- Celestial Bodies
- High Poly Models
- Official Releases
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships, stations, weapon effects and more click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] To download the Armada II 1.1 patch please scroll down and select a download mirror. For more details on what is changed, please read below. Notes: The upgrade will work for the Microsoft Windows 95/98/2000/ME versions of Armada II (US, UK, and German). Saved games from Version 1.0 of Armada II will not work with Version 1.1. [b]New Changes:[/b]Adjusted the power of Borg Cubes for better balance Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields. Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube. Increased max zoom-out in strategic view from 1500 to 2200. Added 'F' as hotkey to bring up Formations menu. Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect. Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.[b]Multiplayer/Instant Action Enhancements:[/b] Improved the game's Artificial Intelligence with numerous tweaks. Added an option to disallow map downloads, or only download after asking. Minimaps will display immediately after map download. You can recrew a station while life support is down. To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer. Added a slider for ship (not station) build times. Added a slider for global unit cost. Added a slider for map depth. Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels. Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built. [b]New Fixes:[/b] Eliminate the warp jumpiness of the AI. Your own ships will not attack your fleet. Fixed fireball explosions. Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon Optimizations for path planning system. For a complete list of changes, please see the Armada II 1.1 Patch Readme at the end of the patch installation. The readme will be available in the root directory of the Armada II folder after installation.
modders[/u]). [b] Main features:[/b] - the popular MVAM problem has been solved (I hope that we see a working Prometheus soon :cool: ) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in the main menu - many bug fixes - your game is still compatible to 1.1 patched versions online [b]- makes A2 running on Windows Vista[/b] So what are you waiting for? Get this thing ASAP! :rock: [b]- TParis[/b] [b][i]Note: [/i][/b]You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. This demo allows you to play either as the the Federation or the Borg, and includes multiplayer and Instant Action, aswell as playing online. You can also play the first federation mission in single player.
10 Creativity: 8 Installation Instructions: 7 Overall Rating: 8.4 - lewrbmm69 ----------------------------------- "The year is 2160...and the Shadows are completely destroying us!!" Okay, so it's not 'quite' how it went, but it's also accurate and entirely true to this mod. Think of everything fantastic that was in Babylon 5 and this mod becomes literally a direct portrayal of the series in stunning form. There truly is nothing left of Star Trek here, from the opening video displaying some nice battles, mostly involving the Shadows gliding through the night and destroying anything they come across, to the completely changed main menu, with a certain B5 feel to it. This is all of course before you get into the game where, words cannot say enough, the mod comes into its own and makes it one of the best mods available to the game. Where to start? Well, each of the many B5 races (from the Humans to the Vorlons) have respective race fighters and whilst obviously not powerful separately, you can build them up to become very powerful forces, though that isn't to say that that the higher end battleships (or lower classes if you're playing as the mighty Vorlons or Shadows) can take on a good wing of them, although sustaining damage in the mean-time. What you also have to love is the attention to pure detail. Obviously there are plenty of ships to bolster your races fight for victory (or in most cases survival) from the canon ones as seen on the show to totally made up designs which fit in seamlessly and you wish were used on the show. Even to this date, so long after the mods release, the designs and textures hold up, but that's another point. Visually, this mod is stunning. With rotating station sections, accurate weapons and lots of them to go with some eye-boggling colour exchanges in fleet versus fleet action, the mod will whip you away into a world of its own, bolstering everything included in it. Even the huge Babylon 5 (part of the Alliance of races) still looks amazing, regardless of newer models, including those on the visually better games such as Bridge Commander. This is a hard to believe fact, considering the game is a strategy and technically shouldn't be enforcing these high quality graphics and yet, somehow, it does, with absolutely no problem to quality of gaming. Expect in this mod also everything you find in the 'real' Babylon 5. Huge jump-gates that allow the mass movement of ships to enemy quarters (think of the Borg's transwarp portal from stock, but much better graphics, also the seen blue and orange hue that is seen on the show). Specials that fit in too, such as the anti-Shadow ships (did someone just scream 'Whitestar' because good people, it's in here!) and telepaths to up the game (literally). Whilst the mod has no single player, understandably so with all the hard work it must've taken, the instant action is the pinnacle of the fun that you can have with this mod. Although 1 vs. 1 does make for some fun skirmishes, there is no way you can beat an all out multi-player slug-fest with either lots of Ai, who fight supremely hard for the map, sometimes more than you or other humans (best arrange that one) who have a vice-like command of their armada, from resource collecting (see the shuttles fly back and forth between sources for resources and their mother-ship freighters) to shipyard selection to the inevitable management of the clash between the fleets. The year might only be 2007, but Babylon 5 isn't the last best hope for peace...you are! - Joelteon7 (17/05/07) ------- Patch 1.01 can be found [url="http://www.armada2files.com/file.info?ID=20943"]here[/url]. Patch 1.02 can be found [url="http://armada2.filefront.com/file/Babylon_5_Armada_II_Pach_102;21357"]here[/url].
new Alliances![/b] The F.L.A.M. - Team opens now the big christmas gift which was announced! In this package you will find something where Frankie and I (Drako) have worked since almost 8 years. We had a lot of setbacks... of system crashes, lost data, rogue people who wanted to help us, but they chased only the Alpha version. Also to any dubious statements of model steal, yeah, that was everything we have experienced with this Mod. Nevertheless there wasn't only negative things because we had also enough people which helped and supported us. You will find all these people in our Credits list! Thanks again, without you the Mod would not be possible. And now to the sentence, which we have been waiting a long time... [b]STAR TREK ARMADA II - FUTURE WARS is available for download as the final version 1.0![/b] [b]What awaits you in this Mod?[/b] - 6 races -> United Federation of Planets -> the Klingon Empire -> the Romulan Empire -> the Maquis Alliance consists of renegade Starfleet officers, the Bajorans and Ferengi -> the Dominion Alliance consists of the Dominion, the Cardassians and Breen -> the Borg Collective ( yes after a long consider we have include them) - over 20 new Battleships for each race - over 10 new Spacestations for each race - over 30 Alien Spaceships and stations - 32 new skirmish maps - a new campaign with 30 missions - new heroes with voice sounds - many new weapons and special wepaons - new drive and explosion effects - new weapon sounds - a german version - a english version - and many more It is easy to install the Future Wars Mod. You must have your original Star Trek Armada II CD in your cd/dvd drive, after it please start the Future Wars setup. Now you will see an blue window for 1 minute, that is normal, don't worry. The Setup is working now to copy all necessary files temporary into the temp directory. Next step is that all files of the original Star Trek Armada II will be extracted, after that all Future Wars files will be installed. You don't need to install Star Trek Armada II before you install the Mod, also no patch 1, it's in the setup file, please follow the install steps above!!! Bugs and problems: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Now the whole F.L.A.M. team wish you a Merry Christmas and a Happy New Year! Have fun with our Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team -------------------------------------------------------------------------- [b][u]STAR TREK ARMADA II - FUTURE WARS[/u][/b] [b]Eine neue Epoche, ein alter Feind und neue Allianzen![/b] Hiermit Ã¶ffnet das F.L.A.M. - Team das groÃŸe Weichnachtsgeschenk, was wir ja schon angekÃ¼ndigt haben! In diesem Paket befindet sich etwas, an dem Frankie und ich (Drako) schon seit fast 8 Jahren arbeiten. Wir hatten viele RÃ¼ckschlÃ¤ge.... von SystemabstÃ¼rzen, Ã¼ber verlorende Daten, schwarzen Schafen die uns eigentlich Helfen wollten, aber nur eine Alpha Version kassierten, bis hin zu irgendwelchen dubiosen behauptungen von Modellklau, das haben wir alles bei diesem Mod erlebt. Trotzdem gab es nicht nur negatives - wir hatten in den 8 Jahren viele die uns tatkrÃ¤ftig unterstÃ¼tzt haben. Alle diese stehen verewigt in den Credits des Mods! Noch ein mal Danke - ohne euch wÃ¤re der Mod nicht mÃ¶glich gewesen. Und nun kommen wir endlich auf den Satz, auf den wir schon sehr lange gewartet haben..... [b]STAR TREK ARMADA II - FUTURE WARS steht in der Finalen Version 1.0 endlich zum Download bereit![/b] [b]Was erwartet euch in diesem Mod denn alles?[/b] - 6 Rassen -> Die Vereinte FÃ¶deration der Planeten -> Das Klingonsche Imperium -> Das Romulanische Imperium -> Die Maquis Allianz bestehend aus abtrÃ¼nnigen Sternenflotten Offizieren, den Bajorandern und den Ferengi -> Die Domion Allianz bestehend aus dem Dominion sebst, den Cardassianern und den Breen -> Das Borg Kollektiv (ja auch das haben wir nach langen Ãœberlegen mit integriert) - Ã¼ber 20 neue Kampfschiffe pro Rasse - Ã¼ber 10 neue Raumsatationen pro Rasse - Ã¼ber 30 Alien Raumschiffe und Stationen - 32 neue Gefechtskarten - eine neue Kampage mit 30 Missionen - neue Helden inkl. Stimme - viele neue Waffen und Spezialwaffen - neue Antriebs - und Explosionseffekte - neue Waffensounds - eine Deutsche Version - eine Englische Version - und noch vieles mehr Future Wars zu Installieren ist recht einfach. Legt eure Original Star Trek Armada II CD in euer Laufwerk und startet den Future Wars Setup. Es wird fÃ¼r ca. 1 min ein Blaues Fenster aufgehen - dies ist normal - in dieser Zeit lagert der Setup alle nÃ¶tigen Datein in das TemporÃ¤re Verzeichnis aus. Danach wird zuerst von der Original Star Trek Armada II CD die notwendigen Daten extrahiert - anschlieÃŸend werden die Future Wars Dateien installiert. Es ist keine Vorinstallation von Star Trek Armada II von nÃ¶ten - auch kein Patch 1 - dieser ist schon im Setup enthalten! Bei Bugs und Problemen bitte hier posten: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Nun wÃ¼nscht euch das gesamte F.L.A.M. - Team eine ruhige und besinnliche Weichnachten und viel SpaÃŸ beim Star Trek Armada II - Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team [/center]
Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
StarfleetKid has said most of what could have been said in the Firefly\'s description but I have to say this is one of my favourite mods for Armada 2, I think he did incredible justice to the Firefly with an extremely well detailed and high quality model with superbly realistic textures. Now due to Wildcard\'s good spirit you can work on the Firefly mesh yourself with this Mesh pack. This pack includes the MS3D meshes used for the Firefly Class Transport so you can kitbash, merge, weld, rip..etc to your hearts content. A nice present for those out there who may want to get into modelling. :rock: - [b]IKS[/b]
also install the Music Addon ;)
implementation of a new sound engine. Enjoy! [u][b]IMPORTANT:[/b] [/u]The [b]multimedia pack[/b], including all the music for the mod, can be downloaded from the [url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. [b]- TParis[/b] [quote]We are happy to announce that we have a new patch ready for public release - 3.1.4. The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you. Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with. That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details. [- DOCa Cola][/quote]
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Grab the latest FleetOps patch 3.12 from [file="113371"]HERE[/file]. [quote]I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. You thought this would be 3.0.8? You are wrong. We have decided to make it 3.1.0 instead. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you. Despite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. The new interface is not just a new "skin" but also has gotten some technical updates. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. We have also taken on the inflexible cloaking system that Armada 2 provided us. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans. 3.1.0 features also some important balancing changes. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. Thanks for all your input, enjoy 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. That means, previously made maps can currently not be used with 3.1.0. That does not mean your work is lost. Your maps created for 3.0.7 have to be patched. Info on how to do that will be updated here soon. 3.1.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from version 3.0.7 is not available. [- DOCa Cola][/quote]
series, Space Battleship Yamato I, II & III, UchÅ« Senkan Yamato?). Star Blazers was first broadcast in the United States in 1979. Significantly, it was the first popular English-translated anime that had an over-arching plot and storyline that required the episodes to be shown in order. It dealt with somewhat more mature themes than other productions aimed at the same target audience at the time. As a result, it paved the way for future arc-based, plot-driven anime translations. it should be noted the Movie will be released in DEC 2010.Nishizaki retains legal rights to trademark..
to use the installer version of the patch which can be found [file="85981"]here[/file]. [b]- TParis[/b]
(Cardassians/Dominion) [u][b]Upcoming Races:[/b][/u] - Federation - Klingons - Borg This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp! The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock: Whoever liked [file="47309 "]'STA1: Alliances'[/file] will love this baby! :mepimp: Download this NOW! [b][i]- TParis[/i][/b] [i] Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'[/i] [b]The next installment of AoW is available, including two new races and bug-free enjoyment. Download [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Part 2[/url] now![/b]
[url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta;35932]Which you can find here[/url]
work into one easily installed file. State of the art graphics, new physics so the ships turn and bank instead of spin and a devastating new campaign AI; it's all here.
races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models? Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard. There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun! **Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.** [b]Please note:[/b] [i]In order to play the mod, you need to install BOTH [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] and [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Art of War part 2[/url].
Prometheus perfectly. A very nice ship thats worth a download :) - Mr. Greg -------------------------------------------- There's something to be said for the most downloaded ship (and one of the most downloaded anythings) on this site. You obviously can't obtain that status without having several key qualities. The obvious one is looks. It looks fantastic. Deemon's hard work pays off in a low-poly spectacular design that incorporates every major feature of the USS Prometheus, as seen in 'Message in A Bottle'. Due to its creation, it also doesn't cause slow-down when playing, making it a versatile fleet piece in the fleet. With its incessant speed, obliterating weaponry and strong defence, it brings the stock Federation up to 'Red Alert', whilst the enemy ships will likely be doing the same. Of course, that's not to say this isn't balanced, which it is. Whilst it comes at quite a resource cost (bar crew and officers) it maintains the need for a large amount of them, but controls the amount...slightly. That being said, leave the enemy to ponder and make a fleet of them (ie. 16) then, well, you're screwed, really. Whilst it might seem a bit bias to say that this is [i]the[/i] best ship on the site, it certainly is way high up there and with such grace as well. This is a must download for any Armada 2 player. - Joelteon7
Mesh rather than a Mod I decided to park this in the 3D Mesh Directory on here because it doesn\'t contain a playable mod and it is more relevant to a mesh rather than the Stargate Mods. Obviously it doesn\'t have instant playability but you could, provided you have the skills, make this into a very quality mod if you are willing to work on it!. The Model itself is a good replica. It\'s not as detailed as some other instances of the Atlantis model I\'ve seen for other games but it does look extremely promising. Again, because it is not the finished product it is hard to guage exactly what it will look like ingame but I will definitely give it the benefit of the doubt. This model is from the [url=\"http://armada2.filefront.com/info/MOD-A2SGP\"]Stargate Project[/url] which was mothballed recently.....[url=\"http://armada2.filefront.com/news/Stargate_Project;36839\"]info here[/url] No readme came with the file but [b]ColdDarkParanoia[/b] stated via email that it has a free usage policy, therefore you can work away on this and release it for Armada or Armada 2 granted you still give credit to CDP. This is one for the Stargate fans - [b]IKS[/b]
because in actual fact, the Sovereign kicked my ass...which isn't the whole truth, as Oberths kicked my ass, but no matter how many times and no matter how many ships were sent at me, I kept on playing until my base was completely overrun by Dominion and Federation forces that turned my once proud Metathran Celestial fortress into rubble. And it was all fantastic fun. You see, the thing about AoW is that it throws away pretty much every tactic in the book and replaces it with just two; mine as much as you can from as many sources as you can, whilst building as much of everything as humanly possible. Humanly being the operative word there as even on medium Ai difficulty it can be quite difficult to keep up with Ai enemy or allies. You simply don't have the co-ordination or speed to maintain such manic building as having fifty Dominion bug ships building on the go, which the Ai spams however, this isn't about the Dominion or the Romulans, although being spit-shined for a glossy finish, as they featured the first part to this mod. No, this is the turn of the big guns of the averagely average Federation and the new race to the block, the deadly loyalists of the Metathran. As we've seen in the development process, the Metathran are completely new off the block and boast some of the most fantastic original designs in Armada, which is equalled only by their dominance late game. Whilst their early ships can barely tote a cannon of any sort, their big guns mean to do business and relay this by firing streams of torpedoes and rail beams that have been beautifully crafted, giving this mod an extra layer of graphical supremecy. Their ships both look bold and efficient, similarly to the Borg, whilst keeping their uniform look that means in battle, of which you will be swarmed in an almost neverending conflict from the minute the first phaser is fired, you'll never lose track of them. Granted, you'd argue that it's hard to lose a Hutet or Dominion dreadnought in battle, but you'll be surprised how little you'll pay direct attention to them when you've got a mass of a hundred other ships to control. Gameplay mechanics are drastically changed, along with the interfaces. It might seem odd in Armada to not look up to see your resources, but after only five minutes, I found my self instinctively looking to their new position almost as if they had always been there. On the bad side, the general interface buttons on the right hand side (camera, tooltiips etc.) doesn't seem to work quite as well, but unless you're seriously using them, there shouldn't be that much need to worry about them. Whilst I'm also on the more negative side of things, the Metathran seemed to have a few bugs. Whilst none of them inherently effected gameplay (certainly no crashes and that goes for all 4 races when up against each other, making this not only a brilliant mod to play, but a reliable one in terms of not crashing) some were quite frustrating; the unusual, but cool, mining freighters seemed to have problems when docking at the respective station when I was playing as them, but the Ai seemed to have no trouble in terms of getting them into dock, suggesting some sort of pathing problem. Indeed, one of a few, such as when the Metathran freighters are in a queue, they'll slip inside one another, or the Federation HQ Starbase, which builds its ships far to the north of the actual model. Other than pathing, the Metathran super weapon which I was looking forward to detonating didn't quite want to cause any sort of explosion, meaning it and a few resources were lost along with it when it went dumbly up against the enemy fleet. The Metathran also lack much in the way of select sounds, ie. when you select a starbase, you won't hear anything. Perhaps not so much of a problem, but some sounds would've been nice and with the possible non-entrance from 8472 (although cameoing their Frigates with the Kulinor's stolen special weapon) perhaps stealing their voices would be appropriate, given the Species almost fanatical devotion to purging the galaxy, of which there would seem to be a similar prospect with the Metathran. On the same point as similarity, there's nothing really new to the Federation. Seemingly every ship has a special weapon, most of which just fire extra torpedoes or extra phasers here and there that boost fleet prowess. In this mod, Starfleet does offer a comprehensive line-up of ships, so there's no real need to build one of each ship, as you can pretty much pick and chose the ships you like the look of, with most ships at a particular tech level being pretty similar in terms of defense and offensive value as each other. What truly makes this mod though are the little things. There are defnitely plenty of them, from the animations on every small structure of the Metathran, to the mining beams and docking manuvers; it seems everything in this universe is living and I think that really helps to make the mod stand out. One of the reasons for this review taking so long is indeed because the mod is so ingrossing, it'll stop you from doing other things, whilst seemingly you'll never really achieve quite a lot in it. The way the mod plays, as I mentioned above, has the races duke it out on an intergalactic battlefield that never really ends. It's almost as if you're in a perpetual state of conflict with no end in sight. Many will love this, as you just get to progressively build bigger and bigger ships until either you, the Ai or a human opponent (this mod would just be lovely to play online against someone) finds some sort of weakness and exploits it, ending the conflict usually pretty suddenly after that point. It'd take an awfully long time to make a list of all the features, so I'll let you discover them for yourselves, but I thought the maps warranted a comment. Although not essentially required, there have been a few maps created, purpose built to sustain the raging conflict of AoW. Though there aren't too many of them which isn't a huge problem as the mod comes with a map maker and everything is in check for you to create a new map, or edit a stock one so it is more playable for the style of AoW, which if you haven't tweaked from now is, "Build big. Blow up anything and everything". If I had to say one truly disheartening comment, it'd be that with the mass of ships (that can easily break 1000 in one small area with 3-4 players) the action can become a bit too much and the game really starts to slow down, although not for long as in that lag, it is highly likely that your fleet has been decimated. For those with weaker PCs, I'd recommend either going on a stock map that doesn't have much dilithium on it (being solo with crew as the only resources in game) or a smaller AoW map with less teams. Don't worry, you won't be missing out, as there are plenty of explosions to go around. I guess though it's time for a conclusion. Even though there are a few negative points, the ends truly justify the means and make this an utterly fantastic mod that is worthy of every player's hard drive. I'd almost go to say you'd be a fool not to download it. I haven't had this much fun in Armada 2 with a mod since Babylon 5 and I'd dare say that this is the best mod to hit Armada 2...until part 3 comes out, which features the Klingons (cry havoc and lets spam the Birds of war!) and the Borg (oh my God! The Spheres! The Spheres!) and is currently titled "Resistance is Fun!". 11 out of 10. [i]In order to play the mod, [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] needs to already be installed. DIrect feedback can also be left on the forums, [url="http://forums.filefront.com/st-a2-modding-editing/344929-art-war-ii-quick-update-6.html"]here[/url].[/i]
tubes and the original test bed for quantum torpedoes) the Cheyenne (a four nacelled cruiser) and the Springfield (with a big...thing...on it...holds torpedoes?). Anyhow, I'm sure most of you have already seen these before, but for those who haven't, they were prototype designs pumped out by Starfleet in an effort to produce 'Anti-Borg' ships. Of course, considering all ships were destroyed at Wolf 359, they all failed. The ships are all cruisers based off the larger Galaxy design. They play more of a supporting role in the fleet, so don't expect them to be punching any holes in battleships, or at least not by themselves. The Cheyenne you'll want to use as a reconnaissance vessel. Its speed allows it to dart in and out with the info. before it's reacted too, but its armament will achieve little in terms of offensive punch. The Springfield, having a bit more of a punch, can support a larger class while it engages. Again, this won't be doing any one-on-one, but, it has enough power to fight and then cheese it when the enemy re-enforcements come. The New Orleans, the only ship likely to survive in a one-on-one has a large torpedo load and is small, but can be ripped apart fairly easily. She's essentially an artillery ship, so you'll want her behind the bulk of your forces, but still in range of the enemy. No doubt, she's the strongest of the lot. Graphically, they all look very nice. We do have multiple versions of each on the site, so they provide a little bit more choice to which one you get. In-game, they'll do a straight replacement of the Akira, Intrepid and Steamrunner though when you have the hp's, there is of course nothing stopping you from changing the odf's to your heart's content. All in all, it's a nice and well done pack. While technically not adding anything new to the scene, you can't fault its quality.
that are the Ori Invasion craft that crippled an assembled fleet of Milky Way galaxy ships very quickly and taking little to no damage. The term unstoppable comes to mind in fact. Expect these ships to pack an almighty wallop. Having seen the episode, \"Crusade\", I was curious to look at what had been done to the odfs of the ships and the weapons...these make the stock Fusion Cubes look like cannon fodder. They are immensely powerful in terms of amounts of weapons and the power of them. The only advantage you\'ll have is to hit them incredibly hard, incredibly quickly but be prepared to lose half your fleet in the process. In terms of the rest of the mod, it\'s all great. The model is very accurate with some real sterling textures to go with it. Build button, wireframe and admirals pic now as standard in these mod packs along with all essential details required to get the mod going and beating up everything. My only thoughts are now to what Greathor will produce next...what is there left in the Stargate universe to do?? Stargate fans, you\'ll want this for re-creating the infamous \"Crusade\" scene. Non-Stargate fans, you\'ll want this for a challenge.
bugs you find in the comments or to Draconis, there is a reason they make Beta versions ;) There are a few things you should follow, as noted in the readme, when installing this mod. And also it is a beta so theres the small chance it may mess one or three things up, or not work quite as it should, thats the nature of beta's, so dont expect perfection here, that said this mod is for checking out! To play the entire mod you will also need to download the Textures, [url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta_Textures_Pack;36078]Wich you can find here[/url]
than likely your favourite ship from the humans is in here. It's an amazing pack, through and through. Downloading this is guaranteeing some fun time with it, but it does have a few issues (although easily outweighed by the advantages). So lets get those out of the way. Teching up to get to your favourite high-end ships takes a good long time, with build times at that point being on the more frustrating side of long. That's not to say early on you don't have variety, as upon building the first shipyard, you are granted with the weakest ships the Federation has to offer, but also some fighters which are quite potent, which is the emphasis of this point; I don't think I could truthfully say this mod is too balanced. Sure, building is balanced and you need one hell of an economy to get everything you want, but why bother teching up to Excaliburs and Prometheus' when a fleet of fighters at the beginning of the game will do the job? It also lacks balance against any other race; fantastic as this compilation is, it has no counterpart in no other race, meaning it kind of sticks out like a sore thumb. Further issues come in the fact that whilst the tech tree is also long, it also seems a bit odd in places, which ships becoming buildable at times when you'd have thought they should've been some time back, but becoming redundant through newer, better ships whilst also not being needed because you simply have too much choice and that might seem odd for this type of game, but I can honestly say this mod perhaps charges you with too much choice. But, that's all the bad stuff I have to say. The rest is golden bars all the way. Most of the ships stand the test of time to now, being the best available for their respective ship, although unfortunately some are outdated (but easily replaced with enough looking for such ships). Those remaining from stock, particularly the planets, get a nice little buildbutton/wireframe uplift, making all content seem new, even when it is not, an ability few, if any, other mods can boast about being able to do. Whilst choice is plentiful, it's the kind of choice that no other mod can simply offer you, unless you threw a load of ships into your personal installation, but then you'd have to balance them with each other yarda yarda yarda. The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. Ships are given specials that relate to them, such as Excelsiors, being the backbone of your fleet at one stage, offers the Aegean's task in stock to restore shields, but another varient gives it the ability to transwarp, like it was supposed to. The loading screen, whilst seemingly thought of with little regard, has been updated to a very cool new shot, seemingly worthy of wallpaper for your desktop and the list goes on and on. The plethora of ships and stations to go through is simply phenomenal and once again, I stress that no other mod offers such variety. You're even give a starting unit of the Enterprise and as your tech progresses, you can 'upgrade' your Enterprise through the time line until you get to the recent powerhouse of the Sovereign version, which can be brought alongside a hero Defiant and Voyager, complete with authentic sounds. As much as possible, this mod does everything right and is literally perfect for Federation fans. And so a summary has to come. Whilst less 'Armada' and more build-one-ship-of-each-class-because-it's-fun-to-do might not win you the war, it's certainly a good peageant. And, actually going against what I said, it will win the war. The majority of ships have a purpose and those that don't look cool, so you admire them for that. You'll seldom find yourself running out of things to do with this mod, but in the end, its excellence needs another excellent compilation pack to rival the Federation's brute strength. Even if you don't like the Federation, this is a mod to show all others just how to get the job done and it does it fantastically. Thumbs up, 5 stars and all that jazz. Download a classic.
a local network site where I live. It has been extensively reworked and adjusted to provide a more challenging, more satisfying AI opponent. This version includes all three Single Player campaigns. In addition, I have reworked the Instant Action AIPs and buildlists as well. No part of the Campaigns was overlooked in the effort to make the missions more rewarding to play. Nothing was left undone to make the Instant Action AI opponents equally challenging. Oh, yeah. Just one more thing. I hope you have as much fun playing this as I did making it. - thunderfoot
the moment. [b]- TParis[/b]
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/"]FleetOps forums[/url] to report bugs & balancing issues and to obtain technical support. The latest patch (3.02) reactivating the [b]save function[/b] can be found [file="97926"]here[/file]. After more than 2 years since the last release and about 8 years (!) of development beginning with Armada 1 in 2000 here is the first final version of the highly anticipated [b]Fleet Operations[/b] modification for Armada 2, running great on Vista machines and including full widescreen support. FleetOps V3 comes with 5 playable and unique races: the Federation, Klingons, Romulans and the Borg, already known from stock Armada 1 & 2. The newcomer race is the [b]Dominion[/b], coming with its own voice set and soundtrack (which is included in the new Multimedia pack for FleetOps). The mod is also known for its [b]radical changes of the stock Armada 2 gameplay[/b]. It ends up with having no warp, no planets to colonize and collect metal from and the removal of 3D space. Overall FleetOps is also much slower that the original game's one and the ships & stations can take a lot more damage. But we already know those changes from past versions, so what's new here? The first thing most people will notice are the [b]redone and improved menus[/b]. The main menu has no animations left like those of Armada 1 & 2 or old versions of FleetOps. Buttons are clearly aligned and easy to find now, but it does not look as great as the old one due to the missing animations - a matter of taste. The option menus received some useful additions though, for example anti-aliasing in the graphics menu and a much more detailed map selection screen in the game setup. For the first time ever seen in a Armada game there is a [b]rank system[/b] for ships. Destroying enemy forces results in being promoted up to 4 times. Promoted ships have enhanced offensive and defensive values - this causes you to take much more care of your "improved" vessels. [b]Sound and graphics[/b] are just stunning, especially if consider that this the Armada engine we are talking about. Objects in space like planets (only serving as background object though), suns, asteroid belts and most nebula types look fantastic. Also the ships and stations are very well done (although some textures could have gotten a higher resolution). And then the explosions - what a fest to the eye! The team has even added a "screen rumbling effect" to the those. And of course the shuttle traffic between your stations from the last version is still there. Last but not least comes the [b]enhanced map editor[/b], which has many improved and more detailed windows & options and is directly accessable from the FleetOps main menu. Sadly, the amount of changes resulted in a [b]defective save function[/b], which had to be disabled. The team promised to work on this problem and to reactivate saving in a future patch. So what are you waiting for? Download ASAP! :rock: - [b]TParis[/b]
screenshot) are in need of an update, for the most part this map is pretty good, without being oversized to the point of extremity. Worth a look. :cool:
Connie, there's a couple other new ships and, best of all, all the little add-on stuff that you need to fully incorporate this one into your A2. No less than six separate Connie variants AND both a quality Saladin class and Akula-type model. Download this one today. :cool:
considering that the much smaller version 1.01 of this mod was released just a week ago. More than doubled in size (from about 40MB to 90MB) this pack brings visuals of your Armada 2 installation to a new level, featuring: [b]- new planet and moon models - new map backgrounds - new asteroid fields - comets - new map editor assistant - and much more. [/b] What I don't like about it is the loss of online compatibility to stock 1.1 installations and the quite confusing installer, which could need some tweaking. But it's still must-have for all the other players out there :rock: . [b]- TParis[/b] [b]Note:[/b] It's recommended to install this on a clean 1.1 version of A2. Those who are already using 1.0 or 1.01 of Midnight Universe have to remove these versions before installing this in order to make it work properly.
Borg craft as it dominates your base. Level the terms with the crew of the Voyager and the Federation with this mini-transwarp hub, funnily enough suitable for the size of an armada2 map! What I really like about this is how the gates aren't arrange in a symmetrical way. Some are connected straight of the docking rings of other gates whilst some connect to actual structures which look like the Borg craft seen, specifically that mini-cube hub and the sphere. Remember though, this model will need to be converted to SOD format for use in-game, so maybe one of you can do that? I suggest you download it to see whether or not that will be possible!
GOOD) by moddifying odf's into something they wish more desireable. It is basically bigger and better then last time, fixing 3 out of 4 reported bugs (those mentioned in the beneath readme, whilst the fourth isn't such a big problem) and generally enhances it. I like the nice touch of having the buttons with ships or stations on from the game, really brings it into the Star Trek/Armada spirit of things, all this of course in a tidy .exe. My opinion: Get it, it's very good, look's nice and seem's to work really quite well. Well done!
about! This simple program will save you years of time if you edit multipul maps, great work!
(etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Advanced Tactical Cube Description: The advanced tactical cube is the most advanced borg vessel ever developed, This vessel is capable of simultaneously engaging 8 fusion cubes. Dilithium: 44800 Metal: 9600 Latinum: 0 Race: borg Crew: 43200 Build Time: 320 seconds Officers: 768 Health: 144000 Weapons: 1 Class 220 borg disruptor beam 1 Class 220 borg torpedo Special Weapons: Holding Beam Tractor Beam Auto-Assimilator Technology Assimilator Beam --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Diamond Description: The diamond has undergone extensive modifications by the collective, The ship can also recrew like a station. Dilithium: 550 Metal: 200 Latinum: 0 Race: borg Crew: 350 Build Time: 50 seconds Officers: 20 Health: 1200 Weapons: 1 Class 6 borg disruptor beam 1 Class 2 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Diamond Integrator Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fused Diamond Description: This vessel is the result when 6 diamonds and a diamond hub is fused, The ship can also recrew like a station. Dilithium: 3300 Metal: 600 Latinum: 0 Race: borg Crew: 2130 Build Time: 240 seconds Officers: 120 Health: 7200 Weapons: 1 Class 8 borg disruptor beam 1 Class 22 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Borveon Class Orbital Facility Description: The borveon class is a orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: borg Crew: 500 Build Time: 100 seconds Officers: 10 Health: 7500 Weapons: 4 Class 22 borg disruptor beams Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Federation Ships And Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Miranda Class Description: The Miranda Class was upgraded during the Dominion war, it is now the most powerful Destroyer in the Federation fleet. Dilithium: 150 Metal: 100 Latinum: 0 Race: federation Crew: 200 Build Time: 12 seconds Officers: 8 Health: 315 Weapons: 2 Type IX Phasers 2 Type II Photon Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dauntless Class Description: Equipped with Quantum slipstream drive, The Dauntless class is useful for rescue operations. Dilithium: 350 Metal: 200 Latinum: 0 Race: federation Crew: 250 Build Time: 25 seconds Officers: 10 Health: 700 Weapons: 1 Type X Phaser 1 Type IX Photon Torpedo Special Weapons: Quantum Slipstream Drive --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Arcaidia Class Description: This vessel is by far one of the federation\'s most advanced, it is equipped with some of the latest proven technology. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 300 Build Time: 22 seconds Officers: 11 Health: 700 Weapons: 2 Type X Phasers 2 Type V Quantum Torpedoes Special Weapons: Quantum Slipstream Drive Stealth Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Norway Class Description: This vessel was originally designed for scientific and survey operations However, due to the latest borg threat, this ship has been converted into an highly experimantal temporal science vessel. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 450 Build Time: 40 seconds Officers: 20 Shields: 800 Armor: 1200 Weapons: 1 Type XII Phaser 1 Type II Temporal Phase Torpedo Special Weapons: Quantum Slipstream Drive Multi-Targeting Phasers Temporal Shift Device Temporal Stasis Field Tractor Beam Special Technology: Regenerative Shields Self-Regenerating Ablative Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Relativity Class Description: The Relativity class is a highly advanced temporal battle-cruiser. This vessel is a radical departure from standard federation ship design: because of it\'s armor, very complex technology, and it\'s enhanced weapons and shields, the ship takes more resources than an entire fleet to build. Dilithium: 2000 Metal: 2000 Latinum: 1200 Race: federation Crew: 800 (with a boarding party strength of 10) Build Time: 150 seconds Officers: 80 Shields: 20000 Armor: 40000 Weapons: 2 Type XV Phasers 1 Type V Temporal Phase Torpedo Special Weapons: Temporal Stasis Field Temporal Gate Point Defense Phasers Special Technology: Regenerative Shields Self-Regenerating Ablative Armor Enhanced Phasers Temporal Phase Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Nova Class Orbital Facility Description: The station is an orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: federation Crew: 500 Build Time: 100 seconds Officers: 10 Health: 8000 Weapons: 3 Type XII Phasers 2 Type VII Quantum Torpedoes Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Phase Torpedo: The temporal phase torpedo is an entirely new technology employed by starfleet, these are Mark V torpedo casings equipped with a high-yield plasma warhead, and a temporal phase inverter. This unique combination allows the torpedo to phase through a target\'s shields and deliver a massive explosion on the targets hull. The result is that the target\'s shields are not weakened at all by this weapon, but it\'s hull integrity is massively reduced, so that a target can be destroyed even while it\'s shields are at 100%. These weapons are also able to pass through the corbomite reflector and point defense phaser. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Regenerative Shields: Regenerative shielding uses the main deflector to route power directly from the warp core to recharge the shield array. This allows the ship\'s shield recharge rate to be exceptionally high. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Self-Regenerating Ablative Armor: This technology is implemented by plating the hull with a heavy plating of a carbon-neutronium alloy, then installing a long-range replicator in the ship to automatically repair any damaged section of the armor; allowing a ship to survive in combat long after it\'s shields drop. This technology is the only known practical defence against temporal phase torpedoes. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Quantum Slipstream Drive: This technology is based on an alien device observed in the delta quadrant. It opens a quantum singularity to any point up to 40000 meters allowing the vessel to instantly travel to that point. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Gate: This device opens a wormhole to any explored point in space, allowing the vessel to travel instantly to any explored region. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Shift Device: This device shifts the vessel\'s temporal phase, causing the vessel to disappear from the current space-time continuum. So since the vessel technically does not exist, it can pass undetected through objects such as asteroid fields, nebulas, and weapons without harm. However because of the unique sub-space properties of tachyons, a ship under temporal shift can still be detected by tachyon-based sensors. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Isokinetic Cannon: This weapon fires a phased plasma projectile that is capable of passing through targets with even the heaviest shielding, and delivering heavy damage directly to the target\'s hull. All federation intrepid class vessels have been outfitted with this weapon. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stealth Device: This device is similar to the effect of a cloak, except it can engage and disengage much faster, and it does not require any special energy. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modifications --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- All borg combat vessels have been enhanced, and they cost more now too. All race\'s torpedo turrets have been upgraded as well. The intrepid class vessels have been outfitted with isokinetic cannons. [/quote] Excellent work.
Dominion war. The difference is in the textures and in armament and shields strength. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
manueverable. This made it ideal for almost any combat scenario. The D-7 would see duty for a long period of time including a future refit to the K\'tinga class. This includes all of the usual goodies such as build button, wireframe and damage. Enjoy!
Pegasus galaxy, while the lanteans were fighting the wraith. They appeared on stargate Atlantis on the episode \"The lost Tribe\" More info can be found here: http://stargate.wikia.com/wiki/Vanir
has released the first patch for their latest full release 3.1.4, which can be found [file="117717"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Modders should also check the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,6207.0/"]FleetOps Modifications Board[/url] as quite some ODF commands and variables have been changed. [quote]Merry Christmas from the Fleet Operations Team! Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class. Modders should also take a look at the changes and additions. (...) [-Optec}[/quote] [b]- TParis[/b]
substitute the Nebula-Class repair team weapon so that this ship may repair the other ships in the fleet. I created this mod with the idea to create a better frigate, I believe that I have succeded. As a side note a frigate(for those who don't know naval terminolgy is a support ship designed,in this case, to provide some form of protection or covering fire for friendly ships. Note-You do not need the previous version of this to make this one work.
Jetfreak released a second ship re-texture pack that included P81's Galaxy. The model was undoubtedly incredible, but it had one little nitpick of a texture bug on a nacelle pylon. Several months ago, the Starbase 34 Compliation Mod debuted on Armada II Filefront. Two of the hero ships were the USS Galaxy and the USS Venture. The Galaxy herself used a model that did not have the little texture bug, and the model mesh itself was a bit more detailed. The Venture model was a slightly modified version of the Galaxy's model, with phaser banks on the nacelles. Thanks to generous help from various members at MSFC, I now present the second release of my Galaxy-Class pack. I've taken a leaf out of Jetfreak's book in terms of organization of content and installation instructions. Hope you don't mind too much JF :D Features and Updates: - Revision of some minor texture issues - Seperate SOD's for each variant - Includes production Galaxy without registries - Hero Picard USS Enterprise-D version is included as well, with custom registries - Also features a Galaxy-Venture refit - ISS Enterprise-D is also included, featuring new, more menacing-looking darkened textures - Various Bonus Content added - Unfortunately, buildbuttons and admirals log pics aren't included, since I don't have enough skill to make them. I might get around to doing it in the not-too-distant future if I get the right help. Stay tuned.... - Ships have been balanced to stock A2 - Thanks to help from Jetfreak and TheStarfleetKid, I've been able to hex-edit the models so that there are now seperate SODs for each variant included in this pack - As another bonus, I have included a hero version of the pathfinder, the USS Galaxy herself, and a set of alternate textures for the Enterprise-D. These alternate textures for both the Galaxy and the Enterprise are 1024x1024, as opposed to the standard files, which are 512x512. Use these only if your computer can handle it; I don't want to hear complaints of computer lag because of the textures. That's why I included the low-res ones in the first place.
belong to the community, but when you release a mod, you WANT your stuff to be compared favourably to theirs. It's a badge of honour for A2 modders to hear, "that model looks almost as good as Major Payne's" or "I'm used to seeing stuff this good out of Achilles" or "Man, those textures are Jetfreak-level quality." The reason for that last one used in conversation can be seen clearly, abundantly, in this mod. Jet's taken a MaP version of Hawkeye's model of the Sovereign class starship, and kitted out its texture with such detail as can scarcely be imagined. Jet's done Sovereign retextures before. This one is arguably the DEFINITIVE A2 model of the definitive Starfleet starship of the post-Nemesis era. And the textures are the difference maker. Jet has been tweaking and working on this one for a long time. He refers to it in the readme as his "final" version of the Sov, and it's easy to see why. At this level of pure win, it's hard to imagine outdoing oneself. There are no less than FOUR different versions available: a standard Sov, a War Sovereign, a hero model for Captain Picard, and an imperial USS Enterprise-E, among other little bonuses I won't describe here. Not only is this a truly fantastic piece of work, it plays very well, too. I took out a formation of twelve of them up against a Romulan adversary earlier today. They're graceful and lethal all at once. You simply MUST download this. :cool:
sure enough, here it is. And oh hell is it ever awesome. Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult) A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download. Get it right now. :cool:
downloading this. I called the previous version of A2PP the Final version. I thought I had done everything which really could be done with the Armada II physics and weapons files. While I watched a TNG episode (Season 1 Finale and right after the Season 2 opener) one evening, I realized there was still a great deal more which needed to be done. The grand old lady deserved much I had not given her yet. In A2PP Final, I did a spot review of the files rather than comprehensively examine and test all of them. This was a mistake. Errors were overlooked. Contradictions with the intent behind A2PP were ignored. In short, I did a very poor version of my signature mod. Consider these mistakes rectified with this version. Everything has been checked. The movement files have been tested to destruction. Anything which did not conform to the original ideas I had in mind has been ruthlessly adjusted towards where it should be. Or ruthlessly purged. Weapons ranges have been adjusted yet again to take advantage of the new movement and a few other things. Now, your ships will move like they should have in the first place when I began all of this so long ago. This plays and looks very differently from what you have grown accustomed to. Line for line, I think this is the best version of A2 Physics Project I have yet produced. As some of you are aware of, I began a thread in the Forums concerning starfighters and starfighter combat in A2. I had some ideas about this and I wanted to see what other ideas all of you had. Those of you who participated in the discussion, thank you. Your ideas allowed me to really think about how I wanted fighters to act in Armada II. Included in this package is a complete set of physics and weapons files for fighters and fighterbombers. They use Dan1025 s Peregrine and Javelin Fighter mods as a basis. They do what I think fighters should be capable of in Armada II. These are a good start point for future A2 fighter projects. I am quite sure someone will take these and improve them. So, here it is. The latest version of the, ahem, "simple little ODF mod" I am justifiably proud of. As usual, lots of high-powered talent gave me help, advice, and guidance. Mostly, I sat and listened to them and tried to make their ideas work. All of the really good ideas included herein are theirs, of course. All of the mistakes are mine.[/quote] Note that this version corrects the previously uploaded version. Congratulations to thunderfoot006!
design has never before been seen for Armada II in the fullness of its designer's intent.... until now. This mod by k_merse just might be the finest ship I've seen in a very long time. As with his previous efforts on the Century class, no bit of detail overlooked, no effort underdone, no point of potential nitpicking left for comment. She's a jaw-dropper. I can't believe I didn't like this design when I first saw it. Now.... now it's done right. And best of all, it's a part of a mod that's of the kind we like to see here at A2Files: AMAZING. Download this ship right now. Even if you're not a Titan fan, you'll love this one. :cool:
every sense because just look at the thing! Does that not look frikkin' cool or what?! What amazes me is how Aad managed to balance this so seamlessly. It's got a lot of fire-power, a large amount of health and yet you're going to be waiting a bit for it to work and be spending a lot on it getting going, but, I would just have it to brag about saying I've built one. Com'on! That looks cool! Anyhow, content in here, as expected from Aad has this be a full-piece mod. Custom weapons (not textures) included, along with wire-frame, build-button and admiral's pic and of course the ship odf. This fits right-in at the end of the Federation tech-tree and will become a useful ship to counter the other races pure might (to which in the stock game, the Federation are sorely lacking). Think of this as a heavier alternative to the Sovereign; you won't want an entire fleet made of them because of time constraints, but you will have at least 2 or 3. All-in-all, a very good download for just 4.5mb. In fact, I'm almost inclined to say this has a Klingon-amount of weapons, which, in my case, I won't argue with. Very good take on an 'old' design. Definitely download worthy.
shipyard, and resembles one we've seen the Cardies use in DS9. It's pretty decent on the poly count, and suits the needs of the Obsidian Order and their forces quite nicely. Download this one today. :cool:
it to be for a shipyard. Make sure you update your build lists in the shipyard's .ODF file if you're not using stock Cardassian ships. Worth a look. :cool:
a USS Voyager hero ship that's simply spectacular. The quality of this model is as good, if not better, than any Intrepid we've yet seen-- but best of all, FahreS has included the warp-capable model of this ship with a fusion script that allows Voyager's warp nacelles to realign themselves in keeping with the original Intrepid model's design. That's something we've never really seen done quite this well before. This mod comes complete with the fusion scripts, the admiral's log pic, the buildbutton and wireframe, and specialized photons and phasers as well. Note that you can't use this to replace your stock Intrepid-- all the build names are USS Voyager because of how the re-aligning of warp engines relies upon fusion scripts. Nothing to be done about that. In theory, you could also modify this ship to launch the Delta Flyer or shuttles, use tricobalt devices or re-create the entire trip home across the Delta Quadrant. Nice quality Borg textures make alternate endings a distinct possibility, of course. But this model of the Intrepid class leaves nothing to be desired. It's that good. And it leaves us wondering where FahreS will apply his considerable modelling talents next. (If I could put a request in, I'd love to see his take on the Excelsior.) Download this one absolutely right now. :cool:
Armada II and run this on it. It will completely convert the game to a English copy. Or, if your German and fed up of the voice acting and would prefer to hear it in the original English then here is your chance. Its completely compatible with multiplayer with other people playing version 1.1
better.... nice job :thumbsup:
experimental carrier ship, the Typhon (which was actually pretty small when compared to a Sovereign). Both needed each other and thus, many missions ensued with you in your ever-upgrading Valkyrie jumping from task to task like it was any ordinary day; from fighting the Romulans and aiding the Klingons, to fighting two thought-to-be-extinct races, an armada of Borg ships and because it has to, a renegade Starfleet captain (of the USS Sentinel, Sovereign class). Today, we get what made that game great. And no, that isn\'t fighters with quantum torpedoes (oh, that was fun). What is in here though is the Typhon class, with enough hull to punch through the enemy lines and enough shielding to deploy into Launch Mode and let the Valkyries loose (i.e. building them). The system is pretty intuitive, as you simply build the costly Typhon and as soon as it leaves the dock, you can change from Fortress Mode (with inaccurate pulse phasers, to relate to how in Invasion turrets were manned, not automated) to the Launch Mode where you can build three types of Valkyrie that play out slightly different. Not too much, but it is certainly discernable. The Typhon it self doesn\'t pack a punch, so simply pumping these out is not going to achieve anything note-worthy. Deploy with the Valkyries though and you have something of a powerful, albeit poor defense, attack force in the manageable Valkyrie fighters. Whilst it\'s a shame that the other variations of Valkyrie were included (there were 3 types) along with any of the multiplayer fighters and enemy craft from the campaign, what is present is nicely executed and gets the feeling across of gritty warfare. Textures fit the bill, along with the models and they\'re all complete with build buttons and wireframes, which certainly look the part. To really get the use out of this though, you really need to \'micro-manage\' your forces. You can\'t just build Valkyrie and expect them to do lots of damage. They will, but if you simply order them, they\'ll lose a lot of attack power as your forces get diminished and slowly, you\'ll find a drain on your resources becoming significant. Attack, control then retreat to the safety of your deployed Fortress Typhon. All in all though, very good fun. It\'s a charming little package, definitely.
game but it's definitely a agressive and nice lookin' design :cool: . Earlier one of the weaker ships of the Romulan fleet this version is armed with stronger weapons and shields. The ZIP archive also includes a replacement for the stock pulse disruptors to make them better lookin' . A nice remake of a cool ship, worth downloading! :rock: - TParis
I\'m telling you to download this. This is a Galaxy class and the dominion war refit by Michael Kelly, and these are superb. It uses Deemons texures for a base, but Michael managed to make them better. Also the venture refit with the necelle phaser strips adds color to the mod pack. I don\'t think that they have any other Venture refits out, but that\'s something I\'ll have to check. The weapons in the ODF file for the venture class are not stock, so you may have to change that to your own configuration settings. I highly reccomend a download, and I even made my own Storm 3D screenshot of the venture.
some wonderful stuff yet again. Here is what the package includes:[quote]1. 6 Ships, 1 Station 2. Lightmaps 3. 3D-Borg-Textures 4. Rotated HardPoints 5. Wireframe, Build Button, Admirals Pic 6. New weapons: Phaser & Pulse Phaser & Torpedos 7. Animated construction ship 8. Installer for Entries 9. detailed installation-instructions in english and german 10. english and german odf files Featured ships: Freighter Construction ship with workerbee Surya Coventry Saladin Akula San Francisco Yard[/quote]I think you can all agree with me, that this is a must download for TOS fans ;) - Ash
Those of you that have been paying attention on the Forums will have seen this ship before, in the thread I created about poly reducing, and then re-releasing her. Everything should be in order with this one, at least, everything I've done. You will need to add it to the Tech Tree & AI Files etc if you expect it to work fully, though for what I've provided, it'll work fairly well with. Again, a ship that I may have in Zero Hour (along with the Achilles), though that is still undecided. I trust those of you that download and use this will get your enjoyment out of it. ;) - Ash
inspired space fighter for the Humans, carried by the cruisers and on facilities on Earth and the numerous support stations across the galaxy. Whilst obviously, they lack the sheer power, as a single unit, to take out a large target, when massed, they can cause heavy damage to the target, even if it is a huge Ha\'tak (though probably not Asguard and certainly not the Ori). These would now be ideal to be added to one of the cruisers, say the Prometheus or Odyssey and launched from their hangar bays. In terms of overall mod quality, the model and textures look very close to the originals seen on-screen and do look god, even if you would need a magnifying class to spot the finer details. She comes equipped with a wireframe and a very nice buildbutton but an admiral\'s pic you\'ll have to make (let\'s be honest, it\'s hardly difficult). Generally though, she is certainly a nice ship to have equipped and would be perfect for Stargate fans. Download now.
weapons! Now though, you can simulate the battle from the episode that could ear-mark the end of the galaxy as they know it, or just kick some butt! These ships, even though low poly, look incredibly close to their TV counter-parts and, with higher resoultion textures, I believe will almost look the same. Whilst their design is certainly unique, I would, if I had to put them into a stock race, put them into the Federation. Their weapons look like the Federation deflector dish's and they would just seem to fit, but their weapons, well, no doubt who would win then. Suggested tactics against it would be to knock out her weapons and then pummel her with as much firepower as you can as her hull is strong. Tactics when using, pretty much just build, sit back and relax. Download now for pure galaxy destruction! [b]Do note, spoilers will not be tolerated[/b]
in all that time there wasn’t established new collective because Borg started to act different. Little ships that are left to Borg managed to come to border of Delta and Gamma quadrant and they conquered few systems. After only several years Borg didn’t used assimilation as tool for increasing their strength because they developed new methods of cloning so they started massive production on new forces. In few years Borg restored himself like he was before destruction of collective, but every Borg was individual. That gave Borg new dimension of existence. In that time life in Alpha quadrant flows pretty normal for situation in there. Cardassians are restoring from all wars that happened in last few years, but one their military experiment didn’t go well, and it set them few years back. When they before 5 years started testing temporal weaponry, they didn’t know what disaster expects them Before 3 years experiment on new temporal bomb went wrong, from unknown reasons power of explosion was thousand times stronger then they expected which led to disappearance of 25% Cardassian space in time and continuum. Because of complex of experiment itself and explosion, those planets and systems weren’t destroyed; they were moved in another galaxy. There, on foundations of Cardassian Empire, grow new race- Temporal Empire. Temporal Empire tried to reach their ancestors Cardassians who are not aware of them because to them only few years passed, but to Temporal Empire few centuries passed. They opened gate between 2 galaxies, but unfortunately gate appeared in middle of new Borg society in Delta quadrant. Then Borg attacked Temporal Empire. Romulans spend those years in taking care about internal problems with empire and fighting Reman rebellion. Neutral zone still exist which means that relationships with them and Federation are still not better. Federation and Klingons are on the end of signing new historical treaty about joining new Klingon Republic to United Federation of Planets. Specie 8472 goes to more often to Alpha quadrant to better meet new species that already live there, however they did not shown and hostile attentions.
all involved :) This patch updates some textures, changes the next generation pulse weapons to something more accurate, and basicly bugs and glitches that have been reported so far. Download this to fix your problems with the 2.5 beta now!
Republic, the Imperial Remnant, and revamped Federation and Klingon sides. You start with 4 construction ships, a starbase, and a "Hero" ship. For the Federation, its the U.S.S. Enterprise-E, for the Klingons it's a revamped Martok's Neghvar. For the New Republic its Home One, Ackbar's ship, and for the Imperial Remnant, it's a random Imperial class star destroyer. What I Like: -Pretty much everything in the New Republic and Imperial Remnant - TIE Squadrons :D What I Don't like: -How you have to research 500 things just to build ships, and the risk is there that if someone destroys your reasearch station, you're more than 10 minutes behind the enemy in research. -How the Dreadnought was included on the imperial side, but the exact same ship is unable to build on the republic side -How 2500 crew (An ISD's amount) Is gone within a matter of seconds, so 1/2 of my base is just a junkyard of used ships -How You can't colonize (Which was an error anyways, but still...) These gripes aside, the mod is an excellent addition, and is definetly worth downloading, even if you're on 56k.
ships. Some knowledge of modding is required when you want to add the 2 Ferengi ships as playable ships. The Cardassian ships were intended for Zero Hour. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The SOD files of the Cardassian ships were made by Thomas Bernardy a.k.a Tommygun. Visit his mod\'s page at: http://www.moddb.com/mods/bog kbloodwing and kkron original design and modeling by Don Woligroski (Cleeve). Visit his mod\'s page at: www.staryards.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Thank you for downloading.
mission. If you want to build the station, some knowledge of modding is required! Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Quantum station: SOD and texture animation by Apoclaydon/blade. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you have any questions, you can contact me at firstname.lastname@example.org Thank you for downloading.
files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
ST:DS9. - The second version is the Refit, as seen with the Enterprise-B (ST:Generations), and the Lakota (DS9: Paradise Lost). ################################################## ------------------------- Description ------------------------- One of the most widely used starships in the Federation fleet; the Excelsior is also quite capable of holding her own, even against contemporary opponents. Along with fleet combat and exploration, the Excelsior is also a fond sight when escorting larger Federation vessels. ##################################################
TNG: The Wounded. - The second version is the weapons-pod Variant seen as the USS Sutherland (and sisters) throughout TNG and DS9. - The third version is the dual-nacelled Variant seen as a model of the apparent USS Melbourne. - The final version, is, quite simply, one without a pod. ################################################## ------------------------- Description ------------------------- Often referred to as the younger sister of the Vaunted Galaxy Class, these compact vessels serve more of a supporting role compared with their sister ship. Outfitted with a specialist interchangeable pod easily allow these ships to stand head to head with rivals during combat. ##################################################
follows: - Standard cross compatible (usable in both A1 and A2) SOD file. - 8 Supported texture files (512*512 pixel sized TGA files. No lightmap support due to compatibility with Armada 1) - A1 and A2 based stock build buttons with additional JPG image (64*64 pixel) for converting to TGA wireframe or remaking new button. - Hardpoint layout text file. This model has 75 hardpoints and this file gives details of best optomized for such things as weapons, criticals and special weapons. - Main Readme file. Contains general and credit information. - Sub Folder. Contains three edited textures to include TMP based style weapons points. - Sub Folder. Contains four edited textures to include TNG based style weapons points.
http://armada2.filefront.com/file/Constitution_Class;107871 http://armada2.filefront.com/file/Miranda_Class;107873 for the originals). ################################################## Constitution: The Constitution is an old design, having served the Federation well from as early as 2245. Those vessels still in service are commonly used for convoy or escort duty, as due to their age, they aren\'t known to fare all that well in fleet combat, nor against mainline vessels of other races. Miranda: Having seen most of their prime action between 2260 and 2345, the Miranda has since been demoted to patrol supply lines throughout the Federation boarders. Whilst these vessels are able to survive a fire fight with pirates, they are in no technological order to join combat fleets.
variants of the Terrasphere, like the Terradome (seen in Star Trek Online) and maybe even some custom designs, but those could be done much later. I hope you\'ll all like my model :)
Background \'envDefault\' is a blank (black) background for a more sparse space-effect. The other five are respective to the main colours of Nebula found within the game; Blue, Green, Purple, Red, and Yellow.
wireframe, weapon ODFs, texes and sound FX and much more! I even wrote a Point Defense Laser special weapon so it could fire on torpedos like in the movie. As Wiley Coyotes textures were made for a highly detailed ship, I had to draw one or two things myself using paint. If you examine each TGA you might find some details I left out, but in general it should be to everybodys satisfaction. The screenshots were made by Jetfreak, except the first five, as Jet\'s version differs a little from my final model. Anyway, the important thing is: If you like the ship: DOWNLOAD! And fly around with it, marveling at its beauty. If you dislike the ship: DOWNLOAD! And BLOW IT UP!!! Let your anger run free! Have fun! ;) Merough
with the missing textures included, Jetfreak approached me and offered me some better textures that he had made. So, this is basically the same ship as Version 2.0, but with cleaner and crisper textures made by Jetfreak.
of photon torpedoes as well as other secondary equipment. The Yonkman is a compact design relative to other ships of the era.
screenshots, teasers and ships leading up to a full release. This had little to cause any expectations of it being released. True, there were some screenshots released... But that was in 2008. Avon says that he started this off when he was \"laid up in bed ill\" back then, and after tinkering with it occasionally he recently decided to finish it off and release it. So, what do we have? Well, you\'ve got the obligatory full set of ships and stations required to call this a race mod. The Hirogen like capturing things, and boy do they have a setup well suited to doing that. I suppose I shouldn\'t really spoil it, but the Hirogen have a special weapons outfit for capturing that puts the Klingons and the Borg combined to shame without being massively overpowered. They do balance in with the other stock races reasonably well. Also, thanks to the fact that some of the heavy warships that your likely to have with you in a battle are equipped with the tractor beam you actually do stand some prospect of keeping prizes taken from the enemy. In addition to the high quality models & textures on the ships, there is also a pretty nice GUI as you can see from the screenshots, along with music, admirals log pictures, wireframes and a pretty good AI. All in all, this is an incredibly complete full race mod of a quality that many of us aspire to. It\'s certainly well worth grabbing a copy. - Freyr
heavy for Armada 2 standards, they need quite some memory (which could cause some trouble for older graphic cards). [i][u][b]- TParis[/b][/i]
SPECTACULAR. The enhanced details and fine little improvements may only be detectable to the eyes of Dawnstar fans (like me), but they make all the difference and they're well worth a download. Note that you'll require the original Dawnstar model, not the recently refurbished version with new nacelles. Definitely something you'll want to add to your fleet, Dawnstar fans. :cool:
during the mid 22nd through mid 23rd centuries. The distinctive silhouette became as much a symbol of the Empire as the Imperial Trefoil itself, and was carried forward into the D6 and D7 classes.  History The D4 class entered service in the 22nd century, and by the early 23rd century was the mainstay of the Klingon fleet, though it was eventually supplanted by the D5 class. (TOS novel: The Final Reflection) Some D4s served into the 2260s; Starfleet included them in Klingon tactical simulations, where they fought alongside the later D7 class against Constitution class vessels. (ST reference: Ships of the Line) Due to cropping the D4 class does not actually appear in the image describing these events in the book, but was in the same image, "It Would Have Been Glorious!" by Robert Bonchune, in the original calendar publication.  Known vessels IKS Begh'poQ • IKV Blue Fire • IKS Chong'pogh • IKV Death Hand • IKS Deb'choS • IKS Duy'Hub • IKV Fencer • IKV Fury • IKS Gho'be' • IKS GhoH'Sot • IKS Hob'DIS • IKS Hurgh'ragh • IKS Luq'argh • IKS MajQa'be' • IKS NaS'puchpa' • IKS Nay'par • IKS PiqaD'nem • IKS Qugh'tung • IKS Qup'SoH • IKS Qut'Such • IKS TaD'moH • IKS TajHu • IKS Tar'be • IKV Two Fingers • IKS Wuv'a'tem  Background The primary design this page refers to as D4 has so far only appeared in the 2006 Ships of the Line Calendar and Ships of the Line book. The design was created by Robert Bonchune, intended to be used in the Enterprise episode Unexpected, unfortunately as the production team had been over worked on the earliest Enterprise episodes they did not have time to make the model and a K't'inga class was used instead. Later appearances by the Klingons only featured specifically Enterprise era designs and Bonchune did eventually make a model of the D4, but it did not make an appearance on screen. Before Enterprise even existed the D4 class had been referred to in the novel The Final Reflection where until the early 23rd century it made up most of the Klingon fleet, unlike in Enterprise the D5 class was not contemporaneous of the D4 but was a new 23rd century design which eventually supplanted the D4. The game Legacy also features a D4 class, an Enterprise era vessel but not the Bonchune design, this type of D4 is also known as the Predator class in the game. ---------------------------------------------------- COPYRIGHTS __________________________________ THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next generation, Star Trek: Voyager (and various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sounds from the productions.
thing we didn't include were the worlds themselves. And some textures and .ODF entries, but we'll make sure they get in the next version. Sorry about that. :( We're very proud of what we have accomplished and we hope to have version 1.1 available very soon. For error reporting, follow this link, please: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
better in my A2 install. Also included are three ships which Mike has not done. The Astral Queen, the Gemenon Trans container ship, and the Olympic Carriers passenger liner.
it's from FahreS, so you know it's good stuff. Black holes and other fine-detail mods of this sort are the kinds of things we need most right now! There are plenty of seemingly-trivial aspects of A2 which, if properly modded, can keep this game engine useful and useable for quite some time to come. There's no limits to what we can mod in this game, it seems, aside from those in the hard-coding. A2's never looked better, and this mod (and others like it) remain as the reason why. :cool:
with a "significant quantity" of duranium alloy. Despite the vessels larger size, it was crewed with an operating complement of eighty-six.(Memory Alpha) This ship was tested in Stock Armada 2. It's a higher poly model with 1024px textures so it "may" slow down older computers. Special Features are: [list] [*]Borg textures [*]Buildbuttons [*]AdmiralsLog picture [*]Wireframe [*]Phaser textures [*]Phaser flares [/list]
of engineering talent, kept Scotty alive for the better part of a century in mid-transport. And now, she's available for A2 --Starfleet engineers of bygone eras not included. Definitely worth a download. :cool:
new version promises new levels of thoroughness, logically. Major changes from the version 1.0 release include the following: - Readme now includes an instruction step detailing how to avoid the race number/instantActionSlot problem. - Freighters will now mine latinum. - Shipyard and Advanced Shipyard now have different build costs. - A cargo ship has been added. - A trading station has been added. - An upgrade research station has been added. - A colony ship (with pod) has been added. - Research station(s) will no longer have the spider box in is centre. - Pulse phaser texture now included. - Hardpoint error causing ships to be built outside of yards now fixed. - Special weapons now assigned to ships. Download this one even if you have yet to discover the awesomeness of this mod. :cool:
are not included in this update since the low res ones are smaller and that there's not that much noticable diffrence between the two while in game. Details for obtaining high res textures can be found within the install directions. I also greatly apologize for any inconvenience or frustrations this brought. The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it. So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class.
and a wireframe and build button. Kitbashing P81's Excelsior and Miranda class models in order to do it, Pizza shows us, once again, just because the design is ugly doesn't mean the ship in the mod can't be well done. Download this one today. :cool:
seen multi-targeting stuff before. How is this any different? It works as a special weapon to enable all the phasers to separately select targets and go for it. Now, I would imagine you'd have to have some knowledge of your selected ship's phaser hardpoints otherwise you'll be firing phaser beams out of the engines and torpedo tubes and bridge and.... just out of everywhere. However, people are always looking for ideas for new things that can be done with weapons, and this is one example of how much still remains to be squeezed out of this game. Worth a look. :cool:
Not a bad little mod. The "simple and small" mods are always worth a look, even just for ideas. :cool:
for those of you who aren't able to run mods with newer, resource-intensive asteroids. :cool:
between should look like, whenever it came into the scene. However, the Apollo class --in addition to the appropriate sensor dome, or weapons pod, depending on your version of the ship-- really suits an already beautiful design, the Ambassador class. Dan1025 gives us a really gorgeous version of the Apollo class, by way of Zero Hour. This one comes complete with all the necessaries-- a wireframe, a buildbutton, an admiral's log pic and really nice Borg textures. This one's worth a download simply because of the pedigree-- between Ash and Dan, I don't know who's the better modder, I just know they're both among the best we've ever had in this community. And to know they BOTH contributed to this mod is more than enough for me to say 'thanks'. Download this one right away. :cool:
there's an equal need for a "workhorse" design, beyond the tried-and-true Miranda class and the more advanced "mustang" ships such as the Akira class. In other words, the New Orleans class fills a gap that, for some reason, the DS9 producers preferred to give to the Miranda class. (Which actually makes sense if you think about it-- concentrated wings of exclusively New Orleans class ships would probably have made these 'tough little ships' prime targets for the Dominion.) At any rate, our very own Cyberash has put together a very well done model of the New Orleans class starship for your use in Armada II. While some details (such as the forward-facing-only torpedo launchers) aren't echoed in other models, others (like the lighting, especially on the lower saucer-- some fine work there) actually give this class a more stately bearing and a finer appearance than one might think it worth. However, if you want the "continuing mission", the price is eternal vigilance. And Ash's New Orleans class model looks more than capable in that regard. The only disappointment to be had here is that the .ODF and .SOD files, along with the textures, are all that's included. It's unfortunate that, in a ship with so many of the fine details included, the mod doesn't follow suit. You'll need to find your own build button, wireframe and admiral's log pic for this one, unfortunately. Of course, the other side of it is that you've probably already got this ship in your game (I know I do-- lots of fun to use in attack walls), but if you don't, you have some digging into other mods to do in order to find those important components. Love this class or hate it..... but download this model of it and enjoy. :cool:
planets, two have D class planets, two have infinite Dilithium moons and two have a cluster of Latinum nebulae. The planet in the middle is a J class. I added wormholes in the four cross areas around the planet to make getting about quicker. They all go clockwise. There is an issue on the map selection screen where all the starting locs appear in the center. I don't know why, or how to fix it, but they are in the right places - I did check.
further reduced to 2532. Previously reported mesh problems have also been solved. Furthermore, this version comes with a whole new set of textures, far more detailed than before. They look just as good as on the show, although they look better in darker maps. While they also have no speculars, but nonetheless, they are more accurate than previous textures. But aside from the model, new weapons (thanks to Ragnar) give a more authentically SG-1 performance to this ship. Missiles and railguns alike are now this vessel\'s armaments, just like you\'d expected. peanutbutter points out that \"I have made the missile contrails blue, otherwise, it is difficult to distinguish raigun fire from the missiles, and like i had mentioned in the last readme, i am a lazy guy, and can\'t be bothered to go through the sprites tutorial.\" Either way, they look pretty good to me. There\'s also a speed boost special weapon, with its speed decreased to avoid going in constant circles. It\'ll only turn the crew into chunky salsa that way. wink This one\'s a must-have for SG-1 fans out there. I know you\'re many, and so I\'d hope will be the number of downloads for this awesome looking model. :cool:
can have both. This retexture of SSA's impeccable Norexan class is true to form and true to colour, too! I've added this variant as the Tal Shi'ar Warbird in my game, so now when they come in their fancy new 'birds, I can clip their wings in many colours. Totally worth a download. A great addition from FahreS and mishkaco. - the Kid :cool:
to your list! Its also multiplayer compatible.
Basically, it combines the coding from the conflicting files and allows play with both. Now whilst you might say this is a very simple mod, which it is, think about what it allows you to do. You can now play two very kick ass mods...AT THE SAME TIME! For people who don\'t really know how to mod too well, this is ideal and for those who do, well this will save you time.
It\'s just a modified physics file. Nothing fancy but it never hurts to release a mod for the first time. Welcome to the A2Files community, as1. - the Kid :cool:
However, I suppose that he's simply assumed that by now everyone has the finer details of the Federation (build button, wireframe, admiral's log pic) because not only does this lack for those, but the readme has no sprite / techtree entries to show you how if you don't know. If you didn't know, you better find somebody who does. And fast. Nice ship. Nice textures. No details. I've come to believe that we at A2Files have a right to expect it ALL to be done right. And that's really the only fault I can find. Download this one as soon as you can. :cool:
found[url="http://bridgecommander.filefront.com/file/Olympic_Class;2074"]here[/url]. Standing at roughly 2500 polys it is a quality vessel. The model itself, being from Bridge Commander looks well in Armada 2 and the retextures done by [b]Tycoon[/b] are of decent quality, similar to the quality you see in his Zero Hour models which is quite crisp and sleak. Personally I am not a fan of the Olympic Class but the ship does look good alongside your fleet in game. Features that will provide useful ingame is a complement of Federation Repair Crew which makes this a vital ship on the field. A solid mod - good quality - and plays well in game. ;) - [b]IKS[/b]
something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)! 14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit. -Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first? -The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards. -Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online! There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this. Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them. Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903 The 1.1 patch which fixes reported bugs and glitches can also be found here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378 So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!" (For your information, all credits are found after installation and they're pretty damn thorough!)
good, but the file size is a little big, and it's been done before, just maybe not in the same way.
ga's, di's and durr's. Needless to say, it's pretty lame. What isn't lame is this fantastic mod. I'm not just saying that either because I've played the worldwide phenomenon of "Halo", this truly is a great addition to the Armada 2 universe. Without going into details, the Forerunner's are a mysterious race in the Halo universe who created 'Halo's', giant ring-shaped platforms in space that had the capability to destroy all life in the galaxy of a certain level to stop the growth of the devastating enemy known only as "The Flood". What is known about the Forerunner's is that they are mysterious. Interesting or what, huh? The thing is, the mysticism portrayed of the Forerunner's in Halo 1 and 2 is carried over in this mod. Nothing about them is normal. They do not play like a normal race, to which my surprise, made them rather difficult to play as. Forget about being a master of the stock game, this is a completely different challenge. With only a few structures and a whole 3 combat ships to build (granted, build 4 of the former 2 type's and you can use them to become something considerably more powerful and the latter has absolutely no combat weapons whatsoever) the race, when observed, will make you think of playing in a completely different style. Granted I tried the mod at various stages to wok out a few kinks, it took me a couple of restarts to get my resource management in-tune. To play as this race, you need to throw away the manual and think on your feet. The basics: The race, as termed by those playing the game in multiplayer, would be called a 'late' race. It is not for some time that the Forerunner's become a threat able to easily destroy the enemy. At the start, they are obscenely easy to eliminate; their starbase is the weakest base when compared to the stock races and it takes a lot of time to build up the resources to be able to put down a few essential turrets (I'd say 3-6 depending on the importance of the location). Give this race time to bloom (I'm not kidding when I say time) and you've got a threat unlike none other seen. Use the annoying Monitor to find the enemy base and disable all weapons of defences whilst your fused Sentinel's warp in and unleash several beams of hell on the enemy. Don't give them the chance. Not to mention the ultimate super weapon: activating the Halo, but more on this later. Resource management is pivotal to getting this race anywhere. I really cannot emphasise this enough. You'll note that when first clicking on the starbase, it has resource converting capabilities. Do not pass on this. You WILL need it. Dilithium mining is done very quickly by your mining sentinel's and as I discovered, you can have 6 around one moon, but need two refineries (each complete with its own weapons for basic defence), one north-west of the moon and another to the south/south-west. You'll need this going on at least 2 moon's (infinite resources on planets and moon's isn't such a bad idea) to get your economy going, whilst in the mean-time, you'll have you construction ship building more refineries, the shipyard's and defences' while also clicking on your starbase to convert your collected dilithium to metal to build said stations. Sound's complicated? It is. It's also very fun. '1 ship for the price of 4'. As mentioned previously, your combat Sentinel's are what provides you with victory. For a considerable metal cost, you can fuse them into mighty battleship's that can easily hold their own against ships of the same classification. Do note though, whilst they might seem indestructible against solo ships, they're not at all. Granted, fewer of these 'battleships' are needed than other race's 'battleships' to take down a base, but send one in by itself and it will be eliminated. Simple as. Likewise your scout and general mischievous toy, the Monitor, isn't indestructible. A fleet's worth of concentrated fire will take it down. Building one again isn't so much a problem obviously, but do not overestimate the strength. That being said, have 16 fused Sentinel's and the enemy base will by all means go bye-bye. If you can't afford the resources for fusion, then a horde of Sentinel's by themselves will deliver a good amount of damage, but doubtful enough to take down a base. The advanced: Halo. The weapon capable of destroying life with ease is in here, granted its area 'slightly' reduced to make it not completely devastating. The Halo is actually multi-purpose though. It (what seems like finally) provides you with mining capabilities, but also unleashes hell. Any ships unfortunate to be in its ray of firing will be devoid of life. What does this mean? It means, an enemy fleet sent to take it out better take it out quickly otherwise they'll need to have some assault ships standing by to beam aboard and take control of all the ships again before the Ferrengi come by and steal them. Of course, this isn't limited to just one. So long as there is a planet, you can build a Halo and the range of effect is pretty high. If skilful enough to build a Halo in a planet orbiting the enemy's base...well, sufficed to say, it'd be like a ghost town. The Halo itself is armed with light weapons. Should a battleship venture too close, it will however have enough time to make a retreat before being destroyed. 'Research makes the ring go round'. Unfortunately, your Halo is pretty much a glorified mining station until you have researched the painfully long and costly wave weapon. In the mean time, research of the more powerful Onyx Sentinel's as a replacement for the basic combat Sentinel's can take place, along with general system upgrades, to which weapons and engines should be a priority, followed by shields. Without research, you're going nowhere. Granted this makes little difference to the other races, it's more important for the Forerunner's as they desperately need the additional power from weapons and movement from engines to speed up everything. Defence isn't always having the best offence. The Forerunner's, whilst their independent mining stations have weapons, along with the starbases, are fairly weak. They really do need substantial protection for operations to carry on. To get their resources though, they need to expand, making construction ships be needed all the time. When you've finally got your resources set-up in a way that you are finally happy with, they'll need all the weapons they can get a hold of as a shield. With no sensor stations, apart from the mobile Monitor, you'll have no warning to an attack, so preparation is needed. Don't rely on the weapons of the mining stations to save you. If a fleet wanted to, they'd easily destroy your operations and force you to drastically reconsider your resources. Likewise applies. If you're playing against the Forerunner's, disrupting their resources and taking advantage of undefended areas will cripple them. Do it at the right point and you'll have them sitting duck's. The conclusion: The mod is genuinely very fun. Whilst taking time to manage resources and build your fleet, to activating Halo(s) upon an enemy attack, there are lots of parts that make it very cool. Take for example the subtle touch of having mini-Sentinel's as the mini-builders for installations, launching from the back of the larger Sentinel construction craft. In fact, the only problem for this mod is the lack of a certain Forerunner battleship seen at the end of Halo 2. Whilst obviously its power unknown, it would've been a nice addition to make the race just a little bit more varied. That's not to say the race is boring to play as. It might seem that playing with the same ships just coloured differently would get boring, it really doesn't. It provides a worthwhile challenge to both play as and against while at the same time looking great. Halo fans will most definitely be interested in it and people looking for something a little different will seek out mod's like this to download and play. All in all, fantastic. [i]If you have any queries or problems with the mod, a thread has been started that may help you, [url="http://forums.filefront.com/st-a2-problems-errors-help/327683-problems-forerunner-race-mod.html#post3867879"]here[/url].[/i]
http://armada2.filefront.com/file/Puddle_Jumper;57622 http://armada2.filefront.com/file/;57856 This version is based on Dkealt and Dave975's [url="http://bridgecommander.filefront.com/file/Ancient_Alteran_Puddle_Jumper;60863"]Ancient Alteran Puddle Jumper[/url] from Bridge Commander however the Poly count has been drastically reduced to suit Armada2's gameplay. This model stands at a reasonable 1,000 polys instead of the massive 24,711 poly count of the BC version. Even for the poly count reduction the model is very detailed and looks great ingame. For those of you who are not Stargate fans but like the look of this vessel then I suggest using it as a Romulan shuttlecraft. It is fast and highly manoeuvrable so it would fit in nicely as a spybot or drone for covering enemy territory. This vessel would definately look the part alongside a Talon during "cloak and dagger" missions. :) (although the 3 Atlantians in the cockpit isn't very Romulan, so maybe not then :p) [b]- IKS[/b]
kicked off a war that would eventually last fourteen years, and require the very real threat of annihilation from an ancient race that did a credible job of wiping both the Terran Alliance and the Vasudan Imperium out. Countless races had been wiped out by this race, dubbed the "Shivans" by the Terran Alliance. The alliance of the Terrans and the Vasudans and the huge navies built up during the war barely allowed them to survive with the help of records left by a previous civilization wiped out by the Shivans thousands of years before. After fighting off the Shivans in what would later be called "The great war" the two governments put aside their differences and worked towards peaceful coexistence. By the time of the second Shivan incursion thirty three years later the two great powers, once enemies had become firm allies. This race includes the ships of both the GTA and the GVN, now unified under the single command structure put in place previously. This also includes the GTVA Colossus, the largest space faring warship ever constructed and a monument to the ongoing power of the alliance. [i]For screenshots, see [url="http://armada2.filefront.com/screenshots/File/79540/9"]here[/url].[/i]
guess it would be in the form of a fix or something. As with all the past stargate mods, stargate fans will no doubt want it ;) - Ash
DS9 - Dominion Wars. I found that game quite crap to be honest, though some of the ships within were fairly good, this being one of them. Again, if you\'ve enjoyed previous versions of this ship, or liked the DS9 game, then this one would be one to download for your sakes ;) - Ash
an Asgard planet. Again, this was used by Thor and many other Asgards Again, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
with quite a few others, the Pegasus variant of the Achilles Class Stargate Dreadnaught looked as if it had more charm, more grace and a bit more awesomeness tucked away in its textures. I can assure you, that definitely haven't changed. In fact, it seems each of those factors has been dramatically enhanced with this equal-high-quality version of the [url="http://armada2.filefront.com/file/Achilles_Class_Milky_Way_Variant;67129"]Milky Way variant.[/url] This ship, like that one, boasts some very nice new features, including additional polys used to make the design more independent, including the "base"-flat thing on top of the design standing out more than the [url="http://armada2.filefront.com/file/Achilles_Class_Atlantis_Retrofit;67067"]original retrofitted version.[/url] Simply, it's a texture upgrade over the other high quality design, but what a variant! Same problems as the other though, involving the lack of a wireframe, build button and admiral's pic which I assure you is the only downfall of the mod. I seriously suggest those who feel higher poly models aren't a problem get this immediately because it's just oh-so-good to look at in-game. It's real dominating sight, then again, it's a dreadnaught; it's supposed to do that! Stargate fans, there's no but to this, download this ship immediately!
quality alternative for those who think the original was just mildy lacking and and can run it. This does seem slightly closer though to the more canon Stargate design. The "base" type thing on top of the ship fits in with the BC-304 line (or the Deadalus Class) and the added radar and spike things give it more of an individiual feel. I say this as it seems to stand out more than on the original version. That is something else particularly interesting about this version, in that it still fits in with the rest of the Tau'ri space fleet, yet is it's own ship, with it's own devastating array of weaponry and funky extra parts. As with the older design, be sure that this will kick some serious ass and to give other Stargate ships a run for their money, bar maybe the Ori ships. Well, regardless, now you have a chance to try it out! Fantastic work and a job well done. Stargate fans, this is simply a must have for your collection.
as many of you will already know, this is the "MVAM" Intrepid. I've never myself been able to work out why all these moving parts (the Intrepid nacelles, the Bird of Prey wings) etc are thought of as MVAM, but still. This is a darn good idea, though the ship poly count lets it down (as it is quite high) so for a hero ship. The only other problem I can think of, would be having this in fleets (for those with powerful PC's). Loads of ships, and having to get them all to change may get annoying. - SSA
Still, paper is only 2d. What Pepperman does (oh so well I should add) is make designs 3d...particularly Azel\'s Romulan designs. This is no different. In fact, sometimes I get a little sceptical when mods only have one picture to go with them. It can mean that there isn\'t anything to show, that it is lacking etc. It does, on the rarer occassion, mean that there is too much to say and so, one picture makes sense. This is also one of those occassions. The beautifully crafted Shadow Wing Warbird comes with a plethora of heavy weaponry (of which new textures are included [see: Rake\'s Weapon Texture] for her disruptors and torpedoes), good defence but a hefty bill for construction. It does however have a wireframe, stylish admiral\'s pic and similarly stylish build button. Still, a minor warning as this ship has some pretty high-res textures and a medium-high poly count. It\'s always good anyhow to see a new Romulan design and this is a reason why. So, download this sculpted bird...but don\'t get in its way.
commander, and the same goes for A2. A very nice, detailed ship this is.
naturally, packs that bit more of a punch. Whilst not seen too often in SG-1, these were dis-continued old fighters that were about a century old and coming to the end of their use for the Goa'uld. Of course, don't expect to take on any capital ships with this...as you'll most likely die. Instead, take a swarm of these and flood the enemy defences with them while the larger and more powerful Ha'tak's can take down the target. In terms of the mod itself, it's up to usual Greathor and co. standard. Comes with very nice admirals pic, build button and wireframe along with one set of textures (which I must say, do look a little 'washy' on the close ups) and a very-close-to-canon mesh, this will be ideal for anyone wishing to expand their Goa'uld side, albeit on the more miniature side of things. Stargate fans, this would be a fun download for you. Non-Stargate fans...want a good looking fighter?
(new sprite effect included) even though it might seem slightly...well very dwarfed compared to one (look at the pics if you don\'t believe me). Still, she looks very nice with some very crisp textures on a model which does a very good job of replicating the CGI version seen on the show. In terms of the mod itself, it comes with a nice full complement. It contains a good looking admiral\'s pic, a wireframe and a defined build button. She will most likely be balanced to other Stargate ships and/or be very powerful, so don\'t underestimate the power of this ship, but don\'t overestimate it either -it\'s a cruiser, not a battleship. Regardless, this will be good for recreations and is a must have for Stargate (Atlantis) fans.
seasons. This is the model that first destroyed an obselete Asgard ship, forcing the Asgard to curtail operations in this galaxy until the Replicator war turned in the Asgard\'s favor.
much less powerfull than the Asgard and Ori warships, both of which are much further advanced. As you can see from the screenshots below this model has been done to a very high standard.
able to stop them (hurrah!) and this ship was the common Replicator ship used. Mesh wise, for the low amount of poly\'s it is (792 for those interested) it means that you will be able to have a good horde of these and I do believe it\'s pretty accurate. The \"blue\" of the texture seems about right and the texture seems accurate bar I beleived that it was slightly darker, more of a black rather then of a grey. Generally, a very nicely done ship containing a buildbutton and admiral\'s pic, though I think the latter could be improved with a space background rather then the grey of the programme background. Other then that, a good job on what looks like to be a job well done!
to mentions ships and things that are in season 9 and 10 thanks.[/quote]So don't you people say you haven't been warned. ;) Anyhow, a lovely ship here (much the same as the one that was uploaded yesterday, though in a pack with three others) - This one however appears to have better textures (though usually down to a matter of taste). Anyhow, enjoy ;) - SSA
federation weapons[/quote]Well, a nice addition. I'm not completely sure what some of them are, I recognise the Prometheus, but as for the others... Clueless, however over in the UK we've only just finished season 8. - SSA
whether or not you want to "take the second star to the left" in a Constitution class, "journey into the new frontier" in your advanced Excelsior class, "be one big happy family" in a Miranda or simply explore the scientific sites of the Alpha quadrant in your Oberth, you have a wide choice in numerous ships and cleverly done kit-bashes. The textures are great and so to are the models, so re-live those good all days with some brilliant ships. Hunt for those cloaked ships and try your best at warp 8, engage the download! Here is the link to some missing texture files, most definitely recommended for maximum playing fun. http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
revised Warzone map. This map will also only work wth Concept:Future installed, so I'm willing to bet some of these stations will be pretty damn powerful, so be fore-warned. Download if you want to defeat your enemy using ships and technology from every race!
1 issue resolved * Mission 5 issue resolved And much more ........
the designated point. Rather effective if used in large fleets of powerful vessels or science ships. If your a transport weapon buff like me, your going to want to pick up this mod!
random places, and is well done. Well worth a download.
look at the screenshots..... Good Stuff :)
as the Dominion race, but seperately used for the Breen).
Klingon Academy for even more realism. NEW SHIPS! Such as the new Tholian Ultility Vessels, the USS Excelsior, IKS Kronos 1 and more. NEW TEXTURES! Textures taken from KA to make weapons fire more realistic. NEW SINGLE PLAYER Rebalanced Single Player makes the Single Player game into another dimension to the mod. UNPLAYABLE MISSIONS: Grey Eminance (Known as the Romulan Connection) Assimilation (Known as Intergration) Twilight Hour (Known as The Final Hour) Once and Again (Known as A time and Again) Alpha and Omega Part I (Known as The Last Best Chance Part I) Alpha and Omega Part II (Known as The Last Best Chance Part II) These should be fixed by 2.5 Theres a whole lot of new tweaks and rebalancing in the new V.2 so KA:TC becomes more polished and faithful to KA Canon. Future Plans V.2.5 New ship SODs (planned for V.2 but delayed) New Missions (All single player fully working) New Weapons (Genesis Device and such) Looks like a great mod, can't wait to try it out!
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb's work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it's built, it has a Tacyhon Detection Grid)[/quote] This is the Full version (1.0 With Patch Applied). If you've downloaded 1.0 already, and want just the 1.1 patch, click Here.
hard unless you do not go near the Borg, but you to to get the transwarp Gate. Unless you are the 8472,Borg or Federation with tranwarp drive.[/quote] Yet another map by Trevor...this one looks difficult ;) .
re-building them. They have waited in the shadows , Now with their fleet and some of the Armada ships. They have launched an Attack on the rest of the Armada World...and they didn\'t come to play...they came to destroy. The ferengi will never be looked at the same way again.[/quote] Excellent idea, and definetl y worth a download :)
have enough Mods yet. Of course I'm used to doing my own Mods for myself , this time I decided I could convert the Andromeda race over to A2 for the public. Most(not all) of the ships are cannon, however the stations are not. Since I don't make ships or stations myself. This proved to be a little hard on me. Most of the stations were stolen from the Federation. I still had missing wireframes and buttons (sorry). On the ships rather then have missing wireframes , I just copied the same one over (better then none) , plus they all almost look the same. If anyone wants to improve this Mod and re-release it...go for it. I don't claim this to be the best Mod nor did I try for it to be. I just wanted to introduce Andromeda into A2. Although I don't mind helpful comments or even minor complaints , please refrain from whinning. [/quote] The ships look like the ones from series. Good Job Wraith! You can discuss the mod [URL=http://forums.filesnetwork.com/showthread.php?s=&threadid=5807]Here[/URL]
the middle pathway, and its a challenge to get through. A nice map, and worth a download if you\'re up for a challenge ;)
your existing files, because files in this folder will overwrite stock files! Second important note: You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you have any questions, you can contact me at email@example.com Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
two coloured versions seen in the series and a new one. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon and missile seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
all the three coloured versions seen in the series. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
this a second constructionship is needed. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. Mesh, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this station and ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
yet.) Some stations I recreated, of others I edited the mesh. The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Class Warship -------------------------------------------------- Vulcan Naval Shipyard (Inc) -------------------------------------------------- Drelex: Generally thought of as an interceptor, these small Vulcan vessels are typically used as scouts, or to support the larger Sotek. Roughly the size of the Federation Sabre, the Drelex type, whilst not very powerful are fairly quick on their feet, usually able to avoid slow moving weaponry. Sotek: The flame that drives Vulcan Logic. Almost rivalling a Klingon Vorâ€™cha in size, the Sotek are considerably well armoured for a Vulcan Vessel. In addition to their size, these large red vessels can provide, as well as receive quite a pounding from enemy fire. Tokra: Rivalling the Federation Galaxy in size, the Tok\'ra is a formidable Warship of the Vulcan Navy. Looking in the way of the Romulan Warbird\'s sheer mass, the Tok\'ra is used to justify a stance by the Vulcan independence shortly after the separation from the Federation.
Warbird Type III Norexan Class Warbird -------------------------------------------------- ------------------------- Description ------------------------- Melak: The first Romulan vessel to be given the title of Warbird. The Melak was the equivalent of the Federation Ambassador; though some would argue they werenâ€™t as powerful, those recorded incidents usually favoured the Melak over the federation counterpart. Deridex: Nearly twice the length of a Galaxy-class starship, the Dâ€™Deridex Class Warbird is a common site along the Romulan boarder, and a formidable opponent in battle. Able to match, and even overpower a Vorâ€™cha Class Attack Cruiser, or a Galaxy Class Starship with comparative ease. Norexan: The latest development by the Romulan Star Empire. The Norexan is the third vessel to bear the name â€˜Warbirdâ€™. Armed with pulse and phase disruptors, along with a cloaking device, makes these starships a unique adversary in any situation. For her size, the Norexan is also quite agile. ##################################################
Hour -------------------------------------------------- Federation Starbase -------------------------------------------------- ##################################################
Hour -------------------------------------------------- Federation Shipyard x2 -------------------------------------------------- ##################################################
Hour -------------------------------------------------- Cardassian Shipyard -------------------------------------------------- ##################################################
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use these models in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. If needed, you can reach me at: firstname.lastname@example.org Thank you for downloading.
the multiple border confrontations throughout 2347 and 2355.
there are several improved phaser sprites included in this pack. Now I list another model pack, the Constitution pack, as a requierment for this pack. Due to problems with the upload system that pack is not currently up on the sight. However I will include a link in the comments section for you until the system is fixed. Assuming the download problem will still remain a link for the Excelsior pack will also be in the commentsection untill the system is fixed. I\'ll get both links up as quickly as I can but there may be a small period of time between the staff posting the page and my getting back to put up the links so please be patient.
second version is the green tinted variant, typically seen throughout late-TNG and DS9. ################################################## ------------------------- Description ------------------------- The Kâ€™tâ€™inga Class vessels are one of the oldest ships still in the service of the Empire. Originally commissioned through from the late-22nd century, with various upgrades, refits and new designs, the Kâ€™tâ€™inga still serve the Empire as they have done throughout their long history.
intended for Zero Hour project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. Constructionship animatian, texture and ODF edited by apoclaydon/blade. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
special weapon: a Temporal Stasis Field generator that can be used on a starship. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
slight disadvantage of having lesser shield growth capacity.
allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
their hull strength and general agility tend to suffer due to energy strains. ------------------------- I found the \'Warbird Head\' a destinctive sight that should have been specific to the D\'Deridex, so for the purpose of Zero Hour, I asked Aad if he\'d redo the front textures, and to tweak the model a little bit. This was the result. This file uses the stock Build Button and Wireframe. This presents itself as a complete rebuild of the stock Shadow Class provided by Mad Doc and Activision.
scientific armaments, allowing it to unleash waves of destruction on opposing forces. ------------------------- From the original build of Aad\'s Fek\'lhr, the nacelles were remodelled as per a request made by me. I wasn\'t a fan of the original ones. I asked Aad if he\'d redo the nacelles, and to tweak the model a little bit. This was the result. This file uses the stock Build Button and Wireframe. This presents itself as a complete rebuild of the stock Fek\'lhr Class provided by Mad Doc and Activision.
turned out to have a high polycount, so this file could be to big for old computers. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
limit of 4. A set of alternate textures are included with regitration numbers included.
Empire/mirror universe ship because the Federation looks weak!! This will replace your Incursion which is a dumb but now it is a battle ship, not a destroy ship 17 ships not enough for Terran Empire, but count!! Long lived the Empire!!
conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!![/quote] A new Terran ship for the Mirror A2 gamers out there. If you are one of those, give this one a try. And yes, "long lived the empire"... :-)
that was sent a real long time ago to the center of the universe, where the origin of the big bang singularity was(?)to look for intelligent life. Destiny is powered by the star\'s plasma. I hope you enjoy. If anymore problems exist with this mod pls let me know and I will try and fix it. Feel free also to use the mesh file and maybe someone with more skill than I can make a decent set of textures for it
designed my own and simplified it. Project Arcturus power source project \"Trinity episode\"info: http://www.gateworld.net/atlantis/s2/206.shtml The arturus is inspired from the ancient aurora class, and is supposed to be a dreadnaught class. With a power source equal to 25 Zero point modules that are create exotic matter. The durando cannons \"the zenith of ancient particle weapon technology\" are mounted on the top and belly of the ship and are mounted on the containment chamber of the power source for maximum efficiently.
Borg textures. [- Pizza the Hutt][/quote] Well, actually it was 2005. :P Never mind, I appreciate it when authors still take care of their mods after so many years, no matter how small they are. Here is the description of the old version: [quote]This is the Soyuz Class made for Armada II by Pizza the Hutt. It is seen in the TNG episode \"Cause and Effects\", when the Enterprise is stuck in a time loop, after the U.S.S. Bozeman unintentionally travels 90 years to the future. Basically based on the stock Miranda from SFC with a few alterations and additions. Quite a nice ship.[/quote] [b]- TParis[/b]
would have to be used to counter them. Stuff like that. This mod requires Fleet-Ops 3.1.4 which you can download from this link at fleetops.net. When you install this mod, make sure you backup fleet-ops. This mod will not work with stock Armada 2 and has not been tested with any previous versions fleet-ops. Let me know what you think!
two of the most elegant Starfleet ships, the Excelsior and the Miranda class (using excellent meshes/textures by P81 of both ships) into something that would be an Excelsior-style successor to the Miranda class.
engineering hull of the Constitution class with a connector at the base of the \"neck\" to haul up to three cargo containers of various types and sizes. This model comes with one Starfleet standard container.
that rips down the targets shields as long as power lasts. While not on par with TNG era ships the QCB give her a resonable chance of killing a TNG BB in a one on one. Slow to turn however which can make her vulnerable to lighter faster ships. I made it you rate it.:D
finest traditions of the Empire... and soon afterwards desperately trying to run away while cloaked for some badly needed repairs after the Yamato blew through your shields like holograms and left your Dreadnought (Dread-being-in-front-of-the-Yamato more accurately, perhaps?) a crippled wreck. I once described this ship to a friend as a StarBase on thrusters, which I think was a reasonably accurate description. One of these ships is certainly capable of trashing a squadron of heavy cruisers. In her era. (ie, TMP) However, if you are deploying her in the TNG era then after a hundred years of weapons development she is no longer the rampaging monster that she once was. Armed with her original weapons, she\'ll still easily see off Destroyers in some numbers. She might survive against a couple of cruisers simply by blowing one apart with assault phasers and then pounding it out with the second, but that\'s about it. She certainly doesn\'t want to be taking on a 24th century battleship. While she might manage to use her assault phasers to even things out enough to pound things out the odds of her winning aren\'t something most people would give you odds on, and if she did survive it then she\'s likely to need rather more than cosmetic attention by a shipyard afterwards.
9\". The repairship, I thought, needed a replacement. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding these models. You may use this ship and station in your mod, just give credit where its do. Thank you for downloading.
you need these mods to get this on working. The clouds of these mods looks much better than the stock ones. But the problem: no attention was paid to the seams of the clouds for the stock planets. This mod will fix it.
details about armament, windows etc. are left to the imagination. I read somewhere, the Norway is about the same size as the Intrepid class. Therefor I made details, as phaserarrays and windows, of the same size as with this class. The Norway is classified as a medium cruiser. Important Note: Make a backup of your existing files, just to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
stock models as a guide. They all have the same color scheme as they are not mobile units and have a similar function to support and enhance your fleets of Bioships. New build buttons, wireframes and Admiral's log pics are also included.
has released the second patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]New weapon and impact effects [*]Armada Game Engine fixes to improve overall game performance and memory consumption [*]New Borg Dodecahedron and a new module for the Scout Cube [*]2 new maps from the community [*]Federation Venture Class scouts have been refitted with special sensor beacons [*]Dominion A-4 Scouts may now drop special Passive Probes [*]Romulan Defense Batteries (formerly known as Disruptor Turret) are now powered by a Singularity Transmitter that will also regenerate energy on nearby friendly Romulan vessels [*] Tons of other changes and fixes [/list] [b] - TParis[/b]
the stand-alones (removing the fire-arc on stations, altering firepower/firerate, ect). All weapons use sounds from Bridge Commander (included) and the Romulan Cloak and Tractor beam have alternate sounds included.
cruiser, there is a sod file, the Raptor strikecruiser. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
file. Note that one of the texture sets contains a pair of 16MB textures! Most users won't be able to run the game with textures THAT excessively big! But since ISS refers to them as the 'creme de la creme' of this mod, they're included. Worth a look. :cool:
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
Freyr From the author:- To withstand the formidable ships of the Dominion, Starfleet decided to improve units of the Excelsior Class Refit. The result was the Excelsior II, ouyfitted with a new stardrive, new nacelles and stronger shields. These ships performed very well and were more than a match for enemy ships. Starfleet Command, however, opted for the Akira Class, as these were easier and cheaper to build. The Excelsior II units were widely used in all kind of actions.
released the first patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Highly recommended, as it fixes the partly broken save & load system again. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]Phase armor plates for Rhienn Class vessels [*]AI Borg ship handling improved [*]4 new maps from the community [*]Multiplayer AI takeover now uses the Merciless AI [*]Fixed a crash when saving or loading a game [*]A lot of other fixes and balance changes [/list] [b] - TParis[/b]
cruisers are usually mobilized to work in close combat support with the Dominion Scarab, commonly in raiding operations and deep strike assaults on enemy outposts and facilities.[/quote] Some really nice work here-- hail the conquering Dominion. :cool:
original readme. A hardpoint map is included for the SOD with the rotated points. Just one of those little detail works that can do alot. ;)
secondary hull to speak of. This single-nacelled design isn't a common one, and Gene Roddenberry and the original series' production crew definitely preferred even-numbered nacelle groups, but the Larson class design came along a while thereafter. This kitbash by Pizza the Hutt is made from FahreS' TOS era ships. Note that you will require FahreS' TOS weapons pack in order to get this working. Worth a look. :cool:
an understatement, as this is more like a wholly new take on the Ryan Church design. It's definitely worth a download, but be advised: any comments not related to the mod, but to the ship/movie, will be edited or deleted. :cool:
Material Settings by Avon. Constitution Wyvern Refit by Rick Knox - Full flegded TNG-era retexture using Pentserv22s as a base. Divine Right Class by Pepperman, fixed material settings by Avon - "Klingonized" textures with a touch of green. Galaxy Class by Rick Knox - Full fledged retexture, using the C2X Galaxy Textures. Nebula Class by Erazoren, ported by CanadaianBorg - Full fledged retexture using the C2X Galaxy and Erazorens Nebula Textures. NX by Rick Knox and LC_Amaral, conversion by 1_Beta_1, further edits by Dan1025 - Improved model quality and fixed hardpoints. Phalanx by Michael Kelly - Improved hull contrast and revision of minor details. Sovereign by Hawkeye, rebuilt by MAP, further edits by k_merse - Finalized revision of the textures, complete overhaul of hardpoints. - Also includes an alternate War Sovereign, based on the several popular BC exclusive derivatives and the USS Sentinel from ST: Invasion. - Hero Picard unit is also available, complete with registries. Buildbuttons and Admirals Log Pics by Jetfreak[/quote] :cool:
modders in the A2 community. This work demonstrates all of the quality you'd ever want in a Klingon starship mod. [quote]This folder contains the kfrigate and k'tinga. Both models come with admiral pic, build button and wireframe. The kfrigate is part of my project to recreate the klingon combat ships. The k'tinga is just for fun. I've studied lot of sites and images. Special thanks to: "ex-astris-scientia.org/starship_database" and http://www.cygnus-x1.net/links/lcars/star-trek-unnamed.php for their vital schematics. And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible.[/quote] :cool:
ever made for A2, although it's a bit higher poly than some may care for. Still, the attention to details and quality which are hallmarks of k_merse's work (see also: the Luna class starship model) are all on display here. They elegantly demonstrate that nothing is impossible for the dedicated A2 modder. k_merse has done a fantastic job. [quote] The general idea was to have the most details as possible on the model (like all of the torpedo launchers and a detailed narcelle), but still have a playable, mass-producible model with medium polycount. This one uses only about 2100 polygons, a good compromise between quality and usefulness - at least I think and hope :)[/quote] Follow the installation instructions closely (there's no auto-installer) and enjoy this beauty. :cool:
in terms of poly count and overall model size. Plus they're a little unusual while still retaining the classic Starfleet elements-- in the case of Avalon Station, it's partially embedded in an asteroid. R5D5 also includes lightmaps, wireframes, buildbuttons and Admiral's Log pics for his stuff. All in all, this is some seriously awesome mod content, at a time when there isn't much else coming out. A great mod from everyone's favourite modding astromech. :cool:
1.2.5 patch in order to use this mod. It's not for everyone, especially not for beginners. Once the kinks work out hopefully this will become a widely used mod.... :cool:
is a mining station for Dilithium and Latinum. You can choose between 3 build hardpoints for small, medium and big sized ships, 2 repair and 3 docking hardpoints (check the station's ODF). Damage textures, borg textures, and the first time in FahreS' mods, borg damage textures, appear depending upon the condition of your station. This is a brilliant effort and definitely worth the download. :cool:
hardpoints are named according to their function (see readme). This is a really nice ship, and it fits the Lost Era perfectly. If there's any era we need new Starfleet ships for (and there aren't many, are there?) it's the Lost Era. Beautiful port from Thermal Nuclear Chicken. cool
ship also has fore and aft torpedo launchers, leaving it with a huge arsenal at it's disposal. This ship has brittle defences in comparison to it's counterparts but has weaponry more powerful then even some cruisers.[/quote] Before you download it, please be aware of the following: - Fireball is what we refer to as the "artiste" modder. It's French for "artist" modder. No, really, look it up. - At least one of the textures included is 16MB. You may need to reduce it (and others) at the expense of detail. - Fireball's "artiste" tendencies mean you'll have to add new sprite entries into your A2 build. Be careful. - The artistic temperament requires you to actually do what it says when it's called a "readme"-- READ IT! - If you have problems with getting this ship to work in game, the problem comes from the sprites. Probably. That being said, we don't get enough submissions that belong in an art gallery, but then, not enough art blows stuff up. But then, I tend to think the Venus de Milo would look better if she was holding a mini-gun spewing hot lead into some variety of large dinosaur. Seriously, somebody photoshop that for me. Where was I? Oh yeah. The D18 Gull. It's like the Klingons' equivalent of "Raft of the Medusa", only better. Not so much does it capture human suffering on a grand canvas. It tends to capture humans, make them suffer, and use their skins as canvas. Seriously, download this already. :cool:
from one of Aad Moerman's models. If your using the stock ship in your game this is defiantly worth replacing it with, i'm certainly going to. - Freyr Extra info from Aad;- The Qeh'Ral Class has always been on of my favourites. In the past I created a model of the ship. I thought it could do better, so here is what I came up with. This file contains a complete new model with new textures. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! I edited the ODF files and changed the armament somewhat. I have also added 2 extra hardpoints: hardpoint "hp32" is placed at the front, just below the lower bridge structure. hardpoint "hp33" is placed at the rear, on top of the main hull at the small hangardoor. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
separate from the old one, which is awesome news. Now you get two Cardassian advanced yards from Aad Moerman and if you're happy with them, you get more space for the Cardies to build ships. That's good value for your spoonheads! Definitely worth a download. :cool:
it. This Starbase is heavily armed with Disruptors and Photon Torpedoes. This Starbase also features full damage textures.
corrupted file error in v1.1 that we're hoping this will correct. We hope we got all the bugs out. Let us know if we missed anything: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
Class And a three nacelled ship from the film. Also includes new weapon effects and two backgrounds intended for usage by mappers. There are no maps in this pack.
design are now much more clear. Download this one and fix that shipyard. :cool:
Bloodrage - Der Korridor - Festung - The day of glory - Maneuver - Planet battle - 4 War Extreme (very official map ;-)) - 4 War Extreme SFU-Mod
Note that it comes with an auto-installer. While this is awesome for some of us, it's annoying for others. Be advised. :cool:
above, it's a joint effort (see the readme for credit details). :cool:
mikemckeon's conversion of the ship for A2, and it looks pretty good. Definitely worth a look. :cool:
so that had to be left out. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files!
work: http://armada2.filefront.com/file/Nu_Lites_Running_Lights_Mod_and_Addon;97031#Download However, it's a really spectacular bit of work from mikemckeon007. Just be advised of the warning about the weapons in the .ODF as listed below before you install. :cool:
plug-and-play, and with no included hardpoint map, she'll need a little modding experience to get working in-game. Still, new Cardie shipyards are not something we see often. So that makes it worth a download all by itself. :cool:
of New Caprica, she provided a little more awesome content for future modders of Armada II. Bridge Commander got the good stuff first, and "The Beast" appeared as part of the BSG pack for that game. Recently mikemckeon007 ported the Pegasus from that game into Armada II, and the results are as you see them here. Note that there are some serious imperfections in the mod along the centre line, with stretched textures (especially visible on the underside and in the engines, but also along the 'spine' of the vessel). However, mikemckeon007 has included the Milkshape3D file if anyone wanted to pick up where he left off. Also included is everything you need in order to get this one working in game. Download this one right now. So say we all. :cool:
the Fleet. While the poly count may be a little high for a fighter, at least for some of you, there couldn't be a more worthwhile download for you BSG fans. We've wanted this one around here for quite some time. Download this one today! :cool:
files for meshes and models that I have created for the Armada games. Some are completed and require only exporting, others are butt naked, or even still in the concept stage. You will need Milkshape 3D or a modeling program that can import .ms3d files to do anything with them. I am releasing this as a resource for modders old and new alike, and to save some of these models from being forgotten or being deleted all together. Though keep in mind that a lot of what's in here are some of my older bits, dating back to 2004 and 2005. With hope it will bring old modders a bit of inspiration, and new modders a bit of new knowledge.[/quote] Worth a look. :cool:
been hard to please these two sections of the community..... but today Aad Moerman gives us his latest design, the Nimrod, which promises to have something for both. Combining no less than a full quartet of Sovereign nacelles into a modified Akira frame intended to hold 'em, and with a little story to explain the situation, the Nimrod class looks and plays with the combination of beauty and power that one expects of any good Starfleet vessel. She's a proper lioness in that she's got teeth as well, including new weapons .ODFs based on stock and included by Aad Moerman for your modding enjoyment. There's also a full set of in-game details to suit. The Nimrod class gives a new meaning to the term "best of both worlds" and commends itself to be downloaded, by you, as soon as possible. :cool:
elements are included (at least, at a reviewer's first glance), and it seems to be pretty comprehensive. Please note that if there are any credit issues, send an e-mail to either theStarfleetKid or TParis and we'll investigate. There were none that I could see, but this mod looks like the sort of thing the community desperately needs right about now. Download this right now, and boldly go. :cool:
could share my techniques with the community. [/quote] Hopefully this will contribute to the level of quality and number of new mods we get here. Lately there hasn't been much from new modders. Ideally we want to keep people active, and tutorials are just one of so very many ways to do that. :cool:
any previous version (starting from V3). These are the most important changes (including 3.02): [list][*][b]Reimplemented Save Game mode (experimental) [*]New model for Klingon Mining Station (check screenshot below) [*]The Excelsior is ready to support Federation players via Warp-In (check screenshot below) [*]2 new maps have been added [*]Fixed a bug that causes a crash while integrating Regeneration Modules in a Borg Scout Cube [*]Fixed a crash when a Defiant Class reaches rank 5 [*]Building a Miranda II Class crashed the game[/b] [/b] [/list][b]- TParis[/b]
they belonged in the Star Trek canon. The Federation design was bad, the Klingon and Romulan designs worse, but the Cardassian design had that sheer "wtf?" factor that made it especially silly, especially in combat. Nevertheless, you can always count on Dan1025 to solve any problems in a top-notch mod, and this one's definitely worth the effort of replacing your stock ship with it. :cool:
torp). Worth a look. :cool:
accompanying a task force of Constitutions and Suryas against Klingon installations. The conversion was a team effort by mikemckeon007 and Tain_Enabran, based on a mesh from SFC2 by Atrahasis. Tain_Enabran has really put together a wonderful mod here, complete with old-school weapons and everything you'll need to add this beauty to your A2 collection. It's a different design by the standards of the era, but it's one that fits the timeline very, very well. Worth a look. :cool:
and all the stuff you'd expect. Dan's even included a newly re-done workbee for this mod to go along with the conship. We couldn't ask for better. As always, follow Dan's instruction process to the letter. He's not writing these big long readmes and hoping for a publishing deal, after all. Worth a look. :cool:
effects, and all the other stuff you'd expect. It's already been ported to other games, and now it's finally available for A2. It seems that the Planck class starship is the bridesmaid of this A2 modding contest, and it's unfortunate. Indeed, if we had models of this quality for every starship in the game, think of how fantastic this game would look. Ultimately, and unfortunately, it was the judges' decision not to award either of the prizes to the Planck. That doesn't mean she's been overlooked, however. Far to the contrary-- this is quality work and fully deserving of praise. :cool:
and it seemed like we were witnessing something epic coming to life. Sure enough, the Churchill is every bit as good as we'd hoped, and it's for that reason that we award it the title as 2008 Modding Contest Winner in the category of Best New Ship. We hope you'll agree. :cool:
designed to showcase several different things:- Dynamic music that only activates at certain times depending on what you are doing. This is common in other games, but a first for Armada II. It also demonstrates that you do not need to spend years developing a massive mod! This mod was started on Sunday the 4th after Thunderfoot was lamenting the lack of competition in the gameplay section of the modding competition and finished on Thursday the 15th. That's 11 days in total, and I'd be the first one to admit I didn't spend all of it developing the mod. This mod also introduces a rather different gameplay style for Armada in the hope of persuading a few other people to have a play with completely different ideas to see what they can produce. People seem to be attached to the idea that you have to have a base with static buildings. Think again guys. :) If you think about a star wars mod there is no reason that the rebels should have a static base -AT ALL-. With a little imagination it would be quite possible to have the entire setup mobile and movable, which would shift the entire feel of the game more towards how it is portrayed in the films/books with the rebels running from an imperial fleet.[/quote] In order to prove this can be done, Freyr has put together a little mod designed to do exactly that. Note that he's done this using a science fiction universe that's quite popular, but which he'd prefer to have remain nameless (unless you want the spoilers, in which case, he's included credits for the models used). This is definitely worth a look because it takes the whole "new gameplay concept" category to its logical end: something of the likes we've never seen before, and which hopefully we'll see LOTS more of in future mods. :cool:
for much in a cargo ship, obviously, but this mod's fully inclusive and you'll obviously want it to complete the Cardie scene that Dan's been working on for so long now. :cool:
the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out. V1.1 now includes support for the Patch Project created by the Fleet Ops team. [i]- Epytron_Omega[/i]
modding ODF, TT and Sprite files for Star Trek Armada 2. While designing and building this program, I felt that it would be nice to include not just an editor, but all the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out.[/quote] Sounds like just the kind of thing many of our modders need most. Definitely worth a download. :cool:
whether by assimilating the planet or by landing some people on it and letting them embark upon the establishment of cities and structures and so forth. What's never been exactly clear is why the Federation or Romulans would see fit to do this by sending apparently active-duty servicemen or civilians smack into the centre of a war zone in order to establish said colonies. Perhaps more stupid than this, they also commit them to land on a planet via a ship.... and then provide no apparent means of defense for these ships beyond a defensive shield! And this is standard practice even for Klingons and the Borg! Baffling as their inclusion into the game might seem, Dan1025 refused to stop at the simple re-make of all the stock combat vessels, even the recently released Dreadnought class. What we have here is a beautiful re-dress of the Cardassian colony vessel. While not much can be said for its abilities in-game (hey, look, it lands on planets just like the old one), the poly count is nice and low, and the textures are quality. Of course, this'll replace the stock colony ship, but it comes with a new buildbutton, wireframe, and Admirals Log pic, so it's got that going for it.... which is nice. Hey, Cardassian civilians --don't leave home without it. :cool:
awesome style. And it plays great, too. Same Dreadnought effect in the end, but now they look so much nicer en route to target. Download this one today. :cool:
the side? After some time, and a few battles in the Dominion War, nobody asked that question anymore, and the Keldon became an appreciated part of the Cardassian armada. (Mostly because people were thankful they didn't pull that Bird of Prey nonsense again and just use differently sized versions of the same ship on random, disjointed occasions!) Dan1025 has captured everything that makes a Keldon menacing here with this mod, and it looks spectacular. Zorg's old Cardie textures are put to good use once again here. As always, Dan's included everything you'll need for this mod, as well as a detailed readme. We've been very lucky that Dan's been willing to put in the work to give the Cardassians their much-needed facelift after all this time, and it'll be a good long time before we see better, if ever. Download this one today. :cool:
lately with Dan's name on it. It's not just in name alone that you can tell it's his: everything Dan makes for A2 has a special awesomeness in terms of quality. Case in point: this Galor class starship model, complete with Borg textures and all the things you'd want (wireframe, build button and Admirals Log pic are all included). But what makes this arguably Dan's best work to date on a Cardassian ship is the poly count. This vessel comes in at just under 750 poly. Now, keep in mind that it's typical for a heavy cruiser such as would usually match a Galor in firepower to have well over 1500 poly, if not more. In fact, certain cruisers out there have as many poly as three of these Galor class warships. And that's the beauty of what Dan's been doing: none of these Cardie vessels are for the high-performance top-end computer types. They're usable in-game by any given A2 modder. Now that's some awesome quality. Download this one today and see for yourself. :cool:
Build button, wireframe and Admirals Log pic are all included. Worth a look. :cool:
because of the Big Friggin' Gun mounted on the ventral side (underneath) of the vessel. This gun, of course, has a purpose in the game, as it's used to incinerate the populace of planets and draw through Species 8472 battleships as cannon fodder. Dan1025 has continued his work on the Cardassian stock remodelling he's been up to later, and this one is pleasantly well done, everything you'd want in a Kulinor, and then some. New build button, wireframe, and Admirals Log pic included, plus the usual awesome textures --of both Cardassian and Borg sorts. My only complaint is.... well.... the gun. Is it smaller on this version, or is it just me? Download this one right now. :cool:
than relying on the distinctive "shovel with a scorpion tail" design. There's something about the Vasad that looks a little funny for a Cardassian design, but that's hardly Dan's fault. Faithfully reproducing a silly design doesn't say anything about the quality of the mod, after all. About the quality of this mod: There was once a time, not long ago, when receiving a quality Cardassian ship or station mod was a thing that happened once in a rare while. Dan's made it a practice to add a new one almost twice a week on average for the past month. This, to say the least, is a considerable feat. And the consistent awesomeness of these mods gives the Cardassian Union a much-needed boost in terms of their overall numbers of available mods and ships available. Download this one today. :cool:
the most recent controversies over the upcoming film's version of the original (and to many, the best) starship. Some believe that starship design and everything after is simply a waste of effort 'cause the refit Constitution simply enhances the original, simple, legendary design. With the experiences of Kirk's Enterprise (both of them) in this class of starship, and the six films that chronicled those adventures, it's hard to disagree. Jetfreak's retexture of Rick Knox's previous version of this design (ported to A2 by Beginner) is simply evidence of the beauty and the power that makes the legendary Constitution the "ship of dreams" for many a Trekker. It's a bit big (over 2500 poly) for a cruiser, and doesn't come with a wireframe, but the results achieved by Jetfreak aren't to be detracted from regardless. It's good to see Jetfreak back in action, and in such fine form. This Constitution certainly commnends itself to your immediate attention. Download this fantastic starship right now. :cool:
Janissary class assault ship which gets the special treatment. One of few ships actually too ugly to be believably part of the Cardassian armada, Dan's done a really nice job of dressing her up nice with the Zorg textures that have seen so much use to date. Best of all, this ship comes as a fully contained mod, complete with Borg textures, wireframes, build buttons, and Admirals Log pic. One of the screen caps shows the Borg textures.... they look fantastic. More great work from Dan. Download it today. :cool:
awesomeness continues. The Hideki is the spoonheads' answer to the Peregrine, or the Bird of Prey, and the screencap clearly shows just how well they work in that role. As of late, Dan's begun adding wireframe and build button replacements --and they fit really well! Fortunately everything can be installed to replace the stock version using the detailed install instructions listed below, and as always, Dan's outdone himself in his readme. Download this one and add it to your collection. :cool:
Legate a new reason to be worthy of your attention. New to this particular mod is Dan's inclusion of both a build button and a wireframe, rather than simply relying on stock. This means that the mod you're about to download has absolutely everything you'd expect in a quality one-ship mod-- detailed readme, good new stuff, .ODF entries for the ship with properly labeled hardpoints, Admirals' Log pic, build button and wireframe. Dan's efforts to rebuild the entire Cardassian fleet have been shown before to be of only the highest quality, and this one promises not to disappoint, either. Download this one today. :cool:
rebuild to the site. The Sartan class starship is one of those horrid kitbashes that began life as "just another spoonhead warship" in the Cardassian stock race. However, Dan has really given the ship a presence and a role all its own. The 618 poly vessel you see here is a vast improvement over the stock one, although it'll use the stock build button and wireframe. If you've got all the others, you've gotta get this one. :cool:
new files, using exactly the same name), it's here in tutorial form if you ever need to find out. :cool:
up while laughing at them). Following on this week's highly successful Brinok and Gul Vystan class mods, the Rasilak is just another wonderful improvement to your stock spoonheads. Once again, this ship is intended as a stock replacement, rather than a complete mod, so you will be using stock wireframes and buildbuttons. While it's always preferred to see a complete new set of build buttons and wireframes.... well, at least the Admiral's Log pic is new. Either way, the ship itself is definitely worth a look. Dan1025-- your one-stop modder for all your Cardassian needs. :cool:
stock vessel, and as such, she'll require build buttons and wireframes from stock. I think I actually like this one better than the Brinok released earlier today. No, who am I kidding-- I love 'em both! Download this one today! :cool:
of the stock content, the years and the onward progress of A2 modding have not been overly kind to it. What makes this mod unique is that Dan1025 didn't do this as a rebuild just because the Brinok class obviously needed to be given a substantial upgrade to the point of being a formidable design once again. No, Dan chose to do this one because it was one of the previewed designs that were supposed to be available in the long-awaited Dogs of War mod, being put together by K7A. For a number of months last year, DoW screenshots were a constant reminder of content the rest of us didn't have yet, but would as soon as K7A released his mod.The Brinok was one of several Cardassian re-builds that were going to be featured, and we were all excited. Here we are a year later, and Dan has finally given us a Brinok that not only looks better than the old pics in the forum which K7A offered us, it's also lower poly and (most importantly) available to you at last for download. This ship is intended as a replacement for stock, so the contents are balanced to stock and the build buttons and wireframes will need to come from there as well. I think Dan1025 deserves a big hand for giving something amazing to the community that was promised from a mod we'll probably never see. :cool:
more basic graphics, everything is fully customisable and the readme tells you how.[/quote] This is a great concept from Achilles and definitely worth a look! :cool:
scaling is right where it should be, and the design itself doesn't look quite so awkward. Also, there's no longer an issue with this ship replacing others, which is nice. Worth a look for the ENT fans who want a little more power from their nacelles. :cool:
the Sovereign design. Some might say too true to the original, but I think it stands apart just fine. Your mileage may vary. New ships from Aad are quality mods every time. This is no exception. :cool:
This comes in an auto-install, which will overwrite your stuff and generally make a mess of your install if you don't know what you're doing. Worth a look for you Star Empire fans. :cool:
prettier Romulan design I haven't seen since, well, since the last pepperman design. ;) Download this and make the Star Empire proud. :cool:
dreadnought-- are included. :cool:
backup is recommended.
like to play as Borg. If you've already gotten it, upgrade to this new model right now. :cool:
and very worthy of a closer look in-game. Download these beauties right now. :cool:
lives, and those that do, are struck in awe at its beauty and size, and not to mention the payload it carries. Most, if not all, Retributions are millennia old, if not more. The battleships of the Gothic sector fleet are thought to be from the earliest days of the Imperium. Armed with torpedoes, broadsides of 12 cannons, lances, and smaller weaponry dotted about the extremely thick hull and encased in it's strong Void Shields, the Retribution battleship is not a foe to be taken lightly, and in Trek terms, it should take a fleet or two to take down at least.[/quote] A full mod here -- with a full set of details. Make the Immortal Emperor proud and download this one right now. :cool:
allow you to still use the older models of Constitution class starship with no problem. :cool:
mining freighter! Not a bad looking kitbash, although the textures on the 'tub' could probably use some more attention. Either way, it's great news to see a new submission from Pizza the Hutt. :cool:
the credits, and it doesn't look all that bad. With little to no familiarity with this ship, it's hard to say if things are where they should be. However, it looks nice, even if the textures are a little basic. Build button is included, wireframe is not. Something different from a universe we haven't seen yet. :cool:
such praise and then some. Quite possibly the most famous starship not named Enterprise, the Defiant was the star of the show throughout the Dominion War, and she'd be the weapon of choice for the majority of our fanbase here at A2Files. This is one model you're going to catch yourself starin' at, kids. I know I did. The model itself comes in at about a thousand poly, which might be a problem if you spam 'em in the stock game on a low-end machine. But the textures are incomparably clean and everything you'd want a legend to be. Unlike a few other Defiants I've seen, this one glows in all the proper places and --best of all-- it's coloured properly, too! This one is sure to become the new standard in Defiant-focused PotDs. You're not likely to find a more perfect balance between poly count and texture work anytime soon. The only downside is that you're still reliant on stock buildbuttons and wireframes, but the "tough little ship" is a pretty sure addition to any mod from Ghost's to Borg Incursion and back again. It's nothing you can't find everywhere else, including in stock, but that shouldn't keep you from trying. I have a strong suspicion that this model will become one of the most popular both in downloads and in future PotDs. It's certainly worthy of immediate download. Considerable credit to Aad Moerman for rendering a fan favourite in such exquisite detail. Download this one right now. - the Kid :cool:
there with the Eximus and the Valiant, among others. Combining that old standard of starship shapes with a sort of "post-modern Starfleet" look, a little notch out of the saucer here, a little angle on the warp nacelles there.... she's the Ambassador class, all grown up. The original Dawnstar had a few things about it that not everyone loved. Perhaps most notable among the objections was the overall hull colour: a deep, dark blue-grey that looked somewhat out of place compared to other ships of the line. Whether you like your starships in a blue shade or a metallic shade is entirely up to you. I've actually seen them all pretty much done one way or another, since the on-screen lighting sometimes makes the Galaxy class or Nebula class or even the Defiant seem a blue-grey shade rather than a silver-grey. However, for those of you who had, to date, rejected the Dawnstar and her fine design simply because of the colour, Jetfreak has the answer: a properly Sovereign-looking shade of Dawnstar. This is a pretty straightforward re-colouring job, keeping the old USS Lost Angels registry but without new lightmaps or a new .SOD to offer. It means you'll have to download the Dawnstar separately, not that it's hard to find. However, Jetfreak has considerably enhanced both the contrast and the colour of this texture, giving it a darker and yet more comfortably Starfleet look. I'm still divided between the blue and the grey, but then, I really like the Dawnstar in whatever colour she's got going. Worth a download. The Dawnstar is also available on this site, and trust me, you'll want to give her a look. :cool:
job with this one, in his latest model. Note that this one comes without build buttons and wireframes and so forth. Ash doesn't include that sort of thing in his release, but the Kaldor design has been around for a while, at least since Borg Incursion II. See if you can pick up the small stuff from there. Worth a download. The model itself has some really nice details-- as usual, Ash has done a truly fantastic job with what some might consider a lesser design. - the Kid :cool:
been a hard act to follow in the fandom. For one thing, it's so big. And they only ever appear in fleets of identical warbirds, all either armed differently or something. So the concept of a smaller Romulan ship, for a while, was hard to imagine. The Romulan scout ship and science vessel seen in TNG, and the shuttle in DS9, implied that more than once, these vessels would have to go to war with escorts. In their designs for the stock A2, the designers gave us some splendid designs (like the Shadow and Draconarius), others that were boring (the Shrike and Phoenix), and others that simply made us cringe (the Venator).... but the Griffin was a design that both looks and acts the part of a Romulan vessel in-game. Psionic special weapons and myotronic stupidities aside, the Romulans are probably one of the most poorly put-together races in stock A2. But the Griffin suits the needs of the Star Empire. Ash's latest release, as seen here, takes the Griffin in directions we've all wanted it to be taken: stylistically, the texture and the model earn this Griffin release some major respect. And best of all, even though Ash doesn't include buildbuttons or wireframes, all you're doing is overwriting a stock model, so it's no big deal, relatively speaking. Download this one today. - the Kid :cool:
for the sake of having 2 playable TOS races avaliable. I figured instead of trashing this work when i'm done, might as well release it to the community, perhaps it would catch someones fancy. This is a simple retexture with the regular textures, borg textures and admiral logs pic, everything else required is included in the game. Enjoy!
rotated hardpoints; new weapons and multiple languages for the .ODFs; wireframes, build buttons and admiral's log pics. The ships included are a TOS-era Miranda class, something like the Surya class, as well as an early Shanks class. There's also a truly splendid Antares-type shipyard, available in not one but two colours! They don't make mods much better than this, and FahreS has ensured this one will leave you asking for more. Awesome work, FahreS. Download this one today! - the Kid :cool:
are not replacement but are an alternative for the Borg to have additional ships in their fleet (sphere and cube variant). Models were renamed and are the original bcruise1 and bbattle1 in Armada2. Both of them were retextured and rescaled.
their way home at last, with a little help from the future, the Borg, and a neurolytic pathogen. Mmmmmm, technobabble. Part of the advanced modifications made by Admiral Janeway to Captain Janeway\'s vessel included the transphasic torpedo (already released on this site, and very nifty), but also hull armour for the Voyager. This hull armour made the difference when the Voyager cut its way through the Borg, costing Admiral Janeway her life, but thankfully not Captain Janeway nor the crew. Everyone made it home. Well, except for Neelix. He already was home. Anyway, dan1025 has gone to considerable lengths to give us MRJOHN\'s Armoured Intrepid model, originally released for Bridge Commander. There are two .SOD files available. One (which you could use for a hero-ship Voyager) stands around 4400 poly, while the other (useful for standard Intrepid class ships, with armour) about 2400. (This, of course, begs the question of why Starfleet wouldn\'t use armour on ALL Federation starships after Voyager\'s return.... which leads to awkward questions about Nemesis.... and the Enterprise-J.... and basically everything post-VOY. And nobody wants to go there yet. Not even Paramount.... though we desperately wish they would already!!!) This mod is fully and completely what we hope for here at A2Files. Along with the double-.SOD, there\'s high res textures, a full complement of .ODF files, build buttons and special weapon buttons, a wireframe and an Admiral\'s Log pic. All you need to do is install the mod, and then add the weapon to your Intrepid Class. The mod uses a fusion weapon so you can deploy and retract the armour at will. Note that the armour prevents you from having any shields. The .ODFs are balanced to make the armour fairly realistic, all things considered. (One would think, given this limitation, that the Borg would\'ve solved their Voyager problem by simply beaming a whole platoon of drones on board and having them assimilate everyone and everything on board. But never mind. Thinking too much again.) Anyway, this is a spectacular mod, worthy of your highest attentions, ESPECIALLY if you\'re a Voyager fan. Download this one now! :cool:
created a new weapon based on Patch Project 1.2.5 and their newest \"replaceweapon\" addition.
breath-taking appearance in game as a result, the Century Class is probably one of maybe five ships I\'ve ever seen worthy of the name Enterprise. There is simply nothing better out there right now that so fully represents the proud heritage, and future potential, of the United Federation of Planets quite like this design. And k_merse\'s latest version does the design --and Starfleet-- just right. Get this one today. Even if you have the Century class already, get it again. :cool:
not technically a mod at all. You can\'t use this in-game. You can only really use this in MilkShape, for now. The mesh is for a \"TOS Sensor Array\". No idea why it has to be 14,000+ poly. Most sensor arrays are less than a thousand (at most a few hundred) poly, but this one is several orders of magnitude larger. Worst of all, to my mind, is that it comes without a screen shot. Now, I don\'t know what you\'re thinking, if you\'ve read all that.... but you\'re probably asking, \"why go through all that effort with a mesh and not follow through?\" That\'s what I\'m asking right about now. Your mileage may vary. If you want it, come and claim a copy. But again: this is NOT A MOD, it is ONLY A MESH, and no, there\'s NO SCREENSHOT to accompany it. Please note those facts before you click \'download\'. :cool:
Voyager. Now that I\'ve gotten better at using Photoshop, I thought I\'d have a go at altering the textures to look a little more canon. I was pretty happy with the result so I showed the changes I\'d made on the forum, it got some positive feedback so I decided to release what I\'d done :) What started out as a fairly basic edit of the original textures now consists of 3 different texture sets all darkened and recoloured to the more canon grey: Original textures (USS Bellerophon registry) USS Voyager registry Registry removed You can choose which of the texture sets you\'d like to use with your Intrepid Class and just paste them into your texture folder. Whether you want Voyagers registry for use as a hero unit, the removed registry for use with multiple ships, or if you\'d prefer to stick with the Bellerophon version, then you should find this mod useful. NOTE - You will need to have p81\'s Intrepid Class already installed in your game for these textures to be of any use to you. I hope you enjoy the mod! :) Dan(1025)
Armada 2, but I have never released them before.
portals. and science deck weapons deck and more. [b]User submitted review from DR_Chaotica[/b]
hasn\'t powerful shields or phasers and only two front torpedo launchers. The developers found out that the defelctor is able to fire a beam which destroys strong ships and stations. Of course it needs some time to reload, but it helped some fleets of battleship to stay alive. Because everyone felt very enthusiastic when they talked about that beam, they decided to call it Thor\'s Hammer. The File The file features with the Monygham: 1. New Specialweapon with button 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. New Weapons: Photon Torpedo 6. 3D-Borg-Textures 7. 2D-Borg-Textures And at least thanks to Alien and Nostromo.
you don't need to and with screenshots like the one's below, who need's to be complicated, eh? The biggest perk is that this WORKS ONLINE. So, you can enjoy new textures whilst beating the enemy to a pulp, something we all want. Fantastically, the other person does not need this. Other perks, well, the screenshots say it all really. There's some fantastic texture jobs here and the backgrounds are very nice in deed, definitely worthy of what Armada 2 should've been. So, simply, install this and enjoy your new textures because it's definitely worth it. Those 56kers, you'll want to stay online to have this and for those with broadband, give this a whiz in a minute or two and sit back and enjoy it. Anyhow, enjoy this, I thoroughly recomment it! Oh, and another good perk - AutoInstaller! I mean, anything that comes with one of these is just asking to be downloaded!
what it is in short, but in long... A project undertaken to create a better looking Armada 2, simple, you say? Perhaps, however, I haven't gone over pretty much every texture file in-game to try and make it look nicer and I'm willing to bet you haven't either. On-top of the previous 1.2.1 version, you can expect a few more ship/station textures replaced and weapons...and the background...and it still works online! Yup, the point of this modification is to be able to play a greatly enhanced, graphics-wise, version of Armada 2 to play on-line. The advantage more-so than that? Well, as it is only textures, your opponent doesn't need this (though it is recommended as it looks rather nice). It also comes in a handy .exe so you can just install it by a few clicks of your mouse. In fact, the only bad thing I can see is of the rather large download size, which is 5x larger than the previous version, of course it is all worth it, so if you're a 56ker, I'd stick with it. To point out, the quality of the 1.2.1 upgrade a year ago was really quite something, so it's going to be pretty obvious that the upgrades in this pack are going to make it even better than the previous one. So, do you want to blow up the enemy with some new phasers and quantum torpedoes, or stare at the new backgrounds? Perhaps you'd like to see the newly lit planets or observe your Defiant's blasting the enemy starbase with a flurry of pulse phasers. The choice, is, of course, yours... ... ...of course I thoroughly recommended it! Download this now, or forever be missing out!
Well, stop! We have your answer, or more like, thunderfoot has your answer with new and improved disruptor (and torpedo) textures for the ship that edit what there is and make them look a lot shinier. Gone is the boring red beam and in is the green pulse! Huzzah! Anyhow, recommendable for those of you who like the finer colours in Armada...and of course want more out of destruction.
in the stock game, it hardly had the most impressive textures, what with it being entirely covered in dull grey armour. Obviously it\'s the simple and effectiveness of the Borg shining through, but it\'s boring. This re-texture nicely turns it around. Freakman, using Night Wolf\'s very good Borg textures, have adapted these for use on the stock Tactical Cube (and Tactical Fusion Cube) giving it a vastly enhanced look. Gone is the dull grey. Now, we get the terrifying sight of the standard issue Borg metal with heavy armour in front. Considering that the rest of it is stock, I\'ve got to hand it to Freakman for making this look so very good. You definitely can\'t fault the quality of placing of the textures. Obviously, not a huge file, this simple mod will make part of your stock game look far far better. Definitely a worthy download.
anti-friendly and Reman for that matter) including the look of ships (Valdore/Norexan) and the logo associated with the empire. Gone was the blue and green hue of a bird\'s outstretched arms and in was a bird clutching two orbs (the twin planets of Romulus and Remus) in a cool-grey/silver. You might say then that these touches are quite small. In deed that would be right, but it\'s the small touches that make it better, right? For a start, the button to select non-assigned craft which was a D\'Deridex Warbird is now a Valdore/Norexan. The little icon that shows the amount of Centurions in the resource bar, the main race icon in the main part of the interface (the middle portion), Centurions in the craft and the large race icon in the map editor are now all changed to portray that of the grey bird. Nice, subtle touches that definitely make the Romulans a little more up-to-date. A shame it is then that these touches aren\'t on newer interfaces that on the whole may seem better than these little nicks, but regardless of that, this does add something a little special to the Romulans.
Interface (From Stargate). And a very nice looking one it is, though a shame there were no screenshots that came with it. - SSA
at the Main Menu " and it replaces the last animation (the whole picard talkin thing) before the Main Menu [/quote]
new ship balance requiring new fleet formations, and the removal of warp speeds from the combat-- Tactical Assault combines a quantum leap in overall programming with the killer graphics that Yacuzza provides. An incredible amount of work went into this mod, and the sheer love of the game shows through in this demo. Be advised of the following before you download, however: Single player missions are NOT SUPPORTED in this mod. If you like the single player campaign, install Tactical Assault on a separate download using the truly awesome self-installing executable file (and enjoy the video, too). This mod includes only the Borg, Cardassian Union, Dominion, and Romulan Star Empire. So Starfleet kids such as myself will have to wait for the full version. This is a demo of a total conversion for Armada II. It may take you several hours (or years, depending on your connection speed) in order to get it all downloaded. Your patience with FileFront\'s servers is appreciated. Also, this is still only a demo. So if you encounter any bugs, please advise Yacuzza of them using our forums. Comments on this page may or may not be dealt with directly. Comments in the forums are far more effective. That said, what are you waiting for? Get out there and play. - the Kid :cool:
count's not bad considering this is a battleship, either. Maybe a hardpoint map would be nice if we're only going to release the basics in future? At least that way it's easier to mod in with no problems. - the Kid :cool:
the Enterprise-E with elements from the design of newer ships like the Nova and Intrepid. The result, designed originally for Bridge Commander, has been a vessel long-coveted for Armada II. And now, thanks to k_merse, that ship is finally ours for the modding. Be forewarned, though: The poly count is a bit high (~6800). And the textures are monstrously huge. All of which spells \"slowdown\" if you\'re not paying close attention or if you\'re running a computer older than a certain age. Scale down the textures if you need to, \'cause otherwise things might get a little choppy if you put too many of these out in space. However, in game, she handles beautifully. The understated grace of this design is all too copiously evident. It\'s like poetry with warp engines. Oh, and she\'s more than capably armed to deal with anything that gets in her way. No doubt some of you will be looking to upgrade her weapons straight away. Best of all, this is the complete package. Newer style of build button, high-resolution wireframe, a nice Admiral\'s Log pic.... all in a self-installer. I give k_merse top marks across the board here. I\'m sure you\'ll find it\'s well-deserved. The only complaint I can offer is the presence of the registry on the hull, since I know some here like their registry-free starships (for spamming purposes). For those of us with high-end machines, the bigger textures will no doubt be appreciated. But maybe a \'low\' texture variant might be a good thing to consider for those who can\'t re-size \'em.... This is as close to a centrefold as we\'re ever going to offer here at A2Files. So take a good long look at this beauty. And download it NOW. - the Kid :cool:
the Sabre is a bare-bones design meant to simply get in the way, to my mind the Steamrunner has a sort of cavalry-unit fast-attack feel to it. Why they made THIS ship the artillery bucket for the stock Feds is beyond me. But this model by K7A for the upcoming Dogs of War mod (\'upcoming\' as it\'s been for some time now) looks truly spectacular. Now maybe everyone else will see what I see in the Steamrunner: grace, speed and power. Either that or you\'ll use it to replace your stock artillery bucket and that\'ll be the end of that. - the Kid :cool:
and .OBJ. I suggest using the software wings3d to open and view it, you could use MilkShape, but for some reason the the face on the bridge of the 304 gets messed up with Milkshape, and only milkshape, no other software besides Milkshape has this problem. If you would like to use this mesh in one of your mods then contact me, also be advised this is a bit high at 3600 poly\'s. ....? ... Did i miss something ? I think not.
worth having in game.The P\'Vash is designated as a versatile, mid-range attack ship designed to support the larger warbirds. Often used for escort missions and border patrol. The S\'Vash Class Heavy Cruiser is a refit of the standard P\'Vash, with improved shielding and additional weaponry. This well armed vessel is an ideal cheap alternative to the larger warbirds, and packs almost as much firepower. Both are practically the same except the \"neck\" module connecting the bridge or head of the ship to the main hull is different. The aft or main hull of both ships is pretty class to be honest. The shape and design is definitely Romulan, the only odd looking part beging the platform on the topside of the aft which is not seen on many Romulan ships but then again there is a first for everything. This topside platform looks well and definitely adds to the feel and look of the vessels. Flanking this module is two blank hull areas with what could be two shuttle bay doors, although there appears to be one main door at the very back of the ship. The two differentiating hulls are not too disimilar. The P\'Vash has a neck that is similar to the Griffin Class, while the S\'vash\'s counterpart does not contain the twin \"necks\" design.. All in all, a great set of ships.. Get these now -[b] IKS[/b]
episodes. Unfortunately it comes without the big doomsday weapon of death that Anubis had, but I am sure that somebody will do one and send it in now a ship to stick in on is available. You must have the Goa'uld pulse found here (http://armada2.filefront.com/file/Goauld_Weapon;62423) or horrible things will happen when this tries to fire at anything.
also includes an array of great new weapons, but wait, there's still more! [other announcer]Now Johnny, we can't give this stuff away! [announcer]Yes we can Ben, and we do! It includes [b]three[/b] fighters of origional design, but wait, there's still more! [other announcer]Johnny, don't say it or I'll have to leave. [announcer]Don't be silly Ben! It includes a batch file that will install the wireframes and thectree files without writing over other mods. [other announcer] That's it Johnny, I have to leave now. The deal's just too good for me. Bye. [announcer]Ben, where'd you go? Oh well. We're offering this great file for the low low price of a little download time. Download now. Ben?
for short), this vessel comprises a new and potentially more effective strategy for Starfleet defense than the "run away! RUN AWAY!" separation model sported aboard the Galaxy class starship. You can safely rank me among the Not A Fan school of thought. Even with the numerous redundant systems present in the Prometheus class, and the apparent quality of the design (the vessel is seen three times in Trek --once as the star of the show, once at the end of Voyager, and once in the distant future battling alongside the Enterprise-J against the Sphere Builders in 'Azati Prime' [ENT] ), I don't understand the point of it. Give me a Sovereign any day, or a pack of Steamrunners, before I'll trust my security to a ship whose strength comes from its ability to fight divided from itself. Still, for completeness sake, Armada II in its limited design lacked for a properly endowed Prometheus. For a long, long time, MVAM has been the holy grail of A2 modders. The previous efforts --by Gonwee and Bombomadil, among others-- were, for their time, brilliant workarounds and expert scripting. The recent FleetOps Upgrade Patch for Armada II has given us the ability to fulfill the original intention of the writers who came up with the concept of the Prometheus class.... and here, while not the only one of its kind, is new work on this very old problem in A2. Nice MVAM mod by Thun --bringing the Prometheus class one step class to its full realization. Complete with new sounds, wireframes, and custom special weapons. Deemon's model is the one used here, with a new texture and lightmaps! This one's worth downloading just for that. Aside from Ash's model, there's none that even come close in terms of quality. You've followed the progress of this one in the forums. Get this one today. And hopefully this'll be the last word on MVAM. (If I never hear anyone rave about MVAM again, I may just die happy.) ;) :cool:
you. K_merse has put together a whole Star Empire\'s worth of Romulan ship names here. Use \'em for your ships. Swear at \'em when they come to conquer you. ;) :cool:
reviewing senses, this GUI is quality. Kind of a nice faux-wood and chrome finish. Like driving my car. ;) Download this one today! :cool:
in space. Regardless, the design as said is unique and definitely well textured. Its stance as a miner as well will make sure it is prominently seen, not that you\'ll be missing this as it is so deftly obvious. Not to mention when you look over it, you\'ll think \"oh, cool\". Typical Federation policy has this completely undefended and as such completely replaces the job of the old planetary miner, which frankly got boring to look at. I also like how these textures give it that real industry effect that makes it look as if it is actually being used for something useful. The build button and wireframe look great and altogether, it\'s just a great add-on of a station. Just goes to show, snazzy looks do get you far.
the Federation a real kick with one of these in the fleet; think of it as a more agile and slightly toned down Sovereign and that's basically what this is. History aside, I've got to say that personally the Ronin is a great looking ship that doesn't go against the Federation philosophy whilst still having weapons. With that in mind that, I can confidently say that Aad has faithfully re-created the ship for spangley A2 use. And a use from it thou shall recieveth. You get the choice of two pretty well balanced ships to put in; the powerful explorer type vessel (stronger than the stock Sovereign and Galaxy) or the more powerful battleship version, which boasts a couple of extra weapons. Either way, you're looking at something that is pretty powerful and not to be underestimated. Balance is as expected with Aad, as is the quality of model and textures which from the screenshots is pretty easy to see as being high quality. As expected again, the mod package is complete, with build buttons and Borg textures to mention just some of the stuff looked for in a single file. There isn't really much else to say about this one. Generally very high quality, will fit snuggly in in-game, both as a powerhouse and a looker and will certainly quench any thirst you had of needing a new ship to defend the Federation.
this map is certainly one of those maps. Created by [i]TrevorPilkington[/i], [b]Delta Colony[/b] has got a nice setup to it. It is a four player map that has map units placed on it to add to the battle. The positioning of the players is quite good, with 3 players situated at three of the four corners of the maps with one player stuck in the centre. The main fight will probably shape up around the centre of the map where an unfortunate player is surrounded by 3 enemies but on the plus side has a wall of asteroids behind them and at least has an escape route through the asteroids into the expanse with the blackholes. However retreating into the expanse could cause you headaches as the second your ships loose engines or crew they will get sucked into the blackholes. The best tactic I can think of for this part of the map is retreat to the very top right hand-side of the map past the blackholes and radioactive nebula where you could adopt a siege mentality. A plus to doing so would be enemy forces entering/re-entering the nebula thus loosing vital crew members, becoming adrift and being sucked up by the blackholes. This is a good map, it has some interesting combat scenarios to dish out. :D Plus it actually has a story behind it too - [b]IKS[/b]
community, so without further delay it's time to get the mods back on track. There will be a few today to start us off on the track again, but first here we have a two map mod from [b]Andyx100[/b] called [i]Beyond the Wall[/i] The first map is a sizeable map which has an asteroid belt dividing it down through the centre in two halves. Both halves are identically mirrored so there is no real distinction between players having advantages over each other starting off. However there is a real strategically imperative wormhole that is the only means of getting across the "wall", expect some bloodshed for control of that "gate". Also there should be enough resources on the map to satisfy a long and drawn out fight if you are willing to fight a human player online with it! The second map is a smaller map that has similarities to the first map. Again the map is divided by a wall of asteroids and the only way through the thick rock is via a wormhole. The wormhole is engulfed by nebula making movement, sight and combat all the more difficult. The map contains less resources than the first but should still provide a good arena to slug it out against some Cardassians :) - [b]IKS[/b]
it to be any different that the stock phasers. However like I said above it does have it\'s own sound which is pretty close to the The Wrath of Khan phaser sound effects so it\'s a good mod in that respect. Download if you wish! ;) [b]- IKS[/b]
going to contribute anything positive to the universe, now is it? (Not that we play A2 to contribute anything but phaser energy and torpedoes!) This is, quite possibly, one of the finest ships I\'ve seen --and one of those I\'ve long awaited! The long-neglected Andorian warship (seen in Enterprise, the most prominent of which was Shran\'s flagship, the Kumari) is here, and fine enough to do the Imperial Guard PROUD! With permission, dan1025 turned one of Atolm\'s works from SFC into this masterpiece of Andorian design. It\'s enough to make you wonder why we don\'t see MORE of this species on the decks of Starfleet vessels. But then, with ships this nice, why waste your energies designing EXPLORER vessels? Best of all, it\'s (almost!) the complete package-- it comes with a build button, Admiral\'s Log pic, its own weapons, and truly awesome Borg textures. The only fault is a lack in wireframe. But that can come later! Please note that the updated readme is listed below-- dan1025 sent it in this evening. I\'ve had this ship in my mod for a little longer than that, and DAYUM does it ever look the part. So what are you waiting for? Go get those pinkskins! Or whoever else you want! This ship\'s ready to roll. Definitely worth a download! :cool: - the Kid
say they were absolutely fantastic, they are pretty darn solid and look the part, if not perhaps a little bit too green-washed. Still, the details on them are indeed plentiful and they support ChileTrek's [url="http://armada2.filefront.com/file/VorCha_Class_Variants;67689"]Vor'Cha Variants[/url] which is an added bonus. Complete with odf's (which requires some [url="http://armada2.filefront.com/file/VorCha_Disruptors;80996"]disruptors[/url] to be fully supported) it's a good package for those looking to change the look of the Klingon's main cruiser. Good stuff.
which now works. [*]Borg special weapons fixed and useable. [/list] Granted, it\'s not a huge amount, but it is something and for those looking to enrich their BI:VR gaming, this will definitely be a good add-on for it to get it working that bit smoother. All edited files do need to be put into the right location, which is the Romulan ship odf and the 1.1 tech file, but that shouldn\'t be hard work. Now, go forth, download and beat the Borg back into the Delta Quadrant! [i]Original readme\'s and credits are also included.[/i]
Incursion: Vital Responses, located here: http://armada2.filefront.com/file/Borg_incursion_Vital_Responses;53792 Take your "LONG" time downloading this. Regardless, I'm sure it was worth the wait, now go gamers, download and preach! Oh, just for note, you can send a virtual hug to MaP for putting it in an .exe!
attack by the Borg when i was in the Space Center Bremen in Germany... :cool: Anyway, a really great design, much different from all the other Federation stations I have seen yet. I must say that shadow has done a perfect job in recreating this station for Armada 2. :rock: Ingame it is acting as an additional armed research station. Only problem could be the high poly count of the station, at least for slower systems. If you like rare official designs: download ASAP! Check the readme for more background information... [i]- TParis[/i]
more improvements on the GUI front. -Freyr
nice ship overall :)
of Armada II.
the Enterprise-era (the Challenger) overall, that isn’t a problem, just a small nitpick. If the nacelles on this little beauty were flipped to be on the under hull, she could almost pass as an Ent-era Miranda variant. The only two problems I can see with these are as follows: Firstly their poly count (not that its up in the 5000), but 1500(ish) for a ship of this type and era may cause some issues. Additionally, they both read “NX-01 – Enterprise” – something that shouldn’t take two minutes to correct, though is there anyway. Nevertheless, a very nice looking Ent-era ship for our collection!
glide in at the right moment, dispense a few bursts, then flee, not much was known about this destroyer-come-cruiser-come-whatever...doesn't stop it looking awesome though. Part of Starfleet's radical redesign of ships, the Norway really does flip up previous Starfleet design, whilst, somehow, maintaining the old designs. It's all there; the bridge, the separated nacelles etc. and that's what makes this mod great, the fact that it faithfully recreates that little seen ship that appears for under a minute. Complete with every file needed to get it working (interface and odf files etc.) this Norway holds up even now against newer models in its quality. Looking very "I'm here to get the job done" she fits in nicely just below the Akira, but somewhere around the Intrepid/Steamrunner level, so if you want to slot it in specifically into your Federation fleet, you have a bit of flexibility when it comes to the tech tree, although she is very much a first-shipyard ship. Another masterpiece by Deemon, this is an essential inclusion to any Federation fleet and, does so with one heck of a bang.
slight mesh changes), there has been an edit on the lighting effects on the craft, so it will react to different lighting now rather than not doing so beforehand. Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this is the least powerful of the lot. For note, she has two stock Sovereign phasers and her quantum torpedo. She also has a strong hull, lots of crew but makes up for this in the balance department with its build time and resources required.
a base, he's added on the required parts, edited the odd few things and you then have what I really think is the best Galaxy X class available to download and my favourite ship. The textures are flawless along with a seemless model that contains the battering "Assault Phaser" along with your traditional All Good Things Federation cloaking device. Re-placed hit points and additional nacelle phaser arrays plus visible bridge addons, this truly is THE Galaxy X to get... so what are you waiting for?
the odf - but other than that it\'s a simple mod that almost anyone could do
textures(compliment Lt_Commander). A nice ship for your fleet. Download now. Adml\'slog: YES Wireframe/ Buildbutton: Yes Installer: NO Alpha textures: NO Borg textures: Yes
said in the last one, I really like the look of this ship, especialy the necells. It just looks really unique yet it works really well. This file comes in an installer so its easy to use for those with a clean A2 install, but those with modded versions of A2 might want to read the install instructions file that come inside the zip.
maroon, green, silver/grey, light brown, and black. It is up to you to designate which shipyard should be played by who. The model quality is very good and the shipyard's design is very easy on the eye. In my opinion, the black/purple (possibly Dominion) shipyard is the best but all of them are just as good as each other. Great work :rock: [b]- IKS[/b]
their respective assimilation textures. The Aegean looks sweet, it has clearer and more defined textures while still maintaining it's spartan combat-orientated design. The Defiant retexture is a bit on the wild side with purple armour plates dotted on the main part of the hull. The Venture class scout is quite interesting too especially it's contrasting hull textures which look cool- white dorsal hull and metallic grey ventral hull. The Nebula's textures (notably it's saucer) look similar to a New Orleans rather than a direct Galaxy copy which makes the Nebula a bit more unique. The Iwo-Jima has a strange but cool gold NX type hull. Even the non-combat support ships have recieved a total makeover with the Repair and Construction ships looking the best of that bunch. The planets are also included in this pack and they are really something else. The retextures of these planets are impressive. All in all, it's a very craftly done retexture job for the Federation and if you are indeed an online combatant or a fan of the A2 Upgrade project then this is a must have download!! Excellent job Curtis! [b]- IKS[/b]
countless PotDs and Screenshots over the past year. This Excelsior is originially done by [b]Capatin Fingers[/b] but was retextured by K7A for DoW. The ship is excellent and doesn\'t disappoint. The ship plays well in game and looks very good even in stock Armada 2 so in any modified game it should fit in well. On the downside, and I\'d hate to be negative but there is no wireframe, admirals log bitmap, buildbutons or assimilation textures but I guess the modder has restricted those features to his mod and doesn\'t want to release them separately, I hope ;). A very nice ship, and should definately be downloaded if you are eagerly awaiting the release of DoW with great anticipation. Nice work K7 ;) [b]- IKS[/b]
enhance your A2's visuals. Well, if you like one of the previous A2U releases this is a must-download for you :rock: . - TParis
simply stunning :rock: . But consider yourself by viewing the screenshot... A must download for stock A2 players! :mepimp: - TParis
Till the End of Time' mod for Armada 1. Ye, maybe it's just me but i must say that this blue baby just looks damn cool :cool: and it will definitely catch your eye on the battlefield. It does a nice job in skirmish and seems well balanced for its high costs and build time. Armed with some strong dual pulse weapons & torpedos at the front it can take out most stock ships in a few seconds. Additionally it got some kind of 'uber phaser', the Creation Canon which does a lot of damage to a single ship or station; the ships itself can take a whole bunch of it :mepimp: . New weapon textures, wireframe and build button are included and be sure to check the readme for some interesting background information. Worth downloading! :rock: - TParis
looks very tough and combat-orientated given the fact that the ship doesn\'t appear to have any vulnerable features [i]such as the D7 and BoP\'s elongated neck![/i], although from it\'s design I wouldn\'t have classed it as a destroyer rather a cruiser but thats just personal taste. The one slightly mute point for this ship in my opinion is the stock-type textures but some may see that as bonus as it does fit in perfectly with the stock Klingon fleet. The Nin\'toq\'s original blueprint schematics, ship-subsytem specs and general information can be found here - [url=\"http://www.cygnus-x1.net/links/lcars/klingon-nintoq-class-tactical-assault-ship.php\"]Nin\'toq Class Specs[/url] [b]Starship background[/b]: The Nin\'toq Class ship first began operating within Planetary Assault Groups of the Klingon Imperial Defense Force in 2368. Capable of routine planetary landings and equipped with both assault shuttlecraft and rapid scanning, high-volume pattern-buffer transporter systems, these vessels are designed to directly insert both assault troops and elite special forces into specific, localized target areas under a number of combat scenarios. A very unique Klingon vessel, a worthy download :D [b]- IKS[/b]
Armada 2 to give 'em a whole new look :) . I recommend using this pack together with the prior A2U packs ([file="75535"]1.40[/file] and [file="80894"]1.51[/file]) So, you stock A2 single- and multiplayer gamers, what are you waiting for? Resistance is futile :borg: . - TParis
some latinum nebulas. With a strong fleet of ships in your back you can go on fighting for the additional moons, nebulas and planets in the middle :rock: . - TParis
his[url="http://armada2.filefront.com/file/VorCha_Disruptors;80996"] Vor'cha Disruptor Mod[/url], this mod adds the same type of disruptor to the Negh'Var. Also the Klingon Battle Photon which is used on the Negh'Var is enhanced aswell. Included is a copy of thunderfoot's ODF for both[url="http://armada2.filefront.com/file/_SSAApocalypseKlingon;42809"] Tycoon's SSA Apocalypse - Klingon [/url] for the Negh'Var and [url="http://armada2.filefront.com/file/Elevatormusics_Random_Textures;79547"]Elevatormusic's Random Textures[/url] which were both used in this mod respectively. Another inclusion is the weapons odf for [url="http://armada2.filefront.com/file/DoW_KVort;70150"]K7A's Dogs of War K'Vort [/url]which was used with this weapons mod. All-in-all this is a cool weapon's mod especially the sleak look of the disruptor which feels like a canon Klingon disruptor. A small mod but those are the ones that sometimes make a huge difference in gameplay. Nice work ;) [b]- IKS[/b]
them. Those nacelles on the previous version seemed to resemble a new designed set, more so than the nacelles you\'d expect to see on a refitted Excelsior (at least, in my opinion). Likewise, and with more changes, the textures have been edited also, this time, to include light maps (alpha channels), along with the phaser arrays on the saucer moved. Those before seemed a little cramped up, especially when compared to the Excelsior of TMP / TNG. Overall, to me, this is the better design of the two, and the changes do it Justice. However, there will be those who feel the other is the better ship, and with that, the file is still avaliable to download. This one would almost feature as an Editors Choice / Directors Cut or something. Both are good, regardless ;) - Ash
file, keeping it short, will give you a selection of new space backgrounds, along with dark and light sides of planets (depending upon the directional light I believe). Regardless of whether I am right or wrong on that note, this does look quite something, and I'm sure this will hit the downloads ;) - Ash
Regardless, I also believe these the first of this released on the site. There are others for Armada I / II but they aren\'t on any community site that I know of. All in all, an excellent job. The only thing I could fault is the stock textures, but even they don\'t look as bad as they could. ;) - Ash
there hasn't been that much of a change of the preferred Armada Prometheus of choice. That however may now change. Bridge Commander can bless us with some truly innovative designs, it can also provide the chance for someone to do nice looking versions of craft that you may not be able to get away with in other games (such as an RTS game...called Armada) but what if you reduced its resource want and converted it to Armada? Would that not look awesomely awesome? Well...errr, make up your mind with the pics below! Whilst not odf'd to be as strong as Deemon's version (something of a battlecruiser) this cruiser fits into stock with being quite resource heavy, but packs an almighty punch with weapons the same as the stock Sovereign. Whilst that may not sound like much (remember, stock Galaxy is superior to the Sovereign) on a cruiser, this would make it among the most powerful, if those damn Sphere's didn't regenerate! Anyhow, this is a nice full pack, looks lovely and caters for all your Prometheus needs. Definitely a worthy download.
that, this comes with Kirk Sounds, I presume from the TOS shows, though some movie quotes may be included. Regardless of all that, this would be a sure download for each and every TOS & Kirk fan. ;) - Ash
not see that as a problem. You aren\'t / shouldn\'t have the need to go filling up your map with them. I believe the scaling is a little off though, compared to a ship in one of the pictures. Though, again, you can\'t really be fussy about this. Considering the size of ships, stations and planets in Armada, this has been made big enough. I am also to understand there are three models of this Station, all different. I can\'t personally tell them apart from the screenshots, maybe they\'re different in-game? Who knows. But yeah, if you are a fan of the Federation, and are in need of a Space Dock (or a new one) then this would be a definate download. - Ash
like a Fish (don't they all)? - Ash
each other or any of the stock races, to which this is balanced to. Don't let the term balance believe that a Sovereign can go toe-to-toe with one of these battleships...because it can't. They're huge. Kilometres long kinda large. Yeah, Sovereign doesn't sound so tough now does it? Not with flak cannons, shield-piercing beam weapons and other such blistering traits that come from the Freespace 2 universe. So, what is Freespace 2 (FS2)? It was a hit simulator game that was developed by the same people who made Klingon Academy and sufficed to say, the awesomeness from the latter was carried onto the former. A very sharp and agile game that went free-ware, the FS2 universe is littered with races all vying for power (isn't that the way) over the other, or at the least, trying to survive. Tough life, eh? The two races bring new game-play techniques to the plate as well. The fighters for each race provide you with early defence, along with the defensive turret you can build for each race whilst later on providing fleet support for your un-shielded capital's. Don't expect fighters to do too much though in terms of offensive power, unless you have 100 of them in which case the enemy Ai, which I've been subject to it's err 'niceness', will likely have the same power to match and then some...plus a few capital's on the side. Ship wise, models and textures and very close to their real FS2 counter-parts, so make sure you go starship spotting early on. Each of the two races does have a small supply of ships to build, including a couple of fighters on each side, but along with the stations, there isn't too much variety. There is enough for what you need and the difference does certainly play nicely into tech and resource management with lots of things doubling up, but this led me to a bit of confusion when beta'ing the Shivans. Don't let this throw you down as it is merely the first gauntlet of the mod. Overcome this and all you need to do is overcome the enemy Ai's fleet, no easy task I tell you. Of course, one of those points is especially important. Resource management is pivotal. These ships are not cheap to build (why would be when they're double the length of a Romulan Warbird?) and if you lose focus of this, you'll be grinding your fleet to a steady halt. However, get control of the doubling-up function of certain ships and learn capital ship role's quickly and you'll be fighting the enemy Ai just as heavily as in the actual game itself. As a mod itself though, it is fundamentally fun, which should be your main priority. The new things it adds to the plate certainly provide a fresh out-look on the game, while giving you a chance to pick a stock race and see how a few Klingon Bird fo Prey's can handle a Shivan destroyer. Content isn't missing either. Each race comes with a fully implemented interface, build button's, wireframes plus a new multi-player set-up window that is more akin to FS2's set-up. All in all, this is a recommend download for those who played and loved FS2, those who want a challenge against some hard, but perfectly balanced ships and those who want to slug it out in huge ships. There's enough here for everyone...if only I could find my Sathanas to blow the enemy up with...
She takes a very long time to build but has over 20 weapons ports (less than the other highly anticipated Klingon ship, which has somewhere in the region of 42) that prove that this goliath of a ship can hold its own. Whilst the initial design was my own, Achilles has taken it (and it was simple, very simple) and made it a shape of its own, although possibly wavering on the side of the Imperials from Star Wars, but keeping it Romulan. The stunning texture job also helps. I mean, look at the Romulan writing on the side of the wings? In short, the whole thing is great. Not to put down other designs of course because there were some very innovative, fun and downright silly (yes, I'm talking about the Klingon-cannon!) ships that all took our eye, but unfortunately some were not entered, however I'm sure we'll seem them in the future, so look out for them! Actual contents in this file are model, textures, extensive odf's (main plus weapons) complete with build button and wireframe on the end. As mentioned previously, she is balanced in cost and time (over a minute, enough time to put the kettle on or to grab a donut) but will give the enemy what-for. Expect them to be un-happy when you run one or two of these into the enemy base. Of course, that's not to say she isn't a target. She may have a cloak, but she is huge, don't forget that. Still, it's all a bit of fun and we give this winner full marks! Download now for birthday treats!
stock game, it fits in exactly the same place and does look incredibly similar (although between the two, I\'d be safer in this one). The contents include an admiral\'s pic, build button and some new pulse textures (which look very nice) but peculiarly, no wire-frame, but not to worry as you can simply use the stock one which will fit with this mod perfectly. The big thing about this mod though has to be the weapons load-out, which although won\'t change initial damage too much, will change it to look a lot more like the Defiant firing. Add to that the save-fire added which makes the pulses fire off in larger salvo\'s, a group of these on first sight of a battleship could take it down rapidly, at least more so than before. In such a case, perhaps this fits in better with a Tal-Shiar division, possibly suggested by the pics. Anyhow, this is a fantastic looking ship and definitely worthy to any Romulan fan.
what we already have in Armada. Yes they're high poly and have big textures, but my gosh do they look like they're going to tear through some Cardassians! Whilst the download size might be daunting, it's explainable as you're not downloading 2 ships, but 5! You have the standard Galaxy class ala TNG alongside the phaser nacelle variant seen in DS9. The Nebula's get it better though as you have the Melbourne warp nacelle variant, the weapons pod of the Sutherland and the sensor pod of the Phoenix. I actually think the Nebula's look that bit better than the Galaxy's, but that's not to say the dreadnaughts don't look nice, because they really do. Balance is also not an issue. Whilst it might be taxing on the very weakest of PC's, these ships fit perfectly in to the stock game however the additions do lack wireframes, and Ai script, there are plenty available to already get a hold of. Also, stock weapons are still the same, along with every other statistic, special weapons have been distributed. Now, the Nebula's play less of an over-view special weapons ship and require more management. The Galaxy's are given the Engineering team special, whilst each of the Nebula's has the other 3 specials catered to their unique design. Add to that canon names for all the ships, you really do have a great mod. This is certainly recommendable. [i](Note, also includes admiral's pic images for the previously released Cardassian Galor and Keldon classes)[/i] -J7
hardpoints, the weapon textures, a build button and screenshots are all included. However, for those of you that wish to actually 'use' this in your game, you shall have to do a bit of work yourself. The actual 'stats' of the .odf file need filling in, and a Wireframe will need to be created. Likewise, as I've said, there is a weapon texture provided. There is no 'actual' weapon. I've tried a few attempts, but could never get it right, so gave up. I did have bigger hopes for this, I did have planned a rather big release, covering all of the Goa'uld System Lords, and their specific ships, along with a Goa'uld Starbase, and Shipyard to build them, but I simply haven't got the time to fulfil any more of this. Anyway, strange that I seem to have given my own file a 'fairly' negative Description, but I might as well tell the truth when I say I got lazy, and couldn't be bothered to complete it due to time restrictions and etc. Anyway, I'm sure many will have fun with this. PS: Please don't e-mail me asking how to get it working in game. I obviously haven't had the time to complete it, so e-mailing me asking for help is only going to annoy me. - Ash
other Enterprise. This file also includes other Textures for my first Enterprise to make it to the uss constellation.[/quote]So, we\'ve the USS Enterprise, and if preferred, the USS Constellation (where the Constitution has gone, I\'m not sure) :lol: Still one for TOS fans here, a definite download. Note, there is a German (I think) ReadMe included within the download. - Ash
a download. - Ash
the last one and the one before, then you'll be wanting this one as well. -Freyr (description from a butchered version of Ash's review on 1.2 yesterday)
called the Beliskner) was seen in Stargate SG-1 & used by our good friend, Thor. Anyway, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
the TOS one), though with a deflector dish, and the pod at the back raised. Again, this is a nice little ship that fits in quite well. The only two problems I can see with these are as follows: Firstly their poly count (not that its up in the 5000), but 1500(ish) for a ship of this type and era may cause some issues. Additionally, they both read “NX-01 – Enterprise” – something that shouldn’t take two minutes to correct, though is there anyway. Nevertheless, a very nice looking Ent-era ship for our collection!
handful of this model along with all the additional units the game offers).[/b]
screenshot. - SSA
just seem wrong, then again, could be me. Main fixes though include: -Fixed long \"spike\" at the front of the ship. Guess this would make asteroid piloting slightly better eh? -Improved textures (from what I can see anyhow). Not really much else to say, other then this really would be great for a re-creation or beauty shot and on the latter, this guarantees it. Good job, download now! [b]Warning, high poly model[/b]
medafusion. Should be placed in High Poly Models scetion (9000+ polys).[/quote]From long glance at this vessel, you can tell she is a kitbash from Queballs' well known Premonition Model. This is the Luna Class Exploration Vessel - What many may know as the USS Titan (Rikers Ship). Though there have been many sceptics about the class of the Titan, there have also been many designs. I'm sure many people know of infamous Dreadnought-sized Titan Class - It has been incorporated into various MOD's here on A2Files, personally, I had the Titan down as an Akira Class, however we were all wrong. This design (though not 100% accurate) is what the now named Luna Class is. - This is an official design, and recognised by Paramount. The only problem with this model is (yes, you've already read it) the 9000+ polly count. - It still amazes me how people submit stuff like this knowing that they won’t be able to get the full enjoyment out of it, but still. If anyone feels like having a crack to polly reduce this, then feel free. Additionally, if someone does think to do that, may I advise an attempt with Major Payne’s Premonition model before hand - could save you a lot of work. - SSA
six hundred maps is not really that much. No, this pack has more than two thousand maps. Yes, thats 2000, not 200, not 20 and not a typo. This contains, as one might expect quite an impressive number of maps. I might suggest that if your worried about disc space that you unzip it to a different folder before dropping it into your /bzn folder! It should be noted that the majority of these maps have been unavailable to anybody that has not spent years in online gaming. The gaming community shares maps through the ingame downloads system, so there is a fairly Darwinian process for maps, lots of the ones here are not likely to have been seen to much my the majority of the gaming community let alone the modding community that visits the site. Indeed, one problem is that two [i]thousand[/i] maps is quite a lot. Luckily, having throught of everything there is also a "lite" pack on the site already which contains a sensible number (thats only a hundred and something) of the most popular maps, as played by the online gaming community. You really ought to be downloading one or the other, possibly the other first and then this once you get fed up with the hundred or so "best" maps.
This one is for you lot to vote and discuss. - If there is a problem with the file (due to credits and such) contact me, Joel or Freyr - Curtis, next time, could you please attach the ReadMe outside of the .exe file. Thanks! - Ash
opinion that the best Tholian models around at present, are those in YesterYears (and a fine job they've done with them).[/quote] - Ash
immediate screenshots are shows. - SSA
the review, a collection of ships from Space Odyssey (well, two ships). - Thats pretty much it... - SSA
make more sense now! Anyhow, it\'s always good to get a tutorial as it invariably bolsters modding by other people which I think is great. Granted, I cannot do any of this stuff, this will be ideal for people wanting to add a bit more of that \"kick\" to their mods. The tutorial itself though is detailed and comes with plenty of pictures to show you where to go as well as having easy-to-understand language for the un-initiated. As can be seen on FahreS\' mods though, adding in these features can add quite a bit to mods and I\'m all for the knowledge being shared. So, for those of you wanting to add a bit more, just thumb through this and see what more you can do than before looking at it!
then its time to get one. This includes EVERYTHING, weapon textures, sounds, build buttons and the picture for the admirals log. All in all the only conceivable way this could be [i]any[/i] better is if included Asgard voices for commands.
and it does look very nice. The only problem I can think of actually with this is that the colour of the textures don\'t exactly match the rest of the Klingons either in stock or on the site for download but either that can be changed or you can just put up with it because it\'s hardly an eye-sore. What you get in this pack is the new odf, model and textures along with a re-done admiral\'s pic. You\'ll be using the old build button and wireframe for this, though I hardly doubt that\'ll be a problem. Simply pop this into the game folder, overwrite and you are actually good to go. She\'s been given a little extra defence but other than that, this is the same as stock in terms of gameplay. For those worried about the fact the model comes from SFC3 and likewise its textures, I do not believe this will hinder performance in any way. Anyhow, it\'s a nice conversion and definitely worthy of a replacement of the stock model. Download now.
your probably not going to notice it to much! This is a nice addition to the growing stargate armada we have here, and I think at this point its only a matter of time before we see some stargate (TC) mods coming out.
just don\'t expect one of these to go toe-to-toe with one of them because it\'ll be simply obliterated. That would obviously be a shame for such a finely done ship here by Greathor. It\'s set-up for being a scout with a quick build time, few resources and low defence rating but do not underestimate these in groups as like any swarm, they can be absolutely deadly. Talking about the quality of the mod, it certainly looks good and is a decent replica of the on-screen CGI version. It comes with a build button, wireframe and admiral\'s pic which also up-hold its quality. There isn\'t that much more to say on this. It\'s good, by all means, but perhaps just lacking that \"wow\" factor to make it really stand out. Regardless, for Stargate fans, this\'ll be a must have and for non-Stargate fans...if you want a cargo ship to blow-up...you\'ll be wanting this.
no other Armada 2 modding site has gone before.\" This mod is the result of hundreds of developers sending in weapons, maps, ships, stations, splash screens, wallpapers, PoTD\'s, cracking total conversions, tutorials and everything else that goes in tune with this site. The community, goes with saying, has kept this game and site alive for many years and now, on this day, Armada2Files has its 2000th mod and I think that\'s something to celebrate! What Kel has done for this mod though is take some fireworks, equip each Federation stock ships with different weapon effects and allowed for a pretty firework display...in space :p Now obviously, it\'ll be cool to see each one in action, but I think this is the real case when you\'ll want an armada to play with for a few minutes. Download now and celebrate!! [i]Note from Kel: \"I changed the Input.map file so that the Map Editor doesn\'t launch when you try to select all visible ships. The command to launch the Map Editor is now- Control/Alt/Shift/A (press all at once).\"[/i]
the second Earth ship with it's primary mission to go to the Pegasus galaxy to assist the Atlantis team, be it scientific or military. The model, whilst converted, look's pretty good and the textures do appear to be a little accurate but wouldn't hurt by being slightly higher in resolution to 512*512 instead of the 256*256 it currently stands at. The rail gun weapons are also modified Federation pulse phasers but I doubt it will matter too much to affect your game play. I thoroughly recommend downloading this if you have the other various Stargate craft there are on this site, then put them into the special Stargate maps we have (it's what I'd probabaly do!) and then fly your goodies into combat against the baddies whilst listening to your S-G1 soundtrack. Anyhow, I think this is a good ship but doesn't seem, in my eyes, as good as CDP's other creations. Nevertheless, still worthy of a download, which I suggest you do now. A texture upgrade can now be found at this location: http://armada2.filefront.com/file/;58283 [b][u][i]With the mention of ships in the readme (of the BC-304 series), please do not reveal any plot devices that could ruin it for viewers who either do not live in America, don't have sky or anything else and are forced to wait for their Stargate good-ness. Thank you for this consideration.[/u][/b][/i]
the classic nebula fight between two of these craft and the Enterprise E, one was destroyed and another critically damaged after a nifty manouver by the Enterprise and its chief engineer. Whilst their actual power is unknown, the two of them did give a good run of the Enterprise's money so it's logical to presume that in their own right, they do have a fair amount of power, though, not as much as the Federation's big-guns (anything above an Akira I'd say). Still, she looks good and as a port from BC, it is done very well with textures and a still good looking mesh, befitting of said textures. For those who want it in-game though, you'll have to convert it and most likely add hardpoints to it. Still, the file comes with textures and mesh, so you could edit it, make it have 32 wings or whatever you want, just remember to credit the author ;) [quote]"This model is just that, a model. It HAS NOT been configured for Game use, thus in the Mesh Section of the Site. Before people start complaining, please remember that I have a project to do (mainly for you and the rest of the Armada II community). This ship has been sent in and uploaded for your use, hopefully there are those out there that will complete the job. When that happens, you will have a fully working Son'a Battleship. In addition, though it has not yet been said. Upon completion of my Zero Hour project, each and every ship I've uploaded (as a stand alone Mesh) because I've not included it in the project will be reworked, and made playable in-game."[/quote]
one: [img]http://www.gamingfiles.com/screenshots/16/files_extra/sabre_upclose.JPG[/img] DOWNLOAD NOW! Additional Credits: Sod & Lightmaps by Redragon & APCM Texture by TheForce
battleship. Designed to be one of the Anti-Borg ships (such other ships include the New Orleans and Cheyenne that fought in Wolf 359 and the later ships that proved to be more successful, including the Akira and Defiant) but wasn't ready in time for the Wolf 359 battle. Flagship of the fleet with its power alone (never mess with a ship that has torpedo tubes going into 2 digits and fires quantum torpedoes)...so it's apt that it is blessed with a great model in this game. Admiral's Sovereign is a real beauty. You don't need me to tell you that though, the screenshots below really do not do it justice. Low in poly (just above the stock Sovereign, in fact) its textures allow it to shine through (of which there are two sets, one shown below and a darker one for those who perhaps want the more militaristic feel to it). This isn't limited to the ship itself. The texture for the Corbomite Reflector has also been edited and is a lot more clear-cut and defined....and generally cooler. That pretty much sums up this mod; it's better. Just so much better. The only erk with it and I believe it to be a valid one, is that with its new weapons it can become slightly un-balanced (as in Borg killer un-balanced) but what's a Battleship without the ability to kick some ass? This is a [b]must-have[/b] for [b]anyone[/b] who plays this game.
and enter your controlled space. With 6 torpedo launchers and some good defences, you\'re going to need to pack a whollop to take her down. Her textures are very clean along with the model itself and an animation allowing the turrets to actually rotate (a nice feature you\'ll find). The model itself is pretty flawless, so no complaints there. The mod as a package is complete. This means a build button, wireframe, admirals pic etc. For that sake, I believe it is a worthy addition. The station itself is also balanced for play and whilst she is multi-targeting, it has longer reload times than the stock torpedo turret, costs more to build and drains resources. However, you\'re not likely to find better defence in turret terms, so for those who don\'t like to use precious ships defending their base, this one is for you.
be the black textures as Shadow Ships didn't have Pyramids on them) ;) Overall, a lovely addition to what we already have for Stargate. With so much coming, a complete total converion must be close ;) - A MUST Download for all and any Stargate Fans. Credits:[quote]ODf-Greathor firstname.lastname@example.org Origional Ship and Textures-Dave975 and DKealt email@example.com New Ship-Greathor Admiral Log pic, build button, wireframe-wraith_shadow Weapon ODF change-Greathor You can use this in your mods, just provide the appropriate credits.[/quote]- SSA
very cool. This isn\'t any different. She can fight, she looks VERY cool armed with a close mesh to the original and some very good textures with some fine details, so it\'s a shame to some extent that they aren\'t going to be noticed as much due to its size. Most likely rigged so that a \"wing\" of these can take out a Ha\'tak, they will be powerful in numbers, but don\'t expect them to be able to do anything useful as a single unit other than harass a non-combat ship. Similarly to the 302, I recommend you get one of the Tau\'ri cruisers to build these from the hangars. The package comes with a build button (which looks as good as the 302), a wireframe and an admiral pic for both the 301 AND the recently uploaded 301. So, if you want a bit of variance with the fighters you have or merely wish for a full-house of them, download this now.
of Prey, sporting some nice textures and a confusing amount of weapons and wings that make it an exciting addition to the empire\'s defence force. Who can candidly turn down the offer of a Klingon ship with tons of weapons, hmm? My only gripe with execution of this was that clearly, the standard BoP odf was modified which in itself is fine, but not when the system hardpoints are weak. You\'ll find though, that this is quite an expensive ship for all it\'s worth and whilst it might boast offence, it sorely lacks defence. In a fleet formation though, this ship would be ideal for hit and run situations, getting the larger and more defended battleships to absorb the weapons whilst these ships fly in and blast the enemy. She comes with an admiral\'s pic, build button and wireframe along with odf\'s for weapons as well as the ship. As well as that, a nice hardpoint map, so you can change them around to your own needs. I think though she would look far better firing a barrage of pulse disruptors over beam disruptors, but to each his own. Still, she\'s a sting in the empire\'s already potent battleforce and will make a worthy addition to the fleet. Q\'apla warriors!
mesh that is befitting of them. It really will help now for any re-enactments you wish to do from the series. My suggestion, for those who have and want, is to get this building Wraith Darts. That way you could have a fully fledged battle, providing of course you chuck in some F-302\'s. The possibilities are huge. In fact, this mod is so good, the only thing it doesn\'t come with is an admiral\'s pic, which is ludicrously easy to make. What really will get the user though are the nice details. The very good looking blue pulses seen in the screenshot ARE included in this pack. There\'s a buildbutton, scaled to fit and a wireframe that takes it that step further with perhaps a literal approach to \"wire\". In terms of an overall mod package, this is one of the best I\'ve seen for a while, combining details, content and sheer good looks. Stargate fans, beware. A big bad ship has come to wipe out Atlantis. Think you can take this on?
looks very nice. It would be best used for a generic low-grade race you might have installed. Failing that, Pre-TOS/ENT era ships would probably make good use of it. You could also have it as a heavy missile special weapon for a ship. You get the idea though that it has a lot of options. The missile has a good shape to it and the textures fit it well, all in all, a good job. The next weapon, of the transporting nuke I think is fantastic. Set to travel at a fast speed with a blank sod, the weapon should penetrate the enemy hull and cause extensive/fatal damage. Again, the possibilities are wide open. You could have a Tau\'ri ship have a special weapon allowing it to transport a limited amount of Nuke\'s onboard enemy craft or have it on a ship in a different universe, say a high-tech race which has it as a devastating standard weapon. Pure carnage...we like carnage here and with this, you most certainly will to. Extended readme\'s providing the needed installation instructions are included in the dual-weapon pack, which really does make for a fantastic download. Get it now.
and ohhhhh boy, does it do it nicely! Gavin has ported the SFC3 Klingon Starbase, given it some very shiny new textures, added some Borg textures, made a wireframe, buildbutton AND admiral's pic and, of course, given it a lot of weapons. That enough for you? I'd have to say, the quality of the textures, both sets, are very good and the installation instructions are a breeze. It also comes with a clear hardpoint map, in case you want to make a few edits. My suggestion would be to really, just replace the old Starbase with this one, or, if you're not happy with that, to make this one an outpost, as it suggests, able to hold a location until the big'guns arrive onto the scene for clean up. Make no mistake, a Klingons life lives in its weapons and you can be safe to have this in-game now. For Klingon fans, this is a must have for the few stations available to them and for non-Klingon fans...well, if you want to try your hand at blowing up something very strong, here it is...just don't be too confident of your success!
between this and the previous version, be sure this ship will not be weak; you can\'t take on the might of the Wraith in a little destroyer can you? This is, therefore, where this dreadnaught comes into it. She is balanced to Greathor\'s other Stargate craft but, obviously, won\'t be too balanced for much Star Trek play. If you have a particular race for Stargate ships to go into, I\'d place this in here, otherwise as you can see, she\'s with the Federation. Fortuneately, you can have both Achilles class variants in game at the same time, so you can see the texture difference...or just kick more ass. It\'s really up to you! The only negative thing is the lack of build button, wireframe and admiral\'s picture. This I find to be a great shame considering the rest of the mod is of very high quality. Download now any Stargate fans and show them Wraith the power of the Tau\'ri!
this version and Cylon's, but the designs to seem slightly different, so I'm guessing it's just a popular class name chosen. Anyhow, this ship sports some rather nice textures which I believe to be better than the Atlantis/Pegasus version, but that is open for debate. Regardless, they are nice and do make it look good, the armour effect in particular. It does however lack that of a buildbutton, wireframe and admiral's pic, which I do take to be a shame as it's those nice little touches which really give a mod it's fullness. Still, a dreadnaught is a dreadnaught and except this to "kick some serious ass". Failing that, it just does look good to stare at for a bit. Download now any Stargate fans!
Armada, however I stand corrected in that assumption. This is something different. - SSA
is missing a significant amount of Bitmaps. However, overall this seems like a worthy package. The developers (or at least one of them) to my knowlege is away for a while, so when we get the official release is unknown, though it\'s sure to be something spectacular. My only fault without actually playing it is the fact \"Peaceful Generations\" doesn\'t really go well with an RTS game based upon War Still, a nice package, plenty of ships (I notice a Romulan / Klingon starbase merge from I think it be Bridge Commander has been included). Anyway, one to download for sure Important Notice: [quote]In the readme above it says something about a 2nd installer i forgot to make the installer for the base so you will have to cut and paste the fbase.sod into the sod folder. I would make a installer for it but since im in Hawaii my time is limited and it took me 1 hour and 30 mintues to upload to my server for some reason. Well anyway placed the sod file in in the sod folder is easy enough 8p[/quote] - SSA
Cardassian ship which features in the Trek Game: DS9 - Dominion Wars. This wasn't attached with the file, but I have included two pictures of the Norin from Dominion Wars - Just so all can get a general feel and comparison of them ;) - SSA
stretching. All in all, a good improvement on a great idea.
One at the least to a new level (and does well compared to Armada Two). The teaser below, in that download button, will make you think how far the game can be pushed with a full-on effort into mod production and with release due to be some point later this year, we can only wait but the fact that it just seems to get better and better the more you hear about it definitely helps. The other thing I will say, from information provided to me from one of the head developers, is that, the shipyard workers must over-work with the multi-ship production capabilities being able to build offensive, defensive and scientific Nebula class variants at the same time! Trust me, I've had to bite my tongue as to what to say in terms of capabilities, just be excited. Whilst that isn't shown in the teaser though, it does show what can be expected in the opening of the mod in the opening video. No screenshots for this one, just trust me and download it, then look for your nearest copy of Armada 1 and wait, patiently.
texture may come with us in time. - SSA
enhancements and it generally looks nicer. It comes with a build button and odf + sod. It also seems you get a choice of a shiny metallic grey armour or a more purple menacing look. Download now for Wrath...Dartiness!
who want convincing, this thoroughly detailed and concise guide shows you how to easily produce the three interface features: build buttons, wireframes and then the admirals pics. Whilst possibly easy for the more knowledgeable modders, this is a sure way to get those who want help in this area, or perhaps to brush up on what they already know, to get complete ship mods. Definitely worthy of the download, it comes in an installer, which be forewarned, is in german however the rest isn't and the installer isn't actually that complicated. You'll need to use your internet broswer quite a bit for this (I recommend you set up multiple windows) and have paint open so you can look at the many refernce pics. All in all, a great help for the community, nicely put together and generally of high quality, well done!
upgrade the Goa\'uld ships these were by far the most advanced ship in the Stargate Universe. The Asgard used the most obselete ships to enforce the Protected Planets Treaty in our galaxy while more advanced ships fought in the war against the Replicators. The Beliskner has since been replaced by the more advanced O\'Neill and Daniel Jackson ships in the Asgard Fleet.
design! This design uses the stock Federation cargo textures, which do \"seem\" enhanced from what I can tell. The design is creative whilst keeping low poly (already a thumbs up) and just generally does the Asguard justice. She\'s been equipped with Asguard weaponary, so she shouldn\'t go down without a fair fight and a half. She\'s also been assigned to the Species 8472 side, as, Cylon cleverly pointed out in the email, \"i made it species 8472 as they only have 1 piolet like asgaurd and sound a bit like them\" So, why wait for Stargate filled action battles now? Download this and fire away!
ship which saw heavy action in the battle of Antartica against the Goa\'uld whilst SG-1 were on their wild goose chase to find the lost city. Apart from the history, this ship will be useful in re-enacting scenes from the hit series with it\'s own custom weapons odf! There are a few things to point out though before download. The texture quality seems quite \"wishy-washy\" (best description, I really did try) and whilst it is perfectly useable, I would recommend against trying to get some good quality pictures/PoTD shots with it. Also, the model seems fairly low poly but I don\'t have any issue with this as the game is called Armada, so you can build more of these and have your own fleet of X303\'s! Also note, this is the first ship to properly go into the new Stargate category added to the ships races section, so well done there. Finally, mentioned with the 304 in mind, please do not talk about the plot here. It could severely ruin it for people who want to see but haven\'t yet. Thank you.
for maps, this is simply the ultimate collection.
Jem\'Hadar, download it anyway :p
race. Do note, the poly count's do vary to some low ones to moderate-high ones however a bit of odfing by myself and SuperStarAsh has taken this into account, so you don't need to worry about that! Included are four Federation ships, one Dominion destroyer (put in the Cardassian side), one Cardassian counter-Defiant ship, one Romulan science scout and one fearsome Klingon battleship: Federation Challenger Class - A two nacelle (Akula configuration) patrol ship with a steady armament based off the Galaxy class as a possible escort. As the larger ship required no escort, the Challenger was pushed back to more remedial tasks. The ship is good as a scout ship or destroyer in game but has been equipped with cruiser weaponry. Federation Niagra Class - A prototype that was built for the possible Borg incursions into Federation territory, although badly damaged in the battle of Wolf 359, in the cleanup of the site, the ship held together better then first scanned by the Enterprise and further models were built. Designed off the Ambassador class, she has three nacelles and is equipped with frigate weaponry. A nice ship to have alongside your Challanger, the two complement each other well. Federation Cardiff Class - Based off the Akira design, the ship uses latest Federation sensor technology and Vulcan warp technology to produce a design capable of going at high speed's and tracking ships along the Romulan border. What stand's this ship out from the rest is the annular warp nacelle(s) which make it quite a sight. Equipped with frigate weaponry, she has a decent sensor range. Federation Sapphire Class - Beautiful design based off Atolm's "Eden" class. The ship has been equipped with Sovereign weaponry and should be feared. Nothing else to say, it's THAT good. Dominion Virulent Attack Cruiser - A stunning design based off of the Attack bug you see so commonly in DS9, equipped with powerful weaponry, it is best you use multiple ships to take one of these down. She is beatable though but with a ship that look's that good, you wouldn't mind losing to it. Cardassian Kondal Class - An intriging design for a new Cardassian ship whilst co-inciding with standard Cardassian design. She look's good and is designed to counter the Defiant. Whether or not this is possible I don't know, but you can always try it out and I suggest you do. Romulan Science Craft - Refit a Talon and get this slightly larger, far more useful craft. Seen in the TNG episode "The Defector", she has a sensor palette on her aft quarter used for conducting scientific studies without the need for the larger D'Deridex. A neat little design which has some interesting features and generally a good bit of fun for playing about with in-game. Klingon ChoQ'Batlh Battleship - Wowzers. What happens when you get a D7 and then make it Negh'Varish? I can happily tell you it's this beast. Comparable to the Negh'Var, she is indeed powerful, dominating and Klingon. Look's good using a high detailed 512 texture set and is a must have for any Klingon armada. [i]If you have encountered any errors while using these ships, please contact myself or Ash, [b]NOT[/b] MaP as he didn't edit the text files. Thank you.[/i]
the community. Anyhow, enjoy :) - SSA
Unfortunatly, this file, like the rest, does not include Multi Vector Assault Mode :'( But its still well worth the download!
moons). I’ve used this earlier in the week due to having access of it through Yacuzza, and I can tell you from personal use, it is something breathtakingly good ;) – If we had more people who had this kind of talent, Armada II would be something of the future Anyhow, download is a must! - SSA
kind of intresting. Perhaps its what you would see after a few glasses of Romulan Ale....
three. So, what is The Twillight? Well lets go over each new feature. [b]New appealing interfaces including buttons and menus[/b] Now, Just take a look at the screenshots below and you can see that indeed, alot of detail has gone into the HUD and it really brings the feel of the game up to the next level for me, especialy for Species 8472. The interface really is appealing. [b]Edited missions which follow a new storyline which brings in ships from all eras of Star Trek.[/b] This is always a plus for any mod, it is always good and well to go and re-do all the missions you've done already in some new ships, but when a new story line comes along that really gives a truely great mod its momentum. An overview of the storyline is in the readme. [b]New ships and stations added, the best around the galaxy (old and new )[/b] Now this beta only cntains Species 8472 and The Borg, however there are some really nice ships and stations in this little package and it only adds to the feel already established by the new storyline and interface. [b]New canon weapon balancing to clearly show the advancements in technology a race makes.[/b] Some sides say that each race should have an even keel with different strengths and different weeknesses, and some say that it should be a case of who has most gets most. I prefer the latter, as life never deals a fair hand, so its good to see that the side with the most advanced technology gets the advantage they deserve from that. This makes the game realistic and adds to the gameplay experience in my view. [b]New timeline and refit system to show the progession of ship technology and upgrades.[/b] Now this is an intresting idea. Your ship is upgraded and refitted, to keep it up to the latest technology available, so you don't need to throw away all those old ships to build some new ones with even wooshier weapons, why not re-fit the ships you have? It's a neat concept. Add to all this the fact it comes in its own neat little installer, and you have yourself a mod well worth downloading and checking out, even if it is getting towards the painful side of 50mb's. Download now :)
people do, they don\'t replace/affect any of the existing planets, and its very easy to install. Check out the readme for a full list of planets!
build borg spheres and contstruction vessels, the shields have also been suped up along with special energy and recharge rates, also I have disabled all lifesupport hitpoints (think about it the borg dont use life support as we know it). My overall hope was to create a borg cube that matched the ones seen in TNG and VOY, the kind that scared the federation and cant be destroyed by a 16 pink bunnies !!!!!!![/quote]
lot of thing to keep them going for a long time. Your Mission finished off the fed by taking over a Borg builder what are just on the outside of your base. Of y will not have to do not if you are the Borg. Them Build a transwarp gate and go into the fed base take it all from them.[/quote] W00t! exciting! i'm going to go play on this rate after i finish posting :p a MUST DOWNLOAD!
Warp Flash, When stuff Blows Up it blows Up! shockwaves damage near by objects Stunning Effects from the BC Mod known as NanoFX, a Must download for any Explosion lover!
center . in the center there are abandoned ships & a M class planet ( 4000 on this 1 as well ) the ships that are there are listed below ( they have no hull or system damage , but send them to the repair yard to get recrewed & there shields to 100% ) Uss Enterprise-E = Sov class ( same as from the missions ) Martoks Neg'Va ( same as from the missions ) Admiral Selas Warbird = Warbird Class ( a plan WB with the name changed ) Uss Flying Hell Ncc 1702_A = Sov Class Uss Flying Hell Ncc 1702 = Galaxy Class Uss Defiant = Defiant Class Locutus MK II = Tatical Cube Borg Queens ( from the missions ) Gentars Keldon ( from the klingon Camp ) 2x Federation Construction Ships 2x Klingon Construction Ships 2x Romulan Construction Ships 2x Borg Assemblers 2x Card Construction Ships the Battle Ships have had there shields increased so they wont die so easy ( but the crew will ) thus keepin them in it for as long as possible :D . if u want those ships then u will have to get there ASAP . cause the AI will try to take them as well . they will target there own ships 1st ( klingons will go for martok , Romulans will go for sela , federation will go for the Enterprise & both Flying Hell's ) . that includeds the construction ships so get out there 1st ( use the saber or defiants to get them . do NOT wait for the bigger ships )
the Borg are controlled from. From this location, the Borg Queen oversees all Borg activities. Borg Unicomplex is designed for maximum efficiency consisting of millions of integrated sub-structures populated by trillions of Borg drones. [/quote] This is a very cool station by Yacuzza, very large, very stong and very powerful, I like it :D it comes with an installer so back up your files! DOWNLOAD NOW! please.
Mod 2> - STA2.5 Beta Textures 3> - STA2.5 Beta Patch1 4> - STA2.5 Beta Patch2[/quote]
for Armada 2.5.
perfect :D Also includes the origonal incase you want to put it back.
this. includes galaxy saucer, scout, defiant, two 84762 ships and a few others
all of you who don\'t have it. Thanks to Sweldon for the file.
started including a model that the tutorial refers to. If your having problems in texturing then this is for you!
to download a big mod to do it. How, you ask? Well here it is. A sized down version of the transwarp hub as seen on T.V.(Endgame, Pt.II) It builds hubs like a research station bulids pods. I think it\'s worth its size in download.
the download is up to you.
of DS9, and the freighter is intresting and origional. A nice addition is that the freighter can mine dilithium, latinum, and metal at a rate of 125%.
pod. The texturing job on it could have been better. There\'s always room for improvment, right?
sure does need it. Download now.
download for you Klingon fans.
readme fore more details.
these weapons are origional and unique, and the pack is worth a download. Take a look at the Readme for more details on what\'s included, and then downolad.
is a great ship to add to your Klingon armada .
you ;) good stuff.
constructed there are a converted version of the borg wedge from A1. They can cloak and use transwarp, easily giving the Borg the upper hand in logistics. Also, they produce a bigger boom. You will need some modding skill to properly install, but I think it is worth it.
series, so the others are reccomended too! And, if you do download the entire set, the last is totally free!
version, and it also wireframe pics and Admiral\'s Log pics.
fix your problems :) good stuff.
will also alter other textures of the Borg.
would ZIP em up and post them here just to keep moral up and remind us all why were here at A2Files :) I\'ve put in all the series (from TOS to Enterprise), A MIDI from the Star Trek 25th game, The fanfair, Wrath of Kahn, Insurection (a few films) and a Mega Mix of everything all wonderfully strung together. Oh, i didnt make these BTW, this is just my collection, so alot of Thanks to the authors of these wonderfull files :) Enjoy
we all know transwarp is a series of tunnels through subspace this mod makes it look like the ship is traveling through one of these tunnels. Install Instructions Make a back up of: \"gtwarpd.odf\" from your special weapons folder then place these files in your special weapons folder: gtwarpd.odf transwarpo.odf transconduit.odf That\'s it enjoy. :) Credits Thanks Westworld for his big book of moddeling which helped me to do this. Legal Stuff This file is not supported or affiliated with Activision. We will not be held accountable for any damage done to your computer by use of these files or techniques. USE AT YOUR OWN RISK! This file is freeware. It is not to be sold. You may not sell user-created missions commercially. You should respect the rights of the property owners. You have to ask for permission if you want to use one of this in any mod.
the game, but in different color effects. Have fun :)
Vessel Construction Vessel Defiant Class Enterprise Class Incursion Class Intrepid Class Iwo Jima Class Galaxy Class Galaxy X Class Nebula Class Norway Class Nova Class (Equinox/Rhode Island) Premonition Class Prometheus Class Sabre Class Sovereign Class Steamrunner Class Venture Class
ships and stations are stronger, however it dosent overpower the other races that much. The dominion have there own transporter effects, the science ship is equipped with new weapons: Dominion Transcoherent Phasers, Dominion Sensor Jamming Systems(different color effect) and KETRACEL-WHITE Boost Enhancer! This file has alot of cool updates for this already fine mod, and is certainly worth the time to download!
the stand alone maps can be found on the site.
technology exchange. Warp drive and cloaking devices are already in use on these Romulan vessels.[/quote]
anywhere uless you are the Borg or 8472 (or Federation if you got the mod that give the Federation transwarp or someother mod). The dead Borg Transwrp gate are being grardid by Federation StarBases (Starfleet Command ones). So you most kill them or taken over them before you got the Transwarp gate. there are orso there ais some dead ship there too.[/quote] Ooooh, makes it a little bit more risky.... :p
Facility, Cargo Ships, Ion Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
accident. They were appalled by what the Federation had become: A military dictatorship. The Tellarite ambassador assured them that the Tellarite people would follow if a new kind of Federation were formed. It became known as the Antithesis. The Interstellar Machine corporation was sympathetic after losing a contract with starfleet and provided them with ships and resources. The Antithesis has begun[/quote] [b]Download![/b]
player in the middle of the Dominion War, either on the Federation or the Dominion, and place units smartly to survive. My goal was to put the “S” back in RTS. Too many people are playing A2 the way it wasn’t meant to be played: Building QehRals/Galaxies/Venators/Fusion Cubes/Etc as fast as they can, then obliterating the enemy base. Did the Federation assemble 50 galaxy class starships, and then blow Cardassia to pieces? I think not. I’ve made A2 a thinking man’s game, like the developers intended it to be: Build Times are longer, Costs are higher, and ships are way better balanced. This may be the most canon mod to date :D . I want the player to use his units wisely, to think before he sends ships into combat, to guard what is most important with the most ships…you get the idea ;) . There are a few big changes though, the main ones being the taking away of the Tachyon Detection grid and the ability to colonize planets. I took these away because A) Cloaking was used a lot in DS9 episodes, and there were hardly, if any at all, uses of TDGs. B) When you are at war, why colonize a new planet near the enemy? You are almost sentencing those poor colonists to death… Unfortunately, there may be a few bugs still. One that I know about is that the Instant Action menu displays all races, but this mod is meant to have only the Federation and Cardassian (Dominion). If I can fix it, look for it in the 1.1 patch. If you play with either Feds or Dom. vs another race, it would be terribly unbalanced... Those Probems aside, I think this is my best work, and I would highly recommend downloading it. You won't be dissaponted :D Here are some pictures of In-Game Action: [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic1.JPG[/img] [b]The Rotarran and Defiant cloaked in enemy territory [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic2.JPG[/img] The Defiant overseeing the construction of a new Miranda class starship [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic1.JPG[/img] A Galor class starship under attack by two Galaxy classes [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic2.JPG[/img] Gul Dukat and Weyoun plotting their next move[/b]
admirals log pics, and build buttons making this mod complete. Both ships are slightly stronger and cost more, to balance out the early game battleship problem.[/quote]
always seemed like the Ferengi got them first, so I added this to the ship.[/quote] Interesting idea, but mabye some Borg textures would be in order for a future revision? The title is a tad misleading...
to put up a good long fight with the KLINGONS.
Species 8472 vessel best stay away from the center.
command if you look near earth =) I am am still shocked in the qualit of this planet/map mod.
map to have in your bzn file! Well worth the download.
should do the rest!
excellent so far. My favorite part is the K'Lornai's Fighter squadron; It is perfect for protecting ships. An excellent alpha of a promising mod. I am eager for the next installment :)
federation carbonite reflector and Holo-generator from the incursion. It also never runs out of special. It comes equip with quantom torpedos and starbase weaponry. Its shields have also been substantially boosted and the crew is placed at 1200. This is a base killer!!!!!!! The best part of all there is only 1 file need to be added!
intended for Zero Hour.For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. The ODF files are edited stock files. Images of the original design of the cfreight and ccargo, I received from Aerilon. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2. Supported: - Animation (move, rotate, scale), including sprite and emitter animation - Smoothing groups supported intuitively - Backward compatible with current artwork - Multiple lighting materials per mesh (including team colour) - Level of Detail (LOD) control - Detailed documentation of all features
the model (*.sod) and texture files (*.tga) are included. The rdrenxus.odf file is included to show relative positioning of the hardpoints. It assumed that you can make build buttons, object definition files and wireframes in order to get her in the game.
familiar to NCIS fans. A fleet of them can engage a formidable foe or cause heavy damage to enemy bases.
The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Class Warship -------------------------------------------------- ################################################## Hendor: The Hendor was designed as a Warship, constructed for a new era; and intended to shield the Union from future threats. Almost matching the Galaxy in size, and the Voodieh in weaponry, these ships are well armoured, and have a very high survivability rate in an extended battle. ##################################################
ship as a Klingon counterpart of the Federation\'s Ambassador class, since there are only very few lost era (between TMP and TNG) ships on this site. It uses elements from both the K\'tinga and the Vor\'cha (two excellent models made by Aad Moerman.) to show that it is an intermediary step in design.
Cruiser Miklon Class Warship -------------------------------------------------- Andorian Imperial Shipyard (inc) -------------------------------------------------- Neroon: Roughly the size of the Romulan Seres, these small vessels are typically used in groups, as scouts or multi-hitting aggressors. Because of their size and agility, the Neroon type are often used to lay cover fire, whilst the larger and more powerful liners go in for the killing blow. Atlira: Based off the old Kumari design, the newer Atlira vessels have since been redefined. Equal in length to a Klingon Cha\'nas , these custom cruisers are as agile as the Steamrunner and Norway of the Federation, and typically share the same common role as their former allied counterparts. Miklon: The latest design the Andorian Navy has to offer. Utilized as a front line combat vessel, and the Imperial Guards most powerful weapon. These Warships can hold their own against the might of a Klingon Vor\'cha and even a D\'Deridex Type Warbird, thanks to their heavy armour, and sleak design.
parts together, there is nothing special about this ship and I just made it for the sake of completeness.
existing files, because files in this folder will overwrite stock files!
her enemies. As she uncloaks, prepare for a fierce battle and pray your shields are up to the task. Poly count for the model is 5958 and she uses two 1024 x 1024 texture maps.
weapons sprits from the Excelsior Pack. A link to Download the Constituion pack is in the Comentsection of the Excelsior page ( http://armada2.filefront.com/file/Excelsior_Class_pack;120108 ). Models included are Blanks Saucer MK1 and MK2 Stardrives MK1 and MK2 hulls Heros USS Enterprise D 3 peice USS Galaxy 3 peice USS Venture 3 peice
have also edited the ODF files to make the ships stronger. The stock ships were far to weak compared to the Klingon ships. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. If needed, you can reach me at: email@example.com
use them to.
version, the K\'Tinga, was entering service only view years after its introduction.
in service are usually found in key strategic sectors, serving as fleet defence.
to all viewers, and is considered a powerhouse throughout the Federation.
to use for everyone. :cool:
been streamlined too for slightly better weapons coverage. Model now include a Blank version, USS Enterprise NCC-1701-E, and USS Sovereign NCC-73811; all in Nemesis colors. Bouns models include and alternet blank in First Contact colors and a First Contact USS Enterprise. Textures are High res but the whole setup has full LODS for both Meshes and Textures. Enjoy!
project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Constructionship animation: apoclaydon/blade. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Mayson version has Multi-Layer Shields and gains Proximity Torpedoes on rank-up, Risner version has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i]. [b]Warp-In:[/b] Risner-exclusive, replaces the Descent and has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i].
textures. Because I am currently working on a Star Wars mod for Fleet Operations, and this ship will be featured in it, I have not included the usual buttons wireframes, odf\'s etc. Think of this more as a teaser than a full mod. That being said, the model is complete, hardpointed and ready to go ingame if you have the skills to do that yourself. I have included several textures, each wit their own sod, but to see them all you will just have to download it ;)
pack are several models(in sod format and one .ms3d) and textures. Just as with the V-wing, I have not included the usual buttons wireframes, odf\'s etc because it will be in my FO mod. Again, the models are complete, hardpointed and ready to go ingame if you have the skills to do that yourself. I have included a standard red texture, and a Razor squadron version, each with their own sod which I hope you will use and enjoy!
hope you like them. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Except the Bcolony. I used the stock SOD-file and added some details. Constructionship animatian and ODF edited by apoclaydon/blade. I used some edited stock textures. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
to replace the drained K\'t\'inga. Sharing the same general use as her predecessor, the Kolode is capable of switching through mission roles with ease, and as such, is a common sight throughout the Empire. Kho\'brah: Originally developed to replace the K\'t\'inga, the Kho\'brah type have since found themselves working alongside the Vor\'cha. Quick, manoeuvrable, and well armed, these ships are among those used within fleets assault groups, usually being deployed within strategic sectors or strike forces. ##################################################
combat the assault ships that were being developed by other powers. Implementing new cloaking technology, and fast disruptor-pulse based weaponry have made these vessels a quick and versatile adversary. V\'ashan: Sharing a close resemblance to the Nostan, the V\'ashan incorporated technology that would eventually find itself implemented into the Norexan. Easy on the eye, these assault ships share the same common role as their sisters, though have been considered more formidable. ##################################################
files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his help with the animation on the miningstation. Meshes and textures are by me. Wbeams textures and SOD file: Apoclaydon/blade The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his help with the miningstation lighteffects. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
nacelle field grille that is more in line with the ships of that period. It can be seen on screen shots of DS9 episodes. Important Note: Make a backup of your existing files, just in case! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
me. ################################################## ------------------------- Description ------------------------- Whilst not as small or quick as the Defiant Class, the Sabre, typically more common, have tougher shielding, and are, alike the Steamrunner, usually essential for common hit and run attacks along with the more casual escort duty. ##################################################
Class. ################################################## ------------------------- Description ------------------------- A small manoeuvrable craft, roughly the size of the Federation Sabre. The Seres type vessels serve much the same purpose as the Klingon Birds of Prey, being cheap to construct, and share the same common usage throughout the Star Empire. ##################################################
Now a common vessel, of which serves the Empire well. Suited for multiple mission roles, the Kerla type is far superior to her predecessor and is housed with the latest in short-range offensive weaponry. Cha'nas: A new addition to the Klingon fleet, the Chaâ€™nas was designed in the later stages of 2365, and was often seen alongside the Kolode and Birds of Prey in deep strike assaults on enemy outposts both in and around outlying systems. ##################################################
Class. ################################################## ------------------------- Description ------------------------- Rasilak: Initially designed to replace the Sartan and Norin, the Rasilak however, was instead integrated into escort groups with her sister ships. Furthermore, the Rasilak are often used to support or escort the larger Kondal and, on occasions, offer assistance to other craft. Kondal: Matching that in size of the Tonga, the newer Kondal Class is far more efficient in her duty, and with such, comes the agility and speed that was lacking in the Tonga. Unlike the Tonga however, the Kondal Class are not as heavily armoured, and are said to also be an easier target.
Class). ################################################## ------------------------- Description ------------------------- Sartan: Having spent most of their time supporting the Gryllas and Brinok in their many mission roles, the Sartan type ships have since been reduced to mere escorts, usually found in small fleets with the Norin and Rasilak, either protecting larger vessels, or cargo ships on various trade routes. Gryllas: One of the mainline cruisers throughout the early-mid 23rd century. Built before the Brinok, and later supporting them, the Gryllas were generally, a cheap construction. Adequately armed, and at the time, were able to take the fight to a Federation Excelsior with akin chances of victory.
contact with him. It seems that he is no longer active in the community. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Designed to replace the aging K\'tinga as strikecruiser, the K\'vek can give a deadly blow in any combat. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, just to be safe! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Original Model Design: Don \"Cleeve\" Woligroski Ship names: Ash Stephens. All meshes, textures, etc are by me. The ODF files are edited stock files Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
http://armada2.filefront.com/file/Klingon_KVek_Class_Assault_Cruiser;76809). ################################################## The Kâ€™vek has become known as the next generation of assault cruiser. Along with some impressive weaponry, these new line assault cruisers are also quite manoeuvrable for their size. The Kâ€™vek is usually found working alongside, and on occasion supporting the larger Voodieh.
Seraphim Classes also use the class as shuttlecrafts. The Arrow Class is equipped with phaser cannons and dual micro-quantum torpedo launchers. This is a fixed version of the ship, it should be absolutely bugfree now. Weapon ODF error and AIP errors are fixed.
transporter sound. Note that you will need to make some edits and modifications: recommend backing it up before you try it. More experienced users may prefer to do a manual edit of the \"events.dat\" file since it probably isn\'t the same as the modified one you\'re using. add the ODF files to the ActivisionStar Trek IIOdfShips folder They are the base odf files for the ships Destroyer and such you can add the command to them if you don\'t want to over them the command would go in under the message and sounds IE (eventTransport = BattleTransport) for Battle.odf and add the Event file in the ActivisionStar Trek II Add the sounds to ActivisionStar Trek IISoundsvoiceoversingame go into ActivisionStar Trek IISoundseffects and finddelete the file transprt :Very Important: if not you will have two tranporter sounds playing. All other rights are reserved. This CAN be used outside of the Armada II community without prior permission, but as said above credit must be given for the original work where it is due. Credit Midknight Maniac Thank you to StGamerNew2002 for his permission in using his event.dat from the Dominion mod.
play (imho). Just in case the picture-servers go on strike again, here are links to my Photobucket-Album: http://i1090.photobucket.com/albums/i362/the_r5d5/Map-Units%20Pack%201/Pack1.jpg http://i1090.photobucket.com/albums/i362/the_r5d5/Map-Units%20Pack%201/Snapshot001.jpg http://i1090.photobucket.com/albums/i362/the_r5d5/Map-Units%20Pack%201/Snapshot000.jpg http://i1090.photobucket.com/albums/i362/the_r5d5/Map-Units%20Pack%201/Snapshot002.jpg Have fun and best regards R5D5
fairly compact ship built as a replacement for the Larson class. Her greatest tactical advantages are the photon torpedo pod and two deflector dishes. This ship is a kitbash of P81\'s Excelsior and Miranda class.
class itself is used mostly as a Multi-Purpose Vehicle for Starbases and Planetary Installations, but certain starships, like the Excalibur or Seraphim Classes also use the class as shuttlecrafts. The Arrow Class is equipped with phaser cannons and dual micro-quantum torpedo launchers.
apoclaydon/blade. He has done a fine job of it, so I release it for those, who are interested. Important Note: Make a backup of your existing files, just to be sure! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Model and textures editing by apoclaydon/blade. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
release it in MSFC. I asked them if I could use it, so here it is. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Model editing by Starfox. Textures editing by Jetfreak. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
constructionship, will have to wait until some problems are solved. I hope you like them. The imageserver is at this moment still down. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
through the center of it.
you, your fleet, your life, gone in the flash of a spiral wave cannon. Gone. In short this adds 5 ships from the cardassian union into the fleet ops non-player list. to use these you must put them on a map manualy. in future we will include custom maps with an NP that has the ability to spawn its own units.
Premonition class, although no longer capable of timetravel, now has a new special weapon: a Temporal Stasis Field generator that can be used on a starship. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
to be used by modders with SOD creation capability. There are no limitations for altering or using this mesh in a mod, so no need to contact me for any permissions. If an experienced modder can make it better I would just be curious to see how. Enjoy it!
ships. Here is a guide video showing the \"earlier\" version of the tool that is integrated into the LMTools for Legacy in action. It is a slightly different layout, but function and usage are the same. http://www.youtube.com/watch?v=IqJRElpVG_s This version is build with 4 modes, Armada 1, Armada 2, Fleet Ops, and Star Trek Legacy (why take it out?). Each mode has it\'s own \"basic Hierarchy tree\", as well as unique entries for the \"s_\" type joints. The s_ joint Pattern and Color bits are only for Legacy, so they are disabled in Armada modes.
Tholian ships to deal with impending incursions, and other hostile situations.
are well suited for multiple mission roles. -------------------------------------------------- Quite simply, this file is Aad\'s Bird of Prey (B\'rel Class; with the wings lowered). This file uses the stock Build Button and Wireframe.
not familar with this: Sigma is a FO-based TC that throws pretty much everything we\'re used to out of the window. It completely replaces the trek-based content of the original FO with a universe thought up and created by TUN himself. It makes full use of all the features offered by the enhanced FO engine to the point that sometimes you don\'t even fully realize that you\'re playing A2. It brings fascinating and mysterious NPCs and space wildlife (something we haven\'t seen before) into the game. Oh, and the soundtrack is just fantastic. If you haven\'t played this before, I would recommend to DL this right now. [i]Note: We\'ve been having some trouble with uploading this file. If you should encounter any problems with downloading this, please inform the A2Files staff immediately. Thanks.[/i]
or without the fleet ops patch 1.2.5
notable vessels of this class would be the USS Polaris, a prominent member of the United Earth first fleet. Thanks to his inspirational and the epic CG rendering skills of Dave Metlesits from DeviantArt, I was inspired to do a rendition of one of his original vessels. Which was the Pallada Class USS Polaris. It is a destroyer vessel featured in his numerous fan fictions currently hosted on DeviantArt. After securing permission from Dave to create an Armada 2 version of his craft, I immediately proceeded to start work on this rendition. Of course, with the help of Fahres for the original model and Majestic, for the kitbashing. Team effort for the win! Overall, this makes a fine addition to your TOS fleets, makes a nice change from the usual destroyers of the era. =p[/quote] A new mod from the master of graphics! And. indeed, an awesome addition to any TOS era fleet. If you\'re a TOS fan, then get this ASAP. Why should you wait? It\'s Jetfreak quality!
terms in the readme as my permission is very conditional.
based on the Prometheus, Intrepid, and Akira class star ships. It takes longer to build than the Sovereign-class but it\'s also stronger and has one more torpedo than the Sovereign. Hardpoints for weapons and special weapons are named according to their function (see readme for details)
empty by default, so you can add one to fit the requirements. Not exactly an important concept due to the nature of the game, but it adds a bit of realism to a map and was done multiple times on the show by several ships. This one is custom made for the role and won\'t cause any unwanted side effects, like shooting the enemy, having crew, sending out Tachyon pings, ect.
the Prometheus, Intrepid, and Akira designs. It is slightly stronger than the Sovereign class, takes longer to build, costs more resources, and has an additional torpedo. The weapons hardpoints are named according to their function (see readme)
role as a long range explorer and in time of need, a powerful battlecruiser. The design does resemble the Intrepid class as well as the Prometheus class, but is significant larger with an overal length of 522 meters. The ships of this class are outfitted with the weapons, shields and ablative armour of the latest technology. Important Note: Make a backup of your existing files, to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell. Please note: THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
complete with buttons, animations and sound effects. Please check if i forgot anything and report.
elements and the lot. This re-texture represents a later technological refit for the ship, let\'s say around the 2320\'s. I brightened the hull colors, added a modern phaser strip and added some additional glows to the nacelles, making her more in-line with the Ambassador Class era. I actually have gained a certain liking for this ship, it makes for a nifty alternative destroyer. =p
Empire/mirror universe ship because the Federation looks weak!! This will replace your Incursion which is a dumb but now it is a battle ship, not a destroy ship 14 ships not enough for Terran Empire!! Long lived the Empire!!
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!!
you need to install. Check the readme file for installation instructions. Also: Welcome to the A2 modding community [b]wildeyeddevil[/b]! Due to bugs the file's author will be added later. [b]- TParis[/b]
limits the number of Descents you can build to five and the number of Steamrunners you can build is also five. The Galaxy Class starship will require Level 2 Chassis to be researched. It previously needed Level 1 Chassis. Buildable Warp-Ins 1.1 does not need Buildable Warp-Ins 1.0 to operate. It will not run on stock Armada 2 and has not been tested on any previous versions of Fleet-Operations.
has the TEMPORAL STASIS FIELD In all honesty this is my first mod, so I hope you all enjoy it. It is a bit over powered for standard game play but it does make things a bit funner.
[/quote] There is one thing I especially like about modders: Whenever they accidentally release something incomplete or incorrect, the fix is not far away. Can't expect that from a large software company. In this case, R5D5 brings us the missing textures for his 2nd Ship Pack. Thumbs up for a fast fix and an awesome mod. If you haven't downloaded the ship pack by now, what are you waiting for? Go, get it now.
lazy, I finished the repainting. The Pack also contains the ships docked to my Fed ship depot and - as a bonus - a few new ones and a yard to build them from. Best regards and have fun, R5D5 [b]Downloading this file? Then pick up the missing textures here: [url]http://armada2.filefront.com/file/Missing_textures_for_R5D5s_Ship_Pack_2;117626[/url][/b]
in my textures, as it was hard to make out where the torpedolaunchers were placed. In her normal mode, the ship has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong. If so, please contact me at: email@example.com The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. Federation Ship Names by by Captain Maxwell. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
that I had for a post-nemesis Federation starship. I designed her to be a light battleship, but in keeping with Starfleet tradition, I class her as a heavy cruiser. The general specifications are that she is about as long as a Sovereign-Class and made to resemble late 23rd century styling.
has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the separation weapon. The game might crash. I hope somebody can find what is wrong. If so, please contact me at: firstname.lastname@example.org The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
steamrunner, iwo jima, sabre, constuction ship and ventures for scouting ahead). Its equipped with strong phasers and a corbomite reflector witch makes this ship godlike. (sorry if my english is bad)
times more time to reload. This when combined with same hit to miss ratio makes missed shots much more penalizing (as your ship needs to wait 2 or 4 times more for another go). Also Type 3 torpedos on Galaxy now have artillery range and fire at one target. Federation pulse phaser platforms, outpost, defiant and venture now fire pulse phaser in salvos of 6, but have 6 times longer reload time. I have decided that Phalanx will use its pulse phasers as torpedoes and will fire them on volleys of 4 instead of 6 (he has 4x longer reload time, 0.20 second delay between shots). Defiant is now a bit stronger because it gets a phaser when it achieve any rank (1st gray rank - you get a phaser). To do (if I don\'t get tired of editing): - Make adaptor more useful - Edit defiants new phaser location (possibly) - Repair any bugs - Possibly make Federations fully upgraded outpost change into spacedock (just a model change).
Class. For the Yamato, the registry has been cleaned up and the glows have been improved. There is also a bonus blank texure set without registries for those picky modders who would like a production version. =p The Sword of Kahless has been given a green hull tint and revised glows. Making the design match the TNG era aesthetic.
Terran Empire/mirror universe ship because the Federation looks weak!!
weapons on a starship the Patriarch\'s main battery is centered around 10 launchers. Kzinti drones however are not your everyday garden variety missile. Complex sensor masking systems make it almost impossible for the weapons to be targeted by the targets weapons. As if that wasn\'t enough these drones punch straight through shields making life very hard on smaller ships. A mix of phasers and disruptors back up the drones. Unlike the Klingons and Romulans the Kzinti are one of the Races that chose not to design a second generation battleship. Like all of the first generation BBs Patriarch is basically an massive overgrown dreadnought. 682m long with 1310 crewmen; he is a formidable opponent in any battle. Patriarch\'s only real flaw is not one of equipment. Kzinti have a physiological need for fresh raw meat and to hunt and kill it themselves. Patriarch lacks the space to carry large numbers of live prey animals limiting his strategic range when out of supply.
much less brought one to battle. Most data comes from Klingon sources and would generally be considered suspect except that each of the few accounts bears a remarkable similarity especially when one considers the Klingon penchant for embellishing stories of battle. Each one speaks of a truly massive and fearsome warship able to cloak and armed with Disruptors and 2 kinds of plasma torpedoes; 2 pair of R torps and 2 pair of G torps. These accounts also confirm the presence and use of a Cohesive Fused Deuterium Irradiation Cannon (CFDID). Weapons like the CFDIC were known to Starfleet as they had seen similar weapons during the Earth Romulan War. Based on known Klingon sensor data the Imperial Hawk is 763m long and estimated to mass 5.5 million tons. Crew compliment is believed to be 680 men. Klingon encounters with the Imperial Hawk began in 2289 and ceased after 2324. The exact number built and the fate of these ships remains a mystery too this day.
standard federation phasers in Fleet Operations roughly 40% thinner, and hopefully satisfy the artistic needs of all us picky modders. Enjoy! - Adm_Zaxxon
massing more then 7.6 million tons he is a monster that was not surpassed in Klingon naval architecture till the Negh\'var came into use. Disruptors and heavy photon torpedoes make up the ships main battery. This is supplemented by an assault phaser cannon and powerful shields. 770 Klingon warriors stand ready at all times to battle the greatest foes of the Empire but the SOK can support a full armor brigade of ground troops when needed but these are not permanently stationed on board. Despite his mass he is much more maneuverable than either of his Federation contemporaries. Only the lack of a cloaking device mares the vessels specifications as the main reactor can\'t power the other systems and cloak a ship of this size using the available Klingon equipment. Expensive to build comparatively few ships of this class were constructed. The Empire however has goten a good return on their investment as members of this class survive and have continued to battle the enemies of the Empire through the dawn of the 25th century.
from the beginning wanted to bring her to Armada 2. Now that I have a few models under my belt I felt it was time. Knowing full well that the era was all wrong for her, I decided to build her as a TMP era assault cruiser. I took away her tractors and gave her torps but, everything else is still the same as the original assault ship. ================================================================================================================= Background Info: Built at the Utopia Shipyards from 2283 to 2338, The Strider Class was designed with a multitude of roles in mind. Primarily used for fleet support and small resupply missions, it was not intended for deep space missions without an accompanying cruiser. In times of conflict, the Strider was also used to ferry Marines to planets needing their services. The Marines were also used to board and subdue (if possible) or destroy (if necessary) enemy vessels.
ever you like, but keep in mind that these backrounds are well-matched to the light settings of the last version of the Armada II Upgrade Projekt. These backgrounds are in very high resolution to provide an unknown level of detail. There are no seams visible (or very hardly).
saving a huge amount of resources on your graphics card and letting you have a far greater number of high detail ships onscreen than would otherwise be possible. - Freyr
for both mesh and textures should keep her running smooth on all but the oldest PCs.
insidious glare problem and includes some additional features. Thank Thunderfoot for doing most of this work as my originals where lost in a HD crash.[/quote] Definitely worth a download. You know you want the ship-- either as a means by which to conquer the galaxy, or because a target that big is just asking to be shot at and brought down. :cool:
1.2.5 patch is required for this to work. A neat idea. Worth a look. :cool:
fine details. These fonts are fully compatable with all your faveorite text editors such as Microsoft Word as well as image edting tools like photoshop. Thanks to bloodenator for sending these in!
your own wireframe, build buttons and object definition files (ODFs) in order to make this playable. I have also included the Milkshape model file for your use in the event you want to make changes.
Federation. In the late 2260s, a technology exchange with the Romulan Star Empire, expanded the D-7s role as the Romlulan Stormbird. In the exchange, the Klingons received the cloaking device. In 2269, Captain James Kirk took the Enterprise, under the guise of going rogue, into the Romulan Neutral Zone and was able to steal one of the cloaking devices. This allowed the Federation to develop a means to detect a cloaked ship. Though the detection was flawed (detection wasn't made till a cloaked ship was upon the intended victim), it was still enough of a deterrent that neither empires attempted a full scale invasion. =================================================================================================================== Thank you for downloading my AR D-7 class pack. In this pack you will find my D-7A, D-7K and the Romulan Stormbird. They have been inspired in design by the recent Star Trek movie. If you want some villains to go with the new Constitution, Miranda and all those other AR Fed ships, then this will be a good place to start. I hope that this will inspire other modders to