Battle for Middle Earth 2

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187988 downloads

Uploaded:09-09-2010

Windows 7 64-bit Battle for Middle-Earth fix

lotrbfme2_win_7_64bit_fix.zip | 539 B

game, did it crash? Well, if it did download this file and it should be working again! I have a Win 7 64-bit, and I tried to play BFME 2, but it crashed. But I found a way to fix that problem! Now it works perfectly in my computer. Download this file and your copy of Battle for Middle-Earth is working again! This has been verified on my sites including on the EA forums that this solution does work. This solution will also apply if you have a monitor that goes over 1024x768 as BFME series will not support that. This options.ini file is the basic menu settings to get your game running, you can then change your options to the settings of your choice.

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72296 downloads

Uploaded:11-16-2007

BFME2 Special Extended Edition

bfme2specialextendededition.rar | 220.41 MB

by everyone! Long live S.E.E! Here are just some of the main changes that have been made in the Mod but this isn't even half of them: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤ BFME2 Special Extended Edition - Fixes & Additions for BETA 4.5 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤ ALL FACTIONS ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - FortressUpgrade FX (all new) added for all Good and Evil factions! (Except for the dwarves who already had them). - AI's Fortress Expansion's pads & Range/VisionRange/ShroudRange behavior are completely refurbished, with more organized and symmetrical AI placement on the expansion pads. - Walls, Wall Hubs and Wall Upgrades are now only attackable by siege and structural damage dealing units. This includes removal of the annoying bug that caused melee units to attack catapults on walls. - Evil Economy Expansion are now 33% Lumbermills, 67% standard. - Stance AI behaviour added for all units, complete with FX. When attacking, the AI units go to red FX and fight more aggressively. - BrutalAI Discount fixed. Now only 50% discount on heroes, instead of almost 90%. - Horde movement behavior adjusted. * When set on Aggressive Stance, hordes now swarm much farther apart when in melee combat, making the battlefield more realistically chaotic. Also less units will stand around in the back ranks doing nothing. * Adjusted CavalryHorde turning behaviour, which was awkward before, unless they where turning 180°. * WargCavalry turning fix (Horde was faster than HordeMembers). - Range/Melee weapon toggle is now used by AI. Ranged weapon is default, and when in close combat, the units switch to melee weapons. Hobbits, Hobbit Heroes, Haldir, Captain Jackson, Corsairs, Rohirrim... all units like them will now use melee AND range attacks by the AI. - AI Horse mounting fixed for Gandalf, Eomer, Eowyn (also Disguise), Faramir, Glorfindel and Nazgul. - Attack Ranges are adjusted for all Heroes (shorter). Riders with swords now attack at about 2 to 4 o'clock (direction, right side). - Dropped Units do damage now! Infantry or Cavalry grabbed and dropped by Eagles or Fellbeast now have an impact FX and do some damage and knockback to units located on the landing site/ground. - Additional AI Spellbook Scripting for more variety of the Hard AI's purchase order (25%). - Archers for all factions, have been completely refurbished and polished to the extreme!!! Extended Range is given for archer's Bombard Attack (ballistic path). Archers now fire INDIVIDUALLY, and no longer simultaneously!). Risk of missing targets is increased, and possibility to hit others is added. They also no longer run across the map to follow enemies that flee. - Industry spell have increased radius from 200 to 250. Now limited to 5 minutes. (EA patch 1.05 update). - New BannerUpgrade : Troops don't replenish until this upgrade is purchased. Can be purchased at higher levels than level2, but increases level to a max of level 2. Marked by the CE-Banner Glow. - Forged Blades FX is finally fixed and unified, meaning All FB's glow in a new glow that is white and very subtle! >>> Credit: ROBNKARLA - Banner Glow FX is adjusted the same way; white subtle glow! >>> Credit: ROBNKARLA - Campaign (BFME2) now running, but might still have bugs and crashes. But at least it starts up We will have a completely new campaign for Beta V though (hopefully)... >>> Credit: ROBNKARLA - ALL BFME1 maps added! >>> Credit: ROHARA GOLLUM & The One Ring! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Gollum the RingBearer & RingStealer: * Redone Audio! * Redone Locomotor with integrated WallClimbing and all new wall climbing animations! * Gollum the RingStealer activated! This means: 1) All is like you know with Gollum (the RingBearer) trying to stay away with his Precious, until Gollum is killed. 2) Once that happens, Gollum the RingStealer is spawned (somewhere on the map). 3) The RingStealer is actively hopping around, not fleeing anymore but trying to avoid enemies by using his sneakiness. 4) He can now be converted to your faction's Side (Good or Evil) if you attack him and damage him just a little bit, unless you are the Side that took his precious! If you manage to catch him this way, he will be a "hero" for your faction. 5) As the RingStealer, and once in sight of the Fortress holding his precious, he activates his special RingStealing mode. If he "attacks" the fortress directly while the Ring is still there (and the RingHero not yet built), the Ring is removed and back in Gollum's hands. Gollum the RingStealer is now happily dancing around and disappearing (to be respawned as the neutral RingBearer on one of the usual Gollum Spawn Points). This should work, even if the RingStealer is not converted to anyone's side but attacking the fortress on his own... MEN ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Tower Guards renamed into Fountain Guards and now require Black Smith, Heavy Armor & Forged Blades to be available. When spawned, they come with these upgrades. Need level 3 Barracks. (New system for Elite units). ELVES ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Hobbit Hordes not having XP levels fixed. - Glorfindel's Starlight/Blade of Purity powers and texts adjusted. MORDOR ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Balrog AI perfected (Animation timing and all power useage). The AI now makes full use the Balrog's abilities. Powers now also usuable on auto (right-click). - Harardrim Archer bug removed, where they were sprouting flames when running around damaged but still alive. - Mûmak topple straight death weapon (when it falls on belly, it flattens troops in front of or under it). - MountainTroll and CaveTroll AI: They now pick up Orcs (and eat them) when damaged. Also they pick up a tree when in melee combat (if a tree is close). They use 'Bombing' animation, which means lobbing stones higher when the target is far away. Rampaging is now occurring more often and has an increased radius. New TrollGrabVictim projectile. - Troll short throw Rock flight path fixed. Now starts in hand and not on the ground. - MordorLargeGroup bonus FX (Orcs are shouting and glowing when a mob has collected). - MordorBattleTower now has it's own archer crew (5). - Eye of Sauron now has AI! - All FellBeasts (and their riders) have been scaled to proper "real life" size and given more animations. - Nazgul's mount Horse and Fellbeast are now two separate mount buttons, keeping only two objects (1 Fellbeast, 1 Horse/Foot). No more circle mounting. Powers can be seperately triggered by upgrades if wanted. - Nazguls have been given new additional animations for Idle and Attack. Now you can really see how well they handle a sword =) - Nazgûl/Blackrider level adjustments. AI compatible. New nazzie MountSwitch: * level 1 - mount/dismount horse (disabled when mounted on Fellbeast) * level 2 - dread gaze * level 4 - terrifying screech * level 6 - morgul blade * level 8 - mount/dismount Fellbeast (disabled when mounted on horseback) - Witchking level adjustments. AI compatible. * level 1 - mount Fellbeast/Horse/Foot * level 2 - dread gaze + WK leadership (he should have one, and also the beautiful WK leadership button) * level 4 - terrifying screech * level 6 - morgul blade * level 8 - hour of the WK (curse enemy - reset timers) mounted use only. * level 8 - hour of the WK (Flaming Sword) on foot only. - Witch-king now has 5 different attack animations! * SwordStrike: Against Heroes and Monsters. This hits only one target but is very strong. * Mace Overhead Smackdown: Especially against Hordes and Structures. (Range/Radius 45, Damage Arc 15°). * Mace Backhand CirclingStrike: Especially against Hordes and Structures. (Range/Radius 30, Damage Arc 45°). * Running SwordStrike: Against everyone, but only when moving while striking). * SwordThrust: Only used with Morgul Blade attack. ISENGARD ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Berserkers now automatically "Rage" when badly hurt (+20% damage, speed, armor). - UrukRaider BannerCarrier speed increased to match the UrukRaider speed. GOBLINS ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ - Goblin King renamed into Great Goblin and scaled up. He also rides a Warg now, instead of a giant scorpion. - Goblin Archer PoisonFX and Special 'Flaming Arrows' (works much like Noldorin WeaponSong). So what are you waiting for go and download it!

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82718 downloads

Uploaded:05-02-2006

Final Big Editor

finalbig036b.zip | 478.15 KB

physics work, just about everything can be found in the .Big files.

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23278 downloads

Uploaded:07-15-2009

RJ RotWK

rj_rotwk_1_06.rar | 287.06 MB

Elves (3 sub-factions), Arnor, Mordor, Isengard, Wild, Men of the East (2 sub-factions), and Angmar - Many of the factions have been completely revamped - Over 70+ new heroes/units/structres and more have been added, with 6 new fortress, 5 new walls, a slew of heroes, and a new inn system. - A return to the feel of BFME1 - Smaller combinable hordes - 100s of different combinations - All units can level to 10, not just heroes, and they level with increases similar to BFME1 - Structures can level up through experience as well as a purchased upgrade - A move towards making each faction's play style unique and different, to bring out the character of the faction - A camera system has been added to many of the maps, letting you explore the game and Middle-Earth in entirely new ways. - A huge amount of high-quality skins for new and existing units/heroes - Hundreds of pieces of art for new and existing units/structures/heroes - So many other minor changes to enhance your enjoyment of the game.

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14500 downloads

Uploaded:08-21-2006

BFME2 Map Pack

bfme2_map_pack_beta.exe | 24.76 MB

play all of our fun maps of BFME1 on BFME2! The BFME1->BFME2 conversion map pack is back! All BFME1 maps have been converted to work in BFME2. Notes: - Gollum/Ring Heros have been added to all the maps - Fog and water reflection planes have been added - Oceans have been replaced with the nice PCA oceans w/ waves - Due to differences between the two games, some cliffs and textures may look weird because of the bump mapping. - Outposts have been replaced with BFME2\'s capturable buildings - Added some new creeps here and there - Added shipwrights to ocean maps where applicable

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16758 downloads

Uploaded:12-15-2008

Minas Tirith Large Edition

minastirith_le.zip | 1.08 MB

accessible in version 2.0) -16 Trebuchet build plots -10 gates from front to citadel -Player in Minas Tirith starts with unit production buildings -8 player map (1 inside and 7 outside)

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39687 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539english.exe | 24.33 MB

instructions and to view the full change-list..

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13012 downloads

Uploaded:05-11-2007

Battle For Moria

badwellbattleformoria.zip | 302.75 KB

for Moria has begun! The tight tunnels make it difficult to see your units so you will need to keep rotating the camera.\"- Badwell (creator). This map has good building room, the passages are not as tight as descripted but are still in the need of camera rotation. The details are O.K. this could actually be part of moria for you purists out there because moria was so massive, so don\'t shun it.

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60633 downloads

Uploaded:05-31-2006

BFME2 1.04 Patch

lotrbfme265540english.exe | 24.34 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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4718 downloads

Uploaded:01-21-2008

Helms Deep Eveningstar 2v5

helms_deep_eveningstar_2v5v2.rar | 522.15 KB

defender) and added starter units for defenders,because attackers have tech buildings and other features. ---------------------------------------------------------------------------------------------- -Download this .zip file and extract it in the map: C:\\Documents and Settings\\********\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps -open your BFME2game (also playeble in bfme2 ROTWK) and play the map ---------------------------------------------------------------------------------------------- -If you notice any bug or something else,contact me here: vince-jacobs@hotmail.com ---------------------------------------------------------------------------------------------- -If you want to use this map for any other map, nobody stops you. ---------------------------------------------------------------------------------------------- You can contact me on this e-mailadress: vince-jacobs@hotmail.com made by vickenetor (Vince Jacobs) -- Vince Jacobs

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4537 downloads

Uploaded:04-13-2009

Tower Wars Map Pack

tower_wars_map_pack.zip | 4.32 MB

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9579 downloads

Uploaded:07-11-2010

Minas Tirith 7 Rings Fight

hearth_of_ithilien_orc_spawn.map | 342.48 KB

their fell beast attack Minas tirith. Your units are less in number Just Like The Movie 200,000 orcs attack just like the movie(not all together because the game will crash) they will come in wave's The Guards of the white tree are included. they will be at the 7th ring guarding the white tree. fortress is in the seventh level. Each level entry is protected by a gate. You can go inside the throne room and stand beyond the whit tree. To go to the throne room, click your character and right click the throne room (note: Faramir and Pippin will already be in the throne room.) No Boromir cause in the movie hes is actually already dead. Gandalf is at level 10 at the starting of the game itself. Resources at the starting of the game itself will be like 400000. Game will be a bit laggy. sorry for that. NOTE(IMPORTANT)---- FOR BEST PERFORMANCE PUT YOUR RESOLUTION TO THE LOWEST AND PUT THE GRAPHIC QUALITY AS VERY LOW) :) :) NOTE-- TO KNOW HOW TO MAKE THE MAP PLAYABLE IN THE BFME2 GAME, THE INSTRUCTIONS ARE IN THE README FILE

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7422 downloads

Uploaded:06-23-2007

Create-A-Hero Wave Defender

createahero_wave_defender.rar | 5.29 KB

100, you lose if the enemy reaches the end zone. You can not build units or buildings. You can not use powers. Basically, you have to rely on all of your skills. Do you have what it takes? Works in Singleplayer and Multiplayer. Note: 22/06/2007 wave record: Wave 23 (email me a screenshot if you got further) [/quote] A 4 player map for Bfme2. You can play online with your friends and then defeat the 100 waves of enemies. They keep getting bigger. Can also be done singleplayer, but then you are stuck with dumm AI. So my advise is to play multiplayer. Have Fun -Wattan (my score was wave 18, i still had some heroes, but the enemy came behind my towers)

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14493 downloads

Uploaded:05-10-2006

BFME2 Map pack

bfme2_3pack.zip | 1.63 MB

Map development section. http://forums.ea.com/mboards/forum.jspa?sls=2&forumID=130 Instructions: The installer (if that is the version you downloaded) should default to the following directory... C:\\Documents and Settings\\*your login*\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps if not look for this directory and put the map folders there. Then just run the game and find it in the listings when selecting a map for game play. THE MAPS: Mountain Hub March - This is a 3v3 map with lots of paths and tactical choices, Look out for The Dwarfs! Valley Keep Siege - This is a 3v3 map with walk able walls and lots of surprises! The \"9\" - This is a 2v2 map and the first one with a lot of script work beyond just regular game play.Will the mountain be disturbed? Be prepaired for war! Acknowledgments: Personal Thank You to the following people for helping me test these maps over and over and over again :P hehe sorry guys, but at least we got them right! BlackSnake14 DeathRay456 Legendof... all the clan members McCormack MagmA ProphetOfDeath RangerOfTheWest ROF|BlOnDi3 SomeGuy676 Spamzor ThorTheMighty UPDATES: Look for more pack releases and updates to current packs in the future! All ideas/suggestions welcome, While I might not get to answer all of them, I will do my best to do so, just title it referenced to the map name you have comments on or to me directly. thnx.

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4296 downloads

Uploaded:10-31-2007

BFME2 Patch 1.06 ini

ini.big | 23.17 MB

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8558 downloads

Uploaded:05-11-2007

Minas Tirith: Return of the King Style

dychkominastirithrotkstyle.zip | 471.79 KB

gollum, no AI, the unit timing is good though, but I\'ll let you find that out.

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6391 downloads

Uploaded:05-15-2007

The Fortress

the_fortress.zip | 366.15 KB

have half a section of the castle, which each have one entrance. The players outside get help in the form of reinforcements, if you hear the mordor horn, you must prepare yourself for a big attack. This map can be played both singleplayer as multiplayer. Have fun with this one - Wattan

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5667 downloads

Uploaded:05-21-2007

The Gates of Ered Luin

the_gates_of_ered_luin_lxrsc77mxpf0.zip | 1.28 MB

here today with my final creation, the last of my BFME 2 maps. It has been more than 3 years since I began and so it is time that I finish what I started so long ago. I never said my proper goodbyes and so I am here today to close the doors of time forever with one last map, one final creation and so without further words I present to you... The Gates of Ered Luin Facts: It is designed after the Dwarven strongholds deep within the Blue Mountains. (Nogrod, Belegost) This map is a three player fortress map.One player defends the fortress while the other two players attack it. The fortress has two main gates and two secondary gates each positioned on two separate entrances, meaning that each entrance has two gates blocking the opposing team from the main hall. There is also a side entrance that has two weak gates guarding it but is also blocked by a giant gate surrounded by rubble. This gate can not be opened as it is too old and smashed up. The defending player can choose to destroy the rubble and open the pass by simply clicking destroy gate or the defender can leave the rubble there which boasts extremely high health and is very hard for the attackers to break. It's up to them. All of the gates on the map (including the broken gates and rubble) will alarm every player when they are broken through, by displaying a loud breaking noise specific to the size of the gate and by words signifying the area and type of gate destroyed. This is seen by all players and heard everywhere on the map. The defending player starts with two outposts and a signal fire under their control as well as extra resources to make up for the limited space within the fortress. There are however two other outposts and signal fires on the map as well as an Inn. They begin the game neutral. The map is designed with the defending players fortress built into the mountain with two center entrances across a main bridge that leads to a split road that cuts down the center of the map. On either side of the roads lie the attacking teams with plenty of room to build and plenty of creeps to kill as well as buildings to capture. At the bottom of the map where the split road exits the play area are various creeps and a sloped down walk way that cuts off and around the eastern side. Where as in the west lies the side entrance to the fortress. The map will begin with an intro hinting on the state of the map you are about to play on, but not forcing you into any scenario what so ever, it is mostly for enjoyment. The map has been textured, built and designed to the best of quality. It should seem right at home with the games original maps besides the slight style differences displayed. The map also allows you to turn on Ring Heroes if you so choose. It will work the same as any of the original maps. Lastly this map is indeed compatible with the original BFME 2 not just the expansion. Sincerely, Steve Campen (High Elven Lord) [/quote] This is a 3 player map for Bfme2, it's a dwarven stronghold with 2 mayor doors with enough health, outside are 2 enemies that want to get inside. There is lots of detail in the map and everything is placed with care. This map works for both singleplayer as multiplayer, but for more fun you should play online or against a friend. I really enjoyed the map. I can really advise this one Have fun -Wattan

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11874 downloads

Uploaded:03-26-2006

Collectors Edition Maps

collectors_editionmaps.zip | 3.6 MB

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16309 downloads

Uploaded:08-21-2006

Elvenstar Mod 2

elvenstar_mod_ii_4.0.exe | 80.69 MB

2 , it follows the same features as the first Elvenstar mod created for BFME1, but it has a different purpose this time to fill in for all the things the public want to take part in the game, such as Gothmog may feature in it as many of the fans want him to be in it, so the creators have decided to put him in. This takes a wide range look at BFMe2 and really says it all just like the BFME1 version. The BFME1 version was our top downloaded content ever, lets see if this patch matches the older one and hopefully it will keep up its standards! This has the same feature as before, where before you start the game click on the Elvenstar icon on your desktop and it will give you a choice of what options you want to start the game with, for example the older version: 1. Play Elvenstar Mod Normally 2. Play Elvenstar Mod with Blood Patch 3. Play Elvenstar Mod without Blood Patch 4. Play BFME1 Normally Well this Mod is a great mod and will be a major contender for File of the Week make sure you download this file, this a file not to miss! Sorry for the file being late as well there was a problem with uploading it but its all been cleared up and its ready for you to download!

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1370 downloads

Uploaded:11-14-2011

DESTROY HELMS DEEP!

helms_deep_with_waves.zip | 561.93 KB

this map can actually be quite challenging especially if you put handicaps on! installation: unzip the folder move the map \"helms deep with waves\" to: (if your on windows 7) strikeX>appdata>roaming>my lord of the rings battle for middle earth 2 files>maps Remember to read the readme first!!

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4797 downloads

Uploaded:10-10-2006

BFME2 Community \"Unofficial\" Patch 1.06.1

ini.big | 23.17 MB

\"This allows you to play skirmsh games with the default campaign colors. No more annoying awkward colors. Units now look how they\'re suppose to!\" Increased Gandalf\'s Mounted Speed \"It always bugged me how in the books and the movies shadowfax was the fastest horse, but in the game he is one of the slowest. Now when Gandalf is mounted he shows us the meaning of haste!\" Increased Men and Dwarf wall radius \"it was annoying how you could no longer close off natural bottlenecks. Now you can once again.\" Aragorn obtains Anduril at lv10. \"this causes Aragorn\'s sword to have a subtle, cool glow. I did this for visual reasons and originally had it at level 5, but it seemed to increase his attack and made him overpowered at that level. So i put it to level 10, if anyone could confirm if it actually does increase his attack and by how much, I would really appreciate it.\" This is it for now, I was mostly pleased with the new patch, thats why there are no real balance changes. I would appreciate any suggestions, because I\'m sure there will be updates later. To install this mod simply copy this INI file and paste it in your Battle For Middle Eearth II folder. Make sure you make a copy of the original INI file and put it somewhere safe.

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6671 downloads

Uploaded:07-09-2009

Battles of Gondor Mod

bogver4.0.zip | 148.72 MB

which you see and read about in the films and books. Above all, the main objective of Battles of Gondor is to give the game more of a Tolkien feeling. Not a game that is inspired by the Tolkien lore, but a game that throws you right down into it. Battles of Gondor takes the bfme series a step forward. You can now control new factions never before seen, which creates plenty of new battles. You can defend the coasts of Gondor from the Corsairs of Umbar or perhaps invade Pelargir with huge armies of the south. NEW FEATURES These are the awesome new features that Battles of Gondor adds to the original game: - 4 new factions - New units and heroes for the existing factions - Improved AI - New campaign - A great number of new maps - Updated War of the Ring mode - New effects ...and plenty more! Made by Tom aka Stealthsnake

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2652 downloads

Uploaded:11-10-2008

101 The Movie Map

101the_movie_bfme2_fixed.zip | 676.07 KB

Make sure you have two Brutal armies up top in the middle and top right, all players should be on the bottom left. This map has exactly the same paths and textures as in BFME1 but just made for BFME2 with the bugs ironed out mentioned above. When I played it just now the Balrog came out of Moria and killed my Merry and Pippin so maybe that's another bug they have to iron out or it was my fault somehow. Also in Moria the cave troll does not appear although I could be mistaked as I wasn't concentrating but am around 75% sure it did not appear. The Amon Hen army isn't as big as it was in BFME1 so no real challenge their, Helms Deep is simple but very fun to play with of course the Ent attack at the same time. It does get frustrating if your in the position I was in where you controlled Aragorn, Theoden and Rohirrum and also the Ent attack on Isengard, for tha Ent attack the two hobbits are invincible and don't loose health so use them to take out some Uruks to gain ranks for the later stage in the map. The hard part of the map is where you carry on Frodo and Sam's journey to the forbidden pool, the mumaks are incredibly strong and some of the mumaks even come up the hill to attack Frodo and Sam which is where I died. All in all a great map with everything you could wish for, the whole journey of the ring in one map, can it get any better than this?

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5022 downloads

Uploaded:11-20-2007

City of ages

city_of_the_ages.zip | 92.65 KB

fortress gets some inns and outposts. Also an nice defense and some soldiers. The 2 players outside get an army with Grond. Player inside the fortress should be elves, and outside mordor. AI works, but as always i advise you to play online for more fun. Have fun -Wattan

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4875 downloads

Uploaded:05-02-2006

Elven Guard mod

elven_guard_mod_1.0.zip | 3.47 MB

Barracks when it is rank 3 at the build cost of 800 and 80 command points. Gholin(the mod\'s author) has balanced them so that they are not overly advantageous and they are a great alternative to pumping out warrior and archer hordes. They definitely add spice to the elven faction as a late game unit. Remember to back up your files before you put this mod in!

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3431 downloads

Uploaded:03-30-2006

Helms Deep

mp_map_helms_deep_2player_by_ckmmakar.zip | 7.54 MB

with gollum meaning the game won\'t end until you find him. So play this map with Ring Heroes disabled. Comments and Feedback Please! email me at: jordnfrz@hotmail.com

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1956 downloads

Uploaded:08-06-2006

Tower Defense

towerdefensev1.zip | 526.99 KB

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690 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539spanish.exe | 24.46 MB

instructions and to view the full change-list..

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2582 downloads

Uploaded:02-23-2007

Helms Deep Deeping Wall

helms_deep_deeping_wall.zip | 88.61 KB

-their custom hero -a few elven warrior battalions Some of the maps features are: -camera animations -noises/ speeches /music -Isengard waves The waves work wonderfully and the forces will use the ladders; you can run but you can't hide! To win, simply survive through the night and hold the courtyard. NOTE: The top spot must be an Isengard enemy computer! (this is so certain spells can be cast) I have tested this online and so far everyone has enjoyed it thoroughly! I think I've created a good feeling of the real Helm's Deep.

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2458 downloads

Uploaded:09-10-2006

5 Custom hero vs Waves of Evrything

5_custom_heros_vs_waves_of_everything_v3.zip | 32.01 KB

better name later), once and for all. Sauron has poisoned the hearts of everyone, so good fighters fight for him too. (yes, even hobbits!!!) All hero\'s start at level 4, and they have their health doubled. But that isn\'t going to make it easy. Don\'t try it one player, you will probably lose. Put the Brutal MORDOR pc in the right hand corner, and DO NOT, i repeat, DO NOT play as the waves, as it will glitch and not work. Anyway, In the words of BFME2, \"GL, HF!\" P.S if you have played this map, please give some constructive critisism that can be used to improve my next map. Not just \"It was rubbish, give up\" Thanks Jamjam525

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1229 downloads

Uploaded:02-01-2010

Legends Full

legendsfullmap.rar | 1.66 MB

of darkness, to restore the sanctity of the old and ensure peace to the lands of good. Play solo or with friends online using three Create-A-Heroes plus three completely new heroes that will join you as your journey progresses. Complete the side quests you are given to obtain valuable experience and loot, which you can later spend at the shops to buy powerful magical items. Face enemies you have never seen before and explore a completely new universe, far from the tales of middle earth. Features: - Play solo and control all heroes, or up to three players coop for the best adventuring experience. - Classic RPG elements: Experience the feel of the old classics while enjoying the epicness that only bfme2 can provide! - Completely revamped CaH abilities: Pretty much all abilities and spells have been changed to make them all useful. While some abilities have been made stronger (Axethrow, Shield Bash, Lightblast, Arrow Storm, etc.) some others are not as overpowered as before (Whirlwind, Coerce/convert, the Heal glitch, etc.) - 8 Boss fights that will take the most of your combat skill - Item shops! - Play the full version or beat each part separately (more suited for online play) - No mods! This map can be played online like any other with no need for additional downloads (Read Notes for Multiplayer below) Please remember to read the map instructions before you play.

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893 downloads

Uploaded:03-27-2006

Erebor

erebor.zip | 894.74 KB

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1047 downloads

Uploaded:11-06-2011

black gate super

black_gate_super.rar | 368.02 KB

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997 downloads

Uploaded:09-29-2011

Wars of Old

wars_of_old..zip | 506.27 KB

map for about a month, and truthfully it is nowhere near completed the evil fortress doesn’t have all the details it might have and the middle is just a patch of grass however the numenorian fortress is totally completed. This is not \"uncompleted out of laziness but of the fact that WORLDBUUILDER WOULDN”T LET ME ADD ANY MORE OBJECTS. That totally pisses me off to work so hard and prevented finishing by a stupid limit, it started erasing trees after like the 3300th object. I have put everything I have ever learned into this map. But anyways now I’ll discuss the map itself: The concept was basic but it was obviously more than I could chew. I am running on an awesome computer so i didn\'t know how much i lagged (witch i am told is way to much) until i tested it online but so basically this maps functionality had been like reduced to zero. So i guess it\'s just kinda pretty not much of a battle map I’m sorry to say. I just major mistake of putting way to many objects and details in. If i get enough support I will gladly turn this into two maps one for each fortress For starters you obviously have 2 huge (absolutely amazingly huge) fortresses, on a map that is so huge it’s not even funny I think it’s like 600x600 (pic 1) but anyways each fortress has it’s strong and weak points. The good fortress: Defending this may be a little more difficult than the other fort, archers can’t usually get at all of the attackers due to the fact that the gates are so big. To counter this i placed just two gates and made all of the walls invincible, plus I only placed 2 bridges outside to cross the river which may be more easily defended. As well, were the enemy to break into the fort there is only one set of stairs that lead to the high fort and inner walls.(pic 2) (by the way this side of the river represents the absolute best detail that i can pull off) This fort is how i wanted the entire map to look, i only wish i could have... The middle land: This is the part im angry about, there is no decoration and no texture variances, the file must have gotten to big or something but there is absolutely nothing I can do about this if there was believe me I would have.(actually i probably could have textured it but it wouldn\'t have been much good without any objects at all) I might add there are Two starting points for players 3 and 4 to make the game more interesting but again these extra players may bee uneeded and i could edit them out if it would play better. However plenty of room for farms is present lol. The Evil Fortress (pic 3): Finally, the last of the lands. This fort is the ultimate in defense, when a catapult is placed in one of the defensive towers on the 2nd tier it can reach way beyond the outer wall. And even on the third tier it can still reach. But there is many more gates in this fort all easily destroyed. 3 on the first two tiers and one on the last. ( if you do get pushed that far back however there isn’t enough room to make money so unless you got some saved up your screwed) And as I mentioned this may be my last map for a while. I will still comment on others people map and stay in touch with the community but after making this I’m tired of it... Benedetto (by the way this doesn’t work in singleplayer at all not enough object space to put templates)

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1463 downloads

Uploaded:07-29-2007

Recipe Battlefield

recipe_battlefield_v2.zip | 141.05 KB

"chooser"-hobbit to a tile, and the unit on that tile will then be spawned at the edge of the map. Can be played 1v1v1v1, 1v1v1, 1v1 or 2v2. Obviously, 3v1 also works, but that's pretty much suicide as you can't "rush" or anything. - Extremely cricked the "rock paper scissors" feeling. If you see that your enemy is about to build archers, you REALLY, really WANT to build cavelry, for example. - Each time a statue is destroyed, the remaining players get a hero. - The first time a statue is destroyed, you get Sam, with acces to the 3rd zone. - The second time a statue is destroyed, you get Frodo, with acces to the 4th zone. - The third time a statue is destroyed, you're out of enemies, and you win. - Each player gets the "Shroud" and the "Heal" spell at the start of the game, you can use shroud to either hide your units, or hide in what zone your hobbit is. - The AI moves around a bit, so they DO pick different units, but there's no strategic insight whatsoever. Player vs AI will always result in player victory. (Except 3v1 maybe) I promise that you won't regret downloading it ;) [/quote] A 4 player map for Bfme2. The quote says everything you need to know. I really liked playing this map. It's one of the best maps I tested and posted on this site. And I agree with the last line of the quote. Have Fun -Wattan

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483 downloads

Uploaded:10-05-2006

The ultimate War

the_ultimate_war_by_powerful2570000.zip | 4.78 KB

reset. By Powerful2570000 [Quote]unlimited resources??? omg there is to many of those maps. if u want a easy win with AI or want a impossible game with another player that never ends then get this map!![/Quote]

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3566 downloads

Uploaded:09-17-2007

Eregion

eregionskirmishversion.zip | 307.78 KB

around the capital city of Eregion before it was destroyed by Sauron. Visit: http://www.forums.ip-clan.com/index.php?showtopic=257 for screenshots and more info about the map. Have fun, {IP}MajorDima[/quote] Check out his site and this amazing map. 1 vs 1 has never been so fun. -WindowsVistaGeek19

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3479 downloads

Uploaded:08-09-2007

Balrog Unlimited

balrog_unlimited_english.zip | 256.86 KB

balrog, you ARE the Balrog! Could you survive? This map uses a map.ini file, thus you should refresh your game after you\'ve played this map. ;)

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5678 downloads

Uploaded:09-23-2006

BFME II SDK v1.01

bfme2_modsdkv2.exe | 32 MB

useful developer tools to greatly enhance the production of your mod projects for The Lord of the Rings and the more recent Command & Conquer RTS games. The Mod SDK currently consists of these pieces: 3DS Max 7 Autodesk plugin W3D Viewer Asset Cache Builder Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer Tutorials on our in-house art creation processes and rules for models and maps This MOD SDK v1.01 is compatible with the following games: The Battle for Middle-earth II The Battle for Middle-earth Command & Conquer Generals: Zero Hour Command and Conquer Generals Command and Conquer Renegade Please note that only The Battle for Middle-earth II supports Shader 3.0 which is an exclusive functionality included within the Mod SDK for that game specifically.

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2704 downloads

Uploaded:09-07-2006

Tower Defense v3

towerdefensev3.zip | 524.24 KB

these kind of maps but Buccane has changed my mind! I advise you get it, its brilliant!

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3825 downloads

Uploaded:03-22-2006

TheHugeBattle

thehugebatlle_soulripper.zip | 26.08 KB

players but its guarded buy tons of different lairs that can die. Gl HF

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906 downloads

Uploaded:05-26-2009

Age of the Superheroes Vs Black Gates(By Garry)V1

age_of_the_superheroes_vs_black_gatesby_garryv1.zip | 166.75 KB

have a selected spot on map. No set spot for players.

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942 downloads

Uploaded:11-10-2008

Moria Defenders vs Waves of Everything

moria_defenders_vs_waves_of_everything.zip | 14.88 KB

follows the layout of Moria with you starting near Balins Tomb and work your way taking out different units such as Goblins warriors and archers. A fun map to play with your friends. A few tips: Bring a heal! It really is necessary to have Athelas on your hero or any other self heal, make sure you're a light side faction to use the heal powerpoint or trust me you'll die. Another good tip is to have at least 2 elven archers with tornado, that power at level 10 is so over powered it can take everything out. Otherwise have fun!

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1643 downloads

Uploaded:06-17-2007

Cat and Mouse

toe24catandmouse.zip | 222.93 KB

have to run from Sauron and he has to kill them before his time runs out. Beware of the traps! Mouse - Run Through the Maze escape Sauron at all costs and don\'t fall into the traps Cat - Chase the Infantry and kill them before your time runs out. - Toe24 (creator) [/quote] This map can be allot of fun depending on who you play with, choose your place wisely...

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2300 downloads

Uploaded:05-15-2007

Little Bridge

little_bridge.zip | 448.02 KB

separated by a small river. A tower on each end helps you defend this key position. There are a few creeps and also a few inns and outposts. Ai works so the map can be played both singleplayer and multiplayer. Have fun -Wattan

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3318 downloads

Uploaded:09-28-2006

Acropoli Map Pack

acropoli_map_pack.rar | 275.52 KB

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9044 downloads

Uploaded:08-29-2006

Elvenstar mod 2

elvenstar_mod_ii_4.1.exe | 28.17 MB

simple: This patch requires an installed version of Elvenstar Mod II 4.0!

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919 downloads

Uploaded:08-12-2006

BFME2 Polished Mod

bfme2polished1_4.zip | 2.69 MB

englishpatch103.big file that comes with the zip into the \lang folder. If you want to revert to the normal game, for example to be able to play online normally simply delete the _bfme2polished1_4.big file or rename it into _bfme2polished1_4.bac. To restore the normal tooltips, delete the modded englishpatch103.big and rename your englishpatch103.bac back into englishpatch103.big. If you don´t have an english installation, you can still play the mod, but the tooltips will be incorrect. What´s the purpose of this mod? I think that Battle for Middle earth 2 is a great game. However it lacks polishing and there are quite a lot of things in the game which are broken/useless/underpowered. The aim of the mod is to fix that by giving every unit/structure/spell a purpose in the game. This mod fixes almost all bugs in the game, adds some changes that make the gameplay more logical, fixes balancing issues and removes a couple of annoying nuisances. It also adds eventspecific musictriggers, like playing the theme of the charge at the pelennor fields when summoning rohan allies, or playing the music from the two towers during the sun rising when casting daylight. In addition create a heroes should now be pretty balanced, they are still powerful, but shouldn´t be much more powerful than aragorn/lurtz. Another important change is that the AI will now actually build all heroes, use almost every special ability, cast and research every spell and gets a huge bonus at the brutal level (+40% buildspeed/+50%costreduction) ; if you don´t wish to play against a cheating AI play against hard and the AI won´t get any boni, but will act smarter due to some changes/bugfixes I made and the better balancing. War of the Ring mode is changed as well, you can build all units now on the strategic map and the strategic map will be a lot more important.

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2582 downloads

Uploaded:01-12-2009

Middle Ground

middleground.rar | 924.24 KB

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4048 downloads

Uploaded:05-29-2007

The Carven Fortress

the_carven_fortress.zip | 273.11 KB

again. The fort can be attacked by either water or land. The defender starts with three outposts in the bottom left corner, and a shipwright on the side of the bay. Attackers start with a shipwright each. [/quote] This is a 3 player map for Bfme2, it\'s a fortress map with 2 players outside and one on the inside. It\'s a vey fun map to play and i hope you enjoy it. Ai works but i advise to play online, Fortress maps are allways more fun against a human player. Have fun -Wattan

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3993 downloads

Uploaded:05-18-2007

War of Attrition

davewarofattrition.zip | 472.05 KB

archers to fight on and porters can build towers on them. Each stronghold has a shared access to a small bawn in the rear. Version 1.1- I fixed the bugs associated with gates in War of Attrition 1.0. Each player in a 2v2 match gains control of one set of gates, but if you play 1v1 then you can now control all gates in your stronghold. Warning: Wall climbing units do NOT work well on this map. These unique units get confused and keep trying to climb up and down the walls as they run along the top. I recommend only using MotW, Dwarves, Elves, and Isengard on this map. [/quote] he already says it himself, a very fun map to play, only the ai is not so great. it waits a long time with building farms so i advise to play multiplayer for more fun -Wattan

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3122 downloads

Uploaded:05-11-2007

Gondolin

matthewluckowgondolin.zip | 414.86 KB

map is one of the best Gondolins on the web, there are some pretty awful one out ther but this has got to be the best. Decent textures. Sorry but there isn\'t a huge row of underground gates to get to the city area but there are several balrog hopping around for your entertainment (not literally hopping).

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2430 downloads

Uploaded:05-11-2007

Escalaras

iakonathiarescalaras.zip | 351.47 KB

once more.\"-IakonaThiar (creator) His view is right, the textures are great, the map is on the medium/small side but who doesn\'t love close combat. The base in the middle is kinda basic but the outposts are good for income. Players: 6 AI: Yes Gollum: Yes

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4409 downloads

Uploaded:05-11-2007

Minas Morgul

goboboyminasmorgul.zip | 228.09 KB

allot of creeps though. Players: 5 AI: No Gollum: No

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4058 downloads

Uploaded:04-02-2006

The maps from Missions

the_maps_from_missions.zip | 1.23 MB

Beleriand fall under Great Sea)! Defend the first Dwarven city from Mordor! This map without any mission tags, but with Gollum(you know, what has Gollum!). The second map is Esgaroth!: This is the map of Celduin river, not from skirmish, but from mission! There are two defenders in the city and one attacker on the seaside. You will be surprised when you see what I add to this map! Good luck!! =)

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1696 downloads

Uploaded:03-16-2011

In Moria, In Kazad-Dum!

in_moria_in_kazaddum_by_matt_the_legoman.rar | 1.18 MB

uploaded. This is my first file. Tell me if you like it. :) Discuss it on Revora Forums please, more likely to get a response there. http://forums.revora.net/topic/81606-mattthelegomans-maps/page__view__findpost__p__842089

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1849 downloads

Uploaded:10-19-2009

Minas Tirith Edited

minas_tirith_edited.zip | 1.67 MB

and units with attack trolls. Men(inside minas tirith) base is now in the third level(now accessible) ans start with a few units a farm a barracks and an archery range, also the city has a few more gates to improve defense, oh and be sure to close quickly the main gates or the attack trolls will tear up your men and gate and grond will lose its meaning there. To play this map to its full potential download my Harder but more fun gameplay mod to ensure the enemy keeps sending lots of units against you, otherwise the map will become boring as the original.

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1482 downloads

Uploaded:08-17-2009

New Age ( Nowa Era ) Mod

new_age_final_international.exe | 11.52 MB

http://www.New-Age.xn.pl - You can found there screenshots, informations about new version etc. There are changes, which are coming up with New Age (Nowa Era) Final Version: * It got fixed bugs from version 0.2 * Mod is basing on patch 2.01 * Deleted command points cost for buy a Heroes (except own Heroes and Ring Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 50% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Gloin fixed instead version 0.2) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!

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2100 downloads

Uploaded:05-18-2007

Brandybuck Manor

kamikazebrandybuckmanor.zip | 208.61 KB

works and can be played both singleplayer and multiplayer have fun -Wattan

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1703 downloads

Uploaded:05-11-2007

Eastern Ithilien

link058easternithilien.zip | 121.62 KB

scenery and buildings. Players: 2 AI: Yes Gollum: Yes

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1929 downloads

Uploaded:01-17-2007

Minas Tirith

minas_tirith.zip | 42.3 KB

AI) Large seventh level with space in the back for a complete camp Third level comes with a complete set of camp buildings Units can now stand next to the White Tree, etc. Fortress is in the hollowed-out back section of the city Improved travel between levels with a huge ramp in the back Back Door Gate on the side of the city Flammable land just outside the city walls 3 outposts, 2 inns Grond is included with the enemies Since some of the levels are close together, archers and trebuchets can defend multiple levels beyond the ones that they are directly above The first level wall is much longer and accommodates more defenses The health of the main gate is doubled All levels have: Passable areas Gates Destructible civilian buildings Customizable defenses Stairs to the next level To play BFME2 maps in ROTWK, right click on your start menu, then click explore. Click on your local disc, then on Documents and Settings, then on Owner, then on Application Data, then on My Battle for Middle Earth II Files, then on Maps. Copy the folder of the map you want to transfer, and paste it into the Maps folder under My The Lord of the Rings, The Rise of the Witch King Files. (I did put this map into ROTWK Worldbuilder format before it was published so Angmar should work for all you ROTWK fans.) Here\'s a little fun: My initials are hidden somewhere on the map. Can you find them?

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10036 downloads

Uploaded:12-13-2006

Command Point and Build Fast Mod

cpfast.zip | 2.46 MB

tried and tested this mod myself, it works on my game hope this works for you guys as well and of course you ||G||. Main changes: Evertthing is instant build Unlimited Command Points(virtually-999999) Digz

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402 downloads

Uploaded:07-20-2006

BFME2 Polished Mod

_bfme2polished1_2.zip | 2.87 MB

englishpatch103.big file in the \\lang folder to englishpatch103.bac, then unzip the englishpatch103.big file that comes with the zip into the \\lang folder. If you want to revert to the normal game, to be able to play online normally simply delete the _bfme2polished1_2.big file or rename it into _bfme2polished1_2.bac. To restore the normal tooltips, delete the modded englishpatch103.big and rename your englishpatch103.bac back into englishpatch103.big. If you don´t have an english installation, you can still play the mod, but the tooltips will be incorrect. What´s the purpose of this mod? I think that Battle for Middle earth 2 is a great game. However it lacks polishing and there are quite a lot of things in the game which are broken/useless/underpowered. The aim of the mod is to fix that by giving every unit/structure/spell a purpose in the game. This mod fixes almost all bugs in the game, adds some changes that make the gameplay more logical, fixes balancing issues and removes a couple of annoying nuisances. It also adds eventspecific musictriggers, like playing the theme of the charge at the pelennor fields when summoning rohan allies, or playing the music from the two towers during the sun rising when casting daylight. In addition create a heroes should now be pretty balanced, they are still powerful, but shouldn´t be much more powerful than aragorn/lurtz. Another important change is that the AI will now actually build all heroes and gets a huge bonus at the brutal level (+50% buildspeed/costreduction) ; if you don´t wish to play against a cheating AI play against hard and the AI won´t get any boni, but will act smarter due to some changes I made and the better balancing. Thanks go to: Khe from gamereplays.org for helping me with some of the fixes/changes, to HS|Strategy for helping me test the mod online ,to the constructive people at gamereplays.org and the folks from http://the3rdage.net/ for answering a few questions. So here is the complete list of the changes: Version 1.2: -dain: heal ability only heals at most 50% of a units maxhp; resist fear ability should now work vs screech/boromirs horn. -changed minimum requirements for a couple CaH abilities. -fixed tooltips War of the ring: starting cash with fortress increased to 4000 from 1000; time until reinforcements arrive reduced to 5 minutes from 15. ( building forts in that mode was suicide, however the AI always starts by building a fortress so huge starting resources are necessary) -ranger upgrade damage: decreased flame damage from 50 to 30( high flame makes them too hard to counter, because flame counters cavalry) -army of the dead: lifetime reduced to 30 seconds from 45.( kills everything and is fast; 45 seconds of invulnerable mode is too much) -Fixed some issues with trampling which surfaced because cavalry is no longer immune to trample damage. Battlewagons can no longer trample rivendell lancers( bugfix) -Logo movies no longer play( I guess you have seen them often enough now ;) ) -rivendell lancers and gondor knights now give less xp. (were worth the same amount as Rohiriim before; now same level as other 500 resource units) -Mumakils now deal 300 extra damage to heroes with their normal attack. ( from almost 0) -boiling oil, magma cauldrons upgrades from fortress: Rechargetime is now 60 seconds for all fortress types( previously dwarves 20, mordor 30 and men 120 seconds) -dwarven fortress banner upgrade: build time increased to 30 seconds from 5. (same as men fort now, should be a strategic decision and not instantleadership during an attack) -dwarven fortress siege kegs: hp bonus increased to 2000 from 1000( was worse than the other forts healing upgrades) -sauron and galadriel buildcost reduced to 7000, buildtime halved to 150 seconds ( the high price and long wait time made them pretty useless before) -goblins can now build a balrog instead of sauron when they get the one ring, cost is 7000; buildtime 180 seconds. -balrog armor vs normal attacks decreased from 1% to 5%. (so races with bad heroes/no magic can kill him) -drogoth health reduced back to 6000 (He is better than I thought; didn´t know how to use him correctly) -tweaked a couple of bountyvalues, most of them should be close to 1/4th now. -reduced xp award of warg sentry building. (semiuseless buildings shouldn´t be worth as much as regular buildings) -increased baseregendelay from 3 seconds to 10 seconds, so units don´t heal constantly during a battle near a well. -cirdans shipwork upgrade: cost reduced to 100 from 300. ( Most stuff gets healing for free and 300 is too expensive for ships) -trolls : increased troll armor vs piercing from 25% to 10% (makes them a better archer counter; no change for attack trolls). -Gollum : increased speed and armor. You will probably need heroes or Cavalry units to get him ( Sneaksy Sneaksy! We don´t wants to be killed by stinking starting units. Gollum! Gollum! ) -heromountedarmor: increased armor vs piercing from 50% to 25% (Consistency; cavalry counters archers, so mounted heroes should counter archers as well) -fellbeasts: now get dreadvisage at lvl 2; screech at lvl 6 (consistent with other nazguls) -Treebeard: Now provides leadership to ents, including speed increase; ent speed reduced to 40 to compensate. ( He is very boring base game; just a regular ent with 3k more hp. That´s pretty sad for such a cool character) AICHANGE: Brutal AI now gets a 50% buildcost/buildtime bonus up from 15%. Brutal is now really challenging, but still beatable. -mordor AI now builds mounted nazguls, witchking and more than one fellbeast. - a few tweaks to the AI´s army composition. Generally less cavalry and more siege units, because the AI doesn´t handle cavalry well. -Create a hero changes: Significant nerfs to the effects of Armor attribute points. Reduced base hp to 800 from 2300, but significantly increased the effect of spending points on health to compensate. Slight overall nerf to HP. Varies now between 960 and 4000 hp at lvl 1. Reduced base damage to 50, but increased the effect of spent ability points; adjusted other damges as well( now ranges from 50 to ~400) Significant buff to the effect of the vision attribute after the first 5 points. Altered maxvalues to make more sense; e. g. dwarves can now get maxhealth, elves are the best autohealers etc(Allows greater distinction between classes; Make sure you mark your modded heroes though and don´t use them in multiplayer when you revert to the original version!!) increased wizard blast damage to 200/300/ 500 from 80/ 150/250(lvl 3 should be as strong as a standard gandalf wizardblast) increased word of poultry range to 100/150 from 50/100(too small radius for a highlevel ability) reduced CAH blademaster boni from 200% damage 50% armor to 150% damage, 25% armor ( too strong for a lvl 1 ability) Berserker/battle rage armor boni reduced to 25/30/35/40 from 50/45/40/35 (was actually made less effective the higher you specialized, which didn´t matter because CAHs were usually at the armorcap anyway) ; Berserker/Battle rage damage mult decreased to 125/150/175/200 % from 150/175/200/225( balance for movement speed buff); movement speed buff added: 120/140/160/180 % rechargetime reduced to 120 seconds from 180(same as blademaster now) Tornado lifetime reduced to 7/14/21 seconds from 10/20/30( Overpowered ability) Train allies recharge time reduced to 60 seconds from 240 seconds( might make it useful) Elendil recharge time reduced to 120 seconds from 180 seconds ( again an ability that is fun but too weak) Wizards/archer true sight power: rechargetime reduced to 30 seconds from 60 ( again an ability that is fun but too weak) word of power recharge time reduced to 270 seconds from 360 curse enemy rechargetime decreased to 60 seconds from 300 seconds( the ability isn´t very good anyway 300 seconds is just ridicolous) glorious charge: no longer affects infantry, only cavalry. word of poultry recharge time reduced to 180 seconds from 240 seconds( again an ability that is not that good) screech power: rechargetime reduced to 120 seconds from 180( same as elendil) oil fire: recharegetime reduced to 180/150/120 from 180/180/180 ( late game the power isn´t that devastating anymore) coerce power: rechargetime increased to 240 seconds from 60; radius and range decreased. (very powerful ability) starlight: increased recharge time from 180 seconds to 240 seconds(lvl 10 ability available at lvl 1) heroic charge: increased recharge time from 60 seconds to 180 seconds( 60 seconds recharge time for such a good buff is silly) howl of rage: changed armor boni from 75/50/25 to 20/40/60( bugfix, better balanced) MoTW Heroes: Spendable points reduced from 30 to 28( same number of total points as other heroes) Troll: Spendable points decreased to 15 from 25 ( to balance his new AOE attack) Wizards: Spendable points increased to 30 from 25; vision base attribute enhanced by 5 ( same number of total points as other heroes) selfheal: now heals only 1/20th(lvl1) to 1/10th(lvl2) hp; rechargetime reduced to 5 seconds(workaround for the selfheal bug);removed radius from selfheal lvl 2(it´s called selfheal) earthshaker: rechargetime increased to 120 seconds from 60( very good power) Troll heroes now get AOE damage with knockback(looked pretty silly before) -summon reinforcements timer reduced to 180 seconds for heroes of the west(same as evil heroes now) -archerspecialization now adds a small AOE attack at lvl 4. -assassin damage reduced to 1000/2000/3000/4000 from 2000-10000. Version 1.1 General: Added event specific music: Summon rohan allies, glorious charge, summon ents, daylight, summon balrog, fuelthefires, undermine,summon dwarven citadel: Now starts a thematic music.(For example now summon rohirrim starts playing the track that plays in the movie during the charge at the pelennor fields) Added some alternate salute sound for Arwen, Boromir, Elrond, Eowyn, Galadriel, Gandalf, Treebeard, Witchking,Wormtongue, Shelob, Goblinking, Sharku: .( You want to have only a single salute sound when creating units, so that the player doesn´t get confused. Heroes on the other hand are unique and you get enough notifications that you don´t need an unique salute sound. Adds a little bit more variety into the game.) Hero experience awards: Made the amount heroes give as xp when killed linear; Heroes now give 1/50th of their buildcost as xp, that amount increases by 1/200th per level. (Reason : The scaling is pretty silly base game. For example a lvl 10 theoden gives twice as much hp as a lvl 7 theoden. His increase in power/usefulness from lvl 7 to 10 is pretty minimal however, leading to the absurd result that it´s better for a player to stop levelling his theoden once he reaches lvl 6. Another silly fact about the base game experience system is that a high end hero like legolas is only worth ~1,5 times the xp of a lowend hero like arwen/wormtongue. With my changes all heroes give experience scaled to their power/buildcost) Enabled monster healing;all trolls heal 15 every second after they have been out of combat for 30 seconds; mumakils 40; mountain giants 20; firedrakes 20. Enabled healing for all factions infantry/cavalry, if they have a banner carrier: 10 for elves every 2 seconds(as in base game); 25 every 20 seconds for all other units; even less for low hp units like orcs/goblins with healing starting after 30 seconds(I didn´t want to nerf the elven advantage, so all the other races get rather slow healing, the main reason for this change was that it´s silly that bannercarriers can respawn lost units, but can´t heal their horde members) (thanks go to someone named Troll buddy; whose banner and monster healing mod showed me how it´s done) Mounted heroes: Now start mounted when recruited(theoden, eomer, eowyn, arwen, glorfindel) Treasurechests: can now be picked up after 1 sec down from 3( was annoying to run over them and not picking them up) Cirdan´s shipwork: Now heals the ship even when in combat.(was essentially a very expensive banner upgrade, needed to be a bit better) Stances: Armor/damage boni for stances have been toned down, defensive now gives 25% armor/-25% damage, aggressive gives +25% damage/-25% armor. (It´s no longer a nobrainer choice to have them in defensive all the time, except when you are destroying a building.) Armor boni for units have been reduced from generally 50% to 25% e. g. leadership or rallying call boni.(makes it so that reaching the 75 percent cap and gaining 4times the normal hp is no longer trivial, should help with early rushing problems and high unit durability in general) Archer damage vs swordsmen units: reduced from 150% to 125% (To make the archer/pike combo more counterable with the swordsmen/cavalry combo. That one got nerfed due to the lessened impact of stances/armor boni.) Cavalry armor vs crush decreased from 1% to 100%( enables getting damaged from a mumakil crush attack; also gives the dwarves a good anticavalryweapon with the flaming barrels from wagon/catapult) Structures: Structures now start repairing themselves after 180 seconds, down from 300 seconds.Poison no longer damages structures.(bugfix) Fortress: Increased armor vs slashing, cavalry and pikes to 20% from 25%, increased armor vs heroes to 40% from 50% (addresses clumping and blademaster heroes) Decreased armor vs flame from 1% to 10% (logic: a flaming boulder should do more damage than a normal one) Fortress expansion armors: Increased armor vs slashing from 200% to 100% and vs crush from 150% to 100% (logic: why are swords a lot better than pikes and why are fortress expansions so much worse than regular buildings?) Decrease armor vs heroes from 50% to 100% ( logic: hero damage is usually better than normal damage, not worse) Increased default armor from 75% to 50% ( addresses clumping, structures are far too fragile compared to units) Increased armor vs flame from 100% to 75% (makes firearrow archers a bit less effective at taking down buildings) Decreased armor vs heroes from 50% to 75% (consistency with farm buildings) Wallgates and postern gates: buildcost reduced to 200 from 500 and 300 (maybe someone will use these if they are cheap) Archer bombard has now a wider area: increased to 40 from 30. Battleship: Price reduced to 250 from 750 (might actually make seabattles interesting) Bombardement ship: Price reduced to 2000 from 3000(was overpriced);Now damages allies, neutrals and enemies, from only enemies( is basically a catpult and not a friend or foe tracking missile) (bugfix) Spells: Warchant is now a spell and stacks with everything, same as rallying call. Industry now has a radius of 100 like dwarven riches; both spells had their economy boost reduced to 250% Balrog: decreased armor vs ranged heroes from 1% to 50%(if heroes can hurt him in melee, then why not with bows?) increased crush damage from 200 to 1000( regular troops shouldn´t survive getting trampled by a balrog) Watcher: Decreased armor vs ranged heroes from 1% to 50%(if heroes can hurt him in melee, then why not with bows?) Decreased recharge time from 540 to 480 seconds.now has 60 seconds lifetime, up from 30 seconds( he is stationary, small buff and more fun) ; appear damage changed from crush to force, so that he can damage pikes. (He needs a small buff) Summoned Dragon:death and appear damage type changed to force from crush; damage increased from 200 to 400( so he can damage pikes) Wyrm: decreased recharge time from 540 seconds to 420 seconds. Tombombadil: Restored sound when casting sonic song(BOMBADILLO! sounds great); now correctly shows his leadership ability.(bugfix) Men longshot ability/arrow volley PP: now hurts both allied and enemy units.(bugfix) Unique hobbits: Restored appropriate deathsounds from campsoldier. Hobbit summon: Now summons frodo, sam, pippin and merry permanently. They are also able to gain levels like normal heroes and you can´t get more than one from a hobbit summon. If one of them dies, he can be resummoned, but starts again at lvl 1. So take care of the little hobbits. (special thanks to Khe who made this first and told me how to do it) Heal: Now restores only half of a units maxhp, but restores three horde members. (It was too powerful on heroes, effectively doubling their hp) Creeps: Spiderlings from spider lair xp award: changed from 5 to 3( too much xp for a harmless critter); buildcost reduced to 5 from 50;buildtime reduced to 5 secs from 15; commandpoints reduced to 2 from 10( to make untamed allegiance more worthwile on something else than fire drake lairs) Barrow wight: experience gain halved from 30 to 15(fixes sending orcs/goblins to gather PP and makes more sense since they are rather weak) ; buildcost reduced to 25 from 200; buildtime to 20 from 30;commandpoints to 5 from 10( to make untamed allegiance more worthwile on something else than fire drake lairs) Warg from warg lair:buildcost reduced to 10 from 100;buildtime reduced to 10 secs from 15; commandpoints reduced to 5 from 10.(same reason as for the other creeps) Men: Heroes: All hero speeds increased to 50 from 40. Theoden: respawncost increased to 900 from 600.Mounted damage increased to 150 from 35 (bugfix) Eowyn: Buildcost reduced to 800 from 1200; gets mount at lvl 1, smite at lvl 3.Now deals 4times the normal damage when fighting the witchking;smite deals double damage vs mounted nazguls and the witchking on foot. Eomer: Buildcost increased to 1200 from 1000;respawncost increased from 500 to 900 ; spear throw damage increased to 800 from 400 Faramir: Wounding arrow damage increased to 800, removed scalar boni vs trolls and ents, so the wounding arrow is now useful vs most stuff and not only vs trolls/ents/fellbeasts.; respawncost increased to 900 from 600 Aragorn: Respawn cost increased to 1500 from 1000 Boromir: Horn of gondor recharge time increased to 150 seconds from 60; respawncost increased to 900 from 650. Frodo: Sting now does 400% damage vs Shelob.(movie again) Gandalf: Damage increased to 150; speed on shadowfax increased to 110;respawncost increased to 2250 from 1500.Now gets 500 health; +25% spelldamage and 25% faster spellrecharge when levelling to white(from 0)(thematic, he should become stronger as white, also buffs him a little to make him more worthy of his 3k cost). Restored spellvoice when casting word of power.(bugfix);Istari light: removed the damage scalar vs the witchking and drogoth, so that one shot now deals only 7500 damage to them and doesn´t kill them instantly from full health.(heroes that cost 5k shouldn´t be shot down in one shot) Units: Rohirrim: Health reduced to 600 ( they are fast, have great support and do great trample damage, this demotes them somewhat from unkillable demigod status) Gondor archer: Hp increased to 150 from 100, cost decreased to 200 from 250.movement speed increased to 45 from 40. (utterly useless before, shouldn´t be slower than dwarves) Tower Guard: movement speed increased to 45 from 40. (shouldn´t be slower than dwarves) Knights: Increased crush damage from 80 to 110.( needed a small buff) Ranger: Hp decreased to 300; upgrades to 75 pierce 50 flame damage from 100 pierce 50 flame.(a fast high dps archer unit shouldn´t be a tank as well) longshot damage decreased to 100; reloadtime decreased to 120 seconds(more weaker longshots) Dunedain: Same nerfs as the ithielien Rangers; Cost 400 from the inn.. Trebuchet: Cost decreased to 700 from 1000 (was too expensive compared to other races siege) Structures: Fortress: Palantir vision and boiling oil release now available from the radial menu once researched. Heroic statue Leadership: Now gives a 25% armor bonus, up from 0.(bugfix) Banner upgrade: techcost reduced to 250 from 1000, equip cost reduced to 150 from 300 Wallhub: cost reduced to 50 from 200 Archery range: upgrade cost to lvl 3 reduced to 300 from 1000(1000 was far too expensive for no new units/upgrades) Stables: upgrade cost reduced to 300 from 1000(same as archery range) Workshop: lvl 2 and 3 upgrade cost reduced to 250 from 500(overpriced) Ivory tower fortress upgrade: cost reduced to 1000 from 2500 Grandharvest tech: cost reduced to 500 from 1500 (might actually make marketplace useful) Ironore tech: cost reduced to 500 from 1500 (might actually make marketplace useful) Spells: Lone tower recharge time reduced from 180 seconds to 120(very bad 10 PP spell) Oathbreakers: Now deal only 1% damage to aragorn; (10% killed him still too fast). Elves: Heroes: Elven heroes: Now heal 45 per second, up from 30.(fast healing is a racial trait of the elves, as seen from the units; should apply to the heroes too) Arwen: xp needed for lvl 10 decreased to 800 from 1100,flood recharge time decreased to 240 seconds from 300. Thranduil: bow damage increased to 150 from 100.Thranduil: Thorn of vengeance fire damage is now actually fire damage and not magic.(bugfix) Haldir: buildcost reduced to 1200; goldenarrow damage increased to 1200;respawn cost decreased to 900. Legolas: Removed soundfile where he calls aragorn and gimli for aid.(bugfix) Units: Mirkwood archers: cost decreased to 500 from 800, health increased to 200 from 150, upgrades to 90 pierce 30 magic from 120 pierce, 30 magic;attackspeed no longer drops when upgraded. (needed a buff desperately, are now similar to rangers) Lorien warriors and mirkwood sentries: Can no longer fire out of towers.(doesn´t really make sense, why should they suddenly find bows in there?. wildman of dunland can still throw rocks though;bugfix) Mithlond sentries: hp increased to 150 from 125 (small buff, because they died too fast to archer cav) Ent: Can now crush cavalry(He is pretty big, should be able to trample things much smaller); hp increased to 2500 from 2000(should be sturdier than cave trolls). Eagle Health increased to 2500 from 2000; movement speed increased to 105;attackmovement speed to 150(since he is weak and as an elven unit he should at least be as fast/faster than fellbeasts) Banner upgrade: techcost reduced to 250 from 1000, equip cost reduced to 150 from 300 Structures: Entmoot: Cost reduced to 500 Barracks: upgrade cost decreased to 250(lvl 2) and 500(lvl 3), from 500 and 1000. (So teching to mirkwoods is a bit more viable) Mystic fountains fortress upgrade: cost reduced to 700 from 1500(houses of healing was better and cheaper) Enchanted anvil fortress upgrade: cost reduced to 300 from 500( now pays off after 10th upgrade) Crystal moat: cost reduced to 500 from 1000(pretty useless upgrade) Eagle: cost reduced to 500 (might actually make the monument useful) Floodgate expansion: cost reduced to 1000 from 1500( can be dodged and gets killed easily) Wallhub expansion: cost reduced to 50 from 150 (maybe someone will build a wall someday ) Eagle´s nest: now grants a vision bonus like isens/goblins fortress bats upgrade. Spells: Farsight: recharge time decreased to 60 seconds from 180. Elven wood: recharge time decreased to 180 seconds from 360. Dwarves: Heroes: Gimli: price reduced to 3500 from 4000 Gloin: bountyvalue increased to 625 from 30;Removed the crush damage from gloin´s slam ability, now \"only\" deals 500 siege damage(was too strong for a lvl 1 ability; I don´t want him to kill all HA units in one hit) units: Men of Dale: black arrows damage increased to 150 from 75 speed increased to 50 from 45; cost reduced to 300 from 500; now cost 200 from the inn. Axethrowers: buildtime increased to 25 seconds from 20, damage reduced from 50 to 40; scalar vs buildings reduced from 5000% to 2500%. (powerful unit, less spammability) Guardian: buildtime increased to 25 seconds from 20 (powerful unit, less spammability) siegehammer damage vs units increased to 50, damage vs structures increased from 110 to 200( since this is an expensive tier 3 upgrade that benefits only a single type of unit vs structures only, it should better be good at it´s job), forgedblades upgrade damage decreased to 100 from 150(bugfix) Battlewagon: Oilbarrel damage increased to 400 from 200(deals crush damage, makes it less powerful);men of dale upgrade cost reduced to 100 from 200;axethrower upgrade cost reduced to 50 from 200.Battlewagon pikes: Now deal specialist(pike) damage instead of slash.(bugfix);Can now capture buildings(like all other cavalry); give now twice the experience(base game a lvl 5 battlewagon is worth only 4 lvl 1 gondor knights) Demolisher: Cost reduced to 400 from 600 (never used);now gives twice the experience.(had to do that because of the battlewagon change, won´t affect the game much) Dwarven catapult: Now takes 10%damage from hero´s special ranged attacks, like hawkstrike/wounding arrow. (consistency with other catapults) (thanks to Khe for finding this one) (bugfix) Banner upgrade: Techcost reduced to 500 from 1000, equip cost reduced to 200 from 300 (more useful than for other races due to bullrush) Structures: Mighty catapult fortress upgrade: reloadtime decreased from 300 to 180 seconds. (does only 1/3rd of the damage of the gogoroth spire and has a smaller radius) Dwarven fortress: Oil cask release now available from the radial menu once researched. Wallhub expansion: Cost reduced to 50 from 150 (maybe someone will build a wall someday ) Dwarven Hearth: Now heals heroes, like all other healing structures.(bugfix) Barracks: Build speed increased to 30 seconds from 20, upgrade cost reduced to 200 from 500(lvl 2) and 400 from 1000(lvl 3) (no upgrades and no new units, but lots of health) Archery range: Build speed decreased to 30 seconds from 45, price decreased to 500 from 600; upgrade cost for lvl 3 decreased to 300 from 1000 (Nerf to axethrowers makes the longer buildtime unnecessary, lvl 3 upgrade was overpriced) Spells: Dwarven citadel: Recharge time decreased to 540 seconds from 720. Lone tower: Recharge time decreased to 120 seconds from 180 GOBLINS: Heroes: Goblinking: Price reduced from 3000 to 2000(was definitely overpriced); speed increased to 60 from 50(can almost keep up with goblins now) Shelob: Increased armor vs pikes from 125% to 75% (overnerfed) Drogoth: hp increased to 8000 from 6000 (makes him equal to the witchking in hp); Wingblast damage type changed from crush to force( so he can damage pikes). Got a bountyvale of 1000; previously 0 .(bugfix) Lumbermill: cost reduced from 450 to 300(should make them at least somewhat buildable) Firedrake: cost reduced to 1000; buildtime increased to 60 seconds from 30 (should make the dragon´s nest a viable upgrade) Razorspines: cost reduced to 500, damage increased to 200(was pretty useless before, one time specialist damage of 150 isn´t much) Fissure: upgradecost for lvl 2 reduced to 250, for lvl 3 to 500 (halftrolls are already the best unit from the fissure, making upgrades rather pointless) Spider pit: upgradecost for lvl 3 reduced to 300 (1000 was far too much for a weak upgrade) sentry tower: hp increased to 3000 from 1500 Burrows fortress expansion: Cost decreased to 100 from 700(tunnel serves same purpose and has lots of other benefits) Mountain giant: Better armor agains flames(100% from 300%) and slash(50% from 100%) (more entlike, not so sucky) Stomp radius increased from 50 to 70 (couldn´t even stomp pikemen next to him);Can now crush cavalry(He is pretty big, should be able to trample things much smaller);changed damage type when dying from crush to Force; increased damage when dying from 100 to 300( so that it damages pikes/cav/heroes and kills most regular troops) CaveTroll: Cost reduced to 400;now buildable from lvl 1 fissure; can now trample infantry with the same damage as mordor trolls.( so goblins have access to an early archer counter, no trampling seems to have been an oversight); crush damage increased to 50 from 10.Throw goblin now does 400 force damage from 200 siege damage( was useless before, same effect as rockthrowing, but you lose an extra goblin; siege damage made no sense either, the only effect a thrown goblin should have on a structure is that it will need a new paint job) Spiderlings from spiderling holes: Health decreased to 100 from 300(those small spiders had more health than a dwarven axethrower) Banner upgrade cost: tech cost reduced to 250, upgrade cost reduced to 150. Venom sacks: techcost reduced to 250; upgrade cost reduced to 100. MORDOR: Heroes: Mouth of Sauron: Hp decreased to 3500 from 5000 ( had more hp than gimli?);Evil eye: removed the damage scalar vs the witchking and drogoth, so that one shot now deals only 6000 damage to them and doesn´t kill them instantly from full health.(heroes that cost 5k shouldn´t be shot down in one shot) Witchking: Heal amount increased from 20 to 60; hour of the witchking recharge time decreased from 300 seconds to 180 seconds.Got bountyvalue of 1000( previously 0). Screeching on foot now works correctly(thanks to KHE for fixing this)(bugfix); armor on fellbeast vs piercing increased to 75%;(His fellbeast form was underpowered, since he doesn´t have any noticeable benefit compared to a regular fellbeast); reduced speed on foot from 65 to 55( same as other nazgul now). nazguls on horse: 6 are now recruitable; commandpointcost increased to 50; die message can now play every 15 seconds(it´s nice to have the nine complete; increased commandpoints so that his change is not overpowered in mordors lategame); Now do hero damage when trampling(dealt gondor cavalry damage before; bugfix) Units: Battering Ram: cost reduced to 200 from 400( should be cheaper than the better and more versatile catapult) Mordor archer: Cost reduced to 250 from 300(was a bit too expensive) Corsairs: Cost reduced to 300 from 400 (come from a pretty useless building, low health) Troll: Cost reduced to 400 health increased to 2000 from 1500;crush damage increased to 50 from 10 (underpowered, due to single unit and bad armor) Drummertroll: Buildtime reduced to 30, cost reduced to 600 (slow unit, easy to kill);Changed damage type from crush to siege (crush makes no sense for a normal attack and leads to silly things like 0 damage to structures;bugfix) Attacktroll: Now gives twice the amount of xp as a normal troll(from same amount) Soldier of rhun: Fixed heavy armor bug Haradrim archers: got bountyvalue of 12, from 0(bugfix) Mumakil: Increased armor vs pikes from 175% to 125%. Mordor catapults: Are now able to inflict damage on each other.(bugfix) Structures: Mordorfortress: magma cauldron release now available from the radial menu once researched. Lavamoat: Cost decreased to 500 from 1000(same as elven moat) Orc pit: Upgrade cost reduced to 100(lvl2) and 200(lvl3) from 500/1000. Banner upgrade cost: Tech cost reduced to 250, upgrade cost reduced to 100. Lumbermill: Cost reduced from 450 to 300(should make them at least somewhat buildable) Mumakil pen: Upgrade costs reduced to 200(lvl 2) and 400(lvl 3) from 250 and 500. Siegeworks: Upgrade cost to lvl3 reduced to 300 from 1000. Haradrim palace: Upgradecost for lvl 3 reduced to 300 from 1000.No longer gains arrow tower at lvl 2 upgrade.(bugfix) Spells: Barricade: Recharge time reduced to 150 seconds from 180 (worse than the other lvl 10 powers, but better than the other tower summons) Isengard: Heroes: Lurtz: Buildcost increased to 1500;ressurect cost increased to 1125(He is far too good for a 1200 hero); bow damage type in melee changed to hero from Crush(crush makes no sense;bugfix);Deals three time the normal damage to boromir with his crossbow, but takes double damage from aragorn. (another nod to the movie) Sharku: Damage increased to 250 (makes him a good cavalry counter);got bountyvalue 250;previously 0. Saruman: Cost decreased to 2500;respawncost decreased to 1875; damage increased to 150;wormtongue ability recharge time reduced to 180 seconds from 300.( slight buffs) Now deals AoE damage, previously only one of the units he knocked back received damage.(bugfix) Wormtongue: Backstab damage now deals 1000 Hero damage to Saruman and Theoden; Poison duration increased to 60 seconds from 20 (small nod to the movie/book) Units: Battering Ram: cost reduced to 200 from 400( should be cheaper than the better and more versatile catapult) Crossbows: Base damage increased by 5. They deal +25% damage now vs flying units(Isengard needs this, since they have no elite archer unit and the firearrowupgrade comes very late) Warg riders: Warg howl no longer gives an armor bonus, they just gain a +50% damage buff. Explosive mine: Buildcost reduced to 300 from 500( hard to use well) Banner upgrade cost: Tech cost reduced to 250, upgrade cost reduced to 150. Structures: Burning forges fortress upgrade: Cost reduced to 300 from 500(like elven forge) Excavations fortress upgrade: Buildcost reduced to 700 from 1000 ( similar to the forge this upgrade pays off far too late) Siege works: Upgrade cost for lvl 3 reduced to 500 from 1000 (so that isen can get ballistas faster) Lumbermill: Cost reduced from 450 to 300(should make them at least somewhat buildable) Urukpit: lvl 3 upgrade cost reduced to 300 from 1000. Isengard minelauncher fortress expansion: reduced price from 1500 to 750( was overpriced). Warg sentry: Building cost reduced to 150 from 400;warg sentry replacement cost reduced to 50 from 100;damage to buildings now 50% (utterly useless, might serve now as a scout building) Wallhub expansion: Cost reduced to 50 from 150 (maybe someone will build a wall someday ) Spells: Palantir vision: Recharge time decreased to 60 seconds from 180. Tainted land: Recharge time decreased to 180 seconds from 360 Dragonstrike: Dragon now moves with a speed of 200 (might make him useful vs armies);damage vs fort reduced to 10% (forts aren´t immune to fire anymore, he deals the same damage as premod to them);increased armor vs piercing from 100% to 25% (shouldn´t be shot down so easily and give tons of PP) Devastation: Damage vs ents increased to 3000 from 800( now takes 3/4th of their hp) Fuelthe fires: Now increases resource gain from lumbermills by 400% up from 200%(should be powerful as a tier3 power) Rain: Now removes both buffs and leadership.(many types of leadership are classified as buffs, so this is mostly a bugfix and makes rain more worthy of a 15PP power)(bugfix)

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2397 downloads

Uploaded:06-05-2006

Helms Deep 6 player

helms_deep_6_player.zip | 584.65 KB

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977 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - French

lotrbfme265540french.exe | 24.47 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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3147 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539polish.exe | 24.48 MB

instructions and to view the full change-list..

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2614 downloads

Uploaded:10-19-2009

Harder but more fun gameplay

harder_gameplay.zip | 4.32 MB

challenging(carefull low-end PC users as this can laaaagggg!!!). Basically what this mod does is the following: 1-EVERYONE gets 10000 command points per farm/slaughter house/mine shaft and these also provide resources faster and at a greater rate. 2-AI will think its rich if it has 70 resources(meaning that it will build and/or create a lot of units). 3-Mordor automatically starts with Sauron for every game(singleplayer included) you play. 4-With Mordor, the Balrog is now recruited as a hero in the fortress(removing the summon balrog power) and it counts as a normal hero thus eliminating the time limit. 5-Every unit and structure uses very little resources and are built in less than a minute/20 seconds for most units and structures, and take note this does NOT work on custom heroes) 6-As mentioned earlier every farm gives 10000 cp to you AND the AI thus making the AI build armies that can sometimes flood the map entirely(this had my PC running at 0.00000000001 frames per hour lol) This also includes 2 self modified maps: Minas Tirith edit and Erebor edit, which are the maps shipped with the game but I self modified them a bit to hep the defender, example: I removed the 2 fire drake lairs on the east and west entrances on Erebor and I added a gate to each entrance to ensure nothing gets you by surprise, and on Minas Tirith you get more outposts and are able to get to the third level which is where your citadel is located, also I removed the western ramp to add two more outposts and ensure that the AI have a hard time getting to the third level, also added more gates to fortify the city more, just in case you lose your first level soon in th game....really soon) how to install: MAKE A BACKUP OF INI.BIG!!! OR ELSE YOU WILL EITHER CRASH YOUR GAME OR WON'T BE ABLE TO PLAY ONLINE ANYMORE! put Ini.big in C:Program FilesElectronic ArtsThe Battle for Middle-earth (tm) II put the 2 map folders in C:UsersusernameAppDataRoamingMy Battle for Middle-earth(tm) II FilesMaps this mod is for the patched 1.04 version of the game, I have no idea if itscompatible with any other versions of the game and I wouldn't try to do either. Also take note that I am NOT responsible for any damage done to your computer or copy of the game. Credits go to: RGInquisitor, EA(tm) and Divine Shadow(thanks a lot dude you got me into BFME2 modding) well enjoy and be sure to leave your thoughts or comments on filefront!

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2216 downloads

Uploaded:08-14-2009

Full Minas Tirith 7 rings beta

minas_tirith_7_rings_beta.zip | 371.69 KB

side but there are no enemys coming. at the moment its only a multiplayermap. Bugs: In this map are many buildings, streets and so on so it could be very slow on some pc's and sometimes if the camera is too high, some streets are invisible. (the untis wont go on the smaler walls in ring 3-6 because as you know there are too much units in the batalions as they could walk on it) I still work on this map (on an nightversion, campaignversion, and making the mountains and some textures much better). It would be cool if you could subscibe what you like and what not, so I could make this parts also better. For the top I am still thinking how I could make it all walkable and I will change the texture soon eventually.

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376 downloads

Uploaded:06-28-2009

Panic's Arnor Mod RoTD

panicarnormodrotd.zip | 3.07 MB

fortress) Arvedui Damrod Elrond Buildings Farm Barracks ArcheryRange Stable Wall Hub Elven Barracks (Arnor Style) Workshop/seige Workshop (Now able to be levelled up to level 3) Market Place (replaces Hero statue) Fortress (Ivory tower now upgradeable) Battle Tower Forge/Blacksmith Units Fighter Horde Archer Horde Knight Horde Dunedain Ranger Horde Trebuchet Imladris Warrior Horde (replaces Mithlond sentry) Lindor Warrior Horde Rivendell Lancer Horde Dunedain Royal Guard (Tower Guard) Extras: Arnor are now in WoTR however it is still really buggy so if you decide to use Arnor in WoTR, remember to save regularly. Also if you lose a WoTR scenario as Arnor, the hero army that lost will cause the game to crash if selected. The auto resolve values for Arnor are really weak so don't bother trying to auto resolve. Men: Earnur added Angmar: Khamul added Goblins: Fellbeast added Installation: 1) go to the RoTWK main directory at C:Program Files (x86)Electronic ArtsThe Lord of the Rings, The Rise of the Witch-king or whtever it is your PC, and remove the .INI file and move it somewhere safe 2) Extract the ArnorINI file from the zip archive and place it in your RoTWK main Directory. 3) start the game and enjoy the changes! Usage: You may use the information form this mod for your own files but give credit and also, do not post this file on any other websites without my permission.

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1655 downloads

Uploaded:02-03-2009

BT2DC BFME2 Unofficial Balance Patch

bt2dc2.4install.rar | 6.47 MB

masters of balancing, Maddox and Rainmaker, who delivered on improved and smoother gameplay. You will find that this version has removed even more bugs and modified key issues, such as Warg Sentries and under-used PowerPoints. Please note you need this patch to play Clanwars for BFME2! Also note you can download two versions of this, the version uploaded is the normal 2.4 version, although there is a widescreen version if your pc supports it which looks fantastic with a much higher camera angle! To download the widescreen version click here (direct download link!) The changes in the readme don't look like much but I can't find the changes from 1.06 to the recent version so here is the changes from the 2.3 BTDC patch.

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1568 downloads

Uploaded:08-09-2007

Land of Waklozar

land_waklozar.zip | 188.4 KB

The 5 spots can also be computers, but they don\'t walk by themselfs, only when they see an enemy. So advised to play online. A fun map from Jordan jjoedn. Have Fun -Wattan

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1309 downloads

Uploaded:05-19-2007

Once Upon a Time

once_upon_a_time.zip | 222.18 KB

singleplayer and multiplayer. Have fun -Wattan

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1994 downloads

Uploaded:02-17-2007

Huge Battle

huge_battler.zip | 56.35 KB

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5205 downloads

Uploaded:02-03-2007

Unlimited CP Mod

unlimited_cp_mod_digz.zip | 2.46 MB

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2085 downloads

Uploaded:01-09-2007

4 Customs vs Saurons Army

4_customs_vs_saurons_army.ace | 166.44 KB

helping the heros to win this game. Defend the secret Area of the Elbs and destroy Sauron to win. Player 5 must selected on single spot. This version is beta V1.0 ( I have no access to webmail, please in the comment box whoever posted this file post a comment saying it was you)

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1518 downloads

Uploaded:10-24-2006

Middle Earth map

middleearth.zip | 561.05 KB

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3418 downloads

Uploaded:10-16-2006

Besiegement of Minas Tirith

besigement_of_minas_tirith_v2.zip | 367.89 KB

below and in the read me. In V2: Rohhirum Added Army Of The Dead Added NO more drummers climbing the walls No longer done in waves instead they everytime you kill a orc it respawns instantly which has reduced lag significantly Orcs now use seige towers alot more Grond has been added (well it was in v1 but the trolls alway knocked down the gate:) Seige towers now respawn making it so u cant destroy them all then put all your men infront of the gate You are now unable to leave the city even when the gate is destroyed soz otherwise its easier to win Various other bug fixes

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2938 downloads

Uploaded:09-22-2006

Updated EA Maps

updated_ea_maps_1.zip | 3.01 MB

normal maps. They are almost done, but here\'s what I have so far: Arnor Black Gate Buckland Cair Andros Celduin Dagorlad They have all been updated with some interesting features. The Black Gates are not quite done yet, because I was going to add some extra things to the people outside the gate. Try it anyway, though, and don\'t vote bad if you don\'t like the Black Gates (unless you hate the others too!), just wait for the update.

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4720 downloads

Uploaded:03-15-2006

Shadar 3v3

bfme2_impass_slfcf.zip | 435.36 KB

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599 downloads

Uploaded:09-25-2010

BodiesStayModII 1.06 Compatibility

bfmeii.zip | 2.33 MB

the mod wont work http://lordoftherings.filefront.com/file/BFME_2_106_Patch_English;70601 ::::::Working on:::::::: Bodies for The witch King Expansion Coming soon =) Staff Review The Bodies Stay Mod is back, this time its updated for BFME2 v1.06 so those of you that are playing on the latest patch can now play this mod! It\'s just as good as ever with great realism where the bodies stay (hence the name of the mod). It\'s a great mod that gets my and probably everyones seal of approval, great work mendel7 and keep it up!

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1003 downloads

Uploaded:06-13-2010

Haven, Elven Sanctity

haven_elven_sanctity.rar | 39.47 KB

archers in middle-earth that came with Harondir when he left Mirkwood. Haven is a sanctity for the elves of Eriador hidden very well, deep in the forests outside Rivendell. The elves of this fort are led by the great King Harondir who in times past used to be a great captain of the Mirkwood elves. Haven used to have a direct road to Rivendell that was frequently used but the link was lost due to masses of trees and overgrowth. After long searching through the woods of Eriador Saurons forces in the north have discovered the fort and have caught Harondir's forces unprepared.

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726 downloads

Uploaded:03-28-2010

5 Custom Heroes Against Gondor Waves and Faramir

5_custom_heroes_against_the_gondor_waves_and_faramir.zip | 15.55 KB

strength, your heroes team will need to be balanced to defeat this map. Balanced in a sense that you'll need all types of heroes from soldiers and rangers to mages to all work together to defeat the large gondor armies and Faramir. You can build wells and towers as well just in front of your forts and slowly push up wells to constantly support your heroes and then push forward towers to support them as well giving you a second line of defence but also extra support for your heroes. All in all a a great team map and well worth the download.

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1489 downloads

Uploaded:03-23-2010

Angelicsorns Shadow Clan Map Pack

angelicscorn_shadow_map_pack.zip | 229.73 KB

was the one hosting the game! I've never seen his maps on any major BFME sites before and the map we played and I find that amazing because the map I played with him, which was the "Shadow Clan vs Middle Earth (hero map)" was so good! The map was great and a breath of fresh air, it wasn't just your normal hero vs the rest of the world map, it really made you work as a team and made you thinking more than most other hero maps out there. I truly recommend this map pack to those that love hero maps, play them with your friends and random people online and you'll have a great time. Angelicscorn also emailed me these tips for some of these maps so bear these in mind when playing them: Shadow Clan 2 vs. 4: Recommended Heroes: Heroes armed with single target attack ability, all custom hero types has such an option even wizards. Recommended Race: Any Glitch: The resource building close to the top can only be taken from the right hand side. Tip: A 15min no rush rule will benefit the team of two. This will give one time to build an Archer defense and one time to build a hero and siege weapon assault team. Rise of the Shadow Clan part 1 Recommended Heroes: Archer and captains armed with a spear. Recommended Race: Elves, Dwarfs and Men Glitches: The increased Cap glitch: When one of the players has been eliminated your cap will increase and stay that way till the next wave. The no attack glitch: If all the heroes are pulled back to the starting castle and the current attacking wave is destroyed, the computer will stop to attack. This will last from 1 minute up to several hours, depending on how many waves you have destroyed. This will give you time to improve your defensive structures. A hero preferably not your custom hero can be use to assault the computer and lead him back to your wall of towers. Tip: Built walls around your castle and towers on the wall or behind the walls. Do not attack the computer base, this is a trap worked into the map to make it easier for the computer to eliminate your base, the only way to win this map is to survive all the waves. Do not attack the dragons with your custom hero, if you have built walls and towers, you castle would be safe since it’s a summoning dragon and will disappear on its own. You can rebuild your walls and towers afterwards. Do not built catapults since this will only aid the computer in your destruction. Do not built troops only Heroes, troops gets taken out in seconds during the Galadriel and Saron stages. The rise of the Shadow Clan part 2: Recommended Heroes: All Recommended Race: Any Glitches: Closed Gate glitch. The script to open gates has been removed on this map. This means the Computer can only attract you if you destroy the gates. This glitch will aid you in building defenses. Tip: Built defenses before and after every gate. The raise of the Shadow clan part 3 Recommended Heroes: All Recommended Race: Any Glitches: The warg rider glitch. This Glitch prevents you from killing warg directly to prevent this do not make the computer team Isengard. For the best results make both computer teams elves. Tip: Use the catapults to destroy building and your Hero as its protection. Destroy all the buildings out side of the walls first before you destroy the Elvin cindal located at the top left. This is to prevent your forces from becoming overwhelmed. Do not destroy the walls till the end. Rise of the Shadow Clan part 1: Recommended Heroes: Archer and captains armed with a spear. Recommended Race: Elves, Dwarfs and Men Glitches: The increased Cap glitch: When one of the players has been eliminated your cap will increase and stay that way till the next wave. The no attack glitch: Part 4 has the same glitch as part 1 but only works if the player located at the top right is the only player left. Tip: Built walls around your castle and towers on the wall or behind the walls. Do not attack the computer base, this is a trap worked into the map to make it easier for the computer to eliminate your base, the only way to win this map is to survive all the waves. Do not attack the dragons with your custom hero, if you have built walls and towers, you castle would be safe since it’s a summoning dragon and will disappear on its own. You can rebuild your walls and towers afterwards. Do not built catapults since this will only aid the computer in your destruction. Do not built troops only Heroes, troops gets taken out in seconds during the Galadriel and Saron stages. How to use your birdie: The birdie was given to help you defend your castle and should always be kept as far back as possible. If you use your birdie to attack it will have the same change at survival as a snowball in hell.

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1919 downloads

Uploaded:12-10-2009

GamePlay mod

gp_mod_v2.0.zip | 2.21 MB

the building actions and stuff(barely noticable at all) to reduce the punishment dealt to the proccesor. Also new changes have been made: 1-If you play as men(which you probably will) you will get a builder of each Good Faction(Elves, Men and Dwarves) and If you play as Mordor you will get three builders but the evil faction ones(Isengard, Goblins and Mordor.(you must build a fortress for each other faction in other to get more of that faction's builders, otherwise if you dwarf builder for example gets killed and you don't have a dwarven fortress, you lost the dwarve faction for the rest of the game) 2-Ai is now smarter and will use all it can against you. 3-Gondor soldier Hordes now have 25 soldiers in them(don't use shield wall formation!) but are slightly weaker. If you play as Men you will be able to recruit EVERY GOOD HERO form the men, elves and dwarves at the fortress. 4-If you play as mordor, you will be able to recruit 8 fellbeasts(9 with witch king) and I have eliminated the ringwraiths(the nazgul on horses). 5-Mordor will only SOME TIMES start with Sauron. There are more changes but honestly I can't remember them :P WARNING!!!: you will NOT be able to play online anymore if you have the mod activated, revert to your backup if you wish to play online again. Also my edited version of helm's deep is included, scripted by me and fortress building is now allowed. I suggest you make the AI isengard, since I've only tested the map(and its working) with it. You are allowed to distribute this as you want, just give me credit. -RGInquisitor

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1276 downloads

Uploaded:03-02-2009

Unstoppable Create-A-Hero mod(V2)

unstoppable_cah_mod_v2.zip | 2.4 MB

This version also modifys the basic heroes(i.e. Aragorn, Gandalf, Saruman, Gimli, ect.) to make them more powerful too(though some are now more expensive). What's more, this mod also make any of your custom heroes playable with ALL factions, regardless of class(i.e. goblins with a captain of gondor)!

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3484 downloads

Uploaded:02-19-2009

Ultimate Alliance

ultimate_alliance.zip | 19.23 KB

is guarded with towers Enemy advantages - Large terrain to build economy plots - Only one player against all three of you Please enjoy and share your thoughts with me.

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3834 downloads

Uploaded:09-21-2007

BFME2 Mod Manager

modmanager.zip | 50.76 KB

folder. You make the mod and all changes it needs to do eg, Search and Replace, Add After, Add Before. You then activate/deactive the mods of your choice and all the changes needed to the .ini files are done automatically. The readme tells you how to install it although its pretty obvious the program +mod folder goes into BFME2 data folder. You must extract the big.ini of course though. It comes with 32 mods for BFME2 1.0 (i never got around to playing 1.06 but i assume converting the mods to 1.06 would be very easy. Thats not the point though the mods are there to show you how to use it!) Thanks, Divine Shadow

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2690 downloads

Uploaded:02-03-2007

Madsci BFME2 Map pack

madsci_bfme2_map_pack.zip | 1.63 MB

executable. Contact: madscientist989 AT yahoo DOT com

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416 downloads

Uploaded:10-24-2006

The Bloody Gap

the_bloody_gap.zip | 663.09 KB

get very bloody in the gap leading into your domain. This map is designed to be played against multiple brutal players, up to seven against the human player. Jeff Head

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9095 downloads

Uploaded:08-16-2006

BFME2 2.5 Mod

bfme2.5_version_2.1.5.zip | 10.3 MB

bfme3 hence the name bfme2.5 . These first 2 versions add bits and peices, but my next version will start adding factions, so be sure to keep an eye open for them. Installation ------------ Copy the bfme2.5.big into C:\\Documents and Settings\\Tom\\Application Data\\My Battle for Middle-earth(tm) II Files (note this may be hidden) Run the sortcut. Please note if you installed battle for middle earth 2 somewhere diferent to the default path \"C:\\Program Files\\Electronic Arts\\The Battle for Middle-earth (tm) II\" you will have to open properties of the shortcut, and change the start it box to where you installed, for example it might look like this \"E:\\Games\\Battle for middle earth 2\" Then change the the first part of the target box (\"C:\\Program Files\\Electronic Arts\\The Battle for Middle-earth (tm) II\") To where you installed bfme2. So it would look like this \"E:\\Games\\Battle for middle earth 2\" -mod bfme2.5.big just make sure you dont remove the command at the end. Changes --------- version 2.1.5 -------------- button and portrait images added to gothmog, damrod and gamling. Gothmog armor and attack while mounted fixed. Rohan armory upgrades fixed elven reskin pack removed (look worse then originals) version 2.1 --------------- Goblins -------- New Building Dragon Lair 3 Dragon\'s can be built from dragon lair Drakes built from Dragon lair New Hero Balrog Drogoth built from dragon lair Dragon lair now has experience levels Mordor ------------ nazgul all mount fell beasts and horses gothmog can mount and dismount warg gothmog carnage and cripple power\'s removed, new power stubbon pride 8 nazgul availble (and witch king) Grond availble Isengard ----------- New Building, Dunland Tent Wild men availible from Dunland Tent all new buildings have experience levels Dwarves ----------- 3 Hunters avaible (aragorn, Legolas and gimli) Tom Bombidil Avaible Elves ------ New Building Hobbit Barracks Hobbit sherrifs avaible from hobbit barracks New hero\'s frodo, sam, merry and pippin built from hobbit built from hobbit barracks Celeborn bugs fixed New Unit Elven warriors New hero Gwaihirall new buildings have experience levels Men ---- Ranger tent uses right model in snow upgrade problems fixed All new buildings have all new buildings have experience levels New Building Rohan Archery Range New Building Rohan Armory New Building Rohan Stable New Building Rohan Well New Building Rohan Statue New Building Ranger Tent Dunedain avaible form ranger tent ithilian rangers avaible from ranger tent New hero Damrod New Hero Gamling New Unit Rohan Peasants New Unit Rohan Archers New Unit Rohan Fighters New Unit Rohan Builder New unit Oath Breaker cavalry Rohan Well and statue radius\'s now fixed damrod now has a button image Gondor fighters, archers, and towerguards all have new skins Other ------- More Team colours New war of the ring mod, the 3rd age New create a hero weapon, for motw class Credits and thanks ------- Sorry if missed someone out, ill be surprised if i have though Valandil- gondor soldiers, gondor archers, towerguard, damrod skins The 3rd age- the hole modding comunity is always very helpful, and i allways go there for help, so i give my thanks. Rohadhrim & Wheezy- they made the ingame loading screens bettween them, whoozy did the world builder bit and Rohadhrim did the writing. Beta testers ------------ Nazzie Whoozy Wheezy MikeMate onebigcheese Theodred Lioncage King Duku Dindi Hobbit Other ------ if u have any problems, surgestions, idears, bug reports or balence issues please head over to my forums, where your also find the latest news on whats to come in my mod. http://s11.invisionfree.com/Toms_Modding_Forums/index.php?act=idx

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5505 downloads

Uploaded:07-20-2006

Fellowship Mod

fellowship2.rar | 3.38 MB

type unit Gamling Added - new abilties and CaH voice, weaker boromir New skins for gondor soldiers and archers Peasants added with no upgrades available Towerguards need a level 2 barracks Elves: ===== GilGalad added - new abilites - elronds voice Last alliance elves and men added - summon by GilGalad ONLY Elrond attacks quicker Glorfindel buffed, power to summon rivendell lancers Ents and Treebeard become stealthed near trees New Noldorian Knights new brown hair for lorien warriors Dwarfs: ===== Balin is there ringhero - new powers - voice of CaH Tom Bombadil available Isengard: ===== Saruman is ringhero and stronger Ugluk added - abilities new - voice and images new Othrod Added - mini balrog - weaker and smaller Drake buildable from level 3 siege works Mordor: ===== Nazguls no longer go to ground to do there screech it happens in the air instead of darkness spell power, there is a haradrim summon which summons overlords, harad lancers, and NEW Harad Riders Wild: ===== Balrog as main ringhero Balcmeg and Lug added, mini balrogs weaker than othrod, but still strong Fellowship: ===== So... New Buildings : --------------- Fortress is rohan golden hall New Tree Mens Barracks Hobbits Barracks for hobbit sheriffs and the heros Ranger tent for rohan yeomen, dunedain and gladrhim (elven warriors from bfme1) Stable with just rohirrim Mirror of gladriel Ent moot Wight Lair for upgrades (as this is where the hobbits got swords from in the book) Rohan sentry tower Mens walls Heros: ---------- Strider added, no longer aragorn he's a ranger Boromir has a last stand power and invunerability power Gimli has a shake foundation power and a game power (same as legolas, when gimli and lego are close they gain major bonuses) Legolas has a game power and the knife fighter is gone.... as its a Toggle between bow and sword Gandalf when not with the ring he has wizard blast, lightning blast and istari light, and stays grey New skins for Legolas, Gimli, Gandalf, Boromir The Ring Upgrade : ----------- Ok i shall explain this: when you find the ring and take it back to the fortress, you then have to purchase an upgrade costing 7500 this when purchased effects gandalf. u click a button which then makes him wear the ring become white and all his powers are made stronger, quicker to recharge, more health etc. his istari light is more of an aura power and is much stronger. So thats how the ring works... Other things: ------------- new spellbook made up of other spells Springtime - a grand harvest type power for the trees new skin for the porter New startup screens And the game version says Fellowship Mod Version 1.4 units: ------ the units available are rohan peasants gondor men gondor tower guards Rohirrim Yeomen Dunedain } these 3 archers require the tent upgraded before you can get the next lot Gladrahim (elven warriors) im sure iv probably missed something... Credits: Duku The Doc The coders of this mod, Zimoo & Solinx & Me :) Vapula Valandil Probably more... Have Fun!

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3765 downloads

Uploaded:05-01-2006

Gladiator Mappack

gladiator_mappack.exe | 859.71 KB

file. The other file can be found [url="http://lordoftherings.filefront.com/file/Gladiator_Mappack;61468"]here.[/url]

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778 downloads

Uploaded:04-17-2006

Erebor 2v2

erebor_2v2.zip | 584.8 KB

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556 downloads

Uploaded:04-12-2006

Rivendell

rivendell.zip | 665.81 KB

entrance). I added a inn and an outpost to inside of Rivendell. I also added an outpost on the enemy side. I fixed the textures in front of The House of Elrond and a few other places. But to be honest the whole map has some pretty crappy textures. I don’t know who made it, but they need to do it a little better or get someone else. Plus too many gazebos on the map (I can\'t spell that lol) Anyway back on track. I changed the land where the bridge was so it looks like it was never there in the first place everything matches correctly. Basically this lets you play the map like a fortress map. Important: I take no credit for the map itself, that goes to whoever made the map and screwed up the textures and loves gazebos. lol This was an easy project about an hour. Nothing difficult at all. I was just bored and thought I might as well get this over with. As usual any questions and comments are welcome and a big thanks to all who download.

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1956 downloads

Uploaded:04-11-2006

Battle for Osgiliath

battle_for_osgiliath.zip | 1.39 MB

the LOTR films to prove that. But we can always try to build a part of the huge city, and here is an attempt to do so. This is a small part of the city, but most of the battles in the Third Age were set in this central area where the massive bidges of Osgiliath are placed. - Osgiliath burns! - The Closed Bridge (Iant Sollen, aka Iant Siriondil) has been opened by strange orders from Denethor. - We have closed our gates at Rond Giliath, but the enemy has now constucted strong catapults. - And we have barricaded the bridge that leads to the Dome of the Stars, that has unfortunately fallen to our enemy. - There has been attacks from Mordor at several locations, so we have placed some scouts close to the western beachheads.

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1634 downloads

Uploaded:04-09-2006

Cirith Ungol

cirith_ungol.zip | 768.73 KB

tags or scripts!!

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6193 downloads

Uploaded:04-02-2006

Worldbuilder Manual

worldbuilder_manual.zip | 232.19 KB

CONVENTIONS 5 BEGINNING MAP DESIGNERS 6 ADVANCED MAP DESIGNERS 6 GETTING STARTED 7 ELEMENTS OF A MAP 8 THE DESKTOP 11 WORKING WITH MAP FILES 14 COMMAND REFERENCE 16 MENUS 16 TOOLBAR 27 STATUS BAR 33 LAYERS LIST 33 OBJECT PROPERTIES 34 LAYING OUT A MAP 36 BASIC DESIGN DECISIONS 36 MAP DESIGN ISSUES 40 GAME BALANCE: THE FUN FACTOR 41 LAYOUT DO’S AND DON’TS 43 CREATING A MULTIPLAYER MAP 45 A FEW EXTRA STEPS FOR SKIRMISH MAPS 52 BUILDING SINGLE-PLAYER MAPS 53 TUTORIAL: HOW TO 54 PLAYERS, TEAMS, AND THE BUILD LIST 66 PLAYER LIST 66 BUILDING TEAMS 68 SCRIPTS 72 CREATING AND EDITING SCRIPTS 72 ORGANIZING YOUR SCRIPTS 76 SCRIPTING VARIABLES 78 SCRIPTING TUTORIAL 83 DEBUGGING 93 DEBUGGING OBJECTS 93 FIXING TEAMS 94 REPAIRING TEXTURE ERRORS 95 SCRIPT DEBUGGER 96 OPTIMIZING YOUR MAP 97 ELEMENTS TO OPTIMIZE 97 IMPROVING PERFORMANCE IN WORLDBUILDER 100 GLOSSARY 101

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2308 downloads

Uploaded:03-27-2006

Castle of Dale

castle_of_dale.zip | 361.04 KB

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2297 downloads

Uploaded:03-22-2006

The Islands of Umbar

the_islans_of_umbar_11.02.zip | 152.27 KB

good island map out as soon as possible so here it is. Also I know Umbar is a peninsula, but there may have been a few islands off the coast and also this allows people without the Umbar map to see the buildings. :) Facts: It is a 1vs1 map. Each player starts like normal. Each island has a inn and an outpost strategically placed an decorated to fit right in. I have added various buildings and textures to give it the look and feel of a beach front. Each islands has two docks. There is a middle rock shooting out of the water so that you can maneuver around an enemies ship. Also there are two islands that are very small and each has a signal fire on them. The islands are placed close together so that the overpowering demolition ship (good and evil version) wont always be able to stop you from landing or attacking because the shores are so close. This is also the reason the rock is in the center to better balance out the types of ships. Skirmish and Online; this map works in both skirmish against the AI and online. Map difficulties: as many of you may notice no matter what you put your water setting on the water in this map will still look the same. I have tried to fix the water various times, but have come up with no answers to the solution. If anyone better understands the new water tool and has the answer then please tell me below. Also you may notice that that some textures did not blend. I have tried to fix this issue but it seems almost imposable to fix. Instead of keeping similar boring textures. I left these imperfections. In it was either make it boring or a little messy and a little messy seemed better to me. (its not that noticeable EA does the same thing) Final Thoughts: As you may all know this is my second map for BFME 2 to get it started I sent in 2 at once. (naming the Blue mountains my first)This map may have some imperfections, but what map doesn\'t. I assure you all this is the beginning. I plan on making even better maps in the future. So I hope you all enjoy this map. After all I am here to help make BFME 2 a better playing experience. So like always any questions comments or concerns are welcome. Please list them below and a big Thanks to all that download! :) Sincerely, Steve Campen (High Elven Lord) UPDATTE VERSION 1.01: I have made the map a little bigger and added another outpost to both sides as well as a new center peice. Update vesion 1.02: I have fixed the bug where the AI does not build resource buildings. Now they will. This should make the map much better for skirmish. NOTE: the updated version is not the installer. For now it is only in manual form, but most of you should know how to do this by now.

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919 downloads

Uploaded:08-29-2010

Create A hero

lord_of_chaos_210_0001.zip | 3.84 KB

ÿ%Cÿ ÿ@Uiÿ#Command_CreateAHero_Fireball_Level3 Command_CreateAHero_Toughness  &Command_CreateAHero_InspireFear_Level1  Command_CreateAHeroLeadership  &Command_CreateAHeroPoisonAttack_Level4  +Command_CreateAHero_SoS_SummonAllies_Level4  &Command_CreateAHero_EarthShaker_Level3  \'Command_CreateAHero_SpawnTornado_Level3  2Command_CreateAHero_SpecialAbilityForcePush_Level3  -Command_CreateAHero_SpecialAbilityWordOfPower  this file dose not change any of the BFME files so dose not damage your system. he is simply the greatest hero you can get with out knowing extensive knowledge of file minipulation. ****IMPORTANT**** ****INSTALATION**** the directory to place the content of the folder should be simular to this C:UsersHartleyAppDataRoamingMy Battle for Middle-earth(tm) II FilesSave simply input both

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1308 downloads

Uploaded:10-13-2009

Stalemate

stalemate.zip | 294.07 KB

little resources, while on the other hand(any three players you choose) are in the other side with lots of space and resources attacking non-stop.Everyone has taken severe casualties plus the bridge area can be difficult to defend(or attack) since its a one way go. This is a fun 3vs1 map I have spent hours playing on it(a single match playing as the defenders) and I haven't encountered any problems with it so if you find one feel free to tell me.

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172 downloads

Uploaded:08-12-2009

The lorien Island

100insel_2er.zip | 263.32 KB

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599 downloads

Uploaded:08-12-2009

riverhills

fluss.zip | 401.62 KB

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983 downloads

Uploaded:03-20-2009

Age of the Firstborn

aotf.rar | 20.14 MB

completly working for the new Factions Lots of new models and skins added new Units, Heros, Structures, Ships new Create a Hero Class (Noldor) and a lot more I don´t remember Lindon: Heroes: Gil-galad - Ringhero Elrond Glorfindel Erestor Galdor Units: Warriors Archers Pikemen Sentries (Elite Warriors with Sword and Shield) Gil-galad´s Guard (Mini-Hero Horde) Knights Ballista Lothlorien: Heroes: Galadriel - Ringhero Celeborn Thranduil Legolas Arwen Haldir Orophin Units: Warriors Archers Spearmen Cavalry Guardians of the Borders (Elite Archers) Galadhrim (Mini-Hero Horde) Ents New Units and Heroes for the Old Factions: Dwarves: Durin - Ringhero Khazzad Guard instead of the old Mini-Hero Horde Dale Fighters Men: Gandalf - Ringhero Mordor: Orc Pikemen

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555 downloads

Uploaded:02-16-2009

5 Custom Heros Defend The City Of The Numenor

5_custom_heros_defend_the_city_of_the_numenor.rar | 59.63 KB

months ago. There are 5 custom heros vs 20 waves. This map is not easy, so be sure you work as a team. Download and have fun ;) --->Krapyl

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556 downloads

Uploaded:11-10-2008

Custom Heroes Defend The Forbidden Gardens

custom_heroesdefend_enteranceto_forbiddengardens.zip | 26.86 KB

some heroes come with each wave. To be honest it's an easy map and I may myself attempt to tweak it by adding in more waves, as the waves are pretty rubbish if your using the pre-made heroes, if you made one yourself like I did to test the map out then using a an Elven ranger with tornado and rapid fire makes it really easy, and I guarantee you could even beat this map with your ranger with those skills and possibly two to three easy army heroes. So the gameplay is easy but it's much better if you don't use glitched heroes or the tornado because it makes it much more harder as Sauron comes at the end to siege the gardens and so does the Grond which are both hard to take out. One of the screenshots you can see me using tornado just whirling the units around at the end of the map so don't use the elven ranger.. Okay use it once because it's so fun!

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587 downloads

Uploaded:03-23-2008

New Moria

new_moria_by_adro.zip | 223.85 KB

to get into Moria . The Map is of a time after the Fellowship had passed through and The Goblins still roamed the area . The 1 player option is an uncommon option but should work fine . It is important in 1 player mode to get the signal tower for better map play . Using 2 players maybe difficult , 3 - 4 players should be fine . In multiple player set-up only Create a Heros will fight for teams 1 - 4 . Look for Gollum ... Remember the Drums in the Deep ... They are Coming ...[/quote] Adro has created some fantastic maps in the past and this one exceeds expectations, we usually have lots of Moria maps by Alexyz but Adro has completely outdone him in this map, it\'s one to die for!

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1557 downloads

Uploaded:12-15-2007

Dark Shadows Mod

ds.04_0001.zip | 14.26 MB

fustrating things about downloading a mod and placing it in the right place is when it crashes. I will make this statement now for this mod you downloaded Dark Shadows BETA 0.4 it works with patch 1.06 --------------------------------- Changes BETA 0.4 --------------------------------- New Colours New Maps Men- - Men are now called Arnor - Gondor Soldiers & Archers have been removed - Arnor Soldiers & Archers have been added - Frodo has been added as a hero - New Minifaction The Shire - New Units Shire Elite Sheriffs - New Unit Heroes Merry & Pippin - Removed Rohan Heroes Elves- - Sam has been added as a hero - Galadhrim warriors added Wild/Goblins- - Goblins are now called Wild - Lungorthin balrog hero already added - New Dragon Ancalagon - New Power added to Ancalagon - terrible fury - RingHero is now Drogoth Dwarves- - Not Overpowered as before - New Mini Laketown Faction - New Dwarven Fort - New Hero Guardian Commander Rohan- - New Faction Rohan Added - Has Heroes (Eowyn, Theoden, Eomer, Gamling) - Farm Added - Armory Added - Archery Range Added - Stables Added ----------------------------------- Installation ----------------------------------- Put the darkshadows.big mod into (make sure hidden folders and visible) for vista users C:\\Users\\\\AppData\\Roaming\\My Battle for Middle-earth™ II Files for xp users C:\\Users\\\\Documents & Settings\\AppData\\Roaming\\My Battle for Middle-earth™ II Files and put shortcut onto desktop (u can still play original game by loading the original shortcut)

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897 downloads

Uploaded:12-03-2007

The 3 Choke Points

three_choke_points.zip | 207.32 KB

point this map is to be played with 4 players, 2 mordor and 2 elf. a long winding path through a wooded area. _______________________________________ mountain path choke point this map is to be played wit 1 men and 1 isenguard. a masivly long straight road cutting through a mountain range. (when over the mountains, make sure to turn camera to look down path and be prepared to order your troops from a great height. finaly this map is a 1v1 not a 2v2 like the other two) _______________________________________ under ground choke point this map is to be played with 2 dwarf and 2 goblin. a long bridge that hangs over a chasm at the bottom of which is a river of lava. in these the only way to win is to succure the choke points then strike, for in all the maps there is one and only 1 road to the enemy. This are 3 maps with 1v1and 2v2 for Bfme2. As it sais, these are 3 choke points with only one road to the enemy. 2 of these maps are great and one a little less great. The idea is very nice but the maps are at some point a bit empty. Ai works, but i advise to play multiplayer for more fun. Have fun -Wattan

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2887 downloads

Uploaded:09-17-2007

Gondolin

gondolin_version_9.zip | 201.09 KB

have made it to be a Elves X Mordor map. Gondolin was a great elven city a long time ago and Morgoth destroyed it in a very interesting battle. The map tries to follow the book\'s description it includes : ====================================== - 7 Balrogs - Glorfindel - The city including a lake around it and 2 bridges - Fortress arent allowed - Mordor cant build evil humans neither mumakils !!!IMPORTANT !!! The rule is : Players 1 and 3 have to be elves team 1 Players 2 and 4 have to be mordor team 2 That is it. Please give suggestions and coments , i really do need then to make the map better ,specially in balancing it. Thanks [/quote] Seems like a great map for those who would like to roleplay this famous event in Tolkien lore. -WindowsVistaGeek19

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2095 downloads

Uploaded:05-11-2007

The Great Battle of Lycia

link058thegreatbattleoflycia.zip | 85.17 KB

Middle-earth. The Battle of Lycia offers you play with customs or normal heroes. Choose a side and play on.\"-Link058 (creator) The textures are rather bad I know but that\'s not important to the whole \"Beat off Sauron\" stuff which is the main idea of the map. Sorry Purists but I don\'t think Lycia actually excisted, but please prove me wrong.

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1573 downloads

Uploaded:12-21-2006

Mines of Moria

map_good_moria.rar | 173.87 KB

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2290 downloads

Uploaded:10-04-2006

Hero Improvement mod Patch 1.06 Ready!

hero_improvement_v2.zip | 2.47 MB

this mod edits, powers, timers, damage, health, etc! This mod really puts the fun back in to heros! CAH: Well i have only partially edited CAH because it is very hard to edit but there are some improvements on it! I edited loads of timers and set them to a fair amount...some before were way to high for the power. Wizards powers are improved greatly..wizards blasts can actually kill a horde of easterlings/towerguards! Heros: This is the area in which i have spent the most time on (about a month) working on the powers Fx\'s, and damage incresases and health etc! Here is what i have done: Theoden- Increased Health & Damage..i mean he is the King of rohan! He needs to have more health than previously! Eomer- Increased damage and spear throw is a bit more powerful. Eowyn- She slayed the witch king..give her some credit..she is alot better now! Worth the resources! Gandalf- This is the guy i have made the most effort on..all his powers have been made more powerful, more interesting and alot more fun! Gandalf is of the istari order..he needs more than health..he is really an amazing hero now! Word of power and wizard blast are so cool now! Boromir- Increased health more powerful sword. Aragorn- Aragorn was crap untill now...he has alot more health..alot powerfuller..blademaster power increased..eledil lasts longer! The King Of Gondor is half decent now! Faramir- Bow range increased, wound arrow better and sword damage and area increased! Glorfindel- Glorfindel is described in the book as being scary and now he can take on the nine nazgul..this guy is now magical! he ROKS! Thranduil- Bow range increased he can really shoot far now lol, and his arrows knock back! Dead eye power stronger, he is now better than legolas..i mean he is his dad! Elrond- Damage, health and everything made a bit better he is now a worthy elven warrior. Halidir- Bow range increased and sword damage. His golden arrow is really cool now! Legolas- Bow range, damage and health increased and his arrows knock back like his dad before him! Arwen- Health increased..still a bit of a crap hero..but that cant be helped...much. Treebeard- wow...this hero roks now! health increased and damgae..he now smacks the enemy right back to timbuucktoo! hehe! Gimli- All his powers have been made better and they are really cool..especially the leap! Gloin- Smash ability is really fun now and takes on more enimeis than it did! Weapon made so fair, but powerful! Dain- I made this dwarf strong and stout and is very strong! Health increased too! Saruman- As head of the istari order this hero needed improveing! he can knock enimies flying and all his attacking powers have been made alot better! his helath has been upped alot too! Lurtz- He is alot better now with added health and damgae and bow range also..carnage improved also! Sharku- Health and damgage improved alot! he was a real crap hero that died in seconds now he is strong and powerful! Wormtounge- not much changed..althoguh whenever he attacks he inflicts poison..which is cool! health incrased a tiny bit! Fellbeast- Health and damaged increased! The Witch King of Angamar- Wow this hero is good...damage verthing increased...he is nearly as powerful as sauron in the moview so i though i would do him justice! Mouth of Sauron- The lt. of the dark tower jsut got better..he knocks back enimies, his red eye is alot more pwoerful now...can kill someheros in one shot! Nazgul- Nothing i left them as they are mostly..slight damage increase and area increase. Goblin King- Health, area damge and poisn stinger made better and cooler! Drogoth- I made this hero alot better as he is a dragon..and i mean well..dragons rok!!! lol! Fire ball, fireflight, incineraite......alot better! Heal increased alot too! Shelob- Poinsin stinger made alot better..and damge a bit beter! Galadriel- Health uped to 15000 and damge alot better! she knocks the enimies flying..she is a really good ring hero now! Sauron- Health upped to 25000..and he knocks the enimies flying..so much better..he is very..very valuble on the battle field! he roks!!! Eagles- Health upped to 7500...if you have seen the movies the eagles thrash the fellbeastss so eagles are made better! The Balrog- All powers made better! Health upped to 15,000 he used to be killed by a few mirkwood battlaions! The balrog now lives up to him in the films! Wyrm- Damage and health increased! I have also made some changes to the cavalry and mumakill and just a few genral changes to spells and stuff nothing extreme! Well i hope you like it! Please comment! Thanks Simon!

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1786 downloads

Uploaded:09-29-2006

BFME2 Super EA Maps Minas Tirith

bfme2_super_ea_maps_minis_tirith_beta.zip | 1.3 MB

things, and 2. I haven\'t added it to the next pack: BFME2 Super EA Maps Part 2: Men of the West Fortresses. This one will have Helms Deep, Minas Tirith 2v2, and a special fortress map that is already submitted to this site with extra features. I SWEAR, this will be fun! For now, though, enjoy this! I don\'t care how badly you rate it, \'cause it isn\'t unfinished. Now for the details. I have included the Black Gates map, this time with extra extra features ^^! You can play 2v2 now, there is another player behind the Black Gates. EVERYBODY gets starting units, and I hope that they all turn out right. In Minas Tirith: You get to play 4v3, that is, 2 people inside a 3 level Minas Tirith PLUS two people at the top of the map, plus 3 people at the bottom. I have disabled Rangers (for the reason that THEY WEREN\'T THERE!), Balrog, and Army of the Dead (temporarily...) for a bit of reality, however sparse it is. I have also disabled Cloud Break, because \"Darkness should be eternal\" (-Kingdom Hearts (Ansem)) ^_^ .Each person in Minas Tirith gets to have many starting units and heroes, as well as plenty of defensive foundations (Trebuchets). By the way, The heroes are a little wonky right now; Gandalf is lower level than Theoden and Eomer! I will fix that in the next update. The stairs leading to the third level are also wonky; they are sticking out a bit from the second level wall, and are attached to that same wall, too. This is not a bug that needs to be dealt with, however, because it works fine. The people at the top of the map get to start with different units/heroes, but pretty much have the same features as the rest of my maps\' players. The Mordor players, however, are special. They each get an impressive army: Player at the far left gets Gothmog, drummer trolls, and LOTS of orcs. The middle player at the bottom gets the Witchking, 2 mountain trolls, and 2 siege towers. The player furthest to the bottom right gets 4 attack trolls, Grond (you expected this one, I\'m sure) and, um... I think that\'s it. Still, good army! The key for the top players to survive is a special timer. It doesn\'t let anyone go past the center area of the map, meaning noone can attack anyone. You get lots of resources, so you can build up defenses, just make sure that you\'re ready for that timer, \'cause it COULD be the end of your game! If the battle lasts for an hour or more, I have allowed the summoning of \"super weapons\" (Army of the Dead and the Balrog) for each and every player, meaning total annhialation. Remember, this is a work in progress! I will be working on this, AND I have a mod I\'m trying to get to work. It brings all of the Elder Races (Elves, Dwarves, and Mordor (overpowered for the mod)) together for BFME 1 WAR ! I think it will rule, myself, but we will have to see... This will come out this year, I hope, but I still have to do a little work for the Dwarven units. I have to find a way to put them in! \'Till next time, Lord of Nazgul.

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212 downloads

Uploaded:09-07-2006

Fantasy Land

fantasyland.zip | 87.56 KB

I just loved the way he used solid green grass and pink trees and water. If you want to get the full experience out of this map, then you must set your Model Detail to at least Medium. If your computer sucks, then you can set it to Low, but the trees will not appear pink, but will look like normal pine trees. If you set it to Very Low, however, the trees will be invisible. Don\'t ask me what anything int he map means or represents, because I made most of it after smoking some Longbottom Leaf :D There are two towns on the map, one is the southwest corner, and one in the northeast corner. They act as outposts, and can be captured. The rest of the map is pretty basic. There are no creeps, but there are bunnies. LOTS of bunnies ^_^ For some reason it wouldn\'t let me upload pictures. If anyone can help me, I will try again.

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551 downloads

Uploaded:08-09-2006

2v2 River Doom

2vs2_riverdoom_v1.zip | 65.05 KB

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3392 downloads

Uploaded:07-19-2006

SirWackaPack Map pack

sirwackapack_ins.zip | 6.16 MB

enjoyed playing SirWackaLots maps so much I think others will too. I have played all of these maps and they are great. I have included one map that was never approved, mp 8 doom chamber.

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819 downloads

Uploaded:07-18-2006

Isengard

the_iron_fortress.zip | 340.56 KB

so that the outside will always have more than the ones with in the walls of Isengard. The ones with in Isengard start with three Uruk Pits, a Warg Pit, a Siege Works, and an Armory, several outposts with in the lake behind the dam, and each player will have either Saruman or Lurtz rank 10. The pits make building resource producers almost worthless. Those outside will have a Stables and an Armory along with 3 Outposts and a huge amount of land to build, along with Theoden, Eomer, Gandalf, Aragorn, Legolas, and Gimli rank 4, except Gandalf who is rank 5. Ents will eventually arrive to help those besieging Isengard, I made it where there is no timer to make it a little unexpected. Warg lairs are laid through out the map. The walls of Isengard are strong at 20,000 so the gate is the easier target at 5000. I do hope you enjoy this map, I have worked on it since Battle for Middle-earth one was release, I continued my work by transferring the map to BFME2\'s worldbuilder. Once again, enjoy. Sincerely, LordThauron

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308 downloads

Uploaded:07-04-2006

Rivendell 2v2

rivendell_2v2.zip | 554.14 KB

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365 downloads

Uploaded:06-29-2006

Defense Land

defenseland.zip | 213.69 KB

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960 downloads

Uploaded:06-23-2006

2 maps -Great Mountains and Dark Hours

2_maps.zip | 278.76 KB

\"lost\" in my map.. Tried my best.. (its a normal map)

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595 downloads

Uploaded:06-16-2006

City of Gondor

city_of_gondor.zip | 104.03 KB

or a Battle Royal. This also is not the BFME\'s City of Gondor, but one of my own design. There are outposts for each player, two signal fires, and a large amount of building space. The texturing of this map is some of the best work I\'ve ever done. Unfortunately, this being my second map, does not include a scripted Gollum, sorry, but he can be found near the center of the city. The city is packed with buildings on the side with a lush park in the center. To top of the park, a magnificent fountain. I hope you this like this map if you download it. Enjoy. Sincerely, LordThauron

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2637 downloads

Uploaded:06-15-2006

My best Maps

my_best_maps.zip | 3.4 MB

delete them, there will be no conflict between my file and your mod! If you forgot to do it the maps won't work! 2.The maps indicated above includes the strongholds (aka Dol-Guldur, Isengard, etc.). Player who defend the stronghold has $2500 & 800 CommandPoints when start the game 3.All maps have Ring on\off mode! 4.The map of Esgaroth it's my old work, but now victory is much more difficult! This map doesn't include the Ring! You will understand why, when you play it!

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1222 downloads

Uploaded:06-11-2006

The Battle for Middle Earth

bfme.zip | 225.04 KB

side owned the field I wanted that "it's anybody's fight" look.) You will start with an army based on the faction you choose. You will start with at least 2 of every unit from that faction as well as all heroes for that faction. The map will walk them all onto the screen in the beginning. This map was designed for big battles without any of the flaws like lag, and limiting forces. You will start with 3000 command points allowing you to build on the force you already have. But perhaps the maps biggest feature is the fact that the fighting will never truly die down because every so often you will gain another army. Now I know what you are thinking: this could make the map crowded and laggy, but actually that is not the case because the map is designed so that there will never be too many units on screen because each opposing army is faced at equally close distances making for continuous combat. Also keeping true to real life the heroes you start with cannot be revived beyond the create a hero. Another feature of the map is the fact that all units entering the battlefield rather than bunching up will walk into evenly placed formations. Finally the last and final feature of the map is sort of a burden and a help. Any time new units come to the field your units already upon the field will fall back to regroup wit them. This can be stopped by a simply giving the unit a new destination. But most likely if you are getting new units you probably won't be in any shape to keep your units on the frontlines anyway. Think of it as a kind of "you are going to die if you don't fall back anyway" feature, if you know what I mean. The map has 4 signal fires to keep the powers flying and in the very center lay three separate bridges of stone over what would seem to be endless pits. Ruins line the road and the outlying ground. The map is essentially symmetrical but is differed but noticeable landmarks. It is a dark dreary setting. NOTE: This map can sometimes seem like an endless battle. This is not so; it is very possible to defeat your foe. The map is just designed to seem that way. Finally if you truly can't seem to gain or lose ground the map has an added final decision feature. If too much time passes you and your enemy will receive weapons that will definitively decide the game. AI: This map is fully compatible with skirmish. It is actually designed for it. The AI will fight in a smart way and it should be a fun experience. They will attack right away and never let up. Balance: The different armies may seem a little overpowered versus others but I did my best to balance all of them. If there are any unbalancing things that falls into the hands of EA. I can do nothing further. Final Thoughts: Like always a big thanks to those who download and I hope you enjoy. This is my favorite map maybe you will find it likewise. All comments and questions are welcome.

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847 downloads

Uploaded:06-05-2006

4 Player arena

4_player_arena_by_xygonix.zip | 86.33 KB

bottom left Enjoy!

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270 downloads

Uploaded:05-21-2006

South Anduin

south_anduin.zip | 648.08 KB

city on Emyn Arnen, home of the greatest stewards of Gondor during the early Third Age. Emyn Arnen resisted the Shadow during the War of the Ring and its numenorean walls served as stronghold against the Enemy for years. The west lands were crossed by the Erui, a small but strategically placed affluent to the Anduin, that would be the last barrier between the Pelenor Fields and a possible land invasion in Belfalas. The only bridge in the Erui was greatly fortified to prevent the enemy to cross the river and reach Minas Tirith. Gameplay Notes: - The map is divided in four quadrants, each with two player start points and an inn. This map was designed for 4 north vs 4 south players, but it perfectly could be played 4 west vs 4 east, or 2 vs 2 vs 2 vs 2. - The Bridge of the Erui and the city of Emyn Arnen can be captured by a player that captures their respective flags. The Bridge\'s one is by the outpost. The one of city is by the signal fire in the left peak of the mounts. To avoid too quick rushes to capture those strong points, there is a timer that prevents the capture until it expires. By the time the timer expires, the flag owner will be given the control of the buildings. - The Bridge has a numenorean wall, a gate, two numenorean towers, two statues, a well, and an outpost. Garrison the towers with archers and they will be very useful in protecting the gate. The wall and the towers are strong. You can repair the wall, but you cannot rebuild the towers once destroyed (only build over their rubble), so keep your towers repaired. - Emyn Arnen has a thin but resistant numenorean wall, two gates and two towers by the southern gate, and the signal fire and two outposts. The towers don\'t fire by themselves and must be garrisoned with up to 3 battalions each. The House of the Lord, in the northern peak, is in the highest ground. Siege weapons here can shoot long distances from the mounts to the lands that surrounds them. With the aid of other units that provide line of sight to the siege weapons, they can devastate entire bases from Emyn Arnen. - Corsair attacks are frequent in this area. Often, you will be notified Corsairs have been seen sailing up the river. In one minute, they will reach the southmost end of the river in the map. Then they will attack one of the quadrants (two players). Corsairs will come with two warships, one bombardship and one transport. If the transport reaches the shore, 6 battalions of corsairs will take land and assault the bases of the chosen quadrant. The arrival of the Corsairs will be announced by a horn blow. - To help in defending from the corsairs, each player starts with one dock under his/her control. - Quadrants at Northeast and Southwest are smaller than the ones at Northwest and Southeast. To compensate that, players in smaller quadrants have better access or defence to the strong points. - Surrounding each base, there is dead grass easy to be set on fire. You can use this offensively or defensively. - There are plenty of trees in the map for stealth units to be able to hide (elves, rangers, Thranduil). The leftmost and rightmost sides of the maps have forests that are attractive for a stealth army to approach the enemy bases unnoticed. But be careful. These forests may also be set on fire. Technical Notes: - You can see the map texts in Spanish o French if you like. To do that, go to the map folder, delete map.str, and rename spanish.map.str or french.map.str to map.str. This will not cause any Out of Sync errors and will be totally compatible with other players having the map in other language online. - The map command points cap has been set to 1000.

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791 downloads

Uploaded:05-20-2006

Bridge Of Khazaddum

bridge_of_khazaddum.zip | 207.61 KB

Bridge of Khazad-dum is long and skinny. For game playability, the bridge was shortened and widened. The timeframe is before the Fellowship arrived, so the dwarves are still at war with the goblins; and neither side likes outsiders interfering. So on occasion dwarves/goblins will spawn. The Balrog will also spawn when certain conditions are met. It may spawn early, late, or maybe not at all. So games may not always play out the same way. The map is setup for top vs bottom, in either 1vs1 or 2vs2

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1741 downloads

Uploaded:04-29-2006

Last desert singleplayer

last_desert_sp.zip | 742.07 KB

faction hero and your custom Create-a-Hero. The map isn\'t too hard at the start, but get\'s a lot harder when you enter the area of the dragons. You can\'t research any upgrades (except Banner Carriers), and your maximum Command Point limit is less than 600. Your starting position must be the upper right-hand one. Read the README file before you play this map for further information about this mission.

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1235 downloads

Uploaded:04-28-2006

Battle of the mountains 4v4

battle_of_2_mountains_4v4.zip | 379.77 KB

make sure you get the 1v1 2v2 and the 3v3 version there all good!

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418 downloads

Uploaded:04-28-2006

Battle of the mountains 3v3

battle_of_2_mountains_3v3.zip | 379.47 KB

get the 1v1 2v2 and the 4v4 there great!

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4742 downloads

Uploaded:04-07-2006

Toms BFME2 1 .5 mod

tns_bfme21.5.zip | 3.11 MB

guides which can be found at this address http://www.freewebs.com/tom8778/installingmods.htm Changes --------- Gondor ------------------- new building, the ranger tent dunedain rangers availble form ranger tent ithilian rangers availble from ranger tent sam avalible merry avalible pipin availble frodo availble hobbit sheriffs avalible from barracks dendain rangers made more powerful Dwarves ---------- Aragorn Avalible legolas Avalible Tom Bombidil Elves ---------- Galadrial availble without the ring Celeborn availble Glorfindel given faramirs leadership and more powerful Gwaihir, the eagle hero has been added Mordor ----------- Sauron avalible without the ring isengards walls availble Isenguard ------------- Wild men avalible saruman more powerful Goblins -------- new building, the dragon lair Balrog made a hero fire drakes buildable from dragon lair dragons buildible from dragon lair isengards walls availble other changes --------------- The 3rd age ------------- The 3rd age is a wotr mode, all territoris beling to who they did during the war of the ring. bug fix --------- The hobbits could not be revived before, ive now fixed that enjoy!!! Tom8778

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4030 downloads

Uploaded:03-26-2006

3 vs 2 minas tirith

3vs2_minastirith.zip | 717.52 KB

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3855 downloads

Uploaded:03-22-2006

Realm of Numenor

realm_of_numenor.zip | 151.27 KB

add me to your msn: luc2572@hotmail.com

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149 downloads

Uploaded:06-07-2012

Hithlum

a_hithlum.zip | 523.94 KB

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159 downloads

Uploaded:05-25-2012

Shadow Flames

shadow_flames.zip | 111.09 KB

8 This is a map good for 4 vs 4, 3 vs 3, 2 vs 2 and 1vs 1. Many Troll and Goblin Lairs in this map. 6 lava bridges You can expect some epic battles here. Everything else there for you to discover. Do whatever you like with this map, I just made it to give people some fun play. More maps will be coming. Do give me your thoughts about the map. Negative, positive all is welcome. Now download, install, play and have fun.

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476 downloads

Uploaded:01-01-2012

Perfect Create-A-Hero Pack

custom_heroes.zip | 7.65 KB

first few bars are filled only. If you even touch this, it will make it true. The heroes can be used online, and should work with the 1.06 patch. But for added measure, follow the directions in the readme below. Powers can be customized freely, as is appearance. Have fun! Also comes with five bonus heroes. Each have modded powers, and can be used online. Horde-Bearer and Transporter both have the max summon allies power for both sides. All powers are the max level version of them.

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318 downloads

Uploaded:12-29-2011

Isengard Superiority

isengard_mega_mod.zip | 3.23 MB

value. When in Create-A-Hero, the Easterling corrupted man has 99 attribute points. All structures are near invincible. Actual health value is 9,999,999. Note this is a beta. The mod works perfectly. Each of the above effects are true. This is only a beta so I can make some fine-tuning to the official release. Also so I can read your comments and make changes where need be.

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368 downloads

Uploaded:12-26-2010

Rhun Variation

rhun_variation.zip | 920.35 KB

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378 downloads

Uploaded:10-15-2010

Sea of Death

sea_of_death.rar | 323.55 KB

my name in the credits). There are no mods and this was mad on the original world builder tool. other than, hope you enjoy my map and I\'ll be making more in the future.

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497 downloads

Uploaded:10-02-2010

Zalumans Evil Fortress Extreme Edition

zalumans_evil_fortress_extreme_edition_final.rar | 3.29 MB

he is still alive and searching for the \"One Ring\"... Features: Play as Fortress Defender or Fortress Attacker! 2-4 Players Skirmish (Multiplayer)

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363 downloads

Uploaded:03-01-2010

BodiesStayModII(1.04 patch version)

bodiesstayii1.04.zip | 2.29 MB

http://lordoftherings.filefront.com/file/BFME2_104_Patch;63509 to play the mod

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1713 downloads

Uploaded:01-07-2010

RC Mod Updater

2010_01_01_rcmodupdater1.06.exe | 371.07 MB

is a modification for The Lord of the Rings: The Battle for Middle-Earth II. It adds 6 all new factions! Men will be split into Rohan and Gondor. Goblins will no longer be a faction. The new factions are listed below Ridder Clan - A faction that relies on stealth and flaming arrows from the bows of Dunedain Rangers. Acosa - A faction of humanoid bears, also known as, Ploofie Bears. They consist of many different colors and weapons. Hithaeglir - A faction from the Misty Mountains. They have wolves and werewolves, dragons, necromancers. Beasts - A faction that relies on brute strength and plenty of wargs. This faction's name is all you have to hear to know what it consists of. Vandas - Acosa's enemy consisting of corrupted bears and men Harad - Men from the East, enemies of Gondor and Rohan, they are evil and known for their mumakil and archers.

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285 downloads

Uploaded:07-21-2009

BodiesStayMod II

bodies_stay_ii.zip | 2.29 MB

time. That basically it have fun!!!!!!!

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907 downloads

Uploaded:06-19-2009

The Movie Map BFME2

101the_movie_bfme2_fixedv3.zip | 676.07 KB

storyline of the movie, you will go through Moria all the way to Minas Tirith passing through the lovely Helms Deep. Some textures have been fixed too, with this brilliant new version of the map offering much more than the other versions. Version 3 definitely seems to be the new and latest movie Map to play with everyone online! The top spot and top right spot must be filled with two brutal armies, is both being Isengard, you can see an example of this in screenshot one below.

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665 downloads

Uploaded:04-15-2009

RC Mod Updater

rcmodupdater.exe | 263.04 MB

created the beasts. The RC Mod changes many things in BFME 2, so look around our site and forum to see all that it changes. This is the updated version of the RC Mod, if you haven't already downloaded the RC Mod than you must download it before you download this updater. If you have already installed the RC Mod, or even the v1.01 of the RC Mod you can use this installer to update it to the latest one. Here is the link of the RC Mod original that you need to have installed first before you install this updater: RC Mod Original

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450 downloads

Uploaded:04-06-2009

Black Mountain Stronghold

black_moutain_stronghold_map.rar | 8.66 MB

defence. Read here: Top right and bottom left player zones are scripted for IA and the middle is for you. This map can be played with 3 people online as well. For the best match place 2 brutals in the top right and bottom left on the same team and you be Angmar in the middle.

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1101 downloads

Uploaded:03-04-2009

RC Mod Early Basic Version

rcmodinstaller.exe | 118.15 MB

you do not download the 1.1 patch update then you will be playing it in it's early forms. Please note that this file is an .exe file so make sure your computer lets you download it or change settings to allow your computer to download this file. You can download the updater here

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303 downloads

Uploaded:02-15-2009

Battle of the Five Armies

battle_of_the_five_armies.zip | 21.15 KB

only a percentage of their health. For more details look at the README file. Also You might ask why Gothmog is in this map. Gothmog is representing Bolg. NOTE:YOU MUST EITHER PLAY AS MORDOR OR ELVES ALTHOUGH IN THIS VERSION IT IS RECOMENDED TO PLAY AS THE ELVES. The next version of this map will be be specially made for Evil. If you do want to PLAY AS EVIL you must CHANGE THE POSITIONS ON THE MAP on the map/team select screen IF THIS MAP IS MODIFIED OR CHANGED IN ANY WAY PLEASE E-MAIL ME THE UPDATED VERSION FOR MY PERSONAL USE. Screenshots pending.

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1490 downloads

Uploaded:02-03-2009

Unofficial RotWK 2.02c Balance Patch

u202c_install_eng.zip | 4.72 MB

have worked tirelessly on this patch to play a balanced RotWK that EA let us down on, they aren't complete though, the patch will take a long time to work out in terms of perfect balance and to find perfect balance is like knowing what happens in life after death :p So download the mod, it's very small with a lot of changes. Please note you must have this patch in order to play Clanwars for Rise of the Witchking! It has a nifty interface after you install and your starting up RotWK. Always start RotWK with the new u2.02c launcher (please note it's not a crack, we nor do Gamereplays support this!), with this new launcher you can start the game in u2.02c or without the patch so normal 2.01 with just a check or uncheck of a box. You can even choose some new lobby music instead of the old evil music which just repeats itself over and over again! Go to this page if you want to download another language pack for this mod (it includes Spanish and Italian): http://www.gamereplays.org/community/index.php?showtopic=328795 Here is what Spoony (Clanwars.cc Admin) had to say on why play 2.02 instead of 2.01? [quote]As we all know, balance and bugs have always been a severe problem in Rise of the Witch-King. The game did bring new, exciting units into the BfME2 fold - but in many cases, poor balance and innumerable bugs have rendered them too powerful or not powerful enough: most of the mini-heroes, some of Angmar's spells, and the new elite infantry, to name but a few. It's also rather sad that we have had to make rules in the ClanWars league limiting the use of Battlewagons, Fell Wind, Lindon Horse Archers, and Warg Sentries in order to prevent exploits. The 5+ Player lobby name has now changed to RotWK 2.02 lobby, so if you are on the patch you will find other players playing the patch there! 2.02 is quite simple in its design - make underused aspects of the game better. In 2.02, there is no such thing as a "useless" or "overpowered" unit. The few overpowered units, such as Boromir and Mirkwood Archers, have been toned down slightly, while the many underpowered units, such as Sharku, Faramir, and Dark Numenorians, to name but a few, are now stronger. Other underused aspects of the game, like Banner Carriers and Heroic Statues, have also been improved. In addition, very many bugs have been fixed, including Lindon Horse Archers' trample, the Carnage and Deadshot exploits, Half-Troll Swordsmen attack speed, persistent Rohan Spearmen, most "glitch" Create-a-Heroes, catapult Bombard accuracy, and many many more![/quote]

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546 downloads

Uploaded:01-30-2009

RotWK- Defend the Remains of Abargleb

defend_the_remains_of_abargleb.zip | 183.37 KB

I've posted a map, but I have decided to start working with BFME II again. Lord of the Rings Conquest was a huge disappointment to me, so I've decided to focus on ROTWK again, so expect more maps in the near future :) Well, I've been working on this map for a few days, and it has gone through some serious bèta testing. I'm pretty sure everything is very optimized now and without any bugs. The past few days, you might have seen this map show up in your server list, since I've been spreading the bèta version of this map since tuesday :) About the map; It's a stronghold, probably located in the Northwest of the Arnorian region Arthedain. It includes a nice village, a main gate, a mountain passage for flanking tactics and a keep. In front of the "main wall" you see a lot of ruins, this area of Abargleb has been destroyed by earlier attacks, I might make a map with Abargleb in it's full glory days. You have to defend the city against waves of Uruks, Mumakil's, Catapults and more minions of evil. I will upload some screenshots, I'm very sorry but I am unable to take any screenshots ingame, so you will have to see wheter you like the map by seeing these WorldBuilder screenshots. Thank you very much and have fun, Dennis van Ark.

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453 downloads

Uploaded:01-14-2009

Hero PvP Fight`s

hero_pvp.zip | 211.85 KB

can beat all other!

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650 downloads

Uploaded:09-12-2008

Battle of the Five Armies

battle_of_the_five_armies.map | 4.94 KB

MODIFIED OR CHANGED IN ANY WAY PLEASE E-MAIL ME THE UPDATED VERSION FOR MY PERSONAL USE.

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727 downloads

Uploaded:03-23-2008

4 Heroes

4_heroes.rar | 20.7 KB

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2296 downloads

Uploaded:06-02-2007

T&N\'s bfme 2.5

tns_bfme2.5.zip | 3.11 MB

building, the ranger tent dunedain rangers available from ranger tent ithilien rangers available from ranger tent sam available merry available pippin available frodo available hobbit sheriffs available from barracks dunedain rangers made more powerful Dwarves ---------- Aragorn Available legolas Available Tom Bombadil Elves ---------- Galadriel available without the ring Celeborn available Glorfindel given faramirs leadership and more powerful Gwaihir, the eagle hero has been added Mordor ----------- Sauron available without the ring isengards walls available Isengard ------------- Wild men available saruman more powerful Goblins -------- new building, the dragon lair Balrog made a hero fire drakes buildable from dragon lair dragons buildable from dragon lair isengards walls available other changes --------------- The 3rd age ------------- The 3rd age is a wotr mode, all territories belong to who they did during the war of the ring. Have fun with this mod! -WindowsVistaGeek19

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959 downloads

Uploaded:06-02-2007

Extra hero Aid

extra_hero_aid_mod.zip | 96.13 KB

commandbutton.ini to save you the effort of coding the extra buttons you will need to create and revive them from the fortress. On its own, it causes no visible change in the game, except by allowing ring heroes and create-a-heroes from old citadel buildings (probably obselete now anyway). The following changes have been made: - The command set for every fortress, citadel, monument, and so on, has had its number of hero revival slots increased to 16, usually from 7 or 8. - The corresponding command buttons to show the heroes have been slightly recoded to show all the new buttons. ***** INTEGRATING THE CODE ***** 1. Extract the two ini files from this folder. 2. Open up the BIG file for your mod, or the INI.BIG file if you\'re editing it directly. 3. Select Edit, then Add File. 4. Find commandbutton.ini and commandset.ini in the locations you extracted them to. 5. Select one of them and choose open. 6. Do stages 3-5 for the other file. 7. Save the BIG file.

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220 downloads

Uploaded:03-19-2007

Lake of the westfold

lake_of_the_westfold.zip | 303.08 KB

Isengard and Rohan camps that line the sides of the lake. Ships have had their expense reduced, and their buildtime has been shortedned. Their efectiveness has been greatened too, but the Shore Bombard has had its range halved, albeit it\'s still a long-ish range. Build ships for protection, though there is a limit of 10 for each type (still a lot!!!). Please comment and post reviews. not ingame!!!==>> {IP}Dark Puppeteer

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1596 downloads

Uploaded:01-26-2007

Helms Deep Darkest Night

helms_deep_darkest_night.zip | 556.74 KB

on left and right side of map for both attackers and defenders. Scripted Music. Space in back of Helms Deep for building. Credit To Anubis for the rough outline of the map and some of the texturing. To install map 1. unzip the file 2. copy the folder inside the file and paste it in C:\\Documents and Settings\\USERNAME\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps

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313 downloads

Uploaded:01-20-2007

The Old Forest

the_old_forest.zip | 35.43 KB

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442 downloads

Uploaded:11-19-2006

Land of Battle

land_of_battle.zip | 740.44 KB

master. That its troops in the emergency reinforcement will send. Its goal the total destruction of hostile units and the total Control of the area. Which the few villages in this area and their inhabitants already painfully experienced had. But also Gollum roams across desert the country… Your task: Pulls past on abandoned, burning villages where only the corpses the inhabitant tell their mute stories. And this country releases from its bad dark troops. Releases your country… unites all four peoples. greets, Buccane

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437 downloads

Uploaded:11-13-2006

Carn Dûm

carndmmpforbfme2bybuccane.zip | 398.46 KB

became known as the Witch-king of Angmar. Carn Dum was his main stronghold, and he dwelled there with many of his evil minions. In 1974, the Witch-king led an attack from Carn Dum against the Dunedain, and he captured their capital of Fornost. The Witch-king was defeated at the Battle of Fornost in 1975 and he fled from the north, abandoning Carn Dum.

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398 downloads

Uploaded:10-19-2006

The Return of Sauron

the_return_of_sauron_by_jamjam525v1.zip | 158.45 KB

Only your custom hero\'s have a chance of stopping him. This map uses it\'s own ini and str file. Please restart your bfme2 game after you have played, to avoid going out of sync. This map will only go out of sync if someone in your game has played a game with a changed ini file, and not restarted their game after. Ask them questions, like \"Have you won any games today?\" If they sound suspicious, kick them. Yes, this map is better textured than my last, and is much harder. Hero\'s have infinite lives and will revive, but if they are all dead at once, you will lose and sauron will return! The fight will be tough, but you can succeed! THIS IS NOT A ONE PLAYER GAME. MULTI PLAYER ONLY. DO NOT COME COMPLAINING TO ME BECAUSE IT\'S TOO HARD IF YOU DO IT ONE PLAYER! Please report any glitches to Jamjam525@hotmail.co.uk Have fun playing! James (jamjam525) Carter

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2224 downloads

Uploaded:10-02-2006

No Rush Map Pack

no_rush.zip | 6.13 MB

Ok I finally got sick of people rushing me. Now I made my favorite maps with a no rush script! I made it so players can\'t move, swim, or fly to the other side of the map before 15 minutes is up. Map List Black Gate* Cair Andros Fords of Isen II Grey Mountains Harlindon Helms Deep* Minas Tirith* Udun Withered Heath * People outside the fort are only unable to rush the fortress.

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2388 downloads

Uploaded:09-22-2006

Blue Wizards Mod

bluewizards.zip | 13.02 MB

is good and Pallando is evil. Other new heroes and some new units are also included in this mod. NEW HEROES: MEN: Isildur and Damrod ELVES: Alatar, Bregalad and Gildor (Summon) DWARVES: Tom Bombadil and King of the Dead MORDOR: Gothmog ISENGARD: Draugluin GOBLINS: Pallando and Kraken (Summon) If you have any questions, suggestions, ideas or anything regarding this mod, email me (ithronaiwendil@hotmail.com) or PM me at Mevault or 3rdAge.new forums. Hope you like it! By the way, there will probably be a Version 2 for this mod!

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1873 downloads

Uploaded:09-19-2006

Unified Factions

unified_factions_v11.0.zip | 3.51 MB

identical to the DesertFox mod in nearly every aspect, except for one BIG change. All factions on the same side (Good or Evil) are now unified. For example: if you play as any evil faction, you can recruit builders from ALL the evil factions, which gives you access to every evil races abilities (except for Hero\'s, the faction you start with are the Hero\'s you are also stuck with). Ring power points are still original to their faction (this will be changed in future releases). This mod requires the V1.04 patch in order to run properly. In order to recruit builders from other factions, all you need to do is build an Armory (research building), and raise it up to level 3. At which point you will be given the option to recruit builders from other allied factions(sorry evil players...the icon for all evil builders is the same, you\'ll just have to guess for the time being...I\'ll be fixing this inconvenience soon). Sometimes it\'s fun to have something different. Why choose only 1 faction when you can play as the entire good or evil side? If you would like something new, or perhaps just want a challenge, give it a shot! You might be suprised ; ) Before you download this mod please read the readme, yes all of it, as this has a different installation to all other mods!

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130 downloads

Uploaded:09-12-2006

The Inheritance Mod Trailer

eragon.rar | 7.44 MB

moves. Expect more, and soon! Note that the model is NOT final, we are working on a Version with a Travelers cape. Enclosed are a few Screenshots of Eragon\'s powers, using Faramirs model (didn\'t finish the Real Model yet). CREDITS: Model/Skin: Feanor (from T3A) Unit Coding: Fingulfin Unit Special Powers: Fingulfin Trailer: Fingulfin Enjoy! For those of you who cannot open a .RAR, here is the download link for WinRAR: http://www.rarlab.com/rar/wrar360.exe New Concepts for this Mod: I will list one right here: Switching Menus. I have created a wonderfully working switching menu system for Heroes, so now each hero may have up to 13 Powers!!! Here is a picture of Eragon, using his Sword Brisinger Power. He also has one for the Bow. Here is a Shot of Eragon\'s Thrysta Vindir Power, near the end. Eragon, using Wais-Heill. A healing power.

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1497 downloads

Uploaded:09-11-2006

BFME 2 Deluxe Edition v0.50

bfme_2_deluxe_0_50.exe | 1.67 MB

SIEGE and STRUCTURAL damage - Especially for High Elven Lord Wink ;\\) Fortress Wall Hub Expansion now have the right wall armor - Wall cliff caps now have wall armor - Wall upgrades (towers) have wall armor - Walls take longer (40s from 20s) to build - A wall segment costs 40 - Fortresses now cost 3000 - Builders now cost 200 - Lorien units have been renamed to Galadhrim - Haldir cost changed to 800 - Venom sacks cost greatly lowered - Create-A-Hero costs 4000, 2000 to revive - A new image has been added for the \'back to previous commandset\' button - The mirror of galadriel has been replaced by a normal well - The range from the fortress in which you can build walls has been lowered (from 1500ft to 750ft) - Mordor can build Isengard walls. Completely new Mordor walls will be created later - Theoden, Faramir and Boromir leadership altered - Orcs now take 30 CP For more features and new units download one of the alpha releases found on their site.

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1008 downloads

Uploaded:09-01-2006

New real mod

ini.rar | 2.61 MB

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739 downloads

Uploaded:08-29-2006

High Elves Mod

highelves.zip | 2.57 MB

faction mod in general. Also i thank the 3rdage forums for the help i got from there.

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736 downloads

Uploaded:08-24-2006

Hero Improvement mod

hero_improvement.ace | 1.52 MB

does alot more damage improved wizard blast lightning sword Mounted Damage Istari Light Word Of Power Saruman- Increased Area Of His Weapon Wizard Blast Gloin- A proper Dwarf Alot more powerful Improved blast back Gimli- Worth the resources! Way more powerful Mouth Of Sauron- It is said that he is a sorcer in the books so i now his weapon has a damage increase and blasts back enimies! Nazgul- Now poisins Enimies Attacks multiple units Haldir- His golden arrow now blasts back enimies! v.cool! His sword is better now! Aragorn- Weapon Area Increased Blade MAster Way more Powerful Glorfindel- Weapon alot better Blade of purity more powrful Windrider Faster more Armor Lurtz- A Real Powerful Uruk! Takes on alot of eniemies at one time! Carnage alot better! Eowyn- Weapon better Shield MAiden ALOT MORE ARMOUR! Boromir- Weapon better Horn Of GOndor Last\'s Longer Thranduil- Bow Blasts Back the Enimie Legolas- Bow Blasts Back THe Enimie Hawk Strike time set to 1sec Swords are always availible King Dain- Alot more powerful!!!! Drogoth- Fireball Timer Decreased Seeing as most dragons breath fire generally! ________________________________________ ---------------------------------------- If you do download the mod you will find the instructions in the folder along with the ini file! This is my first ever mod so dont be to harsh! I is quite a simple mod and took about 6hours to make! Hope You Like It!!!!!

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268 downloads

Uploaded:08-16-2006

Forts

fortresses_of_middle_earth.zip | 136.35 KB

river running all the way around the map and two ship writs for each player. You start with $10,000 and 3000 cp. -_-P.S.-_- If there is any thing wrong with this map just post it, I might change it if you want me to but most likely wont get round to it.

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461 downloads

Uploaded:08-12-2006

Battle For Lorien

battle_for_lorien.zip | 544.3 KB

modified version of EA\'s original Lorien map, I take no credit from mapping itself. There is, however, one thing that I made from scratch- scripting. This is NOT another tutorial-like mission, from beginning to the very end, this map provides more fun&challenge than its EA counterpart. A lot of effort came into this project, hope you\'ll like it! NOTE: You have to play as Mordor or you\'ll get auto- loss. Thanks goes to cahik and morgoth949 for betatesting.

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524 downloads

Uploaded:08-06-2006

HQ Sellmap Mordor

hq_shellmap_mordor.zip | 60.41 KB

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447 downloads

Uploaded:08-06-2006

HQ Sellmap Dragon

hq_shellmap_dragon.zip | 46.13 KB

screenshot gives you an idea how it looks but of course it moves so get it and see what it does!

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5220 downloads

Uploaded:08-06-2006

BFME2 Blood Mod

bfme2_bloodmod.rar | 111.59 KB

and the like have greenish blood. Orcs and Uruks have dark blood. Wraiths and undead have no blood at all. Ents lose some wood chips when hit.

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269 downloads

Uploaded:08-01-2006

City Beredor

jjaykcityberedor.zip | 200 KB

up and Fight! The map does not support skirmish.

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194 downloads

Uploaded:08-01-2006

Anorien BFME1 style

duurpanorienbfme1style.zip | 481.27 KB

more buildable space, replaced the old Economy Plots & Outposts with the new BFME2 Tech Buildings, and updated it with BFME2 fog and reflections. Duurp added a rohan castle for everyone in the start just like in BFME.

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713 downloads

Uploaded:07-31-2006

Amon Hen three player

amon_hen_tri_player_blackhunter_final.zip | 641.63 KB

statue. The texture and quality of the map is great a definate download for someone who likes a good free for all matchup!

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341 downloads

Uploaded:07-19-2006

HQ Shellmap Doom1

hq_shellmap_doom1.zip | 47.8 KB

Dragon Fight. Unpack the datas and copy them into your bfme2 game-folder, if you\'re using another shellmap, you should delete it first. greets, Buccane

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2804 downloads

Uploaded:07-03-2006

9 Heroes Through Middle Earth

9_heroes_through_middleearth.zip | 116.33 KB

each land fighting the enemy hordes and heroes. You will receive help from allies along the way. Make sure you keep Frodo alive - if he dies, you lose. Objective is to reach the end and kill Sauron. Two important things to note: #1 When you have defeated the evil subverted Galadriel, go to the top of the snow mountain path and you will be teleported to the next region. #2 When you reach the dock area where transport ships are, load your heroes (and units if room left). Beware of enemy battleships and catapults! If they get sunk, you lose. There are also 3 hidden secrets (minor cheats)...see if you can discover them without opening the map! ;) Good luck and hope you enjoy the map! :D We appreciate all ratings too, thanks.

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174 downloads

Uploaded:06-16-2006

Aqualonde

alqualonde.zip | 477.89 KB

player Multiplayer only map. The Computer AI is not supported for this map. It is a highly detailed and realistic account of what Aqualonde may have actually looked like. It includes several creeps in the form of Elvish Warriors and townsfolk. There are 4 capturable Outposts disguised as Elvish buildings, and 2 inns. A single player scripted mission is in the works for this map. In about a month you can expect an objective based single player mission with unique heroes, storyline, and even voice acting that will recreate the events of the Kinslaying exactly as Tolkien wrote it. Until then, I hope you enjoy this.

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2185 downloads

Uploaded:06-08-2006

Wild Wars battle map pack

wildwars_battle_pack.zip | 49.2 KB

challenges to defeat the enemy type of battalion which would be great fun to try out new things to defeat there unit weakness and to see which unit is stronger for example the wargs v spiders.

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394 downloads

Uploaded:06-08-2006

Amon Aglar

amon_aglar.zip | 274.19 KB

user-made maps is the quality of the texturing. My map is no exception. I tried to make the textures pretty good, but they are still far from decent. I will try to keep working on them, but I wanted to get this map up and ready for you guys as soon as possible. I think that the fortress is pretty cool. It took me a long time, and it is quite original and unique. I\'m sure that a lot of you guys are gonna find bugs and stuff in the map, so if you find any little thing wrong, please email me at matornot@hotmail.com so that I can fix it and hopefully post an updated version. Some problems that I have noticed but failed to fix are as follows: 1) Stuff built from the build plots on the walls don\'t refund your money when demolished. 2) I couldn’t get capture flags on the fortress\'s outposts, inns, and signal fire working correctly, so i guess the attackers won\'t be able to capture them. 3) Some of the walls may not be able to be walked on, though I will try to fix any problems as soon as possible. P.S. - I have seen some pretty angry comments on some of the submitted maps. Please don\'t angrily comment on this map, or any map. It takes a very significant amount of work to make a map, and even if the map sucks, its maker spent a lot of time on it. I understand that this map may not be the greatest map in the world, but it is fun and it took me a long time to make. Thanks.

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478 downloads

Uploaded:06-02-2006

Easterling Capital

easterling_capitalv2.zip | 251.61 KB

races of Men from the unknown East of Middle-earth, who were a constant foe of the Free Peoples, from the treachery of Ulfang in the Nirnaeth Arnoediad of the First Age to their frequent attacks against Gondor in the Third Age.

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2550 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Polish

lotrbfme265540polish.exe | 24.49 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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538 downloads

Uploaded:05-23-2006

4 Player roleplay diploamcy

4_player_roleplaydiplomacy_by_silentshade_v7.zip | 216.09 KB

gets several carts at the top of the mountain, these have diffrent roles. The first ones are the one in the Base selection area. You move your cart into the chamber of the base you want. A gate will spawn and lock you in it so you may not choose more than one base. - The second carts are in 4 diffrent chambers, each is labeled with a number as well as a gate with the color of that player in it. There are three small patches in each of these chambers, a red, a light red, and a brown patch. These control the alliances and wars of the player. If you wish to declare war move your cart onto the red patch. To declare peace, movet he cart onto the light patch. - The host is the controler of the game. He can declare victory or defeat for all players, as well as kick players that refuse to follow the rules the host layed out at the beginning. He can also give warnings to the players if they become rowdy. This is done by 3 small patches at the bottom left of the hosts section. To control the command factor there are 4 squares at the top of the hosts area. !!!This is an early version and while out of beta there are some bugs left but the worst ones have been found and squashed!!! - Several know bugs include, -If everyone is allied and someone quits victory is declared -The waterfall currently looks funny at certain angles -Blending is not done well yet. -There are flammability issues in some areas -There are quite a few triggers and lots of trees that may slow down load times for older computers. Also leaving a unit on a war or ally spot results in a spamming war/ally declare message. Special thanks to Lucant, Thebravomastero, and Gorion for helping me beta test as well as inspiring me to finish the map. Happy Middle Earthing!

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687 downloads

Uploaded:05-21-2006

Tirion

contest_tirion.zip | 613.79 KB

has risen and the silver lamp is shinning. For upon the crown of Tuna lies a city greater than any other on Earth. I welcome you all to Tirion; The Thone of Elven Lords! Facts: This is a 3 player map. One person defends the city, two attack. It is a fortress map. For this map I have created a unique gate system. This system will literally run your gates for you. This meaning you won\'t have to worry about closing or opening them. This may seem odd now but once you play the game you will see it\'s a big improvement over the orginal gate system. This system also allows for the AI to actually defend the city because the gate system will take care of the opening and closing of the gates for them. This map works great in skirmish and should work good online as well. The map has it\'s own begging scene and a few other things. Nothign that would take away from he gameplay what so ever. I made sure the map is balanced and fair through a series of about 50 tests. The map should be of top quality and design. I did my best to add a little of everything I know into the map. Like always I huge Thanks to all who download and any comments or questions are welcome. are the eyes of mortal men have seen. The Walls of Pelori have opened. Let the light of the Eldar reign down upon a hill of green. The tower of Mindon Eldalieva has risen and the silver lamp is shinning. For upon the crown of Tuna lies a city greater than any other on Earth. I welcome you all to Tirion; The Thone of Elven Lords! Facts: This is a 3 player map. One person defends the city, two attack. It is a fortress map. For this map I have created a unique gate system. This system will literally run your gates for you. This meaning you won\'t have to worry about closing or opening them. This may seem odd now but once you play the game you will see it\'s a big improvement over the orginal gate system. This system also allows for the AI to actually defend the city because the gate system will take care of the opening and closing of the gates for them. This map works great in skirmish and should work good online as well. The map has it\'s own begging scene and a few other things. Nothign that would take away form he gameplay what so ever. I made sure the map is balanced and fair through a series of about 50 tests. The map should be of top quality and design. I did my best to add a little of everything I know into the map. And of course any comments and questions are welcome. Sincerely, Steve Campen (High Elven Lord)

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1832 downloads

Uploaded:05-17-2006

Minas Tirith Extended Edition

minas_tirith_extended_editionv2.zip | 646.29 KB

Mountainside. +Main Gate to city strengthen to 70,000 hit points. +Extra wall defenses for city on all levels. +Player inside city can see entire map with MOTW fortress plus Ivory Tower. +City Player command points increased from 1000 to 1200. -Removed pointless trees and structures in city. COMING SOON! MINAS TIRITH THE WHITE CITY WILL BE A 2 V 4 MAP THAT WILL BE TOTALLAY REMADE.

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193 downloads

Uploaded:05-17-2006

Hobbit Hills golf country club

hobbit_hills_golf_cc.zip | 603.9 KB

expect to win. Battle on the slopes of Hobbit Hills, keep an eye out for them nasty hobbitses, and have some fun. This is a very simple map, just four player battle royale, no advantages or disadvantages to any team. Go out and fight on all the open space There are creeps, tech buildings, the country club, hobbit hills, and all sorts of extra things. Also there are plenty of farm templates which make for some interest AI combat. So grab a cart from the clubhouse and get out there. **Oh ya for any of you \"pure middle earth\" guys, who cares if there wasn\'t a golf course in lord of the rings. Have some fun with this map and stop yer whinin\'

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700 downloads

Uploaded:05-12-2006

A Blade in the night

a_blade_in_the_night.zip | 126.44 KB

fun!!!!!!!!!!!!!! ByRlCrazyCat3, leave a rating as well people!!! Also anyone who know how to make an ini file for maps only plz say how:)

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181 downloads

Uploaded:05-10-2006

King of the Hill

king_of_the_hill.zip | 228.84 KB

player starting on the hill gets EXP bonus. Map is built to be neutral so any faction can play in any spot. As always leave some CONSTRUCTIVE criticism and enjoy! Designed by LoRdViPeR

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879 downloads

Uploaded:05-07-2006

Gondolin\'s Death of Eternity

gondolins_death_of_eternity.zip | 709.9 KB

named, The Tower of the Guard; Gar Thurion, for I am hidden from the eyes of Melko...\" but Melkor (Morgoth) found out the location of the hidden passage through the mountains to Gondolin. A battle between elves and orcs, dragons and Morgoth\'s Balrogs, and in the end Gondolin was left in ruins. \"And now came the monsters across the valley, and the white towers of Gondolin reddened before them.\" the lord of the Balrogs, Gothmog and many other Balrogs were slain but over 9000 years later another Balrog would be reawaken 1 player defends the castle while 2 players on each side attacks. is a normal battle map like mt, mm, helm etc etc.

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1716 downloads

Uploaded:05-05-2006

Hero boost Mod

hero_boost_mod.zip | 3.03 MB

Thanks for downloading my little modification to BFME2, I hope you enjoy it, and keep watching out for my new and other BFME2 releases! Author: Thomas Andre Teige (OoM Gothmog) thomasandre.teige@gmail.com

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543 downloads

Uploaded:05-05-2006

Ent Faction Mod

ent_faction_mod.zip | 3.15 MB

screen. - Pikes are very effective at taking down Ents (Yet this could balance things out because Ents are slow to start but base killers late game. - Spellbook does not work yet (May be fixed in a later version) - Ent Ash skin is missing some animations but nothing major - Cannot recruit custom heros from the Ent Moot ----- Changes: - Ents cost 700 and build faster - Ents made more resistant to bursting into flames - Treebeard buffed - Ent Moot health buffed - Ent Moot cost increased $200 - Added a new Ent skin (Ent Ash) ----- Overview: The Ents have now risen to fight for themselves. As true to the story line Ents are slow at what they do, so do not expect them to be a rushing faction. Yet also true to the story they are monsters when they\'ve had plenty of time to be around. Since the ents are rather expensive they will use the Elves\' Trees for resources, but the Trees now give more money and can be placed closer together. So don\'t be surprised to arrive at an ent base and see a forest of resource collectors. The ents were also given access to the Mirror of Galadriel for healing purposes. ----- REMEMBER THIS IS A VERY SIMPLISTIC MOD WHICH IS ALSO A BETA. It was inspired by the War of the Realms map that was around for BFME1.

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1019 downloads

Uploaded:05-03-2006

TOW Tools

ttinstall.exe | 2.01 MB

shellmap, video, etc...).

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2341 downloads

Uploaded:05-01-2006

Gladiator Mappack

gladiator_mappack.zip | 853.23 KB

earth folderMaps

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395 downloads

Uploaded:05-01-2006

Forgotten Kazad

forgotten_kazad_2.zip | 281.21 KB

attack 2 defenders inside a Dwarven mountain stronghold.

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1121 downloads

Uploaded:04-29-2006

The Two towers

two_towers.zip | 26.31 KB

Fortified fortress to defend plus command points and money are plentiful making for a lot of chaos-hehehehe- anyway enjoy!

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2651 downloads

Uploaded:04-28-2006

HW campaing maps pack

hw_campaign_maps.zip | 5.43 MB

Download

422 downloads

Uploaded:04-28-2006

Ettenmoors castle

ettenmoors_castle.zip | 704.02 KB

Download

42 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539chinese_s.exe | 24.34 MB

instructions and to view the full change-list..

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78 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539chinese_t.exe | 24.34 MB

instructions and to view the full change-list..

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286 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539thai.exe | 24.46 MB

instructions and to view the full change-list..

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635 downloads

Uploaded:04-23-2006

Black Fortress

vipers_black_fortress.zip | 78.4 KB

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242 downloads

Uploaded:04-15-2006

PestControl\'s Ultimate PvP TowerWars

pestcontrols_ultimate_pvp_tower_wars_v11b.zip | 32.81 KB

units. If your opponent fails to kill the wave he lose a life. This map is multiplayer only, it can\'t be played in single player.

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569 downloads

Uploaded:04-10-2006

Dol Guldur

dol_guldur_holyhammer.zip | 786.06 KB

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189 downloads

Uploaded:04-09-2006

Erech

erech.zip | 422.39 KB

because of the large green hill of Erech. No gollem. The computer player in the upper right won’t work. The rest works fine. ENJOY!!!!

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454 downloads

Uploaded:04-07-2006

Mordor & Isengard Return

mordor_isengard_return_by_brogshymaximus.zip | 11.23 KB

ready you will not last.

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214 downloads

Uploaded:04-07-2006

Shelob\'s BFME2 Siege Mod

shelobs_bfme2_mini_mod.zip | 15.49 MB

get cp reductions for some units.

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1294 downloads

Uploaded:04-06-2006

1v1Big Battle

1v1big_battle.zip | 105.59 KB

Download

5711 downloads

Uploaded:04-04-2006

Alternate create a hero mod

alertnate_createahero_mod_v11.01.zip | 3.42 MB

spendable Powerpoints reduced to 20 from 25; Servants of Saroun Armor more vulnerable against archers; Create-a-Hero Trolls attack multiple units. Powers Added To Classes: Corrupted Man – Cripple Strike Ranged {1,2,3} not 4 Arrow Bonus {Levels 1, 2, 3} not 4 Familiar {All levels} Poison Attack {All levels} Servants of Sauron – Earthshaker {All levels} added for Troll Hero of the West – Axe Throw {All levels} Toughness Elves – Athelas Dwarves – None Powers Edited: Axe Throw; Level 1 reduced damage to 200 from 400. Level 2 reduced damage to 400 from 800. Level 3 reduced damage to 600 from 1200. Arrow Bonus; Level 1 reduced damage to 10 from 25. Level 2 reduced damage to 15 from 25. Level 3 reduced damage to 20 from 25. Assassin; Level 1 reduced damage to 1000 from 2000. Level 2 reduced damage to 1500 from 4000. Level 3 reduced damage to 2000 from 7000. Level 4 reduced damage to 3000 from 10000. Cripple Melee; Level 1 reduced damage to 300 from 600. Level 2 reduced damage to 600 from 1200. Level 3 reduced damage to 900 from 1800. Level 4 reduced damage to 1200 from 2400. Cripple Ranged; Level 1 reduced damage to 250 from 500. Level 2 reduced damage to 500 from 1000. Level 3 reduced damage to 750 from 1500. Level 4 reduced damage to 1000 from 2000. Fireball; Level 1 reduced damage to 200 from 400. Level 2 reduced damage to 500 from 800. Level 3 reduced damage to 800 from 1200. Leap Damage; Level 1 reduced damage to 120 from 200. Level 2 reduced damage to 250 from 500. Lightning; Level 3 reduced damage to 750 from 1000. Sapper; Level 2 reduced damage {Structural} to 750 from 1000. Level 3 reduced damage {Structural} to 1000 from 1500. ;------------------------------------------------------------------------------ OTHER CHANGES: ;------------------------------------------------------------------------------ ******Added Clord’s A.I Mod v1.23****** Gimli: Buildcost reduced to 3000 form 4000. Drogoth: Buildcost reduced to 3000 from 5000. Elrond: Buildcost reduced to 2000 from 2500. Haldir: Buildcost reduced to 1200 from 2000. Haldir Leadership now at Level 1 instead of Level 6. Golden Arrow now at Level 6 instead of Level 10. Glorfindel: Buildcost increased to 2000 form 1500. Health increased to 2500 from 1500. Damage increased to 300 from 40 (150). Starlight now at Level 8 instead of Level 10. Added Arwen’s Flood as Glorfindel’s Level 10 Ability.

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3520 downloads

Uploaded:04-02-2006

World Builder Basics for BFME 2 by Steve Campen

mapmaking.zip | 7.14 KB

learn from!

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959 downloads

Uploaded:04-02-2006

2vs2vs2

bfme2oldbrownlands8trial.zip | 70.25 KB

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394 downloads

Uploaded:03-28-2006

Hero Canyon

hero_canyon.zip | 33.8 KB

trample to your castle get it now while you still can!!!

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1760 downloads

Uploaded:12-30-2005

Withered Heath

withered_heath_4plrs.zip | 597.12 KB

players to the map so you can play with four... Instal: You have to place the map here to play it: C:\\Documents and Settings\\WINDOWSUSERNAME\\Application Data\\My Battle for Middle-earth(tm) II Beta Files\\Maps

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149 downloads

Uploaded:05-25-2012

Shire Orc Camps

shire_orc_camps.zip | 1.51 MB

hobbits). Players: 4 There are 2 Warg Lairs. There is 1 INN which you can capture. Everything else there for you to discover. Do whatever you like with this map, I just made it to give people some fun play. More maps will be coming. Do give me your thoughts about the map. Negative, positive all is welcome. Now download, install, play and have fun.

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151 downloads

Uploaded:05-13-2012

Barrow Downs Map

barrow_downs.zip | 263.6 KB

players. So try to play this, and I will continue with Bree.

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96 downloads

Uploaded:01-08-2012

Alternate Splash Screens

splash_screens.zip | 2.37 MB

are only three super easy steps to follow, so no trouble.

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7 downloads

Uploaded:08-25-2011

BodiesStayModII:ROTC v2.01

bsmiirotc_v2.01.zip | 2.85 MB

INI just won\'t be able to test it out. So It\'s is up to you guys to test it for me and let me know if it works. Enjoy!!

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450 downloads

Uploaded:10-05-2010

Zalems Crossing Extreme Edition

zalems_crossing_extreme_edition_final.rar | 3.6 MB

Fortress! (Dwarven Citadel) With 41.000 HP. Four of the players now has their own gate!

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148 downloads

Uploaded:10-03-2010

Zalems Crossing

zalems_crossing_v1.rar | 3.15 MB

Download

14 downloads

Uploaded:09-25-2010

Replay: 2v2v2

2v2v2gg.zip | 0 B

Download

21 downloads

Uploaded:09-25-2010

Range hill

range_hill_by_eddddddd.zip | 112.46 KB

enemy must pass before he can reach your base so you can shoot down on the enemy before they reach your base ensuring easy defending. Also there is a massive peak in the center of the map which will give a player a view of the whole map. This hill is the main feature and usually is the key to winning or loosing. I don’t mind any editing of this map although I wish you would still mention who originally made it (ME).

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233 downloads

Uploaded:09-25-2010

Zalumans Evil Fortress

zalumans_evil_fortress_v2.rar | 1.8 MB

he is still alive and searching for the \"One Ring\"... Staff Review DarkIncLegion is back again with the second version of his Zulumans Evil Fortress map, its just as epic as before with some bug fixes with some other changes including more farms for the AI and also the main fix is that the AI won\'t get stuck at the big gate.

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201 downloads

Uploaded:09-23-2010

Zalumans Evil Fortress

zalumans_evil_fortress.rar | 3.15 MB

allies taking out an enemy that\'s protected by a fortress, please note that it is best to put the enemy AI as Brutal.

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200 downloads

Uploaded:02-01-2010

Legends Part 3

legendspartiii.rar | 1.53 MB

of darkness, to restore the sanctity of the old and ensure peace to the lands of good. Play solo or with friends online using three Create-A-Heroes plus three completely new heroes that will join you as your journey progresses. Complete the side quests you are given to obtain valuable experience and loot, which you can later spend at the shops to buy powerful magical items. Face enemies you have never seen before and explore a completely new universe, far from the tales of middle earth. Features: - Play solo and control all heroes, or up to three players coop for the best adventuring experience. - Classic RPG elements: Experience the feel of the old classics while enjoying the epicness that only bfme2 can provide! - Completely revamped CaH abilities: Pretty much all abilities and spells have been changed to make them all useful. While some abilities have been made stronger (Axethrow, Shield Bash, Lightblast, Arrow Storm, etc.) some others are not as overpowered as before (Whirlwind, Coerce/convert, the Heal glitch, etc.) - 8 Boss fights that will take the most of your combat skill - Item shops! - Play the full version or beat each part separately (more suited for online play) - No mods! This map can be played online like any other with no need for additional downloads (Read Notes for Multiplayer below) Please remember to read the map instructions before you play.

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183 downloads

Uploaded:02-01-2010

Legends Part 2

legendspartii.rar | 1.36 MB

of darkness, to restore the sanctity of the old and ensure peace to the lands of good. Play solo or with friends online using three Create-A-Heroes plus three completely new heroes that will join you as your journey progresses. Complete the side quests you are given to obtain valuable experience and loot, which you can later spend at the shops to buy powerful magical items. Face enemies you have never seen before and explore a completely new universe, far from the tales of middle earth. Features: - Play solo and control all heroes, or up to three players coop for the best adventuring experience. - Classic RPG elements: Experience the feel of the old classics while enjoying the epicness that only bfme2 can provide! - Completely revamped CaH abilities: Pretty much all abilities and spells have been changed to make them all useful. While some abilities have been made stronger (Axethrow, Shield Bash, Lightblast, Arrow Storm, etc.) some others are not as overpowered as before (Whirlwind, Coerce/convert, the Heal glitch, etc.) - 8 Boss fights that will take the most of your combat skill - Item shops! - Play the full version or beat each part separately (more suited for online play) - No mods! This map can be played online like any other with no need for additional downloads (Read Notes for Multiplayer below) Please remember to read the map instructions before you play.

Download

245 downloads

Uploaded:02-01-2010

Legends Part 1

legendsparti.rar | 1.23 MB

of darkness, to restore the sanctity of the old and ensure peace to the lands of good. Play solo or with friends online using three Create-A-Heroes plus three completely new heroes that will join you as your journey progresses. Complete the side quests you are given to obtain valuable experience and loot, which you can later spend at the shops to buy powerful magical items. Face enemies you have never seen before and explore a completely new universe, far from the tales of middle earth. Features: - Play solo and control all heroes, or up to three players coop for the best adventuring experience. - Classic RPG elements: Experience the feel of the old classics while enjoying the epicness that only bfme2 can provide! - Completely revamped CaH abilities: Pretty much all abilities and spells have been changed to make them all useful. While some abilities have been made stronger (Axethrow, Shield Bash, Lightblast, Arrow Storm, etc.) some others are not as overpowered as before (Whirlwind, Coerce/convert, the Heal glitch, etc.) - 8 Boss fights that will take the most of your combat skill - Item shops! - Play the full version or beat each part separately (more suited for online play) - No mods! This map can be played online like any other with no need for additional downloads (Read Notes for Multiplayer below) Please remember to read the map instructions before you play.

Download

1042 downloads

Uploaded:11-09-2009

RC Mod

rcmodupdater1.04.zip | 278.51 MB

the original main installation file which you can find here on LotRFiles too, as this is only a patch for it. Here are the basic changes to the mod for v1.04: Version 1.04 - October 31, 2009 =Game= -Rohan- Theoden -Minor Reskin Eomer -Minor Reskin Rohirrim archers added Rohirrim lancers added Rohirrim (toggle) removed from Rohan's stables Westfoldmen added Yeomen archers Reskin Warriors Reskin -Isengard- High Quality Isengard ~RC Mod Cam works on Fords of Isen II Halloween Background!

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166 downloads

Uploaded:08-12-2009

Island of lorien

insel_2er.zip | 263.32 KB

Download

578 downloads

Uploaded:08-12-2009

funstairs

funstairs.zip | 51.24 KB

Download

271 downloads

Uploaded:08-12-2009

New Age (Nowa Era) Mod

new_age_0.2_international.exe | 61.73 MB

screenshots, informations about new version etc. Mod is updating often, so stay in touch! There are some changes, which are coming up with New Age (Nowa Era) 0.2: * Mod is basing on unofficial patch 2.02 - It includes all changes made in this great patch. * Deleted command points cost for buy a Heroes (except own Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 25% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Some fixed instead of version 0.1) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!

Download

409 downloads

Uploaded:08-10-2009

The Last Alliance

the_last_alliancev1.zip | 66.5 KB

Download

379 downloads

Uploaded:08-10-2009

The Last Alliance

the_last_alliance.zip | 66.48 KB

screenshots so i've put them in the zip file. ENJOY!! :D

Download

347 downloads

Uploaded:07-19-2009

New Age Mod

new_age_0.1.exe | 5.2 MB

to know about new versions of mod, stay in touch with our site! There are some changes, which are coming up with this very young version of mod: * Deleted command points cost for buy a Heroes (except own Heroes) * Buildings are more strong now, their health is increased, form 100% to 175% * Command limits increased (Minimum 25% up, Maximum 50%) * New splash * New logo * New portraits for heroes (in BFME I movie style) * Deleted ads when game is loading up (Only Intro stayed on its place) * If you want, there is a Mappack on our site, which contains over 110 Maps to download :) Enjoy! Please be aware that this is an .exe file you are about to download, the file is fine and has been tested and scanned.

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310 downloads

Uploaded:07-14-2009

Custom Heroes River of Blood

custom_heroes_river_of_blood_by_malerkoh_.zip | 70.8 KB

where, and I quote from 300, "numbers count for nothing". It's advisable to have archers and mages that deal AoE damage to kill a load bunch of units, the archers will help kill the Fellbeasts towards the end.

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347 downloads

Uploaded:07-09-2009

Community - Map Project

minastirithinnenhof.rar | 470.31 KB

the map herealso . The layout and some pictures! Minas Tirith - Courtyard Player: 2 + Mordor AI Category: Hero-map for BfME II Mappers: keeponROWLingbaby, Eomolch, Crafty776, Schweinsmann Four mappers from the HdRHQ forum have dared to start this auspicious project. Fight as Gandalf or Pippin for Gondor and defend the White City, Minas Tirith from Saurons legions. As this not only the clever usage of the particular special abilities is important but also the wise handling of limited spells. Resist the dark forces and chase your enemy away from Gondor! Put Mordor AI to the upper point and fight as Men! Many Big thanks to Buccane for hints and tips.

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148 downloads

Uploaded:06-22-2009

Cliffs of Rohan-Installer Version

cor_installer_version.zip | 3.12 MB

addition of the installer.

Download

147 downloads

Uploaded:05-30-2009

Whisper and her servant

whisper_and_her_servant.rar | 164.86 KB

AI compatible. It is an elven based map as you will be able to tell by the amount of trees and grass etc. This map is more 'normal' than my other map meaning there isn't as many squads of goblins or orcs instead they are just the caves like any other map but there is a Drogoth again just not so oversized as last time =P. I hope you enjoy the map.

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278 downloads

Uploaded:05-19-2009

Burn Baby Burn

burn_baby_burn.zip | 400.17 KB

adversary? Then Play this "burn baby burn." Now the AI sends out all it's units. The AI capabilities are fully utilized. Opponents come directly at you! It can also be a Battleship map for eight players. Each player starts on an island. Countries are linked. With friends certainly a successful Battle Map. Where even the ships in the tactical area, where the defence stands. Have fun! Another great great map by a great mapper and a good friend, Buccane. He really does excel himself at times with new maps that offer a great extent of tactical depth and just an overall great fun map to play. This map is a must play for everyone, if it's offline or online, get some friends together and play!

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288 downloads

Uploaded:05-19-2009

The Breath and The Breath + Ships (2p)

maps.rar | 197.79 KB

couldn't be bothered to do but if you upload my map or modify my map and upload then please credit me by giving my email address with it, thanks. If you modify this map a lot but you use my map as a template then please leave a message saying that you designed it from my map and give a link to my map, thanks. Enjoy =].

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159 downloads

Uploaded:04-27-2009

Burning Spears

delta3246s_burning_spears.zip | 89.67 KB

Spears is a two-player map with the following: 1 Inn 2 Outposts 1 Signal Fire No Gollum Functional AI Functional Multiplayer The northern base is in a ruined city with some towers, the south is in the country. The northerners get 2 Ithilen Ranger battalions, and the southerners get 2 Dale Archer battalions. There is a mountain in the northwest, and a settlement with one of the outposts just south of it. Beware of the settlers, they will defend their land!

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875 downloads

Uploaded:04-18-2009

The Purge of Rohan

22the_purgue_of_rohan_1.0.rar | 298.25 KB

player is the Gondor base and the left player is the Isengard base. There is a Morodor camp on the middle.You shall play against a Brutal for make it more fun if you want. If you make any chage please e-mail ti to me i'm working on the part two.

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202 downloads

Uploaded:04-13-2009

Fire Emblem mod Promo

promo1.zip | 12.23 MB

fire emblem theme, and the status screen is power hungry fool, the main menu can be seen in a the screenshots as well as the loading screens. This mod wont get made if I don't get some modelers or skinners, if I do I'll make this mod, if I don't I'll just help with a different mod.

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680 downloads

Uploaded:03-04-2009

RC Mod Updater

rcmodupdater.exe | 135.94 MB

mod that alters a lot of the CaH including a new warrior woman, lots of maps to play on plus new factions such as Beasts and Acosa and even Harad. -------{Credits}------- Ridder Geel Mod Leader Ridder Blauw Acosa Faction & Mapper Nieksa Hithaeglir Faction & Modeler & Mapper rutger Ideas/Brainstormer Lurtz101 Beasts Faction & Coder Brabox Mapper LinkFan Ideas/Brainstormer & Mapper

Download

499 downloads

Uploaded:02-25-2009

Unstoppable Create-A-Hero mod

unstoppable_cah_mod_v1.zip | 2.4 MB

army).

Download

268 downloads

Uploaded:02-07-2009

RotWK - Defend the City of Abargleb

defend_the_city_of_abargleb.zip | 204.99 KB

I've used the same wave scripts. Differences in this map compared to the ruined version. - There are no more broken statues - The ruined tower on the mountain passage is now a normal tower - the town in front of the main gate is now restored - added more details to the Amon Sul tower, since it is now located in the middle of the city - There is a new wall, the remains of this wall were already included in the ruined version. Don't forget to download this map, and have fun ;) - GreatElvenKing

Download

44 downloads

Uploaded:02-01-2009

RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Isen+Mordor

me_and_gerim_isen_gobs_v_mordor_isen.zip | 29.33 KB

never happend as the player went for uruks and quick Lurtz instead. I took out his furnaces pretty easily as my wildmen cost less and come out slightly faster and they rock against buildings. Gerim had a great early game with gobs trying to outspam mordor but it's tough when you have two spamming factions going against each other so I tried to put some pressure on the elves with a few battalions that I could spare to attack mordor whenever I could. It was important that we took out Isen first as he wasn't doing so well against the spam of my wildmen and Gerim coming to help every so often, so all Gerim had to do was try and keep mordor at bay while he sent some units to Isens base and I sent all of mine to kill Isen. Isen went down pretty easily with slight resistance from Lurtz, after Isen had gone it was pretty straight forward taking out mordor.

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78 downloads

Uploaded:02-01-2009

RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Men + Elves

me_and_gerim_isen_gobs_v_men_elves.zip | 15.36 KB

knew he had to take out Elves quick before they get lancers and all their heroes which can get quite annoying and those crazy mirkwoods that can take out anything! Men rushed me first and Gerim had to come to my aid, but after that I pushed out as my spam started to work as the cost of my soldiers were less and I had two taverns which made it easier. Rushing men after was easy, taking out farms and his barracks but he prevailed, he got out Boromir and after that, I was just looking to harrass him taking out his farms but not getting anywhere near finishing him off. Gerim was doing ok, but I realised I wasn't going to be able to take out MotW without his help as Boro was becoming a pain the ass. I started going for the Elven players trees to make him think he was being double rushed. We nearly got boro as he came to help but he just escaped, shortly afterwards we launched an attack on elves and motw, in the end both players quit.

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44 downloads

Uploaded:02-01-2009

RotWK Replay -(Digz) Dwarves+(Gerimino) Angmar v Men + Ang

me_and_gerim_dwarves_ang_v_men_ang.zip | 56.14 KB

re-install. This 2v2 was good play by him really, I started off with axe throwers which was a mistake and had to quickly change my strategy to guardians and then combo with axe throwers. He played so well, keeping his player at bay with also helping me out as I started off wrong with the axe throwers and attacking my guy too. He was the man of the match and really made us win! A very good rep to see how Angmar should play in a 2v2, spammed well but it wasn't about spamming, if you have lots of units it's hard to control them all but he done that very well, so he's the man to watch in this rep.

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55 downloads

Uploaded:02-01-2009

RotWK Replay - (Digz) Dwarves v Angmar Quick Match

qm_1v1_me_dwarves_v_angmar.zip | 19.93 KB

action. I was playing some guy who was Angmar and thought it would be a challenging game with me as Dwarves, as they have their own mix of units with the Thrall Master choices. He didn't make very good use of them or maybe it was me just placing mines everywhere and desotrying his mills early on with my forward mines. I just went for it straight from the start and it paid off, he was defenceless with me giving him no time to relax, was a very one sided game with me just constantly attacking. The game ended when I got Dain and a mix of guardians, axe throwers and two battlewagons that ran over his archers, a really short but sweet game. This is a perfect replay on how to use mines effectively, if you see him destroying one of your mines, build another close and another to make him think he's completely boxed in, if you watch he really is and had no chance after my first mine went down. Enjoy.

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247 downloads

Uploaded:01-04-2009

Argonath's battle circle

1v1_hero_duel_argonaths_battle_circle.rar | 4.95 MB

with people hosting and most have helms deep walls in them favouring one player, which is usually the host as he picks his spot first. Extremely nice scenery in this map, Vilmar you've done a great job on the walls and textures on the map I can really see you've taken your time on this and it really stands out! If your ever going to have a 1v1 Custom Hero duel, be it on this map!

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485 downloads

Uploaded:11-24-2008

Gladiator Servants of Darkness

gladiator_servants_of_darkness_by_jbv3737.zip | 292.61 KB

good, there are different heroes but not all have the power to heal. Heroes like Lurtz, Witchking and 5 others which one you get depends on your spawn position. All the heroes have different skills to what they would have in the original BFME2.ini therefore [b]you must restart BFME2[/b] after you played this map unless you are going to play it again. All the heroes have unique abilities and don't worry so much about dying, JBV has put in a script that if you die you can respawn in 5 minutes I think the timer is which helps a lot, but just because you can respawn doesn't mean you can keep dying, the enemies get larger and greater every round so dying is not helpful for members of your team.

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427 downloads

Uploaded:11-24-2008

Custom Heroes The Deadly Wilderness

custom_heroes_deadly_wilderness_by_malerkoh_.zip | 328.97 KB

your hero as much on those as possible, because afterwards all you have are feisty worms which are really hard to kill and annoying as they just go back into the ground whenever you take some health away from them. The map can get boring after a while and truth be told the worms are far too overpowered, if marlerkoh wanted to make a v2 of this map the first thing I'd say to change is right after the spiders don't have the worms because they're far too overpowered, use something else to get other heroes up to level 10 then maybe put them in. My team disconnected twice when reaching the worm stage so expect that if you can't beat them as most of my heroes skills didn't really have any major affect on them.

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1083 downloads

Uploaded:10-21-2008

RC MOD

rcmod.rar | 33.55 MB

new factions are listed below Ridder Clan - A faction that relies on stealth and flaming arrows from the bows of Dunedain Rangers. Acosa - A faction of humanoid bears, also known as, Ploofie Bears. They consist of many different colors and weapons. Hithaeglir - A faction from the Misty Mountains. They have wolves and werewolves, dragons, necromancers. Beasts - A faction that relies on brute strength and plenty of wargs. This faction's name is all you have to hear to know what it consists of. Vandas - Acosa's enemy consisting of corrupted bears and men Harad - Men from the East, enemies of Gondor and Rohan, they are evil and known for their mumakil and archers.

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337 downloads

Uploaded:09-07-2008

Icebay of Forochel

icebay_of_forochel.zip | 83.33 KB

'northern ice'), which extended far into the coldest regions of the north. To the north and west, the bay was sheltered from the Sea by the curve of the Cape of Forochel.

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295 downloads

Uploaded:09-02-2008

Andrast

andrast.zip | 211.75 KB

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382 downloads

Uploaded:07-27-2008

Ghalandun

ghalandun_by_matthew_luckow.zip | 378.22 KB

sea. The former is more conventional, but attacking through Ghalandun's port is much more effective. AI is limited, so this map works best in multiplayer.

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824 downloads

Uploaded:06-02-2008

Defend Your Homes!

defendyourhomes.zip | 156.74 KB

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428 downloads

Uploaded:06-01-2008

1v1 map

1v1.zip | 59.92 KB

diferent areas, try to find him! Inns and outposts are on both sides along with a large area to make armies.

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247 downloads

Uploaded:05-17-2008

Many Meetings

many_meetings.zip | 891.71 KB

confused in the movie. Almost every location is here and I hope that everyone find it accurate. But in no ways, this is against gameplay, there is a lot of space to build, ramps, lairs, inns and outposts (these are a little transformed to the imladris fashion, but not to hard to find). Each player starts in a corner, but team battle would be better if two left against two right.

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169 downloads

Uploaded:05-11-2008

Bfme2 Redone Ini Mod

bfme_2_ini_mod_in_progress_.avi | 3.35 MB

soldiers now cost 400 and come pre equiped with heavy armour and Forged blades :) Tons More will make a big video showing every thing Off :)

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430 downloads

Uploaded:03-28-2008

Custom Heroes Hell Unleashed

custom_heroes_hell_unleashed_by_supremegeorge.rar | 188.2 KB

of Gondor with spear throw and one Archer. And the most important advice of all: TEAM WORK!

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437 downloads

Uploaded:03-07-2008

No Artillery Mod BFME2

no_artillery_mod_bfme2.zip | 2.51 MB

this with the ini in you BFME2 folder. DO NOT LOOSE YOUr BASE INI!! Camp it up nubs! :P RotWK version on the way!

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128 downloads

Uploaded:03-01-2008

Duck Lake

duck_lake.zip | 326.32 KB

to get through because of this. Ducks of various sizes inhabit the lake and a signal tower from ages past sits near it. Duck Lake was designed from the ground up to be a snow map, so it has snow, and snow textures. If you play with the Rj-RotWK or SEE mods you\'ll get extra camera angles. Have fun!

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277 downloads

Uploaded:02-25-2008

Helms Deep Wallpaper

sshot0002.bmp | 1.37 MB

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245 downloads

Uploaded:02-23-2008

Through the West

through_the_west.zip | 539.59 KB

points and 1 or 2 starting hordes depending on your faction. I also added snow to the map for fun. please rate and comment on this map if you download. i cannot improve my art if you do not provide me with critiques that help by telling of bugs & general design flaws you find. thanks for reading and have fun as you journey \'Through the West\'!

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153 downloads

Uploaded:02-20-2008

Journy Through The Hobbiton Trailer

journy_thou.wmv | 42.26 MB

find forests and a captureable building. 2 other captureable buildings are also on the map (all 3 buildings when captured give recources) . Bilbo\'s home is in the bottom right corner. the top left corner is where Gandalf entered the shire

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218 downloads

Uploaded:02-15-2008

The Circle Islands

the_circle_islands.zip | 269.4 KB

islands have 1 shipwright each. each player has 6000 add\'l resources besides starting money. there is little room for resource structures but the many creeps should provide plenty of first-come-first-serve resources. i highly recommend you play this map with the SEE mod.[/quote] Another excellent map by thorongil, this is one that is sure to bring enjoyment into your game for quite some time. Download it and try it out! -WindowsVistaGeek19

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147 downloads

Uploaded:02-15-2008

Rhovanion Lake

rhovanion_lake.zip | 249.04 KB

to build and to fight. beware of the forests and entrances, for it is the middle of summer and some areas have a tendency to burn when flame touches them![/quote] Seems like an interesting and fun map. Go ahead and download it and give it a shot! -WindowsVistaGeek19

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157 downloads

Uploaded:02-15-2008

Journey Through Hobbiton

journey_through_hobbiton.zip | 295.14 KB

it to find forests and a captureable building. 2 other captureable buildings are also on the map (all 3 buildings when captured give resources) . Bilbo\'s home is in the bottom right corner. the top left corner is where Gandalf entered the shire. i didn\'t put any creeps on this map because i didn\'t think they would fit. please rate or comment on this map, please. i can\'t improve my next map if you don\'t tell me what i should change or do differently next time.[/quote] Seems like a pretty good map. Gotta love those that try and base it accurately on the real Tolkien lore. Download it and give it a shot! -WindowsVistaGeek19

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610 downloads

Uploaded:02-10-2008

BT2 DC 2.2 Patch

bt2dc2.2install.zip | 6.47 MB

1.06 and is now continuing his works to balance this game even further. This is the patch you need for clanwars so I suggest you download and come and join in the balanced fun :D It would be unfair to give a rating to the mod because it\'ll be biased, I\'ll leave it to you to make up your judgement.

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587 downloads

Uploaded:12-20-2007

Battlefield of the West

battle_field_of_the_west.zip | 694.43 KB

is 1 outpost in each player\'s base. I highly recommend that you play this with the SEE mod.

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713 downloads

Uploaded:12-13-2007

Soviets BFME2 Cursors

soviets_bfme2_cursors.zip | 76.19 KB

Photoshop 7.0, and Imageready 7.0 for all my editing and conversions. ::Installation:: 1. Go to Start Menu > Control Panel > Mouse 2. Select mouse pointers 3. Press the browse button 4. Open the folder containing the .cur and .ani files 5. Select the cursor with the name that corresponds with the cursor name in the scrolling menu* 6. Repeat the process for the rest of the cursors 7. Press apply and enjoy *There are no cursors for \'Text Select\' and \'Handwriting\'

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405 downloads

Uploaded:11-04-2007

Low Cost High Fun Mod

low_cost_high_fun_mod.zip | 2.4 MB

prices and build times around for units. -Factions should be able to build their basic soldiers at little cost and near instant build -Siege weapons have had prices and build times VASTLY increased, in an effort for you not to use them :) -Trolls prices and build times increased so they aren\'t used as much This is my first file submission and mod creation, i just made this as a personal work but I thought I\'d share it with the community, hopefully somebody else enjoys it!

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1914 downloads

Uploaded:09-21-2007

Erigion MP/Skirmish Version

eregionskirmishversion.zip | 307.78 KB

originally made for a SP scenario I wanted to do, but since I don\'t have time for it someone else it doing it. Ring heroes work, AI works. Doesn\'t require Rotwk. Enjoy, {IP}MajorDima

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1375 downloads

Uploaded:09-05-2007

Gondolin

gondolin_version_9.zip | 201.09 KB

have made it to be a Elves X Mordor map. Gondolin was a great elven city a long time ago and Morgoth destroyed it in a very interesting battle. The map tries to follow the book\'s description it includes : ====================================== - 7 Balrogs - Glorfindel - The city including a lake around it and 2 bridges - Fortress arent allowed - Mordor cant build evil humans neither mumakils !!!IMPORTANT !!! The rule is : Players 1 and 3 have to be elves team 1 Players 2 and 4 have to be mordor team 2 That is it. Please give suggestions and coments , i really do need then to make the map better ,specially in balancing it. Thanks [/quote] Seems like a great map for those who would like to roleplay this famous event in Tolkien lore. -WindowsVistaGeek19

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302 downloads

Uploaded:09-05-2007

CJ\'s Balance Mod

cjwisemod.rar | 2.64 MB

points are at 40. Upgrade times for weapons and fortress improvements have been decreased by about 10 secs. And units like the towerguard now cost 600 resources but are much better.........as they should be.) *These are the more interesting and important changes in the mod...... *I have disabled the housecolor, so you no longer have a fellbeast with red wings or soldiers with blue shields. *Gandalfs mounted speed has been increased, so shadowfax is now the fastest horse in the game. Sharkus mounted speed has also been increased.(he was really slow before) *Create a Hero buildcost has been increased to 3000. (because they are overpowered). *All hero buildtime has been changed to 30secs. except for Arwen, Wormtongue, and Eowyn who are 20.(because if you pay 5000 resources for the witchking you dont wanna wait ages to get him.) *Most heroes experience needed to level up has been made the same. except for gandalf, saruman, fellbeasts, witchking, drogoth. (i think). because there abilities help them level up much faster anyway. *Wall health has been increased, aswell as fortess and building health. *The building radius for walls has also been increased. *The last important thing is that I have sped up the attack rate of most of the heroes. (As before it looked like a granny weilding a sword in slowmotion.) It is now more realistic. *To install the mod, just extract this ini folder into the data folder. Then remove the original ini.big file to somewhere outside the bfme2 folder. Enjoy.

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175 downloads

Uploaded:08-22-2007

Himring

himring.zip | 384.01 KB

to make it easier to invade. This map works with rotwk. Some of the sreenshots has been taken with a 4ages mod, so if you don\'t have it, these morgoth orcs won\'t appear. Enjoy

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169 downloads

Uploaded:06-26-2007

Snowy Ridge

snowy_ridge.zip | 163.89 KB

Ridge\" inside this folder: E:\\Documents and Settings\\\"username\"\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps the \"username\" would be your username. or put it wherever your \"My Battle for Middle-earth(tm) II Files\\Maps\" folder is located. Contact Information: Email address: Bellubab-22@comcast.net Have fun with it!

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274 downloads

Uploaded:06-17-2007

Battletest2 Director\'s Cut

battletest2dcv1.zip | 4.67 MB

and Dark Island. It even includes a new Conquest Mode developed by MaDDoX. [/quote] This is a very good mod/maps from Maddox, and is extremely enjoyable to play. You\'ll have fun with this one!

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1315 downloads

Uploaded:04-28-2007

Climb the Mountain Tournament

climb_the_mountain_tournament.zip | 1.63 MB

-Mini-base with barracks and well In this map, you´ll have to complete some objectives to get to the top. You´ll find yourself opening doors with switches, getting elven statues and fighting agaisn´t wraiths. The secondary objectives will help you, but remember getting up there the 1º is the priority In this map, cheat heroes or ways to get quick to the top have been disabled. You can still play as a cheat hero, but dont think you´ll get to the top before. Some paths are shorter and others longer. Dont worry about this. Short paths have more doors or traps ( mines under the water, for example). It has been balanced. NOTE!: This map has an INI file. If you have played another map, reset your whole BFME2 game. This will prevent most of OOS. The map pack has 2 maps: High detail version and the low detail one. TIPS: -Have your elves in front of you all the time. They´ll eat all the traps, and you wont loose your lives. -In lakes, always eliminate the archers and enemies near the shore with War boats. -Defeat the 9 wraiths to get a prize in money -Some treasure chests aren´t of a lot of value. You should ignore those who are far away so you dont loose time. Hope you have a good time. Post comments so we can make this map better Aragon94, member of IP

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1806 downloads

Uploaded:04-23-2007

Shores of Loren

shoresofloren_v1.zip | 811.26 KB

space, AI working. Lots of water and 6 shipyards for those who like to take battles to the seas. Player 1's position is setup and designed more for the Men of the west/Dwarven players. To the Northeast position is more dark and gloomy, more designed for evil civilizations. And the Northwest Corner is designed more for Elves, Men or Dwarves. Water reflections is added so all your ships and units will reflect in the water as well as the enviroment (Trees/Mountains). When you start the map, a brief Intro will play (very short) about the Mountains. The radar image was totally redone. I never really liked the colored radar image you see on custom maps. So I designed the image to look more like the default maps, The parchment look to it. The most unique feature to the map is that golem will not spawn nor drop the ring. Instead, I designed more of a dungeon. In the Southwest corner of the map is a creepy mountain full of VERY tuff spiders amongst other creatures. I don't want to give it all away, But I will say that you will need a medium sized army or larger to get to the end. Once you kill the Elite Creature at the end, the ring will drop along with some treasure. Do you dare split your forces from battle to try and capture the ring? The choice is yours! -------------------------------- Installation: Simply run the installation file. This will install the map files to your existing directory. ( :\Documents and Settings\\Application Data\My Battle for Middle-earth(tm) II Files\Maps )

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596 downloads

Uploaded:02-17-2007

Caras Galdhon

caras_galadhon.zip | 1 MB

only way to destroy your opponent : taking the tree city by force. Ok, so far, it\'s quite classical, but there is a problem, the Galadhrims will kill anybody who dares to enter the golden realm. They are well equipped, aggressive and they won\'t join with any player (even if elves). This map is multiplayer with very hard creep (Galadhrims) so be sure to eradicate them or they will do the same with you. Apart from them there is some Warg lair at the foot of the hills and HUPPPS I almost forget to say that lady Galadriel is at home so BE CAREFUL ! I made this map because I wasn\'t satisfied with the ambient of the EA one. It\'s good but for me it doesn\'t look like Lothlorien at all. It\'s a respectful and humble critique. I hope you\'ll enjoy the map and most of all the visual effort. Works with RoTWK

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477 downloads

Uploaded:01-26-2007

Last Stand

last_stand.zip | 308.35 KB

tries to get times from the hill down. even against the AI (mordor & isen.) genuinly badly. also Creep troops is their camps in the map constructed clearly there. and you from the ambush expect. you see already at the pictures, it gives again one mixes more differnet locations on the map.

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392 downloads

Uploaded:01-26-2007

Lothlorien the Elven Woodland Realm

lothlorien_the_woodland_realm_of_the_elve.zip | 1012.19 KB

me here or by email and I will be on to it asap email ryan_bristowe@hotmailcom and I shall be making more maps for the future.

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274 downloads

Uploaded:01-20-2007

Coast lands

coast_lands.zip | 43.2 KB

to give it to you! enjoy.

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396 downloads

Uploaded:01-12-2007

Battle for Lorien

battle_for_lorien_v2.zip | 571.8 KB

!!! INTRODUCTION: This is a heavily scripted singleplayer map mission, released as an alternate of Lothlorien mission from evil campaign. Using a slightly modified version of EA\'s original Lorien map, I take no credit from mapping itself. There is, however, one thing that I made from scratch- scripting. This is NOT another tutorial-like mission, from beginning to the very end, this map provides more fun&challenge than its EA counterpart. A lot of effort came into this project, hope you\'ll like it! INSTALLATION: Extracted folder with all of its content should go here: C:/Documents and Settings/(Username)/Application data/My Battle for Middle-earth(tm) II Files/Maps Thanks goes to cahik and morgoth946 for betatesting. -{IP}Dre@mer

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951 downloads

Uploaded:01-09-2007

Defend the White walls

defend_the_white_walls.ace | 108.42 KB

heros. Player 1 must be on left spot side (door controlling) the Comp must be on single spot. Sauron sending his deadly Army,defend the white walls and kill sauron to win. Features: - Cinematic instructions - non Standart Base - no building - Hard Upgraded Waves - not for beginners (I do not have access to webmail, please if you created this map say so in the comments box)

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294 downloads

Uploaded:01-02-2007

The one Gladiator

the_one_gladiator.zip | 147.19 KB

the heros must strive to vanquish Sauron and the commanders his massive armies. This is the first version, but it should work. If you get to the last wave and the intro. to it does not end, please report it to me via. comments. If you despise Custom Hero Maps anyway, I don't want to hear your petty remarks you noobs. No n cares about your life, so stop ruining ours. There are some users here who do flame and annoy others for no reasons, so I say to the petulant noobs "No One Cares About Your Life". I'vw had too many experiences with said people here, but here alone. Have a nice day.

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497 downloads

Uploaded:01-02-2007

The Fall of Nargathrond

the_fall_of_nargathrond.zip | 510.5 KB

elves with help from the dwarves. I tried to incorporate both elvish elements and dwarvish elements into the design. The only access to the city was by a bridge that the man Turin convinced the king of the City to built. This eventually caused the fall of the city when the dragon Glaurung marched across the bridge. Before that the only access to the city had been to come from the North. -- Now on to what you actually care about, the map. It's a two on one map. The two on the right need to be on the same team and the three on the right need to be on the same team. The Lower left is in the fortress. There is one high window in the fortress, giving them some defense. However it CANNOT be abused very easily like the in-game fortress maps. There are two entrances to the fortress. One is a postern gate to the North that is indestructable. The Main Gate is only way to assault this city. It's gate is really tough, however it cannot be rebeuilt when destroyed. It can be done I promise!!! The player to the North is an outpost of the city. They have considerably less defense, however there are trees and towers and such so a clever playing as the elves could set some nasty surprises... This player will need the most skill probably. Note that this team CANNOT build seige equipment... Both of these players have less land to use so they both get both a pop-cap and resource bonus. Now on to the bad guys. They have lots of land of roughly equal size. The base areas are large enough for the AI to build. They do not get any popcap or recource bonus as they have enough land. This team CANNOT build walls (this is due to 1.05 changes in seige and walls...) I hope this map is fun. The AI can attack but not defend. Try it online with friends! Email me at theoneandonlykane@hotmail.com to let me know what you think. I mean that. I want to know if you like it or find a bug/glitch/ugly/stupid/ or even if you think something is cool.

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610 downloads

Uploaded:01-02-2007

Amon Hen

amon_hen_demo.rar | 389.15 KB

beautiful in optic. Download and enjoy. I hope you like it and get interesting on the coming campaign Start with Plyr Men Start on the Startpoint outside the Map Close the other Factions only one Player (= you) Have Fun In the final Mission , which is include in the coming soon Campaign , the map will be scripted.

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233 downloads

Uploaded:12-31-2006

Land of Battle -WK

land_of_battlewk.zip | 740.45 KB

witch master. That its troops in the emergency reinforcement will send. Its goal the total destruction of hostile units and the total Control of the area. Which the few villages in this area and their inhabitants already painfully experienced had. But also Gollum roams across desert the country… Your task: Pulls past on abandoned, burning villages where only the corpses the inhabitant tell their mute stories. And this country releases from its bad dark troops. Releases your country… unites all four peoples. greets, and happy Xmas Buccane

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230 downloads

Uploaded:12-30-2006

The Last Great Battle

the_last_great_battle_v2_by_wkdclown01_0001.zip | 200.43 KB

army combinations. - Each side (evil or good faction) has a custom Spellbook. - You do not have the ability to build additional fortresses, once one is gone.. it is gone for good, so protect them well! **THIS IS WHAT CHANGED V2**- All players have the same weakness.. YOUR FORTRESSES AND Dol Guldor Castle. If you lose them.. you lose the game! This map was designed to combine strategies of different factions to create the Ultimate - Last Great Battle. Who has the greatest strategy?? Only time will tell. ***Note*** I have had some problems with slot 2, this may be isolated, but I would reccomend you close slot 2, and simply open slot 5.. just in case. ***Note*** Be sure all players have a clean INI file, as this has a custom INI. Be sure to restart your game if you plan to play anything other than this map.

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132 downloads

Uploaded:12-21-2006

Woodland of Mystery

woodlandofmystery.zip | 323.9 KB

descibe the map. It can be a 3vs3 2vs2 Free for all ecc and the player at centre of the map must be a computer Goblin. You must use only men or Mordor, because them are my modified factions (builders can build several strcutures, which most of them have new upgrades or units). You have access at 4 spellbook powers to buy the others must be obtained with missions. For example 1) Killing elves in the woodland 2) Killing Ents 3)Killing a Watcher 4) Killing Shelob ecc (there are also some special events). To kill the computer goblin You must find the haradrim palace hidden in the woodland. Hope you will Enjoy my first release of this map: crithics and suggestions will be useful ^^ p.s: I will put images as soon as possible

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199 downloads

Uploaded:12-21-2006

The Five Hills of Rohan

the_five_hills_of_rohan_.zip | 131.58 KB

helms deep gate. (and i couldnt get anyother gate to work i need help in that.)so saruman attacks the good fort that protects the pass to edoras. as the evil fort did before sarumans betrayal. saruman knows that if he doesnt win in this pass his war on rohan will be finished. so he has summoned as many allies as he could. mordor has come with some orcs 6 nazguls mouth of sauron and grond. goblins come with some goblins and two cave trolls and one goblin commander.this map has many commanders many times they are only one troop like a berserker with 5000 hp. and evilmen has come with a army of men and two mumaks. on the evil side there is a tavern. good guys have summoned help too so they get the help of ents mirkwoods arhcers two batallions. (good guy gets on the middle hill the choke point gets elven troops and two elven commanders. the rohan elves with 5000hp) they get a army of men that are defending the fort in front of the gate. and good guy gets help of dwarfs and hobbits too. this map is a choke map. there are 5 hills one in every corner and one in middle and the map is divided with a olmost dryed up river. i dont no how to make reinforcment counts so you get the help in the start. the middle hill is commanded by good guy or left position. and right position will try to take the hill. and then move to the fort. as the forts are very strong walls have 100000 hp and gates 50000 hp and each gatehouse has 2 gates. it will be a great siege isengard starts 3 ballistas.i am not sure how balanced this is as i only tested this in singleplayer.i dont now how to make a installer plz help me in that someone get me a link.so you will have to install this manually.i dont now how to do that so you will have to find it out yourself.that should be all.oh one more thing left player gets a elven scout on top of all hills.now that should be all i love siege so i will be making more of them when i get the hang of this.

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1178 downloads

Uploaded:12-10-2006

The Last Battle Of An Age

the_last_battle_of_an_age.zip | 741.51 KB

Numenorians and Elves waged war on Sauron intermittenly, but Sauron has a burning passion to destroy them once and for all. Sauron starts to wage war on the Numenorians and Elves alike in Middle-Earth to finish them off completly. The Numenorians and Elves formed the Last Alliance to destroy Sauron. They send out a massive force to fight against sauron on his home front. During the Battle of the Last Alliance Sauron sends a side force to investigate the Northernwastes. That force was meant to investigate the land to see that if Saurons mighty tower of Baradur fell he would be able to rebuild a new fortress in the North. That force stumbles on Amon Dolath. The remaining Numenorians there are not expecting an attack. Taking the Numenorians by surprise the army of evil attacks the nearby town of Forstain. Taking the fortress under seige the batte of Amon Dolath begins. This map is a 4v4, top versus bottom, seige. Created By heretic26

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401 downloads

Uploaded:12-10-2006

CyclinDKCP Mod

cyclindkcpmod.zip | 2.33 MB

command points have been raised to 6,000, but the total command points that you may be alloted can exceed this figure (6,000 is not the maximum). The minimum command points (starting command points) have been raised as well. *Note, with increased numbers of units gameplay may suffer from lags dependign upon your particular computer\'s setup. With higher possible command points, I\'ve also increased the amount of command points awarded for building resource structures, i.e., farms, furnaces, lumber mills, slaughter houses, waffle houses, and houses of ill repute, from 50 to 500. That means a five hundred command point increase for every farm built. It is necessary, otherwise it would take too long to raise your command points high enough to be useful as well as too coslty in cash and space. I have not altered the number of command points awarded by dormitories or statues and the like. Fortresses also provide 500 Cpts. *Note: I am running a Pentium 4 HT, with an ATI Radeon 9550 256MB graphics card, with 2 Gigabytes of RAM. I have the game\'s visual effects set at a variety of levels. I find medium-to-low levels work best (obviously), but my settings range from high, to medium, to low. Depending on the capabilities of your computer you may want to adjust the graphics setting accordingly. Things like the appearance of water don\'t really matter to me so I set those lower, just whatever you like. I suggest getting more RAM regardless of whether or not this mod works, it is cheap compared to the benefits. Way faster load times (games and other software), and more crap on screen at once. I can minimize a game and go surf the net with half a dozen web pages open and jump right back into the game without any problem. Also, when exiting the game when you\'re done playing the computer sometimes takes a minute or two before it really starts working smoothly again, but with more memory everything works smoothly all the time. More RAM is a really great buy. And the ATI Radeon 9550 is a great card for the price, but don\'t pay more than 80.00 for it these days if you can even find it. It plays F. E. A. R. on medim settings without a hitch. Strategy: I only play against the computer on Medium difficulty to avoid its use of spell abilities, they just wipe out all your work too fast. I like long, many hour games with vast expansive fortress and wall complexes and battlements (see Future Mods). The computer will take full advantage of the increased command points. If you\'re playing against a faction like the Goblins, you will be immediately bombarded by hordes upon hordes of infantry, archers, and a few trolls. Which ever faction/s you play against and which ever you choose for yourself, I suggest building only two or three resource structures at the maximum at first, and in as close proximity to your base as possible. Build up your base (fortress) defenses as well as possible while building a number of good ranged attack units, and protect them all as well as possible. No matter what happens the first few time you play, don\'t worry, you\'ll get the hang of it. Balance between maybe one or two medium heros in the beginning has well. Once you\'re certain that you\'re base is safe from the waves of infantry, you can start to expand. Build garrisonable towers wherever possible to gaurd any unprotected structures away from your base, I reccomend at least on for every farm outside your base, garrisoned with archers of some kind. This eats up some command points, but you should have plenty to spare now. That\'s about it for strategy. Online Play: In order to play using this mod for online multiplayer games, all of your opponents must be equipped with an identical INI.big file in their BFME 2 folders. I don\'t play online so I\'m not sure if it will crash, but I think the effects of the mod might just not work. I don\'t know. Future Mods: I have always hated how weak walls and defensive structures are, so I\'ve begun workin on a mod that will include increased command points just as with this mod (I don\'t play any other way now), unit modifications as far as cost, offensive/definsive strength, build times, et cetera. One specific example would be my alterations to the elven archer types. I always figured they should have greater range, attack power, and an increased rate of fire than other factions\' archers. So now they\'ll be worth the money. I will aslo fiddle with the build times, cost, and health of many structures, especially garrisonable towers, walls, and fortresses. Costs of heros and their build times and strengths will be modified to my like or to yours should any of you actually read this and care to email me. Specifics: Although I have not settled on anything, the elven archer types will have significantly raised rates of fire and range. Legolas\' rate of fire and other elven heros will have very great range and firing rates as well. I plan also to make a few tweaks to the spell book effects as well. Minor things like increasing the duration of say, tainted land and its counterpart. How large an area gets tainted, much larger area. Possibly adjust the spell book timers. I\'m still trying to work on a way to get Gandalf to be able to summon eagles as as a personal spell, or create a Radagast the Brown character that does it. Heal times may be altered for certain units. The radius of affect for wells, hearths and statues will likely be increased. Upgrade costs will likely be reduced across the board (speeding up the boring parts of the game). Costs of upgrades reduced. I still don\'t know how to change how fast a unit or units runs or moves. Attack speed or frequency of attack is easy, but I can\'t get them to run faster. Elves need to be swift. Well that\'s all I can think of for now, though I\'m sure I\'ve forgotten some things. Most of this if really easy to do. For those of you who want to try modding BFME 1, 2, and probably RotWK files yourself download a file called \"Final Big Editor,\" or email me and I\'ll send it to you. Use the editor to open INI.big files. Most of the moddifaction I do occur in a directory called gamedata.ini, which is inside the INI.big file. Always remember to make a backup.

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318 downloads

Uploaded:12-07-2006

Island of Numinor

island_of_numinor_v2.zip | 351.94 KB

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455 downloads

Uploaded:12-06-2006

General Improvement Mod

general_improvement_mod_beta.zip | 2.72 MB

most people will be buying it and won’t be able to use my mod! Therefore, here it is, at least 87% complete I would say. There will be something’s that I have forgotten to change or edit but, I might, just might bring out another improved Version of this mod. Who knows? But here it is! The things I have mainly changed are hero powers, timers, spell book powers, armour values, health values, costs of heroes, just mainly the whole game, here is a general list of changes (might have missed some out). Enjoy my mod, leave comments and rate! Simon

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317 downloads

Uploaded:12-06-2006

Sunhi Capital

sunhi_capital.rar | 141.63 KB

temple, but there is no street here, only boat chanels. The only way to win is to move troops and builders to the different \"islands\". Beware.

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350 downloads

Uploaded:11-24-2006

Hero Wars Legendary Edition

herowarslotrogamerkyle.zip | 40.53 KB

armor and start at lvl 5/10, more enemys to choose from, at the begining a description of where everything is appears, the Heros on the bottom left and top right now use more of their powers. I don\'t know if people want the heros to only spawn 1 time but Galadriel and Sauron only spawn 1 time the rest spawn just like the other monsters. i hope you like it. NEXT VERSION WILL BE WITH THE ROTWK EXPANSION\'S UNITS , POWERS AND MORE!!! realese date will be somtime AFTER christmas. PLEASE GIVE COMMENTS AND REVIEWS!

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280 downloads

Uploaded:11-24-2006

Gladiator Servants of Darkness Single Player

gladiatorservantsofdarknesssingle_player1.zip | 290.13 KB

not work! This Version is made for offline gameplay. All changes and fixes in Version 2 will be the same in Single player version and 6 player version. After the Third Age, the six Servants Of Darkness where brought back to life with the forged Rings Of Darkness, with immense power, they raised, waging Wars in Middle-Earth. Then when all light was faded, the Elves forged three Rings of Light to enslaved the Servants Of Darkness to a Gladiator Battle for utter dominance. The Servants Of Darkness must battle through 14 waves of enemy infestations, then defeat the Galadriel and Celeborn. This map has a large INI.file that creates and rebuilds new heroes with bran new abilities such as: Mouth of Sauron Fireball Lord, you can spawn a fireball that is under your control, or how about the Hammer Of Gorzak, use Gorzak’s Mighty War Hammer to cause a devastating shockwave of an earthquake. There are a total of 30 new abilities for you to use against 15 action packed waves of enemies.

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372 downloads

Uploaded:11-24-2006

Gladiator Servants of Darkness 7 Player

gladiatorservantsofdarkness7_playersv1.zip | 291.43 KB

health, It will give enough warning for you to get them to safety. All changes and fixes in Version 2 will be the same in Single player version and 6 player version. After the Third Age, the six Servants Of Darkness where brought back to life with the forged Rings Of Darkness, with immense power, they raised, waging Wars in Middle-Earth. Then when all light was faded, the Elves forged three Rings of Light to enslaved the Servants Of Darkness to a Gladiator Battle for utter dominance. The Servants Of Darkness must battle through 14 waves of enemy infestations, then defeat the Galadriel and Celeborn. This map has a large INI.file that creates and rebuilds new heroes with bran new abilities such as: Mouth of Sauron Fireball Lord, you can spawn a fireball that is under your control, or how about the Hammer Of Gorzak, use Gorzak’s Mighty War Hammer to cause a devastating shockwave of an earthquake. There are a total of 30 new abilities for you to use against 15 action packed waves of enemies.

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289 downloads

Uploaded:11-24-2006

Gladiator Servants of Darkness 4 Players

gladiatorservantsofdarkness4_players_v2.zip | 291.41 KB

changes that are fixed/made: 1. More Str.files for heroes deaths, the map will now tell you when one of your allies or your hero has died. 2. Witch-King error fixed, ( where if only Witch-King is left you will lose.) 3. Wave 2, Str.files fixed, the \"missing\" timer for Haldir\'s army and Gloin\'s Army 4. MOS armor mounted changed, +10% more armor for pikes, (65% from 75%) -6% slash Armor ( 25 from 19 ) Hero Archer Damage Armor +20% ( 50% from 70%, *damage from Legolas and Thranduil’s damage.* ) 5. Vergoth Speed 55 from 50, Vergoth weapon improved towards enemy heroes. Vergoth\'s Fire Staff of Farlack Improved, damage radius 125 from 100, damage to enemy heroes improved. 6. Wave 9 Balrog chance increased, you should see a natural Balrog more often, killing you and or the elven scum! 7. wave 1, the music from intro suddenly stopped. I fixed it, keeps going for a while then fades in softly the normal music. 8. MOS Fireball name, ( it was \"Tornado\" ) 9. Mos health 4000 from 3500. 10. Witch-King\'s Firesword damage radius improved, ( 20 from 10 ) 11. wave 15, the intro with the camera going down the waterfall then looking at Celeborn and Galadriel made mega lag because of the camera position, the camera animation is fixed so lag should be greatly reduced during the duration of that seen. 12. Mos\'s \"Hostile Dissent\" Word of power no longer will make dissent on enemy heroes. ( galadriel and celeborn wont fight eacher anymore lol ) 13. Made Aragorn weaker, less health, hit damage and runing speed. 14. Galadriel and Celeborn\'s Leaderships only effect other heroes ( themselves) and no one else, this will reduse the lag in wave 15. 15. Str.file fixed for wave 12-13. 16. Ugluk\'s \"Mighty Rage of Uglùk\" That heals allies, has now a heal radius of 200 from 100, 20 seconds added to timer. ( 140 secs from 120 ) 17. Vergoths Magic Strike changed, Timer is now 50 secs from 60, does more damage to heroes. After the Third Age, the six Servants Of Darkness where brought back to life with the forged Rings Of Darkness, with immense power, they raised, waging Wars in Middle-Earth. Then when all light was faded, the Elves forged three Rings of Light to enslaved the Servants Of Darkness to a Gladiator Battle for utter dominance. The Servants Of Darkness must battle through 14 waves of enemy infestations, then defeat the Galadriel and Celeborn. This map has a large INI.file that creates and rebuilds new heroes with bran new abilities such as: Mouth of Sauron Fireball Lord, you can spawn a fireball that is under your control, or how about the Hammer Of Gorzak, use Gorzak’s Mighty War Hammer to cause a devastating shockwave of an earthquake. There are a total of 30 new abilities for you to use against 15 action packed waves of enemies. There will be 3 Versions of this map, first is 3 Humans vs. 1 Computer, the humans share 2 heroes each. The second version is 6 Humans vs. 1 Computer, each human will have 1 hero each. The third version is single player, where you control all 6 heroes at once. I will post the other two version soon.

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129 downloads

Uploaded:11-24-2006

Gladiator Servants of Darkness 4 Players

gladiatorservantsofdarkness4_playersv_1.zip | 291.93 KB

Middle-Earth. Then when all light was faded, the Elves forged three Rings of Light to enslaved the Servants Of Darkness to a Gladiator Battle for utter dominance. The Servants Of Darkness must battle through 14 waves of enemy infestations, then defeat the Galadriel and Celeborn. This map has a large INI.file that creates and rebuilds new heroes with bran new abilities such as: Mouth of Sauron Fireball Lord, you can spawn a fireball that is under your control, or how about the Hammer Of Gorzak, use Gorzak’s Mighty War Hammer to cause a devastating shockwave of an earthquake. There are a total of 30 new abilities for you to use against 15 action packed waves of enemies. There will be 3 Versions of this map, first is 3 Humans vs. 1 Computer, the humans share 2 heroes each. The second version is 6 Humans vs. 1 Computer, each human will have 1 hero each. The third version is single player, where you control all 6 heroes at once. I will post the other two version soon.

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136 downloads

Uploaded:11-19-2006

Lotr Digz Beta Mod Final

lotr_digz_beta_mod_v1.0.zip | 3.54 MB

the command points and the prices of the units to make it more reasonable to have a major war just like patch 1.04 and the ability to rush more easily. This is a no campers mod, do not download this mod if you are a camper. This mod may not go into its 1.1,1.2 stage, it may be transformed into the lotrfiles mod which will change some of the generic abilites of units and just cahnge much more of the game to make it like a EA patch. List of changes (Much smaller): Isengard Buildings prices dropped Isengard Units Prices now dropped Thedoen Health increased to 2000 instead of 1600 Mostly generic changes i.e. building health, siege weapons attack strength, unit attack strength Thanks for Downloading Digz If you need to contact me or host this mod on your site or want to make changes you must contact me: digz_365@hotmail.co.uk digz@lotrfiles.com Thankyou Digz

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248 downloads

Uploaded:11-18-2006

Weather Hills Flat no Rush

weatherhillsflatnorush15.zip | 1.1 MB

announcement) -The right side has no height advantage over the left. -Player starting positions are moved slightly back away from the center of the map (as opposed to their original placement) -Player alliance will auto correct should a player start on the wrong side than his chosen team(if they did not have the map and could not choose their position) Note: The cpu's will work for this map in that they will not attack until the timer is up. They will however be able to cross the middle so beware.

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679 downloads

Uploaded:11-18-2006

The Long Road

the_long_road.zip | 987.77 KB

Beware the corrupt Elves. (Meant to be played against seven brutal computers).

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510 downloads

Uploaded:11-18-2006

MInas Tirith the White City By Donaldo

minas_tirith_the_white_city_donaldo.zip | 477.78 KB

placement slots. otherwise some of the scripts will not work. I couldn\'t find any MT maps that included mordor reinforcements as seen in the movies and books so i tried my hand at it. it works well but theres aloota of hordes around so make sure your machine can handle it! Enjoy p.s. some of this credit also goes to who ever created the minas tirth map with 2players and 5 levels! a excellent map mate!

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1495 downloads

Uploaded:11-14-2006

Rise to Rome Beta

ror2beta1.zip | 119.91 MB

Beta requires patch 1.05 to work.

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281 downloads

Uploaded:11-07-2006

War of Sauron the Necromancer

war_of_sauron_the_necromancer.zip | 66.24 KB

the big barawhite has over 30000 hp

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528 downloads

Uploaded:11-01-2006

Gladiator Custom Heroes

gladiator_custom_heroes.zip | 107.31 KB

the game and made it so that you can go up the ramp with your archers.

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390 downloads

Uploaded:10-31-2006

Beach Assault

beach_assault_rlcrazycat3.zip | 151.37 KB

RlCrazyCat3, based on an idea from isuppose.

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305 downloads

Uploaded:10-30-2006

Island of Numinor

island_of_numinor.zip | 351.94 KB

Download

286 downloads

Uploaded:10-24-2006

Hold the Highlands

hold_the_highlands.zip | 716.22 KB

brutal opponents. This map is designed to be played against multiple brutal players, up to seven against the human player. Jeff Head

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149 downloads

Uploaded:10-24-2006

Shelob Cave Run

shelobcaverun.zip | 9.25 KB

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593 downloads

Uploaded:10-23-2006

Lotr Digz Beta Mod

lotr_digz_beta_mod_v_1.0.zip | 3.55 MB

changed most of the prices that I thought needed to be changed to a allow better gameplay and more fighting. I have adjusted the command points with the prices of the units to make sure more fighting happens earlier and more frequently in the game. This means this is a NO CAMPERS Mod! I will list all the technical changes in the readme, here are just a few: Commandpoints: GoodCommandPointsAI = 500 - 2000 EvilCommandPointsAI = 750 - 3000 You get extra command points for of course expanding and making more farms. I have changed some of the costs of units as well for example: Gondor Soldier: 150 instead of 200 Goblin warrior: 25 instead of 75 Rohirrum: 800 instead of 750 Knights: 600 instead of 500 And just some buildings i have changed: Mine/Tunnel: 250 instead of 300 - To allow more tunnel rushing and fast attacks! Armouries( all including blacksmiths): 750 instead of 1000 Fortress: 4500 instead of 5000 - Keep that 500 to build another farm or Rax! And some misc changes as well: Forged blades: 750 instead of 1000 See the readme for the full list of changes. Copyright © 2006 Digz All Rights Reserved. Reproduction in whole or in part in any form or medium without express written permission of Digz is prohibited. Use of this file is governed by our Privacy Policy, Ziff Davis Terms of Use, and FileFront AUP. If you need to contact me or host this mod on your site or want to make changes you must contact me: digz_365@hotmail.co.uk digz@lotrfiles.com Thank you Digz

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295 downloads

Uploaded:10-09-2006

The Hidden Elven Haven

the_hidden_elven_haven.zip | 846.33 KB

make a nice little elven town and work around it. Seems to have worked well with this map. Have fun. Oh and before I forget. Kudos to JBV - whose INI (from Custom Hero Battles, Realm Of Mortal Combat) I used in this

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489 downloads

Uploaded:10-08-2006

The Dons Rank Mod

the_dons_rank_mod.zip | 2.73 MB

capabilties unless the other players have the MOD.

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143 downloads

Uploaded:10-08-2006

Snowy Wasteland

evaneosnowywasteland.zip | 223.41 KB

area.

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115 downloads

Uploaded:10-08-2006

Greenland

tjerkottengreenland.zip | 231.61 KB

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221 downloads

Uploaded:10-06-2006

Troll Moria

maptrollmoria.zip | 8.53 KB

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218 downloads

Uploaded:10-06-2006

4 Posts

4_posts_by_kaisa.zip | 63.75 KB

island to defeand their base... Now rise up and crush the forces of mordor. This is a 2v2,3v1 and a 1v3 map This is my first map ever created and submitted enjoy ! :D

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98 downloads

Uploaded:10-05-2006

Velroths Vengeance

velroths_vengeance_chapter_3_0001.zip | 85.7 KB

long, but I am working on a special chapter in Velroths Vengeance as I was making this one.. as well as other projects!![/Quote]

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692 downloads

Uploaded:10-04-2006

The Siege of Baradur

the_siege_of_baradur_v2.zip | 10.97 KB

it, made by Istari675(aka Bane^Of^Saron)

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556 downloads

Uploaded:10-02-2006

Acropolis

acropoli.zip | 293.68 KB

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731 downloads

Uploaded:10-01-2006

Besiegement of Minas Tirith

besiegement_of_minas_tirithby_killer421.zip | 325.62 KB

the test version as it says in the readme if it is then the real map he will create will be just that much better, guys please review so he can make this even better than it already is!

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156 downloads

Uploaded:09-29-2006

Ex Traxx Mod

extraxxmod11.05.zip | 2.4 MB

Patch 1.05. Fortress costs 10000 All players begin with 10000. The AI Rush in most cases immediately. The AI builds fast Upgrades (building and units). The AI attacks in large groups. The AI uses many heroes and the perminenent charm fast. Main charms are likewise faster used. Fortress Upgrades of the AI, also without that to be only attacked must, the mines etc. As built as in the normal play to bring however 50 instead of 25 gold . Each player begins with 500 CP. Greeting ExTraxx Can anyone correct me on my german?

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141 downloads

Uploaded:09-29-2006

The Battle on the Great Plain

the_battle_on_the_great_plain.zip | 74.95 KB

Isengard, but the Men of the West and Elves have been following him. Now comes the chance for the Witch King, Saruman, Aragorn or galadriel to destroy Sauron and retrieve the One Ring and use it to destroy All others. Saruman and The Witch King make an Alliance while fighting MOTW and Elves. Join the Battle and decide the fate of Middle-Earth once more.

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648 downloads

Uploaded:09-29-2006

One ring to rule them all 8 player with Gollum

one_ring_to_rule_them_all_8_player_with_gollum.zip | 196.4 KB

little graphical enhancements were made. Give it a try, and then give it a Review!

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684 downloads

Uploaded:09-29-2006

Arena Create a Hero Deatch Match

arenadmcahsetup.zip | 261.71 KB

Features* -Interactive Crowd Cheers on the game in Roman Style Fasion. -Make a final death blow by hitting your enemy into the lava pit! Game Types -Massive Free For all CAH -Team Death Match Coming soon Arena Games Pack Featuring different types of Arena Games! but for now here is a taste of Glory! *Please List any bugs in the comments below.

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176 downloads

Uploaded:09-28-2006

Ultimate Soccer Match

ultimate_soccer_match_by_thenotorius_version_2.zip | 69.98 KB

GoblinKing 3)LightningBlast now blast away enemys, and IstariLight block the enemy. 4) More changes to powers, spellbook powers and heroes. 5) Added the installer (But it will work only in english computers) Have fun with this one!!

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133 downloads

Uploaded:09-26-2006

Patch 1.05 Early Conclusion: Dwarves Strategy

patch_1.05_early_conclusion_dwarves_.wmv | 59.47 MB

study them hard and i have come up with something with the dwarves, quite a prodomenant strategy which goes along the lines of: Mine->Hall of Warriors->Phalanx(creep)->Gaurdians Thats the just the first part of the strategy you must watch the rest to really get the full picture! It also says what units are good for the dwarves and really mostly the good and bad points for the dwarves, however i will be writing this up as well! Digz

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315 downloads

Uploaded:09-25-2006

Ards Crossing

ards_crossing_halton.zip | 2.42 MB

Only by joining forces, can they do it.

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139 downloads

Uploaded:09-22-2006

The Ice Bay of Forochel

the_ice_bay_of_forochel.zip | 141.18 KB

small islands. Water fighting should be useful for victory as water is around 50% of the map. Also this map has my first INI file EVER its simple snow. plz leave a comment. ty and ENJOY!

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227 downloads

Uploaded:09-22-2006

The Return of the Gladiators

the_return_of_the_gladiators_by_beserkidiotv1.zip | 76.94 KB

like so many before them? (Basically just a gladiator with an editted ini file)

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174 downloads

Uploaded:09-21-2006

Canyon Wars

canyon_wars.zip | 92.2 KB

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193 downloads

Uploaded:09-21-2006

Arognath

arognath.zip | 107.72 KB

them.... This map does not work well with comps, as I have not seen them build boats at all.

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142 downloads

Uploaded:09-20-2006

BFME 2 1.05 Patch Thai

lotrbfme265541thai.exe | 25.48 MB

Download

89 downloads

Uploaded:09-18-2006

4vaya Clanwar Replay pack

july_reps.rar | 2.51 MB

make sure you watch these replays there is over 100 games in here!

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95 downloads

Uploaded:09-18-2006

The Cross Roads

the_cross_roadsv1.2.zip | 117.71 KB

Roads V.1.2 Link). The screens are added, but it is an exact copy of the first update, with a few differences: an added bit of money every so often, and you must still put up with the enemy until the end. No winning by killing Haradrim. P.S. The last Haradrim strike will be a LOT of Mumakil, so be ready with a fortified base. You get a lot of money, so it shouldn\'t be too hard, though...

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268 downloads

Uploaded:09-17-2006

Dooms Day

dooms_day.zip | 420.59 KB

Boromir will negociate with Mouth of Sauron, and as the negociation fails, mordor and gondor will fight. As ALL the nations of ME come and die in the battlefield, other come to help. Although this is a normal multiplayer map, you don\'t have to destroy enemy\'s fortress to win (there are no fortress in this game) but to anihilate enemy\'s forces on land, air and sea. There are many way to do it but don\'t forget, there are a lot of traps, and dangereous lands, so you can run, but you can\'t hide . In fact, all the map is permanently revealed to all players. The gameplay is based more in killing units than buildings. Some structures such as fortresses or armories are not buildable but you can still produce a lot of units and structures. Anyway, you will have thousands of command points. The war strategy on big scale battles is the most important issue as planification mode can help you a lot. Evil starts up and good starts down. DON\'T TRY TO DESTROY THE CITIES, it\'s impossible and a waste of time. Importants issues : To activate sea forces, each side must enter its port. The porters are outside the map, just click on their icons and make them move to some points inside, they will appear. As there are big armies coming, you might have to lower performances level if your PC is not powerfull, you will see. Although it\'s a multiplayer map, it\'s work with skirmish (better if hard or brutal)

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459 downloads

Uploaded:09-17-2006

Isengard Rush

isengard_rush.zip | 300.81 KB

gathers what forces he can to counter them. He even enlists the help of Sauron himself... ----------------------------------- Basically this map is a take on the Ent vs. Isengard battle that happen at the end of the movie \"The Two Towers\". If you are the one storming Isengard, you’ll have in control of alot of Ents and archers. You also have some heroes you start off with but don\'t use them foolishly for Isengard isn\'t going down with out a fight. With the dark lord present and tons of Uruk-hai at your disposal, those defending Isengard won\'t be disappointed. So enjoy the map and catch Treebeard on fire for me, Ok? Down with Middle Earth! P.S. Did I mention there are land mines everywhere too? Hhahahaha!

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145 downloads

Uploaded:09-17-2006

Lakes of Ithilia

battle_map.zip | 70.12 KB

submit. I submitted this one because I believe this is one of my best works. There is a war in the north which will make you have to wait a little to decrease the units for you start building the units for the real battle( avoid making your units survive to make you have more command points since where the units battle is in a separate zone of where you are going to fight). there are some lakes and the middle one will have some ports for you to create some naval units ( i don\'t see much maps with ships) there are some outposts and creeps ( barrow and spiders). you can have the Ring! I hope you like it! by Espadapreta

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161 downloads

Uploaded:09-15-2006

Ultimate Soccer Match

ultimate_soccer_match_by_thenotorius.zip | 61.88 KB

5 goals in order to be declared winner (the ball is a goblin ^^). With more details, this game have: - A football camp in which 3 heroes of good and 3 heroes of evil will play soccer! - If the goblin (the ball) exit it is replaced in the middle -If someone score it will be displayed 1 more goal for his team and every hero will be replaced in the middle. - Heroes have 100000 life so it\'s really hard take them down...If one of them die it will be respawned after a long time - Each goal will increase of 1 level your heroes. - As in every stadium, football funs will invade the football field sometimes for their reason with several waves...it\'s an occasion to increase your hero level and magic powers but also pay attention because they have a great Attack Damage MAGIC SPELLS: Modified magic powers and 4 news: - One that will allow you to perform a corner kick - One that allow you to restart heroes position when you desire - One that allow you to perform a penality kick - One that will double goals when you score one (for example i have that power, we are 1-2 i score a goal and we\'ll be 3-2) GOOD HEROES: - Some previous powers have been powered or recharge time decresed - Gandalf: Gandalf has no more shadowfax but convert enemys - Aragorn: Aragorn has no more leadership but a power that increase his speed of +100%. He has left also Elendil for a little red wordofpower - Elrond: Elrond has no more leadership but a power that increase his speed oby +50% and resistance to knockback. He has left also Farsight for Flood Power. - Saruman wizardblast blastaways heroes (like gandalf wizardblast) but recharged time is only 10 sec. I overpowered it because it has a nerf shot with the ball. Saruman has left trainallies for blink. - GoblinKing\'s leadership has been sobstituted with shelob\'s tunnel. - Lurtz have no more Leadership but a power that increase his speed of +100%. Lurtz has lost also pillage for a power that summon 2 berserker uruk-hai. This map have only one reason to exist: HAVE FUN! p.s: i will post soon some screenshot p.p.s: if in a multiplayer anyone have the map in order to assicure good map positions, it\'s better make players of a team the first three player of the room, of the other team the last players. p.p.p.s: HAVE FUN ^^

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229 downloads

Uploaded:09-13-2006

Minas Tirith Video

mtvideo.wmv | 6.91 MB

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72 downloads

Uploaded:09-13-2006

T4A: Angband Trailer

angband_faction.wmv | 11.63 MB

faction and its minifactions.

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223 downloads

Uploaded:09-13-2006

Gollum Prison Break

gollum_prison_break.zip | 8.08 KB

you and your allies share these units...goblins,gollum,all 4 hobbits,treebeard,and some berskerkers to blow up walls.This map is very fun but is not my final version. Version 1 for the gollum prision break. Very diffrent then wat Version 2 will be. Version 2 will be the hobbits sneakying into mordor. This is just for the fun of blowing up walls really. The other one will be alot more of stealth tactics but i wanted to release something today to give an idea of the real version that i will start working on soon. It is pretty hard to win. To win you must destroy player 5s fortress but dont do that until you destroy there men. I want to say that this was a map that only took me about 1 or 2 hours to make so its a quick example of how my next map might be like. But again my next map wil be,detailed,bigger,funner,more challanging,and More exsiting.Oh and player 5 is ment to be AI.This map is more like a scattered demo.Not very detailed. Its not that much like the new version. Let me tell you about my new version. 1. it will have gollum completly caged in and the players will have to try and free him using Treebeard,all 4 hobbits,and some other miscellaneous units. The point of it will be to free gollum then build a base and defeat the AI.The AI ( player 5) should be a brutal. Only use the units you get to free gollum and take out the enmies first base then go back to ur base. ( i will suggest multi tasking and building a base while freeing gollum)That is wat my new map will be but this mapo is just to show kinda were things will be and how it will run. ALSO i dont really suggest you download it unless your board and want to play a new map.Its still fun but my new one will be bigger and better.

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74 downloads

Uploaded:09-12-2006

The Croads Roads

the_cross_roads.zip | 117.57 KB

Haradrim army appears at each end. 3 Haradrim hordes and 3 Mumakil at each part at the end, and 2 Haradrim hordes and 1 Mumak appear the first times. It is really cool, and most of the credit goes to Dazza93 for the texturing, elevation, grove, etc. of the map. I just added some scripting to it, like the Haradrim. More maps coming, see you on the other forums! Made originally by dazza93 edited by Lord of Nazgul

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205 downloads

Uploaded:09-12-2006

Cargliff Hold

cragliff_hold.zip | 391.79 KB

strategies for this map are 2 bottom versus 1 top center position or 3 top versus 2 bottom. Any combination of AI and human players can be utilized. Hard or Brutal AI settings recommended for attackers.

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300 downloads

Uploaded:09-10-2006

Custom Hero Duel 5 Lives each player

custom_hero_duel_5_lives_each_player_.zip | 84.1 KB

easy to trasfer the map.

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115 downloads

Uploaded:09-10-2006

War of the Realms The Beginning LD

war_of_the_realms_the_beginning_low_0001.zip | 507.28 KB

map tells u how to prevent it but sometimes it goes out of synch anyways, keep the lagers out! The same as this but in low definition for you low graphic users

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160 downloads

Uploaded:09-10-2006

War of the Realms The Beginning

war_of_the_realms_the_beginning_by_jbv3737_version_1.zip | 673 KB

map tells u how to prevent it but sometimes it goes out of synch anyways, keep the lagers out!

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107 downloads

Uploaded:09-10-2006

Velroths Vengeance

velroths_vengeance_chapter_2.zip | 212.16 KB

Earth!! With each passing day, he grows ever stronger, waiting for just the right time to strike! Using seemingly unlimited power, he continues to destroy everything he touches!! Can you stop him from using Isengard to rule all of Middle Earth?? **Be sure to check out Velroth\'s Vengeance Chapter 1 before playing this version.**

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101 downloads

Uploaded:09-10-2006

Velroths Vengeance

velroths_vengeance.zip | 124.05 KB

CUSTOM HEROS who stand between him and all of middle earth.. This is the first in a series of maps I hope to release.. depending on the responses I get from this one.. Eventually ending in a duel with Velroth himself!! Please.. people.. download the maps I make and try them out.. and PLEASE review them.. this is the only way I can tell which way I need to go with the next map.. or what I can do to improve them.. Thank you. [WKD]Clown01

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67 downloads

Uploaded:09-10-2006

The Cross Road

the_cross_road.zip | 109.9 KB

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208 downloads

Uploaded:09-07-2006

New Great Race

new_great_race.zip | 120.37 KB

- Add Different troops during the way \"It\'s time to run and faster then the others! This map is a race of heroes: there is a track full of tricks, shortcuts, monsters, obstacoles and useful things. You have one hero and you have to reach the end before the others.This map it\'s perfect for a fun multiplayer challenge and higher will be the number of partecipants higher will be the fun! Who will be the first?\" I have loved TheNotorius\'s race maps there brilliant and well it ends here unless he reconsiders and makes a few more.

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193 downloads

Uploaded:09-07-2006

Orc Invasion

orc_invasion.zip | 9.92 KB

it. If the Men last 15 minutes without any Mordor troops entering the blue area, then they win. If Mordor manages to get even a single orc into the blue area, then Mordor wins. The North Player MUST be Men, and the South Player MUST be Mordor, and I have scripted the map so that if either isn\'t what they should be, then they lose instantly. ---------- Men ---------- - 10,000 Command Points - Starts with 2000 resources - Receives 1,000 resources every 10 seconds - Starts with an Archery Range and 2 Builders. - Can build Archery Ranges, Siege Works, Battle Towers, and Heroic Statues. - Wins after 15 minutes if no Mordor forces have entered the blue area. ---------- Mordor ---------- - 10,000 Command Points - Starts with 1,000 resources - Receives 5,000 resources every 30 seconds - Starts with an Orc Pit and 2 Builders - Can build Orc Pits, Haradrim Palaces, Taverns, and Mumakil Pens. - Wins if its forces reach the blue area within 15 minutes. PS- This is a Multiplayer map. You can try playing against a computer if you want, but you\'re just gonna win. Men computers just make a bunch of archers with fire arrows, but they don\'t position themselves to prevent you from reaching the goal. Mordor computers make a lot of forces, but only send 4 or 5 battalions. If you really want to play a computer, then I suggest you play as Men with a -95% handicap.

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144 downloads

Uploaded:09-07-2006

Digz August Replay Pack

digz_august_replay_pack.zip | 1.21 MB

of the replay videos i have taken which i have posted on apart from all the MaS clan ones. This replay pack is first of all great for all 2v2 players as there are all 2v2 games apart from a few which are ok 1v1's. So really watch them and learn from them as they are good i asure you and to make one thing clear i left no one alive! Apart from my team mate but honestly i owned all!!!

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1779 downloads

Uploaded:09-05-2006

Desert Fox Mod Beta

desertfoxmod_beta1.03.zip | 2.99 MB

rush tactics (whoever sucker punches the other guy 1st usually wins), so I decided to try my best to put strategy back into BFME2. This mod is intended to be played on the v1.04 patch. The objective of the mod is to add more of an emphasis on defense and siege. The command point limit has been jacked waaaay up, (now you can play Helms the way it was meant to be played...with thousands of Uruks!) so expect some lag if you are running on high graphics. That\'s a very short description of this mod, so I\'ll the highlight some of the other key features to give you an idea of what your downloading. ALSO, you must realize that the AI (no matter what difficulty you have them on) WILL take advantage of this mod. They will come at you with LOTS of units, so make sure you respond in kind, or build walls) 1 - Command Point cap has been lifted (starts at 6500 on most maps, and raises even further when you build fortresses/resource buildings) 2 - Camera height has been adjusted for SOME maps (still working on integrating it with all maps). So now you can get a wider view of the battlefield. 3 - Resource building \"area of effectiveness\" has been eliminated, meaning that you can now build them side by side if you wish, and not be penalized for it. In order to compensate for farm spamming, I\'ve made it so that building too many resource buildings will gradually result in lowered output on ALL buildings. So build some (4 or 6 should be enough for a start) close to your base and allow them time to mature to level 3. HINT - use powers like Industry or Dwarven Riches to give grouped buildings a HUGE boost in economic output. 4 - Walls are now MUCH stronger and will almost never fall to infantry or cavalry poking at them with spears and swords. They do however have an increased vulnerability to SIEGE weapons. \"...Siege? what\'s that you say? you mean there\'s actually a reason to use siege?!?!\" yes, that\'s right...catapults, ballistas, ents, mtn giants, etc are now extremely necessary in bringing down an opponent. Walls will be especially important in dealing with AI. As I mentioned above, the AI has a field day with command point cap lol. Just make sure you have walls and you\'ll be fine... until they start pulling in the siege. 5 - Fortress strength/weapon range are now based on what race you are. For example: A Dwarven fortress will have slightly sturdier defenses than other races, while the Elves will have one of the weakest fortresses, but they will be compensated with increased range (for knocking out siege). 6 - Builders now cost only 100 resources (From 500). I have compensated for this though...so you must be VERY cautious of where you keep your builders now, for the health of all builder units is also 100 (From 500). Build time is now 35 seconds (from 30 secs). 7 - ElvenGuards have been added to the Elven faction(Elven archers/swordsmen from BFME1), all credit goes to it\'s original author at: http://lordoftherings.filefront.com/file/Elven_Guard_mod;61608 8 - The spellbook has been slightly altered. I don\'t mind magic, especially in a fantasy game...but most of the level 15 and 25 spells are capable of leveling entire armies/fortresses. The 1st and 2nd cost levels are unchanged, as they are mostly just support spells. Level 3 and 4 spells now cost 20 and 30 (from 15 and 25). 9 - Pretty much all hero\'s have been changed a little, no big differences though. Mainy just gives the earlier hero\'s a better chance to survive a later game. 10 - Every faction now has a unit that is 20% more resistant to fire arrows, after they have been upgraded with heavy armor. This unit is usually the primary infantry class, though for the Elves it is the ElvenGuard, for Mordor it is the Easterlings, and for Men it is TowerGuard. 11 - There are many more tiny details that I\'m probably forgetting...but these are the main things that the mod focuses on. Installation - 1 - Extract the \"ini\" file into your BFME2 folders DATA file (example: E:\\Games\\Lord of the Rings - Battle for Middle Earth II\\data) 2 - Remove your \"ini.big\" file from your main BFME2 directory. IMPORTANT!!!!! - I advise keeping this file somewhere safe, as you will need it to properly uninstall this mod. Uninstallation - 1 - Remove the \"ini\" file in your data folder. 2 - Put the \"ini.big\" file back in your main BFME2 directory.

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71 downloads

Uploaded:09-05-2006

Shadows of Angmar Preview Clip

lotronline_shadowsofangmar_pc_wmvlowwide.wmv | 6.22 MB

the RTS or going with this the RPG version of lord of the rings, like the third age.

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67 downloads

Uploaded:09-05-2006

Lord of the Rings Online Video

lotr_online_e3_051806_wmvlowwide.wmv | 9.91 MB

these two clips should be the decider whether you should get it or not, or they may make a new clip that may turn your minds...

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172 downloads

Uploaded:09-03-2006

Camps of Eleanor

camps_of_eleanor.zip | 22.72 KB

may start in the upper position with gives you some adventage compered to the attackers there are some lairs and some ruins. I don\'t know if eleanor was something in the Middle Earth, since I didn\'t know any name to put on this map, I put this one.

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141 downloads

Uploaded:09-03-2006

Edge of Rhun

edge_of_rhun.zip | 47.83 KB

Dagorlad to Rhun, both very dangerous areas. If you think that anyone would possibly want to build a road there, well, um, TOO BAD!!! This is a 2 player map, and each player will get starting units depending on what faction they are. They each get 2 Pike hordes (Mithlond Sentry, Marauders, etc.), 2 Archer hordes (Axe Throwers, Crossbow Uruks, etc.), and 2 Swordsmen hordes (Soldiers, Orcs). The starting amount of resources is 15000, and the starting command points is 1000. this is just made to battle, so pay no attention to the background. I am releasing another map soon, called the a Final Battle. It will be an enormous battle map where you have all of the heroes for good OR evil. You choose good or evil (good almost always wins) and must destroy the enemy\'s \"spirit hero\" which is Isildur or Sauron. It is for BFME 1, but this map is for BFME 2.

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378 downloads

Uploaded:09-03-2006

Ambushed on the Mountains

ambushed_on_the_mountains.zip | 266.39 KB

from Elves ;)) This map is a 4 player (all teamed up) hero map using costoms. if your hero dies do not quit, you get another hero as the map goes on. Many of the beasts you face have been changed to be alot harder to kill; also this map inclues a number of choices where you can skip parts if you like (although its more fun not too). Well thats about it Have Fun!! By RlCrazyCat3

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779 downloads

Uploaded:09-03-2006

Marks BFME2 Full Gameplay Mod

marks_bfme2_full_gameplay_mod_1.04b.zip | 4.86 MB

the official homepage for this mod. No more paper thin fortresses and battle towers and your army won't be destroyed in seconds. This mod is well known and respected on many other sites and i hope you appreciate all the hard work and development thet has gone into it. Enjoy!

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436 downloads

Uploaded:09-01-2006

Hidden City

hidden_city.rar | 343.61 KB

Range (Real Place in Middle Earth). *Requires Fast PC (3000 Objects on Map) You must like huge maps *Features 2 v 1 Map OverPowered Creeps! 600 x 600 map Defendor -City Fortess (1 Entrance Point Only). -All the animals are spies for defendor. -City has a huge Height Advantage. Attacker -Has lots of land to build up super economy. -Can create a Navy -Lots of Creeps to level up with!

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496 downloads

Uploaded:09-01-2006

Angbad Faction Video

angband_faction.zip | 11.48 MB

some stuff of this faction (and its minifactions, of course :P ). Should you be interested in checking what is this mod about, visit our website and forums : http://lgda.the3rdage.net/ Enjoy!

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63 downloads

Uploaded:08-31-2006

How to Stop Gaurdian Rush

how_to_stop_gaurdian_rush_mas_style.wmv | 43.72 MB

Goblins) A very exciting game with good attacking team moves as how it should be in a 2v2. The fact i liked about the game where GodForbid put a tunnel in his partners base and when gogy got attacked he jumped them out the tunnel and stopped him from losing his fort which was great teamwork and good thinking. The Power points were simple but greatly used both Goblins bought the bats to neutralize the effect of the rallying call if their partners got attacked and the Rallying call was used when appropriate which was good and also GF waited for gogy so they could attack together and do more damage which was great and they did do damage this game as you can see. I know the sound of my commentary is not that high in this game my microphone was not working that well but it works fine now so this is the only one with a dim voice. Hope you like it! Digz Thanks to MaS for letting me use this replay!

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70 downloads

Uploaded:08-31-2006

Dwarven Mine Rush

dwarves_mine_rush_strat_01.wmv | 36.46 MB

most people use this strategy alot for dwarves but i posted this as this is just a great example of a good mine rush. This is just s perfect timed rush and of course I\'m against mordor so i had to rush early and win or i lost the game as Mordor in late game means your in trouble so i had to take him out or else he would have killed me. I liked ultrazero\'s tactic in this game it worked very well for him as Elves even though the Motw did build fast by getting a Rax, range and stables very fast. The clumping was excellent from me and zero and it really helped alot. The PowerPoint\'s were for me and him both rallying call as we both needed to go for it as Motw in late game with Theoden, Eomer and Rohirum with Glorious Charge means game over. It was a great game nevertheless and i hope you enjoy it! Digz

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308 downloads

Uploaded:08-30-2006

The Battle For Moria

the_battle_for_moria.zip | 302.67 KB

to the starting locations, so players will have to expand into the mines. There have been many Moria maps before this one, but I've been largely disappointed by them. This map is an attempt to make a fun Moria map that also looks and feels like Moria. There are many small choke points, but there are also large open areas, and multiple routes to keep strategy important. Map Features: -4 players -Gollum available -Computer players will build farms -8 inns (2 near each player, only the flags can be seen) -4 cave troll lairs, 1 near each starting location -4 goblin lairs -2 drake lairs -flying units (fellbeast, witchking, drogoth, eagles) cannot be created -dead units can fall off (when killed by area effect attacks (wizard blast, etc)) the 2 bridges over the large chasms, it doesn't really change the gameplay but it does look cool when it happens :) Enjoy

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102 downloads

Uploaded:08-28-2006

Mountains of Shiv

mountains_of_shiv.zip | 236.02 KB

how to install the map.

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367 downloads

Uploaded:08-26-2006

Moria Battle Grounds

moria_battle_grounds_v3.zip | 60.91 KB

which lead to other rooms and areas. In the lair there is a ton of cash, the deeper you go in the more cash you could get. Also be careful as u move around the map as the goblins do not take kindly to intruders. If you\'r too lazy to read that then this is what the map includes: -a Barlogs lair (with Barlog) -ambushs -a ton of loot (mainly in the Barlogs lair) this is my biggest Moria map yet so enjoy! p.s the Barlog is unbeatable

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106 downloads

Uploaded:08-26-2006

The Great Race

the_great_race.zip | 121.6 KB

the end before the others.This map it\'s perfect for a fun multiplayer challenge and higher will be the number of partecipants higher will be the fun! Who will be the first?

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276 downloads

Uploaded:08-25-2006

Gladiator Evolution Fixed

gladiator_evolution_fixedsmeagle3456.zip | 185.34 KB

takes? By Smeagle3456 (Smeagle345656) Loading pic by [Ea] Sephiroth

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381 downloads

Uploaded:08-24-2006

Weather hills v2

weather_hills_v2.zip | 643.41 KB

as well.

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387 downloads

Uploaded:08-24-2006

Battlefield BFME2

map.zip | 8.13 KB

resources and command points start at 2600 and can raise a little more. there are some power points that won\'t be worthing of purchasing since there are no trees and lairs. there is missing color what i mean with these is that the map only has one color mountains plains all in the same color sorry about that. but have fun having some huge battles. Sorry no screenshot!

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263 downloads

Uploaded:08-18-2006

Save the Hobbits

save_the_hobbits_cah.rar | 141.53 KB

hobbits of the village. It isn\'t simple...You can play also in 1 with comp -75% in 2 with comp -50% and in 3 with comp -25%!

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108 downloads

Uploaded:08-16-2006

Ultrazero(mordor) v Dwarves Small Map strategy

ultrazero_modor_v_dwarves_small_map_.wmv | 40.8 MB

this small map and done very well not even allowing the Dwarves a sniff of victory, so make sure you watch this as i concentrated on all the main points and done some commentary for you guys to focus on as well!

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677 downloads

Uploaded:08-16-2006

Ranger Mod

ranger_mod_v1.0.zip | 2.42 MB

play ---------------- Patch 1.04 A clean unmodded version of bfme2 Installation ------------ Move the \"rangermod.big\" into \"C:\\Documents and Settings\\*your username*\\Application Data\\My Battle for Middle-earth(tm) II Files\" (might be hidden). Run the shortcut. If you installed in a diferent place to \"C:\\Program Files\\Electronic Arts\\The Battle for Middle-earth (tm) II\" You will need to open propeties and edit the target box to where you installed bfme2. Current Changes ---------------- 1) Mirkwood Elves - Equipped with Arrow Volley. - Arrow Volley has Silverthorn Arrow effect when the upgrade has been purchased. - Removed Long shot and fire arrow upgrade 2) Ithilian Rangers - New Skin - Arrow Volley now sets things on fire and has fire hit effect when the rangers are upgraded with fire arrows. 3) Dunedain (spell and inn) - New Skin - Added Weapon Toggle - Added High Lineage Passive Ability - 50% Armor increase 80% resistance fear for Dunedain and surrounding Allies - Removed Long shot and fire arrow upgrade (For balance) - Increased weapon damage 4) Faramir - New Skin 5) New Heros - Damrod Toggle Weapon Summon Ithilian Allies Leadership Wounding Arrow - Madril toggle weapon Arrow Volley Train Archers Leadership Defender of Osgiliath - Strider Toggle Weapon Hawk Eye Wild Walk Move Unseen Elven Cloak - Halbarad Toggle Weapon Train Allies Leadership Summon Dunedain 6) New building -Ranger Tent Changes to Come --------------- New powers and effects for heros, balencing, perhaps some new units or heros, new artwork maybe more! Credits ------- Tom8778 - Everything but below HolyMouse - Ranger toggle weapon & Dundain Ranger leadership Other ----- Thanks for downloading, if you find any bugs, or run into any problems feel free to email me tom8778@msn.com

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241 downloads

Uploaded:08-15-2006

Motw 2v2 strategy video with commentary by Digz

motw_2v2_strat_first_man_down.wmv | 34.94 MB

Isengard(|HH|Bulldog) Well i hope you like this strategy rather than the boring old written down ones but they will still be given out. But i have decided to make a film of myself playing BFME2, concentrating on the main areas and instead of telling you what to do I'm showing and telling you what to do so its better for you to learn this strategy. Post any reviews or replies here, oh and be easy its my first time i'll get better as i go along. Thanks Digz Site Admin Lotrifles

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177 downloads

Uploaded:08-14-2006

Slopes of Cahadras

slopes_of_cahadras.zip | 48.41 KB

the enemy, but although this map has one way, the defenders can easily repel you with the long height advantage.

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277 downloads

Uploaded:08-12-2006

Battle of the Brunine

battle_of_the_bruninev2.zip | 176.17 KB

been lowered all wit starting money, map has been made larger, and the atmosphere has completly changed. Created and redone by Elvinstar89

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235 downloads

Uploaded:08-09-2006

Battle for Lorien 3 Video

battle_for_lorien.wmv | 5.83 MB

it looks great make sure you get this and then you'll be tempted to get the map.

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279 downloads

Uploaded:08-09-2006

Creep War

creep_warv2.zip | 417.39 KB

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188 downloads

Uploaded:08-06-2006

Creep War

creep_war.zip | 415.77 KB

beautiful and build their defense on it. Get back, what's yours rightfully.

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117 downloads

Uploaded:08-06-2006

The Islands of Umbar

the_islans_of_umbar.zip | 117.98 KB

Middle Earth and take it for himself. In this map you fight in this land and with great texture and attention to detail Buccane has won himself another must download!

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247 downloads

Uploaded:08-06-2006

Plain of Fire

plain_of_fire_by_killer421.zip | 260.53 KB

map in single player although it wont be as fun, please don\'t review it if you played it in skirmish. OUT OF SYNCH: It is caused by a player entering the game with a already changed ini like playing ring wars before this map without restarting there game. So for maximum enjoyment check people haven\'t got a changed ini before they join your game.

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275 downloads

Uploaded:08-06-2006

Maximum War

maximum_war.zip | 2.42 MB

Dependent on archers dwarves = some items cheaper, dependent on Siege Isengard = like men, More expensive though Mordor = weak faction to begin, cheap units, dependent on monsters and siege Wild = Cheaper Units and Structures, Dependent on monsters and Heroes known bugs: you cannot purchase the summon balrog spell, this hopefully will be fixed. there is still more to be done and make sure to read the readme P.S this is my first attempt at a balance mod so please be kind

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125 downloads

Uploaded:08-05-2006

The Harbours Of Tiron

the_habours_of_tiron.zip | 55.98 KB

city the outpost were shrunk so it looks like a city. Naval combat is vital for this map as there\'s a lage ocean seperating the teams.

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100 downloads

Uploaded:08-03-2006

Linihir

linhir.zip | 100.68 KB

all in all the map works well. (ever seen a battalion of men go under a river under a bridge)hehehe. The invisible terrain is to stop A~~holes like Legolas from shooting through buildings but it's not really noticeable... Hope you have fun and please leave your comments/criticism, but make it so that I can learn from what you say and not just feel stupid...

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273 downloads

Uploaded:08-02-2006

Battle of good and evil 2v2

battle_of_good_and_evil_2vs2.zip | 153.52 KB

FACTIONS ================================================ FEATURES: -Unlimited Money -1200 CP for all -Custom Hero selection featuring best heros for good and for evil -Custom Builds for porters featuring best options for good and for evil -Custom Spellbooks featuring the best for Good and Evil ================================================ This map is meant for Multiplayer play only. AI does not work properly with custom items. ================================================ Please.. PLEASE Play this map on multiplayer, and R E V I E W it.. ================================================ Thanks to JBV for helping me figure out a few things.

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166 downloads

Uploaded:08-01-2006

Land of Treasures

narsillandoftreasures.zip | 201.04 KB

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109 downloads

Uploaded:08-01-2006

Hobbingen

narsilhobbingen.zip | 106.33 KB

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248 downloads

Uploaded:08-01-2006

Bridge to Nowhere Hero Mode

thehighbridgetonowhereheromode.zip | 84.39 KB

for a bit more start cash. Special in hero mode: Warg lairs, fire drakes, Tom Bombadils....

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114 downloads

Uploaded:08-01-2006

Moons Of Menira

redheadgirlmoonsofmenira.zip | 270.16 KB

versatile and all cloaked in the shadows of night. Rumor has it that the ghosts of days past guard a silent and old watchfire. Note: It may be that the bases seem to small, and that is done on purpose. Poor resources will force players to expand outwards onto the plains where they cannot use the natural bottlenecks to defend everything.

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106 downloads

Uploaded:08-01-2006

PSL

donpsl.zip | 75.08 KB

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104 downloads

Uploaded:08-01-2006

King of the Hill

caldeirakingofthehillv2.zip | 78 KB

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54 downloads

Uploaded:08-01-2006

Replay: DivA| vs DOTR, Dwarves vs Isen

dotr_great7_dwarves_vs_isen_great_game.zip | 56.73 KB

everything was included in this game seige, walls, upgrades etc. This game started with DivA|HoRiZoN` going with the standard guardian rush but DOTR|great7 with some great warg micro was easily able to stop it. DivA|HoRiZoN` quickly built pikes to counter wargs and sent a few bats of them into his camp however DOTR|great7 was one step a head by already haveing uruk-hai waiting for them meanwhile as he chased of the pikes DOTR|great7 went harassing on his own with his wargs he was able to destroy a few mines. Next DivA|HoRiZoN` got mass pikes about 4 or 5 bats of them and tried to take down his camp again however he was once again defeated and meanwhile the wargs destroy his mines. After that DivA|HoRiZoN` tried several times to build a Forge Works but the wargs destroyed them every time b4 he could get any thing out. Once he finally did get one up without it being destroyed he spammed Battlewagons and pikes and tried a several more times to take down DOTR|great7\'s fort but failed every time. Now DOTR|great7 built wall hubs all around his camp to prevent attacks from units and soon expanded them out into walls this delayed DivA|HoRiZoN`\'s attacks untill he finally got some seige. Soon and with the help of Earthquake he was able to defeat DOTR|great7. DivA|HoRiZoN` Dwarves Bo: Mine - HoW - Fw Mine PP: Rc - Dwarven Riches - Cloud Break - Earthquake Pros: Good use of stances Good harrassment Got pikes to counter wargs Good expansion Good overall unit micro Cons: Cashfloating Waited to long to build Forge Works Player Summary: You played great did everything you could and in the end out played your opponet. You had basically no real mistakes besides waiting a bit to long for forge works and some minor cashfloat and i think that they are self explianatory mistake. Overall you did great Ratings Entertainment: 7 Skill: 7 DOTR|great7 Isengard Bo: Furnace x2 - Warg pit - wargs PP: Crebain - wildmen - Industry Pros: good use of stances Good harrassment Good warg micro Got uruk-hai pit up after itial wargs were out Cons: Major Cashfloat Player summary: You played great as well and in the end barley out played. Nery few mistakes and overall played a great game and keep up the good work. Ratings Entertainment: 7 Skill: 7 Final Ratings: Entertainment: 7 skill: 7 Final: 7 rotw contender Promotted to silver

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36 downloads

Uploaded:08-01-2006

Replay: AB|BeAuTy^ vs. [OoE]BlacKLoTuS, Isengard vs. Dwarves

abbeautyvooeblackouts.zip | 30.34 KB

is being torn to shreds and the next BlackLotus is losing his fortress. Very GG! ---------------------- AB|BeAuty^ Strat: Wargs > Uruks Starting BO: Furnace, Furnace > Warg Pit > Wargs Powers: Crebain Heros: Lurtz > Wormtounge Pros: Counter attacked after losing most of your base GJ taking out his forward mines w/ wargs, and picking his base to bits w/ pikes Stances Cons: none really (u did walk blocked uruks through a troll {losing none}) Player Summary Very well played. I\'m impressed how you took the upper hand from BlackLotus. Good all-around playing Player Rating 6/10 ---------------------- [OoE]BlacKLoTuS Strat: Guardian Rush + Phalynxes Starting BO: Mine, HoW > Guardian x2 > Forward mine Powers: RC Heros: -- Pros: Well executed base attacks Stances Cons: you lost Player Summary Very good base destruction there! hardly once did you attack his base w/out taking out a few buildings. Well played, except you lost Player Rating: 6/10 Gameplay Rating: 6/10 Entertainment Rating: 7/10 Overall Rating: 6/10

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37 downloads

Uploaded:08-01-2006

Replay: DivA|InTriNsic` vs. KyRaN|DiA^, Isengard vs. Goblins

65_diva_vs_hfd.zip | 72.04 KB

and you did not know who was going to win until the end. A must watch in my opinion. DivA|InTriNsic\' BO: Furn Furn --> Warg Pit PP: Crebain --> Wild Men Initial Strats: Warg spam --> Xbows/uruks --> Lurtz --> Upgrades --> Saruman Pros - Very good micro. - Very good base defence. - Very good economy. - Used heros very well. - Great power point usage. Cons - Didn\'t harass enough in the beggening. - Bad cash floating.(completely understandable though) Player Summary: Overall you played very well. You had a very nice base defence and microed units very well. You had a massive economy going that let you get tons of upgrades/defences/units. You used power points very nicely, as you destroyed his entire base with one dragon strike. You aslo suprised me with the \"fuel the fires\" power point, but it later really buffed your economy with many lumber mills.You also used uruk soldiers/ pikemen as a big advantage over the non-upgraded spider riders and half trolls .You should\'ve harassed a little more in the beggening, even though he had goblins in the tunnels. You still could\'ve destroyed the tunnel and ran away. You also had bad cash floating, but its completely understandable since you had an amazing economy and were always microing. Micro:8/10 Skill:7/10 Overall:8/10 KyRaN|DiA^ BO: Tunnel --> Cave Cave PP: Bats --> Spiderling summon. Initial Strats: Goblin spam --> Spiderlings --> Spider riders --> Half trolls Pros - Very nice spam of units. - Good micro until the end. - Nice expansion, the whole map was yours at some points. - Good job of using spiderlings to force wargs to stand and fight. - Very good use of power points. You killed many units/buildings with them. Cons - Should\'ve gotten upgrades for half trolls. Then you would\'ve been unstoppable. - Should\'ve gotten drogoth, their army would\'ve been screwed. - Lacked micro towards the end of the game. Player Summary: Overall you played pretty well. Your spam of units was amazing, as you could completely change the tide of the game in an instant. Good micro for the most part, you got kind of lazy with your spider riders. Sometimes they were fighting pikes 1 on 1 . You had some good expansion too, you dominated the map until the end. Good job using the spiderlings, they really made Intristic lose a lot of wargs. However, you still lost eventually, because your spam eventually lost its effect. If you had gotten upgrades or drogoth, you could\'ve easily won the game in my opinion. Micro: 7/10 Skill: 7/10 Overall: 7/10 DivA|InTriNsic\': 8/10 KyRaN|DiA^: 7/10 Overall: 8/10

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187 downloads

Uploaded:08-01-2006

Da The Dunes Revisited

da_the_dunes_revisited.zip | 532.53 KB

the Black Gate caused the remaining Orks to flee and seek refuge in the waterless regions of Khand. A year later, the area remains quite devoid of life, with what Ork camps there were, deserted…

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296 downloads

Uploaded:08-01-2006

Defeat the forces of Evil 3v1

defeat_the_forces_of_evil_3vs1_v3.zip | 179.69 KB

King -Witch King -Mouth Of Sauron -Fellbeast -Shelob -Builders can build: -Isengard Uruk Pit -Isen Armory -Mordor Troll Cage -Mordor Siege works -Goblin Cave -Goblin Fissure -Isen Defensive Tower -Isen Warg Pit (not functioning properly, will fix in next version) -Isen Siege Works -Mordor Haradrim Palace -Mordor Orc Pit (not functioning properly, will fix in next version) (I think I named them all..lol) -Highly defendable base, with expansion points around camp area -Select heros spawn level ups in H + area in front of fortress. This map is for : EVIL TEAM (isengard) = novice to expert GOOD TEAM(s) = advanced to expert It is NOT easy to beat the evil team, but it can be done. Changes in v3: -Heal added to Isengard (evil) Ring Powers -Devastation removed -Defensive wall with Isen Ballista expansions added for evil -Mouth of Sauron returns -Fellbeast removed -\"overspawning\" of Evil \'Level Ups\' fixed -added 2 more porters to Evil start for quicker building of base -outside ring of \'Castle Upgrades\' removed for new wall. (Indestructible wall) PLEASE REVIEW THIS MAP!!!! *I have reviewed several other map maker\'s maps and yet you do not return the favor. It only takes a moment!!*

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155 downloads

Uploaded:08-01-2006

Defeat the forces of Evil 3v1

defeat_the_forces_of_evil_3vs1_v2.zip | 185.4 KB

King -Witch King -Mouth Of Sauron -Fellbeast -Shelob -Builders can build: -Isengard Uruk Pit -Isen Armory -Mordor Troll Cage -Mordor Siege works -Goblin Cave -Goblin Fissure -Isen Defensive Tower -Isen Warg Pit (not functioning properly, will fix in next version) -Isen Siege Works -Mordor Haradrim Palace -Mordor Orc Pit (not functioning properly, will fix in next version) (I think I named them all..lol) -Highly defendable base, with expansion points around camp area -Select heros spawn level ups in H + area in front of fortress. This map is for : EVIL TEAM (isengard) = novice to expert GOOD TEAM(s) = advanced to expert It is NOT easy to beat the evil team, but it can be done. Changes in V2: - Single evil player (*MUST BE ISENGARD!!) Has custom Spellbook. - No Fortresses can be built. (By any faction) - Builder for Isengard player now has Goblin Cave in replace of Warg Pit - Orc Pit is still not functional (not sure why)

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606 downloads

Uploaded:07-22-2006

Hero Stats Boost Mod

herostatsboostv2.zip | 3.03 MB

I have spend like 2sec on updating the modification, so now your self created heroes will get the same boost as in v.1, but the ability of trolls and uruk-hais to use the smash the ground ability aren\'t in the modification at this point... But I\'m working on v.2.1 now, so stay tuned for a update of the modification... v.1: You will now get a little stats boost to you\'re self created heroes, But to make sure this modification works as it should, You should re-make all you\'re heroes. Thanks for downloading my little modification to BFME2, I hope you enjoy it, and keep watching out for me new and other BFME2 releases! thomasandre.teige@gmail.com

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2217 downloads

Uploaded:07-22-2006

Peters Mod

petersmodv2.zip | 3.06 MB

Available Hobbit Heroes Available Dunedain Rangers available from the Ranger Tent. Hobbits from the Hobbit Barracks. Elves- Hobbit Heroes available Hobbits from the Hobbit Barracks Lorion Guards(bfme1 elves) available from the Lorien Tent. Dwarves- Hobbit Heroes available. Hobbits from hobbit Barracks. Isengard- Wild men available from Dunland Tent. Mordor- v2 More nazgul available. Goblins- Same I have also made a few price changes.

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488 downloads

Uploaded:07-22-2006

Mountain Straongholds

mountain_strongholds.zip | 1.97 MB

enforced by the map to keep players from breaking the rules, an announcement will show telling players time is up. This is a great 4 on 4 map with an emphasis on game play and strategy. The cpu plays very well making a 3 on 4 brutal or 2 on 4 brutal particularly challenging. Hopefully the pictures will explain the map better than I can; but the basic idea is one player in the back corner with 3 in front and a valley separating the sides. This map was originally intended to be a entry in the recent Map Contest but an error on my part kept it out of the running. Thanks to Krezerj for his help and suggestions with the map and to MEVault for the hosting. Enjoy all.

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122 downloads

Uploaded:07-21-2006

Chokes 2v2

2_chokes_2v2.zip | 78.01 KB

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1095 downloads

Uploaded:07-20-2006

Battle for Grollins Mod

bfg.zip | 2.87 MB

included in the last patch are examples for maps where it works perfectly. This first beta includes one complete faction (The Empire of Tohrnheim) with all new units (swordsmen, pikemen, shieldmen, musicians, blademasters, archers, crossbowmen, light cavalry, knights, paladins, horse archers and siege machines). This new faction replaces the MotW faction, further releases will replace all other factions and add more, they will also add new special powers and heroes, as right now I only cut the heroes and left the special powers unchanged (except for Army of the Dead, which I disabled). All units now come in bigger battalions (infantry normally 30 units each, cavalry 15), melee units do nearly no damage to structures and fire only harms wood-based structures (and does nothing at all to walls, towers or fortresses), there is no way to destroy a base without siege... Also naval warfare has been improved hopefully, but as the AI doesn\'t use it I couldn\'t test it completely... ships should be able to ram each other now.

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458 downloads

Uploaded:07-19-2006

Mordor Darkland

mordor_darkland.zip | 380.85 KB

more stops. Opponents come directly. The map has 3x tried….no chance had. This map is my best Battlemap. greets, bucc

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104 downloads

Uploaded:07-19-2006

River Outpost

river_outpost.zip | 49.05 KB

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170 downloads

Uploaded:07-19-2006

Defeat the forces of evil 3v1

defeat_the_forces_of_evil_3vs1.zip | 176.75 KB

King -Witch King -Mouth Of Sauron -Fellbeast -Shelob -Builders can build: -Isengard Uruk Pit -Isen Armory -Mordor Troll Cage -Mordor Siege works -Goblin Cave -Goblin Fissure -Isen Defensive Tower -Isen Warg Pit (not functioning properly, will fix in next version) -Isen Siege Works -Mordor Haradrim Palace -Mordor Orc Pit (not functioning properly, will fix in next version) (I think I named them all..lol) -Highly defendable base, with expansion points around camp area -Select heros spawn level ups in H + area in front of fortress. This map is for : EVIL TEAM (isengard) = novice to expert GOOD TEAM(s) = advanced to expert It is NOT easy to beat the evil team, but it can be done.

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46 downloads

Uploaded:07-18-2006

Replay: PoW Mordor v [BIN]KuhFan Dwarves

pow_mordor_dwarves_bin_kuhfan.zip | 18.93 KB

- Eye ~ PROS ~ + got orcs out fast + good BO + good micro + good use of stances + good PP use/selection ~ CONS ~ - early buildings 2 close together, guardians killed them fast. - lost both your builders - didnt scout for forward mine early game. - some of your pits were in easily found spots player summary - nicely done, very well played game. overall you did much more good things than bad things, which resulted in a win for you even in this pretty bad matchup. but in later games i would space out your buildings a little more, just to prevent units from killing them too fast. you might also want to protect your builders better, keep them moving dont just leave them in one place too long. another thing you should do is take the time to look for a forward mine early game in random mirrors, you never know if they are gonna be dwarves it could be the difference between a win and a loss. nothiing extensive, just check some commenly used spots. another suggestion would be to find some more original/better spots to hide some of your pits, a few were in good spots a few in bad. again, well done. player rating - 6/10, good job [Bin]KuhFan, dwarves initial BO - HoW, Mine ---> forward mine strats - guardian rush ----> scouting and hiding buildings PP - Rally Call ~ PROS ~ + good micro + good use of stances + good PP use/selection + pretty good scouting + good use of guardian charge ~ CONS ~ - left some builders exposed, but luckily didnt lose them - ran out of money - left your non-defending gaurdian bat idle when defending HoW - should have used your builders to scout late game, u had no use for them. - took too long to get your forward mine up, he already had orcs in your base when u had guardians in his. player summary - just like nitro, i would say overall a pretty good played game. but your flaws were a bit more obvious than his, thus losing you the game. you should NEVER... EVER EVER not have enough money to make a mine if u only have one left. if it means not making any guardians, then so be it. you gotta always have enough money to make a mine or else you will run out, like in this game. and when you did run out of money, there was no use for your builders except to scout with them, which i recomend doing if theres nothing else left to do with them. another thing, if your defending something valuable (i.e. your last HoW), you definantly SHOULD put a lot of consentration on it, but you shouldnt leave units idle, especially if you are scouting with them. you should also work a teeny bit on getting your FM up a bit faster, speed is vital. but again, GJ. player score - 4/10, OK/good job. game summary - GG , pretty entertaining to watch. I suggest if you have a spare 15 mins, watch this. 2 forts going down at the same time, and some extensive scouting. but not boring scouting, ACTION scouting... if that exists. again, if your bored watch this. It's probably worth it, I enjoyed it. game rating - 5/10, pretty entertaining. Reviewed by tda

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248 downloads

Uploaded:07-18-2006

Gondor v Mordor 1v1

chandler_daileys_province.zip | 43.6 KB

put in everything I could. Hope you enjoy. -P.S. does not include Gollum.

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461 downloads

Uploaded:07-18-2006

Dragoth Plains

dragoth_plains.zip | 187.57 KB

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104 downloads

Uploaded:07-18-2006

Part of the Shire

part_of_shire.zip | 303.14 KB

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1382 downloads

Uploaded:07-16-2006

The Battle for Middle-Earth II SDK

bfme2_modsdk.exe | 32.04 MB

useful developer tools to greatly enhance the production of your mod projects for The Lord of the Rings and the more recent Command & Conquer RTS games. We are extremely excited to see the new models and art practices, as well as open the door to easier production processes for community \'modders\'. The Mod SDK currently consists of these pieces: * 3DS Max 7 Autodesk plugin * W3D Viewer * Asset Cache Builder * Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer * Tutorials on our in-house art creation processes and rules for models and maps This MOD SDK v1.00 is compatible with the following games: * The Battle for Middle-earth II * The Battle for Middle-earth * Command & Conquer Generals: Zero Hour * Command & Conquer Generals Please note that only The Battle for Middle-earth II supports Shader 3.0 which is an exclusive functionality included within the Mod SDK for that game specifically. Also note that all illustrated and technical examples included in the documentation and tutorials are from The Battle for Middle-earth II but can apply to any of the above games. And what mod would be complete without beautiful multiplayer and single player maps to accompany it? Also be sure to check out our extensive database of World Builder tutorials where you can learn beginner and advanced skills on creating the best multiplayer maps and single player missions you can put your imagination to.

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633 downloads

Uploaded:07-13-2006

worldbuilder tutorial weather and effects

worldbuilder_tutorial_weather_and_effectsby_rohara.zip | 636.01 KB

need for this stage in your map making. Here is the link to the original copy: http://www.gamereplays.org/community/index.php?showtopic=106953

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222 downloads

Uploaded:07-13-2006

The great desert of Harad

the_great_desert_of_harad_by_jbv3737.zip | 680.71 KB

goblin lairs, and also you get starting units! also there is ring heroes and AI, the first game the AI got gollum and killed me with sauron!!

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131 downloads

Uploaded:07-13-2006

mountain Wars

mountain_wars_3_by_durbuz.zip | 66.99 KB

right. Good side start at the bottom and bad guys on top. On the right the bad guys have sauron, good guys have galadriel. Its left vs right. A 2v2 battle. Have fun!

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100 downloads

Uploaded:07-11-2006

Tournament 2v2

tournament_2v2.zip | 9.09 KB

head to head on a 2 v 2 battle. Each player starts with 1 lvl 10 rank object to get his/her hero to lvl 10 and still have 1 more rank left over. I hope everyone likes. Version 1.03 If anyone would like to edit this map please feel free. I know that people have added ship docks and added more water idc wat you add just please notifiy me of any changes.-Superjosh432@hotmail.com or Pkerman122@aim.com

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200 downloads

Uploaded:07-11-2006

Heroic Battle

heroic_battle_v2_0.zip | 149.16 KB

to what I was seeking when I made the map.. a true \"Choose your hero\" battle. * PLEASE RATE THIS MAP AFTER PLAYING IN MULTIPLAYER MODE!! * Thanks

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415 downloads

Uploaded:07-11-2006

Battle of the Heroes

battle_of_the_heroes.zip | 16.72 KB

play map. Hope all like it!!

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199 downloads

Uploaded:07-11-2006

Huge Battle

huge_battle.zip | 57.37 KB

could get quit ugly when the other 3 players send hundreds of guys to attack them. Now to prove that this is not a (cheat map) i have lost in this map. Ok dont ever think your too good because right when you think you can win. You can loose.

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80 downloads

Uploaded:07-11-2006

Heroic Battle

heroic_battle_v1_6_0001.zip | 151.94 KB

now $4000, to prevent \'Troll Rush\'

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216 downloads

Uploaded:07-11-2006

Defend the elven treasuer

defend_the_elven_treasure.zip | 71.3 KB

spare time. If you try it out and you dont like its not the map its YOU. I\'v had official EA people play it and there impresed. I give my map 4 stars! Setting-Back_of_Elven_City(Where the elven treasure is) Info_on_elven_treasure- The elven treasure is the only thing that keeps the elves alive for ever and makes them have there special abilitys. This has been a secret for many years(thousands) ***Story_Line*** Long ago there was a great battle for control of middle earth. Saron (the evil dude) was the master of all the rings including the *one ring to rule them all. After Sarons defeat The wild goblins and some random cave trolls and fire drakes start a war with the Elves. The goblins attacked the back of the Elven city trying to take the Elven Treasure. Beacause the Goblins Will poisen it which will release poisin into the Elven Peoples Blood. After Almost loosing the Elven Treasure The Elves Called upon the help of the Fellowship Excluding The hobbits because there too small and can only kick the knee caps of the gobbys.(lol) Now the Fellowship has arived and the battle wages on. Map created by superjosh Send all advise to superjosh432@hotmail.com or Pkerman122@aim.com Any spam, or hate mail will be reported and deleted upon reading.

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78 downloads

Uploaded:07-11-2006

Heroic Battle

heroic_battle_v1_5_0001.zip | 158.98 KB

Archers, and 2 builders (once the builders die, you will get no more!). As with Ring Wars, if your fortress falls, you fall!! Will you save up for that great hero?? or spend your money on defensive towers and Attack Trolls?? The choice is yours!! IMPORTANT NOTE: A BUG WAS DISCOVERED WHERE 11 LEGOLAS HEROS INSTEAD OF 1 IS SPAWNED. THIS IS FIXED IN THIS VERSION!! I agree with JV. We would all like to see more reviews. We do put alot of effort into these maps, sometimes creating an entire new game out of the original game. Please take the time to review them, so we have an idea as to what we need to improve on!

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137 downloads

Uploaded:07-11-2006

Helix v PoW 2v2 cw

helix_v_pow_2v2cw.zip | 24.47 KB

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177 downloads

Uploaded:07-10-2006

Batle of the Brunine

battle_of_the_brunineelvinstar89.zip | 90.58 KB

attack. There are lairs for easy hero training as well.

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105 downloads

Uploaded:07-09-2006

Gorliforn

gorlifornv1.2.zip | 219.15 KB

to script) < Awesome waterfall < made the land look pretty good This is the actual description of the fist version: This is part of the river Lune separating the Shire from Forlindon. I hope you will enjoy it. A T G

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369 downloads

Uploaded:07-09-2006

Special Power Mini Mod

specialpowerminimod.zip | 1.68 MB

extra graphic effects so it improves gameplay with stunning graphics shown on the screenshots. The rangers look totally buffed up which they should be and the longshot looks very good. Current Changes: 1) Mirkwood Elves - Equipped with Arrow Volley. - Arrow Volley has Silverthorn Arrow effect when the upgrade has been purchased. 2) Gondor Rangers - Arrow Volley now sets things on fire and has fire hit effect when the rangers are upgraded with fire arrows. 3) Dunedain (spell and inn) - Added Weapon Toggle - Added High Lineage Passive Ability - 50% Armor increase 80% resistance fear for Dunedain and surrounding Allies - Removed Long shot and fire arrow upgrade (For balance) - Increased weapon damage (For balance) Planned Changes: 1) Shelob - Shelob web - Cover an area in web to turn everything in it into webbed things - Eat - Shelob can eat webbed things to recover heath 2) Arwen - Mount Eagle - Pretty Self Explanitory just trying to find the right skeleton to base it off Future Changes: I want to add a mount eagle for the elf archer CaH but am not sure how yet thats what I have planned after Arwens mount as that should make it a bit easier. Known Bugs: None Installation Instructions: 1) Place SpecialPowerMM.big into: X:\\Documents and Settings\\\\Application Data\\ My Battle for Middle-earth(tm) II Files where X is the drive BFME2 is installed on and is your windows user name 2) Right click on your desktop and click create shortcut the location is: X:\\Program Files\\Electronic Arts\\ The Battle for Middle-earth (tm) II\\lotrbfme2.exe where X is the drive BFME2 is installed on Press ok and then input a name for your shortcut e.g. BFME 2 Special Powers Mini-Mod Press ok again and you should have an new icon on your desktop. 3) Right click the new shortcut In the target box right after lotrbfme2.exe\" add: [ -mod SpecialPowerMM.big] without the square brackets this must come after the \" marks 4) You can move this shortcut to where ever you want it. 5) Double Click it to play the mod. Credits: Coding - Me Models and Skins - EA Special thanks to Solinx and the other people at www.the3rdage.net forums who helped greatly when I was stuck. If you wish to contact me about this mod or any other information about my mods here is my email address: Chrislake740@hotmail.com

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1141 downloads

Uploaded:07-07-2006

Europa

europa.zip | 158.15 KB

up and downhill battles it proves to be the best map we have had so far thats why its fotw(file of the week)!

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84 downloads

Uploaded:07-05-2006

The mountain wars

the_mountain_wars_v1.2_by_durbuz.zip | 64.39 KB

and tell me my mistakes 4 version 3! By the way me and kai are creating a new map called \" the invincible fortress\"! (That is, not literally invincible!) But it\'ll be out soon Until then speak 2 me on my forum thread!

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1237 downloads

Uploaded:07-03-2006

Gladiator Underworld Return of Morgoth

gladiator_underworld_return_of_morgoth_by_jbv3737v2.zip | 249.25 KB

Changes: 1. A New Morgoth hero, who he really was. Link 2. Fixes most glitches in win/lose scripts. 3. 3 human players rather 6, this will make Out Of Synch 75% less, and make lag 50% less. 4. out of synch error in ini.file. 5. second black balrog: less armor and health but more smart then the first balrog. (Also did first balrog) 6. balance waves make it hard on some parts and easier on others. 8. give dragon less health, make main weapon more powerful, slow dragon down 10%. 9. replace several waves to make better gameplay. 10. Balence The 6 Heros, gandalf, aragorn, gimli, elrond, legolas, and haldir. *** 13. Rebuild the mode chooser, make it easier to choose custom hero mode with any amount of people. *** This map is two gladiators in one, your own custom heros vs toned down waves of enemies, or rebuilt powerful heroes Vs thousands of enemies. Mission Mode: Use The 6 Great Powerful Rebuilt Heroes: Gandalf, Aragorn, Legolas, Haldir, Gimli And Elrond Against 15 Waves Of Attacks Then Go On To Slaying the two Balrogs and Morgoth. Hero Mode: Use your Own Custom Heroes Against 15 Waves Of Attacks, Then Go on to Fighting The Mighty Balrog. Morgoth And The Second Balrog Are Taken Out Of Hero Mode. ********** OUT OF SYNCH NOTE ******** Out of Synch is caused by players having different ini.files, ini.files are the part of the game that makes units have there abilities, attack and armor the images, everything in the game that needs to be put in place. the ini.file puts it there. It goes out of synch because 2 or more players don’t match each others ini.files, how is this? By playing a game like ringwars, or even this map gladaitor underworld, or any map that changes and has a ini.file, then playing other maps with people that don\'t match your ini.file. How do you fix it? You must restart your bfme2 game, anyone that has a bad ini.file, and if you don’t restart Every game you play will be at risk of going out of synch unless the person(s) your playing with has the same changed ini.file as you do so in summary, after playing this map and then you want to play another map you must restart your bfme2 game or else it There is a High Risk of it going out of synch and ending the game. If you have clean ini.file but others don\'t that join your game, ask them questions like what maps did you play before this? Or Did you go out of synch last game? if they say none, or just a few normal maps, then they are clean, and kick the ones that aren’t clean. Maga Laggers also make out of synch so make sure you kick them also! How to Install A map into bfme2: You unzip it first, and you will get the Map folder, then you open up windows explore or my computer. then in the top address bar near the top of the window, copy and paste or Type in C:\\Documents and Settings\\**Username**\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps **Username** is what ever your computer is named** Or if you can\'t get to it that way, try this 1.just go to drive c. 2.then Documents and Settings then 3.there should be your computer names or your name if you have it right, 4. then application data 5. then My Battle for Middle-earth(tm) II Files 6. Maps 7. Then drag and drop your map folder(this map) that you unzipped into the folder \"Maps\" in \"My Battle for Middle-earth(tm) II Files\" Folder This is the default place where bfme2 installs itself, if you installed it somewhere else you will have to find it, most likely in Application data ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ****************************************** for some computers the application data is hidden. To unhide it you must use search tool or use the C:\\Documents and Settings\\*username*\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps in the address bar, then add that location to your favorites list/bookmarks then next time you need to get into application data it will unhide it. If you use search tool which is in start button, search. In search type in \" maps \" or \" My Battle for Middle-earth(tm) II Files \" After you find it click on it go into it, then on top of the search bar you will see the address bar, this you copy and paste into widows explore. It should then go right into your bfme2 maps. I strongly suggest that you add the \"My Battle for Middle-earth(tm) II Files\" To Favorites, links or bookmarks so that you can find it later on... Also it seem No One rates maps anymore. Can someone please! Rate this map, if you play it, you should come back and rate it!!!!! also THIS IS NOT A OFFLINE MAP! ONLINE ONLY, IT WILL WORK OFFLINE, BUT IT WILL BE VERY HARD! PLEASE DO NOT RATE MAP BY OUT OF SYNCH, LAG, OR IF YOU HAVE NOT PLAYED IT ONLINE WITH 2 OTHER PLAYERS OR FREINDS! Thank you! :-)

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286 downloads

Uploaded:07-03-2006

Amon Lhain

amon_lhain.zip | 110.01 KB

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79 downloads

Uploaded:07-03-2006

ValleyWar

valleywar.zip | 177.49 KB

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206 downloads

Uploaded:06-30-2006

War of the deadly clan

tech.zip | 48.57 KB

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272 downloads

Uploaded:06-29-2006

Barrow Downs

barrow_downs.zip | 149.08 KB

There are a few barrow wights around and some indestructible lairs to keep the middle a \'no mans land\' area. Best probably for human on human, but the AI put up a good fight -(its just the indestructible lairs that makes the AI a bit vulnerable in this, but i haven\'t tried hard+ yet so it might be fine. I can\'t script YET, but i like to publish my maps looking as real as possible so my texturing is pretty nice i think- no obvious lazy lines like some of the \'lesser\' maps on this site. I BLEND!!!

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206 downloads

Uploaded:06-27-2006

Rangers Camp (tower Fort)

tower_fort.zip | 287.41 KB

wanna open the mapmaker tutorials, so I’ve had to try and figure it out by myself, SO there still might be things that don’t work properly, if you find them and know how to fix them, do let me know, cheers!

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363 downloads

Uploaded:06-26-2006

Caradhras Valley2

arguylecaradhrasvalley2.zip | 206.47 KB

enabled).

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343 downloads

Uploaded:06-26-2006

Lake Doom

gholanlakedoom8p.zip | 118.12 KB

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246 downloads

Uploaded:06-26-2006

Battle for Shire

battle_for_shire.zip | 83.98 KB

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979 downloads

Uploaded:06-25-2006

Gladiator Underworld Return of Morgoth

gladiator_underworld_return_of_morgoth_v2_by_jbv3737v2.zip | 249.25 KB

Changes: 1. A New Morgoth hero, who he really was. Link 2. Fixes most glitches in win/lose scripts. 3. 3 human players rather 6, this will make Out Of Synch 75% less, and make lag 50% less. 4. out of synch error in ini.file. 5. second black balrog: less armor and health but more smart then the first balrog. (Also did first balrog) 6. balance waves make it hard on some parts and easier on others. 8. give dragon less health, make main weapon more powerful, slow dragon down 10%. 9. replace several waves to make better gameplay. 10. Balence The 6 Heros, gandalf, aragorn, gimli, elrond, legolas, and haldir. *** 13. Rebuild the mode chooser, make it easier to choose custom hero mode with any amount of people. *** This map is two gladiators in one, your own custom heros vs toned down waves of enemies, or rebuilt powerful heroes Vs thousands of enemies. Mission Mode: Use The 6 Great Powerful Rebuilt Heroes: Gandalf, Aragorn, Legolas, Haldir, Gimli And Elrond Against 15 Waves Of Attacks Then Go On To Slaying the two Balrogs and Morgoth. Hero Mode: Use your Own Custom Heroes Against 15 Waves Of Attacks, Then Go on to Fighting The Mighty Balrog. Morgoth And The Second Balrog Are Taken Out Of Hero Mode. ********** OUT OF SYNCH NOTE ******** Out of Synch is caused by players having different ini.files, ini.files are the part of the game that makes units have there abilities, attack and armor the images, everything in the game that needs to be put in place. the ini.file puts it there. It goes out of synch because 2 or more players don’t match each others ini.files, how is this? By playing a game like ringwars, or even this map gladaitor underworld, or any map that changes and has a ini.file, then playing other maps with people that don\'t match your ini.file. How do you fix it? You must restart your bfme2 game, anyone that has a bad ini.file, and if you don’t restart Every game you play will be at risk of going out of synch unless the person(s) your playing with has the same changed ini.file as you do so in summary, after playing this map and then you want to play another map you must restart your bfme2 game or else it There is a High Risk of it going out of synch and ending the game. If you have clean ini.file but others don\'t that join your game, ask them questions like what maps did you play before this? Or Did you go out of synch last game? if they say none, or just a few normal maps, then they are clean, and kick the ones that aren’t clean. How to Install A map into bfme2: You unzip it first, and you will get the Map folder, then you open up windows explore or my computer. then in the top address bar near the top of the window, copy and paste or Type in C:\\Documents and Settings\\**Username**\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps **Username** is what ever your computer is named** Or if you can\'t get to it that way, try this 1.just go to drive c. 2.then Documents and Settings then 3.there should be your computer names or your name if you have it right, 4. then application data 5. then My Battle for Middle-earth(tm) II Files 6. Maps 7. Then drag and drop your map folder(this map) that you unzipped into the folder \"Maps\" in \"My Battle for Middle-earth(tm) II Files\" Folder This is the default place where bfme2 installs itself, if you installed it somewhere else you will have to find it, most likely in Application data ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ****************************************** for some computers the application data is hidden. To unhide it you must use search tool or use the C:\\Documents and Settings\\*username*\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps in the address bar, then add that location to your favorites list/bookmarks then next time you need to get into application data it will unhide it. If you use search tool which is in start button, search. In search type in \" maps \" or \" My Battle for Middle-earth(tm) II Files \" After you find it click on it go into it, then on top of the search bar you will see the address bar, this you copy and paste into widows explore. It should then go right into your bfme2 maps. I strongly suggest that you add the \"My Battle for Middle-earth(tm) II Files\" To Favorites, links or bookmarks so that you can find it later on... Also it seem No One rates maps anymore. Can someone please! Rate this map, if you play it, you should come back and rate it!!!!! also THIS IS NOT A OFFLINE MAP! ONLINE ONLY, IT WILL WORK OFFLINE, BUT YOU WILL GET OWNED RIGHT AWAY

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107 downloads

Uploaded:06-25-2006

Rohan PLains

rohan_plains.zip | 60.27 KB

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1452 downloads

Uploaded:06-25-2006

World Builder Tutorial Texture

tutorial_3_texture.zip | 345.77 KB

advanced scripting. Tutorial 3 will show you how to use the various texturing tools, as well as how to add realism using textures on your maps. Info about the WBTs The tutorials can be downloaded using the link above. Save them on you computer, and it is recommend that you Print Them Out. Jumping windows to read the tutorials will slow down your computer a lot, so this is very important. At the end of each tutorial, there is a list of things you should do to make sure you are using Worldbuilder correctly. In the later tutorials, it is recommended that you upload these maps so you can get constructive critisim about your mapping.

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420 downloads

Uploaded:06-25-2006

Wolrd Builder Tutorial Terrain

tutorial_2_terrain.zip | 171.23 KB

advanced scripting. Tutorial 2 will show you how to make the most of the various terrain tools. Info about the WBTs The tutorials can be downloaded using the link above. Save them on you computer, and it is recommend that you Print Them Out. Jumping windows to read the tutorials will slow down your computer a lot, so this is very important. At the end of each tutorial, there is a list of things you should do to make sure you are using Worldbuilder correctly. In the later tutorials, it is recommended that you upload these maps so you can get constructive critisim about your mapping.

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3667 downloads

Uploaded:06-25-2006

World Builder Tutorial Getting Started

tutorial_1_getting_started.zip | 186.18 KB

advanced scripting. Tutorial 1 will show you the very basics of Worldbuilder: how to navigate within the program itself and how to add/modify objects placed within the map. Note: Updated 6/23/2006 Info about the WBTs The tutorials can be downloaded using the link above. Save them on you computer, and it is recommend that you Print Them Out. Jumping windows to read the tutorials will slow down your computer a lot, so this is very important. At the end of each tutorial, there is a list of things you should do to make sure you are using Worldbuilder correctly. In the later tutorials, it is recommended that you upload these maps so you can get constructive critisim about your mapping.

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209 downloads

Uploaded:06-24-2006

Elostirion the white towers

elostirionthe_white_towers.zip | 109.13 KB

i know it is still far from perfect. About the three towers: This towers are in the Tower Hills west of the Shire. Elostirion was the tallest of the three White Towers that were built by Gil-galad for Elendil. The palantir of Elendil was kept at Elostirion. This palantir was not in accord with the others and looked west across the Sea to Eressea, where the Master-stone was kept in the Tower of Avallone. Elostirion and the Elendil Stone were long guarded by Cirdan and the Elves of the Grey Havens, and when Elrond left Middle-earth in 3021, Cirdan placed the palantir on his ship. Hobbits said that one could see the Sea from the top of Elostirion, but no Hobbit had ever been known to climb it.

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74 downloads

Uploaded:06-24-2006

The Mountain Wars

the_mountain_warsby_durbuz.zip | 47.08 KB

and it splits at the bottom. 2 players on each side and player 1 & 3 own the gates I’ve placed loads of garrisonable towers in the split cause I couldn’t be bothered with lairs. You start off with 4 outposts and 2 inns. Believe me there is tonns of building space! Please have fun and tell me my results :)

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86 downloads

Uploaded:06-23-2006

Mountain Raiders

mountain_raiders.zip | 306.66 KB

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145 downloads

Uploaded:06-22-2006

The White Harbour

the_white_harbour.zip | 63.6 KB

this is my first map, so dont complain please.

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411 downloads

Uploaded:06-22-2006

Alqualonde

alqualondezip.zip | 732.63 KB

feature a single player mission re-enacting the events at Alqualonde. I put a zip inside of the zip, with the only thing seperate being a screenshot of the whole map. I figured this screenshot was sufficient to show the map. Inside of the second zip is simply all the files that need to go in your maps folder. Hope you enjoy! Tflame

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224 downloads

Uploaded:06-22-2006

Gondor Team Forts

gondorteamforts.zip | 295.78 KB

purposes, so I guess we\'ll see!

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156 downloads

Uploaded:06-22-2006

Battle Hills

battle_hills.zip | 192.98 KB

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396 downloads

Uploaded:06-20-2006

War Of Heores - The Balrogs Core

war_of_heroes_balrog_core.zip | 294.5 KB

mean with that, is that I did not test this map alot and I just made a little few changes and I have no idea what bugs this map may have but I just wanted to be over with this map. DO NOT EVEN TRY TO PLAY ON SKIRMISH! You will not have a good time if you do the ai wont do anything. Map info: the load screen description sucks on this map so u better read it here before playing. - in this map you can play in any mode and the main goal is the same as a normal SP & MP map (destroy the enemy buildings). - 1 player in each corner - each player gets 3 men builders - the builders can construct fallowing buildings: Goblin Cave (free), Men Archery Range (2000), Haradrim Palace (4000), Dwarven Barracks (6000), Spider Pit (8000), Elven Barracks (10.000), Men Stable (12.000), Uruk Pit (14.000), Isengard SiegeWorks (16.000), The Fissure (18.000), Dwarven ForgeWorks (20.000) and Troll Cage (22.000) - All structures starts on level 3 -Unit build cost/time has been changed. All units that can be builded on level 1 structures are free and the time it takes to build them is 3 seconds. All units that can be builded on level 2 structures costs 50 and takes 6 seconds to build. All units that can be builded from level 3 structures costs 100 and takes 9 seconds to build. - You start with 2 heroes and they are nazgûls. - The heroes you can build are: (in cost order) Lurtz, Mouth of Sauron, Haldir, Glóin, Aragorn, King Dain, Elrond, Glorkil, Saruman, Gandalf and Drogoth. - The colour you chose or got when you started a game will not show on the units, they will have their original colour because it looks cooler, on the mini-map you will still see the colours you got. - In a large point on the middle is a balrog symbol (balrog core) and if u stand there you will gain 1000 every 30 seconds. - Every 6 min that passes, balrogs will erupt from the balrog core surface and they belong to no one. - In the north, east, south and the west parts of the map are prisons with treasures with 10.000 but the unit u send to collect them will be sacrificed in the process. - in this map there are rules but you can break them ofcourse! I cant stop you from doing whatever you want but here are the fallowing rules are: Don’t move your builders outside the camps and try to build on the core. Don’t place beacons in the core and earn money without having to sacrifice units. Do not place beacons inside the prisons so u can trigger the wyrm attacks that will take place inside them. - This map has a ini.file and you will have to restart b4me2 to be able to play another map after you have played this one, or else the next game you play will go out of synch. Tips from maker: Build a goblin cave first and I don’t advise you to build alot of them just because they are free because it will take up space and it wont really go faster to get units sense all goblin warriors gets builded on 3 sec. I advise you to obey the rules. move your troops to the core as fast as u can and take control of it. I advise u pick a custom hero with stealth ability incase another player controls the core then you can just sneak in with a stealth hero but prey that the enemy don\'t find you with eye of Sauron. Things that I already know sucks: if a player really has a good control of the middle then he will surely win the game. The path finding can sometimes be a pain in the A*s! The fact that your units won’t wear the colour u got can be confusing if u are battling with the same kind of units. The AI sucks on this map so don’t even try. Iam sure there will be alot of bugs on this map and path finding issues and i know i should not use \"not testing it enough\" as an excuse but thats the case but i really want your comments on specially the bugs if u find any so i can improve that for WoH - Balrogs Core v2. I was originally going to have all heroes on this map but then i thought that there would be nothing to do on the next version. Hope you like my map Alot of kisses and hugs to you all I love you all (not really but i was trying to be nice) Peter Öberg (SharbturBurzum) More Awesome maps at WWW.IstariProductions.co.nr Updated the 18th June: I have found out that it is possible that when u buy drogoth the game will go out of synch, this is not a 100% sure information but a friend of mine got out of synch 2 times and he always got it after he had bought drogoth. Sorry for this but I will make up for it in the next version and i would love to here some pointers that I need to improve or what i should add and what other heroes i should use and structures.

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131 downloads

Uploaded:06-20-2006

Emyn Muil

emyn_muil_by_gargoose.zip | 199.83 KB

starting position falls. In the middle there are 2 areas which, while having no gate, should be fairly easy to defend. There are spider lairs, outposts, ruined towers, helms deep wall sections and signal fires in these areas. Or, if you are tactical or just plain sneaky you can use one of the paths which, although longer, take you around the defendable areas. Hope you Enjoy :D

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220 downloads

Uploaded:06-20-2006

War of Dale

war_of_dale.zip | 560.05 KB

from the north west. Now, men of Dale need help from the dwarves of Erebor or maybe the elves of Mirkwood,...but yet the dark forces are here. Here we have a 2vs1 player siege map. I rebuilt entirely the town on the ruins of the older. The upper player must be evil (better if Mordor), as well as the lower one (better if wild). As the defending player has starting structures and units from Dwarves, it\'s better to chose this faction. This player will see from the beginning that the town is the only way to reach his fortress, so the key is to defend the town and quickly kill the opponents. The starting money and command advantage may not be enough if the match lasts too much. I hope this map is well balanced. Be careful with the surprises.

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140 downloads

Uploaded:06-20-2006

Free peoples attack

free_peoples_attack_by_gargoose.zip | 22.21 KB

invasion led by Elrond Dain and Isildur. The fourth player is AI controlled and starts at the top as an enemy.

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500 downloads

Uploaded:06-19-2006

Slaughter

slaughterv1.zip | 436.22 KB

Its a BattleMap, have fun.

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241 downloads

Uploaded:06-19-2006

Ambushed in Exile

ambushed_in_exile_by_gargoose.zip | 77.12 KB

armies) need some extra cash so have united FoL and FoD to kill them. 3 Players play at a time (the fourth is AI controlled). you must try to reach the END area at the end of the map, while killing every enemy you see. Note: player 4 must be computer controlled and start in the bottom right space)

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40 downloads

Uploaded:06-19-2006

Replay: CF v SOS 2v2

cw_cf_df_sos.zip | 80.31 KB

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131 downloads

Uploaded:06-17-2006

Lasek

lasek.zip | 318.8 KB

country Forlond, Starting with Lasek. Greatly outnumbered the Men of Lasek must make a stand or risk losing all that is dear to them. 4Players start at the bottom in the city. Normally to see that should be 2 in mp but to make it a little bit harder for skirmish you can put 4 comps against you :). I made this map for Zach ( look at forum link) he came with the idea to make lasek. Well, hope you enjoy! Greetz, KingoftheValar

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572 downloads

Uploaded:06-15-2006

A long expected party

a_long_expected_party.zip | 425.14 KB

all the maps I do, it\'s my vision from the movie.

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664 downloads

Uploaded:06-13-2006

Bfme2 replay directory saver

bfme2rep.zip | 17.63 KB

location 3) Find a replay on the site, click it and instead of saving it to disk, select \"Run\" or \"Open With\" and select this program (bfme2rep.exe). It\'ll download, then automatically be transferred to your replay directory. It\'s nothing big, but I find it useful for saving time Only tested on my machine, and you\'ll just have to take my word for it that it doesn\'t format your disk or steal your serial or anything To that end, I\'ve also included the complete source code (all 20 lines of it ). Hope someone finds this useful EDIT: I\'m not sure if Win98 even supports BFME2, but this won\'t work on it. AFAIK, this should only work on XP and possible 2000.

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72 downloads

Uploaded:06-12-2006

Mathayas Grove

mathayas_grove.zip | 188.25 KB

you\'re at the bottom you\'re likely to get whooped. Going to try my hand at something more complicated next time methinks.

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372 downloads

Uploaded:06-12-2006

Custom Hero Realm of Mortal Combat

custom_hero_realm_of_mortalv2_combat_by_jbv3737v2.zip | 187.59 KB

with rain and a thunder storm! Watch Out For Lighting Strikes, a direct hit will kill your create a hero!! ***Story Line*** The Gods Have Granted 4 Warriors 5 Lives Each To Fight And Prove Themselves Worthy Of Eternal Life! The God Of Lighting Watches From Above And Strikes Those He Wishes, Beware In This Land Warriors Of Hindrance. please rate this map for online only, AI are not programmed! Should be used in online use only

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451 downloads

Uploaded:06-09-2006

The fortress of Darkness

the_fortress_of_darkness.zip | 235.79 KB

Each of the players get several outposts for addition money. You command points have been increased to make for a good battle. Hope you enjoy my first of hopefully many maps.

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94 downloads

Uploaded:06-07-2006

Rhun slave mine

rhun_slave_mine.zip | 178.35 KB

tried blending things, but I may have missed a few areas.

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319 downloads

Uploaded:06-07-2006

1v1 trench

1_vs_1_trench.zip | 18.59 KB

next to both players\' ramp into the trench, and there is a signal fire at each end of the trench. It\'s a good map for quick and fun battles.

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127 downloads

Uploaded:06-06-2006

Replay strategy: quad forward mine strat

quad_fw_mine_strat.zip | 13.31 KB

linked to the replay as well: http://www.lotrfiles.com/news/;27325

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326 downloads

Uploaded:06-06-2006

Gladiator Heroes Ultra hard

gladiators_heroes_by_demonic16finalultra_hard0.zip | 163.89 KB

has a hero and must survive all the rounds and defeat sauron, this map is not easy and requires a good team of people.

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986 downloads

Uploaded:06-06-2006

Fellowship of the ring journey

fellowship_of_the_ring_journey_v1_1.zip | 196.39 KB

a VERY fun map.. and do not let Frodo die!! You play at the beginning as either Frodo or Sam, beginning your journey from the edges of the Shire to the mountain of Mordor!! Travel through Rivendell, Moria.. the Fellowship MUST succeed!! There may be 1 or 2 people who have the first version of this map.. it works, but balrog does not. *Yes, he is in there! :) In this version, that is fixed.. along with a few other tweaks.

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380 downloads

Uploaded:06-05-2006

Regions War

regionswar.zip | 486.2 KB

improvements (I hope):-) Have Fun!!

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20 downloads

Uploaded:06-05-2006

Replay:Sepha v TKE|Turtle

sepha_vs_tketurtle.zip | 21.7 KB

Battle Wagons -> King Dain Good use of Stances Very Good Micro Kept up pressure on his base Player Summary: Very nicely done. No real cons to point out. Micro was good throughout the game. You made effective use of stances with all your units. You did the normal Guardian rush to phalanxes to keep the focus on his base, and keep him crippled. Though, he played better than you, and was able to outmicro your pikes to get your buildings first. Nicely done. Sepha - Isengard Starting B.O: Furnace, Furnace, Warg Pit, Warg Strat: Warg Spam -> Crossbows -> Pikes -> Uruks -> Lurtz -> Wildmen Stances used well Great micro Made very good attacks on his base while he was occupied with yours Player Summary: Well played. You were kind of offset at the start due to the Guardians, but manageed to counter it without taking heavy losses. Micro really helped you out this match, to maintain good position at your base, and at his. Stances were used very well to your benefit. Not much to say really, but Very good job! Game Summary: A quick, but entertaining Dwarves vs Isengard, where the Guardian Rush actually fails to destroy as much as it normally would. 2 highly skilled players battling out with great micro and knowledge of their units. They made the most of what they had. Well done! TKE|turtle: 6 Sepha: 6 Overall: 6

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150 downloads

Uploaded:06-03-2006

Night of snow

night_of_snow_by_jbv3737v1.zip | 475.14 KB

all map that has harsh weather, It is designed as a Camping fortress map and or king of the middle icey cliff, its design helps defend your base and your enemies therefore attackers have the underhand, Hint: gollum likes hiding behind trees, frozen lakes and somtimes on the highest points of the icy mountains.

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365 downloads

Uploaded:06-03-2006

Custom Hero Realm of Mortal Combat

custom_hero_realm_of_mortal_combat_by_jbv3737v2.zip | 187.59 KB

rain and a thunder storm! Watch Out For Lighting Strikes, a derect hit will kill your create a hero!! ***Story Line*** The Gods Have Granted 4 Warriors 5 Lives Each To Fight And Prove Themselves Worthy Of Eternal Life! The God Of Lighting Watches From Above And Strikes Those He Wishes, Beware In This Land Warriors Of Hindrance. please rate this map for online only, AI are not programed! should be used in online use only.

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261 downloads

Uploaded:06-02-2006

The castle of Hei Fei

the_castle_of_hei_fei.zip | 59.34 KB

Well there was a three kingdoms in China in A.D Wei, Shu, and Wu and the Hei Fei Castle belonged to the Wei kingdom and that’s all I can tell you! This is just a normal map and it\'s not one of those amazing maps it\'s just a normal map and I release this map because I never released a map before well this is my first map.

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335 downloads

Uploaded:06-02-2006

Two cities

two_cities.zip | 103.67 KB

------------------------- Has Two Outposts 1 Barrow You can go by sea or the land bridge between the two cities, but both are hard to get through Limited AI My second map ever PS. There is ONE odd problem with the appearance of the Trebuchets, but they function perfectly nonetheless

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50 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Chinese Simplified

lotrbfme265540chinese_s.exe | 24.35 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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165 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Chinese Traditional

lotrbfme265540chinese_t.exe | 24.35 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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1940 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Dutch

lotrbfme265540dutch.exe | 24.45 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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282 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Italian

lotrbfme265540italian.exe | 24.47 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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50 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Norwegian

lotrbfme265540norwegian.exe | 24.42 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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134 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Russian

lotrbfme265540russian.exe | 24.55 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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828 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Spanish

lotrbfme265540spanish.exe | 24.47 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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217 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Swedish

lotrbfme265540swedish.exe | 24.43 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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203 downloads

Uploaded:06-01-2006

BFME2 1.04 Patch - Thai

lotrbfme265540thai.exe | 24.47 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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195 downloads

Uploaded:06-01-2006

Grassland of Favnor

grassland_of_favnor2_by_jbv.zip | 319.1 KB

bfme2: You unzip it first, and u will get the Grassland Of Favnor (By JBV)folder, then you open up windows explore or my computer. then in the top address bar near the top of the window,copy and paste or Type in C:\\Documents and Settings\\**Username**\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps **Username** is what ever u computer is named** Or if you can\'t get to it that way, try this 1.just go to drive c. 2.then Documents and Settings then 3.there should be your computer names or your name if you have it right, 4. then appilcation data 5. then My Battle for Middle-earth(tm) II Files 6. Maps 7. Then drag and drop your map folders(Grassland of Favnor) into the folder \"Maps\" in \"My Battle for Middle-earth(tm) II Files\" Folder This is the default place where bfme2 installs itself, if you installed it somewhere else u will have to find it, most likely in appilation data ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ****************************************** for some computers the application data is hidden. To unhide it you must use search tool or use the C:\\Documents and Settings\\*username*\\Application Data\\My Battle for Middle-earth(tm) II Files\\Maps in the addres bar, then add that location to your favorites list/bookmarks then next time you need to get into application data it will unhide it. If you use search tool which is in start button, search. In search type in \" maps \" or \" My Battle for Middle-earth(tm) II Files \" After you find it click on it go into it, then on top of the search bar you will see the addres bar, this you copy and paste into widows explore. It should then go right into your bfme2 maps. I strongly suggest that you add the \"My Battle for Middle-earth(tm) II Files\" To Favorites,links or bookmarks so that u can find it later on... ****************************************** I hope this helps and enjoy!

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1922 downloads

Uploaded:05-31-2006

BFME2 1.04 Patch

lotrbfme265540german.exe | 24.46 MB

projectiles - Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor Ranger, Elven Lancer, Elven Archer, and Elven Sentry. Now, just so everyone knows, this patch is just a small update that they wanted to get out live in the middle of the development of now what is called patch 1.05. The next patch, 1.05, will be a big and meaty balance patch. We will start keeping you updated on the progress of that patch.

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323 downloads

Uploaded:05-23-2006

Bridge to nowhere revised

bridge_to_nowhere_revised_v2.zip | 724.12 KB

this version revised for BFME2. This is the second of version of my map hope you all like it!

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161 downloads

Uploaded:05-22-2006

The land of medraillia

map_mp_the_land_of_medraillia.zip | 202.03 KB

you can espect many lairs and just free lands just for pure fighting so good luck in your battles!

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234 downloads

Uploaded:05-22-2006

The Forlands

the_forlands.zip | 1.13 MB

have fun there are some unique scripts... This map is first and for most for multiplayer.

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221 downloads

Uploaded:05-22-2006

Easterling Capital

easterling_capital.zip | 239.25 KB

Peoples, from the treachery of Ulfang in the Nirnaeth Arnoediad of the First Age to their frequent attacks against Gondor in the Third Age. Now march to their home gates and destroy them!

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344 downloads

Uploaded:05-21-2006

Heroes of good and evil showdown

heros_of_good_and_evil_showdown_v2.zip | 174.47 KB

however there are MANY level-ups in the CENTER of the map. Evil factions are given a few extra heros to even things out a bit.

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175 downloads

Uploaded:05-21-2006

One ring to rule them all

one_ring_to_rule_them_all_v2_1_final.zip | 135.72 KB

beacons, no more special powers getting you money. The only other modification I have made is the Goblin faction can still build towers after entering the ring area. All other factions have walls, so I figured I would even it out a bit.. give the goblins some sort of defense. Please let me know of any bugs or problems, and as always.. close slot 2.

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157 downloads

Uploaded:05-19-2006

Goblin Outpost

goblin_outpost_v2.zip | 159.86 KB

positions (attacking). Please, close slot 2 and open slot 4 for this map to work. (don't ask me why)

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120 downloads

Uploaded:05-19-2006

Goblin Outpost

goblin_outpost.zip | 159.66 KB

Goblin King, and destroy the superweapon to stop it from being launched!! *GOBLINS in the top position. *GOOD FACTIONS in the bottom 2. This is a 2 vs 1 map. Both attackers and defender have different advantages.

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377 downloads

Uploaded:05-19-2006

The great walls of wosnor

the_great_walls_of_wosnor_by_jbv3737v2.zip | 528.99 KB

Evil invading forces will have endless reinforcement waves when their army is in need of it. The defenders of Wosnor will have 2 reinforcement waves. Attackers win when all enemy buildings aredestroyed. The defenders must survive for 30 minutes to win. This is non-stop online action for 20-30 minutes! Please do not rate the map if you played it offline, it is designed for online!

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235 downloads

Uploaded:05-19-2006

Pestcontrols maze Towerwars

pestcontrols_maze_towerwars_v10.zip | 75.29 KB

you build on the road now instead of at the side of the road you can build a maze now.

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313 downloads

Uploaded:05-18-2006

Beachfront

beachfront.zip | 579.24 KB

map, have fun!

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366 downloads

Uploaded:05-18-2006

Meneltarma

meneltarma.zip | 388.17 KB

No other temple existed on the island. Around the base of the mountain were the tombs of the kings, who built elaborate tombs because they feared death. The White Tree, Nimloth, of whom the White Tree of Gondor was but a sapling, was planting in the court of the king. ---Comments on the Map: Well this was my first map to actually try. It was a long and grueling experience I must say. I had to learn a lot of things about worldbuilder. (nice program, by-the-way, once you get the hang of it. I made this map for the contest at Middle Earth Vault. Anyway the Meneltarma itself is the obvious mountain in the center of the map. A signal flair and a forest on top seemed nice. Zoom in a little and hear the sounds on top. Free space on the map is somewhat of a commodity, so there are three outposts on the map. The player that controls these will control the game. I would also like to point out the bridge across the bay. Not very practical but it is pretty cool looking. And for some reason that bridge doesn’t cast a reflection... Odd, but I couldn\'t do anything with it. The Meneltarma is not taintable as the the Meneltarma was NEVER desecrated, even when Sauron himself held most of the power over the land in later years. Nimloth, the white tree is, as Sauron eventually ordered it burnt, but not before Isildur saved a sapling of it. (Isildur has a bad reputation from the whole ring business but he actually did some great deeds before that...) Command points start a bit higher than normal because of the space limitations. Be warned. A ship in this map might actually be a viable option. The computer beat me on brutal when he suddenly pulled an Elvish warship out of nowhere and parked it in a key location. Just keep it in mind, at least. Oh yes. There are two little statue things one on each side of town. One is Morgoth battling Fingolfin (those who have read the Silmarillion will know what I am talking about) and the other is supposed to be Luthien telling her story to Mandos prior to Beren\'s release from the Hall\'s of Mandos (another Silmarillion thing) ---Disclaimer: Speaking of the Silmarillion I must now give a few disclaimers to the Tolkien Purists who will no doubt destroy my map for it\'s Inaccuracies. :O) That being said I am somewhat of a Purist so I DO know where I fudged... The city you are looking at is Romenna on the Eastern shore of Numenor. YES. I know that Nimloth was actually planted in Armenlos. However for my map I combined Armenlos and Romenna. For a statue of Morgoth like that to be standing I suppose that this would have to be early in Numenors history before their fall. You know I had thought of several other things wrong my map but I can\'t come up with any right now. Darn. ---Final Words: I hope you like the map. If not, I\'m sorry and I\'ll try to do better last time. The map IS better against another human as the AI is not so great in narrow areas. Also occasionally the path-finding isn\'t so swift so if your units do strange things trying to find their way across the map it really isn\'t my fault. So once again have fun. I\'d appreciate any feedback you have, if you find a bug, can think of an improvement etc. My email address is theoneandonlykane@hotmail.com That being said my readme is over. Go play the Map! ---Meneltarma--- Map created by: The One Kane (Michael Kane)

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206 downloads

Uploaded:05-17-2006

Framsburg map

framsburgmap2.zip | 618.86 KB

ruins in a real location in Middle Earth. (Is in Tolkens Books) Cited in the Atlas of Middle Earth by Katharine A Harmon (Tolken Expert) -Totally retextured During the Third Age, first mention of the Éothéod is when they migrated under their king Frumgar to the confined area between the rivers Langwell and Greylin, sources of the Great River Anduin, near where the Ered Mithrin met the Misty Mountains. They went that way after the fall of Angmar, away from the ravages of the Easterlings and Orcs. Some time later their king Fram, son of Frumgar, slew the dragon Scatha the Worm. The Éothéod capital was named Framsburg in his honour. Fram\'s son Léod was killed trying to tame the horse Felaróf, first of the Mearas of Rohan. His son Eorl the Young tamed the horse, taking it into service as compensation for his father\'s life. During the rule of Cirion, Steward of Gondor, Gondor faced an attack by the evil Balchoth, and Cirion sent messengers to the Éothéod capital. King Eorl answered the call for help, and rode out with most of the Éothéod to help their allies of old, leaving only a few warriors behind to protect his people. The Riders arrived just in time to help the army of Gondor at the Field of Celebrant, and after defeating the enemy Cirion asked the Éothéod to watch over the depopulated province of Calenardhon. Three months later Cirion gave Calenardhon as a gift to Eorl and his people, and Eorl swore his Oath of eternal friendship. Messengers were sent north, and the Éothéod completely removed to the plains of Calenardhon. The Éothéod renamed themselves Eorlingas or \"followers of Eorl\", but in Sindarin they became known as the Rohirrim, or Horse-lords, and their country became known as Rohan, the Riddermark. The name Éothéod is a translation into Anglo-Saxon of the original Rohirric Lohtûr, Rohirric \"loho-\" or \"lô-\" corresponding to the Anglo-Saxon \"éo-\", meaning \"horse\".

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114 downloads

Uploaded:05-17-2006

River Entwash

river_entwash.zip | 227.22 KB

the southern foothills of the Misty Mountains, and flowed southeastward through Rohan until it met the Great River Anduin below Rauros.

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275 downloads

Uploaded:05-17-2006

Demmig

demmig_by_holyhammer.zip | 335.1 KB

Riders, Dwarven Siege Weapons, Goblin Army and Ents to the Battlefield. Be sure to make the start positions right or the game won’t be any fun. You are not able to build buildings but you start with some from before with very much health. Hope you enjoy this map! LET THE BATTLE FOR DEMMIG BEGIN! Made by HolyHammer

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693 downloads

Uploaded:05-16-2006

Black Fortress 3vs2

black_fortress_3vs2_v3a_balanced.zip | 174.9 KB

of each evil faction, and should be an evil faction to start. (Isengard,Mordor, or Goblins) Each attacking faction should be of Good Faction (Elves, Men, Dwarves). Various control fixes for second Defender also. Note, if you wish to play with 4 people new to the map, the first 2 people should be defenders. (it used to auto-place, but now there is a glitch.. and it can cause MAJOR problems.)

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20 downloads

Uploaded:05-15-2006

Replay: cw FBI v EOW

eow_e_vs_fbi_d_.zip | 32.77 KB

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315 downloads

Uploaded:05-15-2006

Warland

warland_final.zip | 202.68 KB

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390 downloads

Uploaded:05-15-2006

Sauron Versus You

sauron_versus_you.zip | 86.25 KB

him before he utterly destroys you? Four thousand starting money is recommended, but lower the starting money for more of a challenge. Play without an ally for even more of a challenge.

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380 downloads

Uploaded:05-14-2006

Black Fortress 3vs2

black_fortress_3vs2_v2.zip | 174.28 KB

players. *NOTE: Make sure the players in the fortress are ISENGARD. Also, I have restricted the ability to create fortresses. You will only get the one you start with, so protect it well!

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27 downloads

Uploaded:05-14-2006

Replay: [DB] clan 2v2

2v2dbsinp3r.zip | 22.73 KB

for mine rush! So watch this dwarven expert, but he started off as random, this was taken from the [DB] clan trails which only Snip3r got through!

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54 downloads

Uploaded:05-14-2006

Replay: orc and troll spam strategy

orcandtrollspam.zip | 24.64 KB

mordor (mertling) in this replay as he pulls off a great strategy of just simply spamming orcs and trolls. As we know orcs are used for simlply just clogging up the battlefield, and trolls are used for wiping out a batlefield of enemies so why not use it! Watch this you wil be amazed how easy it is!

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109 downloads

Uploaded:05-12-2006

Hidden Base

hidden_base.zip | 81.77 KB

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844 downloads

Uploaded:05-11-2006

BFME2 Worldbuilder map tips

bfme2_map_tips.zip | 6.74 KB

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3445 downloads

Uploaded:05-10-2006

Create a Hero mod

createahero_mod_mk_2.zip | 2.46 MB

campaigns. Reading through the forum threads, it seems some of you were hoping you could do that. It is not perfect. The process you need to go through to get your hero into the campaign is longer than I would have liked. However, once you do that, to the best of my knowledge it works fine. If I find the right file to edit, I may be able to add a selection menu at the start of the campaigns. Feel free to modify it yourself - just give me credit if you use it and tell me about it.

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120 downloads

Uploaded:05-10-2006

Trail by Fury

trial_by_fury_v2_3.zip | 234.49 KB

modified powers.. stronger). You face a multitude of enemies, leading up to a final battle.. all in the hopes of escaping your captor\'s dungeon alive!! Some of the enemies you will encounter: Shelob, Goblin King, Nazgul, Wyrm.. and many more surprises!! Always put a brutal enemy on the far right side!! And, they will get ring powers, but you won\'t!! *(except heal)

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31 downloads

Uploaded:05-09-2006

Replay: 1v1 gg

long_game_vs_elb_mindx.zip | 55.48 KB

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119 downloads

Uploaded:05-09-2006

Snowy Hills

snowyhills.zip | 422.45 KB

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212 downloads

Uploaded:05-09-2006

Gondor Village

gondor_villagebyarandon.zip | 519.83 KB

wants to capture it.

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183 downloads

Uploaded:05-07-2006

The Green Rivers

the_green_rivers.zip | 371.41 KB

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106 downloads

Uploaded:05-05-2006

Replay: Goblins Spam strategy

goblin_spam.zip | 33.12 KB

spiderlings.

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377 downloads

Uploaded:05-05-2006

Peter\'s Mod

petersmod.zip | 3.05 MB

Heros avaliable for all good factions(I don\'t know how to allow them to revive so they are unrevivable) -Damrod Avaliable! -6 Nazguls now avaliable. Don\'t Be too harsh because it is my first mod.

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182 downloads

Uploaded:05-05-2006

Boromir\'s small mod

boromirs_small_mod.rar | 2.61 MB

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428 downloads

Uploaded:05-05-2006

Icarus' Mod

createaheroweaponupgrades.inc | 70.94 KB

grunt like it should be. Needs to have ini.big extracted with final big or use it to put the file in the archive which ever floats your boat. Goes in \data\ini\object\createahero\

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1926 downloads

Uploaded:05-05-2006

Fellowship Mod

fellowship.rar | 520.37 KB

than usual resources (this is because lack of units, and they need two types or upgrades men/elven) ranger tent - trains men of dale, elven warriors from bfme 1, ithilien rangers - also where you buy all upgrades hobbit barracks - trains sheriffs, and the 4 heros normal mens barracks normal ent moot for siege stable, trains rohirrim only - as the fellowship only really used these elven mirror of gladriel - seen as though they saw this, didnt see many wells mens walls and sentry tower a new aragorn legolas gimli boromir gandalf all new skins (even for the ones in other factions) \"big thanks to kingduku for these\" but the ones in the fellowship faction are much stronger health and strengthwise. also much cheaper NEW POWERS Legolas level 10 whirlwind power gimli has a level 4 shake foundation power and a level 10 bombard power boromir has a last stand ability at level 3 and a invunerabilty power at level 10 gandalfs word of power is now used at level 8 New spellbook for the fellowship faction sam level 10 power that can summon lots of hobbit friends frodos level 10 power is he can summon the 3 eagles which saved him off mt doom. NOTE these hero changes are only for the fellowship faction, and for balance purposes The only other general changes at this minute is eowyn and faramir can mount at level 1. BUGS/////////////////////PROBLEMS There is one bug i no of at this time. and thats the ability to build ur create a hero. i recommend not having a create a hero when playing this faction as of yet as it needs fixing. Also the spell book, you can buy the last power (25pts) without purchasing the rest of the spells. will be fixed soon. And once the fortress is destroyed it cannot be remade.

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889 downloads

Uploaded:05-05-2006

Insomniax Siege Mod

ix_bfme2_siege_mod_v21.2.zip | 4.38 MB

installing or uninstalling this mod make sure you have quit the game and are NOT running the game alt-tabbed out (minimized). b) Do NOT delete the original files \"ini.big\" and \"bases.big\", instead rename them or move them to some other folder, if you do lose them you will have to reinstall the game. c) Make sure to keep a backup of the last patch files \"ini.big\" and \"bases.big\", if you restore the wrong version files then you won\'t be able to patch the game properly when a new patch comes out. d) You WILL have problems patching to a new game version if you do not restore the game to it\'s original state (no mod files, *.big files restored) before patching. ==================================== Installation: ==================================== 1- Unzip all contents of this zip file into your: \"..\\The Battle for Middle-earth (tm) II\\\" folder, it should look like this after you extract them: ..\\The Battle for Middle-earth (tm) II\\data\\INI\\ (Inside the new INI folder there will be 5 subfolders and a lot of *.ini files) ..\\The Battle for Middle-earth (tm) II\\bases\\ (Inside the new BASES folder there will be 152 subfolders with a *.bse files inside each) 2- Backup and move out the original game files named \"ini.big\" and \"bases.big\", essentially the files have to be moved (or renamed) from it\'s default place so it won\'t override the modified files, you will find the files in \"..\\The Battle for Middle-earth (tm) II\\\" folder, you can either rename these two files or move them somewhere else, personally I make a new subfolder called \"..\\The Battle for Middle-earth (tm) II\\Backup of original files\\\" and move the \"ini.big\" and \"bases.big\" files there and rename them adding the patch version (\"ini v1.03.big\" and \"bases v1.03.big\" for example). 3- That is all, enjoy. ==================================== Uninstall: ==================================== 1- Select the following folders and delete them along with all their contents, these are the actual mod files you installed previously: ..\\The Battle for Middle-earth (tm) II\\data\\INI\\ (Inside the new INI folder there will be 5 subfolders and a lot of *.ini files) ..\\The Battle for Middle-earth (tm) II\\bases\\ (Inside the new BASES folder there will be 152 subfolders with a *.bse files inside each) 2- Restore the files \"ini.big\" and \"bases.big\" ==================================== What does it do? ==================================== The very short version: 1- All buildings take one fifth the normal base damage from all damage types except from Siege units and flame damage; Siege units (catapults, ballistas) do half the normal damage; Ents, Mumakils and Mountain Giants do their normal siege damage. This rebalancing is short from just a small armor type change, all faction and hero powers were tested and had their damage vs. buildings scaled specifically vs. Buildings to offset the armor change and thus retaining the original intended \"end game\" damage from special powers. 2- Improved A.I.: Better counter logic, better group maneuvers, better army composition, new base layout, etc. 3- Fixed a number of game bugs: Mordor Doom Pyres bug, Mirkwood Archer Population count bug, Dwarven Guardian classified as cavalry bug, etc. 4- Global Wall Changes: Wall Hubs have 3 times (300%) more health. Wall Gates cost reduced to 250 for Isengard and Elven faction. Dwarven Wall Postern Gate Health fixed to match those of all Dwarven Walls Wall Armor value tweaks. 5- Added a new elven infantry unit the Galadhrim Soldiers, this was inspired by Steve Shepherd\'s (AKA Gholin) Elven Guard mod, however I ended up completely redoing all the animations and other stats, it took me more than four days to get all the animations working properly (EVERY animation works properly). 6- Added health regeneration for Monster units (Trolls, Mumakils, Giants, Ents, Berserkers) and Banner Carriers for ALL races, there is a standard delay when out of combat for the health regeneration to kick in: 15 seconds for Monsters, 20 seconds for Banner carrier hordes. This was completely based on Troll Buddy\'s \"Monster and Banner Regen Mod\" so credit for this much needed modification go to him.

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102 downloads

Uploaded:05-05-2006

Rhunaria

rhunaria.zip | 122.82 KB

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146 downloads

Uploaded:05-05-2006

Brown Lands Colloseum

colloseum_of_the_brown_lands_v1._1.02.zip | 87.64 KB

///////////////////////////////// -Fixed a bug were, when the CP was wild faction, you didn´t win because of the fortress pieces. -Fixed a bug where, if you were wild faction, if your hero died 2 times, you survived because of the pieces. -Now you cant earn money. I did that so you cant win unless you destroy Saron. This bugs were fixed thanks of people who told me. Continue advising me of changes of problems so we can make this map better. Thanks Hope you like it!

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169 downloads

Uploaded:05-05-2006

Rhovanion Choke Point

rhovanion_choke_point.zip | 615.55 KB

I’m positive that it works in single player, the AI isn\'t so great but it works, and there should be no problems for multiplayer. This is my first map so CONSTRUCTIVE criticism is greatly appreciated as well suggestions hints or tips, especially in the area of texturing and details. Updated versions may be out shortly depending on these suggestions. JUST TO MAKE SURE YOU GET THIS, THE SCREENSHOT AND PREVIEW ARE INNACURATE!!!!(see comments)

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75 downloads

Uploaded:05-04-2006

Replay: excellent 1v1

themystic_vs_hawk_ablative_insane_hu_go.zip | 52.58 KB

powerpoints and 15 ones and all mystics men to take down his men you have to watch this!

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11 downloads

Uploaded:05-04-2006

Replay: myc v bioxar 2v2 cw

myc_vs_biox.zip | 46.49 KB

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260 downloads

Uploaded:05-04-2006

Marks bfme2 full gameplay mod

marks_bfme2_full_gameplay_mod_ver_1.3.zip | 4.49 MB

troll weapon fix and firebrand mod Bfme2 gollum skirmish evasion mod This mod has been tested with the current official patch Any changes to the 'individual stand alone mods' above will be already added to this full mod All files and folders included with this mod are taken away from my game as I play it now and will not affect affect the game stability or speed in any way.

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24 downloads

Uploaded:05-03-2006

Replay: 2v2 good comeback

comeback_101.zip | 66.41 KB

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119 downloads

Uploaded:05-03-2006

Replay: 4v4 funny game

4vs4_great_fun_game.zip | 108.95 KB

a 4v4!

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2389 downloads

Uploaded:05-03-2006

Modmanager

modmanager_v11.zip | 68.3 KB

modified or deleted by the ModManager. He\'ll only create one file called \"1ModManager.big\" The ModManager automatically extracts all needed data from B4ME\'s BIG files, modifies them with the data provided by the mods and creates a new BIG file containing all the changes. Modders don\'t need to include whole original INI files into their mod anymore. They just need to include all new data and the ModManager will automatically join these files together.

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86 downloads

Uploaded:05-03-2006

Goliforn

gorliforn.zip | 177.41 KB

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101 downloads

Uploaded:05-03-2006

The Battle for Moria

aa2_moria.zip | 49.76 KB

Well, it was my first map and it has some flaws.

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195 downloads

Uploaded:05-03-2006

Good vs Evil

good_vs_evil.zip | 87.13 KB

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122 downloads

Uploaded:05-03-2006

Harad Camps

harad_camps_v2.zip | 213.55 KB

mumuks. HAVE FUN!!!! by RlCrazyCat3. Plz leave a rating guys thx.

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90 downloads

Uploaded:05-03-2006

The old Forest

the_old_forest_by_streicher.zip | 316.81 KB

the much trees. Made by [rcN] Streicher Hp: www.rapidconexion.de!!!

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380 downloads

Uploaded:05-02-2006

Monster Auto Heal mod

trollbuddymonsterregenmod.zip | 2.42 MB

Mountain Giants just seemed too 'disposable'. This mod corrects that. Mountain Troll, Drummer Troll, Attack Troll, Mumakil, Cave Troll, Mountain Giant, Fire Drake, Berserker and Ent now auto-heal. Also, I added the auto-heal to Berserkers and Ents. Note: 1. The above units start with this feature at level 1. I didn't know how to make it work at level 2 and quite honestly units gain rank so quickly that it doesn't make that much difference. I prefer it this way anyway. 2. There is a delay and like heroes, these guys heal only when not in battle. 3. Wild monsters do not auto-heal. I may add that sometime.

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1964 downloads

Uploaded:05-02-2006

Weapon change mod

weaponchangemod.zip | 96.68 KB

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96 downloads

Uploaded:05-02-2006

Untamed and forgotten

untamedandforgotten.zip | 59.16 KB

dragon will keep spawning untill enough creeps have been killed. The other creeps are: Tom Bombadil and his wife, Nazgul attacking Bag End, Trolls terrorizing some hobbits and Rangers ambushing Easterlings. These creeps have been conored off so as you can ignore them if you want, but I do not recomend so as there are lots of prizes for when they are defeated. It contains lots of scripts made to animate the map and make it more scenic.

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77 downloads

Uploaded:05-02-2006

Deluxe tournament

wkdclown01deluxetournament.zip | 28.32 KB

Enforced (if you attempt to rush before the 8 minutes, you will enter the \"WHITE ZONE\" [battle area], and be instantly defeated. You may build anything you want on this map with one exception.. you get only one fortress. Slot 2 must be closed to play this map!

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189 downloads

Uploaded:05-02-2006

BFME2 remade (Fixes)

bfme2_remade.zip | 1.42 MB

patches he has made some changes and modifications which I will state in the readme.

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15 downloads

Uploaded:05-02-2006

Replay: the bezerker rush

zerk_rush_3.zip | 22.68 KB

entertaining is I did in creating it. That any player let me get away with single-handedly winning this game and not stopping me is ridiculous. This never should have happened. But now that it has, enjoy the show.

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33 downloads

Uploaded:05-02-2006

Replay: gob v motw

gob_vs_motw_good_game.zip | 112.34 KB

counters it build many farms and get\'s rohirim. In the late game I get finaly control with use og many powers at once and then I finish him of.

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58 downloads

Uploaded:05-02-2006

Replay: mordor v elves

mordor_vs_elves.zip | 14.52 KB

Mouth). Please tell me what I can improve!

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162 downloads

Uploaded:05-02-2006

RVKIsland_II

rvkisland_ii.zip | 390.16 KB

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122 downloads

Uploaded:05-02-2006

The shire taken by the dark forces

the_shire_taken_by_the_dark_forces.zip | 163.26 KB

chance to claim it. Beware, you will have to face many of Saruman\'s servants before you can reach your opponent and even some of the hobbits are now under his command. However, for starters you will have one squad of fighting hobbits under your command as well as a farm. Since the game is based of the film rather than the book, my level shows the shire as it would be if men had lost the war, i.e. it has some features of Isengard as well as Mordor. It is most suitable for 2 vs 2 or 1 vs 1 multiplayer and should not be played against the PC. (warning) the level has a very violent atmosphere. If you would be disturbed by the view of a hobbit slaughter pit (as you should be) don\'t play the map.

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234 downloads

Uploaded:05-02-2006

Ganny Castle

ganny_castle.zip | 58.59 KB

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672 downloads

Uploaded:05-02-2006

Minas Tirith Extended Edition

minas_tirith_extended_edition.zip | 562.66 KB

strengthen to 70,000 hit points. +Extra wall defenses for city on all levels. +Player inside city can see entire map with MOTW fortress plus Ivory Tower. +City Player command points increased from 1000 to 1200. -Removed pointless trees and structures in city.

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1264 downloads

Uploaded:05-01-2006

BFME2 Siege mod by Insomniax

ix_bfme2_siege_mod_v2.2.zip | 4.38 MB

damage; Siege units (catapults, ballistas) do half the normal damage; Ents, Mumakils and Mountain Giants do their normal siege damage. This rebalancing is short from just a small armor type change, all faction and hero powers were tested and had their damage vs. buildings scaled specifically vs. Buildings to offset the armor change and thus retaining the original intended "end game" damage from special powers. 2- Improved A.I.: Better counter logic, better group maneuvers, better army composition, new base layout, etc. 3- Fixed a number of game bugs: Mordor Doom Pyres bug, Mirkwood Archer Population count bug, Dwarven Guardian classified as cavalry bug, etc. 4- Global Wall Changes: Wall Hubs have 3 times (300%) more health. Wall Gates cost reduced to 250 for Isengard and Elven faction. Dwarven Wall Postern Gate Health fixed to match those of all Dwarven Walls Wall Armor value tweaks. 5- Added a new elven infantry unit the Galadhrim Soldiers, this was inspired by Steve Shepherd's (AKA Gholin) Elven Guard mod, however I ended up completely redoing all the animations and other stats, it took me more than four days to get all the animations working properly (EVERY animation works properly). 6- Added health regeneration for Monster units (Trolls, Mumakils, Giants, Ents, Berserkers) and Banner Carriers for ALL races, there is a standard delay when out of combat for the health regeneration to kick in: 15 seconds for Monsters, 20 seconds for Banner carrier hordes. This was completely based on Troll Buddy's "Monster and Banner Regen Mod" so credit for this much needed modification go to him.

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19 downloads

Uploaded:05-01-2006

Replay: Replay Pack [Epic] cw

epic_march.zip | 1.26 MB

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143 downloads

Uploaded:05-01-2006

Replay info stup

repinfo_setup_v1.6.zip | 2.58 MB

your replay that is saved it\'s so handy, this is what probably most clanwars cc admin use to see who\'s who in the replays when you file an AR.

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120 downloads

Uploaded:05-01-2006

The forest of Dale

the_forest_of_dale.zip | 54.23 KB

rewarded.

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118 downloads

Uploaded:05-01-2006

Storm

storm.zip | 517.61 KB

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160 downloads

Uploaded:05-01-2006

Framsburg

framsburgmap.zip | 472 KB

North of Middle Earth

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446 downloads

Uploaded:04-30-2006

Samurai\'s ultimate mod

ultimate_mod_11_0001.zip | 2.47 MB

balance changes made to the ini.big file will not show up. • Fixed the upgrade cost of the Dwarven Barracks (it had been using the Build Cost of 400 instead of the proper upgrade cost of 500.) • Thanks to a note from a player, I found that the wall arrow tower and wall trebuchet were changing their armor type when upgraded, from “wall” to “structure”. For several reasons, it was easier to adjust the armor and cost of the walls than it was to reclassify these buildings as “walls”. What this means is that walls are now significantly less armored (and thus easier to destroy) than in version 1.0, so I took a cue from the 1.03 patch and reduced the cost of walls to compensate. • The Corsair firebombs are a bit faster firing and hit more often than before. Version 1.0: This is a mod is a complete rebalancing of the game. Nearly every unit and building has undergone some changes. There is not enough time or space to list everything, but some of the more significant changes include: 1) It greatly strengthens all walls and buildings by increasing their armor approximately x5 vs. most weapons (a bit more against bows) and approximately x4 vs. siege weapons. This gives you time to get to a farm that is under attack and defend it, if the attacking group is not too large. Note that due to various changes in damage and armor, buildings are slightly weaker than they were in Samurai’s Wall Mod v1.0, but still far stronger than in the original game. If you want to destroy buildings, siege weapons are by far the best at it, followed by fire or magic (including melee heroes and upgraded archers). Swordsmen are best among regular units, then cavalry or pikemen, and finally non-upgraded archers, in that order. 2) It slightly (+10%) increases the non-upgraded armor of most units. I felt that the armor upgrade was just too big an improvement, making it practically a necessity, especially against upgraded weapons. This is not going to make a huge difference, but it might help a bit. 3) It incorporates the Elven Guard mod by Steve Shepherd (AKA Gholin). In his readme, he said people could use his mod if they gave him credit, and I enjoyed it so much, I’ve done so here. His original readme is included in this zipfolder as well, so you can see what he contributed. 4) I’ve included Troll Buddy’s Monster and Banner Regen mod, with his kind permission. His original Readme is included in the zipfolder. 2nd level units with a Banner carrier will regenerate health when they are not in combat, as will all monsters (Trolls, Giants, Mumakil, etc). The rate of regeneration is slower than it would be if they were next to a healing well or hearth, meaning those are still useful. 5) The bonus damage for most upgraded weapons is now 10 + ½ the base damage (for infantry and cavalry) or +60% for siege weapons, rather than between +100% to +150% of the base damage (it varied from unit to unit). For weaker units, this will typically almost double their damage, while it may be as little as 65% or 70% for more powerful units. This makes the forged blades and fire arrow/Silverthorn arrow upgrades somewhat less dominating than they were. 6) The health, damage, and cost of many units were adjusted, always with an eye toward balance and creating or preserving the unit’s niche. For example, Orks and Goblin swordsmen were made tougher and more expensive, Mirkwood Archers were toned down a bit and made available after the 1st Barracks upgrade, and many heroes have had their stats adjusted. I feel every race is now closely matched and viable, though certainly not identical. Installation: Go to your Battle for Middle Earth 2 folder. Find your ini file and either move it to another place (up one level to your Electronic Arts folder is good) or rename it. Move the new Monster and Banner Regen file included in this zipfolder to the Battle for Middle Earth 2 folder. Play the game! In order to return to an unaltered game, just swap the files again. Please send any questions or comments to tommiskey@hotmail.com. This mod has been tested only in single player skirmish mode by me, and I make no guarantees as to if or how well it works in other modes. The change in buildings’ longevity is great and may not be to everyone’s liking. Try at your own risk, but BE SURE TO SAVE YOUR UNALTERED INI FILE SO YOU CAN SWAP BACK AGAIN! Otherwise you’ll need to reinstall the game to go back to an unaltered version. Enjoy! Samurai

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142 downloads

Uploaded:04-30-2006

Replay: 1v1 mordor v isengard

kestermordor_vs_bigpaybacc771isen.zip | 17.48 KB

against a guy ranked a lot higher The map was Forlindon, which proved to be too far to spam orcs... or actually, beat me to it with his warg riders and uruk-hai. He had an early failed attempt of sending orcs over on a troop carrier, and eventually a battle ship which sat just off his shore for a while as his buildings were all built back too far from the shore for it to attack (it came in useful later though). He quickly upgraded his units while I was building troops to fend off his attacks. Watch how the game turned around. ;-)

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124 downloads

Uploaded:04-30-2006

One ring to rule them all

one_ring_to_rule_them_all_v1_8_final.zip | 134.36 KB

have, and earn more. If you do not, you lose your money just as fast as you earned it. This is a very tactical and challenging map. Enjoy!! 1.8 Is (*HOPEFULLY lol) the FINAL version. Fixed a couple bugs.. IMPORTANT!! ALWAYS CLOSE SLOT 2 and OPEN SLOT 5!!

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158 downloads

Uploaded:04-30-2006

Deluxe Tournament

deluxe_tournament_v1_6.zip | 143.75 KB

build time built into the map. *If you try to \"rush\" before that 8 minutes, you will enter the \"WHITE ZONE\" which is the Battle Zone.. and you will instantly be DEFEATED!! You can build anything you want before that time, except a fortress.. you get only one! As with my other map, CLOSE SLOT 2 for it to work properly!! Enjoy!! And please comment on my maps.. so I know whether to continue making them.. thanx

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188 downloads

Uploaded:04-30-2006

The battle tower 3

the_battle_tower_3_by_sodakeeper_0001.zip | 155.66 KB

lost... Many of the orcs in Mordor built an elemental tower designed to ward off Gonder and Elven forces, but this plan was abandoned and many riches and tresures lie with this old tower... Hope you enjoy this map because it is my third map I\'ve ever created.... my first was \"The Battle Tower\"... which really was awful... and \"The Battle Tower 2\"... whcih was a similar version of this map... Update..... I suggest you delet your currect \"The Battle Tower 3 by Sodakeeper\" map and replace it with this one, The update makes the game better... -fixed map name problem -fixed passibility problems -fixed waves -deleted some useless stuff to create less lagg

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11 downloads

Uploaded:04-30-2006

Replay: 2v2 cw myc v bioxar

mycvs_biox.zip | 46.49 KB

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44 downloads

Uploaded:04-30-2006

Replay:2v2 Featuring[DB]Digz

dbdigz2v2_tooo_good.zip | 29.81 KB

his base and took him out, i owned the guy really and had map control on my half so watch it for total domination! Because the dwarves are still here!

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65 downloads

Uploaded:04-30-2006

Replay:[DB]Digz 3v3 replay pack

dbdigz3v3replaypack.zip | 193.55 KB

patch 1.03, see how i play and others and learn useful stuff from it i have my mistakes!

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91 downloads

Uploaded:04-30-2006

The Strange Lands

the_strange_lands.zip | 88.33 KB

place for rings of Power (there are 2 already, well protected). Become the Master of these lands and dominate middle earth. The map is most suitable for 2 vs 2 games 1 vs 1 multiplayer only. Boats can be used to an extent.

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427 downloads

Uploaded:04-30-2006

Troy

the_troy.zip | 76.65 KB

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83 downloads

Uploaded:04-30-2006

Tainted Lands

tainted_lands.zip | 55.89 KB

fun to play with friends. Be VERY careful with the center. You’ll see why. Enjoy!

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79 downloads

Uploaded:04-30-2006

Southern Rhun

southern_rhun.zip | 9.83 KB

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109 downloads

Uploaded:04-30-2006

Osgildur

osgildur_by_topa.zip | 131.31 KB

start. One Player even has Gothmog.

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274 downloads

Uploaded:04-30-2006

Mirkwood Fort

mirkwood_keep.zip | 70.93 KB

it with out wall and command points and money bonuses just say and if I get 5 people I will do it.

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137 downloads

Uploaded:04-30-2006

Journey Through the Wilderness

journey_through_the_wilderness_by_demonic16_saladman20.zip | 278.92 KB

its a 5 player map for multiplayer, each player gets 1 hero either saruman, gandalf, aragorn, thranduil or gimli, they must follow the path to reach the end but along the path are surprise attacks of different difficulties, each player gets 4 lives for their hero, when the 4 live are up you will fall so be careful, I have added the .ini file from my gladiator to make it a little more fun but have dubbed the powers a little, I have tested tis map with some friends and the out of synch is very low, to keep the map active I have added catapults on hills which are mostly unreachable except with thranduil, this concept is used to keep the map active so players can't just stand around and wait to be healed. An AI player must be placed in the spot on its own on a separate team, all players on the same team. HOPE people enjoyed it the initial test proved a success and they liked it so i hope every one else does.

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85 downloads

Uploaded:04-30-2006

The Desolation

desolation.zip | 48.6 KB

information about it was wiped out inexplicably. However, it is now your turn to determine who participated and who won.... This is a small map, which is realistic as you wouldn't want to get too close to Smaug. Anyway, you have very little space for building so get used to it. You have 2 outposts, though they have creeps in front of them. There are also 4 more outposts, though they are guarded by two creeps. However, no-one said anything about Smaug being the only dragon around...

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168 downloads

Uploaded:04-30-2006

Colloseum of the Brown Lands

colloseum_of_the_brown_lands_v1._1.01.zip | 87.35 KB

-Wave 5: The mumaks are level 5. -Saron now casts different powers. (Some ones didn´t work.) -The game run´s a little faster. -Saron is invincible exept when you destroy the citadels. -Saron doesn´t take damage from his attacks. -When Gandalf appeared, he used to die because of the dragons. Now the dragons don't kill him but, if you approach, they will kill you. Hope you like it!

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160 downloads

Uploaded:04-29-2006

Island control

island_control.zip | 41.36 KB

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197 downloads

Uploaded:04-29-2006

Last desert multiplayer

last_desert_mp.zip | 896.26 KB

areas\" and kill the creeps for experience. Hope you like this and the Singleplayer Last Desert map. Background info: The eastern part of the Last Desert was once an outpost of the Black Numenorians who built the Great Wall. Behind the Wall is the land of the powerful Were-Worms who attack anybody who enters their area.

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79 downloads

Uploaded:04-29-2006

One ring to rule them all

wkdclown01oneringtorulethemall.zip | 136.94 KB

Isengard\'s Warg Sentry are disabled. If you are not in the RING.. you constantly lose money. This is not a pretty map, but it is very unique.

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265 downloads

Uploaded:04-29-2006

Valimar

valimarby_rlr534.zip | 140.81 KB

city of Valimar.

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202 downloads

Uploaded:04-28-2006

Battle of mountains 2v2

battle_of_2_mountains_2v2.zip | 379.49 KB

the 1v1 3v3 and 4v4 are all out so try them!

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143 downloads

Uploaded:04-28-2006

Battle of mountains 1v1

battle_of_2_mountains_1v1.zip | 379.63 KB

2v2 and 3v3 and 4v4 are all out so give them a try!

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444 downloads

Uploaded:04-28-2006

1v1 snow

2_player_snow.zip | 277.23 KB

made by EA I only added things to it.

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710 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539dutch.exe | 24.44 MB

instructions and to view the full change-list..

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593 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539french.exe | 24.46 MB

instructions and to view the full change-list..

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1530 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539german.exe | 24.45 MB

instructions and to view the full change-list..

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347 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539italian.exe | 24.46 MB

instructions and to view the full change-list..

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189 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539norwegian.exe | 24.41 MB

instructions and to view the full change-list..

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169 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539russian.exe | 24.54 MB

instructions and to view the full change-list..

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203 downloads

Uploaded:04-27-2006

Battle for Middle Earth II Patch 1.03

lotrbfme265539swedish.exe | 24.42 MB

instructions and to view the full change-list..

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355 downloads

Uploaded:04-23-2006

The battle for osgiliath

the_battle_of_osgiliath_by_rlr534.zip | 189.66 KB

contains a movie realistic osgiliath with several Islands such as: the rond giliath, the dome of stars and Tol gilthoniel. The bridges over the Anduin are also in the map. The western shore and the islands are in hands of the men of the west, the eastern shore is occupied by Mordor. During the battle the anduin will be crossed with rafts (just like in ROTK). And numerous reinforcements from both side will join the battle.

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237 downloads

Uploaded:04-23-2006

Realm of Numenor

realm_of_numenor.zip | 151.27 KB

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100 downloads

Uploaded:04-23-2006

Plains of Harad

plains_of_harad.zip | 146.36 KB

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176 downloads

Uploaded:04-23-2006

Moria gladiators

moria_gladiators.zip | 7.84 KB

and fight to the death with the others. Lose your hero you dead. HAVE FUN!!!!!!!!!!!!!!! by RlCrazyCat3 LEAVE A RATING PLZ GUYS AND ANY MAP IDEAS YOU MAY HAVE. THX

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49 downloads

Uploaded:04-23-2006

Replay: horse rush

horse_rush.zip | 4.28 KB

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11 downloads

Uploaded:04-23-2006

Replay: woa v fear

woa_vs_fear.zip | 41.12 KB

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9 downloads

Uploaded:04-23-2006

Replay: woa v wub

woa_vs_wub_ubergame.zip | 37.73 KB

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40 downloads

Uploaded:04-23-2006

Replay: motw strat

mvgon.zip | 49.54 KB

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13 downloads

Uploaded:04-23-2006

Replay: woa v epg

woa_vs_epg_very_gg.zip | 70.43 KB

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169 downloads

Uploaded:04-21-2006

War and War only!

archerjoncs_first_map_war_and_war_onlyv11.01.zip | 71.76 KB

bottom and have fun!) I\'ve finally completed a low quality map, it has a river separating the 4 armies, 2 armies are on one island and the others are on the other island, 2 troll caves defend each dock and the objective is to successfully get to the enemies island with a strong enough force. There are also 4 inns on each Island which are meant for 2 each player. Hope you like it! I\'ll host it on MEV soon! (if you want to edit my map please contact me at jonno_jonny@hotmail.com)

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1905 downloads

Uploaded:04-21-2006

Fortress of Minas Tirith

fortress_of_minas_tirith.zip | 408.62 KB

better multiplayer map. The only bad thing with this map, and like other fortress maps in BFMEII is that the AI really lacks. I suggest if you play this map to play it online or with other people because the AI just stinks, but it is still fun to play with AI IMPROVEMENTS: I have made Minas Tirith look alot better. I have added more wall buildings, more buildings on land, more textures, trees and statues. I have added GATES to each level The third level is accessible and that is where your citadel is located The main gate has health increased to 10000 More resource buildings and more space to build buildings Extra trebuchet plots on ground level BIGGEST UPDATE: Trebuchets are available on all levels. This adds even more defense to Minas Tirith, the trebuchets look sweet and work perfect. They sit on top of their towers and look out over the levels. There are no problems with the trebuchets at all, I have aligned them perfectly so they look amazing. I have also made other changes that I have forgotten about This map is amazing and looks great. You really get the feel for Minas Tirith when you play it. It was modelled about my mini statue of Minas Tirith that I got with the movies. Please vote for my map at the side and enjoy!!

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135 downloads

Uploaded:04-21-2006

The escape of Dain

the_escape_of_dain.zip | 665 KB

Dain is. You must move Dain in the left of Erebor and you must find the Dwarven Magic door and put Dain in there and you will see a long tunnel and there in the tunnel there will be a Dwarven Magic door again and put dain out and follow the tunnel and in the end of the tunnel there will be a Dwarven Magic Door again and put dain in there again and there will be another Dwarven magic door on the outside of Erebor and let dain out. There will be Gimil waiting for you with the rohirrims.Next when you meet up with Gimil and destroy the enemys camp with gimil and you will win. Warning: when you start Gimil will be right next to the enemies camp don't destroy the enemies camp right after when you start destroy the enemies camp when Dain comes out. Gimil is Indestructible and the rohrrims!

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159 downloads

Uploaded:04-21-2006

Islands of gondor

islands_of_gondor.zip | 140.07 KB

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112 downloads

Uploaded:04-20-2006

The river divide

the_river_divide.zip | 359 KB

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100 downloads

Uploaded:04-20-2006

The killing fields

the_killing_fields.zip | 429.62 KB

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203 downloads

Uploaded:04-20-2006

Gladiators heroes

gladiators_heroes_by_demonic16finalultra_hard.zip | 348.14 KB

Aragorn etc, the rounds have been changed and new faction units added. This version rarely oos and is alot of fun, winnable as well. This took alot of testing to get right but was worth it in the end, some of the heroes powers have been cleverly edited for additional damage and image effects tweaked for fun fun fun...

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131 downloads

Uploaded:04-20-2006

The valley of damned

the_valley_of_the_damned_by_saladman20.zip | 497.32 KB

map, nothing that exciting but fun, one of my first bfme2 maps lol practicing for bigger and better things.

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51 downloads

Uploaded:04-19-2006

Replay: Rhun 3v3

rhun_ots_skyffer3_kalvik22_vs_3.zip | 71.1 KB

quiting just before you loose!

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150 downloads

Uploaded:04-19-2006

Forgotten Kazad

forgotten_kazad1.1.zip | 279.68 KB

inside a Dwarven mountain stronghold. Version 1.1- According to Trasius, he added a mine, another wall, more towers, the doors can be repaired. He balanced the resources (too many outposts) and improve the visual of the map (more little objects, mine cars, ambients sounds are all improved).

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249 downloads

Uploaded:04-19-2006

Gladiator Heroes

demonic16gladiatorsheroes.zip | 163.17 KB

can defeat sauron at the end. In this gladiator I have used normal heroes and made another using custom heroes but it outta synchs alot. I have tested this version and the outta synch is very low. This is the ultra hard version and is hard. I would like to thank Nordic Solldier for the base map and most of the scripts. I have altered quite alot so it will differ in hardness. I have also used an ini file which (JVB) made, I have altered it so gandalf and saruman have better wizard blasts and aragorn has a lightening throw back ability. PLZ remember that this map will alter ini. files and that you must restart your game after to stop outta synch.

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21 downloads

Uploaded:04-18-2006

Replays: [DB]Sexologos7 replay pack cw

dbsexologos_cw_wins_in_april.zip | 44.43 KB

for him so I told him to send me the replays. We got the wins and while I was looking at the replays I saw the quality of them, if you're a player, get this and this is how to play with dwarves or not to play against dwarves!!! He should be rank 1!!!

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23 downloads

Uploaded:04-18-2006