Enjoy!
variants of the Terrasphere, like the Terradome (seen in Star Trek Online) and maybe even some custom designs, but those could be done much later. I hope you\'ll all like my model :)
manueverable. This made it ideal for almost any combat scenario. The D-7 would see duty for a long period of time including a future refit to the K\'tinga class. This includes all of the usual goodies such as build button, wireframe and damage. Enjoy!
complete with buttons, animations and sound effects. Please check if i forgot anything and report.
conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
screenshots, teasers and ships leading up to a full release. This had little to cause any expectations of it being released. True, there were some screenshots released... But that was in 2008. Avon says that he started this off when he was \"laid up in bed ill\" back then, and after tinkering with it occasionally he recently decided to finish it off and release it. So, what do we have? Well, you\'ve got the obligatory full set of ships and stations required to call this a race mod. The Hirogen like capturing things, and boy do they have a setup well suited to doing that. I suppose I shouldn\'t really spoil it, but the Hirogen have a special weapons outfit for capturing that puts the Klingons and the Borg combined to shame without being massively overpowered. They do balance in with the other stock races reasonably well. Also, thanks to the fact that some of the heavy warships that your likely to have with you in a battle are equipped with the tractor beam you actually do stand some prospect of keeping prizes taken from the enemy. In addition to the high quality models & textures on the ships, there is also a pretty nice GUI as you can see from the screenshots, along with music, admirals log pictures, wireframes and a pretty good AI. All in all, this is an incredibly complete full race mod of a quality that many of us aspire to. It\'s certainly well worth grabbing a copy. - Freyr
heavy for Armada 2 standards, they need quite some memory (which could cause some trouble for older graphic cards). [i][u][b]- TParis[/b][/i]
details about armament, windows etc. are left to the imagination. I read somewhere, the Norway is about the same size as the Intrepid class. Therefor I made details, as phaserarrays and windows, of the same size as with this class. The Norway is classified as a medium cruiser. Important Note: Make a backup of your existing files, just to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
more correct with new details and with all sections of the model properly placed to avoid the mesh errors the stock version had. The Embryos were redone following the stock versions as an example, proper animations will be released in a later date. For the Rift Maker, well, I truly suggest you first see it in the final Borg mission :) .
ship, originally made for Zero Hour, but couldn't be used anymore. All ships are new models, textures, buildbuttons and wireframes. Again I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: Original design of the P'vor by Raven. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
units I released before, but they were remade too). This pack also includes an alternate version of the texture files (textures, wireframes and build buttons) for the Defender and the turrets it builds, the alternate version will give them the same color of the Battleship. But the textures by default have a different colour, that should help to quickly recognize the ship's function, in this case, for building support organisms. The Bee will mantain it's intended brown scheme of colors, to match the other bioships in the fleet.
rounder shapes and the new texture files to prevent the texture distorions like those in the stock Transmuter. This pack also includes an alternate version of the texture files (textures, wireframes and build buttons), the alternate version will give the bioships the same color of the Battleship. These will make the bioships look more accurate with the canon 8472 but it may be confusing with so many types of bioships in big fleet actions, that is the reason that the textures by default have a different colour, but it also helps to quickly recognize the ship's function, in this case, for resource gathering.
has released the second patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]New weapon and impact effects [*]Armada Game Engine fixes to improve overall game performance and memory consumption [*]New Borg Dodecahedron and a new module for the Scout Cube [*]2 new maps from the community [*]Federation Venture Class scouts have been refitted with special sensor beacons [*]Dominion A-4 Scouts may now drop special Passive Probes [*]Romulan Defense Batteries (formerly known as Disruptor Turret) are now powered by a Singularity Transmitter that will also regenerate energy on nearby friendly Romulan vessels [*] Tons of other changes and fixes [/list] [b] - TParis[/b]
but I decided to change the design of the Scout a little and made it more closer to the Frigate's design. I think the change works well as the ship now has a little bit more of an imposing look. This pack also includes alternate version of the texture files (textures, wireframes and build buttons), the alternate version will give the bioships the same color of the Battleship (with some small changes). These will make the bioships look more accurate with the canon 8472 but it may be confusing with so many types of bioships in big fleet actions, that is the reason that the textures by default in this pack are recoloured like the stock versions (Blue-ish for the Destroyer and red for the Scout).
episode "Distant Origin.". But with all we know about Species 8472, is it hard to come with designs for them. But some time ago, when Star Trek Online appeared, they showed new design of bioships, there was one that I liked very much and made a version of that one as a replacement for the Cruiser, and I think it plays very well in Armada2. The Launcher keeps most of it's basic shape, but I made the texture similar to that of the new Cruiser and I added a cannon to the ship, so we now can see where the artillery torpedoes come from :) .
intensified by the addition of the Point-defense beams mentioned in the Game Manual and a towing beam. I always liked the concept so I made it basing it closely to the stock version, but adding many more details and also fixed the issue that the ship was not simetrical like the Battleship, so I made the forward tendrils and wings to be simetrical this time, giving the model an even better look.
models for BSA, and other for myself) and after watching Aad Moerman began making replacement models for the stock races, I decided to do the same and to restart modding Species 8472, by giving them new models and textures. This first zip pack contains the first two models: the Battleship and Frigate. They come together as they are needed for the Bio-Pulse Conduit special weapon and as they are canon units. All necessary files are included: Models with better scaling (sod and ms3d), textures, wireframes, build-buttons, new sounds and Admiral Log's pics. More ships will come soon.
backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
shipfile and 2 weaponfiles. I've given the Griffin more weapons and stronger shields, as the stock ship is very weak. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
spectacular. [quote]The Constitution is an old design, having served the Federation well from as early as 2245. Those vessels still in service are commonly used for convoy or escort duty, as due to their age, they aren't known to fare all that well in fleet combat.[/quote] Some more nice Zero Hour 'rejects' work.
seen (having only appeared once due to a loss of the CGI model). [quote]Designed as an alternative to the Achilles Class. The Norway is specifically used for quick assault runs, and whilst not as heavily armoured, nor as durable as the Achilles, the Norway is considerably cheaper to build, requiring less resources and production time.[/quote] Whether you're looking for a replacement for an older Norway, or just something else to add to the canon ranks, your wishbone has come true. Download this one right now. :cool:
original readme. A hardpoint map is included for the SOD with the rotated points. Just one of those little detail works that can do alot. ;)
their showing in the PotDs. Also can't wait to see more from Zero Hour-- if these are what they left out, they must have some seriously awesome stuff left for that mod (if it's ever released-- it's been in development longer than I've been modding!!!). Definitely worth a download. :cool:
in it's own little archive and then substituting the modded files for the originals without overwriting them. Once you then disable the mod it removes all of the modded files and packs them back in the archive and replaces the original, stock files. The usefulness of this scales up with multiple installations, simply by virtue of not needing them. I currently have 16 Armada II Installations for a wide variety of released and in development work. Using this tool would allow you to remove all of the separate installations and have all of the mods installed on one installation, and only enabled when your using them. If I were to use this it would save slightly over ten gigabytes of space. - Freyr
the shielding power of a starbase) there is the case to be made that this is an outright replacement for the Negh'Var, rather than the Vorcha. I do think that as a replacement for the Vor'cha it's a little powerful. Still, it's a good looking ship and while it is a powerful ships, it's also balanced by cost. Versus the stock ships, it's the most expensive Klingon ship at 600 Dilithium and 650 Metal. My recollection from my gaming days is that the Vorc'ha cost 180 Dilithium and 50 Metal and the Negh'var itself only cost around 400D and 100M. That being the case, it's possibly a little to expensive, even if it can stand up to a Negh'var.
ever made for A2, although it's a bit higher poly than some may care for. Still, the attention to details and quality which are hallmarks of k_merse's work (see also: the Luna class starship model) are all on display here. They elegantly demonstrate that nothing is impossible for the dedicated A2 modder. k_merse has done a fantastic job. [quote] The general idea was to have the most details as possible on the model (like all of the torpedo launchers and a detailed narcelle), but still have a playable, mass-producible model with medium polycount. This one uses only about 2100 polygons, a good compromise between quality and usefulness - at least I think and hope :)[/quote] Follow the installation instructions closely (there's no auto-installer) and enjoy this beauty. :cool:
in terms of poly count and overall model size. Plus they're a little unusual while still retaining the classic Starfleet elements-- in the case of Avalon Station, it's partially embedded in an asteroid. R5D5 also includes lightmaps, wireframes, buildbuttons and Admiral's Log pics for his stuff. All in all, this is some seriously awesome mod content, at a time when there isn't much else coming out. A great mod from everyone's favourite modding astromech. :cool:
is a mining station for Dilithium and Latinum. You can choose between 3 build hardpoints for small, medium and big sized ships, 2 repair and 3 docking hardpoints (check the station's ODF). Damage textures, borg textures, and the first time in FahreS' mods, borg damage textures, appear depending upon the condition of your station. This is a brilliant effort and definitely worth the download. :cool:
re-textured by Dan; the other is a new design to A2. Both look fantastic, quintessentially Romulan. And of course, both of them are just waiting for the chance to make an appearance in your A2 build. After all, you've already got Dan's Cardassian fighters, and Dan's Javelin fighter for Starfleet, don't you? As usual, all the fine details (build buttons, wireframes etc) are present and accounted for, the installation instructions are thorough, and Dan's work on these is of his usual excellent quality. Download this one today. :cool:
separate from the old one, which is awesome news. Now you get two Cardassian advanced yards from Aad Moerman and if you're happy with them, you get more space for the Cardies to build ships. That's good value for your spoonheads! Definitely worth a download. :cool:
allows you to install as map units the two principal opponents faced by Kirk s Enterprise in TOS. The Klingon D-7 battlecruiser and the Romulan Warbird. They are complete with everything needed to install them fully into your A2 game. This is one of the few times I have done ships and is the first time I have ever ported something over from another game format to A2. After some serious file-trawling, I feel the orginal Bridge Commander mods these are based on represent the best examples of the D-7 Battlecruiser and the Vas-Hatham class. The orginal creators of both mods captured the spirit of these ships perfectly. StarFox1701 s TOS weapons enhance these vessels spectacularly and allows for the most accurate re creation of both ships available for Armada 2 to date. :cool:
Something new for you FleetOps fanboys. :cool:
This is a spectacular bit of work and definitely worth a download. :cool:
so that had to be left out. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files!
work: http://armada2.filefront.com/file/Nu_Lites_Running_Lights_Mod_and_Addon;97031#Download However, it's a really spectacular bit of work from mikemckeon007. Just be advised of the warning about the weapons in the .ODF as listed below before you install. :cool:
into service in approximately 2360. This vessel is the second most advanced ship ever fielded by the Klingon Empire. It boasts a dynamic shielding system, a J6e Cloaking array, advanced reactive armor plating, and organic power and information transfer systems. Furthermore, her weaponry is far superior to the Negh’var.[/quote] This is a full mod, and a most impressive design for the Klingon Empire. Honour and glory are assured. Download this one today! :cool:
the most recent controversies over the upcoming film's version of the original (and to many, the best) starship. Some believe that starship design and everything after is simply a waste of effort 'cause the refit Constitution simply enhances the original, simple, legendary design. With the experiences of Kirk's Enterprise (both of them) in this class of starship, and the six films that chronicled those adventures, it's hard to disagree. Jetfreak's retexture of Rick Knox's previous version of this design (ported to A2 by Beginner) is simply evidence of the beauty and the power that makes the legendary Constitution the "ship of dreams" for many a Trekker. It's a bit big (over 2500 poly) for a cruiser, and doesn't come with a wireframe, but the results achieved by Jetfreak aren't to be detracted from regardless. It's good to see Jetfreak back in action, and in such fine form. This Constitution certainly commnends itself to your immediate attention. Download this fantastic starship right now. :cool:
Not a bad little mod. The "simple and small" mods are always worth a look, even just for ideas. :cool:
ship itself and the functions it can perform (now including an assault capability) have improved somewhat. Still wish it came as a full mod instead of just a ship with .ODF content, but no readme. :cool:
screenshot) are in need of an update, for the most part this map is pretty good, without being oversized to the point of extremity. Worth a look. :cool:
shipyard, and resembles one we've seen the Cardies use in DS9. It's pretty decent on the poly count, and suits the needs of the Obsidian Order and their forces quite nicely. Download this one today. :cool:
it to be for a shipyard. Make sure you update your build lists in the shipyard's .ODF file if you're not using stock Cardassian ships. Worth a look. :cool:
backup is recommended.
everything Mishkaco recently ported to supplement our Bajoran friends (although those ships have to be downloaded separately), and comes with a rather nice set of textures, considering the age of the original asteroid model. Not a bad second chance at a first mod. Worth a closer look. :cool:
been a hard act to follow in the fandom. For one thing, it's so big. And they only ever appear in fleets of identical warbirds, all either armed differently or something. So the concept of a smaller Romulan ship, for a while, was hard to imagine. The Romulan scout ship and science vessel seen in TNG, and the shuttle in DS9, implied that more than once, these vessels would have to go to war with escorts. In their designs for the stock A2, the designers gave us some splendid designs (like the Shadow and Draconarius), others that were boring (the Shrike and Phoenix), and others that simply made us cringe (the Venator).... but the Griffin was a design that both looks and acts the part of a Romulan vessel in-game. Psionic special weapons and myotronic stupidities aside, the Romulans are probably one of the most poorly put-together races in stock A2. But the Griffin suits the needs of the Star Empire. Ash's latest release, as seen here, takes the Griffin in directions we've all wanted it to be taken: stylistically, the texture and the model earn this Griffin release some major respect. And best of all, even though Ash doesn't include buildbuttons or wireframes, all you're doing is overwriting a stock model, so it's no big deal, relatively speaking. Download this one today. - the Kid :cool:
popular ships, going by download counts. Ships such as p81's Akira and Intrepid, K7A's Draconarius , and Deemon's Prometheus ae all here and done with the unique style Jetfreak has developed in his numerous PotD's. This is an excellent addition to any A2 install(s) you may have. Well? Why are you still reading this when you ought to be clicking on the Download Key? Go get 'em! Right now! - thunderfoot
one awesome looking set, offering a diverse addition to your Admiral's Log, featuring some of the best mod-based vessels in the game, and some of 'em look every bit the gorgeous knockout they should. (Not so much the Klink vessels. They look like the targ's breakfast, in a menacing sort of way.) Worth a download. Sometimes these simple things are the sorts of mods that get the most attention because it's something people "meant to do eventually". If you're one of them, "eventually" has arrived. :cool:
redone by the ImpSPCam Team. This was developed and tested with Patch 1.1 applied along with a Single Player Officer limit of 750. Some members of the team also had the A2 Physics Project installed during testing, since all of this was supposed to be a part of that project. It is suggested, but not required, these conditions be in place for use of this mod. It may work with your personal install but it has not been tested that way. ImpSPCam contains the following things. Improved AIPs based upon the ideas and concepts of Achilles and Freyr. Bigger maps using what the stock game contains to enhance the lighting and backgrounds. Clearer, more concise Objectives screens. Improved techtrees to give the AI, and the player, access to special weapons earlier and more often. No longer do the Borg fail to use their most efficient weapons systems. Consider yourself warned. A few small surprises are also included. No, we will not tell you what they are here. That would spoil the surprise, would it not? And those in the know already best not be spoiling things for the others, either. Go play the missions and find out. ImpSPCam also includes a special set of AIPs done by that master of online play, Freyr. Most people are unaware (or have willfully chosen to ignore) that Freyr is a gamer first and modder second. He has attempted to get the AI to emulate his own style of play. He has been largely successful in this. These AIPs will be in a separate folder marked "Freyr's Extra Spicy AIPs". This Folder can be found in the Bonus Materials Section. Be warned, these have all the pity and weakness surgically removed. Team members have been known to run and hide whenever Freyr suggests we try them. The ImpSPCam Team accepts no responsibilty or liability for any permanent, irreversible brain damage caused by using Freyr's AIPs. As to play balance, this is an issue we decided early on not to concern ourselves with. A desperate battle against impossible odds with little hope of survival, let alone victory, is something all true warriors enjoy. These AIs will come for you very hard from the moment you tap the Spacebar. Freyr's AIs are even more elegantly lethal. Live free, die well, and may the bards sing of your selfless sacrifice for a thousand generations. For those of you who are not up to the challenge, the file contains backups for all ten Federation Missions. So you can restore your game to the safer, easier Stock Missions. The backups are also included to allow you to restore your A2 install, in case something goes wrong. The ImpSPCam Team are: Ameba, Chiletrek, darylukeh, delta-dids, Exodus_499, Freyr, StarFox1701, The Joelteon 7, the StarFleet Kid, thunderfoot006(Team Leader) The Team did all the hard work. The Team came up with all the good ideas. The Team members deserve all the recognition. Me? I was the Team Go-Fer. Whenever the real modders on the Team needed someone to do simple stuff, that was my job. Otherwise, I just sat there being quiet. The Team would like to extend a very large thank you to Achilles here. His gracious permission to examine and use his ideas and concepts gave this project the perfect start. The ImpSPCam Team will also re do the Klingon and Borg Campaigns as well. Release date on these two is TBA. Any problems or concerns will be answered in the Forum thread for this mod or the Comments Section below. The Team respectfully asks that the Forum thread be the place to address problems, due to the limited functionality of the Comments section of the Downloads page. We will still answer questions there, however.
further reduced to 2532. Previously reported mesh problems have also been solved. Furthermore, this version comes with a whole new set of textures, far more detailed than before. They look just as good as on the show, although they look better in darker maps. While they also have no speculars, but nonetheless, they are more accurate than previous textures. But aside from the model, new weapons (thanks to Ragnar) give a more authentically SG-1 performance to this ship. Missiles and railguns alike are now this vessel\'s armaments, just like you\'d expected. peanutbutter points out that \"I have made the missile contrails blue, otherwise, it is difficult to distinguish raigun fire from the missiles, and like i had mentioned in the last readme, i am a lazy guy, and can\'t be bothered to go through the sprites tutorial.\" Either way, they look pretty good to me. There\'s also a speed boost special weapon, with its speed decreased to avoid going in constant circles. It\'ll only turn the crew into chunky salsa that way. wink This one\'s a must-have for SG-1 fans out there. I know you\'re many, and so I\'d hope will be the number of downloads for this awesome looking model. :cool:
new ship balance requiring new fleet formations, and the removal of warp speeds from the combat-- Tactical Assault combines a quantum leap in overall programming with the killer graphics that Yacuzza provides. An incredible amount of work went into this mod, and the sheer love of the game shows through in this demo. Be advised of the following before you download, however: Single player missions are NOT SUPPORTED in this mod. If you like the single player campaign, install Tactical Assault on a separate download using the truly awesome self-installing executable file (and enjoy the video, too). This mod includes only the Borg, Cardassian Union, Dominion, and Romulan Star Empire. So Starfleet kids such as myself will have to wait for the full version. This is a demo of a total conversion for Armada II. It may take you several hours (or years, depending on your connection speed) in order to get it all downloaded. Your patience with FileFront\'s servers is appreciated. Also, this is still only a demo. So if you encounter any bugs, please advise Yacuzza of them using our forums. Comments on this page may or may not be dealt with directly. Comments in the forums are far more effective. That said, what are you waiting for? Get out there and play. - the Kid :cool:
futile.\" Don\'t you just hate how the Borg go parading around the Galaxy thinking they own the place? Well, now your going to hate them some more as their closer to that domination...with some help from yours truly! I present to you Borg Upgrade Mod V2.0! Things aren\'t as they seem. Everything from the previous version of this mod is here, so no need to get the old one. But now, both the Fusion and Tactical Fusion Cubes have Transwarp capabilities and my very own “Remodulate Shields” special weapon! You\'ll find this VERY useful in the heat of battle, or if you just feel like assimilating a small scout on your day off! I\'ve also replaced the Transwarp Gate with something a little more modern. [b]User submitted review by Denster[/b]
mod. (I realize it doesn't *say* it's from the Project ACOM team, but trust me, it is.) - the Kid :cool:
that out a lot!!. This is the 8472 Battlecruiser, it is a kitbash between the Battleship and Cruiser - makes sense to call it the Battlecruiser then I guess :). Personally this thing kinda freaks me out, which is good. Why? well the front of the ship looks like 4 large arachnid\'s fangs..as if the battlecruiser is gonna eat your ships :). Seriously, the model is pretty good. It does incorporate the better parts of both the Cruiser and Battleship although it is more akin to the Cruiser than the Battleship.. It is not as big or as intimidating as the Battleship but it\'s got enough bite to do a lot of damage. A very nice ship thats worth downloading. - [b]IKS[/b]
for short), this vessel comprises a new and potentially more effective strategy for Starfleet defense than the "run away! RUN AWAY!" separation model sported aboard the Galaxy class starship. You can safely rank me among the Not A Fan school of thought. Even with the numerous redundant systems present in the Prometheus class, and the apparent quality of the design (the vessel is seen three times in Trek --once as the star of the show, once at the end of Voyager, and once in the distant future battling alongside the Enterprise-J against the Sphere Builders in 'Azati Prime' [ENT] ), I don't understand the point of it. Give me a Sovereign any day, or a pack of Steamrunners, before I'll trust my security to a ship whose strength comes from its ability to fight divided from itself. Still, for completeness sake, Armada II in its limited design lacked for a properly endowed Prometheus. For a long, long time, MVAM has been the holy grail of A2 modders. The previous efforts --by Gonwee and Bombomadil, among others-- were, for their time, brilliant workarounds and expert scripting. The recent FleetOps Upgrade Patch for Armada II has given us the ability to fulfill the original intention of the writers who came up with the concept of the Prometheus class.... and here, while not the only one of its kind, is new work on this very old problem in A2. Nice MVAM mod by Thun --bringing the Prometheus class one step class to its full realization. Complete with new sounds, wireframes, and custom special weapons. Deemon's model is the one used here, with a new texture and lightmaps! This one's worth downloading just for that. Aside from Ash's model, there's none that even come close in terms of quality. You've followed the progress of this one in the forums. Get this one today. And hopefully this'll be the last word on MVAM. (If I never hear anyone rave about MVAM again, I may just die happy.) ;) :cool:
in space. Regardless, the design as said is unique and definitely well textured. Its stance as a miner as well will make sure it is prominently seen, not that you\'ll be missing this as it is so deftly obvious. Not to mention when you look over it, you\'ll think \"oh, cool\". Typical Federation policy has this completely undefended and as such completely replaces the job of the old planetary miner, which frankly got boring to look at. I also like how these textures give it that real industry effect that makes it look as if it is actually being used for something useful. The build button and wireframe look great and altogether, it\'s just a great add-on of a station. Just goes to show, snazzy looks do get you far.
entries, but just one winner. FahreS nipped to the finish line first claiming the most staff votes and certainly does so in style. The Turnstile is a simply lovely station that really has everything; weapons, construction...errr....stationy...stuff. It looks different, whilst fitting in perfectly with the Federation style imbued within it. The quality is certainly not amiss looking absolutely fantastic. Content includes admirals pic, build button and wireframe along with those fabled Borg textures. The end result is something that looks great in game, can certainly hold its own and is a great starbase, able to produce essential craft (battleships and frigates and repair them) in times of need. Altogether, a fantastic download and definitely worthy of being the contest winner. [i]File also includes German readme.[/i]
because in actual fact, the Sovereign kicked my ass...which isn't the whole truth, as Oberths kicked my ass, but no matter how many times and no matter how many ships were sent at me, I kept on playing until my base was completely overrun by Dominion and Federation forces that turned my once proud Metathran Celestial fortress into rubble. And it was all fantastic fun. You see, the thing about AoW is that it throws away pretty much every tactic in the book and replaces it with just two; mine as much as you can from as many sources as you can, whilst building as much of everything as humanly possible. Humanly being the operative word there as even on medium Ai difficulty it can be quite difficult to keep up with Ai enemy or allies. You simply don't have the co-ordination or speed to maintain such manic building as having fifty Dominion bug ships building on the go, which the Ai spams however, this isn't about the Dominion or the Romulans, although being spit-shined for a glossy finish, as they featured the first part to this mod. No, this is the turn of the big guns of the averagely average Federation and the new race to the block, the deadly loyalists of the Metathran. As we've seen in the development process, the Metathran are completely new off the block and boast some of the most fantastic original designs in Armada, which is equalled only by their dominance late game. Whilst their early ships can barely tote a cannon of any sort, their big guns mean to do business and relay this by firing streams of torpedoes and rail beams that have been beautifully crafted, giving this mod an extra layer of graphical supremecy. Their ships both look bold and efficient, similarly to the Borg, whilst keeping their uniform look that means in battle, of which you will be swarmed in an almost neverending conflict from the minute the first phaser is fired, you'll never lose track of them. Granted, you'd argue that it's hard to lose a Hutet or Dominion dreadnought in battle, but you'll be surprised how little you'll pay direct attention to them when you've got a mass of a hundred other ships to control. Gameplay mechanics are drastically changed, along with the interfaces. It might seem odd in Armada to not look up to see your resources, but after only five minutes, I found my self instinctively looking to their new position almost as if they had always been there. On the bad side, the general interface buttons on the right hand side (camera, tooltiips etc.) doesn't seem to work quite as well, but unless you're seriously using them, there shouldn't be that much need to worry about them. Whilst I'm also on the more negative side of things, the Metathran seemed to have a few bugs. Whilst none of them inherently effected gameplay (certainly no crashes and that goes for all 4 races when up against each other, making this not only a brilliant mod to play, but a reliable one in terms of not crashing) some were quite frustrating; the unusual, but cool, mining freighters seemed to have problems when docking at the respective station when I was playing as them, but the Ai seemed to have no trouble in terms of getting them into dock, suggesting some sort of pathing problem. Indeed, one of a few, such as when the Metathran freighters are in a queue, they'll slip inside one another, or the Federation HQ Starbase, which builds its ships far to the north of the actual model. Other than pathing, the Metathran super weapon which I was looking forward to detonating didn't quite want to cause any sort of explosion, meaning it and a few resources were lost along with it when it went dumbly up against the enemy fleet. The Metathran also lack much in the way of select sounds, ie. when you select a starbase, you won't hear anything. Perhaps not so much of a problem, but some sounds would've been nice and with the possible non-entrance from 8472 (although cameoing their Frigates with the Kulinor's stolen special weapon) perhaps stealing their voices would be appropriate, given the Species almost fanatical devotion to purging the galaxy, of which there would seem to be a similar prospect with the Metathran. On the same point as similarity, there's nothing really new to the Federation. Seemingly every ship has a special weapon, most of which just fire extra torpedoes or extra phasers here and there that boost fleet prowess. In this mod, Starfleet does offer a comprehensive line-up of ships, so there's no real need to build one of each ship, as you can pretty much pick and chose the ships you like the look of, with most ships at a particular tech level being pretty similar in terms of defense and offensive value as each other. What truly makes this mod though are the little things. There are defnitely plenty of them, from the animations on every small structure of the Metathran, to the mining beams and docking manuvers; it seems everything in this universe is living and I think that really helps to make the mod stand out. One of the reasons for this review taking so long is indeed because the mod is so ingrossing, it'll stop you from doing other things, whilst seemingly you'll never really achieve quite a lot in it. The way the mod plays, as I mentioned above, has the races duke it out on an intergalactic battlefield that never really ends. It's almost as if you're in a perpetual state of conflict with no end in sight. Many will love this, as you just get to progressively build bigger and bigger ships until either you, the Ai or a human opponent (this mod would just be lovely to play online against someone) finds some sort of weakness and exploits it, ending the conflict usually pretty suddenly after that point. It'd take an awfully long time to make a list of all the features, so I'll let you discover them for yourselves, but I thought the maps warranted a comment. Although not essentially required, there have been a few maps created, purpose built to sustain the raging conflict of AoW. Though there aren't too many of them which isn't a huge problem as the mod comes with a map maker and everything is in check for you to create a new map, or edit a stock one so it is more playable for the style of AoW, which if you haven't tweaked from now is, "Build big. Blow up anything and everything". If I had to say one truly disheartening comment, it'd be that with the mass of ships (that can easily break 1000 in one small area with 3-4 players) the action can become a bit too much and the game really starts to slow down, although not for long as in that lag, it is highly likely that your fleet has been decimated. For those with weaker PCs, I'd recommend either going on a stock map that doesn't have much dilithium on it (being solo with crew as the only resources in game) or a smaller AoW map with less teams. Don't worry, you won't be missing out, as there are plenty of explosions to go around. I guess though it's time for a conclusion. Even though there are a few negative points, the ends truly justify the means and make this an utterly fantastic mod that is worthy of every player's hard drive. I'd almost go to say you'd be a fool not to download it. I haven't had this much fun in Armada 2 with a mod since Babylon 5 and I'd dare say that this is the best mod to hit Armada 2...until part 3 comes out, which features the Klingons (cry havoc and lets spam the Birds of war!) and the Borg (oh my God! The Spheres! The Spheres!) and is currently titled "Resistance is Fun!". 11 out of 10. [i]In order to play the mod, [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] needs to already be installed. DIrect feedback can also be left on the forums, [url="http://forums.filefront.com/st-a2-modding-editing/344929-art-war-ii-quick-update-6.html"]here[/url].[/i]
by the Zero Hour team (the readme for this set indicates they\'re ALSO formerly of ZH lineage), and while the saucers aren\'t quite as rounded, the ships themselves are every bit as nice. This also includes Milkshape files, admiral\'s log pics, wireframes, build buttons, and pretty standard .ODF files. Nothing flashy here, really. But also nothing that really sets them apart from the aforementioned ZH set. It\'s strange to see two sets of these ships within six months of each other when we\'re just screaming for new content here. I mean, we always need new models for both those with high-end anti-aliasing juggernaut computers as well as barely-running-stock low-end computers. I just really hope that people start turning in new ships (even kitbashes) soon. It\'s all we can hope for, really. :cool:
going to contribute anything positive to the universe, now is it? (Not that we play A2 to contribute anything but phaser energy and torpedoes!) This is, quite possibly, one of the finest ships I\'ve seen --and one of those I\'ve long awaited! The long-neglected Andorian warship (seen in Enterprise, the most prominent of which was Shran\'s flagship, the Kumari) is here, and fine enough to do the Imperial Guard PROUD! With permission, dan1025 turned one of Atolm\'s works from SFC into this masterpiece of Andorian design. It\'s enough to make you wonder why we don\'t see MORE of this species on the decks of Starfleet vessels. But then, with ships this nice, why waste your energies designing EXPLORER vessels? Best of all, it\'s (almost!) the complete package-- it comes with a build button, Admiral\'s Log pic, its own weapons, and truly awesome Borg textures. The only fault is a lack in wireframe. But that can come later! Please note that the updated readme is listed below-- dan1025 sent it in this evening. I\'ve had this ship in my mod for a little longer than that, and DAYUM does it ever look the part. So what are you waiting for? Go get those pinkskins! Or whoever else you want! This ship\'s ready to roll. Definitely worth a download! :cool: - the Kid
Empire' for the last time.... :D :cool: - the Kid
must be pretty proud of thunderfoot006 today, 'cause there is one hell of a warbird available for the Romulans in this file. thunderfoot006 has not only taken the original (a lovely SFC3 port by Sherman2) and made it shine, he included the original .zip for reference! And while it has all the shiny stuff you'd want in a single ship mod (balanced to stock game, Borg textures, build button, wireframe, Admiral's Log pic), it ALSO has modified .AIP files for both Instant Action games AND the single-player missions! How sweet it is! Now, if you like your techtree the way it is (and who doesn't?) you'll probably want to mod this one in manually-- but you can add this to a stock A2 build and boom! Instant glory for Romulus! In the readme, thunderfoot006 also mentions that "....credit is given to Sherman2, ChileTrek, and kel333. Without them, there would be no Hawk 1.1. ....they put a lot of time and effort into helping me out. I insist they are acknowledged." Maybe so, but let me acknowledge this-- if you have any intentions, now or ever, of uploading a file to A2Files, I strongly recommend you take a look at the organization and overall thoughtfulness demonstrated in this little .zip by thunderfoot006, because no matter how much you love (or love to blow up) this ship, the zip itself is simply beyond fault --it's awesome. And yeah, the ship itself is awesome, too. Very awesome. Scary awesome. Download it now! :cool: - the Kid
(Cardassians/Dominion) [u][b]Upcoming Races:[/b][/u] - Federation - Klingons - Borg This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp! The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock: Whoever liked [file="47309 "]'STA1: Alliances'[/file] will love this baby! :mepimp: Download this NOW! [b][i]- TParis[/i][/b] [i] Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'[/i] [b]The next installment of AoW is available, including two new races and bug-free enjoyment. Download [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Part 2[/url] now![/b]
attack by the Borg when i was in the Space Center Bremen in Germany... :cool: Anyway, a really great design, much different from all the other Federation stations I have seen yet. I must say that shadow has done a perfect job in recreating this station for Armada 2. :rock: Ingame it is acting as an additional armed research station. Only problem could be the high poly count of the station, at least for slower systems. If you like rare official designs: download ASAP! Check the readme for more background information... [i]- TParis[/i]
game but it's definitely a agressive and nice lookin' design :cool: . Earlier one of the weaker ships of the Romulan fleet this version is armed with stronger weapons and shields. The ZIP archive also includes a replacement for the stock pulse disruptors to make them better lookin' . A nice remake of a cool ship, worth downloading! :rock: - TParis
Prometheus perfectly. A very nice ship thats worth a download :) - Mr. Greg -------------------------------------------- There's something to be said for the most downloaded ship (and one of the most downloaded anythings) on this site. You obviously can't obtain that status without having several key qualities. The obvious one is looks. It looks fantastic. Deemon's hard work pays off in a low-poly spectacular design that incorporates every major feature of the USS Prometheus, as seen in 'Message in A Bottle'. Due to its creation, it also doesn't cause slow-down when playing, making it a versatile fleet piece in the fleet. With its incessant speed, obliterating weaponry and strong defence, it brings the stock Federation up to 'Red Alert', whilst the enemy ships will likely be doing the same. Of course, that's not to say this isn't balanced, which it is. Whilst it comes at quite a resource cost (bar crew and officers) it maintains the need for a large amount of them, but controls the amount...slightly. That being said, leave the enemy to ponder and make a fleet of them (ie. 16) then, well, you're screwed, really. Whilst it might seem a bit bias to say that this is [i]the[/i] best ship on the site, it certainly is way high up there and with such grace as well. This is a must download for any Armada 2 player. - Joelteon7
sneak sniping attack on your mining ops, if you have this baby in your ranks. This advanced mining station has got impressive defence capabilities (along with it\'s Type XI Phasers); [list][*]Sensor Jammer - it may be Romulan but if you can suck in enough enemy ships to attack your mining base this weapon can render them useless in combat giving you a perfect chance to ambush them with a Fleet hiding somewhere nearby. [*]Shield Emitter - If your Fleet fails miserably in ambushing the Romulans give them a blast of this :) [*]Corbomite Reflector - The Torpedo stopper. This will ensure you last considerable and sustained attacks by superior forces. [/list] Cool mod, keep up the good work andyx100 :thumbsup: [b]- IKS[/b]
glide in at the right moment, dispense a few bursts, then flee, not much was known about this destroyer-come-cruiser-come-whatever...doesn't stop it looking awesome though. Part of Starfleet's radical redesign of ships, the Norway really does flip up previous Starfleet design, whilst, somehow, maintaining the old designs. It's all there; the bridge, the separated nacelles etc. and that's what makes this mod great, the fact that it faithfully recreates that little seen ship that appears for under a minute. Complete with every file needed to get it working (interface and odf files etc.) this Norway holds up even now against newer models in its quality. Looking very "I'm here to get the job done" she fits in nicely just below the Akira, but somewhere around the Intrepid/Steamrunner level, so if you want to slot it in specifically into your Federation fleet, you have a bit of flexibility when it comes to the tech tree, although she is very much a first-shipyard ship. Another masterpiece by Deemon, this is an essential inclusion to any Federation fleet and, does so with one heck of a bang.
slight mesh changes), there has been an edit on the lighting effects on the craft, so it will react to different lighting now rather than not doing so beforehand. Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this is the least powerful of the lot. For note, she has two stock Sovereign phasers and her quantum torpedo. She also has a strong hull, lots of crew but makes up for this in the balance department with its build time and resources required.
difficulties running the thing. Click [url=\"http://armada2.filefront.com/file/P_Fleet;82552\"]here[/url] for the [i]Phirst [/i]P Fleet mod ;) Goodies included :) are: [list][*]Icewolf\'s Ulysses Class [*]FahreS\' Claw Shipyard [*]Curtis\' Intrepid Textures from the Upgrade Project [*]Jetfreak\'s Kalinka and Kickstart vessels[/list] Like the first Mod, this has got potential and due to it\'s light comic relief it brings to the table I would like to see more done with it, I think if it was to head towards a Compilation Mod-type mod then it could be something really worth investing time in, however that is only the opinion of one. For 7.3 megs it\'s a worth trying out. [i]on a side note, apologies to [b]adm_tyler[/b] for the long delay in hosting this file :([/i] [b]- IKS -[/b]
good, but the file size is a little big, and it's been done before, just maybe not in the same way.
said in the last one, I really like the look of this ship, especialy the necells. It just looks really unique yet it works really well. This file comes in an installer so its easy to use for those with a clean A2 install, but those with modded versions of A2 might want to read the install instructions file that come inside the zip.
http://armada2.filefront.com/file/Puddle_Jumper;57622 http://armada2.filefront.com/file/;57856 This version is based on Dkealt and Dave975's [url="http://bridgecommander.filefront.com/file/Ancient_Alteran_Puddle_Jumper;60863"]Ancient Alteran Puddle Jumper[/url] from Bridge Commander however the Poly count has been drastically reduced to suit Armada2's gameplay. This model stands at a reasonable 1,000 polys instead of the massive 24,711 poly count of the BC version. Even for the poly count reduction the model is very detailed and looks great ingame. For those of you who are not Stargate fans but like the look of this vessel then I suggest using it as a Romulan shuttlecraft. It is fast and highly manoeuvrable so it would fit in nicely as a spybot or drone for covering enemy territory. This vessel would definately look the part alongside a Talon during "cloak and dagger" missions. :) (although the 3 Atlantians in the cockpit isn't very Romulan, so maybe not then :p) [b]- IKS[/b]
includes voice files, Admiral's Log pictures, an own space background and some nice addititions for the Tholian's GUI. Well, the only thing to complain about might be the new voices... they are... hummm... pretty unique ;) . I think that they are fitting to the race but you should check 'em out and consider yourself :) . Overall this is a must-download for the Tholian lovers out there. :thumbsup: - TParis [u][b]Note[/b][/u]: This is coming as an ZIP package, so you have to put the files and folders yourself. Check the readme for details.
it's a another chance for you to download the Tholian Race mod aswell ;) (which can be found [file="65843"]here[/file]) . - TParis
kicked off a war that would eventually last fourteen years, and require the very real threat of annihilation from an ancient race that did a credible job of wiping both the Terran Alliance and the Vasudan Imperium out. Countless races had been wiped out by this race, dubbed the "Shivans" by the Terran Alliance. The alliance of the Terrans and the Vasudans and the huge navies built up during the war barely allowed them to survive with the help of records left by a previous civilization wiped out by the Shivans thousands of years before. After fighting off the Shivans in what would later be called "The great war" the two governments put aside their differences and worked towards peaceful coexistence. By the time of the second Shivan incursion thirty three years later the two great powers, once enemies had become firm allies. This race includes the ships of both the GTA and the GVN, now unified under the single command structure put in place previously. This also includes the GTVA Colossus, the largest space faring warship ever constructed and a monument to the ongoing power of the alliance. [i]For screenshots, see [url="http://armada2.filefront.com/screenshots/File/79540/9"]here[/url].[/i]
that, this comes with Kirk Sounds, I presume from the TOS shows, though some movie quotes may be included. Regardless of all that, this would be a sure download for each and every TOS & Kirk fan. ;) - Ash
She takes a very long time to build but has over 20 weapons ports (less than the other highly anticipated Klingon ship, which has somewhere in the region of 42) that prove that this goliath of a ship can hold its own. Whilst the initial design was my own, Achilles has taken it (and it was simple, very simple) and made it a shape of its own, although possibly wavering on the side of the Imperials from Star Wars, but keeping it Romulan. The stunning texture job also helps. I mean, look at the Romulan writing on the side of the wings? In short, the whole thing is great. Not to put down other designs of course because there were some very innovative, fun and downright silly (yes, I'm talking about the Klingon-cannon!) ships that all took our eye, but unfortunately some were not entered, however I'm sure we'll seem them in the future, so look out for them! Actual contents in this file are model, textures, extensive odf's (main plus weapons) complete with build button and wireframe on the end. As mentioned previously, she is balanced in cost and time (over a minute, enough time to put the kettle on or to grab a donut) but will give the enemy what-for. Expect them to be un-happy when you run one or two of these into the enemy base. Of course, that's not to say she isn't a target. She may have a cloak, but she is huge, don't forget that. Still, it's all a bit of fun and we give this winner full marks! Download now for birthday treats!
have been many of the stations the Federation created in and around the orbit of planets. Now, my only fault for this file, is that it doesn't actually come with a screenshot (it has an Admirals Log picture) but that doesn't count. Looking from that however, you can see what appears to be ocean, and land on the inside of the complex. Quite extraodinary if I may say so. :) A job well done, by far ;) - Ash
think on your feet. Why? Chock-a-block with Dominion forces (amongst others...no hints there, sorry!) scattered across the map, be they the small attack ships or the dominating Dreadnaught's that crush anything in its sight. This should make early scouting rather interesting, especially for those without cloaks and even later for those who are mass fleet moving and bump into a Dreadnaught. There are plenty of resource points in the map (as evident by the large amount of dilithium moons) and there is bound to be plenty of space to build, even if you're the Borg. Strategies though? Well, if I was a cloakable race, I'd set up a network of sensors as constructed by a chain of cloakable ships (so Talon, Hideki and Bird of Prey) and if I wasn't, I'd do my best to lure the enemy away from my base and fleets. Of course, you could extend that by luring the enemy to, well, your opponent and see how much damage could be done. With an early on implementation of this, you could really set back the enemy. Anyhow, this looks to be a cracking first-time map, one of many I hope.
this looks fantastic! Look at the pictures for a mo, just look at them. The basic version is not what I'd call the Venator, but a new class, but that's by the by. It looks very nice and sports all that is needed for the Romulan battleship. In terms of balance, it fits completely in, replacing the old Venator class from stock and will have no adverse effect on gaming. It's the Vulture you have to watch out for. Being a variant, you expect it to have a bit of a difference and it certainly does. The Romulan-tweaked Poleron cannon (from the Vor'Cha in stock) has been given to the Vulture (as visible by the red hangar on the lower side of the ship) which acts the same but also does a lot of damage to the enemy, making it very useful when out-matched by a larger foe, or for taking down larger installations in fewer hits. Of course, the subtle differences in cost mean that it's still kept balanced. Contained within though are build-buttons, wireframes and admiral pics for both along with further instructions for installation. Heck, it also comes with Borg textures! Altogether, this is a very good pair of warbirds, definitely for the collection.
also come from the stvssw mod.
six hundred maps is not really that much. No, this pack has more than two thousand maps. Yes, thats 2000, not 200, not 20 and not a typo. This contains, as one might expect quite an impressive number of maps. I might suggest that if your worried about disc space that you unzip it to a different folder before dropping it into your /bzn folder! It should be noted that the majority of these maps have been unavailable to anybody that has not spent years in online gaming. The gaming community shares maps through the ingame downloads system, so there is a fairly Darwinian process for maps, lots of the ones here are not likely to have been seen to much my the majority of the gaming community let alone the modding community that visits the site. Indeed, one problem is that two [i]thousand[/i] maps is quite a lot. Luckily, having throught of everything there is also a "lite" pack on the site already which contains a sensible number (thats only a hundred and something) of the most popular maps, as played by the online gaming community. You really ought to be downloading one or the other, possibly the other first and then this once you get fed up with the hundred or so "best" maps.
This one is for you lot to vote and discuss. - If there is a problem with the file (due to credits and such) contact me, Joel or Freyr - Curtis, next time, could you please attach the ReadMe outside of the .exe file. Thanks! - Ash
nice (and imaginative) shipyards here. This comes complete with:[quote]1. Advancing option 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. 3D Borg Textures 6. german and english readme and odfs[/quote]- SSA
naccels being blue Download? : if you want description: great little texture of the nemisis sovereign At least this one works!!! But the installiation instructions leave a lot to be desired !
Rake's disruptors, a special weapon, everything! This will perfectly fit in with the other Romulan ships done by Pepperman as well, so you can truly bolster your Romulan armada now with a fleet of brand new ships designed to safe-guard the Romulan territories. Obviously, as a cruiser, you'll want to make sure it's balanced to that, say of an Akira or Excelsior. I'd hazard a guess and say this was meant to be more powerful and almost as quick as an Intrepid, so if you can balance it to that, you should get some pretty decent game play out of it. All in all, it's a fantastic ship to add into your game, don't hazard a wait on the download.
they have to be added via the map editor. You can see the effect this creates in the screenshots below.
Still, paper is only 2d. What Pepperman does (oh so well I should add) is make designs 3d...particularly Azel\'s Romulan designs. This is no different. In fact, sometimes I get a little sceptical when mods only have one picture to go with them. It can mean that there isn\'t anything to show, that it is lacking etc. It does, on the rarer occassion, mean that there is too much to say and so, one picture makes sense. This is also one of those occassions. The beautifully crafted Shadow Wing Warbird comes with a plethora of heavy weaponry (of which new textures are included [see: Rake\'s Weapon Texture] for her disruptors and torpedoes), good defence but a hefty bill for construction. It does however have a wireframe, stylish admiral\'s pic and similarly stylish build button. Still, a minor warning as this ship has some pretty high-res textures and a medium-high poly count. It\'s always good anyhow to see a new Romulan design and this is a reason why. So, download this sculpted bird...but don\'t get in its way.
naturally, packs that bit more of a punch. Whilst not seen too often in SG-1, these were dis-continued old fighters that were about a century old and coming to the end of their use for the Goa'uld. Of course, don't expect to take on any capital ships with this...as you'll most likely die. Instead, take a swarm of these and flood the enemy defences with them while the larger and more powerful Ha'tak's can take down the target. In terms of the mod itself, it's up to usual Greathor and co. standard. Comes with very nice admirals pic, build button and wireframe along with one set of textures (which I must say, do look a little 'washy' on the close ups) and a very-close-to-canon mesh, this will be ideal for anyone wishing to expand their Goa'uld side, albeit on the more miniature side of things. Stargate fans, this would be a fun download for you. Non-Stargate fans...want a good looking fighter?
(respectively). It's been incredibly well re-created with some brilliant textures (look really closely and you can actually see people inside the front window!) and a nicely done mesh. Whilst not being overloaded with weapons (or any type of shield for that matter), she can survive a light attack before submitting to defeat. Do not under estimate her though, she is of Ancient design afterall. Recommended use would be as a scout ship, or a sceince ship for whichever race you put it in for. Honestly, it makes sense to put it with the Federation and more human race, however those of you with customized game's including possibly an SG-1 Human or Ancient/Atlantian side, this will be ideal for you. It even comes complete with an admiral's pic and build button. Again, good job, download now. You can download a small odf fix from here: http://armada2.filefront.com/file/;57856
(new sprite effect included) even though it might seem slightly...well very dwarfed compared to one (look at the pics if you don\'t believe me). Still, she looks very nice with some very crisp textures on a model which does a very good job of replicating the CGI version seen on the show. In terms of the mod itself, it comes with a nice full complement. It contains a good looking admiral\'s pic, a wireframe and a defined build button. She will most likely be balanced to other Stargate ships and/or be very powerful, so don\'t underestimate the power of this ship, but don\'t overestimate it either -it\'s a cruiser, not a battleship. Regardless, this will be good for recreations and is a must have for Stargate (Atlantis) fans.
and enter your controlled space. With 6 torpedo launchers and some good defences, you\'re going to need to pack a whollop to take her down. Her textures are very clean along with the model itself and an animation allowing the turrets to actually rotate (a nice feature you\'ll find). The model itself is pretty flawless, so no complaints there. The mod as a package is complete. This means a build button, wireframe, admirals pic etc. For that sake, I believe it is a worthy addition. The station itself is also balanced for play and whilst she is multi-targeting, it has longer reload times than the stock torpedo turret, costs more to build and drains resources. However, you\'re not likely to find better defence in turret terms, so for those who don\'t like to use precious ships defending their base, this one is for you.
seasons. This is the model that first destroyed an obselete Asgard ship, forcing the Asgard to curtail operations in this galaxy until the Replicator war turned in the Asgard\'s favor.
inspired space fighter for the Humans, carried by the cruisers and on facilities on Earth and the numerous support stations across the galaxy. Whilst obviously, they lack the sheer power, as a single unit, to take out a large target, when massed, they can cause heavy damage to the target, even if it is a huge Ha\'tak (though probably not Asguard and certainly not the Ori). These would now be ideal to be added to one of the cruisers, say the Prometheus or Odyssey and launched from their hangar bays. In terms of overall mod quality, the model and textures look very close to the originals seen on-screen and do look god, even if you would need a magnifying class to spot the finer details. She comes equipped with a wireframe and a very nice buildbutton but an admiral\'s pic you\'ll have to make (let\'s be honest, it\'s hardly difficult). Generally though, she is certainly a nice ship to have equipped and would be perfect for Stargate fans. Download now.
mesh that is befitting of them. It really will help now for any re-enactments you wish to do from the series. My suggestion, for those who have and want, is to get this building Wraith Darts. That way you could have a fully fledged battle, providing of course you chuck in some F-302\'s. The possibilities are huge. In fact, this mod is so good, the only thing it doesn\'t come with is an admiral\'s pic, which is ludicrously easy to make. What really will get the user though are the nice details. The very good looking blue pulses seen in the screenshot ARE included in this pack. There\'s a buildbutton, scaled to fit and a wireframe that takes it that step further with perhaps a literal approach to \"wire\". In terms of an overall mod package, this is one of the best I\'ve seen for a while, combining details, content and sheer good looks. Stargate fans, beware. A big bad ship has come to wipe out Atlantis. Think you can take this on?
looks very nice. It would be best used for a generic low-grade race you might have installed. Failing that, Pre-TOS/ENT era ships would probably make good use of it. You could also have it as a heavy missile special weapon for a ship. You get the idea though that it has a lot of options. The missile has a good shape to it and the textures fit it well, all in all, a good job. The next weapon, of the transporting nuke I think is fantastic. Set to travel at a fast speed with a blank sod, the weapon should penetrate the enemy hull and cause extensive/fatal damage. Again, the possibilities are wide open. You could have a Tau\'ri ship have a special weapon allowing it to transport a limited amount of Nuke\'s onboard enemy craft or have it on a ship in a different universe, say a high-tech race which has it as a devastating standard weapon. Pure carnage...we like carnage here and with this, you most certainly will to. Extended readme\'s providing the needed installation instructions are included in the dual-weapon pack, which really does make for a fantastic download. Get it now.
fleets, but on \"suicide ships\" if you can get this weapon active in the middle of a base, I think you\'ll have found yourself a brand new base to capture ;) - SSA
all, it\'s fitted to the Sabre Class. ;) - SSA
is missing a significant amount of Bitmaps. However, overall this seems like a worthy package. The developers (or at least one of them) to my knowlege is away for a while, so when we get the official release is unknown, though it\'s sure to be something spectacular. My only fault without actually playing it is the fact \"Peaceful Generations\" doesn\'t really go well with an RTS game based upon War Still, a nice package, plenty of ships (I notice a Romulan / Klingon starbase merge from I think it be Bridge Commander has been included). Anyway, one to download for sure Important Notice: [quote]In the readme above it says something about a 2nd installer i forgot to make the installer for the base so you will have to cut and paste the fbase.sod into the sod folder. I would make a installer for it but since im in Hawaii my time is limited and it took me 1 hour and 30 mintues to upload to my server for some reason. Well anyway placed the sod file in in the sod folder is easy enough 8p[/quote] - SSA
ships as they are a orange/yellow. Still, this is different and its a good idea to expand species 8472\'s fleet slightly, even if they do already have more armour on their ships (in 1.1) than anybody else!
lovely ship it is! One created via Aztel/Atolm (as with many of his other designs) this one works with a stunning eye. Requested by MaP for BI:VR this ship is now one for the public eye adding a very neat ship to the Dominion. My only regret for it is the polly count which stands at about 2000, though many of you shouldn’t have too much problem with this. Additionally, the "Dominion Carrier" from DS9: Dominion Wars (the game, not the series) is also due release by Achilles, another Dominion ship that Dominion fans should keep their eyes pealed for. Nevertheless, a lovely addition to the Dominion, and a lovely job that has been made ;) - SSA
them. Together, this package will allow you to systematically knock out every system on enemy ships, including special energy (beat them to it before they wave at you). The weapons contained are: Shields, Weapons, Sensors, Engines (plus gives them a nudge to send them adrfit) and Special Energy. All these effects last for 30 seconds other than the last one which completly drains the enemy energy reserves. There are a couple of defensive waves including: Shield Remodulation and Special Energy Recharge. All the waves apparently have the same range (so you\'ll have to get in quick with the sensor disabler) bar the special energy jammer which has double range. I\'m thinking all of these would go well on a fleet support craft, such as your frigate or science vessel, either way, these are bound to make for good and enjoyable play. Download now.
for maps, this is simply the ultimate collection.
ships that aren't normally in-game, so you may need to remove those.
the ability to distroy 1000 ships in a single seccond (so it could wipe out the entire United Federation of Planets in about, what, 3.5 or somthing? :D ) As the readme says this is [i]technicly[/i] a Station and has a shipyard classlable so it has been classified under Stations instead of ships. Its armorments are a 9 LPH Phaser of short,medium and long range, two long range disruptor torpedos class OmegaLH and Omega MH, 6 standard borg phaser of short and medium range, Omega Shields sistem, Deathstar long range phaser, Transwarp drive, Death Star Super Laser, Detect Cloak, Super Assimilator and Tetraneutron Torpedo. Damn :D check it out. It also comes in a nice and easy to use installer ;)
whether or not you want to "take the second star to the left" in a Constitution class, "journey into the new frontier" in your advanced Excelsior class, "be one big happy family" in a Miranda or simply explore the scientific sites of the Alpha quadrant in your Oberth, you have a wide choice in numerous ships and cleverly done kit-bashes. The textures are great and so to are the models, so re-live those good all days with some brilliant ships. Hunt for those cloaked ships and try your best at warp 8, engage the download! Here is the link to some missing texture files, most definitely recommended for maximum playing fun. http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
unintentionally travels 90 years to the future. Basically based on the stock Miranda from SFC with a few alterations and additions. Quite a nice ship.
Included in this version are five missons called \"All New Things\", \"A Price Too High\", \"Aftermath\", \"Warcry\" and \"Onslaught\". All of these mission\'s are rather basic and easy to complete. I hope future versions of this will provide alot more detail and perhaps allow you to almost \"Re-enact\" entire episodes of TNG.
with core gameplay. It\'s certainly a nice little download, especialy for those who have never played Armada I this is somthing fresh.
the Borg are controlled from. From this location, the Borg Queen oversees all Borg activities. Borg Unicomplex is designed for maximum efficiency consisting of millions of integrated sub-structures populated by trillions of Borg drones. [/quote] This is a very cool station by Yacuzza, very large, very stong and very powerful, I like it :D it comes with an installer so back up your files! DOWNLOAD NOW! please.
think the borg side should have.
this ship in the game looks really awsome imo and the mod is well done, almost definatly worth a download. ;)
for Armada 2.5.
the saucer section, and the necels are just intreguing and that gives it its quality value, and what make this ship so great. It looks excelent and is another great ship to have in your game ;) Download!
all of you who don\'t have it. Thanks to Sweldon for the file.
intresting placements. Good stuff. ;)
Omega Starbase, AND The Ultimate Promthesis-X class with the ability to destroy an Omega Tactical Fusion Cube and live. :) Some quality work. Download now!
with a very angry ODF. The downside is the lack of alpha maps on the otherwise excellent model. I reccomend a download for anyone that likes Voyager.
the playing field: The pre-TOS Federation and their Romulan counterparts. They are all cannon scaled to the other stock races, which means that you’ll be dealing with several ships the size of a shuttle. They have weapon loadouts on a cannon scale, which means that they are a match for their counterpart, but, a single ship from any of the other races can wipe out half of a fleet. I took an eight fleet armada of pre feds against the feds from Ghosts comp mod, and my armada was picked off by the star base. The shield didn’t drop below 50% on any of their ships or stations, and then I gave up. Because of their total weakness, they can be wiped out by a nebula in one to two seconds. The resource costs do compensate for this, as your largest ship costs less than a stock defiant class. Also, the AI in the demo was not complete, as the enemy sat there with a base and a construction and proceeded to do nothing until I wiped them out. Also, the new races did not include race sounds, so there are no voice-overs. The worst part was that that you needed to manually install every file by hand. This causes a lot of frustration and a large margin of error, but, if you’re skilled enough, this can make the mod compatible with other mods. Enough of the bad. Now on to the good. This mod is one of the best I’ve played in a long time. The ships were from an era never before done to any extent, and the realism I felt was very high. For those of you that ever read the novel [b]Starfleet: Year One[/b], this is a great recreation of that era. In my personal scale, I’d rate this demo just below the Borg Incursion series. I’m not going to give away too much of the game play, but this mod adjusts it from a “build strategically” to a “build lots of easily destroyed ships.” In other mods, this would be a downfall, but in this one, it properly reflects the idealism of the races. This is a great mod that I recommend to everyone that frequents this site. It takes a lot of work to install, but this is well worth the work. The worst part of this mod is that it will never be finished. If you’re going to download one mod this month, download this. Added author's upon request Description by Ch'Yu Chen: This mod is a simulation of Masao Okazaki's ideas of the romulan war.(http://www.starfleet-museum.org/) The highest priority is simulation and realism ,not fun, action or anything else. You can't compare this mod to others, this one is different and you can't play against races from other mods, because your ships are old and weak and you'll lose. Maybe I'll make an arcade-Version with increased ship-Power for playing against other races. I didn't included race sounds, but I've made some. You can download stupid german SIW-sounds ("Sinnlos im Weltraum") separately, called [file="31932"]German Voice Patch[/file]. The romulan war has nothing to do with 'Enterprise'. This mod is not planned to be finished.
of DS9, and the freighter is intresting and origional. A nice addition is that the freighter can mine dilithium, latinum, and metal at a rate of 125%.
sure does need it. Download now.
it looks like one. This ship can be insta-refitted to go from cruiser to artillery via a speical weapon. Download now.
standards, he really exceles in one of the best known Cardassian shps. This is a great cannon ship, and I have not seen it done better. I have not seen this done any better, and I reccomend a download. Now. Stop reading, just download it.
you ;) good stuff.
is a twist for the standard gunmetal grey color of the standard D7, and is is way better than the stock D7 upgrade. The ship has basically the asme armorments as the stock D7 refit, and, in my opinion, is well worth the download.
version, and it also wireframe pics and Admiral\'s Log pics.
Definatlely makes the feel of the game better, worth a download. (Maybe unless you can\'t be bothered to wait for the large filesize!!)
races for the Dominion!
mod! - Great, Download!!
Sounds like a good mod and could allow people to mess around more with the demo! If you only got the demo -take a look!
Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Advanced Tactical Cube Description: The advanced tactical cube is the most advanced borg vessel ever developed, This vessel is capable of simultaneously engaging 8 fusion cubes. Dilithium: 44800 Metal: 9600 Latinum: 0 Race: borg Crew: 43200 Build Time: 320 seconds Officers: 768 Health: 144000 Weapons: 1 Class 220 borg disruptor beam 1 Class 220 borg torpedo Special Weapons: Holding Beam Tractor Beam Auto-Assimilator Technology Assimilator Beam --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Diamond Description: The diamond has undergone extensive modifications by the collective, The ship can also recrew like a station. Dilithium: 550 Metal: 200 Latinum: 0 Race: borg Crew: 350 Build Time: 50 seconds Officers: 20 Health: 1200 Weapons: 1 Class 6 borg disruptor beam 1 Class 2 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Diamond Integrator Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fused Diamond Description: This vessel is the result when 6 diamonds and a diamond hub is fused, The ship can also recrew like a station. Dilithium: 3300 Metal: 600 Latinum: 0 Race: borg Crew: 2130 Build Time: 240 seconds Officers: 120 Health: 7200 Weapons: 1 Class 8 borg disruptor beam 1 Class 22 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Borveon Class Orbital Facility Description: The borveon class is a orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: borg Crew: 500 Build Time: 100 seconds Officers: 10 Health: 7500 Weapons: 4 Class 22 borg disruptor beams Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Federation Ships And Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Miranda Class Description: The Miranda Class was upgraded during the Dominion war, it is now the most powerful Destroyer in the Federation fleet. Dilithium: 150 Metal: 100 Latinum: 0 Race: federation Crew: 200 Build Time: 12 seconds Officers: 8 Health: 315 Weapons: 2 Type IX Phasers 2 Type II Photon Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dauntless Class Description: Equipped with Quantum slipstream drive, The Dauntless class is useful for rescue operations. Dilithium: 350 Metal: 200 Latinum: 0 Race: federation Crew: 250 Build Time: 25 seconds Officers: 10 Health: 700 Weapons: 1 Type X Phaser 1 Type IX Photon Torpedo Special Weapons: Quantum Slipstream Drive --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Arcaidia Class Description: This vessel is by far one of the federation\'s most advanced, it is equipped with some of the latest proven technology. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 300 Build Time: 22 seconds Officers: 11 Health: 700 Weapons: 2 Type X Phasers 2 Type V Quantum Torpedoes Special Weapons: Quantum Slipstream Drive Stealth Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Norway Class Description: This vessel was originally designed for scientific and survey operations However, due to the latest borg threat, this ship has been converted into an highly experimantal temporal science vessel. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 450 Build Time: 40 seconds Officers: 20 Shields: 800 Armor: 1200 Weapons: 1 Type XII Phaser 1 Type II Temporal Phase Torpedo Special Weapons: Quantum Slipstream Drive Multi-Targeting Phasers Temporal Shift Device Temporal Stasis Field Tractor Beam Special Technology: Regenerative Shields Self-Regenerating Ablative Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Relativity Class Description: The Relativity class is a highly advanced temporal battle-cruiser. This vessel is a radical departure from standard federation ship design: because of it\'s armor, very complex technology, and it\'s enhanced weapons and shields, the ship takes more resources than an entire fleet to build. Dilithium: 2000 Metal: 2000 Latinum: 1200 Race: federation Crew: 800 (with a boarding party strength of 10) Build Time: 150 seconds Officers: 80 Shields: 20000 Armor: 40000 Weapons: 2 Type XV Phasers 1 Type V Temporal Phase Torpedo Special Weapons: Temporal Stasis Field Temporal Gate Point Defense Phasers Special Technology: Regenerative Shields Self-Regenerating Ablative Armor Enhanced Phasers Temporal Phase Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Nova Class Orbital Facility Description: The station is an orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: federation Crew: 500 Build Time: 100 seconds Officers: 10 Health: 8000 Weapons: 3 Type XII Phasers 2 Type VII Quantum Torpedoes Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Phase Torpedo: The temporal phase torpedo is an entirely new technology employed by starfleet, these are Mark V torpedo casings equipped with a high-yield plasma warhead, and a temporal phase inverter. This unique combination allows the torpedo to phase through a target\'s shields and deliver a massive explosion on the targets hull. The result is that the target\'s shields are not weakened at all by this weapon, but it\'s hull integrity is massively reduced, so that a target can be destroyed even while it\'s shields are at 100%. These weapons are also able to pass through the corbomite reflector and point defense phaser. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Regenerative Shields: Regenerative shielding uses the main deflector to route power directly from the warp core to recharge the shield array. This allows the ship\'s shield recharge rate to be exceptionally high. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Self-Regenerating Ablative Armor: This technology is implemented by plating the hull with a heavy plating of a carbon-neutronium alloy, then installing a long-range replicator in the ship to automatically repair any damaged section of the armor; allowing a ship to survive in combat long after it\'s shields drop. This technology is the only known practical defence against temporal phase torpedoes. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Quantum Slipstream Drive: This technology is based on an alien device observed in the delta quadrant. It opens a quantum singularity to any point up to 40000 meters allowing the vessel to instantly travel to that point. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Gate: This device opens a wormhole to any explored point in space, allowing the vessel to travel instantly to any explored region. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Shift Device: This device shifts the vessel\'s temporal phase, causing the vessel to disappear from the current space-time continuum. So since the vessel technically does not exist, it can pass undetected through objects such as asteroid fields, nebulas, and weapons without harm. However because of the unique sub-space properties of tachyons, a ship under temporal shift can still be detected by tachyon-based sensors. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Isokinetic Cannon: This weapon fires a phased plasma projectile that is capable of passing through targets with even the heaviest shielding, and delivering heavy damage directly to the target\'s hull. All federation intrepid class vessels have been outfitted with this weapon. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stealth Device: This device is similar to the effect of a cloak, except it can engage and disengage much faster, and it does not require any special energy. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modifications --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- All borg combat vessels have been enhanced, and they cost more now too. All race\'s torpedo turrets have been upgraded as well. The intrepid class vessels have been outfitted with isokinetic cannons. [/quote] Excellent work.
Cloaking Device, Phase Cloak Device and Cloak Enhancer Device! Also equiped with Quantum Torpedoes. She don\'t have crew: she is a ghost. If I add crew to she, she can be assimilated... A ghost can be assimilated? I think not. [\\quote]
base and fleet, so beware! [/quote]
inside the 0. I good Ideal is to get as many ship as posseball and them blild your base in the 0 clase drown the gate them no one can got into your base and there is a Tranwap gate so can get out if you palying with other people than wat ideal would work becuase eveyone would be tyeing to got in there. Sorry about my spillings.
and klingons. I have also creates a new subspace weapon. The new ships are built by their own shipyard that needs a trading station to be constructed. [/quote]
editor. I had actually split out the ODF\'s from the main ODF directory for my own usage, so you\'ll find there are additional files in the zip which are for my mod.[/quote]
have enough Mods yet. Of course I'm used to doing my own Mods for myself , this time I decided I could convert the Andromeda race over to A2 for the public. Most(not all) of the ships are cannon, however the stations are not. Since I don't make ships or stations myself. This proved to be a little hard on me. Most of the stations were stolen from the Federation. I still had missing wireframes and buttons (sorry). On the ships rather then have missing wireframes , I just copied the same one over (better then none) , plus they all almost look the same. If anyone wants to improve this Mod and re-release it...go for it. I don't claim this to be the best Mod nor did I try for it to be. I just wanted to introduce Andromeda into A2. Although I don't mind helpful comments or even minor complaints , please refrain from whinning. [/quote] The ships look like the ones from series. Good Job Wraith! You can discuss the mod [URL=http://forums.filesnetwork.com/showthread.php?s=&threadid=5807]Here[/URL]
the middle pathway, and its a challenge to get through. A nice map, and worth a download if you\'re up for a challenge ;)
Republic, the Imperial Remnant, and revamped Federation and Klingon sides. You start with 4 construction ships, a starbase, and a "Hero" ship. For the Federation, its the U.S.S. Enterprise-E, for the Klingons it's a revamped Martok's Neghvar. For the New Republic its Home One, Ackbar's ship, and for the Imperial Remnant, it's a random Imperial class star destroyer. What I Like: -Pretty much everything in the New Republic and Imperial Remnant - TIE Squadrons :D What I Don't like: -How you have to research 500 things just to build ships, and the risk is there that if someone destroys your reasearch station, you're more than 10 minutes behind the enemy in research. -How the Dreadnought was included on the imperial side, but the exact same ship is unable to build on the republic side -How 2500 crew (An ISD's amount) Is gone within a matter of seconds, so 1/2 of my base is just a junkyard of used ships -How You can't colonize (Which was an error anyways, but still...) These gripes aside, the mod is an excellent addition, and is definetly worth downloading, even if you're on 56k.
two coloured versions seen in the series and a new one. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon and missile seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
yet.) Some stations I recreated, of others I edited the mesh. The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Warbird Type III Norexan Class Warbird -------------------------------------------------- ------------------------- Description ------------------------- Melak: The first Romulan vessel to be given the title of Warbird. The Melak was the equivalent of the Federation Ambassador; though some would argue they werenâ€™t as powerful, those recorded incidents usually favoured the Melak over the federation counterpart. Deridex: Nearly twice the length of a Galaxy-class starship, the Dâ€™Deridex Class Warbird is a common site along the Romulan boarder, and a formidable opponent in battle. Able to match, and even overpower a Vorâ€™cha Class Attack Cruiser, or a Galaxy Class Starship with comparative ease. Norexan: The latest development by the Romulan Star Empire. The Norexan is the third vessel to bear the name â€˜Warbirdâ€™. Armed with pulse and phase disruptors, along with a cloaking device, makes these starships a unique adversary in any situation. For her size, the Norexan is also quite agile. ##################################################
Hour -------------------------------------------------- Federation Starbase -------------------------------------------------- ##################################################
Hour -------------------------------------------------- Cardassian Shipyard -------------------------------------------------- ##################################################
in service are usually found in key strategic sectors, serving as fleet defence.
there are several improved phaser sprites included in this pack. Now I list another model pack, the Constitution pack, as a requierment for this pack. Due to problems with the upload system that pack is not currently up on the sight. However I will include a link in the comments section for you until the system is fixed. Assuming the download problem will still remain a link for the Excelsior pack will also be in the commentsection untill the system is fixed. I\'ll get both links up as quickly as I can but there may be a small period of time between the staff posting the page and my getting back to put up the links so please be patient.
to use for everyone. :cool:
ST:DS9. - The second version is the Refit, as seen with the Enterprise-B (ST:Generations), and the Lakota (DS9: Paradise Lost). ################################################## ------------------------- Description ------------------------- One of the most widely used starships in the Federation fleet; the Excelsior is also quite capable of holding her own, even against contemporary opponents. Along with fleet combat and exploration, the Excelsior is also a fond sight when escorting larger Federation vessels. ##################################################
TNG: The Wounded. - The second version is the weapons-pod Variant seen as the USS Sutherland (and sisters) throughout TNG and DS9. - The third version is the dual-nacelled Variant seen as a model of the apparent USS Melbourne. - The final version, is, quite simply, one without a pod. ################################################## ------------------------- Description ------------------------- Often referred to as the younger sister of the Vaunted Galaxy Class, these compact vessels serve more of a supporting role compared with their sister ship. Outfitted with a specialist interchangeable pod easily allow these ships to stand head to head with rivals during combat. ##################################################
hope you like them. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Except the Bcolony. I used the stock SOD-file and added some details. Constructionship animatian and ODF edited by apoclaydon/blade. I used some edited stock textures. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
combat the assault ships that were being developed by other powers. Implementing new cloaking technology, and fast disruptor-pulse based weaponry have made these vessels a quick and versatile adversary. V\'ashan: Sharing a close resemblance to the Nostan, the V\'ashan incorporated technology that would eventually find itself implemented into the Norexan. Easy on the eye, these assault ships share the same common role as their sisters, though have been considered more formidable. ##################################################
files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his help with the animation on the miningstation. Meshes and textures are by me. Wbeams textures and SOD file: Apoclaydon/blade The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
nacelle field grille that is more in line with the ships of that period. It can be seen on screen shots of DS9 episodes. Important Note: Make a backup of your existing files, just in case! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Class. ################################################## ------------------------- Description ------------------------- A small manoeuvrable craft, roughly the size of the Federation Sabre. The Seres type vessels serve much the same purpose as the Klingon Birds of Prey, being cheap to construct, and share the same common usage throughout the Star Empire. ##################################################
intended for Zero Hour project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. Constructionship animatian, texture and ODF edited by apoclaydon/blade. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
apoclaydon/blade. He has done a fine job of it, so I release it for those, who are interested. Important Note: Make a backup of your existing files, just to be sure! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Model and textures editing by apoclaydon/blade. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
release it in MSFC. I asked them if I could use it, so here it is. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Model editing by Starfox. Textures editing by Jetfreak. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
constructionship, will have to wait until some problems are solved. I hope you like them. The imageserver is at this moment still down. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
Premonition class, although no longer capable of timetravel, now has a new special weapon: a Temporal Stasis Field generator that can be used on a starship. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
ships. Here is a guide video showing the \"earlier\" version of the tool that is integrated into the LMTools for Legacy in action. It is a slightly different layout, but function and usage are the same. http://www.youtube.com/watch?v=IqJRElpVG_s This version is build with 4 modes, Armada 1, Armada 2, Fleet Ops, and Star Trek Legacy (why take it out?). Each mode has it\'s own \"basic Hierarchy tree\", as well as unique entries for the \"s_\" type joints. The s_ joint Pattern and Color bits are only for Legacy, so they are disabled in Armada modes.
items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
their hull strength and general agility tend to suffer due to energy strains. ------------------------- I found the \'Warbird Head\' a destinctive sight that should have been specific to the D\'Deridex, so for the purpose of Zero Hour, I asked Aad if he\'d redo the front textures, and to tweak the model a little bit. This was the result. This file uses the stock Build Button and Wireframe. This presents itself as a complete rebuild of the stock Shadow Class provided by Mad Doc and Activision.
turned out to have a high polycount, so this file could be to big for old computers. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
limit of 4. A set of alternate textures are included with regitration numbers included.
empty by default, so you can add one to fit the requirements. Not exactly an important concept due to the nature of the game, but it adds a bit of realism to a map and was done multiple times on the show by several ships. This one is custom made for the role and won\'t cause any unwanted side effects, like shooting the enemy, having crew, sending out Tachyon pings, ect.
role as a long range explorer and in time of need, a powerful battlecruiser. The design does resemble the Intrepid class as well as the Prometheus class, but is significant larger with an overal length of 522 meters. The ships of this class are outfitted with the weapons, shields and ablative armour of the latest technology. Important Note: Make a backup of your existing files, to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell. Please note: THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
Pegasus galaxy, while the lanteans were fighting the wraith. They appeared on stargate Atlantis on the episode \"The lost Tribe\" More info can be found here: http://stargate.wikia.com/wiki/Vanir
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!![/quote] A new Terran ship for the Mirror A2 gamers out there. If you are one of those, give this one a try. And yes, "long lived the empire"... :-)
that was sent a real long time ago to the center of the universe, where the origin of the big bang singularity was(?)to look for intelligent life. Destiny is powered by the star\'s plasma. I hope you enjoy. If anymore problems exist with this mod pls let me know and I will try and fix it. Feel free also to use the mesh file and maybe someone with more skill than I can make a decent set of textures for it
you need to install. Check the readme file for installation instructions. Also: Welcome to the A2 modding community [b]wildeyeddevil[/b]! Due to bugs the file's author will be added later. [b]- TParis[/b]
[/quote] There is one thing I especially like about modders: Whenever they accidentally release something incomplete or incorrect, the fix is not far away. Can't expect that from a large software company. In this case, R5D5 brings us the missing textures for his 2nd Ship Pack. Thumbs up for a fast fix and an awesome mod. If you haven't downloaded the ship pack by now, what are you waiting for? Go, get it now.
lazy, I finished the repainting. The Pack also contains the ships docked to my Fed ship depot and - as a bonus - a few new ones and a yard to build them from. Best regards and have fun, R5D5 [b]Downloading this file? Then pick up the missing textures here: [url]http://armada2.filefront.com/file/Missing_textures_for_R5D5s_Ship_Pack_2;117626[/url][/b]
steamrunner, iwo jima, sabre, constuction ship and ventures for scouting ahead). Its equipped with strong phasers and a corbomite reflector witch makes this ship godlike. (sorry if my english is bad)
much less brought one to battle. Most data comes from Klingon sources and would generally be considered suspect except that each of the few accounts bears a remarkable similarity especially when one considers the Klingon penchant for embellishing stories of battle. Each one speaks of a truly massive and fearsome warship able to cloak and armed with Disruptors and 2 kinds of plasma torpedoes; 2 pair of R torps and 2 pair of G torps. These accounts also confirm the presence and use of a Cohesive Fused Deuterium Irradiation Cannon (CFDID). Weapons like the CFDIC were known to Starfleet as they had seen similar weapons during the Earth Romulan War. Based on known Klingon sensor data the Imperial Hawk is 763m long and estimated to mass 5.5 million tons. Crew compliment is believed to be 680 men. Klingon encounters with the Imperial Hawk began in 2289 and ceased after 2324. The exact number built and the fate of these ships remains a mystery too this day.
9\". The repairship, I thought, needed a replacement. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding these models. You may use this ship and station in your mod, just give credit where its do. Thank you for downloading.
you need these mods to get this on working. The clouds of these mods looks much better than the stock ones. But the problem: no attention was paid to the seams of the clouds for the stock planets. This mod will fix it.
insidious glare problem and includes some additional features. Thank Thunderfoot for doing most of this work as my originals where lost in a HD crash.[/quote] Definitely worth a download. You know you want the ship-- either as a means by which to conquer the galaxy, or because a target that big is just asking to be shot at and brought down. :cool:
of which there are two for each planet. That equates to 9.4MB of memory on your graphics card for each texture, meaning that displaying a single planet with this installed is going to take up 18.8MB of your graphics cards memory. This is probably acceptable these days, and it probably won't kill your PC unless you have several planets onscreen at the same time as well as a small fleet of ships with high quality textures. These do look gorgeous, however personally I have to question the benefit of using a texture map larger than the maximum screen size of the stock game. Even if your running at 1600x1200 (which I don't beleive many people are) in tactical mode with the planet centered at point blank range you still wouldn't be seeing 100% detail. It's worth noting that the screenshots are 1024x768, which means that the planet is being viewed at under half it's possible resolution. That's not a fault of the mod and this is defiantly worth downloading, but personally I would consider downsizing the textures by 50% before installing them. That would quarter the resources required on the graphics card, and I don't think any difference will be noticeable. - Freyr
filling the hole a bit...
base. The base can be achieved only through worm holes. I recommend you to form two teams. Team 1 is in the base and team two outside the base. I have tested the map and found no errors. If you find one, but I beg you tell me the error. Info German : The Base ist eine Map fÃ¼r maximal 8 Spieler. Es gibt ein Team Das die Basis angreift und das andere Team Verteidigt die Basis. Die Basis kann man nur durch WurmlÃ¶cher erreichen. Ich empfehle Euch 2 Teams zu bilden. Team 1 ist in der Basis und Team 2 ist auÃŸerhalb der Basis. Ich habe die Map getestet und keine Fehler entdecken kÃ¶nnen. Falls Ihr aber einen findet bitte ich Euch mir den Fehler mitzuteilen. Sorry for my bad english '(^.^)' with friendly greetings [SFU] Jack
lot easier. They simulate the behavior of the game, so you can predict things like weapon output, crew loss and even the outcome of battles without having to start the game! It doesn't matter whether you're doing a small ODF mod or a total conversion mod, the Toolbox can help you. Every tool comes with its own manual, which explains all the details you need to use the tools correctly. This is a must-have for every modder!
attention to details. Important Note: Make a backup of your existing files, because files in this folder will overwrite the stock files!
parody based on some Scifi series, especially on Star Trek.[/quote]
cruiser, there is a sod file, the Raptor strikecruiser. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
replacment. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
works fine, but the button doesn't show. If someone can figure it out, pleas let me know. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Thanks to Dan Ocean for letting me use his Javelin ODF file. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
you'll probably want to get this model: http://armada2.filefront.com/file/CG_Sovereign_Class;92125 These glows are superb. And best of all, they're for stock A2. No more are nice glows only available in Fleet Operations! :cool:
8-player 3 vs 3 vs 2. It features a little of everything from nebulas, to asteroids (as blockages). Though of course it is moderate to avoid massive lag on multiplay.
ship comes with a little yacht, and the mod includes everything you need. They don't come much better than this. Download it right now. :cool:
out the struts This is the low res version at 512x512. Just drop the .SOD in the sod folder, ODF in the ships folder in the ODF folder, and the Textures in the rgb folder in textures. Drop rts_cfg.h in the installation folder, and replace the original, which will set zoom to 0 and make no other changes to your game. I suggest if you are putting this into an already modded game, just open this file on its own and search for "fade" and set it from 1 to 0, then save. Now you're ready to play. note: If you are going to enter this into a package mod, alter, or do anything outside of putting this in your game, please give credit, and a heads up to me so I can play the mod.
which, in this case, was quite a challenge. In this folder you find 2 sod files. One is the fcruise2 and for those who'd like to use the Steamrunner as a cruiser, there is a special sod file. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
weaponary from the Scimatar program. Multiple pulse disruptor cannons and photon torpedo launchers make her quite formable in battle.
which mod you have installed) The build list makes the Klingon AI a lot more dangerous in it's own right on the hardest difficulty level in an Instant Action/ skirmish game, but the real development here is the new personality. The hardest difficulty level AI will now act more intelligently with fleet deployments on both the offensive and defensive. This has been available in a thread on the forums since November, but I thought a larger audience might like a crack at the current state-of-the-art in Armada AI's.
5+ years. Unfortunately, while these maps are firmly embedded as classics in Armada's community a lot of that has to do with planets. Without needing to gather metal and without having the warp inhibiting gravity wells some of these maps won't play anything like the originals. Regardless, these maps are amongst the best ever created for Armada and i'm sure they will play extremely well regardless of the gameplay changes found in fleet operations. Veterans of Armada multiplayer might recognise the maps more readily by the names they have carried for many years more readily. Galaxy Wars version 1, is indeed a Fleet Operations varient of the classic 8 player map "Galaxy Wars by Tomahawk". Galaxy Wars version 2 appears to be the classic "6Assualt" by Petzi Galaxy Wars version 3 looks very much like "Evolutions Tears" Galaxy Wars version 4 is probably 2vs2vs2vs2 by PrimaryDestroyer Sacrifice of the Devil looks quite similar to the classic Sacrifice of Angels map, that's been played since around '04 Choas Control and Corridors are ports of the classic maps of the same name. The venerable wassup series of maps is also represented with 2wasup. I suspect that this map will play radically differently to the original considering most of the gameplay dynamics are different. - Freyr
(third map i tried to make well but idk bout it)
of a drawing for the mini map. The massive nebula field in the middle of the map doesn't really have much of an effect on gameplay seeing as it's mostly metaphasic nebulae, and absent of any resources in the middle there isin't really a huge amount of point entering it in the first place. So all in all, probably better to look at than to play, but still worth a look. :) - Freyr
weapons, and even its maneuverability and ability to repair other ships. A complete list of variables is included in the file. This is a useful starting point, but it's just a .JPEG, not a usable mod. What'd be nice is if this information were in something formulaic, to aid in balancing and adding new ships to the game. But that's another mod, for the future. Something to look forward to. Regardless of what it could be, what this represents is a major leap forward in our ability to predict and calculate how the AI thinks, and how it can be programmed to respond differently. :cool:
Material Settings by Avon. Constitution Wyvern Refit by Rick Knox - Full flegded TNG-era retexture using Pentserv22s as a base. Divine Right Class by Pepperman, fixed material settings by Avon - "Klingonized" textures with a touch of green. Galaxy Class by Rick Knox - Full fledged retexture, using the C2X Galaxy Textures. Nebula Class by Erazoren, ported by CanadaianBorg - Full fledged retexture using the C2X Galaxy and Erazorens Nebula Textures. NX by Rick Knox and LC_Amaral, conversion by 1_Beta_1, further edits by Dan1025 - Improved model quality and fixed hardpoints. Phalanx by Michael Kelly - Improved hull contrast and revision of minor details. Sovereign by Hawkeye, rebuilt by MAP, further edits by k_merse - Finalized revision of the textures, complete overhaul of hardpoints. - Also includes an alternate War Sovereign, based on the several popular BC exclusive derivatives and the USS Sentinel from ST: Invasion. - Hero Picard unit is also available, complete with registries. Buildbuttons and Admirals Log Pics by Jetfreak[/quote] :cool:
upgrade-- it's a patch, not a full version. Download this today, and "let's punch it". :cool:
fantastic looking weapons pack for those vessels, designed to look a lot like what we saw on screen. Just as a point of reference: any comments about this file that are actually about the film itself will be edited. Don't push your luck. Looking forward to all the PotD shots people will be getting from using this pack with their ST2009 ships! Another fantastic mod from Jet! :cool:
This should make small and big mods take a little less time. Manual included! ;-)
files, just to be on the safe side. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
1.2.5 patch in order to use this mod. It's not for everyone, especially not for beginners. Once the kinks work out hopefully this will become a widely used mod.... :cool:
today's your lucky day. Most of these are texture upgrades, simple revamps and alternate looks for their respective models. Please note that the pack does not include any of the original odfs or sods, you need to download them separately from the site. As for any descriptions regarding what's new with the textures, I'm pretty certain the provided screenshots can speak for themselves. If you want to use any of these items in any of your mods, please contact me first via firstname.lastname@example.org or email@example.com
the psychonic blast or the holo-emitter. And then there's the phase cloak, which means that you can't even see it. And as far as benevolent special weapons go, the special energy shield emitter is pretty much the best there is short of the Federation Nebula's repair team. Dan1025 has turned his attention to this Romulan starship, using the base of the departed K7A's model and giving it a revised, darker texture more in keeping with recent Romulan mods. The detail is greater and the colour matched perfectly to the other Romulan ships available. And as always, the details in the mod are all there, as are the comprehensive installation instruction we've come to expect from Dan's mods. Definitely worth a download. :cool:
beautiful effort, truly in keeping with the spirit of the new film! Here's hoping it's not the last such GUI we see from Tain_Enabran! :cool:
Dan's already-awesome Cardassian full race mod in order to get this to work. :cool:
something I thought was missing from A2. Namely, why do people expect all maps have certain things? Why do people expect they will always have these things? Why do people expect these things will always act/behave the same way? Hence, the name of the map. I haven t tried to overdo the map, just wanted to try out some new ideas. MAP BACK STORY: The back story for this map is non-existent. I could not think of a good one and I didn t want to bore you with something silly NOTE Before I go any further, I would like to point out I credited the wrong person with giving me the idea behind my first map, Sao Magnifico. The pictures upon which the first map was based were actually done by Fallen Graces. I apologize sincerely to him for such a shameful mistake upon my part. FG, I don t know yet how I will make this up to you, but I will.
work, and she looks fantastic. This is one of the best new Starfleet designs I've seen in a while. Definitely worth a download. :cool:
formed(which will be noticed if your ship loses engines).
automatically launch fighters when enemies are in range, aloowing for the carrier to choose a different target from the fighters, or to simply run away, essentially creating a new 'Hit-And-Run' tactic. The disadvantage of carriers is their vulnerability without fighters. the Eagle can still stand up to a fair amount of punishment and can face down most cruisers, but the C8V is very weak on it's own, and extremely vulnerable if it's fighter wings are drawn off. However, the C8V will also launch Ace pilots (with increased weapons damage), randomly inserted into their flights. The computer WILL use these carriers, and ruthlessly, too, sometimes, so watch out! The mod package also includes basic instructions for adding carriers like these to your personal mods, and an example 'launch fighters' ODF. Future releases will include more races (Romulans and 8472 are next on the list), more carrier types, and special anti-fighter ships for combatting these new threats. Enjoy, and please let me know what you think! -Phasertech
assault, weapons, AND sensor variant pods all mounted on a single starship frame. New Cardassian content around here has been in abundance lately and it's always good to see. Especially when it's five ships in one. Definitely worth a download. :cool:
design are now much more clear. Download this one and fix that shipyard. :cool:
he built for it is this one, the Ganean construction ship. It was going to build the stations of a race special to the mod, but now FahreS has put it together as a construction ship to use however you'd like. The ship is animated and works when stations are being built. Worker bees are included, and all of it glows nicely. This is FahreS' entry for the competition, and so far, it's the one to beat. This is a beautiful model and as construction ships go, it's everything you'd want. :cool:
thing we didn't include were the worlds themselves. And some textures and .ODF entries, but we'll make sure they get in the next version. Sorry about that. :( We're very proud of what we have accomplished and we hope to have version 1.1 available very soon. For error reporting, follow this link, please: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
to see some of the efforts made lately with FleetOps-only maps to be put into maps we all can play! :cool:
it's from FahreS, so you know it's good stuff. Black holes and other fine-detail mods of this sort are the kinds of things we need most right now! There are plenty of seemingly-trivial aspects of A2 which, if properly modded, can keep this game engine useful and useable for quite some time to come. There's no limits to what we can mod in this game, it seems, aside from those in the hard-coding. A2's never looked better, and this mod (and others like it) remain as the reason why. :cool:
Cube. [quote]The Borg have assimilated a race of advanced beings which were masters of trans-dimensional portal technology. The Borg adapted this technology into the collective and have outfitted this tactical cube with an experimental trans-dimensional portal generator. This vessel has been specifically designed with an internal spherical dome which serves as a lens to focus the massive amount of energy created by the generator. Once the proper amount of energy is obtained and the desired frequency reached, the cube fires a focused beam enabling a trans-dimensional portal to be opened. A deadly alien ship emerges from the portal. Beware of the Shadows![/quote] :cool:
Starfleet's newest designs. What exactly a 'battle frigate' is, I'm not sure. Somewhere between a battlecruiser and a frigate. Which would make it a cruiser, would it not? These naval designations applied to Starfleet never really work, do they. Either way, the Fabrux class frigate looks like a guitar pick with warp engines. And it'll either become one of your favourites in a hurry (it's VERY well armed, perhaps a little too well armed) or you'll dislike the design from the outset and refrain from commenting about it. And that's fine, but it's worth a look. :cool:
with a "significant quantity" of duranium alloy. Despite the vessels larger size, it was crewed with an operating complement of eighty-six.(Memory Alpha) This ship was tested in Stock Armada 2. It's a higher poly model with 1024px textures so it "may" slow down older computers. Special Features are: [list] [*]Borg textures [*]Buildbuttons [*]AdmiralsLog picture [*]Wireframe [*]Phaser textures [*]Phaser flares [/list]
plug-and-play, and with no included hardpoint map, she'll need a little modding experience to get working in-game. Still, new Cardie shipyards are not something we see often. So that makes it worth a download all by itself. :cool:
underestimated his abilities. This is the X-Jet, or Blackbird, seen in the three X-Men films. While the films themselves were of variable quality, this model is top-notch conversion work. Please note that any credit issues or other matters should be brought to the attention of mikemckeon007 or this site's admins as soon as possible, although it is the opinion of this staff member that sufficient credit and respect to the original modelmaker has been given. Worth a download even if you're not an X-Men fan. Actual X-Men not included. :cool:
files are included, too! Bonus! Worth a look. :cool:
originated. And it's a fine looking fighter. It's clearly not Starbuck's pristine bird of the Season Four variety, not to give too much away..... Note that the poly count on this and the other BSG fighters might be a little bit high for some users. And sadly they don't handle quite like they do on TV. Not like that's going to keep you from downloading these, right? :cool:
model and his superbly detailed textures. Those fortunate enough to be blessed with high end machines should truly appreciate the workmanship found in this mod. Please be advised: this is a high poly model, and as such, may cause considerable lag. Unless they savor the taste of their own blood, adversaries of the Klingon Empire are forewarned to not under estimate this lady in battle. To Sto-vo-kor! May our battles and deaths be glorious. :cool:
called the Peltast, and it's a real asset to the Cardassian side. The spoonhead players in this community will definitely love having this little hornet in their arsenal. She might be small but she has a sting, and in packs she can be downright murderous. Definitely download worthy! :cool:
they belonged in the Star Trek canon. The Federation design was bad, the Klingon and Romulan designs worse, but the Cardassian design had that sheer "wtf?" factor that made it especially silly, especially in combat. Nevertheless, you can always count on Dan1025 to solve any problems in a top-notch mod, and this one's definitely worth the effort of replacing your stock ship with it. :cool:
latest mod from Pepperman proves exactly why. This mod makes the USS Enterprise-E mod from trekmods available to the A2 community. The ship has been equipped with multiple phaser arrays, photon and quantum torpedoes. In addition, she has been armed with a compliment of Transphasic torpedoes to aide in the fight against the Borg. The Transphasic torpedoes has been setup to only be effective against the Borg and their technology remains in TOP SECRET channels. Please note that this mod has not undergone extensive testing so some minor tweaking to the torpedoes may be required (i.e., side of the torpedo and the strength of the Transphasic torpedoes in particular may need to be adjusted). This mod also uses the stock Enterprise-E wireframe and Admiral's pictures so no changes are required there. Still, this one is an absolute must-download. :cool:
designs available, with an interesting setup bearing a more-than-passing similarity to that mighty class of vessel. Dan1025 has put some time and effort into this conversion, and does it ever show. The level of quality of the textures is matched (as always) by the thorough details: admirals' log pic, build button and wireframe along with separate .ODF entries for the weapons. In short, as Federation battleships go, you couldn't ask for much better than the Victory class. Download this one right now. :cool:
and all the stuff you'd expect. Dan's even included a newly re-done workbee for this mod to go along with the conship. We couldn't ask for better. As always, follow Dan's instruction process to the letter. He's not writing these big long readmes and hoping for a publishing deal, after all. Worth a look. :cool:
he ISN'T happy with, it kind of makes you wonder what'd happen if he was on his game and put together a Constellation class starship..... like, how could it be better? Nice lightmaps, detailed build button and wireframe, and best of all, a canon Federation starship that looks better than ever. Note that you'll need to follow the instructions in the readme very carefully because there's some sprite entries you'll want to be sure you enter, otherwise you'll be crashing the game instead of playing it. Download this one today! :cool:
effects, and all the other stuff you'd expect. It's already been ported to other games, and now it's finally available for A2. It seems that the Planck class starship is the bridesmaid of this A2 modding contest, and it's unfortunate. Indeed, if we had models of this quality for every starship in the game, think of how fantastic this game would look. Ultimately, and unfortunately, it was the judges' decision not to award either of the prizes to the Planck. That doesn't mean she's been overlooked, however. Far to the contrary-- this is quality work and fully deserving of praise. :cool:
designed to showcase several different things:- Dynamic music that only activates at certain times depending on what you are doing. This is common in other games, but a first for Armada II. It also demonstrates that you do not need to spend years developing a massive mod! This mod was started on Sunday the 4th after Thunderfoot was lamenting the lack of competition in the gameplay section of the modding competition and finished on Thursday the 15th. That's 11 days in total, and I'd be the first one to admit I didn't spend all of it developing the mod. This mod also introduces a rather different gameplay style for Armada in the hope of persuading a few other people to have a play with completely different ideas to see what they can produce. People seem to be attached to the idea that you have to have a base with static buildings. Think again guys. :) If you think about a star wars mod there is no reason that the rebels should have a static base -AT ALL-. With a little imagination it would be quite possible to have the entire setup mobile and movable, which would shift the entire feel of the game more towards how it is portrayed in the films/books with the rebels running from an imperial fleet.[/quote] In order to prove this can be done, Freyr has put together a little mod designed to do exactly that. Note that he's done this using a science fiction universe that's quite popular, but which he'd prefer to have remain nameless (unless you want the spoilers, in which case, he's included credits for the models used). This is definitely worth a look because it takes the whole "new gameplay concept" category to its logical end: something of the likes we've never seen before, and which hopefully we'll see LOTS more of in future mods. :cool:
before. It almost makes you want to run a Millennium Falcon along its length just to re-create the escape from Bespin in The Empire Strikes Back. It's that good. The original version was by Warlords Modding Union, and the work that's been done on it represents a fantastic improvement. Note, however, that some game tweaking is going to be in order to get this beast to work for you as starfox intends it. This was an entry in the 2008 Year End Modding Contest, and it was very difficult judging indeed. To Starfox, we can only say, "most impressive." Download this one right now. It is your DESTINY. :cool:
a totally complete mod that leaves nothing to chance. Download this one today! :cool:
second construction ship, but will also upgrade both of your Federation defense turrets as well as give you a third one, the shockwave turret. This mod also contains modified textures for the worker bee's which, instead of yellow, will now give you the standard white hull distinction common with that of all Starfleet hull designs.[/quote] Worth a look. Download this one today! :cool:
you've recently upgraded the ship models. :cool:
making the existing shape work. Aad has modified and enlarged the saucer section, changed the look of the vessel, and just generally done the best that can be done with the sad little design. Perhaps best of all, the crew complement has increased to 200, since as Aad points out, there's no reason a frigate has a crew complement on par with a destroyer. It's gotta have more crew or it doesn't make sense. This is a nice alternative design for the Aegian class, and hopefully you'll like it WAAAY better than the original. Download it today! :cool:
for much in a cargo ship, obviously, but this mod's fully inclusive and you'll obviously want it to complete the Cardie scene that Dan's been working on for so long now. :cool:
It seems like they needed to include some new and nifty design just to appeal to the fans who weren't going to buy the game anyway-- a new Federation starship!? GOTTA HAVE THIS GAME! Yeah, well, seven years on, the Aegian has aged terribly in stock, and even attempts at retexturing have only reinforced the silliness of this design. Dan1025 gives us what's probably the best Aegian attempt we've seen to date --and as usual, it's sophisticated in how it improves the original while including everything you could possibly want. While the design hasn't improved any, that's hardly Dan's fault. This takes making the best of a bad situation to a new level of quality. Download this one today. :cool:
modding has been done over the past couple days by Dan1025 and I think it's only fair to thank him on behalf of the A2 modding community for some really wonderful bits of the Delta Quadrant canon. As always, no detail is spared and no modder will be disappointed, as the buildbutton, wireframes, weapons, and Borg textures are all here. Download this one and add to your collection of Delta Quadrant vessels. :cool:
truly awesome looking vessels --some canon, some speculative, all well done. They also come with their very own repair yard, from which you can build them and send them forth. Download today and get this latest addition to the ranks of Delta Quadrant races available for A2! :cool:
only ones of their kind of such high quality available for A2. Now Avon's gone a little further into the seldom-seen ships of Voyager's journey, and provided us with the Nygean prison ship. You may remember that a ship of this kind, carrying brain-damaged passengers convicted of crimes and sentenced for execution, was featured in one episode, while another ship from this race was among Voyager's allies in the Void. All the details you'd expect in this kind of mod (which, as Avon points out, is clearly just a Vidiian ship reversed with a new engine) are here, and it looks great. Download this one and continue your Delta Quadrant collection. :cool:
of many such designs first seen in the Delta Quadrant. Dan1025 has done a wonderful job bringing this ship over from Bridge Commander, in poly-reduced and fully detailed form. This mod includes all the usuals, including Borg textures, a new phaser texture, and the buildbuttons, wireframes, and admirals' log pic. Just one more essential for the serious A2 modder brought to you by Dan1025. Definitely download worthy. :cool:
from one of all too few great Voyager episodes. Thankfully, Dan1025, who's converted Queball's model from Bridge Commander, has included everything you could want for this particular model, including Borg textures, weapons, a wireframe and build button, and an admirals' log pic. Wonderful work from Dan1025, as always. Definitely worth a download. :cool:
(That shouldn't be hard.) ;) Anyway, this Voodieh class model is distinctively different from the recently-released Negh'var model, and both are 2.0 versions upgrading the original designs by Aad. Note that in both cases, the poly count goes up quite a bit, and while these ships are very similar, it'd be hard to make the argument that the Klingons don't deserve both these beauties. Build button and wireframe are included. The "kvood" model will not replace anything in stock, but it complements the existing Negh'var REALLY nicely. Download this one-- for glory and honour! :cool:
makeover. Worth a look. :cool:
one, but the turrets still look really good! After some badgering about them in the forums, Icewolf's seen fit to upload them for our enjoyment and use. You can never have enough turrets. Note that there are some known flaws in the designs, as specified in the readme, and if you do want to correct the flaws then re-release these turrets, you've got Icewolf's full permission to give it a go. Of course, you'll be expected to give credit where it's due. Worth a look. :cool:
whether by assimilating the planet or by landing some people on it and letting them embark upon the establishment of cities and structures and so forth. What's never been exactly clear is why the Federation or Romulans would see fit to do this by sending apparently active-duty servicemen or civilians smack into the centre of a war zone in order to establish said colonies. Perhaps more stupid than this, they also commit them to land on a planet via a ship.... and then provide no apparent means of defense for these ships beyond a defensive shield! And this is standard practice even for Klingons and the Borg! Baffling as their inclusion into the game might seem, Dan1025 refused to stop at the simple re-make of all the stock combat vessels, even the recently released Dreadnought class. What we have here is a beautiful re-dress of the Cardassian colony vessel. While not much can be said for its abilities in-game (hey, look, it lands on planets just like the old one), the poly count is nice and low, and the textures are quality. Of course, this'll replace the stock colony ship, but it comes with a new buildbutton, wireframe, and Admirals Log pic, so it's got that going for it.... which is nice. Hey, Cardassian civilians --don't leave home without it. :cool:
awesome style. And it plays great, too. Same Dreadnought effect in the end, but now they look so much nicer en route to target. Download this one today. :cool:
the side? After some time, and a few battles in the Dominion War, nobody asked that question anymore, and the Keldon became an appreciated part of the Cardassian armada. (Mostly because people were thankful they didn't pull that Bird of Prey nonsense again and just use differently sized versions of the same ship on random, disjointed occasions!) Dan1025 has captured everything that makes a Keldon menacing here with this mod, and it looks spectacular. Zorg's old Cardie textures are put to good use once again here. As always, Dan's included everything you'll need for this mod, as well as a detailed readme. We've been very lucky that Dan's been willing to put in the work to give the Cardassians their much-needed facelift after all this time, and it'll be a good long time before we see better, if ever. Download this one today. :cool:
lately with Dan's name on it. It's not just in name alone that you can tell it's his: everything Dan makes for A2 has a special awesomeness in terms of quality. Case in point: this Galor class starship model, complete with Borg textures and all the things you'd want (wireframe, build button and Admirals Log pic are all included). But what makes this arguably Dan's best work to date on a Cardassian ship is the poly count. This vessel comes in at just under 750 poly. Now, keep in mind that it's typical for a heavy cruiser such as would usually match a Galor in firepower to have well over 1500 poly, if not more. In fact, certain cruisers out there have as many poly as three of these Galor class warships. And that's the beauty of what Dan's been doing: none of these Cardie vessels are for the high-performance top-end computer types. They're usable in-game by any given A2 modder. Now that's some awesome quality. Download this one today and see for yourself. :cool:
because of the Big Friggin' Gun mounted on the ventral side (underneath) of the vessel. This gun, of course, has a purpose in the game, as it's used to incinerate the populace of planets and draw through Species 8472 battleships as cannon fodder. Dan1025 has continued his work on the Cardassian stock remodelling he's been up to later, and this one is pleasantly well done, everything you'd want in a Kulinor, and then some. New build button, wireframe, and Admirals Log pic included, plus the usual awesome textures --of both Cardassian and Borg sorts. My only complaint is.... well.... the gun. Is it smaller on this version, or is it just me? Download this one right now. :cool:
than relying on the distinctive "shovel with a scorpion tail" design. There's something about the Vasad that looks a little funny for a Cardassian design, but that's hardly Dan's fault. Faithfully reproducing a silly design doesn't say anything about the quality of the mod, after all. About the quality of this mod: There was once a time, not long ago, when receiving a quality Cardassian ship or station mod was a thing that happened once in a rare while. Dan's made it a practice to add a new one almost twice a week on average for the past month. This, to say the least, is a considerable feat. And the consistent awesomeness of these mods gives the Cardassian Union a much-needed boost in terms of their overall numbers of available mods and ships available. Download this one today. :cool:
Janissary class assault ship which gets the special treatment. One of few ships actually too ugly to be believably part of the Cardassian armada, Dan's done a really nice job of dressing her up nice with the Zorg textures that have seen so much use to date. Best of all, this ship comes as a fully contained mod, complete with Borg textures, wireframes, build buttons, and Admirals Log pic. One of the screen caps shows the Borg textures.... they look fantastic. More great work from Dan. Download it today. :cool:
three Cardassian cruisers for your consideration. They're every bit as nice and quite worth a look. They come with just about everything you need, including build buttons and wireframes, and Admirals Log pics. Note that the readme instructions should probably read as follows for the wireframes, rather than as listed: [quote]ccruise1w1 wfccruise1 0 0 128 128 ccruise2w1 wfccruise2 0 0 128 128 ccruise3w1 wfccruise3 0 0 128 128[/quote] Other than that, this is a mod that's definitely worth the download. Get it now! :cool:
awesomeness continues. The Hideki is the spoonheads' answer to the Peregrine, or the Bird of Prey, and the screencap clearly shows just how well they work in that role. As of late, Dan's begun adding wireframe and build button replacements --and they fit really well! Fortunately everything can be installed to replace the stock version using the detailed install instructions listed below, and as always, Dan's outdone himself in his readme. Download this one and add it to your collection. :cool:
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/"]FleetOps forums[/url] to report bugs & balancing issues and to obtain technical support. The latest patch (3.02) reactivating the [b]save function[/b] can be found [file="97926"]here[/file]. After more than 2 years since the last release and about 8 years (!) of development beginning with Armada 1 in 2000 here is the first final version of the highly anticipated [b]Fleet Operations[/b] modification for Armada 2, running great on Vista machines and including full widescreen support. FleetOps V3 comes with 5 playable and unique races: the Federation, Klingons, Romulans and the Borg, already known from stock Armada 1 & 2. The newcomer race is the [b]Dominion[/b], coming with its own voice set and soundtrack (which is included in the new Multimedia pack for FleetOps). The mod is also known for its [b]radical changes of the stock Armada 2 gameplay[/b]. It ends up with having no warp, no planets to colonize and collect metal from and the removal of 3D space. Overall FleetOps is also much slower that the original game's one and the ships & stations can take a lot more damage. But we already know those changes from past versions, so what's new here? The first thing most people will notice are the [b]redone and improved menus[/b]. The main menu has no animations left like those of Armada 1 & 2 or old versions of FleetOps. Buttons are clearly aligned and easy to find now, but it does not look as great as the old one due to the missing animations - a matter of taste. The option menus received some useful additions though, for example anti-aliasing in the graphics menu and a much more detailed map selection screen in the game setup. For the first time ever seen in a Armada game there is a [b]rank system[/b] for ships. Destroying enemy forces results in being promoted up to 4 times. Promoted ships have enhanced offensive and defensive values - this causes you to take much more care of your "improved" vessels. [b]Sound and graphics[/b] are just stunning, especially if consider that this the Armada engine we are talking about. Objects in space like planets (only serving as background object though), suns, asteroid belts and most nebula types look fantastic. Also the ships and stations are very well done (although some textures could have gotten a higher resolution). And then the explosions - what a fest to the eye! The team has even added a "screen rumbling effect" to the those. And of course the shuttle traffic between your stations from the last version is still there. Last but not least comes the [b]enhanced map editor[/b], which has many improved and more detailed windows & options and is directly accessable from the FleetOps main menu. Sadly, the amount of changes resulted in a [b]defective save function[/b], which had to be disabled. The team promised to work on this problem and to reactivate saving in a future patch. So what are you waiting for? Download ASAP! :rock: - [b]TParis[/b]
Legate a new reason to be worthy of your attention. New to this particular mod is Dan's inclusion of both a build button and a wireframe, rather than simply relying on stock. This means that the mod you're about to download has absolutely everything you'd expect in a quality one-ship mod-- detailed readme, good new stuff, .ODF entries for the ship with properly labeled hardpoints, Admirals' Log pic, build button and wireframe. Dan's efforts to rebuild the entire Cardassian fleet have been shown before to be of only the highest quality, and this one promises not to disappoint, either. Download this one today. :cool:
is 3101................................................................................. peace reigns in the milky way and hippy liberal's are everywhere ,war is a thing of the past. still there are those who yearn for battle.................................................. Using temporal technology starfleet has brought together some 30 + ships ,stations and weapons and sent them all including the earth itself back in time to the 24th century...................[/quote] Ships from Thunderbirds, Red Dwarf, and Stargate can be found here, along with FahreS' Concorde and a few others. Please be careful when installing this mod since it seems like some of the folders are misspelled, and there may be other points that'll require discussion in the forum.... you can never be too careful when spell-checking your mods! Lots of decent new mod stuff from other universes, all in this mod. Worth a look. :cool:
and a wireframe and build button. Kitbashing P81's Excelsior and Miranda class models in order to do it, Pizza shows us, once again, just because the design is ugly doesn't mean the ship in the mod can't be well done. Download this one today. :cool:
rebuild to the site. The Sartan class starship is one of those horrid kitbashes that began life as "just another spoonhead warship" in the Cardassian stock race. However, Dan has really given the ship a presence and a role all its own. The 618 poly vessel you see here is a vast improvement over the stock one, although it'll use the stock build button and wireframe. If you've got all the others, you've gotta get this one. :cool:
new files, using exactly the same name), it's here in tutorial form if you ever need to find out. :cool:
with, especially as a modder. There's so many things that happen all at once with a total conversion that it's often hard to see just how much work it took to make the little details come together. It took well over a year for this one to come together. Dan1025 has kept us waiting and waiting in the forums for news of this mod, and now that it's here, it's proving to be well worth the wait. New weapon textures, special weapons, fully functional ship .SODs with Borg textures and lightmaps, wireframes and buttons for everything, an all-new GUI.... even specific SOUND events for the various ships and stations! You couldn't ask for better. A download would be the.... logical choice. :cool:
good news is that this mod contains everything you'd hope for-- build button, wireframe and admirals' log pic --but the overall quality of the textures isn't as good as you'd probably hope, althouh the .SOD reduction puts this one around 1500 poly. Hopefully some of these kinks will be worked out in the 2.0 version, as the original (from Bridge Commander) is truly awesome and an equally detailed port (with alpha channel) will follow. Worth a look for all you future-Federation lovers. :cool:
up while laughing at them). Following on this week's highly successful Brinok and Gul Vystan class mods, the Rasilak is just another wonderful improvement to your stock spoonheads. Once again, this ship is intended as a stock replacement, rather than a complete mod, so you will be using stock wireframes and buildbuttons. While it's always preferred to see a complete new set of build buttons and wireframes.... well, at least the Admiral's Log pic is new. Either way, the ship itself is definitely worth a look. Dan1025-- your one-stop modder for all your Cardassian needs. :cool:
stock vessel, and as such, she'll require build buttons and wireframes from stock. I think I actually like this one better than the Brinok released earlier today. No, who am I kidding-- I love 'em both! Download this one today! :cool:
of the stock content, the years and the onward progress of A2 modding have not been overly kind to it. What makes this mod unique is that Dan1025 didn't do this as a rebuild just because the Brinok class obviously needed to be given a substantial upgrade to the point of being a formidable design once again. No, Dan chose to do this one because it was one of the previewed designs that were supposed to be available in the long-awaited Dogs of War mod, being put together by K7A. For a number of months last year, DoW screenshots were a constant reminder of content the rest of us didn't have yet, but would as soon as K7A released his mod.The Brinok was one of several Cardassian re-builds that were going to be featured, and we were all excited. Here we are a year later, and Dan has finally given us a Brinok that not only looks better than the old pics in the forum which K7A offered us, it's also lower poly and (most importantly) available to you at last for download. This ship is intended as a replacement for stock, so the contents are balanced to stock and the build buttons and wireframes will need to come from there as well. I think Dan1025 deserves a big hand for giving something amazing to the community that was promised from a mod we'll probably never see. :cool:
seen multi-targeting stuff before. How is this any different? It works as a special weapon to enable all the phasers to separately select targets and go for it. Now, I would imagine you'd have to have some knowledge of your selected ship's phaser hardpoints otherwise you'll be firing phaser beams out of the engines and torpedo tubes and bridge and.... just out of everywhere. However, people are always looking for ideas for new things that can be done with weapons, and this is one example of how much still remains to be squeezed out of this game. Worth a look. :cool:
scaling is right where it should be, and the design itself doesn't look quite so awkward. Also, there's no longer an issue with this ship replacing others, which is nice. Worth a look for the ENT fans who want a little more power from their nacelles. :cool:
design has never before been seen for Armada II in the fullness of its designer's intent.... until now. This mod by k_merse just might be the finest ship I've seen in a very long time. As with his previous efforts on the Century class, no bit of detail overlooked, no effort underdone, no point of potential nitpicking left for comment. She's a jaw-dropper. I can't believe I didn't like this design when I first saw it. Now.... now it's done right. And best of all, it's a part of a mod that's of the kind we like to see here at A2Files: AMAZING. Download this ship right now. Even if you're not a Titan fan, you'll love this one. :cool:
This comes in an auto-install, which will overwrite your stuff and generally make a mess of your install if you don't know what you're doing. Worth a look for you Star Empire fans. :cool:
prettier Romulan design I haven't seen since, well, since the last pepperman design. ;) Download this and make the Star Empire proud. :cool:
copyright breach of the previous version. As said in the previous review, it'd be nice to see some original content from CanadianBorg that wasn't a ported model. Still, as ports go, these aren't bad. And most of the comprehensive modding required to get them to fully work in-game --with new weapons sprites and buildbuttons (but no wireframes). :cool:
struggle waged between Martok and the Empire and Gul Kentar's Cardassian Insurrection as redone by the ImpSPCam Team. As before, these were developed and tested with Patch 1.1 applied along with a Single Player Officer limit of 750. As before, some members of the Team also had the A2 Physics Project installed during testing, since all of this was supposed to be a part of that project. It is suggested, but not required, these conditions be in place for use of this mod. It may work with your personal install but it has not been tested that way. ImpSPCam - Klingon follows the same ideas as ImpSPCam - Federation. Improved AIPs based upon original ideas of Achilles and Freyr. Better maps which have better lighting. Clearer, more concise Objectives screens. Improved techtrees to give the AI, and the player, access to special weapons earlier and more often. The Cardassians have some very unique Special Weapons which significantly add to their combat power. These have been generously applied to the Cardassian AI, which does not hestitate to use them. Some say the Cardassians use Special Weapons faster and more frequently than the Borg did. As before, the Team placed a few small surprises here and there. As before, we'd rather you play the missions to find these than tell you what they are. While writing the initial AIP build lists, we discovered a better way to write them. Good Human players are able to budget their resources while building so that production bottlenecks and slowdowns seldom occur. Good Human players also do not waste resources building things which are not needed or are not cost efficient. It was not all that difficult to make the AIP mimic these behaviors. The result is the AI now has more ships and bigger fleets to deploy much sooner against your last Mining Station. These also get any Special Weapons available much faster than before. The AI now has enough resources in reserve to quickly replace combat losses and continue the struggle to the bitter end. These AIPs perform so much better than those in ImpSPCam(Fed), we are giving serious thought to releasing a Version 1.1 of the earlier installment later on. Due to commitments to A2 Vanilla Ultimate, Future Wars, and being Staff at A2Files, Freyr has not sent in a set of "Extra Spicy" AIPs for the Klingon Campaign. We very much regret this is so. However, all is not hopeless. The ImpSPCam team is currently strongly encouraging Freyr to release his AIPs as a stand alone project. He has modified the stock maps and adjusted his AIPs to make them match each mission much more specifically. We are delighted he has begun to plan making his excellent work available as a stand alone mod. We also strongly encourage all of you to go and download Frey'r AIP mods as soon as they becomes available. Misery loves company, eh? Somehow, we goofed during the release of ImpSPCam(Fed). The modified techtrees were not released along with the mod. We have included the techtrees for the Fed missions here. They include all of the Hero class weapons, so HeroShips will have the appropriate capabilities within the missions. Again, play balance, was not high on the list of priorities. The ImpSPCam Team feels strongly players should balance a mission through their playing style, rather than us arbitrarily imposing an artificial constraint "to make the mission fair". Reading the comments and emails we've recieved indicates most of you feel this way as well. A few dissenting voices were heard on the balance issue. However, we felt it diplomatic to ignore these. Again, we've included as backups the safer stock mission files. These are also included in the event of a CTD. The ImpSPCam Team are: Ameba, Chiletrek, Freyr, StarFox1701, the StarFleet Kid, thunderfoot006(Team Leader) The Team did all the hard work. The Team came up with all the good ideas. The Team members deserve all the recognition. Me? I was the Team Go-Fer. Whenever the real modders on the Team needed someone to do simple stuff, that was my job. Otherwise, I just sat there being quiet. The Team would like to extend a very large thank you to Achilles here. His gracious permission to examine and use his ideas and concepts gave this project the perfect start. The ImpSPCam Team intends to re do the Borg Campaign and the Instant Action AIPs as well. Release date on these is TBA. Any problems or concerns will be answered in the Forum thread for this mod or the Comments Section below. The Team respectfully asks that the Forum thread be the place to address problems, due to the limited functionality of the Comments section of the Downloads page. We will still answer questions below, however.
looking with them, appearance is everything. Note that CanadianBorg mentions that the author was "unknown, as there was no readme", but if this changes because someone knows an author, please advise in the comments below and this review will be amended to credit the author (or this file will be removed if the original requires permission etc). Worth a look. :cool:
every sense because just look at the thing! Does that not look frikkin' cool or what?! What amazes me is how Aad managed to balance this so seamlessly. It's got a lot of fire-power, a large amount of health and yet you're going to be waiting a bit for it to work and be spending a lot on it getting going, but, I would just have it to brag about saying I've built one. Com'on! That looks cool! Anyhow, content in here, as expected from Aad has this be a full-piece mod. Custom weapons (not textures) included, along with wire-frame, build-button and admiral's pic and of course the ship odf. This fits right-in at the end of the Federation tech-tree and will become a useful ship to counter the other races pure might (to which in the stock game, the Federation are sorely lacking). Think of this as a heavier alternative to the Sovereign; you won't want an entire fleet made of them because of time constraints, but you will have at least 2 or 3. All-in-all, a very good download for just 4.5mb. In fact, I'm almost inclined to say this has a Klingon-amount of weapons, which, in my case, I won't argue with. Very good take on an 'old' design. Definitely download worthy.
much to ask to see a little more effort in the poly reduction when porting from other games, and in this case, the port is Erazoren's model from BC. CanadianBorg has promised new models, and hopefully they'll be a little more sensibly scaled to the needs of the average gamer and low-end computer owners who are A2 modders as well. Still worth a look. Certainly is a pretty piece of work.... it's just the model is more suited to BC or Legacy than A2. :cool:
And by "Starfleet's", I mean "your". Best of all, this one comes fully loaded. Wireframe, buildbutton, Admiral's Log, and a new pulse phaser (not a new texture, just a new weapon) as well! Download this one right now.
in "A Time To Stand" (DS9), the ship consisted of a mostly-Excelsior design (I've referred to it in the past as "an Excelsior with its head up its butt") sporting a pair of Miranda/Constitution style nacelles on the side. Things weren't helped any by a second addition of this ship, in a subsequent scene, with the nacelles in a different position, and a third appearance with the hull re-positioned to be "tucked in" a little better. I've seen this ship, in Armada II, at least, being put to a series of uses that make it clear that nobody knows precisely what the heck this thing is for. Its long-body design, perhaps due to its reminiscence of a Great Lakes freighter, has seen it used as a cargo ship. Still others have used it as an assault transport. Also I've seen it employed as an artillery ship, apparently its overall redesign intended to mount some tricobalt or other long-range launchers. But the most prevalent idea for this ship's employment is as a through-deck carrier of the simple, kitbash variety. Something along the lines of an escort carrier, in modern naval terms. Pizza the Hutt has done some really intensive thinking about the issue (if the readme is any indication) and given us ALL THREE variants of the vessel. That's right-- three different kitbashes in a single package deal. One of these ships, the USS Shelley ---how appropriate that one of many "Frankenstein ships" out there is named for that novel's author-- is designed as a carrier, and Pizza the Hutt supplies an old Hornet fighter from SFC days for its exclusive use. There's also the unfortunately named USS Raging Queen (its name derived from a Saturday Night Live skit that, like so much of SNL, is otherwise long forgotten), which launches Type 4 shuttlecraft (a kitbash of Pizza the Hutt's own design) and serves as an assault transport. The USS Curry that's included, well, it just fits the bill. As with the rest of Pizza the Hutt's work, there's no lightmaps, but there are build buttons, wireframes, and other important details. This is a nice little package, and for the Starfleet completist who needs every canon or semi-canon or should-be-canon vessel out there in the mod community ---such as myself--- this mod is a must-have. Worth a look. :cool:
between should look like, whenever it came into the scene. However, the Apollo class --in addition to the appropriate sensor dome, or weapons pod, depending on your version of the ship-- really suits an already beautiful design, the Ambassador class. Dan1025 gives us a really gorgeous version of the Apollo class, by way of Zero Hour. This one comes complete with all the necessaries-- a wireframe, a buildbutton, an admiral's log pic and really nice Borg textures. This one's worth a download simply because of the pedigree-- between Ash and Dan, I don't know who's the better modder, I just know they're both among the best we've ever had in this community. And to know they BOTH contributed to this mod is more than enough for me to say 'thanks'. Download this one right away. :cool:
can't build on an asteroid. You have to build the asteroid, too. No reason you couldn't double this for use as a Maquis base. No reason you shouldn't download it, either. :cool:
such praise and then some. Quite possibly the most famous starship not named Enterprise, the Defiant was the star of the show throughout the Dominion War, and she'd be the weapon of choice for the majority of our fanbase here at A2Files. This is one model you're going to catch yourself starin' at, kids. I know I did. The model itself comes in at about a thousand poly, which might be a problem if you spam 'em in the stock game on a low-end machine. But the textures are incomparably clean and everything you'd want a legend to be. Unlike a few other Defiants I've seen, this one glows in all the proper places and --best of all-- it's coloured properly, too! This one is sure to become the new standard in Defiant-focused PotDs. You're not likely to find a more perfect balance between poly count and texture work anytime soon. The only downside is that you're still reliant on stock buildbuttons and wireframes, but the "tough little ship" is a pretty sure addition to any mod from Ghost's to Borg Incursion and back again. It's nothing you can't find everywhere else, including in stock, but that shouldn't keep you from trying. I have a strong suspicion that this model will become one of the most popular both in downloads and in future PotDs. It's certainly worthy of immediate download. Considerable credit to Aad Moerman for rendering a fan favourite in such exquisite detail. Download this one right now. - the Kid :cool:
incorporated design features from most, if not all, of its predecessors, notably the Excelsior and Constitution class designs. Yet she stood apart. If the Excelsior was intended at the time as a sort of early model Ford Mustang, and the Galaxy class as a high-end SUV, the Sovereign made herself the Ferrari on the lot. The ambitious design made itself great with its appearances in Insurrection and Nemesis (hopefully it was insured) as the Enterprise, but also in the game Bridge Commander as the USS Sovereign. Of course, we've seen them by the thousands in Armada, sometimes in lame "Sovvy rushes". But I'd be hard-pressed to remember a time, or a model, in A2 when the best starship that the Federation has to offer looked quite THIS nice. This model is Jetfreak's conversion of the well-known CG Sovereign from BC. It offers some nice features, notably a brighter hull, full speculars, and less poly than the P81 model of old. While some parts of it might rankle the true Sov worshipers among us (for example, I swear this model has headlights coming from just below the bridge), the fact is, it's the finest model of a truly fine starship that we've yet seen. It's days like this that I love being part of this community, 'cause it's SO good to see something this beautiful come to life. I highly recommend that you download this one right now, 'cause it looks spectacular. Jetfreak has shown us some truly fantastic work in the past, mostly via PotD submissions. I think I speak for all of us when I say to Jetfreak, "shine on, you crazy diamond". :cool:
job with this one, in his latest model. Note that this one comes without build buttons and wireframes and so forth. Ash doesn't include that sort of thing in his release, but the Kaldor design has been around for a while, at least since Borg Incursion II. See if you can pick up the small stuff from there. Worth a download. The model itself has some really nice details-- as usual, Ash has done a truly fantastic job with what some might consider a lesser design. - the Kid :cool:
Technology and development, the Talim Class design was designed to push the envelope of modern Cardassian ships at the time, with a new hull design and a new compact propulsion system. This version uses an installer for ease of installation.
Technology and development, the Talim Class design was designed to push the envelope of modern Cardassian ships at the time, with a new hull design and a new compact propulsion system. This version is zipped.
House. There are many new challenges for the true warrior to face and overcome here. Better map. New, much nastier AIP. New Objective Screen. New Techtree. We've also included backups of the stock files, so if you have problems, you can re install the mission as it originally was released. The screen shots are from a determined Cardassian attack on the Federation Research Station. Some of the changes we've made are visible in the screen shots, but subtle. So what are you waiting for? D/L and install this for Kahless amd the glory of the Empire! - thunderfoot006 :) Edited by thunderfoot006 ___________________________________________________________________ The Developer should read "The ImpSPCam Team", not me, lol. I'm just the team Go_Fer ___________________________________________________________________
their way home at last, with a little help from the future, the Borg, and a neurolytic pathogen. Mmmmmm, technobabble. Part of the advanced modifications made by Admiral Janeway to Captain Janeway\'s vessel included the transphasic torpedo (already released on this site, and very nifty), but also hull armour for the Voyager. This hull armour made the difference when the Voyager cut its way through the Borg, costing Admiral Janeway her life, but thankfully not Captain Janeway nor the crew. Everyone made it home. Well, except for Neelix. He already was home. Anyway, dan1025 has gone to considerable lengths to give us MRJOHN\'s Armoured Intrepid model, originally released for Bridge Commander. There are two .SOD files available. One (which you could use for a hero-ship Voyager) stands around 4400 poly, while the other (useful for standard Intrepid class ships, with armour) about 2400. (This, of course, begs the question of why Starfleet wouldn\'t use armour on ALL Federation starships after Voyager\'s return.... which leads to awkward questions about Nemesis.... and the Enterprise-J.... and basically everything post-VOY. And nobody wants to go there yet. Not even Paramount.... though we desperately wish they would already!!!) This mod is fully and completely what we hope for here at A2Files. Along with the double-.SOD, there\'s high res textures, a full complement of .ODF files, build buttons and special weapon buttons, a wireframe and an Admiral\'s Log pic. All you need to do is install the mod, and then add the weapon to your Intrepid Class. The mod uses a fusion weapon so you can deploy and retract the armour at will. Note that the armour prevents you from having any shields. The .ODFs are balanced to make the armour fairly realistic, all things considered. (One would think, given this limitation, that the Borg would\'ve solved their Voyager problem by simply beaming a whole platoon of drones on board and having them assimilate everyone and everything on board. But never mind. Thinking too much again.) Anyway, this is a spectacular mod, worthy of your highest attentions, ESPECIALLY if you\'re a Voyager fan. Download this one now! :cool:
truly outlandish and really, REALLY different, at least it answers the burning question of what Bat-warp engines would look like. According to apoclaydon\'s description submitted with this design, the ship was designed as an evolution of the Sovereign class post-Nemesis. The heritage is abundantly obvious. Get this one if it\'s more your thing than mine. And look for more new downloads here tomorrow, kids! Same Bat-time, same Bat-channel! :cool:
use if you\'re still using Tycoon\'s old model. And since this one comes stock, you can pass off the same buildbutton and wireframe as stock. Mostly because you\'re gonna have to do that. :cool:
alongside Jar Jar Binks on screen. Unlike some poor others. I\'m looking at you, Naboo starfighter. Note that this is a SFC conversion which has twenty-four separate textures. Be advised that this one might cause some lag. Also, once again, there\'s no build button, and no wireframe. I really wish these had been included because they\'re part of what makes a complete mod. Especially considering that admiral\'s log pics *are* included. Note also that this ship is armed with some weapons, and capable of colonizing a planet. But other than that, a pretty red ship from an otherwise appalling film. Well, except for that lengthy lightsaber battle near the end. At least that was worth it. And this ship, kinda sorta, makes it all possible. May the Force --and this fine little ship-- be with you. :cool:
2532. Previously reported mesh problems have also been solved. Furthermore, this version comes with a whole new set of textures, far more detailed than before. They look just as good as on the show, although they look better in darker maps. While they also have no speculars, but nonetheless, they are more accurate than previous textures. But aside from the model, new weapons (thanks to Ragnar) give a more authentically SG-1 performance to this ship. Missiles and railguns alike are now this vessel's armaments, just like you'd expected. peanutbutter points out that "I have made the missile contrails blue, otherwise, it is difficult to distinguish raigun fire from the missiles, and like i had mentioned in the last readme, i am a lazy guy, and can't be bothered to go through the sprites tutorial." Either way, they look pretty good to me. There's also a speed boost special weapon, with its speed decreased to avoid going in constant circles. It'll only turn the crew into chunky salsa that way. ;) This one's a must-have for SG-1 fans out there. I know you're many, and so I'd hope will be the number of downloads for this awesome looking model. :cool:
them in combat. But Picard and Data used this as their means of escaping from the Scimitar during that film. Unfortunately, that you can\'t do right away. A good conversion by FahreS from SFC3, put together by mishkaco for your enjoyment. Worth a download. :cool:
can have both. This retexture of SSA's impeccable Norexan class is true to form and true to colour, too! I've added this variant as the Tal Shi'ar Warbird in my game, so now when they come in their fancy new 'birds, I can clip their wings in many colours. Totally worth a download. A great addition from FahreS and mishkaco. - the Kid :cool:
Bajorans something in A2, to strike back at those arrogant Spoonheads with.
Armada 2, but I have never released them before.
see if there is any interest in the idea. The author states in his readme that he will release new campaigns for the Federation, Klingons and Borg if there is sufficant interest in the idea.
four quadrants, the first two being Alpha, then Beta, on to Gamma, and eventually Delta. I hope you like. They make for darn good screenshots ;) - Ash
information. ;) - SSA
ones in there somewhere. - SSA
Armada II and run this on it. It will completely convert the game to a English copy. Or, if your German and fed up of the voice acting and would prefer to hear it in the original English then here is your chance. Its completely compatible with multiplayer with other people playing version 1.1
opposition would no doubt have to download this in order to see the changes. - SSA
replaced. This is a set of pretty new textures which are well worth a download if your playing online or using the stock models. There are some good screenshots below, and in this case I think they can speak a thousand words. :)
don\'t get many retextures of the old ones, which is a shame. The stock models do have to be used online and they can\'t be replaced. This is a set of pretty new textures which are well worth a download if your playing online or using the stock models. There are some good screenshots below, and in this case I think they can speak a thousand words. smile
contain better information on the ship which is moused over. Also included in this mod is a rework of the heroship's odf which simply gives all the heroship's a shipname (Martok's Negh'Var is called the "IKS Honour's Burden" although not a very Klingon name (I would have called it "Spoonhead cruncher" :p). The Borg Queen's diamond is known as "Command Node 001 Alpha" which is quite borgish :borg: This is a small mod, but a worthy one if you like the changes.. Good scripting work ;) [b]- IKS[/b]
to get noticed on its own. Download if you want.
anti-friendly and Reman for that matter) including the look of ships (Valdore/Norexan) and the logo associated with the empire. Gone was the blue and green hue of a bird\'s outstretched arms and in was a bird clutching two orbs (the twin planets of Romulus and Remus) in a cool-grey/silver. You might say then that these touches are quite small. In deed that would be right, but it\'s the small touches that make it better, right? For a start, the button to select non-assigned craft which was a D\'Deridex Warbird is now a Valdore/Norexan. The little icon that shows the amount of Centurions in the resource bar, the main race icon in the main part of the interface (the middle portion), Centurions in the craft and the large race icon in the map editor are now all changed to portray that of the grey bird. Nice, subtle touches that definitely make the Romulans a little more up-to-date. A shame it is then that these touches aren\'t on newer interfaces that on the whole may seem better than these little nicks, but regardless of that, this does add something a little special to the Romulans.
Interface (From Stargate). And a very nice looking one it is, though a shame there were no screenshots that came with it. - SSA
its useful enough to... be quite useful.
how 3000 crew are built in about 17 seconds. Watch for that as it could be a significant drain on your resources. Whilst the idea is good, I feel as if a lower number should\'ve been picked, for example 1000 as the ship just looks like it couldn\'t hold 300 personnel, let alone 3000. Hopefully we\'ll see improvements on this in the future.
Basically, it combines the coding from the conflicting files and allows play with both. Now whilst you might say this is a very simple mod, which it is, think about what it allows you to do. You can now play two very kick ass mods...AT THE SAME TIME! For people who don\'t really know how to mod too well, this is ideal and for those who do, well this will save you time.
override can give you command of anything thats capable of moving (ships or even movable stations like the species 8472 mother) I do think this is a bit unbalanced because of the sheer power of the computer override weapon. The computer override is notorious for the death of high value ships such as the Tactical Fusion Cube by taking it over and self destructing in the stock A2, and its barely balanced out by being able to run avoid the projectile thats fired. With a wave you can\'t hide, and worse it hits multiple targets. As all battleships have the option to self destruct one of these ships could fire off its weapon and self destruct an entire armada of ships. A human player might be able to adjust to something like this, but the AI won\'t be able to making this a total \"god\" weapon.
adding a few more ships (like a mini mod) to give more features, incresing the chance that the average webgoer will download it.
It\'s just a modified physics file. Nothing fancy but it never hurts to release a mod for the first time. Welcome to the A2Files community, as1. - the Kid :cool:
who has been very busy this week! At 2800 poly it\'s not a bad size for a flagship, although the texture sizes might be a problem for some. While this model might be a bit more underwhelming at first glance, due to its apparent lack of lighting and/or glows, at least it gives the community something new. Download this one today! :cool: - the Kid
spaceship! ========================= \"Originally buildt by the Esthar Space Agency as a shuttle to Lunaside starbase, three of them were used to launch in orbit Adele\'s Junction Prison. After being attacked by Propagators, the original ship was abandoned. Will be later found by the SeeD Squall Leonhart and used against Lunatic Pandora\'s final attack\"
time. Get this one today! :cool:
Battlecruiser). If you like old things in a more modern appearence, then this is for you. [b]User submitted review by VenerableDread[/b]
always use new shipyard designs! :cool:
worth having in game.The P\'Vash is designated as a versatile, mid-range attack ship designed to support the larger warbirds. Often used for escort missions and border patrol. The S\'Vash Class Heavy Cruiser is a refit of the standard P\'Vash, with improved shielding and additional weaponry. This well armed vessel is an ideal cheap alternative to the larger warbirds, and packs almost as much firepower. Both are practically the same except the \"neck\" module connecting the bridge or head of the ship to the main hull is different. The aft or main hull of both ships is pretty class to be honest. The shape and design is definitely Romulan, the only odd looking part beging the platform on the topside of the aft which is not seen on many Romulan ships but then again there is a first for everything. This topside platform looks well and definitely adds to the feel and look of the vessels. Flanking this module is two blank hull areas with what could be two shuttle bay doors, although there appears to be one main door at the very back of the ship. The two differentiating hulls are not too disimilar. The P\'Vash has a neck that is similar to the Griffin Class, while the S\'vash\'s counterpart does not contain the twin \"necks\" design.. All in all, a great set of ships.. Get these now -[b] IKS[/b]
really cool and the execution is very good too. When all cubes..err sorry Spheres :) are fused together they look like those molecule models you have in chemistry class... It looks odd but it also looks intimidating.. The only thing I can be a nit-picky little so and so on is the textures.. Not the stock sphere hull textures but the fused texture of the centre (fusing) sphere uses the fusing texture which to me takes away from the appearance of the ship. Other than that it\'s a great concept! I would definitely recommend it! - [b]IKS[/b]
in Star Trek and the Makur Battlecruiser is a lofty addition to this highly militarized society's armada. Looking at the Makur it certainly ticks all the correct boxes to be a genuine Cardassian design. It has roughly the same frontal hull as the Janissary but is much larger in size and has some extra hull components on it's ventral side. It certainly fits the design lineage of the Sartan, Rasiliak, Vasad and Brinok that appear in Armada 2 so it gets a thumbs up for incorporating the generic Cardassian design. [b]Background/Concept[/b] The Makur class Battlecruiser is an advanced heavy cruiser, built towards the end of the Dominion war to serve as a frontline command ship. It is slightly larger than the Galor class warship, with equally powerful weapon systems, and improved armour and sheilding. The Makur Refit, was built with newly acquired armour technology from the Dominion, and features further upgraded shielding and plasma weaponry. Overall it's not as imposing as the Hutet but it's still a cracking vessel that should be downloaded to bulk up the Union's Fleet... Now only if [i]Kentar[/i] had this at his disposal.......:) - [b]IKS[/b] CREDIT UPDATE: Original mesh concept and design creator: RavenNight
me of the Legacy Galaxy textures which are the same shade of grey. They certainly do improve the stock models appeal greatly. The mod also includes Borg textures and an extra texture to suit Epytron Omega\'s nebula variants. A solid piece of retexturing. Nice work! - [b]IKS[/b]
map is quite interesting. Divided into three distinct sectors by a large line of asteroids and one mini sector stuck in the top corner, it is prefect for a large battle. In the first sector (bottom left) there is four planets, with four dilithium moons and a small amount of latinum sprinkled around. Some Cerulean nebula is positioned on the very top corner of this sector with a few derelict units caught inside it. The entry points into this sector is via a gap in the asteroid belt which leads onto the second sector, another one is present at the foot of the map which leads into sector three. This second sector, positioned on the top half of the map has 5 planets, with a three dilithium moons and some latinum nebula. It is the only sector that leads into the fourth sector at the top which has two dilithium moons and a large grouping of latinum. What really makes this part of the map stand out is the large debris field at the foot of the entry point to sector one. This debris field contains large amounts of derelict shuips such as the Enterprise-E, a Negh\'Var, the Incursion Class and the IKS Sad\'taj amongst a few other Federation, Romulan and Klingon vessels. The whole area is engulfed by a radioactive nebula which will make retrieval of these vessels a difficult task. This field is also bracketed by two blackholes which will make navigation of the area difficult.The third sector is basically a smaller copy of the first so there is no real difference between the approach you should make with both. Combat should be intriguing on this map. Other than that, I\'d say try it out! Keep up the good map making skills TJP! - [b]IKS[/b]
Ship Info handlers. Changelog: [list] [*]New Selection-SOD (192 Polys) [*]Changed Race-Icons [*]New moving Cross [*]New Shipinfo-Icons [*]Blue Font colours [*]Bugfix for Project Blue: Level 2 [/list] The Grid Select button handler is cool. Shaped like, well a cross between a Circular Saw Blade and a circular wind vein (I actually forget the shape\'s name), it certainly is a departure from the stock Grid Select. The Race icons are also different as they appear to have a chrome effect which is better than the plain white stock ones. Ship info icons are also changed, with similar chrome effect done to them (the shield icon looks like an Anti-Virus logo icon). All-in-all it\'s a nice little package from FahRes\'. [b]Note[/b]: Level 1 and 2 are not required for this but would be a good thing to have to match these. - [b]IKS[/b]
However, I suppose that he's simply assumed that by now everyone has the finer details of the Federation (build button, wireframe, admiral's log pic) because not only does this lack for those, but the readme has no sprite / techtree entries to show you how if you don't know. If you didn't know, you better find somebody who does. And fast. Nice ship. Nice textures. No details. I've come to believe that we at A2Files have a right to expect it ALL to be done right. And that's really the only fault I can find. Download this one as soon as you can. :cool:
for Starfleet Command. It can be found on the Staryards Mod site which includes a 3d mesh, also I do believe this ship is also in Future Tense. However [b]Tycoon[/b] has brought it here and that is the important thing! In comparison to versions of the K'ron from other games I would say this does stand it's own and looks to me like one of the better versions of the Kron. The Kron is basically a streamlined but bigger version of a Vor'cha with elements of the Negh'Var's aft module while the wing modules do look similar to the Federation Courageous Class. Most of the time it is denoted as a destroyer but some denote it as a battlecruiser, which I would say is an accurate class of the ship. It is no means a kitbash but a variant. Tycoon's texture job means it looks sleak and fits right in with the Klingons of Armada 2 This is a must for all Soldiers of the Empire to download! - [b]IKS[/b]
found[url="http://bridgecommander.filefront.com/file/Olympic_Class;2074"]here[/url]. Standing at roughly 2500 polys it is a quality vessel. The model itself, being from Bridge Commander looks well in Armada 2 and the retextures done by [b]Tycoon[/b] are of decent quality, similar to the quality you see in his Zero Hour models which is quite crisp and sleak. Personally I am not a fan of the Olympic Class but the ship does look good alongside your fleet in game. Features that will provide useful ingame is a complement of Federation Repair Crew which makes this a vital ship on the field. A solid mod - good quality - and plays well in game. ;) - [b]IKS[/b]
onto the Raptor Class, or the D-7 Battlecruisers that they acquired from their alliance with the Klingons..or even attempting to steal a next-generation Federation fleetbuster - the Prometheus Class. Well those pesky Romulan are at it again, with the help of [b]Adam_Atlantian[/b], they now have the Peragon Class. The Peragon Class is an odd ship that looks pretty hard to take down. A kitbash of a Warbird, Negh\'var and Sovereign, it certainly has got a menacing presence to it. When I first saw it, I thought the textures are akin to A1 and yep, they are. These are from Achilles\' Alliances Mod for A1. The model looks good for a Kitbash although at times it\'s difficult to make out what\'s what and where\'s where when using it, but then again who cares once it does it\'s job. I think it has great potential. A bit more around the wings and a sleak retexture come pay dividends for this model..Still very cool work! :thumbsup: - [b]IKS[/b]
separate ones and then one that joins up the two themes) they look lovely and certainly will fill up the rank and roles of the Federation bases. High quality all around, they\'re a complete package lacking on Borg textures for total completion. The bases though are tuned to take on a \'full Dominion fleet\', so don\'t expect them to go down in a hurry (boasting strong shielding and no less than 40 weapons a piece) but are balanced on the resources side to compensate. Quiet, but deadly? Definitely. Runner up to FahreS, but still high in quality and use. Definitely worthy of a Federation build list.
corner buttons as well. Nice touches and changes by FahreS. And best of all, you don\'t need Part I to get Part II to work. Never seen an episode of Trek that can claim that. ;) Get this one --and Part I, as well-- today, and bring the look of your A2 build up a couple notches. :cool: - the Kid
Eagle class from vt1032[/url], this one\'s a beauty. From Ex Astris Scientia, from which this class design originates: \"Most of the Eagle-class ships are currently equipped with a combined photon torpedo and long-range sensor pod. The original operation area was mainly well inside Federation space. During the Dominion War, almost all ships of the fast but moderately armed class were ordered to the Tholian and Talarian borders, where they successfully prevented incursions, largely without the support of other ships. Considering the recently necessary rearmament of Starfleet, it is expected that Akira-class starships will be the preferred design in the future, although Eagle-class starships fulfill all requirements.\" Only downfall for this one is that it has no wireframe. Atlantis also points out that he \"just took the ODF from the stock Sabre class and beefed it up a bit, to about 200% (give or take) for everything.\" So a little work to get it just right in the balance will be required. Unless you wanna make it a godship. But then most of us who play the game have no time for you anyway. Godships. Bah. :r Download this lovely new design today and make Starfleet proud. :cool: - the Kid
imagined by the builders requires a high-definition facelift, and this one\'s really something. Now, if you\'ve never noticed it before, you sure will now. Check out the screenshot if you want to see the results. Download it if you want to see some results in your A2. :cool: - the Kid
goodies you could want. Another plus to this model is that it stays under the 400 mark for poly count, so all those out there with dated pc’s should have no problem with this mesh. Overall, its nice to see some Romulan additions to the site. :) –K7A
vessel was known as the Serenity, back when a science fiction called Firefly was still on the air. Nowadays that show is widely available for cheap on DVD, as is the follow-up film "Serenity". The sudden, unnecessary death of this show, and its treatment by FOX during its run, compose one of the cruelest stories in the history of science fiction on television. Produced and created by Joss Whedon, the man behind Buffy the Vampire Slayer and its universe, Firefly married together two genres --the western, essentially, in space-- with spectacular and greatly underrated results. Star Trek promised us "Gunsmoke in Space". Firefly took it to the next step. And with an ensemble cast of talented actors and a solid premise, this was one show that was taken from us too soon, with a legacy worthy of legend. Now you can bring that Firefly-class transport into the Armada universe AT LAST. And this one's a worthy model. It even includes the "crybaby" noise beacon that was used in the pilot episode. And it comes with all the bells and whistles --buildbutton, wireframe, admiral's log pic-- but that's where the appreciable contribution ends. For some reason, the .ODF has Serenity equipped with limited armaments, something the ship never had ---after all, why keep Jayne around otherwise? :D Also unfortunate is the lack of the ability to launch the shuttles (the vessel has two such shuttles) nor any .SOD for the tiny craft. It's too bad because really that's all that's missing. Oh, and the possibility for improvement also would include sound files compatible just with this ship, taken from the show. (One other thing-- the vessel's a bit more..... brown? than I remember. I seem to recall Serenity being a tin and silver colour, not the brown of this vessel. But far be it from me to complain at the sight of a brown coat of paint. Get it-- brown coat?) :lol: And no "ragtag Colonial Fleet" is complete without this vessel-- the SFX guys on the new Battlestar Galactica also worked on Serenity, and they included at least one Firefly-class transport in the miniseries! (They also included a Constitution class starship that may or may not be named Enterprise....) So, if you're a fan of Firefly, get this now. If you're not a fan of Firefly, get the DVDs and you will be downloading this little gem of a ship in no time. If only it came with a readme file..... [i] The Readme has since been provided by the author. - Freyr [/edit][/i] :cool: - the Kid
So why, with a good mod, am I finding it hard to give full marks? It does everything right; give me stunning backgrounds, planetary textures (guys, he's only put on frikkin' clouds that move!) and a few new features above the previous package, but there are just a few things niggling away at me that just make me scream 'patch'! So, lets get the bad stuff out of the way first. The introduction of planetary clouds and rotation is phenomenal, but those who played stock Bridge Commander will remember that planets had those weird 'blocks' of textures because that's how they were done and that appears here. Yes, the planets look lovely, but they also can look quite garing as well. The further back you are though, the better they appear to be, so hold that in mind (and it also seems as if zoom-out has been increased, so for those with a slightly more powerful PC can hold to zoom out and observe more of the battle). The Latinum nebulae, even though changed in the previous version as well still bug me, being basically a yellow rock with slightly darker yellow spots on them. That, but very small too. It just seems inconsistent that miners would dart back and forth to a rock that is the size of a freighter bridge. I've heard of density, but a size increase couldn't harm. A fix of planetary atmospheres (as seen in Legacy) seems to have rendered them...well, non-existent. Did Q not like them? As you can see, there are just these little points that collect up to be quite frustrating and I hope are addressed in a future, but not too future, patch. That said, there's still lots of great stuff in here. The mod nicely splits game-play with graphics, with new asteroids both being stunning to look at and dangerous, as dust damages your shields (hiding place, but not for too long). As mentioned previously, the man has put in clouds that rotate on planets that should have them. Okay, so they're a little quick, but I didn't think you could build a Galaxy class starship in 30 or so seconds. The replaced textures are generally a notch above their previous incarnations, with the detail on dilithium moons being simply phenomenal and the best for them I have ever seen (and I've seen a LOT of dilithium moons). The hues for everything just right and the backgrounds fitting in seamlessly. All-in-all, it's very decent, but I'm afraid only decent and not fantastic. Perhaps I was expecting a bit more from this (and as such, believes it warrants a patch, especially to fix seeming non-features) and perhaps it's not quite as exciting because its been done before, in 1.0. It remains to be seen though for a mod to break the graphical barrier (and hint of game-play changing elements) that Yacuzza has done and for this reason, I still salute him with this piece of work. [Note, .exe for installation included]
Legacy model. Personally I think it looks like a cross between the "Hunter" and "Swarm" Classes from Legacy. I also think it could fit as a Federation ship from the Ent Era if refitted with Federation Textures. It is good to see Legacy inspiring mods for Armada 2, theres a lot of good material in Legacy that can be implemented in Armada 2 which can only improve this game! The mesh is built from scratch by K7A, and is his first attempt at doing so which makes this mod surprising given it's really good quality. It doesn't have build buttons or admirals log picture so some may feel it's not the complete package. For those of who out there who like the pointed-eared ones, this is a mod you must get! PS: [i]According to K7A, it's unaffiliated with Dogs of War pending a decision by K7 to put it into DoW![/i] :thumbsup: [b]- IKS[/b]
four new backgrounds which are as follows: [*]The Armada 2 original concept art, including the Case Cover [*]A Stargate picture (I do believe) [*]Some really cool general star trek concept art from Mike van Nimwegen ([url="http://gallery.scifi-meshes.com/showgallery.php?cat=500&ppuser=5246"]click here to visit his page[/url]) [*]and alot of Dogs of War screenshots from K7A (including a very recent PotD) The utility itself comprises of several GUI buttons; [*]A copy button which selects the image to use as themenu bacakground. perhaps it should be called select rather than copy? [*]Revert to Original which will load up the original Armada 2 Menu Background. [*]Random Background which is self-explanatory [*]and a "Manual overide" which allows you to increment or decrement the background numbers to select one manually. A very sleak and brilliantly executed Utility. Great work! [b]- IKS[/b] [quote]Oh, and this is the Upgrade Project's third birthday present. :D Enjoy.[/quote]
new in terms of models, but as simple .ODF mods go, you can\'t ask for much more. Well, okay, you really could. Like more powerful weapons. Each stock Borg Sphere has a single phaser and a torpedo launcher. The fusion cube fires eight beams (from eight cubes-- get it?) and NO torpedoes. It also maintains the standard \'regeneration\' special weapon. So really, it doesn\'t do a whole lot more than eight spheres working in a formation would do. It just does them in a bigger ship. At least it enjoys what I consider to be its most credible asset: a complete set of details (admiral\'s log pic, how to add the stock wireframe, easy to follow instructions). Give this one a shot if you\'re looking for something new from the Borg. :cool: - the Kid
quite a good weapon, it looks very similar to the original weapon albeit a tad bit slimmer than that beam but it\'s the correct colour and position so it does look very cool ingame. It does a good bit of damage too so it doesn\'t just look pretty, it bites and boy does it bite hard - it is about 20 times stronger than normal Federation phasers, the range is similar to most phasers, it\'s damage base is 850 so it will ruffle a few feathers! PS: Galaxy not included :p nice work Dan! :thumbsup: [b]- IKS[/b]
something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)! 14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit. -Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first? -The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards. -Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online! There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this. Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them. Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903 The 1.1 patch which fixes reported bugs and glitches can also be found here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378 So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!" (For your information, all credits are found after installation and they're pretty damn thorough!)
which now works. [*]Borg special weapons fixed and useable. [/list] Granted, it\'s not a huge amount, but it is something and for those looking to enrich their BI:VR gaming, this will definitely be a good add-on for it to get it working that bit smoother. All edited files do need to be put into the right location, which is the Romulan ship odf and the 1.1 tech file, but that shouldn\'t be hard work. Now, go forth, download and beat the Borg back into the Delta Quadrant! [i]Original readme\'s and credits are also included.[/i]
Incursion: Vital Responses, located here: http://armada2.filefront.com/file/Borg_incursion_Vital_Responses;53792 Take your "LONG" time downloading this. Regardless, I'm sure it was worth the wait, now go gamers, download and preach! Oh, just for note, you can send a virtual hug to MaP for putting it in an .exe!
and come with new models, alpha channels, Borg textures and meshes. If you want something new, or are a big Romulan fan these ships will not disappoint! – K7A
damage to Federation interests on its own. Yet the Borg somehow need stations and support vessels to do their worst in A2. It doesn\'t make sense. Until now. Using an often-overlooked \"mamacube\" from the stock game, adm_tyler has given us the new Borg Command Cube. Not only does it contain more powerful (and more canon) cutting beams and torpedoes, but it also includes a multi-targeting holding beam capable of doing immense damage. This one vessel on its own is sufficient to take down numbers in your fleet. And does that ever make it intimidating. Note that I say \"intimidating\" rather than \"resistance is futile\". Because resistance, in this case, is a balanced game. Sure, it\'s got the abilit y to regenerate AND the ability to initiate transwarp portals on command, but it\'s also balanced to the stock A2 fairly well. It\'s not as impossible as Wolf 359, but not over as fast as Scorpion, Part I. That\'s the best way I can describe it. It\'s powerful without being a \'god ship\'. And it\'s easy on your computer, so you don\'t have to worry about it assimilating your operating speed while it assimiliates all your base. Everything you love about the Borg, or love to blow up, is yours in this cube. And best of all, it uses a stock model to do the job! And download Curtis\' Borg texture upgrade to truly enjoy it! So until the day when someone comes up with One Very Devastatingly \"Resistance Is Futile\" Borg Cube, this one does the trick REALLLLY nicely. Download it now and find out for yourself! :borg: :rock: - the Kid
[url=\"http://armada2.filefront.com/news/Star_Trek_Armada_II_Evolution_Mod;34957\"]Star Trek Armada II: Evolution.[/url] Even though it\'s not a mod per say, alot of work went into this. Each shipname is accompanied by it\'s own respective registry number. This little dink of an addition might not be everyone\'s cup of tea but I for one used to get pretty vexed when I saw duplicate names in ship\'s odf or even when I ran out of names and everything that came out of the shipyards became \'U.S.S. [i]shipname[/i]-A\'. This file includes 3,500 shipnames and registries with 107 ship classes, although there are some dud names too like the \"[i]U.S.S. Handsome NCC-27001[/i]\" and the brilliantly named starship \" U.S.S. Voodoo\" which I think is a great shipname. Even my hometown is in there as a Callisto Class ship but I\'ve never heard of a Callisto Class, and there are hardly any country names in the database, such as \"U.S.S. Canada, U.S.S. Ireland, Poland, Outer Mongolia :p...etc\". The one thing to note is this is only a text file so these are not inputted in ODFs so you will have to search the text file to add them to whatever ODF you wish to. In relation to the Mod in question, [url=\"http://armada2.filefront.com/news/Star_Trek_Armada_II_Evolution_Mod;34957\"]Star Trek Armada II: Evolution[/url], this does seem to give some indication that there will be more new classes and ships in the bag. Download if you wish/ ;) [b]- IKS[/b]
side note, the author also followed all the submission instructions to the letter, which is so helpful (and unusual, unfortunately) that I think this deserves special recognition and an elevated rating. -Freyr
like the Onidus Class before. Onidus isnt even a word :confused: but uh, its creative at least. download if you want.
nice ship overall :)
look like the perfect strike cruiser but that one is up to you to decide. No mesh changes over the other Monarch subtypes but as the name suggests, it\'s the refit and the third in the line of the ships (note that, the J version is the standard Monarch class with some upgrades). Just be forewarned, this has a large build time. Part of the Monarch set, the \"Monarch Class\", \"Enterprise J\" and \"Monarch Refit\", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful and this would, on a pinch, be the most powerful. It can easily defeat the standard Monarch with it\'s extra torpedo and increased hit points but would find a match in the J. That fight I strongly believe would go down to the \"first hit rule\", meaning that whoever gets the first shot will win, but not but just. The disadvantage this has over the J is the lower hit points for systems, which I can see as being the only way this would lose to the sister version. Up to you though, I suggest all three to be in your game.
thrash your opponent without any problems whatsoever, this one is for you. It can Intersept anything, distroy over 91 Tactical Fusion cubes, withstand the firepower of over 91 Tactical Fusion cubes, make borg run and hide.and it can NOT be captured or assimilated. Quite impressive. The borg queen isnt going to know what hit her :p [i]Screenshots comming soon[/i]
choice of some new nifty Federation vessels, along with a brand spanking new shipyard. All these models (to my knowlege) are from the game (just put together, or edited whichever) - The point is that this guyh as taken the time to go through them all, think up ideas, and then put them into practise. ;) Now, whilst most of them aren't to my personal liking, I urge you to download and try them out. ;)
Well, you can have it in Armada II as a replacement to your freighter. I highly reccomend a download. It\'s much better than stock and can fit well in an alomst stock and a highly modified game. As for the screenshot, It\'s a recreation of the first conquest mission I did for the Borg (Minus unity starbase)
Voyager :p! It\'s always good to see a cube or two left in a million pieces by your weapons but it can get rather irksome to have a \"killer-beam\" weapon all the time as the challenge is all but gone.. Still not bad to see new modders releasing new works ;) [b]- IKS[/b]
what the cooly named USS Blackhole does. Under the guise of a freighter (more precisely, the data miner from a Federation campaign mission) it disables all required systems of a nearby enemy rendering it completely useless. Apart from transporting and unless you're playing a game of 'how quickly can I transport people', I doubt you'll be able to get a lot out of your craft, should this be used against you. The ship has no new model or textures, just sports its revised weapons and hull. It should be noted though, whilst it takes a long time to build and is moderately expensive, making it something of a mini-super-weapon, its hull is incredibly weak. Honestly, a battleship with enough range will destroy it before it has time to be disabled. Recommended use would be to have one in each of your fleet's, allowing you to maximise its effectiveness and not throw it open waiting to be shot down by anything with a decent range. Pushing this away though, it doesn't change the fact that this is a very powerful weapon, in the right hands. You could almost say it has similar effects to that of a black hole (well, not quite). Definitely a download.
maroon, green, silver/grey, light brown, and black. It is up to you to designate which shipyard should be played by who. The model quality is very good and the shipyard's design is very easy on the eye. In my opinion, the black/purple (possibly Dominion) shipyard is the best but all of them are just as good as each other. Great work :rock: [b]- IKS[/b]
their respective assimilation textures. The Aegean looks sweet, it has clearer and more defined textures while still maintaining it's spartan combat-orientated design. The Defiant retexture is a bit on the wild side with purple armour plates dotted on the main part of the hull. The Venture class scout is quite interesting too especially it's contrasting hull textures which look cool- white dorsal hull and metallic grey ventral hull. The Nebula's textures (notably it's saucer) look similar to a New Orleans rather than a direct Galaxy copy which makes the Nebula a bit more unique. The Iwo-Jima has a strange but cool gold NX type hull. Even the non-combat support ships have recieved a total makeover with the Repair and Construction ships looking the best of that bunch. The planets are also included in this pack and they are really something else. The retextures of these planets are impressive. All in all, it's a very craftly done retexture job for the Federation and if you are indeed an online combatant or a fan of the A2 Upgrade project then this is a must have download!! Excellent job Curtis! [b]- IKS[/b]
outside your enemy's base and building your attack fleet from there :)). I guess when the going gets tough you can always move the shipyard to a safer location or as I stated above use it as a mobile frontline repair base and a staging grounds for attacks (It can build a nice range of ships including the Sovereign). The model itself is quite impressive especially the animiation physics . The shipyard compresses itself when ordered to move location morphing itself into a very cool ship - kinda looks like a capital gunship when in this mode. It's combat speed and impulse speed are comparable to the normal speeds for a battleship thus it can move quite sharply so it is quite balanced. As for the model's quality, the textures and the detail are superb. This is one of the best mods i've seen in a while , without a doubt. Definately worth having this in your game. :) [b]- IKS[/b]
some latinum nebulas. With a strong fleet of ships in your back you can go on fighting for the additional moons, nebulas and planets in the middle :rock: . - TParis
beginning and some more crew and metal planets in the corners to fight for :borg: . Additionally it got some nice nebulas to play 'Hide and Seek' in ;) . Give it a try. - TParis [i]Note: The map got reuploaded because we received a fixed version.[/i]
which would neatly slot into this missing part of history. This is one such example and a fine one at that. The Vor'reel is the Romulan’s answer to both the Federation Ambassador class and the newly constructed Klingon Vor'Cha class, but as is displayed in the readme, whilst the Vor'reel 'did the job' at the time, it was growing more apparent that something else was needed to bolster the Romulan imperial navy; enter the D'Deridex. As instructed, this ship would not be as powerful as the D'Deridex but would be likely on terms and perhaps more powerful than the Vor'Cha and Ambassador, meaning it still has quite a realm of power, as reflected in the odf's. Given two disruptors and a heavy plasma torpedo (watch out bases!) along with a re-enforced hull, the ship will be quite a knock-down, but she does take a long time to build. Nevertheless, she packs a punch. Players of 'Legacy' may find the design reminiscent of the Romulan TMP battleship in it, but I believe this wasn't the intended case. It does indeed look very nice and fits in with the era well and complements to the well-incorporated Borg textures which many mods lack. Complete with build button and wireframe, the only thing missing is indeed an admiral's pic, but that doesn't take too long to do and you can make your own one (I always find that to be fun anyhow). All in all a very decent ship that should play well for a race that doesn't have too many ships going for it (well, compared to the Federation at least). I'd recommend using it for strikes en masse, but don't rely on it to hold its own in a prolonged fire-fight. It's very powerful torpedo will give it an edge entering combat, but its reload time will harm you. The ship also comes with optional high resolution textures to make the ship look even better making this advisable to download.
them. Those nacelles on the previous version seemed to resemble a new designed set, more so than the nacelles you\'d expect to see on a refitted Excelsior (at least, in my opinion). Likewise, and with more changes, the textures have been edited also, this time, to include light maps (alpha channels), along with the phaser arrays on the saucer moved. Those before seemed a little cramped up, especially when compared to the Excelsior of TMP / TNG. Overall, to me, this is the better design of the two, and the changes do it Justice. However, there will be those who feel the other is the better ship, and with that, the file is still avaliable to download. This one would almost feature as an Editors Choice / Directors Cut or something. Both are good, regardless ;) - Ash
tubes and the original test bed for quantum torpedoes) the Cheyenne (a four nacelled cruiser) and the Springfield (with a big...thing...on it...holds torpedoes?). Anyhow, I'm sure most of you have already seen these before, but for those who haven't, they were prototype designs pumped out by Starfleet in an effort to produce 'Anti-Borg' ships. Of course, considering all ships were destroyed at Wolf 359, they all failed. The ships are all cruisers based off the larger Galaxy design. They play more of a supporting role in the fleet, so don't expect them to be punching any holes in battleships, or at least not by themselves. The Cheyenne you'll want to use as a reconnaissance vessel. Its speed allows it to dart in and out with the info. before it's reacted too, but its armament will achieve little in terms of offensive punch. The Springfield, having a bit more of a punch, can support a larger class while it engages. Again, this won't be doing any one-on-one, but, it has enough power to fight and then cheese it when the enemy re-enforcements come. The New Orleans, the only ship likely to survive in a one-on-one has a large torpedo load and is small, but can be ripped apart fairly easily. She's essentially an artillery ship, so you'll want her behind the bulk of your forces, but still in range of the enemy. No doubt, she's the strongest of the lot. Graphically, they all look very nice. We do have multiple versions of each on the site, so they provide a little bit more choice to which one you get. In-game, they'll do a straight replacement of the Akira, Intrepid and Steamrunner though when you have the hp's, there is of course nothing stopping you from changing the odf's to your heart's content. All in all, it's a nice and well done pack. While technically not adding anything new to the scene, you can't fault its quality.
wish, can download. :) - Ash
this, is that a destroyer should have 1700 polies, with a 1024x1024 texture set, but I\'m sure that wont be a problem on these modern computers. - Ash
Regardless, I also believe these the first of this released on the site. There are others for Armada I / II but they aren\'t on any community site that I know of. All in all, an excellent job. The only thing I could fault is the stock textures, but even they don\'t look as bad as they could. ;) - Ash
kind of long range that would\'ve destroyed Voyager in the Delta Quadrant if fired from the Alpha Quadrant...okay, not that long, but it easily spawns the width of any of the stock maps and then-some. Replacing the Keldon plasma-bank overload special, it boasts an astronomical damage rating but slow recharge rate and annoyingly long transport speed (as in, it doesn\'t fly very fast). Whilst it isn\'t wholly balanced, it does make for a bit of fun when picking off enemy stations. Game-play though, whilst yes it can make it easier, you need a \'spotter\' or reconnaissance vessel to find a desired location to target. As such, I don\'t believe such a technique has been done before. Sure, having a scout in the enemy base let\'s you see where to target and this partially works for the standard artillery ships (to which this weapon I think would be more fitting to) it doesn\'t get used on such scale. As such, I like it. I don\'t think it is wholly balanced, but it does bring something a little new to the plate and a new weapon is a new weapon.
not see that as a problem. You aren\'t / shouldn\'t have the need to go filling up your map with them. I believe the scaling is a little off though, compared to a ship in one of the pictures. Though, again, you can\'t really be fussy about this. Considering the size of ships, stations and planets in Armada, this has been made big enough. I am also to understand there are three models of this Station, all different. I can\'t personally tell them apart from the screenshots, maybe they\'re different in-game? Who knows. But yeah, if you are a fan of the Federation, and are in need of a Space Dock (or a new one) then this would be a definate download. - Ash
like a Fish (don't they all)? - Ash
the Nebula is to the Galaxy. :) Enjoy! - Ash
Galaxy re-texture, wow-wee!) and glorious weapons. To quote, \"it does include the Defiant pulses\". Should I stop writing then? This mod does simply enhance looks of the game and does it so very very well. Whilst not everyone may have the ships for textures, many of you will and those who don\'t, the ships used are listed. A lot of the changes, including weapons will affect stock though. You will need to make a couple of very small odf changes to get everything to work properly though, so do just make sure that you have everything ready and good to go before you unleash hell with your new Defiant pulses. The question to ask though, is what is next from EM? Hopefully more of the very stunning same. Besides, the pictures should definitely convince you, even if this review doesn\'t. Of course, there are only so many ways I can say it looks breath-taking and amazing. Take my word for it, the goods inside are very shiny indeed.
best of ones to use, these are adequate for the ship in question. :) Do also note, this is not the same model as the previous Starhawk Destroyer. Whilst the same idea, the model and texture are different. Developer Name Not Added due to the fact it hasn't been included in either the e-mail, or ReadMe. Likewise, the screenshots included are within the .ZIP file. Seeing as they weren't in the required .JPG format, they've not been uploaded. - Ash
and while perhaps I would prefer a darker hull for the bit more of the sly and dark Romulans, it\'s a very nice texture with plenty of details to which the (high poly) model is certainly befitting. Hey, it even comes with a shiny build button, admiral\'s pic and wireframe! It fits into your early Romulan ships before your first research. She\'s packed full of weapons, but do not expect her to last for long. Perhaps being a remnant of the TMP era has decreased its durability? Regardless, she\'ll be good for hunting packs, to cloak, run over to a small installation, decloak and blind the enemies, unload a salvo or two on the intended target and cloak away and retreat. She won\'t last in sustained combat either and her building resources certainly balance out the large amount of power. What you can count on this ship for would be a heavy scout patrol early on before the higher cruisers and battleships come out. All in all, a very nice and balanced craft that looks the part and fights it. Certainly a recommendable download for Romulan spy\'s.
installations. In addition to this, the manager also offers an improved interface for selecting a map through the map editor. This will probably be easier for most people, as I know many of you do have problems with the command line arguments that are required to launch the map editor. - Freyr
stock game, it fits in exactly the same place and does look incredibly similar (although between the two, I\'d be safer in this one). The contents include an admiral\'s pic, build button and some new pulse textures (which look very nice) but peculiarly, no wire-frame, but not to worry as you can simply use the stock one which will fit with this mod perfectly. The big thing about this mod though has to be the weapons load-out, which although won\'t change initial damage too much, will change it to look a lot more like the Defiant firing. Add to that the save-fire added which makes the pulses fire off in larger salvo\'s, a group of these on first sight of a battleship could take it down rapidly, at least more so than before. In such a case, perhaps this fits in better with a Tal-Shiar division, possibly suggested by the pics. Anyhow, this is a fantastic looking ship and definitely worthy to any Romulan fan.
so there is no additional need for any graphical parts (build button, wireframe etc.) although you may want to upgrade your admiral's pic to match the new-ness. In terms of game play, there are absolutely no changes. Whilst these are higher in polygons and textures then a few of the things already available, they do undoubtedly look stunning, such is the way of BC models and shouldn't cause any problems to computers that surpass the recommended requirements by some bit. Even those struggling on minimum or recommended should be able to use these though. So, if you want to spruce up your Cardassian side with some funky new model's and textures, this is certainly what you'll want to download...and if my words don't do enough for you, just take a gander of the pics below!
hardpoints, the weapon textures, a build button and screenshots are all included. However, for those of you that wish to actually 'use' this in your game, you shall have to do a bit of work yourself. The actual 'stats' of the .odf file need filling in, and a Wireframe will need to be created. Likewise, as I've said, there is a weapon texture provided. There is no 'actual' weapon. I've tried a few attempts, but could never get it right, so gave up. I did have bigger hopes for this, I did have planned a rather big release, covering all of the Goa'uld System Lords, and their specific ships, along with a Goa'uld Starbase, and Shipyard to build them, but I simply haven't got the time to fulfil any more of this. Anyway, strange that I seem to have given my own file a 'fairly' negative Description, but I might as well tell the truth when I say I got lazy, and couldn't be bothered to complete it due to time restrictions and etc. Anyway, I'm sure many will have fun with this. PS: Please don't e-mail me asking how to get it working in game. I obviously haven't had the time to complete it, so e-mailing me asking for help is only going to annoy me. - Ash
Those of you that have been paying attention on the Forums will have seen this ship before, in the thread I created about poly reducing, and then re-releasing her. Everything should be in order with this one, at least, everything I've done. You will need to add it to the Tech Tree & AI Files etc if you expect it to work fully, though for what I've provided, it'll work fairly well with. Again, a ship that I may have in Zero Hour (along with the Achilles), though that is still undecided. I trust those of you that download and use this will get your enjoyment out of it. ;) - Ash
Cruiser. She does make for a nice addition into any Klingon Fleet, let me tell you ;) - Ash *[b]Note: [/b]Once Downloaded, you'll need to go into the .odf file, and at the top where it currently has [b]#include ".odf"[/b] you'll need to edit that slightly, so it reads [b]#include "cruise1.odf"[/b]. A little something I forgot when putting the package together, but it shouldn't take two minutes, and is easy enough to do :)
the last one and the one before, then you'll be wanting this one as well. -Freyr (description from a butchered version of Ash's review on 1.2 yesterday)
be wanting this ;) - Ash
think the Romulans richly deserve and they really have been given it to them through this model. As a warbird, expect it to be slow, cumbersome and take a lot of resources to build...but expect it to completely balance that by throwing disruptors and plasma torpedoes across space towards the enemy fleets. It's been placed in the "High Poly" section though, as it does have a fairly large poly count, coupled with some high textures (1024 resolution) whilst this ship will look beautiful in game, it might tax some of the lower end systems, so do be warned of that. However, can you REALLY resist the looks (to kill) of the ship below? I know I can't. Romulan fans download now. Non-Romulan fans, here's some target practice...download now!
an Asgard planet. Again, this was used by Thor and many other Asgards Again, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
called the Beliskner) was seen in Stargate SG-1 & used by our good friend, Thor. Anyway, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
Units. :) - SSA
basic modding. And to top it all, this one even looks like a Construction Ship ;) - SSA
with quite a few others, the Pegasus variant of the Achilles Class Stargate Dreadnaught looked as if it had more charm, more grace and a bit more awesomeness tucked away in its textures. I can assure you, that definitely haven't changed. In fact, it seems each of those factors has been dramatically enhanced with this equal-high-quality version of the [url="http://armada2.filefront.com/file/Achilles_Class_Milky_Way_Variant;67129"]Milky Way variant.[/url] This ship, like that one, boasts some very nice new features, including additional polys used to make the design more independent, including the "base"-flat thing on top of the design standing out more than the [url="http://armada2.filefront.com/file/Achilles_Class_Atlantis_Retrofit;67067"]original retrofitted version.[/url] Simply, it's a texture upgrade over the other high quality design, but what a variant! Same problems as the other though, involving the lack of a wireframe, build button and admiral's pic which I assure you is the only downfall of the mod. I seriously suggest those who feel higher poly models aren't a problem get this immediately because it's just oh-so-good to look at in-game. It's real dominating sight, then again, it's a dreadnaught; it's supposed to do that! Stargate fans, there's no but to this, download this ship immediately!
federation missions, but there is a problem with the physics file so for now it stands upright. Some ships have build buttons and others do not, this is due to the fact that A1 may not have had them. Very nice file if you like those ships from A1 and want them ported over to A2 ;)
first class, explaining how to install these ships easily for people with no knowledge of modding (simply cut and paste the files provided) and instructions for adding these ships to a modded installation. In fact, this is a perfect example of what a submitted file should look like. Everybody should download this, not only for the contents but for the object demonstration of how to design a user friendly mod that everybody can use.
in these situations, and its quite hard to prevent latinum filled freighters being shoved strait onto your base\'s defences) It attempts to keep each side on an equal footing, but it dosen\'t quite manage it. Just to pick a couple of observations out of the air the top left corner has its dilithium moon within easy weapons range of ships exiting the wormhole, whilst the bottom right corner enjoys some quite considerable seperation in addition to having its best approach in between a red nebula, which you don\'t want to fly a fleet through and the gravity well of an \"M\" class planet on the otherside. That would make a fun ambush! Hopefully balancing problems like this will be fixed in a future version. This map also requires the included blue background. The problem with including new backgrounds instead of replacing old ones is the potential for problems that they cause when you download a map ingame. Because it dosen\'t transfer the dependancies you can have problems if you download it without the background.
make more sense now! Anyhow, it\'s always good to get a tutorial as it invariably bolsters modding by other people which I think is great. Granted, I cannot do any of this stuff, this will be ideal for people wanting to add a bit more of that \"kick\" to their mods. The tutorial itself though is detailed and comes with plenty of pictures to show you where to go as well as having easy-to-understand language for the un-initiated. As can be seen on FahreS\' mods though, adding in these features can add quite a bit to mods and I\'m all for the knowledge being shared. So, for those of you wanting to add a bit more, just thumb through this and see what more you can do than before looking at it!
Cardassian union, and is placed some time before the Galor, so maybe equal to that of the Excelsior or Ambassador? - SSA
to put it bluntly. Proof by no doubt that the smallest things in life really do matter ;) - SSA
and ignore that seemingly minor "blemish" when playing with this scaled down ship. Comparable to the D'Deridex, she is a support ship that will replace the Venator in-game (unless you edit it so). It comes without a buildbutton, wireframe or admiral's pic, but if you are in need, using the D'Deridex Warbird material would likely be quite effecting. Don't expect this ship to take on a small squadron of cruisers however. She may be a Romulan Warbird, but she's by no means a cunning predator. As has been said, only the textures really let her down and I do not believe it would take a long time for someone to edit or to remake them to better suit the ship. As it goes, I like the way the head of it comes out in the shape, which for the entire ship is quite an interesting design, seemingly intergrating that of the Warbird and of a smaller ship, such as the Griffin. Anyhow, for Romulan fans, you'll be wanting this ex-Zero Hour mod candidate and if you're a Klingon fan, you'll want this in-game as a target for your B'rels. All's fair in Klingon war eh?
addressed time and time again) - though I guess some people can\'t read instructions. Nevertheless, this is a nice addition, and best of all, comes without a registry. All we need now is an Excelsior Refit with this look, and we are settled. - SSA
\"special\" freighter (that blows things up) and a genesis-like weapon. Quite a worthy little project if you ask me ;) - SSA [/quote] *Fixes included in this version*
then its time to get one. This includes EVERYTHING, weapon textures, sounds, build buttons and the picture for the admirals log. All in all the only conceivable way this could be [i]any[/i] better is if included Asgard voices for commands.
himself). And I must say, they do look quite impressive, they certianly don\'t look stock anyway ;) - SSA
beam. This has solved an ago old problem that was a big stumbling block even for the bigger mod teams that put together such excellent mods as the SWvSW and SWFC mods. You don't have a transporter, but how do you board derelict ships? A big round of applause for Stargazor ladies and gentlemen, I think he's deserved it!
your probably not going to notice it to much! This is a nice addition to the growing stargate armada we have here, and I think at this point its only a matter of time before we see some stargate (TC) mods coming out.
just don\'t expect one of these to go toe-to-toe with one of them because it\'ll be simply obliterated. That would obviously be a shame for such a finely done ship here by Greathor. It\'s set-up for being a scout with a quick build time, few resources and low defence rating but do not underestimate these in groups as like any swarm, they can be absolutely deadly. Talking about the quality of the mod, it certainly looks good and is a decent replica of the on-screen CGI version. It comes with a build button, wireframe and admiral\'s pic which also up-hold its quality. There isn\'t that much more to say on this. It\'s good, by all means, but perhaps just lacking that \"wow\" factor to make it really stand out. Regardless, for Stargate fans, this\'ll be a must have and for non-Stargate fans...if you want a cargo ship to blow-up...you\'ll be wanting this.
tutorial which Gavin has made full use of. There are some very nice glows for the engines (both impulse and warp) along with some good textures which admittedly are based off the tutorial, but still hold up well, that make the ship look good. The ship also comes with an array of weaponry as well as some customised weapon textures to match which is always a nice addition, however I believe the ship might have TOO many weapons for the class it is (I can\'t see it being much more than a heavy cruiser at best). The mod itself does stand up well though, including a wireframe, a buildbutton, the customised textures as I said above and an admiral\'s pic, so really a full house. The textures are good but they are very close to the tutorial\'s version which I would see as my true issue with this mod. I\'m thinking next time, make the model a bit less generic (ie, from a tutorial) but keep the textures, or vice versa, just to make it stand out a little more. Regardless, it IS a good mod and really good to look at, providing you like Cardassian ships. Download now.
that are the Ori Invasion craft that crippled an assembled fleet of Milky Way galaxy ships very quickly and taking little to no damage. The term unstoppable comes to mind in fact. Expect these ships to pack an almighty wallop. Having seen the episode, \"Crusade\", I was curious to look at what had been done to the odfs of the ships and the weapons...these make the stock Fusion Cubes look like cannon fodder. They are immensely powerful in terms of amounts of weapons and the power of them. The only advantage you\'ll have is to hit them incredibly hard, incredibly quickly but be prepared to lose half your fleet in the process. In terms of the rest of the mod, it\'s all great. The model is very accurate with some real sterling textures to go with it. Build button, wireframe and admirals pic now as standard in these mod packs along with all essential details required to get the mod going and beating up everything. My only thoughts are now to what Greathor will produce next...what is there left in the Stargate universe to do?? Stargate fans, you\'ll want this for re-creating the infamous \"Crusade\" scene. Non-Stargate fans, you\'ll want this for a challenge.
commander, and the same goes for A2. A very nice, detailed ship this is.
and a DefiantNX class ship has been added to the starting units in Instant Action mode.
for Armada II. All in all, a handy feature. I can see it being very handy and it did look pretty easy to follow. Just open the .exe and away you go!
the enemy ship specifically targeting and doing hard damage to the crew on board. Whilst I would see the Federation not using this due to ethical reasons, I could really see it being used on a Romulan or Cardassian ship (covert operations, right?). The weapon textures are edited stock, with a blue torpedo and a red trail, which I have to admit, does look pretty funky/cool. All in all, it\'s not at the same level as the other special weapons TA has made, but it has it\'s own use (well, a gemini wave of assault ships with these against a fusion cube would be a nasty surprise, that\'s for sure!) and if applied well, could be pretty fun. Weapon lovers, get this.
chance to test it) [quote]Whats New? 1. Retexture 2. Smaller than original Achilles 3. Enhancements like shields taking all the damage until there gone and regenerative hull. Description: An extremely advanced experimental ship. With quad phasors, 4 quantum torpedo launchers, regenerative hull, and very fast repair rate. The regenerative material used on the hull is strong but economical, making the total cost much less.[/quote]
up with no one wining. So good luck with that it may be batter with other players so you can team up and destroy the Alliance (Greys) before they destroy you than kill of each other. Long Live The Terran Empire[/quote]And from what I\'ve seen within the .ZIP file, the maps aren\'t bad ;) - SSA
BoP). - SSA
be the black textures as Shadow Ships didn't have Pyramids on them) ;) Overall, a lovely addition to what we already have for Stargate. With so much coming, a complete total converion must be close ;) - A MUST Download for all and any Stargate Fans. Credits:[quote]ODf-Greathor firstname.lastname@example.org Origional Ship and Textures-Dave975 and DKealt email@example.com New Ship-Greathor Admiral Log pic, build button, wireframe-wraith_shadow Weapon ODF change-Greathor You can use this in your mods, just provide the appropriate credits.[/quote]- SSA
very cool. This isn\'t any different. She can fight, she looks VERY cool armed with a close mesh to the original and some very good textures with some fine details, so it\'s a shame to some extent that they aren\'t going to be noticed as much due to its size. Most likely rigged so that a \"wing\" of these can take out a Ha\'tak, they will be powerful in numbers, but don\'t expect them to be able to do anything useful as a single unit other than harass a non-combat ship. Similarly to the 302, I recommend you get one of the Tau\'ri cruisers to build these from the hangars. The package comes with a build button (which looks as good as the 302), a wireframe and an admiral pic for both the 301 AND the recently uploaded 301. So, if you want a bit of variance with the fighters you have or merely wish for a full-house of them, download this now.
who perhaps would rather do one install at once. Anyhow, like the Vor'Cha, 3 variants coming up. Variant 1 - Your standard Negh'Var which has additional weapons and an upgraded odf. She also uses some un-used textures stock from the game and from what I can see, an enhanced model. I'm focusing on the weapons though, for a Klingon ship with more weapons is the best kind of Klingon ship. Variant 2 (Voodieh = "All Good Things") - Maybe not so good, but now you can have the variant the future Enterprise D absolutely pummelled...I guess this would be ideal for getting your revenge back, if the assault phaser lets you. Variant 3 (Negh'Var = "Endgame") - This upgraded Negh'Var as represented in the Voyager finale will most likely benefit from additional weapons and such to represent it in the future. This version also sports the un-used textures and also benefits from the model enhancement. The bonus variants come with build buttons and wireframes, which is also good and the "new" textures, SOD's and Borg textures are included, amongst the ODF's. All in all, a nice download for Klingon lovers and those who really dig the Negh'Var class, which, as a huge ship with weapons on it everywhere, should be ideal for a Klingon fan. Download now.
reduced in terms of files for textures (10 down to 3) and re-map to fit the new amount. Still looks good if you ask me. The other version uses slightly different model parts and mix-and-match textures to povide a more "armoured Akira", which I think looks better. Remember, to get these to work, you need to convert them to SOD format and presumably add hp's. Otherwise, a very nice job.
as well, which is equally important and helps to root out any mistakes you've made. What is also ncie about it is the "human" feel to it. It has been written for reading and following in mind and does a good job at it. In short, for those of you having trouble installing your new ships or stations, this is a very practical and good tutorial to get.
torpedo and heavy disruptor. Other then that, no other noticeable changes. Essentially, this change makes it the most powerful type 1 cruiser in game now. They\'re Klingons though, so it makes sense. You can\'t exactly have one with few weapons, can you now? The other two work on some designs seen by the developer. The following two variants have new textures and different \"head\" modules. Vor\'Cha variant No.2 - This carries an ECM generator, capable of disrupting the enemies sensors making them have to get in closer to better target your ships. This is idea is quite a sound one, allowing the fleet, presumably at that time, of Bird of Prey\'s to swing in for the kill and deliver a lethal dose to the enemy. I can see this being quite useful later on in the game too. Perhaps on a base assualt. Vor\'Cha variant No.3 - This enables the Vor\'Cha to carry a wing of Nuq\'Duj fighters at the enemy, similar to the Cardassians weapon of allowing small attack drones to be launched from the ship and be used as additional fire support against the enemy. Whilst not being useful in fleet action, I believe this would be good for that particular Vor\'Cha if it were engaged with a larger capital ship or a stationary target, such as a mining station. Together, the three would likely be a lethal force and I feel as if this mod has been executed very well. The two new variants come with buildbuttons, wireframes and admiral pics, making this a complete mod. This is a very worthy addition to a Klingon commander and the empire. Download now.
and ohhhhh boy, does it do it nicely! Gavin has ported the SFC3 Klingon Starbase, given it some very shiny new textures, added some Borg textures, made a wireframe, buildbutton AND admiral's pic and, of course, given it a lot of weapons. That enough for you? I'd have to say, the quality of the textures, both sets, are very good and the installation instructions are a breeze. It also comes with a clear hardpoint map, in case you want to make a few edits. My suggestion would be to really, just replace the old Starbase with this one, or, if you're not happy with that, to make this one an outpost, as it suggests, able to hold a location until the big'guns arrive onto the scene for clean up. Make no mistake, a Klingons life lives in its weapons and you can be safe to have this in-game now. For Klingon fans, this is a must have for the few stations available to them and for non-Klingon fans...well, if you want to try your hand at blowing up something very strong, here it is...just don't be too confident of your success!
one, that is bound to add quite a bit of fun to your Armada II gaming. Taking a fleet, then doubling it sounds perfect ;) - SSA
:) - SSA
mod includes ALL mod files (build button, wireframe etc, it's all there) except the tech tree, gui_global and shipyard lines, which are in the readme for ease to install. I would say more, but this is essentially my own file, so I'll have to let you guys rate it all. Though, there are enough pictures to help you. Also, in case you do have AXIN's fighter in-game, this will NOT overwrite it, so you can have both alongside each other if you wish. Enjoy and serve the Star Empire well! AXIN's original Romulan Fighter can be found [url="http://armada2.filefront.com/file/Romulan_Fighter;30117"]here.[/url]
really, quite amazing. Even with some refinement, I think there is still something a little \"iffy\" about the neck and head section, but this is easily overlooked, especially with the rest of the texture which is very Romulan-esque and is guaranteed to fit in with any Romulan fleet. Better yet, the design of the ship will also seamlessly blend in within any Romulan Armada. Designed to be the Romulans equivalent to the Federation Akira, her stats are similar and she is of a similar size. What is good in particular is that she comes with a very nice admiral\'s pic and a well done build button. Unfortunately, no wireframe, but I did always find them pretty difficult to make and there\'s always time for future releases to make some. All in all, a very good mod, exceptional for that of essentially a \"beginner\".
Armada, however I stand corrected in that assumption. This is something different. - SSA
(possibly with screenshots)?
\"canon\" either. Something New we have! ;) - SSA
honestly, it looks fine. Different, definitely, but fun and something interesting to look at. Given it\'s stats, being \"able to take on 4 battleships\", it throws open as to how balanced it is...but then again, it\'s Dominion with multi-targeting customised weapons, so try it out yourself. The textures are flawless as expected and the Borg textures are VERY green, perhaps too much so, but, they were done and that is something rare. Complementing that is the build button, wireframe, admiral\'s log and all necessary files (just what we want). A foreboding sight in game, as can be easily seen in the pic below, she would be a very destructive addition to your Dominion Armada...so what are you waiting for?
Cardassian ship which features in the Trek Game: DS9 - Dominion Wars. This wasn't attached with the file, but I have included two pictures of the Norin from Dominion Wars - Just so all can get a general feel and comparison of them ;) - SSA
which is guaranteed to bring a smile to your face and this does it fantastically! Giving a stunning re-texture to my favourite stock science ship, the Romulan Shadow, it makes it darker, sleeker and generally more fearsome to look at. With an odf that has been re-balanced for the ship to compensate for it\'s additional power (it takes a long time to build and a lot of resources, but it\'s worth it), it\'s brilliance simply comes down into it\'s stunning textures. Try this out now and have a piece of the upcoming Dogs of War mod too. In retrospect. the quality of this I think far excels that of the Sabre released a short while ago, but both are still very good. Nice work here, definitely a download.
Contact, this is bound to be a worthy addition. - SSA
use an extra construction ship. I did it this way to make it simple for first time modders, and so they would catch on quickly how it works. I have alread tested this mod on armada 2 version 1.1 and it works fine.anyway i have more ideas coming to all the time just want some feed back from the community ??? any mods i post anyone wishing to update or give a better idea please feel free to change modify any file i post thanks. engage! if you have any questions or input please write to (firstname.lastname@example.org) thanks! Disclaimer: As always use these files at your own risk! \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" ALL CREDIT GOES TO ACTIVISION for ARMADA 2 FILES, i only take credit for the re-write of certain files noted. THIS MODEL IS TO BE DISTRIBUTED AT ARMADA2FILES ***ONLY*** AND REMEMBER TO BACKUP YOUR FILES FIRST IN CASE YOU WANT TO REMOVE THE MOD! AND IAM NOT RESPONSIBLE FOR ANY DAMAGE USE AT YOUR OWN RISK.[/quote]
able to stop them (hurrah!) and this ship was the common Replicator ship used. Mesh wise, for the low amount of poly\'s it is (792 for those interested) it means that you will be able to have a good horde of these and I do believe it\'s pretty accurate. The \"blue\" of the texture seems about right and the texture seems accurate bar I beleived that it was slightly darker, more of a black rather then of a grey. Generally, a very nicely done ship containing a buildbutton and admiral\'s pic, though I think the latter could be improved with a space background rather then the grey of the programme background. Other then that, a good job on what looks like to be a job well done!
texture may come with us in time. - SSA
sod (and textures)). As he states, this isn't an exact replica but the mesh is there, completely. The texture, whilst not of the bright K7 we've seen, are still pretty good and will fit in easily with the rest of your Federation fleet. For a first "real" mod, it's exceedingly good and I'm impressed by the amount of completeness. It looks good...what more to say without repeating myself eh? Very good job, you should be proud of yourself and the rest of you should be downloading it now.
upgrade the Goa\'uld ships these were by far the most advanced ship in the Stargate Universe. The Asgard used the most obselete ships to enforce the Protected Planets Treaty in our galaxy while more advanced ships fought in the war against the Replicators. The Beliskner has since been replaced by the more advanced O\'Neill and Daniel Jackson ships in the Asgard Fleet.
design! This design uses the stock Federation cargo textures, which do \"seem\" enhanced from what I can tell. The design is creative whilst keeping low poly (already a thumbs up) and just generally does the Asguard justice. She\'s been equipped with Asguard weaponary, so she shouldn\'t go down without a fair fight and a half. She\'s also been assigned to the Species 8472 side, as, Cylon cleverly pointed out in the email, \"i made it species 8472 as they only have 1 piolet like asgaurd and sound a bit like them\" So, why wait for Stargate filled action battles now? Download this and fire away!
weapons! Now though, you can simulate the battle from the episode that could ear-mark the end of the galaxy as they know it, or just kick some butt! These ships, even though low poly, look incredibly close to their TV counter-parts and, with higher resoultion textures, I believe will almost look the same. Whilst their design is certainly unique, I would, if I had to put them into a stock race, put them into the Federation. Their weapons look like the Federation deflector dish's and they would just seem to fit, but their weapons, well, no doubt who would win then. Suggested tactics against it would be to knock out her weapons and then pummel her with as much firepower as you can as her hull is strong. Tactics when using, pretty much just build, sit back and relax. Download now for pure galaxy destruction! [b]Do note, spoilers will not be tolerated[/b]
carry some fighters and bombers needed to fight off Goa'uld and such like? Well, obviously it's this! Whilst I can't immediately tell if it's a kitbash, this new Human (Stargate) design looks pretty decent and look's to be a suitable carrier, well, to quote CDP, "in the stargate mod that is currently being produce, this will lunch f-302's and a bomber type fighter, however, i dnt wana give away too much. lol" The design works for me well, as it actually looks like a carrier and when the mod is out, will obviously act as one, so I guess you could call this a teaser of the mod. Anyhow, the textures are the standard we have seen on the other capital ships and she is in scale with them. Her weapons are from what I can tell the same, so she'll be pretty compatible with your other Stargate ships. In addition to this, it even comes with a nicely done buildbutton and comprehensive installation instructions. All in all, as expected good job. Kudo's to you CDP!
to mentions ships and things that are in season 9 and 10 thanks.[/quote]So don't you people say you haven't been warned. ;) Anyhow, a lovely ship here (much the same as the one that was uploaded yesterday, though in a pack with three others) - This one however appears to have better textures (though usually down to a matter of taste). Anyhow, enjoy ;) - SSA
federation weapons[/quote]Well, a nice addition. I'm not completely sure what some of them are, I recognise the Prometheus, but as for the others... Clueless, however over in the UK we've only just finished season 8. - SSA
Awareness Month Pizza the Hutt[/quote]
Jem\'Hadar, download it anyway :p
actions will have to be made, as well as careful defending of yur wormhole which lies literally right on the other side of the opposite wormhole, so be careful. It does seem though as if some starting places are blessed with more resources, so you\'ll wanna watch that. Other then that, good job, well done. Download for a tightly-pitched battle.
race. Do note, the poly count's do vary to some low ones to moderate-high ones however a bit of odfing by myself and SuperStarAsh has taken this into account, so you don't need to worry about that! Included are four Federation ships, one Dominion destroyer (put in the Cardassian side), one Cardassian counter-Defiant ship, one Romulan science scout and one fearsome Klingon battleship: Federation Challenger Class - A two nacelle (Akula configuration) patrol ship with a steady armament based off the Galaxy class as a possible escort. As the larger ship required no escort, the Challenger was pushed back to more remedial tasks. The ship is good as a scout ship or destroyer in game but has been equipped with cruiser weaponry. Federation Niagra Class - A prototype that was built for the possible Borg incursions into Federation territory, although badly damaged in the battle of Wolf 359, in the cleanup of the site, the ship held together better then first scanned by the Enterprise and further models were built. Designed off the Ambassador class, she has three nacelles and is equipped with frigate weaponry. A nice ship to have alongside your Challanger, the two complement each other well. Federation Cardiff Class - Based off the Akira design, the ship uses latest Federation sensor technology and Vulcan warp technology to produce a design capable of going at high speed's and tracking ships along the Romulan border. What stand's this ship out from the rest is the annular warp nacelle(s) which make it quite a sight. Equipped with frigate weaponry, she has a decent sensor range. Federation Sapphire Class - Beautiful design based off Atolm's "Eden" class. The ship has been equipped with Sovereign weaponry and should be feared. Nothing else to say, it's THAT good. Dominion Virulent Attack Cruiser - A stunning design based off of the Attack bug you see so commonly in DS9, equipped with powerful weaponry, it is best you use multiple ships to take one of these down. She is beatable though but with a ship that look's that good, you wouldn't mind losing to it. Cardassian Kondal Class - An intriging design for a new Cardassian ship whilst co-inciding with standard Cardassian design. She look's good and is designed to counter the Defiant. Whether or not this is possible I don't know, but you can always try it out and I suggest you do. Romulan Science Craft - Refit a Talon and get this slightly larger, far more useful craft. Seen in the TNG episode "The Defector", she has a sensor palette on her aft quarter used for conducting scientific studies without the need for the larger D'Deridex. A neat little design which has some interesting features and generally a good bit of fun for playing about with in-game. Klingon ChoQ'Batlh Battleship - Wowzers. What happens when you get a D7 and then make it Negh'Varish? I can happily tell you it's this beast. Comparable to the Negh'Var, she is indeed powerful, dominating and Klingon. Look's good using a high detailed 512 texture set and is a must have for any Klingon armada. [i]If you have encountered any errors while using these ships, please contact myself or Ash, [b]NOT[/b] MaP as he didn't edit the text files. Thank you.[/i]
pictures, are how the latinum nebulae are used to make the chevrons on the Stargate and it really does work. The inside of the gate will blind you but venture and ye shall gain access to much riches! To make this better, included in the file are the theme tunes for S-G1 and Atlantis, so you can blast away your enemies, enter the gate and conquer the universe like the Goa\'uld whilst listening to some pretty decent music! This is a rather action packed map, with six players. I recommend two teams, otherwise it could get quite awkward in there. Obviously, the aim is to get your side into the stargate to get the resources, but due to the location of the wormhole and the resources contained within, you\'ll struggle with defending it. Regardless of this, it seem\'s like a great map with some great music, download now.
really isn't much else to say but what's in there seem's sound. So, for any of you people who do not know how to modify your own weapon odf's, here's some for you to use, it even comes with installation text to help you add these torpedoes to your ships already in-game. For note, I do beleive this is the developer's first mod and changing weapon odf's isn't necessarily the easiest thing to do in the world, especially as these seem to be kept pretty well balanced for what they do.
are now immune to damage. This is particularly useful for those more frustrating missions. -Transporters have been literally doubled in effect, being able to transport 10 personnel at once and having the overall range doubled, meaning any derelicts can now be rescued a little bit more easily and bombarding the enemy wth your troop carriers will be a little more enjoyable. -Starting resources for normal instant action have been increased allowing you to build up your armada that little bit quicker and still have hotly contested fights for the more improtant resource locations. So, what more can I do to tell this to you? Nothing? Lemme introduce you to my neat 'lil friend the .exe. Uh huh, that's right! A first time modder with some nice ideas that all come under an executable, so just load it up and install the files and everything else is done for you.
stock cubes, and this texture is a nice addition. ;) - SSA
moons). I’ve used this earlier in the week due to having access of it through Yacuzza, and I can tell you from personal use, it is something breathtakingly good ;) – If we had more people who had this kind of talent, Armada II would be something of the future Anyhow, download is a must! - SSA
and look much smoother. This mod is worth the download for any Romulan fan!
all living things on a planets surface. It was used by Lore, Data\'s brother, to wipe out the colony Data was created on and to attempt to destroy the Enterprise. Now you can play the game as a wide range of Crystalline life forms.
if you want.
playing on a full map the action is quite enjoyable. Worth adding to your collection.
special weapons however are eliminated to help balance. Give er\' a download and try it out for yourself!
people do, they don\'t replace/affect any of the existing planets, and its very easy to install. Check out the readme for a full list of planets!
in all that time there wasn’t established new collective because Borg started to act different. Little ships that are left to Borg managed to come to border of Delta and Gamma quadrant and they conquered few systems. After only several years Borg didn’t used assimilation as tool for increasing their strength because they developed new methods of cloning so they started massive production on new forces. In few years Borg restored himself like he was before destruction of collective, but every Borg was individual. That gave Borg new dimension of existence. In that time life in Alpha quadrant flows pretty normal for situation in there. Cardassians are restoring from all wars that happened in last few years, but one their military experiment didn’t go well, and it set them few years back. When they before 5 years started testing temporal weaponry, they didn’t know what disaster expects them Before 3 years experiment on new temporal bomb went wrong, from unknown reasons power of explosion was thousand times stronger then they expected which led to disappearance of 25% Cardassian space in time and continuum. Because of complex of experiment itself and explosion, those planets and systems weren’t destroyed; they were moved in another galaxy. There, on foundations of Cardassian Empire, grow new race- Temporal Empire. Temporal Empire tried to reach their ancestors Cardassians who are not aware of them because to them only few years passed, but to Temporal Empire few centuries passed. They opened gate between 2 galaxies, but unfortunately gate appeared in middle of new Borg society in Delta quadrant. Then Borg attacked Temporal Empire. Romulans spend those years in taking care about internal problems with empire and fighting Reman rebellion. Neutral zone still exist which means that relationships with them and Federation are still not better. Federation and Klingons are on the end of signing new historical treaty about