- Celestial Bodies
- High Poly Models
- Official Releases
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships, stations, weapon effects and more click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] To download the Armada II 1.1 patch please scroll down and select a download mirror. For more details on what is changed, please read below. Notes: The upgrade will work for the Microsoft Windows 95/98/2000/ME versions of Armada II (US, UK, and German). Saved games from Version 1.0 of Armada II will not work with Version 1.1. [b]New Changes:[/b]Adjusted the power of Borg Cubes for better balance Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields. Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube. Increased max zoom-out in strategic view from 1500 to 2200. Added 'F' as hotkey to bring up Formations menu. Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect. Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.[b]Multiplayer/Instant Action Enhancements:[/b] Improved the game's Artificial Intelligence with numerous tweaks. Added an option to disallow map downloads, or only download after asking. Minimaps will display immediately after map download. You can recrew a station while life support is down. To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer. Added a slider for ship (not station) build times. Added a slider for global unit cost. Added a slider for map depth. Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels. Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built. [b]New Fixes:[/b] Eliminate the warp jumpiness of the AI. Your own ships will not attack your fleet. Fixed fireball explosions. Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon Optimizations for path planning system. For a complete list of changes, please see the Armada II 1.1 Patch Readme at the end of the patch installation. The readme will be available in the root directory of the Armada II folder after installation.
modders[/u]). [b] Main features:[/b] - the popular MVAM problem has been solved (I hope that we see a working Prometheus soon :cool: ) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in the main menu - many bug fixes - your game is still compatible to 1.1 patched versions online [b]- makes A2 running on Windows Vista[/b] So what are you waiting for? Get this thing ASAP! :rock: [b]- TParis[/b] [b][i]Note: [/i][/b]You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
the deflector pulse and even total conversions that change all aspects of the game to make it even better! For new ships and stations click [url="http://armada2.filefront.com/files/Armada_2;16index"][b]HERE[/b][/url] For total modifications (completely remove all ships and stations that were in armada 2 and add new sides such as the Dominion or Star Wars) click [url="http://armada2.filefront.com/info/MODProfiles"][b]HERE[/url] or [url="http://armada2.filefront.com/info/MODUpgrades"]HERE[/url][/b], or look at our mod centre on the right hand sidebar. For our forums, where you can meet other fans and the people that made these mods click [url="http://forums.filefront.com/forumdisplay.php?f=136"][b]HERE.[/b][/url] At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. This demo allows you to play either as the the Federation or the Borg, and includes multiplayer and Instant Action, aswell as playing online. You can also play the first federation mission in single player.
10 Creativity: 8 Installation Instructions: 7 Overall Rating: 8.4 - lewrbmm69 ----------------------------------- "The year is 2160...and the Shadows are completely destroying us!!" Okay, so it's not 'quite' how it went, but it's also accurate and entirely true to this mod. Think of everything fantastic that was in Babylon 5 and this mod becomes literally a direct portrayal of the series in stunning form. There truly is nothing left of Star Trek here, from the opening video displaying some nice battles, mostly involving the Shadows gliding through the night and destroying anything they come across, to the completely changed main menu, with a certain B5 feel to it. This is all of course before you get into the game where, words cannot say enough, the mod comes into its own and makes it one of the best mods available to the game. Where to start? Well, each of the many B5 races (from the Humans to the Vorlons) have respective race fighters and whilst obviously not powerful separately, you can build them up to become very powerful forces, though that isn't to say that that the higher end battleships (or lower classes if you're playing as the mighty Vorlons or Shadows) can take on a good wing of them, although sustaining damage in the mean-time. What you also have to love is the attention to pure detail. Obviously there are plenty of ships to bolster your races fight for victory (or in most cases survival) from the canon ones as seen on the show to totally made up designs which fit in seamlessly and you wish were used on the show. Even to this date, so long after the mods release, the designs and textures hold up, but that's another point. Visually, this mod is stunning. With rotating station sections, accurate weapons and lots of them to go with some eye-boggling colour exchanges in fleet versus fleet action, the mod will whip you away into a world of its own, bolstering everything included in it. Even the huge Babylon 5 (part of the Alliance of races) still looks amazing, regardless of newer models, including those on the visually better games such as Bridge Commander. This is a hard to believe fact, considering the game is a strategy and technically shouldn't be enforcing these high quality graphics and yet, somehow, it does, with absolutely no problem to quality of gaming. Expect in this mod also everything you find in the 'real' Babylon 5. Huge jump-gates that allow the mass movement of ships to enemy quarters (think of the Borg's transwarp portal from stock, but much better graphics, also the seen blue and orange hue that is seen on the show). Specials that fit in too, such as the anti-Shadow ships (did someone just scream 'Whitestar' because good people, it's in here!) and telepaths to up the game (literally). Whilst the mod has no single player, understandably so with all the hard work it must've taken, the instant action is the pinnacle of the fun that you can have with this mod. Although 1 vs. 1 does make for some fun skirmishes, there is no way you can beat an all out multi-player slug-fest with either lots of Ai, who fight supremely hard for the map, sometimes more than you or other humans (best arrange that one) who have a vice-like command of their armada, from resource collecting (see the shuttles fly back and forth between sources for resources and their mother-ship freighters) to shipyard selection to the inevitable management of the clash between the fleets. The year might only be 2007, but Babylon 5 isn't the last best hope for peace...you are! - Joelteon7 (17/05/07) ------- Patch 1.01 can be found [url="http://www.armada2files.com/file.info?ID=20943"]here[/url]. Patch 1.02 can be found [url="http://armada2.filefront.com/file/Babylon_5_Armada_II_Pach_102;21357"]here[/url].
look at the screenshots..... Good Stuff :)
implementation of a new sound engine. Enjoy! [u][b]IMPORTANT:[/b] [/u]The [b]multimedia pack[/b], including all the music for the mod, can be downloaded from the [url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. [b]- TParis[/b] [quote]We are happy to announce that we have a new patch ready for public release - 3.1.4. The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you. Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with. That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details. [- DOCa Cola][/quote]
new Alliances![/b] The F.L.A.M. - Team opens now the big christmas gift which was announced! In this package you will find something where Frankie and I (Drako) have worked since almost 8 years. We had a lot of setbacks... of system crashes, lost data, rogue people who wanted to help us, but they chased only the Alpha version. Also to any dubious statements of model steal, yeah, that was everything we have experienced with this Mod. Nevertheless there wasn't only negative things because we had also enough people which helped and supported us. You will find all these people in our Credits list! Thanks again, without you the Mod would not be possible. And now to the sentence, which we have been waiting a long time... [b]STAR TREK ARMADA II - FUTURE WARS is available for download as the final version 1.0![/b] [b]What awaits you in this Mod?[/b] - 6 races -> United Federation of Planets -> the Klingon Empire -> the Romulan Empire -> the Maquis Alliance consists of renegade Starfleet officers, the Bajorans and Ferengi -> the Dominion Alliance consists of the Dominion, the Cardassians and Breen -> the Borg Collective ( yes after a long consider we have include them) - over 20 new Battleships for each race - over 10 new Spacestations for each race - over 30 Alien Spaceships and stations - 32 new skirmish maps - a new campaign with 30 missions - new heroes with voice sounds - many new weapons and special wepaons - new drive and explosion effects - new weapon sounds - a german version - a english version - and many more It is easy to install the Future Wars Mod. You must have your original Star Trek Armada II CD in your cd/dvd drive, after it please start the Future Wars setup. Now you will see an blue window for 1 minute, that is normal, don't worry. The Setup is working now to copy all necessary files temporary into the temp directory. Next step is that all files of the original Star Trek Armada II will be extracted, after that all Future Wars files will be installed. You don't need to install Star Trek Armada II before you install the Mod, also no patch 1, it's in the setup file, please follow the install steps above!!! Bugs and problems: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Now the whole F.L.A.M. team wish you a Merry Christmas and a Happy New Year! Have fun with our Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team -------------------------------------------------------------------------- [b][u]STAR TREK ARMADA II - FUTURE WARS[/u][/b] [b]Eine neue Epoche, ein alter Feind und neue Allianzen![/b] Hiermit Ã¶ffnet das F.L.A.M. - Team das groÃŸe Weichnachtsgeschenk, was wir ja schon angekÃ¼ndigt haben! In diesem Paket befindet sich etwas, an dem Frankie und ich (Drako) schon seit fast 8 Jahren arbeiten. Wir hatten viele RÃ¼ckschlÃ¤ge.... von SystemabstÃ¼rzen, Ã¼ber verlorende Daten, schwarzen Schafen die uns eigentlich Helfen wollten, aber nur eine Alpha Version kassierten, bis hin zu irgendwelchen dubiosen behauptungen von Modellklau, das haben wir alles bei diesem Mod erlebt. Trotzdem gab es nicht nur negatives - wir hatten in den 8 Jahren viele die uns tatkrÃ¤ftig unterstÃ¼tzt haben. Alle diese stehen verewigt in den Credits des Mods! Noch ein mal Danke - ohne euch wÃ¤re der Mod nicht mÃ¶glich gewesen. Und nun kommen wir endlich auf den Satz, auf den wir schon sehr lange gewartet haben..... [b]STAR TREK ARMADA II - FUTURE WARS steht in der Finalen Version 1.0 endlich zum Download bereit![/b] [b]Was erwartet euch in diesem Mod denn alles?[/b] - 6 Rassen -> Die Vereinte FÃ¶deration der Planeten -> Das Klingonsche Imperium -> Das Romulanische Imperium -> Die Maquis Allianz bestehend aus abtrÃ¼nnigen Sternenflotten Offizieren, den Bajorandern und den Ferengi -> Die Domion Allianz bestehend aus dem Dominion sebst, den Cardassianern und den Breen -> Das Borg Kollektiv (ja auch das haben wir nach langen Ãœberlegen mit integriert) - Ã¼ber 20 neue Kampfschiffe pro Rasse - Ã¼ber 10 neue Raumsatationen pro Rasse - Ã¼ber 30 Alien Raumschiffe und Stationen - 32 neue Gefechtskarten - eine neue Kampage mit 30 Missionen - neue Helden inkl. Stimme - viele neue Waffen und Spezialwaffen - neue Antriebs - und Explosionseffekte - neue Waffensounds - eine Deutsche Version - eine Englische Version - und noch vieles mehr Future Wars zu Installieren ist recht einfach. Legt eure Original Star Trek Armada II CD in euer Laufwerk und startet den Future Wars Setup. Es wird fÃ¼r ca. 1 min ein Blaues Fenster aufgehen - dies ist normal - in dieser Zeit lagert der Setup alle nÃ¶tigen Datein in das TemporÃ¤re Verzeichnis aus. Danach wird zuerst von der Original Star Trek Armada II CD die notwendigen Daten extrahiert - anschlieÃŸend werden die Future Wars Dateien installiert. Es ist keine Vorinstallation von Star Trek Armada II von nÃ¶ten - auch kein Patch 1 - dieser ist schon im Setup enthalten! Bei Bugs und Problemen bitte hier posten: [url=http://www.i-mod-productions.com/showthread.php?t=1774&p=11915#post11915]I-MOD[/url] Nun wÃ¼nscht euch das gesamte F.L.A.M. - Team eine ruhige und besinnliche Weichnachten und viel SpaÃŸ beim Star Trek Armada II - Future Wars Mod! Frankie &. Drako - F.L.A.M. - Modding Team [/center]
for a patch to be made that will incorporate all mods from the ‘Torpedo/Bomber ship’ up to 1.3.1 patches. After many ‘discussions’, confusion and STUBBORNEST of ‘learning the good old’ regular way, I have come to some half-way agreement for all to make this COMPLETE patch to please BOTH types of gamers(especially those who just \'can\'t do it\'). You should be able to play the Dominion and Breen races COMPLETELY and CRASH FREE with this mod now! [/quote]
than likely your favourite ship from the humans is in here. It's an amazing pack, through and through. Downloading this is guaranteeing some fun time with it, but it does have a few issues (although easily outweighed by the advantages). So lets get those out of the way. Teching up to get to your favourite high-end ships takes a good long time, with build times at that point being on the more frustrating side of long. That's not to say early on you don't have variety, as upon building the first shipyard, you are granted with the weakest ships the Federation has to offer, but also some fighters which are quite potent, which is the emphasis of this point; I don't think I could truthfully say this mod is too balanced. Sure, building is balanced and you need one hell of an economy to get everything you want, but why bother teching up to Excaliburs and Prometheus' when a fleet of fighters at the beginning of the game will do the job? It also lacks balance against any other race; fantastic as this compilation is, it has no counterpart in no other race, meaning it kind of sticks out like a sore thumb. Further issues come in the fact that whilst the tech tree is also long, it also seems a bit odd in places, which ships becoming buildable at times when you'd have thought they should've been some time back, but becoming redundant through newer, better ships whilst also not being needed because you simply have too much choice and that might seem odd for this type of game, but I can honestly say this mod perhaps charges you with too much choice. But, that's all the bad stuff I have to say. The rest is golden bars all the way. Most of the ships stand the test of time to now, being the best available for their respective ship, although unfortunately some are outdated (but easily replaced with enough looking for such ships). Those remaining from stock, particularly the planets, get a nice little buildbutton/wireframe uplift, making all content seem new, even when it is not, an ability few, if any, other mods can boast about being able to do. Whilst choice is plentiful, it's the kind of choice that no other mod can simply offer you, unless you threw a load of ships into your personal installation, but then you'd have to balance them with each other yarda yarda yarda. The fact the mod is fully campaign compatible makes it a bit more fun, although missions will take longer as you have to endure the overlong tech tree. Ships are given specials that relate to them, such as Excelsiors, being the backbone of your fleet at one stage, offers the Aegean's task in stock to restore shields, but another varient gives it the ability to transwarp, like it was supposed to. The loading screen, whilst seemingly thought of with little regard, has been updated to a very cool new shot, seemingly worthy of wallpaper for your desktop and the list goes on and on. The plethora of ships and stations to go through is simply phenomenal and once again, I stress that no other mod offers such variety. You're even give a starting unit of the Enterprise and as your tech progresses, you can 'upgrade' your Enterprise through the time line until you get to the recent powerhouse of the Sovereign version, which can be brought alongside a hero Defiant and Voyager, complete with authentic sounds. As much as possible, this mod does everything right and is literally perfect for Federation fans. And so a summary has to come. Whilst less 'Armada' and more build-one-ship-of-each-class-because-it's-fun-to-do might not win you the war, it's certainly a good peageant. And, actually going against what I said, it will win the war. The majority of ships have a purpose and those that don't look cool, so you admire them for that. You'll seldom find yourself running out of things to do with this mod, but in the end, its excellence needs another excellent compilation pack to rival the Federation's brute strength. Even if you don't like the Federation, this is a mod to show all others just how to get the job done and it does it fantastically. Thumbs up, 5 stars and all that jazz. Download a classic.
as the Dominion race, but seperately used for the Breen).
Mesh rather than a Mod I decided to park this in the 3D Mesh Directory on here because it doesn\'t contain a playable mod and it is more relevant to a mesh rather than the Stargate Mods. Obviously it doesn\'t have instant playability but you could, provided you have the skills, make this into a very quality mod if you are willing to work on it!. The Model itself is a good replica. It\'s not as detailed as some other instances of the Atlantis model I\'ve seen for other games but it does look extremely promising. Again, because it is not the finished product it is hard to guage exactly what it will look like ingame but I will definitely give it the benefit of the doubt. This model is from the [url=\"http://armada2.filefront.com/info/MOD-A2SGP\"]Stargate Project[/url] which was mothballed recently.....[url=\"http://armada2.filefront.com/news/Stargate_Project;36839\"]info here[/url] No readme came with the file but [b]ColdDarkParanoia[/b] stated via email that it has a free usage policy, therefore you can work away on this and release it for Armada or Armada 2 granted you still give credit to CDP. This is one for the Stargate fans - [b]IKS[/b]
six hundred maps is not really that much. No, this pack has more than two thousand maps. Yes, thats 2000, not 200, not 20 and not a typo. This contains, as one might expect quite an impressive number of maps. I might suggest that if your worried about disc space that you unzip it to a different folder before dropping it into your /bzn folder! It should be noted that the majority of these maps have been unavailable to anybody that has not spent years in online gaming. The gaming community shares maps through the ingame downloads system, so there is a fairly Darwinian process for maps, lots of the ones here are not likely to have been seen to much my the majority of the gaming community let alone the modding community that visits the site. Indeed, one problem is that two [i]thousand[/i] maps is quite a lot. Luckily, having throught of everything there is also a "lite" pack on the site already which contains a sensible number (thats only a hundred and something) of the most popular maps, as played by the online gaming community. You really ought to be downloading one or the other, possibly the other first and then this once you get fed up with the hundred or so "best" maps.
Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
5+ years. Unfortunately, while these maps are firmly embedded as classics in Armada's community a lot of that has to do with planets. Without needing to gather metal and without having the warp inhibiting gravity wells some of these maps won't play anything like the originals. Regardless, these maps are amongst the best ever created for Armada and i'm sure they will play extremely well regardless of the gameplay changes found in fleet operations. Veterans of Armada multiplayer might recognise the maps more readily by the names they have carried for many years more readily. Galaxy Wars version 1, is indeed a Fleet Operations varient of the classic 8 player map "Galaxy Wars by Tomahawk". Galaxy Wars version 2 appears to be the classic "6Assualt" by Petzi Galaxy Wars version 3 looks very much like "Evolutions Tears" Galaxy Wars version 4 is probably 2vs2vs2vs2 by PrimaryDestroyer Sacrifice of the Devil looks quite similar to the classic Sacrifice of Angels map, that's been played since around '04 Choas Control and Corridors are ports of the classic maps of the same name. The venerable wassup series of maps is also represented with 2wasup. I suspect that this map will play radically differently to the original considering most of the gameplay dynamics are different. - Freyr
work into one easily installed file. State of the art graphics, new physics so the ships turn and bank instead of spin and a devastating new campaign AI; it's all here.
to use the installer version of the patch which can be found [file="85981"]here[/file]. [b]- TParis[/b]
dominion destroyer texture problem.
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Grab the latest FleetOps patch 3.12 from [file="113371"]HERE[/file]. [quote]I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. You thought this would be 3.0.8? You are wrong. We have decided to make it 3.1.0 instead. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you. Despite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. The new interface is not just a new "skin" but also has gotten some technical updates. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. We have also taken on the inflexible cloaking system that Armada 2 provided us. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans. 3.1.0 features also some important balancing changes. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. Thanks for all your input, enjoy 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. That means, previously made maps can currently not be used with 3.1.0. That does not mean your work is lost. Your maps created for 3.0.7 have to be patched. Info on how to do that will be updated here soon. 3.1.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from version 3.0.7 is not available. [- DOCa Cola][/quote]
about! This simple program will save you years of time if you edit multipul maps, great work!
DragonMaster's utrla fusion cube? You'll just have to download to find out. ;)
(etc, Sovereign, Warbird, Galor, Negh'Var etc, but they're not as powerful as they once were.) For more information take a look at the readme file.
ships and stations are stronger, however it dosent overpower the other races that much. The dominion have there own transporter effects, the science ship is equipped with new weapons: Dominion Transcoherent Phasers, Dominion Sensor Jamming Systems(different color effect) and KETRACEL-WHITE Boost Enhancer! This file has alot of cool updates for this already fine mod, and is certainly worth the time to download!
very fast)! Just replace the odf file and...[/quote]
Dominion war. The difference is in the textures and in armament and shields strength. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
replacment. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
sure enough, here it is. And oh hell is it ever awesome. Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult) A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download. Get it right now. :cool:
new ship balance requiring new fleet formations, and the removal of warp speeds from the combat-- Tactical Assault combines a quantum leap in overall programming with the killer graphics that Yacuzza provides. An incredible amount of work went into this mod, and the sheer love of the game shows through in this demo. Be advised of the following before you download, however: Single player missions are NOT SUPPORTED in this mod. If you like the single player campaign, install Tactical Assault on a separate download using the truly awesome self-installing executable file (and enjoy the video, too). This mod includes only the Borg, Cardassian Union, Dominion, and Romulan Star Empire. So Starfleet kids such as myself will have to wait for the full version. This is a demo of a total conversion for Armada II. It may take you several hours (or years, depending on your connection speed) in order to get it all downloaded. Your patience with FileFront\'s servers is appreciated. Also, this is still only a demo. So if you encounter any bugs, please advise Yacuzza of them using our forums. Comments on this page may or may not be dealt with directly. Comments in the forums are far more effective. That said, what are you waiting for? Get out there and play. - the Kid :cool:
immediate screenshots are shows. - SSA
is missing a significant amount of Bitmaps. However, overall this seems like a worthy package. The developers (or at least one of them) to my knowlege is away for a while, so when we get the official release is unknown, though it\'s sure to be something spectacular. My only fault without actually playing it is the fact \"Peaceful Generations\" doesn\'t really go well with an RTS game based upon War Still, a nice package, plenty of ships (I notice a Romulan / Klingon starbase merge from I think it be Bridge Commander has been included). Anyway, one to download for sure Important Notice: [quote]In the readme above it says something about a 2nd installer i forgot to make the installer for the base so you will have to cut and paste the fbase.sod into the sod folder. I would make a installer for it but since im in Hawaii my time is limited and it took me 1 hour and 30 mintues to upload to my server for some reason. Well anyway placed the sod file in in the sod folder is easy enough 8p[/quote] - SSA
lovely ship it is! One created via Aztel/Atolm (as with many of his other designs) this one works with a stunning eye. Requested by MaP for BI:VR this ship is now one for the public eye adding a very neat ship to the Dominion. My only regret for it is the polly count which stands at about 2000, though many of you shouldn’t have too much problem with this. Additionally, the "Dominion Carrier" from DS9: Dominion Wars (the game, not the series) is also due release by Achilles, another Dominion ship that Dominion fans should keep their eyes pealed for. Nevertheless, a lovely addition to the Dominion, and a lovely job that has been made ;) - SSA
you ;) good stuff.
have enough Mods yet. Of course I'm used to doing my own Mods for myself , this time I decided I could convert the Andromeda race over to A2 for the public. Most(not all) of the ships are cannon, however the stations are not. Since I don't make ships or stations myself. This proved to be a little hard on me. Most of the stations were stolen from the Federation. I still had missing wireframes and buttons (sorry). On the ships rather then have missing wireframes , I just copied the same one over (better then none) , plus they all almost look the same. If anyone wants to improve this Mod and re-release it...go for it. I don't claim this to be the best Mod nor did I try for it to be. I just wanted to introduce Andromeda into A2. Although I don't mind helpful comments or even minor complaints , please refrain from whinning. [/quote] The ships look like the ones from series. Good Job Wraith! You can discuss the mod [URL=http://forums.filesnetwork.com/showthread.php?s=&threadid=5807]Here[/URL]
ships. Some knowledge of modding is required when you want to add the 2 Ferengi ships as playable ships. The Cardassian ships were intended for Zero Hour. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The SOD files of the Cardassian ships were made by Thomas Bernardy a.k.a Tommygun. Visit his mod\'s page at: http://www.moddb.com/mods/bog kbloodwing and kkron original design and modeling by Don Woligroski (Cleeve). Visit his mod\'s page at: www.staryards.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Thank you for downloading.
yet.) Some stations I recreated, of others I edited the mesh. The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
http://armada2.filefront.com/file/Constitution_Class;107871 http://armada2.filefront.com/file/Miranda_Class;107873 for the originals). ################################################## Constitution: The Constitution is an old design, having served the Federation well from as early as 2245. Those vessels still in service are commonly used for convoy or escort duty, as due to their age, they aren\'t known to fare all that well in fleet combat, nor against mainline vessels of other races. Miranda: Having seen most of their prime action between 2260 and 2345, the Miranda has since been demoted to patrol supply lines throughout the Federation boarders. Whilst these vessels are able to survive a fire fight with pirates, they are in no technological order to join combat fleets.
Seraphim Classes also use the class as shuttlecrafts. The Arrow Class is equipped with phaser cannons and dual micro-quantum torpedo launchers. This is a fixed version of the ship, it should be absolutely bugfree now. Weapon ODF error and AIP errors are fixed.
items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
screenshots, teasers and ships leading up to a full release. This had little to cause any expectations of it being released. True, there were some screenshots released... But that was in 2008. Avon says that he started this off when he was \"laid up in bed ill\" back then, and after tinkering with it occasionally he recently decided to finish it off and release it. So, what do we have? Well, you\'ve got the obligatory full set of ships and stations required to call this a race mod. The Hirogen like capturing things, and boy do they have a setup well suited to doing that. I suppose I shouldn\'t really spoil it, but the Hirogen have a special weapons outfit for capturing that puts the Klingons and the Borg combined to shame without being massively overpowered. They do balance in with the other stock races reasonably well. Also, thanks to the fact that some of the heavy warships that your likely to have with you in a battle are equipped with the tractor beam you actually do stand some prospect of keeping prizes taken from the enemy. In addition to the high quality models & textures on the ships, there is also a pretty nice GUI as you can see from the screenshots, along with music, admirals log pictures, wireframes and a pretty good AI. All in all, this is an incredibly complete full race mod of a quality that many of us aspire to. It\'s certainly well worth grabbing a copy. - Freyr
a local network site where I live. It has been extensively reworked and adjusted to provide a more challenging, more satisfying AI opponent. This version includes all three Single Player campaigns. In addition, I have reworked the Instant Action AIPs and buildlists as well. No part of the Campaigns was overlooked in the effort to make the missions more rewarding to play. Nothing was left undone to make the Instant Action AI opponents equally challenging. Oh, yeah. Just one more thing. I hope you have as much fun playing this as I did making it. - thunderfoot
in terms of poly count and overall model size. Plus they're a little unusual while still retaining the classic Starfleet elements-- in the case of Avalon Station, it's partially embedded in an asteroid. R5D5 also includes lightmaps, wireframes, buildbuttons and Admiral's Log pics for his stuff. All in all, this is some seriously awesome mod content, at a time when there isn't much else coming out. A great mod from everyone's favourite modding astromech. :cool:
corrupted file error in v1.1 that we're hoping this will correct. We hope we got all the bugs out. Let us know if we missed anything: http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html :cool:
new version promises new levels of thoroughness, logically. Major changes from the version 1.0 release include the following: - Readme now includes an instruction step detailing how to avoid the race number/instantActionSlot problem. - Freighters will now mine latinum. - Shipyard and Advanced Shipyard now have different build costs. - A cargo ship has been added. - A trading station has been added. - An upgrade research station has been added. - A colony ship (with pod) has been added. - Research station(s) will no longer have the spider box in is centre. - Pulse phaser texture now included. - Hardpoint error causing ships to be built outside of yards now fixed. - Special weapons now assigned to ships. Download this one even if you have yet to discover the awesomeness of this mod. :cool:
downloading this. I called the previous version of A2PP the Final version. I thought I had done everything which really could be done with the Armada II physics and weapons files. While I watched a TNG episode (Season 1 Finale and right after the Season 2 opener) one evening, I realized there was still a great deal more which needed to be done. The grand old lady deserved much I had not given her yet. In A2PP Final, I did a spot review of the files rather than comprehensively examine and test all of them. This was a mistake. Errors were overlooked. Contradictions with the intent behind A2PP were ignored. In short, I did a very poor version of my signature mod. Consider these mistakes rectified with this version. Everything has been checked. The movement files have been tested to destruction. Anything which did not conform to the original ideas I had in mind has been ruthlessly adjusted towards where it should be. Or ruthlessly purged. Weapons ranges have been adjusted yet again to take advantage of the new movement and a few other things. Now, your ships will move like they should have in the first place when I began all of this so long ago. This plays and looks very differently from what you have grown accustomed to. Line for line, I think this is the best version of A2 Physics Project I have yet produced. As some of you are aware of, I began a thread in the Forums concerning starfighters and starfighter combat in A2. I had some ideas about this and I wanted to see what other ideas all of you had. Those of you who participated in the discussion, thank you. Your ideas allowed me to really think about how I wanted fighters to act in Armada II. Included in this package is a complete set of physics and weapons files for fighters and fighterbombers. They use Dan1025 s Peregrine and Javelin Fighter mods as a basis. They do what I think fighters should be capable of in Armada II. These are a good start point for future A2 fighter projects. I am quite sure someone will take these and improve them. So, here it is. The latest version of the, ahem, "simple little ODF mod" I am justifiably proud of. As usual, lots of high-powered talent gave me help, advice, and guidance. Mostly, I sat and listened to them and tried to make their ideas work. All of the really good ideas included herein are theirs, of course. All of the mistakes are mine.[/quote] Note that this version corrects the previously uploaded version. Congratulations to thunderfoot006!
every sense because just look at the thing! Does that not look frikkin' cool or what?! What amazes me is how Aad managed to balance this so seamlessly. It's got a lot of fire-power, a large amount of health and yet you're going to be waiting a bit for it to work and be spending a lot on it getting going, but, I would just have it to brag about saying I've built one. Com'on! That looks cool! Anyhow, content in here, as expected from Aad has this be a full-piece mod. Custom weapons (not textures) included, along with wire-frame, build-button and admiral's pic and of course the ship odf. This fits right-in at the end of the Federation tech-tree and will become a useful ship to counter the other races pure might (to which in the stock game, the Federation are sorely lacking). Think of this as a heavier alternative to the Sovereign; you won't want an entire fleet made of them because of time constraints, but you will have at least 2 or 3. All-in-all, a very good download for just 4.5mb. In fact, I'm almost inclined to say this has a Klingon-amount of weapons, which, in my case, I won't argue with. Very good take on an 'old' design. Definitely download worthy.
races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models? Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard. There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun! **Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.** [b]Please note:[/b] [i]In order to play the mod, you need to install BOTH [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] and [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Art of War part 2[/url].
the credits, and it doesn't look all that bad. With little to no familiarity with this ship, it's hard to say if things are where they should be. However, it looks nice, even if the textures are a little basic. Build button is included, wireframe is not. Something different from a universe we haven't seen yet. :cool:
breath-taking appearance in game as a result, the Century Class is probably one of maybe five ships I\'ve ever seen worthy of the name Enterprise. There is simply nothing better out there right now that so fully represents the proud heritage, and future potential, of the United Federation of Planets quite like this design. And k_merse\'s latest version does the design --and Starfleet-- just right. Get this one today. Even if you have the Century class already, get it again. :cool:
StarfleetKid has said most of what could have been said in the Firefly\'s description but I have to say this is one of my favourite mods for Armada 2, I think he did incredible justice to the Firefly with an extremely well detailed and high quality model with superbly realistic textures. Now due to Wildcard\'s good spirit you can work on the Firefly mesh yourself with this Mesh pack. This pack includes the MS3D meshes used for the Firefly Class Transport so you can kitbash, merge, weld, rip..etc to your hearts content. A nice present for those out there who may want to get into modelling. :rock: - [b]IKS[/b]
between the Klingons and Federation in the TOS era, specifically September 2266 (and of course the Romulans are involved). This mod isn't part of the Mod Centre, yet, but it has been on the forums for quite sometime now so if you want to acquire more detailed info about this mod then[url="http://forums.filefront.com/st-a2-modding-editing/302451-4-day-war-mod.html"] click here[/url]. This pack contains 4 vessels from the four main combatant races; [list][*][b]Paris Class Heavy Destroyer [/b](Federation) The Paris Class is a strange but excellent TOS design. It appears on many of the Starfleet charts on the net and detailed information can be found [url="http://www.starfleet-museum.org/paris.htm"]here[/url]. This mod is pretty close to the concept designs and looks great in A2, although it's shape is a bit blocky but it is still a very cool ship. :) [*][b]Constitution Class Heavy Cruiser [/b](Terran Empire) Well this ship is quite impressive, it is definately the best ship in this pack. The level of detail in the ship's design is remarkable and also boasts a very nice textured hull. [*][b] E12 Class Bird of Prey[/b] (Klingons) This bird of prey is a very cool ship. It appears to be a ship that is a bridge between the original D-7's and the TNG BoPs, thus it looks like a D-7/B'rel Kitbash. The textures are a bit monotone but then again the TOS Klingons did like their grey. :) [*][b]Centurion Class BoP[/b] (Romulan Star Empire) Many of you will remember this from Balance of Terror. This is original Romulan BoP and it looks great. This one is very like the canon version, even down to the textures and wing markings. This is a fantastic ship. [/list] Great work from [b]dinosaurJR[/b], can't wait for more releases from this mod, going on what I have seen in the forums and this teaser pack this mod should be one hell of a mod. I suggest looking at the forum to see some truly amazing TOS ships. [b]- IKS[/b]
Prometheus perfectly. A very nice ship thats worth a download :) - Mr. Greg -------------------------------------------- There's something to be said for the most downloaded ship (and one of the most downloaded anythings) on this site. You obviously can't obtain that status without having several key qualities. The obvious one is looks. It looks fantastic. Deemon's hard work pays off in a low-poly spectacular design that incorporates every major feature of the USS Prometheus, as seen in 'Message in A Bottle'. Due to its creation, it also doesn't cause slow-down when playing, making it a versatile fleet piece in the fleet. With its incessant speed, obliterating weaponry and strong defence, it brings the stock Federation up to 'Red Alert', whilst the enemy ships will likely be doing the same. Of course, that's not to say this isn't balanced, which it is. Whilst it comes at quite a resource cost (bar crew and officers) it maintains the need for a large amount of them, but controls the amount...slightly. That being said, leave the enemy to ponder and make a fleet of them (ie. 16) then, well, you're screwed, really. Whilst it might seem a bit bias to say that this is [i]the[/i] best ship on the site, it certainly is way high up there and with such grace as well. This is a must download for any Armada 2 player. - Joelteon7
be no windows on this magnificent vessel. - Ash
scratch, at least, the model has, the textures have just been edited slightly. - Ash [/quote] This adds the Borg nodes and textures when assimilated over the revised Negh\'Var (already made more powerful than stock with its additional weaponry). If you had the previous version, you may want this alone to get the additional Borgified stuff. Nice work.
so if you have already downloaded it then your going to be wanting this. Anybody else won\'t want this because its simply a patch and it dosen\'t contain anything new. I will post a new complete download at some stage that does not suffer from the problems that the original had for everybody else. Sorry about this.
battleship. Designed to be one of the Anti-Borg ships (such other ships include the New Orleans and Cheyenne that fought in Wolf 359 and the later ships that proved to be more successful, including the Akira and Defiant) but wasn't ready in time for the Wolf 359 battle. Flagship of the fleet with its power alone (never mess with a ship that has torpedo tubes going into 2 digits and fires quantum torpedoes)...so it's apt that it is blessed with a great model in this game. Admiral's Sovereign is a real beauty. You don't need me to tell you that though, the screenshots below really do not do it justice. Low in poly (just above the stock Sovereign, in fact) its textures allow it to shine through (of which there are two sets, one shown below and a darker one for those who perhaps want the more militaristic feel to it). This isn't limited to the ship itself. The texture for the Corbomite Reflector has also been edited and is a lot more clear-cut and defined....and generally cooler. That pretty much sums up this mod; it's better. Just so much better. The only erk with it and I believe it to be a valid one, is that with its new weapons it can become slightly un-balanced (as in Borg killer un-balanced) but what's a Battleship without the ability to kick some ass? This is a [b]must-have[/b] for [b]anyone[/b] who plays this game.
mesh that is befitting of them. It really will help now for any re-enactments you wish to do from the series. My suggestion, for those who have and want, is to get this building Wraith Darts. That way you could have a fully fledged battle, providing of course you chuck in some F-302\'s. The possibilities are huge. In fact, this mod is so good, the only thing it doesn\'t come with is an admiral\'s pic, which is ludicrously easy to make. What really will get the user though are the nice details. The very good looking blue pulses seen in the screenshot ARE included in this pack. There\'s a buildbutton, scaled to fit and a wireframe that takes it that step further with perhaps a literal approach to \"wire\". In terms of an overall mod package, this is one of the best I\'ve seen for a while, combining details, content and sheer good looks. Stargate fans, beware. A big bad ship has come to wipe out Atlantis. Think you can take this on?
bugs you find in the comments or to Draconis, there is a reason they make Beta versions ;) There are a few things you should follow, as noted in the readme, when installing this mod. And also it is a beta so theres the small chance it may mess one or three things up, or not work quite as it should, thats the nature of beta's, so dont expect perfection here, that said this mod is for checking out! To play the entire mod you will also need to download the Textures, [url=http://armada2.filefront.com/file/Star_Trek_Armada_25_Beta_Textures_Pack;36078]Wich you can find here[/url]
all of you who don\'t have it. Thanks to Sweldon for the file.
Klingon Academy for even more realism. NEW SHIPS! Such as the new Tholian Ultility Vessels, the USS Excelsior, IKS Kronos 1 and more. NEW TEXTURES! Textures taken from KA to make weapons fire more realistic. NEW SINGLE PLAYER Rebalanced Single Player makes the Single Player game into another dimension to the mod. UNPLAYABLE MISSIONS: Grey Eminance (Known as the Romulan Connection) Assimilation (Known as Intergration) Twilight Hour (Known as The Final Hour) Once and Again (Known as A time and Again) Alpha and Omega Part I (Known as The Last Best Chance Part I) Alpha and Omega Part II (Known as The Last Best Chance Part II) These should be fixed by 2.5 Theres a whole lot of new tweaks and rebalancing in the new V.2 so KA:TC becomes more polished and faithful to KA Canon. Future Plans V.2.5 New ship SODs (planned for V.2 but delayed) New Missions (All single player fully working) New Weapons (Genesis Device and such) Looks like a great mod, can't wait to try it out!
also install the Music Addon ;)
since that region was just open space this map is not cannon and not intended to be. each player has a starting point which is accessable via 1 entrance only. the rest of the map has ships and stations which are either abandoned or have little health. these ships consist of romulan, klingon, cardassian, borg and federation. Info on Wolf359 Aftermath Assault: the map is based on the battle of the borg at wolf 359. since that region was just open space this map is not cannon and not intended to be. each player has a starting point which is accessable via 1 entrance only. and has a number of stations and ships already completed. this will speed up gameplay and make it more interesting quicker. the rest of the map has ships and stations which are either abandoned or have little health. these ships consist of romulan, klingon,cardassian, borg and federation.
there is also there is the pathway inside the bajoran wormole which leads to the alternate reality universe, as seen in the Deep Space Nine Series on several occasions. there are several nebulas, 1 planet (either bajor or the Vorta homeworld kareel prime), and 1 dilithium moon. there is an abandoned cardassian outpost at the wormhole entrance in the alpha quadrant.
anywhere uless you are the Borg or 8472 (or Federation if you got the mod that give the Federation transwarp or someother mod). The dead Borg Transwrp gate are being grardid by Federation StarBases (Starfleet Command ones). So you most kill them or taken over them before you got the Transwarp gate. there are orso there ais some dead ship there too.[/quote] Ooooh, makes it a little bit more risky.... :p
your existing files, because files in this folder will overwrite stock files! Second important note: You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you have any questions, you can contact me at email@example.com Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
this a second constructionship is needed. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. Mesh, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this station and ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
The yard has a rather high polycount (3700), but that should not be a problem. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
there are several improved phaser sprites included in this pack. Now I list another model pack, the Constitution pack, as a requierment for this pack. Due to problems with the upload system that pack is not currently up on the sight. However I will include a link in the comments section for you until the system is fixed. Assuming the download problem will still remain a link for the Excelsior pack will also be in the commentsection untill the system is fixed. I\'ll get both links up as quickly as I can but there may be a small period of time between the staff posting the page and my getting back to put up the links so please be patient.
nacelle field grille that is more in line with the ships of that period. It can be seen on screen shots of DS9 episodes. Important Note: Make a backup of your existing files, just in case! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
Pegasus galaxy, while the lanteans were fighting the wraith. They appeared on stargate Atlantis on the episode \"The lost Tribe\" More info can be found here: http://stargate.wikia.com/wiki/Vanir
weapons on a starship the Patriarch\'s main battery is centered around 10 launchers. Kzinti drones however are not your everyday garden variety missile. Complex sensor masking systems make it almost impossible for the weapons to be targeted by the targets weapons. As if that wasn\'t enough these drones punch straight through shields making life very hard on smaller ships. A mix of phasers and disruptors back up the drones. Unlike the Klingons and Romulans the Kzinti are one of the Races that chose not to design a second generation battleship. Like all of the first generation BBs Patriarch is basically an massive overgrown dreadnought. 682m long with 1310 crewmen; he is a formidable opponent in any battle. Patriarch\'s only real flaw is not one of equipment. Kzinti have a physiological need for fresh raw meat and to hunt and kill it themselves. Patriarch lacks the space to carry large numbers of live prey animals limiting his strategic range when out of supply.
fine details. These fonts are fully compatable with all your faveorite text editors such as Microsoft Word as well as image edting tools like photoshop. Thanks to bloodenator for sending these in!
details about armament, windows etc. are left to the imagination. I read somewhere, the Norway is about the same size as the Intrepid class. Therefor I made details, as phaserarrays and windows, of the same size as with this class. The Norway is classified as a medium cruiser. Important Note: Make a backup of your existing files, just to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
lot easier. They simulate the behavior of the game, so you can predict things like weapon output, crew loss and even the outcome of battles without having to start the game! It doesn't matter whether you're doing a small ODF mod or a total conversion mod, the Toolbox can help you. Every tool comes with its own manual, which explains all the details you need to use the tools correctly. This is a must-have for every modder!
has released the second patch for their latest full release 3.1.0, which can be found [file="109033"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. The most important changes: [list] [*]New weapon and impact effects [*]Armada Game Engine fixes to improve overall game performance and memory consumption [*]New Borg Dodecahedron and a new module for the Scout Cube [*]2 new maps from the community [*]Federation Venture Class scouts have been refitted with special sensor beacons [*]Dominion A-4 Scouts may now drop special Passive Probes [*]Romulan Defense Batteries (formerly known as Disruptor Turret) are now powered by a Singularity Transmitter that will also regenerate energy on nearby friendly Romulan vessels [*] Tons of other changes and fixes [/list] [b] - TParis[/b]
parody based on some Scifi series, especially on Star Trek.[/quote]
files, just in case. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this yard in your mod, just give credit where its do. Thank you for downloading.
addon is placed in the same directory as the armada2.exe and the mod enabler exe. What it does is launch the mod enabler then once the enabler is closed it will launch armada 2 with the selected mods straight away.
the forums... Extensive manuals included. Programmed in C++. Tested on XP and Vista, but should run on all Windows systems. Terra_Inc
weapons, and even its maneuverability and ability to repair other ships. A complete list of variables is included in the file. This is a useful starting point, but it's just a .JPEG, not a usable mod. What'd be nice is if this information were in something formulaic, to aid in balancing and adding new ships to the game. But that's another mod, for the future. Something to look forward to. Regardless of what it could be, what this represents is a major leap forward in our ability to predict and calculate how the AI thinks, and how it can be programmed to respond differently. :cool:
2500 polies and uses 3 high res textures so I doubt it will a drain to anyones system, I should be following it up with a Dominion super dreadnought soon. [/quote] Notqa'Jev translates to Storm of Crows class. Although it could just as easily mean "fat lady". :cool:
is a mining station for Dilithium and Latinum. You can choose between 3 build hardpoints for small, medium and big sized ships, 2 repair and 3 docking hardpoints (check the station's ODF). Damage textures, borg textures, and the first time in FahreS' mods, borg damage textures, appear depending upon the condition of your station. This is a brilliant effort and definitely worth the download. :cool:
from one of Aad Moerman's models. If your using the stock ship in your game this is defiantly worth replacing it with, i'm certainly going to. - Freyr Extra info from Aad;- The Qeh'Ral Class has always been on of my favourites. In the past I created a model of the ship. I thought it could do better, so here is what I came up with. This file contains a complete new model with new textures. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! I edited the ODF files and changed the armament somewhat. I have also added 2 extra hardpoints: hardpoint "hp32" is placed at the front, just below the lower bridge structure. hardpoint "hp33" is placed at the rear, on top of the main hull at the small hangardoor. Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
came up with my Unimatrix 001 map. There are several Borg fleets dotted across the map, one in which there is the return of one famous Borg. IN the center, we have the main complex, blocked off by a ring of asteroids. There are two ways to get in, both heavily guarded. You will want to prepare HUGE fleets in order to eliminate the Borg[/quote] Definitely worth playing. This is a fun map with LOTS of Borg to cut through.... :cool:
better in my A2 install. Also included are three ships which Mike has not done. The Astral Queen, the Gemenon Trans container ship, and the Olympic Carriers passenger liner.
elements are included (at least, at a reviewer's first glance), and it seems to be pretty comprehensive. Please note that if there are any credit issues, send an e-mail to either theStarfleetKid or TParis and we'll investigate. There were none that I could see, but this mod looks like the sort of thing the community desperately needs right about now. Download this right now, and boldly go. :cool:
second construction ship, but will also upgrade both of your Federation defense turrets as well as give you a third one, the shockwave turret. This mod also contains modified textures for the worker bee's which, instead of yellow, will now give you the standard white hull distinction common with that of all Starfleet hull designs.[/quote] Worth a look. Download this one today! :cool:
seen in "Hope and Fear" (VOY). Technically not a Federation starship, but rather an elaborate ruse perpetrated by the alien named Arturis, the Dauntless design apparently so impressed Starfleet that they rushed a non-slipstreaming version into immediate production. Whether or not you believe the story, you won't believe the quality of this mesh. Dan poly-reduced this one considerably, but it still sits at well over 4000 poly. That's less than half of the original mesh, and it makes this little ship look fantastic. As always, the included details --build button, wireframe, Admirals Log pic, even new torpedoes based on stock-- are exemplary. You won't be disappointed with this one. Download it today. :cool:
try to launch this map, I am all but absolutely certain that it will cause your game to crash to desktop. How, you may ask, can I be so certain? The screencaps tell the story. There are several map units specified (notably Deep Space Nine and the K7 space station, no doubt among others) which will not be found in a stock build of A2. And that's really the only weak point of this map. The design itself looks pretty nice, but the unfortunate oversight of a brief list of required content in order to get this map to work has made it unlikely to work unless you happen to have the same basic configuration as the map author's personal build. However, it'll be nice to see a new version of this one, when it's available, or when a list of required units makes its way to our attention. UPDATE from the author of this map: [quote]The reviewer said it doesn't work because it uses custom models and makes you crash, but it doesn't. It worked for 3 testers, and in 5 MP games so far.[/quote] So there you have it. Download this one and see for yourself. :cool:
Not a bad little mod. The "simple and small" mods are always worth a look, even just for ideas. :cool:
prettier Romulan design I haven't seen since, well, since the last pepperman design. ;) Download this and make the Star Empire proud. :cool:
screenshot) are in need of an update, for the most part this map is pretty good, without being oversized to the point of extremity. Worth a look. :cool:
incorporated design features from most, if not all, of its predecessors, notably the Excelsior and Constitution class designs. Yet she stood apart. If the Excelsior was intended at the time as a sort of early model Ford Mustang, and the Galaxy class as a high-end SUV, the Sovereign made herself the Ferrari on the lot. The ambitious design made itself great with its appearances in Insurrection and Nemesis (hopefully it was insured) as the Enterprise, but also in the game Bridge Commander as the USS Sovereign. Of course, we've seen them by the thousands in Armada, sometimes in lame "Sovvy rushes". But I'd be hard-pressed to remember a time, or a model, in A2 when the best starship that the Federation has to offer looked quite THIS nice. This model is Jetfreak's conversion of the well-known CG Sovereign from BC. It offers some nice features, notably a brighter hull, full speculars, and less poly than the P81 model of old. While some parts of it might rankle the true Sov worshipers among us (for example, I swear this model has headlights coming from just below the bridge), the fact is, it's the finest model of a truly fine starship that we've yet seen. It's days like this that I love being part of this community, 'cause it's SO good to see something this beautiful come to life. I highly recommend that you download this one right now, 'cause it looks spectacular. Jetfreak has shown us some truly fantastic work in the past, mostly via PotD submissions. I think I speak for all of us when I say to Jetfreak, "shine on, you crazy diamond". :cool:
their way home at last, with a little help from the future, the Borg, and a neurolytic pathogen. Mmmmmm, technobabble. Part of the advanced modifications made by Admiral Janeway to Captain Janeway\'s vessel included the transphasic torpedo (already released on this site, and very nifty), but also hull armour for the Voyager. This hull armour made the difference when the Voyager cut its way through the Borg, costing Admiral Janeway her life, but thankfully not Captain Janeway nor the crew. Everyone made it home. Well, except for Neelix. He already was home. Anyway, dan1025 has gone to considerable lengths to give us MRJOHN\'s Armoured Intrepid model, originally released for Bridge Commander. There are two .SOD files available. One (which you could use for a hero-ship Voyager) stands around 4400 poly, while the other (useful for standard Intrepid class ships, with armour) about 2400. (This, of course, begs the question of why Starfleet wouldn\'t use armour on ALL Federation starships after Voyager\'s return.... which leads to awkward questions about Nemesis.... and the Enterprise-J.... and basically everything post-VOY. And nobody wants to go there yet. Not even Paramount.... though we desperately wish they would already!!!) This mod is fully and completely what we hope for here at A2Files. Along with the double-.SOD, there\'s high res textures, a full complement of .ODF files, build buttons and special weapon buttons, a wireframe and an Admiral\'s Log pic. All you need to do is install the mod, and then add the weapon to your Intrepid Class. The mod uses a fusion weapon so you can deploy and retract the armour at will. Note that the armour prevents you from having any shields. The .ODFs are balanced to make the armour fairly realistic, all things considered. (One would think, given this limitation, that the Borg would\'ve solved their Voyager problem by simply beaming a whole platoon of drones on board and having them assimilate everyone and everything on board. But never mind. Thinking too much again.) Anyway, this is a spectacular mod, worthy of your highest attentions, ESPECIALLY if you\'re a Voyager fan. Download this one now! :cool:
at the mysterious race, - the terrifying Scimitar, enemy dreadnought, - the first time Romulans have fought WITH Starfleet since, well, possibly ever. Nobody\'s touched the Scimitar in a good long time, with the exception of the recent Reman Rebellion full race addon (which is really, really good). Now k_merse gives us both the Scimitar and the Norexan class Imperial Romulan Warbird Valdore, both seen in Nemesis. And has he ever done both Shinzon and Commander Donatra proud. The results are pretty spectacular, and totally worth the otherwise outsize download. Most of the size of what you get (in a fancy self-extractor) is new sound files for the Scimitar AND for the Valdore. All that in addition to all the normal stuff you\'d expect in a mod like this, like wireframes and admiral\'s log pics. The Star Empire should be proud. The only downside? No new special weapons. Both the Valdore and Scimitar rely exclusively on stock weapons. And the Scimitar hits well below the belt compared to what you might expect from the Enterprise-E\'s technical readouts in the film. She\'s a predator, all right. Get this one today. :cool:
Armada 2, but I have never released them before.
Rebellion and put yourself in command of a new armada that'll rock your galaxy! Complete with experimental weaponry, Theleron radiation and the mighty Scimitat, you will forge a new Star Empire when the old one has crumbled into dust! For Remus, and for freedom! NOTE: Regarding Raven Night's stuff being used in the mod, I have made the installer create a Permissions directory in where you have installed the mod which contains the readme files of the Katan and Saif classes which are being used in the mod. - VenerableDread [i]As I'm going to be away for the whole weekend but just discovered this decent looking thing in OPS I have already uploaded this mod for you guys, can't give it a decent review now due to my lack of free time. But I'm sure that some other staff member adds a nice review soon. Well, have fun and see ya soon! :) [b]- TParis[/b][/i]
and generally the entire set of textures on the rest of the ship and also has a fully modified texture set for the Galaxy class. Of course, they also come with the Borg textures. If you downloaded the first pack, you\'ll definitely be wanting this one.
but honestly, I've never had it in game, so for all of those who do, you'll definitely want this. It also comes with a special announcement from DM. If you look into the readme, you'll be able to see it. [i]Apologies for the time taken to upload this file. As might have been realised, we got slightly behind on our uploads with the site maintanence and volume of actual files too - Joelteon7[/i]
better.... nice job :thumbsup:
as if an Akira class starship mated with a Fek\'lhr class starship.... and maaaaan, this baby\'s UGLY. The design actually reminds me a fair bit of the Terran Dominion / Confederacy Behemoth-class battlecruiser from Blizzard\'s StarCraft. But other\'n that, if you want one, now\'s your chance. - the Kid :cool:
really cool and the execution is very good too. When all cubes..err sorry Spheres :) are fused together they look like those molecule models you have in chemistry class... It looks odd but it also looks intimidating.. The only thing I can be a nit-picky little so and so on is the textures.. Not the stock sphere hull textures but the fused texture of the centre (fusing) sphere uses the fusing texture which to me takes away from the appearance of the ship. Other than that it\'s a great concept! I would definitely recommend it! - [b]IKS[/b]
episodes. Unfortunately it comes without the big doomsday weapon of death that Anubis had, but I am sure that somebody will do one and send it in now a ship to stick in on is available. You must have the Goa'uld pulse found here (http://armada2.filefront.com/file/Goauld_Weapon;62423) or horrible things will happen when this tries to fire at anything.
it but you don’t have to follow it. [quote] Story The Gamma Quadrant Terran Empire has taken over the Alpha side of the Delta wormhole and had build shipyard around it we must stop them before they send there fleet though to the Delta Colony. I wish you and you Romulan Allie good luck Admiral. Be warn there a Renegade Romulan faction out there to they may try to stop you. Sorry about my spellings[/quote] I don\'t know, I prefer my maps without so many map units. Your mileage may vary. If you like \'em four-player and frenzied, this one might be for you. Give it a download. :cool: - the Kid
the Federation a real kick with one of these in the fleet; think of it as a more agile and slightly toned down Sovereign and that's basically what this is. History aside, I've got to say that personally the Ronin is a great looking ship that doesn't go against the Federation philosophy whilst still having weapons. With that in mind that, I can confidently say that Aad has faithfully re-created the ship for spangley A2 use. And a use from it thou shall recieveth. You get the choice of two pretty well balanced ships to put in; the powerful explorer type vessel (stronger than the stock Sovereign and Galaxy) or the more powerful battleship version, which boasts a couple of extra weapons. Either way, you're looking at something that is pretty powerful and not to be underestimated. Balance is as expected with Aad, as is the quality of model and textures which from the screenshots is pretty easy to see as being high quality. As expected again, the mod package is complete, with build buttons and Borg textures to mention just some of the stuff looked for in a single file. There isn't really much else to say about this one. Generally very high quality, will fit snuggly in in-game, both as a powerhouse and a looker and will certainly quench any thirst you had of needing a new ship to defend the Federation.
considering that the much smaller version 1.01 of this mod was released just a week ago. More than doubled in size (from about 40MB to 90MB) this pack brings visuals of your Armada 2 installation to a new level, featuring: [b]- new planet and moon models - new map backgrounds - new asteroid fields - comets - new map editor assistant - and much more. [/b] What I don't like about it is the loss of online compatibility to stock 1.1 installations and the quite confusing installer, which could need some tweaking. But it's still must-have for all the other players out there :rock: . [b]- TParis[/b] [b]Note:[/b] It's recommended to install this on a clean 1.1 version of A2. Those who are already using 1.0 or 1.01 of Midnight Universe have to remove these versions before installing this in order to make it work properly.
something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)! 14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit. -Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first? -The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards. -Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online! There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this. Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them. Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903 The 1.1 patch which fixes reported bugs and glitches can also be found here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378 So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!" (For your information, all credits are found after installation and they're pretty damn thorough!)
damage to Federation interests on its own. Yet the Borg somehow need stations and support vessels to do their worst in A2. It doesn\'t make sense. Until now. Using an often-overlooked \"mamacube\" from the stock game, adm_tyler has given us the new Borg Command Cube. Not only does it contain more powerful (and more canon) cutting beams and torpedoes, but it also includes a multi-targeting holding beam capable of doing immense damage. This one vessel on its own is sufficient to take down numbers in your fleet. And does that ever make it intimidating. Note that I say \"intimidating\" rather than \"resistance is futile\". Because resistance, in this case, is a balanced game. Sure, it\'s got the abilit y to regenerate AND the ability to initiate transwarp portals on command, but it\'s also balanced to the stock A2 fairly well. It\'s not as impossible as Wolf 359, but not over as fast as Scorpion, Part I. That\'s the best way I can describe it. It\'s powerful without being a \'god ship\'. And it\'s easy on your computer, so you don\'t have to worry about it assimilating your operating speed while it assimiliates all your base. Everything you love about the Borg, or love to blow up, is yours in this cube. And best of all, it uses a stock model to do the job! And download Curtis\' Borg texture upgrade to truly enjoy it! So until the day when someone comes up with One Very Devastatingly \"Resistance Is Futile\" Borg Cube, this one does the trick REALLLLY nicely. Download it now and find out for yourself! :borg: :rock: - the Kid
it's a another chance for you to download the Tholian Race mod aswell ;) (which can be found [file="65843"]here[/file]) . - TParis
in). All in all, doesn\'t look too bad. A lot of Red & Yellow Nebula\'s with a few Wormholes etc. - Ash
looks incredibly promising for a future of modding. What we have here is three Queh'Ral's and a fighter. The first Queh'Ral is simply a model and texture upgrade which makes it look truly brilliant. They're both clean cut and look very Klingony. The second variant is the hero ship in the Klingon campaign and the third is a carrier variant that enables the launch of the lightly-armed Dagger class fighter. What does this do for game-play? Well, it does nothing but add. The first two versions are statistically the same as the stock two, but it's the third that is the icing on the cake. The carrier variant, Bird of Victory, is more resource heavy and not likely to put in as much of a punch as the standard version, but the launch-able fighters allow it to grind some teeth with the bigger guns and make it wholly worthwhile while at the same time maintaining the fine line of balance. Along with such goodies as admiral pic's, wireframes and build buttons, this is a neat little pack with some great quality. Klingon supporters will definitely want this.
Minbari, that being, they deserve a place on the site as they are fine models, and have a history in Babylon 5 Again, as with the Minbari, the three of these ships are suppose to be 'canon'.[/quote]- Ash
Rake's disruptors, a special weapon, everything! This will perfectly fit in with the other Romulan ships done by Pepperman as well, so you can truly bolster your Romulan armada now with a fleet of brand new ships designed to safe-guard the Romulan territories. Obviously, as a cruiser, you'll want to make sure it's balanced to that, say of an Akira or Excelsior. I'd hazard a guess and say this was meant to be more powerful and almost as quick as an Intrepid, so if you can balance it to that, you should get some pretty decent game play out of it. All in all, it's a fantastic ship to add into your game, don't hazard a wait on the download.
with various versions, instructions and now many colours to choose from. So what does it actually do? Well, if installed correctly, it replaces the old colour=status shields with a one colour, hit-reactive grid. This means you could be hit on one side and have a torpedo hit you on the front and the effect will light up then dissipate. Nice huh? Of course, it requires quite a bit of gui editing, which as anyone who has tried to edit it will know, isn't exactly the friendliest of editing in-game (second I'd say to Ai). The rewards are obviously worth it and do provide some fine results, including some good picture grabbing opportunities. It's difficult to say much else, even though it is not only a breakthrough mod and fine at it, but so simple...so while you're downloading, I'll leave you with a word from the developer, "Note: No animals or people were harmed in the development of this mod. Should be handled wisely. In the case of dropping this mod by accident, there is no warrantee available. Do not bring mod close to a fire source. Do not apply magnets to it. Don’t use it to breed a new super-human species, etc. And yes, this is the blue shields mod. ;)"
for Armada II. All in all, a handy feature. I can see it being very handy and it did look pretty easy to follow. Just open the .exe and away you go!
up with no one wining. So good luck with that it may be batter with other players so you can team up and destroy the Alliance (Greys) before they destroy you than kill of each other. Long Live The Terran Empire[/quote]And from what I\'ve seen within the .ZIP file, the maps aren\'t bad ;) - SSA
(new sprite effect included) even though it might seem slightly...well very dwarfed compared to one (look at the pics if you don\'t believe me). Still, she looks very nice with some very crisp textures on a model which does a very good job of replicating the CGI version seen on the show. In terms of the mod itself, it comes with a nice full complement. It contains a good looking admiral\'s pic, a wireframe and a defined build button. She will most likely be balanced to other Stargate ships and/or be very powerful, so don\'t underestimate the power of this ship, but don\'t overestimate it either -it\'s a cruiser, not a battleship. Regardless, this will be good for recreations and is a must have for Stargate (Atlantis) fans.
be the black textures as Shadow Ships didn't have Pyramids on them) ;) Overall, a lovely addition to what we already have for Stargate. With so much coming, a complete total converion must be close ;) - A MUST Download for all and any Stargate Fans. Credits:[quote]ODf-Greathor firstname.lastname@example.org Origional Ship and Textures-Dave975 and DKealt email@example.com New Ship-Greathor Admiral Log pic, build button, wireframe-wraith_shadow Weapon ODF change-Greathor You can use this in your mods, just provide the appropriate credits.[/quote]- SSA
seasons. This is the model that first destroyed an obselete Asgard ship, forcing the Asgard to curtail operations in this galaxy until the Replicator war turned in the Asgard\'s favor.
and ohhhhh boy, does it do it nicely! Gavin has ported the SFC3 Klingon Starbase, given it some very shiny new textures, added some Borg textures, made a wireframe, buildbutton AND admiral's pic and, of course, given it a lot of weapons. That enough for you? I'd have to say, the quality of the textures, both sets, are very good and the installation instructions are a breeze. It also comes with a clear hardpoint map, in case you want to make a few edits. My suggestion would be to really, just replace the old Starbase with this one, or, if you're not happy with that, to make this one an outpost, as it suggests, able to hold a location until the big'guns arrive onto the scene for clean up. Make no mistake, a Klingons life lives in its weapons and you can be safe to have this in-game now. For Klingon fans, this is a must have for the few stations available to them and for non-Klingon fans...well, if you want to try your hand at blowing up something very strong, here it is...just don't be too confident of your success!
Express Ship The DOOP Flagship \"Nimbus\" Omacronian Mothership with missle\'s \"Big Brain\" Brain Spawn Nibalonian Ship Lord NIbbler\'s Ship Nibalonian Command Ship If that doesn\'t cover your Futurama shipping need\'s, then I can only say this to you, \"Bit my shiny, metal, ass!\" Download immediately soldier!
revised Warzone map. This map will also only work wth Concept:Future installed, so I'm willing to bet some of these stations will be pretty damn powerful, so be fore-warned. Download if you want to defeat your enemy using ships and technology from every race!
1 issue resolved * Mission 5 issue resolved And much more ........
in all that time there wasn’t established new collective because Borg started to act different. Little ships that are left to Borg managed to come to border of Delta and Gamma quadrant and they conquered few systems. After only several years Borg didn’t used assimilation as tool for increasing their strength because they developed new methods of cloning so they started massive production on new forces. In few years Borg restored himself like he was before destruction of collective, but every Borg was individual. That gave Borg new dimension of existence. In that time life in Alpha quadrant flows pretty normal for situation in there. Cardassians are restoring from all wars that happened in last few years, but one their military experiment didn’t go well, and it set them few years back. When they before 5 years started testing temporal weaponry, they didn’t know what disaster expects them Before 3 years experiment on new temporal bomb went wrong, from unknown reasons power of explosion was thousand times stronger then they expected which led to disappearance of 25% Cardassian space in time and continuum. Because of complex of experiment itself and explosion, those planets and systems weren’t destroyed; they were moved in another galaxy. There, on foundations of Cardassian Empire, grow new race- Temporal Empire. Temporal Empire tried to reach their ancestors Cardassians who are not aware of them because to them only few years passed, but to Temporal Empire few centuries passed. They opened gate between 2 galaxies, but unfortunately gate appeared in middle of new Borg society in Delta quadrant. Then Borg attacked Temporal Empire. Romulans spend those years in taking care about internal problems with empire and fighting Reman rebellion. Neutral zone still exist which means that relationships with them and Federation are still not better. Federation and Klingons are on the end of signing new historical treaty about joining new Klingon Republic to United Federation of Planets. Specie 8472 goes to more often to Alpha quadrant to better meet new species that already live there, however they did not shown and hostile attentions.
perfect :D Also includes the origonal incase you want to put it back.
detect wich Armada Version it used to open that BZN File.[/quote]
window, closing effects, an odf checker, and, for all the modding teams, a Find Modified/New files window. This is capable of copying, moving, and deleting the modified/new files it has found (so you can compile an entire mod in seconds without missing anything). There is also a recompile definition list option that could help to coordinate a mod, but that is in the readme. A more complete list of changes is in the program itself.[/quote]
discription or info on the maps, there really isn\'t much else to say about the them.
http://armada.filefront.com/file.info?ID=5009 3) music patch: http://armada.filefront.com/file.info?ID=28871 4) patch 1.2: http://armada.filefront.com/file.info?ID=28873 (use only if u have verson 1.1)
you have it, you will not need to do any editing. Like the rest in this series, the textures may modify other ships/stations, so a download of all is reccomended.
series, so the others are reccomended too! And, if you do download the entire set, the last is totally free!
would ZIP em up and post them here just to keep moral up and remind us all why were here at A2Files :) I\'ve put in all the series (from TOS to Enterprise), A MIDI from the Star Trek 25th game, The fanfair, Wrath of Kahn, Insurection (a few films) and a Mega Mix of everything all wonderfully strung together. Oh, i didnt make these BTW, this is just my collection, so alot of Thanks to the authors of these wonderfull files :) Enjoy
species 8472 ships hidden throughout this region. a player must pass through fluidic space to reach the opponent.
ones shiped with the game. There are also some more usefull additions, such as alot of ships now have more weapons, wich where mentioned in the manual but didnt appear in-game.
wormholes are surrounded by harmful nebulas. Make sure you have a large enough crew or a good life support system to make it through!
there\'s more special energy and the hull is stronger. The Borg\'s queen\'s diamond has been changed with more hull strength, more spec energy, more sensor range, more drones and the weapons are now as strong as the fusion cube\'s. Not a bad mod if you want the better ships to be even better and you don\'t know/have the time to mod
have more crew, hull and weapons. (it also include a new tipe of phaser & photon) The base will be able to be constructed, once you have build a shipyard, the adv shipyard, and both science and research stations. [/quote]
Facility, Cargo Ships, Ion Turret, Viscount-Class Mon Cal Star Defender, and Sovereign-Class SSD as new units New models for all Mon Calamari Cruisers, Victory-Class SDs, Dreadnoughts, Assault Frigate, Interdictor, and X-Wing Revised/altered models for Corvettes, Modified Corvettes, Gunship, and Strike Cruisers Sensor Array renamed to CGT Array (and has a changed model to boot). Multi-Warhead turret removed and replaced with Ion Turret Super-Heavy Yard added to the New Republic for construction of Star Defenders Functioning (and lag free) Gravity Well Generators added Superlaser functionality tweaked All weapons tweaked. New weapon types added to fit new balance scheme All build times rebalanced to make things more fun and realistic All Capital ships and stations altered with more realistic weapon and shield loads Fighters equipped with limited warheads and a Supply System put in place to resupply them if need be Evil Artificial Intelligence And all the other stuff I forgot to mention…[/quote]
Warbird" this is even more powerful with three added special weapons.[/quote] A Good idea, and worth a download if you think that the Romulan Warships should be more powerful ;)
is built from the anvanced shipyard. While it probably cant take out the ships the USS Defiant did in DS9, but its at least better than the old one. It has the same weaponry as v1, but is almost twice as strong. For those of you who didnt get v1, this defiant has the same textures etc, but contains a cloaking device and upgraded weaponry. v2.0 will be built from the advanced shipyard and now requires 300d 100m and 100c.[/quote]
Nice premice, and definetly worth a download :)
all the three coloured versions seen in the series. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
the model (*.sod) and texture files (*.tga) are included. The rdrenxus.odf file is included to show relative positioning of the hardpoints. It assumed that you can make build buttons, object definition files and wireframes in order to get her in the game.
Cruiser Miklon Class Warship -------------------------------------------------- Andorian Imperial Shipyard (inc) -------------------------------------------------- Neroon: Roughly the size of the Romulan Seres, these small vessels are typically used in groups, as scouts or multi-hitting aggressors. Because of their size and agility, the Neroon type are often used to lay cover fire, whilst the larger and more powerful liners go in for the killing blow. Atlira: Based off the old Kumari design, the newer Atlira vessels have since been redefined. Equal in length to a Klingon Cha\'nas , these custom cruisers are as agile as the Steamrunner and Norway of the Federation, and typically share the same common role as their former allied counterparts. Miklon: The latest design the Andorian Navy has to offer. Utilized as a front line combat vessel, and the Imperial Guards most powerful weapon. These Warships can hold their own against the might of a Klingon Vor\'cha and even a D\'Deridex Type Warbird, thanks to their heavy armour, and sleak design.
Warbird Type III Norexan Class Warbird -------------------------------------------------- ------------------------- Description ------------------------- Melak: The first Romulan vessel to be given the title of Warbird. The Melak was the equivalent of the Federation Ambassador; though some would argue they werenâ€™t as powerful, those recorded incidents usually favoured the Melak over the federation counterpart. Deridex: Nearly twice the length of a Galaxy-class starship, the Dâ€™Deridex Class Warbird is a common site along the Romulan boarder, and a formidable opponent in battle. Able to match, and even overpower a Vorâ€™cha Class Attack Cruiser, or a Galaxy Class Starship with comparative ease. Norexan: The latest development by the Romulan Star Empire. The Norexan is the third vessel to bear the name â€˜Warbirdâ€™. Armed with pulse and phase disruptors, along with a cloaking device, makes these starships a unique adversary in any situation. For her size, the Norexan is also quite agile. ##################################################
in service are usually found in key strategic sectors, serving as fleet defence.
TNG: The Wounded. - The second version is the weapons-pod Variant seen as the USS Sutherland (and sisters) throughout TNG and DS9. - The third version is the dual-nacelled Variant seen as a model of the apparent USS Melbourne. - The final version, is, quite simply, one without a pod. ################################################## ------------------------- Description ------------------------- Often referred to as the younger sister of the Vaunted Galaxy Class, these compact vessels serve more of a supporting role compared with their sister ship. Outfitted with a specialist interchangeable pod easily allow these ships to stand head to head with rivals during combat. ##################################################
project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Constructionship animation: apoclaydon/blade. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
hope you like them. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Except the Bcolony. I used the stock SOD-file and added some details. Constructionship animatian and ODF edited by apoclaydon/blade. I used some edited stock textures. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
http://armada2.filefront.com/file/Klingon_KVek_Class_Assault_Cruiser;76809). ################################################## The Kâ€™vek has become known as the next generation of assault cruiser. Along with some impressive weaponry, these new line assault cruisers are also quite manoeuvrable for their size. The Kâ€™vek is usually found working alongside, and on occasion supporting the larger Voodieh.
release it in MSFC. I asked them if I could use it, so here it is. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Model editing by Starfox. Textures editing by Jetfreak. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
constructionship, will have to wait until some problems are solved. I hope you like them. The imageserver is at this moment still down. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
through the center of it.
Premonition class, although no longer capable of timetravel, now has a new special weapon: a Temporal Stasis Field generator that can be used on a starship. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
their hull strength and general agility tend to suffer due to energy strains. ------------------------- I found the \'Warbird Head\' a destinctive sight that should have been specific to the D\'Deridex, so for the purpose of Zero Hour, I asked Aad if he\'d redo the front textures, and to tweak the model a little bit. This was the result. This file uses the stock Build Button and Wireframe. This presents itself as a complete rebuild of the stock Shadow Class provided by Mad Doc and Activision.
manueverable. This made it ideal for almost any combat scenario. The D-7 would see duty for a long period of time including a future refit to the K\'tinga class. This includes all of the usual goodies such as build button, wireframe and damage. Enjoy!
or without the fleet ops patch 1.2.5
terms in the readme as my permission is very conditional.
based on the Prometheus, Intrepid, and Akira class star ships. It takes longer to build than the Sovereign-class but it\'s also stronger and has one more torpedo than the Sovereign. Hardpoints for weapons and special weapons are named according to their function (see readme for details)
turned out to have a high polycount, so this file could be to big for old computers. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
the Prometheus, Intrepid, and Akira designs. It is slightly stronger than the Sovereign class, takes longer to build, costs more resources, and has an additional torpedo. The weapons hardpoints are named according to their function (see readme)
conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
elements and the lot. This re-texture represents a later technological refit for the ship, let\'s say around the 2320\'s. I brightened the hull colors, added a modern phaser strip and added some additional glows to the nacelles, making her more in-line with the Ambassador Class era. I actually have gained a certain liking for this ship, it makes for a nifty alternative destroyer. =p
Empire/mirror universe ship because the Federation looks weak!! This will replace your Incursion which is a dumb but now it is a battle ship, not a destroy ship 14 ships not enough for Terran Empire!! Long lived the Empire!!
has released the first patch for their latest full release 3.1.4, which can be found [file="117717"]HERE[/file]. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. Modders should also check the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,6207.0/"]FleetOps Modifications Board[/url] as quite some ODF commands and variables have been changed. [quote]Merry Christmas from the Fleet Operations Team! Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class. Modders should also take a look at the changes and additions. (...) [-Optec}[/quote] [b]- TParis[/b]
you need to install. Check the readme file for installation instructions. Also: Welcome to the A2 modding community [b]wildeyeddevil[/b]! Due to bugs the file's author will be added later. [b]- TParis[/b]
would have to be used to counter them. Stuff like that. This mod requires Fleet-Ops 3.1.4 which you can download from this link at fleetops.net. When you install this mod, make sure you backup fleet-ops. This mod will not work with stock Armada 2 and has not been tested with any previous versions fleet-ops. Let me know what you think!
ever you like, but keep in mind that these backrounds are well-matched to the light settings of the last version of the Armada II Upgrade Projekt. These backgrounds are in very high resolution to provide an unknown level of detail. There are no seams visible (or very hardly).
you need these mods to get this on working. The clouds of these mods looks much better than the stock ones. But the problem: no attention was paid to the seams of the clouds for the stock planets. This mod will fix it.
insidious glare problem and includes some additional features. Thank Thunderfoot for doing most of this work as my originals where lost in a HD crash.[/quote] Definitely worth a download. You know you want the ship-- either as a means by which to conquer the galaxy, or because a target that big is just asking to be shot at and brought down. :cool:
1.2.5 patch is required for this to work. A neat idea. Worth a look. :cool:
destroyer and the Loknar class frigate.These ships have been kitbashed by Pizza the Hutt from the AR Miranda(SciFiFan) and the AR Constitution (Beginner/Amateur).
the original, the one that started it all. LOD's, damage and even a Captain Kirk voice over are included. This is the version as seen in the series. * Please note that this version includes all the files necessary to get the Enterprise in game, you do not need to download both the alternate USS Enterprise and then the original pack to get the original textures or vice versa. *
series, Space Battleship Yamato I, II & III, UchÅ« Senkan Yamato?). Star Blazers was first broadcast in the United States in 1979. Significantly, it was the first popular English-translated anime that had an over-arching plot and storyline that required the episodes to be shown in order. It dealt with somewhat more mature themes than other productions aimed at the same target audience at the time. As a result, it paved the way for future arc-based, plot-driven anime translations. it should be noted the Movie will be released in DEC 2010.Nishizaki retains legal rights to trademark..
substitute the Nebula-Class repair team weapon so that this ship may repair the other ships in the fleet. I created this mod with the idea to create a better frigate, I believe that I have succeded. As a side note a frigate(for those who don't know naval terminolgy is a support ship designed,in this case, to provide some form of protection or covering fire for friendly ships. Note-You do not need the previous version of this to make this one work.
help of the Dominion the new GalorII and KeldonII classes were designed. Altough they resembled the older classes on the outside, they were some 40% larger and more powerful. The new ships turned out to be a match for their counterparts in Starfleet and the Klingon fleet. The Keldon, carrying more firepower, has an heavy phasercannon on the superstructure. [/quote]
but I decided to change the design of the Scout a little and made it more closer to the Frigate's design. I think the change works well as the ship now has a little bit more of an imposing look. This pack also includes alternate version of the texture files (textures, wireframes and build buttons), the alternate version will give the bioships the same color of the Battleship (with some small changes). These will make the bioships look more accurate with the canon 8472 but it may be confusing with so many types of bioships in big fleet actions, that is the reason that the textures by default in this pack are recoloured like the stock versions (Blue-ish for the Destroyer and red for the Scout).
models for BSA, and other for myself) and after watching Aad Moerman began making replacement models for the stock races, I decided to do the same and to restart modding Species 8472, by giving them new models and textures. This first zip pack contains the first two models: the Battleship and Frigate. They come together as they are needed for the Bio-Pulse Conduit special weapon and as they are canon units. All necessary files are included: Models with better scaling (sod and ms3d), textures, wireframes, build-buttons, new sounds and Admiral Log's pics. More ships will come soon.
works fine, but the button doesn't show. If someone can figure it out, pleas let me know. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Thanks to Dan Ocean for letting me use his Javelin ODF file. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
of divided lands from A1, slightly different but close enough, 2 player 2 remakes of fun loved maps from A1 and the alpha quadrant (which requires several files)
ship comes with a little yacht, and the mod includes everything you need. They don't come much better than this. Download it right now. :cool:
out the struts This is the low res version at 512x512. Just drop the .SOD in the sod folder, ODF in the ships folder in the ODF folder, and the Textures in the rgb folder in textures. Drop rts_cfg.h in the installation folder, and replace the original, which will set zoom to 0 and make no other changes to your game. I suggest if you are putting this into an already modded game, just open this file on its own and search for "fade" and set it from 1 to 0, then save. Now you're ready to play. note: If you are going to enter this into a package mod, alter, or do anything outside of putting this in your game, please give credit, and a heads up to me so I can play the mod.
which, in this case, was quite a challenge. In this folder you find 2 sod files. One is the fcruise2 and for those who'd like to use the Steamrunner as a cruiser, there is a special sod file. Also 2 ODF files are included. Important Note: Make a backup of your existing files, because the files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The Odf files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading. P.S. You can find all my models at: http://armada2.filefront.com/developer/Aad_Moerman
program is already underway with more Constitution Class star ships completed and under construction. We are now working on a production of a general purpose medium cruiser. It will be light enough to act as a quick response cruiser, armed well enough to act as a destroyer if needed, and versatile enough to transport supplies and personnel to the front lines, study and research points of interests, and go on extended exploration missions. It is my pleasure to introduce you to the Miranda class. It is our expectation that this versatility will allow this ship to surpass the lifespan of star ships with more limited roles. -End Transmission-
weaponary from the Scimatar program. Multiple pulse disruptor cannons and photon torpedo launchers make her quite formable in battle.
a bit: the lighting is better now, the planets have appropriate things surrounding them, and Starfleet HQ is now on the map, as well as several other treasures you'll have to find :) Planets on this map: Mercury Venus Earth Mars Jupiter Saturn Neptune Uranus Pluto (is it still a planet?) Qo'Nos Romulus Remus Vulcan Cardassia Prime Alpha Centari Betazed Risa Andorea Feringinar Seti-Alpha V Ba'Ku Bajor I will be working on a map of the Terran system next, hopefully laid out like it's supposed to look. And I'm also thinking about creating a "Galaxy" map that would include everything in the "Star Trek" known galaxy, such as separators between the quadrants, the Bajoran wormhole leading to the Gamma quadrant, etc... that will be a HUGE undertaking though, and it will take a while.
Freyr From the author:- To withstand the formidable ships of the Dominion, Starfleet decided to improve units of the Excelsior Class Refit. The result was the Excelsior II, ouyfitted with a new stardrive, new nacelles and stronger shields. These ships performed very well and were more than a match for enemy ships. Starfleet Command, however, opted for the Akira Class, as these were easier and cheaper to build. The Excelsior II units were widely used in all kind of actions.
SPECTACULAR. The enhanced details and fine little improvements may only be detectable to the eyes of Dawnstar fans (like me), but they make all the difference and they're well worth a download. Note that you'll require the original Dawnstar model, not the recently refurbished version with new nacelles. Definitely something you'll want to add to your fleet, Dawnstar fans. :cool:
cruisers are usually mobilized to work in close combat support with the Dominion Scarab, commonly in raiding operations and deep strike assaults on enemy outposts and facilities.[/quote] Some really nice work here-- hail the conquering Dominion. :cool:
CompactDream reduces the amount of screen time your GUI frame will obstruct your view. A note, though. This is currently only for the Federation, although I can't imagine it'd be difficult to modify to use in ANY given GUI you'd like. FahreS has also included .BMP and .TGA examples of buildbuttons that could be integrated with this GUI, and suggests you try it yourself. A fantastic bit of work --and only a download away from being yours. :cool:
between the Vor'cha and the K'tinga. [quote]The Klingons realised, when they learned of the new classes of Federations starships, such as the Ronin, they had to come up with a new design of warship. The Negh'Var Class was powerful, but the construction costs were huge and therefore the K'vargh Class was designed. The ships of the K'vargh Class, although having less armour than the battleships, can rely on speed, heavy armament and strong shields.[/quote] This mod WILL overwrite stock files, so be advised that backups will be in order. A glorious addition to the Imperial Fleet. :cool:
-=WiCKeD=-HARKER" so the interface will look the best it can. This mod contains new buttons for most basic functions, and some special weapon buttons.
forum thread over on A2Files about large maps. The more I have play tested the maps I have made, the more I have come to agree with him and others about large maps being better maps. There are five and seven player maps in this pack and one six player map. I did these mostly because there are no five or seven player maps available I am aware of. Lighting is much darker on my maps than most people are accustomed to for a reason. Shadows are required to give any game object the appearance of mass. There are some beautiful custom ships out there and they deserve to look as good as their makers intended.
AI in terms of making them identifiable on the map in some other way than the grey color. Somehow, I drew up the Imperial Universe from that, and so we have my latest map. This time, unlike in my second map, we are completely inside the alternate universe. The area of space is dominated by the Klingon-Cardassian Alliance. Devastated hulks of Terran Warships are all over the map, including one last "surviving" outpost. The House of Duras are the Klingons in question that are in power here, with the return of one of its most notorious leaders. On a side note, I am using Yaccuza's Midnight Universe 2.00 in all of my maps in the future, so this will be in the requirements field from now on. ALL credit for EVERY modified celestial body (planets, suns, moons, etc.) goes to Yaccuza. I take NO credit in the making of the modified celestial bodies, only credit for this map that they are in. Hope you guys enjoy!!! Comments are certainly welcome. -ISS Enterprise-D
before (see: http://armada2.filefront.com/file/Arcadia_Class;105721) though with updated hardpoints. The ship should now fire her phasers from the correct points, along with those points on her nacelles struts.[/quote] If you liked the original, you'll really appreciate this upgrade. If you missed downloading the original.... now's your chance. Get it now. :cool:
Material Settings by Avon. Constitution Wyvern Refit by Rick Knox - Full flegded TNG-era retexture using Pentserv22s as a base. Divine Right Class by Pepperman, fixed material settings by Avon - "Klingonized" textures with a touch of green. Galaxy Class by Rick Knox - Full fledged retexture, using the C2X Galaxy Textures. Nebula Class by Erazoren, ported by CanadaianBorg - Full fledged retexture using the C2X Galaxy and Erazorens Nebula Textures. NX by Rick Knox and LC_Amaral, conversion by 1_Beta_1, further edits by Dan1025 - Improved model quality and fixed hardpoints. Phalanx by Michael Kelly - Improved hull contrast and revision of minor details. Sovereign by Hawkeye, rebuilt by MAP, further edits by k_merse - Finalized revision of the textures, complete overhaul of hardpoints. - Also includes an alternate War Sovereign, based on the several popular BC exclusive derivatives and the USS Sentinel from ST: Invasion. - Hero Picard unit is also available, complete with registries. Buildbuttons and Admirals Log Pics by Jetfreak[/quote] :cool:
upgrade-- it's a patch, not a full version. Download this today, and "let's punch it". :cool:
fantastic looking weapons pack for those vessels, designed to look a lot like what we saw on screen. Just as a point of reference: any comments about this file that are actually about the film itself will be edited. Don't push your luck. Looking forward to all the PotD shots people will be getting from using this pack with their ST2009 ships! Another fantastic mod from Jet! :cool:
existing designs. Well, not anymore. Jetfreak brings a fantastic tribute to all you original series fans out there. These retextures look FAN-freakin'-TASTIC. As good as the remastered original series graphics, easily. Thanks to several reliable ST ship design sources like EAS, careful and extra research was put into this to ensure perfect attention to detail! Note that you WILL need the original FahreS TOS pack in order to get this to work. And trust me, you're gonna want to download that QUICK. :cool:
This should make small and big mods take a little less time. Manual included! ;-)
pics i had a whopping (5) Species 8472 pics. This mod is an attempt to rectify that. Included are re-textures of all the stock 8472 ships, stations, weapons, Special Weapons and even the Fluidic map background.[/quote] Worth a look. :cool:
the shielding power of a starbase) there is the case to be made that this is an outright replacement for the Negh'Var, rather than the Vorcha. I do think that as a replacement for the Vor'cha it's a little powerful. Still, it's a good looking ship and while it is a powerful ships, it's also balanced by cost. Versus the stock ships, it's the most expensive Klingon ship at 600 Dilithium and 650 Metal. My recollection from my gaming days is that the Vorc'ha cost 180 Dilithium and 50 Metal and the Negh'var itself only cost around 400D and 100M. That being the case, it's possibly a little to expensive, even if it can stand up to a Negh'var.
Lyran combined forces, most where build in the so called "Lost Colonies" and where the backbone of the early years Lost Colonies fleet. this release has new weapons and sounds, it comes with buildbuttons in 64x64; 128x128; 256x256 and admirals picture.
chance to add some seriously fantastic looking re-texture work from A2Files' resident expert on the subject. All .ODFs (balanced to stock) and .SODs are included, along with buildbuttons and admirals' log pics. This pack includes the following ships: Aegian Class by Dan1025 Akira Class by Aad Moerman Centaur Class by SB34 Constellation Class by Fireball_IV Constitution TOS-XI Hybrid by Fahres Forerunner by Aad Moerman Luna by k_merse Renegade by SB34 Ronin by Aad Moerman The included Constitution re-texture uses the "JJPrise" textures by WileyCoyote, as you've no doubt seen in the forums. That on its own would be one of our most downloaded files-- but with the rest thrown in, you get one hell of a lot of awesomeness in one .ZIP file. Download this one right now. :cool:
fixes, carrier battles are now part of the game. Note that there are some requirements and points of interest you'll need to consult the readme in order to figure out. Be sure to do so. Worth a look. :cool:
your complete surprise, is shaped a lot like a big pointy arrow. However, the ship is very well put together and Thermal Nuclear Chicken has done a great job porting and hardpointing it for A2. Worth a look. :cool:
about Species 8472, and of course, Klingons always get the best dreadnoughts. And wow, does Pepperman ever prove that last one correct: [quote]The Divine Right Class is the latest design to come from the shipyards at Qo'noS. This Imperial Klingon Starship is one of most heavily armed battleships within the fleet. Type-3 disruptor cannon and photo torpedoes are standard for this class vessel but she can also be outfitted with a plasma cannon. To Sto-vo-kor. Today is a good day to die.[/quote] Now, I know this one's been around, as most of Pepperman's work tends to be an A2 interpretation of a long-time well-known Trek modelling community vessel. And nobody does them like Pepperman, that's for sure. Take a look at the pure awesomeness of this design and the detail that's been put into it. And hopefully you won't be caught on the battlefield with your jaw hanging down, 'cause this thing looks like it has Sovs for breakfast. Definitely worth the download. :cool:
mods that A2 inspires in you, the community. Your efforts mean something no matter how insignificant you convince yourself they'll be. Some people consider a mod a failure if it doesn't get some mystical number of downloads. But even one person downloading it means you've inspired someone else to mod A2. And for that, we thank you. This so-called "extremely basic" mod changes the shockwave for larger ships to have a blue, faint colour rather than a bright orange shade. It's exactly what you'll need if you like your explosions to be powerful yet subtle. :cool:
he built for it is this one, the Ganean construction ship. It was going to build the stations of a race special to the mod, but now FahreS has put it together as a construction ship to use however you'd like. The ship is animated and works when stations are being built. Worker bees are included, and all of it glows nicely. This is FahreS' entry for the competition, and so far, it's the one to beat. This is a beautiful model and as construction ships go, it's everything you'd want. :cool:
anyway). The Farragut variant is the same as the one, used as the fspecial. The Phoenix variant has the sensorpod. The Bonchune variant was used in the Dominion war. Use all 4, or only the ones you like. I lost count of all the sites and images, I've studied. One website I'd like to mention: "ex-astris-scientia.org/starship_database". And above all, the people behind our own Armada 2 site. Without their efforts, all this wouldn't be possible. Important Note: Make a backup of your existing files, because most files in this folder will overwrite the stock files! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
time on the same problem, so I made this (rather basic) tutorial for you all [b]- insert_name_heer[/b]
a mess of things. Yet a mess is not the result. In fact, this baseship looks every bit as terrifying and intimidating in-game as they do regularly in the reimagined series. With the impending conclusion of the show's new episode run, you'll have plenty of reason to download this. And of course, you will. I know you will, because all this has happened before, and will happen again. :cool:
Valkyrie. The story of a long-time Cylon PoW brought back to the Admiral's attention after quite a few years was.... interesting, if slightly implausible. Still, it's nice to see a different battlestar model, and mikemckeon007's port of this ship from the BC BSG mod pack (along with all the work he's been doing in that regard lately) captures all the details nicely. Download this one today. :cool:
full of metallic bits and sinewy controls. As seen in the episodes featuring Colonial pilot Starbuck trapped on a red moon orbiting a gas giant, the Cylon raider is a hybridized synthetic/organic construction, and as seen in just about every other episode, these boys are more than capable of causing hideous amounts of destruction. This is a beautiful model and it's really nice to see it in A2, at long last. :cool:
of New Caprica, she provided a little more awesome content for future modders of Armada II. Bridge Commander got the good stuff first, and "The Beast" appeared as part of the BSG pack for that game. Recently mikemckeon007 ported the Pegasus from that game into Armada II, and the results are as you see them here. Note that there are some serious imperfections in the mod along the centre line, with stretched textures (especially visible on the underside and in the engines, but also along the 'spine' of the vessel). However, mikemckeon007 has included the Milkshape3D file if anyone wanted to pick up where he left off. Also included is everything you need in order to get this one working in game. Download this one right now. So say we all. :cool:
could share my techniques with the community. [/quote] Hopefully this will contribute to the level of quality and number of new mods we get here. Lately there hasn't been much from new modders. Ideally we want to keep people active, and tutorials are just one of so very many ways to do that. :cool:
he ISN'T happy with, it kind of makes you wonder what'd happen if he was on his game and put together a Constellation class starship..... like, how could it be better? Nice lightmaps, detailed build button and wireframe, and best of all, a canon Federation starship that looks better than ever. Note that you'll need to follow the instructions in the readme very carefully because there's some sprite entries you'll want to be sure you enter, otherwise you'll be crashing the game instead of playing it. Download this one today! :cool:
canon feel to the appearance of how ships move and fight. within the game. So much has gone on since Starfleet Kid and I were bitchin that evening long ago about how poorly the ships moved. The Physics Project has evolved and changed in ways I never imagined at the beginning. This is the final version of the A2 Physics Project. This version replaces all previous versions and has all of the various improvement and refinements I could think of included within it. This mod includes a better version of the recently released A2 Weapons Project. The intent is to make the stock ships move and fight in a way which is closer to canon Star Trek. CONCERNING PATCH PROJECT 1.2.5 There has always been some consternation concerning my statement that PP1.2.5 and A2PP are not compatible. I am happy to report this issue has been resolved.
designed to showcase several different things:- Dynamic music that only activates at certain times depending on what you are doing. This is common in other games, but a first for Armada II. It also demonstrates that you do not need to spend years developing a massive mod! This mod was started on Sunday the 4th after Thunderfoot was lamenting the lack of competition in the gameplay section of the modding competition and finished on Thursday the 15th. That's 11 days in total, and I'd be the first one to admit I didn't spend all of it developing the mod. This mod also introduces a rather different gameplay style for Armada in the hope of persuading a few other people to have a play with completely different ideas to see what they can produce. People seem to be attached to the idea that you have to have a base with static buildings. Think again guys. :) If you think about a star wars mod there is no reason that the rebels should have a static base -AT ALL-. With a little imagination it would be quite possible to have the entire setup mobile and movable, which would shift the entire feel of the game more towards how it is portrayed in the films/books with the rebels running from an imperial fleet.[/quote] In order to prove this can be done, Freyr has put together a little mod designed to do exactly that. Note that he's done this using a science fiction universe that's quite popular, but which he'd prefer to have remain nameless (unless you want the spoilers, in which case, he's included credits for the models used). This is definitely worth a look because it takes the whole "new gameplay concept" category to its logical end: something of the likes we've never seen before, and which hopefully we'll see LOTS more of in future mods. :cool:
before. It almost makes you want to run a Millennium Falcon along its length just to re-create the escape from Bespin in The Empire Strikes Back. It's that good. The original version was by Warlords Modding Union, and the work that's been done on it represents a fantastic improvement. Note, however, that some game tweaking is going to be in order to get this beast to work for you as starfox intends it. This was an entry in the 2008 Year End Modding Contest, and it was very difficult judging indeed. To Starfox, we can only say, "most impressive." Download this one right now. It is your DESTINY. :cool:
their archenemy the robotic Drex. This comes with new weapons, sounds and effects, the only thing it don't have is a wireframe. I hope i have all files included into the zip-file and my installation instructions are good enough.[/quote]
a totally complete mod that leaves nothing to chance. Download this one today! :cool:
the moment. [b]- TParis[/b]
It seems like they needed to include some new and nifty design just to appeal to the fans who weren't going to buy the game anyway-- a new Federation starship!? GOTTA HAVE THIS GAME! Yeah, well, seven years on, the Aegian has aged terribly in stock, and even attempts at retexturing have only reinforced the silliness of this design. Dan1025 gives us what's probably the best Aegian attempt we've seen to date --and as usual, it's sophisticated in how it improves the original while including everything you could possibly want. While the design hasn't improved any, that's hardly Dan's fault. This takes making the best of a bad situation to a new level of quality. Download this one today. :cool:
the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out. V1.1 now includes support for the Patch Project created by the Fleet Ops team. [i]- Epytron_Omega[/i]
modding ODF, TT and Sprite files for Star Trek Armada 2. While designing and building this program, I felt that it would be nice to include not just an editor, but all the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out.[/quote] Sounds like just the kind of thing many of our modders need most. Definitely worth a download. :cool:
are not included in this update since the low res ones are smaller and that there's not that much noticable diffrence between the two while in game. Details for obtaining high res textures can be found within the install directions. I also greatly apologize for any inconvenience or frustrations this brought. The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it. So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class.
now blinkers do not shut-off or turn on immediately, but soft. 2. Green/yellow LEDs 3. Blue Xenon lights 4. Orange lights 5. Blue LEDs 6. Now there are also "XL"-versions available and not only "big"-versions 7. Changed billboard settings 8. Now red is red, yellow is yellow and white is white 9. New strobe: Double blinker 10. 6 different lightypes to choose from, each of them with a new high resolution texture 11. Missing lights added: - whiteconst2 is what whiteconstbig should be - yellowconst2 is what yellowconstbig should be[/quote] Note that you'll really need to follow the installation instructions precisely-- a lot of cutting and pasting ahead of you, but it's totally worth it. Another great 'ambience' mod, which changes the look of things in the game without modifying the gameplay. Download this one today! :cool:
modding has been done over the past couple days by Dan1025 and I think it's only fair to thank him on behalf of the A2 modding community for some really wonderful bits of the Delta Quadrant canon. As always, no detail is spared and no modder will be disappointed, as the buildbutton, wireframes, weapons, and Borg textures are all here. Download this one and add to your collection of Delta Quadrant vessels. :cool:
from one of all too few great Voyager episodes. Thankfully, Dan1025, who's converted Queball's model from Bridge Commander, has included everything you could want for this particular model, including Borg textures, weapons, a wireframe and build button, and an admirals' log pic. Wonderful work from Dan1025, as always. Definitely worth a download. :cool:
decided that the time has finally come to revisit that original Klingon work of his, and has he EVER beefed it up. This is a truly awesome bit of work, as always from Aad, and it comes with everything you'd expect. Note that this download WILL OVERWRITE STOCK, and as such, you'll need to be a little careful (or know what you're doing and manually install the mod to your download). Definitely worth a download. :cool:
the side? After some time, and a few battles in the Dominion War, nobody asked that question anymore, and the Keldon became an appreciated part of the Cardassian armada. (Mostly because people were thankful they didn't pull that Bird of Prey nonsense again and just use differently sized versions of the same ship on random, disjointed occasions!) Dan1025 has captured everything that makes a Keldon menacing here with this mod, and it looks spectacular. Zorg's old Cardie textures are put to good use once again here. As always, Dan's included everything you'll need for this mod, as well as a detailed readme. We've been very lucky that Dan's been willing to put in the work to give the Cardassians their much-needed facelift after all this time, and it'll be a good long time before we see better, if ever. Download this one today. :cool:
lately with Dan's name on it. It's not just in name alone that you can tell it's his: everything Dan makes for A2 has a special awesomeness in terms of quality. Case in point: this Galor class starship model, complete with Borg textures and all the things you'd want (wireframe, build button and Admirals Log pic are all included). But what makes this arguably Dan's best work to date on a Cardassian ship is the poly count. This vessel comes in at just under 750 poly. Now, keep in mind that it's typical for a heavy cruiser such as would usually match a Galor in firepower to have well over 1500 poly, if not more. In fact, certain cruisers out there have as many poly as three of these Galor class warships. And that's the beauty of what Dan's been doing: none of these Cardie vessels are for the high-performance top-end computer types. They're usable in-game by any given A2 modder. Now that's some awesome quality. Download this one today and see for yourself. :cool:
.SOD is as well. I understand that Jabsticles must be pretty keen on getting involved in the modding community-- both of the mods today are only based on stock for now, but with the level of enthusiasm seen here, hopefully better is yet to come. :cool:
not borne out by the registry, about which the author unfortunately claims to "have absolutely no flapping idea who made it". Looks like Deemon's to me. And the mod itself doesn't include MVAM capabilities. It appears to be a straight-up .ODF modification, with a new .SOD to match. The actual speculation surrounding which ship would become the Enterprise-F after the decommissioning / destruction of Enterprise-E has been one of my pet peeves in the Trek modding universe. After all, nobody asked after Enterprise-B and its class until the advent of The Next Generation. It seems kind of presumptuous to assume that a certain class of starship recommends itself as the Enterprise. The speculators' best guesses seem to indicate that Enterprise-A's decommissioning led directly to the construction of Enterprise-B, which had a lengthy, if comparatively undistinguished, career before Enterprise-C was launched, then destroyed at Narendra III some time into its first mission. Enterprise-D was purpose-built from the keel up as an Enterprise, as it appears the Enterprise-C was so intended. And Enterprise-E was probably renamed after Enterprise-D's unfortunate loss at the hands of the Duras sisters. Each Enterprise has represented a major leap in the available technology aboard, more powerful than its predecessor. The unfortunate choice in the series Star Trek: Enterprise, to both tack on a predecessor (NX-01) and an eventual descendant (1701-J) bearing the name Enterprise, simply bears out that tendency. But that, so far as we know, is where the tendency comes to an end. Unless Picard's good ship is lost imminently after Nemesis, it seems unlikely that the Prometheus class starship would ever carry a ship named Enterprise. What's more, traditionally Starfleet has honoured the "typical" setup-- two nacelles, an underslung stardrive and a connected saucer. Despite the undisputed improvements in tactical and power systems, the Prometheus remains an unlikely choice for 1701-F even if the Enterprise-E were destroyed the day after the events of Nemesis. Community tradition holds either the Century or the Soulwolf designs to be the likely bearers of the name into the next "next generation". This particular mod gives the Prometheus better phasers, a cloaking device, and three plasma weapons. And the shields absorb all the damage the vessel takes. Seems like overkill on an already powerful vessel, but since this is the Enterprise-F, or supposed to be, that seems to justify it. As a first mod, it seems to be pretty well done. As an Enterprise, though? Your mileage may vary. Worth a look. :cool:
the most recent controversies over the upcoming film's version of the original (and to many, the best) starship. Some believe that starship design and everything after is simply a waste of effort 'cause the refit Constitution simply enhances the original, simple, legendary design. With the experiences of Kirk's Enterprise (both of them) in this class of starship, and the six films that chronicled those adventures, it's hard to disagree. Jetfreak's retexture of Rick Knox's previous version of this design (ported to A2 by Beginner) is simply evidence of the beauty and the power that makes the legendary Constitution the "ship of dreams" for many a Trekker. It's a bit big (over 2500 poly) for a cruiser, and doesn't come with a wireframe, but the results achieved by Jetfreak aren't to be detracted from regardless. It's good to see Jetfreak back in action, and in such fine form. This Constitution certainly commnends itself to your immediate attention. Download this fantastic starship right now. :cool:
[url="http://www.fleetops.net/download/Download/FleetOperations3.0/MultimediaPack2/"]FleetOps website[/url]. Please visit the official [url="http://www.fleetops.net/component/option,com_smf/Itemid,3/"]FleetOps forums[/url] to report bugs & balancing issues and to obtain technical support. The latest patch (3.02) reactivating the [b]save function[/b] can be found [file="97926"]here[/file]. After more than 2 years since the last release and about 8 years (!) of development beginning with Armada 1 in 2000 here is the first final version of the highly anticipated [b]Fleet Operations[/b] modification for Armada 2, running great on Vista machines and including full widescreen support. FleetOps V3 comes with 5 playable and unique races: the Federation, Klingons, Romulans and the Borg, already known from stock Armada 1 & 2. The newcomer race is the [b]Dominion[/b], coming with its own voice set and soundtrack (which is included in the new Multimedia pack for FleetOps). The mod is also known for its [b]radical changes of the stock Armada 2 gameplay[/b]. It ends up with having no warp, no planets to colonize and collect metal from and the removal of 3D space. Overall FleetOps is also much slower that the original game's one and the ships & stations can take a lot more damage. But we already know those changes from past versions, so what's new here? The first thing most people will notice are the [b]redone and improved menus[/b]. The main menu has no animations left like those of Armada 1 & 2 or old versions of FleetOps. Buttons are clearly aligned and easy to find now, but it does not look as great as the old one due to the missing animations - a matter of taste. The option menus received some useful additions though, for example anti-aliasing in the graphics menu and a much more detailed map selection screen in the game setup. For the first time ever seen in a Armada game there is a [b]rank system[/b] for ships. Destroying enemy forces results in being promoted up to 4 times. Promoted ships have enhanced offensive and defensive values - this causes you to take much more care of your "improved" vessels. [b]Sound and graphics[/b] are just stunning, especially if consider that this the Armada engine we are talking about. Objects in space like planets (only serving as background object though), suns, asteroid belts and most nebula types look fantastic. Also the ships and stations are very well done (although some textures could have gotten a higher resolution). And then the explosions - what a fest to the eye! The team has even added a "screen rumbling effect" to the those. And of course the shuttle traffic between your stations from the last version is still there. Last but not least comes the [b]enhanced map editor[/b], which has many improved and more detailed windows & options and is directly accessable from the FleetOps main menu. Sadly, the amount of changes resulted in a [b]defective save function[/b], which had to be disabled. The team promised to work on this problem and to reactivate saving in a future patch. So what are you waiting for? Download ASAP! :rock: - [b]TParis[/b]
is 3101................................................................................. peace reigns in the milky way and hippy liberal's are everywhere ,war is a thing of the past. still there are those who yearn for battle.................................................. Using temporal technology starfleet has brought together some 30 + ships ,stations and weapons and sent them all including the earth itself back in time to the 24th century...................[/quote] Ships from Thunderbirds, Red Dwarf, and Stargate can be found here, along with FahreS' Concorde and a few others. Please be careful when installing this mod since it seems like some of the folders are misspelled, and there may be other points that'll require discussion in the forum.... you can never be too careful when spell-checking your mods! Lots of decent new mod stuff from other universes, all in this mod. Worth a look. :cool:
and a wireframe and build button. Kitbashing P81's Excelsior and Miranda class models in order to do it, Pizza shows us, once again, just because the design is ugly doesn't mean the ship in the mod can't be well done. Download this one today. :cool:
never liked it. The inability to lightmap stuff was somewhat annoying, so I decided to try and find a different way to do it. After all, the stock stuff does it, and very successfully too. Therefore, I have created this tutorial to teach anyone willing how to do it and produce amazing Borg textures.[/quote] Worth a look. Always good to have more than one way to do things. :cool:
Peregrine class fighters. To that point, fighter combat in Trek was conjectural, but sources all over the Trek community figured that the Federation would eventually have to work its way up to carriers of some kind. It made sense-- naval combat here on Earth went from ships ramming and boarding each other, to ships gunning for each other, to ships shelling each other, to ships launching smaller craft to drop bombs and torpedoes and things against each other. Why not the same thing in Starfleet? The Peregrine fighter design you see here is a wonderful example of that design. With its twin-boom tail and distinctive diamond shape, the Peregrine is reminiscent of WWII-era fighters like the P-38 Lighting and P-61 Black Widow. This mod by Dan1025 (one of many this week from that incredible modder) includes everything you need to add the Peregrine to your game, right down to the weapons and wireframe, the buildbutton and the Borg textures. (Actually, the Borg version looks particularly menacing, although why or how the Collective would assimilate a simple fighter when they could grab a whole carrier is a good question.) Definitely worthy of a download. :cool:
average, for most of this year.... "how DOES Jetfreak do this so well so often!?" At this point, I'm half-convinced he's on some sort of model-enhancing drugs. No, don't tell me such things don't exist. Look at the work Jetfreak's done and tell me how it's possible without some sort of artificial boost. The pics really tell you everything you need to know about this model and more, most notably that once again, the gold standard for quality mods in this community has been set, then exceeded, by our man Jetfreak. Download this one for sure. :cool:
use-- and, of course, wind up in the Unfortunate Situation Of the Week because of. Still, k_merse captures what's good about this craft in an excellent model. Download this one and get flyin'. :cool:
And by "Starfleet's", I mean "your". Best of all, this one comes fully loaded. Wireframe, buildbutton, Admiral's Log, and a new pulse phaser (not a new texture, just a new weapon) as well! Download this one right now.
between should look like, whenever it came into the scene. However, the Apollo class --in addition to the appropriate sensor dome, or weapons pod, depending on your version of the ship-- really suits an already beautiful design, the Ambassador class. Dan1025 gives us a really gorgeous version of the Apollo class, by way of Zero Hour. This one comes complete with all the necessaries-- a wireframe, a buildbutton, an admiral's log pic and really nice Borg textures. This one's worth a download simply because of the pedigree-- between Ash and Dan, I don't know who's the better modder, I just know they're both among the best we've ever had in this community. And to know they BOTH contributed to this mod is more than enough for me to say 'thanks'. Download this one right away. :cool:
battleships, one Romulan battleship, a replacement for the stock Ferengi trading ship (not the Marauder), and a replacement for the Romulan trading ship. It comes with build buttons, Admiral's Log pictures and Borg textures. So if you remember 'em well enough, and can't convert them yourself, then this is the pack for you. Worth a look. :cool:
such praise and then some. Quite possibly the most famous starship not named Enterprise, the Defiant was the star of the show throughout the Dominion War, and she'd be the weapon of choice for the majority of our fanbase here at A2Files. This is one model you're going to catch yourself starin' at, kids. I know I did. The model itself comes in at about a thousand poly, which might be a problem if you spam 'em in the stock game on a low-end machine. But the textures are incomparably clean and everything you'd want a legend to be. Unlike a few other Defiants I've seen, this one glows in all the proper places and --best of all-- it's coloured properly, too! This one is sure to become the new standard in Defiant-focused PotDs. You're not likely to find a more perfect balance between poly count and texture work anytime soon. The only downside is that you're still reliant on stock buildbuttons and wireframes, but the "tough little ship" is a pretty sure addition to any mod from Ghost's to Borg Incursion and back again. It's nothing you can't find everywhere else, including in stock, but that shouldn't keep you from trying. I have a strong suspicion that this model will become one of the most popular both in downloads and in future PotDs. It's certainly worthy of immediate download. Considerable credit to Aad Moerman for rendering a fan favourite in such exquisite detail. Download this one right now. - the Kid :cool:
Technology and development, the Talim Class design was designed to push the envelope of modern Cardassian ships at the time, with a new hull design and a new compact propulsion system. This version uses an installer for ease of installation.
build --if it isn't a Bird of Prey, and even then, depending on WHICH BoP you mean-- is bigger than anything else out there. The Bekta class puts a lot of other designs we've seen lately in the shade. A medium cruiser, instead of trying to out Negh'var the Negh'var, it nicely bridges the gap between the Vor'cha and Voodieh designs. While some parts of the design seem a little strange (TEN impulse engines? am I seeing things right?), the overall shape and weapons complement makes it more than suitable for the defense of the Empire. Once again, Cyberash delivers a quality model worthy of downloading, but neglects to include build buttons, wireframes or admiral's log pics with his mods. While it might not seem like a big deal with something like his recently-released and really awesome New Orleans class design, one would think that, given how good this design is, Ash wouldn't hesitate to include the little things, too. What IS included, however, is the Milkshape file on this battlecruiser. So you can see for yourself how Ash made the Chancellor proud with this design. This one is truly an honour to download. Blood wine sold separately. :cool:
game that don't include massive quantities of resources among them. This will definitely fill a gap in your stock A2 when you don't want a class D planet but also want a little round something to fill space. :cool:
redone by the ImpSPCam Team. This was developed and tested with Patch 1.1 applied along with a Single Player Officer limit of 750. Some members of the team also had the A2 Physics Project installed during testing, since all of this was supposed to be a part of that project. It is suggested, but not required, these conditions be in place for use of this mod. It may work with your personal install but it has not been tested that way. ImpSPCam contains the following things. Improved AIPs based upon the ideas and concepts of Achilles and Freyr. Bigger maps using what the stock game contains to enhance the lighting and backgrounds. Clearer, more concise Objectives screens. Improved techtrees to give the AI, and the player, access to special weapons earlier and more often. No longer do the Borg fail to use their most efficient weapons systems. Consider yourself warned. A few small surprises are also included. No, we will not tell you what they are here. That would spoil the surprise, would it not? And those in the know already best not be spoiling things for the others, either. Go play the missions and find out. ImpSPCam also includes a special set of AIPs done by that master of online play, Freyr. Most people are unaware (or have willfully chosen to ignore) that Freyr is a gamer first and modder second. He has attempted to get the AI to emulate his own style of play. He has been largely successful in this. These AIPs will be in a separate folder marked "Freyr's Extra Spicy AIPs". This Folder can be found in the Bonus Materials Section. Be warned, these have all the pity and weakness surgically removed. Team members have been known to run and hide whenever Freyr suggests we try them. The ImpSPCam Team accepts no responsibilty or liability for any permanent, irreversible brain damage caused by using Freyr's AIPs. As to play balance, this is an issue we decided early on not to concern ourselves with. A desperate battle against impossible odds with little hope of survival, let alone victory, is something all true warriors enjoy. These AIs will come for you very hard from the moment you tap the Spacebar. Freyr's AIs are even more elegantly lethal. Live free, die well, and may the bards sing of your selfless sacrifice for a thousand generations. For those of you who are not up to the challenge, the file contains backups for all ten Federation Missions. So you can restore your game to the safer, easier Stock Missions. The backups are also included to allow you to restore your A2 install, in case something goes wrong. The ImpSPCam Team are: Ameba, Chiletrek, darylukeh, delta-dids, Exodus_499, Freyr, StarFox1701, The Joelteon 7, the StarFleet Kid, thunderfoot006(Team Leader) The Team did all the hard work. The Team came up with all the good ideas. The Team members deserve all the recognition. Me? I was the Team Go-Fer. Whenever the real modders on the Team needed someone to do simple stuff, that was my job. Otherwise, I just sat there being quiet. The Team would like to extend a very large thank you to Achilles here. His gracious permission to examine and use his ideas and concepts gave this project the perfect start. The ImpSPCam Team will also re do the Klingon and Borg Campaigns as well. Release date on these two is TBA. Any problems or concerns will be answered in the Forum thread for this mod or the Comments Section below. The Team respectfully asks that the Forum thread be the place to address problems, due to the limited functionality of the Comments section of the Downloads page. We will still answer questions there, however.
these maps available for download here in the Armada II files, this is probably the largest map out there(40,000 X 40,000).I like playing in large open space basically for two main reasons....it's more realistic and it facilitates isolated large fleet combats as it takes a while for reinforcements to arrive.
further reduced to 2532. Previously reported mesh problems have also been solved. Furthermore, this version comes with a whole new set of textures, far more detailed than before. They look just as good as on the show, although they look better in darker maps. While they also have no speculars, but nonetheless, they are more accurate than previous textures. But aside from the model, new weapons (thanks to Ragnar) give a more authentically SG-1 performance to this ship. Missiles and railguns alike are now this vessel\'s armaments, just like you\'d expected. peanutbutter points out that \"I have made the missile contrails blue, otherwise, it is difficult to distinguish raigun fire from the missiles, and like i had mentioned in the last readme, i am a lazy guy, and can\'t be bothered to go through the sprites tutorial.\" Either way, they look pretty good to me. There\'s also a speed boost special weapon, with its speed decreased to avoid going in constant circles. It\'ll only turn the crew into chunky salsa that way. wink This one\'s a must-have for SG-1 fans out there. I know you\'re many, and so I\'d hope will be the number of downloads for this awesome looking model. :cool:
by BookBurner) is that I\'ve only heard of it right before I was about to upload this file, but will be sorted in a later small hotfix. Screenshot aren\'t included as you\'ll know what the mod looks like as there\'s screenshots already in the main V1.0 release. I apologise for all the hassle this may cause but at least you will have a better game. :)[/quote] Anything that makes a great full-race mod even better is awesome as far as I\'m concerned. It\'s like roller skates on a grizzly bear. Or, more famously, \"sharks..... with FRICKIN\' LASER BEAMS!\" Download this if you\'ve got the Reman Rebellion goin\' down already. Otherwise we\'ve got nothin\' for you. ;) :cool:
until a cataclysmic event desimated the population and turned the entire planet into a frozen wasteland. Well... this map was made under the assumption that, in the primary Star Trek Universe, Harman is still a peaceful civilization allied with the Romulan Star Empire that was not desimated by a cataclysmic event.[/quote] very pretty map :D Very Nice addition to anyones collection.
gases. 6 planets will still support life and arround each you will find a new base, you choose a player and fight for the quadrant, fight for a Dead Sun![/quote]
better: -A Sovereign class with the correct registry. -Taken in 3d tactical view for a bit more cinematic effect. -Zoomed out a little bit more. -More canon-to-scene background. Apparently this was done using the Concept:Future mod, but honestly it could\'ve been done with the two models on another map and with a better Sovereign. Too harsh? Perhaps, download and find out.
four quadrants, the first two being Alpha, then Beta, on to Gamma, and eventually Delta. I hope you like. They make for darn good screenshots ;) - Ash
to your list! Its also multiplayer compatible.
anyone who is bored shitless with the standard menu, should get and download this. It looks nice, and has a wonderful change about it. Something to downlaod, that much is for sure ;) - Ash
presuming, like the last mod, this will be the stock Intrepid model and textures (although better then using the Akira for a Stargazer base). Still, this will be a buildable hero ship, meaning it will be far more powerful then your average Intrepid class in-game. That being said, the modifications are promising for future work.
and where ships can dock etc. etc. adm_tyler has gone to the trouble of easily mapping out the stock Defiant and Diamond craft with simple-to-understand hp map\'s and combined with recommended odf\'s that do differ from stock play and make them more powerful (better hull/shields and more weapons). So how is this helpful? Well, if you use stock material and want to mod them, by say putting weapons at different locations, hp maps enable you to view only that and the odf at the same time, other than having to go into a 3d modelling program and work it out from there. So, it saves time and this one looks pretty good. My only gripe is that there seems to have been a loss of balance from the stock game with the tweaked odf\'s, however needless to say I think both the Diamond and Defiant probably should\'ve been more powerful in the game then they were assigned to be, so I don\'t think much harm is done here. Download if you want.
so the phasers never miss, and adds quantum torpedos. As an extra bonus this mod will also make the Defiant look a little bit bigger then usual.
at the Main Menu " and it replaces the last animation (the whole picard talkin thing) before the Main Menu [/quote]
make for some heated battles with the Pangalactic Federation\'s Battleship.
the Enterprise-E with elements from the design of newer ships like the Nova and Intrepid. The result, designed originally for Bridge Commander, has been a vessel long-coveted for Armada II. And now, thanks to k_merse, that ship is finally ours for the modding. Be forewarned, though: The poly count is a bit high (~6800). And the textures are monstrously huge. All of which spells \"slowdown\" if you\'re not paying close attention or if you\'re running a computer older than a certain age. Scale down the textures if you need to, \'cause otherwise things might get a little choppy if you put too many of these out in space. However, in game, she handles beautifully. The understated grace of this design is all too copiously evident. It\'s like poetry with warp engines. Oh, and she\'s more than capably armed to deal with anything that gets in her way. No doubt some of you will be looking to upgrade her weapons straight away. Best of all, this is the complete package. Newer style of build button, high-resolution wireframe, a nice Admiral\'s Log pic.... all in a self-installer. I give k_merse top marks across the board here. I\'m sure you\'ll find it\'s well-deserved. The only complaint I can offer is the presence of the registry on the hull, since I know some here like their registry-free starships (for spamming purposes). For those of us with high-end machines, the bigger textures will no doubt be appreciated. But maybe a \'low\' texture variant might be a good thing to consider for those who can\'t re-size \'em.... This is as close to a centrefold as we\'re ever going to offer here at A2Files. So take a good long look at this beauty. And download it NOW. - the Kid :cool:
the Sabre is a bare-bones design meant to simply get in the way, to my mind the Steamrunner has a sort of cavalry-unit fast-attack feel to it. Why they made THIS ship the artillery bucket for the stock Feds is beyond me. But this model by K7A for the upcoming Dogs of War mod (\'upcoming\' as it\'s been for some time now) looks truly spectacular. Now maybe everyone else will see what I see in the Steamrunner: grace, speed and power. Either that or you\'ll use it to replace your stock artillery bucket and that\'ll be the end of that. - the Kid :cool:
home for them. The pack includes 5 ships in total, plus all relevant files needed. Feel free to do with them as you wish (as long as credit is given), I have also included the ms3d files should anyoneone want to improve them.\"
download you will find only a .txt file. In it i says how to fix any problems. Thanks USS_Miranda all credit goes to USS_Miranda
readme for specifics. :cool:
worth having in game.The P\'Vash is designated as a versatile, mid-range attack ship designed to support the larger warbirds. Often used for escort missions and border patrol. The S\'Vash Class Heavy Cruiser is a refit of the standard P\'Vash, with improved shielding and additional weaponry. This well armed vessel is an ideal cheap alternative to the larger warbirds, and packs almost as much firepower. Both are practically the same except the \"neck\" module connecting the bridge or head of the ship to the main hull is different. The aft or main hull of both ships is pretty class to be honest. The shape and design is definitely Romulan, the only odd looking part beging the platform on the topside of the aft which is not seen on many Romulan ships but then again there is a first for everything. This topside platform looks well and definitely adds to the feel and look of the vessels. Flanking this module is two blank hull areas with what could be two shuttle bay doors, although there appears to be one main door at the very back of the ship. The two differentiating hulls are not too disimilar. The P\'Vash has a neck that is similar to the Griffin Class, while the S\'vash\'s counterpart does not contain the twin \"necks\" design.. All in all, a great set of ships.. Get these now -[b] IKS[/b]
put close to each other so the battle begins as soon as you get in. Each player must start to clear the grays ships before they blow up and destroy your base while trying to get away from the enemy so they can rebuild again using the Shipyards around you. The only way out is though a Transwarp gate which there is only one inside shipyard haven so use your recourses wisely. Why Caged II the players not as close to each other and are around the side of the Cage inside of course. Also it the batter one of the cages to play with the A.I well that want I think anyway I sure your make your own mine up.[/quote]
also includes an array of great new weapons, but wait, there's still more! [other announcer]Now Johnny, we can't give this stuff away! [announcer]Yes we can Ben, and we do! It includes [b]three[/b] fighters of origional design, but wait, there's still more! [other announcer]Johnny, don't say it or I'll have to leave. [announcer]Don't be silly Ben! It includes a batch file that will install the wireframes and thectree files without writing over other mods. [other announcer] That's it Johnny, I have to leave now. The deal's just too good for me. Bye. [announcer]Ben, where'd you go? Oh well. We're offering this great file for the low low price of a little download time. Download now. Ben?
placement but the strategy in conquering the map should be the same as Delta Wormhole III, start on the very leftmost base and work your way through the big radioactive nebula and take each base one by one, much like the Vikings - attack what you see and move onto the next village! Those of you who have downloaded all recent work by TJP will notice the style of layout in his maps and if you have played on any of the previous maps you will probably be at an advantage as bits and parts of the previous Delta Wormhole Maps are incorporated into this large 8 player slugfest! There are tw versions here but the only main difference between both is an extra dilithium moon Not bad, good map to conduct a mini-campaign - [b]IKS[/b]
for short), this vessel comprises a new and potentially more effective strategy for Starfleet defense than the "run away! RUN AWAY!" separation model sported aboard the Galaxy class starship. You can safely rank me among the Not A Fan school of thought. Even with the numerous redundant systems present in the Prometheus class, and the apparent quality of the design (the vessel is seen three times in Trek --once as the star of the show, once at the end of Voyager, and once in the distant future battling alongside the Enterprise-J against the Sphere Builders in 'Azati Prime' [ENT] ), I don't understand the point of it. Give me a Sovereign any day, or a pack of Steamrunners, before I'll trust my security to a ship whose strength comes from its ability to fight divided from itself. Still, for completeness sake, Armada II in its limited design lacked for a properly endowed Prometheus. For a long, long time, MVAM has been the holy grail of A2 modders. The previous efforts --by Gonwee and Bombomadil, among others-- were, for their time, brilliant workarounds and expert scripting. The recent FleetOps Upgrade Patch for Armada II has given us the ability to fulfill the original intention of the writers who came up with the concept of the Prometheus class.... and here, while not the only one of its kind, is new work on this very old problem in A2. Nice MVAM mod by Thun --bringing the Prometheus class one step class to its full realization. Complete with new sounds, wireframes, and custom special weapons. Deemon's model is the one used here, with a new texture and lightmaps! This one's worth downloading just for that. Aside from Ash's model, there's none that even come close in terms of quality. You've followed the progress of this one in the forums. Get this one today. And hopefully this'll be the last word on MVAM. (If I never hear anyone rave about MVAM again, I may just die happy.) ;) :cool:
for Starfleet Command. It can be found on the Staryards Mod site which includes a 3d mesh, also I do believe this ship is also in Future Tense. However [b]Tycoon[/b] has brought it here and that is the important thing! In comparison to versions of the K'ron from other games I would say this does stand it's own and looks to me like one of the better versions of the Kron. The Kron is basically a streamlined but bigger version of a Vor'cha with elements of the Negh'Var's aft module while the wing modules do look similar to the Federation Courageous Class. Most of the time it is denoted as a destroyer but some denote it as a battlecruiser, which I would say is an accurate class of the ship. It is no means a kitbash but a variant. Tycoon's texture job means it looks sleak and fits right in with the Klingons of Armada 2 This is a must for all Soldiers of the Empire to download! - [b]IKS[/b]
the grey AI’s base. I have added some dead ship and stations and have change some of the player start points around so now you are not to near each other if you don’t like that kind of thing. I feel sorry for the two players at the top unless you’re a good A2 player in which case you would no want to do. Story Well done Admiral you have retaken taken the Delta Wormhole but will you be able to keep it. Sorry about my spellings[/quote] Did you see what he did there? He asked you a question, Admiral. I know, I know, the suspense is such you can hardly contain it. Maybe you should download this map to break the tension. :cool:
Eagle class from vt1032[/url], this one\'s a beauty. From Ex Astris Scientia, from which this class design originates: \"Most of the Eagle-class ships are currently equipped with a combined photon torpedo and long-range sensor pod. The original operation area was mainly well inside Federation space. During the Dominion War, almost all ships of the fast but moderately armed class were ordered to the Tholian and Talarian borders, where they successfully prevented incursions, largely without the support of other ships. Considering the recently necessary rearmament of Starfleet, it is expected that Akira-class starships will be the preferred design in the future, although Eagle-class starships fulfill all requirements.\" Only downfall for this one is that it has no wireframe. Atlantis also points out that he \"just took the ODF from the stock Sabre class and beefed it up a bit, to about 200% (give or take) for everything.\" So a little work to get it just right in the balance will be required. Unless you wanna make it a godship. But then most of us who play the game have no time for you anyway. Godships. Bah. :r Download this lovely new design today and make Starfleet proud. :cool: - the Kid
because in actual fact, the Sovereign kicked my ass...which isn't the whole truth, as Oberths kicked my ass, but no matter how many times and no matter how many ships were sent at me, I kept on playing until my base was completely overrun by Dominion and Federation forces that turned my once proud Metathran Celestial fortress into rubble. And it was all fantastic fun. You see, the thing about AoW is that it throws away pretty much every tactic in the book and replaces it with just two; mine as much as you can from as many sources as you can, whilst building as much of everything as humanly possible. Humanly being the operative word there as even on medium Ai difficulty it can be quite difficult to keep up with Ai enemy or allies. You simply don't have the co-ordination or speed to maintain such manic building as having fifty Dominion bug ships building on the go, which the Ai spams however, this isn't about the Dominion or the Romulans, although being spit-shined for a glossy finish, as they featured the first part to this mod. No, this is the turn of the big guns of the averagely average Federation and the new race to the block, the deadly loyalists of the Metathran. As we've seen in the development process, the Metathran are completely new off the block and boast some of the most fantastic original designs in Armada, which is equalled only by their dominance late game. Whilst their early ships can barely tote a cannon of any sort, their big guns mean to do business and relay this by firing streams of torpedoes and rail beams that have been beautifully crafted, giving this mod an extra layer of graphical supremecy. Their ships both look bold and efficient, similarly to the Borg, whilst keeping their uniform look that means in battle, of which you will be swarmed in an almost neverending conflict from the minute the first phaser is fired, you'll never lose track of them. Granted, you'd argue that it's hard to lose a Hutet or Dominion dreadnought in battle, but you'll be surprised how little you'll pay direct attention to them when you've got a mass of a hundred other ships to control. Gameplay mechanics are drastically changed, along with the interfaces. It might seem odd in Armada to not look up to see your resources, but after only five minutes, I found my self instinctively looking to their new position almost as if they had always been there. On the bad side, the general interface buttons on the right hand side (camera, tooltiips etc.) doesn't seem to work quite as well, but unless you're seriously using them, there shouldn't be that much need to worry about them. Whilst I'm also on the more negative side of things, the Metathran seemed to have a few bugs. Whilst none of them inherently effected gameplay (certainly no crashes and that goes for all 4 races when up against each other, making this not only a brilliant mod to play, but a reliable one in terms of not crashing) some were quite frustrating; the unusual, but cool, mining freighters seemed to have problems when docking at the respective station when I was playing as them, but the Ai seemed to have no trouble in terms of getting them into dock, suggesting some sort of pathing problem. Indeed, one of a few, such as when the Metathran freighters are in a queue, they'll slip inside one another, or the Federation HQ Starbase, which builds its ships far to the north of the actual model. Other than pathing, the Metathran super weapon which I was looking forward to detonating didn't quite want to cause any sort of explosion, meaning it and a few resources were lost along with it when it went dumbly up against the enemy fleet. The Metathran also lack much in the way of select sounds, ie. when you select a starbase, you won't hear anything. Perhaps not so much of a problem, but some sounds would've been nice and with the possible non-entrance from 8472 (although cameoing their Frigates with the Kulinor's stolen special weapon) perhaps stealing their voices would be appropriate, given the Species almost fanatical devotion to purging the galaxy, of which there would seem to be a similar prospect with the Metathran. On the same point as similarity, there's nothing really new to the Federation. Seemingly every ship has a special weapon, most of which just fire extra torpedoes or extra phasers here and there that boost fleet prowess. In this mod, Starfleet does offer a comprehensive line-up of ships, so there's no real need to build one of each ship, as you can pretty much pick and chose the ships you like the look of, with most ships at a particular tech level being pretty similar in terms of defense and offensive value as each other. What truly makes this mod though are the little things. There are defnitely plenty of them, from the animations on every small structure of the Metathran, to the mining beams and docking manuvers; it seems everything in this universe is living and I think that really helps to make the mod stand out. One of the reasons for this review taking so long is indeed because the mod is so ingrossing, it'll stop you from doing other things, whilst seemingly you'll never really achieve quite a lot in it. The way the mod plays, as I mentioned above, has the races duke it out on an intergalactic battlefield that never really ends. It's almost as if you're in a perpetual state of conflict with no end in sight. Many will love this, as you just get to progressively build bigger and bigger ships until either you, the Ai or a human opponent (this mod would just be lovely to play online against someone) finds some sort of weakness and exploits it, ending the conflict usually pretty suddenly after that point. It'd take an awfully long time to make a list of all the features, so I'll let you discover them for yourselves, but I thought the maps warranted a comment. Although not essentially required, there have been a few maps created, purpose built to sustain the raging conflict of AoW. Though there aren't too many of them which isn't a huge problem as the mod comes with a map maker and everything is in check for you to create a new map, or edit a stock one so it is more playable for the style of AoW, which if you haven't tweaked from now is, "Build big. Blow up anything and everything". If I had to say one truly disheartening comment, it'd be that with the mass of ships (that can easily break 1000 in one small area with 3-4 players) the action can become a bit too much and the game really starts to slow down, although not for long as in that lag, it is highly likely that your fleet has been decimated. For those with weaker PCs, I'd recommend either going on a stock map that doesn't have much dilithium on it (being solo with crew as the only resources in game) or a smaller AoW map with less teams. Don't worry, you won't be missing out, as there are plenty of explosions to go around. I guess though it's time for a conclusion. Even though there are a few negative points, the ends truly justify the means and make this an utterly fantastic mod that is worthy of every player's hard drive. I'd almost go to say you'd be a fool not to download it. I haven't had this much fun in Armada 2 with a mod since Babylon 5 and I'd dare say that this is the best mod to hit Armada 2...until part 3 comes out, which features the Klingons (cry havoc and lets spam the Birds of war!) and the Borg (oh my God! The Spheres! The Spheres!) and is currently titled "Resistance is Fun!". 11 out of 10. [i]In order to play the mod, [url="http://armada2.filefront.com/file/Star_Trek_Armada_2_Art_Of_War_Part_1;83619"]Art of War part 1[/url] needs to already be installed. DIrect feedback can also be left on the forums, [url="http://forums.filefront.com/st-a2-modding-editing/344929-art-war-ii-quick-update-6.html"]here[/url].[/i]
by the Zero Hour team (the readme for this set indicates they\'re ALSO formerly of ZH lineage), and while the saucers aren\'t quite as rounded, the ships themselves are every bit as nice. This also includes Milkshape files, admiral\'s log pics, wireframes, build buttons, and pretty standard .ODF files. Nothing flashy here, really. But also nothing that really sets them apart from the aforementioned ZH set. It\'s strange to see two sets of these ships within six months of each other when we\'re just screaming for new content here. I mean, we always need new models for both those with high-end anti-aliasing juggernaut computers as well as barely-running-stock low-end computers. I just really hope that people start turning in new ships (even kitbashes) soon. It\'s all we can hope for, really. :cool:
Tactical Cube and Tactical Fusion Cube. Some scripting changes are also included in the mod, the changes are to the odfs of the Assimilator and the Cubes. The Assimilator now has a transwarp device and it has more special weapon energy, also the auto-assimilator weapon has been fitted on all versions of Cubes (normal, fusion and tactical). In order to get these to work you must remove some of the original .tga files (consult readme for guidelines on how to do so), however the original files are included in rar format in this mod in case you have a change of heart and wish to revert to them. As for the textures themselves, they are not bad. The Cube is a much better improvement over the stock although at times it is hard to distinguish the shape of the cube due to the textures. The Tactical Cube is probably the best of the bunch, the tactical armour is reminiscent of Starfleet hull armour but it looks good nonetheless. The Sphere and Assimilator are good, with the Sphere appearing more :borg:-ish while the Assimilator doesn\'t look any bit like a Borg hull composition but whatever floats your boat I guess ;) In it\'s entirety it is good, a lot better than the stock but not as good as some Borg retextures out there. Still gets a :thumbsup: - [b]IKS[/b]
community, so without further delay it's time to get the mods back on track. There will be a few today to start us off on the track again, but first here we have a two map mod from [b]Andyx100[/b] called [i]Beyond the Wall[/i] The first map is a sizeable map which has an asteroid belt dividing it down through the centre in two halves. Both halves are identically mirrored so there is no real distinction between players having advantages over each other starting off. However there is a real strategically imperative wormhole that is the only means of getting across the "wall", expect some bloodshed for control of that "gate". Also there should be enough resources on the map to satisfy a long and drawn out fight if you are willing to fight a human player online with it! The second map is a smaller map that has similarities to the first map. Again the map is divided by a wall of asteroids and the only way through the thick rock is via a wormhole. The wormhole is engulfed by nebula making movement, sight and combat all the more difficult. The map contains less resources than the first but should still provide a good arena to slug it out against some Cardassians :) - [b]IKS[/b]
vessel was known as the Serenity, back when a science fiction called Firefly was still on the air. Nowadays that show is widely available for cheap on DVD, as is the follow-up film "Serenity". The sudden, unnecessary death of this show, and its treatment by FOX during its run, compose one of the cruelest stories in the history of science fiction on television. Produced and created by Joss Whedon, the man behind Buffy the Vampire Slayer and its universe, Firefly married together two genres --the western, essentially, in space-- with spectacular and greatly underrated results. Star Trek promised us "Gunsmoke in Space". Firefly took it to the next step. And with an ensemble cast of talented actors and a solid premise, this was one show that was taken from us too soon, with a legacy worthy of legend. Now you can bring that Firefly-class transport into the Armada universe AT LAST. And this one's a worthy model. It even includes the "crybaby" noise beacon that was used in the pilot episode. And it comes with all the bells and whistles --buildbutton, wireframe, admiral's log pic-- but that's where the appreciable contribution ends. For some reason, the .ODF has Serenity equipped with limited armaments, something the ship never had ---after all, why keep Jayne around otherwise? :D Also unfortunate is the lack of the ability to launch the shuttles (the vessel has two such shuttles) nor any .SOD for the tiny craft. It's too bad because really that's all that's missing. Oh, and the possibility for improvement also would include sound files compatible just with this ship, taken from the show. (One other thing-- the vessel's a bit more..... brown? than I remember. I seem to recall Serenity being a tin and silver colour, not the brown of this vessel. But far be it from me to complain at the sight of a brown coat of paint. Get it-- brown coat?) :lol: And no "ragtag Colonial Fleet" is complete without this vessel-- the SFX guys on the new Battlestar Galactica also worked on Serenity, and they included at least one Firefly-class transport in the miniseries! (They also included a Constitution class starship that may or may not be named Enterprise....) So, if you're a fan of Firefly, get this now. If you're not a fan of Firefly, get the DVDs and you will be downloading this little gem of a ship in no time. If only it came with a readme file..... [i] The Readme has since been provided by the author. - Freyr [/edit][/i] :cool: - the Kid
So why, with a good mod, am I finding it hard to give full marks? It does everything right; give me stunning backgrounds, planetary textures (guys, he's only put on frikkin' clouds that move!) and a few new features above the previous package, but there are just a few things niggling away at me that just make me scream 'patch'! So, lets get the bad stuff out of the way first. The introduction of planetary clouds and rotation is phenomenal, but those who played stock Bridge Commander will remember that planets had those weird 'blocks' of textures because that's how they were done and that appears here. Yes, the planets look lovely, but they also can look quite garing as well. The further back you are though, the better they appear to be, so hold that in mind (and it also seems as if zoom-out has been increased, so for those with a slightly more powerful PC can hold to zoom out and observe more of the battle). The Latinum nebulae, even though changed in the previous version as well still bug me, being basically a yellow rock with slightly darker yellow spots on them. That, but very small too. It just seems inconsistent that miners would dart back and forth to a rock that is the size of a freighter bridge. I've heard of density, but a size increase couldn't harm. A fix of planetary atmospheres (as seen in Legacy) seems to have rendered them...well, non-existent. Did Q not like them? As you can see, there are just these little points that collect up to be quite frustrating and I hope are addressed in a future, but not too future, patch. That said, there's still lots of great stuff in here. The mod nicely splits game-play with graphics, with new asteroids both being stunning to look at and dangerous, as dust damages your shields (hiding place, but not for too long). As mentioned previously, the man has put in clouds that rotate on planets that should have them. Okay, so they're a little quick, but I didn't think you could build a Galaxy class starship in 30 or so seconds. The replaced textures are generally a notch above their previous incarnations, with the detail on dilithium moons being simply phenomenal and the best for them I have ever seen (and I've seen a LOT of dilithium moons). The hues for everything just right and the backgrounds fitting in seamlessly. All-in-all, it's very decent, but I'm afraid only decent and not fantastic. Perhaps I was expecting a bit more from this (and as such, believes it warrants a patch, especially to fix seeming non-features) and perhaps it's not quite as exciting because its been done before, in 1.0. It remains to be seen though for a mod to break the graphical barrier (and hint of game-play changing elements) that Yacuzza has done and for this reason, I still salute him with this piece of work. [Note, .exe for installation included]
and to use if they cant do it themselves. this ODF modification will let you smite your enemies with a cheap fleet of Ventures! they’re still weak as hell but at least this time you’ll die fighting!
going to contribute anything positive to the universe, now is it? (Not that we play A2 to contribute anything but phaser energy and torpedoes!) This is, quite possibly, one of the finest ships I\'ve seen --and one of those I\'ve long awaited! The long-neglected Andorian warship (seen in Enterprise, the most prominent of which was Shran\'s flagship, the Kumari) is here, and fine enough to do the Imperial Guard PROUD! With permission, dan1025 turned one of Atolm\'s works from SFC into this masterpiece of Andorian design. It\'s enough to make you wonder why we don\'t see MORE of this species on the decks of Starfleet vessels. But then, with ships this nice, why waste your energies designing EXPLORER vessels? Best of all, it\'s (almost!) the complete package-- it comes with a build button, Admiral\'s Log pic, its own weapons, and truly awesome Borg textures. The only fault is a lack in wireframe. But that can come later! Please note that the updated readme is listed below-- dan1025 sent it in this evening. I\'ve had this ship in my mod for a little longer than that, and DAYUM does it ever look the part. So what are you waiting for? Go get those pinkskins! Or whoever else you want! This ship\'s ready to roll. Definitely worth a download! :cool: - the Kid
quite a good weapon, it looks very similar to the original weapon albeit a tad bit slimmer than that beam but it\'s the correct colour and position so it does look very cool ingame. It does a good bit of damage too so it doesn\'t just look pretty, it bites and boy does it bite hard - it is about 20 times stronger than normal Federation phasers, the range is similar to most phasers, it\'s damage base is 850 so it will ruffle a few feathers! PS: Galaxy not included :p nice work Dan! :thumbsup: [b]- IKS[/b]
uncomplicated battle will more than likely be the case, no where to hide or use as vantage/ambush points. The bases/starting-off points are pretty run-of-the-mill, you get your general resource pack in a planet, moon, latinum nebula and two dilithium moons. However the main fight on this map will shape up around the centre of it where there are four infinite moons and a ring of latinum gas clouds surrounding a class J planet - undoubtedly it will be the main objective for you to secure to wipe out the enemy on this map. All in all, it\'s not a bad Map at all, shows some good initiative and is enjoyable to play on. Welcome to the community Darkrenamon! [b]- IKS[/b]
which now works. [*]Borg special weapons fixed and useable. [/list] Granted, it\'s not a huge amount, but it is something and for those looking to enrich their BI:VR gaming, this will definitely be a good add-on for it to get it working that bit smoother. All edited files do need to be put into the right location, which is the Romulan ship odf and the 1.1 tech file, but that shouldn\'t be hard work. Now, go forth, download and beat the Borg back into the Delta Quadrant! [i]Original readme\'s and credits are also included.[/i]
Incursion: Vital Responses, located here: http://armada2.filefront.com/file/Borg_incursion_Vital_Responses;53792 Take your "LONG" time downloading this. Regardless, I'm sure it was worth the wait, now go gamers, download and preach! Oh, just for note, you can send a virtual hug to MaP for putting it in an .exe!
they come in small, medium and large. While this may not look like much, adm_tyler has been so kind as to include a "suggestions" list. Your mileage may vary, but it looks fairly decent. Most of the recommended adds seem to give the newly modded ships a more canon-looking set of weapons. And all you need to do is change a few filenames in stock .ODF files! Nice! Some of you may already have done this sort of thing but you'll find adm_tyler's mod to be very effective. The mod doesn't offer any new textures (perhaps something to improve on in a 2.0 release?) but it does offer a fancy new set of weapons for the often-overlooked Cardassian Union. Note that you WILL need to mod all your standard .ODF files in order to truly harness the power of this mod. So whether you serve the Obsidian Order, or you just love watchin' the spoonheads burn in space, try this one out. (If nothing else, it gave me my first opportunity in my new staff role to upload a file to Armada II Files!) :cool: - theStarfleetKid
(Cardassians/Dominion) [u][b]Upcoming Races:[/b][/u] - Federation - Klingons - Borg This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp! The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock: Whoever liked [file="47309 "]'STA1: Alliances'[/file] will love this baby! :mepimp: Download this NOW! [b][i]- TParis[/i][/b] [i] Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'[/i] [b]The next installment of AoW is available, including two new races and bug-free enjoyment. Download [url="http://armada2.filefront.com/file/Art_of_War_Holy_Wars;85917"]Part 2[/url] now![/b]
points rather than the standerd one.
slight mesh changes), there has been an edit on the lighting effects on the craft, so it will react to different lighting now rather than not doing so beforehand. Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this is the least powerful of the lot. For note, she has two stock Sovereign phasers and her quantum torpedo. She also has a strong hull, lots of crew but makes up for this in the balance department with its build time and resources required.
a base, he's added on the required parts, edited the odd few things and you then have what I really think is the best Galaxy X class available to download and my favourite ship. The textures are flawless along with a seemless model that contains the battering "Assault Phaser" along with your traditional All Good Things Federation cloaking device. Re-placed hit points and additional nacelle phaser arrays plus visible bridge addons, this truly is THE Galaxy X to get... so what are you waiting for?
a modest recreation of it, but it lacks fine tuning. Good job, but with a little tweaking, this could look excellent! ***ATTENTION***ATTENTION***ATTENTION*** In order for this mod to work tyou must move two files. After extracting the .exe, lok for the two files inside Armada 2/odf/weapons, and place them inside the Phasers folder. Thanks to Steven Hale for the tip :)
I\'m telling you to download this. This is a Galaxy class and the dominion war refit by Michael Kelly, and these are superb. It uses Deemons texures for a base, but Michael managed to make them better. Also the venture refit with the necelle phaser strips adds color to the mod pack. I don\'t think that they have any other Venture refits out, but that\'s something I\'ll have to check. The weapons in the ODF file for the venture class are not stock, so you may have to change that to your own configuration settings. I highly reccomend a download, and I even made my own Storm 3D screenshot of the venture.
be built from the advanced shipyard. This defiant will be like the original prototype on DS9, designed as a military heavy destroyer with plenty of durability and power. Due to the new textures, I have eliminated the antimatter mine weapon, because it wasnt working (I probably need to import the A1 version), although it has sovreign quantum torps and a cloaking device. I also added a improved sovreingn odf and the old Enterprise textures from A1. For some reason both of these models look better to me than the A2 versions.[/quote] Sounds good!
choice of some new nifty Federation vessels, along with a brand spanking new shipyard. All these models (to my knowlege) are from the game (just put together, or edited whichever) - The point is that this guyh as taken the time to go through them all, think up ideas, and then put them into practise. ;) Now, whilst most of them aren't to my personal liking, I urge you to download and try them out. ;)
These include a new stronger phaser specifically assigned to the Construction ship, a better tractor beam, Corbomite Reflector enhancements (might need it on the front lines ;)) and a Romulan cloaking device (which would violate the treaty of Algeron I might add :)) For a first mod it shows good initiative but I would have liked to have seen a bit of work done to the textures to complement it\'s status as an \"Advanced\" version of a stock ship. If you like the sound of this mod and are in dire need of a Construction ship with some teeth to last it on the frontlines then I suggest getting this :thumbsup: [b]- IKS[/b]
maroon, green, silver/grey, light brown, and black. It is up to you to designate which shipyard should be played by who. The model quality is very good and the shipyard's design is very easy on the eye. In my opinion, the black/purple (possibly Dominion) shipyard is the best but all of them are just as good as each other. Great work :rock: [b]- IKS[/b]
uses some unique texture ;) . But Curt also decided to redo his Species 8472 textures and put them into this pack along with the Klingons. The ships haven't got any 'armor scheme' on their hulls and use more canon colors (at least those you could see in Voyager). You can still use the old [file="81861"]Species 8472 pack[/file] if you don't like this one. But if you want to keep your game lookin good this is a must-download for you! :rock: File won't be rated by me as being part of the A2U team. - TParis
strength, size and damage relative to their level. Level 1 phasers are weakest and smallest, Level 5 is strongest and largest. Also included are the Borg\'s gravimetric torpedoes. Another good scripted mod that improves weapons.:thumbsup: - IKS
that the map is no longer an open space battleground which helps in defending you base. In correlation to 7rock, the four corner positions are still the easiest to defend but this time they are even easier as the asteroid belt cuts off your nearest opponent. The right and left centre positions are also much easier to defend as the only direct threat will come from the centre position and you can be sure the player there will be busy defending against the player at the other side. The centre position imo, is much more difficult as the asteroids have cut off the four corner positions from the left and right centres hence the centre position will undoubtedly get besieged from both the left and right centre positions. Also the wormholes add a bit of chaos as they are not uniformly placed on the map so deploying a few scouts to probe the wormholes\' placement is a good start to conquering this map. Cool map, but I like the first \"open space\" version ;) [b]- IKS[/b]
four corner positions as they really only have one adjacent opponent (the other is too far away to be consider a direct threat). The centre position is possibly the hardest to defend as it is open to attack from all sides really. The two middle positions to the extreme left and right are also difficult to defend as you will face attacks from above, below and to your openside from the centre. This map really requires a line of turrets to be built to mark your territory and thus defend it. Another interesting map, fight against 6 Hard AI's allied together while you're in the central position and you might get another "Battle for Crusis Major". Nice work Ntanel ;) [b]- IKS[/b]
http://armada2.filefront.com/file/Puddle_Jumper;57622 http://armada2.filefront.com/file/;57856 This version is based on Dkealt and Dave975's [url="http://bridgecommander.filefront.com/file/Ancient_Alteran_Puddle_Jumper;60863"]Ancient Alteran Puddle Jumper[/url] from Bridge Commander however the Poly count has been drastically reduced to suit Armada2's gameplay. This model stands at a reasonable 1,000 polys instead of the massive 24,711 poly count of the BC version. Even for the poly count reduction the model is very detailed and looks great ingame. For those of you who are not Stargate fans but like the look of this vessel then I suggest using it as a Romulan shuttlecraft. It is fast and highly manoeuvrable so it would fit in nicely as a spybot or drone for covering enemy territory. This vessel would definately look the part alongside a Talon during "cloak and dagger" missions. :) (although the 3 Atlantians in the cockpit isn't very Romulan, so maybe not then :p) [b]- IKS[/b]
countless PotDs and Screenshots over the past year. This Excelsior is originially done by [b]Capatin Fingers[/b] but was retextured by K7A for DoW. The ship is excellent and doesn\'t disappoint. The ship plays well in game and looks very good even in stock Armada 2 so in any modified game it should fit in well. On the downside, and I\'d hate to be negative but there is no wireframe, admirals log bitmap, buildbutons or assimilation textures but I guess the modder has restricted those features to his mod and doesn\'t want to release them separately, I hope ;). A very nice ship, and should definately be downloaded if you are eagerly awaiting the release of DoW with great anticipation. Nice work K7 ;) [b]- IKS[/b]
includes voice files, Admiral's Log pictures, an own space background and some nice addititions for the Tholian's GUI. Well, the only thing to complain about might be the new voices... they are... hummm... pretty unique ;) . I think that they are fitting to the race but you should check 'em out and consider yourself :) . Overall this is a must-download for the Tholian lovers out there. :thumbsup: - TParis [u][b]Note[/b][/u]: This is coming as an ZIP package, so you have to put the files and folders yourself. Check the readme for details.
(Deep Space 9) and a few of them are just not fun (Labyrinth). The author obviously likes to place many nebulas and to draw signs with them on the map. :rolleyes: But there are still some maps which are really fun to play (M-Planet, Resourse Shortage). If you haven't got enough maps yet, tried them all out or you are just bored of all the usual maps out there this may be a download for you... - TParis [b][i]As there aren't any installation instructions included: Place the included 'bzn' folder in your main Armada 2 folder (by default: 'C:/Program Files/Activision/Star Trek Armada II').[/i][/b]
(unaffiliated space) in the middle right section. In order for all players to access each other they have to enter the freespace, again this should be a very good map where tactics are needed especially since the planets and mutara nebulae will disrupt warping so any quick counter-attacks are out of the question. Another fine map addition from [b]StormBlade[/b] :thumbsup: [b]- IKS[/b]
of mutara nebulae which is the only access point into each of the three sectors. This should provide some interesting combat as we all know the mutara nebula slows down ships, makes their sensors and shields redundant and disrupts warp so there will be alot of firing blind inside that nebula. A good map which should provide a worthy battleground to sharpen your skills.:D [b]- IKS [/b]
Both Worlds' Part 2. You could see 3 of them for few seconds while the Borg Cube was passing Mars (but the big boy took care of the missiles very quickly :D ). Additionally you are getting a new armed production structure for the missiles. Both models have a high poly count. - TParis
tubes and the original test bed for quantum torpedoes) the Cheyenne (a four nacelled cruiser) and the Springfield (with a big...thing...on it...holds torpedoes?). Anyhow, I'm sure most of you have already seen these before, but for those who haven't, they were prototype designs pumped out by Starfleet in an effort to produce 'Anti-Borg' ships. Of course, considering all ships were destroyed at Wolf 359, they all failed. The ships are all cruisers based off the larger Galaxy design. They play more of a supporting role in the fleet, so don't expect them to be punching any holes in battleships, or at least not by themselves. The Cheyenne you'll want to use as a reconnaissance vessel. Its speed allows it to dart in and out with the info. before it's reacted too, but its armament will achieve little in terms of offensive punch. The Springfield, having a bit more of a punch, can support a larger class while it engages. Again, this won't be doing any one-on-one, but, it has enough power to fight and then cheese it when the enemy re-enforcements come. The New Orleans, the only ship likely to survive in a one-on-one has a large torpedo load and is small, but can be ripped apart fairly easily. She's essentially an artillery ship, so you'll want her behind the bulk of your forces, but still in range of the enemy. No doubt, she's the strongest of the lot. Graphically, they all look very nice. We do have multiple versions of each on the site, so they provide a little bit more choice to which one you get. In-game, they'll do a straight replacement of the Akira, Intrepid and Steamrunner though when you have the hp's, there is of course nothing stopping you from changing the odf's to your heart's content. All in all, it's a nice and well done pack. While technically not adding anything new to the scene, you can't fault its quality.
Why? Nobody knows and its unlikely anybody will ever know at this stage. The Shivans do posses a scary technological advantage over the GTVA. When the GTVA thought that they had technological superiority over the Shivans in the last shivan war the Shivans responded with a hundred juggernaughts, each capable of near total annihilation of the GTVA. They shattered the GTVA fleet and punched through to a populated world which was being franticially being evacuated by the alliance. As the alliance was busy collapsing the subspace nodes out of the system the Shivans then collapsed the star, causing a supernova which decimated everything in the system. The GTVA survived, at a cost of most of their fleet and an inhabited system. And now, you have full control of the Shivans devastating arsenal. On the matter of balance, the ships of the FS universe are possibly a tad overpowered for a stock game so they are probably better paired off with either a custom race you have modified to match the sort of firepower the FS universe throws around or the GTVA, which is the other FS race available for download. [i]For screenshots, see [url="http://armada2.filefront.com/screenshots/File/79540/9"]here[/url].[/i]
eventually the entire map pretty quickly. Before this will you, once downloaded, you MUST rename the .ex files, to .exe - Ash
not see that as a problem. You aren\'t / shouldn\'t have the need to go filling up your map with them. I believe the scaling is a little off though, compared to a ship in one of the pictures. Though, again, you can\'t really be fussy about this. Considering the size of ships, stations and planets in Armada, this has been made big enough. I am also to understand there are three models of this Station, all different. I can\'t personally tell them apart from the screenshots, maybe they\'re different in-game? Who knows. But yeah, if you are a fan of the Federation, and are in need of a Space Dock (or a new one) then this would be a definate download. - Ash
the Nebula is to the Galaxy. :) Enjoy! - Ash
Galaxy re-texture, wow-wee!) and glorious weapons. To quote, \"it does include the Defiant pulses\". Should I stop writing then? This mod does simply enhance looks of the game and does it so very very well. Whilst not everyone may have the ships for textures, many of you will and those who don\'t, the ships used are listed. A lot of the changes, including weapons will affect stock though. You will need to make a couple of very small odf changes to get everything to work properly though, so do just make sure that you have everything ready and good to go before you unleash hell with your new Defiant pulses. The question to ask though, is what is next from EM? Hopefully more of the very stunning same. Besides, the pictures should definitely convince you, even if this review doesn\'t. Of course, there are only so many ways I can say it looks breath-taking and amazing. Take my word for it, the goods inside are very shiny indeed.
each other or any of the stock races, to which this is balanced to. Don't let the term balance believe that a Sovereign can go toe-to-toe with one of these battleships...because it can't. They're huge. Kilometres long kinda large. Yeah, Sovereign doesn't sound so tough now does it? Not with flak cannons, shield-piercing beam weapons and other such blistering traits that come from the Freespace 2 universe. So, what is Freespace 2 (FS2)? It was a hit simulator game that was developed by the same people who made Klingon Academy and sufficed to say, the awesomeness from the latter was carried onto the former. A very sharp and agile game that went free-ware, the FS2 universe is littered with races all vying for power (isn't that the way) over the other, or at the least, trying to survive. Tough life, eh? The two races bring new game-play techniques to the plate as well. The fighters for each race provide you with early defence, along with the defensive turret you can build for each race whilst later on providing fleet support for your un-shielded capital's. Don't expect fighters to do too much though in terms of offensive power, unless you have 100 of them in which case the enemy Ai, which I've been subject to it's err 'niceness', will likely have the same power to match and then some...plus a few capital's on the side. Ship wise, models and textures and very close to their real FS2 counter-parts, so make sure you go starship spotting early on. Each of the two races does have a small supply of ships to build, including a couple of fighters on each side, but along with the stations, there isn't too much variety. There is enough for what you need and the difference does certainly play nicely into tech and resource management with lots of things doubling up, but this led me to a bit of confusion when beta'ing the Shivans. Don't let this throw you down as it is merely the first gauntlet of the mod. Overcome this and all you need to do is overcome the enemy Ai's fleet, no easy task I tell you. Of course, one of those points is especially important. Resource management is pivotal. These ships are not cheap to build (why would be when they're double the length of a Romulan Warbird?) and if you lose focus of this, you'll be grinding your fleet to a steady halt. However, get control of the doubling-up function of certain ships and learn capital ship role's quickly and you'll be fighting the enemy Ai just as heavily as in the actual game itself. As a mod itself though, it is fundamentally fun, which should be your main priority. The new things it adds to the plate certainly provide a fresh out-look on the game, while giving you a chance to pick a stock race and see how a few Klingon Bird fo Prey's can handle a Shivan destroyer. Content isn't missing either. Each race comes with a fully implemented interface, build button's, wireframes plus a new multi-player set-up window that is more akin to FS2's set-up. All in all, this is a recommend download for those who played and loved FS2, those who want a challenge against some hard, but perfectly balanced ships and those who want to slug it out in huge ships. There's enough here for everyone...if only I could find my Sathanas to blow the enemy up with...
installations. In addition to this, the manager also offers an improved interface for selecting a map through the map editor. This will probably be easier for most people, as I know many of you do have problems with the command line arguments that are required to launch the map editor. - Freyr
so there is no additional need for any graphical parts (build button, wireframe etc.) although you may want to upgrade your admiral's pic to match the new-ness. In terms of game play, there are absolutely no changes. Whilst these are higher in polygons and textures then a few of the things already available, they do undoubtedly look stunning, such is the way of BC models and shouldn't cause any problems to computers that surpass the recommended requirements by some bit. Even those struggling on minimum or recommended should be able to use these though. So, if you want to spruce up your Cardassian side with some funky new model's and textures, this is certainly what you'll want to download...and if my words don't do enough for you, just take a gander of the pics below!
the bottom of the hull in cannon form. If so, I *think* this designation of Voodieh may be wrong, but, that's only a matter of opinion, it's the mod that counts! As with Aad's submissions now, re-textures is something to pay special attention and this does it well. The nice green overcoat definitely says to me "Klingon" whilst not being too green and Romulan. Complete in the package is all needed to make the ship fully useable in all aspects (build button, wireframe and admiral's pic) whilst also having Borg textures...Borg textures...now [i]that's[/i] a rarity! As for the ship in detail, it is finely balanced to stock. Whilst more powerful than the stock Negh'Var, it fits in seamlessly above that with additional hull armour, but requiring that bit more in terms of resources. Obviously, this compliments the high-end Klingon fleet with additional fire power, but could be a slightly heavier alternative to getting a Negh'Var at all. All in all, a neat little package. It also comes with the recently uploaded Qeh'Ral variant pack too! Much Klingoness is what we like here at Armada Files! Klingon fans, you'll be wanting this.
hardpoints, the weapon textures, a build button and screenshots are all included. However, for those of you that wish to actually 'use' this in your game, you shall have to do a bit of work yourself. The actual 'stats' of the .odf file need filling in, and a Wireframe will need to be created. Likewise, as I've said, there is a weapon texture provided. There is no 'actual' weapon. I've tried a few attempts, but could never get it right, so gave up. I did have bigger hopes for this, I did have planned a rather big release, covering all of the Goa'uld System Lords, and their specific ships, along with a Goa'uld Starbase, and Shipyard to build them, but I simply haven't got the time to fulfil any more of this. Anyway, strange that I seem to have given my own file a 'fairly' negative Description, but I might as well tell the truth when I say I got lazy, and couldn't be bothered to complete it due to time restrictions and etc. Anyway, I'm sure many will have fun with this. PS: Please don't e-mail me asking how to get it working in game. I obviously haven't had the time to complete it, so e-mailing me asking for help is only going to annoy me. - Ash
for the Intrepid\'s Torpedos have been moved. - Ash
some wonderful stuff yet again. Here is what the package includes:[quote]1. 6 Ships, 1 Station 2. Lightmaps 3. 3D-Borg-Textures 4. Rotated HardPoints 5. Wireframe, Build Button, Admirals Pic 6. New weapons: Phaser & Pulse Phaser & Torpedos 7. Animated construction ship 8. Installer for Entries 9. detailed installation-instructions in english and german 10. english and german odf files Featured ships: Freighter Construction ship with workerbee Surya Coventry Saladin Akula San Francisco Yard[/quote]I think you can all agree with me, that this is a must download for TOS fans ;) - Ash
Cruiser. She does make for a nice addition into any Klingon Fleet, let me tell you ;) - Ash *[b]Note: [/b]Once Downloaded, you'll need to go into the .odf file, and at the top where it currently has [b]#include ".odf"[/b] you'll need to edit that slightly, so it reads [b]#include "cruise1.odf"[/b]. A little something I forgot when putting the package together, but it shouldn't take two minutes, and is easy enough to do :)
how they turn out if and when they get released to us. - Ash
such. As with the Cardassian MOD, download if you like Species 8472 in Stock.. - Ash
DS9 - Dominion Wars. I found that game quite crap to be honest, though some of the ships within were fairly good, this being one of them. Again, if you\'ve enjoyed previous versions of this ship, or liked the DS9 game, then this one would be one to download for your sakes ;) - Ash
federation missions, but there is a problem with the physics file so for now it stands upright. Some ships have build buttons and others do not, this is due to the fact that A1 may not have had them. Very nice file if you like those ships from A1 and want them ported over to A2 ;)
much of Atlantis, thus am unaware as to whether the Prometheus was ever shown on that show. Anyway, these aren't game-compatible (at least, not as of yet). They are only Meshes, and do need hardpointing and suchlike (something that I may even be tempted to do myself, given time). I can't fault the textures of these, and the poly counts are both within game limitations. - x303 Poly Count: 1300 - x304 Poly Count: 2062 As with a lot of Major Paynes models, these are poly reductions of some much higher polied models for Starfleet Command. Anyway, if your a Stargate Fan, then you'll want these two models (ok, so you have to get them into the game yourself - this proving easier for some people than others) but think of it as a unique challenge. I also took the liberty of taking some screenshots in MS3D, I know how everyone likes to see what they're getting. - Ash
section and realised that we didn't actually have these two ships for downloading, thus decided they deserve a place on the site. Both of these ships are suppose to be 'canon'. Along with the Whitestar, these are the only other Minbari ships we've seen if you exclude the scouts and such.[/quote]- Ash
This one is for you lot to vote and discuss. - If there is a problem with the file (due to credits and such) contact me, Joel or Freyr - Curtis, next time, could you please attach the ReadMe outside of the .exe file. Thanks! - Ash
make more sense now! Anyhow, it\'s always good to get a tutorial as it invariably bolsters modding by other people which I think is great. Granted, I cannot do any of this stuff, this will be ideal for people wanting to add a bit more of that \"kick\" to their mods. The tutorial itself though is detailed and comes with plenty of pictures to show you where to go as well as having easy-to-understand language for the un-initiated. As can be seen on FahreS\' mods though, adding in these features can add quite a bit to mods and I\'m all for the knowledge being shared. So, for those of you wanting to add a bit more, just thumb through this and see what more you can do than before looking at it!
they have to be added via the map editor. You can see the effect this creates in the screenshots below.
just don\'t expect one of these to go toe-to-toe with one of them because it\'ll be simply obliterated. That would obviously be a shame for such a finely done ship here by Greathor. It\'s set-up for being a scout with a quick build time, few resources and low defence rating but do not underestimate these in groups as like any swarm, they can be absolutely deadly. Talking about the quality of the mod, it certainly looks good and is a decent replica of the on-screen CGI version. It comes with a build button, wireframe and admiral\'s pic which also up-hold its quality. There isn\'t that much more to say on this. It\'s good, by all means, but perhaps just lacking that \"wow\" factor to make it really stand out. Regardless, for Stargate fans, this\'ll be a must have and for non-Stargate fans...if you want a cargo ship to blow-up...you\'ll be wanting this.
Still, paper is only 2d. What Pepperman does (oh so well I should add) is make designs 3d...particularly Azel\'s Romulan designs. This is no different. In fact, sometimes I get a little sceptical when mods only have one picture to go with them. It can mean that there isn\'t anything to show, that it is lacking etc. It does, on the rarer occassion, mean that there is too much to say and so, one picture makes sense. This is also one of those occassions. The beautifully crafted Shadow Wing Warbird comes with a plethora of heavy weaponry (of which new textures are included [see: Rake\'s Weapon Texture] for her disruptors and torpedoes), good defence but a hefty bill for construction. It does however have a wireframe, stylish admiral\'s pic and similarly stylish build button. Still, a minor warning as this ship has some pretty high-res textures and a medium-high poly count. It\'s always good anyhow to see a new Romulan design and this is a reason why. So, download this sculpted bird...but don\'t get in its way.
that are the Ori Invasion craft that crippled an assembled fleet of Milky Way galaxy ships very quickly and taking little to no damage. The term unstoppable comes to mind in fact. Expect these ships to pack an almighty wallop. Having seen the episode, \"Crusade\", I was curious to look at what had been done to the odfs of the ships and the weapons...these make the stock Fusion Cubes look like cannon fodder. They are immensely powerful in terms of amounts of weapons and the power of them. The only advantage you\'ll have is to hit them incredibly hard, incredibly quickly but be prepared to lose half your fleet in the process. In terms of the rest of the mod, it\'s all great. The model is very accurate with some real sterling textures to go with it. Build button, wireframe and admirals pic now as standard in these mod packs along with all essential details required to get the mod going and beating up everything. My only thoughts are now to what Greathor will produce next...what is there left in the Stargate universe to do?? Stargate fans, you\'ll want this for re-creating the infamous \"Crusade\" scene. Non-Stargate fans, you\'ll want this for a challenge.
they just look better! [quote]This zip file contains a construction ship a heavy construction ship and a worker bee, a High res textures with alpha channel.[/quote]
commander, and the same goes for A2. A very nice, detailed ship this is.
the same purpose. - SSA
as well, which is equally important and helps to root out any mistakes you've made. What is also ncie about it is the "human" feel to it. It has been written for reading and following in mind and does a good job at it. In short, for those of you having trouble installing your new ships or stations, this is a very practical and good tutorial to get.
one, that is bound to add quite a bit of fun to your Armada II gaming. Taking a fleet, then doubling it sounds perfect ;) - SSA
definitely want this. As far as I can see, the textures have been improved, but I still think they could do with a little more work to cover a few more prominent spots. It also has extra towers or little features as well as the "spike" underneath the city, seen on the rise of the city. So in the canon sense, it's a little bit closer. Armed with deadly drones and the ability to launch Puddle Jumpers, this is a pretty neat station, similarly to the previous version. To get the Puddle Jumper, you'll need [url="http://armada2.filefront.com/file/Puddle_Jumper;57622"]this[/url] and [url="http://armada2.filefront.com/file/;57856"]this[/url].
collection. So, a low-down. Who, or what, exactly are the Tholians? They are a xenophobic and somewhat mysterious race in the Alpha Quadrant. They rarely are seen and so not too much is known about them. As well as that, their ships are rarely seen in combat, but, they would alledgedly be powerful. So that's that. The bad stuff: -No new sounds. -No "new" textures (my understanding was re-used/applied old ones). -No admiral pic's. The good stuff: -...THE THOLIANS AS A FULL RACE -Tholian Web special web. -Specific tech tree and construction list (aimed more for defensive purposes). -Extensive list of ships and stations (25/14). -Fusion? I think this must be the smaller ships creating bigger versions, which is a nice idea, seen as the shapes would allow for it. -Much, much more. As to back me up, check out the screenshots below. Failing that, you could just trust me and download 2.5mb, which is not much, even for you 56kers. Naturally, I could tempt you with the fact it's in an auto-installer.
use an extra construction ship. I did it this way to make it simple for first time modders, and so they would catch on quickly how it works. I have alread tested this mod on armada 2 version 1.1 and it works fine.anyway i have more ideas coming to all the time just want some feed back from the community ??? any mods i post anyone wishing to update or give a better idea please feel free to change modify any file i post thanks. engage! if you have any questions or input please write to (email@example.com) thanks! Disclaimer: As always use these files at your own risk! \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" ALL CREDIT GOES TO ACTIVISION for ARMADA 2 FILES, i only take credit for the re-write of certain files noted. THIS MODEL IS TO BE DISTRIBUTED AT ARMADA2FILES ***ONLY*** AND REMEMBER TO BACKUP YOUR FILES FIRST IN CASE YOU WANT TO REMOVE THE MOD! AND IAM NOT RESPONSIBLE FOR ANY DAMAGE USE AT YOUR OWN RISK.[/quote]
assault....and Species 8472 are involved. My thoughts on that...GREAT! Download now for good chances of carnage!
who want convincing, this thoroughly detailed and concise guide shows you how to easily produce the three interface features: build buttons, wireframes and then the admirals pics. Whilst possibly easy for the more knowledgeable modders, this is a sure way to get those who want help in this area, or perhaps to brush up on what they already know, to get complete ship mods. Definitely worthy of the download, it comes in an installer, which be forewarned, is in german however the rest isn't and the installer isn't actually that complicated. You'll need to use your internet broswer quite a bit for this (I recommend you set up multiple windows) and have paint open so you can look at the many refernce pics. All in all, a great help for the community, nicely put together and generally of high quality, well done!
them. Together, this package will allow you to systematically knock out every system on enemy ships, including special energy (beat them to it before they wave at you). The weapons contained are: Shields, Weapons, Sensors, Engines (plus gives them a nudge to send them adrfit) and Special Energy. All these effects last for 30 seconds other than the last one which completly drains the enemy energy reserves. There are a couple of defensive waves including: Shield Remodulation and Special Energy Recharge. All the waves apparently have the same range (so you\'ll have to get in quick with the sensor disabler) bar the special energy jammer which has double range. I\'m thinking all of these would go well on a fleet support craft, such as your frigate or science vessel, either way, these are bound to make for good and enjoyable play. Download now.
to mentions ships and things that are in season 9 and 10 thanks.[/quote]So don't you people say you haven't been warned. ;) Anyhow, a lovely ship here (much the same as the one that was uploaded yesterday, though in a pack with three others) - This one however appears to have better textures (though usually down to a matter of taste). Anyhow, enjoy ;) - SSA
federation weapons[/quote]Well, a nice addition. I'm not completely sure what some of them are, I recognise the Prometheus, but as for the others... Clueless, however over in the UK we've only just finished season 8. - SSA
why don\'t you download it and check it out, hmmm?
your Klingon fleet. Something of a rarity to get a Klingon ship on here but this quality seem's pretty sound and I would welcome it into my fleet at any point. The size and escort title suggest it would be best used in pack's, similar to the D7 pack's of three commonly seen in TOS and "The Motion Picture" film at the beginning with the futile battle against the V'ger cloud. I must admit though, the design does seem to be a little bit "off" for a Klingon ship however you can still clearly see it was based off the basic Klingon design's. The bridge module look's good and the impulse drive does look quite effective. If used in battles, I suggest you use it, as an escort, by forming the bulk of your fleet or using it for reconaissance missions against your enemy. All in all, good job.
pictures, are how the latinum nebulae are used to make the chevrons on the Stargate and it really does work. The inside of the gate will blind you but venture and ye shall gain access to much riches! To make this better, included in the file are the theme tunes for S-G1 and Atlantis, so you can blast away your enemies, enter the gate and conquer the universe like the Goa\'uld whilst listening to some pretty decent music! This is a rather action packed map, with six players. I recommend two teams, otherwise it could get quite awkward in there. Obviously, the aim is to get your side into the stargate to get the resources, but due to the location of the wormhole and the resources contained within, you\'ll struggle with defending it. Regardless of this, it seem\'s like a great map with some great music, download now.
for a quote from Futurama, your favourite futuristic cartoon set in the year 3000 and, what better way to express your enjoyment of the series then with this collection of Futurama ships including the legendary Planet Express ship, the "Nimbus"- Zapp Brannigan's ship and the flagship for DooP, the Omicron Persei 8 mother ship and missile's. So you see, it really is "the world of tomorrow!" Anyhow, details on the ships an be seen in the pictures below but before you start going on about how they look very cartoony, just remember where they came from. Granted, they shocked me on first look, the more I see them, the more they grow on me. From the look's of things, you'll have to make your own weapons for these, as these come with refrenced non-stock weapons. In this case, the Nimbus and Express ship use red lasers whilst the Nimbus also uses missiles/torpedoes could get away with it. The Mothership uses green lasers. That does seem to be it, now, if you have any problems, follow the e-mail address in the readme, I'm off to deliver some packages to Omicron Persei 9.
TC. Anyhow, looking good. ;) - SSA
GOOD) by moddifying odf's into something they wish more desireable. It is basically bigger and better then last time, fixing 3 out of 4 reported bugs (those mentioned in the beneath readme, whilst the fourth isn't such a big problem) and generally enhances it. I like the nice touch of having the buttons with ships or stations on from the game, really brings it into the Star Trek/Armada spirit of things, all this of course in a tidy .exe. My opinion: Get it, it's very good, look's nice and seem's to work really quite well. Well done!
three. So, what is The Twillight? Well lets go over each new feature. [b]New appealing interfaces including buttons and menus[/b] Now, Just take a look at the screenshots below and you can see that indeed, alot of detail has gone into the HUD and it really brings the feel of the game up to the next level for me, especialy for Species 8472. The interface really is appealing. [b]Edited missions which follow a new storyline which brings in ships from all eras of Star Trek.[/b] This is always a plus for any mod, it is always good and well to go and re-do all the missions you've done already in some new ships, but when a new story line comes along that really gives a truely great mod its momentum. An overview of the storyline is in the readme. [b]New ships and stations added, the best around the galaxy (old and new )[/b] Now this beta only cntains Species 8472 and The Borg, however there are some really nice ships and stations in this little package and it only adds to the feel already established by the new storyline and interface. [b]New canon weapon balancing to clearly show the advancements in technology a race makes.[/b] Some sides say that each race should have an even keel with different strengths and different weeknesses, and some say that it should be a case of who has most gets most. I prefer the latter, as life never deals a fair hand, so its good to see that the side with the most advanced technology gets the advantage they deserve from that. This makes the game realistic and adds to the gameplay experience in my view. [b]New timeline and refit system to show the progession of ship technology and upgrades.[/b] Now this is an intresting idea. Your ship is upgraded and refitted, to keep it up to the latest technology available, so you don't need to throw away all those old ships to build some new ones with even wooshier weapons, why not re-fit the ships you have? It's a neat concept. Add to all this the fact it comes in its own neat little installer, and you have yourself a mod well worth downloading and checking out, even if it is getting towards the painful side of 50mb's. Download now :)
fleet. He includes detailed installation instructions.
way to get to other people base is by going though shipyard Haven unless you are the Borg or you’re got a Mod. I have to tell you I lost a few of my ship while trying to kill what was left of a AI and be leave me there was not much left the Greys did a good job. Lovely map and very fun game.
center . in the center there are abandoned ships & a M class planet ( 4000 on this 1 as well ) the ships that are there are listed below ( they have no hull or system damage , but send them to the repair yard to get recrewed & there shields to 100% ) Uss Enterprise-E = Sov class ( same as from the missions ) Martoks Neg'Va ( same as from the missions ) Admiral Selas Warbird = Warbird Class ( a plan WB with the name changed ) Uss Flying Hell Ncc 1702_A = Sov Class Uss Flying Hell Ncc 1702 = Galaxy Class Uss Defiant = Defiant Class Locutus MK II = Tatical Cube Borg Queens ( from the missions ) Gentars Keldon ( from the klingon Camp ) 2x Federation Construction Ships 2x Klingon Construction Ships 2x Romulan Construction Ships 2x Borg Assemblers 2x Card Construction Ships the Battle Ships have had there shields increased so they wont die so easy ( but the crew will ) thus keepin them in it for as long as possible :D . if u want those ships then u will have to get there ASAP . cause the AI will try to take them as well . they will target there own ships 1st ( klingons will go for martok , Romulans will go for sela , federation will go for the Enterprise & both Flying Hell's ) . that includeds the construction ships so get out there 1st ( use the saber or defiants to get them . do NOT wait for the bigger ships )
Imperial Fleet fought the Klingon/Cardassian Alliance at Wold 359; the Imperial's were destroyed. The K/C advanced to Earth and bombarded the surface for days, vaporizing the Great Lakes and other small landlocked water. Hardly anything survived the bombardment.[/quote] THis is like um... its like running into a TFC then warping throught a planet and into a black hole, thats what happened to me anyways ;) really cool and "challenging" map to play very nice.
the Borg are controlled from. From this location, the Borg Queen oversees all Borg activities. Borg Unicomplex is designed for maximum efficiency consisting of millions of integrated sub-structures populated by trillions of Borg drones. [/quote] This is a very cool station by Yacuzza, very large, very stong and very powerful, I like it :D it comes with an installer so back up your files! DOWNLOAD NOW! please.
it. I add new build button\'s for federation and borg.[/quote]
this ship in the game looks really awsome imo and the mod is well done, almost definatly worth a download. ;)
and/or A2 Mapeditor first). The Program automaticly detects which Armada Version it used to open that .BZN File. [/quote] Here\'s some instruction on how to use it: [quote] You start the .EXE itself by double-clicking on it. A Dialog will inform you that you have no Map select and Ask you if you want to create a new Map. If you chose no the Program ends; if you say yes you will be asked for the Map Name. You will haveto enter the Full Name include the .bzn extension then the Program will start the Armada Version which is in the same Dir as the bzn.exe in editor Mode and creates a new Map. [/quote] Sounds pretty cool :). This will make map making a little bet easier. [u]NOTE: You MUST have the Armada/Armada2 map editor installed or this won\'t work![/u]
started including a model that the tutorial refers to. If your having problems in texturing then this is for you!
intresting placements. Good stuff. ;)
with a very angry ODF. The downside is the lack of alpha maps on the otherwise excellent model. I reccomend a download for anyone that likes Voyager.
season. If you like Enterprise, this is a must have.
Galor\'s loadout, so it\'s balanced. I reccomend a download.
standards, he really exceles in one of the best known Cardassian shps. This is a great cannon ship, and I have not seen it done better. I have not seen this done any better, and I reccomend a download. Now. Stop reading, just download it.
Worth a download for anyone who needs help in making a file such as this.
The textures are the same acid bath look as the tatical cube. NOTE: These textures may change the look of the other ships/stations, so you may want to install all Twich Borg mods.
Cardassia, Q'Nos and romulas. Also there are some 8472 anbd Borg ships featured on the map! along with a few derelict ships.
instead of 999. 3.All orbital processing facilities are armed with the turret pulse phaser of their race. 4.The Klingon scout has a cloaking device.[/quote]
like to construct it//
keep watch for.
center region is populated with species 8472 ships and fluidic nebulas making them very hard to be detected. it is possible to get past species 8472 however it takes great fire power. there are also an equal amount of dilithium moons, planets and derelict ships on each side. :)
connect each half to the center passage through the map, intended to represent the inside of the wormhole. there are several nebulas, 1 planet (either bajor or the Vorta homeworld kareel prime), and 1 dilithium moon. there is an abandoned cardassian outpost at the wormhole entrance in the alpha quadrant and several abandoned vessels in the cardassian\romulan invasion force, lead by enobran tain, which were lost in the gamma quadrant. [/quote]
stationary, huh? Well, this is a very clever idea of giving engines to a station and then disabling them, that way you can get any ship with a tractor beam (most notably your assault and construction ships) and drag them to anywhere on your map, so if you build them in a strategically bad place, or they aren't needed in that area again, you can drag them to somewhere that is. Of course, you won't need defence in that progress, because the turrets are still powered, pretty neat huh? Obviously, the game play can vary quite a bit now. It means you can easily focus your defence to points that need further defending, of course this does mean that the enemy can catch onto your plans and try and go around the turrets, so it's really quite a difficult manoeuvre to pull off successfully, still, it's a very good mod for such a small download and definitely recommendable. - Joelteon7 (17/05/07)
only selectable races on Instant Action screen -Added AI Files For Both Federation + Dominion (All Pleb's work...see Credits) --MINOR CHANGES IN THIS VERSION-- -Added Breen Voices -Fixed Cardassian Yard Not Being Big Enough for Jem'Hadar Battleship -Added Tacyhon Detection Grid -Added Nebula Class (With large Resource cost...It costs so much because, as soon as it's built, it has a Tacyhon Detection Grid)[/quote] This is the Full version (1.0 With Patch Applied). If you've downloaded 1.0 already, and want just the 1.1 patch, click Here.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- Hello, this is FireFly_194 and I\'m going to discuss two strategies in winning a battle. A: Defense - This strategy includes many, many defense stcutures to defend you base. Instead of building huge fleets of ships, you will be constructing pulse cannons and torpedo turrets around your perimeter. Once you have a sufficent amount of defense stations and turrets, you can start doing everything else like normal. Researching, resource collecting, etc. When it comes to ship building, build two shipyards and then two advanced ship yards. Keep building ships from the original yards and keep sending them to help defend your base. So now you have a bunch of small ships and turrets as a perimeter...if you have enough ships, nothing will get passed you defensive line. Now, for your offensive you will keep constructing ships out of the advanced shipyard and sending them to a corner of your base where they will not be disturbed. Once you have constructed an advanced fleet, get them ready for battle. Get all your research done and make sure your defense is stable. By now, the enemy will be getting ready to attack. When they do, your defensive structures will hopefully push them back. Once the enemy fleet is diminished, send your advanced ship fleet to the enemy base. If that fleet is not victorious and gets defeated. Send you defensive fleet of weaker ships to hopefully go finish off the enemy base. If that fleet gets destroyed and the enemy base sends another fleet.....well....your screwed :p . Here is a pic of my strategy\'s outcome. [img]http://www.gamingfiles.com/screenshots/16/news/strategies_a_pic.jpg[/img] B: Offense Strategy - In this strategy, you will hit the enemy as fast as you can and as strong as you can. This is alot less complicated than the Defensive strategy...but in my opninion I don\'t really like to use only offense...but this may work better for some people. :) Build ALOT of shipyards, advanced and regular. Get neccessary resources and crew, but don\'t research unless neccessary, as this takes up valuable time. Build as many ships as you can and try to kill the enemy hard and fast before they can amass a huge fleet. Keep on hitting them with your ships until their defenses are gone, and their fleet - diminished. Hit them hard and fast and they won\'t be able to counter. This doesn\'t work for the Borg or Species 8472, for their ships take longer to build and may not be able to keep pushing their fleets out in small amounts of time. Here is a pic of this strategy\'s outcome. [img]http://www.gamingfiles.com/screenshots/16/news/strategies_b_pic.jpg[/img] I hope these two strategies will help you in upcoming battles. Live long and prosper.....
hard unless you do not go near the Borg, but you to to get the transwarp Gate. Unless you are the 8472,Borg or Federation with tranwarp drive.[/quote] Yet another map by Trevor...this one looks difficult ;) .
improved.[/quote] sounds like a nice mod!
shockwave. The weapon exploses if the self destruction is activate or the bomb is destroyed by enemy fire. The bomb has no engines, so you have to pull it with an tractorbeam.[/quote] looks like a NICE weapon!
infinate moons around the center diamond. There are transwarp portals at the starting positions going to the other bases. With standard wormholes that lead into the center diamond.[/quote] - nice map!
Cylinder [img]http://www.gamingfiles.com/screenshots/16/files_extra/cylinder.jpg[/img] Drone-Fighter [img]http://www.gamingfiles.com/screenshots/16/files_extra/dronefighter.jpg[/img] Heavy Drone-Fighter[/b] [img]http://www.gamingfiles.com/screenshots/16/files_extra/hdronefighter.jpg[/img]
just big a noth too but a Warbird to past go help a lot than your emery try to got away if they a fleet of them.
player in the middle of the Dominion War, either on the Federation or the Dominion, and place units smartly to survive. My goal was to put the “S” back in RTS. Too many people are playing A2 the way it wasn’t meant to be played: Building QehRals/Galaxies/Venators/Fusion Cubes/Etc as fast as they can, then obliterating the enemy base. Did the Federation assemble 50 galaxy class starships, and then blow Cardassia to pieces? I think not. I’ve made A2 a thinking man’s game, like the developers intended it to be: Build Times are longer, Costs are higher, and ships are way better balanced. This may be the most canon mod to date :D . I want the player to use his units wisely, to think before he sends ships into combat, to guard what is most important with the most ships…you get the idea ;) . There are a few big changes though, the main ones being the taking away of the Tachyon Detection grid and the ability to colonize planets. I took these away because A) Cloaking was used a lot in DS9 episodes, and there were hardly, if any at all, uses of TDGs. B) When you are at war, why colonize a new planet near the enemy? You are almost sentencing those poor colonists to death… Unfortunately, there may be a few bugs still. One that I know about is that the Instant Action menu displays all races, but this mod is meant to have only the Federation and Cardassian (Dominion). If I can fix it, look for it in the 1.1 patch. If you play with either Feds or Dom. vs another race, it would be terribly unbalanced... Those Probems aside, I think this is my best work, and I would highly recommend downloading it. You won't be dissaponted :D Here are some pictures of In-Game Action: [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic1.JPG[/img] [b]The Rotarran and Defiant cloaked in enemy territory [img]http://www.gamingfiles.com/screenshots/16/files_extra/fpic2.JPG[/img] The Defiant overseeing the construction of a new Miranda class starship [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic1.JPG[/img] A Galor class starship under attack by two Galaxy classes [img]http://www.gamingfiles.com/screenshots/16/files_extra/pic2.JPG[/img] Gul Dukat and Weyoun plotting their next move[/b]
Warp Boost Changed the ordinary cloak with a Phase Cloak Self Destruct It has Mor People (8000)[/quote]
Beam Transwarp Drive Fusion Cubes holding Beam[/quote]
steps :) Hopefully we'll see some more complex .odfs from him in the future :)
delete some files.
Species 8472 vessel best stay away from the center.
successfully defended Sector 001 against another borg threat. Since that time the alpha quadrant has been a little quiet in general following the end of the war with the Dominion. The Alpha quadrant has seen minor skirmishes between the Klingon Empire and it's various foes because of it's undying need for violence and death, the war between the Borg and Species 8472 did soften for a while after Admiral Janeway returned from the past to recover Voyager and to detroy the Borg's central command functions. But since then the borg re-formed with a new leader, rampaging through the delta quadrant, discovering new technologies that were previously unknown to them, they have become even more powerful, with the same central idea as before - perfection - at any cost. The Domion retreated to the Gamma quadrant for a few year, while they rebuilt their ships. Then in 2380 they entered the Alpha quadrant again through the wormhole guarded by the Deep Space 9 station. DS9 was destroyed and the Dominion fleet managed to get behind Cardassian borders where they met up with the Breen and the Cardassians, before engaging in a trade agreement with the Ferengi. ultimately this created the Dominion, Breen, Ferengi and Cardassian Alliance. In recent years the Federation and Starfleet have managed to rebuild their fleet to its entirety, introducing new and improved starships, derived from technologies gained from the Delta quadrant and from the Gamma quadrant, to deal with the threat of other malicious species in the Galaxy. The invention of Slipstream drive has meant that the Federation has expanded to cover more than one third of the milky way, and that it has managed to recover new types of metal and technologies. Their new fleet includes the Eximus Class - a destroyer, the Prometheus Class - which while older than a few other ships, is still the most powerful ship in the fleet armed with shield destroying torpedoes, a Slipstream drive and multi quantum torpedo launchers and phasor banks, as well as the introduction of ablative armor on the intrepid class of vessel. There were attempts made by Starfleet to adapt the armor for other classes of ship, but it proved to be impracticable on other classes of vessels. Since then the Borg have attempted many times to assimilate technology that has originated from another quadrant or from the future, but each time they have failed. But in the immediate past the Federation and it's ships have noticed phases in and out of our time, space and continuum, or universe. Theorists have thought of many ideas about why this is happening, such as Parrallel universes, Q, even Voyager was examined, but her Captain's older self's was not to blame. The Federation are becoming more desperate to find out why, where and to who else this might be happening to. Recently, and most seriously a Romulan warbird was phased out of time and space and it re-appeared inside of a soverign class vessel, destroying both ships. So as a result of this and other factors Starfleet, the Klingon Empire, the Borg and all the other major powers in Alpha and Beta quadrants have been ordered by their governments to investigate this problem, by firstly travelling to the source of the time-space shifting, on the fringes of the galaxy.[/quote]
(non-separating version) Voyager009\'s AVM 3.0 ACPM\'s Highlander[/quote]
like his reference.
middle: 2.1: [img]http://www.gamingfiles.com/screenshots/16/files_extra/BorgBase2v1.JPG[/img] 2.2: [img]http://www.gamingfiles.com/screenshots/16/files_extra/BorgBase2.JPG[/img]
you want to make maps, DOWNLOAD! :)
one shot of this and enemy can lose anything from a constructionship, to a TFC![/quote]
editor. I had actually split out the ODF\'s from the main ODF directory for my own usage, so you\'ll find there are additional files in the zip which are for my mod.[/quote]
races in this mod, it is purely Imperial vs New Republic. The mod is specifically designed to work with the ST: Armada 2 Demo, but it will work with the Full version as well. [/quote] I\'d have to say the best part of this mod is its ability to be used in the ST: ARmada 2 demo. Even people WITHOUT the game can enjoy this mod!!!! EXCELLENT work ST vs SW team!
the middle pathway, and its a challenge to get through. A nice map, and worth a download if you\'re up for a challenge ;)
this a good map :)
torpedos when fused. It is also nice that it comes with a self-installer
When fused there is a large hole in one of the sides of it that looks that is can fit a sphere in it. If you can do this and send us a screenshot we will be thankful
problem by building war birds off the klingon yard. To get this to work editing of some files is required to do
should do the rest!
Republic, the Imperial Remnant, and revamped Federation and Klingon sides. You start with 4 construction ships, a starbase, and a "Hero" ship. For the Federation, its the U.S.S. Enterprise-E, for the Klingons it's a revamped Martok's Neghvar. For the New Republic its Home One, Ackbar's ship, and for the Imperial Remnant, it's a random Imperial class star destroyer. What I Like: -Pretty much everything in the New Republic and Imperial Remnant - TIE Squadrons :D What I Don't like: -How you have to research 500 things just to build ships, and the risk is there that if someone destroys your reasearch station, you're more than 10 minutes behind the enemy in research. -How the Dreadnought was included on the imperial side, but the exact same ship is unable to build on the republic side -How 2500 crew (An ISD's amount) Is gone within a matter of seconds, so 1/2 of my base is just a junkyard of used ships -How You can't colonize (Which was an error anyways, but still...) These gripes aside, the mod is an excellent addition, and is definetly worth downloading, even if you're on 56k.
federation carbonite reflector and Holo-generator from the incursion. It also never runs out of special. It comes equip with quantom torpedos and starbase weaponry. Its shields have also been substantially boosted and the crew is placed at 1200. This is a base killer!!!!!!! The best part of all there is only 1 file need to be added!
mission. If you want to build the station, some knowledge of modding is required! Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. Quantum station: SOD and texture animation by Apoclaydon/blade. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you have any questions, you can contact me at firstname.lastname@example.org Thank you for downloading.
intended for Zero Hour.For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: email@example.com ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his tutorial on animation. All meshes, textures, etc are by me. The ODF files are edited stock files. Images of the original design of the cfreight and ccargo, I received from Aerilon. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2. Supported: - Animation (move, rotate, scale), including sprite and emitter animation - Smoothing groups supported intuitively - Backward compatible with current artwork - Multiple lighting materials per mesh (including team colour) - Level of Detail (LOD) control - Detailed documentation of all features
two coloured versions seen in the series and a new one. It also come with a completely new model of the Nova Bomb I made a long time ago and it is also included a model of the drone weapon and missile seen every now and then. This mod comes with the models, odfs, new sounds, new weapon sprites, build-buttons, wireframes, Admiral\'s Log Pics and special weapons. I hope you\'ll all enjoy it.
familiar to NCIS fans. A fleet of them can engage a formidable foe or cause heavy damage to enemy bases.
Class Warship -------------------------------------------------- ################################################## Hendor: The Hendor was designed as a Warship, constructed for a new era; and intended to shield the Union from future threats. Almost matching the Galaxy in size, and the Voodieh in weaponry, these ships are well armoured, and have a very high survivability rate in an extended battle. ##################################################
ship as a Klingon counterpart of the Federation\'s Ambassador class, since there are only very few lost era (between TMP and TNG) ships on this site. It uses elements from both the K\'tinga and the Vor\'cha (two excellent models made by Aad Moerman.) to show that it is an intermediary step in design.
Class Warship -------------------------------------------------- Vulcan Naval Shipyard (Inc) -------------------------------------------------- Drelex: Generally thought of as an interceptor, these small Vulcan vessels are typically used as scouts, or to support the larger Sotek. Roughly the size of the Federation Sabre, the Drelex type, whilst not very powerful are fairly quick on their feet, usually able to avoid slow moving weaponry. Sotek: The flame that drives Vulcan Logic. Almost rivalling a Klingon Vorâ€™cha in size, the Sotek are considerably well armoured for a Vulcan Vessel. In addition to their size, these large red vessels can provide, as well as receive quite a pounding from enemy fire. Tokra: Rivalling the Federation Galaxy in size, the Tok\'ra is a formidable Warship of the Vulcan Navy. Looking in the way of the Romulan Warbird\'s sheer mass, the Tok\'ra is used to justify a stance by the Vulcan independence shortly after the separation from the Federation.
parts together, there is nothing special about this ship and I just made it for the sake of completeness.
existing files, because files in this folder will overwrite stock files!
her enemies. As she uncloaks, prepare for a fierce battle and pray your shields are up to the task. Poly count for the model is 5958 and she uses two 1024 x 1024 texture maps.
Hour -------------------------------------------------- Federation Starbase -------------------------------------------------- ##################################################
weapons sprits from the Excelsior Pack. A link to Download the Constituion pack is in the Comentsection of the Excelsior page ( http://armada2.filefront.com/file/Excelsior_Class_pack;120108 ). Models included are Blanks Saucer MK1 and MK2 Stardrives MK1 and MK2 hulls Heros USS Enterprise D 3 peice USS Galaxy 3 peice USS Venture 3 peice
Hour -------------------------------------------------- Federation Shipyard x2 -------------------------------------------------- ##################################################
Hour -------------------------------------------------- Cardassian Shipyard -------------------------------------------------- ##################################################
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use these models in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. If needed, you can reach me at: firstname.lastname@example.org Thank you for downloading.
have also edited the ODF files to make the ships stronger. The stock ships were far to weak compared to the Klingon ships. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading. If needed, you can reach me at: email@example.com
use them to.
version, the K\'Tinga, was entering service only view years after its introduction.
the multiple border confrontations throughout 2347 and 2355.
to all viewers, and is considered a powerhouse throughout the Federation.
to use for everyone. :cool:
ST:DS9. - The second version is the Refit, as seen with the Enterprise-B (ST:Generations), and the Lakota (DS9: Paradise Lost). ################################################## ------------------------- Description ------------------------- One of the most widely used starships in the Federation fleet; the Excelsior is also quite capable of holding her own, even against contemporary opponents. Along with fleet combat and exploration, the Excelsior is also a fond sight when escorting larger Federation vessels. ##################################################
been streamlined too for slightly better weapons coverage. Model now include a Blank version, USS Enterprise NCC-1701-E, and USS Sovereign NCC-73811; all in Nemesis colors. Bouns models include and alternet blank in First Contact colors and a First Contact USS Enterprise. Textures are High res but the whole setup has full LODS for both Meshes and Textures. Enjoy!
follows: - Standard cross compatible (usable in both A1 and A2) SOD file. - 8 Supported texture files (512*512 pixel sized TGA files. No lightmap support due to compatibility with Armada 1) - A1 and A2 based stock build buttons with additional JPG image (64*64 pixel) for converting to TGA wireframe or remaking new button. - Hardpoint layout text file. This model has 75 hardpoints and this file gives details of best optomized for such things as weapons, criticals and special weapons. - Main Readme file. Contains general and credit information. - Sub Folder. Contains three edited textures to include TMP based style weapons points. - Sub Folder. Contains four edited textures to include TNG based style weapons points.
Mayson version has Multi-Layer Shields and gains Proximity Torpedoes on rank-up, Risner version has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i]. [b]Warp-In:[/b] Risner-exclusive, replaces the Descent and has [i]Type-3 Torpedoes[/i] & a basic [i]Magnan Phaser Cannon[/i].
textures. Because I am currently working on a Star Wars mod for Fleet Operations, and this ship will be featured in it, I have not included the usual buttons wireframes, odf\'s etc. Think of this more as a teaser than a full mod. That being said, the model is complete, hardpointed and ready to go ingame if you have the skills to do that yourself. I have included several textures, each wit their own sod, but to see them all you will just have to download it ;)
pack are several models(in sod format and one .ms3d) and textures. Just as with the V-wing, I have not included the usual buttons wireframes, odf\'s etc because it will be in my FO mod. Again, the models are complete, hardpointed and ready to go ingame if you have the skills to do that yourself. I have included a standard red texture, and a Razor squadron version, each with their own sod which I hope you will use and enjoy!
to replace the drained K\'t\'inga. Sharing the same general use as her predecessor, the Kolode is capable of switching through mission roles with ease, and as such, is a common sight throughout the Empire. Kho\'brah: Originally developed to replace the K\'t\'inga, the Kho\'brah type have since found themselves working alongside the Vor\'cha. Quick, manoeuvrable, and well armed, these ships are among those used within fleets assault groups, usually being deployed within strategic sectors or strike forces. ##################################################
combat the assault ships that were being developed by other powers. Implementing new cloaking technology, and fast disruptor-pulse based weaponry have made these vessels a quick and versatile adversary. V\'ashan: Sharing a close resemblance to the Nostan, the V\'ashan incorporated technology that would eventually find itself implemented into the Norexan. Easy on the eye, these assault ships share the same common role as their sisters, though have been considered more formidable. ##################################################
files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to Apoclaydon/blade for his help with the animation on the miningstation. Meshes and textures are by me. Wbeams textures and SOD file: Apoclaydon/blade The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his help with the miningstation lighteffects. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
me. ################################################## ------------------------- Description ------------------------- Whilst not as small or quick as the Defiant Class, the Sabre, typically more common, have tougher shielding, and are, alike the Steamrunner, usually essential for common hit and run attacks along with the more casual escort duty. ##################################################
Class. ################################################## ------------------------- Description ------------------------- A small manoeuvrable craft, roughly the size of the Federation Sabre. The Seres type vessels serve much the same purpose as the Klingon Birds of Prey, being cheap to construct, and share the same common usage throughout the Star Empire. ##################################################
Now a common vessel, of which serves the Empire well. Suited for multiple mission roles, the Kerla type is far superior to her predecessor and is housed with the latest in short-range offensive weaponry. Cha'nas: A new addition to the Klingon fleet, the Chaâ€™nas was designed in the later stages of 2365, and was often seen alongside the Kolode and Birds of Prey in deep strike assaults on enemy outposts both in and around outlying systems. ##################################################
Class. ################################################## ------------------------- Description ------------------------- Rasilak: Initially designed to replace the Sartan and Norin, the Rasilak however, was instead integrated into escort groups with her sister ships. Furthermore, the Rasilak are often used to support or escort the larger Kondal and, on occasions, offer assistance to other craft. Kondal: Matching that in size of the Tonga, the newer Kondal Class is far more efficient in her duty, and with such, comes the agility and speed that was lacking in the Tonga. Unlike the Tonga however, the Kondal Class are not as heavily armoured, and are said to also be an easier target.
Class). ################################################## ------------------------- Description ------------------------- Sartan: Having spent most of their time supporting the Gryllas and Brinok in their many mission roles, the Sartan type ships have since been reduced to mere escorts, usually found in small fleets with the Norin and Rasilak, either protecting larger vessels, or cargo ships on various trade routes. Gryllas: One of the mainline cruisers throughout the early-mid 23rd century. Built before the Brinok, and later supporting them, the Gryllas were generally, a cheap construction. Adequately armed, and at the time, were able to take the fight to a Federation Excelsior with akin chances of victory.
second version is the green tinted variant, typically seen throughout late-TNG and DS9. ################################################## ------------------------- Description ------------------------- The Kâ€™tâ€™inga Class vessels are one of the oldest ships still in the service of the Empire. Originally commissioned through from the late-22nd century, with various upgrades, refits and new designs, the Kâ€™tâ€™inga still serve the Empire as they have done throughout their long history.
contact with him. It seems that he is no longer active in the community. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Designed to replace the aging K\'tinga as strikecruiser, the K\'vek can give a deadly blow in any combat. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Important Note: Make a backup of your existing files, just to be safe! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Original Model Design: Don \"Cleeve\" Woligroski Ship names: Ash Stephens. All meshes, textures, etc are by me. The ODF files are edited stock files Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
intended for Zero Hour project, which was cancelled. For these items the following conditions apply: ------------------------- Usage Policy ------------------------- These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project. Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me. Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere. - Contact: firstname.lastname@example.org ################################################## Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects. All meshes, textures, etc are by me. Constructionship animatian, texture and ODF edited by apoclaydon/blade. The ODF files are edited stock files. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may use this ship in your mod, just give credit where its due. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Thank you for downloading.
transporter sound. Note that you will need to make some edits and modifications: recommend backing it up before you try it. More experienced users may prefer to do a manual edit of the \"events.dat\" file since it probably isn\'t the same as the modified one you\'re using. add the ODF files to the ActivisionStar Trek IIOdfShips folder They are the base odf files for the ships Destroyer and such you can add the command to them if you don\'t want to over them the command would go in under the message and sounds IE (eventTransport = BattleTransport) for Battle.odf and add the Event file in the ActivisionStar Trek II Add the sounds to ActivisionStar Trek IISoundsvoiceoversingame go into ActivisionStar Trek IISoundseffects and finddelete the file transprt :Very Important: if not you will have two tranporter sounds playing. All other rights are reserved. This CAN be used outside of the Armada II community without prior permission, but as said above credit must be given for the original work where it is due. Credit Midknight Maniac Thank you to StGamerNew2002 for his permission in using his event.dat from the Dominion mod.
play (imho). Just in case the picture-servers go on strike again, here are links to my Photobucket-Album: http://i1090.photobucket.com/albums/i362/the_r5d5/Map-Units%20Pack%201/Pack1.jpg http://i1090.photobucket.com/albums/i362/the_r5d5/Map-Units%20Pack%201/Snapshot001.jpg http://i1090.photobucket.com/albums/i362/the_r5d5/Map-Units%20Pack%201/Snapshot000.jpg http://i1090.photobucket.com/albums/i362/the_r5d5/Map-Units%20Pack%201/Snapshot002.jpg Have fun and best regards R5D5
fairly compact ship built as a replacement for the Larson class. Her greatest tactical advantages are the photon torpedo pod and two deflector dishes. This ship is a kitbash of P81\'s Excelsior and Miranda class.
class itself is used mostly as a Multi-Purpose Vehicle for Starbases and Planetary Installations, but certain starships, like the Excalibur or Seraphim Classes also use the class as shuttlecrafts. The Arrow Class is equipped with phaser cannons and dual micro-quantum torpedo launchers.
variants of the Terrasphere, like the Terradome (seen in Star Trek Online) and maybe even some custom designs, but those could be done much later. I hope you\'ll all like my model :)
apoclaydon/blade. He has done a fine job of it, so I release it for those, who are interested. Important Note: Make a backup of your existing files, just to be sure! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. Model and textures editing by apoclaydon/blade. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
you, your fleet, your life, gone in the flash of a spiral wave cannon. Gone. In short this adds 5 ships from the cardassian union into the fleet ops non-player list. to use these you must put them on a map manualy. in future we will include custom maps with an NP that has the ability to spawn its own units.
to be used by modders with SOD creation capability. There are no limitations for altering or using this mesh in a mod, so no need to contact me for any permissions. If an experienced modder can make it better I would just be curious to see how. Enjoy it!
special weapon: a Temporal Stasis Field generator that can be used on a starship. Important Note: Make a backup of your existing files, because files in this folder will overwrite stock files!
ships. Here is a guide video showing the \"earlier\" version of the tool that is integrated into the LMTools for Legacy in action. It is a slightly different layout, but function and usage are the same. http://www.youtube.com/watch?v=IqJRElpVG_s This version is build with 4 modes, Armada 1, Armada 2, Fleet Ops, and Star Trek Legacy (why take it out?). Each mode has it\'s own \"basic Hierarchy tree\", as well as unique entries for the \"s_\" type joints. The s_ joint Pattern and Color bits are only for Legacy, so they are disabled in Armada modes.
slight disadvantage of having lesser shield growth capacity.
Tholian ships to deal with impending incursions, and other hostile situations.
are well suited for multiple mission roles. -------------------------------------------------- Quite simply, this file is Aad\'s Bird of Prey (B\'rel Class; with the wings lowered). This file uses the stock Build Button and Wireframe.
Background \'envDefault\' is a blank (black) background for a more sparse space-effect. The other five are respective to the main colours of Nebula found within the game; Blue, Green, Purple, Red, and Yellow.
scientific armaments, allowing it to unleash waves of destruction on opposing forces. ------------------------- From the original build of Aad\'s Fek\'lhr, the nacelles were remodelled as per a request made by me. I wasn\'t a fan of the original ones. I asked Aad if he\'d redo the nacelles, and to tweak the model a little bit. This was the result. This file uses the stock Build Button and Wireframe. This presents itself as a complete rebuild of the stock Fek\'lhr Class provided by Mad Doc and Activision.
not familar with this: Sigma is a FO-based TC that throws pretty much everything we\'re used to out of the window. It completely replaces the trek-based content of the original FO with a universe thought up and created by TUN himself. It makes full use of all the features offered by the enhanced FO engine to the point that sometimes you don\'t even fully realize that you\'re playing A2. It brings fascinating and mysterious NPCs and space wildlife (something we haven\'t seen before) into the game. Oh, and the soundtrack is just fantastic. If you haven\'t played this before, I would recommend to DL this right now. [i]Note: We\'ve been having some trouble with uploading this file. If you should encounter any problems with downloading this, please inform the A2Files staff immediately. Thanks.[/i]
wireframe, weapon ODFs, texes and sound FX and much more! I even wrote a Point Defense Laser special weapon so it could fire on torpedos like in the movie. As Wiley Coyotes textures were made for a highly detailed ship, I had to draw one or two things myself using paint. If you examine each TGA you might find some details I left out, but in general it should be to everybodys satisfaction. The screenshots were made by Jetfreak, except the first five, as Jet\'s version differs a little from my final model. Anyway, the important thing is: If you like the ship: DOWNLOAD! And fly around with it, marveling at its beauty. If you dislike the ship: DOWNLOAD! And BLOW IT UP!!! Let your anger run free! Have fun! ;) Merough
notable vessels of this class would be the USS Polaris, a prominent member of the United Earth first fleet. Thanks to his inspirational and the epic CG rendering skills of Dave Metlesits from DeviantArt, I was inspired to do a rendition of one of his original vessels. Which was the Pallada Class USS Polaris. It is a destroyer vessel featured in his numerous fan fictions currently hosted on DeviantArt. After securing permission from Dave to create an Armada 2 version of his craft, I immediately proceeded to start work on this rendition. Of course, with the help of Fahres for the original model and Majestic, for the kitbashing. Team effort for the win! Overall, this makes a fine addition to your TOS fleets, makes a nice change from the usual destroyers of the era. =p[/quote] A new mod from the master of graphics! And. indeed, an awesome addition to any TOS era fleet. If you\'re a TOS fan, then get this ASAP. Why should you wait? It\'s Jetfreak quality!
limit of 4. A set of alternate textures are included with regitration numbers included.
with the missing textures included, Jetfreak approached me and offered me some better textures that he had made. So, this is basically the same ship as Version 2.0, but with cleaner and crisper textures made by Jetfreak.
empty by default, so you can add one to fit the requirements. Not exactly an important concept due to the nature of the game, but it adds a bit of realism to a map and was done multiple times on the show by several ships. This one is custom made for the role and won\'t cause any unwanted side effects, like shooting the enemy, having crew, sending out Tachyon pings, ect.
role as a long range explorer and in time of need, a powerful battlecruiser. The design does resemble the Intrepid class as well as the Prometheus class, but is significant larger with an overal length of 522 meters. The ships of this class are outfitted with the weapons, shields and ablative armour of the latest technology. Important Note: Make a backup of your existing files, to be on the safe side! Credits: As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Federation Ship Names by by Captain Maxwell. Please note: THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
Empire/mirror universe ship because the Federation looks weak!! This will replace your Incursion which is a dumb but now it is a battle ship, not a destroy ship 17 ships not enough for Terran Empire, but count!! Long lived the Empire!!
complete with buttons, animations and sound effects. Please check if i forgot anything and report.
of photon torpedoes as well as other secondary equipment. The Yonkman is a compact design relative to other ships of the era.
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!!
Terran Empire/mirror universe ship because the Federation looks weak!! Long lived the Empire!![/quote] A new Terran ship for the Mirror A2 gamers out there. If you are one of those, give this one a try. And yes, "long lived the empire"... :-)
that was sent a real long time ago to the center of the universe, where the origin of the big bang singularity was(?)to look for intelligent life. Destiny is powered by the star\'s plasma. I hope you enjoy. If anymore problems exist with this mod pls let me know and I will try and fix it. Feel free also to use the mesh file and maybe someone with more skill than I can make a decent set of textures for it
designed my own and simplified it. Project Arcturus power source project \"Trinity episode\"info: http://www.gateworld.net/atlantis/s2/206.shtml The arturus is inspired from the ancient aurora class, and is supposed to be a dreadnaught class. With a power source equal to 25 Zero point modules that are create exotic matter. The durando cannons \"the zenith of ancient particle weapon technology\" are mounted on the top and belly of the ship and are mounted on the containment chamber of the power source for maximum efficiently.
Borg textures. [- Pizza the Hutt][/quote] Well, actually it was 2005. :P Never mind, I appreciate it when authors still take care of their mods after so many years, no matter how small they are. Here is the description of the old version: [quote]This is the Soyuz Class made for Armada II by Pizza the Hutt. It is seen in the TNG episode \"Cause and Effects\", when the Enterprise is stuck in a time loop, after the U.S.S. Bozeman unintentionally travels 90 years to the future. Basically based on the stock Miranda from SFC with a few alterations and additions. Quite a nice ship.[/quote] [b]- TParis[/b]
limits the number of Descents you can build to five and the number of Steamrunners you can build is also five. The Galaxy Class starship will require Level 2 Chassis to be researched. It previously needed Level 1 Chassis. Buildable Warp-Ins 1.1 does not need Buildable Warp-Ins 1.0 to operate. It will not run on stock Armada 2 and has not been tested on any previous versions of Fleet-Operations.
has the TEMPORAL STASIS FIELD In all honesty this is my first mod, so I hope you all enjoy it. It is a bit over powered for standard game play but it does make things a bit funner.
[/quote] There is one thing I especially like about modders: Whenever they accidentally release something incomplete or incorrect, the fix is not far away. Can't expect that from a large software company. In this case, R5D5 brings us the missing textures for his 2nd Ship Pack. Thumbs up for a fast fix and an awesome mod. If you haven't downloaded the ship pack by now, what are you waiting for? Go, get it now.
lazy, I finished the repainting. The Pack also contains the ships docked to my Fed ship depot and - as a bonus - a few new ones and a yard to build them from. Best regards and have fun, R5D5 [b]Downloading this file? Then pick up the missing textures here: [url]http://armada2.filefront.com/file/Missing_textures_for_R5D5s_Ship_Pack_2;117626[/url][/b]
in my textures, as it was hard to make out where the torpedolaunchers were placed. In her normal mode, the ship has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong. If so, please contact me at: email@example.com The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. Federation Ship Names by by Captain Maxwell. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. The weapon files are edited stock files. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
that I had for a post-nemesis Federation starship. I designed her to be a light battleship, but in keeping with Starfleet tradition, I class her as a heavy cruiser. The general specifications are that she is about as long as a Sovereign-Class and made to resemble late 23rd century styling.
has 4 tt, all in the gamma section. In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now 8 tubes. KNOWN ISSUE There could be a problem when using the separation weapon. The game might crash. I hope somebody can find what is wrong. If so, please contact me at: firstname.lastname@example.org The fusion weapon works fine. Make a backup of your existing files, just to be on the safe side! *************************************** Important Note: You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won\'t work. The Fleet Ops Patch Project 1.2.X patch is required for MVAM support. Credits: MVAM special weapons ODF by Icewolf132. As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, textures, etc are by me. Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model. You may use this ship in your mod, just give credit where its do. Thank you for downloading.
steamrunner, iwo jima, sabre, constuction ship and ventures for scouting ahead). Its equipped with strong phasers and a corbomite reflector witch makes this ship godlike. (sorry if my english is bad)
two of the most elegant Starfleet ships, the Excelsior and the Miranda class (using excellent meshes/textures by P81 of both ships) into something that would be an Excelsior-style successor to the Miranda class.
times more time to reload. This when combined with same hit to miss ratio makes missed shots much more penalizing (as your ship needs to wait 2 or 4 times more for another go). Also Type 3 torpedos on Galaxy now have artillery range and fire at one target. Federation pulse phaser platforms, outpost, defiant and venture now fire pulse phaser in salvos of 6, but have 6 times longer reload time. I have decided that Phalanx will use its pulse phasers as torpedoes and will fire them on volleys of 4 instead of 6 (he has 4x longer reload time, 0.20 second delay between shots). Defiant is now a bit stronger because it gets a phaser when it achieve any rank (1st gray rank - you get a phaser). To do (if I don\'t get tired of editing): - Make adaptor more useful - Edit defiants new phaser location (possibly) - Repair any bugs - Possibly make Federations fully upgraded outpost change into spacedock (just a model change).