Battle for Middle Earth 2
AI uses upgrades much more (not only fire arrows - AI upgrades fortress - AI no longer considers Guardians cavalry (in a bunch of games I did it always tried to counter my guardians with phalanxes/marauders) v 1.00 - AI builds more farms on any level of difficulty, virtually unlimited number on hard/brutal - Target priority & unit build order slightly changed - AI upgrades units - captures outposts, inns & shipyards - builds ships... most likely inn-units, too, but haven\'t seen that so far - builds walls
halved, armor for walls against non siege doubled. Goblin Stand alone towers cost reduced by 50%, +33% build time. Dwarven Stand alone towers -60% health, double build time and has wall armor.(Makes them really strong v meele attacks) Lonetower attack upgrade cost reduced by 50%. Fortress extensions now has fortress armor but takes 4 times longer to build. All non-defensive structures have 50% extra baseHP. Fortress armor now takes 25% damage from heroes compared to 50% before. Fortress expansion wall hubs now have wall armor. Install: Navigate to the B4ME2 Demo Folder remove the original INI.big and store it in a safe place. Then place the ini included in this download into the same folder where you removed the original INI.big. If you want to revert back to the old changes, remove the INI.big you placed in the B4ME2 Demo Folder and replace it with the original you stored in a safe place.
get cp reductions for some units.
folder and unzip INI folder to under game\'s DATA folder.
have no need to download this mod because the AI\'s rush is reduced. But, if you dont rush and want a good game, THIS MOD IS FOR YOU! This mod makes these improvements: -Slower rush -Greater troop diversity -Larger waves of troops -Ai captures neutral buildings -Ai builds heros -Ai cavelry wont attack pikemen -Ai will attack heros more often -Ai will attack structures less and prefer units. -Ai designed to build ships, but not guarenteed. -Fortress health doubled -Fortress and fortress expansion armor increased signifagantly for melee units. -Fortress and fortress expansion armor lowered slightly against Seige. -Wall cost Halfed -Wall build time doubled -Mighty Catipult range increased slightly -Mighty Catipult recharge time decreased Slightly -Mighty Catipult damage slightly reduced. Not long before the release, but worth the time to download. To install, replace this INI with the one in the demo. To uninstall, put back the origional INI.
and moves are visible as well as the Elven buildings. I made this mod so everyone can see the strength of units and what certain buildings do. It may not be much to look at but it is fully playable and a good source of units and buildings abilities and powers. IMPORTANT: I take no credit for the addition of Men. This was not of my doing. This is borrowed from Mupp. He deserves all of the credit for that part of the mod. the reason I used his mod as my basis is because it allowed for a lot faster and easier manipulation so I could bring this mod out as fast possible. Have fun! VERSION 1.1 I just updated this mod. I didnt think it was fair that you couldnt build the fortress to get the heros so I have decided to update the mod so that boromir at level 1 would have some of the games best powers. From Thranduil\'s Thorn of Revenge to Glrofindel\'s Star Light. These powers are now usable. I didnt give you every power becasue i like to leave a little to be desired, but it is a pretty good taste of the powers It seems I have been asked to add the witchkign it looks like we are on version 1.2 In the final game release he will satrt in the air. but i made him start on the round so he was cheaper ( i know it is the naz model nothing i can do) Enjoy!