- Celestial Bodies
- High Poly Models
- Official Releases
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships, stations, weapon effects and more click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] To download the Armada II 1.1 patch please scroll down and select a download mirror. For more details on what is changed, please read below. Notes: The upgrade will work for the Microsoft Windows 95/98/2000/ME versions of Armada II (US, UK, and German). Saved games from Version 1.0 of Armada II will not work with Version 1.1. [b]New Changes:[/b]Adjusted the power of Borg Cubes for better balance Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields. Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube. Increased max zoom-out in strategic view from 1500 to 2200. Added 'F' as hotkey to bring up Formations menu. Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect. Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.[b]Multiplayer/Instant Action Enhancements:[/b] Improved the game's Artificial Intelligence with numerous tweaks. Added an option to disallow map downloads, or only download after asking. Minimaps will display immediately after map download. You can recrew a station while life support is down. To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer. Added a slider for ship (not station) build times. Added a slider for global unit cost. Added a slider for map depth. Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels. Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built. [b]New Fixes:[/b] Eliminate the warp jumpiness of the AI. Your own ships will not attack your fleet. Fixed fireball explosions. Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon Optimizations for path planning system. For a complete list of changes, please see the Armada II 1.1 Patch Readme at the end of the patch installation. The readme will be available in the root directory of the Armada II folder after installation.
modders[/u]). [b] Main features:[/b] - the popular MVAM problem has been solved (I hope that we see a working Prometheus soon :cool: ) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in the main menu - many bug fixes - your game is still compatible to 1.1 patched versions online [b]- makes A2 running on Windows Vista[/b] So what are you waiting for? Get this thing ASAP! :rock: [b]- TParis[/b] [b][i]Note: [/i][/b]You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. This demo allows you to play either as the the Federation or the Borg, and includes multiplayer and Instant Action, aswell as playing online. You can also play the first federation mission in single player.
10 Creativity: 8 Installation Instructions: 7 Overall Rating: 8.4 - lewrbmm69 ----------------------------------- "The year is 2160...and the Shadows are completely destroying us!!" Okay, so it's not 'quite' how it went, but it's also accurate and entirely true to this mod. Think of everything fantastic that was in Babylon 5 and this mod becomes literally a direct portrayal of the series in stunning form. There truly is nothing left of Star Trek here, from the opening video displaying some nice battles, mostly involving the Shadows gliding through the night and destroying anything they come across, to the completely changed main menu, with a certain B5 feel to it. This is all of course before you get into the game where, words cannot say enough, the mod comes into its own and makes it one of the best mods available to the game. Where to start? Well, each of the many B5 races (from the Humans to the Vorlons) have respective race fighters and whilst obviously not powerful separately, you can build them up to become very powerful forces, though that isn't to say that that the higher end battleships (or lower classes if you're playing as the mighty Vorlons or Shadows) can take on a good wing of them, although sustaining damage in the mean-time. What you also have to love is the attention to pure detail. Obviously there are plenty of ships to bolster your races fight for victory (or in most cases survival) from the canon ones as seen on the show to totally made up designs which fit in seamlessly and you wish were used on the show. Even to this date, so long after the mods release, the designs and textures hold up, but that's another point. Visually, this mod is stunning. With rotating station sections, accurate weapons and lots of them to go with some eye-boggling colour exchanges in fleet versus fleet action, the mod will whip you away into a world of its own, bolstering everything included in it. Even the huge Babylon 5 (part of the Alliance of races) still looks amazing, regardless of newer models, including those on the visually better games such as Bridge Commander. This is a hard to believe fact, considering the game is a strategy and technically shouldn't be enforcing these high quality graphics and yet, somehow, it does, with absolutely no problem to quality of gaming. Expect in this mod also everything you find in the 'real' Babylon 5. Huge jump-gates that allow the mass movement of ships to enemy quarters (think of the Borg's transwarp portal from stock, but much better graphics, also the seen blue and orange hue that is seen on the show). Specials that fit in too, such as the anti-Shadow ships (did someone just scream 'Whitestar' because good people, it's in here!) and telepaths to up the game (literally). Whilst the mod has no single player, understandably so with all the hard work it must've taken, the instant action is the pinnacle of the fun that you can have with this mod. Although 1 vs. 1 does make for some fun skirmishes, there is no way you can beat an all out multi-player slug-fest with either lots of Ai, who fight supremely hard for the map, sometimes more than you or other humans (best arrange that one) who have a vice-like command of their armada, from resource collecting (see the shuttles fly back and forth between sources for resources and their mother-ship freighters) to shipyard selection to the inevitable management of the clash between the fleets. The year might only be 2007, but Babylon 5 isn't the last best hope for peace...you are! - Joelteon7 (17/05/07) ------- Patch 1.01 can be found [url="http://www.armada2files.com/file.info?ID=20943"]here[/url]. Patch 1.02 can be found [url="http://armada2.filefront.com/file/Babylon_5_Armada_II_Pach_102;21357"]here[/url].
work into one easily installed file. State of the art graphics, new physics so the ships turn and bank instead of spin and a devastating new campaign AI; it's all here.
than likely your favourite ship from the humans is in here. It's an amazing pack, through and through. Downloading this is guaranteeing some fun time with it, but it does have a few issues (although easily outweighed by the advantages). So lets get those out of the way. Teching up to get to your favourite high-end ships takes a good long time, with build times at that point being on the more frustrating side of long. That's not to say early on you don't have variety, as upon building the first shipyard, you are granted with the weakest ships the Federation has to offer, but also some fighters which are quite potent, which is the emphasis of this point; I don't think I could truthfully say this mod is too balanced. Sure, building is balanced and you need one hell of an economy to get everything you want, but why bother teching up to Excaliburs and Prometheus' when a fleet of fighters at the beginning of the game will do the job? It also lacks balance against any other race; fantastic as this compilation is, it has no counterpart in no other race, meaning it kind of sticks out like a sore thumb. Further issues come in the fact that whilst the tech tree is also long, it also seems a bit odd in places, which ships becoming buildable at times when you'd have thought they should've been some time back, but becoming redundant through newer, better ships whilst also not being needed because you simply have too much choice and that might seem odd for this type of game, but I can honestly say this mod perhaps charges you with too much choice. But, that's all the bad stuff I have to say. The rest is golden bars all the way. Most of the ships stand the test of time to now, being the best available for their respective ship, although unfortunately some are outdated (but easily replaced with enough looking for such ships). Those remaining from stock, particularly the planets, get a nice little buildbutton/wireframe uplift, making all content seem new, even when it is not, an ability few, if any, other mods can boast about being able to do. Whilst choice is plentiful, it's the kind of choice that no other mod can simply offer you, unless you threw a load of ships into your personal installation, but then you'd have to balance them with each other yarda yarda yarda. The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. Ships are given specials that relate to them, such as Excelsiors, being the backbone of your fleet at one stage, offers the Aegean's task in stock to restore shields, but another varient gives it the ability to transwarp, like it was supposed to. The loading screen, whilst seemingly thought of with little regard, has been updated to a very cool new shot, seemingly worthy of wallpaper for your desktop and the list goes on and on. The plethora of ships and stations to go through is simply phenomenal and once again, I stress that no other mod offers such variety. You're even give a starting unit of the Enterprise and as your tech progresses, you can 'upgrade' your Enterprise through the time line until you get to the recent powerhouse of the Sovereign version, which can be brought alongside a hero Defiant and Voyager, complete with authentic sounds. As much as possible, this mod does everything right and is literally perfect for Federation fans. And so a summary has to come. Whilst less 'Armada' and more build-one-ship-of-each-class-because-it's-fun-to-do might not win you the war, it's certainly a good peageant. And, actually going against what I said, it will win the war. The majority of ships have a purpose and those that don't look cool, so you admire them for that. You'll seldom find yourself running out of things to do with this mod, but in the end, its excellence needs another excellent compilation pack to rival the Federation's brute strength. Even if you don't like the Federation, this is a mod to show all others just how to get the job done and it does it fantastically. Thumbs up, 5 stars and all that jazz. Download a classic.
new Alliances![/b] The F.L.A.M. - Team opens now the big christmas gift which was announced! In this package you will find something where Frankie and I (Drako) have worked since almost 8 years. We had a lot of setbacks... of system crashes, lost data, rogue people who wanted to help us, but they chased only the Alpha version. Also to any dubious statements of model steal, yeah, that was everything we have experienced with this Mod. Nevertheless there wasn't only negative things because we had also enough people which helped and supported us. You will find all these people in our Credits list! Thanks again, without you the Mod would not be possible. And now to the sentence, which we have been waiting a long time... [b]STAR TREK ARMADA II - FUTURE WARS is available for download as the final version 1.0![/b] [b]What awaits you in this Mod?[/b] - 6 races -> United Federation of Planets -> the Klingon Empire -> the Romulan Empire -> the Maquis Alliance consists of renegade Starfleet officers, the Bajorans and Ferengi -> the Dominion Alliance consists of the Dominion, the Cardassians and Breen -> the Borg Collective ( yes after a long consider we have include them) - over 20 new Battleships for each race - over 10 new Spacestations for each race - over 30 Alien Spaceships and stations - 32 new skirmish maps - a new campaign with 30 missions - new heroes with voice sounds - many new weapons and special wepaons - new drive and explosion effects - new weapon sounds - a german version - a english version - and many more It is easy to install the Future Wars Mod. You must have your original Star Trek Armada II CD in your cd/dvd drive, after it please start the Future Wars setup. Now you will see an blue window for 1 minute, that is normal, don't worry. The Setup is working now to copy all necessary files temporary into the temp directory. Next step is that all files of the original Star Trek Armada II will be extracted, after that all Future Wars files will be installed. You don't need to install Star Trek Armada II before you install the Mod, also no patch 1, it's in the setup file, please follow the install steps above!!! Bugs and problems: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Now the whole F.L.A.M. team wish you a Merry Christmas and a Happy New Year! Have fun with our Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team -------------------------------------------------------------------------- [b][u]STAR TREK ARMADA II - FUTURE WARS[/u][/b] [b]Eine neue Epoche, ein alter Feind und neue Allianzen![/b] Hiermit Ã¶ffnet das F.L.A.M. - Team das groÃŸe Weichnachtsgeschenk, was wir ja schon angekÃ¼ndigt haben! In diesem Paket befindet sich etwas, an dem Frankie und ich (Drako) schon seit fast 8 Jahren arbeiten. Wir hatten viele RÃ¼ckschlÃ¤ge.... von SystemabstÃ¼rzen, Ã¼ber verlorende Daten, schwarzen Schafen die uns eigentlich Helfen wollten, aber nur eine Alpha Version kassierten, bis hin zu irgendwelchen dubiosen behauptungen von Modellklau, das haben wir alles bei diesem Mod erlebt. Trotzdem gab es nicht nur negatives - wir hatten in den 8 Jahren viele die uns tatkrÃ¤ftig unterstÃ¼tzt haben. Alle diese stehen verewigt in den Credits des Mods! Noch ein mal Danke - ohne euch wÃ¤re der Mod nicht mÃ¶glich gewesen. Und nun kommen wir endlich auf den Satz, auf den wir schon sehr lange gewartet haben..... [b]STAR TREK ARMADA II - FUTURE WARS steht in der Finalen Version 1.0 endlich zum Download bereit![/b] [b]Was erwartet euch in diesem Mod denn alles?[/b] - 6 Rassen -> Die Vereinte FÃ¶deration der Planeten -> Das Klingonsche Imperium -> Das Romulanische Imperium -> Die Maquis Allianz bestehend aus abtrÃ¼nnigen Sternenflotten Offizieren, den Bajorandern und den Ferengi -> Die Domion Allianz bestehend aus dem Dominion sebst, den Cardassianern und den Breen -> Das Borg Kollektiv (ja auch das haben wir nach langen Ãœberlegen mit integriert) - Ã¼ber 20 neue Kampfschiffe pro Rasse - Ã¼ber 10 neue Raumsatationen pro Rasse - Ã¼ber 30 Alien Raumschiffe und Stationen - 32 neue Gefechtskarten - eine neue Kampage mit 30 Missionen - neue Helden inkl. Stimme - viele neue Waffen und Spezialwaffen - neue Antriebs - und Explosionseffekte - neue Waffensounds - eine Deutsche Version - eine Englische Version - und noch vieles mehr Future Wars zu Installieren ist recht einfach. Legt eure Original Star Trek Armada II CD in euer Laufwerk und startet den Future Wars Setup. Es wird fÃ¼r ca. 1 min ein Blaues Fenster aufgehen - dies ist normal - in dieser Zeit lagert der Setup alle nÃ¶tigen Datein in das TemporÃ¤re Verzeichnis aus. Danach wird zuerst von der Original Star Trek Armada II CD die notwendigen Daten extrahiert - anschlieÃŸend werden die Future Wars Dateien installiert. Es ist keine Vorinstallation von Star Trek Armada II von nÃ¶ten - auch kein Patch 1 - dieser ist schon im Setup enthalten! Bei Bugs und Problemen bitte hier posten: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Nun wÃ¼nscht euch das gesamte F.L.A.M. - Team eine ruhige und besinnliche Weichnachten und viel SpaÃŸ beim Star Trek Armada II - Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team [/center]
Mesh rather than a Mod I decided to park this in the 3D Mesh Directory on here because it doesn\'t contain a playable mod and it is more relevant to a mesh rather than the Stargate Mods. Obviously it doesn\'t have instant playability but you could, provided you have the skills, make this into a very quality mod if you are willing to work on it!. The Model itself is a good replica. It\'s not as detailed as some other instances of the Atlantis model I\'ve seen for other games but it does look extremely promising. Again, because it is not the finished product it is hard to guage exactly what it will look like ingame but I will definitely give it the benefit of the doubt. This model is from the [url=\"http://armada2.filefront.com/info/MOD-A2SGP\"]Stargate Project[/url] which was mothballed recently.....[url=\"http://armada2.filefront.com/news/Stargate_Project;36839\"]info here[/url] No readme came with the file but [b]ColdDarkParanoia[/b] stated via email that it has a free usage policy, therefore you can work away on this and release it for Armada or Armada 2 granted you still give credit to CDP. This is one for the Stargate fans - [b]IKS[/b]
corrupted file error in v1.1 that we're hoping this will correct. We hope we got all the bugs out. Let us know if we missed anything: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
(etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
heavy for Armada 2 standards, they need quite some memory (which could cause some trouble for older graphic cards). [i][u][b]- TParis[/b][/i]
So why, with a good mod, am I finding it hard to give full marks? It does everything right; give me stunning backgrounds, planetary textures (guys, he's only put on frikkin' clouds that move!) and a few new features above the previous package, but there are just a few things niggling away at me that just make me scream 'patch'! So, lets get the bad stuff out of the way first. The introduction of planetary clouds and rotation is phenomenal, but those who played stock Bridge Commander will remember that planets had those weird 'blocks' of textures because that's how they were done and that appears here. Yes, the planets look lovely, but they also can look quite garing as well. The further back you are though, the better they appear to be, so hold that in mind (and it also seems as if zoom-out has been increased, so for those with a slightly more powerful PC can hold to zoom out and observe more of the battle). The Latinum nebulae, even though changed in the previous version as well still bug me, being basically a yellow rock with slightly darker yellow spots on them. That, but very small too. It just seems inconsistent that miners would dart back and forth to a rock that is the size of a freighter bridge. I've heard of density, but a size increase couldn't harm. A fix of planetary atmospheres (as seen in Legacy) seems to have rendered them...well, non-existent. Did Q not like them? As you can see, there are just these little points that collect up to be quite frustrating and I hope are addressed in a future, but not too future, patch. That said, there's still lots of great stuff in here. The mod nicely splits game-play with graphics, with new asteroids both being stunning to look at and dangerous, as dust damages your shields (hiding place, but not for too long). As mentioned previously, the man has put in clouds that rotate on planets that should have them. Okay, so they're a little quick, but I didn't think you could build a Galaxy class starship in 30 or so seconds. The replaced textures are generally a notch above their previous incarnations, with the detail on dilithium moons being simply phenomenal and the best for them I have ever seen (and I've seen a LOT of dilithium moons). The hues for everything just right and the backgrounds fitting in seamlessly. All-in-all, it's very decent, but I'm afraid only decent and not fantastic. Perhaps I was expecting a bit more from this (and as such, believes it warrants a patch, especially to fix seeming non-features) and perhaps it's not quite as exciting because its been done before, in 1.0. It remains to be seen though for a mod to break the graphical barrier (and hint of game-play changing elements) that Yacuzza has done and for this reason, I still salute him with this piece of work. [Note, .exe for installation included]
Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
this a second constructionship is needed. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. Mesh, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this station and ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Hour -------------------------------------------------- Federation Starbase -------------------------------------------------- ##################################################
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Grab the latest FleetOps patch 3.12 from [file="113371"]HERE[/file]. [quote]I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. You thought this would be 3.0.8? You are wrong. We have decided to make it 3.1.0 instead. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you. Despite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. The new interface is not just a new "skin" but also has gotten some technical updates. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. We have also taken on the inflexible cloaking system that Armada 2 provided us. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans. 3.1.0 features also some important balancing changes. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. Thanks for all your input, enjoy 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. That means, previously made maps can currently not be used with 3.1.0. That does not mean your work is lost. Your maps created for 3.0.7 have to be patched. Info on how to do that will be updated here soon. 3.1.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from version 3.0.7 is not available. [- DOCa Cola][/quote]
Warbird Type III Norexan Class Warbird -------------------------------------------------- ------------------------- Description ------------------------- Melak: The first Romulan vessel to be given the title of Warbird. The Melak was the equivalent of the Federation Ambassador; though some would argue they werenâ€™t as powerful, those recorded incidents usually favoured the Melak over the federation counterpart. Deridex: Nearly twice the length of a Galaxy-class starship, the Dâ€™Deridex Class Warbird is a common site along the Romulan boarder, and a formidable opponent in battle. Able to match, and even overpower a Vorâ€™cha Class Attack Cruiser, or a Galaxy Class Starship with comparative ease. Norexan: The latest development by the Romulan Star Empire. The Norexan is the third vessel to bear the name â€˜Warbirdâ€™. Armed with pulse and phase disruptors, along with a cloaking device, makes these starships a unique adversary in any situation. For her size, the Norexan is also quite agile. ##################################################
elements are included (at least, at a reviewer's first glance), and it seems to be pretty comprehensive. Please note that if there are any credit issues, send an e-mail to either theStarfleetKid or TParis and we'll investigate. There were none that I could see, but this mod looks like the sort of thing the community desperately needs right about now. Download this right now, and boldly go. :cool:
new version promises new levels of thoroughness, logically. Major changes from the version 1.0 release include the following: - Readme now includes an instruction step detailing how to avoid the race number/instantActionSlot problem. - Freighters will now mine latinum. - Shipyard and Advanced Shipyard now have different build costs. - A cargo ship has been added. - A trading station has been added. - An upgrade research station has been added. - A colony ship (with pod) has been added. - Research station(s) will no longer have the spider box in is centre. - Pulse phaser texture now included. - Hardpoint error causing ships to be built outside of yards now fixed. - Special weapons now assigned to ships. Download this one even if you have yet to discover the awesomeness of this mod. :cool:
are not included in this update since the low res ones are smaller and that there's not that much noticable diffrence between the two while in game. Details for obtaining high res textures can be found within the install directions. I also greatly apologize for any inconvenience or frustrations this brought. The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it. So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class.
have enough Mods yet. Of course I'm used to doing my own Mods for myself , this time I decided I could convert the Andromeda race over to A2 for the public. Most(not all) of the ships are cannon, however the stations are not. Since I don't make ships or stations myself. This proved to be a little hard on me. Most of the stations were stolen from the Federation. I still had missing wireframes and buttons (sorry). On the ships rather then have missing wireframes , I just copied the same one over (better then none) , plus they all almost look the same. If anyone wants to improve this Mod and re-release it...go for it. I don't claim this to be the best Mod nor did I try for it to be. I just wanted to introduce Andromeda into A2. Although I don't mind helpful comments or even minor complaints , please refrain from whinning. [/quote] The ships look like the ones from series. Good Job Wraith! You can discuss the mod [URL=http://forums.filesnetwork.com/showthread.php?s=&threadid=5807]Here[/URL]
backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
ships. Some knowledge of modding is required when you want to add the 2 Ferengi ships as playable ships. The Cardassian ships were intended for Zero Hour. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The SOD files of the Cardassian ships were made by Thomas Bernardy a.k.a Tommygun. Visit his mod\'s page at: http://www.moddb.com/mods/bog kbloodwing and kkron original design and modeling by Don Woligroski (Cleeve). Visit his mod\'s page at: www.staryards.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Thank you for downloading.
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use these models in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. If needed, you can reach me at: firstname.lastname@example.org Thank you for downloading.
has released the first patch for their latest full release 3.1.4, which can be found [file="117717"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Modders should also check the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,6207.0/"]FleetOps Modifications Board[/url] as quite some ODF commands and variables have been changed. [quote]Merry Christmas from the Fleet Operations Team! Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class. Modders should also take a look at the changes and additions. (...) [-Optec}[/quote] [b]- TParis[/b]
StarfleetKid has said most of what could have been said in the Firefly\'s description but I have to say this is one of my favourite mods for Armada 2, I think he did incredible justice to the Firefly with an extremely well detailed and high quality model with superbly realistic textures. Now due to Wildcard\'s good spirit you can work on the Firefly mesh yourself with this Mesh pack. This pack includes the MS3D meshes used for the Firefly Class Transport so you can kitbash, merge, weld, rip..etc to your hearts content. A nice present for those out there who may want to get into modelling. :rock: - [b]IKS[/b]
mission. If you want to build the station, some knowledge of modding is required! Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Quantum station: SOD and texture animation by Apoclaydon/blade. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you have any questions, you can contact me at email@example.com Thank you for downloading.
Freyr From the author:- To withstand the formidable ships of the Dominion, Starfleet decided to improve units of the Excelsior Class Refit. The result was the Excelsior II, ouyfitted with a new stardrive, new nacelles and stronger shields. These ships performed very well and were more than a match for enemy ships. Starfleet Command, however, opted for the Akira Class, as these were easier and cheaper to build. The Excelsior II units were widely used in all kind of actions.
separate from the old one, which is awesome news. Now you get two Cardassian advanced yards from Aad Moerman and if you're happy with them, you get more space for the Cardies to build ships. That's good value for your spoonheads! Definitely worth a download. :cool:
plug-and-play, and with no included hardpoint map, she'll need a little modding experience to get working in-game. Still, new Cardie shipyards are not something we see often. So that makes it worth a download all by itself. :cool:
races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models? Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard. There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun! **Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.** [b]Please note:[/b] [i]In order to play the mod, you need to install BOTH [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] and [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Art of War part 2[/url].
(Cardassians/Dominion) [u][b]Upcoming Races:[/b][/u] - Federation - Klingons - Borg This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp! The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock: Whoever liked [file="47309 "]'STA1: Alliances'[/file] will love this baby! :mepimp: Download this NOW! [b][i]- TParis[/i][/b] [i] Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'[/i] [b]The next installment of AoW is available, including two new races and bug-free enjoyment. Download [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Part 2[/url] now![/b]
six hundred maps is not really that much. No, this pack has more than two thousand maps. Yes, thats 2000, not 200, not 20 and not a typo. This contains, as one might expect quite an impressive number of maps. I might suggest that if your worried about disc space that you unzip it to a different folder before dropping it into your /bzn folder! It should be noted that the majority of these maps have been unavailable to anybody that has not spent years in online gaming. The gaming community shares maps through the ingame downloads system, so there is a fairly Darwinian process for maps, lots of the ones here are not likely to have been seen to much my the majority of the gaming community let alone the modding community that visits the site. Indeed, one problem is that two [i]thousand[/i] maps is quite a lot. Luckily, having throught of everything there is also a "lite" pack on the site already which contains a sensible number (thats only a hundred and something) of the most popular maps, as played by the online gaming community. You really ought to be downloading one or the other, possibly the other first and then this once you get fed up with the hundred or so "best" maps.
for a patch to be made that will incorporate all mods from the ‘Torpedo/Bomber ship’ up to 1.3.1 patches. After many ‘discussions’, confusion and STUBBORNEST of ‘learning the good old’ regular way, I have come to some half-way agreement for all to make this COMPLETE patch to please BOTH types of gamers(especially those who just \'can\'t do it\'). You should be able to play the Dominion and Breen races COMPLETELY and CRASH FREE with this mod now! [/quote]
Class Warship -------------------------------------------------- Vulcan Naval Shipyard (Inc) -------------------------------------------------- Drelex: Generally thought of as an interceptor, these small Vulcan vessels are typically used as scouts, or to support the larger Sotek. Roughly the size of the Federation Sabre, the Drelex type, whilst not very powerful are fairly quick on their feet, usually able to avoid slow moving weaponry. Sotek: The flame that drives Vulcan Logic. Almost rivalling a Klingon Vorâ€™cha in size, the Sotek are considerably well armoured for a Vulcan Vessel. In addition to their size, these large red vessels can provide, as well as receive quite a pounding from enemy fire. Tokra: Rivalling the Federation Galaxy in size, the Tok\'ra is a formidable Warship of the Vulcan Navy. Looking in the way of the Romulan Warbird\'s sheer mass, the Tok\'ra is used to justify a stance by the Vulcan independence shortly after the separation from the Federation.
implementation of a new sound engine. Enjoy! [u][b]IMPORTANT:[/b] [/u]The [b]multimedia pack[/b], including all the music for the mod, can be downloaded from the [url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. [b]- TParis[/b] [quote]We are happy to announce that we have a new patch ready for public release - 3.1.4. The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you. Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with. That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details. [- DOCa Cola][/quote]
5+ years. Unfortunately, while these maps are firmly embedded as classics in Armada's community a lot of that has to do with planets. Without needing to gather metal and without having the warp inhibiting gravity wells some of these maps won't play anything like the originals. Regardless, these maps are amongst the best ever created for Armada and i'm sure they will play extremely well regardless of the gameplay changes found in fleet operations. Veterans of Armada multiplayer might recognise the maps more readily by the names they have carried for many years more readily. Galaxy Wars version 1, is indeed a Fleet Operations varient of the classic 8 player map "Galaxy Wars by Tomahawk". Galaxy Wars version 2 appears to be the classic "6Assualt" by Petzi Galaxy Wars version 3 looks very much like "Evolutions Tears" Galaxy Wars version 4 is probably 2vs2vs2vs2 by PrimaryDestroyer Sacrifice of the Devil looks quite similar to the classic Sacrifice of Angels map, that's been played since around '04 Choas Control and Corridors are ports of the classic maps of the same name. The venerable wassup series of maps is also represented with 2wasup. I suspect that this map will play radically differently to the original considering most of the gameplay dynamics are different. - Freyr
a local network site where I live. It has been extensively reworked and adjusted to provide a more challenging, more satisfying AI opponent. This version includes all three Single Player campaigns. In addition, I have reworked the Instant Action AIPs and buildlists as well. No part of the Campaigns was overlooked in the effort to make the missions more rewarding to play. Nothing was left undone to make the Instant Action AI opponents equally challenging. Oh, yeah. Just one more thing. I hope you have as much fun playing this as I did making it. - thunderfoot
is a mining station for Dilithium and Latinum. You can choose between 3 build hardpoints for small, medium and big sized ships, 2 repair and 3 docking hardpoints (check the station's ODF). Damage textures, borg textures, and the first time in FahreS' mods, borg damage textures, appear depending upon the condition of your station. This is a brilliant effort and definitely worth the download. :cool:
underestimated his abilities. This is the X-Jet, or Blackbird, seen in the three X-Men films. While the films themselves were of variable quality, this model is top-notch conversion work. Please note that any credit issues or other matters should be brought to the attention of mikemckeon007 or this site's admins as soon as possible, although it is the opinion of this staff member that sufficient credit and respect to the original modelmaker has been given. Worth a download even if you're not an X-Men fan. Actual X-Men not included. :cool:
shipyard, and resembles one we've seen the Cardies use in DS9. It's pretty decent on the poly count, and suits the needs of the Obsidian Order and their forces quite nicely. Download this one today. :cool:
considering that the much smaller version 1.01 of this mod was released just a week ago. More than doubled in size (from about 40MB to 90MB) this pack brings visuals of your Armada 2 installation to a new level, featuring: [b]- new planet and moon models - new map backgrounds - new asteroid fields - comets - new map editor assistant - and much more. [/b] What I don't like about it is the loss of online compatibility to stock 1.1 installations and the quite confusing installer, which could need some tweaking. But it's still must-have for all the other players out there :rock: . [b]- TParis[/b] [b]Note:[/b] It's recommended to install this on a clean 1.1 version of A2. Those who are already using 1.0 or 1.01 of Midnight Universe have to remove these versions before installing this in order to make it work properly.
Regardless, I also believe these the first of this released on the site. There are others for Armada I / II but they aren\'t on any community site that I know of. All in all, an excellent job. The only thing I could fault is the stock textures, but even they don\'t look as bad as they could. ;) - Ash
commander, and the same goes for A2. A very nice, detailed ship this is.
for maps, this is simply the ultimate collection.
whether or not you want to "take the second star to the left" in a Constitution class, "journey into the new frontier" in your advanced Excelsior class, "be one big happy family" in a Miranda or simply explore the scientific sites of the Alpha quadrant in your Oberth, you have a wide choice in numerous ships and cleverly done kit-bashes. The textures are great and so to are the models, so re-live those good all days with some brilliant ships. Hunt for those cloaked ships and try your best at warp 8, engage the download! Here is the link to some missing texture files, most definitely recommended for maximum playing fun. http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
look at the screenshots..... Good Stuff :)
also install the Music Addon ;)
re-building them. They have waited in the shadows , Now with their fleet and some of the Armada ships. They have launched an Attack on the rest of the Armada World...and they didn\'t come to play...they came to destroy. The ferengi will never be looked at the same way again.[/quote] Excellent idea, and definetl y worth a download :)
the model (*.sod) and texture files (*.tga) are included. The rdrenxus.odf file is included to show relative positioning of the hardpoints. It assumed that you can make build buttons, object definition files and wireframes in order to get her in the game.
items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
saving a huge amount of resources on your graphics card and letting you have a far greater number of high detail ships onscreen than would otherwise be possible. - Freyr
belong to the community, but when you release a mod, you WANT your stuff to be compared favourably to theirs. It's a badge of honour for A2 modders to hear, "that model looks almost as good as Major Payne's" or "I'm used to seeing stuff this good out of Achilles" or "Man, those textures are Jetfreak-level quality." The reason for that last one used in conversation can be seen clearly, abundantly, in this mod. Jet's taken a MaP version of Hawkeye's model of the Sovereign class starship, and kitted out its texture with such detail as can scarcely be imagined. Jet's done Sovereign retextures before. This one is arguably the DEFINITIVE A2 model of the definitive Starfleet starship of the post-Nemesis era. And the textures are the difference maker. Jet has been tweaking and working on this one for a long time. He refers to it in the readme as his "final" version of the Sov, and it's easy to see why. At this level of pure win, it's hard to imagine outdoing oneself. There are no less than FOUR different versions available: a standard Sov, a War Sovereign, a hero model for Captain Picard, and an imperial USS Enterprise-E, among other little bonuses I won't describe here. Not only is this a truly fantastic piece of work, it plays very well, too. I took out a formation of twelve of them up against a Romulan adversary earlier today. They're graceful and lethal all at once. You simply MUST download this. :cool:
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
SPECTACULAR. The enhanced details and fine little improvements may only be detectable to the eyes of Dawnstar fans (like me), but they make all the difference and they're well worth a download. Note that you'll require the original Dawnstar model, not the recently refurbished version with new nacelles. Definitely something you'll want to add to your fleet, Dawnstar fans. :cool:
some of my earlier models, so I replace them with better textures. I've added an extra hardpoint, located at the front underneath the hangadeck.[/quote] Some really nice changes to an already amazing version of this starship. Get it now. :cool:
Peregrine class fighters. To that point, fighter combat in Trek was conjectural, but sources all over the Trek community figured that the Federation would eventually have to work its way up to carriers of some kind. It made sense-- naval combat here on Earth went from ships ramming and boarding each other, to ships gunning for each other, to ships shelling each other, to ships launching smaller craft to drop bombs and torpedoes and things against each other. Why not the same thing in Starfleet? The Peregrine fighter design you see here is a wonderful example of that design. With its twin-boom tail and distinctive diamond shape, the Peregrine is reminiscent of WWII-era fighters like the P-38 Lighting and P-61 Black Widow. This mod by Dan1025 (one of many this week from that incredible modder) includes everything you need to add the Peregrine to your game, right down to the weapons and wireframe, the buildbutton and the Borg textures. (Actually, the Borg version looks particularly menacing, although why or how the Collective would assimilate a simple fighter when they could grab a whole carrier is a good question.) Definitely worthy of a download. :cool:
there's an equal need for a "workhorse" design, beyond the tried-and-true Miranda class and the more advanced "mustang" ships such as the Akira class. In other words, the New Orleans class fills a gap that, for some reason, the DS9 producers preferred to give to the Miranda class. (Which actually makes sense if you think about it-- concentrated wings of exclusively New Orleans class ships would probably have made these 'tough little ships' prime targets for the Dominion.) At any rate, our very own Cyberash has put together a very well done model of the New Orleans class starship for your use in Armada II. While some details (such as the forward-facing-only torpedo launchers) aren't echoed in other models, others (like the lighting, especially on the lower saucer-- some fine work there) actually give this class a more stately bearing and a finer appearance than one might think it worth. However, if you want the "continuing mission", the price is eternal vigilance. And Ash's New Orleans class model looks more than capable in that regard. The only disappointment to be had here is that the .ODF and .SOD files, along with the textures, are all that's included. It's unfortunate that, in a ship with so many of the fine details included, the mod doesn't follow suit. You'll need to find your own build button, wireframe and admiral's log pic for this one, unfortunately. Of course, the other side of it is that you've probably already got this ship in your game (I know I do-- lots of fun to use in attack walls), but if you don't, you have some digging into other mods to do in order to find those important components. Love this class or hate it..... but download this model of it and enjoy. :cool:
to use the installer version of the patch which can be found [file="85981"]here[/file]. [b]- TParis[/b]
attack by the Borg when i was in the Space Center Bremen in Germany... :cool: Anyway, a really great design, much different from all the other Federation stations I have seen yet. I must say that shadow has done a perfect job in recreating this station for Armada 2. :rock: Ingame it is acting as an additional armed research station. Only problem could be the high poly count of the station, at least for slower systems. If you like rare official designs: download ASAP! Check the readme for more background information... [i]- TParis[/i]
a base, he's added on the required parts, edited the odd few things and you then have what I really think is the best Galaxy X class available to download and my favourite ship. The textures are flawless along with a seemless model that contains the battering "Assault Phaser" along with your traditional All Good Things Federation cloaking device. Re-placed hit points and additional nacelle phaser arrays plus visible bridge addons, this truly is THE Galaxy X to get... so what are you waiting for?
have been many of the stations the Federation created in and around the orbit of planets. Now, my only fault for this file, is that it doesn't actually come with a screenshot (it has an Admirals Log picture) but that doesn't count. Looking from that however, you can see what appears to be ocean, and land on the inside of the complex. Quite extraodinary if I may say so. :) A job well done, by far ;) - Ash
ships, saves putting them in the \"Others\" category. - SSA
definitely want this. As far as I can see, the textures have been improved, but I still think they could do with a little more work to cover a few more prominent spots. It also has extra towers or little features as well as the "spike" underneath the city, seen on the rise of the city. So in the canon sense, it's a little bit closer. Armed with deadly drones and the ability to launch Puddle Jumpers, this is a pretty neat station, similarly to the previous version. To get the Puddle Jumper, you'll need [url="http://armada2.filefront.com/file/Puddle_Jumper;57622"]this[/url] and [url="http://armada2.filefront.com/file/;57856"]this[/url].
all involved :) This patch updates some textures, changes the next generation pulse weapons to something more accurate, and basicly bugs and glitches that have been reported so far. Download this to fix your problems with the 2.5 beta now!
all the three coloured versions seen in the series. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
combat the assault ships that were being developed by other powers. Implementing new cloaking technology, and fast disruptor-pulse based weaponry have made these vessels a quick and versatile adversary. V\'ashan: Sharing a close resemblance to the Nostan, the V\'ashan incorporated technology that would eventually find itself implemented into the Norexan. Easy on the eye, these assault ships share the same common role as their sisters, though have been considered more formidable. ##################################################
apoclaydon/blade. He has done a fine job of it, so I release it for those, who are interested. Important Note: Make a backup of your existing files, just to be sure! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Model and textures editing by apoclaydon/blade. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
limit of 4. A set of alternate textures are included with regitration numbers included.
that I had for a post-nemesis Federation starship. I designed her to be a light battleship, but in keeping with Starfleet tradition, I class her as a heavy cruiser. The general specifications are that she is about as long as a Sovereign-Class and made to resemble late 23rd century styling.
screenshots, teasers and ships leading up to a full release. This had little to cause any expectations of it being released. True, there were some screenshots released... But that was in 2008. Avon says that he started this off when he was \"laid up in bed ill\" back then, and after tinkering with it occasionally he recently decided to finish it off and release it. So, what do we have? Well, you\'ve got the obligatory full set of ships and stations required to call this a race mod. The Hirogen like capturing things, and boy do they have a setup well suited to doing that. I suppose I shouldn\'t really spoil it, but the Hirogen have a special weapons outfit for capturing that puts the Klingons and the Borg combined to shame without being massively overpowered. They do balance in with the other stock races reasonably well. Also, thanks to the fact that some of the heavy warships that your likely to have with you in a battle are equipped with the tractor beam you actually do stand some prospect of keeping prizes taken from the enemy. In addition to the high quality models & textures on the ships, there is also a pretty nice GUI as you can see from the screenshots, along with music, admirals log pictures, wireframes and a pretty good AI. All in all, this is an incredibly complete full race mod of a quality that many of us aspire to. It\'s certainly well worth grabbing a copy. - Freyr
9\". The repairship, I thought, needed a replacement. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding these models. You may use this ship and station in your mod, just give credit where its do. Thank you for downloading.
files, just in case. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
which, in this case, was quite a challenge. In this folder you find 2 sod files. One is the fcruise2 and for those who'd like to use the Steamrunner as a cruiser, there is a special sod file. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
design are now much more clear. Download this one and fix that shipyard. :cool:
Valkyrie. The story of a long-time Cylon PoW brought back to the Admiral's attention after quite a few years was.... interesting, if slightly implausible. Still, it's nice to see a different battlestar model, and mikemckeon007's port of this ship from the BC BSG mod pack (along with all the work he's been doing in that regard lately) captures all the details nicely. Download this one today. :cool:
modding has been done over the past couple days by Dan1025 and I think it's only fair to thank him on behalf of the A2 modding community for some really wonderful bits of the Delta Quadrant canon. As always, no detail is spared and no modder will be disappointed, as the buildbutton, wireframes, weapons, and Borg textures are all here. Download this one and add to your collection of Delta Quadrant vessels. :cool:
they appeared to be too powerful, check the readme for details. [b]- TParis[/b]
more basic graphics, everything is fully customisable and the readme tells you how.[/quote] This is a great concept from Achilles and definitely worth a look! :cool:
Not a bad little mod. The "simple and small" mods are always worth a look, even just for ideas. :cool:
use-- and, of course, wind up in the Unfortunate Situation Of the Week because of. Still, k_merse captures what's good about this craft in an excellent model. Download this one and get flyin'. :cool:
spaceship! ========================= \"Originally buildt by the Esthar Space Agency as a shuttle to Lunaside starbase, three of them were used to launch in orbit Adele\'s Junction Prison. After being attacked by Propagators, the original ship was abandoned. Will be later found by the SeeD Squall Leonhart and used against Lunatic Pandora\'s final attack\"
separate ones and then one that joins up the two themes) they look lovely and certainly will fill up the rank and roles of the Federation bases. High quality all around, they\'re a complete package lacking on Borg textures for total completion. The bases though are tuned to take on a \'full Dominion fleet\', so don\'t expect them to go down in a hurry (boasting strong shielding and no less than 40 weapons a piece) but are balanced on the resources side to compensate. Quiet, but deadly? Definitely. Runner up to FahreS, but still high in quality and use. Definitely worthy of a Federation build list.
because in actual fact, the Sovereign kicked my ass...which isn't the whole truth, as Oberths kicked my ass, but no matter how many times and no matter how many ships were sent at me, I kept on playing until my base was completely overrun by Dominion and Federation forces that turned my once proud Metathran Celestial fortress into rubble. And it was all fantastic fun. You see, the thing about AoW is that it throws away pretty much every tactic in the book and replaces it with just two; mine as much as you can from as many sources as you can, whilst building as much of everything as humanly possible. Humanly being the operative word there as even on medium Ai difficulty it can be quite difficult to keep up with Ai enemy or allies. You simply don't have the co-ordination or speed to maintain such manic building as having fifty Dominion bug ships building on the go, which the Ai spams however, this isn't about the Dominion or the Romulans, although being spit-shined for a glossy finish, as they featured the first part to this mod. No, this is the turn of the big guns of the averagely average Federation and the new race to the block, the deadly loyalists of the Metathran. As we've seen in the development process, the Metathran are completely new off the block and boast some of the most fantastic original designs in Armada, which is equalled only by their dominance late game. Whilst their early ships can barely tote a cannon of any sort, their big guns mean to do business and relay this by firing streams of torpedoes and rail beams that have been beautifully crafted, giving this mod an extra layer of graphical supremecy. Their ships both look bold and efficient, similarly to the Borg, whilst keeping their uniform look that means in battle, of which you will be swarmed in an almost neverending conflict from the minute the first phaser is fired, you'll never lose track of them. Granted, you'd argue that it's hard to lose a Hutet or Dominion dreadnought in battle, but you'll be surprised how little you'll pay direct attention to them when you've got a mass of a hundred other ships to control. Gameplay mechanics are drastically changed, along with the interfaces. It might seem odd in Armada to not look up to see your resources, but after only five minutes, I found my self instinctively looking to their new position almost as if they had always been there. On the bad side, the general interface buttons on the right hand side (camera, tooltiips etc.) doesn't seem to work quite as well, but unless you're seriously using them, there shouldn't be that much need to worry about them. Whilst I'm also on the more negative side of things, the Metathran seemed to have a few bugs. Whilst none of them inherently effected gameplay (certainly no crashes and that goes for all 4 races when up against each other, making this not only a brilliant mod to play, but a reliable one in terms of not crashing) some were quite frustrating; the unusual, but cool, mining freighters seemed to have problems when docking at the respective station when I was playing as them, but the Ai seemed to have no trouble in terms of getting them into dock, suggesting some sort of pathing problem. Indeed, one of a few, such as when the Metathran freighters are in a queue, they'll slip inside one another, or the Federation HQ Starbase, which builds its ships far to the north of the actual model. Other than pathing, the Metathran super weapon which I was looking forward to detonating didn't quite want to cause any sort of explosion, meaning it and a few resources were lost along with it when it went dumbly up against the enemy fleet. The Metathran also lack much in the way of select sounds, ie. when you select a starbase, you won't hear anything. Perhaps not so much of a problem, but some sounds would've been nice and with the possible non-entrance from 8472 (although cameoing their Frigates with the Kulinor's stolen special weapon) perhaps stealing their voices would be appropriate, given the Species almost fanatical devotion to purging the galaxy, of which there would seem to be a similar prospect with the Metathran. On the same point as similarity, there's nothing really new to the Federation. Seemingly every ship has a special weapon, most of which just fire extra torpedoes or extra phasers here and there that boost fleet prowess. In this mod, Starfleet does offer a comprehensive line-up of ships, so there's no real need to build one of each ship, as you can pretty much pick and chose the ships you like the look of, with most ships at a particular tech level being pretty similar in terms of defense and offensive value as each other. What truly makes this mod though are the little things. There are defnitely plenty of them, from the animations on every small structure of the Metathran, to the mining beams and docking manuvers; it seems everything in this universe is living and I think that really helps to make the mod stand out. One of the reasons for this review taking so long is indeed because the mod is so ingrossing, it'll stop you from doing other things, whilst seemingly you'll never really achieve quite a lot in it. The way the mod plays, as I mentioned above, has the races duke it out on an intergalactic battlefield that never really ends. It's almost as if you're in a perpetual state of conflict with no end in sight. Many will love this, as you just get to progressively build bigger and bigger ships until either you, the Ai or a human opponent (this mod would just be lovely to play online against someone) finds some sort of weakness and exploits it, ending the conflict usually pretty suddenly after that point. It'd take an awfully long time to make a list of all the features, so I'll let you discover them for yourselves, but I thought the maps warranted a comment. Although not essentially required, there have been a few maps created, purpose built to sustain the raging conflict of AoW. Though there aren't too many of them which isn't a huge problem as the mod comes with a map maker and everything is in check for you to create a new map, or edit a stock one so it is more playable for the style of AoW, which if you haven't tweaked from now is, "Build big. Blow up anything and everything". If I had to say one truly disheartening comment, it'd be that with the mass of ships (that can easily break 1000 in one small area with 3-4 players) the action can become a bit too much and the game really starts to slow down, although not for long as in that lag, it is highly likely that your fleet has been decimated. For those with weaker PCs, I'd recommend either going on a stock map that doesn't have much dilithium on it (being solo with crew as the only resources in game) or a smaller AoW map with less teams. Don't worry, you won't be missing out, as there are plenty of explosions to go around. I guess though it's time for a conclusion. Even though there are a few negative points, the ends truly justify the means and make this an utterly fantastic mod that is worthy of every player's hard drive. I'd almost go to say you'd be a fool not to download it. I haven't had this much fun in Armada 2 with a mod since Babylon 5 and I'd dare say that this is the best mod to hit Armada 2...until part 3 comes out, which features the Klingons (cry havoc and lets spam the Birds of war!) and the Borg (oh my God! The Spheres! The Spheres!) and is currently titled "Resistance is Fun!". 11 out of 10. [i]In order to play the mod, [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] needs to already be installed. DIrect feedback can also be left on the forums, [url="http://forums.filefront.com/st-a2-modding-editing/344929-art-war-ii-quick-update-6.html"]here[/url].[/i]
something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)! 14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit. -Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first? -The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards. -Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online! There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this. Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them. Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903 The 1.1 patch which fixes reported bugs and glitches can also be found here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378 So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!" (For your information, all credits are found after installation and they're pretty damn thorough!)
get stuff from modders who don't frequently submit stuff and come out with absolute wonders. Needless to say from that, this is definitely the latter. Contained within are no less then 6 completely new (and one revised) non-canon ships...they all look great. Ranging from your fighters and shuttles to your large test-bed's and heavy cruisers, this pack almost looks as if it's segments within Starfleet. By this, I refer to the insignia's and designs, almost as if they belong to a group (think of Red Squadron and Valiant). Whilst this immediately caught my eye, I realised that it does make a lot of sense. Don't think that these craft are the pleasantries of the Galaxy and Excelsior, these are the Defiant's and Sovereign's of Starfleet and once again, they look great. Obviously it'd take a long time to individually review 8 ships, but there are general things that definitely should be pointed out. From what I've noticed, they do seem to be relatively balanced with stock. To the degree that the shuttle would get destroyed by a Bird of Prey in no time, whilst the largest craft would handle wtih severeal BoP's at once. Content is all there too. Build button's and wireframes for every craft and admirals pic's (very actiony, you'll see what I mean when you download this, which you will) which is a nice feature and displayed, the poly counts are not very high whatsoever, as in they stick well within stock counts. What does this mean? Well it means that you could, if you wanted to, build hundreds of fighters and shuttles with no loss of quality of gaming, likewise if you wanted fleets of the big cruisers, that'd be no problem. No stone has been left unturned. In fact the only thing I've noticed wrong with this pack is the fact that there isn't a lovely shipyard to go with these, which I think would be utterly appropriate. To focus on a few of the ships, my personal favourites are the Metropolitan class, labelled as something of a stepping stone before the Ambassador whilst looking very cool and maintaining the fact of being before the better Ambassador class, the Starchaser class is big and bulky and still looks utterly awesome, whilst the Stormrider, the nifty fighter, looks to fit the bill well. Heck, they all look good, no faults with any. This pack also contains instructions as to how to create small variants (eg. carriers) and some new textures for weapons. This is an absolutely brilliant pack and without a doubt worthy of your download. Excellent work on this one.
what we already have in Armada. Yes they're high poly and have big textures, but my gosh do they look like they're going to tear through some Cardassians! Whilst the download size might be daunting, it's explainable as you're not downloading 2 ships, but 5! You have the standard Galaxy class ala TNG alongside the phaser nacelle variant seen in DS9. The Nebula's get it better though as you have the Melbourne warp nacelle variant, the weapons pod of the Sutherland and the sensor pod of the Phoenix. I actually think the Nebula's look that bit better than the Galaxy's, but that's not to say the dreadnaughts don't look nice, because they really do. Balance is also not an issue. Whilst it might be taxing on the very weakest of PC's, these ships fit perfectly in to the stock game however the additions do lack wireframes, and Ai script, there are plenty available to already get a hold of. Also, stock weapons are still the same, along with every other statistic, special weapons have been distributed. Now, the Nebula's play less of an over-view special weapons ship and require more management. The Galaxy's are given the Engineering team special, whilst each of the Nebula's has the other 3 specials catered to their unique design. Add to that canon names for all the ships, you really do have a great mod. This is certainly recommendable. [i](Note, also includes admiral's pic images for the previously released Cardassian Galor and Keldon classes)[/i] -J7
The result, along with some finely done nacelle and impulse spire glows makes for a re-make of a classic and brilliant ship. As seemingly normal with Greathor\'s stuff, unfortunately there is no build button, admiral\'s pic or wireframe for this beauty of a ship re-make, so you\'ll either have to use old stuff or make some of your own. Its odf though makes it very powerful against stock stuff and includes custom weaponry which you\'ll most likely have to change to fit in with the game. I recommend reducing its build time, health and hitpoints and giving it weapons equal to that of an Akira. If you\'re adding this into the stock game, she should probably go into your advanced yard, in front of the Aegian but underneath your Galaxy class (just make sure it is a little bit stronger than the Akira). If this is going into a customised game, then I you\'ll want to put it again, alongside next your Akira (or underneath your Ambassador class if you have one). Irregardless of where it should go, I recommend downloading it, now!
collection. So, a low-down. Who, or what, exactly are the Tholians? They are a xenophobic and somewhat mysterious race in the Alpha Quadrant. They rarely are seen and so not too much is known about them. As well as that, their ships are rarely seen in combat, but, they would alledgedly be powerful. So that's that. The bad stuff: -No new sounds. -No "new" textures (my understanding was re-used/applied old ones). -No admiral pic's. The good stuff: -...THE THOLIANS AS A FULL RACE -Tholian Web special web. -Specific tech tree and construction list (aimed more for defensive purposes). -Extensive list of ships and stations (25/14). -Fusion? I think this must be the smaller ships creating bigger versions, which is a nice idea, seen as the shapes would allow for it. -Much, much more. As to back me up, check out the screenshots below. Failing that, you could just trust me and download 2.5mb, which is not much, even for you 56kers. Naturally, I could tempt you with the fact it's in an auto-installer.
[url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta;35932]Which you can find here[/url]
for Armada 2.5.
Worth a download for anyone who needs help in making a file such as this.
you ;) good stuff.
the effect to work, wich is rather annoying, but the way it goes i guess. Not a bad map :)
Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Advanced Tactical Cube Description: The advanced tactical cube is the most advanced borg vessel ever developed, This vessel is capable of simultaneously engaging 8 fusion cubes. Dilithium: 44800 Metal: 9600 Latinum: 0 Race: borg Crew: 43200 Build Time: 320 seconds Officers: 768 Health: 144000 Weapons: 1 Class 220 borg disruptor beam 1 Class 220 borg torpedo Special Weapons: Holding Beam Tractor Beam Auto-Assimilator Technology Assimilator Beam --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Diamond Description: The diamond has undergone extensive modifications by the collective, The ship can also recrew like a station. Dilithium: 550 Metal: 200 Latinum: 0 Race: borg Crew: 350 Build Time: 50 seconds Officers: 20 Health: 1200 Weapons: 1 Class 6 borg disruptor beam 1 Class 2 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Diamond Integrator Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fused Diamond Description: This vessel is the result when 6 diamonds and a diamond hub is fused, The ship can also recrew like a station. Dilithium: 3300 Metal: 600 Latinum: 0 Race: borg Crew: 2130 Build Time: 240 seconds Officers: 120 Health: 7200 Weapons: 1 Class 8 borg disruptor beam 1 Class 22 borg torpedo Special Weapons: Repair Beam Ultritium Burst Nanites Computer Override Shield Remodulation Auto-Assimilator Transwarp Drive Special Technology: Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Borveon Class Orbital Facility Description: The borveon class is a orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: borg Crew: 500 Build Time: 100 seconds Officers: 10 Health: 7500 Weapons: 4 Class 22 borg disruptor beams Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Federation Ships And Stations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Miranda Class Description: The Miranda Class was upgraded during the Dominion war, it is now the most powerful Destroyer in the Federation fleet. Dilithium: 150 Metal: 100 Latinum: 0 Race: federation Crew: 200 Build Time: 12 seconds Officers: 8 Health: 315 Weapons: 2 Type IX Phasers 2 Type II Photon Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dauntless Class Description: Equipped with Quantum slipstream drive, The Dauntless class is useful for rescue operations. Dilithium: 350 Metal: 200 Latinum: 0 Race: federation Crew: 250 Build Time: 25 seconds Officers: 10 Health: 700 Weapons: 1 Type X Phaser 1 Type IX Photon Torpedo Special Weapons: Quantum Slipstream Drive --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Arcaidia Class Description: This vessel is by far one of the federation\'s most advanced, it is equipped with some of the latest proven technology. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 300 Build Time: 22 seconds Officers: 11 Health: 700 Weapons: 2 Type X Phasers 2 Type V Quantum Torpedoes Special Weapons: Quantum Slipstream Drive Stealth Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Norway Class Description: This vessel was originally designed for scientific and survey operations However, due to the latest borg threat, this ship has been converted into an highly experimantal temporal science vessel. Dilithium: 550 Metal: 200 Latinum: 0 Race: federation Crew: 450 Build Time: 40 seconds Officers: 20 Shields: 800 Armor: 1200 Weapons: 1 Type XII Phaser 1 Type II Temporal Phase Torpedo Special Weapons: Quantum Slipstream Drive Multi-Targeting Phasers Temporal Shift Device Temporal Stasis Field Tractor Beam Special Technology: Regenerative Shields Self-Regenerating Ablative Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Relativity Class Description: The Relativity class is a highly advanced temporal battle-cruiser. This vessel is a radical departure from standard federation ship design: because of it\'s armor, very complex technology, and it\'s enhanced weapons and shields, the ship takes more resources than an entire fleet to build. Dilithium: 2000 Metal: 2000 Latinum: 1200 Race: federation Crew: 800 (with a boarding party strength of 10) Build Time: 150 seconds Officers: 80 Shields: 20000 Armor: 40000 Weapons: 2 Type XV Phasers 1 Type V Temporal Phase Torpedo Special Weapons: Temporal Stasis Field Temporal Gate Point Defense Phasers Special Technology: Regenerative Shields Self-Regenerating Ablative Armor Enhanced Phasers Temporal Phase Torpedoes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Nova Class Orbital Facility Description: The station is an orbital mining facility, it mines metal, has long-range weapons and sensors, and is capable of assaulting planets. Dilithium: 3000 Metal: 3000 Latinum: 0 Race: federation Crew: 500 Build Time: 100 seconds Officers: 10 Health: 8000 Weapons: 3 Type XII Phasers 2 Type VII Quantum Torpedoes Special Technology: Regenerative Shields Regenerative Hull Armor --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Technology --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Phase Torpedo: The temporal phase torpedo is an entirely new technology employed by starfleet, these are Mark V torpedo casings equipped with a high-yield plasma warhead, and a temporal phase inverter. This unique combination allows the torpedo to phase through a target\'s shields and deliver a massive explosion on the targets hull. The result is that the target\'s shields are not weakened at all by this weapon, but it\'s hull integrity is massively reduced, so that a target can be destroyed even while it\'s shields are at 100%. These weapons are also able to pass through the corbomite reflector and point defense phaser. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Regenerative Shields: Regenerative shielding uses the main deflector to route power directly from the warp core to recharge the shield array. This allows the ship\'s shield recharge rate to be exceptionally high. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Self-Regenerating Ablative Armor: This technology is implemented by plating the hull with a heavy plating of a carbon-neutronium alloy, then installing a long-range replicator in the ship to automatically repair any damaged section of the armor; allowing a ship to survive in combat long after it\'s shields drop. This technology is the only known practical defence against temporal phase torpedoes. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Quantum Slipstream Drive: This technology is based on an alien device observed in the delta quadrant. It opens a quantum singularity to any point up to 40000 meters allowing the vessel to instantly travel to that point. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Gate: This device opens a wormhole to any explored point in space, allowing the vessel to travel instantly to any explored region. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Temporal Shift Device: This device shifts the vessel\'s temporal phase, causing the vessel to disappear from the current space-time continuum. So since the vessel technically does not exist, it can pass undetected through objects such as asteroid fields, nebulas, and weapons without harm. However because of the unique sub-space properties of tachyons, a ship under temporal shift can still be detected by tachyon-based sensors. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Isokinetic Cannon: This weapon fires a phased plasma projectile that is capable of passing through targets with even the heaviest shielding, and delivering heavy damage directly to the target\'s hull. All federation intrepid class vessels have been outfitted with this weapon. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stealth Device: This device is similar to the effect of a cloak, except it can engage and disengage much faster, and it does not require any special energy. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modifications --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- All borg combat vessels have been enhanced, and they cost more now too. All race\'s torpedo turrets have been upgraded as well. The intrepid class vessels have been outfitted with isokinetic cannons. [/quote] Excellent work.
Dominion war. The difference is in the textures and in armament and shields strength. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Class Warship -------------------------------------------------- ################################################## Hendor: The Hendor was designed as a Warship, constructed for a new era; and intended to shield the Union from future threats. Almost matching the Galaxy in size, and the Voodieh in weaponry, these ships are well armoured, and have a very high survivability rate in an extended battle. ##################################################
Hour -------------------------------------------------- Cardassian Shipyard -------------------------------------------------- ##################################################
are well suited for multiple mission roles. -------------------------------------------------- Quite simply, this file is Aad\'s Bird of Prey (B\'rel Class; with the wings lowered). This file uses the stock Build Button and Wireframe.
allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
has the TEMPORAL STASIS FIELD In all honesty this is my first mod, so I hope you all enjoy it. It is a bit over powered for standard game play but it does make things a bit funner.
in my textures, as it was hard to make out where the torpedolaunchers were placed. In her normal mode, the ship has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong. If so, please contact me at: email@example.com The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. Federation Ship Names by by Captain Maxwell. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
ship armed with 2 cruiser phasers, and two cruiser torps, totalling about double the damage than the stock Sovereign class can inflict, while having shields a little bit stronger. And it's got a Chain Reaction Pulsar. In my opinion, this could possibly be a little excessive for a cruiser in this price range. Still, that's easy to adjust to your preference. This file only contains the model, ODF's and textures, it's lacking a wireframe, build button and admirals log picture. - Freyr
file. Note that one of the texture sets contains a pair of 16MB textures! Most users won't be able to run the game with textures THAT excessively big! But since ISS refers to them as the 'creme de la creme' of this mod, they're included. Worth a look. :cool:
(third map i tried to make well but idk bout it)
addon is placed in the same directory as the armada2.exe and the mod enabler exe. What it does is launch the mod enabler then once the enabler is closed it will launch armada 2 with the selected mods straight away.
unfortunately. Another nice refit from FranxoftImports. Hopefully we'll see more than just retexture work from this promising new modder. :cool:
modified version. What do you think? Decide for yourself with a download. [quote]Created specifically to fill the void between the Ambassador and Galaxy. Incorporating aspects from both ships, the Dawnstar was considered a technological advancement, though few of her kind were ever created due to the more common Galaxy seemingly serving the required purpose.[/quote] One of the finest, most distinctive fan designs in all of A2 --not just for the Federation-- the Dawnstar is a long-time favourite and this new version only enhances the wonderful beauty of the design. :cool:
B'rel Class, entered service, it soon became clear, that her wings could not be moved as the wings of the B'rel. They had to remain in one postion. The Klingon High Command then decided to add extra space to the hull. The Chuq'Beh Class was used as a torpedobomber. The tri-cobalt technology was given by the Federation. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use these ships in your mod, just give credit where its do. Thank you for downloading.
the shielding power of a starbase) there is the case to be made that this is an outright replacement for the Negh'Var, rather than the Vorcha. I do think that as a replacement for the Vor'cha it's a little powerful. Still, it's a good looking ship and while it is a powerful ships, it's also balanced by cost. Versus the stock ships, it's the most expensive Klingon ship at 600 Dilithium and 650 Metal. My recollection from my gaming days is that the Vorc'ha cost 180 Dilithium and 50 Metal and the Negh'var itself only cost around 400D and 100M. That being the case, it's possibly a little to expensive, even if it can stand up to a Negh'var.
ever made for A2, although it's a bit higher poly than some may care for. Still, the attention to details and quality which are hallmarks of k_merse's work (see also: the Luna class starship model) are all on display here. They elegantly demonstrate that nothing is impossible for the dedicated A2 modder. k_merse has done a fantastic job. [quote] The general idea was to have the most details as possible on the model (like all of the torpedo launchers and a detailed narcelle), but still have a playable, mass-producible model with medium polycount. This one uses only about 2100 polygons, a good compromise between quality and usefulness - at least I think and hope :)[/quote] Follow the installation instructions closely (there's no auto-installer) and enjoy this beauty. :cool:
sure enough, here it is. And oh hell is it ever awesome. Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult) A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download. Get it right now. :cool:
a mess of things. Yet a mess is not the result. In fact, this baseship looks every bit as terrifying and intimidating in-game as they do regularly in the reimagined series. With the impending conclusion of the show's new episode run, you'll have plenty of reason to download this. And of course, you will. I know you will, because all this has happened before, and will happen again. :cool:
a secondary kitbash version of the same model as well. Keep in mind there may be certain .ODF-related crash events depending on how many of the recent BSG models you've downloaded and whether or not they're set up as programmed. If you get crashes, check that first. Either way, this one's worth a download. :cool:
the moment. [b]- TParis[/b]
second construction ship, but will also upgrade both of your Federation defense turrets as well as give you a third one, the shockwave turret. This mod also contains modified textures for the worker bee's which, instead of yellow, will now give you the standard white hull distinction common with that of all Starfleet hull designs.[/quote] Worth a look. Download this one today! :cool:
from one of all too few great Voyager episodes. Thankfully, Dan1025, who's converted Queball's model from Bridge Commander, has included everything you could want for this particular model, including Borg textures, weapons, a wireframe and build button, and an admirals' log pic. Wonderful work from Dan1025, as always. Definitely worth a download. :cool:
every sense because just look at the thing! Does that not look frikkin' cool or what?! What amazes me is how Aad managed to balance this so seamlessly. It's got a lot of fire-power, a large amount of health and yet you're going to be waiting a bit for it to work and be spending a lot on it getting going, but, I would just have it to brag about saying I've built one. Com'on! That looks cool! Anyhow, content in here, as expected from Aad has this be a full-piece mod. Custom weapons (not textures) included, along with wire-frame, build-button and admiral's pic and of course the ship odf. This fits right-in at the end of the Federation tech-tree and will become a useful ship to counter the other races pure might (to which in the stock game, the Federation are sorely lacking). Think of this as a heavier alternative to the Sovereign; you won't want an entire fleet made of them because of time constraints, but you will have at least 2 or 3. All-in-all, a very good download for just 4.5mb. In fact, I'm almost inclined to say this has a Klingon-amount of weapons, which, in my case, I won't argue with. Very good take on an 'old' design. Definitely download worthy.
it to be for a shipyard. Make sure you update your build lists in the shipyard's .ODF file if you're not using stock Cardassian ships. Worth a look. :cool:
launcher with forward and aft tubes. In addition, the Valiant is equipped with three short-ranged defensive phaser array. This weaponry and it's extreme maneuverability makes the ship deadly opponent for any enemy of the Federation.[/quote] This beautiful port from BC is one of those starships I've been secretly hoping and praying someone would render for A2-- and today k_merse makes my wish come true. The Valiant class comes with its own installer, inside of which is everything you need right down to the techtrees. A beautiful contribution from k_merse to the burgeoning numbers of near-future Starfleet vessels I'm ever so happy to see here at A2Files. Download this one right this minute. :cool:
Connie, there's a couple other new ships and, best of all, all the little add-on stuff that you need to fully incorporate this one into your A2. No less than six separate Connie variants AND both a quality Saladin class and Akula-type model. Download this one today. :cool:
further reduced to 2532. Previously reported mesh problems have also been solved. Furthermore, this version comes with a whole new set of textures, far more detailed than before. They look just as good as on the show, although they look better in darker maps. While they also have no speculars, but nonetheless, they are more accurate than previous textures. But aside from the model, new weapons (thanks to Ragnar) give a more authentically SG-1 performance to this ship. Missiles and railguns alike are now this vessel\'s armaments, just like you\'d expected. peanutbutter points out that \"I have made the missile contrails blue, otherwise, it is difficult to distinguish raigun fire from the missiles, and like i had mentioned in the last readme, i am a lazy guy, and can\'t be bothered to go through the sprites tutorial.\" Either way, they look pretty good to me. There\'s also a speed boost special weapon, with its speed decreased to avoid going in constant circles. It\'ll only turn the crew into chunky salsa that way. wink This one\'s a must-have for SG-1 fans out there. I know you\'re many, and so I\'d hope will be the number of downloads for this awesome looking model. :cool:
use if you\'re still using Tycoon\'s old model. And since this one comes stock, you can pass off the same buildbutton and wireframe as stock. Mostly because you\'re gonna have to do that. :cool:
the Enterprise-E with elements from the design of newer ships like the Nova and Intrepid. The result, designed originally for Bridge Commander, has been a vessel long-coveted for Armada II. And now, thanks to k_merse, that ship is finally ours for the modding. Be forewarned, though: The poly count is a bit high (~6800). And the textures are monstrously huge. All of which spells \"slowdown\" if you\'re not paying close attention or if you\'re running a computer older than a certain age. Scale down the textures if you need to, \'cause otherwise things might get a little choppy if you put too many of these out in space. However, in game, she handles beautifully. The understated grace of this design is all too copiously evident. It\'s like poetry with warp engines. Oh, and she\'s more than capably armed to deal with anything that gets in her way. No doubt some of you will be looking to upgrade her weapons straight away. Best of all, this is the complete package. Newer style of build button, high-resolution wireframe, a nice Admiral\'s Log pic.... all in a self-installer. I give k_merse top marks across the board here. I\'m sure you\'ll find it\'s well-deserved. The only complaint I can offer is the presence of the registry on the hull, since I know some here like their registry-free starships (for spamming purposes). For those of us with high-end machines, the bigger textures will no doubt be appreciated. But maybe a \'low\' texture variant might be a good thing to consider for those who can\'t re-size \'em.... This is as close to a centrefold as we\'re ever going to offer here at A2Files. So take a good long look at this beauty. And download it NOW. - the Kid :cool:
However, I suppose that he's simply assumed that by now everyone has the finer details of the Federation (build button, wireframe, admiral's log pic) because not only does this lack for those, but the readme has no sprite / techtree entries to show you how if you don't know. If you didn't know, you better find somebody who does. And fast. Nice ship. Nice textures. No details. I've come to believe that we at A2Files have a right to expect it ALL to be done right. And that's really the only fault I can find. Download this one as soon as you can. :cool:
found[url="http://bridgecommander.filefront.com/file/Olympic_Class;2074"]here[/url]. Standing at roughly 2500 polys it is a quality vessel. The model itself, being from Bridge Commander looks well in Armada 2 and the retextures done by [b]Tycoon[/b] are of decent quality, similar to the quality you see in his Zero Hour models which is quite crisp and sleak. Personally I am not a fan of the Olympic Class but the ship does look good alongside your fleet in game. Features that will provide useful ingame is a complement of Federation Repair Crew which makes this a vital ship on the field. A solid mod - good quality - and plays well in game. ;) - [b]IKS[/b]
entries, but just one winner. FahreS nipped to the finish line first claiming the most staff votes and certainly does so in style. The Turnstile is a simply lovely station that really has everything; weapons, construction...errr....stationy...stuff. It looks different, whilst fitting in perfectly with the Federation style imbued within it. The quality is certainly not amiss looking absolutely fantastic. Content includes admirals pic, build button and wireframe along with those fabled Borg textures. The end result is something that looks great in game, can certainly hold its own and is a great starbase, able to produce essential craft (battleships and frigates and repair them) in times of need. Altogether, a fantastic download and definitely worthy of being the contest winner. [i]File also includes German readme.[/i]
the Federation a real kick with one of these in the fleet; think of it as a more agile and slightly toned down Sovereign and that's basically what this is. History aside, I've got to say that personally the Ronin is a great looking ship that doesn't go against the Federation philosophy whilst still having weapons. With that in mind that, I can confidently say that Aad has faithfully re-created the ship for spangley A2 use. And a use from it thou shall recieveth. You get the choice of two pretty well balanced ships to put in; the powerful explorer type vessel (stronger than the stock Sovereign and Galaxy) or the more powerful battleship version, which boasts a couple of extra weapons. Either way, you're looking at something that is pretty powerful and not to be underestimated. Balance is as expected with Aad, as is the quality of model and textures which from the screenshots is pretty easy to see as being high quality. As expected again, the mod package is complete, with build buttons and Borg textures to mention just some of the stuff looked for in a single file. There isn't really much else to say about this one. Generally very high quality, will fit snuggly in in-game, both as a powerhouse and a looker and will certainly quench any thirst you had of needing a new ship to defend the Federation.
must be pretty proud of thunderfoot006 today, 'cause there is one hell of a warbird available for the Romulans in this file. thunderfoot006 has not only taken the original (a lovely SFC3 port by Sherman2) and made it shine, he included the original .zip for reference! And while it has all the shiny stuff you'd want in a single ship mod (balanced to stock game, Borg textures, build button, wireframe, Admiral's Log pic), it ALSO has modified .AIP files for both Instant Action games AND the single-player missions! How sweet it is! Now, if you like your techtree the way it is (and who doesn't?) you'll probably want to mod this one in manually-- but you can add this to a stock A2 build and boom! Instant glory for Romulus! In the readme, thunderfoot006 also mentions that "....credit is given to Sherman2, ChileTrek, and kel333. Without them, there would be no Hawk 1.1. ....they put a lot of time and effort into helping me out. I insist they are acknowledged." Maybe so, but let me acknowledge this-- if you have any intentions, now or ever, of uploading a file to A2Files, I strongly recommend you take a look at the organization and overall thoughtfulness demonstrated in this little .zip by thunderfoot006, because no matter how much you love (or love to blow up) this ship, the zip itself is simply beyond fault --it's awesome. And yeah, the ship itself is awesome, too. Very awesome. Scary awesome. Download it now! :cool: - the Kid
Prometheus perfectly. A very nice ship thats worth a download :) - Mr. Greg -------------------------------------------- There's something to be said for the most downloaded ship (and one of the most downloaded anythings) on this site. You obviously can't obtain that status without having several key qualities. The obvious one is looks. It looks fantastic. Deemon's hard work pays off in a low-poly spectacular design that incorporates every major feature of the USS Prometheus, as seen in 'Message in A Bottle'. Due to its creation, it also doesn't cause slow-down when playing, making it a versatile fleet piece in the fleet. With its incessant speed, obliterating weaponry and strong defence, it brings the stock Federation up to 'Red Alert', whilst the enemy ships will likely be doing the same. Of course, that's not to say this isn't balanced, which it is. Whilst it comes at quite a resource cost (bar crew and officers) it maintains the need for a large amount of them, but controls the amount...slightly. That being said, leave the enemy to ponder and make a fleet of them (ie. 16) then, well, you're screwed, really. Whilst it might seem a bit bias to say that this is [i]the[/i] best ship on the site, it certainly is way high up there and with such grace as well. This is a must download for any Armada 2 player. - Joelteon7
rendition of that ship. [Edit] I took a closer look at this ship, and you have to make your own ODF file...
outside your enemy's base and building your attack fleet from there :)). I guess when the going gets tough you can always move the shipyard to a safer location or as I stated above use it as a mobile frontline repair base and a staging grounds for attacks (It can build a nice range of ships including the Sovereign). The model itself is quite impressive especially the animiation physics . The shipyard compresses itself when ordered to move location morphing itself into a very cool ship - kinda looks like a capital gunship when in this mode. It's combat speed and impulse speed are comparable to the normal speeds for a battleship thus it can move quite sharply so it is quite balanced. As for the model's quality, the textures and the detail are superb. This is one of the best mods i've seen in a while , without a doubt. Definately worth having this in your game. :) [b]- IKS[/b]
not see that as a problem. You aren\'t / shouldn\'t have the need to go filling up your map with them. I believe the scaling is a little off though, compared to a ship in one of the pictures. Though, again, you can\'t really be fussy about this. Considering the size of ships, stations and planets in Armada, this has been made big enough. I am also to understand there are three models of this Station, all different. I can\'t personally tell them apart from the screenshots, maybe they\'re different in-game? Who knows. But yeah, if you are a fan of the Federation, and are in need of a Space Dock (or a new one) then this would be a definate download. - Ash
than countless updates after update etc. Regardless, once again, a nice modification that (as it has been said in every release so far) should be downloaded by stargate fans. - Ash
Units. :) - SSA
basic modding. And to top it all, this one even looks like a Construction Ship ;) - SSA
can go faster or they can open up for combat. The missiles are made by draconis_sharp and I have his premission to use them. Quote: \"These things are fast and powerful, but unlike my previous models they are also low poly, I had 400 of them at once on my 1.47 ghz computer with 256 mb RAM, and since they are a fast strike aircraft you only reallly need a dozen of them.\"[/quote] - Ash
with various versions, instructions and now many colours to choose from. So what does it actually do? Well, if installed correctly, it replaces the old colour=status shields with a one colour, hit-reactive grid. This means you could be hit on one side and have a torpedo hit you on the front and the effect will light up then dissipate. Nice huh? Of course, it requires quite a bit of gui editing, which as anyone who has tried to edit it will know, isn't exactly the friendliest of editing in-game (second I'd say to Ai). The rewards are obviously worth it and do provide some fine results, including some good picture grabbing opportunities. It's difficult to say much else, even though it is not only a breakthrough mod and fine at it, but so simple...so while you're downloading, I'll leave you with a word from the developer, "Note: No animals or people were harmed in the development of this mod. Should be handled wisely. In the case of dropping this mod by accident, there is no warrantee available. Do not bring mod close to a fire source. Do not apply magnets to it. Don’t use it to breed a new super-human species, etc. And yes, this is the blue shields mod. ;)"
battleship. Designed to be one of the Anti-Borg ships (such other ships include the New Orleans and Cheyenne that fought in Wolf 359 and the later ships that proved to be more successful, including the Akira and Defiant) but wasn't ready in time for the Wolf 359 battle. Flagship of the fleet with its power alone (never mess with a ship that has torpedo tubes going into 2 digits and fires quantum torpedoes)...so it's apt that it is blessed with a great model in this game. Admiral's Sovereign is a real beauty. You don't need me to tell you that though, the screenshots below really do not do it justice. Low in poly (just above the stock Sovereign, in fact) its textures allow it to shine through (of which there are two sets, one shown below and a darker one for those who perhaps want the more militaristic feel to it). This isn't limited to the ship itself. The texture for the Corbomite Reflector has also been edited and is a lot more clear-cut and defined....and generally cooler. That pretty much sums up this mod; it's better. Just so much better. The only erk with it and I believe it to be a valid one, is that with its new weapons it can become slightly un-balanced (as in Borg killer un-balanced) but what's a Battleship without the ability to kick some ass? This is a [b]must-have[/b] for [b]anyone[/b] who plays this game.
in the README, if there are any problems contact: firstname.lastname@example.org[/quote]Well, going by the screenshots and what we have in the ReadMe this is (as it stands) an Excelsior Class with the voices of Sulu. Using the model & texture from who I believe is Captian Fingers / Darth Spankey, this should make a nice addition to the TMP hero section ;) - SSA
the stock Klingon textures. It\'s design is rather interesting but still fits in with common construction ship requirements and it really is just a \"beefier\" version of the basic one bar the addition of an extra forward disruptor beam. For those who have lots of structures or would simply like to build some of the bigger Klingon ships via constructor (Bird of Death, perhaps), this would be ideal. For those who don\'t have the above, it doesn\'t matter, it certainly is worthy of an addition to the Empire. In addition to the actual ship, the mod contains all files for a complete add-on, such as a wireframe and build button (which both look very nice indeed). Anyhow, a fine creation overall, well done! Download now.
a good effort, and a nice ship ;) -SSA
who want convincing, this thoroughly detailed and concise guide shows you how to easily produce the three interface features: build buttons, wireframes and then the admirals pics. Whilst possibly easy for the more knowledgeable modders, this is a sure way to get those who want help in this area, or perhaps to brush up on what they already know, to get complete ship mods. Definitely worthy of the download, it comes in an installer, which be forewarned, is in german however the rest isn't and the installer isn't actually that complicated. You'll need to use your internet broswer quite a bit for this (I recommend you set up multiple windows) and have paint open so you can look at the many refernce pics. All in all, a great help for the community, nicely put together and generally of high quality, well done!
moons). I’ve used this earlier in the week due to having access of it through Yacuzza, and I can tell you from personal use, it is something breathtakingly good ;) – If we had more people who had this kind of talent, Armada II would be something of the future Anyhow, download is a must! - SSA
and research faster. There is a known issue, see the readme for more details.
some interesting gaming.
about! This simple program will save you years of time if you edit multipul maps, great work!
of green that they are, maybe a bit darker, or left white, or a mix of both, but i was never a fan of green. Overall, a great looking assimilated Titan class and one for the collection.
and/or A2 Mapeditor first). The Program automaticly detects which Armada Version it used to open that .BZN File. [/quote] Here\'s some instruction on how to use it: [quote] You start the .EXE itself by double-clicking on it. A Dialog will inform you that you have no Map select and Ask you if you want to create a new Map. If you chose no the Program ends; if you say yes you will be asked for the Map Name. You will haveto enter the Full Name include the .bzn extension then the Program will start the Armada Version which is in the same Dir as the bzn.exe in editor Mode and creates a new Map. [/quote] Sounds pretty cool :). This will make map making a little bet easier. [u]NOTE: You MUST have the Armada/Armada2 map editor installed or this won\'t work![/u]
of DS9, and the freighter is intresting and origional. A nice addition is that the freighter can mine dilithium, latinum, and metal at a rate of 125%.
is a great ship to add to your Klingon armada .
Klingon Academy for even more realism. NEW SHIPS! Such as the new Tholian Ultility Vessels, the USS Excelsior, IKS Kronos 1 and more. NEW TEXTURES! Textures taken from KA to make weapons fire more realistic. NEW SINGLE PLAYER Rebalanced Single Player makes the Single Player game into another dimension to the mod. UNPLAYABLE MISSIONS: Grey Eminance (Known as the Romulan Connection) Assimilation (Known as Intergration) Twilight Hour (Known as The Final Hour) Once and Again (Known as A time and Again) Alpha and Omega Part I (Known as The Last Best Chance Part I) Alpha and Omega Part II (Known as The Last Best Chance Part II) These should be fixed by 2.5 Theres a whole lot of new tweaks and rebalancing in the new V.2 so KA:TC becomes more polished and faithful to KA Canon. Future Plans V.2.5 New ship SODs (planned for V.2 but delayed) New Missions (All single player fully working) New Weapons (Genesis Device and such) Looks like a great mod, can't wait to try it out!
improved.[/quote] sounds like a nice mod!
there\'s more special energy and the hull is stronger. The Borg\'s queen\'s diamond has been changed with more hull strength, more spec energy, more sensor range, more drones and the weapons are now as strong as the fusion cube\'s. Not a bad mod if you want the better ships to be even better and you don\'t know/have the time to mod
Species 8472 vessel best stay away from the center.
Republic, the Imperial Remnant, and revamped Federation and Klingon sides. You start with 4 construction ships, a starbase, and a "Hero" ship. For the Federation, its the U.S.S. Enterprise-E, for the Klingons it's a revamped Martok's Neghvar. For the New Republic its Home One, Ackbar's ship, and for the Imperial Remnant, it's a random Imperial class star destroyer. What I Like: -Pretty much everything in the New Republic and Imperial Remnant - TIE Squadrons :D What I Don't like: -How you have to research 500 things just to build ships, and the risk is there that if someone destroys your reasearch station, you're more than 10 minutes behind the enemy in research. -How the Dreadnought was included on the imperial side, but the exact same ship is unable to build on the republic side -How 2500 crew (An ISD's amount) Is gone within a matter of seconds, so 1/2 of my base is just a junkyard of used ships -How You can't colonize (Which was an error anyways, but still...) These gripes aside, the mod is an excellent addition, and is definetly worth downloading, even if you're on 56k.
intended for Zero Hour.For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. The ODF files are edited stock files. Images of the original design of the cfreight and ccargo, I received from Aerilon. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
two coloured versions seen in the series and a new one. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon and missile seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
Cruiser Miklon Class Warship -------------------------------------------------- Andorian Imperial Shipyard (inc) -------------------------------------------------- Neroon: Roughly the size of the Romulan Seres, these small vessels are typically used in groups, as scouts or multi-hitting aggressors. Because of their size and agility, the Neroon type are often used to lay cover fire, whilst the larger and more powerful liners go in for the killing blow. Atlira: Based off the old Kumari design, the newer Atlira vessels have since been redefined. Equal in length to a Klingon Cha\'nas , these custom cruisers are as agile as the Steamrunner and Norway of the Federation, and typically share the same common role as their former allied counterparts. Miklon: The latest design the Andorian Navy has to offer. Utilized as a front line combat vessel, and the Imperial Guards most powerful weapon. These Warships can hold their own against the might of a Klingon Vor\'cha and even a D\'Deridex Type Warbird, thanks to their heavy armour, and sleak design.
there are several improved phaser sprites included in this pack. Now I list another model pack, the Constitution pack, as a requierment for this pack. Due to problems with the upload system that pack is not currently up on the sight. However I will include a link in the comments section for you until the system is fixed. Assuming the download problem will still remain a link for the Excelsior pack will also be in the commentsection untill the system is fixed. I\'ll get both links up as quickly as I can but there may be a small period of time between the staff posting the page and my getting back to put up the links so please be patient.
TNG: The Wounded. - The second version is the weapons-pod Variant seen as the USS Sutherland (and sisters) throughout TNG and DS9. - The third version is the dual-nacelled Variant seen as a model of the apparent USS Melbourne. - The final version, is, quite simply, one without a pod. ################################################## ------------------------- Description ------------------------- Often referred to as the younger sister of the Vaunted Galaxy Class, these compact vessels serve more of a supporting role compared with their sister ship. Outfitted with a specialist interchangeable pod easily allow these ships to stand head to head with rivals during combat. ##################################################
Mayson version has Multi-Layer Shields and gains Proximity Torpedoes on rank-up, Risner version has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i]. [b]Warp-In:[/b] Risner-exclusive, replaces the Descent and has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i].
to replace the drained K\'t\'inga. Sharing the same general use as her predecessor, the Kolode is capable of switching through mission roles with ease, and as such, is a common sight throughout the Empire. Kho\'brah: Originally developed to replace the K\'t\'inga, the Kho\'brah type have since found themselves working alongside the Vor\'cha. Quick, manoeuvrable, and well armed, these ships are among those used within fleets assault groups, usually being deployed within strategic sectors or strike forces. ##################################################
Premonition class, although no longer capable of timetravel, now has a new special weapon: a Temporal Stasis Field generator that can be used on a starship. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
scientific armaments, allowing it to unleash waves of destruction on opposing forces. ------------------------- From the original build of Aad\'s Fek\'lhr, the nacelles were remodelled as per a request made by me. I wasn\'t a fan of the original ones. I asked Aad if he\'d redo the nacelles, and to tweak the model a little bit. This was the result. This file uses the stock Build Button and Wireframe. This presents itself as a complete rebuild of the stock Fek\'lhr Class provided by Mad Doc and Activision.
wireframe, weapon ODFs, texes and sound FX and much more! I even wrote a Point Defense Laser special weapon so it could fire on torpedos like in the movie. As Wiley Coyotes textures were made for a highly detailed ship, I had to draw one or two things myself using paint. If you examine each TGA you might find some details I left out, but in general it should be to everybodys satisfaction. The screenshots were made by Jetfreak, except the first five, as Jet\'s version differs a little from my final model. Anyway, the important thing is: If you like the ship: DOWNLOAD! And fly around with it, marveling at its beauty. If you dislike the ship: DOWNLOAD! And BLOW IT UP!!! Let your anger run free! Have fun! ;) Merough
turned out to have a high polycount, so this file could be to big for old computers. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
with the missing textures included, Jetfreak approached me and offered me some better textures that he had made. So, this is basically the same ship as Version 2.0, but with cleaner and crisper textures made by Jetfreak.
limits the number of Descents you can build to five and the number of Steamrunners you can build is also five. The Galaxy Class starship will require Level 2 Chassis to be researched. It previously needed Level 1 Chassis. Buildable Warp-Ins 1.1 does not need Buildable Warp-Ins 1.0 to operate. It will not run on stock Armada 2 and has not been tested on any previous versions of Fleet-Operations.
lazy, I finished the repainting. The Pack also contains the ships docked to my Fed ship depot and - as a bonus - a few new ones and a yard to build them from. Best regards and have fun, R5D5 [b]Downloading this file? Then pick up the missing textures here: [url]http://armada2.filefront.com/file/Missing_textures_for_R5D5s_Ship_Pack_2;117626[/url][/b]
weapons on a starship the Patriarch\'s main battery is centered around 10 launchers. Kzinti drones however are not your everyday garden variety missile. Complex sensor masking systems make it almost impossible for the weapons to be targeted by the targets weapons. As if that wasn\'t enough these drones punch straight through shields making life very hard on smaller ships. A mix of phasers and disruptors back up the drones. Unlike the Klingons and Romulans the Kzinti are one of the Races that chose not to design a second generation battleship. Like all of the first generation BBs Patriarch is basically an massive overgrown dreadnought. 682m long with 1310 crewmen; he is a formidable opponent in any battle. Patriarch\'s only real flaw is not one of equipment. Kzinti have a physiological need for fresh raw meat and to hunt and kill it themselves. Patriarch lacks the space to carry large numbers of live prey animals limiting his strategic range when out of supply.
massing more then 7.6 million tons he is a monster that was not surpassed in Klingon naval architecture till the Negh\'var came into use. Disruptors and heavy photon torpedoes make up the ships main battery. This is supplemented by an assault phaser cannon and powerful shields. 770 Klingon warriors stand ready at all times to battle the greatest foes of the Empire but the SOK can support a full armor brigade of ground troops when needed but these are not permanently stationed on board. Despite his mass he is much more maneuverable than either of his Federation contemporaries. Only the lack of a cloaking device mares the vessels specifications as the main reactor can\'t power the other systems and cloak a ship of this size using the available Klingon equipment. Expensive to build comparatively few ships of this class were constructed. The Empire however has goten a good return on their investment as members of this class survive and have continued to battle the enemies of the Empire through the dawn of the 25th century.
for both mesh and textures should keep her running smooth on all but the oldest PCs.
stock models as a guide. They all have the same color scheme as they are not mobile units and have a similar function to support and enhance your fleets of Bioships. New build buttons, wireframes and Admiral's log pics are also included.
Jetfreak released a second ship re-texture pack that included P81's Galaxy. The model was undoubtedly incredible, but it had one little nitpick of a texture bug on a nacelle pylon. Several months ago, the Starbase 34 Compliation Mod debuted on Armada II Filefront. Two of the hero ships were the USS Galaxy and the USS Venture. The Galaxy herself used a model that did not have the little texture bug, and the model mesh itself was a bit more detailed. The Venture model was a slightly modified version of the Galaxy's model, with phaser banks on the nacelles. Thanks to generous help from various members at MSFC, I now present the second release of my Galaxy-Class pack. I've taken a leaf out of Jetfreak's book in terms of organization of content and installation instructions. Hope you don't mind too much JF :D Features and Updates: - Revision of some minor texture issues - Seperate SOD's for each variant - Includes production Galaxy without registries - Hero Picard USS Enterprise-D version is included as well, with custom registries - Also features a Galaxy-Venture refit - ISS Enterprise-D is also included, featuring new, more menacing-looking darkened textures - Various Bonus Content added - Unfortunately, buildbuttons and admirals log pics aren't included, since I don't have enough skill to make them. I might get around to doing it in the not-too-distant future if I get the right help. Stay tuned.... - Ships have been balanced to stock A2 - Thanks to help from Jetfreak and TheStarfleetKid, I've been able to hex-edit the models so that there are now seperate SODs for each variant included in this pack - As another bonus, I have included a hero version of the pathfinder, the USS Galaxy herself, and a set of alternate textures for the Enterprise-D. These alternate textures for both the Galaxy and the Enterprise are 1024x1024, as opposed to the standard files, which are 512x512. Use these only if your computer can handle it; I don't want to hear complaints of computer lag because of the textures. That's why I included the low-res ones in the first place.
has released the second patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]New weapon and impact effects [*]Armada Game Engine fixes to improve overall game performance and memory consumption [*]New Borg Dodecahedron and a new module for the Scout Cube [*]2 new maps from the community [*]Federation Venture Class scouts have been refitted with special sensor beacons [*]Dominion A-4 Scouts may now drop special Passive Probes [*]Romulan Defense Batteries (formerly known as Disruptor Turret) are now powered by a Singularity Transmitter that will also regenerate energy on nearby friendly Romulan vessels [*] Tons of other changes and fixes [/list] [b] - TParis[/b]
K'Tinga - K'Tinga TNG - Vor'Cha - Negh'Var - Negh'Var Future (version from Star Trek Voyager - Endgame) - Negh'Var Voodieh (from DS9 Mirror universe) The models and textures of the B'rel, K'Tinga and Vor'Cha were created using models of the company AMT as templates. The models are available for public use, but please be fair and give proper credits in your readme. Have fun!
weapons, and even its maneuverability and ability to repair other ships. A complete list of variables is included in the file. This is a useful starting point, but it's just a .JPEG, not a usable mod. What'd be nice is if this information were in something formulaic, to aid in balancing and adding new ships to the game. But that's another mod, for the future. Something to look forward to. Regardless of what it could be, what this represents is a major leap forward in our ability to predict and calculate how the AI thinks, and how it can be programmed to respond differently. :cool:
the Defiant in order to work, but the concept should be applicable to any Defiant you had in mind. :cool:
seen (having only appeared once due to a loss of the CGI model). [quote]Designed as an alternative to the Achilles Class. The Norway is specifically used for quick assault runs, and whilst not as heavily armoured, nor as durable as the Achilles, the Norway is considerably cheaper to build, requiring less resources and production time.[/quote] Whether you're looking for a replacement for an older Norway, or just something else to add to the canon ranks, your wishbone has come true. Download this one right now. :cool:
before (see: http://armada2.filefront.com/file/Arcadia_Class;105721) though with updated hardpoints. The ship should now fire her phasers from the correct points, along with those points on her nacelles struts.[/quote] If you liked the original, you'll really appreciate this upgrade. If you missed downloading the original.... now's your chance. Get it now. :cool:
in terms of poly count and overall model size. Plus they're a little unusual while still retaining the classic Starfleet elements-- in the case of Avalon Station, it's partially embedded in an asteroid. R5D5 also includes lightmaps, wireframes, buildbuttons and Admiral's Log pics for his stuff. All in all, this is some seriously awesome mod content, at a time when there isn't much else coming out. A great mod from everyone's favourite modding astromech. :cool:
off your installation because you missed a quote mark somewhere? This tool finds where. While I haven't used this yet, it sounds like it's just become an essential part of any serious modders toolkit. Fallengraces had been using this for Armada (1) and found it to be so useful he made the alterations that should be required to get this working in A2, however it's comparatively untested and should be considered to be under development. Unfortunately, the identity of the original developer has been lost to time. If anybody reading this does know who developed the original tool, please let us know! - Freyr A few words from Fallengraces:- A BETA...cant strain that enough that is basically an odf and Techtree error checking program. I found it useful while modding A1 and decided to update in in order to be able to mod A2. File contains both the A1 orginal and the A2 update. Very user friendly, hope this helps those budding modders and some of our old vets. avoid the very painful CTD. For now only understands stock Weaponry and commands but hoping to fix that soon. Everything else i believe is covered in the Readme. I hope to use this thread http://forums.filefront.com/st-a2-modding-editing/405260-staum-version-2-0-a.html as a error and help thread seeing as its stupid to sart another if this will do just fine. ~Fallengraces~
today's your lucky day. Most of these are texture upgrades, simple revamps and alternate looks for their respective models. Please note that the pack does not include any of the original odfs or sods, you need to download them separately from the site. As for any descriptions regarding what's new with the textures, I'm pretty certain the provided screenshots can speak for themselves. If you want to use any of these items in any of your mods, please contact me first via firstname.lastname@example.org or email@example.com
about large maps. The more I have play tested the few maps I have made, the more I have come to agree with him and others about large maps being the best maps. This one is kind of a concept map, as well as being a large sized map(35K x 35K). The lighting in A2 is one of the game's strongest features. There are numerous well done custom ships which take advantage of this through superb lightmaps. So I thought, "Why not make a map where someone can see just how good some of these custom ships really look in the dark?" Total darkness is not good for gameplay, so I tried for lighting effects which simulate evening slightly after sundown.(EENT to the accuracy sticklers out there.)
here you go. [quote]This is my version of the Miranda Class for Fleet Operations is Designed to be a heavy destroyer, equipped with a anti destroyer pulse cannon, and a single phaser. First rank Allows a much better speed, and with more ranks it gets better weapons and defenses as well as its hull and shielding repair rate increased. Its Veteran Rank Refits it into the Saratoga Class. This ship has Duel phases, High hit points, and other special ability's. It is a very effective ship, and definitally worth its weight in latinum. I hop you enjoy it.[/quote] Well, so do we. Worth a look if you're a FlOpper. :cool:
Dan's already-awesome Cardassian full race mod in order to get this to work. :cool:
formed(which will be noticed if your ship loses engines).
damagetextures. This file contains 3 versions: the oiginal Galaxy with the possibility of saucer and stardrive section sepeation, the Venture . The Galaxy Class Venture variant is an upgrade of the original class. Starfleet needed a stronger battleship in the Dominion war. These ships performed very well and played a major role in combat. the Galaxy refit The Galaxy Class, outdated by the new Sovereign class, needed an upgrade and was therefore refitted extensively. Armament and defense systems were upgraded and the class was equipped with a third nacelle allowing higher warp speeds. Armed with new devastating plasmacannons, this class can fight off any enemy ship." ************************************************************************************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won't work. Make a backup of your existing files, because files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Original Saucer seperation/fusion ODF files by icewolf132. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
it. This Starbase is heavily armed with Disruptors and Photon Torpedoes. This Starbase also features full damage textures.
better in my A2 install. Also included are three ships which Mike has not done. The Astral Queen, the Gemenon Trans container ship, and the Olympic Carriers passenger liner.
there are some changes to weapon sprites. While mikemckeon007 tells us that "the weapons sprite has the tholians, dominion ultimate, frengi(normal and scavengers), star wars races, babylon5, remans, and vulcans in it plus most of the weapons from the site so odds are it wont make anything inoperable", you'll probably want to double-check anyway just to be sure you're not either duplicating weapons sprites or removing old ones. Something new for A2 from the Battlestar Galactica universe. Worth a look. :cool:
with a "significant quantity" of duranium alloy. Despite the vessels larger size, it was crewed with an operating complement of eighty-six.(Memory Alpha) This ship was tested in Stock Armada 2. It's a higher poly model with 1024px textures so it "may" slow down older computers. Special Features are: [list] [*]Borg textures [*]Buildbuttons [*]AdmiralsLog picture [*]Wireframe [*]Phaser textures [*]Phaser flares [/list]
so that had to be left out. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files!
will be lost once you get there, what you wish you'd left behind.... but the whole idea of the Colonial Movers vessel implies that people are moving house from one PLANET to another (assuming they're not cargo transports like tractor-trailers, or trains). Still, it would've been a good day to be using Colonial Movers' services when the Cylons attacked. Then you'd get to keep all your stuff! Unfortunately it'd probably be requisitioned to furnish some Marine captain's headquarters on Galactica.... but hey, at least you know where to find it. This model by mikemckeon007 is everything you could ask for in a cargo ship. Be sure to download it. :cool:
files are included, too! Bonus! Worth a look. :cool:
"Silent Running" that was released shortly after Star Wars. Once filming wrapped on that production, the producers of the original BSG purchased the filming model and inserted it into shots of the original Colonial Fleet. This ship was reproduced by the special effects company responsible for the re-imagined BSG, only this time the Valley Forge model appeared alongside (oddly enough) models of the Serenity from "Firefly" and the TMP-era USS Enterprise. Now there's a PotD in the making. Still, mikemckeon007 seems bound and determined to give us one BSG model after another, leading up to a full race mod release. Can't wait for more. :cool:
rotating centre section, which sadly is not present here. But the detail sure is, and this unarmed vessel makes a welcome addition to the cast of Colonial ships available for your A2. Download this one right now. :cool:
BSG ships are a welcome addition to Armada II modding. We'd love to see more from the same series. :cool:
armaments of its own and as such is probably going to be very useful as a placeholder in your mod, and not much else besides. The good news is that yet another of the BSG Colonial vessels is here for your modding enjoyment, so be sure to download this one and add it to your Colonial Fleet. :cool:
just about every episode of the new Battlestar Galactica. The ship is set up to fulfill the role of a colony ship, but if you use it in that regard it'll mean the President's ship is stuck on some planet somewhere. Unfortunately A2 only allows for a limited number of playable events from the series, but there are always workarounds. This one's definitely worth a download. :cool:
it's missing is a model of Galactica (is that all?).... Get this one right now. :cool:
appreciated. Hopefully there'll be lots more BSG content to come for Armada II! :cool:
of New Caprica, she provided a little more awesome content for future modders of Armada II. Bridge Commander got the good stuff first, and "The Beast" appeared as part of the BSG pack for that game. Recently mikemckeon007 ported the Pegasus from that game into Armada II, and the results are as you see them here. Note that there are some serious imperfections in the mod along the centre line, with stretched textures (especially visible on the underside and in the engines, but also along the 'spine' of the vessel). However, mikemckeon007 has included the Milkshape3D file if anyone wanted to pick up where he left off. Also included is everything you need in order to get this one working in game. Download this one right now. So say we all. :cool:
with the previously released mining ship. Works well together-- could a full race mod be far behind? Download this one right now. :cool:
of engineering talent, kept Scotty alive for the better part of a century in mid-transport. And now, she's available for A2 --Starfleet engineers of bygone eras not included. Definitely worth a download. :cool:
he ISN'T happy with, it kind of makes you wonder what'd happen if he was on his game and put together a Constellation class starship..... like, how could it be better? Nice lightmaps, detailed build button and wireframe, and best of all, a canon Federation starship that looks better than ever. Note that you'll need to follow the instructions in the readme very carefully because there's some sprite entries you'll want to be sure you enter, otherwise you'll be crashing the game instead of playing it. Download this one today! :cool:
Ghost's Compilation Mod, among other sources. However, the novelty here is the inclusion of the starship Premonition in the role of Enterprise-I (which, given the incredible advancement seen in the Enterprise-J, seems highly unlikely). All credit is given for the various starships used, and if you weren't already using the models selected, they're worth a look. If anyone wants credit more specifically given or if permission was required for any of these downloads, please say so in the comments and we'll help Jabsticles get it right for next time. :cool:
a totally complete mod that leaves nothing to chance. Download this one today! :cool:
of many such designs first seen in the Delta Quadrant. Dan1025 has done a wonderful job bringing this ship over from Bridge Commander, in poly-reduced and fully detailed form. This mod includes all the usuals, including Borg textures, a new phaser texture, and the buildbuttons, wireframes, and admirals' log pic. Just one more essential for the serious A2 modder brought to you by Dan1025. Definitely download worthy. :cool:
three Cardassian cruisers for your consideration. They're every bit as nice and quite worth a look. They come with just about everything you need, including build buttons and wireframes, and Admirals Log pics. Note that the readme instructions should probably read as follows for the wireframes, rather than as listed: [quote]ccruise1w1 wfccruise1 0 0 128 128 ccruise2w1 wfccruise2 0 0 128 128 ccruise3w1 wfccruise3 0 0 128 128[/quote] Other than that, this is a mod that's definitely worth the download. Get it now! :cool:
and a wireframe and build button. Kitbashing P81's Excelsior and Miranda class models in order to do it, Pizza shows us, once again, just because the design is ugly doesn't mean the ship in the mod can't be well done. Download this one today. :cool:
intensive, descriptive, and tells you everything you'd ever want to know about the subject. You can either simply apply the re-texture or give the planet an assimilation technique that looks almost like the A2 introduction which terrified us all when first we saw it, featuring multiple Borg colony vessels ripping up a helpless world. We still can't re-create the effect of the colony ships.... but the assimilation is now possible with this mod. Worth a look. :cool:
believe it's a minor vessel, the level of detail in this mod will surely persuade you otherwise. Some awesome effort and a whole, complete mod make this one a sure download. Get this one today. :cool:
This comes in an auto-install, which will overwrite your stuff and generally make a mess of your install if you don't know what you're doing. Worth a look for you Star Empire fans. :cool:
backup is recommended.
and very worthy of a closer look in-game. Download these beauties right now. :cool:
And by "Starfleet's", I mean "your". Best of all, this one comes fully loaded. Wireframe, buildbutton, Admiral's Log, and a new pulse phaser (not a new texture, just a new weapon) as well! Download this one right now.
admiral's pic. Download this one today. :cool:
these maps available for download here in the Armada II files, this is probably the largest map out there(40,000 X 40,000).I like playing in large open space basically for two main reasons....it's more realistic and it facilitates isolated large fleet combats as it takes a while for reinforcements to arrive.
their way home at last, with a little help from the future, the Borg, and a neurolytic pathogen. Mmmmmm, technobabble. Part of the advanced modifications made by Admiral Janeway to Captain Janeway\'s vessel included the transphasic torpedo (already released on this site, and very nifty), but also hull armour for the Voyager. This hull armour made the difference when the Voyager cut its way through the Borg, costing Admiral Janeway her life, but thankfully not Captain Janeway nor the crew. Everyone made it home. Well, except for Neelix. He already was home. Anyway, dan1025 has gone to considerable lengths to give us MRJOHN\'s Armoured Intrepid model, originally released for Bridge Commander. There are two .SOD files available. One (which you could use for a hero-ship Voyager) stands around 4400 poly, while the other (useful for standard Intrepid class ships, with armour) about 2400. (This, of course, begs the question of why Starfleet wouldn\'t use armour on ALL Federation starships after Voyager\'s return.... which leads to awkward questions about Nemesis.... and the Enterprise-J.... and basically everything post-VOY. And nobody wants to go there yet. Not even Paramount.... though we desperately wish they would already!!!) This mod is fully and completely what we hope for here at A2Files. Along with the double-.SOD, there\'s high res textures, a full complement of .ODF files, build buttons and special weapon buttons, a wireframe and an Admiral\'s Log pic. All you need to do is install the mod, and then add the weapon to your Intrepid Class. The mod uses a fusion weapon so you can deploy and retract the armour at will. Note that the armour prevents you from having any shields. The .ODFs are balanced to make the armour fairly realistic, all things considered. (One would think, given this limitation, that the Borg would\'ve solved their Voyager problem by simply beaming a whole platoon of drones on board and having them assimilate everyone and everything on board. But never mind. Thinking too much again.) Anyway, this is a spectacular mod, worthy of your highest attentions, ESPECIALLY if you\'re a Voyager fan. Download this one now! :cool:
more than a simple removal of the conflicting files from this download. I\'ve said it before, I\'ll say it again. \"No wireframes, no buildbuttons, but admiral\'s log pics and new weapons\". There, now I feel better. Worth a download, if you didn\'t have it already. :cool:
at the mysterious race, - the terrifying Scimitar, enemy dreadnought, - the first time Romulans have fought WITH Starfleet since, well, possibly ever. Nobody\'s touched the Scimitar in a good long time, with the exception of the recent Reman Rebellion full race addon (which is really, really good). Now k_merse gives us both the Scimitar and the Norexan class Imperial Romulan Warbird Valdore, both seen in Nemesis. And has he ever done both Shinzon and Commander Donatra proud. The results are pretty spectacular, and totally worth the otherwise outsize download. Most of the size of what you get (in a fancy self-extractor) is new sound files for the Scimitar AND for the Valdore. All that in addition to all the normal stuff you\'d expect in a mod like this, like wireframes and admiral\'s log pics. The Star Empire should be proud. The only downside? No new special weapons. Both the Valdore and Scimitar rely exclusively on stock weapons. And the Scimitar hits well below the belt compared to what you might expect from the Enterprise-E\'s technical readouts in the film. She\'s a predator, all right. Get this one today. :cool:
by BookBurner) is that I\'ve only heard of it right before I was about to upload this file, but will be sorted in a later small hotfix. Screenshot aren\'t included as you\'ll know what the mod looks like as there\'s screenshots already in the main V1.0 release. I apologise for all the hassle this may cause but at least you will have a better game. :)[/quote] Anything that makes a great full-race mod even better is awesome as far as I\'m concerned. It\'s like roller skates on a grizzly bear. Or, more famously, \"sharks..... with FRICKIN\' LASER BEAMS!\" Download this if you\'ve got the Reman Rebellion goin\' down already. Otherwise we\'ve got nothin\' for you. ;) :cool:
four quadrants, the first two being Alpha, then Beta, on to Gamma, and eventually Delta. I hope you like. They make for darn good screenshots ;) - Ash
Armada II and run this on it. It will completely convert the game to a English copy. Or, if your German and fed up of the voice acting and would prefer to hear it in the original English then here is your chance. Its completely compatible with multiplayer with other people playing version 1.1
new ship balance requiring new fleet formations, and the removal of warp speeds from the combat-- Tactical Assault combines a quantum leap in overall programming with the killer graphics that Yacuzza provides. An incredible amount of work went into this mod, and the sheer love of the game shows through in this demo. Be advised of the following before you download, however: Single player missions are NOT SUPPORTED in this mod. If you like the single player campaign, install Tactical Assault on a separate download using the truly awesome self-installing executable file (and enjoy the video, too). This mod includes only the Borg, Cardassian Union, Dominion, and Romulan Star Empire. So Starfleet kids such as myself will have to wait for the full version. This is a demo of a total conversion for Armada II. It may take you several hours (or years, depending on your connection speed) in order to get it all downloaded. Your patience with FileFront\'s servers is appreciated. Also, this is still only a demo. So if you encounter any bugs, please advise Yacuzza of them using our forums. Comments on this page may or may not be dealt with directly. Comments in the forums are far more effective. That said, what are you waiting for? Get out there and play. - the Kid :cool:
make the pics. There is also dialogue and narration below each pic. I hope you enjoy this parody. All I can say to you is KHAAAAAAAAAAAANNNNNNN! I\'m also planning to make parodies of other ST Movies using the same technique.
\"mod\", if you will, in the Star Fleet Technical Manual, gave us variants like the Surya and the Federation class. When the Phase II designs were turned down, modders then witnessed, in the Motion Picture era, both a major refit to the Constitution, and had a variant handed to them, the equally ubiquitous Miranda class. With TNG came the Constellation class, and by then, other designs like the Akyazi, Akula, Abbe, the Ark Royal, and other such designs had become widely known. Even some of the \"frankenships\" of Wolf 359 had Constitution parts. In fact, by DS9, the torch for the Constitution class --er, that is to say, the warp nacelles-- continued to be carried in such designs as the Curry / Shelley class and the implausibly hideous Elkins variant. Not content to stop there, the mod community assumed that the United Federation of Planets, despite considerable evidence to the contrary, would maintain the very same passion for this design as we do. The results have been given to us in the form of the USS Shaandra elsewhere, and here, in this refit \"24th Century\" version, from VenerableDread. Considering this is one of VenerableDread\'s first released models, the efforts he\'s gone to in order to bring another new lease on life to the Constitution class are greatly appreciated. Fans of the original --and to many, best-- starship that Star Trek has ever had will want to call this model their own. Others may simply download this one because, hey, it\'s a new ship. Bottom line: download this one today. - the Kid :cool:
system from the Wraith. The model is excellently detailed, and the textures are very good; downside is it doesn\'t have any of the finish addons like ODF files, admiral pic, ship icon button..etc but if you treat it as a blank canvas you can do wonders with it. Personally if you want to get more skill and experience with modelling - an ungrouped ms3d model such as this is the perfect chance to mess around with, you could even make a fully fledged mod from it. :cool: - [b]IKS[/b]
me of the Legacy Galaxy textures which are the same shade of grey. They certainly do improve the stock models appeal greatly. The mod also includes Borg textures and an extra texture to suit Epytron Omega\'s nebula variants. A solid piece of retexturing. Nice work! - [b]IKS[/b]
experimental carrier ship, the Typhon (which was actually pretty small when compared to a Sovereign). Both needed each other and thus, many missions ensued with you in your ever-upgrading Valkyrie jumping from task to task like it was any ordinary day; from fighting the Romulans and aiding the Klingons, to fighting two thought-to-be-extinct races, an armada of Borg ships and because it has to, a renegade Starfleet captain (of the USS Sentinel, Sovereign class). Today, we get what made that game great. And no, that isn\'t fighters with quantum torpedoes (oh, that was fun). What is in here though is the Typhon class, with enough hull to punch through the enemy lines and enough shielding to deploy into Launch Mode and let the Valkyries loose (i.e. building them). The system is pretty intuitive, as you simply build the costly Typhon and as soon as it leaves the dock, you can change from Fortress Mode (with inaccurate pulse phasers, to relate to how in Invasion turrets were manned, not automated) to the Launch Mode where you can build three types of Valkyrie that play out slightly different. Not too much, but it is certainly discernable. The Typhon it self doesn\'t pack a punch, so simply pumping these out is not going to achieve anything note-worthy. Deploy with the Valkyries though and you have something of a powerful, albeit poor defense, attack force in the manageable Valkyrie fighters. Whilst it\'s a shame that the other variations of Valkyrie were included (there were 3 types) along with any of the multiplayer fighters and enemy craft from the campaign, what is present is nicely executed and gets the feeling across of gritty warfare. Textures fit the bill, along with the models and they\'re all complete with build buttons and wireframes, which certainly look the part. To really get the use out of this though, you really need to \'micro-manage\' your forces. You can\'t just build Valkyrie and expect them to do lots of damage. They will, but if you simply order them, they\'ll lose a lot of attack power as your forces get diminished and slowly, you\'ll find a drain on your resources becoming significant. Attack, control then retreat to the safety of your deployed Fortress Typhon. All in all though, very good fun. It\'s a charming little package, definitely.
by the Zero Hour team (the readme for this set indicates they\'re ALSO formerly of ZH lineage), and while the saucers aren\'t quite as rounded, the ships themselves are every bit as nice. This also includes Milkshape files, admiral\'s log pics, wireframes, build buttons, and pretty standard .ODF files. Nothing flashy here, really. But also nothing that really sets them apart from the aforementioned ZH set. It\'s strange to see two sets of these ships within six months of each other when we\'re just screaming for new content here. I mean, we always need new models for both those with high-end anti-aliasing juggernaut computers as well as barely-running-stock low-end computers. I just really hope that people start turning in new ships (even kitbashes) soon. It\'s all we can hope for, really. :cool:
vessel was known as the Serenity, back when a science fiction called Firefly was still on the air. Nowadays that show is widely available for cheap on DVD, as is the follow-up film "Serenity". The sudden, unnecessary death of this show, and its treatment by FOX during its run, compose one of the cruelest stories in the history of science fiction on television. Produced and created by Joss Whedon, the man behind Buffy the Vampire Slayer and its universe, Firefly married together two genres --the western, essentially, in space-- with spectacular and greatly underrated results. Star Trek promised us "Gunsmoke in Space". Firefly took it to the next step. And with an ensemble cast of talented actors and a solid premise, this was one show that was taken from us too soon, with a legacy worthy of legend. Now you can bring that Firefly-class transport into the Armada universe AT LAST. And this one's a worthy model. It even includes the "crybaby" noise beacon that was used in the pilot episode. And it comes with all the bells and whistles --buildbutton, wireframe, admiral's log pic-- but that's where the appreciable contribution ends. For some reason, the .ODF has Serenity equipped with limited armaments, something the ship never had ---after all, why keep Jayne around otherwise? :D Also unfortunate is the lack of the ability to launch the shuttles (the vessel has two such shuttles) nor any .SOD for the tiny craft. It's too bad because really that's all that's missing. Oh, and the possibility for improvement also would include sound files compatible just with this ship, taken from the show. (One other thing-- the vessel's a bit more..... brown? than I remember. I seem to recall Serenity being a tin and silver colour, not the brown of this vessel. But far be it from me to complain at the sight of a brown coat of paint. Get it-- brown coat?) :lol: And no "ragtag Colonial Fleet" is complete without this vessel-- the SFX guys on the new Battlestar Galactica also worked on Serenity, and they included at least one Firefly-class transport in the miniseries! (They also included a Constitution class starship that may or may not be named Enterprise....) So, if you're a fan of Firefly, get this now. If you're not a fan of Firefly, get the DVDs and you will be downloading this little gem of a ship in no time. If only it came with a readme file..... [i] The Readme has since been provided by the author. - Freyr [/edit][/i] :cool: - the Kid
which now works. [*]Borg special weapons fixed and useable. [/list] Granted, it\'s not a huge amount, but it is something and for those looking to enrich their BI:VR gaming, this will definitely be a good add-on for it to get it working that bit smoother. All edited files do need to be put into the right location, which is the Romulan ship odf and the 1.1 tech file, but that shouldn\'t be hard work. Now, go forth, download and beat the Borg back into the Delta Quadrant! [i]Original readme\'s and credits are also included.[/i]
Incursion: Vital Responses, located here: http://armada2.filefront.com/file/Borg_incursion_Vital_Responses;53792 Take your "LONG" time downloading this. Regardless, I'm sure it was worth the wait, now go gamers, download and preach! Oh, just for note, you can send a virtual hug to MaP for putting it in an .exe!
and come with new models, alpha channels, Borg textures and meshes. If you want something new, or are a big Romulan fan these ships will not disappoint! – K7A
feel strange when playing it in Armada 2 and actually could pass as a Species 8472 ship.. maybe Gomtuu was a distant cousin ;). What I really like about this mod is the energy wave which Gomtuu had in TNG, although this weapon won\'t repel enemies a few billion kilometers through space (remember the episode?). This energy wave is based on the Klingon Repulsion Wave that is fitted on the Fek\'Lhr Class (it propels a ship in a direction, damaging it and disabling its engines) so in a way this weapon is much like the one that Gomtuu appears to have in the Tin Man episode. As for the ship\'s model detail and texturing, I really couldn\'t fault it, it looks just like Gomtuu (maybe a bit light on the colouring side) However, to wrap it up nicely I will give this a [b]thumbsup[/b]. It\'s not every day you get a rare ship like this which is implemented very well. Nice work [b]slider17[/b]. :cool: [b]- IKS -[/b]
points rather than the standerd one.
Excelsior had minor tweaking to the nacelles.
good, but the file size is a little big, and it's been done before, just maybe not in the same way.
maroon, green, silver/grey, light brown, and black. It is up to you to designate which shipyard should be played by who. The model quality is very good and the shipyard's design is very easy on the eye. In my opinion, the black/purple (possibly Dominion) shipyard is the best but all of them are just as good as each other. Great work :rock: [b]- IKS[/b]
them. Those nacelles on the previous version seemed to resemble a new designed set, more so than the nacelles you\'d expect to see on a refitted Excelsior (at least, in my opinion). Likewise, and with more changes, the textures have been edited also, this time, to include light maps (alpha channels), along with the phaser arrays on the saucer moved. Those before seemed a little cramped up, especially when compared to the Excelsior of TMP / TNG. Overall, to me, this is the better design of the two, and the changes do it Justice. However, there will be those who feel the other is the better ship, and with that, the file is still avaliable to download. This one would almost feature as an Editors Choice / Directors Cut or something. Both are good, regardless ;) - Ash
in the fleet (slower only to the Prometheus) being able to hold its own in conflict (\"she\'s no Galaxy\" but she held out against the Borg) and to house all of its crew comfortably (yes, even Neelix). Even though she\'s a bright design and a loved ship, we only have had two versions of it on the site (Deemon\'s and P81\'s)...until now! Think of this as the mid-way version. It\'s generally better quality than Deemon\'s but not as high as P81\'s. Its poly count is in between the two. It can run on mid-range PC\'s, but it\'s more than just \'the middle\'. Do we like it though? Well, I think the model is great and so to are the textures, but I can\'t help but think that there\'s just that \'something\' off with them. They\'re off a high standard, especially for a conversion, but something doesn\'t sit well with me about them. This doesn\'t mean to say though that I don\'t like it, as I do, definitely. However, when does my opinion out-do all of yours? I\'m sure many people will love this and they\'ll say to me \"how can this NOT be your favourite?\" but, to each their own. Included are low and high resolution textures allowing you to pick for your computer accordingly and necessary files to run it. Other than the model and textures, an odf is included to account for all hard-point changes, but it\'s the same Intrepid, stats wise, that you\'ve been using since the game came out. A recommended download and worthy replacement (and new option) for the bright Intrepid class. Definitely worthy.
this looks fantastic! Look at the pictures for a mo, just look at them. The basic version is not what I'd call the Venator, but a new class, but that's by the by. It looks very nice and sports all that is needed for the Romulan battleship. In terms of balance, it fits completely in, replacing the old Venator class from stock and will have no adverse effect on gaming. It's the Vulture you have to watch out for. Being a variant, you expect it to have a bit of a difference and it certainly does. The Romulan-tweaked Poleron cannon (from the Vor'Cha in stock) has been given to the Vulture (as visible by the red hangar on the lower side of the ship) which acts the same but also does a lot of damage to the enemy, making it very useful when out-matched by a larger foe, or for taking down larger installations in fewer hits. Of course, the subtle differences in cost mean that it's still kept balanced. Contained within though are build-buttons, wireframes and admiral pics for both along with further instructions for installation. Heck, it also comes with Borg textures! Altogether, this is a very good pair of warbirds, definitely for the collection.
so there is no additional need for any graphical parts (build button, wireframe etc.) although you may want to upgrade your admiral's pic to match the new-ness. In terms of game play, there are absolutely no changes. Whilst these are higher in polygons and textures then a few of the things already available, they do undoubtedly look stunning, such is the way of BC models and shouldn't cause any problems to computers that surpass the recommended requirements by some bit. Even those struggling on minimum or recommended should be able to use these though. So, if you want to spruce up your Cardassian side with some funky new model's and textures, this is certainly what you'll want to download...and if my words don't do enough for you, just take a gander of the pics below!
taken part in its production. Anyhow, if your looking for a quick fighter that fits in nicely between the Peregrine & Defiant, then this little fighter is for you ;) - Ash [/quote] This is a fix for the Gryphon fighter that should prevent any forms of crashes on it. On a personal level, whilst I do like this fighter, I prefer the Valkyrie fighter as it just seems a bit more full (even though the two designs differ only slightly). That being said, this is a very well done mod which compliments any of the Federation capitals well. Not only that, but it has all the files for a full mod (build button, wireframe, etc.) and gets a thumbs up there. Definitely a worthy download. [i]There is now a downloadable fix for this file which can be downloaded [url="http://armada2.filefront.com/file/Gryphon_Fighter_Fix;79993"]here[/url].[/i]
guess it would be in the form of a fix or something. As with all the past stargate mods, stargate fans will no doubt want it ;) - Ash
a download. - Ash
appears to be nicely balanced against comparable ships.
just seem wrong, then again, could be me. Main fixes though include: -Fixed long \"spike\" at the front of the ship. Guess this would make asteroid piloting slightly better eh? -Improved textures (from what I can see anyhow). Not really much else to say, other then this really would be great for a re-creation or beauty shot and on the latter, this guarantees it. Good job, download now! [b]Warning, high poly model[/b]
immediate screenshots are shows. - SSA
so if you have already downloaded it then your going to be wanting this. Anybody else won\'t want this because its simply a patch and it dosen\'t contain anything new. I will post a new complete download at some stage that does not suffer from the problems that the original had for everybody else. Sorry about this.
first class, explaining how to install these ships easily for people with no knowledge of modding (simply cut and paste the files provided) and instructions for adding these ships to a modded installation. In fact, this is a perfect example of what a submitted file should look like. Everybody should download this, not only for the contents but for the object demonstration of how to design a user friendly mod that everybody can use.
be seen on screen, it is the ship that goes with the books, and it has been recognised by Paramount, thus, in theory, making her 'canon'.[/quote]As it is a release by me, there isn't much more I can say so I'll let you lot discuss / comment on it. :) - SSA
then its time to get one. This includes EVERYTHING, weapon textures, sounds, build buttons and the picture for the admirals log. All in all the only conceivable way this could be [i]any[/i] better is if included Asgard voices for commands.
himself). And I must say, they do look quite impressive, they certianly don\'t look stock anyway ;) - SSA
While it is still possible to build multiple stardrive sections, this at least limits it by the number of crew you have. A nice alternative to Gonwee\'s.
one: [img]http://www.gamingfiles.com/screenshots/16/files_extra/sabre_upclose.JPG[/img] DOWNLOAD NOW! Additional Credits: Sod & Lightmaps by Redragon & APCM Texture by TheForce
sod (and textures)). As he states, this isn't an exact replica but the mesh is there, completely. The texture, whilst not of the bright K7 we've seen, are still pretty good and will fit in easily with the rest of your Federation fleet. For a first "real" mod, it's exceedingly good and I'm impressed by the amount of completeness. It looks good...what more to say without repeating myself eh? Very good job, you should be proud of yourself and the rest of you should be downloading it now.
race. Do note, the poly count's do vary to some low ones to moderate-high ones however a bit of odfing by myself and SuperStarAsh has taken this into account, so you don't need to worry about that! Included are four Federation ships, one Dominion destroyer (put in the Cardassian side), one Cardassian counter-Defiant ship, one Romulan science scout and one fearsome Klingon battleship: Federation Challenger Class - A two nacelle (Akula configuration) patrol ship with a steady armament based off the Galaxy class as a possible escort. As the larger ship required no escort, the Challenger was pushed back to more remedial tasks. The ship is good as a scout ship or destroyer in game but has been equipped with cruiser weaponry. Federation Niagra Class - A prototype that was built for the possible Borg incursions into Federation territory, although badly damaged in the battle of Wolf 359, in the cleanup of the site, the ship held together better then first scanned by the Enterprise and further models were built. Designed off the Ambassador class, she has three nacelles and is equipped with frigate weaponry. A nice ship to have alongside your Challanger, the two complement each other well. Federation Cardiff Class - Based off the Akira design, the ship uses latest Federation sensor technology and Vulcan warp technology to produce a design capable of going at high speed's and tracking ships along the Romulan border. What stand's this ship out from the rest is the annular warp nacelle(s) which make it quite a sight. Equipped with frigate weaponry, she has a decent sensor range. Federation Sapphire Class - Beautiful design based off Atolm's "Eden" class. The ship has been equipped with Sovereign weaponry and should be feared. Nothing else to say, it's THAT good. Dominion Virulent Attack Cruiser - A stunning design based off of the Attack bug you see so commonly in DS9, equipped with powerful weaponry, it is best you use multiple ships to take one of these down. She is beatable though but with a ship that look's that good, you wouldn't mind losing to it. Cardassian Kondal Class - An intriging design for a new Cardassian ship whilst co-inciding with standard Cardassian design. She look's good and is designed to counter the Defiant. Whether or not this is possible I don't know, but you can always try it out and I suggest you do. Romulan Science Craft - Refit a Talon and get this slightly larger, far more useful craft. Seen in the TNG episode "The Defector", she has a sensor palette on her aft quarter used for conducting scientific studies without the need for the larger D'Deridex. A neat little design which has some interesting features and generally a good bit of fun for playing about with in-game. Klingon ChoQ'Batlh Battleship - Wowzers. What happens when you get a D7 and then make it Negh'Varish? I can happily tell you it's this beast. Comparable to the Negh'Var, she is indeed powerful, dominating and Klingon. Look's good using a high detailed 512 texture set and is a must have for any Klingon armada. [i]If you have encountered any errors while using these ships, please contact myself or Ash, [b]NOT[/b] MaP as he didn't edit the text files. Thank you.[/i]
TC. Anyhow, looking good. ;) - SSA
GOOD) by moddifying odf's into something they wish more desireable. It is basically bigger and better then last time, fixing 3 out of 4 reported bugs (those mentioned in the beneath readme, whilst the fourth isn't such a big problem) and generally enhances it. I like the nice touch of having the buttons with ships or stations on from the game, really brings it into the Star Trek/Armada spirit of things, all this of course in a tidy .exe. My opinion: Get it, it's very good, look's nice and seem's to work really quite well. Well done!
Included in this version are five missons called \"All New Things\", \"A Price Too High\", \"Aftermath\", \"Warcry\" and \"Onslaught\". All of these mission\'s are rather basic and easy to complete. I hope future versions of this will provide alot more detail and perhaps allow you to almost \"Re-enact\" entire episodes of TNG.
think the borg side should have.
bugs you find in the comments or to Draconis, there is a reason they make Beta versions ;) There are a few things you should follow, as noted in the readme, when installing this mod. And also it is a beta so theres the small chance it may mess one or three things up, or not work quite as it should, thats the nature of beta's, so dont expect perfection here, that said this mod is for checking out! To play the entire mod you will also need to download the Textures, [url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta_Textures_Pack;36078]Wich you can find here[/url]
window, closing effects, an odf checker, and, for all the modding teams, a Find Modified/New files window. This is capable of copying, moving, and deleting the modified/new files it has found (so you can compile an entire mod in seconds without missing anything). There is also a recompile definition list option that could help to coordinate a mod, but that is in the readme. A more complete list of changes is in the program itself.[/quote]
intresting placements. Good stuff. ;)
Omega Starbase, AND The Ultimate Promthesis-X class with the ability to destroy an Omega Tactical Fusion Cube and live. :) Some quality work. Download now!
with a very angry ODF. The downside is the lack of alpha maps on the otherwise excellent model. I reccomend a download for anyone that likes Voyager.
to download a big mod to do it. How, you ask? Well here it is. A sized down version of the transwarp hub as seen on T.V.(Endgame, Pt.II) It builds hubs like a research station bulids pods. I think it\'s worth its size in download.
standards, he really exceles in one of the best known Cardassian shps. This is a great cannon ship, and I have not seen it done better. I have not seen this done any better, and I reccomend a download. Now. Stop reading, just download it.
looks Cardassian. The textures are perfect, because they have the look of the stock ships, but they are very well made. This ship made by Achilles is [b]well[/b] worth a download. It is rare when I give a mod a perfect 10, but deserves it.
series, so the others are reccomended too! And, if you do download the entire set, the last is totally free!
as the Dominion race, but seperately used for the Breen).
moving sunspots. A couple of new sounds for them have been added.
species 8472 ships hidden throughout this region. a player must pass through fluidic space to reach the opponent.
the stand alone maps can be found on the site.
say try it out its awesome :rock:
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb's work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it's built, it has a Tacyhon Detection Grid)[/quote] This is the Full version (1.0 With Patch Applied). If you've downloaded 1.0 already, and want just the 1.1 patch, click Here.
Cloaking Device, Phase Cloak Device and Cloak Enhancer Device! Also equiped with Quantum Torpedoes. She don\'t have crew: she is a ghost. If I add crew to she, she can be assimilated... A ghost can be assimilated? I think not. [\\quote]
classes, borg cube is 2.7 times bigger w/ no shields, but dont underestimate...) - cruisers same thing, bigger and extra phot. bank and more health & crew were needed. (sphere fires torpedos like in first contact, Akira is bigger, more expensive and powerful all the way around so that it deserves a self destruct button, cuz the borg love \'em too) - every ship/station that utillizes crew has 1.0 shild absorbtion, which means thats basically everything (except 8472 and cube) will not take system/crew losses for as long as the shields have power. [i liked it in those other \"realistic\" mods that ships and stuff that needed it had more crew but they would die off much much faster, id have derilect ships all over the place] - fed. and kling. scouts have been made into kinda fast attack fighters, with distroyer class firepower, a lot smaller and will die very easy if not set to an attack pattern or something. - defiant has cloke, just like in deep space nine - a lot more little tweeks to weapons, sizes, prices, etc... - phaser turrets strangth increased a little to compensate - added a few new federation ship names to the list including the Enterprise. (got rid of that stupid USS Hickey) - the races have more differences in shield reacharge rate, price and all sorts of little pitifull stuff because i was too lazy to look back and copy every little thing but dont worry, it sould be balanced well. - everything i forgot, you\'ll have to see[/quote]
base and fleet, so beware! [/quote]
very fast)! Just replace the odf file and...[/quote]
Nothing on the original federation side has been changed in this beta, but the following Section 31 vessels, and stations have been added (this list below gives also shows the current tech tree setout): STARBASE - Now builds Section 31 Construction vessel The construction vessel uses 4 worker bees, and whilst using the same construction techniques as the normal federation construction vessel, is armed and can travel at warp. It can also build some standard federation structures and the Section 31 shipyard. SECTION 31 SHIPYARD - Build the Section 31 vessels Although this shipyard can build it does not repair. I\'ve gone with a more regular feel to the shipyard and hope that it will set the actual station apart from the others. It should also, by rights, have a rotating satelite dish, for detecting purposes. VESSEL DETAILS: Valour Class - Designated as a heavy scout. Minimal build/resource time/cost. Also minimal crew designated. Tengen Class - Light Destroyer type, which bears a similair resemblance to the Miranda class. This class is actually more of a replacement. Arumaan Class - Light Cruiser. Larger than the Tengen and more heavily armed this class costs significantly more, but is somwhat faster when travelling at top speeds. Spectre Class - Destroyer. Fast and manouverable, but lighly armoured/shielded the Spectre is used primarily for hit and run attacks. Sentinel Class - Defense Cruiser. As the type suggests this class is used primarily for defending sensitive targets. It also can be used to aid turrets in a mobile defense position. Shadow Class - Advanced Cruiser. Cloakable, the Shadow class has the abilty to slip into an enemy base undetected. Dallas Class - Torpedo Cruiser. Although armed with the standard phasers of most Section 31 classes, the Dallas also carries twin Tri-cobalt, area effective, torpedos. These torpedos carry a faster recharge time than normal Tri-cobalts, and as such can create severe problems for even the largest of enemy vessels and stations. Deimos Class - Heavy Cruiser. Heavier shields and armour make this a good all round vessel. Banshee Class - Tactical Destroyer. Smaller than normal vessels this class still packs quite an impressive array of weapons, and carries much better shields than other types. Diablo Class - Heavy Battleship. Using a twin engineering hulls the Diablo is a huge vessel, with a massive amount of firepower, and is nearly always deployed as a front line vessel. Akisato Class - Dreadnought. Power, speed, impressive weaponery are what this class is about. It has the ability to cause any enemy vessel problems when in combat and should never be underestimated. Shakuras Class - BattleCruiser. A good combination of weapons and speed give this class the edge in most combat. Its speed alone is sometimes enough to keep enemy vessels at bay. Kaleb Class - Command Battleship. A recent addition to the Section 31 side, this design was taken from schematics of the \"USS Dauntless NX - 01A\" when the USS Voyager returned from the Delta Quadrant. Using alot of the similair technologies the Dauntless had, Section 31 Starship Development Centre managed to finetune the design to include a working Slipstream. This was made available due to the sleek design and inverted warp nacelles. [/quote]
your existing files, because files in this folder will overwrite stock files! Second important note: You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you have any questions, you can contact me at firstname.lastname@example.org Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
yet.) Some stations I recreated, of others I edited the mesh. The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
weapons sprits from the Excelsior Pack. A link to Download the Constituion pack is in the Comentsection of the Excelsior page ( http://armada2.filefront.com/file/Excelsior_Class_pack;120108 ). Models included are Blanks Saucer MK1 and MK2 Stardrives MK1 and MK2 hulls Heros USS Enterprise D 3 peice USS Galaxy 3 peice USS Venture 3 peice
have also edited the ODF files to make the ships stronger. The stock ships were far to weak compared to the Klingon ships. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. If needed, you can reach me at: email@example.com
the multiple border confrontations throughout 2347 and 2355.
to all viewers, and is considered a powerhouse throughout the Federation.
been streamlined too for slightly better weapons coverage. Model now include a Blank version, USS Enterprise NCC-1701-E, and USS Sovereign NCC-73811; all in Nemesis colors. Bouns models include and alternet blank in First Contact colors and a First Contact USS Enterprise. Textures are High res but the whole setup has full LODS for both Meshes and Textures. Enjoy!
project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Constructionship animation: apoclaydon/blade. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
pack are several models(in sod format and one .ms3d) and textures. Just as with the V-wing, I have not included the usual buttons wireframes, odf\'s etc because it will be in my FO mod. Again, the models are complete, hardpointed and ready to go ingame if you have the skills to do that yourself. I have included a standard red texture, and a Razor squadron version, each with their own sod which I hope you will use and enjoy!
hope you like them. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Except the Bcolony. I used the stock SOD-file and added some details. Constructionship animatian and ODF edited by apoclaydon/blade. I used some edited stock textures. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
me. ################################################## ------------------------- Description ------------------------- Whilst not as small or quick as the Defiant Class, the Sabre, typically more common, have tougher shielding, and are, alike the Steamrunner, usually essential for common hit and run attacks along with the more casual escort duty. ##################################################
intended for Zero Hour project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. Constructionship animatian, texture and ODF edited by apoclaydon/blade. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
http://armada2.filefront.com/file/Klingon_KVek_Class_Assault_Cruiser;76809). ################################################## The Kâ€™vek has become known as the next generation of assault cruiser. Along with some impressive weaponry, these new line assault cruisers are also quite manoeuvrable for their size. The Kâ€™vek is usually found working alongside, and on occasion supporting the larger Voodieh.
variants of the Terrasphere, like the Terradome (seen in Star Trek Online) and maybe even some custom designs, but those could be done much later. I hope you\'ll all like my model :)
ships. Here is a guide video showing the \"earlier\" version of the tool that is integrated into the LMTools for Legacy in action. It is a slightly different layout, but function and usage are the same. http://www.youtube.com/watch?v=IqJRElpVG_s This version is build with 4 modes, Armada 1, Armada 2, Fleet Ops, and Star Trek Legacy (why take it out?). Each mode has it\'s own \"basic Hierarchy tree\", as well as unique entries for the \"s_\" type joints. The s_ joint Pattern and Color bits are only for Legacy, so they are disabled in Armada modes.
Tholian ships to deal with impending incursions, and other hostile situations.
Background \'envDefault\' is a blank (black) background for a more sparse space-effect. The other five are respective to the main colours of Nebula found within the game; Blue, Green, Purple, Red, and Yellow.
manueverable. This made it ideal for almost any combat scenario. The D-7 would see duty for a long period of time including a future refit to the K\'tinga class. This includes all of the usual goodies such as build button, wireframe and damage. Enjoy!
Pegasus galaxy, while the lanteans were fighting the wraith. They appeared on stargate Atlantis on the episode \"The lost Tribe\" More info can be found here: http://stargate.wikia.com/wiki/Vanir
[/quote] There is one thing I especially like about modders: Whenever they accidentally release something incomplete or incorrect, the fix is not far away. Can't expect that from a large software company. In this case, R5D5 brings us the missing textures for his 2nd Ship Pack. Thumbs up for a fast fix and an awesome mod. If you haven't downloaded the ship pack by now, what are you waiting for? Go, get it now.
much less brought one to battle. Most data comes from Klingon sources and would generally be considered suspect except that each of the few accounts bears a remarkable similarity especially when one considers the Klingon penchant for embellishing stories of battle. Each one speaks of a truly massive and fearsome warship able to cloak and armed with Disruptors and 2 kinds of plasma torpedoes; 2 pair of R torps and 2 pair of G torps. These accounts also confirm the presence and use of a Cohesive Fused Deuterium Irradiation Cannon (CFDID). Weapons like the CFDIC were known to Starfleet as they had seen similar weapons during the Earth Romulan War. Based on known Klingon sensor data the Imperial Hawk is 763m long and estimated to mass 5.5 million tons. Crew compliment is believed to be 680 men. Klingon encounters with the Imperial Hawk began in 2289 and ceased after 2324. The exact number built and the fate of these ships remains a mystery too this day.
details about armament, windows etc. are left to the imagination. I read somewhere, the Norway is about the same size as the Intrepid class. Therefor I made details, as phaserarrays and windows, of the same size as with this class. The Norway is classified as a medium cruiser. Important Note: Make a backup of your existing files, just to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
the original, the one that started it all. LOD's, damage and even a Captain Kirk voice over are included. This is the version as seen in the series. * Please note that this version includes all the files necessary to get the Enterprise in game, you do not need to download both the alternate USS Enterprise and then the original pack to get the original textures or vice versa. *
filling the hole a bit...
base. The base can be achieved only through worm holes. I recommend you to form two teams. Team 1 is in the base and team two outside the base. I have tested the map and found no errors. If you find one, but I beg you tell me the error. Info German : The Base ist eine Map fÃ¼r maximal 8 Spieler. Es gibt ein Team Das die Basis angreift und das andere Team Verteidigt die Basis. Die Basis kann man nur durch WurmlÃ¶cher erreichen. Ich empfehle Euch 2 Teams zu bilden. Team 1 ist in der Basis und Team 2 ist auÃŸerhalb der Basis. Ich habe die Map getestet und keine Fehler entdecken kÃ¶nnen. Falls Ihr aber einen findet bitte ich Euch mir den Fehler mitzuteilen. Sorry for my bad english '(^.^)' with friendly greetings [SFU] Jack
series, Space Battleship Yamato I, II & III, UchÅ« Senkan Yamato?). Star Blazers was first broadcast in the United States in 1979. Significantly, it was the first popular English-translated anime that had an over-arching plot and storyline that required the episodes to be shown in order. It dealt with somewhat more mature themes than other productions aimed at the same target audience at the time. As a result, it paved the way for future arc-based, plot-driven anime translations. it should be noted the Movie will be released in DEC 2010.Nishizaki retains legal rights to trademark..
cruiser, there is a sod file, the Raptor strikecruiser. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
replacment. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
works fine, but the button doesn't show. If someone can figure it out, pleas let me know. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Thanks to Dan Ocean for letting me use his Javelin ODF file. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
ship comes with a little yacht, and the mod includes everything you need. They don't come much better than this. Download it right now. :cool:
weaponary from the Scimatar program. Multiple pulse disruptor cannons and photon torpedo launchers make her quite formable in battle.
stock ones. [quote]This folder contains the ksuper and kspecial. With these ships, the list of the Klingon ships, I set out to replace with my own models, is complete.[/quote] He also mentions: [quote]I changed the armament of the kspecial to give her some more firepower. The stock model was very weak in my view[/quote] ....but I mean, c'mon. Used effectively, the Fek'lhr is probably the game's second-best 'special' ship (right after the Diamond). Her special weapons are hideously powerful when wielded the right way. With additional firepower that ship becomes incredibly potent, and much to be feared. To say nothing of the Jach'Eng, which is a nightmare both to use and to defend against. Regardless, these ships are good, and it's nice to see the complete Klingon experience has been totally refurbished by such a talented modder. :cool:
the forums... Extensive manuals included. Programmed in C++. Tested on XP and Vista, but should run on all Windows systems. Terra_Inc
between the Vor'cha and the K'tinga. [quote]The Klingons realised, when they learned of the new classes of Federations starships, such as the Ronin, they had to come up with a new design of warship. The Negh'Var Class was powerful, but the construction costs were huge and therefore the K'vargh Class was designed. The ships of the K'vargh Class, although having less armour than the battleships, can rely on speed, heavy armament and strong shields.[/quote] This mod WILL overwrite stock files, so be advised that backups will be in order. A glorious addition to the Imperial Fleet. :cool:
spectacular. [quote]The Constitution is an old design, having served the Federation well from as early as 2245. Those vessels still in service are commonly used for convoy or escort duty, as due to their age, they aren't known to fare all that well in fleet combat.[/quote] Some more nice Zero Hour 'rejects' work.
give us their take on P81's version for A2. [quote]Having seen most of their prime action between 2260 and 2345, the Miranda has since been demoted to patrol supply lines throughout the Federation borders. Whilst these vessels are able to survive a fire fight with pirates, they are in no technological order to join combat fleets.[/quote] Another beautiful 'reject' from the Zero Hour mod team. :cool:
moving, but the code is stock so it should cause no problems. The mod includes the model (sod), the texture, a basic wireframe, build-button (a normal build-button and a special weapon version) and admiral's log pic. And I made since I wanted to try something extra and it can fit well if you have some ships from that serie flying around in your game.
ships. Please note this map will ONLY work with the Fleet Operations mod.
2500 polies and uses 3 high res textures so I doubt it will a drain to anyones system, I should be following it up with a Dominion super dreadnought soon. [/quote] Notqa'Jev translates to Storm of Crows class. Although it could just as easily mean "fat lady". :cool:
existing designs. Well, not anymore. Jetfreak brings a fantastic tribute to all you original series fans out there. These retextures look FAN-freakin'-TASTIC. As good as the remastered original series graphics, easily. Thanks to several reliable ST ship design sources like EAS, careful and extra research was put into this to ensure perfect attention to detail! Note that you WILL need the original FahreS TOS pack in order to get this to work. And trust me, you're gonna want to download that QUICK. :cool:
in it's own little archive and then substituting the modded files for the originals without overwriting them. Once you then disable the mod it removes all of the modded files and packs them back in the archive and replaces the original, stock files. The usefulness of this scales up with multiple installations, simply by virtue of not needing them. I currently have 16 Armada II Installations for a wide variety of released and in development work. Using this tool would allow you to remove all of the separate installations and have all of the mods installed on one installation, and only enabled when your using them. If I were to use this it would save slightly over ten gigabytes of space. - Freyr
genuinely good maps from Thunderfoot. We don't have enough mappers left, fortunately those that we do are producing some pretty good stuff. That's the case here. We have three maps, all of which are utilising the engines lighting effects to the max. They look good, and play better. You have a choice of the following maps:- At Close Range - This maps is a small four player map, which as the name suggests is fought at close range. Fighting is up close and personal from the onset. Futility of Mercy - Is a six player map where everyone has plenty of time and space to build up a massive fleet before smashing their enemies. Middle Ground - Is one of that unusual breed, A five player map. If nothing else, this is worth getting hold of so that you have something in the 5P map selection! It's something of a "king of the hill" style map, in that the player in the center has some advantages to offset the fact that everybody else wants the hill and is coming for the kill. I'd say these are well worth a download. - Freyr
port" from Bridge Commander. That is to say, the conversion from BC happened without any attempt at poly reduction. The model is over 10,000 poly-- for a small-scale fast-attack vessel, that's murder for some computers. Although if your computer can handle that many, she's a thing of beauty. You might want to consider making this the "hero ship" equivalent and using the lesser-poly models of the Courageous available as the standard build-and-kill model in your game. Either way, everything is included --the buildbuttons, wireframes and so forth-- so if you can get a single model which has more poly than most stock races do in their entire set of ships and stations combined.... it's definitely worth it. :cool:
files, just to be on the safe side. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
started from scratch. While doing this I liked to give this class something extra so I came up with the Bird of Victory class, a hybrid between battleship and carrier This file contains 2 models,the Bird of Victory and a fighter, the Dagger class. All meshes, textures etc. are by me. Thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his Milkshape 3d Tutorial Special thanks to AdmarilRyan, Pepperman for additional advice. (Hope I didn't forget anyone. Hope to return the favor, some day..) Make a backup of your files, just to be on the safe side. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
to resemble the passage through the wormhole to the Terran Universe. Once you have traveled through, you will meet a HUGE armada of Terran warships. I made this map so big that you would have time to build your own massive armada in order to breach the Terran's defenses so that you may begin your assault on your real enemy. Be warned, there WILL be a fight to just get to the wormholes. There are lots of resources on both sides in order to help you keep up with the demand to build your armada. As another warning, I put in quite a few map objects in order to cover up the space so it would not be completely empty, so it is very likely you may experince some lag. Hope you enjoy!!! -ISS Enterprise-D
quality. It's intended to replace the stock model in game, and it's only, oh, a hundred times better. Download this one right now-- glory and honour await! :cool:
fixes, carrier battles are now part of the game. Note that there are some requirements and points of interest you'll need to consult the readme in order to figure out. Be sure to do so. Worth a look. :cool:
your complete surprise, is shaped a lot like a big pointy arrow. However, the ship is very well put together and Thermal Nuclear Chicken has done a great job porting and hardpointing it for A2. Worth a look. :cool:
from one of Aad Moerman's models. If your using the stock ship in your game this is defiantly worth replacing it with, i'm certainly going to. - Freyr Extra info from Aad;- The Qeh'Ral Class has always been on of my favourites. In the past I created a model of the ship. I thought it could do better, so here is what I came up with. This file contains a complete new model with new textures. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! I edited the ODF files and changed the armament somewhat. I have also added 2 extra hardpoints: hardpoint "hp32" is placed at the front, just below the lower bridge structure. hardpoint "hp33" is placed at the rear, on top of the main hull at the small hangardoor. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
during the mid 22nd through mid 23rd centuries. The distinctive silhouette became as much a symbol of the Empire as the Imperial Trefoil itself, and was carried forward into the D6 and D7 classes.  History The D4 class entered service in the 22nd century, and by the early 23rd century was the mainstay of the Klingon fleet, though it was eventually supplanted by the D5 class. (TOS novel: The Final Reflection) Some D4s served into the 2260s; Starfleet included them in Klingon tactical simulations, where they fought alongside the later D7 class against Constitution class vessels. (ST reference: Ships of the Line) Due to cropping the D4 class does not actually appear in the image describing these events in the book, but was in the same image, "It Would Have Been Glorious!" by Robert Bonchune, in the original calendar publication.  Known vessels IKS Begh'poQ • IKV Blue Fire • IKS Chong'pogh • IKV Death Hand • IKS Deb'choS • IKS Duy'Hub • IKV Fencer • IKV Fury • IKS Gho'be' • IKS GhoH'Sot • IKS Hob'DIS • IKS Hurgh'ragh • IKS Luq'argh • IKS MajQa'be' • IKS NaS'puchpa' • IKS Nay'par • IKS PiqaD'nem • IKS Qugh'tung • IKS Qup'SoH • IKS Qut'Such • IKS TaD'moH • IKS TajHu • IKS Tar'be • IKV Two Fingers • IKS Wuv'a'tem  Background The primary design this page refers to as D4 has so far only appeared in the 2006 Ships of the Line Calendar and Ships of the Line book. The design was created by Robert Bonchune, intended to be used in the Enterprise episode Unexpected, unfortunately as the production team had been over worked on the earliest Enterprise episodes they did not have time to make the model and a K't'inga class was used instead. Later appearances by the Klingons only featured specifically Enterprise era designs and Bonchune did eventually make a model of the D4, but it did not make an appearance on screen. Before Enterprise even existed the D4 class had been referred to in the novel The Final Reflection where until the early 23rd century it made up most of the Klingon fleet, unlike in Enterprise the D5 class was not contemporaneous of the D4 but was a new 23rd century design which eventually supplanted the D4. The game Legacy also features a D4 class, an Enterprise era vessel but not the Bonchune design, this type of D4 is also known as the Predator class in the game. ---------------------------------------------------- COPYRIGHTS __________________________________ THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next generation, Star Trek: Voyager (and various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sounds from the productions.
anyway). The Farragut variant is the same as the one, used as the fspecial. The Phoenix variant has the sensorpod. The Bonchune variant was used in the Dominion war. Use all 4, or only the ones you like. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
to see some of the efforts made lately with FleetOps-only maps to be put into maps we all can play! :cool:
Something new for you FleetOps fanboys. :cool:
considering the .SOD is borrowed from stock. The stock Incursion has never looked better. Worth a download. :cool:
This is a spectacular bit of work and definitely worth a download. :cool:
full of metallic bits and sinewy controls. As seen in the episodes featuring Colonial pilot Starbuck trapped on a red moon orbiting a gas giant, the Cylon raider is a hybridized synthetic/organic construction, and as seen in just about every other episode, these boys are more than capable of causing hideous amounts of destruction. This is a beautiful model and it's really nice to see it in A2, at long last. :cool:
the Fleet. While the poly count may be a little high for a fighter, at least for some of you, there couldn't be a more worthwhile download for you BSG fans. We've wanted this one around here for quite some time. Download this one today! :cool:
originated. And it's a fine looking fighter. It's clearly not Starbuck's pristine bird of the Season Four variety, not to give too much away..... Note that the poly count on this and the other BSG fighters might be a little bit high for some users. And sadly they don't handle quite like they do on TV. Not like that's going to keep you from downloading these, right? :cool:
been hard to please these two sections of the community..... but today Aad Moerman gives us his latest design, the Nimrod, which promises to have something for both. Combining no less than a full quartet of Sovereign nacelles into a modified Akira frame intended to hold 'em, and with a little story to explain the situation, the Nimrod class looks and plays with the combination of beauty and power that one expects of any good Starfleet vessel. She's a proper lioness in that she's got teeth as well, including new weapons .ODFs based on stock and included by Aad Moerman for your modding enjoyment. There's also a full set of in-game details to suit. The Nimrod class gives a new meaning to the term "best of both worlds" and commends itself to be downloaded, by you, as soon as possible. :cool:
into service in approximately 2360. This vessel is the second most advanced ship ever fielded by the Klingon Empire. It boasts a dynamic shielding system, a J6e Cloaking array, advanced reactive armor plating, and organic power and information transfer systems. Furthermore, her weaponry is far superior to the Negh’var.[/quote] This is a full mod, and a most impressive design for the Klingon Empire. Honour and glory are assured. Download this one today! :cool:
could share my techniques with the community. [/quote] Hopefully this will contribute to the level of quality and number of new mods we get here. Lately there hasn't been much from new modders. Ideally we want to keep people active, and tutorials are just one of so very many ways to do that. :cool:
designs available, with an interesting setup bearing a more-than-passing similarity to that mighty class of vessel. Dan1025 has put some time and effort into this conversion, and does it ever show. The level of quality of the textures is matched (as always) by the thorough details: admirals' log pic, build button and wireframe along with separate .ODF entries for the weapons. In short, as Federation battleships go, you couldn't ask for much better than the Victory class. Download this one right now. :cool:
and all the stuff you'd expect. Dan's even included a newly re-done workbee for this mod to go along with the conship. We couldn't ask for better. As always, follow Dan's instruction process to the letter. He's not writing these big long readmes and hoping for a publishing deal, after all. Worth a look. :cool:
canon feel to the appearance of how ships move and fight. within the game. So much has gone on since Starfleet Kid and I were bitchin that evening long ago about how poorly the ships moved. The Physics Project has evolved and changed in ways I never imagined at the beginning. This is the final version of the A2 Physics Project. This version replaces all previous versions and has all of the various improvement and refinements I could think of included within it. This mod includes a better version of the recently released A2 Weapons Project. The intent is to make the stock ships move and fight in a way which is closer to canon Star Trek. CONCERNING PATCH PROJECT 1.2.5 There has always been some consternation concerning my statement that PP1.2.5 and A2PP are not compatible. I am happy to report this issue has been resolved.
downloading this. I called the previous version of A2PP the Final version. I thought I had done everything which really could be done with the Armada II physics and weapons files. While I watched a TNG episode (Season 1 Finale and right after the Season 2 opener) one evening, I realized there was still a great deal more which needed to be done. The grand old lady deserved much I had not given her yet. In A2PP Final, I did a spot review of the files rather than comprehensively examine and test all of them. This was a mistake. Errors were overlooked. Contradictions with the intent behind A2PP were ignored. In short, I did a very poor version of my signature mod. Consider these mistakes rectified with this version. Everything has been checked. The movement files have been tested to destruction. Anything which did not conform to the original ideas I had in mind has been ruthlessly adjusted towards where it should be. Or ruthlessly purged. Weapons ranges have been adjusted yet again to take advantage of the new movement and a few other things. Now, your ships will move like they should have in the first place when I began all of this so long ago. This plays and looks very differently from what you have grown accustomed to. Line for line, I think this is the best version of A2 Physics Project I have yet produced. As some of you are aware of, I began a thread in the Forums concerning starfighters and starfighter combat in A2. I had some ideas about this and I wanted to see what other ideas all of you had. Those of you who participated in the discussion, thank you. Your ideas allowed me to really think about how I wanted fighters to act in Armada II. Included in this package is a complete set of physics and weapons files for fighters and fighterbombers. They use Dan1025 s Peregrine and Javelin Fighter mods as a basis. They do what I think fighters should be capable of in Armada II. These are a good start point for future A2 fighter projects. I am quite sure someone will take these and improve them. So, here it is. The latest version of the, ahem, "simple little ODF mod" I am justifiably proud of. As usual, lots of high-powered talent gave me help, advice, and guidance. Mostly, I sat and listened to them and tried to make their ideas work. All of the really good ideas included herein are theirs, of course. All of the mistakes are mine.[/quote] Note that this version corrects the previously uploaded version. Congratulations to thunderfoot006!
effects, and all the other stuff you'd expect. It's already been ported to other games, and now it's finally available for A2. It seems that the Planck class starship is the bridesmaid of this A2 modding contest, and it's unfortunate. Indeed, if we had models of this quality for every starship in the game, think of how fantastic this game would look. Ultimately, and unfortunately, it was the judges' decision not to award either of the prizes to the Planck. That doesn't mean she's been overlooked, however. Far to the contrary-- this is quality work and fully deserving of praise. :cool:
before. It almost makes you want to run a Millennium Falcon along its length just to re-create the escape from Bespin in The Empire Strikes Back. It's that good. The original version was by Warlords Modding Union, and the work that's been done on it represents a fantastic improvement. Note, however, that some game tweaking is going to be in order to get this beast to work for you as starfox intends it. This was an entry in the 2008 Year End Modding Contest, and it was very difficult judging indeed. To Starfox, we can only say, "most impressive." Download this one right now. It is your DESTINY. :cool:
for much in a cargo ship, obviously, but this mod's fully inclusive and you'll obviously want it to complete the Cardie scene that Dan's been working on for so long now. :cool:
It seems like they needed to include some new and nifty design just to appeal to the fans who weren't going to buy the game anyway-- a new Federation starship!? GOTTA HAVE THIS GAME! Yeah, well, seven years on, the Aegian has aged terribly in stock, and even attempts at retexturing have only reinforced the silliness of this design. Dan1025 gives us what's probably the best Aegian attempt we've seen to date --and as usual, it's sophisticated in how it improves the original while including everything you could possibly want. While the design hasn't improved any, that's hardly Dan's fault. This takes making the best of a bad situation to a new level of quality. Download this one today. :cool:
yours in-game as well. The textures look perfect, the 1.2.5 enabled MVAM works perfectly, and the Borg textures are terrifyingly perfect. Not to mention all the usual add-ons you've come to expect in good mods (build button and wireframe for all parts and fusion weapons, admirals' log pics). Please note that due to a technical issue (also known as 'the Kid being technically inept'), the low-res textures referred to in the readme can be found here: http://armada2.filefront.com/file/Prometheus_Class_lowres_textures;97030 Seriously awesome work on a canon Starfleet vessel-- who could ask for more? Download this one right now! :cool:
truly awesome looking vessels --some canon, some speculative, all well done. They also come with their very own repair yard, from which you can build them and send them forth. Download today and get this latest addition to the ranks of Delta Quadrant races available for A2! :cool:
decided that the time has finally come to revisit that original Klingon work of his, and has he EVER beefed it up. This is a truly awesome bit of work, as always from Aad, and it comes with everything you'd expect. Note that this download WILL OVERWRITE STOCK, and as such, you'll need to be a little careful (or know what you're doing and manually install the mod to your download). Definitely worth a download. :cool:
awesome style. And it plays great, too. Same Dreadnought effect in the end, but now they look so much nicer en route to target. Download this one today. :cool:
seen in "Hope and Fear" (VOY). Technically not a Federation starship, but rather an elaborate ruse perpetrated by the alien named Arturis, the Dauntless design apparently so impressed Starfleet that they rushed a non-slipstreaming version into immediate production. Whether or not you believe the story, you won't believe the quality of this mesh. Dan poly-reduced this one considerably, but it still sits at well over 4000 poly. That's less than half of the original mesh, and it makes this little ship look fantastic. As always, the included details --build button, wireframe, Admirals Log pic, even new torpedoes based on stock-- are exemplary. You won't be disappointed with this one. Download it today. :cool:
Build button, wireframe and Admirals Log pic are all included. Worth a look. :cool:
the most recent controversies over the upcoming film's version of the original (and to many, the best) starship. Some believe that starship design and everything after is simply a waste of effort 'cause the refit Constitution simply enhances the original, simple, legendary design. With the experiences of Kirk's Enterprise (both of them) in this class of starship, and the six films that chronicled those adventures, it's hard to disagree. Jetfreak's retexture of Rick Knox's previous version of this design (ported to A2 by Beginner) is simply evidence of the beauty and the power that makes the legendary Constitution the "ship of dreams" for many a Trekker. It's a bit big (over 2500 poly) for a cruiser, and doesn't come with a wireframe, but the results achieved by Jetfreak aren't to be detracted from regardless. It's good to see Jetfreak back in action, and in such fine form. This Constitution certainly commnends itself to your immediate attention. Download this fantastic starship right now. :cool:
interest in turning it into a spacefaring weapon of sorts) isn't quite clear. One thing's certain, however. The Borg could make one seriously terrifying mix tape. mash1971 referred to this as "holiday silliness". That was an understatement. Worth a look. :cool:
awesomeness continues. The Hideki is the spoonheads' answer to the Peregrine, or the Bird of Prey, and the screencap clearly shows just how well they work in that role. As of late, Dan's begun adding wireframe and build button replacements --and they fit really well! Fortunately everything can be installed to replace the stock version using the detailed install instructions listed below, and as always, Dan's outdone himself in his readme. Download this one and add it to your collection. :cool:
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/"]FleetOps forums[/url] to report bugs & balancing issues and to obtain technical support. The latest patch (3.02) reactivating the [b]save function[/b] can be found [file="97926"]here[/file]. After more than 2 years since the last release and about 8 years (!) of development beginning with Armada 1 in 2000 here is the first final version of the highly anticipated [b]Fleet Operations[/b] modification for Armada 2, running great on Vista machines and including full widescreen support. FleetOps V3 comes with 5 playable and unique races: the Federation, Klingons, Romulans and the Borg, already known from stock Armada 1 & 2. The newcomer race is the [b]Dominion[/b], coming with its own voice set and soundtrack (which is included in the new Multimedia pack for FleetOps). The mod is also known for its [b]radical changes of the stock Armada 2 gameplay[/b]. It ends up with having no warp, no planets to colonize and collect metal from and the removal of 3D space. Overall FleetOps is also much slower that the original game's one and the ships & stations can take a lot more damage. But we already know those changes from past versions, so what's new here? The first thing most people will notice are the [b]redone and improved menus[/b]. The main menu has no animations left like those of Armada 1 & 2 or old versions of FleetOps. Buttons are clearly aligned and easy to find now, but it does not look as great as the old one due to the missing animations - a matter of taste. The option menus received some useful additions though, for example anti-aliasing in the graphics menu and a much more detailed map selection screen in the game setup. For the first time ever seen in a Armada game there is a [b]rank system[/b] for ships. Destroying enemy forces results in being promoted up to 4 times. Promoted ships have enhanced offensive and defensive values - this causes you to take much more care of your "improved" vessels. [b]Sound and graphics[/b] are just stunning, especially if consider that this the Armada engine we are talking about. Objects in space like planets (only serving as background object though), suns, asteroid belts and most nebula types look fantastic. Also the ships and stations are very well done (although some textures could have gotten a higher resolution). And then the explosions - what a fest to the eye! The team has even added a "screen rumbling effect" to the those. And of course the shuttle traffic between your stations from the last version is still there. Last but not least comes the [b]enhanced map editor[/b], which has many improved and more detailed windows & options and is directly accessable from the FleetOps main menu. Sadly, the amount of changes resulted in a [b]defective save function[/b], which had to be disabled. The team promised to work on this problem and to reactivate saving in a future patch. So what are you waiting for? Download ASAP! :rock: - [b]TParis[/b]
Legate a new reason to be worthy of your attention. New to this particular mod is Dan's inclusion of both a build button and a wireframe, rather than simply relying on stock. This means that the mod you're about to download has absolutely everything you'd expect in a quality one-ship mod-- detailed readme, good new stuff, .ODF entries for the ship with properly labeled hardpoints, Admirals' Log pic, build button and wireframe. Dan's efforts to rebuild the entire Cardassian fleet have been shown before to be of only the highest quality, and this one promises not to disappoint, either. Download this one today. :cool:
with, especially as a modder. There's so many things that happen all at once with a total conversion that it's often hard to see just how much work it took to make the little details come together. It took well over a year for this one to come together. Dan1025 has kept us waiting and waiting in the forums for news of this mod, and now that it's here, it's proving to be well worth the wait. New weapon textures, special weapons, fully functional ship .SODs with Borg textures and lightmaps, wireframes and buttons for everything, an all-new GUI.... even specific SOUND events for the various ships and stations! You couldn't ask for better. A download would be the.... logical choice. :cool:
stock vessel, and as such, she'll require build buttons and wireframes from stock. I think I actually like this one better than the Brinok released earlier today. No, who am I kidding-- I love 'em both! Download this one today! :cool:
the missile frigate, the UNSC Forward Unto Dawn, the UNSC Gettysburg, and the UNSC Megalith) are not only armed with their own weapons and fighters, but now include a shipyard from which they can all be built. The yard itself is a modified STX yard, originally by icewolf132, for the use of these frigates. Can't argue with the results in this mod, and version 1.5 only improves the awesomeness. :cool:
try to launch this map, I am all but absolutely certain that it will cause your game to crash to desktop. How, you may ask, can I be so certain? The screencaps tell the story. There are several map units specified (notably Deep Space Nine and the K7 space station, no doubt among others) which will not be found in a stock build of A2. And that's really the only weak point of this map. The design itself looks pretty nice, but the unfortunate oversight of a brief list of required content in order to get this map to work has made it unlikely to work unless you happen to have the same basic configuration as the map author's personal build. However, it'll be nice to see a new version of this one, when it's available, or when a list of required units makes its way to our attention. UPDATE from the author of this map: [quote]The reviewer said it doesn't work because it uses custom models and makes you crash, but it doesn't. It worked for 3 testers, and in 5 MP games so far.[/quote] So there you have it. Download this one and see for yourself. :cool:
and a new scout which looks one hell of a lot better than your stock Venture class. One of the unfortunate oversights in this mod was a question of reference to the unofficial 1.2.5 patch available for download and whether or not it's required in order to use this mod. Given that there's a reference to "a total of 12 fighters", it might seem confusing. However, the carrier builds the fighters, and it's suggested that you only build twelve of them maximum. Using the honour system never really works in a war but in this case, you'll just have to make an exception. But the good news is that you do NOT require anything but stock A2 in order to use this ship and its fighters. The new version of the Venture scout is particularly well-done, upgraded to a crew of nine and more in keeping with the scouts of other races in stock. And the fighter looks pretty awesome, too. It looks like a baby Defiant, just waiting to grow up and kick some serious butt. Note that this model includes absolutely everything you need to work-- build buttons, wireframes, admirals' log pics, and nice textures-- for all three of the ships included. This looks like the kind of mod we've all been looking forward to: a true carrier available without relying on the 1.2.5 content. Definitely download worthy. :cool:
the Sovereign design. Some might say too true to the original, but I think it stands apart just fine. Your mileage may vary. New ships from Aad are quality mods every time. This is no exception. :cool:
design has never before been seen for Armada II in the fullness of its designer's intent.... until now. This mod by k_merse just might be the finest ship I've seen in a very long time. As with his previous efforts on the Century class, no bit of detail overlooked, no effort underdone, no point of potential nitpicking left for comment. She's a jaw-dropper. I can't believe I didn't like this design when I first saw it. Now.... now it's done right. And best of all, it's a part of a mod that's of the kind we like to see here at A2Files: AMAZING. Download this ship right now. Even if you're not a Titan fan, you'll love this one. :cool:
finally bothered to add Admiral Icehawk's textures to my collection. Now, you're no longer dependent on downloading Admiral Icehawk's Frigate just to recieve textures. Note this still is his ship, I'm just helping to make it better. UNSC Forward Unto Dawn, UNSC Gettysburg, and the Figates (and their Shipnames) are all copyright of Bungie, Microsoft, and whoever else owns copyright of them.[/quote] And that's about all there is to say. Download this one today. :cool:
copyright breach of the previous version. As said in the previous review, it'd be nice to see some original content from CanadianBorg that wasn't a ported model. Still, as ports go, these aren't bad. And most of the comprehensive modding required to get them to fully work in-game --with new weapons sprites and buildbuttons (but no wireframes). :cool:
struggle waged between Martok and the Empire and Gul Kentar's Cardassian Insurrection as redone by the ImpSPCam Team. As before, these were developed and tested with Patch 1.1 applied along with a Single Player Officer limit of 750. As before, some members of the Team also had the A2 Physics Project installed during testing, since all of this was supposed to be a part of that project. It is suggested, but not required, these conditions be in place for use of this mod. It may work with your personal install but it has not been tested that way. ImpSPCam - Klingon follows the same ideas as ImpSPCam - Federation. Improved AIPs based upon original ideas of Achilles and Freyr. Better maps which have better lighting. Clearer, more concise Objectives screens. Improved techtrees to give the AI, and the player, access to special weapons earlier and more often. The Cardassians have some very unique Special Weapons which significantly add to their combat power. These have been generously applied to the Cardassian AI, which does not hestitate to use them. Some say the Cardassians use Special Weapons faster and more frequently than the Borg did. As before, the Team placed a few small surprises here and there. As before, we'd rather you play the missions to find these than tell you what they are. While writing the initial AIP build lists, we discovered a better way to write them. Good Human players are able to budget their resources while building so that production bottlenecks and slowdowns seldom occur. Good Human players also do not waste resources building things which are not needed or are not cost efficient. It was not all that difficult to make the AIP mimic these behaviors. The result is the AI now has more ships and bigger fleets to deploy much sooner against your last Mining Station. These also get any Special Weapons available much faster than before. The AI now has enough resources in reserve to quickly replace combat losses and continue the struggle to the bitter end. These AIPs perform so much better than those in ImpSPCam(Fed), we are giving serious thought to releasing a Version 1.1 of the earlier installment later on. Due to commitments to A2 Vanilla Ultimate, Future Wars, and being Staff at A2Files, Freyr has not sent in a set of "Extra Spicy" AIPs for the Klingon Campaign. We very much regret this is so. However, all is not hopeless. The ImpSPCam team is currently strongly encouraging Freyr to release his AIPs as a stand alone project. He has modified the stock maps and adjusted his AIPs to make them match each mission much more specifically. We are delighted he has begun to plan making his excellent work available as a stand alone mod. We also strongly encourage all of you to go and download Frey'r AIP mods as soon as they becomes available. Misery loves company, eh? Somehow, we goofed during the release of ImpSPCam(Fed). The modified techtrees were not released along with the mod. We have included the techtrees for the Fed missions here. They include all of the Hero class weapons, so HeroShips will have the appropriate capabilities within the missions. Again, play balance, was not high on the list of priorities. The ImpSPCam Team feels strongly players should balance a mission through their playing style, rather than us arbitrarily imposing an artificial constraint "to make the mission fair". Reading the comments and emails we've recieved indicates most of you feel this way as well. A few dissenting voices were heard on the balance issue. However, we felt it diplomatic to ignore these. Again, we've included as backups the safer stock mission files. These are also included in the event of a CTD. The ImpSPCam Team are: Ameba, Chiletrek, Freyr, StarFox1701, the StarFleet Kid, thunderfoot006(Team Leader) The Team did all the hard work. The Team came up with all the good ideas. The Team members deserve all the recognition. Me? I was the Team Go-Fer. Whenever the real modders on the Team needed someone to do simple stuff, that was my job. Otherwise, I just sat there being quiet. The Team would like to extend a very large thank you to Achilles here. His gracious permission to examine and use his ideas and concepts gave this project the perfect start. The ImpSPCam Team intends to re do the Borg Campaign and the Instant Action AIPs as well. Release date on these is TBA. Any problems or concerns will be answered in the Forum thread for this mod or the Comments Section below. The Team respectfully asks that the Forum thread be the place to address problems, due to the limited functionality of the Comments section of the Downloads page. We will still answer questions below, however.
downloaded separately (from Admiral Icehawk's Frigate download itself.)
much to ask to see a little more effort in the poly reduction when porting from other games, and in this case, the port is Erazoren's model from BC. CanadianBorg has promised new models, and hopefully they'll be a little more sensibly scaled to the needs of the average gamer and low-end computer owners who are A2 modders as well. Still worth a look. Certainly is a pretty piece of work.... it's just the model is more suited to BC or Legacy than A2. :cool:
version is the one that will be featured in Dawn of War, and Fireball_IV has spared no detail-- even new plasma and damage emitters! Download this one right now. It looks good and plays even better. :cool:
average, for most of this year.... "how DOES Jetfreak do this so well so often!?" At this point, I'm half-convinced he's on some sort of model-enhancing drugs. No, don't tell me such things don't exist. Look at the work Jetfreak's done and tell me how it's possible without some sort of artificial boost. The pics really tell you everything you need to know about this model and more, most notably that once again, the gold standard for quality mods in this community has been set, then exceeded, by our man Jetfreak. Download this one for sure. :cool:
lives, and those that do, are struck in awe at its beauty and size, and not to mention the payload it carries. Most, if not all, Retributions are millennia old, if not more. The battleships of the Gothic sector fleet are thought to be from the earliest days of the Imperium. Armed with torpedoes, broadsides of 12 cannons, lances, and smaller weaponry dotted about the extremely thick hull and encased in it's strong Void Shields, the Retribution battleship is not a foe to be taken lightly, and in Trek terms, it should take a fleet or two to take down at least.[/quote] A full mod here -- with a full set of details. Make the Immortal Emperor proud and download this one right now. :cool:
its own as a concept until the Galaxy class was seen in action during "Encounter at Farpoint". The Galaxy EVO mod was one of those developments that came out of the events of "Generations" and the debut of the Prometheus class design. Suddenly people realized that having the civilian-filled saucer section limping away at impulse probably wasn't going to guarantee anyone's survival. And LC Amaral designed the Galaxy EVO in order to have warp in both sections of the ship, making the whole concept a little more easy to live with. Dan1025 has done a remarkably good job with the original Bridge Commander model, porting it and reducing the poly count significantly while not taking anything away from the overall design. However, this mod requires the FleetOps patch version 1.2.5, which means that if you have any intentions of using this straight into stock, you'll have to figure out a few work-arounds. Moreover, despite the Titan class' eventual change in design to a ship more reminiscent of the Akira class than the Galaxy class (and its re-naming as the Luna class), this ship is referred to as the Titan class in the .ODF files. Simple enough to switch, if you care one way or another. Everything you could want --a full set of build and weapons buttons, textures with and without registry, wireframes and admirals' log pics-- it's all here. Dan1025 has shown the importance of paying attention to the little details with this mod. The final product demonstrates that sort of quality through and through. Although I'm not a fan of the design, I do appreciate the work that went into this mod, and hopefully, a download will mean that you will, too. :cool:
something new rather than simply porting ship after ship. Download this one if you want it. :cool:
a USS Voyager hero ship that's simply spectacular. The quality of this model is as good, if not better, than any Intrepid we've yet seen-- but best of all, FahreS has included the warp-capable model of this ship with a fusion script that allows Voyager's warp nacelles to realign themselves in keeping with the original Intrepid model's design. That's something we've never really seen done quite this well before. This mod comes complete with the fusion scripts, the admiral's log pic, the buildbutton and wireframe, and specialized photons and phasers as well. Note that you can't use this to replace your stock Intrepid-- all the build names are USS Voyager because of how the re-aligning of warp engines relies upon fusion scripts. Nothing to be done about that. In theory, you could also modify this ship to launch the Delta Flyer or shuttles, use tricobalt devices or re-create the entire trip home across the Delta Quadrant. Nice quality Borg textures make alternate endings a distinct possibility, of course. But this model of the Intrepid class leaves nothing to be desired. It's that good. And it leaves us wondering where FahreS will apply his considerable modelling talents next. (If I could put a request in, I'd love to see his take on the Excelsior.) Download this one absolutely right now. :cool:
the credits, and it doesn't look all that bad. With little to no familiarity with this ship, it's hard to say if things are where they should be. However, it looks nice, even if the textures are a little basic. Build button is included, wireframe is not. Something different from a universe we haven't seen yet. :cool:
everything Mishkaco recently ported to supplement our Bajoran friends (although those ships have to be downloaded separately), and comes with a rather nice set of textures, considering the age of the original asteroid model. Not a bad second chance at a first mod. Worth a closer look. :cool:
Technology and development, the Talim Class design was designed to push the envelope of modern Cardassian ships at the time, with a new hull design and a new compact propulsion system. This version is zipped.
redone by the ImpSPCam Team. This was developed and tested with Patch 1.1 applied along with a Single Player Officer limit of 750. Some members of the team also had the A2 Physics Project installed during testing, since all of this was supposed to be a part of that project. It is suggested, but not required, these conditions be in place for use of this mod. It may work with your personal install but it has not been tested that way. ImpSPCam contains the following things. Improved AIPs based upon the ideas and concepts of Achilles and Freyr. Bigger maps using what the stock game contains to enhance the lighting and backgrounds. Clearer, more concise Objectives screens. Improved techtrees to give the AI, and the player, access to special weapons earlier and more often. No longer do the Borg fail to use their most efficient weapons systems. Consider yourself warned. A few small surprises are also included. No, we will not tell you what they are here. That would spoil the surprise, would it not? And those in the know already best not be spoiling things for the others, either. Go play the missions and find out. ImpSPCam also includes a special set of AIPs done by that master of online play, Freyr. Most people are unaware (or have willfully chosen to ignore) that Freyr is a gamer first and modder second. He has attempted to get the AI to emulate his own style of play. He has been largely successful in this. These AIPs will be in a separate folder marked "Freyr's Extra Spicy AIPs". This Folder can be found in the Bonus Materials Section. Be warned, these have all the pity and weakness surgically removed. Team members have been known to run and hide whenever Freyr suggests we try them. The ImpSPCam Team accepts no responsibilty or liability for any permanent, irreversible brain damage caused by using Freyr's AIPs. As to play balance, this is an issue we decided early on not to concern ourselves with. A desperate battle against impossible odds with little hope of survival, let alone victory, is something all true warriors enjoy. These AIs will come for you very hard from the moment you tap the Spacebar. Freyr's AIs are even more elegantly lethal. Live free, die well, and may the bards sing of your selfless sacrifice for a thousand generations. For those of you who are not up to the challenge, the file contains backups for all ten Federation Missions. So you can restore your game to the safer, easier Stock Missions. The backups are also included to allow you to restore your A2 install, in case something goes wrong. The ImpSPCam Team are: Ameba, Chiletrek, darylukeh, delta-dids, Exodus_499, Freyr, StarFox1701, The Joelteon 7, the StarFleet Kid, thunderfoot006(Team Leader) The Team did all the hard work. The Team came up with all the good ideas. The Team members deserve all the recognition. Me? I was the Team Go-Fer. Whenever the real modders on the Team needed someone to do simple stuff, that was my job. Otherwise, I just sat there being quiet. The Team would like to extend a very large thank you to Achilles here. His gracious permission to examine and use his ideas and concepts gave this project the perfect start. The ImpSPCam Team will also re do the Klingon and Borg Campaigns as well. Release date on these two is TBA. Any problems or concerns will be answered in the Forum thread for this mod or the Comments Section below. The Team respectfully asks that the Forum thread be the place to address problems, due to the limited functionality of the Comments section of the Downloads page. We will still answer questions there, however.
other than that, it was mostly terrible. For some reason, these renegade Klingons were onboard a Talarian freighter called the Batris. That freighter then blew up --and a year later, in the equally terrible "Shades of Grey" clip show, it blew up about twenty times. Between it and the hapless USS Tsiolkovsky, it was a toss-up as to which explosion effect was more overused in the first couple seasons of TNG. But later, the model would reappear time and again, mostly as redressed designs in almost as many variations as the Merchantman freighter. Now, mishkaco offers you the upgraded Batris freighter, along with its only known armaments, the otherwise-never-mentioned-again merculite rockets. Note that, again, the build button and wireframe are missing, while the admiral's log pic is present. Some of you say "so what, who can't make a build button or a wireframe?" The answer to that question is, me. Also note that, once again, there's a file included without specific permission. It's something mishkaco refers to in the readme. I'm letting it slide this time in the hopes that we'll get a straight answer this way. Please speak up if that missile is your work. Download this one and re-live all your favourite scenes from episodes we'd rather forget. :cool:
personal build of A2 went to hell, and I couldn\'t get it to load. Unfortunately, no mention of required mods etc. was included so I don\'t know if it\'s my install of A2 or this map that\'s the reason it won\'t load. (I also don\'t know if it\'s responsible for the crash-death of my A2 install. Scary thought. Probably not true.) Anyway, my problems aside, here y\'go. And as a note to thewhitewizard, please, in future, advise us if we need to add something in order to make your map work with a stock A2 build in the \'requirements\' box. This map promises quite a bit (the Swarm, for instance) and I\'d hate for it not to deliver. - the Kid :cool:
can have both. This retexture of SSA's impeccable Norexan class is true to form and true to colour, too! I've added this variant as the Tal Shi'ar Warbird in my game, so now when they come in their fancy new 'birds, I can clip their wings in many colours. Totally worth a download. A great addition from FahreS and mishkaco. - the Kid :cool:
the first things I modded into my game was to give the assault type of ship a worthy class of vessel to call its own-- the Akira class. No sense in them travelling in separate troop transports. Especially when that transport barely seems capable of bearing the Marines' spare phasers into combat, let alone an actual complement of troops. Either way, there are numerous perfectly good uses for the warp sled. And these new hardpoints from adm_tyler should make it easier to take Interstellar Machine's beautiful re-texture of this otherwise unremarkable vessel and go into combat and glory one way or another. (Even as a cargo ship. Or a tug. Or maybe a repair vessel.) Note that you WILL require this original file in order to get these hardpoints working. http://armada2.filefront.com/file/Iwo_Jima_Refit;12430 :cool:
enterprise, that of the NASA space shuttle. Not only is this a complete model it also uses the MVAM features of the unofficial 1.2 patch to jettison the boosters and tank. I think this is possibly one of the best uses of the unoffical 1.2 patch so far. The author does state in the readme he might do an ISS in the future, so keep your eyes peeled for it! Complete with: buildButtons Wireframe SpecialWeapon button Lightmaps Strobe Lights Exhaust fumes
portals. and science deck weapons deck and more. [b]User submitted review from DR_Chaotica[/b]
Rebellion and put yourself in command of a new armada that'll rock your galaxy! Complete with experimental weaponry, Theleron radiation and the mighty Scimitat, you will forge a new Star Empire when the old one has crumbled into dust! For Remus, and for freedom! NOTE: Regarding Raven Night's stuff being used in the mod, I have made the installer create a Permissions directory in where you have installed the mod which contains the readme files of the Katan and Saif classes which are being used in the mod. - VenerableDread [i]As I'm going to be away for the whole weekend but just discovered this decent looking thing in OPS I have already uploaded this mod for you guys, can't give it a decent review now due to my lack of free time. But I'm sure that some other staff member adds a nice review soon. Well, have fun and see ya soon! :) [b]- TParis[/b][/i]
until a cataclysmic event desimated the population and turned the entire planet into a frozen wasteland. Well... this map was made under the assumption that, in the primary Star Trek Universe, Harman is still a peaceful civilization allied with the Romulan Star Empire that was not desimated by a cataclysmic event.[/quote] very pretty map :D Very Nice addition to anyones collection.
information. ;) - SSA
opposition would no doubt have to download this in order to see the changes. - SSA
seems to have enhanced general weapons and an enhanced hull and shielding strength, but clearly, it "can't" resemble the look of the Stargazer, no matter how much squinting you do. Nonethelss, it is a good ODF modification and it's a positive sign of things to come from this developer, keep it up and soon, you will be making the Stargazer.
better.... nice job :thumbsup:
its missing the alpha map for lighting, which does make the textures appear a little bright across the entire model.
It\'s just a modified physics file. Nothing fancy but it never hurts to release a mod for the first time. Welcome to the A2Files community, as1. - the Kid :cool:
who has been very busy this week! At 2800 poly it\'s not a bad size for a flagship, although the texture sizes might be a problem for some. While this model might be a bit more underwhelming at first glance, due to its apparent lack of lighting and/or glows, at least it gives the community something new. Download this one today! :cool: - the Kid
27th century Federation. The download also includes borg and damage textures. Worth taking a look! :) [b]- TParis[/b]
the Sabre is a bare-bones design meant to simply get in the way, to my mind the Steamrunner has a sort of cavalry-unit fast-attack feel to it. Why they made THIS ship the artillery bucket for the stock Feds is beyond me. But this model by K7A for the upcoming Dogs of War mod (\'upcoming\' as it\'s been for some time now) looks truly spectacular. Now maybe everyone else will see what I see in the Steamrunner: grace, speed and power. Either that or you\'ll use it to replace your stock artillery bucket and that\'ll be the end of that. - the Kid :cool:
home for them. The pack includes 5 ships in total, plus all relevant files needed. Feel free to do with them as you wish (as long as credit is given), I have also included the ms3d files should anyoneone want to improve them.\"
worth having in game.The P\'Vash is designated as a versatile, mid-range attack ship designed to support the larger warbirds. Often used for escort missions and border patrol. The S\'Vash Class Heavy Cruiser is a refit of the standard P\'Vash, with improved shielding and additional weaponry. This well armed vessel is an ideal cheap alternative to the larger warbirds, and packs almost as much firepower. Both are practically the same except the \"neck\" module connecting the bridge or head of the ship to the main hull is different. The aft or main hull of both ships is pretty class to be honest. The shape and design is definitely Romulan, the only odd looking part beging the platform on the topside of the aft which is not seen on many Romulan ships but then again there is a first for everything. This topside platform looks well and definitely adds to the feel and look of the vessels. Flanking this module is two blank hull areas with what could be two shuttle bay doors, although there appears to be one main door at the very back of the ship. The two differentiating hulls are not too disimilar. The P\'Vash has a neck that is similar to the Griffin Class, while the S\'vash\'s counterpart does not contain the twin \"necks\" design.. All in all, a great set of ships.. Get these now -[b] IKS[/b]
logo does pull it off.. Not bad, give it a try if you want :)
that out a lot!!. This is the 8472 Battlecruiser, it is a kitbash between the Battleship and Cruiser - makes sense to call it the Battlecruiser then I guess :). Personally this thing kinda freaks me out, which is good. Why? well the front of the ship looks like 4 large arachnid\'s fangs..as if the battlecruiser is gonna eat your ships :). Seriously, the model is pretty good. It does incorporate the better parts of both the Cruiser and Battleship although it is more akin to the Cruiser than the Battleship.. It is not as big or as intimidating as the Battleship but it\'s got enough bite to do a lot of damage. A very nice ship thats worth downloading. - [b]IKS[/b]
in Star Trek and the Makur Battlecruiser is a lofty addition to this highly militarized society's armada. Looking at the Makur it certainly ticks all the correct boxes to be a genuine Cardassian design. It has roughly the same frontal hull as the Janissary but is much larger in size and has some extra hull components on it's ventral side. It certainly fits the design lineage of the Sartan, Rasiliak, Vasad and Brinok that appear in Armada 2 so it gets a thumbs up for incorporating the generic Cardassian design. [b]Background/Concept[/b] The Makur class Battlecruiser is an advanced heavy cruiser, built towards the end of the Dominion war to serve as a frontline command ship. It is slightly larger than the Galor class warship, with equally powerful weapon systems, and improved armour and sheilding. The Makur Refit, was built with newly acquired armour technology from the Dominion, and features further upgraded shielding and plasma weaponry. Overall it's not as imposing as the Hutet but it's still a cracking vessel that should be downloaded to bulk up the Union's Fleet... Now only if [i]Kentar[/i] had this at his disposal.......:) - [b]IKS[/b] CREDIT UPDATE: Original mesh concept and design creator: RavenNight
in space. Regardless, the design as said is unique and definitely well textured. Its stance as a miner as well will make sure it is prominently seen, not that you\'ll be missing this as it is so deftly obvious. Not to mention when you look over it, you\'ll think \"oh, cool\". Typical Federation policy has this completely undefended and as such completely replaces the job of the old planetary miner, which frankly got boring to look at. I also like how these textures give it that real industry effect that makes it look as if it is actually being used for something useful. The build button and wireframe look great and altogether, it\'s just a great add-on of a station. Just goes to show, snazzy looks do get you far.
not what you\'d expect from the Klingons, but she makes a nice little destroyer. Buildbutton only. No wireframe, no admiral\'s log pic, and no new weapons --which, in a Klingon ship, is really too bad. She\'s well armed, though, well suited to the destroyer\'s role. And she should bring glory to the Empire. Always good to see new stuff from Terradyhne. :cool: - the Kid
Eagle class from vt1032[/url], this one\'s a beauty. From Ex Astris Scientia, from which this class design originates: \"Most of the Eagle-class ships are currently equipped with a combined photon torpedo and long-range sensor pod. The original operation area was mainly well inside Federation space. During the Dominion War, almost all ships of the fast but moderately armed class were ordered to the Tholian and Talarian borders, where they successfully prevented incursions, largely without the support of other ships. Considering the recently necessary rearmament of Starfleet, it is expected that Akira-class starships will be the preferred design in the future, although Eagle-class starships fulfill all requirements.\" Only downfall for this one is that it has no wireframe. Atlantis also points out that he \"just took the ODF from the stock Sabre class and beefed it up a bit, to about 200% (give or take) for everything.\" So a little work to get it just right in the balance will be required. Unless you wanna make it a godship. But then most of us who play the game have no time for you anyway. Godships. Bah. :r Download this lovely new design today and make Starfleet proud. :cool: - the Kid
there\'s a lot to be said for the approach taken by Wrath of Achilles. This guy turns out truly ASTOUNDING quality models. And he does \'em one at a time. Don\'t believe me? Go check the single ship releases he\'s done for the Cardassians. He\'s done more for them than Enabran Tain himself! ....wait, what? What d\'you mean, Achilles is working on a total conversion too??? *sigh!* It\'s so BORING waiting for new files to come in. Surely y\'all can send SOMETHING for me to upload? A ship! A station! A piece of space debris! A great bleedin\' asteroid in space! Picard\'s head! SOMETHING! You must understand how underutilized I feel as a moderator right now. It\'s not very good for self-esteem. Why, I believe I hear Freyr just sobbing away from here--- and I just KNOW it\'s not because he feels sorry for the people who tried to beat him in multiplayer! My emotional needs aside.... this little (and I emphasize LITTLE, as in \"not a total conversion\", as in \"something at LAST, thank the GODS I can do something\") ---- ---as I was saying, this little project of Achilles\', reproducing an old design of Deemon\'s from A1\'s venerable Millennium Project, give the Klingons a new toy to play with. The Bat\'leth class (not to be confused with the Sword of Kahless class) battlecruiser is a formidable weapon for the Empire. There is a lot in the plus column, to be sure, but there are a few drawbacks. No wireframe or Admiral\'s Log pic are included. Sure, it takes the average modder no time to do such things.... the same could be said to the author of the file. Further, a few on the forums have mentioned that they\'re not exactly keen on the two neck design. I don\'t know, I\'m really more taken aback by the giant symbol of the Klingon Empire on the underside. Perhaps this is why the ship is not armed with a cloaking device, hmm? The power requirements to hide a symbol that big would make the engines useless! ;) Still, with a few tweaks and bits here and there, this ship\'s sure to give a few nightmares to the enemies of the Empire, and bring further glory and honour to all warriors who use her guns to conquer. Honour the Wrath of Achilles.... with a download. :cool:
community, so without further delay it's time to get the mods back on track. There will be a few today to start us off on the track again, but first here we have a two map mod from [b]Andyx100[/b] called [i]Beyond the Wall[/i] The first map is a sizeable map which has an asteroid belt dividing it down through the centre in two halves. Both halves are identically mirrored so there is no real distinction between players having advantages over each other starting off. However there is a real strategically imperative wormhole that is the only means of getting across the "wall", expect some bloodshed for control of that "gate". Also there should be enough resources on the map to satisfy a long and drawn out fight if you are willing to fight a human player online with it! The second map is a smaller map that has similarities to the first map. Again the map is divided by a wall of asteroids and the only way through the thick rock is via a wormhole. The wormhole is engulfed by nebula making movement, sight and combat all the more difficult. The map contains less resources than the first but should still provide a good arena to slug it out against some Cardassians :) - [b]IKS[/b]
Legacy model. Personally I think it looks like a cross between the "Hunter" and "Swarm" Classes from Legacy. I also think it could fit as a Federation ship from the Ent Era if refitted with Federation Textures. It is good to see Legacy inspiring mods for Armada 2, theres a lot of good material in Legacy that can be implemented in Armada 2 which can only improve this game! The mesh is built from scratch by K7A, and is his first attempt at doing so which makes this mod surprising given it's really good quality. It doesn't have build buttons or admirals log picture so some may feel it's not the complete package. For those of who out there who like the pointed-eared ones, this is a mod you must get! PS: [i]According to K7A, it's unaffiliated with Dogs of War pending a decision by K7 to put it into DoW![/i] :thumbsup: [b]- IKS[/b]
going to contribute anything positive to the universe, now is it? (Not that we play A2 to contribute anything but phaser energy and torpedoes!) This is, quite possibly, one of the finest ships I\'ve seen --and one of those I\'ve long awaited! The long-neglected Andorian warship (seen in Enterprise, the most prominent of which was Shran\'s flagship, the Kumari) is here, and fine enough to do the Imperial Guard PROUD! With permission, dan1025 turned one of Atolm\'s works from SFC into this masterpiece of Andorian design. It\'s enough to make you wonder why we don\'t see MORE of this species on the decks of Starfleet vessels. But then, with ships this nice, why waste your energies designing EXPLORER vessels? Best of all, it\'s (almost!) the complete package-- it comes with a build button, Admiral\'s Log pic, its own weapons, and truly awesome Borg textures. The only fault is a lack in wireframe. But that can come later! Please note that the updated readme is listed below-- dan1025 sent it in this evening. I\'ve had this ship in my mod for a little longer than that, and DAYUM does it ever look the part. So what are you waiting for? Go get those pinkskins! Or whoever else you want! This ship\'s ready to roll. Definitely worth a download! :cool: - the Kid
package comes with everything you need, including new weapons, Borg textures and the original mesh in ms3d format. – K7A
[url=\"http://armada2.filefront.com/news/Star_Trek_Armada_II_Evolution_Mod;34957\"]Star Trek Armada II: Evolution.[/url] Even though it\'s not a mod per say, alot of work went into this. Each shipname is accompanied by it\'s own respective registry number. This little dink of an addition might not be everyone\'s cup of tea but I for one used to get pretty vexed when I saw duplicate names in ship\'s odf or even when I ran out of names and everything that came out of the shipyards became \'U.S.S. [i]shipname[/i]-A\'. This file includes 3,500 shipnames and registries with 107 ship classes, although there are some dud names too like the \"[i]U.S.S. Handsome NCC-27001[/i]\" and the brilliantly named starship \" U.S.S. Voodoo\" which I think is a great shipname. Even my hometown is in there as a Callisto Class ship but I\'ve never heard of a Callisto Class, and there are hardly any country names in the database, such as \"U.S.S. Canada, U.S.S. Ireland, Poland, Outer Mongolia :p...etc\". The one thing to note is this is only a text file so these are not inputted in ODFs so you will have to search the text file to add them to whatever ODF you wish to. In relation to the Mod in question, [url=\"http://armada2.filefront.com/news/Star_Trek_Armada_II_Evolution_Mod;34957\"]Star Trek Armada II: Evolution[/url], this does seem to give some indication that there will be more new classes and ships in the bag. Download if you wish/ ;) [b]- IKS[/b]
feel about it and is well presented in this mod. Download if you like.
side note, the author also followed all the submission instructions to the letter, which is so helpful (and unusual, unfortunately) that I think this deserves special recognition and an elevated rating. -Freyr
ship uses the textures (normal and assimilated) of the stock Galaxy Class.
- The \"catamaran\" holders that connect the aft and saucer hulls along with the nacelle pylons and the aft platform module are the same as the Akira. The nacelles themselves are a cool oval shape and the saucer is a nicely designed hull design. I like the way the saucer is divided into little sections, reminds me of the Antithesis Fleet, as it gives it the impression of heavy armour. The saucer also has the Sovereign\'s escape pods (the small gold hexagons on the hull). The one nitpick I have is the textures. I think they are good but I think a darker hull would suit the vessel better, a hull colour-scheme similar to the canon Sabre or canon Steamrunner Classes or even just some hi-res textures. This mod contains two variations of this vessel, the Forerunner and a replacement for the Akira. If you intend to keep the Akira that you already have ingame then just add the Forerunner Class, if you wish to replace the Akira with this vessel then add the files in the \"fbattle2\" folder. I thoroughly give this ship a :thumbsup:. It\'s great to see new ships especially ones that are brand new designs ;) [b]- IKS -[/b]
Note that it is high poly, so make sure youve got the system power to run this. Thanks to Michael Kelly for converting this ship to Armada 2. DOWNLOAD!!!
nice ship overall :)
it) may be going in Zero Hour ;) Nice little package here, and if anyone fancies taking some BoP\'s to these Oberth\'s feel free ;) - Download - SSA
glide in at the right moment, dispense a few bursts, then flee, not much was known about this destroyer-come-cruiser-come-whatever...doesn't stop it looking awesome though. Part of Starfleet's radical redesign of ships, the Norway really does flip up previous Starfleet design, whilst, somehow, maintaining the old designs. It's all there; the bridge, the separated nacelles etc. and that's what makes this mod great, the fact that it faithfully recreates that little seen ship that appears for under a minute. Complete with every file needed to get it working (interface and odf files etc.) this Norway holds up even now against newer models in its quality. Looking very "I'm here to get the job done" she fits in nicely just below the Akira, but somewhere around the Intrepid/Steamrunner level, so if you want to slot it in specifically into your Federation fleet, you have a bit of flexibility when it comes to the tech tree, although she is very much a first-shipyard ship. Another masterpiece by Deemon, this is an essential inclusion to any Federation fleet and, does so with one heck of a bang.
slight mesh changes), there has been an edit on the lighting effects on the craft, so it will react to different lighting now rather than not doing so beforehand. Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this is the least powerful of the lot. For note, she has two stock Sovereign phasers and her quantum torpedo. She also has a strong hull, lots of crew but makes up for this in the balance department with its build time and resources required.
difficulties running the thing. Click [url=\"http://armada2.filefront.com/file/P_Fleet;82552\"]here[/url] for the [i]Phirst [/i]P Fleet mod ;) Goodies included :) are: [list][*]Icewolf\'s Ulysses Class [*]FahreS\' Claw Shipyard [*]Curtis\' Intrepid Textures from the Upgrade Project [*]Jetfreak\'s Kalinka and Kickstart vessels[/list] Like the first Mod, this has got potential and due to it\'s light comic relief it brings to the table I would like to see more done with it, I think if it was to head towards a Compilation Mod-type mod then it could be something really worth investing time in, however that is only the opinion of one. For 7.3 megs it\'s a worth trying out. [i]on a side note, apologies to [b]adm_tyler[/b] for the long delay in hosting this file :([/i] [b]- IKS -[/b]
strange at certain angles, but that might just be me. Good work.
textures(compliment Lt_Commander). A nice ship for your fleet. Download now. Adml\'slog: YES Wireframe/ Buildbutton: Yes Installer: NO Alpha textures: NO Borg textures: Yes
said in the last one, I really like the look of this ship, especialy the necells. It just looks really unique yet it works really well. This file comes in an installer so its easy to use for those with a clean A2 install, but those with modded versions of A2 might want to read the install instructions file that come inside the zip.
Voyager :p! It\'s always good to see a cube or two left in a million pieces by your weapons but it can get rather irksome to have a \"killer-beam\" weapon all the time as the challenge is all but gone.. Still not bad to see new modders releasing new works ;) [b]- IKS[/b]
countless PotDs and Screenshots over the past year. This Excelsior is originially done by [b]Capatin Fingers[/b] but was retextured by K7A for DoW. The ship is excellent and doesn\'t disappoint. The ship plays well in game and looks very good even in stock Armada 2 so in any modified game it should fit in well. On the downside, and I\'d hate to be negative but there is no wireframe, admirals log bitmap, buildbutons or assimilation textures but I guess the modder has restricted those features to his mod and doesn\'t want to release them separately, I hope ;). A very nice ship, and should definately be downloaded if you are eagerly awaiting the release of DoW with great anticipation. Nice work K7 ;) [b]- IKS[/b]
includes voice files, Admiral's Log pictures, an own space background and some nice addititions for the Tholian's GUI. Well, the only thing to complain about might be the new voices... they are... hummm... pretty unique ;) . I think that they are fitting to the race but you should check 'em out and consider yourself :) . Overall this is a must-download for the Tholian lovers out there. :thumbsup: - TParis [u][b]Note[/b][/u]: This is coming as an ZIP package, so you have to put the files and folders yourself. Check the readme for details.
it's a another chance for you to download the Tholian Race mod aswell ;) (which can be found [file="65843"]here[/file]) . - TParis
some latinum nebulas. With a strong fleet of ships in your back you can go on fighting for the additional moons, nebulas and planets in the middle :rock: . - TParis
file, keeping it short, will give you a selection of new space backgrounds, along with dark and light sides of planets (depending upon the directional light I believe). Regardless of whether I am right or wrong on that note, this does look quite something, and I'm sure this will hit the downloads ;) - Ash
tubes and the original test bed for quantum torpedoes) the Cheyenne (a four nacelled cruiser) and the Springfield (with a big...thing...on it...holds torpedoes?). Anyhow, I'm sure most of you have already seen these before, but for those who haven't, they were prototype designs pumped out by Starfleet in an effort to produce 'Anti-Borg' ships. Of course, considering all ships were destroyed at Wolf 359, they all failed. The ships are all cruisers based off the larger Galaxy design. They play more of a supporting role in the fleet, so don't expect them to be punching any holes in battleships, or at least not by themselves. The Cheyenne you'll want to use as a reconnaissance vessel. Its speed allows it to dart in and out with the info. before it's reacted too, but its armament will achieve little in terms of offensive punch. The Springfield, having a bit more of a punch, can support a larger class while it engages. Again, this won't be doing any one-on-one, but, it has enough power to fight and then cheese it when the enemy re-enforcements come. The New Orleans, the only ship likely to survive in a one-on-one has a large torpedo load and is small, but can be ripped apart fairly easily. She's essentially an artillery ship, so you'll want her behind the bulk of your forces, but still in range of the enemy. No doubt, she's the strongest of the lot. Graphically, they all look very nice. We do have multiple versions of each on the site, so they provide a little bit more choice to which one you get. In-game, they'll do a straight replacement of the Akira, Intrepid and Steamrunner though when you have the hp's, there is of course nothing stopping you from changing the odf's to your heart's content. All in all, it's a nice and well done pack. While technically not adding anything new to the scene, you can't fault its quality.
this, is that a destroyer should have 1700 polies, with a 1024x1024 texture set, but I\'m sure that wont be a problem on these modern computers. - Ash
that, this comes with Kirk Sounds, I presume from the TOS shows, though some movie quotes may be included. Regardless of all that, this would be a sure download for each and every TOS & Kirk fan. ;) - Ash
via Fleet Operations of Future Wars. For me, whilst uncanon, it looks quite nice. Has the reminence of an Intrepid Class, along with some fancy other bits and pieces scattered around. Can\'t say I\'m too fond of the \'Weapons Pod\' - I find too many ships have that, when not suited, regardless, this is a fine addition to the Federation Fleet. - Ash
[url="http://armada2.filefront.com/file/Gryphon_Fighter;77796x#1225828"]1.1 Gryphon[/url] to get this file to be useful. Further details about the craft can be seen there, but to get this mod to entirely work, you'll need to edit the following lines in the ship odf, "physicsFile = "fscoutphys.odf" trekPhysicsFile = "fscoutphys.odf"" You'll need to replace that which is within the speech marks with a file you do have, which will likely want to be [i]sscoutphys.odf[/i] and [i]trek_sscoutphys.odf[/i] (from stock).
kind of long range that would\'ve destroyed Voyager in the Delta Quadrant if fired from the Alpha Quadrant...okay, not that long, but it easily spawns the width of any of the stock maps and then-some. Replacing the Keldon plasma-bank overload special, it boasts an astronomical damage rating but slow recharge rate and annoyingly long transport speed (as in, it doesn\'t fly very fast). Whilst it isn\'t wholly balanced, it does make for a bit of fun when picking off enemy stations. Game-play though, whilst yes it can make it easier, you need a \'spotter\' or reconnaissance vessel to find a desired location to target. As such, I don\'t believe such a technique has been done before. Sure, having a scout in the enemy base let\'s you see where to target and this partially works for the standard artillery ships (to which this weapon I think would be more fitting to) it doesn\'t get used on such scale. As such, I like it. I don\'t think it is wholly balanced, but it does bring something a little new to the plate and a new weapon is a new weapon.
Ultimate Dragon. A wonderful piece of work this is ;) - Ash
the Nebula is to the Galaxy. :) Enjoy! - Ash
She takes a very long time to build but has over 20 weapons ports (less than the other highly anticipated Klingon ship, which has somewhere in the region of 42) that prove that this goliath of a ship can hold its own. Whilst the initial design was my own, Achilles has taken it (and it was simple, very simple) and made it a shape of its own, although possibly wavering on the side of the Imperials from Star Wars, but keeping it Romulan. The stunning texture job also helps. I mean, look at the Romulan writing on the side of the wings? In short, the whole thing is great. Not to put down other designs of course because there were some very innovative, fun and downright silly (yes, I'm talking about the Klingon-cannon!) ships that all took our eye, but unfortunately some were not entered, however I'm sure we'll seem them in the future, so look out for them! Actual contents in this file are model, textures, extensive odf's (main plus weapons) complete with build button and wireframe on the end. As mentioned previously, she is balanced in cost and time (over a minute, enough time to put the kettle on or to grab a donut) but will give the enemy what-for. Expect them to be un-happy when you run one or two of these into the enemy base. Of course, that's not to say she isn't a target. She may have a cloak, but she is huge, don't forget that. Still, it's all a bit of fun and we give this winner full marks! Download now for birthday treats!
installations. In addition to this, the manager also offers an improved interface for selecting a map through the map editor. This will probably be easier for most people, as I know many of you do have problems with the command line arguments that are required to launch the map editor. - Freyr
Those of you that have been paying attention on the Forums will have seen this ship before, in the thread I created about poly reducing, and then re-releasing her. Everything should be in order with this one, at least, everything I've done. You will need to add it to the Tech Tree & AI Files etc if you expect it to work fully, though for what I've provided, it'll work fairly well with. Again, a ship that I may have in Zero Hour (along with the Achilles), though that is still undecided. I trust those of you that download and use this will get your enjoyment out of it. ;) - Ash
how they turn out if and when they get released to us. - Ash
DS9 - Dominion Wars. I found that game quite crap to be honest, though some of the ships within were fairly good, this being one of them. Again, if you\'ve enjoyed previous versions of this ship, or liked the DS9 game, then this one would be one to download for your sakes ;) - Ash
other Enterprise. This file also includes other Textures for my first Enterprise to make it to the uss constellation.[/quote]So, we\'ve the USS Enterprise, and if preferred, the USS Constellation (where the Constitution has gone, I\'m not sure) :lol: Still one for TOS fans here, a definite download. Note, there is a German (I think) ReadMe included within the download. - Ash
time and effort (from what I can see) to rename the ship, and add the correct registry to her. A nice special weapon has also been added that being a Defelector Dish Weapon (probably the one attempted in BoBW by the Enterprise-D). However, a fine ship, with some fine detail ;) - SSA
screenshot. - SSA
cost of the ship is very low it would appear that this ship class is designed for suicide attacks on larger ships and stations. Given the power of the self destruct versus how many of these you can build for the cost of a single destroyer I would imagine that this could be quite painful to anybody on the receiving end of a suicide charge. I am not quite sure if this really suits the federation though, this seems more like a Klingon weapon (and even then I would have expected SOME weapons onboard apart from a bit bomb)
is a significant improvement on the other files we do have available.
This one is for you lot to vote and discuss. - If there is a problem with the file (due to credits and such) contact me, Joel or Freyr - Curtis, next time, could you please attach the ReadMe outside of the .exe file. Thanks! - Ash
computer can\'t convert Halo files I tried didn\'t work, As for the Textures I made them myself in Fireworks and converted them with Photoshop. It does not feature ad copyright breaches that resulted in Ultimate_Dragon\'s mod been removed. In fact I have given evidence inside relating to the textures which were apparent the reason UD\'s mod was removed. Assuming this get\'s though all that copyright stuff, It should be mentioned it is just a Sod and Textures, no ODF, but it does have HP maps for modders. It should be placed in armada2/ships/others All credit is given in the readme If This Violates, Any Copyright\'s Tell Me Because As Far As I Know This Is Legal, Otherwise I Understand[/quote]There we have it, this is (or at least, should be) a genuine model, with no strings attached ;) - SSA
also be from Legacy) - it doesn't state in the ReadMe. Regardless, this package is something that everyone needs, it is without a doubt a stunning piece of work. My only fault for the whole thing are the Dilithium Moons, I simply don't like them (not to my taste, and the glows are too much). However, I am unable to fault the rest. So kudos to the folks that made Legacy, and to Yacuzza for putting this together for us. A brilliant and much required addition for any Armada II player ;) - SSA
nice (and imaginative) shipyards here. This comes complete with:[quote]1. Advancing option 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. 3D Borg Textures 6. german and english readme and odfs[/quote]- SSA
time. Looking at the Enterprise J briefly seen in the Enterprise episode in which is starred, I'd say this is a close resemblance, or at least a very god one concerning the issue of limitations of quality due to this being Armada and not Bridge Commander, for example. It still looks good, especially as an Enterprise. Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for this ship to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this one against the Monarch refit would be very close. Whilst the J loses on other aspects, she is strong in others including system hitpoints. So, whilst she might not have as much hull life, if the J got a lucky strike into the Monarch Refit's systems, she would win. The only way to really try this out would be to put them against each other...which you can only do if you've downloaded them!
naccels being blue Download? : if you want description: great little texture of the nemisis sovereign At least this one works!!! But the installiation instructions leave a lot to be desired !
Rake's disruptors, a special weapon, everything! This will perfectly fit in with the other Romulan ships done by Pepperman as well, so you can truly bolster your Romulan armada now with a fleet of brand new ships designed to safe-guard the Romulan territories. Obviously, as a cruiser, you'll want to make sure it's balanced to that, say of an Akira or Excelsior. I'd hazard a guess and say this was meant to be more powerful and almost as quick as an Intrepid, so if you can balance it to that, you should get some pretty decent game play out of it. All in all, it's a fantastic ship to add into your game, don't hazard a wait on the download.
make more sense now! Anyhow, it\'s always good to get a tutorial as it invariably bolsters modding by other people which I think is great. Granted, I cannot do any of this stuff, this will be ideal for people wanting to add a bit more of that \"kick\" to their mods. The tutorial itself though is detailed and comes with plenty of pictures to show you where to go as well as having easy-to-understand language for the un-initiated. As can be seen on FahreS\' mods though, adding in these features can add quite a bit to mods and I\'m all for the knowledge being shared. So, for those of you wanting to add a bit more, just thumb through this and see what more you can do than before looking at it!
Still, a nice little ship we have here, if not a little dark (though that may just be the game situation). - SSA
Still, paper is only 2d. What Pepperman does (oh so well I should add) is make designs 3d...particularly Azel\'s Romulan designs. This is no different. In fact, sometimes I get a little sceptical when mods only have one picture to go with them. It can mean that there isn\'t anything to show, that it is lacking etc. It does, on the rarer occassion, mean that there is too much to say and so, one picture makes sense. This is also one of those occassions. The beautifully crafted Shadow Wing Warbird comes with a plethora of heavy weaponry (of which new textures are included [see: Rake\'s Weapon Texture] for her disruptors and torpedoes), good defence but a hefty bill for construction. It does however have a wireframe, stylish admiral\'s pic and similarly stylish build button. Still, a minor warning as this ship has some pretty high-res textures and a medium-high poly count. It\'s always good anyhow to see a new Romulan design and this is a reason why. So, download this sculpted bird...but don\'t get in its way.
installer, wireframe, buildbutton, admirals log pic, and techtree mods, making this a full one-ship mod, done once again by Porty. A reccomended download for any fan of the federation.
up with no one wining. So good luck with that it may be batter with other players so you can team up and destroy the Alliance (Greys) before they destroy you than kill of each other. Long Live The Terran Empire[/quote]And from what I\'ve seen within the .ZIP file, the maps aren\'t bad ;) - SSA
and enter your controlled space. With 6 torpedo launchers and some good defences, you\'re going to need to pack a whollop to take her down. Her textures are very clean along with the model itself and an animation allowing the turrets to actually rotate (a nice feature you\'ll find). The model itself is pretty flawless, so no complaints there. The mod as a package is complete. This means a build button, wireframe, admirals pic etc. For that sake, I believe it is a worthy addition. The station itself is also balanced for play and whilst she is multi-targeting, it has longer reload times than the stock torpedo turret, costs more to build and drains resources. However, you\'re not likely to find better defence in turret terms, so for those who don\'t like to use precious ships defending their base, this one is for you.
as well, which is equally important and helps to root out any mistakes you've made. What is also ncie about it is the "human" feel to it. It has been written for reading and following in mind and does a good job at it. In short, for those of you having trouble installing your new ships or stations, this is a very practical and good tutorial to get.
configured to be built for the Cardassians. - SSA
Armada, however I stand corrected in that assumption. This is something different. - SSA
use an extra construction ship. I did it this way to make it simple for first time modders, and so they would catch on quickly how it works. I have alread tested this mod on armada 2 version 1.1 and it works fine.anyway i have more ideas coming to all the time just want some feed back from the community ??? any mods i post anyone wishing to update or give a better idea please feel free to change modify any file i post thanks. engage! if you have any questions or input please write to (firstname.lastname@example.org) thanks! Disclaimer: As always use these files at your own risk! \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" ALL CREDIT GOES TO ACTIVISION for ARMADA 2 FILES, i only take credit for the re-write of certain files noted. THIS MODEL IS TO BE DISTRIBUTED AT ARMADA2FILES ***ONLY*** AND REMEMBER TO BACKUP YOUR FILES FIRST IN CASE YOU WANT TO REMOVE THE MOD! AND IAM NOT RESPONSIBLE FOR ANY DAMAGE USE AT YOUR OWN RISK.[/quote]
able to stop them (hurrah!) and this ship was the common Replicator ship used. Mesh wise, for the low amount of poly\'s it is (792 for those interested) it means that you will be able to have a good horde of these and I do believe it\'s pretty accurate. The \"blue\" of the texture seems about right and the texture seems accurate bar I beleived that it was slightly darker, more of a black rather then of a grey. Generally, a very nicely done ship containing a buildbutton and admiral\'s pic, though I think the latter could be improved with a space background rather then the grey of the programme background. Other then that, a good job on what looks like to be a job well done!
enhancements and it generally looks nicer. It comes with a build button and odf + sod. It also seems you get a choice of a shiny metallic grey armour or a more purple menacing look. Download now for Wrath...Dartiness!
design! This design uses the stock Federation cargo textures, which do \"seem\" enhanced from what I can tell. The design is creative whilst keeping low poly (already a thumbs up) and just generally does the Asguard justice. She\'s been equipped with Asguard weaponary, so she shouldn\'t go down without a fair fight and a half. She\'s also been assigned to the Species 8472 side, as, Cylon cleverly pointed out in the email, \"i made it species 8472 as they only have 1 piolet like asgaurd and sound a bit like them\" So, why wait for Stargate filled action battles now? Download this and fire away!
here is a recreation of the city of Atlantis, which albeit seems slightly weird that it is "flying" about in space, this station is capable of being able to build the Puddle Jumpers. I do hope that more versions of this are released in the future as it does appear to have pretty mediocre textures especially in points where it looks almost "bold". This being said, the mesh has been very well re-created for a low poly job, so definite kudo's for that one. All round, another good CDP job, but I think there's been better, still, I'm sure some people will enjoy this a lot and you'll be able to re-create memorable parts from the series now. Download if you want.
to mentions ships and things that are in season 9 and 10 thanks.[/quote]So don't you people say you haven't been warned. ;) Anyhow, a lovely ship here (much the same as the one that was uploaded yesterday, though in a pack with three others) - This one however appears to have better textures (though usually down to a matter of taste). Anyhow, enjoy ;) - SSA
ships that aren't normally in-game, so you may need to remove those.
Unfortunatly, this file, like the rest, does not include Multi Vector Assault Mode :'( But its still well worth the download!
stock cubes, and this texture is a nice addition. ;) - SSA
Help your allies, retreat your ships back to your base and make a surgical strike against the enemy as you've gated off again. The concept is good, albeit slightly overpowering for the race you add it in (the install instructions are for the Federation but you could put it in any of the Alpha quadrant races really). So, what are you waiting for - it look's pretty cool with the way the wormhole fits perfectly in the mini-ring-gates. Only biggy is the lack of a builbutton, wireframe or admiral's log. Still, it's a station and if you mass produce this...well you wouldn't need to, you have mass produceable wormholes afterall!
enough, 3 years later it\'s back for one last run. This is a teaser pack that will update the Menu Screens of Star Wars: Fleet Command, before the last major update to the modification is made in 2006. This will make the screens, menus and other areas Star Wars: Fleet Command exclusive, removing the ST vs SW II teaser screens from the modification. For those who\'ve never heard of Star Wars: Fleet Command, you can find it by [url=http://armada2.filefront.com/file/Star_Wars_Fleet_Command;8831]clicking here[/url]! Enjoy.
more details on this cool mod.
in Multiplayer. Have fun with it. created BY =UFH=C.L.Schuby http://ufh.scifi.hu email@example.com
1 issue resolved * Mission 5 issue resolved And much more ........
three. So, what is The Twillight? Well lets go over each new feature. [b]New appealing interfaces including buttons and menus[/b] Now, Just take a look at the screenshots below and you can see that indeed, alot of detail has gone into the HUD and it really brings the feel of the game up to the next level for me, especialy for Species 8472. The interface really is appealing. [b]Edited missions which follow a new storyline which brings in ships from all eras of Star Trek.[/b] This is always a plus for any mod, it is always good and well to go and re-do all the missions you've done already in some new ships, but when a new story line comes along that really gives a truely great mod its momentum. An overview of the storyline is in the readme. [b]New ships and stations added, the best around the galaxy (old and new )[/b] Now this beta only cntains Species 8472 and The Borg, however there are some really nice ships and stations in this little package and it only adds to the feel already established by the new storyline and interface. [b]New canon weapon balancing to clearly show the advancements in technology a race makes.[/b] Some sides say that each race should have an even keel with different strengths and different weeknesses, and some say that it should be a case of who has most gets most. I prefer the latter, as life never deals a fair hand, so its good to see that the side with the most advanced technology gets the advantage they deserve from that. This makes the game realistic and adds to the gameplay experience in my view. [b]New timeline and refit system to show the progession of ship technology and upgrades.[/b] Now this is an intresting idea. Your ship is upgraded and refitted, to keep it up to the latest technology available, so you don't need to throw away all those old ships to build some new ones with even wooshier weapons, why not re-fit the ships you have? It's a neat concept. Add to all this the fact it comes in its own neat little installer, and you have yourself a mod well worth downloading and checking out, even if it is getting towards the painful side of 50mb's. Download now :)
when you play it ;) Enjoy. This Replaces stuff so back up your files, it was tested on stock 1.1 a2. My File So all you can rate it.
Imperial Fleet fought the Klingon/Cardassian Alliance at Wold 359; the Imperial's were destroyed. The K/C advanced to Earth and bombarded the surface for days, vaporizing the Great Lakes and other small landlocked water. Hardly anything survived the bombardment.[/quote] THis is like um... its like running into a TFC then warping throught a planet and into a black hole, thats what happened to me anyways ;) really cool and "challenging" map to play very nice.
the Borg are controlled from. From this location, the Borg Queen oversees all Borg activities. Borg Unicomplex is designed for maximum efficiency consisting of millions of integrated sub-structures populated by trillions of Borg drones. [/quote] This is a very cool station by Yacuzza, very large, very stong and very powerful, I like it :D it comes with an installer so back up your files! DOWNLOAD NOW! please.
struggle! very cool, and should make for very interesting battles.
destroy half the galaxy!!!
Shockwave. The map included in this mod has a ton of wormholes (71 +/- 1 wormholes) and 30 planets. There are also an extreme amount of dilithium moons. I tell ya, the map can support a heck of a battle given the amount of resources available! Download if you want!
are lots of planets and plenty of resources so that when you play the map, you can collect resources to your heart\'s content so that you can build your massive fleet and unleash it upon your enemies!
the saucer section, and the necels are just intreguing and that gives it its quality value, and what make this ship so great. It looks excelent and is another great ship to have in your game ;) Download!
an object.[/quote] Please note that this is the third party editor, not an official one by Activision.
much more cannon gameplay, and is a must have for any real Star Trek fanatic, after a much more "Star Trek World" style of gameplay.
all of you who don\'t have it. Thanks to Sweldon for the file.
started including a model that the tutorial refers to. If your having problems in texturing then this is for you!
is just me. Overall a nice ship and worth downloading ;)
shortcut to the readme and not the file itself, so info on requirements or even gamemode are a mystery to me.
maps, but to play this one starting from scratch, you would have to download hundreds of megabytes of mods to play. I couldn\'t run it and I have about every mod on this site. (It\'s a requirement.) Second: the Idea\'s nice.but this would be a better idea for a two player map, one as dominion, the other as the federation. Other than that, I\'s very well done, if not a little crouded.
range, so they may fare on things on the other side of the map.
DragonMaster's utrla fusion cube? You'll just have to download to find out. ;)
download for you Klingon fans.
readme fore more details.
Galor\'s loadout, so it\'s balanced. I reccomend a download.
droid fighter from Star Wars. This is a great addition to any Romulan collection. It also includes wireframe and a buildbutton.
Because of that, the poly count is a little high, which is the only setback, but I'm sure everybody's upgraded for D3 or HL2 already right? Anyway, this ship is a great download, and this would be near the top of the therotical "must download" list for Armada 2.
constructed there are a converted version of the borg wedge from A1. They can cloak and use transwarp, easily giving the Borg the upper hand in logistics. Also, they produce a bigger boom. You will need some modding skill to properly install, but I think it is worth it.
dominion destroyer texture problem.
no shields - not the developers fault, great mod!
instead of 999. 3.All orbital processing facilities are armed with the turret pulse phaser of their race. 4.The Klingon scout has a cloaking device.[/quote]
the game, but in different color effects. Have fun :)
ships and stations are stronger, however it dosent overpower the other races that much. The dominion have there own transporter effects, the science ship is equipped with new weapons: Dominion Transcoherent Phasers, Dominion Sensor Jamming Systems(different color effect) and KETRACEL-WHITE Boost Enhancer! This file has alot of cool updates for this already fine mod, and is certainly worth the time to download!
past the borg and enter one of the other transwarp appatures. :D
Music\". Modder\'s may find it a nice music track to use in game, and anyone could probably convert this to use in the game too. (of course, make sure you ask stompawampa first ;) )