Battlefield 1942

Oahu The Pearl Harbor Project

o_ahu_pearl_harbor_project.zip | 22.25 MB

Bastogne

dantaylors-bastogne.zip | 38.34 MB

Pearl Harbor

pearl_harbor_v1.1.zip | 6.5 MB

Battle of the Atlantic

battle_of_the_atlantic.zip | 1.13 MB

the bitter cold waters of the North Atlantic against the German forces. In a hard-fought and intense struggle to cut off Britain's maritime supply lines, Germany naval and air forces attacked Allied merchant shipping. The British, Canadian and American allied naval and air forces were deployed to defeat the German forces. Objectives: Battle Of The Atlantic takes place at night in the North Atlantic. The British and German naval forces' objective is take and hold both flags and to totally eliminate the opposing forces. Installation Instructions: To use just extract the file Battle_Of_The_Atlantic.rtf into your bf1942 levels folder. Normally: C:\Program Files\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels Uninstall Instructions: To uninstall simply remove the file Battle_Of_The_Atlantic.rtf from your bf1942 levels folder. Normally: C:\Program Files\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels Change Log: 1.0.0 05/07/2003 - Initial release Any help in completing with the above changes would be greatly appreciated. Thanks: - Ryan Foss moseley@ga.prestige.net for MakeRFA and RFA Extractor Utilities - MoonQuake simxmoonquake@hotmail.com for Wake Evening Level - http://forums.bf42.com for hosting Battlefield 1942 Editing Forums - DICE and EA for Battlefield 1942 Game Feedback: Feel free to send your comments and suggestions to mjgoya@yahoo.com. [/quote]

Dune Mesiah

duneclient.zip | 34.01 MB

battles would be incredable. The flag bases are set to 50 and as soon as one team takes the other teams flag the tickets go racing down. This map is as much about defence as it is offence, and team work will always be a winning component. It takes a long time for any and all vehicles to respawn, so you have to protect them. Here's a link to my Dune_Mesiah thread BF42.COM'S mapping forums. http://forums.bf42.com/showthread.php?s=091bec0d415f7f137147d3fda6d9cf6c&threadid=12583 [/quote]

Battle of Britain - Standalone Server version

bf1942_battleofbritain_standaloneserver_map.zip | 6.32 MB

Battle for Tarawa

battle_for_tarawa.zip | 15.53 MB

Snow El Alamein

snow_el_alamein.exe | 29.45 MB

Thin Red Line

thin_red_line.zip | 15.74 MB

The Americans have to storm the heavely defended hill and prevent the Japanese from taking there control points. Created by Julian Redman aka >MOW

Cherbourg (1.4)

cherbourg_ver1_4.zip | 3 MB

this map was found at: http://www.army.mil/cmh-pg/books/WWII/utah/utah.htm *** This map is designed for skilled conquest players. The germans is to defend the occupied Cherbourg and the allied will by surprice conqure the control points one by one. It contains a loot of various tactical openings from both sides. The main battle will probably be won by the skill of assults and anti tank soldiers. The houses in Cherbourg can be used for both attacking and defending and the team that have the best aim will gain the victory. There is also the poweful destroyer on allied side and two fast luftwaffe planes on german side. This battle have the variation for all players and requests well trained soldiers to win. *** Features: - Ballanced to provide various of tactical battles. - Ammo and mediclockers spread out in the map to provide fun soldier to soldier battles. - Various of gaming on land, at sea and in the air. - Enclosed map with all details presented. Requirements: - A PC with Bf1942 game. - Orginal Dice maps installed. - Unzip the Cherbourg.rfa map file in: BF1942\\Mods\\bf1942\\Archives\\bf1942\\levels Thanks to all editing tools for making this possible: - Madbull Mapeditor1.2: http://www.flashbots.co.uk/madbull/ - Editor 42: http://bfed.3dmax.org/ - RFA Extractor and Grapics MakeRFA Beta 3 - BF1942 UK Map Editig forum: http://www.battlefield1942.co.uk/forums/forumdisplay.php?s=&forumid=20 (special tanks for support from Perfectionist and Uncle Sam) Any comments please mail me at - mail@densloe.net - Hope you enjoy this map. 1st Lt Densloe, Sweden [/quote]

Ardennes

ardennes.zip | 1.81 MB

position, it will make the defenders situation more difficult[/quote]

Border War Final - *REVIEWED*

border_war_final_version_21_07_03.rar | 16.89 MB

it two flags. On the map there are two airplanes on each of the two pages. You must take at least three flags, so that the other team loses points.

Battle of Britain - New Official Map

bf1942_battleofbritain_map.exe | 44.35 MB

Solomon Island (ZIPPED)

solomon_islands.zip | 15.27 MB

Iraq Map

iraqmap.zip | 37.92 MB

DESCRIPTION A Battlefield 1942, Conquest Map, including Desert Combat RFA. Attack Iraq!!! Someone’s gonna do it – why not you? Allied and Iraqi forces collide in an abandoned town and stir up all kinds of hell! Control the Chemical Factory, secure outposts and mass forces to take over the town. Don’t forget the abandoned Iraqi airfield for that bomber/A10 Go on - change a regime TODAY!!! Go get em’!!!!![/quote]

BattleaxeSupercharged - Night Version- With Jetpack

battleaxesupercharged.rar | 46.12 MB

. Several new vehicles R75 Bike , Hdxa Bike New tanks like the t95 and the flak panzer ,greyhound , sturmtiger and others . Flettner Helicopter - Dice Model . Modified Code . The map is made to prevent base camping , the airfield are in the corners of the map and the bases have artillery and controlled gates for defense . The main goal here is to take control of Fort Capuzzo . Credits Rdc_Firefly map design , coding and building Dice For All they have done . Visit www.bf1942.com.br/forum for other maps and news about a server for this and other maps . The site also have alternate links .

D-Day Omaha Beach

d_day_omaha_beach.rfa | 8.63 MB

and i hope you enjoy it. Thank you!

Battle of Anisiti

battle_of_ansiti_beta.rar | 19.12 MB

Battle of the North Atlantics

battle_of_the_north_atlantics_v1.0.zip | 1.96 MB

Aanvalluh

aanvalluh.zip | 3.05 MB

Battlefield 1942 map:aanvalluh (= Dutch for attack!) Japan approaches its last days in the 2nd WW and the Russians have only 1 island before they can reach country of Japan with the city of Tokyo in the map! [/quote]

Marshall City

marshall_city_final.zip | 12.12 MB

2005. He will be sorely missed, dearly remembered and he will remain in our hearts forever. Frank always had a kind word, was helpful above and beyond the call of duty and has raised a fine son in [TLB]tater salad. He\'s our little brother (well not so little anymore) and we have welcomed him into our TLB Honorary Corp indefinitely. Proud to have you with us my friend. If you look closely in the overhead map view of the city, you will see Frank\'s initials make up the main streets of the city. Marshall Texas is where he was from, hence the name of the map is Marshall City.

Battle of Yamato 2

battle_of_yamato_two.rar | 548.55 KB

Japan has more fighter plane and torpedo plane on the other carrier, where the t planes are there is artilery on the carrier for protection.

Battle of Midway V3

battleofmidway_v3.zip | 33.65 MB

Anzio

anzio.zip | 3.24 MB

Triple Deuces clan. Triple Deuces hosts this map along with others on their Infatry Server...IP---67.18.187.226:14569 Can pickup the other custom maps here... http://www.tripledeuces.net/maps/=222=%20Maps.exe

Anarchy Oldnisse

anarchy_oldnisse.zip | 4.87 MB

Aerodrome

aerodrome.rfa | 45.85 MB

away very quickly. 24/7 Multiplay-hosted Aerodrome server is available here: Multiplay.co.uk :: Aerodrome 212.42.16.104:28210 Password: prvdf Hope you enjoy it as much as we are.

SH oppland forest

sh_oppland_forest.rar | 25.7 MB

Invasion of Okinawa

invasion_of_okinawa.zip | 28.69 MB

this out!

ABF Repel *updated*

abf_repel.zip | 25.26 MB

outdone himself,dc,and hell even Dice with this work i dont want to talk all day so go get the damn file already! This is the new one MQ has updated due to a last minute bug so if you have the original you have to get this one now. Below i included some action shots of before, during and after effects of a blown up bridge :) enjoy

Battle of Britain -Psycho Special Edition

bob_special5.rar | 43.03 MB

while providing BoB\'s unique objective based mode.

Aachen Germany Map

aachen_germany.rfa.rar | 1.89 MB

battlefield 1942. Does not work in single player mode, any other mode should be fine. Just place in C:\\Program Files\\EA GAMES\\Battlefield 1942\\Mods\\bf1942\\Archives\\bf1942\\levels Axis are on the verge of defeat in the fatherland. Allies are advancing, they have complete air control. The only hope for Axis victory is a Blitzkrieg. Any modification to this map is fine with me. Any one who knows how to convert this to desertcombat please contact me @ apps175@ameritech.net[/quote]

A Sliver of Hope

a_sliver_of_hope_fh-v1_1.1.zip | 37.81 MB

4 Maps, 4 Theatres Map Pack

4maps4theatersmappack.zip | 109.63 MB

retake the Rabaul islands. 6 Flag points, ships, subs, and a lot of planes as you try to take control of the 4 islands. Nancy: Europe. A heavy armored clash in the French country side as allies move through the towns of Metz and Nancy. 5 flag points and a lot of armor. Battle for Korsun: Eastern Front. Russian armor hopes to push the Axis out of the city of Kanev. Wintry forests, bridges and a large city. 4 flag points. [/quote]

Battle of Kasserine Pass

kasserine.zip | 15.47 MB

details: 1. Only the Germans have a permanent base 2. The game starts with 5 flags under American control, 1 neutral flag, and 1 uncapturable German flag. 3. There is a Gazala-style neutral airfield in the SW corner of the map, accessible by both sides. 4. The Americans begin with a ticket advantage over the Germans of (about) 1.15:1, something like that. 5. The German ticket bleed will begin when the Americans control ALL 6 capturable flags. 6. The American ticket bleed will begin when the Germans control 5 of 6 flags. A few hints (Americans): 1. Use the many defguns early in the game to prevent capture of the most strategic bases. 2. Mine the many choke points before the Germans arrive. 3. AA is located in only 3 of the 6 bases, but it can be devastating. 4. Try to contain the Germans in the city if they make it that far. They will lose if they don\'t take more flags. 5. Use jeeps to your advantage, moving quickly between bases to fill in the gaps. 6. Take a jeep to the neutral airfield at the begining of the game. A few hints (Germans): 1. A coordinated attack is much more effective, as the bases are heavily defended 2. While you have far more armor than the allies, tanks will NOT reign supreme if used unwisely. 3. Use tanks in conjunction with air or infantry support. That is a must. 4. Kubelwagons can be more effective than tanks on this map. Use them wisely. 5. Take you fighter and bomber and bomb the neutral airfield at the start of the game to prevent an initial air battle. 6. Use aircover to support infantry and tanks, not for freelance bombing. Misc.: 1. This map is excellent for Jeep/Kubelwagon races. Have at it! 2. There are plenty of bridges and valleys to fly through. 3. There are plenty of approaches to each base. The shortest route is rarely the most effective.[/quote]

Alamo BF Map

alamo.zip | 13.31 MB

Battle of St.Villier

chaos_citysv.zip | 8.45 MB

town of St Vallier. It is a light&small arms combat. Only transport is a number of jeeps and maybe a tank or two. The Americans come in from the south and must hold both the Western Control point (which is suspected of being a chemical weapons plant) and the town itself. The German Garrison still holds the northern half of town and knows their terrain. Can you take the town or hold back the offensive ?

ABF Battle of Britain

abf_battle_of_britain.zip | 9.33 MB

map from EA to play ABF Battle of Britain. If you do not have it yet, go grab it over there: ftp://largedownloads.ea.com/pub/misc/bf1942_battleofbritain_map.exe --------------------------------------------------------------------------------------------------------------- What's new in this map ---------------------------------- ABF Battle of Britain includes the following changes: - A new control point in the axis village. If taken by the Allies, will accelerate Axis ticket loss. - Ju88A bombers can drop nuke bombs. - ActionBF jeeps used, not Britain ones. :) - Anti-tank class can drop ammoboxes. (max 6 per player at a time or else they start disapearing, 10 seconds reload.) - Added missing lightmap texture for tank factory in Allies base. And you got your usual action-packed weapons and features that make ActionBF a must!

Ural Foothills

ural_foothills.zip | 10.41 MB

Bf1942 Comments/Description The Germans and the Russians class in the foothills of the Ural Mountains. Tanks and air support will play a heavy role here, but don\'t forget about the central island and its Anti-Air batteries. Infantry holding that island can keep the skies clear and sway the tide of battle.[/quote]

with a plane. The Soldiers will have lots of Vehicles, Planes, Tanks and Turbo Jeeps(4x4, MG mounted, and more resistant to collisions). Some edited Skins. [/quote]

Africa Sun

africasun.zip | 10.06 MB

is mainly for Infantry because it is very close together if you are a stat whore this level will help allot within 5 minutes of playing your score can be up to 50 points with lots of kills and deaths. There are MG42\'s all over the level and some of the roof tops are connected which makes great sniper points. There are 6 bases that can be taken including the main AXIS one but this takes longer to cap. one team must hold more than 5 of the bases for tickets to go down. The allied team have lots of jeeps to get from there base into the town. [/quote]

Utah Beach

utahbeach.zip | 7.15 MB

Utah\'s soil to gain more control over hitlers rule. US and Germany faught for many hellish days but in bf1942\'s case... you\'ll only have to fight for a few minitues. hehe... 1st capture point--- Utah Beach 1 sherman 1 m3a1 (APC) 1 willy (Jeep) 2nd Capture point--- Bunkers 1 m10 1 Sherman 2 willys (Jeeps) 1 m3a1 (APC) Mounted Machine Guns 3rd Capture point--- Mortar Station 2 willys (Jeeps) 7 Mortars 4th Capture point--- city 4 Shermans 2 m3a1s (APCs) 2 willys (Jeeps) Mounted Machine Guns Goodluck soldier.. See you on the battlefield ;) [/quote]

Backstreets V1.0

backstreetsv.1.0.zip | 9.88 MB

no shadows (yet) they will be coming soonish depending if i can figure out 3dstudio max5 ;) or get Phes to do them in Photoshop somehow. Simply put the included BackStreets.rfa into your ....Battlefield1942/Mods/bf1942/Archives/levels folder **IMPORTANT** Both bases can be taken but it takes twice as long. You need to capture 3 flags in order for the opposing teams tickets to start going down (that\'s 4 flags, including ur base). Only one light tank will appear on the repair bay at the south city control point. We wanted more up close & personal battles.....& so BackStreets was born (hence there\'s only one light tank & no planes). We wanted to be able to get into all the buildings, with lots of angles. With all the flags being able to be turned, the fighting should be constantly moving around. Originally had planned 2 more control points (to go either side of the church) but can\'t seem to add any more. This is our first attempt at making a map for any game so any feedback would be welcomed (we all gotta start somewhere & you may recognise the layout from Stalingrad). Plz don\'t e-mail me saying that this map has no historical fact because we know that. It was made for fun & to see if we could. Tools used to date are (from http://www.bf42.cjb.net/) :- (Assuming that you\'ve already know about .net framework & managed directx) Madbulls 1.2 map editor Photoshop 7 Notepad RFA Extractor v1.1 by Ryan Foss Make RFAGUI (by someone) I only hope that someone will put this on a server to put it to a good test. Thanks to Perfectionist level design for some tips & some explantions. [/quote]

Assault

assault.zip | 5.02 MB

of armor lots of trees lots of sniper spots.[/quote]

A Bridge Too Far V2

abtf_final.zip | 18.33 MB

Aberdeen Map (Stand alone Server)

standalone_server_aberdeen.zip | 10.69 MB

outpost points, and the points surrounding the central town to claim victory. Similar to Coral Sea in design, Operation Aberdeen combat focuses on one particular vehicle type -- tanks. That isn\'t to say you won\'t find an artillery piece or two of course. [/quote]

Aberdeen Map (EA) * Reviewed *

battlefield1942aberdeenmap.exe | 15.86 MB

both outpost points, and the points surrounding the central town to claim victory. Similar to Coral Sea in design, Operation Aberdeen combat focuses on one particular vehicle type -- tanks. That isn't to say you won't find an artillery piece or two of course. [/quote]

Battle of Oooltis

battle_of_oooltis.zip | 3.42 MB

Furious King of the Hill style Battle. The action areas have been designed for instant playability and knowledge of the terrain at a quick glance. Designed with full balanced sides for Gameplay and Spawns, Teams will be able to Battle it out hard and progress through the spawns up the hill and conquer there opponents, High Quality Visuals with full high output Render with several AA passes have again been used to keep to the Standard of Perfectionist and the Refractor2 Engine, Battle of OooItis should be a great addition in its own genre.[/quote]

Official Map - Coral Sea

bf1942_coral_sea_map.exe | 15.85 MB

French_Algeria_Beach

french_algeria_beach.zip | 5.95 MB

needed.

Fy_Imperial Palace

fy_imperial_palace.rar | 3.61 MB

Championship Aberdeen

championship_aberdeen.rar | 24.54 MB

confrontation between armored, giving no strategic choice to stay in the area of the flag, making camping. Wins the best strategy in a limited terrain.

BF1942

fixed : vehicles have now the desert color.

Bloody Chapel

bloody_chapel.zip | 34.14 MB

Sink The Bismarck

sink_the_bismarck.zip | 528.52 KB

NOT PUBLISH THIS AND TAKE CREDIT BUILD TIME 3 Days kyleanthonysmith@gmail.com

Berlin Last Night

berlin_last_night.rar | 17.65 MB

mapfolder (Battlefield1942/Mods/bf1942/archive/bf1942/levels/) I thank the support of the Fizzy.

Kursk

96kursk_nbc.exe | 8.41 MB

!!! :) Visit the forum for more info on this map and on the Firefly 1942 Mod www.bf1942.com.br/forum

Spacehoshi_RTR_airbornePack.zip

spacehoshi_rtr_airbornepack.zip | 60.91 MB

give it a try ;) critics allways welcome

Prison Escape Map

prison_escape.rfa | 8.44 MB

STALAG

stalag.zip | 4.19 MB

Pacific Oasis

pacific_oasis.rfa | 468.94 KB

installed but the US fleet got destroyed and now there stranded until renforcements arrive still need my permission to edit map but be careful i used over 1500 objects in it so have fun This map is made for friends to have fun on together /very improtan/ theres 2 mg that are to far in ground and are not usable and theres an armory in the middle of the island for anyone but the germans spawn there

Maginot_Line_for_bg42_1.6

maginot_line_for_bg42_v1.6.zip | 21.13 MB

Standoff

standoff.zip | 11.28 MB

some game play adjustments. join my website "Battlefield 1942 Forever!" at http://bf1942.ath.cx.

Great Bridge

great_bridge.zip | 1.32 MB

Yamato, and some other ships) and the Allies start with only 1 flag. The Allies start with the same land vehicles but the ships are their US counterparts. An interesting layout, but leaves a good bit to be desired with flag placement and usefulness. ~Sent

The Battle of Australia

the_battle_of_australia.rfa | 3.75 MB

control points in the map. The Japanese are trying to invade the Australian home front! Any suggestions or reccomendations, email me fhweapons@yahoo.com. Have fun!!

River

river.exe | 5.47 MB

tree! (3) do not edit it!

The Winter Battle

overlord.rfa | 2.64 MB

abilities but keep in mind I' am a beginer and this is my first ever custom map made in Battle craft 42. I hope you enjoy this map and if you have any suggestions or recomendations,PLEASE EMAIL ME fhweapons@yahoo.com. Thank you! -Matt

The Island

the_lake.rfa | 24.98 MB

Operation Omaha

operation_omaha.exe | 21.68 MB

of map from my Phoenix 1942 Mod.

Mayhem & Afrique Maps42

maps.zip | 22.54 MB

desert map with an tropical environnement at the middle with flags.

Hellfires Gargle Flash

hellfires_gargle_flasht.zip | 6.04 MB

map. Hope you like it. MADE BY HELLFIRE999

Hellfires Level One

hellfires_level_one.zip | 18.75 MB

whillies and run over, into, or through your enemies . Its a great big hole but nothings is what it seems . Capture the middle base for a crashing time. Hope you like it . MADE BY HELLFIRE999

Pearl Harbor

pearl_harbor.zip | 5.13 MB

Enjoy! -------------------------------------------------------------------- Story: A crazy Japanese admiral became the Chief of the Japanese Navy who attacked the US Naval base Pearl Harbor near Honolulu (Hawaii)with a huge Airforce The Americans were not told anything so it was a surprise for them. They tried to get the battleships out of the harbor but there were already some battleships lost (USS Arizona). The US navy had lost over 3000 men. The Japanese only a few planes. -------------------------------------------------------------------- The map: Japanese have only 2 carriers instead of 4.(when the US is able to sink those 2 they DON'T respawn!(So are the US ships). Only one controlpoint: The airfield. The carriers: When Japan lost both carriers the Japanese navy can't respawn. (They dont have "homebase"). And here was a little mistake with building the map: It's upside-down Only conquest. -------------------------------------------------------------------- Installation: Unpack the .zip file and copy pearl_harbor.rfa (I know it is spelled wrong) to your ...EA games/Battlefield 1942/Mods/bf1942/argives/bf1942/levels map Uninstall: Delete pearl_harbor.rfa. -------------------------------------------------------------------- Made by Vincent --------------------------------------------------------------------

Xmass on the Battlefield

xmass_on_the_battlefield.zip | 2.69 MB

Berlin: Hitler\'s Bunker

berlin_hitlers_bunker_v1.2.zip | 7.19 MB

Berlin: Hitlers Bunker

berlin_hitlers_bunker_v1.1.zip | 7.33 MB

killed himself and his wife.

Kuril

kuril.zip | 5.77 MB

islands- the factory, prison camp, and the airfield (note: the airfield is the only cp whith aircraft, + it has a village).

Sherman_M4 1942 Mappack

bf_mappack_v1.0.rar | 8.73 MB

Berlin: Hitlers Bunker

berlin_hitlers_bunker_v1.0.zip | 4.59 MB

Frontline

frontline_v1.1.zip | 5.2 MB

Frontline

frontline_v11.0.zip | 4.13 MB

fortifications. [quote]Hi and this is my 3rd BF1942 map: Frontline UK Vs. Germany I made it for a comrade but now you downloaded it to. It's About Germanys plan for a counterattack but the British will not pull back they will hold their heavy fortifications on top of a huge mountain. But Germany has to capture the fortifications before the UK army will attack with all of its machinery! Important!: there are AAguns on top of bunkers to get in to them you have to press E when you are in the bunker!(this also counts for the defgun fortification!) I hope the Co-oP version comes soon, for now it is only conquest! this is version 1.0![/quote]

Frontal Assault Bunkers On Top

frontalasseultbunkersontop.zip | 3.47 MB

assault bunkers on top. About the war in the Alps. Only playable in conquest mode. We Will Win this, the Axis shout. It is a fantasy map![/quote]

Operation Daybreak

op_daybreak.zip | 530.9 KB

also goes underground, into the sewers below said street, using ingenious and well-thought-out object placement to create an underground fight that would make BFV\'s tunnel system jealous. The sewer/tunnel system is quite extensive and houses 2 of the 3 capturable control points in the map, so prepare for some awesome underground fighting in the claustrophobic halls. At various points you can look up through grates and even see the street above, and there are little areas the sewer leads to that can give the player great firing positions over the street. Technically the map is very sound. I have a few gripes to mention, but that\'s because the map is flawless otherwise and it\'s only these little things that stand out. Firstly, there\'s a lot of kits to pick up around the place, but the author has placed them as a static object. This means that they won\'t respawn and if I remember correctly then if you host a game then you won\'t be able to see the kits but your clients will. Changing them to ObjectSpawns rather than statics will fix this (and if you want to stop the respawning, just set the respawn time to 9999). Flags also have only 1-2 spawnpoints, which means that with a little bit of research you\'ll know exactly where your opponents spawn every time and this could lead to some nasty spawncamping. Finally, the Crypt flag didn\'t have any cover around the flag radius, which might make it an absolute pain to attack since you\'re out in the open with nothing to hide behind/in while capping the flag. Those minor points aside, I have to say that I\'m very impressed by the author\'s hard work (this is a first map :eek: ) and attention to detail. Looking forward to more maps from you in the future! ~RussianComrade

Operation Armored Thrust

operation_armored_thrust.zip | 8.25 MB

enough...you guessed it ...TANKS for everyone on the map (64 players).

Operation Sealion

operation_sealion.zip | 18.8 MB

Escape

escape.rar | 5.5 MB

Fiji_Islands 1942 Conquest Map

fiji_islands.zip | 7.26 MB

capture, but only one where you can spawn. Two of the flags are located in the water, and the other flag is an airfield where the only dive bombers are. When a team has captured two flags the other team will lose tickets very fast so they need to quickly take at least one flag back.

Kaz Map Free For All

kaz_map_free_for_all.zip | 6.63 MB

Island of Horror

island_of_horror.zip | 21.72 MB

it quickly. In the crash the Canadians are slightly injured and start the round bleeding tickets.

Secret Island

sectret_island.zip | 7.05 MB

Winter Storm

winterstorm.rar | 9.66 MB

'completed', i.e. I didn't just stop when I got bored of it. Anyway, it's a Conquest-Hybrid when playing in Conquest Mode, like Operation Aberdeen. Even though it says Conquest-Assault up the top when you go to click 'Ready'. The map features soldier kits lurking about the place, which I placed with my very own (autographs later, please :P) BattleCraft 42 Kit Support. Look under the "other files by RussianComrade" section up the top, it should have a link to it there if you're interested. In addition, if you're playing in Conquest mode there'll be some extra tanks spawning at your main base if you capture either of the Bridge control points.

The Siege of Moskou

the_siege_of_moskou.rar | 3.75 MB

v1.0 See screenies for more interesting stuff than this README. GENERAL ------- This is a Battlefield 1942 custom map with Conquest, TDM, Capture The Flag, and... yep, Co-op support! Made by |RÐ|NiceGuyEddie, Holland. Brief description of the map: -4 capable Russian bases. -1 uncapable German base. -Known bug: on the city airfield, there are two planes: the AI always crashes with the second one, but I couldn't fix that. It's just a little problem, don't worry.

Mansion of the Snake Singleplayer AI Files

mansion_of_the_snake_singleplayer_ai_files.zip | 2.74 MB

troops through the area. The Mansion is located at a strategic cross point which binds a bridge to a main road. The map features custom sound and is set in an atmospheric autumn environment. The Allies are the attacking force in this map and their objective is to conquer all Control Points, the Axis need to defend the Control Points until the Allies tickets reach zero. This is only an add-on for the existing map which you can find [url=\"/file/;52677\"]here[/url].

Mansion of The Snake

mansion_of_the_snake.zip | 22.58 MB

troops through the area. The Mansion is located at a strategic cross point which binds a bridge to a main road. The map features custom sound and is set in an atmospheric autumn environment. The Allies are the attacking force in this map and their objective is to conquer all Control Points, the Axis need to defend the Control Points until the Allies tickets reach zero.

defence line which was called \"The Siegfried Line\". This map has 3 game-modes so far, Conquest, Capture the flag & Team Death Match.

The Forest of Death

theforestofdeath.zip | 3.5 MB

back into the sea. If the Jappanese are lucky the Russians will be all killed.

Trier

trier_v1.1.01.rar | 6.34 MB

the Germans must capture 4Points or 1Point and the castle: to run the ticketbleed!!![/quote]

BF1942 PolderBattle V2

polderbattlev2.zip | 5.55 MB

BF1942 Panzer War

panzerwar_by_sjulimann.rar | 2.36 MB

BF1942 Pacific Battle Final

pacific_battle_final.zip | 33.26 MB

BF1942 Pacific Battle v2.0

pacific_battle_v2.ace | 6.49 MB

Invasion Crete

invasion_crete.zip | 24.88 MB

the map. The British control Crete, which comprises the bottom half of the map board. The British have the only accessible tank on the board. Although, there are more tanks being held in a warehouse by the dock (American equipment sent to help the Brits!). These tanks will take some ingenuity to access though.

Marshall Islands

marshall_islands.zip | 17.29 MB

Islands from the Japanese. This will not be an easy task.

Mission Island

mission_island.zip | 24.57 MB

because there are PT boats in it. Check the screens.

Silent Woods

bf1942_silent_woods.rar | 3.94 MB

Lone and bsfoltz Map Pack

lone_and_bsfoltz_map_pack.zip | 4.52 MB

area. Hitler wanted it to be fought to the last man The germans desperetly atempted to hold back the russian advance at the river Oder The germans were facing lots of russian tanks and had a large number of panzerfaust 100 desposable roket launchers wich could tear the T34 and KV1 tanks to shreads.[/quote] seems like this map could be better but this is only the first version of this map so lets get to an updated version soon.

Enemy At The Gate

enemy_at_the_gate.rar | 21.14 MB

players online since the house battles gave my friends and me a lot of fun there, but in case you can\'t play this online the map also features bot support. So check this baby out, it\'s definatly worth it :P

FH Argon Forest

fh_argon_forest.rar | 5.54 MB

Carcassonne

carcassonne.rar | 49.47 MB

NZEF Berlin Outskirts Update

nzef_berlin_outskirts_001.rar | 29.45 KB

FH Battle of the Sheldt 1944

fh_battle_of_the_sheldt1944.zip | 8.47 MB

men. Hindered only by the build up of german guns, that prevented allied shipping from reaching Antwerp. Located just out of range from British forces prompted the need for a full scale attack on the Sheldt Estuary, the First Canadian Army was assigned the task, although this map is *based* on historical fact, it is merely my rendition of the battle, the map is *not* historicly accurate. go to \"http://www.vac-acc.gc.ca/remembers/sub.cfm?source=history\" for more info on Canada\'s role in the Second World War. :D CANADIAN Army!!

Warfront D-Day Omaha

wf_dday_omaha.rar | 3.73 MB

The Allies must take and hold the flags in order for the Axis tickets to fall, And the Axis must drive the Allies back into the sea for the Allies tickets to fall. Place the map in your WarFront levels folder. Contact rooft0p@hotmail.com

Normandy

normandy.zip | 15.04 MB

Fall of Berlin

fall_of_berlin.zip | 5.11 MB

have learned through Axis Intelligence that Russian Forces will be assaulting Berlin through the Tiergarten on the West side of the city. Knowing this, the Germans are racing to set up defenses around the city. The Russian forces need to push back the Germans and take control of the city in order to succeed in starting the Fall of Berlin.

NFA All Out War

nfa_all_out_war.zip | 8.07 MB

DC Jungle River Mappack

jungle_river_mappack.zip | 32.92 MB

rhib\'s and watch for enemy movements from the air or just get in the thick of things beating through the foliege to defeat your enemy!\" This is revamp of the map I made about a year ago, among the upgrades I\'ve done I have improved the textures (not the usual BC detail.dds), added a custom sky (from BFV), added environment sounds, changed the vehicle spawns around a little, changed the fog settings, and added 3 more game modes (The original only had conquest) This map now works in Conquest, CTF, TDM, and Co-op.

NZEF Berlin Outskirts

nzef_berlin_outskirts.zip | 10.91 MB

2 Zis will spawn facing the German trenches plus a number of Tanks will also spawn just behind the hill on the Russian side, guns can be turned to faced the Germans, but once destroyed they will not ripsaw unless Germans take HillTop back. The over all map terrain remains the same, a number of Trees have been removed or relocated. All buildings behind the last German flag have been removed to reduce lag, and were completely unnecessary. The Dirt mounds in front of the Howitzers in the Russian base have been lowered to allow the guns to fire without taking self damage. Russian Tanks & Vehicles have been moved to allow easier access & reduce cluttering, some Tanks have been removed. A number of Barbwire has been, Adjusted or replaced to allow more freedom of movement without snagging & taking damage. More natural & man made cover has been provided in the fields for Russian on approach to Hilltop such as Dead Cows & farm equipment. Ammo boxes & Extra Kits have been added around most spawn points.

Battlefront Bulge

battlefrontbulge.zip | 26.23 MB

Ortona

ortona.zip | 6.11 MB

the city in ruins.

Ouistreham

ouistreham_v11.0.zip | 9.09 MB

have any comments or ways I can improve the map, please post them.

Hon Mo Guai

hon_mo_guai_bf42_map.zip | 3.37 MB

allys) And one point in the Middle wich is the point to fight for. For suggestions and suggestions send a mailt to christian@zockerfreunde.de or visit www.zockerfreunde.de Over the map now to install simply into your Battlefield listing and with Mods/bf1942 klicen so long to you in \"levels\" the file arrived and then thereby..... with me sees simply pure the path so from >D:\\Spiele\\Battlefield 1942\\Mods\\bf1942\\Archives\\bf1942\\levels so then times much fun and please all improvement suggestions to me....... Sorry, but my English is not so good....

NFA Mappack

nfa_map_pack.zip | 65.26 MB

The Bridge of Remagen

the_bridge_at_remagen.zip | 36.84 MB

taken it the before post. The map is largely held actually. (size of Market guards)

DCF El Alamein

dcf_el_alamein.zip | 34.05 MB

base. You know what I\'m talking about. Not being able to get out of the US main base to even attempt to capture a flag.

Big Coral Sea

big_coral_sea.zip | 10.12 MB

but also on that other ship!

Havoc FH Maps

havoc_fh_maps.zip | 102.35 MB

Tripoli

tripoli.rar | 507.96 KB

the northern ridge, you can find the Axis base with a small town in center, a little factory and lots of vehicles. There’s also an airfield, on the north side of the base. On the south, you can find the Allied base. There are some houses in center and the air- field lies near to it. The three posts, the oasis, the mountain post and the village, are in the middle of desert. The mountain post lies in the eastern moun- tains, the oasis in the middle of the desert and the village in the south-east corner of the map. ======================================= [b]REVIEW[/b] ======================================= Ahh, just got done playing this one. Well, the first thing that I am going to say is that this map is extremely basic. It consists of a few villages, airplanes, tanks, and you. The terrain is mostly flat, I didn't encounter anything representable as to a mountain (which was stated in the description). However, this map could put out some nice battles between air to ground and air to air, because of it's large space. In the end, it comes down to playability. The thing that kills this map in the end is the lack of Coop. It would be nice to have coop in this map because of the possibility for some nice battles. In the end, I rate this map a [b]6.3 (D-)[/b]. Have fun if you download! *Todays Reviewer - [b]AndrewD[/b]*

GFH Knife Island Linux

gfh_knife_island_v1.0.zip | 11.83 MB

thanks to GrimShadow. This map has had all weapons other than the knife disabled. So sharpen your blades and bring your skill because that is what it will take to leave GFH Knife Island. You can play this on our server at 66.102.113.41

GFH Knife Island Windows

gfh_knife_island_v1.0.exe | 10.48 MB

thanks to GrimShadow. This map has had all weapons other than the knife disabled. So sharpen your blades and bring your skill because that is what it will take to leave GFH Knife Island. You can play this on our server at 66.102.113.41

Siege of Yorktown

siege_of_yorktown.rar | 7.72 MB

City Fight

city_fight1.zip | 4.97 MB

for this map. This map took about 3 weeks of building and testing and was made using Battle Craft42.Hope you have a fun time playing it. Julian Redman

BRECOURT

brecourt.zip | 3.85 MB

artillery installation at Brecourt Manor, a few kilometers north of Ste. Marie-du-Mont.\"

DC Bridgemon

dc_bringemon.zip | 14.58 MB

playing it now so I\'m getting it out there for you to try. Hope you like it. I don\'t think it will ever be finished ... This is my first map. Please forward constructive criticism to chopperschool@hotmail.com. Simply copy the .rfa file to the DesertCombat levels folder and it will work for all these mods: Desert Combat DC_Final DC_Realism DC_Extended

Pacific Islands

pacific_islands.zip | 4.5 MB

Senzuri Arena 2

senzuri_arena_ii.zip | 15.47 MB

by a torn up battleground and a wide, shallow channel through the middle. There\'s an opening at the top, acessable by ladders and stairs along the inside of the dome (but you can\'t get all the way out). The battle field is littered with explosive barrels, and there is one quickly capable flag in the center. Other features include extra days 2 and 3, and in-game music! (activated in the sound options).

Wilson Isle

wilsonisle.zip | 5.27 MB

defend it. Within days this tiny peaceful island was turned upside-down and prepared for war. The day is d-day, the hour is h-hour, and you can either join the Allied Forces and storm that island to defeat the Axis evil or join the Japanese infantrymen and stop the invading forces from taking your island. The choice is yours.

Pearl Harbor 1941

pearlharbor1941.zip | 26.47 MB

mountains, 5 Allied Destroyers, several small ships, docked in Pearl Harbor. only this time, theres a warning...

iets

iets.rar | 3.57 MB

map. it has 5 spawn points (3 can be captured) it has a desert, hill and a village ______________________________________________________ to instal place into (normal) C:\\Program Files\\EA GAMES\\Battlefield 1942\\Mods\\bf1942\\Archives\\bf1942\\levels made by: damn, e-mail: ps2cgxb@hotmail.com (for comments)

Western Assault

western_assault.zip | 13.34 MB

Mine Shaft

mine_shaft.zip | 4.07 MB

DJ Stunt Day3

djstuntday3.rar | 60.9 MB

The River

the_river_map.zip | 16.06 MB

WW2 Campaign

ww2_campaign.zip | 12.1 MB

moving through the french countryside getting closer and closer to VE-Day. Or Join as the axis and repell the beach invasion and see what coulda happened if the germans won the battle for Britain.

Winter\'s Edge

wintersedge.zip | 11.84 MB

German\'s attention. The vast amount of natural resources in the surrounding lands could be crucial to either side. Luckily, the American\'s and British found out about the germans plans to invade and came in several weeks ahead of the Germans. They set up a full military base to the north west. Soon after, the German\'s made their move. The fighting grew most intense inside the walled in boundaries of the city proper itself. Sadly, the city was all but destroyed. This is where the game comes in to play. At the crucial end of the battle, where the winner will take all.

Haguenau

haguenau.zip | 9.75 MB

Germans start off with the only capture point, thus counting down the tickets of the Allies. Not only are the allies forced to capture that outpost, but they must cross a river with almost no cover. Since the Allies are at such a disadvantage, it is suggested that the team ratio be 2 Allies per 3 Germans or even 3 Allies per 4 Germans

Wingeshausen

wingeshausen.zip | 37.87 MB

of surprise will make that map a classic for the fans!

Theaters of War Mappack 2

theatres_of_war_mp2.zip | 83.36 MB

Updated Marcus Island

updated_marcus_island.zip | 13.04 MB

having problems transporting bomber planes to the war zone the bombers were set on a remote island. whoever takes over this Island will have control of a very powerful airfield. Since this is a game the outcome would only be as fictional. Have fun and enjoy this map it supports up to 32 players. This map runs great on my gforce 440. Any problems please contact me at Wizass@comcast.net

Trench

trench.rfa | 3.04 MB

Operation Torpedo Dawn

operation_torpedo_dawn.zip | 5 MB

map contains

The Last Bridge

the_last_bridge.zip | 27.28 MB

The allies ( who blew some bridges also to stop Germans retreating ) chanced upon Remegan its bridge standing and little resistance, this was a chance to cross the Rhine in numbers and form a bridgehead for a push into the heart of Hitlers industrial centre.

Tora Tora Tora Map

tora_tora_tora_map.rar | 2.32 MB

heavy aircraft carriers accompanied by 24 supporting vessels. A separate group of submarines was to sink any American warships which escaped the Japanese carrier force.

Hell Town

hell_town.rar | 16.02 MB

let the US the option to paratroop into town.

Gaus 8 Race

gaus_8_race.rar | 1.02 MB

Urban Infiltration Returns

urban_infiltration_returns.zip | 3.47 MB

size), vehicles, aircraft and the jeeps are unlimited!!! In short, this is better than ever!

Trendfork

trendfork.rar | 1.04 MB

The Deviled Hills

the_deviled_hills.zip | 3.71 MB

TLB Hammer Hills

tlb_hammer_d_hills.zip | 32.91 MB

secondary, but helpful because of the tanks, etc that are there. Find the hidden airfield by taking the side or back roads out of your main base. The trick to taking off in the Allied Mustangs is just letting the plane go until you takeoff. Pulling up before this could increase the risk of damage to the plane.

Tiger Assault

tiger_assault_ver._2.0.zip | 5.02 MB

MEN!

Virgoviem

virgoviem.zip | 19.97 MB

flooded all the region and caused a barrage overflow.The entire territory of Virgoviem yurned into a huge swamp!All was pratically destroyed, the city and the defence lines.

The Map Sacrifice

the_map_sacrifice_from_oldnisse.zip | 27.72 MB

Tiger Hunt

tiger_hunt.zip | 7.83 MB

has so much more to offer so it kinda evolved into so much more. But if you know the Hunt..you should see the simularities. Hope you enjoy it.

The Canyon

thecanyon.zip | 10.17 MB

heights including one large canyon which separates the 2 camps.

Town Square Trouble

town_square_trouble_v1.0.zip | 4.39 MB

capture it. In the middle there is a control point which doesn\'t allow spawning. So to control the point you have to capture it and stay alive in the capture area. The fighting could get pretty intense in there. For 8 - 16 players.

Train Wreck

train_wreck.zip | 4.11 MB

as if it is destroyed you will have to wait 6-10 mins for a respawn.

Tucco Island

tucco_island.zip | 19.69 MB

capture! Prepare for the Japanese defence, we have spoted an enemy Aichival in the air, so they will probably be using them. We will send the Enterprise, from the carrier u must reach the island by Air, Or the boats. Failure is not an option soldier.

Unfinished Airfield

unfinished_airfield.zip | 5.4 MB

version, but for now its also a very very cool map, just dont try to ruin it by finding sneak ways to the latest flag or something, u know, what everybody does in operation husky (RtR) and omaha)

We Were Soldiers

we_were_soldiers.rfa | 2.24 MB

Wake A New Day

wake_a_new_day.zip | 26.8 MB

Wonton Lake

wonton_lake.zip | 4.31 MB

There are also two outposts, one for each base on their side. Each side has there own Tanks and other vehicles, but the main focus will be infantry, because the bridge will get to congested with tanks.

Wet and Muddy

wetandmuddy.zip | 11.67 MB

Woodrun

woodrun.zip | 8.6 MB

the Zollamt. The Map will be a paradise for sniper. Take and hold the three Flags it will be a hard Job, but it will be posible Woodrun by MikeMcFly Member of chip-allianz www.chip-allianz.de Map for BF 1942 The Map was tested on BF 1.45 Installation: Copy woodrun.rfa to ...\Mods\bf1942\Archives\bf1942\levels

The Great Wall Of Germany

the_great_wall_of_germany.rfa | 1007.57 KB

The Plaines

the_plaines.rfa | 5.37 MB

Convoy V3

convoy_ver3.zip | 5.88 MB

take place in the mittle of the valley. But be aware of soldiers sneaking by in the hideouts with bazooka or as snipers.

Eagles Nest - Vanilla

eagles_nest_ver1.zip | 20.85 MB

before BF2 enters the shops. And for all of you thet want to have a really good map and want to try Secret Weapons this is the map! Enjoy it and if you like it buy Secret Weapon Expansion for full features of winter effects, brand new viechles such as \"Sturmtiger\" and the powerfull Sherman with rockets, motorcycles and other weapons for infantry. This Vanilla version also ONLY supports conquest play. Xpack2 supports single, coop, CTF and Objective mode.

Cherbourg V5

cherbourg_ver5.zip | 6.07 MB

was found at: http://www.army.mil/cmh-pg/books/WWII/utah/utah.htm *** This map is designed for skilled conquest players. The germans is to defend the occupied Cherbourg and the allied will by surprice conqure the control points one by one. It contains a loot of various tactical openings from both sides. The main battle will probably be won by the skill of assults and anti tank soldiers. The houses in Cherbourg can be used for both attacking and defending and the team that have the best aim will gain the victory. There is also the poweful destroyer on allied side and two fast luftwaffe planes on german side. This battle have the variation for all players and requests well trained soldiers to win. If one team hold 3 flagpoint it start ticketdrop for the enemy.

Fly or Die Mappack

fly_or_die.zip | 59.36 MB

Fort Meigs V2

fortmeigsv2.zip | 8.87 MB

Desert Conflict

desert_conflict.zip | 35.49 MB

Defend The Planes

defendtheplanes.zip | 5.18 MB

. there was 3 controlpoints in the middle to take in the middle spawn a tank. bugs:some trees are not in the earth.houses are in the air a little bit

Final Battle: Liberation

final_battle_liberation.zip | 32.5 MB

Beach Assault - Dieppe

finalbattle.zip | 5.18 MB

Divided Assault

divided_assault.zip | 7.54 MB

Eternal Forest

eternal_forest.zip | 7.49 MB

repair!!! Trenches,artilery,sniping are the main part of this map, but the other classes are precious too!

Fall Of Berlin

fall_of_berlin_v2.0.zip | 5.56 MB

Russian Forces will be assaulting Berlin through the Tiergarten on the West side of the city. Knowing this, the Germans are racing to set up defenses around the city. The Russian forces need to push back the Germans and take control of the city in order to succeed in starting the Fall of Berlin.

Fight Till Dawn

fight_till_dawn.rfa | 240.83 KB

Durchlauf - The Hilltop Battle

durchlauf.zip | 10.9 MB

Desert War

desertwar.zip | 8.82 MB

desk german: die allierten haben eine basis die man nicht einnehmen kann und die achsen auch. es gibt 3 capture ponts: SecretFactory,Center,Village die teams haben einen flughafen und ein paar panzer in the base an den punkten respawnen ein paar fahrzeuge. allys und achse haben einen hÃ¼gel mit einen radio bunker und darin ein medic kasten ein sessel und ein tisch noch auf dem hÃ¼gel eine flak

Forgotten Battle

forgotten_battle.zip | 15.43 MB

Dog Town

dog_town.rfa.zip | 6.44 MB

flag. Whomever gets that forces the other team back into the streets to fight thier way out of a hole.

Foggy Conflaguration

foggy_conflagration.zip | 3.83 MB

Enclave Ammo

enclavealamo.zip | 8.75 MB

Embryo Island

embryo_island.exe | 14.87 MB

Dust City

dust_city.exe | 2.86 MB

Douchenburg

douchenburg1.0.exe | 13.05 MB

France Hills

france_hills.zip | 11.01 MB

Hell Comes to Frogtown

frogtown.zip | 34.85 MB

Fragsville

fragsville.zip | 10.01 MB

as he thinks? An endless supply of russian soldiers is coming over the mighty river. Stalin will not let his city fall.

Frozen Gorge

frozen_gorge.zip | 22.42 MB

Merderet

merderet.rfa | 42.54 MB

men isolated on Hill 30. The mission was to clear the Carquebut-Eturville area. That night the 8 of june 1944 they crossed the river of Merderet.

texture for a blood-drenched battle field at the edge of the trenched area to the east, while to the west of Garron's Cradle blown bridges prevent access, making a slow and easily targeted trek.

Operation Market Jarden

operation_market_jard.rfa | 269.92 KB

Mustang, B-17 Flying Fortress, BF109 Messershmitt & Stuka.

Battle of Midway [Realistic]

battleofmidway.zip | 14.14 MB

DC_Waterhill

dc_waterhill.zip | 29.25 MB

The Aluetians

the_aleutians.zip | 50.33 MB

DP Boot Camp

dp_bootcamp.zip | 39.64 MB

See ya on the battlefield! ( Screenshot courtesy of Planetbattlefield )

Chapezzo Forest

chapezzo_forest.zip | 3.55 MB

Mass Destruction

massdestruction.zip | 14.51 MB

Chilled Corpse Cemetary

chilledcorpsecemetary.zip | 9.53 MB

BF Duel

bfduel.zip | 1.05 MB

Pretty neat! Download it now and give it a go. See ya on the battlefield!

Danube Blues

danube_blues_v11.0.zip | 27.94 MB

conquest-headon map. + The Unusable defgun represents the citadel on the hill. + this map is optimised for conquest/CTF.

DC Coastal Hammer

dc_coastal_hammer.zip | 32.88 MB

RM Vercors Mountain

rm_vercors_mountain.rar | 35.77 MB

Rm Pearl Harbor

rm_pearl_harbor.rar | 18.93 MB

Battle_Of_Kingman_Reef

battle_of_kingman_reef.zip | 1.87 MB

Carentan Alpha1

carentan_alpha1.rar | 3.61 MB

Peleliu Final

peleliufinal.zip | 44.03 MB

The Divide Of Ganoburg

thedivideofganoburg1.ace | 8.83 MB

My Pirate

mypirate.zip | 10.04 MB

luck on other maps.

Oder River Map

oderriverfh1.0.exe | 39.92 MB

Para Stunt map

base_jumpin_stunt_map_1.zip | 4.84 MB

Repel

repel.zip | 26.14 MB

EA Map Contest Winners

pbfeawinnersmappack.exe | 139.98 MB

Doughty 3rd Place - Battle for Guam by LSCIncognito of the Lost Sleep Clan 4th Place - St Sauveur by John \"PacketlossPete\" Buskohl 5th Place - Battle of Hurtgen Forest by Robert Kozura

BF Dust

bfdustver1.zip | 2.52 MB

me why anyone would want to make a CS map for BF...maybe it seems like a good idea? Meh, i\'ll let you be the judge ;). [quote]BF Dust - A Battlefield 1942 Counterstrike Replica *** This is a retro map made for all Counterstrike players out there. This map can be played in Conquest or CTF mode. I wanted to create an replica with orginal battlefield 1942objects. If you want an exact copy you should play CS instead. Also I did not want to ad the BF1942 spices as trees and tanks etc. This really shows the diffrens betwen the 2 games. A perfect 4 on 4 map or a retro challenge for all fraggers. *** Features in version 1: - Verifyed with patch 1.6. - Ballanced for good Conquest or CTF play. - Only medic and ammo at the main bases to prevent grenade spam and force a good play. - One takable flag. Gets grey on 3 sec and is won in 8 sec to keep the heat up. - Only soldiers fighting. No tanks, planes or boats what so ever. This is fragging assult fights. ***[/quote]

Ultra Test Map

ultratest01.7.zip | 7.51 MB

several tips and hints. -ChrismanTplaya [quote]The only reason why it is called 0.7 is because a final version MAY be release one day, and I just want to be prepared. But that doesn’t mean that map is buggy or incomplete. It is finished as far as I know. Well…Happy stunting. [/quote]

Omaha Beach Dog Green Sector

omaha_beach_dog_green_sector.zip | 8.47 MB

Check it OUT! If you ever wanted to get the feeling of what the real Omaha Beach was like than this is it...He plans on making another updated version of the map if you have any requests. And in the future he plans to add coop for this map...Good Job Hunter! (This map is da bomb with 32 people in it) [quote]Come play this map and other great maps on Future of War -{FoW}- Clan server (69.44.153.148). Visit www.fow-clan.com for other clan info. (will play this map on request)[/quote]

Eastern_Front Map

bf1942easternfront.zip | 9.01 MB

russian front. The Germans have to fight against a strong russian army while retreating back to germany. German forces tried to build a last defence line in the open fields near a town in polland. They have artillery battery for support, but only few heavy tanks left. The Russians have air support and strong tank forces, but they will have to fight in the open field. Tactics: In the beginning, Germans hold 5 control points, russians hold 2 control points. In order to win, either army will have to capture at least 4 of 7 control points. Game Modes: This map should be playable in multiplayer mode, there is no singleplayer support, sadly. Known Issues: This map is not completely finished! i have done at least 90 percent work, but stoped because of lack of time. I still like the overall idea and want to hand it to the public. Anyone who wants to do some improvement - feel free to alter this map in any way. I know, that the russian skins are not right, some are american. There is no menue mini-picture and no comment text when the map is loaded. The russian city is not completely finished. This map is made with battlecraft and now other tools, because i got no skills in programming. Contact: I like to hear any kind on comment on my work, please contact: spam@borntogrill.de Have fun playing! [/quote]

The Lake

the_lake.zip | 3.89 MB

remaining Jeep, they have to make it to the nearby abandoned Storage depot (to be added) and \"set camp\" there. The objective is to take over the bridge and hold it as long as possible. There is a base at each end of the bridge to help you do this. Description: This map is a small map with 2 bases(which are capturable) at each corner of the map, it has a lake on the middle with a briodge spanning over it. The bridge is capturable and there is a small base at either end. This map can be played in Conquest only.[/quote]

Cherbourg

cherbourgver3.zip | 3.46 MB

Convoy -Valley of Death-

convoyver1.zip | 4.06 MB

allied shall gather a big convoy and defeat the germans. The main battle will probably take place in the mittle of the valley. But be aware of soldiers sneaking by in the hideouts.[/quote]

Pacific War

pacific_war.zip | 6.66 MB

Invasion of Okinawa real final

invasion_of_okinawarealfinal.zip | 28.74 MB

this out! Ok now the confusion is done get this one no other!

Port Hope 1

port_hope1.zip | 27.31 MB

creator that came to this community with lots of experience in the deltaforce series. check this out hopefully more from this talented creator in the future :)

Holland 44

holland44_by_a_war_moose.zip | 18.13 MB

Divided Assault

bf_divided_assault.zip | 7.54 MB

germany. One of their planes has been hit and everyone has bailed out. By luck, their plane plummets down and takes out two tigers by crashing into them. At this point, the battle really begins. Paratroopers coming down. Bullets flying up. It\'s an in your face assault divided by a wall seperating the old and the new cities.\" Pretty cool guys check it out.

Saving private Ryan

saving_private_ryan.zip | 2.65 MB

Bergvagen

bergvagen.zip | 4.42 MB

Hell in the philippines

hell_in_the_philippines.zip | 13.49 MB

airfield. Japanese forces still control the Southern Isle and have a harbor to which they are still able recieve supplies from Japan. Allied forces will haft to conquer the bridge that connects to to isles and then lay siege to the Harbor. While Japanese forces will force there way across the Bridge through the jungles and siege the Allies airfiled.

Underground

underground.zip | 5.44 MB

Bastogne

arrow_bastogne.zip | 6.05 MB

Cherbourg

cherbourg_ver2.zip | 3.34 MB

Easter Island

easter_island.zip | 28.86 MB

German Camp

german_camp.zip | 10.39 MB

Sainte Mère l’Eglise

sainte_mere_l_eglise.zip | 11.53 MB

Russian Country

russian_country.zip | 21.95 MB

spy ennemy positions and movements. This control point\"Observation hill\" has to be kept continuously.If not the flag will turn to neutral and the respawn point will not be available.[/quote]

King of the Sea

king_of_the_sea.zip | 12.02 MB

only! -------------------------------------------------------------- Description: You must fight for the control of the Sharky Base and Old Heaven wich is located in the middle of the map! Your only vehicles are the assault boats and some defguns to defend your base! * 8 assault boats on each side * New textures -------------------------------------------------------------- Installation: Put the King Of The Sea.rfa into your MODS\\BF1942\\ACHIVES\\BF1942\\LEVELS folder. -------------------------------------------------------------- ADDITIONNAL NOTES: This map is compatible with the new 1.5 patch Please do not copy/reproduce/modify this map without my authorization For comments or anything please contact me to this address: swat_cqb@yahoo.ca[/quote]

Canyon Fodder

canyon_fodder.rar | 38.36 MB

tested!!) Canyon Fodder takes place somewhere in Europe, yup it aint based on any real battle!. In a rugged terrain the Germans & British have established air bases, north and south, respectively. The object is simple, take control of as many of the control points as possible, remembering to hold onto them as well, thus dropping your enemy\'s tickets! There are a range of vehicles to help each team, ranging from heavy bombers, fighters, tanks and jeeps to spare kits, for when you really wish you were carry anti-tank weapons instead of infantry! Watch out for barrels, they may be containing fuel, so a few stray shots and BOOM!!!!!!!!!! Map contains custom textures and skins. Enjoy! Control points are - -------------------- North Airfield - (Germans) South Town - (British) Island - (Neutral) North Town - (Neutral) Church - (Neutral) Lumber Mill - (Neutral) Windmill - (Neutral)[/quote]

Canyon Combat

canyoncombat.zip | 4.91 MB

War of the Pacific Island

war_of_pacific_island_final.rar | 3.45 MB

Dust City

dust_city.zip | 2.8 MB

Desert Oasis

desert_oasis.rar | 9.98 MB

Berlin Under Siege

berlin_under_siege.zip | 5.16 MB

whole new area! This map is not 100% jungle. In fact, it's 50% jungle now. I have added a whole new section to the map, changed the sky, changed the ground, and most of all, extended the map area.[/quote] You can download the DC version [file="15019"]here[/file].

Operation Chariot DC *Updated*

operation_chariot145_dc.zip | 1.55 MB

Operation Chariot *Updated*

operation_chariot145.zip | 18.68 MB

horn\'s Multiple Custom sounds.[/quote] The bridge that blows up is amazing!This map is worth the download.

Kharkov winter For Battlegroup 080

kharkov_winter_080.zip | 153.36 KB

http://www.bf1942files.com/file.info?ID=19253

TLB Hammer\'d Hills

tlb_hammerd_hills.zip | 32.91 MB

Ave is secondary, but helpful because of the tanks, etc that are there. Find the hidden airfield by taking the side or back roads out of your main base. The trick to taking off in the Allied Mustangs is just letting the plane go until you takeoff. Pulling up before this could increase the risk of damage to the plane. [/quote] I was expecting a Hooters resturant on Hooter Hills...oh well :(

Benghazi

benghazi_145.zip | 28.64 MB

Vehicals in a map no mod required! Jeeps with Machine Gun\'s and Aircraft that fire rockets instead of bombs Each side has a base with 2 AA guns 6 Jeeps 2 MG 3 seater Jeeps Rocket armed aircraft (3 Stuka\'s/ 2 SBD\'s) as the SBD is flys better than the Stuka 1 Halftrack 1 Self Propelled Gun 4 Light Tanks The centre base has 4 AA guns 2 Light Tanks 2 Jeeps The Eastern and Western bases contain 1 AA guns 1 Jeep 1 MG 3 seater Jeep 1 Self Propelled Gun 1 Light Tank[/quote]

Kharkov Winter

kharkov_winter4battlegroup42.zip | 31.91 MB

emplacements on the russian bank.. you will depend mainly on the strength of the tiger div operating out of the main base..there are a few sstk panzer 1v ...but the allies will spawn kv2 at the base and kv1 ..kv1 s at the outposts\'s ...if they are allowed to advance ..you have to rely on the tanks as once over the bridges ..capturing the ridgetop aa is important and ultimately you want to be in control of the hilltop 88 ....so use the supply vehicles to repair your equipment and men..[to rearm soldiers you must still enter the vehicle ].. NB:this version has: there were no t34-85 at this stage of the war.. you want the kv1 ..kvs1 and kv2 superheavy tanks ..panzer 1v_F special and the F_h..and the awesome 88 to kill planes and tanks..that were there ..well here they are.. supported modes ..conquest. ..and coop bot support: thanks to \"ghurki\" who recoded the bots to be much more aggresive..they will use all spawn points and equipment ..including the far bridge and will attack your home base...its up to you to break back out.. some vehicle spawns had to be moved from dice original as the bots do not use them otherwise.. known bug: i once observed a line of axis standing in the big shed ..just toss a couple of grenades in and kill those loafers.. and theyll be away again.. the bots do run over the odd object as they try to do battle all over the map..usually they\'ll extricate themselves.. i tested the map witha 64 bot coop and it ran fine for me..[ my systems L337 tho :p] vehicle values and damage systems: i owe all this to panzamans 1/3rd historic muzzle velocitys..of course the red twilight who originally made this map conversion and the BattleGroup 42 have combined..they also have incoperated \"weapons of war [wow] and the mod \"real plane\" youll love the bg42 version :..here.. the russians can counter the tigers with the superheavy kv2 and have the oppourtunity to capture the 88 on the hilltop and use it against the ..also russians can spawn kv1..kv1s..andas well as the base t34\'s[/quote]

Kharkov Winter

kharkov_winter4bf.zip | 27.34 MB

emplacements on the russian bank.. you will depend mainly on the strength of the tiger div operating out of the main base..there are a few sstk panzer 1v ...but the allies will spawn more t34 ...if they are allowed to advance ..you have to rely on the tanks as once over the bridges there is only artillary unless you can capture enemy vehicles....so use the supply vehicles to repair your equipment and men..[to rearm soldiers you must still enter the vehicle ].. NB: there were no t34-85 at this stage of the war..if you want the kv1 ..kvs1 and kv2 superheavy tanks ..panzer 111 and the 75mm version..and the awesome 88 to kill planes and tanks..that were there then play bg42 and use that version of this map.. supported modes ..conquest..ctf..tdm ..and coop bot support: thanks to \"ghurki\" who recoded the bots to be much more aggresive..they will use all spawn points and equipment ..including the far bridge and will attack your home base...its up to you to break back out.. some vehicle spawns had to be moved from dice original as the bots do not use them otherwise.. known bug: i observed a line of axis standing in the big shed ..just toss a couple of grenades in and kill those loafers.. and theyll be away again.. the bots do run over the odd object as they try to do battle all over the map..usually they\'ll extricate themselves.. i tested the map witha 64 bot coop and it ran fine for me..[ my systems L337 tho :p] vehicle values and damage systems: i owe all this to panzamans 1/3rd historic muzzle velocitys..of course the red twilight who originally made this map conversion and the BattleGroup 42 have combined..they also have incoperated \"weapons of war [wow] and the mod \"real plane\"[/quote]

The Battle of Kasserine Pass Update

kasserine_pass_update.zip | 46.88 KB

directory, and extract (or allow the extractor to extract it to the deafult path[/quote] For more info click this link http://www.bf1942files.com/file.info?ID=18162

The Battle of Kasserine Pass Server Only Version

kasserine_pass_server-only.exe | 375.91 KB

"When Tigers Attack" - The Battle of Kasserine Pass

kasserine_pass.exe | 44.56 MB

because the changes made to the vehicles will affect gameplay drastically. In order to win at this map, you must have both an understanding and an appreciation for the battle and the vehicles used there. [quote]The M4 Sherman was woefully under-armed when compared to the Tiger...but it had the advantages of speed and manueverability. The Sherman doesn't stand a chance against the Tiger in a head-to-head battle...it must find a way to manuever around the Tiger and attack from behind...from a relatively close distance. It will also repair slightly faster, and it re-arms faster, so these attributes should be taken advantage of by the crew...[/quote]

Shelled Out Town

shelledouttown.rar | 1.27 MB

St Mere Eglise

stmereeglise.zip | 8.31 MB

called St Mere Eglise. During DDay there was a lot of confusion about the paradrops wich were scattered all over the place because of missdrops. Some of the paradrops died before they even hit the ground. I tried to simulate that feeling in this map and made some spawnpoints (missdrops) right above the axis.[/quote]

regrouping of his forces -- recaptured Kharkov. Elation of in the High Command led to an ambitious operation -- \'Zitadelle\'. This was a plan to eliminate the salient around Kursk. From March to June the Germans built up their reserves and brought in more tanks. The Russians took the opportunity to build eight concentric circles of defence and by the time the offensive was launched, they had a numerical superiority over the Germans in both tanks and men. The battle began on the 5th of July with the Ninth Army under General Kluge attacking from the north and the Fourth Panzer Army under von Mantein\'s attacking from the south. In the north, the Ninth Army penetrated a mere 10 km and lost 25,000 men (killed), 200 tanks and 200 aircraft. In the south, Manstein\'s army penetrated 40 km, but also with great losses ; 10,000 killed, 350 tanks destroyed. On July 12th, the Russians launched a counter-offensive in the north agaisnt Orel and by July 23rd, the Germans were back where they had started. Manstein withdrew against orders to the Dniepr. This battle is known as the greatest tank battle of the war and it involved two million men, 6000 tanks and 4000 aircraft. It stopped the pattern of successful German offensives followed by Russian winter counter-offensives, from that point the German armies were in retreat.[/quote

on all sides, the Allies are using every last piece of equipment to defend their base.[/quote]

DC Fear and Loathing

dc_fear_and_loathing.ace | 9.98 MB

huge lakes, boats and aquatic action, and of course air war.[/quote]

Huertgen Forest

huertgen_forest_xww2.zip | 10.77 MB

between Germany and Belgium and is about 10 by 20 miles. The Siegfried Line passes through the forest along the German border. The Siegfried Line is composed of 2 belts of fortifications, the Scharnhorst Line and Schill Line, which together make up the Siegfried Line. A total of 5 US infantry divisions, 2nd Ranger Battalion, elements of the 5th armored division and few other units such as the 1171st Engineer Combat Group participated on the American side. Opposing them were four German divisions, the 116th Panzer division and parts of the 12th and 272nd Volksgrenadier divisions.

Dog Green Sector

dog_green_sector.zip | 3.32 MB

MG42\'s ready 4 some action, AA guns in sand bunkers, an airport with 2 BF109\'s ready for some strafing, and of course the allies have their LCVP\'s and a sherman tank ready 2 do some bunker bustin\'. Ride the LCVP\'s to the shore and get ready to dodge strafing messerschmitts and wild mg fire. [/quote]

GC Death Rally

gc_deathrally.zip | 31.88 MB

training facility is and are setting up an attack.[/quote]

Hoping On Places

hop.zip | 1.79 MB

Destroy The Imperium

gcmod-destroy_the_imperium.rar | 26.26 MB

they have in there army. But the rebels dont know that the imperalist have a joker. Darth Vader, who is obsessed from the dark side of the power, send imperal probe droids out to scout. So he knows about the rebels attack und inform his army. The war beginns! Destroy The Imperium

Sword Beach

sword_beach.zip | 6.2 MB

Radar bunker as well as clear out the MG Nests that are stationed in the sand dunes. From then on Allied Forces must raid a nearby French Villa and gain control of the German Defense Battery which is just across the river

Brecourt Manor

brecourt_manor.zip | 23.07 MB

a flodded area directly behind the beach and to protect the invasion\'s western flank. Numerous factors caused the paratroopers to miss their drop zones and become scattered across the Norman countryside. However, throughout the night and into the day the airborne troops gathered and organized themselves and went on to accomplish their missions. At dawn, some elements of the 101st Airborne were at Le-Grand-Chemin preparing the assault to Ste-Marie-Du-Mont when the sound of four Germans 105mm cannons started. The US intelligence did not know that, in a large farmhouse called Brecourt Manor, a mile or so north of Ste. Marie-du-Mont, the German 6th Parachute Division had dug four pits into which they each placed a 105mm gun. This gun battery was perfectly placed to fire shells onto Utah beach. On the morning of 6th June 1944, the US 4th infantry division landing on Utah Beach was receiving heavy fire from the four german cannons and the invasion was compromised. The \'E\' Company, 506th PIR, 101st airbone division, led by Lt. Winters, received the order to put the battery permanently out of action.

Death Factory

death_factory.zip | 3.1 MB

Cannot be captured by axis forces, and the start of the allied push through Hurtgen Forest. Hurtgen Forest: Main outpost off centred in the forest aka \"Death Factory\". Old Bunker: A Destroyed bunker remains from earlier attempts to distrupt the axis forces. Axis Base: Contains 2 wespes to unleash hell on the forest.[/quote]

Speed Racer Pro

speedracerpro.exe | 10.68 MB

OceanOrgy

oceanorgy.zip | 4.85 MB

The Camp

the_camp.zip | 4.51 MB

small amount of vehicles for both sides

Reich City

reich_city1.zip | 4.52 MB

expanded version of Berlin/Stalingrad, but that sure isn't a bad thing. This map is definetly up to par with BF1942's Eastern Theatre maps. It even has gunshot and explosion echos in the background! One of the best custom BF1942 Maps that I've ever had the joy of playing, and definetly worth a download.

Operation Stepping Stone - *REVIEWED*

operation_stepping_stone.zip | 22.41 MB

must make their way South to capture the Factory, there is limited time to do this however as the Axis have nearly finished completion of a weapon which could win them the war!!!! The Allies must take control of the Island long enough at least to sabotage this weapon. There are 5 control points on the Island; the Axis team hold 3 at the start, the Allies have a beach head base. If the Allies can capture at least one base they can start the Axis team tickets falling.....but can they hold it![/quote] I liked the map's design, but I wish there were a few bombers on either side, such as a Junkers or a B-17, instead of a Stuka/SBD. Besides that small gripe, it's a very nice map.

The Bridge

the_bridge.zip | 3.71 MB

is uncaptureable, but all other control points can be captured.[/quote]

Operation Ridgeback

operation_ridgeback_1.3.zip | 11.28 MB

allied airbase, which may yield a tactical advantage, and several abandoned outposts. There are 6 control points overall. If one team can control 4 of them, it will weaken the grip of the opposition, whose tickets will begin to fall. Caution must be exercised however, as all control points can be captured, including the main bases. Control points are - -------------------- AlliedBase (Allies) AxisBase (Axis) Airbase (neutral) Foothills (neutral) Farm (neutral) Island (neutral) [/quote] *As mentioned elswhere. Odd looking textures are a hardware issue with my vid card. Not an issue with the map itself.

Belgian Village

bv1.zip | 5.58 MB

tiger tank that\'s it. I haven\'t had a chance to test this map with alot of people so I\'m not sure how good it will be, so any feedback would be great. Belgian Village is simply a name and that\'s it. This map is total fiction, just for fun. Conquest only [/quote]

Le mur de l' Atlantique

mur-atlantique.zip | 31.37 MB

there is a village with no closed houses which help german to stop Allies advance [/quote] * It should be noted that due to the file posters inability to speak French, the screen shots below may, or may not belong to this map. :confused:

Operation Night Hawk

operation_night_hawk.zip | 8.65 MB

Xhaos Kart Race - *Reviewed*

xhaos_kart_race.zip | 12.94 MB

Inster Public Alpha

inster_public_alpha.exe | 31.57 MB

player map comprising of a system of islands which include an impressive valley, an airbase, 2 huge naval hqs, a jungl`ish island and a vehicle base. Inster includes a few mini - mods such as Machine gun mounted jeeps, modified Personnel carriers, an odd little helicopter and most of the RTR vehicles. Road to Rome must be installed to be able to play the INSTER map. Ps - could do with some help with ironing out the mini-mod huds!

BF1942 Gold Beach Map

bf1942_gold_beach_map_1.1.exe | 7.13 MB

Fort Irwin

fort_irwin.zip | 10.11 MB

infantry battles.[/quote]

Corridor to Bastogne

corridor_to_bastogne.zip | 7.97 MB

ChasersIsland

chasersisland.rar | 6.98 MB

island to far - *REVIEWED*

island.zip | 5.29 MB

KOD river - *REVIEWED*

kodriver.zip | 14.76 MB

The Ship

the_ship.rar | 8.57 MB

sounds sound great.This map is really fun to play.So download it if u want something differnt form the ordianry Battlefield 1942 map.

Xhaos Lake

xhaos_lake_setup_v1.exe | 26.86 MB

Huertgen Forest

huertgen_forest.zip | 10.27 MB

between Germany and Belgium and is about 10 by 20 miles. The Siegfried Line passes through the forest along the German border. The Siegfried Line is composed of 2 belts of fortifications, the Scharnhorst Line and Schill Line, which together make up the Siegfried Line. The Battle of Huertgen Forest was one of the bloodiest on the western front. During one advance, the US suffered 1 casualty for every 2 feet of ground gained. A total of 33,000 Americans were wounded, killed, or evacuated for trench foot or other illnesses. German losses are unknown but are estimated to be higher. The map itself is based on the Kall River Gorge and surrounding villages, all of which are located in the center of the forest. The Germans control most of the map at the begining but lack armored support at their forward command points. Teamwork will make winning alot easier for the Americans. I haven\'t tested this map with large numbers of players but so far it has been fun from what I have played. [/quote]

King Of The Mountain

king_of_the_mountain.zip | 11.32 MB

mountain top and two other control points to start Winning points. Heavy, medium and light tanks, jeeps, apc are used on land, and much fun blowing The enemy of the top of high places, boats take a part in gaining control Of the north river control point, and makes a good river war with the odd tank Falling from above. Set in a high hilly area with a beautiful view it would make a nice holiday[/quote]

Incursion

incursion.zip | 20.38 MB

Vegrandis *REVIEWED*

vegrandis_1.2.zip | 4.4 MB

The map itself is very nice looking and though I havent found it on a server yet, it looks like it could be alot of fun. *For those who like to complain, yes it does have shadows, no it does not have bot support. ******************************************************************************* THE MAP ACRODING TO SOT THIS IS A VERY WELL PUT TOGTHER MAP. IT LOOKS GREAT HAS A VERY GOOD BLANCE AND IS A NICE CLOSE TIGHT MAP. YOUR JUDGMENT IS 3.5 OUT OF 5 PIES. IT IS GOOD, VERY GOOD.

Modesto

modesto.zip | 3.89 MB

be difficult and snipers can be in any one of them.[/quote]

Westwall v1.2

westwall_v1.2.zip | 9.95 MB

it\'s bunkers in a bad constitution, but often the attacking forces had to crush the bunker doors before the defending soldiers surrendered.[/quote]

Ile de Crainte

ile_de_crainte.zip | 5.08 MB

by the USS Enterprise launched a raid on the former French island of Ile de Crainte, in the South Pacific. A small American base was established on a nearby island for support, and American bombers and naval artillery soon barraged the tough coastal defences of the small island. A small group of Japanese ships arrived to help, but it was too late. American Marines had landed...[/quote]

Operation Chariot - *REVIEWED*

operation_chariot.zip | 18.61 MB

the following... Machine Gun armed Jeeps Bridges that can be blown up or repaired by the Engineer. [/quote] MadModder's Review This map is set in small sea side town built around a naval yard. It features Jeeps and Willys with mounted (3rd seat) machine guns and as the read me says, exploding bridges. You can actually detonate (and repair) the stone bridges linking different areas of the map. I am very impressed with the coding Pitmatic used. The bridges look just like normal ones (unitl you pepper it with expacks and it begins smoking) and the detonation effects are very good. It could use some more flying debris but all in all it's impressive. It would look a little better if the wreck model for the bridges had jagged "destroyed" ends after detonation (they are pretty much smooth) at the bridge edges. Some other intresting goodies include a submarine pen with custom skins on the subs and various audio bits around certain objects. I'll let you figure out where they are. My only gripe is with the map layout itself. It has some cool areas such as the old train yard and piers jutting out into the sea, but given the flag layout some of these places won't see much action and the scenary may be wasted. Overall a good map. Even if you don't like playing custom maps, the exploding bridges alone make it worth the download. Good job PItmatic.

Mountain Village

mountian_village.zip | 8.07 MB

tested well at LAN partys.[/quote]

are available, but the main idea of this map is to get in some quality time shooting your friends from the sky.

CSAB Map Pack - *reviewed*

csabmappack1.zip | 33.29 MB

assault. The scenery as I flew over Eagles Nest was spectaculer! What are you waiting for? Go and get em now!

Starship Germans

starship_germans.zip | 9.22 MB

key. Get this map now and enjoy a little war starship troopers style.

Frozen Flame

frozen_flame.zip | 18.34 MB

water of the river 1 unit. 2. Added approxiamtely 850 trees all over the map for scenery. 3. Added more ammo Boxes. 4. Added medical lockers to the hospitals. 5. Kept the plane for both teams. 6. Changed the SkyBox for better atmosphere. 7. Added 2 Def-Guns for both teams. 8. Added Ladders for some buildings. [/quote]

Westwall

westwall_v1.zip | 4.51 MB

it\'s bunkers in a bad constitution, but often the attacking forces had to crush the bunker doors before the defending soldiers surrendered. This is a conquest map. US forces attack with several armoured vehicles a small village hold by the Wehrmacht and then proceed to the mountains where they have to capture the bunker complex. There is little air support available for both partys.[/quote]

Operation Weserübung,

weserubung.zip | 16 MB

and gives an advanced tactical aspect which has not been explored in the regular Battlefield maps. The map seems pretty big, yet it will not take the player long to drive to the next point. It is a mix between open terrain and Berlin-style fighting because of the cities. The terrain in the map is rough and shaped so that a good sniper will be in heaven, but any other class can hide just by proning anywhere in the terrain. The terrain also makes room for a lot of ambush points in the map, and the mix between the smooth roads and the rough terrain gives the vehicles their real roles. Jeeps drive shitty in the terrain, while tanks and APCs can drive up the mountain if they wish to. All classes and vehicles have very separate advantages in this map. Except for the harbor, the whole island is shallow around the shores. The naval has to battle it out on the sea or around the harbor, like they have to do in real life. The only way for the ships to kill a target on shore is by snipers giving them artillery targets.[/quote]

Pine Island v1.1

pine_island_v1.1.zip | 10.86 MB

map ;) Thanks out to some friends of mine who helped me test it. If you notice any bugs or have any suggestions feel free to email me at bnhd@hotmail.com It would be a good idea to put BF1942 and PineIsle and maybe Map as well in the subject. I will probably be releasing another version at a later date with some balance tweaks, bug fixes and various other things once I get some feedback. I don\'t know how well Team Deathmatch or Capture the Flag will work on this map, so far it\'s only been tested on Conquest. There probably won\'t be Co-op/Single Player support for a very long time if ever. Check out the Black Hawk Down mod at www.bhdmod.com :) Install ------- Simply extract PineIsle.rfa and place it in Battlefield 1942\\Mods\\BF1942\\Archives\\BF1942\\Levels You\'ll know you have the right place if theres Tobruk.rfa, Wake.rfa and all the other maps.[/quote]

Paratrooper

paratrooper.zip | 244.88 KB

vehicles. Snipers will be useless in the thick fog, making the only needed classes Medic and Assualt. Best for 20-32 players. The only way in is the front, so dont be stupid.[/quote]

Canyons

canyons.zip | 6.31 MB

Pacific Sun beta 1

pacific_sunbeta1.zip | 11.5 MB

together. The Allies are engaging and trying to conquer the islands in order to get rid of the japanese enemy and gain control in this area of the pacific. This map is compatible to Eve Of Destruction. installation: extract the pacific_sun.rfa file into your battlefield\\mods\\bf1942\\archives\\bf1942\\levels\\ directory. the eod_pacific_sun.rfa goes into the battlefield\\mods\\eod\\archives\\bf1942\\levels\\ directory uninstallation: simply delete the files. known issues: - balancing problems ..its not been tested that much yet so there are some for sure. (next versions) - no lightmaps or shadows yet ..blame it on the delay of battlecraft ;) i dont want to mess with 3dsmax atm.(next version) - no other modes then conquest supported atm, hence no bots for ou, this should be solved in the final release. - roads ..the editor42 0.2 seemingly doesnt support 1024x1024 maps :-( - textures, some look oddly dark, especially the shores ..no there was no oil frighter in this area ;) (next version) eod: - the huey on the uss. constellation hovers above the flight deck ..hey ,i just got into vehicle coding ;) Have fun You can find the dedicated server versions for both mods at www.winstonsmaps.net credits to: - the guy which made the rfa (un)packers..moseley - all those who wrote the tutorials for editing - Josh Barger for the Heightmap Editor - the terragen coder - the EOD team for this wonderful mod - my computer..he had to do more than i had to ;) I am not responsible for any damage or crash you might do/experience while using this map. ;) www.winstonsmaps.net Winston_Churchill [/quote]

Border War Alpha 0.25

borderwaralpha0.25.zip | 12.68 MB

Densloe Training Map V2

densloe_practice2.zip | 2.36 MB

in version No 2 to minimize the lag problem. The first version was overloaded with fun stuff and got laggy. Remember this is basically a clan practice map meant for approx 8 vs 8 players rather than 64 vs 64. The BF map engine do not support too many objects without a enormous server and really huge clients ;-)[/quote]

Uberdeen Map

uberdeen.zip | 9.92 MB

Training Map

densloe_practice_bf1942_map.zip | 3.06 MB

designed for conquest single or clan practice in BF1942. A lot of extra items and adjustment to practice your skill to the max. It is minimized in a zip file so you can fast spread it in your clan and add your own clan design. Have fun and start practice.[/quote]

Bastogne (server)

dantaylors-bastogne_server_.zip | 792.42 KB

Benghazi 11

benghazi_11.zip | 33.45 MB

Vehicals in a map no mod required! Jeeps with Machine Gun\'s and Aircraft that fire rockets instead of bombs Each side has a base with 2 AA guns 6 Jeeps 2 MG 3 seater Jeeps Rocket armed aircraft (3 Stuka\'s/ 2 SBD\'s) as the SBD is flys better than the Stuka 1 Halftrack 1 Self Propelled Gun 4 Light Tanks The centre base has 4 AA guns 2 Light Tanks 2 Jeeps The Eastern and Western bases contain 1 AA guns 1 Jeep 1 MG 3 seater Jeep 1 Self Propelled Gun 1 Light Tank [/quote]

North Island (ParallelWorld06)

north_island_03.zip | 4.28 MB

Moreover, the U.S have four Vespa. Since a Vespa tends to break, it makes a course large and has flattened it. ONLY Conquest mode is selected. This will not work in any other game mode (CTF, TDM, etc..) The notes when running by Vespa It seems that Vespa will fall occasionally if a railing is collided with, although there are two stone bridges. instalation: put the north_island2.rfa into the \".../Battlefield 1942/mods/ParallelWorld/archives/bf1942/levels\" folder and start the game for questions and new bugs, send a email to me! \"Northloch@hotmail.com\"[/quote]

Sea Bridge

sea_bridge.zip | 12.43 MB

mappers edit battle ships without changing important game files umm it is a conqeust map with little islands with flags on them there is giant bridges connecting the islands hence the name SEA BRIDGE IT IS NOT A MOD AND I DONT WANT IT CALLED ONE it is conquest map willy and kubelwegen are amphibious sherman is amphibious suped up hidden bf109 and spitfire b17 spawns on carrier and it drops shermans the zero is a pontoon plane map by -[HM]- EdUdE young yet deadly -[HM]- EdUdE[/quote]

Hopeless

hopeless.zip | 19.92 MB

reinforced with two heavy armored vehicles and one jeep. Maintain control of flagged areas to gather more reinforcements. The force that controls Rouen will have an advantage for the coming battles for Europe.[/quote]

LCVP Berlin2.1 PATCH

lcvp_berlin21patch.zip | 2.07 MB

Yak9 plane on runway []Spawnpoint on runway []Fixed some Network.con files. Hopefully now it will play multiplayer with >1 people.[/quote]

Telemark

telemark.zip | 10.67 MB

indicates that this is one of the main factories the Reich is using to produce the nuclear bomb. This must be stopped. Due to its remote location our bombers has been ineffective. We have no choise but to go to plan B, this is where you come in. Our plan is to place a small group of soldiers within a close distance of the german base to disable the facilities. As a result of our bombingruns, the security has increased, so be carefull. You can either parachute behind enemy lines or accompany a small group through the mountainpass. Neither will be easy. Good luck![/quote]

Black Fortress

black_fortress.zip | 20.28 MB

suppress enemy armor. Special thanks to NB|DaveSki for his assistance and patience.[/quote]

Mountain Battle

mountain_battle.zip | 19.53 MB

LCVP Berlin2.0

lcvp_berlin20.zip | 8.47 MB

add some MG's into some buildings, and set the sky to night, and changed the fog settings to more "nighty" settings. I also added a paratrooping spawnpoint for the Russians... from about 200 meters up! But that's not the fun in this map. This map includes the "LCVP Deluxe," which is the product of some childish imagination. The [LcvpDx] (as it is shown in-game) still has the six seats of a normal LCVP, but there is no more machine gun, and the second and sixth seat are switched. The sixth seat is now a Katyusha-type rocket launcher. It's time for some explosive fraggin...[/quote]

Blitzcreek Map

blitzcreek.zip | 7.63 MB

textures. Thanks From, www.LANCLAN.com [/quote]

NB_BOB

nb_bob.zip | 20.74 MB

less. ******************************************** This is not a mod. It goes in the same directory as your other BF maps. NB_BoB does only works in Conquest mode, and is intended for Online play. As it is not an original map, most of the hard work was already done. Thanks EA and Dice. Have fun and enjoy my beefed up rendition of Battle of the Bulge. NB_BoB adds more tanks to both sides, a few more jeeps, medic boxes, two more spawn points and planes, with working runways for re ammo. The fuel depot is no longer capable, and the respawns times on the tanks have been shortened. Well enough about it....play it to see for yourself.[/quote]

Big Omaha Beach 1.1

big_omaha_beach_1.1.zip | 9.55 MB

Big Omaha Beach

big_omaha_beach.zip | 9.4 MB

This custom map requires road to rome expansion. enjoy!

heightmap editor Chimaera\'s object placer T2 - texture generating program Photoshop and notepad of course =) Btw, the reason the zip is so small, is the use of low-res terrain textures. * Description: This map is designed to be fun, not to be overly realistic. Citadel Isle is the central island. It has got two outposts, one at the beach and one at the top of a high hill, being the citadel. From the citadel you can make insane take-overs off the lower base. Drive a jeep off the cliff in direction of the lower base, and jump off and parachute in mid-air! The hillbase hangar is quite original. There is no airfield, just a vertical drop into the see =). One idea I had when I started this map was to make use of landing boats, and designed map as such. I\'ve also modified their speed so they go more than twice as fast now. They have also got a little boost on their armor, so they won\'t get shot down by the planes so easily. * Installation Put the *.rfa in x:\\\"your bf folder\"\\mods\\bf1942\\archives\\bf1942\\levels Easy! * Contact/Suggestions/Bug report/Gifts: ulf.hammarqvist@telia.com www.warg.tk

Chaos Wake Map

chaoswake.zip | 33.07 MB

Jeeps - 10 Def Guns - 5 Battle Ships - 3 Carriers - 1 Hanger - And much, much, more!!![/quote]

faster and harder than the original one (who was already one of the more intense map), i hope that you will like it and maybe use it for you clan match. I dedicace this map for all experienced BF players around the world L\'etranger BF normandie www.bf1942-fr.com[/quote]

Coral Sea Stand-Alone Server

coral_seastandaloneserver.zip | 10.11 MB

Sea Battle

sea_battle.zip | 9.73 MB

Schwebepanzers Mappack

mapppackneu.zip | 34.84 MB

Coral Insomnia

coral_insomnia_by_moonquake.zip | 12.98 MB

Mayhem

mayhem.zip | 9.7 MB

and Allies each have 2 carriers, 2 destroyers, 1 battleship, 1 sub, and an all-out toe to toe brawl to claim all 4 flags and drop the enemy's tickets to nothing. There are 2 flags at opposite ends of the map which sit in the water, the middle two flags however hover in the air. A quick flyby in the plane of your choice will capture the air flags but it's safe to say you can expect some resistance. There are no fancy Objects files to install, just the level rfa and a menu rfa, neither of which should give you a problem thus making Mayhem's installation easy and connecting to it online even easier. So there's no reason to wait, go download Mayhem now and start enjoying the maritime bliss.

The Real Midway

of the default maps.[quote]The big thing on this level map is that you have more flags and the fighting have been moved up into the skies. This is primary a dogfight map..designed for dogfighters... by dogfighters :D Jeeps have been added for stunt purposes.[/quote]Be sure to go through the Readme for a list of Real Midway\'s features and even the backstory on its creation. :thumbsup:

Fort Meigs

fortmeigs.zip | 8.87 MB