- Celestial Bodies
- High Poly Models
- Official Releases
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships, stations, weapon effects and more click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] To download the Armada II 1.1 patch please scroll down and select a download mirror. For more details on what is changed, please read below. Notes: The upgrade will work for the Microsoft Windows 95/98/2000/ME versions of Armada II (US, UK, and German). Saved games from Version 1.0 of Armada II will not work with Version 1.1. [b]New Changes:[/b]Adjusted the power of Borg Cubes for better balance Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields. Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube. Increased max zoom-out in strategic view from 1500 to 2200. Added 'F' as hotkey to bring up Formations menu. Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect. Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.[b]Multiplayer/Instant Action Enhancements:[/b] Improved the game's Artificial Intelligence with numerous tweaks. Added an option to disallow map downloads, or only download after asking. Minimaps will display immediately after map download. You can recrew a station while life support is down. To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer. Added a slider for ship (not station) build times. Added a slider for global unit cost. Added a slider for map depth. Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels. Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built. [b]New Fixes:[/b] Eliminate the warp jumpiness of the AI. Your own ships will not attack your fleet. Fixed fireball explosions. Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon Optimizations for path planning system. For a complete list of changes, please see the Armada II 1.1 Patch Readme at the end of the patch installation. The readme will be available in the root directory of the Armada II folder after installation.
modders[/u]). [b] Main features:[/b] - the popular MVAM problem has been solved (I hope that we see a working Prometheus soon :cool: ) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in the main menu - many bug fixes - your game is still compatible to 1.1 patched versions online [b]- makes A2 running on Windows Vista[/b] So what are you waiting for? Get this thing ASAP! :rock: [b]- TParis[/b] [b][i]Note: [/i][/b]You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. This demo allows you to play either as the the Federation or the Borg, and includes multiplayer and Instant Action, aswell as playing online. You can also play the first federation mission in single player.
screenshot. - SSA
work into one easily installed file. State of the art graphics, new physics so the ships turn and bank instead of spin and a devastating new campaign AI; it's all here.
her enemies. As she uncloaks, prepare for a fierce battle and pray your shields are up to the task. Poly count for the model is 5958 and she uses two 1024 x 1024 texture maps.
as the Dominion race, but seperately used for the Breen).
ship as a Klingon counterpart of the Federation\'s Ambassador class, since there are only very few lost era (between TMP and TNG) ships on this site. It uses elements from both the K\'tinga and the Vor\'cha (two excellent models made by Aad Moerman.) to show that it is an intermediary step in design.
10 Creativity: 8 Installation Instructions: 7 Overall Rating: 8.4 - lewrbmm69 ----------------------------------- "The year is 2160...and the Shadows are completely destroying us!!" Okay, so it's not 'quite' how it went, but it's also accurate and entirely true to this mod. Think of everything fantastic that was in Babylon 5 and this mod becomes literally a direct portrayal of the series in stunning form. There truly is nothing left of Star Trek here, from the opening video displaying some nice battles, mostly involving the Shadows gliding through the night and destroying anything they come across, to the completely changed main menu, with a certain B5 feel to it. This is all of course before you get into the game where, words cannot say enough, the mod comes into its own and makes it one of the best mods available to the game. Where to start? Well, each of the many B5 races (from the Humans to the Vorlons) have respective race fighters and whilst obviously not powerful separately, you can build them up to become very powerful forces, though that isn't to say that that the higher end battleships (or lower classes if you're playing as the mighty Vorlons or Shadows) can take on a good wing of them, although sustaining damage in the mean-time. What you also have to love is the attention to pure detail. Obviously there are plenty of ships to bolster your races fight for victory (or in most cases survival) from the canon ones as seen on the show to totally made up designs which fit in seamlessly and you wish were used on the show. Even to this date, so long after the mods release, the designs and textures hold up, but that's another point. Visually, this mod is stunning. With rotating station sections, accurate weapons and lots of them to go with some eye-boggling colour exchanges in fleet versus fleet action, the mod will whip you away into a world of its own, bolstering everything included in it. Even the huge Babylon 5 (part of the Alliance of races) still looks amazing, regardless of newer models, including those on the visually better games such as Bridge Commander. This is a hard to believe fact, considering the game is a strategy and technically shouldn't be enforcing these high quality graphics and yet, somehow, it does, with absolutely no problem to quality of gaming. Expect in this mod also everything you find in the 'real' Babylon 5. Huge jump-gates that allow the mass movement of ships to enemy quarters (think of the Borg's transwarp portal from stock, but much better graphics, also the seen blue and orange hue that is seen on the show). Specials that fit in too, such as the anti-Shadow ships (did someone just scream 'Whitestar' because good people, it's in here!) and telepaths to up the game (literally). Whilst the mod has no single player, understandably so with all the hard work it must've taken, the instant action is the pinnacle of the fun that you can have with this mod. Although 1 vs. 1 does make for some fun skirmishes, there is no way you can beat an all out multi-player slug-fest with either lots of Ai, who fight supremely hard for the map, sometimes more than you or other humans (best arrange that one) who have a vice-like command of their armada, from resource collecting (see the shuttles fly back and forth between sources for resources and their mother-ship freighters) to shipyard selection to the inevitable management of the clash between the fleets. The year might only be 2007, but Babylon 5 isn't the last best hope for peace...you are! - Joelteon7 (17/05/07) ------- Patch 1.01 can be found [url="http://www.armada2files.com/file.info?ID=20943"]here[/url]. Patch 1.02 can be found [url="http://armada2.filefront.com/file/Babylon_5_Armada_II_Pach_102;21357"]here[/url].
(etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
Mesh rather than a Mod I decided to park this in the 3D Mesh Directory on here because it doesn\'t contain a playable mod and it is more relevant to a mesh rather than the Stargate Mods. Obviously it doesn\'t have instant playability but you could, provided you have the skills, make this into a very quality mod if you are willing to work on it!. The Model itself is a good replica. It\'s not as detailed as some other instances of the Atlantis model I\'ve seen for other games but it does look extremely promising. Again, because it is not the finished product it is hard to guage exactly what it will look like ingame but I will definitely give it the benefit of the doubt. This model is from the [url=\"http://armada2.filefront.com/info/MOD-A2SGP\"]Stargate Project[/url] which was mothballed recently.....[url=\"http://armada2.filefront.com/news/Stargate_Project;36839\"]info here[/url] No readme came with the file but [b]ColdDarkParanoia[/b] stated via email that it has a free usage policy, therefore you can work away on this and release it for Armada or Armada 2 granted you still give credit to CDP. This is one for the Stargate fans - [b]IKS[/b]
four new backgrounds which are as follows: [*]The Armada 2 original concept art, including the Case Cover [*]A Stargate picture (I do believe) [*]Some really cool general star trek concept art from Mike van Nimwegen ([url="http://gallery.scifi-meshes.com/showgallery.php?cat=500&ppuser=5246"]click here to visit his page[/url]) [*]and alot of Dogs of War screenshots from K7A (including a very recent PotD) The utility itself comprises of several GUI buttons; [*]A copy button which selects the image to use as themenu bacakground. perhaps it should be called select rather than copy? [*]Revert to Original which will load up the original Armada 2 Menu Background. [*]Random Background which is self-explanatory [*]and a "Manual overide" which allows you to increment or decrement the background numbers to select one manually. A very sleak and brilliantly executed Utility. Great work! [b]- IKS[/b] [quote]Oh, and this is the Upgrade Project's third birthday present. :D Enjoy.[/quote]
for a patch to be made that will incorporate all mods from the ‘Torpedo/Bomber ship’ up to 1.3.1 patches. After many ‘discussions’, confusion and STUBBORNEST of ‘learning the good old’ regular way, I have come to some half-way agreement for all to make this COMPLETE patch to please BOTH types of gamers(especially those who just \'can\'t do it\'). You should be able to play the Dominion and Breen races COMPLETELY and CRASH FREE with this mod now! [/quote]
and wf's for his fantastic set of recently-released Cardassian do-overs. As with all buildbutton / wireframe packs, following the readme instructions is highly recommended. Dan puts as much work into giving you the right instructions to use the mod as he does into the quality of the mod itself. That kind of respect commends itself to your immediate intention, even if you're still wasting time using stock spoonhead starships. Download this one ....for Cardassia! :cool:
all involved :) This patch updates some textures, changes the next generation pulse weapons to something more accurate, and basicly bugs and glitches that have been reported so far. Download this to fix your problems with the 2.5 beta now!
lovely ship it is! One created via Aztel/Atolm (as with many of his other designs) this one works with a stunning eye. Requested by MaP for BI:VR this ship is now one for the public eye adding a very neat ship to the Dominion. My only regret for it is the polly count which stands at about 2000, though many of you shouldn’t have too much problem with this. Additionally, the "Dominion Carrier" from DS9: Dominion Wars (the game, not the series) is also due release by Achilles, another Dominion ship that Dominion fans should keep their eyes pealed for. Nevertheless, a lovely addition to the Dominion, and a lovely job that has been made ;) - SSA
races for the Dominion!
1 issue resolved * Mission 5 issue resolved And much more ........
new Alliances![/b] The F.L.A.M. - Team opens now the big christmas gift which was announced! In this package you will find something where Frankie and I (Drako) have worked since almost 8 years. We had a lot of setbacks... of system crashes, lost data, rogue people who wanted to help us, but they chased only the Alpha version. Also to any dubious statements of model steal, yeah, that was everything we have experienced with this Mod. Nevertheless there wasn't only negative things because we had also enough people which helped and supported us. You will find all these people in our Credits list! Thanks again, without you the Mod would not be possible. And now to the sentence, which we have been waiting a long time... [b]STAR TREK ARMADA II - FUTURE WARS is available for download as the final version 1.0![/b] [b]What awaits you in this Mod?[/b] - 6 races -> United Federation of Planets -> the Klingon Empire -> the Romulan Empire -> the Maquis Alliance consists of renegade Starfleet officers, the Bajorans and Ferengi -> the Dominion Alliance consists of the Dominion, the Cardassians and Breen -> the Borg Collective ( yes after a long consider we have include them) - over 20 new Battleships for each race - over 10 new Spacestations for each race - over 30 Alien Spaceships and stations - 32 new skirmish maps - a new campaign with 30 missions - new heroes with voice sounds - many new weapons and special wepaons - new drive and explosion effects - new weapon sounds - a german version - a english version - and many more It is easy to install the Future Wars Mod. You must have your original Star Trek Armada II CD in your cd/dvd drive, after it please start the Future Wars setup. Now you will see an blue window for 1 minute, that is normal, don't worry. The Setup is working now to copy all necessary files temporary into the temp directory. Next step is that all files of the original Star Trek Armada II will be extracted, after that all Future Wars files will be installed. You don't need to install Star Trek Armada II before you install the Mod, also no patch 1, it's in the setup file, please follow the install steps above!!! Bugs and problems: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Now the whole F.L.A.M. team wish you a Merry Christmas and a Happy New Year! Have fun with our Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team -------------------------------------------------------------------------- [b][u]STAR TREK ARMADA II - FUTURE WARS[/u][/b] [b]Eine neue Epoche, ein alter Feind und neue Allianzen![/b] Hiermit Ã¶ffnet das F.L.A.M. - Team das groÃŸe Weichnachtsgeschenk, was wir ja schon angekÃ¼ndigt haben! In diesem Paket befindet sich etwas, an dem Frankie und ich (Drako) schon seit fast 8 Jahren arbeiten. Wir hatten viele RÃ¼ckschlÃ¤ge.... von SystemabstÃ¼rzen, Ã¼ber verlorende Daten, schwarzen Schafen die uns eigentlich Helfen wollten, aber nur eine Alpha Version kassierten, bis hin zu irgendwelchen dubiosen behauptungen von Modellklau, das haben wir alles bei diesem Mod erlebt. Trotzdem gab es nicht nur negatives - wir hatten in den 8 Jahren viele die uns tatkrÃ¤ftig unterstÃ¼tzt haben. Alle diese stehen verewigt in den Credits des Mods! Noch ein mal Danke - ohne euch wÃ¤re der Mod nicht mÃ¶glich gewesen. Und nun kommen wir endlich auf den Satz, auf den wir schon sehr lange gewartet haben..... [b]STAR TREK ARMADA II - FUTURE WARS steht in der Finalen Version 1.0 endlich zum Download bereit![/b] [b]Was erwartet euch in diesem Mod denn alles?[/b] - 6 Rassen -> Die Vereinte FÃ¶deration der Planeten -> Das Klingonsche Imperium -> Das Romulanische Imperium -> Die Maquis Allianz bestehend aus abtrÃ¼nnigen Sternenflotten Offizieren, den Bajorandern und den Ferengi -> Die Domion Allianz bestehend aus dem Dominion sebst, den Cardassianern und den Breen -> Das Borg Kollektiv (ja auch das haben wir nach langen Ãœberlegen mit integriert) - Ã¼ber 20 neue Kampfschiffe pro Rasse - Ã¼ber 10 neue Raumsatationen pro Rasse - Ã¼ber 30 Alien Raumschiffe und Stationen - 32 neue Gefechtskarten - eine neue Kampage mit 30 Missionen - neue Helden inkl. Stimme - viele neue Waffen und Spezialwaffen - neue Antriebs - und Explosionseffekte - neue Waffensounds - eine Deutsche Version - eine Englische Version - und noch vieles mehr Future Wars zu Installieren ist recht einfach. Legt eure Original Star Trek Armada II CD in euer Laufwerk und startet den Future Wars Setup. Es wird fÃ¼r ca. 1 min ein Blaues Fenster aufgehen - dies ist normal - in dieser Zeit lagert der Setup alle nÃ¶tigen Datein in das TemporÃ¤re Verzeichnis aus. Danach wird zuerst von der Original Star Trek Armada II CD die notwendigen Daten extrahiert - anschlieÃŸend werden die Future Wars Dateien installiert. Es ist keine Vorinstallation von Star Trek Armada II von nÃ¶ten - auch kein Patch 1 - dieser ist schon im Setup enthalten! Bei Bugs und Problemen bitte hier posten: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Nun wÃ¼nscht euch das gesamte F.L.A.M. - Team eine ruhige und besinnliche Weichnachten und viel SpaÃŸ beim Star Trek Armada II - Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team [/center]
it. I add new build button\'s for federation and borg.[/quote]
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Grab the latest FleetOps patch 3.12 from [file="113371"]HERE[/file]. [quote]I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. You thought this would be 3.0.8? You are wrong. We have decided to make it 3.1.0 instead. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you. Despite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. The new interface is not just a new "skin" but also has gotten some technical updates. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. We have also taken on the inflexible cloaking system that Armada 2 provided us. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans. 3.1.0 features also some important balancing changes. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. Thanks for all your input, enjoy 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. That means, previously made maps can currently not be used with 3.1.0. That does not mean your work is lost. Your maps created for 3.0.7 have to be patched. Info on how to do that will be updated here soon. 3.1.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from version 3.0.7 is not available. [- DOCa Cola][/quote]
is a mining station for Dilithium and Latinum. You can choose between 3 build hardpoints for small, medium and big sized ships, 2 repair and 3 docking hardpoints (check the station's ODF). Damage textures, borg textures, and the first time in FahreS' mods, borg damage textures, appear depending upon the condition of your station. This is a brilliant effort and definitely worth the download. :cool:
further reduced to 2532. Previously reported mesh problems have also been solved. Furthermore, this version comes with a whole new set of textures, far more detailed than before. They look just as good as on the show, although they look better in darker maps. While they also have no speculars, but nonetheless, they are more accurate than previous textures. But aside from the model, new weapons (thanks to Ragnar) give a more authentically SG-1 performance to this ship. Missiles and railguns alike are now this vessel\'s armaments, just like you\'d expected. peanutbutter points out that \"I have made the missile contrails blue, otherwise, it is difficult to distinguish raigun fire from the missiles, and like i had mentioned in the last readme, i am a lazy guy, and can\'t be bothered to go through the sprites tutorial.\" Either way, they look pretty good to me. There\'s also a speed boost special weapon, with its speed decreased to avoid going in constant circles. It\'ll only turn the crew into chunky salsa that way. wink This one\'s a must-have for SG-1 fans out there. I know you\'re many, and so I\'d hope will be the number of downloads for this awesome looking model. :cool:
to use the installer version of the patch which can be found [file="85981"]here[/file]. [b]- TParis[/b]
Excelsior had minor tweaking to the nacelles.
[/quote] There is one thing I especially like about modders: Whenever they accidentally release something incomplete or incorrect, the fix is not far away. Can't expect that from a large software company. In this case, R5D5 brings us the missing textures for his 2nd Ship Pack. Thumbs up for a fast fix and an awesome mod. If you haven't downloaded the ship pack by now, what are you waiting for? Go, get it now.
of Prey, sporting some nice textures and a confusing amount of weapons and wings that make it an exciting addition to the empire\'s defence force. Who can candidly turn down the offer of a Klingon ship with tons of weapons, hmm? My only gripe with execution of this was that clearly, the standard BoP odf was modified which in itself is fine, but not when the system hardpoints are weak. You\'ll find though, that this is quite an expensive ship for all it\'s worth and whilst it might boast offence, it sorely lacks defence. In a fleet formation though, this ship would be ideal for hit and run situations, getting the larger and more defended battleships to absorb the weapons whilst these ships fly in and blast the enemy. She comes with an admiral\'s pic, build button and wireframe along with odf\'s for weapons as well as the ship. As well as that, a nice hardpoint map, so you can change them around to your own needs. I think though she would look far better firing a barrage of pulse disruptors over beam disruptors, but to each his own. Still, she\'s a sting in the empire\'s already potent battleforce and will make a worthy addition to the fleet. Q\'apla warriors!
three. So, what is The Twillight? Well lets go over each new feature. [b]New appealing interfaces including buttons and menus[/b] Now, Just take a look at the screenshots below and you can see that indeed, alot of detail has gone into the HUD and it really brings the feel of the game up to the next level for me, especialy for Species 8472. The interface really is appealing. [b]Edited missions which follow a new storyline which brings in ships from all eras of Star Trek.[/b] This is always a plus for any mod, it is always good and well to go and re-do all the missions you've done already in some new ships, but when a new story line comes along that really gives a truely great mod its momentum. An overview of the storyline is in the readme. [b]New ships and stations added, the best around the galaxy (old and new )[/b] Now this beta only cntains Species 8472 and The Borg, however there are some really nice ships and stations in this little package and it only adds to the feel already established by the new storyline and interface. [b]New canon weapon balancing to clearly show the advancements in technology a race makes.[/b] Some sides say that each race should have an even keel with different strengths and different weeknesses, and some say that it should be a case of who has most gets most. I prefer the latter, as life never deals a fair hand, so its good to see that the side with the most advanced technology gets the advantage they deserve from that. This makes the game realistic and adds to the gameplay experience in my view. [b]New timeline and refit system to show the progession of ship technology and upgrades.[/b] Now this is an intresting idea. Your ship is upgraded and refitted, to keep it up to the latest technology available, so you don't need to throw away all those old ships to build some new ones with even wooshier weapons, why not re-fit the ships you have? It's a neat concept. Add to all this the fact it comes in its own neat little installer, and you have yourself a mod well worth downloading and checking out, even if it is getting towards the painful side of 50mb's. Download now :)
Premonition class, although no longer capable of timetravel, now has a new special weapon: a Temporal Stasis Field generator that can be used on a starship. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
corrupted file error in v1.1 that we're hoping this will correct. We hope we got all the bugs out. Let us know if we missed anything: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
elements are included (at least, at a reviewer's first glance), and it seems to be pretty comprehensive. Please note that if there are any credit issues, send an e-mail to either theStarfleetKid or TParis and we'll investigate. There were none that I could see, but this mod looks like the sort of thing the community desperately needs right about now. Download this right now, and boldly go. :cool:
screenshots, teasers and ships leading up to a full release. This had little to cause any expectations of it being released. True, there were some screenshots released... But that was in 2008. Avon says that he started this off when he was \"laid up in bed ill\" back then, and after tinkering with it occasionally he recently decided to finish it off and release it. So, what do we have? Well, you\'ve got the obligatory full set of ships and stations required to call this a race mod. The Hirogen like capturing things, and boy do they have a setup well suited to doing that. I suppose I shouldn\'t really spoil it, but the Hirogen have a special weapons outfit for capturing that puts the Klingons and the Borg combined to shame without being massively overpowered. They do balance in with the other stock races reasonably well. Also, thanks to the fact that some of the heavy warships that your likely to have with you in a battle are equipped with the tractor beam you actually do stand some prospect of keeping prizes taken from the enemy. In addition to the high quality models & textures on the ships, there is also a pretty nice GUI as you can see from the screenshots, along with music, admirals log pictures, wireframes and a pretty good AI. All in all, this is an incredibly complete full race mod of a quality that many of us aspire to. It\'s certainly well worth grabbing a copy. - Freyr
heavy for Armada 2 standards, they need quite some memory (which could cause some trouble for older graphic cards). [i][u][b]- TParis[/b][/i]
course is ready for stock gameplay. And is pre-balanced for Stock accomedations. If you are putting this in your own mod some editing of the odfs may be necessary. But it is definitely worth a Download.[/quote]
(Cardassians/Dominion) [u][b]Upcoming Races:[/b][/u] - Federation - Klingons - Borg This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp! The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock: Whoever liked [file="47309 "]'STA1: Alliances'[/file] will love this baby! :mepimp: Download this NOW! [b][i]- TParis[/i][/b] [i] Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'[/i] [b]The next installment of AoW is available, including two new races and bug-free enjoyment. Download [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Part 2[/url] now![/b]
look at the screenshots..... Good Stuff :)
the stand-alones (removing the fire-arc on stations, altering firepower/firerate, ect). All weapons use sounds from Bridge Commander (included) and the Romulan Cloak and Tractor beam have alternate sounds included.
downloading this. I called the previous version of A2PP the Final version. I thought I had done everything which really could be done with the Armada II physics and weapons files. While I watched a TNG episode (Season 1 Finale and right after the Season 2 opener) one evening, I realized there was still a great deal more which needed to be done. The grand old lady deserved much I had not given her yet. In A2PP Final, I did a spot review of the files rather than comprehensively examine and test all of them. This was a mistake. Errors were overlooked. Contradictions with the intent behind A2PP were ignored. In short, I did a very poor version of my signature mod. Consider these mistakes rectified with this version. Everything has been checked. The movement files have been tested to destruction. Anything which did not conform to the original ideas I had in mind has been ruthlessly adjusted towards where it should be. Or ruthlessly purged. Weapons ranges have been adjusted yet again to take advantage of the new movement and a few other things. Now, your ships will move like they should have in the first place when I began all of this so long ago. This plays and looks very differently from what you have grown accustomed to. Line for line, I think this is the best version of A2 Physics Project I have yet produced. As some of you are aware of, I began a thread in the Forums concerning starfighters and starfighter combat in A2. I had some ideas about this and I wanted to see what other ideas all of you had. Those of you who participated in the discussion, thank you. Your ideas allowed me to really think about how I wanted fighters to act in Armada II. Included in this package is a complete set of physics and weapons files for fighters and fighterbombers. They use Dan1025 s Peregrine and Javelin Fighter mods as a basis. They do what I think fighters should be capable of in Armada II. These are a good start point for future A2 fighter projects. I am quite sure someone will take these and improve them. So, here it is. The latest version of the, ahem, "simple little ODF mod" I am justifiably proud of. As usual, lots of high-powered talent gave me help, advice, and guidance. Mostly, I sat and listened to them and tried to make their ideas work. All of the really good ideas included herein are theirs, of course. All of the mistakes are mine.[/quote] Note that this version corrects the previously uploaded version. Congratulations to thunderfoot006!
races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models? Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard. There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun! **Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.** [b]Please note:[/b] [i]In order to play the mod, you need to install BOTH [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] and [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Art of War part 2[/url].
StarfleetKid has said most of what could have been said in the Firefly\'s description but I have to say this is one of my favourite mods for Armada 2, I think he did incredible justice to the Firefly with an extremely well detailed and high quality model with superbly realistic textures. Now due to Wildcard\'s good spirit you can work on the Firefly mesh yourself with this Mesh pack. This pack includes the MS3D meshes used for the Firefly Class Transport so you can kitbash, merge, weld, rip..etc to your hearts content. A nice present for those out there who may want to get into modelling. :rock: - [b]IKS[/b]
dominion destroyer texture problem.
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb\'s work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem\'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it\'s built, it has a Tacyhon Detection Grid)[/quote] This is the 1.1 Patch, to be applied on your computer if you\'ve already downloaded 1.0. If you want to download the Full 1.1 (1.0 with the Patch Applied), click Here
there are several improved phaser sprites included in this pack. Now I list another model pack, the Constitution pack, as a requierment for this pack. Due to problems with the upload system that pack is not currently up on the sight. However I will include a link in the comments section for you until the system is fixed. Assuming the download problem will still remain a link for the Excelsior pack will also be in the commentsection untill the system is fixed. I\'ll get both links up as quickly as I can but there may be a small period of time between the staff posting the page and my getting back to put up the links so please be patient.
the Prometheus, Intrepid, and Akira designs. It is slightly stronger than the Sovereign class, takes longer to build, costs more resources, and has an additional torpedo. The weapons hardpoints are named according to their function (see readme)
has released the first patch for their latest full release 3.1.4, which can be found [file="117717"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Modders should also check the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,6207.0/"]FleetOps Modifications Board[/url] as quite some ODF commands and variables have been changed. [quote]Merry Christmas from the Fleet Operations Team! Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class. Modders should also take a look at the changes and additions. (...) [-Optec}[/quote] [b]- TParis[/b]
implementation of a new sound engine. Enjoy! [u][b]IMPORTANT:[/b] [/u]The [b]multimedia pack[/b], including all the music for the mod, can be downloaded from the [url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. [b]- TParis[/b] [quote]We are happy to announce that we have a new patch ready for public release - 3.1.4. The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you. Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with. That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details. [- DOCa Cola][/quote]
Prometheus perfectly. A very nice ship thats worth a download :) - Mr. Greg -------------------------------------------- There's something to be said for the most downloaded ship (and one of the most downloaded anythings) on this site. You obviously can't obtain that status without having several key qualities. The obvious one is looks. It looks fantastic. Deemon's hard work pays off in a low-poly spectacular design that incorporates every major feature of the USS Prometheus, as seen in 'Message in A Bottle'. Due to its creation, it also doesn't cause slow-down when playing, making it a versatile fleet piece in the fleet. With its incessant speed, obliterating weaponry and strong defence, it brings the stock Federation up to 'Red Alert', whilst the enemy ships will likely be doing the same. Of course, that's not to say this isn't balanced, which it is. Whilst it comes at quite a resource cost (bar crew and officers) it maintains the need for a large amount of them, but controls the amount...slightly. That being said, leave the enemy to ponder and make a fleet of them (ie. 16) then, well, you're screwed, really. Whilst it might seem a bit bias to say that this is [i]the[/i] best ship on the site, it certainly is way high up there and with such grace as well. This is a must download for any Armada 2 player. - Joelteon7
Cardassian ship which features in the Trek Game: DS9 - Dominion Wars. This wasn't attached with the file, but I have included two pictures of the Norin from Dominion Wars - Just so all can get a general feel and comparison of them ;) - SSA
whether or not you want to "take the second star to the left" in a Constitution class, "journey into the new frontier" in your advanced Excelsior class, "be one big happy family" in a Miranda or simply explore the scientific sites of the Alpha quadrant in your Oberth, you have a wide choice in numerous ships and cleverly done kit-bashes. The textures are great and so to are the models, so re-live those good all days with some brilliant ships. Hunt for those cloaked ships and try your best at warp 8, engage the download! Here is the link to some missing texture files, most definitely recommended for maximum playing fun. http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
than likely your favourite ship from the humans is in here. It's an amazing pack, through and through. Downloading this is guaranteeing some fun time with it, but it does have a few issues (although easily outweighed by the advantages). So lets get those out of the way. Teching up to get to your favourite high-end ships takes a good long time, with build times at that point being on the more frustrating side of long. That's not to say early on you don't have variety, as upon building the first shipyard, you are granted with the weakest ships the Federation has to offer, but also some fighters which are quite potent, which is the emphasis of this point; I don't think I could truthfully say this mod is too balanced. Sure, building is balanced and you need one hell of an economy to get everything you want, but why bother teching up to Excaliburs and Prometheus' when a fleet of fighters at the beginning of the game will do the job? It also lacks balance against any other race; fantastic as this compilation is, it has no counterpart in no other race, meaning it kind of sticks out like a sore thumb. Further issues come in the fact that whilst the tech tree is also long, it also seems a bit odd in places, which ships becoming buildable at times when you'd have thought they should've been some time back, but becoming redundant through newer, better ships whilst also not being needed because you simply have too much choice and that might seem odd for this type of game, but I can honestly say this mod perhaps charges you with too much choice. But, that's all the bad stuff I have to say. The rest is golden bars all the way. Most of the ships stand the test of time to now, being the best available for their respective ship, although unfortunately some are outdated (but easily replaced with enough looking for such ships). Those remaining from stock, particularly the planets, get a nice little buildbutton/wireframe uplift, making all content seem new, even when it is not, an ability few, if any, other mods can boast about being able to do. Whilst choice is plentiful, it's the kind of choice that no other mod can simply offer you, unless you threw a load of ships into your personal installation, but then you'd have to balance them with each other yarda yarda yarda. The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. Ships are given specials that relate to them, such as Excelsiors, being the backbone of your fleet at one stage, offers the Aegean's task in stock to restore shields, but another varient gives it the ability to transwarp, like it was supposed to. The loading screen, whilst seemingly thought of with little regard, has been updated to a very cool new shot, seemingly worthy of wallpaper for your desktop and the list goes on and on. The plethora of ships and stations to go through is simply phenomenal and once again, I stress that no other mod offers such variety. You're even give a starting unit of the Enterprise and as your tech progresses, you can 'upgrade' your Enterprise through the time line until you get to the recent powerhouse of the Sovereign version, which can be brought alongside a hero Defiant and Voyager, complete with authentic sounds. As much as possible, this mod does everything right and is literally perfect for Federation fans. And so a summary has to come. Whilst less 'Armada' and more build-one-ship-of-each-class-because-it's-fun-to-do might not win you the war, it's certainly a good peageant. And, actually going against what I said, it will win the war. The majority of ships have a purpose and those that don't look cool, so you admire them for that. You'll seldom find yourself running out of things to do with this mod, but in the end, its excellence needs another excellent compilation pack to rival the Federation's brute strength. Even if you don't like the Federation, this is a mod to show all others just how to get the job done and it does it fantastically. Thumbs up, 5 stars and all that jazz. Download a classic.
ships and stations are stronger, however it dosent overpower the other races that much. The dominion have there own transporter effects, the science ship is equipped with new weapons: Dominion Transcoherent Phasers, Dominion Sensor Jamming Systems(different color effect) and KETRACEL-WHITE Boost Enhancer! This file has alot of cool updates for this already fine mod, and is certainly worth the time to download!
items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
with the missing textures included, Jetfreak approached me and offered me some better textures that he had made. So, this is basically the same ship as Version 2.0, but with cleaner and crisper textures made by Jetfreak.
new version promises new levels of thoroughness, logically. Major changes from the version 1.0 release include the following: - Readme now includes an instruction step detailing how to avoid the race number/instantActionSlot problem. - Freighters will now mine latinum. - Shipyard and Advanced Shipyard now have different build costs. - A cargo ship has been added. - A trading station has been added. - An upgrade research station has been added. - A colony ship (with pod) has been added. - Research station(s) will no longer have the spider box in is centre. - Pulse phaser texture now included. - Hardpoint error causing ships to be built outside of yards now fixed. - Special weapons now assigned to ships. Download this one even if you have yet to discover the awesomeness of this mod. :cool:
its own as a concept until the Galaxy class was seen in action during "Encounter at Farpoint". The Galaxy EVO mod was one of those developments that came out of the events of "Generations" and the debut of the Prometheus class design. Suddenly people realized that having the civilian-filled saucer section limping away at impulse probably wasn't going to guarantee anyone's survival. And LC Amaral designed the Galaxy EVO in order to have warp in both sections of the ship, making the whole concept a little more easy to live with. Dan1025 has done a remarkably good job with the original Bridge Commander model, porting it and reducing the poly count significantly while not taking anything away from the overall design. However, this mod requires the FleetOps patch version 1.2.5, which means that if you have any intentions of using this straight into stock, you'll have to figure out a few work-arounds. Moreover, despite the Titan class' eventual change in design to a ship more reminiscent of the Akira class than the Galaxy class (and its re-naming as the Luna class), this ship is referred to as the Titan class in the .ODF files. Simple enough to switch, if you care one way or another. Everything you could want --a full set of build and weapons buttons, textures with and without registry, wireframes and admirals' log pics-- it's all here. Dan1025 has shown the importance of paying attention to the little details with this mod. The final product demonstrates that sort of quality through and through. Although I'm not a fan of the design, I do appreciate the work that went into this mod, and hopefully, a download will mean that you will, too. :cool:
working out: [quote](4 bases=4800 officer, 5 bases= 6000 officer, 6 bases=6000 officer)[/quote]. Have fun with this little mod. :)
http://armada2.filefront.com/file/Puddle_Jumper;57622 http://armada2.filefront.com/file/;57856 This version is based on Dkealt and Dave975's [url="http://bridgecommander.filefront.com/file/Ancient_Alteran_Puddle_Jumper;60863"]Ancient Alteran Puddle Jumper[/url] from Bridge Commander however the Poly count has been drastically reduced to suit Armada2's gameplay. This model stands at a reasonable 1,000 polys instead of the massive 24,711 poly count of the BC version. Even for the poly count reduction the model is very detailed and looks great ingame. For those of you who are not Stargate fans but like the look of this vessel then I suggest using it as a Romulan shuttlecraft. It is fast and highly manoeuvrable so it would fit in nicely as a spybot or drone for covering enemy territory. This vessel would definately look the part alongside a Talon during "cloak and dagger" missions. :) (although the 3 Atlantians in the cockpit isn't very Romulan, so maybe not then :p) [b]- IKS[/b]
Those of you that have been paying attention on the Forums will have seen this ship before, in the thread I created about poly reducing, and then re-releasing her. Everything should be in order with this one, at least, everything I've done. You will need to add it to the Tech Tree & AI Files etc if you expect it to work fully, though for what I've provided, it'll work fairly well with. Again, a ship that I may have in Zero Hour (along with the Achilles), though that is still undecided. I trust those of you that download and use this will get your enjoyment out of it. ;) - Ash
\"canon\" either. Something New we have! ;) - SSA
you ;) good stuff.
also install the Music Addon ;)
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
in it's own little archive and then substituting the modded files for the originals without overwriting them. Once you then disable the mod it removes all of the modded files and packs them back in the archive and replaces the original, stock files. The usefulness of this scales up with multiple installations, simply by virtue of not needing them. I currently have 16 Armada II Installations for a wide variety of released and in development work. Using this tool would allow you to remove all of the separate installations and have all of the mods installed on one installation, and only enabled when your using them. If I were to use this it would save slightly over ten gigabytes of space. - Freyr
with, especially as a modder. There's so many things that happen all at once with a total conversion that it's often hard to see just how much work it took to make the little details come together. It took well over a year for this one to come together. Dan1025 has kept us waiting and waiting in the forums for news of this mod, and now that it's here, it's proving to be well worth the wait. New weapon textures, special weapons, fully functional ship .SODs with Borg textures and lightmaps, wireframes and buttons for everything, an all-new GUI.... even specific SOUND events for the various ships and stations! You couldn't ask for better. A download would be the.... logical choice. :cool:
in the tv show. Additionally, this pack is coming with Borg textures and a new "Admiral's Log" icon. Must-have for all NX class fans! :rock: [b]- TParis[/b] [u][b]Note:[/b][/u] You need the [file="4250"]Enterprise NX-01 by Deemon[/file] to use these textures.
considering that the much smaller version 1.01 of this mod was released just a week ago. More than doubled in size (from about 40MB to 90MB) this pack brings visuals of your Armada 2 installation to a new level, featuring: [b]- new planet and moon models - new map backgrounds - new asteroid fields - comets - new map editor assistant - and much more. [/b] What I don't like about it is the loss of online compatibility to stock 1.1 installations and the quite confusing installer, which could need some tweaking. But it's still must-have for all the other players out there :rock: . [b]- TParis[/b] [b]Note:[/b] It's recommended to install this on a clean 1.1 version of A2. Those who are already using 1.0 or 1.01 of Midnight Universe have to remove these versions before installing this in order to make it work properly.
nice ship overall :)
about! This simple program will save you years of time if you edit multipul maps, great work!
for Armada 2.5.
the saucer section, and the necels are just intreguing and that gives it its quality value, and what make this ship so great. It looks excelent and is another great ship to have in your game ;) Download!
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb's work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it's built, it has a Tacyhon Detection Grid)[/quote] This is the Full version (1.0 With Patch Applied). If you've downloaded 1.0 already, and want just the 1.1 patch, click Here.
the middle pathway, and its a challenge to get through. A nice map, and worth a download if you\'re up for a challenge ;)
ships. Some knowledge of modding is required when you want to add the 2 Ferengi ships as playable ships. The Cardassian ships were intended for Zero Hour. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The SOD files of the Cardassian ships were made by Thomas Bernardy a.k.a Tommygun. Visit his mod\'s page at: http://www.moddb.com/mods/bog kbloodwing and kkron original design and modeling by Don Woligroski (Cleeve). Visit his mod\'s page at: www.staryards.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Thank you for downloading.
weapons sprits from the Excelsior Pack. A link to Download the Constituion pack is in the Comentsection of the Excelsior page ( http://armada2.filefront.com/file/Excelsior_Class_pack;120108 ). Models included are Blanks Saucer MK1 and MK2 Stardrives MK1 and MK2 hulls Heros USS Enterprise D 3 peice USS Galaxy 3 peice USS Venture 3 peice
details about armament, windows etc. are left to the imagination. I read somewhere, the Norway is about the same size as the Intrepid class. Therefor I made details, as phaserarrays and windows, of the same size as with this class. The Norway is classified as a medium cruiser. Important Note: Make a backup of your existing files, just to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
the original, the one that started it all. LOD's, damage and even a Captain Kirk voice over are included. This is the version as seen in the series. * Please note that this version includes all the files necessary to get the Enterprise in game, you do not need to download both the alternate USS Enterprise and then the original pack to get the original textures or vice versa. *
has released the second patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]New weapon and impact effects [*]Armada Game Engine fixes to improve overall game performance and memory consumption [*]New Borg Dodecahedron and a new module for the Scout Cube [*]2 new maps from the community [*]Federation Venture Class scouts have been refitted with special sensor beacons [*]Dominion A-4 Scouts may now drop special Passive Probes [*]Romulan Defense Batteries (formerly known as Disruptor Turret) are now powered by a Singularity Transmitter that will also regenerate energy on nearby friendly Romulan vessels [*] Tons of other changes and fixes [/list] [b] - TParis[/b]
files, just in case. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
file. Note that one of the texture sets contains a pair of 16MB textures! Most users won't be able to run the game with textures THAT excessively big! But since ISS refers to them as the 'creme de la creme' of this mod, they're included. Worth a look. :cool:
spectacular. [quote]The Constitution is an old design, having served the Federation well from as early as 2245. Those vessels still in service are commonly used for convoy or escort duty, as due to their age, they aren't known to fare all that well in fleet combat.[/quote] Some more nice Zero Hour 'rejects' work.
their showing in the PotDs. Also can't wait to see more from Zero Hour-- if these are what they left out, they must have some seriously awesome stuff left for that mod (if it's ever released-- it's been in development longer than I've been modding!!!). Definitely worth a download. :cool:
chance to add some seriously fantastic looking re-texture work from A2Files' resident expert on the subject. All .ODFs (balanced to stock) and .SODs are included, along with buildbuttons and admirals' log pics. This pack includes the following ships: Aegian Class by Dan1025 Akira Class by Aad Moerman Centaur Class by SB34 Constellation Class by Fireball_IV Constitution TOS-XI Hybrid by Fahres Forerunner by Aad Moerman Luna by k_merse Renegade by SB34 Ronin by Aad Moerman The included Constitution re-texture uses the "JJPrise" textures by WileyCoyote, as you've no doubt seen in the forums. That on its own would be one of our most downloaded files-- but with the rest thrown in, you get one hell of a lot of awesomeness in one .ZIP file. Download this one right now. :cool:
sure enough, here it is. And oh hell is it ever awesome. Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult) A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download. Get it right now. :cool:
Ghost's Compilation Mod, among other sources. However, the novelty here is the inclusion of the starship Premonition in the role of Enterprise-I (which, given the incredible advancement seen in the Enterprise-J, seems highly unlikely). All credit is given for the various starships used, and if you weren't already using the models selected, they're worth a look. If anyone wants credit more specifically given or if permission was required for any of these downloads, please say so in the comments and we'll help Jabsticles get it right for next time. :cool:
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/"]FleetOps forums[/url] to report bugs & balancing issues and to obtain technical support. The latest patch (3.02) reactivating the [b]save function[/b] can be found [file="97926"]here[/file]. After more than 2 years since the last release and about 8 years (!) of development beginning with Armada 1 in 2000 here is the first final version of the highly anticipated [b]Fleet Operations[/b] modification for Armada 2, running great on Vista machines and including full widescreen support. FleetOps V3 comes with 5 playable and unique races: the Federation, Klingons, Romulans and the Borg, already known from stock Armada 1 & 2. The newcomer race is the [b]Dominion[/b], coming with its own voice set and soundtrack (which is included in the new Multimedia pack for FleetOps). The mod is also known for its [b]radical changes of the stock Armada 2 gameplay[/b]. It ends up with having no warp, no planets to colonize and collect metal from and the removal of 3D space. Overall FleetOps is also much slower that the original game's one and the ships & stations can take a lot more damage. But we already know those changes from past versions, so what's new here? The first thing most people will notice are the [b]redone and improved menus[/b]. The main menu has no animations left like those of Armada 1 & 2 or old versions of FleetOps. Buttons are clearly aligned and easy to find now, but it does not look as great as the old one due to the missing animations - a matter of taste. The option menus received some useful additions though, for example anti-aliasing in the graphics menu and a much more detailed map selection screen in the game setup. For the first time ever seen in a Armada game there is a [b]rank system[/b] for ships. Destroying enemy forces results in being promoted up to 4 times. Promoted ships have enhanced offensive and defensive values - this causes you to take much more care of your "improved" vessels. [b]Sound and graphics[/b] are just stunning, especially if consider that this the Armada engine we are talking about. Objects in space like planets (only serving as background object though), suns, asteroid belts and most nebula types look fantastic. Also the ships and stations are very well done (although some textures could have gotten a higher resolution). And then the explosions - what a fest to the eye! The team has even added a "screen rumbling effect" to the those. And of course the shuttle traffic between your stations from the last version is still there. Last but not least comes the [b]enhanced map editor[/b], which has many improved and more detailed windows & options and is directly accessable from the FleetOps main menu. Sadly, the amount of changes resulted in a [b]defective save function[/b], which had to be disabled. The team promised to work on this problem and to reactivate saving in a future patch. So what are you waiting for? Download ASAP! :rock: - [b]TParis[/b]
such praise and then some. Quite possibly the most famous starship not named Enterprise, the Defiant was the star of the show throughout the Dominion War, and she'd be the weapon of choice for the majority of our fanbase here at A2Files. This is one model you're going to catch yourself starin' at, kids. I know I did. The model itself comes in at about a thousand poly, which might be a problem if you spam 'em in the stock game on a low-end machine. But the textures are incomparably clean and everything you'd want a legend to be. Unlike a few other Defiants I've seen, this one glows in all the proper places and --best of all-- it's coloured properly, too! This one is sure to become the new standard in Defiant-focused PotDs. You're not likely to find a more perfect balance between poly count and texture work anytime soon. The only downside is that you're still reliant on stock buildbuttons and wireframes, but the "tough little ship" is a pretty sure addition to any mod from Ghost's to Borg Incursion and back again. It's nothing you can't find everywhere else, including in stock, but that shouldn't keep you from trying. I have a strong suspicion that this model will become one of the most popular both in downloads and in future PotDs. It's certainly worthy of immediate download. Considerable credit to Aad Moerman for rendering a fan favourite in such exquisite detail. Download this one right now. - the Kid :cool:
Connie, there's a couple other new ships and, best of all, all the little add-on stuff that you need to fully incorporate this one into your A2. No less than six separate Connie variants AND both a quality Saladin class and Akula-type model. Download this one today. :cool:
at the mysterious race, - the terrifying Scimitar, enemy dreadnought, - the first time Romulans have fought WITH Starfleet since, well, possibly ever. Nobody\'s touched the Scimitar in a good long time, with the exception of the recent Reman Rebellion full race addon (which is really, really good). Now k_merse gives us both the Scimitar and the Norexan class Imperial Romulan Warbird Valdore, both seen in Nemesis. And has he ever done both Shinzon and Commander Donatra proud. The results are pretty spectacular, and totally worth the otherwise outsize download. Most of the size of what you get (in a fancy self-extractor) is new sound files for the Scimitar AND for the Valdore. All that in addition to all the normal stuff you\'d expect in a mod like this, like wireframes and admiral\'s log pics. The Star Empire should be proud. The only downside? No new special weapons. Both the Valdore and Scimitar rely exclusively on stock weapons. And the Scimitar hits well below the belt compared to what you might expect from the Enterprise-E\'s technical readouts in the film. She\'s a predator, all right. Get this one today. :cool:
Basically, it combines the coding from the conflicting files and allows play with both. Now whilst you might say this is a very simple mod, which it is, think about what it allows you to do. You can now play two very kick ass mods...AT THE SAME TIME! For people who don\'t really know how to mod too well, this is ideal and for those who do, well this will save you time.
asteroids including asteroids were a planet once had been and 4 AI Klingon ships with a wormhole for a short cut across to the other side.[/quote] A finer tribute I could not imagine, but then, when it comes to IKS, a finer alumnus member of our community, a more honourable part of A2Files.... I could not imagine. (try to remember that Trevor has told us many, many times about his problem with \'spellings\', so be nice) - the Kid :cool:
episodes. Unfortunately it comes without the big doomsday weapon of death that Anubis had, but I am sure that somebody will do one and send it in now a ship to stick in on is available. You must have the Goa'uld pulse found here (http://armada2.filefront.com/file/Goauld_Weapon;62423) or horrible things will happen when this tries to fire at anything.
other. These Stargates are wormholes with nebulae surrounding, the concept is a bit abstract but it works. Both of them are positioned centrally so expect alot of fighting to spring up in and around each \"Stargate\". In the left-hand sector of the map the players all start off. This sector is barren compared to the right-hand sector but still has enough resources to get your fleet up and running. In contains some pockets of Metreon and Radioactive nebula around the periphery of the map which I can\'t see why they are there other than for eye candy. When you mow-through the enemy fleet that will be loitering around the wormhole you will come to the right-hand sector with it\'s great abundance of resources. The majority of Latinum nebulae is located on this side with the necessary D-Class Moons to provide metal for your war machine. The second Map is practically the same except the \"Stargates\" are much larger.. Also watch out for the black hole in both maps, that baby will consume alot of poor derelict ships. :) Note: It also includes audio files for the Atlantis theme tune and the SG1 theme tune. Overall, not a bad map set to be fair, nice idea and implementation behind it - [b]IKS[/b]
six hundred maps is not really that much. No, this pack has more than two thousand maps. Yes, thats 2000, not 200, not 20 and not a typo. This contains, as one might expect quite an impressive number of maps. I might suggest that if your worried about disc space that you unzip it to a different folder before dropping it into your /bzn folder! It should be noted that the majority of these maps have been unavailable to anybody that has not spent years in online gaming. The gaming community shares maps through the ingame downloads system, so there is a fairly Darwinian process for maps, lots of the ones here are not likely to have been seen to much my the majority of the gaming community let alone the modding community that visits the site. Indeed, one problem is that two [i]thousand[/i] maps is quite a lot. Luckily, having throught of everything there is also a "lite" pack on the site already which contains a sensible number (thats only a hundred and something) of the most popular maps, as played by the online gaming community. You really ought to be downloading one or the other, possibly the other first and then this once you get fed up with the hundred or so "best" maps.
mesh that is befitting of them. It really will help now for any re-enactments you wish to do from the series. My suggestion, for those who have and want, is to get this building Wraith Darts. That way you could have a fully fledged battle, providing of course you chuck in some F-302\'s. The possibilities are huge. In fact, this mod is so good, the only thing it doesn\'t come with is an admiral\'s pic, which is ludicrously easy to make. What really will get the user though are the nice details. The very good looking blue pulses seen in the screenshot ARE included in this pack. There\'s a buildbutton, scaled to fit and a wireframe that takes it that step further with perhaps a literal approach to \"wire\". In terms of an overall mod package, this is one of the best I\'ve seen for a while, combining details, content and sheer good looks. Stargate fans, beware. A big bad ship has come to wipe out Atlantis. Think you can take this on?
federation weapons[/quote]Well, a nice addition. I'm not completely sure what some of them are, I recognise the Prometheus, but as for the others... Clueless, however over in the UK we've only just finished season 8. - SSA
Ships will no long be destroyed after only takin a few hits. A good little mod, well worth the download IMO.
Mod 2> - STA2.5 Beta Textures 3> - STA2.5 Beta Patch1 4> - STA2.5 Beta Patch2[/quote]
[url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta;35932]Which you can find here[/url]
Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
mission. If you want to build the station, some knowledge of modding is required! Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Quantum station: SOD and texture animation by Apoclaydon/blade. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you have any questions, you can contact me at email@example.com Thank you for downloading.
this a second constructionship is needed. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. Mesh, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this station and ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
you, your fleet, your life, gone in the flash of a spiral wave cannon. Gone. In short this adds 5 ships from the cardassian union into the fleet ops non-player list. to use these you must put them on a map manualy. in future we will include custom maps with an NP that has the ability to spawn its own units.
allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
manueverable. This made it ideal for almost any combat scenario. The D-7 would see duty for a long period of time including a future refit to the K\'tinga class. This includes all of the usual goodies such as build button, wireframe and damage. Enjoy!
wireframe, weapon ODFs, texes and sound FX and much more! I even wrote a Point Defense Laser special weapon so it could fire on torpedos like in the movie. As Wiley Coyotes textures were made for a highly detailed ship, I had to draw one or two things myself using paint. If you examine each TGA you might find some details I left out, but in general it should be to everybodys satisfaction. The screenshots were made by Jetfreak, except the first five, as Jet\'s version differs a little from my final model. Anyway, the important thing is: If you like the ship: DOWNLOAD! And fly around with it, marveling at its beauty. If you dislike the ship: DOWNLOAD! And BLOW IT UP!!! Let your anger run free! Have fun! ;) Merough
terms in the readme as my permission is very conditional.
conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
much less brought one to battle. Most data comes from Klingon sources and would generally be considered suspect except that each of the few accounts bears a remarkable similarity especially when one considers the Klingon penchant for embellishing stories of battle. Each one speaks of a truly massive and fearsome warship able to cloak and armed with Disruptors and 2 kinds of plasma torpedoes; 2 pair of R torps and 2 pair of G torps. These accounts also confirm the presence and use of a Cohesive Fused Deuterium Irradiation Cannon (CFDID). Weapons like the CFDIC were known to Starfleet as they had seen similar weapons during the Earth Romulan War. Based on known Klingon sensor data the Imperial Hawk is 763m long and estimated to mass 5.5 million tons. Crew compliment is believed to be 680 men. Klingon encounters with the Imperial Hawk began in 2289 and ceased after 2324. The exact number built and the fate of these ships remains a mystery too this day.
This is my take on that starship. I've done my best to try make it playable for all through LOD's and also provided 2 distinct texture sets.
belong to the community, but when you release a mod, you WANT your stuff to be compared favourably to theirs. It's a badge of honour for A2 modders to hear, "that model looks almost as good as Major Payne's" or "I'm used to seeing stuff this good out of Achilles" or "Man, those textures are Jetfreak-level quality." The reason for that last one used in conversation can be seen clearly, abundantly, in this mod. Jet's taken a MaP version of Hawkeye's model of the Sovereign class starship, and kitted out its texture with such detail as can scarcely be imagined. Jet's done Sovereign retextures before. This one is arguably the DEFINITIVE A2 model of the definitive Starfleet starship of the post-Nemesis era. And the textures are the difference maker. Jet has been tweaking and working on this one for a long time. He refers to it in the readme as his "final" version of the Sov, and it's easy to see why. At this level of pure win, it's hard to imagine outdoing oneself. There are no less than FOUR different versions available: a standard Sov, a War Sovereign, a hero model for Captain Picard, and an imperial USS Enterprise-E, among other little bonuses I won't describe here. Not only is this a truly fantastic piece of work, it plays very well, too. I took out a formation of twelve of them up against a Romulan adversary earlier today. They're graceful and lethal all at once. You simply MUST download this. :cool:
ship comes with a little yacht, and the mod includes everything you need. They don't come much better than this. Download it right now. :cool:
give us their take on P81's version for A2. [quote]Having seen most of their prime action between 2260 and 2345, the Miranda has since been demoted to patrol supply lines throughout the Federation borders. Whilst these vessels are able to survive a fire fight with pirates, they are in no technological order to join combat fleets.[/quote] Another beautiful 'reject' from the Zero Hour mod team. :cool:
a local network site where I live. It has been extensively reworked and adjusted to provide a more challenging, more satisfying AI opponent. This version includes all three Single Player campaigns. In addition, I have reworked the Instant Action AIPs and buildlists as well. No part of the Campaigns was overlooked in the effort to make the missions more rewarding to play. Nothing was left undone to make the Instant Action AI opponents equally challenging. Oh, yeah. Just one more thing. I hope you have as much fun playing this as I did making it. - thunderfoot
recommend backing it up before you try it. More experienced users may prefer to do a manual edit of the "events.dat" file since it probably isn't the same as the modified one you're using. :cool:
quality. It's intended to replace the stock model in game, and it's only, oh, a hundred times better. Download this one right now-- glory and honour await! :cool:
damagetextures. This file contains 3 versions: the oiginal Galaxy with the possibility of saucer and stardrive section sepeation, the Venture . The Galaxy Class Venture variant is an upgrade of the original class. Starfleet needed a stronger battleship in the Dominion war. These ships performed very well and played a major role in combat. the Galaxy refit The Galaxy Class, outdated by the new Sovereign class, needed an upgrade and was therefore refitted extensively. Armament and defense systems were upgraded and the class was equipped with a third nacelle allowing higher warp speeds. Armed with new devastating plasmacannons, this class can fight off any enemy ship." ************************************************************************************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won't work. Make a backup of your existing files, because files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Original Saucer seperation/fusion ODF files by icewolf132. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
short time. Two classes are included in this library. The first (OdfParser) can parse odf code line by line, while the second is able to analyze and modify whole documents. That's why it's called OdfDocument. It is more handy than the parser, but does not deliver the same performance as the parser does. Using the parser might be quite difficult if you are not that experienced with .NET, so I would recommend to start using the document. So all you need is a little bit knowlegde of any .NET language, be it C++/CLI, C#, VB.NET, IronPython or whatever. I also included a short example solution (written in C#) showing what this library is capable of.
so that had to be left out. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files!
a mess of things. Yet a mess is not the result. In fact, this baseship looks every bit as terrifying and intimidating in-game as they do regularly in the reimagined series. With the impending conclusion of the show's new episode run, you'll have plenty of reason to download this. And of course, you will. I know you will, because all this has happened before, and will happen again. :cool:
Valkyrie. The story of a long-time Cylon PoW brought back to the Admiral's attention after quite a few years was.... interesting, if slightly implausible. Still, it's nice to see a different battlestar model, and mikemckeon007's port of this ship from the BC BSG mod pack (along with all the work he's been doing in that regard lately) captures all the details nicely. Download this one today. :cool:
of New Caprica, she provided a little more awesome content for future modders of Armada II. Bridge Commander got the good stuff first, and "The Beast" appeared as part of the BSG pack for that game. Recently mikemckeon007 ported the Pegasus from that game into Armada II, and the results are as you see them here. Note that there are some serious imperfections in the mod along the centre line, with stretched textures (especially visible on the underside and in the engines, but also along the 'spine' of the vessel). However, mikemckeon007 has included the Milkshape3D file if anyone wanted to pick up where he left off. Also included is everything you need in order to get this one working in game. Download this one right now. So say we all. :cool:
of engineering talent, kept Scotty alive for the better part of a century in mid-transport. And now, she's available for A2 --Starfleet engineers of bygone eras not included. Definitely worth a download. :cool:
torp). Worth a look. :cool:
he ISN'T happy with, it kind of makes you wonder what'd happen if he was on his game and put together a Constellation class starship..... like, how could it be better? Nice lightmaps, detailed build button and wireframe, and best of all, a canon Federation starship that looks better than ever. Note that you'll need to follow the instructions in the readme very carefully because there's some sprite entries you'll want to be sure you enter, otherwise you'll be crashing the game instead of playing it. Download this one today! :cool:
design has never before been seen for Armada II in the fullness of its designer's intent.... until now. This mod by k_merse just might be the finest ship I've seen in a very long time. As with his previous efforts on the Century class, no bit of detail overlooked, no effort underdone, no point of potential nitpicking left for comment. She's a jaw-dropper. I can't believe I didn't like this design when I first saw it. Now.... now it's done right. And best of all, it's a part of a mod that's of the kind we like to see here at A2Files: AMAZING. Download this ship right now. Even if you're not a Titan fan, you'll love this one. :cool:
than transporting. But judge for yourself. :cool:
a USS Voyager hero ship that's simply spectacular. The quality of this model is as good, if not better, than any Intrepid we've yet seen-- but best of all, FahreS has included the warp-capable model of this ship with a fusion script that allows Voyager's warp nacelles to realign themselves in keeping with the original Intrepid model's design. That's something we've never really seen done quite this well before. This mod comes complete with the fusion scripts, the admiral's log pic, the buildbutton and wireframe, and specialized photons and phasers as well. Note that you can't use this to replace your stock Intrepid-- all the build names are USS Voyager because of how the re-aligning of warp engines relies upon fusion scripts. Nothing to be done about that. In theory, you could also modify this ship to launch the Delta Flyer or shuttles, use tricobalt devices or re-create the entire trip home across the Delta Quadrant. Nice quality Borg textures make alternate endings a distinct possibility, of course. But this model of the Intrepid class leaves nothing to be desired. It's that good. And it leaves us wondering where FahreS will apply his considerable modelling talents next. (If I could put a request in, I'd love to see his take on the Excelsior.) Download this one absolutely right now. :cool:
admiral's pic. Download this one today. :cool:
these maps available for download here in the Armada II files, this is probably the largest map out there(40,000 X 40,000).I like playing in large open space basically for two main reasons....it's more realistic and it facilitates isolated large fleet combats as it takes a while for reinforcements to arrive.
breath-taking appearance in game as a result, the Century Class is probably one of maybe five ships I\'ve ever seen worthy of the name Enterprise. There is simply nothing better out there right now that so fully represents the proud heritage, and future potential, of the United Federation of Planets quite like this design. And k_merse\'s latest version does the design --and Starfleet-- just right. Get this one today. Even if you have the Century class already, get it again. :cool:
better.... nice job :thumbsup:
Ship Info handlers. Changelog: [list] [*]New Selection-SOD (192 Polys) [*]Changed Race-Icons [*]New moving Cross [*]New Shipinfo-Icons [*]Blue Font colours [*]Bugfix for Project Blue: Level 2 [/list] The Grid Select button handler is cool. Shaped like, well a cross between a Circular Saw Blade and a circular wind vein (I actually forget the shape\'s name), it certainly is a departure from the stock Grid Select. The Race icons are also different as they appear to have a chrome effect which is better than the plain white stock ones. Ship info icons are also changed, with similar chrome effect done to them (the shield icon looks like an Anti-Virus logo icon). All-in-all it\'s a nice little package from FahRes\'. [b]Note[/b]: Level 1 and 2 are not required for this but would be a good thing to have to match these. - [b]IKS[/b]
because in actual fact, the Sovereign kicked my ass...which isn't the whole truth, as Oberths kicked my ass, but no matter how many times and no matter how many ships were sent at me, I kept on playing until my base was completely overrun by Dominion and Federation forces that turned my once proud Metathran Celestial fortress into rubble. And it was all fantastic fun. You see, the thing about AoW is that it throws away pretty much every tactic in the book and replaces it with just two; mine as much as you can from as many sources as you can, whilst building as much of everything as humanly possible. Humanly being the operative word there as even on medium Ai difficulty it can be quite difficult to keep up with Ai enemy or allies. You simply don't have the co-ordination or speed to maintain such manic building as having fifty Dominion bug ships building on the go, which the Ai spams however, this isn't about the Dominion or the Romulans, although being spit-shined for a glossy finish, as they featured the first part to this mod. No, this is the turn of the big guns of the averagely average Federation and the new race to the block, the deadly loyalists of the Metathran. As we've seen in the development process, the Metathran are completely new off the block and boast some of the most fantastic original designs in Armada, which is equalled only by their dominance late game. Whilst their early ships can barely tote a cannon of any sort, their big guns mean to do business and relay this by firing streams of torpedoes and rail beams that have been beautifully crafted, giving this mod an extra layer of graphical supremecy. Their ships both look bold and efficient, similarly to the Borg, whilst keeping their uniform look that means in battle, of which you will be swarmed in an almost neverending conflict from the minute the first phaser is fired, you'll never lose track of them. Granted, you'd argue that it's hard to lose a Hutet or Dominion dreadnought in battle, but you'll be surprised how little you'll pay direct attention to them when you've got a mass of a hundred other ships to control. Gameplay mechanics are drastically changed, along with the interfaces. It might seem odd in Armada to not look up to see your resources, but after only five minutes, I found my self instinctively looking to their new position almost as if they had always been there. On the bad side, the general interface buttons on the right hand side (camera, tooltiips etc.) doesn't seem to work quite as well, but unless you're seriously using them, there shouldn't be that much need to worry about them. Whilst I'm also on the more negative side of things, the Metathran seemed to have a few bugs. Whilst none of them inherently effected gameplay (certainly no crashes and that goes for all 4 races when up against each other, making this not only a brilliant mod to play, but a reliable one in terms of not crashing) some were quite frustrating; the unusual, but cool, mining freighters seemed to have problems when docking at the respective station when I was playing as them, but the Ai seemed to have no trouble in terms of getting them into dock, suggesting some sort of pathing problem. Indeed, one of a few, such as when the Metathran freighters are in a queue, they'll slip inside one another, or the Federation HQ Starbase, which builds its ships far to the north of the actual model. Other than pathing, the Metathran super weapon which I was looking forward to detonating didn't quite want to cause any sort of explosion, meaning it and a few resources were lost along with it when it went dumbly up against the enemy fleet. The Metathran also lack much in the way of select sounds, ie. when you select a starbase, you won't hear anything. Perhaps not so much of a problem, but some sounds would've been nice and with the possible non-entrance from 8472 (although cameoing their Frigates with the Kulinor's stolen special weapon) perhaps stealing their voices would be appropriate, given the Species almost fanatical devotion to purging the galaxy, of which there would seem to be a similar prospect with the Metathran. On the same point as similarity, there's nothing really new to the Federation. Seemingly every ship has a special weapon, most of which just fire extra torpedoes or extra phasers here and there that boost fleet prowess. In this mod, Starfleet does offer a comprehensive line-up of ships, so there's no real need to build one of each ship, as you can pretty much pick and chose the ships you like the look of, with most ships at a particular tech level being pretty similar in terms of defense and offensive value as each other. What truly makes this mod though are the little things. There are defnitely plenty of them, from the animations on every small structure of the Metathran, to the mining beams and docking manuvers; it seems everything in this universe is living and I think that really helps to make the mod stand out. One of the reasons for this review taking so long is indeed because the mod is so ingrossing, it'll stop you from doing other things, whilst seemingly you'll never really achieve quite a lot in it. The way the mod plays, as I mentioned above, has the races duke it out on an intergalactic battlefield that never really ends. It's almost as if you're in a perpetual state of conflict with no end in sight. Many will love this, as you just get to progressively build bigger and bigger ships until either you, the Ai or a human opponent (this mod would just be lovely to play online against someone) finds some sort of weakness and exploits it, ending the conflict usually pretty suddenly after that point. It'd take an awfully long time to make a list of all the features, so I'll let you discover them for yourselves, but I thought the maps warranted a comment. Although not essentially required, there have been a few maps created, purpose built to sustain the raging conflict of AoW. Though there aren't too many of them which isn't a huge problem as the mod comes with a map maker and everything is in check for you to create a new map, or edit a stock one so it is more playable for the style of AoW, which if you haven't tweaked from now is, "Build big. Blow up anything and everything". If I had to say one truly disheartening comment, it'd be that with the mass of ships (that can easily break 1000 in one small area with 3-4 players) the action can become a bit too much and the game really starts to slow down, although not for long as in that lag, it is highly likely that your fleet has been decimated. For those with weaker PCs, I'd recommend either going on a stock map that doesn't have much dilithium on it (being solo with crew as the only resources in game) or a smaller AoW map with less teams. Don't worry, you won't be missing out, as there are plenty of explosions to go around. I guess though it's time for a conclusion. Even though there are a few negative points, the ends truly justify the means and make this an utterly fantastic mod that is worthy of every player's hard drive. I'd almost go to say you'd be a fool not to download it. I haven't had this much fun in Armada 2 with a mod since Babylon 5 and I'd dare say that this is the best mod to hit Armada 2...until part 3 comes out, which features the Klingons (cry havoc and lets spam the Birds of war!) and the Borg (oh my God! The Spheres! The Spheres!) and is currently titled "Resistance is Fun!". 11 out of 10. [i]In order to play the mod, [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] needs to already be installed. DIrect feedback can also be left on the forums, [url="http://forums.filefront.com/st-a2-modding-editing/344929-art-war-ii-quick-update-6.html"]here[/url].[/i]
than some purpose built models I believe. The sheer amount of pics sent to us really emphasise the beauty of the ship and achieved in a seemingly low poly count, it is bordering on the fantastically excellent side of ship making. As an F.Y.I, this ship, as you may be able to tell, is a sort of "future" envision of the ever dependable Miranda class, a popular design among many as I'm aware. The high's? Well, it uses P81's Sovereign (included in this pack as poly reduced, just to add) to full extent and pulls off a beautifully done design. Whilst I struggle to see the "slightly flawed wireframe", everything is there including concise installation instructions and an admiral's log picture. The low's? You've got to download it before you get it! So, what are you waiting for....get it!!
includes voice files, Admiral's Log pictures, an own space background and some nice addititions for the Tholian's GUI. Well, the only thing to complain about might be the new voices... they are... hummm... pretty unique ;) . I think that they are fitting to the race but you should check 'em out and consider yourself :) . Overall this is a must-download for the Tholian lovers out there. :thumbsup: - TParis [u][b]Note[/b][/u]: This is coming as an ZIP package, so you have to put the files and folders yourself. Check the readme for details.
converting and hardpointing and such for those that actually want to use it thought. - Ash
Units. :) - SSA
much of Atlantis, thus am unaware as to whether the Prometheus was ever shown on that show. Anyway, these aren't game-compatible (at least, not as of yet). They are only Meshes, and do need hardpointing and suchlike (something that I may even be tempted to do myself, given time). I can't fault the textures of these, and the poly counts are both within game limitations. - x303 Poly Count: 1300 - x304 Poly Count: 2062 As with a lot of Major Paynes models, these are poly reductions of some much higher polied models for Starfleet Command. Anyway, if your a Stargate Fan, then you'll want these two models (ok, so you have to get them into the game yourself - this proving easier for some people than others) but think of it as a unique challenge. I also took the liberty of taking some screenshots in MS3D, I know how everyone likes to see what they're getting. - Ash
stretching. All in all, a good improvement on a great idea.
provided, large map. The map has plenty of resources, so don\'t worry about being starved of those. It also has quite a nice varied feeling. It\'s not symmetrical which probably will add a bit more fun to it. The only problem I have with this map, a personal thing though, is that there are derelict construction ships in the centre (guarded by Species 8472 ships). Obviously, as the title suggests, salvage is the name, salvaging is the game but I never really liked doing that. Still, putting it aside, it\'s not too bad a map and defintely worth a try out. Besides, I\'m betting it would make for some great online play.
disabled and then send them drifting into the emptiness of space. Obviously, best use for this would be in a crew or hull damaging nebula or near a black hole, both of which could be pretty amusing. Anyhow, the textures have been edited to a nice orange and activation button similar to that. Obviously, a good mix with the other weapons. My suggestion for use with this and the others would be to put them all onto one ship, so whatever the situation requires, you can use the required weapon (say a frigate) whilst not giving your fleet too much of an upper-hand. Anyhow, the mod seem\'s pretty balanced and has been nicely adapted for any race use. Good work.
the game, but in different color effects. Have fun :)
successfully defended Sector 001 against another borg threat. Since that time the alpha quadrant has been a little quiet in general following the end of the war with the Dominion. The Alpha quadrant has seen minor skirmishes between the Klingon Empire and it's various foes because of it's undying need for violence and death, the war between the Borg and Species 8472 did soften for a while after Admiral Janeway returned from the past to recover Voyager and to detroy the Borg's central command functions. But since then the borg re-formed with a new leader, rampaging through the delta quadrant, discovering new technologies that were previously unknown to them, they have become even more powerful, with the same central idea as before - perfection - at any cost. The Domion retreated to the Gamma quadrant for a few year, while they rebuilt their ships. Then in 2380 they entered the Alpha quadrant again through the wormhole guarded by the Deep Space 9 station. DS9 was destroyed and the Dominion fleet managed to get behind Cardassian borders where they met up with the Breen and the Cardassians, before engaging in a trade agreement with the Ferengi. ultimately this created the Dominion, Breen, Ferengi and Cardassian Alliance. In recent years the Federation and Starfleet have managed to rebuild their fleet to its entirety, introducing new and improved starships, derived from technologies gained from the Delta quadrant and from the Gamma quadrant, to deal with the threat of other malicious species in the Galaxy. The invention of Slipstream drive has meant that the Federation has expanded to cover more than one third of the milky way, and that it has managed to recover new types of metal and technologies. Their new fleet includes the Eximus Class - a destroyer, the Prometheus Class - which while older than a few other ships, is still the most powerful ship in the fleet armed with shield destroying torpedoes, a Slipstream drive and multi quantum torpedo launchers and phasor banks, as well as the introduction of ablative armor on the intrepid class of vessel. There were attempts made by Starfleet to adapt the armor for other classes of ship, but it proved to be impracticable on other classes of vessels. Since then the Borg have attempted many times to assimilate technology that has originated from another quadrant or from the future, but each time they have failed. But in the immediate past the Federation and it's ships have noticed phases in and out of our time, space and continuum, or universe. Theorists have thought of many ideas about why this is happening, such as Parrallel universes, Q, even Voyager was examined, but her Captain's older self's was not to blame. The Federation are becoming more desperate to find out why, where and to who else this might be happening to. Recently, and most seriously a Romulan warbird was phased out of time and space and it re-appeared inside of a soverign class vessel, destroying both ships. So as a result of this and other factors Starfleet, the Klingon Empire, the Borg and all the other major powers in Alpha and Beta quadrants have been ordered by their governments to investigate this problem, by firstly travelling to the source of the time-space shifting, on the fringes of the galaxy.[/quote]
(non-separating version) Voyager009\'s AVM 3.0 ACPM\'s Highlander[/quote]
intended for Zero Hour.For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. The ODF files are edited stock files. Images of the original design of the cfreight and ccargo, I received from Aerilon. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dominion war. The difference is in the textures and in armament and shields strength. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use these models in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. If needed, you can reach me at: email@example.com Thank you for downloading.
to replace the drained K\'t\'inga. Sharing the same general use as her predecessor, the Kolode is capable of switching through mission roles with ease, and as such, is a common sight throughout the Empire. Kho\'brah: Originally developed to replace the K\'t\'inga, the Kho\'brah type have since found themselves working alongside the Vor\'cha. Quick, manoeuvrable, and well armed, these ships are among those used within fleets assault groups, usually being deployed within strategic sectors or strike forces. ##################################################
files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his help with the animation on the miningstation. Meshes and textures are by me. Wbeams textures and SOD file: Apoclaydon/blade The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
nacelle field grille that is more in line with the ships of that period. It can be seen on screen shots of DS9 episodes. Important Note: Make a backup of your existing files, just in case! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
contact with him. It seems that he is no longer active in the community. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Designed to replace the aging K\'tinga as strikecruiser, the K\'vek can give a deadly blow in any combat. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, just to be safe! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Original Model Design: Don \"Cleeve\" Woligroski Ship names: Ash Stephens. All meshes, textures, etc are by me. The ODF files are edited stock files Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
intended for Zero Hour project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. Constructionship animatian, texture and ODF edited by apoclaydon/blade. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
turned out to have a high polycount, so this file could be to big for old computers. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Pegasus galaxy, while the lanteans were fighting the wraith. They appeared on stargate Atlantis on the episode \"The lost Tribe\" More info can be found here: http://stargate.wikia.com/wiki/Vanir
designed my own and simplified it. Project Arcturus power source project \"Trinity episode\"info: http://www.gateworld.net/atlantis/s2/206.shtml The arturus is inspired from the ancient aurora class, and is supposed to be a dreadnaught class. With a power source equal to 25 Zero point modules that are create exotic matter. The durando cannons \"the zenith of ancient particle weapon technology\" are mounted on the top and belly of the ship and are mounted on the containment chamber of the power source for maximum efficiently.
limits the number of Descents you can build to five and the number of Steamrunners you can build is also five. The Galaxy Class starship will require Level 2 Chassis to be researched. It previously needed Level 1 Chassis. Buildable Warp-Ins 1.1 does not need Buildable Warp-Ins 1.0 to operate. It will not run on stock Armada 2 and has not been tested on any previous versions of Fleet-Operations.
would have to be used to counter them. Stuff like that. This mod requires Fleet-Ops 3.1.4 which you can download from this link at fleetops.net. When you install this mod, make sure you backup fleet-ops. This mod will not work with stock Armada 2 and has not been tested with any previous versions fleet-ops. Let me know what you think!
in my textures, as it was hard to make out where the torpedolaunchers were placed. In her normal mode, the ship has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong. If so, please contact me at: email@example.com The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. Federation Ship Names by by Captain Maxwell. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
ever you like, but keep in mind that these backrounds are well-matched to the light settings of the last version of the Armada II Upgrade Projekt. These backgrounds are in very high resolution to provide an unknown level of detail. There are no seams visible (or very hardly).
ship, originally made for Zero Hour, but couldn't be used anymore. All ships are new models, textures, buildbuttons and wireframes. Again I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: Original design of the P'vor by Raven. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
Mod "Originals" The original files that came with the stock game To install just drop it in under textures/rgb and overwrite when asked.
series, Space Battleship Yamato I, II & III, UchÅ« Senkan Yamato?). Star Blazers was first broadcast in the United States in 1979. Significantly, it was the first popular English-translated anime that had an over-arching plot and storyline that required the episodes to be shown in order. It dealt with somewhat more mature themes than other productions aimed at the same target audience at the time. As a result, it paved the way for future arc-based, plot-driven anime translations. it should be noted the Movie will be released in DEC 2010.Nishizaki retains legal rights to trademark..
lot easier. They simulate the behavior of the game, so you can predict things like weapon output, crew loss and even the outcome of battles without having to start the game! It doesn't matter whether you're doing a small ODF mod or a total conversion mod, the Toolbox can help you. Every tool comes with its own manual, which explains all the details you need to use the tools correctly. This is a must-have for every modder!
help of the Dominion the new GalorII and KeldonII classes were designed. Altough they resembled the older classes on the outside, they were some 40% larger and more powerful. The new ships turned out to be a match for their counterparts in Starfleet and the Klingon fleet. The Keldon, carrying more firepower, has an heavy phasercannon on the superstructure. [/quote]
Jetfreak released a second ship re-texture pack that included P81's Galaxy. The model was undoubtedly incredible, but it had one little nitpick of a texture bug on a nacelle pylon. Several months ago, the Starbase 34 Compliation Mod debuted on Armada II Filefront. Two of the hero ships were the USS Galaxy and the USS Venture. The Galaxy herself used a model that did not have the little texture bug, and the model mesh itself was a bit more detailed. The Venture model was a slightly modified version of the Galaxy's model, with phaser banks on the nacelles. Thanks to generous help from various members at MSFC, I now present the second release of my Galaxy-Class pack. I've taken a leaf out of Jetfreak's book in terms of organization of content and installation instructions. Hope you don't mind too much JF :D Features and Updates: - Revision of some minor texture issues - Seperate SOD's for each variant - Includes production Galaxy without registries - Hero Picard USS Enterprise-D version is included as well, with custom registries - Also features a Galaxy-Venture refit - ISS Enterprise-D is also included, featuring new, more menacing-looking darkened textures - Various Bonus Content added - Unfortunately, buildbuttons and admirals log pics aren't included, since I don't have enough skill to make them. I might get around to doing it in the not-too-distant future if I get the right help. Stay tuned.... - Ships have been balanced to stock A2 - Thanks to help from Jetfreak and TheStarfleetKid, I've been able to hex-edit the models so that there are now seperate SODs for each variant included in this pack - As another bonus, I have included a hero version of the pathfinder, the USS Galaxy herself, and a set of alternate textures for the Enterprise-D. These alternate textures for both the Galaxy and the Enterprise are 1024x1024, as opposed to the standard files, which are 512x512. Use these only if your computer can handle it; I don't want to hear complaints of computer lag because of the textures. That's why I included the low-res ones in the first place.
which, in this case, was quite a challenge. In this folder you find 2 sod files. One is the fcruise2 and for those who'd like to use the Steamrunner as a cruiser, there is a special sod file. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
Freyr From the author:- To withstand the formidable ships of the Dominion, Starfleet decided to improve units of the Excelsior Class Refit. The result was the Excelsior II, ouyfitted with a new stardrive, new nacelles and stronger shields. These ships performed very well and were more than a match for enemy ships. Starfleet Command, however, opted for the Akira Class, as these were easier and cheaper to build. The Excelsior II units were widely used in all kind of actions.
which mod you have installed) The build list makes the Klingon AI a lot more dangerous in it's own right on the hardest difficulty level in an Instant Action/ skirmish game, but the real development here is the new personality. The hardest difficulty level AI will now act more intelligently with fleet deployments on both the offensive and defensive. This has been available in a thread on the forums since November, but I thought a larger audience might like a crack at the current state-of-the-art in Armada AI's.
5+ years. Unfortunately, while these maps are firmly embedded as classics in Armada's community a lot of that has to do with planets. Without needing to gather metal and without having the warp inhibiting gravity wells some of these maps won't play anything like the originals. Regardless, these maps are amongst the best ever created for Armada and i'm sure they will play extremely well regardless of the gameplay changes found in fleet operations. Veterans of Armada multiplayer might recognise the maps more readily by the names they have carried for many years more readily. Galaxy Wars version 1, is indeed a Fleet Operations varient of the classic 8 player map "Galaxy Wars by Tomahawk". Galaxy Wars version 2 appears to be the classic "6Assualt" by Petzi Galaxy Wars version 3 looks very much like "Evolutions Tears" Galaxy Wars version 4 is probably 2vs2vs2vs2 by PrimaryDestroyer Sacrifice of the Devil looks quite similar to the classic Sacrifice of Angels map, that's been played since around '04 Choas Control and Corridors are ports of the classic maps of the same name. The venerable wassup series of maps is also represented with 2wasup. I suspect that this map will play radically differently to the original considering most of the gameplay dynamics are different. - Freyr
released the first patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Highly recommended, as it fixes the partly broken save & load system again. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]Phase armor plates for Rhienn Class vessels [*]AI Borg ship handling improved [*]4 new maps from the community [*]Multiplayer AI takeover now uses the Merciless AI [*]Fixed a crash when saving or loading a game [*]A lot of other fixes and balance changes [/list] [b] - TParis[/b]
cruisers are usually mobilized to work in close combat support with the Dominion Scarab, commonly in raiding operations and deep strike assaults on enemy outposts and facilities.[/quote] Some really nice work here-- hail the conquering Dominion. :cool:
the forums... Extensive manuals included. Programmed in C++. Tested on XP and Vista, but should run on all Windows systems. Terra_Inc
Due to their age however, these ships are no longer at their best, and have such been reduced to more casual vessels, complimenting the fleet.[/quote] Nice work from Ash and his Zero Hour crew. :cool:
before (see: http://armada2.filefront.com/file/Arcadia_Class;105721) though with updated hardpoints. The ship should now fire her phasers from the correct points, along with those points on her nacelles struts.[/quote] If you liked the original, you'll really appreciate this upgrade. If you missed downloading the original.... now's your chance. Get it now. :cool:
modified version. What do you think? Decide for yourself with a download. [quote]Created specifically to fill the void between the Ambassador and Galaxy. Incorporating aspects from both ships, the Dawnstar was considered a technological advancement, though few of her kind were ever created due to the more common Galaxy seemingly serving the required purpose.[/quote] One of the finest, most distinctive fan designs in all of A2 --not just for the Federation-- the Dawnstar is a long-time favourite and this new version only enhances the wonderful beauty of the design. :cool:
fantastic looking weapons pack for those vessels, designed to look a lot like what we saw on screen. Just as a point of reference: any comments about this file that are actually about the film itself will be edited. Don't push your luck. Looking forward to all the PotD shots people will be getting from using this pack with their ST2009 ships! Another fantastic mod from Jet! :cool:
achievements will match each other. After all, it's an open dispute whether the forces responsible for reality, which we might consider gods or perhaps a single god, are still working on their first mod. I mean, if you were a god, wouldn't things like throwing asteroids at Earth to doom dinosaurs to extinction, or giving human beings five toes instead of, I dunno, twelve.... wouldn't that be a kind of mod in and of itself? And how would we know unless they ran into a CTD? Look, it was either that or poetry. There was a god who made some mods.... and so on. This texture replaces the stock Sov's special weapon, the corbomite reflector, itself one of the more "godlike" special weapons available in-game. This sort of thing has been done before, but if you're looking for something new, and you still rely upon the corbomite reflector to get the job done against the enemy, this will pretty up your Sovs real nice. No modification is made to the weapon itself, just the weapon's texture. Either way, Omega_Mod_God is off to a good start-- this is the kind of "simple yet essential" concept that makes a good first mod. Hopefully not the last. It'd be a shame to know a god only by the absence left behind.... Shoulda done the poetry, eh? :cool:
here you go. [quote]This is my version of the Miranda Class for Fleet Operations is Designed to be a heavy destroyer, equipped with a anti destroyer pulse cannon, and a single phaser. First rank Allows a much better speed, and with more ranks it gets better weapons and defenses as well as its hull and shielding repair rate increased. Its Veteran Rank Refits it into the Saratoga Class. This ship has Duel phases, High hit points, and other special ability's. It is a very effective ship, and definitally worth its weight in latinum. I hop you enjoy it.[/quote] Well, so do we. Worth a look if you're a FlOpper. :cool:
assault, weapons, AND sensor variant pods all mounted on a single starship frame. New Cardassian content around here has been in abundance lately and it's always good to see. Especially when it's five ships in one. Definitely worth a download. :cool:
design are now much more clear. Download this one and fix that shipyard. :cool:
area in the middle of the map containing planets and resources. The only way to the main back of the map where 2 modified stations lay are through the borg transwarp portals on the map. If they're destroied the only way back there is through a transwarp gate weapon. The transwarp portal leads to the first blocked off area of the map in which there are some planets such as earth and a starfleet command hq and 5 disfunctional turrets. To enter the final blocked off area simply use the wormhole in the mutara nebula. There are 2 quantom stations to guard the wormhole since most people have multiple bases. The modified stations are a temporal station and a transwarp gate which have their special weapon energies doubled. There are 4 derelict ships in the last area of the map which are, Enterprise E, Borg Queen's Diamond, Kentar's Keldon, and USS Incursion. All the stations and ships are capturable. Most noticable planets on the map are Earth, Corneria, Tatooine, Ryloth (I think that one is on there) among others. Only known bug is sometimes the modified stations don't want to use their weapons. Other than that the map is fine. Wasn't sure how to upload a screenshot or I would have. I've included a bonus RTS file that ups the officer limit to 3999 and makes transporter group 10 to a single transport. To balance it out I upped the time to 1.5 seconds between transports. This is my first map so I hope you all enjoy.[/quote] Note that you will require the following: http://armada2.filefront.com/file/Solar_System;3115 Still worth a look. :cool:
better in my A2 install. Also included are three ships which Mike has not done. The Astral Queen, the Gemenon Trans container ship, and the Olympic Carriers passenger liner.
shockwaves, damage sparks, and steam/plasma venting effects as well. The results breathe new life into one of the many areas in which Armada has yet to be truly improved. Note that you will need to do a little sprite file editing --something that can be a little scary for some modders, but which is, in reality, very easy to accomplish with FahreS' instructions. Note also that you'll want to watch the preview video. As good as screencap pics are, watching the animation REALLY gives you an idea of what makes this mod so special. http://www.youtube.com/watch?v=eX4Y4Nlt2yo This is probably the best bit of work we've seen in a while to those "background details" which make the Armada engine run. We've seen planet projects, physics projects, upgrade projects and weapons projects. Now we have our first damage effect project, and it's a must-have. Download it right now. :cool:
This is a spectacular bit of work and definitely worth a download. :cool:
with a "significant quantity" of duranium alloy. Despite the vessels larger size, it was crewed with an operating complement of eighty-six.(Memory Alpha) This ship was tested in Stock Armada 2. It's a higher poly model with 1024px textures so it "may" slow down older computers. Special Features are: [list] [*]Borg textures [*]Buildbuttons [*]AdmiralsLog picture [*]Wireframe [*]Phaser textures [*]Phaser flares [/list]
along with new weaponry (check screenshot) [*]The AI will now use cloaking [*]Credits costs have been removed. All vessels which did cost credits prevously are now limited. Some unit prices have been adjusted [*]You do no longer need to toggle into mixed-tech mode on captured vessels. Build menus are instantly updated [*]Fixed a crash in the AI [*]Fixed a crash that could occur when issuing orders while a vessel is leveling up [/list] [b]- TParis[/b]
into service in approximately 2360. This vessel is the second most advanced ship ever fielded by the Klingon Empire. It boasts a dynamic shielding system, a J6e Cloaking array, advanced reactive armor plating, and organic power and information transfer systems. Furthermore, her weaponry is far superior to the Negh’var.[/quote] This is a full mod, and a most impressive design for the Klingon Empire. Honour and glory are assured. Download this one today! :cool:
any previous version (starting from V3). These are the most important changes (including 3.02): [list][*][b]Reimplemented Save Game mode (experimental) [*]New model for Klingon Mining Station (check screenshot below) [*]The Excelsior is ready to support Federation players via Warp-In (check screenshot below) [*]2 new maps have been added [*]Fixed a bug that causes a crash while integrating Regeneration Modules in a Borg Scout Cube [*]Fixed a crash when a Defiant Class reaches rank 5 [*]Building a Miranda II Class crashed the game[/b] [/b] [/list][b]- TParis[/b]
effects, and all the other stuff you'd expect. It's already been ported to other games, and now it's finally available for A2. It seems that the Planck class starship is the bridesmaid of this A2 modding contest, and it's unfortunate. Indeed, if we had models of this quality for every starship in the game, think of how fantastic this game would look. Ultimately, and unfortunately, it was the judges' decision not to award either of the prizes to the Planck. That doesn't mean she's been overlooked, however. Far to the contrary-- this is quality work and fully deserving of praise. :cool:
are spectacular. This design is a community favourite and the results in this version of it speak for themselves. Honestly, there were so many fantastic entries in this year's modding contest it was hard to choose only one. With work of this quality, we're hoping that maybe next year will be Icewolf's turn to win it. Check this one out even if you have the original. :cool:
before. It almost makes you want to run a Millennium Falcon along its length just to re-create the escape from Bespin in The Empire Strikes Back. It's that good. The original version was by Warlords Modding Union, and the work that's been done on it represents a fantastic improvement. Note, however, that some game tweaking is going to be in order to get this beast to work for you as starfox intends it. This was an entry in the 2008 Year End Modding Contest, and it was very difficult judging indeed. To Starfox, we can only say, "most impressive." Download this one right now. It is your DESTINY. :cool:
a totally complete mod that leaves nothing to chance. Download this one today! :cool:
the moment. [b]- TParis[/b]
second construction ship, but will also upgrade both of your Federation defense turrets as well as give you a third one, the shockwave turret. This mod also contains modified textures for the worker bee's which, instead of yellow, will now give you the standard white hull distinction common with that of all Starfleet hull designs.[/quote] Worth a look. Download this one today! :cool:
are not included in this update since the low res ones are smaller and that there's not that much noticable diffrence between the two while in game. Details for obtaining high res textures can be found within the install directions. I also greatly apologize for any inconvenience or frustrations this brought. The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it. So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class.
one, but the turrets still look really good! After some badgering about them in the forums, Icewolf's seen fit to upload them for our enjoyment and use. You can never have enough turrets. Note that there are some known flaws in the designs, as specified in the readme, and if you do want to correct the flaws then re-release these turrets, you've got Icewolf's full permission to give it a go. Of course, you'll be expected to give credit where it's due. Worth a look. :cool:
Build button, wireframe and Admirals Log pic are all included. Worth a look. :cool:
.SOD is as well. I understand that Jabsticles must be pretty keen on getting involved in the modding community-- both of the mods today are only based on stock for now, but with the level of enthusiasm seen here, hopefully better is yet to come. :cool:
the most recent controversies over the upcoming film's version of the original (and to many, the best) starship. Some believe that starship design and everything after is simply a waste of effort 'cause the refit Constitution simply enhances the original, simple, legendary design. With the experiences of Kirk's Enterprise (both of them) in this class of starship, and the six films that chronicled those adventures, it's hard to disagree. Jetfreak's retexture of Rick Knox's previous version of this design (ported to A2 by Beginner) is simply evidence of the beauty and the power that makes the legendary Constitution the "ship of dreams" for many a Trekker. It's a bit big (over 2500 poly) for a cruiser, and doesn't come with a wireframe, but the results achieved by Jetfreak aren't to be detracted from regardless. It's good to see Jetfreak back in action, and in such fine form. This Constitution certainly commnends itself to your immediate attention. Download this fantastic starship right now. :cool:
Dominion attack ship. She's surely a lot more ugly than the standard Starfleet design, but not nearly as ugly as the "bug". She's fairly well armed and won't let you down, but is probably best used either in numbers or in a support role. This is a collaborative effort between apoclaydon and Jetfreak, re-texturing and fixing some areas of the mesh from the original Copernicus, with new emitters, build button, wireframe, and just about everything you could ask for in a new ship. Some of you who already use this ship in-game will be happy to see the update. For those of you who don't, it's certainly an interesting concept, and well worth a look. Download this one today. :cool:
attempt. I'm assuming this is the reason why no credits are offered, and I hope I'm right. In addition to not sending a readme or credits, the build button, the wireframe, and the admiral's log pic are all absent. So some modding experience will be required. As to the model itself.... ignore the registry and accept that the textures look a little.... angular for a Starfleet vessel, and the design itself isn't that bad. The author compared it in the description (which I've copied AS the readme below) to "great ships like the Century and Valiant". This makes a lot of sense, especially considering the Sabre itself filled some other obsolete vessel's role in the fleet, so it too would eventually need an upgrade. The author promises a full 1.0 version in a couple weeks' time. Perhaps someone from the community might want to give captainmacgyver a few tips and pointers about what to do next with this promising work in progress. Worth a look. :cool:
downloaded separately (from Admiral Icehawk's Frigate download itself.)
every sense because just look at the thing! Does that not look frikkin' cool or what?! What amazes me is how Aad managed to balance this so seamlessly. It's got a lot of fire-power, a large amount of health and yet you're going to be waiting a bit for it to work and be spending a lot on it getting going, but, I would just have it to brag about saying I've built one. Com'on! That looks cool! Anyhow, content in here, as expected from Aad has this be a full-piece mod. Custom weapons (not textures) included, along with wire-frame, build-button and admiral's pic and of course the ship odf. This fits right-in at the end of the Federation tech-tree and will become a useful ship to counter the other races pure might (to which in the stock game, the Federation are sorely lacking). Think of this as a heavier alternative to the Sovereign; you won't want an entire fleet made of them because of time constraints, but you will have at least 2 or 3. All-in-all, a very good download for just 4.5mb. In fact, I'm almost inclined to say this has a Klingon-amount of weapons, which, in my case, I won't argue with. Very good take on an 'old' design. Definitely download worthy.
backup is recommended.
may be thinking "anyone can do this", it's this modder's first mod, and not a bad concept, at that. :cool:
average, for most of this year.... "how DOES Jetfreak do this so well so often!?" At this point, I'm half-convinced he's on some sort of model-enhancing drugs. No, don't tell me such things don't exist. Look at the work Jetfreak's done and tell me how it's possible without some sort of artificial boost. The pics really tell you everything you need to know about this model and more, most notably that once again, the gold standard for quality mods in this community has been set, then exceeded, by our man Jetfreak. Download this one for sure. :cool:
and very worthy of a closer look in-game. Download these beauties right now. :cool:
between should look like, whenever it came into the scene. However, the Apollo class --in addition to the appropriate sensor dome, or weapons pod, depending on your version of the ship-- really suits an already beautiful design, the Ambassador class. Dan1025 gives us a really gorgeous version of the Apollo class, by way of Zero Hour. This one comes complete with all the necessaries-- a wireframe, a buildbutton, an admiral's log pic and really nice Borg textures. This one's worth a download simply because of the pedigree-- between Ash and Dan, I don't know who's the better modder, I just know they're both among the best we've ever had in this community. And to know they BOTH contributed to this mod is more than enough for me to say 'thanks'. Download this one right away. :cool:
there's an equal need for a "workhorse" design, beyond the tried-and-true Miranda class and the more advanced "mustang" ships such as the Akira class. In other words, the New Orleans class fills a gap that, for some reason, the DS9 producers preferred to give to the Miranda class. (Which actually makes sense if you think about it-- concentrated wings of exclusively New Orleans class ships would probably have made these 'tough little ships' prime targets for the Dominion.) At any rate, our very own Cyberash has put together a very well done model of the New Orleans class starship for your use in Armada II. While some details (such as the forward-facing-only torpedo launchers) aren't echoed in other models, others (like the lighting, especially on the lower saucer-- some fine work there) actually give this class a more stately bearing and a finer appearance than one might think it worth. However, if you want the "continuing mission", the price is eternal vigilance. And Ash's New Orleans class model looks more than capable in that regard. The only disappointment to be had here is that the .ODF and .SOD files, along with the textures, are all that's included. It's unfortunate that, in a ship with so many of the fine details included, the mod doesn't follow suit. You'll need to find your own build button, wireframe and admiral's log pic for this one, unfortunately. Of course, the other side of it is that you've probably already got this ship in your game (I know I do-- lots of fun to use in attack walls), but if you don't, you have some digging into other mods to do in order to find those important components. Love this class or hate it..... but download this model of it and enjoy. :cool:
the ability to launch TIE fighters from Star Destroyers, including Darth Vader, in his special X1. He can transfer from any ISD2 to another, giving you the option of switching which vessel Darth Vader is commanding. The Dark Lord of the Sith has 3 force powers (special weapons) and the ability to board enemy ships/stations. :cool:
by BookBurner) is that I\'ve only heard of it right before I was about to upload this file, but will be sorted in a later small hotfix. Screenshot aren\'t included as you\'ll know what the mod looks like as there\'s screenshots already in the main V1.0 release. I apologise for all the hassle this may cause but at least you will have a better game. :)[/quote] Anything that makes a great full-race mod even better is awesome as far as I\'m concerned. It\'s like roller skates on a grizzly bear. Or, more famously, \"sharks..... with FRICKIN\' LASER BEAMS!\" Download this if you\'ve got the Reman Rebellion goin\' down already. Otherwise we\'ve got nothin\' for you. ;) :cool:
Rebellion and put yourself in command of a new armada that'll rock your galaxy! Complete with experimental weaponry, Theleron radiation and the mighty Scimitat, you will forge a new Star Empire when the old one has crumbled into dust! For Remus, and for freedom! NOTE: Regarding Raven Night's stuff being used in the mod, I have made the installer create a Permissions directory in where you have installed the mod which contains the readme files of the Katan and Saif classes which are being used in the mod. - VenerableDread [i]As I'm going to be away for the whole weekend but just discovered this decent looking thing in OPS I have already uploaded this mod for you guys, can't give it a decent review now due to my lack of free time. But I'm sure that some other staff member adds a nice review soon. Well, have fun and see ya soon! :) [b]- TParis[/b][/i]
hasn\'t powerful shields or phasers and only two front torpedo launchers. The developers found out that the defelctor is able to fire a beam which destroys strong ships and stations. Of course it needs some time to reload, but it helped some fleets of battleship to stay alive. Because everyone felt very enthusiastic when they talked about that beam, they decided to call it Thor\'s Hammer. The File The file features with the Monygham: 1. New Specialweapon with button 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. New Weapons: Photon Torpedo 6. 3D-Borg-Textures 7. 2D-Borg-Textures And at least thanks to Alien and Nostromo.
information. ;) - SSA
anyone who is bored shitless with the standard menu, should get and download this. It looks nice, and has a wonderful change about it. Something to downlaod, that much is for sure ;) - Ash
and where ships can dock etc. etc. adm_tyler has gone to the trouble of easily mapping out the stock Defiant and Diamond craft with simple-to-understand hp map\'s and combined with recommended odf\'s that do differ from stock play and make them more powerful (better hull/shields and more weapons). So how is this helpful? Well, if you use stock material and want to mod them, by say putting weapons at different locations, hp maps enable you to view only that and the odf at the same time, other than having to go into a 3d modelling program and work it out from there. So, it saves time and this one looks pretty good. My only gripe is that there seems to have been a loss of balance from the stock game with the tweaked odf\'s, however needless to say I think both the Diamond and Defiant probably should\'ve been more powerful in the game then they were assigned to be, so I don\'t think much harm is done here. Download if you want.
so the phasers never miss, and adds quantum torpedos. As an extra bonus this mod will also make the Defiant look a little bit bigger then usual.
It\'s just a modified physics file. Nothing fancy but it never hurts to release a mod for the first time. Welcome to the A2Files community, as1. - the Kid :cool:
who has been very busy this week! At 2800 poly it\'s not a bad size for a flagship, although the texture sizes might be a problem for some. While this model might be a bit more underwhelming at first glance, due to its apparent lack of lighting and/or glows, at least it gives the community something new. Download this one today! :cool: - the Kid
spaceship! ========================= \"Originally buildt by the Esthar Space Agency as a shuttle to Lunaside starbase, three of them were used to launch in orbit Adele\'s Junction Prison. After being attacked by Propagators, the original ship was abandoned. Will be later found by the SeeD Squall Leonhart and used against Lunatic Pandora\'s final attack\"
the Enterprise-E with elements from the design of newer ships like the Nova and Intrepid. The result, designed originally for Bridge Commander, has been a vessel long-coveted for Armada II. And now, thanks to k_merse, that ship is finally ours for the modding. Be forewarned, though: The poly count is a bit high (~6800). And the textures are monstrously huge. All of which spells \"slowdown\" if you\'re not paying close attention or if you\'re running a computer older than a certain age. Scale down the textures if you need to, \'cause otherwise things might get a little choppy if you put too many of these out in space. However, in game, she handles beautifully. The understated grace of this design is all too copiously evident. It\'s like poetry with warp engines. Oh, and she\'s more than capably armed to deal with anything that gets in her way. No doubt some of you will be looking to upgrade her weapons straight away. Best of all, this is the complete package. Newer style of build button, high-resolution wireframe, a nice Admiral\'s Log pic.... all in a self-installer. I give k_merse top marks across the board here. I\'m sure you\'ll find it\'s well-deserved. The only complaint I can offer is the presence of the registry on the hull, since I know some here like their registry-free starships (for spamming purposes). For those of us with high-end machines, the bigger textures will no doubt be appreciated. But maybe a \'low\' texture variant might be a good thing to consider for those who can\'t re-size \'em.... This is as close to a centrefold as we\'re ever going to offer here at A2Files. So take a good long look at this beauty. And download it NOW. - the Kid :cool:
home for them. The pack includes 5 ships in total, plus all relevant files needed. Feel free to do with them as you wish (as long as credit is given), I have also included the ms3d files should anyoneone want to improve them.\"
download you will find only a .txt file. In it i says how to fix any problems. Thanks USS_Miranda all credit goes to USS_Miranda
corner buttons as well. Nice touches and changes by FahreS. And best of all, you don\'t need Part I to get Part II to work. Never seen an episode of Trek that can claim that. ;) Get this one --and Part I, as well-- today, and bring the look of your A2 build up a couple notches. :cool: - the Kid
imagined by the builders requires a high-definition facelift, and this one\'s really something. Now, if you\'ve never noticed it before, you sure will now. Check out the screenshot if you want to see the results. Download it if you want to see some results in your A2. :cool: - the Kid
quite a good weapon, it looks very similar to the original weapon albeit a tad bit slimmer than that beam but it\'s the correct colour and position so it does look very cool ingame. It does a good bit of damage too so it doesn\'t just look pretty, it bites and boy does it bite hard - it is about 20 times stronger than normal Federation phasers, the range is similar to most phasers, it\'s damage base is 850 so it will ruffle a few feathers! PS: Galaxy not included :p nice work Dan! :thumbsup: [b]- IKS[/b]
something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)! 14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit. -Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first? -The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards. -Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online! There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this. Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them. Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903 The 1.1 patch which fixes reported bugs and glitches can also be found here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378 So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!" (For your information, all credits are found after installation and they're pretty damn thorough!)
- The \"catamaran\" holders that connect the aft and saucer hulls along with the nacelle pylons and the aft platform module are the same as the Akira. The nacelles themselves are a cool oval shape and the saucer is a nicely designed hull design. I like the way the saucer is divided into little sections, reminds me of the Antithesis Fleet, as it gives it the impression of heavy armour. The saucer also has the Sovereign\'s escape pods (the small gold hexagons on the hull). The one nitpick I have is the textures. I think they are good but I think a darker hull would suit the vessel better, a hull colour-scheme similar to the canon Sabre or canon Steamrunner Classes or even just some hi-res textures. This mod contains two variations of this vessel, the Forerunner and a replacement for the Akira. If you intend to keep the Akira that you already have ingame then just add the Forerunner Class, if you wish to replace the Akira with this vessel then add the files in the \"fbattle2\" folder. I thoroughly give this ship a :thumbsup:. It\'s great to see new ships especially ones that are brand new designs ;) [b]- IKS -[/b]
a base, he's added on the required parts, edited the odd few things and you then have what I really think is the best Galaxy X class available to download and my favourite ship. The textures are flawless along with a seemless model that contains the battering "Assault Phaser" along with your traditional All Good Things Federation cloaking device. Re-placed hit points and additional nacelle phaser arrays plus visible bridge addons, this truly is THE Galaxy X to get... so what are you waiting for?
thrash your opponent without any problems whatsoever, this one is for you. It can Intersept anything, distroy over 91 Tactical Fusion cubes, withstand the firepower of over 91 Tactical Fusion cubes, make borg run and hide.and it can NOT be captured or assimilated. Quite impressive. The borg queen isnt going to know what hit her :p [i]Screenshots comming soon[/i]
I\'m telling you to download this. This is a Galaxy class and the dominion war refit by Michael Kelly, and these are superb. It uses Deemons texures for a base, but Michael managed to make them better. Also the venture refit with the necelle phaser strips adds color to the mod pack. I don\'t think that they have any other Venture refits out, but that\'s something I\'ll have to check. The weapons in the ODF file for the venture class are not stock, so you may have to change that to your own configuration settings. I highly reccomend a download, and I even made my own Storm 3D screenshot of the venture.
countless PotDs and Screenshots over the past year. This Excelsior is originially done by [b]Capatin Fingers[/b] but was retextured by K7A for DoW. The ship is excellent and doesn\'t disappoint. The ship plays well in game and looks very good even in stock Armada 2 so in any modified game it should fit in well. On the downside, and I\'d hate to be negative but there is no wireframe, admirals log bitmap, buildbutons or assimilation textures but I guess the modder has restricted those features to his mod and doesn\'t want to release them separately, I hope ;). A very nice ship, and should definately be downloaded if you are eagerly awaiting the release of DoW with great anticipation. Nice work K7 ;) [b]- IKS[/b]
tubes and the original test bed for quantum torpedoes) the Cheyenne (a four nacelled cruiser) and the Springfield (with a big...thing...on it...holds torpedoes?). Anyhow, I'm sure most of you have already seen these before, but for those who haven't, they were prototype designs pumped out by Starfleet in an effort to produce 'Anti-Borg' ships. Of course, considering all ships were destroyed at Wolf 359, they all failed. The ships are all cruisers based off the larger Galaxy design. They play more of a supporting role in the fleet, so don't expect them to be punching any holes in battleships, or at least not by themselves. The Cheyenne you'll want to use as a reconnaissance vessel. Its speed allows it to dart in and out with the info. before it's reacted too, but its armament will achieve little in terms of offensive punch. The Springfield, having a bit more of a punch, can support a larger class while it engages. Again, this won't be doing any one-on-one, but, it has enough power to fight and then cheese it when the enemy re-enforcements come. The New Orleans, the only ship likely to survive in a one-on-one has a large torpedo load and is small, but can be ripped apart fairly easily. She's essentially an artillery ship, so you'll want her behind the bulk of your forces, but still in range of the enemy. No doubt, she's the strongest of the lot. Graphically, they all look very nice. We do have multiple versions of each on the site, so they provide a little bit more choice to which one you get. In-game, they'll do a straight replacement of the Akira, Intrepid and Steamrunner though when you have the hp's, there is of course nothing stopping you from changing the odf's to your heart's content. All in all, it's a nice and well done pack. While technically not adding anything new to the scene, you can't fault its quality.
each other or any of the stock races, to which this is balanced to. Don't let the term balance believe that a Sovereign can go toe-to-toe with one of these battleships...because it can't. They're huge. Kilometres long kinda large. Yeah, Sovereign doesn't sound so tough now does it? Not with flak cannons, shield-piercing beam weapons and other such blistering traits that come from the Freespace 2 universe. So, what is Freespace 2 (FS2)? It was a hit simulator game that was developed by the same people who made Klingon Academy and sufficed to say, the awesomeness from the latter was carried onto the former. A very sharp and agile game that went free-ware, the FS2 universe is littered with races all vying for power (isn't that the way) over the other, or at the least, trying to survive. Tough life, eh? The two races bring new game-play techniques to the plate as well. The fighters for each race provide you with early defence, along with the defensive turret you can build for each race whilst later on providing fleet support for your un-shielded capital's. Don't expect fighters to do too much though in terms of offensive power, unless you have 100 of them in which case the enemy Ai, which I've been subject to it's err 'niceness', will likely have the same power to match and then some...plus a few capital's on the side. Ship wise, models and textures and very close to their real FS2 counter-parts, so make sure you go starship spotting early on. Each of the two races does have a small supply of ships to build, including a couple of fighters on each side, but along with the stations, there isn't too much variety. There is enough for what you need and the difference does certainly play nicely into tech and resource management with lots of things doubling up, but this led me to a bit of confusion when beta'ing the Shivans. Don't let this throw you down as it is merely the first gauntlet of the mod. Overcome this and all you need to do is overcome the enemy Ai's fleet, no easy task I tell you. Of course, one of those points is especially important. Resource management is pivotal. These ships are not cheap to build (why would be when they're double the length of a Romulan Warbird?) and if you lose focus of this, you'll be grinding your fleet to a steady halt. However, get control of the doubling-up function of certain ships and learn capital ship role's quickly and you'll be fighting the enemy Ai just as heavily as in the actual game itself. As a mod itself though, it is fundamentally fun, which should be your main priority. The new things it adds to the plate certainly provide a fresh out-look on the game, while giving you a chance to pick a stock race and see how a few Klingon Bird fo Prey's can handle a Shivan destroyer. Content isn't missing either. Each race comes with a fully implemented interface, build button's, wireframes plus a new multi-player set-up window that is more akin to FS2's set-up. All in all, this is a recommend download for those who played and loved FS2, those who want a challenge against some hard, but perfectly balanced ships and those who want to slug it out in huge ships. There's enough here for everyone...if only I could find my Sathanas to blow the enemy up with...
what we already have in Armada. Yes they're high poly and have big textures, but my gosh do they look like they're going to tear through some Cardassians! Whilst the download size might be daunting, it's explainable as you're not downloading 2 ships, but 5! You have the standard Galaxy class ala TNG alongside the phaser nacelle variant seen in DS9. The Nebula's get it better though as you have the Melbourne warp nacelle variant, the weapons pod of the Sutherland and the sensor pod of the Phoenix. I actually think the Nebula's look that bit better than the Galaxy's, but that's not to say the dreadnaughts don't look nice, because they really do. Balance is also not an issue. Whilst it might be taxing on the very weakest of PC's, these ships fit perfectly in to the stock game however the additions do lack wireframes, and Ai script, there are plenty available to already get a hold of. Also, stock weapons are still the same, along with every other statistic, special weapons have been distributed. Now, the Nebula's play less of an over-view special weapons ship and require more management. The Galaxy's are given the Engineering team special, whilst each of the Nebula's has the other 3 specials catered to their unique design. Add to that canon names for all the ships, you really do have a great mod. This is certainly recommendable. [i](Note, also includes admiral's pic images for the previously released Cardassian Galor and Keldon classes)[/i] -J7
this:- http://www.youtube.com/watch?v=_qiWAgQeAVY&mode=related&search= Exactly why you worry about the Sathanas in a couple of easy steps. Or, read my previous review on the Sathanas:- DIVE DIVE DIVE, HIT YOUR BURNER\'S PILOT! Ahem, most of you won\'t get that. frown Best start to a level ever. For those who have not been fortunate enough to play FreeSpace2 then FreeSpace2 is the sequel to FreeSpace. FreeSpace is a flight sim in the classic Wing Commander Mold set in the 23rd Century. FreeSpace 1 starts fourteen years into a war between the Terrans and the Vasudans. The war has been dragging on for years, with little gain on either side. You start the game as a fighter pilot with the Galactic Terran Alliance (GTA) stationed on the GTD Galatea. Things are fairly basic at first, you don\'t have shields and your only armed with moderately dangerous laser cannons. The GTD Galatea is an Orion Class Destroyer, the capital ship class of the GTA. Its a trifile over 2km long, which certainly feels quite big when your a 20m long fighter. After fighting several battles with the Vasudans another race appears who are dubbed the Shivans. As the Shivans have fighters and bombers with shields and big painful weapons they quickly decimate several outlying systems and start working inwards towards the home systems of both sides. Realising they face destruction the Terrans and the Vasudans sign a peace treaty and an alliance against the Shivans. Eventually the alliance gets some comparable technology (by stealing it from the Shivans) and eventually fights off the Shivans with rather hideous losses. 14 years later the Shivans are detected in a recently discovered Nebula, and the Alliance actually does quite a good job of taking the system, actually making ground against the Shivans. This until one of these ships turns up. It is barely stopped before it is destroys an inhabited planet. The Alliance re-enters the nebula and soon discover that the Shivans didn\'t appreciate the destruction of their Juggernaught and that it wasen\'t one of a kind. They find another hundred of these Juggernaughts bearing down on them. In context the size of the alliance fleet is probably under fifty Destroyers, which these things eat for lunch. The alliance evacuates the system with only fighters and light ships fighting them, these ships all cluster around the Star, which they turn into a nice SuperNova. Game Over. Coming to Armada these ships should still be quite scary. The beam lasers in FS2 ignore shields and melt through heavy armor that is designed to withstand multi gigaton explosions like butter. As we all know, star trek ships rely near totally on shields in combat so the effect of a beam like this on the bare hull is likely to have the same sort of effect the torp in ST6 had on the enterprise saucer. Oh, and the Sathanas has four of them. If balanced precisely as they are in FS2 then they will be slow and shieldless (capital ship weapon pierce shields, and 20m fighters don\'t do much damage to a 6km behemoth) with a huge amount of armor. They should be somewhat vulnerable to attacks on the stern, as the majority of heavy armament is at the front of the ship. Don\'t get in front of a Sathanas.
The result, along with some finely done nacelle and impulse spire glows makes for a re-make of a classic and brilliant ship. As seemingly normal with Greathor\'s stuff, unfortunately there is no build button, admiral\'s pic or wireframe for this beauty of a ship re-make, so you\'ll either have to use old stuff or make some of your own. Its odf though makes it very powerful against stock stuff and includes custom weaponry which you\'ll most likely have to change to fit in with the game. I recommend reducing its build time, health and hitpoints and giving it weapons equal to that of an Akira. If you\'re adding this into the stock game, she should probably go into your advanced yard, in front of the Aegian but underneath your Galaxy class (just make sure it is a little bit stronger than the Akira). If this is going into a customised game, then I you\'ll want to put it again, alongside next your Akira (or underneath your Ambassador class if you have one). Irregardless of where it should go, I recommend downloading it, now!
medafusion. Should be placed in High Poly Models scetion (9000+ polys).[/quote]From long glance at this vessel, you can tell she is a kitbash from Queballs' well known Premonition Model. This is the Luna Class Exploration Vessel - What many may know as the USS Titan (Rikers Ship). Though there have been many sceptics about the class of the Titan, there have also been many designs. I'm sure many people know of infamous Dreadnought-sized Titan Class - It has been incorporated into various MOD's here on A2Files, personally, I had the Titan down as an Akira Class, however we were all wrong. This design (though not 100% accurate) is what the now named Luna Class is. - This is an official design, and recognised by Paramount. The only problem with this model is (yes, you've already read it) the 9000+ polly count. - It still amazes me how people submit stuff like this knowing that they won’t be able to get the full enjoyment out of it, but still. If anyone feels like having a crack to polly reduce this, then feel free. Additionally, if someone does think to do that, may I advise an attempt with Major Payne’s Premonition model before hand - could save you a lot of work. - SSA
intresting idea. :)
rather than build it. Nicely done, but a bit too weird for me...
and enter your controlled space. With 6 torpedo launchers and some good defences, you\'re going to need to pack a whollop to take her down. Her textures are very clean along with the model itself and an animation allowing the turrets to actually rotate (a nice feature you\'ll find). The model itself is pretty flawless, so no complaints there. The mod as a package is complete. This means a build button, wireframe, admirals pic etc. For that sake, I believe it is a worthy addition. The station itself is also balanced for play and whilst she is multi-targeting, it has longer reload times than the stock torpedo turret, costs more to build and drains resources. However, you\'re not likely to find better defence in turret terms, so for those who don\'t like to use precious ships defending their base, this one is for you.
between this and the previous version, be sure this ship will not be weak; you can\'t take on the might of the Wraith in a little destroyer can you? This is, therefore, where this dreadnaught comes into it. She is balanced to Greathor\'s other Stargate craft but, obviously, won\'t be too balanced for much Star Trek play. If you have a particular race for Stargate ships to go into, I\'d place this in here, otherwise as you can see, she\'s with the Federation. Fortuneately, you can have both Achilles class variants in game at the same time, so you can see the texture difference...or just kick more ass. It\'s really up to you! The only negative thing is the lack of build button, wireframe and admiral\'s picture. This I find to be a great shame considering the rest of the mod is of very high quality. Download now any Stargate fans and show them Wraith the power of the Tau\'ri!
collection. So, a low-down. Who, or what, exactly are the Tholians? They are a xenophobic and somewhat mysterious race in the Alpha Quadrant. They rarely are seen and so not too much is known about them. As well as that, their ships are rarely seen in combat, but, they would alledgedly be powerful. So that's that. The bad stuff: -No new sounds. -No "new" textures (my understanding was re-used/applied old ones). -No admiral pic's. The good stuff: -...THE THOLIANS AS A FULL RACE -Tholian Web special web. -Specific tech tree and construction list (aimed more for defensive purposes). -Extensive list of ships and stations (25/14). -Fusion? I think this must be the smaller ships creating bigger versions, which is a nice idea, seen as the shapes would allow for it. -Much, much more. As to back me up, check out the screenshots below. Failing that, you could just trust me and download 2.5mb, which is not much, even for you 56kers. Naturally, I could tempt you with the fact it's in an auto-installer.
enhancements and it generally looks nicer. It comes with a build button and odf + sod. It also seems you get a choice of a shiny metallic grey armour or a more purple menacing look. Download now for Wrath...Dartiness!
weapons! Now though, you can simulate the battle from the episode that could ear-mark the end of the galaxy as they know it, or just kick some butt! These ships, even though low poly, look incredibly close to their TV counter-parts and, with higher resoultion textures, I believe will almost look the same. Whilst their design is certainly unique, I would, if I had to put them into a stock race, put them into the Federation. Their weapons look like the Federation deflector dish's and they would just seem to fit, but their weapons, well, no doubt who would win then. Suggested tactics against it would be to knock out her weapons and then pummel her with as much firepower as you can as her hull is strong. Tactics when using, pretty much just build, sit back and relax. Download now for pure galaxy destruction! [b]Do note, spoilers will not be tolerated[/b]
carry some fighters and bombers needed to fight off Goa'uld and such like? Well, obviously it's this! Whilst I can't immediately tell if it's a kitbash, this new Human (Stargate) design looks pretty decent and look's to be a suitable carrier, well, to quote CDP, "in the stargate mod that is currently being produce, this will lunch f-302's and a bomber type fighter, however, i dnt wana give away too much. lol" The design works for me well, as it actually looks like a carrier and when the mod is out, will obviously act as one, so I guess you could call this a teaser of the mod. Anyhow, the textures are the standard we have seen on the other capital ships and she is in scale with them. Her weapons are from what I can tell the same, so she'll be pretty compatible with your other Stargate ships. In addition to this, it even comes with a nicely done buildbutton and comprehensive installation instructions. All in all, as expected good job. Kudo's to you CDP!
Unfortunatly, this file, like the rest, does not include Multi Vector Assault Mode :'( But its still well worth the download!
Help your allies, retreat your ships back to your base and make a surgical strike against the enemy as you've gated off again. The concept is good, albeit slightly overpowering for the race you add it in (the install instructions are for the Federation but you could put it in any of the Alpha quadrant races really). So, what are you waiting for - it look's pretty cool with the way the wormhole fits perfectly in the mini-ring-gates. Only biggy is the lack of a builbutton, wireframe or admiral's log. Still, it's a station and if you mass produce this...well you wouldn't need to, you have mass produceable wormholes afterall!
unintentionally travels 90 years to the future. Basically based on the stock Miranda from SFC with a few alterations and additions. Quite a nice ship.
Warp Flash, When stuff Blows Up it blows Up! shockwaves damage near by objects Stunning Effects from the BC Mod known as NanoFX, a Must download for any Explosion lover!
destroy half the galaxy!!!
an object.[/quote] Please note that this is the third party editor, not an official one by Activision.
window, closing effects, an odf checker, and, for all the modding teams, a Find Modified/New files window. This is capable of copying, moving, and deleting the modified/new files it has found (so you can compile an entire mod in seconds without missing anything). There is also a recompile definition list option that could help to coordinate a mod, but that is in the readme. A more complete list of changes is in the program itself.[/quote]
Galor\'s loadout, so it\'s balanced. I reccomend a download.
which the Federation has encoutered a highly advanced species called the Zyclan, and the Federation has been put on the defensive. This is the first chapter of the first novel. It is well written and i cant wait to read the next chapter!
do that). but for all i know he changed allot of things. well anyway, DOWNLOAD!!!! :) :) PS: i rated fun factor 9 because hey! its fun bein invincible :)
mod! - Great, Download!!
accident. They were appalled by what the Federation had become: A military dictatorship. The Tellarite ambassador assured them that the Tellarite people would follow if a new kind of Federation were formed. It became known as the Antithesis. The Interstellar Machine corporation was sympathetic after losing a contract with starfleet and provided them with ships and resources. The Antithesis has begun[/quote] [b]Download![/b]
is built from the anvanced shipyard. While it probably cant take out the ships the USS Defiant did in DS9, but its at least better than the old one. It has the same weaponry as v1, but is almost twice as strong. For those of you who didnt get v1, this defiant has the same textures etc, but contains a cloaking device and upgraded weaponry. v2.0 will be built from the advanced shipyard and now requires 300d 100m and 100c.[/quote]
command if you look near earth =) I am am still shocked in the qualit of this planet/map mod.
need for latinum to build planetary shields I have been able to fix the sound problem!!!!!! Now you can use the Dominion in Early tech games, no super weapons games and no science ship games. The Dominion also mines faster and produces crew faster (thats why the Dominion Comp wouldn\'t do anything, it was trying to build breen destroyers that need 350 crew....) The Dominion Build list has also been changed[/quote] Note that this patch has all the changes for the first Patch, so you don\'t have to download the first to be able to use this one. Hopefully all you people who had trouble with this excellent mod will be able to play it now :)
races in this mod, it is purely Imperial vs New Republic. The mod is specifically designed to work with the ST: Armada 2 Demo, but it will work with the Full version as well. [/quote] I\'d have to say the best part of this mod is its ability to be used in the ST: ARmada 2 demo. Even people WITHOUT the game can enjoy this mod!!!! EXCELLENT work ST vs SW team!
your existing files, because files in this folder will overwrite stock files! Second important note: You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you have any questions, you can contact me at firstname.lastname@example.org Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
all the three coloured versions seen in the series. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
yet.) Some stations I recreated, of others I edited the mesh. The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
parts together, there is nothing special about this ship and I just made it for the sake of completeness.
existing files, because files in this folder will overwrite stock files!
Hour -------------------------------------------------- Federation Starbase -------------------------------------------------- ##################################################
Hour -------------------------------------------------- Federation Shipyard x2 -------------------------------------------------- ##################################################
have also edited the ODF files to make the ships stronger. The stock ships were far to weak compared to the Klingon ships. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. If needed, you can reach me at: email@example.com
in service are usually found in key strategic sectors, serving as fleet defence.
the multiple border confrontations throughout 2347 and 2355.
ST:DS9. - The second version is the Refit, as seen with the Enterprise-B (ST:Generations), and the Lakota (DS9: Paradise Lost). ################################################## ------------------------- Description ------------------------- One of the most widely used starships in the Federation fleet; the Excelsior is also quite capable of holding her own, even against contemporary opponents. Along with fleet combat and exploration, the Excelsior is also a fond sight when escorting larger Federation vessels. ##################################################
TNG: The Wounded. - The second version is the weapons-pod Variant seen as the USS Sutherland (and sisters) throughout TNG and DS9. - The third version is the dual-nacelled Variant seen as a model of the apparent USS Melbourne. - The final version, is, quite simply, one without a pod. ################################################## ------------------------- Description ------------------------- Often referred to as the younger sister of the Vaunted Galaxy Class, these compact vessels serve more of a supporting role compared with their sister ship. Outfitted with a specialist interchangeable pod easily allow these ships to stand head to head with rivals during combat. ##################################################
project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Constructionship animation: apoclaydon/blade. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
hope you like them. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Except the Bcolony. I used the stock SOD-file and added some details. Constructionship animatian and ODF edited by apoclaydon/blade. I used some edited stock textures. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
me. ################################################## ------------------------- Description ------------------------- Whilst not as small or quick as the Defiant Class, the Sabre, typically more common, have tougher shielding, and are, alike the Steamrunner, usually essential for common hit and run attacks along with the more casual escort duty. ##################################################
second version is the green tinted variant, typically seen throughout late-TNG and DS9. ################################################## ------------------------- Description ------------------------- The Kâ€™tâ€™inga Class vessels are one of the oldest ships still in the service of the Empire. Originally commissioned through from the late-22nd century, with various upgrades, refits and new designs, the Kâ€™tâ€™inga still serve the Empire as they have done throughout their long history.
fairly compact ship built as a replacement for the Larson class. Her greatest tactical advantages are the photon torpedo pod and two deflector dishes. This ship is a kitbash of P81\'s Excelsior and Miranda class.
variants of the Terrasphere, like the Terradome (seen in Star Trek Online) and maybe even some custom designs, but those could be done much later. I hope you\'ll all like my model :)
release it in MSFC. I asked them if I could use it, so here it is. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Model editing by Starfox. Textures editing by Jetfreak. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
constructionship, will have to wait until some problems are solved. I hope you like them. The imageserver is at this moment still down. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
special weapon: a Temporal Stasis Field generator that can be used on a starship. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
or without the fleet ops patch 1.2.5
complete with buttons, animations and sound effects. Please check if i forgot anything and report.
that was sent a real long time ago to the center of the universe, where the origin of the big bang singularity was(?)to look for intelligent life. Destiny is powered by the star\'s plasma. I hope you enjoy. If anymore problems exist with this mod pls let me know and I will try and fix it. Feel free also to use the mesh file and maybe someone with more skill than I can make a decent set of textures for it
you need to install. Check the readme file for installation instructions. Also: Welcome to the A2 modding community [b]wildeyeddevil[/b]! Due to bugs the file's author will be added later. [b]- TParis[/b]
has the TEMPORAL STASIS FIELD In all honesty this is my first mod, so I hope you all enjoy it. It is a bit over powered for standard game play but it does make things a bit funner.
has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the separation weapon. The game might crash. I hope somebody can find what is wrong. If so, please contact me at: email@example.com The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
two of the most elegant Starfleet ships, the Excelsior and the Miranda class (using excellent meshes/textures by P81 of both ships) into something that would be an Excelsior-style successor to the Miranda class.
Class. For the Yamato, the registry has been cleaned up and the glows have been improved. There is also a bonus blank texure set without registries for those picky modders who would like a production version. =p The Sword of Kahless has been given a green hull tint and revised glows. Making the design match the TNG era aesthetic.
Terran Empire/mirror universe ship because the Federation looks weak!!
engineering hull of the Constitution class with a connector at the base of the \"neck\" to haul up to three cargo containers of various types and sizes. This model comes with one Starfleet standard container.
9\". The repairship, I thought, needed a replacement. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding these models. You may use this ship and station in your mod, just give credit where its do. Thank you for downloading.
insidious glare problem and includes some additional features. Thank Thunderfoot for doing most of this work as my originals where lost in a HD crash.[/quote] Definitely worth a download. You know you want the ship-- either as a means by which to conquer the galaxy, or because a target that big is just asking to be shot at and brought down. :cool:
filling the hole a bit...
starship, that should not weaken the hulls on either section unless the undocking went wrong. This makes their hull integrities equal to the stock Galaxy-Class but they can be easily rebalanced for whatever Galaxy-Class you happen to be using. Note- this should be another drop-in, if there are any problems post them in the comments section, I try to check them every day.
website with information on the old FASA Star Trek Starship Tactical Combat Simulator. So the main-credits for this ship go to Mr. Torgersen. Best Regards R5D5
attention to details. Important Note: Make a backup of your existing files, because files in this folder will overwrite the stock files!
cruiser, there is a sod file, the Raptor strikecruiser. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
replacment. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
works fine, but the button doesn't show. If someone can figure it out, pleas let me know. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Thanks to Dan Ocean for letting me use his Javelin ODF file. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
(IIRC). Best Regards R5D5
backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
shipfile and 2 weaponfiles. I've given the Griffin more weapons and stronger shields, as the stock ship is very weak. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
But there is a way for players to get inside, the Borg tech at the right side of the map. In the map there is a load of resources to be had so have fun. Sorry about my spellings hope you understood what i said
stock ones. [quote]This folder contains the ksuper and kspecial. With these ships, the list of the Klingon ships, I set out to replace with my own models, is complete.[/quote] He also mentions: [quote]I changed the armament of the kspecial to give her some more firepower. The stock model was very weak in my view[/quote] ....but I mean, c'mon. Used effectively, the Fek'lhr is probably the game's second-best 'special' ship (right after the Diamond). Her special weapons are hideously powerful when wielded the right way. With additional firepower that ship becomes incredibly potent, and much to be feared. To say nothing of the Jach'Eng, which is a nightmare both to use and to defend against. Regardless, these ships are good, and it's nice to see the complete Klingon experience has been totally refurbished by such a talented modder. :cool:
and Romulans. (Borg players have to assimilate it themselves.) :D This is every bit as good as the original, with the little changes needed to take it from being good, to great. GUI modding will never be the same again. Download this right now. :cool:
some of my earlier models, so I replace them with better textures. I've added an extra hardpoint, located at the front underneath the hangadeck.[/quote] Some really nice changes to an already amazing version of this starship. Get it now. :cool:
one's a misfire: the textures --especially the registry-- just look sloppy. It's not the kind of quality work we're accustomed to, although the design itself is a good one. Note you will require the TOS Weapons Pack by FahreS in order to get this model fully functional. :cool:
format Enjoy, Franxoft Imports
between the Vor'cha and the K'tinga. [quote]The Klingons realised, when they learned of the new classes of Federations starships, such as the Ronin, they had to come up with a new design of warship. The Negh'Var Class was powerful, but the construction costs were huge and therefore the K'vargh Class was designed. The ships of the K'vargh Class, although having less armour than the battleships, can rely on speed, heavy armament and strong shields.[/quote] This mod WILL overwrite stock files, so be advised that backups will be in order. A glorious addition to the Imperial Fleet. :cool:
v1.0 Definitely worth a download. Gives new life to those boring old command buttons. :cool:
anything new, the Hollywood and television producers are either throwing their cameras' attention at completely terrible subjects ('reality' TV, anyone?) or taking the stuff that we knew as kids, and giving us an allegedly improved version now that we're all just that little bit older. It truly sucks. One of the few bright spots has been the JJ Abrams "Star Trek" film released earlier this year. Whether or not you liked the film, you gotta admit that it's nice to see Star Trek actually getting attention again --and new fans, too! We've all expressed our feelings on Ryan Church's design over the past couple months, maybe not in the forums or in a comment, but somewhere. Love it or hate it, unless they make another re-do of the Enterprise in the next movie (and there'll be at least two more), we're going to have to see that version of "the Big E" on screen again. Jetfreak, however, has applied a rather novel thinking to the entire debate between classic vs old-movies vs new-movie 1701. He's created a unique "AR-Prime" hybrid that uses the frame of the alternate reality created in the 2009 film with a new set of textures largely inspired by the original 1966 "prime" Constitution class. As proof of concept.... it works. As a beautiful ship in its own right.... it sure is. You're going to want to download this one right now. But after a couple of rather hostile events recently on this very subject, consider this a warning to anyone who comments: discuss Jet's work ONLY in the comments below. Anything else gets edited or deleted in short order. :cool:
seen (having only appeared once due to a loss of the CGI model). [quote]Designed as an alternative to the Achilles Class. The Norway is specifically used for quick assault runs, and whilst not as heavily armoured, nor as durable as the Achilles, the Norway is considerably cheaper to build, requiring less resources and production time.[/quote] Whether you're looking for a replacement for an older Norway, or just something else to add to the canon ranks, your wishbone has come true. Download this one right now. :cool:
Alliance bearing down on you, as well as trying to deal with your normal enemy at the same time!! ...Are you up to the challenge? XD Hope you guys enjoy playing it!! I know I enjoyed making it. Comments are most certainly welcome -ISS Enterprise-D
dish in front, a pair of quad torpedo launchers on the underside of the saucer, and a sort of graceful design which actually used its low-poly saucer as a design feature. R5D5's mod pack proved that low-poly and brand-new designs can be the same thing, and can look good doing it. This new variant of the Starchaser goes in an altogether different direction. It carries a "hangar-pod" on the back of its engineering-hull and can build a scout-probe and four variants of fighters/scouts. Some of these birds were part of the original ship pack. Others are brand new and look the part. New work from R5D5 is always a welcome thing. It might take a little time to get used to, since it looks awkward (it's not a through-deck carrier, for instance), but it works fairly well in stock A2 and just might be what your A2 mod has been looking for. :cool:
an understatement, as this is more like a wholly new take on the Ryan Church design. It's definitely worth a download, but be advised: any comments not related to the mod, but to the ship/movie, will be edited or deleted. :cool:
upgrade-- it's a patch, not a full version. Download this today, and "let's punch it". :cool:
modders in the A2 community. This work demonstrates all of the quality you'd ever want in a Klingon starship mod. [quote]This folder contains the kfrigate and k'tinga. Both models come with admiral pic, build button and wireframe. The kfrigate is part of my project to recreate the klingon combat ships. The k'tinga is just for fun. I've studied lot of sites and images. Special thanks to: "ex-astris-scientia.org/starship_database" and http://www.cygnus-x1.net/links/lcars/star-trek-unnamed.php for their vital schematics. And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible.[/quote] :cool:
B'rel Class, entered service, it soon became clear, that her wings could not be moved as the wings of the B'rel. They had to remain in one postion. The Klingon High Command then decided to add extra space to the hull. The Chuq'Beh Class was used as a torpedobomber. The tri-cobalt technology was given by the Federation. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use these ships in your mod, just give credit where its do. Thank you for downloading.
original design and added some details. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files!
her and made the rest of the files needed to bring this great warrior completely into A2. The most aggravating and most rewarding part was doing her weapons loadout. After some MSN conversations with Chiletrek I came up with a fair approximation of the "bullet showers". I still have not achieved the "flak burst" effect from the proximity warheads(hence the "0.9" designation). After long research and numerous experiments I realized A2 is probably not going to allow me to recreate this without using a SOD based weapon, which would increase lag significantly or hacking the executable, which means I could not then share the weapons with all of you. I suppose I could write another hook file, a la FlOps. But there is not much point in doing something which Doca Cola and his team do a whole lot better than I can. The one thing I could not yet do and had not yet figured out was how to allow either Pegasus or Galactica to engage multiple targets with burst fire. After some thinking and digging and tinkering, I have managed to achieve this. These have some of the usual multi targeting weapon flaws but they are minor or at least well known. Once either or both BattleStars are fully engaged with the enemy they are not all that noticable. The maximum number of targets is set at two because if I set it at three, then Raider attacks last all of two seconds.
decided to spend my time on the one aspect of A1 and A2 that always looked bland to me. Especially when you've got a game filled with those great looking non-stock ships.[/quote] Be sure to follow the installation instructions carefully-- you'll have to install this one manually. And you'll surely enjoy it immensely. :cool:
ever made for A2, although it's a bit higher poly than some may care for. Still, the attention to details and quality which are hallmarks of k_merse's work (see also: the Luna class starship model) are all on display here. They elegantly demonstrate that nothing is impossible for the dedicated A2 modder. k_merse has done a fantastic job. [quote] The general idea was to have the most details as possible on the model (like all of the torpedo launchers and a detailed narcelle), but still have a playable, mass-producible model with medium polycount. This one uses only about 2100 polygons, a good compromise between quality and usefulness - at least I think and hope :)[/quote] Follow the installation instructions closely (there's no auto-installer) and enjoy this beauty. :cool:
off your installation because you missed a quote mark somewhere? This tool finds where. While I haven't used this yet, it sounds like it's just become an essential part of any serious modders toolkit. Fallengraces had been using this for Armada (1) and found it to be so useful he made the alterations that should be required to get this working in A2, however it's comparatively untested and should be considered to be under development. Unfortunately, the identity of the original developer has been lost to time. If anybody reading this does know who developed the original tool, please let us know! - Freyr A few words from Fallengraces:- A BETA...cant strain that enough that is basically an odf and Techtree error checking program. I found it useful while modding A1 and decided to update in in order to be able to mod A2. File contains both the A1 orginal and the A2 update. Very user friendly, hope this helps those budding modders and some of our old vets. avoid the very painful CTD. For now only understands stock Weaponry and commands but hoping to fix that soon. Everything else i believe is covered in the Readme. I hope to use this thread http://forums.filefront.com/st-a2-modding-editing/405260-staum-version-2-0-a.html as a error and help thread seeing as its stupid to sart another if this will do just fine. ~Fallengraces~
files, just to be on the safe side. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
today's your lucky day. Most of these are texture upgrades, simple revamps and alternate looks for their respective models. Please note that the pack does not include any of the original odfs or sods, you need to download them separately from the site. As for any descriptions regarding what's new with the textures, I'm pretty certain the provided screenshots can speak for themselves. If you want to use any of these items in any of your mods, please contact me first via firstname.lastname@example.org or email@example.com
fixes, carrier battles are now part of the game. Note that there are some requirements and points of interest you'll need to consult the readme in order to figure out. Be sure to do so. Worth a look. :cool:
hardpoints are named according to their function (see readme). This is a really nice ship, and it fits the Lost Era perfectly. If there's any era we need new Starfleet ships for (and there aren't many, are there?) it's the Lost Era. Beautiful port from Thermal Nuclear Chicken. cool
will have to decommission everything and build again. Well not any more. You can now tractor your stations around the map and move your base anywhere.[/quote] There are some drawbacks --take a look at the readme for more-- but the moving station mod, along with the "maximum Defiant" mod, is probably one of those .ODF mods we've seen the most of around here. :cool:
from one of Aad Moerman's models. If your using the stock ship in your game this is defiantly worth replacing it with, i'm certainly going to. - Freyr Extra info from Aad;- The Qeh'Ral Class has always been on of my favourites. In the past I created a model of the ship. I thought it could do better, so here is what I came up with. This file contains a complete new model with new textures. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! I edited the ODF files and changed the armament somewhat. I have also added 2 extra hardpoints: hardpoint "hp32" is placed at the front, just below the lower bridge structure. hardpoint "hp33" is placed at the rear, on top of the main hull at the small hangardoor. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
came up with my Unimatrix 001 map. There are several Borg fleets dotted across the map, one in which there is the return of one famous Borg. IN the center, we have the main complex, blocked off by a ring of asteroids. There are two ways to get in, both heavily guarded. You will want to prepare HUGE fleets in order to eliminate the Borg[/quote] Definitely worth playing. This is a fun map with LOTS of Borg to cut through.... :cool:
separate from the old one, which is awesome news. Now you get two Cardassian advanced yards from Aad Moerman and if you're happy with them, you get more space for the Cardies to build ships. That's good value for your spoonheads! Definitely worth a download. :cool:
mods that A2 inspires in you, the community. Your efforts mean something no matter how insignificant you convince yourself they'll be. Some people consider a mod a failure if it doesn't get some mystical number of downloads. But even one person downloading it means you've inspired someone else to mod A2. And for that, we thank you. This so-called "extremely basic" mod changes the shockwave for larger ships to have a blue, faint colour rather than a bright orange shade. It's exactly what you'll need if you like your explosions to be powerful yet subtle. :cool:
Pizza the Hutt has brought it into the game wonderfully. This is a really well done design and it fits perfectly in that TOS fleet we all have kicking around somewhere. Note that this uses FahreS' parts in a kitbash configuration, so you don't have to worry about whether or not it matches FahreS' Constitution class starship. Take a look at the predecessors of one of the future's most long-serving starships. :cool:
Bloodrage - Der Korridor - Festung - The day of glory - Maneuver - Planet battle - 4 War Extreme (very official map ;-)) - 4 War Extreme SFU-Mod
anyway). The Farragut variant is the same as the one, used as the fspecial. The Phoenix variant has the sensorpod. The Bonchune variant was used in the Dominion war. Use all 4, or only the ones you like. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
Something new for you FleetOps fanboys. :cool:
everything you'll need to have it work in-game, and modifed the weapons load to better suit the role of the vessel as an advanced starship in the Federation ranks. Worth a look. Some good .ODF work here. :cool:
mikemckeon's conversion of the ship for A2, and it looks pretty good. Definitely worth a look. :cool:
work: http://armada2.filefront.com/file/Nu_Lites_Running_Lights_Mod_and_Addon;97031#Download However, it's a really spectacular bit of work from mikemckeon007. Just be advised of the warning about the weapons in the .ODF as listed below before you install. :cool:
originated. And it's a fine looking fighter. It's clearly not Starbuck's pristine bird of the Season Four variety, not to give too much away..... Note that the poly count on this and the other BSG fighters might be a little bit high for some users. And sadly they don't handle quite like they do on TV. Not like that's going to keep you from downloading these, right? :cool:
installed since the Breen feature pretty prominently into the Dominion / Cardassian forces and they make a good fit. However, some modding experience will be required to get this one working in stock A2. Worth a look. :cool:
been hard to please these two sections of the community..... but today Aad Moerman gives us his latest design, the Nimrod, which promises to have something for both. Combining no less than a full quartet of Sovereign nacelles into a modified Akira frame intended to hold 'em, and with a little story to explain the situation, the Nimrod class looks and plays with the combination of beauty and power that one expects of any good Starfleet vessel. She's a proper lioness in that she's got teeth as well, including new weapons .ODFs based on stock and included by Aad Moerman for your modding enjoyment. There's also a full set of in-game details to suit. The Nimrod class gives a new meaning to the term "best of both worlds" and commends itself to be downloaded, by you, as soon as possible. :cool:
could share my techniques with the community. [/quote] Hopefully this will contribute to the level of quality and number of new mods we get here. Lately there hasn't been much from new modders. Ideally we want to keep people active, and tutorials are just one of so very many ways to do that. :cool:
are NOT READY to use in game, as all files are in MS3D format rather than .SOD format, and have no textures. A modeling program that can open MilkShape3D files is required to complete these models. It's almost too bad that things came to such a sudden end with these models, since they could've been great new additions for the Cardassians. Maybe they still can. Download 'em today! :cool:
designs available, with an interesting setup bearing a more-than-passing similarity to that mighty class of vessel. Dan1025 has put some time and effort into this conversion, and does it ever show. The level of quality of the textures is matched (as always) by the thorough details: admirals' log pic, build button and wireframe along with separate .ODF entries for the weapons. In short, as Federation battleships go, you couldn't ask for much better than the Victory class. Download this one right now. :cool:
making the existing shape work. Aad has modified and enlarged the saucer section, changed the look of the vessel, and just generally done the best that can be done with the sad little design. Perhaps best of all, the crew complement has increased to 200, since as Aad points out, there's no reason a frigate has a crew complement on par with a destroyer. It's gotta have more crew or it doesn't make sense. This is a nice alternative design for the Aegian class, and hopefully you'll like it WAAAY better than the original. Download it today! :cool:
It seems like they needed to include some new and nifty design just to appeal to the fans who weren't going to buy the game anyway-- a new Federation starship!? GOTTA HAVE THIS GAME! Yeah, well, seven years on, the Aegian has aged terribly in stock, and even attempts at retexturing have only reinforced the silliness of this design. Dan1025 gives us what's probably the best Aegian attempt we've seen to date --and as usual, it's sophisticated in how it improves the original while including everything you could possibly want. While the design hasn't improved any, that's hardly Dan's fault. This takes making the best of a bad situation to a new level of quality. Download this one today. :cool:
now blinkers do not shut-off or turn on immediately, but soft. 2. Green/yellow LEDs 3. Blue Xenon lights 4. Orange lights 5. Blue LEDs 6. Now there are also "XL"-versions available and not only "big"-versions 7. Changed billboard settings 8. Now red is red, yellow is yellow and white is white 9. New strobe: Double blinker 10. 6 different lightypes to choose from, each of them with a new high resolution texture 11. Missing lights added: - whiteconst2 is what whiteconstbig should be - yellowconst2 is what yellowconstbig should be[/quote] Note that you'll really need to follow the installation instructions precisely-- a lot of cutting and pasting ahead of you, but it's totally worth it. Another great 'ambience' mod, which changes the look of things in the game without modifying the gameplay. Download this one today! :cool:
rollbar has been replaced by one that is more elegant and so have so pylons that connect the nacelles to the rest of the ship. The torpedo launchers were scaled down, because I found them to be out of proportion. The textures of the back part have been changed to be more crisp and clear and the shuttle bay in the back is now clearly visible. The greatest change was removing the engineering section. I think this makes the ship more look like its precedessor, the Miranda Class. I decided to put the deflecor dish into the pod on the rollbar, first because I didn't want to get rid of it, second because I had scaled down the torpedo launchers and the pod looked too small, and third because I saw other ships of similar designs. I also added three more strobelights.The wireframe now has a transparent background. There are lightmaps and the borg textures have also been improved. Also corrected a typo in the readme file.[/quote] Definitely worth a download if you have a previous version, or even if you're just discovering this one for the first time. :cool:
modding has been done over the past couple days by Dan1025 and I think it's only fair to thank him on behalf of the A2 modding community for some really wonderful bits of the Delta Quadrant canon. As always, no detail is spared and no modder will be disappointed, as the buildbutton, wireframes, weapons, and Borg textures are all here. Download this one and add to your collection of Delta Quadrant vessels. :cool:
truly awesome looking vessels --some canon, some speculative, all well done. They also come with their very own repair yard, from which you can build them and send them forth. Download today and get this latest addition to the ranks of Delta Quadrant races available for A2! :cool:
only ones of their kind of such high quality available for A2. Now Avon's gone a little further into the seldom-seen ships of Voyager's journey, and provided us with the Nygean prison ship. You may remember that a ship of this kind, carrying brain-damaged passengers convicted of crimes and sentenced for execution, was featured in one episode, while another ship from this race was among Voyager's allies in the Void. All the details you'd expect in this kind of mod (which, as Avon points out, is clearly just a Vidiian ship reversed with a new engine) are here, and it looks great. Download this one and continue your Delta Quadrant collection. :cool:
talented Icewolf has put together a way to make those phaser bursts (which, ever so annoyingly, all look precisely the same in-game playing stock) all varied and different based on the several races included in the game. A nice touch, certain to add to the PotDs and to the realism of the game. I highly suggest taking what's referred to as the "down and dirty route". It's a lot more work in terms of what it requires, but we're modders, we're used to doing a bit more work to get good results. Do that here, as the results are epically worth it. Download this one today. :cool:
(That shouldn't be hard.) ;) Anyway, this Voodieh class model is distinctively different from the recently-released Negh'var model, and both are 2.0 versions upgrading the original designs by Aad. Note that in both cases, the poly count goes up quite a bit, and while these ships are very similar, it'd be hard to make the argument that the Klingons don't deserve both these beauties. Build button and wireframe are included. The "kvood" model will not replace anything in stock, but it complements the existing Negh'var REALLY nicely. Download this one-- for glory and honour! :cool:
decided that the time has finally come to revisit that original Klingon work of his, and has he EVER beefed it up. This is a truly awesome bit of work, as always from Aad, and it comes with everything you'd expect. Note that this download WILL OVERWRITE STOCK, and as such, you'll need to be a little careful (or know what you're doing and manually install the mod to your download). Definitely worth a download. :cool:
the side? After some time, and a few battles in the Dominion War, nobody asked that question anymore, and the Keldon became an appreciated part of the Cardassian armada. (Mostly because people were thankful they didn't pull that Bird of Prey nonsense again and just use differently sized versions of the same ship on random, disjointed occasions!) Dan1025 has captured everything that makes a Keldon menacing here with this mod, and it looks spectacular. Zorg's old Cardie textures are put to good use once again here. As always, Dan's included everything you'll need for this mod, as well as a detailed readme. We've been very lucky that Dan's been willing to put in the work to give the Cardassians their much-needed facelift after all this time, and it'll be a good long time before we see better, if ever. Download this one today. :cool:
lately with Dan's name on it. It's not just in name alone that you can tell it's his: everything Dan makes for A2 has a special awesomeness in terms of quality. Case in point: this Galor class starship model, complete with Borg textures and all the things you'd want (wireframe, build button and Admirals Log pic are all included). But what makes this arguably Dan's best work to date on a Cardassian ship is the poly count. This vessel comes in at just under 750 poly. Now, keep in mind that it's typical for a heavy cruiser such as would usually match a Galor in firepower to have well over 1500 poly, if not more. In fact, certain cruisers out there have as many poly as three of these Galor class warships. And that's the beauty of what Dan's been doing: none of these Cardie vessels are for the high-performance top-end computer types. They're usable in-game by any given A2 modder. Now that's some awesome quality. Download this one today and see for yourself. :cool:
three Cardassian cruisers for your consideration. They're every bit as nice and quite worth a look. They come with just about everything you need, including build buttons and wireframes, and Admirals Log pics. Note that the readme instructions should probably read as follows for the wireframes, rather than as listed: [quote]ccruise1w1 wfccruise1 0 0 128 128 ccruise2w1 wfccruise2 0 0 128 128 ccruise3w1 wfccruise3 0 0 128 128[/quote] Other than that, this is a mod that's definitely worth the download. Get it now! :cool:
up there with fan favourites the Galaxy, the Prometheus, and the Akira). And there's no abundance of reasons why, although the most prominent reason is the USS Enterprise NCC-1701-E, along with her sister ship USS Sovereign, as seen in Bridge Commander. It was the look of the original NCC-1701-E model in-game that got me into modding Armada II in the first place. The fact that the texture was clearly identical, with the registry stamped on in MSPaint, truly irked me. After all, the Sovereign class Enterprise has such a sweeping impression to its registry, both above and below the saucer, and those kinds of details screamed for me to do something, or look for some way to make the ship work better. It's why Admirals Sovereign was the first mod I downloaded, and one I still use (albeit with retextures) to this day. These models are replacements for the stock Sovereign, re-done (and nicely!) by Aad Moerman, who always does top-rate stuff. The .ODF content is duplicated from there, as are (one can assume) the hardpoints. The models themselves look really nice, but my one issue, as you can see in a screencap, is the same one that brought me here in the first place. Fortunately the registry doesn't look as awful as the stock -E once did.... but it's not quite right, is it. Still, that's hardly something to complain about with such wondrous and truly awesome Sov models to work with here. It might be time to reconsider my use of Admirals' Sovereign.... Download this one today. You can never have enough Sovs. :cool:
is 3101................................................................................. peace reigns in the milky way and hippy liberal's are everywhere ,war is a thing of the past. still there are those who yearn for battle.................................................. Using temporal technology starfleet has brought together some 30 + ships ,stations and weapons and sent them all including the earth itself back in time to the 24th century...................[/quote] Ships from Thunderbirds, Red Dwarf, and Stargate can be found here, along with FahreS' Concorde and a few others. Please be careful when installing this mod since it seems like some of the folders are misspelled, and there may be other points that'll require discussion in the forum.... you can never be too careful when spell-checking your mods! Lots of decent new mod stuff from other universes, all in this mod. Worth a look. :cool:
and a wireframe and build button. Kitbashing P81's Excelsior and Miranda class models in order to do it, Pizza shows us, once again, just because the design is ugly doesn't mean the ship in the mod can't be well done. Download this one today. :cool:
intensive, descriptive, and tells you everything you'd ever want to know about the subject. You can either simply apply the re-texture or give the planet an assimilation technique that looks almost like the A2 introduction which terrified us all when first we saw it, featuring multiple Borg colony vessels ripping up a helpless world. We still can't re-create the effect of the colony ships.... but the assimilation is now possible with this mod. Worth a look. :cool:
terrify you if you're a Starfleet player like myself, 'cause the sight of THAT bearing down on you will make you wish your shields were stronger. A spectacular weapon for whatever ship you'd like. :cool:
their supports aren't quite right, the textures are combined from three separate sources (and none of them have quite the right shading), and the parts of this ship we have yet to see in any meaningful way (notably the shuttlebay) are almost detail-free. But the as-yet-unknown modder Sin87 does a fairly good job of trying to capture the spirit of the new design. One of the pitfalls of making this ship, at the present time, is the obvious lack of any 3D models or even high-res screencaps from which to proceed. That doesn't seem to stop several of our modders who are working on the same set of screencaps and pictures we've seen to date, and their enthusiasm for rendering every last canon design --including this one-- is admirable. Hopefully it's only a matter of time before a newer version of this, with corrections made thanks to the constructive criticism of this community and comments in the section below, is made available here for Armada. Definitely worth a download. :cool:
the missile frigate, the UNSC Forward Unto Dawn, the UNSC Gettysburg, and the UNSC Megalith) are not only armed with their own weapons and fighters, but now include a shipyard from which they can all be built. The yard itself is a modified STX yard, originally by icewolf132, for the use of these frigates. Can't argue with the results in this mod, and version 1.5 only improves the awesomeness. :cool:
try to launch this map, I am all but absolutely certain that it will cause your game to crash to desktop. How, you may ask, can I be so certain? The screencaps tell the story. There are several map units specified (notably Deep Space Nine and the K7 space station, no doubt among others) which will not be found in a stock build of A2. And that's really the only weak point of this map. The design itself looks pretty nice, but the unfortunate oversight of a brief list of required content in order to get this map to work has made it unlikely to work unless you happen to have the same basic configuration as the map author's personal build. However, it'll be nice to see a new version of this one, when it's available, or when a list of required units makes its way to our attention. UPDATE from the author of this map: [quote]The reviewer said it doesn't work because it uses custom models and makes you crash, but it doesn't. It worked for 3 testers, and in 5 MP games so far.[/quote] So there you have it. Download this one and see for yourself. :cool:
poly reduction puts the mesh at 1576. According to mash1971, any further suggestions for improvement are more than welcome. A definite must-have for you Space:1999 fans, even if it is 2008. :cool:
that things look better. This looks like a big improvement over the original textures. If you've already got the Crusader class, this one's an easy overwrite of the old texture and you're on your way. :cool:
In theory you could use Mother as a mighty offensive weapon for 8472 if there were enough of them to move as a formation. Terrifying thought, isn't it. Doesn't 8472 have enough offensive weaponry already!? Tom_720's second .ODF mod makes it possible for yo fluidic space mamas to both go to warp and move far more quickly than before. A simple tweaking of the physics files turns the strong arm of the Ma from a starbase to a superdreadnought. One thing I've always wondered about the Species 8472 design is why only the Mother is mobile. But you'd think the research cores should be mobile, too. I can see why the gates wouldn't be mobile since there's a fixed point in fluidic space involved. I mean, technically speaking, those structures all come from embryos. So why can't those other structures move when they're made of the same embryo 8472s as are used to evolve into being a mother? (And if they evolve before they're supposed to, does that make them teen Mothers?) :lol: :cool:
the Sovereign design. Some might say too true to the original, but I think it stands apart just fine. Your mileage may vary. New ships from Aad are quality mods every time. This is no exception. :cool:
How come all of the stock regular weapons have exactly the same ranges? The damage dealt by each weapon seems to have been randomly decided based upon how cool the ship looked at the time. I found the situation irritating. Yet at the time there was little I could do about it. That time has passed. Before you is the A2 Weapons Project. It addresses my concerns and the flaws and mistakes I found in the weapons odf files. In conjunction with the A2 Physics Project, it diversifies the stock races even more. Each is now different enough so entirely new tactics and strategies are now viable options to the old ones.
NX-class model with smaller-scale Sovereign nacelles. Obviously these Sov nacelles are not to scale because if they were the ship would have a cartoonishly small saucer section relative to its warp nacelles, as the standard-length Sovvy nacelle is roughly one and a half times the length of the NX with its nacelles (which are tiny by comparison) still attached.... Anyway, it's a "retro" concept of sorts but I can't help but think that Starfleet can do better. ;) Download this one if you want. :cool:
the obsolete Akula class warships. The Araxes carried considerably more firepower than destroyers had done to date, thanks to new heavy photon tubes and a new class of phaser. In fact, when they were introduced if one of these ships were to engage a Heavy Cruiser in single combat it would almost certainly defeat it decisively. This ship is balanced to Miranda's personal mod so it might need some ODF editing to fit into your installation.
of these ships could take out any threat in its time. Many years after these ships had started being built, Starfleet stoped constructing this class along with many other class's as new ships were being designed and constructed. Few Araxes still exist but the ones that do were refited with the latest technology.
updates both Ferengi ships' texturing so the lightmaps are vastly improved, especially in dark maps or maps with custom ambient lights. Like version 1, this mod also includes newly-updated textures for multiplayer games. Get this one today. :cool:
much to ask to see a little more effort in the poly reduction when porting from other games, and in this case, the port is Erazoren's model from BC. CanadianBorg has promised new models, and hopefully they'll be a little more sensibly scaled to the needs of the average gamer and low-end computer owners who are A2 modders as well. Still worth a look. Certainly is a pretty piece of work.... it's just the model is more suited to BC or Legacy than A2. :cool:
like to play as Borg. If you've already gotten it, upgrade to this new model right now. :cool:
use-- and, of course, wind up in the Unfortunate Situation Of the Week because of. Still, k_merse captures what's good about this craft in an excellent model. Download this one and get flyin'. :cool:
era. I came across the Conelly class for Starfleet Command, but it had too many poly to port it into ArmadaII and I also found the weapons pod too tiny. So I decided to design my own ship by kitbashing various of P81's TMP era ships. I was very satisfied with the result and all I needed was a name for it. I got plenty of suggestions from the community and finally choose Hyperion class.[/quote] Congratulations to CanadianBorg for coming up with the winning name. Download this one now. :cool:
allow you to still use the older models of Constitution class starship with no problem. :cool:
mining freighter! Not a bad looking kitbash, although the textures on the 'tub' could probably use some more attention. Either way, it's great news to see a new submission from Pizza the Hutt. :cool:
the credits, and it doesn't look all that bad. With little to no familiarity with this ship, it's hard to say if things are where they should be. However, it looks nice, even if the textures are a little basic. Build button is included, wireframe is not. Something different from a universe we haven't seen yet. :cool:
incorporated design features from most, if not all, of its predecessors, notably the Excelsior and Constitution class designs. Yet she stood apart. If the Excelsior was intended at the time as a sort of early model Ford Mustang, and the Galaxy class as a high-end SUV, the Sovereign made herself the Ferrari on the lot. The ambitious design made itself great with its appearances in Insurrection and Nemesis (hopefully it was insured) as the Enterprise, but also in the game Bridge Commander as the USS Sovereign. Of course, we've seen them by the thousands in Armada, sometimes in lame "Sovvy rushes". But I'd be hard-pressed to remember a time, or a model, in A2 when the best starship that the Federation has to offer looked quite THIS nice. This model is Jetfreak's conversion of the well-known CG Sovereign from BC. It offers some nice features, notably a brighter hull, full speculars, and less poly than the P81 model of old. While some parts of it might rankle the true Sov worshipers among us (for example, I swear this model has headlights coming from just below the bridge), the fact is, it's the finest model of a truly fine starship that we've yet seen. It's days like this that I love being part of this community, 'cause it's SO good to see something this beautiful come to life. I highly recommend that you download this one right now, 'cause it looks spectacular. Jetfreak has shown us some truly fantastic work in the past, mostly via PotD submissions. I think I speak for all of us when I say to Jetfreak, "shine on, you crazy diamond". :cool:
one awesome looking set, offering a diverse addition to your Admiral's Log, featuring some of the best mod-based vessels in the game, and some of 'em look every bit the gorgeous knockout they should. (Not so much the Klink vessels. They look like the targ's breakfast, in a menacing sort of way.) Worth a download. Sometimes these simple things are the sorts of mods that get the most attention because it's something people "meant to do eventually". If you're one of them, "eventually" has arrived. :cool:
rotated hardpoints; new weapons and multiple languages for the .ODFs; wireframes, build buttons and admiral's log pics. The ships included are a TOS-era Miranda class, something like the Surya class, as well as an early Shanks class. There's also a truly splendid Antares-type shipyard, available in not one but two colours! They don't make mods much better than this, and FahreS has ensured this one will leave you asking for more. Awesome work, FahreS. Download this one today! - the Kid :cool:
their way home at last, with a little help from the future, the Borg, and a neurolytic pathogen. Mmmmmm, technobabble. Part of the advanced modifications made by Admiral Janeway to Captain Janeway\'s vessel included the transphasic torpedo (already released on this site, and very nifty), but also hull armour for the Voyager. This hull armour made the difference when the Voyager cut its way through the Borg, costing Admiral Janeway her life, but thankfully not Captain Janeway nor the crew. Everyone made it home. Well, except for Neelix. He already was home. Anyway, dan1025 has gone to considerable lengths to give us MRJOHN\'s Armoured Intrepid model, originally released for Bridge Commander. There are two .SOD files available. One (which you could use for a hero-ship Voyager) stands around 4400 poly, while the other (useful for standard Intrepid class ships, with armour) about 2400. (This, of course, begs the question of why Starfleet wouldn\'t use armour on ALL Federation starships after Voyager\'s return.... which leads to awkward questions about Nemesis.... and the Enterprise-J.... and basically everything post-VOY. And nobody wants to go there yet. Not even Paramount.... though we desperately wish they would already!!!) This mod is fully and completely what we hope for here at A2Files. Along with the double-.SOD, there\'s high res textures, a full complement of .ODF files, build buttons and special weapon buttons, a wireframe and an Admiral\'s Log pic. All you need to do is install the mod, and then add the weapon to your Intrepid Class. The mod uses a fusion weapon so you can deploy and retract the armour at will. Note that the armour prevents you from having any shields. The .ODFs are balanced to make the armour fairly realistic, all things considered. (One would think, given this limitation, that the Borg would\'ve solved their Voyager problem by simply beaming a whole platoon of drones on board and having them assimilate everyone and everything on board. But never mind. Thinking too much again.) Anyway, this is a spectacular mod, worthy of your highest attentions, ESPECIALLY if you\'re a Voyager fan. Download this one now! :cool:
promises: an exclusive focus on the time period around the original series. These ships were designed by Jason Colbert, at the Starfleet Museum site. They\'re... odd by TOS standards, but they fit. The Avenger class destroyer and Predator class destroyer are here in awesome quality. And since it\'s from dinosaurJR, you know it\'s going to be good-- and complete, too. Admirals\' log pics, build buttons, wireframes, and quality textures on a decent-poly .SOD file for its type. Get these original-series beauties today. :cool:
more than a simple removal of the conflicting files from this download. I\'ve said it before, I\'ll say it again. \"No wireframes, no buildbuttons, but admiral\'s log pics and new weapons\". There, now I feel better. Worth a download, if you didn\'t have it already. :cool:
Bajorans something in A2, to strike back at those arrogant Spoonheads with.
ship with an overlay of all the hardpoints on the model. Like always, it\'s colour coded with red (top), white (middle) and green (bottom) for the different sets of hardpoints. Very handy if you want to add a tractor beam or weapon to a specific area of the ship - just consult the guide and chose the best suited hardpoint, a small but ingenius addon to the file database. Nice work tyler, however I would rather see these seperate HP Maps amaglamated together in one big mod which would be more practical :thumbsup: Also it could be an idea for other modders to do something like this when releasing a new ship to help the user modify the weapons/subsytems if they see fit ;) [b]- IKS[/b]
colour code - Red for Top HP, White for Middle and Green for the Bottom. Not bad, it shows you the general layout of the Hardpoints for you to modify them to assign weapons or any other ship subsytem to a specific hardpoint. :thumbsup: [b]- IKS[/b]
had told us who the 4th race was going to be) :p And there are a few fairly decent ships to be seen (some ugly ones too) :p - But all in all, it makes to want the project more ;) - SSA Do note, this file requires a password (which is in the ReadMe). For those of you who rarely bother with the ReadMe file, this time, your going to have to.
released for the Sovereign and B'rel displays all the hardpoints mapped over an image of each vessel dorsal view and the sets of HPs are shown in colour code - Red for Top HP, White for Middle and Green for the Bottom. Again this little mod shows some good initiative from the author as it displays the general layout of the Hardpoints for you to modify them to assign weapons or any other ship subsytem to a specific hardpoint. Cool concept, not a bad addition ;) [b]- IKS[/b]
view of the vessel in question. Each set of HP\'s are colour coded for easier reading so it gives you a chance to add, modify or assign different subsystems to areas of the ship based on the corresponding hardpoint. Also added to this mod is an ODF for each ship and a global ship list to accompany it. [b]- IKS[/b]
Well, stop! We have your answer, or more like, thunderfoot has your answer with new and improved disruptor (and torpedo) textures for the ship that edit what there is and make them look a lot shinier. Gone is the boring red beam and in is the green pulse! Huzzah! Anyhow, recommendable for those of you who like the finer colours in Armada...and of course want more out of destruction.
kicking yourself as to why you didn't take this piece of advice and start downloading sooner. Taking a look at the preview picture included, I was assured it would be another moderately well made mod...then I looked at the actual texture files. Amazing. This background is a combination of various NASA/public domain long-range photographs of interstellar objects and I strongly recommend you download this, effective immediately. Saved in 512*512 resolution, these are high-detailed, beautiful pictures arranged fantastically to allow you to blast your opponent's armada whilst absorbing the colours and beautiful sights of the galaxy. Simply, download now and enjoy some faultlesly arranged pictures from the final frontier.
its useful enough to... be quite useful.
seems to have enhanced general weapons and an enhanced hull and shielding strength, but clearly, it "can't" resemble the look of the Stargazer, no matter how much squinting you do. Nonethelss, it is a good ODF modification and it's a positive sign of things to come from this developer, keep it up and soon, you will be making the Stargazer.
relative to their name (eg. Level I is the weakest [i](for Venture Class)[/i], Level V is the strongest [i](for Starbase or Defence Platform)[/i]) Good concept, good execution and useful for it's size - download if you like the sound of it ;) [b]- IKS[/b]
override can give you command of anything thats capable of moving (ships or even movable stations like the species 8472 mother) I do think this is a bit unbalanced because of the sheer power of the computer override weapon. The computer override is notorious for the death of high value ships such as the Tactical Fusion Cube by taking it over and self destructing in the stock A2, and its barely balanced out by being able to run avoid the projectile thats fired. With a wave you can\'t hide, and worse it hits multiple targets. As all battleships have the option to self destruct one of these ships could fire off its weapon and self destruct an entire armada of ships. A human player might be able to adjust to something like this, but the AI won\'t be able to making this a total \"god\" weapon.
make the pics. There is also dialogue and narration below each pic. I hope you enjoy this parody. All I can say to you is KHAAAAAAAAAAAANNNNNNN! I\'m also planning to make parodies of other ST Movies using the same technique.
advised: the Victory class is a BC conversion so be aware that the poly count is at about 3600. - the Kid :cool:
time. Get this one today! :cool:
worth having in game.The P\'Vash is designated as a versatile, mid-range attack ship designed to support the larger warbirds. Often used for escort missions and border patrol. The S\'Vash Class Heavy Cruiser is a refit of the standard P\'Vash, with improved shielding and additional weaponry. This well armed vessel is an ideal cheap alternative to the larger warbirds, and packs almost as much firepower. Both are practically the same except the \"neck\" module connecting the bridge or head of the ship to the main hull is different. The aft or main hull of both ships is pretty class to be honest. The shape and design is definitely Romulan, the only odd looking part beging the platform on the topside of the aft which is not seen on many Romulan ships but then again there is a first for everything. This topside platform looks well and definitely adds to the feel and look of the vessels. Flanking this module is two blank hull areas with what could be two shuttle bay doors, although there appears to be one main door at the very back of the ship. The two differentiating hulls are not too disimilar. The P\'Vash has a neck that is similar to the Griffin Class, while the S\'vash\'s counterpart does not contain the twin \"necks\" design.. All in all, a great set of ships.. Get these now -[b] IKS[/b]
placement but the strategy in conquering the map should be the same as Delta Wormhole III, start on the very leftmost base and work your way through the big radioactive nebula and take each base one by one, much like the Vikings - attack what you see and move onto the next village! Those of you who have downloaded all recent work by TJP will notice the style of layout in his maps and if you have played on any of the previous maps you will probably be at an advantage as bits and parts of the previous Delta Wormhole Maps are incorporated into this large 8 player slugfest! There are tw versions here but the only main difference between both is an extra dilithium moon Not bad, good map to conduct a mini-campaign - [b]IKS[/b]
is Delta Colony and Delta Wormhole turn into one 8 Player map but it did not turn out the way I wanted it to but it the closer I going to get. The two side had been spilt up by asteroids. Story The Delta Wormhole has been reopened. You must get to Delta Colony and check how things are going than help get Empress Hansen back home. Once again good luck Admiral. Sorry about my spellings[/quote] I don\'t know, I was having trouble following the story last time.... ;) :cool:
system from the Wraith. The model is excellently detailed, and the textures are very good; downside is it doesn\'t have any of the finish addons like ODF files, admiral pic, ship icon button..etc but if you treat it as a blank canvas you can do wonders with it. Personally if you want to get more skill and experience with modelling - an ungrouped ms3d model such as this is the perfect chance to mess around with, you could even make a fully fledged mod from it. :cool: - [b]IKS[/b]
map is quite interesting. Divided into three distinct sectors by a large line of asteroids and one mini sector stuck in the top corner, it is prefect for a large battle. In the first sector (bottom left) there is four planets, with four dilithium moons and a small amount of latinum sprinkled around. Some Cerulean nebula is positioned on the very top corner of this sector with a few derelict units caught inside it. The entry points into this sector is via a gap in the asteroid belt which leads onto the second sector, another one is present at the foot of the map which leads into sector three. This second sector, positioned on the top half of the map has 5 planets, with a three dilithium moons and some latinum nebula. It is the only sector that leads into the fourth sector at the top which has two dilithium moons and a large grouping of latinum. What really makes this part of the map stand out is the large debris field at the foot of the entry point to sector one. This debris field contains large amounts of derelict shuips such as the Enterprise-E, a Negh\'Var, the Incursion Class and the IKS Sad\'taj amongst a few other Federation, Romulan and Klingon vessels. The whole area is engulfed by a radioactive nebula which will make retrieval of these vessels a difficult task. This field is also bracketed by two blackholes which will make navigation of the area difficult.The third sector is basically a smaller copy of the first so there is no real difference between the approach you should make with both. Combat should be intriguing on this map. Other than that, I\'d say try it out! Keep up the good map making skills TJP! - [b]IKS[/b]
separate ones and then one that joins up the two themes) they look lovely and certainly will fill up the rank and roles of the Federation bases. High quality all around, they\'re a complete package lacking on Borg textures for total completion. The bases though are tuned to take on a \'full Dominion fleet\', so don\'t expect them to go down in a hurry (boasting strong shielding and no less than 40 weapons a piece) but are balanced on the resources side to compensate. Quiet, but deadly? Definitely. Runner up to FahreS, but still high in quality and use. Definitely worthy of a Federation build list.
in space. Regardless, the design as said is unique and definitely well textured. Its stance as a miner as well will make sure it is prominently seen, not that you\'ll be missing this as it is so deftly obvious. Not to mention when you look over it, you\'ll think \"oh, cool\". Typical Federation policy has this completely undefended and as such completely replaces the job of the old planetary miner, which frankly got boring to look at. I also like how these textures give it that real industry effect that makes it look as if it is actually being used for something useful. The build button and wireframe look great and altogether, it\'s just a great add-on of a station. Just goes to show, snazzy looks do get you far.
entries, but just one winner. FahreS nipped to the finish line first claiming the most staff votes and certainly does so in style. The Turnstile is a simply lovely station that really has everything; weapons, construction...errr....stationy...stuff. It looks different, whilst fitting in perfectly with the Federation style imbued within it. The quality is certainly not amiss looking absolutely fantastic. Content includes admirals pic, build button and wireframe along with those fabled Borg textures. The end result is something that looks great in game, can certainly hold its own and is a great starbase, able to produce essential craft (battleships and frigates and repair them) in times of need. Altogether, a fantastic download and definitely worthy of being the contest winner. [i]File also includes German readme.[/i]
experimental carrier ship, the Typhon (which was actually pretty small when compared to a Sovereign). Both needed each other and thus, many missions ensued with you in your ever-upgrading Valkyrie jumping from task to task like it was any ordinary day; from fighting the Romulans and aiding the Klingons, to fighting two thought-to-be-extinct races, an armada of Borg ships and because it has to, a renegade Starfleet captain (of the USS Sentinel, Sovereign class). Today, we get what made that game great. And no, that isn\'t fighters with quantum torpedoes (oh, that was fun). What is in here though is the Typhon class, with enough hull to punch through the enemy lines and enough shielding to deploy into Launch Mode and let the Valkyries loose (i.e. building them). The system is pretty intuitive, as you simply build the costly Typhon and as soon as it leaves the dock, you can change from Fortress Mode (with inaccurate pulse phasers, to relate to how in Invasion turrets were manned, not automated) to the Launch Mode where you can build three types of Valkyrie that play out slightly different. Not too much, but it is certainly discernable. The Typhon it self doesn\'t pack a punch, so simply pumping these out is not going to achieve anything note-worthy. Deploy with the Valkyries though and you have something of a powerful, albeit poor defense, attack force in the manageable Valkyrie fighters. Whilst it\'s a shame that the other variations of Valkyrie were included (there were 3 types) along with any of the multiplayer fighters and enemy craft from the campaign, what is present is nicely executed and gets the feeling across of gritty warfare. Textures fit the bill, along with the models and they\'re all complete with build buttons and wireframes, which certainly look the part. To really get the use out of this though, you really need to \'micro-manage\' your forces. You can\'t just build Valkyrie and expect them to do lots of damage. They will, but if you simply order them, they\'ll lose a lot of attack power as your forces get diminished and slowly, you\'ll find a drain on your resources becoming significant. Attack, control then retreat to the safety of your deployed Fortress Typhon. All in all though, very good fun. It\'s a charming little package, definitely.
mind. The deliberate lack of high population planets and dilithium is deliberate to slow the pace down a bit and make players more prudent (rather than just simply building mega fleets and bludgeoning the opposition to death at the first opportunity). The end game can be especially fun and can end up in situations where, after dilithium (and to some extent metal) is scarse and building heavily armed ships is difficult, the control of the latinum deposits and trade routes become key. (Well, at least for mediocre players like me it works out that way.)[/quote] Sounds like fun. Give it a try. :cool: - the Kid
by the Zero Hour team (the readme for this set indicates they\'re ALSO formerly of ZH lineage), and while the saucers aren\'t quite as rounded, the ships themselves are every bit as nice. This also includes Milkshape files, admiral\'s log pics, wireframes, build buttons, and pretty standard .ODF files. Nothing flashy here, really. But also nothing that really sets them apart from the aforementioned ZH set. It\'s strange to see two sets of these ships within six months of each other when we\'re just screaming for new content here. I mean, we always need new models for both those with high-end anti-aliasing juggernaut computers as well as barely-running-stock low-end computers. I just really hope that people start turning in new ships (even kitbashes) soon. It\'s all we can hope for, really. :cool:
this map is certainly one of those maps. Created by [i]TrevorPilkington[/i], [b]Delta Colony[/b] has got a nice setup to it. It is a four player map that has map units placed on it to add to the battle. The positioning of the players is quite good, with 3 players situated at three of the four corners of the maps with one player stuck in the centre. The main fight will probably shape up around the centre of the map where an unfortunate player is surrounded by 3 enemies but on the plus side has a wall of asteroids behind them and at least has an escape route through the asteroids into the expanse with the blackholes. However retreating into the expanse could cause you headaches as the second your ships loose engines or crew they will get sucked into the blackholes. The best tactic I can think of for this part of the map is retreat to the very top right hand-side of the map past the blackholes and radioactive nebula where you could adopt a siege mentality. A plus to doing so would be enemy forces entering/re-entering the nebula thus loosing vital crew members, becoming adrift and being sucked up by the blackholes. This is a good map, it has some interesting combat scenarios to dish out. :D Plus it actually has a story behind it too - [b]IKS[/b]
need a counter for your NX-01, this would prove to be it, being the Klingons equivalent ship. Whilst technically for the [i]Ent[/i] era, the three ships contained within are fit in to stock very snuggly. The three ships include the standard issue destroyer/cruiser, which boasts moderate weapons for its size and looks very stylish. Corresponding to that is the freighter variant, like the Bird of Prey mining variant seen on 'Enterprise', is the same basic shape as the main version, but boasts a bit of bulk in the neck for storing resources (Klingon ship-necks always did look a little weak anyhow). To finish off the trio, you get a refit version which takes its place as a definite cruiser, but looks the part of a more TOS style ship. As mentioned, all are perfectly balanced to stock, so take no harm in thinking they'll fall apart on sight of a single torpedo. In terms of content, it is pretty lack lustre, with just the bare minimum to get going. As a tech tree recommendation, the basic version would fit in upon completion of the first yard, whilst the refit with the first research station and the freighter as soon as you have a station up. So, whilst the actual content is certainly lacking, the quality definitely isn't, as both the models and textures look fantastic, especially for only the second mesh built from scratch for K7A. Besides, even if you don't personally like the model, anything to help bolster the slim Klingon forces on this site is definitely welcome. Klingon fans, this one is for you. For everyone else, your prey has just got a bit tougher.
So why, with a good mod, am I finding it hard to give full marks? It does everything right; give me stunning backgrounds, planetary textures (guys, he's only put on frikkin' clouds that move!) and a few new features above the previous package, but there are just a few things niggling away at me that just make me scream 'patch'! So, lets get the bad stuff out of the way first. The introduction of planetary clouds and rotation is phenomenal, but those who played stock Bridge Commander will remember that planets had those weird 'blocks' of textures because that's how they were done and that appears here. Yes, the planets look lovely, but they also can look quite garing as well. The further back you are though, the better they appear to be, so hold that in mind (and it also seems as if zoom-out has been increased, so for those with a slightly more powerful PC can hold to zoom out and observe more of the battle). The Latinum nebulae, even though changed in the previous version as well still bug me, being basically a yellow rock with slightly darker yellow spots on them. That, but very small too. It just seems inconsistent that miners would dart back and forth to a rock that is the size of a freighter bridge. I've heard of density, but a size increase couldn't harm. A fix of planetary atmospheres (as seen in Legacy) seems to have rendered them...well, non-existent. Did Q not like them? As you can see, there are just these little points that collect up to be quite frustrating and I hope are addressed in a future, but not too future, patch. That said, there's still lots of great stuff in here. The mod nicely splits game-play with graphics, with new asteroids both being stunning to look at and dangerous, as dust damages your shields (hiding place, but not for too long). As mentioned previously, the man has put in clouds that rotate on planets that should have them. Okay, so they're a little quick, but I didn't think you could build a Galaxy class starship in 30 or so seconds. The replaced textures are generally a notch above their previous incarnations, with the detail on dilithium moons being simply phenomenal and the best for them I have ever seen (and I've seen a LOT of dilithium moons). The hues for everything just right and the backgrounds fitting in seamlessly. All-in-all, it's very decent, but I'm afraid only decent and not fantastic. Perhaps I was expecting a bit more from this (and as such, believes it warrants a patch, especially to fix seeming non-features) and perhaps it's not quite as exciting because its been done before, in 1.0. It remains to be seen though for a mod to break the graphical barrier (and hint of game-play changing elements) that Yacuzza has done and for this reason, I still salute him with this piece of work. [Note, .exe for installation included]
it to be any different that the stock phasers. However like I said above it does have it\'s own sound which is pretty close to the The Wrath of Khan phaser sound effects so it\'s a good mod in that respect. Download if you wish! ;) [b]- IKS[/b]
going to contribute anything positive to the universe, now is it? (Not that we play A2 to contribute anything but phaser energy and torpedoes!) This is, quite possibly, one of the finest ships I\'ve seen --and one of those I\'ve long awaited! The long-neglected Andorian warship (seen in Enterprise, the most prominent of which was Shran\'s flagship, the Kumari) is here, and fine enough to do the Imperial Guard PROUD! With permission, dan1025 turned one of Atolm\'s works from SFC into this masterpiece of Andorian design. It\'s enough to make you wonder why we don\'t see MORE of this species on the decks of Starfleet vessels. But then, with ships this nice, why waste your energies designing EXPLORER vessels? Best of all, it\'s (almost!) the complete package-- it comes with a build button, Admiral\'s Log pic, its own weapons, and truly awesome Borg textures. The only fault is a lack in wireframe. But that can come later! Please note that the updated readme is listed below-- dan1025 sent it in this evening. I\'ve had this ship in my mod for a little longer than that, and DAYUM does it ever look the part. So what are you waiting for? Go get those pinkskins! Or whoever else you want! This ship\'s ready to roll. Definitely worth a download! :cool: - the Kid
saying that - the same effect could have been achieved by a simple ODF change which is why I think a retexture would have suited this mod alot especially since the SODs are hex edited to have differently named texture files. Another suggestion to give them the real effect of a fighter is they should have their own physics file that has the maxRoll, turnRadius, pitchRotationSpeed,etc...modified to behave as a fighter does. Also I think they are a bit big to be considered fighters so a change to the ScaleSOD. Maybe this could be done for a 1.1 release? Anyways as I said in the opening, it\'s not a bad mod for someone new...keep up the work :thumbsup: [b]- IKS[/b]
\"electro distributional\" shielding and all! What does the Federation need with all the other ships in the fleet when they\'ve got this!? Well, to be honest, you\'re going to want everything else. Because this one needs a lot of work just to get it functional. Most obvious of the errors (which haven\'t yet corrected in the .zip but which I or one of the other mods here might correct for HMS_Frontier to save a second \"corrected\" upload) is the multiple spellings of \"millennium\" in the various files. Also needing attention ---less as an error and more of a \"wtf?\" moment--- are the textures. I\'m not positive that these textures are entirely fitting to this vessel. You\'re going to want to use the \"noregistry\" textures included-- the ship\'s ventral registry is some other ship\'s, reversed, while the dorsal registry looks like it\'s done in block letters rather than standard Starfleet-style scripting. This isn\'t HMS_Frontier\'s first mod, and his progress, and his potential, as a modder is certainly evident. Like many of his other projects, it looks like it\'ll need a couple rounds of beta-testing (something that should\'ve been done with the MOD prior to its being sent to A2Files anyway) in order to fully flesh out everything that could go wrong. The workmanship put into this mod is good, but not quite worthy of being called \"great\". Even the smallest detail out of place with Armada II --as we\'ve all learned the hard way from time to time-- means the difference between an awesome Star Trek gaming experience and a frustrating evening of black-screen-of-death error hunting. (And I\'m not saying this to be cruel to you, HMS_Frontier. You\'re trying-- that counts for one hell of a lot with me. Don\'t stop modding on my account or anyone else\'s. She could be one truly awesome ship. I want to see it happen as much as you do. And I hope you can make it so.) Worth a download if you\'re willing to help HMS_Frontier turn a good single-ship MOD into a great one. :cool: - the Kid
attack by the Borg when i was in the Space Center Bremen in Germany... :cool: Anyway, a really great design, much different from all the other Federation stations I have seen yet. I must say that shadow has done a perfect job in recreating this station for Armada 2. :rock: Ingame it is acting as an additional armed research station. Only problem could be the high poly count of the station, at least for slower systems. If you like rare official designs: download ASAP! Check the readme for more background information... [i]- TParis[/i]
under Porty\'s name back in days gone by :p and the Excalibur is a model which the major has released for Star Trek Legacy as well as Armada 2. Both models are a prerequisite for this mod therefore you can obtain them [url=\"http://armada2.filefront.com/file/A2CheyenneClassv2;29367\"]here[/url] and [url=\"http://armada2.filefront.com/file/Federation_Excalibur_Class_Transwarp;34261\"]here[/url].. This retexture is much like Jetfreak\'s other mods with respect to the fact that they do include some very neat Borg textures and are nicely done but the lack of alpha channels are a bit of a drawback. However, in saying that they are still quite good and are definitely worth checking out. Keep up the good work Jetfreak :thumbsup: [b]- IKS -[/b]
[url=\"http://armada2.filefront.com/news/Star_Trek_Armada_II_Evolution_Mod;34957\"]Star Trek Armada II: Evolution.[/url] Even though it\'s not a mod per say, alot of work went into this. Each shipname is accompanied by it\'s own respective registry number. This little dink of an addition might not be everyone\'s cup of tea but I for one used to get pretty vexed when I saw duplicate names in ship\'s odf or even when I ran out of names and everything that came out of the shipyards became \'U.S.S. [i]shipname[/i]-A\'. This file includes 3,500 shipnames and registries with 107 ship classes, although there are some dud names too like the \"[i]U.S.S. Handsome NCC-27001[/i]\" and the brilliantly named starship \" U.S.S. Voodoo\" which I think is a great shipname. Even my hometown is in there as a Callisto Class ship but I\'ve never heard of a Callisto Class, and there are hardly any country names in the database, such as \"U.S.S. Canada, U.S.S. Ireland, Poland, Outer Mongolia :p...etc\". The one thing to note is this is only a text file so these are not inputted in ODFs so you will have to search the text file to add them to whatever ODF you wish to. In relation to the Mod in question, [url=\"http://armada2.filefront.com/news/Star_Trek_Armada_II_Evolution_Mod;34957\"]Star Trek Armada II: Evolution[/url], this does seem to give some indication that there will be more new classes and ships in the bag. Download if you wish/ ;) [b]- IKS[/b]
feel strange when playing it in Armada 2 and actually could pass as a Species 8472 ship.. maybe Gomtuu was a distant cousin ;). What I really like about this mod is the energy wave which Gomtuu had in TNG, although this weapon won\'t repel enemies a few billion kilometers through space (remember the episode?). This energy wave is based on the Klingon Repulsion Wave that is fitted on the Fek\'Lhr Class (it propels a ship in a direction, damaging it and disabling its engines) so in a way this weapon is much like the one that Gomtuu appears to have in the Tin Man episode. As for the ship\'s model detail and texturing, I really couldn\'t fault it, it looks just like Gomtuu (maybe a bit light on the colouring side) However, to wrap it up nicely I will give this a [b]thumbsup[/b]. It\'s not every day you get a rare ship like this which is implemented very well. Nice work [b]slider17[/b]. :cool: [b]- IKS -[/b]
feel about it and is well presented in this mod. Download if you like.
but oh well - one or ten more won\'t hurt. Download if you want :-)
of Armada II.
it) may be going in Zero Hour ;) Nice little package here, and if anyone fancies taking some BoP\'s to these Oberth\'s feel free ;) - Download - SSA
the Enterprise-era (the Challenger) overall, that isn’t a problem, just a small nitpick. If the nacelles on this little beauty were flipped to be on the under hull, she could almost pass as an Ent-era Miranda variant. The only two problems I can see with these are as follows: Firstly their poly count (not that its up in the 5000), but 1500(ish) for a ship of this type and era may cause some issues. Additionally, they both read “NX-01 – Enterprise” – something that shouldn’t take two minutes to correct, though is there anyway. Nevertheless, a very nice looking Ent-era ship for our collection!
look like the perfect strike cruiser but that one is up to you to decide. No mesh changes over the other Monarch subtypes but as the name suggests, it\'s the refit and the third in the line of the ships (note that, the J version is the standard Monarch class with some upgrades). Just be forewarned, this has a large build time. Part of the Monarch set, the \"Monarch Class\", \"Enterprise J\" and \"Monarch Refit\", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful and this would, on a pinch, be the most powerful. It can easily defeat the standard Monarch with it\'s extra torpedo and increased hit points but would find a match in the J. That fight I strongly believe would go down to the \"first hit rule\", meaning that whoever gets the first shot will win, but not but just. The disadvantage this has over the J is the lower hit points for systems, which I can see as being the only way this would lose to the sister version. Up to you though, I suggest all three to be in your game.
beauty: [img]http://www.gamingfiles.com/screenshots/16/files_extra/FmohawkM.jpg[/img] [b]DOWNLOAD![/b]
fan of these 25th Century Ships, the model itself is quite impressive, and from what I've seen in the forums, there are more to come. ;) Forum Link: Mantis Class & Varients - SSA
good, but the file size is a little big, and it's been done before, just maybe not in the same way.
Well, you can have it in Armada II as a replacement to your freighter. I highly reccomend a download. It\'s much better than stock and can fit well in an alomst stock and a highly modified game. As for the screenshot, It\'s a recreation of the first conquest mission I did for the Borg (Minus unity starbase)
said in the last one, I really like the look of this ship, especialy the necells. It just looks really unique yet it works really well. This file comes in an installer so its easy to use for those with a clean A2 install, but those with modded versions of A2 might want to read the install instructions file that come inside the zip.
beam thus they appear as bursts rather than one whole beam when firing. The staggering effect of these weapons is like an elongated pulse weapon and to be fair, I must admit I thoroughly enjoyed playing with these... This is definitely a good replica of the TMP Phasers, as seen in TWOK. Very nice ;) [b]- IKS[/b]
upon p81\'s very own Oberth however [b]Jetfreak [/b]has also done an accompanying set of Borg textures which are interestingly from a scanned image from the [i]Star Trek: The Next Generation Sketch Book[/i] so they could be considered Canon-ish :). There is an Admiral\'s Bitmap along with the retextures but You will have to get Deemon\'s version for the rest (SOD, ODF, techtrees, wireframes, buildbuttons). The mod maybe a small addition but I believe it\'s worth it. These Oberth textures are probably the closest to the hull texturing you see on the series\' or indeed in technical schematic manuals. Another useful addition from [b]Jetfreak.[/b] [b]- IKS[/b]
maroon, green, silver/grey, light brown, and black. It is up to you to designate which shipyard should be played by who. The model quality is very good and the shipyard's design is very easy on the eye. In my opinion, the black/purple (possibly Dominion) shipyard is the best but all of them are just as good as each other. Great work :rock: [b]- IKS[/b]
ga's, di's and durr's. Needless to say, it's pretty lame. What isn't lame is this fantastic mod. I'm not just saying that either because I've played the worldwide phenomenon of "Halo", this truly is a great addition to the Armada 2 universe. Without going into details, the Forerunner's are a mysterious race in the Halo universe who created 'Halo's', giant ring-shaped platforms in space that had the capability to destroy all life in the galaxy of a certain level to stop the growth of the devastating enemy known only as "The Flood". What is known about the Forerunner's is that they are mysterious. Interesting or what, huh? The thing is, the mysticism portrayed of the Forerunner's in Halo 1 and 2 is carried over in this mod. Nothing about them is normal. They do not play like a normal race, to which my surprise, made them rather difficult to play as. Forget about being a master of the stock game, this is a completely different challenge. With only a few structures and a whole 3 combat ships to build (granted, build 4 of the former 2 type's and you can use them to become something considerably more powerful and the latter has absolutely no combat weapons whatsoever) the race, when observed, will make you think of playing in a completely different style. Granted I tried the mod at various stages to wok out a few kinks, it took me a couple of restarts to get my resource management in-tune. To play as this race, you need to throw away the manual and think on your feet. The basics: The race, as termed by those playing the game in multiplayer, would be called a 'late' race. It is not for some time that the Forerunner's become a threat able to easily destroy the enemy. At the start, they are obscenely easy to eliminate; their starbase is the weakest base when compared to the stock races and it takes a lot of time to build up the resources to be able to put down a few essential turrets (I'd say 3-6 depending on the importance of the location). Give this race time to bloom (I'm not kidding when I say time) and you've got a threat unlike none other seen. Use the annoying Monitor to find the enemy base and disable all weapons of defences whilst your fused Sentinel's warp in and unleash several beams of hell on the enemy. Don't give them the chance. Not to mention the ultimate super weapon: activating the Halo, but more on this later. Resource management is pivotal to getting this race anywhere. I really cannot emphasise this enough. You'll note that when first clicking on the starbase, it has resource converting capabilities. Do not pass on this. You WILL need it. Dilithium mining is done very quickly by your mining sentinel's and as I discovered, you can have 6 around one moon, but need two refineries (each complete with its own weapons for basic defence), one north-west of the moon and another to the south/south-west. You'll need this going on at least 2 moon's (infinite resources on planets and moon's isn't such a bad idea) to get your economy going, whilst in the mean-time, you'll have you construction ship building more refineries, the shipyard's and defences' while also clicking on your starbase to convert your collected dilithium to metal to build said stations. Sound's complicated? It is. It's also very fun. '1 ship for the price of 4'. As mentioned previously, your combat Sentinel's are what provides you with victory. For a considerable metal cost, you can fuse them into mighty battleship's that can easily hold their own against ships of the same classification. Do note though, whilst they might seem indestructible against solo ships, they're not at all. Granted, fewer of these 'battleships' are needed than other race's 'battleships' to take down a base, but send one in by itself and it will be eliminated. Simple as. Likewise your scout and general mischievous toy, the Monitor, isn't indestructible. A fleet's worth of concentrated fire will take it down. Building one again isn't so much a problem obviously, but do not overestimate the strength. That being said, have 16 fused Sentinel's and the enemy base will by all means go bye-bye. If you can't afford the resources for fusion, then a horde of Sentinel's by themselves will deliver a good amount of damage, but doubtful enough to take down a base. The advanced: Halo. The weapon capable of destroying life with ease is in here, granted its area 'slightly' reduced to make it not completely devastating. The Halo is actually multi-purpose though. It (what seems like finally) provides you with mining capabilities, but also unleashes hell. Any ships unfortunate to be in its ray of firing will be devoid of life. What does this mean? It means, an enemy fleet sent to take it out better take it out quickly otherwise they'll need to have some assault ships standing by to beam aboard and take control of all the ships again before the Ferrengi come by and steal them. Of course, this isn't limited to just one. So long as there is a planet, you can build a Halo and the range of effect is pretty high. If skilful enough to build a Halo in a planet orbiting the enemy's base...well, sufficed to say, it'd be like a ghost town. The Halo itself is armed with light weapons. Should a battleship venture too close, it will however have enough time to make a retreat before being destroyed. 'Research makes the ring go round'. Unfortunately, your Halo is pretty much a glorified mining station until you have researched the painfully long and costly wave weapon. In the mean time, research of the more powerful Onyx Sentinel's as a replacement for the basic combat Sentinel's can take place, along with general system upgrades, to which weapons and engines should be a priority, followed by shields. Without research, you're going nowhere. Granted this makes little difference to the other races, it's more important for the Forerunner's as they desperately need the additional power from weapons and movement from engines to speed up everything. Defence isn't always having the best offence. The Forerunner's, whilst their independent mining stations have weapons, along with the starbases, are fairly weak. They really do need substantial protection for operations to carry on. To get their resources though, they need to expand, making construction ships be needed all the time. When you've finally got your resources set-up in a way that you are finally happy with, they'll need all the weapons they can get a hold of as a shield. With no sensor stations, apart from the mobile Monitor, you'll have no warning to an attack, so preparation is needed. Don't rely on the weapons of the mining stations to save you. If a fleet wanted to, they'd easily destroy your operations and force you to drastically reconsider your resources. Likewise applies. If you're playing against the Forerunner's, disrupting their resources and taking advantage of undefended areas will cripple them. Do it at the right point and you'll have them sitting duck's. The conclusion: The mod is genuinely very fun. Whilst taking time to manage resources and build your fleet, to activating Halo(s) upon an enemy attack, there are lots of parts that make it very cool. Take for example the subtle touch of having mini-Sentinel's as the mini-builders for installations, launching from the back of the larger Sentinel construction craft. In fact, the only problem for this mod is the lack of a certain Forerunner battleship seen at the end of Halo 2. Whilst obviously its power unknown, it would've been a nice addition to make the race just a little bit more varied. That's not to say the race is boring to play as. It might seem that playing with the same ships just coloured differently would get boring, it really doesn't. It provides a worthwhile challenge to both play as and against while at the same time looking great. Halo fans will most definitely be interested in it and people looking for something a little different will seek out mod's like this to download and play. All in all, fantastic. [i]If you have any queries or problems with the mod, a thread has been started that may help you, [url="http://forums.filefront.com/st-a2-problems-errors-help/327683-problems-forerunner-race-mod.html#post3867879"]here[/url].[/i]
so that obviously, a Type 9 won't be as powerful, or have greater range, then that of the Type 10 or 12 (think Sovereign for that one). Whilst a broad range of different weapons has been covered, it's a shame that there aren't any pulse weapons included here (notably for the Defiant and Achilles) which I think would've made it complete, but, for a very quick and easy download, you could always make your own based off these. Like other weapon mods, you'll need to add them yourself, which presents the opportunity to give ships double weapons (such as giving an Excelsior dual-Type 9's or the Defiant dual-quantums at for) so it does provide a bit of scope for varying game-play, however it is, at its basics, a simple mod. It does also comes with a file of suggested weapon placements, in case you can't think of what ships should have what armaments. Download if odf modding has got you down, or, you want to see how someone else has balanced their Federation side.
Why? Nobody knows and its unlikely anybody will ever know at this stage. The Shivans do posses a scary technological advantage over the GTVA. When the GTVA thought that they had technological superiority over the Shivans in the last shivan war the Shivans responded with a hundred juggernaughts, each capable of near total annihilation of the GTVA. They shattered the GTVA fleet and punched through to a populated world which was being franticially being evacuated by the alliance. As the alliance was busy collapsing the subspace nodes out of the system the Shivans then collapsed the star, causing a supernova which decimated everything in the system. The GTVA survived, at a cost of most of their fleet and an inhabited system. And now, you have full control of the Shivans devastating arsenal. On the matter of balance, the ships of the FS universe are possibly a tad overpowered for a stock game so they are probably better paired off with either a custom race you have modified to match the sort of firepower the FS universe throws around or the GTVA, which is the other FS race available for download. [i]For screenshots, see [url="http://armada2.filefront.com/screenshots/File/79540/9"]here[/url].[/i]
kicked off a war that would eventually last fourteen years, and require the very real threat of annihilation from an ancient race that did a credible job of wiping both the Terran Alliance and the Vasudan Imperium out. Countless races had been wiped out by this race, dubbed the "Shivans" by the Terran Alliance. The alliance of the Terrans and the Vasudans and the huge navies built up during the war barely allowed them to survive with the help of records left by a previous civilization wiped out by the Shivans thousands of years before. After fighting off the Shivans in what would later be called "The great war" the two governments put aside their differences and worked towards peaceful coexistence. By the time of the second Shivan incursion thirty three years later the two great powers, once enemies had become firm allies. This race includes the ships of both the GTA and the GVN, now unified under the single command structure put in place previously. This also includes the GTVA Colossus, the largest space faring warship ever constructed and a monument to the ongoing power of the alliance. [i]For screenshots, see [url="http://armada2.filefront.com/screenshots/File/79540/9"]here[/url].[/i]
ship itself is a fairly nice one, good textures are used, and the model appears to be fairly smooth. This one would probably serve as the 'middle' of the three ships, being the medium strength. Again, I may be wrong, that is just my take on it. :) - Ash One of Three: [file="80784"]http://armada2.filefront.com/file/Sunna_Class;80784[/file] Three of Three: [file="80786"]http://armada2.filefront.com/file/Woden_Class;80786[/file]
model is a fairly low poly one. The shape could do with a little work (seems a bit off to me) but other than that, a good attempt ;) - Ash Note:[quote]This is a model replacement for the winged Rebel MC80 Star Cruiser. Place this file in your SOD folder and let it overwrite the existing file.[/quote]This is a replacement for SWvST MOD, that comes with no .ODF. For those of you that wish to use it with other stuff, you'll have to improvise.
that, this comes with Kirk Sounds, I presume from the TOS shows, though some movie quotes may be included. Regardless of all that, this would be a sure download for each and every TOS & Kirk fan. ;) - Ash
get stuff from modders who don't frequently submit stuff and come out with absolute wonders. Needless to say from that, this is definitely the latter. Contained within are no less then 6 completely new (and one revised) non-canon ships...they all look great. Ranging from your fighters and shuttles to your large test-bed's and heavy cruisers, this pack almost looks as if it's segments within Starfleet. By this, I refer to the insignia's and designs, almost as if they belong to a group (think of Red Squadron and Valiant). Whilst this immediately caught my eye, I realised that it does make a lot of sense. Don't think that these craft are the pleasantries of the Galaxy and Excelsior, these are the Defiant's and Sovereign's of Starfleet and once again, they look great. Obviously it'd take a long time to individually review 8 ships, but there are general things that definitely should be pointed out. From what I've noticed, they do seem to be relatively balanced with stock. To the degree that the shuttle would get destroyed by a Bird of Prey in no time, whilst the largest craft would handle wtih severeal BoP's at once. Content is all there too. Build button's and wireframes for every craft and admirals pic's (very actiony, you'll see what I mean when you download this, which you will) which is a nice feature and displayed, the poly counts are not very high whatsoever, as in they stick well within stock counts. What does this mean? Well it means that you could, if you wanted to, build hundreds of fighters and shuttles with no loss of quality of gaming, likewise if you wanted fleets of the big cruisers, that'd be no problem. No stone has been left unturned. In fact the only thing I've noticed wrong with this pack is the fact that there isn't a lovely shipyard to go with these, which I think would be utterly appropriate. To focus on a few of the ships, my personal favourites are the Metropolitan class, labelled as something of a stepping stone before the Ambassador whilst looking very cool and maintaining the fact of being before the better Ambassador class, the Starchaser class is big and bulky and still looks utterly awesome, whilst the Stormrider, the nifty fighter, looks to fit the bill well. Heck, they all look good, no faults with any. This pack also contains instructions as to how to create small variants (eg. carriers) and some new textures for weapons. This is an absolutely brilliant pack and without a doubt worthy of your download. Excellent work on this one.
not see that as a problem. You aren\'t / shouldn\'t have the need to go filling up your map with them. I believe the scaling is a little off though, compared to a ship in one of the pictures. Though, again, you can\'t really be fussy about this. Considering the size of ships, stations and planets in Armada, this has been made big enough. I am also to understand there are three models of this Station, all different. I can\'t personally tell them apart from the screenshots, maybe they\'re different in-game? Who knows. But yeah, if you are a fan of the Federation, and are in need of a Space Dock (or a new one) then this would be a definate download. - Ash
Ultimate Dragon. A wonderful piece of work this is ;) - Ash
installations. In addition to this, the manager also offers an improved interface for selecting a map through the map editor. This will probably be easier for most people, as I know many of you do have problems with the command line arguments that are required to launch the map editor. - Freyr
have been many of the stations the Federation created in and around the orbit of planets. Now, my only fault for this file, is that it doesn't actually come with a screenshot (it has an Admirals Log picture) but that doesn't count. Looking from that however, you can see what appears to be ocean, and land on the inside of the complex. Quite extraodinary if I may say so. :) A job well done, by far ;) - Ash
One, it can act as a major defence platform that isn\'t your base that is a cheaper alternative to a new starbase and quicker and the second is that it can act almost as a decoy to your enemy in them trying to target the main research centre. So, what do you get with it? Well, upgradeable from the base platform which already has a point-defence-phaser and cloak detection, you can select to build 3 pulse phaser and 3 photon torpedo turrets on its struts. Like the standard centre as well, you can destroy the pods individually or target the main structure, taking them all out. In playability terms, this does open up quite a few avenues of playing. By having one of these structures, you severely increase the defensive power of your base, no questions asked. It also means that you can save on having to build individual turrets and yes, it will take about the same time, but it means that your firing is centralised, to protect key areas, rather than placing a turret and hoping for the best. Short of an admiral\'s pic, this mod has all the content in needed to make it full. For Federation users, this is certainly an interesting download.
so there is no additional need for any graphical parts (build button, wireframe etc.) although you may want to upgrade your admiral's pic to match the new-ness. In terms of game play, there are absolutely no changes. Whilst these are higher in polygons and textures then a few of the things already available, they do undoubtedly look stunning, such is the way of BC models and shouldn't cause any problems to computers that surpass the recommended requirements by some bit. Even those struggling on minimum or recommended should be able to use these though. So, if you want to spruce up your Cardassian side with some funky new model's and textures, this is certainly what you'll want to download...and if my words don't do enough for you, just take a gander of the pics below!
hardpoints, the weapon textures, a build button and screenshots are all included. However, for those of you that wish to actually 'use' this in your game, you shall have to do a bit of work yourself. The actual 'stats' of the .odf file need filling in, and a Wireframe will need to be created. Likewise, as I've said, there is a weapon texture provided. There is no 'actual' weapon. I've tried a few attempts, but could never get it right, so gave up. I did have bigger hopes for this, I did have planned a rather big release, covering all of the Goa'uld System Lords, and their specific ships, along with a Goa'uld Starbase, and Shipyard to build them, but I simply haven't got the time to fulfil any more of this. Anyway, strange that I seem to have given my own file a 'fairly' negative Description, but I might as well tell the truth when I say I got lazy, and couldn't be bothered to complete it due to time restrictions and etc. Anyway, I'm sure many will have fun with this. PS: Please don't e-mail me asking how to get it working in game. I obviously haven't had the time to complete it, so e-mailing me asking for help is only going to annoy me. - Ash
one beam, whereas we\'ve been treated to dual-fire method. Now perhaps the developer did this on purpose as to make you put two weapons together, but I feel it would\'ve worked slightly better if the textures encompassed both beams. Perhaps in the future we can see a new version that does change this to fit the two beams. That being said, it is still very good and will definitely compliment the TMP Federation ships we have on the site which may still use the stock single beam, more suited for the TNG era. Definitely a worthy download!
guess it would be in the form of a fix or something. As with all the past stargate mods, stargate fans will no doubt want it ;) - Ash
some wonderful stuff yet again. Here is what the package includes:[quote]1. 6 Ships, 1 Station 2. Lightmaps 3. 3D-Borg-Textures 4. Rotated HardPoints 5. Wireframe, Build Button, Admirals Pic 6. New weapons: Phaser & Pulse Phaser & Torpedos 7. Animated construction ship 8. Installer for Entries 9. detailed installation-instructions in english and german 10. english and german odf files Featured ships: Freighter Construction ship with workerbee Surya Coventry Saladin Akula San Francisco Yard[/quote]I think you can all agree with me, that this is a must download for TOS fans ;) - Ash
DS9 - Dominion Wars. I found that game quite crap to be honest, though some of the ships within were fairly good, this being one of them. Again, if you\'ve enjoyed previous versions of this ship, or liked the DS9 game, then this one would be one to download for your sakes ;) - Ash
other Enterprise. This file also includes other Textures for my first Enterprise to make it to the uss constellation.[/quote]So, we\'ve the USS Enterprise, and if preferred, the USS Constellation (where the Constitution has gone, I\'m not sure) :lol: Still one for TOS fans here, a definite download. Note, there is a German (I think) ReadMe included within the download. - Ash
\"KOTR II The Sith Lords\" but it is aptly named. KOTR was set around four thousand years before the Star Wars films, so this ship should probably be a little weaker than that Imperial Class Star Destroyer :) This ship class served, at a minimum during the Mandolorian invasion, and again during the \"Jedi civil war\" (or more accurately the Republic & Jedi vs Sith war) It was still in use some years afterwards, when a fleet managed to hold off the Jedi vessel Ravenger that was salvaged from the orbit of Malachor V by a sith Lord. While the Hammerheads were unable to damage the Ravanger they did buy enough time for the famous Jedi \"Player\" to board and lay several proton bombs that destroyed the ship.
a download. - Ash
the TOS one), though with a deflector dish, and the pod at the back raised. Again, this is a nice little ship that fits in quite well. The only two problems I can see with these are as follows: Firstly their poly count (not that its up in the 5000), but 1500(ish) for a ship of this type and era may cause some issues. Additionally, they both read “NX-01 – Enterprise” – something that shouldn’t take two minutes to correct, though is there anyway. Nevertheless, a very nice looking Ent-era ship for our collection!
make it larger or smaller by editing the file stated in the readme below. Now take the defiant, and fight the dominion! Definitly download worthy for DS9 Fans like myself
handful of this model along with all the additional units the game offers).[/b]
basic modding. And to top it all, this one even looks like a Construction Ship ;) - SSA
kudos to Twitch!
just seem wrong, then again, could be me. Main fixes though include: -Fixed long \"spike\" at the front of the ship. Guess this would make asteroid piloting slightly better eh? -Improved textures (from what I can see anyhow). Not really much else to say, other then this really would be great for a re-creation or beauty shot and on the latter, this guarantees it. Good job, download now! [b]Warning, high poly model[/b]
as many of you will already know, this is the "MVAM" Intrepid. I've never myself been able to work out why all these moving parts (the Intrepid nacelles, the Bird of Prey wings) etc are thought of as MVAM, but still. This is a darn good idea, though the ship poly count lets it down (as it is quite high) so for a hero ship. The only other problem I can think of, would be having this in fleets (for those with powerful PC's). Loads of ships, and having to get them all to change may get annoying. - SSA
Minbari, that being, they deserve a place on the site as they are fine models, and have a history in Babylon 5 Again, as with the Minbari, the three of these ships are suppose to be 'canon'.[/quote]- Ash
section and realised that we didn't actually have these two ships for downloading, thus decided they deserve a place on the site. Both of these ships are suppose to be 'canon'. Along with the Whitestar, these are the only other Minbari ships we've seen if you exclude the scouts and such.[/quote]- Ash
immediate screenshots are shows. - SSA
so if you have already downloaded it then your going to be wanting this. Anybody else won\'t want this because its simply a patch and it dosen\'t contain anything new. I will post a new complete download at some stage that does not suffer from the problems that the original had for everybody else. Sorry about this.
first class, explaining how to install these ships easily for people with no knowledge of modding (simply cut and paste the files provided) and instructions for adding these ships to a modded installation. In fact, this is a perfect example of what a submitted file should look like. Everybody should download this, not only for the contents but for the object demonstration of how to design a user friendly mod that everybody can use.
Log pics. Worth a download for those of you that wanted Armada 2.5 or a new futuristic fed ship.
player fight to the death ;) - SSA
nice (and well detailed) Cylon Basestar to use in-game. - SSA
side of its wings. I noticed that those details exists in the Chuq'Beh, so I manage to borrow the textures of that ship (kcruise3) and made the additional details to the BoP. The addition it will add only 40 polygon more to the ship, but it stays below the 1000 so it we eill not have problem mass producing them, but this time, they will look even more canon. No textures are added in this pack because they only uses canon (I like the way they are, that's why I didn't modify them). I hope you like this one, soon I will release pack for the ferengi and my Galaxy-Class pack (revamped original one and the variants: Venture and X, with one unknown to most of the people that will make a new Galaxy sibling: the EX).[/quote]- SSA
dependent upon the stock borg cube.It also has it\'s own wireframes,build buttons,armor engage/disengage buttons.It uses one SOD for both engaged/disengaged modes.It also sports a completely new texture set that fits the cube\'s look in engaged or disengaged mode.(Which are two different textures, one for engaged - one for disengaged.The ship icons alternate when switching between the two modes of armored or non-armored,as well as the actual armor engage/disengage button.[/quote]
they have to be added via the map editor. You can see the effect this creates in the screenshots below.
then its time to get one. This includes EVERYTHING, weapon textures, sounds, build buttons and the picture for the admirals log. All in all the only conceivable way this could be [i]any[/i] better is if included Asgard voices for commands.
your probably not going to notice it to much! This is a nice addition to the growing stargate armada we have here, and I think at this point its only a matter of time before we see some stargate (TC) mods coming out.
just don\'t expect one of these to go toe-to-toe with one of them because it\'ll be simply obliterated. That would obviously be a shame for such a finely done ship here by Greathor. It\'s set-up for being a scout with a quick build time, few resources and low defence rating but do not underestimate these in groups as like any swarm, they can be absolutely deadly. Talking about the quality of the mod, it certainly looks good and is a decent replica of the on-screen CGI version. It comes with a build button, wireframe and admiral\'s pic which also up-hold its quality. There isn\'t that much more to say on this. It\'s good, by all means, but perhaps just lacking that \"wow\" factor to make it really stand out. Regardless, for Stargate fans, this\'ll be a must have and for non-Stargate fans...if you want a cargo ship to blow-up...you\'ll be wanting this.
community shouldn't have a problem with it. Enjoy - SSA
commander, and the same goes for A2. A very nice, detailed ship this is.
stock? Nevertheless, it is a neat ltitle MOD that (as you can see) adds the Defiant as a Hero Ship. - Along with this it appears to be the first of many, so I look foward to the rest. - SSA
and a DefiantNX class ship has been added to the starting units in Instant Action mode.
the second Earth ship with it's primary mission to go to the Pegasus galaxy to assist the Atlantis team, be it scientific or military. The model, whilst converted, look's pretty good and the textures do appear to be a little accurate but wouldn't hurt by being slightly higher in resolution to 512*512 instead of the 256*256 it currently stands at. The rail gun weapons are also modified Federation pulse phasers but I doubt it will matter too much to affect your game play. I thoroughly recommend downloading this if you have the other various Stargate craft there are on this site, then put them into the special Stargate maps we have (it's what I'd probabaly do!) and then fly your goodies into combat against the baddies whilst listening to your S-G1 soundtrack. Anyhow, I think this is a good ship but doesn't seem, in my eyes, as good as CDP's other creations. Nevertheless, still worthy of a download, which I suggest you do now. A texture upgrade can now be found at this location: http://armada2.filefront.com/file/;58283 [b][u][i]With the mention of ships in the readme (of the BC-304 series), please do not reveal any plot devices that could ruin it for viewers who either do not live in America, don't have sky or anything else and are forced to wait for their Stargate good-ness. Thank you for this consideration.[/u][/b][/i]
battleship. Designed to be one of the Anti-Borg ships (such other ships include the New Orleans and Cheyenne that fought in Wolf 359 and the later ships that proved to be more successful, including the Akira and Defiant) but wasn't ready in time for the Wolf 359 battle. Flagship of the fleet with its power alone (never mess with a ship that has torpedo tubes going into 2 digits and fires quantum torpedoes)...so it's apt that it is blessed with a great model in this game. Admiral's Sovereign is a real beauty. You don't need me to tell you that though, the screenshots below really do not do it justice. Low in poly (just above the stock Sovereign, in fact) its textures allow it to shine through (of which there are two sets, one shown below and a darker one for those who perhaps want the more militaristic feel to it). This isn't limited to the ship itself. The texture for the Corbomite Reflector has also been edited and is a lot more clear-cut and defined....and generally cooler. That pretty much sums up this mod; it's better. Just so much better. The only erk with it and I believe it to be a valid one, is that with its new weapons it can become slightly un-balanced (as in Borg killer un-balanced) but what's a Battleship without the ability to kick some ass? This is a [b]must-have[/b] for [b]anyone[/b] who plays this game.
(new sprite effect included) even though it might seem slightly...well very dwarfed compared to one (look at the pics if you don\'t believe me). Still, she looks very nice with some very crisp textures on a model which does a very good job of replicating the CGI version seen on the show. In terms of the mod itself, it comes with a nice full complement. It contains a good looking admiral\'s pic, a wireframe and a defined build button. She will most likely be balanced to other Stargate ships and/or be very powerful, so don\'t underestimate the power of this ship, but don\'t overestimate it either -it\'s a cruiser, not a battleship. Regardless, this will be good for recreations and is a must have for Stargate (Atlantis) fans.
be the black textures as Shadow Ships didn't have Pyramids on them) ;) Overall, a lovely addition to what we already have for Stargate. With so much coming, a complete total converion must be close ;) - A MUST Download for all and any Stargate Fans. Credits:[quote]ODf-Greathor firstname.lastname@example.org Origional Ship and Textures-Dave975 and DKealt email@example.com New Ship-Greathor Admiral Log pic, build button, wireframe-wraith_shadow Weapon ODF change-Greathor You can use this in your mods, just provide the appropriate credits.[/quote]- SSA
very cool. This isn\'t any different. She can fight, she looks VERY cool armed with a close mesh to the original and some very good textures with some fine details, so it\'s a shame to some extent that they aren\'t going to be noticed as much due to its size. Most likely rigged so that a \"wing\" of these can take out a Ha\'tak, they will be powerful in numbers, but don\'t expect them to be able to do anything useful as a single unit other than harass a non-combat ship. Similarly to the 302, I recommend you get one of the Tau\'ri cruisers to build these from the hangars. The package comes with a build button (which looks as good as the 302), a wireframe and an admiral pic for both the 301 AND the recently uploaded 301. So, if you want a bit of variance with the fighters you have or merely wish for a full-house of them, download this now.
inspired space fighter for the Humans, carried by the cruisers and on facilities on Earth and the numerous support stations across the galaxy. Whilst obviously, they lack the sheer power, as a single unit, to take out a large target, when massed, they can cause heavy damage to the target, even if it is a huge Ha\'tak (though probably not Asguard and certainly not the Ori). These would now be ideal to be added to one of the cruisers, say the Prometheus or Odyssey and launched from their hangar bays. In terms of overall mod quality, the model and textures look very close to the originals seen on-screen and do look god, even if you would need a magnifying class to spot the finer details. She comes equipped with a wireframe and a very nice buildbutton but an admiral\'s pic you\'ll have to make (let\'s be honest, it\'s hardly difficult). Generally though, she is certainly a nice ship to have equipped and would be perfect for Stargate fans. Download now.
and ohhhhh boy, does it do it nicely! Gavin has ported the SFC3 Klingon Starbase, given it some very shiny new textures, added some Borg textures, made a wireframe, buildbutton AND admiral's pic and, of course, given it a lot of weapons. That enough for you? I'd have to say, the quality of the textures, both sets, are very good and the installation instructions are a breeze. It also comes with a clear hardpoint map, in case you want to make a few edits. My suggestion would be to really, just replace the old Starbase with this one, or, if you're not happy with that, to make this one an outpost, as it suggests, able to hold a location until the big'guns arrive onto the scene for clean up. Make no mistake, a Klingons life lives in its weapons and you can be safe to have this in-game now. For Klingon fans, this is a must have for the few stations available to them and for non-Klingon fans...well, if you want to try your hand at blowing up something very strong, here it is...just don't be too confident of your success!
vessel also. What is also good about this one, is that it has been polly reduced, a great start ;) - SSA
is missing a significant amount of Bitmaps. However, overall this seems like a worthy package. The developers (or at least one of them) to my knowlege is away for a while, so when we get the official release is unknown, though it\'s sure to be something spectacular. My only fault without actually playing it is the fact \"Peaceful Generations\" doesn\'t really go well with an RTS game based upon War Still, a nice package, plenty of ships (I notice a Romulan / Klingon starbase merge from I think it be Bridge Commander has been included). Anyway, one to download for sure Important Notice: [quote]In the readme above it says something about a 2nd installer i forgot to make the installer for the base so you will have to cut and paste the fbase.sod into the sod folder. I would make a installer for it but since im in Hawaii my time is limited and it took me 1 hour and 30 mintues to upload to my server for some reason. Well anyway placed the sod file in in the sod folder is easy enough 8p[/quote] - SSA
definitely want this. As far as I can see, the textures have been improved, but I still think they could do with a little more work to cover a few more prominent spots. It also has extra towers or little features as well as the "spike" underneath the city, seen on the rise of the city. So in the canon sense, it's a little bit closer. Armed with deadly drones and the ability to launch Puddle Jumpers, this is a pretty neat station, similarly to the previous version. To get the Puddle Jumper, you'll need [url="http://armada2.filefront.com/file/Puddle_Jumper;57622"]this[/url] and [url="http://armada2.filefront.com/file/;57856"]this[/url].
game, so we find ourselves privilidged to be the first site to host it ;) Along with the Reptillian Cruiser, there is the Aquatic Battleship & Insectiod Destroyer that are both avaliable. The Insectiod vessel only for SFC3 (and possably Bridge Commander). The Aquatic ship can be found upon A2Files however though at a ridiculiously high set polly count - Something that could have got more attention upon conversion, but still. - An additional note however, going by the screenshots, I do think the scale is a little off, but that is easily corrected :) Nevertheless, this is a must download for any Enterprise or Xindi fans out there ;) - SSA
which is guaranteed to bring a smile to your face and this does it fantastically! Giving a stunning re-texture to my favourite stock science ship, the Romulan Shadow, it makes it darker, sleeker and generally more fearsome to look at. With an odf that has been re-balanced for the ship to compensate for it\'s additional power (it takes a long time to build and a lot of resources, but it\'s worth it), it\'s brilliance simply comes down into it\'s stunning textures. Try this out now and have a piece of the upcoming Dogs of War mod too. In retrospect. the quality of this I think far excels that of the Sabre released a short while ago, but both are still very good. Nice work here, definitely a download.
a good effort, and a nice ship ;) -SSA
able to stop them (hurrah!) and this ship was the common Replicator ship used. Mesh wise, for the low amount of poly\'s it is (792 for those interested) it means that you will be able to have a good horde of these and I do believe it\'s pretty accurate. The \"blue\" of the texture seems about right and the texture seems accurate bar I beleived that it was slightly darker, more of a black rather then of a grey. Generally, a very nicely done ship containing a buildbutton and admiral\'s pic, though I think the latter could be improved with a space background rather then the grey of the programme background. Other then that, a good job on what looks like to be a job well done!
who want convincing, this thoroughly detailed and concise guide shows you how to easily produce the three interface features: build buttons, wireframes and then the admirals pics. Whilst possibly easy for the more knowledgeable modders, this is a sure way to get those who want help in this area, or perhaps to brush up on what they already know, to get complete ship mods. Definitely worthy of the download, it comes in an installer, which be forewarned, is in german however the rest isn't and the installer isn't actually that complicated. You'll need to use your internet broswer quite a bit for this (I recommend you set up multiple windows) and have paint open so you can look at the many refernce pics. All in all, a great help for the community, nicely put together and generally of high quality, well done!
design! This design uses the stock Federation cargo textures, which do \"seem\" enhanced from what I can tell. The design is creative whilst keeping low poly (already a thumbs up) and just generally does the Asguard justice. She\'s been equipped with Asguard weaponary, so she shouldn\'t go down without a fair fight and a half. She\'s also been assigned to the Species 8472 side, as, Cylon cleverly pointed out in the email, \"i made it species 8472 as they only have 1 piolet like asgaurd and sound a bit like them\" So, why wait for Stargate filled action battles now? Download this and fire away!
Jem\'Hadar, download it anyway :p
on-line opponents, you must defend yourself from the cross-universe race bent on destruction. A nicely revised stock map, recommended to those who want a challenge before you face your main opponent.
the community. Anyhow, enjoy :) - SSA
pictures, are how the latinum nebulae are used to make the chevrons on the Stargate and it really does work. The inside of the gate will blind you but venture and ye shall gain access to much riches! To make this better, included in the file are the theme tunes for S-G1 and Atlantis, so you can blast away your enemies, enter the gate and conquer the universe like the Goa\'uld whilst listening to some pretty decent music! This is a rather action packed map, with six players. I recommend two teams, otherwise it could get quite awkward in there. Obviously, the aim is to get your side into the stargate to get the resources, but due to the location of the wormhole and the resources contained within, you\'ll struggle with defending it. Regardless of this, it seem\'s like a great map with some great music, download now.
are now immune to damage. This is particularly useful for those more frustrating missions. -Transporters have been literally doubled in effect, being able to transport 10 personnel at once and having the overall range doubled, meaning any derelicts can now be rescued a little bit more easily and bombarding the enemy wth your troop carriers will be a little more enjoyable. -Starting resources for normal instant action have been increased allowing you to build up your armada that little bit quicker and still have hotly contested fights for the more improtant resource locations. So, what more can I do to tell this to you? Nothing? Lemme introduce you to my neat 'lil friend the .exe. Uh huh, that's right! A first time modder with some nice ideas that all come under an executable, so just load it up and install the files and everything else is done for you.
moons). I’ve used this earlier in the week due to having access of it through Yacuzza, and I can tell you from personal use, it is something breathtakingly good ;) – If we had more people who had this kind of talent, Armada II would be something of the future Anyhow, download is a must! - SSA
enough, 3 years later it\'s back for one last run. This is a teaser pack that will update the Menu Screens of Star Wars: Fleet Command, before the last major update to the modification is made in 2006. This will make the screens, menus and other areas Star Wars: Fleet Command exclusive, removing the ST vs SW II teaser screens from the modification. For those who\'ve never heard of Star Wars: Fleet Command, you can find it by [url=http://armada2.filefront.com/file/Star_Wars_Fleet_Command;8831]clicking here[/url]! Enjoy.
space up! With this weapon you will make Sabre Class really capable for \"heavy combat operations\"!
every 30 secconds, it just isn\'t balenced to me. Download if you want.
special weapons however are eliminated to help balance. Give er\' a download and try it out for yourself!
people do, they don\'t replace/affect any of the existing planets, and its very easy to install. Check out the readme for a full list of planets!
weapons and has a physics file forcing him to move in circles. The Draft Dodger special weapon will allow you to move the ship around with relatrive ease if you do not like that special feature. I mean no offense to the President, and in fact at least 2 people who collaborated on this were Bush supporters. He is our legitimate leader, but we can still poke a little fun at him. Enjoy!
in all that time there wasn’t established new collective because Borg started to act different. Little ships that are left to Borg managed to come to border of Delta and Gamma quadrant and they conquered few systems. After only several years Borg didn’t used assimilation as tool for increasing their strength because they developed new methods of cloning so they started massive production on new forces. In few years Borg restored himself like he was before destruction of collective, but every Borg was individual. That gave Borg new dimension of existence. In that time life in Alpha quadrant flows pretty normal for situation in there. Cardassians are restoring from all wars that happened in last few years, but one their military experiment didn’t go well, and it set them few years back. When they before 5 years started testing temporal weaponry, they didn’t know what disaster expects them Before 3 years experiment on new temporal bomb went wrong, from unknown reasons power of explosion was thousand times stronger then they expected which led to disappearance of 25% Cardassian space in time and continuum. Because of complex of experiment itself and explosion, those planets and systems weren’t destroyed; they were moved in another galaxy. There, on foundations of Cardassian Empire, grow new race- Temporal Empire. Temporal Empire tried to reach their ancestors Cardassians who are not aware of them because to them only few years passed, but to Temporal Empire few centuries passed. They opened gate between 2 galaxies, but unfortunately gate appeared in middle of new Borg society in Delta quadrant. Then Borg attacked Temporal Empire. Romulans spend those years in taking care about internal problems with empire and fighting Reman rebellion. Neutral zone still exist which means that relationships with them and Federation are still not better. Federation and Klingons are on the end of signing new historical treaty about joining new Klingon Republic to United Federation of Planets. Specie 8472 goes to more often to Alpha quadrant to better meet new species that already live there, however they did not shown and hostile attentions.
the Borg are controlled from. From this location, the Borg Queen oversees all Borg activities. Borg Unicomplex is designed for maximum efficiency consisting of millions of integrated sub-structures populated by trillions of Borg drones. [/quote] This is a very cool station by Yacuzza, very large, very stong and very powerful, I like it :D it comes with an installer so back up your files! DOWNLOAD NOW! please.
some interesting gaming.
to any of the planets in A2, I'll be keeping this in my game, it gives some great views.