Battle for Middle Earth

Download

189736 downloads

Uploaded:09-09-2010

Windows 7 64-bit Battle for Middle-Earth fix

lotrbfme2_win_7_64bit_fix.zip | 539 B

game, did it crash? Well, if it did download this file and it should be working again! I have a Win 7 64-bit, and I tried to play BFME 2, but it crashed. But I found a way to fix that problem! Now it works perfectly in my computer. Download this file and your copy of Battle for Middle-Earth is working again! This has been verified on my sites including on the EA forums that this solution does work. This solution will also apply if you have a monitor that goes over 1024x768 as BFME series will not support that. This options.ini file is the basic menu settings to get your game running, you can then change your options to the settings of your choice.

Download

72723 downloads

Uploaded:11-16-2007

BFME2 Special Extended Edition

bfme2specialextendededition.rar | 220.41 MB

by everyone! Long live S.E.E! Here are just some of the main changes that have been made in the Mod but this isn't even half of them: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤ BFME2 Special Extended Edition - Fixes & Additions for BETA 4.5 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤ ALL FACTIONS ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - FortressUpgrade FX (all new) added for all Good and Evil factions! (Except for the dwarves who already had them). - AI's Fortress Expansion's pads & Range/VisionRange/ShroudRange behavior are completely refurbished, with more organized and symmetrical AI placement on the expansion pads. - Walls, Wall Hubs and Wall Upgrades are now only attackable by siege and structural damage dealing units. This includes removal of the annoying bug that caused melee units to attack catapults on walls. - Evil Economy Expansion are now 33% Lumbermills, 67% standard. - Stance AI behaviour added for all units, complete with FX. When attacking, the AI units go to red FX and fight more aggressively. - BrutalAI Discount fixed. Now only 50% discount on heroes, instead of almost 90%. - Horde movement behavior adjusted. * When set on Aggressive Stance, hordes now swarm much farther apart when in melee combat, making the battlefield more realistically chaotic. Also less units will stand around in the back ranks doing nothing. * Adjusted CavalryHorde turning behaviour, which was awkward before, unless they where turning 180°. * WargCavalry turning fix (Horde was faster than HordeMembers). - Range/Melee weapon toggle is now used by AI. Ranged weapon is default, and when in close combat, the units switch to melee weapons. Hobbits, Hobbit Heroes, Haldir, Captain Jackson, Corsairs, Rohirrim... all units like them will now use melee AND range attacks by the AI. - AI Horse mounting fixed for Gandalf, Eomer, Eowyn (also Disguise), Faramir, Glorfindel and Nazgul. - Attack Ranges are adjusted for all Heroes (shorter). Riders with swords now attack at about 2 to 4 o'clock (direction, right side). - Dropped Units do damage now! Infantry or Cavalry grabbed and dropped by Eagles or Fellbeast now have an impact FX and do some damage and knockback to units located on the landing site/ground. - Additional AI Spellbook Scripting for more variety of the Hard AI's purchase order (25%). - Archers for all factions, have been completely refurbished and polished to the extreme!!! Extended Range is given for archer's Bombard Attack (ballistic path). Archers now fire INDIVIDUALLY, and no longer simultaneously!). Risk of missing targets is increased, and possibility to hit others is added. They also no longer run across the map to follow enemies that flee. - Industry spell have increased radius from 200 to 250. Now limited to 5 minutes. (EA patch 1.05 update). - New BannerUpgrade : Troops don't replenish until this upgrade is purchased. Can be purchased at higher levels than level2, but increases level to a max of level 2. Marked by the CE-Banner Glow. - Forged Blades FX is finally fixed and unified, meaning All FB's glow in a new glow that is white and very subtle! >>> Credit: ROBNKARLA - Banner Glow FX is adjusted the same way; white subtle glow! >>> Credit: ROBNKARLA - Campaign (BFME2) now running, but might still have bugs and crashes. But at least it starts up We will have a completely new campaign for Beta V though (hopefully)... >>> Credit: ROBNKARLA - ALL BFME1 maps added! >>> Credit: ROHARA GOLLUM & The One Ring! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Gollum the RingBearer & RingStealer: * Redone Audio! * Redone Locomotor with integrated WallClimbing and all new wall climbing animations! * Gollum the RingStealer activated! This means: 1) All is like you know with Gollum (the RingBearer) trying to stay away with his Precious, until Gollum is killed. 2) Once that happens, Gollum the RingStealer is spawned (somewhere on the map). 3) The RingStealer is actively hopping around, not fleeing anymore but trying to avoid enemies by using his sneakiness. 4) He can now be converted to your faction's Side (Good or Evil) if you attack him and damage him just a little bit, unless you are the Side that took his precious! If you manage to catch him this way, he will be a "hero" for your faction. 5) As the RingStealer, and once in sight of the Fortress holding his precious, he activates his special RingStealing mode. If he "attacks" the fortress directly while the Ring is still there (and the RingHero not yet built), the Ring is removed and back in Gollum's hands. Gollum the RingStealer is now happily dancing around and disappearing (to be respawned as the neutral RingBearer on one of the usual Gollum Spawn Points). This should work, even if the RingStealer is not converted to anyone's side but attacking the fortress on his own... MEN ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Tower Guards renamed into Fountain Guards and now require Black Smith, Heavy Armor & Forged Blades to be available. When spawned, they come with these upgrades. Need level 3 Barracks. (New system for Elite units). ELVES ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Hobbit Hordes not having XP levels fixed. - Glorfindel's Starlight/Blade of Purity powers and texts adjusted. MORDOR ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Balrog AI perfected (Animation timing and all power useage). The AI now makes full use the Balrog's abilities. Powers now also usuable on auto (right-click). - Harardrim Archer bug removed, where they were sprouting flames when running around damaged but still alive. - Mûmak topple straight death weapon (when it falls on belly, it flattens troops in front of or under it). - MountainTroll and CaveTroll AI: They now pick up Orcs (and eat them) when damaged. Also they pick up a tree when in melee combat (if a tree is close). They use 'Bombing' animation, which means lobbing stones higher when the target is far away. Rampaging is now occurring more often and has an increased radius. New TrollGrabVictim projectile. - Troll short throw Rock flight path fixed. Now starts in hand and not on the ground. - MordorLargeGroup bonus FX (Orcs are shouting and glowing when a mob has collected). - MordorBattleTower now has it's own archer crew (5). - Eye of Sauron now has AI! - All FellBeasts (and their riders) have been scaled to proper "real life" size and given more animations. - Nazgul's mount Horse and Fellbeast are now two separate mount buttons, keeping only two objects (1 Fellbeast, 1 Horse/Foot). No more circle mounting. Powers can be seperately triggered by upgrades if wanted. - Nazguls have been given new additional animations for Idle and Attack. Now you can really see how well they handle a sword =) - Nazgûl/Blackrider level adjustments. AI compatible. New nazzie MountSwitch: * level 1 - mount/dismount horse (disabled when mounted on Fellbeast) * level 2 - dread gaze * level 4 - terrifying screech * level 6 - morgul blade * level 8 - mount/dismount Fellbeast (disabled when mounted on horseback) - Witchking level adjustments. AI compatible. * level 1 - mount Fellbeast/Horse/Foot * level 2 - dread gaze + WK leadership (he should have one, and also the beautiful WK leadership button) * level 4 - terrifying screech * level 6 - morgul blade * level 8 - hour of the WK (curse enemy - reset timers) mounted use only. * level 8 - hour of the WK (Flaming Sword) on foot only. - Witch-king now has 5 different attack animations! * SwordStrike: Against Heroes and Monsters. This hits only one target but is very strong. * Mace Overhead Smackdown: Especially against Hordes and Structures. (Range/Radius 45, Damage Arc 15°). * Mace Backhand CirclingStrike: Especially against Hordes and Structures. (Range/Radius 30, Damage Arc 45°). * Running SwordStrike: Against everyone, but only when moving while striking). * SwordThrust: Only used with Morgul Blade attack. ISENGARD ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Berserkers now automatically "Rage" when badly hurt (+20% damage, speed, armor). - UrukRaider BannerCarrier speed increased to match the UrukRaider speed. GOBLINS ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Goblin King renamed into Great Goblin and scaled up. He also rides a Warg now, instead of a giant scorpion. - Goblin Archer PoisonFX and Special 'Flaming Arrows' (works much like Noldorin WeaponSong). So what are you waiting for go and download it!

Download

87235 downloads

Uploaded:02-25-2006

Battle for Middle-earth Patch English

lotrbfme65539english.exe | 25.9 MB

The full change list can be found below.

Download

82959 downloads

Uploaded:05-02-2006

Final Big Editor

finalbig036b.zip | 478.15 KB

physics work, just about everything can be found in the .Big files.

Download

23456 downloads

Uploaded:07-15-2009

RJ RotWK

rj_rotwk_1_06.rar | 287.06 MB

Elves (3 sub-factions), Arnor, Mordor, Isengard, Wild, Men of the East (2 sub-factions), and Angmar - Many of the factions have been completely revamped - Over 70+ new heroes/units/structres and more have been added, with 6 new fortress, 5 new walls, a slew of heroes, and a new inn system. - A return to the feel of BFME1 - Smaller combinable hordes - 100s of different combinations - All units can level to 10, not just heroes, and they level with increases similar to BFME1 - Structures can level up through experience as well as a purchased upgrade - A move towards making each faction's play style unique and different, to bring out the character of the faction - A camera system has been added to many of the maps, letting you explore the game and Middle-Earth in entirely new ways. - A huge amount of high-quality skins for new and existing units/heroes - Hundreds of pieces of art for new and existing units/structures/heroes - So many other minor changes to enhance your enjoyment of the game.

Download

16891 downloads

Uploaded:12-15-2008

Minas Tirith Large Edition

minastirith_le.zip | 1.08 MB

accessible in version 2.0) -16 Trebuchet build plots -10 gates from front to citadel -Player in Minas Tirith starts with unit production buildings -8 player map (1 inside and 7 outside)

Download

34014 downloads

Uploaded:07-03-2005

English 1.02 Patch

lotrbfme102english.exe | 31.88 MB

attack. - Pikemen Heavy Armor upgrade gives less protection against attacks by soldier-class units. This should make infantry units a viable counter to them. - Nazgul are slightly more resistant to archers and fire. - Saruman's Fireball does more damage to hero units. - Saruman now gains Leadership as a default ability. - Nazgul normal speed increased slightly Download Now!

Download

14595 downloads

Uploaded:08-21-2006

BFME2 Map Pack

bfme2_map_pack_beta.exe | 24.76 MB

play all of our fun maps of BFME1 on BFME2! The BFME1->BFME2 conversion map pack is back! All BFME1 maps have been converted to work in BFME2. Notes: - Gollum/Ring Heros have been added to all the maps - Fog and water reflection planes have been added - Oceans have been replaced with the nice PCA oceans w/ waves - Due to differences between the two games, some cliffs and textures may look weird because of the bump mapping. - Outposts have been replaced with BFME2\'s capturable buildings - Added some new creeps here and there - Added shipwrights to ocean maps where applicable

Download

17032 downloads

Uploaded:12-19-2009

Elvenstar Mod

elvenstar_mod_5.8.exe | 9.61 MB

which a lot of sites do not have, only rapidshare and LotRFiles now have this updated and final version, so please enjoy and play to your hearts content. This is just update, so you will require Elvenstar Mod 5.5 or higher installed. English only. Thanks for the Elvenstar Team for making this great mod. Enjoy! :D

Download

39767 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539english.exe | 24.33 MB

instructions and to view the full change-list..

Download

9649 downloads

Uploaded:07-11-2010

Minas Tirith 7 Rings Fight

hearth_of_ithilien_orc_spawn.map | 342.48 KB

their fell beast attack Minas tirith. Your units are less in number Just Like The Movie 200,000 orcs attack just like the movie(not all together because the game will crash) they will come in wave's The Guards of the white tree are included. they will be at the 7th ring guarding the white tree. fortress is in the seventh level. Each level entry is protected by a gate. You can go inside the throne room and stand beyond the whit tree. To go to the throne room, click your character and right click the throne room (note: Faramir and Pippin will already be in the throne room.) No Boromir cause in the movie hes is actually already dead. Gandalf is at level 10 at the starting of the game itself. Resources at the starting of the game itself will be like 400000. Game will be a bit laggy. sorry for that. NOTE(IMPORTANT)---- FOR BEST PERFORMANCE PUT YOUR RESOLUTION TO THE LOWEST AND PUT THE GRAPHIC QUALITY AS VERY LOW) :) :) NOTE-- TO KNOW HOW TO MAKE THE MAP PLAYABLE IN THE BFME2 GAME, THE INSTRUCTIONS ARE IN THE README FILE

Download

12684 downloads

Uploaded:04-15-2008

Minas Tirith Remake 6 Player

minas_tirith_remake_6playerv1.1.zip | 396.76 KB

Controll. Slots for Player1 on Left side. For Player2 on Right Side. and four PLayer outside. the becomes after a while big Help! (Script Timer) Buccanes Specials! and a lot of Creeps await you.

Download

37339 downloads

Uploaded:11-09-2005

Elvenstar Mod

elvenstar_mod_5.5_en.exe | 56.9 MB

Download

4770 downloads

Uploaded:01-21-2008

Helms Deep Eveningstar 2v5

helms_deep_eveningstar_2v5v2.rar | 522.15 KB

defender) and added starter units for defenders,because attackers have tech buildings and other features. ---------------------------------------------------------------------------------------------- -Download this .zip file and extract it in the map: C:\\Documents and Settings\\********\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps -open your BFME2game (also playeble in bfme2 ROTWK) and play the map ---------------------------------------------------------------------------------------------- -If you notice any bug or something else,contact me here: vince-jacobs@hotmail.com ---------------------------------------------------------------------------------------------- -If you want to use this map for any other map, nobody stops you. ---------------------------------------------------------------------------------------------- You can contact me on this e-mailadress: vince-jacobs@hotmail.com made by vickenetor (Vince Jacobs) -- Vince Jacobs

Download

60685 downloads

Uploaded:05-31-2006

BFME2 1.04 Patch

lotrbfme265540english.exe | 24.34 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

Download

4581 downloads

Uploaded:04-13-2009

Tower Wars Map Pack

tower_wars_map_pack.zip | 4.32 MB

Download

13053 downloads

Uploaded:05-11-2007

Battle For Moria

badwellbattleformoria.zip | 302.75 KB

for Moria has begun! The tight tunnels make it difficult to see your units so you will need to keep rotating the camera.\"- Badwell (creator). This map has good building room, the passages are not as tight as descripted but are still in the need of camera rotation. The details are O.K. this could actually be part of moria for you purists out there because moria was so massive, so don\'t shun it.

Download

14531 downloads

Uploaded:05-10-2006

BFME2 Map pack

bfme2_3pack.zip | 1.63 MB

Map development section. http://forums.ea.com/mboards/forum.jspa?sls=2&forumID=130 Instructions: The installer (if that is the version you downloaded) should default to the following directory... C:\\Documents and Settings\\*your login*\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps if not look for this directory and put the map folders there. Then just run the game and find it in the listings when selecting a map for game play. THE MAPS: Mountain Hub March - This is a 3v3 map with lots of paths and tactical choices, Look out for The Dwarfs! Valley Keep Siege - This is a 3v3 map with walk able walls and lots of surprises! The \"9\" - This is a 2v2 map and the first one with a lot of script work beyond just regular game play.Will the mountain be disturbed? Be prepaired for war! Acknowledgments: Personal Thank You to the following people for helping me test these maps over and over and over again :P hehe sorry guys, but at least we got them right! BlackSnake14 DeathRay456 Legendof... all the clan members McCormack MagmA ProphetOfDeath RangerOfTheWest ROF|BlOnDi3 SomeGuy676 Spamzor ThorTheMighty UPDATES: Look for more pack releases and updates to current packs in the future! All ideas/suggestions welcome, While I might not get to answer all of them, I will do my best to do so, just title it referenced to the map name you have comments on or to me directly. thnx.

Download

5227 downloads

Uploaded:02-25-2006

Battle for Middle-earth Patch Polish

lotrbfme65539polish.exe | 25.96 MB

The full change list can be found below.

Download

7451 downloads

Uploaded:06-23-2007

Create-A-Hero Wave Defender

createahero_wave_defender.rar | 5.29 KB

100, you lose if the enemy reaches the end zone. You can not build units or buildings. You can not use powers. Basically, you have to rely on all of your skills. Do you have what it takes? Works in Singleplayer and Multiplayer. Note: 22/06/2007 wave record: Wave 23 (email me a screenshot if you got further) [/quote] A 4 player map for Bfme2. You can play online with your friends and then defeat the 100 waves of enemies. They keep getting bigger. Can also be done singleplayer, but then you are stuck with dumm AI. So my advise is to play multiplayer. Have Fun -Wattan (my score was wave 18, i still had some heroes, but the enemy came behind my towers)

Download

14554 downloads

Uploaded:12-04-2005

Rhodazz Map Pack

rhodazzmappack.zip | 59.33 MB

Download

11337 downloads

Uploaded:02-10-2008

EA BFME1 Map Pack

ea_map_pack.zip | 1.92 MB

Download

7563 downloads

Uploaded:08-09-2008

Battle in Moria

battle_in_moria.zip | 1.53 MB

längere Weg zum gegnerischen Startpunkt. Jeder Spieler startet mit einem Lager und hat zwei nahegelegene Ressourcen-Punkte. Es gibt noch weitere auf der Karte, die allerdings alle von Creeps bewacht werden. Achtet also auf eure Truppen in den Tiefen von Moria! ----------------------------------------------------------------------------------- This is my first Map for Battle for Middle Earth 1. So please give comments! It´s a 2 player map for skirmish and multiplayer located in Moria. There is one direct and two longer ways to reach the enemy starting location. Each player starts with a camp and has two ressource points nearby. There are more of them on the map, all guarded by creeps, so watch your troops in the depths of Moria!

Download

4319 downloads

Uploaded:10-31-2007

BFME2 Patch 1.06 ini

ini.big | 23.17 MB

Download

6412 downloads

Uploaded:05-15-2007

The Fortress

the_fortress.zip | 366.15 KB

have half a section of the castle, which each have one entrance. The players outside get help in the form of reinforcements, if you hear the mordor horn, you must prepare yourself for a big attack. This map can be played both singleplayer as multiplayer. Have fun with this one - Wattan

Download

9903 downloads

Uploaded:12-15-2006

The Elven Alliance Beta 2

teabeta2.zip | 85.44 MB

in updates. A full list of additions, changes, fixes, and bugs can be found here. A few things of note: you do NOT need the original release installed to install the update if you already have the original installed, this will replace the older version PLEASE read through the installer. It includes Installation Troubleshooting as well as important terms of use information

Download

8576 downloads

Uploaded:05-11-2007

Minas Tirith: Return of the King Style

dychkominastirithrotkstyle.zip | 471.79 KB

gollum, no AI, the unit timing is good though, but I\'ll let you find that out.

Download

11892 downloads

Uploaded:03-26-2006

Collectors Edition Maps

collectors_editionmaps.zip | 3.6 MB

Download

2669 downloads

Uploaded:11-10-2008

101 The Movie Map

101the_movie_bfme2_fixed.zip | 676.07 KB

Make sure you have two Brutal armies up top in the middle and top right, all players should be on the bottom left. This map has exactly the same paths and textures as in BFME1 but just made for BFME2 with the bugs ironed out mentioned above. When I played it just now the Balrog came out of Moria and killed my Merry and Pippin so maybe that's another bug they have to iron out or it was my fault somehow. Also in Moria the cave troll does not appear although I could be mistaked as I wasn't concentrating but am around 75% sure it did not appear. The Amon Hen army isn't as big as it was in BFME1 so no real challenge their, Helms Deep is simple but very fun to play with of course the Ent attack at the same time. It does get frustrating if your in the position I was in where you controlled Aragorn, Theoden and Rohirrum and also the Ent attack on Isengard, for tha Ent attack the two hobbits are invincible and don't loose health so use them to take out some Uruks to gain ranks for the later stage in the map. The hard part of the map is where you carry on Frodo and Sam's journey to the forbidden pool, the mumaks are incredibly strong and some of the mumaks even come up the hill to attack Frodo and Sam which is where I died. All in all a great map with everything you could wish for, the whole journey of the ring in one map, can it get any better than this?

Download

5683 downloads

Uploaded:05-21-2007

The Gates of Ered Luin

the_gates_of_ered_luin_lxrsc77mxpf0.zip | 1.28 MB

here today with my final creation, the last of my BFME 2 maps. It has been more than 3 years since I began and so it is time that I finish what I started so long ago. I never said my proper goodbyes and so I am here today to close the doors of time forever with one last map, one final creation and so without further words I present to you... The Gates of Ered Luin Facts: It is designed after the Dwarven strongholds deep within the Blue Mountains. (Nogrod, Belegost) This map is a three player fortress map.One player defends the fortress while the other two players attack it. The fortress has two main gates and two secondary gates each positioned on two separate entrances, meaning that each entrance has two gates blocking the opposing team from the main hall. There is also a side entrance that has two weak gates guarding it but is also blocked by a giant gate surrounded by rubble. This gate can not be opened as it is too old and smashed up. The defending player can choose to destroy the rubble and open the pass by simply clicking destroy gate or the defender can leave the rubble there which boasts extremely high health and is very hard for the attackers to break. It's up to them. All of the gates on the map (including the broken gates and rubble) will alarm every player when they are broken through, by displaying a loud breaking noise specific to the size of the gate and by words signifying the area and type of gate destroyed. This is seen by all players and heard everywhere on the map. The defending player starts with two outposts and a signal fire under their control as well as extra resources to make up for the limited space within the fortress. There are however two other outposts and signal fires on the map as well as an Inn. They begin the game neutral. The map is designed with the defending players fortress built into the mountain with two center entrances across a main bridge that leads to a split road that cuts down the center of the map. On either side of the roads lie the attacking teams with plenty of room to build and plenty of creeps to kill as well as buildings to capture. At the bottom of the map where the split road exits the play area are various creeps and a sloped down walk way that cuts off and around the eastern side. Where as in the west lies the side entrance to the fortress. The map will begin with an intro hinting on the state of the map you are about to play on, but not forcing you into any scenario what so ever, it is mostly for enjoyment. The map has been textured, built and designed to the best of quality. It should seem right at home with the games original maps besides the slight style differences displayed. The map also allows you to turn on Ring Heroes if you so choose. It will work the same as any of the original maps. Lastly this map is indeed compatible with the original BFME 2 not just the expansion. Sincerely, Steve Campen (High Elven Lord) [/quote] This is a 3 player map for Bfme2, it's a dwarven stronghold with 2 mayor doors with enough health, outside are 2 enemies that want to get inside. There is lots of detail in the map and everything is placed with care. This map works for both singleplayer as multiplayer, but for more fun you should play online or against a friend. I really enjoyed the map. I can really advise this one Have fun -Wattan

Download

2598 downloads

Uploaded:02-23-2007

Helms Deep Deeping Wall

helms_deep_deeping_wall.zip | 88.61 KB

-their custom hero -a few elven warrior battalions Some of the maps features are: -camera animations -noises/ speeches /music -Isengard waves The waves work wonderfully and the forces will use the ladders; you can run but you can't hide! To win, simply survive through the night and hold the courtyard. NOTE: The top spot must be an Isengard enemy computer! (this is so certain spells can be cast) I have tested this online and so far everyone has enjoyed it thoroughly! I think I've created a good feeling of the real Helm's Deep.

Download

16323 downloads

Uploaded:08-21-2006

Elvenstar Mod 2

elvenstar_mod_ii_4.0.exe | 80.69 MB

2 , it follows the same features as the first Elvenstar mod created for BFME1, but it has a different purpose this time to fill in for all the things the public want to take part in the game, such as Gothmog may feature in it as many of the fans want him to be in it, so the creators have decided to put him in. This takes a wide range look at BFMe2 and really says it all just like the BFME1 version. The BFME1 version was our top downloaded content ever, lets see if this patch matches the older one and hopefully it will keep up its standards! This has the same feature as before, where before you start the game click on the Elvenstar icon on your desktop and it will give you a choice of what options you want to start the game with, for example the older version: 1. Play Elvenstar Mod Normally 2. Play Elvenstar Mod with Blood Patch 3. Play Elvenstar Mod without Blood Patch 4. Play BFME1 Normally Well this Mod is a great mod and will be a major contender for File of the Week make sure you download this file, this a file not to miss! Sorry for the file being late as well there was a problem with uploading it but its all been cleared up and its ready for you to download!

Download

11193 downloads

Uploaded:12-28-2010

The Elven Alliance: Community Edition

theelvenalliancecommunityedition1.2.zip | 160.1 MB

more challenging. If that was not enough, fourteen new skirmish maps have been added (credit: _Haldir_) and seven EA campaign maps have also been added. Also, custom voice files for Glorfindel, Celeglin, and Sentinels from Woody End have been added to the mod (credit: _Haldir_, Valaquenta10, and {AE}Manveru). Finally, besides more balance changes and bug fixes, this mod version comes with a fully functional installer (credit: Nertea). A few things to note: * You do NOT need the first version (1.0) or second version (1.1) of TEA:CE installed to play this mod. * The .zip download package contains a folder called "information documents". This folder contains the following: (1) complete changelist for each version, (2) readme document containing terms of usage and credits, (3) installation instructions if the installer does not work, (4) and the TEA:CE icon image. * PLEASE read through the readme file contained in the "information documents" folder. * If you have any questions about installation or have problems running the mod, please use this topic in our forums. * You can view the official Elven Alliance forums here. * Join the official Elven Alliance Community Edition online game section here. * View our Moddb page here. * View the complete change list here. DISCLAIMER: If Celeglin does return and does not approve of the community edition project, the project will stop immediately and the download will be removed. Also, the original version of Celeglin's mod will still be available to download. It can be found here.

Download

431 downloads

Uploaded:10-24-2006

The Bloody Gap

the_bloody_gap.zip | 663.09 KB

get very bloody in the gap leading into your domain. This map is designed to be played against multiple brutal players, up to seven against the human player. Jeff Head

Download

4813 downloads

Uploaded:10-10-2006

BFME2 Community \"Unofficial\" Patch 1.06.1

ini.big | 23.17 MB

\"This allows you to play skirmsh games with the default campaign colors. No more annoying awkward colors. Units now look how they\'re suppose to!\" Increased Gandalf\'s Mounted Speed \"It always bugged me how in the books and the movies shadowfax was the fastest horse, but in the game he is one of the slowest. Now when Gandalf is mounted he shows us the meaning of haste!\" Increased Men and Dwarf wall radius \"it was annoying how you could no longer close off natural bottlenecks. Now you can once again.\" Aragorn obtains Anduril at lv10. \"this causes Aragorn\'s sword to have a subtle, cool glow. I did this for visual reasons and originally had it at level 5, but it seemed to increase his attack and made him overpowered at that level. So i put it to level 10, if anyone could confirm if it actually does increase his attack and by how much, I would really appreciate it.\" This is it for now, I was mostly pleased with the new patch, thats why there are no real balance changes. I would appreciate any suggestions, because I\'m sure there will be updates later. To install this mod simply copy this INI file and paste it in your Battle For Middle Eearth II folder. Make sure you make a copy of the original INI file and put it somewhere safe.

Download

2718 downloads

Uploaded:09-07-2006

Tower Defense v3

towerdefensev3.zip | 524.24 KB

these kind of maps but Buccane has changed my mind! I advise you get it, its brilliant!

Download

6314 downloads

Uploaded:12-13-2005

Chaoserver Mappack

chaoservermappack.zip | 2.25 MB

Download

9283 downloads

Uploaded:12-29-2005

The First Age Mod

firstagemod2.zip | 2.21 MB

Download

1058 downloads

Uploaded:11-06-2011

black gate super

black_gate_super.rar | 368.02 KB

Download

3346 downloads

Uploaded:01-22-2010

Elves!

elves_v2.0.zip | 133.73 KB

100 elven warriors enter the battlefield to aid you in battle. (NOTE: ONLY THE PERSON THAT CONTROLS THE ELVEN BARRACKS GETS THE ELVEN REINFORCEMENTS.) I am working on a V3.0 which will be released soon. This map was made by Jordan18124/Sylithin

Download

6682 downloads

Uploaded:07-09-2009

Battles of Gondor Mod

bogver4.0.zip | 148.72 MB

which you see and read about in the films and books. Above all, the main objective of Battles of Gondor is to give the game more of a Tolkien feeling. Not a game that is inspired by the Tolkien lore, but a game that throws you right down into it. Battles of Gondor takes the bfme series a step forward. You can now control new factions never before seen, which creates plenty of new battles. You can defend the coasts of Gondor from the Corsairs of Umbar or perhaps invade Pelargir with huge armies of the south. NEW FEATURES These are the awesome new features that Battles of Gondor adds to the original game: - 4 new factions - New units and heroes for the existing factions - Improved AI - New campaign - A great number of new maps - Updated War of the Ring mode - New effects ...and plenty more! Made by Tom aka Stealthsnake

Download

9140 downloads

Uploaded:07-02-2005

English 1.01 Patch

lotrbfme101english.exe | 16.7 MB

our multiplayer feature. The patch should then automatically install into your game. Features Overview Added new multiplayer maps Northern Ithilien, The Black Gate, Eaves of Fangorn Added Buddy List Communicator By hitting Ctrl+Enter anywhere in the online menu, even in an online match, you can bring up the new communicator. This utility will let you add, remove, and chat with users that you choose to make your friends. Quick match tweaks 1v1 matches are now limited to 1v1 maps, and 2v2 matches are now limited to 2v2 maps2v2 maps will no longer be able to played in 1v1 matches, and 3v3 maps will no longer be able to played in 2v2 matches Balance changes Drummer Troll now recharges health when it reaches level 2 The damage radius for the Mordor Catapult’s skull upgrade has been increased Ents now take more damage from slash and pierce attacks Single Player Campaign Fixes Osgiliath – Eye of Sauron is not halted when attempting to cross the center of level’s three bridges from either side Minas Tirith – destroying the Citadel on the second level of Minas Tirith will no longer destroy all your farms Good Amon Hen - you begin the map with all the heroes under your control and the second half of the map will now load Evil Cair Andros – If you beat this mission and then load a Living World save immediately after Osgiliath, unavailable maps will no longer be available Siege Towers can no longer path find to the top of the second level castle walls at Minas Tirith Bonus objective “Ensure Treebeard survives” can now be completed if Treebeard is revived In the single player campaign, neutral base sites are no longer visible through fog of war Skirmish / Multiplayer Fixes Eye of Sauron can now move through castle walls In a skirmish match a Cave Troll will now engage the player or AI Cavalry banner units no longer kill infantry instantly when trampling over them Ballistas no longer get stuck in multiplayer map Emyn Arnen if an Isengard Seigeworks is built in the center outpost on the top right plot Game no longer freezes when hitting escape key and pressing either the mouse scroll wheel or right mouse button as camera begins to spin when the player wins a map Units and Heroes will now gain rank points for destroying a Gondor Marketplace Resources can now be gained from splash damage kills Horse mounted units no longer get caught on top of castle walls when a castle is being built Cheat Fixes Gondor player can no longer create two Gandalfs Player can no longer gain endless amounts of resources by exploiting the “Rebuild” function of a destroyed citadel World Builder Fixes Fixed runtime error when exiting World Builder Worldbuilder no longer crashes when setting the map size too high Worldbuilder no longer crashes when the Grove button is used

Download

1706 downloads

Uploaded:03-16-2011

In Moria, In Kazad-Dum!

in_moria_in_kazaddum_by_matt_the_legoman.rar | 1.18 MB

uploaded. This is my first file. Tell me if you like it. :) Discuss it on Revora Forums please, more likely to get a response there. http://forums.revora.net/topic/81606-mattthelegomans-maps/page__view__findpost__p__842089

Download

7763 downloads

Uploaded:12-22-2009

The Elven Alliance Community Edition

theelvenalliancecommunityedition1.1revised.zip | 106.77 MB

bugs including the annoying Cirdan bug. :p This version, however, still does not contain any Elven AI as we are still working on it. We hope to have the AI ready by version 1.2. In the meantime, please enjoy all the new features in 1.2. Happy holidays from T3A! A few things to note: [*]You do NOT need the first version of the TEA Community Edition (1.0) installed to play this mod. [*]The mod does NOT have an installer in this version. Instead, the zip package download contains a detailed and easy to follow document on how to install the mod properly on your computer. [*]PLEASE read through the readme file and installation document (both in the .zip download file). Also included is a document on all the changes made in each version of the mod. [*]If you have any questions about installation or have problems running the mod, please use this topic in our forums. [*]You can view the official Elven Alliance forums here. [*]Vote for this mod here. [*]Join the official Elven Alliance Community Edition online game section here. DISCLAIMER: If Celeglin does return and does not approve of the community edition project, the project will stop immediately and the download will be removed. Also, the original version of Celeglin's mod will still be available to download. It can be found here.

Download

6085 downloads

Uploaded:05-16-2009

Last city of Numenor

last_city_of_numenor_by_enthunter.zip | 236.68 KB

map forces of good fight against forces of darkness in city of numenor. There are lots of buildings and houses. Old Forest shrouds corners of map and is good resource for lumber mills. Good will start inside city and evil outside. There are lots of warg lairs and few troll lairs outside the city. Evil must clear them out first before they can start break gates and walls. There are three ways enter city castle: main gate and two side gates.

Download

3132 downloads

Uploaded:05-11-2007

Gondolin

matthewluckowgondolin.zip | 414.86 KB

map is one of the best Gondolins on the web, there are some pretty awful one out ther but this has got to be the best. Decent textures. Sorry but there isn\'t a huge row of underground gates to get to the city area but there are several balrog hopping around for your entertainment (not literally hopping).

Download

3157 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539polish.exe | 24.48 MB

instructions and to view the full change-list..

Download

1505 downloads

Uploaded:01-30-2010

Defence Of Gondor V4

defence_of_minas_tirith_and_osgiliath_v4.rar | 228.1 KB

army. Dunno why they were there anyway... -to reduce lag were removed but rest of them have now higher rank -2 troll bosses added -players can now go across river in Osgiliath

Download

3493 downloads

Uploaded:11-30-2009

Heroes Of Battlefield

heroes_of_battlefield_v1.zip | 285.3 KB

is 3v3 when two computers are counted out. Thats because soldiers spawn automatically. They are scripted and belong to computer. Again map is quite classical: three ways to enemy base, choose your route from your base. Heroes have great responsibility to support their soldiers, because without heroes battle will go on forever. Good will spawn numenorians, elves, gondor knights and trebuchets, evil spawn uruk-hai, both sword and crossbow, trolls and mordor catapults. Same number of forces will be spawned at each route, then they will run to face enemy. Alright, now about the base, each player have four building plots and one citadel. Recruit heroes from citadel and build whatever you like. In good base there is Isilur in small area sealed by gate. Sauron is in evil base inside similar area with gate. There is a timer adeded, and when time ends, which is 15 minutes, gates open and Sauron and Isildur will run to battle. Game ends when Isildur or Sauron is killed. And I almost forgot, computers must be placed middle, good are on RIGHT side and evil LEFT side. Use Gondor and Mordor.

Download

2225 downloads

Uploaded:08-14-2009

Full Minas Tirith 7 rings beta

minas_tirith_7_rings_beta.zip | 371.69 KB

side but there are no enemys coming. at the moment its only a multiplayermap. Bugs: In this map are many buildings, streets and so on so it could be very slow on some pc's and sometimes if the camera is too high, some streets are invisible. (the untis wont go on the smaler walls in ring 3-6 because as you know there are too much units in the batalions as they could walk on it) I still work on this map (on an nightversion, campaignversion, and making the mountains and some textures much better). It would be cool if you could subscibe what you like and what not, so I could make this parts also better. For the top I am still thinking how I could make it all walkable and I will change the texture soon eventually.

Download

4002 downloads

Uploaded:05-18-2007

War of Attrition

davewarofattrition.zip | 472.05 KB

archers to fight on and porters can build towers on them. Each stronghold has a shared access to a small bawn in the rear. Version 1.1- I fixed the bugs associated with gates in War of Attrition 1.0. Each player in a 2v2 match gains control of one set of gates, but if you play 1v1 then you can now control all gates in your stronghold. Warning: Wall climbing units do NOT work well on this map. These unique units get confused and keep trying to climb up and down the walls as they run along the top. I recommend only using MotW, Dwarves, Elves, and Isengard on this map. [/quote] he already says it himself, a very fun map to play, only the ai is not so great. it waits a long time with building farms so i advise to play multiplayer for more fun -Wattan

Download

4418 downloads

Uploaded:05-11-2007

Minas Morgul

goboboyminasmorgul.zip | 228.09 KB

allot of creeps though. Players: 5 AI: No Gollum: No

Download

5687 downloads

Uploaded:09-23-2006

BFME II SDK v1.01

bfme2_modsdkv2.exe | 32 MB

useful developer tools to greatly enhance the production of your mod projects for The Lord of the Rings and the more recent Command & Conquer RTS games. The Mod SDK currently consists of these pieces: 3DS Max 7 Autodesk plugin W3D Viewer Asset Cache Builder Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer Tutorials on our in-house art creation processes and rules for models and maps This MOD SDK v1.01 is compatible with the following games: The Battle for Middle-earth II The Battle for Middle-earth Command & Conquer Generals: Zero Hour Command and Conquer Generals Command and Conquer Renegade Please note that only The Battle for Middle-earth II supports Shader 3.0 which is an exclusive functionality included within the Mod SDK for that game specifically.

Download

2559 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Polish

lotrbfme265540polish.exe | 24.49 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

Download

2317 downloads

Uploaded:03-27-2006

Castle of Dale

castle_of_dale.zip | 361.04 KB

Download

11427 downloads

Uploaded:07-05-2005

Minas Tirith

minas_tirith_version_2.zip | 404.6 KB

buildings and civilians, to make it not only look like a war-zone but also like a city. It has more money more Command points an full of details. It also has a beacon. the map has more trebuchets, and for the evil side, a Grond and 2 big mean armored trolls and a lot of money for orcs and Nazgul. i am working on version 3 If you have any ideas to the map, then send me message

Download

2389 downloads

Uploaded:01-14-2010

The Reign of the Ents

the_reign_of_the_ents.zip | 104.86 KB

is a small circle 'fort' with 3 economy plots in. It's not that easy to get in though. The top four players can be on the same team or against each other, their is no rule for them. It is very green with lots of lush grass and trees. This map is made by Sylithin/Jordan18124

Download

2590 downloads

Uploaded:01-12-2009

Middle Ground

middleground.rar | 924.24 KB

Download

5030 downloads

Uploaded:11-20-2007

City of ages

city_of_the_ages.zip | 92.65 KB

fortress gets some inns and outposts. Also an nice defense and some soldiers. The 2 players outside get an army with Grond. Player inside the fortress should be elves, and outside mordor. AI works, but as always i advise you to play online for more fun. Have fun -Wattan

Download

9052 downloads

Uploaded:08-29-2006

Elvenstar mod 2

elvenstar_mod_ii_4.1.exe | 28.17 MB

simple: This patch requires an installed version of Elvenstar Mod II 4.0!

Download

9103 downloads

Uploaded:08-16-2006

BFME2 2.5 Mod

bfme2.5_version_2.1.5.zip | 10.3 MB

bfme3 hence the name bfme2.5 . These first 2 versions add bits and peices, but my next version will start adding factions, so be sure to keep an eye open for them. Installation ------------ Copy the bfme2.5.big into C:\\Documents and Settings\\Tom\\Application Data\\My Battle for Middle-earth(tm) II Files (note this may be hidden) Run the sortcut. Please note if you installed battle for middle earth 2 somewhere diferent to the default path \"C:\\Program Files\\Electronic Arts\\The Battle for Middle-earth (tm) II\" you will have to open properties of the shortcut, and change the start it box to where you installed, for example it might look like this \"E:\\Games\\Battle for middle earth 2\" Then change the the first part of the target box (\"C:\\Program Files\\Electronic Arts\\The Battle for Middle-earth (tm) II\") To where you installed bfme2. So it would look like this \"E:\\Games\\Battle for middle earth 2\" -mod bfme2.5.big just make sure you dont remove the command at the end. Changes --------- version 2.1.5 -------------- button and portrait images added to gothmog, damrod and gamling. Gothmog armor and attack while mounted fixed. Rohan armory upgrades fixed elven reskin pack removed (look worse then originals) version 2.1 --------------- Goblins -------- New Building Dragon Lair 3 Dragon\'s can be built from dragon lair Drakes built from Dragon lair New Hero Balrog Drogoth built from dragon lair Dragon lair now has experience levels Mordor ------------ nazgul all mount fell beasts and horses gothmog can mount and dismount warg gothmog carnage and cripple power\'s removed, new power stubbon pride 8 nazgul availble (and witch king) Grond availble Isengard ----------- New Building, Dunland Tent Wild men availible from Dunland Tent all new buildings have experience levels Dwarves ----------- 3 Hunters avaible (aragorn, Legolas and gimli) Tom Bombidil Avaible Elves ------ New Building Hobbit Barracks Hobbit sherrifs avaible from hobbit barracks New hero\'s frodo, sam, merry and pippin built from hobbit built from hobbit barracks Celeborn bugs fixed New Unit Elven warriors New hero Gwaihirall new buildings have experience levels Men ---- Ranger tent uses right model in snow upgrade problems fixed All new buildings have all new buildings have experience levels New Building Rohan Archery Range New Building Rohan Armory New Building Rohan Stable New Building Rohan Well New Building Rohan Statue New Building Ranger Tent Dunedain avaible form ranger tent ithilian rangers avaible from ranger tent New hero Damrod New Hero Gamling New Unit Rohan Peasants New Unit Rohan Archers New Unit Rohan Fighters New Unit Rohan Builder New unit Oath Breaker cavalry Rohan Well and statue radius\'s now fixed damrod now has a button image Gondor fighters, archers, and towerguards all have new skins Other ------- More Team colours New war of the ring mod, the 3rd age New create a hero weapon, for motw class Credits and thanks ------- Sorry if missed someone out, ill be surprised if i have though Valandil- gondor soldiers, gondor archers, towerguard, damrod skins The 3rd age- the hole modding comunity is always very helpful, and i allways go there for help, so i give my thanks. Rohadhrim & Wheezy- they made the ingame loading screens bettween them, whoozy did the world builder bit and Rohadhrim did the writing. Beta testers ------------ Nazzie Whoozy Wheezy MikeMate onebigcheese Theodred Lioncage King Duku Dindi Hobbit Other ------ if u have any problems, surgestions, idears, bug reports or balence issues please head over to my forums, where your also find the latest news on whats to come in my mod. http://s11.invisionfree.com/Toms_Modding_Forums/index.php?act=idx

Download

12121 downloads

Uploaded:09-26-2005

The Elvenstar Mod

elbensternmodv.5.04english.exe | 66.82 MB

Shellmap exclusive for the Elbenstar Mod - background Logo \"Elbenstar\" - one zoom up - start videos turned off - has very closely all Heros levels from the level 1 - Commandpoints raised - AOD as well as Balrog require 25 Points - maximal capacity points 28 - each quantity of new animations and Buttons - completely revised textures including Spellbook - each hero has its own characteristic Sound - citadel menu expands - new building plots for Lothlorien - Exclusive fort for Lothlorien -functioning AI for all Factions incl. Lothlorien Faction Rohan: Heros of Rohan: - Theoden, Gamling, Eomer, Eowyn, Aragorn, Gimli, Legolas, Merry und Pippin, Treebeard building and hordes: - out of the Enting, tree beard is removed from there, he already became as a hero there, Royalguarde, harvest blessing Spellbook: - already from start are Draft and Palantir visions available Faction Gondor: Heros of Gondor: - Isildur, Elendil, Gandalf, Boromir, Faramir, Frodo und Sam, Adler Spellbook: - already from start Elvesforest and Palantir visions are available Faction Isengard: Heros of Isengard: - Saruman, Lurtz, Ugluk, Sharku, Smeagol, Kranka Spellbook: - already from start FueltheFires, Scavenger und Palantir Vision available Faction Mordor: Heros of Mordor: - Sauron, Witchking, Gothmog, 2 RingWraith, 2 Nazguls building and hordes: - Grond can be cultivated at 15000 Spellbook: - already from start are eyeofsauron, Scavenger and FueltheFires available Faction Lothlorien: Heros of Lothlorien: - Galadriel,Celeborn, Elrond, Sons of Elrond, Haldir, Arwen, GilGalad, Gwahir Hordes: Woodelves of Mirkwood, Galadhrim, Haldirs Galadhrim, Gil-Galads Archers and Spearmans, Buildings: Elvenfarm, Galadriels mirror, Elvesstatue, Elvesbarracks, Alliance Barracks, Elvesarmory Spellbook: complete new Powers New textures e.g: Aragorn, Gandalf the white, Gandalf the grey, Boromir, Faramir, Gondor archers, Gondor Soliders, Gondor Towerguard, Arwen, Galadriel, Legolas, Twins - Son\'s of Elrond, Haldirs Elves, Galadhrim, Woodelves, Bannercarriers, Gimli,Eomer,Eowyn,Theoden,Merry,Pippin, Rohan archers, Rohan Riders, Rohan Royal Guard, Saruman, Lurtz, Uruk Hai..... Visit our Homepage and forums at: http://www.the-elbenstern-mod.de/

Download

10163 downloads

Uploaded:08-06-2005

Dean Krause Map pack

bfmedeankrausemappack1.zip | 5.96 MB

played on 1.02 or higher versions of BFME) The pack contains the better of the maps I have created for BFME. Each map folder contains a readme specific to the map and some maps need certain setups. Note: I am also hoping on releasing a map pack with the help of the better map makers of BFME. Such maps that have a score of 4.4 or 5 at http://www.rpgplanet.com/memw/ would eligble for inclusion. All of the maps in the pack would be checked for AI compitability and overall gameplay by the author and by me. If you are an author of IMPRESSIVE maps for BFME please email me at bfmescriptingpack@gmail.com for inclusion and testing. ----------------------------------------------------------------------------------------------- Map Installation __________________ 1. Open the directory: C:\\Documents and Settings\\#\\Application Data\\My Battle for Middle-earth Files\\Maps # = your account\'s username 2. Extact this map\'s folder to that directory Map Usage ___________ 1. Run Battle for Middle Earth 2. Click \'Solo Play\' and then \'Skirmish\' from the menus 3. Click \'Player Made Maps\' in the Map Type combobox 4. Choose starting points, sides, colours etc 5. Click \'Start Game\' Suggestions and Questions ___________________________ Any suggestions or questions can be sent to me directly at: bfmescriptingpack@gmail.com. Legal _______ In no way is this map pack an official release by EA or EAGames. Battle for Middle Earth is © 2004 Electronic Arts Inc, All Rights Reserved. These maps and archive are copyright Dean Krause 2005. You may not release \'remakes\' or cheat maps of this map without the owner\'s permission. Cheat maps will not be given permission.

Download

7183 downloads

Uploaded:07-05-2005

Helms Deep

helms_deep_by_sharkbate.zip | 435.37 KB

But I changed a lot from what he did. I set up this map to recreate the feeling of helms deep as close as I could. It is 2 vs 2. The players defending will for the most part be limited to Rohan\'s buildings and armies. But it you choose a different faction you will be able to build that factions heros but still Rohan\'s builts. The person who chooses the deeping wall starting point has more building flexabitly. I will be building a Gondor version soon. The attackers can play any faction just fine. The attackers have the advantage just like in the movie. The object is for the attackers to destroy the keep at the top of the castle within one hour. If they fail to do so they will be defeated, and the defenders will win. This way the defenders only have to worry about defending and not trying to destroy the enemy base. All they have to do is hold out long enough. Just like in the movie. Depending on feedback I get from people I may change the time to destroy the keep. We have tested this map quite a bit and it seems pretty well set. So why did I build the map when there are so many? My buddies and I wanted to play a map like this so I made it. Since I put this work in it I figured why not share it.

Download

1377 downloads

Uploaded:11-14-2011

DESTROY HELMS DEEP!

helms_deep_with_waves.zip | 561.93 KB

this map can actually be quite challenging especially if you put handicaps on! installation: unzip the folder move the map \"helms deep with waves\" to: (if your on windows 7) strikeX>appdata>roaming>my lord of the rings battle for middle earth 2 files>maps Remember to read the readme first!!

Download

1856 downloads

Uploaded:10-19-2009

Minas Tirith Edited

minas_tirith_edited.zip | 1.67 MB

and units with attack trolls. Men(inside minas tirith) base is now in the third level(now accessible) ans start with a few units a farm a barracks and an archery range, also the city has a few more gates to improve defense, oh and be sure to close quickly the main gates or the attack trolls will tear up your men and gate and grond will lose its meaning there. To play this map to its full potential download my Harder but more fun gameplay mod to ensure the enemy keeps sending lots of units against you, otherwise the map will become boring as the original.

Download

2894 downloads

Uploaded:09-17-2007

Gondolin

gondolin_version_9.zip | 201.09 KB

have made it to be a Elves X Mordor map. Gondolin was a great elven city a long time ago and Morgoth destroyed it in a very interesting battle. The map tries to follow the book\'s description it includes : ====================================== - 7 Balrogs - Glorfindel - The city including a lake around it and 2 bridges - Fortress arent allowed - Mordor cant build evil humans neither mumakils !!!IMPORTANT !!! The rule is : Players 1 and 3 have to be elves team 1 Players 2 and 4 have to be mordor team 2 That is it. Please give suggestions and coments , i really do need then to make the map better ,specially in balancing it. Thanks [/quote] Seems like a great map for those who would like to roleplay this famous event in Tolkien lore. -WindowsVistaGeek19

Download

3486 downloads

Uploaded:08-09-2007

Balrog Unlimited

balrog_unlimited_english.zip | 256.86 KB

balrog, you ARE the Balrog! Could you survive? This map uses a map.ini file, thus you should refresh your game after you\'ve played this map. ;)

Download

4055 downloads

Uploaded:05-29-2007

The Carven Fortress

the_carven_fortress.zip | 273.11 KB

again. The fort can be attacked by either water or land. The defender starts with three outposts in the bottom left corner, and a shipwright on the side of the bay. Attackers start with a shipwright each. [/quote] This is a 3 player map for Bfme2, it\'s a fortress map with 2 players outside and one on the inside. It\'s a vey fun map to play and i hope you enjoy it. Ai works but i advise to play online, Fortress maps are allways more fun against a human player. Have fun -Wattan

Download

5212 downloads

Uploaded:02-03-2007

Unlimited CP Mod

unlimited_cp_mod_digz.zip | 2.46 MB

Download

10043 downloads

Uploaded:12-13-2006

Command Point and Build Fast Mod

cpfast.zip | 2.46 MB

tried and tested this mod myself, it works on my game hope this works for you guys as well and of course you ||G||. Main changes: Evertthing is instant build Unlimited Command Points(virtually-999999) Digz

Download

2336 downloads

Uploaded:04-04-2006

Extended Campaign

extended_campaign_.zip | 8.11 MB

so, I've started working on expanding the campaign for BFME2. ------------------------ the first phase of the mod is to port all the scripted missions from the BFME1 campaigns (good and evil) into the BFME2 campaigns. Of course improving, and hopefully making a little harder as I go along. The second phase is to start adding additional parts to the campaigns (i have my eye on the Fords of Isen 1 + 2, The paths of the dead, The Pelennor wall, the Dead marshes and Dol Amroth (also as a possible finale for the evil campaign) plus many others. ------------------------ This VERY early version of the mod adds 2 missions from the BFME1 campaign into the BFME2 good campaign. The first 3 missions of the Good campaign are now as follows 1 - Moria (from BFME1, very few modifications) 2 - Rivendell (unchanged from BFME2) 3 - Lothlorien (from BFME1, a few small changes, plus added Haldir) ------------------------ All the voices from the 2 missions are included in this mod, but for the moment I wont include the movie files, they do work (although without sound) but are rather large, so ill save them for hte first complete release. ------------------------ Recruitment While I'm fairly confident I can do the core campaign bits myself, I am completely out of my depth when it comes to proper modding. If anyone is interested in helping me out in the second phase of the mod, when ill be needing a few extra units and heroes, please feel free to get in touch. ------------------------ Known bugs The very first part of Moria (where Boromir says "this isn't a mine its a tomb") now has a missing texture, as I messed something up, and don't know what! I'll fix in the next version. I haven't done the objectives text for Lothlorien yet, again for the next version. The fellowhip heroes have no cap on how fast they level up, as at present they only get 2 missions. ------------------------ Credit where its due. I have included in this mod "Clords AI and Balance mod, version 1.15", and Gholins "Elven Guard" mods, since I use these mods and don't want to keep switching files, when I feel like actually PLAYING the game. Plus there both VERY good. The porting of the campaign missions was all me. For what little it's worth...

Download

3862 downloads

Uploaded:03-22-2006

Realm of Numenor

realm_of_numenor.zip | 151.27 KB

add me to your msn: luc2572@hotmail.com

Download

11207 downloads

Uploaded:08-06-2005

The War Of Wars

the_war_of_wars.zip | 4.61 MB

the witchking EXTREAMLY Powerful. The mod also has much more.To install this mini mod first create a backup file of the original ini file in the main folder file and put it in another folder then put the mod ini file in the main bfme folder then start up the game and your ready to play. To uninstall replace the mod ini file with the backed up orginal ini file and thats it. Please report and problems or things you think should be changed to me by xfire my username is makaveli1001.

Download

3741 downloads

Uploaded:12-22-2010

Middle Earth

middle_earth.zip | 967.37 KB

multiplayer map with team and armies fixed in game (typically Gondor-Rohan VS Isengard-Mordor) Choose random army to have an army corresponding to your spot. Many places of Middle earth are includes in this map : Minas Tirith, Edoras, Helms deep, Isengard, Fangorn, Lothlorien, Amon Hen, Emyn Muil, dead marches, Cair Andros, north of Ithilien, Shelobs lair, Ciryth Ungol, Barâd dur.... Elves can be unlocked for Rohan if you send correct units to meet them, same for free ents council (remind the film). Includes lot of creeps, no additional camp, all faction start with 9 building plots except Mordor which has 8 only at starts (unlock Ciryth Ungol for 9th and more xD). Enjoy! I have planned to release in few days a version with pre-builds spot in order to be playable in skirmish.

Download

1788 downloads

Uploaded:08-24-2010

Ruined Haven Of Numenor

ruined_haven_of_numenor.zip | 727.1 KB

is haven and camps for players and on other side is forest and camps for players. This forest is great resource for lumber mills, but beware trolls who roam in forest. Three roads leads through middle area, where mountain separates haven from other world. There is one outpost in middle of map which is quite strategical position and can change the course of battle. This area contains few goblin lairs. Roads lead through mountain to haven. Haven is of course full of ruins and is overrun by wargs and goblins. One troll lair is at border of haven.

Download

1495 downloads

Uploaded:03-23-2010

Angelicsorns Shadow Clan Map Pack

angelicscorn_shadow_map_pack.zip | 229.73 KB

was the one hosting the game! I've never seen his maps on any major BFME sites before and the map we played and I find that amazing because the map I played with him, which was the "Shadow Clan vs Middle Earth (hero map)" was so good! The map was great and a breath of fresh air, it wasn't just your normal hero vs the rest of the world map, it really made you work as a team and made you thinking more than most other hero maps out there. I truly recommend this map pack to those that love hero maps, play them with your friends and random people online and you'll have a great time. Angelicscorn also emailed me these tips for some of these maps so bear these in mind when playing them: Shadow Clan 2 vs. 4: Recommended Heroes: Heroes armed with single target attack ability, all custom hero types has such an option even wizards. Recommended Race: Any Glitch: The resource building close to the top can only be taken from the right hand side. Tip: A 15min no rush rule will benefit the team of two. This will give one time to build an Archer defense and one time to build a hero and siege weapon assault team. Rise of the Shadow Clan part 1 Recommended Heroes: Archer and captains armed with a spear. Recommended Race: Elves, Dwarfs and Men Glitches: The increased Cap glitch: When one of the players has been eliminated your cap will increase and stay that way till the next wave. The no attack glitch: If all the heroes are pulled back to the starting castle and the current attacking wave is destroyed, the computer will stop to attack. This will last from 1 minute up to several hours, depending on how many waves you have destroyed. This will give you time to improve your defensive structures. A hero preferably not your custom hero can be use to assault the computer and lead him back to your wall of towers. Tip: Built walls around your castle and towers on the wall or behind the walls. Do not attack the computer base, this is a trap worked into the map to make it easier for the computer to eliminate your base, the only way to win this map is to survive all the waves. Do not attack the dragons with your custom hero, if you have built walls and towers, you castle would be safe since it’s a summoning dragon and will disappear on its own. You can rebuild your walls and towers afterwards. Do not built catapults since this will only aid the computer in your destruction. Do not built troops only Heroes, troops gets taken out in seconds during the Galadriel and Saron stages. The rise of the Shadow Clan part 2: Recommended Heroes: All Recommended Race: Any Glitches: Closed Gate glitch. The script to open gates has been removed on this map. This means the Computer can only attract you if you destroy the gates. This glitch will aid you in building defenses. Tip: Built defenses before and after every gate. The raise of the Shadow clan part 3 Recommended Heroes: All Recommended Race: Any Glitches: The warg rider glitch. This Glitch prevents you from killing warg directly to prevent this do not make the computer team Isengard. For the best results make both computer teams elves. Tip: Use the catapults to destroy building and your Hero as its protection. Destroy all the buildings out side of the walls first before you destroy the Elvin cindal located at the top left. This is to prevent your forces from becoming overwhelmed. Do not destroy the walls till the end. Rise of the Shadow Clan part 1: Recommended Heroes: Archer and captains armed with a spear. Recommended Race: Elves, Dwarfs and Men Glitches: The increased Cap glitch: When one of the players has been eliminated your cap will increase and stay that way till the next wave. The no attack glitch: Part 4 has the same glitch as part 1 but only works if the player located at the top right is the only player left. Tip: Built walls around your castle and towers on the wall or behind the walls. Do not attack the computer base, this is a trap worked into the map to make it easier for the computer to eliminate your base, the only way to win this map is to survive all the waves. Do not attack the dragons with your custom hero, if you have built walls and towers, you castle would be safe since it’s a summoning dragon and will disappear on its own. You can rebuild your walls and towers afterwards. Do not built catapults since this will only aid the computer in your destruction. Do not built troops only Heroes, troops gets taken out in seconds during the Galadriel and Saron stages. How to use your birdie: The birdie was given to help you defend your castle and should always be kept as far back as possible. If you use your birdie to attack it will have the same change at survival as a snowball in hell.

Download

2660 downloads

Uploaded:09-26-2009

The Life of a Hunter

the_live_of_a_hunter.rar | 16.4 KB

when I get any time, apologies.

Download

1934 downloads

Uploaded:02-11-2009

Map Pack By hrsto

battle_fo_middle_earth_by_hristo.zip | 8.44 MB

easier way: 1.You open battle for middle earth world builder("C:Program FilesEA GAMESThe Battle for Middle-earth (tm)WorldBuilder.exe") 2.You find the .map file of any map you want (rember to extract first) 3.On world builder you load the . map file then you go save as and save it as whatever you want to call it. Very easy huh. Any questions email me at christo2404@hotmail.com (fyi my name is hristo) You could install it hristo's way or install like you would a normal map.

Download

1579 downloads

Uploaded:12-21-2006

Mines of Moria

map_good_moria.rar | 173.87 KB

Download

925 downloads

Uploaded:08-12-2006

BFME2 Polished Mod

bfme2polished1_4.zip | 2.69 MB

englishpatch103.big file that comes with the zip into the \lang folder. If you want to revert to the normal game, for example to be able to play online normally simply delete the _bfme2polished1_4.big file or rename it into _bfme2polished1_4.bac. To restore the normal tooltips, delete the modded englishpatch103.big and rename your englishpatch103.bac back into englishpatch103.big. If you don´t have an english installation, you can still play the mod, but the tooltips will be incorrect. What´s the purpose of this mod? I think that Battle for Middle earth 2 is a great game. However it lacks polishing and there are quite a lot of things in the game which are broken/useless/underpowered. The aim of the mod is to fix that by giving every unit/structure/spell a purpose in the game. This mod fixes almost all bugs in the game, adds some changes that make the gameplay more logical, fixes balancing issues and removes a couple of annoying nuisances. It also adds eventspecific musictriggers, like playing the theme of the charge at the pelennor fields when summoning rohan allies, or playing the music from the two towers during the sun rising when casting daylight. In addition create a heroes should now be pretty balanced, they are still powerful, but shouldn´t be much more powerful than aragorn/lurtz. Another important change is that the AI will now actually build all heroes, use almost every special ability, cast and research every spell and gets a huge bonus at the brutal level (+40% buildspeed/+50%costreduction) ; if you don´t wish to play against a cheating AI play against hard and the AI won´t get any boni, but will act smarter due to some changes/bugfixes I made and the better balancing. War of the Ring mode is changed as well, you can build all units now on the strategic map and the strategic map will be a lot more important.

Download

1228 downloads

Uploaded:06-11-2006

The Battle for Middle Earth

bfme.zip | 225.04 KB

side owned the field I wanted that "it's anybody's fight" look.) You will start with an army based on the faction you choose. You will start with at least 2 of every unit from that faction as well as all heroes for that faction. The map will walk them all onto the screen in the beginning. This map was designed for big battles without any of the flaws like lag, and limiting forces. You will start with 3000 command points allowing you to build on the force you already have. But perhaps the maps biggest feature is the fact that the fighting will never truly die down because every so often you will gain another army. Now I know what you are thinking: this could make the map crowded and laggy, but actually that is not the case because the map is designed so that there will never be too many units on screen because each opposing army is faced at equally close distances making for continuous combat. Also keeping true to real life the heroes you start with cannot be revived beyond the create a hero. Another feature of the map is the fact that all units entering the battlefield rather than bunching up will walk into evenly placed formations. Finally the last and final feature of the map is sort of a burden and a help. Any time new units come to the field your units already upon the field will fall back to regroup wit them. This can be stopped by a simply giving the unit a new destination. But most likely if you are getting new units you probably won't be in any shape to keep your units on the frontlines anyway. Think of it as a kind of "you are going to die if you don't fall back anyway" feature, if you know what I mean. The map has 4 signal fires to keep the powers flying and in the very center lay three separate bridges of stone over what would seem to be endless pits. Ruins line the road and the outlying ground. The map is essentially symmetrical but is differed but noticeable landmarks. It is a dark dreary setting. NOTE: This map can sometimes seem like an endless battle. This is not so; it is very possible to defeat your foe. The map is just designed to seem that way. Finally if you truly can't seem to gain or lose ground the map has an added final decision feature. If too much time passes you and your enemy will receive weapons that will definitively decide the game. AI: This map is fully compatible with skirmish. It is actually designed for it. The AI will fight in a smart way and it should be a fun experience. They will attack right away and never let up. Balance: The different armies may seem a little overpowered versus others but I did my best to balance all of them. If there are any unbalancing things that falls into the hands of EA. I can do nothing further. Final Thoughts: Like always a big thanks to those who download and I hope you enjoy. This is my favorite map maybe you will find it likewise. All comments and questions are welcome.

Download

4064 downloads

Uploaded:04-02-2006

The maps from Missions

the_maps_from_missions.zip | 1.23 MB

Beleriand fall under Great Sea)! Defend the first Dwarven city from Mordor! This map without any mission tags, but with Gollum(you know, what has Gollum!). The second map is Esgaroth!: This is the map of Celduin river, not from skirmish, but from mission! There are two defenders in the city and one attacker on the seaside. You will be surprised when you see what I add to this map! Good luck!! =)

Download

1371 downloads

Uploaded:03-31-2006

Converted beta maps

converted_beta_maps.zip | 785.94 KB

great, but better), extra details, some creep lair changes, and fixed some known bugs. The pictures are from \"The fight of the lake\" to give an idea of the map pack. The 6plyrwar map is worse. Here are the details: 2islands (renamed: The great sea) facts Players: 4 Creeps: trolls ring on/ off option: not included AI: Not suitable for this map. This map features 2 islands. 2 players on each of the island. There are four other island in the sea. It isn\'t very detailed, just better than the beta version of this map. It makes great sea battles. Lake fight (renamed: The fight of the lake) facts: Players: 6 Creeps: fire drakes & goblins ring on/ off option: Included AI: Works, but not very well This map features a big lake, with on both sides of it 3 players. On the upper part of the map there are a few mountains. You can get to the enemy by land & sea. This map was officially made for the beta, but I changed it so it looks a lot better. Still, it isn\'t a great looking map. It is mostly for fun. 6plyrwar (Renamed: The grey mountains) facts: Players: 6 Creeps: fire drakes ring on/ off option: Included AI: Works, but not tested very well On this map, 3 players start on one side, 3 on the other. There are a few mountains in the middle. The 2 passes are protected by firedrakes. This map doesn’t look good. I just retextured it after the beta. But I had great fun with it. There are already earlier versions of this map. If you want to be sure you have the latest versions, download them! If you find bugs, plz tell me! Comment on these maps, not versions from the internet! ----------------------------- some known bugs of other versions, which are now fixed: Creeps not working Textures not working neutral buildings not working

Download

899 downloads

Uploaded:03-27-2006

Erebor

erebor.zip | 894.74 KB

Download

1867 downloads

Uploaded:12-27-2005

Near Amon Din

near_amon_din.zip | 732.33 KB

sound good. This map has fully working AI so you can play agains computer. This map should be well balanced but this is just v1.0 so there may be some buggiez too... (Though, I haven\'t spotted any). Have fun, I\'m sure you will ;). -Anarion.

Download

4630 downloads

Uploaded:12-11-2005

Helms Deep

helms_deep_massive_chaoserver.zip | 477.82 KB

the north west corner.(May want to play so they can only help once the wall or gate is breached. 4. Balrog and army of dead disabled for obvious reasons. 5. FOL cp is 900 FOD cp is 1200. 6. Isengard starts farther back and has pre-built structures. This Helm\'s Deep battle gives the bad guy (Isengard) players a vast advantage in numbers and the good guys a vast defensive advantage. Isengard begins with hordes of Uruk hai, some Beserkers, Pikemen hordes, crossbow hordes, a few siege ladders, and two bombs. They begin in a tree rich area perfect for lumber yards. Because of the many bad guys I made yeoman archers start above the gate and elves start on the Deeping wall. Also extra defensive towers have been added into various spots. Most notable is the addition to a fortress behind the Deeping wall as well! Which gives archers a good ranging position and is yet another barrier the attackers will need to breach. It is also possible to build secret entrances on the Deeping wall. Enjoy and email me if you have map suggestions or would like to report a bug.

Download

1002 downloads

Uploaded:09-29-2011

Wars of Old

wars_of_old..zip | 506.27 KB

map for about a month, and truthfully it is nowhere near completed the evil fortress doesn’t have all the details it might have and the middle is just a patch of grass however the numenorian fortress is totally completed. This is not \"uncompleted out of laziness but of the fact that WORLDBUUILDER WOULDN”T LET ME ADD ANY MORE OBJECTS. That totally pisses me off to work so hard and prevented finishing by a stupid limit, it started erasing trees after like the 3300th object. I have put everything I have ever learned into this map. But anyways now I’ll discuss the map itself: The concept was basic but it was obviously more than I could chew. I am running on an awesome computer so i didn\'t know how much i lagged (witch i am told is way to much) until i tested it online but so basically this maps functionality had been like reduced to zero. So i guess it\'s just kinda pretty not much of a battle map I’m sorry to say. I just major mistake of putting way to many objects and details in. If i get enough support I will gladly turn this into two maps one for each fortress For starters you obviously have 2 huge (absolutely amazingly huge) fortresses, on a map that is so huge it’s not even funny I think it’s like 600x600 (pic 1) but anyways each fortress has it’s strong and weak points. The good fortress: Defending this may be a little more difficult than the other fort, archers can’t usually get at all of the attackers due to the fact that the gates are so big. To counter this i placed just two gates and made all of the walls invincible, plus I only placed 2 bridges outside to cross the river which may be more easily defended. As well, were the enemy to break into the fort there is only one set of stairs that lead to the high fort and inner walls.(pic 2) (by the way this side of the river represents the absolute best detail that i can pull off) This fort is how i wanted the entire map to look, i only wish i could have... The middle land: This is the part im angry about, there is no decoration and no texture variances, the file must have gotten to big or something but there is absolutely nothing I can do about this if there was believe me I would have.(actually i probably could have textured it but it wouldn\'t have been much good without any objects at all) I might add there are Two starting points for players 3 and 4 to make the game more interesting but again these extra players may bee uneeded and i could edit them out if it would play better. However plenty of room for farms is present lol. The Evil Fortress (pic 3): Finally, the last of the lands. This fort is the ultimate in defense, when a catapult is placed in one of the defensive towers on the 2nd tier it can reach way beyond the outer wall. And even on the third tier it can still reach. But there is many more gates in this fort all easily destroyed. 3 on the first two tiers and one on the last. ( if you do get pushed that far back however there isn’t enough room to make money so unless you got some saved up your screwed) And as I mentioned this may be my last map for a while. I will still comment on others people map and stay in touch with the community but after making this I’m tired of it... Benedetto (by the way this doesn’t work in singleplayer at all not enough object space to put templates)

Download

800 downloads

Uploaded:12-28-2009

BFME Extended Edition

bfmex22.rar | 2.8 MB

loved to play it in multiplayer a loooong while back, but I encountered several crashes while playing it. So I made some fixes to make it work in single player. Some changes needed to be done for the power trees (see screenshot). Installation: ------------- There is two possibilities to install this update: 1. Use version 2.0 installer from http://www.deezire.net to add the shortcut and then override deezire.big with new one from this archive in "My Battle for Middle-earth Files" -folder. 2. Just extract deezire.big to your "My Battle for Middle-earth Files" -folder and add "-mod deezire.big" -command line argument to your bfme shortcut. - Thanks to DeeZire for the original version. PS. If you still encounter some problem with the mod, don't hesitate to send me a mail to ergomane(at)yahoo(dot)com with SCREENSHOT of the crash report (if there was any)!

Download

5704 downloads

Uploaded:07-13-2009

The Elven Alliance : Community Edition

elvenalliancecommunityedition.zip | 90.71 MB

unclear if he will ever return. So while he left us with an unbelievable mod, there were some unfinished pieces that he never got to address. After a couple year of hiatus, the The 3rd Age staff and community has decided that it is our responsibility and duty to finish this mod and address any balance and bug issues contained in beta 0.9. Due to being unable to contact Celeglin and also perhaps straying from his original intentions, the mod will be given a new subtitle as to not confuse who the author is of the modified version. I present to you The Elven Alliance:Community Edition! The intentions and goals in this edition: 1. Add the new Gondor skins made by Celeglin 2. Fix any bugs or glitches in the mod 3. Address the issues laid out it the readme file 4. Add any missing 2-d art to the mod 5. Balance the factions (with particular attention to the Elves) to make multiplayer more fair and enjoyable 6. Add Elven AI What we will not be doing: 1. Adding new maps, models, and skins that were not partially created by Celeglin 2. Adding new audio 3. Campaign changes beside balance issues 4. Deleting or severely modifying units DISCLAIMNER: If Celeglin does return and does not approve of the community edition, the project will stop immediately and the download will be removed. Also, the original version of Celeglin's mod will still be available to download. It can be found on the official website (http://elven.the3rdage.net). NOTE: The entire changelog for this mod can be found in the readme file included in the .zip download file. A few more things of note: * You do NOT need the original TEA betas installed to play this mod. * If you already have the TEA Betas installed, this mod installer will NOT replace them. * PLEASE read through the readme file and installer (both in the .zip download file). They include installation instructions, terms of use, credits, and list of changes made to the mod. * You can view the official Elven Alliance forums and ask questions here. * Vote for this mod on www.the3rdage.net You can find the mod here. * Join the official Elven Alliance Community Edition tournament here! Please note, this file is exclusive to LotRFiles as we fully support this new Community Mod that is helping the community get into BFME modding and may it long continue, T3A also shares it's hosting rights along with LotRFiles as it's communty have supported and made the project happen, any queries to host this mod must be sent to their site http://www.the3rdage.net/ and LotRFiles admin, Digz. LotRFiles also would like to thanks Celeglin for his awesome work on this mod before it turned into a community project. This file has been exclusively hosted for The TEA : Community Mod team and for T3A and is not under any circumstances for redistribution to another site. Permission must be asked from A) The developer, and B) from the LotRFiles Site Admin, Digz, his contact details can be found on the staff page.

Download

912 downloads

Uploaded:06-19-2009

The Movie Map BFME2

101the_movie_bfme2_fixedv3.zip | 676.07 KB

storyline of the movie, you will go through Moria all the way to Minas Tirith passing through the lovely Helms Deep. Some textures have been fixed too, with this brilliant new version of the map offering much more than the other versions. Version 3 definitely seems to be the new and latest movie Map to play with everyone online! The top spot and top right spot must be filled with two brutal armies, is both being Isengard, you can see an example of this in screenshot one below.

Download

1243 downloads

Uploaded:04-26-2009

Fornost Of Arnor

fornost_by_enthunter.zip | 139.85 KB

defend city from enemies and attackers are trying to defeatn them. Defenders will start with outposts and building plots. Attackers have camps. There are four outpost expansions, two inside and two outside. It was a bit difficult to copy it to BFME1 but we think it looks good now. And again... Rate and give comments so we can improve our maps!!

Download

947 downloads

Uploaded:11-10-2008

Moria Defenders vs Waves of Everything

moria_defenders_vs_waves_of_everything.zip | 14.88 KB

follows the layout of Moria with you starting near Balins Tomb and work your way taking out different units such as Goblins warriors and archers. A fun map to play with your friends. A few tips: Bring a heal! It really is necessary to have Athelas on your hero or any other self heal, make sure you're a light side faction to use the heal powerpoint or trust me you'll die. Another good tip is to have at least 2 elven archers with tornado, that power at level 10 is so over powered it can take everything out. Otherwise have fun!

Download

1317 downloads

Uploaded:06-08-2008

BfME_GoodSaves_Medium

bfme_goodsaves_medium.zip | 2.5 MB

battles, except Moria which will load you after (me) winning the battle and getting all Fellowship Heroes up to Level 2. There are two Black Gate saves, one immediately after Minas Tirith (if you don't like my armies setup) and another with all Evenstar Powers gained along with all or most Battalions and all Heroes leveled up fully and all ancillary missions won. I did this for myself mainly so I could replay some of the main battles without having to trawl through the campaign each time but I thought I should share it also.

Download

2476 downloads

Uploaded:04-14-2008

MansLand

mansland.zip | 199.52 KB

Download

1641 downloads

Uploaded:12-15-2007

BFME PatchSwitcher

setup_bfme_patchswitcher_1_2_0.exe | 34.54 MB

Otherwise, the game could not run properly and you could have to reinstall BfMe. Features: [list] [*]easy installation [*]switch the patch quickly [*]you can play online against other people with the same patch [*]compatible with all languages [/list]

Download

3839 downloads

Uploaded:09-21-2007

BFME2 Mod Manager

modmanager.zip | 50.76 KB

folder. You make the mod and all changes it needs to do eg, Search and Replace, Add After, Add Before. You then activate/deactive the mods of your choice and all the changes needed to the .ini files are done automatically. The readme tells you how to install it although its pretty obvious the program +mod folder goes into BFME2 data folder. You must extract the big.ini of course though. It comes with 32 mods for BFME2 1.0 (i never got around to playing 1.06 but i assume converting the mods to 1.06 would be very easy. Thats not the point though the mods are there to show you how to use it!) Thanks, Divine Shadow

Download

2305 downloads

Uploaded:05-15-2007

Little Bridge

little_bridge.zip | 448.02 KB

separated by a small river. A tower on each end helps you defend this key position. There are a few creeps and also a few inns and outposts. Ai works so the map can be played both singleplayer and multiplayer. Have fun -Wattan

Download

1708 downloads

Uploaded:05-11-2007

Eastern Ithilien

link058easternithilien.zip | 121.62 KB

scenery and buildings. Players: 2 AI: Yes Gollum: Yes

Download

3323 downloads

Uploaded:09-28-2006

Acropoli Map Pack

acropoli_map_pack.rar | 275.52 KB

Download

1961 downloads

Uploaded:08-06-2006

Tower Defense

towerdefensev1.zip | 526.99 KB

Download

2402 downloads

Uploaded:06-05-2006

Helms Deep 6 player

helms_deep_6_player.zip | 584.65 KB

Download

4880 downloads

Uploaded:05-02-2006

Elven Guard mod

elven_guard_mod_1.0.zip | 3.47 MB

Barracks when it is rank 3 at the build cost of 800 and 80 command points. Gholin(the mod\'s author) has balanced them so that they are not overly advantageous and they are a great alternative to pumping out warrior and archer hordes. They definitely add spice to the elven faction as a late game unit. Remember to back up your files before you put this mod in!

Download

6198 downloads

Uploaded:04-02-2006

Worldbuilder Manual

worldbuilder_manual.zip | 232.19 KB

CONVENTIONS 5 BEGINNING MAP DESIGNERS 6 ADVANCED MAP DESIGNERS 6 GETTING STARTED 7 ELEMENTS OF A MAP 8 THE DESKTOP 11 WORKING WITH MAP FILES 14 COMMAND REFERENCE 16 MENUS 16 TOOLBAR 27 STATUS BAR 33 LAYERS LIST 33 OBJECT PROPERTIES 34 LAYING OUT A MAP 36 BASIC DESIGN DECISIONS 36 MAP DESIGN ISSUES 40 GAME BALANCE: THE FUN FACTOR 41 LAYOUT DO’S AND DON’TS 43 CREATING A MULTIPLAYER MAP 45 A FEW EXTRA STEPS FOR SKIRMISH MAPS 52 BUILDING SINGLE-PLAYER MAPS 53 TUTORIAL: HOW TO 54 PLAYERS, TEAMS, AND THE BUILD LIST 66 PLAYER LIST 66 BUILDING TEAMS 68 SCRIPTS 72 CREATING AND EDITING SCRIPTS 72 ORGANIZING YOUR SCRIPTS 76 SCRIPTING VARIABLES 78 SCRIPTING TUTORIAL 83 DEBUGGING 93 DEBUGGING OBJECTS 93 FIXING TEAMS 94 REPAIRING TEXTURE ERRORS 95 SCRIPT DEBUGGER 96 OPTIMIZING YOUR MAP 97 ELEMENTS TO OPTIMIZE 97 IMPROVING PERFORMANCE IN WORLDBUILDER 100 GLOSSARY 101

Download

4725 downloads

Uploaded:03-15-2006

Shadar 3v3

bfme2_impass_slfcf.zip | 435.36 KB

Download

138 downloads

Uploaded:02-25-2006

Battle for Middle-earth Patch Chinese Traditional

lotrbfme65539chinese_t.exe | 25.82 MB

The full change list can be found below.

Download

8803 downloads

Uploaded:12-31-2005

The great battle - Good

the_great_battle_good_ins.zip | 682 KB

slopes of Mount Doom, they fought for the freedom of Middle Earth. Victory was near; but the power of the Ring could not be undone. A nice map by Andy C. This map is of the great battle, allows the heros: Isildur Elrond and I belive Andy is in prosess of making a evil version of this map Good job with the map -Tirithon

Download

1804 downloads

Uploaded:08-26-2010

Ruined Haven Of Numenor

ruined_haven_of_numenor_1.1.rar | 708.97 KB

is haven and camps for players and on other side is forest and camps for players. This forest is great resource for lumber mills, but beware trolls who roam in forest. Three roads leads through middle area, where mountain separates haven from other world. There is one outpost in middle of map which is quite strategical position and can change the course of battle. This area contains few goblin lairs. Roads lead through mountain to haven. Haven is of course full of ruins and is overrun by wargs and goblins. One troll lair is at border of haven. Changes: -minimap in loading screen added -few bug fixes

Download

1923 downloads

Uploaded:12-10-2009

GamePlay mod

gp_mod_v2.0.zip | 2.21 MB

the building actions and stuff(barely noticable at all) to reduce the punishment dealt to the proccesor. Also new changes have been made: 1-If you play as men(which you probably will) you will get a builder of each Good Faction(Elves, Men and Dwarves) and If you play as Mordor you will get three builders but the evil faction ones(Isengard, Goblins and Mordor.(you must build a fortress for each other faction in other to get more of that faction's builders, otherwise if you dwarf builder for example gets killed and you don't have a dwarven fortress, you lost the dwarve faction for the rest of the game) 2-Ai is now smarter and will use all it can against you. 3-Gondor soldier Hordes now have 25 soldiers in them(don't use shield wall formation!) but are slightly weaker. If you play as Men you will be able to recruit EVERY GOOD HERO form the men, elves and dwarves at the fortress. 4-If you play as mordor, you will be able to recruit 8 fellbeasts(9 with witch king) and I have eliminated the ringwraiths(the nazgul on horses). 5-Mordor will only SOME TIMES start with Sauron. There are more changes but honestly I can't remember them :P WARNING!!!: you will NOT be able to play online anymore if you have the mod activated, revert to your backup if you wish to play online again. Also my edited version of helm's deep is included, scripted by me and fortress building is now allowed. I suggest you make the AI isengard, since I've only tested the map(and its working) with it. You are allowed to distribute this as you want, just give me credit. -RGInquisitor

Download

2245 downloads

Uploaded:09-06-2009

ea mappack fixed

fixed_ea_mappack.rar | 1.8 MB

Download

3488 downloads

Uploaded:02-19-2009

Ultimate Alliance

ultimate_alliance.zip | 19.23 KB

is guarded with towers Enemy advantages - Large terrain to build economy plots - Only one player against all three of you Please enjoy and share your thoughts with me.

Download

1494 downloads

Uploaded:02-03-2009

Unofficial RotWK 2.02c Balance Patch

u202c_install_eng.zip | 4.72 MB

have worked tirelessly on this patch to play a balanced RotWK that EA let us down on, they aren't complete though, the patch will take a long time to work out in terms of perfect balance and to find perfect balance is like knowing what happens in life after death :p So download the mod, it's very small with a lot of changes. Please note you must have this patch in order to play Clanwars for Rise of the Witchking! It has a nifty interface after you install and your starting up RotWK. Always start RotWK with the new u2.02c launcher (please note it's not a crack, we nor do Gamereplays support this!), with this new launcher you can start the game in u2.02c or without the patch so normal 2.01 with just a check or uncheck of a box. You can even choose some new lobby music instead of the old evil music which just repeats itself over and over again! Go to this page if you want to download another language pack for this mod (it includes Spanish and Italian): http://www.gamereplays.org/community/index.php?showtopic=328795 Here is what Spoony (Clanwars.cc Admin) had to say on why play 2.02 instead of 2.01? [quote]As we all know, balance and bugs have always been a severe problem in Rise of the Witch-King. The game did bring new, exciting units into the BfME2 fold - but in many cases, poor balance and innumerable bugs have rendered them too powerful or not powerful enough: most of the mini-heroes, some of Angmar's spells, and the new elite infantry, to name but a few. It's also rather sad that we have had to make rules in the ClanWars league limiting the use of Battlewagons, Fell Wind, Lindon Horse Archers, and Warg Sentries in order to prevent exploits. The 5+ Player lobby name has now changed to RotWK 2.02 lobby, so if you are on the patch you will find other players playing the patch there! 2.02 is quite simple in its design - make underused aspects of the game better. In 2.02, there is no such thing as a "useless" or "overpowered" unit. The few overpowered units, such as Boromir and Mirkwood Archers, have been toned down slightly, while the many underpowered units, such as Sharku, Faramir, and Dark Numenorians, to name but a few, are now stronger. Other underused aspects of the game, like Banner Carriers and Heroic Statues, have also been improved. In addition, very many bugs have been fixed, including Lindon Horse Archers' trample, the Carnage and Deadshot exploits, Half-Troll Swordsmen attack speed, persistent Rohan Spearmen, most "glitch" Create-a-Heroes, catapult Bombard accuracy, and many many more![/quote]

Download

731 downloads

Uploaded:03-23-2008

4 Heroes

4_heroes.rar | 20.7 KB

Download

3570 downloads

Uploaded:09-17-2007

Eregion

eregionskirmishversion.zip | 307.78 KB

around the capital city of Eregion before it was destroyed by Sauron. Visit: http://www.forums.ip-clan.com/index.php?showtopic=257 for screenshots and more info about the map. Have fun, {IP}MajorDima[/quote] Check out his site and this amazing map. 1 vs 1 has never been so fun. -WindowsVistaGeek19

Download

1647 downloads

Uploaded:06-17-2007

Cat and Mouse

toe24catandmouse.zip | 222.93 KB

have to run from Sauron and he has to kill them before his time runs out. Beware of the traps! Mouse - Run Through the Maze escape Sauron at all costs and don\'t fall into the traps Cat - Chase the Infantry and kill them before your time runs out. - Toe24 (creator) [/quote] This map can be allot of fun depending on who you play with, choose your place wisely...

Download

2942 downloads

Uploaded:09-22-2006

Updated EA Maps

updated_ea_maps_1.zip | 3.01 MB

normal maps. They are almost done, but here\'s what I have so far: Arnor Black Gate Buckland Cair Andros Celduin Dagorlad They have all been updated with some interesting features. The Black Gates are not quite done yet, because I was going to add some extra things to the people outside the gate. Try it anyway, though, and don\'t vote bad if you don\'t like the Black Gates (unless you hate the others too!), just wait for the update.

Download

3396 downloads

Uploaded:07-19-2006

SirWackaPack Map pack

sirwackapack_ins.zip | 6.16 MB

enjoyed playing SirWackaLots maps so much I think others will too. I have played all of these maps and they are great. I have included one map that was never approved, mp 8 doom chamber.

Download

2301 downloads

Uploaded:03-22-2006

The Islands of Umbar

the_islans_of_umbar_11.02.zip | 152.27 KB

good island map out as soon as possible so here it is. Also I know Umbar is a peninsula, but there may have been a few islands off the coast and also this allows people without the Umbar map to see the buildings. :) Facts: It is a 1vs1 map. Each player starts like normal. Each island has a inn and an outpost strategically placed an decorated to fit right in. I have added various buildings and textures to give it the look and feel of a beach front. Each islands has two docks. There is a middle rock shooting out of the water so that you can maneuver around an enemies ship. Also there are two islands that are very small and each has a signal fire on them. The islands are placed close together so that the overpowering demolition ship (good and evil version) wont always be able to stop you from landing or attacking because the shores are so close. This is also the reason the rock is in the center to better balance out the types of ships. Skirmish and Online; this map works in both skirmish against the AI and online. Map difficulties: as many of you may notice no matter what you put your water setting on the water in this map will still look the same. I have tried to fix the water various times, but have come up with no answers to the solution. If anyone better understands the new water tool and has the answer then please tell me below. Also you may notice that that some textures did not blend. I have tried to fix this issue but it seems almost imposable to fix. Instead of keeping similar boring textures. I left these imperfections. In it was either make it boring or a little messy and a little messy seemed better to me. (its not that noticeable EA does the same thing) Final Thoughts: As you may all know this is my second map for BFME 2 to get it started I sent in 2 at once. (naming the Blue mountains my first)This map may have some imperfections, but what map doesn\'t. I assure you all this is the beginning. I plan on making even better maps in the future. So I hope you all enjoy this map. After all I am here to help make BFME 2 a better playing experience. So like always any questions comments or concerns are welcome. Please list them below and a big Thanks to all that download! :) Sincerely, Steve Campen (High Elven Lord) UPDATTE VERSION 1.01: I have made the map a little bigger and added another outpost to both sides as well as a new center peice. Update vesion 1.02: I have fixed the bug where the AI does not build resource buildings. Now they will. This should make the map much better for skirmish. NOTE: the updated version is not the installer. For now it is only in manual form, but most of you should know how to do this by now.

Download

2587 downloads

Uploaded:12-11-2005

War of the Ring

war_of_the_ring_version_2_by_chaoserver.zip | 783.89 KB

plots, and adds difficulty to reaching enemy areas. Osgiliath has been added as a border between Minas Tirith and Mordor, so Mordor can\'t just stroll in unchecked, there are 3 bridges which players can traverse. As for a suitable border between helms deep and Isengard I enlarged Fangorn from my first version and made it alot larger and alot more dangerous... Isengard can\'t harvest its trees so easily anymore, nor is it a safe route between the two bases. Graphics and textures have been greatly improved, though some have been left untouched to prevent massive lag. It should be AI friendly as my testers informed me it performed well, though there may still be bugs.. Obviously online is best for maximum enjoyment. Command points map seem low at 800 for FOD and 650 for FOL but it makes for a great game, as it prevents lag and is a good number considering the good guys defensive advantage. For those who wish to contact me email or message me on msn at konkara23@hotmail.com. Version 3 is in the works which will completely change the graphics for the better and feature a closeable black gate. Bug reports and suggestion for release 3 would be most appreciated. To become a tester just message me. Enjoy all!

Download

5099 downloads

Uploaded:12-07-2005

The Dead Forest

dead_forest_ins.zip | 840.7 KB

plenty of resources makes for a really fun time. It\'s the ultimate 1 on 1 map, If you dont already have it you should get it.

Download

1353 downloads

Uploaded:07-02-2005

German 1.01 Patch

lotrbfme101german.exe | 16.72 MB

our multiplayer feature. The patch should then automatically install into your game. Features Overview Added new multiplayer maps Northern Ithilien, The Black Gate, Eaves of Fangorn Added Buddy List Communicator By hitting Ctrl+Enter anywhere in the online menu, even in an online match, you can bring up the new communicator. This utility will let you add, remove, and chat with users that you choose to make your friends. Quick match tweaks 1v1 matches are now limited to 1v1 maps, and 2v2 matches are now limited to 2v2 maps2v2 maps will no longer be able to played in 1v1 matches, and 3v3 maps will no longer be able to played in 2v2 matches Balance changes Drummer Troll now recharges health when it reaches level 2 The damage radius for the Mordor Catapult’s skull upgrade has been increased Ents now take more damage from slash and pierce attacks Single Player Campaign Fixes Osgiliath – Eye of Sauron is not halted when attempting to cross the center of level’s three bridges from either side Minas Tirith – destroying the Citadel on the second level of Minas Tirith will no longer destroy all your farms Good Amon Hen - you begin the map with all the heroes under your control and the second half of the map will now load Evil Cair Andros – If you beat this mission and then load a Living World save immediately after Osgiliath, unavailable maps will no longer be available Siege Towers can no longer path find to the top of the second level castle walls at Minas Tirith Bonus objective “Ensure Treebeard survives” can now be completed if Treebeard is revived In the single player campaign, neutral base sites are no longer visible through fog of war Skirmish / Multiplayer Fixes Eye of Sauron can now move through castle walls In a skirmish match a Cave Troll will now engage the player or AI Cavalry banner units no longer kill infantry instantly when trampling over them Ballistas no longer get stuck in multiplayer map Emyn Arnen if an Isengard Seigeworks is built in the center outpost on the top right plot Game no longer freezes when hitting escape key and pressing either the mouse scroll wheel or right mouse button as camera begins to spin when the player wins a map Units and Heroes will now gain rank points for destroying a Gondor Marketplace Resources can now be gained from splash damage kills Horse mounted units no longer get caught on top of castle walls when a castle is being built Cheat Fixes Gondor player can no longer create two Gandalfs Player can no longer gain endless amounts of resources by exploiting the “Rebuild” function of a destroyed citadel World Builder Fixes Fixed runtime error when exiting World Builder Worldbuilder no longer crashes when setting the map size too high Worldbuilder no longer crashes when the Grove button is used

Download

321 downloads

Uploaded:12-29-2011

Isengard Superiority

isengard_mega_mod.zip | 3.23 MB

value. When in Create-A-Hero, the Easterling corrupted man has 99 attribute points. All structures are near invincible. Actual health value is 9,999,999. Note this is a beta. The mod works perfectly. Each of the above effects are true. This is only a beta so I can make some fine-tuning to the official release. Also so I can read your comments and make changes where need be.

Download

616 downloads

Uploaded:02-03-2011

Cair Andros

maps.zip | 1.18 MB

without. There are 3 starting positions in Gondor (1 castle and 2 camps) 2 on Cair Andros (1 castle and 1 camp) and 3 in the northern Ithilien (1 castle and 2 camps). There are 4 bridges 2 on each site.

Download

574 downloads

Uploaded:11-21-2010

THORONGILs Death or Survival Island v2 //4 vs. one-isengard-computer

thorongils_hero_arena_v2.zip | 148.21 KB

aid:|| ||||||-----1-----|| ||||||--6-----2--|| ||||||---5---3---|| ||||||-----4-----|| 1.Lurtz & Aragorn 2.Gandalf & Faramir 3.Troll & Drummer 4.Eomer & Eowyn 5.Gimli & Saruman 6.Legolas & boromir 15 waves of attacks You won\'t make it! (Remake by THORONGIL Orig. by SonicFury)

Download

607 downloads

Uploaded:05-15-2010

Tower Wars

towerwars_by_eyman.zip | 27.19 KB

player map which means that it doesn't get too over-crowded and a tower wars map usually caters for up to four players and eyman has made sure that he's utilised the space effectively for each player. The map isn't extremely difficult, its like other tower maps but it does have its hard parts especially if you have other players on the map that simply don't play properly.

Download

4155 downloads

Uploaded:02-17-2010

The Dwarf Holds

tdhinstaller0_5.exe | 486.69 MB

mod adds a fifth playable faction the Dwarves of Erebor. TDH originally started out as the Rhovanion Alliance mod, started when BFME was released. That project was eventually cancelled in Spring 2008, and a new, more realistic vision was set to put the mod's assets to good use. The Dwarves are a fully functional faction, with new units, buildings, castles and a unique playstyle. We have done our utmost to make sure the faction fits in with the vanilla factions in terms of completeness and polish. You will find impressive new effects, detailed animations and a lot of things that you probably wouldn’t notice – unless they weren’t there. In addition to the Dwarves, we also include updated artwork for the original factions – new, higher detail versions of almost every unit and hero have been created so that they don’t look out of place beside the forces of Erebor. There are also one or two new units for these factions, as detailed later in the manual.

Download

2617 downloads

Uploaded:10-19-2009

Harder but more fun gameplay

harder_gameplay.zip | 4.32 MB

challenging(carefull low-end PC users as this can laaaagggg!!!). Basically what this mod does is the following: 1-EVERYONE gets 10000 command points per farm/slaughter house/mine shaft and these also provide resources faster and at a greater rate. 2-AI will think its rich if it has 70 resources(meaning that it will build and/or create a lot of units). 3-Mordor automatically starts with Sauron for every game(singleplayer included) you play. 4-With Mordor, the Balrog is now recruited as a hero in the fortress(removing the summon balrog power) and it counts as a normal hero thus eliminating the time limit. 5-Every unit and structure uses very little resources and are built in less than a minute/20 seconds for most units and structures, and take note this does NOT work on custom heroes) 6-As mentioned earlier every farm gives 10000 cp to you AND the AI thus making the AI build armies that can sometimes flood the map entirely(this had my PC running at 0.00000000001 frames per hour lol) This also includes 2 self modified maps: Minas Tirith edit and Erebor edit, which are the maps shipped with the game but I self modified them a bit to hep the defender, example: I removed the 2 fire drake lairs on the east and west entrances on Erebor and I added a gate to each entrance to ensure nothing gets you by surprise, and on Minas Tirith you get more outposts and are able to get to the third level which is where your citadel is located, also I removed the western ramp to add two more outposts and ensure that the AI have a hard time getting to the third level, also added more gates to fortify the city more, just in case you lose your first level soon in th game....really soon) how to install: MAKE A BACKUP OF INI.BIG!!! OR ELSE YOU WILL EITHER CRASH YOUR GAME OR WON'T BE ABLE TO PLAY ONLINE ANYMORE! put Ini.big in C:Program FilesElectronic ArtsThe Battle for Middle-earth (tm) II put the 2 map folders in C:UsersusernameAppDataRoamingMy Battle for Middle-earth(tm) II FilesMaps this mod is for the patched 1.04 version of the game, I have no idea if itscompatible with any other versions of the game and I wouldn't try to do either. Also take note that I am NOT responsible for any damage done to your computer or copy of the game. Credits go to: RGInquisitor, EA(tm) and Divine Shadow(thanks a lot dude you got me into BFME2 modding) well enjoy and be sure to leave your thoughts or comments on filefront!

Download

1639 downloads

Uploaded:08-12-2009

Kings of the West Mod

kotwinstaller.zip | 68.17 MB

new map as well as an upgrade for the Mordor Skirmish base. New heroes will include Shagrat, Gorbag, the Mouth of Sauron, Gothmog, Erkenbrand, Theodred, Elfhelm, Grima Wormtongue, Sharku, Ugluk, Madril, Mablung, Beregond, the Blue Wizards, and many more. Existing heroes will get new powers and mounts and the heroes each side gets has been changed: Gondor now receives the 3 hunters as well as several new heroes, while Rohan gets a host of new Westfold heroes led by Theodred. Gandalf and the Blue Wizards replace the Army of the Dead as the super summons for Gondor and Rohan respectively, while Sauron replaces the Balrog for Mordor. New units include Citadel Guards, new Tower Guards, new Rangers, and Spearmen for Gondor; Uruk scouts and Crow spies for Isengard; Royal Guards and Men of the Westfold for Rohan; Morgul Orcs and Rhun Swordsmen for Mordor to name a few. New Maps include Minas Morgul, Minas Tirith, Isengard, Lothlorien, the Path of the Dead, Amon Hen, and a new snow map. The mod also includes AI which is much stronger than the default AI and it will build all the new units and heroes and use the new spells and powers. The overall goal for the mod is to make bfme feel more like the movies and books by adding in new units while keeping the fun and the "what if this happened?" feel. The mod will also try to recapture the unique-ness of the sides and restore the focus on siege warfare.

Download

909 downloads

Uploaded:05-26-2009

Age of the Superheroes Vs Black Gates(By Garry)V1

age_of_the_superheroes_vs_black_gatesby_garryv1.zip | 166.75 KB

have a selected spot on map. No set spot for players.

Download

1279 downloads

Uploaded:03-02-2009

Unstoppable Create-A-Hero mod(V2)

unstoppable_cah_mod_v2.zip | 2.4 MB

This version also modifys the basic heroes(i.e. Aragorn, Gandalf, Saruman, Gimli, ect.) to make them more powerful too(though some are now more expensive). What's more, this mod also make any of your custom heroes playable with ALL factions, regardless of class(i.e. goblins with a captain of gondor)!

Download

1658 downloads

Uploaded:02-03-2009

BT2DC BFME2 Unofficial Balance Patch

bt2dc2.4install.rar | 6.47 MB

masters of balancing, Maddox and Rainmaker, who delivered on improved and smoother gameplay. You will find that this version has removed even more bugs and modified key issues, such as Warg Sentries and under-used PowerPoints. Please note you need this patch to play Clanwars for BFME2! Also note you can download two versions of this, the version uploaded is the normal 2.4 version, although there is a widescreen version if your pc supports it which looks fantastic with a much higher camera angle! To download the widescreen version click here (direct download link!) The changes in the readme don't look like much but I can't find the changes from 1.06 to the recent version so here is the changes from the 2.3 BTDC patch.

Download

1086 downloads

Uploaded:10-21-2008

RC MOD

rcmod.rar | 33.55 MB

new factions are listed below Ridder Clan - A faction that relies on stealth and flaming arrows from the bows of Dunedain Rangers. Acosa - A faction of humanoid bears, also known as, Ploofie Bears. They consist of many different colors and weapons. Hithaeglir - A faction from the Misty Mountains. They have wolves and werewolves, dragons, necromancers. Beasts - A faction that relies on brute strength and plenty of wargs. This faction's name is all you have to hear to know what it consists of. Vandas - Acosa's enemy consisting of corrupted bears and men Harad - Men from the East, enemies of Gondor and Rohan, they are evil and known for their mumakil and archers.

Download

613 downloads

Uploaded:02-10-2008

BT2 DC 2.2 Patch

bt2dc2.2install.zip | 6.47 MB

1.06 and is now continuing his works to balance this game even further. This is the patch you need for clanwars so I suggest you download and come and join in the balanced fun :D It would be unfair to give a rating to the mod because it\'ll be biased, I\'ll leave it to you to make up your judgement.

Download

1830 downloads

Uploaded:08-09-2007

Level Increase Mod

level_mod.rar | 1.09 MB

sure if i made the expensional lvls balanced but u can change it in gamedata.ini. To install the mod just extract it and put the ini folder in the data folder located in the BFME folder and remove the original ini.big from the BFME folder. Hope you\'ll like it.

Download

1466 downloads

Uploaded:07-29-2007

Recipe Battlefield

recipe_battlefield_v2.zip | 141.05 KB

"chooser"-hobbit to a tile, and the unit on that tile will then be spawned at the edge of the map. Can be played 1v1v1v1, 1v1v1, 1v1 or 2v2. Obviously, 3v1 also works, but that's pretty much suicide as you can't "rush" or anything. - Extremely cricked the "rock paper scissors" feeling. If you see that your enemy is about to build archers, you REALLY, really WANT to build cavelry, for example. - Each time a statue is destroyed, the remaining players get a hero. - The first time a statue is destroyed, you get Sam, with acces to the 3rd zone. - The second time a statue is destroyed, you get Frodo, with acces to the 4th zone. - The third time a statue is destroyed, you're out of enemies, and you win. - Each player gets the "Shroud" and the "Heal" spell at the start of the game, you can use shroud to either hide your units, or hide in what zone your hobbit is. - The AI moves around a bit, so they DO pick different units, but there's no strategic insight whatsoever. Player vs AI will always result in player victory. (Except 3v1 maybe) I promise that you won't regret downloading it ;) [/quote] A 4 player map for Bfme2. The quote says everything you need to know. I really liked playing this map. It's one of the best maps I tested and posted on this site. And I agree with the last line of the quote. Have Fun -Wattan

Download

2098 downloads

Uploaded:05-11-2007

The Great Battle of Lycia

link058thegreatbattleoflycia.zip | 85.17 KB

Middle-earth. The Battle of Lycia offers you play with customs or normal heroes. Choose a side and play on.\"-Link058 (creator) The textures are rather bad I know but that\'s not important to the whole \"Beat off Sauron\" stuff which is the main idea of the map. Sorry Purists but I don\'t think Lycia actually excisted, but please prove me wrong.

Download

2433 downloads

Uploaded:05-11-2007

Escalaras

iakonathiarescalaras.zip | 351.47 KB

once more.\"-IakonaThiar (creator) His view is right, the textures are great, the map is on the medium/small side but who doesn\'t love close combat. The base in the middle is kinda basic but the outposts are good for income. Players: 6 AI: Yes Gollum: Yes

Download

1318 downloads

Uploaded:04-28-2007

Climb the Mountain Tournament

climb_the_mountain_tournament.zip | 1.63 MB

-Mini-base with barracks and well In this map, you´ll have to complete some objectives to get to the top. You´ll find yourself opening doors with switches, getting elven statues and fighting agaisn´t wraiths. The secondary objectives will help you, but remember getting up there the 1º is the priority In this map, cheat heroes or ways to get quick to the top have been disabled. You can still play as a cheat hero, but dont think you´ll get to the top before. Some paths are shorter and others longer. Dont worry about this. Short paths have more doors or traps ( mines under the water, for example). It has been balanced. NOTE!: This map has an INI file. If you have played another map, reset your whole BFME2 game. This will prevent most of OOS. The map pack has 2 maps: High detail version and the low detail one. TIPS: -Have your elves in front of you all the time. They´ll eat all the traps, and you wont loose your lives. -In lakes, always eliminate the archers and enemies near the shore with War boats. -Defeat the 9 wraiths to get a prize in money -Some treasure chests aren´t of a lot of value. You should ignore those who are far away so you dont loose time. Hope you have a good time. Post comments so we can make this map better Aragon94, member of IP

Download

1809 downloads

Uploaded:04-23-2007

Shores of Loren

shoresofloren_v1.zip | 811.26 KB

space, AI working. Lots of water and 6 shipyards for those who like to take battles to the seas. Player 1's position is setup and designed more for the Men of the west/Dwarven players. To the Northeast position is more dark and gloomy, more designed for evil civilizations. And the Northwest Corner is designed more for Elves, Men or Dwarves. Water reflections is added so all your ships and units will reflect in the water as well as the enviroment (Trees/Mountains). When you start the map, a brief Intro will play (very short) about the Mountains. The radar image was totally redone. I never really liked the colored radar image you see on custom maps. So I designed the image to look more like the default maps, The parchment look to it. The most unique feature to the map is that golem will not spawn nor drop the ring. Instead, I designed more of a dungeon. In the Southwest corner of the map is a creepy mountain full of VERY tuff spiders amongst other creatures. I don't want to give it all away, But I will say that you will need a medium sized army or larger to get to the end. Once you kill the Elite Creature at the end, the ring will drop along with some treasure. Do you dare split your forces from battle to try and capture the ring? The choice is yours! -------------------------------- Installation: Simply run the installation file. This will install the map files to your existing directory. ( :\Documents and Settings\\Application Data\My Battle for Middle-earth(tm) II Files\Maps )

Download

1740 downloads

Uploaded:04-02-2007

Rangers Game For Skirmish

rangersgamesp.zip | 152.6 KB

Light Circle in the middle and stay there for a while to recieve bonus experience point and some units. You will lose if your leader is destroyed. Each position has different leader: Top Left: Gandalf Top Right: Haldir Bottom Left: Aragorn Bottom Right: Witchking Heroes\' Powers taken directly from \'gladiator underworld (fixed)(by jbv)v3\' When the game starts, move your heroes to the very corner of your base to disable auto hunt script and auto fire special power script.

Download

2693 downloads

Uploaded:02-03-2007

Madsci BFME2 Map pack

madsci_bfme2_map_pack.zip | 1.63 MB

executable. Contact: madscientist989 AT yahoo DOT com

Download

1599 downloads

Uploaded:01-26-2007

Helms Deep Darkest Night

helms_deep_darkest_night.zip | 556.74 KB

on left and right side of map for both attackers and defenders. Scripted Music. Space in back of Helms Deep for building. Credit To Anubis for the rough outline of the map and some of the texturing. To install map 1. unzip the file 2. copy the folder inside the file and paste it in C:\\Documents and Settings\\USERNAME\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps

Download

486 downloads

Uploaded:10-05-2006

The ultimate War

the_ultimate_war_by_powerful2570000.zip | 4.78 KB

reset. By Powerful2570000 [Quote]unlimited resources??? omg there is to many of those maps. if u want a easy win with AI or want a impossible game with another player that never ends then get this map!![/Quote]

Download

2227 downloads

Uploaded:10-02-2006

No Rush Map Pack

no_rush.zip | 6.13 MB

Ok I finally got sick of people rushing me. Now I made my favorite maps with a no rush script! I made it so players can\'t move, swim, or fly to the other side of the map before 15 minutes is up. Map List Black Gate* Cair Andros Fords of Isen II Grey Mountains Harlindon Helms Deep* Minas Tirith* Udun Withered Heath * People outside the fort are only unable to rush the fortress.

Download

1790 downloads

Uploaded:09-29-2006

BFME2 Super EA Maps Minas Tirith

bfme2_super_ea_maps_minis_tirith_beta.zip | 1.3 MB

things, and 2. I haven\'t added it to the next pack: BFME2 Super EA Maps Part 2: Men of the West Fortresses. This one will have Helms Deep, Minas Tirith 2v2, and a special fortress map that is already submitted to this site with extra features. I SWEAR, this will be fun! For now, though, enjoy this! I don\'t care how badly you rate it, \'cause it isn\'t unfinished. Now for the details. I have included the Black Gates map, this time with extra extra features ^^! You can play 2v2 now, there is another player behind the Black Gates. EVERYBODY gets starting units, and I hope that they all turn out right. In Minas Tirith: You get to play 4v3, that is, 2 people inside a 3 level Minas Tirith PLUS two people at the top of the map, plus 3 people at the bottom. I have disabled Rangers (for the reason that THEY WEREN\'T THERE!), Balrog, and Army of the Dead (temporarily...) for a bit of reality, however sparse it is. I have also disabled Cloud Break, because \"Darkness should be eternal\" (-Kingdom Hearts (Ansem)) ^_^ .Each person in Minas Tirith gets to have many starting units and heroes, as well as plenty of defensive foundations (Trebuchets). By the way, The heroes are a little wonky right now; Gandalf is lower level than Theoden and Eomer! I will fix that in the next update. The stairs leading to the third level are also wonky; they are sticking out a bit from the second level wall, and are attached to that same wall, too. This is not a bug that needs to be dealt with, however, because it works fine. The people at the top of the map get to start with different units/heroes, but pretty much have the same features as the rest of my maps\' players. The Mordor players, however, are special. They each get an impressive army: Player at the far left gets Gothmog, drummer trolls, and LOTS of orcs. The middle player at the bottom gets the Witchking, 2 mountain trolls, and 2 siege towers. The player furthest to the bottom right gets 4 attack trolls, Grond (you expected this one, I\'m sure) and, um... I think that\'s it. Still, good army! The key for the top players to survive is a special timer. It doesn\'t let anyone go past the center area of the map, meaning noone can attack anyone. You get lots of resources, so you can build up defenses, just make sure that you\'re ready for that timer, \'cause it COULD be the end of your game! If the battle lasts for an hour or more, I have allowed the summoning of \"super weapons\" (Army of the Dead and the Balrog) for each and every player, meaning total annhialation. Remember, this is a work in progress! I will be working on this, AND I have a mod I\'m trying to get to work. It brings all of the Elder Races (Elves, Dwarves, and Mordor (overpowered for the mod)) together for BFME 1 WAR ! I think it will rule, myself, but we will have to see... This will come out this year, I hope, but I still have to do a little work for the Dwarven units. I have to find a way to put them in! \'Till next time, Lord of Nazgul.

Download

462 downloads

Uploaded:09-17-2006

Isengard Rush

isengard_rush.zip | 300.81 KB

gathers what forces he can to counter them. He even enlists the help of Sauron himself... ----------------------------------- Basically this map is a take on the Ent vs. Isengard battle that happen at the end of the movie \"The Two Towers\". If you are the one storming Isengard, you’ll have in control of alot of Ents and archers. You also have some heroes you start off with but don\'t use them foolishly for Isengard isn\'t going down with out a fight. With the dark lord present and tons of Uruk-hai at your disposal, those defending Isengard won\'t be disappointed. So enjoy the map and catch Treebeard on fire for me, Ok? Down with Middle Earth! P.S. Did I mention there are land mines everywhere too? Hhahahaha!

Download

2461 downloads

Uploaded:09-10-2006

5 Custom hero vs Waves of Evrything

5_custom_heros_vs_waves_of_everything_v3.zip | 32.01 KB

better name later), once and for all. Sauron has poisoned the hearts of everyone, so good fighters fight for him too. (yes, even hobbits!!!) All hero\'s start at level 4, and they have their health doubled. But that isn\'t going to make it easy. Don\'t try it one player, you will probably lose. Put the Brutal MORDOR pc in the right hand corner, and DO NOT, i repeat, DO NOT play as the waves, as it will glitch and not work. Anyway, In the words of BFME2, \"GL, HF!\" P.S if you have played this map, please give some constructive critisism that can be used to improve my next map. Not just \"It was rubbish, give up\" Thanks Jamjam525

Download

5223 downloads

Uploaded:08-06-2006

BFME2 Blood Mod

bfme2_bloodmod.rar | 111.59 KB

and the like have greenish blood. Orcs and Uruks have dark blood. Wraiths and undead have no blood at all. Ents lose some wood chips when hit.

Download

418 downloads

Uploaded:07-11-2006

Battle of the Heroes

battle_of_the_heroes.zip | 16.72 KB

play map. Hope all like it!!

Download

598 downloads

Uploaded:06-16-2006

City of Gondor

city_of_gondor.zip | 104.03 KB

or a Battle Royal. This also is not the BFME\'s City of Gondor, but one of my own design. There are outposts for each player, two signal fires, and a large amount of building space. The texturing of this map is some of the best work I\'ve ever done. Unfortunately, this being my second map, does not include a scripted Gollum, sorry, but he can be found near the center of the city. The city is packed with buildings on the side with a lush park in the center. To top of the park, a magnificent fountain. I hope you this like this map if you download it. Enjoy. Sincerely, LordThauron

Download

2188 downloads

Uploaded:06-08-2006

Wild Wars battle map pack

wildwars_battle_pack.zip | 49.2 KB

challenges to defeat the enemy type of battalion which would be great fun to try out new things to defeat there unit weakness and to see which unit is stronger for example the wargs v spiders.

Download

2344 downloads

Uploaded:05-01-2006

Gladiator Mappack

gladiator_mappack.zip | 853.23 KB

earth folderMaps

Download

2654 downloads

Uploaded:04-28-2006

HW campaing maps pack

hw_campaign_maps.zip | 5.43 MB

Download

252 downloads

Uploaded:04-19-2006

Gladiator Heroes

demonic16gladiatorsheroes.zip | 163.17 KB

can defeat sauron at the end. In this gladiator I have used normal heroes and made another using custom heroes but it outta synchs alot. I have tested this version and the outta synch is very low. This is the ultra hard version and is hard. I would like to thank Nordic Solldier for the base map and most of the scripts. I have altered quite alot so it will differ in hardness. I have also used an ini file which (JVB) made, I have altered it so gandalf and saruman have better wizard blasts and aragorn has a lightening throw back ability. PLZ remember that this map will alter ini. files and that you must restart your game after to stop outta synch.

Download

4339 downloads

Uploaded:04-07-2006

Steve Campen Map Pack

steve_campen.zip | 1.75 MB

fortress and The Fortress Of Angmar, both very fun, plus some other maps. Enjoy. -vashknive11

Download

474 downloads

Uploaded:04-03-2006

hero_defense_2

hero_defense_2.zip | 28.06 KB

Download

3434 downloads

Uploaded:03-30-2006

Helms Deep

mp_map_helms_deep_2player_by_ckmmakar.zip | 7.54 MB

with gollum meaning the game won\'t end until you find him. So play this map with Ring Heroes disabled. Comments and Feedback Please! email me at: jordnfrz@hotmail.com

Download

4033 downloads

Uploaded:03-26-2006

3 vs 2 minas tirith

3vs2_minastirith.zip | 717.52 KB

Download

3828 downloads

Uploaded:03-22-2006

TheHugeBattle

thehugebatlle_soulripper.zip | 26.08 KB

players but its guarded buy tons of different lairs that can die. Gl HF

Download

1997 downloads

Uploaded:12-20-2005

Attack of Mordor

attack_of_mordor.zip | 1.14 MB

1 has 1000 command points 2000 cash player 2 has 2000 command points 2000 cash. There are a lot of reinforcements u can get, see the Attack of Mordor info file added to the download. There are about 10 economy plots and 3 outposts. This map isn’t a landscape somewhere in middle earth, just a fun map to play. I tested it a lot, and hope there aren’t any bugs, mail me if u still find one Rutger9112@hotmail.com

Download

3164 downloads

Uploaded:10-02-2005

Middle Earth

middle_earth_ins.zip | 681.37 KB

Download

7202 downloads

Uploaded:09-26-2005

Elvenstar Mod

fixupdate_v.5.06_english.exe | 4.1 MB

[file="47788"]here[/file]

Download

5927 downloads

Uploaded:08-17-2005

The War Of Wars

the_war_of_wars_v2.zip | 1.29 MB

stronger. Remeber if you have any questions contact me on xfire my user name is makaveli1001

Download

478 downloads

Uploaded:01-01-2012

Perfect Create-A-Hero Pack

custom_heroes.zip | 7.65 KB

first few bars are filled only. If you even touch this, it will make it true. The heroes can be used online, and should work with the 1.06 patch. But for added measure, follow the directions in the readme below. Powers can be customized freely, as is appearance. Have fun! Also comes with five bonus heroes. Each have modded powers, and can be used online. Horde-Bearer and Transporter both have the max summon allies power for both sides. All powers are the max level version of them.

Download

431 downloads

Uploaded:07-23-2011

Grand Armies Mod

bfme_1_grand_armies_mod.zip | 1.39 MB

income Doubled unit XP Command points greatly increased Balrog recharge time doubled Army of the Dead recharge time increased

Download

989 downloads

Uploaded:08-24-2010

Resource and Experience mod

resource_and_experience_mod.zip | 15.04 MB

you money every second, it also makes buildings like the Gondor barracks or Rohan archery range go to rank three with only having to build one squad of units, it also puts the command limit at 6000 for good and 10000 for evil this works for both skirmish and campaign. This mod is compatible with only version 1.03 of battle for middle earth. So there you go and enjoy the mod! -signed the LOTRbookfan132

Download

1005 downloads

Uploaded:06-13-2010

Haven, Elven Sanctity

haven_elven_sanctity.rar | 39.47 KB

archers in middle-earth that came with Harondir when he left Mirkwood. Haven is a sanctity for the elves of Eriador hidden very well, deep in the forests outside Rivendell. The elves of this fort are led by the great King Harondir who in times past used to be a great captain of the Mirkwood elves. Haven used to have a direct road to Rivendell that was frequently used but the link was lost due to masses of trees and overgrowth. After long searching through the woods of Eriador Saurons forces in the north have discovered the fort and have caught Harondir's forces unprepared.

Download

258 downloads

Uploaded:06-10-2010

village defender 3

vilage_defender_4.rar | 32.84 KB

this is a very special map with Rohan buildings inside the Gondor camp, hope you like it because I put a lot of time in it (computer didn´t work so I couldn't´t make maps for a long time but now I'm back). (I (Digz) will be putting up screenshots this evening GMT)

Download

554 downloads

Uploaded:04-01-2010

The Last Survivor (Tower Map) Version Normale

the_last_survivor_tower_map_version_normale.zip | 27.25 KB

enemies http://elen.xooit.com THE LAST SURVIVOR BY n|AURA|Teroenza

Download

1231 downloads

Uploaded:02-01-2010

Legends Full

legendsfullmap.rar | 1.66 MB

of darkness, to restore the sanctity of the old and ensure peace to the lands of good. Play solo or with friends online using three Create-A-Heroes plus three completely new heroes that will join you as your journey progresses. Complete the side quests you are given to obtain valuable experience and loot, which you can later spend at the shops to buy powerful magical items. Face enemies you have never seen before and explore a completely new universe, far from the tales of middle earth. Features: - Play solo and control all heroes, or up to three players coop for the best adventuring experience. - Classic RPG elements: Experience the feel of the old classics while enjoying the epicness that only bfme2 can provide! - Completely revamped CaH abilities: Pretty much all abilities and spells have been changed to make them all useful. While some abilities have been made stronger (Axethrow, Shield Bash, Lightblast, Arrow Storm, etc.) some others are not as overpowered as before (Whirlwind, Coerce/convert, the Heal glitch, etc.) - 8 Boss fights that will take the most of your combat skill - Item shops! - Play the full version or beat each part separately (more suited for online play) - No mods! This map can be played online like any other with no need for additional downloads (Read Notes for Multiplayer below) Please remember to read the map instructions before you play.

Download

452 downloads

Uploaded:01-11-2010

The Retaking Of Minas Tirith

the_retaking_of_minas_tirith.zip | 395.45 KB

overran by Orcs. A small group of Gondor soldiers managed to escape the slaughter and run off into the mountains. Now the time for the retaking of minas Tirith has come and along with the Ents and Elrond and his elves you will destroy the garrison inside the walls of the white city.

Download

1715 downloads

Uploaded:01-07-2010

RC Mod Updater

2010_01_01_rcmodupdater1.06.exe | 371.07 MB

is a modification for The Lord of the Rings: The Battle for Middle-Earth II. It adds 6 all new factions! Men will be split into Rohan and Gondor. Goblins will no longer be a faction. The new factions are listed below Ridder Clan - A faction that relies on stealth and flaming arrows from the bows of Dunedain Rangers. Acosa - A faction of humanoid bears, also known as, Ploofie Bears. They consist of many different colors and weapons. Hithaeglir - A faction from the Misty Mountains. They have wolves and werewolves, dragons, necromancers. Beasts - A faction that relies on brute strength and plenty of wargs. This faction's name is all you have to hear to know what it consists of. Vandas - Acosa's enemy consisting of corrupted bears and men Harad - Men from the East, enemies of Gondor and Rohan, they are evil and known for their mumakil and archers.

Download

1310 downloads

Uploaded:10-13-2009

Stalemate

stalemate.zip | 294.07 KB

little resources, while on the other hand(any three players you choose) are in the other side with lots of space and resources attacking non-stop.Everyone has taken severe casualties plus the bridge area can be difficult to defend(or attack) since its a one way go. This is a fun 3vs1 map I have spent hours playing on it(a single match playing as the defenders) and I haven't encountered any problems with it so if you find one feel free to tell me.

Download

1924 downloads

Uploaded:08-18-2009

Minas tirith 6 Rings !Ready!

minas_tirith_6_rings_version_2.zip | 588.23 KB

this map... Also included is a day-version without enemys for multiplayer matches. Oh the civilians now walk too.

Download

13867 downloads

Uploaded:08-14-2009

Kings of the West Mod

kotwinstaller_1.1.zip | 68.38 MB

of the bugs have been fixed, here are just some that have: -Royal Guard in-game text fixed from "Horde" to "Royal Guard" -Gondor Fiefdom units (Knights of Dol Amroth infantry, Lossarnach Axemen, and Pelagir Spearmen) forged blade glows fixed. -Rohan heroes no longer use Eomer's voice when mounting or dismounting -Orc Pikemen should now provide the proper experience when killed in battle -Helms Deep skirmish map added (EA map, edited by matt. Same basic layout as the campaign map. Forgot to include it in the original release). The Kings of the West mod adds many new heroes, units, buildings, powers, spells, maps, and even AI to the Battle for Middle-earth. It also features the new fortress Minas Morgul which will be both a new map as well as an upgrade for the Mordor Skirmish base. New heroes will include Shagrat, Gorbag, the Mouth of Sauron, Gothmog, Erkenbrand, Theodred, Elfhelm, Grima Wormtongue, Sharku, Ugluk, Madril, Mablung, Beregond, the Blue Wizards, and many more. Existing heroes will get new powers and mounts and the heroes each side gets has been changed: Gondor now receives the 3 hunters as well as several new heroes, while Rohan gets a host of new Westfold heroes led by Theodred. Gandalf and the Blue Wizards replace the Army of the Dead as the super summons for Gondor and Rohan respectively, while Sauron replaces the Balrog for Mordor. New units include Citadel Guards, new Tower Guards, new Rangers, and Spearmen for Gondor; Uruk scouts and Crow spies for Isengard; Royal Guards and Men of the Westfold for Rohan; Morgul Orcs and Rhun Swordsmen for Mordor to name a few. New Maps include Minas Morgul, Minas Tirith, Isengard, Lothlorien, the Path of the Dead, Amon Hen, and a new snow map. The mod also includes AI which is much stronger than the default AI and it will build all the new units and heroes and use the new spells and powers. The overall goal for the mod is to make bfme feel more like the movies and books by adding in new units while keeping the fun and the "what if this happened?" feel. The mod will also try to recapture the unique-ness of the sides and restore the focus on siege warfare.

Download

985 downloads

Uploaded:03-20-2009

Age of the Firstborn

aotf.rar | 20.14 MB

completly working for the new Factions Lots of new models and skins added new Units, Heros, Structures, Ships new Create a Hero Class (Noldor) and a lot more I don´t remember Lindon: Heroes: Gil-galad - Ringhero Elrond Glorfindel Erestor Galdor Units: Warriors Archers Pikemen Sentries (Elite Warriors with Sword and Shield) Gil-galad´s Guard (Mini-Hero Horde) Knights Ballista Lothlorien: Heroes: Galadriel - Ringhero Celeborn Thranduil Legolas Arwen Haldir Orophin Units: Warriors Archers Spearmen Cavalry Guardians of the Borders (Elite Archers) Galadhrim (Mini-Hero Horde) Ents New Units and Heroes for the Old Factions: Dwarves: Durin - Ringhero Khazzad Guard instead of the old Mini-Hero Horde Dale Fighters Men: Gandalf - Ringhero Mordor: Orc Pikemen

Download

305 downloads

Uploaded:02-15-2009

Battle of the Five Armies

battle_of_the_five_armies.zip | 21.15 KB

only a percentage of their health. For more details look at the README file. Also You might ask why Gothmog is in this map. Gothmog is representing Bolg. NOTE:YOU MUST EITHER PLAY AS MORDOR OR ELVES ALTHOUGH IN THIS VERSION IT IS RECOMENDED TO PLAY AS THE ELVES. The next version of this map will be be specially made for Evil. If you do want to PLAY AS EVIL you must CHANGE THE POSITIONS ON THE MAP on the map/team select screen IF THIS MAP IS MODIFIED OR CHANGED IN ANY WAY PLEASE E-MAIL ME THE UPDATED VERSION FOR MY PERSONAL USE. Screenshots pending.

Download

270 downloads

Uploaded:02-07-2009

RotWK - Defend the City of Abargleb

defend_the_city_of_abargleb.zip | 204.99 KB

I've used the same wave scripts. Differences in this map compared to the ruined version. - There are no more broken statues - The ruined tower on the mountain passage is now a normal tower - the town in front of the main gate is now restored - added more details to the Amon Sul tower, since it is now located in the middle of the city - There is a new wall, the remains of this wall were already included in the ruined version. Don't forget to download this map, and have fun ;) - GreatElvenKing

Download

780 downloads

Uploaded:01-09-2009

SuM Hero Arena

sum_hero_arena.zip | 184.43 KB

hero have new power! and each player have two heros. only player right, have three.13 Waves where at the end comes the Balrog, stronger than ever! *Player5 far left Spot must be Isengard CPU. Other Player take Team1 and Gondor. Than you can heal and you have the Gandalf special power. Have Fun!

Download

1559 downloads

Uploaded:12-15-2007

Dark Shadows Mod

ds.04_0001.zip | 14.26 MB

fustrating things about downloading a mod and placing it in the right place is when it crashes. I will make this statement now for this mod you downloaded Dark Shadows BETA 0.4 it works with patch 1.06 --------------------------------- Changes BETA 0.4 --------------------------------- New Colours New Maps Men- - Men are now called Arnor - Gondor Soldiers & Archers have been removed - Arnor Soldiers & Archers have been added - Frodo has been added as a hero - New Minifaction The Shire - New Units Shire Elite Sheriffs - New Unit Heroes Merry & Pippin - Removed Rohan Heroes Elves- - Sam has been added as a hero - Galadhrim warriors added Wild/Goblins- - Goblins are now called Wild - Lungorthin balrog hero already added - New Dragon Ancalagon - New Power added to Ancalagon - terrible fury - RingHero is now Drogoth Dwarves- - Not Overpowered as before - New Mini Laketown Faction - New Dwarven Fort - New Hero Guardian Commander Rohan- - New Faction Rohan Added - Has Heroes (Eowyn, Theoden, Eomer, Gamling) - Farm Added - Armory Added - Archery Range Added - Stables Added ----------------------------------- Installation ----------------------------------- Put the darkshadows.big mod into (make sure hidden folders and visible) for vista users C:\\Users\\\\AppData\\Roaming\\My Battle for Middle-earth™ II Files for xp users C:\\Users\\\\Documents & Settings\\AppData\\Roaming\\My Battle for Middle-earth™ II Files and put shortcut onto desktop (u can still play original game by loading the original shortcut)

Download

899 downloads

Uploaded:12-03-2007

The 3 Choke Points

three_choke_points.zip | 207.32 KB

point this map is to be played with 4 players, 2 mordor and 2 elf. a long winding path through a wooded area. _______________________________________ mountain path choke point this map is to be played wit 1 men and 1 isenguard. a masivly long straight road cutting through a mountain range. (when over the mountains, make sure to turn camera to look down path and be prepared to order your troops from a great height. finaly this map is a 1v1 not a 2v2 like the other two) _______________________________________ under ground choke point this map is to be played with 2 dwarf and 2 goblin. a long bridge that hangs over a chasm at the bottom of which is a river of lava. in these the only way to win is to succure the choke points then strike, for in all the maps there is one and only 1 road to the enemy. This are 3 maps with 1v1and 2v2 for Bfme2. As it sais, these are 3 choke points with only one road to the enemy. 2 of these maps are great and one a little less great. The idea is very nice but the maps are at some point a bit empty. Ai works, but i advise to play multiplayer for more fun. Have fun -Wattan

Download

1570 downloads

Uploaded:08-09-2007

Land of Waklozar

land_waklozar.zip | 188.4 KB

The 5 spots can also be computers, but they don\'t walk by themselfs, only when they see an enemy. So advised to play online. A fun map from Jordan jjoedn. Have Fun -Wattan

Download

701 downloads

Uploaded:08-09-2007

BFME Movie Disabler

bfme_movie_killer.zip | 14.99 KB

Download

2298 downloads

Uploaded:06-02-2007

T&N\'s bfme 2.5

tns_bfme2.5.zip | 3.11 MB

building, the ranger tent dunedain rangers available from ranger tent ithilien rangers available from ranger tent sam available merry available pippin available frodo available hobbit sheriffs available from barracks dunedain rangers made more powerful Dwarves ---------- Aragorn Available legolas Available Tom Bombadil Elves ---------- Galadriel available without the ring Celeborn available Glorfindel given faramirs leadership and more powerful Gwaihir, the eagle hero has been added Mordor ----------- Sauron available without the ring isengards walls available Isengard ------------- Wild men available saruman more powerful Goblins -------- new building, the dragon lair Balrog made a hero fire drakes buildable from dragon lair dragons buildable from dragon lair isengards walls available other changes --------------- The 3rd age ------------- The 3rd age is a wotr mode, all territories belong to who they did during the war of the ring. Have fun with this mod! -WindowsVistaGeek19

Download

1592 downloads

Uploaded:04-28-2007

Seemans Deep

seemanns_deep.rar | 86.67 KB

player to if you want. For not loosing all the fun you should play with Rohan in upper left vs 4 AI - evil factions allied. Also ,for more fun ,you could find the Hero Mod and install it before playing. But isn\'t really important. The map took me only 7 hours to make, tested by me, and you must know that I couldn\'t beat those 4 AI the first time I played! As a bug:You can\'t make Gandalf mount his horse..sorry. So.get ready for many surprises and an epic battle. Oh.before i forget! This map is modified by me, the source map was Jeff\'s Place 2 so some of the credit goes to him (sry for not asking permission Jeff but i couldn\'t find u!hope there isn\'t any problem).

Download

1996 downloads

Uploaded:02-17-2007

Huge Battle

huge_battler.zip | 56.35 KB

Download

1931 downloads

Uploaded:01-17-2007

Minas Tirith

minas_tirith.zip | 42.3 KB

AI) Large seventh level with space in the back for a complete camp Third level comes with a complete set of camp buildings Units can now stand next to the White Tree, etc. Fortress is in the hollowed-out back section of the city Improved travel between levels with a huge ramp in the back Back Door Gate on the side of the city Flammable land just outside the city walls 3 outposts, 2 inns Grond is included with the enemies Since some of the levels are close together, archers and trebuchets can defend multiple levels beyond the ones that they are directly above The first level wall is much longer and accommodates more defenses The health of the main gate is doubled All levels have: Passable areas Gates Destructible civilian buildings Customizable defenses Stairs to the next level To play BFME2 maps in ROTWK, right click on your start menu, then click explore. Click on your local disc, then on Documents and Settings, then on Owner, then on Application Data, then on My Battle for Middle Earth II Files, then on Maps. Copy the folder of the map you want to transfer, and paste it into the Maps folder under My The Lord of the Rings, The Rise of the Witch King Files. (I did put this map into ROTWK Worldbuilder format before it was published so Angmar should work for all you ROTWK fans.) Here\'s a little fun: My initials are hidden somewhere on the map. Can you find them?

Download

3420 downloads

Uploaded:10-16-2006

Besiegement of Minas Tirith

besigement_of_minas_tirith_v2.zip | 367.89 KB

below and in the read me. In V2: Rohhirum Added Army Of The Dead Added NO more drummers climbing the walls No longer done in waves instead they everytime you kill a orc it respawns instantly which has reduced lag significantly Orcs now use seige towers alot more Grond has been added (well it was in v1 but the trolls alway knocked down the gate:) Seige towers now respawn making it so u cant destroy them all then put all your men infront of the gate You are now unable to leave the city even when the gate is destroyed soz otherwise its easier to win Various other bug fixes

Download

1639 downloads

Uploaded:09-29-2006

Battle of Rivendel

mp_battleforrivendell_v1.zip | 1.22 MB

west. This is one of the maps I wish EA Games included in the game. It is a 4 player map. All the default AI is present without any special scripting. It will work against computer players, or against some friends. It is best if you place two evil camps at the top of the map, and two good camps at the bottom. There are three ways for enemy soldiers to enter the valley of Rivendell, one is a wide path beside a tall waterfall, while the other two are hidden in the hills. There are plenty of resources to allow both good and evil camps to build a powerfull army. If you play the good army, there are also elves ready to aid you in the defense of Rivendell if you help them build their barracks. Skirmish AI\'s enabled, the CPU player will siege and use center and side paths to enter the valley. Altought the game excperience is better against human players. Online mode not tested but should work! RESOURCES ----------------- 4 Castles 14 Building plots 2 Expansion camps Gold scattered throughout, inside and outside structures. BUGS ----------------- Have not experience any during testing.

Download

741 downloads

Uploaded:08-29-2006

High Elves Mod

highelves.zip | 2.57 MB

faction mod in general. Also i thank the 3rdage forums for the help i got from there.

Download

5507 downloads

Uploaded:07-20-2006

Fellowship Mod

fellowship2.rar | 3.38 MB

type unit Gamling Added - new abilties and CaH voice, weaker boromir New skins for gondor soldiers and archers Peasants added with no upgrades available Towerguards need a level 2 barracks Elves: ===== GilGalad added - new abilites - elronds voice Last alliance elves and men added - summon by GilGalad ONLY Elrond attacks quicker Glorfindel buffed, power to summon rivendell lancers Ents and Treebeard become stealthed near trees New Noldorian Knights new brown hair for lorien warriors Dwarfs: ===== Balin is there ringhero - new powers - voice of CaH Tom Bombadil available Isengard: ===== Saruman is ringhero and stronger Ugluk added - abilities new - voice and images new Othrod Added - mini balrog - weaker and smaller Drake buildable from level 3 siege works Mordor: ===== Nazguls no longer go to ground to do there screech it happens in the air instead of darkness spell power, there is a haradrim summon which summons overlords, harad lancers, and NEW Harad Riders Wild: ===== Balrog as main ringhero Balcmeg and Lug added, mini balrogs weaker than othrod, but still strong Fellowship: ===== So... New Buildings : --------------- Fortress is rohan golden hall New Tree Mens Barracks Hobbits Barracks for hobbit sheriffs and the heros Ranger tent for rohan yeomen, dunedain and gladrhim (elven warriors from bfme1) Stable with just rohirrim Mirror of gladriel Ent moot Wight Lair for upgrades (as this is where the hobbits got swords from in the book) Rohan sentry tower Mens walls Heros: ---------- Strider added, no longer aragorn he's a ranger Boromir has a last stand power and invunerability power Gimli has a shake foundation power and a game power (same as legolas, when gimli and lego are close they gain major bonuses) Legolas has a game power and the knife fighter is gone.... as its a Toggle between bow and sword Gandalf when not with the ring he has wizard blast, lightning blast and istari light, and stays grey New skins for Legolas, Gimli, Gandalf, Boromir The Ring Upgrade : ----------- Ok i shall explain this: when you find the ring and take it back to the fortress, you then have to purchase an upgrade costing 7500 this when purchased effects gandalf. u click a button which then makes him wear the ring become white and all his powers are made stronger, quicker to recharge, more health etc. his istari light is more of an aura power and is much stronger. So thats how the ring works... Other things: ------------- new spellbook made up of other spells Springtime - a grand harvest type power for the trees new skin for the porter New startup screens And the game version says Fellowship Mod Version 1.4 units: ------ the units available are rohan peasants gondor men gondor tower guards Rohirrim Yeomen Dunedain } these 3 archers require the tent upgraded before you can get the next lot Gladrahim (elven warriors) im sure iv probably missed something... Credits: Duku The Doc The coders of this mod, Zimoo & Solinx & Me :) Vapula Valandil Probably more... Have Fun!

Download

310 downloads

Uploaded:07-04-2006

Rivendell 2v2

rivendell_2v2.zip | 554.14 KB

Download

2806 downloads

Uploaded:07-03-2006

9 Heroes Through Middle Earth

9_heroes_through_middleearth.zip | 116.33 KB

each land fighting the enemy hordes and heroes. You will receive help from allies along the way. Make sure you keep Frodo alive - if he dies, you lose. Objective is to reach the end and kill Sauron. Two important things to note: #1 When you have defeated the evil subverted Galadriel, go to the top of the snow mountain path and you will be teleported to the next region. #2 When you reach the dock area where transport ships are, load your heroes (and units if room left). Beware of enemy battleships and catapults! If they get sunk, you lose. There are also 3 hidden secrets (minor cheats)...see if you can discover them without opening the map! ;) Good luck and hope you enjoy the map! :D We appreciate all ratings too, thanks.

Download

962 downloads

Uploaded:06-23-2006

2 maps -Great Mountains and Dark Hours

2_maps.zip | 278.76 KB

\"lost\" in my map.. Tried my best.. (its a normal map)

Download

2639 downloads

Uploaded:06-15-2006

My best Maps

my_best_maps.zip | 3.4 MB

delete them, there will be no conflict between my file and your mod! If you forgot to do it the maps won't work! 2.The maps indicated above includes the strongholds (aka Dol-Guldur, Isengard, etc.). Player who defend the stronghold has $2500 & 800 CommandPoints when start the game 3.All maps have Ring on\off mode! 4.The map of Esgaroth it's my old work, but now victory is much more difficult! This map doesn't include the Ring! You will understand why, when you play it!

Download

325 downloads

Uploaded:05-23-2006

Bridge to nowhere revised

bridge_to_nowhere_revised_v2.zip | 724.12 KB

this version revised for BFME2. This is the second of version of my map hope you all like it!

Download

1834 downloads

Uploaded:05-17-2006

Minas Tirith Extended Edition

minas_tirith_extended_editionv2.zip | 646.29 KB

Mountainside. +Main Gate to city strengthen to 70,000 hit points. +Extra wall defenses for city on all levels. +Player inside city can see entire map with MOTW fortress plus Ivory Tower. +City Player command points increased from 1000 to 1200. -Removed pointless trees and structures in city. COMING SOON! MINAS TIRITH THE WHITE CITY WILL BE A 2 V 4 MAP THAT WILL BE TOTALLAY REMADE.

Download

1021 downloads

Uploaded:05-03-2006

TOW Tools

ttinstall.exe | 2.01 MB

shellmap, video, etc...).

Download

692 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539spanish.exe | 24.46 MB

instructions and to view the full change-list..

Download

1907 downloads

Uploaded:04-21-2006

Fortress of Minas Tirith

fortress_of_minas_tirith.zip | 408.62 KB

better multiplayer map. The only bad thing with this map, and like other fortress maps in BFMEII is that the AI really lacks. I suggest if you play this map to play it online or with other people because the AI just stinks, but it is still fun to play with AI IMPROVEMENTS: I have made Minas Tirith look alot better. I have added more wall buildings, more buildings on land, more textures, trees and statues. I have added GATES to each level The third level is accessible and that is where your citadel is located The main gate has health increased to 10000 More resource buildings and more space to build buildings Extra trebuchet plots on ground level BIGGEST UPDATE: Trebuchets are available on all levels. This adds even more defense to Minas Tirith, the trebuchets look sweet and work perfect. They sit on top of their towers and look out over the levels. There are no problems with the trebuchets at all, I have aligned them perfectly so they look amazing. I have also made other changes that I have forgotten about This map is amazing and looks great. You really get the feel for Minas Tirith when you play it. It was modelled about my mini statue of Minas Tirith that I got with the movies. Please vote for my map at the side and enjoy!!

Download

205 downloads

Uploaded:04-20-2006

Gladiators heroes

gladiators_heroes_by_demonic16finalultra_hard.zip | 348.14 KB

Aragorn etc, the rounds have been changed and new faction units added. This version rarely oos and is alot of fun, winnable as well. This took alot of testing to get right but was worth it in the end, some of the heroes powers have been cleverly edited for additional damage and image effects tweaked for fun fun fun...

Download

768 downloads

Uploaded:04-17-2006

Helms Deep edited by RICrazycat3

helms_deep_edited_by_rlcrazycat3.zip | 606.35 KB

heroes that were there (if your men that is). I take no credit for this map only the bits I changed. HAVE FUN!

Download

571 downloads

Uploaded:04-10-2006

Dol Guldur

dol_guldur_holyhammer.zip | 786.06 KB

Download

5713 downloads

Uploaded:04-04-2006

Alternate create a hero mod

alertnate_createahero_mod_v11.01.zip | 3.42 MB

spendable Powerpoints reduced to 20 from 25; Servants of Saroun Armor more vulnerable against archers; Create-a-Hero Trolls attack multiple units. Powers Added To Classes: Corrupted Man – Cripple Strike Ranged {1,2,3} not 4 Arrow Bonus {Levels 1, 2, 3} not 4 Familiar {All levels} Poison Attack {All levels} Servants of Sauron – Earthshaker {All levels} added for Troll Hero of the West – Axe Throw {All levels} Toughness Elves – Athelas Dwarves – None Powers Edited: Axe Throw; Level 1 reduced damage to 200 from 400. Level 2 reduced damage to 400 from 800. Level 3 reduced damage to 600 from 1200. Arrow Bonus; Level 1 reduced damage to 10 from 25. Level 2 reduced damage to 15 from 25. Level 3 reduced damage to 20 from 25. Assassin; Level 1 reduced damage to 1000 from 2000. Level 2 reduced damage to 1500 from 4000. Level 3 reduced damage to 2000 from 7000. Level 4 reduced damage to 3000 from 10000. Cripple Melee; Level 1 reduced damage to 300 from 600. Level 2 reduced damage to 600 from 1200. Level 3 reduced damage to 900 from 1800. Level 4 reduced damage to 1200 from 2400. Cripple Ranged; Level 1 reduced damage to 250 from 500. Level 2 reduced damage to 500 from 1000. Level 3 reduced damage to 750 from 1500. Level 4 reduced damage to 1000 from 2000. Fireball; Level 1 reduced damage to 200 from 400. Level 2 reduced damage to 500 from 800. Level 3 reduced damage to 800 from 1200. Leap Damage; Level 1 reduced damage to 120 from 200. Level 2 reduced damage to 250 from 500. Lightning; Level 3 reduced damage to 750 from 1000. Sapper; Level 2 reduced damage {Structural} to 750 from 1000. Level 3 reduced damage {Structural} to 1000 from 1500. ;------------------------------------------------------------------------------ OTHER CHANGES: ;------------------------------------------------------------------------------ ******Added Clord’s A.I Mod v1.23****** Gimli: Buildcost reduced to 3000 form 4000. Drogoth: Buildcost reduced to 3000 from 5000. Elrond: Buildcost reduced to 2000 from 2500. Haldir: Buildcost reduced to 1200 from 2000. Haldir Leadership now at Level 1 instead of Level 6. Golden Arrow now at Level 6 instead of Level 10. Glorfindel: Buildcost increased to 2000 form 1500. Health increased to 2500 from 1500. Damage increased to 300 from 40 (150). Starlight now at Level 8 instead of Level 10. Added Arwen’s Flood as Glorfindel’s Level 10 Ability.

Download

194 downloads

Uploaded:02-25-2006

Battle for Middle-earth Patch Chinese Simplified

lotrbfme65539chinese_s.exe | 25.82 MB

The full change list can be found below.

Download

3776 downloads

Uploaded:02-25-2006

Battle for Middle-earth Patch German

lotrbfme65539german.exe | 25.93 MB

The full change list can be found below.

Download

1274 downloads

Uploaded:02-25-2006

Battle for Middle-earth Patch Spanish

lotrbfme65539spanish.exe | 25.94 MB

The full change list can be found below.

Download

1962 downloads

Uploaded:01-03-2006

Minas Tirith Version 1 - chaoserver

minas_tirith_chaoserver_ins.zip | 803.23 KB

a army of Mumakil and Haradim to the south. For maximum fun do not launch main assaults instantly, just small battles over central land, and do not use Grond until 15 minutes into the game. Enjoy.

Download

3217 downloads

Uploaded:12-29-2005

The Misty Mountains

misty_mountains_ins.zip | 615.05 KB

out on unwary travelers, but there are some friendly allies in certain places which can be a big help. Enjoy!

Download

1356 downloads

Uploaded:12-29-2005

Coocky\'s extended Battle for Beleriand

cookys_extended_battle_for_beleriand.zip | 12.1 MB

too! Full credit to anyone who owns anything here! However, this Mod is also alot of my own work (resulting in a sore neck and hours of figuring out how this game software works. Here\'s what it adds: 1. All the origonal TBFB units and the 3 factions: Sindar ,Noldar and Angbad. This mod is primarily a new textures mod, making the game more realistic (the faces on the heroes being the best). 2. There are 8 black team colors so if you play an 8 player game you can all have the default colors :-) 3. There are texture changes to: Units: Gondor Spearmen, Archers and Swords men and rangers Uruk hai swordsmen, crossbows, pikemen and berserkers Elven Warriors, aswell as all othewr elf units in Noldar and Sindar The most changes are to Mordor. All orcs (warg riders, goblins, warriors, archers, pikemen, laborers and porters) as well as most trolls (drummer, armoured, mountain) Heroes: Aragorn, Legolas, Gimli, Boromir, Faramir, Pippin, Frodo, Sam, Merry, Saruman, Lurtz, Eowyn, Eomer and finally Gandalf! (only slightly more blue clothes, sorry!) Again, all credit goes to your work if you can spot it. Cooky Monster ( . . ) 0 ___

Download

712 downloads

Uploaded:12-17-2005

My Middle earth Unit Mod

my_middle_earth_unit_mod_v.02.zip | 1.06 MB

the Solo Story error where you Satrted out with 100 Command points i Have now Fixed this and Changed it to 500 for good and 800 for bad. the way it was ment to be. And i almost forogot if this Update(Mod) screws up your Pc or Game Dont Blame me or the Mod you are installing it at your own Risk if it does screws up you pc or gameand if you do come to me for Help i will do nothing. well Not my Fault. But saying that i will Help you if something goes wrong in the game like a Small Error it just Depends really. And Rememebr This is a new Version of My first Mod So you can keep this or Stick with the first version. This one Might be Better Thats all im Saying. -----------INSTALATION------------------ 1. Place The original INI file in the Battle for Middle earth Main Directory to a Safe Place. 2. Place my Own INI file A.KA my Mod to the Main Battle for middle Earth Directory. 3. Start up the Game and you should see some changes in the Game. -----------GONDOR-------------- Gondor Soldier Build Cost 100 from 120 Gondor Knight Build Cost 650 from 600 Gondor Tower Guard Damage 60 from 50 Gondor Trebuchet Build Cost 900 from 800 Gondor Farm Health 1500 from 1000 Gondor Forge Black Smith Health 3000 from 3300 Gondor Stables Build Cost 750 from 650 Gondor MarketPlace Buils Cost 1600 from 1300 ----------ROHAN---------------- Rohan Peasants Build Cost Now 120 from 100 Rohan Yeoman Health 80 from 100 Rohan EvenWarrior Health 160 from 130 Rohan Bounty Value 20 from 10 Rohan Farm Build Cost now 300 from 350 Rohan Armory Build Cost 1500 from 1300 Eowyn Damage 50 from 40 Eomer Build Cost 1200 from 1500 Eomer Health 1200 from 1500 Eomer Damage 60 from 70 Aragorn Build Cost 3000 from 4000 Theoden Mounted Damage 50 from 35 Aragorn Health 1200 from 1000 Legolas Bow Damage 70 from 60 ----------MORDOR-------------- Mordor Laborer Build Cost 40 from 20 Mordor Laborer Damage 4 from 5 Mordor Warrior Damage 15 from 10 Mordor Archer Health 40 from 50 Mordor Troll Build Cost 1500 from 1200 Mordor Lumber Mill Build Cost 250 from 200 Mordor SlaughterHouse Build Cost 250 from 200 Mordor SlaughterHouse Health 2000 from 1500 Mordor Orc it Health 2000 from 3000 Mordor Troll Cage Build Cost 2000 from 1500 -----------ISENGARD------------- Uruk Fighter Build Cost 100 from 150 Uruk PikeMen Build Cost 300 from 150 Uruk PikeMen Health 80 from 60 Uruk Pikemen Stab Damage 30 from 20 WargRider Build Cost 700 from 600 Uruk Beserker Health 100 from 150 Uruk Mine Build Cost 2500 from 3000 Uruk Mine Health 500 from 1000 Uruk Pit Build Cost 300 from 250 IsenGard Armory Build Cost 1200 from 1000 Lurtz Build Cost 1200 from 1400 ------------------------------------- Well they are the Updates for v1.02 i Hope they are good i have been Testing Them and they do Make Gameplay a bit more Fair. They Might be a Version v1.03 Later on But for now Enjoy. Contact me at renegade@boardermail.com

Download

4672 downloads

Uploaded:12-13-2005

Mordor in your Face

mordorinyourface.zip | 76.79 KB

Enjoy! (P.S. If anybody wants to have a map made and has no experience with the worldbuilder than you can (just a thought) contact us at my email: RJOJOJO@hotmail.com.)

Download

3099 downloads

Uploaded:12-12-2005

Steve Campen Mappack

steve_campen.zip | 1.75 MB

Fortress of Numenor - The Fortress of Mirkwood - The fortress of Angmar - The fortress of Angband - The fortress of Angband - The Dark Roads of Mordor - Black Courtyard - Gorgoroth Plains

Download

4379 downloads

Uploaded:10-17-2005

Jeffs Place

jeffs_place_2.zip | 67.42 KB

fortress of Rohan.

Download

1089 downloads

Uploaded:07-06-2005

Osgilliath

osgilliath_by_extelleron.zip | 69.34 KB

points: 800 for Mordor, 500 for Gondor. Startmoney: 60,000. \"Good Osgilliath Intro\" should play in Palantir window when game starts, but in online multiplayer, once you get to 100% it starts playing (you only hear the sound when this happens). Start units: Bottom left Gondor player starts with Faramir and three sets of rangers with fire arrow upgrades. Bottom right player starts with Boromir and three battalions of soldiers, upgraded with forged blades and heavy armor. Both Mordor players start with four orc battalions and a troll.

Download

2491 downloads

Uploaded:07-05-2005

Mordor: The Black gate

mordor_the_black_gate.zip | 802.09 KB

peasants Eomer, Pippin, Merry, Gimli, Legolas, Gandalf, Aragorn and 3 Eagles. The evil side has Mordor Fighters, a big mean armored toll, and 3 Nazgul.

Download

3332 downloads

Uploaded:07-03-2005

4 Player Battlefield_revolution

4playerbattlefield_revolution.zip | 122.34 KB

them at citadel. And what is the use of aragorn without anduril or gandalf without gandalf the white ? So thats why the special powers changed. tainted land elven forest anduril heal gandalf the white cloudbreak freezing rain Darknes And a new thing wich gives u building plots of all sides. Allowing u to build armys of uruk hais mumakill elves gondor knights combined. This is the most total warface map ever !!!!!1

Download

152 downloads

Uploaded:05-13-2012

Barrow Downs Map

barrow_downs.zip | 263.6 KB

players. So try to play this, and I will continue with Bree.

Download

565 downloads

Uploaded:08-14-2011

BFME1 Grand Armies Mod

bfme_grandarmiesmod.zip | 1.4 MB

Gondor in Skirmish Sam Buildable by Rohan In Skirmish Sauron Buildable by Isengard and Mordor in Skirmish

Download

123 downloads

Uploaded:05-07-2011

The Rise Of MEN

bfme.zip | 1.23 MB

extreme... If you dare to choose Gondor than do make sure that you choose your enemies: vs Isengard: Your Gate will blow up in 6 Minutes.. And.. You remember Balrog? The Balrog is only killed with Gandalf (Light of istari) And also the Nazgul is only killed with Gandalf\'s Istari Light too. Don\'t forget to set the enemy level to 9 (Hard) Installation:Just replace the INI.BIG in your BFME folder....

Download

498 downloads

Uploaded:10-02-2010

Zalumans Evil Fortress Extreme Edition

zalumans_evil_fortress_extreme_edition_final.rar | 3.29 MB

he is still alive and searching for the \"One Ring\"... Features: Play as Fortress Defender or Fortress Attacker! 2-4 Players Skirmish (Multiplayer)

Download

600 downloads

Uploaded:09-25-2010

BodiesStayModII 1.06 Compatibility

bfmeii.zip | 2.33 MB

the mod wont work http://lordoftherings.filefront.com/file/BFME_2_106_Patch_English;70601 ::::::Working on:::::::: Bodies for The witch King Expansion Coming soon =) Staff Review The Bodies Stay Mod is back, this time its updated for BFME2 v1.06 so those of you that are playing on the latest patch can now play this mod! It\'s just as good as ever with great realism where the bodies stay (hence the name of the mod). It\'s a great mod that gets my and probably everyones seal of approval, great work mendel7 and keep it up!

Download

586 downloads

Uploaded:02-06-2010

The Retaking Of Minas Tirith by iraqiwomen (original)

the_retaking_of_minas_tirithby_iraqiwomen.zip | 399.07 KB

has fallen and has been overran by Orcs. A small group of Gondor soldiers managed to escape the slaughter and run off into the mountains. Now the time for the retaking of minas Tirith has come and along with the Ents and Elrond and his elves you will destroy the garrison inside the walls of the white city. For some strange reason when i uploaded this map a few weeks ago it said its developer was soundlizard im not sure why but anyway this is the real map and im not sure if its going to say its developer is Soundlizard again (Message from Digz - this was due to a developer bug that has now been fixed).

Download

1362 downloads

Uploaded:01-01-2010

Elves!

elves.zip | 131.54 KB

ELVES.) There are two ELven barracks with about 15 single Elves guarding them. If you want to upgrade them (Heavy Armour, Forged Blades and Fire Arrows) you must be Rohan. You can also download this map from: http://www.the3rdage.net/item-477?addview Version 2.0 will be coming soon!

Download

433 downloads

Uploaded:12-21-2009

BFME Extended Edition

bfme_extended_fixed.zip | 2.33 MB

loved to play it in multiplayer a loooong while back, but I encountered several crashes while playing it. So I made some fixes to make it work in single player. Some changes needed to be done for the power trees (see screenshot). Installation: ------------- There is two possiblities to install this update: 1. Use version 2.0 installer from www.deezire.net to add the shortcut and then override deezire.big with new one from this archive in "My Battle for Middle-earth Files" -folder. 2. Just extract deezire.big to your "My Battle for Middle-earth Files" -folder and add "-mod deezire.big" -command line argument to your bfme shortcut. - Thanks to DeeZire for the original version. PS. If you still encounter some problem with the mod, don't hesitate to send me a mail to ergomane(at)yahoo(dot)com with SCREENSHOT of the crash report (if there was any)!

Download

600 downloads

Uploaded:08-12-2009

riverhills

fluss.zip | 401.62 KB

Download

1360 downloads

Uploaded:08-12-2009

Minas Tirith 6 Rings

minas_tirith_6_rings.zip | 292.08 KB

campaign one, but the waves are extremely hard but extremely challenging and to be honest, it's great to finally have a challenging Minas Tirith map to play on, espeically in BFME1 where the campaign version was brilliant. A great map and I wouldn't hesitate for one second to recommend this mod.

Download

348 downloads

Uploaded:07-09-2009

Community - Map Project

minastirithinnenhof.rar | 470.31 KB

the map herealso . The layout and some pictures! Minas Tirith - Courtyard Player: 2 + Mordor AI Category: Hero-map for BfME II Mappers: keeponROWLingbaby, Eomolch, Crafty776, Schweinsmann Four mappers from the HdRHQ forum have dared to start this auspicious project. Fight as Gandalf or Pippin for Gondor and defend the White City, Minas Tirith from Saurons legions. As this not only the clever usage of the particular special abilities is important but also the wise handling of limited spells. Resist the dark forces and chase your enemy away from Gondor! Put Mordor AI to the upper point and fight as Men! Many Big thanks to Buccane for hints and tips.

Download

279 downloads

Uploaded:05-19-2009

Burn Baby Burn

burn_baby_burn.zip | 400.17 KB

adversary? Then Play this "burn baby burn." Now the AI sends out all it's units. The AI capabilities are fully utilized. Opponents come directly at you! It can also be a Battleship map for eight players. Each player starts on an island. Countries are linked. With friends certainly a successful Battle Map. Where even the ships in the tactical area, where the defence stands. Have fun! Another great great map by a great mapper and a good friend, Buccane. He really does excel himself at times with new maps that offer a great extent of tactical depth and just an overall great fun map to play. This map is a must play for everyone, if it's offline or online, get some friends together and play!

Download

666 downloads

Uploaded:04-15-2009

RC Mod Updater

rcmodupdater.exe | 263.04 MB

created the beasts. The RC Mod changes many things in BFME 2, so look around our site and forum to see all that it changes. This is the updated version of the RC Mod, if you haven't already downloaded the RC Mod than you must download it before you download this updater. If you have already installed the RC Mod, or even the v1.01 of the RC Mod you can use this installer to update it to the latest one. Here is the link of the RC Mod original that you need to have installed first before you install this updater: RC Mod Original

Download

451 downloads

Uploaded:04-06-2009

Black Mountain Stronghold

black_moutain_stronghold_map.rar | 8.66 MB

defence. Read here: Top right and bottom left player zones are scripted for IA and the middle is for you. This map can be played with 3 people online as well. For the best match place 2 brutals in the top right and bottom left on the same team and you be Angmar in the middle.

Download

556 downloads

Uploaded:02-16-2009

5 Custom Heros Defend The City Of The Numenor

5_custom_heros_defend_the_city_of_the_numenor.rar | 59.63 KB

months ago. There are 5 custom heros vs 20 waves. This map is not easy, so be sure you work as a team. Download and have fun ;) --->Krapyl

Download

1040 downloads

Uploaded:02-06-2009

Castle Warz!!!!

castle_warz.zip | 181.23 KB

middle, two side ways which include outposts.

Download

547 downloads

Uploaded:01-30-2009

RotWK- Defend the Remains of Abargleb

defend_the_remains_of_abargleb.zip | 183.37 KB

I've posted a map, but I have decided to start working with BFME II again. Lord of the Rings Conquest was a huge disappointment to me, so I've decided to focus on ROTWK again, so expect more maps in the near future :) Well, I've been working on this map for a few days, and it has gone through some serious bèta testing. I'm pretty sure everything is very optimized now and without any bugs. The past few days, you might have seen this map show up in your server list, since I've been spreading the bèta version of this map since tuesday :) About the map; It's a stronghold, probably located in the Northwest of the Arnorian region Arthedain. It includes a nice village, a main gate, a mountain passage for flanking tactics and a keep. In front of the "main wall" you see a lot of ruins, this area of Abargleb has been destroyed by earlier attacks, I might make a map with Abargleb in it's full glory days. You have to defend the city against waves of Uruks, Mumakil's, Catapults and more minions of evil. I will upload some screenshots, I'm very sorry but I am unable to take any screenshots ingame, so you will have to see wheter you like the map by seeing these WorldBuilder screenshots. Thank you very much and have fun, Dennis van Ark.

Download

1565 downloads

Uploaded:09-12-2008

Good saves (easy difficulty)

goodsaves.zip | 2.54 MB

Download

651 downloads

Uploaded:09-12-2008

Battle of the Five Armies

battle_of_the_five_armies.map | 4.94 KB

MODIFIED OR CHANGED IN ANY WAY PLEASE E-MAIL ME THE UPDATED VERSION FOR MY PERSONAL USE.

Download

825 downloads

Uploaded:06-02-2008

Defend Your Homes!

defendyourhomes.zip | 156.74 KB

Download

1166 downloads

Uploaded:11-12-2007

Ea In Peril

ea_in_peril.rar | 795.81 KB

build units from both team factions: Mordor & Isengard = Lumber Mill Gondor & Rohan = Rohan Farm ------------------------- Cuts prices on most heroes, Respawns severely lowered ------------------------- And much more

Download

960 downloads

Uploaded:06-02-2007

Extra hero Aid

extra_hero_aid_mod.zip | 96.13 KB

commandbutton.ini to save you the effort of coding the extra buttons you will need to create and revive them from the fortress. On its own, it causes no visible change in the game, except by allowing ring heroes and create-a-heroes from old citadel buildings (probably obselete now anyway). The following changes have been made: - The command set for every fortress, citadel, monument, and so on, has had its number of hero revival slots increased to 16, usually from 7 or 8. - The corresponding command buttons to show the heroes have been slightly recoded to show all the new buttons. ***** INTEGRATING THE CODE ***** 1. Extract the two ini files from this folder. 2. Open up the BIG file for your mod, or the INI.BIG file if you\'re editing it directly. 3. Select Edit, then Add File. 4. Find commandbutton.ini and commandset.ini in the locations you extracted them to. 5. Select one of them and choose open. 6. Do stages 3-5 for the other file. 7. Save the BIG file.

Download

1310 downloads

Uploaded:05-19-2007

Once Upon a Time

once_upon_a_time.zip | 222.18 KB

singleplayer and multiplayer. Have fun -Wattan

Download

2101 downloads

Uploaded:05-18-2007

Brandybuck Manor

kamikazebrandybuckmanor.zip | 208.61 KB

works and can be played both singleplayer and multiplayer have fun -Wattan

Download

952 downloads

Uploaded:01-09-2007

Defend the White walls

defend_the_white_walls.ace | 108.42 KB

heros. Player 1 must be on left spot side (door controlling) the Comp must be on single spot. Sauron sending his deadly Army,defend the white walls and kill sauron to win. Features: - Cinematic instructions - non Standart Base - no building - Hard Upgraded Waves - not for beginners (I do not have access to webmail, please if you created this map say so in the comments box)

Download

351 downloads

Uploaded:11-24-2006

Hero Wars Legendary Edition

herowarslotrogamerkyle.zip | 40.53 KB

armor and start at lvl 5/10, more enemys to choose from, at the begining a description of where everything is appears, the Heros on the bottom left and top right now use more of their powers. I don\'t know if people want the heros to only spawn 1 time but Galadriel and Sauron only spawn 1 time the rest spawn just like the other monsters. i hope you like it. NEXT VERSION WILL BE WITH THE ROTWK EXPANSION\'S UNITS , POWERS AND MORE!!! realese date will be somtime AFTER christmas. PLEASE GIVE COMMENTS AND REVIEWS!

Download

511 downloads

Uploaded:11-18-2006

MInas Tirith the White City By Donaldo

minas_tirith_the_white_city_donaldo.zip | 477.78 KB

placement slots. otherwise some of the scripts will not work. I couldn\'t find any MT maps that included mordor reinforcements as seen in the movies and books so i tried my hand at it. it works well but theres aloota of hordes around so make sure your machine can handle it! Enjoy p.s. some of this credit also goes to who ever created the minas tirth map with 2players and 5 levels! a excellent map mate!

Download

438 downloads

Uploaded:11-13-2006

Carn Dûm

carndmmpforbfme2bybuccane.zip | 398.46 KB

became known as the Witch-king of Angmar. Carn Dum was his main stronghold, and he dwelled there with many of his evil minions. In 1974, the Witch-king led an attack from Carn Dum against the Dunedain, and he captured their capital of Fornost. The Witch-king was defeated at the Battle of Fornost in 1975 and he fled from the north, abandoning Carn Dum.

Download

529 downloads

Uploaded:11-01-2006

Gladiator Custom Heroes

gladiator_custom_heroes.zip | 107.31 KB

the game and made it so that you can go up the ramp with your archers.

Download

600 downloads

Uploaded:10-30-2006

Pinch Point Megawars

pinch_point_megawars.rar | 224.48 KB

course lots of command points and resources. Each side gets a new/modded hero. Mordor-Sauron,Gondor-Isildur,Rohan-Elrond,Isengard-new Saruman. Tell me if there are any problems. You need patch 1.02 to play this map not 1.03!

Download

490 downloads

Uploaded:10-08-2006

The Dons Rank Mod

the_dons_rank_mod.zip | 2.73 MB

capabilties unless the other players have the MOD.

Download

2291 downloads

Uploaded:10-04-2006

Hero Improvement mod Patch 1.06 Ready!

hero_improvement_v2.zip | 2.47 MB

this mod edits, powers, timers, damage, health, etc! This mod really puts the fun back in to heros! CAH: Well i have only partially edited CAH because it is very hard to edit but there are some improvements on it! I edited loads of timers and set them to a fair amount...some before were way to high for the power. Wizards powers are improved greatly..wizards blasts can actually kill a horde of easterlings/towerguards! Heros: This is the area in which i have spent the most time on (about a month) working on the powers Fx\'s, and damage incresases and health etc! Here is what i have done: Theoden- Increased Health & Damage..i mean he is the King of rohan! He needs to have more health than previously! Eomer- Increased damage and spear throw is a bit more powerful. Eowyn- She slayed the witch king..give her some credit..she is alot better now! Worth the resources! Gandalf- This is the guy i have made the most effort on..all his powers have been made more powerful, more interesting and alot more fun! Gandalf is of the istari order..he needs more than health..he is really an amazing hero now! Word of power and wizard blast are so cool now! Boromir- Increased health more powerful sword. Aragorn- Aragorn was crap untill now...he has alot more health..alot powerfuller..blademaster power increased..eledil lasts longer! The King Of Gondor is half decent now! Faramir- Bow range increased, wound arrow better and sword damage and area increased! Glorfindel- Glorfindel is described in the book as being scary and now he can take on the nine nazgul..this guy is now magical! he ROKS! Thranduil- Bow range increased he can really shoot far now lol, and his arrows knock back! Dead eye power stronger, he is now better than legolas..i mean he is his dad! Elrond- Damage, health and everything made a bit better he is now a worthy elven warrior. Halidir- Bow range increased and sword damage. His golden arrow is really cool now! Legolas- Bow range, damage and health increased and his arrows knock back like his dad before him! Arwen- Health increased..still a bit of a crap hero..but that cant be helped...much. Treebeard- wow...this hero roks now! health increased and damgae..he now smacks the enemy right back to timbuucktoo! hehe! Gimli- All his powers have been made better and they are really cool..especially the leap! Gloin- Smash ability is really fun now and takes on more enimeis than it did! Weapon made so fair, but powerful! Dain- I made this dwarf strong and stout and is very strong! Health increased too! Saruman- As head of the istari order this hero needed improveing! he can knock enimies flying and all his attacking powers have been made alot better! his helath has been upped alot too! Lurtz- He is alot better now with added health and damgae and bow range also..carnage improved also! Sharku- Health and damgage improved alot! he was a real crap hero that died in seconds now he is strong and powerful! Wormtounge- not much changed..althoguh whenever he attacks he inflicts poison..which is cool! health incrased a tiny bit! Fellbeast- Health and damaged increased! The Witch King of Angamar- Wow this hero is good...damage verthing increased...he is nearly as powerful as sauron in the moview so i though i would do him justice! Mouth of Sauron- The lt. of the dark tower jsut got better..he knocks back enimies, his red eye is alot more pwoerful now...can kill someheros in one shot! Nazgul- Nothing i left them as they are mostly..slight damage increase and area increase. Goblin King- Health, area damge and poisn stinger made better and cooler! Drogoth- I made this hero alot better as he is a dragon..and i mean well..dragons rok!!! lol! Fire ball, fireflight, incineraite......alot better! Heal increased alot too! Shelob- Poinsin stinger made alot better..and damge a bit beter! Galadriel- Health uped to 15000 and damge alot better! she knocks the enimies flying..she is a really good ring hero now! Sauron- Health upped to 25000..and he knocks the enimies flying..so much better..he is very..very valuble on the battle field! he roks!!! Eagles- Health upped to 7500...if you have seen the movies the eagles thrash the fellbeastss so eagles are made better! The Balrog- All powers made better! Health upped to 15,000 he used to be killed by a few mirkwood battlaions! The balrog now lives up to him in the films! Wyrm- Damage and health increased! I have also made some changes to the cavalry and mumakill and just a few genral changes to spells and stuff nothing extreme! Well i hope you like it! Please comment! Thanks Simon!

Download

1874 downloads

Uploaded:09-19-2006

Unified Factions

unified_factions_v11.0.zip | 3.51 MB

identical to the DesertFox mod in nearly every aspect, except for one BIG change. All factions on the same side (Good or Evil) are now unified. For example: if you play as any evil faction, you can recruit builders from ALL the evil factions, which gives you access to every evil races abilities (except for Hero\'s, the faction you start with are the Hero\'s you are also stuck with). Ring power points are still original to their faction (this will be changed in future releases). This mod requires the V1.04 patch in order to run properly. In order to recruit builders from other factions, all you need to do is build an Armory (research building), and raise it up to level 3. At which point you will be given the option to recruit builders from other allied factions(sorry evil players...the icon for all evil builders is the same, you\'ll just have to guess for the time being...I\'ll be fixing this inconvenience soon). Sometimes it\'s fun to have something different. Why choose only 1 faction when you can play as the entire good or evil side? If you would like something new, or perhaps just want a challenge, give it a shot! You might be suprised ; ) Before you download this mod please read the readme, yes all of it, as this has a different installation to all other mods!

Download

269 downloads

Uploaded:09-17-2006

Dooms Day

dooms_day.zip | 420.59 KB

Boromir will negociate with Mouth of Sauron, and as the negociation fails, mordor and gondor will fight. As ALL the nations of ME come and die in the battlefield, other come to help. Although this is a normal multiplayer map, you don\'t have to destroy enemy\'s fortress to win (there are no fortress in this game) but to anihilate enemy\'s forces on land, air and sea. There are many way to do it but don\'t forget, there are a lot of traps, and dangereous lands, so you can run, but you can\'t hide . In fact, all the map is permanently revealed to all players. The gameplay is based more in killing units than buildings. Some structures such as fortresses or armories are not buildable but you can still produce a lot of units and structures. Anyway, you will have thousands of command points. The war strategy on big scale battles is the most important issue as planification mode can help you a lot. Evil starts up and good starts down. DON\'T TRY TO DESTROY THE CITIES, it\'s impossible and a waste of time. Importants issues : To activate sea forces, each side must enter its port. The porters are outside the map, just click on their icons and make them move to some points inside, they will appear. As there are big armies coming, you might have to lower performances level if your PC is not powerfull, you will see. Although it\'s a multiplayer map, it\'s work with skirmish (better if hard or brutal)

Download

213 downloads

Uploaded:09-07-2006

Fantasy Land

fantasyland.zip | 87.56 KB

I just loved the way he used solid green grass and pink trees and water. If you want to get the full experience out of this map, then you must set your Model Detail to at least Medium. If your computer sucks, then you can set it to Low, but the trees will not appear pink, but will look like normal pine trees. If you set it to Very Low, however, the trees will be invisible. Don\'t ask me what anything int he map means or represents, because I made most of it after smoking some Longbottom Leaf :D There are two towns on the map, one is the southwest corner, and one in the northeast corner. They act as outposts, and can be captured. The rest of the map is pretty basic. There are no creeps, but there are bunnies. LOTS of bunnies ^_^ For some reason it wouldn\'t let me upload pictures. If anyone can help me, I will try again.

Download

780 downloads

Uploaded:09-03-2006

Marks BFME2 Full Gameplay Mod

marks_bfme2_full_gameplay_mod_1.04b.zip | 4.86 MB

the official homepage for this mod. No more paper thin fortresses and battle towers and your army won't be destroyed in seconds. This mod is well known and respected on many other sites and i hope you appreciate all the hard work and development thet has gone into it. Enjoy!

Download

2218 downloads

Uploaded:07-22-2006

Peters Mod

petersmodv2.zip | 3.06 MB

Available Hobbit Heroes Available Dunedain Rangers available from the Ranger Tent. Hobbits from the Hobbit Barracks. Elves- Hobbit Heroes available Hobbits from the Hobbit Barracks Lorion Guards(bfme1 elves) available from the Lorien Tent. Dwarves- Hobbit Heroes available. Hobbits from hobbit Barracks. Isengard- Wild men available from Dunland Tent. Mordor- v2 More nazgul available. Goblins- Same I have also made a few price changes.

Download

249 downloads

Uploaded:07-18-2006

Gondor v Mordor 1v1

chandler_daileys_province.zip | 43.6 KB

put in everything I could. Hope you enjoy. -P.S. does not include Gollum.

Download

820 downloads

Uploaded:07-18-2006

Isengard

the_iron_fortress.zip | 340.56 KB

so that the outside will always have more than the ones with in the walls of Isengard. The ones with in Isengard start with three Uruk Pits, a Warg Pit, a Siege Works, and an Armory, several outposts with in the lake behind the dam, and each player will have either Saruman or Lurtz rank 10. The pits make building resource producers almost worthless. Those outside will have a Stables and an Armory along with 3 Outposts and a huge amount of land to build, along with Theoden, Eomer, Gandalf, Aragorn, Legolas, and Gimli rank 4, except Gandalf who is rank 5. Ents will eventually arrive to help those besieging Isengard, I made it where there is no timer to make it a little unexpected. Warg lairs are laid through out the map. The walls of Isengard are strong at 20,000 so the gate is the easier target at 5000. I do hope you enjoy this map, I have worked on it since Battle for Middle-earth one was release, I continued my work by transferring the map to BFME2\'s worldbuilder. Once again, enjoy. Sincerely, LordThauron

Download

79 downloads

Uploaded:07-11-2006

Heroic Battle

heroic_battle_v1_5_0001.zip | 158.98 KB

Archers, and 2 builders (once the builders die, you will get no more!). As with Ring Wars, if your fortress falls, you fall!! Will you save up for that great hero?? or spend your money on defensive towers and Attack Trolls?? The choice is yours!! IMPORTANT NOTE: A BUG WAS DISCOVERED WHERE 11 LEGOLAS HEROS INSTEAD OF 1 IS SPAWNED. THIS IS FIXED IN THIS VERSION!! I agree with JV. We would all like to see more reviews. We do put alot of effort into these maps, sometimes creating an entire new game out of the original game. Please take the time to review them, so we have an idea as to what we need to improve on!

Download

1238 downloads

Uploaded:07-03-2006

Gladiator Underworld Return of Morgoth

gladiator_underworld_return_of_morgoth_by_jbv3737v2.zip | 249.25 KB

Changes: 1. A New Morgoth hero, who he really was. Link 2. Fixes most glitches in win/lose scripts. 3. 3 human players rather 6, this will make Out Of Synch 75% less, and make lag 50% less. 4. out of synch error in ini.file. 5. second black balrog: less armor and health but more smart then the first balrog. (Also did first balrog) 6. balance waves make it hard on some parts and easier on others. 8. give dragon less health, make main weapon more powerful, slow dragon down 10%. 9. replace several waves to make better gameplay. 10. Balence The 6 Heros, gandalf, aragorn, gimli, elrond, legolas, and haldir. *** 13. Rebuild the mode chooser, make it easier to choose custom hero mode with any amount of people. *** This map is two gladiators in one, your own custom heros vs toned down waves of enemies, or rebuilt powerful heroes Vs thousands of enemies. Mission Mode: Use The 6 Great Powerful Rebuilt Heroes: Gandalf, Aragorn, Legolas, Haldir, Gimli And Elrond Against 15 Waves Of Attacks Then Go On To Slaying the two Balrogs and Morgoth. Hero Mode: Use your Own Custom Heroes Against 15 Waves Of Attacks, Then Go on to Fighting The Mighty Balrog. Morgoth And The Second Balrog Are Taken Out Of Hero Mode. ********** OUT OF SYNCH NOTE ******** Out of Synch is caused by players having different ini.files, ini.files are the part of the game that makes units have there abilities, attack and armor the images, everything in the game that needs to be put in place. the ini.file puts it there. It goes out of synch because 2 or more players don’t match each others ini.files, how is this? By playing a game like ringwars, or even this map gladaitor underworld, or any map that changes and has a ini.file, then playing other maps with people that don\'t match your ini.file. How do you fix it? You must restart your bfme2 game, anyone that has a bad ini.file, and if you don’t restart Every game you play will be at risk of going out of synch unless the person(s) your playing with has the same changed ini.file as you do so in summary, after playing this map and then you want to play another map you must restart your bfme2 game or else it There is a High Risk of it going out of synch and ending the game. If you have clean ini.file but others don\'t that join your game, ask them questions like what maps did you play before this? Or Did you go out of synch last game? if they say none, or just a few normal maps, then they are clean, and kick the ones that aren’t clean. Maga Laggers also make out of synch so make sure you kick them also! How to Install A map into bfme2: You unzip it first, and you will get the Map folder, then you open up windows explore or my computer. then in the top address bar near the top of the window, copy and paste or Type in C:\\Documents and Settings\\**Username**\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps **Username** is what ever your computer is named** Or if you can\'t get to it that way, try this 1.just go to drive c. 2.then Documents and Settings then 3.there should be your computer names or your name if you have it right, 4. then application data 5. then My Battle for Middle-earth(tm) II Files 6. Maps 7. Then drag and drop your map folder(this map) that you unzipped into the folder \"Maps\" in \"My Battle for Middle-earth(tm) II Files\" Folder This is the default place where bfme2 installs itself, if you installed it somewhere else you will have to find it, most likely in Application data ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ****************************************** for some computers the application data is hidden. To unhide it you must use search tool or use the C:\\Documents and Settings\\*username*\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps in the address bar, then add that location to your favorites list/bookmarks then next time you need to get into application data it will unhide it. If you use search tool which is in start button, search. In search type in \" maps \" or \" My Battle for Middle-earth(tm) II Files \" After you find it click on it go into it, then on top of the search bar you will see the address bar, this you copy and paste into widows explore. It should then go right into your bfme2 maps. I strongly suggest that you add the \"My Battle for Middle-earth(tm) II Files\" To Favorites, links or bookmarks so that you can find it later on... Also it seem No One rates maps anymore. Can someone please! Rate this map, if you play it, you should come back and rate it!!!!! also THIS IS NOT A OFFLINE MAP! ONLINE ONLY, IT WILL WORK OFFLINE, BUT IT WILL BE VERY HARD! PLEASE DO NOT RATE MAP BY OUT OF SYNCH, LAG, OR IF YOU HAVE NOT PLAYED IT ONLINE WITH 2 OTHER PLAYERS OR FREINDS! Thank you! :-)

Download

366 downloads

Uploaded:06-29-2006

Defense Land

defenseland.zip | 213.69 KB

Download

614 downloads

Uploaded:06-27-2006

Battle for the village 15

battle_for_the_village_15.zip | 47.6 KB

somewhere when the game starts. This can also be played against comps, although if you are on the evil team it wont be as good as if you were in the village. BFME SHALL LIVE ON!!!!!!

Download

412 downloads

Uploaded:06-22-2006

Alqualonde

alqualondezip.zip | 732.63 KB

feature a single player mission re-enacting the events at Alqualonde. I put a zip inside of the zip, with the only thing seperate being a screenshot of the whole map. I figured this screenshot was sufficient to show the map. Inside of the second zip is simply all the files that need to go in your maps folder. Hope you enjoy! Tflame

Download

397 downloads

Uploaded:06-20-2006

War Of Heores - The Balrogs Core

war_of_heroes_balrog_core.zip | 294.5 KB

mean with that, is that I did not test this map alot and I just made a little few changes and I have no idea what bugs this map may have but I just wanted to be over with this map. DO NOT EVEN TRY TO PLAY ON SKIRMISH! You will not have a good time if you do the ai wont do anything. Map info: the load screen description sucks on this map so u better read it here before playing. - in this map you can play in any mode and the main goal is the same as a normal SP & MP map (destroy the enemy buildings). - 1 player in each corner - each player gets 3 men builders - the builders can construct fallowing buildings: Goblin Cave (free), Men Archery Range (2000), Haradrim Palace (4000), Dwarven Barracks (6000), Spider Pit (8000), Elven Barracks (10.000), Men Stable (12.000), Uruk Pit (14.000), Isengard SiegeWorks (16.000), The Fissure (18.000), Dwarven ForgeWorks (20.000) and Troll Cage (22.000) - All structures starts on level 3 -Unit build cost/time has been changed. All units that can be builded on level 1 structures are free and the time it takes to build them is 3 seconds. All units that can be builded on level 2 structures costs 50 and takes 6 seconds to build. All units that can be builded from level 3 structures costs 100 and takes 9 seconds to build. - You start with 2 heroes and they are nazgûls. - The heroes you can build are: (in cost order) Lurtz, Mouth of Sauron, Haldir, Glóin, Aragorn, King Dain, Elrond, Glorkil, Saruman, Gandalf and Drogoth. - The colour you chose or got when you started a game will not show on the units, they will have their original colour because it looks cooler, on the mini-map you will still see the colours you got. - In a large point on the middle is a balrog symbol (balrog core) and if u stand there you will gain 1000 every 30 seconds. - Every 6 min that passes, balrogs will erupt from the balrog core surface and they belong to no one. - In the north, east, south and the west parts of the map are prisons with treasures with 10.000 but the unit u send to collect them will be sacrificed in the process. - in this map there are rules but you can break them ofcourse! I cant stop you from doing whatever you want but here are the fallowing rules are: Don’t move your builders outside the camps and try to build on the core. Don’t place beacons in the core and earn money without having to sacrifice units. Do not place beacons inside the prisons so u can trigger the wyrm attacks that will take place inside them. - This map has a ini.file and you will have to restart b4me2 to be able to play another map after you have played this one, or else the next game you play will go out of synch. Tips from maker: Build a goblin cave first and I don’t advise you to build alot of them just because they are free because it will take up space and it wont really go faster to get units sense all goblin warriors gets builded on 3 sec. I advise you to obey the rules. move your troops to the core as fast as u can and take control of it. I advise u pick a custom hero with stealth ability incase another player controls the core then you can just sneak in with a stealth hero but prey that the enemy don\'t find you with eye of Sauron. Things that I already know sucks: if a player really has a good control of the middle then he will surely win the game. The path finding can sometimes be a pain in the A*s! The fact that your units won’t wear the colour u got can be confusing if u are battling with the same kind of units. The AI sucks on this map so don’t even try. Iam sure there will be alot of bugs on this map and path finding issues and i know i should not use \"not testing it enough\" as an excuse but thats the case but i really want your comments on specially the bugs if u find any so i can improve that for WoH - Balrogs Core v2. I was originally going to have all heroes on this map but then i thought that there would be nothing to do on the next version. Hope you like my map Alot of kisses and hugs to you all I love you all (not really but i was trying to be nice) Peter Öberg (SharbturBurzum) More Awesome maps at WWW.IstariProductions.co.nr Updated the 18th June: I have found out that it is possible that when u buy drogoth the game will go out of synch, this is not a 100% sure information but a friend of mine got out of synch 2 times and he always got it after he had bought drogoth. Sorry for this but I will make up for it in the next version and i would love to here some pointers that I need to improve or what i should add and what other heroes i should use and structures.

Download

452 downloads

Uploaded:06-09-2006

The fortress of Darkness

the_fortress_of_darkness.zip | 235.79 KB

Each of the players get several outposts for addition money. You command points have been increased to make for a good battle. Hope you enjoy my first of hopefully many maps.

Download

327 downloads

Uploaded:06-06-2006

Gladiator Heroes Ultra hard

gladiators_heroes_by_demonic16finalultra_hard0.zip | 163.89 KB

has a hero and must survive all the rounds and defeat sauron, this map is not easy and requires a good team of people.

Download

135 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Russian

lotrbfme265540russian.exe | 24.55 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

Download

345 downloads

Uploaded:05-21-2006

Heroes of good and evil showdown

heros_of_good_and_evil_showdown_v2.zip | 174.47 KB

however there are MANY level-ups in the CENTER of the map. Evil factions are given a few extra heros to even things out a bit.

Download

391 downloads

Uploaded:05-15-2006

Sauron Versus You

sauron_versus_you.zip | 86.25 KB

him before he utterly destroys you? Four thousand starting money is recommended, but lower the starting money for more of a challenge. Play without an ally for even more of a challenge.

Download

880 downloads

Uploaded:05-07-2006

Gondolin\'s Death of Eternity

gondolins_death_of_eternity.zip | 709.9 KB

named, The Tower of the Guard; Gar Thurion, for I am hidden from the eyes of Melko...\" but Melkor (Morgoth) found out the location of the hidden passage through the mountains to Gondolin. A battle between elves and orcs, dragons and Morgoth\'s Balrogs, and in the end Gondolin was left in ruins. \"And now came the monsters across the valley, and the white towers of Gondolin reddened before them.\" the lord of the Balrogs, Gothmog and many other Balrogs were slain but over 9000 years later another Balrog would be reawaken 1 player defends the castle while 2 players on each side attacks. is a normal battle map like mt, mm, helm etc etc.

Download

1717 downloads

Uploaded:05-05-2006

Hero boost Mod

hero_boost_mod.zip | 3.03 MB

Thanks for downloading my little modification to BFME2, I hope you enjoy it, and keep watching out for my new and other BFME2 releases! Author: Thomas Andre Teige (OoM Gothmog) thomasandre.teige@gmail.com

Download

2182 downloads

Uploaded:05-03-2006

XCC Mixer

xcc_mixer.zip | 674.47 KB

Download

673 downloads

Uploaded:05-02-2006

Minas Tirith Extended Edition

minas_tirith_extended_edition.zip | 562.66 KB

strengthen to 70,000 hit points. +Extra wall defenses for city on all levels. +Player inside city can see entire map with MOTW fortress plus Ivory Tower. +City Player command points increased from 1000 to 1200. -Removed pointless trees and structures in city.

Download

1265 downloads

Uploaded:05-01-2006

BFME2 Siege mod by Insomniax

ix_bfme2_siege_mod_v2.2.zip | 4.38 MB

damage; Siege units (catapults, ballistas) do half the normal damage; Ents, Mumakils and Mountain Giants do their normal siege damage. This rebalancing is short from just a small armor type change, all faction and hero powers were tested and had their damage vs. buildings scaled specifically vs. Buildings to offset the armor change and thus retaining the original intended "end game" damage from special powers. 2- Improved A.I.: Better counter logic, better group maneuvers, better army composition, new base layout, etc. 3- Fixed a number of game bugs: Mordor Doom Pyres bug, Mirkwood Archer Population count bug, Dwarven Guardian classified as cavalry bug, etc. 4- Global Wall Changes: Wall Hubs have 3 times (300%) more health. Wall Gates cost reduced to 250 for Isengard and Elven faction. Dwarven Wall Postern Gate Health fixed to match those of all Dwarven Walls Wall Armor value tweaks. 5- Added a new elven infantry unit the Galadhrim Soldiers, this was inspired by Steve Shepherd's (AKA Gholin) Elven Guard mod, however I ended up completely redoing all the animations and other stats, it took me more than four days to get all the animations working properly (EVERY animation works properly). 6- Added health regeneration for Monster units (Trolls, Mumakils, Giants, Ents, Berserkers) and Banner Carriers for ALL races, there is a standard delay when out of combat for the health regeneration to kick in: 15 seconds for Monsters, 20 seconds for Banner carrier hordes. This was completely based on Troll Buddy's "Monster and Banner Regen Mod" so credit for this much needed modification go to him.

Download

3766 downloads

Uploaded:05-01-2006

Gladiator Mappack

gladiator_mappack.exe | 859.71 KB

file. The other file can be found [url="http://lordoftherings.filefront.com/file/Gladiator_Mappack;61468"]here.[/url]

Download

119 downloads

Uploaded:05-01-2006

Storm

storm.zip | 517.61 KB

Download

428 downloads

Uploaded:04-30-2006

Troy

the_troy.zip | 76.65 KB

Download

1742 downloads

Uploaded:04-29-2006

Last desert singleplayer

last_desert_sp.zip | 742.07 KB

faction hero and your custom Create-a-Hero. The map isn\'t too hard at the start, but get\'s a lot harder when you enter the area of the dragons. You can\'t research any upgrades (except Banner Carriers), and your maximum Command Point limit is less than 600. Your starting position must be the upper right-hand one. Read the README file before you play this map for further information about this mission.

Download

1236 downloads

Uploaded:04-28-2006

Battle of the mountains 4v4

battle_of_2_mountains_4v4.zip | 379.77 KB

make sure you get the 1v1 2v2 and the 3v3 version there all good!

Download

203 downloads

Uploaded:04-28-2006

Battle of mountains 2v2

battle_of_2_mountains_2v2.zip | 379.49 KB

the 1v1 3v3 and 4v4 are all out so try them!

Download

43 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539chinese_s.exe | 24.34 MB

instructions and to view the full change-list..

Download

711 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539dutch.exe | 24.44 MB

instructions and to view the full change-list..

Download

348 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539italian.exe | 24.46 MB

instructions and to view the full change-list..

Download

136 downloads

Uploaded:04-21-2006

The escape of Dain

the_escape_of_dain.zip | 665 KB

Dain is. You must move Dain in the left of Erebor and you must find the Dwarven Magic door and put Dain in there and you will see a long tunnel and there in the tunnel there will be a Dwarven Magic door again and put dain out and follow the tunnel and in the end of the tunnel there will be a Dwarven Magic Door again and put dain in there again and there will be another Dwarven magic door on the outside of Erebor and let dain out. There will be Gimil waiting for you with the rohirrims.Next when you meet up with Gimil and destroy the enemys camp with gimil and you will win. Warning: when you start Gimil will be right next to the enemies camp don't destroy the enemies camp right after when you start destroy the enemies camp when Dain comes out. Gimil is Indestructible and the rohrrims!

Download

1857 downloads

Uploaded:04-12-2006

Minas Tirith Movie

minas_tirith_def.zip | 1.27 MB

Download

1957 downloads

Uploaded:04-11-2006

Battle for Osgiliath

battle_for_osgiliath.zip | 1.39 MB

the LOTR films to prove that. But we can always try to build a part of the huge city, and here is an attempt to do so. This is a small part of the city, but most of the battles in the Third Age were set in this central area where the massive bidges of Osgiliath are placed. - Osgiliath burns! - The Closed Bridge (Iant Sollen, aka Iant Siriondil) has been opened by strange orders from Denethor. - We have closed our gates at Rond Giliath, but the enemy has now constucted strong catapults. - And we have barricaded the bridge that leads to the Dome of the Stars, that has unfortunately fallen to our enemy. - There has been attacks from Mordor at several locations, so we have placed some scouts close to the western beachheads.

Download

772 downloads

Uploaded:04-10-2006

Battle for Moria

battle_for_moria1.06.zip | 28.23 KB

yea that’s about it, I made it separate for people who don’t like a fireball flying towards there giant army as there about to start the final siege.

Download

1323 downloads

Uploaded:04-09-2006

Fornost Castle

map_mp_fornost_castle.zip | 672.03 KB

Download

4743 downloads

Uploaded:04-07-2006

Toms BFME2 1 .5 mod

tns_bfme21.5.zip | 3.11 MB

guides which can be found at this address http://www.freewebs.com/tom8778/installingmods.htm Changes --------- Gondor ------------------- new building, the ranger tent dunedain rangers availble form ranger tent ithilian rangers availble from ranger tent sam avalible merry avalible pipin availble frodo availble hobbit sheriffs avalible from barracks dendain rangers made more powerful Dwarves ---------- Aragorn Avalible legolas Avalible Tom Bombidil Elves ---------- Galadrial availble without the ring Celeborn availble Glorfindel given faramirs leadership and more powerful Gwaihir, the eagle hero has been added Mordor ----------- Sauron avalible without the ring isengards walls availble Isenguard ------------- Wild men avalible saruman more powerful Goblins -------- new building, the dragon lair Balrog made a hero fire drakes buildable from dragon lair dragons buildible from dragon lair isengards walls availble other changes --------------- The 3rd age ------------- The 3rd age is a wotr mode, all territoris beling to who they did during the war of the ring. bug fix --------- The hobbits could not be revived before, ive now fixed that enjoy!!! Tom8778

Download

405 downloads

Uploaded:04-07-2006

Super Ranger mod

super_ranger_mod.zip | 2.46 MB

reasources and level 3 for 100. Galadriel costs very little and has a very little build time. And a few other small things.

Download

768 downloads

Uploaded:04-06-2006

BFME 2 all units and buildings

bfme_2_mod_version_1.2.zip | 3.29 MB

and moves are visible as well as the Elven buildings. I made this mod so everyone can see the strength of units and what certain buildings do. It may not be much to look at but it is fully playable and a good source of units and buildings abilities and powers. IMPORTANT: I take no credit for the addition of Men. This was not of my doing. This is borrowed from Mupp. He deserves all of the credit for that part of the mod. the reason I used his mod as my basis is because it allowed for a lot faster and easier manipulation so I could bring this mod out as fast possible. Have fun! VERSION 1.1 I just updated this mod. I didnt think it was fair that you couldnt build the fortress to get the heros so I have decided to update the mod so that boromir at level 1 would have some of the games best powers. From Thranduil\'s Thorn of Revenge to Glrofindel\'s Star Light. These powers are now usable. I didnt give you every power becasue i like to leave a little to be desired, but it is a pretty good taste of the powers It seems I have been asked to add the witchkign it looks like we are on version 1.2 In the final game release he will satrt in the air. but i made him start on the round so he was cheaper ( i know it is the naz model nothing i can do) Enjoy!

Download

1022 downloads

Uploaded:04-04-2006

Fortress Mod by Thelittlestteapot

thelittlestteapotfortressmodv05.zip | 4.95 MB

it wasn’t designed to bring balance to the game, if it allows access to unbalanced upgrades that you don\'t like then don’t complain to me, complain to EA. ) I added some building plots, similar to the original BFME game for each faction. . (1) 3 resource building plots . - always operate at 100% (reduces complete dependence on map control) . - located close to main base: (this encourages base located warfar) . - Buildcost 350 and Buildtime increased to 25: (this encourages early expansion by porters) . - 85% the size to help differentiate and not to take up too much room in base area . (2) 6 small sentry tower building plots . - surround base, like BFME-1 camp setup (encourages use of siege) . - cost 135 (instead of having 6 small sentry towers, the goblin faction has 6 new small spiderholes expansion plots: 4 spiderlings instead of original 9) version v.03 ---> v.05 changes resource expansion . BUILDCOST cost 400->350 . BUILDTIME 45->25 sentryexpansion . BUILDCOST 200->135 -also fixed my error where isengard\'s expansion displayed \"murder of crows\" upgrade To install this mod just copy the folder into the Electronic Arts folder and say yes when prompted to overwrite. Then move these files into a different directory outside your BFME2 directory. . \"ini.big\" . \"bases.big\" . \"/lang/english.big\" If you want to disable the mod just return the files to their original location. ***** This includes Holy Sorcerer\'s Balance Mod v.03, because i wanted the stronger fortresses. Give Him credit for all the stuff he did. You can see his changes he made in the readme.

Download

639 downloads

Uploaded:04-03-2006

final_moria

final_moria.zip | 39.84 KB

Download

3521 downloads

Uploaded:04-02-2006

World Builder Basics for BFME 2 by Steve Campen

mapmaking.zip | 7.14 KB

learn from!

Download

2058 downloads

Uploaded:04-02-2006

Multiplayer Map Making Tutorial

multiplayermapprocess.zip | 3.25 MB

optional.

Download

960 downloads

Uploaded:04-02-2006

2vs2vs2

bfme2oldbrownlands8trial.zip | 70.25 KB

Download

760 downloads

Uploaded:03-28-2006

Mission Moria

missionmoria.zip | 40.66 KB

Download

379 downloads

Uploaded:03-19-2006

Colored-Dwarf-Beards Mod v1.0

coloreddwarfbeards.zip | 1.77 MB

chainmail-body)

Download

662 downloads

Uploaded:02-25-2006

Battle for Middle-earth Patch French

lotrbfme65539french.exe | 25.93 MB

The full change list can be found below.

Download

412 downloads

Uploaded:02-25-2006

Battle for Middle-earth Patch Italian

lotrbfme65539italian.exe | 25.94 MB

The full change list can be found below.

Download

76 downloads

Uploaded:02-25-2006

Battle for Middle-earth Patch Norwegian

lotrbfme65539norwegian.exe | 25.89 MB

The full change list can be found below.

Download

15387 downloads

Uploaded:02-09-2006

LotR The Battle for Middle-Earth II SP Demo

bfme2demo_english_final.exe | 1.37 GB

brutal settings). . Mirror matches are also available (i.e. Goblins vs Goblins or Dwarves vs. Dwarves).

Download

3021 downloads

Uploaded:01-14-2006

Rise of Rome

rorv045.zip | 63.06 MB

they are still bad... This is really something the got to change in the next version. They did also steal some sounds you get when clicking at the buildings from the game: \"Age of Empires\". The sound is really the only bad thing the other things rock! So what are you waiting for, go and download this mod! ;) -MoMMa_Dean

Download

1201 downloads

Uploaded:01-01-2006

Fortress of Mirkwood

the_fortress_of_mirkwood_ins.zip | 414.59 KB

fortress there are three unguarded settlements. Next to the castle there are two unguarded settlements. There are two settlements closer to (evil) castle, but they are defended by goblins and spiders. Then in each corner of the map there is a outpost guarded by a troll lair. This troll lair when destroyed produces more money than normal. Should you choose to defend the fortress you will start with Legolas and three battalions of Elves. There is a river that surrounds then fortress. There are only to ways across. One of the two bridges that lead to inside the fortress. The bridges are guarded by a gate at each end as well as tower plots. Inside the fortress lies more tower build spots and to Elven build spots. Also a armory as well. If you choose to start in the castle (evil)you will start with three cave trolls 6 battalions of goblins. Two large spiders and Shelob. If Shelob is to die she can be rebuilt for 600. NOTE Shelob is overturned easily by swords. I have made this map So that it will work with the AI in skirmish if that is your preference. Have fun and I hope you like it. :)

Download

2694 downloads

Uploaded:12-30-2005

Amon hen

amon_hen_beta_ins.zip | 364.92 KB

FOR INSTALLATION ITS REALLY IMPORTANT!!!! and the folder you create should be call 'Amon Hen Beta'

Download

387 downloads

Uploaded:12-29-2005

War in the ring

war_in_the_ring_ins.zip | 282.52 KB

the Ring.

Download

2162 downloads

Uploaded:12-29-2005

Near Amon Sûl

near_amon_sul_v11.1.zip | 734.76 KB

v1.1. -Anarion.

Download

13772 downloads

Uploaded:12-21-2005

Elvenstar mod

elvenstar_mod_5.6.exe | 3.84 MB

but it is still affective. There are a few new units such as mounted royal guard. They have fixed a few other bugs as well. Make sure you have 5.5 already installed or the installation will take forever. Enjoy Vashknive11- lotr files staff

Download

2621 downloads

Uploaded:12-13-2005

Gateway to the East

gateway_to_the_east.zip | 89.75 KB

Download

968 downloads

Uploaded:12-12-2005

The Fortress of Angmar.

the_fortress_of_angmar.zip | 149.74 KB

will start with the Witch king on foot at your disposal. If he is to die he can be reborn on his Nazgul. The fortress has two main walls and gates that defend each wall as well as gates to defend each walk way to get atop the walls. The fortress is also filled with base defense foundations build plots (sentry towers). There are also two Mordor build plots that sit between each of the main walls. Also if you choose to defend the fortress you will have a large line of site as you know the land. NOTE as your gates are destroyed your line odf site lowers. There is also a back tower behind the base that is defended by a gate that you can put units or heroes inside of. If you choose to play in the castle You will begin with a stronger version of Aragorn that when killed can be re-born. You will also begin with two combo hordes of Gondor archers and soldiers. You will also get a combo horde that consists of Gondor soldiers and a trebuchet. On each side of the map next to either sides base are four settlements with enough trees for lumber mills. There are also two camps on each side of the map that the bases are not on. Each of these outposts are guarded by troll pits. NOTE This map is well textured, well balanced and I have made this map to work with the AI in skirmish and in multiplayer. Trust me this isn’t another one of those maps with the unstoppable fortress. Please try it. I hope you like it :)

Download

2153 downloads

Uploaded:12-11-2005

Minas Tirith

minas_tirith_chaoserver.zip | 599.61 KB

army of Mumakil and Haradim to the south. For maximum fun do not launch main assaults instantly, just small battles over central land, and do not use Grond until 15 minutes into the game. Enjoy.

Download

1036 downloads

Uploaded:12-11-2005

Edoras

edoras_version_1chaoserver.zip | 439.33 KB

questions suggestions or just wanna talk.

Download

673 downloads

Uploaded:12-04-2005

Xmas Gondor Skin

xmas_gondor_skin.zip | 1.95 MB

Download

2292 downloads

Uploaded:09-26-2005

Elvenstar Mod

elbensternmodv.5.04german.exe | 66.72 MB

exclusive for the Elbenstar Mod - background Logo "Elbenstar" - one zoom up - start videos turned off - has very closely all Heros levels from the level 1 - Commandpoints raised - AOD as well as Balrog require 25 Points - maximal capacity points 28 - each quantity of new animations and Buttons - completely revised textures including Spellbook - each hero has its own characteristic Sound - citadel menu expands - new building plots for Lothlorien - Exclusive fort for Lothlorien -functioning AI for all Factions incl. Lothlorien Faction Rohan: Heros of Rohan: - Theoden, Gamling, Eomer, Eowyn, Aragorn, Gimli, Legolas, Merry und Pippin, Treebeard building and hordes: - out of the Enting, tree beard is removed from there, he already became as a hero there, Royalguarde, harvest blessing Spellbook: - already from start are Draft and Palantir visions available Faction Gondor: Heros of Gondor: - Isildur, Elendil, Gandalf, Boromir, Faramir, Frodo und Sam, Adler Spellbook: - already from start Elvesforest and Palantir visions are available Faction Isengard: Heros of Isengard: - Saruman, Lurtz, Ugluk, Sharku, Smeagol, Kranka Spellbook: - already from start FueltheFires, Scavenger und Palantir Vision available Faction Mordor: Heros of Mordor: - Sauron, Witchking, Gothmog, 2 RingWraith, 2 Nazguls building and hordes: - Grond can be cultivated at 15000 Spellbook: - already from start are eyeofsauron, Scavenger and FueltheFires available Faction Lothlorien: Heros of Lothlorien: - Galadriel,Celeborn, Elrond, Sons of Elrond, Haldir, Arwen, GilGalad, Gwahir Hordes: Woodelves of Mirkwood, Galadhrim, Haldirs Galadhrim, Gil-Galads Archers and Spearmans, Buildings: Elvenfarm, Galadriels mirror, Elvesstatue, Elvesbarracks, Alliance Barracks, Elvesarmory Spellbook: complete new Powers New textures e.g: Aragorn, Gandalf the white, Gandalf the grey, Boromir, Faramir, Gondor archers, Gondor Soliders, Gondor Towerguard, Arwen, Galadriel, Legolas, Twins - Son's of Elrond, Haldirs Elves, Galadhrim, Woodelves, Bannercarriers, Gimli,Eomer,Eowyn,Theoden,Merry,Pippin, Rohan archers, Rohan Riders, Rohan Royal Guard, Saruman, Lurtz, Uruk Hai..... Visit our Homepage and forums at: http://www.the-elbenstern-mod.de/

Download

1870 downloads

Uploaded:09-17-2005

Cirith Orodruin

cirith_orodruin_2_doors.zip | 603.17 KB

Mass battle you love this Map, then vote for me, at www.hdr-inside.de you want more maps from me ? www.hdrhq.de Buccane Head Admin HdRHQ.de

Download

708 downloads

Uploaded:07-31-2005

Rhovanion Alliance Trailer

ratrailer.zip | 31.7 MB

map, to Halbarad for finishing the alpha and last but not least Dain for putting the trailer together.

Download

1478 downloads

Uploaded:07-06-2005

The Fight To Rivindell

rivendellmap.zip | 94.15 KB

Gandalf, Gimli, and Legolas, with a few level-ups and some treasure chests. The base directly across the bridge to the left has a Shelob and a Ring-Wraith to start. If you really want a challenge, I suggest that you set all of the enemy AI’s as Mordor, that way you will be attacked with tons and tons of orks! (sorry, but the map will show up as “The Battle for Rivindell” not “The Fight To Rivindell”, so do not be alarmed).

Download

2130 downloads

Uploaded:07-05-2005

Minas Morgul

minas_morgul.zip | 401.64 KB

Gondor player’s castle in the lower left. However, Isengard and Rohan can join their respective sides from two camps to the right. The Gondor player gets Frodo and Sam, as well as first dibs on the Morgul pass. The Minas Morgul player starts with 5 battalions of orcs. Minas Morgul is defeated if the buildings on its top level are destroyed and the Mordor player has no other bases. The Minas Morgul player must be Mordor and human. Because it is the Nazgul’s home, this map has certain items accessible only by flying units. Due to the size restrictions in Minas Morgul, Mumakil and siege towers are not buildable by the Mordor player. Usher forth the forces of evil or defeat Minas Morgul and purge the Morgul Vale!

Download

4135 downloads

Uploaded:07-05-2005

Helms Deep vs Cirithungol

helmsdeepvscirithungol.zip | 376.25 KB

Points for Good 400 points per player Added Cash ;) for All players ************* Installation Instructions Extract all files to : C:\\Documents and Settings\\(YOUR WINDOWS LOGIN NAME HERE)\\Application Data\\My Battle for Middle-earth Files\\Maps\\ If you cannot see Application Data folder please do the following: Go to C:\\Documents and Settings\\(YOUR WINDOWS LOGIN NAME HERE) Click on Tools at the top of the window , Now click on View tab, Now click on the check box that says SHOW HIDDEN FILES AND FOLDERS, Then click on Apply and OK. You got any prob Email me @ Kanalope2000@yahoo.com Enjoy its a damn cool map

Download

625 downloads

Uploaded:07-03-2005

eaves of Lothlorien

eaves_of_lothlorien.zip | 511.96 KB

that of the multi-player maps there is a definet lack of larger maps (6-8 plyrs) and of maps with castles. So here it is, a map featuring Lothlorien, a 3v3, and castles :) Of this map the crossings over the river Anduin are key, especially the middle isle's camps. So either grab an axe to hack some elvish wood or grab a bow to rain down silvery shafts from the protection of the trees, cause its time to battle in the Eaves of Lothlorien.

Download

666 downloads

Uploaded:07-03-2005

Dawn at Lamedon

dawn_at_lamedon.zip | 566.29 KB

beware of the backdoors.

Download

2095 downloads

Uploaded:07-03-2005

Colosseum 2

colosseum2.zip | 319.81 KB

Download

3249 downloads

Uploaded:07-03-2005

Battle at white falls

battle_at_white_falls_by_tattoo.zip | 390.24 KB

the enemy\'s walls directly, or just use the side stairs altought it can be a hard task against a good defensive player.

Download

149 downloads

Uploaded:06-07-2012

Hithlum

a_hithlum.zip | 523.94 KB

Download

149 downloads

Uploaded:05-25-2012

Shire Orc Camps

shire_orc_camps.zip | 1.51 MB

hobbits). Players: 4 There are 2 Warg Lairs. There is 1 INN which you can capture. Everything else there for you to discover. Do whatever you like with this map, I just made it to give people some fun play. More maps will be coming. Do give me your thoughts about the map. Negative, positive all is welcome. Now download, install, play and have fun.

Download

159 downloads

Uploaded:05-25-2012

Shadow Flames

shadow_flames.zip | 111.09 KB

8 This is a map good for 4 vs 4, 3 vs 3, 2 vs 2 and 1vs 1. Many Troll and Goblin Lairs in this map. 6 lava bridges You can expect some epic battles here. Everything else there for you to discover. Do whatever you like with this map, I just made it to give people some fun play. More maps will be coming. Do give me your thoughts about the map. Negative, positive all is welcome. Now download, install, play and have fun.

Download

307 downloads

Uploaded:03-04-2012

New BFME campaign (evil)

new_bfme_campaign_1.02.zip | 70.49 MB

rate it. If you find any bugs please tell me (I don\'t have any screenshots because there isn\'t much to show its the same campaign map) Update: made text appear to explain the story a little.

Download

77 downloads

Uploaded:02-26-2012

New BFME campaign (evil)

new_bfme_evil_campaign.zip | 1.62 MB

rate it. If you find any bugs please tell me (I don\'t have any screenshots because there isn\'t much to show its the same campaign map) Update: made text appear to explain the story a little. (you need the map.big from version 1.00 since I didn\'t put it in)

Download

96 downloads

Uploaded:01-08-2012

Alternate Splash Screens

splash_screens.zip | 2.37 MB

are only three super easy steps to follow, so no trouble.

Download

7 downloads

Uploaded:08-25-2011

BodiesStayModII:ROTC v2.01

bsmiirotc_v2.01.zip | 2.85 MB

INI just won\'t be able to test it out. So It\'s is up to you guys to test it for me and let me know if it works. Enjoy!!

Download

228 downloads

Uploaded:05-28-2011

village defender

vilage_defender_6.zip | 34.38 KB

this is a very special map with Rohan buildings inside the Gondor camp, hope you like it because I put a lot of time in it. and this version has some bugs fixed with the script.

Download

127 downloads

Uploaded:05-22-2011

cair andros

cair_andros.zip | 1.18 MB

without. There are 3 starting positions in Gondor (1 castle and 2 camps) 2 on Cair Andros (1 castle and 1 camp) and 3 in the northern Ithilien (1 castle and 2 camps). There are 4 bridges 2 on each site. i fixed the reinforcements so that they should work fine and enter the map have fun

Download

292 downloads

Uploaded:05-22-2011

New BFME Campaign (evil only)

new_bfme_campaign.zip | 69.23 MB

can rate it ;) If you find any bugs please tell me (I don\'t have any screenshots because there isn\'t much to show its the same campaign map)

Download

368 downloads

Uploaded:12-26-2010

Rhun Variation

rhun_variation.zip | 920.35 KB

Download

2198 downloads

Uploaded:12-07-2010

War Heroes

war_heroes_mod.rar | 815.17 KB

solo a hero!): Rohan:elven warriors Gondor:rangers Mordor:soldiers of rhun Isengard berserkers(the cost a lot but extremely powerful) Thanks for downloading. Developer:Past5

Download

378 downloads

Uploaded:10-15-2010

Sea of Death

sea_of_death.rar | 323.55 KB

my name in the credits). There are no mods and this was mad on the original world builder tool. other than, hope you enjoy my map and I\'ll be making more in the future.

Download

450 downloads

Uploaded:10-05-2010

Zalems Crossing Extreme Edition

zalems_crossing_extreme_edition_final.rar | 3.6 MB

Fortress! (Dwarven Citadel) With 41.000 HP. Four of the players now has their own gate!

Download

148 downloads

Uploaded:10-03-2010

Zalems Crossing

zalems_crossing_v1.rar | 3.15 MB

Download

14 downloads

Uploaded:09-25-2010

Replay: 2v2v2

2v2v2gg.zip | 0 B

Download

21 downloads

Uploaded:09-25-2010

Range hill

range_hill_by_eddddddd.zip | 112.46 KB

enemy must pass before he can reach your base so you can shoot down on the enemy before they reach your base ensuring easy defending. Also there is a massive peak in the center of the map which will give a player a view of the whole map. This hill is the main feature and usually is the key to winning or loosing. I don’t mind any editing of this map although I wish you would still mention who originally made it (ME).

Download

233 downloads

Uploaded:09-25-2010

Zalumans Evil Fortress

zalumans_evil_fortress_v2.rar | 1.8 MB

he is still alive and searching for the \"One Ring\"... Staff Review DarkIncLegion is back again with the second version of his Zulumans Evil Fortress map, its just as epic as before with some bug fixes with some other changes including more farms for the AI and also the main fix is that the AI won\'t get stuck at the big gate.

Download

201 downloads

Uploaded:09-23-2010

Zalumans Evil Fortress

zalumans_evil_fortress.rar | 3.15 MB

allies taking out an enemy that\'s protected by a fortress, please note that it is best to put the enemy AI as Brutal.

Download

919 downloads

Uploaded:08-29-2010

Create A hero

lord_of_chaos_210_0001.zip | 3.84 KB

ÿ%Cÿ ÿ@Uiÿ#Command_CreateAHero_Fireball_Level3 Command_CreateAHero_Toughness  &Command_CreateAHero_InspireFear_Level1  Command_CreateAHeroLeadership  &Command_CreateAHeroPoisonAttack_Level4  +Command_CreateAHero_SoS_SummonAllies_Level4  &Command_CreateAHero_EarthShaker_Level3  \'Command_CreateAHero_SpawnTornado_Level3  2Command_CreateAHero_SpecialAbilityForcePush_Level3  -Command_CreateAHero_SpecialAbilityWordOfPower  this file dose not change any of the BFME files so dose not damage your system. he is simply the greatest hero you can get with out knowing extensive knowledge of file minipulation. ****IMPORTANT**** ****INSTALATION**** the directory to place the content of the folder should be simular to this C:UsersHartleyAppDataRoamingMy Battle for Middle-earth(tm) II FilesSave simply input both

Download

1212 downloads

Uploaded:06-14-2010

The Fortress of Celduin

the_fortress_of_celduin.zip | 22.97 KB

again.

Download

726 downloads

Uploaded:03-28-2010

5 Custom Heroes Against Gondor Waves and Faramir

5_custom_heroes_against_the_gondor_waves_and_faramir.zip | 15.55 KB

strength, your heroes team will need to be balanced to defeat this map. Balanced in a sense that you'll need all types of heroes from soldiers and rangers to mages to all work together to defeat the large gondor armies and Faramir. You can build wells and towers as well just in front of your forts and slowly push up wells to constantly support your heroes and then push forward towers to support them as well giving you a second line of defence but also extra support for your heroes. All in all a a great team map and well worth the download.

Download

363 downloads

Uploaded:03-01-2010

BodiesStayModII(1.04 patch version)

bodiesstayii1.04.zip | 2.29 MB

http://lordoftherings.filefront.com/file/BFME2_104_Patch;63509 to play the mod

Download

200 downloads

Uploaded:02-01-2010

Legends Part 3

legendspartiii.rar | 1.53 MB

of darkness, to restore the sanctity of the old and ensure peace to the lands of good. Play solo or with friends online using three Create-A-Heroes plus three completely new heroes that will join you as your journey progresses. Complete the side quests you are given to obtain valuable experience and loot, which you can later spend at the shops to buy powerful magical items. Face enemies you have never seen before and explore a completely new universe, far from the tales of middle earth. Features: - Play solo and control all heroes, or up to three players coop for the best adventuring experience. - Classic RPG elements: Experience the feel of the old classics while enjoying the epicness that only bfme2 can provide! - Completely revamped CaH abilities: Pretty much all abilities and spells have been changed to make them all useful. While some abilities have been made stronger (Axethrow, Shield Bash, Lightblast, Arrow Storm, etc.) some others are not as overpowered as before (Whirlwind, Coerce/convert, the Heal glitch, etc.) - 8 Boss fights that will take the most of your combat skill - Item shops! - Play the full version or beat each part separately (more suited for online play) - No mods! This map can be played online like any other with no need for additional downloads (Read Notes for Multiplayer below) Please remember to read the map instructions before you play.

Download

183 downloads

Uploaded:02-01-2010

Legends Part 2

legendspartii.rar | 1.36 MB

of darkness, to restore the sanctity of the old and ensure peace to the lands of good. Play solo or with friends online using three Create-A-Heroes plus three completely new heroes that will join you as your journey progresses. Complete the side quests you are given to obtain valuable experience and loot, which you can later spend at the shops to buy powerful magical items. Face enemies you have never seen before and explore a completely new universe, far from the tales of middle earth. Features: - Play solo and control all heroes, or up to three players coop for the best adventuring experience. - Classic RPG elements: Experience the feel of the old classics while enjoying the epicness that only bfme2 can provide! - Completely revamped CaH abilities: Pretty much all abilities and spells have been changed to make them all useful. While some abilities have been made stronger (Axethrow, Shield Bash, Lightblast, Arrow Storm, etc.) some others are not as overpowered as before (Whirlwind, Coerce/convert, the Heal glitch, etc.) - 8 Boss fights that will take the most of your combat skill - Item shops! - Play the full version or beat each part separately (more suited for online play) - No mods! This map can be played online like any other with no need for additional downloads (Read Notes for Multiplayer below) Please remember to read the map instructions before you play.

Download

245 downloads

Uploaded:02-01-2010

Legends Part 1

legendsparti.rar | 1.23 MB

of darkness, to restore the sanctity of the old and ensure peace to the lands of good. Play solo or with friends online using three Create-A-Heroes plus three completely new heroes that will join you as your journey progresses. Complete the side quests you are given to obtain valuable experience and loot, which you can later spend at the shops to buy powerful magical items. Face enemies you have never seen before and explore a completely new universe, far from the tales of middle earth. Features: - Play solo and control all heroes, or up to three players coop for the best adventuring experience. - Classic RPG elements: Experience the feel of the old classics while enjoying the epicness that only bfme2 can provide! - Completely revamped CaH abilities: Pretty much all abilities and spells have been changed to make them all useful. While some abilities have been made stronger (Axethrow, Shield Bash, Lightblast, Arrow Storm, etc.) some others are not as overpowered as before (Whirlwind, Coerce/convert, the Heal glitch, etc.) - 8 Boss fights that will take the most of your combat skill - Item shops! - Play the full version or beat each part separately (more suited for online play) - No mods! This map can be played online like any other with no need for additional downloads (Read Notes for Multiplayer below) Please remember to read the map instructions before you play.

Download

1042 downloads

Uploaded:11-09-2009

RC Mod

rcmodupdater1.04.zip | 278.51 MB

the original main installation file which you can find here on LotRFiles too, as this is only a patch for it. Here are the basic changes to the mod for v1.04: Version 1.04 - October 31, 2009 =Game= -Rohan- Theoden -Minor Reskin Eomer -Minor Reskin Rohirrim archers added Rohirrim lancers added Rohirrim (toggle) removed from Rohan's stables Westfoldmen added Yeomen archers Reskin Warriors Reskin -Isengard- High Quality Isengard ~RC Mod Cam works on Fords of Isen II Halloween Background!

Download

599 downloads

Uploaded:11-08-2009

Lone Wolf Public Beta

lwpubpi.7z | 342.34 MB

few of the issues I was unable to for it. It has since become a large update to Lone Wolf with improved balancing and a lot of bug fixes. The change list is vast as usual and can be found in the readme file along with the installation instructions and a few maps. Some of the big changes for this version are - Improved blood FX Increased Siege usefulness (have better range,damage and are just more potent looking) Increased Structure survivability,structures now have improved health and armour to combat rushing. Rebalanced a lot of units and heroes giving them more defined roles in combat. The introduction of the Faction Attribute system of balancing factions. The ground work for 0.4 has been introduced Faction Attributes: Faction attributes are a new way for me to balance the factions in Lone Wolf and to fine tune them better. Factions will now follow a primary attribute which define their playstyle,strengths and weaknesses. Strength - defines the more Infantry,Siege driven factions slow but strong suited to intermediate players Agility - is the more hit and run,raiding style play Agility factions often use Stealth and Cavalry best suited to Advanced players. Intelligence - the more support reliant faction,the intelligence factions tend to use Traps and Support units to assist their other troops suited for Expert play Swarm - are the spam style factions that use weight of numbers to crush the enemy suited to beginner players. As usual all bugs should be reported to the bug report thread at my forums. Any problems installing (after reading the readme) can also be dealt with at the Lone Wolf forums.

Download

127 downloads

Uploaded:09-10-2009

vilage defender 1

vilage_defender_1.rar | 27.05 KB

Download

177 downloads

Uploaded:09-06-2009

Village Defender

my_first_map.rar | 26.82 KB

tell...

Download

797 downloads

Uploaded:09-03-2009

BodiesStaymod(V2.0)

bodiesstaymodv2.zip | 3.66 MB

mod:
Bodies Stay Mod Mod for Battle for Middle-earth Videos & Audio - Mod DB

Download

1482 downloads

Uploaded:08-17-2009

New Age ( Nowa Era ) Mod

new_age_final_international.exe | 11.52 MB

http://www.New-Age.xn.pl - You can found there screenshots, informations about new version etc. There are changes, which are coming up with New Age (Nowa Era) Final Version: * It got fixed bugs from version 0.2 * Mod is basing on patch 2.01 * Deleted command points cost for buy a Heroes (except own Heroes and Ring Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 50% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Gloin fixed instead version 0.2) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!

Download

1629 downloads

Uploaded:08-16-2009

Defence Of Gondor V3

defense_of_minas_tirith_and_osgiliath_by_enthunter_v3.zip | 231.86 KB

changed a lot of details, especially in Minas Tirith. Changes and bug fixes: -Minas Tirith is now larger -first level of Minas Tirith is now a bit bigger -gates have been added at stairs to next levels -second level of Minas Tirith works properly and is now bigger -third level has been added and works properly -Nazgul has been added to attack forces in Minas Tirith Now, bugs which we know: -Sometimes siege towers wont "attack" walls -and sometimes Nazgul does'nt attack anyone So, that's it. We would appreciate if you would inform us if more bugs are found. Rate and comments, please. :)

Download

166 downloads

Uploaded:08-12-2009

Island of lorien

insel_2er.zip | 263.32 KB

Download

172 downloads

Uploaded:08-12-2009

The lorien Island

100insel_2er.zip | 263.32 KB

Download

578 downloads

Uploaded:08-12-2009

funstairs

funstairs.zip | 51.24 KB

Download

271 downloads

Uploaded:08-12-2009

New Age (Nowa Era) Mod

new_age_0.2_international.exe | 61.73 MB

screenshots, informations about new version etc. Mod is updating often, so stay in touch! There are some changes, which are coming up with New Age (Nowa Era) 0.2: * Mod is basing on unofficial patch 2.02 - It includes all changes made in this great patch. * Deleted command points cost for buy a Heroes (except own Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 25% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Some fixed instead of version 0.1) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!

Download

409 downloads

Uploaded:08-10-2009

The Last Alliance

the_last_alliancev1.zip | 66.5 KB

Download

379 downloads

Uploaded:08-10-2009

The Last Alliance

the_last_alliance.zip | 66.48 KB

screenshots so i've put them in the zip file. ENJOY!! :D

Download

459 downloads

Uploaded:08-08-2009

Lone Wolf Mod Public Beta

lwpub03.7z | 274.12 MB

v0.2, now please realise this isn't the full mod, it's in it's second beta stage and is to be released fully this April if everything goes to plan. Please post constructive cricitsm here and I'm sure Radspakr will acknowledge your views and take them into consideration. Also if you notice any bugs or balance issues while playing the mod, feel free to comment on the file or go the Beta Bug/Balance Thread to report the issue. This is the third beta release from Lone Wolf Mod. In it there have been a lot of changes to great to list. Some of the newer features are the Blood FX and premiering on public beta for the first time Rhun. Factions in this release are Rhun (first time going public) Morgul Dol Guldor Mordor Isengard Rohan Gondor Lorien Rivendell Dale Extensive changes have been made the biggest being the selection bug is now fixed (for most cases). Some factions have been streamlined and rebalanced to tone down overpowered abilities and heroes and to get rid of superfluous units.

Download

206 downloads

Uploaded:07-23-2009

BodiesStaymodElvenstar

bodiesstay_elvenstarmod.zip | 1.33 MB

CP limit way way way higher so have fun!!! This Version of Bodies stay requires Elvenstar Mod Version 5.5 which can be obtained here: http://lordoftherings.filefront.com/file/Elvenstar_Mod;50191 Sorry guys By the time I realized there is a 5.6 version I already had this mod made so make sure you downgrade your Elvenstar mod to 5.5 or this mod won't work.

Download

285 downloads

Uploaded:07-21-2009

BodiesStayMod II

bodies_stay_ii.zip | 2.29 MB

time. That basically it have fun!!!!!!!

Download

347 downloads

Uploaded:07-19-2009

New Age Mod

new_age_0.1.exe | 5.2 MB

to know about new versions of mod, stay in touch with our site! There are some changes, which are coming up with this very young version of mod: * Deleted command points cost for buy a Heroes (except own Heroes) * Buildings are more strong now, their health is increased, form 100% to 175% * Command limits increased (Minimum 25% up, Maximum 50%) * New splash * New logo * New portraits for heroes (in BFME I movie style) * Deleted ads when game is loading up (Only Intro stayed on its place) * If you want, there is a Mappack on our site, which contains over 110 Maps to download :) Enjoy! Please be aware that this is an .exe file you are about to download, the file is fine and has been tested and scanned.

Download

310 downloads

Uploaded:07-14-2009

Custom Heroes River of Blood

custom_heroes_river_of_blood_by_malerkoh_.zip | 70.8 KB

where, and I quote from 300, "numbers count for nothing". It's advisable to have archers and mages that deal AoE damage to kill a load bunch of units, the archers will help kill the Fellbeasts towards the end.

Download

376 downloads

Uploaded:06-28-2009

Panic's Arnor Mod RoTD

panicarnormodrotd.zip | 3.07 MB

fortress) Arvedui Damrod Elrond Buildings Farm Barracks ArcheryRange Stable Wall Hub Elven Barracks (Arnor Style) Workshop/seige Workshop (Now able to be levelled up to level 3) Market Place (replaces Hero statue) Fortress (Ivory tower now upgradeable) Battle Tower Forge/Blacksmith Units Fighter Horde Archer Horde Knight Horde Dunedain Ranger Horde Trebuchet Imladris Warrior Horde (replaces Mithlond sentry) Lindor Warrior Horde Rivendell Lancer Horde Dunedain Royal Guard (Tower Guard) Extras: Arnor are now in WoTR however it is still really buggy so if you decide to use Arnor in WoTR, remember to save regularly. Also if you lose a WoTR scenario as Arnor, the hero army that lost will cause the game to crash if selected. The auto resolve values for Arnor are really weak so don't bother trying to auto resolve. Men: Earnur added Angmar: Khamul added Goblins: Fellbeast added Installation: 1) go to the RoTWK main directory at C:Program Files (x86)Electronic ArtsThe Lord of the Rings, The Rise of the Witch-king or whtever it is your PC, and remove the .INI file and move it somewhere safe 2) Extract the ArnorINI file from the zip archive and place it in your RoTWK main Directory. 3) start the game and enjoy the changes! Usage: You may use the information form this mod for your own files but give credit and also, do not post this file on any other websites without my permission.

Download

148 downloads

Uploaded:06-22-2009

Cliffs of Rohan-Installer Version

cor_installer_version.zip | 3.12 MB

addition of the installer.

Download

107 downloads

Uploaded:06-17-2009

Preparing for battle

for_glory.bmp | 1.45 MB

Download

147 downloads

Uploaded:05-30-2009

Whisper and her servant

whisper_and_her_servant.rar | 164.86 KB

AI compatible. It is an elven based map as you will be able to tell by the amount of trees and grass etc. This map is more 'normal' than my other map meaning there isn't as many squads of goblins or orcs instead they are just the caves like any other map but there is a Drogoth again just not so oversized as last time =P. I hope you enjoy the map.

Download

288 downloads

Uploaded:05-19-2009

The Breath and The Breath + Ships (2p)

maps.rar | 197.79 KB

couldn't be bothered to do but if you upload my map or modify my map and upload then please credit me by giving my email address with it, thanks. If you modify this map a lot but you use my map as a template then please leave a message saying that you designed it from my map and give a link to my map, thanks. Enjoy =].

Download

159 downloads

Uploaded:04-27-2009

Burning Spears

delta3246s_burning_spears.zip | 89.67 KB

Spears is a two-player map with the following: 1 Inn 2 Outposts 1 Signal Fire No Gollum Functional AI Functional Multiplayer The northern base is in a ruined city with some towers, the south is in the country. The northerners get 2 Ithilen Ranger battalions, and the southerners get 2 Dale Archer battalions. There is a mountain in the northwest, and a settlement with one of the outposts just south of it. Beware of the settlers, they will defend their land!

Download

875 downloads

Uploaded:04-18-2009

The Purge of Rohan

22the_purgue_of_rohan_1.0.rar | 298.25 KB

player is the Gondor base and the left player is the Isengard base. There is a Morodor camp on the middle.You shall play against a Brutal for make it more fun if you want. If you make any chage please e-mail ti to me i'm working on the part two.

Download

1622 downloads

Uploaded:04-15-2009

Defence Of Gondor V2

defense_of_minas_thirith_and_osgiliath_by_enthunter_v2.zip | 178.05 KB

It now looks different from first version. Those who downloaded first version probably noticed that second level of Minas Tirith won't work. We tried to fix that but it isn't still working. We are sorry for that. We may do third version but we're not sure. Please rate and give comments!!

Download

202 downloads

Uploaded:04-13-2009

Fire Emblem mod Promo

promo1.zip | 12.23 MB

fire emblem theme, and the status screen is power hungry fool, the main menu can be seen in a the screenshots as well as the loading screens. This mod wont get made if I don't get some modelers or skinners, if I do I'll make this mod, if I don't I'll just help with a different mod.

Download

496 downloads

Uploaded:03-14-2009

Defence Of Gondor

defense_of_minas_thirith_and_osgioth_by_enthunter.zip | 147.66 KB

Aragorn, Gandalf, Faramir, Boromir, Legolas, Gimli, Eowyn, Eomer and Theoden. Goal is to kill Sauron who appears at MT gate after you have won most of the enemies. I suggest to play multiplayer because bots won't do anything but they are good backup.

Download

680 downloads

Uploaded:03-04-2009

RC Mod Updater

rcmodupdater.exe | 135.94 MB

mod that alters a lot of the CaH including a new warrior woman, lots of maps to play on plus new factions such as Beasts and Acosa and even Harad. -------{Credits}------- Ridder Geel Mod Leader Ridder Blauw Acosa Faction & Mapper Nieksa Hithaeglir Faction & Modeler & Mapper rutger Ideas/Brainstormer Lurtz101 Beasts Faction & Coder Brabox Mapper LinkFan Ideas/Brainstormer & Mapper

Download

1101 downloads

Uploaded:03-04-2009

RC Mod Early Basic Version

rcmodinstaller.exe | 118.15 MB

you do not download the 1.1 patch update then you will be playing it in it's early forms. Please note that this file is an .exe file so make sure your computer lets you download it or change settings to allow your computer to download this file. You can download the updater here

Download

499 downloads

Uploaded:02-25-2009

Unstoppable Create-A-Hero mod

unstoppable_cah_mod_v1.zip | 2.4 MB

army).

Download

751 downloads

Uploaded:02-16-2009

BodiesStaymod

bodiesstaymod.zip | 2.53 MB

mod would be all you would need for this game.

Download

44 downloads

Uploaded:02-01-2009

RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Isen+Mordor

me_and_gerim_isen_gobs_v_mordor_isen.zip | 29.33 KB

never happend as the player went for uruks and quick Lurtz instead. I took out his furnaces pretty easily as my wildmen cost less and come out slightly faster and they rock against buildings. Gerim had a great early game with gobs trying to outspam mordor but it's tough when you have two spamming factions going against each other so I tried to put some pressure on the elves with a few battalions that I could spare to attack mordor whenever I could. It was important that we took out Isen first as he wasn't doing so well against the spam of my wildmen and Gerim coming to help every so often, so all Gerim had to do was try and keep mordor at bay while he sent some units to Isens base and I sent all of mine to kill Isen. Isen went down pretty easily with slight resistance from Lurtz, after Isen had gone it was pretty straight forward taking out mordor.

Download

78 downloads

Uploaded:02-01-2009

RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Men + Elves

me_and_gerim_isen_gobs_v_men_elves.zip | 15.36 KB

knew he had to take out Elves quick before they get lancers and all their heroes which can get quite annoying and those crazy mirkwoods that can take out anything! Men rushed me first and Gerim had to come to my aid, but after that I pushed out as my spam started to work as the cost of my soldiers were less and I had two taverns which made it easier. Rushing men after was easy, taking out farms and his barracks but he prevailed, he got out Boromir and after that, I was just looking to harrass him taking out his farms but not getting anywhere near finishing him off. Gerim was doing ok, but I realised I wasn't going to be able to take out MotW without his help as Boro was becoming a pain the ass. I started going for the Elven players trees to make him think he was being double rushed. We nearly got boro as he came to help but he just escaped, shortly afterwards we launched an attack on elves and motw, in the end both players quit.

Download

44 downloads

Uploaded:02-01-2009

RotWK Replay -(Digz) Dwarves+(Gerimino) Angmar v Men + Ang

me_and_gerim_dwarves_ang_v_men_ang.zip | 56.14 KB

re-install. This 2v2 was good play by him really, I started off with axe throwers which was a mistake and had to quickly change my strategy to guardians and then combo with axe throwers. He played so well, keeping his player at bay with also helping me out as I started off wrong with the axe throwers and attacking my guy too. He was the man of the match and really made us win! A very good rep to see how Angmar should play in a 2v2, spammed well but it wasn't about spamming, if you have lots of units it's hard to control them all but he done that very well, so he's the man to watch in this rep.

Download

2273 downloads

Uploaded:02-01-2009

Lone Wolf Mod Public Beta

lwmodpublic2.7z | 264.64 MB

v0.2, now please realise this isn't the full mod, it's in it's second beta stage and is to be released fully this April if everything goes to plan. Please post constructive cricitsm here and I'm sure Radspakr will acknowledge your views and take them into consideration. Also if you notice any bugs or balance issues while playing the mod, feel free to comment on the file or go the Beta Bug/Balance Thread to report the issue. The second public beta for Lone Wolf Mod. This time it adds 3 extra factions Lorien,Morgul and Dale. Quite a few changes have been made since the last beta. Some issues with Dol Guldor have been addressed like the Castle Walls. Gondor has also undergone some balance changes. I'll be preparing a tournament soon so get some practice in and i'll see you in game. For installation information read the Readme it has what you need to know. I hope you all enjoy it and be sure to give feedback here or at the forums. This beta has 9 factions in total - Gondor Rohan Isengard Mordor Dol Guldor Rivendell Dale Lorien Morgul These factions while not complete are still playable. In the coming betas they be redesigned and will be finished.

Download

55 downloads

Uploaded:02-01-2009

RotWK Replay - (Digz) Dwarves v Angmar Quick Match

qm_1v1_me_dwarves_v_angmar.zip | 19.93 KB

action. I was playing some guy who was Angmar and thought it would be a challenging game with me as Dwarves, as they have their own mix of units with the Thrall Master choices. He didn't make very good use of them or maybe it was me just placing mines everywhere and desotrying his mills early on with my forward mines. I just went for it straight from the start and it paid off, he was defenceless with me giving him no time to relax, was a very one sided game with me just constantly attacking. The game ended when I got Dain and a mix of guardians, axe throwers and two battlewagons that ran over his archers, a really short but sweet game. This is a perfect replay on how to use mines effectively, if you see him destroying one of your mines, build another close and another to make him think he's completely boxed in, if you watch he really is and had no chance after my first mine went down. Enjoy.

Download

453 downloads

Uploaded:01-14-2009

Hero PvP Fight`s

hero_pvp.zip | 211.85 KB

can beat all other!

Download

353 downloads

Uploaded:01-06-2009

Land of Battle_SuM

land_of_battle_sum.zip | 744.3 KB

is Carn Dum, the fortress of the Witch-King. The goal: The total destruction of hostile units and the total Control of the area. Which the few villages in this area and their inhabitants already painfully experienced had. But the Dark Evil across the country… Your task: Pulls past on abandoned, burning villages where only the corpses the inhabitant tell their mute stories. And this country releases from its bad dark troops. Releases your country… BUT However, you hear the horn Mordors .... pay attention! -more action -more Scripts (lot of scripts, for many surprises, hehe) -more gimmicks (chest..) - big sound effects -AI that must be won first (becomes very hard). -Mordor troops in developed positions ...... Balrogs, Kranka, ....

Download

221 downloads

Uploaded:01-06-2009

Tank Fun War

tank_fun_war.zip | 299.54 KB

the Map of course also with less than 6 players and still does a lot of fun. As the name says, it is a fun map. You have a big regiment of Battle Tanks at the beginning. As a base serves an outpost, round the "base", there are some farms for money. Tank fun War - is 6 players KI Map. The name is a program. All players start with to build up in each case 2500 gold around the base and to prepare the necessary defence. Otherwise: 3 outposts. and a lot of farms. A true Slaughter Map by Buccane.

Download

247 downloads

Uploaded:01-04-2009

Argonath's battle circle

1v1_hero_duel_argonaths_battle_circle.rar | 4.95 MB

with people hosting and most have helms deep walls in them favouring one player, which is usually the host as he picks his spot first. Extremely nice scenery in this map, Vilmar you've done a great job on the walls and textures on the map I can really see you've taken your time on this and it really stands out! If your ever going to have a 1v1 Custom Hero duel, be it on this map!

Download

485 downloads

Uploaded:11-24-2008

Gladiator Servants of Darkness

gladiator_servants_of_darkness_by_jbv3737.zip | 292.61 KB

good, there are different heroes but not all have the power to heal. Heroes like Lurtz, Witchking and 5 others which one you get depends on your spawn position. All the heroes have different skills to what they would have in the original BFME2.ini therefore [b]you must restart BFME2[/b] after you played this map unless you are going to play it again. All the heroes have unique abilities and don't worry so much about dying, JBV has put in a script that if you die you can respawn in 5 minutes I think the timer is which helps a lot, but just because you can respawn doesn't mean you can keep dying, the enemies get larger and greater every round so dying is not helpful for members of your team.

Download

427 downloads

Uploaded:11-24-2008

Custom Heroes The Deadly Wilderness

custom_heroes_deadly_wilderness_by_malerkoh_.zip | 328.97 KB

your hero as much on those as possible, because afterwards all you have are feisty worms which are really hard to kill and annoying as they just go back into the ground whenever you take some health away from them. The map can get boring after a while and truth be told the worms are far too overpowered, if marlerkoh wanted to make a v2 of this map the first thing I'd say to change is right after the spiders don't have the worms because they're far too overpowered, use something else to get other heroes up to level 10 then maybe put them in. My team disconnected twice when reaching the worm stage so expect that if you can't beat them as most of my heroes skills didn't really have any major affect on them.

Download

598 downloads

Uploaded:11-24-2008

A Long Walk

a_long_walk.zip | 338.09 KB

and orcs as you trek through this wonderfully textured map. It does get boring towards the middle as you've fought most the creatures before but just come in different spawn points but it is fun when your heroes get to level 10 and you can really kick butt with Gandalf. The Gandy player will take up a lot of the kills and experience points early on as he'll already have his wizard blast which if he takes out the first group he'll then get Lightning Sword. Legolas is ok to level up as you can get things from range but Gimli has a hard time levelling because he's so slow and by the time he reaches the enemy either Gandy has used Wizard Blast and Lego's already killed him.

Download

556 downloads

Uploaded:11-10-2008

Custom Heroes Defend The Forbidden Gardens

custom_heroesdefend_enteranceto_forbiddengardens.zip | 26.86 KB

some heroes come with each wave. To be honest it's an easy map and I may myself attempt to tweak it by adding in more waves, as the waves are pretty rubbish if your using the pre-made heroes, if you made one yourself like I did to test the map out then using a an Elven ranger with tornado and rapid fire makes it really easy, and I guarantee you could even beat this map with your ranger with those skills and possibly two to three easy army heroes. So the gameplay is easy but it's much better if you don't use glitched heroes or the tornado because it makes it much more harder as Sauron comes at the end to siege the gardens and so does the Grond which are both hard to take out. One of the screenshots you can see me using tornado just whirling the units around at the end of the map so don't use the elven ranger.. Okay use it once because it's so fun!

Download

337 downloads

Uploaded:09-07-2008

Icebay of Forochel

icebay_of_forochel.zip | 83.33 KB

'northern ice'), which extended far into the coldest regions of the north. To the north and west, the bay was sheltered from the Sea by the curve of the Cape of Forochel.

Download

295 downloads

Uploaded:09-02-2008

Andrast

andrast.zip | 211.75 KB

Download

382 downloads

Uploaded:07-27-2008

Ghalandun

ghalandun_by_matthew_luckow.zip | 378.22 KB

sea. The former is more conventional, but attacking through Ghalandun's port is much more effective. AI is limited, so this map works best in multiplayer.

Download

477 downloads

Uploaded:07-15-2008

Simple Mod

simple_mod.zip | 1.24 MB

level up faster as well.

Download

428 downloads

Uploaded:06-01-2008

1v1 map

1v1.zip | 59.92 KB

diferent areas, try to find him! Inns and outposts are on both sides along with a large area to make armies.

Download

247 downloads

Uploaded:05-17-2008

Many Meetings

many_meetings.zip | 891.71 KB

confused in the movie. Almost every location is here and I hope that everyone find it accurate. But in no ways, this is against gameplay, there is a lot of space to build, ramps, lairs, inns and outposts (these are a little transformed to the imladris fashion, but not to hard to find). Each player starts in a corner, but team battle would be better if two left against two right.

Download

169 downloads

Uploaded:05-11-2008

Bfme2 Redone Ini Mod

bfme_2_ini_mod_in_progress_.avi | 3.35 MB

soldiers now cost 400 and come pre equiped with heavy armour and Forged blades :) Tons More will make a big video showing every thing Off :)

Download

430 downloads

Uploaded:03-28-2008

Custom Heroes Hell Unleashed

custom_heroes_hell_unleashed_by_supremegeorge.rar | 188.2 KB

of Gondor with spear throw and one Archer. And the most important advice of all: TEAM WORK!

Download

587 downloads

Uploaded:03-23-2008

New Moria

new_moria_by_adro.zip | 223.85 KB

to get into Moria . The Map is of a time after the Fellowship had passed through and The Goblins still roamed the area . The 1 player option is an uncommon option but should work fine . It is important in 1 player mode to get the signal tower for better map play . Using 2 players maybe difficult , 3 - 4 players should be fine . In multiple player set-up only Create a Heros will fight for teams 1 - 4 . Look for Gollum ... Remember the Drums in the Deep ... They are Coming ...[/quote] Adro has created some fantastic maps in the past and this one exceeds expectations, we usually have lots of Moria maps by Alexyz but Adro has completely outdone him in this map, it\'s one to die for!

Download

437 downloads

Uploaded:03-07-2008

No Artillery Mod BFME2

no_artillery_mod_bfme2.zip | 2.51 MB

this with the ini in you BFME2 folder. DO NOT LOOSE YOUr BASE INI!! Camp it up nubs! :P RotWK version on the way!

Download

128 downloads

Uploaded:03-01-2008

Duck Lake

duck_lake.zip | 326.32 KB

to get through because of this. Ducks of various sizes inhabit the lake and a signal tower from ages past sits near it. Duck Lake was designed from the ground up to be a snow map, so it has snow, and snow textures. If you play with the Rj-RotWK or SEE mods you\'ll get extra camera angles. Have fun!

Download

815 downloads

Uploaded:02-25-2008

Belgarions Mod

belgarions_mod.zip | 1.55 MB

massive armies. Installing Files: I changed the ini big file into a collection of notepad ini files for easier searching through their contents and i have edited the english patch ini file to include messages for building the new heros. To install just put the ini folder into the Battle for Middle earth/data folder(REMINDER: Remove the ini.big file from the main directory or the mod will not work!) Also move the file called _englishpatch103.big from the folder aswell or replace it with the file included in the zip(if you replace it it wont affect anything with the game(though im not sure of other mods)) Basic Changes: Mordor: Sauron as Hero: Leadership, Word of power, and fireball(he is basically invinciable to all units but heros(SEE WARNING!!!)) Shelob: No power as of yet More Nazguls: Always a bonus(but not nine) Morder Orcs:More health and damage, take less cp points(10pergrp), faster build time Mordor Archers:More health and damage, take less cp points(10pergrp), faster build time Orcpit:Faster uprage to veterancy MumakilPen:Faster upgrade to veterancy Sentry towers:can be built by regular foundations All rhun-harad units: same as orcs but with no damage boost Orcforge(cant remember name):higher reasouce gain Isengard: All units take less cp points (well most do) Shelob: Just to add a hero 1 Nazgul: Like i said before, the more the better Uruk Barracks units: More damage, health, less build time , and cp drop Siege units: varied affects, 0 cp for bombs Forge:same as mordor Warg riders: decrease in build time Rohan:All units take less cp points (well most do) and build time Farm: more reasources Gandalf: added for fun(same as gondor(see warning farther on)) all units:not sayin it again Gondor:All units take less cp points (well most do) and build time Frodo and Sam: added with edited stats Aragorn: see warning later Farahmir(spelling WRONG(I think): Increased bow damage(stupid hobbits having higher ranged damage(rocks? lmao)) All units: NO MORE WRITING Smith: increased reasouce gain General changes Cp limit incresed for every type of skirmish game(meaning amnt of plyrs) Changes made to veterency bonuses in higher levels Vetereny gain speed, reasources gains, speed build bonus edited to increase with amnt of plyrs Campaign startig cp increased and max limit well above the amnt u can gain through territory conquer A few other things i can\'t remember at the moment oh yeah, and i added the build anywhere mod(dont have to use it if u dont want to) WARNING: here are the warning mentions 1. about gandalf in rohan. on ur power bar there will be an already in use spell which is the gandalf the white upgrade. u will get all the bonuses but i cant get him to be able to use shadowfax(srry e-mail if u now how to do this without replacing one of the powers from the regular game) 2. Aragorn has the same problem but a bit different. the spell shows up on the spell power bar but the red glow doesnt appear on the sword. i have no idea wheather he is gaining that upgrade or not(both this one and gandalfs problem dont really affect gameplay at all(unless they work and im mistakin)) 3. Last but not least is the warning about sauron. He is an uber character that is pretty much invincible to all units except he is weak to heros. The warning is to KEEP HIM AWAY FROM YOUR CITY AND/OR ARMY!!!!!!!!!! His range hit is incredable but ALSO HITS ALL ALLIES WITHIN!!!! Thats the price to pay for having him (also 12000 reasources) Thanks to: Telekin for the build anywhere mod (and for marking his edited stuff) GothmogtheOrc for his great tutorials (helped a lot) and to all u people who wont b**** about this mod contact me if you desire to at: belgarion_enternal@hotmail.com (p.s i know enternal is spelt wrong)

Download

277 downloads

Uploaded:02-25-2008

Helms Deep Wallpaper

sshot0002.bmp | 1.37 MB

Download

245 downloads

Uploaded:02-23-2008

Through the West

through_the_west.zip | 539.59 KB

points and 1 or 2 starting hordes depending on your faction. I also added snow to the map for fun. please rate and comment on this map if you download. i cannot improve my art if you do not provide me with critiques that help by telling of bugs & general design flaws you find. thanks for reading and have fun as you journey \'Through the West\'!

Download

153 downloads

Uploaded:02-20-2008

Journy Through The Hobbiton Trailer

journy_thou.wmv | 42.26 MB

find forests and a captureable building. 2 other captureable buildings are also on the map (all 3 buildings when captured give recources) . Bilbo\'s home is in the bottom right corner. the top left corner is where Gandalf entered the shire

Download

529 downloads

Uploaded:02-19-2008

Mighty Battle

mighty_battle.zip | 325.91 KB

made up of hundreds of soldiers. In this map I have brought together both of these dreams and made them into one. Here in this map you can control massive hordes of gondor soldiers, archers, knights, and trebuchet-soldier combos. Also, you can control rohirrim, yeomen, and peasants. However, an army has a cost, and yours is... cheap! -$8 for peasants and yeomen hordes -$10 for gondor soldiers and archers -$15 for gondor tower guards and rangers, and also $15 for rohirrim -$20 for my favorite horde type, the trebuchet-soldier mix. This one does not have fire stones. -$25 for the treb horde with fire stones. A worthy upgrade. However, there is a catch. You only have access to 200 resources. This is to minimize unwanted lag. The simple aim of the game is this: Destroy every last enemy soldier on the field of battle. No confounded structures to worry about, no citadel to watch, just move your army at will around the battle field, behind mountains, and flank the enemy! Ambush them! Devastate their ranks with a hail fire of fire stones! Abolish them with rivers of piercing arrows! Crush the enemy with hundreds of cavalry! By now you should get the picture... It\'s massive! A timer forbids you from attacking for the first four min. 20 sec. This is so that everyone has ample time to build their purchase their army! When the timer ends, the map will become completely visible. All armies will automatically begin to attack. So do not attempt any complex formations before the timer ends, because the men will automatically head for the enemy. (You CAN tell them to come back) You may be wondering... What about lag? With hundreds of troops in each army, lag will be insane! I must admit, the first few min. there is mild lag. Things go slower. But after the attack has begun, and the trebs have let off a few shots, things should get smoother. At least for me they do. I cannot say every computer will not lag, because some computers will. But if you have a good comp the lag should be small, and should go away after the battle has begun. Finally, just read the in-game instructions to see how to purchase men. The AI works extremely well, because if you don’t choose troops, the comp automatically will for you. (There are exceptions, but only in the case of a human player -the AI should always work). Evenstar powers are too expensive be useable. This map can be played on single player, and, although not tried on multiplayer, it should work on multiplayer. This map looks awesome on medium or higher settings, while still being awesome on lower settings. Have Fun! (This IS for BFME, the original) -To install... this should work for Vista, dont know if this will work for XP.. Go to C:\\Users\\(Your User Name)\\AppData\\Roaming\\My Battle for Middle-earth Files\\Maps And than right click and create a new folder.. rename the folder Mighty Battle, than place in the folder the files you download here. After that, it should be ready to play!

Download

218 downloads

Uploaded:02-15-2008

The Circle Islands

the_circle_islands.zip | 269.4 KB

islands have 1 shipwright each. each player has 6000 add\'l resources besides starting money. there is little room for resource structures but the many creeps should provide plenty of first-come-first-serve resources. i highly recommend you play this map with the SEE mod.[/quote] Another excellent map by thorongil, this is one that is sure to bring enjoyment into your game for quite some time. Download it and try it out! -WindowsVistaGeek19

Download

147 downloads

Uploaded:02-15-2008

Rhovanion Lake

rhovanion_lake.zip | 249.04 KB

to build and to fight. beware of the forests and entrances, for it is the middle of summer and some areas have a tendency to burn when flame touches them![/quote] Seems like an interesting and fun map. Go ahead and download it and give it a shot! -WindowsVistaGeek19

Download

157 downloads

Uploaded:02-15-2008

Journey Through Hobbiton

journey_through_hobbiton.zip | 295.14 KB

it to find forests and a captureable building. 2 other captureable buildings are also on the map (all 3 buildings when captured give resources) . Bilbo\'s home is in the bottom right corner. the top left corner is where Gandalf entered the shire. i didn\'t put any creeps on this map because i didn\'t think they would fit. please rate or comment on this map, please. i can\'t improve my next map if you don\'t tell me what i should change or do differently next time.[/quote] Seems like a pretty good map. Gotta love those that try and base it accurately on the real Tolkien lore. Download it and give it a shot! -WindowsVistaGeek19

Download

587 downloads

Uploaded:12-20-2007

Battlefield of the West

battle_field_of_the_west.zip | 694.43 KB

is 1 outpost in each player\'s base. I highly recommend that you play this with the SEE mod.

Download

713 downloads

Uploaded:12-13-2007

Soviets BFME2 Cursors

soviets_bfme2_cursors.zip | 76.19 KB

Photoshop 7.0, and Imageready 7.0 for all my editing and conversions. ::Installation:: 1. Go to Start Menu > Control Panel > Mouse 2. Select mouse pointers 3. Press the browse button 4. Open the folder containing the .cur and .ani files 5. Select the cursor with the name that corresponds with the cursor name in the scrolling menu* 6. Repeat the process for the rest of the cursors 7. Press apply and enjoy *There are no cursors for \'Text Select\' and \'Handwriting\'

Download

405 downloads

Uploaded:11-04-2007

Low Cost High Fun Mod

low_cost_high_fun_mod.zip | 2.4 MB

prices and build times around for units. -Factions should be able to build their basic soldiers at little cost and near instant build -Siege weapons have had prices and build times VASTLY increased, in an effort for you not to use them :) -Trolls prices and build times increased so they aren\'t used as much This is my first file submission and mod creation, i just made this as a personal work but I thought I\'d share it with the community, hopefully somebody else enjoys it!

Download

1914 downloads

Uploaded:09-21-2007

Erigion MP/Skirmish Version

eregionskirmishversion.zip | 307.78 KB

originally made for a SP scenario I wanted to do, but since I don\'t have time for it someone else it doing it. Ring heroes work, AI works. Doesn\'t require Rotwk. Enjoy, {IP}MajorDima

Download

1375 downloads

Uploaded:09-05-2007

Gondolin

gondolin_version_9.zip | 201.09 KB

have made it to be a Elves X Mordor map. Gondolin was a great elven city a long time ago and Morgoth destroyed it in a very interesting battle. The map tries to follow the book\'s description it includes : ====================================== - 7 Balrogs - Glorfindel - The city including a lake around it and 2 bridges - Fortress arent allowed - Mordor cant build evil humans neither mumakils !!!IMPORTANT !!! The rule is : Players 1 and 3 have to be elves team 1 Players 2 and 4 have to be mordor team 2 That is it. Please give suggestions and coments , i really do need then to make the map better ,specially in balancing it. Thanks [/quote] Seems like a great map for those who would like to roleplay this famous event in Tolkien lore. -WindowsVistaGeek19

Download

302 downloads

Uploaded:09-05-2007

CJ\'s Balance Mod

cjwisemod.rar | 2.64 MB

points are at 40. Upgrade times for weapons and fortress improvements have been decreased by about 10 secs. And units like the towerguard now cost 600 resources but are much better.........as they should be.) *These are the more interesting and important changes in the mod...... *I have disabled the housecolor, so you no longer have a fellbeast with red wings or soldiers with blue shields. *Gandalfs mounted speed has been increased, so shadowfax is now the fastest horse in the game. Sharkus mounted speed has also been increased.(he was really slow before) *Create a Hero buildcost has been increased to 3000. (because they are overpowered). *All hero buildtime has been changed to 30secs. except for Arwen, Wormtongue, and Eowyn who are 20.(because if you pay 5000 resources for the witchking you dont wanna wait ages to get him.) *Most heroes experience needed to level up has been made the same. except for gandalf, saruman, fellbeasts, witchking, drogoth. (i think). because there abilities help them level up much faster anyway. *Wall health has been increased, aswell as fortess and building health. *The building radius for walls has also been increased. *The last important thing is that I have sped up the attack rate of most of the heroes. (As before it looked like a granny weilding a sword in slowmotion.) It is now more realistic. *To install the mod, just extract this ini folder into the data folder. Then remove the original ini.big file to somewhere outside the bfme2 folder. Enjoy.

Download

175 downloads

Uploaded:08-22-2007

Himring

himring.zip | 384.01 KB

to make it easier to invade. This map works with rotwk. Some of the sreenshots has been taken with a 4ages mod, so if you don\'t have it, these morgoth orcs won\'t appear. Enjoy

Download

1354 downloads

Uploaded:07-06-2007

Minas Morgul

mmm.zip | 5.81 MB

was brought in to make a Minas Morgul map using the buildings he created. This download is a mod teaser, is includes the buildings and the map, thats it. So technically its a mod, but all thats new is the map. (I hope that makes sense). So the installer will install the mod and give you a second shortcut with which you can run the modded game. Your BFME Program Files are not touched at all, so it's completely safe. Don't forget to check out GTO's Site for more info about The Kings of the West mod, and also his Shadows of Evil mod which is fully released. And also check out Rhovanion Alliance whom I also work for, as well as The 3rd Age for any BFME modding related stuff (I'm called mh_gollum there). So, Minas Morgul.... When Elendil the King of Numenor sailed to Middle-earth with this sons, Isildur and Anarien, he built them two cities either side of Osgilliath, the capital. Minas Anor, the Tower of the Sun, was given to Anorien, which later became Minas Tirith during the 3rd Age. Minis Ithil was given to Isildur, meaning Tower of the Moon. Elendil and Anorien both fell during the Battle of the Last Alliance, Isildur famously cut the Ring from Sauron's hand and kept it. But he was later killed at the Gladden Fields and the Ring fell to the bottom of the Anduin. Once Sauron returned as the Necromancer, Minas Ithil was taken by the Nazgul and renamed the Tower of Sorcery, Minas Morgul. It became a place of much fear and became the home of the Witchking of Angmar. The last King of Gondor rode to Minas Morgul to fight the Witchking, but the agreement was broken and he was taken in and never seen again. During the War of the Ring, the host of Mordor set out from Minas Morgul, lead by the Witchking and laid seige to Osgilliath and then Minas Tirith. But they were defeated by the armies of Gondor and the Southern Fiefdoms when Aragorn, heir to the throne of Gondor arrived with the Dunedain and Sons of Elrond. As the remains of Rohan and Gondor rode to the Black Gate to distract Sauron as Frodo destroyed the Ring, they came to Minas Morgul and bridge was broken. The fate of Minas Morgul after the destruction of the Ring and the fall of Sauron is not known (to me at least :P, I haven't checked any of the above whilst typing so don't moan if there are errors.). Number of Player: 4 Starting Positions: Fortress/Camps Expansion Points: 3 Settlements: 6 Lairs: Trolls Note: If it crashes when clicking skirmish, it is a problem due to having another mod installed that adds a faction. In order to fix this, you need to clear your Skirmish Data files in App Data. Or... start the game normally and create a new profile. Then quit and restart using the Morgul Mod. Have fun!

Download

864 downloads

Uploaded:06-27-2007

BFME Custom Edition

bfme1_balance_modv2.0.zip | 2.53 MB

gameplay still exists with the sieging and the good old hero and unit mixing and combining which took a lot of peoples hearts with the game. However, no matter how strong the units are, there will always be one flaw with the BFME series, and that\'s the hero strength, although we all use heroes, we have to use heroes it\'s just part of the game that we do that allows us to win. But they aren\'t as strong powerful as they look in the movies and the books, a lot of people have complained about it and well the BFME CE mod v2 has the answer what all have been looking for. With a small changelist consisting of hero buffs and balances we have the almighty heroes at power once again, in this mod, you will have to use heroes in order to claim victory, some give off passive leadership and some give off showing leadership, their abilities are unique and can take down enemies each for their own cause. The Battle for Middle Earth has only just begun, who will take your interest, Sauron, Saruman or will it be the call of Gondor and Rohan, you decide, the fate of Middle Earth lies in your hands.

Download

169 downloads

Uploaded:06-26-2007

Snowy Ridge

snowy_ridge.zip | 163.89 KB

Ridge\" inside this folder: E:\\Documents and Settings\\\"username\"\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps the \"username\" would be your username. or put it wherever your \"My Battle for Middle-earth(tm) II Files\\Maps\" folder is located. Contact Information: Email address: Bellubab-22@comcast.net Have fun with it!

Download

274 downloads

Uploaded:06-17-2007

Battletest2 Director\'s Cut

battletest2dcv1.zip | 4.67 MB

and Dark Island. It even includes a new Conquest Mode developed by MaDDoX. [/quote] This is a very good mod/maps from Maddox, and is extremely enjoyable to play. You\'ll have fun with this one!

Download

356 downloads

Uploaded:06-01-2007

BFME1 Custom Edition

bfme1_custom_edition_v1.0_by_digz.zip | 2.49 MB

enjoyed working on this mod as the BFME1 community deserves so much and to tell the truth this balance patch is perfect, it's just like the ones EA create, it involves new strategies that have to be redeveloped and used and requires you to wipe your knowledge clean about BFME1 1.03 and learn about this new patch, Lotrfiles's very own unofficial 1.04 patch. I really want loads of people to download it and test it, tell me what you think of it, some things will be over powered and under powered even though it went to a lot of testing, this mod really deserves the communities attention and I really want to do a tournament for this one if everyone is happy to do one, the main question is about prizes yes of course there will be one and I won't be taking part as I know all the secrets to this mod I don't want to win by exploiting them that way. Every faction has something to new to toy about with, not new units but new variations of strategy for example one tip is about gollum, he can now at least defend himself and harass opponents units without dying to easily, he's like a mordor hobbit now except without rock throw. To install the mod its extremely simple: 1.Download the zip file 2.Extract it to My Documents or even better your desktop ( but only extract the .big file to your desktop just to take up less space) 3.Simple move the .big file to your BFME1 directory: C: Program Files/EA GAMES/The Battle for Middle-earth (tm) *Note*- You don't have to backup your original ini.big file as this file just simply overrides it. 4.MAKE SURE YOU BACKUP YOUR FILE CALLED ENGLISHSPLASH.JPG in the main directory of BFME1. 5.Copy and paste the englishsplash.jpg given in the zip file. Now you can play! To uninstall the mod: 1.Move the .big file you put in out back to another folder or desktop, deleting the file will not remove the mod! 2.Copy the original Englishsplash.jpg file back to the BFME1 directory and replace the file. I hope you enjoy my mod and give me loads of feedback for me to use in v1.01! Digz

Download

220 downloads

Uploaded:03-19-2007

Lake of the westfold

lake_of_the_westfold.zip | 303.08 KB

Isengard and Rohan camps that line the sides of the lake. Ships have had their expense reduced, and their buildtime has been shortedned. Their efectiveness has been greatened too, but the Shore Bombard has had its range halved, albeit it\'s still a long-ish range. Build ships for protection, though there is a limit of 10 for each type (still a lot!!!). Please comment and post reviews. not ingame!!!==>> {IP}Dark Puppeteer

Download

1806 downloads

Uploaded:03-08-2007

Scouring of the Shire Beta

sotsbeta.zip | 10.9 MB

member. The mod is adding a new playable faction into the game, the Hobbits. Many may wonder if these are worthy warriors, or even worthy a place in BFME, well, they are. Who saved the Free People's of Middle Earth from sertain death? A hobbit. Who were 50% slaying the Witch King of Angmar? A Hobbit. Who Saved the suppose-to-be-new Steward of Gondor? A Hobbit. Who saved the ringbearer from sertain spider food? A hobbit... See my point? Hobbits are fighting the forces of Evil, once and for all! The mod is based on the destuction of the Ring, and the journey home, for Meriadoc, Peregrin, Samwise and Frodo. If you've read the book, you might know that one off the last chapters in it is named Scouring of the Shire, and if you've only seen the movies, then there is no such thing. A short brief: Scoring of the Shire tells about what Sharkey (Saruman) did after he managed to lure Threebeard, to let him go out of his tower. Yes, he's actually not dead. Then Sharkey and Grima gathers some wildmen and attacks the Shire. They mange to get the control real fast, and the hobbits did little resistance. When the four travellers return home, after a long journey, they find the Shire in ruins. They quicly manages to assemble and army of hobbits and attacks the wildmen! They eventually win, and later they meet Sharkey and Grima in the Bag End, Frodo's house. What happend? "Grima slit Sharkey's throat, then got pwned by the hobbit archers as he fled." This mod basically adds in a whole new hobbit faction into the game. The mod adds in Heroes: Frodo, Samwise, Merry and Pippin The mod also adds in hobbit units: Hobbit Militia, Hobbit Fighters, Hobbit Archers, Hobbit Cavalry, Hobbit Rocket.

Download

596 downloads

Uploaded:02-17-2007

Caras Galdhon

caras_galadhon.zip | 1 MB

only way to destroy your opponent : taking the tree city by force. Ok, so far, it\'s quite classical, but there is a problem, the Galadhrims will kill anybody who dares to enter the golden realm. They are well equipped, aggressive and they won\'t join with any player (even if elves). This map is multiplayer with very hard creep (Galadhrims) so be sure to eradicate them or they will do the same with you. Apart from them there is some Warg lair at the foot of the hills and HUPPPS I almost forget to say that lady Galadriel is at home so BE CAREFUL ! I made this map because I wasn\'t satisfied with the ambient of the EA one. It\'s good but for me it doesn\'t look like Lothlorien at all. It\'s a respectful and humble critique. I hope you\'ll enjoy the map and most of all the visual effort. Works with RoTWK

Download

477 downloads

Uploaded:01-26-2007

Last Stand

last_stand.zip | 308.35 KB

tries to get times from the hill down. even against the AI (mordor & isen.) genuinly badly. also Creep troops is their camps in the map constructed clearly there. and you from the ambush expect. you see already at the pictures, it gives again one mixes more differnet locations on the map.

Download

392 downloads

Uploaded:01-26-2007

Lothlorien the Elven Woodland Realm

lothlorien_the_woodland_realm_of_the_elve.zip | 1012.19 KB

me here or by email and I will be on to it asap email ryan_bristowe@hotmailcom and I shall be making more maps for the future.

Download

313 downloads

Uploaded:01-20-2007

The Old Forest

the_old_forest.zip | 35.43 KB

Download

274 downloads

Uploaded:01-20-2007

Coast lands

coast_lands.zip | 43.2 KB

to give it to you! enjoy.

Download

396 downloads

Uploaded:01-12-2007

Battle for Lorien

battle_for_lorien_v2.zip | 571.8 KB

!!! INTRODUCTION: This is a heavily scripted singleplayer map mission, released as an alternate of Lothlorien mission from evil campaign. Using a slightly modified version of EA\'s original Lorien map, I take no credit from mapping itself. There is, however, one thing that I made from scratch- scripting. This is NOT another tutorial-like mission, from beginning to the very end, this map provides more fun&challenge than its EA counterpart. A lot of effort came into this project, hope you\'ll like it! INSTALLATION: Extracted folder with all of its content should go here: C:/Documents and Settings/(Username)/Application data/My Battle for Middle-earth(tm) II Files/Maps Thanks goes to cahik and morgoth946 for betatesting. -{IP}Dre@mer

Download

2086 downloads

Uploaded:01-09-2007

4 Customs vs Saurons Army

4_customs_vs_saurons_army.ace | 166.44 KB

helping the heros to win this game. Defend the secret Area of the Elbs and destroy Sauron to win. Player 5 must selected on single spot. This version is beta V1.0 ( I have no access to webmail, please in the comment box whoever posted this file post a comment saying it was you)

Download

294 downloads

Uploaded:01-02-2007

The one Gladiator

the_one_gladiator.zip | 147.19 KB

the heros must strive to vanquish Sauron and the commanders his massive armies. This is the first version, but it should work. If you get to the last wave and the intro. to it does not end, please report it to me via. comments. If you despise Custom Hero Maps anyway, I don't want to hear your petty remarks you noobs. No n cares about your life, so stop ruining ours. There are some users here who do flame and annoy others for no reasons, so I say to the petulant noobs "No One Cares About Your Life". I'vw had too many experiences with said people here, but here alone. Have a nice day.

Download

497 downloads

Uploaded:01-02-2007

The Fall of Nargathrond

the_fall_of_nargathrond.zip | 510.5 KB

elves with help from the dwarves. I tried to incorporate both elvish elements and dwarvish elements into the design. The only access to the city was by a bridge that the man Turin convinced the king of the City to built. This eventually caused the fall of the city when the dragon Glaurung marched across the bridge. Before that the only access to the city had been to come from the North. -- Now on to what you actually care about, the map. It's a two on one map. The two on the right need to be on the same team and the three on the right need to be on the same team. The Lower left is in the fortress. There is one high window in the fortress, giving them some defense. However it CANNOT be abused very easily like the in-game fortress maps. There are two entrances to the fortress. One is a postern gate to the North that is indestructable. The Main Gate is only way to assault this city. It's gate is really tough, however it cannot be rebeuilt when destroyed. It can be done I promise!!! The player to the North is an outpost of the city. They have considerably less defense, however there are trees and towers and such so a clever playing as the elves could set some nasty surprises... This player will need the most skill probably. Note that this team CANNOT build seige equipment... Both of these players have less land to use so they both get both a pop-cap and resource bonus. Now on to the bad guys. They have lots of land of roughly equal size. The base areas are large enough for the AI to build. They do not get any popcap or recource bonus as they have enough land. This team CANNOT build walls (this is due to 1.05 changes in seige and walls...) I hope this map is fun. The AI can attack but not defend. Try it online with friends! Email me at theoneandonlykane@hotmail.com to let me know what you think. I mean that. I want to know if you like it or find a bug/glitch/ugly/stupid/ or even if you think something is cool.

Download

610 downloads

Uploaded:01-02-2007

Amon Hen

amon_hen_demo.rar | 389.15 KB

beautiful in optic. Download and enjoy. I hope you like it and get interesting on the coming campaign Start with Plyr Men Start on the Startpoint outside the Map Close the other Factions only one Player (= you) Have Fun In the final Mission , which is include in the coming soon Campaign , the map will be scripted.

Download

233 downloads

Uploaded:12-31-2006

Land of Battle -WK

land_of_battlewk.zip | 740.45 KB

witch master. That its troops in the emergency reinforcement will send. Its goal the total destruction of hostile units and the total Control of the area. Which the few villages in this area and their inhabitants already painfully experienced had. But also Gollum roams across desert the country… Your task: Pulls past on abandoned, burning villages where only the corpses the inhabitant tell their mute stories. And this country releases from its bad dark troops. Releases your country… unites all four peoples. greets, and happy Xmas Buccane

Download

230 downloads

Uploaded:12-30-2006

The Last Great Battle

the_last_great_battle_v2_by_wkdclown01_0001.zip | 200.43 KB

army combinations. - Each side (evil or good faction) has a custom Spellbook. - You do not have the ability to build additional fortresses, once one is gone.. it is gone for good, so protect them well! **THIS IS WHAT CHANGED V2**- All players have the same weakness.. YOUR FORTRESSES AND Dol Guldor Castle. If you lose them.. you lose the game! This map was designed to combine strategies of different factions to create the Ultimate - Last Great Battle. Who has the greatest strategy?? Only time will tell. ***Note*** I have had some problems with slot 2, this may be isolated, but I would reccomend you close slot 2, and simply open slot 5.. just in case. ***Note*** Be sure all players have a clean INI file, as this has a custom INI. Be sure to restart your game if you plan to play anything other than this map.

Download

132 downloads

Uploaded:12-21-2006

Woodland of Mystery

woodlandofmystery.zip | 323.9 KB

descibe the map. It can be a 3vs3 2vs2 Free for all ecc and the player at centre of the map must be a computer Goblin. You must use only men or Mordor, because them are my modified factions (builders can build several strcutures, which most of them have new upgrades or units). You have access at 4 spellbook powers to buy the others must be obtained with missions. For example 1) Killing elves in the woodland 2) Killing Ents 3)Killing a Watcher 4) Killing Shelob ecc (there are also some special events). To kill the computer goblin You must find the haradrim palace hidden in the woodland. Hope you will Enjoy my first release of this map: crithics and suggestions will be useful ^^ p.s: I will put images as soon as possible

Download

199 downloads

Uploaded:12-21-2006

The Five Hills of Rohan

the_five_hills_of_rohan_.zip | 131.58 KB

helms deep gate. (and i couldnt get anyother gate to work i need help in that.)so saruman attacks the good fort that protects the pass to edoras. as the evil fort did before sarumans betrayal. saruman knows that if he doesnt win in this pass his war on rohan will be finished. so he has summoned as many allies as he could. mordor has come with some orcs 6 nazguls mouth of sauron and grond. goblins come with some goblins and two cave trolls and one goblin commander.this map has many commanders many times they are only one troop like a berserker with 5000 hp. and evilmen has come with a army of men and two mumaks. on the evil side there is a tavern. good guys have summoned help too so they get the help of ents mirkwoods arhcers two batallions. (good guy gets on the middle hill the choke point gets elven troops and two elven commanders. the rohan elves with 5000hp) they get a army of men that are defending the fort in front of the gate. and good guy gets help of dwarfs and hobbits too. this map is a choke map. there are 5 hills one in every corner and one in middle and the map is divided with a olmost dryed up river. i dont no how to make reinforcment counts so you get the help in the start. the middle hill is commanded by good guy or left position. and right position will try to take the hill. and then move to the fort. as the forts are very strong walls have 100000 hp and gates 50000 hp and each gatehouse has 2 gates. it will be a great siege isengard starts 3 ballistas.i am not sure how balanced this is as i only tested this in singleplayer.i dont now how to make a installer plz help me in that someone get me a link.so you will have to install this manually.i dont now how to do that so you will have to find it out yourself.that should be all.oh one more thing left player gets a elven scout on top of all hills.now that should be all i love siege so i will be making more of them when i get the hang of this.

Download

1178 downloads

Uploaded:12-10-2006

The Last Battle Of An Age

the_last_battle_of_an_age.zip | 741.51 KB

Numenorians and Elves waged war on Sauron intermittenly, but Sauron has a burning passion to destroy them once and for all. Sauron starts to wage war on the Numenorians and Elves alike in Middle-Earth to finish them off completly. The Numenorians and Elves formed the Last Alliance to destroy Sauron. They send out a massive force to fight against sauron on his home front. During the Battle of the Last Alliance Sauron sends a side force to investigate the Northernwastes. That force was meant to investigate the land to see that if Saurons mighty tower of Baradur fell he would be able to rebuild a new fortress in the North. That force stumbles on Amon Dolath. The remaining Numenorians there are not expecting an attack. Taking the Numenorians by surprise the army of evil attacks the nearby town of Forstain. Taking the fortress under seige the batte of Amon Dolath begins. This map is a 4v4, top versus bottom, seige. Created By heretic26

Download

401 downloads

Uploaded:12-10-2006

CyclinDKCP Mod

cyclindkcpmod.zip | 2.33 MB

command points have been raised to 6,000, but the total command points that you may be alloted can exceed this figure (6,000 is not the maximum). The minimum command points (starting command points) have been raised as well. *Note, with increased numbers of units gameplay may suffer from lags dependign upon your particular computer\'s setup. With higher possible command points, I\'ve also increased the amount of command points awarded for building resource structures, i.e., farms, furnaces, lumber mills, slaughter houses, waffle houses, and houses of ill repute, from 50 to 500. That means a five hundred command point increase for every farm built. It is necessary, otherwise it would take too long to raise your command points high enough to be useful as well as too coslty in cash and space. I have not altered the number of command points awarded by dormitories or statues and the like. Fortresses also provide 500 Cpts. *Note: I am running a Pentium 4 HT, with an ATI Radeon 9550 256MB graphics card, with 2 Gigabytes of RAM. I have the game\'s visual effects set at a variety of levels. I find medium-to-low levels work best (obviously), but my settings range from high, to medium, to low. Depending on the capabilities of your computer you may want to adjust the graphics setting accordingly. Things like the appearance of water don\'t really matter to me so I set those lower, just whatever you like. I suggest getting more RAM regardless of whether or not this mod works, it is cheap compared to the benefits. Way faster load times (games and other software), and more crap on screen at once. I can minimize a game and go surf the net with half a dozen web pages open and jump right back into the game without any problem. Also, when exiting the game when you\'re done playing the computer sometimes takes a minute or two before it really starts working smoothly again, but with more memory everything works smoothly all the time. More RAM is a really great buy. And the ATI Radeon 9550 is a great card for the price, but don\'t pay more than 80.00 for it these days if you can even find it. It plays F. E. A. R. on medim settings without a hitch. Strategy: I only play against the computer on Medium difficulty to avoid its use of spell abilities, they just wipe out all your work too fast. I like long, many hour games with vast expansive fortress and wall complexes and battlements (see Future Mods). The computer will take full advantage of the increased command points. If you\'re playing against a faction like the Goblins, you will be immediately bombarded by hordes upon hordes of infantry, archers, and a few trolls. Which ever faction/s you play against and which ever you choose for yourself, I suggest building only two or three resource structures at the maximum at first, and in as close proximity to your base as possible. Build up your base (fortress) defenses as well as possible while building a number of good ranged attack units, and protect them all as well as possible. No matter what happens the first few time you play, don\'t worry, you\'ll get the hang of it. Balance between maybe one or two medium heros in the beginning has well. Once you\'re certain that you\'re base is safe from the waves of infantry, you can start to expand. Build garrisonable towers wherever possible to gaurd any unprotected structures away from your base, I reccomend at least on for every farm outside your base, garrisoned with archers of some kind. This eats up some command points, but you should have plenty to spare now. That\'s about it for strategy. Online Play: In order to play using this mod for online multiplayer games, all of your opponents must be equipped with an identical INI.big file in their BFME 2 folders. I don\'t play online so I\'m not sure if it will crash, but I think the effects of the mod might just not work. I don\'t know. Future Mods: I have always hated how weak walls and defensive structures are, so I\'ve begun workin on a mod that will include increased command points just as with this mod (I don\'t play any other way now), unit modifications as far as cost, offensive/definsive strength, build times, et cetera. One specific example would be my alterations to the elven archer types. I always figured they should have greater range, attack power, and an increased rate of fire than other factions\' archers. So now they\'ll be worth the money. I will aslo fiddle with the build times, cost, and health of many structures, especially garrisonable towers, walls, and fortresses. Costs of heros and their build times and strengths will be modified to my like or to yours should any of you actually read this and care to email me. Specifics: Although I have not settled on anything, the elven archer types will have significantly raised rates of fire and range. Legolas\' rate of fire and other elven heros will have very great range and firing rates as well. I plan also to make a few tweaks to the spell book effects as well. Minor things like increasing the duration of say, tainted land and its counterpart. How large an area gets tainted, much larger area. Possibly adjust the spell book timers. I\'m still trying to work on a way to get Gandalf to be able to summon eagles as as a personal spell, or create a Radagast the Brown character that does it. Heal times may be altered for certain units. The radius of affect for wells, hearths and statues will likely be increased. Upgrade costs will likely be reduced across the board (speeding up the boring parts of the game). Costs of upgrades reduced. I still don\'t know how to change how fast a unit or units runs or moves. Attack speed or frequency of attack is easy, but I can\'t get them to run faster. Elves need to be swift. Well that\'s all I can think of for now, though I\'m sure I\'ve forgotten some things. Most of this if really easy to do. For those of you who want to try modding BFME 1, 2, and probably RotWK files yourself download a file called \"Final Big Editor,\" or email me and I\'ll send it to you. Use the editor to open INI.big files. Most of the moddifaction I do occur in a directory called gamedata.ini, which is inside the INI.big file. Always remember to make a backup.

Download

318 downloads

Uploaded:12-07-2006

Island of Numinor

island_of_numinor_v2.zip | 351.94 KB

Download

455 downloads

Uploaded:12-06-2006

General Improvement Mod

general_improvement_mod_beta.zip | 2.72 MB

most people will be buying it and won’t be able to use my mod! Therefore, here it is, at least 87% complete I would say. There will be something’s that I have forgotten to change or edit but, I might, just might bring out another improved Version of this mod. Who knows? But here it is! The things I have mainly changed are hero powers, timers, spell book powers, armour values, health values, costs of heroes, just mainly the whole game, here is a general list of changes (might have missed some out). Enjoy my mod, leave comments and rate! Simon

Download

1978 downloads

Uploaded:12-06-2006

Rise of Rome

rorv07.zip | 56.99 MB

addition to that there are some balance tweaks, bug fixes, and a couple of new pieces of art. Please consult the included readme file for a step-by-step on how to update your old version of Rise of Rome.

Download

317 downloads

Uploaded:12-06-2006

Sunhi Capital

sunhi_capital.rar | 141.63 KB

temple, but there is no street here, only boat chanels. The only way to win is to move troops and builders to the different \"islands\". Beware.

Download

280 downloads

Uploaded:11-24-2006

Gladiator Servants of Darkness Single Player

gladiatorservantsofdarknesssingle_player1.zip | 290.13 KB

not work! This Version is made for offline gameplay. All changes and fixes in Version 2 will be the same in Single player version and 6 player version. After the Third Age, the six Servants Of Darkness where brought back to life with the forged Rings Of Darkness, with immense power, they raised, waging Wars in Middle-Earth. Then when all light was faded, the Elves forged three Rings of Light to enslaved the Servants Of Darkness to a Gladiator Battle for utter dominance. The Servants Of Darkness must battle through 14 waves of enemy infestations, then defeat the Galadriel and Celeborn. This map has a large INI.file that creates and rebuilds new heroes with bran new abilities such as: Mouth of Sauron Fireball Lord, you can spawn a fireball that is under your control, or how about the Hammer Of Gorzak, use Gorzak’s Mighty War Hammer to cause a devastating shockwave of an earthquake. There are a total of 30 new abilities for you to use against 15 action packed waves of enemies.

Download

372 downloads

Uploaded:11-24-2006

Gladiator Servants of Darkness 7 Player

gladiatorservantsofdarkness7_playersv1.zip | 291.43 KB

health, It will give enough warning for you to get them to safety. All changes and fixes in Version 2 will be the same in Single player version and 6 player version. After the Third Age, the six Servants Of Darkness where brought back to life with the forged Rings Of Darkness, with immense power, they raised, waging Wars in Middle-Earth. Then when all light was faded, the Elves forged three Rings of Light to enslaved the Servants Of Darkness to a Gladiator Battle for utter dominance. The Servants Of Darkness must battle through 14 waves of enemy infestations, then defeat the Galadriel and Celeborn. This map has a large INI.file that creates and rebuilds new heroes with bran new abilities such as: Mouth of Sauron Fireball Lord, you can spawn a fireball that is under your control, or how about the Hammer Of Gorzak, use Gorzak’s Mighty War Hammer to cause a devastating shockwave of an earthquake. There are a total of 30 new abilities for you to use against 15 action packed waves of enemies.

Download

289 downloads

Uploaded:11-24-2006

Gladiator Servants of Darkness 4 Players

gladiatorservantsofdarkness4_players_v2.zip | 291.41 KB

changes that are fixed/made: 1. More Str.files for heroes deaths, the map will now tell you when one of your allies or your hero has died. 2. Witch-King error fixed, ( where if only Witch-King is left you will lose.) 3. Wave 2, Str.files fixed, the \"missing\" timer for Haldir\'s army and Gloin\'s Army 4. MOS armor mounted changed, +10% more armor for pikes, (65% from 75%) -6% slash Armor ( 25 from 19 ) Hero Archer Damage Armor +20% ( 50% from 70%, *damage from Legolas and Thranduil’s damage.* ) 5. Vergoth Speed 55 from 50, Vergoth weapon improved towards enemy heroes. Vergoth\'s Fire Staff of Farlack Improved, damage radius 125 from 100, damage to enemy heroes improved. 6. Wave 9 Balrog chance increased, you should see a natural Balrog more often, killing you and or the elven scum! 7. wave 1, the music from intro suddenly stopped. I fixed it, keeps going for a while then fades in softly the normal music. 8. MOS Fireball name, ( it was \"Tornado\" ) 9. Mos health 4000 from 3500. 10. Witch-King\'s Firesword damage radius improved, ( 20 from 10 ) 11. wave 15, the intro with the camera going down the waterfall then looking at Celeborn and Galadriel made mega lag because of the camera position, the camera animation is fixed so lag should be greatly reduced during the duration of that seen. 12. Mos\'s \"Hostile Dissent\" Word of power no longer will make dissent on enemy heroes. ( galadriel and celeborn wont fight eacher anymore lol ) 13. Made Aragorn weaker, less health, hit damage and runing speed. 14. Galadriel and Celeborn\'s Leaderships only effect other heroes ( themselves) and no one else, this will reduse the lag in wave 15. 15. Str.file fixed for wave 12-13. 16. Ugluk\'s \"Mighty Rage of Uglùk\" That heals allies, has now a heal radius of 200 from 100, 20 seconds added to timer. ( 140 secs from 120 ) 17. Vergoths Magic Strike changed, Timer is now 50 secs from 60, does more damage to heroes. After the Third Age, the six Servants Of Darkness where brought back to life with the forged Rings Of Darkness, with immense power, they raised, waging Wars in Middle-Earth. Then when all light was faded, the Elves forged three Rings of Light to enslaved the Servants Of Darkness to a Gladiator Battle for utter dominance. The Servants Of Darkness must battle through 14 waves of enemy infestations, then defeat the Galadriel and Celeborn. This map has a large INI.file that creates and rebuilds new heroes with bran new abilities such as: Mouth of Sauron Fireball Lord, you can spawn a fireball that is under your control, or how about the Hammer Of Gorzak, use Gorzak’s Mighty War Hammer to cause a devastating shockwave of an earthquake. There are a total of 30 new abilities for you to use against 15 action packed waves of enemies. There will be 3 Versions of this map, first is 3 Humans vs. 1 Computer, the humans share 2 heroes each. The second version is 6 Humans vs. 1 Computer, each human will have 1 hero each. The third version is single player, where you control all 6 heroes at once. I will post the other two version soon.

Download

129 downloads

Uploaded:11-24-2006

Gladiator Servants of Darkness 4 Players

gladiatorservantsofdarkness4_playersv_1.zip | 291.93 KB

Middle-Earth. Then when all light was faded, the Elves forged three Rings of Light to enslaved the Servants Of Darkness to a Gladiator Battle for utter dominance. The Servants Of Darkness must battle through 14 waves of enemy infestations, then defeat the Galadriel and Celeborn. This map has a large INI.file that creates and rebuilds new heroes with bran new abilities such as: Mouth of Sauron Fireball Lord, you can spawn a fireball that is under your control, or how about the Hammer Of Gorzak, use Gorzak’s Mighty War Hammer to cause a devastating shockwave of an earthquake. There are a total of 30 new abilities for you to use against 15 action packed waves of enemies. There will be 3 Versions of this map, first is 3 Humans vs. 1 Computer, the humans share 2 heroes each. The second version is 6 Humans vs. 1 Computer, each human will have 1 hero each. The third version is single player, where you control all 6 heroes at once. I will post the other two version soon.

Download

136 downloads

Uploaded:11-19-2006

Lotr Digz Beta Mod Final

lotr_digz_beta_mod_v1.0.zip | 3.54 MB

the command points and the prices of the units to make it more reasonable to have a major war just like patch 1.04 and the ability to rush more easily. This is a no campers mod, do not download this mod if you are a camper. This mod may not go into its 1.1,1.2 stage, it may be transformed into the lotrfiles mod which will change some of the generic abilites of units and just cahnge much more of the game to make it like a EA patch. List of changes (Much smaller): Isengard Buildings prices dropped Isengard Units Prices now dropped Thedoen Health increased to 2000 instead of 1600 Mostly generic changes i.e. building health, siege weapons attack strength, unit attack strength Thanks for Downloading Digz If you need to contact me or host this mod on your site or want to make changes you must contact me: digz_365@hotmail.co.uk digz@lotrfiles.com Thankyou Digz

Download

442 downloads

Uploaded:11-19-2006

Land of Battle

land_of_battle.zip | 740.44 KB

master. That its troops in the emergency reinforcement will send. Its goal the total destruction of hostile units and the total Control of the area. Which the few villages in this area and their inhabitants already painfully experienced had. But also Gollum roams across desert the country… Your task: Pulls past on abandoned, burning villages where only the corpses the inhabitant tell their mute stories. And this country releases from its bad dark troops. Releases your country… unites all four peoples. greets, Buccane

Download

248 downloads

Uploaded:11-18-2006

Weather Hills Flat no Rush

weatherhillsflatnorush15.zip | 1.1 MB

announcement) -The right side has no height advantage over the left. -Player starting positions are moved slightly back away from the center of the map (as opposed to their original placement) -Player alliance will auto correct should a player start on the wrong side than his chosen team(if they did not have the map and could not choose their position) Note: The cpu's will work for this map in that they will not attack until the timer is up. They will however be able to cross the middle so beware.

Download

679 downloads

Uploaded:11-18-2006

The Long Road

the_long_road.zip | 987.77 KB

Beware the corrupt Elves. (Meant to be played against seven brutal computers).

Download

213 downloads

Uploaded:11-18-2006

Lake View

lake_veiw.zip | 186.07 KB

big but there is a good point. The moment the two teams meet they both get £400000 in resourses and please make it player one and player 3 against player 2 or the \"get a lot of mony\" script will not work.

Download

1495 downloads

Uploaded:11-14-2006

Rise to Rome Beta

ror2beta1.zip | 119.91 MB

Beta requires patch 1.05 to work.

Download

4363 downloads

Uploaded:11-13-2006

The Elven Alliance Beta

teabeta.exe | 73.16 MB

new heroes, units, and structures to the real-time strategy game The Battle for Middle-Earth by EA Games. It is still in the making, and I do not have a release date set for it at this time. This mod will not be anything terribly revolutionary, but if your looking to get your Elven fix, this mod will suit you well enough. Changes: Factions: Elven Faction containing units and heroes from Mirkwood, Rivendell, the Grey Havens, Lothlorien, Edhellond, and Woody End. Heroes: Arwen, Elrond, Galadriel, Celeborn, Haldir, Glorfindel, Thranduil, Gamling, Hama, Gothmog, Ugluk. All new heroes have their own unique skins, models, and special abilities. Also, Eowyn, Eomer, Merry, and Pippin will see some changes in the mod. Furthermore, Frodo and Sam will be recruitable from Gondor. (Please see the Heroes page for more information) Units: Mirkwood Scouts, Spearmen of the Havens, Riders of Rivendell, Galadhrim Warriors, Amroth\'s Knights, Sentinels from Woody End, Royal Guards, Morgul Orcs. All new units have their own unique skins and models. (Please see the Units page for more information) Buildings: Elven Citadel, Elven Barracks, Elven Stables, Galadriel\'s Well, Tribute to the Valar, Armory, Defensive Flets, Elven Orchard, Lookout Tower. All the information was taken from the website, if Celeglin would like to post in the comments or mail me to change the description and give me the full list of changes.

Download

281 downloads

Uploaded:11-07-2006

War of Sauron the Necromancer

war_of_sauron_the_necromancer.zip | 66.24 KB

the big barawhite has over 30000 hp

Download

390 downloads

Uploaded:10-31-2006

Beach Assault

beach_assault_rlcrazycat3.zip | 151.37 KB

RlCrazyCat3, based on an idea from isuppose.

Download

305 downloads

Uploaded:10-30-2006

Island of Numinor

island_of_numinor.zip | 351.94 KB

Download

1518 downloads

Uploaded:10-24-2006

Middle Earth map

middleearth.zip | 561.05 KB

Download

286 downloads

Uploaded:10-24-2006

Hold the Highlands

hold_the_highlands.zip | 716.22 KB

brutal opponents. This map is designed to be played against multiple brutal players, up to seven against the human player. Jeff Head

Download

149 downloads

Uploaded:10-24-2006

Shelob Cave Run

shelobcaverun.zip | 9.25 KB

Download

593 downloads

Uploaded:10-23-2006

Lotr Digz Beta Mod

lotr_digz_beta_mod_v_1.0.zip | 3.55 MB

changed most of the prices that I thought needed to be changed to a allow better gameplay and more fighting. I have adjusted the command points with the prices of the units to make sure more fighting happens earlier and more frequently in the game. This means this is a NO CAMPERS Mod! I will list all the technical changes in the readme, here are just a few: Commandpoints: GoodCommandPointsAI = 500 - 2000 EvilCommandPointsAI = 750 - 3000 You get extra command points for of course expanding and making more farms. I have changed some of the costs of units as well for example: Gondor Soldier: 150 instead of 200 Goblin warrior: 25 instead of 75 Rohirrum: 800 instead of 750 Knights: 600 instead of 500 And just some buildings i have changed: Mine/Tunnel: 250 instead of 300 - To allow more tunnel rushing and fast attacks! Armouries( all including blacksmiths): 750 instead of 1000 Fortress: 4500 instead of 5000 - Keep that 500 to build another farm or Rax! And some misc changes as well: Forged blades: 750 instead of 1000 See the readme for the full list of changes. Copyright © 2006 Digz All Rights Reserved. Reproduction in whole or in part in any form or medium without express written permission of Digz is prohibited. Use of this file is governed by our Privacy Policy, Ziff Davis Terms of Use, and FileFront AUP. If you need to contact me or host this mod on your site or want to make changes you must contact me: digz_365@hotmail.co.uk digz@lotrfiles.com Thank you Digz

Download

398 downloads

Uploaded:10-19-2006

The Return of Sauron

the_return_of_sauron_by_jamjam525v1.zip | 158.45 KB

Only your custom hero\'s have a chance of stopping him. This map uses it\'s own ini and str file. Please restart your bfme2 game after you have played, to avoid going out of sync. This map will only go out of sync if someone in your game has played a game with a changed ini file, and not restarted their game after. Ask them questions, like \"Have you won any games today?\" If they sound suspicious, kick them. Yes, this map is better textured than my last, and is much harder. Hero\'s have infinite lives and will revive, but if they are all dead at once, you will lose and sauron will return! The fight will be tough, but you can succeed! THIS IS NOT A ONE PLAYER GAME. MULTI PLAYER ONLY. DO NOT COME COMPLAINING TO ME BECAUSE IT\'S TOO HARD IF YOU DO IT ONE PLAYER! Please report any glitches to Jamjam525@hotmail.co.uk Have fun playing! James (jamjam525) Carter

Download

295 downloads

Uploaded:10-09-2006

The Hidden Elven Haven

the_hidden_elven_haven.zip | 846.33 KB

make a nice little elven town and work around it. Seems to have worked well with this map. Have fun. Oh and before I forget. Kudos to JBV - whose INI (from Custom Hero Battles, Realm Of Mortal Combat) I used in this

Download

143 downloads

Uploaded:10-08-2006

Snowy Wasteland

evaneosnowywasteland.zip | 223.41 KB

area.

Download

115 downloads

Uploaded:10-08-2006

Greenland

tjerkottengreenland.zip | 231.61 KB

Download

221 downloads

Uploaded:10-06-2006

Troll Moria

maptrollmoria.zip | 8.53 KB

Download

218 downloads

Uploaded:10-06-2006

4 Posts

4_posts_by_kaisa.zip | 63.75 KB

island to defeand their base... Now rise up and crush the forces of mordor. This is a 2v2,3v1 and a 1v3 map This is my first map ever created and submitted enjoy ! :D

Download

98 downloads

Uploaded:10-05-2006

Velroths Vengeance

velroths_vengeance_chapter_3_0001.zip | 85.7 KB

long, but I am working on a special chapter in Velroths Vengeance as I was making this one.. as well as other projects!![/Quote]

Download

692 downloads

Uploaded:10-04-2006

The Siege of Baradur

the_siege_of_baradur_v2.zip | 10.97 KB

it, made by Istari675(aka Bane^Of^Saron)

Download

556 downloads

Uploaded:10-02-2006

Acropolis

acropoli.zip | 293.68 KB

Download

731 downloads

Uploaded:10-01-2006

Besiegement of Minas Tirith

besiegement_of_minas_tirithby_killer421.zip | 325.62 KB

the test version as it says in the readme if it is then the real map he will create will be just that much better, guys please review so he can make this even better than it already is!

Download

156 downloads

Uploaded:09-29-2006

Ex Traxx Mod

extraxxmod11.05.zip | 2.4 MB

Patch 1.05. Fortress costs 10000 All players begin with 10000. The AI Rush in most cases immediately. The AI builds fast Upgrades (building and units). The AI attacks in large groups. The AI uses many heroes and the perminenent charm fast. Main charms are likewise faster used. Fortress Upgrades of the AI, also without that to be only attacked must, the mines etc. As built as in the normal play to bring however 50 instead of 25 gold . Each player begins with 500 CP. Greeting ExTraxx Can anyone correct me on my german?

Download

141 downloads

Uploaded:09-29-2006

The Battle on the Great Plain

the_battle_on_the_great_plain.zip | 74.95 KB

Isengard, but the Men of the West and Elves have been following him. Now comes the chance for the Witch King, Saruman, Aragorn or galadriel to destroy Sauron and retrieve the One Ring and use it to destroy All others. Saruman and The Witch King make an Alliance while fighting MOTW and Elves. Join the Battle and decide the fate of Middle-Earth once more.

Download

648 downloads

Uploaded:09-29-2006

One ring to rule them all 8 player with Gollum

one_ring_to_rule_them_all_8_player_with_gollum.zip | 196.4 KB

little graphical enhancements were made. Give it a try, and then give it a Review!

Download

684 downloads

Uploaded:09-29-2006

Arena Create a Hero Deatch Match

arenadmcahsetup.zip | 261.71 KB

Features* -Interactive Crowd Cheers on the game in Roman Style Fasion. -Make a final death blow by hitting your enemy into the lava pit! Game Types -Massive Free For all CAH -Team Death Match Coming soon Arena Games Pack Featuring different types of Arena Games! but for now here is a taste of Glory! *Please List any bugs in the comments below.

Download

176 downloads

Uploaded:09-28-2006

Ultimate Soccer Match

ultimate_soccer_match_by_thenotorius_version_2.zip | 69.98 KB

GoblinKing 3)LightningBlast now blast away enemys, and IstariLight block the enemy. 4) More changes to powers, spellbook powers and heroes. 5) Added the installer (But it will work only in english computers) Have fun with this one!!

Download

133 downloads

Uploaded:09-26-2006

Patch 1.05 Early Conclusion: Dwarves Strategy

patch_1.05_early_conclusion_dwarves_.wmv | 59.47 MB

study them hard and i have come up with something with the dwarves, quite a prodomenant strategy which goes along the lines of: Mine->Hall of Warriors->Phalanx(creep)->Gaurdians Thats the just the first part of the strategy you must watch the rest to really get the full picture! It also says what units are good for the dwarves and really mostly the good and bad points for the dwarves, however i will be writing this up as well! Digz

Download

315 downloads

Uploaded:09-25-2006

Ards Crossing

ards_crossing_halton.zip | 2.42 MB

Only by joining forces, can they do it.

Download

139 downloads

Uploaded:09-22-2006

The Ice Bay of Forochel

the_ice_bay_of_forochel.zip | 141.18 KB

small islands. Water fighting should be useful for victory as water is around 50% of the map. Also this map has my first INI file EVER its simple snow. plz leave a comment. ty and ENJOY!

Download

227 downloads

Uploaded:09-22-2006

The Return of the Gladiators

the_return_of_the_gladiators_by_beserkidiotv1.zip | 76.94 KB

like so many before them? (Basically just a gladiator with an editted ini file)

Download

2388 downloads

Uploaded:09-22-2006

Blue Wizards Mod

bluewizards.zip | 13.02 MB

is good and Pallando is evil. Other new heroes and some new units are also included in this mod. NEW HEROES: MEN: Isildur and Damrod ELVES: Alatar, Bregalad and Gildor (Summon) DWARVES: Tom Bombadil and King of the Dead MORDOR: Gothmog ISENGARD: Draugluin GOBLINS: Pallando and Kraken (Summon) If you have any questions, suggestions, ideas or anything regarding this mod, email me (ithronaiwendil@hotmail.com) or PM me at Mevault or 3rdAge.new forums. Hope you like it! By the way, there will probably be a Version 2 for this mod!

Download

174 downloads

Uploaded:09-21-2006

Canyon Wars

canyon_wars.zip | 92.2 KB

Download

193 downloads

Uploaded:09-21-2006

Arognath

arognath.zip | 107.72 KB

them.... This map does not work well with comps, as I have not seen them build boats at all.

Download

142 downloads

Uploaded:09-20-2006

BFME 2 1.05 Patch Thai

lotrbfme265541thai.exe | 25.48 MB

Download

89 downloads

Uploaded:09-18-2006

4vaya Clanwar Replay pack

july_reps.rar | 2.51 MB

make sure you watch these replays there is over 100 games in here!

Download

95 downloads

Uploaded:09-18-2006

The Cross Roads

the_cross_roadsv1.2.zip | 117.71 KB

Roads V.1.2 Link). The screens are added, but it is an exact copy of the first update, with a few differences: an added bit of money every so often, and you must still put up with the enemy until the end. No winning by killing Haradrim. P.S. The last Haradrim strike will be a LOT of Mumakil, so be ready with a fortified base. You get a lot of money, so it shouldn\'t be too hard, though...

Download

145 downloads

Uploaded:09-17-2006

Lakes of Ithilia

battle_map.zip | 70.12 KB

submit. I submitted this one because I believe this is one of my best works. There is a war in the north which will make you have to wait a little to decrease the units for you start building the units for the real battle( avoid making your units survive to make you have more command points since where the units battle is in a separate zone of where you are going to fight). there are some lakes and the middle one will have some ports for you to create some naval units ( i don\'t see much maps with ships) there are some outposts and creeps ( barrow and spiders). you can have the Ring! I hope you like it! by Espadapreta

Download

161 downloads

Uploaded:09-15-2006

Ultimate Soccer Match

ultimate_soccer_match_by_thenotorius.zip | 61.88 KB

5 goals in order to be declared winner (the ball is a goblin ^^). With more details, this game have: - A football camp in which 3 heroes of good and 3 heroes of evil will play soccer! - If the goblin (the ball) exit it is replaced in the middle -If someone score it will be displayed 1 more goal for his team and every hero will be replaced in the middle. - Heroes have 100000 life so it\'s really hard take them down...If one of them die it will be respawned after a long time - Each goal will increase of 1 level your heroes. - As in every stadium, football funs will invade the football field sometimes for their reason with several waves...it\'s an occasion to increase your hero level and magic powers but also pay attention because they have a great Attack Damage MAGIC SPELLS: Modified magic powers and 4 news: - One that will allow you to perform a corner kick - One that allow you to restart heroes position when you desire - One that allow you to perform a penality kick - One that will double goals when you score one (for example i have that power, we are 1-2 i score a goal and we\'ll be 3-2) GOOD HEROES: - Some previous powers have been powered or recharge time decresed - Gandalf: Gandalf has no more shadowfax but convert enemys - Aragorn: Aragorn has no more leadership but a power that increase his speed of +100%. He has left also Elendil for a little red wordofpower - Elrond: Elrond has no more leadership but a power that increase his speed oby +50% and resistance to knockback. He has left also Farsight for Flood Power. - Saruman wizardblast blastaways heroes (like gandalf wizardblast) but recharged time is only 10 sec. I overpowered it because it has a nerf shot with the ball. Saruman has left trainallies for blink. - GoblinKing\'s leadership has been sobstituted with shelob\'s tunnel. - Lurtz have no more Leadership but a power that increase his speed of +100%. Lurtz has lost also pillage for a power that summon 2 berserker uruk-hai. This map have only one reason to exist: HAVE FUN! p.s: i will post soon some screenshot p.p.s: if in a multiplayer anyone have the map in order to assicure good map positions, it\'s better make players of a team the first three player of the room, of the other team the last players. p.p.p.s: HAVE FUN ^^

Download

229 downloads

Uploaded:09-13-2006

Minas Tirith Video

mtvideo.wmv | 6.91 MB

Download

72 downloads

Uploaded:09-13-2006

T4A: Angband Trailer

angband_faction.wmv | 11.63 MB

faction and its minifactions.

Download

223 downloads

Uploaded:09-13-2006

Gollum Prison Break

gollum_prison_break.zip | 8.08 KB

you and your allies share these units...goblins,gollum,all 4 hobbits,treebeard,and some berskerkers to blow up walls.This map is very fun but is not my final version. Version 1 for the gollum prision break. Very diffrent then wat Version 2 will be. Version 2 will be the hobbits sneakying into mordor. This is just for the fun of blowing up walls really. The other one will be alot more of stealth tactics but i wanted to release something today to give an idea of the real version that i will start working on soon. It is pretty hard to win. To win you must destroy player 5s fortress but dont do that until you destroy there men. I want to say that this was a map that only took me about 1 or 2 hours to make so its a quick example of how my next map might be like. But again my next map wil be,detailed,bigger,funner,more challanging,and More exsiting.Oh and player 5 is ment to be AI.This map is more like a scattered demo.Not very detailed. Its not that much like the new version. Let me tell you about my new version. 1. it will have gollum completly caged in and the players will have to try and free him using Treebeard,all 4 hobbits,and some other miscellaneous units. The point of it will be to free gollum then build a base and defeat the AI.The AI ( player 5) should be a brutal. Only use the units you get to free gollum and take out the enmies first base then go back to ur base. ( i will suggest multi tasking and building a base while freeing gollum)That is wat my new map will be but this mapo is just to show kinda were things will be and how it will run. ALSO i dont really suggest you download it unless your board and want to play a new map.Its still fun but my new one will be bigger and better.

Download

74 downloads

Uploaded:09-12-2006

The Croads Roads

the_cross_roads.zip | 117.57 KB

Haradrim army appears at each end. 3 Haradrim hordes and 3 Mumakil at each part at the end, and 2 Haradrim hordes and 1 Mumak appear the first times. It is really cool, and most of the credit goes to Dazza93 for the texturing, elevation, grove, etc. of the map. I just added some scripting to it, like the Haradrim. More maps coming, see you on the other forums! Made originally by dazza93 edited by Lord of Nazgul

Download

205 downloads

Uploaded:09-12-2006

Cargliff Hold

cragliff_hold.zip | 391.79 KB

strategies for this map are 2 bottom versus 1 top center position or 3 top versus 2 bottom. Any combination of AI and human players can be utilized. Hard or Brutal AI settings recommended for attackers.

Download

130 downloads

Uploaded:09-12-2006

The Inheritance Mod Trailer

eragon.rar | 7.44 MB

moves. Expect more, and soon! Note that the model is NOT final, we are working on a Version with a Travelers cape. Enclosed are a few Screenshots of Eragon\'s powers, using Faramirs model (didn\'t finish the Real Model yet). CREDITS: Model/Skin: Feanor (from T3A) Unit Coding: Fingulfin Unit Special Powers: Fingulfin Trailer: Fingulfin Enjoy! For those of you who cannot open a .RAR, here is the download link for WinRAR: http://www.rarlab.com/rar/wrar360.exe New Concepts for this Mod: I will list one right here: Switching Menus. I have created a wonderfully working switching menu system for Heroes, so now each hero may have up to 13 Powers!!! Here is a picture of Eragon, using his Sword Brisinger Power. He also has one for the Bow. Here is a Shot of Eragon\'s Thrysta Vindir Power, near the end. Eragon, using Wais-Heill. A healing power.

Download

1497 downloads

Uploaded:09-11-2006

BFME 2 Deluxe Edition v0.50

bfme_2_deluxe_0_50.exe | 1.67 MB

SIEGE and STRUCTURAL damage - Especially for High Elven Lord Wink ;\\) Fortress Wall Hub Expansion now have the right wall armor - Wall cliff caps now have wall armor - Wall upgrades (towers) have wall armor - Walls take longer (40s from 20s) to build - A wall segment costs 40 - Fortresses now cost 3000 - Builders now cost 200 - Lorien units have been renamed to Galadhrim - Haldir cost changed to 800 - Venom sacks cost greatly lowered - Create-A-Hero costs 4000, 2000 to revive - A new image has been added for the \'back to previous commandset\' button - The mirror of galadriel has been replaced by a normal well - The range from the fortress in which you can build walls has been lowered (from 1500ft to 750ft) - Mordor can build Isengard walls. Completely new Mordor walls will be created later - Theoden, Faramir and Boromir leadership altered - Orcs now take 30 CP For more features and new units download one of the alpha releases found on their site.

Download

300 downloads

Uploaded:09-10-2006

Custom Hero Duel 5 Lives each player

custom_hero_duel_5_lives_each_player_.zip | 84.1 KB

easy to trasfer the map.

Download

115 downloads

Uploaded:09-10-2006

War of the Realms The Beginning LD

war_of_the_realms_the_beginning_low_0001.zip | 507.28 KB

map tells u how to prevent it but sometimes it goes out of synch anyways, keep the lagers out! The same as this but in low definition for you low graphic users

Download

160 downloads

Uploaded:09-10-2006

War of the Realms The Beginning

war_of_the_realms_the_beginning_by_jbv3737_version_1.zip | 673 KB

map tells u how to prevent it but sometimes it goes out of synch anyways, keep the lagers out!

Download

107 downloads

Uploaded:09-10-2006

Velroths Vengeance

velroths_vengeance_chapter_2.zip | 212.16 KB

Earth!! With each passing day, he grows ever stronger, waiting for just the right time to strike! Using seemingly unlimited power, he continues to destroy everything he touches!! Can you stop him from using Isengard to rule all of Middle Earth?? **Be sure to check out Velroth\'s Vengeance Chapter 1 before playing this version.**

Download

101 downloads

Uploaded:09-10-2006

Velroths Vengeance

velroths_vengeance.zip | 124.05 KB

CUSTOM HEROS who stand between him and all of middle earth.. This is the first in a series of maps I hope to release.. depending on the responses I get from this one.. Eventually ending in a duel with Velroth himself!! Please.. people.. download the maps I make and try them out.. and PLEASE review them.. this is the only way I can tell which way I need to go with the next map.. or what I can do to improve them.. Thank you. [WKD]Clown01

Download

67 downloads

Uploaded:09-10-2006

The Cross Road

the_cross_road.zip | 109.9 KB

Download

208 downloads

Uploaded:09-07-2006

New Great Race

new_great_race.zip | 120.37 KB

- Add Different troops during the way \"It\'s time to run and faster then the others! This map is a race of heroes: there is a track full of tricks, shortcuts, monsters, obstacoles and useful things. You have one hero and you have to reach the end before the others.This map it\'s perfect for a fun multiplayer challenge and higher will be the number of partecipants higher will be the fun! Who will be the first?\" I have loved TheNotorius\'s race maps there brilliant and well it ends here unless he reconsiders and makes a few more.

Download

193 downloads

Uploaded:09-07-2006

Orc Invasion

orc_invasion.zip | 9.92 KB

it. If the Men last 15 minutes without any Mordor troops entering the blue area, then they win. If Mordor manages to get even a single orc into the blue area, then Mordor wins. The North Player MUST be Men, and the South Player MUST be Mordor, and I have scripted the map so that if either isn\'t what they should be, then they lose instantly. ---------- Men ---------- - 10,000 Command Points - Starts with 2000 resources - Receives 1,000 resources every 10 seconds - Starts with an Archery Range and 2 Builders. - Can build Archery Ranges, Siege Works, Battle Towers, and Heroic Statues. - Wins after 15 minutes if no Mordor forces have entered the blue area. ---------- Mordor ---------- - 10,000 Command Points - Starts with 1,000 resources - Receives 5,000 resources every 30 seconds - Starts with an Orc Pit and 2 Builders - Can build Orc Pits, Haradrim Palaces, Taverns, and Mumakil Pens. - Wins if its forces reach the blue area within 15 minutes. PS- This is a Multiplayer map. You can try playing against a computer if you want, but you\'re just gonna win. Men computers just make a bunch of archers with fire arrows, but they don\'t position themselves to prevent you from reaching the goal. Mordor computers make a lot of forces, but only send 4 or 5 battalions. If you really want to play a computer, then I suggest you play as Men with a -95% handicap.

Download

144 downloads

Uploaded:09-07-2006

Digz August Replay Pack

digz_august_replay_pack.zip | 1.21 MB

of the replay videos i have taken which i have posted on apart from all the MaS clan ones. This replay pack is first of all great for all 2v2 players as there are all 2v2 games apart from a few which are ok 1v1's. So really watch them and learn from them as they are good i asure you and to make one thing clear i left no one alive! Apart from my team mate but honestly i owned all!!!

Download

1779 downloads

Uploaded:09-05-2006

Desert Fox Mod Beta

desertfoxmod_beta1.03.zip | 2.99 MB

rush tactics (whoever sucker punches the other guy 1st usually wins), so I decided to try my best to put strategy back into BFME2. This mod is intended to be played on the v1.04 patch. The objective of the mod is to add more of an emphasis on defense and siege. The command point limit has been jacked waaaay up, (now you can play Helms the way it was meant to be played...with thousands of Uruks!) so expect some lag if you are running on high graphics. That\'s a very short description of this mod, so I\'ll the highlight some of the other key features to give you an idea of what your downloading. ALSO, you must realize that the AI (no matter what difficulty you have them on) WILL take advantage of this mod. They will come at you with LOTS of units, so make sure you respond in kind, or build walls) 1 - Command Point cap has been lifted (starts at 6500 on most maps, and raises even further when you build fortresses/resource buildings) 2 - Camera height has been adjusted for SOME maps (still working on integrating it with all maps). So now you can get a wider view of the battlefield. 3 - Resource building \"area of effectiveness\" has been eliminated, meaning that you can now build them side by side if you wish, and not be penalized for it. In order to compensate for farm spamming, I\'ve made it so that building too many resource buildings will gradually result in lowered output on ALL buildings. So build some (4 or 6 should be enough for a start) close to your base and allow them time to mature to level 3. HINT - use powers like Industry or Dwarven Riches to give grouped buildings a HUGE boost in economic output. 4 - Walls are now MUCH stronger and will almost never fall to infantry or cavalry poking at them with spears and swords. They do however have an increased vulnerability to SIEGE weapons. \"...Siege? what\'s that you say? you mean there\'s actually a reason to use siege?!?!\" yes, that\'s right...catapults, ballistas, ents, mtn giants, etc are now extremely necessary in bringing down an opponent. Walls will be especially important in dealing with AI. As I mentioned above, the AI has a field day with command point cap lol. Just make sure you have walls and you\'ll be fine... until they start pulling in the siege. 5 - Fortress strength/weapon range are now based on what race you are. For example: A Dwarven fortress will have slightly sturdier defenses than other races, while the Elves will have one of the weakest fortresses, but they will be compensated with increased range (for knocking out siege). 6 - Builders now cost only 100 resources (From 500). I have compensated for this though...so you must be VERY cautious of where you keep your builders now, for the health of all builder units is also 100 (From 500). Build time is now 35 seconds (from 30 secs). 7 - ElvenGuards have been added to the Elven faction(Elven archers/swordsmen from BFME1), all credit goes to it\'s original author at: http://lordoftherings.filefront.com/file/Elven_Guard_mod;61608 8 - The spellbook has been slightly altered. I don\'t mind magic, especially in a fantasy game...but most of the level 15 and 25 spells are capable of leveling entire armies/fortresses. The 1st and 2nd cost levels are unchanged, as they are mostly just support spells. Level 3 and 4 spells now cost 20 and 30 (from 15 and 25). 9 - Pretty much all hero\'s have been changed a little, no big differences though. Mainy just gives the earlier hero\'s a better chance to survive a later game. 10 - Every faction now has a unit that is 20% more resistant to fire arrows, after they have been upgraded with heavy armor. This unit is usually the primary infantry class, though for the Elves it is the ElvenGuard, for Mordor it is the Easterlings, and for Men it is TowerGuard. 11 - There are many more tiny details that I\'m probably forgetting...but these are the main things that the mod focuses on. Installation - 1 - Extract the \"ini\" file into your BFME2 folders DATA file (example: E:\\Games\\Lord of the Rings - Battle for Middle Earth II\\data) 2 - Remove your \"ini.big\" file from your main BFME2 directory. IMPORTANT!!!!! - I advise keeping this file somewhere safe, as you will need it to properly uninstall this mod. Uninstallation - 1 - Remove the \"ini\" file in your data folder. 2 - Put the \"ini.big\" file back in your main BFME2 directory.

Download

71 downloads

Uploaded:09-05-2006

Shadows of Angmar Preview Clip

lotronline_shadowsofangmar_pc_wmvlowwide.wmv | 6.22 MB

the RTS or going with this the RPG version of lord of the rings, like the third age.

Download

67 downloads

Uploaded:09-05-2006

Lord of the Rings Online Video

lotr_online_e3_051806_wmvlowwide.wmv | 9.91 MB

these two clips should be the decider whether you should get it or not, or they may make a new clip that may turn your minds...

Download

172 downloads

Uploaded:09-03-2006

Camps of Eleanor

camps_of_eleanor.zip | 22.72 KB

may start in the upper position with gives you some adventage compered to the attackers there are some lairs and some ruins. I don\'t know if eleanor was something in the Middle Earth, since I didn\'t know any name to put on this map, I put this one.

Download

141 downloads

Uploaded:09-03-2006

Edge of Rhun

edge_of_rhun.zip | 47.83 KB

Dagorlad to Rhun, both very dangerous areas. If you think that anyone would possibly want to build a road there, well, um, TOO BAD!!! This is a 2 player map, and each player will get starting units depending on what faction they are. They each get 2 Pike hordes (Mithlond Sentry, Marauders, etc.), 2 Archer hordes (Axe Throwers, Crossbow Uruks, etc.), and 2 Swordsmen hordes (Soldiers, Orcs). The starting amount of resources is 15000, and the starting command points is 1000. this is just made to battle, so pay no attention to the background. I am releasing another map soon, called the a Final Battle. It will be an enormous battle map where you have all of the heroes for good OR evil. You choose good or evil (good almost always wins) and must destroy the enemy\'s \"spirit hero\" which is Isildur or Sauron. It is for BFME 1, but this map is for BFME 2.

Download

378 downloads

Uploaded:09-03-2006

Ambushed on the Mountains

ambushed_on_the_mountains.zip | 266.39 KB

from Elves ;)) This map is a 4 player (all teamed up) hero map using costoms. if your hero dies do not quit, you get another hero as the map goes on. Many of the beasts you face have been changed to be alot harder to kill; also this map inclues a number of choices where you can skip parts if you like (although its more fun not too). Well thats about it Have Fun!! By RlCrazyCat3

Download

1008 downloads

Uploaded:09-01-2006

New real mod

ini.rar | 2.61 MB

Download

436 downloads

Uploaded:09-01-2006

Hidden City

hidden_city.rar | 343.61 KB

Range (Real Place in Middle Earth). *Requires Fast PC (3000 Objects on Map) You must like huge maps *Features 2 v 1 Map OverPowered Creeps! 600 x 600 map Defendor -City Fortess (1 Entrance Point Only). -All the animals are spies for defendor. -City has a huge Height Advantage. Attacker -Has lots of land to build up super economy. -Can create a Navy -Lots of Creeps to level up with!

Download

496 downloads

Uploaded:09-01-2006

Angbad Faction Video

angband_faction.zip | 11.48 MB

some stuff of this faction (and its minifactions, of course :P ). Should you be interested in checking what is this mod about, visit our website and forums : http://lgda.the3rdage.net/ Enjoy!

Download

63 downloads

Uploaded:08-31-2006

How to Stop Gaurdian Rush

how_to_stop_gaurdian_rush_mas_style.wmv | 43.72 MB

Goblins) A very exciting game with good attacking team moves as how it should be in a 2v2. The fact i liked about the game where GodForbid put a tunnel in his partners base and when gogy got attacked he jumped them out the tunnel and stopped him from losing his fort which was great teamwork and good thinking. The Power points were simple but greatly used both Goblins bought the bats to neutralize the effect of the rallying call if their partners got attacked and the Rallying call was used when appropriate which was good and also GF waited for gogy so they could attack together and do more damage which was great and they did do damage this game as you can see. I know the sound of my commentary is not that high in this game my microphone was not working that well but it works fine now so this is the only one with a dim voice. Hope you like it! Digz Thanks to MaS for letting me use this replay!

Download

70 downloads

Uploaded:08-31-2006

Dwarven Mine Rush

dwarves_mine_rush_strat_01.wmv | 36.46 MB

most people use this strategy alot for dwarves but i posted this as this is just a great example of a good mine rush. This is just s perfect timed rush and of course I\'m against mordor so i had to rush early and win or i lost the game as Mordor in late game means your in trouble so i had to take him out or else he would have killed me. I liked ultrazero\'s tactic in this game it worked very well for him as Elves even though the Motw did build fast by getting a Rax, range and stables very fast. The clumping was excellent from me and zero and it really helped alot. The PowerPoint\'s were for me and him both rallying call as we both needed to go for it as Motw in late game with Theoden, Eomer and Rohirum with Glorious Charge means game over. It was a great game nevertheless and i hope you enjoy it! Digz

Download

308 downloads

Uploaded:08-30-2006

The Battle For Moria

the_battle_for_moria.zip | 302.67 KB

to the starting locations, so players will have to expand into the mines. There have been many Moria maps before this one, but I've been largely disappointed by them. This map is an attempt to make a fun Moria map that also looks and feels like Moria. There are many small choke points, but there are also large open areas, and multiple routes to keep strategy important. Map Features: -4 players -Gollum available -Computer players will build farms -8 inns (2 near each player, only the flags can be seen) -4 cave troll lairs, 1 near each starting location -4 goblin lairs -2 drake lairs -flying units (fellbeast, witchking, drogoth, eagles) cannot be created -dead units can fall off (when killed by area effect attacks (wizard blast, etc)) the 2 bridges over the large chasms, it doesn't really change the gameplay but it does look cool when it happens :) Enjoy

Download

102 downloads

Uploaded:08-28-2006

Mountains of Shiv

mountains_of_shiv.zip | 236.02 KB

how to install the map.

Download

367 downloads

Uploaded:08-26-2006

Moria Battle Grounds

moria_battle_grounds_v3.zip | 60.91 KB

which lead to other rooms and areas. In the lair there is a ton of cash, the deeper you go in the more cash you could get. Also be careful as u move around the map as the goblins do not take kindly to intruders. If you\'r too lazy to read that then this is what the map includes: -a Barlogs lair (with Barlog) -ambushs -a ton of loot (mainly in the Barlogs lair) this is my biggest Moria map yet so enjoy! p.s the Barlog is unbeatable

Download

106 downloads

Uploaded:08-26-2006

The Great Race

the_great_race.zip | 121.6 KB

the end before the others.This map it\'s perfect for a fun multiplayer challenge and higher will be the number of partecipants higher will be the fun! Who will be the first?

Download

276 downloads

Uploaded:08-25-2006

Gladiator Evolution Fixed

gladiator_evolution_fixedsmeagle3456.zip | 185.34 KB

takes? By Smeagle3456 (Smeagle345656) Loading pic by [Ea] Sephiroth

Download

252 downloads

Uploaded:08-25-2006

Mountain Road

mountain_road.zip | 87.67 KB

Download

381 downloads

Uploaded:08-24-2006

Weather hills v2

weather_hills_v2.zip | 643.41 KB

as well.

Download

736 downloads

Uploaded:08-24-2006

Hero Improvement mod

hero_improvement.ace | 1.52 MB

does alot more damage improved wizard blast lightning sword Mounted Damage Istari Light Word Of Power Saruman- Increased Area Of His Weapon Wizard Blast Gloin- A proper Dwarf Alot more powerful Improved blast back Gimli- Worth the resources! Way more powerful Mouth Of Sauron- It is said that he is a sorcer in the books so i now his weapon has a damage increase and blasts back enimies! Nazgul- Now poisins Enimies Attacks multiple units Haldir- His golden arrow now blasts back enimies! v.cool! His sword is better now! Aragorn- Weapon Area Increased Blade MAster Way more Powerful Glorfindel- Weapon alot better Blade of purity more powrful Windrider Faster more Armor Lurtz- A Real Powerful Uruk! Takes on alot of eniemies at one time! Carnage alot better! Eowyn- Weapon better Shield MAiden ALOT MORE ARMOUR! Boromir- Weapon better Horn Of GOndor Last\'s Longer Thranduil- Bow Blasts Back the Enimie Legolas- Bow Blasts Back THe Enimie Hawk Strike time set to 1sec Swords are always availible King Dain- Alot more powerful!!!! Drogoth- Fireball Timer Decreased Seeing as most dragons breath fire generally! ________________________________________ ---------------------------------------- If you do download the mod you will find the instructions in the folder along with the ini file! This is my first ever mod so dont be to harsh! I is quite a simple mod and took about 6hours to make! Hope You Like It!!!!!

Download

387 downloads

Uploaded:08-24-2006

Battlefield BFME2

map.zip | 8.13 KB

resources and command points start at 2600 and can raise a little more. there are some power points that won\'t be worthing of purchasing since there are no trees and lairs. there is missing color what i mean with these is that the map only has one color mountains plains all in the same color sorry about that. but have fun having some huge battles. Sorry no screenshot!

Download

457 downloads

Uploaded:08-20-2006

Siege For Noldor

siege_for_noldor.zip | 113.66 KB

Download

249 downloads

Uploaded:08-20-2006

The Hill Wars

the_hill_wars.zip | 124.41 KB

Download

263 downloads

Uploaded:08-18-2006

Save the Hobbits

save_the_hobbits_cah.rar | 141.53 KB

hobbits of the village. It isn\'t simple...You can play also in 1 with comp -75% in 2 with comp -50% and in 3 with comp -25%!

Download

108 downloads

Uploaded:08-16-2006

Ultrazero(mordor) v Dwarves Small Map strategy

ultrazero_modor_v_dwarves_small_map_.wmv | 40.8 MB

this small map and done very well not even allowing the Dwarves a sniff of victory, so make sure you watch this as i concentrated on all the main points and done some commentary for you guys to focus on as well!

Download

677 downloads

Uploaded:08-16-2006

Ranger Mod

ranger_mod_v1.0.zip | 2.42 MB

play ---------------- Patch 1.04 A clean unmodded version of bfme2 Installation ------------ Move the \"rangermod.big\" into \"C:\\Documents and Settings\\*your username*\\Application Data\\My Battle for Middle-earth(tm) II Files\" (might be hidden). Run the shortcut. If you installed in a diferent place to \"C:\\Program Files\\Electronic Arts\\The Battle for Middle-earth (tm) II\" You will need to open propeties and edit the target box to where you installed bfme2. Current Changes ---------------- 1) Mirkwood Elves - Equipped with Arrow Volley. - Arrow Volley has Silverthorn Arrow effect when the upgrade has been purchased. - Removed Long shot and fire arrow upgrade 2) Ithilian Rangers - New Skin - Arrow Volley now sets things on fire and has fire hit effect when the rangers are upgraded with fire arrows. 3) Dunedain (spell and inn) - New Skin - Added Weapon Toggle - Added High Lineage Passive Ability - 50% Armor increase 80% resistance fear for Dunedain and surrounding Allies - Removed Long shot and fire arrow upgrade (For balance) - Increased weapon damage 4) Faramir - New Skin 5) New Heros - Damrod Toggle Weapon Summon Ithilian Allies Leadership Wounding Arrow - Madril toggle weapon Arrow Volley Train Archers Leadership Defender of Osgiliath - Strider Toggle Weapon Hawk Eye Wild Walk Move Unseen Elven Cloak - Halbarad Toggle Weapon Train Allies Leadership Summon Dunedain 6) New building -Ranger Tent Changes to Come --------------- New powers and effects for heros, balencing, perhaps some new units or heros, new artwork maybe more! Credits ------- Tom8778 - Everything but below HolyMouse - Ranger toggle weapon & Dundain Ranger leadership Other ----- Thanks for downloading, if you find any bugs, or run into any problems feel free to email me tom8778@msn.com

Download

268 downloads

Uploaded:08-16-2006

Forts

fortresses_of_middle_earth.zip | 136.35 KB

river running all the way around the map and two ship writs for each player. You start with $10,000 and 3000 cp. -_-P.S.-_- If there is any thing wrong with this map just post it, I might change it if you want me to but most likely wont get round to it.

Download

241 downloads

Uploaded:08-15-2006

Motw 2v2 strategy video with commentary by Digz

motw_2v2_strat_first_man_down.wmv | 34.94 MB

Isengard(|HH|Bulldog) Well i hope you like this strategy rather than the boring old written down ones but they will still be given out. But i have decided to make a film of myself playing BFME2, concentrating on the main areas and instead of telling you what to do I'm showing and telling you what to do so its better for you to learn this strategy. Post any reviews or replies here, oh and be easy its my first time i'll get better as i go along. Thanks Digz Site Admin Lotrifles

Download

177 downloads

Uploaded:08-14-2006

Slopes of Cahadras

slopes_of_cahadras.zip | 48.41 KB

the enemy, but although this map has one way, the defenders can easily repel you with the long height advantage.

Download

277 downloads

Uploaded:08-12-2006

Battle of the Brunine

battle_of_the_bruninev2.zip | 176.17 KB

been lowered all wit starting money, map has been made larger, and the atmosphere has completly changed. Created and redone by Elvinstar89

Download

461 downloads

Uploaded:08-12-2006

Battle For Lorien

battle_for_lorien.zip | 544.3 KB

modified version of EA\'s original Lorien map, I take no credit from mapping itself. There is, however, one thing that I made from scratch- scripting. This is NOT another tutorial-like mission, from beginning to the very end, this map provides more fun&challenge than its EA counterpart. A lot of effort came into this project, hope you\'ll like it! NOTE: You have to play as Mordor or you\'ll get auto- loss. Thanks goes to cahik and morgoth949 for betatesting.

Download

235 downloads

Uploaded:08-09-2006

Battle for Lorien 3 Video

battle_for_lorien.wmv | 5.83 MB

it looks great make sure you get this and then you'll be tempted to get the map.

Download

551 downloads

Uploaded:08-09-2006

2v2 River Doom

2vs2_riverdoom_v1.zip | 65.05 KB

Download

279 downloads

Uploaded:08-09-2006

Creep War

creep_warv2.zip | 417.39 KB

Download

524 downloads

Uploaded:08-06-2006

HQ Sellmap Mordor

hq_shellmap_mordor.zip | 60.41 KB

Download

447 downloads

Uploaded:08-06-2006

HQ Sellmap Dragon

hq_shellmap_dragon.zip | 46.13 KB

screenshot gives you an idea how it looks but of course it moves so get it and see what it does!

Download

188 downloads

Uploaded:08-06-2006

Creep War

creep_war.zip | 415.77 KB

beautiful and build their defense on it. Get back, what's yours rightfully.

Download

117 downloads

Uploaded:08-06-2006

The Islands of Umbar

the_islans_of_umbar.zip | 117.98 KB

Middle Earth and take it for himself. In this map you fight in this land and with great texture and attention to detail Buccane has won himself another must download!

Download

247 downloads

Uploaded:08-06-2006

Plain of Fire

plain_of_fire_by_killer421.zip | 260.53 KB

map in single player although it wont be as fun, please don\'t review it if you played it in skirmish. OUT OF SYNCH: It is caused by a player entering the game with a already changed ini like playing ring wars before this map without restarting there game. So for maximum enjoyment check people haven\'t got a changed ini before they join your game.

Download

275 downloads

Uploaded:08-06-2006

Maximum War

maximum_war.zip | 2.42 MB

Dependent on archers dwarves = some items cheaper, dependent on Siege Isengard = like men, More expensive though Mordor = weak faction to begin, cheap units, dependent on monsters and siege Wild = Cheaper Units and Structures, Dependent on monsters and Heroes known bugs: you cannot purchase the summon balrog spell, this hopefully will be fixed. there is still more to be done and make sure to read the readme P.S this is my first attempt at a balance mod so please be kind

Download

125 downloads

Uploaded:08-05-2006

The Harbours Of Tiron

the_habours_of_tiron.zip | 55.98 KB

city the outpost were shrunk so it looks like a city. Naval combat is vital for this map as there\'s a lage ocean seperating the teams.

Download

100 downloads

Uploaded:08-03-2006

Linihir

linhir.zip | 100.68 KB

all in all the map works well. (ever seen a battalion of men go under a river under a bridge)hehehe. The invisible terrain is to stop A~~holes like Legolas from shooting through buildings but it's not really noticeable... Hope you have fun and please leave your comments/criticism, but make it so that I can learn from what you say and not just feel stupid...

Download

273 downloads

Uploaded:08-02-2006

Battle of good and evil 2v2

battle_of_good_and_evil_2vs2.zip | 153.52 KB

FACTIONS ================================================ FEATURES: -Unlimited Money -1200 CP for all -Custom Hero selection featuring best heros for good and for evil -Custom Builds for porters featuring best options for good and for evil -Custom Spellbooks featuring the best for Good and Evil ================================================ This map is meant for Multiplayer play only. AI does not work properly with custom items. ================================================ Please.. PLEASE Play this map on multiplayer, and R E V I E W it.. ================================================ Thanks to JBV for helping me figure out a few things.

Download

166 downloads

Uploaded:08-01-2006

Land of Treasures

narsillandoftreasures.zip | 201.04 KB

Download

109 downloads

Uploaded:08-01-2006

Hobbingen

narsilhobbingen.zip | 106.33 KB

Download

248 downloads

Uploaded:08-01-2006

Bridge to Nowhere Hero Mode

thehighbridgetonowhereheromode.zip | 84.39 KB

for a bit more start cash. Special in hero mode: Warg lairs, fire drakes, Tom Bombadils....

Download

114 downloads

Uploaded:08-01-2006

Moons Of Menira

redheadgirlmoonsofmenira.zip | 270.16 KB

versatile and all cloaked in the shadows of night. Rumor has it that the ghosts of days past guard a silent and old watchfire. Note: It may be that the bases seem to small, and that is done on purpose. Poor resources will force players to expand outwards onto the plains where they cannot use the natural bottlenecks to defend everything.

Download

269 downloads

Uploaded:08-01-2006

City Beredor

jjaykcityberedor.zip | 200 KB

up and Fight! The map does not support skirmish.

Download

194 downloads

Uploaded:08-01-2006

Anorien BFME1 style

duurpanorienbfme1style.zip | 481.27 KB

more buildable space, replaced the old Economy Plots & Outposts with the new BFME2 Tech Buildings, and updated it with BFME2 fog and reflections. Duurp added a rohan castle for everyone in the start just like in BFME.

Download

106 downloads

Uploaded:08-01-2006

PSL

donpsl.zip | 75.08 KB

Download

104 downloads

Uploaded:08-01-2006

King of the Hill

caldeirakingofthehillv2.zip | 78 KB

Download

54 downloads

Uploaded:08-01-2006

Replay: DivA| vs DOTR, Dwarves vs Isen

dotr_great7_dwarves_vs_isen_great_game.zip | 56.73 KB

everything was included in this game seige, walls, upgrades etc. This game started with DivA|HoRiZoN` going with the standard guardian rush but DOTR|great7 with some great warg micro was easily able to stop it. DivA|HoRiZoN` quickly built pikes to counter wargs and sent a few bats of them into his camp however DOTR|great7 was one step a head by already haveing uruk-hai waiting for them meanwhile as he chased of the pikes DOTR|great7 went harassing on his own with his wargs he was able to destroy a few mines. Next DivA|HoRiZoN` got mass pikes about 4 or 5 bats of them and tried to take down his camp again however he was once again defeated and meanwhile the wargs destroy his mines. After that DivA|HoRiZoN` tried several times to build a Forge Works but the wargs destroyed them every time b4 he could get any thing out. Once he finally did get one up without it being destroyed he spammed Battlewagons and pikes and tried a several more times to take down DOTR|great7\'s fort but failed every time. Now DOTR|great7 built wall hubs all around his camp to prevent attacks from units and soon expanded them out into walls this delayed DivA|HoRiZoN`\'s attacks untill he finally got some seige. Soon and with the help of Earthquake he was able to defeat DOTR|great7. DivA|HoRiZoN` Dwarves Bo: Mine - HoW - Fw Mine PP: Rc - Dwarven Riches - Cloud Break - Earthquake Pros: Good use of stances Good harrassment Got pikes to counter wargs Good expansion Good overall unit micro Cons: Cashfloating Waited to long to build Forge Works Player Summary: You played great did everything you could and in the end out played your opponet. You had basically no real mistakes besides waiting a bit to long for forge works and some minor cashfloat and i think that they are self explianatory mistake. Overall you did great Ratings Entertainment: 7 Skill: 7 DOTR|great7 Isengard Bo: Furnace x2 - Warg pit - wargs PP: Crebain - wildmen - Industry Pros: good use of stances Good harrassment Good warg micro Got uruk-hai pit up after itial wargs were out Cons: Major Cashfloat Player summary: You played great as well and in the end barley out played. Nery few mistakes and overall played a great game and keep up the good work. Ratings Entertainment: 7 Skill: 7 Final Ratings: Entertainment: 7 skill: 7 Final: 7 rotw contender Promotted to silver

Download

36 downloads

Uploaded:08-01-2006

Replay: AB|BeAuTy^ vs. [OoE]BlacKLoTuS, Isengard vs. Dwarves

abbeautyvooeblackouts.zip | 30.34 KB

is being torn to shreds and the next BlackLotus is losing his fortress. Very GG! ---------------------- AB|BeAuty^ Strat: Wargs > Uruks Starting BO: Furnace, Furnace > Warg Pit > Wargs Powers: Crebain Heros: Lurtz > Wormtounge Pros: Counter attacked after losing most of your base GJ taking out his forward mines w/ wargs, and picking his base to bits w/ pikes Stances Cons: none really (u did walk blocked uruks through a troll {losing none}) Player Summary Very well played. I\'m impressed how you took the upper hand from BlackLotus. Good all-around playing Player Rating 6/10 ---------------------- [OoE]BlacKLoTuS Strat: Guardian Rush + Phalynxes Starting BO: Mine, HoW > Guardian x2 > Forward mine Powers: RC Heros: -- Pros: Well executed base attacks Stances Cons: you lost Player Summary Very good base destruction there! hardly once did you attack his base w/out taking out a few buildings. Well played, except you lost Player Rating: 6/10 Gameplay Rating: 6/10 Entertainment Rating: 7/10 Overall Rating: 6/10

Download

37 downloads

Uploaded:08-01-2006

Replay: DivA|InTriNsic` vs. KyRaN|DiA^, Isengard vs. Goblins

65_diva_vs_hfd.zip | 72.04 KB

and you did not know who was going to win until the end. A must watch in my opinion. DivA|InTriNsic\' BO: Furn Furn --> Warg Pit PP: Crebain --> Wild Men Initial Strats: Warg spam --> Xbows/uruks --> Lurtz --> Upgrades --> Saruman Pros - Very good micro. - Very good base defence. - Very good economy. - Used heros very well. - Great power point usage. Cons - Didn\'t harass enough in the beggening. - Bad cash floating.(completely understandable though) Player Summary: Overall you played very well. You had a very nice base defence and microed units very well. You had a massive economy going that let you get tons of upgrades/defences/units. You used power points very nicely, as you destroyed his entire base with one dragon strike. You aslo suprised me with the \"fuel the fires\" power point, but it later really buffed your economy with many lumber mills.You also used uruk soldiers/ pikemen as a big advantage over the non-upgraded spider riders and half trolls .You should\'ve harassed a little more in the beggening, even though he had goblins in the tunnels. You still could\'ve destroyed the tunnel and ran away. You also had bad cash floating, but its completely understandable since you had an amazing economy and were always microing. Micro:8/10 Skill:7/10 Overall:8/10 KyRaN|DiA^ BO: Tunnel --> Cave Cave PP: Bats --> Spiderling summon. Initial Strats: Goblin spam --> Spiderlings --> Spider riders --> Half trolls Pros - Very nice spam of units. - Good micro until the end. - Nice expansion, the whole map was yours at some points. - Good job of using spiderlings to force wargs to stand and fight. - Very good use of power points. You killed many units/buildings with them. Cons - Should\'ve gotten upgrades for half trolls. Then you would\'ve been unstoppable. - Should\'ve gotten drogoth, their army would\'ve been screwed. - Lacked micro towards the end of the game. Player Summary: Overall you played pretty well. Your spam of units was amazing, as you could completely change the tide of the game in an instant. Good micro for the most part, you got kind of lazy with your spider riders. Sometimes they were fighting pikes 1 on 1 . You had some good expansion too, you dominated the map until the end. Good job using the spiderlings, they really made Intristic lose a lot of wargs. However, you still lost eventually, because your spam eventually lost its effect. If you had gotten upgrades or drogoth, you could\'ve easily won the game in my opinion. Micro: 7/10 Skill: 7/10 Overall: 7/10 DivA|InTriNsic\': 8/10 KyRaN|DiA^: 7/10 Overall: 8/10

Download

282 downloads

Uploaded:08-01-2006

Mist Mountains

misty_mountains.zip | 378.13 KB

unexpected! you have to start from the south castle position as any faction except Gondor and the north castle position is for any AI skirmish factions except Gondor. The creeps in the middle of the battle field are fully upgraded with level 10! It might take a while to beat this map! Enjoy.

Download

187 downloads

Uploaded:08-01-2006

Da The Dunes Revisited

da_the_dunes_revisited.zip | 532.53 KB

the Black Gate caused the remaining Orks to flee and seek refuge in the waterless regions of Khand. A year later, the area remains quite devoid of life, with what Ork camps there were, deserted…

Download

296 downloads

Uploaded:08-01-2006

Defeat the forces of Evil 3v1

defeat_the_forces_of_evil_3vs1_v3.zip | 179.69 KB

King -Witch King -Mouth Of Sauron -Fellbeast -Shelob -Builders can build: -Isengard Uruk Pit -Isen Armory -Mordor Troll Cage -Mordor Siege works -Goblin Cave -Goblin Fissure -Isen Defensive Tower -Isen Warg Pit (not functioning properly, will fix in next version) -Isen Siege Works -Mordor Haradrim Palace -Mordor Orc Pit (not functioning properly, will fix in next version) (I think I named them all..lol) -Highly defendable base, with expansion points around camp area -Select heros spawn level ups in H + area in front of fortress. This map is for : EVIL TEAM (isengard) = novice to expert GOOD TEAM(s) = advanced to expert It is NOT easy to beat the evil team, but it can be done. Changes in v3: -Heal added to Isengard (evil) Ring Powers -Devastation removed -Defensive wall with Isen Ballista expansions added for evil -Mouth of Sauron returns -Fellbeast removed -\"overspawning\" of Evil \'Level Ups\' fixed -added 2 more porters to Evil start for quicker building of base -outside ring of \'Castle Upgrades\' removed for new wall. (Indestructible wall) PLEASE REVIEW THIS MAP!!!! *I have reviewed several other map maker\'s maps and yet you do not return the favor. It only takes a moment!!*

Download

155 downloads

Uploaded:08-01-2006

Defeat the forces of Evil 3v1

defeat_the_forces_of_evil_3vs1_v2.zip | 185.4 KB

King -Witch King -Mouth Of Sauron -Fellbeast -Shelob -Builders can build: -Isengard Uruk Pit -Isen Armory -Mordor Troll Cage -Mordor Siege works -Goblin Cave -Goblin Fissure -Isen Defensive Tower -Isen Warg Pit (not functioning properly, will fix in next version) -Isen Siege Works -Mordor Haradrim Palace -Mordor Orc Pit (not functioning properly, will fix in next version) (I think I named them all..lol) -Highly defendable base, with expansion points around camp area -Select heros spawn level ups in H + area in front of fortress. This map is for : EVIL TEAM (isengard) = novice to expert GOOD TEAM(s) = advanced to expert It is NOT easy to beat the evil team, but it can be done. Changes in V2: - Single evil player (*MUST BE ISENGARD!!) Has custom Spellbook. - No Fortresses can be built. (By any faction) - Builder for Isengard player now has Goblin Cave in replace of Warg Pit - Orc Pit is still not functional (not sure why)

Download

713 downloads

Uploaded:07-31-2006

Amon Hen three player

amon_hen_tri_player_blackhunter_final.zip | 641.63 KB

statue. The texture and quality of the map is great a definate download for someone who likes a good free for all matchup!

Download

606 downloads

Uploaded:07-22-2006

Hero Stats Boost Mod

herostatsboostv2.zip | 3.03 MB

I have spend like 2sec on updating the modification, so now your self created heroes will get the same boost as in v.1, but the ability of trolls and uruk-hais to use the smash the ground ability aren\'t in the modification at this point... But I\'m working on v.2.1 now, so stay tuned for a update of the modification... v.1: You will now get a little stats boost to you\'re self created heroes, But to make sure this modification works as it should, You should re-make all you\'re heroes. Thanks for downloading my little modification to BFME2, I hope you enjoy it, and keep watching out for me new and other BFME2 releases! thomasandre.teige@gmail.com

Download

488 downloads

Uploaded:07-22-2006

Mountain Straongholds

mountain_strongholds.zip | 1.97 MB

enforced by the map to keep players from breaking the rules, an announcement will show telling players time is up. This is a great 4 on 4 map with an emphasis on game play and strategy. The cpu plays very well making a 3 on 4 brutal or 2 on 4 brutal particularly challenging. Hopefully the pictures will explain the map better than I can; but the basic idea is one player in the back corner with 3 in front and a valley separating the sides. This map was originally intended to be a entry in the recent Map Contest but an error on my part kept it out of the running. Thanks to Krezerj for his help and suggestions with the map and to MEVault for the hosting. Enjoy all.

Download

122 downloads

Uploaded:07-21-2006

Chokes 2v2

2_chokes_2v2.zip | 78.01 KB

Download

402 downloads

Uploaded:07-20-2006

BFME2 Polished Mod

_bfme2polished1_2.zip | 2.87 MB

englishpatch103.big file in the \\lang folder to englishpatch103.bac, then unzip the englishpatch103.big file that comes with the zip into the \\lang folder. If you want to revert to the normal game, to be able to play online normally simply delete the _bfme2polished1_2.big file or rename it into _bfme2polished1_2.bac. To restore the normal tooltips, delete the modded englishpatch103.big and rename your englishpatch103.bac back into englishpatch103.big. If you don´t have an english installation, you can still play the mod, but the tooltips will be incorrect. What´s the purpose of this mod? I think that Battle for Middle earth 2 is a great game. However it lacks polishing and there are quite a lot of things in the game which are broken/useless/underpowered. The aim of the mod is to fix that by giving every unit/structure/spell a purpose in the game. This mod fixes almost all bugs in the game, adds some changes that make the gameplay more logical, fixes balancing issues and removes a couple of annoying nuisances. It also adds eventspecific musictriggers, like playing the theme of the charge at the pelennor fields when summoning rohan allies, or playing the music from the two towers during the sun rising when casting daylight. In addition create a heroes should now be pretty balanced, they are still powerful, but shouldn´t be much more powerful than aragorn/lurtz. Another important change is that the AI will now actually build all heroes and gets a huge bonus at the brutal level (+50% buildspeed/costreduction) ; if you don´t wish to play against a cheating AI play against hard and the AI won´t get any boni, but will act smarter due to some changes I made and the better balancing. Thanks go to: Khe from gamereplays.org for helping me with some of the fixes/changes, to HS|Strategy for helping me test the mod online ,to the constructive people at gamereplays.org and the folks from http://the3rdage.net/ for answering a few questions. So here is the complete list of the changes: Version 1.2: -dain: heal ability only heals at most 50% of a units maxhp; resist fear ability should now work vs screech/boromirs horn. -changed minimum requirements for a couple CaH abilities. -fixed tooltips War of the ring: starting cash with fortress increased to 4000 from 1000; time until reinforcements arrive reduced to 5 minutes from 15. ( building forts in that mode was suicide, however the AI always starts by building a fortress so huge starting resources are necessary) -ranger upgrade damage: decreased flame damage from 50 to 30( high flame makes them too hard to counter, because flame counters cavalry) -army of the dead: lifetime reduced to 30 seconds from 45.( kills everything and is fast; 45 seconds of invulnerable mode is too much) -Fixed some issues with trampling which surfaced because cavalry is no longer immune to trample damage. Battlewagons can no longer trample rivendell lancers( bugfix) -Logo movies no longer play( I guess you have seen them often enough now ;) ) -rivendell lancers and gondor knights now give less xp. (were worth the same amount as Rohiriim before; now same level as other 500 resource units) -Mumakils now deal 300 extra damage to heroes with their normal attack. ( from almost 0) -boiling oil, magma cauldrons upgrades from fortress: Rechargetime is now 60 seconds for all fortress types( previously dwarves 20, mordor 30 and men 120 seconds) -dwarven fortress banner upgrade: build time increased to 30 seconds from 5. (same as men fort now, should be a strategic decision and not instantleadership during an attack) -dwarven fortress siege kegs: hp bonus increased to 2000 from 1000( was worse than the other forts healing upgrades) -sauron and galadriel buildcost reduced to 7000, buildtime halved to 150 seconds ( the high price and long wait time made them pretty useless before) -goblins can now build a balrog instead of sauron when they get the one ring, cost is 7000; buildtime 180 seconds. -balrog armor vs normal attacks decreased from 1% to 5%. (so races with bad heroes/no magic can kill him) -drogoth health reduced back to 6000 (He is better than I thought; didn´t know how to use him correctly) -tweaked a couple of bountyvalues, most of them should be close to 1/4th now. -reduced xp award of warg sentry building. (semiuseless buildings shouldn´t be worth as much as regular buildings) -increased baseregendelay from 3 seconds to 10 seconds, so units don´t heal constantly during a battle near a well. -cirdans shipwork upgrade: cost reduced to 100 from 300. ( Most stuff gets healing for free and 300 is too expensive for ships) -trolls : increased troll armor vs piercing from 25% to 10% (makes them a better archer counter; no change for attack trolls). -Gollum : increased speed and armor. You will probably need heroes or Cavalry units to get him ( Sneaksy Sneaksy! We don´t wants to be killed by stinking starting units. Gollum! Gollum! ) -heromountedarmor: increased armor vs piercing from 50% to 25% (Consistency; cavalry counters archers, so mounted heroes should counter archers as well) -fellbeasts: now get dreadvisage at lvl 2; screech at lvl 6 (consistent with other nazguls) -Treebeard: Now provides leadership to ents, including speed increase; ent speed reduced to 40 to compensate. ( He is very boring base game; just a regular ent with 3k more hp. That´s pretty sad for such a cool character) AICHANGE: Brutal AI now gets a 50% buildcost/buildtime bonus up from 15%. Brutal is now really challenging, but still beatable. -mordor AI now builds mounted nazguls, witchking and more than one fellbeast. - a few tweaks to the AI´s army composition. Generally less cavalry and more siege units, because the AI doesn´t handle cavalry well. -Create a hero changes: Significant nerfs to the effects of Armor attribute points. Reduced base hp to 800 from 2300, but significantly increased the effect of spending points on health to compensate. Slight overall nerf to HP. Varies now between 960 and 4000 hp at lvl 1. Reduced base damage to 50, but increased the effect of spent ability points; adjusted other damges as well( now ranges from 50 to ~400) Significant buff to the effect of the vision attribute after the first 5 points. Altered maxvalues to make more sense; e. g. dwarves can now get maxhealth, elves are the best autohealers etc(Allows greater distinction between classes; Make sure you mark your modded heroes though and don´t use them in multiplayer when you revert to the original version!!) increased wizard blast damage to 200/300/ 500 from 80/ 150/250(lvl 3 should be as strong as a standard gandalf wizardblast) increased word of poultry range to 100/150 from 50/100(too small radius for a highlevel ability) reduced CAH blademaster boni from 200% damage 50% armor to 150% damage, 25% armor ( too strong for a lvl 1 ability) Berserker/battle rage armor boni reduced to 25/30/35/40 from 50/45/40/35 (was actually made less effective the higher you specialized, which didn´t matter because CAHs were usually at the armorcap anyway) ; Berserker/Battle rage damage mult decreased to 125/150/175/200 % from 150/175/200/225( balance for movement speed buff); movement speed buff added: 120/140/160/180 % rechargetime reduced to 120 seconds from 180(same as blademaster now) Tornado lifetime reduced to 7/14/21 seconds from 10/20/30( Overpowered ability) Train allies recharge time reduced to 60 seconds from 240 seconds( might make it useful) Elendil recharge time reduced to 120 seconds from 180 seconds ( again an ability that is fun but too weak) Wizards/archer true sight power: rechargetime reduced to 30 seconds from 60 ( again an ability that is fun but too weak) word of power recharge time reduced to 270 seconds from 360 curse enemy rechargetime decreased to 60 seconds from 300 seconds( the ability isn´t very good anyway 300 seconds is just ridicolous) glorious charge: no longer affects infantry, only cavalry. word of poultry recharge time reduced to 180 seconds from 240 seconds( again an ability that is not that good) screech power: rechargetime reduced to 120 seconds from 180( same as elendil) oil fire: recharegetime reduced to 180/150/120 from 180/180/180 ( late game the power isn´t that devastating anymore) coerce power: rechargetime increased to 240 seconds from 60; radius and range decreased. (very powerful ability) starlight: increased recharge time from 180 seconds to 240 seconds(lvl 10 ability available at lvl 1) heroic charge: increased recharge time from 60 seconds to 180 seconds( 60 seconds recharge time for such a good buff is silly) howl of rage: changed armor boni from 75/50/25 to 20/40/60( bugfix, better balanced) MoTW Heroes: Spendable points reduced from 30 to 28( same number of total points as other heroes) Troll: Spendable points decreased to 15 from 25 ( to balance his new AOE attack) Wizards: Spendable points increased to 30 from 25; vision base attribute enhanced by 5 ( same number of total points as other heroes) selfheal: now heals only 1/20th(lvl1) to 1/10th(lvl2) hp; rechargetime reduced to 5 seconds(workaround for the selfheal bug);removed radius from selfheal lvl 2(it´s called selfheal) earthshaker: rechargetime increased to 120 seconds from 60( very good power) Troll heroes now get AOE damage with knockback(looked pretty silly before) -summon reinforcements timer reduced to 180 seconds for heroes of the west(same as evil heroes now) -archerspecialization now adds a small AOE attack at lvl 4. -assassin damage reduced to 1000/2000/3000/4000 from 2000-10000. Version 1.1 General: Added event specific music: Summon rohan allies, glorious charge, summon ents, daylight, summon balrog, fuelthefires, undermine,summon dwarven citadel: Now starts a thematic music.(For example now summon rohirrim starts playing the track that plays in the movie during the charge at the pelennor fields) Added some alternate salute sound for Arwen, Boromir, Elrond, Eowyn, Galadriel, Gandalf, Treebeard, Witchking,Wormtongue, Shelob, Goblinking, Sharku: .( You want to have only a single salute sound when creating units, so that the player doesn´t get confused. Heroes on the other hand are unique and you get enough notifications that you don´t need an unique salute sound. Adds a little bit more variety into the game.) Hero experience awards: Made the amount heroes give as xp when killed linear; Heroes now give 1/50th of their buildcost as xp, that amount increases by 1/200th per level. (Reason : The scaling is pretty silly base game. For example a lvl 10 theoden gives twice as much hp as a lvl 7 theoden. His increase in power/usefulness from lvl 7 to 10 is pretty minimal however, leading to the absurd result that it´s better for a player to stop levelling his theoden once he reaches lvl 6. Another silly fact about the base game experience system is that a high end hero like legolas is only worth ~1,5 times the xp of a lowend hero like arwen/wormtongue. With my changes all heroes give experience scaled to their power/buildcost) Enabled monster healing;all trolls heal 15 every second after they have been out of combat for 30 seconds; mumakils 40; mountain giants 20; firedrakes 20. Enabled healing for all factions infantry/cavalry, if they have a banner carrier: 10 for elves every 2 seconds(as in base game); 25 every 20 seconds for all other units; even less for low hp units like orcs/goblins with healing starting after 30 seconds(I didn´t want to nerf the elven advantage, so all the other races get rather slow healing, the main reason for this change was that it´s silly that bannercarriers can respawn lost units, but can´t heal their horde members) (thanks go to someone named Troll buddy; whose banner and monster healing mod showed me how it´s done) Mounted heroes: Now start mounted when recruited(theoden, eomer, eowyn, arwen, glorfindel) Treasurechests: can now be picked up after 1 sec down from 3( was annoying to run over them and not picking them up) Cirdan´s shipwork: Now heals the ship even when in combat.(was essentially a very expensive banner upgrade, needed to be a bit better) Stances: Armor/damage boni for stances have been toned down, defensive now gives 25% armor/-25% damage, aggressive gives +25% damage/-25% armor. (It´s no longer a nobrainer choice to have them in defensive all the time, except when you are destroying a building.) Armor boni for units have been reduced from generally 50% to 25% e. g. leadership or rallying call boni.(makes it so that reaching the 75 percent cap and gaining 4times the normal hp is no longer trivial, should help with early rushing problems and high unit durability in general) Archer damage vs swordsmen units: reduced from 150% to 125% (To make the archer/pike combo more counterable with the swordsmen/cavalry combo. That one got nerfed due to the lessened impact of stances/armor boni.) Cavalry armor vs crush decreased from 1% to 100%( enables getting damaged from a mumakil crush attack; also gives the dwarves a good anticavalryweapon with the flaming barrels from wagon/catapult) Structures: Structures now start repairing themselves after 180 seconds, down from 300 seconds.Poison no longer damages structures.(bugfix) Fortress: Increased armor vs slashing, cavalry and pikes to 20% from 25%, increased armor vs heroes to 40% from 50% (addresses clumping and blademaster heroes) Decreased armor vs flame from 1% to 10% (logic: a flaming boulder should do more damage than a normal one) Fortress expansion armors: Increased armor vs slashing from 200% to 100% and vs crush from 150% to 100% (logic: why are swords a lot better than pikes and why are fortress expansions so much worse than regular buildings?) Decrease armor vs heroes from 50% to 100% ( logic: hero damage is usually better than normal damage, not worse) Increased default armor from 75% to 50% ( addresses clumping, structures are far too fragile compared to units) Increased armor vs flame from 100% to 75% (makes firearrow archers a bit less effective at taking down buildings) Decreased armor vs heroes from 50% to 75% (consistency with farm buildings) Wallgates and postern gates: buildcost reduced to 200 from 500 and 300 (maybe someone will use these if they are cheap) Archer bombard has now a wider area: increased to 40 from 30. Battleship: Price reduced to 250 from 750 (might actually make seabattles interesting) Bombardement ship: Price reduced to 2000 from 3000(was overpriced);Now damages allies, neutrals and enemies, from only enemies( is basically a catpult and not a friend or foe tracking missile) (bugfix) Spells: Warchant is now a spell and stacks with everything, same as rallying call. Industry now has a radius of 100 like dwarven riches; both spells had their economy boost reduced to 250% Balrog: decreased armor vs ranged heroes from 1% to 50%(if heroes can hurt him in melee, then why not with bows?) increased crush damage from 200 to 1000( regular troops shouldn´t survive getting trampled by a balrog) Watcher: Decreased armor vs ranged heroes from 1% to 50%(if heroes can hurt him in melee, then why not with bows?) Decreased recharge time from 540 to 480 seconds.now has 60 seconds lifetime, up from 30 seconds( he is stationary, small buff and more fun) ; appear damage changed from crush to force, so that he can damage pikes. (He needs a small buff) Summoned Dragon:death and appear damage type changed to force from crush; damage increased from 200 to 400( so he can damage pikes) Wyrm: decreased recharge time from 540 seconds to 420 seconds. Tombombadil: Restored sound when casting sonic song(BOMBADILLO! sounds great); now correctly shows his leadership ability.(bugfix) Men longshot ability/arrow volley PP: now hurts both allied and enemy units.(bugfix) Unique hobbits: Restored appropriate deathsounds from campsoldier. Hobbit summon: Now summons frodo, sam, pippin and merry permanently. They are also able to gain levels like normal heroes and you can´t get more than one from a hobbit summon. If one of them dies, he can be resummoned, but starts again at lvl 1. So take care of the little hobbits. (special thanks to Khe who made this first and told me how to do it) Heal: Now restores only half of a units maxhp, but restores three horde members. (It was too powerful on heroes, effectively doubling their hp) Creeps: Spiderlings from spider lair xp award: changed from 5 to 3( too much xp for a harmless critter); buildcost reduced to 5 from 50;buildtime reduced to 5 secs from 15; commandpoints reduced to 2 from 10( to make untamed allegiance more worthwile on something else than fire drake lairs) Barrow wight: experience gain halved from 30 to 15(fixes sending orcs/goblins to gather PP and makes more sense since they are rather weak) ; buildcost reduced to 25 from 200; buildtime to 20 from 30;commandpoints to 5 from 10( to make untamed allegiance more worthwile on something else than fire drake lairs) Warg from warg lair:buildcost reduced to 10 from 100;buildtime reduced to 10 secs from 15; commandpoints reduced to 5 from 10.(same reason as for the other creeps) Men: Heroes: All hero speeds increased to 50 from 40. Theoden: respawncost increased to 900 from 600.Mounted damage increased to 150 from 35 (bugfix) Eowyn: Buildcost reduced to 800 from 1200; gets mount at lvl 1, smite at lvl 3.Now deals 4times the normal damage when fighting the witchking;smite deals double damage vs mounted nazguls and the witchking on foot. Eomer: Buildcost increased to 1200 from 1000;respawncost increased from 500 to 900 ; spear throw damage increased to 800 from 400 Faramir: Wounding arrow damage increased to 800, removed scalar boni vs trolls and ents, so the wounding arrow is now useful vs most stuff and not only vs trolls/ents/fellbeasts.; respawncost increased to 900 from 600 Aragorn: Respawn cost increased to 1500 from 1000 Boromir: Horn of gondor recharge time increased to 150 seconds from 60; respawncost increased to 900 from 650. Frodo: Sting now does 400% damage vs Shelob.(movie again) Gandalf: Damage increased to 150; speed on shadowfax increased to 110;respawncost increased to 2250 from 1500.Now gets 500 health; +25% spelldamage and 25% faster spellrecharge when levelling to white(from 0)(thematic, he should become stronger as white, also buffs him a little to make him more worthy of his 3k cost). Restored spellvoice when casting word of power.(bugfix);Istari light: removed the damage scalar vs the witchking and drogoth, so that one shot now deals only 7500 damage to them and doesn´t kill them instantly from full health.(heroes that cost 5k shouldn´t be shot down in one shot) Units: Rohirrim: Health reduced to 600 ( they are fast, have great support and do great trample damage, this demotes them somewhat from unkillable demigod status) Gondor archer: Hp increased to 150 from 100, cost decreased to 200 from 250.movement speed increased to 45 from 40. (utterly useless before, shouldn´t be slower than dwarves) Tower Guard: movement speed increased to 45 from 40. (shouldn´t be slower than dwarves) Knights: Increased crush damage from 80 to 110.( needed a small buff) Ranger: Hp decreased to 300; upgrades to 75 pierce 50 flame damage from 100 pierce 50 flame.(a fast high dps archer unit shouldn´t be a tank as well) longshot damage decreased to 100; reloadtime decreased to 120 seconds(more weaker longshots) Dunedain: Same nerfs as the ithielien Rangers; Cost 400 from the inn.. Trebuchet: Cost decreased to 700 from 1000 (was too expensive compared to other races siege) Structures: Fortress: Palantir vision and boiling oil release now available from the radial menu once researched. Heroic statue Leadership: Now gives a 25% armor bonus, up from 0.(bugfix) Banner upgrade: techcost reduced to 250 from 1000, equip cost reduced to 150 from 300 Wallhub: cost reduced to 50 from 200 Archery range: upgrade cost to lvl 3 reduced to 300 from 1000(1000 was far too expensive for no new units/upgrades) Stables: upgrade cost reduced to 300 from 1000(same as archery range) Workshop: lvl 2 and 3 upgrade cost reduced to 250 from 500(overpriced) Ivory tower fortress upgrade: cost reduced to 1000 from 2500 Grandharvest tech: cost reduced to 500 from 1500 (might actually make marketplace useful) Ironore tech: cost reduced to 500 from 1500 (might actually make marketplace useful) Spells: Lone tower recharge time reduced from 180 seconds to 120(very bad 10 PP spell) Oathbreakers: Now deal only 1% damage to aragorn; (10% killed him still too fast). Elves: Heroes: Elven heroes: Now heal 45 per second, up from 30.(fast healing is a racial trait of the elves, as seen from the units; should apply to the heroes too) Arwen: xp needed for lvl 10 decreased to 800 from 1100,flood recharge time decreased to 240 seconds from 300. Thranduil: bow damage increased to 150 from 100.Thranduil: Thorn of vengeance fire damage is now actually fire damage and not magic.(bugfix) Haldir: buildcost reduced to 1200; goldenarrow damage increased to 1200;respawn cost decreased to 900. Legolas: Removed soundfile where he calls aragorn and gimli for aid.(bugfix) Units: Mirkwood archers: cost decreased to 500 from 800, health increased to 200 from 150, upgrades to 90 pierce 30 magic from 120 pierce, 30 magic;attackspeed no longer drops when upgraded. (needed a buff desperately, are now similar to rangers) Lorien warriors and mirkwood sentries: Can no longer fire out of towers.(doesn´t really make sense, why should they suddenly find bows in there?. wildman of dunland can still throw rocks though;bugfix) Mithlond sentries: hp increased to 150 from 125 (small buff, because they died too fast to archer cav) Ent: Can now crush cavalry(He is pretty big, should be able to trample things much smaller); hp increased to 2500 from 2000(should be sturdier than cave trolls). Eagle Health increased to 2500 from 2000; movement speed increased to 105;attackmovement speed to 150(since he is weak and as an elven unit he should at least be as fast/faster than fellbeasts) Banner upgrade: techcost reduced to 250 from 1000, equip cost reduced to 150 from 300 Structures: Entmoot: Cost reduced to 500 Barracks: upgrade cost decreased to 250(lvl 2) and 500(lvl 3), from 500 and 1000. (So teching to mirkwoods is a bit more viable) Mystic fountains fortress upgrade: cost reduced to 700 from 1500(houses of healing was better and cheaper) Enchanted anvil fortress upgrade: cost reduced to 300 from 500( now pays off after 10th upgrade) Crystal moat: cost reduced to 500 from 1000(pretty useless upgrade) Eagle: cost reduced to 500 (might actually make the monument useful) Floodgate expansion: cost reduced to 1000 from 1500( can be dodged and gets killed easily) Wallhub expansion: cost reduced to 50 from 150 (maybe someone will build a wall someday ) Eagle´s nest: now grants a vision bonus like isens/goblins fortress bats upgrade. Spells: Farsight: recharge time decreased to 60 seconds from 180. Elven wood: recharge time decreased to 180 seconds from 360. Dwarves: Heroes: Gimli: price reduced to 3500 from 4000 Gloin: bountyvalue increased to 625 from 30;Removed the crush damage from gloin´s slam ability, now \"only\" deals 500 siege damage(was too strong for a lvl 1 ability; I don´t want him to kill all HA units in one hit) units: Men of Dale: black arrows damage increased to 150 from 75 speed increased to 50 from 45; cost reduced to 300 from 500; now cost 200 from the inn. Axethrowers: buildtime increased to 25 seconds from 20, damage reduced from 50 to 40; scalar vs buildings reduced from 5000% to 2500%. (powerful unit, less spammability) Guardian: buildtime increased to 25 seconds from 20 (powerful unit, less spammability) siegehammer damage vs units increased to 50, damage vs structures increased from 110 to 200( since this is an expensive tier 3 upgrade that benefits only a single type of unit vs structures only, it should better be good at it´s job), forgedblades upgrade damage decreased to 100 from 150(bugfix) Battlewagon: Oilbarrel damage increased to 400 from 200(deals crush damage, makes it less powerful);men of dale upgrade cost reduced to 100 from 200;axethrower upgrade cost reduced to 50 from 200.Battlewagon pikes: Now deal specialist(pike) damage instead of slash.(bugfix);Can now capture buildings(like all other cavalry); give now twice the experience(base game a lvl 5 battlewagon is worth only 4 lvl 1 gondor knights) Demolisher: Cost reduced to 400 from 600 (never used);now gives twice the experience.(had to do that because of the battlewagon change, won´t affect the game much) Dwarven catapult: Now takes 10%damage from hero´s special ranged attacks, like hawkstrike/wounding arrow. (consistency with other catapults) (thanks to Khe for finding this one) (bugfix) Banner upgrade: Techcost reduced to 500 from 1000, equip cost reduced to 200 from 300 (more useful than for other races due to bullrush) Structures: Mighty catapult fortress upgrade: reloadtime decreased from 300 to 180 seconds. (does only 1/3rd of the damage of the gogoroth spire and has a smaller radius) Dwarven fortress: Oil cask release now available from the radial menu once researched. Wallhub expansion: Cost reduced to 50 from 150 (maybe someone will build a wall someday ) Dwarven Hearth: Now heals heroes, like all other healing structures.(bugfix) Barracks: Build speed increased to 30 seconds from 20, upgrade cost reduced to 200 from 500(lvl 2) and 400 from 1000(lvl 3) (no upgrades and no new units, but lots of health) Archery range: Build speed decreased to 30 seconds from 45, price decreased to 500 from 600; upgrade cost for lvl 3 decreased to 300 from 1000 (Nerf to axethrowers makes the longer buildtime unnecessary, lvl 3 upgrade was overpriced) Spells: Dwarven citadel: Recharge time decreased to 540 seconds from 720. Lone tower: Recharge time decreased to 120 seconds from 180 GOBLINS: Heroes: Goblinking: Price reduced from 3000 to 2000(was definitely overpriced); speed increased to 60 from 50(can almost keep up with goblins now) Shelob: Increased armor vs pikes from 125% to 75% (overnerfed) Drogoth: hp increased to 8000 from 6000 (makes him equal to the witchking in hp); Wingblast damage type changed from crush to force( so he can damage pikes). Got a bountyvale of 1000; previously 0 .(bugfix) Lumbermill: cost reduced from 450 to 300(should make them at least somewhat buildable) Firedrake: cost reduced to 1000; buildtime increased to 60 seconds from 30 (should make the dragon´s nest a viable upgrade) Razorspines: cost reduced to 500, damage increased to 200(was pretty useless before, one time specialist damage of 150 isn´t much) Fissure: upgradecost for lvl 2 reduced to 250, for lvl 3 to 500 (halftrolls are already the best unit from the fissure, making upgrades rather pointless) Spider pit: upgradecost for lvl 3 reduced to 300 (1000 was far too much for a weak upgrade) sentry tower: hp increased to 3000 from 1500 Burrows fortress expansion: Cost decreased to 100 from 700(tunnel serves same purpose and has lots of other benefits) Mountain giant: Better armor agains flames(100% from 300%) and slash(50% from 100%) (more entlike, not so sucky) Stomp radius increased from 50 to 70 (couldn´t even stomp pikemen next to him);Can now crush cavalry(He is pretty big, should be able to trample things much smaller);changed damage type when dying from crush to Force; increased damage when dying from 100 to 300( so that it damages pikes/cav/heroes and kills most regular troops) CaveTroll: Cost reduced to 400;now buildable from lvl 1 fissure; can now trample infantry with the same damage as mordor trolls.( so goblins have access to an early archer counter, no trampling seems to have been an oversight); crush damage increased to 50 from 10.Throw goblin now does 400 force damage from 200 siege damage( was useless before, same effect as rockthrowing, but you lose an extra goblin; siege damage made no sense either, the only effect a thrown goblin should have on a structure is that it will need a new paint job) Spiderlings from spiderling holes: Health decreased to 100 from 300(those small spiders had more health than a dwarven axethrower) Banner upgrade cost: tech cost reduced to 250, upgrade cost reduced to 150. Venom sacks: techcost reduced to 250; upgrade cost reduced to 100. MORDOR: Heroes: Mouth of Sauron: Hp decreased to 3500 from 5000 ( had more hp than gimli?);Evil eye: removed the damage scalar vs the witchking and drogoth, so that one shot now deals only 6000 damage to them and doesn´t kill them instantly from full health.(heroes that cost 5k shouldn´t be shot down in one shot) Witchking: Heal amount increased from 20 to 60; hour of the witchking recharge time decreased from 300 seconds to 180 seconds.Got bountyvalue of 1000( previously 0). Screeching on foot now works correctly(thanks to KHE for fixing this)(bugfix); armor on fellbeast vs piercing increased to 75%;(His fellbeast form was underpowered, since he doesn´t have any noticeable benefit compared to a regular fellbeast); reduced speed on foot from 65 to 55( same as other nazgul now). nazguls on horse: 6 are now recruitable; commandpointcost increased to 50; die message can now play every 15 seconds(it´s nice to have the nine complete; increased commandpoints so that his change is not overpowered in mordors lategame); Now do hero damage when trampling(dealt gondor cavalry damage before; bugfix) Units: Battering Ram: cost reduced to 200 from 400( should be cheaper than the better and more versatile catapult) Mordor archer: Cost reduced to 250 from 300(was a bit too expensive) Corsairs: Cost reduced to 300 from 400 (come from a pretty useless building, low health) Troll: Cost reduced to 400 health increased to 2000 from 1500;crush damage increased to 50 from 10 (underpowered, due to single unit and bad armor) Drummertroll: Buildtime reduced to 30, cost reduced to 600 (slow unit, easy to kill);Changed damage type from crush to siege (crush makes no sense for a normal attack and leads to silly things like 0 damage to structures;bugfix) Attacktroll: Now gives twice the amount of xp as a normal troll(from same amount) Soldier of rhun: Fixed heavy armor bug Haradrim archers: got bountyvalue of 12, from 0(bugfix) Mumakil: Increased armor vs pikes from 175% to 125%. Mordor catapults: Are now able to inflict damage on each other.(bugfix) Structures: Mordorfortress: magma cauldron release now available from the radial menu once researched. Lavamoat: Cost decreased to 500 from 1000(same as elven moat) Orc pit: Upgrade cost reduced to 100(lvl2) and 200(lvl3) from 500/1000. Banner upgrade cost: Tech cost reduced to 250, upgrade cost reduced to 100. Lumbermill: Cost reduced from 450 to 300(should make them at least somewhat buildable) Mumakil pen: Upgrade costs reduced to 200(lvl 2) and 400(lvl 3) from 250 and 500. Siegeworks: Upgrade cost to lvl3 reduced to 300 from 1000. Haradrim palace: Upgradecost for lvl 3 reduced to 300 from 1000.No longer gains arrow tower at lvl 2 upgrade.(bugfix) Spells: Barricade: Recharge time reduced to 150 seconds from 180 (worse than the other lvl 10 powers, but better than the other tower summons) Isengard: Heroes: Lurtz: Buildcost increased to 1500;ressurect cost increased to 1125(He is far too good for a 1200 hero); bow damage type in melee changed to hero from Crush(crush makes no sense;bugfix);Deals three time the normal damage to boromir with his crossbow, but takes double damage from aragorn. (another nod to the movie) Sharku: Damage increased to 250 (makes him a good cavalry counter);got bountyvalue 250;previously 0. Saruman: Cost decreased to 2500;respawncost decreased to 1875; damage increased to 150;wormtongue ability recharge time reduced to 180 seconds from 300.( slight buffs) Now deals AoE damage, previously only one of the units he knocked back received damage.(bugfix) Wormtongue: Backstab damage now deals 1000 Hero damage to Saruman and Theoden; Poison duration increased to 60 seconds from 20 (small nod to the movie/book) Units: Battering Ram: cost reduced to 200 from 400( should be cheaper than the better and more versatile catapult) Crossbows: Base damage increased by 5. They deal +25% damage now vs flying units(Isengard needs this, since they have no elite archer unit and the firearrowupgrade comes very late) Warg riders: Warg howl no longer gives an armor bonus, they just gain a +50% damage buff. Explosive mine: Buildcost reduced to 300 from 500( hard to use well) Banner upgrade cost: Tech cost reduced to 250, upgrade cost reduced to 150. Structures: Burning forges fortress upgrade: Cost reduced to 300 from 500(like elven forge) Excavations fortress upgrade: Buildcost reduced to 700 from 1000 ( similar to the forge this upgrade pays off far too late) Siege works: Upgrade cost for lvl 3 reduced to 500 from 1000 (so that isen can get ballistas faster) Lumbermill: Cost reduced from 450 to 300(should make them at least somewhat buildable) Urukpit: lvl 3 upgrade cost reduced to 300 from 1000. Isengard minelauncher fortress expansion: reduced price from 1500 to 750( was overpriced). Warg sentry: Building cost reduced to 150 from 400;warg sentry replacement cost reduced to 50 from 100;damage to buildings now 50% (utterly useless, might serve now as a scout building) Wallhub expansion: Cost reduced to 50 from 150 (maybe someone will build a wall someday ) Spells: Palantir vision: Recharge time decreased to 60 seconds from 180. Tainted land: Recharge time decreased to 180 seconds from 360 Dragonstrike: Dragon now moves with a speed of 200 (might make him useful vs armies);damage vs fort reduced to 10% (forts aren´t immune to fire anymore, he deals the same damage as premod to them);increased armor vs piercing from 100% to 25% (shouldn´t be shot down so easily and give tons of PP) Devastation: Damage vs ents increased to 3000 from 800( now takes 3/4th of their hp) Fuelthe fires: Now increases resource gain from lumbermills by 400% up from 200%(should be powerful as a tier3 power) Rain: Now removes both buffs and leadership.(many types of leadership are classified as buffs, so this is mostly a bugfix and makes rain more worthy of a 15PP power)(bugfix)

Download

1095 downloads

Uploaded:07-20-2006

Battle for Grollins Mod

bfg.zip | 2.87 MB

included in the last patch are examples for maps where it works perfectly. This first beta includes one complete faction (The Empire of Tohrnheim) with all new units (swordsmen, pikemen, shieldmen, musicians, blademasters, archers, crossbowmen, light cavalry, knights, paladins, horse archers and siege machines). This new faction replaces the MotW faction, further releases will replace all other factions and add more, they will also add new special powers and heroes, as right now I only cut the heroes and left the special powers unchanged (except for Army of the Dead, which I disabled). All units now come in bigger battalions (infantry normally 30 units each, cavalry 15), melee units do nearly no damage to structures and fire only harms wood-based structures (and does nothing at all to walls, towers or fortresses), there is no way to destroy a base without siege... Also naval warfare has been improved hopefully, but as the AI doesn\'t use it I couldn\'t test it completely... ships should be able to ram each other now.

Download

341 downloads

Uploaded:07-19-2006

HQ Shellmap Doom1

hq_shellmap_doom1.zip | 47.8 KB

Dragon Fight. Unpack the datas and copy them into your bfme2 game-folder, if you\'re using another shellmap, you should delete it first. greets, Buccane

Download

458 downloads

Uploaded:07-19-2006

Mordor Darkland

mordor_darkland.zip | 380.85 KB

more stops. Opponents come directly. The map has 3x tried….no chance had. This map is my best Battlemap. greets, bucc

Download

104 downloads

Uploaded:07-19-2006

River Outpost

river_outpost.zip | 49.05 KB

Download

170 downloads

Uploaded:07-19-2006

Defeat the forces of evil 3v1

defeat_the_forces_of_evil_3vs1.zip | 176.75 KB

King -Witch King -Mouth Of Sauron -Fellbeast -Shelob -Builders can build: -Isengard Uruk Pit -Isen Armory -Mordor Troll Cage -Mordor Siege works -Goblin Cave -Goblin Fissure -Isen Defensive Tower -Isen Warg Pit (not functioning properly, will fix in next version) -Isen Siege Works -Mordor Haradrim Palace -Mordor Orc Pit (not functioning properly, will fix in next version) (I think I named them all..lol) -Highly defendable base, with expansion points around camp area -Select heros spawn level ups in H + area in front of fortress. This map is for : EVIL TEAM (isengard) = novice to expert GOOD TEAM(s) = advanced to expert It is NOT easy to beat the evil team, but it can be done.

Download

46 downloads

Uploaded:07-18-2006

Replay: PoW Mordor v [BIN]KuhFan Dwarves

pow_mordor_dwarves_bin_kuhfan.zip | 18.93 KB

- Eye ~ PROS ~ + got orcs out fast + good BO + good micro + good use of stances + good PP use/selection ~ CONS ~ - early buildings 2 close together, guardians killed them fast. - lost both your builders - didnt scout for forward mine early game. - some of your pits were in easily found spots player summary - nicely done, very well played game. overall you did much more good things than bad things, which resulted in a win for you even in this pretty bad matchup. but in later games i would space out your buildings a little more, just to prevent units from killing them too fast. you might also want to protect your builders better, keep them moving dont just leave them in one place too long. another thing you should do is take the time to look for a forward mine early game in random mirrors, you never know if they are gonna be dwarves it could be the difference between a win and a loss. nothiing extensive, just check some commenly used spots. another suggestion would be to find some more original/better spots to hide some of your pits, a few were in good spots a few in bad. again, well done. player rating - 6/10, good job [Bin]KuhFan, dwarves initial BO - HoW, Mine ---> forward mine strats - guardian rush ----> scouting and hiding buildings PP - Rally Call ~ PROS ~ + good micro + good use of stances + good PP use/selection + pretty good scouting + good use of guardian charge ~ CONS ~ - left some builders exposed, but luckily didnt lose them - ran out of money - left your non-defending gaurdian bat idle when defending HoW - should have used your builders to scout late game, u had no use for them. - took too long to get your forward mine up, he already had orcs in your base when u had guardians in his. player summary - just like nitro, i would say overall a pretty good played game. but your flaws were a bit more obvious than his, thus losing you the game. you should NEVER... EVER EVER not have enough money to make a mine if u only have one left. if it means not making any guardians, then so be it. you gotta always have enough money to make a mine or else you will run out, like in this game. and when you did run out of money, there was no use for your builders except to scout with them, which i recomend doing if theres nothing else left to do with them. another thing, if your defending something valuable (i.e. your last HoW), you definantly SHOULD put a lot of consentration on it, but you shouldnt leave units idle, especially if you are scouting with them. you should also work a teeny bit on getting your FM up a bit faster, speed is vital. but again, GJ. player score - 4/10, OK/good job. game summary - GG , pretty entertaining to watch. I suggest if you have a spare 15 mins, watch this. 2 forts going down at the same time, and some extensive scouting. but not boring scouting, ACTION scouting... if that exists. again, if your bored watch this. It's probably worth it, I enjoyed it. game rating - 5/10, pretty entertaining. Reviewed by tda

Download

461 downloads

Uploaded:07-18-2006

Dragoth Plains

dragoth_plains.zip | 187.57 KB

Download

104 downloads

Uploaded:07-18-2006

Part of the Shire

part_of_shire.zip | 303.14 KB

Download

1382 downloads

Uploaded:07-16-2006

The Battle for Middle-Earth II SDK

bfme2_modsdk.exe | 32.04 MB

useful developer tools to greatly enhance the production of your mod projects for The Lord of the Rings and the more recent Command & Conquer RTS games. We are extremely excited to see the new models and art practices, as well as open the door to easier production processes for community \'modders\'. The Mod SDK currently consists of these pieces: * 3DS Max 7 Autodesk plugin * W3D Viewer * Asset Cache Builder * Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer * Tutorials on our in-house art creation processes and rules for models and maps This MOD SDK v1.00 is compatible with the following games: * The Battle for Middle-earth II * The Battle for Middle-earth * Command & Conquer Generals: Zero Hour * Command & Conquer Generals Please note that only The Battle for Middle-earth II supports Shader 3.0 which is an exclusive functionality included within the Mod SDK for that game specifically. Also note that all illustrated and technical examples included in the documentation and tutorials are from The Battle for Middle-earth II but can apply to any of the above games. And what mod would be complete without beautiful multiplayer and single player maps to accompany it? Also be sure to check out our extensive database of World Builder tutorials where you can learn beginner and advanced skills on creating the best multiplayer maps and single player missions you can put your imagination to.

Download

633 downloads

Uploaded:07-13-2006

worldbuilder tutorial weather and effects

worldbuilder_tutorial_weather_and_effectsby_rohara.zip | 636.01 KB

need for this stage in your map making. Here is the link to the original copy: http://www.gamereplays.org/community/index.php?showtopic=106953

Download

222 downloads

Uploaded:07-13-2006

The great desert of Harad

the_great_desert_of_harad_by_jbv3737.zip | 680.71 KB

goblin lairs, and also you get starting units! also there is ring heroes and AI, the first game the AI got gollum and killed me with sauron!!

Download

131 downloads

Uploaded:07-13-2006

mountain Wars

mountain_wars_3_by_durbuz.zip | 66.99 KB

right. Good side start at the bottom and bad guys on top. On the right the bad guys have sauron, good guys have galadriel. Its left vs right. A 2v2 battle. Have fun!

Download

100 downloads

Uploaded:07-11-2006

Tournament 2v2

tournament_2v2.zip | 9.09 KB

head to head on a 2 v 2 battle. Each player starts with 1 lvl 10 rank object to get his/her hero to lvl 10 and still have 1 more rank left over. I hope everyone likes. Version 1.03 If anyone would like to edit this map please feel free. I know that people have added ship docks and added more water idc wat you add just please notifiy me of any changes.-Superjosh432@hotmail.com or Pkerman122@aim.com

Download

200 downloads

Uploaded:07-11-2006

Heroic Battle

heroic_battle_v2_0.zip | 149.16 KB

to what I was seeking when I made the map.. a true \"Choose your hero\" battle. * PLEASE RATE THIS MAP AFTER PLAYING IN MULTIPLAYER MODE!! * Thanks

Download

199 downloads

Uploaded:07-11-2006

Huge Battle

huge_battle.zip | 57.37 KB

could get quit ugly when the other 3 players send hundreds of guys to attack them. Now to prove that this is not a (cheat map) i have lost in this map. Ok dont ever think your too good because right when you think you can win. You can loose.

Download

80 downloads

Uploaded:07-11-2006

Heroic Battle

heroic_battle_v1_6_0001.zip | 151.94 KB

now $4000, to prevent \'Troll Rush\'

Download

216 downloads

Uploaded:07-11-2006

Defend the elven treasuer

defend_the_elven_treasure.zip | 71.3 KB

spare time. If you try it out and you dont like its not the map its YOU. I\'v had official EA people play it and there impresed. I give my map 4 stars! Setting-Back_of_Elven_City(Where the elven treasure is) Info_on_elven_treasure- The elven treasure is the only thing that keeps the elves alive for ever and makes them have there special abilitys. This has been a secret for many years(thousands) ***Story_Line*** Long ago there was a great battle for control of middle earth. Saron (the evil dude) was the master of all the rings including the *one ring to rule them all. After Sarons defeat The wild goblins and some random cave trolls and fire drakes start a war with the Elves. The goblins attacked the back of the Elven city trying to take the Elven Treasure. Beacause the Goblins Will poisen it which will release poisin into the Elven Peoples Blood. After Almost loosing the Elven Treasure The Elves Called upon the help of the Fellowship Excluding The hobbits because there too small and can only kick the knee caps of the gobbys.(lol) Now the Fellowship has arived and the battle wages on. Map created by superjosh Send all advise to superjosh432@hotmail.com or Pkerman122@aim.com Any spam, or hate mail will be reported and deleted upon reading.

Download

137 downloads

Uploaded:07-11-2006

Helix v PoW 2v2 cw

helix_v_pow_2v2cw.zip | 24.47 KB

Download

177 downloads

Uploaded:07-10-2006

Batle of the Brunine

battle_of_the_brunineelvinstar89.zip | 90.58 KB

attack. There are lairs for easy hero training as well.

Download

105 downloads

Uploaded:07-09-2006

Gorliforn

gorlifornv1.2.zip | 219.15 KB

to script) < Awesome waterfall < made the land look pretty good This is the actual description of the fist version: This is part of the river Lune separating the Shire from Forlindon. I hope you will enjoy it. A T G

Download

369 downloads

Uploaded:07-09-2006

Special Power Mini Mod

specialpowerminimod.zip | 1.68 MB

extra graphic effects so it improves gameplay with stunning graphics shown on the screenshots. The rangers look totally buffed up which they should be and the longshot looks very good. Current Changes: 1) Mirkwood Elves - Equipped with Arrow Volley. - Arrow Volley has Silverthorn Arrow effect when the upgrade has been purchased. 2) Gondor Rangers - Arrow Volley now sets things on fire and has fire hit effect when the rangers are upgraded with fire arrows. 3) Dunedain (spell and inn) - Added Weapon Toggle - Added High Lineage Passive Ability - 50% Armor increase 80% resistance fear for Dunedain and surrounding Allies - Removed Long shot and fire arrow upgrade (For balance) - Increased weapon damage (For balance) Planned Changes: 1) Shelob - Shelob web - Cover an area in web to turn everything in it into webbed things - Eat - Shelob can eat webbed things to recover heath 2) Arwen - Mount Eagle - Pretty Self Explanitory just trying to find the right skeleton to base it off Future Changes: I want to add a mount eagle for the elf archer CaH but am not sure how yet thats what I have planned after Arwens mount as that should make it a bit easier. Known Bugs: None Installation Instructions: 1) Place SpecialPowerMM.big into: X:\\Documents and Settings\\\\Application Data\\ My Battle for Middle-earth(tm) II Files where X is the drive BFME2 is installed on and is your windows user name 2) Right click on your desktop and click create shortcut the location is: X:\\Program Files\\Electronic Arts\\ The Battle for Middle-earth (tm) II\\lotrbfme2.exe where X is the drive BFME2 is installed on Press ok and then input a name for your shortcut e.g. BFME 2 Special Powers Mini-Mod Press ok again and you should have an new icon on your desktop. 3) Right click the new shortcut In the target box right after lotrbfme2.exe\" add: [ -mod SpecialPowerMM.big] without the square brackets this must come after the \" marks 4) You can move this shortcut to where ever you want it. 5) Double Click it to play the mod. Credits: Coding - Me Models and Skins - EA Special thanks to Solinx and the other people at www.the3rdage.net forums who helped greatly when I was stuck. If you wish to contact me about this mod or any other information about my mods here is my email address: Chrislake740@hotmail.com

Download

1141 downloads

Uploaded:07-07-2006

Europa

europa.zip | 158.15 KB

up and downhill battles it proves to be the best map we have had so far thats why its fotw(file of the week)!

Download

84 downloads

Uploaded:07-05-2006

The mountain wars

the_mountain_wars_v1.2_by_durbuz.zip | 64.39 KB

and tell me my mistakes 4 version 3! By the way me and kai are creating a new map called \" the invincible fortress\"! (That is, not literally invincible!) But it\'ll be out soon Until then speak 2 me on my forum thread!

Download

286 downloads

Uploaded:07-03-2006

Amon Lhain

amon_lhain.zip | 110.01 KB

Download

79 downloads

Uploaded:07-03-2006

ValleyWar

valleywar.zip | 177.49 KB

Download

634 downloads

Uploaded:06-30-2006

Replay: Sou1 v moose gondor v rohan

sou1_vs_moose_gondor_vs_rohan_.rar | 68.37 KB

Knight, Shields PP Progression: Heal, Ew, GTw, Elves, Cloud Break, Aod, Eagles Strategy: Shielded Knights with Gtw and Faramir, followed by Ranger spam with Boro. Pros: +Good harassment throughout game +Used Faramir and knights to effectively counter ents the 1st time +Got Faras ld off of Aragorn and ents +Very good Gtw use, If I\'m not mistaken he never died +Repelled many attacks on your base +Took mc from Rohan in late game Cons: -Lost a knight bat considerably early. -Rode around in wedge way too much -Only 2 statues when buying gtw, no point in that get 4 -Very bad Ew usuage throughout game, Rohan countered just about every single 1 Comments: This was a very good game for you imo. Your early game a bit lacking, but in mid game and late game you totally owned. Non stop harassment from you allowed you to stay in the game. Also the Gtw usage was very good, you never lost him or any of your heroes for that matter. You repelled every single attack on your base and decimated Rohan\'s army in 1 of the final showdowns. The only suggestion I have for you is to not ride around in wedge so much, and after Rohan countered ur first ew u should not have used it again unless he laid his down first. Apart from that great game by you. Overall Score: 7 {EWM} Haiku-Rohan: Bo: 2 farms, Merry, 2 peasants from in base, Farm, Stable, Rohirrim, Rohirrim, Farm, Rohirrim, Farm, Rohirrim, Farm, Armory+Ups PP Progression: Draft, Heal, Ew, Anduril, Cloudbreak Strategy: 4 Rohirrim to harass, fast ups on horses followed by an ent rush with Aragorn, Combos with elves+Theo+Lego Pros: +Good creeping, got 5/6 creeps + Nearly total mc for a majority of the game +Non Stop harassment all game, even though Gtw and friends were on the prowl + Cost Gondor tons of money taking out huge numbers of his wall section, delayed him considerably +Overcasted every single 1 of his ews Cons: -Got sloppy a bit in mid game with rohirrim, lost a few of them -Lost Ara in the Gondor base, leveling up Faramir and giving him ld -Lost a huge chunk of your army to Gandy in 1 of the final battles, should have targeted him with everything you had, he probably would not have walked out of that fight alive if you did -Lost your outpost several times because of minium protection Comments: You played a very gg yourself. You totally outplayed Gondor throughout early and mid game, and you would have probably won if Gtw didn\'t come out and save him imo. Unfortunately you lost all your heroes and armies a few times to Gondor, but even then you made good attempts to harass him. The ent usage was pretty good, you took down so many wall sections with them throughout the whole game. Unfortunately You were done after the final fight in his castle, when he killed all your heroes and wbed ur army. I have no real concrete suggestions to improve your gameplay, cept you rode around i wedge a bit 2. My only advice is to finish Gondor early, because once they get full ld on Rangers its gg for Rohan. Overall Score: 7 General notes on the game: A pretty good Gondor vs Rohan game, that appeared to be at a stalemate for some time. Gondor and Rohan harassed each other throughout the whole game, so the horses were always on the move. Rohan failed to kill gondor the 1st few times, and Gondor gradually grew stronger while Rohan was falling apart. Rohan played very aggressive, and took the fight directly in2 Gondor\'s base quite a bit. Gondor had little choice but to defend because of the 3+ holes in his wall Eventually Gondor got his full ld and Rangers and Rohans combos had little chance of winning after that. Gandalf saved Gondor in this game, otherwise the outcome probably would have been very different. Entertainment: 6 Overall Rating: 7

Download

206 downloads

Uploaded:06-30-2006

War of the deadly clan

tech.zip | 48.57 KB

Download

496 downloads

Uploaded:06-29-2006

The Unnamed City

the_unnamed_city.zip | 232.05 KB

conquer it! Please; if something’s not Right tell me in a PM or in a comment BTW it is the meaning that those towers ain’t workin' :D It's an easy map; didnt put much effort in it but hope you enjoy it! --------------------- Enjoy! KingoftheValar

Download

306 downloads

Uploaded:06-29-2006

Ridge Wars

ridge_wars.zip | 241.07 KB

creates interesting battles for the ridges, as each has only one access point. While this map is intended to be multiplayer, it could work as a singleplayer vs. the AI. However, the AI will not take advantage of the ridges, so it isn\'t much of a fight. Hope you enjoy it!

Download

272 downloads

Uploaded:06-29-2006

Barrow Downs

barrow_downs.zip | 149.08 KB

There are a few barrow wights around and some indestructible lairs to keep the middle a \'no mans land\' area. Best probably for human on human, but the AI put up a good fight -(its just the indestructible lairs that makes the AI a bit vulnerable in this, but i haven\'t tried hard+ yet so it might be fine. I can\'t script YET, but i like to publish my maps looking as real as possible so my texturing is pretty nice i think- no obvious lazy lines like some of the \'lesser\' maps on this site. I BLEND!!!

Download

383 downloads

Uploaded:06-27-2006

The hidden Pass

the_hidden_pass.zip | 409.72 KB

Download

206 downloads

Uploaded:06-27-2006

Rangers Camp (tower Fort)

tower_fort.zip | 287.41 KB

wanna open the mapmaker tutorials, so I’ve had to try and figure it out by myself, SO there still might be things that don’t work properly, if you find them and know how to fix them, do let me know, cheers!

Download

363 downloads

Uploaded:06-26-2006

Caradhras Valley2

arguylecaradhrasvalley2.zip | 206.47 KB

enabled).

Download

343 downloads

Uploaded:06-26-2006

Lake Doom

gholanlakedoom8p.zip | 118.12 KB

Download

246 downloads

Uploaded:06-26-2006

Battle for Shire

battle_for_shire.zip | 83.98 KB

Download

691 downloads

Uploaded:06-26-2006

Circus Maximus

circusmaximus.zip | 202.51 KB

tutorial, Installer, and LOADS of fun! By Fingulfin, VAL Modding Studios. Visit us on the Web at: www.val.modcraft.net E-mail comments to: ulairemapping@yahoo.com

Download

335 downloads

Uploaded:06-26-2006

Skirmish Map

skirmish.zip | 42.34 KB

Download

979 downloads

Uploaded:06-25-2006

Gladiator Underworld Return of Morgoth

gladiator_underworld_return_of_morgoth_v2_by_jbv3737v2.zip | 249.25 KB

Changes: 1. A New Morgoth hero, who he really was. Link 2. Fixes most glitches in win/lose scripts. 3. 3 human players rather 6, this will make Out Of Synch 75% less, and make lag 50% less. 4. out of synch error in ini.file. 5. second black balrog: less armor and health but more smart then the first balrog. (Also did first balrog) 6. balance waves make it hard on some parts and easier on others. 8. give dragon less health, make main weapon more powerful, slow dragon down 10%. 9. replace several waves to make better gameplay. 10. Balence The 6 Heros, gandalf, aragorn, gimli, elrond, legolas, and haldir. *** 13. Rebuild the mode chooser, make it easier to choose custom hero mode with any amount of people. *** This map is two gladiators in one, your own custom heros vs toned down waves of enemies, or rebuilt powerful heroes Vs thousands of enemies. Mission Mode: Use The 6 Great Powerful Rebuilt Heroes: Gandalf, Aragorn, Legolas, Haldir, Gimli And Elrond Against 15 Waves Of Attacks Then Go On To Slaying the two Balrogs and Morgoth. Hero Mode: Use your Own Custom Heroes Against 15 Waves Of Attacks, Then Go on to Fighting The Mighty Balrog. Morgoth And The Second Balrog Are Taken Out Of Hero Mode. ********** OUT OF SYNCH NOTE ******** Out of Synch is caused by players having different ini.files, ini.files are the part of the game that makes units have there abilities, attack and armor the images, everything in the game that needs to be put in place. the ini.file puts it there. It goes out of synch because 2 or more players don’t match each others ini.files, how is this? By playing a game like ringwars, or even this map gladaitor underworld, or any map that changes and has a ini.file, then playing other maps with people that don\'t match your ini.file. How do you fix it? You must restart your bfme2 game, anyone that has a bad ini.file, and if you don’t restart Every game you play will be at risk of going out of synch unless the person(s) your playing with has the same changed ini.file as you do so in summary, after playing this map and then you want to play another map you must restart your bfme2 game or else it There is a High Risk of it going out of synch and ending the game. If you have clean ini.file but others don\'t that join your game, ask them questions like what maps did you play before this? Or Did you go out of synch last game? if they say none, or just a few normal maps, then they are clean, and kick the ones that aren’t clean. How to Install A map into bfme2: You unzip it first, and you will get the Map folder, then you open up windows explore or my computer. then in the top address bar near the top of the window, copy and paste or Type in C:\\Documents and Settings\\**Username**\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps **Username** is what ever your computer is named** Or if you can\'t get to it that way, try this 1.just go to drive c. 2.then Documents and Settings then 3.there should be your computer names or your name if you have it right, 4. then application data 5. then My Battle for Middle-earth(tm) II Files 6. Maps 7. Then drag and drop your map folder(this map) that you unzipped into the folder \"Maps\" in \"My Battle for Middle-earth(tm) II Files\" Folder This is the default place where bfme2 installs itself, if you installed it somewhere else you will have to find it, most likely in Application data ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ****************************************** for some computers the application data is hidden. To unhide it you must use search tool or use the C:\\Documents and Settings\\*username*\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps in the address bar, then add that location to your favorites list/bookmarks then next time you need to get into application data it will unhide it. If you use search tool which is in start button, search. In search type in \" maps \" or \" My Battle for Middle-earth(tm) II Files \" After you find it click on it go into it, then on top of the search bar you will see the address bar, this you copy and paste into widows explore. It should then go right into your bfme2 maps. I strongly suggest that you add the \"My Battle for Middle-earth(tm) II Files\" To Favorites, links or bookmarks so that you can find it later on... Also it seem No One rates maps anymore. Can someone please! Rate this map, if you play it, you should come back and rate it!!!!! also THIS IS NOT A OFFLINE MAP! ONLINE ONLY, IT WILL WORK OFFLINE, BUT YOU WILL GET OWNED RIGHT AWAY

Download

107 downloads

Uploaded:06-25-2006

Rohan PLains

rohan_plains.zip | 60.27 KB