Battlefield 2

Download

6493 downloads

Uploaded:07-16-2007

Project Reality v0.6

pr_0609_setup.exe | 1.86 GB

modelers to coders, has been successful! This being said, the Project Reality team is proud to announce the official release of Project Reality Mod v0.6 - the most realistic gaming experience available to Battlefield 2 enthusiasts at this time. This 1.85gb file includes a tremendous number of alterations made to the existing Battlefield 2 system, as well as customized vehicles and weapons that have been heavily scrutinized by our ‘Military Advisor’ team for accuracy and realism. We have continued building on our foundations of the British Armed Forces in the last release by adding the Warrior IFV, the Apache Longbow Attack Helicopter, and more to their arsenal. The Chinese forces have have also received there Grenade Launcher attachment to there QBZ-95 Assault rifle. We have added an abundant amount of other extra content (listed below), but in this release our main focus was totally altering how the game is played, even more so than our previous releases! We have made numerous changes that are going to distinguish Project Reality’s gameplay from all other BF2 mods, even more so than before!

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8646 downloads

Uploaded:02-13-2007

Project Reality .Client

pr_0506_setup.exe | 1.6 GB

Download

5057 downloads

Uploaded:06-19-2009

Project Reality Patch Setup

pr_0860_patch_setup.exe | 332.48 MB

tester team and continued feedback from you, the community, multiple tweaks and alterations were performed that have greatly improved the overall game play and stability of the mod. We would like to thank the entire community for being patient and sticking with us throughout this release cycle. Project Reality v0.86 Major Features * Insurgency heavily tweaked to improve gameplay. * Civilian class tweaked to prevent exploits. * Completely revamped the medic system. * Changed Combat Medic to now be a limited kit. * Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. * Added "Auto-Deploy" to automatically join full servers when a slot is free. * Heavily improved the server browser in the main menu. * Added news ticker to the bottom of the main menu. * Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces * Added zoom to all conventional faction's LMG's * Added new PLA WZ551A with new QJC-88 MG. * Standardized and updated various weapon, vehicle and effects sounds. * Tweaks to various maps to increase performance, help game balance, and enhance gameplay. * Countless bug fixes and tweaks to improve your Project Reality experience. For a complete, comprehensive list of all the changes and newly added features in PR v0.86, please view the following Developer Blog entry: [url=http://www.realitymod.com/forum/blogs/1491/b43-project-reality-v0-86-tweaks-new-features.html]View the full Project Reality v0.86 Change Log Here.[/url]

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3864 downloads

Uploaded:06-19-2009

Project Reality Core Files

pr_0860_core_setup.exe | 1.77 GB

tester team and continued feedback from you, the community, multiple tweaks and alterations were performed that have greatly improved the overall game play and stability of the mod. We would like to thank the entire community for being patient and sticking with us throughout this release cycle. Project Reality v0.86 Major Features * Insurgency heavily tweaked to improve gameplay. * Civilian class tweaked to prevent exploits. * Completely revamped the medic system. * Changed Combat Medic to now be a limited kit. * Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. * Added "Auto-Deploy" to automatically join full servers when a slot is free. * Heavily improved the server browser in the main menu. * Added news ticker to the bottom of the main menu. * Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces * Added zoom to all conventional faction's LMG's * Added new PLA WZ551A with new QJC-88 MG. * Standardized and updated various weapon, vehicle and effects sounds. * Tweaks to various maps to increase performance, help game balance, and enhance gameplay. * Countless bug fixes and tweaks to improve your Project Reality experience. For a complete, comprehensive list of all the changes and newly added features in PR v0.86, please view the following Developer Blog entry: [url=http://www.realitymod.com/forum/blogs/1491/b43-project-reality-v0-86-tweaks-new-features.html]View the full Project Reality v0.86 Change Log Here.[/url]

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25728 downloads

Uploaded:08-30-2008

Project Reality 0.8 Level files

pr_0809_levels_setup.exe | 1.17 GB

[url="http://battlefield2.filefront.com/file/Project_Reality_08_Core_files;93564"]Here[/url]

Download

37246 downloads

Uploaded:08-30-2008

Project Reality 0.8 Core files

pr_0809_core_setup.exe | 1.46 GB

into a realistic combat environment. Please note you need the level files located [url="http://battlefield2.filefront.com/file/Project_Reality_08_Level_files;93565"]Here[/url]

Download

33516 downloads

Uploaded:03-15-2008

Project Reality Full Client Core Files

pr_0756_core_setup.exe | 1.16 GB

information on this mod can be found in the [url="http://guide.realitymod.com/index.php?title=Manual"]Project Reality Wiki[/url].

Download

209549 downloads

Uploaded:03-15-2008

Project Reality Client Levels Files

pr_0756_levels_setup.exe | 931.8 MB

More information on this mod can be found in the [url="http://guide.realitymod.com/index.php?title=Manual"]Project Reality Wiki[/url].

Download

17939 downloads

Uploaded:12-31-2007

Project Reality .7 (Maps)

pr_0708_levels_setup.exe | 858.92 MB

ADDITIONS -New Commander/Squad Leader Build System Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. A lot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as a whole, acting less like a construction foreman and more as a battlefield commander! -New Commander Functions We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possibility. Examples of this ability will be seen in the setting of landing zones, build orders, and close air support. -New Commander Feature: GPS Guided Bomb Area Attack GPS Guided Bomb ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only available after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely. -New Commander Feature: SAT Guided Air Strike A SAT Guided Air Strike can be designated by the Commander to further the improvements to Close Air Support. With this new function the Commander can select any location on his map and request an Air Strike at that location by Jets and Helicopters equipped with laser guided ordinance. -Close Air Support Improvements Most aspects of attack aircraft have been completely reworked and tweaked. There are several new features with attack aircraft but all changes are trying to create a dependence on ground troops to work TOGETHER with aircraft. Attack aircraft such as the new British Eurofighter Jet and US Cobra Helicopter have laser guided ordinance including bombs and missiles. The Commander, Officers, and Special Forces can laser designate targets with their SOFLAM providing a laser signature for the aircraft to lock on to and attack. -Transport Role Improvements Being a dedicated transport player has just became a whole lot more interesting, and most of the time, necessary for a team’s continued success. -New Ammo Resupply System Ammunition conservation will finally be a new element in Project Reality. A commander will now have to think a bit more about logistics when attacking an enemy. We have removed many of the 'auto' rearming places in Project Reality and made ammunition resupply a much more easily identifiable location and a much more strategic element. Running out of ammo because you have over extended yourself is now a very real possibility, more so than any other version of PR. -Spawn Point Revision We have revisited the spawn system again to allow for a much more tactically engaging game play. We acknowledge that the game play in v0.6 was far faster paced and arcade like than we thought it would have been, and we have made changes accordingly. This new system puts the spawning capabilities of a team ENTIRELY in the hands of the players. This will promote more teamwork and bridge together the aspects of squad members and squad leaders working together, with the commander to form a whole new dimension of Team Work. -HUD Improvements A lot of changes to the HUD system have been made to help increase visual awareness and make PR a more visceral and immersive game. PR will now have a much more pleasantly attractive visual appearance that will especially please all those with high end rigs. -Long Range Distant Weapon Sound Effects All caliber weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a sound card that supports EAX, and preferably a sound card that you can select 'HARDWARE' to get the most benefits from these sound changes. -Sound Improvements Nearly all infantry weapons have had their sounds completely redone or heavily tweaked! All infantry weapons have a much more realistic sound now. Many other sounds have been redone and tweaked too! -Infantry, Vehicle and Map Tweaks galore! Various improvements and tweaks to infantry kits, vehicle handling and weapon systems as well as game mode and map balance tweaks. Infantry and vehicle improvements include small arms fire deviation model not to mention anti-aircraft missile improvements. -Counter-Attack Game Mode In this new game mode one team starts on defense and cannot re-take fallen control points. The defending team has the objective of preventing the enemy from capturing all Control Points before their reinforcements arrive (usually after 30-45 minutes). If the defenders survive until then, they will receive additional vehicles and/or tickets to initiate a counter-attack! At this point, the game mechanics are similar to Assault and Secure mode, and the defending team can re-take lost CP's. NEW WEAPONS AND VEHICLES -USMC M16A4 ACOG and Iron Sights The vanilla BF2’s M16 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the famous M16A4 with “ACOG”, which has a 4x optical sight, and the M16A4 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A UGL variant will be seen in a future Project Reality release. -Insurgent and Militia RPG-7 The placeholder RPG has been replaced by a much more realistic RPG with Iron Sights. -Insurgent IED (Improvised Explosive Device) The new Insurgent IED is a very powerful explosive carried by Insurgent Ambushers, perfect for roadside ambushes. -British Scimitar Recon The British forces have a new addition which comes in the form of the Scimitar Recon Vehicle. This armored vehicle carries a crew of 2 (driver/gunner) and is armed with both a 30mm cannon and 7.62mm chain gun. Its unparalleled ground speed suits its role well as an advance reconnaissance vehicle. -British Challenger 2 Main Battle Tank The latest installment of the British Armed Forces concludes the last element of their land based vehicles with the Challenger 2 Main Battle Tank. There are two variants including woodland camo and desert tan. -British Eurofighter Jet The first jet of the British Armed Forces is the Eurofighter Jet which comes equipped with cannons, anti-air missiles, and laser guided bombs. NEW MAPS -Fools Road The second map installment of the Militia comes to a rise in conflict with a battlefield 3 times the size of Assault on Mestia. A plethora of trees and cover are scattered throughout the map providing plenty of places for firefights and ambushes. This time the Militia are well prepared for their British adversaries as they roll out with tanks, APC’s, and anti-tank vehicles. The British will be hard pressed to remove them from their fortified locations. -The Battle for Qinling An epic scale battle of the British versus the Chinese is now in play. Both sides come well equipped with infantry transport, apcs, tanks, helicopters, and jets. Each team clashes in a battle for supremacy while fighting desperately to win victory over the region. -Bi Ming (Revised) The long awaited night map of Bi Ming returns after revision and becomes a stable map for server play. Turn your night vision goggles and make sure to set up your perimeter as enemy troops will find it easy to flank and out maneuver you in the dark. All of these new game play changes drastically increase the realism experience and players will find all new ways of working together as a team. Combined with the addition of new vehicles, weapons and maps, PR v0.7 promises players the most realistic gaming experience available for the Battlefield 2 platform. The Project Reality Wiki Guide has been given a major overhaul and will be continually updated with all new changes and images to help new players get accustomed to the new version. Please take a few moments to read the Project Reality Manual which gets placed on your desktop when you install the Project Reality v0.7 Core files. Thanks again for your interest and continued support of Project Reality. If you enjoy the PR Mod, please be sure to click on the banner below and show your support by voting for us at Moddb.com (we are located within the Battlefield 2 roll-out menu).[/quote]

Download

23291 downloads

Uploaded:12-31-2007

Project Reality .7 (Core)

pr_0708_core_setup.exe | 1.11 GB

below! http://battlefield2.filefront.com/file/Project_Reality_7_Maps;85424 [quote]NEW FEATURES AND GAME PLAY ADDITIONS -New Commander/Squad Leader Build System Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. A lot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as a whole, acting less like a construction foreman and more as a battlefield commander! -New Commander Functions We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possibility. Examples of this ability will be seen in the setting of landing zones, build orders, and close air support. -New Commander Feature: GPS Guided Bomb Area Attack GPS Guided Bomb ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only available after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely. -New Commander Feature: SAT Guided Air Strike A SAT Guided Air Strike can be designated by the Commander to further the improvements to Close Air Support. With this new function the Commander can select any location on his map and request an Air Strike at that location by Jets and Helicopters equipped with laser guided ordinance. -Close Air Support Improvements Most aspects of attack aircraft have been completely reworked and tweaked. There are several new features with attack aircraft but all changes are trying to create a dependence on ground troops to work TOGETHER with aircraft. Attack aircraft such as the new British Eurofighter Jet and US Cobra Helicopter have laser guided ordinance including bombs and missiles. The Commander, Officers, and Special Forces can laser designate targets with their SOFLAM providing a laser signature for the aircraft to lock on to and attack. -Transport Role Improvements Being a dedicated transport player has just became a whole lot more interesting, and most of the time, necessary for a team’s continued success. -New Ammo Resupply System Ammunition conservation will finally be a new element in Project Reality. A commander will now have to think a bit more about logistics when attacking an enemy. We have removed many of the 'auto' rearming places in Project Reality and made ammunition resupply a much more easily identifiable location and a much more strategic element. Running out of ammo because you have over extended yourself is now a very real possibility, more so than any other version of PR. -Spawn Point Revision We have revisited the spawn system again to allow for a much more tactically engaging game play. We acknowledge that the game play in v0.6 was far faster paced and arcade like than we thought it would have been, and we have made changes accordingly. This new system puts the spawning capabilities of a team ENTIRELY in the hands of the players. This will promote more teamwork and bridge together the aspects of squad members and squad leaders working together, with the commander to form a whole new dimension of Team Work. -HUD Improvements A lot of changes to the HUD system have been made to help increase visual awareness and make PR a more visceral and immersive game. PR will now have a much more pleasantly attractive visual appearance that will especially please all those with high end rigs. -Long Range Distant Weapon Sound Effects All caliber weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a sound card that supports EAX, and preferably a sound card that you can select 'HARDWARE' to get the most benefits from these sound changes. -Sound Improvements Nearly all infantry weapons have had their sounds completely redone or heavily tweaked! All infantry weapons have a much more realistic sound now. Many other sounds have been redone and tweaked too! -Infantry, Vehicle and Map Tweaks galore! Various improvements and tweaks to infantry kits, vehicle handling and weapon systems as well as game mode and map balance tweaks. Infantry and vehicle improvements include small arms fire deviation model not to mention anti-aircraft missile improvements. -Counter-Attack Game Mode In this new game mode one team starts on defense and cannot re-take fallen control points. The defending team has the objective of preventing the enemy from capturing all Control Points before their reinforcements arrive (usually after 30-45 minutes). If the defenders survive until then, they will receive additional vehicles and/or tickets to initiate a counter-attack! At this point, the game mechanics are similar to Assault and Secure mode, and the defending team can re-take lost CP's. NEW WEAPONS AND VEHICLES -USMC M16A4 ACOG and Iron Sights The vanilla BF2’s M16 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the famous M16A4 with “ACOG”, which has a 4x optical sight, and the M16A4 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A UGL variant will be seen in a future Project Reality release. -Insurgent and Militia RPG-7 The placeholder RPG has been replaced by a much more realistic RPG with Iron Sights. -Insurgent IED (Improvised Explosive Device) The new Insurgent IED is a very powerful explosive carried by Insurgent Ambushers, perfect for roadside ambushes. -British Scimitar Recon The British forces have a new addition which comes in the form of the Scimitar Recon Vehicle. This armored vehicle carries a crew of 2 (driver/gunner) and is armed with both a 30mm cannon and 7.62mm chain gun. Its unparalleled ground speed suits its role well as an advance reconnaissance vehicle. -British Challenger 2 Main Battle Tank The latest installment of the British Armed Forces concludes the last element of their land based vehicles with the Challenger 2 Main Battle Tank. There are two variants including woodland camo and desert tan. -British Eurofighter Jet The first jet of the British Armed Forces is the Eurofighter Jet which comes equipped with cannons, anti-air missiles, and laser guided bombs. NEW MAPS -Fools Road The second map installment of the Militia comes to a rise in conflict with a battlefield 3 times the size of Assault on Mestia. A plethora of trees and cover are scattered throughout the map providing plenty of places for firefights and ambushes. This time the Militia are well prepared for their British adversaries as they roll out with tanks, APC’s, and anti-tank vehicles. The British will be hard pressed to remove them from their fortified locations. -The Battle for Qinling An epic scale battle of the British versus the Chinese is now in play. Both sides come well equipped with infantry transport, apcs, tanks, helicopters, and jets. Each team clashes in a battle for supremacy while fighting desperately to win victory over the region. -Bi Ming (Revised) The long awaited night map of Bi Ming returns after revision and becomes a stable map for server play. Turn your night vision goggles and make sure to set up your perimeter as enemy troops will find it easy to flank and out maneuver you in the dark. All of these new game play changes drastically increase the realism experience and players will find all new ways of working together as a team. Combined with the addition of new vehicles, weapons and maps, PR v0.7 promises players the most realistic gaming experience available for the Battlefield 2 platform. The Project Reality Wiki Guide has been given a major overhaul and will be continually updated with all new changes and images to help new players get accustomed to the new version. Please take a few moments to read the Project Reality Manual which gets placed on your desktop when you install the Project Reality v0.7 Core files. Thanks again for your interest and continued support of Project Reality. If you enjoy the PR Mod, please be sure to click on the banner below and show your support by voting for us at Moddb.com (we are located within the Battlefield 2 roll-out menu).[/quote]

Download

4436 downloads

Uploaded:06-23-2007

Project Reality v0.607 Public Beta

pr_0607rc1_openbeta.exe | 1.45 GB

beta. [url="http://realitymod.com/forum/t21072-how-to-install-ob-06-besides-05span.html"]Installing the .6 Beta If You Already Have v0.5 Installed[/url] [url="http://realitymod.com/forum/t21870-request-to-server-adminsspan.html"]Request to Server Admins[/url] [url="http://www.realitymod.com/forum/t21064-pr-v06-open-beta-serversspan.html "]Server List[/url] [url="http://realitymod.com/forum/f117-pr-v06-open-beta-testing-map-issues.html"]Map Issues[/url] [url="http://realitymod.com/forum/f116-pr-v06-open-beta-testing-gameplay-issues.html"]Gameplay Issues[/url] [url="http://realitymod.com/forum/f115-pr-v06-open-beta-testing-bug-reports.html"]Bug Reporting[/url]

Download

3013 downloads

Uploaded:05-30-2007

Project Reality v0.605 Open Beta

pr_0605openbeta_setup.exe | 1.38 GB

the 0.605 client. [url="http://realitymod.com/forum/t21072-how-to-install-ob-06-besides-05span.html"]Installing the .6 Beta If You Already Have v0.5 Installed[/url] [url="http://www.realitymod.com/forum/t21720-pr-v0605-open-beta-changelogspan.html "].605 Change Log[/url] [url="http://www.realitymod.com/forum/t21064-pr-v06-open-beta-serversspan.html "]Server List[/url] [url="http://www.realitymod.com/forum/t20963-pr-v0605-open-beta-known-issuesspan.html "]Known Issues in the .605 Open Beta[/url] [url="http://realitymod.com/forum/f117-pr-v06-open-beta-testing-map-issues.html"]Map Issues[/url] [url="http://realitymod.com/forum/f116-pr-v06-open-beta-testing-gameplay-issues.html"]Gameplay Issues[/url] [url="http://realitymod.com/forum/f115-pr-v06-open-beta-testing-bug-reports.html"]Bug Reporting[/url]

Download

600 downloads

Uploaded:05-24-2007

Project Reality .604 Open Beta

pr_0604openbeta_setup.exe | 1.35 GB

beta. [url="http://realitymod.com/forum/t21064-pr-v0604-open-beta-serversspan.html"]Server List[/url] [url="http://realitymod.com/forum/t20963-pr-v06-open-beta-known-issuesspan.html"]Known Issues in the .6 Open Beta[/url] [url="http://realitymod.com/forum/f117-pr-v06-open-beta-testing-map-issues.html"]Map Issues[/url] [url="http://realitymod.com/forum/f116-pr-v06-open-beta-testing-gameplay-issues.html"]Gameplay Issues[/url] [url="http://realitymod.com/forum/f115-pr-v06-open-beta-testing-bug-reports.html"]Bug Reporting[/url] [url="http://realitymod.com/forum/t21072-how-to-install-ob-06-besides-05span.html"]Installing the .6 Beta If You Already Have v0.5 Installed[/url]

Download

467 downloads

Uploaded:03-01-2007

Project Reality Server Files

pr_0509_server.zip | 65.17 MB

server side only update resolves all known server crash causes, greatly improves lag problems, and also addresses some important game play dynamics issues. All server administers should uninstall there current server version of PR v0.5 and then install the PR v0.509 Server Update. If your server participated in the Open Beta, you need to download the latest version linked below as there were some minor changes. Players DO NOT need to download anything as this is a SERVER ONLY update. Important Changes and Updates: 1. The use of CP groups is now less liberal than with the initial release. 2. Flag capture timers have been extended and it now takes much longer for flags to go neutral. 3. Server performance should not deteriorate over time. 4. No time limits on Officer Kit requests. 5. Rally Points can now be set every minute (used to be 3 minutes). 6. Anti-Air weapons are now much more effective. 7. Heavy Anti-Tank and Anti-Air kits can no longer be requested at Rally Points (only at APC’s, supply crates, and main bases). 8. A 10 second timer has been implemented that will now kill a player that stays in a vehicle position with the wrong kit or that is not in the same squad as the player that "owns" the vehicle. 9. All jets now have a 30 second warm up time. Thank you again for all of your patience and we hope you find this update of Project Reality enjoyable. The team has already begun work on PR v0.6 and we making great progress on creating another feature packed release. There is an insane new element coming to Project Reality in v0.6. In German it starts with a “K” and ends with an “N” .. Can anyone guess what it is? -The Project Reality Team[/quote]

Download

320 downloads

Uploaded:11-16-2006

Project Reality v0.407 Server Patch

pr_0407_server.zip | 130.59 MB

Project Reality v0.4 release. We apologize for the bugs! We knew the release would have some issues, but we thought we had resolved the major causes of server crashes before releasing. The released version of PR v0.4 was build 0.406. We have prepared a v0.407 server files update. There is no client update required for this minor patch. The changelog for this patch is as follows: [quote] - fixed all known kit req bugs - fixed team locked vehicle issue causing 95% of server crashes[/quote] Go here for more information about this patch: http://battlefield2.filefront.com/news/Project_Reality_Mod_Update;30314

Download

13393 downloads

Uploaded:11-12-2006

Project Reality Client Files (0.4)

pr_0406_setup.exe | 1.62 GB

whole bunch of new maps, vehicles and weapons. You will need the v1.4 patch for this mod to work properly. You can download the 1.4 client patch here: Incremental 1.3 - 1.4: http://battlefield2.filefront.com/file/Battlefield_2_Patch_Incremental_Client_Files;69163 Full 1.4: http://battlefield2.filefront.com/file/Battlefield_Patch_Client_Files;69182 [b]IMPORTANT: Be sure to uninstall any previous releases of Project Reality before installing this release.[/b]

Download

637 downloads

Uploaded:09-03-2006

Project Reality Trailer

pr_trailer.mov | 18.91 MB

Download

3377 downloads

Uploaded:06-06-2006

Project Reality Mini-Mod Patch - Client Files

prmm_0314_patcher.exe | 272.08 MB

some PR changes to it - Disabled the PR Squad Hopping penalty system. The BF2 1.3 penalty system is used instead. - Reduced volume and sound radius of SLAM timer beeps - Removed Arty and Supply Drop capabilities from the Squad Leader map popup menu. These are now only available through the Squad Leader Comm Rose. - Supply Drops will now take three or four minutes to fall to earth after the request is granted by the Commander. They will also not land exactly where you want them, so be careful where you make your request as they can land as much as 30m from where you requested them. THANKS TO WOLFI AT USI FOR HIS HELP WITH THIS! - Removed healing abilites from Supply Crates. You must now find a Medic to get healed. - Added back in Vehicle Resupply capabilities to Supply Crates. - Boosted Ammo Kit reloading speed by 50%. - Reduced initial grenade toss delay by about 70%. - Reduced Grenade Reloading delay to 4 seconds from 8 seconds in 0.30. - Added a \"star\" icon for the SUV to identify it distinctly. We\'ll replace this with a more appropriate icon in a future release.[/quote] Please note that this PATCH requires BF2 1.3 and PRMM 0.3 to be installed before upgrading to 0.31.

Download

11514 downloads

Uploaded:05-11-2006

Project Reality Mini-Mod - Client Files

prmm_0306_setup.exe | 763.9 MB

fixes to various elements of the game! **Note: PRMM .3 is NOT a patch and will full install to an independant directory in the BF2 mods folder. However to prevent any possible conflicts we still highly recommend that you please remove all previous versions of PRMM before installing this new version.**

Download

111 downloads

Uploaded:03-07-2006

Project Reality Mini-Mod Windows Server Files

prmm0.2server.zip | 117.53 MB

download. Please note that these are the Windows Server Files and should only be used if you\'re a server admin running Battlefield 2 on a Windows server.

Download

287 downloads

Uploaded:03-07-2006

Project Reality Mini-Mod Rev. 1

prmm0.2rev1patch.exe | 15.77 MB

the 0.2 mini-mod to get playing again with the 1.12 patch.

Download

56 downloads

Uploaded:03-07-2006

Project Reality Mini-Mod Linux Server Files

prmm_02.tar.gz | 117.53 MB

download. Please note that these are the Linux Server Files and should only be used if you're a server admin running Battlefield 2 on a Linux server.

Download

1159 downloads

Uploaded:03-07-2006

Project Reality Mini-Mod

prmm0.2fullinstall.exe | 122.34 MB

ts.gameservers.net:8932 (Password: 1shot1kill ). This is the official PR TS server and will be permanent.[/quote]

Download

6702 downloads

Uploaded:03-07-2006

Project Reality Full Client Files

prmm_0254_setup.exe | 281.81 MB

major issues that were brought about concerning compatibility issues with the 1.2 patch. It also includes several relatively minor tweaks to weapons, new visuals, infantry load out adjustments, and 3 new maps (Oasis, Steel Thunder, and Strike at Karakand 2) all of which come with AAS support. As always we want to thank our community and all the newcomers in recent weeks for their continued support and patience while we worked on getting this fix to you. **Note: 'Full clean install' means that you should remove all previous versions of PRMM before installing this new version.**

Download

1102 downloads

Uploaded:03-07-2006

Project Reality Mini-Mod

prmm_0.1_full.exe | 3.38 MB

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