- Celestial Bodies
- High Poly Models
- Official Releases
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships, stations, weapon effects and more click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] To download the Armada II 1.1 patch please scroll down and select a download mirror. For more details on what is changed, please read below. Notes: The upgrade will work for the Microsoft Windows 95/98/2000/ME versions of Armada II (US, UK, and German). Saved games from Version 1.0 of Armada II will not work with Version 1.1. [b]New Changes:[/b]Adjusted the power of Borg Cubes for better balance Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields. Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube. Increased max zoom-out in strategic view from 1500 to 2200. Added 'F' as hotkey to bring up Formations menu. Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect. Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.[b]Multiplayer/Instant Action Enhancements:[/b] Improved the game's Artificial Intelligence with numerous tweaks. Added an option to disallow map downloads, or only download after asking. Minimaps will display immediately after map download. You can recrew a station while life support is down. To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer. Added a slider for ship (not station) build times. Added a slider for global unit cost. Added a slider for map depth. Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels. Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built. [b]New Fixes:[/b] Eliminate the warp jumpiness of the AI. Your own ships will not attack your fleet. Fixed fireball explosions. Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon Optimizations for path planning system. For a complete list of changes, please see the Armada II 1.1 Patch Readme at the end of the patch installation. The readme will be available in the root directory of the Armada II folder after installation.
modders[/u]). [b] Main features:[/b] - the popular MVAM problem has been solved (I hope that we see a working Prometheus soon :cool: ) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in the main menu - many bug fixes - your game is still compatible to 1.1 patched versions online [b]- makes A2 running on Windows Vista[/b] So what are you waiting for? Get this thing ASAP! :rock: [b]- TParis[/b] [b][i]Note: [/i][/b]You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. This demo allows you to play either as the the Federation or the Borg, and includes multiplayer and Instant Action, aswell as playing online. You can also play the first federation mission in single player.
new Alliances![/b] The F.L.A.M. - Team opens now the big christmas gift which was announced! In this package you will find something where Frankie and I (Drako) have worked since almost 8 years. We had a lot of setbacks... of system crashes, lost data, rogue people who wanted to help us, but they chased only the Alpha version. Also to any dubious statements of model steal, yeah, that was everything we have experienced with this Mod. Nevertheless there wasn't only negative things because we had also enough people which helped and supported us. You will find all these people in our Credits list! Thanks again, without you the Mod would not be possible. And now to the sentence, which we have been waiting a long time... [b]STAR TREK ARMADA II - FUTURE WARS is available for download as the final version 1.0![/b] [b]What awaits you in this Mod?[/b] - 6 races -> United Federation of Planets -> the Klingon Empire -> the Romulan Empire -> the Maquis Alliance consists of renegade Starfleet officers, the Bajorans and Ferengi -> the Dominion Alliance consists of the Dominion, the Cardassians and Breen -> the Borg Collective ( yes after a long consider we have include them) - over 20 new Battleships for each race - over 10 new Spacestations for each race - over 30 Alien Spaceships and stations - 32 new skirmish maps - a new campaign with 30 missions - new heroes with voice sounds - many new weapons and special wepaons - new drive and explosion effects - new weapon sounds - a german version - a english version - and many more It is easy to install the Future Wars Mod. You must have your original Star Trek Armada II CD in your cd/dvd drive, after it please start the Future Wars setup. Now you will see an blue window for 1 minute, that is normal, don't worry. The Setup is working now to copy all necessary files temporary into the temp directory. Next step is that all files of the original Star Trek Armada II will be extracted, after that all Future Wars files will be installed. You don't need to install Star Trek Armada II before you install the Mod, also no patch 1, it's in the setup file, please follow the install steps above!!! Bugs and problems: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Now the whole F.L.A.M. team wish you a Merry Christmas and a Happy New Year! Have fun with our Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team -------------------------------------------------------------------------- [b][u]STAR TREK ARMADA II - FUTURE WARS[/u][/b] [b]Eine neue Epoche, ein alter Feind und neue Allianzen![/b] Hiermit Ã¶ffnet das F.L.A.M. - Team das groÃŸe Weichnachtsgeschenk, was wir ja schon angekÃ¼ndigt haben! In diesem Paket befindet sich etwas, an dem Frankie und ich (Drako) schon seit fast 8 Jahren arbeiten. Wir hatten viele RÃ¼ckschlÃ¤ge.... von SystemabstÃ¼rzen, Ã¼ber verlorende Daten, schwarzen Schafen die uns eigentlich Helfen wollten, aber nur eine Alpha Version kassierten, bis hin zu irgendwelchen dubiosen behauptungen von Modellklau, das haben wir alles bei diesem Mod erlebt. Trotzdem gab es nicht nur negatives - wir hatten in den 8 Jahren viele die uns tatkrÃ¤ftig unterstÃ¼tzt haben. Alle diese stehen verewigt in den Credits des Mods! Noch ein mal Danke - ohne euch wÃ¤re der Mod nicht mÃ¶glich gewesen. Und nun kommen wir endlich auf den Satz, auf den wir schon sehr lange gewartet haben..... [b]STAR TREK ARMADA II - FUTURE WARS steht in der Finalen Version 1.0 endlich zum Download bereit![/b] [b]Was erwartet euch in diesem Mod denn alles?[/b] - 6 Rassen -> Die Vereinte FÃ¶deration der Planeten -> Das Klingonsche Imperium -> Das Romulanische Imperium -> Die Maquis Allianz bestehend aus abtrÃ¼nnigen Sternenflotten Offizieren, den Bajorandern und den Ferengi -> Die Domion Allianz bestehend aus dem Dominion sebst, den Cardassianern und den Breen -> Das Borg Kollektiv (ja auch das haben wir nach langen Ãœberlegen mit integriert) - Ã¼ber 20 neue Kampfschiffe pro Rasse - Ã¼ber 10 neue Raumsatationen pro Rasse - Ã¼ber 30 Alien Raumschiffe und Stationen - 32 neue Gefechtskarten - eine neue Kampage mit 30 Missionen - neue Helden inkl. Stimme - viele neue Waffen und Spezialwaffen - neue Antriebs - und Explosionseffekte - neue Waffensounds - eine Deutsche Version - eine Englische Version - und noch vieles mehr Future Wars zu Installieren ist recht einfach. Legt eure Original Star Trek Armada II CD in euer Laufwerk und startet den Future Wars Setup. Es wird fÃ¼r ca. 1 min ein Blaues Fenster aufgehen - dies ist normal - in dieser Zeit lagert der Setup alle nÃ¶tigen Datein in das TemporÃ¤re Verzeichnis aus. Danach wird zuerst von der Original Star Trek Armada II CD die notwendigen Daten extrahiert - anschlieÃŸend werden die Future Wars Dateien installiert. Es ist keine Vorinstallation von Star Trek Armada II von nÃ¶ten - auch kein Patch 1 - dieser ist schon im Setup enthalten! Bei Bugs und Problemen bitte hier posten: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Nun wÃ¼nscht euch das gesamte F.L.A.M. - Team eine ruhige und besinnliche Weichnachten und viel SpaÃŸ beim Star Trek Armada II - Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team [/center]
for a patch to be made that will incorporate all mods from the ‘Torpedo/Bomber ship’ up to 1.3.1 patches. After many ‘discussions’, confusion and STUBBORNEST of ‘learning the good old’ regular way, I have come to some half-way agreement for all to make this COMPLETE patch to please BOTH types of gamers(especially those who just \'can\'t do it\'). You should be able to play the Dominion and Breen races COMPLETELY and CRASH FREE with this mod now! [/quote]
(etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
work into one easily installed file. State of the art graphics, new physics so the ships turn and bank instead of spin and a devastating new campaign AI; it's all here.
ships. Some knowledge of modding is required when you want to add the 2 Ferengi ships as playable ships. The Cardassian ships were intended for Zero Hour. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The SOD files of the Cardassian ships were made by Thomas Bernardy a.k.a Tommygun. Visit his mod\'s page at: http://www.moddb.com/mods/bog kbloodwing and kkron original design and modeling by Don Woligroski (Cleeve). Visit his mod\'s page at: www.staryards.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Thank you for downloading.
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Grab the latest FleetOps patch 3.12 from [file="113371"]HERE[/file]. [quote]I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. You thought this would be 3.0.8? You are wrong. We have decided to make it 3.1.0 instead. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you. Despite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. The new interface is not just a new "skin" but also has gotten some technical updates. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. We have also taken on the inflexible cloaking system that Armada 2 provided us. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans. 3.1.0 features also some important balancing changes. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. Thanks for all your input, enjoy 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. That means, previously made maps can currently not be used with 3.1.0. That does not mean your work is lost. Your maps created for 3.0.7 have to be patched. Info on how to do that will be updated here soon. 3.1.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from version 3.0.7 is not available. [- DOCa Cola][/quote]
anything new, the Hollywood and television producers are either throwing their cameras' attention at completely terrible subjects ('reality' TV, anyone?) or taking the stuff that we knew as kids, and giving us an allegedly improved version now that we're all just that little bit older. It truly sucks. One of the few bright spots has been the JJ Abrams "Star Trek" film released earlier this year. Whether or not you liked the film, you gotta admit that it's nice to see Star Trek actually getting attention again --and new fans, too! We've all expressed our feelings on Ryan Church's design over the past couple months, maybe not in the forums or in a comment, but somewhere. Love it or hate it, unless they make another re-do of the Enterprise in the next movie (and there'll be at least two more), we're going to have to see that version of "the Big E" on screen again. Jetfreak, however, has applied a rather novel thinking to the entire debate between classic vs old-movies vs new-movie 1701. He's created a unique "AR-Prime" hybrid that uses the frame of the alternate reality created in the 2009 film with a new set of textures largely inspired by the original 1966 "prime" Constitution class. As proof of concept.... it works. As a beautiful ship in its own right.... it sure is. You're going to want to download this one right now. But after a couple of rather hostile events recently on this very subject, consider this a warning to anyone who comments: discuss Jet's work ONLY in the comments below. Anything else gets edited or deleted in short order. :cool:
the newbie staff completely outdid himself in muffing the original review.) All your favourite details of the Excelsior class are here, and it's nice to see the "elder statesman" of Starfleet so nicely represented. Speaking of details, a brief note: Jetfreak went so far as to include two textures --one a "standard configuration" Excelsior and the other a "Dominion War Refit". You may think this means two .SODs, one for the Excelsior / Repulse style of Excelsior, and another for the Enterprise-B / Lakota style of Excelsior refit. This is not the case. The only evidence of a 'refit' comes in the form of some slight colour differences in the warp nacelle. If there were a difference present in the form of the .ODF then it might be justifiably so, but the difference in texture took me the better part of ten minutes to find. I could've found Waldo in that time, faster. (He's on deck 12, hydroponics bay.) :p It's on the nacelles, however, that the .SOD lets these textures down. Hugely. Notably glaring are the intercooler 'fins' on the Excelsior's warp nacelles (they're right on the back)--- they stick OUT of the warp grille!! The blue strip on the Dominion War Refit makes this particularly pronounced. Not Jetfreak's fault, of course. There's only so much you can do with a .SOD that old. But it stands out. Which, really, is where I'd have to ask Jetfreak: we've all seen your PotDs and the high caliber of graphics to which you've modded your A2, and we're all super-impressed. But surely there must be a higher-quality Excelsior model out there SOMEWHERE that'd be more deserving of such a beautiful refit. The octagonal not-quite-rounded low-poly saucer section is probably even more obvious on higher end computers than mine.... I realize Excelsiors are largely cannon-fodder by the DS9/VOY, so a low-poly well-textured Excelsior model is a welcome sight. Maybe a corrected .SOD to match Jetfreak's awesome textures is the next step. Worthy of a look, especially if you're still using 9of9's Excelsior. The original textures have NOT aged well, and Jetfreak's work here gives an old .SOD new lease on life. :cool: - the Kid
about! This simple program will save you years of time if you edit multipul maps, great work!
mission. If you want to build the station, some knowledge of modding is required! Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Quantum station: SOD and texture animation by Apoclaydon/blade. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you have any questions, you can contact me at email@example.com Thank you for downloading.
complete with buttons, animations and sound effects. Please check if i forgot anything and report.
screenshots, teasers and ships leading up to a full release. This had little to cause any expectations of it being released. True, there were some screenshots released... But that was in 2008. Avon says that he started this off when he was \"laid up in bed ill\" back then, and after tinkering with it occasionally he recently decided to finish it off and release it. So, what do we have? Well, you\'ve got the obligatory full set of ships and stations required to call this a race mod. The Hirogen like capturing things, and boy do they have a setup well suited to doing that. I suppose I shouldn\'t really spoil it, but the Hirogen have a special weapons outfit for capturing that puts the Klingons and the Borg combined to shame without being massively overpowered. They do balance in with the other stock races reasonably well. Also, thanks to the fact that some of the heavy warships that your likely to have with you in a battle are equipped with the tractor beam you actually do stand some prospect of keeping prizes taken from the enemy. In addition to the high quality models & textures on the ships, there is also a pretty nice GUI as you can see from the screenshots, along with music, admirals log pictures, wireframes and a pretty good AI. All in all, this is an incredibly complete full race mod of a quality that many of us aspire to. It\'s certainly well worth grabbing a copy. - Freyr
Mesh rather than a Mod I decided to park this in the 3D Mesh Directory on here because it doesn\'t contain a playable mod and it is more relevant to a mesh rather than the Stargate Mods. Obviously it doesn\'t have instant playability but you could, provided you have the skills, make this into a very quality mod if you are willing to work on it!. The Model itself is a good replica. It\'s not as detailed as some other instances of the Atlantis model I\'ve seen for other games but it does look extremely promising. Again, because it is not the finished product it is hard to guage exactly what it will look like ingame but I will definitely give it the benefit of the doubt. This model is from the [url=\"http://armada2.filefront.com/info/MOD-A2SGP\"]Stargate Project[/url] which was mothballed recently.....[url=\"http://armada2.filefront.com/news/Stargate_Project;36839\"]info here[/url] No readme came with the file but [b]ColdDarkParanoia[/b] stated via email that it has a free usage policy, therefore you can work away on this and release it for Armada or Armada 2 granted you still give credit to CDP. This is one for the Stargate fans - [b]IKS[/b]
the Borg are controlled from. From this location, the Borg Queen oversees all Borg activities. Borg Unicomplex is designed for maximum efficiency consisting of millions of integrated sub-structures populated by trillions of Borg drones. [/quote] This is a very cool station by Yacuzza, very large, very stong and very powerful, I like it :D it comes with an installer so back up your files! DOWNLOAD NOW! please.
Republic, the Imperial Remnant, and revamped Federation and Klingon sides. You start with 4 construction ships, a starbase, and a "Hero" ship. For the Federation, its the U.S.S. Enterprise-E, for the Klingons it's a revamped Martok's Neghvar. For the New Republic its Home One, Ackbar's ship, and for the Imperial Remnant, it's a random Imperial class star destroyer. What I Like: -Pretty much everything in the New Republic and Imperial Remnant - TIE Squadrons :D What I Don't like: -How you have to research 500 things just to build ships, and the risk is there that if someone destroys your reasearch station, you're more than 10 minutes behind the enemy in research. -How the Dreadnought was included on the imperial side, but the exact same ship is unable to build on the republic side -How 2500 crew (An ISD's amount) Is gone within a matter of seconds, so 1/2 of my base is just a junkyard of used ships -How You can't colonize (Which was an error anyways, but still...) These gripes aside, the mod is an excellent addition, and is definetly worth downloading, even if you're on 56k.
has released the second patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]New weapon and impact effects [*]Armada Game Engine fixes to improve overall game performance and memory consumption [*]New Borg Dodecahedron and a new module for the Scout Cube [*]2 new maps from the community [*]Federation Venture Class scouts have been refitted with special sensor beacons [*]Dominion A-4 Scouts may now drop special Passive Probes [*]Romulan Defense Batteries (formerly known as Disruptor Turret) are now powered by a Singularity Transmitter that will also regenerate energy on nearby friendly Romulan vessels [*] Tons of other changes and fixes [/list] [b] - TParis[/b]
to use the installer version of the patch which can be found [file="85981"]here[/file]. [b]- TParis[/b]
by the Zero Hour team (the readme for this set indicates they\'re ALSO formerly of ZH lineage), and while the saucers aren\'t quite as rounded, the ships themselves are every bit as nice. This also includes Milkshape files, admiral\'s log pics, wireframes, build buttons, and pretty standard .ODF files. Nothing flashy here, really. But also nothing that really sets them apart from the aforementioned ZH set. It\'s strange to see two sets of these ships within six months of each other when we\'re just screaming for new content here. I mean, we always need new models for both those with high-end anti-aliasing juggernaut computers as well as barely-running-stock low-end computers. I just really hope that people start turning in new ships (even kitbashes) soon. It\'s all we can hope for, really. :cool:
revised Warzone map. This map will also only work wth Concept:Future installed, so I'm willing to bet some of these stations will be pretty damn powerful, so be fore-warned. Download if you want to defeat your enemy using ships and technology from every race!
than likely your favourite ship from the humans is in here. It's an amazing pack, through and through. Downloading this is guaranteeing some fun time with it, but it does have a few issues (although easily outweighed by the advantages). So lets get those out of the way. Teching up to get to your favourite high-end ships takes a good long time, with build times at that point being on the more frustrating side of long. That's not to say early on you don't have variety, as upon building the first shipyard, you are granted with the weakest ships the Federation has to offer, but also some fighters which are quite potent, which is the emphasis of this point; I don't think I could truthfully say this mod is too balanced. Sure, building is balanced and you need one hell of an economy to get everything you want, but why bother teching up to Excaliburs and Prometheus' when a fleet of fighters at the beginning of the game will do the job? It also lacks balance against any other race; fantastic as this compilation is, it has no counterpart in no other race, meaning it kind of sticks out like a sore thumb. Further issues come in the fact that whilst the tech tree is also long, it also seems a bit odd in places, which ships becoming buildable at times when you'd have thought they should've been some time back, but becoming redundant through newer, better ships whilst also not being needed because you simply have too much choice and that might seem odd for this type of game, but I can honestly say this mod perhaps charges you with too much choice. But, that's all the bad stuff I have to say. The rest is golden bars all the way. Most of the ships stand the test of time to now, being the best available for their respective ship, although unfortunately some are outdated (but easily replaced with enough looking for such ships). Those remaining from stock, particularly the planets, get a nice little buildbutton/wireframe uplift, making all content seem new, even when it is not, an ability few, if any, other mods can boast about being able to do. Whilst choice is plentiful, it's the kind of choice that no other mod can simply offer you, unless you threw a load of ships into your personal installation, but then you'd have to balance them with each other yarda yarda yarda. The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. Ships are given specials that relate to them, such as Excelsiors, being the backbone of your fleet at one stage, offers the Aegean's task in stock to restore shields, but another varient gives it the ability to transwarp, like it was supposed to. The loading screen, whilst seemingly thought of with little regard, has been updated to a very cool new shot, seemingly worthy of wallpaper for your desktop and the list goes on and on. The plethora of ships and stations to go through is simply phenomenal and once again, I stress that no other mod offers such variety. You're even give a starting unit of the Enterprise and as your tech progresses, you can 'upgrade' your Enterprise through the time line until you get to the recent powerhouse of the Sovereign version, which can be brought alongside a hero Defiant and Voyager, complete with authentic sounds. As much as possible, this mod does everything right and is literally perfect for Federation fans. And so a summary has to come. Whilst less 'Armada' and more build-one-ship-of-each-class-because-it's-fun-to-do might not win you the war, it's certainly a good peageant. And, actually going against what I said, it will win the war. The majority of ships have a purpose and those that don't look cool, so you admire them for that. You'll seldom find yourself running out of things to do with this mod, but in the end, its excellence needs another excellent compilation pack to rival the Federation's brute strength. Even if you don't like the Federation, this is a mod to show all others just how to get the job done and it does it fantastically. Thumbs up, 5 stars and all that jazz. Download a classic.
10 Creativity: 8 Installation Instructions: 7 Overall Rating: 8.4 - lewrbmm69 ----------------------------------- "The year is 2160...and the Shadows are completely destroying us!!" Okay, so it's not 'quite' how it went, but it's also accurate and entirely true to this mod. Think of everything fantastic that was in Babylon 5 and this mod becomes literally a direct portrayal of the series in stunning form. There truly is nothing left of Star Trek here, from the opening video displaying some nice battles, mostly involving the Shadows gliding through the night and destroying anything they come across, to the completely changed main menu, with a certain B5 feel to it. This is all of course before you get into the game where, words cannot say enough, the mod comes into its own and makes it one of the best mods available to the game. Where to start? Well, each of the many B5 races (from the Humans to the Vorlons) have respective race fighters and whilst obviously not powerful separately, you can build them up to become very powerful forces, though that isn't to say that that the higher end battleships (or lower classes if you're playing as the mighty Vorlons or Shadows) can take on a good wing of them, although sustaining damage in the mean-time. What you also have to love is the attention to pure detail. Obviously there are plenty of ships to bolster your races fight for victory (or in most cases survival) from the canon ones as seen on the show to totally made up designs which fit in seamlessly and you wish were used on the show. Even to this date, so long after the mods release, the designs and textures hold up, but that's another point. Visually, this mod is stunning. With rotating station sections, accurate weapons and lots of them to go with some eye-boggling colour exchanges in fleet versus fleet action, the mod will whip you away into a world of its own, bolstering everything included in it. Even the huge Babylon 5 (part of the Alliance of races) still looks amazing, regardless of newer models, including those on the visually better games such as Bridge Commander. This is a hard to believe fact, considering the game is a strategy and technically shouldn't be enforcing these high quality graphics and yet, somehow, it does, with absolutely no problem to quality of gaming. Expect in this mod also everything you find in the 'real' Babylon 5. Huge jump-gates that allow the mass movement of ships to enemy quarters (think of the Borg's transwarp portal from stock, but much better graphics, also the seen blue and orange hue that is seen on the show). Specials that fit in too, such as the anti-Shadow ships (did someone just scream 'Whitestar' because good people, it's in here!) and telepaths to up the game (literally). Whilst the mod has no single player, understandably so with all the hard work it must've taken, the instant action is the pinnacle of the fun that you can have with this mod. Although 1 vs. 1 does make for some fun skirmishes, there is no way you can beat an all out multi-player slug-fest with either lots of Ai, who fight supremely hard for the map, sometimes more than you or other humans (best arrange that one) who have a vice-like command of their armada, from resource collecting (see the shuttles fly back and forth between sources for resources and their mother-ship freighters) to shipyard selection to the inevitable management of the clash between the fleets. The year might only be 2007, but Babylon 5 isn't the last best hope for peace...you are! - Joelteon7 (17/05/07) ------- Patch 1.01 can be found [url="http://www.armada2files.com/file.info?ID=20943"]here[/url]. Patch 1.02 can be found [url="http://armada2.filefront.com/file/Babylon_5_Armada_II_Pach_102;21357"]here[/url].
Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
intended for Zero Hour.For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. The ODF files are edited stock files. Images of the original design of the cfreight and ccargo, I received from Aerilon. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dominion war. The difference is in the textures and in armament and shields strength. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Freyr From the author:- To withstand the formidable ships of the Dominion, Starfleet decided to improve units of the Excelsior Class Refit. The result was the Excelsior II, ouyfitted with a new stardrive, new nacelles and stronger shields. These ships performed very well and were more than a match for enemy ships. Starfleet Command, however, opted for the Akira Class, as these were easier and cheaper to build. The Excelsior II units were widely used in all kind of actions.
5+ years. Unfortunately, while these maps are firmly embedded as classics in Armada's community a lot of that has to do with planets. Without needing to gather metal and without having the warp inhibiting gravity wells some of these maps won't play anything like the originals. Regardless, these maps are amongst the best ever created for Armada and i'm sure they will play extremely well regardless of the gameplay changes found in fleet operations. Veterans of Armada multiplayer might recognise the maps more readily by the names they have carried for many years more readily. Galaxy Wars version 1, is indeed a Fleet Operations varient of the classic 8 player map "Galaxy Wars by Tomahawk". Galaxy Wars version 2 appears to be the classic "6Assualt" by Petzi Galaxy Wars version 3 looks very much like "Evolutions Tears" Galaxy Wars version 4 is probably 2vs2vs2vs2 by PrimaryDestroyer Sacrifice of the Devil looks quite similar to the classic Sacrifice of Angels map, that's been played since around '04 Choas Control and Corridors are ports of the classic maps of the same name. The venerable wassup series of maps is also represented with 2wasup. I suspect that this map will play radically differently to the original considering most of the gameplay dynamics are different. - Freyr
typographic errors and dumb mistakes. I decided to make a better version of the A2 Physics Project. Version 1.1 combines the three current downloads into one package. Version 1.1 also has three \'levels\'. Players will be able to \'opt in\' for as much or as little of the project as they want. The levels are: 1) Leaving the rangeScan line commented out, installing the new ship ODFs and the Other ODFs. This will give ships the new movement abilities. 2) Installing ships, physics, and weapons ODFs, while leaving the rangeScan line commented out. This will give ships the new movement, and the new weapons ranges and rates of fire while retaining the stock visibility ranges. 3) Installing all of the new ODF files, plus removing the slashes from the rangeScan line, will turn A2PhysProjv1.1 all the way on. This is my preferred way of playing because now unless I ALT-V the map, my limited ability to see adds much more challenge to the game. Coupled with the Improved Single Player Campaign(Coming soon!), I believe the AI becomes as serious a threat as we can possibly make it. Now, when Bones looks up right before the commercial break and says, \"He\'s dead, Jim.\", he may be speaking about you. Please remove the red shirt before you play A2 with this installed.
section rather fiercely shredded and blown out in the trailer. However, the very fact that it's been seen and mentioned means that someone is going to try to build her. That someone is Sin87, whom you may remember from the recent version of the USS Enterprise released here, intended rather audaciously to match the new design, based solely on the scant visual evidence we've received to date. These models use stock Legacy textures, and perhaps it's to the author's credit that those textures be used since they look pretty nice. Not only that, but this justifies the inclusion of the Proxima class, converted by Sin87 from Legacy into Armada II because he got tired of waiting. When you want something done.... do it yourself. Either way, the benefits are all ours. Download these beauties today. :cool:
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/"]FleetOps forums[/url] to report bugs & balancing issues and to obtain technical support. The latest patch (3.02) reactivating the [b]save function[/b] can be found [file="97926"]here[/file]. After more than 2 years since the last release and about 8 years (!) of development beginning with Armada 1 in 2000 here is the first final version of the highly anticipated [b]Fleet Operations[/b] modification for Armada 2, running great on Vista machines and including full widescreen support. FleetOps V3 comes with 5 playable and unique races: the Federation, Klingons, Romulans and the Borg, already known from stock Armada 1 & 2. The newcomer race is the [b]Dominion[/b], coming with its own voice set and soundtrack (which is included in the new Multimedia pack for FleetOps). The mod is also known for its [b]radical changes of the stock Armada 2 gameplay[/b]. It ends up with having no warp, no planets to colonize and collect metal from and the removal of 3D space. Overall FleetOps is also much slower that the original game's one and the ships & stations can take a lot more damage. But we already know those changes from past versions, so what's new here? The first thing most people will notice are the [b]redone and improved menus[/b]. The main menu has no animations left like those of Armada 1 & 2 or old versions of FleetOps. Buttons are clearly aligned and easy to find now, but it does not look as great as the old one due to the missing animations - a matter of taste. The option menus received some useful additions though, for example anti-aliasing in the graphics menu and a much more detailed map selection screen in the game setup. For the first time ever seen in a Armada game there is a [b]rank system[/b] for ships. Destroying enemy forces results in being promoted up to 4 times. Promoted ships have enhanced offensive and defensive values - this causes you to take much more care of your "improved" vessels. [b]Sound and graphics[/b] are just stunning, especially if consider that this the Armada engine we are talking about. Objects in space like planets (only serving as background object though), suns, asteroid belts and most nebula types look fantastic. Also the ships and stations are very well done (although some textures could have gotten a higher resolution). And then the explosions - what a fest to the eye! The team has even added a "screen rumbling effect" to the those. And of course the shuttle traffic between your stations from the last version is still there. Last but not least comes the [b]enhanced map editor[/b], which has many improved and more detailed windows & options and is directly accessable from the FleetOps main menu. Sadly, the amount of changes resulted in a [b]defective save function[/b], which had to be disabled. The team promised to work on this problem and to reactivate saving in a future patch. So what are you waiting for? Download ASAP! :rock: - [b]TParis[/b]
the Enterprise-era (the Challenger) overall, that isn’t a problem, just a small nitpick. If the nacelles on this little beauty were flipped to be on the under hull, she could almost pass as an Ent-era Miranda variant. The only two problems I can see with these are as follows: Firstly their poly count (not that its up in the 5000), but 1500(ish) for a ship of this type and era may cause some issues. Additionally, they both read “NX-01 – Enterprise” – something that shouldn’t take two minutes to correct, though is there anyway. Nevertheless, a very nice looking Ent-era ship for our collection!
ga's, di's and durr's. Needless to say, it's pretty lame. What isn't lame is this fantastic mod. I'm not just saying that either because I've played the worldwide phenomenon of "Halo", this truly is a great addition to the Armada 2 universe. Without going into details, the Forerunner's are a mysterious race in the Halo universe who created 'Halo's', giant ring-shaped platforms in space that had the capability to destroy all life in the galaxy of a certain level to stop the growth of the devastating enemy known only as "The Flood". What is known about the Forerunner's is that they are mysterious. Interesting or what, huh? The thing is, the mysticism portrayed of the Forerunner's in Halo 1 and 2 is carried over in this mod. Nothing about them is normal. They do not play like a normal race, to which my surprise, made them rather difficult to play as. Forget about being a master of the stock game, this is a completely different challenge. With only a few structures and a whole 3 combat ships to build (granted, build 4 of the former 2 type's and you can use them to become something considerably more powerful and the latter has absolutely no combat weapons whatsoever) the race, when observed, will make you think of playing in a completely different style. Granted I tried the mod at various stages to wok out a few kinks, it took me a couple of restarts to get my resource management in-tune. To play as this race, you need to throw away the manual and think on your feet. The basics: The race, as termed by those playing the game in multiplayer, would be called a 'late' race. It is not for some time that the Forerunner's become a threat able to easily destroy the enemy. At the start, they are obscenely easy to eliminate; their starbase is the weakest base when compared to the stock races and it takes a lot of time to build up the resources to be able to put down a few essential turrets (I'd say 3-6 depending on the importance of the location). Give this race time to bloom (I'm not kidding when I say time) and you've got a threat unlike none other seen. Use the annoying Monitor to find the enemy base and disable all weapons of defences whilst your fused Sentinel's warp in and unleash several beams of hell on the enemy. Don't give them the chance. Not to mention the ultimate super weapon: activating the Halo, but more on this later. Resource management is pivotal to getting this race anywhere. I really cannot emphasise this enough. You'll note that when first clicking on the starbase, it has resource converting capabilities. Do not pass on this. You WILL need it. Dilithium mining is done very quickly by your mining sentinel's and as I discovered, you can have 6 around one moon, but need two refineries (each complete with its own weapons for basic defence), one north-west of the moon and another to the south/south-west. You'll need this going on at least 2 moon's (infinite resources on planets and moon's isn't such a bad idea) to get your economy going, whilst in the mean-time, you'll have you construction ship building more refineries, the shipyard's and defences' while also clicking on your starbase to convert your collected dilithium to metal to build said stations. Sound's complicated? It is. It's also very fun. '1 ship for the price of 4'. As mentioned previously, your combat Sentinel's are what provides you with victory. For a considerable metal cost, you can fuse them into mighty battleship's that can easily hold their own against ships of the same classification. Do note though, whilst they might seem indestructible against solo ships, they're not at all. Granted, fewer of these 'battleships' are needed than other race's 'battleships' to take down a base, but send one in by itself and it will be eliminated. Simple as. Likewise your scout and general mischievous toy, the Monitor, isn't indestructible. A fleet's worth of concentrated fire will take it down. Building one again isn't so much a problem obviously, but do not overestimate the strength. That being said, have 16 fused Sentinel's and the enemy base will by all means go bye-bye. If you can't afford the resources for fusion, then a horde of Sentinel's by themselves will deliver a good amount of damage, but doubtful enough to take down a base. The advanced: Halo. The weapon capable of destroying life with ease is in here, granted its area 'slightly' reduced to make it not completely devastating. The Halo is actually multi-purpose though. It (what seems like finally) provides you with mining capabilities, but also unleashes hell. Any ships unfortunate to be in its ray of firing will be devoid of life. What does this mean? It means, an enemy fleet sent to take it out better take it out quickly otherwise they'll need to have some assault ships standing by to beam aboard and take control of all the ships again before the Ferrengi come by and steal them. Of course, this isn't limited to just one. So long as there is a planet, you can build a Halo and the range of effect is pretty high. If skilful enough to build a Halo in a planet orbiting the enemy's base...well, sufficed to say, it'd be like a ghost town. The Halo itself is armed with light weapons. Should a battleship venture too close, it will however have enough time to make a retreat before being destroyed. 'Research makes the ring go round'. Unfortunately, your Halo is pretty much a glorified mining station until you have researched the painfully long and costly wave weapon. In the mean time, research of the more powerful Onyx Sentinel's as a replacement for the basic combat Sentinel's can take place, along with general system upgrades, to which weapons and engines should be a priority, followed by shields. Without research, you're going nowhere. Granted this makes little difference to the other races, it's more important for the Forerunner's as they desperately need the additional power from weapons and movement from engines to speed up everything. Defence isn't always having the best offence. The Forerunner's, whilst their independent mining stations have weapons, along with the starbases, are fairly weak. They really do need substantial protection for operations to carry on. To get their resources though, they need to expand, making construction ships be needed all the time. When you've finally got your resources set-up in a way that you are finally happy with, they'll need all the weapons they can get a hold of as a shield. With no sensor stations, apart from the mobile Monitor, you'll have no warning to an attack, so preparation is needed. Don't rely on the weapons of the mining stations to save you. If a fleet wanted to, they'd easily destroy your operations and force you to drastically reconsider your resources. Likewise applies. If you're playing against the Forerunner's, disrupting their resources and taking advantage of undefended areas will cripple them. Do it at the right point and you'll have them sitting duck's. The conclusion: The mod is genuinely very fun. Whilst taking time to manage resources and build your fleet, to activating Halo(s) upon an enemy attack, there are lots of parts that make it very cool. Take for example the subtle touch of having mini-Sentinel's as the mini-builders for installations, launching from the back of the larger Sentinel construction craft. In fact, the only problem for this mod is the lack of a certain Forerunner battleship seen at the end of Halo 2. Whilst obviously its power unknown, it would've been a nice addition to make the race just a little bit more varied. That's not to say the race is boring to play as. It might seem that playing with the same ships just coloured differently would get boring, it really doesn't. It provides a worthwhile challenge to both play as and against while at the same time looking great. Halo fans will most definitely be interested in it and people looking for something a little different will seek out mod's like this to download and play. All in all, fantastic. [i]If you have any queries or problems with the mod, a thread has been started that may help you, [url="http://forums.filefront.com/st-a2-problems-errors-help/327683-problems-forerunner-race-mod.html#post3867879"]here[/url].[/i]
is a significant improvement on the other files we do have available.
also come from the stvssw mod.
whether or not you want to "take the second star to the left" in a Constitution class, "journey into the new frontier" in your advanced Excelsior class, "be one big happy family" in a Miranda or simply explore the scientific sites of the Alpha quadrant in your Oberth, you have a wide choice in numerous ships and cleverly done kit-bashes. The textures are great and so to are the models, so re-live those good all days with some brilliant ships. Hunt for those cloaked ships and try your best at warp 8, engage the download! Here is the link to some missing texture files, most definitely recommended for maximum playing fun. http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
build borg spheres and contstruction vessels, the shields have also been suped up along with special energy and recharge rates, also I have disabled all lifesupport hitpoints (think about it the borg dont use life support as we know it). My overall hope was to create a borg cube that matched the ones seen in TNG and VOY, the kind that scared the federation and cant be destroyed by a 16 pink bunnies !!!!!!![/quote]
Martok’s Negh’Var, the Borg Queen’s diamond and the Incursion. You can use this with any race except 8472. Nice file, download ;)
all the three coloured versions seen in the series. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
wireframe, weapon ODFs, texes and sound FX and much more! I even wrote a Point Defense Laser special weapon so it could fire on torpedos like in the movie. As Wiley Coyotes textures were made for a highly detailed ship, I had to draw one or two things myself using paint. If you examine each TGA you might find some details I left out, but in general it should be to everybodys satisfaction. The screenshots were made by Jetfreak, except the first five, as Jet\'s version differs a little from my final model. Anyway, the important thing is: If you like the ship: DOWNLOAD! And fly around with it, marveling at its beauty. If you dislike the ship: DOWNLOAD! And BLOW IT UP!!! Let your anger run free! Have fun! ;) Merough
saving a huge amount of resources on your graphics card and letting you have a far greater number of high detail ships onscreen than would otherwise be possible. - Freyr
original readme. A hardpoint map is included for the SOD with the rotated points. Just one of those little detail works that can do alot. ;)
stuff we've received since we got back in April. The 2009 film version of Star Trek gave us the new, revamped take on the Enterprise. It's looked okay before, a little too shiny (better to reflect the lens flares off of, don'tcha know), but in-game in A2, it looks spectacular. Beginner / Amateur has always given us top-grade stuff before. This is an exception-- it's even better than usual. Download this right now. :cool:
Class And a three nacelled ship from the film. Also includes new weapon effects and two backgrounds intended for usage by mappers. There are no maps in this pack.
races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models? Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard. There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun! **Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.** [b]Please note:[/b] [i]In order to play the mod, you need to install BOTH [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] and [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Art of War part 2[/url].
Connie, there's a couple other new ships and, best of all, all the little add-on stuff that you need to fully incorporate this one into your A2. No less than six separate Connie variants AND both a quality Saladin class and Akula-type model. Download this one today. :cool:
\"mod\", if you will, in the Star Fleet Technical Manual, gave us variants like the Surya and the Federation class. When the Phase II designs were turned down, modders then witnessed, in the Motion Picture era, both a major refit to the Constitution, and had a variant handed to them, the equally ubiquitous Miranda class. With TNG came the Constellation class, and by then, other designs like the Akyazi, Akula, Abbe, the Ark Royal, and other such designs had become widely known. Even some of the \"frankenships\" of Wolf 359 had Constitution parts. In fact, by DS9, the torch for the Constitution class --er, that is to say, the warp nacelles-- continued to be carried in such designs as the Curry / Shelley class and the implausibly hideous Elkins variant. Not content to stop there, the mod community assumed that the United Federation of Planets, despite considerable evidence to the contrary, would maintain the very same passion for this design as we do. The results have been given to us in the form of the USS Shaandra elsewhere, and here, in this refit \"24th Century\" version, from VenerableDread. Considering this is one of VenerableDread\'s first released models, the efforts he\'s gone to in order to bring another new lease on life to the Constitution class are greatly appreciated. Fans of the original --and to many, best-- starship that Star Trek has ever had will want to call this model their own. Others may simply download this one because, hey, it\'s a new ship. Bottom line: download this one today. - the Kid :cool:
who has been very busy this week! At 2800 poly it\'s not a bad size for a flagship, although the texture sizes might be a problem for some. While this model might be a bit more underwhelming at first glance, due to its apparent lack of lighting and/or glows, at least it gives the community something new. Download this one today! :cool: - the Kid
because in actual fact, the Sovereign kicked my ass...which isn't the whole truth, as Oberths kicked my ass, but no matter how many times and no matter how many ships were sent at me, I kept on playing until my base was completely overrun by Dominion and Federation forces that turned my once proud Metathran Celestial fortress into rubble. And it was all fantastic fun. You see, the thing about AoW is that it throws away pretty much every tactic in the book and replaces it with just two; mine as much as you can from as many sources as you can, whilst building as much of everything as humanly possible. Humanly being the operative word there as even on medium Ai difficulty it can be quite difficult to keep up with Ai enemy or allies. You simply don't have the co-ordination or speed to maintain such manic building as having fifty Dominion bug ships building on the go, which the Ai spams however, this isn't about the Dominion or the Romulans, although being spit-shined for a glossy finish, as they featured the first part to this mod. No, this is the turn of the big guns of the averagely average Federation and the new race to the block, the deadly loyalists of the Metathran. As we've seen in the development process, the Metathran are completely new off the block and boast some of the most fantastic original designs in Armada, which is equalled only by their dominance late game. Whilst their early ships can barely tote a cannon of any sort, their big guns mean to do business and relay this by firing streams of torpedoes and rail beams that have been beautifully crafted, giving this mod an extra layer of graphical supremecy. Their ships both look bold and efficient, similarly to the Borg, whilst keeping their uniform look that means in battle, of which you will be swarmed in an almost neverending conflict from the minute the first phaser is fired, you'll never lose track of them. Granted, you'd argue that it's hard to lose a Hutet or Dominion dreadnought in battle, but you'll be surprised how little you'll pay direct attention to them when you've got a mass of a hundred other ships to control. Gameplay mechanics are drastically changed, along with the interfaces. It might seem odd in Armada to not look up to see your resources, but after only five minutes, I found my self instinctively looking to their new position almost as if they had always been there. On the bad side, the general interface buttons on the right hand side (camera, tooltiips etc.) doesn't seem to work quite as well, but unless you're seriously using them, there shouldn't be that much need to worry about them. Whilst I'm also on the more negative side of things, the Metathran seemed to have a few bugs. Whilst none of them inherently effected gameplay (certainly no crashes and that goes for all 4 races when up against each other, making this not only a brilliant mod to play, but a reliable one in terms of not crashing) some were quite frustrating; the unusual, but cool, mining freighters seemed to have problems when docking at the respective station when I was playing as them, but the Ai seemed to have no trouble in terms of getting them into dock, suggesting some sort of pathing problem. Indeed, one of a few, such as when the Metathran freighters are in a queue, they'll slip inside one another, or the Federation HQ Starbase, which builds its ships far to the north of the actual model. Other than pathing, the Metathran super weapon which I was looking forward to detonating didn't quite want to cause any sort of explosion, meaning it and a few resources were lost along with it when it went dumbly up against the enemy fleet. The Metathran also lack much in the way of select sounds, ie. when you select a starbase, you won't hear anything. Perhaps not so much of a problem, but some sounds would've been nice and with the possible non-entrance from 8472 (although cameoing their Frigates with the Kulinor's stolen special weapon) perhaps stealing their voices would be appropriate, given the Species almost fanatical devotion to purging the galaxy, of which there would seem to be a similar prospect with the Metathran. On the same point as similarity, there's nothing really new to the Federation. Seemingly every ship has a special weapon, most of which just fire extra torpedoes or extra phasers here and there that boost fleet prowess. In this mod, Starfleet does offer a comprehensive line-up of ships, so there's no real need to build one of each ship, as you can pretty much pick and chose the ships you like the look of, with most ships at a particular tech level being pretty similar in terms of defense and offensive value as each other. What truly makes this mod though are the little things. There are defnitely plenty of them, from the animations on every small structure of the Metathran, to the mining beams and docking manuvers; it seems everything in this universe is living and I think that really helps to make the mod stand out. One of the reasons for this review taking so long is indeed because the mod is so ingrossing, it'll stop you from doing other things, whilst seemingly you'll never really achieve quite a lot in it. The way the mod plays, as I mentioned above, has the races duke it out on an intergalactic battlefield that never really ends. It's almost as if you're in a perpetual state of conflict with no end in sight. Many will love this, as you just get to progressively build bigger and bigger ships until either you, the Ai or a human opponent (this mod would just be lovely to play online against someone) finds some sort of weakness and exploits it, ending the conflict usually pretty suddenly after that point. It'd take an awfully long time to make a list of all the features, so I'll let you discover them for yourselves, but I thought the maps warranted a comment. Although not essentially required, there have been a few maps created, purpose built to sustain the raging conflict of AoW. Though there aren't too many of them which isn't a huge problem as the mod comes with a map maker and everything is in check for you to create a new map, or edit a stock one so it is more playable for the style of AoW, which if you haven't tweaked from now is, "Build big. Blow up anything and everything". If I had to say one truly disheartening comment, it'd be that with the mass of ships (that can easily break 1000 in one small area with 3-4 players) the action can become a bit too much and the game really starts to slow down, although not for long as in that lag, it is highly likely that your fleet has been decimated. For those with weaker PCs, I'd recommend either going on a stock map that doesn't have much dilithium on it (being solo with crew as the only resources in game) or a smaller AoW map with less teams. Don't worry, you won't be missing out, as there are plenty of explosions to go around. I guess though it's time for a conclusion. Even though there are a few negative points, the ends truly justify the means and make this an utterly fantastic mod that is worthy of every player's hard drive. I'd almost go to say you'd be a fool not to download it. I haven't had this much fun in Armada 2 with a mod since Babylon 5 and I'd dare say that this is the best mod to hit Armada 2...until part 3 comes out, which features the Klingons (cry havoc and lets spam the Birds of war!) and the Borg (oh my God! The Spheres! The Spheres!) and is currently titled "Resistance is Fun!". 11 out of 10. [i]In order to play the mod, [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] needs to already be installed. DIrect feedback can also be left on the forums, [url="http://forums.filefront.com/st-a2-modding-editing/344929-art-war-ii-quick-update-6.html"]here[/url].[/i]
(Cardassians/Dominion) [u][b]Upcoming Races:[/b][/u] - Federation - Klingons - Borg This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp! The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock: Whoever liked [file="47309 "]'STA1: Alliances'[/file] will love this baby! :mepimp: Download this NOW! [b][i]- TParis[/i][/b] [i] Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'[/i] [b]The next installment of AoW is available, including two new races and bug-free enjoyment. Download [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Part 2[/url] now![/b]
effect of giving the Aerie class to a colony ship). She also comes with enhanced textures, featuring some very nice windows which light it up, but don\'t detract from its role of moving cargo from A to B. These changes have also been made for Borg textures so in actual fact, you could just do the textures as an upgrade, if you wanted to. Anyhow, for those of you who wish to upgrade the stock game but can\'t find any decent cargo models, or simply just want to make this good one look a bit better, this is ideal for you. Moving cargo about has never looked so nice.
kicked off a war that would eventually last fourteen years, and require the very real threat of annihilation from an ancient race that did a credible job of wiping both the Terran Alliance and the Vasudan Imperium out. Countless races had been wiped out by this race, dubbed the "Shivans" by the Terran Alliance. The alliance of the Terrans and the Vasudans and the huge navies built up during the war barely allowed them to survive with the help of records left by a previous civilization wiped out by the Shivans thousands of years before. After fighting off the Shivans in what would later be called "The great war" the two governments put aside their differences and worked towards peaceful coexistence. By the time of the second Shivan incursion thirty three years later the two great powers, once enemies had become firm allies. This race includes the ships of both the GTA and the GVN, now unified under the single command structure put in place previously. This also includes the GTVA Colossus, the largest space faring warship ever constructed and a monument to the ongoing power of the alliance. [i]For screenshots, see [url="http://armada2.filefront.com/screenshots/File/79540/9"]here[/url].[/i]
have been many of the stations the Federation created in and around the orbit of planets. Now, my only fault for this file, is that it doesn't actually come with a screenshot (it has an Admirals Log picture) but that doesn't count. Looking from that however, you can see what appears to be ocean, and land on the inside of the complex. Quite extraodinary if I may say so. :) A job well done, by far ;) - Ash
immediate screenshots are shows. - SSA
and enter your controlled space. With 6 torpedo launchers and some good defences, you\'re going to need to pack a whollop to take her down. Her textures are very clean along with the model itself and an animation allowing the turrets to actually rotate (a nice feature you\'ll find). The model itself is pretty flawless, so no complaints there. The mod as a package is complete. This means a build button, wireframe, admirals pic etc. For that sake, I believe it is a worthy addition. The station itself is also balanced for play and whilst she is multi-targeting, it has longer reload times than the stock torpedo turret, costs more to build and drains resources. However, you\'re not likely to find better defence in turret terms, so for those who don\'t like to use precious ships defending their base, this one is for you.
for maps, this is simply the ultimate collection.
Unfortunatly, this file, like the rest, does not include Multi Vector Assault Mode :'( But its still well worth the download!
Warp Flash, When stuff Blows Up it blows Up! shockwaves damage near by objects Stunning Effects from the BC Mod known as NanoFX, a Must download for any Explosion lover!
bugs you find in the comments or to Draconis, there is a reason they make Beta versions ;) There are a few things you should follow, as noted in the readme, when installing this mod. And also it is a beta so theres the small chance it may mess one or three things up, or not work quite as it should, thats the nature of beta's, so dont expect perfection here, that said this mod is for checking out! To play the entire mod you will also need to download the Textures, [url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta_Textures_Pack;36078]Wich you can find here[/url]
as the Dominion race, but seperately used for the Breen).
Klingon Academy for even more realism. NEW SHIPS! Such as the new Tholian Ultility Vessels, the USS Excelsior, IKS Kronos 1 and more. NEW TEXTURES! Textures taken from KA to make weapons fire more realistic. NEW SINGLE PLAYER Rebalanced Single Player makes the Single Player game into another dimension to the mod. UNPLAYABLE MISSIONS: Grey Eminance (Known as the Romulan Connection) Assimilation (Known as Intergration) Twilight Hour (Known as The Final Hour) Once and Again (Known as A time and Again) Alpha and Omega Part I (Known as The Last Best Chance Part I) Alpha and Omega Part II (Known as The Last Best Chance Part II) These should be fixed by 2.5 Theres a whole lot of new tweaks and rebalancing in the new V.2 so KA:TC becomes more polished and faithful to KA Canon. Future Plans V.2.5 New ship SODs (planned for V.2 but delayed) New Missions (All single player fully working) New Weapons (Genesis Device and such) Looks like a great mod, can't wait to try it out!
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb's work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it's built, it has a Tacyhon Detection Grid)[/quote] This is the Full version (1.0 With Patch Applied). If you've downloaded 1.0 already, and want just the 1.1 patch, click Here.
files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
there are several improved phaser sprites included in this pack. Now I list another model pack, the Constitution pack, as a requierment for this pack. Due to problems with the upload system that pack is not currently up on the sight. However I will include a link in the comments section for you until the system is fixed. Assuming the download problem will still remain a link for the Excelsior pack will also be in the commentsection untill the system is fixed. I\'ll get both links up as quickly as I can but there may be a small period of time between the staff posting the page and my getting back to put up the links so please be patient.
Now a common vessel, of which serves the Empire well. Suited for multiple mission roles, the Kerla type is far superior to her predecessor and is housed with the latest in short-range offensive weaponry. Cha'nas: A new addition to the Klingon fleet, the Chaâ€™nas was designed in the later stages of 2365, and was often seen alongside the Kolode and Birds of Prey in deep strike assaults on enemy outposts both in and around outlying systems. ##################################################
notable vessels of this class would be the USS Polaris, a prominent member of the United Earth first fleet. Thanks to his inspirational and the epic CG rendering skills of Dave Metlesits from DeviantArt, I was inspired to do a rendition of one of his original vessels. Which was the Pallada Class USS Polaris. It is a destroyer vessel featured in his numerous fan fictions currently hosted on DeviantArt. After securing permission from Dave to create an Armada 2 version of his craft, I immediately proceeded to start work on this rendition. Of course, with the help of Fahres for the original model and Majestic, for the kitbashing. Team effort for the win! Overall, this makes a fine addition to your TOS fleets, makes a nice change from the usual destroyers of the era. =p[/quote] A new mod from the master of graphics! And. indeed, an awesome addition to any TOS era fleet. If you\'re a TOS fan, then get this ASAP. Why should you wait? It\'s Jetfreak quality!
turned out to have a high polycount, so this file could be to big for old computers. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
role as a long range explorer and in time of need, a powerful battlecruiser. The design does resemble the Intrepid class as well as the Prometheus class, but is significant larger with an overal length of 522 meters. The ships of this class are outfitted with the weapons, shields and ablative armour of the latest technology. Important Note: Make a backup of your existing files, to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell. Please note: THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
Pegasus galaxy, while the lanteans were fighting the wraith. They appeared on stargate Atlantis on the episode \"The lost Tribe\" More info can be found here: http://stargate.wikia.com/wiki/Vanir
implementation of a new sound engine. Enjoy! [u][b]IMPORTANT:[/b] [/u]The [b]multimedia pack[/b], including all the music for the mod, can be downloaded from the [url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. [b]- TParis[/b] [quote]We are happy to announce that we have a new patch ready for public release - 3.1.4. The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you. Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with. That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details. [- DOCa Cola][/quote]
finest traditions of the Empire... and soon afterwards desperately trying to run away while cloaked for some badly needed repairs after the Yamato blew through your shields like holograms and left your Dreadnought (Dread-being-in-front-of-the-Yamato more accurately, perhaps?) a crippled wreck. I once described this ship to a friend as a StarBase on thrusters, which I think was a reasonably accurate description. One of these ships is certainly capable of trashing a squadron of heavy cruisers. In her era. (ie, TMP) However, if you are deploying her in the TNG era then after a hundred years of weapons development she is no longer the rampaging monster that she once was. Armed with her original weapons, she\'ll still easily see off Destroyers in some numbers. She might survive against a couple of cruisers simply by blowing one apart with assault phasers and then pounding it out with the second, but that\'s about it. She certainly doesn\'t want to be taking on a 24th century battleship. While she might manage to use her assault phasers to even things out enough to pound things out the odds of her winning aren\'t something most people would give you odds on, and if she did survive it then she\'s likely to need rather more than cosmetic attention by a shipyard afterwards.
works fine, but the button doesn't show. If someone can figure it out, pleas let me know. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Thanks to Dan Ocean for letting me use his Javelin ODF file. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
a local network site where I live. It has been extensively reworked and adjusted to provide a more challenging, more satisfying AI opponent. This version includes all three Single Player campaigns. In addition, I have reworked the Instant Action AIPs and buildlists as well. No part of the Campaigns was overlooked in the effort to make the missions more rewarding to play. Nothing was left undone to make the Instant Action AI opponents equally challenging. Oh, yeah. Just one more thing. I hope you have as much fun playing this as I did making it. - thunderfoot
passive ability's. they are all very good ships, and should all be complete. the included ships are the Flourish class, miranda class (updated), Galaxy EVO, and Achilles class. This requires Fleet Operations v3.0.7 in order to run. This will NOT work in stock A2. :cool:
an understatement, as this is more like a wholly new take on the Ryan Church design. It's definitely worth a download, but be advised: any comments not related to the mod, but to the ship/movie, will be edited or deleted. :cool:
Worth a look. :cool:
is a mining station for Dilithium and Latinum. You can choose between 3 build hardpoints for small, medium and big sized ships, 2 repair and 3 docking hardpoints (check the station's ODF). Damage textures, borg textures, and the first time in FahreS' mods, borg damage textures, appear depending upon the condition of your station. This is a brilliant effort and definitely worth the download. :cool:
corrupted file error in v1.1 that we're hoping this will correct. We hope we got all the bugs out. Let us know if we missed anything: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
assault, weapons, AND sensor variant pods all mounted on a single starship frame. New Cardassian content around here has been in abundance lately and it's always good to see. Especially when it's five ships in one. Definitely worth a download. :cool:
a mess of things. Yet a mess is not the result. In fact, this baseship looks every bit as terrifying and intimidating in-game as they do regularly in the reimagined series. With the impending conclusion of the show's new episode run, you'll have plenty of reason to download this. And of course, you will. I know you will, because all this has happened before, and will happen again. :cool:
the Fleet. While the poly count may be a little high for a fighter, at least for some of you, there couldn't be a more worthwhile download for you BSG fans. We've wanted this one around here for quite some time. Download this one today! :cool:
downloading this. I called the previous version of A2PP the Final version. I thought I had done everything which really could be done with the Armada II physics and weapons files. While I watched a TNG episode (Season 1 Finale and right after the Season 2 opener) one evening, I realized there was still a great deal more which needed to be done. The grand old lady deserved much I had not given her yet. In A2PP Final, I did a spot review of the files rather than comprehensively examine and test all of them. This was a mistake. Errors were overlooked. Contradictions with the intent behind A2PP were ignored. In short, I did a very poor version of my signature mod. Consider these mistakes rectified with this version. Everything has been checked. The movement files have been tested to destruction. Anything which did not conform to the original ideas I had in mind has been ruthlessly adjusted towards where it should be. Or ruthlessly purged. Weapons ranges have been adjusted yet again to take advantage of the new movement and a few other things. Now, your ships will move like they should have in the first place when I began all of this so long ago. This plays and looks very differently from what you have grown accustomed to. Line for line, I think this is the best version of A2 Physics Project I have yet produced. As some of you are aware of, I began a thread in the Forums concerning starfighters and starfighter combat in A2. I had some ideas about this and I wanted to see what other ideas all of you had. Those of you who participated in the discussion, thank you. Your ideas allowed me to really think about how I wanted fighters to act in Armada II. Included in this package is a complete set of physics and weapons files for fighters and fighterbombers. They use Dan1025 s Peregrine and Javelin Fighter mods as a basis. They do what I think fighters should be capable of in Armada II. These are a good start point for future A2 fighter projects. I am quite sure someone will take these and improve them. So, here it is. The latest version of the, ahem, "simple little ODF mod" I am justifiably proud of. As usual, lots of high-powered talent gave me help, advice, and guidance. Mostly, I sat and listened to them and tried to make their ideas work. All of the really good ideas included herein are theirs, of course. All of the mistakes are mine.[/quote] Note that this version corrects the previously uploaded version. Congratulations to thunderfoot006!
before. It almost makes you want to run a Millennium Falcon along its length just to re-create the escape from Bespin in The Empire Strikes Back. It's that good. The original version was by Warlords Modding Union, and the work that's been done on it represents a fantastic improvement. Note, however, that some game tweaking is going to be in order to get this beast to work for you as starfox intends it. This was an entry in the 2008 Year End Modding Contest, and it was very difficult judging indeed. To Starfox, we can only say, "most impressive." Download this one right now. It is your DESTINY. :cool:
rollbar has been replaced by one that is more elegant and so have so pylons that connect the nacelles to the rest of the ship. The torpedo launchers were scaled down, because I found them to be out of proportion. The textures of the back part have been changed to be more crisp and clear and the shuttle bay in the back is now clearly visible. The greatest change was removing the engineering section. I think this makes the ship more look like its precedessor, the Miranda Class. I decided to put the deflecor dish into the pod on the rollbar, first because I didn't want to get rid of it, second because I had scaled down the torpedo launchers and the pod looked too small, and third because I saw other ships of similar designs. I also added three more strobelights.The wireframe now has a transparent background. There are lightmaps and the borg textures have also been improved. Also corrected a typo in the readme file.[/quote] Definitely worth a download if you have a previous version, or even if you're just discovering this one for the first time. :cool:
of many such designs first seen in the Delta Quadrant. Dan1025 has done a wonderful job bringing this ship over from Bridge Commander, in poly-reduced and fully detailed form. This mod includes all the usuals, including Borg textures, a new phaser texture, and the buildbuttons, wireframes, and admirals' log pic. Just one more essential for the serious A2 modder brought to you by Dan1025. Definitely download worthy. :cool:
Build button, wireframe and Admirals Log pic are all included. Worth a look. :cool:
terrify you if you're a Starfleet player like myself, 'cause the sight of THAT bearing down on you will make you wish your shields were stronger. A spectacular weapon for whatever ship you'd like. :cool:
believe it's a minor vessel, the level of detail in this mod will surely persuade you otherwise. Some awesome effort and a whole, complete mod make this one a sure download. Get this one today. :cool:
as he hasn't had the time to make a good job of it due to other commitments.
of these ships could take out any threat in its time. Many years after these ships had started being built, Starfleet stoped constructing this class along with many other class's as new ships were being designed and constructed. Few Araxes still exist but the ones that do were refited with the latest technology.
shipyard, and resembles one we've seen the Cardies use in DS9. It's pretty decent on the poly count, and suits the needs of the Obsidian Order and their forces quite nicely. Download this one today. :cool:
average, for most of this year.... "how DOES Jetfreak do this so well so often!?" At this point, I'm half-convinced he's on some sort of model-enhancing drugs. No, don't tell me such things don't exist. Look at the work Jetfreak's done and tell me how it's possible without some sort of artificial boost. The pics really tell you everything you need to know about this model and more, most notably that once again, the gold standard for quality mods in this community has been set, then exceeded, by our man Jetfreak. Download this one for sure. :cool:
Worth a look. :cool:
in "A Time To Stand" (DS9), the ship consisted of a mostly-Excelsior design (I've referred to it in the past as "an Excelsior with its head up its butt") sporting a pair of Miranda/Constitution style nacelles on the side. Things weren't helped any by a second addition of this ship, in a subsequent scene, with the nacelles in a different position, and a third appearance with the hull re-positioned to be "tucked in" a little better. I've seen this ship, in Armada II, at least, being put to a series of uses that make it clear that nobody knows precisely what the heck this thing is for. Its long-body design, perhaps due to its reminiscence of a Great Lakes freighter, has seen it used as a cargo ship. Still others have used it as an assault transport. Also I've seen it employed as an artillery ship, apparently its overall redesign intended to mount some tricobalt or other long-range launchers. But the most prevalent idea for this ship's employment is as a through-deck carrier of the simple, kitbash variety. Something along the lines of an escort carrier, in modern naval terms. Pizza the Hutt has done some really intensive thinking about the issue (if the readme is any indication) and given us ALL THREE variants of the vessel. That's right-- three different kitbashes in a single package deal. One of these ships, the USS Shelley ---how appropriate that one of many "Frankenstein ships" out there is named for that novel's author-- is designed as a carrier, and Pizza the Hutt supplies an old Hornet fighter from SFC days for its exclusive use. There's also the unfortunately named USS Raging Queen (its name derived from a Saturday Night Live skit that, like so much of SNL, is otherwise long forgotten), which launches Type 4 shuttlecraft (a kitbash of Pizza the Hutt's own design) and serves as an assault transport. The USS Curry that's included, well, it just fits the bill. As with the rest of Pizza the Hutt's work, there's no lightmaps, but there are build buttons, wireframes, and other important details. This is a nice little package, and for the Starfleet completist who needs every canon or semi-canon or should-be-canon vessel out there in the mod community ---such as myself--- this mod is a must-have. Worth a look. :cool:
(and why wouldn't you be? chunky saucers and white-grey hull colours not your thing?). It also comes with a complete collection of detail bits-- new weapons, a buildbutton and wireframe, and an admiral's log pic. Terradyhne really adds to the effect with the available ship names. I'm particularly fond of the USS Vercingetorix. The guy doesn't get enough attention nowadays-- seriously, look 'im up. :D Download this one today. :cool:
their way home at last, with a little help from the future, the Borg, and a neurolytic pathogen. Mmmmmm, technobabble. Part of the advanced modifications made by Admiral Janeway to Captain Janeway\'s vessel included the transphasic torpedo (already released on this site, and very nifty), but also hull armour for the Voyager. This hull armour made the difference when the Voyager cut its way through the Borg, costing Admiral Janeway her life, but thankfully not Captain Janeway nor the crew. Everyone made it home. Well, except for Neelix. He already was home. Anyway, dan1025 has gone to considerable lengths to give us MRJOHN\'s Armoured Intrepid model, originally released for Bridge Commander. There are two .SOD files available. One (which you could use for a hero-ship Voyager) stands around 4400 poly, while the other (useful for standard Intrepid class ships, with armour) about 2400. (This, of course, begs the question of why Starfleet wouldn\'t use armour on ALL Federation starships after Voyager\'s return.... which leads to awkward questions about Nemesis.... and the Enterprise-J.... and basically everything post-VOY. And nobody wants to go there yet. Not even Paramount.... though we desperately wish they would already!!!) This mod is fully and completely what we hope for here at A2Files. Along with the double-.SOD, there\'s high res textures, a full complement of .ODF files, build buttons and special weapon buttons, a wireframe and an Admiral\'s Log pic. All you need to do is install the mod, and then add the weapon to your Intrepid Class. The mod uses a fusion weapon so you can deploy and retract the armour at will. Note that the armour prevents you from having any shields. The .ODFs are balanced to make the armour fairly realistic, all things considered. (One would think, given this limitation, that the Borg would\'ve solved their Voyager problem by simply beaming a whole platoon of drones on board and having them assimilate everyone and everything on board. But never mind. Thinking too much again.) Anyway, this is a spectacular mod, worthy of your highest attentions, ESPECIALLY if you\'re a Voyager fan. Download this one now! :cool:
alongside Jar Jar Binks on screen. Unlike some poor others. I\'m looking at you, Naboo starfighter. Note that this is a SFC conversion which has twenty-four separate textures. Be advised that this one might cause some lag. Also, once again, there\'s no build button, and no wireframe. I really wish these had been included because they\'re part of what makes a complete mod. Especially considering that admiral\'s log pics *are* included. Note also that this ship is armed with some weapons, and capable of colonizing a planet. But other than that, a pretty red ship from an otherwise appalling film. Well, except for that lengthy lightsaber battle near the end. At least that was worth it. And this ship, kinda sorta, makes it all possible. May the Force --and this fine little ship-- be with you. :cool:
by BookBurner) is that I\'ve only heard of it right before I was about to upload this file, but will be sorted in a later small hotfix. Screenshot aren\'t included as you\'ll know what the mod looks like as there\'s screenshots already in the main V1.0 release. I apologise for all the hassle this may cause but at least you will have a better game. :)[/quote] Anything that makes a great full-race mod even better is awesome as far as I\'m concerned. It\'s like roller skates on a grizzly bear. Or, more famously, \"sharks..... with FRICKIN\' LASER BEAMS!\" Download this if you\'ve got the Reman Rebellion goin\' down already. Otherwise we\'ve got nothin\' for you. ;) :cool:
portals. and science deck weapons deck and more. [b]User submitted review from DR_Chaotica[/b]
Rebellion and put yourself in command of a new armada that'll rock your galaxy! Complete with experimental weaponry, Theleron radiation and the mighty Scimitat, you will forge a new Star Empire when the old one has crumbled into dust! For Remus, and for freedom! NOTE: Regarding Raven Night's stuff being used in the mod, I have made the installer create a Permissions directory in where you have installed the mod which contains the readme files of the Katan and Saif classes which are being used in the mod. - VenerableDread [i]As I'm going to be away for the whole weekend but just discovered this decent looking thing in OPS I have already uploaded this mod for you guys, can't give it a decent review now due to my lack of free time. But I'm sure that some other staff member adds a nice review soon. Well, have fun and see ya soon! :) [b]- TParis[/b][/i]
anyone who is bored shitless with the standard menu, should get and download this. It looks nice, and has a wonderful change about it. Something to downlaod, that much is for sure ;) - Ash
better.... nice job :thumbsup:
It\'s just a modified physics file. Nothing fancy but it never hurts to release a mod for the first time. Welcome to the A2Files community, as1. - the Kid :cool:
separate ones and then one that joins up the two themes) they look lovely and certainly will fill up the rank and roles of the Federation bases. High quality all around, they\'re a complete package lacking on Borg textures for total completion. The bases though are tuned to take on a \'full Dominion fleet\', so don\'t expect them to go down in a hurry (boasting strong shielding and no less than 40 weapons a piece) but are balanced on the resources side to compensate. Quiet, but deadly? Definitely. Runner up to FahreS, but still high in quality and use. Definitely worthy of a Federation build list.
something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)! 14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit. -Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first? -The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards. -Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online! There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this. Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them. Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903 The 1.1 patch which fixes reported bugs and glitches can also be found here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378 So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!" (For your information, all credits are found after installation and they're pretty damn thorough!)
attack by the Borg when i was in the Space Center Bremen in Germany... :cool: Anyway, a really great design, much different from all the other Federation stations I have seen yet. I must say that shadow has done a perfect job in recreating this station for Armada 2. :rock: Ingame it is acting as an additional armed research station. Only problem could be the high poly count of the station, at least for slower systems. If you like rare official designs: download ASAP! Check the readme for more background information... [i]- TParis[/i]
weapon better, stronger, and quicker (in recharging) than the previous level, only this time it is for the Klingons. The pulse and phasers weapons have three levels- small-ship based, medium-ship based and heavy-ship/station based (although there are actually four levels of phasers, the first two are called \"small-ship based\"). The Torpedoes are comprised off a ship-based and a station-based torpedo. Included in this mod are 5 levels of Borg Phasers too, just to give you a bit of variety. It\'s a good mod, download if you like the sound of it ;) [b]- IKS - [/b]
Prometheus perfectly. A very nice ship thats worth a download :) - Mr. Greg -------------------------------------------- There's something to be said for the most downloaded ship (and one of the most downloaded anythings) on this site. You obviously can't obtain that status without having several key qualities. The obvious one is looks. It looks fantastic. Deemon's hard work pays off in a low-poly spectacular design that incorporates every major feature of the USS Prometheus, as seen in 'Message in A Bottle'. Due to its creation, it also doesn't cause slow-down when playing, making it a versatile fleet piece in the fleet. With its incessant speed, obliterating weaponry and strong defence, it brings the stock Federation up to 'Red Alert', whilst the enemy ships will likely be doing the same. Of course, that's not to say this isn't balanced, which it is. Whilst it comes at quite a resource cost (bar crew and officers) it maintains the need for a large amount of them, but controls the amount...slightly. That being said, leave the enemy to ponder and make a fleet of them (ie. 16) then, well, you're screwed, really. Whilst it might seem a bit bias to say that this is [i]the[/i] best ship on the site, it certainly is way high up there and with such grace as well. This is a must download for any Armada 2 player. - Joelteon7
sneak sniping attack on your mining ops, if you have this baby in your ranks. This advanced mining station has got impressive defence capabilities (along with it\'s Type XI Phasers); [list][*]Sensor Jammer - it may be Romulan but if you can suck in enough enemy ships to attack your mining base this weapon can render them useless in combat giving you a perfect chance to ambush them with a Fleet hiding somewhere nearby. [*]Shield Emitter - If your Fleet fails miserably in ambushing the Romulans give them a blast of this :) [*]Corbomite Reflector - The Torpedo stopper. This will ensure you last considerable and sustained attacks by superior forces. [/list] Cool mod, keep up the good work andyx100 :thumbsup: [b]- IKS[/b]
good, but the file size is a little big, and it's been done before, just maybe not in the same way.
specifications. Includes build button, wireframes, and Admirals Log picture. It does use stock textures and borg textures though, from the Galaxy class.
choice of some new nifty Federation vessels, along with a brand spanking new shipyard. All these models (to my knowlege) are from the game (just put together, or edited whichever) - The point is that this guyh as taken the time to go through them all, think up ideas, and then put them into practise. ;) Now, whilst most of them aren't to my personal liking, I urge you to download and try them out. ;)
Well, you can have it in Armada II as a replacement to your freighter. I highly reccomend a download. It\'s much better than stock and can fit well in an alomst stock and a highly modified game. As for the screenshot, It\'s a recreation of the first conquest mission I did for the Borg (Minus unity starbase)
in). All in all, doesn\'t look too bad. A lot of Red & Yellow Nebula\'s with a few Wormholes etc. - Ash
kind of long range that would\'ve destroyed Voyager in the Delta Quadrant if fired from the Alpha Quadrant...okay, not that long, but it easily spawns the width of any of the stock maps and then-some. Replacing the Keldon plasma-bank overload special, it boasts an astronomical damage rating but slow recharge rate and annoyingly long transport speed (as in, it doesn\'t fly very fast). Whilst it isn\'t wholly balanced, it does make for a bit of fun when picking off enemy stations. Game-play though, whilst yes it can make it easier, you need a \'spotter\' or reconnaissance vessel to find a desired location to target. As such, I don\'t believe such a technique has been done before. Sure, having a scout in the enemy base let\'s you see where to target and this partially works for the standard artillery ships (to which this weapon I think would be more fitting to) it doesn\'t get used on such scale. As such, I like it. I don\'t think it is wholly balanced, but it does bring something a little new to the plate and a new weapon is a new weapon.
guess it would be in the form of a fix or something. As with all the past stargate mods, stargate fans will no doubt want it ;) - Ash
This one is for you lot to vote and discuss. - If there is a problem with the file (due to credits and such) contact me, Joel or Freyr - Curtis, next time, could you please attach the ReadMe outside of the .exe file. Thanks! - Ash
addressed time and time again) - though I guess some people can\'t read instructions. Nevertheless, this is a nice addition, and best of all, comes without a registry. All we need now is an Excelsior Refit with this look, and we are settled. - SSA
community shouldn't have a problem with it. Enjoy - SSA
battleship. Designed to be one of the Anti-Borg ships (such other ships include the New Orleans and Cheyenne that fought in Wolf 359 and the later ships that proved to be more successful, including the Akira and Defiant) but wasn't ready in time for the Wolf 359 battle. Flagship of the fleet with its power alone (never mess with a ship that has torpedo tubes going into 2 digits and fires quantum torpedoes)...so it's apt that it is blessed with a great model in this game. Admiral's Sovereign is a real beauty. You don't need me to tell you that though, the screenshots below really do not do it justice. Low in poly (just above the stock Sovereign, in fact) its textures allow it to shine through (of which there are two sets, one shown below and a darker one for those who perhaps want the more militaristic feel to it). This isn't limited to the ship itself. The texture for the Corbomite Reflector has also been edited and is a lot more clear-cut and defined....and generally cooler. That pretty much sums up this mod; it's better. Just so much better. The only erk with it and I believe it to be a valid one, is that with its new weapons it can become slightly un-balanced (as in Borg killer un-balanced) but what's a Battleship without the ability to kick some ass? This is a [b]must-have[/b] for [b]anyone[/b] who plays this game.
told) took quite a while to create ;) A nice addition to the TMP-era this is. - SSA
ships as they are a orange/yellow. Still, this is different and its a good idea to expand species 8472\'s fleet slightly, even if they do already have more armour on their ships (in 1.1) than anybody else!
in the README, if there are any problems contact: email@example.com[/quote]Well, going by the screenshots and what we have in the ReadMe this is (as it stands) an Excelsior Class with the voices of Sulu. Using the model & texture from who I believe is Captian Fingers / Darth Spankey, this should make a nice addition to the TMP hero section ;) - SSA
lovely ship it is! One created via Aztel/Atolm (as with many of his other designs) this one works with a stunning eye. Requested by MaP for BI:VR this ship is now one for the public eye adding a very neat ship to the Dominion. My only regret for it is the polly count which stands at about 2000, though many of you shouldn’t have too much problem with this. Additionally, the "Dominion Carrier" from DS9: Dominion Wars (the game, not the series) is also due release by Achilles, another Dominion ship that Dominion fans should keep their eyes pealed for. Nevertheless, a lovely addition to the Dominion, and a lovely job that has been made ;) - SSA
race. Do note, the poly count's do vary to some low ones to moderate-high ones however a bit of odfing by myself and SuperStarAsh has taken this into account, so you don't need to worry about that! Included are four Federation ships, one Dominion destroyer (put in the Cardassian side), one Cardassian counter-Defiant ship, one Romulan science scout and one fearsome Klingon battleship: Federation Challenger Class - A two nacelle (Akula configuration) patrol ship with a steady armament based off the Galaxy class as a possible escort. As the larger ship required no escort, the Challenger was pushed back to more remedial tasks. The ship is good as a scout ship or destroyer in game but has been equipped with cruiser weaponry. Federation Niagra Class - A prototype that was built for the possible Borg incursions into Federation territory, although badly damaged in the battle of Wolf 359, in the cleanup of the site, the ship held together better then first scanned by the Enterprise and further models were built. Designed off the Ambassador class, she has three nacelles and is equipped with frigate weaponry. A nice ship to have alongside your Challanger, the two complement each other well. Federation Cardiff Class - Based off the Akira design, the ship uses latest Federation sensor technology and Vulcan warp technology to produce a design capable of going at high speed's and tracking ships along the Romulan border. What stand's this ship out from the rest is the annular warp nacelle(s) which make it quite a sight. Equipped with frigate weaponry, she has a decent sensor range. Federation Sapphire Class - Beautiful design based off Atolm's "Eden" class. The ship has been equipped with Sovereign weaponry and should be feared. Nothing else to say, it's THAT good. Dominion Virulent Attack Cruiser - A stunning design based off of the Attack bug you see so commonly in DS9, equipped with powerful weaponry, it is best you use multiple ships to take one of these down. She is beatable though but with a ship that look's that good, you wouldn't mind losing to it. Cardassian Kondal Class - An intriging design for a new Cardassian ship whilst co-inciding with standard Cardassian design. She look's good and is designed to counter the Defiant. Whether or not this is possible I don't know, but you can always try it out and I suggest you do. Romulan Science Craft - Refit a Talon and get this slightly larger, far more useful craft. Seen in the TNG episode "The Defector", she has a sensor palette on her aft quarter used for conducting scientific studies without the need for the larger D'Deridex. A neat little design which has some interesting features and generally a good bit of fun for playing about with in-game. Klingon ChoQ'Batlh Battleship - Wowzers. What happens when you get a D7 and then make it Negh'Varish? I can happily tell you it's this beast. Comparable to the Negh'Var, she is indeed powerful, dominating and Klingon. Look's good using a high detailed 512 texture set and is a must have for any Klingon armada. [i]If you have encountered any errors while using these ships, please contact myself or Ash, [b]NOT[/b] MaP as he didn't edit the text files. Thank you.[/i]
1 issue resolved * Mission 5 issue resolved And much more ........
all of you who don\'t have it. Thanks to Sweldon for the file.
that starship name? ;) ) with an amasing weapon loadout. The ship itself seems a little fishy to me though, maybe it\'s the shape.
http://armada.filefront.com/file.info?ID=5009 3) music patch: http://armada.filefront.com/file.info?ID=28871 4) patch 1.2: http://armada.filefront.com/file.info?ID=28873 (use only if u have verson 1.1)
look at the screenshots..... Good Stuff :)
will also alter other textures of the Borg.
ships and stations are stronger, however it dosent overpower the other races that much. The dominion have there own transporter effects, the science ship is equipped with new weapons: Dominion Transcoherent Phasers, Dominion Sensor Jamming Systems(different color effect) and KETRACEL-WHITE Boost Enhancer! This file has alot of cool updates for this already fine mod, and is certainly worth the time to download!
do that). but for all i know he changed allot of things. well anyway, DOWNLOAD!!!! :) :) PS: i rated fun factor 9 because hey! its fun bein invincible :)
player in the middle of the Dominion War, either on the Federation or the Dominion, and place units smartly to survive. My goal was to put the “S” back in RTS. Too many people are playing A2 the way it wasn’t meant to be played: Building QehRals/Galaxies/Venators/Fusion Cubes/Etc as fast as they can, then obliterating the enemy base. Did the Federation assemble 50 galaxy class starships, and then blow Cardassia to pieces? I think not. I’ve made A2 a thinking man’s game, like the developers intended it to be: Build Times are longer, Costs are higher, and ships are way better balanced. This may be the most canon mod to date :D . I want the player to use his units wisely, to think before he sends ships into combat, to guard what is most important with the most ships…you get the idea ;) . There are a few big changes though, the main ones being the taking away of the Tachyon Detection grid and the ability to colonize planets. I took these away because A) Cloaking was used a lot in DS9 episodes, and there were hardly, if any at all, uses of TDGs. B) When you are at war, why colonize a new planet near the enemy? You are almost sentencing those poor colonists to death… Unfortunately, there may be a few bugs still. One that I know about is that the Instant Action menu displays all races, but this mod is meant to have only the Federation and Cardassian (Dominion). If I can fix it, look for it in the 1.1 patch. If you play with either Feds or Dom. vs another race, it would be terribly unbalanced... Those Probems aside, I think this is my best work, and I would highly recommend downloading it. You won't be dissaponted :D Here are some pictures of In-Game Action: [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic1.JPG[/img] [b]The Rotarran and Defiant cloaked in enemy territory [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic2.JPG[/img] The Defiant overseeing the construction of a new Miranda class starship [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic1.JPG[/img] A Galor class starship under attack by two Galaxy classes [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic2.JPG[/img] Gul Dukat and Weyoun plotting their next move[/b]
races in this mod, it is purely Imperial vs New Republic. The mod is specifically designed to work with the ST: Armada 2 Demo, but it will work with the Full version as well. [/quote] I\'d have to say the best part of this mod is its ability to be used in the ST: ARmada 2 demo. Even people WITHOUT the game can enjoy this mod!!!! EXCELLENT work ST vs SW team!
this a second constructionship is needed. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. Mesh, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this station and ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Class Warship -------------------------------------------------- ################################################## Hendor: The Hendor was designed as a Warship, constructed for a new era; and intended to shield the Union from future threats. Almost matching the Galaxy in size, and the Voodieh in weaponry, these ships are well armoured, and have a very high survivability rate in an extended battle. ##################################################
weapons sprits from the Excelsior Pack. A link to Download the Constituion pack is in the Comentsection of the Excelsior page ( http://armada2.filefront.com/file/Excelsior_Class_pack;120108 ). Models included are Blanks Saucer MK1 and MK2 Stardrives MK1 and MK2 hulls Heros USS Enterprise D 3 peice USS Galaxy 3 peice USS Venture 3 peice
Hour -------------------------------------------------- Cardassian Shipyard -------------------------------------------------- ##################################################
ST:DS9. - The second version is the Refit, as seen with the Enterprise-B (ST:Generations), and the Lakota (DS9: Paradise Lost). ################################################## ------------------------- Description ------------------------- One of the most widely used starships in the Federation fleet; the Excelsior is also quite capable of holding her own, even against contemporary opponents. Along with fleet combat and exploration, the Excelsior is also a fond sight when escorting larger Federation vessels. ##################################################
TNG: The Wounded. - The second version is the weapons-pod Variant seen as the USS Sutherland (and sisters) throughout TNG and DS9. - The third version is the dual-nacelled Variant seen as a model of the apparent USS Melbourne. - The final version, is, quite simply, one without a pod. ################################################## ------------------------- Description ------------------------- Often referred to as the younger sister of the Vaunted Galaxy Class, these compact vessels serve more of a supporting role compared with their sister ship. Outfitted with a specialist interchangeable pod easily allow these ships to stand head to head with rivals during combat. ##################################################
project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Constructionship animation: apoclaydon/blade. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his help with the animation on the miningstation. Meshes and textures are by me. Wbeams textures and SOD file: Apoclaydon/blade The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
nacelle field grille that is more in line with the ships of that period. It can be seen on screen shots of DS9 episodes. Important Note: Make a backup of your existing files, just in case! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Class. ################################################## ------------------------- Description ------------------------- Rasilak: Initially designed to replace the Sartan and Norin, the Rasilak however, was instead integrated into escort groups with her sister ships. Furthermore, the Rasilak are often used to support or escort the larger Kondal and, on occasions, offer assistance to other craft. Kondal: Matching that in size of the Tonga, the newer Kondal Class is far more efficient in her duty, and with such, comes the agility and speed that was lacking in the Tonga. Unlike the Tonga however, the Kondal Class are not as heavily armoured, and are said to also be an easier target.
fairly compact ship built as a replacement for the Larson class. Her greatest tactical advantages are the photon torpedo pod and two deflector dishes. This ship is a kitbash of P81\'s Excelsior and Miranda class.
allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
based on the Prometheus, Intrepid, and Akira class star ships. It takes longer to build than the Sovereign-class but it\'s also stronger and has one more torpedo than the Sovereign. Hardpoints for weapons and special weapons are named according to their function (see readme for details)
limit of 4. A set of alternate textures are included with regitration numbers included.
with the missing textures included, Jetfreak approached me and offered me some better textures that he had made. So, this is basically the same ship as Version 2.0, but with cleaner and crisper textures made by Jetfreak.
the Prometheus, Intrepid, and Akira designs. It is slightly stronger than the Sovereign class, takes longer to build, costs more resources, and has an additional torpedo. The weapons hardpoints are named according to their function (see readme)
of photon torpedoes as well as other secondary equipment. The Yonkman is a compact design relative to other ships of the era.
Empire/mirror universe ship because the Federation looks weak!! This will replace your Incursion which is a dumb but now it is a battle ship, not a destroy ship 14 ships not enough for Terran Empire!! Long lived the Empire!!
has released the first patch for their latest full release 3.1.4, which can be found [file="117717"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Modders should also check the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,6207.0/"]FleetOps Modifications Board[/url] as quite some ODF commands and variables have been changed. [quote]Merry Christmas from the Fleet Operations Team! Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class. Modders should also take a look at the changes and additions. (...) [-Optec}[/quote] [b]- TParis[/b]
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!!
limits the number of Descents you can build to five and the number of Steamrunners you can build is also five. The Galaxy Class starship will require Level 2 Chassis to be researched. It previously needed Level 1 Chassis. Buildable Warp-Ins 1.1 does not need Buildable Warp-Ins 1.0 to operate. It will not run on stock Armada 2 and has not been tested on any previous versions of Fleet-Operations.
has the TEMPORAL STASIS FIELD In all honesty this is my first mod, so I hope you all enjoy it. It is a bit over powered for standard game play but it does make things a bit funner.
lazy, I finished the repainting. The Pack also contains the ships docked to my Fed ship depot and - as a bonus - a few new ones and a yard to build them from. Best regards and have fun, R5D5 [b]Downloading this file? Then pick up the missing textures here: [url]http://armada2.filefront.com/file/Missing_textures_for_R5D5s_Ship_Pack_2;117626[/url][/b]
in my textures, as it was hard to make out where the torpedolaunchers were placed. In her normal mode, the ship has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong. If so, please contact me at: firstname.lastname@example.org The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. Federation Ship Names by by Captain Maxwell. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
two of the most elegant Starfleet ships, the Excelsior and the Miranda class (using excellent meshes/textures by P81 of both ships) into something that would be an Excelsior-style successor to the Miranda class.
that rips down the targets shields as long as power lasts. While not on par with TNG era ships the QCB give her a resonable chance of killing a TNG BB in a one on one. Slow to turn however which can make her vulnerable to lighter faster ships. I made it you rate it.:D
from the beginning wanted to bring her to Armada 2. Now that I have a few models under my belt I felt it was time. Knowing full well that the era was all wrong for her, I decided to build her as a TMP era assault cruiser. I took away her tractors and gave her torps but, everything else is still the same as the original assault ship. ================================================================================================================= Background Info: Built at the Utopia Shipyards from 2283 to 2338, The Strider Class was designed with a multitude of roles in mind. Primarily used for fleet support and small resupply missions, it was not intended for deep space missions without an accompanying cruiser. In times of conflict, the Strider was also used to ferry Marines to planets needing their services. The Marines were also used to board and subdue (if possible) or destroy (if necessary) enemy vessels.
insidious glare problem and includes some additional features. Thank Thunderfoot for doing most of this work as my originals where lost in a HD crash.[/quote] Definitely worth a download. You know you want the ship-- either as a means by which to conquer the galaxy, or because a target that big is just asking to be shot at and brought down. :cool:
1.2.5 patch is required for this to work. A neat idea. Worth a look. :cool:
destroyer and the Loknar class frigate.These ships have been kitbashed by Pizza the Hutt from the AR Miranda(SciFiFan) and the AR Constitution (Beginner/Amateur).
filling the hole a bit...
series, Space Battleship Yamato I, II & III, UchÅ« Senkan Yamato?). Star Blazers was first broadcast in the United States in 1979. Significantly, it was the first popular English-translated anime that had an over-arching plot and storyline that required the episodes to be shown in order. It dealt with somewhat more mature themes than other productions aimed at the same target audience at the time. As a result, it paved the way for future arc-based, plot-driven anime translations. it should be noted the Movie will be released in DEC 2010.Nishizaki retains legal rights to trademark..
Jetfreak released a second ship re-texture pack that included P81's Galaxy. The model was undoubtedly incredible, but it had one little nitpick of a texture bug on a nacelle pylon. Several months ago, the Starbase 34 Compliation Mod debuted on Armada II Filefront. Two of the hero ships were the USS Galaxy and the USS Venture. The Galaxy herself used a model that did not have the little texture bug, and the model mesh itself was a bit more detailed. The Venture model was a slightly modified version of the Galaxy's model, with phaser banks on the nacelles. Thanks to generous help from various members at MSFC, I now present the second release of my Galaxy-Class pack. I've taken a leaf out of Jetfreak's book in terms of organization of content and installation instructions. Hope you don't mind too much JF :D Features and Updates: - Revision of some minor texture issues - Seperate SOD's for each variant - Includes production Galaxy without registries - Hero Picard USS Enterprise-D version is included as well, with custom registries - Also features a Galaxy-Venture refit - ISS Enterprise-D is also included, featuring new, more menacing-looking darkened textures - Various Bonus Content added - Unfortunately, buildbuttons and admirals log pics aren't included, since I don't have enough skill to make them. I might get around to doing it in the not-too-distant future if I get the right help. Stay tuned.... - Ships have been balanced to stock A2 - Thanks to help from Jetfreak and TheStarfleetKid, I've been able to hex-edit the models so that there are now seperate SODs for each variant included in this pack - As another bonus, I have included a hero version of the pathfinder, the USS Galaxy herself, and a set of alternate textures for the Enterprise-D. These alternate textures for both the Galaxy and the Enterprise are 1024x1024, as opposed to the standard files, which are 512x512. Use these only if your computer can handle it; I don't want to hear complaints of computer lag because of the textures. That's why I included the low-res ones in the first place.
ship armed with 2 cruiser phasers, and two cruiser torps, totalling about double the damage than the stock Sovereign class can inflict, while having shields a little bit stronger. And it's got a Chain Reaction Pulsar. In my opinion, this could possibly be a little excessive for a cruiser in this price range. Still, that's easy to adjust to your preference. This file only contains the model, ODF's and textures, it's lacking a wireframe, build button and admirals log picture. - Freyr
website with information on the old FASA Star Trek Starship Tactical Combat Simulator. So the main-credits for this ship go to Mr. Torgersen. Best Regards R5D5
Shield reset ability of the Descent, but with a longer cooldown period. 2 sets of odfs are included here; 1 with registries, 1 without. Just incase people use them in their game.
course is ready for stock gameplay. And is pre-balanced for Stock accomedations. If you are putting this in your own mod some editing of the odfs may be necessary. But it is definitely worth a Download.[/quote]
files, just in case. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
belong to the community, but when you release a mod, you WANT your stuff to be compared favourably to theirs. It's a badge of honour for A2 modders to hear, "that model looks almost as good as Major Payne's" or "I'm used to seeing stuff this good out of Achilles" or "Man, those textures are Jetfreak-level quality." The reason for that last one used in conversation can be seen clearly, abundantly, in this mod. Jet's taken a MaP version of Hawkeye's model of the Sovereign class starship, and kitted out its texture with such detail as can scarcely be imagined. Jet's done Sovereign retextures before. This one is arguably the DEFINITIVE A2 model of the definitive Starfleet starship of the post-Nemesis era. And the textures are the difference maker. Jet has been tweaking and working on this one for a long time. He refers to it in the readme as his "final" version of the Sov, and it's easy to see why. At this level of pure win, it's hard to imagine outdoing oneself. There are no less than FOUR different versions available: a standard Sov, a War Sovereign, a hero model for Captain Picard, and an imperial USS Enterprise-E, among other little bonuses I won't describe here. Not only is this a truly fantastic piece of work, it plays very well, too. I took out a formation of twelve of them up against a Romulan adversary earlier today. They're graceful and lethal all at once. You simply MUST download this. :cool:
(IIRC). Best Regards R5D5
backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
ship comes with a little yacht, and the mod includes everything you need. They don't come much better than this. Download it right now. :cool:
program is already underway with more Constitution Class star ships completed and under construction. We are now working on a production of a general purpose medium cruiser. It will be light enough to act as a quick response cruiser, armed well enough to act as a destroyer if needed, and versatile enough to transport supplies and personnel to the front lines, study and research points of interests, and go on extended exploration missions. It is my pleasure to introduce you to the Miranda class. It is our expectation that this versatility will allow this ship to surpass the lifespan of star ships with more limited roles. -End Transmission-
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
However, from memory and a quick look in the ships archive I don't think we actually have a TOS construction ship at all. This therefore is actually quite significant, as it allows you to finish off a TOS fleet. Of course, we can't actually produce a contemporary fleet for the TOS federation to face off against, but that's hardly this ships fault. The ship looks similar to a Miranda with the nacelles mounted sideways instead of vertically and fits in with TOS designs very nicely, managing to tread the fine line between being nicely detailed and not looking to advanced for it's time. All in all, this is an excellent ship well worth downloading if you have a TOS side. - Freyr From the author:- Pelham Class Construction Ship I've often wondered about construction ships for the TOS era, and what they may look like in the Armada II world. Out of all the designs for cannon ships out there, I decided on a retro Oberth type hull, with the nacelles connected directly to the primary hull, engineering conducted in a secondary hull and a large enough saucer-type section to hold not only the impulse drive but hangars large enough to hold not only shuttlecraft but workbees and materials therein to construct stations, yards and the like. Unfortunately the working copy of Armada that I had on this laptop is gone. I thought I had a boot sector virus which caused my DVD drive to pop open and not operate, so I did a back up and a OS restore, and I cannot install another copy nor play one because I am now without a DVD drive and dont have a spare external drive. So no screenies :-( . All I have is a Storm Viewer shot. I was watching 'The Taking of Pelham One Two Three', and the name and numbers rolled around in my head, which is where I got the name and the registry from (NCC-123). For all you serious Trek enthusiasts out there, the registry may belong to another vessel, just keep in mind this is not a canon vessel, nor a canon world, just made for fun! Although there is mention of Type 1 Shuttles onboard, this model does not include any, just noteworthy information to suggest the size of the vessel and its mission.
which mod you have installed) The build list makes the Klingon AI a lot more dangerous in it's own right on the hardest difficulty level in an Instant Action/ skirmish game, but the real development here is the new personality. The hardest difficulty level AI will now act more intelligently with fleet deployments on both the offensive and defensive. This has been available in a thread on the forums since November, but I thought a larger audience might like a crack at the current state-of-the-art in Armada AI's.
cruisers are usually mobilized to work in close combat support with the Dominion Scarab, commonly in raiding operations and deep strike assaults on enemy outposts and facilities.[/quote] Some really nice work here-- hail the conquering Dominion. :cool:
one's a misfire: the textures --especially the registry-- just look sloppy. It's not the kind of quality work we're accustomed to, although the design itself is a good one. Note you will require the TOS Weapons Pack by FahreS in order to get this model fully functional. :cool:
forum thread over on A2Files about large maps. The more I have play tested the maps I have made, the more I have come to agree with him and others about large maps being better maps. There are five and seven player maps in this pack and one six player map. I did these mostly because there are no five or seven player maps available I am aware of. Lighting is much darker on my maps than most people are accustomed to for a reason. Shadows are required to give any game object the appearance of mass. There are some beautiful custom ships out there and they deserve to look as good as their makers intended.
Due to their age however, these ships are no longer at their best, and have such been reduced to more casual vessels, complimenting the fleet.[/quote] Nice work from Ash and his Zero Hour crew. :cool:
give us their take on P81's version for A2. [quote]Having seen most of their prime action between 2260 and 2345, the Miranda has since been demoted to patrol supply lines throughout the Federation borders. Whilst these vessels are able to survive a fire fight with pirates, they are in no technological order to join combat fleets.[/quote] Another beautiful 'reject' from the Zero Hour mod team. :cool:
class needs all the help it can get. :cool:
secondary hull to speak of. This single-nacelled design isn't a common one, and Gene Roddenberry and the original series' production crew definitely preferred even-numbered nacelle groups, but the Larson class design came along a while thereafter. This kitbash by Pizza the Hutt is made from FahreS' TOS era ships. Note that you will require FahreS' TOS weapons pack in order to get this working. Worth a look. :cool:
their showing in the PotDs. Also can't wait to see more from Zero Hour-- if these are what they left out, they must have some seriously awesome stuff left for that mod (if it's ever released-- it's been in development longer than I've been modding!!!). Definitely worth a download. :cool:
her and made the rest of the files needed to bring this great warrior completely into A2. The most aggravating and most rewarding part was doing her weapons loadout. After some MSN conversations with Chiletrek I came up with a fair approximation of the "bullet showers". I still have not achieved the "flak burst" effect from the proximity warheads(hence the "0.9" designation). After long research and numerous experiments I realized A2 is probably not going to allow me to recreate this without using a SOD based weapon, which would increase lag significantly or hacking the executable, which means I could not then share the weapons with all of you. I suppose I could write another hook file, a la FlOps. But there is not much point in doing something which Doca Cola and his team do a whole lot better than I can. The one thing I could not yet do and had not yet figured out was how to allow either Pegasus or Galactica to engage multiple targets with burst fire. After some thinking and digging and tinkering, I have managed to achieve this. These have some of the usual multi targeting weapon flaws but they are minor or at least well known. Once either or both BattleStars are fully engaged with the enemy they are not all that noticable. The maximum number of targets is set at two because if I set it at three, then Raider attacks last all of two seconds.
decided to spend my time on the one aspect of A1 and A2 that always looked bland to me. Especially when you've got a game filled with those great looking non-stock ships.[/quote] Be sure to follow the installation instructions carefully-- you'll have to install this one manually. And you'll surely enjoy it immensely. :cool:
genuinely good maps from Thunderfoot. We don't have enough mappers left, fortunately those that we do are producing some pretty good stuff. That's the case here. We have three maps, all of which are utilising the engines lighting effects to the max. They look good, and play better. You have a choice of the following maps:- At Close Range - This maps is a small four player map, which as the name suggests is fought at close range. Fighting is up close and personal from the onset. Futility of Mercy - Is a six player map where everyone has plenty of time and space to build up a massive fleet before smashing their enemies. Middle Ground - Is one of that unusual breed, A five player map. If nothing else, this is worth getting hold of so that you have something in the 5P map selection! It's something of a "king of the hill" style map, in that the player in the center has some advantages to offset the fact that everybody else wants the hill and is coming for the kill. I'd say these are well worth a download. - Freyr
port" from Bridge Commander. That is to say, the conversion from BC happened without any attempt at poly reduction. The model is over 10,000 poly-- for a small-scale fast-attack vessel, that's murder for some computers. Although if your computer can handle that many, she's a thing of beauty. You might want to consider making this the "hero ship" equivalent and using the lesser-poly models of the Courageous available as the standard build-and-kill model in your game. Either way, everything is included --the buildbuttons, wireframes and so forth-- so if you can get a single model which has more poly than most stock races do in their entire set of ships and stations combined.... it's definitely worth it. :cool:
your complete surprise, is shaped a lot like a big pointy arrow. However, the ship is very well put together and Thermal Nuclear Chicken has done a great job porting and hardpointing it for A2. Worth a look. :cool:
here you go. [quote]This is my version of the Miranda Class for Fleet Operations is Designed to be a heavy destroyer, equipped with a anti destroyer pulse cannon, and a single phaser. First rank Allows a much better speed, and with more ranks it gets better weapons and defenses as well as its hull and shielding repair rate increased. Its Veteran Rank Refits it into the Saratoga Class. This ship has Duel phases, High hit points, and other special ability's. It is a very effective ship, and definitally worth its weight in latinum. I hop you enjoy it.[/quote] Well, so do we. Worth a look if you're a FlOpper. :cool:
hardpoints are named according to their function (see readme for more details). Looks like a predecessor to the Akira class, and handles very nicely in-game. Definitely worth a look. :cool:
separate from the old one, which is awesome news. Now you get two Cardassian advanced yards from Aad Moerman and if you're happy with them, you get more space for the Cardies to build ships. That's good value for your spoonheads! Definitely worth a download. :cool:
makes this one worthy of commending to your immediate technology. Note that the hardpoints are specifically named for their function, at least for the weapons, making this a noteworthy innovation in and of itself. Hope it works for everyone. Also, the ship has some pretty powerful weapons (quantum torps, Galaxy phasers AND a corbomite device) that some may consider overkill. Not like you don't know how to change the weapons loadout if it's too much for you. Indeed, the only point of fault on this model would be the registry on the saucer section, but then, that's easy enough to correct, if you've got the skill and the right programs. Everything you need is included --the .ODFs, the build button, the wireframe, and the Admirals' Log pic. Download it now and you'll be doing the Charleston at the big dance tonight. :cool:
during the mid 22nd through mid 23rd centuries. The distinctive silhouette became as much a symbol of the Empire as the Imperial Trefoil itself, and was carried forward into the D6 and D7 classes.  History The D4 class entered service in the 22nd century, and by the early 23rd century was the mainstay of the Klingon fleet, though it was eventually supplanted by the D5 class. (TOS novel: The Final Reflection) Some D4s served into the 2260s; Starfleet included them in Klingon tactical simulations, where they fought alongside the later D7 class against Constitution class vessels. (ST reference: Ships of the Line) Due to cropping the D4 class does not actually appear in the image describing these events in the book, but was in the same image, "It Would Have Been Glorious!" by Robert Bonchune, in the original calendar publication.  Known vessels IKS Begh'poQ • IKV Blue Fire • IKS Chong'pogh • IKV Death Hand • IKS Deb'choS • IKS Duy'Hub • IKV Fencer • IKV Fury • IKS Gho'be' • IKS GhoH'Sot • IKS Hob'DIS • IKS Hurgh'ragh • IKS Luq'argh • IKS MajQa'be' • IKS NaS'puchpa' • IKS Nay'par • IKS PiqaD'nem • IKS Qugh'tung • IKS Qup'SoH • IKS Qut'Such • IKS TaD'moH • IKS TajHu • IKS Tar'be • IKV Two Fingers • IKS Wuv'a'tem  Background The primary design this page refers to as D4 has so far only appeared in the 2006 Ships of the Line Calendar and Ships of the Line book. The design was created by Robert Bonchune, intended to be used in the Enterprise episode Unexpected, unfortunately as the production team had been over worked on the earliest Enterprise episodes they did not have time to make the model and a K't'inga class was used instead. Later appearances by the Klingons only featured specifically Enterprise era designs and Bonchune did eventually make a model of the D4, but it did not make an appearance on screen. Before Enterprise even existed the D4 class had been referred to in the novel The Final Reflection where until the early 23rd century it made up most of the Klingon fleet, unlike in Enterprise the D5 class was not contemporaneous of the D4 but was a new 23rd century design which eventually supplanted the D4. The game Legacy also features a D4 class, an Enterprise era vessel but not the Bonchune design, this type of D4 is also known as the Predator class in the game. ---------------------------------------------------- COPYRIGHTS __________________________________ THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next generation, Star Trek: Voyager (and various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sounds from the productions.
damagetextures. This file contains 3 versions: the oiginal Galaxy with the possibility of saucer and stardrive section sepeation, the Venture . The Galaxy Class Venture variant is an upgrade of the original class. Starfleet needed a stronger battleship in the Dominion war. These ships performed very well and played a major role in combat. the Galaxy refit The Galaxy Class, outdated by the new Sovereign class, needed an upgrade and was therefore refitted extensively. Armament and defense systems were upgraded and the class was equipped with a third nacelle allowing higher warp speeds. Armed with new devastating plasmacannons, this class can fight off any enemy ship." ************************************************************************************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won't work. Make a backup of your existing files, because files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Original Saucer seperation/fusion ODF files by icewolf132. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
when Star Trek XI was announced. Here is my version built using parts from my Constitution class remake that currently has only been released as a mesh on MSFC.[/quote] Looks pretty good. Worth a look.
Pizza the Hutt has brought it into the game wonderfully. This is a really well done design and it fits perfectly in that TOS fleet we all have kicking around somewhere. Note that this uses FahreS' parts in a kitbash configuration, so you don't have to worry about whether or not it matches FahreS' Constitution class starship. Take a look at the predecessors of one of the future's most long-serving starships. :cool:
TOS, where they did feature this ship. They even made it in cinemas with their parody, but this ship was only seen in the TV series. Something very different here from FahreS. Nice to see those completely random submissions still make it in. :cool:
better in my A2 install. Also included are three ships which Mike has not done. The Astral Queen, the Gemenon Trans container ship, and the Olympic Carriers passenger liner.
it's from FahreS, so you know it's good stuff. Black holes and other fine-detail mods of this sort are the kinds of things we need most right now! There are plenty of seemingly-trivial aspects of A2 which, if properly modded, can keep this game engine useful and useable for quite some time to come. There's no limits to what we can mod in this game, it seems, aside from those in the hard-coding. A2's never looked better, and this mod (and others like it) remain as the reason why. :cool:
original-series era designs to be first seen in recent years. The NX influence is clear, as is the similarities in hybrid saucer/stardrive designs to pre-existing descendants (and THAT only makes sense in Star Trek) like the Akira and Norway. Worth a download. :cool:
Cube. [quote]The Borg have assimilated a race of advanced beings which were masters of trans-dimensional portal technology. The Borg adapted this technology into the collective and have outfitted this tactical cube with an experimental trans-dimensional portal generator. This vessel has been specifically designed with an internal spherical dome which serves as a lens to focus the massive amount of energy created by the generator. Once the proper amount of energy is obtained and the desired frequency reached, the cube fires a focused beam enabling a trans-dimensional portal to be opened. A deadly alien ship emerges from the portal. Beware of the Shadows![/quote] :cool:
sure enough, here it is. And oh hell is it ever awesome. Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult) A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download. Get it right now. :cool:
there are some changes to weapon sprites. While mikemckeon007 tells us that "the weapons sprite has the tholians, dominion ultimate, frengi(normal and scavengers), star wars races, babylon5, remans, and vulcans in it plus most of the weapons from the site so odds are it wont make anything inoperable", you'll probably want to double-check anyway just to be sure you're not either duplicating weapons sprites or removing old ones. Something new for A2 from the Battlestar Galactica universe. Worth a look. :cool:
above, it's a joint effort (see the readme for credit details). :cool:
Starfleet's newest designs. What exactly a 'battle frigate' is, I'm not sure. Somewhere between a battlecruiser and a frigate. Which would make it a cruiser, would it not? These naval designations applied to Starfleet never really work, do they. Either way, the Fabrux class frigate looks like a guitar pick with warp engines. And it'll either become one of your favourites in a hurry (it's VERY well armed, perhaps a little too well armed) or you'll dislike the design from the outset and refrain from commenting about it. And that's fine, but it's worth a look. :cool:
mikemckeon's conversion of the ship for A2, and it looks pretty good. Definitely worth a look. :cool:
short time. Two classes are included in this library. The first (OdfParser) can parse odf code line by line, while the second is able to analyze and modify whole documents. That's why it's called OdfDocument. It is more handy than the parser, but does not deliver the same performance as the parser does. Using the parser might be quite difficult if you are not that experienced with .NET, so I would recommend to start using the document. So all you need is a little bit knowlegde of any .NET language, be it C++/CLI, C#, VB.NET, IronPython or whatever. I also included a short example solution (written in C#) showing what this library is capable of.
time on the same problem, so I made this (rather basic) tutorial for you all [b]- insert_name_heer[/b]
will be lost once you get there, what you wish you'd left behind.... but the whole idea of the Colonial Movers vessel implies that people are moving house from one PLANET to another (assuming they're not cargo transports like tractor-trailers, or trains). Still, it would've been a good day to be using Colonial Movers' services when the Cylons attacked. Then you'd get to keep all your stuff! Unfortunately it'd probably be requisitioned to furnish some Marine captain's headquarters on Galactica.... but hey, at least you know where to find it. This model by mikemckeon007 is everything you could ask for in a cargo ship. Be sure to download it. :cool:
a secondary kitbash version of the same model as well. Keep in mind there may be certain .ODF-related crash events depending on how many of the recent BSG models you've downloaded and whether or not they're set up as programmed. If you get crashes, check that first. Either way, this one's worth a download. :cool:
Valkyrie. The story of a long-time Cylon PoW brought back to the Admiral's attention after quite a few years was.... interesting, if slightly implausible. Still, it's nice to see a different battlestar model, and mikemckeon007's port of this ship from the BC BSG mod pack (along with all the work he's been doing in that regard lately) captures all the details nicely. Download this one today. :cool:
full of metallic bits and sinewy controls. As seen in the episodes featuring Colonial pilot Starbuck trapped on a red moon orbiting a gas giant, the Cylon raider is a hybridized synthetic/organic construction, and as seen in just about every other episode, these boys are more than capable of causing hideous amounts of destruction. This is a beautiful model and it's really nice to see it in A2, at long last. :cool:
"Silent Running" that was released shortly after Star Wars. Once filming wrapped on that production, the producers of the original BSG purchased the filming model and inserted it into shots of the original Colonial Fleet. This ship was reproduced by the special effects company responsible for the re-imagined BSG, only this time the Valley Forge model appeared alongside (oddly enough) models of the Serenity from "Firefly" and the TMP-era USS Enterprise. Now there's a PotD in the making. Still, mikemckeon007 seems bound and determined to give us one BSG model after another, leading up to a full race mod release. Can't wait for more. :cool:
since one like it was seen on the surface of New Caprica, making its escape after the occupation. Another rag-tag survivor worthy of a download. :cool:
rotating centre section, which sadly is not present here. But the detail sure is, and this unarmed vessel makes a welcome addition to the cast of Colonial ships available for your A2. Download this one right now. :cool:
BSG ships are a welcome addition to Armada II modding. We'd love to see more from the same series. :cool:
armaments of its own and as such is probably going to be very useful as a placeholder in your mod, and not much else besides. The good news is that yet another of the BSG Colonial vessels is here for your modding enjoyment, so be sure to download this one and add it to your Colonial Fleet. :cool:
just about every episode of the new Battlestar Galactica. The ship is set up to fulfill the role of a colony ship, but if you use it in that regard it'll mean the President's ship is stuck on some planet somewhere. Unfortunately A2 only allows for a limited number of playable events from the series, but there are always workarounds. This one's definitely worth a download. :cool:
model looks great and it's fantastic to see some A2 content in the Battlestar Galactica department. Download this one right now. :cool:
fulfilled a necessary role. Later on when the Assault Raptor (with the missile packs) showed up, it was a logical extension of the awesomeness. But still.... something was needed that was big enough to suit the needs fulfilled by the truly monstrous capacity of the old Colonial cargo shuttle. Sure enough, it looks a lot like the old version but with vastly more streamlining and a better paint scheme. These cargo shuttles made important appearances in several episodes, and their presence has not gone without notice in the BSG modding community. And here mikemckeon007 gives us one such design, scripted to function as a cargo ship making runs to his earlier Cloud Nine mod release. It's all coming together. Can a Raptor pack be far behind? I sure hope not! This is some awesome stuff. Get it now! :cool:
it's missing is a model of Galactica (is that all?).... Get this one right now. :cool:
appreciated. Hopefully there'll be lots more BSG content to come for Armada II! :cool:
of New Caprica, she provided a little more awesome content for future modders of Armada II. Bridge Commander got the good stuff first, and "The Beast" appeared as part of the BSG pack for that game. Recently mikemckeon007 ported the Pegasus from that game into Armada II, and the results are as you see them here. Note that there are some serious imperfections in the mod along the centre line, with stretched textures (especially visible on the underside and in the engines, but also along the 'spine' of the vessel). However, mikemckeon007 has included the Milkshape3D file if anyone wanted to pick up where he left off. Also included is everything you need in order to get this one working in game. Download this one right now. So say we all. :cool:
originated. And it's a fine looking fighter. It's clearly not Starbuck's pristine bird of the Season Four variety, not to give too much away..... Note that the poly count on this and the other BSG fighters might be a little bit high for some users. And sadly they don't handle quite like they do on TV. Not like that's going to keep you from downloading these, right? :cool:
with the previously released mining ship. Works well together-- could a full race mod be far behind? Download this one right now. :cool:
effort by SciFiFan, based on stock Galaxy components, and the ms3d files are included if someone wants to take this design concept even further. :cool:
been hard to please these two sections of the community..... but today Aad Moerman gives us his latest design, the Nimrod, which promises to have something for both. Combining no less than a full quartet of Sovereign nacelles into a modified Akira frame intended to hold 'em, and with a little story to explain the situation, the Nimrod class looks and plays with the combination of beauty and power that one expects of any good Starfleet vessel. She's a proper lioness in that she's got teeth as well, including new weapons .ODFs based on stock and included by Aad Moerman for your modding enjoyment. There's also a full set of in-game details to suit. The Nimrod class gives a new meaning to the term "best of both worlds" and commends itself to be downloaded, by you, as soon as possible. :cool:
look like and here you have it. The regular ship is armed with a mega phaser and some light phasers, the refit adds a photon torpedo bay and 2 more nacelles make it very deadly on the offensive side of things.[/quote] Couldn't have said it better myself. Nice work from Fireball here. Worth a download. :cool:
any previous version (starting from V3). These are the most important changes (including 3.02): [list][*][b]Reimplemented Save Game mode (experimental) [*]New model for Klingon Mining Station (check screenshot below) [*]The Excelsior is ready to support Federation players via Warp-In (check screenshot below) [*]2 new maps have been added [*]Fixed a bug that causes a crash while integrating Regeneration Modules in a Borg Scout Cube [*]Fixed a crash when a Defiant Class reaches rank 5 [*]Building a Miranda II Class crashed the game[/b] [/b] [/list][b]- TParis[/b]
are the most important changes: [list][*][b]Reimplemented Save Game mode (experimental) [*]New model for Klingon Mining Station (check screenshot below) [*]The Excelsior is ready to support Federation players via Warp-In (check screenshot below) [*]Fixed a bug that causes a crash while integrating Regeneration Modules in a Borg Scout Cube[/b] [/list] [b]- TParis[/b]
vessels that used the phaser strips that are so common in TNG. Starfleet wanted a small ship that would be able to test a knew style of warpengine and these new phaser strips. Equiping all of this (at the time) experimental technology on a large, expensive battle cruiser was seen as inefficient and careless. If the project were to fail it would be a large waste of resources, so the McMillan was drawn up to serve as a small frigate that would serve as a test bed to these new technologies. Now in the TNG era, the McMillan still serves as a frigate, but a lightly armed one. This ship is fast and has full phaser coverage, but it can't be expected to hang with the cruisers of today. The ship has a crew compliment of 112 and has 10 phaser strips that provide protection all around the ship. This ship has the speed and manueverability of a scout which can allow it to hang in a fire fight longer than most frigates. Included in this mod is all of the usual, odf, build button, wireframe, admirals log, borg texture and damage mesh/textures. :cool:
latest mod from Pepperman proves exactly why. This mod makes the USS Enterprise-E mod from trekmods available to the A2 community. The ship has been equipped with multiple phaser arrays, photon and quantum torpedoes. In addition, she has been armed with a compliment of Transphasic torpedoes to aide in the fight against the Borg. The Transphasic torpedoes has been setup to only be effective against the Borg and their technology remains in TOP SECRET channels. Please note that this mod has not undergone extensive testing so some minor tweaking to the torpedoes may be required (i.e., side of the torpedo and the strength of the Transphasic torpedoes in particular may need to be adjusted). This mod also uses the stock Enterprise-E wireframe and Admiral's pictures so no changes are required there. Still, this one is an absolute must-download. :cool:
This one includes all the fixings you'd expect (build button, wireframe, stock weapons, admirals' log) and a pretty little model to go along with it. Worth a look. :cool:
accompanying a task force of Constitutions and Suryas against Klingon installations. The conversion was a team effort by mikemckeon007 and Tain_Enabran, based on a mesh from SFC2 by Atrahasis. Tain_Enabran has really put together a wonderful mod here, complete with old-school weapons and everything you'll need to add this beauty to your A2 collection. It's a different design by the standards of the era, but it's one that fits the timeline very, very well. Worth a look. :cool:
designs available, with an interesting setup bearing a more-than-passing similarity to that mighty class of vessel. Dan1025 has put some time and effort into this conversion, and does it ever show. The level of quality of the textures is matched (as always) by the thorough details: admirals' log pic, build button and wireframe along with separate .ODF entries for the weapons. In short, as Federation battleships go, you couldn't ask for much better than the Victory class. Download this one right now. :cool:
he ISN'T happy with, it kind of makes you wonder what'd happen if he was on his game and put together a Constellation class starship..... like, how could it be better? Nice lightmaps, detailed build button and wireframe, and best of all, a canon Federation starship that looks better than ever. Note that you'll need to follow the instructions in the readme very carefully because there's some sprite entries you'll want to be sure you enter, otherwise you'll be crashing the game instead of playing it. Download this one today! :cool:
fact that it was something new to the game which had never been seen before that led us to feel it was the contest winner. Download this one today! :cool:
and it seemed like we were witnessing something epic coming to life. Sure enough, the Churchill is every bit as good as we'd hoped, and it's for that reason that we award it the title as 2008 Modding Contest Winner in the category of Best New Ship. We hope you'll agree. :cool:
second construction ship, but will also upgrade both of your Federation defense turrets as well as give you a third one, the shockwave turret. This mod also contains modified textures for the worker bee's which, instead of yellow, will now give you the standard white hull distinction common with that of all Starfleet hull designs.[/quote] Worth a look. Download this one today! :cool:
making the existing shape work. Aad has modified and enlarged the saucer section, changed the look of the vessel, and just generally done the best that can be done with the sad little design. Perhaps best of all, the crew complement has increased to 200, since as Aad points out, there's no reason a frigate has a crew complement on par with a destroyer. It's gotta have more crew or it doesn't make sense. This is a nice alternative design for the Aegian class, and hopefully you'll like it WAAAY better than the original. Download it today! :cool:
now blinkers do not shut-off or turn on immediately, but soft. 2. Green/yellow LEDs 3. Blue Xenon lights 4. Orange lights 5. Blue LEDs 6. Now there are also "XL"-versions available and not only "big"-versions 7. Changed billboard settings 8. Now red is red, yellow is yellow and white is white 9. New strobe: Double blinker 10. 6 different lightypes to choose from, each of them with a new high resolution texture 11. Missing lights added: - whiteconst2 is what whiteconstbig should be - yellowconst2 is what yellowconstbig should be[/quote] Note that you'll really need to follow the installation instructions precisely-- a lot of cutting and pasting ahead of you, but it's totally worth it. Another great 'ambience' mod, which changes the look of things in the game without modifying the gameplay. Download this one today! :cool:
modding has been done over the past couple days by Dan1025 and I think it's only fair to thank him on behalf of the A2 modding community for some really wonderful bits of the Delta Quadrant canon. As always, no detail is spared and no modder will be disappointed, as the buildbutton, wireframes, weapons, and Borg textures are all here. Download this one and add to your collection of Delta Quadrant vessels. :cool:
a pretty awesome job with this mod. Here's how it works out: [quote]This mod will allow you to build the Varro habitat pods from a shipyard. Build 8 of these pods and you can merge them to form a larger transport ship. Get 3 transport ships together, and you can create the large Generational ship.[/quote] No idea if the ship itself will break apart and everyone goes their own separate ways, or what. Only one way to find out. Worth a look! :cool:
truly awesome looking vessels --some canon, some speculative, all well done. They also come with their very own repair yard, from which you can build them and send them forth. Download today and get this latest addition to the ranks of Delta Quadrant races available for A2! :cool:
only ones of their kind of such high quality available for A2. Now Avon's gone a little further into the seldom-seen ships of Voyager's journey, and provided us with the Nygean prison ship. You may remember that a ship of this kind, carrying brain-damaged passengers convicted of crimes and sentenced for execution, was featured in one episode, while another ship from this race was among Voyager's allies in the Void. All the details you'd expect in this kind of mod (which, as Avon points out, is clearly just a Vidiian ship reversed with a new engine) are here, and it looks great. Download this one and continue your Delta Quadrant collection. :cool:
from one of all too few great Voyager episodes. Thankfully, Dan1025, who's converted Queball's model from Bridge Commander, has included everything you could want for this particular model, including Borg textures, weapons, a wireframe and build button, and an admirals' log pic. Wonderful work from Dan1025, as always. Definitely worth a download. :cool:
they appeared to be too powerful, check the readme for details. [b]- TParis[/b]
one, but the turrets still look really good! After some badgering about them in the forums, Icewolf's seen fit to upload them for our enjoyment and use. You can never have enough turrets. Note that there are some known flaws in the designs, as specified in the readme, and if you do want to correct the flaws then re-release these turrets, you've got Icewolf's full permission to give it a go. Of course, you'll be expected to give credit where it's due. Worth a look. :cool:
seen in "Hope and Fear" (VOY). Technically not a Federation starship, but rather an elaborate ruse perpetrated by the alien named Arturis, the Dauntless design apparently so impressed Starfleet that they rushed a non-slipstreaming version into immediate production. Whether or not you believe the story, you won't believe the quality of this mesh. Dan poly-reduced this one considerably, but it still sits at well over 4000 poly. That's less than half of the original mesh, and it makes this little ship look fantastic. As always, the included details --build button, wireframe, Admirals Log pic, even new torpedoes based on stock-- are exemplary. You won't be disappointed with this one. Download it today. :cool:
worthy designs that I've seen lately. But there's method to Pizza the Hutt's madness: he's borrowing the overall starship design forms from the recently-depicted USS Kelvin, as it will be seen (and apparently destroyed) in the upcoming Star Trek film. This is a possible successor to that design, and it's so intended. As always with Pizza the Hutt's work, the quality of the overall design (this one seems to use P81 textures) is assured, and all the things you'd want to have --build buttons, wireframes and Admirals Log pics-- are included. Best of all, it's done in the spirit of the upcoming Trek film, and like it or hate it, all our hopes for the franchise to continue are pinned to the success of that film. Worth a look. :cool:
textures? Given that they've all been replaced by mods like the Upgrade Project's Vanilla Ultimate Armada II, I'd have to venture a guess and say, no. It's honestly not that hard to ask for permission or to give credit where it's due, and that moreso than any other aspect of this mod (which is a stock Intrepid which the .ODFs make a slightly stronger hero-ship equivalent) is a shame. Most of the people I know in this community are surprisingly cool, and I count a number of them as my friends. Asking them for permission --especially since most of these new mods from Jabsticles are really just .ODF mods after all-- shouldn't be that much of a challenging. Jabsticles tells us to "expect big stuff!" in the future. That's something to look forward to, and hopefully this beginning modder can learn from the community --in the forums, for example!-- so that we see more new content down the road. :cool:
.SOD is as well. I understand that Jabsticles must be pretty keen on getting involved in the modding community-- both of the mods today are only based on stock for now, but with the level of enthusiasm seen here, hopefully better is yet to come. :cool:
scenes and episodes which show one of these majestic Starfleet cruisers, there's a school of thought in Trek fandom that says that every ship can separate its saucer section. How a Sabre or Steamrunner would be able to pull this off is beyond me, and the Norway would be at a particular disadvantage, well, this just might be the mod for you. As mentioned above, you need to use the "replaceweapon" ability conferred by the 1.2.5 patch, and without it, you'll have a hard time getting this to work. Saucer separation is notoriously impossible to get to work due to the Galaxy class being hardcoded, but the 1.2.5 patch is thankfully capable of working around that little issue. It's not for everyone, of course, but it makes neat mods like this one possible. Worth a look. :cool:
and a wireframe and build button. Kitbashing P81's Excelsior and Miranda class models in order to do it, Pizza shows us, once again, just because the design is ugly doesn't mean the ship in the mod can't be well done. Download this one today. :cool:
Peregrine class fighters. To that point, fighter combat in Trek was conjectural, but sources all over the Trek community figured that the Federation would eventually have to work its way up to carriers of some kind. It made sense-- naval combat here on Earth went from ships ramming and boarding each other, to ships gunning for each other, to ships shelling each other, to ships launching smaller craft to drop bombs and torpedoes and things against each other. Why not the same thing in Starfleet? The Peregrine fighter design you see here is a wonderful example of that design. With its twin-boom tail and distinctive diamond shape, the Peregrine is reminiscent of WWII-era fighters like the P-38 Lighting and P-61 Black Widow. This mod by Dan1025 (one of many this week from that incredible modder) includes everything you need to add the Peregrine to your game, right down to the weapons and wireframe, the buildbutton and the Borg textures. (Actually, the Borg version looks particularly menacing, although why or how the Collective would assimilate a simple fighter when they could grab a whole carrier is a good question.) Definitely worthy of a download. :cool:
Dominion attack ship. She's surely a lot more ugly than the standard Starfleet design, but not nearly as ugly as the "bug". She's fairly well armed and won't let you down, but is probably best used either in numbers or in a support role. This is a collaborative effort between apoclaydon and Jetfreak, re-texturing and fixing some areas of the mesh from the original Copernicus, with new emitters, build button, wireframe, and just about everything you could ask for in a new ship. Some of you who already use this ship in-game will be happy to see the update. For those of you who don't, it's certainly an interesting concept, and well worth a look. Download this one today. :cool:
try to launch this map, I am all but absolutely certain that it will cause your game to crash to desktop. How, you may ask, can I be so certain? The screencaps tell the story. There are several map units specified (notably Deep Space Nine and the K7 space station, no doubt among others) which will not be found in a stock build of A2. And that's really the only weak point of this map. The design itself looks pretty nice, but the unfortunate oversight of a brief list of required content in order to get this map to work has made it unlikely to work unless you happen to have the same basic configuration as the map author's personal build. However, it'll be nice to see a new version of this one, when it's available, or when a list of required units makes its way to our attention. UPDATE from the author of this map: [quote]The reviewer said it doesn't work because it uses custom models and makes you crash, but it doesn't. It worked for 3 testers, and in 5 MP games so far.[/quote] So there you have it. Download this one and see for yourself. :cool:
and a new scout which looks one hell of a lot better than your stock Venture class. One of the unfortunate oversights in this mod was a question of reference to the unofficial 1.2.5 patch available for download and whether or not it's required in order to use this mod. Given that there's a reference to "a total of 12 fighters", it might seem confusing. However, the carrier builds the fighters, and it's suggested that you only build twelve of them maximum. Using the honour system never really works in a war but in this case, you'll just have to make an exception. But the good news is that you do NOT require anything but stock A2 in order to use this ship and its fighters. The new version of the Venture scout is particularly well-done, upgraded to a crew of nine and more in keeping with the scouts of other races in stock. And the fighter looks pretty awesome, too. It looks like a baby Defiant, just waiting to grow up and kick some serious butt. Note that this model includes absolutely everything you need to work-- build buttons, wireframes, admirals' log pics, and nice textures-- for all three of the ships included. This looks like the kind of mod we've all been looking forward to: a true carrier available without relying on the 1.2.5 content. Definitely download worthy. :cool:
seen multi-targeting stuff before. How is this any different? It works as a special weapon to enable all the phasers to separately select targets and go for it. Now, I would imagine you'd have to have some knowledge of your selected ship's phaser hardpoints otherwise you'll be firing phaser beams out of the engines and torpedo tubes and bridge and.... just out of everywhere. However, people are always looking for ideas for new things that can be done with weapons, and this is one example of how much still remains to be squeezed out of this game. Worth a look. :cool:
scaling is right where it should be, and the design itself doesn't look quite so awkward. Also, there's no longer an issue with this ship replacing others, which is nice. Worth a look for the ENT fans who want a little more power from their nacelles. :cool:
Not a bad little mod. The "simple and small" mods are always worth a look, even just for ideas. :cool:
In theory you could use Mother as a mighty offensive weapon for 8472 if there were enough of them to move as a formation. Terrifying thought, isn't it. Doesn't 8472 have enough offensive weaponry already!? Tom_720's second .ODF mod makes it possible for yo fluidic space mamas to both go to warp and move far more quickly than before. A simple tweaking of the physics files turns the strong arm of the Ma from a starbase to a superdreadnought. One thing I've always wondered about the Species 8472 design is why only the Mother is mobile. But you'd think the research cores should be mobile, too. I can see why the gates wouldn't be mobile since there's a fixed point in fluidic space involved. I mean, technically speaking, those structures all come from embryos. So why can't those other structures move when they're made of the same embryo 8472s as are used to evolve into being a mother? (And if they evolve before they're supposed to, does that make them teen Mothers?) :lol: :cool:
the Sovereign design. Some might say too true to the original, but I think it stands apart just fine. Your mileage may vary. New ships from Aad are quality mods every time. This is no exception. :cool:
NX-class model with smaller-scale Sovereign nacelles. Obviously these Sov nacelles are not to scale because if they were the ship would have a cartoonishly small saucer section relative to its warp nacelles, as the standard-length Sovvy nacelle is roughly one and a half times the length of the NX with its nacelles (which are tiny by comparison) still attached.... Anyway, it's a "retro" concept of sorts but I can't help but think that Starfleet can do better. ;) Download this one if you want. :cool:
for those of you who aren't able to run mods with newer, resource-intensive asteroids. :cool:
of the Klingons firing their signature weapon while others used phasers. So I decided to redo ALL of the Klingon ships to fire disruptors. This is not a new set of weapons, although it does include one. It is mostly an adjustment to the stock ships odfs. I've sent in the odfs my Klingon ships use with the new weapons mounted where the old ones were. These odfs also include things like self destruct and tractor beams. You may need to adjust the "ScaleSOD = X.X" to get the ships to fit into your game better. The disruptors were tweaked to fit A2PhysProj v1.1 a little more closely. This mod is intended to be used with elevatormusic's Random Textures mod installed, but it will work without it. As usual, I've also included a set of backup files in case your game crashes or you do not like this mod.
that claims to be from the 27th century. Note that there are comprehensive install files, but there's a lot of work that needs to be done to this mod before it's what we're used to seeing. Here's hoping that this isn't the last we've seen from mash1971. :cool:
every sense because just look at the thing! Does that not look frikkin' cool or what?! What amazes me is how Aad managed to balance this so seamlessly. It's got a lot of fire-power, a large amount of health and yet you're going to be waiting a bit for it to work and be spending a lot on it getting going, but, I would just have it to brag about saying I've built one. Com'on! That looks cool! Anyhow, content in here, as expected from Aad has this be a full-piece mod. Custom weapons (not textures) included, along with wire-frame, build-button and admiral's pic and of course the ship odf. This fits right-in at the end of the Federation tech-tree and will become a useful ship to counter the other races pure might (to which in the stock game, the Federation are sorely lacking). Think of this as a heavier alternative to the Sovereign; you won't want an entire fleet made of them because of time constraints, but you will have at least 2 or 3. All-in-all, a very good download for just 4.5mb. In fact, I'm almost inclined to say this has a Klingon-amount of weapons, which, in my case, I won't argue with. Very good take on an 'old' design. Definitely download worthy.
it to be for a shipyard. Make sure you update your build lists in the shipyard's .ODF file if you're not using stock Cardassian ships. Worth a look. :cool:
backup is recommended.
like to play as Borg. If you've already gotten it, upgrade to this new model right now. :cool:
and very worthy of a closer look in-game. Download these beauties right now. :cool:
And by "Starfleet's", I mean "your". Best of all, this one comes fully loaded. Wireframe, buildbutton, Admiral's Log, and a new pulse phaser (not a new texture, just a new weapon) as well! Download this one right now.
like. Usually it's because the model is poorly done, but in this case, I can't fault that. It's a very well done model of a very poorly considered design. This three-nacelled Excelsior variant is another one of those speculative designs. It is sometimes listed as Trident class and sometimes as Medusa class. It was at first unclear what was the top and what was the bottom of the ship. Pizza the Hutt used Ex Astris Scientia as a reference for this model. Needless to say, the accuracy speaks for itself. But so does the overall appearance of this ship. "Medusa" indeed. Where exactly they put the warp core is open to interpretation, to say the least. That's implying, of course, that thought went into the design. More than likely it was a case of "hang some warp nacelles on it and throw it on screen" kitbashing. Download this one if you can bear the sight of it. Pizza the Hutt made a really pretty model of a really silly vessel. Can't fault him for doing his bit as a modder, to give us all those canon Starfleet vessels. :cool:
guess the engineers who designed it were all under the influence of the PSI2000 virus. [/quote] So Pizza the Hutt says in this ship's outline-- and he's right. This is one truly ugly looking, truly silly looking vessel. The Rigel class is, by anyone's calculation, a joke taken too far. Ex Astris Scientia describes it as follows: "A Galaxy-class saucer, attached directly to a Constitution engineering section (no connecting dorsal). Three Galaxy-style warp nacelles; the first two are about where you'd expect, the third is attached directly below the shuttlecraft bay." Like most three-nacelled ships, this one's strictly for the "wtf?" factor. Pizza the Hutt also included some political commentary. Just ignore it and mod over it if you don't like it. Worth a look. Just not a long look or you might go blind. :cool:
between should look like, whenever it came into the scene. However, the Apollo class --in addition to the appropriate sensor dome, or weapons pod, depending on your version of the ship-- really suits an already beautiful design, the Ambassador class. Dan1025 gives us a really gorgeous version of the Apollo class, by way of Zero Hour. This one comes complete with all the necessaries-- a wireframe, a buildbutton, an admiral's log pic and really nice Borg textures. This one's worth a download simply because of the pedigree-- between Ash and Dan, I don't know who's the better modder, I just know they're both among the best we've ever had in this community. And to know they BOTH contributed to this mod is more than enough for me to say 'thanks'. Download this one right away. :cool:
allow you to still use the older models of Constitution class starship with no problem. :cool:
magnificent ship for the role. This design already existed in the Trek modelling community, being derived from the old FASA fleets.... back when "my fleet" referred to blister packs full of pewter and detailed information taken from rule books, rather than textures and meshes working from source code. Fireball_IV does not disappoint here. I've been watching the development of this ship in the forums, and now that I can see the final product, my verdict is simple applause. The glowing lightmaps, the detailed textures (although the shuttlebay looks slightly wonky), the brand new canon-based weapons with textures and sounds---- simply put, if this is the sort of quality work we can look forward to in Fireball_IV's upcoming Dawn of War total conversion, then anything else set in the TOS/TMP era will simply be put to shame. I've had no less than three occasions this month where I've been totally astounded at the work we're seeing in this community-- first Aad Moerman's Defiant, then FahreS' Intrepid, now the Ticonderoga. It's times like these when being able to watch the continued work being done with the admittedly unworthy Armada II engine makes me very, very proud to be an active member in a community many years removed from first release of this product. The fact that we're still getting stuff like this, regularly, is proof enough that we're not going anywhere for a long, long time. I highly recommend you download this one. :cool:
there's an equal need for a "workhorse" design, beyond the tried-and-true Miranda class and the more advanced "mustang" ships such as the Akira class. In other words, the New Orleans class fills a gap that, for some reason, the DS9 producers preferred to give to the Miranda class. (Which actually makes sense if you think about it-- concentrated wings of exclusively New Orleans class ships would probably have made these 'tough little ships' prime targets for the Dominion.) At any rate, our very own Cyberash has put together a very well done model of the New Orleans class starship for your use in Armada II. While some details (such as the forward-facing-only torpedo launchers) aren't echoed in other models, others (like the lighting, especially on the lower saucer-- some fine work there) actually give this class a more stately bearing and a finer appearance than one might think it worth. However, if you want the "continuing mission", the price is eternal vigilance. And Ash's New Orleans class model looks more than capable in that regard. The only disappointment to be had here is that the .ODF and .SOD files, along with the textures, are all that's included. It's unfortunate that, in a ship with so many of the fine details included, the mod doesn't follow suit. You'll need to find your own build button, wireframe and admiral's log pic for this one, unfortunately. Of course, the other side of it is that you've probably already got this ship in your game (I know I do-- lots of fun to use in attack walls), but if you don't, you have some digging into other mods to do in order to find those important components. Love this class or hate it..... but download this model of it and enjoy. :cool:
launcher with forward and aft tubes. In addition, the Valiant is equipped with three short-ranged defensive phaser array. This weaponry and it's extreme maneuverability makes the ship deadly opponent for any enemy of the Federation.[/quote] This beautiful port from BC is one of those starships I've been secretly hoping and praying someone would render for A2-- and today k_merse makes my wish come true. The Valiant class comes with its own installer, inside of which is everything you need right down to the techtrees. A beautiful contribution from k_merse to the burgeoning numbers of near-future Starfleet vessels I'm ever so happy to see here at A2Files. Download this one right this minute. :cool:
popular ships, going by download counts. Ships such as p81's Akira and Intrepid, K7A's Draconarius , and Deemon's Prometheus ae all here and done with the unique style Jetfreak has developed in his numerous PotD's. This is an excellent addition to any A2 install(s) you may have. Well? Why are you still reading this when you ought to be clicking on the Download Key? Go get 'em! Right now! - thunderfoot
one awesome looking set, offering a diverse addition to your Admiral's Log, featuring some of the best mod-based vessels in the game, and some of 'em look every bit the gorgeous knockout they should. (Not so much the Klink vessels. They look like the targ's breakfast, in a menacing sort of way.) Worth a download. Sometimes these simple things are the sorts of mods that get the most attention because it's something people "meant to do eventually". If you're one of them, "eventually" has arrived. :cool:
rotated hardpoints; new weapons and multiple languages for the .ODFs; wireframes, build buttons and admiral's log pics. The ships included are a TOS-era Miranda class, something like the Surya class, as well as an early Shanks class. There's also a truly splendid Antares-type shipyard, available in not one but two colours! They don't make mods much better than this, and FahreS has ensured this one will leave you asking for more. Awesome work, FahreS. Download this one today! - the Kid :cool:
freighters. Freighters can now warp and gather quicker - even with a full load of latinum. The new Nexum Mark Three is handy in single player missions, especially Borg mission 10, set in Fluidic Space. Now you mine in environments that don\'t have any moons, planets or latinum nebuale.
conflicts. Always good to get more maps out there for people to use, to edit, or just for ideas for your own maps. Looks like good stuff. :cool:
promises: an exclusive focus on the time period around the original series. These ships were designed by Jason Colbert, at the Starfleet Museum site. They\'re... odd by TOS standards, but they fit. The Avenger class destroyer and Predator class destroyer are here in awesome quality. And since it\'s from dinosaurJR, you know it\'s going to be good-- and complete, too. Admirals\' log pics, build buttons, wireframes, and quality textures on a decent-poly .SOD file for its type. Get these original-series beauties today. :cool:
more than a simple removal of the conflicting files from this download. I\'ve said it before, I\'ll say it again. \"No wireframes, no buildbuttons, but admiral\'s log pics and new weapons\". There, now I feel better. Worth a download, if you didn\'t have it already. :cool:
Vulcan transport like the ones seen in various TNG, DS9 and other episodes commonly referred to as the T\'Pau type (or occasionally mislabeled as the Apollo class). The ship itself looks good, at least as drab Vulcan ships go. Its only real fault is that, well, it doesn\'t come with a buildbutton or a wireframe. Admirals\' log pic is included, along with about seven textures about 200KB each, and a .SOD file. mishkaco went so far as to put together two .ODF files --one configured as an assault transport, the other a colony ship. Either way you want to use it, this is a welcome addition to the standard non-Starfleet UFP ships. :cool:
breath-taking appearance in game as a result, the Century Class is probably one of maybe five ships I\'ve ever seen worthy of the name Enterprise. There is simply nothing better out there right now that so fully represents the proud heritage, and future potential, of the United Federation of Planets quite like this design. And k_merse\'s latest version does the design --and Starfleet-- just right. Get this one today. Even if you have the Century class already, get it again. :cool:
Bajorans something in A2, to strike back at those arrogant Spoonheads with.
runabout. This has working light maps, Admiral\'s log pic, and build button. [b]User submitted review by Thermal_Nuclear_Chicken[/b]
hasn\'t powerful shields or phasers and only two front torpedo launchers. The developers found out that the defelctor is able to fire a beam which destroys strong ships and stations. Of course it needs some time to reload, but it helped some fleets of battleship to stay alive. Because everyone felt very enthusiastic when they talked about that beam, they decided to call it Thor\'s Hammer. The File The file features with the Monygham: 1. New Specialweapon with button 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. New Weapons: Photon Torpedo 6. 3D-Borg-Textures 7. 2D-Borg-Textures And at least thanks to Alien and Nostromo.
tranwarp to get to them. There Base has one way in which is heavy guarded. V2 is once again for the star trek Timeline mod and I think I over did it with the screen shots this time. Well in one screen shot y can see the greys at my base they almost killed me. Now that was fun.
ones in there somewhere. - SSA
new ship balance requiring new fleet formations, and the removal of warp speeds from the combat-- Tactical Assault combines a quantum leap in overall programming with the killer graphics that Yacuzza provides. An incredible amount of work went into this mod, and the sheer love of the game shows through in this demo. Be advised of the following before you download, however: Single player missions are NOT SUPPORTED in this mod. If you like the single player campaign, install Tactical Assault on a separate download using the truly awesome self-installing executable file (and enjoy the video, too). This mod includes only the Borg, Cardassian Union, Dominion, and Romulan Star Empire. So Starfleet kids such as myself will have to wait for the full version. This is a demo of a total conversion for Armada II. It may take you several hours (or years, depending on your connection speed) in order to get it all downloaded. Your patience with FileFront\'s servers is appreciated. Also, this is still only a demo. So if you encounter any bugs, please advise Yacuzza of them using our forums. Comments on this page may or may not be dealt with directly. Comments in the forums are far more effective. That said, what are you waiting for? Get out there and play. - the Kid :cool:
as if an Akira class starship mated with a Fek\'lhr class starship.... and maaaaan, this baby\'s UGLY. The design actually reminds me a fair bit of the Terran Dominion / Confederacy Behemoth-class battlecruiser from Blizzard\'s StarCraft. But other\'n that, if you want one, now\'s your chance. - the Kid :cool:
27th century Federation. The download also includes borg and damage textures. Worth taking a look! :) [b]- TParis[/b]
count's not bad considering this is a battleship, either. Maybe a hardpoint map would be nice if we're only going to release the basics in future? At least that way it's easier to mod in with no problems. - the Kid :cool:
had two player from both side of you trying to get though your base to get to the middle and the other side [b]User submitted review by Trevor James Pilkington[/b]
also includes an array of great new weapons, but wait, there's still more! [other announcer]Now Johnny, we can't give this stuff away! [announcer]Yes we can Ben, and we do! It includes [b]three[/b] fighters of origional design, but wait, there's still more! [other announcer]Johnny, don't say it or I'll have to leave. [announcer]Don't be silly Ben! It includes a batch file that will install the wireframes and thectree files without writing over other mods. [other announcer] That's it Johnny, I have to leave now. The deal's just too good for me. Bye. [announcer]Ben, where'd you go? Oh well. We're offering this great file for the low low price of a little download time. Download now. Ben?
is Delta Colony and Delta Wormhole turn into one 8 Player map but it did not turn out the way I wanted it to but it the closer I going to get. The two side had been spilt up by asteroids. Story The Delta Wormhole has been reopened. You must get to Delta Colony and check how things are going than help get Empress Hansen back home. Once again good luck Admiral. Sorry about my spellings[/quote] I don\'t know, I was having trouble following the story last time.... ;) :cool:
found[url="http://bridgecommander.filefront.com/file/Olympic_Class;2074"]here[/url]. Standing at roughly 2500 polys it is a quality vessel. The model itself, being from Bridge Commander looks well in Armada 2 and the retextures done by [b]Tycoon[/b] are of decent quality, similar to the quality you see in his Zero Hour models which is quite crisp and sleak. Personally I am not a fan of the Olympic Class but the ship does look good alongside your fleet in game. Features that will provide useful ingame is a complement of Federation Repair Crew which makes this a vital ship on the field. A solid mod - good quality - and plays well in game. ;) - [b]IKS[/b]
corner buttons as well. Nice touches and changes by FahreS. And best of all, you don\'t need Part I to get Part II to work. Never seen an episode of Trek that can claim that. ;) Get this one --and Part I, as well-- today, and bring the look of your A2 build up a couple notches. :cool: - the Kid
have seen better Akira textures, to be honest ;) . It's also important to know that this ship has been balanced to the stock game. So, if you still have the stock Akira class in your fleet: this is a much better replacement. :) [b]- TParis[/b]
the Federation a real kick with one of these in the fleet; think of it as a more agile and slightly toned down Sovereign and that's basically what this is. History aside, I've got to say that personally the Ronin is a great looking ship that doesn't go against the Federation philosophy whilst still having weapons. With that in mind that, I can confidently say that Aad has faithfully re-created the ship for spangley A2 use. And a use from it thou shall recieveth. You get the choice of two pretty well balanced ships to put in; the powerful explorer type vessel (stronger than the stock Sovereign and Galaxy) or the more powerful battleship version, which boasts a couple of extra weapons. Either way, you're looking at something that is pretty powerful and not to be underestimated. Balance is as expected with Aad, as is the quality of model and textures which from the screenshots is pretty easy to see as being high quality. As expected again, the mod package is complete, with build buttons and Borg textures to mention just some of the stuff looked for in a single file. There isn't really much else to say about this one. Generally very high quality, will fit snuggly in in-game, both as a powerhouse and a looker and will certainly quench any thirst you had of needing a new ship to defend the Federation.
StarfleetKid has said most of what could have been said in the Firefly\'s description but I have to say this is one of my favourite mods for Armada 2, I think he did incredible justice to the Firefly with an extremely well detailed and high quality model with superbly realistic textures. Now due to Wildcard\'s good spirit you can work on the Firefly mesh yourself with this Mesh pack. This pack includes the MS3D meshes used for the Firefly Class Transport so you can kitbash, merge, weld, rip..etc to your hearts content. A nice present for those out there who may want to get into modelling. :rock: - [b]IKS[/b]
Tactical Cube and Tactical Fusion Cube. Some scripting changes are also included in the mod, the changes are to the odfs of the Assimilator and the Cubes. The Assimilator now has a transwarp device and it has more special weapon energy, also the auto-assimilator weapon has been fitted on all versions of Cubes (normal, fusion and tactical). In order to get these to work you must remove some of the original .tga files (consult readme for guidelines on how to do so), however the original files are included in rar format in this mod in case you have a change of heart and wish to revert to them. As for the textures themselves, they are not bad. The Cube is a much better improvement over the stock although at times it is hard to distinguish the shape of the cube due to the textures. The Tactical Cube is probably the best of the bunch, the tactical armour is reminiscent of Starfleet hull armour but it looks good nonetheless. The Sphere and Assimilator are good, with the Sphere appearing more :borg:-ish while the Assimilator doesn\'t look any bit like a Borg hull composition but whatever floats your boat I guess ;) In it\'s entirety it is good, a lot better than the stock but not as good as some Borg retextures out there. Still gets a :thumbsup: - [b]IKS[/b]
considering that the much smaller version 1.01 of this mod was released just a week ago. More than doubled in size (from about 40MB to 90MB) this pack brings visuals of your Armada 2 installation to a new level, featuring: [b]- new planet and moon models - new map backgrounds - new asteroid fields - comets - new map editor assistant - and much more. [/b] What I don't like about it is the loss of online compatibility to stock 1.1 installations and the quite confusing installer, which could need some tweaking. But it's still must-have for all the other players out there :rock: . [b]- TParis[/b] [b]Note:[/b] It's recommended to install this on a clean 1.1 version of A2. Those who are already using 1.0 or 1.01 of Midnight Universe have to remove these versions before installing this in order to make it work properly.
to A2 sod by vt1032. This mod does include slipstream drive. DOWNLOAD!!!
similiar to a venture and runabout combined, but has nacells on the exterior. It comes in 3 variants, so be sure to read the readme to fully understand installation.
and faithful to the original model :)
it to be any different that the stock phasers. However like I said above it does have it\'s own sound which is pretty close to the The Wrath of Khan phaser sound effects so it\'s a good mod in that respect. Download if you wish! ;) [b]- IKS[/b]
saying that - the same effect could have been achieved by a simple ODF change which is why I think a retexture would have suited this mod alot especially since the SODs are hex edited to have differently named texture files. Another suggestion to give them the real effect of a fighter is they should have their own physics file that has the maxRoll, turnRadius, pitchRotationSpeed,etc...modified to behave as a fighter does. Also I think they are a bit big to be considered fighters so a change to the ScaleSOD. Maybe this could be done for a 1.1 release? Anyways as I said in the opening, it\'s not a bad mod for someone new...keep up the work :thumbsup: [b]- IKS[/b]
quite a good weapon, it looks very similar to the original weapon albeit a tad bit slimmer than that beam but it\'s the correct colour and position so it does look very cool ingame. It does a good bit of damage too so it doesn\'t just look pretty, it bites and boy does it bite hard - it is about 20 times stronger than normal Federation phasers, the range is similar to most phasers, it\'s damage base is 850 so it will ruffle a few feathers! PS: Galaxy not included :p nice work Dan! :thumbsup: [b]- IKS[/b]
\"electro distributional\" shielding and all! What does the Federation need with all the other ships in the fleet when they\'ve got this!? Well, to be honest, you\'re going to want everything else. Because this one needs a lot of work just to get it functional. Most obvious of the errors (which haven\'t yet corrected in the .zip but which I or one of the other mods here might correct for HMS_Frontier to save a second \"corrected\" upload) is the multiple spellings of \"millennium\" in the various files. Also needing attention ---less as an error and more of a \"wtf?\" moment--- are the textures. I\'m not positive that these textures are entirely fitting to this vessel. You\'re going to want to use the \"noregistry\" textures included-- the ship\'s ventral registry is some other ship\'s, reversed, while the dorsal registry looks like it\'s done in block letters rather than standard Starfleet-style scripting. This isn\'t HMS_Frontier\'s first mod, and his progress, and his potential, as a modder is certainly evident. Like many of his other projects, it looks like it\'ll need a couple rounds of beta-testing (something that should\'ve been done with the MOD prior to its being sent to A2Files anyway) in order to fully flesh out everything that could go wrong. The workmanship put into this mod is good, but not quite worthy of being called \"great\". Even the smallest detail out of place with Armada II --as we\'ve all learned the hard way from time to time-- means the difference between an awesome Star Trek gaming experience and a frustrating evening of black-screen-of-death error hunting. (And I\'m not saying this to be cruel to you, HMS_Frontier. You\'re trying-- that counts for one hell of a lot with me. Don\'t stop modding on my account or anyone else\'s. She could be one truly awesome ship. I want to see it happen as much as you do. And I hope you can make it so.) Worth a download if you\'re willing to help HMS_Frontier turn a good single-ship MOD into a great one. :cool: - the Kid
the Romulan Draconarius Class, maybe S31 are involved). This unique ship has potential but the model is a bit choppy and blocky (which really isn\'t the main drawback). The textures are a bit inconsistent and are very wishy-washy. The textures do not complement the model (the main drawback imho), for example I would like to see more darker carbon-like textures to suit the shape and design of the vessel. Also the textures seem to have different specular lighting which detracts from the textures even more. As for the vessel\'s concept. It\'s unique Romulan appearance, which is by design, does seem to fit it\'s bill as a Neutral-Zone patrol cruiser - for instance, if the Romulans would come across this vessel it would throw them off for a while (provided this vessel had a way of masking it\'s Federation signature) It definitely needs more work to be honest [b]- IKS[/b]
feel about it and is well presented in this mod. Download if you like.
side note, the author also followed all the submission instructions to the letter, which is so helpful (and unusual, unfortunately) that I think this deserves special recognition and an elevated rating. -Freyr
ship uses the textures (normal and assimilated) of the stock Galaxy Class.
2: [img]http://www.gamingfiles.com/screenshots/16/files_extra/fsar2.jpg[/img] Variant 3: [img]http://www.gamingfiles.com/screenshots/16/files_extra/fsar3.jpg[/img] DOWNLOAD! :)
but oh well - one or ten more won\'t hurt. Download if you want :-)
- The \"catamaran\" holders that connect the aft and saucer hulls along with the nacelle pylons and the aft platform module are the same as the Akira. The nacelles themselves are a cool oval shape and the saucer is a nicely designed hull design. I like the way the saucer is divided into little sections, reminds me of the Antithesis Fleet, as it gives it the impression of heavy armour. The saucer also has the Sovereign\'s escape pods (the small gold hexagons on the hull). The one nitpick I have is the textures. I think they are good but I think a darker hull would suit the vessel better, a hull colour-scheme similar to the canon Sabre or canon Steamrunner Classes or even just some hi-res textures. This mod contains two variations of this vessel, the Forerunner and a replacement for the Akira. If you intend to keep the Akira that you already have ingame then just add the Forerunner Class, if you wish to replace the Akira with this vessel then add the files in the \"fbattle2\" folder. I thoroughly give this ship a :thumbsup:. It\'s great to see new ships especially ones that are brand new designs ;) [b]- IKS -[/b]
nice ship overall :)
(unless your the klingons, have stolen the design, and plan a mass-suicide run) :p Still, it is a nice little thing to have. Brings a piece of Trek History to the game. :) - Ash
of Armada II.
rendition of that ship. [Edit] I took a closer look at this ship, and you have to make your own ODF file...
it) may be going in Zero Hour ;) Nice little package here, and if anyone fancies taking some BoP\'s to these Oberth\'s feel free ;) - Download - SSA
glide in at the right moment, dispense a few bursts, then flee, not much was known about this destroyer-come-cruiser-come-whatever...doesn't stop it looking awesome though. Part of Starfleet's radical redesign of ships, the Norway really does flip up previous Starfleet design, whilst, somehow, maintaining the old designs. It's all there; the bridge, the separated nacelles etc. and that's what makes this mod great, the fact that it faithfully recreates that little seen ship that appears for under a minute. Complete with every file needed to get it working (interface and odf files etc.) this Norway holds up even now against newer models in its quality. Looking very "I'm here to get the job done" she fits in nicely just below the Akira, but somewhere around the Intrepid/Steamrunner level, so if you want to slot it in specifically into your Federation fleet, you have a bit of flexibility when it comes to the tech tree, although she is very much a first-shipyard ship. Another masterpiece by Deemon, this is an essential inclusion to any Federation fleet and, does so with one heck of a bang.
it look any different. I think what really makes this good is the fact that it's the old Akula design but better...not that the Akula was bad, it's just this is very good. Fans of the old design won't see anything different, so don't worry about that, this will simply just make it a little prettier to look at. Remember also, it has all the standard stuff, including a nice admiral's pic (I personally think stations or ship submits without these is a little bit upsetting). Download now people!
points rather than the standerd one.
slight mesh changes), there has been an edit on the lighting effects on the craft, so it will react to different lighting now rather than not doing so beforehand. Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this is the least powerful of the lot. For note, she has two stock Sovereign phasers and her quantum torpedo. She also has a strong hull, lots of crew but makes up for this in the balance department with its build time and resources required.
beauty: [img]http://www.gamingfiles.com/screenshots/16/files_extra/FmohawkM.jpg[/img] [b]DOWNLOAD![/b]
mohawk classes, so credit to Terradyhne and Interstellar Machine, the original creators of these textures. The ship only uses the root hardpoint, so the physics of the ship may be slighty crooked. I have only included the standard tech file, so if you want the ship in free tech you need to make your own modifications.
Download if you like :) - SSA
fan of these 25th Century Ships, the model itself is quite impressive, and from what I've seen in the forums, there are more to come. ;) Forum Link: Mantis Class & Varients - SSA
Excelsior had minor tweaking to the nacelles.
strange at certain angles, but that might just be me. Good work.
kitbash from pizza, and I\'m sure we can look foward to many more to come ;) - SSA
I\'m telling you to download this. This is a Galaxy class and the dominion war refit by Michael Kelly, and these are superb. It uses Deemons texures for a base, but Michael managed to make them better. Also the venture refit with the necelle phaser strips adds color to the mod pack. I don\'t think that they have any other Venture refits out, but that\'s something I\'ll have to check. The weapons in the ODF file for the venture class are not stock, so you may have to change that to your own configuration settings. I highly reccomend a download, and I even made my own Storm 3D screenshot of the venture.
be built from the advanced shipyard. This defiant will be like the original prototype on DS9, designed as a military heavy destroyer with plenty of durability and power. Due to the new textures, I have eliminated the antimatter mine weapon, because it wasnt working (I probably need to import the A1 version), although it has sovreign quantum torps and a cloaking device. I also added a improved sovreingn odf and the old Enterprise textures from A1. For some reason both of these models look better to me than the A2 versions.[/quote] Sounds good!
what the cooly named USS Blackhole does. Under the guise of a freighter (more precisely, the data miner from a Federation campaign mission) it disables all required systems of a nearby enemy rendering it completely useless. Apart from transporting and unless you're playing a game of 'how quickly can I transport people', I doubt you'll be able to get a lot out of your craft, should this be used against you. The ship has no new model or textures, just sports its revised weapons and hull. It should be noted though, whilst it takes a long time to build and is moderately expensive, making it something of a mini-super-weapon, its hull is incredibly weak. Honestly, a battleship with enough range will destroy it before it has time to be disabled. Recommended use would be to have one in each of your fleet's, allowing you to maximise its effectiveness and not throw it open waiting to be shot down by anything with a decent range. Pushing this away though, it doesn't change the fact that this is a very powerful weapon, in the right hands. You could almost say it has similar effects to that of a black hole (well, not quite). Definitely a download.
are 3 fighters flying in unison. Well, that\'s because this mod as the Sparrow Class\' fighting as a squad. Pretty cool, huh? Whilst obviously one gets picked off rather easily, the three of them together can put in a little bit more of a punch before being toasted, which, they will. There\'s also a good bit of balance here as well. If you take a look at the ship odf then you\'ll see you could build an unlimited amount of them, due to the non-existent officer count. Don\'t fear though. They\'re relatively expensive for what they\'re worth and truly will only be powerful against ships, especially in swarms. With a damage base of 2 (in scale, a Sovereign stock has roughly 90) you\'re only going to be doing damage in a group, whilst being picked off by larger capital\'s. It\'s a nice set too. All content is there and looking clean and refined whilst the textures make the very low poly ships look pretty nice. Don\'t expect them to look fantastic at zoomed-in angle\'s, but they get the job done and do that well. All in all, a pretty nifty little set. My only irk is that a Sparrow Class wasn\'t available to use separately, meaning you have to use the combined 3, but it\'s hardly a big problem. At least this way, you won\'t lose your small fighters in a pitched battle. I\'d say these were best used early on when ships are weak and later on as cannon fodder against defended installations, allowing you to take out defences providing a much easier (and safer) job for your capital\'s to sort out.
strength, size and damage relative to their level. Level 1 phasers are weakest and smallest, Level 5 is strongest and largest. Also included are the Borg\'s gravimetric torpedoes. Another good scripted mod that improves weapons.:thumbsup: - IKS
countless PotDs and Screenshots over the past year. This Excelsior is originially done by [b]Capatin Fingers[/b] but was retextured by K7A for DoW. The ship is excellent and doesn\'t disappoint. The ship plays well in game and looks very good even in stock Armada 2 so in any modified game it should fit in well. On the downside, and I\'d hate to be negative but there is no wireframe, admirals log bitmap, buildbutons or assimilation textures but I guess the modder has restricted those features to his mod and doesn\'t want to release them separately, I hope ;). A very nice ship, and should definately be downloaded if you are eagerly awaiting the release of DoW with great anticipation. Nice work K7 ;) [b]- IKS[/b]
so that obviously, a Type 9 won't be as powerful, or have greater range, then that of the Type 10 or 12 (think Sovereign for that one). Whilst a broad range of different weapons has been covered, it's a shame that there aren't any pulse weapons included here (notably for the Defiant and Achilles) which I think would've made it complete, but, for a very quick and easy download, you could always make your own based off these. Like other weapon mods, you'll need to add them yourself, which presents the opportunity to give ships double weapons (such as giving an Excelsior dual-Type 9's or the Defiant dual-quantums at for) so it does provide a bit of scope for varying game-play, however it is, at its basics, a simple mod. It does also comes with a file of suggested weapon placements, in case you can't think of what ships should have what armaments. Download if odf modding has got you down, or, you want to see how someone else has balanced their Federation side.
outside your enemy's base and building your attack fleet from there :)). I guess when the going gets tough you can always move the shipyard to a safer location or as I stated above use it as a mobile frontline repair base and a staging grounds for attacks (It can build a nice range of ships including the Sovereign). The model itself is quite impressive especially the animiation physics . The shipyard compresses itself when ordered to move location morphing itself into a very cool ship - kinda looks like a capital gunship when in this mode. It's combat speed and impulse speed are comparable to the normal speeds for a battleship thus it can move quite sharply so it is quite balanced. As for the model's quality, the textures and the detail are superb. This is one of the best mods i've seen in a while , without a doubt. Definately worth having this in your game. :) [b]- IKS[/b]
tubes and the original test bed for quantum torpedoes) the Cheyenne (a four nacelled cruiser) and the Springfield (with a big...thing...on it...holds torpedoes?). Anyhow, I'm sure most of you have already seen these before, but for those who haven't, they were prototype designs pumped out by Starfleet in an effort to produce 'Anti-Borg' ships. Of course, considering all ships were destroyed at Wolf 359, they all failed. The ships are all cruisers based off the larger Galaxy design. They play more of a supporting role in the fleet, so don't expect them to be punching any holes in battleships, or at least not by themselves. The Cheyenne you'll want to use as a reconnaissance vessel. Its speed allows it to dart in and out with the info. before it's reacted too, but its armament will achieve little in terms of offensive punch. The Springfield, having a bit more of a punch, can support a larger class while it engages. Again, this won't be doing any one-on-one, but, it has enough power to fight and then cheese it when the enemy re-enforcements come. The New Orleans, the only ship likely to survive in a one-on-one has a large torpedo load and is small, but can be ripped apart fairly easily. She's essentially an artillery ship, so you'll want her behind the bulk of your forces, but still in range of the enemy. No doubt, she's the strongest of the lot. Graphically, they all look very nice. We do have multiple versions of each on the site, so they provide a little bit more choice to which one you get. In-game, they'll do a straight replacement of the Akira, Intrepid and Steamrunner though when you have the hp's, there is of course nothing stopping you from changing the odf's to your heart's content. All in all, it's a nice and well done pack. While technically not adding anything new to the scene, you can't fault its quality.
itself is a fairly nice one, good textures are used, and the model appears to be fairly smooth. This one would probably serve as the 'earlier' of the three ships, being the weakest in strength. I may be wrong, that is just my take on it. :) - Ash Two of Three: [file="80785"]http://armada2.filefront.com/file/Columbia_Class;80785[/file] Three of Three: [file="80786"]http://armada2.filefront.com/file/Woden_Class;80786[/file]
ship itself is a fairly nice one, good textures are used, and the model appears to be fairly smooth. This one would probably serve as the 'middle' of the three ships, being the medium strength. Again, I may be wrong, that is just my take on it. :) - Ash One of Three: [file="80784"]http://armada2.filefront.com/file/Sunna_Class;80784[/file] Three of Three: [file="80786"]http://armada2.filefront.com/file/Woden_Class;80786[/file]
article revolving around it. From what I know, this is also known as the Excelsior four-nacelled prototype model. It was suppose to have been a kitbash for the Wolf 359 battle. Also, the class name isn't quite what it may appear. If it had two d's, then I'd be at a loss for words ;) The ship itself is a fairly nice one, good textures are used, and the model appears to be fairly smooth. This one would probably serve as the 'most advanced' of the three ships, being the most powerful. Once again, I may be wrong, that is just my take on it. :) - Ash One of Three: [file="80784"]http://armada2.filefront.com/file/Sunna_Class;80784[/file] Two of Three: [file="80785"]http://armada2.filefront.com/file/Columbia_Class;80785[/file]
in the fleet (slower only to the Prometheus) being able to hold its own in conflict (\"she\'s no Galaxy\" but she held out against the Borg) and to house all of its crew comfortably (yes, even Neelix). Even though she\'s a bright design and a loved ship, we only have had two versions of it on the site (Deemon\'s and P81\'s)...until now! Think of this as the mid-way version. It\'s generally better quality than Deemon\'s but not as high as P81\'s. Its poly count is in between the two. It can run on mid-range PC\'s, but it\'s more than just \'the middle\'. Do we like it though? Well, I think the model is great and so to are the textures, but I can\'t help but think that there\'s just that \'something\' off with them. They\'re off a high standard, especially for a conversion, but something doesn\'t sit well with me about them. This doesn\'t mean to say though that I don\'t like it, as I do, definitely. However, when does my opinion out-do all of yours? I\'m sure many people will love this and they\'ll say to me \"how can this NOT be your favourite?\" but, to each their own. Included are low and high resolution textures allowing you to pick for your computer accordingly and necessary files to run it. Other than the model and textures, an odf is included to account for all hard-point changes, but it\'s the same Intrepid, stats wise, that you\'ve been using since the game came out. A recommended download and worthy replacement (and new option) for the bright Intrepid class. Definitely worthy.
http://armada2.filefront.com/file/TMP_Federation_Ship_Pack;57596 The Textures: http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
with it, nor released it, at least, not until now. Therefore, I present you with a new Aegean model for use as that little frigate, that always gets destroyed ;) Quite easy on the poly count too, I\'d suggest a download for all fans. - Ash
via Fleet Operations of Future Wars. For me, whilst uncanon, it looks quite nice. Has the reminence of an Intrepid Class, along with some fancy other bits and pieces scattered around. Can\'t say I\'m too fond of the \'Weapons Pod\' - I find too many ships have that, when not suited, regardless, this is a fine addition to the Federation Fleet. - Ash
and does a fairly good job. Using two venture scouts, combined, creates a pulse turret, which I think we can all agree is better than having two venture class scouts. Not a bad modification here, though basic. - Ash
get stuff from modders who don't frequently submit stuff and come out with absolute wonders. Needless to say from that, this is definitely the latter. Contained within are no less then 6 completely new (and one revised) non-canon ships...they all look great. Ranging from your fighters and shuttles to your large test-bed's and heavy cruisers, this pack almost looks as if it's segments within Starfleet. By this, I refer to the insignia's and designs, almost as if they belong to a group (think of Red Squadron and Valiant). Whilst this immediately caught my eye, I realised that it does make a lot of sense. Don't think that these craft are the pleasantries of the Galaxy and Excelsior, these are the Defiant's and Sovereign's of Starfleet and once again, they look great. Obviously it'd take a long time to individually review 8 ships, but there are general things that definitely should be pointed out. From what I've noticed, they do seem to be relatively balanced with stock. To the degree that the shuttle would get destroyed by a Bird of Prey in no time, whilst the largest craft would handle wtih severeal BoP's at once. Content is all there too. Build button's and wireframes for every craft and admirals pic's (very actiony, you'll see what I mean when you download this, which you will) which is a nice feature and displayed, the poly counts are not very high whatsoever, as in they stick well within stock counts. What does this mean? Well it means that you could, if you wanted to, build hundreds of fighters and shuttles with no loss of quality of gaming, likewise if you wanted fleets of the big cruisers, that'd be no problem. No stone has been left unturned. In fact the only thing I've noticed wrong with this pack is the fact that there isn't a lovely shipyard to go with these, which I think would be utterly appropriate. To focus on a few of the ships, my personal favourites are the Metropolitan class, labelled as something of a stepping stone before the Ambassador whilst looking very cool and maintaining the fact of being before the better Ambassador class, the Starchaser class is big and bulky and still looks utterly awesome, whilst the Stormrider, the nifty fighter, looks to fit the bill well. Heck, they all look good, no faults with any. This pack also contains instructions as to how to create small variants (eg. carriers) and some new textures for weapons. This is an absolutely brilliant pack and without a doubt worthy of your download. Excellent work on this one.
at the Ent-J seen in ENT reminds me of such. - Ash
;) - Ash
each other or any of the stock races, to which this is balanced to. Don't let the term balance believe that a Sovereign can go toe-to-toe with one of these battleships...because it can't. They're huge. Kilometres long kinda large. Yeah, Sovereign doesn't sound so tough now does it? Not with flak cannons, shield-piercing beam weapons and other such blistering traits that come from the Freespace 2 universe. So, what is Freespace 2 (FS2)? It was a hit simulator game that was developed by the same people who made Klingon Academy and sufficed to say, the awesomeness from the latter was carried onto the former. A very sharp and agile game that went free-ware, the FS2 universe is littered with races all vying for power (isn't that the way) over the other, or at the least, trying to survive. Tough life, eh? The two races bring new game-play techniques to the plate as well. The fighters for each race provide you with early defence, along with the defensive turret you can build for each race whilst later on providing fleet support for your un-shielded capital's. Don't expect fighters to do too much though in terms of offensive power, unless you have 100 of them in which case the enemy Ai, which I've been subject to it's err 'niceness', will likely have the same power to match and then some...plus a few capital's on the side. Ship wise, models and textures and very close to their real FS2 counter-parts, so make sure you go starship spotting early on. Each of the two races does have a small supply of ships to build, including a couple of fighters on each side, but along with the stations, there isn't too much variety. There is enough for what you need and the difference does certainly play nicely into tech and resource management with lots of things doubling up, but this led me to a bit of confusion when beta'ing the Shivans. Don't let this throw you down as it is merely the first gauntlet of the mod. Overcome this and all you need to do is overcome the enemy Ai's fleet, no easy task I tell you. Of course, one of those points is especially important. Resource management is pivotal. These ships are not cheap to build (why would be when they're double the length of a Romulan Warbird?) and if you lose focus of this, you'll be grinding your fleet to a steady halt. However, get control of the doubling-up function of certain ships and learn capital ship role's quickly and you'll be fighting the enemy Ai just as heavily as in the actual game itself. As a mod itself though, it is fundamentally fun, which should be your main priority. The new things it adds to the plate certainly provide a fresh out-look on the game, while giving you a chance to pick a stock race and see how a few Klingon Bird fo Prey's can handle a Shivan destroyer. Content isn't missing either. Each race comes with a fully implemented interface, build button's, wireframes plus a new multi-player set-up window that is more akin to FS2's set-up. All in all, this is a recommend download for those who played and loved FS2, those who want a challenge against some hard, but perfectly balanced ships and those who want to slug it out in huge ships. There's enough here for everyone...if only I could find my Sathanas to blow the enemy up with...
what we already have in Armada. Yes they're high poly and have big textures, but my gosh do they look like they're going to tear through some Cardassians! Whilst the download size might be daunting, it's explainable as you're not downloading 2 ships, but 5! You have the standard Galaxy class ala TNG alongside the phaser nacelle variant seen in DS9. The Nebula's get it better though as you have the Melbourne warp nacelle variant, the weapons pod of the Sutherland and the sensor pod of the Phoenix. I actually think the Nebula's look that bit better than the Galaxy's, but that's not to say the dreadnaughts don't look nice, because they really do. Balance is also not an issue. Whilst it might be taxing on the very weakest of PC's, these ships fit perfectly in to the stock game however the additions do lack wireframes, and Ai script, there are plenty available to already get a hold of. Also, stock weapons are still the same, along with every other statistic, special weapons have been distributed. Now, the Nebula's play less of an over-view special weapons ship and require more management. The Galaxy's are given the Engineering team special, whilst each of the Nebula's has the other 3 specials catered to their unique design. Add to that canon names for all the ships, you really do have a great mod. This is certainly recommendable. [i](Note, also includes admiral's pic images for the previously released Cardassian Galor and Keldon classes)[/i] -J7
texture is lightmapped, and there are hardpoints for Strobes, Steam Emitters and Plasma emitters. Install instructions make the fighter buildable from your base. Please remember that you cannot redistribute this for any kind of profit, and that you use this mod at your own risk.[/quote]Now, this ship has been in and around various forums, both at GF and I believe AFC for quite some time. Finally, it has been finished, and (as you can see by the ReadMe) a few people have taken part in its production. Anyhow, if your looking for a quick fighter that fits in nicely between the Peregrine & Defiant, then this little fighter is for you ;) - Ash
match the power of the Voodieh / Negh'Var. Still, no doubt she would make an excellent Cruiser, and would fulfil her roles too. - Ash ---- This shiny new Klingon toy is what I think really is representative of the Klingon ship building philosophy, "build it big and build it with as many weapons on it as possible"! Obviously, that's fitting to my taste already, but it does simply look quite cool. The textures are nice and sharp (and could be upped in resolution easily, further increasing the quality) whilst the model it self is, pretty much, flawless. One should particularly note the obvious link to the Vor'Cha, as the model is basically a build up of that and the nice weapon points for you to fire your Klingony spirit at the enemy...this of course being disruptors and torpedoes. It plays nicely too. Fits right in as a heavy cruiser, so just underneath the battleships (including the Qeh'Ral) but easily replaces the Vor'Cha as the third most powerful ship in the armada based on stock to which this is nicely balanced to. Its additional weaponry doesn't come at a cost; it's hull, although strong, isn't as high as the battleships whilst it also takes a long time to build and costs a fair bit in resources. Brilliantly, it comes with Borg textures along with your build button, wireframe and admiral's pic. All in all, it's a nice package and a cool Klingon ship. - Joelteon7
some wonderful stuff yet again. Here is what the package includes:[quote]1. 6 Ships, 1 Station 2. Lightmaps 3. 3D-Borg-Textures 4. Rotated HardPoints 5. Wireframe, Build Button, Admirals Pic 6. New weapons: Phaser & Pulse Phaser & Torpedos 7. Animated construction ship 8. Installer for Entries 9. detailed installation-instructions in english and german 10. english and german odf files Featured ships: Freighter Construction ship with workerbee Surya Coventry Saladin Akula San Francisco Yard[/quote]I think you can all agree with me, that this is a must download for TOS fans ;) - Ash
DS9 - Dominion Wars. I found that game quite crap to be honest, though some of the ships within were fairly good, this being one of them. Again, if you\'ve enjoyed previous versions of this ship, or liked the DS9 game, then this one would be one to download for your sakes ;) - Ash
two files within one) save on the upload. If you downloaded (and liked) the other (and higher polied) version) of the Exsaber Class, then you\'ll be wanting to download this too. :) - Ash
Enif station and tore round into a tight loop towards the subspace event indicated on my sensors. Narrowly missing an ariel on Enif Station I glimpsed the warship my wingman had mentioned. Massive was somewhat of an understatement, as the [i]thing[/i] slowly emerging from subspace dwarfed the ships bombarding the station, the station and probably the entire GTVA fleet in the system as well. Hold until relieved. hah, no way was I going to stop THAT in a puny little interceptor... Just as I was starting to contemplate exactly what I should be doing I heard GTVA command on the comm \"IFF Status is friendly, meet the Colossus the largest space faring warship ever created\" Its on my side? [i]This is the GTVA Colossus, fighters stand clear of hostile warships. All batteries fire at will![/i] Large sections of the behemoth in front of me started glowing, and there was a sound of something immensely powerful spinning up ready to fire. My hands slammed the afterburners and my ship corkscrewed out of the line of fire just in time to avoid the half dozen massive beam cannons fired on the one remaining ship. Rapidly turning around to see the results of the barrage I was in time to see the powerful cannons burning holes strait through the ship and emerging from the other side. KABOOOMMMMM! Wreckage floated away from the kilometer long ship that our squadron had been scratching the paintwork on the entire mission. [i]Alpha squadron, you stand releived...[/i] I headed home. You can see the wonderful introduction to the Colossus that I saw simply by clicking here:- http://www.youtube.com/watch?v=DX6bzq3M4M4
all of which is text I have added the the tutorial to the readme section to save the download. One thing I will add is that the map editor is not always included on your A2 CD, for which reason it is hosted on the site here:- http://armada2.filefront.com/file/Armada_2_Map_Editor_Files;12053
converting and hardpointing and such for those that actually want to use it thought. - Ash
Fans will be wanting this. - Ash
\"KOTR II The Sith Lords\" but it is aptly named. KOTR was set around four thousand years before the Star Wars films, so this ship should probably be a little weaker than that Imperial Class Star Destroyer :) This ship class served, at a minimum during the Mandolorian invasion, and again during the \"Jedi civil war\" (or more accurately the Republic & Jedi vs Sith war) It was still in use some years afterwards, when a fleet managed to hold off the Jedi vessel Ravenger that was salvaged from the orbit of Malachor V by a sith Lord. While the Hammerheads were unable to damage the Ravanger they did buy enough time for the famous Jedi \"Player\" to board and lay several proton bombs that destroyed the ship.
the last one and the one before, then you'll be wanting this one as well. -Freyr (description from a butchered version of Ash's review on 1.2 yesterday)
be wanting this ;) - Ash
MOD, and for the users first to the site (I think) I'm quite impressed. Anyhow, stargate fans download, as should those people who don't like the transwarp portal ;) - Ash
an Asgard planet. Again, this was used by Thor and many other Asgards Again, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
called the Beliskner) was seen in Stargate SG-1 & used by our good friend, Thor. Anyway, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
domination, add a few of these to your fleet ;) .
Scout,Light Cruiser and Heavy cruiser models are made by me, i used the SFB models as a base for the designs
the TOS one), though with a deflector dish, and the pod at the back raised. Again, this is a nice little ship that fits in quite well. The only two problems I can see with these are as follows: Firstly their poly count (not that its up in the 5000), but 1500(ish) for a ship of this type and era may cause some issues. Additionally, they both read “NX-01 – Enterprise” – something that shouldn’t take two minutes to correct, though is there anyway. Nevertheless, a very nice looking Ent-era ship for our collection!
make it larger or smaller by editing the file stated in the readme below. Now take the defiant, and fight the dominion! Definitly download worthy for DS9 Fans like myself
handful of this model along with all the additional units the game offers).[/b]
screenshot. - SSA
The result, along with some finely done nacelle and impulse spire glows makes for a re-make of a classic and brilliant ship. As seemingly normal with Greathor\'s stuff, unfortunately there is no build button, admiral\'s pic or wireframe for this beauty of a ship re-make, so you\'ll either have to use old stuff or make some of your own. Its odf though makes it very powerful against stock stuff and includes custom weaponry which you\'ll most likely have to change to fit in with the game. I recommend reducing its build time, health and hitpoints and giving it weapons equal to that of an Akira. If you\'re adding this into the stock game, she should probably go into your advanced yard, in front of the Aegian but underneath your Galaxy class (just make sure it is a little bit stronger than the Akira). If this is going into a customised game, then I you\'ll want to put it again, alongside next your Akira (or underneath your Ambassador class if you have one). Irregardless of where it should go, I recommend downloading it, now!
cost of the ship is very low it would appear that this ship class is designed for suicide attacks on larger ships and stations. Given the power of the self destruct versus how many of these you can build for the cost of a single destroyer I would imagine that this could be quite painful to anybody on the receiving end of a suicide charge. I am not quite sure if this really suits the federation though, this seems more like a Klingon weapon (and even then I would have expected SOME weapons onboard apart from a bit bomb)
to properly run, but that can be changed with .odf editing. "I felt a disturbance in the force, as if thousands of Bajorans were all secreaming but instantly silenced."
IS the Concorde. This seemlessly created model really shows off the beauty of the design and now it is fully adapted for space flight (personnel carrier?). The textures are very good, then again, they're white but what really gets me is the logo's for the British and French airways signs, that have been done well and to top it off, these include very, "humourous" borg textures (send them in to get assimilated and zoom in real close, you'll see what I mean). As the name suggest though, you get a low poly hangar from where you can build your French and British Cocorde. According to the readme, the hangar has a drop off point for latinum and dilithium, so when you get your metal, you can build these instantly. Basically, this mod will be useable for a bit of fun however it's not in the high poly section for a reason, quality in this case comes to 4900 polys, so do beware. I guess you can use it for a beauty shots in space, perhaps, the first dream of the Concorde? Regardless of dreams, it comes in a neat .exe AND concise installation instructions, so no matter what, you can get these beauts in there ASAP. (Do note, there is a German readme in there for those who do not understand the English one) [b]Warning, high poly model[/b]
medafusion. Should be placed in High Poly Models scetion (9000+ polys).[/quote]From long glance at this vessel, you can tell she is a kitbash from Queballs' well known Premonition Model. This is the Luna Class Exploration Vessel - What many may know as the USS Titan (Rikers Ship). Though there have been many sceptics about the class of the Titan, there have also been many designs. I'm sure many people know of infamous Dreadnought-sized Titan Class - It has been incorporated into various MOD's here on A2Files, personally, I had the Titan down as an Akira Class, however we were all wrong. This design (though not 100% accurate) is what the now named Luna Class is. - This is an official design, and recognised by Paramount. The only problem with this model is (yes, you've already read it) the 9000+ polly count. - It still amazes me how people submit stuff like this knowing that they won’t be able to get the full enjoyment out of it, but still. If anyone feels like having a crack to polly reduce this, then feel free. Additionally, if someone does think to do that, may I advise an attempt with Major Payne’s Premonition model before hand - could save you a lot of work. - SSA
as many of you will already know, this is the "MVAM" Intrepid. I've never myself been able to work out why all these moving parts (the Intrepid nacelles, the Bird of Prey wings) etc are thought of as MVAM, but still. This is a darn good idea, though the ship poly count lets it down (as it is quite high) so for a hero ship. The only other problem I can think of, would be having this in fleets (for those with powerful PC's). Loads of ships, and having to get them all to change may get annoying. - SSA
muwahhaahha...[/quote] My File So you all can rate it.
ships, saves putting them in the \"Others\" category. - SSA
Minbari, that being, they deserve a place on the site as they are fine models, and have a history in Babylon 5 Again, as with the Minbari, the three of these ships are suppose to be 'canon'.[/quote]- Ash
section and realised that we didn't actually have these two ships for downloading, thus decided they deserve a place on the site. Both of these ships are suppose to be 'canon'. Along with the Whitestar, these are the only other Minbari ships we've seen if you exclude the scouts and such.[/quote]- Ash
nice (and imaginative) shipyards here. This comes complete with:[quote]1. Advancing option 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. 3D Borg Textures 6. german and english readme and odfs[/quote]- SSA
across as... \'cartoonish\' (this being because of the textures) and I don\'t believe it posesses lightmaps. Still, a fairly nice design, and its easily seen that a fair bit of work has gone into this. I\'d say download ;) - SSA
and that will \"upgrade\" to the Pulsar X Class. Admirals log pics, buildbuttons and simple wireframes included. This upgrade system is a preview of what\'s to come in STA2: Beyond the Horizon.[/quote]I swear this ship looks a lot like the Luna every time I look at it, but it isn\'t quite \"there\". Nevertheless, three advancements (well, actually two, as one is the orignal) of the Pulsar Class. Download, Upgrade & Enjoy ;) - SSA
dependent upon the stock borg cube.It also has it\'s own wireframes,build buttons,armor engage/disengage buttons.It uses one SOD for both engaged/disengaged modes.It also sports a completely new texture set that fits the cube\'s look in engaged or disengaged mode.(Which are two different textures, one for engaged - one for disengaged.The ship icons alternate when switching between the two modes of armored or non-armored,as well as the actual armor engage/disengage button.[/quote]
in these situations, and its quite hard to prevent latinum filled freighters being shoved strait onto your base\'s defences) It attempts to keep each side on an equal footing, but it dosen\'t quite manage it. Just to pick a couple of observations out of the air the top left corner has its dilithium moon within easy weapons range of ships exiting the wormhole, whilst the bottom right corner enjoys some quite considerable seperation in addition to having its best approach in between a red nebula, which you don\'t want to fly a fleet through and the gravity well of an \"M\" class planet on the otherside. That would make a fun ambush! Hopefully balancing problems like this will be fixed in a future version. This map also requires the included blue background. The problem with including new backgrounds instead of replacing old ones is the potential for problems that they cause when you download a map ingame. Because it dosen\'t transfer the dependancies you can have problems if you download it without the background.
good looking ones. - SSA
no other Armada 2 modding site has gone before.\" This mod is the result of hundreds of developers sending in weapons, maps, ships, stations, splash screens, wallpapers, PoTD\'s, cracking total conversions, tutorials and everything else that goes in tune with this site. The community, goes with saying, has kept this game and site alive for many years and now, on this day, Armada2Files has its 2000th mod and I think that\'s something to celebrate! What Kel has done for this mod though is take some fireworks, equip each Federation stock ships with different weapon effects and allowed for a pretty firework display...in space :p Now obviously, it\'ll be cool to see each one in action, but I think this is the real case when you\'ll want an armada to play with for a few minutes. Download now and celebrate!! [i]Note from Kel: \"I changed the Input.map file so that the Map Editor doesn\'t launch when you try to select all visible ships. The command to launch the Map Editor is now- Control/Alt/Shift/A (press all at once).\"[/i]
they just look better! [quote]This zip file contains a construction ship a heavy construction ship and a worker bee, a High res textures with alpha channel.[/quote]
in my opinion. It\'s majestic design yet brutal yield make\'s it a prominent destroyer, easily capable of destroying bigger ships, providing they work in a similar style to the Galor \"wolf-packs\" of three ships. Of course, this power does not make it a God ship for it has many draw-backs: it\'s built out of the first shipyard (providing you don\'t edit it) as part of some late research, it has a weak hull and moderate shielding. But as mentioned above, it\'s yield of four photon torpedoes and a cruiser phaser array, coupled with the swooping movements of it\'s fast speed\'s and cloaking device will make it a force to be reckoned-with. As mentioned in the readme, the Jagged-Edge class ship was born from the success of the Defiant project, which we all know worked to a great success. In fact, my only gripe with this ship is that it need\'s it\'s Crimson Fleet sisters to make it whole, otherwise it stands out, but let your enemy worry about that as they will have to contend with it, not you! Finally, as a ship to add to your masses of Federation shipyards, I say so. It has somthing that unfortuenately, quite a few designs (including canon ones) lack, and that is originality. However, one must get formal. These changes were made to the file after I recieved it from Capt_Syf: -After being instructed to test it by Syf and not finding the problem, Kel took it and had a look, giving back to me the mod in folders, so you can now extract-and-play with little hassle. This means the gui_global entry in the readme is incorrect, but I shall leave this as it is as the gui_global with the entries is already in there, along with the fyard and some tech tree files. -I added an Admiral\'s Pic while testing it myself, so that has also been included for your use. -Please note, the material\'s included are otherwise all Syf\'s, so please take this into account. If you want to gain permission for this, go to him, this work was done as extra.
installer, wireframe, buildbutton, admirals log pic, and techtree mods, making this a full one-ship mod, done once again by Porty. A reccomended download for any fan of the federation.
commander, and the same goes for A2. A very nice, detailed ship this is.
stock? Nevertheless, it is a neat ltitle MOD that (as you can see) adds the Defiant as a Hero Ship. - Along with this it appears to be the first of many, so I look foward to the rest. - SSA
and a DefiantNX class ship has been added to the starting units in Instant Action mode.
the second Earth ship with it's primary mission to go to the Pegasus galaxy to assist the Atlantis team, be it scientific or military. The model, whilst converted, look's pretty good and the textures do appear to be a little accurate but wouldn't hurt by being slightly higher in resolution to 512*512 instead of the 256*256 it currently stands at. The rail gun weapons are also modified Federation pulse phasers but I doubt it will matter too much to affect your game play. I thoroughly recommend downloading this if you have the other various Stargate craft there are on this site, then put them into the special Stargate maps we have (it's what I'd probabaly do!) and then fly your goodies into combat against the baddies whilst listening to your S-G1 soundtrack. Anyhow, I think this is a good ship but doesn't seem, in my eyes, as good as CDP's other creations. Nevertheless, still worthy of a download, which I suggest you do now. A texture upgrade can now be found at this location: http://armada2.filefront.com/file/;58283 [b][u][i]With the mention of ships in the readme (of the BC-304 series), please do not reveal any plot devices that could ruin it for viewers who either do not live in America, don't have sky or anything else and are forced to wait for their Stargate good-ness. Thank you for this consideration.[/u][/b][/i]
challenger class was created by starfleet as a prototype heavy fighter. but because of the lack of shielding and the fact that the war with the dominion was over starfleet scraped the idea. now due to a leak in security the plans have been released. [/quote]
rather than build it. Nicely done, but a bit too weird for me...
Technology, which allows it to look like any enemy ship targeted. Like cloaking, it can not attack while masked, but it cannot be detected as an enemy ship by the Tachyon Detection Grid. The only way it is possible to tell it apart from a normal ship is that it will not obey to commands. The Computer cannot tell the differance.[/quote] Well that sums it up! If you want to build an Incursion class, download this ship.
so back up your files before installing this.
While it is still possible to build multiple stardrive sections, this at least limits it by the number of crew you have. A nice alternative to Gonwee\'s.
one: [img]http://www.gamingfiles.com/screenshots/16/files_extra/sabre_upclose.JPG[/img] DOWNLOAD NOW! Additional Credits: Sod & Lightmaps by Redragon & APCM Texture by TheForce
model, as usual :). I highly recomend a download, although you do have to make your own odf.
wonders. So, as to why there is a sod of a Federation colony ship without it's team colour part is beyond me, but hey, there you go! This very nicely done upgrade changes an un-used Federation colony ship (same mesh) bar the team colour and utilises some nicely done upgraded textures that really highlight a good few details. Not only this, but upgrades were additionally done to the Borg set as well. Everything else about the Federation colony ship remains the same mind you. Though, the class name makes sense. As accurately pointed out by the developer, Raven sounds more combat-ship then colony. Overall,it's a decent download. Do note, this modification will most likely interfere with online play. So if you still have the stock model and play on-line, this probably won't be for you. Never mind if you don't, because this genuinely is a good addition.
seasons. This is the model that first destroyed an obselete Asgard ship, forcing the Asgard to curtail operations in this galaxy until the Replicator war turned in the Asgard\'s favor.
as well, which is equally important and helps to root out any mistakes you've made. What is also ncie about it is the "human" feel to it. It has been written for reading and following in mind and does a good job at it. In short, for those of you having trouble installing your new ships or stations, this is a very practical and good tutorial to get.
is missing a significant amount of Bitmaps. However, overall this seems like a worthy package. The developers (or at least one of them) to my knowlege is away for a while, so when we get the official release is unknown, though it\'s sure to be something spectacular. My only fault without actually playing it is the fact \"Peaceful Generations\" doesn\'t really go well with an RTS game based upon War Still, a nice package, plenty of ships (I notice a Romulan / Klingon starbase merge from I think it be Bridge Commander has been included). Anyway, one to download for sure Important Notice: [quote]In the readme above it says something about a 2nd installer i forgot to make the installer for the base so you will have to cut and paste the fbase.sod into the sod folder. I would make a installer for it but since im in Hawaii my time is limited and it took me 1 hour and 30 mintues to upload to my server for some reason. Well anyway placed the sod file in in the sod folder is easy enough 8p[/quote] - SSA
collection. So, a low-down. Who, or what, exactly are the Tholians? They are a xenophobic and somewhat mysterious race in the Alpha Quadrant. They rarely are seen and so not too much is known about them. As well as that, their ships are rarely seen in combat, but, they would alledgedly be powerful. So that's that. The bad stuff: -No new sounds. -No "new" textures (my understanding was re-used/applied old ones). -No admiral pic's. The good stuff: -...THE THOLIANS AS A FULL RACE -Tholian Web special web. -Specific tech tree and construction list (aimed more for defensive purposes). -Extensive list of ships and stations (25/14). -Fusion? I think this must be the smaller ships creating bigger versions, which is a nice idea, seen as the shapes would allow for it. -Much, much more. As to back me up, check out the screenshots below. Failing that, you could just trust me and download 2.5mb, which is not much, even for you 56kers. Naturally, I could tempt you with the fact it's in an auto-installer.
sod (and textures)). As he states, this isn't an exact replica but the mesh is there, completely. The texture, whilst not of the bright K7 we've seen, are still pretty good and will fit in easily with the rest of your Federation fleet. For a first "real" mod, it's exceedingly good and I'm impressed by the amount of completeness. It looks good...what more to say without repeating myself eh? Very good job, you should be proud of yourself and the rest of you should be downloading it now.
who want convincing, this thoroughly detailed and concise guide shows you how to easily produce the three interface features: build buttons, wireframes and then the admirals pics. Whilst possibly easy for the more knowledgeable modders, this is a sure way to get those who want help in this area, or perhaps to brush up on what they already know, to get complete ship mods. Definitely worthy of the download, it comes in an installer, which be forewarned, is in german however the rest isn't and the installer isn't actually that complicated. You'll need to use your internet broswer quite a bit for this (I recommend you set up multiple windows) and have paint open so you can look at the many refernce pics. All in all, a great help for the community, nicely put together and generally of high quality, well done!
them. Together, this package will allow you to systematically knock out every system on enemy ships, including special energy (beat them to it before they wave at you). The weapons contained are: Shields, Weapons, Sensors, Engines (plus gives them a nudge to send them adrfit) and Special Energy. All these effects last for 30 seconds other than the last one which completly drains the enemy energy reserves. There are a couple of defensive waves including: Shield Remodulation and Special Energy Recharge. All the waves apparently have the same range (so you\'ll have to get in quick with the sensor disabler) bar the special energy jammer which has double range. I\'m thinking all of these would go well on a fleet support craft, such as your frigate or science vessel, either way, these are bound to make for good and enjoyable play. Download now.
federation weapons[/quote]Well, a nice addition. I'm not completely sure what some of them are, I recognise the Prometheus, but as for the others... Clueless, however over in the UK we've only just finished season 8. - SSA
ship which saw heavy action in the battle of Antartica against the Goa\'uld whilst SG-1 were on their wild goose chase to find the lost city. Apart from the history, this ship will be useful in re-enacting scenes from the hit series with it\'s own custom weapons odf! There are a few things to point out though before download. The texture quality seems quite \"wishy-washy\" (best description, I really did try) and whilst it is perfectly useable, I would recommend against trying to get some good quality pictures/PoTD shots with it. Also, the model seems fairly low poly but I don\'t have any issue with this as the game is called Armada, so you can build more of these and have your own fleet of X303\'s! Also note, this is the first ship to properly go into the new Stargate category added to the ships races section, so well done there. Finally, mentioned with the 304 in mind, please do not talk about the plot here. It could severely ruin it for people who want to see but haven\'t yet. Thank you.
come back to when you\'ve been away from your computer ;) No screenshots have been posted due to spoiling the plot - all we need now is an animated one, as we are well on our way :p
TC. Anyhow, looking good. ;) - SSA
Help your allies, retreat your ships back to your base and make a surgical strike against the enemy as you've gated off again. The concept is good, albeit slightly overpowering for the race you add it in (the install instructions are for the Federation but you could put it in any of the Alpha quadrant races really). So, what are you waiting for - it look's pretty cool with the way the wormhole fits perfectly in the mini-ring-gates. Only biggy is the lack of a builbutton, wireframe or admiral's log. Still, it's a station and if you mass produce this...well you wouldn't need to, you have mass produceable wormholes afterall!
GOOD) by moddifying odf's into something they wish more desireable. It is basically bigger and better then last time, fixing 3 out of 4 reported bugs (those mentioned in the beneath readme, whilst the fourth isn't such a big problem) and generally enhances it. I like the nice touch of having the buttons with ships or stations on from the game, really brings it into the Star Trek/Armada spirit of things, all this of course in a tidy .exe. My opinion: Get it, it's very good, look's nice and seem's to work really quite well. Well done!
unintentionally travels 90 years to the future. Basically based on the stock Miranda from SFC with a few alterations and additions. Quite a nice ship.
kind of intresting. Perhaps its what you would see after a few glasses of Romulan Ale....
large.[/quote] [b]Required Files[/b] Shipyard Package: http://armada2.filefront.com/file/SSAApocalypseShipyards;42790 Son'a Package: http://armada2.filefront.com/file/SSAApocalypseSona;41840 Breen Package: http://armada2.filefront.com/file/SSAApocalypseBreen;41846 Cardassian Package: http://armada2.filefront.com/file/SSAApocalypseCardassian;41845 Romulan Package: http://armada2.filefront.com/file/SSAApocalypseRomulan;42811 Klingon Package: http://armada2.filefront.com/file/_SSAApocalypseKlingon;42809 ENT Package: http://armada2.filefront.com/file/_SSAApocalypseENT;42812 TOS Package: http://armada2.filefront.com/file/SSAApocalypseTOS;42813 TNG Package: http://armada2.filefront.com/file/SSAApocalypseTNG;41839 DS9 Package: http://armada2.filefront.com/file/SSAApocalypseSTDS9;41844 Miranda Package: http://armada2.filefront.com/file/SSAApocalypseMirandas;42789 Excelsior Package: http://armada2.filefront.com/file/SSAApocalypseExcelsiors;41843 Akira Package: http://armada2.filefront.com/file/SSAApocalypseAkirazip;42788 Prometheus Pacakge: http://armada2.filefront.com/file/SSAApocalypsePrometheus;41841
three. So, what is The Twillight? Well lets go over each new feature. [b]New appealing interfaces including buttons and menus[/b] Now, Just take a look at the screenshots below and you can see that indeed, alot of detail has gone into the HUD and it really brings the feel of the game up to the next level for me, especialy for Species 8472. The interface really is appealing. [b]Edited missions which follow a new storyline which brings in ships from all eras of Star Trek.[/b] This is always a plus for any mod, it is always good and well to go and re-do all the missions you've done already in some new ships, but when a new story line comes along that really gives a truely great mod its momentum. An overview of the storyline is in the readme. [b]New ships and stations added, the best around the galaxy (old and new )[/b] Now this beta only cntains Species 8472 and The Borg, however there are some really nice ships and stations in this little package and it only adds to the feel already established by the new storyline and interface. [b]New canon weapon balancing to clearly show the advancements in technology a race makes.[/b] Some sides say that each race should have an even keel with different strengths and different weeknesses, and some say that it should be a case of who has most gets most. I prefer the latter, as life never deals a fair hand, so its good to see that the side with the most advanced technology gets the advantage they deserve from that. This makes the game realistic and adds to the gameplay experience in my view. [b]New timeline and refit system to show the progession of ship technology and upgrades.[/b] Now this is an intresting idea. Your ship is upgraded and refitted, to keep it up to the latest technology available, so you don't need to throw away all those old ships to build some new ones with even wooshier weapons, why not re-fit the ships you have? It's a neat concept. Add to all this the fact it comes in its own neat little installer, and you have yourself a mod well worth downloading and checking out, even if it is getting towards the painful side of 50mb's. Download now :)
Included in this version are five missons called \"All New Things\", \"A Price Too High\", \"Aftermath\", \"Warcry\" and \"Onslaught\". All of these mission\'s are rather basic and easy to complete. I hope future versions of this will provide alot more detail and perhaps allow you to almost \"Re-enact\" entire episodes of TNG.
with core gameplay. It\'s certainly a nice little download, especialy for those who have never played Armada I this is somthing fresh.
in all that time there wasn’t established new collective because Borg started to act different. Little ships that are left to Borg managed to come to border of Delta and Gamma quadrant and they conquered few systems. After only several years Borg didn’t used assimilation as tool for increasing their strength because they developed new methods of cloning so they started massive production on new forces. In few years Borg restored himself like he was before destruction of collective, but every Borg was individual. That gave Borg new dimension of existence. In that time life in Alpha quadrant flows pretty normal for situation in there. Cardassians are restoring from all wars that happened in last few years, but one their military experiment didn’t go well, and it set them few years back. When they before 5 years started testing temporal weaponry, they didn’t know what disaster expects them Before 3 years experiment on new temporal bomb went wrong, from unknown reasons power of explosion was thousand times stronger then they expected which led to disappearance of 25% Cardassian space in time and continuum. Because of complex of experiment itself and explosion, those planets and systems weren’t destroyed; they were moved in another galaxy. There, on foundations of Cardassian Empire, grow new race- Temporal Empire. Temporal Empire tried to reach their ancestors Cardassians who are not aware of them because to them only few years passed, but to Temporal Empire few centuries passed. They opened gate between 2 galaxies, but unfortunately gate appeared in middle of new Borg society in Delta quadrant. Then Borg attacked Temporal Empire. Romulans spend those years in taking care about internal problems with empire and fighting Reman rebellion. Neutral zone still exist which means that relationships with them and Federation are still not better. Federation and Klingons are on the end of signing new historical treaty about joining new Klingon Republic to United Federation of Planets. Specie 8472 goes to more often to Alpha quadrant to better meet new species that already live there, however they did not shown and hostile attentions.
when you play it ;) Enjoy. This Replaces stuff so back up your files, it was tested on stock 1.1 a2. My File So all you can rate it.
struggle! very cool, and should make for very interesting battles.
Ships will no long be destroyed after only takin a few hits. A good little mod, well worth the download IMO.
Mod 2> - STA2.5 Beta Textures 3> - STA2.5 Beta Patch1 4> - STA2.5 Beta Patch2[/quote]
nice, the sphere you can see in the screenshots too, and the new ships and weapons are a good addition to the race. Now includes some Federation ships for balence, a new cube, some new weapons and textures for sphere, tactical sphere and Assimilator.
all involved :) This patch updates some textures, changes the next generation pulse weapons to something more accurate, and basicly bugs and glitches that have been reported so far. Download this to fix your problems with the 2.5 beta now!
[url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta;35932]Which you can find here[/url]
sphere you can see in the screenshots too, and the new ships and weapons are a good addition to the race. Definatly a good Borg modification! Download this and give it a run ;)
the playing field: The pre-TOS Federation and their Romulan counterparts. They are all cannon scaled to the other stock races, which means that you’ll be dealing with several ships the size of a shuttle. They have weapon loadouts on a cannon scale, which means that they are a match for their counterpart, but, a single ship from any of the other races can wipe out half of a fleet. I took an eight fleet armada of pre feds against the feds from Ghosts comp mod, and my armada was picked off by the star base. The shield didn’t drop below 50% on any of their ships or stations, and then I gave up. Because of their total weakness, they can be wiped out by a nebula in one to two seconds. The resource costs do compensate for this, as your largest ship costs less than a stock defiant class. Also, the AI in the demo was not complete, as the enemy sat there with a base and a construction and proceeded to do nothing until I wiped them out. Also, the new races did not include race sounds, so there are no voice-overs. The worst part was that that you needed to manually install every file by hand. This causes a lot of frustration and a large margin of error, but, if you’re skilled enough, this can make the mod compatible with other mods. Enough of the bad. Now on to the good. This mod is one of the best I’ve played in a long time. The ships were from an era never before done to any extent, and the realism I felt was very high. For those of you that ever read the novel [b]Starfleet: Year One[/b], this is a great recreation of that era. In my personal scale, I’d rate this demo just below the Borg Incursion series. I’m not going to give away too much of the game play, but this mod adjusts it from a “build strategically” to a “build lots of easily destroyed ships.” In other mods, this would be a downfall, but in this one, it properly reflects the idealism of the races. This is a great mod that I recommend to everyone that frequents this site. It takes a lot of work to install, but this is well worth the work. The worst part of this mod is that it will never be finished. If you’re going to download one mod this month, download this. Added author's upon request Description by Ch'Yu Chen: This mod is a simulation of Masao Okazaki's ideas of the romulan war.(http://www.starfleet-museum.org/) The highest priority is simulation and realism ,not fun, action or anything else. You can't compare this mod to others, this one is different and you can't play against races from other mods, because your ships are old and weak and you'll lose. Maybe I'll make an arcade-Version with increased ship-Power for playing against other races. I didn't included race sounds, but I've made some. You can download stupid german SIW-sounds ("Sinnlos im Weltraum") separately, called [file="31932"]German Voice Patch[/file]. The romulan war has nothing to do with 'Enterprise'. This mod is not planned to be finished.
utritrum burst weapon on the Borg diamonds. Finally, you too can have the answer to every third episode causing problem! Download now!
of DS9, and the freighter is intresting and origional. A nice addition is that the freighter can mine dilithium, latinum, and metal at a rate of 125%.
random places, and is well done. Well worth a download.
pod. The texturing job on it could have been better. There\'s always room for improvment, right?
maps, but to play this one starting from scratch, you would have to download hundreds of megabytes of mods to play. I couldn\'t run it and I have about every mod on this site. (It\'s a requirement.) Second: the Idea\'s nice.but this would be a better idea for a two player map, one as dominion, the other as the federation. Other than that, I\'s very well done, if not a little crouded.
sure does need it. Download now.
DragonMaster's utrla fusion cube? You'll just have to download to find out. ;)
these weapons are origional and unique, and the pack is worth a download. Take a look at the Readme for more details on what\'s included, and then downolad.
it remencent of an Armada 1 model. On the good side, the model is balanced, and there are reccomendations for better weapon loadouts, probablly origionally done for Armada 2.5.
Worth a download for anyone who needs help in making a file such as this.
you ;) good stuff.
constructed there are a converted version of the borg wedge from A1. They can cloak and use transwarp, easily giving the Borg the upper hand in logistics. Also, they produce a bigger boom. You will need some modding skill to properly install, but I think it is worth it.
dominion destroyer texture problem.
series, so the others are reccomended too! And, if you do download the entire set, the last is totally free!
instead of 999. 3.All orbital processing facilities are armed with the turret pulse phaser of their race. 4.The Klingon scout has a cloaking device.[/quote]
the game, but in different color effects. Have fun :)
like to construct it//
also install the Music Addon ;)
the effect to work, wich is rather annoying, but the way it goes i guess. Not a bad map :)
say try it out its awesome :rock:
Romulan Advanced Shipyards. But if you have some basic to moderate modding experience, you make it build whatever you want. [/quote] Nice little ship. A good download.
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb\'s work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem\'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it\'s built, it has a Tacyhon Detection Grid)[/quote] This is the 1.1 Patch, to be applied on your computer if you\'ve already downloaded 1.0. If you want to download the Full 1.1 (1.0 with the Patch Applied), click Here
hard unless you do not go near the Borg, but you to to get the transwarp Gate. Unless you are the 8472,Borg or Federation with tranwarp drive.[/quote] Yet another map by Trevor...this one looks difficult ;) .
anywhere uless you are the Borg or 8472 (or Federation if you got the mod that give the Federation transwarp or someother mod). The dead Borg Transwrp gate are being grardid by Federation StarBases (Starfleet Command ones). So you most kill them or taken over them before you got the Transwarp gate. there are orso there ais some dead ship there too.[/quote] Ooooh, makes it a little bit more risky.... :p
borg's does - this is the one for you. Look forward to the fed texture!!
Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Advanced Tactical Cube Description: The advanced tactical cube is the most advanced borg vessel ever developed, This vessel is capable of simultaneously engaging 8 fusion cubes. Dilithium: 44800 Metal: 9600 Latinum: 0 Race: borg Crew: 43200 Build Time: 320 seconds Officers: 768 Health: 144000 Weapons: 1 Class 220 borg disruptor beam 1 Class 220 borg torpedo Special Weapons: Holding Beam Tractor Beam Auto-Assimilator Technology Assimilator Beam --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Diamond Description: The diamond has undergone extensive modifications by the collective, The ship can also recrew like a station. Dilithium: 550 Metal: 200 Latinum: 0 Race: borg Crew: 350 Build Time: 50 seconds Officers: 20 Health: 1200 Weapons: 1 Class 6 borg disruptor beam 1 Class 2 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Diamond Integrator Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fused Diamond Description: This vessel is the result when 6 diamonds and a diamond hub is fused, The ship can also recrew like a station. Dilithium: 3300 Metal: 600 Latinum: 0 Race: borg Crew: 2130 Build Time: 240 seconds Officers: 120 Health: 7200 Weapons: 1 Class 8 borg disruptor beam 1 Class 22 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Borveon Class Orbital Facility Description: The borveon class is a orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: borg Crew: 500 Build Time: 100 seconds Officers: 10 Health: 7500 Weapons: 4 Class 22 borg disruptor beams Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Federation Ships And Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Miranda Class Description: The Miranda Class was upgraded during the Dominion war, it is now the most powerful Destroyer in the Federation fleet. Dilithium: 150 Metal: 100 Latinum: 0 Race: federation Crew: 200 Build Time: 12 seconds Officers: 8 Health: 315 Weapons: 2 Type IX Phasers 2 Type II Photon Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dauntless Class Description: Equipped with Quantum slipstream drive, The Dauntless class is useful for rescue operations. Dilithium: 350 Metal: 200 Latinum: 0 Race: federation Crew: 250 Build Time: 25 seconds Officers: 10 Health: 700 Weapons: 1 Type X Phaser 1 Type IX Photon Torpedo Special Weapons: Quantum Slipstream Drive --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Arcaidia Class Description: This vessel is by far one of the federation\'s most advanced, it is equipped with some of the latest proven technology. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 300 Build Time: 22 seconds Officers: 11 Health: 700 Weapons: 2 Type X Phasers 2 Type V Quantum Torpedoes Special Weapons: Quantum Slipstream Drive Stealth Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Norway Class Description: This vessel was originally designed for scientific and survey operations However, due to the latest borg threat, this ship has been converted into an highly experimantal temporal science vessel. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 450 Build Time: 40 seconds Officers: 20 Shields: 800 Armor: 1200 Weapons: 1 Type XII Phaser 1 Type II Temporal Phase Torpedo Special Weapons: Quantum Slipstream Drive Multi-Targeting Phasers Temporal Shift Device Temporal Stasis Field Tractor Beam Special Technology: Regenerative Shields Self-Regenerating Ablative Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Relativity Class Description: The Relativity class is a highly advanced temporal battle-cruiser. This vessel is a radical departure from standard federation ship design: because of it\'s armor, very complex technology, and it\'s enhanced weapons and shields, the ship takes more resources than an entire fleet to build. Dilithium: 2000 Metal: 2000 Latinum: 1200 Race: federation Crew: 800 (with a boarding party strength of 10) Build Time: 150 seconds Officers: 80 Shields: 20000 Armor: 40000 Weapons: 2 Type XV Phasers 1 Type V Temporal Phase Torpedo Special Weapons: Temporal Stasis Field Temporal Gate Point Defense Phasers Special Technology: Regenerative Shields Self-Regenerating Ablative Armor Enhanced Phasers Temporal Phase Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Nova Class Orbital Facility Description: The station is an orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: federation Crew: 500 Build Time: 100 seconds Officers: 10 Health: 8000 Weapons: 3 Type XII Phasers 2 Type VII Quantum Torpedoes Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Phase Torpedo: The temporal phase torpedo is an entirely new technology employed by starfleet, these are Mark V torpedo casings equipped with a high-yield plasma warhead, and a temporal phase inverter. This unique combination allows the torpedo to phase through a target\'s shields and deliver a massive explosion on the targets hull. The result is that the target\'s shields are not weakened at all by this weapon, but it\'s hull integrity is massively reduced, so that a target can be destroyed even while it\'s shields are at 100%. These weapons are also able to pass through the corbomite reflector and point defense phaser. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Regenerative Shields: Regenerative shielding uses the main deflector to route power directly from the warp core to recharge the shield array. This allows the ship\'s shield recharge rate to be exceptionally high. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Self-Regenerating Ablative Armor: This technology is implemented by plating the hull with a heavy plating of a carbon-neutronium alloy, then installing a long-range replicator in the ship to automatically repair any damaged section of the armor; allowing a ship to survive in combat long after it\'s shields drop. This technology is the only known practical defence against temporal phase torpedoes. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Quantum Slipstream Drive: This technology is based on an alien device observed in the delta quadrant. It opens a quantum singularity to any point up to 40000 meters allowing the vessel to instantly travel to that point. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Gate: This device opens a wormhole to any explored point in space, allowing the vessel to travel instantly to any explored region. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Shift Device: This device shifts the vessel\'s temporal phase, causing the vessel to disappear from the current space-time continuum. So since the vessel technically does not exist, it can pass undetected through objects such as asteroid fields, nebulas, and weapons without harm. However because of the unique sub-space properties of tachyons, a ship under temporal shift can still be detected by tachyon-based sensors. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Isokinetic Cannon: This weapon fires a phased plasma projectile that is capable of passing through targets with even the heaviest shielding, and delivering heavy damage directly to the target\'s hull. All federation intrepid class vessels have been outfitted with this weapon. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stealth Device: This device is similar to the effect of a cloak, except it can engage and disengage much faster, and it does not require any special energy. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modifications --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- All borg combat vessels have been enhanced, and they cost more now too. All race\'s torpedo turrets have been upgraded as well. The intrepid class vessels have been outfitted with isokinetic cannons. [/quote] Excellent work.
accident. They were appalled by what the Federation had become: A military dictatorship. The Tellarite ambassador assured them that the Tellarite people would follow if a new kind of Federation were formed. It became known as the Antithesis. The Interstellar Machine corporation was sympathetic after losing a contract with starfleet and provided them with ships and resources. The Antithesis has begun[/quote] [b]Download![/b]
biomatter, 0 crew, 0 dilithium, 0 metal, 0 latinum and 1 pilot. She can\'t return to repair bay to decomission or repairs.[/quote]
Voyager, Enterprise-D and Defiant. all the ship combat ships in the game unless a miss some. The most powerfull ship of any race two time apart from 8472 ships the map has none of them beacause you can make them dead in space.
inside the 0. I good Ideal is to get as many ship as posseball and them blild your base in the 0 clase drown the gate them no one can got into your base and there is a Tranwap gate so can get out if you palying with other people than wat ideal would work becuase eveyone would be tyeing to got in there. Sorry about my spillings.
always seemed like the Ferengi got them first, so I added this to the ship.[/quote] Interesting idea, but mabye some Borg textures would be in order for a future revision? The title is a tad misleading...
powefull, somewhat realisitic cube. The new cube will cost 10000 dylithium, 10000 metal, and will take 5 minutes to build. The cube is equipped with Armor, 7 phasers, 3 photon torpedoe launchers, transwarp drive, regeneration, holding beam, technology assimilation beam, and assimilated transphasic torpedoes. Ive always been unimpressed by the A2 cube, and I think this is an admirable replacement (if imbalanced).[/quote] This might be the cube fix you've all been waiting for :)
few SP missions for ST VS SW. I haven\'t played them yet(Ugh@Homework...More info [URL=http://www.armada2files.com/file.news?ID=1997]Here[/URL]), but with the excellent quality of the Wolf 359 mission, I\'m sure we can expect the same :)
editor. I had actually split out the ODF\'s from the main ODF directory for my own usage, so you\'ll find there are additional files in the zip which are for my mod.[/quote]
the middle pathway, and its a challenge to get through. A nice map, and worth a download if you\'re up for a challenge ;)
Nice premice, and definetly worth a download :)
torpedos when fused. It is also nice that it comes with a self-installer
should do the rest!