- Celestial Bodies
- High Poly Models
- Official Releases
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships, stations, weapon effects and more click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] To download the Armada II 1.1 patch please scroll down and select a download mirror. For more details on what is changed, please read below. Notes: The upgrade will work for the Microsoft Windows 95/98/2000/ME versions of Armada II (US, UK, and German). Saved games from Version 1.0 of Armada II will not work with Version 1.1. [b]New Changes:[/b]Adjusted the power of Borg Cubes for better balance Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields. Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube. Increased max zoom-out in strategic view from 1500 to 2200. Added 'F' as hotkey to bring up Formations menu. Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect. Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.[b]Multiplayer/Instant Action Enhancements:[/b] Improved the game's Artificial Intelligence with numerous tweaks. Added an option to disallow map downloads, or only download after asking. Minimaps will display immediately after map download. You can recrew a station while life support is down. To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer. Added a slider for ship (not station) build times. Added a slider for global unit cost. Added a slider for map depth. Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels. Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built. [b]New Fixes:[/b] Eliminate the warp jumpiness of the AI. Your own ships will not attack your fleet. Fixed fireball explosions. Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon Optimizations for path planning system. For a complete list of changes, please see the Armada II 1.1 Patch Readme at the end of the patch installation. The readme will be available in the root directory of the Armada II folder after installation.
modders[/u]). [b] Main features:[/b] - the popular MVAM problem has been solved (I hope that we see a working Prometheus soon :cool: ) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in the main menu - many bug fixes - your game is still compatible to 1.1 patched versions online [b]- makes A2 running on Windows Vista[/b] So what are you waiting for? Get this thing ASAP! :rock: [b]- TParis[/b] [b][i]Note: [/i][/b]You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. This demo allows you to play either as the the Federation or the Borg, and includes multiplayer and Instant Action, aswell as playing online. You can also play the first federation mission in single player.
10 Creativity: 8 Installation Instructions: 7 Overall Rating: 8.4 - lewrbmm69 ----------------------------------- "The year is 2160...and the Shadows are completely destroying us!!" Okay, so it's not 'quite' how it went, but it's also accurate and entirely true to this mod. Think of everything fantastic that was in Babylon 5 and this mod becomes literally a direct portrayal of the series in stunning form. There truly is nothing left of Star Trek here, from the opening video displaying some nice battles, mostly involving the Shadows gliding through the night and destroying anything they come across, to the completely changed main menu, with a certain B5 feel to it. This is all of course before you get into the game where, words cannot say enough, the mod comes into its own and makes it one of the best mods available to the game. Where to start? Well, each of the many B5 races (from the Humans to the Vorlons) have respective race fighters and whilst obviously not powerful separately, you can build them up to become very powerful forces, though that isn't to say that that the higher end battleships (or lower classes if you're playing as the mighty Vorlons or Shadows) can take on a good wing of them, although sustaining damage in the mean-time. What you also have to love is the attention to pure detail. Obviously there are plenty of ships to bolster your races fight for victory (or in most cases survival) from the canon ones as seen on the show to totally made up designs which fit in seamlessly and you wish were used on the show. Even to this date, so long after the mods release, the designs and textures hold up, but that's another point. Visually, this mod is stunning. With rotating station sections, accurate weapons and lots of them to go with some eye-boggling colour exchanges in fleet versus fleet action, the mod will whip you away into a world of its own, bolstering everything included in it. Even the huge Babylon 5 (part of the Alliance of races) still looks amazing, regardless of newer models, including those on the visually better games such as Bridge Commander. This is a hard to believe fact, considering the game is a strategy and technically shouldn't be enforcing these high quality graphics and yet, somehow, it does, with absolutely no problem to quality of gaming. Expect in this mod also everything you find in the 'real' Babylon 5. Huge jump-gates that allow the mass movement of ships to enemy quarters (think of the Borg's transwarp portal from stock, but much better graphics, also the seen blue and orange hue that is seen on the show). Specials that fit in too, such as the anti-Shadow ships (did someone just scream 'Whitestar' because good people, it's in here!) and telepaths to up the game (literally). Whilst the mod has no single player, understandably so with all the hard work it must've taken, the instant action is the pinnacle of the fun that you can have with this mod. Although 1 vs. 1 does make for some fun skirmishes, there is no way you can beat an all out multi-player slug-fest with either lots of Ai, who fight supremely hard for the map, sometimes more than you or other humans (best arrange that one) who have a vice-like command of their armada, from resource collecting (see the shuttles fly back and forth between sources for resources and their mother-ship freighters) to shipyard selection to the inevitable management of the clash between the fleets. The year might only be 2007, but Babylon 5 isn't the last best hope for peace...you are! - Joelteon7 (17/05/07) ------- Patch 1.01 can be found [url="http://www.armada2files.com/file.info?ID=20943"]here[/url]. Patch 1.02 can be found [url="http://armada2.filefront.com/file/Babylon_5_Armada_II_Pach_102;21357"]here[/url].
Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Grab the latest FleetOps patch 3.12 from [file="113371"]HERE[/file]. [quote]I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. You thought this would be 3.0.8? You are wrong. We have decided to make it 3.1.0 instead. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you. Despite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. The new interface is not just a new "skin" but also has gotten some technical updates. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. We have also taken on the inflexible cloaking system that Armada 2 provided us. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans. 3.1.0 features also some important balancing changes. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. Thanks for all your input, enjoy 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. That means, previously made maps can currently not be used with 3.1.0. That does not mean your work is lost. Your maps created for 3.0.7 have to be patched. Info on how to do that will be updated here soon. 3.1.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from version 3.0.7 is not available. [- DOCa Cola][/quote]
new Alliances![/b] The F.L.A.M. - Team opens now the big christmas gift which was announced! In this package you will find something where Frankie and I (Drako) have worked since almost 8 years. We had a lot of setbacks... of system crashes, lost data, rogue people who wanted to help us, but they chased only the Alpha version. Also to any dubious statements of model steal, yeah, that was everything we have experienced with this Mod. Nevertheless there wasn't only negative things because we had also enough people which helped and supported us. You will find all these people in our Credits list! Thanks again, without you the Mod would not be possible. And now to the sentence, which we have been waiting a long time... [b]STAR TREK ARMADA II - FUTURE WARS is available for download as the final version 1.0![/b] [b]What awaits you in this Mod?[/b] - 6 races -> United Federation of Planets -> the Klingon Empire -> the Romulan Empire -> the Maquis Alliance consists of renegade Starfleet officers, the Bajorans and Ferengi -> the Dominion Alliance consists of the Dominion, the Cardassians and Breen -> the Borg Collective ( yes after a long consider we have include them) - over 20 new Battleships for each race - over 10 new Spacestations for each race - over 30 Alien Spaceships and stations - 32 new skirmish maps - a new campaign with 30 missions - new heroes with voice sounds - many new weapons and special wepaons - new drive and explosion effects - new weapon sounds - a german version - a english version - and many more It is easy to install the Future Wars Mod. You must have your original Star Trek Armada II CD in your cd/dvd drive, after it please start the Future Wars setup. Now you will see an blue window for 1 minute, that is normal, don't worry. The Setup is working now to copy all necessary files temporary into the temp directory. Next step is that all files of the original Star Trek Armada II will be extracted, after that all Future Wars files will be installed. You don't need to install Star Trek Armada II before you install the Mod, also no patch 1, it's in the setup file, please follow the install steps above!!! Bugs and problems: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Now the whole F.L.A.M. team wish you a Merry Christmas and a Happy New Year! Have fun with our Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team -------------------------------------------------------------------------- [b][u]STAR TREK ARMADA II - FUTURE WARS[/u][/b] [b]Eine neue Epoche, ein alter Feind und neue Allianzen![/b] Hiermit Ã¶ffnet das F.L.A.M. - Team das groÃŸe Weichnachtsgeschenk, was wir ja schon angekÃ¼ndigt haben! In diesem Paket befindet sich etwas, an dem Frankie und ich (Drako) schon seit fast 8 Jahren arbeiten. Wir hatten viele RÃ¼ckschlÃ¤ge.... von SystemabstÃ¼rzen, Ã¼ber verlorende Daten, schwarzen Schafen die uns eigentlich Helfen wollten, aber nur eine Alpha Version kassierten, bis hin zu irgendwelchen dubiosen behauptungen von Modellklau, das haben wir alles bei diesem Mod erlebt. Trotzdem gab es nicht nur negatives - wir hatten in den 8 Jahren viele die uns tatkrÃ¤ftig unterstÃ¼tzt haben. Alle diese stehen verewigt in den Credits des Mods! Noch ein mal Danke - ohne euch wÃ¤re der Mod nicht mÃ¶glich gewesen. Und nun kommen wir endlich auf den Satz, auf den wir schon sehr lange gewartet haben..... [b]STAR TREK ARMADA II - FUTURE WARS steht in der Finalen Version 1.0 endlich zum Download bereit![/b] [b]Was erwartet euch in diesem Mod denn alles?[/b] - 6 Rassen -> Die Vereinte FÃ¶deration der Planeten -> Das Klingonsche Imperium -> Das Romulanische Imperium -> Die Maquis Allianz bestehend aus abtrÃ¼nnigen Sternenflotten Offizieren, den Bajorandern und den Ferengi -> Die Domion Allianz bestehend aus dem Dominion sebst, den Cardassianern und den Breen -> Das Borg Kollektiv (ja auch das haben wir nach langen Ãœberlegen mit integriert) - Ã¼ber 20 neue Kampfschiffe pro Rasse - Ã¼ber 10 neue Raumsatationen pro Rasse - Ã¼ber 30 Alien Raumschiffe und Stationen - 32 neue Gefechtskarten - eine neue Kampage mit 30 Missionen - neue Helden inkl. Stimme - viele neue Waffen und Spezialwaffen - neue Antriebs - und Explosionseffekte - neue Waffensounds - eine Deutsche Version - eine Englische Version - und noch vieles mehr Future Wars zu Installieren ist recht einfach. Legt eure Original Star Trek Armada II CD in euer Laufwerk und startet den Future Wars Setup. Es wird fÃ¼r ca. 1 min ein Blaues Fenster aufgehen - dies ist normal - in dieser Zeit lagert der Setup alle nÃ¶tigen Datein in das TemporÃ¤re Verzeichnis aus. Danach wird zuerst von der Original Star Trek Armada II CD die notwendigen Daten extrahiert - anschlieÃŸend werden die Future Wars Dateien installiert. Es ist keine Vorinstallation von Star Trek Armada II von nÃ¶ten - auch kein Patch 1 - dieser ist schon im Setup enthalten! Bei Bugs und Problemen bitte hier posten: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Nun wÃ¼nscht euch das gesamte F.L.A.M. - Team eine ruhige und besinnliche Weichnachten und viel SpaÃŸ beim Star Trek Armada II - Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team [/center]
races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models? Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard. There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun! **Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.** [b]Please note:[/b] [i]In order to play the mod, you need to install BOTH [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] and [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Art of War part 2[/url].
(etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
six hundred maps is not really that much. No, this pack has more than two thousand maps. Yes, thats 2000, not 200, not 20 and not a typo. This contains, as one might expect quite an impressive number of maps. I might suggest that if your worried about disc space that you unzip it to a different folder before dropping it into your /bzn folder! It should be noted that the majority of these maps have been unavailable to anybody that has not spent years in online gaming. The gaming community shares maps through the ingame downloads system, so there is a fairly Darwinian process for maps, lots of the ones here are not likely to have been seen to much my the majority of the gaming community let alone the modding community that visits the site. Indeed, one problem is that two [i]thousand[/i] maps is quite a lot. Luckily, having throught of everything there is also a "lite" pack on the site already which contains a sensible number (thats only a hundred and something) of the most popular maps, as played by the online gaming community. You really ought to be downloading one or the other, possibly the other first and then this once you get fed up with the hundred or so "best" maps.
Mesh rather than a Mod I decided to park this in the 3D Mesh Directory on here because it doesn\'t contain a playable mod and it is more relevant to a mesh rather than the Stargate Mods. Obviously it doesn\'t have instant playability but you could, provided you have the skills, make this into a very quality mod if you are willing to work on it!. The Model itself is a good replica. It\'s not as detailed as some other instances of the Atlantis model I\'ve seen for other games but it does look extremely promising. Again, because it is not the finished product it is hard to guage exactly what it will look like ingame but I will definitely give it the benefit of the doubt. This model is from the [url=\"http://armada2.filefront.com/info/MOD-A2SGP\"]Stargate Project[/url] which was mothballed recently.....[url=\"http://armada2.filefront.com/news/Stargate_Project;36839\"]info here[/url] No readme came with the file but [b]ColdDarkParanoia[/b] stated via email that it has a free usage policy, therefore you can work away on this and release it for Armada or Armada 2 granted you still give credit to CDP. This is one for the Stargate fans - [b]IKS[/b]
because in actual fact, the Sovereign kicked my ass...which isn't the whole truth, as Oberths kicked my ass, but no matter how many times and no matter how many ships were sent at me, I kept on playing until my base was completely overrun by Dominion and Federation forces that turned my once proud Metathran Celestial fortress into rubble. And it was all fantastic fun. You see, the thing about AoW is that it throws away pretty much every tactic in the book and replaces it with just two; mine as much as you can from as many sources as you can, whilst building as much of everything as humanly possible. Humanly being the operative word there as even on medium Ai difficulty it can be quite difficult to keep up with Ai enemy or allies. You simply don't have the co-ordination or speed to maintain such manic building as having fifty Dominion bug ships building on the go, which the Ai spams however, this isn't about the Dominion or the Romulans, although being spit-shined for a glossy finish, as they featured the first part to this mod. No, this is the turn of the big guns of the averagely average Federation and the new race to the block, the deadly loyalists of the Metathran. As we've seen in the development process, the Metathran are completely new off the block and boast some of the most fantastic original designs in Armada, which is equalled only by their dominance late game. Whilst their early ships can barely tote a cannon of any sort, their big guns mean to do business and relay this by firing streams of torpedoes and rail beams that have been beautifully crafted, giving this mod an extra layer of graphical supremecy. Their ships both look bold and efficient, similarly to the Borg, whilst keeping their uniform look that means in battle, of which you will be swarmed in an almost neverending conflict from the minute the first phaser is fired, you'll never lose track of them. Granted, you'd argue that it's hard to lose a Hutet or Dominion dreadnought in battle, but you'll be surprised how little you'll pay direct attention to them when you've got a mass of a hundred other ships to control. Gameplay mechanics are drastically changed, along with the interfaces. It might seem odd in Armada to not look up to see your resources, but after only five minutes, I found my self instinctively looking to their new position almost as if they had always been there. On the bad side, the general interface buttons on the right hand side (camera, tooltiips etc.) doesn't seem to work quite as well, but unless you're seriously using them, there shouldn't be that much need to worry about them. Whilst I'm also on the more negative side of things, the Metathran seemed to have a few bugs. Whilst none of them inherently effected gameplay (certainly no crashes and that goes for all 4 races when up against each other, making this not only a brilliant mod to play, but a reliable one in terms of not crashing) some were quite frustrating; the unusual, but cool, mining freighters seemed to have problems when docking at the respective station when I was playing as them, but the Ai seemed to have no trouble in terms of getting them into dock, suggesting some sort of pathing problem. Indeed, one of a few, such as when the Metathran freighters are in a queue, they'll slip inside one another, or the Federation HQ Starbase, which builds its ships far to the north of the actual model. Other than pathing, the Metathran super weapon which I was looking forward to detonating didn't quite want to cause any sort of explosion, meaning it and a few resources were lost along with it when it went dumbly up against the enemy fleet. The Metathran also lack much in the way of select sounds, ie. when you select a starbase, you won't hear anything. Perhaps not so much of a problem, but some sounds would've been nice and with the possible non-entrance from 8472 (although cameoing their Frigates with the Kulinor's stolen special weapon) perhaps stealing their voices would be appropriate, given the Species almost fanatical devotion to purging the galaxy, of which there would seem to be a similar prospect with the Metathran. On the same point as similarity, there's nothing really new to the Federation. Seemingly every ship has a special weapon, most of which just fire extra torpedoes or extra phasers here and there that boost fleet prowess. In this mod, Starfleet does offer a comprehensive line-up of ships, so there's no real need to build one of each ship, as you can pretty much pick and chose the ships you like the look of, with most ships at a particular tech level being pretty similar in terms of defense and offensive value as each other. What truly makes this mod though are the little things. There are defnitely plenty of them, from the animations on every small structure of the Metathran, to the mining beams and docking manuvers; it seems everything in this universe is living and I think that really helps to make the mod stand out. One of the reasons for this review taking so long is indeed because the mod is so ingrossing, it'll stop you from doing other things, whilst seemingly you'll never really achieve quite a lot in it. The way the mod plays, as I mentioned above, has the races duke it out on an intergalactic battlefield that never really ends. It's almost as if you're in a perpetual state of conflict with no end in sight. Many will love this, as you just get to progressively build bigger and bigger ships until either you, the Ai or a human opponent (this mod would just be lovely to play online against someone) finds some sort of weakness and exploits it, ending the conflict usually pretty suddenly after that point. It'd take an awfully long time to make a list of all the features, so I'll let you discover them for yourselves, but I thought the maps warranted a comment. Although not essentially required, there have been a few maps created, purpose built to sustain the raging conflict of AoW. Though there aren't too many of them which isn't a huge problem as the mod comes with a map maker and everything is in check for you to create a new map, or edit a stock one so it is more playable for the style of AoW, which if you haven't tweaked from now is, "Build big. Blow up anything and everything". If I had to say one truly disheartening comment, it'd be that with the mass of ships (that can easily break 1000 in one small area with 3-4 players) the action can become a bit too much and the game really starts to slow down, although not for long as in that lag, it is highly likely that your fleet has been decimated. For those with weaker PCs, I'd recommend either going on a stock map that doesn't have much dilithium on it (being solo with crew as the only resources in game) or a smaller AoW map with less teams. Don't worry, you won't be missing out, as there are plenty of explosions to go around. I guess though it's time for a conclusion. Even though there are a few negative points, the ends truly justify the means and make this an utterly fantastic mod that is worthy of every player's hard drive. I'd almost go to say you'd be a fool not to download it. I haven't had this much fun in Armada 2 with a mod since Babylon 5 and I'd dare say that this is the best mod to hit Armada 2...until part 3 comes out, which features the Klingons (cry havoc and lets spam the Birds of war!) and the Borg (oh my God! The Spheres! The Spheres!) and is currently titled "Resistance is Fun!". 11 out of 10. [i]In order to play the mod, [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] needs to already be installed. DIrect feedback can also be left on the forums, [url="http://forums.filefront.com/st-a2-modding-editing/344929-art-war-ii-quick-update-6.html"]here[/url].[/i]
StarfleetKid has said most of what could have been said in the Firefly\'s description but I have to say this is one of my favourite mods for Armada 2, I think he did incredible justice to the Firefly with an extremely well detailed and high quality model with superbly realistic textures. Now due to Wildcard\'s good spirit you can work on the Firefly mesh yourself with this Mesh pack. This pack includes the MS3D meshes used for the Firefly Class Transport so you can kitbash, merge, weld, rip..etc to your hearts content. A nice present for those out there who may want to get into modelling. :rock: - [b]IKS[/b]
(Cardassians/Dominion) [u][b]Upcoming Races:[/b][/u] - Federation - Klingons - Borg This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp! The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock: Whoever liked [file="47309 "]'STA1: Alliances'[/file] will love this baby! :mepimp: Download this NOW! [b][i]- TParis[/i][/b] [i] Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'[/i] [b]The next installment of AoW is available, including two new races and bug-free enjoyment. Download [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Part 2[/url] now![/b]
all of you who don\'t have it. Thanks to Sweldon for the file.
implementation of a new sound engine. Enjoy! [u][b]IMPORTANT:[/b] [/u]The [b]multimedia pack[/b], including all the music for the mod, can be downloaded from the [url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. [b]- TParis[/b] [quote]We are happy to announce that we have a new patch ready for public release - 3.1.4. The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you. Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with. That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details. [- DOCa Cola][/quote]
(third map i tried to make well but idk bout it)
so if you have already downloaded it then your going to be wanting this. Anybody else won\'t want this because its simply a patch and it dosen\'t contain anything new. I will post a new complete download at some stage that does not suffer from the problems that the original had for everybody else. Sorry about this.
[url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta;35932]Which you can find here[/url]
also install the Music Addon ;)
have enough Mods yet. Of course I'm used to doing my own Mods for myself , this time I decided I could convert the Andromeda race over to A2 for the public. Most(not all) of the ships are cannon, however the stations are not. Since I don't make ships or stations myself. This proved to be a little hard on me. Most of the stations were stolen from the Federation. I still had missing wireframes and buttons (sorry). On the ships rather then have missing wireframes , I just copied the same one over (better then none) , plus they all almost look the same. If anyone wants to improve this Mod and re-release it...go for it. I don't claim this to be the best Mod nor did I try for it to be. I just wanted to introduce Andromeda into A2. Although I don't mind helpful comments or even minor complaints , please refrain from whinning. [/quote] The ships look like the ones from series. Good Job Wraith! You can discuss the mod [URL=http://forums.filesnetwork.com/showthread.php?s=&threadid=5807]Here[/URL]
work into one easily installed file. State of the art graphics, new physics so the ships turn and bank instead of spin and a devastating new campaign AI; it's all here.
to use the installer version of the patch which can be found [file="85981"]here[/file]. [b]- TParis[/b]
it. I add new build button\'s for federation and borg.[/quote]
all involved :) This patch updates some textures, changes the next generation pulse weapons to something more accurate, and basicly bugs and glitches that have been reported so far. Download this to fix your problems with the 2.5 beta now!
sure enough, here it is. And oh hell is it ever awesome. Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult) A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download. Get it right now. :cool:
screenshot) are in need of an update, for the most part this map is pretty good, without being oversized to the point of extremity. Worth a look. :cool:
considering that the much smaller version 1.01 of this mod was released just a week ago. More than doubled in size (from about 40MB to 90MB) this pack brings visuals of your Armada 2 installation to a new level, featuring: [b]- new planet and moon models - new map backgrounds - new asteroid fields - comets - new map editor assistant - and much more. [/b] What I don't like about it is the loss of online compatibility to stock 1.1 installations and the quite confusing installer, which could need some tweaking. But it's still must-have for all the other players out there :rock: . [b]- TParis[/b] [b]Note:[/b] It's recommended to install this on a clean 1.1 version of A2. Those who are already using 1.0 or 1.01 of Midnight Universe have to remove these versions before installing this in order to make it work properly.
that, this comes with Kirk Sounds, I presume from the TOS shows, though some movie quotes may be included. Regardless of all that, this would be a sure download for each and every TOS & Kirk fan. ;) - Ash
(new sprite effect included) even though it might seem slightly...well very dwarfed compared to one (look at the pics if you don\'t believe me). Still, she looks very nice with some very crisp textures on a model which does a very good job of replicating the CGI version seen on the show. In terms of the mod itself, it comes with a nice full complement. It contains a good looking admiral\'s pic, a wireframe and a defined build button. She will most likely be balanced to other Stargate ships and/or be very powerful, so don\'t underestimate the power of this ship, but don\'t overestimate it either -it\'s a cruiser, not a battleship. Regardless, this will be good for recreations and is a must have for Stargate (Atlantis) fans.
bugs you find in the comments or to Draconis, there is a reason they make Beta versions ;) There are a few things you should follow, as noted in the readme, when installing this mod. And also it is a beta so theres the small chance it may mess one or three things up, or not work quite as it should, thats the nature of beta's, so dont expect perfection here, that said this mod is for checking out! To play the entire mod you will also need to download the Textures, [url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta_Textures_Pack;36078]Wich you can find here[/url]
look at the screenshots..... Good Stuff :)
ships. Some knowledge of modding is required when you want to add the 2 Ferengi ships as playable ships. The Cardassian ships were intended for Zero Hour. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The SOD files of the Cardassian ships were made by Thomas Bernardy a.k.a Tommygun. Visit his mod\'s page at: http://www.moddb.com/mods/bog kbloodwing and kkron original design and modeling by Don Woligroski (Cleeve). Visit his mod\'s page at: www.staryards.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Thank you for downloading.
this a second constructionship is needed. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. Mesh, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this station and ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
wireframe, weapon ODFs, texes and sound FX and much more! I even wrote a Point Defense Laser special weapon so it could fire on torpedos like in the movie. As Wiley Coyotes textures were made for a highly detailed ship, I had to draw one or two things myself using paint. If you examine each TGA you might find some details I left out, but in general it should be to everybodys satisfaction. The screenshots were made by Jetfreak, except the first five, as Jet\'s version differs a little from my final model. Anyway, the important thing is: If you like the ship: DOWNLOAD! And fly around with it, marveling at its beauty. If you dislike the ship: DOWNLOAD! And BLOW IT UP!!! Let your anger run free! Have fun! ;) Merough
complete with buttons, animations and sound effects. Please check if i forgot anything and report.
you need to install. Check the readme file for installation instructions. Also: Welcome to the A2 modding community [b]wildeyeddevil[/b]! Due to bugs the file's author will be added later. [b]- TParis[/b]
limits the number of Descents you can build to five and the number of Steamrunners you can build is also five. The Galaxy Class starship will require Level 2 Chassis to be researched. It previously needed Level 1 Chassis. Buildable Warp-Ins 1.1 does not need Buildable Warp-Ins 1.0 to operate. It will not run on stock Armada 2 and has not been tested on any previous versions of Fleet-Operations.
has the TEMPORAL STASIS FIELD In all honesty this is my first mod, so I hope you all enjoy it. It is a bit over powered for standard game play but it does make things a bit funner.
9\". The repairship, I thought, needed a replacement. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding these models. You may use this ship and station in your mod, just give credit where its do. Thank you for downloading.
ship, originally made for Zero Hour, but couldn't be used anymore. All ships are new models, textures, buildbuttons and wireframes. Again I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: Original design of the P'vor by Raven. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
series, Space Battleship Yamato I, II & III, UchÅ« Senkan Yamato?). Star Blazers was first broadcast in the United States in 1979. Significantly, it was the first popular English-translated anime that had an over-arching plot and storyline that required the episodes to be shown in order. It dealt with somewhat more mature themes than other productions aimed at the same target audience at the time. As a result, it paved the way for future arc-based, plot-driven anime translations. it should be noted the Movie will be released in DEC 2010.Nishizaki retains legal rights to trademark..
belong to the community, but when you release a mod, you WANT your stuff to be compared favourably to theirs. It's a badge of honour for A2 modders to hear, "that model looks almost as good as Major Payne's" or "I'm used to seeing stuff this good out of Achilles" or "Man, those textures are Jetfreak-level quality." The reason for that last one used in conversation can be seen clearly, abundantly, in this mod. Jet's taken a MaP version of Hawkeye's model of the Sovereign class starship, and kitted out its texture with such detail as can scarcely be imagined. Jet's done Sovereign retextures before. This one is arguably the DEFINITIVE A2 model of the definitive Starfleet starship of the post-Nemesis era. And the textures are the difference maker. Jet has been tweaking and working on this one for a long time. He refers to it in the readme as his "final" version of the Sov, and it's easy to see why. At this level of pure win, it's hard to imagine outdoing oneself. There are no less than FOUR different versions available: a standard Sov, a War Sovereign, a hero model for Captain Picard, and an imperial USS Enterprise-E, among other little bonuses I won't describe here. Not only is this a truly fantastic piece of work, it plays very well, too. I took out a formation of twelve of them up against a Romulan adversary earlier today. They're graceful and lethal all at once. You simply MUST download this. :cool:
Freyr From the author:- To withstand the formidable ships of the Dominion, Starfleet decided to improve units of the Excelsior Class Refit. The result was the Excelsior II, ouyfitted with a new stardrive, new nacelles and stronger shields. These ships performed very well and were more than a match for enemy ships. Starfleet Command, however, opted for the Akira Class, as these were easier and cheaper to build. The Excelsior II units were widely used in all kind of actions.
5+ years. Unfortunately, while these maps are firmly embedded as classics in Armada's community a lot of that has to do with planets. Without needing to gather metal and without having the warp inhibiting gravity wells some of these maps won't play anything like the originals. Regardless, these maps are amongst the best ever created for Armada and i'm sure they will play extremely well regardless of the gameplay changes found in fleet operations. Veterans of Armada multiplayer might recognise the maps more readily by the names they have carried for many years more readily. Galaxy Wars version 1, is indeed a Fleet Operations varient of the classic 8 player map "Galaxy Wars by Tomahawk". Galaxy Wars version 2 appears to be the classic "6Assualt" by Petzi Galaxy Wars version 3 looks very much like "Evolutions Tears" Galaxy Wars version 4 is probably 2vs2vs2vs2 by PrimaryDestroyer Sacrifice of the Devil looks quite similar to the classic Sacrifice of Angels map, that's been played since around '04 Choas Control and Corridors are ports of the classic maps of the same name. The venerable wassup series of maps is also represented with 2wasup. I suspect that this map will play radically differently to the original considering most of the gameplay dynamics are different. - Freyr
addon is placed in the same directory as the armada2.exe and the mod enabler exe. What it does is launch the mod enabler then once the enabler is closed it will launch armada 2 with the selected mods straight away.
there was Enterprise (the series), there was the Starfleet Museum, the pre-original-series designs of many fans, but perhaps most memorably, Franz Joseph Schnaubelt's original --and, to many, canon-- Star Fleet Technical Manual, the book that really started it all in starship design. The SFTM led to the creation of the Star Fleet Battles games; they in turn continued to spawn new expressions of fandom back and forth through the timelines after the Motion Picture and the Wrath of Khan came out. All of this took place before the Next Generation, before DS9, before the Internet.... before some of us were even born. One of the best sources on the Internet is Bernd Schneider's incomparable Ex Astris Scientia. Among the hundreds and hundreds of fan-designed starships hosted there is the Ajax class destroyer, which we've previously seen in A2 in a model made by Terradyhne. Now, it's Fireball's turn to make this model for A2, and his effort looks absolutely fantastic. The design fits in between the Daedalus and the Constitution class starships, as a sort of forerunner to the Miranda class design. The mod includes everything you'd expect --all the nitpicks and more-- in stunning detail. There's even new weapons sounds based on (and modified from) recordings from the original series, and new emitters for damage etc., so be sure to follow the readme closely. Note for those with smaller computers: while the poly count is okay for this model, the problem you'll most likely experience with this model will stem from the massive texture sizes. They look truly brilliant if you've got a top-end computer. They'll give you massive lag and horrible gameplay if you build more than a few while playing A2 on just about anything else. Definitely worth a download. :cool:
full of metallic bits and sinewy controls. As seen in the episodes featuring Colonial pilot Starbuck trapped on a red moon orbiting a gas giant, the Cylon raider is a hybridized synthetic/organic construction, and as seen in just about every other episode, these boys are more than capable of causing hideous amounts of destruction. This is a beautiful model and it's really nice to see it in A2, at long last. :cool:
new version promises new levels of thoroughness, logically. Major changes from the version 1.0 release include the following: - Readme now includes an instruction step detailing how to avoid the race number/instantActionSlot problem. - Freighters will now mine latinum. - Shipyard and Advanced Shipyard now have different build costs. - A cargo ship has been added. - A trading station has been added. - An upgrade research station has been added. - A colony ship (with pod) has been added. - Research station(s) will no longer have the spider box in is centre. - Pulse phaser texture now included. - Hardpoint error causing ships to be built outside of yards now fixed. - Special weapons now assigned to ships. Download this one even if you have yet to discover the awesomeness of this mod. :cool:
Ghost's Compilation Mod, among other sources. However, the novelty here is the inclusion of the starship Premonition in the role of Enterprise-I (which, given the incredible advancement seen in the Enterprise-J, seems highly unlikely). All credit is given for the various starships used, and if you weren't already using the models selected, they're worth a look. If anyone wants credit more specifically given or if permission was required for any of these downloads, please say so in the comments and we'll help Jabsticles get it right for next time. :cool:
second construction ship, but will also upgrade both of your Federation defense turrets as well as give you a third one, the shockwave turret. This mod also contains modified textures for the worker bee's which, instead of yellow, will now give you the standard white hull distinction common with that of all Starfleet hull designs.[/quote] Worth a look. Download this one today! :cool:
the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out. V1.1 now includes support for the Patch Project created by the Fleet Ops team. [i]- Epytron_Omega[/i]
are not included in this update since the low res ones are smaller and that there's not that much noticable diffrence between the two while in game. Details for obtaining high res textures can be found within the install directions. I also greatly apologize for any inconvenience or frustrations this brought. The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it. So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class.
something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)! 14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit. -Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first? -The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards. -Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online! There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this. Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them. Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903 The 1.1 patch which fixes reported bugs and glitches can also be found here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378 So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!" (For your information, all credits are found after installation and they're pretty damn thorough!)
Incursion: Vital Responses, located here: http://armada2.filefront.com/file/Borg_incursion_Vital_Responses;53792 Take your "LONG" time downloading this. Regardless, I'm sure it was worth the wait, now go gamers, download and preach! Oh, just for note, you can send a virtual hug to MaP for putting it in an .exe!
Prometheus perfectly. A very nice ship thats worth a download :) - Mr. Greg -------------------------------------------- There's something to be said for the most downloaded ship (and one of the most downloaded anythings) on this site. You obviously can't obtain that status without having several key qualities. The obvious one is looks. It looks fantastic. Deemon's hard work pays off in a low-poly spectacular design that incorporates every major feature of the USS Prometheus, as seen in 'Message in A Bottle'. Due to its creation, it also doesn't cause slow-down when playing, making it a versatile fleet piece in the fleet. With its incessant speed, obliterating weaponry and strong defence, it brings the stock Federation up to 'Red Alert', whilst the enemy ships will likely be doing the same. Of course, that's not to say this isn't balanced, which it is. Whilst it comes at quite a resource cost (bar crew and officers) it maintains the need for a large amount of them, but controls the amount...slightly. That being said, leave the enemy to ponder and make a fleet of them (ie. 16) then, well, you're screwed, really. Whilst it might seem a bit bias to say that this is [i]the[/i] best ship on the site, it certainly is way high up there and with such grace as well. This is a must download for any Armada 2 player. - Joelteon7
good, but the file size is a little big, and it's been done before, just maybe not in the same way.
tubes and the original test bed for quantum torpedoes) the Cheyenne (a four nacelled cruiser) and the Springfield (with a big...thing...on it...holds torpedoes?). Anyhow, I'm sure most of you have already seen these before, but for those who haven't, they were prototype designs pumped out by Starfleet in an effort to produce 'Anti-Borg' ships. Of course, considering all ships were destroyed at Wolf 359, they all failed. The ships are all cruisers based off the larger Galaxy design. They play more of a supporting role in the fleet, so don't expect them to be punching any holes in battleships, or at least not by themselves. The Cheyenne you'll want to use as a reconnaissance vessel. Its speed allows it to dart in and out with the info. before it's reacted too, but its armament will achieve little in terms of offensive punch. The Springfield, having a bit more of a punch, can support a larger class while it engages. Again, this won't be doing any one-on-one, but, it has enough power to fight and then cheese it when the enemy re-enforcements come. The New Orleans, the only ship likely to survive in a one-on-one has a large torpedo load and is small, but can be ripped apart fairly easily. She's essentially an artillery ship, so you'll want her behind the bulk of your forces, but still in range of the enemy. No doubt, she's the strongest of the lot. Graphically, they all look very nice. We do have multiple versions of each on the site, so they provide a little bit more choice to which one you get. In-game, they'll do a straight replacement of the Akira, Intrepid and Steamrunner though when you have the hp's, there is of course nothing stopping you from changing the odf's to your heart's content. All in all, it's a nice and well done pack. While technically not adding anything new to the scene, you can't fault its quality.
each other or any of the stock races, to which this is balanced to. Don't let the term balance believe that a Sovereign can go toe-to-toe with one of these battleships...because it can't. They're huge. Kilometres long kinda large. Yeah, Sovereign doesn't sound so tough now does it? Not with flak cannons, shield-piercing beam weapons and other such blistering traits that come from the Freespace 2 universe. So, what is Freespace 2 (FS2)? It was a hit simulator game that was developed by the same people who made Klingon Academy and sufficed to say, the awesomeness from the latter was carried onto the former. A very sharp and agile game that went free-ware, the FS2 universe is littered with races all vying for power (isn't that the way) over the other, or at the least, trying to survive. Tough life, eh? The two races bring new game-play techniques to the plate as well. The fighters for each race provide you with early defence, along with the defensive turret you can build for each race whilst later on providing fleet support for your un-shielded capital's. Don't expect fighters to do too much though in terms of offensive power, unless you have 100 of them in which case the enemy Ai, which I've been subject to it's err 'niceness', will likely have the same power to match and then some...plus a few capital's on the side. Ship wise, models and textures and very close to their real FS2 counter-parts, so make sure you go starship spotting early on. Each of the two races does have a small supply of ships to build, including a couple of fighters on each side, but along with the stations, there isn't too much variety. There is enough for what you need and the difference does certainly play nicely into tech and resource management with lots of things doubling up, but this led me to a bit of confusion when beta'ing the Shivans. Don't let this throw you down as it is merely the first gauntlet of the mod. Overcome this and all you need to do is overcome the enemy Ai's fleet, no easy task I tell you. Of course, one of those points is especially important. Resource management is pivotal. These ships are not cheap to build (why would be when they're double the length of a Romulan Warbird?) and if you lose focus of this, you'll be grinding your fleet to a steady halt. However, get control of the doubling-up function of certain ships and learn capital ship role's quickly and you'll be fighting the enemy Ai just as heavily as in the actual game itself. As a mod itself though, it is fundamentally fun, which should be your main priority. The new things it adds to the plate certainly provide a fresh out-look on the game, while giving you a chance to pick a stock race and see how a few Klingon Bird fo Prey's can handle a Shivan destroyer. Content isn't missing either. Each race comes with a fully implemented interface, build button's, wireframes plus a new multi-player set-up window that is more akin to FS2's set-up. All in all, this is a recommend download for those who played and loved FS2, those who want a challenge against some hard, but perfectly balanced ships and those who want to slug it out in huge ships. There's enough here for everyone...if only I could find my Sathanas to blow the enemy up with...
what we already have in Armada. Yes they're high poly and have big textures, but my gosh do they look like they're going to tear through some Cardassians! Whilst the download size might be daunting, it's explainable as you're not downloading 2 ships, but 5! You have the standard Galaxy class ala TNG alongside the phaser nacelle variant seen in DS9. The Nebula's get it better though as you have the Melbourne warp nacelle variant, the weapons pod of the Sutherland and the sensor pod of the Phoenix. I actually think the Nebula's look that bit better than the Galaxy's, but that's not to say the dreadnaughts don't look nice, because they really do. Balance is also not an issue. Whilst it might be taxing on the very weakest of PC's, these ships fit perfectly in to the stock game however the additions do lack wireframes, and Ai script, there are plenty available to already get a hold of. Also, stock weapons are still the same, along with every other statistic, special weapons have been distributed. Now, the Nebula's play less of an over-view special weapons ship and require more management. The Galaxy's are given the Engineering team special, whilst each of the Nebula's has the other 3 specials catered to their unique design. Add to that canon names for all the ships, you really do have a great mod. This is certainly recommendable. [i](Note, also includes admiral's pic images for the previously released Cardassian Galor and Keldon classes)[/i] -J7
This one is for you lot to vote and discuss. - If there is a problem with the file (due to credits and such) contact me, Joel or Freyr - Curtis, next time, could you please attach the ReadMe outside of the .exe file. Thanks! - Ash
nice (and imaginative) shipyards here. This comes complete with:[quote]1. Advancing option 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. 3D Borg Textures 6. german and english readme and odfs[/quote]- SSA
and a DefiantNX class ship has been added to the starting units in Instant Action mode.
battleship. Designed to be one of the Anti-Borg ships (such other ships include the New Orleans and Cheyenne that fought in Wolf 359 and the later ships that proved to be more successful, including the Akira and Defiant) but wasn't ready in time for the Wolf 359 battle. Flagship of the fleet with its power alone (never mess with a ship that has torpedo tubes going into 2 digits and fires quantum torpedoes)...so it's apt that it is blessed with a great model in this game. Admiral's Sovereign is a real beauty. You don't need me to tell you that though, the screenshots below really do not do it justice. Low in poly (just above the stock Sovereign, in fact) its textures allow it to shine through (of which there are two sets, one shown below and a darker one for those who perhaps want the more militaristic feel to it). This isn't limited to the ship itself. The texture for the Corbomite Reflector has also been edited and is a lot more clear-cut and defined....and generally cooler. That pretty much sums up this mod; it's better. Just so much better. The only erk with it and I believe it to be a valid one, is that with its new weapons it can become slightly un-balanced (as in Borg killer un-balanced) but what's a Battleship without the ability to kick some ass? This is a [b]must-have[/b] for [b]anyone[/b] who plays this game.
definitely want this. As far as I can see, the textures have been improved, but I still think they could do with a little more work to cover a few more prominent spots. It also has extra towers or little features as well as the "spike" underneath the city, seen on the rise of the city. So in the canon sense, it's a little bit closer. Armed with deadly drones and the ability to launch Puddle Jumpers, this is a pretty neat station, similarly to the previous version. To get the Puddle Jumper, you'll need [url="http://armada2.filefront.com/file/Puddle_Jumper;57622"]this[/url] and [url="http://armada2.filefront.com/file/;57856"]this[/url].
collection. So, a low-down. Who, or what, exactly are the Tholians? They are a xenophobic and somewhat mysterious race in the Alpha Quadrant. They rarely are seen and so not too much is known about them. As well as that, their ships are rarely seen in combat, but, they would alledgedly be powerful. So that's that. The bad stuff: -No new sounds. -No "new" textures (my understanding was re-used/applied old ones). -No admiral pic's. The good stuff: -...THE THOLIANS AS A FULL RACE -Tholian Web special web. -Specific tech tree and construction list (aimed more for defensive purposes). -Extensive list of ships and stations (25/14). -Fusion? I think this must be the smaller ships creating bigger versions, which is a nice idea, seen as the shapes would allow for it. -Much, much more. As to back me up, check out the screenshots below. Failing that, you could just trust me and download 2.5mb, which is not much, even for you 56kers. Naturally, I could tempt you with the fact it's in an auto-installer.
for a patch to be made that will incorporate all mods from the ‘Torpedo/Bomber ship’ up to 1.3.1 patches. After many ‘discussions’, confusion and STUBBORNEST of ‘learning the good old’ regular way, I have come to some half-way agreement for all to make this COMPLETE patch to please BOTH types of gamers(especially those who just \'can\'t do it\'). You should be able to play the Dominion and Breen races COMPLETELY and CRASH FREE with this mod now! [/quote]
three. So, what is The Twillight? Well lets go over each new feature. [b]New appealing interfaces including buttons and menus[/b] Now, Just take a look at the screenshots below and you can see that indeed, alot of detail has gone into the HUD and it really brings the feel of the game up to the next level for me, especialy for Species 8472. The interface really is appealing. [b]Edited missions which follow a new storyline which brings in ships from all eras of Star Trek.[/b] This is always a plus for any mod, it is always good and well to go and re-do all the missions you've done already in some new ships, but when a new story line comes along that really gives a truely great mod its momentum. An overview of the storyline is in the readme. [b]New ships and stations added, the best around the galaxy (old and new )[/b] Now this beta only cntains Species 8472 and The Borg, however there are some really nice ships and stations in this little package and it only adds to the feel already established by the new storyline and interface. [b]New canon weapon balancing to clearly show the advancements in technology a race makes.[/b] Some sides say that each race should have an even keel with different strengths and different weeknesses, and some say that it should be a case of who has most gets most. I prefer the latter, as life never deals a fair hand, so its good to see that the side with the most advanced technology gets the advantage they deserve from that. This makes the game realistic and adds to the gameplay experience in my view. [b]New timeline and refit system to show the progession of ship technology and upgrades.[/b] Now this is an intresting idea. Your ship is upgraded and refitted, to keep it up to the latest technology available, so you don't need to throw away all those old ships to build some new ones with even wooshier weapons, why not re-fit the ships you have? It's a neat concept. Add to all this the fact it comes in its own neat little installer, and you have yourself a mod well worth downloading and checking out, even if it is getting towards the painful side of 50mb's. Download now :)
Mod 2> - STA2.5 Beta Textures 3> - STA2.5 Beta Patch1 4> - STA2.5 Beta Patch2[/quote]
about! This simple program will save you years of time if you edit multipul maps, great work!
this ship in the game looks really awsome imo and the mod is well done, almost definatly worth a download. ;)
than likely your favourite ship from the humans is in here. It's an amazing pack, through and through. Downloading this is guaranteeing some fun time with it, but it does have a few issues (although easily outweighed by the advantages). So lets get those out of the way. Teching up to get to your favourite high-end ships takes a good long time, with build times at that point being on the more frustrating side of long. That's not to say early on you don't have variety, as upon building the first shipyard, you are granted with the weakest ships the Federation has to offer, but also some fighters which are quite potent, which is the emphasis of this point; I don't think I could truthfully say this mod is too balanced. Sure, building is balanced and you need one hell of an economy to get everything you want, but why bother teching up to Excaliburs and Prometheus' when a fleet of fighters at the beginning of the game will do the job? It also lacks balance against any other race; fantastic as this compilation is, it has no counterpart in no other race, meaning it kind of sticks out like a sore thumb. Further issues come in the fact that whilst the tech tree is also long, it also seems a bit odd in places, which ships becoming buildable at times when you'd have thought they should've been some time back, but becoming redundant through newer, better ships whilst also not being needed because you simply have too much choice and that might seem odd for this type of game, but I can honestly say this mod perhaps charges you with too much choice. But, that's all the bad stuff I have to say. The rest is golden bars all the way. Most of the ships stand the test of time to now, being the best available for their respective ship, although unfortunately some are outdated (but easily replaced with enough looking for such ships). Those remaining from stock, particularly the planets, get a nice little buildbutton/wireframe uplift, making all content seem new, even when it is not, an ability few, if any, other mods can boast about being able to do. Whilst choice is plentiful, it's the kind of choice that no other mod can simply offer you, unless you threw a load of ships into your personal installation, but then you'd have to balance them with each other yarda yarda yarda. The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. Ships are given specials that relate to them, such as Excelsiors, being the backbone of your fleet at one stage, offers the Aegean's task in stock to restore shields, but another varient gives it the ability to transwarp, like it was supposed to. The loading screen, whilst seemingly thought of with little regard, has been updated to a very cool new shot, seemingly worthy of wallpaper for your desktop and the list goes on and on. The plethora of ships and stations to go through is simply phenomenal and once again, I stress that no other mod offers such variety. You're even give a starting unit of the Enterprise and as your tech progresses, you can 'upgrade' your Enterprise through the time line until you get to the recent powerhouse of the Sovereign version, which can be brought alongside a hero Defiant and Voyager, complete with authentic sounds. As much as possible, this mod does everything right and is literally perfect for Federation fans. And so a summary has to come. Whilst less 'Armada' and more build-one-ship-of-each-class-because-it's-fun-to-do might not win you the war, it's certainly a good peageant. And, actually going against what I said, it will win the war. The majority of ships have a purpose and those that don't look cool, so you admire them for that. You'll seldom find yourself running out of things to do with this mod, but in the end, its excellence needs another excellent compilation pack to rival the Federation's brute strength. Even if you don't like the Federation, this is a mod to show all others just how to get the job done and it does it fantastically. Thumbs up, 5 stars and all that jazz. Download a classic.
the user when he responds
and/or A2 Mapeditor first). The Program automaticly detects which Armada Version it used to open that .BZN File. [/quote] Here\'s some instruction on how to use it: [quote] You start the .EXE itself by double-clicking on it. A Dialog will inform you that you have no Map select and Ask you if you want to create a new Map. If you chose no the Program ends; if you say yes you will be asked for the Map Name. You will haveto enter the Full Name include the .bzn extension then the Program will start the Armada Version which is in the same Dir as the bzn.exe in editor Mode and creates a new Map. [/quote] Sounds pretty cool :). This will make map making a little bet easier. [u]NOTE: You MUST have the Armada/Armada2 map editor installed or this won\'t work![/u]
these weapons are origional and unique, and the pack is worth a download. Take a look at the Readme for more details on what\'s included, and then downolad.
as the Dominion race, but seperately used for the Breen).
base and fleet, so beware! [/quote]
mission. If you want to build the station, some knowledge of modding is required! Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Quantum station: SOD and texture animation by Apoclaydon/blade. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you have any questions, you can contact me at firstname.lastname@example.org Thank you for downloading.
intended for Zero Hour.For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. The ODF files are edited stock files. Images of the original design of the cfreight and ccargo, I received from Aerilon. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Warbird Type III Norexan Class Warbird -------------------------------------------------- ------------------------- Description ------------------------- Melak: The first Romulan vessel to be given the title of Warbird. The Melak was the equivalent of the Federation Ambassador; though some would argue they werenâ€™t as powerful, those recorded incidents usually favoured the Melak over the federation counterpart. Deridex: Nearly twice the length of a Galaxy-class starship, the Dâ€™Deridex Class Warbird is a common site along the Romulan boarder, and a formidable opponent in battle. Able to match, and even overpower a Vorâ€™cha Class Attack Cruiser, or a Galaxy Class Starship with comparative ease. Norexan: The latest development by the Romulan Star Empire. The Norexan is the third vessel to bear the name â€˜Warbirdâ€™. Armed with pulse and phase disruptors, along with a cloaking device, makes these starships a unique adversary in any situation. For her size, the Norexan is also quite agile. ##################################################
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use these models in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. If needed, you can reach me at: firstname.lastname@example.org Thank you for downloading.
allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
manueverable. This made it ideal for almost any combat scenario. The D-7 would see duty for a long period of time including a future refit to the K\'tinga class. This includes all of the usual goodies such as build button, wireframe and damage. Enjoy!
conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
Pegasus galaxy, while the lanteans were fighting the wraith. They appeared on stargate Atlantis on the episode \"The lost Tribe\" More info can be found here: http://stargate.wikia.com/wiki/Vanir
steamrunner, iwo jima, sabre, constuction ship and ventures for scouting ahead). Its equipped with strong phasers and a corbomite reflector witch makes this ship godlike. (sorry if my english is bad)
has released the second patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]New weapon and impact effects [*]Armada Game Engine fixes to improve overall game performance and memory consumption [*]New Borg Dodecahedron and a new module for the Scout Cube [*]2 new maps from the community [*]Federation Venture Class scouts have been refitted with special sensor beacons [*]Dominion A-4 Scouts may now drop special Passive Probes [*]Romulan Defense Batteries (formerly known as Disruptor Turret) are now powered by a Singularity Transmitter that will also regenerate energy on nearby friendly Romulan vessels [*] Tons of other changes and fixes [/list] [b] - TParis[/b]
file. Note that one of the texture sets contains a pair of 16MB textures! Most users won't be able to run the game with textures THAT excessively big! But since ISS refers to them as the 'creme de la creme' of this mod, they're included. Worth a look. :cool:
(IIRC). Best Regards R5D5
backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
an understatement, as this is more like a wholly new take on the Ryan Church design. It's definitely worth a download, but be advised: any comments not related to the mod, but to the ship/movie, will be edited or deleted. :cool:
in it's own little archive and then substituting the modded files for the originals without overwriting them. Once you then disable the mod it removes all of the modded files and packs them back in the archive and replaces the original, stock files. The usefulness of this scales up with multiple installations, simply by virtue of not needing them. I currently have 16 Armada II Installations for a wide variety of released and in development work. Using this tool would allow you to remove all of the separate installations and have all of the mods installed on one installation, and only enabled when your using them. If I were to use this it would save slightly over ten gigabytes of space. - Freyr
off your installation because you missed a quote mark somewhere? This tool finds where. While I haven't used this yet, it sounds like it's just become an essential part of any serious modders toolkit. Fallengraces had been using this for Armada (1) and found it to be so useful he made the alterations that should be required to get this working in A2, however it's comparatively untested and should be considered to be under development. Unfortunately, the identity of the original developer has been lost to time. If anybody reading this does know who developed the original tool, please let us know! - Freyr A few words from Fallengraces:- A BETA...cant strain that enough that is basically an odf and Techtree error checking program. I found it useful while modding A1 and decided to update in in order to be able to mod A2. File contains both the A1 orginal and the A2 update. Very user friendly, hope this helps those budding modders and some of our old vets. avoid the very painful CTD. For now only understands stock Weaponry and commands but hoping to fix that soon. Everything else i believe is covered in the Readme. I hope to use this thread http://forums.filefront.com/st-a2-modding-editing/405260-staum-version-2-0-a.html as a error and help thread seeing as its stupid to sart another if this will do just fine. ~Fallengraces~
is a mining station for Dilithium and Latinum. You can choose between 3 build hardpoints for small, medium and big sized ships, 2 repair and 3 docking hardpoints (check the station's ODF). Damage textures, borg textures, and the first time in FahreS' mods, borg damage textures, appear depending upon the condition of your station. This is a brilliant effort and definitely worth the download. :cool:
Dan's already-awesome Cardassian full race mod in order to get this to work. :cool:
radioactive and metron gas nebulae. I made a row of Romulan torpedo turrets, plasma turrets, and sensor arrays extending the entire width of the map. I blocked off the Romulans' area by an asteroid field, and I blocked the only two ways in off with Romulan fleets. I hope you guys will like it. Still debating about what my next map will be, Cardassian space, Klingon space, or perhaps a giant graveyard of ships, of course with a difficult AI enemy -ISS Enterprise-D
separate from the old one, which is awesome news. Now you get two Cardassian advanced yards from Aad Moerman and if you're happy with them, you get more space for the Cardies to build ships. That's good value for your spoonheads! Definitely worth a download. :cool:
stuff we've received since we got back in April. The 2009 film version of Star Trek gave us the new, revamped take on the Enterprise. It's looked okay before, a little too shiny (better to reflect the lens flares off of, don'tcha know), but in-game in A2, it looks spectacular. Beginner / Amateur has always given us top-grade stuff before. This is an exception-- it's even better than usual. Download this right now. :cool:
anyway). The Farragut variant is the same as the one, used as the fspecial. The Phoenix variant has the sensorpod. The Bonchune variant was used in the Dominion war. Use all 4, or only the ones you like. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
ever wanted to know about .SOD format. [quote]The SOD file format is a binary file format describing the 3D directed scene graph hierarchies used by the Storm3D rendering engine. Each .SOD file describes one such hierarchy. This document is intended for use by experienced 3D tools programmers for the purposes of writing exporters, importers and conversion tools to/from the .SOD format.[/quote] :cool:
plug-and-play, and with no included hardpoint map, she'll need a little modding experience to get working in-game. Still, new Cardie shipyards are not something we see often. So that makes it worth a download all by itself. :cool:
are spectacular. This design is a community favourite and the results in this version of it speak for themselves. Honestly, there were so many fantastic entries in this year's modding contest it was hard to choose only one. With work of this quality, we're hoping that maybe next year will be Icewolf's turn to win it. Check this one out even if you have the original. :cool:
before. It almost makes you want to run a Millennium Falcon along its length just to re-create the escape from Bespin in The Empire Strikes Back. It's that good. The original version was by Warlords Modding Union, and the work that's been done on it represents a fantastic improvement. Note, however, that some game tweaking is going to be in order to get this beast to work for you as starfox intends it. This was an entry in the 2008 Year End Modding Contest, and it was very difficult judging indeed. To Starfox, we can only say, "most impressive." Download this one right now. It is your DESTINY. :cool:
the moment. [b]- TParis[/b]
modding ODF, TT and Sprite files for Star Trek Armada 2. While designing and building this program, I felt that it would be nice to include not just an editor, but all the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out.[/quote] Sounds like just the kind of thing many of our modders need most. Definitely worth a download. :cool:
up there with fan favourites the Galaxy, the Prometheus, and the Akira). And there's no abundance of reasons why, although the most prominent reason is the USS Enterprise NCC-1701-E, along with her sister ship USS Sovereign, as seen in Bridge Commander. It was the look of the original NCC-1701-E model in-game that got me into modding Armada II in the first place. The fact that the texture was clearly identical, with the registry stamped on in MSPaint, truly irked me. After all, the Sovereign class Enterprise has such a sweeping impression to its registry, both above and below the saucer, and those kinds of details screamed for me to do something, or look for some way to make the ship work better. It's why Admirals Sovereign was the first mod I downloaded, and one I still use (albeit with retextures) to this day. These models are replacements for the stock Sovereign, re-done (and nicely!) by Aad Moerman, who always does top-rate stuff. The .ODF content is duplicated from there, as are (one can assume) the hardpoints. The models themselves look really nice, but my one issue, as you can see in a screencap, is the same one that brought me here in the first place. Fortunately the registry doesn't look as awful as the stock -E once did.... but it's not quite right, is it. Still, that's hardly something to complain about with such wondrous and truly awesome Sov models to work with here. It might be time to reconsider my use of Admirals' Sovereign.... Download this one today. You can never have enough Sovs. :cool:
terrify you if you're a Starfleet player like myself, 'cause the sight of THAT bearing down on you will make you wish your shields were stronger. A spectacular weapon for whatever ship you'd like. :cool:
shipyard, and resembles one we've seen the Cardies use in DS9. It's pretty decent on the poly count, and suits the needs of the Obsidian Order and their forces quite nicely. Download this one today. :cool:
it to be for a shipyard. Make sure you update your build lists in the shipyard's .ODF file if you're not using stock Cardassian ships. Worth a look. :cool:
backup is recommended.
version is the one that will be featured in Dawn of War, and Fireball_IV has spared no detail-- even new plasma and damage emitters! Download this one right now. It looks good and plays even better. :cool:
their way home at last, with a little help from the future, the Borg, and a neurolytic pathogen. Mmmmmm, technobabble. Part of the advanced modifications made by Admiral Janeway to Captain Janeway\'s vessel included the transphasic torpedo (already released on this site, and very nifty), but also hull armour for the Voyager. This hull armour made the difference when the Voyager cut its way through the Borg, costing Admiral Janeway her life, but thankfully not Captain Janeway nor the crew. Everyone made it home. Well, except for Neelix. He already was home. Anyway, dan1025 has gone to considerable lengths to give us MRJOHN\'s Armoured Intrepid model, originally released for Bridge Commander. There are two .SOD files available. One (which you could use for a hero-ship Voyager) stands around 4400 poly, while the other (useful for standard Intrepid class ships, with armour) about 2400. (This, of course, begs the question of why Starfleet wouldn\'t use armour on ALL Federation starships after Voyager\'s return.... which leads to awkward questions about Nemesis.... and the Enterprise-J.... and basically everything post-VOY. And nobody wants to go there yet. Not even Paramount.... though we desperately wish they would already!!!) This mod is fully and completely what we hope for here at A2Files. Along with the double-.SOD, there\'s high res textures, a full complement of .ODF files, build buttons and special weapon buttons, a wireframe and an Admiral\'s Log pic. All you need to do is install the mod, and then add the weapon to your Intrepid Class. The mod uses a fusion weapon so you can deploy and retract the armour at will. Note that the armour prevents you from having any shields. The .ODFs are balanced to make the armour fairly realistic, all things considered. (One would think, given this limitation, that the Borg would\'ve solved their Voyager problem by simply beaming a whole platoon of drones on board and having them assimilate everyone and everything on board. But never mind. Thinking too much again.) Anyway, this is a spectacular mod, worthy of your highest attentions, ESPECIALLY if you\'re a Voyager fan. Download this one now! :cool:
further reduced to 2532. Previously reported mesh problems have also been solved. Furthermore, this version comes with a whole new set of textures, far more detailed than before. They look just as good as on the show, although they look better in darker maps. While they also have no speculars, but nonetheless, they are more accurate than previous textures. But aside from the model, new weapons (thanks to Ragnar) give a more authentically SG-1 performance to this ship. Missiles and railguns alike are now this vessel\'s armaments, just like you\'d expected. peanutbutter points out that \"I have made the missile contrails blue, otherwise, it is difficult to distinguish raigun fire from the missiles, and like i had mentioned in the last readme, i am a lazy guy, and can\'t be bothered to go through the sprites tutorial.\" Either way, they look pretty good to me. There\'s also a speed boost special weapon, with its speed decreased to avoid going in constant circles. It\'ll only turn the crew into chunky salsa that way. wink This one\'s a must-have for SG-1 fans out there. I know you\'re many, and so I\'d hope will be the number of downloads for this awesome looking model. :cool:
at the mysterious race, - the terrifying Scimitar, enemy dreadnought, - the first time Romulans have fought WITH Starfleet since, well, possibly ever. Nobody\'s touched the Scimitar in a good long time, with the exception of the recent Reman Rebellion full race addon (which is really, really good). Now k_merse gives us both the Scimitar and the Norexan class Imperial Romulan Warbird Valdore, both seen in Nemesis. And has he ever done both Shinzon and Commander Donatra proud. The results are pretty spectacular, and totally worth the otherwise outsize download. Most of the size of what you get (in a fancy self-extractor) is new sound files for the Scimitar AND for the Valdore. All that in addition to all the normal stuff you\'d expect in a mod like this, like wireframes and admiral\'s log pics. The Star Empire should be proud. The only downside? No new special weapons. Both the Valdore and Scimitar rely exclusively on stock weapons. And the Scimitar hits well below the belt compared to what you might expect from the Enterprise-E\'s technical readouts in the film. She\'s a predator, all right. Get this one today. :cool:
Armada 2, but I have never released them before.
is Delta Colony and Delta Wormhole turn into one 8 Player map but it did not turn out the way I wanted it to but it the closer I going to get. The two side had been spilt up by asteroids. Story The Delta Wormhole has been reopened. You must get to Delta Colony and check how things are going than help get Empress Hansen back home. Once again good luck Admiral. Sorry about my spellings[/quote] I don\'t know, I was having trouble following the story last time.... ;) :cool:
Multi Vector Assault Mode integrated, tanked up with some impressive armour and a bite that will cripple a Negh'Var it's shows the meaner side of Starfleet. Thanks to DocaCola and the FO team, the release of the [url="http://armada2.filefront.com/news/Star_Trek_Armada_II_Patch_Project_125_released;36976"]Patch Project 1.2.5[/url]; MVAM and fighter deployment have been realized. This mod uses Deemon's Prometheus Class which is already available here, but obviously the fact you can separate the ship into 3 sub-vessels to pull the ears off of a few Romulans means it is a significant update on the original. The Quality of the model is the same but it's new features are definitely worth the use of bandwidth. Great work :rock: - [b]IKS[/b]
separate ones and then one that joins up the two themes) they look lovely and certainly will fill up the rank and roles of the Federation bases. High quality all around, they\'re a complete package lacking on Borg textures for total completion. The bases though are tuned to take on a \'full Dominion fleet\', so don\'t expect them to go down in a hurry (boasting strong shielding and no less than 40 weapons a piece) but are balanced on the resources side to compensate. Quiet, but deadly? Definitely. Runner up to FahreS, but still high in quality and use. Definitely worthy of a Federation build list.
there\'s a lot to be said for the approach taken by Wrath of Achilles. This guy turns out truly ASTOUNDING quality models. And he does \'em one at a time. Don\'t believe me? Go check the single ship releases he\'s done for the Cardassians. He\'s done more for them than Enabran Tain himself! ....wait, what? What d\'you mean, Achilles is working on a total conversion too??? *sigh!* It\'s so BORING waiting for new files to come in. Surely y\'all can send SOMETHING for me to upload? A ship! A station! A piece of space debris! A great bleedin\' asteroid in space! Picard\'s head! SOMETHING! You must understand how underutilized I feel as a moderator right now. It\'s not very good for self-esteem. Why, I believe I hear Freyr just sobbing away from here--- and I just KNOW it\'s not because he feels sorry for the people who tried to beat him in multiplayer! My emotional needs aside.... this little (and I emphasize LITTLE, as in \"not a total conversion\", as in \"something at LAST, thank the GODS I can do something\") ---- ---as I was saying, this little project of Achilles\', reproducing an old design of Deemon\'s from A1\'s venerable Millennium Project, give the Klingons a new toy to play with. The Bat\'leth class (not to be confused with the Sword of Kahless class) battlecruiser is a formidable weapon for the Empire. There is a lot in the plus column, to be sure, but there are a few drawbacks. No wireframe or Admiral\'s Log pic are included. Sure, it takes the average modder no time to do such things.... the same could be said to the author of the file. Further, a few on the forums have mentioned that they\'re not exactly keen on the two neck design. I don\'t know, I\'m really more taken aback by the giant symbol of the Klingon Empire on the underside. Perhaps this is why the ship is not armed with a cloaking device, hmm? The power requirements to hide a symbol that big would make the engines useless! ;) Still, with a few tweaks and bits here and there, this ship\'s sure to give a few nightmares to the enemies of the Empire, and bring further glory and honour to all warriors who use her guns to conquer. Honour the Wrath of Achilles.... with a download. :cool:
So why, with a good mod, am I finding it hard to give full marks? It does everything right; give me stunning backgrounds, planetary textures (guys, he's only put on frikkin' clouds that move!) and a few new features above the previous package, but there are just a few things niggling away at me that just make me scream 'patch'! So, lets get the bad stuff out of the way first. The introduction of planetary clouds and rotation is phenomenal, but those who played stock Bridge Commander will remember that planets had those weird 'blocks' of textures because that's how they were done and that appears here. Yes, the planets look lovely, but they also can look quite garing as well. The further back you are though, the better they appear to be, so hold that in mind (and it also seems as if zoom-out has been increased, so for those with a slightly more powerful PC can hold to zoom out and observe more of the battle). The Latinum nebulae, even though changed in the previous version as well still bug me, being basically a yellow rock with slightly darker yellow spots on them. That, but very small too. It just seems inconsistent that miners would dart back and forth to a rock that is the size of a freighter bridge. I've heard of density, but a size increase couldn't harm. A fix of planetary atmospheres (as seen in Legacy) seems to have rendered them...well, non-existent. Did Q not like them? As you can see, there are just these little points that collect up to be quite frustrating and I hope are addressed in a future, but not too future, patch. That said, there's still lots of great stuff in here. The mod nicely splits game-play with graphics, with new asteroids both being stunning to look at and dangerous, as dust damages your shields (hiding place, but not for too long). As mentioned previously, the man has put in clouds that rotate on planets that should have them. Okay, so they're a little quick, but I didn't think you could build a Galaxy class starship in 30 or so seconds. The replaced textures are generally a notch above their previous incarnations, with the detail on dilithium moons being simply phenomenal and the best for them I have ever seen (and I've seen a LOT of dilithium moons). The hues for everything just right and the backgrounds fitting in seamlessly. All-in-all, it's very decent, but I'm afraid only decent and not fantastic. Perhaps I was expecting a bit more from this (and as such, believes it warrants a patch, especially to fix seeming non-features) and perhaps it's not quite as exciting because its been done before, in 1.0. It remains to be seen though for a mod to break the graphical barrier (and hint of game-play changing elements) that Yacuzza has done and for this reason, I still salute him with this piece of work. [Note, .exe for installation included]
which now works. [*]Borg special weapons fixed and useable. [/list] Granted, it\'s not a huge amount, but it is something and for those looking to enrich their BI:VR gaming, this will definitely be a good add-on for it to get it working that bit smoother. All edited files do need to be put into the right location, which is the Romulan ship odf and the 1.1 tech file, but that shouldn\'t be hard work. Now, go forth, download and beat the Borg back into the Delta Quadrant! [i]Original readme\'s and credits are also included.[/i]
of Armada II.
http://armada2.filefront.com/file/Puddle_Jumper;57622 http://armada2.filefront.com/file/;57856 This version is based on Dkealt and Dave975's [url="http://bridgecommander.filefront.com/file/Ancient_Alteran_Puddle_Jumper;60863"]Ancient Alteran Puddle Jumper[/url] from Bridge Commander however the Poly count has been drastically reduced to suit Armada2's gameplay. This model stands at a reasonable 1,000 polys instead of the massive 24,711 poly count of the BC version. Even for the poly count reduction the model is very detailed and looks great ingame. For those of you who are not Stargate fans but like the look of this vessel then I suggest using it as a Romulan shuttlecraft. It is fast and highly manoeuvrable so it would fit in nicely as a spybot or drone for covering enemy territory. This vessel would definately look the part alongside a Talon during "cloak and dagger" missions. :) (although the 3 Atlantians in the cockpit isn't very Romulan, so maybe not then :p) [b]- IKS[/b]
includes voice files, Admiral's Log pictures, an own space background and some nice addititions for the Tholian's GUI. Well, the only thing to complain about might be the new voices... they are... hummm... pretty unique ;) . I think that they are fitting to the race but you should check 'em out and consider yourself :) . Overall this is a must-download for the Tholian lovers out there. :thumbsup: - TParis [u][b]Note[/b][/u]: This is coming as an ZIP package, so you have to put the files and folders yourself. Check the readme for details.
outside your enemy's base and building your attack fleet from there :)). I guess when the going gets tough you can always move the shipyard to a safer location or as I stated above use it as a mobile frontline repair base and a staging grounds for attacks (It can build a nice range of ships including the Sovereign). The model itself is quite impressive especially the animiation physics . The shipyard compresses itself when ordered to move location morphing itself into a very cool ship - kinda looks like a capital gunship when in this mode. It's combat speed and impulse speed are comparable to the normal speeds for a battleship thus it can move quite sharply so it is quite balanced. As for the model's quality, the textures and the detail are superb. This is one of the best mods i've seen in a while , without a doubt. Definately worth having this in your game. :) [b]- IKS[/b]
in the fleet (slower only to the Prometheus) being able to hold its own in conflict (\"she\'s no Galaxy\" but she held out against the Borg) and to house all of its crew comfortably (yes, even Neelix). Even though she\'s a bright design and a loved ship, we only have had two versions of it on the site (Deemon\'s and P81\'s)...until now! Think of this as the mid-way version. It\'s generally better quality than Deemon\'s but not as high as P81\'s. Its poly count is in between the two. It can run on mid-range PC\'s, but it\'s more than just \'the middle\'. Do we like it though? Well, I think the model is great and so to are the textures, but I can\'t help but think that there\'s just that \'something\' off with them. They\'re off a high standard, especially for a conversion, but something doesn\'t sit well with me about them. This doesn\'t mean to say though that I don\'t like it, as I do, definitely. However, when does my opinion out-do all of yours? I\'m sure many people will love this and they\'ll say to me \"how can this NOT be your favourite?\" but, to each their own. Included are low and high resolution textures allowing you to pick for your computer accordingly and necessary files to run it. Other than the model and textures, an odf is included to account for all hard-point changes, but it\'s the same Intrepid, stats wise, that you\'ve been using since the game came out. A recommended download and worthy replacement (and new option) for the bright Intrepid class. Definitely worthy.
not see that as a problem. You aren\'t / shouldn\'t have the need to go filling up your map with them. I believe the scaling is a little off though, compared to a ship in one of the pictures. Though, again, you can\'t really be fussy about this. Considering the size of ships, stations and planets in Armada, this has been made big enough. I am also to understand there are three models of this Station, all different. I can\'t personally tell them apart from the screenshots, maybe they\'re different in-game? Who knows. But yeah, if you are a fan of the Federation, and are in need of a Space Dock (or a new one) then this would be a definate download. - Ash
be no windows on this magnificent vessel. - Ash
have been many of the stations the Federation created in and around the orbit of planets. Now, my only fault for this file, is that it doesn't actually come with a screenshot (it has an Admirals Log picture) but that doesn't count. Looking from that however, you can see what appears to be ocean, and land on the inside of the complex. Quite extraodinary if I may say so. :) A job well done, by far ;) - Ash
converting and hardpointing and such for those that actually want to use it thought. - Ash
than countless updates after update etc. Regardless, once again, a nice modification that (as it has been said in every release so far) should be downloaded by stargate fans. - Ash
player - let me know if I\'ve got this wrong, and I\'ll change the category. Anyway, a map here based on something to do with Starfox :) - Ash
Units. :) - SSA
is a significant improvement on the other files we do have available.
immediate screenshots are shows. - SSA
commander, and the same goes for A2. A very nice, detailed ship this is.
the enemy ship specifically targeting and doing hard damage to the crew on board. Whilst I would see the Federation not using this due to ethical reasons, I could really see it being used on a Romulan or Cardassian ship (covert operations, right?). The weapon textures are edited stock, with a blue torpedo and a red trail, which I have to admit, does look pretty funky/cool. All in all, it\'s not at the same level as the other special weapons TA has made, but it has it\'s own use (well, a gemini wave of assault ships with these against a fusion cube would be a nasty surprise, that\'s for sure!) and if applied well, could be pretty fun. Weapon lovers, get this.
(respectively). It's been incredibly well re-created with some brilliant textures (look really closely and you can actually see people inside the front window!) and a nicely done mesh. Whilst not being overloaded with weapons (or any type of shield for that matter), she can survive a light attack before submitting to defeat. Do not under estimate her though, she is of Ancient design afterall. Recommended use would be as a scout ship, or a sceince ship for whichever race you put it in for. Honestly, it makes sense to put it with the Federation and more human race, however those of you with customized game's including possibly an SG-1 Human or Ancient/Atlantian side, this will be ideal for you. It even comes complete with an admiral's pic and build button. Again, good job, download now. You can download a small odf fix from here: http://armada2.filefront.com/file/;57856
and enter your controlled space. With 6 torpedo launchers and some good defences, you\'re going to need to pack a whollop to take her down. Her textures are very clean along with the model itself and an animation allowing the turrets to actually rotate (a nice feature you\'ll find). The model itself is pretty flawless, so no complaints there. The mod as a package is complete. This means a build button, wireframe, admirals pic etc. For that sake, I believe it is a worthy addition. The station itself is also balanced for play and whilst she is multi-targeting, it has longer reload times than the stock torpedo turret, costs more to build and drains resources. However, you\'re not likely to find better defence in turret terms, so for those who don\'t like to use precious ships defending their base, this one is for you.
looks very nice. It would be best used for a generic low-grade race you might have installed. Failing that, Pre-TOS/ENT era ships would probably make good use of it. You could also have it as a heavy missile special weapon for a ship. You get the idea though that it has a lot of options. The missile has a good shape to it and the textures fit it well, all in all, a good job. The next weapon, of the transporting nuke I think is fantastic. Set to travel at a fast speed with a blank sod, the weapon should penetrate the enemy hull and cause extensive/fatal damage. Again, the possibilities are wide open. You could have a Tau\'ri ship have a special weapon allowing it to transport a limited amount of Nuke\'s onboard enemy craft or have it on a ship in a different universe, say a high-tech race which has it as a devastating standard weapon. Pure carnage...we like carnage here and with this, you most certainly will to. Extended readme\'s providing the needed installation instructions are included in the dual-weapon pack, which really does make for a fantastic download. Get it now.
I am to believe that this one is around the 1700 mark which is a significant improvement. - SSA
(possibly with screenshots)?
vessel also. What is also good about this one, is that it has been polly reduced, a great start ;) - SSA
\"canon\" either. Something New we have! ;) - SSA
game, so we find ourselves privilidged to be the first site to host it ;) Along with the Reptillian Cruiser, there is the Aquatic Battleship & Insectiod Destroyer that are both avaliable. The Insectiod vessel only for SFC3 (and possably Bridge Commander). The Aquatic ship can be found upon A2Files however though at a ridiculiously high set polly count - Something that could have got more attention upon conversion, but still. - An additional note however, going by the screenshots, I do think the scale is a little off, but that is easily corrected :) Nevertheless, this is a must download for any Enterprise or Xindi fans out there ;) - SSA
stretching. All in all, a good improvement on a great idea.
based on a beam, i had to use the cardassian missle to get the right effect for now. its very good and very powerful, had to slow production down for balance. enjoy! since this is a scaverger\'s ship feel free to modify as you like credit to activision and to all who made this game.[/quote]Well, it has all the effort of a neat little MOD, however does lack with the stock models and weapons texture. The idea however is well on it\'s way ;) - It\'s a shame you can\'t actually destory planets in Armada II, if you could, this would be a dime :p
whether or not you want to "take the second star to the left" in a Constitution class, "journey into the new frontier" in your advanced Excelsior class, "be one big happy family" in a Miranda or simply explore the scientific sites of the Alpha quadrant in your Oberth, you have a wide choice in numerous ships and cleverly done kit-bashes. The textures are great and so to are the models, so re-live those good all days with some brilliant ships. Hunt for those cloaked ships and try your best at warp 8, engage the download! Here is the link to some missing texture files, most definitely recommended for maximum playing fun. http://armada2.filefront.com/file/TMP_Federation_Ship_Pack_Missing_Textures;57751
actions will have to be made, as well as careful defending of yur wormhole which lies literally right on the other side of the opposite wormhole, so be careful. It does seem though as if some starting places are blessed with more resources, so you\'ll wanna watch that. Other then that, good job, well done. Download for a tightly-pitched battle.
revised Warzone map. This map will also only work wth Concept:Future installed, so I'm willing to bet some of these stations will be pretty damn powerful, so be fore-warned. Download if you want to defeat your enemy using ships and technology from every race!
Unfortunatly, this file, like the rest, does not include Multi Vector Assault Mode :'( But its still well worth the download!
really isn't much else to say but what's in there seem's sound. So, for any of you people who do not know how to modify your own weapon odf's, here's some for you to use, it even comes with installation text to help you add these torpedoes to your ships already in-game. For note, I do beleive this is the developer's first mod and changing weapon odf's isn't necessarily the easiest thing to do in the world, especially as these seem to be kept pretty well balanced for what they do.
the designated point. Rather effective if used in large fleets of powerful vessels or science ships. If your a transport weapon buff like me, your going to want to pick up this mod!
some interesting gaming.
Ships will no long be destroyed after only takin a few hits. A good little mod, well worth the download IMO.
Martok’s Negh’Var, the Borg Queen’s diamond and the Incursion. You can use this with any race except 8472. Nice file, download ;)
Omega Starbase, AND The Ultimate Promthesis-X class with the ability to destroy an Omega Tactical Fusion Cube and live. :) Some quality work. Download now!
season. If you like Enterprise, this is a must have.
it looks like one. This ship can be insta-refitted to go from cruiser to artillery via a speical weapon. Download now.
DragonMaster's utrla fusion cube? You'll just have to download to find out. ;)
Because of that, the poly count is a little high, which is the only setback, but I'm sure everybody's upgraded for D3 or HL2 already right? Anyway, this ship is a great download, and this would be near the top of the therotical "must download" list for Armada 2.
dominion destroyer texture problem.
series, so the others are reccomended too! And, if you do download the entire set, the last is totally free!
races for the Dominion!
Klingon Academy for even more realism. NEW SHIPS! Such as the new Tholian Ultility Vessels, the USS Excelsior, IKS Kronos 1 and more. NEW TEXTURES! Textures taken from KA to make weapons fire more realistic. NEW SINGLE PLAYER Rebalanced Single Player makes the Single Player game into another dimension to the mod. UNPLAYABLE MISSIONS: Grey Eminance (Known as the Romulan Connection) Assimilation (Known as Intergration) Twilight Hour (Known as The Final Hour) Once and Again (Known as A time and Again) Alpha and Omega Part I (Known as The Last Best Chance Part I) Alpha and Omega Part II (Known as The Last Best Chance Part II) These should be fixed by 2.5 Theres a whole lot of new tweaks and rebalancing in the new V.2 so KA:TC becomes more polished and faithful to KA Canon. Future Plans V.2.5 New ship SODs (planned for V.2 but delayed) New Missions (All single player fully working) New Weapons (Genesis Device and such) Looks like a great mod, can't wait to try it out!
center region is populated with species 8472 ships and fluidic nebulas making them very hard to be detected. it is possible to get past species 8472 however it takes great fire power. there are also an equal amount of dilithium moons, planets and derelict ships on each side. :)
however. This is a nice little file, worth the download.
improved.[/quote] sounds like a nice mod!
anywhere uless you are the Borg or 8472 (or Federation if you got the mod that give the Federation transwarp or someother mod). The dead Borg Transwrp gate are being grardid by Federation StarBases (Starfleet Command ones). So you most kill them or taken over them before you got the Transwarp gate. there are orso there ais some dead ship there too.[/quote] Ooooh, makes it a little bit more risky.... :p
player in the middle of the Dominion War, either on the Federation or the Dominion, and place units smartly to survive. My goal was to put the “S” back in RTS. Too many people are playing A2 the way it wasn’t meant to be played: Building QehRals/Galaxies/Venators/Fusion Cubes/Etc as fast as they can, then obliterating the enemy base. Did the Federation assemble 50 galaxy class starships, and then blow Cardassia to pieces? I think not. I’ve made A2 a thinking man’s game, like the developers intended it to be: Build Times are longer, Costs are higher, and ships are way better balanced. This may be the most canon mod to date :D . I want the player to use his units wisely, to think before he sends ships into combat, to guard what is most important with the most ships…you get the idea ;) . There are a few big changes though, the main ones being the taking away of the Tachyon Detection grid and the ability to colonize planets. I took these away because A) Cloaking was used a lot in DS9 episodes, and there were hardly, if any at all, uses of TDGs. B) When you are at war, why colonize a new planet near the enemy? You are almost sentencing those poor colonists to death… Unfortunately, there may be a few bugs still. One that I know about is that the Instant Action menu displays all races, but this mod is meant to have only the Federation and Cardassian (Dominion). If I can fix it, look for it in the 1.1 patch. If you play with either Feds or Dom. vs another race, it would be terribly unbalanced... Those Probems aside, I think this is my best work, and I would highly recommend downloading it. You won't be dissaponted :D Here are some pictures of In-Game Action: [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic1.JPG[/img] [b]The Rotarran and Defiant cloaked in enemy territory [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic2.JPG[/img] The Defiant overseeing the construction of a new Miranda class starship [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic1.JPG[/img] A Galor class starship under attack by two Galaxy classes [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic2.JPG[/img] Gul Dukat and Weyoun plotting their next move[/b]
(non-separating version) Voyager009\'s AVM 3.0 ACPM\'s Highlander[/quote]
the middle pathway, and its a challenge to get through. A nice map, and worth a download if you\'re up for a challenge ;)
Republic, the Imperial Remnant, and revamped Federation and Klingon sides. You start with 4 construction ships, a starbase, and a "Hero" ship. For the Federation, its the U.S.S. Enterprise-E, for the Klingons it's a revamped Martok's Neghvar. For the New Republic its Home One, Ackbar's ship, and for the Imperial Remnant, it's a random Imperial class star destroyer. What I Like: -Pretty much everything in the New Republic and Imperial Remnant - TIE Squadrons :D What I Don't like: -How you have to research 500 things just to build ships, and the risk is there that if someone destroys your reasearch station, you're more than 10 minutes behind the enemy in research. -How the Dreadnought was included on the imperial side, but the exact same ship is unable to build on the republic side -How 2500 crew (An ISD's amount) Is gone within a matter of seconds, so 1/2 of my base is just a junkyard of used ships -How You can't colonize (Which was an error anyways, but still...) These gripes aside, the mod is an excellent addition, and is definetly worth downloading, even if you're on 56k.
federation carbonite reflector and Holo-generator from the incursion. It also never runs out of special. It comes equip with quantom torpedos and starbase weaponry. Its shields have also been substantially boosted and the crew is placed at 1200. This is a base killer!!!!!!! The best part of all there is only 1 file need to be added!
2. Supported: - Animation (move, rotate, scale), including sprite and emitter animation - Smoothing groups supported intuitively - Backward compatible with current artwork - Multiple lighting materials per mesh (including team colour) - Level of Detail (LOD) control - Detailed documentation of all features
your existing files, because files in this folder will overwrite stock files! Second important note: You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you have any questions, you can contact me at firstname.lastname@example.org Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dominion war. The difference is in the textures and in armament and shields strength. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
all the three coloured versions seen in the series. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
the model (*.sod) and texture files (*.tga) are included. The rdrenxus.odf file is included to show relative positioning of the hardpoints. It assumed that you can make build buttons, object definition files and wireframes in order to get her in the game.
The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Hour -------------------------------------------------- Federation Starbase -------------------------------------------------- ##################################################
Hour -------------------------------------------------- Federation Shipyard x2 -------------------------------------------------- ##################################################
use them to.
the multiple border confrontations throughout 2347 and 2355.
there are several improved phaser sprites included in this pack. Now I list another model pack, the Constitution pack, as a requierment for this pack. Due to problems with the upload system that pack is not currently up on the sight. However I will include a link in the comments section for you until the system is fixed. Assuming the download problem will still remain a link for the Excelsior pack will also be in the commentsection untill the system is fixed. I\'ll get both links up as quickly as I can but there may be a small period of time between the staff posting the page and my getting back to put up the links so please be patient.
ST:DS9. - The second version is the Refit, as seen with the Enterprise-B (ST:Generations), and the Lakota (DS9: Paradise Lost). ################################################## ------------------------- Description ------------------------- One of the most widely used starships in the Federation fleet; the Excelsior is also quite capable of holding her own, even against contemporary opponents. Along with fleet combat and exploration, the Excelsior is also a fond sight when escorting larger Federation vessels. ##################################################
follows: - Standard cross compatible (usable in both A1 and A2) SOD file. - 8 Supported texture files (512*512 pixel sized TGA files. No lightmap support due to compatibility with Armada 1) - A1 and A2 based stock build buttons with additional JPG image (64*64 pixel) for converting to TGA wireframe or remaking new button. - Hardpoint layout text file. This model has 75 hardpoints and this file gives details of best optomized for such things as weapons, criticals and special weapons. - Main Readme file. Contains general and credit information. - Sub Folder. Contains three edited textures to include TMP based style weapons points. - Sub Folder. Contains four edited textures to include TNG based style weapons points.
project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Constructionship animation: apoclaydon/blade. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Mayson version has Multi-Layer Shields and gains Proximity Torpedoes on rank-up, Risner version has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i]. [b]Warp-In:[/b] Risner-exclusive, replaces the Descent and has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i].
hope you like them. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Except the Bcolony. I used the stock SOD-file and added some details. Constructionship animatian and ODF edited by apoclaydon/blade. I used some edited stock textures. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
intended for Zero Hour project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. Constructionship animatian, texture and ODF edited by apoclaydon/blade. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
http://armada2.filefront.com/file/Klingon_KVek_Class_Assault_Cruiser;76809). ################################################## The Kâ€™vek has become known as the next generation of assault cruiser. Along with some impressive weaponry, these new line assault cruisers are also quite manoeuvrable for their size. The Kâ€™vek is usually found working alongside, and on occasion supporting the larger Voodieh.
slight disadvantage of having lesser shield growth capacity.
Tholian ships to deal with impending incursions, and other hostile situations.
are well suited for multiple mission roles. -------------------------------------------------- Quite simply, this file is Aad\'s Bird of Prey (B\'rel Class; with the wings lowered). This file uses the stock Build Button and Wireframe.
not familar with this: Sigma is a FO-based TC that throws pretty much everything we\'re used to out of the window. It completely replaces the trek-based content of the original FO with a universe thought up and created by TUN himself. It makes full use of all the features offered by the enhanced FO engine to the point that sometimes you don\'t even fully realize that you\'re playing A2. It brings fascinating and mysterious NPCs and space wildlife (something we haven\'t seen before) into the game. Oh, and the soundtrack is just fantastic. If you haven\'t played this before, I would recommend to DL this right now. [i]Note: We\'ve been having some trouble with uploading this file. If you should encounter any problems with downloading this, please inform the A2Files staff immediately. Thanks.[/i]
notable vessels of this class would be the USS Polaris, a prominent member of the United Earth first fleet. Thanks to his inspirational and the epic CG rendering skills of Dave Metlesits from DeviantArt, I was inspired to do a rendition of one of his original vessels. Which was the Pallada Class USS Polaris. It is a destroyer vessel featured in his numerous fan fictions currently hosted on DeviantArt. After securing permission from Dave to create an Armada 2 version of his craft, I immediately proceeded to start work on this rendition. Of course, with the help of Fahres for the original model and Majestic, for the kitbashing. Team effort for the win! Overall, this makes a fine addition to your TOS fleets, makes a nice change from the usual destroyers of the era. =p[/quote] A new mod from the master of graphics! And. indeed, an awesome addition to any TOS era fleet. If you\'re a TOS fan, then get this ASAP. Why should you wait? It\'s Jetfreak quality!
terms in the readme as my permission is very conditional.
turned out to have a high polycount, so this file could be to big for old computers. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
limit of 4. A set of alternate textures are included with regitration numbers included.
empty by default, so you can add one to fit the requirements. Not exactly an important concept due to the nature of the game, but it adds a bit of realism to a map and was done multiple times on the show by several ships. This one is custom made for the role and won\'t cause any unwanted side effects, like shooting the enemy, having crew, sending out Tachyon pings, ect.
role as a long range explorer and in time of need, a powerful battlecruiser. The design does resemble the Intrepid class as well as the Prometheus class, but is significant larger with an overal length of 522 meters. The ships of this class are outfitted with the weapons, shields and ablative armour of the latest technology. Important Note: Make a backup of your existing files, to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell. Please note: THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
has released the first patch for their latest full release 3.1.4, which can be found [file="117717"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Modders should also check the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,6207.0/"]FleetOps Modifications Board[/url] as quite some ODF commands and variables have been changed. [quote]Merry Christmas from the Fleet Operations Team! Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class. Modders should also take a look at the changes and additions. (...) [-Optec}[/quote] [b]- TParis[/b]
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!![/quote] A new Terran ship for the Mirror A2 gamers out there. If you are one of those, give this one a try. And yes, "long lived the empire"... :-)
that was sent a real long time ago to the center of the universe, where the origin of the big bang singularity was(?)to look for intelligent life. Destiny is powered by the star\'s plasma. I hope you enjoy. If anymore problems exist with this mod pls let me know and I will try and fix it. Feel free also to use the mesh file and maybe someone with more skill than I can make a decent set of textures for it
designed my own and simplified it. Project Arcturus power source project \"Trinity episode\"info: http://www.gateworld.net/atlantis/s2/206.shtml The arturus is inspired from the ancient aurora class, and is supposed to be a dreadnaught class. With a power source equal to 25 Zero point modules that are create exotic matter. The durando cannons \"the zenith of ancient particle weapon technology\" are mounted on the top and belly of the ship and are mounted on the containment chamber of the power source for maximum efficiently.
in my textures, as it was hard to make out where the torpedolaunchers were placed. In her normal mode, the ship has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong. If so, please contact me at: email@example.com The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. Federation Ship Names by by Captain Maxwell. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the separation weapon. The game might crash. I hope somebody can find what is wrong. If so, please contact me at: firstname.lastname@example.org The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
two of the most elegant Starfleet ships, the Excelsior and the Miranda class (using excellent meshes/textures by P81 of both ships) into something that would be an Excelsior-style successor to the Miranda class.
weapons on a starship the Patriarch\'s main battery is centered around 10 launchers. Kzinti drones however are not your everyday garden variety missile. Complex sensor masking systems make it almost impossible for the weapons to be targeted by the targets weapons. As if that wasn\'t enough these drones punch straight through shields making life very hard on smaller ships. A mix of phasers and disruptors back up the drones. Unlike the Klingons and Romulans the Kzinti are one of the Races that chose not to design a second generation battleship. Like all of the first generation BBs Patriarch is basically an massive overgrown dreadnought. 682m long with 1310 crewmen; he is a formidable opponent in any battle. Patriarch\'s only real flaw is not one of equipment. Kzinti have a physiological need for fresh raw meat and to hunt and kill it themselves. Patriarch lacks the space to carry large numbers of live prey animals limiting his strategic range when out of supply.
that rips down the targets shields as long as power lasts. While not on par with TNG era ships the QCB give her a resonable chance of killing a TNG BB in a one on one. Slow to turn however which can make her vulnerable to lighter faster ships. I made it you rate it.:D
for both mesh and textures should keep her running smooth on all but the oldest PCs.
insidious glare problem and includes some additional features. Thank Thunderfoot for doing most of this work as my originals where lost in a HD crash.[/quote] Definitely worth a download. You know you want the ship-- either as a means by which to conquer the galaxy, or because a target that big is just asking to be shot at and brought down. :cool:
heavy for Armada 2 standards, they need quite some memory (which could cause some trouble for older graphic cards). [i][u][b]- TParis[/b][/i]
destroyer and the Loknar class frigate.These ships have been kitbashed by Pizza the Hutt from the AR Miranda(SciFiFan) and the AR Constitution (Beginner/Amateur).
more correct with new details and with all sections of the model properly placed to avoid the mesh errors the stock version had. The Embryos were redone following the stock versions as an example, proper animations will be released in a later date. For the Rift Maker, well, I truly suggest you first see it in the final Borg mission :) .
lot easier. They simulate the behavior of the game, so you can predict things like weapon output, crew loss and even the outcome of battles without having to start the game! It doesn't matter whether you're doing a small ODF mod or a total conversion mod, the Toolbox can help you. Every tool comes with its own manual, which explains all the details you need to use the tools correctly. This is a must-have for every modder!
rounder shapes and the new texture files to prevent the texture distorions like those in the stock Transmuter. This pack also includes an alternate version of the texture files (textures, wireframes and build buttons), the alternate version will give the bioships the same color of the Battleship. These will make the bioships look more accurate with the canon 8472 but it may be confusing with so many types of bioships in big fleet actions, that is the reason that the textures by default have a different colour, but it also helps to quickly recognize the ship's function, in this case, for resource gathering.
K'Tinga - K'Tinga TNG - Vor'Cha - Negh'Var - Negh'Var Future (version from Star Trek Voyager - Endgame) - Negh'Var Voodieh (from DS9 Mirror universe) The models and textures of the B'rel, K'Tinga and Vor'Cha were created using models of the company AMT as templates. The models are available for public use, but please be fair and give proper credits in your readme. Have fun!
parody based on some Scifi series, especially on Star Trek.[/quote]
cruiser, there is a sod file, the Raptor strikecruiser. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
files, just in case. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
8-player 3 vs 3 vs 2. It features a little of everything from nebulas, to asteroids (as blockages). Though of course it is moderate to avoid massive lag on multiplay.
out the struts This is the low res version at 512x512. Just drop the .SOD in the sod folder, ODF in the ships folder in the ODF folder, and the Textures in the rgb folder in textures. Drop rts_cfg.h in the installation folder, and replace the original, which will set zoom to 0 and make no other changes to your game. I suggest if you are putting this into an already modded game, just open this file on its own and search for "fade" and set it from 1 to 0, then save. Now you're ready to play. note: If you are going to enter this into a package mod, alter, or do anything outside of putting this in your game, please give credit, and a heads up to me so I can play the mod.
which, in this case, was quite a challenge. In this folder you find 2 sod files. One is the fcruise2 and for those who'd like to use the Steamrunner as a cruiser, there is a special sod file. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
program is already underway with more Constitution Class star ships completed and under construction. We are now working on a production of a general purpose medium cruiser. It will be light enough to act as a quick response cruiser, armed well enough to act as a destroyer if needed, and versatile enough to transport supplies and personnel to the front lines, study and research points of interests, and go on extended exploration missions. It is my pleasure to introduce you to the Miranda class. It is our expectation that this versatility will allow this ship to surpass the lifespan of star ships with more limited roles. -End Transmission-
basically start out with your back against a wall), and also how to effectively defend your expansions (because the expansions are also cornered somewhat). Each player gets their own starting set of moons, then there are two additional sets and then some lone moons in the corridors to the other end of the map. Expand wisely, because for all you know it might be a target for some others who want to expand.[/quote]
cruisers are usually mobilized to work in close combat support with the Dominion Scarab, commonly in raiding operations and deep strike assaults on enemy outposts and facilities.[/quote] Some really nice work here-- hail the conquering Dominion. :cool:
format Enjoy, Franxoft Imports
the forums... Extensive manuals included. Programmed in C++. Tested on XP and Vista, but should run on all Windows systems. Terra_Inc
between the Vor'cha and the K'tinga. [quote]The Klingons realised, when they learned of the new classes of Federations starships, such as the Ronin, they had to come up with a new design of warship. The Negh'Var Class was powerful, but the construction costs were huge and therefore the K'vargh Class was designed. The ships of the K'vargh Class, although having less armour than the battleships, can rely on speed, heavy armament and strong shields.[/quote] This mod WILL overwrite stock files, so be advised that backups will be in order. A glorious addition to the Imperial Fleet. :cool:
v1.0 Definitely worth a download. Gives new life to those boring old command buttons. :cool:
-=WiCKeD=-HARKER" so the interface will look the best it can. This mod contains new buttons for most basic functions, and some special weapon buttons.
Due to their age however, these ships are no longer at their best, and have such been reduced to more casual vessels, complimenting the fleet.[/quote] Nice work from Ash and his Zero Hour crew. :cool:
give us their take on P81's version for A2. [quote]Having seen most of their prime action between 2260 and 2345, the Miranda has since been demoted to patrol supply lines throughout the Federation borders. Whilst these vessels are able to survive a fire fight with pirates, they are in no technological order to join combat fleets.[/quote] Another beautiful 'reject' from the Zero Hour mod team. :cool:
passive ability's. they are all very good ships, and should all be complete. the included ships are the Flourish class, miranda class (updated), Galaxy EVO, and Achilles class. This requires Fleet Operations v3.0.7 in order to run. This will NOT work in stock A2. :cool:
dish in front, a pair of quad torpedo launchers on the underside of the saucer, and a sort of graceful design which actually used its low-poly saucer as a design feature. R5D5's mod pack proved that low-poly and brand-new designs can be the same thing, and can look good doing it. This new variant of the Starchaser goes in an altogether different direction. It carries a "hangar-pod" on the back of its engineering-hull and can build a scout-probe and four variants of fighters/scouts. Some of these birds were part of the original ship pack. Others are brand new and look the part. New work from R5D5 is always a welcome thing. It might take a little time to get used to, since it looks awkward (it's not a through-deck carrier, for instance), but it works fairly well in stock A2 and just might be what your A2 mod has been looking for. :cool:
Material Settings by Avon. Constitution Wyvern Refit by Rick Knox - Full flegded TNG-era retexture using Pentserv22s as a base. Divine Right Class by Pepperman, fixed material settings by Avon - "Klingonized" textures with a touch of green. Galaxy Class by Rick Knox - Full fledged retexture, using the C2X Galaxy Textures. Nebula Class by Erazoren, ported by CanadaianBorg - Full fledged retexture using the C2X Galaxy and Erazorens Nebula Textures. NX by Rick Knox and LC_Amaral, conversion by 1_Beta_1, further edits by Dan1025 - Improved model quality and fixed hardpoints. Phalanx by Michael Kelly - Improved hull contrast and revision of minor details. Sovereign by Hawkeye, rebuilt by MAP, further edits by k_merse - Finalized revision of the textures, complete overhaul of hardpoints. - Also includes an alternate War Sovereign, based on the several popular BC exclusive derivatives and the USS Sentinel from ST: Invasion. - Hero Picard unit is also available, complete with registries. Buildbuttons and Admirals Log Pics by Jetfreak[/quote] :cool:
original design and added some details. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files!
files, just to be on the safe side. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
started from scratch. While doing this I liked to give this class something extra so I came up with the Bird of Victory class, a hybrid between battleship and carrier This file contains 2 models,the Bird of Victory and a fighter, the Dagger class. All meshes, textures etc. are by me. Thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his Milkshape 3d Tutorial Special thanks to AdmarilRyan, Pepperman for additional advice. (Hope I didn't forget anyone. Hope to return the favor, some day..) Make a backup of your files, just to be on the safe side. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
about Species 8472, and of course, Klingons always get the best dreadnoughts. And wow, does Pepperman ever prove that last one correct: [quote]The Divine Right Class is the latest design to come from the shipyards at Qo'noS. This Imperial Klingon Starship is one of most heavily armed battleships within the fleet. Type-3 disruptor cannon and photo torpedoes are standard for this class vessel but she can also be outfitted with a plasma cannon. To Sto-vo-kor. Today is a good day to die.[/quote] Now, I know this one's been around, as most of Pepperman's work tends to be an A2 interpretation of a long-time well-known Trek modelling community vessel. And nobody does them like Pepperman, that's for sure. Take a look at the pure awesomeness of this design and the detail that's been put into it. And hopefully you won't be caught on the battlefield with your jaw hanging down, 'cause this thing looks like it has Sovs for breakfast. Definitely worth the download. :cool:
came up with my Unimatrix 001 map. There are several Borg fleets dotted across the map, one in which there is the return of one famous Borg. IN the center, we have the main complex, blocked off by a ring of asteroids. There are two ways to get in, both heavily guarded. You will want to prepare HUGE fleets in order to eliminate the Borg[/quote] Definitely worth playing. This is a fun map with LOTS of Borg to cut through.... :cool:
wait numerous ships of the Terran Empire. Just to be clear, these are simply re-named stock Fed ships, not re-textured models or anything of the sort. (Some of you may quibble with the inclusion of certain ship designs that only came into Prime Starfleet service after the Mirror Starfleet would've been destroyed by the Klingon-Cardassian Alliance. Try not to think about it so hard.) ;) But in the OTHER corner is a whole separate wormhole! And that wormhole leads to.... well, you'll have to download this map to try it and find out, won't you? This is some seriously creative map work from ISS Enterprise-D, and definitely worth a download. :cool:
work, and she looks fantastic. This is one of the best new Starfleet designs I've seen in a while. Definitely worth a download. :cool:
maybe mods for A2, too? Not everyone plays FleetOps. Not everyone wants to; not everyone can. But the map looks pretty decent. Worth a look if you're a FlOpper. :cool:
damagetextures. This file contains 3 versions: the oiginal Galaxy with the possibility of saucer and stardrive section sepeation, the Venture . The Galaxy Class Venture variant is an upgrade of the original class. Starfleet needed a stronger battleship in the Dominion war. These ships performed very well and played a major role in combat. the Galaxy refit The Galaxy Class, outdated by the new Sovereign class, needed an upgrade and was therefore refitted extensively. Armament and defense systems were upgraded and the class was equipped with a third nacelle allowing higher warp speeds. Armed with new devastating plasmacannons, this class can fight off any enemy ship." ************************************************************************************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won't work. Make a backup of your existing files, because files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Original Saucer seperation/fusion ODF files by icewolf132. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
it. This Starbase is heavily armed with Disruptors and Photon Torpedoes. This Starbase also features full damage textures.
corrupted file error in v1.1 that we're hoping this will correct. We hope we got all the bugs out. Let us know if we missed anything: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
assault, weapons, AND sensor variant pods all mounted on a single starship frame. New Cardassian content around here has been in abundance lately and it's always good to see. Especially when it's five ships in one. Definitely worth a download. :cool:
design are now much more clear. Download this one and fix that shipyard. :cool:
to see some of the efforts made lately with FleetOps-only maps to be put into maps we all can play! :cool:
better in my A2 install. Also included are three ships which Mike has not done. The Astral Queen, the Gemenon Trans container ship, and the Olympic Carriers passenger liner.
original-series era designs to be first seen in recent years. The NX influence is clear, as is the similarities in hybrid saucer/stardrive designs to pre-existing descendants (and THAT only makes sense in Star Trek) like the Akira and Norway. Worth a download. :cool:
Cube. [quote]The Borg have assimilated a race of advanced beings which were masters of trans-dimensional portal technology. The Borg adapted this technology into the collective and have outfitted this tactical cube with an experimental trans-dimensional portal generator. This vessel has been specifically designed with an internal spherical dome which serves as a lens to focus the massive amount of energy created by the generator. Once the proper amount of energy is obtained and the desired frequency reached, the cube fires a focused beam enabling a trans-dimensional portal to be opened. A deadly alien ship emerges from the portal. Beware of the Shadows![/quote] :cool:
there are some changes to weapon sprites. While mikemckeon007 tells us that "the weapons sprite has the tholians, dominion ultimate, frengi(normal and scavengers), star wars races, babylon5, remans, and vulcans in it plus most of the weapons from the site so odds are it wont make anything inoperable", you'll probably want to double-check anyway just to be sure you're not either duplicating weapons sprites or removing old ones. Something new for A2 from the Battlestar Galactica universe. Worth a look. :cool:
mikemckeon's conversion of the ship for A2, and it looks pretty good. Definitely worth a look. :cool:
so that had to be left out. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files!
work: http://armada2.filefront.com/file/Nu_Lites_Running_Lights_Mod_and_Addon;97031#Download However, it's a really spectacular bit of work from mikemckeon007. Just be advised of the warning about the weapons in the .ODF as listed below before you install. :cool:
smaller weapons set, maybe an anti-fighter/bomber weapon. Either way, it's worth a download. :cool:
a mess of things. Yet a mess is not the result. In fact, this baseship looks every bit as terrifying and intimidating in-game as they do regularly in the reimagined series. With the impending conclusion of the show's new episode run, you'll have plenty of reason to download this. And of course, you will. I know you will, because all this has happened before, and will happen again. :cool:
will be lost once you get there, what you wish you'd left behind.... but the whole idea of the Colonial Movers vessel implies that people are moving house from one PLANET to another (assuming they're not cargo transports like tractor-trailers, or trains). Still, it would've been a good day to be using Colonial Movers' services when the Cylons attacked. Then you'd get to keep all your stuff! Unfortunately it'd probably be requisitioned to furnish some Marine captain's headquarters on Galactica.... but hey, at least you know where to find it. This model by mikemckeon007 is everything you could ask for in a cargo ship. Be sure to download it. :cool:
a secondary kitbash version of the same model as well. Keep in mind there may be certain .ODF-related crash events depending on how many of the recent BSG models you've downloaded and whether or not they're set up as programmed. If you get crashes, check that first. Either way, this one's worth a download. :cool:
Valkyrie. The story of a long-time Cylon PoW brought back to the Admiral's attention after quite a few years was.... interesting, if slightly implausible. Still, it's nice to see a different battlestar model, and mikemckeon007's port of this ship from the BC BSG mod pack (along with all the work he's been doing in that regard lately) captures all the details nicely. Download this one today. :cool:
files are included, too! Bonus! Worth a look. :cool:
"Silent Running" that was released shortly after Star Wars. Once filming wrapped on that production, the producers of the original BSG purchased the filming model and inserted it into shots of the original Colonial Fleet. This ship was reproduced by the special effects company responsible for the re-imagined BSG, only this time the Valley Forge model appeared alongside (oddly enough) models of the Serenity from "Firefly" and the TMP-era USS Enterprise. Now there's a PotD in the making. Still, mikemckeon007 seems bound and determined to give us one BSG model after another, leading up to a full race mod release. Can't wait for more. :cool:
since one like it was seen on the surface of New Caprica, making its escape after the occupation. Another rag-tag survivor worthy of a download. :cool:
rotating centre section, which sadly is not present here. But the detail sure is, and this unarmed vessel makes a welcome addition to the cast of Colonial ships available for your A2. Download this one right now. :cool:
BSG ships are a welcome addition to Armada II modding. We'd love to see more from the same series. :cool:
armaments of its own and as such is probably going to be very useful as a placeholder in your mod, and not much else besides. The good news is that yet another of the BSG Colonial vessels is here for your modding enjoyment, so be sure to download this one and add it to your Colonial Fleet. :cool:
just about every episode of the new Battlestar Galactica. The ship is set up to fulfill the role of a colony ship, but if you use it in that regard it'll mean the President's ship is stuck on some planet somewhere. Unfortunately A2 only allows for a limited number of playable events from the series, but there are always workarounds. This one's definitely worth a download. :cool:
model looks great and it's fantastic to see some A2 content in the Battlestar Galactica department. Download this one right now. :cool:
fulfilled a necessary role. Later on when the Assault Raptor (with the missile packs) showed up, it was a logical extension of the awesomeness. But still.... something was needed that was big enough to suit the needs fulfilled by the truly monstrous capacity of the old Colonial cargo shuttle. Sure enough, it looks a lot like the old version but with vastly more streamlining and a better paint scheme. These cargo shuttles made important appearances in several episodes, and their presence has not gone without notice in the BSG modding community. And here mikemckeon007 gives us one such design, scripted to function as a cargo ship making runs to his earlier Cloud Nine mod release. It's all coming together. Can a Raptor pack be far behind? I sure hope not! This is some awesome stuff. Get it now! :cool:
it's missing is a model of Galactica (is that all?).... Get this one right now. :cool:
appreciated. Hopefully there'll be lots more BSG content to come for Armada II! :cool:
of New Caprica, she provided a little more awesome content for future modders of Armada II. Bridge Commander got the good stuff first, and "The Beast" appeared as part of the BSG pack for that game. Recently mikemckeon007 ported the Pegasus from that game into Armada II, and the results are as you see them here. Note that there are some serious imperfections in the mod along the centre line, with stretched textures (especially visible on the underside and in the engines, but also along the 'spine' of the vessel). However, mikemckeon007 has included the Milkshape3D file if anyone wanted to pick up where he left off. Also included is everything you need in order to get this one working in game. Download this one right now. So say we all. :cool:
the Fleet. While the poly count may be a little high for a fighter, at least for some of you, there couldn't be a more worthwhile download for you BSG fans. We've wanted this one around here for quite some time. Download this one today! :cool:
originated. And it's a fine looking fighter. It's clearly not Starbuck's pristine bird of the Season Four variety, not to give too much away..... Note that the poly count on this and the other BSG fighters might be a little bit high for some users. And sadly they don't handle quite like they do on TV. Not like that's going to keep you from downloading these, right? :cool:
with the previously released mining ship. Works well together-- could a full race mod be far behind? Download this one right now. :cool:
elements are included (at least, at a reviewer's first glance), and it seems to be pretty comprehensive. Please note that if there are any credit issues, send an e-mail to either theStarfleetKid or TParis and we'll investigate. There were none that I could see, but this mod looks like the sort of thing the community desperately needs right about now. Download this right now, and boldly go. :cool:
into service in approximately 2360. This vessel is the second most advanced ship ever fielded by the Klingon Empire. It boasts a dynamic shielding system, a J6e Cloaking array, advanced reactive armor plating, and organic power and information transfer systems. Furthermore, her weaponry is far superior to the Negh’var.[/quote] This is a full mod, and a most impressive design for the Klingon Empire. Honour and glory are assured. Download this one today! :cool:
This one includes all the fixings you'd expect (build button, wireframe, stock weapons, admirals' log) and a pretty little model to go along with it. Worth a look. :cool:
effects, and all the other stuff you'd expect. It's already been ported to other games, and now it's finally available for A2. It seems that the Planck class starship is the bridesmaid of this A2 modding contest, and it's unfortunate. Indeed, if we had models of this quality for every starship in the game, think of how fantastic this game would look. Ultimately, and unfortunately, it was the judges' decision not to award either of the prizes to the Planck. That doesn't mean she's been overlooked, however. Far to the contrary-- this is quality work and fully deserving of praise. :cool:
a totally complete mod that leaves nothing to chance. Download this one today! :cool:
making the existing shape work. Aad has modified and enlarged the saucer section, changed the look of the vessel, and just generally done the best that can be done with the sad little design. Perhaps best of all, the crew complement has increased to 200, since as Aad points out, there's no reason a frigate has a crew complement on par with a destroyer. It's gotta have more crew or it doesn't make sense. This is a nice alternative design for the Aegian class, and hopefully you'll like it WAAAY better than the original. Download it today! :cool:
It seems like they needed to include some new and nifty design just to appeal to the fans who weren't going to buy the game anyway-- a new Federation starship!? GOTTA HAVE THIS GAME! Yeah, well, seven years on, the Aegian has aged terribly in stock, and even attempts at retexturing have only reinforced the silliness of this design. Dan1025 gives us what's probably the best Aegian attempt we've seen to date --and as usual, it's sophisticated in how it improves the original while including everything you could possibly want. While the design hasn't improved any, that's hardly Dan's fault. This takes making the best of a bad situation to a new level of quality. Download this one today. :cool:
these low-res textures are definitely for you. Download these even if you like your textures super-mega-high-res. :cool:
truly awesome looking vessels --some canon, some speculative, all well done. They also come with their very own repair yard, from which you can build them and send them forth. Download today and get this latest addition to the ranks of Delta Quadrant races available for A2! :cool:
(That shouldn't be hard.) ;) Anyway, this Voodieh class model is distinctively different from the recently-released Negh'var model, and both are 2.0 versions upgrading the original designs by Aad. Note that in both cases, the poly count goes up quite a bit, and while these ships are very similar, it'd be hard to make the argument that the Klingons don't deserve both these beauties. Build button and wireframe are included. The "kvood" model will not replace anything in stock, but it complements the existing Negh'var REALLY nicely. Download this one-- for glory and honour! :cool:
one, but the turrets still look really good! After some badgering about them in the forums, Icewolf's seen fit to upload them for our enjoyment and use. You can never have enough turrets. Note that there are some known flaws in the designs, as specified in the readme, and if you do want to correct the flaws then re-release these turrets, you've got Icewolf's full permission to give it a go. Of course, you'll be expected to give credit where it's due. Worth a look. :cool:
seen in "Hope and Fear" (VOY). Technically not a Federation starship, but rather an elaborate ruse perpetrated by the alien named Arturis, the Dauntless design apparently so impressed Starfleet that they rushed a non-slipstreaming version into immediate production. Whether or not you believe the story, you won't believe the quality of this mesh. Dan poly-reduced this one considerably, but it still sits at well over 4000 poly. That's less than half of the original mesh, and it makes this little ship look fantastic. As always, the included details --build button, wireframe, Admirals Log pic, even new torpedoes based on stock-- are exemplary. You won't be disappointed with this one. Download it today. :cool:
Build button, wireframe and Admirals Log pic are all included. Worth a look. :cool:
not borne out by the registry, about which the author unfortunately claims to "have absolutely no flapping idea who made it". Looks like Deemon's to me. And the mod itself doesn't include MVAM capabilities. It appears to be a straight-up .ODF modification, with a new .SOD to match. The actual speculation surrounding which ship would become the Enterprise-F after the decommissioning / destruction of Enterprise-E has been one of my pet peeves in the Trek modding universe. After all, nobody asked after Enterprise-B and its class until the advent of The Next Generation. It seems kind of presumptuous to assume that a certain class of starship recommends itself as the Enterprise. The speculators' best guesses seem to indicate that Enterprise-A's decommissioning led directly to the construction of Enterprise-B, which had a lengthy, if comparatively undistinguished, career before Enterprise-C was launched, then destroyed at Narendra III some time into its first mission. Enterprise-D was purpose-built from the keel up as an Enterprise, as it appears the Enterprise-C was so intended. And Enterprise-E was probably renamed after Enterprise-D's unfortunate loss at the hands of the Duras sisters. Each Enterprise has represented a major leap in the available technology aboard, more powerful than its predecessor. The unfortunate choice in the series Star Trek: Enterprise, to both tack on a predecessor (NX-01) and an eventual descendant (1701-J) bearing the name Enterprise, simply bears out that tendency. But that, so far as we know, is where the tendency comes to an end. Unless Picard's good ship is lost imminently after Nemesis, it seems unlikely that the Prometheus class starship would ever carry a ship named Enterprise. What's more, traditionally Starfleet has honoured the "typical" setup-- two nacelles, an underslung stardrive and a connected saucer. Despite the undisputed improvements in tactical and power systems, the Prometheus remains an unlikely choice for 1701-F even if the Enterprise-E were destroyed the day after the events of Nemesis. Community tradition holds either the Century or the Soulwolf designs to be the likely bearers of the name into the next "next generation". This particular mod gives the Prometheus better phasers, a cloaking device, and three plasma weapons. And the shields absorb all the damage the vessel takes. Seems like overkill on an already powerful vessel, but since this is the Enterprise-F, or supposed to be, that seems to justify it. As a first mod, it seems to be pretty well done. As an Enterprise, though? Your mileage may vary. Worth a look. :cool:
the most recent controversies over the upcoming film's version of the original (and to many, the best) starship. Some believe that starship design and everything after is simply a waste of effort 'cause the refit Constitution simply enhances the original, simple, legendary design. With the experiences of Kirk's Enterprise (both of them) in this class of starship, and the six films that chronicled those adventures, it's hard to disagree. Jetfreak's retexture of Rick Knox's previous version of this design (ported to A2 by Beginner) is simply evidence of the beauty and the power that makes the legendary Constitution the "ship of dreams" for many a Trekker. It's a bit big (over 2500 poly) for a cruiser, and doesn't come with a wireframe, but the results achieved by Jetfreak aren't to be detracted from regardless. It's good to see Jetfreak back in action, and in such fine form. This Constitution certainly commnends itself to your immediate attention. Download this fantastic starship right now. :cool:
scenes and episodes which show one of these majestic Starfleet cruisers, there's a school of thought in Trek fandom that says that every ship can separate its saucer section. How a Sabre or Steamrunner would be able to pull this off is beyond me, and the Norway would be at a particular disadvantage, well, this just might be the mod for you. As mentioned above, you need to use the "replaceweapon" ability conferred by the 1.2.5 patch, and without it, you'll have a hard time getting this to work. Saucer separation is notoriously impossible to get to work due to the Galaxy class being hardcoded, but the 1.2.5 patch is thankfully capable of working around that little issue. It's not for everyone, of course, but it makes neat mods like this one possible. Worth a look. :cool:
happened if the Voyager crew had stolen the Borg Diamond's Ultritium Burst and brought that weapon back home. AFAIK the Federation already possessed Ultritium weapons (wasn't it mentioned in Insurrection?) but the Borg's Ultritium weapons are more powerful. What would have happened if Starfleet's engineers adapted this advanced weapon technology? The Ultritum Weapon Set contains possible adaptations: A Pulse Phaser, a Torpedo and a phaser-like beam.[/quote] Sounds like fun. Worth a look. :cool:
good news is that this mod contains everything you'd hope for-- build button, wireframe and admirals' log pic --but the overall quality of the textures isn't as good as you'd probably hope, althouh the .SOD reduction puts this one around 1500 poly. Hopefully some of these kinks will be worked out in the 2.0 version, as the original (from Bridge Commander) is truly awesome and an equally detailed port (with alpha channel) will follow. Worth a look for all you future-Federation lovers. :cool:
more basic graphics, everything is fully customisable and the readme tells you how.[/quote] This is a great concept from Achilles and definitely worth a look! :cool:
Dominion attack ship. She's surely a lot more ugly than the standard Starfleet design, but not nearly as ugly as the "bug". She's fairly well armed and won't let you down, but is probably best used either in numbers or in a support role. This is a collaborative effort between apoclaydon and Jetfreak, re-texturing and fixing some areas of the mesh from the original Copernicus, with new emitters, build button, wireframe, and just about everything you could ask for in a new ship. Some of you who already use this ship in-game will be happy to see the update. For those of you who don't, it's certainly an interesting concept, and well worth a look. Download this one today. :cool:
and a new scout which looks one hell of a lot better than your stock Venture class. One of the unfortunate oversights in this mod was a question of reference to the unofficial 1.2.5 patch available for download and whether or not it's required in order to use this mod. Given that there's a reference to "a total of 12 fighters", it might seem confusing. However, the carrier builds the fighters, and it's suggested that you only build twelve of them maximum. Using the honour system never really works in a war but in this case, you'll just have to make an exception. But the good news is that you do NOT require anything but stock A2 in order to use this ship and its fighters. The new version of the Venture scout is particularly well-done, upgraded to a crew of nine and more in keeping with the scouts of other races in stock. And the fighter looks pretty awesome, too. It looks like a baby Defiant, just waiting to grow up and kick some serious butt. Note that this model includes absolutely everything you need to work-- build buttons, wireframes, admirals' log pics, and nice textures-- for all three of the ships included. This looks like the kind of mod we've all been looking forward to: a true carrier available without relying on the 1.2.5 content. Definitely download worthy. :cool:
seen multi-targeting stuff before. How is this any different? It works as a special weapon to enable all the phasers to separately select targets and go for it. Now, I would imagine you'd have to have some knowledge of your selected ship's phaser hardpoints otherwise you'll be firing phaser beams out of the engines and torpedo tubes and bridge and.... just out of everywhere. However, people are always looking for ideas for new things that can be done with weapons, and this is one example of how much still remains to be squeezed out of this game. Worth a look. :cool:
scaling is right where it should be, and the design itself doesn't look quite so awkward. Also, there's no longer an issue with this ship replacing others, which is nice. Worth a look for the ENT fans who want a little more power from their nacelles. :cool:
Not a bad little mod. The "simple and small" mods are always worth a look, even just for ideas. :cool:
design has never before been seen for Armada II in the fullness of its designer's intent.... until now. This mod by k_merse just might be the finest ship I've seen in a very long time. As with his previous efforts on the Century class, no bit of detail overlooked, no effort underdone, no point of potential nitpicking left for comment. She's a jaw-dropper. I can't believe I didn't like this design when I first saw it. Now.... now it's done right. And best of all, it's a part of a mod that's of the kind we like to see here at A2Files: AMAZING. Download this ship right now. Even if you're not a Titan fan, you'll love this one. :cool:
NX-class model with smaller-scale Sovereign nacelles. Obviously these Sov nacelles are not to scale because if they were the ship would have a cartoonishly small saucer section relative to its warp nacelles, as the standard-length Sovvy nacelle is roughly one and a half times the length of the NX with its nacelles (which are tiny by comparison) still attached.... Anyway, it's a "retro" concept of sorts but I can't help but think that Starfleet can do better. ;) Download this one if you want. :cool:
ship itself and the functions it can perform (now including an assault capability) have improved somewhat. Still wish it came as a full mod instead of just a ship with .ODF content, but no readme. :cool:
prettier Romulan design I haven't seen since, well, since the last pepperman design. ;) Download this and make the Star Empire proud. :cool:
the obsolete Akula class warships. The Araxes carried considerably more firepower than destroyers had done to date, thanks to new heavy photon tubes and a new class of phaser. In fact, when they were introduced if one of these ships were to engage a Heavy Cruiser in single combat it would almost certainly defeat it decisively. This ship is balanced to Miranda's personal mod so it might need some ODF editing to fit into your installation.
that claims to be from the 27th century. Note that there are comprehensive install files, but there's a lot of work that needs to be done to this mod before it's what we're used to seeing. Here's hoping that this isn't the last we've seen from mash1971. :cool:
looking with them, appearance is everything. Note that CanadianBorg mentions that the author was "unknown, as there was no readme", but if this changes because someone knows an author, please advise in the comments below and this review will be amended to credit the author (or this file will be removed if the original requires permission etc). Worth a look. :cool:
new build menu as part of a personal mod, referred to as "Age of Darkness". Things are now much more red and explosive on the main menu. Be advised this is a 40MB download, bigger than some full race mods! Worth a look. Very scary. :cool:
Bio-genic decimator is a early 22nd century Romulan technology. Once used against Earth and Dominion colones in the war. It is equipped with the Kulinor class' (Cardassian science ship) Plasma cannon for the Decimator. It looks like the federation Cargo ship except bigger and uses Bio-matter so you won't be able to use alot (Unless you edit it, lol) Armed with the Borg assimilator torpedos. It comes with it's own special yard. It looks like the Phoenix facility and a Romulan Mark II construction ship. All files needed are included. There is alot of TechTree entries so you might not be overwriting much. It has alot of special energy, shielding and Health. Energy regenerates at 99 points per second and same with shields.[/quote] Sounds like a god-ship to me, but I might be wrong. Either way, here you have it. :cool:
like to play as Borg. If you've already gotten it, upgrade to this new model right now. :cool:
average, for most of this year.... "how DOES Jetfreak do this so well so often!?" At this point, I'm half-convinced he's on some sort of model-enhancing drugs. No, don't tell me such things don't exist. Look at the work Jetfreak's done and tell me how it's possible without some sort of artificial boost. The pics really tell you everything you need to know about this model and more, most notably that once again, the gold standard for quality mods in this community has been set, then exceeded, by our man Jetfreak. Download this one for sure. :cool:
and very worthy of a closer look in-game. Download these beauties right now. :cool:
guess the engineers who designed it were all under the influence of the PSI2000 virus. [/quote] So Pizza the Hutt says in this ship's outline-- and he's right. This is one truly ugly looking, truly silly looking vessel. The Rigel class is, by anyone's calculation, a joke taken too far. Ex Astris Scientia describes it as follows: "A Galaxy-class saucer, attached directly to a Constitution engineering section (no connecting dorsal). Three Galaxy-style warp nacelles; the first two are about where you'd expect, the third is attached directly below the shuttlecraft bay." Like most three-nacelled ships, this one's strictly for the "wtf?" factor. Pizza the Hutt also included some political commentary. Just ignore it and mod over it if you don't like it. Worth a look. Just not a long look or you might go blind. :cool:
a USS Voyager hero ship that's simply spectacular. The quality of this model is as good, if not better, than any Intrepid we've yet seen-- but best of all, FahreS has included the warp-capable model of this ship with a fusion script that allows Voyager's warp nacelles to realign themselves in keeping with the original Intrepid model's design. That's something we've never really seen done quite this well before. This mod comes complete with the fusion scripts, the admiral's log pic, the buildbutton and wireframe, and specialized photons and phasers as well. Note that you can't use this to replace your stock Intrepid-- all the build names are USS Voyager because of how the re-aligning of warp engines relies upon fusion scripts. Nothing to be done about that. In theory, you could also modify this ship to launch the Delta Flyer or shuttles, use tricobalt devices or re-create the entire trip home across the Delta Quadrant. Nice quality Borg textures make alternate endings a distinct possibility, of course. But this model of the Intrepid class leaves nothing to be desired. It's that good. And it leaves us wondering where FahreS will apply his considerable modelling talents next. (If I could put a request in, I'd love to see his take on the Excelsior.) Download this one absolutely right now. :cool:
Gotta respect CanadianBorg for his relentless energy and implacable determination. Thankfully, being a Canadian, he's polite and asks you very nicely if you'd care to be assimilated, then apologizes for his tubules in your neck. Which makes me wonder what kind of hockey team the Canadian Borg would have.... and if they assimilated Don Cherry would they all come out in natty checkered suit jackets? Now THERE'S a terrifying adversary for Starfleet. Canuck banter notwithstanding, tihs mod's worth a look. Download it now. :cool:
incorporated design features from most, if not all, of its predecessors, notably the Excelsior and Constitution class designs. Yet she stood apart. If the Excelsior was intended at the time as a sort of early model Ford Mustang, and the Galaxy class as a high-end SUV, the Sovereign made herself the Ferrari on the lot. The ambitious design made itself great with its appearances in Insurrection and Nemesis (hopefully it was insured) as the Enterprise, but also in the game Bridge Commander as the USS Sovereign. Of course, we've seen them by the thousands in Armada, sometimes in lame "Sovvy rushes". But I'd be hard-pressed to remember a time, or a model, in A2 when the best starship that the Federation has to offer looked quite THIS nice. This model is Jetfreak's conversion of the well-known CG Sovereign from BC. It offers some nice features, notably a brighter hull, full speculars, and less poly than the P81 model of old. While some parts of it might rankle the true Sov worshipers among us (for example, I swear this model has headlights coming from just below the bridge), the fact is, it's the finest model of a truly fine starship that we've yet seen. It's days like this that I love being part of this community, 'cause it's SO good to see something this beautiful come to life. I highly recommend that you download this one right now, 'cause it looks spectacular. Jetfreak has shown us some truly fantastic work in the past, mostly via PotD submissions. I think I speak for all of us when I say to Jetfreak, "shine on, you crazy diamond". :cool:
Technology and development, the Talim Class design was designed to push the envelope of modern Cardassian ships at the time, with a new hull design and a new compact propulsion system. This version uses an installer for ease of installation.
Technology and development, the Talim Class design was designed to push the envelope of modern Cardassian ships at the time, with a new hull design and a new compact propulsion system. This version is zipped.
there's an equal need for a "workhorse" design, beyond the tried-and-true Miranda class and the more advanced "mustang" ships such as the Akira class. In other words, the New Orleans class fills a gap that, for some reason, the DS9 producers preferred to give to the Miranda class. (Which actually makes sense if you think about it-- concentrated wings of exclusively New Orleans class ships would probably have made these 'tough little ships' prime targets for the Dominion.) At any rate, our very own Cyberash has put together a very well done model of the New Orleans class starship for your use in Armada II. While some details (such as the forward-facing-only torpedo launchers) aren't echoed in other models, others (like the lighting, especially on the lower saucer-- some fine work there) actually give this class a more stately bearing and a finer appearance than one might think it worth. However, if you want the "continuing mission", the price is eternal vigilance. And Ash's New Orleans class model looks more than capable in that regard. The only disappointment to be had here is that the .ODF and .SOD files, along with the textures, are all that's included. It's unfortunate that, in a ship with so many of the fine details included, the mod doesn't follow suit. You'll need to find your own build button, wireframe and admiral's log pic for this one, unfortunately. Of course, the other side of it is that you've probably already got this ship in your game (I know I do-- lots of fun to use in attack walls), but if you don't, you have some digging into other mods to do in order to find those important components. Love this class or hate it..... but download this model of it and enjoy. :cool:
(and why wouldn't you be? chunky saucers and white-grey hull colours not your thing?). It also comes with a complete collection of detail bits-- new weapons, a buildbutton and wireframe, and an admiral's log pic. Terradyhne really adds to the effect with the available ship names. I'm particularly fond of the USS Vercingetorix. The guy doesn't get enough attention nowadays-- seriously, look 'im up. :D Download this one today. :cool:
six-year-old model. This is EXACTLY the kind of thing we need to see more of here at A2Files-- maybe it's not as fancy as something brand new, but sometimes a new take on an old model is just as glorious. and this is some awesome proof of that. I downloaded this via Project ACOM some weeks ago and it looks really good in-game, too. You won't realize how much you were missing from the old model until you see this. Get this one today! :cool:
Connie, there's a couple other new ships and, best of all, all the little add-on stuff that you need to fully incorporate this one into your A2. No less than six separate Connie variants AND both a quality Saladin class and Akula-type model. Download this one today. :cool:
planets, two have D class planets, two have infinite Dilithium moons and two have a cluster of Latinum nebulae. The planet in the middle is a J class. I added wormholes in the four cross areas around the planet to make getting about quicker. They all go clockwise. There is an issue on the map selection screen where all the starting locs appear in the center. I don't know why, or how to fix it, but they are in the right places - I did check.
these maps available for download here in the Armada II files, this is probably the largest map out there(40,000 X 40,000).I like playing in large open space basically for two main reasons....it's more realistic and it facilitates isolated large fleet combats as it takes a while for reinforcements to arrive.
of "concept introduction" for us here at A2Files. Now, there's no AI, and it's limited (and probably buggy, too) --that's why it's an ALPHA, not a BETA release. So be advised, if something doesn't work, check in on the forums and tell 'em where to go. :cool:
created a new weapon based on Patch Project 1.2.5 and their newest \"replaceweapon\" addition.
the ability to launch TIE fighters from Star Destroyers, including Darth Vader, in his special X1. He can transfer from any ISD2 to another, giving you the option of switching which vessel Darth Vader is commanding. The Dark Lord of the Sith has 3 force powers (special weapons) and the ability to board enemy ships/stations. :cool:
breath-taking appearance in game as a result, the Century Class is probably one of maybe five ships I\'ve ever seen worthy of the name Enterprise. There is simply nothing better out there right now that so fully represents the proud heritage, and future potential, of the United Federation of Planets quite like this design. And k_merse\'s latest version does the design --and Starfleet-- just right. Get this one today. Even if you have the Century class already, get it again. :cool:
Bajorans something in A2, to strike back at those arrogant Spoonheads with.
enterprise, that of the NASA space shuttle. Not only is this a complete model it also uses the MVAM features of the unofficial 1.2 patch to jettison the boosters and tank. I think this is possibly one of the best uses of the unoffical 1.2 patch so far. The author does state in the readme he might do an ISS in the future, so keep your eyes peeled for it! Complete with: buildButtons Wireframe SpecialWeapon button Lightmaps Strobe Lights Exhaust fumes
portals. and science deck weapons deck and more. [b]User submitted review from DR_Chaotica[/b]
Rebellion and put yourself in command of a new armada that'll rock your galaxy! Complete with experimental weaponry, Theleron radiation and the mighty Scimitat, you will forge a new Star Empire when the old one has crumbled into dust! For Remus, and for freedom! NOTE: Regarding Raven Night's stuff being used in the mod, I have made the installer create a Permissions directory in where you have installed the mod which contains the readme files of the Katan and Saif classes which are being used in the mod. - VenerableDread [i]As I'm going to be away for the whole weekend but just discovered this decent looking thing in OPS I have already uploaded this mod for you guys, can't give it a decent review now due to my lack of free time. But I'm sure that some other staff member adds a nice review soon. Well, have fun and see ya soon! :) [b]- TParis[/b][/i]
and many derelicts available. even a federation base. 3. make your way through the blue nebula to the t\'shar but be careful they might attack you. avoid the borg cubes and fusion cubes. Watch out for locutos and The terran empire 4. defend your base planet while trying to retrieve the omega Particle. 5. destroy the terran empire before they destroy yet another system.
hasn\'t powerful shields or phasers and only two front torpedo launchers. The developers found out that the defelctor is able to fire a beam which destroys strong ships and stations. Of course it needs some time to reload, but it helped some fleets of battleship to stay alive. Because everyone felt very enthusiastic when they talked about that beam, they decided to call it Thor\'s Hammer. The File The file features with the Monygham: 1. New Specialweapon with button 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. New Weapons: Photon Torpedo 6. 3D-Borg-Textures 7. 2D-Borg-Textures And at least thanks to Alien and Nostromo.
I am a strong beleiver of the saying that a picture speaks a thousand words so take a look at the pictures that are attached.
replaced. This is a set of pretty new textures which are well worth a download if your playing online or using the stock models. There are some good screenshots below, and in this case I think they can speak a thousand words. :)
anyone who is bored shitless with the standard menu, should get and download this. It looks nice, and has a wonderful change about it. Something to downlaod, that much is for sure ;) - Ash
Interface (From Stargate). And a very nice looking one it is, though a shame there were no screenshots that came with it. - SSA
working out: [quote](4 bases=4800 officer, 5 bases= 6000 officer, 6 bases=6000 officer)[/quote]. Have fun with this little mod. :)
Basically, it combines the coding from the conflicting files and allows play with both. Now whilst you might say this is a very simple mod, which it is, think about what it allows you to do. You can now play two very kick ass mods...AT THE SAME TIME! For people who don\'t really know how to mod too well, this is ideal and for those who do, well this will save you time.
pulse and beam technology. Essentially, it\'s a simple odf mod which gives the high end ships bigger guns, but in fleet action, I suppose it really could look quite interesting, with 8472 weaponry flying all over the place. In summary, it\'s a nice mod if you just want a demonstration of the raw power of Species 8472 but I doubt it would be much use to other things. She comes with all necessary odf changes.
called the \"Federation Battlestation\". The starbase 12-type base, the Starfleet Headquarters, is now called the \"Federation Starbase\" and a third lower valued base (copy of the 375-type) called the \"Federation Base Station\". Other inclusions are an \"advanced construction ship\" which is fundamentally a better construction ship. [b]- IKS[/b]
better.... nice job :thumbsup:
at the Main Menu " and it replaces the last animation (the whole picard talkin thing) before the Main Menu [/quote]
\"mod\", if you will, in the Star Fleet Technical Manual, gave us variants like the Surya and the Federation class. When the Phase II designs were turned down, modders then witnessed, in the Motion Picture era, both a major refit to the Constitution, and had a variant handed to them, the equally ubiquitous Miranda class. With TNG came the Constellation class, and by then, other designs like the Akyazi, Akula, Abbe, the Ark Royal, and other such designs had become widely known. Even some of the \"frankenships\" of Wolf 359 had Constitution parts. In fact, by DS9, the torch for the Constitution class --er, that is to say, the warp nacelles-- continued to be carried in such designs as the Curry / Shelley class and the implausibly hideous Elkins variant. Not content to stop there, the mod community assumed that the United Federation of Planets, despite considerable evidence to the contrary, would maintain the very same passion for this design as we do. The results have been given to us in the form of the USS Shaandra elsewhere, and here, in this refit \"24th Century\" version, from VenerableDread. Considering this is one of VenerableDread\'s first released models, the efforts he\'s gone to in order to bring another new lease on life to the Constitution class are greatly appreciated. Fans of the original --and to many, best-- starship that Star Trek has ever had will want to call this model their own. Others may simply download this one because, hey, it\'s a new ship. Bottom line: download this one today. - the Kid :cool:
as if an Akira class starship mated with a Fek\'lhr class starship.... and maaaaan, this baby\'s UGLY. The design actually reminds me a fair bit of the Terran Dominion / Confederacy Behemoth-class battlecruiser from Blizzard\'s StarCraft. But other\'n that, if you want one, now\'s your chance. - the Kid :cool:
episodes. Unfortunately it comes without the big doomsday weapon of death that Anubis had, but I am sure that somebody will do one and send it in now a ship to stick in on is available. You must have the Goa'uld pulse found here (http://armada2.filefront.com/file/Goauld_Weapon;62423) or horrible things will happen when this tries to fire at anything.
also includes an array of great new weapons, but wait, there's still more! [other announcer]Now Johnny, we can't give this stuff away! [announcer]Yes we can Ben, and we do! It includes [b]three[/b] fighters of origional design, but wait, there's still more! [other announcer]Johnny, don't say it or I'll have to leave. [announcer]Don't be silly Ben! It includes a batch file that will install the wireframes and thectree files without writing over other mods. [other announcer] That's it Johnny, I have to leave now. The deal's just too good for me. Bye. [announcer]Ben, where'd you go? Oh well. We're offering this great file for the low low price of a little download time. Download now. Ben?
of the class include T'Kumbra and Sutherland [*] [b]Bonchune[/b]: Similar to the Nebula design with minor alterations. Similar versions of this ship appeared prominently in the latter stages of DS9 and while it actually appeared in "Message in a Bottle" [*] [b]Phoenix[/b]: in this pack as [i]fnebulasr[/i] this appeared in TNG: The Wounded. It's main features are the rounded AWACs Pod. [*] [b]Melbourne[/b]: This is the famous Wolf 359 Nebula Class, it has two smaller nacelles mounted aft above the saucer. [*] [b]Prototype II[/b]: The "original" Melbourne Class, this has the two minor nacelles protracted away from the main hull at aft while it's main nacelles are connected to a nacelle-holder that is basically the Galaxy nacelle-holder upside down. [*] [b]Prototype III[/b]: This is a variation on the Prototype I (which is not here in this pack) but has elements of the original Nebula and Bonchune variants, basically the same AWACs Pod. As Shadow stated it appears in Sisko's office but was built as a predecessor to the Melbourne model for BoBW [/list] This mod really is the essential Nebula pack for Armada 2, granted it's missing the Nebula Prototype I and the DS9 model which took part in the Battle to retake Chin'toka (Changing face of Evil). The quality is really good, almost perfect. Standing between 2280-2840 polys the models with their excellent but higher Res (512 x 512)textures might be too much for some but if you have a good PC then these are a definite download. Great work! :thumbsup:
in Star Trek and the Makur Battlecruiser is a lofty addition to this highly militarized society's armada. Looking at the Makur it certainly ticks all the correct boxes to be a genuine Cardassian design. It has roughly the same frontal hull as the Janissary but is much larger in size and has some extra hull components on it's ventral side. It certainly fits the design lineage of the Sartan, Rasiliak, Vasad and Brinok that appear in Armada 2 so it gets a thumbs up for incorporating the generic Cardassian design. [b]Background/Concept[/b] The Makur class Battlecruiser is an advanced heavy cruiser, built towards the end of the Dominion war to serve as a frontline command ship. It is slightly larger than the Galor class warship, with equally powerful weapon systems, and improved armour and sheilding. The Makur Refit, was built with newly acquired armour technology from the Dominion, and features further upgraded shielding and plasma weaponry. Overall it's not as imposing as the Hutet but it's still a cracking vessel that should be downloaded to bulk up the Union's Fleet... Now only if [i]Kentar[/i] had this at his disposal.......:) - [b]IKS[/b] CREDIT UPDATE: Original mesh concept and design creator: RavenNight
system from the Wraith. The model is excellently detailed, and the textures are very good; downside is it doesn\'t have any of the finish addons like ODF files, admiral pic, ship icon button..etc but if you treat it as a blank canvas you can do wonders with it. Personally if you want to get more skill and experience with modelling - an ungrouped ms3d model such as this is the perfect chance to mess around with, you could even make a fully fledged mod from it. :cool: - [b]IKS[/b]
map is quite interesting. Divided into three distinct sectors by a large line of asteroids and one mini sector stuck in the top corner, it is prefect for a large battle. In the first sector (bottom left) there is four planets, with four dilithium moons and a small amount of latinum sprinkled around. Some Cerulean nebula is positioned on the very top corner of this sector with a few derelict units caught inside it. The entry points into this sector is via a gap in the asteroid belt which leads onto the second sector, another one is present at the foot of the map which leads into sector three. This second sector, positioned on the top half of the map has 5 planets, with a three dilithium moons and some latinum nebula. It is the only sector that leads into the fourth sector at the top which has two dilithium moons and a large grouping of latinum. What really makes this part of the map stand out is the large debris field at the foot of the entry point to sector one. This debris field contains large amounts of derelict shuips such as the Enterprise-E, a Negh\'Var, the Incursion Class and the IKS Sad\'taj amongst a few other Federation, Romulan and Klingon vessels. The whole area is engulfed by a radioactive nebula which will make retrieval of these vessels a difficult task. This field is also bracketed by two blackholes which will make navigation of the area difficult.The third sector is basically a smaller copy of the first so there is no real difference between the approach you should make with both. Combat should be intriguing on this map. Other than that, I\'d say try it out! Keep up the good map making skills TJP! - [b]IKS[/b]
in space. Regardless, the design as said is unique and definitely well textured. Its stance as a miner as well will make sure it is prominently seen, not that you\'ll be missing this as it is so deftly obvious. Not to mention when you look over it, you\'ll think \"oh, cool\". Typical Federation policy has this completely undefended and as such completely replaces the job of the old planetary miner, which frankly got boring to look at. I also like how these textures give it that real industry effect that makes it look as if it is actually being used for something useful. The build button and wireframe look great and altogether, it\'s just a great add-on of a station. Just goes to show, snazzy looks do get you far.
entries, but just one winner. FahreS nipped to the finish line first claiming the most staff votes and certainly does so in style. The Turnstile is a simply lovely station that really has everything; weapons, construction...errr....stationy...stuff. It looks different, whilst fitting in perfectly with the Federation style imbued within it. The quality is certainly not amiss looking absolutely fantastic. Content includes admirals pic, build button and wireframe along with those fabled Borg textures. The end result is something that looks great in game, can certainly hold its own and is a great starbase, able to produce essential craft (battleships and frigates and repair them) in times of need. Altogether, a fantastic download and definitely worthy of being the contest winner. [i]File also includes German readme.[/i]
not what you\'d expect from the Klingons, but she makes a nice little destroyer. Buildbutton only. No wireframe, no admiral\'s log pic, and no new weapons --which, in a Klingon ship, is really too bad. She\'s well armed, though, well suited to the destroyer\'s role. And she should bring glory to the Empire. Always good to see new stuff from Terradyhne. :cool: - the Kid
planets. The most important part of the map is the battlefield on the right side, full of empty ships and stations. Fast players can capture those and get huge advantages in the match. If you don\'t have enough maps yet, this is worth taking a look. [b]- TParis[/b] [u][b]Note:[/b][/u] You have to put the map files into the \"bzn\" folder inside your Star Trek Armada 2 main directory. The readme isn\'t very accurate concerning the installation instructions.
in the tv show. Additionally, this pack is coming with Borg textures and a new "Admiral's Log" icon. Must-have for all NX class fans! :rock: [b]- TParis[/b] [u][b]Note:[/b][/u] You need the [file="4250"]Enterprise NX-01 by Deemon[/file] to use these textures.
to. It is really only aimed at those that do not know how to add units to the map editor and even I find that this could have its uses as sifting through the odf files for the correct map odf file can be annoying at times. If you do not know anything about adding units the Map Editor then you can have a peek at these files and it may shed light on how to manipulate them. ;) - [b]IKS[/b]
quite a good weapon, it looks very similar to the original weapon albeit a tad bit slimmer than that beam but it\'s the correct colour and position so it does look very cool ingame. It does a good bit of damage too so it doesn\'t just look pretty, it bites and boy does it bite hard - it is about 20 times stronger than normal Federation phasers, the range is similar to most phasers, it\'s damage base is 850 so it will ruffle a few feathers! PS: Galaxy not included :p nice work Dan! :thumbsup: [b]- IKS[/b]
and borg textures. Also this includes bitmaps, build buttons and new weapons! Very well done!:rock: – K7A [i]Important notice - The link for downloading off the Oceania server is not functioning. We apologise for the inconvenience, but would suggest downloaders to get the file from one of the other servers.[/i]
the newbie staff completely outdid himself in muffing the original review.) All your favourite details of the Excelsior class are here, and it's nice to see the "elder statesman" of Starfleet so nicely represented. Speaking of details, a brief note: Jetfreak went so far as to include two textures --one a "standard configuration" Excelsior and the other a "Dominion War Refit". You may think this means two .SODs, one for the Excelsior / Repulse style of Excelsior, and another for the Enterprise-B / Lakota style of Excelsior refit. This is not the case. The only evidence of a 'refit' comes in the form of some slight colour differences in the warp nacelle. If there were a difference present in the form of the .ODF then it might be justifiably so, but the difference in texture took me the better part of ten minutes to find. I could've found Waldo in that time, faster. (He's on deck 12, hydroponics bay.) :p It's on the nacelles, however, that the .SOD lets these textures down. Hugely. Notably glaring are the intercooler 'fins' on the Excelsior's warp nacelles (they're right on the back)--- they stick OUT of the warp grille!! The blue strip on the Dominion War Refit makes this particularly pronounced. Not Jetfreak's fault, of course. There's only so much you can do with a .SOD that old. But it stands out. Which, really, is where I'd have to ask Jetfreak: we've all seen your PotDs and the high caliber of graphics to which you've modded your A2, and we're all super-impressed. But surely there must be a higher-quality Excelsior model out there SOMEWHERE that'd be more deserving of such a beautiful refit. The octagonal not-quite-rounded low-poly saucer section is probably even more obvious on higher end computers than mine.... I realize Excelsiors are largely cannon-fodder by the DS9/VOY, so a low-poly well-textured Excelsior model is a welcome sight. Maybe a corrected .SOD to match Jetfreak's awesome textures is the next step. Worthy of a look, especially if you're still using 9of9's Excelsior. The original textures have NOT aged well, and Jetfreak's work here gives an old .SOD new lease on life. :cool: - the Kid
package comes with everything you need, including new weapons, Borg textures and the original mesh in ms3d format. – K7A
and come with new models, alpha channels, Borg textures and meshes. If you want something new, or are a big Romulan fan these ships will not disappoint! – K7A
damage to Federation interests on its own. Yet the Borg somehow need stations and support vessels to do their worst in A2. It doesn\'t make sense. Until now. Using an often-overlooked \"mamacube\" from the stock game, adm_tyler has given us the new Borg Command Cube. Not only does it contain more powerful (and more canon) cutting beams and torpedoes, but it also includes a multi-targeting holding beam capable of doing immense damage. This one vessel on its own is sufficient to take down numbers in your fleet. And does that ever make it intimidating. Note that I say \"intimidating\" rather than \"resistance is futile\". Because resistance, in this case, is a balanced game. Sure, it\'s got the abilit y to regenerate AND the ability to initiate transwarp portals on command, but it\'s also balanced to the stock A2 fairly well. It\'s not as impossible as Wolf 359, but not over as fast as Scorpion, Part I. That\'s the best way I can describe it. It\'s powerful without being a \'god ship\'. And it\'s easy on your computer, so you don\'t have to worry about it assimilating your operating speed while it assimiliates all your base. Everything you love about the Borg, or love to blow up, is yours in this cube. And best of all, it uses a stock model to do the job! And download Curtis\' Borg texture upgrade to truly enjoy it! So until the day when someone comes up with One Very Devastatingly \"Resistance Is Futile\" Borg Cube, this one does the trick REALLLLY nicely. Download it now and find out for yourself! :borg: :rock: - the Kid
they come in small, medium and large. While this may not look like much, adm_tyler has been so kind as to include a "suggestions" list. Your mileage may vary, but it looks fairly decent. Most of the recommended adds seem to give the newly modded ships a more canon-looking set of weapons. And all you need to do is change a few filenames in stock .ODF files! Nice! Some of you may already have done this sort of thing but you'll find adm_tyler's mod to be very effective. The mod doesn't offer any new textures (perhaps something to improve on in a 2.0 release?) but it does offer a fancy new set of weapons for the often-overlooked Cardassian Union. Note that you WILL need to mod all your standard .ODF files in order to truly harness the power of this mod. So whether you serve the Obsidian Order, or you just love watchin' the spoonheads burn in space, try this one out. (If nothing else, it gave me my first opportunity in my new staff role to upload a file to Armada II Files!) :cool: - theStarfleetKid
attack by the Borg when i was in the Space Center Bremen in Germany... :cool: Anyway, a really great design, much different from all the other Federation stations I have seen yet. I must say that shadow has done a perfect job in recreating this station for Armada 2. :rock: Ingame it is acting as an additional armed research station. Only problem could be the high poly count of the station, at least for slower systems. If you like rare official designs: download ASAP! Check the readme for more background information... [i]- TParis[/i]
game but it's definitely a agressive and nice lookin' design :cool: . Earlier one of the weaker ships of the Romulan fleet this version is armed with stronger weapons and shields. The ZIP archive also includes a replacement for the stock pulse disruptors to make them better lookin' . A nice remake of a cool ship, worth downloading! :rock: - TParis
[url=\"http://armada2.filefront.com/news/Star_Trek_Armada_II_Evolution_Mod;34957\"]Star Trek Armada II: Evolution.[/url] Even though it\'s not a mod per say, alot of work went into this. Each shipname is accompanied by it\'s own respective registry number. This little dink of an addition might not be everyone\'s cup of tea but I for one used to get pretty vexed when I saw duplicate names in ship\'s odf or even when I ran out of names and everything that came out of the shipyards became \'U.S.S. [i]shipname[/i]-A\'. This file includes 3,500 shipnames and registries with 107 ship classes, although there are some dud names too like the \"[i]U.S.S. Handsome NCC-27001[/i]\" and the brilliantly named starship \" U.S.S. Voodoo\" which I think is a great shipname. Even my hometown is in there as a Callisto Class ship but I\'ve never heard of a Callisto Class, and there are hardly any country names in the database, such as \"U.S.S. Canada, U.S.S. Ireland, Poland, Outer Mongolia :p...etc\". The one thing to note is this is only a text file so these are not inputted in ODFs so you will have to search the text file to add them to whatever ODF you wish to. In relation to the Mod in question, [url=\"http://armada2.filefront.com/news/Star_Trek_Armada_II_Evolution_Mod;34957\"]Star Trek Armada II: Evolution[/url], this does seem to give some indication that there will be more new classes and ships in the bag. Download if you wish/ ;) [b]- IKS[/b]
weapon better, stronger, and quicker (in recharging) than the previous level, only this time it is for the Klingons. The pulse and phasers weapons have three levels- small-ship based, medium-ship based and heavy-ship/station based (although there are actually four levels of phasers, the first two are called \"small-ship based\"). The Torpedoes are comprised off a ship-based and a station-based torpedo. Included in this mod are 5 levels of Borg Phasers too, just to give you a bit of variety. It\'s a good mod, download if you like the sound of it ;) [b]- IKS - [/b]
Insurrection, but it is actualy based on a ship seen in First Contact attacking the borg cube near the start of the movie. This is a fast and manouverable search and scout vessel, and comes with its own installer to make it easyer for you to install.
source code stuff!
Note that it is high poly, so make sure youve got the system power to run this. Thanks to Michael Kelly for converting this ship to Armada 2. DOWNLOAD!!!
nice ship overall :)
sneak sniping attack on your mining ops, if you have this baby in your ranks. This advanced mining station has got impressive defence capabilities (along with it\'s Type XI Phasers); [list][*]Sensor Jammer - it may be Romulan but if you can suck in enough enemy ships to attack your mining base this weapon can render them useless in combat giving you a perfect chance to ambush them with a Fleet hiding somewhere nearby. [*]Shield Emitter - If your Fleet fails miserably in ambushing the Romulans give them a blast of this :) [*]Corbomite Reflector - The Torpedo stopper. This will ensure you last considerable and sustained attacks by superior forces. [/list] Cool mod, keep up the good work andyx100 :thumbsup: [b]- IKS[/b]
it) may be going in Zero Hour ;) Nice little package here, and if anyone fancies taking some BoP\'s to these Oberth\'s feel free ;) - Download - SSA
the Enterprise-era (the Challenger) overall, that isn’t a problem, just a small nitpick. If the nacelles on this little beauty were flipped to be on the under hull, she could almost pass as an Ent-era Miranda variant. The only two problems I can see with these are as follows: Firstly their poly count (not that its up in the 5000), but 1500(ish) for a ship of this type and era may cause some issues. Additionally, they both read “NX-01 – Enterprise” – something that shouldn’t take two minutes to correct, though is there anyway. Nevertheless, a very nice looking Ent-era ship for our collection!
glide in at the right moment, dispense a few bursts, then flee, not much was known about this destroyer-come-cruiser-come-whatever...doesn't stop it looking awesome though. Part of Starfleet's radical redesign of ships, the Norway really does flip up previous Starfleet design, whilst, somehow, maintaining the old designs. It's all there; the bridge, the separated nacelles etc. and that's what makes this mod great, the fact that it faithfully recreates that little seen ship that appears for under a minute. Complete with every file needed to get it working (interface and odf files etc.) this Norway holds up even now against newer models in its quality. Looking very "I'm here to get the job done" she fits in nicely just below the Akira, but somewhere around the Intrepid/Steamrunner level, so if you want to slot it in specifically into your Federation fleet, you have a bit of flexibility when it comes to the tech tree, although she is very much a first-shipyard ship. Another masterpiece by Deemon, this is an essential inclusion to any Federation fleet and, does so with one heck of a bang.
follows: Phoenix Variant (this being the USS Phoenix from TNG). Bonchune / Farragut / Sutherland Variant (this being the "General Nebula") - such as those seen in DS9 & Message In A Bottle. Melbourne Variant (though not the official name, this is often what it is refurred to as). Anyway, with the addition of an extra Variant created by EO himself, the other two have been seen and are to make a nice addition to the game. This also comes with a handy auto-installer. - SSA *Note: Some screenshots borrowed from Forum Images due to better quality. Hope you don't mind EO ;)
points rather than the standerd one.
look like the perfect strike cruiser but that one is up to you to decide. No mesh changes over the other Monarch subtypes but as the name suggests, it\'s the refit and the third in the line of the ships (note that, the J version is the standard Monarch class with some upgrades). Just be forewarned, this has a large build time. Part of the Monarch set, the \"Monarch Class\", \"Enterprise J\" and \"Monarch Refit\", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful and this would, on a pinch, be the most powerful. It can easily defeat the standard Monarch with it\'s extra torpedo and increased hit points but would find a match in the J. That fight I strongly believe would go down to the \"first hit rule\", meaning that whoever gets the first shot will win, but not but just. The disadvantage this has over the J is the lower hit points for systems, which I can see as being the only way this would lose to the sister version. Up to you though, I suggest all three to be in your game.
beauty: [img]http://www.gamingfiles.com/screenshots/16/files_extra/FmohawkM.jpg[/img] [b]DOWNLOAD![/b]
a base, he's added on the required parts, edited the odd few things and you then have what I really think is the best Galaxy X class available to download and my favourite ship. The textures are flawless along with a seemless model that contains the battering "Assault Phaser" along with your traditional All Good Things Federation cloaking device. Re-placed hit points and additional nacelle phaser arrays plus visible bridge addons, this truly is THE Galaxy X to get... so what are you waiting for?
strange at certain angles, but that might just be me. Good work.
MS3d. The new model ( this means that this cannot be used in Multiplayer games ), has several missing sections on the original model, like the Aft Observation Lounge under the Main Shuttlebay and I also fixed the nacelles, now they will more canon. I hope you like this revamp, I tried to make this ship as cool as it should have been.[/quote]- SSA
thrash your opponent without any problems whatsoever, this one is for you. It can Intersept anything, distroy over 91 Tactical Fusion cubes, withstand the firepower of over 91 Tactical Fusion cubes, make borg run and hide.and it can NOT be captured or assimilated. Quite impressive. The borg queen isnt going to know what hit her :p [i]Screenshots comming soon[/i]
kitbash from pizza, and I\'m sure we can look foward to many more to come ;) - SSA
the odf - but other than that it\'s a simple mod that almost anyone could do
I\'m telling you to download this. This is a Galaxy class and the dominion war refit by Michael Kelly, and these are superb. It uses Deemons texures for a base, but Michael managed to make them better. Also the venture refit with the necelle phaser strips adds color to the mod pack. I don\'t think that they have any other Venture refits out, but that\'s something I\'ll have to check. The weapons in the ODF file for the venture class are not stock, so you may have to change that to your own configuration settings. I highly reccomend a download, and I even made my own Storm 3D screenshot of the venture.
textures(compliment Lt_Commander). A nice ship for your fleet. Download now. Adml\'slog: YES Wireframe/ Buildbutton: Yes Installer: NO Alpha textures: NO Borg textures: Yes
choice of some new nifty Federation vessels, along with a brand spanking new shipyard. All these models (to my knowlege) are from the game (just put together, or edited whichever) - The point is that this guyh as taken the time to go through them all, think up ideas, and then put them into practise. ;) Now, whilst most of them aren't to my personal liking, I urge you to download and try them out. ;)
a repair ship\'s survivability, tactical usefulness and overall importance when launching Fleet Movements against enemy positions. This variant is armed with a Type X Phaser (from the Sovereign) and is retrofitted with the Aegian Fleet Defence weapon, the Shield Emitter which aids in the replenishment of shields quicker. Looks like you won\'t have to build the Aegian Class Defence Frigate anymore if you have some of these little miracle workers buzzing around in your fleet. Nice work :) [b] - IKS[/b]
upon p81\'s very own Oberth however [b]Jetfreak [/b]has also done an accompanying set of Borg textures which are interestingly from a scanned image from the [i]Star Trek: The Next Generation Sketch Book[/i] so they could be considered Canon-ish :). There is an Admiral\'s Bitmap along with the retextures but You will have to get Deemon\'s version for the rest (SOD, ODF, techtrees, wireframes, buildbuttons). The mod maybe a small addition but I believe it\'s worth it. These Oberth textures are probably the closest to the hull texturing you see on the series\' or indeed in technical schematic manuals. Another useful addition from [b]Jetfreak.[/b] [b]- IKS[/b]
maroon, green, silver/grey, light brown, and black. It is up to you to designate which shipyard should be played by who. The model quality is very good and the shipyard's design is very easy on the eye. In my opinion, the black/purple (possibly Dominion) shipyard is the best but all of them are just as good as each other. Great work :rock: [b]- IKS[/b]
strength, size and damage relative to their level. Level 1 phasers are weakest and smallest, Level 5 is strongest and largest. Also included are the Borg\'s gravimetric torpedoes. Another good scripted mod that improves weapons.:thumbsup: - IKS
countless PotDs and Screenshots over the past year. This Excelsior is originially done by [b]Capatin Fingers[/b] but was retextured by K7A for DoW. The ship is excellent and doesn\'t disappoint. The ship plays well in game and looks very good even in stock Armada 2 so in any modified game it should fit in well. On the downside, and I\'d hate to be negative but there is no wireframe, admirals log bitmap, buildbutons or assimilation textures but I guess the modder has restricted those features to his mod and doesn\'t want to release them separately, I hope ;). A very nice ship, and should definately be downloaded if you are eagerly awaiting the release of DoW with great anticipation. Nice work K7 ;) [b]- IKS[/b]
defences and cause havoc, forcing them to retire. That\'s exactly my thought on this map. Jousting. Two players, pit against each other at one end of a thin map, must fight each other to get to the end where the base will be. Maps like this can be incredibly interesting, one way or another, but take a closer look and you\'ll realise this is really quite something special. There are plenty of resources to get you going on start. You may even lose concentration with the enemy with what you have. The middle, a void bar some nebula in the middle, is open for fighting...and strategic defence. You see, the only way you\'re going to sneak up on the enemy is by changing where you are vertically. Straight-on, it\'s a fight of strength and numbers. Playing it my self, I would have to suggest layers of defences at different levels in a hope to catch the enemy in a trap and force them to breach your defences. There is no way of doing any special manoeuvres. Keep your important bases at rear and the turrets up front. This is simply about numbers and strength. The knights of old jousted, now you can too.
the largest stock A2 map \'Warzone\'. Whilst not the biggest on the site (we do have one that indeed pushes the 50000x50000 boundary) it may lag computers that only just meet the minimum requirements, hence the suggestion up-top that you have a computer that can more than competently play this game. Alternatively, if you can play 8-player ‘Warzone’ with no lag, be thankful that this is a 6 player map and you may get away with it. The map itself, as already noted for being rather large, is definitely curious. Whilst the space for so many objects is not used, the intention is instead to get you to duke it out in the vastness, allowing you to conquer sections of the map. Quite like a real battle, this map is poised perfectly for to-and-fro fighting, where you\'ll likely be pushing each other for control of sections that really aren\'t too close to your base. One point I\'d like to pick up on though, which would heavily draw this map out, is the point of defence. Many maps now adopt the philosophy of some sort of natural defence, usually a wormhole. The wormhole to your corner of the map though is placed in such a position, defence is made ridiculously easy. Of course, there are ways of punching through, but this would be quite a task. Combine this with the adequate, though not wholly long-lasting resources you get at the start, this map certainly has the potential to cause quite a few large skirmishes. All in all, a treat for those of you who like space.
it's a another chance for you to download the Tholian Race mod aswell ;) (which can be found [file="65843"]here[/file]) . - TParis
so that obviously, a Type 9 won't be as powerful, or have greater range, then that of the Type 10 or 12 (think Sovereign for that one). Whilst a broad range of different weapons has been covered, it's a shame that there aren't any pulse weapons included here (notably for the Defiant and Achilles) which I think would've made it complete, but, for a very quick and easy download, you could always make your own based off these. Like other weapon mods, you'll need to add them yourself, which presents the opportunity to give ships double weapons (such as giving an Excelsior dual-Type 9's or the Defiant dual-quantums at for) so it does provide a bit of scope for varying game-play, however it is, at its basics, a simple mod. It does also comes with a file of suggested weapon placements, in case you can't think of what ships should have what armaments. Download if odf modding has got you down, or, you want to see how someone else has balanced their Federation side.
his[url="http://armada2.filefront.com/file/VorCha_Disruptors;80996"] Vor'cha Disruptor Mod[/url], this mod adds the same type of disruptor to the Negh'Var. Also the Klingon Battle Photon which is used on the Negh'Var is enhanced aswell. Included is a copy of thunderfoot's ODF for both[url="http://armada2.filefront.com/file/_SSAApocalypseKlingon;42809"] Tycoon's SSA Apocalypse - Klingon [/url] for the Negh'Var and [url="http://armada2.filefront.com/file/Elevatormusics_Random_Textures;79547"]Elevatormusic's Random Textures[/url] which were both used in this mod respectively. Another inclusion is the weapons odf for [url="http://armada2.filefront.com/file/DoW_KVort;70150"]K7A's Dogs of War K'Vort [/url]which was used with this weapons mod. All-in-all this is a cool weapon's mod especially the sleak look of the disruptor which feels like a canon Klingon disruptor. A small mod but those are the ones that sometimes make a huge difference in gameplay. Nice work ;) [b]- IKS[/b]
eventually the entire map pretty quickly. Before this will you, once downloaded, you MUST rename the .ex files, to .exe - Ash
Regardless, I also believe these the first of this released on the site. There are others for Armada I / II but they aren\'t on any community site that I know of. All in all, an excellent job. The only thing I could fault is the stock textures, but even they don\'t look as bad as they could. ;) - Ash
there hasn't been that much of a change of the preferred Armada Prometheus of choice. That however may now change. Bridge Commander can bless us with some truly innovative designs, it can also provide the chance for someone to do nice looking versions of craft that you may not be able to get away with in other games (such as an RTS game...called Armada) but what if you reduced its resource want and converted it to Armada? Would that not look awesomely awesome? Well...errr, make up your mind with the pics below! Whilst not odf'd to be as strong as Deemon's version (something of a battlecruiser) this cruiser fits into stock with being quite resource heavy, but packs an almighty punch with weapons the same as the stock Sovereign. Whilst that may not sound like much (remember, stock Galaxy is superior to the Sovereign) on a cruiser, this would make it among the most powerful, if those damn Sphere's didn't regenerate! Anyhow, this is a nice full pack, looks lovely and caters for all your Prometheus needs. Definitely a worthy download.
model is a fairly low poly one. The shape could do with a little work (seems a bit off to me) but other than that, a good attempt ;) - Ash Note:[quote]This is a model replacement for the winged Rebel MC80 Star Cruiser. Place this file in your SOD folder and let it overwrite the existing file.[/quote]This is a replacement for SWvST MOD, that comes with no .ODF. For those of you that wish to use it with other stuff, you'll have to improvise.
get stuff from modders who don't frequently submit stuff and come out with absolute wonders. Needless to say from that, this is definitely the latter. Contained within are no less then 6 completely new (and one revised) non-canon ships...they all look great. Ranging from your fighters and shuttles to your large test-bed's and heavy cruisers, this pack almost looks as if it's segments within Starfleet. By this, I refer to the insignia's and designs, almost as if they belong to a group (think of Red Squadron and Valiant). Whilst this immediately caught my eye, I realised that it does make a lot of sense. Don't think that these craft are the pleasantries of the Galaxy and Excelsior, these are the Defiant's and Sovereign's of Starfleet and once again, they look great. Obviously it'd take a long time to individually review 8 ships, but there are general things that definitely should be pointed out. From what I've noticed, they do seem to be relatively balanced with stock. To the degree that the shuttle would get destroyed by a Bird of Prey in no time, whilst the largest craft would handle wtih severeal BoP's at once. Content is all there too. Build button's and wireframes for every craft and admirals pic's (very actiony, you'll see what I mean when you download this, which you will) which is a nice feature and displayed, the poly counts are not very high whatsoever, as in they stick well within stock counts. What does this mean? Well it means that you could, if you wanted to, build hundreds of fighters and shuttles with no loss of quality of gaming, likewise if you wanted fleets of the big cruisers, that'd be no problem. No stone has been left unturned. In fact the only thing I've noticed wrong with this pack is the fact that there isn't a lovely shipyard to go with these, which I think would be utterly appropriate. To focus on a few of the ships, my personal favourites are the Metropolitan class, labelled as something of a stepping stone before the Ambassador whilst looking very cool and maintaining the fact of being before the better Ambassador class, the Starchaser class is big and bulky and still looks utterly awesome, whilst the Stormrider, the nifty fighter, looks to fit the bill well. Heck, they all look good, no faults with any. This pack also contains instructions as to how to create small variants (eg. carriers) and some new textures for weapons. This is an absolutely brilliant pack and without a doubt worthy of your download. Excellent work on this one.
;) - Ash
like a Fish (don't they all)? - Ash
candles (that be the glows) and a selection of other Donut-filled weaponry, expect this to decimate the enemy forces, with a smile on your face all the time! The donut, a tradition in the history of the site, has been with us since the very beginning as the thing you can rely on in a poll, or the comment that doesn't quite sum up your thoughts on a news item due to being over-joyed by the matter. As for the details, she takes a bit of time to build, with quite a large amount of resources to get her operational, but has pretty hefty weapons to bring about on the enemy. Certainly, a fleet of these would destroy much within its sight. It looks fantastic (and certainly fits the part of being very donuty) and also has some Borg textures (just assimilate it and watch the candles)! So, for those wanting to find a way to truly celebrate the birthday, well, this is it because if you're going to celebrate, do it in style. In short, I think my thoughts and your thoughts on this, are pretty much summed up in :donut:. Happy birthday and thanks to FahreS! [i]There is a German readme within the package./Es gibt auch einen deutschen readme, der innerhalb enthalten wird.[/i]
Excelsior Refit model around, it is a low poly one, and with that, shouldn\'t be any problem for those of you with lower spec machines. - Ash
best of ones to use, these are adequate for the ship in question. :) Do also note, this is not the same model as the previous Starhawk Destroyer. Whilst the same idea, the model and texture are different. Developer Name Not Added due to the fact it hasn't been included in either the e-mail, or ReadMe. Likewise, the screenshots included are within the .ZIP file. Seeing as they weren't in the required .JPG format, they've not been uploaded. - Ash
so there is no additional need for any graphical parts (build button, wireframe etc.) although you may want to upgrade your admiral's pic to match the new-ness. In terms of game play, there are absolutely no changes. Whilst these are higher in polygons and textures then a few of the things already available, they do undoubtedly look stunning, such is the way of BC models and shouldn't cause any problems to computers that surpass the recommended requirements by some bit. Even those struggling on minimum or recommended should be able to use these though. So, if you want to spruce up your Cardassian side with some funky new model's and textures, this is certainly what you'll want to download...and if my words don't do enough for you, just take a gander of the pics below!
hardpoints, the weapon textures, a build button and screenshots are all included. However, for those of you that wish to actually 'use' this in your game, you shall have to do a bit of work yourself. The actual 'stats' of the .odf file need filling in, and a Wireframe will need to be created. Likewise, as I've said, there is a weapon texture provided. There is no 'actual' weapon. I've tried a few attempts, but could never get it right, so gave up. I did have bigger hopes for this, I did have planned a rather big release, covering all of the Goa'uld System Lords, and their specific ships, along with a Goa'uld Starbase, and Shipyard to build them, but I simply haven't got the time to fulfil any more of this. Anyway, strange that I seem to have given my own file a 'fairly' negative Description, but I might as well tell the truth when I say I got lazy, and couldn't be bothered to complete it due to time restrictions and etc. Anyway, I'm sure many will have fun with this. PS: Please don't e-mail me asking how to get it working in game. I obviously haven't had the time to complete it, so e-mailing me asking for help is only going to annoy me. - Ash
as it is likely to lead to synch issues however its find for most people here that only play against the AI or on a LAN.
guess it would be in the form of a fix or something. As with all the past stargate mods, stargate fans will no doubt want it ;) - Ash
some wonderful stuff yet again. Here is what the package includes:[quote]1. 6 Ships, 1 Station 2. Lightmaps 3. 3D-Borg-Textures 4. Rotated HardPoints 5. Wireframe, Build Button, Admirals Pic 6. New weapons: Phaser & Pulse Phaser & Torpedos 7. Animated construction ship 8. Installer for Entries 9. detailed installation-instructions in english and german 10. english and german odf files Featured ships: Freighter Construction ship with workerbee Surya Coventry Saladin Akula San Francisco Yard[/quote]I think you can all agree with me, that this is a must download for TOS fans ;) - Ash
how they turn out if and when they get released to us. - Ash
DS9 - Dominion Wars. I found that game quite crap to be honest, though some of the ships within were fairly good, this being one of them. Again, if you\'ve enjoyed previous versions of this ship, or liked the DS9 game, then this one would be one to download for your sakes ;) - Ash
other Enterprise. This file also includes other Textures for my first Enterprise to make it to the uss constellation.[/quote]So, we\'ve the USS Enterprise, and if preferred, the USS Constellation (where the Constitution has gone, I\'m not sure) :lol: Still one for TOS fans here, a definite download. Note, there is a German (I think) ReadMe included within the download. - Ash
Enif station and tore round into a tight loop towards the subspace event indicated on my sensors. Narrowly missing an ariel on Enif Station I glimpsed the warship my wingman had mentioned. Massive was somewhat of an understatement, as the [i]thing[/i] slowly emerging from subspace dwarfed the ships bombarding the station, the station and probably the entire GTVA fleet in the system as well. Hold until relieved. hah, no way was I going to stop THAT in a puny little interceptor... Just as I was starting to contemplate exactly what I should be doing I heard GTVA command on the comm \"IFF Status is friendly, meet the Colossus the largest space faring warship ever created\" Its on my side? [i]This is the GTVA Colossus, fighters stand clear of hostile warships. All batteries fire at will![/i] Large sections of the behemoth in front of me started glowing, and there was a sound of something immensely powerful spinning up ready to fire. My hands slammed the afterburners and my ship corkscrewed out of the line of fire just in time to avoid the half dozen massive beam cannons fired on the one remaining ship. Rapidly turning around to see the results of the barrage I was in time to see the powerful cannons burning holes strait through the ship and emerging from the other side. KABOOOMMMMM! Wreckage floated away from the kilometer long ship that our squadron had been scratching the paintwork on the entire mission. [i]Alpha squadron, you stand releived...[/i] I headed home. You can see the wonderful introduction to the Colossus that I saw simply by clicking here:- http://www.youtube.com/watch?v=DX6bzq3M4M4
the original Tie Fighter and up to the somewhat disappointing game play in todays games I have seen a lot of different ships come and go, but this is my all time favorite. Stationed on the GTD Galatea in the Great War I was somewhat taken aback when my flight requested reinforcements the Galatea turned up and engaged in capital ship vs capital ship combat. Oh, it was puny plasma cannons compared to FS2 but it fought! It did what no other capital ship in a flight sim before or since had done (excluding FS2). [i]It fought[/i] The GTA obviously didn\'t build their capital ships for the sole reason of having them be used as targets by little fighter squads. And occasionally they died. The Galatea was disabled and met the SD Lucifer. A few beam cannon shots and the Galatea was no more. :( More than anything else in FreeSpace that made me worry about taking the Lucifer on! The survivors were transfered to the GTD Bastion, another Orion class Destroyer. The Bastion did survive the great war. In FS2 the Orion returned. Having had a few refits in the previous 32 years the Orions were still being phased out in favor of the newer GTD Hecate design. I just looked at the Hecate, looked at the Orion and wondered what had happened to the Hecate\'s design. I [i]liked[/i] the Orion, especially in dark lighting the ship looks good. The Hecate really didn\'t ever measure up. Of course, There were still plenty of Orions around to play their part in FS2 sporting their new Flak guns and beam cannons. While they might have been useful before they were now downright dangerous. Oh, apart from the Bastion. My old command ship, and head of its fleet was converted to be a 2KM long collection of the largest bombs ever devised in the history of explosives in one of the last missions. The plan was to shove it down a jump node and then blow it up, taking the jump node with it. Oh, it worked but I have very rarely actually been regretful at losing a ship while playing a game. Especially when my mission objective was to make sure it made it to the node to blow up! In fact, due to youtube you can even watch it :) http://www.youtube.com/watch?v=9CkjNhXn770
all of which is text I have added the the tutorial to the readme section to save the download. One thing I will add is that the map editor is not always included on your A2 CD, for which reason it is hosted on the site here:- http://armada2.filefront.com/file/Armada_2_Map_Editor_Files;12053
an Asgard planet. Again, this was used by Thor and many other Asgards Again, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
called the Beliskner) was seen in Stargate SG-1 & used by our good friend, Thor. Anyway, one to download if your a fan of the Asgard :) - There is an additional readme by wraith shadow in the actual download. The one providing here is by Greathor.[quote]Yeah, both of those are from me which I gave to wraith to write a readme for. You can submit them under my name, sure[/quote] - Ash
handful of this model along with all the additional units the game offers).[/b]
screenshot. - SSA
The result, along with some finely done nacelle and impulse spire glows makes for a re-make of a classic and brilliant ship. As seemingly normal with Greathor\'s stuff, unfortunately there is no build button, admiral\'s pic or wireframe for this beauty of a ship re-make, so you\'ll either have to use old stuff or make some of your own. Its odf though makes it very powerful against stock stuff and includes custom weaponry which you\'ll most likely have to change to fit in with the game. I recommend reducing its build time, health and hitpoints and giving it weapons equal to that of an Akira. If you\'re adding this into the stock game, she should probably go into your advanced yard, in front of the Aegian but underneath your Galaxy class (just make sure it is a little bit stronger than the Akira). If this is going into a customised game, then I you\'ll want to put it again, alongside next your Akira (or underneath your Ambassador class if you have one). Irregardless of where it should go, I recommend downloading it, now!
basic modding. And to top it all, this one even looks like a Construction Ship ;) - SSA
appears to be nicely balanced against comparable ships.
bigger guns in to get the job finished. Download if you like.
also come from the stvssw mod.
just seem wrong, then again, could be me. Main fixes though include: -Fixed long \"spike\" at the front of the ship. Guess this would make asteroid piloting slightly better eh? -Improved textures (from what I can see anyhow). Not really much else to say, other then this really would be great for a re-creation or beauty shot and on the latter, this guarantees it. Good job, download now! [b]Warning, high poly model[/b]
with quite a few others, the Pegasus variant of the Achilles Class Stargate Dreadnaught looked as if it had more charm, more grace and a bit more awesomeness tucked away in its textures. I can assure you, that definitely haven't changed. In fact, it seems each of those factors has been dramatically enhanced with this equal-high-quality version of the [url="http://armada2.filefront.com/file/Achilles_Class_Milky_Way_Variant;67129"]Milky Way variant.[/url] This ship, like that one, boasts some very nice new features, including additional polys used to make the design more independent, including the "base"-flat thing on top of the design standing out more than the [url="http://armada2.filefront.com/file/Achilles_Class_Atlantis_Retrofit;67067"]original retrofitted version.[/url] Simply, it's a texture upgrade over the other high quality design, but what a variant! Same problems as the other though, involving the lack of a wireframe, build button and admiral's pic which I assure you is the only downfall of the mod. I seriously suggest those who feel higher poly models aren't a problem get this immediately because it's just oh-so-good to look at in-game. It's real dominating sight, then again, it's a dreadnaught; it's supposed to do that! Stargate fans, there's no but to this, download this ship immediately!
quality alternative for those who think the original was just mildy lacking and and can run it. This does seem slightly closer though to the more canon Stargate design. The "base" type thing on top of the ship fits in with the BC-304 line (or the Deadalus Class) and the added radar and spike things give it more of an individiual feel. I say this as it seems to stand out more than on the original version. That is something else particularly interesting about this version, in that it still fits in with the rest of the Tau'ri space fleet, yet is it's own ship, with it's own devastating array of weaponry and funky extra parts. As with the older design, be sure that this will kick some serious ass and to give other Stargate ships a run for their money, bar maybe the Ori ships. Well, regardless, now you have a chance to try it out! Fantastic work and a job well done. Stargate fans, this is simply a must have for your collection.
A couple of weeks ago we held a poll on the POTD's:- http://armada2.filefront.com/news/PoTD_Poll_Results;29115 which came out with DONUTS being one (1) singular vote away from being the order everybody wanted the POTD's posted in. Yes, we were wondering ourselves... Anyway, in retaliation I posted up this POTD:- http://armada2.filefront.com/potd/67459x#1006869 hilarity ensued. Then at no.11 Falcon posted:- #11 - wow! - Posted by: Falcon_uk (Member) on 09-07-2006 at 11:49 GREAT GRAPHICS!! Love the phaser fire and the romulan class donuts!!! 10/10!! Which gave me an idea... #12 - Posted by: Freyr (Armada 2 Files Staff) on 09-07-2006 at 12:08 [b]WANTED[/b] One moddeler to create the [i]"Donut"[/i] class confectionery. Ideally this class should be plain when constructed and chocolate covered when assimilated. Fahres has rose to the challange and produced not only a Donut, but a Donut box as well! As you can see from the pictures this is great! Producing the donuts (even chocolate coloured when assimilated!) was great, and worthy of a ten all by itself but the Donut box is just pure brilliance! The writing on the bottom of the box was really the best thing added to the Donuts in terms of sheer humor :) Unfortunately the filefront system won't allow me to mark things up as 11 or 12, so I am having to content myself with 10.
much of Atlantis, thus am unaware as to whether the Prometheus was ever shown on that show. Anyway, these aren't game-compatible (at least, not as of yet). They are only Meshes, and do need hardpointing and suchlike (something that I may even be tempted to do myself, given time). I can't fault the textures of these, and the poly counts are both within game limitations. - x303 Poly Count: 1300 - x304 Poly Count: 2062 As with a lot of Major Paynes models, these are poly reductions of some much higher polied models for Starfleet Command. Anyway, if your a Stargate Fan, then you'll want these two models (ok, so you have to get them into the game yourself - this proving easier for some people than others) but think of it as a unique challenge. I also took the liberty of taking some screenshots in MS3D, I know how everyone likes to see what they're getting. - Ash
Minbari, that being, they deserve a place on the site as they are fine models, and have a history in Babylon 5 Again, as with the Minbari, the three of these ships are suppose to be 'canon'.[/quote]- Ash
opinion that the best Tholian models around at present, are those in YesterYears (and a fine job they've done with them).[/quote] - Ash
also be from Legacy) - it doesn't state in the ReadMe. Regardless, this package is something that everyone needs, it is without a doubt a stunning piece of work. My only fault for the whole thing are the Dilithium Moons, I simply don't like them (not to my taste, and the glows are too much). However, I am unable to fault the rest. So kudos to the folks that made Legacy, and to Yacuzza for putting this together for us. A brilliant and much required addition for any Armada II player ;) - SSA
Log pics. Worth a download for those of you that wanted Armada 2.5 or a new futuristic fed ship.
player fight to the death ;) - SSA
side of its wings. I noticed that those details exists in the Chuq'Beh, so I manage to borrow the textures of that ship (kcruise3) and made the additional details to the BoP. The addition it will add only 40 polygon more to the ship, but it stays below the 1000 so it we eill not have problem mass producing them, but this time, they will look even more canon. No textures are added in this pack because they only uses canon (I like the way they are, that's why I didn't modify them). I hope you like this one, soon I will release pack for the ferengi and my Galaxy-Class pack (revamped original one and the variants: Venture and X, with one unknown to most of the people that will make a new Galaxy sibling: the EX).[/quote]- SSA
something).. - SSA
such luxuries as hardpoint maps which make using it considerabely easier. [i]Patch found [url="http://armada2.filefront.com/file/;71494"]here[/url][/i].
and ignore that seemingly minor "blemish" when playing with this scaled down ship. Comparable to the D'Deridex, she is a support ship that will replace the Venator in-game (unless you edit it so). It comes without a buildbutton, wireframe or admiral's pic, but if you are in need, using the D'Deridex Warbird material would likely be quite effecting. Don't expect this ship to take on a small squadron of cruisers however. She may be a Romulan Warbird, but she's by no means a cunning predator. As has been said, only the textures really let her down and I do not believe it would take a long time for someone to edit or to remake them to better suit the ship. As it goes, I like the way the head of it comes out in the shape, which for the entire ship is quite an interesting design, seemingly intergrating that of the Warbird and of a smaller ship, such as the Griffin. Anyhow, for Romulan fans, you'll be wanting this ex-Zero Hour mod candidate and if you're a Klingon fan, you'll want this in-game as a target for your B'rels. All's fair in Klingon war eh?
with a Cardassian avatar in the Fleet Ops mod. The Fleet Ops Preview Version, 3.1 is required for this mod. This mod has been approved by the Fleet Ops team. On your website, I am registered under the screen name "Zeich". Included in this e-mail is the mod file in a zip, and two screenshots. Enjoy the mod.[/quote]Now this is something extrodinary ;) What it does you may ask? Well, simply it replaces the FO Breen (within the Dominion) with the Cardassians (all three ships) - and some pretty neat models at that. My only downfall is that you cannot keep the Breen and build the Cardassians also, but no doubt there is a reason for that. Nevertheless, FO now has a Hideki, Galor & Keldon (something I could have sworn FO were going to do - being to add the Cardassians to the Dominion anyway, though we never saw them in V3). However, thanks to Zeich, we now have them ;) - SSA PS: I "think" the admirals' log images are missing, and the screenshots could do with being a bit bigger, but whatever :p
they have to be added via the map editor. You can see the effect this creates in the screenshots below.
then its time to get one. This includes EVERYTHING, weapon textures, sounds, build buttons and the picture for the admirals log. All in all the only conceivable way this could be [i]any[/i] better is if included Asgard voices for commands.
beam. This has solved an ago old problem that was a big stumbling block even for the bigger mod teams that put together such excellent mods as the SWvSW and SWFC mods. You don't have a transporter, but how do you board derelict ships? A big round of applause for Stargazor ladies and gentlemen, I think he's deserved it!
your probably not going to notice it to much! This is a nice addition to the growing stargate armada we have here, and I think at this point its only a matter of time before we see some stargate (TC) mods coming out.
just don\'t expect one of these to go toe-to-toe with one of them because it\'ll be simply obliterated. That would obviously be a shame for such a finely done ship here by Greathor. It\'s set-up for being a scout with a quick build time, few resources and low defence rating but do not underestimate these in groups as like any swarm, they can be absolutely deadly. Talking about the quality of the mod, it certainly looks good and is a decent replica of the on-screen CGI version. It comes with a build button, wireframe and admiral\'s pic which also up-hold its quality. There isn\'t that much more to say on this. It\'s good, by all means, but perhaps just lacking that \"wow\" factor to make it really stand out. Regardless, for Stargate fans, this\'ll be a must have and for non-Stargate fans...if you want a cargo ship to blow-up...you\'ll be wanting this.
Still, paper is only 2d. What Pepperman does (oh so well I should add) is make designs 3d...particularly Azel\'s Romulan designs. This is no different. In fact, sometimes I get a little sceptical when mods only have one picture to go with them. It can mean that there isn\'t anything to show, that it is lacking etc. It does, on the rarer occassion, mean that there is too much to say and so, one picture makes sense. This is also one of those occassions. The beautifully crafted Shadow Wing Warbird comes with a plethora of heavy weaponry (of which new textures are included [see: Rake\'s Weapon Texture] for her disruptors and torpedoes), good defence but a hefty bill for construction. It does however have a wireframe, stylish admiral\'s pic and similarly stylish build button. Still, a minor warning as this ship has some pretty high-res textures and a medium-high poly count. It\'s always good anyhow to see a new Romulan design and this is a reason why. So, download this sculpted bird...but don\'t get in its way.
no other Armada 2 modding site has gone before.\" This mod is the result of hundreds of developers sending in weapons, maps, ships, stations, splash screens, wallpapers, PoTD\'s, cracking total conversions, tutorials and everything else that goes in tune with this site. The community, goes with saying, has kept this game and site alive for many years and now, on this day, Armada2Files has its 2000th mod and I think that\'s something to celebrate! What Kel has done for this mod though is take some fireworks, equip each Federation stock ships with different weapon effects and allowed for a pretty firework display...in space :p Now obviously, it\'ll be cool to see each one in action, but I think this is the real case when you\'ll want an armada to play with for a few minutes. Download now and celebrate!! [i]Note from Kel: \"I changed the Input.map file so that the Map Editor doesn\'t launch when you try to select all visible ships. The command to launch the Map Editor is now- Control/Alt/Shift/A (press all at once).\"[/i]
that are the Ori Invasion craft that crippled an assembled fleet of Milky Way galaxy ships very quickly and taking little to no damage. The term unstoppable comes to mind in fact. Expect these ships to pack an almighty wallop. Having seen the episode, \"Crusade\", I was curious to look at what had been done to the odfs of the ships and the weapons...these make the stock Fusion Cubes look like cannon fodder. They are immensely powerful in terms of amounts of weapons and the power of them. The only advantage you\'ll have is to hit them incredibly hard, incredibly quickly but be prepared to lose half your fleet in the process. In terms of the rest of the mod, it\'s all great. The model is very accurate with some real sterling textures to go with it. Build button, wireframe and admirals pic now as standard in these mod packs along with all essential details required to get the mod going and beating up everything. My only thoughts are now to what Greathor will produce next...what is there left in the Stargate universe to do?? Stargate fans, you\'ll want this for re-creating the infamous \"Crusade\" scene. Non-Stargate fans, you\'ll want this for a challenge.
details, please look at that link.
in my opinion. It\'s majestic design yet brutal yield make\'s it a prominent destroyer, easily capable of destroying bigger ships, providing they work in a similar style to the Galor \"wolf-packs\" of three ships. Of course, this power does not make it a God ship for it has many draw-backs: it\'s built out of the first shipyard (providing you don\'t edit it) as part of some late research, it has a weak hull and moderate shielding. But as mentioned above, it\'s yield of four photon torpedoes and a cruiser phaser array, coupled with the swooping movements of it\'s fast speed\'s and cloaking device will make it a force to be reckoned-with. As mentioned in the readme, the Jagged-Edge class ship was born from the success of the Defiant project, which we all know worked to a great success. In fact, my only gripe with this ship is that it need\'s it\'s Crimson Fleet sisters to make it whole, otherwise it stands out, but let your enemy worry about that as they will have to contend with it, not you! Finally, as a ship to add to your masses of Federation shipyards, I say so. It has somthing that unfortuenately, quite a few designs (including canon ones) lack, and that is originality. However, one must get formal. These changes were made to the file after I recieved it from Capt_Syf: -After being instructed to test it by Syf and not finding the problem, Kel took it and had a look, giving back to me the mod in folders, so you can now extract-and-play with little hassle. This means the gui_global entry in the readme is incorrect, but I shall leave this as it is as the gui_global with the entries is already in there, along with the fyard and some tech tree files. -I added an Admiral\'s Pic while testing it myself, so that has also been included for your use. -Please note, the material\'s included are otherwise all Syf\'s, so please take this into account. If you want to gain permission for this, go to him, this work was done as extra.
installer, wireframe, buildbutton, admirals log pic, and techtree mods, making this a full one-ship mod, done once again by Porty. A reccomended download for any fan of the federation.
stock? Nevertheless, it is a neat ltitle MOD that (as you can see) adds the Defiant as a Hero Ship. - Along with this it appears to be the first of many, so I look foward to the rest. - SSA
the second Earth ship with it's primary mission to go to the Pegasus galaxy to assist the Atlantis team, be it scientific or military. The model, whilst converted, look's pretty good and the textures do appear to be a little accurate but wouldn't hurt by being slightly higher in resolution to 512*512 instead of the 256*256 it currently stands at. The rail gun weapons are also modified Federation pulse phasers but I doubt it will matter too much to affect your game play. I thoroughly recommend downloading this if you have the other various Stargate craft there are on this site, then put them into the special Stargate maps we have (it's what I'd probabaly do!) and then fly your goodies into combat against the baddies whilst listening to your S-G1 soundtrack. Anyhow, I think this is a good ship but doesn't seem, in my eyes, as good as CDP's other creations. Nevertheless, still worthy of a download, which I suggest you do now. A texture upgrade can now be found at this location: http://armada2.filefront.com/file/;58283 [b][u][i]With the mention of ships in the readme (of the BC-304 series), please do not reveal any plot devices that could ruin it for viewers who either do not live in America, don't have sky or anything else and are forced to wait for their Stargate good-ness. Thank you for this consideration.[/u][/b][/i]
While it is still possible to build multiple stardrive sections, this at least limits it by the number of crew you have. A nice alternative to Gonwee\'s.
Imagine there\'s a ship that looks like the NX-01 only with parts from the galaxy class, or you could just look at the screenshot. It\'s a pretty mutlipurpose vessel so it\'s good for any fleet.[/quote] He removerd the regrestry, added a deflector screen, and re-worked the necelle plyons.
wonders. So, as to why there is a sod of a Federation colony ship without it's team colour part is beyond me, but hey, there you go! This very nicely done upgrade changes an un-used Federation colony ship (same mesh) bar the team colour and utilises some nicely done upgraded textures that really highlight a good few details. Not only this, but upgrades were additionally done to the Borg set as well. Everything else about the Federation colony ship remains the same mind you. Though, the class name makes sense. As accurately pointed out by the developer, Raven sounds more combat-ship then colony. Overall,it's a decent download. Do note, this modification will most likely interfere with online play. So if you still have the stock model and play on-line, this probably won't be for you. Never mind if you don't, because this genuinely is a good addition.
she can use her Romulan stealth to sneak up on one, deliver her payload then disable the target. Still, the design does not vary too much from the original Bird of Prey (Romulans) which keeps this in touch with what it is supposed to be. The textures have been darkened a little bit and Romulan-green added, making it a very stylish TMP Romulan cruiser. As she's TMP era, don't expect her to be going toe-to-toe with a Sovereign class anytime soon, unless you decide she should get a "refit". Still, the ships are powerful and they can easily take out other cruisers equivalent of other races so expect these to leave debris in space. Romulan fans, I recommend this a lot, download now.
BoP). - SSA
be the black textures as Shadow Ships didn't have Pyramids on them) ;) Overall, a lovely addition to what we already have for Stargate. With so much coming, a complete total converion must be close ;) - A MUST Download for all and any Stargate Fans. Credits:[quote]ODf-Greathor email@example.com Origional Ship and Textures-Dave975 and DKealt firstname.lastname@example.org New Ship-Greathor Admiral Log pic, build button, wireframe-wraith_shadow Weapon ODF change-Greathor You can use this in your mods, just provide the appropriate credits.[/quote]- SSA
seasons. This is the model that first destroyed an obselete Asgard ship, forcing the Asgard to curtail operations in this galaxy until the Replicator war turned in the Asgard\'s favor.
much less powerfull than the Asgard and Ori warships, both of which are much further advanced. As you can see from the screenshots below this model has been done to a very high standard.
very cool. This isn\'t any different. She can fight, she looks VERY cool armed with a close mesh to the original and some very good textures with some fine details, so it\'s a shame to some extent that they aren\'t going to be noticed as much due to its size. Most likely rigged so that a \"wing\" of these can take out a Ha\'tak, they will be powerful in numbers, but don\'t expect them to be able to do anything useful as a single unit other than harass a non-combat ship. Similarly to the 302, I recommend you get one of the Tau\'ri cruisers to build these from the hangars. The package comes with a build button (which looks as good as the 302), a wireframe and an admiral pic for both the 301 AND the recently uploaded 301. So, if you want a bit of variance with the fighters you have or merely wish for a full-house of them, download this now.
inspired space fighter for the Humans, carried by the cruisers and on facilities on Earth and the numerous support stations across the galaxy. Whilst obviously, they lack the sheer power, as a single unit, to take out a large target, when massed, they can cause heavy damage to the target, even if it is a huge Ha\'tak (though probably not Asguard and certainly not the Ori). These would now be ideal to be added to one of the cruisers, say the Prometheus or Odyssey and launched from their hangar bays. In terms of overall mod quality, the model and textures look very close to the originals seen on-screen and do look god, even if you would need a magnifying class to spot the finer details. She comes equipped with a wireframe and a very nice buildbutton but an admiral\'s pic you\'ll have to make (let\'s be honest, it\'s hardly difficult). Generally though, she is certainly a nice ship to have equipped and would be perfect for Stargate fans. Download now.
Dalek invasion. The timeline he created by changing things around then became what we know as history today! Therefore, this definately belongs here its just we don\'t actually know it. ok, on a more serious note this is the second Dr Who ship to appear on A2files, unless my memory fails me we do have the TARDIS somewhere around here. Its one of the ships in the Dalek fleet that came after Earth at the end of season 27 (counting the past 40 years of Dr Who, and the end of the first series if your not counting the shows history.) While its great to see some more Dr Who models coming to A2 as you can see from the screenshot while the model is good the textures could do with some work. Hopefully we will see this and some Daleks soon!
of Prey, sporting some nice textures and a confusing amount of weapons and wings that make it an exciting addition to the empire\'s defence force. Who can candidly turn down the offer of a Klingon ship with tons of weapons, hmm? My only gripe with execution of this was that clearly, the standard BoP odf was modified which in itself is fine, but not when the system hardpoints are weak. You\'ll find though, that this is quite an expensive ship for all it\'s worth and whilst it might boast offence, it sorely lacks defence. In a fleet formation though, this ship would be ideal for hit and run situations, getting the larger and more defended battleships to absorb the weapons whilst these ships fly in and blast the enemy. She comes with an admiral\'s pic, build button and wireframe along with odf\'s for weapons as well as the ship. As well as that, a nice hardpoint map, so you can change them around to your own needs. I think though she would look far better firing a barrage of pulse disruptors over beam disruptors, but to each his own. Still, she\'s a sting in the empire\'s already potent battleforce and will make a worthy addition to the fleet. Q\'apla warriors!
Defiant & BoP Class vessels) this is a pretty nice MOD, and with a nice idea. The modified textures on the two vessels also look pretty nice for that they are being used for. - SSA
mesh that is befitting of them. It really will help now for any re-enactments you wish to do from the series. My suggestion, for those who have and want, is to get this building Wraith Darts. That way you could have a fully fledged battle, providing of course you chuck in some F-302\'s. The possibilities are huge. In fact, this mod is so good, the only thing it doesn\'t come with is an admiral\'s pic, which is ludicrously easy to make. What really will get the user though are the nice details. The very good looking blue pulses seen in the screenshot ARE included in this pack. There\'s a buildbutton, scaled to fit and a wireframe that takes it that step further with perhaps a literal approach to \"wire\". In terms of an overall mod package, this is one of the best I\'ve seen for a while, combining details, content and sheer good looks. Stargate fans, beware. A big bad ship has come to wipe out Atlantis. Think you can take this on?
reduced in terms of files for textures (10 down to 3) and re-map to fit the new amount. Still looks good if you ask me. The other version uses slightly different model parts and mix-and-match textures to povide a more "armoured Akira", which I think looks better. Remember, to get these to work, you need to convert them to SOD format and presumably add hp's. Otherwise, a very nice job.
as well, which is equally important and helps to root out any mistakes you've made. What is also ncie about it is the "human" feel to it. It has been written for reading and following in mind and does a good job at it. In short, for those of you having trouble installing your new ships or stations, this is a very practical and good tutorial to get.
and ohhhhh boy, does it do it nicely! Gavin has ported the SFC3 Klingon Starbase, given it some very shiny new textures, added some Borg textures, made a wireframe, buildbutton AND admiral's pic and, of course, given it a lot of weapons. That enough for you? I'd have to say, the quality of the textures, both sets, are very good and the installation instructions are a breeze. It also comes with a clear hardpoint map, in case you want to make a few edits. My suggestion would be to really, just replace the old Starbase with this one, or, if you're not happy with that, to make this one an outpost, as it suggests, able to hold a location until the big'guns arrive onto the scene for clean up. Make no mistake, a Klingons life lives in its weapons and you can be safe to have this in-game now. For Klingon fans, this is a must have for the few stations available to them and for non-Klingon fans...well, if you want to try your hand at blowing up something very strong, here it is...just don't be too confident of your success!
all, it\'s fitted to the Sabre Class. ;) - SSA
between this and the previous version, be sure this ship will not be weak; you can\'t take on the might of the Wraith in a little destroyer can you? This is, therefore, where this dreadnaught comes into it. She is balanced to Greathor\'s other Stargate craft but, obviously, won\'t be too balanced for much Star Trek play. If you have a particular race for Stargate ships to go into, I\'d place this in here, otherwise as you can see, she\'s with the Federation. Fortuneately, you can have both Achilles class variants in game at the same time, so you can see the texture difference...or just kick more ass. It\'s really up to you! The only negative thing is the lack of build button, wireframe and admiral\'s picture. This I find to be a great shame considering the rest of the mod is of very high quality. Download now any Stargate fans and show them Wraith the power of the Tau\'ri!
this version and Cylon's, but the designs to seem slightly different, so I'm guessing it's just a popular class name chosen. Anyhow, this ship sports some rather nice textures which I believe to be better than the Atlantis/Pegasus version, but that is open for debate. Regardless, they are nice and do make it look good, the armour effect in particular. It does however lack that of a buildbutton, wireframe and admiral's pic, which I do take to be a shame as it's those nice little touches which really give a mod it's fullness. Still, a dreadnaught is a dreadnaught and except this to "kick some serious ass". Failing that, it just does look good to stare at for a bit. Download now any Stargate fans!
is missing a significant amount of Bitmaps. However, overall this seems like a worthy package. The developers (or at least one of them) to my knowlege is away for a while, so when we get the official release is unknown, though it\'s sure to be something spectacular. My only fault without actually playing it is the fact \"Peaceful Generations\" doesn\'t really go well with an RTS game based upon War Still, a nice package, plenty of ships (I notice a Romulan / Klingon starbase merge from I think it be Bridge Commander has been included). Anyway, one to download for sure Important Notice: [quote]In the readme above it says something about a 2nd installer i forgot to make the installer for the base so you will have to cut and paste the fbase.sod into the sod folder. I would make a installer for it but since im in Hawaii my time is limited and it took me 1 hour and 30 mintues to upload to my server for some reason. Well anyway placed the sod file in in the sod folder is easy enough 8p[/quote] - SSA
honestly, it looks fine. Different, definitely, but fun and something interesting to look at. Given it\'s stats, being \"able to take on 4 battleships\", it throws open as to how balanced it is...but then again, it\'s Dominion with multi-targeting customised weapons, so try it out yourself. The textures are flawless as expected and the Borg textures are VERY green, perhaps too much so, but, they were done and that is something rare. Complementing that is the build button, wireframe, admiral\'s log and all necessary files (just what we want). A foreboding sight in game, as can be easily seen in the pic below, she would be a very destructive addition to your Dominion Armada...so what are you waiting for?
Cardassian ship which features in the Trek Game: DS9 - Dominion Wars. This wasn't attached with the file, but I have included two pictures of the Norin from Dominion Wars - Just so all can get a general feel and comparison of them ;) - SSA
lovely ship it is! One created via Aztel/Atolm (as with many of his other designs) this one works with a stunning eye. Requested by MaP for BI:VR this ship is now one for the public eye adding a very neat ship to the Dominion. My only regret for it is the polly count which stands at about 2000, though many of you shouldn’t have too much problem with this. Additionally, the "Dominion Carrier" from DS9: Dominion Wars (the game, not the series) is also due release by Achilles, another Dominion ship that Dominion fans should keep their eyes pealed for. Nevertheless, a lovely addition to the Dominion, and a lovely job that has been made ;) - SSA
ship, though with a lot more going for it. Torpedoes, a Cloak (I don\'t believe the stock Romulan Repair Ship has this, and pulse weapons.
e-mail. We spoke recently and their web site is included in the readme. If you want, you should be able to contact them no problem.[/quote]And with that, going by the screenshots, this is a very neat addition to Armada II. As with all \"main\" Tholian vessels, they share the same shape (I know two I am using for ZH use the same shape) though as you can see, the textures make all the difference. I am however curious as to the Tholians using Torpedoes? - Maybe I didn\'t pay enough attention to the Ent-Mirror Universe :p Nevertheless, a lovely ship here, and for any Enterprise or Tholian fan, this is (without question) a MUST! ;) - However, the \"only\" fault with this is the polly size which stands at a whooping 2000 (for the role of the ship) this is slightly high, however one can learn to cope. Good going Slider ;) - SSA
the stock Klingon textures. It\'s design is rather interesting but still fits in with common construction ship requirements and it really is just a \"beefier\" version of the basic one bar the addition of an extra forward disruptor beam. For those who have lots of structures or would simply like to build some of the bigger Klingon ships via constructor (Bird of Death, perhaps), this would be ideal. For those who don\'t have the above, it doesn\'t matter, it certainly is worthy of an addition to the Empire. In addition to the actual ship, the mod contains all files for a complete add-on, such as a wireframe and build button (which both look very nice indeed). Anyhow, a fine creation overall, well done! Download now.
able to stop them (hurrah!) and this ship was the common Replicator ship used. Mesh wise, for the low amount of poly\'s it is (792 for those interested) it means that you will be able to have a good horde of these and I do believe it\'s pretty accurate. The \"blue\" of the texture seems about right and the texture seems accurate bar I beleived that it was slightly darker, more of a black rather then of a grey. Generally, a very nicely done ship containing a buildbutton and admiral\'s pic, though I think the latter could be improved with a space background rather then the grey of the programme background. Other then that, a good job on what looks like to be a job well done!
texture may come with us in time. - SSA
enhancements and it generally looks nicer. It comes with a build button and odf + sod. It also seems you get a choice of a shiny metallic grey armour or a more purple menacing look. Download now for Wrath...Dartiness!
middle which looks to contain a \"few\" obstacles. Each player will start off with a large area with an abundance (possibly too many) resources before they venture down the middle to try and get to the enemy on the other side. Similar style maps have been done by this in the past however the large amount of resources available at the beginning may make sense as you try and overcome the obstacles in the middle that will most likely require large fleets of ships and researched weaponary. All in all, for a first map, not bad at all. Certainly could be made better but that\'s why you gain experience as you go along. Good job, keep it up!
upgrade the Goa\'uld ships these were by far the most advanced ship in the Stargate Universe. The Asgard used the most obselete ships to enforce the Protected Planets Treaty in our galaxy while more advanced ships fought in the war against the Replicators. The Beliskner has since been replaced by the more advanced O\'Neill and Daniel Jackson ships in the Asgard Fleet.
design! This design uses the stock Federation cargo textures, which do \"seem\" enhanced from what I can tell. The design is creative whilst keeping low poly (already a thumbs up) and just generally does the Asguard justice. She\'s been equipped with Asguard weaponary, so she shouldn\'t go down without a fair fight and a half. She\'s also been assigned to the Species 8472 side, as, Cylon cleverly pointed out in the email, \"i made it species 8472 as they only have 1 piolet like asgaurd and sound a bit like them\" So, why wait for Stargate filled action battles now? Download this and fire away!
weapons! Now though, you can simulate the battle from the episode that could ear-mark the end of the galaxy as they know it, or just kick some butt! These ships, even though low poly, look incredibly close to their TV counter-parts and, with higher resoultion textures, I believe will almost look the same. Whilst their design is certainly unique, I would, if I had to put them into a stock race, put them into the Federation. Their weapons look like the Federation deflector dish's and they would just seem to fit, but their weapons, well, no doubt who would win then. Suggested tactics against it would be to knock out her weapons and then pummel her with as much firepower as you can as her hull is strong. Tactics when using, pretty much just build, sit back and relax. Download now for pure galaxy destruction! [b]Do note, spoilers will not be tolerated[/b]
carry some fighters and bombers needed to fight off Goa'uld and such like? Well, obviously it's this! Whilst I can't immediately tell if it's a kitbash, this new Human (Stargate) design looks pretty decent and look's to be a suitable carrier, well, to quote CDP, "in the stargate mod that is currently being produce, this will lunch f-302's and a bomber type fighter, however, i dnt wana give away too much. lol" The design works for me well, as it actually looks like a carrier and when the mod is out, will obviously act as one, so I guess you could call this a teaser of the mod. Anyhow, the textures are the standard we have seen on the other capital ships and she is in scale with them. Her weapons are from what I can tell the same, so she'll be pretty compatible with your other Stargate ships. In addition to this, it even comes with a nicely done buildbutton and comprehensive installation instructions. All in all, as expected good job. Kudo's to you CDP!
to mentions ships and things that are in season 9 and 10 thanks.[/quote]So don't you people say you haven't been warned. ;) Anyhow, a lovely ship here (much the same as the one that was uploaded yesterday, though in a pack with three others) - This one however appears to have better textures (though usually down to a matter of taste). Anyhow, enjoy ;) - SSA
federation weapons[/quote]Well, a nice addition. I'm not completely sure what some of them are, I recognise the Prometheus, but as for the others... Clueless, however over in the UK we've only just finished season 8. - SSA
ship which saw heavy action in the battle of Antartica against the Goa\'uld whilst SG-1 were on their wild goose chase to find the lost city. Apart from the history, this ship will be useful in re-enacting scenes from the hit series with it\'s own custom weapons odf! There are a few things to point out though before download. The texture quality seems quite \"wishy-washy\" (best description, I really did try) and whilst it is perfectly useable, I would recommend against trying to get some good quality pictures/PoTD shots with it. Also, the model seems fairly low poly but I don\'t have any issue with this as the game is called Armada, so you can build more of these and have your own fleet of X303\'s! Also note, this is the first ship to properly go into the new Stargate category added to the ships races section, so well done there. Finally, mentioned with the 304 in mind, please do not talk about the plot here. It could severely ruin it for people who want to see but haven\'t yet. Thank you.
for maps, this is simply the ultimate collection.
Borg craft as it dominates your base. Level the terms with the crew of the Voyager and the Federation with this mini-transwarp hub, funnily enough suitable for the size of an armada2 map! What I really like about this is how the gates aren't arrange in a symmetrical way. Some are connected straight of the docking rings of other gates whilst some connect to actual structures which look like the Borg craft seen, specifically that mini-cube hub and the sphere. Remember though, this model will need to be converted to SOD format for use in-game, so maybe one of you can do that? I suggest you download it to see whether or not that will be possible!
ships that aren't normally in-game, so you may need to remove those.
p\'tagH! Drink blood wine and sing songs of Sto\'Vo\'Kor!\" Ok, so there might not be too much space for drinking on board this re-szied, but nicely done, Klingon bee-gone-shuttle, but it\'s Klingon, so without a doubt it\'s likely to get annoying and smelly. Failing that, build a sqaudron of them and you\'ll likely find yourself with a profficient attack force early on in-game, similar to the Romulan shuttle. I like the shape, something you can\'t really see in the bee, it captures a nice agile ship with elements of power, so complementary to mad doc for getting this one right and now CDP making it better. Whilst it won\'t necessarily \"bulk up\" your Klingon armada, it will likely be helpful and simply refusing it would send dishonour amongst the ranks of the empire, something I\'m sure you don\'t want, so download now!
one, however one is better than none. A nice 4 player map, with some neat tactics to get to some areas. A nice play! - SSA
TC. Anyhow, looking good. ;) - SSA
GOOD) by moddifying odf's into something they wish more desireable. It is basically bigger and better then last time, fixing 3 out of 4 reported bugs (those mentioned in the beneath readme, whilst the fourth isn't such a big problem) and generally enhances it. I like the nice touch of having the buttons with ships or stations on from the game, really brings it into the Star Trek/Armada spirit of things, all this of course in a tidy .exe. My opinion: Get it, it's very good, look's nice and seem's to work really quite well. Well done!
that mine the metal. I think it's safe to say it's simple but effective. So, if you like the Borg way of getting the metal, this will appeal to you or, if you think some races would/wouldn't use those orbital stations, I suggest you get this to pick and choose. First mod too, so, not bad I say, well done!
all living things on a planets surface. It was used by Lore, Data\'s brother, to wipe out the colony Data was created on and to attempt to destroy the Enterprise. Now you can play the game as a wide range of Crystalline life forms.
with core gameplay. It\'s certainly a nice little download, especialy for those who have never played Armada I this is somthing fresh.
Warp Flash, When stuff Blows Up it blows Up! shockwaves damage near by objects Stunning Effects from the BC Mod known as NanoFX, a Must download for any Explosion lover!
center . in the center there are abandoned ships & a M class planet ( 4000 on this 1 as well ) the ships that are there are listed below ( they have no hull or system damage , but send them to the repair yard to get recrewed & there shields to 100% ) Uss Enterprise-E = Sov class ( same as from the missions ) Martoks Neg'Va ( same as from the missions ) Admiral Selas Warbird = Warbird Class ( a plan WB with the name changed ) Uss Flying Hell Ncc 1702_A = Sov Class Uss Flying Hell Ncc 1702 = Galaxy Class Uss Defiant = Defiant Class Locutus MK II = Tatical Cube Borg Queens ( from the missions ) Gentars Keldon ( from the klingon Camp ) 2x Federation Construction Ships 2x Klingon Construction Ships 2x Romulan Construction Ships 2x Borg Assemblers 2x Card Construction Ships the Battle Ships have had there shields increased so they wont die so easy ( but the crew will ) thus keepin them in it for as long as possible :D . if u want those ships then u will have to get there ASAP . cause the AI will try to take them as well . they will target there own ships 1st ( klingons will go for martok , Romulans will go for sela , federation will go for the Enterprise & both Flying Hell's ) . that includeds the construction ships so get out there 1st ( use the saber or defiants to get them . do NOT wait for the bigger ships )
advanced modder like myself :D i\'m adding to my collection, are you? DOWNLOAD NOW
the Borg are controlled from. From this location, the Borg Queen oversees all Borg activities. Borg Unicomplex is designed for maximum efficiency consisting of millions of integrated sub-structures populated by trillions of Borg drones. [/quote] This is a very cool station by Yacuzza, very large, very stong and very powerful, I like it :D it comes with an installer so back up your files! DOWNLOAD NOW! please.
wich gives it good marks for origonality. Nice work :)
destroy half the galaxy!!!
Shockwave. The map included in this mod has a ton of wormholes (71 +/- 1 wormholes) and 30 planets. There are also an extreme amount of dilithium moons. I tell ya, the map can support a heck of a battle given the amount of resources available! Download if you want!
of a separate cloak enhancer to use weapons or special weapons. The drawback of using this weapon is that for a very short time (three seconds) the engines on the ship that uses the weapon go inoperative and that the nebula does not last forever. Also, the nebula does not look like a nebula so that the effect is more-or-less not a graphical effect but a strategic effect – the generated ‘nebula’ is also very small so that the enemy cannot usually enter it to discover your ship. This mod plays a good part in helping your ships regenerate even during a big conflict – hiding your ship buys you time to regenerate shields and repair systems – and while doing that, you can still wreak havoc on the enemy! A normal cloak has NO possibility of allowing shields to operate, so instead of designing a shield that operates while cloaked (which is not possible in Armada or Armada 2), I figured that I would design a new cloak to use. So knowing that a nebula can be made to hide a ship and knowing that Species 8472 have a nebula generation weapon, I combined those ideas to create something that can act in the stead of a normal cloak and meanwhile allow a ship to use shields and weapons.[/quote]
might as well post it here. Nice job competitor :rolleyes: Anyway, this is that excellent movie that I posted pics of in the news thread. It's definetly worth downloading :)
nice, the sphere you can see in the screenshots too, and the new ships and weapons are a good addition to the race. Now includes some Federation ships for balence, a new cube, some new weapons and textures for sphere, tactical sphere and Assimilator.
of green that they are, maybe a bit darker, or left white, or a mix of both, but i was never a fan of green. Overall, a great looking assimilated Titan class and one for the collection.
sphere you can see in the screenshots too, and the new ships and weapons are a good addition to the race. Definatly a good Borg modification! Download this and give it a run ;)
IMO. :) Nice map.
the saucer section, and the necels are just intreguing and that gives it its quality value, and what make this ship so great. It looks excelent and is another great ship to have in your game ;) Download!
an object.[/quote] Please note that this is the third party editor, not an official one by Activision.
detect wich Armada Version it used to open that BZN File.[/quote]
the playing field: The pre-TOS Federation and their Romulan counterparts. They are all cannon scaled to the other stock races, which means that you’ll be dealing with several ships the size of a shuttle. They have weapon loadouts on a cannon scale, which means that they are a match for their counterpart, but, a single ship from any of the other races can wipe out half of a fleet. I took an eight fleet armada of pre feds against the feds from Ghosts comp mod, and my armada was picked off by the star base. The shield didn’t drop below 50% on any of their ships or stations, and then I gave up. Because of their total weakness, they can be wiped out by a nebula in one to two seconds. The resource costs do compensate for this, as your largest ship costs less than a stock defiant class. Also, the AI in the demo was not complete, as the enemy sat there with a base and a construction and proceeded to do nothing until I wiped them out. Also, the new races did not include race sounds, so there are no voice-overs. The worst part was that that you needed to manually install every file by hand. This causes a lot of frustration and a large margin of error, but, if you’re skilled enough, this can make the mod compatible with other mods. Enough of the bad. Now on to the good. This mod is one of the best I’ve played in a long time. The ships were from an era never before done to any extent, and the realism I felt was very high. For those of you that ever read the novel [b]Starfleet: Year One[/b], this is a great recreation of that era. In my personal scale, I’d rate this demo just below the Borg Incursion series. I’m not going to give away too much of the game play, but this mod adjusts it from a “build strategically” to a “build lots of easily destroyed ships.” In other mods, this would be a downfall, but in this one, it properly reflects the idealism of the races. This is a great mod that I recommend to everyone that frequents this site. It takes a lot of work to install, but this is well worth the work. The worst part of this mod is that it will never be finished. If you’re going to download one mod this month, download this. Added author's upon request Description by Ch'Yu Chen: This mod is a simulation of Masao Okazaki's ideas of the romulan war.(http://www.starfleet-museum.org/) The highest priority is simulation and realism ,not fun, action or anything else. You can't compare this mod to others, this one is different and you can't play against races from other mods, because your ships are old and weak and you'll lose. Maybe I'll make an arcade-Version with increased ship-Power for playing against other races. I didn't included race sounds, but I've made some. You can download stupid german SIW-sounds ("Sinnlos im Weltraum") separately, called [file="31932"]German Voice Patch[/file]. The romulan war has nothing to do with 'Enterprise'. This mod is not planned to be finished.
to download a big mod to do it. How, you ask? Well here it is. A sized down version of the transwarp hub as seen on T.V.(Endgame, Pt.II) It builds hubs like a research station bulids pods. I think it\'s worth its size in download.
be built from the advanced shipyard.
of DS9, and the freighter is intresting and origional. A nice addition is that the freighter can mine dilithium, latinum, and metal at a rate of 125%.
nice ship worth a download.
shortcut to the readme and not the file itself, so info on requirements or even gamemode are a mystery to me.
maps, but to play this one starting from scratch, you would have to download hundreds of megabytes of mods to play. I couldn\'t run it and I have about every mod on this site. (It\'s a requirement.) Second: the Idea\'s nice.but this would be a better idea for a two player map, one as dominion, the other as the federation. Other than that, I\'s very well done, if not a little crouded.
sure does need it. Download now.
range, so they may fare on things on the other side of the map.
download for you Klingon fans.
take literally a second) so try it and add to the sparce Fleet Ops map collection.