the hot North African sun.
an attack on a medical facility long enough for an evacuation to occur. The author\'s briefing: [quote]A force of rebels is advancing on a USMC medical compound. Injured soldiers and civilians can\'t be evacuated before at least 20 hours. Rush to the defense point on the north bank of the river and hold them at all cost. The rebels are expected out of the mountains in the southern side of the valley. Good luck soldiers![/quote]
of the Mountain outpost."
included some custom night/forest ambient sounds aswell some custom skins for mec/us players and weapons aswell somepickupkits. If you are injterested, i got a bigger mapproject on the run atm, if you want to see some work in progress pictures or share your opinion/suggestion to the map just follow that link to the bfsp forum topic of my map: http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=13952
lead further into a large surrounding city, you can also see that on the minimap out of bounds. Also I included some small features like hidden pick-up weapon kits and custom skins. Even now as I uploaded this map for you i started on a new map which will be four times bigger as this one, and will propably still take some time to release. Stay tuned! happy fragging! JONES
fan this is definitely worth the download. [b]Note The Skins you see in the screenshots below are not included in this map yet, you will have to wait for the BF2Assult mod to be released.[/b]
bring in ships to give support to the defenders. But because of a shortage of war ships in the region, they have only been able to bring in a few small cargo boats to launch counter attacks from.[/quote]
dogfighting only, they do not capture any flags. Bots will only spawn at the original Bocage airports. The new airports are only for human players. To adjust the number of bots in single player, edit the \"Battlefield 2\\mods\\bf2\\AI\\AIDefault.ai\" file to your liking.
mission is to get there and cleanup the village and surroundings of all enemy activity. The terrorists aren’t supposed to be aware of your presence in the area. Move swiftly and get them. Good luck![/quote]
U.S. Army fights to plan an attack on the city by means of attack helicopters. They must strategically place their positions and secure their way through the enemy troops. This city is the most important of all of the country due to the fact that if they lose it, it will ultimately leave the door open for enemy control. Enjoy playing this map in 16, 32, and 64 player modes.
sure to result in large casualties for both sides.
accurate remap, the map is only inspired by the idea, terrain and layout is completely new compared to the original map. Version 3.0 Fixes added sp support
fuel rods? Huhm... That's one hell of a recipe for destruction. It was the first time our government had ordered an assassination order since the Second World War...
Anti Aircraft vehicles to deal with the enemy's jets.
Kursk. Once the place where the Russians turned back the German advance through Russia during WW2. The EU now hopes to stop the PLA advance towards Western Europe. fixed the missing amb sounds[/quote]
the city from the terrorists. Good luck soldiers, your gonna need it!
that would undoubtedly be used by a warlord for the MEC forces. The USMC troops can either enter by foot via the small outpost, or be parachuted into combat." it's mainly for online gameplay, but you should be able to load the map up in singleplayer mode.. but the bots might just wonder about aimlessly or not move at all. US forces can either spawn on foot where they will find 1 tank, 1 apc, 2 humvees and 1 attack heli. Alternatively, they can parahute into combat over one of two CP's. Mec also have 1 tank, 1 apc, 2 heavy jeeps and 1 attack heli.
based at their airfield, along with a full complement of land vehicles. US forces have one attack helo and numerous armor and light and heavy jeeps stationed at their outpost. The entire Dam complex, including all of the stairs, walkways, and corridors are playable by the BOTS. There are a few paratrooper spawn points at 2 of the Dam flags along with a few anti-air installations to defend against the air assault. This map is playable in Single Player, Co-Op, and Multi-Player modes.
gameplay area larger, so the map isn\'t one rather large choke point. Got rid of the tunnels, in favor of above ground paths.
battles that have transpired there. This time it will take place between the Americans and the Middle East Coalition!
no artillery in this map. This map also has single player support!
Southern Asia. The USMC has managed to get a foothold on one of the many islands. Now they must fight the determined PLA to take the rest of the Philippine islands.[/quote]
the hot North African sun. this is the AIX version of Aberdeen, and can only be played in AIX.
them, the PLA is determined to keep it. 16 size is good ol\' TDM, and 32 size is Strategic Hold. in SH you need to capture and hold ALL the strategic areas(flags) to win.
whole new navmesh, a few statics have been moved/deleted/replaced to help the AI get around, vehicle spawns have been adjusted, and several bugs/glitches/things have been fixed/changed
and should be tossed into your trash bin! What are you waiting for? Delete it already! And download this new version!
US has built 2 lines of defence to hold off the MEC assault, but that will not be enough to hold off the battle hardened MEC for long. fixed the missing amb sounds[/quote]
Support Goods Station (fixed) - Singelplayer Support Hongshangu Winter (Fixed) - Singelplayer Support Mekong Delta - Singelplayer Support Red Dawn - Singelplayer Support Street - Singelplayer Support Tank Master - Singelplayer Support Wushan - Singelplayer SupportEnjoy!
of weapons and in the process have either killed or chased out all innocent civilians. Your orders are to take a squad of men and clear out these Rebels so the civilians can make there way home. This will not be easy as the Rebels know these hills and wont go without a fight.
bombers and if you want to use these then jump in the aircraft and taxi down the runway and you will pick up your bot on the runway. Make sure you run at least 24 bots or no bot for bombers. Each level will fly 16 aircraft so have fun and shoot them down.
elevators, and a large, remote volcano that hides the only attack chopper on the map.
map features lots of helos on the MEC team and lots of anti-air defenses throughout the battlefield.
pickupkits, completely new here are some photo realistic weapon skins I did for the game, you will see the difference quickly! :) I hope you enjoy this map! JONES out
bfsp 3.operation nightshift 4.Berlin 5.Stalingrad 6.Tank battle1 7.sonqhua night war 8.sharqi peninsula 9.Dalianplant1 10.Gazala BFDS V2 11.Gazala bfds 12.El Alamein BFDS V2 13.Project Island 14.Operation Water Fight
Each team has a base in the mountains, the Chinese base is capable, and the US\'s is un-cappable.
be tossed into your trash bin! What are you waiting for? Delete it already! And download this new version! This map should only be used in the mod, Allied Intent Xtended v2! You will also need to have my AIX2 map pack installed! If you don't, this map will not work correctly, if at all!
this fan map conversion... Already D'led & tested OK by die hard FH2 fans.
recaptures Tobruk and takes other key spots along the Mediterranean. After the MEC claims ultimate victory in North Africa, it will have secured the regions valuable supply line to natural resources in the Middle East. supported by BlackSandStudio.
variant to load. -------------------------------- SHORT DESCRIPTION: In this scenario the boot is now on the other foot! The Brits have counter-attacked on Crete and forced the German airborne units to retreat to Sfakia and fight to the bitter end while awaiting a hoped for evacuation - as the Allies had been forced to do themselves a month earlier... Having rapidly pushed the German occupying forces south, the Brits launch their final assault at Sfakia on a misty, bright moonlit night, with a Stuart light tank and Chevy 30cwt AA truck for support. ------------------------------ Further modifications I have made to the original map include - - Some CP capture radius's have been reduced to force more aggressive capture techniques.. - Some extra waypoints added in town to assist AI. - Additional CP "Villa" added to the NW edge of the town. Enjoy the map! Aussiejeff (aka aj51)
will not work with video settings on low!
**** Map and SP Support by Spyker2041 ****
folder in the C drive, Programs, EA games, Battlefield 2, Mods, Botmod and then place them in the level folder. Maps in this pack 16 player, aberdeen. supported by BlackSandStudio. Bot Support by, Clivewil 16-64 Player, Operation_Fox. Custom objects by, the EOD2 mod, and satnav. bot support by, pacman28 16 Player, Songhua_Stalemate. 16 Player, Telemark. Custom objects by the OPK, PR, and EOD2 mods, and StrikerJ. Clivewil helped out with the navmesh All maps have been tweeked by Blixy16
folder in the C drive, Programs, EA games, Battlefield 2, Mods, Botmod and then place them in the level folder. Maps in this pack 16 player, Kursk. custom skins by satnav and imtheheadhunter. custom objects by satnav 16-64 Player, Sharqi_Peninsula. 16-64 Player, Strike_at_Karkand. 16-64 Player, Zatar_Wetlands. All maps have been tweeked by Blixy16
including singleplayer and additional features seen in the readme,credits... I hope you guys like it! Enjoy!
can cause crashes. Since this map is a small map you wont have big performancelosses on lowend systems i hope!
use this map in a mod then make sure that you keep this set up the way it is in the files..I do believe that the only mod where bots will use there boats correctly is in the AIX mod...so all other mods they do not.... game modes 1. conquest 2. singleplayer 3. coop You will need the bf2 game and the 1.5 patch to play this map install open up the zip file and drag the information and server.zip to your levels folder which is C:Program FilesEA GamesBattlefield 2modsbf2Levels the client.zip is not include with this download...not giving away free maps... any mod may use this map and you don't have to contact me to do so..have any trouble with map then contact me at email@example.com... I am not responsible to any trouble to your cp when using this map.. Have fun and thanks for downloading this map....Pacman :)
expect something big, its a small infantry map with only a few jeeps and stationary weapons, you can also find some pickupkits thought, i hope you like it! have fun! JONES
airstrip" layouts to cope with the far greater mass of aircraft. - Non-collision air-cap points (no ground capture points on map!). - Optional aircraft tweaks by me (more realistic max airspeeds, better throttle response).
sides to hold to try and stop ticket bleed! No more sitting in Matruh for the Brits. They HAVE to go on the attack and try to control the ridge or the breakout will fail... - AI tweaked with masses of waypoints in 16 Player & 64 Player- helps to guide bots and get better AI "response" on maps (AI seems to work best on the smaller maps - Bots don't seem to get "lost" as easily as they can in the wide open spaces!). - Commander mortar/arty now has flares included - specular lighting looks a bit odd sometimes but the overall effect is pretty nice! - File fixes to allow all maps to be played. Previous upload was missing a couple of files which caused load error on SP 16 & 32 maps.
ground/sea combat only, for those who don't like dealing with those pesky airplanes coming out of nowhere and killing you. 32 includes aircraft, for those who like to pwn ground forces from above. thanks to StrikerJ, Satnav, and the EOD2 mod for the custom objects.
had installed). This version also has enhanced lighting for lamp lit bunkers, buildings etc.
vehicles replaced with AFV's and/or AT guns etc). Max level view distance has been increased from standard (500m) up to 1500m and fog reduced significantly. Bot AI has been adjusted to allow for longer range tank v tank and tank vs AT engagements. If you wish to try them, you can also go to my filefront homepage and download my tweaked versions of FH2 vehicles & weapons, which complement this map and the other desert campaign maps well (faster vehicles = more action time, plus closer to real life muzzle velocities for main armaments - frightening!!) Note: When playing the map, please allow 5 mins for your eyes to fully adjust for my darker night environment - after which you will find yourself quite capable of traversing through the dusty, moon bathed landscape!! Hope you enjoy. Kudos to the FH2 Dev Team for their great work.
side readies their helicopters for an important battle over a raging sea. Here is a remake of "Red Dawn", a map made by Imtheheadhunter. This one is a huge battle with helicopters, helicopters, and helicopters, playable in singleplayer, coop and conquest.
into this Chines held city, one of the first things they come across is this nice little Park. Unfortunately for them, the PLA is determined to keep it. 16 size is good ol\' TDM, and 32 size is Strategic Hold. in SH you need to capture and hold ALL the strategic areas(flags) to win.[/quote]
improvements to this old map. > what ive changed is the vegetation, its now more dense and has more > variety. redid the color map/detail map, changed the caves a bit(made > them slightly bigger), and a few other changes.[/quote]
launch attacks into southern Europe. The US is now launching an attack of their own, an amphibious assault to capture the islands airfields, and eventually push the MEC off the island. custom objects by, EOD2, Satnav, and PR SP support by, clivewil[/quote]
set in the SG:A world and contained all the required files. It can be added to any mod or bf2 levels. Full SP Support as well as conquest. This is a dogfight map with F302 and Wraith darts. [/quote]
PLA. The Chines forces have somewhat fortified the city in case of an attack, but during this moon light night. The furthest thing from the minds of the PLA soldiers in this city is invasion. fixed the non-working custom signs/textures[/quote]
twist on the same basic map, and it works beautifully. On either side of the river there is a whole new city section that fits in perfectly with the map design, and surrounding it is forest with light overgrowth, but very dense plants and bushes underfoot that make it very hard to see people grass ninja-ing. Gameplay wise, the map is very sound. I tried it in the 16-player Singleplayer mode and it worked fantastically. The bots sure as hell knew what they were doing, and they did it well. I feel as though the 16-pl size is still a bit too big however, and there's a fair way to walk. Some transport vehicles or maybe even an APC per side would have spiced things up, blowing up vehicles in close-quarters city combat. The one absolutely shining aspect of this map is environment. Rolling thunder, dim lighting, a hissing from the grass and trees as you walk through them - all of them combine to make a stunning experience that feels much more real than most other BF2 maps I've played (especially the DICE ones, which apart from Sharqi seem so lifeless and unabsorbing). All in all, another stunner from imtheheadhunter. Keep 'em coming :D ~RussianComrade
map. [quote]============== ------URBAN--RAID-------- =============== __________________________________________________________________________ Version: 2.0 __________________________________________________________________________ Fixes: skyscraper fix because of black flickering from far, navmesh update, expandet combatera on 16 to avoid dieing bots, waterplane on hotel delted because of collision problems,... __________________________________________________________________________ Gamemodes: conquest, coop, singleplayer __________________________________________________________________________ Layers: 16, 32, 64 __________________________________________________________________________ Special Features: ah-6 littlebird variants m82a1 barret pickupkits, custom skyscraper model, custom soldierskins, flying seagulls lol __________________________________________________________________________ Crdedits: Map, Skins: JONES SP Support: Zinnstein, EzPiKnZ SKyscraper: SatNav Littlebirds: USI Mod Team (thanks for permission by [BSS-USI]Guedo) M82A1 Fix: Kysterama Flappy Seagull: ??? ___________________________________________________________________________ Links: http://battlefieldsingleplayer.planetbattl...spy.com/forums/ http://usi.blacksandstudio.com/ ___________________________________________________________________________ Description: The raid of the USMC on this middle eastern city is a important keypoint in the southeastern campaign in iraq. The usmc squads need to get control over the city and the surrounding villages and hold them until support arrives to ensure further contol of this area.Two MEC regiments have control over this area they will mobilise all there support to defend the city! ========================= Note to all low end users ========================= You need to set geometry option to middle or higher to avoid some latley lod problems... This is and will be my bigest project i ever did for bf2, i hope you enjoy this map as i do, i know that the map is very objectheavy and need a lot of hardware to play it on highest settings! However i put many work into this map and it took me almost three months if not more to finish it up, if you have any problems or bug reports please post them at the bfsp forums! JONES[/quote]
towards Western Europe.
the MEC is now ready to capture Tobruk. The US has built 2 lines of defence to hold off the MEC assault, but that will not be enough to hold off the battle hardened MEC for long.[/quote]
fortified the city in case of an attack, but during this moon light night. The furthest thing from the minds of the PLA soldiers in this city is invasion. bot support by PC_Load_Letter 64 map size is focused on the MEC invading, then capturing the city, 32 is focused on fighting in the city, and 16 is TDM in the "old city[/quote]
mod. Map will install to C:\\Program Files\\EA GAMES\\Battlefield 2\\mods\\bf2\\Levels[/quote]
up in the mountains, the US is going to attempt to capture > it, rather than bombing it into oblivion. > > Bot Support by EzPiKnZ[ONT]\"[/quote]
21st Armored Divisions . If the US fails to stop the MEC, they could loose Tunisia. Bot Support by firstname.lastname@example.org\" [/quote]
ground troops close in from the South East. Bot Support by S.Peterson. winterhilf(at)yahoo(dot)com
The MEC is now beginning a final attack to try and break though the PLA\'s defensive lines and finally capture the island, before they are pushed back into the sea.[/quote]
dirtbike what this does is gives you 8 64 bit levels, preset with bikes, turns dirtbike into a minimod keeping bf2 from being modded and makes the bike easier to handle. i cut some corner to make the size lower i made it only 64 bit no 16/32, the map images do not show up and all files uneeded were deleted so it is a simple 50 meg Enjoy!
luck, to survive the night.
it is unlikely that the PLA rebellion can be contained, and will most likely result in the MEC losing most of south western Asia.
that the teams, flags, vehicles ect. were OPK. He put in jets, helicopters and all the other vehicles not included in karkand and put them in there. He used as many vehicles as possible so people would be happy enjoy! This Fix Version fixes the brdm2 vehicle that crashes the game it has been replaced.
vehicles ect. were OPK. This map puts in jets, helicopters and all the other vehicles not included in karkand and put them in there. He used as many vehicles as possible so people would be happy enjoy! This is only the first one many maps coming for them.
to you to reach the spot and take the casualties back home safely.
the tracks and once again send much needed supplies to forces further south. 16, 32, and 64 player modes work in conquest, SP, and coop. There are no uncapable CPs. In 64 player mode each team starts off with 1 transport helecopter and 1 AA vehicle each.
so watch your back. Fight your way through to the bridge in the center of town, as it is the crucial point of the map.
bombers and if you want to use these then jump in the aircraft and taxi down the runway and you will pick up your bot on the runway. Make sure you run at least 24 bots or no bot for bombers. Each level will fly 16 aircraft so have fun and shoot them down. There is also thunder and lightning on this map.
bombers. If you want to use these, jump in the aircraft and taxi down the runway. You will then pick up your AI bot on. Each level will fly up to sixteen aircraft, so have fun shooting them all down! Note: Make sure that you run at least 24 bots or you will not have enough bots for bombers.
to you to reach the spot and take the casualties back home safely. Now with single player support!
like that, love singleplayer? Download now!