Battle for Middle Earth 2 ROTWK
Elves (3 sub-factions), Arnor, Mordor, Isengard, Wild, Men of the East (2 sub-factions), and Angmar - Many of the factions have been completely revamped - Over 70+ new heroes/units/structres and more have been added, with 6 new fortress, 5 new walls, a slew of heroes, and a new inn system. - A return to the feel of BFME1 - Smaller combinable hordes - 100s of different combinations - All units can level to 10, not just heroes, and they level with increases similar to BFME1 - Structures can level up through experience as well as a purchased upgrade - A move towards making each faction's play style unique and different, to bring out the character of the faction - A camera system has been added to many of the maps, letting you explore the game and Middle-Earth in entirely new ways. - A huge amount of high-quality skins for new and existing units/heroes - Hundreds of pieces of art for new and existing units/structures/heroes - So many other minor changes to enhance your enjoyment of the game.
http://www.New-Age.xn.pl - You can found there screenshots, informations about new version etc. There are changes, which are coming up with New Age (Nowa Era) Final Version: * It got fixed bugs from version 0.2 * Mod is basing on patch 2.01 * Deleted command points cost for buy a Heroes (except own Heroes and Ring Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 50% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Gloin fixed instead version 0.2) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!
screenshots, informations about new version etc. Mod is updating often, so stay in touch! There are some changes, which are coming up with New Age (Nowa Era) 0.2: * Mod is basing on unofficial patch 2.02 - It includes all changes made in this great patch. * Deleted command points cost for buy a Heroes (except own Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 25% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Some fixed instead of version 0.1) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!
to know about new versions of mod, stay in touch with our site! There are some changes, which are coming up with this very young version of mod: * Deleted command points cost for buy a Heroes (except own Heroes) * Buildings are more strong now, their health is increased, form 100% to 175% * Command limits increased (Minimum 25% up, Maximum 50%) * New splash * New logo * New portraits for heroes (in BFME I movie style) * Deleted ads when game is loading up (Only Intro stayed on its place) * If you want, there is a Mappack on our site, which contains over 110 Maps to download :) Enjoy! Please be aware that this is an .exe file you are about to download, the file is fine and has been tested and scanned.
which you see and read about in the films and books. Above all, the main objective of Battles of Gondor is to give the game more of a Tolkien feeling. Not a game that is inspired by the Tolkien lore, but a game that throws you right down into it. Battles of Gondor takes the bfme series a step forward. You can now control new factions never before seen, which creates plenty of new battles. You can defend the coasts of Gondor from the Corsairs of Umbar or perhaps invade Pelargir with huge armies of the south. NEW FEATURES These are the awesome new features that Battles of Gondor adds to the original game: - 4 new factions - New units and heroes for the existing factions - Improved AI - New campaign - A great number of new maps - Updated War of the Ring mode - New effects ...and plenty more! Made by Tom aka Stealthsnake
fortress) Arvedui Damrod Elrond Buildings Farm Barracks ArcheryRange Stable Wall Hub Elven Barracks (Arnor Style) Workshop/seige Workshop (Now able to be levelled up to level 3) Market Place (replaces Hero statue) Fortress (Ivory tower now upgradeable) Battle Tower Forge/Blacksmith Units Fighter Horde Archer Horde Knight Horde Dunedain Ranger Horde Trebuchet Imladris Warrior Horde (replaces Mithlond sentry) Lindor Warrior Horde Rivendell Lancer Horde Dunedain Royal Guard (Tower Guard) Extras: Arnor are now in WoTR however it is still really buggy so if you decide to use Arnor in WoTR, remember to save regularly. Also if you lose a WoTR scenario as Arnor, the hero army that lost will cause the game to crash if selected. The auto resolve values for Arnor are really weak so don't bother trying to auto resolve. Men: Earnur added Angmar: Khamul added Goblins: Fellbeast added Installation: 1) go to the RoTWK main directory at C:Program Files (x86)Electronic ArtsThe Lord of the Rings, The Rise of the Witch-king or whtever it is your PC, and remove the .INI file and move it somewhere safe 2) Extract the ArnorINI file from the zip archive and place it in your RoTWK main Directory. 3) start the game and enjoy the changes! Usage: You may use the information form this mod for your own files but give credit and also, do not post this file on any other websites without my permission.
created the beasts. The RC Mod changes many things in BFME 2, so look around our site and forum to see all that it changes. This is the updated version of the RC Mod, if you haven't already downloaded the RC Mod than you must download it before you download this updater. If you have already installed the RC Mod, or even the v1.01 of the RC Mod you can use this installer to update it to the latest one. Here is the link of the RC Mod original that you need to have installed first before you install this updater: RC Mod Original
fire emblem theme, and the status screen is power hungry fool, the main menu can be seen in a the screenshots as well as the loading screens. This mod wont get made if I don't get some modelers or skinners, if I do I'll make this mod, if I don't I'll just help with a different mod.
completly working for the new Factions Lots of new models and skins added new Units, Heros, Structures, Ships new Create a Hero Class (Noldor) and a lot more I don´t remember Lindon: Heroes: Gil-galad - Ringhero Elrond Glorfindel Erestor Galdor Units: Warriors Archers Pikemen Sentries (Elite Warriors with Sword and Shield) Gil-galad´s Guard (Mini-Hero Horde) Knights Ballista Lothlorien: Heroes: Galadriel - Ringhero Celeborn Thranduil Legolas Arwen Haldir Orophin Units: Warriors Archers Spearmen Cavalry Guardians of the Borders (Elite Archers) Galadhrim (Mini-Hero Horde) Ents New Units and Heroes for the Old Factions: Dwarves: Durin - Ringhero Khazzad Guard instead of the old Mini-Hero Horde Dale Fighters Men: Gandalf - Ringhero Mordor: Orc Pikemen