- Celestial Bodies
- High Poly Models
- Official Releases
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships, stations, weapon effects and more click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] To download the Armada II 1.1 patch please scroll down and select a download mirror. For more details on what is changed, please read below. Notes: The upgrade will work for the Microsoft Windows 95/98/2000/ME versions of Armada II (US, UK, and German). Saved games from Version 1.0 of Armada II will not work with Version 1.1. [b]New Changes:[/b]Adjusted the power of Borg Cubes for better balance Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields. Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube. Increased max zoom-out in strategic view from 1500 to 2200. Added 'F' as hotkey to bring up Formations menu. Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect. Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.[b]Multiplayer/Instant Action Enhancements:[/b] Improved the game's Artificial Intelligence with numerous tweaks. Added an option to disallow map downloads, or only download after asking. Minimaps will display immediately after map download. You can recrew a station while life support is down. To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer. Added a slider for ship (not station) build times. Added a slider for global unit cost. Added a slider for map depth. Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels. Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built. [b]New Fixes:[/b] Eliminate the warp jumpiness of the AI. Your own ships will not attack your fleet. Fixed fireball explosions. Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon Optimizations for path planning system. For a complete list of changes, please see the Armada II 1.1 Patch Readme at the end of the patch installation. The readme will be available in the root directory of the Armada II folder after installation.
modders[/u]). [b] Main features:[/b] - the popular MVAM problem has been solved (I hope that we see a working Prometheus soon :cool: ) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in the main menu - many bug fixes - your game is still compatible to 1.1 patched versions online [b]- makes A2 running on Windows Vista[/b] So what are you waiting for? Get this thing ASAP! :rock: [b]- TParis[/b] [b][i]Note: [/i][/b]You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. This demo allows you to play either as the the Federation or the Borg, and includes multiplayer and Instant Action, aswell as playing online. You can also play the first federation mission in single player.
10 Creativity: 8 Installation Instructions: 7 Overall Rating: 8.4 - lewrbmm69 ----------------------------------- "The year is 2160...and the Shadows are completely destroying us!!" Okay, so it's not 'quite' how it went, but it's also accurate and entirely true to this mod. Think of everything fantastic that was in Babylon 5 and this mod becomes literally a direct portrayal of the series in stunning form. There truly is nothing left of Star Trek here, from the opening video displaying some nice battles, mostly involving the Shadows gliding through the night and destroying anything they come across, to the completely changed main menu, with a certain B5 feel to it. This is all of course before you get into the game where, words cannot say enough, the mod comes into its own and makes it one of the best mods available to the game. Where to start? Well, each of the many B5 races (from the Humans to the Vorlons) have respective race fighters and whilst obviously not powerful separately, you can build them up to become very powerful forces, though that isn't to say that that the higher end battleships (or lower classes if you're playing as the mighty Vorlons or Shadows) can take on a good wing of them, although sustaining damage in the mean-time. What you also have to love is the attention to pure detail. Obviously there are plenty of ships to bolster your races fight for victory (or in most cases survival) from the canon ones as seen on the show to totally made up designs which fit in seamlessly and you wish were used on the show. Even to this date, so long after the mods release, the designs and textures hold up, but that's another point. Visually, this mod is stunning. With rotating station sections, accurate weapons and lots of them to go with some eye-boggling colour exchanges in fleet versus fleet action, the mod will whip you away into a world of its own, bolstering everything included in it. Even the huge Babylon 5 (part of the Alliance of races) still looks amazing, regardless of newer models, including those on the visually better games such as Bridge Commander. This is a hard to believe fact, considering the game is a strategy and technically shouldn't be enforcing these high quality graphics and yet, somehow, it does, with absolutely no problem to quality of gaming. Expect in this mod also everything you find in the 'real' Babylon 5. Huge jump-gates that allow the mass movement of ships to enemy quarters (think of the Borg's transwarp portal from stock, but much better graphics, also the seen blue and orange hue that is seen on the show). Specials that fit in too, such as the anti-Shadow ships (did someone just scream 'Whitestar' because good people, it's in here!) and telepaths to up the game (literally). Whilst the mod has no single player, understandably so with all the hard work it must've taken, the instant action is the pinnacle of the fun that you can have with this mod. Although 1 vs. 1 does make for some fun skirmishes, there is no way you can beat an all out multi-player slug-fest with either lots of Ai, who fight supremely hard for the map, sometimes more than you or other humans (best arrange that one) who have a vice-like command of their armada, from resource collecting (see the shuttles fly back and forth between sources for resources and their mother-ship freighters) to shipyard selection to the inevitable management of the clash between the fleets. The year might only be 2007, but Babylon 5 isn't the last best hope for peace...you are! - Joelteon7 (17/05/07) ------- Patch 1.01 can be found [url="http://www.armada2files.com/file.info?ID=20943"]here[/url]. Patch 1.02 can be found [url="http://armada2.filefront.com/file/Babylon_5_Armada_II_Pach_102;21357"]here[/url].
new Alliances![/b] The F.L.A.M. - Team opens now the big christmas gift which was announced! In this package you will find something where Frankie and I (Drako) have worked since almost 8 years. We had a lot of setbacks... of system crashes, lost data, rogue people who wanted to help us, but they chased only the Alpha version. Also to any dubious statements of model steal, yeah, that was everything we have experienced with this Mod. Nevertheless there wasn't only negative things because we had also enough people which helped and supported us. You will find all these people in our Credits list! Thanks again, without you the Mod would not be possible. And now to the sentence, which we have been waiting a long time... [b]STAR TREK ARMADA II - FUTURE WARS is available for download as the final version 1.0![/b] [b]What awaits you in this Mod?[/b] - 6 races -> United Federation of Planets -> the Klingon Empire -> the Romulan Empire -> the Maquis Alliance consists of renegade Starfleet officers, the Bajorans and Ferengi -> the Dominion Alliance consists of the Dominion, the Cardassians and Breen -> the Borg Collective ( yes after a long consider we have include them) - over 20 new Battleships for each race - over 10 new Spacestations for each race - over 30 Alien Spaceships and stations - 32 new skirmish maps - a new campaign with 30 missions - new heroes with voice sounds - many new weapons and special wepaons - new drive and explosion effects - new weapon sounds - a german version - a english version - and many more It is easy to install the Future Wars Mod. You must have your original Star Trek Armada II CD in your cd/dvd drive, after it please start the Future Wars setup. Now you will see an blue window for 1 minute, that is normal, don't worry. The Setup is working now to copy all necessary files temporary into the temp directory. Next step is that all files of the original Star Trek Armada II will be extracted, after that all Future Wars files will be installed. You don't need to install Star Trek Armada II before you install the Mod, also no patch 1, it's in the setup file, please follow the install steps above!!! Bugs and problems: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Now the whole F.L.A.M. team wish you a Merry Christmas and a Happy New Year! Have fun with our Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team -------------------------------------------------------------------------- [b][u]STAR TREK ARMADA II - FUTURE WARS[/u][/b] [b]Eine neue Epoche, ein alter Feind und neue Allianzen![/b] Hiermit Ã¶ffnet das F.L.A.M. - Team das groÃŸe Weichnachtsgeschenk, was wir ja schon angekÃ¼ndigt haben! In diesem Paket befindet sich etwas, an dem Frankie und ich (Drako) schon seit fast 8 Jahren arbeiten. Wir hatten viele RÃ¼ckschlÃ¤ge.... von SystemabstÃ¼rzen, Ã¼ber verlorende Daten, schwarzen Schafen die uns eigentlich Helfen wollten, aber nur eine Alpha Version kassierten, bis hin zu irgendwelchen dubiosen behauptungen von Modellklau, das haben wir alles bei diesem Mod erlebt. Trotzdem gab es nicht nur negatives - wir hatten in den 8 Jahren viele die uns tatkrÃ¤ftig unterstÃ¼tzt haben. Alle diese stehen verewigt in den Credits des Mods! Noch ein mal Danke - ohne euch wÃ¤re der Mod nicht mÃ¶glich gewesen. Und nun kommen wir endlich auf den Satz, auf den wir schon sehr lange gewartet haben..... [b]STAR TREK ARMADA II - FUTURE WARS steht in der Finalen Version 1.0 endlich zum Download bereit![/b] [b]Was erwartet euch in diesem Mod denn alles?[/b] - 6 Rassen -> Die Vereinte FÃ¶deration der Planeten -> Das Klingonsche Imperium -> Das Romulanische Imperium -> Die Maquis Allianz bestehend aus abtrÃ¼nnigen Sternenflotten Offizieren, den Bajorandern und den Ferengi -> Die Domion Allianz bestehend aus dem Dominion sebst, den Cardassianern und den Breen -> Das Borg Kollektiv (ja auch das haben wir nach langen Ãœberlegen mit integriert) - Ã¼ber 20 neue Kampfschiffe pro Rasse - Ã¼ber 10 neue Raumsatationen pro Rasse - Ã¼ber 30 Alien Raumschiffe und Stationen - 32 neue Gefechtskarten - eine neue Kampage mit 30 Missionen - neue Helden inkl. Stimme - viele neue Waffen und Spezialwaffen - neue Antriebs - und Explosionseffekte - neue Waffensounds - eine Deutsche Version - eine Englische Version - und noch vieles mehr Future Wars zu Installieren ist recht einfach. Legt eure Original Star Trek Armada II CD in euer Laufwerk und startet den Future Wars Setup. Es wird fÃ¼r ca. 1 min ein Blaues Fenster aufgehen - dies ist normal - in dieser Zeit lagert der Setup alle nÃ¶tigen Datein in das TemporÃ¤re Verzeichnis aus. Danach wird zuerst von der Original Star Trek Armada II CD die notwendigen Daten extrahiert - anschlieÃŸend werden die Future Wars Dateien installiert. Es ist keine Vorinstallation von Star Trek Armada II von nÃ¶ten - auch kein Patch 1 - dieser ist schon im Setup enthalten! Bei Bugs und Problemen bitte hier posten: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Nun wÃ¼nscht euch das gesamte F.L.A.M. - Team eine ruhige und besinnliche Weichnachten und viel SpaÃŸ beim Star Trek Armada II - Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team [/center]
(etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
to use the installer version of the patch which can be found [file="85981"]here[/file]. [b]- TParis[/b]
work into one easily installed file. State of the art graphics, new physics so the ships turn and bank instead of spin and a devastating new campaign AI; it's all here.
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Grab the latest FleetOps patch 3.12 from [file="113371"]HERE[/file]. [quote]I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. You thought this would be 3.0.8? You are wrong. We have decided to make it 3.1.0 instead. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you. Despite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. The new interface is not just a new "skin" but also has gotten some technical updates. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. We have also taken on the inflexible cloaking system that Armada 2 provided us. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans. 3.1.0 features also some important balancing changes. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. Thanks for all your input, enjoy 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. That means, previously made maps can currently not be used with 3.1.0. That does not mean your work is lost. Your maps created for 3.0.7 have to be patched. Info on how to do that will be updated here soon. 3.1.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from version 3.0.7 is not available. [- DOCa Cola][/quote]
Mesh rather than a Mod I decided to park this in the 3D Mesh Directory on here because it doesn\'t contain a playable mod and it is more relevant to a mesh rather than the Stargate Mods. Obviously it doesn\'t have instant playability but you could, provided you have the skills, make this into a very quality mod if you are willing to work on it!. The Model itself is a good replica. It\'s not as detailed as some other instances of the Atlantis model I\'ve seen for other games but it does look extremely promising. Again, because it is not the finished product it is hard to guage exactly what it will look like ingame but I will definitely give it the benefit of the doubt. This model is from the [url=\"http://armada2.filefront.com/info/MOD-A2SGP\"]Stargate Project[/url] which was mothballed recently.....[url=\"http://armada2.filefront.com/news/Stargate_Project;36839\"]info here[/url] No readme came with the file but [b]ColdDarkParanoia[/b] stated via email that it has a free usage policy, therefore you can work away on this and release it for Armada or Armada 2 granted you still give credit to CDP. This is one for the Stargate fans - [b]IKS[/b]
Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
However, I suppose that he's simply assumed that by now everyone has the finer details of the Federation (build button, wireframe, admiral's log pic) because not only does this lack for those, but the readme has no sprite / techtree entries to show you how if you don't know. If you didn't know, you better find somebody who does. And fast. Nice ship. Nice textures. No details. I've come to believe that we at A2Files have a right to expect it ALL to be done right. And that's really the only fault I can find. Download this one as soon as you can. :cool:
also install the Music Addon ;)
series, Space Battleship Yamato I, II & III, UchÅ« Senkan Yamato?). Star Blazers was first broadcast in the United States in 1979. Significantly, it was the first popular English-translated anime that had an over-arching plot and storyline that required the episodes to be shown in order. It dealt with somewhat more mature themes than other productions aimed at the same target audience at the time. As a result, it paved the way for future arc-based, plot-driven anime translations. it should be noted the Movie will be released in DEC 2010.Nishizaki retains legal rights to trademark..
sure enough, here it is. And oh hell is it ever awesome. Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult) A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download. Get it right now. :cool:
and a wireframe and build button. Kitbashing P81's Excelsior and Miranda class models in order to do it, Pizza shows us, once again, just because the design is ugly doesn't mean the ship in the mod can't be well done. Download this one today. :cool:
there hasn't been that much of a change of the preferred Armada Prometheus of choice. That however may now change. Bridge Commander can bless us with some truly innovative designs, it can also provide the chance for someone to do nice looking versions of craft that you may not be able to get away with in other games (such as an RTS game...called Armada) but what if you reduced its resource want and converted it to Armada? Would that not look awesomely awesome? Well...errr, make up your mind with the pics below! Whilst not odf'd to be as strong as Deemon's version (something of a battlecruiser) this cruiser fits into stock with being quite resource heavy, but packs an almighty punch with weapons the same as the stock Sovereign. Whilst that may not sound like much (remember, stock Galaxy is superior to the Sovereign) on a cruiser, this would make it among the most powerful, if those damn Sphere's didn't regenerate! Anyhow, this is a nice full pack, looks lovely and caters for all your Prometheus needs. Definitely a worthy download.
about! This simple program will save you years of time if you edit multipul maps, great work!
ships and stations are stronger, however it dosent overpower the other races that much. The dominion have there own transporter effects, the science ship is equipped with new weapons: Dominion Transcoherent Phasers, Dominion Sensor Jamming Systems(different color effect) and KETRACEL-WHITE Boost Enhancer! This file has alot of cool updates for this already fine mod, and is certainly worth the time to download!
implementation of a new sound engine. Enjoy! [u][b]IMPORTANT:[/b] [/u]The [b]multimedia pack[/b], including all the music for the mod, can be downloaded from the [url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. [b]- TParis[/b] [quote]We are happy to announce that we have a new patch ready for public release - 3.1.4. The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you. Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with. That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details. [- DOCa Cola][/quote]
races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models? Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard. There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun! **Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.** [b]Please note:[/b] [i]In order to play the mod, you need to install BOTH [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] and [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Art of War part 2[/url].
something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)! 14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit. -Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first? -The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards. -Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online! There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this. Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them. Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903 The 1.1 patch which fixes reported bugs and glitches can also be found here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378 So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!" (For your information, all credits are found after installation and they're pretty damn thorough!)
Prometheus perfectly. A very nice ship thats worth a download :) - Mr. Greg -------------------------------------------- There's something to be said for the most downloaded ship (and one of the most downloaded anythings) on this site. You obviously can't obtain that status without having several key qualities. The obvious one is looks. It looks fantastic. Deemon's hard work pays off in a low-poly spectacular design that incorporates every major feature of the USS Prometheus, as seen in 'Message in A Bottle'. Due to its creation, it also doesn't cause slow-down when playing, making it a versatile fleet piece in the fleet. With its incessant speed, obliterating weaponry and strong defence, it brings the stock Federation up to 'Red Alert', whilst the enemy ships will likely be doing the same. Of course, that's not to say this isn't balanced, which it is. Whilst it comes at quite a resource cost (bar crew and officers) it maintains the need for a large amount of them, but controls the amount...slightly. That being said, leave the enemy to ponder and make a fleet of them (ie. 16) then, well, you're screwed, really. Whilst it might seem a bit bias to say that this is [i]the[/i] best ship on the site, it certainly is way high up there and with such grace as well. This is a must download for any Armada 2 player. - Joelteon7
each other or any of the stock races, to which this is balanced to. Don't let the term balance believe that a Sovereign can go toe-to-toe with one of these battleships...because it can't. They're huge. Kilometres long kinda large. Yeah, Sovereign doesn't sound so tough now does it? Not with flak cannons, shield-piercing beam weapons and other such blistering traits that come from the Freespace 2 universe. So, what is Freespace 2 (FS2)? It was a hit simulator game that was developed by the same people who made Klingon Academy and sufficed to say, the awesomeness from the latter was carried onto the former. A very sharp and agile game that went free-ware, the FS2 universe is littered with races all vying for power (isn't that the way) over the other, or at the least, trying to survive. Tough life, eh? The two races bring new game-play techniques to the plate as well. The fighters for each race provide you with early defence, along with the defensive turret you can build for each race whilst later on providing fleet support for your un-shielded capital's. Don't expect fighters to do too much though in terms of offensive power, unless you have 100 of them in which case the enemy Ai, which I've been subject to it's err 'niceness', will likely have the same power to match and then some...plus a few capital's on the side. Ship wise, models and textures and very close to their real FS2 counter-parts, so make sure you go starship spotting early on. Each of the two races does have a small supply of ships to build, including a couple of fighters on each side, but along with the stations, there isn't too much variety. There is enough for what you need and the difference does certainly play nicely into tech and resource management with lots of things doubling up, but this led me to a bit of confusion when beta'ing the Shivans. Don't let this throw you down as it is merely the first gauntlet of the mod. Overcome this and all you need to do is overcome the enemy Ai's fleet, no easy task I tell you. Of course, one of those points is especially important. Resource management is pivotal. These ships are not cheap to build (why would be when they're double the length of a Romulan Warbird?) and if you lose focus of this, you'll be grinding your fleet to a steady halt. However, get control of the doubling-up function of certain ships and learn capital ship role's quickly and you'll be fighting the enemy Ai just as heavily as in the actual game itself. As a mod itself though, it is fundamentally fun, which should be your main priority. The new things it adds to the plate certainly provide a fresh out-look on the game, while giving you a chance to pick a stock race and see how a few Klingon Bird fo Prey's can handle a Shivan destroyer. Content isn't missing either. Each race comes with a fully implemented interface, build button's, wireframes plus a new multi-player set-up window that is more akin to FS2's set-up. All in all, this is a recommend download for those who played and loved FS2, those who want a challenge against some hard, but perfectly balanced ships and those who want to slug it out in huge ships. There's enough here for everyone...if only I could find my Sathanas to blow the enemy up with...
for a patch to be made that will incorporate all mods from the ‘Torpedo/Bomber ship’ up to 1.3.1 patches. After many ‘discussions’, confusion and STUBBORNEST of ‘learning the good old’ regular way, I have come to some half-way agreement for all to make this COMPLETE patch to please BOTH types of gamers(especially those who just \'can\'t do it\'). You should be able to play the Dominion and Breen races COMPLETELY and CRASH FREE with this mod now! [/quote]
three. So, what is The Twillight? Well lets go over each new feature. [b]New appealing interfaces including buttons and menus[/b] Now, Just take a look at the screenshots below and you can see that indeed, alot of detail has gone into the HUD and it really brings the feel of the game up to the next level for me, especialy for Species 8472. The interface really is appealing. [b]Edited missions which follow a new storyline which brings in ships from all eras of Star Trek.[/b] This is always a plus for any mod, it is always good and well to go and re-do all the missions you've done already in some new ships, but when a new story line comes along that really gives a truely great mod its momentum. An overview of the storyline is in the readme. [b]New ships and stations added, the best around the galaxy (old and new )[/b] Now this beta only cntains Species 8472 and The Borg, however there are some really nice ships and stations in this little package and it only adds to the feel already established by the new storyline and interface. [b]New canon weapon balancing to clearly show the advancements in technology a race makes.[/b] Some sides say that each race should have an even keel with different strengths and different weeknesses, and some say that it should be a case of who has most gets most. I prefer the latter, as life never deals a fair hand, so its good to see that the side with the most advanced technology gets the advantage they deserve from that. This makes the game realistic and adds to the gameplay experience in my view. [b]New timeline and refit system to show the progession of ship technology and upgrades.[/b] Now this is an intresting idea. Your ship is upgraded and refitted, to keep it up to the latest technology available, so you don't need to throw away all those old ships to build some new ones with even wooshier weapons, why not re-fit the ships you have? It's a neat concept. Add to all this the fact it comes in its own neat little installer, and you have yourself a mod well worth downloading and checking out, even if it is getting towards the painful side of 50mb's. Download now :)
bugs you find in the comments or to Draconis, there is a reason they make Beta versions ;) There are a few things you should follow, as noted in the readme, when installing this mod. And also it is a beta so theres the small chance it may mess one or three things up, or not work quite as it should, thats the nature of beta's, so dont expect perfection here, that said this mod is for checking out! To play the entire mod you will also need to download the Textures, [url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta_Textures_Pack;36078]Wich you can find here[/url]
as the Dominion race, but seperately used for the Breen).
Class Warship -------------------------------------------------- Vulcan Naval Shipyard (Inc) -------------------------------------------------- Drelex: Generally thought of as an interceptor, these small Vulcan vessels are typically used as scouts, or to support the larger Sotek. Roughly the size of the Federation Sabre, the Drelex type, whilst not very powerful are fairly quick on their feet, usually able to avoid slow moving weaponry. Sotek: The flame that drives Vulcan Logic. Almost rivalling a Klingon Vorâ€™cha in size, the Sotek are considerably well armoured for a Vulcan Vessel. In addition to their size, these large red vessels can provide, as well as receive quite a pounding from enemy fire. Tokra: Rivalling the Federation Galaxy in size, the Tok\'ra is a formidable Warship of the Vulcan Navy. Looking in the way of the Romulan Warbird\'s sheer mass, the Tok\'ra is used to justify a stance by the Vulcan independence shortly after the separation from the Federation.
items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
manueverable. This made it ideal for almost any combat scenario. The D-7 would see duty for a long period of time including a future refit to the K\'tinga class. This includes all of the usual goodies such as build button, wireframe and damage. Enjoy!
with the missing textures included, Jetfreak approached me and offered me some better textures that he had made. So, this is basically the same ship as Version 2.0, but with cleaner and crisper textures made by Jetfreak.
screenshots, teasers and ships leading up to a full release. This had little to cause any expectations of it being released. True, there were some screenshots released... But that was in 2008. Avon says that he started this off when he was \"laid up in bed ill\" back then, and after tinkering with it occasionally he recently decided to finish it off and release it. So, what do we have? Well, you\'ve got the obligatory full set of ships and stations required to call this a race mod. The Hirogen like capturing things, and boy do they have a setup well suited to doing that. I suppose I shouldn\'t really spoil it, but the Hirogen have a special weapons outfit for capturing that puts the Klingons and the Borg combined to shame without being massively overpowered. They do balance in with the other stock races reasonably well. Also, thanks to the fact that some of the heavy warships that your likely to have with you in a battle are equipped with the tractor beam you actually do stand some prospect of keeping prizes taken from the enemy. In addition to the high quality models & textures on the ships, there is also a pretty nice GUI as you can see from the screenshots, along with music, admirals log pictures, wireframes and a pretty good AI. All in all, this is an incredibly complete full race mod of a quality that many of us aspire to. It\'s certainly well worth grabbing a copy. - Freyr
Due to their age however, these ships are no longer at their best, and have such been reduced to more casual vessels, complimenting the fleet.[/quote] Nice work from Ash and his Zero Hour crew. :cool:
these maps available for download here in the Armada II files, this is probably the largest map out there(40,000 X 40,000).I like playing in large open space basically for two main reasons....it's more realistic and it facilitates isolated large fleet combats as it takes a while for reinforcements to arrive.
because in actual fact, the Sovereign kicked my ass...which isn't the whole truth, as Oberths kicked my ass, but no matter how many times and no matter how many ships were sent at me, I kept on playing until my base was completely overrun by Dominion and Federation forces that turned my once proud Metathran Celestial fortress into rubble. And it was all fantastic fun. You see, the thing about AoW is that it throws away pretty much every tactic in the book and replaces it with just two; mine as much as you can from as many sources as you can, whilst building as much of everything as humanly possible. Humanly being the operative word there as even on medium Ai difficulty it can be quite difficult to keep up with Ai enemy or allies. You simply don't have the co-ordination or speed to maintain such manic building as having fifty Dominion bug ships building on the go, which the Ai spams however, this isn't about the Dominion or the Romulans, although being spit-shined for a glossy finish, as they featured the first part to this mod. No, this is the turn of the big guns of the averagely average Federation and the new race to the block, the deadly loyalists of the Metathran. As we've seen in the development process, the Metathran are completely new off the block and boast some of the most fantastic original designs in Armada, which is equalled only by their dominance late game. Whilst their early ships can barely tote a cannon of any sort, their big guns mean to do business and relay this by firing streams of torpedoes and rail beams that have been beautifully crafted, giving this mod an extra layer of graphical supremecy. Their ships both look bold and efficient, similarly to the Borg, whilst keeping their uniform look that means in battle, of which you will be swarmed in an almost neverending conflict from the minute the first phaser is fired, you'll never lose track of them. Granted, you'd argue that it's hard to lose a Hutet or Dominion dreadnought in battle, but you'll be surprised how little you'll pay direct attention to them when you've got a mass of a hundred other ships to control. Gameplay mechanics are drastically changed, along with the interfaces. It might seem odd in Armada to not look up to see your resources, but after only five minutes, I found my self instinctively looking to their new position almost as if they had always been there. On the bad side, the general interface buttons on the right hand side (camera, tooltiips etc.) doesn't seem to work quite as well, but unless you're seriously using them, there shouldn't be that much need to worry about them. Whilst I'm also on the more negative side of things, the Metathran seemed to have a few bugs. Whilst none of them inherently effected gameplay (certainly no crashes and that goes for all 4 races when up against each other, making this not only a brilliant mod to play, but a reliable one in terms of not crashing) some were quite frustrating; the unusual, but cool, mining freighters seemed to have problems when docking at the respective station when I was playing as them, but the Ai seemed to have no trouble in terms of getting them into dock, suggesting some sort of pathing problem. Indeed, one of a few, such as when the Metathran freighters are in a queue, they'll slip inside one another, or the Federation HQ Starbase, which builds its ships far to the north of the actual model. Other than pathing, the Metathran super weapon which I was looking forward to detonating didn't quite want to cause any sort of explosion, meaning it and a few resources were lost along with it when it went dumbly up against the enemy fleet. The Metathran also lack much in the way of select sounds, ie. when you select a starbase, you won't hear anything. Perhaps not so much of a problem, but some sounds would've been nice and with the possible non-entrance from 8472 (although cameoing their Frigates with the Kulinor's stolen special weapon) perhaps stealing their voices would be appropriate, given the Species almost fanatical devotion to purging the galaxy, of which there would seem to be a similar prospect with the Metathran. On the same point as similarity, there's nothing really new to the Federation. Seemingly every ship has a special weapon, most of which just fire extra torpedoes or extra phasers here and there that boost fleet prowess. In this mod, Starfleet does offer a comprehensive line-up of ships, so there's no real need to build one of each ship, as you can pretty much pick and chose the ships you like the look of, with most ships at a particular tech level being pretty similar in terms of defense and offensive value as each other. What truly makes this mod though are the little things. There are defnitely plenty of them, from the animations on every small structure of the Metathran, to the mining beams and docking manuvers; it seems everything in this universe is living and I think that really helps to make the mod stand out. One of the reasons for this review taking so long is indeed because the mod is so ingrossing, it'll stop you from doing other things, whilst seemingly you'll never really achieve quite a lot in it. The way the mod plays, as I mentioned above, has the races duke it out on an intergalactic battlefield that never really ends. It's almost as if you're in a perpetual state of conflict with no end in sight. Many will love this, as you just get to progressively build bigger and bigger ships until either you, the Ai or a human opponent (this mod would just be lovely to play online against someone) finds some sort of weakness and exploits it, ending the conflict usually pretty suddenly after that point. It'd take an awfully long time to make a list of all the features, so I'll let you discover them for yourselves, but I thought the maps warranted a comment. Although not essentially required, there have been a few maps created, purpose built to sustain the raging conflict of AoW. Though there aren't too many of them which isn't a huge problem as the mod comes with a map maker and everything is in check for you to create a new map, or edit a stock one so it is more playable for the style of AoW, which if you haven't tweaked from now is, "Build big. Blow up anything and everything". If I had to say one truly disheartening comment, it'd be that with the mass of ships (that can easily break 1000 in one small area with 3-4 players) the action can become a bit too much and the game really starts to slow down, although not for long as in that lag, it is highly likely that your fleet has been decimated. For those with weaker PCs, I'd recommend either going on a stock map that doesn't have much dilithium on it (being solo with crew as the only resources in game) or a smaller AoW map with less teams. Don't worry, you won't be missing out, as there are plenty of explosions to go around. I guess though it's time for a conclusion. Even though there are a few negative points, the ends truly justify the means and make this an utterly fantastic mod that is worthy of every player's hard drive. I'd almost go to say you'd be a fool not to download it. I haven't had this much fun in Armada 2 with a mod since Babylon 5 and I'd dare say that this is the best mod to hit Armada 2...until part 3 comes out, which features the Klingons (cry havoc and lets spam the Birds of war!) and the Borg (oh my God! The Spheres! The Spheres!) and is currently titled "Resistance is Fun!". 11 out of 10. [i]In order to play the mod, [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] needs to already be installed. DIrect feedback can also be left on the forums, [url="http://forums.filefront.com/st-a2-modding-editing/344929-art-war-ii-quick-update-6.html"]here[/url].[/i]
StarfleetKid has said most of what could have been said in the Firefly\'s description but I have to say this is one of my favourite mods for Armada 2, I think he did incredible justice to the Firefly with an extremely well detailed and high quality model with superbly realistic textures. Now due to Wildcard\'s good spirit you can work on the Firefly mesh yourself with this Mesh pack. This pack includes the MS3D meshes used for the Firefly Class Transport so you can kitbash, merge, weld, rip..etc to your hearts content. A nice present for those out there who may want to get into modelling. :rock: - [b]IKS[/b]
http://armada2.filefront.com/file/Puddle_Jumper;57622 http://armada2.filefront.com/file/;57856 This version is based on Dkealt and Dave975's [url="http://bridgecommander.filefront.com/file/Ancient_Alteran_Puddle_Jumper;60863"]Ancient Alteran Puddle Jumper[/url] from Bridge Commander however the Poly count has been drastically reduced to suit Armada2's gameplay. This model stands at a reasonable 1,000 polys instead of the massive 24,711 poly count of the BC version. Even for the poly count reduction the model is very detailed and looks great ingame. For those of you who are not Stargate fans but like the look of this vessel then I suggest using it as a Romulan shuttlecraft. It is fast and highly manoeuvrable so it would fit in nicely as a spybot or drone for covering enemy territory. This vessel would definately look the part alongside a Talon during "cloak and dagger" missions. :) (although the 3 Atlantians in the cockpit isn't very Romulan, so maybe not then :p) [b]- IKS[/b]
six hundred maps is not really that much. No, this pack has more than two thousand maps. Yes, thats 2000, not 200, not 20 and not a typo. This contains, as one might expect quite an impressive number of maps. I might suggest that if your worried about disc space that you unzip it to a different folder before dropping it into your /bzn folder! It should be noted that the majority of these maps have been unavailable to anybody that has not spent years in online gaming. The gaming community shares maps through the ingame downloads system, so there is a fairly Darwinian process for maps, lots of the ones here are not likely to have been seen to much my the majority of the gaming community let alone the modding community that visits the site. Indeed, one problem is that two [i]thousand[/i] maps is quite a lot. Luckily, having throught of everything there is also a "lite" pack on the site already which contains a sensible number (thats only a hundred and something) of the most popular maps, as played by the online gaming community. You really ought to be downloading one or the other, possibly the other first and then this once you get fed up with the hundred or so "best" maps.
than likely your favourite ship from the humans is in here. It's an amazing pack, through and through. Downloading this is guaranteeing some fun time with it, but it does have a few issues (although easily outweighed by the advantages). So lets get those out of the way. Teching up to get to your favourite high-end ships takes a good long time, with build times at that point being on the more frustrating side of long. That's not to say early on you don't have variety, as upon building the first shipyard, you are granted with the weakest ships the Federation has to offer, but also some fighters which are quite potent, which is the emphasis of this point; I don't think I could truthfully say this mod is too balanced. Sure, building is balanced and you need one hell of an economy to get everything you want, but why bother teching up to Excaliburs and Prometheus' when a fleet of fighters at the beginning of the game will do the job? It also lacks balance against any other race; fantastic as this compilation is, it has no counterpart in no other race, meaning it kind of sticks out like a sore thumb. Further issues come in the fact that whilst the tech tree is also long, it also seems a bit odd in places, which ships becoming buildable at times when you'd have thought they should've been some time back, but becoming redundant through newer, better ships whilst also not being needed because you simply have too much choice and that might seem odd for this type of game, but I can honestly say this mod perhaps charges you with too much choice. But, that's all the bad stuff I have to say. The rest is golden bars all the way. Most of the ships stand the test of time to now, being the best available for their respective ship, although unfortunately some are outdated (but easily replaced with enough looking for such ships). Those remaining from stock, particularly the planets, get a nice little buildbutton/wireframe uplift, making all content seem new, even when it is not, an ability few, if any, other mods can boast about being able to do. Whilst choice is plentiful, it's the kind of choice that no other mod can simply offer you, unless you threw a load of ships into your personal installation, but then you'd have to balance them with each other yarda yarda yarda. The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. Ships are given specials that relate to them, such as Excelsiors, being the backbone of your fleet at one stage, offers the Aegean's task in stock to restore shields, but another varient gives it the ability to transwarp, like it was supposed to. The loading screen, whilst seemingly thought of with little regard, has been updated to a very cool new shot, seemingly worthy of wallpaper for your desktop and the list goes on and on. The plethora of ships and stations to go through is simply phenomenal and once again, I stress that no other mod offers such variety. You're even give a starting unit of the Enterprise and as your tech progresses, you can 'upgrade' your Enterprise through the time line until you get to the recent powerhouse of the Sovereign version, which can be brought alongside a hero Defiant and Voyager, complete with authentic sounds. As much as possible, this mod does everything right and is literally perfect for Federation fans. And so a summary has to come. Whilst less 'Armada' and more build-one-ship-of-each-class-because-it's-fun-to-do might not win you the war, it's certainly a good peageant. And, actually going against what I said, it will win the war. The majority of ships have a purpose and those that don't look cool, so you admire them for that. You'll seldom find yourself running out of things to do with this mod, but in the end, its excellence needs another excellent compilation pack to rival the Federation's brute strength. Even if you don't like the Federation, this is a mod to show all others just how to get the job done and it does it fantastically. Thumbs up, 5 stars and all that jazz. Download a classic.
Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Advanced Tactical Cube Description: The advanced tactical cube is the most advanced borg vessel ever developed, This vessel is capable of simultaneously engaging 8 fusion cubes. Dilithium: 44800 Metal: 9600 Latinum: 0 Race: borg Crew: 43200 Build Time: 320 seconds Officers: 768 Health: 144000 Weapons: 1 Class 220 borg disruptor beam 1 Class 220 borg torpedo Special Weapons: Holding Beam Tractor Beam Auto-Assimilator Technology Assimilator Beam --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Diamond Description: The diamond has undergone extensive modifications by the collective, The ship can also recrew like a station. Dilithium: 550 Metal: 200 Latinum: 0 Race: borg Crew: 350 Build Time: 50 seconds Officers: 20 Health: 1200 Weapons: 1 Class 6 borg disruptor beam 1 Class 2 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Diamond Integrator Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fused Diamond Description: This vessel is the result when 6 diamonds and a diamond hub is fused, The ship can also recrew like a station. Dilithium: 3300 Metal: 600 Latinum: 0 Race: borg Crew: 2130 Build Time: 240 seconds Officers: 120 Health: 7200 Weapons: 1 Class 8 borg disruptor beam 1 Class 22 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Borveon Class Orbital Facility Description: The borveon class is a orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: borg Crew: 500 Build Time: 100 seconds Officers: 10 Health: 7500 Weapons: 4 Class 22 borg disruptor beams Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Federation Ships And Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Miranda Class Description: The Miranda Class was upgraded during the Dominion war, it is now the most powerful Destroyer in the Federation fleet. Dilithium: 150 Metal: 100 Latinum: 0 Race: federation Crew: 200 Build Time: 12 seconds Officers: 8 Health: 315 Weapons: 2 Type IX Phasers 2 Type II Photon Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dauntless Class Description: Equipped with Quantum slipstream drive, The Dauntless class is useful for rescue operations. Dilithium: 350 Metal: 200 Latinum: 0 Race: federation Crew: 250 Build Time: 25 seconds Officers: 10 Health: 700 Weapons: 1 Type X Phaser 1 Type IX Photon Torpedo Special Weapons: Quantum Slipstream Drive --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Arcaidia Class Description: This vessel is by far one of the federation\'s most advanced, it is equipped with some of the latest proven technology. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 300 Build Time: 22 seconds Officers: 11 Health: 700 Weapons: 2 Type X Phasers 2 Type V Quantum Torpedoes Special Weapons: Quantum Slipstream Drive Stealth Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Norway Class Description: This vessel was originally designed for scientific and survey operations However, due to the latest borg threat, this ship has been converted into an highly experimantal temporal science vessel. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 450 Build Time: 40 seconds Officers: 20 Shields: 800 Armor: 1200 Weapons: 1 Type XII Phaser 1 Type II Temporal Phase Torpedo Special Weapons: Quantum Slipstream Drive Multi-Targeting Phasers Temporal Shift Device Temporal Stasis Field Tractor Beam Special Technology: Regenerative Shields Self-Regenerating Ablative Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Relativity Class Description: The Relativity class is a highly advanced temporal battle-cruiser. This vessel is a radical departure from standard federation ship design: because of it\'s armor, very complex technology, and it\'s enhanced weapons and shields, the ship takes more resources than an entire fleet to build. Dilithium: 2000 Metal: 2000 Latinum: 1200 Race: federation Crew: 800 (with a boarding party strength of 10) Build Time: 150 seconds Officers: 80 Shields: 20000 Armor: 40000 Weapons: 2 Type XV Phasers 1 Type V Temporal Phase Torpedo Special Weapons: Temporal Stasis Field Temporal Gate Point Defense Phasers Special Technology: Regenerative Shields Self-Regenerating Ablative Armor Enhanced Phasers Temporal Phase Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Nova Class Orbital Facility Description: The station is an orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: federation Crew: 500 Build Time: 100 seconds Officers: 10 Health: 8000 Weapons: 3 Type XII Phasers 2 Type VII Quantum Torpedoes Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Phase Torpedo: The temporal phase torpedo is an entirely new technology employed by starfleet, these are Mark V torpedo casings equipped with a high-yield plasma warhead, and a temporal phase inverter. This unique combination allows the torpedo to phase through a target\'s shields and deliver a massive explosion on the targets hull. The result is that the target\'s shields are not weakened at all by this weapon, but it\'s hull integrity is massively reduced, so that a target can be destroyed even while it\'s shields are at 100%. These weapons are also able to pass through the corbomite reflector and point defense phaser. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Regenerative Shields: Regenerative shielding uses the main deflector to route power directly from the warp core to recharge the shield array. This allows the ship\'s shield recharge rate to be exceptionally high. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Self-Regenerating Ablative Armor: This technology is implemented by plating the hull with a heavy plating of a carbon-neutronium alloy, then installing a long-range replicator in the ship to automatically repair any damaged section of the armor; allowing a ship to survive in combat long after it\'s shields drop. This technology is the only known practical defence against temporal phase torpedoes. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Quantum Slipstream Drive: This technology is based on an alien device observed in the delta quadrant. It opens a quantum singularity to any point up to 40000 meters allowing the vessel to instantly travel to that point. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Gate: This device opens a wormhole to any explored point in space, allowing the vessel to travel instantly to any explored region. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Shift Device: This device shifts the vessel\'s temporal phase, causing the vessel to disappear from the current space-time continuum. So since the vessel technically does not exist, it can pass undetected through objects such as asteroid fields, nebulas, and weapons without harm. However because of the unique sub-space properties of tachyons, a ship under temporal shift can still be detected by tachyon-based sensors. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Isokinetic Cannon: This weapon fires a phased plasma projectile that is capable of passing through targets with even the heaviest shielding, and delivering heavy damage directly to the target\'s hull. All federation intrepid class vessels have been outfitted with this weapon. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stealth Device: This device is similar to the effect of a cloak, except it can engage and disengage much faster, and it does not require any special energy. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modifications --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- All borg combat vessels have been enhanced, and they cost more now too. All race\'s torpedo turrets have been upgraded as well. The intrepid class vessels have been outfitted with isokinetic cannons. [/quote] Excellent work.
have enough Mods yet. Of course I'm used to doing my own Mods for myself , this time I decided I could convert the Andromeda race over to A2 for the public. Most(not all) of the ships are cannon, however the stations are not. Since I don't make ships or stations myself. This proved to be a little hard on me. Most of the stations were stolen from the Federation. I still had missing wireframes and buttons (sorry). On the ships rather then have missing wireframes , I just copied the same one over (better then none) , plus they all almost look the same. If anyone wants to improve this Mod and re-release it...go for it. I don't claim this to be the best Mod nor did I try for it to be. I just wanted to introduce Andromeda into A2. Although I don't mind helpful comments or even minor complaints , please refrain from whinning. [/quote] The ships look like the ones from series. Good Job Wraith! You can discuss the mod [URL=http://forums.filesnetwork.com/showthread.php?s=&threadid=5807]Here[/URL]
need for latinum to build planetary shields I have been able to fix the sound problem!!!!!! Now you can use the Dominion in Early tech games, no super weapons games and no science ship games. The Dominion also mines faster and produces crew faster (thats why the Dominion Comp wouldn\'t do anything, it was trying to build breen destroyers that need 350 crew....) The Dominion Build list has also been changed[/quote] Note that this patch has all the changes for the first Patch, so you don\'t have to download the first to be able to use this one. Hopefully all you people who had trouble with this excellent mod will be able to play it now :)
ships. Some knowledge of modding is required when you want to add the 2 Ferengi ships as playable ships. The Cardassian ships were intended for Zero Hour. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The SOD files of the Cardassian ships were made by Thomas Bernardy a.k.a Tommygun. Visit his mod\'s page at: http://www.moddb.com/mods/bog kbloodwing and kkron original design and modeling by Don Woligroski (Cleeve). Visit his mod\'s page at: www.staryards.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Thank you for downloading.
files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
TNG: The Wounded. - The second version is the weapons-pod Variant seen as the USS Sutherland (and sisters) throughout TNG and DS9. - The third version is the dual-nacelled Variant seen as a model of the apparent USS Melbourne. - The final version, is, quite simply, one without a pod. ################################################## ------------------------- Description ------------------------- Often referred to as the younger sister of the Vaunted Galaxy Class, these compact vessels serve more of a supporting role compared with their sister ship. Outfitted with a specialist interchangeable pod easily allow these ships to stand head to head with rivals during combat. ##################################################
intended for Zero Hour project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. Constructionship animatian, texture and ODF edited by apoclaydon/blade. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
of which there are two for each planet. That equates to 9.4MB of memory on your graphics card for each texture, meaning that displaying a single planet with this installed is going to take up 18.8MB of your graphics cards memory. This is probably acceptable these days, and it probably won't kill your PC unless you have several planets onscreen at the same time as well as a small fleet of ships with high quality textures. These do look gorgeous, however personally I have to question the benefit of using a texture map larger than the maximum screen size of the stock game. Even if your running at 1600x1200 (which I don't beleive many people are) in tactical mode with the planet centered at point blank range you still wouldn't be seeing 100% detail. It's worth noting that the screenshots are 1024x768, which means that the planet is being viewed at under half it's possible resolution. That's not a fault of the mod and this is defiantly worth downloading, but personally I would consider downsizing the textures by 50% before installing them. That would quarter the resources required on the graphics card, and I don't think any difference will be noticeable. - Freyr
destroyer and the Loknar class frigate.These ships have been kitbashed by Pizza the Hutt from the AR Miranda(SciFiFan) and the AR Constitution (Beginner/Amateur).
which, in this case, was quite a challenge. In this folder you find 2 sod files. One is the fcruise2 and for those who'd like to use the Steamrunner as a cruiser, there is a special sod file. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
5+ years. Unfortunately, while these maps are firmly embedded as classics in Armada's community a lot of that has to do with planets. Without needing to gather metal and without having the warp inhibiting gravity wells some of these maps won't play anything like the originals. Regardless, these maps are amongst the best ever created for Armada and i'm sure they will play extremely well regardless of the gameplay changes found in fleet operations. Veterans of Armada multiplayer might recognise the maps more readily by the names they have carried for many years more readily. Galaxy Wars version 1, is indeed a Fleet Operations varient of the classic 8 player map "Galaxy Wars by Tomahawk". Galaxy Wars version 2 appears to be the classic "6Assualt" by Petzi Galaxy Wars version 3 looks very much like "Evolutions Tears" Galaxy Wars version 4 is probably 2vs2vs2vs2 by PrimaryDestroyer Sacrifice of the Devil looks quite similar to the classic Sacrifice of Angels map, that's been played since around '04 Choas Control and Corridors are ports of the classic maps of the same name. The venerable wassup series of maps is also represented with 2wasup. I suspect that this map will play radically differently to the original considering most of the gameplay dynamics are different. - Freyr
and background, as well as how to get online in the first place. Please enjoy and discuss and feel free to give me criticism and suggestions as always (either here, or on the Fleet Operations forum). It is a work in progress, so not all sections are complete. New versions will be uploaded as I write them. A special thanks to the Fleet Operations team for their hard work and enthusiasm for Star Trek. Note: This will probably be the last version of the guide before patch 3.0.8 is released, so be prepared.
with a "significant quantity" of duranium alloy. Despite the vessels larger size, it was crewed with an operating complement of eighty-six.(Memory Alpha) This ship was tested in Stock Armada 2. It's a higher poly model with 1024px textures so it "may" slow down older computers. Special Features are: [list] [*]Borg textures [*]Buildbuttons [*]AdmiralsLog picture [*]Wireframe [*]Phaser textures [*]Phaser flares [/list]
work: http://armada2.filefront.com/file/Nu_Lites_Running_Lights_Mod_and_Addon;97031#Download However, it's a really spectacular bit of work from mikemckeon007. Just be advised of the warning about the weapons in the .ODF as listed below before you install. :cool:
of engineering talent, kept Scotty alive for the better part of a century in mid-transport. And now, she's available for A2 --Starfleet engineers of bygone eras not included. Definitely worth a download. :cool:
elements are included (at least, at a reviewer's first glance), and it seems to be pretty comprehensive. Please note that if there are any credit issues, send an e-mail to either theStarfleetKid or TParis and we'll investigate. There were none that I could see, but this mod looks like the sort of thing the community desperately needs right about now. Download this right now, and boldly go. :cool:
This one includes all the fixings you'd expect (build button, wireframe, stock weapons, admirals' log) and a pretty little model to go along with it. Worth a look. :cool:
accompanying a task force of Constitutions and Suryas against Klingon installations. The conversion was a team effort by mikemckeon007 and Tain_Enabran, based on a mesh from SFC2 by Atrahasis. Tain_Enabran has really put together a wonderful mod here, complete with old-school weapons and everything you'll need to add this beauty to your A2 collection. It's a different design by the standards of the era, but it's one that fits the timeline very, very well. Worth a look. :cool:
new version promises new levels of thoroughness, logically. Major changes from the version 1.0 release include the following: - Readme now includes an instruction step detailing how to avoid the race number/instantActionSlot problem. - Freighters will now mine latinum. - Shipyard and Advanced Shipyard now have different build costs. - A cargo ship has been added. - A trading station has been added. - An upgrade research station has been added. - A colony ship (with pod) has been added. - Research station(s) will no longer have the spider box in is centre. - Pulse phaser texture now included. - Hardpoint error causing ships to be built outside of yards now fixed. - Special weapons now assigned to ships. Download this one even if you have yet to discover the awesomeness of this mod. :cool:
downloading this. I called the previous version of A2PP the Final version. I thought I had done everything which really could be done with the Armada II physics and weapons files. While I watched a TNG episode (Season 1 Finale and right after the Season 2 opener) one evening, I realized there was still a great deal more which needed to be done. The grand old lady deserved much I had not given her yet. In A2PP Final, I did a spot review of the files rather than comprehensively examine and test all of them. This was a mistake. Errors were overlooked. Contradictions with the intent behind A2PP were ignored. In short, I did a very poor version of my signature mod. Consider these mistakes rectified with this version. Everything has been checked. The movement files have been tested to destruction. Anything which did not conform to the original ideas I had in mind has been ruthlessly adjusted towards where it should be. Or ruthlessly purged. Weapons ranges have been adjusted yet again to take advantage of the new movement and a few other things. Now, your ships will move like they should have in the first place when I began all of this so long ago. This plays and looks very differently from what you have grown accustomed to. Line for line, I think this is the best version of A2 Physics Project I have yet produced. As some of you are aware of, I began a thread in the Forums concerning starfighters and starfighter combat in A2. I had some ideas about this and I wanted to see what other ideas all of you had. Those of you who participated in the discussion, thank you. Your ideas allowed me to really think about how I wanted fighters to act in Armada II. Included in this package is a complete set of physics and weapons files for fighters and fighterbombers. They use Dan1025 s Peregrine and Javelin Fighter mods as a basis. They do what I think fighters should be capable of in Armada II. These are a good start point for future A2 fighter projects. I am quite sure someone will take these and improve them. So, here it is. The latest version of the, ahem, "simple little ODF mod" I am justifiably proud of. As usual, lots of high-powered talent gave me help, advice, and guidance. Mostly, I sat and listened to them and tried to make their ideas work. All of the really good ideas included herein are theirs, of course. All of the mistakes are mine.[/quote] Note that this version corrects the previously uploaded version. Congratulations to thunderfoot006!
Build button, wireframe and Admirals Log pic are all included. Worth a look. :cool:
screenshot) are in need of an update, for the most part this map is pretty good, without being oversized to the point of extremity. Worth a look. :cool:
every sense because just look at the thing! Does that not look frikkin' cool or what?! What amazes me is how Aad managed to balance this so seamlessly. It's got a lot of fire-power, a large amount of health and yet you're going to be waiting a bit for it to work and be spending a lot on it getting going, but, I would just have it to brag about saying I've built one. Com'on! That looks cool! Anyhow, content in here, as expected from Aad has this be a full-piece mod. Custom weapons (not textures) included, along with wire-frame, build-button and admiral's pic and of course the ship odf. This fits right-in at the end of the Federation tech-tree and will become a useful ship to counter the other races pure might (to which in the stock game, the Federation are sorely lacking). Think of this as a heavier alternative to the Sovereign; you won't want an entire fleet made of them because of time constraints, but you will have at least 2 or 3. All-in-all, a very good download for just 4.5mb. In fact, I'm almost inclined to say this has a Klingon-amount of weapons, which, in my case, I won't argue with. Very good take on an 'old' design. Definitely download worthy.
Rebellion and put yourself in command of a new armada that'll rock your galaxy! Complete with experimental weaponry, Theleron radiation and the mighty Scimitat, you will forge a new Star Empire when the old one has crumbled into dust! For Remus, and for freedom! NOTE: Regarding Raven Night's stuff being used in the mod, I have made the installer create a Permissions directory in where you have installed the mod which contains the readme files of the Katan and Saif classes which are being used in the mod. - VenerableDread [i]As I'm going to be away for the whole weekend but just discovered this decent looking thing in OPS I have already uploaded this mod for you guys, can't give it a decent review now due to my lack of free time. But I'm sure that some other staff member adds a nice review soon. Well, have fun and see ya soon! :) [b]- TParis[/b][/i]
count's not bad considering this is a battleship, either. Maybe a hardpoint map would be nice if we're only going to release the basics in future? At least that way it's easier to mod in with no problems. - the Kid :cool:
considering that the much smaller version 1.01 of this mod was released just a week ago. More than doubled in size (from about 40MB to 90MB) this pack brings visuals of your Armada 2 installation to a new level, featuring: [b]- new planet and moon models - new map backgrounds - new asteroid fields - comets - new map editor assistant - and much more. [/b] What I don't like about it is the loss of online compatibility to stock 1.1 installations and the quite confusing installer, which could need some tweaking. But it's still must-have for all the other players out there :rock: . [b]- TParis[/b] [b]Note:[/b] It's recommended to install this on a clean 1.1 version of A2. Those who are already using 1.0 or 1.01 of Midnight Universe have to remove these versions before installing this in order to make it work properly.
Incursion: Vital Responses, located here: http://armada2.filefront.com/file/Borg_incursion_Vital_Responses;53792 Take your "LONG" time downloading this. Regardless, I'm sure it was worth the wait, now go gamers, download and preach! Oh, just for note, you can send a virtual hug to MaP for putting it in an .exe!
(Cardassians/Dominion) [u][b]Upcoming Races:[/b][/u] - Federation - Klingons - Borg This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp! The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock: Whoever liked [file="47309 "]'STA1: Alliances'[/file] will love this baby! :mepimp: Download this NOW! [b][i]- TParis[/i][/b] [i] Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'[/i] [b]The next installment of AoW is available, including two new races and bug-free enjoyment. Download [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Part 2[/url] now![/b]
tubes and the original test bed for quantum torpedoes) the Cheyenne (a four nacelled cruiser) and the Springfield (with a big...thing...on it...holds torpedoes?). Anyhow, I'm sure most of you have already seen these before, but for those who haven't, they were prototype designs pumped out by Starfleet in an effort to produce 'Anti-Borg' ships. Of course, considering all ships were destroyed at Wolf 359, they all failed. The ships are all cruisers based off the larger Galaxy design. They play more of a supporting role in the fleet, so don't expect them to be punching any holes in battleships, or at least not by themselves. The Cheyenne you'll want to use as a reconnaissance vessel. Its speed allows it to dart in and out with the info. before it's reacted too, but its armament will achieve little in terms of offensive punch. The Springfield, having a bit more of a punch, can support a larger class while it engages. Again, this won't be doing any one-on-one, but, it has enough power to fight and then cheese it when the enemy re-enforcements come. The New Orleans, the only ship likely to survive in a one-on-one has a large torpedo load and is small, but can be ripped apart fairly easily. She's essentially an artillery ship, so you'll want her behind the bulk of your forces, but still in range of the enemy. No doubt, she's the strongest of the lot. Graphically, they all look very nice. We do have multiple versions of each on the site, so they provide a little bit more choice to which one you get. In-game, they'll do a straight replacement of the Akira, Intrepid and Steamrunner though when you have the hp's, there is of course nothing stopping you from changing the odf's to your heart's content. All in all, it's a nice and well done pack. While technically not adding anything new to the scene, you can't fault its quality.
converting and hardpointing and such for those that actually want to use it thought. - Ash
inspired space fighter for the Humans, carried by the cruisers and on facilities on Earth and the numerous support stations across the galaxy. Whilst obviously, they lack the sheer power, as a single unit, to take out a large target, when massed, they can cause heavy damage to the target, even if it is a huge Ha\'tak (though probably not Asguard and certainly not the Ori). These would now be ideal to be added to one of the cruisers, say the Prometheus or Odyssey and launched from their hangar bays. In terms of overall mod quality, the model and textures look very close to the originals seen on-screen and do look god, even if you would need a magnifying class to spot the finer details. She comes equipped with a wireframe and a very nice buildbutton but an admiral\'s pic you\'ll have to make (let\'s be honest, it\'s hardly difficult). Generally though, she is certainly a nice ship to have equipped and would be perfect for Stargate fans. Download now.
mesh that is befitting of them. It really will help now for any re-enactments you wish to do from the series. My suggestion, for those who have and want, is to get this building Wraith Darts. That way you could have a fully fledged battle, providing of course you chuck in some F-302\'s. The possibilities are huge. In fact, this mod is so good, the only thing it doesn\'t come with is an admiral\'s pic, which is ludicrously easy to make. What really will get the user though are the nice details. The very good looking blue pulses seen in the screenshot ARE included in this pack. There\'s a buildbutton, scaled to fit and a wireframe that takes it that step further with perhaps a literal approach to \"wire\". In terms of an overall mod package, this is one of the best I\'ve seen for a while, combining details, content and sheer good looks. Stargate fans, beware. A big bad ship has come to wipe out Atlantis. Think you can take this on?
weapons! Now though, you can simulate the battle from the episode that could ear-mark the end of the galaxy as they know it, or just kick some butt! These ships, even though low poly, look incredibly close to their TV counter-parts and, with higher resoultion textures, I believe will almost look the same. Whilst their design is certainly unique, I would, if I had to put them into a stock race, put them into the Federation. Their weapons look like the Federation deflector dish's and they would just seem to fit, but their weapons, well, no doubt who would win then. Suggested tactics against it would be to knock out her weapons and then pummel her with as much firepower as you can as her hull is strong. Tactics when using, pretty much just build, sit back and relax. Download now for pure galaxy destruction! [b]Do note, spoilers will not be tolerated[/b]
Unfortunatly, this file, like the rest, does not include Multi Vector Assault Mode :'( But its still well worth the download!
1 issue resolved * Mission 5 issue resolved And much more ........
some interesting gaming.
the saucer section, and the necels are just intreguing and that gives it its quality value, and what make this ship so great. It looks excelent and is another great ship to have in your game ;) Download!
look at the screenshots..... Good Stuff :)
built at the advanced Klingon construction yard and the Fighter is built by the Ogla.
admirals log pics, and build buttons making this mod complete. Both ships are slightly stronger and cost more, to balance out the early game battleship problem.[/quote]
re-building them. They have waited in the shadows , Now with their fleet and some of the Armada ships. They have launched an Attack on the rest of the Armada World...and they didn\'t come to play...they came to destroy. The ferengi will never be looked at the same way again.[/quote] Excellent idea, and definetl y worth a download :)
mission. If you want to build the station, some knowledge of modding is required! Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Quantum station: SOD and texture animation by Apoclaydon/blade. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you have any questions, you can contact me at firstname.lastname@example.org Thank you for downloading.
Dominion war. The difference is in the textures and in armament and shields strength. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
all the three coloured versions seen in the series. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
yet.) Some stations I recreated, of others I edited the mesh. The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
the multiple border confrontations throughout 2347 and 2355.
http://armada2.filefront.com/file/Constitution_Class;107871 http://armada2.filefront.com/file/Miranda_Class;107873 for the originals). ################################################## Constitution: The Constitution is an old design, having served the Federation well from as early as 2245. Those vessels still in service are commonly used for convoy or escort duty, as due to their age, they aren\'t known to fare all that well in fleet combat, nor against mainline vessels of other races. Miranda: Having seen most of their prime action between 2260 and 2345, the Miranda has since been demoted to patrol supply lines throughout the Federation boarders. Whilst these vessels are able to survive a fire fight with pirates, they are in no technological order to join combat fleets.
role as a long range explorer and in time of need, a powerful battlecruiser. The design does resemble the Intrepid class as well as the Prometheus class, but is significant larger with an overal length of 522 meters. The ships of this class are outfitted with the weapons, shields and ablative armour of the latest technology. Important Note: Make a backup of your existing files, to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell. Please note: THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
Pegasus galaxy, while the lanteans were fighting the wraith. They appeared on stargate Atlantis on the episode \"The lost Tribe\" More info can be found here: http://stargate.wikia.com/wiki/Vanir
has released the first patch for their latest full release 3.1.4, which can be found [file="117717"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Modders should also check the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,6207.0/"]FleetOps Modifications Board[/url] as quite some ODF commands and variables have been changed. [quote]Merry Christmas from the Fleet Operations Team! Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class. Modders should also take a look at the changes and additions. (...) [-Optec}[/quote] [b]- TParis[/b]
Borg textures. [- Pizza the Hutt][/quote] Well, actually it was 2005. :P Never mind, I appreciate it when authors still take care of their mods after so many years, no matter how small they are. Here is the description of the old version: [quote]This is the Soyuz Class made for Armada II by Pizza the Hutt. It is seen in the TNG episode \"Cause and Effects\", when the Enterprise is stuck in a time loop, after the U.S.S. Bozeman unintentionally travels 90 years to the future. Basically based on the stock Miranda from SFC with a few alterations and additions. Quite a nice ship.[/quote] [b]- TParis[/b]
massing more then 7.6 million tons he is a monster that was not surpassed in Klingon naval architecture till the Negh\'var came into use. Disruptors and heavy photon torpedoes make up the ships main battery. This is supplemented by an assault phaser cannon and powerful shields. 770 Klingon warriors stand ready at all times to battle the greatest foes of the Empire but the SOK can support a full armor brigade of ground troops when needed but these are not permanently stationed on board. Despite his mass he is much more maneuverable than either of his Federation contemporaries. Only the lack of a cloaking device mares the vessels specifications as the main reactor can\'t power the other systems and cloak a ship of this size using the available Klingon equipment. Expensive to build comparatively few ships of this class were constructed. The Empire however has goten a good return on their investment as members of this class survive and have continued to battle the enemies of the Empire through the dawn of the 25th century.
engineering hull of the Constitution class with a connector at the base of the \"neck\" to haul up to three cargo containers of various types and sizes. This model comes with one Starfleet standard container.
insidious glare problem and includes some additional features. Thank Thunderfoot for doing most of this work as my originals where lost in a HD crash.[/quote] Definitely worth a download. You know you want the ship-- either as a means by which to conquer the galaxy, or because a target that big is just asking to be shot at and brought down. :cool:
details about armament, windows etc. are left to the imagination. I read somewhere, the Norway is about the same size as the Intrepid class. Therefor I made details, as phaserarrays and windows, of the same size as with this class. The Norway is classified as a medium cruiser. Important Note: Make a backup of your existing files, just to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
This is my take on that starship. I've done my best to try make it playable for all through LOD's and also provided 2 distinct texture sets.
course is ready for stock gameplay. And is pre-balanced for Stock accomedations. If you are putting this in your own mod some editing of the odfs may be necessary. But it is definitely worth a Download.[/quote]
files, just in case. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
battleship), a Constitution refit and the Thunderbolt class (a destroyer for mass-production). All these ships bear the marking of the terran empire.[/quote] Some nice work from R5D5. Hopefully we'll see these designs released for the vanilla Federation as well. Not fair that the mirror Empire gets all the good stuff! Definitely worth a download. :cool:
spectacular. [quote]The Constitution is an old design, having served the Federation well from as early as 2245. Those vessels still in service are commonly used for convoy or escort duty, as due to their age, they aren't known to fare all that well in fleet combat.[/quote] Some more nice Zero Hour 'rejects' work.
passive ability's. they are all very good ships, and should all be complete. the included ships are the Flourish class, miranda class (updated), Galaxy EVO, and Achilles class. This requires Fleet Operations v3.0.7 in order to run. This will NOT work in stock A2. :cool:
their showing in the PotDs. Also can't wait to see more from Zero Hour-- if these are what they left out, they must have some seriously awesome stuff left for that mod (if it's ever released-- it's been in development longer than I've been modding!!!). Definitely worth a download. :cool:
ever made for A2, although it's a bit higher poly than some may care for. Still, the attention to details and quality which are hallmarks of k_merse's work (see also: the Luna class starship model) are all on display here. They elegantly demonstrate that nothing is impossible for the dedicated A2 modder. k_merse has done a fantastic job. [quote] The general idea was to have the most details as possible on the model (like all of the torpedo launchers and a detailed narcelle), but still have a playable, mass-producible model with medium polycount. This one uses only about 2100 polygons, a good compromise between quality and usefulness - at least I think and hope :)[/quote] Follow the installation instructions closely (there's no auto-installer) and enjoy this beauty. :cool:
off your installation because you missed a quote mark somewhere? This tool finds where. While I haven't used this yet, it sounds like it's just become an essential part of any serious modders toolkit. Fallengraces had been using this for Armada (1) and found it to be so useful he made the alterations that should be required to get this working in A2, however it's comparatively untested and should be considered to be under development. Unfortunately, the identity of the original developer has been lost to time. If anybody reading this does know who developed the original tool, please let us know! - Freyr A few words from Fallengraces:- A BETA...cant strain that enough that is basically an odf and Techtree error checking program. I found it useful while modding A1 and decided to update in in order to be able to mod A2. File contains both the A1 orginal and the A2 update. Very user friendly, hope this helps those budding modders and some of our old vets. avoid the very painful CTD. For now only understands stock Weaponry and commands but hoping to fix that soon. Everything else i believe is covered in the Readme. I hope to use this thread http://forums.filefront.com/st-a2-modding-editing/405260-staum-version-2-0-a.html as a error and help thread seeing as its stupid to sart another if this will do just fine. ~Fallengraces~
your complete surprise, is shaped a lot like a big pointy arrow. However, the ship is very well put together and Thermal Nuclear Chicken has done a great job porting and hardpointing it for A2. Worth a look. :cool:
formed(which will be noticed if your ship loses engines).
damagetextures. This file contains 3 versions: the oiginal Galaxy with the possibility of saucer and stardrive section sepeation, the Venture . The Galaxy Class Venture variant is an upgrade of the original class. Starfleet needed a stronger battleship in the Dominion war. These ships performed very well and played a major role in combat. the Galaxy refit The Galaxy Class, outdated by the new Sovereign class, needed an upgrade and was therefore refitted extensively. Armament and defense systems were upgraded and the class was equipped with a third nacelle allowing higher warp speeds. Armed with new devastating plasmacannons, this class can fight off any enemy ship." ************************************************************************************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won't work. Make a backup of your existing files, because files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Original Saucer seperation/fusion ODF files by icewolf132. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
before. It almost makes you want to run a Millennium Falcon along its length just to re-create the escape from Bespin in The Empire Strikes Back. It's that good. The original version was by Warlords Modding Union, and the work that's been done on it represents a fantastic improvement. Note, however, that some game tweaking is going to be in order to get this beast to work for you as starfox intends it. This was an entry in the 2008 Year End Modding Contest, and it was very difficult judging indeed. To Starfox, we can only say, "most impressive." Download this one right now. It is your DESTINY. :cool:
a totally complete mod that leaves nothing to chance. Download this one today! :cool:
the moment. [b]- TParis[/b]
(That shouldn't be hard.) ;) Anyway, this Voodieh class model is distinctively different from the recently-released Negh'var model, and both are 2.0 versions upgrading the original designs by Aad. Note that in both cases, the poly count goes up quite a bit, and while these ships are very similar, it'd be hard to make the argument that the Klingons don't deserve both these beauties. Build button and wireframe are included. The "kvood" model will not replace anything in stock, but it complements the existing Negh'var REALLY nicely. Download this one-- for glory and honour! :cool:
the most recent controversies over the upcoming film's version of the original (and to many, the best) starship. Some believe that starship design and everything after is simply a waste of effort 'cause the refit Constitution simply enhances the original, simple, legendary design. With the experiences of Kirk's Enterprise (both of them) in this class of starship, and the six films that chronicled those adventures, it's hard to disagree. Jetfreak's retexture of Rick Knox's previous version of this design (ported to A2 by Beginner) is simply evidence of the beauty and the power that makes the legendary Constitution the "ship of dreams" for many a Trekker. It's a bit big (over 2500 poly) for a cruiser, and doesn't come with a wireframe, but the results achieved by Jetfreak aren't to be detracted from regardless. It's good to see Jetfreak back in action, and in such fine form. This Constitution certainly commnends itself to your immediate attention. Download this fantastic starship right now. :cool:
with, especially as a modder. There's so many things that happen all at once with a total conversion that it's often hard to see just how much work it took to make the little details come together. It took well over a year for this one to come together. Dan1025 has kept us waiting and waiting in the forums for news of this mod, and now that it's here, it's proving to be well worth the wait. New weapon textures, special weapons, fully functional ship .SODs with Borg textures and lightmaps, wireframes and buttons for everything, an all-new GUI.... even specific SOUND events for the various ships and stations! You couldn't ask for better. A download would be the.... logical choice. :cool:
ship itself and the functions it can perform (now including an assault capability) have improved somewhat. Still wish it came as a full mod instead of just a ship with .ODF content, but no readme. :cool:
average, for most of this year.... "how DOES Jetfreak do this so well so often!?" At this point, I'm half-convinced he's on some sort of model-enhancing drugs. No, don't tell me such things don't exist. Look at the work Jetfreak's done and tell me how it's possible without some sort of artificial boost. The pics really tell you everything you need to know about this model and more, most notably that once again, the gold standard for quality mods in this community has been set, then exceeded, by our man Jetfreak. Download this one for sure. :cool:
a USS Voyager hero ship that's simply spectacular. The quality of this model is as good, if not better, than any Intrepid we've yet seen-- but best of all, FahreS has included the warp-capable model of this ship with a fusion script that allows Voyager's warp nacelles to realign themselves in keeping with the original Intrepid model's design. That's something we've never really seen done quite this well before. This mod comes complete with the fusion scripts, the admiral's log pic, the buildbutton and wireframe, and specialized photons and phasers as well. Note that you can't use this to replace your stock Intrepid-- all the build names are USS Voyager because of how the re-aligning of warp engines relies upon fusion scripts. Nothing to be done about that. In theory, you could also modify this ship to launch the Delta Flyer or shuttles, use tricobalt devices or re-create the entire trip home across the Delta Quadrant. Nice quality Borg textures make alternate endings a distinct possibility, of course. But this model of the Intrepid class leaves nothing to be desired. It's that good. And it leaves us wondering where FahreS will apply his considerable modelling talents next. (If I could put a request in, I'd love to see his take on the Excelsior.) Download this one absolutely right now. :cool:
there's an equal need for a "workhorse" design, beyond the tried-and-true Miranda class and the more advanced "mustang" ships such as the Akira class. In other words, the New Orleans class fills a gap that, for some reason, the DS9 producers preferred to give to the Miranda class. (Which actually makes sense if you think about it-- concentrated wings of exclusively New Orleans class ships would probably have made these 'tough little ships' prime targets for the Dominion.) At any rate, our very own Cyberash has put together a very well done model of the New Orleans class starship for your use in Armada II. While some details (such as the forward-facing-only torpedo launchers) aren't echoed in other models, others (like the lighting, especially on the lower saucer-- some fine work there) actually give this class a more stately bearing and a finer appearance than one might think it worth. However, if you want the "continuing mission", the price is eternal vigilance. And Ash's New Orleans class model looks more than capable in that regard. The only disappointment to be had here is that the .ODF and .SOD files, along with the textures, are all that's included. It's unfortunate that, in a ship with so many of the fine details included, the mod doesn't follow suit. You'll need to find your own build button, wireframe and admiral's log pic for this one, unfortunately. Of course, the other side of it is that you've probably already got this ship in your game (I know I do-- lots of fun to use in attack walls), but if you don't, you have some digging into other mods to do in order to find those important components. Love this class or hate it..... but download this model of it and enjoy. :cool:
planets, two have D class planets, two have infinite Dilithium moons and two have a cluster of Latinum nebulae. The planet in the middle is a J class. I added wormholes in the four cross areas around the planet to make getting about quicker. They all go clockwise. There is an issue on the map selection screen where all the starting locs appear in the center. I don't know why, or how to fix it, but they are in the right places - I did check.
further reduced to 2532. Previously reported mesh problems have also been solved. Furthermore, this version comes with a whole new set of textures, far more detailed than before. They look just as good as on the show, although they look better in darker maps. While they also have no speculars, but nonetheless, they are more accurate than previous textures. But aside from the model, new weapons (thanks to Ragnar) give a more authentically SG-1 performance to this ship. Missiles and railguns alike are now this vessel\'s armaments, just like you\'d expected. peanutbutter points out that \"I have made the missile contrails blue, otherwise, it is difficult to distinguish raigun fire from the missiles, and like i had mentioned in the last readme, i am a lazy guy, and can\'t be bothered to go through the sprites tutorial.\" Either way, they look pretty good to me. There\'s also a speed boost special weapon, with its speed decreased to avoid going in constant circles. It\'ll only turn the crew into chunky salsa that way. wink This one\'s a must-have for SG-1 fans out there. I know you\'re many, and so I\'d hope will be the number of downloads for this awesome looking model. :cool:
can have both. This retexture of SSA's impeccable Norexan class is true to form and true to colour, too! I've added this variant as the Tal Shi'ar Warbird in my game, so now when they come in their fancy new 'birds, I can clip their wings in many colours. Totally worth a download. A great addition from FahreS and mishkaco. - the Kid :cool:
better.... nice job :thumbsup:
also includes an array of great new weapons, but wait, there's still more! [other announcer]Now Johnny, we can't give this stuff away! [announcer]Yes we can Ben, and we do! It includes [b]three[/b] fighters of origional design, but wait, there's still more! [other announcer]Johnny, don't say it or I'll have to leave. [announcer]Don't be silly Ben! It includes a batch file that will install the wireframes and thectree files without writing over other mods. [other announcer] That's it Johnny, I have to leave now. The deal's just too good for me. Bye. [announcer]Ben, where'd you go? Oh well. We're offering this great file for the low low price of a little download time. Download now. Ben?
experimental carrier ship, the Typhon (which was actually pretty small when compared to a Sovereign). Both needed each other and thus, many missions ensued with you in your ever-upgrading Valkyrie jumping from task to task like it was any ordinary day; from fighting the Romulans and aiding the Klingons, to fighting two thought-to-be-extinct races, an armada of Borg ships and because it has to, a renegade Starfleet captain (of the USS Sentinel, Sovereign class). Today, we get what made that game great. And no, that isn\'t fighters with quantum torpedoes (oh, that was fun). What is in here though is the Typhon class, with enough hull to punch through the enemy lines and enough shielding to deploy into Launch Mode and let the Valkyries loose (i.e. building them). The system is pretty intuitive, as you simply build the costly Typhon and as soon as it leaves the dock, you can change from Fortress Mode (with inaccurate pulse phasers, to relate to how in Invasion turrets were manned, not automated) to the Launch Mode where you can build three types of Valkyrie that play out slightly different. Not too much, but it is certainly discernable. The Typhon it self doesn\'t pack a punch, so simply pumping these out is not going to achieve anything note-worthy. Deploy with the Valkyries though and you have something of a powerful, albeit poor defense, attack force in the manageable Valkyrie fighters. Whilst it\'s a shame that the other variations of Valkyrie were included (there were 3 types) along with any of the multiplayer fighters and enemy craft from the campaign, what is present is nicely executed and gets the feeling across of gritty warfare. Textures fit the bill, along with the models and they\'re all complete with build buttons and wireframes, which certainly look the part. To really get the use out of this though, you really need to \'micro-manage\' your forces. You can\'t just build Valkyrie and expect them to do lots of damage. They will, but if you simply order them, they\'ll lose a lot of attack power as your forces get diminished and slowly, you\'ll find a drain on your resources becoming significant. Attack, control then retreat to the safety of your deployed Fortress Typhon. All in all though, very good fun. It\'s a charming little package, definitely.
in the tv show. Additionally, this pack is coming with Borg textures and a new "Admiral's Log" icon. Must-have for all NX class fans! :rock: [b]- TParis[/b] [u][b]Note:[/b][/u] You need the [file="4250"]Enterprise NX-01 by Deemon[/file] to use these textures.
going to contribute anything positive to the universe, now is it? (Not that we play A2 to contribute anything but phaser energy and torpedoes!) This is, quite possibly, one of the finest ships I\'ve seen --and one of those I\'ve long awaited! The long-neglected Andorian warship (seen in Enterprise, the most prominent of which was Shran\'s flagship, the Kumari) is here, and fine enough to do the Imperial Guard PROUD! With permission, dan1025 turned one of Atolm\'s works from SFC into this masterpiece of Andorian design. It\'s enough to make you wonder why we don\'t see MORE of this species on the decks of Starfleet vessels. But then, with ships this nice, why waste your energies designing EXPLORER vessels? Best of all, it\'s (almost!) the complete package-- it comes with a build button, Admiral\'s Log pic, its own weapons, and truly awesome Borg textures. The only fault is a lack in wireframe. But that can come later! Please note that the updated readme is listed below-- dan1025 sent it in this evening. I\'ve had this ship in my mod for a little longer than that, and DAYUM does it ever look the part. So what are you waiting for? Go get those pinkskins! Or whoever else you want! This ship\'s ready to roll. Definitely worth a download! :cool: - the Kid
ga's, di's and durr's. Needless to say, it's pretty lame. What isn't lame is this fantastic mod. I'm not just saying that either because I've played the worldwide phenomenon of "Halo", this truly is a great addition to the Armada 2 universe. Without going into details, the Forerunner's are a mysterious race in the Halo universe who created 'Halo's', giant ring-shaped platforms in space that had the capability to destroy all life in the galaxy of a certain level to stop the growth of the devastating enemy known only as "The Flood". What is known about the Forerunner's is that they are mysterious. Interesting or what, huh? The thing is, the mysticism portrayed of the Forerunner's in Halo 1 and 2 is carried over in this mod. Nothing about them is normal. They do not play like a normal race, to which my surprise, made them rather difficult to play as. Forget about being a master of the stock game, this is a completely different challenge. With only a few structures and a whole 3 combat ships to build (granted, build 4 of the former 2 type's and you can use them to become something considerably more powerful and the latter has absolutely no combat weapons whatsoever) the race, when observed, will make you think of playing in a completely different style. Granted I tried the mod at various stages to wok out a few kinks, it took me a couple of restarts to get my resource management in-tune. To play as this race, you need to throw away the manual and think on your feet. The basics: The race, as termed by those playing the game in multiplayer, would be called a 'late' race. It is not for some time that the Forerunner's become a threat able to easily destroy the enemy. At the start, they are obscenely easy to eliminate; their starbase is the weakest base when compared to the stock races and it takes a lot of time to build up the resources to be able to put down a few essential turrets (I'd say 3-6 depending on the importance of the location). Give this race time to bloom (I'm not kidding when I say time) and you've got a threat unlike none other seen. Use the annoying Monitor to find the enemy base and disable all weapons of defences whilst your fused Sentinel's warp in and unleash several beams of hell on the enemy. Don't give them the chance. Not to mention the ultimate super weapon: activating the Halo, but more on this later. Resource management is pivotal to getting this race anywhere. I really cannot emphasise this enough. You'll note that when first clicking on the starbase, it has resource converting capabilities. Do not pass on this. You WILL need it. Dilithium mining is done very quickly by your mining sentinel's and as I discovered, you can have 6 around one moon, but need two refineries (each complete with its own weapons for basic defence), one north-west of the moon and another to the south/south-west. You'll need this going on at least 2 moon's (infinite resources on planets and moon's isn't such a bad idea) to get your economy going, whilst in the mean-time, you'll have you construction ship building more refineries, the shipyard's and defences' while also clicking on your starbase to convert your collected dilithium to metal to build said stations. Sound's complicated? It is. It's also very fun. '1 ship for the price of 4'. As mentioned previously, your combat Sentinel's are what provides you with victory. For a considerable metal cost, you can fuse them into mighty battleship's that can easily hold their own against ships of the same classification. Do note though, whilst they might seem indestructible against solo ships, they're not at all. Granted, fewer of these 'battleships' are needed than other race's 'battleships' to take down a base, but send one in by itself and it will be eliminated. Simple as. Likewise your scout and general mischievous toy, the Monitor, isn't indestructible. A fleet's worth of concentrated fire will take it down. Building one again isn't so much a problem obviously, but do not overestimate the strength. That being said, have 16 fused Sentinel's and the enemy base will by all means go bye-bye. If you can't afford the resources for fusion, then a horde of Sentinel's by themselves will deliver a good amount of damage, but doubtful enough to take down a base. The advanced: Halo. The weapon capable of destroying life with ease is in here, granted its area 'slightly' reduced to make it not completely devastating. The Halo is actually multi-purpose though. It (what seems like finally) provides you with mining capabilities, but also unleashes hell. Any ships unfortunate to be in its ray of firing will be devoid of life. What does this mean? It means, an enemy fleet sent to take it out better take it out quickly otherwise they'll need to have some assault ships standing by to beam aboard and take control of all the ships again before the Ferrengi come by and steal them. Of course, this isn't limited to just one. So long as there is a planet, you can build a Halo and the range of effect is pretty high. If skilful enough to build a Halo in a planet orbiting the enemy's base...well, sufficed to say, it'd be like a ghost town. The Halo itself is armed with light weapons. Should a battleship venture too close, it will however have enough time to make a retreat before being destroyed. 'Research makes the ring go round'. Unfortunately, your Halo is pretty much a glorified mining station until you have researched the painfully long and costly wave weapon. In the mean time, research of the more powerful Onyx Sentinel's as a replacement for the basic combat Sentinel's can take place, along with general system upgrades, to which weapons and engines should be a priority, followed by shields. Without research, you're going nowhere. Granted this makes little difference to the other races, it's more important for the Forerunner's as they desperately need the additional power from weapons and movement from engines to speed up everything. Defence isn't always having the best offence. The Forerunner's, whilst their independent mining stations have weapons, along with the starbases, are fairly weak. They really do need substantial protection for operations to carry on. To get their resources though, they need to expand, making construction ships be needed all the time. When you've finally got your resources set-up in a way that you are finally happy with, they'll need all the weapons they can get a hold of as a shield. With no sensor stations, apart from the mobile Monitor, you'll have no warning to an attack, so preparation is needed. Don't rely on the weapons of the mining stations to save you. If a fleet wanted to, they'd easily destroy your operations and force you to drastically reconsider your resources. Likewise applies. If you're playing against the Forerunner's, disrupting their resources and taking advantage of undefended areas will cripple them. Do it at the right point and you'll have them sitting duck's. The conclusion: The mod is genuinely very fun. Whilst taking time to manage resources and build your fleet, to activating Halo(s) upon an enemy attack, there are lots of parts that make it very cool. Take for example the subtle touch of having mini-Sentinel's as the mini-builders for installations, launching from the back of the larger Sentinel construction craft. In fact, the only problem for this mod is the lack of a certain Forerunner battleship seen at the end of Halo 2. Whilst obviously its power unknown, it would've been a nice addition to make the race just a little bit more varied. That's not to say the race is boring to play as. It might seem that playing with the same ships just coloured differently would get boring, it really doesn't. It provides a worthwhile challenge to both play as and against while at the same time looking great. Halo fans will most definitely be interested in it and people looking for something a little different will seek out mod's like this to download and play. All in all, fantastic. [i]If you have any queries or problems with the mod, a thread has been started that may help you, [url="http://forums.filefront.com/st-a2-problems-errors-help/327683-problems-forerunner-race-mod.html#post3867879"]here[/url].[/i]
Those of you that have been paying attention on the Forums will have seen this ship before, in the thread I created about poly reducing, and then re-releasing her. Everything should be in order with this one, at least, everything I've done. You will need to add it to the Tech Tree & AI Files etc if you expect it to work fully, though for what I've provided, it'll work fairly well with. Again, a ship that I may have in Zero Hour (along with the Achilles), though that is still undecided. I trust those of you that download and use this will get your enjoyment out of it. ;) - Ash
an Asgard planet. Again, this was used by Thor and many other Asgards Again, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
also come from the stvssw mod.
just seem wrong, then again, could be me. Main fixes though include: -Fixed long \"spike\" at the front of the ship. Guess this would make asteroid piloting slightly better eh? -Improved textures (from what I can see anyhow). Not really much else to say, other then this really would be great for a re-creation or beauty shot and on the latter, this guarantees it. Good job, download now! [b]Warning, high poly model[/b]
quality alternative for those who think the original was just mildy lacking and and can run it. This does seem slightly closer though to the more canon Stargate design. The "base" type thing on top of the ship fits in with the BC-304 line (or the Deadalus Class) and the added radar and spike things give it more of an individiual feel. I say this as it seems to stand out more than on the original version. That is something else particularly interesting about this version, in that it still fits in with the rest of the Tau'ri space fleet, yet is it's own ship, with it's own devastating array of weaponry and funky extra parts. As with the older design, be sure that this will kick some serious ass and to give other Stargate ships a run for their money, bar maybe the Ori ships. Well, regardless, now you have a chance to try it out! Fantastic work and a job well done. Stargate fans, this is simply a must have for your collection.
as many of you will already know, this is the "MVAM" Intrepid. I've never myself been able to work out why all these moving parts (the Intrepid nacelles, the Bird of Prey wings) etc are thought of as MVAM, but still. This is a darn good idea, though the ship poly count lets it down (as it is quite high) so for a hero ship. The only other problem I can think of, would be having this in fleets (for those with powerful PC's). Loads of ships, and having to get them all to change may get annoying. - SSA
Minbari, that being, they deserve a place on the site as they are fine models, and have a history in Babylon 5 Again, as with the Minbari, the three of these ships are suppose to be 'canon'.[/quote]- Ash
section and realised that we didn't actually have these two ships for downloading, thus decided they deserve a place on the site. Both of these ships are suppose to be 'canon'. Along with the Whitestar, these are the only other Minbari ships we've seen if you exclude the scouts and such.[/quote]- Ash
immediate screenshots are shows. - SSA
time. Looking at the Enterprise J briefly seen in the Enterprise episode in which is starred, I'd say this is a close resemblance, or at least a very god one concerning the issue of limitations of quality due to this being Armada and not Bridge Commander, for example. It still looks good, especially as an Enterprise. Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for this ship to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this one against the Monarch refit would be very close. Whilst the J loses on other aspects, she is strong in others including system hitpoints. So, whilst she might not have as much hull life, if the J got a lucky strike into the Monarch Refit's systems, she would win. The only way to really try this out would be to put them against each other...which you can only do if you've downloaded them!
that are the Ori Invasion craft that crippled an assembled fleet of Milky Way galaxy ships very quickly and taking little to no damage. The term unstoppable comes to mind in fact. Expect these ships to pack an almighty wallop. Having seen the episode, \"Crusade\", I was curious to look at what had been done to the odfs of the ships and the weapons...these make the stock Fusion Cubes look like cannon fodder. They are immensely powerful in terms of amounts of weapons and the power of them. The only advantage you\'ll have is to hit them incredibly hard, incredibly quickly but be prepared to lose half your fleet in the process. In terms of the rest of the mod, it\'s all great. The model is very accurate with some real sterling textures to go with it. Build button, wireframe and admirals pic now as standard in these mod packs along with all essential details required to get the mod going and beating up everything. My only thoughts are now to what Greathor will produce next...what is there left in the Stargate universe to do?? Stargate fans, you\'ll want this for re-creating the infamous \"Crusade\" scene. Non-Stargate fans, you\'ll want this for a challenge.
naturally, packs that bit more of a punch. Whilst not seen too often in SG-1, these were dis-continued old fighters that were about a century old and coming to the end of their use for the Goa'uld. Of course, don't expect to take on any capital ships with this...as you'll most likely die. Instead, take a swarm of these and flood the enemy defences with them while the larger and more powerful Ha'tak's can take down the target. In terms of the mod itself, it's up to usual Greathor and co. standard. Comes with very nice admirals pic, build button and wireframe along with one set of textures (which I must say, do look a little 'washy' on the close ups) and a very-close-to-canon mesh, this will be ideal for anyone wishing to expand their Goa'uld side, albeit on the more miniature side of things. Stargate fans, this would be a fun download for you. Non-Stargate fans...want a good looking fighter?
the second Earth ship with it's primary mission to go to the Pegasus galaxy to assist the Atlantis team, be it scientific or military. The model, whilst converted, look's pretty good and the textures do appear to be a little accurate but wouldn't hurt by being slightly higher in resolution to 512*512 instead of the 256*256 it currently stands at. The rail gun weapons are also modified Federation pulse phasers but I doubt it will matter too much to affect your game play. I thoroughly recommend downloading this if you have the other various Stargate craft there are on this site, then put them into the special Stargate maps we have (it's what I'd probabaly do!) and then fly your goodies into combat against the baddies whilst listening to your S-G1 soundtrack. Anyhow, I think this is a good ship but doesn't seem, in my eyes, as good as CDP's other creations. Nevertheless, still worthy of a download, which I suggest you do now. A texture upgrade can now be found at this location: http://armada2.filefront.com/file/;58283 [b][u][i]With the mention of ships in the readme (of the BC-304 series), please do not reveal any plot devices that could ruin it for viewers who either do not live in America, don't have sky or anything else and are forced to wait for their Stargate good-ness. Thank you for this consideration.[/u][/b][/i]
seasons. This is the model that first destroyed an obselete Asgard ship, forcing the Asgard to curtail operations in this galaxy until the Replicator war turned in the Asgard\'s favor.
much less powerfull than the Asgard and Ori warships, both of which are much further advanced. As you can see from the screenshots below this model has been done to a very high standard.
and ohhhhh boy, does it do it nicely! Gavin has ported the SFC3 Klingon Starbase, given it some very shiny new textures, added some Borg textures, made a wireframe, buildbutton AND admiral's pic and, of course, given it a lot of weapons. That enough for you? I'd have to say, the quality of the textures, both sets, are very good and the installation instructions are a breeze. It also comes with a clear hardpoint map, in case you want to make a few edits. My suggestion would be to really, just replace the old Starbase with this one, or, if you're not happy with that, to make this one an outpost, as it suggests, able to hold a location until the big'guns arrive onto the scene for clean up. Make no mistake, a Klingons life lives in its weapons and you can be safe to have this in-game now. For Klingon fans, this is a must have for the few stations available to them and for non-Klingon fans...well, if you want to try your hand at blowing up something very strong, here it is...just don't be too confident of your success!
configured to be built for the Cardassians. - SSA
is missing a significant amount of Bitmaps. However, overall this seems like a worthy package. The developers (or at least one of them) to my knowlege is away for a while, so when we get the official release is unknown, though it\'s sure to be something spectacular. My only fault without actually playing it is the fact \"Peaceful Generations\" doesn\'t really go well with an RTS game based upon War Still, a nice package, plenty of ships (I notice a Romulan / Klingon starbase merge from I think it be Bridge Commander has been included). Anyway, one to download for sure Important Notice: [quote]In the readme above it says something about a 2nd installer i forgot to make the installer for the base so you will have to cut and paste the fbase.sod into the sod folder. I would make a installer for it but since im in Hawaii my time is limited and it took me 1 hour and 30 mintues to upload to my server for some reason. Well anyway placed the sod file in in the sod folder is easy enough 8p[/quote] - SSA
collection. So, a low-down. Who, or what, exactly are the Tholians? They are a xenophobic and somewhat mysterious race in the Alpha Quadrant. They rarely are seen and so not too much is known about them. As well as that, their ships are rarely seen in combat, but, they would alledgedly be powerful. So that's that. The bad stuff: -No new sounds. -No "new" textures (my understanding was re-used/applied old ones). -No admiral pic's. The good stuff: -...THE THOLIANS AS A FULL RACE -Tholian Web special web. -Specific tech tree and construction list (aimed more for defensive purposes). -Extensive list of ships and stations (25/14). -Fusion? I think this must be the smaller ships creating bigger versions, which is a nice idea, seen as the shapes would allow for it. -Much, much more. As to back me up, check out the screenshots below. Failing that, you could just trust me and download 2.5mb, which is not much, even for you 56kers. Naturally, I could tempt you with the fact it's in an auto-installer.
in the README, if there are any problems contact: email@example.com[/quote]Well, going by the screenshots and what we have in the ReadMe this is (as it stands) an Excelsior Class with the voices of Sulu. Using the model & texture from who I believe is Captian Fingers / Darth Spankey, this should make a nice addition to the TMP hero section ;) - SSA
e-mail. We spoke recently and their web site is included in the readme. If you want, you should be able to contact them no problem.[/quote]And with that, going by the screenshots, this is a very neat addition to Armada II. As with all \"main\" Tholian vessels, they share the same shape (I know two I am using for ZH use the same shape) though as you can see, the textures make all the difference. I am however curious as to the Tholians using Torpedoes? - Maybe I didn\'t pay enough attention to the Ent-Mirror Universe :p Nevertheless, a lovely ship here, and for any Enterprise or Tholian fan, this is (without question) a MUST! ;) - However, the \"only\" fault with this is the polly size which stands at a whooping 2000 (for the role of the ship) this is slightly high, however one can learn to cope. Good going Slider ;) - SSA
able to stop them (hurrah!) and this ship was the common Replicator ship used. Mesh wise, for the low amount of poly\'s it is (792 for those interested) it means that you will be able to have a good horde of these and I do believe it\'s pretty accurate. The \"blue\" of the texture seems about right and the texture seems accurate bar I beleived that it was slightly darker, more of a black rather then of a grey. Generally, a very nicely done ship containing a buildbutton and admiral\'s pic, though I think the latter could be improved with a space background rather then the grey of the programme background. Other then that, a good job on what looks like to be a job well done!
enhancements and it generally looks nicer. It comes with a build button and odf + sod. It also seems you get a choice of a shiny metallic grey armour or a more purple menacing look. Download now for Wrath...Dartiness!
ship which saw heavy action in the battle of Antartica against the Goa\'uld whilst SG-1 were on their wild goose chase to find the lost city. Apart from the history, this ship will be useful in re-enacting scenes from the hit series with it\'s own custom weapons odf! There are a few things to point out though before download. The texture quality seems quite \"wishy-washy\" (best description, I really did try) and whilst it is perfectly useable, I would recommend against trying to get some good quality pictures/PoTD shots with it. Also, the model seems fairly low poly but I don\'t have any issue with this as the game is called Armada, so you can build more of these and have your own fleet of X303\'s! Also note, this is the first ship to properly go into the new Stargate category added to the ships races section, so well done there. Finally, mentioned with the 304 in mind, please do not talk about the plot here. It could severely ruin it for people who want to see but haven\'t yet. Thank you.
Borg craft as it dominates your base. Level the terms with the crew of the Voyager and the Federation with this mini-transwarp hub, funnily enough suitable for the size of an armada2 map! What I really like about this is how the gates aren't arrange in a symmetrical way. Some are connected straight of the docking rings of other gates whilst some connect to actual structures which look like the Borg craft seen, specifically that mini-cube hub and the sphere. Remember though, this model will need to be converted to SOD format for use in-game, so maybe one of you can do that? I suggest you download it to see whether or not that will be possible!
ships that aren't normally in-game, so you may need to remove those.
whether or not you want to "take the second star to the left" in a Constitution class, "journey into the new frontier" in your advanced Excelsior class, "be one big happy family" in a Miranda or simply explore the scientific sites of the Alpha quadrant in your Oberth, you have a wide choice in numerous ships and cleverly done kit-bashes. The textures are great and so to are the models, so re-live those good all days with some brilliant ships. Hunt for those cloaked ships and try your best at warp 8, engage the download! Here is the link to some missing texture files, most definitely recommended for maximum playing fun. http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
revised Warzone map. This map will also only work wth Concept:Future installed, so I'm willing to bet some of these stations will be pretty damn powerful, so be fore-warned. Download if you want to defeat your enemy using ships and technology from every race!
the designated point. Rather effective if used in large fleets of powerful vessels or science ships. If your a transport weapon buff like me, your going to want to pick up this mod!
with core gameplay. It\'s certainly a nice little download, especialy for those who have never played Armada I this is somthing fresh.
the Borg are controlled from. From this location, the Borg Queen oversees all Borg activities. Borg Unicomplex is designed for maximum efficiency consisting of millions of integrated sub-structures populated by trillions of Borg drones. [/quote] This is a very cool station by Yacuzza, very large, very stong and very powerful, I like it :D it comes with an installer so back up your files! DOWNLOAD NOW! please.
it. I add new build button\'s for federation and borg.[/quote]
[url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta;35932]Which you can find here[/url]
all of you who don\'t have it. Thanks to Sweldon for the file.
intresting placements. Good stuff. ;)
is a great ship to add to your Klingon armada .
you ;) good stuff.
dominion destroyer texture problem.
spin. Very creative.
Klingon Academy for even more realism. NEW SHIPS! Such as the new Tholian Ultility Vessels, the USS Excelsior, IKS Kronos 1 and more. NEW TEXTURES! Textures taken from KA to make weapons fire more realistic. NEW SINGLE PLAYER Rebalanced Single Player makes the Single Player game into another dimension to the mod. UNPLAYABLE MISSIONS: Grey Eminance (Known as the Romulan Connection) Assimilation (Known as Intergration) Twilight Hour (Known as The Final Hour) Once and Again (Known as A time and Again) Alpha and Omega Part I (Known as The Last Best Chance Part I) Alpha and Omega Part II (Known as The Last Best Chance Part II) These should be fixed by 2.5 Theres a whole lot of new tweaks and rebalancing in the new V.2 so KA:TC becomes more polished and faithful to KA Canon. Future Plans V.2.5 New ship SODs (planned for V.2 but delayed) New Missions (All single player fully working) New Weapons (Genesis Device and such) Looks like a great mod, can't wait to try it out!
technology exchange. Warp drive and cloaking devices are already in use on these Romulan vessels.[/quote]
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb's work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it's built, it has a Tacyhon Detection Grid)[/quote] This is the Full version (1.0 With Patch Applied). If you've downloaded 1.0 already, and want just the 1.1 patch, click Here.
borg's does - this is the one for you. Look forward to the fed texture!!
always seemed like the Ferengi got them first, so I added this to the ship.[/quote] Interesting idea, but mabye some Borg textures would be in order for a future revision? The title is a tad misleading...
few SP missions for ST VS SW. I haven\'t played them yet(Ugh@Homework...More info [URL=http://www.armada2files.com/file.news?ID=1997]Here[/URL]), but with the excellent quality of the Wolf 359 mission, I\'m sure we can expect the same :)
of the new features and fixes, from the readme: [quote]fixes makes the Karemma Frieghter need resources to be built Fixes the Orbital Processor bug Fixes the Dom AI problem Fixes the crashing problem There is a better icon for the Dominion race, it now changes with your team color The Dominion Destroyer now has a Ramming Speed weapon instead of the poleron torpedo[/quote]
the middle pathway, and its a challenge to get through. A nice map, and worth a download if you\'re up for a challenge ;)
one if you like a challenge :)
should do the rest!
Republic, the Imperial Remnant, and revamped Federation and Klingon sides. You start with 4 construction ships, a starbase, and a "Hero" ship. For the Federation, its the U.S.S. Enterprise-E, for the Klingons it's a revamped Martok's Neghvar. For the New Republic its Home One, Ackbar's ship, and for the Imperial Remnant, it's a random Imperial class star destroyer. What I Like: -Pretty much everything in the New Republic and Imperial Remnant - TIE Squadrons :D What I Don't like: -How you have to research 500 things just to build ships, and the risk is there that if someone destroys your reasearch station, you're more than 10 minutes behind the enemy in research. -How the Dreadnought was included on the imperial side, but the exact same ship is unable to build on the republic side -How 2500 crew (An ISD's amount) Is gone within a matter of seconds, so 1/2 of my base is just a junkyard of used ships -How You can't colonize (Which was an error anyways, but still...) These gripes aside, the mod is an excellent addition, and is definetly worth downloading, even if you're on 56k.
federation carbonite reflector and Holo-generator from the incursion. It also never runs out of special. It comes equip with quantom torpedos and starbase weaponry. Its shields have also been substantially boosted and the crew is placed at 1200. This is a base killer!!!!!!! The best part of all there is only 1 file need to be added!
2. Supported: - Animation (move, rotate, scale), including sprite and emitter animation - Smoothing groups supported intuitively - Backward compatible with current artwork - Multiple lighting materials per mesh (including team colour) - Level of Detail (LOD) control - Detailed documentation of all features
your existing files, because files in this folder will overwrite stock files! Second important note: You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you have any questions, you can contact me at firstname.lastname@example.org Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
this a second constructionship is needed. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. Mesh, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this station and ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Cruiser Miklon Class Warship -------------------------------------------------- Andorian Imperial Shipyard (inc) -------------------------------------------------- Neroon: Roughly the size of the Romulan Seres, these small vessels are typically used in groups, as scouts or multi-hitting aggressors. Because of their size and agility, the Neroon type are often used to lay cover fire, whilst the larger and more powerful liners go in for the killing blow. Atlira: Based off the old Kumari design, the newer Atlira vessels have since been redefined. Equal in length to a Klingon Cha\'nas , these custom cruisers are as agile as the Steamrunner and Norway of the Federation, and typically share the same common role as their former allied counterparts. Miklon: The latest design the Andorian Navy has to offer. Utilized as a front line combat vessel, and the Imperial Guards most powerful weapon. These Warships can hold their own against the might of a Klingon Vor\'cha and even a D\'Deridex Type Warbird, thanks to their heavy armour, and sleak design.
Warbird Type III Norexan Class Warbird -------------------------------------------------- ------------------------- Description ------------------------- Melak: The first Romulan vessel to be given the title of Warbird. The Melak was the equivalent of the Federation Ambassador; though some would argue they werenâ€™t as powerful, those recorded incidents usually favoured the Melak over the federation counterpart. Deridex: Nearly twice the length of a Galaxy-class starship, the Dâ€™Deridex Class Warbird is a common site along the Romulan boarder, and a formidable opponent in battle. Able to match, and even overpower a Vorâ€™cha Class Attack Cruiser, or a Galaxy Class Starship with comparative ease. Norexan: The latest development by the Romulan Star Empire. The Norexan is the third vessel to bear the name â€˜Warbirdâ€™. Armed with pulse and phase disruptors, along with a cloaking device, makes these starships a unique adversary in any situation. For her size, the Norexan is also quite agile. ##################################################
Hour -------------------------------------------------- Federation Starbase -------------------------------------------------- ##################################################
Hour -------------------------------------------------- Federation Shipyard x2 -------------------------------------------------- ##################################################
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use these models in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. If needed, you can reach me at: email@example.com Thank you for downloading.
to all viewers, and is considered a powerhouse throughout the Federation.
there are several improved phaser sprites included in this pack. Now I list another model pack, the Constitution pack, as a requierment for this pack. Due to problems with the upload system that pack is not currently up on the sight. However I will include a link in the comments section for you until the system is fixed. Assuming the download problem will still remain a link for the Excelsior pack will also be in the commentsection untill the system is fixed. I\'ll get both links up as quickly as I can but there may be a small period of time between the staff posting the page and my getting back to put up the links so please be patient.
ST:DS9. - The second version is the Refit, as seen with the Enterprise-B (ST:Generations), and the Lakota (DS9: Paradise Lost). ################################################## ------------------------- Description ------------------------- One of the most widely used starships in the Federation fleet; the Excelsior is also quite capable of holding her own, even against contemporary opponents. Along with fleet combat and exploration, the Excelsior is also a fond sight when escorting larger Federation vessels. ##################################################
project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Constructionship animation: apoclaydon/blade. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
textures. Because I am currently working on a Star Wars mod for Fleet Operations, and this ship will be featured in it, I have not included the usual buttons wireframes, odf\'s etc. Think of this more as a teaser than a full mod. That being said, the model is complete, hardpointed and ready to go ingame if you have the skills to do that yourself. I have included several textures, each wit their own sod, but to see them all you will just have to download it ;)
hope you like them. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Except the Bcolony. I used the stock SOD-file and added some details. Constructionship animatian and ODF edited by apoclaydon/blade. I used some edited stock textures. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
nacelle field grille that is more in line with the ships of that period. It can be seen on screen shots of DS9 episodes. Important Note: Make a backup of your existing files, just in case! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
me. ################################################## ------------------------- Description ------------------------- Whilst not as small or quick as the Defiant Class, the Sabre, typically more common, have tougher shielding, and are, alike the Steamrunner, usually essential for common hit and run attacks along with the more casual escort duty. ##################################################
you, your fleet, your life, gone in the flash of a spiral wave cannon. Gone. In short this adds 5 ships from the cardassian union into the fleet ops non-player list. to use these you must put them on a map manualy. in future we will include custom maps with an NP that has the ability to spawn its own units.
allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Background \'envDefault\' is a blank (black) background for a more sparse space-effect. The other five are respective to the main colours of Nebula found within the game; Blue, Green, Purple, Red, and Yellow.
notable vessels of this class would be the USS Polaris, a prominent member of the United Earth first fleet. Thanks to his inspirational and the epic CG rendering skills of Dave Metlesits from DeviantArt, I was inspired to do a rendition of one of his original vessels. Which was the Pallada Class USS Polaris. It is a destroyer vessel featured in his numerous fan fictions currently hosted on DeviantArt. After securing permission from Dave to create an Armada 2 version of his craft, I immediately proceeded to start work on this rendition. Of course, with the help of Fahres for the original model and Majestic, for the kitbashing. Team effort for the win! Overall, this makes a fine addition to your TOS fleets, makes a nice change from the usual destroyers of the era. =p[/quote] A new mod from the master of graphics! And. indeed, an awesome addition to any TOS era fleet. If you\'re a TOS fan, then get this ASAP. Why should you wait? It\'s Jetfreak quality!
turned out to have a high polycount, so this file could be to big for old computers. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
limit of 4. A set of alternate textures are included with regitration numbers included.
Empire/mirror universe ship because the Federation looks weak!! This will replace your Incursion which is a dumb but now it is a battle ship, not a destroy ship 17 ships not enough for Terran Empire, but count!! Long lived the Empire!!
Empire/mirror universe ship because the Federation looks weak!! This will replace your Incursion which is a dumb but now it is a battle ship, not a destroy ship 14 ships not enough for Terran Empire!! Long lived the Empire!!
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!!
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!![/quote] A new Terran ship for the Mirror A2 gamers out there. If you are one of those, give this one a try. And yes, "long lived the empire"... :-)
designed my own and simplified it. Project Arcturus power source project \"Trinity episode\"info: http://www.gateworld.net/atlantis/s2/206.shtml The arturus is inspired from the ancient aurora class, and is supposed to be a dreadnaught class. With a power source equal to 25 Zero point modules that are create exotic matter. The durando cannons \"the zenith of ancient particle weapon technology\" are mounted on the top and belly of the ship and are mounted on the containment chamber of the power source for maximum efficiently.
limits the number of Descents you can build to five and the number of Steamrunners you can build is also five. The Galaxy Class starship will require Level 2 Chassis to be researched. It previously needed Level 1 Chassis. Buildable Warp-Ins 1.1 does not need Buildable Warp-Ins 1.0 to operate. It will not run on stock Armada 2 and has not been tested on any previous versions of Fleet-Operations.
lazy, I finished the repainting. The Pack also contains the ships docked to my Fed ship depot and - as a bonus - a few new ones and a yard to build them from. Best regards and have fun, R5D5 [b]Downloading this file? Then pick up the missing textures here: [url]http://armada2.filefront.com/file/Missing_textures_for_R5D5s_Ship_Pack_2;117626[/url][/b]
in my textures, as it was hard to make out where the torpedolaunchers were placed. In her normal mode, the ship has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong. If so, please contact me at: email@example.com The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. Federation Ship Names by by Captain Maxwell. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
steamrunner, iwo jima, sabre, constuction ship and ventures for scouting ahead). Its equipped with strong phasers and a corbomite reflector witch makes this ship godlike. (sorry if my english is bad)
Terran Empire/mirror universe ship because the Federation looks weak!!
much less brought one to battle. Most data comes from Klingon sources and would generally be considered suspect except that each of the few accounts bears a remarkable similarity especially when one considers the Klingon penchant for embellishing stories of battle. Each one speaks of a truly massive and fearsome warship able to cloak and armed with Disruptors and 2 kinds of plasma torpedoes; 2 pair of R torps and 2 pair of G torps. These accounts also confirm the presence and use of a Cohesive Fused Deuterium Irradiation Cannon (CFDID). Weapons like the CFDIC were known to Starfleet as they had seen similar weapons during the Earth Romulan War. Based on known Klingon sensor data the Imperial Hawk is 763m long and estimated to mass 5.5 million tons. Crew compliment is believed to be 680 men. Klingon encounters with the Imperial Hawk began in 2289 and ceased after 2324. The exact number built and the fate of these ships remains a mystery too this day.
that rips down the targets shields as long as power lasts. While not on par with TNG era ships the QCB give her a resonable chance of killing a TNG BB in a one on one. Slow to turn however which can make her vulnerable to lighter faster ships. I made it you rate it.:D
finest traditions of the Empire... and soon afterwards desperately trying to run away while cloaked for some badly needed repairs after the Yamato blew through your shields like holograms and left your Dreadnought (Dread-being-in-front-of-the-Yamato more accurately, perhaps?) a crippled wreck. I once described this ship to a friend as a StarBase on thrusters, which I think was a reasonably accurate description. One of these ships is certainly capable of trashing a squadron of heavy cruisers. In her era. (ie, TMP) However, if you are deploying her in the TNG era then after a hundred years of weapons development she is no longer the rampaging monster that she once was. Armed with her original weapons, she\'ll still easily see off Destroyers in some numbers. She might survive against a couple of cruisers simply by blowing one apart with assault phasers and then pounding it out with the second, but that\'s about it. She certainly doesn\'t want to be taking on a 24th century battleship. While she might manage to use her assault phasers to even things out enough to pound things out the odds of her winning aren\'t something most people would give you odds on, and if she did survive it then she\'s likely to need rather more than cosmetic attention by a shipyard afterwards.
for both mesh and textures should keep her running smooth on all but the oldest PCs.
heavy for Armada 2 standards, they need quite some memory (which could cause some trouble for older graphic cards). [i][u][b]- TParis[/b][/i]
more correct with new details and with all sections of the model properly placed to avoid the mesh errors the stock version had. The Embryos were redone following the stock versions as an example, proper animations will be released in a later date. For the Rift Maker, well, I truly suggest you first see it in the final Borg mission :) .
stock models as a guide. They all have the same color scheme as they are not mobile units and have a similar function to support and enhance your fleets of Bioships. New build buttons, wireframes and Admiral's log pics are also included.
units I released before, but they were remade too). This pack also includes an alternate version of the texture files (textures, wireframes and build buttons) for the Defender and the turrets it builds, the alternate version will give them the same color of the Battleship. But the textures by default have a different colour, that should help to quickly recognize the ship's function, in this case, for building support organisms. The Bee will mantain it's intended brown scheme of colors, to match the other bioships in the fleet.
Jetfreak released a second ship re-texture pack that included P81's Galaxy. The model was undoubtedly incredible, but it had one little nitpick of a texture bug on a nacelle pylon. Several months ago, the Starbase 34 Compliation Mod debuted on Armada II Filefront. Two of the hero ships were the USS Galaxy and the USS Venture. The Galaxy herself used a model that did not have the little texture bug, and the model mesh itself was a bit more detailed. The Venture model was a slightly modified version of the Galaxy's model, with phaser banks on the nacelles. Thanks to generous help from various members at MSFC, I now present the second release of my Galaxy-Class pack. I've taken a leaf out of Jetfreak's book in terms of organization of content and installation instructions. Hope you don't mind too much JF :D Features and Updates: - Revision of some minor texture issues - Seperate SOD's for each variant - Includes production Galaxy without registries - Hero Picard USS Enterprise-D version is included as well, with custom registries - Also features a Galaxy-Venture refit - ISS Enterprise-D is also included, featuring new, more menacing-looking darkened textures - Various Bonus Content added - Unfortunately, buildbuttons and admirals log pics aren't included, since I don't have enough skill to make them. I might get around to doing it in the not-too-distant future if I get the right help. Stay tuned.... - Ships have been balanced to stock A2 - Thanks to help from Jetfreak and TheStarfleetKid, I've been able to hex-edit the models so that there are now seperate SODs for each variant included in this pack - As another bonus, I have included a hero version of the pathfinder, the USS Galaxy herself, and a set of alternate textures for the Enterprise-D. These alternate textures for both the Galaxy and the Enterprise are 1024x1024, as opposed to the standard files, which are 512x512. Use these only if your computer can handle it; I don't want to hear complaints of computer lag because of the textures. That's why I included the low-res ones in the first place.
rounder shapes and the new texture files to prevent the texture distorions like those in the stock Transmuter. This pack also includes an alternate version of the texture files (textures, wireframes and build buttons), the alternate version will give the bioships the same color of the Battleship. These will make the bioships look more accurate with the canon 8472 but it may be confusing with so many types of bioships in big fleet actions, that is the reason that the textures by default have a different colour, but it also helps to quickly recognize the ship's function, in this case, for resource gathering.
but I decided to change the design of the Scout a little and made it more closer to the Frigate's design. I think the change works well as the ship now has a little bit more of an imposing look. This pack also includes alternate version of the texture files (textures, wireframes and build buttons), the alternate version will give the bioships the same color of the Battleship (with some small changes). These will make the bioships look more accurate with the canon 8472 but it may be confusing with so many types of bioships in big fleet actions, that is the reason that the textures by default in this pack are recoloured like the stock versions (Blue-ish for the Destroyer and red for the Scout).
the stand-alones (removing the fire-arc on stations, altering firepower/firerate, ect). All weapons use sounds from Bridge Commander (included) and the Romulan Cloak and Tractor beam have alternate sounds included.
episode "Distant Origin.". But with all we know about Species 8472, is it hard to come with designs for them. But some time ago, when Star Trek Online appeared, they showed new design of bioships, there was one that I liked very much and made a version of that one as a replacement for the Cruiser, and I think it plays very well in Armada2. The Launcher keeps most of it's basic shape, but I made the texture similar to that of the new Cruiser and I added a cannon to the ship, so we now can see where the artillery torpedoes come from :) .
intensified by the addition of the Point-defense beams mentioned in the Game Manual and a towing beam. I always liked the concept so I made it basing it closely to the stock version, but adding many more details and also fixed the issue that the ship was not simetrical like the Battleship, so I made the forward tendrils and wings to be simetrical this time, giving the model an even better look.
models for BSA, and other for myself) and after watching Aad Moerman began making replacement models for the stock races, I decided to do the same and to restart modding Species 8472, by giving them new models and textures. This first zip pack contains the first two models: the Battleship and Frigate. They come together as they are needed for the Bio-Pulse Conduit special weapon and as they are canon units. All necessary files are included: Models with better scaling (sod and ms3d), textures, wireframes, build-buttons, new sounds and Admiral Log's pics. More ships will come soon.
file. Note that one of the texture sets contains a pair of 16MB textures! Most users won't be able to run the game with textures THAT excessively big! But since ISS refers to them as the 'creme de la creme' of this mod, they're included. Worth a look. :cool:
Defiant built for them if they'd been able to get their hands on this beauty! Omega_Mod_God points out that the Terran symbols were a little overdone, but I disagree. If anything, this is an understated re-texture. And it won't overwrite any other Achilles you're using. Note that there is no buildbutton, wireframe or admirals' log pic included. And next time, Omega, if you could please include some screenshots? Nice work. :cool:
(IIRC). Best Regards R5D5
folder you find 2 sod files. One is the fcruise2 and for those who'd like to use the Steamrunner as a cruiser, there is a special sod file. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
(third map i tried to make well but idk bout it)
some of my earlier models, so I replace them with better textures. I've added an extra hardpoint, located at the front underneath the hangadeck.[/quote] Some really nice changes to an already amazing version of this starship. Get it now. :cool:
cruisers are usually mobilized to work in close combat support with the Dominion Scarab, commonly in raiding operations and deep strike assaults on enemy outposts and facilities.[/quote] Some really nice work here-- hail the conquering Dominion. :cool:
the forums... Extensive manuals included. Programmed in C++. Tested on XP and Vista, but should run on all Windows systems. Terra_Inc
seen (having only appeared once due to a loss of the CGI model). [quote]Designed as an alternative to the Achilles Class. The Norway is specifically used for quick assault runs, and whilst not as heavily armoured, nor as durable as the Achilles, the Norway is considerably cheaper to build, requiring less resources and production time.[/quote] Whether you're looking for a replacement for an older Norway, or just something else to add to the canon ranks, your wishbone has come true. Download this one right now. :cool:
original readme. A hardpoint map is included for the SOD with the rotated points. Just one of those little detail works that can do alot. ;)
secondary hull to speak of. This single-nacelled design isn't a common one, and Gene Roddenberry and the original series' production crew definitely preferred even-numbered nacelle groups, but the Larson class design came along a while thereafter. This kitbash by Pizza the Hutt is made from FahreS' TOS era ships. Note that you will require FahreS' TOS weapons pack in order to get this working. Worth a look. :cool:
a local network site where I live. It has been extensively reworked and adjusted to provide a more challenging, more satisfying AI opponent. This version includes all three Single Player campaigns. In addition, I have reworked the Instant Action AIPs and buildlists as well. No part of the Campaigns was overlooked in the effort to make the missions more rewarding to play. Nothing was left undone to make the Instant Action AI opponents equally challenging. Oh, yeah. Just one more thing. I hope you have as much fun playing this as I did making it. - thunderfoot
dish in front, a pair of quad torpedo launchers on the underside of the saucer, and a sort of graceful design which actually used its low-poly saucer as a design feature. R5D5's mod pack proved that low-poly and brand-new designs can be the same thing, and can look good doing it. This new variant of the Starchaser goes in an altogether different direction. It carries a "hangar-pod" on the back of its engineering-hull and can build a scout-probe and four variants of fighters/scouts. Some of these birds were part of the original ship pack. Others are brand new and look the part. New work from R5D5 is always a welcome thing. It might take a little time to get used to, since it looks awkward (it's not a through-deck carrier, for instance), but it works fairly well in stock A2 and just might be what your A2 mod has been looking for. :cool:
modders in the A2 community. This work demonstrates all of the quality you'd ever want in a Klingon starship mod. [quote]This folder contains the kfrigate and k'tinga. Both models come with admiral pic, build button and wireframe. The kfrigate is part of my project to recreate the klingon combat ships. The k'tinga is just for fun. I've studied lot of sites and images. Special thanks to: "ex-astris-scientia.org/starship_database" and http://www.cygnus-x1.net/links/lcars/star-trek-unnamed.php for their vital schematics. And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible.[/quote] :cool:
B'rel Class, entered service, it soon became clear, that her wings could not be moved as the wings of the B'rel. They had to remain in one postion. The Klingon High Command then decided to add extra space to the hull. The Chuq'Beh Class was used as a torpedobomber. The tri-cobalt technology was given by the Federation. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use these ships in your mod, just give credit where its do. Thank you for downloading.
original design and added some details. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files!
chance to add some seriously fantastic looking re-texture work from A2Files' resident expert on the subject. All .ODFs (balanced to stock) and .SODs are included, along with buildbuttons and admirals' log pics. This pack includes the following ships: Aegian Class by Dan1025 Akira Class by Aad Moerman Centaur Class by SB34 Constellation Class by Fireball_IV Constitution TOS-XI Hybrid by Fahres Forerunner by Aad Moerman Luna by k_merse Renegade by SB34 Ronin by Aad Moerman The included Constitution re-texture uses the "JJPrise" textures by WileyCoyote, as you've no doubt seen in the forums. That on its own would be one of our most downloaded files-- but with the rest thrown in, you get one hell of a lot of awesomeness in one .ZIP file. Download this one right now. :cool:
to resemble the passage through the wormhole to the Terran Universe. Once you have traveled through, you will meet a HUGE armada of Terran warships. I made this map so big that you would have time to build your own massive armada in order to breach the Terran's defenses so that you may begin your assault on your real enemy. Be warned, there WILL be a fight to just get to the wormholes. There are lots of resources on both sides in order to help you keep up with the demand to build your armada. As another warning, I put in quite a few map objects in order to cover up the space so it would not be completely empty, so it is very likely you may experince some lag. Hope you enjoy!!! -ISS Enterprise-D
hardpoints are named according to their function (see readme). This is a really nice ship, and it fits the Lost Era perfectly. If there's any era we need new Starfleet ships for (and there aren't many, are there?) it's the Lost Era. Beautiful port from Thermal Nuclear Chicken. cool
ship also has fore and aft torpedo launchers, leaving it with a huge arsenal at it's disposal. This ship has brittle defences in comparison to it's counterparts but has weaponry more powerful then even some cruisers.[/quote] Before you download it, please be aware of the following: - Fireball is what we refer to as the "artiste" modder. It's French for "artist" modder. No, really, look it up. - At least one of the textures included is 16MB. You may need to reduce it (and others) at the expense of detail. - Fireball's "artiste" tendencies mean you'll have to add new sprite entries into your A2 build. Be careful. - The artistic temperament requires you to actually do what it says when it's called a "readme"-- READ IT! - If you have problems with getting this ship to work in game, the problem comes from the sprites. Probably. That being said, we don't get enough submissions that belong in an art gallery, but then, not enough art blows stuff up. But then, I tend to think the Venus de Milo would look better if she was holding a mini-gun spewing hot lead into some variety of large dinosaur. Seriously, somebody photoshop that for me. Where was I? Oh yeah. The D18 Gull. It's like the Klingons' equivalent of "Raft of the Medusa", only better. Not so much does it capture human suffering on a grand canvas. It tends to capture humans, make them suffer, and use their skins as canvas. Seriously, download this already. :cool:
here you go. [quote]This is my version of the Miranda Class for Fleet Operations is Designed to be a heavy destroyer, equipped with a anti destroyer pulse cannon, and a single phaser. First rank Allows a much better speed, and with more ranks it gets better weapons and defenses as well as its hull and shielding repair rate increased. Its Veteran Rank Refits it into the Saratoga Class. This ship has Duel phases, High hit points, and other special ability's. It is a very effective ship, and definitally worth its weight in latinum. I hop you enjoy it.[/quote] Well, so do we. Worth a look if you're a FlOpper. :cool:
Dan's already-awesome Cardassian full race mod in order to get this to work. :cool:
wait numerous ships of the Terran Empire. Just to be clear, these are simply re-named stock Fed ships, not re-textured models or anything of the sort. (Some of you may quibble with the inclusion of certain ship designs that only came into Prime Starfleet service after the Mirror Starfleet would've been destroyed by the Klingon-Cardassian Alliance. Try not to think about it so hard.) ;) But in the OTHER corner is a whole separate wormhole! And that wormhole leads to.... well, you'll have to download this map to try it and find out, won't you? This is some seriously creative map work from ISS Enterprise-D, and definitely worth a download. :cool:
during the mid 22nd through mid 23rd centuries. The distinctive silhouette became as much a symbol of the Empire as the Imperial Trefoil itself, and was carried forward into the D6 and D7 classes.  History The D4 class entered service in the 22nd century, and by the early 23rd century was the mainstay of the Klingon fleet, though it was eventually supplanted by the D5 class. (TOS novel: The Final Reflection) Some D4s served into the 2260s; Starfleet included them in Klingon tactical simulations, where they fought alongside the later D7 class against Constitution class vessels. (ST reference: Ships of the Line) Due to cropping the D4 class does not actually appear in the image describing these events in the book, but was in the same image, "It Would Have Been Glorious!" by Robert Bonchune, in the original calendar publication.  Known vessels IKS Begh'poQ • IKV Blue Fire • IKS Chong'pogh • IKV Death Hand • IKS Deb'choS • IKS Duy'Hub • IKV Fencer • IKV Fury • IKS Gho'be' • IKS GhoH'Sot • IKS Hob'DIS • IKS Hurgh'ragh • IKS Luq'argh • IKS MajQa'be' • IKS NaS'puchpa' • IKS Nay'par • IKS PiqaD'nem • IKS Qugh'tung • IKS Qup'SoH • IKS Qut'Such • IKS TaD'moH • IKS TajHu • IKS Tar'be • IKV Two Fingers • IKS Wuv'a'tem  Background The primary design this page refers to as D4 has so far only appeared in the 2006 Ships of the Line Calendar and Ships of the Line book. The design was created by Robert Bonchune, intended to be used in the Enterprise episode Unexpected, unfortunately as the production team had been over worked on the earliest Enterprise episodes they did not have time to make the model and a K't'inga class was used instead. Later appearances by the Klingons only featured specifically Enterprise era designs and Bonchune did eventually make a model of the D4, but it did not make an appearance on screen. Before Enterprise even existed the D4 class had been referred to in the novel The Final Reflection where until the early 23rd century it made up most of the Klingon fleet, unlike in Enterprise the D5 class was not contemporaneous of the D4 but was a new 23rd century design which eventually supplanted the D4. The game Legacy also features a D4 class, an Enterprise era vessel but not the Bonchune design, this type of D4 is also known as the Predator class in the game. ---------------------------------------------------- COPYRIGHTS __________________________________ THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next generation, Star Trek: Voyager (and various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sounds from the productions.
stuff we've received since we got back in April. The 2009 film version of Star Trek gave us the new, revamped take on the Enterprise. It's looked okay before, a little too shiny (better to reflect the lens flares off of, don'tcha know), but in-game in A2, it looks spectacular. Beginner / Amateur has always given us top-grade stuff before. This is an exception-- it's even better than usual. Download this right now. :cool:
corrupted file error in v1.1 that we're hoping this will correct. We hope we got all the bugs out. Let us know if we missed anything: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
Pizza the Hutt has brought it into the game wonderfully. This is a really well done design and it fits perfectly in that TOS fleet we all have kicking around somewhere. Note that this uses FahreS' parts in a kitbash configuration, so you don't have to worry about whether or not it matches FahreS' Constitution class starship. Take a look at the predecessors of one of the future's most long-serving starships. :cool:
anyway). The Farragut variant is the same as the one, used as the fspecial. The Phoenix variant has the sensorpod. The Bonchune variant was used in the Dominion war. Use all 4, or only the ones you like. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
thing we didn't include were the worlds themselves. And some textures and .ODF entries, but we'll make sure they get in the next version. Sorry about that. :( We're very proud of what we have accomplished and we hope to have version 1.1 available very soon. For error reporting, follow this link, please: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
better in my A2 install. Also included are three ships which Mike has not done. The Astral Queen, the Gemenon Trans container ship, and the Olympic Carriers passenger liner.
it's from FahreS, so you know it's good stuff. Black holes and other fine-detail mods of this sort are the kinds of things we need most right now! There are plenty of seemingly-trivial aspects of A2 which, if properly modded, can keep this game engine useful and useable for quite some time to come. There's no limits to what we can mod in this game, it seems, aside from those in the hard-coding. A2's never looked better, and this mod (and others like it) remain as the reason why. :cool:
above, it's a joint effort (see the readme for credit details). :cool:
along with new weaponry (check screenshot) [*]The AI will now use cloaking [*]Credits costs have been removed. All vessels which did cost credits prevously are now limited. Some unit prices have been adjusted [*]You do no longer need to toggle into mixed-tech mode on captured vessels. Build menus are instantly updated [*]Fixed a crash in the AI [*]Fixed a crash that could occur when issuing orders while a vessel is leveling up [/list] [b]- TParis[/b]
a mess of things. Yet a mess is not the result. In fact, this baseship looks every bit as terrifying and intimidating in-game as they do regularly in the reimagined series. With the impending conclusion of the show's new episode run, you'll have plenty of reason to download this. And of course, you will. I know you will, because all this has happened before, and will happen again. :cool:
full of metallic bits and sinewy controls. As seen in the episodes featuring Colonial pilot Starbuck trapped on a red moon orbiting a gas giant, the Cylon raider is a hybridized synthetic/organic construction, and as seen in just about every other episode, these boys are more than capable of causing hideous amounts of destruction. This is a beautiful model and it's really nice to see it in A2, at long last. :cool:
just about every episode of the new Battlestar Galactica. The ship is set up to fulfill the role of a colony ship, but if you use it in that regard it'll mean the President's ship is stuck on some planet somewhere. Unfortunately A2 only allows for a limited number of playable events from the series, but there are always workarounds. This one's definitely worth a download. :cool:
installed since the Breen feature pretty prominently into the Dominion / Cardassian forces and they make a good fit. However, some modding experience will be required to get this one working in stock A2. Worth a look. :cool:
files for meshes and models that I have created for the Armada games. Some are completed and require only exporting, others are butt naked, or even still in the concept stage. You will need Milkshape 3D or a modeling program that can import .ms3d files to do anything with them. I am releasing this as a resource for modders old and new alike, and to save some of these models from being forgotten or being deleted all together. Though keep in mind that a lot of what's in here are some of my older bits, dating back to 2004 and 2005. With hope it will bring old modders a bit of inspiration, and new modders a bit of new knowledge.[/quote] Worth a look. :cool:
been hard to please these two sections of the community..... but today Aad Moerman gives us his latest design, the Nimrod, which promises to have something for both. Combining no less than a full quartet of Sovereign nacelles into a modified Akira frame intended to hold 'em, and with a little story to explain the situation, the Nimrod class looks and plays with the combination of beauty and power that one expects of any good Starfleet vessel. She's a proper lioness in that she's got teeth as well, including new weapons .ODFs based on stock and included by Aad Moerman for your modding enjoyment. There's also a full set of in-game details to suit. The Nimrod class gives a new meaning to the term "best of both worlds" and commends itself to be downloaded, by you, as soon as possible. :cool:
could share my techniques with the community. [/quote] Hopefully this will contribute to the level of quality and number of new mods we get here. Lately there hasn't been much from new modders. Ideally we want to keep people active, and tutorials are just one of so very many ways to do that. :cool:
This button, while simple, seems really cool. Very well done job.
designed to showcase several different things:- Dynamic music that only activates at certain times depending on what you are doing. This is common in other games, but a first for Armada II. It also demonstrates that you do not need to spend years developing a massive mod! This mod was started on Sunday the 4th after Thunderfoot was lamenting the lack of competition in the gameplay section of the modding competition and finished on Thursday the 15th. That's 11 days in total, and I'd be the first one to admit I didn't spend all of it developing the mod. This mod also introduces a rather different gameplay style for Armada in the hope of persuading a few other people to have a play with completely different ideas to see what they can produce. People seem to be attached to the idea that you have to have a base with static buildings. Think again guys. :) If you think about a star wars mod there is no reason that the rebels should have a static base -AT ALL-. With a little imagination it would be quite possible to have the entire setup mobile and movable, which would shift the entire feel of the game more towards how it is portrayed in the films/books with the rebels running from an imperial fleet.[/quote] In order to prove this can be done, Freyr has put together a little mod designed to do exactly that. Note that he's done this using a science fiction universe that's quite popular, but which he'd prefer to have remain nameless (unless you want the spoilers, in which case, he's included credits for the models used). This is definitely worth a look because it takes the whole "new gameplay concept" category to its logical end: something of the likes we've never seen before, and which hopefully we'll see LOTS more of in future mods. :cool:
Ghost's Compilation Mod, among other sources. However, the novelty here is the inclusion of the starship Premonition in the role of Enterprise-I (which, given the incredible advancement seen in the Enterprise-J, seems highly unlikely). All credit is given for the various starships used, and if you weren't already using the models selected, they're worth a look. If anyone wants credit more specifically given or if permission was required for any of these downloads, please say so in the comments and we'll help Jabsticles get it right for next time. :cool:
you've recently upgraded the ship models. :cool:
the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out. V1.1 now includes support for the Patch Project created by the Fleet Ops team. [i]- Epytron_Omega[/i]
truly awesome looking vessels --some canon, some speculative, all well done. They also come with their very own repair yard, from which you can build them and send them forth. Download today and get this latest addition to the ranks of Delta Quadrant races available for A2! :cool:
decided that the time has finally come to revisit that original Klingon work of his, and has he EVER beefed it up. This is a truly awesome bit of work, as always from Aad, and it comes with everything you'd expect. Note that this download WILL OVERWRITE STOCK, and as such, you'll need to be a little careful (or know what you're doing and manually install the mod to your download). Definitely worth a download. :cool:
.SOD is as well. I understand that Jabsticles must be pretty keen on getting involved in the modding community-- both of the mods today are only based on stock for now, but with the level of enthusiasm seen here, hopefully better is yet to come. :cool:
awesomeness continues. The Hideki is the spoonheads' answer to the Peregrine, or the Bird of Prey, and the screencap clearly shows just how well they work in that role. As of late, Dan's begun adding wireframe and build button replacements --and they fit really well! Fortunately everything can be installed to replace the stock version using the detailed install instructions listed below, and as always, Dan's outdone himself in his readme. Download this one and add it to your collection. :cool:
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/"]FleetOps forums[/url] to report bugs & balancing issues and to obtain technical support. The latest patch (3.02) reactivating the [b]save function[/b] can be found [file="97926"]here[/file]. After more than 2 years since the last release and about 8 years (!) of development beginning with Armada 1 in 2000 here is the first final version of the highly anticipated [b]Fleet Operations[/b] modification for Armada 2, running great on Vista machines and including full widescreen support. FleetOps V3 comes with 5 playable and unique races: the Federation, Klingons, Romulans and the Borg, already known from stock Armada 1 & 2. The newcomer race is the [b]Dominion[/b], coming with its own voice set and soundtrack (which is included in the new Multimedia pack for FleetOps). The mod is also known for its [b]radical changes of the stock Armada 2 gameplay[/b]. It ends up with having no warp, no planets to colonize and collect metal from and the removal of 3D space. Overall FleetOps is also much slower that the original game's one and the ships & stations can take a lot more damage. But we already know those changes from past versions, so what's new here? The first thing most people will notice are the [b]redone and improved menus[/b]. The main menu has no animations left like those of Armada 1 & 2 or old versions of FleetOps. Buttons are clearly aligned and easy to find now, but it does not look as great as the old one due to the missing animations - a matter of taste. The option menus received some useful additions though, for example anti-aliasing in the graphics menu and a much more detailed map selection screen in the game setup. For the first time ever seen in a Armada game there is a [b]rank system[/b] for ships. Destroying enemy forces results in being promoted up to 4 times. Promoted ships have enhanced offensive and defensive values - this causes you to take much more care of your "improved" vessels. [b]Sound and graphics[/b] are just stunning, especially if consider that this the Armada engine we are talking about. Objects in space like planets (only serving as background object though), suns, asteroid belts and most nebula types look fantastic. Also the ships and stations are very well done (although some textures could have gotten a higher resolution). And then the explosions - what a fest to the eye! The team has even added a "screen rumbling effect" to the those. And of course the shuttle traffic between your stations from the last version is still there. Last but not least comes the [b]enhanced map editor[/b], which has many improved and more detailed windows & options and is directly accessable from the FleetOps main menu. Sadly, the amount of changes resulted in a [b]defective save function[/b], which had to be disabled. The team promised to work on this problem and to reactivate saving in a future patch. So what are you waiting for? Download ASAP! :rock: - [b]TParis[/b]
happened if the Voyager crew had stolen the Borg Diamond's Ultritium Burst and brought that weapon back home. AFAIK the Federation already possessed Ultritium weapons (wasn't it mentioned in Insurrection?) but the Borg's Ultritium weapons are more powerful. What would have happened if Starfleet's engineers adapted this advanced weapon technology? The Ultritum Weapon Set contains possible adaptations: A Pulse Phaser, a Torpedo and a phaser-like beam.[/quote] Sounds like fun. Worth a look. :cool:
good news is that this mod contains everything you'd hope for-- build button, wireframe and admirals' log pic --but the overall quality of the textures isn't as good as you'd probably hope, althouh the .SOD reduction puts this one around 1500 poly. Hopefully some of these kinks will be worked out in the 2.0 version, as the original (from Bridge Commander) is truly awesome and an equally detailed port (with alpha channel) will follow. Worth a look for all you future-Federation lovers. :cool:
Dominion attack ship. She's surely a lot more ugly than the standard Starfleet design, but not nearly as ugly as the "bug". She's fairly well armed and won't let you down, but is probably best used either in numbers or in a support role. This is a collaborative effort between apoclaydon and Jetfreak, re-texturing and fixing some areas of the mesh from the original Copernicus, with new emitters, build button, wireframe, and just about everything you could ask for in a new ship. Some of you who already use this ship in-game will be happy to see the update. For those of you who don't, it's certainly an interesting concept, and well worth a look. Download this one today. :cool:
design has never before been seen for Armada II in the fullness of its designer's intent.... until now. This mod by k_merse just might be the finest ship I've seen in a very long time. As with his previous efforts on the Century class, no bit of detail overlooked, no effort underdone, no point of potential nitpicking left for comment. She's a jaw-dropper. I can't believe I didn't like this design when I first saw it. Now.... now it's done right. And best of all, it's a part of a mod that's of the kind we like to see here at A2Files: AMAZING. Download this ship right now. Even if you're not a Titan fan, you'll love this one. :cool:
Anti-Structure Torpedo, and the "true" Artillery Torpedo. Something new and different is always worth a download. :cool:
prettier Romulan design I haven't seen since, well, since the last pepperman design. ;) Download this and make the Star Empire proud. :cool:
models are no exception. You'll need to do a little work before you can use them for your A2. :cool:
and very worthy of a closer look in-game. Download these beauties right now. :cool:
use-- and, of course, wind up in the Unfortunate Situation Of the Week because of. Still, k_merse captures what's good about this craft in an excellent model. Download this one and get flyin'. :cool:
lives, and those that do, are struck in awe at its beauty and size, and not to mention the payload it carries. Most, if not all, Retributions are millennia old, if not more. The battleships of the Gothic sector fleet are thought to be from the earliest days of the Imperium. Armed with torpedoes, broadsides of 12 cannons, lances, and smaller weaponry dotted about the extremely thick hull and encased in it's strong Void Shields, the Retribution battleship is not a foe to be taken lightly, and in Trek terms, it should take a fleet or two to take down at least.[/quote] A full mod here -- with a full set of details. Make the Immortal Emperor proud and download this one right now. :cool:
mining freighter! Not a bad looking kitbash, although the textures on the 'tub' could probably use some more attention. Either way, it's great news to see a new submission from Pizza the Hutt. :cool:
something new rather than simply porting ship after ship. Download this one if you want it. :cool:
battleships, one Romulan battleship, a replacement for the stock Ferengi trading ship (not the Marauder), and a replacement for the Romulan trading ship. It comes with build buttons, Admiral's Log pictures and Borg textures. So if you remember 'em well enough, and can't convert them yourself, then this is the pack for you. Worth a look. :cool:
Gotta respect CanadianBorg for his relentless energy and implacable determination. Thankfully, being a Canadian, he's polite and asks you very nicely if you'd care to be assimilated, then apologizes for his tubules in your neck. Which makes me wonder what kind of hockey team the Canadian Borg would have.... and if they assimilated Don Cherry would they all come out in natty checkered suit jackets? Now THERE'S a terrifying adversary for Starfleet. Canuck banter notwithstanding, tihs mod's worth a look. Download it now. :cool:
such praise and then some. Quite possibly the most famous starship not named Enterprise, the Defiant was the star of the show throughout the Dominion War, and she'd be the weapon of choice for the majority of our fanbase here at A2Files. This is one model you're going to catch yourself starin' at, kids. I know I did. The model itself comes in at about a thousand poly, which might be a problem if you spam 'em in the stock game on a low-end machine. But the textures are incomparably clean and everything you'd want a legend to be. Unlike a few other Defiants I've seen, this one glows in all the proper places and --best of all-- it's coloured properly, too! This one is sure to become the new standard in Defiant-focused PotDs. You're not likely to find a more perfect balance between poly count and texture work anytime soon. The only downside is that you're still reliant on stock buildbuttons and wireframes, but the "tough little ship" is a pretty sure addition to any mod from Ghost's to Borg Incursion and back again. It's nothing you can't find everywhere else, including in stock, but that shouldn't keep you from trying. I have a strong suspicion that this model will become one of the most popular both in downloads and in future PotDs. It's certainly worthy of immediate download. Considerable credit to Aad Moerman for rendering a fan favourite in such exquisite detail. Download this one right now. - the Kid :cool:
everything Mishkaco recently ported to supplement our Bajoran friends (although those ships have to be downloaded separately), and comes with a rather nice set of textures, considering the age of the original asteroid model. Not a bad second chance at a first mod. Worth a closer look. :cool:
first converted the asteroid from the original SFC game, and built the station on top of it. Not bad for a start, and certainly worth considering as a concept. There's already talk of an upgraded version if this one gets supported, so go on and download it. The Prophets demand it. :cool:
there with the Eximus and the Valiant, among others. Combining that old standard of starship shapes with a sort of "post-modern Starfleet" look, a little notch out of the saucer here, a little angle on the warp nacelles there.... she's the Ambassador class, all grown up. The original Dawnstar had a few things about it that not everyone loved. Perhaps most notable among the objections was the overall hull colour: a deep, dark blue-grey that looked somewhat out of place compared to other ships of the line. Whether you like your starships in a blue shade or a metallic shade is entirely up to you. I've actually seen them all pretty much done one way or another, since the on-screen lighting sometimes makes the Galaxy class or Nebula class or even the Defiant seem a blue-grey shade rather than a silver-grey. However, for those of you who had, to date, rejected the Dawnstar and her fine design simply because of the colour, Jetfreak has the answer: a properly Sovereign-looking shade of Dawnstar. This is a pretty straightforward re-colouring job, keeping the old USS Lost Angels registry but without new lightmaps or a new .SOD to offer. It means you'll have to download the Dawnstar separately, not that it's hard to find. However, Jetfreak has considerably enhanced both the contrast and the colour of this texture, giving it a darker and yet more comfortably Starfleet look. I'm still divided between the blue and the grey, but then, I really like the Dawnstar in whatever colour she's got going. Worth a download. The Dawnstar is also available on this site, and trust me, you'll want to give her a look. :cool:
Connie, there's a couple other new ships and, best of all, all the little add-on stuff that you need to fully incorporate this one into your A2. No less than six separate Connie variants AND both a quality Saladin class and Akula-type model. Download this one today. :cool:
admiral's pic. Download this one today. :cool:
game that don't include massive quantities of resources among them. This will definitely fill a gap in your stock A2 when you don't want a class D planet but also want a little round something to fill space. :cool:
Nebula, Oberth, Phalanx, Sovereign (two kinds), Steamrunner. Also included: Cardassian Hutet dreadnought, Romulan D'Deridex warbird, Klingon Bird of Death, and Dominion Battleship (the big one). Looks truly worth a download. Get this now. :cool:
think he should keep goin' and give us buildbuttons for EVERY ship out there, but he's got better things to do, obviously. Ships included: Akula class, Apollo class, Banshee class, Carolina class, Challenger clas, Cheyenne class, Constellation class, Constitution refit, Excalibur class, Excelsior-B class, Niagara class, Renaissance class, and Springfield class. Definitely worth a download. They look great and we don't get enough of this small, utility-type of file in the past while. I wish more people would devote themselves to the seemingly-insignificant detail corrections for A2. The average modder isn't interested in your ever-so-perfect total conversion. They'd rather do it themselves. And some modders (like myself) can't make a buildbutton or a wireframe. So having those who can put their efforts into giving that to the community makes all the difference. :cool:
rotated hardpoints; new weapons and multiple languages for the .ODFs; wireframes, build buttons and admiral's log pics. The ships included are a TOS-era Miranda class, something like the Surya class, as well as an early Shanks class. There's also a truly splendid Antares-type shipyard, available in not one but two colours! They don't make mods much better than this, and FahreS has ensured this one will leave you asking for more. Awesome work, FahreS. Download this one today! - the Kid :cool:
of "concept introduction" for us here at A2Files. Now, there's no AI, and it's limited (and probably buggy, too) --that's why it's an ALPHA, not a BETA release. So be advised, if something doesn't work, check in on the forums and tell 'em where to go. :cool:
their way home at last, with a little help from the future, the Borg, and a neurolytic pathogen. Mmmmmm, technobabble. Part of the advanced modifications made by Admiral Janeway to Captain Janeway\'s vessel included the transphasic torpedo (already released on this site, and very nifty), but also hull armour for the Voyager. This hull armour made the difference when the Voyager cut its way through the Borg, costing Admiral Janeway her life, but thankfully not Captain Janeway nor the crew. Everyone made it home. Well, except for Neelix. He already was home. Anyway, dan1025 has gone to considerable lengths to give us MRJOHN\'s Armoured Intrepid model, originally released for Bridge Commander. There are two .SOD files available. One (which you could use for a hero-ship Voyager) stands around 4400 poly, while the other (useful for standard Intrepid class ships, with armour) about 2400. (This, of course, begs the question of why Starfleet wouldn\'t use armour on ALL Federation starships after Voyager\'s return.... which leads to awkward questions about Nemesis.... and the Enterprise-J.... and basically everything post-VOY. And nobody wants to go there yet. Not even Paramount.... though we desperately wish they would already!!!) This mod is fully and completely what we hope for here at A2Files. Along with the double-.SOD, there\'s high res textures, a full complement of .ODF files, build buttons and special weapon buttons, a wireframe and an Admiral\'s Log pic. All you need to do is install the mod, and then add the weapon to your Intrepid Class. The mod uses a fusion weapon so you can deploy and retract the armour at will. Note that the armour prevents you from having any shields. The .ODFs are balanced to make the armour fairly realistic, all things considered. (One would think, given this limitation, that the Borg would\'ve solved their Voyager problem by simply beaming a whole platoon of drones on board and having them assimilate everyone and everything on board. But never mind. Thinking too much again.) Anyway, this is a spectacular mod, worthy of your highest attentions, ESPECIALLY if you\'re a Voyager fan. Download this one now! :cool:
conflicts. Always good to get more maps out there for people to use, to edit, or just for ideas for your own maps. Looks like good stuff. :cool:
breath-taking appearance in game as a result, the Century Class is probably one of maybe five ships I\'ve ever seen worthy of the name Enterprise. There is simply nothing better out there right now that so fully represents the proud heritage, and future potential, of the United Federation of Planets quite like this design. And k_merse\'s latest version does the design --and Starfleet-- just right. Get this one today. Even if you have the Century class already, get it again. :cool:
at the mysterious race, - the terrifying Scimitar, enemy dreadnought, - the first time Romulans have fought WITH Starfleet since, well, possibly ever. Nobody\'s touched the Scimitar in a good long time, with the exception of the recent Reman Rebellion full race addon (which is really, really good). Now k_merse gives us both the Scimitar and the Norexan class Imperial Romulan Warbird Valdore, both seen in Nemesis. And has he ever done both Shinzon and Commander Donatra proud. The results are pretty spectacular, and totally worth the otherwise outsize download. Most of the size of what you get (in a fancy self-extractor) is new sound files for the Scimitar AND for the Valdore. All that in addition to all the normal stuff you\'d expect in a mod like this, like wireframes and admiral\'s log pics. The Star Empire should be proud. The only downside? No new special weapons. Both the Valdore and Scimitar rely exclusively on stock weapons. And the Scimitar hits well below the belt compared to what you might expect from the Enterprise-E\'s technical readouts in the film. She\'s a predator, all right. Get this one today. :cool:
by BookBurner) is that I\'ve only heard of it right before I was about to upload this file, but will be sorted in a later small hotfix. Screenshot aren\'t included as you\'ll know what the mod looks like as there\'s screenshots already in the main V1.0 release. I apologise for all the hassle this may cause but at least you will have a better game. :)[/quote] Anything that makes a great full-race mod even better is awesome as far as I\'m concerned. It\'s like roller skates on a grizzly bear. Or, more famously, \"sharks..... with FRICKIN\' LASER BEAMS!\" Download this if you\'ve got the Reman Rebellion goin\' down already. Otherwise we\'ve got nothin\' for you. ;) :cool:
Voyager. Now that I\'ve gotten better at using Photoshop, I thought I\'d have a go at altering the textures to look a little more canon. I was pretty happy with the result so I showed the changes I\'d made on the forum, it got some positive feedback so I decided to release what I\'d done :) What started out as a fairly basic edit of the original textures now consists of 3 different texture sets all darkened and recoloured to the more canon grey: Original textures (USS Bellerophon registry) USS Voyager registry Registry removed You can choose which of the texture sets you\'d like to use with your Intrepid Class and just paste them into your texture folder. Whether you want Voyagers registry for use as a hero unit, the removed registry for use with multiple ships, or if you\'d prefer to stick with the Bellerophon version, then you should find this mod useful. NOTE - You will need to have p81\'s Intrepid Class already installed in your game for these textures to be of any use to you. I hope you enjoy the mod! :) Dan(1025)
Armada 2, but I have never released them before.
portals. and science deck weapons deck and more. [b]User submitted review from DR_Chaotica[/b]
see if there is any interest in the idea. The author states in his readme that he will release new campaigns for the Federation, Klingons and Borg if there is sufficant interest in the idea.
tranwarp to get to them. There Base has one way in which is heavy guarded. V2 is once again for the star trek Timeline mod and I think I over did it with the screen shots this time. Well in one screen shot y can see the greys at my base they almost killed me. Now that was fun.
Armada II and run this on it. It will completely convert the game to a English copy. Or, if your German and fed up of the voice acting and would prefer to hear it in the original English then here is your chance. Its completely compatible with multiplayer with other people playing version 1.1
many mods still have the Ferengi in, I think this is a must for everybody.
new ship balance requiring new fleet formations, and the removal of warp speeds from the combat-- Tactical Assault combines a quantum leap in overall programming with the killer graphics that Yacuzza provides. An incredible amount of work went into this mod, and the sheer love of the game shows through in this demo. Be advised of the following before you download, however: Single player missions are NOT SUPPORTED in this mod. If you like the single player campaign, install Tactical Assault on a separate download using the truly awesome self-installing executable file (and enjoy the video, too). This mod includes only the Borg, Cardassian Union, Dominion, and Romulan Star Empire. So Starfleet kids such as myself will have to wait for the full version. This is a demo of a total conversion for Armada II. It may take you several hours (or years, depending on your connection speed) in order to get it all downloaded. Your patience with FileFront\'s servers is appreciated. Also, this is still only a demo. So if you encounter any bugs, please advise Yacuzza of them using our forums. Comments on this page may or may not be dealt with directly. Comments in the forums are far more effective. That said, what are you waiting for? Get out there and play. - the Kid :cool:
make for some heated battles with the Pangalactic Federation\'s Battleship.
It\'s just a modified physics file. Nothing fancy but it never hurts to release a mod for the first time. Welcome to the A2Files community, as1. - the Kid :cool:
spaceship! ========================= \"Originally buildt by the Esthar Space Agency as a shuttle to Lunaside starbase, three of them were used to launch in orbit Adele\'s Junction Prison. After being attacked by Propagators, the original ship was abandoned. Will be later found by the SeeD Squall Leonhart and used against Lunatic Pandora\'s final attack\"
the Sabre is a bare-bones design meant to simply get in the way, to my mind the Steamrunner has a sort of cavalry-unit fast-attack feel to it. Why they made THIS ship the artillery bucket for the stock Feds is beyond me. But this model by K7A for the upcoming Dogs of War mod (\'upcoming\' as it\'s been for some time now) looks truly spectacular. Now maybe everyone else will see what I see in the Steamrunner: grace, speed and power. Either that or you\'ll use it to replace your stock artillery bucket and that\'ll be the end of that. - the Kid :cool:
home for them. The pack includes 5 ships in total, plus all relevant files needed. Feel free to do with them as you wish (as long as credit is given), I have also included the ms3d files should anyoneone want to improve them.\"
and .OBJ. I suggest using the software wings3d to open and view it, you could use MilkShape, but for some reason the the face on the bridge of the 304 gets messed up with Milkshape, and only milkshape, no other software besides Milkshape has this problem. If you would like to use this mesh in one of your mods then contact me, also be advised this is a bit high at 3600 poly\'s. ....? ... Did i miss something ? I think not.
Four Years War the Klingon battleship Bat’leth was heavily damaged in a fierce fight with Federation starships. By the time it managed to disengage and escape its command boom was so badly shot up as to be unsalvageable. The House that owned it tried to get another B-1 boom as a replacement, but none were available due to the strains of the war on the Klingon economy. Its owner, not wanting to lose the power and prestige that came with its only capital ship, subsequently refitted it with a D-6 command boom and sent it back into the fray. This had two immediate effects. First, it made the Bat’leth the most easily recognizable ship in the whole of the Klingon fleet at the time. Second, its “pocket battleship” configuration would go on to inspire two new Klingon starship classes, the massive C-series dreadnoughts and this one. The D-8C is a modernized version of the old Bat’leth configuration fitted with the latest in Klingon starship technology. Although its appearance is similar to that of its unique predecessor, it is in fact made up entirely of D-8 K’t’inga class battlecruiser technology. It still suffers the same warp field deficiencies as its Jul’kar predecssor, limiting its top potential speed; however, the Klingons have found an interesting way to make up for this deficiency. The centerline engine of a D-8C is normally not used for propulsion except in emergency situations. Instead, its main purpose appears to be to keep the D-8C’s shields at full power so it will remain protected while on attack. This makes the D-8C an extremely dangerous opponent for all but the most powerful of Star Fleet’s current starships. Bat’leth class command cruisers normally serve as the lead ship in a standard three-ship Klingon “wolf pack” squadron configuration. In these cases it is almost always accompanied by two K’t’inga class battlecruisers. On at least one occasion, however, one of the wing ships turned out to be an uprated D-7V carrier and on another a Bat’leth was accompanied by two D-6D drone cruisers. Rarely will a Bat’leth be encountered by itself due to the value placed on these “pocket battleships” by the lesser Houses.\" [b]User submitted review from Terradyhne[/b]
always use new shipyard designs! :cool:
episodes. Unfortunately it comes without the big doomsday weapon of death that Anubis had, but I am sure that somebody will do one and send it in now a ship to stick in on is available. You must have the Goa'uld pulse found here (http://armada2.filefront.com/file/Goauld_Weapon;62423) or horrible things will happen when this tries to fire at anything.
found[url="http://bridgecommander.filefront.com/file/Olympic_Class;2074"]here[/url]. Standing at roughly 2500 polys it is a quality vessel. The model itself, being from Bridge Commander looks well in Armada 2 and the retextures done by [b]Tycoon[/b] are of decent quality, similar to the quality you see in his Zero Hour models which is quite crisp and sleak. Personally I am not a fan of the Olympic Class but the ship does look good alongside your fleet in game. Features that will provide useful ingame is a complement of Federation Repair Crew which makes this a vital ship on the field. A solid mod - good quality - and plays well in game. ;) - [b]IKS[/b]
separate ones and then one that joins up the two themes) they look lovely and certainly will fill up the rank and roles of the Federation bases. High quality all around, they\'re a complete package lacking on Borg textures for total completion. The bases though are tuned to take on a \'full Dominion fleet\', so don\'t expect them to go down in a hurry (boasting strong shielding and no less than 40 weapons a piece) but are balanced on the resources side to compensate. Quiet, but deadly? Definitely. Runner up to FahreS, but still high in quality and use. Definitely worthy of a Federation build list.
not what you\'d expect from the Klingons, but she makes a nice little destroyer. Buildbutton only. No wireframe, no admiral\'s log pic, and no new weapons --which, in a Klingon ship, is really too bad. She\'s well armed, though, well suited to the destroyer\'s role. And she should bring glory to the Empire. Always good to see new stuff from Terradyhne. :cool: - the Kid
appearance, while also cleaning up some of the designs on the original texture. This comes with a high resolution and low resolution textures. Overall, a great new take on an old design. – K7A
goodies you could want. Another plus to this model is that it stays under the 400 mark for poly count, so all those out there with dated pc’s should have no problem with this mesh. Overall, its nice to see some Romulan additions to the site. :) –K7A
by the Zero Hour team (the readme for this set indicates they\'re ALSO formerly of ZH lineage), and while the saucers aren\'t quite as rounded, the ships themselves are every bit as nice. This also includes Milkshape files, admiral\'s log pics, wireframes, build buttons, and pretty standard .ODF files. Nothing flashy here, really. But also nothing that really sets them apart from the aforementioned ZH set. It\'s strange to see two sets of these ships within six months of each other when we\'re just screaming for new content here. I mean, we always need new models for both those with high-end anti-aliasing juggernaut computers as well as barely-running-stock low-end computers. I just really hope that people start turning in new ships (even kitbashes) soon. It\'s all we can hope for, really. :cool:
there\'s a lot to be said for the approach taken by Wrath of Achilles. This guy turns out truly ASTOUNDING quality models. And he does \'em one at a time. Don\'t believe me? Go check the single ship releases he\'s done for the Cardassians. He\'s done more for them than Enabran Tain himself! ....wait, what? What d\'you mean, Achilles is working on a total conversion too??? *sigh!* It\'s so BORING waiting for new files to come in. Surely y\'all can send SOMETHING for me to upload? A ship! A station! A piece of space debris! A great bleedin\' asteroid in space! Picard\'s head! SOMETHING! You must understand how underutilized I feel as a moderator right now. It\'s not very good for self-esteem. Why, I believe I hear Freyr just sobbing away from here--- and I just KNOW it\'s not because he feels sorry for the people who tried to beat him in multiplayer! My emotional needs aside.... this little (and I emphasize LITTLE, as in \"not a total conversion\", as in \"something at LAST, thank the GODS I can do something\") ---- ---as I was saying, this little project of Achilles\', reproducing an old design of Deemon\'s from A1\'s venerable Millennium Project, give the Klingons a new toy to play with. The Bat\'leth class (not to be confused with the Sword of Kahless class) battlecruiser is a formidable weapon for the Empire. There is a lot in the plus column, to be sure, but there are a few drawbacks. No wireframe or Admiral\'s Log pic are included. Sure, it takes the average modder no time to do such things.... the same could be said to the author of the file. Further, a few on the forums have mentioned that they\'re not exactly keen on the two neck design. I don\'t know, I\'m really more taken aback by the giant symbol of the Klingon Empire on the underside. Perhaps this is why the ship is not armed with a cloaking device, hmm? The power requirements to hide a symbol that big would make the engines useless! ;) Still, with a few tweaks and bits here and there, this ship\'s sure to give a few nightmares to the enemies of the Empire, and bring further glory and honour to all warriors who use her guns to conquer. Honour the Wrath of Achilles.... with a download. :cool:
vessel was known as the Serenity, back when a science fiction called Firefly was still on the air. Nowadays that show is widely available for cheap on DVD, as is the follow-up film "Serenity". The sudden, unnecessary death of this show, and its treatment by FOX during its run, compose one of the cruelest stories in the history of science fiction on television. Produced and created by Joss Whedon, the man behind Buffy the Vampire Slayer and its universe, Firefly married together two genres --the western, essentially, in space-- with spectacular and greatly underrated results. Star Trek promised us "Gunsmoke in Space". Firefly took it to the next step. And with an ensemble cast of talented actors and a solid premise, this was one show that was taken from us too soon, with a legacy worthy of legend. Now you can bring that Firefly-class transport into the Armada universe AT LAST. And this one's a worthy model. It even includes the "crybaby" noise beacon that was used in the pilot episode. And it comes with all the bells and whistles --buildbutton, wireframe, admiral's log pic-- but that's where the appreciable contribution ends. For some reason, the .ODF has Serenity equipped with limited armaments, something the ship never had ---after all, why keep Jayne around otherwise? :D Also unfortunate is the lack of the ability to launch the shuttles (the vessel has two such shuttles) nor any .SOD for the tiny craft. It's too bad because really that's all that's missing. Oh, and the possibility for improvement also would include sound files compatible just with this ship, taken from the show. (One other thing-- the vessel's a bit more..... brown? than I remember. I seem to recall Serenity being a tin and silver colour, not the brown of this vessel. But far be it from me to complain at the sight of a brown coat of paint. Get it-- brown coat?) :lol: And no "ragtag Colonial Fleet" is complete without this vessel-- the SFX guys on the new Battlestar Galactica also worked on Serenity, and they included at least one Firefly-class transport in the miniseries! (They also included a Constitution class starship that may or may not be named Enterprise....) So, if you're a fan of Firefly, get this now. If you're not a fan of Firefly, get the DVDs and you will be downloading this little gem of a ship in no time. If only it came with a readme file..... [i] The Readme has since been provided by the author. - Freyr [/edit][/i] :cool: - the Kid
Plasma Bank (from the Keldon) and using elements of the SFC Romulan Plasma weapon this is a pretty good mod. It\'s a special weapon that will most definitely hurt your opponents due to it\'s damagebase being at 1,000, which is balanced if you think of it in the context of SFC3 where the Plasma weapon could do alot of damage. The colour and ordinance of the weapon is good and it does look good ingame but I think it should look more like the actual Plasma weapon from SFC3. Still it\'s nicely done and should be downloaded to give your Romulans a bit of an edge.! :thumbsup: [b]- IKS[/b]
copying slightly from the readme, these lower resolutions are for those of you have computers who might not be able to handle the higher resolution ones or, if you want the bigger space battles and want to reduce any lag caused by too many pixels on screen at once! Obviously, you need the BI:VR mod installed first but don\'t worry, the installation instructions are nice and clear so you shouldn\'t have any problem with getting them isntalled correctly. So, to re-literate: -For computers that can\'t handle higher resolution textures. -Easy Installation -Easy removal (if you upgrade your PC to run these good ships). Obviously, quality will decrease slightly but not to an unplayable amount, I expect these to still be quite detailed when looking up close (while you\'re building up your nice fleet\'s). Anyhow, what are you waiting for, if you want \'em, get \'em!
which now works. [*]Borg special weapons fixed and useable. [/list] Granted, it\'s not a huge amount, but it is something and for those looking to enrich their BI:VR gaming, this will definitely be a good add-on for it to get it working that bit smoother. All edited files do need to be put into the right location, which is the Romulan ship odf and the 1.1 tech file, but that shouldn\'t be hard work. Now, go forth, download and beat the Borg back into the Delta Quadrant! [i]Original readme\'s and credits are also included.[/i]
- The \"catamaran\" holders that connect the aft and saucer hulls along with the nacelle pylons and the aft platform module are the same as the Akira. The nacelles themselves are a cool oval shape and the saucer is a nicely designed hull design. I like the way the saucer is divided into little sections, reminds me of the Antithesis Fleet, as it gives it the impression of heavy armour. The saucer also has the Sovereign\'s escape pods (the small gold hexagons on the hull). The one nitpick I have is the textures. I think they are good but I think a darker hull would suit the vessel better, a hull colour-scheme similar to the canon Sabre or canon Steamrunner Classes or even just some hi-res textures. This mod contains two variations of this vessel, the Forerunner and a replacement for the Akira. If you intend to keep the Akira that you already have ingame then just add the Forerunner Class, if you wish to replace the Akira with this vessel then add the files in the \"fbattle2\" folder. I thoroughly give this ship a :thumbsup:. It\'s great to see new ships especially ones that are brand new designs ;) [b]- IKS -[/b]
of Armada II.
sneak sniping attack on your mining ops, if you have this baby in your ranks. This advanced mining station has got impressive defence capabilities (along with it\'s Type XI Phasers); [list][*]Sensor Jammer - it may be Romulan but if you can suck in enough enemy ships to attack your mining base this weapon can render them useless in combat giving you a perfect chance to ambush them with a Fleet hiding somewhere nearby. [*]Shield Emitter - If your Fleet fails miserably in ambushing the Romulans give them a blast of this :) [*]Corbomite Reflector - The Torpedo stopper. This will ensure you last considerable and sustained attacks by superior forces. [/list] Cool mod, keep up the good work andyx100 :thumbsup: [b]- IKS[/b]
points rather than the standerd one.
slight mesh changes), there has been an edit on the lighting effects on the craft, so it will react to different lighting now rather than not doing so beforehand. Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this is the least powerful of the lot. For note, she has two stock Sovereign phasers and her quantum torpedo. She also has a strong hull, lots of crew but makes up for this in the balance department with its build time and resources required.
Download if you like :) - SSA
the odf - but other than that it\'s a simple mod that almost anyone could do
I\'m telling you to download this. This is a Galaxy class and the dominion war refit by Michael Kelly, and these are superb. It uses Deemons texures for a base, but Michael managed to make them better. Also the venture refit with the necelle phaser strips adds color to the mod pack. I don\'t think that they have any other Venture refits out, but that\'s something I\'ll have to check. The weapons in the ODF file for the venture class are not stock, so you may have to change that to your own configuration settings. I highly reccomend a download, and I even made my own Storm 3D screenshot of the venture.
good, but the file size is a little big, and it's been done before, just maybe not in the same way.
be built from the advanced shipyard. This defiant will be like the original prototype on DS9, designed as a military heavy destroyer with plenty of durability and power. Due to the new textures, I have eliminated the antimatter mine weapon, because it wasnt working (I probably need to import the A1 version), although it has sovreign quantum torps and a cloaking device. I also added a improved sovreingn odf and the old Enterprise textures from A1. For some reason both of these models look better to me than the A2 versions.[/quote] Sounds good!
These include a new stronger phaser specifically assigned to the Construction ship, a better tractor beam, Corbomite Reflector enhancements (might need it on the front lines ;)) and a Romulan cloaking device (which would violate the treaty of Algeron I might add :)) For a first mod it shows good initiative but I would have liked to have seen a bit of work done to the textures to complement it\'s status as an \"Advanced\" version of a stock ship. If you like the sound of this mod and are in dire need of a Construction ship with some teeth to last it on the frontlines then I suggest getting this :thumbsup: [b]- IKS[/b]
maroon, green, silver/grey, light brown, and black. It is up to you to designate which shipyard should be played by who. The model quality is very good and the shipyard's design is very easy on the eye. In my opinion, the black/purple (possibly Dominion) shipyard is the best but all of them are just as good as each other. Great work :rock: [b]- IKS[/b]
countless PotDs and Screenshots over the past year. This Excelsior is originially done by [b]Capatin Fingers[/b] but was retextured by K7A for DoW. The ship is excellent and doesn\'t disappoint. The ship plays well in game and looks very good even in stock Armada 2 so in any modified game it should fit in well. On the downside, and I\'d hate to be negative but there is no wireframe, admirals log bitmap, buildbutons or assimilation textures but I guess the modder has restricted those features to his mod and doesn\'t want to release them separately, I hope ;). A very nice ship, and should definately be downloaded if you are eagerly awaiting the release of DoW with great anticipation. Nice work K7 ;) [b]- IKS[/b]
includes voice files, Admiral's Log pictures, an own space background and some nice addititions for the Tholian's GUI. Well, the only thing to complain about might be the new voices... they are... hummm... pretty unique ;) . I think that they are fitting to the race but you should check 'em out and consider yourself :) . Overall this is a must-download for the Tholian lovers out there. :thumbsup: - TParis [u][b]Note[/b][/u]: This is coming as an ZIP package, so you have to put the files and folders yourself. Check the readme for details.
outside your enemy's base and building your attack fleet from there :)). I guess when the going gets tough you can always move the shipyard to a safer location or as I stated above use it as a mobile frontline repair base and a staging grounds for attacks (It can build a nice range of ships including the Sovereign). The model itself is quite impressive especially the animiation physics . The shipyard compresses itself when ordered to move location morphing itself into a very cool ship - kinda looks like a capital gunship when in this mode. It's combat speed and impulse speed are comparable to the normal speeds for a battleship thus it can move quite sharply so it is quite balanced. As for the model's quality, the textures and the detail are superb. This is one of the best mods i've seen in a while , without a doubt. Definately worth having this in your game. :) [b]- IKS[/b]
screenshots. :) - Ash
kicked off a war that would eventually last fourteen years, and require the very real threat of annihilation from an ancient race that did a credible job of wiping both the Terran Alliance and the Vasudan Imperium out. Countless races had been wiped out by this race, dubbed the "Shivans" by the Terran Alliance. The alliance of the Terrans and the Vasudans and the huge navies built up during the war barely allowed them to survive with the help of records left by a previous civilization wiped out by the Shivans thousands of years before. After fighting off the Shivans in what would later be called "The great war" the two governments put aside their differences and worked towards peaceful coexistence. By the time of the second Shivan incursion thirty three years later the two great powers, once enemies had become firm allies. This race includes the ships of both the GTA and the GVN, now unified under the single command structure put in place previously. This also includes the GTVA Colossus, the largest space faring warship ever constructed and a monument to the ongoing power of the alliance. [i]For screenshots, see [url="http://armada2.filefront.com/screenshots/File/79540/9"]here[/url].[/i]
itself is a fairly nice one, good textures are used, and the model appears to be fairly smooth. This one would probably serve as the 'earlier' of the three ships, being the weakest in strength. I may be wrong, that is just my take on it. :) - Ash Two of Three: [file="80785"]http://armada2.filefront.com/file/Columbia_Class;80785[/file] Three of Three: [file="80786"]http://armada2.filefront.com/file/Woden_Class;80786[/file]
http://armada2.filefront.com/file/TMP_Federation_Ship_Pack;57596 The Textures: http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
model is a fairly low poly one. The shape could do with a little work (seems a bit off to me) but other than that, a good attempt ;) - Ash Note:[quote]This is a model replacement for the winged Rebel MC80 Star Cruiser. Place this file in your SOD folder and let it overwrite the existing file.[/quote]This is a replacement for SWvST MOD, that comes with no .ODF. For those of you that wish to use it with other stuff, you'll have to improvise.
[url="http://armada2.filefront.com/file/Gryphon_Fighter;77796x#1225828"]1.1 Gryphon[/url] to get this file to be useful. Further details about the craft can be seen there, but to get this mod to entirely work, you'll need to edit the following lines in the ship odf, "physicsFile = "fscoutphys.odf" trekPhysicsFile = "fscoutphys.odf"" You'll need to replace that which is within the speech marks with a file you do have, which will likely want to be [i]sscoutphys.odf[/i] and [i]trek_sscoutphys.odf[/i] (from stock).
get stuff from modders who don't frequently submit stuff and come out with absolute wonders. Needless to say from that, this is definitely the latter. Contained within are no less then 6 completely new (and one revised) non-canon ships...they all look great. Ranging from your fighters and shuttles to your large test-bed's and heavy cruisers, this pack almost looks as if it's segments within Starfleet. By this, I refer to the insignia's and designs, almost as if they belong to a group (think of Red Squadron and Valiant). Whilst this immediately caught my eye, I realised that it does make a lot of sense. Don't think that these craft are the pleasantries of the Galaxy and Excelsior, these are the Defiant's and Sovereign's of Starfleet and once again, they look great. Obviously it'd take a long time to individually review 8 ships, but there are general things that definitely should be pointed out. From what I've noticed, they do seem to be relatively balanced with stock. To the degree that the shuttle would get destroyed by a Bird of Prey in no time, whilst the largest craft would handle wtih severeal BoP's at once. Content is all there too. Build button's and wireframes for every craft and admirals pic's (very actiony, you'll see what I mean when you download this, which you will) which is a nice feature and displayed, the poly counts are not very high whatsoever, as in they stick well within stock counts. What does this mean? Well it means that you could, if you wanted to, build hundreds of fighters and shuttles with no loss of quality of gaming, likewise if you wanted fleets of the big cruisers, that'd be no problem. No stone has been left unturned. In fact the only thing I've noticed wrong with this pack is the fact that there isn't a lovely shipyard to go with these, which I think would be utterly appropriate. To focus on a few of the ships, my personal favourites are the Metropolitan class, labelled as something of a stepping stone before the Ambassador whilst looking very cool and maintaining the fact of being before the better Ambassador class, the Starchaser class is big and bulky and still looks utterly awesome, whilst the Stormrider, the nifty fighter, looks to fit the bill well. Heck, they all look good, no faults with any. This pack also contains instructions as to how to create small variants (eg. carriers) and some new textures for weapons. This is an absolutely brilliant pack and without a doubt worthy of your download. Excellent work on this one.
not see that as a problem. You aren\'t / shouldn\'t have the need to go filling up your map with them. I believe the scaling is a little off though, compared to a ship in one of the pictures. Though, again, you can\'t really be fussy about this. Considering the size of ships, stations and planets in Armada, this has been made big enough. I am also to understand there are three models of this Station, all different. I can\'t personally tell them apart from the screenshots, maybe they\'re different in-game? Who knows. But yeah, if you are a fan of the Federation, and are in need of a Space Dock (or a new one) then this would be a definate download. - Ash
be no windows on this magnificent vessel. - Ash
Ultimate Mod (include all versions - 1.4.1 (station mod) -Ghost's Compilation Mod -The files to connect the mods and the new missions.(this are included in this mod)[/quote]- Ash
point though that this game doesn't only support Star Trek play, but more on this later. What we have is a ship of the Imperial, from the hit-game Battlefleet Gothic, a spawn from the table-top game Warhammer 40K. The Imperial (of men) is one of the many races vying for planetary conquest along with the expansion of their empire in the futuristic universe. Call this a sample then of the game. It's a powerful one at that. Don't be deceived however by the large amount of weapons that this ship has and believe me, it has a lot, however they've been fire-arc'd meaning wherever you attack this beast, it will fire 'something' at you at the very least (which, for note, I recommend attacking from the back, it's not quite as painful). The brilliance is, it's not all beams and cannons in one direction. The devastating forward rails will grill you if you wonder in front, whilst the barrage of pulses from the sides will get at your fleet. In short, this is a fleet buster. The ship it self does look really quite good, especially for a first attempt. Whilst not being fully in-the-know of BFG, I DO know this is pretty damn close to the original design, so a particular well done for that (as well as using advanced techniques with the weapons). Complete with wireframe and build button, this is a download for all your curious people out there and anybody else who likes to dabble a bit in the 40K universe. Sufficed to say, I recommend it.
hardpoints, the weapon textures, a build button and screenshots are all included. However, for those of you that wish to actually 'use' this in your game, you shall have to do a bit of work yourself. The actual 'stats' of the .odf file need filling in, and a Wireframe will need to be created. Likewise, as I've said, there is a weapon texture provided. There is no 'actual' weapon. I've tried a few attempts, but could never get it right, so gave up. I did have bigger hopes for this, I did have planned a rather big release, covering all of the Goa'uld System Lords, and their specific ships, along with a Goa'uld Starbase, and Shipyard to build them, but I simply haven't got the time to fulfil any more of this. Anyway, strange that I seem to have given my own file a 'fairly' negative Description, but I might as well tell the truth when I say I got lazy, and couldn't be bothered to complete it due to time restrictions and etc. Anyway, I'm sure many will have fun with this. PS: Please don't e-mail me asking how to get it working in game. I obviously haven't had the time to complete it, so e-mailing me asking for help is only going to annoy me. - Ash
taken part in its production. Anyhow, if your looking for a quick fighter that fits in nicely between the Peregrine & Defiant, then this little fighter is for you ;) - Ash [/quote] This is a fix for the Gryphon fighter that should prevent any forms of crashes on it. On a personal level, whilst I do like this fighter, I prefer the Valkyrie fighter as it just seems a bit more full (even though the two designs differ only slightly). That being said, this is a very well done mod which compliments any of the Federation capitals well. Not only that, but it has all the files for a full mod (build button, wireframe, etc.) and gets a thumbs up there. Definitely a worthy download. [i]There is now a downloadable fix for this file which can be downloaded [url="http://armada2.filefront.com/file/Gryphon_Fighter_Fix;79993"]here[/url].[/i]
guess it would be in the form of a fix or something. As with all the past stargate mods, stargate fans will no doubt want it ;) - Ash
match the power of the Voodieh / Negh'Var. Still, no doubt she would make an excellent Cruiser, and would fulfil her roles too. - Ash ---- This shiny new Klingon toy is what I think really is representative of the Klingon ship building philosophy, "build it big and build it with as many weapons on it as possible"! Obviously, that's fitting to my taste already, but it does simply look quite cool. The textures are nice and sharp (and could be upped in resolution easily, further increasing the quality) whilst the model it self is, pretty much, flawless. One should particularly note the obvious link to the Vor'Cha, as the model is basically a build up of that and the nice weapon points for you to fire your Klingony spirit at the enemy...this of course being disruptors and torpedoes. It plays nicely too. Fits right in as a heavy cruiser, so just underneath the battleships (including the Qeh'Ral) but easily replaces the Vor'Cha as the third most powerful ship in the armada based on stock to which this is nicely balanced to. Its additional weaponry doesn't come at a cost; it's hull, although strong, isn't as high as the battleships whilst it also takes a long time to build and costs a fair bit in resources. Brilliantly, it comes with Borg textures along with your build button, wireframe and admiral's pic. All in all, it's a nice package and a cool Klingon ship. - Joelteon7
some wonderful stuff yet again. Here is what the package includes:[quote]1. 6 Ships, 1 Station 2. Lightmaps 3. 3D-Borg-Textures 4. Rotated HardPoints 5. Wireframe, Build Button, Admirals Pic 6. New weapons: Phaser & Pulse Phaser & Torpedos 7. Animated construction ship 8. Installer for Entries 9. detailed installation-instructions in english and german 10. english and german odf files Featured ships: Freighter Construction ship with workerbee Surya Coventry Saladin Akula San Francisco Yard[/quote]I think you can all agree with me, that this is a must download for TOS fans ;) - Ash
DS9 - Dominion Wars. I found that game quite crap to be honest, though some of the ships within were fairly good, this being one of them. Again, if you\'ve enjoyed previous versions of this ship, or liked the DS9 game, then this one would be one to download for your sakes ;) - Ash
other Enterprise. This file also includes other Textures for my first Enterprise to make it to the uss constellation.[/quote]So, we\'ve the USS Enterprise, and if preferred, the USS Constellation (where the Constitution has gone, I\'m not sure) :lol: Still one for TOS fans here, a definite download. Note, there is a German (I think) ReadMe included within the download. - Ash
called the Beliskner) was seen in Stargate SG-1 & used by our good friend, Thor. Anyway, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
The result, along with some finely done nacelle and impulse spire glows makes for a re-make of a classic and brilliant ship. As seemingly normal with Greathor\'s stuff, unfortunately there is no build button, admiral\'s pic or wireframe for this beauty of a ship re-make, so you\'ll either have to use old stuff or make some of your own. Its odf though makes it very powerful against stock stuff and includes custom weaponry which you\'ll most likely have to change to fit in with the game. I recommend reducing its build time, health and hitpoints and giving it weapons equal to that of an Akira. If you\'re adding this into the stock game, she should probably go into your advanced yard, in front of the Aegian but underneath your Galaxy class (just make sure it is a little bit stronger than the Akira). If this is going into a customised game, then I you\'ll want to put it again, alongside next your Akira (or underneath your Ambassador class if you have one). Irregardless of where it should go, I recommend downloading it, now!
with quite a few others, the Pegasus variant of the Achilles Class Stargate Dreadnaught looked as if it had more charm, more grace and a bit more awesomeness tucked away in its textures. I can assure you, that definitely haven't changed. In fact, it seems each of those factors has been dramatically enhanced with this equal-high-quality version of the [url="http://armada2.filefront.com/file/Achilles_Class_Milky_Way_Variant;67129"]Milky Way variant.[/url] This ship, like that one, boasts some very nice new features, including additional polys used to make the design more independent, including the "base"-flat thing on top of the design standing out more than the [url="http://armada2.filefront.com/file/Achilles_Class_Atlantis_Retrofit;67067"]original retrofitted version.[/url] Simply, it's a texture upgrade over the other high quality design, but what a variant! Same problems as the other though, involving the lack of a wireframe, build button and admiral's pic which I assure you is the only downfall of the mod. I seriously suggest those who feel higher poly models aren't a problem get this immediately because it's just oh-so-good to look at in-game. It's real dominating sight, then again, it's a dreadnaught; it's supposed to do that! Stargate fans, there's no but to this, download this ship immediately!
medafusion. Should be placed in High Poly Models scetion (9000+ polys).[/quote]From long glance at this vessel, you can tell she is a kitbash from Queballs' well known Premonition Model. This is the Luna Class Exploration Vessel - What many may know as the USS Titan (Rikers Ship). Though there have been many sceptics about the class of the Titan, there have also been many designs. I'm sure many people know of infamous Dreadnought-sized Titan Class - It has been incorporated into various MOD's here on A2Files, personally, I had the Titan down as an Akira Class, however we were all wrong. This design (though not 100% accurate) is what the now named Luna Class is. - This is an official design, and recognised by Paramount. The only problem with this model is (yes, you've already read it) the 9000+ polly count. - It still amazes me how people submit stuff like this knowing that they won’t be able to get the full enjoyment out of it, but still. If anyone feels like having a crack to polly reduce this, then feel free. Additionally, if someone does think to do that, may I advise an attempt with Major Payne’s Premonition model before hand - could save you a lot of work. - SSA
ships, saves putting them in the \"Others\" category. - SSA
opinion that the best Tholian models around at present, are those in YesterYears (and a fine job they've done with them).[/quote] - Ash
so if you have already downloaded it then your going to be wanting this. Anybody else won\'t want this because its simply a patch and it dosen\'t contain anything new. I will post a new complete download at some stage that does not suffer from the problems that the original had for everybody else. Sorry about this.
first class, explaining how to install these ships easily for people with no knowledge of modding (simply cut and paste the files provided) and instructions for adding these ships to a modded installation. In fact, this is a perfect example of what a submitted file should look like. Everybody should download this, not only for the contents but for the object demonstration of how to design a user friendly mod that everybody can use.
Log pics. Worth a download for those of you that wanted Armada 2.5 or a new futuristic fed ship.
maps with him when he was making them I can certainly recommend them. There are several different sorts of maps here, all of which are well balanced and don\'t give you an advantage just by picking a certain point on the map. A word of warning though, you should be aware that these maps were intended for humans, not the AI. The AI might have trouble with some of these maps. -Freyr
with a Cardassian avatar in the Fleet Ops mod. The Fleet Ops Preview Version, 3.1 is required for this mod. This mod has been approved by the Fleet Ops team. On your website, I am registered under the screen name "Zeich". Included in this e-mail is the mod file in a zip, and two screenshots. Enjoy the mod.[/quote]Now this is something extrodinary ;) What it does you may ask? Well, simply it replaces the FO Breen (within the Dominion) with the Cardassians (all three ships) - and some pretty neat models at that. My only downfall is that you cannot keep the Breen and build the Cardassians also, but no doubt there is a reason for that. Nevertheless, FO now has a Hideki, Galor & Keldon (something I could have sworn FO were going to do - being to add the Cardassians to the Dominion anyway, though we never saw them in V3). However, thanks to Zeich, we now have them ;) - SSA PS: I "think" the admirals' log images are missing, and the screenshots could do with being a bit bigger, but whatever :p
\"special\" freighter (that blows things up) and a genesis-like weapon. Quite a worthy little project if you ask me ;) - SSA [/quote] *Fixes included in this version*
then its time to get one. This includes EVERYTHING, weapon textures, sounds, build buttons and the picture for the admirals log. All in all the only conceivable way this could be [i]any[/i] better is if included Asgard voices for commands.
your probably not going to notice it to much! This is a nice addition to the growing stargate armada we have here, and I think at this point its only a matter of time before we see some stargate (TC) mods coming out.
just don\'t expect one of these to go toe-to-toe with one of them because it\'ll be simply obliterated. That would obviously be a shame for such a finely done ship here by Greathor. It\'s set-up for being a scout with a quick build time, few resources and low defence rating but do not underestimate these in groups as like any swarm, they can be absolutely deadly. Talking about the quality of the mod, it certainly looks good and is a decent replica of the on-screen CGI version. It comes with a build button, wireframe and admiral\'s pic which also up-hold its quality. There isn\'t that much more to say on this. It\'s good, by all means, but perhaps just lacking that \"wow\" factor to make it really stand out. Regardless, for Stargate fans, this\'ll be a must have and for non-Stargate fans...if you want a cargo ship to blow-up...you\'ll be wanting this.
Though the model also looks nice, the poly count (bearing in mind that a BoP is usually built early in-game) is around 2700. I\'ve been assured that the poly count in ships within Dogs of War are going to be computer-friendly, yet, if this is anything to go by (and I hope it isn\'t) I don\'t see how \"computer friendly\" was the right set of words to use. Unless this is beta-like release, and is going to undergo a significant reduction where the poly count is concered, I fail to see how the DoW BoP\'s are going to be \"friendly\". Nevertheless, the model is a nice one, and for those of you that can handle it, you may wish to download. I wouldn\'t reccomend downloading unless you have a fairly good computer though. - SSA
community shouldn't have a problem with it. Enjoy - SSA
commander, and the same goes for A2. A very nice, detailed ship this is.
(respectively). It's been incredibly well re-created with some brilliant textures (look really closely and you can actually see people inside the front window!) and a nicely done mesh. Whilst not being overloaded with weapons (or any type of shield for that matter), she can survive a light attack before submitting to defeat. Do not under estimate her though, she is of Ancient design afterall. Recommended use would be as a scout ship, or a sceince ship for whichever race you put it in for. Honestly, it makes sense to put it with the Federation and more human race, however those of you with customized game's including possibly an SG-1 Human or Ancient/Atlantian side, this will be ideal for you. It even comes complete with an admiral's pic and build button. Again, good job, download now. You can download a small odf fix from here: http://armada2.filefront.com/file/;57856
up with no one wining. So good luck with that it may be batter with other players so you can team up and destroy the Alliance (Greys) before they destroy you than kill of each other. Long Live The Terran Empire[/quote]And from what I\'ve seen within the .ZIP file, the maps aren\'t bad ;) - SSA
one: [img]http://www.gamingfiles.com/screenshots/16/files_extra/sabre_upclose.JPG[/img] DOWNLOAD NOW! Additional Credits: Sod & Lightmaps by Redragon & APCM Texture by TheForce
Starfinder class. The nacelle configuration is different, yes, but not really significantly. It even has similar weaponry. However, it's not my place to detract from a fine looking ship. If anything, this version is closer to the "Pathfiner" design seen on USSMiranda than the Starfinder (if that was the intention) and I think she generally looks a little better than the Starfinder. She sports mesh and textures from SSA's recent Akira mesh upload, which gives it a real kick and is nice to see they're being made use of. In addition, she comes with the new "Quantum Chain Reaction Pulsar", though unfortunately, this comes without a button. All in all, she's a decent download, but perhaps next time, it would be nice to see a slightly different design with seemingly more than just a nacelle change.
model, as usual :). I highly recomend a download, although you do have to make your own odf.
battleship. Designed to be one of the Anti-Borg ships (such other ships include the New Orleans and Cheyenne that fought in Wolf 359 and the later ships that proved to be more successful, including the Akira and Defiant) but wasn't ready in time for the Wolf 359 battle. Flagship of the fleet with its power alone (never mess with a ship that has torpedo tubes going into 2 digits and fires quantum torpedoes)...so it's apt that it is blessed with a great model in this game. Admiral's Sovereign is a real beauty. You don't need me to tell you that though, the screenshots below really do not do it justice. Low in poly (just above the stock Sovereign, in fact) its textures allow it to shine through (of which there are two sets, one shown below and a darker one for those who perhaps want the more militaristic feel to it). This isn't limited to the ship itself. The texture for the Corbomite Reflector has also been edited and is a lot more clear-cut and defined....and generally cooler. That pretty much sums up this mod; it's better. Just so much better. The only erk with it and I believe it to be a valid one, is that with its new weapons it can become slightly un-balanced (as in Borg killer un-balanced) but what's a Battleship without the ability to kick some ass? This is a [b]must-have[/b] for [b]anyone[/b] who plays this game.
(new sprite effect included) even though it might seem slightly...well very dwarfed compared to one (look at the pics if you don\'t believe me). Still, she looks very nice with some very crisp textures on a model which does a very good job of replicating the CGI version seen on the show. In terms of the mod itself, it comes with a nice full complement. It contains a good looking admiral\'s pic, a wireframe and a defined build button. She will most likely be balanced to other Stargate ships and/or be very powerful, so don\'t underestimate the power of this ship, but don\'t overestimate it either -it\'s a cruiser, not a battleship. Regardless, this will be good for recreations and is a must have for Stargate (Atlantis) fans.
Hawk Light Cruiser - 3 nacelles, 2 on each side and 1 held together on a \"rollbar\". The front is extended out and has the standard Romulan ship-head. She\'s fast. Very fast. Send these in only for recon. Firehawk Medium Cruiser (personal favourite) - 2 nacelles supported by struts on each side with 2 on the dorsal face of the hull at the rear. She\'s bigger and much more powerful than the Sparrow Hawk. One of these can take on a Federation cruiser with ease. Osprey Medium Cruiser - She has a broad hull with a nacelle on each side. She doesn\'t look much like a medium cruiser, but she has speed and attack force. A strike force of these could easily take on a minor enemy fortification. Predator Heavy Cruiser - What she lacks in speed this beast more than makes up for in weapon power. She\'s the ship with 4 nacelles all on the ventral face, an aft section with an impulse drive and the define wings. She makes the Akira look like a support ship. Extras: New interface - This sleek and dark Romulan interface replaces the old boring one with something much more fitting for that of the Romulan Empire. The resource bar at the top has also been re-arranged. Interface features - Buttons and wireframes for EVERY ship AND variant. Admirals pic - Again, for every ship and its variant. Custom weapons - Specially made custom weapons with nice new shiny textures, including plasma torpedoes and beam and pulse disruptors. Shipyard - You can build all 12 ships from the BI:VR shipyard employed for this task. So, what exactly are these variants? Each ship comes with a TMP version (light textures) which is balanced with lighter weaponry and weaker defences in terms of shields and armour. There is an Imperial Fleet TNG version with darker textures, heavier weaponry and defences and a Tal Shiar variant with some dark textures and...well, find out for yourself ;) No stone has been left un-turned for what is essentially, a perfect mod. ALL should download this addon for use in their most likely small Romulan armada and watch as the Romulans bite back. Steamrunners, Norways, Sovereigns...they\'re nothing now! [b]A definite must have.[/b]
and enter your controlled space. With 6 torpedo launchers and some good defences, you\'re going to need to pack a whollop to take her down. Her textures are very clean along with the model itself and an animation allowing the turrets to actually rotate (a nice feature you\'ll find). The model itself is pretty flawless, so no complaints there. The mod as a package is complete. This means a build button, wireframe, admirals pic etc. For that sake, I believe it is a worthy addition. The station itself is also balanced for play and whilst she is multi-targeting, it has longer reload times than the stock torpedo turret, costs more to build and drains resources. However, you\'re not likely to find better defence in turret terms, so for those who don\'t like to use precious ships defending their base, this one is for you.
be the black textures as Shadow Ships didn't have Pyramids on them) ;) Overall, a lovely addition to what we already have for Stargate. With so much coming, a complete total converion must be close ;) - A MUST Download for all and any Stargate Fans. Credits:[quote]ODf-Greathor firstname.lastname@example.org Origional Ship and Textures-Dave975 and DKealt email@example.com New Ship-Greathor Admiral Log pic, build button, wireframe-wraith_shadow Weapon ODF change-Greathor You can use this in your mods, just provide the appropriate credits.[/quote]- SSA
very cool. This isn\'t any different. She can fight, she looks VERY cool armed with a close mesh to the original and some very good textures with some fine details, so it\'s a shame to some extent that they aren\'t going to be noticed as much due to its size. Most likely rigged so that a \"wing\" of these can take out a Ha\'tak, they will be powerful in numbers, but don\'t expect them to be able to do anything useful as a single unit other than harass a non-combat ship. Similarly to the 302, I recommend you get one of the Tau\'ri cruisers to build these from the hangars. The package comes with a build button (which looks as good as the 302), a wireframe and an admiral pic for both the 301 AND the recently uploaded 301. So, if you want a bit of variance with the fighters you have or merely wish for a full-house of them, download this now.
reduced in terms of files for textures (10 down to 3) and re-map to fit the new amount. Still looks good if you ask me. The other version uses slightly different model parts and mix-and-match textures to povide a more "armoured Akira", which I think looks better. Remember, to get these to work, you need to convert them to SOD format and presumably add hp's. Otherwise, a very nice job.
as well, which is equally important and helps to root out any mistakes you've made. What is also ncie about it is the "human" feel to it. It has been written for reading and following in mind and does a good job at it. In short, for those of you having trouble installing your new ships or stations, this is a very practical and good tutorial to get.
between this and the previous version, be sure this ship will not be weak; you can\'t take on the might of the Wraith in a little destroyer can you? This is, therefore, where this dreadnaught comes into it. She is balanced to Greathor\'s other Stargate craft but, obviously, won\'t be too balanced for much Star Trek play. If you have a particular race for Stargate ships to go into, I\'d place this in here, otherwise as you can see, she\'s with the Federation. Fortuneately, you can have both Achilles class variants in game at the same time, so you can see the texture difference...or just kick more ass. It\'s really up to you! The only negative thing is the lack of build button, wireframe and admiral\'s picture. This I find to be a great shame considering the rest of the mod is of very high quality. Download now any Stargate fans and show them Wraith the power of the Tau\'ri!
this version and Cylon's, but the designs to seem slightly different, so I'm guessing it's just a popular class name chosen. Anyhow, this ship sports some rather nice textures which I believe to be better than the Atlantis/Pegasus version, but that is open for debate. Regardless, they are nice and do make it look good, the armour effect in particular. It does however lack that of a buildbutton, wireframe and admiral's pic, which I do take to be a shame as it's those nice little touches which really give a mod it's fullness. Still, a dreadnaught is a dreadnaught and except this to "kick some serious ass". Failing that, it just does look good to stare at for a bit. Download now any Stargate fans!
I am to believe that this one is around the 1700 mark which is a significant improvement. - SSA
vessel also. What is also good about this one, is that it has been polly reduced, a great start ;) - SSA
\"canon\" either. Something New we have! ;) - SSA
definitely want this. As far as I can see, the textures have been improved, but I still think they could do with a little more work to cover a few more prominent spots. It also has extra towers or little features as well as the "spike" underneath the city, seen on the rise of the city. So in the canon sense, it's a little bit closer. Armed with deadly drones and the ability to launch Puddle Jumpers, this is a pretty neat station, similarly to the previous version. To get the Puddle Jumper, you'll need [url="http://armada2.filefront.com/file/Puddle_Jumper;57622"]this[/url] and [url="http://armada2.filefront.com/file/;57856"]this[/url].
game, so we find ourselves privilidged to be the first site to host it ;) Along with the Reptillian Cruiser, there is the Aquatic Battleship & Insectiod Destroyer that are both avaliable. The Insectiod vessel only for SFC3 (and possably Bridge Commander). The Aquatic ship can be found upon A2Files however though at a ridiculiously high set polly count - Something that could have got more attention upon conversion, but still. - An additional note however, going by the screenshots, I do think the scale is a little off, but that is easily corrected :) Nevertheless, this is a must download for any Enterprise or Xindi fans out there ;) - SSA
use an extra construction ship. I did it this way to make it simple for first time modders, and so they would catch on quickly how it works. I have alread tested this mod on armada 2 version 1.1 and it works fine.anyway i have more ideas coming to all the time just want some feed back from the community ??? any mods i post anyone wishing to update or give a better idea please feel free to change modify any file i post thanks. engage! if you have any questions or input please write to (firstname.lastname@example.org) thanks! Disclaimer: As always use these files at your own risk! \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" ALL CREDIT GOES TO ACTIVISION for ARMADA 2 FILES, i only take credit for the re-write of certain files noted. THIS MODEL IS TO BE DISTRIBUTED AT ARMADA2FILES ***ONLY*** AND REMEMBER TO BACKUP YOUR FILES FIRST IN CASE YOU WANT TO REMOVE THE MOD! AND IAM NOT RESPONSIBLE FOR ANY DAMAGE USE AT YOUR OWN RISK.[/quote]
based on a beam, i had to use the cardassian missle to get the right effect for now. its very good and very powerful, had to slow production down for balance. enjoy! since this is a scaverger\'s ship feel free to modify as you like credit to activision and to all who made this game.[/quote]Well, it has all the effort of a neat little MOD, however does lack with the stock models and weapons texture. The idea however is well on it\'s way ;) - It\'s a shame you can\'t actually destory planets in Armada II, if you could, this would be a dime :p
texture may come with us in time. - SSA
who want convincing, this thoroughly detailed and concise guide shows you how to easily produce the three interface features: build buttons, wireframes and then the admirals pics. Whilst possibly easy for the more knowledgeable modders, this is a sure way to get those who want help in this area, or perhaps to brush up on what they already know, to get complete ship mods. Definitely worthy of the download, it comes in an installer, which be forewarned, is in german however the rest isn't and the installer isn't actually that complicated. You'll need to use your internet broswer quite a bit for this (I recommend you set up multiple windows) and have paint open so you can look at the many refernce pics. All in all, a great help for the community, nicely put together and generally of high quality, well done!
upgrade the Goa\'uld ships these were by far the most advanced ship in the Stargate Universe. The Asgard used the most obselete ships to enforce the Protected Planets Treaty in our galaxy while more advanced ships fought in the war against the Replicators. The Beliskner has since been replaced by the more advanced O\'Neill and Daniel Jackson ships in the Asgard Fleet.
design! This design uses the stock Federation cargo textures, which do \"seem\" enhanced from what I can tell. The design is creative whilst keeping low poly (already a thumbs up) and just generally does the Asguard justice. She\'s been equipped with Asguard weaponary, so she shouldn\'t go down without a fair fight and a half. She\'s also been assigned to the Species 8472 side, as, Cylon cleverly pointed out in the email, \"i made it species 8472 as they only have 1 piolet like asgaurd and sound a bit like them\" So, why wait for Stargate filled action battles now? Download this and fire away!
them. Together, this package will allow you to systematically knock out every system on enemy ships, including special energy (beat them to it before they wave at you). The weapons contained are: Shields, Weapons, Sensors, Engines (plus gives them a nudge to send them adrfit) and Special Energy. All these effects last for 30 seconds other than the last one which completly drains the enemy energy reserves. There are a couple of defensive waves including: Shield Remodulation and Special Energy Recharge. All the waves apparently have the same range (so you\'ll have to get in quick with the sensor disabler) bar the special energy jammer which has double range. I\'m thinking all of these would go well on a fleet support craft, such as your frigate or science vessel, either way, these are bound to make for good and enjoyable play. Download now.
to mentions ships and things that are in season 9 and 10 thanks.[/quote]So don't you people say you haven't been warned. ;) Anyhow, a lovely ship here (much the same as the one that was uploaded yesterday, though in a pack with three others) - This one however appears to have better textures (though usually down to a matter of taste). Anyhow, enjoy ;) - SSA
federation weapons[/quote]Well, a nice addition. I'm not completely sure what some of them are, I recognise the Prometheus, but as for the others... Clueless, however over in the UK we've only just finished season 8. - SSA
Express Ship The DOOP Flagship \"Nimbus\" Omacronian Mothership with missle\'s \"Big Brain\" Brain Spawn Nibalonian Ship Lord NIbbler\'s Ship Nibalonian Command Ship If that doesn\'t cover your Futurama shipping need\'s, then I can only say this to you, \"Bit my shiny, metal, ass!\" Download immediately soldier!
actions will have to be made, as well as careful defending of yur wormhole which lies literally right on the other side of the opposite wormhole, so be careful. It does seem though as if some starting places are blessed with more resources, so you\'ll wanna watch that. Other then that, good job, well done. Download for a tightly-pitched battle.
why don\'t you download it and check it out, hmmm?
race. Do note, the poly count's do vary to some low ones to moderate-high ones however a bit of odfing by myself and SuperStarAsh has taken this into account, so you don't need to worry about that! Included are four Federation ships, one Dominion destroyer (put in the Cardassian side), one Cardassian counter-Defiant ship, one Romulan science scout and one fearsome Klingon battleship: Federation Challenger Class - A two nacelle (Akula configuration) patrol ship with a steady armament based off the Galaxy class as a possible escort. As the larger ship required no escort, the Challenger was pushed back to more remedial tasks. The ship is good as a scout ship or destroyer in game but has been equipped with cruiser weaponry. Federation Niagra Class - A prototype that was built for the possible Borg incursions into Federation territory, although badly damaged in the battle of Wolf 359, in the cleanup of the site, the ship held together better then first scanned by the Enterprise and further models were built. Designed off the Ambassador class, she has three nacelles and is equipped with frigate weaponry. A nice ship to have alongside your Challanger, the two complement each other well. Federation Cardiff Class - Based off the Akira design, the ship uses latest Federation sensor technology and Vulcan warp technology to produce a design capable of going at high speed's and tracking ships along the Romulan border. What stand's this ship out from the rest is the annular warp nacelle(s) which make it quite a sight. Equipped with frigate weaponry, she has a decent sensor range. Federation Sapphire Class - Beautiful design based off Atolm's "Eden" class. The ship has been equipped with Sovereign weaponry and should be feared. Nothing else to say, it's THAT good. Dominion Virulent Attack Cruiser - A stunning design based off of the Attack bug you see so commonly in DS9, equipped with powerful weaponry, it is best you use multiple ships to take one of these down. She is beatable though but with a ship that look's that good, you wouldn't mind losing to it. Cardassian Kondal Class - An intriging design for a new Cardassian ship whilst co-inciding with standard Cardassian design. She look's good and is designed to counter the Defiant. Whether or not this is possible I don't know, but you can always try it out and I suggest you do. Romulan Science Craft - Refit a Talon and get this slightly larger, far more useful craft. Seen in the TNG episode "The Defector", she has a sensor palette on her aft quarter used for conducting scientific studies without the need for the larger D'Deridex. A neat little design which has some interesting features and generally a good bit of fun for playing about with in-game. Klingon ChoQ'Batlh Battleship - Wowzers. What happens when you get a D7 and then make it Negh'Varish? I can happily tell you it's this beast. Comparable to the Negh'Var, she is indeed powerful, dominating and Klingon. Look's good using a high detailed 512 texture set and is a must have for any Klingon armada. [i]If you have encountered any errors while using these ships, please contact myself or Ash, [b]NOT[/b] MaP as he didn't edit the text files. Thank you.[/i]
longer neck but built up main hull make it a dominating sight in-game, where you should put this very quickly. This ship has lot's of nice points and I can see few, if any, flaws to it. Obviously, the long neck will be a weakness but it's a Klingon ship, it's bound to be able to make up for this with it's sheer amount of weapons! At a low-ish poly count, you can expect to have quite a few of these TOS ships on screen, recommended for guarding your poorly armed mining ships or resource stations as these ship's look as if they could hold out long enough for your big'uns to arrive and thwart the enemy, Klingon style. The aft section, as mentioned above, has quite a bit of style to it and particularly from behind, it doesn't look like your traditional Klingon ship, however it's nothing bad, so enjoy it. An old, but very nice design. Kudo's to you Terradhyne...download now!
your Klingon fleet. Something of a rarity to get a Klingon ship on here but this quality seem's pretty sound and I would welcome it into my fleet at any point. The size and escort title suggest it would be best used in pack's, similar to the D7 pack's of three commonly seen in TOS and "The Motion Picture" film at the beginning with the futile battle against the V'ger cloud. I must admit though, the design does seem to be a little bit "off" for a Klingon ship however you can still clearly see it was based off the basic Klingon design's. The bridge module look's good and the impulse drive does look quite effective. If used in battles, I suggest you use it, as an escort, by forming the bulk of your fleet or using it for reconaissance missions against your enemy. All in all, good job.
moons). I’ve used this earlier in the week due to having access of it through Yacuzza, and I can tell you from personal use, it is something breathtakingly good ;) – If we had more people who had this kind of talent, Armada II would be something of the future Anyhow, download is a must! - SSA
unintentionally travels 90 years to the future. Basically based on the stock Miranda from SFC with a few alterations and additions. Quite a nice ship.
cool feature of a retractable sensor... thing. If you liked the last version this is worth the download.
Included in this version are five missons called \"All New Things\", \"A Price Too High\", \"Aftermath\", \"Warcry\" and \"Onslaught\". All of these mission\'s are rather basic and easy to complete. I hope future versions of this will provide alot more detail and perhaps allow you to almost \"Re-enact\" entire episodes of TNG.
starting point, but has the fewest resources. The 'lower right' has the best offenseive position, and moderate resources. The 'lower left' part pays a price for having the most resources: it is the hardest to launch an offense, and it is next to impossable to get to the 'upper right' part of the map. The 'upper left' part of the map is a good defensive zone.[/quote]
lot of thing to keep them going for a long time. Your Mission finished off the fed by taking over a Borg builder what are just on the outside of your base. Of y will not have to do not if you are the Borg. Them Build a transwarp gate and go into the fed base take it all from them.[/quote] W00t! exciting! i'm going to go play on this rate after i finish posting :p a MUST DOWNLOAD!
Warp Flash, When stuff Blows Up it blows Up! shockwaves damage near by objects Stunning Effects from the BC Mod known as NanoFX, a Must download for any Explosion lover!
center . in the center there are abandoned ships & a M class planet ( 4000 on this 1 as well ) the ships that are there are listed below ( they have no hull or system damage , but send them to the repair yard to get recrewed & there shields to 100% ) Uss Enterprise-E = Sov class ( same as from the missions ) Martoks Neg'Va ( same as from the missions ) Admiral Selas Warbird = Warbird Class ( a plan WB with the name changed ) Uss Flying Hell Ncc 1702_A = Sov Class Uss Flying Hell Ncc 1702 = Galaxy Class Uss Defiant = Defiant Class Locutus MK II = Tatical Cube Borg Queens ( from the missions ) Gentars Keldon ( from the klingon Camp ) 2x Federation Construction Ships 2x Klingon Construction Ships 2x Romulan Construction Ships 2x Borg Assemblers 2x Card Construction Ships the Battle Ships have had there shields increased so they wont die so easy ( but the crew will ) thus keepin them in it for as long as possible :D . if u want those ships then u will have to get there ASAP . cause the AI will try to take them as well . they will target there own ships 1st ( klingons will go for martok , Romulans will go for sela , federation will go for the Enterprise & both Flying Hell's ) . that includeds the construction ships so get out there 1st ( use the saber or defiants to get them . do NOT wait for the bigger ships )
of green that they are, maybe a bit darker, or left white, or a mix of both, but i was never a fan of green. Overall, a great looking assimilated Titan class and one for the collection.
sphere you can see in the screenshots too, and the new ships and weapons are a good addition to the race. Definatly a good Borg modification! Download this and give it a run ;)
Martok’s Negh’Var, the Borg Queen’s diamond and the Incursion. You can use this with any race except 8472. Nice file, download ;)
an object.[/quote] Please note that this is the third party editor, not an official one by Activision.
this. includes galaxy saucer, scout, defiant, two 84762 ships and a few others
started including a model that the tutorial refers to. If your having problems in texturing then this is for you!
is just me. Overall a nice ship and worth downloading ;)
random places, and is well done. Well worth a download.
readme fore more details.
these weapons are origional and unique, and the pack is worth a download. Take a look at the Readme for more details on what\'s included, and then downolad.
Cardassia, Q'Nos and romulas. Also there are some 8472 anbd Borg ships featured on the map! along with a few derelict ships.
deathstar for Twich to make, so we\'ll just have to see what else he has up his sleeve.
version, and it also wireframe pics and Admiral\'s Log pics.
would ZIP em up and post them here just to keep moral up and remind us all why were here at A2Files :) I\'ve put in all the series (from TOS to Enterprise), A MIDI from the Star Trek 25th game, The fanfair, Wrath of Kahn, Insurection (a few films) and a Mega Mix of everything all wonderfully strung together. Oh, i didnt make these BTW, this is just my collection, so alot of Thanks to the authors of these wonderfull files :) Enjoy
Vessel Construction Vessel Defiant Class Enterprise Class Incursion Class Intrepid Class Iwo Jima Class Galaxy Class Galaxy X Class Nebula Class Norway Class Nova Class (Equinox/Rhode Island) Premonition Class Prometheus Class Sabre Class Sovereign Class Steamrunner Class Venture Class
like to construct it//
the stand alone maps can be found on the site.
(GOOD) :) but the time it takes to build was increased by 240 % (BAD) :( not to mention the cost was raised to 400 of everything (VERY BAD :(, allot more than 200 %). Well anyway twice the firepower is good though. For those of you who wish this game was more realistic (or your very patient) heres something for you. Download!
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb\'s work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem\'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it\'s built, it has a Tacyhon Detection Grid)[/quote] This is the 1.1 Patch, to be applied on your computer if you\'ve already downloaded 1.0. If you want to download the Full 1.1 (1.0 with the Patch Applied), click Here
hard unless you do not go near the Borg, but you to to get the transwarp Gate. Unless you are the 8472,Borg or Federation with tranwarp drive.[/quote] Yet another map by Trevor...this one looks difficult ;) .
improved.[/quote] sounds like a nice mod!
mod! - Great, Download!!
(this version has pulse phasers, so I\'m saying its a TNG upgrade of the old canon shuttle.[/quote] I myself like it. Good job :)
Facility, Cargo Ships, Ion Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
accident. They were appalled by what the Federation had become: A military dictatorship. The Tellarite ambassador assured them that the Tellarite people would follow if a new kind of Federation were formed. It became known as the Antithesis. The Interstellar Machine corporation was sympathetic after losing a contract with starfleet and provided them with ships and resources. The Antithesis has begun[/quote] [b]Download![/b]
player in the middle of the Dominion War, either on the Federation or the Dominion, and place units smartly to survive. My goal was to put the “S” back in RTS. Too many people are playing A2 the way it wasn’t meant to be played: Building QehRals/Galaxies/Venators/Fusion Cubes/Etc as fast as they can, then obliterating the enemy base. Did the Federation assemble 50 galaxy class starships, and then blow Cardassia to pieces? I think not. I’ve made A2 a thinking man’s game, like the developers intended it to be: Build Times are longer, Costs are higher, and ships are way better balanced. This may be the most canon mod to date :D . I want the player to use his units wisely, to think before he sends ships into combat, to guard what is most important with the most ships…you get the idea ;) . There are a few big changes though, the main ones being the taking away of the Tachyon Detection grid and the ability to colonize planets. I took these away because A) Cloaking was used a lot in DS9 episodes, and there were hardly, if any at all, uses of TDGs. B) When you are at war, why colonize a new planet near the enemy? You are almost sentencing those poor colonists to death… Unfortunately, there may be a few bugs still. One that I know about is that the Instant Action menu displays all races, but this mod is meant to have only the Federation and Cardassian (Dominion). If I can fix it, look for it in the 1.1 patch. If you play with either Feds or Dom. vs another race, it would be terribly unbalanced... Those Probems aside, I think this is my best work, and I would highly recommend downloading it. You won't be dissaponted :D Here are some pictures of In-Game Action: [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic1.JPG[/img] [b]The Rotarran and Defiant cloaked in enemy territory [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic2.JPG[/img] The Defiant overseeing the construction of a new Miranda class starship [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic1.JPG[/img] A Galor class starship under attack by two Galaxy classes [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic2.JPG[/img] Gul Dukat and Weyoun plotting their next move[/b]
well as adding a tractor beam, and increasing the special weapons energy. Just make sure to have this built from your Borg shipyard and it will automatically have Borg textures for the ship.[/quote]
and klingons. I have also creates a new subspace weapon. The new ships are built by their own shipyard that needs a trading station to be constructed. [/quote]
successfully defended Sector 001 against another borg threat. Since that time the alpha quadrant has been a little quiet in general following the end of the war with the Dominion. The Alpha quadrant has seen minor skirmishes between the Klingon Empire and it's various foes because of it's undying need for violence and death, the war between the Borg and Species 8472 did soften for a while after Admiral Janeway returned from the past to recover Voyager and to detroy the Borg's central command functions. But since then the borg re-formed with a new leader, rampaging through the delta quadrant, discovering new technologies that were previously unknown to them, they have become even more powerful, with the same central idea as before - perfection - at any cost. The Domion retreated to the Gamma quadrant for a few year, while they rebuilt their ships. Then in 2380 they entered the Alpha quadrant again through the wormhole guarded by the Deep Space 9 station. DS9 was destroyed and the Dominion fleet managed to get behind Cardassian borders where they met up with the Breen and the Cardassians, before engaging in a trade agreement with the Ferengi. ultimately this created the Dominion, Breen, Ferengi and Cardassian Alliance. In recent years the Federation and Starfleet have managed to rebuild their fleet to its entirety, introducing new and improved starships, derived from technologies gained from the Delta quadrant and from the Gamma quadrant, to deal with the threat of other malicious species in the Galaxy. The invention of Slipstream drive has meant that the Federation has expanded to cover more than one third of the milky way, and that it has managed to recover new types of metal and technologies. Their new fleet includes the Eximus Class - a destroyer, the Prometheus Class - which while older than a few other ships, is still the most powerful ship in the fleet armed with shield destroying torpedoes, a Slipstream drive and multi quantum torpedo launchers and phasor banks, as well as the introduction of ablative armor on the intrepid class of vessel. There were attempts made by Starfleet to adapt the armor for other classes of ship, but it proved to be impracticable on other classes of vessels. Since then the Borg have attempted many times to assimilate technology that has originated from another quadrant or from the future, but each time they have failed. But in the immediate past the Federation and it's ships have noticed phases in and out of our time, space and continuum, or universe. Theorists have thought of many ideas about why this is happening, such as Parrallel universes, Q, even Voyager was examined, but her Captain's older self's was not to blame. The Federation are becoming more desperate to find out why, where and to who else this might be happening to. Recently, and most seriously a Romulan warbird was phased out of time and space and it re-appeared inside of a soverign class vessel, destroying both ships. So as a result of this and other factors Starfleet, the Klingon Empire, the Borg and all the other major powers in Alpha and Beta quadrants have been ordered by their governments to investigate this problem, by firstly travelling to the source of the time-space shifting, on the fringes of the galaxy.[/quote]
(non-separating version) Voyager009\'s AVM 3.0 ACPM\'s Highlander[/quote]
like his reference.
[URL=http://www.armada2files.com/file.info?ID=4937]This[/URL] patch along with the full 1.2 version.
which it is when looking at all of them :D VERY nice job!
map to have in your bzn file! Well worth the download.
torpedos when fused. It is also nice that it comes with a self-installer
preforms in the game.
excellent so far. My favorite part is the K'Lornai's Fighter squadron; It is perfect for protecting ships. An excellent alpha of a promising mod. I am eager for the next installment :)
intended for Zero Hour.For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. The ODF files are edited stock files. Images of the original design of the cfreight and ccargo, I received from Aerilon. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
two coloured versions seen in the series and a new one. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon and missile seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
the model (*.sod) and texture files (*.tga) are included. The rdrenxus.odf file is included to show relative positioning of the hardpoints. It assumed that you can make build buttons, object definition files and wireframes in order to get her in the game.
familiar to NCIS fans. A fleet of them can engage a formidable foe or cause heavy damage to enemy bases.
The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Class Warship -------------------------------------------------- ################################################## Hendor: The Hendor was designed as a Warship, constructed for a new era; and intended to shield the Union from future threats. Almost matching the Galaxy in size, and the Voodieh in weaponry, these ships are well armoured, and have a very high survivability rate in an extended battle. ##################################################
ship as a Klingon counterpart of the Federation\'s Ambassador class, since there are only very few lost era (between TMP and TNG) ships on this site. It uses elements from both the K\'tinga and the Vor\'cha (two excellent models made by Aad Moerman.) to show that it is an intermediary step in design.
parts together, there is nothing special about this ship and I just made it for the sake of completeness.
existing files, because files in this folder will overwrite stock files!
her enemies. As she uncloaks, prepare for a fierce battle and pray your shields are up to the task. Poly count for the model is 5958 and she uses two 1024 x 1024 texture maps.
weapons sprits from the Excelsior Pack. A link to Download the Constituion pack is in the Comentsection of the Excelsior page ( http://armada2.filefront.com/file/Excelsior_Class_pack;120108 ). Models included are Blanks Saucer MK1 and MK2 Stardrives MK1 and MK2 hulls Heros USS Enterprise D 3 peice USS Galaxy 3 peice USS Venture 3 peice
Hour -------------------------------------------------- Cardassian Shipyard -------------------------------------------------- ##################################################
have also edited the ODF files to make the ships stronger. The stock ships were far to weak compared to the Klingon ships. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. If needed, you can reach me at: firstname.lastname@example.org
use them to.
version, the K\'Tinga, was entering service only view years after its introduction.
in service are usually found in key strategic sectors, serving as fleet defence.
to use for everyone. :cool:
been streamlined too for slightly better weapons coverage. Model now include a Blank version, USS Enterprise NCC-1701-E, and USS Sovereign NCC-73811; all in Nemesis colors. Bouns models include and alternet blank in First Contact colors and a First Contact USS Enterprise. Textures are High res but the whole setup has full LODS for both Meshes and Textures. Enjoy!
follows: - Standard cross compatible (usable in both A1 and A2) SOD file. - 8 Supported texture files (512*512 pixel sized TGA files. No lightmap support due to compatibility with Armada 1) - A1 and A2 based stock build buttons with additional JPG image (64*64 pixel) for converting to TGA wireframe or remaking new button. - Hardpoint layout text file. This model has 75 hardpoints and this file gives details of best optomized for such things as weapons, criticals and special weapons. - Main Readme file. Contains general and credit information. - Sub Folder. Contains three edited textures to include TMP based style weapons points. - Sub Folder. Contains four edited textures to include TNG based style weapons points.
Mayson version has Multi-Layer Shields and gains Proximity Torpedoes on rank-up, Risner version has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i]. [b]Warp-In:[/b] Risner-exclusive, replaces the Descent and has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i].
pack are several models(in sod format and one .ms3d) and textures. Just as with the V-wing, I have not included the usual buttons wireframes, odf\'s etc because it will be in my FO mod. Again, the models are complete, hardpointed and ready to go ingame if you have the skills to do that yourself. I have included a standard red texture, and a Razor squadron version, each with their own sod which I hope you will use and enjoy!
to replace the drained K\'t\'inga. Sharing the same general use as her predecessor, the Kolode is capable of switching through mission roles with ease, and as such, is a common sight throughout the Empire. Kho\'brah: Originally developed to replace the K\'t\'inga, the Kho\'brah type have since found themselves working alongside the Vor\'cha. Quick, manoeuvrable, and well armed, these ships are among those used within fleets assault groups, usually being deployed within strategic sectors or strike forces. ##################################################
combat the assault ships that were being developed by other powers. Implementing new cloaking technology, and fast disruptor-pulse based weaponry have made these vessels a quick and versatile adversary. V\'ashan: Sharing a close resemblance to the Nostan, the V\'ashan incorporated technology that would eventually find itself implemented into the Norexan. Easy on the eye, these assault ships share the same common role as their sisters, though have been considered more formidable. ##################################################
files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his help with the animation on the miningstation. Meshes and textures are by me. Wbeams textures and SOD file: Apoclaydon/blade The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his help with the miningstation lighteffects. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Class. ################################################## ------------------------- Description ------------------------- A small manoeuvrable craft, roughly the size of the Federation Sabre. The Seres type vessels serve much the same purpose as the Klingon Birds of Prey, being cheap to construct, and share the same common usage throughout the Star Empire. ##################################################
Now a common vessel, of which serves the Empire well. Suited for multiple mission roles, the Kerla type is far superior to her predecessor and is housed with the latest in short-range offensive weaponry. Cha'nas: A new addition to the Klingon fleet, the Chaâ€™nas was designed in the later stages of 2365, and was often seen alongside the Kolode and Birds of Prey in deep strike assaults on enemy outposts both in and around outlying systems. ##################################################
Class. ################################################## ------------------------- Description ------------------------- Rasilak: Initially designed to replace the Sartan and Norin, the Rasilak however, was instead integrated into escort groups with her sister ships. Furthermore, the Rasilak are often used to support or escort the larger Kondal and, on occasions, offer assistance to other craft. Kondal: Matching that in size of the Tonga, the newer Kondal Class is far more efficient in her duty, and with such, comes the agility and speed that was lacking in the Tonga. Unlike the Tonga however, the Kondal Class are not as heavily armoured, and are said to also be an easier target.
Class). ################################################## ------------------------- Description ------------------------- Sartan: Having spent most of their time supporting the Gryllas and Brinok in their many mission roles, the Sartan type ships have since been reduced to mere escorts, usually found in small fleets with the Norin and Rasilak, either protecting larger vessels, or cargo ships on various trade routes. Gryllas: One of the mainline cruisers throughout the early-mid 23rd century. Built before the Brinok, and later supporting them, the Gryllas were generally, a cheap construction. Adequately armed, and at the time, were able to take the fight to a Federation Excelsior with akin chances of victory.
second version is the green tinted variant, typically seen throughout late-TNG and DS9. ################################################## ------------------------- Description ------------------------- The Kâ€™tâ€™inga Class vessels are one of the oldest ships still in the service of the Empire. Originally commissioned through from the late-22nd century, with various upgrades, refits and new designs, the Kâ€™tâ€™inga still serve the Empire as they have done throughout their long history.