- Celestial Bodies
- High Poly Models
- Official Releases
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships, stations, weapon effects and more click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] To download the Armada II 1.1 patch please scroll down and select a download mirror. For more details on what is changed, please read below. Notes: The upgrade will work for the Microsoft Windows 95/98/2000/ME versions of Armada II (US, UK, and German). Saved games from Version 1.0 of Armada II will not work with Version 1.1. [b]New Changes:[/b]Adjusted the power of Borg Cubes for better balance Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields. Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube. Increased max zoom-out in strategic view from 1500 to 2200. Added 'F' as hotkey to bring up Formations menu. Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect. Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.[b]Multiplayer/Instant Action Enhancements:[/b] Improved the game's Artificial Intelligence with numerous tweaks. Added an option to disallow map downloads, or only download after asking. Minimaps will display immediately after map download. You can recrew a station while life support is down. To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer. Added a slider for ship (not station) build times. Added a slider for global unit cost. Added a slider for map depth. Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels. Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built. [b]New Fixes:[/b] Eliminate the warp jumpiness of the AI. Your own ships will not attack your fleet. Fixed fireball explosions. Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon Optimizations for path planning system. For a complete list of changes, please see the Armada II 1.1 Patch Readme at the end of the patch installation. The readme will be available in the root directory of the Armada II folder after installation.
modders[/u]). [b] Main features:[/b] - the popular MVAM problem has been solved (I hope that we see a working Prometheus soon :cool: ) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in the main menu - many bug fixes - your game is still compatible to 1.1 patched versions online [b]- makes A2 running on Windows Vista[/b] So what are you waiting for? Get this thing ASAP! :rock: [b]- TParis[/b] [b][i]Note: [/i][/b]You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. This demo allows you to play either as the the Federation or the Borg, and includes multiplayer and Instant Action, aswell as playing online. You can also play the first federation mission in single player.
new Alliances![/b] The F.L.A.M. - Team opens now the big christmas gift which was announced! In this package you will find something where Frankie and I (Drako) have worked since almost 8 years. We had a lot of setbacks... of system crashes, lost data, rogue people who wanted to help us, but they chased only the Alpha version. Also to any dubious statements of model steal, yeah, that was everything we have experienced with this Mod. Nevertheless there wasn't only negative things because we had also enough people which helped and supported us. You will find all these people in our Credits list! Thanks again, without you the Mod would not be possible. And now to the sentence, which we have been waiting a long time... [b]STAR TREK ARMADA II - FUTURE WARS is available for download as the final version 1.0![/b] [b]What awaits you in this Mod?[/b] - 6 races -> United Federation of Planets -> the Klingon Empire -> the Romulan Empire -> the Maquis Alliance consists of renegade Starfleet officers, the Bajorans and Ferengi -> the Dominion Alliance consists of the Dominion, the Cardassians and Breen -> the Borg Collective ( yes after a long consider we have include them) - over 20 new Battleships for each race - over 10 new Spacestations for each race - over 30 Alien Spaceships and stations - 32 new skirmish maps - a new campaign with 30 missions - new heroes with voice sounds - many new weapons and special wepaons - new drive and explosion effects - new weapon sounds - a german version - a english version - and many more It is easy to install the Future Wars Mod. You must have your original Star Trek Armada II CD in your cd/dvd drive, after it please start the Future Wars setup. Now you will see an blue window for 1 minute, that is normal, don't worry. The Setup is working now to copy all necessary files temporary into the temp directory. Next step is that all files of the original Star Trek Armada II will be extracted, after that all Future Wars files will be installed. You don't need to install Star Trek Armada II before you install the Mod, also no patch 1, it's in the setup file, please follow the install steps above!!! Bugs and problems: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Now the whole F.L.A.M. team wish you a Merry Christmas and a Happy New Year! Have fun with our Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team -------------------------------------------------------------------------- [b][u]STAR TREK ARMADA II - FUTURE WARS[/u][/b] [b]Eine neue Epoche, ein alter Feind und neue Allianzen![/b] Hiermit Ã¶ffnet das F.L.A.M. - Team das groÃŸe Weichnachtsgeschenk, was wir ja schon angekÃ¼ndigt haben! In diesem Paket befindet sich etwas, an dem Frankie und ich (Drako) schon seit fast 8 Jahren arbeiten. Wir hatten viele RÃ¼ckschlÃ¤ge.... von SystemabstÃ¼rzen, Ã¼ber verlorende Daten, schwarzen Schafen die uns eigentlich Helfen wollten, aber nur eine Alpha Version kassierten, bis hin zu irgendwelchen dubiosen behauptungen von Modellklau, das haben wir alles bei diesem Mod erlebt. Trotzdem gab es nicht nur negatives - wir hatten in den 8 Jahren viele die uns tatkrÃ¤ftig unterstÃ¼tzt haben. Alle diese stehen verewigt in den Credits des Mods! Noch ein mal Danke - ohne euch wÃ¤re der Mod nicht mÃ¶glich gewesen. Und nun kommen wir endlich auf den Satz, auf den wir schon sehr lange gewartet haben..... [b]STAR TREK ARMADA II - FUTURE WARS steht in der Finalen Version 1.0 endlich zum Download bereit![/b] [b]Was erwartet euch in diesem Mod denn alles?[/b] - 6 Rassen -> Die Vereinte FÃ¶deration der Planeten -> Das Klingonsche Imperium -> Das Romulanische Imperium -> Die Maquis Allianz bestehend aus abtrÃ¼nnigen Sternenflotten Offizieren, den Bajorandern und den Ferengi -> Die Domion Allianz bestehend aus dem Dominion sebst, den Cardassianern und den Breen -> Das Borg Kollektiv (ja auch das haben wir nach langen Ãœberlegen mit integriert) - Ã¼ber 20 neue Kampfschiffe pro Rasse - Ã¼ber 10 neue Raumsatationen pro Rasse - Ã¼ber 30 Alien Raumschiffe und Stationen - 32 neue Gefechtskarten - eine neue Kampage mit 30 Missionen - neue Helden inkl. Stimme - viele neue Waffen und Spezialwaffen - neue Antriebs - und Explosionseffekte - neue Waffensounds - eine Deutsche Version - eine Englische Version - und noch vieles mehr Future Wars zu Installieren ist recht einfach. Legt eure Original Star Trek Armada II CD in euer Laufwerk und startet den Future Wars Setup. Es wird fÃ¼r ca. 1 min ein Blaues Fenster aufgehen - dies ist normal - in dieser Zeit lagert der Setup alle nÃ¶tigen Datein in das TemporÃ¤re Verzeichnis aus. Danach wird zuerst von der Original Star Trek Armada II CD die notwendigen Daten extrahiert - anschlieÃŸend werden die Future Wars Dateien installiert. Es ist keine Vorinstallation von Star Trek Armada II von nÃ¶ten - auch kein Patch 1 - dieser ist schon im Setup enthalten! Bei Bugs und Problemen bitte hier posten: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Nun wÃ¼nscht euch das gesamte F.L.A.M. - Team eine ruhige und besinnliche Weichnachten und viel SpaÃŸ beim Star Trek Armada II - Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team [/center]
Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
work into one easily installed file. State of the art graphics, new physics so the ships turn and bank instead of spin and a devastating new campaign AI; it's all here.
to use the installer version of the patch which can be found [file="85981"]here[/file]. [b]- TParis[/b]
for a patch to be made that will incorporate all mods from the ‘Torpedo/Bomber ship’ up to 1.3.1 patches. After many ‘discussions’, confusion and STUBBORNEST of ‘learning the good old’ regular way, I have come to some half-way agreement for all to make this COMPLETE patch to please BOTH types of gamers(especially those who just \'can\'t do it\'). You should be able to play the Dominion and Breen races COMPLETELY and CRASH FREE with this mod now! [/quote]
Mesh rather than a Mod I decided to park this in the 3D Mesh Directory on here because it doesn\'t contain a playable mod and it is more relevant to a mesh rather than the Stargate Mods. Obviously it doesn\'t have instant playability but you could, provided you have the skills, make this into a very quality mod if you are willing to work on it!. The Model itself is a good replica. It\'s not as detailed as some other instances of the Atlantis model I\'ve seen for other games but it does look extremely promising. Again, because it is not the finished product it is hard to guage exactly what it will look like ingame but I will definitely give it the benefit of the doubt. This model is from the [url=\"http://armada2.filefront.com/info/MOD-A2SGP\"]Stargate Project[/url] which was mothballed recently.....[url=\"http://armada2.filefront.com/news/Stargate_Project;36839\"]info here[/url] No readme came with the file but [b]ColdDarkParanoia[/b] stated via email that it has a free usage policy, therefore you can work away on this and release it for Armada or Armada 2 granted you still give credit to CDP. This is one for the Stargate fans - [b]IKS[/b]
10 Creativity: 8 Installation Instructions: 7 Overall Rating: 8.4 - lewrbmm69 ----------------------------------- "The year is 2160...and the Shadows are completely destroying us!!" Okay, so it's not 'quite' how it went, but it's also accurate and entirely true to this mod. Think of everything fantastic that was in Babylon 5 and this mod becomes literally a direct portrayal of the series in stunning form. There truly is nothing left of Star Trek here, from the opening video displaying some nice battles, mostly involving the Shadows gliding through the night and destroying anything they come across, to the completely changed main menu, with a certain B5 feel to it. This is all of course before you get into the game where, words cannot say enough, the mod comes into its own and makes it one of the best mods available to the game. Where to start? Well, each of the many B5 races (from the Humans to the Vorlons) have respective race fighters and whilst obviously not powerful separately, you can build them up to become very powerful forces, though that isn't to say that that the higher end battleships (or lower classes if you're playing as the mighty Vorlons or Shadows) can take on a good wing of them, although sustaining damage in the mean-time. What you also have to love is the attention to pure detail. Obviously there are plenty of ships to bolster your races fight for victory (or in most cases survival) from the canon ones as seen on the show to totally made up designs which fit in seamlessly and you wish were used on the show. Even to this date, so long after the mods release, the designs and textures hold up, but that's another point. Visually, this mod is stunning. With rotating station sections, accurate weapons and lots of them to go with some eye-boggling colour exchanges in fleet versus fleet action, the mod will whip you away into a world of its own, bolstering everything included in it. Even the huge Babylon 5 (part of the Alliance of races) still looks amazing, regardless of newer models, including those on the visually better games such as Bridge Commander. This is a hard to believe fact, considering the game is a strategy and technically shouldn't be enforcing these high quality graphics and yet, somehow, it does, with absolutely no problem to quality of gaming. Expect in this mod also everything you find in the 'real' Babylon 5. Huge jump-gates that allow the mass movement of ships to enemy quarters (think of the Borg's transwarp portal from stock, but much better graphics, also the seen blue and orange hue that is seen on the show). Specials that fit in too, such as the anti-Shadow ships (did someone just scream 'Whitestar' because good people, it's in here!) and telepaths to up the game (literally). Whilst the mod has no single player, understandably so with all the hard work it must've taken, the instant action is the pinnacle of the fun that you can have with this mod. Although 1 vs. 1 does make for some fun skirmishes, there is no way you can beat an all out multi-player slug-fest with either lots of Ai, who fight supremely hard for the map, sometimes more than you or other humans (best arrange that one) who have a vice-like command of their armada, from resource collecting (see the shuttles fly back and forth between sources for resources and their mother-ship freighters) to shipyard selection to the inevitable management of the clash between the fleets. The year might only be 2007, but Babylon 5 isn't the last best hope for peace...you are! - Joelteon7 (17/05/07) ------- Patch 1.01 can be found [url="http://www.armada2files.com/file.info?ID=20943"]here[/url]. Patch 1.02 can be found [url="http://armada2.filefront.com/file/Babylon_5_Armada_II_Pach_102;21357"]here[/url].
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Grab the latest FleetOps patch 3.12 from [file="113371"]HERE[/file]. [quote]I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. You thought this would be 3.0.8? You are wrong. We have decided to make it 3.1.0 instead. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you. Despite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. The new interface is not just a new "skin" but also has gotten some technical updates. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. We have also taken on the inflexible cloaking system that Armada 2 provided us. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans. 3.1.0 features also some important balancing changes. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. Thanks for all your input, enjoy 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. That means, previously made maps can currently not be used with 3.1.0. That does not mean your work is lost. Your maps created for 3.0.7 have to be patched. Info on how to do that will be updated here soon. 3.1.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from version 3.0.7 is not available. [- DOCa Cola][/quote]
because in actual fact, the Sovereign kicked my ass...which isn't the whole truth, as Oberths kicked my ass, but no matter how many times and no matter how many ships were sent at me, I kept on playing until my base was completely overrun by Dominion and Federation forces that turned my once proud Metathran Celestial fortress into rubble. And it was all fantastic fun. You see, the thing about AoW is that it throws away pretty much every tactic in the book and replaces it with just two; mine as much as you can from as many sources as you can, whilst building as much of everything as humanly possible. Humanly being the operative word there as even on medium Ai difficulty it can be quite difficult to keep up with Ai enemy or allies. You simply don't have the co-ordination or speed to maintain such manic building as having fifty Dominion bug ships building on the go, which the Ai spams however, this isn't about the Dominion or the Romulans, although being spit-shined for a glossy finish, as they featured the first part to this mod. No, this is the turn of the big guns of the averagely average Federation and the new race to the block, the deadly loyalists of the Metathran. As we've seen in the development process, the Metathran are completely new off the block and boast some of the most fantastic original designs in Armada, which is equalled only by their dominance late game. Whilst their early ships can barely tote a cannon of any sort, their big guns mean to do business and relay this by firing streams of torpedoes and rail beams that have been beautifully crafted, giving this mod an extra layer of graphical supremecy. Their ships both look bold and efficient, similarly to the Borg, whilst keeping their uniform look that means in battle, of which you will be swarmed in an almost neverending conflict from the minute the first phaser is fired, you'll never lose track of them. Granted, you'd argue that it's hard to lose a Hutet or Dominion dreadnought in battle, but you'll be surprised how little you'll pay direct attention to them when you've got a mass of a hundred other ships to control. Gameplay mechanics are drastically changed, along with the interfaces. It might seem odd in Armada to not look up to see your resources, but after only five minutes, I found my self instinctively looking to their new position almost as if they had always been there. On the bad side, the general interface buttons on the right hand side (camera, tooltiips etc.) doesn't seem to work quite as well, but unless you're seriously using them, there shouldn't be that much need to worry about them. Whilst I'm also on the more negative side of things, the Metathran seemed to have a few bugs. Whilst none of them inherently effected gameplay (certainly no crashes and that goes for all 4 races when up against each other, making this not only a brilliant mod to play, but a reliable one in terms of not crashing) some were quite frustrating; the unusual, but cool, mining freighters seemed to have problems when docking at the respective station when I was playing as them, but the Ai seemed to have no trouble in terms of getting them into dock, suggesting some sort of pathing problem. Indeed, one of a few, such as when the Metathran freighters are in a queue, they'll slip inside one another, or the Federation HQ Starbase, which builds its ships far to the north of the actual model. Other than pathing, the Metathran super weapon which I was looking forward to detonating didn't quite want to cause any sort of explosion, meaning it and a few resources were lost along with it when it went dumbly up against the enemy fleet. The Metathran also lack much in the way of select sounds, ie. when you select a starbase, you won't hear anything. Perhaps not so much of a problem, but some sounds would've been nice and with the possible non-entrance from 8472 (although cameoing their Frigates with the Kulinor's stolen special weapon) perhaps stealing their voices would be appropriate, given the Species almost fanatical devotion to purging the galaxy, of which there would seem to be a similar prospect with the Metathran. On the same point as similarity, there's nothing really new to the Federation. Seemingly every ship has a special weapon, most of which just fire extra torpedoes or extra phasers here and there that boost fleet prowess. In this mod, Starfleet does offer a comprehensive line-up of ships, so there's no real need to build one of each ship, as you can pretty much pick and chose the ships you like the look of, with most ships at a particular tech level being pretty similar in terms of defense and offensive value as each other. What truly makes this mod though are the little things. There are defnitely plenty of them, from the animations on every small structure of the Metathran, to the mining beams and docking manuvers; it seems everything in this universe is living and I think that really helps to make the mod stand out. One of the reasons for this review taking so long is indeed because the mod is so ingrossing, it'll stop you from doing other things, whilst seemingly you'll never really achieve quite a lot in it. The way the mod plays, as I mentioned above, has the races duke it out on an intergalactic battlefield that never really ends. It's almost as if you're in a perpetual state of conflict with no end in sight. Many will love this, as you just get to progressively build bigger and bigger ships until either you, the Ai or a human opponent (this mod would just be lovely to play online against someone) finds some sort of weakness and exploits it, ending the conflict usually pretty suddenly after that point. It'd take an awfully long time to make a list of all the features, so I'll let you discover them for yourselves, but I thought the maps warranted a comment. Although not essentially required, there have been a few maps created, purpose built to sustain the raging conflict of AoW. Though there aren't too many of them which isn't a huge problem as the mod comes with a map maker and everything is in check for you to create a new map, or edit a stock one so it is more playable for the style of AoW, which if you haven't tweaked from now is, "Build big. Blow up anything and everything". If I had to say one truly disheartening comment, it'd be that with the mass of ships (that can easily break 1000 in one small area with 3-4 players) the action can become a bit too much and the game really starts to slow down, although not for long as in that lag, it is highly likely that your fleet has been decimated. For those with weaker PCs, I'd recommend either going on a stock map that doesn't have much dilithium on it (being solo with crew as the only resources in game) or a smaller AoW map with less teams. Don't worry, you won't be missing out, as there are plenty of explosions to go around. I guess though it's time for a conclusion. Even though there are a few negative points, the ends truly justify the means and make this an utterly fantastic mod that is worthy of every player's hard drive. I'd almost go to say you'd be a fool not to download it. I haven't had this much fun in Armada 2 with a mod since Babylon 5 and I'd dare say that this is the best mod to hit Armada 2...until part 3 comes out, which features the Klingons (cry havoc and lets spam the Birds of war!) and the Borg (oh my God! The Spheres! The Spheres!) and is currently titled "Resistance is Fun!". 11 out of 10. [i]In order to play the mod, [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] needs to already be installed. DIrect feedback can also be left on the forums, [url="http://forums.filefront.com/st-a2-modding-editing/344929-art-war-ii-quick-update-6.html"]here[/url].[/i]
implementation of a new sound engine. Enjoy! [u][b]IMPORTANT:[/b] [/u]The [b]multimedia pack[/b], including all the music for the mod, can be downloaded from the [url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. [b]- TParis[/b] [quote]We are happy to announce that we have a new patch ready for public release - 3.1.4. The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you. Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with. That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details. [- DOCa Cola][/quote]
StarfleetKid has said most of what could have been said in the Firefly\'s description but I have to say this is one of my favourite mods for Armada 2, I think he did incredible justice to the Firefly with an extremely well detailed and high quality model with superbly realistic textures. Now due to Wildcard\'s good spirit you can work on the Firefly mesh yourself with this Mesh pack. This pack includes the MS3D meshes used for the Firefly Class Transport so you can kitbash, merge, weld, rip..etc to your hearts content. A nice present for those out there who may want to get into modelling. :rock: - [b]IKS[/b]
Rebellion and put yourself in command of a new armada that'll rock your galaxy! Complete with experimental weaponry, Theleron radiation and the mighty Scimitat, you will forge a new Star Empire when the old one has crumbled into dust! For Remus, and for freedom! NOTE: Regarding Raven Night's stuff being used in the mod, I have made the installer create a Permissions directory in where you have installed the mod which contains the readme files of the Katan and Saif classes which are being used in the mod. - VenerableDread [i]As I'm going to be away for the whole weekend but just discovered this decent looking thing in OPS I have already uploaded this mod for you guys, can't give it a decent review now due to my lack of free time. But I'm sure that some other staff member adds a nice review soon. Well, have fun and see ya soon! :) [b]- TParis[/b][/i]
than likely your favourite ship from the humans is in here. It's an amazing pack, through and through. Downloading this is guaranteeing some fun time with it, but it does have a few issues (although easily outweighed by the advantages). So lets get those out of the way. Teching up to get to your favourite high-end ships takes a good long time, with build times at that point being on the more frustrating side of long. That's not to say early on you don't have variety, as upon building the first shipyard, you are granted with the weakest ships the Federation has to offer, but also some fighters which are quite potent, which is the emphasis of this point; I don't think I could truthfully say this mod is too balanced. Sure, building is balanced and you need one hell of an economy to get everything you want, but why bother teching up to Excaliburs and Prometheus' when a fleet of fighters at the beginning of the game will do the job? It also lacks balance against any other race; fantastic as this compilation is, it has no counterpart in no other race, meaning it kind of sticks out like a sore thumb. Further issues come in the fact that whilst the tech tree is also long, it also seems a bit odd in places, which ships becoming buildable at times when you'd have thought they should've been some time back, but becoming redundant through newer, better ships whilst also not being needed because you simply have too much choice and that might seem odd for this type of game, but I can honestly say this mod perhaps charges you with too much choice. But, that's all the bad stuff I have to say. The rest is golden bars all the way. Most of the ships stand the test of time to now, being the best available for their respective ship, although unfortunately some are outdated (but easily replaced with enough looking for such ships). Those remaining from stock, particularly the planets, get a nice little buildbutton/wireframe uplift, making all content seem new, even when it is not, an ability few, if any, other mods can boast about being able to do. Whilst choice is plentiful, it's the kind of choice that no other mod can simply offer you, unless you threw a load of ships into your personal installation, but then you'd have to balance them with each other yarda yarda yarda. The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. Ships are given specials that relate to them, such as Excelsiors, being the backbone of your fleet at one stage, offers the Aegean's task in stock to restore shields, but another varient gives it the ability to transwarp, like it was supposed to. The loading screen, whilst seemingly thought of with little regard, has been updated to a very cool new shot, seemingly worthy of wallpaper for your desktop and the list goes on and on. The plethora of ships and stations to go through is simply phenomenal and once again, I stress that no other mod offers such variety. You're even give a starting unit of the Enterprise and as your tech progresses, you can 'upgrade' your Enterprise through the time line until you get to the recent powerhouse of the Sovereign version, which can be brought alongside a hero Defiant and Voyager, complete with authentic sounds. As much as possible, this mod does everything right and is literally perfect for Federation fans. And so a summary has to come. Whilst less 'Armada' and more build-one-ship-of-each-class-because-it's-fun-to-do might not win you the war, it's certainly a good peageant. And, actually going against what I said, it will win the war. The majority of ships have a purpose and those that don't look cool, so you admire them for that. You'll seldom find yourself running out of things to do with this mod, but in the end, its excellence needs another excellent compilation pack to rival the Federation's brute strength. Even if you don't like the Federation, this is a mod to show all others just how to get the job done and it does it fantastically. Thumbs up, 5 stars and all that jazz. Download a classic.
series, Space Battleship Yamato I, II & III, UchÅ« Senkan Yamato?). Star Blazers was first broadcast in the United States in 1979. Significantly, it was the first popular English-translated anime that had an over-arching plot and storyline that required the episodes to be shown in order. It dealt with somewhat more mature themes than other productions aimed at the same target audience at the time. As a result, it paved the way for future arc-based, plot-driven anime translations. it should be noted the Movie will be released in DEC 2010.Nishizaki retains legal rights to trademark..
(etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
intended for Zero Hour project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. Constructionship animatian, texture and ODF edited by apoclaydon/blade. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
sure enough, here it is. And oh hell is it ever awesome. Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult) A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download. Get it right now. :cool:
(Cardassians/Dominion) [u][b]Upcoming Races:[/b][/u] - Federation - Klingons - Borg This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp! The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock: Whoever liked [file="47309 "]'STA1: Alliances'[/file] will love this baby! :mepimp: Download this NOW! [b][i]- TParis[/i][/b] [i] Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'[/i] [b]The next installment of AoW is available, including two new races and bug-free enjoyment. Download [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Part 2[/url] now![/b]
[url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta;35932]Which you can find here[/url]
look at the screenshots..... Good Stuff :)
ships and stations are stronger, however it dosent overpower the other races that much. The dominion have there own transporter effects, the science ship is equipped with new weapons: Dominion Transcoherent Phasers, Dominion Sensor Jamming Systems(different color effect) and KETRACEL-WHITE Boost Enhancer! This file has alot of cool updates for this already fine mod, and is certainly worth the time to download!
allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
you need these mods to get this on working. The clouds of these mods looks much better than the stock ones. But the problem: no attention was paid to the seams of the clouds for the stock planets. This mod will fix it.
files, just in case. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
a local network site where I live. It has been extensively reworked and adjusted to provide a more challenging, more satisfying AI opponent. This version includes all three Single Player campaigns. In addition, I have reworked the Instant Action AIPs and buildlists as well. No part of the Campaigns was overlooked in the effort to make the missions more rewarding to play. Nothing was left undone to make the Instant Action AI opponents equally challenging. Oh, yeah. Just one more thing. I hope you have as much fun playing this as I did making it. - thunderfoot
new version promises new levels of thoroughness, logically. Major changes from the version 1.0 release include the following: - Readme now includes an instruction step detailing how to avoid the race number/instantActionSlot problem. - Freighters will now mine latinum. - Shipyard and Advanced Shipyard now have different build costs. - A cargo ship has been added. - A trading station has been added. - An upgrade research station has been added. - A colony ship (with pod) has been added. - Research station(s) will no longer have the spider box in is centre. - Pulse phaser texture now included. - Hardpoint error causing ships to be built outside of yards now fixed. - Special weapons now assigned to ships. Download this one even if you have yet to discover the awesomeness of this mod. :cool:
average, for most of this year.... "how DOES Jetfreak do this so well so often!?" At this point, I'm half-convinced he's on some sort of model-enhancing drugs. No, don't tell me such things don't exist. Look at the work Jetfreak's done and tell me how it's possible without some sort of artificial boost. The pics really tell you everything you need to know about this model and more, most notably that once again, the gold standard for quality mods in this community has been set, then exceeded, by our man Jetfreak. Download this one for sure. :cool:
races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models? Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard. There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun! **Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.** [b]Please note:[/b] [i]In order to play the mod, you need to install BOTH [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] and [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Art of War part 2[/url].
that, this comes with Kirk Sounds, I presume from the TOS shows, though some movie quotes may be included. Regardless of all that, this would be a sure download for each and every TOS & Kirk fan. ;) - Ash
have been many of the stations the Federation created in and around the orbit of planets. Now, my only fault for this file, is that it doesn't actually come with a screenshot (it has an Admirals Log picture) but that doesn't count. Looking from that however, you can see what appears to be ocean, and land on the inside of the complex. Quite extraodinary if I may say so. :) A job well done, by far ;) - Ash
you ;) good stuff.
yet.) Some stations I recreated, of others I edited the mesh. The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
heavy for Armada 2 standards, they need quite some memory (which could cause some trouble for older graphic cards). [i][u][b]- TParis[/b][/i]
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
is a mining station for Dilithium and Latinum. You can choose between 3 build hardpoints for small, medium and big sized ships, 2 repair and 3 docking hardpoints (check the station's ODF). Damage textures, borg textures, and the first time in FahreS' mods, borg damage textures, appear depending upon the condition of your station. This is a brilliant effort and definitely worth the download. :cool:
about Species 8472, and of course, Klingons always get the best dreadnoughts. And wow, does Pepperman ever prove that last one correct: [quote]The Divine Right Class is the latest design to come from the shipyards at Qo'noS. This Imperial Klingon Starship is one of most heavily armed battleships within the fleet. Type-3 disruptor cannon and photo torpedoes are standard for this class vessel but she can also be outfitted with a plasma cannon. To Sto-vo-kor. Today is a good day to die.[/quote] Now, I know this one's been around, as most of Pepperman's work tends to be an A2 interpretation of a long-time well-known Trek modelling community vessel. And nobody does them like Pepperman, that's for sure. Take a look at the pure awesomeness of this design and the detail that's been put into it. And hopefully you won't be caught on the battlefield with your jaw hanging down, 'cause this thing looks like it has Sovs for breakfast. Definitely worth the download. :cool:
corrupted file error in v1.1 that we're hoping this will correct. We hope we got all the bugs out. Let us know if we missed anything: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
good news is that this mod contains everything you'd hope for-- build button, wireframe and admirals' log pic --but the overall quality of the textures isn't as good as you'd probably hope, althouh the .SOD reduction puts this one around 1500 poly. Hopefully some of these kinks will be worked out in the 2.0 version, as the original (from Bridge Commander) is truly awesome and an equally detailed port (with alpha channel) will follow. Worth a look for all you future-Federation lovers. :cool:
considering that the much smaller version 1.01 of this mod was released just a week ago. More than doubled in size (from about 40MB to 90MB) this pack brings visuals of your Armada 2 installation to a new level, featuring: [b]- new planet and moon models - new map backgrounds - new asteroid fields - comets - new map editor assistant - and much more. [/b] What I don't like about it is the loss of online compatibility to stock 1.1 installations and the quite confusing installer, which could need some tweaking. But it's still must-have for all the other players out there :rock: . [b]- TParis[/b] [b]Note:[/b] It's recommended to install this on a clean 1.1 version of A2. Those who are already using 1.0 or 1.01 of Midnight Universe have to remove these versions before installing this in order to make it work properly.
attack by the Borg when i was in the Space Center Bremen in Germany... :cool: Anyway, a really great design, much different from all the other Federation stations I have seen yet. I must say that shadow has done a perfect job in recreating this station for Armada 2. :rock: Ingame it is acting as an additional armed research station. Only problem could be the high poly count of the station, at least for slower systems. If you like rare official designs: download ASAP! Check the readme for more background information... [i]- TParis[/i]
each other or any of the stock races, to which this is balanced to. Don't let the term balance believe that a Sovereign can go toe-to-toe with one of these battleships...because it can't. They're huge. Kilometres long kinda large. Yeah, Sovereign doesn't sound so tough now does it? Not with flak cannons, shield-piercing beam weapons and other such blistering traits that come from the Freespace 2 universe. So, what is Freespace 2 (FS2)? It was a hit simulator game that was developed by the same people who made Klingon Academy and sufficed to say, the awesomeness from the latter was carried onto the former. A very sharp and agile game that went free-ware, the FS2 universe is littered with races all vying for power (isn't that the way) over the other, or at the least, trying to survive. Tough life, eh? The two races bring new game-play techniques to the plate as well. The fighters for each race provide you with early defence, along with the defensive turret you can build for each race whilst later on providing fleet support for your un-shielded capital's. Don't expect fighters to do too much though in terms of offensive power, unless you have 100 of them in which case the enemy Ai, which I've been subject to it's err 'niceness', will likely have the same power to match and then some...plus a few capital's on the side. Ship wise, models and textures and very close to their real FS2 counter-parts, so make sure you go starship spotting early on. Each of the two races does have a small supply of ships to build, including a couple of fighters on each side, but along with the stations, there isn't too much variety. There is enough for what you need and the difference does certainly play nicely into tech and resource management with lots of things doubling up, but this led me to a bit of confusion when beta'ing the Shivans. Don't let this throw you down as it is merely the first gauntlet of the mod. Overcome this and all you need to do is overcome the enemy Ai's fleet, no easy task I tell you. Of course, one of those points is especially important. Resource management is pivotal. These ships are not cheap to build (why would be when they're double the length of a Romulan Warbird?) and if you lose focus of this, you'll be grinding your fleet to a steady halt. However, get control of the doubling-up function of certain ships and learn capital ship role's quickly and you'll be fighting the enemy Ai just as heavily as in the actual game itself. As a mod itself though, it is fundamentally fun, which should be your main priority. The new things it adds to the plate certainly provide a fresh out-look on the game, while giving you a chance to pick a stock race and see how a few Klingon Bird fo Prey's can handle a Shivan destroyer. Content isn't missing either. Each race comes with a fully implemented interface, build button's, wireframes plus a new multi-player set-up window that is more akin to FS2's set-up. All in all, this is a recommend download for those who played and loved FS2, those who want a challenge against some hard, but perfectly balanced ships and those who want to slug it out in huge ships. There's enough here for everyone...if only I could find my Sathanas to blow the enemy up with...
battleship. Designed to be one of the Anti-Borg ships (such other ships include the New Orleans and Cheyenne that fought in Wolf 359 and the later ships that proved to be more successful, including the Akira and Defiant) but wasn't ready in time for the Wolf 359 battle. Flagship of the fleet with its power alone (never mess with a ship that has torpedo tubes going into 2 digits and fires quantum torpedoes)...so it's apt that it is blessed with a great model in this game. Admiral's Sovereign is a real beauty. You don't need me to tell you that though, the screenshots below really do not do it justice. Low in poly (just above the stock Sovereign, in fact) its textures allow it to shine through (of which there are two sets, one shown below and a darker one for those who perhaps want the more militaristic feel to it). This isn't limited to the ship itself. The texture for the Corbomite Reflector has also been edited and is a lot more clear-cut and defined....and generally cooler. That pretty much sums up this mod; it's better. Just so much better. The only erk with it and I believe it to be a valid one, is that with its new weapons it can become slightly un-balanced (as in Borg killer un-balanced) but what's a Battleship without the ability to kick some ass? This is a [b]must-have[/b] for [b]anyone[/b] who plays this game.
whether or not you want to "take the second star to the left" in a Constitution class, "journey into the new frontier" in your advanced Excelsior class, "be one big happy family" in a Miranda or simply explore the scientific sites of the Alpha quadrant in your Oberth, you have a wide choice in numerous ships and cleverly done kit-bashes. The textures are great and so to are the models, so re-live those good all days with some brilliant ships. Hunt for those cloaked ships and try your best at warp 8, engage the download! Here is the link to some missing texture files, most definitely recommended for maximum playing fun. http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
the Borg are controlled from. From this location, the Borg Queen oversees all Borg activities. Borg Unicomplex is designed for maximum efficiency consisting of millions of integrated sub-structures populated by trillions of Borg drones. [/quote] This is a very cool station by Yacuzza, very large, very stong and very powerful, I like it :D it comes with an installer so back up your files! DOWNLOAD NOW! please.
about! This simple program will save you years of time if you edit multipul maps, great work!
as the Dominion race, but seperately used for the Breen).
ships. Some knowledge of modding is required when you want to add the 2 Ferengi ships as playable ships. The Cardassian ships were intended for Zero Hour. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The SOD files of the Cardassian ships were made by Thomas Bernardy a.k.a Tommygun. Visit his mod\'s page at: http://www.moddb.com/mods/bog kbloodwing and kkron original design and modeling by Don Woligroski (Cleeve). Visit his mod\'s page at: www.staryards.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Thank you for downloading.
Dominion war. The difference is in the textures and in armament and shields strength. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Hour -------------------------------------------------- Federation Starbase -------------------------------------------------- ##################################################
massing more then 7.6 million tons he is a monster that was not surpassed in Klingon naval architecture till the Negh\'var came into use. Disruptors and heavy photon torpedoes make up the ships main battery. This is supplemented by an assault phaser cannon and powerful shields. 770 Klingon warriors stand ready at all times to battle the greatest foes of the Empire but the SOK can support a full armor brigade of ground troops when needed but these are not permanently stationed on board. Despite his mass he is much more maneuverable than either of his Federation contemporaries. Only the lack of a cloaking device mares the vessels specifications as the main reactor can\'t power the other systems and cloak a ship of this size using the available Klingon equipment. Expensive to build comparatively few ships of this class were constructed. The Empire however has goten a good return on their investment as members of this class survive and have continued to battle the enemies of the Empire through the dawn of the 25th century.
has released the second patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]New weapon and impact effects [*]Armada Game Engine fixes to improve overall game performance and memory consumption [*]New Borg Dodecahedron and a new module for the Scout Cube [*]2 new maps from the community [*]Federation Venture Class scouts have been refitted with special sensor beacons [*]Dominion A-4 Scouts may now drop special Passive Probes [*]Romulan Defense Batteries (formerly known as Disruptor Turret) are now powered by a Singularity Transmitter that will also regenerate energy on nearby friendly Romulan vessels [*] Tons of other changes and fixes [/list] [b] - TParis[/b]
program is already underway with more Constitution Class star ships completed and under construction. We are now working on a production of a general purpose medium cruiser. It will be light enough to act as a quick response cruiser, armed well enough to act as a destroyer if needed, and versatile enough to transport supplies and personnel to the front lines, study and research points of interests, and go on extended exploration missions. It is my pleasure to introduce you to the Miranda class. It is our expectation that this versatility will allow this ship to surpass the lifespan of star ships with more limited roles. -End Transmission-
Freyr From the author:- To withstand the formidable ships of the Dominion, Starfleet decided to improve units of the Excelsior Class Refit. The result was the Excelsior II, ouyfitted with a new stardrive, new nacelles and stronger shields. These ships performed very well and were more than a match for enemy ships. Starfleet Command, however, opted for the Akira Class, as these were easier and cheaper to build. The Excelsior II units were widely used in all kind of actions.
which mod you have installed) The build list makes the Klingon AI a lot more dangerous in it's own right on the hardest difficulty level in an Instant Action/ skirmish game, but the real development here is the new personality. The hardest difficulty level AI will now act more intelligently with fleet deployments on both the offensive and defensive. This has been available in a thread on the forums since November, but I thought a larger audience might like a crack at the current state-of-the-art in Armada AI's.
But there is a way for players to get inside, the Borg tech at the right side of the map. In the map there is a load of resources to be had so have fun. Sorry about my spellings hope you understood what i said
between the Vor'cha and the K'tinga. [quote]The Klingons realised, when they learned of the new classes of Federations starships, such as the Ronin, they had to come up with a new design of warship. The Negh'Var Class was powerful, but the construction costs were huge and therefore the K'vargh Class was designed. The ships of the K'vargh Class, although having less armour than the battleships, can rely on speed, heavy armament and strong shields.[/quote] This mod WILL overwrite stock files, so be advised that backups will be in order. A glorious addition to the Imperial Fleet. :cool:
2500 polies and uses 3 high res textures so I doubt it will a drain to anyones system, I should be following it up with a Dominion super dreadnought soon. [/quote] Notqa'Jev translates to Storm of Crows class. Although it could just as easily mean "fat lady". :cool:
of New Caprica, she provided a little more awesome content for future modders of Armada II. Bridge Commander got the good stuff first, and "The Beast" appeared as part of the BSG pack for that game. Recently mikemckeon007 ported the Pegasus from that game into Armada II, and the results are as you see them here. Note that there are some serious imperfections in the mod along the centre line, with stretched textures (especially visible on the underside and in the engines, but also along the 'spine' of the vessel). However, mikemckeon007 has included the Milkshape3D file if anyone wanted to pick up where he left off. Also included is everything you need in order to get this one working in game. Download this one right now. So say we all. :cool:
all ships are cloakable, which makes it a bit more realistic.[/quote] Actually, given that "realistic" in this case means that no Federation starship would have cloaking ability.... ah, never mind. Download this one if you want it, or if it's something you haven't already figured out for yourself. :cool:
second construction ship, but will also upgrade both of your Federation defense turrets as well as give you a third one, the shockwave turret. This mod also contains modified textures for the worker bee's which, instead of yellow, will now give you the standard white hull distinction common with that of all Starfleet hull designs.[/quote] Worth a look. Download this one today! :cool:
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/"]FleetOps forums[/url] to report bugs & balancing issues and to obtain technical support. The latest patch (3.02) reactivating the [b]save function[/b] can be found [file="97926"]here[/file]. After more than 2 years since the last release and about 8 years (!) of development beginning with Armada 1 in 2000 here is the first final version of the highly anticipated [b]Fleet Operations[/b] modification for Armada 2, running great on Vista machines and including full widescreen support. FleetOps V3 comes with 5 playable and unique races: the Federation, Klingons, Romulans and the Borg, already known from stock Armada 1 & 2. The newcomer race is the [b]Dominion[/b], coming with its own voice set and soundtrack (which is included in the new Multimedia pack for FleetOps). The mod is also known for its [b]radical changes of the stock Armada 2 gameplay[/b]. It ends up with having no warp, no planets to colonize and collect metal from and the removal of 3D space. Overall FleetOps is also much slower that the original game's one and the ships & stations can take a lot more damage. But we already know those changes from past versions, so what's new here? The first thing most people will notice are the [b]redone and improved menus[/b]. The main menu has no animations left like those of Armada 1 & 2 or old versions of FleetOps. Buttons are clearly aligned and easy to find now, but it does not look as great as the old one due to the missing animations - a matter of taste. The option menus received some useful additions though, for example anti-aliasing in the graphics menu and a much more detailed map selection screen in the game setup. For the first time ever seen in a Armada game there is a [b]rank system[/b] for ships. Destroying enemy forces results in being promoted up to 4 times. Promoted ships have enhanced offensive and defensive values - this causes you to take much more care of your "improved" vessels. [b]Sound and graphics[/b] are just stunning, especially if consider that this the Armada engine we are talking about. Objects in space like planets (only serving as background object though), suns, asteroid belts and most nebula types look fantastic. Also the ships and stations are very well done (although some textures could have gotten a higher resolution). And then the explosions - what a fest to the eye! The team has even added a "screen rumbling effect" to the those. And of course the shuttle traffic between your stations from the last version is still there. Last but not least comes the [b]enhanced map editor[/b], which has many improved and more detailed windows & options and is directly accessable from the FleetOps main menu. Sadly, the amount of changes resulted in a [b]defective save function[/b], which had to be disabled. The team promised to work on this problem and to reactivate saving in a future patch. So what are you waiting for? Download ASAP! :rock: - [b]TParis[/b]
screenshot) are in need of an update, for the most part this map is pretty good, without being oversized to the point of extremity. Worth a look. :cool:
build --if it isn't a Bird of Prey, and even then, depending on WHICH BoP you mean-- is bigger than anything else out there. The Bekta class puts a lot of other designs we've seen lately in the shade. A medium cruiser, instead of trying to out Negh'var the Negh'var, it nicely bridges the gap between the Vor'cha and Voodieh designs. While some parts of the design seem a little strange (TEN impulse engines? am I seeing things right?), the overall shape and weapons complement makes it more than suitable for the defense of the Empire. Once again, Cyberash delivers a quality model worthy of downloading, but neglects to include build buttons, wireframes or admiral's log pics with his mods. While it might not seem like a big deal with something like his recently-released and really awesome New Orleans class design, one would think that, given how good this design is, Ash wouldn't hesitate to include the little things, too. What IS included, however, is the Milkshape file on this battlecruiser. So you can see for yourself how Ash made the Chancellor proud with this design. This one is truly an honour to download. Blood wine sold separately. :cool:
by BookBurner) is that I\'ve only heard of it right before I was about to upload this file, but will be sorted in a later small hotfix. Screenshot aren\'t included as you\'ll know what the mod looks like as there\'s screenshots already in the main V1.0 release. I apologise for all the hassle this may cause but at least you will have a better game. :)[/quote] Anything that makes a great full-race mod even better is awesome as far as I\'m concerned. It\'s like roller skates on a grizzly bear. Or, more famously, \"sharks..... with FRICKIN\' LASER BEAMS!\" Download this if you\'ve got the Reman Rebellion goin\' down already. Otherwise we\'ve got nothin\' for you. ;) :cool:
Armada II and run this on it. It will completely convert the game to a English copy. Or, if your German and fed up of the voice acting and would prefer to hear it in the original English then here is your chance. Its completely compatible with multiplayer with other people playing version 1.1
looks convincing enough on stock planets. (I wouldn\'t suggest trying it on non-object planets like the Midnight Universe planets, but they have their own clouds anyway for the most part.) :cool:
It\'s just a modified physics file. Nothing fancy but it never hurts to release a mod for the first time. Welcome to the A2Files community, as1. - the Kid :cool:
also includes an array of great new weapons, but wait, there's still more! [other announcer]Now Johnny, we can't give this stuff away! [announcer]Yes we can Ben, and we do! It includes [b]three[/b] fighters of origional design, but wait, there's still more! [other announcer]Johnny, don't say it or I'll have to leave. [announcer]Don't be silly Ben! It includes a batch file that will install the wireframes and thectree files without writing over other mods. [other announcer] That's it Johnny, I have to leave now. The deal's just too good for me. Bye. [announcer]Ben, where'd you go? Oh well. We're offering this great file for the low low price of a little download time. Download now. Ben?
medafusion. Should be placed in High Poly Models scetion (9000+ polys).[/quote]From long glance at this vessel, you can tell she is a kitbash from Queballs' well known Premonition Model. This is the Luna Class Exploration Vessel - What many may know as the USS Titan (Rikers Ship). Though there have been many sceptics about the class of the Titan, there have also been many designs. I'm sure many people know of infamous Dreadnought-sized Titan Class - It has been incorporated into various MOD's here on A2Files, personally, I had the Titan down as an Akira Class, however we were all wrong. This design (though not 100% accurate) is what the now named Luna Class is. - This is an official design, and recognised by Paramount. The only problem with this model is (yes, you've already read it) the 9000+ polly count. - It still amazes me how people submit stuff like this knowing that they won’t be able to get the full enjoyment out of it, but still. If anyone feels like having a crack to polly reduce this, then feel free. Additionally, if someone does think to do that, may I advise an attempt with Major Payne’s Premonition model before hand - could save you a lot of work. - SSA
so if you have already downloaded it then your going to be wanting this. Anybody else won\'t want this because its simply a patch and it dosen\'t contain anything new. I will post a new complete download at some stage that does not suffer from the problems that the original had for everybody else. Sorry about this.
nice (and imaginative) shipyards here. This comes complete with:[quote]1. Advancing option 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. 3D Borg Textures 6. german and english readme and odfs[/quote]- SSA
in the README, if there are any problems contact: firstname.lastname@example.org[/quote]Well, going by the screenshots and what we have in the ReadMe this is (as it stands) an Excelsior Class with the voices of Sulu. Using the model & texture from who I believe is Captian Fingers / Darth Spankey, this should make a nice addition to the TMP hero section ;) - SSA
Jem\'Hadar, download it anyway :p
Unfortunatly, this file, like the rest, does not include Multi Vector Assault Mode :'( But its still well worth the download!
moons). I’ve used this earlier in the week due to having access of it through Yacuzza, and I can tell you from personal use, it is something breathtakingly good ;) – If we had more people who had this kind of talent, Armada II would be something of the future Anyhow, download is a must! - SSA
GOOD) by moddifying odf's into something they wish more desireable. It is basically bigger and better then last time, fixing 3 out of 4 reported bugs (those mentioned in the beneath readme, whilst the fourth isn't such a big problem) and generally enhances it. I like the nice touch of having the buttons with ships or stations on from the game, really brings it into the Star Trek/Armada spirit of things, all this of course in a tidy .exe. My opinion: Get it, it's very good, look's nice and seem's to work really quite well. Well done!
Warp Flash, When stuff Blows Up it blows Up! shockwaves damage near by objects Stunning Effects from the BC Mod known as NanoFX, a Must download for any Explosion lover!
all involved :) This patch updates some textures, changes the next generation pulse weapons to something more accurate, and basicly bugs and glitches that have been reported so far. Download this to fix your problems with the 2.5 beta now!
perfect :D Also includes the origonal incase you want to put it back.
DragonMaster's utrla fusion cube? You'll just have to download to find out. ;)
hide in the atmosphere undetected. Very cool.
also install the Music Addon ;)
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb's work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it's built, it has a Tacyhon Detection Grid)[/quote] This is the Full version (1.0 With Patch Applied). If you've downloaded 1.0 already, and want just the 1.1 patch, click Here.
Republic, the Imperial Remnant, and revamped Federation and Klingon sides. You start with 4 construction ships, a starbase, and a "Hero" ship. For the Federation, its the U.S.S. Enterprise-E, for the Klingons it's a revamped Martok's Neghvar. For the New Republic its Home One, Ackbar's ship, and for the Imperial Remnant, it's a random Imperial class star destroyer. What I Like: -Pretty much everything in the New Republic and Imperial Remnant - TIE Squadrons :D What I Don't like: -How you have to research 500 things just to build ships, and the risk is there that if someone destroys your reasearch station, you're more than 10 minutes behind the enemy in research. -How the Dreadnought was included on the imperial side, but the exact same ship is unable to build on the republic side -How 2500 crew (An ISD's amount) Is gone within a matter of seconds, so 1/2 of my base is just a junkyard of used ships -How You can't colonize (Which was an error anyways, but still...) These gripes aside, the mod is an excellent addition, and is definetly worth downloading, even if you're on 56k.
The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
in service are usually found in key strategic sectors, serving as fleet defence.
there are several improved phaser sprites included in this pack. Now I list another model pack, the Constitution pack, as a requierment for this pack. Due to problems with the upload system that pack is not currently up on the sight. However I will include a link in the comments section for you until the system is fixed. Assuming the download problem will still remain a link for the Excelsior pack will also be in the commentsection untill the system is fixed. I\'ll get both links up as quickly as I can but there may be a small period of time between the staff posting the page and my getting back to put up the links so please be patient.
Mayson version has Multi-Layer Shields and gains Proximity Torpedoes on rank-up, Risner version has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i]. [b]Warp-In:[/b] Risner-exclusive, replaces the Descent and has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i].
contact with him. It seems that he is no longer active in the community. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Designed to replace the aging K\'tinga as strikecruiser, the K\'vek can give a deadly blow in any combat. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, just to be safe! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Original Model Design: Don \"Cleeve\" Woligroski Ship names: Ash Stephens. All meshes, textures, etc are by me. The ODF files are edited stock files Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
are well suited for multiple mission roles. -------------------------------------------------- Quite simply, this file is Aad\'s Bird of Prey (B\'rel Class; with the wings lowered). This file uses the stock Build Button and Wireframe.
based on the Prometheus, Intrepid, and Akira class star ships. It takes longer to build than the Sovereign-class but it\'s also stronger and has one more torpedo than the Sovereign. Hardpoints for weapons and special weapons are named according to their function (see readme for details)
has released the first patch for their latest full release 3.1.4, which can be found [file="117717"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Modders should also check the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,6207.0/"]FleetOps Modifications Board[/url] as quite some ODF commands and variables have been changed. [quote]Merry Christmas from the Fleet Operations Team! Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class. Modders should also take a look at the changes and additions. (...) [-Optec}[/quote] [b]- TParis[/b]
in my textures, as it was hard to make out where the torpedolaunchers were placed. In her normal mode, the ship has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong. If so, please contact me at: email@example.com The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. Federation Ship Names by by Captain Maxwell. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
ever you like, but keep in mind that these backrounds are well-matched to the light settings of the last version of the Armada II Upgrade Projekt. These backgrounds are in very high resolution to provide an unknown level of detail. There are no seams visible (or very hardly).
details about armament, windows etc. are left to the imagination. I read somewhere, the Norway is about the same size as the Intrepid class. Therefor I made details, as phaserarrays and windows, of the same size as with this class. The Norway is classified as a medium cruiser. Important Note: Make a backup of your existing files, just to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
(IIRC). Best Regards R5D5
backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
ship comes with a little yacht, and the mod includes everything you need. They don't come much better than this. Download it right now. :cool:
weaponary from the Scimatar program. Multiple pulse disruptor cannons and photon torpedo launchers make her quite formable in battle.
5+ years. Unfortunately, while these maps are firmly embedded as classics in Armada's community a lot of that has to do with planets. Without needing to gather metal and without having the warp inhibiting gravity wells some of these maps won't play anything like the originals. Regardless, these maps are amongst the best ever created for Armada and i'm sure they will play extremely well regardless of the gameplay changes found in fleet operations. Veterans of Armada multiplayer might recognise the maps more readily by the names they have carried for many years more readily. Galaxy Wars version 1, is indeed a Fleet Operations varient of the classic 8 player map "Galaxy Wars by Tomahawk". Galaxy Wars version 2 appears to be the classic "6Assualt" by Petzi Galaxy Wars version 3 looks very much like "Evolutions Tears" Galaxy Wars version 4 is probably 2vs2vs2vs2 by PrimaryDestroyer Sacrifice of the Devil looks quite similar to the classic Sacrifice of Angels map, that's been played since around '04 Choas Control and Corridors are ports of the classic maps of the same name. The venerable wassup series of maps is also represented with 2wasup. I suspect that this map will play radically differently to the original considering most of the gameplay dynamics are different. - Freyr
cruisers are usually mobilized to work in close combat support with the Dominion Scarab, commonly in raiding operations and deep strike assaults on enemy outposts and facilities.[/quote] Some really nice work here-- hail the conquering Dominion. :cool:
less officers, faster to build and cheaper.) This version now has borg textures as well. As suggested, I now used the ZIP format. files included: ODFs, SOD, TGA, BMP and JPEGS.
original readme. A hardpoint map is included for the SOD with the rotated points. Just one of those little detail works that can do alot. ;)
their showing in the PotDs. Also can't wait to see more from Zero Hour-- if these are what they left out, they must have some seriously awesome stuff left for that mod (if it's ever released-- it's been in development longer than I've been modding!!!). Definitely worth a download. :cool:
in it's own little archive and then substituting the modded files for the originals without overwriting them. Once you then disable the mod it removes all of the modded files and packs them back in the archive and replaces the original, stock files. The usefulness of this scales up with multiple installations, simply by virtue of not needing them. I currently have 16 Armada II Installations for a wide variety of released and in development work. Using this tool would allow you to remove all of the separate installations and have all of the mods installed on one installation, and only enabled when your using them. If I were to use this it would save slightly over ten gigabytes of space. - Freyr
her and made the rest of the files needed to bring this great warrior completely into A2. The most aggravating and most rewarding part was doing her weapons loadout. After some MSN conversations with Chiletrek I came up with a fair approximation of the "bullet showers". I still have not achieved the "flak burst" effect from the proximity warheads(hence the "0.9" designation). After long research and numerous experiments I realized A2 is probably not going to allow me to recreate this without using a SOD based weapon, which would increase lag significantly or hacking the executable, which means I could not then share the weapons with all of you. I suppose I could write another hook file, a la FlOps. But there is not much point in doing something which Doca Cola and his team do a whole lot better than I can. The one thing I could not yet do and had not yet figured out was how to allow either Pegasus or Galactica to engage multiple targets with burst fire. After some thinking and digging and tinkering, I have managed to achieve this. These have some of the usual multi targeting weapon flaws but they are minor or at least well known. Once either or both BattleStars are fully engaged with the enemy they are not all that noticable. The maximum number of targets is set at two because if I set it at three, then Raider attacks last all of two seconds.
there was Enterprise (the series), there was the Starfleet Museum, the pre-original-series designs of many fans, but perhaps most memorably, Franz Joseph Schnaubelt's original --and, to many, canon-- Star Fleet Technical Manual, the book that really started it all in starship design. The SFTM led to the creation of the Star Fleet Battles games; they in turn continued to spawn new expressions of fandom back and forth through the timelines after the Motion Picture and the Wrath of Khan came out. All of this took place before the Next Generation, before DS9, before the Internet.... before some of us were even born. One of the best sources on the Internet is Bernd Schneider's incomparable Ex Astris Scientia. Among the hundreds and hundreds of fan-designed starships hosted there is the Ajax class destroyer, which we've previously seen in A2 in a model made by Terradyhne. Now, it's Fireball's turn to make this model for A2, and his effort looks absolutely fantastic. The design fits in between the Daedalus and the Constitution class starships, as a sort of forerunner to the Miranda class design. The mod includes everything you'd expect --all the nitpicks and more-- in stunning detail. There's even new weapons sounds based on (and modified from) recordings from the original series, and new emitters for damage etc., so be sure to follow the readme closely. Note for those with smaller computers: while the poly count is okay for this model, the problem you'll most likely experience with this model will stem from the massive texture sizes. They look truly brilliant if you've got a top-end computer. They'll give you massive lag and horrible gameplay if you build more than a few while playing A2 on just about anything else. Definitely worth a download. :cool:
off your installation because you missed a quote mark somewhere? This tool finds where. While I haven't used this yet, it sounds like it's just become an essential part of any serious modders toolkit. Fallengraces had been using this for Armada (1) and found it to be so useful he made the alterations that should be required to get this working in A2, however it's comparatively untested and should be considered to be under development. Unfortunately, the identity of the original developer has been lost to time. If anybody reading this does know who developed the original tool, please let us know! - Freyr A few words from Fallengraces:- A BETA...cant strain that enough that is basically an odf and Techtree error checking program. I found it useful while modding A1 and decided to update in in order to be able to mod A2. File contains both the A1 orginal and the A2 update. Very user friendly, hope this helps those budding modders and some of our old vets. avoid the very painful CTD. For now only understands stock Weaponry and commands but hoping to fix that soon. Everything else i believe is covered in the Readme. I hope to use this thread http://forums.filefront.com/st-a2-modding-editing/405260-staum-version-2-0-a.html as a error and help thread seeing as its stupid to sart another if this will do just fine. ~Fallengraces~
started from scratch. While doing this I liked to give this class something extra so I came up with the Bird of Victory class, a hybrid between battleship and carrier This file contains 2 models,the Bird of Victory and a fighter, the Dagger class. All meshes, textures etc. are by me. Thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his Milkshape 3d Tutorial Special thanks to AdmarilRyan, Pepperman for additional advice. (Hope I didn't forget anyone. Hope to return the favor, some day..) Make a backup of your files, just to be on the safe side. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
hardpoints are named according to their function (see readme). This is a really nice ship, and it fits the Lost Era perfectly. If there's any era we need new Starfleet ships for (and there aren't many, are there?) it's the Lost Era. Beautiful port from Thermal Nuclear Chicken. cool
work, and she looks fantastic. This is one of the best new Starfleet designs I've seen in a while. Definitely worth a download. :cool:
damagetextures. This file contains 3 versions: the oiginal Galaxy with the possibility of saucer and stardrive section sepeation, the Venture . The Galaxy Class Venture variant is an upgrade of the original class. Starfleet needed a stronger battleship in the Dominion war. These ships performed very well and played a major role in combat. the Galaxy refit The Galaxy Class, outdated by the new Sovereign class, needed an upgrade and was therefore refitted extensively. Armament and defense systems were upgraded and the class was equipped with a third nacelle allowing higher warp speeds. Armed with new devastating plasmacannons, this class can fight off any enemy ship." ************************************************************************************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won't work. Make a backup of your existing files, because files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Original Saucer seperation/fusion ODF files by icewolf132. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
of engineering talent, kept Scotty alive for the better part of a century in mid-transport. And now, she's available for A2 --Starfleet engineers of bygone eras not included. Definitely worth a download. :cool:
designs available, with an interesting setup bearing a more-than-passing similarity to that mighty class of vessel. Dan1025 has put some time and effort into this conversion, and does it ever show. The level of quality of the textures is matched (as always) by the thorough details: admirals' log pic, build button and wireframe along with separate .ODF entries for the weapons. In short, as Federation battleships go, you couldn't ask for much better than the Victory class. Download this one right now. :cool:
decided that the time has finally come to revisit that original Klingon work of his, and has he EVER beefed it up. This is a truly awesome bit of work, as always from Aad, and it comes with everything you'd expect. Note that this download WILL OVERWRITE STOCK, and as such, you'll need to be a little careful (or know what you're doing and manually install the mod to your download). Definitely worth a download. :cool:
the most recent controversies over the upcoming film's version of the original (and to many, the best) starship. Some believe that starship design and everything after is simply a waste of effort 'cause the refit Constitution simply enhances the original, simple, legendary design. With the experiences of Kirk's Enterprise (both of them) in this class of starship, and the six films that chronicled those adventures, it's hard to disagree. Jetfreak's retexture of Rick Knox's previous version of this design (ported to A2 by Beginner) is simply evidence of the beauty and the power that makes the legendary Constitution the "ship of dreams" for many a Trekker. It's a bit big (over 2500 poly) for a cruiser, and doesn't come with a wireframe, but the results achieved by Jetfreak aren't to be detracted from regardless. It's good to see Jetfreak back in action, and in such fine form. This Constitution certainly commnends itself to your immediate attention. Download this fantastic starship right now. :cool:
section rather fiercely shredded and blown out in the trailer. However, the very fact that it's been seen and mentioned means that someone is going to try to build her. That someone is Sin87, whom you may remember from the recent version of the USS Enterprise released here, intended rather audaciously to match the new design, based solely on the scant visual evidence we've received to date. These models use stock Legacy textures, and perhaps it's to the author's credit that those textures be used since they look pretty nice. Not only that, but this justifies the inclusion of the Proxima class, converted by Sin87 from Legacy into Armada II because he got tired of waiting. When you want something done.... do it yourself. Either way, the benefits are all ours. Download these beauties today. :cool:
with, especially as a modder. There's so many things that happen all at once with a total conversion that it's often hard to see just how much work it took to make the little details come together. It took well over a year for this one to come together. Dan1025 has kept us waiting and waiting in the forums for news of this mod, and now that it's here, it's proving to be well worth the wait. New weapon textures, special weapons, fully functional ship .SODs with Borg textures and lightmaps, wireframes and buttons for everything, an all-new GUI.... even specific SOUND events for the various ships and stations! You couldn't ask for better. A download would be the.... logical choice. :cool:
try to launch this map, I am all but absolutely certain that it will cause your game to crash to desktop. How, you may ask, can I be so certain? The screencaps tell the story. There are several map units specified (notably Deep Space Nine and the K7 space station, no doubt among others) which will not be found in a stock build of A2. And that's really the only weak point of this map. The design itself looks pretty nice, but the unfortunate oversight of a brief list of required content in order to get this map to work has made it unlikely to work unless you happen to have the same basic configuration as the map author's personal build. However, it'll be nice to see a new version of this one, when it's available, or when a list of required units makes its way to our attention. UPDATE from the author of this map: [quote]The reviewer said it doesn't work because it uses custom models and makes you crash, but it doesn't. It worked for 3 testers, and in 5 MP games so far.[/quote] So there you have it. Download this one and see for yourself. :cool:
scaling is right where it should be, and the design itself doesn't look quite so awkward. Also, there's no longer an issue with this ship replacing others, which is nice. Worth a look for the ENT fans who want a little more power from their nacelles. :cool:
Not a bad little mod. The "simple and small" mods are always worth a look, even just for ideas. :cool:
the Sovereign design. Some might say too true to the original, but I think it stands apart just fine. Your mileage may vary. New ships from Aad are quality mods every time. This is no exception. :cool:
ship itself and the functions it can perform (now including an assault capability) have improved somewhat. Still wish it came as a full mod instead of just a ship with .ODF content, but no readme. :cool:
dreadnought-- are included. :cool:
every sense because just look at the thing! Does that not look frikkin' cool or what?! What amazes me is how Aad managed to balance this so seamlessly. It's got a lot of fire-power, a large amount of health and yet you're going to be waiting a bit for it to work and be spending a lot on it getting going, but, I would just have it to brag about saying I've built one. Com'on! That looks cool! Anyhow, content in here, as expected from Aad has this be a full-piece mod. Custom weapons (not textures) included, along with wire-frame, build-button and admiral's pic and of course the ship odf. This fits right-in at the end of the Federation tech-tree and will become a useful ship to counter the other races pure might (to which in the stock game, the Federation are sorely lacking). Think of this as a heavier alternative to the Sovereign; you won't want an entire fleet made of them because of time constraints, but you will have at least 2 or 3. All-in-all, a very good download for just 4.5mb. In fact, I'm almost inclined to say this has a Klingon-amount of weapons, which, in my case, I won't argue with. Very good take on an 'old' design. Definitely download worthy.
and very worthy of a closer look in-game. Download these beauties right now. :cool:
the credits, and it doesn't look all that bad. With little to no familiarity with this ship, it's hard to say if things are where they should be. However, it looks nice, even if the textures are a little basic. Build button is included, wireframe is not. Something different from a universe we haven't seen yet. :cool:
Technology and development, the Talim Class design was designed to push the envelope of modern Cardassian ships at the time, with a new hull design and a new compact propulsion system. This version is zipped.
redone by the ImpSPCam Team. This was developed and tested with Patch 1.1 applied along with a Single Player Officer limit of 750. Some members of the team also had the A2 Physics Project installed during testing, since all of this was supposed to be a part of that project. It is suggested, but not required, these conditions be in place for use of this mod. It may work with your personal install but it has not been tested that way. ImpSPCam contains the following things. Improved AIPs based upon the ideas and concepts of Achilles and Freyr. Bigger maps using what the stock game contains to enhance the lighting and backgrounds. Clearer, more concise Objectives screens. Improved techtrees to give the AI, and the player, access to special weapons earlier and more often. No longer do the Borg fail to use their most efficient weapons systems. Consider yourself warned. A few small surprises are also included. No, we will not tell you what they are here. That would spoil the surprise, would it not? And those in the know already best not be spoiling things for the others, either. Go play the missions and find out. ImpSPCam also includes a special set of AIPs done by that master of online play, Freyr. Most people are unaware (or have willfully chosen to ignore) that Freyr is a gamer first and modder second. He has attempted to get the AI to emulate his own style of play. He has been largely successful in this. These AIPs will be in a separate folder marked "Freyr's Extra Spicy AIPs". This Folder can be found in the Bonus Materials Section. Be warned, these have all the pity and weakness surgically removed. Team members have been known to run and hide whenever Freyr suggests we try them. The ImpSPCam Team accepts no responsibilty or liability for any permanent, irreversible brain damage caused by using Freyr's AIPs. As to play balance, this is an issue we decided early on not to concern ourselves with. A desperate battle against impossible odds with little hope of survival, let alone victory, is something all true warriors enjoy. These AIs will come for you very hard from the moment you tap the Spacebar. Freyr's AIs are even more elegantly lethal. Live free, die well, and may the bards sing of your selfless sacrifice for a thousand generations. For those of you who are not up to the challenge, the file contains backups for all ten Federation Missions. So you can restore your game to the safer, easier Stock Missions. The backups are also included to allow you to restore your A2 install, in case something goes wrong. The ImpSPCam Team are: Ameba, Chiletrek, darylukeh, delta-dids, Exodus_499, Freyr, StarFox1701, The Joelteon 7, the StarFleet Kid, thunderfoot006(Team Leader) The Team did all the hard work. The Team came up with all the good ideas. The Team members deserve all the recognition. Me? I was the Team Go-Fer. Whenever the real modders on the Team needed someone to do simple stuff, that was my job. Otherwise, I just sat there being quiet. The Team would like to extend a very large thank you to Achilles here. His gracious permission to examine and use his ideas and concepts gave this project the perfect start. The ImpSPCam Team will also re do the Klingon and Borg Campaigns as well. Release date on these two is TBA. Any problems or concerns will be answered in the Forum thread for this mod or the Comments Section below. The Team respectfully asks that the Forum thread be the place to address problems, due to the limited functionality of the Comments section of the Downloads page. We will still answer questions there, however.
freighters. Freighters can now warp and gather quicker - even with a full load of latinum. The new Nexum Mark Three is handy in single player missions, especially Borg mission 10, set in Fluidic Space. Now you mine in environments that don\'t have any moons, planets or latinum nebuale.
their way home at last, with a little help from the future, the Borg, and a neurolytic pathogen. Mmmmmm, technobabble. Part of the advanced modifications made by Admiral Janeway to Captain Janeway\'s vessel included the transphasic torpedo (already released on this site, and very nifty), but also hull armour for the Voyager. This hull armour made the difference when the Voyager cut its way through the Borg, costing Admiral Janeway her life, but thankfully not Captain Janeway nor the crew. Everyone made it home. Well, except for Neelix. He already was home. Anyway, dan1025 has gone to considerable lengths to give us MRJOHN\'s Armoured Intrepid model, originally released for Bridge Commander. There are two .SOD files available. One (which you could use for a hero-ship Voyager) stands around 4400 poly, while the other (useful for standard Intrepid class ships, with armour) about 2400. (This, of course, begs the question of why Starfleet wouldn\'t use armour on ALL Federation starships after Voyager\'s return.... which leads to awkward questions about Nemesis.... and the Enterprise-J.... and basically everything post-VOY. And nobody wants to go there yet. Not even Paramount.... though we desperately wish they would already!!!) This mod is fully and completely what we hope for here at A2Files. Along with the double-.SOD, there\'s high res textures, a full complement of .ODF files, build buttons and special weapon buttons, a wireframe and an Admiral\'s Log pic. All you need to do is install the mod, and then add the weapon to your Intrepid Class. The mod uses a fusion weapon so you can deploy and retract the armour at will. Note that the armour prevents you from having any shields. The .ODFs are balanced to make the armour fairly realistic, all things considered. (One would think, given this limitation, that the Borg would\'ve solved their Voyager problem by simply beaming a whole platoon of drones on board and having them assimilate everyone and everything on board. But never mind. Thinking too much again.) Anyway, this is a spectacular mod, worthy of your highest attentions, ESPECIALLY if you\'re a Voyager fan. Download this one now! :cool:
more than a simple removal of the conflicting files from this download. I\'ve said it before, I\'ll say it again. \"No wireframes, no buildbuttons, but admiral\'s log pics and new weapons\". There, now I feel better. Worth a download, if you didn\'t have it already. :cool:
single hub. However, THESE ARE NOT GAME READY. Conversion work still lies ahead before we\'ll see this awesome work in-game. All the mesh files are in 3DS format. Textures (just one, actually) are good to go. Still, though.... looks pretty awesome. Can\'t wait until the .SOD version of these --preferably as a fully ready-to-play mod-- becomes available. Download this one if you\'re less useless with a 3D mesh than I am. (That should be all of you....) - the Kid :cool:
breath-taking appearance in game as a result, the Century Class is probably one of maybe five ships I\'ve ever seen worthy of the name Enterprise. There is simply nothing better out there right now that so fully represents the proud heritage, and future potential, of the United Federation of Planets quite like this design. And k_merse\'s latest version does the design --and Starfleet-- just right. Get this one today. Even if you have the Century class already, get it again. :cool:
anyone who is bored shitless with the standard menu, should get and download this. It looks nice, and has a wonderful change about it. Something to downlaod, that much is for sure ;) - Ash
27th century Federation. The download also includes borg and damage textures. Worth taking a look! :) [b]- TParis[/b]
Multi Vector Assault Mode integrated, tanked up with some impressive armour and a bite that will cripple a Negh'Var it's shows the meaner side of Starfleet. Thanks to DocaCola and the FO team, the release of the [url="http://armada2.filefront.com/news/Star_Trek_Armada_II_Patch_Project_125_released;36976"]Patch Project 1.2.5[/url]; MVAM and fighter deployment have been realized. This mod uses Deemon's Prometheus Class which is already available here, but obviously the fact you can separate the ship into 3 sub-vessels to pull the ears off of a few Romulans means it is a significant update on the original. The Quality of the model is the same but it's new features are definitely worth the use of bandwidth. Great work :rock: - [b]IKS[/b]
mind. The deliberate lack of high population planets and dilithium is deliberate to slow the pace down a bit and make players more prudent (rather than just simply building mega fleets and bludgeoning the opposition to death at the first opportunity). The end game can be especially fun and can end up in situations where, after dilithium (and to some extent metal) is scarse and building heavily armed ships is difficult, the control of the latinum deposits and trade routes become key. (Well, at least for mediocre players like me it works out that way.)[/quote] Sounds like fun. Give it a try. :cool: - the Kid
there\'s a lot to be said for the approach taken by Wrath of Achilles. This guy turns out truly ASTOUNDING quality models. And he does \'em one at a time. Don\'t believe me? Go check the single ship releases he\'s done for the Cardassians. He\'s done more for them than Enabran Tain himself! ....wait, what? What d\'you mean, Achilles is working on a total conversion too??? *sigh!* It\'s so BORING waiting for new files to come in. Surely y\'all can send SOMETHING for me to upload? A ship! A station! A piece of space debris! A great bleedin\' asteroid in space! Picard\'s head! SOMETHING! You must understand how underutilized I feel as a moderator right now. It\'s not very good for self-esteem. Why, I believe I hear Freyr just sobbing away from here--- and I just KNOW it\'s not because he feels sorry for the people who tried to beat him in multiplayer! My emotional needs aside.... this little (and I emphasize LITTLE, as in \"not a total conversion\", as in \"something at LAST, thank the GODS I can do something\") ---- ---as I was saying, this little project of Achilles\', reproducing an old design of Deemon\'s from A1\'s venerable Millennium Project, give the Klingons a new toy to play with. The Bat\'leth class (not to be confused with the Sword of Kahless class) battlecruiser is a formidable weapon for the Empire. There is a lot in the plus column, to be sure, but there are a few drawbacks. No wireframe or Admiral\'s Log pic are included. Sure, it takes the average modder no time to do such things.... the same could be said to the author of the file. Further, a few on the forums have mentioned that they\'re not exactly keen on the two neck design. I don\'t know, I\'m really more taken aback by the giant symbol of the Klingon Empire on the underside. Perhaps this is why the ship is not armed with a cloaking device, hmm? The power requirements to hide a symbol that big would make the engines useless! ;) Still, with a few tweaks and bits here and there, this ship\'s sure to give a few nightmares to the enemies of the Empire, and bring further glory and honour to all warriors who use her guns to conquer. Honour the Wrath of Achilles.... with a download. :cool:
something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)! 14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit. -Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first? -The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards. -Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online! There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this. Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them. Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903 The 1.1 patch which fixes reported bugs and glitches can also be found here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378 So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!" (For your information, all credits are found after installation and they're pretty damn thorough!)
the newbie staff completely outdid himself in muffing the original review.) All your favourite details of the Excelsior class are here, and it's nice to see the "elder statesman" of Starfleet so nicely represented. Speaking of details, a brief note: Jetfreak went so far as to include two textures --one a "standard configuration" Excelsior and the other a "Dominion War Refit". You may think this means two .SODs, one for the Excelsior / Repulse style of Excelsior, and another for the Enterprise-B / Lakota style of Excelsior refit. This is not the case. The only evidence of a 'refit' comes in the form of some slight colour differences in the warp nacelle. If there were a difference present in the form of the .ODF then it might be justifiably so, but the difference in texture took me the better part of ten minutes to find. I could've found Waldo in that time, faster. (He's on deck 12, hydroponics bay.) :p It's on the nacelles, however, that the .SOD lets these textures down. Hugely. Notably glaring are the intercooler 'fins' on the Excelsior's warp nacelles (they're right on the back)--- they stick OUT of the warp grille!! The blue strip on the Dominion War Refit makes this particularly pronounced. Not Jetfreak's fault, of course. There's only so much you can do with a .SOD that old. But it stands out. Which, really, is where I'd have to ask Jetfreak: we've all seen your PotDs and the high caliber of graphics to which you've modded your A2, and we're all super-impressed. But surely there must be a higher-quality Excelsior model out there SOMEWHERE that'd be more deserving of such a beautiful refit. The octagonal not-quite-rounded low-poly saucer section is probably even more obvious on higher end computers than mine.... I realize Excelsiors are largely cannon-fodder by the DS9/VOY, so a low-poly well-textured Excelsior model is a welcome sight. Maybe a corrected .SOD to match Jetfreak's awesome textures is the next step. Worthy of a look, especially if you're still using 9of9's Excelsior. The original textures have NOT aged well, and Jetfreak's work here gives an old .SOD new lease on life. :cool: - the Kid
like the Onidus Class before. Onidus isnt even a word :confused: but uh, its creative at least. download if you want.
Prometheus perfectly. A very nice ship thats worth a download :) - Mr. Greg -------------------------------------------- There's something to be said for the most downloaded ship (and one of the most downloaded anythings) on this site. You obviously can't obtain that status without having several key qualities. The obvious one is looks. It looks fantastic. Deemon's hard work pays off in a low-poly spectacular design that incorporates every major feature of the USS Prometheus, as seen in 'Message in A Bottle'. Due to its creation, it also doesn't cause slow-down when playing, making it a versatile fleet piece in the fleet. With its incessant speed, obliterating weaponry and strong defence, it brings the stock Federation up to 'Red Alert', whilst the enemy ships will likely be doing the same. Of course, that's not to say this isn't balanced, which it is. Whilst it comes at quite a resource cost (bar crew and officers) it maintains the need for a large amount of them, but controls the amount...slightly. That being said, leave the enemy to ponder and make a fleet of them (ie. 16) then, well, you're screwed, really. Whilst it might seem a bit bias to say that this is [i]the[/i] best ship on the site, it certainly is way high up there and with such grace as well. This is a must download for any Armada 2 player. - Joelteon7
of Armada II.
http://armada2.filefront.com/file/Puddle_Jumper;57622 http://armada2.filefront.com/file/;57856 This version is based on Dkealt and Dave975's [url="http://bridgecommander.filefront.com/file/Ancient_Alteran_Puddle_Jumper;60863"]Ancient Alteran Puddle Jumper[/url] from Bridge Commander however the Poly count has been drastically reduced to suit Armada2's gameplay. This model stands at a reasonable 1,000 polys instead of the massive 24,711 poly count of the BC version. Even for the poly count reduction the model is very detailed and looks great ingame. For those of you who are not Stargate fans but like the look of this vessel then I suggest using it as a Romulan shuttlecraft. It is fast and highly manoeuvrable so it would fit in nicely as a spybot or drone for covering enemy territory. This vessel would definately look the part alongside a Talon during "cloak and dagger" missions. :) (although the 3 Atlantians in the cockpit isn't very Romulan, so maybe not then :p) [b]- IKS[/b]
file, keeping it short, will give you a selection of new space backgrounds, along with dark and light sides of planets (depending upon the directional light I believe). Regardless of whether I am right or wrong on that note, this does look quite something, and I'm sure this will hit the downloads ;) - Ash
Regardless, I also believe these the first of this released on the site. There are others for Armada I / II but they aren\'t on any community site that I know of. All in all, an excellent job. The only thing I could fault is the stock textures, but even they don\'t look as bad as they could. ;) - Ash
DS9 - Dominion Wars. I found that game quite crap to be honest, though some of the ships within were fairly good, this being one of them. Again, if you\'ve enjoyed previous versions of this ship, or liked the DS9 game, then this one would be one to download for your sakes ;) - Ash
Units. :) - SSA
screenshot. - SSA
Minbari, that being, they deserve a place on the site as they are fine models, and have a history in Babylon 5 Again, as with the Minbari, the three of these ships are suppose to be 'canon'.[/quote]- Ash
six hundred maps is not really that much. No, this pack has more than two thousand maps. Yes, thats 2000, not 200, not 20 and not a typo. This contains, as one might expect quite an impressive number of maps. I might suggest that if your worried about disc space that you unzip it to a different folder before dropping it into your /bzn folder! It should be noted that the majority of these maps have been unavailable to anybody that has not spent years in online gaming. The gaming community shares maps through the ingame downloads system, so there is a fairly Darwinian process for maps, lots of the ones here are not likely to have been seen to much my the majority of the gaming community let alone the modding community that visits the site. Indeed, one problem is that two [i]thousand[/i] maps is quite a lot. Luckily, having throught of everything there is also a "lite" pack on the site already which contains a sensible number (thats only a hundred and something) of the most popular maps, as played by the online gaming community. You really ought to be downloading one or the other, possibly the other first and then this once you get fed up with the hundred or so "best" maps.
time. Looking at the Enterprise J briefly seen in the Enterprise episode in which is starred, I'd say this is a close resemblance, or at least a very god one concerning the issue of limitations of quality due to this being Armada and not Bridge Commander, for example. It still looks good, especially as an Enterprise. Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for this ship to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this one against the Monarch refit would be very close. Whilst the J loses on other aspects, she is strong in others including system hitpoints. So, whilst she might not have as much hull life, if the J got a lucky strike into the Monarch Refit's systems, she would win. The only way to really try this out would be to put them against each other...which you can only do if you've downloaded them!
such luxuries as hardpoint maps which make using it considerabely easier. [i]Patch found [url="http://armada2.filefront.com/file/;71494"]here[/url][/i].
commander, and the same goes for A2. A very nice, detailed ship this is.
and enter your controlled space. With 6 torpedo launchers and some good defences, you\'re going to need to pack a whollop to take her down. Her textures are very clean along with the model itself and an animation allowing the turrets to actually rotate (a nice feature you\'ll find). The model itself is pretty flawless, so no complaints there. The mod as a package is complete. This means a build button, wireframe, admirals pic etc. For that sake, I believe it is a worthy addition. The station itself is also balanced for play and whilst she is multi-targeting, it has longer reload times than the stock torpedo turret, costs more to build and drains resources. However, you\'re not likely to find better defence in turret terms, so for those who don\'t like to use precious ships defending their base, this one is for you.
:) - SSA
collection. So, a low-down. Who, or what, exactly are the Tholians? They are a xenophobic and somewhat mysterious race in the Alpha Quadrant. They rarely are seen and so not too much is known about them. As well as that, their ships are rarely seen in combat, but, they would alledgedly be powerful. So that's that. The bad stuff: -No new sounds. -No "new" textures (my understanding was re-used/applied old ones). -No admiral pic's. The good stuff: -...THE THOLIANS AS A FULL RACE -Tholian Web special web. -Specific tech tree and construction list (aimed more for defensive purposes). -Extensive list of ships and stations (25/14). -Fusion? I think this must be the smaller ships creating bigger versions, which is a nice idea, seen as the shapes would allow for it. -Much, much more. As to back me up, check out the screenshots below. Failing that, you could just trust me and download 2.5mb, which is not much, even for you 56kers. Naturally, I could tempt you with the fact it's in an auto-installer.
lovely ship it is! One created via Aztel/Atolm (as with many of his other designs) this one works with a stunning eye. Requested by MaP for BI:VR this ship is now one for the public eye adding a very neat ship to the Dominion. My only regret for it is the polly count which stands at about 2000, though many of you shouldn’t have too much problem with this. Additionally, the "Dominion Carrier" from DS9: Dominion Wars (the game, not the series) is also due release by Achilles, another Dominion ship that Dominion fans should keep their eyes pealed for. Nevertheless, a lovely addition to the Dominion, and a lovely job that has been made ;) - SSA
the stock Klingon textures. It\'s design is rather interesting but still fits in with common construction ship requirements and it really is just a \"beefier\" version of the basic one bar the addition of an extra forward disruptor beam. For those who have lots of structures or would simply like to build some of the bigger Klingon ships via constructor (Bird of Death, perhaps), this would be ideal. For those who don\'t have the above, it doesn\'t matter, it certainly is worthy of an addition to the Empire. In addition to the actual ship, the mod contains all files for a complete add-on, such as a wireframe and build button (which both look very nice indeed). Anyhow, a fine creation overall, well done! Download now.
sod (and textures)). As he states, this isn't an exact replica but the mesh is there, completely. The texture, whilst not of the bright K7 we've seen, are still pretty good and will fit in easily with the rest of your Federation fleet. For a first "real" mod, it's exceedingly good and I'm impressed by the amount of completeness. It looks good...what more to say without repeating myself eh? Very good job, you should be proud of yourself and the rest of you should be downloading it now.
for maps, this is simply the ultimate collection.
Borg craft as it dominates your base. Level the terms with the crew of the Voyager and the Federation with this mini-transwarp hub, funnily enough suitable for the size of an armada2 map! What I really like about this is how the gates aren't arrange in a symmetrical way. Some are connected straight of the docking rings of other gates whilst some connect to actual structures which look like the Borg craft seen, specifically that mini-cube hub and the sphere. Remember though, this model will need to be converted to SOD format for use in-game, so maybe one of you can do that? I suggest you download it to see whether or not that will be possible!
three. So, what is The Twillight? Well lets go over each new feature. [b]New appealing interfaces including buttons and menus[/b] Now, Just take a look at the screenshots below and you can see that indeed, alot of detail has gone into the HUD and it really brings the feel of the game up to the next level for me, especialy for Species 8472. The interface really is appealing. [b]Edited missions which follow a new storyline which brings in ships from all eras of Star Trek.[/b] This is always a plus for any mod, it is always good and well to go and re-do all the missions you've done already in some new ships, but when a new story line comes along that really gives a truely great mod its momentum. An overview of the storyline is in the readme. [b]New ships and stations added, the best around the galaxy (old and new )[/b] Now this beta only cntains Species 8472 and The Borg, however there are some really nice ships and stations in this little package and it only adds to the feel already established by the new storyline and interface. [b]New canon weapon balancing to clearly show the advancements in technology a race makes.[/b] Some sides say that each race should have an even keel with different strengths and different weeknesses, and some say that it should be a case of who has most gets most. I prefer the latter, as life never deals a fair hand, so its good to see that the side with the most advanced technology gets the advantage they deserve from that. This makes the game realistic and adds to the gameplay experience in my view. [b]New timeline and refit system to show the progession of ship technology and upgrades.[/b] Now this is an intresting idea. Your ship is upgraded and refitted, to keep it up to the latest technology available, so you don't need to throw away all those old ships to build some new ones with even wooshier weapons, why not re-fit the ships you have? It's a neat concept. Add to all this the fact it comes in its own neat little installer, and you have yourself a mod well worth downloading and checking out, even if it is getting towards the painful side of 50mb's. Download now :)
fleet. He includes detailed installation instructions.
might as well post it here. Nice job competitor :rolleyes: Anyway, this is that excellent movie that I posted pics of in the news thread. It's definetly worth downloading :)
bugs you find in the comments or to Draconis, there is a reason they make Beta versions ;) There are a few things you should follow, as noted in the readme, when installing this mod. And also it is a beta so theres the small chance it may mess one or three things up, or not work quite as it should, thats the nature of beta's, so dont expect perfection here, that said this mod is for checking out! To play the entire mod you will also need to download the Textures, [url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta_Textures_Pack;36078]Wich you can find here[/url]
for Armada 2.5.
all of you who don\'t have it. Thanks to Sweldon for the file.
with a very angry ODF. The downside is the lack of alpha maps on the otherwise excellent model. I reccomend a download for anyone that likes Voyager.
dominion destroyer texture problem.
are playing the Borg. Their is one section of the map with the only three Class M planets and four infinite dilithium moons.
instead of 999. 3.All orbital processing facilities are armed with the turret pulse phaser of their race. 4.The Klingon scout has a cloaking device.[/quote]
like to construct it//
Klingon Academy for even more realism. NEW SHIPS! Such as the new Tholian Ultility Vessels, the USS Excelsior, IKS Kronos 1 and more. NEW TEXTURES! Textures taken from KA to make weapons fire more realistic. NEW SINGLE PLAYER Rebalanced Single Player makes the Single Player game into another dimension to the mod. UNPLAYABLE MISSIONS: Grey Eminance (Known as the Romulan Connection) Assimilation (Known as Intergration) Twilight Hour (Known as The Final Hour) Once and Again (Known as A time and Again) Alpha and Omega Part I (Known as The Last Best Chance Part I) Alpha and Omega Part II (Known as The Last Best Chance Part II) These should be fixed by 2.5 Theres a whole lot of new tweaks and rebalancing in the new V.2 so KA:TC becomes more polished and faithful to KA Canon. Future Plans V.2.5 New ship SODs (planned for V.2 but delayed) New Missions (All single player fully working) New Weapons (Genesis Device and such) Looks like a great mod, can't wait to try it out!
both sperately. ;)
however. This is a nice little file, worth the download.
inf-dilitium moon and two latinum nebulas at the far corners; can be only accest by two wormholes on either side. Class-H planets are in the center of the ends of the X and between two wormholes with class-3 asteroids closer to the corner bases. The zip contains files for the asteroid class-3 made by Rabb.
borg's does - this is the one for you. Look forward to the fed texture!!
Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Advanced Tactical Cube Description: The advanced tactical cube is the most advanced borg vessel ever developed, This vessel is capable of simultaneously engaging 8 fusion cubes. Dilithium: 44800 Metal: 9600 Latinum: 0 Race: borg Crew: 43200 Build Time: 320 seconds Officers: 768 Health: 144000 Weapons: 1 Class 220 borg disruptor beam 1 Class 220 borg torpedo Special Weapons: Holding Beam Tractor Beam Auto-Assimilator Technology Assimilator Beam --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Diamond Description: The diamond has undergone extensive modifications by the collective, The ship can also recrew like a station. Dilithium: 550 Metal: 200 Latinum: 0 Race: borg Crew: 350 Build Time: 50 seconds Officers: 20 Health: 1200 Weapons: 1 Class 6 borg disruptor beam 1 Class 2 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Diamond Integrator Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fused Diamond Description: This vessel is the result when 6 diamonds and a diamond hub is fused, The ship can also recrew like a station. Dilithium: 3300 Metal: 600 Latinum: 0 Race: borg Crew: 2130 Build Time: 240 seconds Officers: 120 Health: 7200 Weapons: 1 Class 8 borg disruptor beam 1 Class 22 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Borveon Class Orbital Facility Description: The borveon class is a orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: borg Crew: 500 Build Time: 100 seconds Officers: 10 Health: 7500 Weapons: 4 Class 22 borg disruptor beams Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Federation Ships And Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Miranda Class Description: The Miranda Class was upgraded during the Dominion war, it is now the most powerful Destroyer in the Federation fleet. Dilithium: 150 Metal: 100 Latinum: 0 Race: federation Crew: 200 Build Time: 12 seconds Officers: 8 Health: 315 Weapons: 2 Type IX Phasers 2 Type II Photon Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dauntless Class Description: Equipped with Quantum slipstream drive, The Dauntless class is useful for rescue operations. Dilithium: 350 Metal: 200 Latinum: 0 Race: federation Crew: 250 Build Time: 25 seconds Officers: 10 Health: 700 Weapons: 1 Type X Phaser 1 Type IX Photon Torpedo Special Weapons: Quantum Slipstream Drive --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Arcaidia Class Description: This vessel is by far one of the federation\'s most advanced, it is equipped with some of the latest proven technology. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 300 Build Time: 22 seconds Officers: 11 Health: 700 Weapons: 2 Type X Phasers 2 Type V Quantum Torpedoes Special Weapons: Quantum Slipstream Drive Stealth Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Norway Class Description: This vessel was originally designed for scientific and survey operations However, due to the latest borg threat, this ship has been converted into an highly experimantal temporal science vessel. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 450 Build Time: 40 seconds Officers: 20 Shields: 800 Armor: 1200 Weapons: 1 Type XII Phaser 1 Type II Temporal Phase Torpedo Special Weapons: Quantum Slipstream Drive Multi-Targeting Phasers Temporal Shift Device Temporal Stasis Field Tractor Beam Special Technology: Regenerative Shields Self-Regenerating Ablative Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Relativity Class Description: The Relativity class is a highly advanced temporal battle-cruiser. This vessel is a radical departure from standard federation ship design: because of it\'s armor, very complex technology, and it\'s enhanced weapons and shields, the ship takes more resources than an entire fleet to build. Dilithium: 2000 Metal: 2000 Latinum: 1200 Race: federation Crew: 800 (with a boarding party strength of 10) Build Time: 150 seconds Officers: 80 Shields: 20000 Armor: 40000 Weapons: 2 Type XV Phasers 1 Type V Temporal Phase Torpedo Special Weapons: Temporal Stasis Field Temporal Gate Point Defense Phasers Special Technology: Regenerative Shields Self-Regenerating Ablative Armor Enhanced Phasers Temporal Phase Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Nova Class Orbital Facility Description: The station is an orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: federation Crew: 500 Build Time: 100 seconds Officers: 10 Health: 8000 Weapons: 3 Type XII Phasers 2 Type VII Quantum Torpedoes Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Phase Torpedo: The temporal phase torpedo is an entirely new technology employed by starfleet, these are Mark V torpedo casings equipped with a high-yield plasma warhead, and a temporal phase inverter. This unique combination allows the torpedo to phase through a target\'s shields and deliver a massive explosion on the targets hull. The result is that the target\'s shields are not weakened at all by this weapon, but it\'s hull integrity is massively reduced, so that a target can be destroyed even while it\'s shields are at 100%. These weapons are also able to pass through the corbomite reflector and point defense phaser. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Regenerative Shields: Regenerative shielding uses the main deflector to route power directly from the warp core to recharge the shield array. This allows the ship\'s shield recharge rate to be exceptionally high. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Self-Regenerating Ablative Armor: This technology is implemented by plating the hull with a heavy plating of a carbon-neutronium alloy, then installing a long-range replicator in the ship to automatically repair any damaged section of the armor; allowing a ship to survive in combat long after it\'s shields drop. This technology is the only known practical defence against temporal phase torpedoes. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Quantum Slipstream Drive: This technology is based on an alien device observed in the delta quadrant. It opens a quantum singularity to any point up to 40000 meters allowing the vessel to instantly travel to that point. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Gate: This device opens a wormhole to any explored point in space, allowing the vessel to travel instantly to any explored region. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Shift Device: This device shifts the vessel\'s temporal phase, causing the vessel to disappear from the current space-time continuum. So since the vessel technically does not exist, it can pass undetected through objects such as asteroid fields, nebulas, and weapons without harm. However because of the unique sub-space properties of tachyons, a ship under temporal shift can still be detected by tachyon-based sensors. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Isokinetic Cannon: This weapon fires a phased plasma projectile that is capable of passing through targets with even the heaviest shielding, and delivering heavy damage directly to the target\'s hull. All federation intrepid class vessels have been outfitted with this weapon. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stealth Device: This device is similar to the effect of a cloak, except it can engage and disengage much faster, and it does not require any special energy. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modifications --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- All borg combat vessels have been enhanced, and they cost more now too. All race\'s torpedo turrets have been upgraded as well. The intrepid class vessels have been outfitted with isokinetic cannons. [/quote] Excellent work.
as two sets of minable space debris. There are also derelict ships as all of the starting positions.
built at the advanced Klingon construction yard and the Fighter is built by the Ogla.
Species 8472 vessel best stay away from the center.
successfully defended Sector 001 against another borg threat. Since that time the alpha quadrant has been a little quiet in general following the end of the war with the Dominion. The Alpha quadrant has seen minor skirmishes between the Klingon Empire and it's various foes because of it's undying need for violence and death, the war between the Borg and Species 8472 did soften for a while after Admiral Janeway returned from the past to recover Voyager and to detroy the Borg's central command functions. But since then the borg re-formed with a new leader, rampaging through the delta quadrant, discovering new technologies that were previously unknown to them, they have become even more powerful, with the same central idea as before - perfection - at any cost. The Domion retreated to the Gamma quadrant for a few year, while they rebuilt their ships. Then in 2380 they entered the Alpha quadrant again through the wormhole guarded by the Deep Space 9 station. DS9 was destroyed and the Dominion fleet managed to get behind Cardassian borders where they met up with the Breen and the Cardassians, before engaging in a trade agreement with the Ferengi. ultimately this created the Dominion, Breen, Ferengi and Cardassian Alliance. In recent years the Federation and Starfleet have managed to rebuild their fleet to its entirety, introducing new and improved starships, derived from technologies gained from the Delta quadrant and from the Gamma quadrant, to deal with the threat of other malicious species in the Galaxy. The invention of Slipstream drive has meant that the Federation has expanded to cover more than one third of the milky way, and that it has managed to recover new types of metal and technologies. Their new fleet includes the Eximus Class - a destroyer, the Prometheus Class - which while older than a few other ships, is still the most powerful ship in the fleet armed with shield destroying torpedoes, a Slipstream drive and multi quantum torpedo launchers and phasor banks, as well as the introduction of ablative armor on the intrepid class of vessel. There were attempts made by Starfleet to adapt the armor for other classes of ship, but it proved to be impracticable on other classes of vessels. Since then the Borg have attempted many times to assimilate technology that has originated from another quadrant or from the future, but each time they have failed. But in the immediate past the Federation and it's ships have noticed phases in and out of our time, space and continuum, or universe. Theorists have thought of many ideas about why this is happening, such as Parrallel universes, Q, even Voyager was examined, but her Captain's older self's was not to blame. The Federation are becoming more desperate to find out why, where and to who else this might be happening to. Recently, and most seriously a Romulan warbird was phased out of time and space and it re-appeared inside of a soverign class vessel, destroying both ships. So as a result of this and other factors Starfleet, the Klingon Empire, the Borg and all the other major powers in Alpha and Beta quadrants have been ordered by their governments to investigate this problem, by firstly travelling to the source of the time-space shifting, on the fringes of the galaxy.[/quote]
have enough Mods yet. Of course I'm used to doing my own Mods for myself , this time I decided I could convert the Andromeda race over to A2 for the public. Most(not all) of the ships are cannon, however the stations are not. Since I don't make ships or stations myself. This proved to be a little hard on me. Most of the stations were stolen from the Federation. I still had missing wireframes and buttons (sorry). On the ships rather then have missing wireframes , I just copied the same one over (better then none) , plus they all almost look the same. If anyone wants to improve this Mod and re-release it...go for it. I don't claim this to be the best Mod nor did I try for it to be. I just wanted to introduce Andromeda into A2. Although I don't mind helpful comments or even minor complaints , please refrain from whinning. [/quote] The ships look like the ones from series. Good Job Wraith! You can discuss the mod [URL=http://forums.filesnetwork.com/showthread.php?s=&threadid=5807]Here[/URL]
all the three coloured versions seen in the series. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
this a second constructionship is needed. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. Mesh, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this station and ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Class Warship -------------------------------------------------- Vulcan Naval Shipyard (Inc) -------------------------------------------------- Drelex: Generally thought of as an interceptor, these small Vulcan vessels are typically used as scouts, or to support the larger Sotek. Roughly the size of the Federation Sabre, the Drelex type, whilst not very powerful are fairly quick on their feet, usually able to avoid slow moving weaponry. Sotek: The flame that drives Vulcan Logic. Almost rivalling a Klingon Vorâ€™cha in size, the Sotek are considerably well armoured for a Vulcan Vessel. In addition to their size, these large red vessels can provide, as well as receive quite a pounding from enemy fire. Tokra: Rivalling the Federation Galaxy in size, the Tok\'ra is a formidable Warship of the Vulcan Navy. Looking in the way of the Romulan Warbird\'s sheer mass, the Tok\'ra is used to justify a stance by the Vulcan independence shortly after the separation from the Federation.
weapons sprits from the Excelsior Pack. A link to Download the Constituion pack is in the Comentsection of the Excelsior page ( http://armada2.filefront.com/file/Excelsior_Class_pack;120108 ). Models included are Blanks Saucer MK1 and MK2 Stardrives MK1 and MK2 hulls Heros USS Enterprise D 3 peice USS Galaxy 3 peice USS Venture 3 peice
to all viewers, and is considered a powerhouse throughout the Federation.
project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Constructionship animation: apoclaydon/blade. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
to replace the drained K\'t\'inga. Sharing the same general use as her predecessor, the Kolode is capable of switching through mission roles with ease, and as such, is a common sight throughout the Empire. Kho\'brah: Originally developed to replace the K\'t\'inga, the Kho\'brah type have since found themselves working alongside the Vor\'cha. Quick, manoeuvrable, and well armed, these ships are among those used within fleets assault groups, usually being deployed within strategic sectors or strike forces. ##################################################
combat the assault ships that were being developed by other powers. Implementing new cloaking technology, and fast disruptor-pulse based weaponry have made these vessels a quick and versatile adversary. V\'ashan: Sharing a close resemblance to the Nostan, the V\'ashan incorporated technology that would eventually find itself implemented into the Norexan. Easy on the eye, these assault ships share the same common role as their sisters, though have been considered more formidable. ##################################################
files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his help with the animation on the miningstation. Meshes and textures are by me. Wbeams textures and SOD file: Apoclaydon/blade The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
http://armada2.filefront.com/file/Constitution_Class;107871 http://armada2.filefront.com/file/Miranda_Class;107873 for the originals). ################################################## Constitution: The Constitution is an old design, having served the Federation well from as early as 2245. Those vessels still in service are commonly used for convoy or escort duty, as due to their age, they aren\'t known to fare all that well in fleet combat, nor against mainline vessels of other races. Miranda: Having seen most of their prime action between 2260 and 2345, the Miranda has since been demoted to patrol supply lines throughout the Federation boarders. Whilst these vessels are able to survive a fire fight with pirates, they are in no technological order to join combat fleets.
variants of the Terrasphere, like the Terradome (seen in Star Trek Online) and maybe even some custom designs, but those could be done much later. I hope you\'ll all like my model :)
constructionship, will have to wait until some problems are solved. I hope you like them. The imageserver is at this moment still down. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
to be used by modders with SOD creation capability. There are no limitations for altering or using this mesh in a mod, so no need to contact me for any permissions. If an experienced modder can make it better I would just be curious to see how. Enjoy it!
their hull strength and general agility tend to suffer due to energy strains. ------------------------- I found the \'Warbird Head\' a destinctive sight that should have been specific to the D\'Deridex, so for the purpose of Zero Hour, I asked Aad if he\'d redo the front textures, and to tweak the model a little bit. This was the result. This file uses the stock Build Button and Wireframe. This presents itself as a complete rebuild of the stock Shadow Class provided by Mad Doc and Activision.
scientific armaments, allowing it to unleash waves of destruction on opposing forces. ------------------------- From the original build of Aad\'s Fek\'lhr, the nacelles were remodelled as per a request made by me. I wasn\'t a fan of the original ones. I asked Aad if he\'d redo the nacelles, and to tweak the model a little bit. This was the result. This file uses the stock Build Button and Wireframe. This presents itself as a complete rebuild of the stock Fek\'lhr Class provided by Mad Doc and Activision.
manueverable. This made it ideal for almost any combat scenario. The D-7 would see duty for a long period of time including a future refit to the K\'tinga class. This includes all of the usual goodies such as build button, wireframe and damage. Enjoy!
not familar with this: Sigma is a FO-based TC that throws pretty much everything we\'re used to out of the window. It completely replaces the trek-based content of the original FO with a universe thought up and created by TUN himself. It makes full use of all the features offered by the enhanced FO engine to the point that sometimes you don\'t even fully realize that you\'re playing A2. It brings fascinating and mysterious NPCs and space wildlife (something we haven\'t seen before) into the game. Oh, and the soundtrack is just fantastic. If you haven\'t played this before, I would recommend to DL this right now. [i]Note: We\'ve been having some trouble with uploading this file. If you should encounter any problems with downloading this, please inform the A2Files staff immediately. Thanks.[/i]
turned out to have a high polycount, so this file could be to big for old computers. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
limit of 4. A set of alternate textures are included with regitration numbers included.
the Prometheus, Intrepid, and Akira designs. It is slightly stronger than the Sovereign class, takes longer to build, costs more resources, and has an additional torpedo. The weapons hardpoints are named according to their function (see readme)
role as a long range explorer and in time of need, a powerful battlecruiser. The design does resemble the Intrepid class as well as the Prometheus class, but is significant larger with an overal length of 522 meters. The ships of this class are outfitted with the weapons, shields and ablative armour of the latest technology. Important Note: Make a backup of your existing files, to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell. Please note: THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!!
that was sent a real long time ago to the center of the universe, where the origin of the big bang singularity was(?)to look for intelligent life. Destiny is powered by the star\'s plasma. I hope you enjoy. If anymore problems exist with this mod pls let me know and I will try and fix it. Feel free also to use the mesh file and maybe someone with more skill than I can make a decent set of textures for it
Borg textures. [- Pizza the Hutt][/quote] Well, actually it was 2005. :P Never mind, I appreciate it when authors still take care of their mods after so many years, no matter how small they are. Here is the description of the old version: [quote]This is the Soyuz Class made for Armada II by Pizza the Hutt. It is seen in the TNG episode \"Cause and Effects\", when the Enterprise is stuck in a time loop, after the U.S.S. Bozeman unintentionally travels 90 years to the future. Basically based on the stock Miranda from SFC with a few alterations and additions. Quite a nice ship.[/quote] [b]- TParis[/b]
limits the number of Descents you can build to five and the number of Steamrunners you can build is also five. The Galaxy Class starship will require Level 2 Chassis to be researched. It previously needed Level 1 Chassis. Buildable Warp-Ins 1.1 does not need Buildable Warp-Ins 1.0 to operate. It will not run on stock Armada 2 and has not been tested on any previous versions of Fleet-Operations.
would have to be used to counter them. Stuff like that. This mod requires Fleet-Ops 3.1.4 which you can download from this link at fleetops.net. When you install this mod, make sure you backup fleet-ops. This mod will not work with stock Armada 2 and has not been tested with any previous versions fleet-ops. Let me know what you think!
has the TEMPORAL STASIS FIELD In all honesty this is my first mod, so I hope you all enjoy it. It is a bit over powered for standard game play but it does make things a bit funner.
lazy, I finished the repainting. The Pack also contains the ships docked to my Fed ship depot and - as a bonus - a few new ones and a yard to build them from. Best regards and have fun, R5D5 [b]Downloading this file? Then pick up the missing textures here: [url]http://armada2.filefront.com/file/Missing_textures_for_R5D5s_Ship_Pack_2;117626[/url][/b]
steamrunner, iwo jima, sabre, constuction ship and ventures for scouting ahead). Its equipped with strong phasers and a corbomite reflector witch makes this ship godlike. (sorry if my english is bad)
screenshots, teasers and ships leading up to a full release. This had little to cause any expectations of it being released. True, there were some screenshots released... But that was in 2008. Avon says that he started this off when he was \"laid up in bed ill\" back then, and after tinkering with it occasionally he recently decided to finish it off and release it. So, what do we have? Well, you\'ve got the obligatory full set of ships and stations required to call this a race mod. The Hirogen like capturing things, and boy do they have a setup well suited to doing that. I suppose I shouldn\'t really spoil it, but the Hirogen have a special weapons outfit for capturing that puts the Klingons and the Borg combined to shame without being massively overpowered. They do balance in with the other stock races reasonably well. Also, thanks to the fact that some of the heavy warships that your likely to have with you in a battle are equipped with the tractor beam you actually do stand some prospect of keeping prizes taken from the enemy. In addition to the high quality models & textures on the ships, there is also a pretty nice GUI as you can see from the screenshots, along with music, admirals log pictures, wireframes and a pretty good AI. All in all, this is an incredibly complete full race mod of a quality that many of us aspire to. It\'s certainly well worth grabbing a copy. - Freyr
much less brought one to battle. Most data comes from Klingon sources and would generally be considered suspect except that each of the few accounts bears a remarkable similarity especially when one considers the Klingon penchant for embellishing stories of battle. Each one speaks of a truly massive and fearsome warship able to cloak and armed with Disruptors and 2 kinds of plasma torpedoes; 2 pair of R torps and 2 pair of G torps. These accounts also confirm the presence and use of a Cohesive Fused Deuterium Irradiation Cannon (CFDID). Weapons like the CFDIC were known to Starfleet as they had seen similar weapons during the Earth Romulan War. Based on known Klingon sensor data the Imperial Hawk is 763m long and estimated to mass 5.5 million tons. Crew compliment is believed to be 680 men. Klingon encounters with the Imperial Hawk began in 2289 and ceased after 2324. The exact number built and the fate of these ships remains a mystery too this day.
that rips down the targets shields as long as power lasts. While not on par with TNG era ships the QCB give her a resonable chance of killing a TNG BB in a one on one. Slow to turn however which can make her vulnerable to lighter faster ships. I made it you rate it.:D
finest traditions of the Empire... and soon afterwards desperately trying to run away while cloaked for some badly needed repairs after the Yamato blew through your shields like holograms and left your Dreadnought (Dread-being-in-front-of-the-Yamato more accurately, perhaps?) a crippled wreck. I once described this ship to a friend as a StarBase on thrusters, which I think was a reasonably accurate description. One of these ships is certainly capable of trashing a squadron of heavy cruisers. In her era. (ie, TMP) However, if you are deploying her in the TNG era then after a hundred years of weapons development she is no longer the rampaging monster that she once was. Armed with her original weapons, she\'ll still easily see off Destroyers in some numbers. She might survive against a couple of cruisers simply by blowing one apart with assault phasers and then pounding it out with the second, but that\'s about it. She certainly doesn\'t want to be taking on a 24th century battleship. While she might manage to use her assault phasers to even things out enough to pound things out the odds of her winning aren\'t something most people would give you odds on, and if she did survive it then she\'s likely to need rather more than cosmetic attention by a shipyard afterwards.
9\". The repairship, I thought, needed a replacement. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding these models. You may use this ship and station in your mod, just give credit where its do. Thank you for downloading.
insidious glare problem and includes some additional features. Thank Thunderfoot for doing most of this work as my originals where lost in a HD crash.[/quote] Definitely worth a download. You know you want the ship-- either as a means by which to conquer the galaxy, or because a target that big is just asking to be shot at and brought down. :cool:
fine details. These fonts are fully compatable with all your faveorite text editors such as Microsoft Word as well as image edting tools like photoshop. Thanks to bloodenator for sending these in!
your own wireframe, build buttons and object definition files (ODFs) in order to make this playable. I have also included the Milkshape model file for your use in the event you want to make changes.
destroyer and the Loknar class frigate.These ships have been kitbashed by Pizza the Hutt from the AR Miranda(SciFiFan) and the AR Constitution (Beginner/Amateur).
more correct with new details and with all sections of the model properly placed to avoid the mesh errors the stock version had. The Embryos were redone following the stock versions as an example, proper animations will be released in a later date. For the Rift Maker, well, I truly suggest you first see it in the final Borg mission :) .
stock models as a guide. They all have the same color scheme as they are not mobile units and have a similar function to support and enhance your fleets of Bioships. New build buttons, wireframes and Admiral's log pics are also included.
units I released before, but they were remade too). This pack also includes an alternate version of the texture files (textures, wireframes and build buttons) for the Defender and the turrets it builds, the alternate version will give them the same color of the Battleship. But the textures by default have a different colour, that should help to quickly recognize the ship's function, in this case, for building support organisms. The Bee will mantain it's intended brown scheme of colors, to match the other bioships in the fleet.
lot easier. They simulate the behavior of the game, so you can predict things like weapon output, crew loss and even the outcome of battles without having to start the game! It doesn't matter whether you're doing a small ODF mod or a total conversion mod, the Toolbox can help you. Every tool comes with its own manual, which explains all the details you need to use the tools correctly. This is a must-have for every modder!
Jetfreak released a second ship re-texture pack that included P81's Galaxy. The model was undoubtedly incredible, but it had one little nitpick of a texture bug on a nacelle pylon. Several months ago, the Starbase 34 Compliation Mod debuted on Armada II Filefront. Two of the hero ships were the USS Galaxy and the USS Venture. The Galaxy herself used a model that did not have the little texture bug, and the model mesh itself was a bit more detailed. The Venture model was a slightly modified version of the Galaxy's model, with phaser banks on the nacelles. Thanks to generous help from various members at MSFC, I now present the second release of my Galaxy-Class pack. I've taken a leaf out of Jetfreak's book in terms of organization of content and installation instructions. Hope you don't mind too much JF :D Features and Updates: - Revision of some minor texture issues - Seperate SOD's for each variant - Includes production Galaxy without registries - Hero Picard USS Enterprise-D version is included as well, with custom registries - Also features a Galaxy-Venture refit - ISS Enterprise-D is also included, featuring new, more menacing-looking darkened textures - Various Bonus Content added - Unfortunately, buildbuttons and admirals log pics aren't included, since I don't have enough skill to make them. I might get around to doing it in the not-too-distant future if I get the right help. Stay tuned.... - Ships have been balanced to stock A2 - Thanks to help from Jetfreak and TheStarfleetKid, I've been able to hex-edit the models so that there are now seperate SODs for each variant included in this pack - As another bonus, I have included a hero version of the pathfinder, the USS Galaxy herself, and a set of alternate textures for the Enterprise-D. These alternate textures for both the Galaxy and the Enterprise are 1024x1024, as opposed to the standard files, which are 512x512. Use these only if your computer can handle it; I don't want to hear complaints of computer lag because of the textures. That's why I included the low-res ones in the first place.
website with information on the old FASA Star Trek Starship Tactical Combat Simulator. So the main-credits for this ship go to Mr. Torgersen. Best Regards R5D5
Shield reset ability of the Descent, but with a longer cooldown period. 2 sets of odfs are included here; 1 with registries, 1 without. Just incase people use them in their game.
rounder shapes and the new texture files to prevent the texture distorions like those in the stock Transmuter. This pack also includes an alternate version of the texture files (textures, wireframes and build buttons), the alternate version will give the bioships the same color of the Battleship. These will make the bioships look more accurate with the canon 8472 but it may be confusing with so many types of bioships in big fleet actions, that is the reason that the textures by default have a different colour, but it also helps to quickly recognize the ship's function, in this case, for resource gathering.
but I decided to change the design of the Scout a little and made it more closer to the Frigate's design. I think the change works well as the ship now has a little bit more of an imposing look. This pack also includes alternate version of the texture files (textures, wireframes and build buttons), the alternate version will give the bioships the same color of the Battleship (with some small changes). These will make the bioships look more accurate with the canon 8472 but it may be confusing with so many types of bioships in big fleet actions, that is the reason that the textures by default in this pack are recoloured like the stock versions (Blue-ish for the Destroyer and red for the Scout).
episode "Distant Origin.". But with all we know about Species 8472, is it hard to come with designs for them. But some time ago, when Star Trek Online appeared, they showed new design of bioships, there was one that I liked very much and made a version of that one as a replacement for the Cruiser, and I think it plays very well in Armada2. The Launcher keeps most of it's basic shape, but I made the texture similar to that of the new Cruiser and I added a cannon to the ship, so we now can see where the artillery torpedoes come from :) .
intensified by the addition of the Point-defense beams mentioned in the Game Manual and a towing beam. I always liked the concept so I made it basing it closely to the stock version, but adding many more details and also fixed the issue that the ship was not simetrical like the Battleship, so I made the forward tendrils and wings to be simetrical this time, giving the model an even better look.
models for BSA, and other for myself) and after watching Aad Moerman began making replacement models for the stock races, I decided to do the same and to restart modding Species 8472, by giving them new models and textures. This first zip pack contains the first two models: the Battleship and Frigate. They come together as they are needed for the Bio-Pulse Conduit special weapon and as they are canon units. All necessary files are included: Models with better scaling (sod and ms3d), textures, wireframes, build-buttons, new sounds and Admiral Log's pics. More ships will come soon.
8-player 3 vs 3 vs 2. It features a little of everything from nebulas, to asteroids (as blockages). Though of course it is moderate to avoid massive lag on multiplay.
(third map i tried to make well but idk bout it)
stock ones. [quote]This folder contains the ksuper and kspecial. With these ships, the list of the Klingon ships, I set out to replace with my own models, is complete.[/quote] He also mentions: [quote]I changed the armament of the kspecial to give her some more firepower. The stock model was very weak in my view[/quote] ....but I mean, c'mon. Used effectively, the Fek'lhr is probably the game's second-best 'special' ship (right after the Diamond). Her special weapons are hideously powerful when wielded the right way. With additional firepower that ship becomes incredibly potent, and much to be feared. To say nothing of the Jach'Eng, which is a nightmare both to use and to defend against. Regardless, these ships are good, and it's nice to see the complete Klingon experience has been totally refurbished by such a talented modder. :cool:
released the first patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Highly recommended, as it fixes the partly broken save & load system again. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]Phase armor plates for Rhienn Class vessels [*]AI Borg ship handling improved [*]4 new maps from the community [*]Multiplayer AI takeover now uses the Merciless AI [*]Fixed a crash when saving or loading a game [*]A lot of other fixes and balance changes [/list] [b] - TParis[/b]
the forums... Extensive manuals included. Programmed in C++. Tested on XP and Vista, but should run on all Windows systems. Terra_Inc
passive ability's. they are all very good ships, and should all be complete. the included ships are the Flourish class, miranda class (updated), Galaxy EVO, and Achilles class. This requires Fleet Operations v3.0.7 in order to run. This will NOT work in stock A2. :cool:
an understatement, as this is more like a wholly new take on the Ryan Church design. It's definitely worth a download, but be advised: any comments not related to the mod, but to the ship/movie, will be edited or deleted. :cool:
due to the lack of lighting. :D[/quote] It's big, dark and full of adversaries. Like deep space. This is one map I'd like to see for stock A2 as well. But for now, just for FlOps. :cool:
before (see: http://armada2.filefront.com/file/Arcadia_Class;105721) though with updated hardpoints. The ship should now fire her phasers from the correct points, along with those points on her nacelles struts.[/quote] If you liked the original, you'll really appreciate this upgrade. If you missed downloading the original.... now's your chance. Get it now. :cool:
modders in the A2 community. This work demonstrates all of the quality you'd ever want in a Klingon starship mod. [quote]This folder contains the kfrigate and k'tinga. Both models come with admiral pic, build button and wireframe. The kfrigate is part of my project to recreate the klingon combat ships. The k'tinga is just for fun. I've studied lot of sites and images. Special thanks to: "ex-astris-scientia.org/starship_database" and http://www.cygnus-x1.net/links/lcars/star-trek-unnamed.php for their vital schematics. And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible.[/quote] :cool:
B'rel Class, entered service, it soon became clear, that her wings could not be moved as the wings of the B'rel. They had to remain in one postion. The Klingon High Command then decided to add extra space to the hull. The Chuq'Beh Class was used as a torpedobomber. The tri-cobalt technology was given by the Federation. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use these ships in your mod, just give credit where its do. Thank you for downloading.
This should make small and big mods take a little less time. Manual included! ;-)
the shielding power of a starbase) there is the case to be made that this is an outright replacement for the Negh'Var, rather than the Vorcha. I do think that as a replacement for the Vor'cha it's a little powerful. Still, it's a good looking ship and while it is a powerful ships, it's also balanced by cost. Versus the stock ships, it's the most expensive Klingon ship at 600 Dilithium and 650 Metal. My recollection from my gaming days is that the Vorc'ha cost 180 Dilithium and 50 Metal and the Negh'var itself only cost around 400D and 100M. That being the case, it's possibly a little to expensive, even if it can stand up to a Negh'var.
ever made for A2, although it's a bit higher poly than some may care for. Still, the attention to details and quality which are hallmarks of k_merse's work (see also: the Luna class starship model) are all on display here. They elegantly demonstrate that nothing is impossible for the dedicated A2 modder. k_merse has done a fantastic job. [quote] The general idea was to have the most details as possible on the model (like all of the torpedo launchers and a detailed narcelle), but still have a playable, mass-producible model with medium polycount. This one uses only about 2100 polygons, a good compromise between quality and usefulness - at least I think and hope :)[/quote] Follow the installation instructions closely (there's no auto-installer) and enjoy this beauty. :cool:
your complete surprise, is shaped a lot like a big pointy arrow. However, the ship is very well put together and Thermal Nuclear Chicken has done a great job porting and hardpointing it for A2. Worth a look. :cool:
about large maps. The more I have play tested the few maps I have made, the more I have come to agree with him and others about large maps being the best maps. This one is kind of a concept map, as well as being a large sized map(35K x 35K). The lighting in A2 is one of the game's strongest features. There are numerous well done custom ships which take advantage of this through superb lightmaps. So I thought, "Why not make a map where someone can see just how good some of these custom ships really look in the dark?" Total darkness is not good for gameplay, so I tried for lighting effects which simulate evening slightly after sundown.(EENT to the accuracy sticklers out there.)
Dan's already-awesome Cardassian full race mod in order to get this to work. :cool:
separate from the old one, which is awesome news. Now you get two Cardassian advanced yards from Aad Moerman and if you're happy with them, you get more space for the Cardies to build ships. That's good value for your spoonheads! Definitely worth a download. :cool:
it. This Starbase is heavily armed with Disruptors and Photon Torpedoes. This Starbase also features full damage textures.
she possesses firepower and manoeuvrability. The ship is armed with 2 forward firing heavy disruptors that can fire up to 3 shots at a time, if allowed sufficient time to recharge. The ship is also armed with 2 forward Phasers. The vessel has an exclusively forward arc, making it vulnerable to attacks from behind.
assault, weapons, AND sensor variant pods all mounted on a single starship frame. New Cardassian content around here has been in abundance lately and it's always good to see. Especially when it's five ships in one. Definitely worth a download. :cool:
design are now much more clear. Download this one and fix that shipyard. :cool:
thing we didn't include were the worlds themselves. And some textures and .ODF entries, but we'll make sure they get in the next version. Sorry about that. :( We're very proud of what we have accomplished and we hope to have version 1.1 available very soon. For error reporting, follow this link, please: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
it's from FahreS, so you know it's good stuff. Black holes and other fine-detail mods of this sort are the kinds of things we need most right now! There are plenty of seemingly-trivial aspects of A2 which, if properly modded, can keep this game engine useful and useable for quite some time to come. There's no limits to what we can mod in this game, it seems, aside from those in the hard-coding. A2's never looked better, and this mod (and others like it) remain as the reason why. :cool:
there are some changes to weapon sprites. While mikemckeon007 tells us that "the weapons sprite has the tholians, dominion ultimate, frengi(normal and scavengers), star wars races, babylon5, remans, and vulcans in it plus most of the weapons from the site so odds are it wont make anything inoperable", you'll probably want to double-check anyway just to be sure you're not either duplicating weapons sprites or removing old ones. Something new for A2 from the Battlestar Galactica universe. Worth a look. :cool:
smaller weapons set, maybe an anti-fighter/bomber weapon. Either way, it's worth a download. :cool:
go to the sprites folder. open your gui_global file and put the following lines into it @reference=64 b_saratoga gbsaratoga 0 0 64 64 b_sa43fighter gbsa43fighter 0 0 64 64 scroll down to the wireframes and insert the following @reference=512 saratogaw1 wfsaratoga 320 0 160 160 saratogaw2 wfsaratoga 0 160 160 160 saratogaw3 wfsaratoga 160 160 160 160 saratogaw4 wfsaratoga 160 0 160 160 saratogaw5 wfsaratoga 0 0 160 160 after you have done that go to the techtree folder. put the following into your tech1 and fulltech files saratoga.odf 0 sa43fighter.odf 0 and add this to whatever shipyard you want to build it from buildItemxx = "saratoga" Add the following line to weapons sprite directly under federation pulse phaser or just use the one i included # Rail rail wpulse2 0 64 128 32 then add then next lines into the same file @reference=128 @tmaterial=additive bssalvo bpulse11 0 64 128 32 whelt Whelt 0 0 32 32 @anim=tex4x4 make sure to install the sa-43 hammerhead which i have included so this will work properly. my email is email@example.com ========================================================================== This material is not made or supported by Activision or MAD DOC Software. This material is freeware and may not be use for commercial purposes! By installing this addon, you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility for any damages that may occur to your game, mod or hardware. Star Trek and related marks are trademarks of Paramount Pictures. Activision is a registered trademark of Activision, Inc. All right reserved. All other trademarks and trade names are the properties of their respective owners.
backups. While to some .ODF mods get filed under A for "Anyone can do this", it's still a lot of work and worthy of some respect. :cool:
a mess of things. Yet a mess is not the result. In fact, this baseship looks every bit as terrifying and intimidating in-game as they do regularly in the reimagined series. With the impending conclusion of the show's new episode run, you'll have plenty of reason to download this. And of course, you will. I know you will, because all this has happened before, and will happen again. :cool:
files are included, too! Bonus! Worth a look. :cool:
hardpoints and as a proper game-ready mod. The author claims it took relatively little time to make, less than an hour.... how long does it take to put a few hardpoints on and release it properly? Or to include a proper screenshot? (To be fair, on that last point: the author claims he put one together but it wasn't quite right. But still, I think I've made my point.) Still, if you think you can do something with this one.... go for it. :cool:
files for meshes and models that I have created for the Armada games. Some are completed and require only exporting, others are butt naked, or even still in the concept stage. You will need Milkshape 3D or a modeling program that can import .ms3d files to do anything with them. I am releasing this as a resource for modders old and new alike, and to save some of these models from being forgotten or being deleted all together. Though keep in mind that a lot of what's in here are some of my older bits, dating back to 2004 and 2005. With hope it will bring old modders a bit of inspiration, and new modders a bit of new knowledge.[/quote] Worth a look. :cool:
could share my techniques with the community. [/quote] Hopefully this will contribute to the level of quality and number of new mods we get here. Lately there hasn't been much from new modders. Ideally we want to keep people active, and tutorials are just one of so very many ways to do that. :cool:
accompanying a task force of Constitutions and Suryas against Klingon installations. The conversion was a team effort by mikemckeon007 and Tain_Enabran, based on a mesh from SFC2 by Atrahasis. Tain_Enabran has really put together a wonderful mod here, complete with old-school weapons and everything you'll need to add this beauty to your A2 collection. It's a different design by the standards of the era, but it's one that fits the timeline very, very well. Worth a look. :cool:
he ISN'T happy with, it kind of makes you wonder what'd happen if he was on his game and put together a Constellation class starship..... like, how could it be better? Nice lightmaps, detailed build button and wireframe, and best of all, a canon Federation starship that looks better than ever. Note that you'll need to follow the instructions in the readme very carefully because there's some sprite entries you'll want to be sure you enter, otherwise you'll be crashing the game instead of playing it. Download this one today! :cool:
downloading this. I called the previous version of A2PP the Final version. I thought I had done everything which really could be done with the Armada II physics and weapons files. While I watched a TNG episode (Season 1 Finale and right after the Season 2 opener) one evening, I realized there was still a great deal more which needed to be done. The grand old lady deserved much I had not given her yet. In A2PP Final, I did a spot review of the files rather than comprehensively examine and test all of them. This was a mistake. Errors were overlooked. Contradictions with the intent behind A2PP were ignored. In short, I did a very poor version of my signature mod. Consider these mistakes rectified with this version. Everything has been checked. The movement files have been tested to destruction. Anything which did not conform to the original ideas I had in mind has been ruthlessly adjusted towards where it should be. Or ruthlessly purged. Weapons ranges have been adjusted yet again to take advantage of the new movement and a few other things. Now, your ships will move like they should have in the first place when I began all of this so long ago. This plays and looks very differently from what you have grown accustomed to. Line for line, I think this is the best version of A2 Physics Project I have yet produced. As some of you are aware of, I began a thread in the Forums concerning starfighters and starfighter combat in A2. I had some ideas about this and I wanted to see what other ideas all of you had. Those of you who participated in the discussion, thank you. Your ideas allowed me to really think about how I wanted fighters to act in Armada II. Included in this package is a complete set of physics and weapons files for fighters and fighterbombers. They use Dan1025 s Peregrine and Javelin Fighter mods as a basis. They do what I think fighters should be capable of in Armada II. These are a good start point for future A2 fighter projects. I am quite sure someone will take these and improve them. So, here it is. The latest version of the, ahem, "simple little ODF mod" I am justifiably proud of. As usual, lots of high-powered talent gave me help, advice, and guidance. Mostly, I sat and listened to them and tried to make their ideas work. All of the really good ideas included herein are theirs, of course. All of the mistakes are mine.[/quote] Note that this version corrects the previously uploaded version. Congratulations to thunderfoot006!
effects, and all the other stuff you'd expect. It's already been ported to other games, and now it's finally available for A2. It seems that the Planck class starship is the bridesmaid of this A2 modding contest, and it's unfortunate. Indeed, if we had models of this quality for every starship in the game, think of how fantastic this game would look. Ultimately, and unfortunately, it was the judges' decision not to award either of the prizes to the Planck. That doesn't mean she's been overlooked, however. Far to the contrary-- this is quality work and fully deserving of praise. :cool:
are spectacular. This design is a community favourite and the results in this version of it speak for themselves. Honestly, there were so many fantastic entries in this year's modding contest it was hard to choose only one. With work of this quality, we're hoping that maybe next year will be Icewolf's turn to win it. Check this one out even if you have the original. :cool:
and it seemed like we were witnessing something epic coming to life. Sure enough, the Churchill is every bit as good as we'd hoped, and it's for that reason that we award it the title as 2008 Modding Contest Winner in the category of Best New Ship. We hope you'll agree. :cool:
Ghost's Compilation Mod, among other sources. However, the novelty here is the inclusion of the starship Premonition in the role of Enterprise-I (which, given the incredible advancement seen in the Enterprise-J, seems highly unlikely). All credit is given for the various starships used, and if you weren't already using the models selected, they're worth a look. If anyone wants credit more specifically given or if permission was required for any of these downloads, please say so in the comments and we'll help Jabsticles get it right for next time. :cool:
the moment. [b]- TParis[/b]
you've recently upgraded the ship models. :cool:
rollbar has been replaced by one that is more elegant and so have so pylons that connect the nacelles to the rest of the ship. The torpedo launchers were scaled down, because I found them to be out of proportion. The textures of the back part have been changed to be more crisp and clear and the shuttle bay in the back is now clearly visible. The greatest change was removing the engineering section. I think this makes the ship more look like its precedessor, the Miranda Class. I decided to put the deflecor dish into the pod on the rollbar, first because I didn't want to get rid of it, second because I had scaled down the torpedo launchers and the pod looked too small, and third because I saw other ships of similar designs. I also added three more strobelights.The wireframe now has a transparent background. There are lightmaps and the borg textures have also been improved. Also corrected a typo in the readme file.[/quote] Definitely worth a download if you have a previous version, or even if you're just discovering this one for the first time. :cool:
(That shouldn't be hard.) ;) Anyway, this Voodieh class model is distinctively different from the recently-released Negh'var model, and both are 2.0 versions upgrading the original designs by Aad. Note that in both cases, the poly count goes up quite a bit, and while these ships are very similar, it'd be hard to make the argument that the Klingons don't deserve both these beauties. Build button and wireframe are included. The "kvood" model will not replace anything in stock, but it complements the existing Negh'var REALLY nicely. Download this one-- for glory and honour! :cool:
they appeared to be too powerful, check the readme for details. [b]- TParis[/b]
one, but the turrets still look really good! After some badgering about them in the forums, Icewolf's seen fit to upload them for our enjoyment and use. You can never have enough turrets. Note that there are some known flaws in the designs, as specified in the readme, and if you do want to correct the flaws then re-release these turrets, you've got Icewolf's full permission to give it a go. Of course, you'll be expected to give credit where it's due. Worth a look. :cool:
seen in "Hope and Fear" (VOY). Technically not a Federation starship, but rather an elaborate ruse perpetrated by the alien named Arturis, the Dauntless design apparently so impressed Starfleet that they rushed a non-slipstreaming version into immediate production. Whether or not you believe the story, you won't believe the quality of this mesh. Dan poly-reduced this one considerably, but it still sits at well over 4000 poly. That's less than half of the original mesh, and it makes this little ship look fantastic. As always, the included details --build button, wireframe, Admirals Log pic, even new torpedoes based on stock-- are exemplary. You won't be disappointed with this one. Download it today. :cool:
worthy designs that I've seen lately. But there's method to Pizza the Hutt's madness: he's borrowing the overall starship design forms from the recently-depicted USS Kelvin, as it will be seen (and apparently destroyed) in the upcoming Star Trek film. This is a possible successor to that design, and it's so intended. As always with Pizza the Hutt's work, the quality of the overall design (this one seems to use P81 textures) is assured, and all the things you'd want to have --build buttons, wireframes and Admirals Log pics-- are included. Best of all, it's done in the spirit of the upcoming Trek film, and like it or hate it, all our hopes for the franchise to continue are pinned to the success of that film. Worth a look. :cool:
not borne out by the registry, about which the author unfortunately claims to "have absolutely no flapping idea who made it". Looks like Deemon's to me. And the mod itself doesn't include MVAM capabilities. It appears to be a straight-up .ODF modification, with a new .SOD to match. The actual speculation surrounding which ship would become the Enterprise-F after the decommissioning / destruction of Enterprise-E has been one of my pet peeves in the Trek modding universe. After all, nobody asked after Enterprise-B and its class until the advent of The Next Generation. It seems kind of presumptuous to assume that a certain class of starship recommends itself as the Enterprise. The speculators' best guesses seem to indicate that Enterprise-A's decommissioning led directly to the construction of Enterprise-B, which had a lengthy, if comparatively undistinguished, career before Enterprise-C was launched, then destroyed at Narendra III some time into its first mission. Enterprise-D was purpose-built from the keel up as an Enterprise, as it appears the Enterprise-C was so intended. And Enterprise-E was probably renamed after Enterprise-D's unfortunate loss at the hands of the Duras sisters. Each Enterprise has represented a major leap in the available technology aboard, more powerful than its predecessor. The unfortunate choice in the series Star Trek: Enterprise, to both tack on a predecessor (NX-01) and an eventual descendant (1701-J) bearing the name Enterprise, simply bears out that tendency. But that, so far as we know, is where the tendency comes to an end. Unless Picard's good ship is lost imminently after Nemesis, it seems unlikely that the Prometheus class starship would ever carry a ship named Enterprise. What's more, traditionally Starfleet has honoured the "typical" setup-- two nacelles, an underslung stardrive and a connected saucer. Despite the undisputed improvements in tactical and power systems, the Prometheus remains an unlikely choice for 1701-F even if the Enterprise-E were destroyed the day after the events of Nemesis. Community tradition holds either the Century or the Soulwolf designs to be the likely bearers of the name into the next "next generation". This particular mod gives the Prometheus better phasers, a cloaking device, and three plasma weapons. And the shields absorb all the damage the vessel takes. Seems like overkill on an already powerful vessel, but since this is the Enterprise-F, or supposed to be, that seems to justify it. As a first mod, it seems to be pretty well done. As an Enterprise, though? Your mileage may vary. Worth a look. :cool:
active embryos one has a holographic generator that works like the incursion classes and another that works like the Romulan holographic generator. Beyond that is completely useless. (Although its pretty). The another embryo evolves into 1 ship from each of the other 4 races *minus borg* all armed with 2 species 8472 weapons, but as well as a technology assimilator. I intend to had much more with in my skill in the 1.1 release. The beginning of a new concept, and the promise of better. We couldn't ask for more. Worth a download if you still play with 8472. :cool:
But if you want it to make a terrifying sound, this mod's for you. :cool:
scenes and episodes which show one of these majestic Starfleet cruisers, there's a school of thought in Trek fandom that says that every ship can separate its saucer section. How a Sabre or Steamrunner would be able to pull this off is beyond me, and the Norway would be at a particular disadvantage, well, this just might be the mod for you. As mentioned above, you need to use the "replaceweapon" ability conferred by the 1.2.5 patch, and without it, you'll have a hard time getting this to work. Saucer separation is notoriously impossible to get to work due to the Galaxy class being hardcoded, but the 1.2.5 patch is thankfully capable of working around that little issue. It's not for everyone, of course, but it makes neat mods like this one possible. Worth a look. :cool:
Please note that the Sprinkles DO NOT require the Donut although they were intended to be used with them when released as "Donut Weapons" v1.0. And believe me - they ARE fun! Terra_Inc
terrify you if you're a Starfleet player like myself, 'cause the sight of THAT bearing down on you will make you wish your shields were stronger. A spectacular weapon for whatever ship you'd like. :cool:
Dominion attack ship. She's surely a lot more ugly than the standard Starfleet design, but not nearly as ugly as the "bug". She's fairly well armed and won't let you down, but is probably best used either in numbers or in a support role. This is a collaborative effort between apoclaydon and Jetfreak, re-texturing and fixing some areas of the mesh from the original Copernicus, with new emitters, build button, wireframe, and just about everything you could ask for in a new ship. Some of you who already use this ship in-game will be happy to see the update. For those of you who don't, it's certainly an interesting concept, and well worth a look. Download this one today. :cool:
/ Alpha Quadrant map). This includes the stock .SOD, with new textures --along with instructions in both English and German. Not a bad first mod from scimifan! :cool:
and a new scout which looks one hell of a lot better than your stock Venture class. One of the unfortunate oversights in this mod was a question of reference to the unofficial 1.2.5 patch available for download and whether or not it's required in order to use this mod. Given that there's a reference to "a total of 12 fighters", it might seem confusing. However, the carrier builds the fighters, and it's suggested that you only build twelve of them maximum. Using the honour system never really works in a war but in this case, you'll just have to make an exception. But the good news is that you do NOT require anything but stock A2 in order to use this ship and its fighters. The new version of the Venture scout is particularly well-done, upgraded to a crew of nine and more in keeping with the scouts of other races in stock. And the fighter looks pretty awesome, too. It looks like a baby Defiant, just waiting to grow up and kick some serious butt. Note that this model includes absolutely everything you need to work-- build buttons, wireframes, admirals' log pics, and nice textures-- for all three of the ships included. This looks like the kind of mod we've all been looking forward to: a true carrier available without relying on the 1.2.5 content. Definitely download worthy. :cool:
seen multi-targeting stuff before. How is this any different? It works as a special weapon to enable all the phasers to separately select targets and go for it. Now, I would imagine you'd have to have some knowledge of your selected ship's phaser hardpoints otherwise you'll be firing phaser beams out of the engines and torpedo tubes and bridge and.... just out of everywhere. However, people are always looking for ideas for new things that can be done with weapons, and this is one example of how much still remains to be squeezed out of this game. Worth a look. :cool:
to the Akula, named Akula refit in honour of the Akula we all knew and loved in the SFC series and KA. Hope everyone enjoys! I also included a new Freedom class odf, there were no bugs in the previous one but I did make a mistake. I had the shield target hardpoints under the hull target hardpoints! It's not a big deal but I suppose if I made specific HP's for shields, might as well use them for shields! Not really optional or required, but if you have the Freedom already, you might aswell enjoy this!
design has never before been seen for Armada II in the fullness of its designer's intent.... until now. This mod by k_merse just might be the finest ship I've seen in a very long time. As with his previous efforts on the Century class, no bit of detail overlooked, no effort underdone, no point of potential nitpicking left for comment. She's a jaw-dropper. I can't believe I didn't like this design when I first saw it. Now.... now it's done right. And best of all, it's a part of a mod that's of the kind we like to see here at A2Files: AMAZING. Download this ship right now. Even if you're not a Titan fan, you'll love this one. :cool:
believe it's a minor vessel, the level of detail in this mod will surely persuade you otherwise. Some awesome effort and a whole, complete mod make this one a sure download. Get this one today. :cool:
NX-class model with smaller-scale Sovereign nacelles. Obviously these Sov nacelles are not to scale because if they were the ship would have a cartoonishly small saucer section relative to its warp nacelles, as the standard-length Sovvy nacelle is roughly one and a half times the length of the NX with its nacelles (which are tiny by comparison) still attached.... Anyway, it's a "retro" concept of sorts but I can't help but think that Starfleet can do better. ;) Download this one if you want. :cool:
from the ships cat. I'm holly the ships computer with an iq of 6000, although thats only the same iq as a 6 million world of warcraft subscribers. Additionally, after all we have been through we appear to have been recreated in some kind of video game.
the obsolete Akula class warships. The Araxes carried considerably more firepower than destroyers had done to date, thanks to new heavy photon tubes and a new class of phaser. In fact, when they were introduced if one of these ships were to engage a Heavy Cruiser in single combat it would almost certainly defeat it decisively. This ship is balanced to Miranda's personal mod so it might need some ODF editing to fit into your installation.
something new for both of our 8472 fans out there. Worth a look. :cool:
models are no exception. You'll need to do a little work before you can use them for your A2. :cool:
of these ships could take out any threat in its time. Many years after these ships had started being built, Starfleet stoped constructing this class along with many other class's as new ships were being designed and constructed. Few Araxes still exist but the ones that do were refited with the latest technology.
version is the one that will be featured in Dawn of War, and Fireball_IV has spared no detail-- even new plasma and damage emitters! Download this one right now. It looks good and plays even better. :cool:
use-- and, of course, wind up in the Unfortunate Situation Of the Week because of. Still, k_merse captures what's good about this craft in an excellent model. Download this one and get flyin'. :cool:
in place of the standard two wings, CanadianBorg has added two more, and each one sports four disruptors stacked in a bank at the tip of each wing. This brings us to the grand total of SIXTEEN disruptors firing together. In addition, there's gravity mines, a cloak, and the textures from the Armada Upgrade Project, in case you haven't already added them. Otherwise it's stock textures for this beast. Worth a look. :cool:
Worth a look. :cool:
in "A Time To Stand" (DS9), the ship consisted of a mostly-Excelsior design (I've referred to it in the past as "an Excelsior with its head up its butt") sporting a pair of Miranda/Constitution style nacelles on the side. Things weren't helped any by a second addition of this ship, in a subsequent scene, with the nacelles in a different position, and a third appearance with the hull re-positioned to be "tucked in" a little better. I've seen this ship, in Armada II, at least, being put to a series of uses that make it clear that nobody knows precisely what the heck this thing is for. Its long-body design, perhaps due to its reminiscence of a Great Lakes freighter, has seen it used as a cargo ship. Still others have used it as an assault transport. Also I've seen it employed as an artillery ship, apparently its overall redesign intended to mount some tricobalt or other long-range launchers. But the most prevalent idea for this ship's employment is as a through-deck carrier of the simple, kitbash variety. Something along the lines of an escort carrier, in modern naval terms. Pizza the Hutt has done some really intensive thinking about the issue (if the readme is any indication) and given us ALL THREE variants of the vessel. That's right-- three different kitbashes in a single package deal. One of these ships, the USS Shelley ---how appropriate that one of many "Frankenstein ships" out there is named for that novel's author-- is designed as a carrier, and Pizza the Hutt supplies an old Hornet fighter from SFC days for its exclusive use. There's also the unfortunately named USS Raging Queen (its name derived from a Saturday Night Live skit that, like so much of SNL, is otherwise long forgotten), which launches Type 4 shuttlecraft (a kitbash of Pizza the Hutt's own design) and serves as an assault transport. The USS Curry that's included, well, it just fits the bill. As with the rest of Pizza the Hutt's work, there's no lightmaps, but there are build buttons, wireframes, and other important details. This is a nice little package, and for the Starfleet completist who needs every canon or semi-canon or should-be-canon vessel out there in the mod community ---such as myself--- this mod is a must-have. Worth a look. :cool:
between should look like, whenever it came into the scene. However, the Apollo class --in addition to the appropriate sensor dome, or weapons pod, depending on your version of the ship-- really suits an already beautiful design, the Ambassador class. Dan1025 gives us a really gorgeous version of the Apollo class, by way of Zero Hour. This one comes complete with all the necessaries-- a wireframe, a buildbutton, an admiral's log pic and really nice Borg textures. This one's worth a download simply because of the pedigree-- between Ash and Dan, I don't know who's the better modder, I just know they're both among the best we've ever had in this community. And to know they BOTH contributed to this mod is more than enough for me to say 'thanks'. Download this one right away. :cool:
magnificent ship for the role. This design already existed in the Trek modelling community, being derived from the old FASA fleets.... back when "my fleet" referred to blister packs full of pewter and detailed information taken from rule books, rather than textures and meshes working from source code. Fireball_IV does not disappoint here. I've been watching the development of this ship in the forums, and now that I can see the final product, my verdict is simple applause. The glowing lightmaps, the detailed textures (although the shuttlebay looks slightly wonky), the brand new canon-based weapons with textures and sounds---- simply put, if this is the sort of quality work we can look forward to in Fireball_IV's upcoming Dawn of War total conversion, then anything else set in the TOS/TMP era will simply be put to shame. I've had no less than three occasions this month where I've been totally astounded at the work we're seeing in this community-- first Aad Moerman's Defiant, then FahreS' Intrepid, now the Ticonderoga. It's times like these when being able to watch the continued work being done with the admittedly unworthy Armada II engine makes me very, very proud to be an active member in a community many years removed from first release of this product. The fact that we're still getting stuff like this, regularly, is proof enough that we're not going anywhere for a long, long time. I highly recommend you download this one. :cool:
a USS Voyager hero ship that's simply spectacular. The quality of this model is as good, if not better, than any Intrepid we've yet seen-- but best of all, FahreS has included the warp-capable model of this ship with a fusion script that allows Voyager's warp nacelles to realign themselves in keeping with the original Intrepid model's design. That's something we've never really seen done quite this well before. This mod comes complete with the fusion scripts, the admiral's log pic, the buildbutton and wireframe, and specialized photons and phasers as well. Note that you can't use this to replace your stock Intrepid-- all the build names are USS Voyager because of how the re-aligning of warp engines relies upon fusion scripts. Nothing to be done about that. In theory, you could also modify this ship to launch the Delta Flyer or shuttles, use tricobalt devices or re-create the entire trip home across the Delta Quadrant. Nice quality Borg textures make alternate endings a distinct possibility, of course. But this model of the Intrepid class leaves nothing to be desired. It's that good. And it leaves us wondering where FahreS will apply his considerable modelling talents next. (If I could put a request in, I'd love to see his take on the Excelsior.) Download this one absolutely right now. :cool:
such praise and then some. Quite possibly the most famous starship not named Enterprise, the Defiant was the star of the show throughout the Dominion War, and she'd be the weapon of choice for the majority of our fanbase here at A2Files. This is one model you're going to catch yourself starin' at, kids. I know I did. The model itself comes in at about a thousand poly, which might be a problem if you spam 'em in the stock game on a low-end machine. But the textures are incomparably clean and everything you'd want a legend to be. Unlike a few other Defiants I've seen, this one glows in all the proper places and --best of all-- it's coloured properly, too! This one is sure to become the new standard in Defiant-focused PotDs. You're not likely to find a more perfect balance between poly count and texture work anytime soon. The only downside is that you're still reliant on stock buildbuttons and wireframes, but the "tough little ship" is a pretty sure addition to any mod from Ghost's to Borg Incursion and back again. It's nothing you can't find everywhere else, including in stock, but that shouldn't keep you from trying. I have a strong suspicion that this model will become one of the most popular both in downloads and in future PotDs. It's certainly worthy of immediate download. Considerable credit to Aad Moerman for rendering a fan favourite in such exquisite detail. Download this one right now. - the Kid :cool:
game that don't include massive quantities of resources among them. This will definitely fill a gap in your stock A2 when you don't want a class D planet but also want a little round something to fill space. :cool:
rotated hardpoints; new weapons and multiple languages for the .ODFs; wireframes, build buttons and admiral's log pics. The ships included are a TOS-era Miranda class, something like the Surya class, as well as an early Shanks class. There's also a truly splendid Antares-type shipyard, available in not one but two colours! They don't make mods much better than this, and FahreS has ensured this one will leave you asking for more. Awesome work, FahreS. Download this one today! - the Kid :cool:
these maps available for download here in the Armada II files, this is probably the largest map out there(40,000 X 40,000).I like playing in large open space basically for two main reasons....it's more realistic and it facilitates isolated large fleet combats as it takes a while for reinforcements to arrive.
further reduced to 2532. Previously reported mesh problems have also been solved. Furthermore, this version comes with a whole new set of textures, far more detailed than before. They look just as good as on the show, although they look better in darker maps. While they also have no speculars, but nonetheless, they are more accurate than previous textures. But aside from the model, new weapons (thanks to Ragnar) give a more authentically SG-1 performance to this ship. Missiles and railguns alike are now this vessel\'s armaments, just like you\'d expected. peanutbutter points out that \"I have made the missile contrails blue, otherwise, it is difficult to distinguish raigun fire from the missiles, and like i had mentioned in the last readme, i am a lazy guy, and can\'t be bothered to go through the sprites tutorial.\" Either way, they look pretty good to me. There\'s also a speed boost special weapon, with its speed decreased to avoid going in constant circles. It\'ll only turn the crew into chunky salsa that way. wink This one\'s a must-have for SG-1 fans out there. I know you\'re many, and so I\'d hope will be the number of downloads for this awesome looking model. :cool:
in his pursuit of honour to stay all stocked up on blood wine and this month\'s issue of PlayQa\'Pla! Part of mishkaco\'s ongoing mission to bring us all those lesser-recognized canon designs. Worth a download. :cool:
them in combat. But Picard and Data used this as their means of escaping from the Scimitar during that film. Unfortunately, that you can\'t do right away. A good conversion by FahreS from SFC3, put together by mishkaco for your enjoyment. Worth a download. :cool:
at the mysterious race, - the terrifying Scimitar, enemy dreadnought, - the first time Romulans have fought WITH Starfleet since, well, possibly ever. Nobody\'s touched the Scimitar in a good long time, with the exception of the recent Reman Rebellion full race addon (which is really, really good). Now k_merse gives us both the Scimitar and the Norexan class Imperial Romulan Warbird Valdore, both seen in Nemesis. And has he ever done both Shinzon and Commander Donatra proud. The results are pretty spectacular, and totally worth the otherwise outsize download. Most of the size of what you get (in a fancy self-extractor) is new sound files for the Scimitar AND for the Valdore. All that in addition to all the normal stuff you\'d expect in a mod like this, like wireframes and admiral\'s log pics. The Star Empire should be proud. The only downside? No new special weapons. Both the Valdore and Scimitar rely exclusively on stock weapons. And the Scimitar hits well below the belt compared to what you might expect from the Enterprise-E\'s technical readouts in the film. She\'s a predator, all right. Get this one today. :cool:
personal build of A2 went to hell, and I couldn\'t get it to load. Unfortunately, no mention of required mods etc. was included so I don\'t know if it\'s my install of A2 or this map that\'s the reason it won\'t load. (I also don\'t know if it\'s responsible for the crash-death of my A2 install. Scary thought. Probably not true.) Anyway, my problems aside, here y\'go. And as a note to thewhitewizard, please, in future, advise us if we need to add something in order to make your map work with a stock A2 build in the \'requirements\' box. This map promises quite a bit (the Swarm, for instance) and I\'d hate for it not to deliver. - the Kid :cool:
not technically a mod at all. You can\'t use this in-game. You can only really use this in MilkShape, for now. The mesh is for a \"TOS Sensor Array\". No idea why it has to be 14,000+ poly. Most sensor arrays are less than a thousand (at most a few hundred) poly, but this one is several orders of magnitude larger. Worst of all, to my mind, is that it comes without a screen shot. Now, I don\'t know what you\'re thinking, if you\'ve read all that.... but you\'re probably asking, \"why go through all that effort with a mesh and not follow through?\" That\'s what I\'m asking right about now. Your mileage may vary. If you want it, come and claim a copy. But again: this is NOT A MOD, it is ONLY A MESH, and no, there\'s NO SCREENSHOT to accompany it. Please note those facts before you click \'download\'. :cool:
Armada 2, but I have never released them before.
view of the vessel in question. Each set of HP\'s are colour coded for easier reading so it gives you a chance to add, modify or assign different subsystems to areas of the ship based on the corresponding hardpoint. Also added to this mod is an ODF for each ship and a global ship list to accompany it. [b]- IKS[/b]
don\'t get many retextures of the old ones, which is a shame. The stock models do have to be used online and they can\'t be replaced. This is a set of pretty new textures which are well worth a download if your playing online or using the stock models. There are some good screenshots below, and in this case I think they can speak a thousand words. smile
Basically, it combines the coding from the conflicting files and allows play with both. Now whilst you might say this is a very simple mod, which it is, think about what it allows you to do. You can now play two very kick ass mods...AT THE SAME TIME! For people who don\'t really know how to mod too well, this is ideal and for those who do, well this will save you time.
topic[/i] my fave quote is this from the readme; "and besides ENTERPRISE they also did a good job" ........ how i agree with that ;)
new ship balance requiring new fleet formations, and the removal of warp speeds from the combat-- Tactical Assault combines a quantum leap in overall programming with the killer graphics that Yacuzza provides. An incredible amount of work went into this mod, and the sheer love of the game shows through in this demo. Be advised of the following before you download, however: Single player missions are NOT SUPPORTED in this mod. If you like the single player campaign, install Tactical Assault on a separate download using the truly awesome self-installing executable file (and enjoy the video, too). This mod includes only the Borg, Cardassian Union, Dominion, and Romulan Star Empire. So Starfleet kids such as myself will have to wait for the full version. This is a demo of a total conversion for Armada II. It may take you several hours (or years, depending on your connection speed) in order to get it all downloaded. Your patience with FileFront\'s servers is appreciated. Also, this is still only a demo. So if you encounter any bugs, please advise Yacuzza of them using our forums. Comments on this page may or may not be dealt with directly. Comments in the forums are far more effective. That said, what are you waiting for? Get out there and play. - the Kid :cool:
it. There are some reference shots of the wraith cruiser from Atlantis included for anybody wanting a go at completing this.
\"mod\", if you will, in the Star Fleet Technical Manual, gave us variants like the Surya and the Federation class. When the Phase II designs were turned down, modders then witnessed, in the Motion Picture era, both a major refit to the Constitution, and had a variant handed to them, the equally ubiquitous Miranda class. With TNG came the Constellation class, and by then, other designs like the Akyazi, Akula, Abbe, the Ark Royal, and other such designs had become widely known. Even some of the \"frankenships\" of Wolf 359 had Constitution parts. In fact, by DS9, the torch for the Constitution class --er, that is to say, the warp nacelles-- continued to be carried in such designs as the Curry / Shelley class and the implausibly hideous Elkins variant. Not content to stop there, the mod community assumed that the United Federation of Planets, despite considerable evidence to the contrary, would maintain the very same passion for this design as we do. The results have been given to us in the form of the USS Shaandra elsewhere, and here, in this refit \"24th Century\" version, from VenerableDread. Considering this is one of VenerableDread\'s first released models, the efforts he\'s gone to in order to bring another new lease on life to the Constitution class are greatly appreciated. Fans of the original --and to many, best-- starship that Star Trek has ever had will want to call this model their own. Others may simply download this one because, hey, it\'s a new ship. Bottom line: download this one today. - the Kid :cool:
who has been very busy this week! At 2800 poly it\'s not a bad size for a flagship, although the texture sizes might be a problem for some. While this model might be a bit more underwhelming at first glance, due to its apparent lack of lighting and/or glows, at least it gives the community something new. Download this one today! :cool: - the Kid
advised: the Victory class is a BC conversion so be aware that the poly count is at about 3600. - the Kid :cool:
count's not bad considering this is a battleship, either. Maybe a hardpoint map would be nice if we're only going to release the basics in future? At least that way it's easier to mod in with no problems. - the Kid :cool:
the Enterprise-E with elements from the design of newer ships like the Nova and Intrepid. The result, designed originally for Bridge Commander, has been a vessel long-coveted for Armada II. And now, thanks to k_merse, that ship is finally ours for the modding. Be forewarned, though: The poly count is a bit high (~6800). And the textures are monstrously huge. All of which spells \"slowdown\" if you\'re not paying close attention or if you\'re running a computer older than a certain age. Scale down the textures if you need to, \'cause otherwise things might get a little choppy if you put too many of these out in space. However, in game, she handles beautifully. The understated grace of this design is all too copiously evident. It\'s like poetry with warp engines. Oh, and she\'s more than capably armed to deal with anything that gets in her way. No doubt some of you will be looking to upgrade her weapons straight away. Best of all, this is the complete package. Newer style of build button, high-resolution wireframe, a nice Admiral\'s Log pic.... all in a self-installer. I give k_merse top marks across the board here. I\'m sure you\'ll find it\'s well-deserved. The only complaint I can offer is the presence of the registry on the hull, since I know some here like their registry-free starships (for spamming purposes). For those of us with high-end machines, the bigger textures will no doubt be appreciated. But maybe a \'low\' texture variant might be a good thing to consider for those who can\'t re-size \'em.... This is as close to a centrefold as we\'re ever going to offer here at A2Files. So take a good long look at this beauty. And download it NOW. - the Kid :cool:
in the middle has get there own one. In the test run the Borg where in the middle base and they also most win that say there was not much of my base left in the end there won’t have been any if I did had a mod Install.
asteroids including asteroids were a planet once had been and 4 AI Klingon ships with a wormhole for a short cut across to the other side.[/quote] A finer tribute I could not imagine, but then, when it comes to IKS, a finer alumnus member of our community, a more honourable part of A2Files.... I could not imagine. (try to remember that Trevor has told us many, many times about his problem with \'spellings\', so be nice) - the Kid :cool:
had two player from both side of you trying to get though your base to get to the middle and the other side [b]User submitted review by Trevor James Pilkington[/b]
worth having in game.The P\'Vash is designated as a versatile, mid-range attack ship designed to support the larger warbirds. Often used for escort missions and border patrol. The S\'Vash Class Heavy Cruiser is a refit of the standard P\'Vash, with improved shielding and additional weaponry. This well armed vessel is an ideal cheap alternative to the larger warbirds, and packs almost as much firepower. Both are practically the same except the \"neck\" module connecting the bridge or head of the ship to the main hull is different. The aft or main hull of both ships is pretty class to be honest. The shape and design is definitely Romulan, the only odd looking part beging the platform on the topside of the aft which is not seen on many Romulan ships but then again there is a first for everything. This topside platform looks well and definitely adds to the feel and look of the vessels. Flanking this module is two blank hull areas with what could be two shuttle bay doors, although there appears to be one main door at the very back of the ship. The two differentiating hulls are not too disimilar. The P\'Vash has a neck that is similar to the Griffin Class, while the S\'vash\'s counterpart does not contain the twin \"necks\" design.. All in all, a great set of ships.. Get these now -[b] IKS[/b]
that out a lot!!. This is the 8472 Battlecruiser, it is a kitbash between the Battleship and Cruiser - makes sense to call it the Battlecruiser then I guess :). Personally this thing kinda freaks me out, which is good. Why? well the front of the ship looks like 4 large arachnid\'s fangs..as if the battlecruiser is gonna eat your ships :). Seriously, the model is pretty good. It does incorporate the better parts of both the Cruiser and Battleship although it is more akin to the Cruiser than the Battleship.. It is not as big or as intimidating as the Battleship but it\'s got enough bite to do a lot of damage. A very nice ship thats worth downloading. - [b]IKS[/b]
for short), this vessel comprises a new and potentially more effective strategy for Starfleet defense than the "run away! RUN AWAY!" separation model sported aboard the Galaxy class starship. You can safely rank me among the Not A Fan school of thought. Even with the numerous redundant systems present in the Prometheus class, and the apparent quality of the design (the vessel is seen three times in Trek --once as the star of the show, once at the end of Voyager, and once in the distant future battling alongside the Enterprise-J against the Sphere Builders in 'Azati Prime' [ENT] ), I don't understand the point of it. Give me a Sovereign any day, or a pack of Steamrunners, before I'll trust my security to a ship whose strength comes from its ability to fight divided from itself. Still, for completeness sake, Armada II in its limited design lacked for a properly endowed Prometheus. For a long, long time, MVAM has been the holy grail of A2 modders. The previous efforts --by Gonwee and Bombomadil, among others-- were, for their time, brilliant workarounds and expert scripting. The recent FleetOps Upgrade Patch for Armada II has given us the ability to fulfill the original intention of the writers who came up with the concept of the Prometheus class.... and here, while not the only one of its kind, is new work on this very old problem in A2. Nice MVAM mod by Thun --bringing the Prometheus class one step class to its full realization. Complete with new sounds, wireframes, and custom special weapons. Deemon's model is the one used here, with a new texture and lightmaps! This one's worth downloading just for that. Aside from Ash's model, there's none that even come close in terms of quality. You've followed the progress of this one in the forums. Get this one today. And hopefully this'll be the last word on MVAM. (If I never hear anyone rave about MVAM again, I may just die happy.) ;) :cool:
you. K_merse has put together a whole Star Empire\'s worth of Romulan ship names here. Use \'em for your ships. Swear at \'em when they come to conquer you. ;) :cool:
system from the Wraith. The model is excellently detailed, and the textures are very good; downside is it doesn\'t have any of the finish addons like ODF files, admiral pic, ship icon button..etc but if you treat it as a blank canvas you can do wonders with it. Personally if you want to get more skill and experience with modelling - an ungrouped ms3d model such as this is the perfect chance to mess around with, you could even make a fully fledged mod from it. :cool: - [b]IKS[/b]
for Starfleet Command. It can be found on the Staryards Mod site which includes a 3d mesh, also I do believe this ship is also in Future Tense. However [b]Tycoon[/b] has brought it here and that is the important thing! In comparison to versions of the K'ron from other games I would say this does stand it's own and looks to me like one of the better versions of the Kron. The Kron is basically a streamlined but bigger version of a Vor'cha with elements of the Negh'Var's aft module while the wing modules do look similar to the Federation Courageous Class. Most of the time it is denoted as a destroyer but some denote it as a battlecruiser, which I would say is an accurate class of the ship. It is no means a kitbash but a variant. Tycoon's texture job means it looks sleak and fits right in with the Klingons of Armada 2 This is a must for all Soldiers of the Empire to download! - [b]IKS[/b]
separate ones and then one that joins up the two themes) they look lovely and certainly will fill up the rank and roles of the Federation bases. High quality all around, they\'re a complete package lacking on Borg textures for total completion. The bases though are tuned to take on a \'full Dominion fleet\', so don\'t expect them to go down in a hurry (boasting strong shielding and no less than 40 weapons a piece) but are balanced on the resources side to compensate. Quiet, but deadly? Definitely. Runner up to FahreS, but still high in quality and use. Definitely worthy of a Federation build list.
in space. Regardless, the design as said is unique and definitely well textured. Its stance as a miner as well will make sure it is prominently seen, not that you\'ll be missing this as it is so deftly obvious. Not to mention when you look over it, you\'ll think \"oh, cool\". Typical Federation policy has this completely undefended and as such completely replaces the job of the old planetary miner, which frankly got boring to look at. I also like how these textures give it that real industry effect that makes it look as if it is actually being used for something useful. The build button and wireframe look great and altogether, it\'s just a great add-on of a station. Just goes to show, snazzy looks do get you far.
entries, but just one winner. FahreS nipped to the finish line first claiming the most staff votes and certainly does so in style. The Turnstile is a simply lovely station that really has everything; weapons, construction...errr....stationy...stuff. It looks different, whilst fitting in perfectly with the Federation style imbued within it. The quality is certainly not amiss looking absolutely fantastic. Content includes admirals pic, build button and wireframe along with those fabled Borg textures. The end result is something that looks great in game, can certainly hold its own and is a great starbase, able to produce essential craft (battleships and frigates and repair them) in times of need. Altogether, a fantastic download and definitely worthy of being the contest winner. [i]File also includes German readme.[/i]
not what you\'d expect from the Klingons, but she makes a nice little destroyer. Buildbutton only. No wireframe, no admiral\'s log pic, and no new weapons --which, in a Klingon ship, is really too bad. She\'s well armed, though, well suited to the destroyer\'s role. And she should bring glory to the Empire. Always good to see new stuff from Terradyhne. :cool: - the Kid
enjoy. Story Starfleet has find an M Class Planet on the egde of a Blackhole you have been send to find out why it has not been pulled in only your not the only one. To make matter worst the whole area is full of Blackholes and you only have small resources. Good Luck Sorry about my spellings[/quote] I\'ve never really been a fan of TJP\'s maps but you might be a fan of this one. :cool:
in the tv show. Additionally, this pack is coming with Borg textures and a new "Admiral's Log" icon. Must-have for all NX class fans! :rock: [b]- TParis[/b] [u][b]Note:[/b][/u] You need the [file="4250"]Enterprise NX-01 by Deemon[/file] to use these textures.
have seen better Akira textures, to be honest ;) . It's also important to know that this ship has been balanced to the stock game. So, if you still have the stock Akira class in your fleet: this is a much better replacement. :) [b]- TParis[/b]
the Federation a real kick with one of these in the fleet; think of it as a more agile and slightly toned down Sovereign and that's basically what this is. History aside, I've got to say that personally the Ronin is a great looking ship that doesn't go against the Federation philosophy whilst still having weapons. With that in mind that, I can confidently say that Aad has faithfully re-created the ship for spangley A2 use. And a use from it thou shall recieveth. You get the choice of two pretty well balanced ships to put in; the powerful explorer type vessel (stronger than the stock Sovereign and Galaxy) or the more powerful battleship version, which boasts a couple of extra weapons. Either way, you're looking at something that is pretty powerful and not to be underestimated. Balance is as expected with Aad, as is the quality of model and textures which from the screenshots is pretty easy to see as being high quality. As expected again, the mod package is complete, with build buttons and Borg textures to mention just some of the stuff looked for in a single file. There isn't really much else to say about this one. Generally very high quality, will fit snuggly in in-game, both as a powerhouse and a looker and will certainly quench any thirst you had of needing a new ship to defend the Federation.
goodies you could want. Another plus to this model is that it stays under the 400 mark for poly count, so all those out there with dated pc’s should have no problem with this mesh. Overall, its nice to see some Romulan additions to the site. :) –K7A
by the Zero Hour team (the readme for this set indicates they\'re ALSO formerly of ZH lineage), and while the saucers aren\'t quite as rounded, the ships themselves are every bit as nice. This also includes Milkshape files, admiral\'s log pics, wireframes, build buttons, and pretty standard .ODF files. Nothing flashy here, really. But also nothing that really sets them apart from the aforementioned ZH set. It\'s strange to see two sets of these ships within six months of each other when we\'re just screaming for new content here. I mean, we always need new models for both those with high-end anti-aliasing juggernaut computers as well as barely-running-stock low-end computers. I just really hope that people start turning in new ships (even kitbashes) soon. It\'s all we can hope for, really. :cool:
need a counter for your NX-01, this would prove to be it, being the Klingons equivalent ship. Whilst technically for the [i]Ent[/i] era, the three ships contained within are fit in to stock very snuggly. The three ships include the standard issue destroyer/cruiser, which boasts moderate weapons for its size and looks very stylish. Corresponding to that is the freighter variant, like the Bird of Prey mining variant seen on 'Enterprise', is the same basic shape as the main version, but boasts a bit of bulk in the neck for storing resources (Klingon ship-necks always did look a little weak anyhow). To finish off the trio, you get a refit version which takes its place as a definite cruiser, but looks the part of a more TOS style ship. As mentioned, all are perfectly balanced to stock, so take no harm in thinking they'll fall apart on sight of a single torpedo. In terms of content, it is pretty lack lustre, with just the bare minimum to get going. As a tech tree recommendation, the basic version would fit in upon completion of the first yard, whilst the refit with the first research station and the freighter as soon as you have a station up. So, whilst the actual content is certainly lacking, the quality definitely isn't, as both the models and textures look fantastic, especially for only the second mesh built from scratch for K7A. Besides, even if you don't personally like the model, anything to help bolster the slim Klingon forces on this site is definitely welcome. Klingon fans, this one is for you. For everyone else, your prey has just got a bit tougher.
Legacy model. Personally I think it looks like a cross between the "Hunter" and "Swarm" Classes from Legacy. I also think it could fit as a Federation ship from the Ent Era if refitted with Federation Textures. It is good to see Legacy inspiring mods for Armada 2, theres a lot of good material in Legacy that can be implemented in Armada 2 which can only improve this game! The mesh is built from scratch by K7A, and is his first attempt at doing so which makes this mod surprising given it's really good quality. It doesn't have build buttons or admirals log picture so some may feel it's not the complete package. For those of who out there who like the pointed-eared ones, this is a mod you must get! PS: [i]According to K7A, it's unaffiliated with Dogs of War pending a decision by K7 to put it into DoW![/i] :thumbsup: [b]- IKS[/b]
quite a good weapon, it looks very similar to the original weapon albeit a tad bit slimmer than that beam but it\'s the correct colour and position so it does look very cool ingame. It does a good bit of damage too so it doesn\'t just look pretty, it bites and boy does it bite hard - it is about 20 times stronger than normal Federation phasers, the range is similar to most phasers, it\'s damage base is 850 so it will ruffle a few feathers! PS: Galaxy not included :p nice work Dan! :thumbsup: [b]- IKS[/b]
bonus for the people who play other games like Bridge Commander, Legacy and so on-- new ship port made easy!! On the other hand, it personally does nothing for me. I can\'t port nor convert these ships to .SOD format. I can look at them (and they look nice), gaze longingly at them, wonder what they\'re like, but I can\'t touch them. It\'s like high school all over again. :p I\'m a bit off from the staff tradition here, it seems, because I don\'t really regard 3D meshes as being completed MODs. They\'re meshes, yes. But (having never done this myself) I was under the impression that it\'s creating the 3D model that\'s hard-- converting to .SOD, bunking together an .ODF, making buildbuttons and wireframes.... THESE are the easy parts. Are they or are they not? FahreS himself put together a whole tutorial to show us all how to make killer buttons and wireframes. This all makes me very confused as to why FahreS wouldn\'t throw together a quick .ODF and include the 3D model along with the .SOD file. But don\'t take that as criticism of the mesh, by any means. One is a fancy looking \"pre-TOS vessel\" that looks like a cross between a Surya/Miranda class starship and a school desk. The other \"non-Trek bomber\" looks kinda like a giant torpedo. Or a zeppelin reproducing by mitosis. I don\'t know. Without textures it\'s hard to tell what to make of these ships. They could be great. And FahreS gives you permission to make of them what you will, provided you want to try. We\'ll see what y\'all come up with, it seems. Just be sure to give FahreS credit when you do. :cool: - the Kid
which now works. [*]Borg special weapons fixed and useable. [/list] Granted, it\'s not a huge amount, but it is something and for those looking to enrich their BI:VR gaming, this will definitely be a good add-on for it to get it working that bit smoother. All edited files do need to be put into the right location, which is the Romulan ship odf and the 1.1 tech file, but that shouldn\'t be hard work. Now, go forth, download and beat the Borg back into the Delta Quadrant! [i]Original readme\'s and credits are also included.[/i]
Incursion: Vital Responses, located here: http://armada2.filefront.com/file/Borg_incursion_Vital_Responses;53792 Take your "LONG" time downloading this. Regardless, I'm sure it was worth the wait, now go gamers, download and preach! Oh, just for note, you can send a virtual hug to MaP for putting it in an .exe!
more improvements on the GUI front. -Freyr
between the Klingons and Federation in the TOS era, specifically September 2266 (and of course the Romulans are involved). This mod isn't part of the Mod Centre, yet, but it has been on the forums for quite sometime now so if you want to acquire more detailed info about this mod then[url="http://forums.filefront.com/st-a2-modding-editing/302451-4-day-war-mod.html"] click here[/url]. This pack contains 4 vessels from the four main combatant races; [list][*][b]Paris Class Heavy Destroyer [/b](Federation) The Paris Class is a strange but excellent TOS design. It appears on many of the Starfleet charts on the net and detailed information can be found [url="http://www.starfleet-museum.org/paris.htm"]here[/url]. This mod is pretty close to the concept designs and looks great in A2, although it's shape is a bit blocky but it is still a very cool ship. :) [*][b]Constitution Class Heavy Cruiser [/b](Terran Empire) Well this ship is quite impressive, it is definately the best ship in this pack. The level of detail in the ship's design is remarkable and also boasts a very nice textured hull. [*][b] E12 Class Bird of Prey[/b] (Klingons) This bird of prey is a very cool ship. It appears to be a ship that is a bridge between the original D-7's and the TNG BoPs, thus it looks like a D-7/B'rel Kitbash. The textures are a bit monotone but then again the TOS Klingons did like their grey. :) [*][b]Centurion Class BoP[/b] (Romulan Star Empire) Many of you will remember this from Balance of Terror. This is original Romulan BoP and it looks great. This one is very like the canon version, even down to the textures and wing markings. This is a fantastic ship. [/list] Great work from [b]dinosaurJR[/b], can't wait for more releases from this mod, going on what I have seen in the forums and this teaser pack this mod should be one hell of a mod. I suggest looking at the forum to see some truly amazing TOS ships. [b]- IKS[/b]
- The \"catamaran\" holders that connect the aft and saucer hulls along with the nacelle pylons and the aft platform module are the same as the Akira. The nacelles themselves are a cool oval shape and the saucer is a nicely designed hull design. I like the way the saucer is divided into little sections, reminds me of the Antithesis Fleet, as it gives it the impression of heavy armour. The saucer also has the Sovereign\'s escape pods (the small gold hexagons on the hull). The one nitpick I have is the textures. I think they are good but I think a darker hull would suit the vessel better, a hull colour-scheme similar to the canon Sabre or canon Steamrunner Classes or even just some hi-res textures. This mod contains two variations of this vessel, the Forerunner and a replacement for the Akira. If you intend to keep the Akira that you already have ingame then just add the Forerunner Class, if you wish to replace the Akira with this vessel then add the files in the \"fbattle2\" folder. I thoroughly give this ship a :thumbsup:. It\'s great to see new ships especially ones that are brand new designs ;) [b]- IKS -[/b]
sneak sniping attack on your mining ops, if you have this baby in your ranks. This advanced mining station has got impressive defence capabilities (along with it\'s Type XI Phasers); [list][*]Sensor Jammer - it may be Romulan but if you can suck in enough enemy ships to attack your mining base this weapon can render them useless in combat giving you a perfect chance to ambush them with a Fleet hiding somewhere nearby. [*]Shield Emitter - If your Fleet fails miserably in ambushing the Romulans give them a blast of this :) [*]Corbomite Reflector - The Torpedo stopper. This will ensure you last considerable and sustained attacks by superior forces. [/list] Cool mod, keep up the good work andyx100 :thumbsup: [b]- IKS[/b]
it) may be going in Zero Hour ;) Nice little package here, and if anyone fancies taking some BoP\'s to these Oberth\'s feel free ;) - Download - SSA
glide in at the right moment, dispense a few bursts, then flee, not much was known about this destroyer-come-cruiser-come-whatever...doesn't stop it looking awesome though. Part of Starfleet's radical redesign of ships, the Norway really does flip up previous Starfleet design, whilst, somehow, maintaining the old designs. It's all there; the bridge, the separated nacelles etc. and that's what makes this mod great, the fact that it faithfully recreates that little seen ship that appears for under a minute. Complete with every file needed to get it working (interface and odf files etc.) this Norway holds up even now against newer models in its quality. Looking very "I'm here to get the job done" she fits in nicely just below the Akira, but somewhere around the Intrepid/Steamrunner level, so if you want to slot it in specifically into your Federation fleet, you have a bit of flexibility when it comes to the tech tree, although she is very much a first-shipyard ship. Another masterpiece by Deemon, this is an essential inclusion to any Federation fleet and, does so with one heck of a bang.
fan of these 25th Century Ships, the model itself is quite impressive, and from what I've seen in the forums, there are more to come. ;) Forum Link: Mantis Class & Varients - SSA
a base, he's added on the required parts, edited the odd few things and you then have what I really think is the best Galaxy X class available to download and my favourite ship. The textures are flawless along with a seemless model that contains the battering "Assault Phaser" along with your traditional All Good Things Federation cloaking device. Re-placed hit points and additional nacelle phaser arrays plus visible bridge addons, this truly is THE Galaxy X to get... so what are you waiting for?
strange at certain angles, but that might just be me. Good work.
kitbash from pizza, and I\'m sure we can look foward to many more to come ;) - SSA
I\'m telling you to download this. This is a Galaxy class and the dominion war refit by Michael Kelly, and these are superb. It uses Deemons texures for a base, but Michael managed to make them better. Also the venture refit with the necelle phaser strips adds color to the mod pack. I don\'t think that they have any other Venture refits out, but that\'s something I\'ll have to check. The weapons in the ODF file for the venture class are not stock, so you may have to change that to your own configuration settings. I highly reccomend a download, and I even made my own Storm 3D screenshot of the venture.
textures(compliment Lt_Commander). A nice ship for your fleet. Download now. Adml\'slog: YES Wireframe/ Buildbutton: Yes Installer: NO Alpha textures: NO Borg textures: Yes
Voyager :p! It\'s always good to see a cube or two left in a million pieces by your weapons but it can get rather irksome to have a \"killer-beam\" weapon all the time as the challenge is all but gone.. Still not bad to see new modders releasing new works ;) [b]- IKS[/b]
a repair ship\'s survivability, tactical usefulness and overall importance when launching Fleet Movements against enemy positions. This variant is armed with a Type X Phaser (from the Sovereign) and is retrofitted with the Aegian Fleet Defence weapon, the Shield Emitter which aids in the replenishment of shields quicker. Looks like you won\'t have to build the Aegian Class Defence Frigate anymore if you have some of these little miracle workers buzzing around in your fleet. Nice work :) [b] - IKS[/b]
which I admit I don't really get. Basically the Sporanis are a faction who now control the Romulan Empire via close alliance with the Tal'Shiar and the Remans. They have dethroned the Romulan Senate and rule the Star Empire via Totalitarian Rule... Nice concept although this mod doesn't offer much or compliment the good storyline behind it. To be fair this is much like a small compilation mod. It does have a nice range od ships including a Star Destroyer, a cool slaver ship, the Reman Scimitar and the Valdore/Norexan. A different, strange and confusing but interesting mod. :) [b]- IKS[/b]
ga's, di's and durr's. Needless to say, it's pretty lame. What isn't lame is this fantastic mod. I'm not just saying that either because I've played the worldwide phenomenon of "Halo", this truly is a great addition to the Armada 2 universe. Without going into details, the Forerunner's are a mysterious race in the Halo universe who created 'Halo's', giant ring-shaped platforms in space that had the capability to destroy all life in the galaxy of a certain level to stop the growth of the devastating enemy known only as "The Flood". What is known about the Forerunner's is that they are mysterious. Interesting or what, huh? The thing is, the mysticism portrayed of the Forerunner's in Halo 1 and 2 is carried over in this mod. Nothing about them is normal. They do not play like a normal race, to which my surprise, made them rather difficult to play as. Forget about being a master of the stock game, this is a completely different challenge. With only a few structures and a whole 3 combat ships to build (granted, build 4 of the former 2 type's and you can use them to become something considerably more powerful and the latter has absolutely no combat weapons whatsoever) the race, when observed, will make you think of playing in a completely different style. Granted I tried the mod at various stages to wok out a few kinks, it took me a couple of restarts to get my resource management in-tune. To play as this race, you need to throw away the manual and think on your feet. The basics: The race, as termed by those playing the game in multiplayer, would be called a 'late' race. It is not for some time that the Forerunner's become a threat able to easily destroy the enemy. At the start, they are obscenely easy to eliminate; their starbase is the weakest base when compared to the stock races and it takes a lot of time to build up the resources to be able to put down a few essential turrets (I'd say 3-6 depending on the importance of the location). Give this race time to bloom (I'm not kidding when I say time) and you've got a threat unlike none other seen. Use the annoying Monitor to find the enemy base and disable all weapons of defences whilst your fused Sentinel's warp in and unleash several beams of hell on the enemy. Don't give them the chance. Not to mention the ultimate super weapon: activating the Halo, but more on this later. Resource management is pivotal to getting this race anywhere. I really cannot emphasise this enough. You'll note that when first clicking on the starbase, it has resource converting capabilities. Do not pass on this. You WILL need it. Dilithium mining is done very quickly by your mining sentinel's and as I discovered, you can have 6 around one moon, but need two refineries (each complete with its own weapons for basic defence), one north-west of the moon and another to the south/south-west. You'll need this going on at least 2 moon's (infinite resources on planets and moon's isn't such a bad idea) to get your economy going, whilst in the mean-time, you'll have you construction ship building more refineries, the shipyard's and defences' while also clicking on your starbase to convert your collected dilithium to metal to build said stations. Sound's complicated? It is. It's also very fun. '1 ship for the price of 4'. As mentioned previously, your combat Sentinel's are what provides you with victory. For a considerable metal cost, you can fuse them into mighty battleship's that can easily hold their own against ships of the same classification. Do note though, whilst they might seem indestructible against solo ships, they're not at all. Granted, fewer of these 'battleships' are needed than other race's 'battleships' to take down a base, but send one in by itself and it will be eliminated. Simple as. Likewise your scout and general mischievous toy, the Monitor, isn't indestructible. A fleet's worth of concentrated fire will take it down. Building one again isn't so much a problem obviously, but do not overestimate the strength. That being said, have 16 fused Sentinel's and the enemy base will by all means go bye-bye. If you can't afford the resources for fusion, then a horde of Sentinel's by themselves will deliver a good amount of damage, but doubtful enough to take down a base. The advanced: Halo. The weapon capable of destroying life with ease is in here, granted its area 'slightly' reduced to make it not completely devastating. The Halo is actually multi-purpose though. It (what seems like finally) provides you with mining capabilities, but also unleashes hell. Any ships unfortunate to be in its ray of firing will be devoid of life. What does this mean? It means, an enemy fleet sent to take it out better take it out quickly otherwise they'll need to have some assault ships standing by to beam aboard and take control of all the ships again before the Ferrengi come by and steal them. Of course, this isn't limited to just one. So long as there is a planet, you can build a Halo and the range of effect is pretty high. If skilful enough to build a Halo in a planet orbiting the enemy's base...well, sufficed to say, it'd be like a ghost town. The Halo itself is armed with light weapons. Should a battleship venture too close, it will however have enough time to make a retreat before being destroyed. 'Research makes the ring go round'. Unfortunately, your Halo is pretty much a glorified mining station until you have researched the painfully long and costly wave weapon. In the mean time, research of the more powerful Onyx Sentinel's as a replacement for the basic combat Sentinel's can take place, along with general system upgrades, to which weapons and engines should be a priority, followed by shields. Without research, you're going nowhere. Granted this makes little difference to the other races, it's more important for the Forerunner's as they desperately need the additional power from weapons and movement from engines to speed up everything. Defence isn't always having the best offence. The Forerunner's, whilst their independent mining stations have weapons, along with the starbases, are fairly weak. They really do need substantial protection for operations to carry on. To get their resources though, they need to expand, making construction ships be needed all the time. When you've finally got your resources set-up in a way that you are finally happy with, they'll need all the weapons they can get a hold of as a shield. With no sensor stations, apart from the mobile Monitor, you'll have no warning to an attack, so preparation is needed. Don't rely on the weapons of the mining stations to save you. If a fleet wanted to, they'd easily destroy your operations and force you to drastically reconsider your resources. Likewise applies. If you're playing against the Forerunner's, disrupting their resources and taking advantage of undefended areas will cripple them. Do it at the right point and you'll have them sitting duck's. The conclusion: The mod is genuinely very fun. Whilst taking time to manage resources and build your fleet, to activating Halo(s) upon an enemy attack, there are lots of parts that make it very cool. Take for example the subtle touch of having mini-Sentinel's as the mini-builders for installations, launching from the back of the larger Sentinel construction craft. In fact, the only problem for this mod is the lack of a certain Forerunner battleship seen at the end of Halo 2. Whilst obviously its power unknown, it would've been a nice addition to make the race just a little bit more varied. That's not to say the race is boring to play as. It might seem that playing with the same ships just coloured differently would get boring, it really doesn't. It provides a worthwhile challenge to both play as and against while at the same time looking great. Halo fans will most definitely be interested in it and people looking for something a little different will seek out mod's like this to download and play. All in all, fantastic. [i]If you have any queries or problems with the mod, a thread has been started that may help you, [url="http://forums.filefront.com/st-a2-problems-errors-help/327683-problems-forerunner-race-mod.html#post3867879"]here[/url].[/i]
that the map is no longer an open space battleground which helps in defending you base. In correlation to 7rock, the four corner positions are still the easiest to defend but this time they are even easier as the asteroid belt cuts off your nearest opponent. The right and left centre positions are also much easier to defend as the only direct threat will come from the centre position and you can be sure the player there will be busy defending against the player at the other side. The centre position imo, is much more difficult as the asteroids have cut off the four corner positions from the left and right centres hence the centre position will undoubtedly get besieged from both the left and right centre positions. Also the wormholes add a bit of chaos as they are not uniformly placed on the map so deploying a few scouts to probe the wormholes\' placement is a good start to conquering this map. Cool map, but I like the first \"open space\" version ;) [b]- IKS[/b]
includes voice files, Admiral's Log pictures, an own space background and some nice addititions for the Tholian's GUI. Well, the only thing to complain about might be the new voices... they are... hummm... pretty unique ;) . I think that they are fitting to the race but you should check 'em out and consider yourself :) . Overall this is a must-download for the Tholian lovers out there. :thumbsup: - TParis [u][b]Note[/b][/u]: This is coming as an ZIP package, so you have to put the files and folders yourself. Check the readme for details.
of mutara nebulae which is the only access point into each of the three sectors. This should provide some interesting combat as we all know the mutara nebula slows down ships, makes their sensors and shields redundant and disrupts warp so there will be alot of firing blind inside that nebula. A good map which should provide a worthy battleground to sharpen your skills.:D [b]- IKS [/b]
defences and cause havoc, forcing them to retire. That\'s exactly my thought on this map. Jousting. Two players, pit against each other at one end of a thin map, must fight each other to get to the end where the base will be. Maps like this can be incredibly interesting, one way or another, but take a closer look and you\'ll realise this is really quite something special. There are plenty of resources to get you going on start. You may even lose concentration with the enemy with what you have. The middle, a void bar some nebula in the middle, is open for fighting...and strategic defence. You see, the only way you\'re going to sneak up on the enemy is by changing where you are vertically. Straight-on, it\'s a fight of strength and numbers. Playing it my self, I would have to suggest layers of defences at different levels in a hope to catch the enemy in a trap and force them to breach your defences. There is no way of doing any special manoeuvres. Keep your important bases at rear and the turrets up front. This is simply about numbers and strength. The knights of old jousted, now you can too.
so that obviously, a Type 9 won't be as powerful, or have greater range, then that of the Type 10 or 12 (think Sovereign for that one). Whilst a broad range of different weapons has been covered, it's a shame that there aren't any pulse weapons included here (notably for the Defiant and Achilles) which I think would've made it complete, but, for a very quick and easy download, you could always make your own based off these. Like other weapon mods, you'll need to add them yourself, which presents the opportunity to give ships double weapons (such as giving an Excelsior dual-Type 9's or the Defiant dual-quantums at for) so it does provide a bit of scope for varying game-play, however it is, at its basics, a simple mod. It does also comes with a file of suggested weapon placements, in case you can't think of what ships should have what armaments. Download if odf modding has got you down, or, you want to see how someone else has balanced their Federation side.
outside your enemy's base and building your attack fleet from there :)). I guess when the going gets tough you can always move the shipyard to a safer location or as I stated above use it as a mobile frontline repair base and a staging grounds for attacks (It can build a nice range of ships including the Sovereign). The model itself is quite impressive especially the animiation physics . The shipyard compresses itself when ordered to move location morphing itself into a very cool ship - kinda looks like a capital gunship when in this mode. It's combat speed and impulse speed are comparable to the normal speeds for a battleship thus it can move quite sharply so it is quite balanced. As for the model's quality, the textures and the detail are superb. This is one of the best mods i've seen in a while , without a doubt. Definately worth having this in your game. :) [b]- IKS[/b]
looks very tough and combat-orientated given the fact that the ship doesn\'t appear to have any vulnerable features [i]such as the D7 and BoP\'s elongated neck![/i], although from it\'s design I wouldn\'t have classed it as a destroyer rather a cruiser but thats just personal taste. The one slightly mute point for this ship in my opinion is the stock-type textures but some may see that as bonus as it does fit in perfectly with the stock Klingon fleet. The Nin\'toq\'s original blueprint schematics, ship-subsytem specs and general information can be found here - [url=\"http://www.cygnus-x1.net/links/lcars/klingon-nintoq-class-tactical-assault-ship.php\"]Nin\'toq Class Specs[/url] [b]Starship background[/b]: The Nin\'toq Class ship first began operating within Planetary Assault Groups of the Klingon Imperial Defense Force in 2368. Capable of routine planetary landings and equipped with both assault shuttlecraft and rapid scanning, high-volume pattern-buffer transporter systems, these vessels are designed to directly insert both assault troops and elite special forces into specific, localized target areas under a number of combat scenarios. A very unique Klingon vessel, a worthy download :D [b]- IKS[/b]
Both Worlds' Part 2. You could see 3 of them for few seconds while the Borg Cube was passing Mars (but the big boy took care of the missiles very quickly :D ). Additionally you are getting a new armed production structure for the missiles. Both models have a high poly count. - TParis
them. Those nacelles on the previous version seemed to resemble a new designed set, more so than the nacelles you\'d expect to see on a refitted Excelsior (at least, in my opinion). Likewise, and with more changes, the textures have been edited also, this time, to include light maps (alpha channels), along with the phaser arrays on the saucer moved. Those before seemed a little cramped up, especially when compared to the Excelsior of TMP / TNG. Overall, to me, this is the better design of the two, and the changes do it Justice. However, there will be those who feel the other is the better ship, and with that, the file is still avaliable to download. This one would almost feature as an Editors Choice / Directors Cut or something. Both are good, regardless ;) - Ash
screenshots. :) - Ash
Why? Nobody knows and its unlikely anybody will ever know at this stage. The Shivans do posses a scary technological advantage over the GTVA. When the GTVA thought that they had technological superiority over the Shivans in the last shivan war the Shivans responded with a hundred juggernaughts, each capable of near total annihilation of the GTVA. They shattered the GTVA fleet and punched through to a populated world which was being franticially being evacuated by the alliance. As the alliance was busy collapsing the subspace nodes out of the system the Shivans then collapsed the star, causing a supernova which decimated everything in the system. The GTVA survived, at a cost of most of their fleet and an inhabited system. And now, you have full control of the Shivans devastating arsenal. On the matter of balance, the ships of the FS universe are possibly a tad overpowered for a stock game so they are probably better paired off with either a custom race you have modified to match the sort of firepower the FS universe throws around or the GTVA, which is the other FS race available for download. [i]For screenshots, see [url="http://armada2.filefront.com/screenshots/File/79540/9"]here[/url].[/i]
eventually the entire map pretty quickly. Before this will you, once downloaded, you MUST rename the .ex files, to .exe - Ash
thanks for making it game worthy, and gets the credit as file author. Seems he has done a fairly good job at sorting it out too. :) I\'ll let you guys rate it and such. - Ash
http://armada2.filefront.com/file/TMP_Federation_Ship_Pack;57596 The Textures: http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
there hasn't been that much of a change of the preferred Armada Prometheus of choice. That however may now change. Bridge Commander can bless us with some truly innovative designs, it can also provide the chance for someone to do nice looking versions of craft that you may not be able to get away with in other games (such as an RTS game...called Armada) but what if you reduced its resource want and converted it to Armada? Would that not look awesomely awesome? Well...errr, make up your mind with the pics below! Whilst not odf'd to be as strong as Deemon's version (something of a battlecruiser) this cruiser fits into stock with being quite resource heavy, but packs an almighty punch with weapons the same as the stock Sovereign. Whilst that may not sound like much (remember, stock Galaxy is superior to the Sovereign) on a cruiser, this would make it among the most powerful, if those damn Sphere's didn't regenerate! Anyhow, this is a nice full pack, looks lovely and caters for all your Prometheus needs. Definitely a worthy download.
via Fleet Operations of Future Wars. For me, whilst uncanon, it looks quite nice. Has the reminence of an Intrepid Class, along with some fancy other bits and pieces scattered around. Can\'t say I\'m too fond of the \'Weapons Pod\' - I find too many ships have that, when not suited, regardless, this is a fine addition to the Federation Fleet. - Ash
[url="http://armada2.filefront.com/file/Gryphon_Fighter;77796x#1225828"]1.1 Gryphon[/url] to get this file to be useful. Further details about the craft can be seen there, but to get this mod to entirely work, you'll need to edit the following lines in the ship odf, "physicsFile = "fscoutphys.odf" trekPhysicsFile = "fscoutphys.odf"" You'll need to replace that which is within the speech marks with a file you do have, which will likely want to be [i]sscoutphys.odf[/i] and [i]trek_sscoutphys.odf[/i] (from stock).
not see that as a problem. You aren\'t / shouldn\'t have the need to go filling up your map with them. I believe the scaling is a little off though, compared to a ship in one of the pictures. Though, again, you can\'t really be fussy about this. Considering the size of ships, stations and planets in Armada, this has been made big enough. I am also to understand there are three models of this Station, all different. I can\'t personally tell them apart from the screenshots, maybe they\'re different in-game? Who knows. But yeah, if you are a fan of the Federation, and are in need of a Space Dock (or a new one) then this would be a definate download. - Ash
be no windows on this magnificent vessel. - Ash
total of 50%. Most people don't realise the utility of this, so consider. Divide any number in two eight times, whats the resulting figure? (its zero, for those of you who don't like maths) In the stock game you can use a squad of four Shadows to completely decrew any ship or station. This can be anything from a scout (which is a waste) to a Tactical Fusion Cube (which is a good use, because you can then re-crew it and throw it back at them) This weapon is going to hurt in two ways. The ultrium beam in its stock version is probably THE most deadly weapon in the game because it can kill things before they get in range. This is possibly worse, because instead of killing something outside of its range it merely decrews them, allowing you to take an entire fleet instead of a single ship. Now, if you get warning bells going off at the ultrium beam, remember it does only hit 4 targets 4 times. The wave version of this however? Well, I do regret not being able to try it out on a unsuspecting human player but I think it would upset the game balance quite a bit unless the opposition has some unmanned ships that are immune to its effect. However, as the person adding it your the one that makes such decisions, so you have the potential to make this a unbalanced terror or an interesting addition. - Freyr
would get much use, other than once knocked out the oppositions engines, this does add to the map environment, especially when playing a map with badlands backgrounds. - Ash
guess it would be in the form of a fix or something. As with all the past stargate mods, stargate fans will no doubt want it ;) - Ash
some wonderful stuff yet again. Here is what the package includes:[quote]1. 6 Ships, 1 Station 2. Lightmaps 3. 3D-Borg-Textures 4. Rotated HardPoints 5. Wireframe, Build Button, Admirals Pic 6. New weapons: Phaser & Pulse Phaser & Torpedos 7. Animated construction ship 8. Installer for Entries 9. detailed installation-instructions in english and german 10. english and german odf files Featured ships: Freighter Construction ship with workerbee Surya Coventry Saladin Akula San Francisco Yard[/quote]I think you can all agree with me, that this is a must download for TOS fans ;) - Ash
Cruiser. She does make for a nice addition into any Klingon Fleet, let me tell you ;) - Ash *[b]Note: [/b]Once Downloaded, you'll need to go into the .odf file, and at the top where it currently has [b]#include ".odf"[/b] you'll need to edit that slightly, so it reads [b]#include "cruise1.odf"[/b]. A little something I forgot when putting the package together, but it shouldn't take two minutes, and is easy enough to do :)
such. As with the Cardassian MOD, download if you like Species 8472 in Stock.. - Ash
other Enterprise. This file also includes other Textures for my first Enterprise to make it to the uss constellation.[/quote]So, we\'ve the USS Enterprise, and if preferred, the USS Constellation (where the Constitution has gone, I\'m not sure) :lol: Still one for TOS fans here, a definite download. Note, there is a German (I think) ReadMe included within the download. - Ash
download, thus I shan\'t complain ;) - Ash
converting and hardpointing and such for those that actually want to use it thought. - Ash
a download. - Ash
basic modding. And to top it all, this one even looks like a Construction Ship ;) - SSA
is a significant improvement on the other files we do have available.
section and realised that we didn't actually have these two ships for downloading, thus decided they deserve a place on the site. Both of these ships are suppose to be 'canon'. Along with the Whitestar, these are the only other Minbari ships we've seen if you exclude the scouts and such.[/quote]- Ash
first class, explaining how to install these ships easily for people with no knowledge of modding (simply cut and paste the files provided) and instructions for adding these ships to a modded installation. In fact, this is a perfect example of what a submitted file should look like. Everybody should download this, not only for the contents but for the object demonstration of how to design a user friendly mod that everybody can use.
wich does look a little strange, i would like to have seen that been a dark blue maybe, or just slightly lighter, it seams to stand out, however it does look pretty cool with this new colour and the overall mod is pretty neat.
model is very nicely done :)
too-futuristic look to it). Though I\'m sure there are those of you that will benifit from this, so all is not lost ;) - SSA
Vor'cha. One thing I missed in the ReadMe were the lightmaps which I added. - SSA
capable and has the impulse speed of a scout and has the scout\'s Tachyon detection grid.\"
something).. - SSA
based off the same texture (which is a nice one I should add) and adds a very classy admiral's pic. As it says in the readme this simply finishes the ship off. There will be a future upgrade of nacelles as well, so look out for that one.
your probably not going to notice it to much! This is a nice addition to the growing stargate armada we have here, and I think at this point its only a matter of time before we see some stargate (TC) mods coming out.
no other Armada 2 modding site has gone before.\" This mod is the result of hundreds of developers sending in weapons, maps, ships, stations, splash screens, wallpapers, PoTD\'s, cracking total conversions, tutorials and everything else that goes in tune with this site. The community, goes with saying, has kept this game and site alive for many years and now, on this day, Armada2Files has its 2000th mod and I think that\'s something to celebrate! What Kel has done for this mod though is take some fireworks, equip each Federation stock ships with different weapon effects and allowed for a pretty firework display...in space :p Now obviously, it\'ll be cool to see each one in action, but I think this is the real case when you\'ll want an armada to play with for a few minutes. Download now and celebrate!! [i]Note from Kel: \"I changed the Input.map file so that the Map Editor doesn\'t launch when you try to select all visible ships. The command to launch the Map Editor is now- Control/Alt/Shift/A (press all at once).\"[/i]
been looking for this ship for as long as I have. A reccomended download.
they just look better! [quote]This zip file contains a construction ship a heavy construction ship and a worker bee, a High res textures with alpha channel.[/quote]
installer, wireframe, buildbutton, admirals log pic, and techtree mods, making this a full one-ship mod, done once again by Porty. A reccomended download for any fan of the federation.
and a DefiantNX class ship has been added to the starting units in Instant Action mode.
the same purpose. - SSA
(respectively). It's been incredibly well re-created with some brilliant textures (look really closely and you can actually see people inside the front window!) and a nicely done mesh. Whilst not being overloaded with weapons (or any type of shield for that matter), she can survive a light attack before submitting to defeat. Do not under estimate her though, she is of Ancient design afterall. Recommended use would be as a scout ship, or a sceince ship for whichever race you put it in for. Honestly, it makes sense to put it with the Federation and more human race, however those of you with customized game's including possibly an SG-1 Human or Ancient/Atlantian side, this will be ideal for you. It even comes complete with an admiral's pic and build button. Again, good job, download now. You can download a small odf fix from here: http://armada2.filefront.com/file/;57856
It works in-game, and looks cool. After installation the ship is built at the Starbase. Note the requirement please. DOWNLOAD! Sod and Texture by Captain fingers Everything else by Ted H *Update*: The errors reported should be fixed, I replaced the old file with a new one.
the classic nebula fight between two of these craft and the Enterprise E, one was destroyed and another critically damaged after a nifty manouver by the Enterprise and its chief engineer. Whilst their actual power is unknown, the two of them did give a good run of the Enterprise's money so it's logical to presume that in their own right, they do have a fair amount of power, though, not as much as the Federation's big-guns (anything above an Akira I'd say). Still, she looks good and as a port from BC, it is done very well with textures and a still good looking mesh, befitting of said textures. For those who want it in-game though, you'll have to convert it and most likely add hardpoints to it. Still, the file comes with textures and mesh, so you could edit it, make it have 32 wings or whatever you want, just remember to credit the author ;) [quote]"This model is just that, a model. It HAS NOT been configured for Game use, thus in the Mesh Section of the Site. Before people start complaining, please remember that I have a project to do (mainly for you and the rest of the Armada II community). This ship has been sent in and uploaded for your use, hopefully there are those out there that will complete the job. When that happens, you will have a fully working Son'a Battleship. In addition, though it has not yet been said. Upon completion of my Zero Hour project, each and every ship I've uploaded (as a stand alone Mesh) because I've not included it in the project will be reworked, and made playable in-game."[/quote]
hope everyone enjoys this, and wait just a little longer for AVM v5 now the patch is released!! (it stops it from looking like an NX) [url]http://www.armada2files.com/file.info?ID=7135[/url]
one: [img]http://www.gamingfiles.com/screenshots/16/files_extra/sabre_upclose.JPG[/img] DOWNLOAD NOW! Additional Credits: Sod & Lightmaps by Redragon & APCM Texture by TheForce
Starfinder class. The nacelle configuration is different, yes, but not really significantly. It even has similar weaponry. However, it's not my place to detract from a fine looking ship. If anything, this version is closer to the "Pathfiner" design seen on USSMiranda than the Starfinder (if that was the intention) and I think she generally looks a little better than the Starfinder. She sports mesh and textures from SSA's recent Akira mesh upload, which gives it a real kick and is nice to see they're being made use of. In addition, she comes with the new "Quantum Chain Reaction Pulsar", though unfortunately, this comes without a button. All in all, she's a decent download, but perhaps next time, it would be nice to see a slightly different design with seemingly more than just a nacelle change.
model, as usual :). I highly recomend a download, although you do have to make your own odf.
wonders. So, as to why there is a sod of a Federation colony ship without it's team colour part is beyond me, but hey, there you go! This very nicely done upgrade changes an un-used Federation colony ship (same mesh) bar the team colour and utilises some nicely done upgraded textures that really highlight a good few details. Not only this, but upgrades were additionally done to the Borg set as well. Everything else about the Federation colony ship remains the same mind you. Though, the class name makes sense. As accurately pointed out by the developer, Raven sounds more combat-ship then colony. Overall,it's a decent download. Do note, this modification will most likely interfere with online play. So if you still have the stock model and play on-line, this probably won't be for you. Never mind if you don't, because this genuinely is a good addition.
but still a worthy addition to the site this ship is. - SSA Added Credits (Author forgot to add them) tut-tut:[quote]- Original concept/design by Rick "Hobbes" Snider. Original high poly model and textures by Hobbes. - Recreation for Bridge Commander as done by Anduril.[/quote]
be the black textures as Shadow Ships didn't have Pyramids on them) ;) Overall, a lovely addition to what we already have for Stargate. With so much coming, a complete total converion must be close ;) - A MUST Download for all and any Stargate Fans. Credits:[quote]ODf-Greathor firstname.lastname@example.org Origional Ship and Textures-Dave975 and DKealt email@example.com New Ship-Greathor Admiral Log pic, build button, wireframe-wraith_shadow Weapon ODF change-Greathor You can use this in your mods, just provide the appropriate credits.[/quote]- SSA
much less powerfull than the Asgard and Ori warships, both of which are much further advanced. As you can see from the screenshots below this model has been done to a very high standard.
very cool. This isn\'t any different. She can fight, she looks VERY cool armed with a close mesh to the original and some very good textures with some fine details, so it\'s a shame to some extent that they aren\'t going to be noticed as much due to its size. Most likely rigged so that a \"wing\" of these can take out a Ha\'tak, they will be powerful in numbers, but don\'t expect them to be able to do anything useful as a single unit other than harass a non-combat ship. Similarly to the 302, I recommend you get one of the Tau\'ri cruisers to build these from the hangars. The package comes with a build button (which looks as good as the 302), a wireframe and an admiral pic for both the 301 AND the recently uploaded 301. So, if you want a bit of variance with the fighters you have or merely wish for a full-house of them, download this now.
inspired space fighter for the Humans, carried by the cruisers and on facilities on Earth and the numerous support stations across the galaxy. Whilst obviously, they lack the sheer power, as a single unit, to take out a large target, when massed, they can cause heavy damage to the target, even if it is a huge Ha\'tak (though probably not Asguard and certainly not the Ori). These would now be ideal to be added to one of the cruisers, say the Prometheus or Odyssey and launched from their hangar bays. In terms of overall mod quality, the model and textures look very close to the originals seen on-screen and do look god, even if you would need a magnifying class to spot the finer details. She comes equipped with a wireframe and a very nice buildbutton but an admiral\'s pic you\'ll have to make (let\'s be honest, it\'s hardly difficult). Generally though, she is certainly a nice ship to have equipped and would be perfect for Stargate fans. Download now.
mesh that is befitting of them. It really will help now for any re-enactments you wish to do from the series. My suggestion, for those who have and want, is to get this building Wraith Darts. That way you could have a fully fledged battle, providing of course you chuck in some F-302\'s. The possibilities are huge. In fact, this mod is so good, the only thing it doesn\'t come with is an admiral\'s pic, which is ludicrously easy to make. What really will get the user though are the nice details. The very good looking blue pulses seen in the screenshot ARE included in this pack. There\'s a buildbutton, scaled to fit and a wireframe that takes it that step further with perhaps a literal approach to \"wire\". In terms of an overall mod package, this is one of the best I\'ve seen for a while, combining details, content and sheer good looks. Stargate fans, beware. A big bad ship has come to wipe out Atlantis. Think you can take this on?
reduced in terms of files for textures (10 down to 3) and re-map to fit the new amount. Still looks good if you ask me. The other version uses slightly different model parts and mix-and-match textures to povide a more "armoured Akira", which I think looks better. Remember, to get these to work, you need to convert them to SOD format and presumably add hp's. Otherwise, a very nice job.
as well, which is equally important and helps to root out any mistakes you've made. What is also ncie about it is the "human" feel to it. It has been written for reading and following in mind and does a good job at it. In short, for those of you having trouble installing your new ships or stations, this is a very practical and good tutorial to get.
this version and Cylon's, but the designs to seem slightly different, so I'm guessing it's just a popular class name chosen. Anyhow, this ship sports some rather nice textures which I believe to be better than the Atlantis/Pegasus version, but that is open for debate. Regardless, they are nice and do make it look good, the armour effect in particular. It does however lack that of a buildbutton, wireframe and admiral's pic, which I do take to be a shame as it's those nice little touches which really give a mod it's fullness. Still, a dreadnaught is a dreadnaught and except this to "kick some serious ass". Failing that, it just does look good to stare at for a bit. Download now any Stargate fans!
I am to believe that this one is around the 1700 mark which is a significant improvement. - SSA
is missing a significant amount of Bitmaps. However, overall this seems like a worthy package. The developers (or at least one of them) to my knowlege is away for a while, so when we get the official release is unknown, though it\'s sure to be something spectacular. My only fault without actually playing it is the fact \"Peaceful Generations\" doesn\'t really go well with an RTS game based upon War Still, a nice package, plenty of ships (I notice a Romulan / Klingon starbase merge from I think it be Bridge Commander has been included). Anyway, one to download for sure Important Notice: [quote]In the readme above it says something about a 2nd installer i forgot to make the installer for the base so you will have to cut and paste the fbase.sod into the sod folder. I would make a installer for it but since im in Hawaii my time is limited and it took me 1 hour and 30 mintues to upload to my server for some reason. Well anyway placed the sod file in in the sod folder is easy enough 8p[/quote] - SSA
\"canon\" either. Something New we have! ;) - SSA
definitely want this. As far as I can see, the textures have been improved, but I still think they could do with a little more work to cover a few more prominent spots. It also has extra towers or little features as well as the "spike" underneath the city, seen on the rise of the city. So in the canon sense, it's a little bit closer. Armed with deadly drones and the ability to launch Puddle Jumpers, this is a pretty neat station, similarly to the previous version. To get the Puddle Jumper, you'll need [url="http://armada2.filefront.com/file/Puddle_Jumper;57622"]this[/url] and [url="http://armada2.filefront.com/file/;57856"]this[/url].
game, so we find ourselves privilidged to be the first site to host it ;) Along with the Reptillian Cruiser, there is the Aquatic Battleship & Insectiod Destroyer that are both avaliable. The Insectiod vessel only for SFC3 (and possably Bridge Commander). The Aquatic ship can be found upon A2Files however though at a ridiculiously high set polly count - Something that could have got more attention upon conversion, but still. - An additional note however, going by the screenshots, I do think the scale is a little off, but that is easily corrected :) Nevertheless, this is a must download for any Enterprise or Xindi fans out there ;) - SSA
Cardassian ship which features in the Trek Game: DS9 - Dominion Wars. This wasn't attached with the file, but I have included two pictures of the Norin from Dominion Wars - Just so all can get a general feel and comparison of them ;) - SSA
One at the least to a new level (and does well compared to Armada Two). The teaser below, in that download button, will make you think how far the game can be pushed with a full-on effort into mod production and with release due to be some point later this year, we can only wait but the fact that it just seems to get better and better the more you hear about it definitely helps. The other thing I will say, from information provided to me from one of the head developers, is that, the shipyard workers must over-work with the multi-ship production capabilities being able to build offensive, defensive and scientific Nebula class variants at the same time! Trust me, I've had to bite my tongue as to what to say in terms of capabilities, just be excited. Whilst that isn't shown in the teaser though, it does show what can be expected in the opening of the mod in the opening video. No screenshots for this one, just trust me and download it, then look for your nearest copy of Armada 1 and wait, patiently.
a good effort, and a nice ship ;) -SSA
provided, large map. The map has plenty of resources, so don\'t worry about being starved of those. It also has quite a nice varied feeling. It\'s not symmetrical which probably will add a bit more fun to it. The only problem I have with this map, a personal thing though, is that there are derelict construction ships in the centre (guarded by Species 8472 ships). Obviously, as the title suggests, salvage is the name, salvaging is the game but I never really liked doing that. Still, putting it aside, it\'s not too bad a map and defintely worth a try out. Besides, I\'m betting it would make for some great online play.
who want convincing, this thoroughly detailed and concise guide shows you how to easily produce the three interface features: build buttons, wireframes and then the admirals pics. Whilst possibly easy for the more knowledgeable modders, this is a sure way to get those who want help in this area, or perhaps to brush up on what they already know, to get complete ship mods. Definitely worthy of the download, it comes in an installer, which be forewarned, is in german however the rest isn't and the installer isn't actually that complicated. You'll need to use your internet broswer quite a bit for this (I recommend you set up multiple windows) and have paint open so you can look at the many refernce pics. All in all, a great help for the community, nicely put together and generally of high quality, well done!
Pizza the Hut said in the e-mail and I\'m finding it very difficult to argue with it. It mops the floor entirely with the stock repair ship which although good, this one is just far superior. It also fits in with the idea that the useful TMP era ships remained in service into the TNG era (Excelsior, albeit with refits), Miranda (same principle) and of course the Oberth from which this is based. It is generally very good and for a kitbash very nice but my only gripe, could be yours too, is the third nacelle, or what looks like one. Regardless of this, a very nice piece of work and definitely a worthy replacement. If you don\'t have a good replacement already, this is definitely the one for you.
them. Together, this package will allow you to systematically knock out every system on enemy ships, including special energy (beat them to it before they wave at you). The weapons contained are: Shields, Weapons, Sensors, Engines (plus gives them a nudge to send them adrfit) and Special Energy. All these effects last for 30 seconds other than the last one which completly drains the enemy energy reserves. There are a couple of defensive waves including: Shield Remodulation and Special Energy Recharge. All the waves apparently have the same range (so you\'ll have to get in quick with the sensor disabler) bar the special energy jammer which has double range. I\'m thinking all of these would go well on a fleet support craft, such as your frigate or science vessel, either way, these are bound to make for good and enjoyable play. Download now.
disabled and then send them drifting into the emptiness of space. Obviously, best use for this would be in a crew or hull damaging nebula or near a black hole, both of which could be pretty amusing. Anyhow, the textures have been edited to a nice orange and activation button similar to that. Obviously, a good mix with the other weapons. My suggestion for use with this and the others would be to put them all onto one ship, so whatever the situation requires, you can use the required weapon (say a frigate) whilst not giving your fleet too much of an upper-hand. Anyhow, the mod seem\'s pretty balanced and has been nicely adapted for any race use. Good work.
ship which saw heavy action in the battle of Antartica against the Goa\'uld whilst SG-1 were on their wild goose chase to find the lost city. Apart from the history, this ship will be useful in re-enacting scenes from the hit series with it\'s own custom weapons odf! There are a few things to point out though before download. The texture quality seems quite \"wishy-washy\" (best description, I really did try) and whilst it is perfectly useable, I would recommend against trying to get some good quality pictures/PoTD shots with it. Also, the model seems fairly low poly but I don\'t have any issue with this as the game is called Armada, so you can build more of these and have your own fleet of X303\'s! Also note, this is the first ship to properly go into the new Stargate category added to the ships races section, so well done there. Finally, mentioned with the 304 in mind, please do not talk about the plot here. It could severely ruin it for people who want to see but haven\'t yet. Thank you.
on-line opponents, you must defend yourself from the cross-universe race bent on destruction. A nicely revised stock map, recommended to those who want a challenge before you face your main opponent.
revised Warzone map. This map will also only work wth Concept:Future installed, so I'm willing to bet some of these stations will be pretty damn powerful, so be fore-warned. Download if you want to defeat your enemy using ships and technology from every race!
longer neck but built up main hull make it a dominating sight in-game, where you should put this very quickly. This ship has lot's of nice points and I can see few, if any, flaws to it. Obviously, the long neck will be a weakness but it's a Klingon ship, it's bound to be able to make up for this with it's sheer amount of weapons! At a low-ish poly count, you can expect to have quite a few of these TOS ships on screen, recommended for guarding your poorly armed mining ships or resource stations as these ship's look as if they could hold out long enough for your big'uns to arrive and thwart the enemy, Klingon style. The aft section, as mentioned above, has quite a bit of style to it and particularly from behind, it doesn't look like your traditional Klingon ship, however it's nothing bad, so enjoy it. An old, but very nice design. Kudo's to you Terradhyne...download now!
your Klingon fleet. Something of a rarity to get a Klingon ship on here but this quality seem's pretty sound and I would welcome it into my fleet at any point. The size and escort title suggest it would be best used in pack's, similar to the D7 pack's of three commonly seen in TOS and "The Motion Picture" film at the beginning with the futile battle against the V'ger cloud. I must admit though, the design does seem to be a little bit "off" for a Klingon ship however you can still clearly see it was based off the basic Klingon design's. The bridge module look's good and the impulse drive does look quite effective. If used in battles, I suggest you use it, as an escort, by forming the bulk of your fleet or using it for reconaissance missions against your enemy. All in all, good job.
Federation Construction Vessel that can build all the stock Nebula\'s. Pretty Neat ;) - SSA
really isn't much else to say but what's in there seem's sound. So, for any of you people who do not know how to modify your own weapon odf's, here's some for you to use, it even comes with installation text to help you add these torpedoes to your ships already in-game. For note, I do beleive this is the developer's first mod and changing weapon odf's isn't necessarily the easiest thing to do in the world, especially as these seem to be kept pretty well balanced for what they do.
Help your allies, retreat your ships back to your base and make a surgical strike against the enemy as you've gated off again. The concept is good, albeit slightly overpowering for the race you add it in (the install instructions are for the Federation but you could put it in any of the Alpha quadrant races really). So, what are you waiting for - it look's pretty cool with the way the wormhole fits perfectly in the mini-ring-gates. Only biggy is the lack of a builbutton, wireframe or admiral's log. Still, it's a station and if you mass produce this...well you wouldn't need to, you have mass produceable wormholes afterall!
more details on this cool mod.
unintentionally travels 90 years to the future. Basically based on the stock Miranda from SFC with a few alterations and additions. Quite a nice ship.
Included in this version are five missons called \"All New Things\", \"A Price Too High\", \"Aftermath\", \"Warcry\" and \"Onslaught\". All of these mission\'s are rather basic and easy to complete. I hope future versions of this will provide alot more detail and perhaps allow you to almost \"Re-enact\" entire episodes of TNG.
people do, they don\'t replace/affect any of the existing planets, and its very easy to install. Check out the readme for a full list of planets!
when you play it ;) Enjoy. This Replaces stuff so back up your files, it was tested on stock 1.1 a2. My File So all you can rate it.
think the borg side should have.
Mod 2> - STA2.5 Beta Textures 3> - STA2.5 Beta Patch1 4> - STA2.5 Beta Patch2[/quote]
this ship in the game looks really awsome imo and the mod is well done, almost definatly worth a download. ;)
an object.[/quote] Please note that this is the third party editor, not an official one by Activision.
the user when he responds
intresting placements. Good stuff. ;)
for a first mod. Hope to see more work from Darkpaw in the future.
of DS9, and the freighter is intresting and origional. A nice addition is that the freighter can mine dilithium, latinum, and metal at a rate of 125%.
pod. The texturing job on it could have been better. There\'s always room for improvment, right?
shortcut to the readme and not the file itself, so info on requirements or even gamemode are a mystery to me.
season. If you like Enterprise, this is a must have.
download for you Klingon fans.
these weapons are origional and unique, and the pack is worth a download. Take a look at the Readme for more details on what\'s included, and then downolad.
is a great ship to add to your Klingon armada .
worlds, to Geidi Prime-like worlds, this is an awesome addition to the game.
spin. Very creative.
Vessel Construction Vessel Defiant Class Enterprise Class Incursion Class Intrepid Class Iwo Jima Class Galaxy Class Galaxy X Class Nebula Class Norway Class Nova Class (Equinox/Rhode Island) Premonition Class Prometheus Class Sabre Class Sovereign Class Steamrunner Class Venture Class
moving sunspots. A couple of new sounds for them have been added.
technology exchange. Warp drive and cloaking devices are already in use on these Romulan vessels.[/quote]
stationary, huh? Well, this is a very clever idea of giving engines to a station and then disabling them, that way you can get any ship with a tractor beam (most notably your assault and construction ships) and drag them to anywhere on your map, so if you build them in a strategically bad place, or they aren't needed in that area again, you can drag them to somewhere that is. Of course, you won't need defence in that progress, because the turrets are still powered, pretty neat huh? Obviously, the game play can vary quite a bit now. It means you can easily focus your defence to points that need further defending, of course this does mean that the enemy can catch onto your plans and try and go around the turrets, so it's really quite a difficult manoeuvre to pull off successfully, still, it's a very good mod for such a small download and definitely recommendable. - Joelteon7 (17/05/07)
spelled right) Rabb. There is one infinate moons at each base surrounded by metron nebulas. The bases and the center are also surrounded by metron nebulas. Center has five class 3 asteroids and four y-class planets. I also added wormholes at the bases that lead to the center for easier access to the other bases. [/quote] This is no ordinary map, its [i]alot[/i] better! I recommend download!
there\'s more special energy and the hull is stronger. The Borg\'s queen\'s diamond has been changed with more hull strength, more spec energy, more sensor range, more drones and the weapons are now as strong as the fusion cube\'s. Not a bad mod if you want the better ships to be even better and you don\'t know/have the time to mod
Asteroids. There are minable wreks hidden within a few wrek areas. There are also direlect ships at all of the starting positions.
biomatter, 0 crew, 0 dilithium, 0 metal, 0 latinum and 1 pilot. She can\'t return to repair bay to decomission or repairs.[/quote]
player in the middle of the Dominion War, either on the Federation or the Dominion, and place units smartly to survive. My goal was to put the “S” back in RTS. Too many people are playing A2 the way it wasn’t meant to be played: Building QehRals/Galaxies/Venators/Fusion Cubes/Etc as fast as they can, then obliterating the enemy base. Did the Federation assemble 50 galaxy class starships, and then blow Cardassia to pieces? I think not. I’ve made A2 a thinking man’s game, like the developers intended it to be: Build Times are longer, Costs are higher, and ships are way better balanced. This may be the most canon mod to date :D . I want the player to use his units wisely, to think before he sends ships into combat, to guard what is most important with the most ships…you get the idea ;) . There are a few big changes though, the main ones being the taking away of the Tachyon Detection grid and the ability to colonize planets. I took these away because A) Cloaking was used a lot in DS9 episodes, and there were hardly, if any at all, uses of TDGs. B) When you are at war, why colonize a new planet near the enemy? You are almost sentencing those poor colonists to death… Unfortunately, there may be a few bugs still. One that I know about is that the Instant Action menu displays all races, but this mod is meant to have only the Federation and Cardassian (Dominion). If I can fix it, look for it in the 1.1 patch. If you play with either Feds or Dom. vs another race, it would be terribly unbalanced... Those Probems aside, I think this is my best work, and I would highly recommend downloading it. You won't be dissaponted :D Here are some pictures of In-Game Action: [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic1.JPG[/img] [b]The Rotarran and Defiant cloaked in enemy territory [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic2.JPG[/img] The Defiant overseeing the construction of a new Miranda class starship [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic1.JPG[/img] A Galor class starship under attack by two Galaxy classes [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic2.JPG[/img] Gul Dukat and Weyoun plotting their next move[/b]
well as adding a tractor beam, and increasing the special weapons energy. Just make sure to have this built from your Borg shipyard and it will automatically have Borg textures for the ship.[/quote]