Battle for Middle Earth
multiplayer map with team and armies fixed in game (typically Gondor-Rohan VS Isengard-Mordor) Choose random army to have an army corresponding to your spot. Many places of Middle earth are includes in this map : Minas Tirith, Edoras, Helms deep, Isengard, Fangorn, Lothlorien, Amon Hen, Emyn Muil, dead marches, Cair Andros, north of Ithilien, Shelobs lair, Ciryth Ungol, BarÃ¢d dur.... Elves can be unlocked for Rohan if you send correct units to meet them, same for free ents council (remind the film). Includes lot of creeps, no additional camp, all faction start with 9 building plots except Mordor which has 8 only at starts (unlock Ciryth Ungol for 9th and more xD). Enjoy! I have planned to release in few days a version with pre-builds spot in order to be playable in skirmish.
But I changed a lot from what he did. I set up this map to recreate the feeling of helms deep as close as I could. It is 2 vs 2. The players defending will for the most part be limited to Rohan\'s buildings and armies. But it you choose a different faction you will be able to build that factions heros but still Rohan\'s builts. The person who chooses the deeping wall starting point has more building flexabitly. I will be building a Gondor version soon. The attackers can play any faction just fine. The attackers have the advantage just like in the movie. The object is for the attackers to destroy the keep at the top of the castle within one hour. If they fail to do so they will be defeated, and the defenders will win. This way the defenders only have to worry about defending and not trying to destroy the enemy base. All they have to do is hold out long enough. Just like in the movie. Depending on feedback I get from people I may change the time to destroy the keep. We have tested this map quite a bit and it seems pretty well set. So why did I build the map when there are so many? My buddies and I wanted to play a map like this so I made it. Since I put this work in it I figured why not share it.
changed a lot of details, especially in Minas Tirith. Changes and bug fixes: -Minas Tirith is now larger -first level of Minas Tirith is now a bit bigger -gates have been added at stairs to next levels -second level of Minas Tirith works properly and is now bigger -third level has been added and works properly -Nazgul has been added to attack forces in Minas Tirith Now, bugs which we know: -Sometimes siege towers wont "attack" walls -and sometimes Nazgul does'nt attack anyone So, that's it. We would appreciate if you would inform us if more bugs are found. Rate and comments, please. :)
army. Dunno why they were there anyway... -to reduce lag were removed but rest of them have now higher rank -2 troll bosses added -players can now go across river in Osgiliath
buildings and civilians, to make it not only look like a war-zone but also like a city. It has more money more Command points an full of details. It also has a beacon. the map has more trebuchets, and for the evil side, a Grond and 2 big mean armored trolls and a lot of money for orcs and Nazgul. i am working on version 3 If you have any ideas to the map, then send me message
1 has 1000 command points 2000 cash player 2 has 2000 command points 2000 cash. There are a lot of reinforcements u can get, see the Attack of Mordor info file added to the download. There are about 10 economy plots and 3 outposts. This map isn’t a landscape somewhere in middle earth, just a fun map to play. I tested it a lot, and hope there aren’t any bugs, mail me if u still find one Rutger9112@hotmail.com
Player 3 (down in the left corner) should be Gondor and starts with Legolas. Player 4 (Up in the left corner) should be Mordor and starts with Sauron. Player 5 (Up in the middle) should be Isengard and Starts with Witchking. And Player 6 (up in the right corner) should be Mordor and starts with 9 Ringwraiths. Teams starts with 300 comandopoints and a Treebeard, The evil teams starts with 1000 comandopoints and many mumakils and catapults. In the middle of the map there is 2 bridges. On the one side is the good team,on the another side, the evil team.
them at citadel. And what is the use of aragorn without anduril or gandalf without gandalf the white ? So thats why the special powers changed. tainted land elven forest anduril heal gandalf the white cloudbreak freezing rain Darknes And a new thing wich gives u building plots of all sides. Allowing u to build armys of uruk hais mumakill elves gondor knights combined. This is the most total warface map ever !!!!!1
without. There are 3 starting positions in Gondor (1 castle and 2 camps) 2 on Cair Andros (1 castle and 1 camp) and 3 in the northern Ithilien (1 castle and 2 camps). There are 4 bridges 2 on each site.
trees for timber mills. Build a camp in the center of the map and it tends to get really good when enemies from all sides attack you at once. Have fun!
player map which means that it doesn't get too over-crowded and a tower wars map usually caters for up to four players and eyman has made sure that he's utilised the space effectively for each player. The map isn't extremely difficult, its like other tower maps but it does have its hard parts especially if you have other players on the map that simply don't play properly.
defend city from enemies and attackers are trying to defeatn them. Defenders will start with outposts and building plots. Attackers have camps. There are four outpost expansions, two inside and two outside. It was a bit difficult to copy it to BFME1 but we think it looks good now. And again... Rate and give comments so we can improve our maps!!
with 600 pop cap and good will start with 300 pop cap. As well as both will start with 2000 resources. If you choose to start in the fortress you will begin with a Mordor build plot, many various tower plots, as well as a furnace. (Recommended you be Isen) You will also notice that on either side of the wall you will see a structure built into the wall surface. From this you can build everything in a normal Orc pit. You will start with one main gate. This gate gives you a large range of sight. If it is destroyed so is your line of sight. The gate cannot be rebuilt. In the back of the fortress you will notice a large tower. This tower is fully functional in that men can walk upon the walls as well as it is gated. (Tower is mostly for looks, no strategic advantage). The base consists of a main walk way to the gate and two separate walk ways to the main wall. Each walkway is surrounded by lava. There is a large lava pit in the center of the fortress. From this pit will rise Balrogs to defend you in times of great need. Sauron himself lies locked away in the deep tunnels of Angband, but even he will rise to fight for you if he is needed. Fellbeasts lurk in these deep pits as well (This meaning that you cannot build these men they must come of their own free will) NOTE: you cannot build Haradrim palace or Mumakil. This for balance and truth to history. If you are playing the side of good then you will start with a castle two hordes of elves and a horde of knights. Thos who where unfaithful in the past may return to fight by your side if they deem you worthy of their presence. (This meaning they are not buildable, but must come of their own free will). Outside of the fortress there are four outposts and 10 settlements. Some guarded by creeps of all kinds. NOTE: this map is meant primarily for online multiplayer as some of the scripts will not work in skirmish, but I assure you that the AI is fully scripted to the best of my ability as well as the map is textured to the best of my ability and is well balanced, although at times it may seem not. Thanks and I hope you like it! :) Also if you find any errors or have any comments list them here.
Aragorn, Gandalf, Faramir, Boromir, Legolas, Gimli, Eowyn, Eomer and Theoden. Goal is to kill Sauron who appears at MT gate after you have won most of the enemies. I suggest to play multiplayer because bots won't do anything but they are good backup.
middle, two side ways which include outposts.
west. This is one of the maps I wish EA Games included in the game. It is a 4 player map. All the default AI is present without any special scripting. It will work against computer players, or against some friends. It is best if you place two evil camps at the top of the map, and two good camps at the bottom. There are three ways for enemy soldiers to enter the valley of Rivendell, one is a wide path beside a tall waterfall, while the other two are hidden in the hills. There are plenty of resources to allow both good and evil camps to build a powerfull army. If you play the good army, there are also elves ready to aid you in the defense of Rivendell if you help them build their barracks. Skirmish AI\'s enabled, the CPU player will siege and use center and side paths to enter the valley. Altought the game excperience is better against human players. Online mode not tested but should work! RESOURCES ----------------- 4 Castles 14 Building plots 2 Expansion camps Gold scattered throughout, inside and outside structures. BUGS ----------------- Have not experience any during testing.
tutorial, Installer, and LOADS of fun! By Fingulfin, VAL Modding Studios. Visit us on the Web at: www.val.modcraft.net E-mail comments to: firstname.lastname@example.org
roleplaying game I had last summer, this multiplayer map for 8 players features a fortress on top of a mountain, sieged by seven armies. There is no special rules for allies or gameplay. The seven siegers can fight each other and against the one in the mountain. The mountain has 3 ways in, somewhat narrow and long, that prevents the player in the middle to be an easy prey of the others. The other bases all have one frontal side to attack plus two rear entrances each, that add more interest in games where not all the seven siegers are in the same team. All bases are castles. Each base has 2 settlements near it. There are several goblin and warg lairs. NOTES FROM Multiplayer map for 8 players. A lonely fortress on top of a mountain in the Mountains of Rhûn prepares for the upcoming battle against seven potential enemies. Who will be victorious? Based on a roleplaying game I had last summer, this multiplayer map for 8 players features a fortress on top of a mountain, sieged by seven armies. There is no special rules for allies or gameplay. The seven siegers can fight each other and against the one in the mountain. The mountain has 3 ways in, somewhat narrow and long, that prevents the player in the middle to be an easy prey of the others. The other bases all have one frontal side to attack plus two rear entrances each, that add more interest in games where not all the seven siegers are in the same team. All bases are castles. Each base has 2 settlements near it. There are several goblin and warg lairs. NOTES FROM MAKER - My very first map. :) - There are no special buildings on the mesa for the \'fortress\' others than the ones of the player that chooses to play there. Gondor and Rohan will be harder defenders than Isengard and Mordor, because of the walls. So keep that in mind when setting the teams. - Computer should play this map well enough. - The player in the mesa can defend himself very well, but it will be hard for him to get power points unless he captures the camps at the end of the ramps near the mesa and uses them as outposts for attacking other players. - Current version has name and description text in Spanish. Sorry, next update will change that to English. - My very first map. :) - There are no special buildings on the mesa for the \'fortress\' others than the ones of the player that chooses to play there. Gondor and Rohan will be harder defenders than Isengard and Mordor, because of the walls. So keep that in mind when setting the teams. - Computer should play this map well enough. - The player in the mesa can defend himself very well, but it will be hard for him to get power points unless he captures the camps at the end of the ramps near the mesa and uses them as outposts for attacking other players. - Current version has name and description text in Spanish. Sorry, next update will change that to English.
walls and multiple points to build evil sentry towers. Out side the walls there are three mordor build points and multiple evil sentry tower build points. If you choose to be with in the fortress you will also have a larger range of sight over the map. But that sight will be lost if your gate is destroyed. There is one expansion outposts on either side of the map. wich is guarded by a troll pit. there are multiple settlements on the map each with enough trees around for the lumber mills. this map takes place in a mordor land type setting. Note it is textured to the best of my ability and looks authentic. Also I have made this map to work with the AI. however they will not build on the extra outside mordor buildplots or tower plots. otherwise it is the same as normal AI. I hope you like it :)
the north west corner.(May want to play so they can only help once the wall or gate is breached. 4. Balrog and army of dead disabled for obvious reasons. 5. FOL cp is 900 FOD cp is 1200. 6. Isengard starts farther back and has pre-built structures. This Helm\'s Deep battle gives the bad guy (Isengard) players a vast advantage in numbers and the good guys a vast defensive advantage. Isengard begins with hordes of Uruk hai, some Beserkers, Pikemen hordes, crossbow hordes, a few siege ladders, and two bombs. They begin in a tree rich area perfect for lumber yards. Because of the many bad guys I made yeoman archers start above the gate and elves start on the Deeping wall. Also extra defensive towers have been added into various spots. Most notable is the addition to a fortress behind the Deeping wall as well! Which gives archers a good ranging position and is yet another barrier the attackers will need to breach. It is also possible to build secret entrances on the Deeping wall. Enjoy and email me if you have map suggestions or would like to report a bug.
Mass battle you love this Map, then vote for me, at www.hdr-inside.de you want more maps from me ? www.hdrhq.de Buccane Head Admin HdRHQ.de
named Eowyn Falls. But dark forces intervened and attacked the new resort and now Faramir and Eowyn must fight to return to the nearest Gondor settlement which is also under attack. Faramir and Eowyn must survive.
without. There are 3 starting positions in Gondor (1 castle and 2 camps) 2 on Cair Andros (1 castle and 1 camp) and 3 in the northern Ithilien (1 castle and 2 camps). There are 4 bridges 2 on each site. i fixed the reinforcements so that they should work fine and enter the map have fun
It now looks different from first version. Those who downloaded first version probably noticed that second level of Minas Tirith won't work. We tried to fix that but it isn't still working. We are sorry for that. We may do third version but we're not sure. Please rate and give comments!!
hero have new power! and each player have two heros. only player right, have three.13 Waves where at the end comes the Balrog, stronger than ever! *Player5 far left Spot must be Isengard CPU. Other Player take Team1 and Gondor. Than you can heal and you have the Gandalf special power. Have Fun!
and orcs as you trek through this wonderfully textured map. It does get boring towards the middle as you've fought most the creatures before but just come in different spawn points but it is fun when your heroes get to level 10 and you can really kick butt with Gandalf. The Gandy player will take up a lot of the kills and experience points early on as he'll already have his wizard blast which if he takes out the first group he'll then get Lightning Sword. Legolas is ok to level up as you can get things from range but Gimli has a hard time levelling because he's so slow and by the time he reaches the enemy either Gandy has used Wizard Blast and Lego's already killed him.
plots, and adds difficulty to reaching enemy areas. Osgiliath has been added as a border between Minas Tirith and Mordor, so Mordor can\'t just stroll in unchecked, there are 3 bridges which players can traverse. As for a suitable border between helms deep and Isengard I enlarged Fangorn from my first version and made it alot larger and alot more dangerous... Isengard can\'t harvest its trees so easily anymore, nor is it a safe route between the two bases. Graphics and textures have been greatly improved, though some have been left untouched to prevent massive lag. It should be AI friendly as my testers informed me it performed well, though there may still be bugs.. Obviously online is best for maximum enjoyment. Command points map seem low at 800 for FOD and 650 for FOL but it makes for a great game, as it prevents lag and is a good number considering the good guys defensive advantage. For those who wish to contact me email or message me on msn at email@example.com. Version 3 is in the works which will completely change the graphics for the better and feature a closeable black gate. Bug reports and suggestion for release 3 would be most appreciated. To become a tester just message me. Enjoy all!
peasants Eomer, Pippin, Merry, Gimli, Legolas, Gandalf, Aragorn and 3 Eagles. The evil side has Mordor Fighters, a big mean armored toll, and 3 Nazgul.
Gondor player’s castle in the lower left. However, Isengard and Rohan can join their respective sides from two camps to the right. The Gondor player gets Frodo and Sam, as well as first dibs on the Morgul pass. The Minas Morgul player starts with 5 battalions of orcs. Minas Morgul is defeated if the buildings on its top level are destroyed and the Mordor player has no other bases. The Minas Morgul player must be Mordor and human. Because it is the Nazgul’s home, this map has certain items accessible only by flying units. Due to the size restrictions in Minas Morgul, Mumakil and siege towers are not buildable by the Mordor player. Usher forth the forces of evil or defeat Minas Morgul and purge the Morgul Vale!
Points for Good 400 points per player Added Cash ;) for All players ************* Installation Instructions Extract all files to : C:\\Documents and Settings\\(YOUR WINDOWS LOGIN NAME HERE)\\Application Data\\My Battle for Middle-earth Files\\Maps\\ If you cannot see Application Data folder please do the following: Go to C:\\Documents and Settings\\(YOUR WINDOWS LOGIN NAME HERE) Click on Tools at the top of the window , Now click on View tab, Now click on the check box that says SHOW HIDDEN FILES AND FOLDERS, Then click on Apply and OK. You got any prob Email me @ Kanalope2000@yahoo.com Enjoy its a damn cool map
to trampel thru the shire with some oliphants, or maybe raze bag end - or if you\'re not so malicious u can conquer evil under the party tree or in the fields of farmer maggot. Either way, you\'re bound to have a fun time. So loosen your belt, or prep ur torches, and get ready to Fight for the Shire.
straight on, you can go right through the middle and do so, thus this map allows for many different strategies.
this is a very special map with Rohan buildings inside the Gondor camp, hope you like it because I put a lot of time in it. and this version has some bugs fixed with the script.
aid:|| ||||||-----1-----|| ||||||--6-----2--|| ||||||---5---3---|| ||||||-----4-----|| 1.Lurtz & Aragorn 2.Gandalf & Faramir 3.Troll & Drummer 4.Eomer & Eowyn 5.Gimli & Saruman 6.Legolas & boromir 15 waves of attacks You won\'t make it! (Remake by THORONGIL Orig. by SonicFury)
this is a very special map with Rohan buildings inside the Gondor camp, hope you like it because I put a lot of time in it (computer didn´t work so I couldn't´t make maps for a long time but now I'm back). (I (Digz) will be putting up screenshots this evening GMT)
enemies http://elen.xooit.com THE LAST SURVIVOR BY n|AURA|Teroenza
has fallen and has been overran by Orcs. A small group of Gondor soldiers managed to escape the slaughter and run off into the mountains. Now the time for the retaking of minas Tirith has come and along with the Ents and Elrond and his elves you will destroy the garrison inside the walls of the white city. For some strange reason when i uploaded this map a few weeks ago it said its developer was soundlizard im not sure why but anyway this is the real map and im not sure if its going to say its developer is Soundlizard again (Message from Digz - this was due to a developer bug that has now been fixed).
overran by Orcs. A small group of Gondor soldiers managed to escape the slaughter and run off into the mountains. Now the time for the retaking of minas Tirith has come and along with the Ents and Elrond and his elves you will destroy the garrison inside the walls of the white city.
is Carn Dum, the fortress of the Witch-King. The goal: The total destruction of hostile units and the total Control of the area. Which the few villages in this area and their inhabitants already painfully experienced had. But the Dark Evil across the country… Your task: Pulls past on abandoned, burning villages where only the corpses the inhabitant tell their mute stories. And this country releases from its bad dark troops. Releases your country… BUT However, you hear the horn Mordors .... pay attention! -more action -more Scripts (lot of scripts, for many surprises, hehe) -more gimmicks (chest..) - big sound effects -AI that must be won first (becomes very hard). -Mordor troops in developed positions ...... Balrogs, Kranka, ....
the Map of course also with less than 6 players and still does a lot of fun. As the name says, it is a fun map. You have a big regiment of Battle Tanks at the beginning. As a base serves an outpost, round the "base", there are some farms for money. Tank fun War - is 6 players KI Map. The name is a program. All players start with to build up in each case 2500 gold around the base and to prepare the necessary defence. Otherwise: 3 outposts. and a lot of farms. A true Slaughter Map by Buccane.
made up of hundreds of soldiers. In this map I have brought together both of these dreams and made them into one. Here in this map you can control massive hordes of gondor soldiers, archers, knights, and trebuchet-soldier combos. Also, you can control rohirrim, yeomen, and peasants. However, an army has a cost, and yours is... cheap! -$8 for peasants and yeomen hordes -$10 for gondor soldiers and archers -$15 for gondor tower guards and rangers, and also $15 for rohirrim -$20 for my favorite horde type, the trebuchet-soldier mix. This one does not have fire stones. -$25 for the treb horde with fire stones. A worthy upgrade. However, there is a catch. You only have access to 200 resources. This is to minimize unwanted lag. The simple aim of the game is this: Destroy every last enemy soldier on the field of battle. No confounded structures to worry about, no citadel to watch, just move your army at will around the battle field, behind mountains, and flank the enemy! Ambush them! Devastate their ranks with a hail fire of fire stones! Abolish them with rivers of piercing arrows! Crush the enemy with hundreds of cavalry! By now you should get the picture... It\'s massive! A timer forbids you from attacking for the first four min. 20 sec. This is so that everyone has ample time to build their purchase their army! When the timer ends, the map will become completely visible. All armies will automatically begin to attack. So do not attempt any complex formations before the timer ends, because the men will automatically head for the enemy. (You CAN tell them to come back) You may be wondering... What about lag? With hundreds of troops in each army, lag will be insane! I must admit, the first few min. there is mild lag. Things go slower. But after the attack has begun, and the trebs have let off a few shots, things should get smoother. At least for me they do. I cannot say every computer will not lag, because some computers will. But if you have a good comp the lag should be small, and should go away after the battle has begun. Finally, just read the in-game instructions to see how to purchase men. The AI works extremely well, because if you don’t choose troops, the comp automatically will for you. (There are exceptions, but only in the case of a human player -the AI should always work). Evenstar powers are too expensive be useable. This map can be played on single player, and, although not tried on multiplayer, it should work on multiplayer. This map looks awesome on medium or higher settings, while still being awesome on lower settings. Have Fun! (This IS for BFME, the original) -To install... this should work for Vista, dont know if this will work for XP.. Go to C:\\Users\\(Your User Name)\\AppData\\Roaming\\My Battle for Middle-earth Files\\Maps And than right click and create a new folder.. rename the folder Mighty Battle, than place in the folder the files you download here. After that, it should be ready to play!
was brought in to make a Minas Morgul map using the buildings he created. This download is a mod teaser, is includes the buildings and the map, thats it. So technically its a mod, but all thats new is the map. (I hope that makes sense). So the installer will install the mod and give you a second shortcut with which you can run the modded game. Your BFME Program Files are not touched at all, so it's completely safe. Don't forget to check out GTO's Site for more info about The Kings of the West mod, and also his Shadows of Evil mod which is fully released. And also check out Rhovanion Alliance whom I also work for, as well as The 3rd Age for any BFME modding related stuff (I'm called mh_gollum there). So, Minas Morgul.... When Elendil the King of Numenor sailed to Middle-earth with this sons, Isildur and Anarien, he built them two cities either side of Osgilliath, the capital. Minas Anor, the Tower of the Sun, was given to Anorien, which later became Minas Tirith during the 3rd Age. Minis Ithil was given to Isildur, meaning Tower of the Moon. Elendil and Anorien both fell during the Battle of the Last Alliance, Isildur famously cut the Ring from Sauron's hand and kept it. But he was later killed at the Gladden Fields and the Ring fell to the bottom of the Anduin. Once Sauron returned as the Necromancer, Minas Ithil was taken by the Nazgul and renamed the Tower of Sorcery, Minas Morgul. It became a place of much fear and became the home of the Witchking of Angmar. The last King of Gondor rode to Minas Morgul to fight the Witchking, but the agreement was broken and he was taken in and never seen again. During the War of the Ring, the host of Mordor set out from Minas Morgul, lead by the Witchking and laid seige to Osgilliath and then Minas Tirith. But they were defeated by the armies of Gondor and the Southern Fiefdoms when Aragorn, heir to the throne of Gondor arrived with the Dunedain and Sons of Elrond. As the remains of Rohan and Gondor rode to the Black Gate to distract Sauron as Frodo destroyed the Ring, they came to Minas Morgul and bridge was broken. The fate of Minas Morgul after the destruction of the Ring and the fall of Sauron is not known (to me at least :P, I haven't checked any of the above whilst typing so don't moan if there are errors.). Number of Player: 4 Starting Positions: Fortress/Camps Expansion Points: 3 Settlements: 6 Lairs: Trolls Note: If it crashes when clicking skirmish, it is a problem due to having another mod installed that adds a faction. In order to fix this, you need to clear your Skirmish Data files in App Data. Or... start the game normally and create a new profile. Then quit and restart using the Morgul Mod. Have fun!
big but there is a good point. The moment the two teams meet they both get £400000 in resourses and please make it player one and player 3 against player 2 or the \"get a lot of mony\" script will not work.
course lots of command points and resources. Each side gets a new/modded hero. Mordor-Sauron,Gondor-Isildur,Rohan-Elrond,Isengard-new Saruman. Tell me if there are any problems. You need patch 1.02 to play this map not 1.03!
unexpected! you have to start from the south castle position as any faction except Gondor and the north castle position is for any AI skirmish factions except Gondor. The creeps in the middle of the battle field are fully upgraded with level 10! It might take a while to beat this map! Enjoy.
conquer it! Please; if something’s not Right tell me in a PM or in a comment BTW it is the meaning that those towers ain’t workin' :D It's an easy map; didnt put much effort in it but hope you enjoy it! --------------------- Enjoy! KingoftheValar
creates interesting battles for the ridges, as each has only one access point. While this map is intended to be multiplayer, it could work as a singleplayer vs. the AI. However, the AI will not take advantage of the ridges, so it isn\'t much of a fight. Hope you enjoy it!
somewhere when the game starts. This can also be played against comps, although if you are on the evil team it wont be as good as if you were in the village. BFME SHALL LIVE ON!!!!!!
Stronger. Its a BattleMap, have fun. visit www.hdrhq.de greets, Bucc
a army of Mumakil and Haradim to the south. For maximum fun do not launch main assaults instantly, just small battles over central land, and do not use Grond until 15 minutes into the game. Enjoy.
fortress there are three unguarded settlements. Next to the castle there are two unguarded settlements. There are two settlements closer to (evil) castle, but they are defended by goblins and spiders. Then in each corner of the map there is a outpost guarded by a troll lair. This troll lair when destroyed produces more money than normal. Should you choose to defend the fortress you will start with Legolas and three battalions of Elves. There is a river that surrounds then fortress. There are only to ways across. One of the two bridges that lead to inside the fortress. The bridges are guarded by a gate at each end as well as tower plots. Inside the fortress lies more tower build spots and to Elven build spots. Also a armory as well. If you choose to start in the castle (evil)you will start with three cave trolls 6 battalions of goblins. Two large spiders and Shelob. If Shelob is to die she can be rebuilt for 600. NOTE Shelob is overturned easily by swords. I have made this map So that it will work with the AI in skirmish if that is your preference. Have fun and I hope you like it. :)
recruited (if you find them), I added sound playing when both players are in the same area. The older scripts are: moving citizens, some of the northern rangers that patrols and area, and both players start with 400 Command Points each. Other changes are that fixed the river and the small lakes, added some creeps, moved the economy plots closer to the northern player and added some more textures.
player 2 has 1000 cp (attacker) we also changed the powers, because we didn\'t like some of them to be in that map. For more information, check the Rivendell_Readme file. There you will also find information about the special reinforcements system we added. We detailed the map, and just for the look, we suggest look at the map on high detail, the intro looks much better than! (when u play on low detail, for my opinion, it looks a bit ugly, I’m sorry for that. The map starts with a scene of the council of Elrond, from there, the story changes. A lot of unexpected things will happen. I hope u guys have fun with this map! Greetz whoozy (firstname.lastname@example.org) & Rohadhrim (Felix_de_straatkat@hotmail.com)
goblins and cave trolls, who will go to all the 8 camps and go kill everything that’s around and in the camp ;) so have a good planned attack, and care about your defense! This map works with AI, an easy army doesn’t hold an attack of goblins, but a hard army does! (I didn\'t tested the medium yet, didn\'t had time for that will do it soon) If u find bugs, mail me at email@example.com (u can also mail me for improvements or comments on the map)I hope u guys like it! Greetz whoozy Note: I made this map before attack of Mordor, but never really finished it, now I did and upload it, so the map maybe looks worse than Attack of Mordor map. Don’t blame me for that, when I started this map I only knew some things about terrain and castles, camps, outposts and economy plots. I tried to make the best of it, by adding some scripts etc. Version 2 changes (compared to 1st version) smoothend the landscape a bit more, so it looks better and made the attacks of goblins and trolls harder (added wargs) Version 3 changes (compared to version 2) changed the pass in the top, and made some areas passeble/impasseble. No big changes, as you can see. But if you guys want, I will make a version with no goblin attacks, but much more detailled and stuff. Don\'t forget to leave a comment, and say if you want a better version. Thanx to wheezy & rohadhr!m for testing and tips!
lairs On the north side of the map, in the mountains there is a troll.If you kill him and his goblin guards you will get 5000 Resources.In the forest there is a castle,near the castle there are 5 spiders.Kill them and you will get 2000 resources. To Install: Extract contents to Mybattleformiddleearthfiles\\Maps\\Plains. Hope you enjoy my map! Feel free to distribute this file as much as you want, you don\'t need my permission.
Comments are welcome.
with wall trebuchets that do not count towards your command points and 2 towers, but you have to build the rest of the defenses on the upper level.
Fortress of Numenor - The Fortress of Mirkwood - The fortress of Angmar - The fortress of Angband - The fortress of Angband - The Dark Roads of Mordor - Black Courtyard - Gorgoroth Plains
with the AI in skirmish as well as multiplayer. It is well textured and is one of my first maps that I have done i hope you like it.
settlements and enough trees for the lumber mills. The only way across the lava river is one of two very close bridges. Each of the bridges are small and long which will create some interesting strategies. There are also two outposts one on either side that is guarded by a troll pit. The map is well textured and works in skirmish with the AI. I’m sorry for the delay but with school and all. I know you were probably expecting something great like my previous fortress maps. But like I said I don’t have much free time anymore because of school and all. I wont lie to you it will be some time before my next map, but until then any suggestions are welcome. Thanks All!
will start with the Witch king on foot at your disposal. If he is to die he can be reborn on his Nazgul. The fortress has two main walls and gates that defend each wall as well as gates to defend each walk way to get atop the walls. The fortress is also filled with base defense foundations build plots (sentry towers). There are also two Mordor build plots that sit between each of the main walls. Also if you choose to defend the fortress you will have a large line of site as you know the land. NOTE as your gates are destroyed your line odf site lowers. There is also a back tower behind the base that is defended by a gate that you can put units or heroes inside of. If you choose to play in the castle You will begin with a stronger version of Aragorn that when killed can be re-born. You will also begin with two combo hordes of Gondor archers and soldiers. You will also get a combo horde that consists of Gondor soldiers and a trebuchet. On each side of the map next to either sides base are four settlements with enough trees for lumber mills. There are also two camps on each side of the map that the bases are not on. Each of these outposts are guarded by troll pits. NOTE This map is well textured, well balanced and I have made this map to work with the AI in skirmish and in multiplayer. Trust me this isn’t another one of those maps with the unstoppable fortress. Please try it. I hope you like it :)
unguarded settlements. Next to the castle there are two unguarded settlements. There are two settlements closer to (evil) castle, but they are defended by goblins and spiders. Then in each corner of the map there is a outpost guarded by a troll lair. This troll lair when destroyed produces more money than normal. Should you choose to defend the fortress you will start with Legolas and three battalions of Elves. There is a river that surrounds then fortress. There are only to ways across. One of the two bridges that lead to inside the fortress. The bridges are guarded by a gate at each end as well as tower plots. Inside the fortress lies more tower build spots and to Elven build spots. Also a armory as well. If you choose to start in the castle (evil)you will start with three cave trolls 6 battalions of goblins. Two large spiders and Shelob. If Shelob is to die she can be rebuilt for 600. NOTE Shelob is overturned easily by swords. I have made this map So that it will work with the AI in skirmish if that is your preference. Have fun and I hope you like it. :)
based on the fortress in Numenor. It is a 1 vs 2 map. One player upper half of the map will start in The Fortress of Numenor. The other two players will start on the bottom portion of the map that was seized from the numenoreans. The fortress is raised high above the city and has a walk way lined with buildable towers as well as two gates. the city itself is not walled off as the sea was their protection. Until the southern portion of the island was captured. Now the only thing protecting the city are buildable tower plots as well as a full army of Numenoreans. If you choose to siege the island Fortress of Numenor then you will begin with two trolls each as well as two catapults and orcs. There are two outposts located very close to the southern bases and two located in the city itself. There are many settlements on this map each strategically placed to offer the best possible balance. This map is well textured and is well balanced. This map works with the AI in skirmish if you prefer facing off against the computer. NOTE this map is not one of those impossible fortress maps that never seem to end. I have put much work into this map to give it the best quality and balance that I could offer. Have Fun ! If there are any problems with the map then please tell me here as I will go to fixing them immediately and will release another version with the problem fixed as fast as I can. Any comments welcome. Thank You :)
each side there is one expansion point and two outposts. There is also a troll pit on each side. The river winds so one bridge is closer to each base than the other. Both sides are symmetrical opposites. I have made this map so that it will work with the AI so it can be played in skirmish and online. It is well textured for the most part, aside from a few problems with the river. I hope you like it.
army of Mumakil and Haradim to the south. For maximum fun do not launch main assaults instantly, just small battles over central land, and do not use Grond until 15 minutes into the game. Enjoy.
questions suggestions or just wanna talk.
all players, so its better to play tactical if you will win. This map issn realy big, but big enough to capture what you get :)
is a large 1v1 multiplayer map with 8 Economy Plots, 2 Outposts, and plenty of Trolls, Wargs, and Orcs, as well as a few Spiders here and there. Deciding when to cross the bridges is where the real strategy comes into play. This was a labor of love and I hope you enjoy it. Feel free to email me at firstname.lastname@example.org, with suggestions, criticism, and job offers. :)
450. Have fun!
started again now. Try to capture the Lost Fangorn, build up your base fast and play quick and tactical, otherwise you must find peace under the roots of Lost Fangorn.
guarded of creeps, positions developed in the oases Mordor mixes 2 outguards one creeps armies in, to Expe.
with this updated release... since I could not finish it on hard settings after several trial, but this could be that i\'m just a lame player! lol
Gandalf, Gimli, and Legolas, with a few level-ups and some treasure chests. The base directly across the bridge to the left has a Shelob and a Ring-Wraith to start. If you really want a challenge, I suggest that you set all of the enemy AI’s as Mordor, that way you will be attacked with tons and tons of orks! (sorry, but the map will show up as “The Battle for Rivindell” not “The Fight To Rivindell”, so do not be alarmed).
points: 800 for Mordor, 500 for Gondor. Startmoney: 60,000. \"Good Osgilliath Intro\" should play in Palantir window when game starts, but in online multiplayer, once you get to 100% it starts playing (you only hear the sound when this happens). Start units: Bottom left Gondor player starts with Faramir and three sets of rangers with fire arrow upgrades. Bottom right player starts with Boromir and three battalions of soldiers, upgraded with forged blades and heavy armor. Both Mordor players start with four orc battalions and a troll.
signal post, often many, many miles away.
trees for timber mills. Build a camp in the center of the map and it tends to get really good when enemies from all sides attack you at once. Have fun!
after 6 minutes playing. Its a only passage so their can be some interesting battles at that only attacking point.
the map with a postern gate. This allows for flanking maneuvers deep into enemy territory without the enemy being aware of you coming until you show up on their doorstep.
through Moria. The surrounding rock formations are the home to many goblins, making the pass up Caradhras periless.
forest River, the elven path, spiders and goblins. This map is also perfect to make ambush with rangers or elves. The difference in the two battles is that in the evil you have to get away with Gollum because he is your only chance of getting a base, with the good your enemy starts with a base, do not try to play evil in the good-map as you will lose the point of the battle. There is and elven city in the top right, and because lake town is right east of the map I have made a little gondorian camp in the south east. And then two evil camps in the top left and down left. History of the battle: For those of you how haven’t read the Fellowship of the ring, I will now tell the story: after that Bilbo had taken the ring from Gollum, Aragon had seen the footprint of Gollum, he followed it, Aragon caught the creature but Gollum would not talk. So Aragon brought him to Mirkwood where he could be in prison so that he did not tell any of Saurons creatures that Bilbo had taken the ring, because if that happened then the black riders would know that Frodo had the ring, but friendly as the elves are, I the fair weather Gollum liked to climb a high tree, up to the highest branches, until he felt the free wind, with an elf guard at the foot of the tree, but orc scouts had seen this and that summer the orcs attacked, this is where the battle starts, stop the attack and kill Gollum before the orcs get him. Decide the fate of Frodo, Gollum and Mirkwood in one of the most important battles of Middle-Earth.
forest River, the elven path, spiders and goblins. This map is also perfect to make ambush with rangers or elves. The difference in the two battles is that in the evil you have to get away with Gollum because he is your only chance of getting a base, with the good your enemy starts with a base, do not try to play evil in the good-map as you will lose the point of the battle. There is and elven city in the top right, and because lake town is right east of the map I have made a little gondorian camp in the south east. And then two evil camps in the top left and down left. but you HAVE !! to be in the base that is in the down left. History of the battle: For those of you how haven’t read the Fellowship of the ring, I will now tell the story: after that Bilbo had taken the ring from Gollum, Aragon had seen the footprint of Gollum, he followed it, Aragon caught the creature but Gollum did of cause not talk. So Aragon brought him to Mirkwood where he could be in prison because they did not want Gollum to tell any of our dark lord creatures that Bilbo had taken the ring, because if that happened then we would send black riders to Frodo and then reclaim that what was ours, but stupid as the elves are, they led him Gollum climb, up to the highest branches in a tree, with an elf guard at the foot of the tree, but your orc scouts had seen this and this summer the orcs will attacked, this is where the battle starts, Get Gollum away from the elven city!!! Sneak Gollum through goblin spiders and elves. To you have found the right place to build your base. Then destroy those elves and men, so that the time of the orc can come, and Sauron can get back the Ring.
base if you have units on the bridge. Things to be aware of : You get a little villagemen that has no walking anamation in the start , I just put that in for fun. It will be hard to fit alot of units on the bridge and mini islands so they will move around alot.
other Middle Earth race, entering there. Their only desire will be to kill intruders and keep this gorge from being overrun by the likes of such creatures.
other players. Two players start in the middle of the map with one player north and two players south of them, plus a couple of expansionpoints. One player starts below the plateau on the north end of the map, just behind the middle players skirmish mode playable by KHAAAN!
case in the Rohan Plains, a map that offers a quick paced and enjoyable game for all.
to map to reach your enemy. There are multiple expansion points and economy plots available for building. Beware the creeps in the northern cliffs, an assortment of trolls, wargs, spiders and goblins which will hinder your progress. *Large siege weapons occasionally cannot pass over land bridges. Enjoy Riverlands by Black Arrow!
this map is left are FOL, right are FOD. The map contains no mods at all and has full AI support.
turn (60 seconds) everyone gets a set amount of money. To get More money, take over countries (eg. Australia, Europe - in our case Gondor, Rhun,etc.) and you\'ll get some free troops to boot. And if you\'re really ambitious/doing well then by taking over an Empire (East, West or South) you\'ll get some perks, and most likely everyone allied against you :)
this provides the opprotunity for some interesting strategy and unique battles.
suggestions on how to make it better. Thx!
release him from the Judicator before they can execute him for treason. Tassadar offers the only hope for unlocking the Dark Templar\'s powers to defeat the Zerg onslaught. Zeratul and his Dark Templar have vanished, leaving the Protoss to fend for themselves in this dark hour.\" Both players start out on platues with only two-three entrences to them. The goal of each player should be to gain contol of the bridge. This will force the other player to take the long way around the side of the map. Expansion points and forest cover will also be key factors to victory.
Protoss commander, Tassadar of the Templar, to a battle to the death.\" This map has both players starting out with both players on seperate sides of the map with bases located on top of platues with nearby expansion spots. In the center of the map is the only large expansion on the map, which is gaurded by several troll caves. Much like in the campaign mission, this spot will serve as the location of many showdowns between good and evil.
positions in the middle that are very close to each other. skirmish mode playable by KHAAAN!
good player on the lower right). Thanks!
is a modded map since the map takes place in a cave so certain buildings and units are unavailable. It is advised that you player Mordor vs Mordor, Gondor vs Gondor etc.
extremely detailed, but is a nice change of pace from \'ol Brownlands.
protected by spiders. Both players start with a location with 3 settlement each inside there Isengard walls, there are two other settlements on the map. Also players start with archers on the walls, and wargs, pikemen and fighters. Hero experience is shared between heros on this map. Each player has a command limit of 500. It is still possible to have a balanced game using sides other than Isengard but since there are Isengard walls for each player it\'s recommended that you play Isengard against Isengard, Mordor against Mordor etc.
armies of Morgoth in the early Ages. 2 Players defend the city and 3 Players attack the city. Gondolin has great walls, which are very hard to destroy, but it has 3 gates (so 3 weak points) to enter the city. Further more, the city has 4 levels, and all protected by gates. You start with unlimited money and you all have a pop cap of 750. It looks like new armies are approaching Gondolin. Its fate is now in your hands!
Gondolin. You’ll be seeing the armies of the Dark Lord Morgoth Of Mordor attacking the Hidden city Of Elves. It’s a movie so don’t touch a single button during the movie. Things you have to do before playing it: - Make sure you’re the upper player. And set the other player (CPU) to Mordor. Well that’s all, have fun. I hope you guys and girls will enjoy playing my map!
for control of this sometimes relaxing region...
that of the multi-player maps there is a definet lack of larger maps (6-8 plyrs) and of maps with castles. So here it is, a map featuring Lothlorien, a 3v3, and castles :) Of this map the crossings over the river Anduin are key, especially the middle isle's camps. So either grab an axe to hack some elvish wood or grab a bow to rain down silvery shafts from the protection of the trees, cause its time to battle in the Eaves of Lothlorien.
beware of the backdoors.
must amass a large army strong enough to cross the river which is great for an ambush by the enemy.
trees in Forlond are vast providing the FOL’s Rangers and Elves with excellent concealment and the FOD can harvest the trees in huge sums thanks to the devastation ability in order to get lots of recourses. This is a great map for people who want fast, intense fights not to mention the landscape is lush with detail.
your guard down now would you?
about on them. The map features primarily open terrain that would allow any commander an opportunity to come up with some special and interesting strategies to take down his/her opponent.
Loudwater, which is near Rivendale. This ford on the Loudwater was a scene in the first movie when the Elven princess saved Frodo and carried him to Rivendale. She called up a water elemental there to defeat the Nazgul that were chasing her.
forget that map. In my opinion it was one of those Blizzard maps that were so very simple yet so very functional, 4 players in 4 corners, and a mayhem in the middle, thats it. Simple and perfect. For every rts that comes i usually make a Blood Bath version. And this is mine for BFME, enjoy =)
the enemy\'s walls directly, or just use the side stairs altought it can be a hard task against a good defensive player.
northeast of the Shire that have taken a sacred Rohan building and are attacking farms and settlements in the area. Sam must reach this building in the quest and liberate it. Sam must survive.