Bridge Commander
- Babylon 5
- Bridges
- Downloadable Tutorials
- Maps
- Media
- Modifications
- Official Releases
- Other Sci-fi Genres
- Public Domain Meshes
- Ships
- Ship Hardpoints
- Ship Textures
- Sound FX
- Star Wars
- Stations
- The Outdated Abyss
- Utilities
- zFanfilm StarTrek Shows
- zHosted Sites
- zStarTrek Trader
Bridge Commander Patch
the mission cannot be completed. Zhukov registry texture being upside-down Fixed "redshirts" getting stuck in an animation after falling down Multiplayer names containing '[' causing problems when restarting the game. If you believe that your copy of the game suffers from this problem, please delete the config file, that is found where you installed the game, before launching and repatching. Better support for adding custom missions Banning of players by IP address Well, enjoy. Feedback in here.
BCMI final
program.[/b] http://www.federationshipyards.com/BC-Mod/Products/dotnetfx.exe Main Features: - Install BC-Mod (*.BCMod) Files - Uninstall BC-Mod (*.UnBCMod) Files - Extraction to Default BC Folder or a Custom Folder or your choice - Viewing the contents of a BC-Mod file - Drag and Drop selected files while viewing a BC-Mod file
BCMP full version
If you have a version prior to the 4.3, then download this full version. I don't think I need to say anything else here (ya already know what this program does) all the fixes are in the readme below.
BC Supermod 3
after nearly seven years, we have all the fancy new models made by members of the BCFiles community, working in Single player, with out a problem. This mod is BC's campaign as it was meant to be. Some of the ships include, the CG Sovereign for the [i]Sovereign[/i] and [i]Enterprise [/i]in the game, the SNS Galaxy for the [i]Dauntless, Venture[/i] and other galaxies, the SNS Akira for the [i]Geronimo [/i]and the other akiras, LC's warbird for the Warbirds in game, and so much more. and everything has been rebalanced to work with the other models. What's more is that CR has actually made the ships in the game different variants, the [i]Sovereign[/i] is an NX Sovereign, while the [i]Enterprise[/i] is a production model, the [i]Berkley[/i] is a Phoenix type Nebula, while the nightingale is a Hospital ship and the Khitomer is a Weapons pod variant. And he included dozens of alternate registries for each federation ship for use with SDT, including thirty odd Galaxy registries and eighteen Akiras. In all this is a great mod. But wait there's more, as a special bonus, CR has also included several popular CR ship mods such as the Europa class, and the Galaxy Dreadnaught. Enjoy;)
NanoFX Beta
newest version out there. New warp effects are added, such as warp speed control. Also this mod will dramatically enhance the stock effects. In change giving you a whole new perception to the word “explosion”. Here are a few more Details: [quote] NanoFX 2.0 Features: -BridgeFX -New Experimental Effects for the BETA, look for more effects in the Future! -CameraFX -Haven’t had time to do much more with this, same as 1.0 -ExplosionFX -Upgraded Explosions with new Sparks and Debris! -SpecialFX -Plasma Trails - Based off of Sneaker’s work with NanoFX Particles -AtmosphereFX - Clouds and Glows around Planets! -BlinkerFX - Blinking NAV Lights on Ships, they work now! -Weapon FlashFX - Flashes from the Weapons firing on a Ship! -WarpFX -Better Cinematic Cut scenes when warping, with Nacelle Flashes! -ETA Counter and Free Movement while at Warp -Select a Warp Speed to get to your Destination Faster or Slower [/quote]
Stargate Ship Pack
problems. It is highly recommended that you either install stargate packs 1 + 2 or stargate pack version 3 (not all of them[/u][/b] Here is the Stargate Ship pack, this includes several ships from Stargate SG - 1 and Stargate Atlantis, including Goa'uld, Tau'ri (Earth), Asgard, Replicator, Wraith and Ori ships / stations. [b]Please note that the First Stargate Pack is required for the orginal vessels to be installed and so that some of the updated functions work properly. This can be found here - http://bridgecommander.filefront.com/file/Stargate_Ship_Pack;65246[/b] [b]More Information about the Modification[/b] [b]Please note that the following Review / Description contains spoilers for Stargate SG - 1 Season 9 and 10, and Stargate Atlantis Season 2 and 3.[/b] [u][b]Tau'ri[/b][/u] There is one ship included in this pack, but however also includes hardpoints for the other earth ships from the first stargate pack. [b]F302[/b] - The textures have been replaced with newer versions that are lighter and more detailed. There appear to be two different versions of the F-302 one that has been seen defending earth in SG-1 Season 7 episode Lost City Part 2 and another one that has been launched from the capital vessels. Highly recommended in dog fights against the Wraith Dart or Death Gliders. Just to note this ship is very vulnerable to NanoFX explosions and will probably not survive a close explosion. [u][b]Goa'uld[/b][/u] The second stargate pack contains retextures of the Needle Treader, Ha'tak and Goa'uld starbase. This pack also includes one more new vessel Apophis's Flagship. [b]Needle Threader[/b] - a ship that was seen in Stargate SG - 1, Season 3 episode "In To The Fire". This ship is similar to that of a Ancient / Alterran puddle jumper (although very different shape), where it was designed to go through the stargate. The Needle Threader is more manuverable than that of a standard death glider and just as powerful. This ship is more than a match for the wraith dart and possibly the F302, although the latter is more difficult to fight against (depending on who gets the first shot). There is a slight improvement to the cockpit, but other than that this ship is still the same. [b]Ha'tak (all versions)[/b] - Since the last stargate pack, this ship has been given a brand new texture, including ore realistic textures that make the ha'tak look more like the shows version . The Replicator version of this ship has been made more powerful than before as it was too easy to take damage. There are four versions included in this mod, the Standard Goa'uld Ha'tak, a refit Ha'tak, Anubis' Ha'tak (The one that destroyed an Asgard Beliskner in "Revelations" (Season 5) and a Replicator controlled Ha'tak as seen in "The Reckoning Parts I and II" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first type of ha'tak is the standard early Goa'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second type of Ha'tak is a refit version that might have been used within the later seasons of SG-1 under the ranks of the Free Jaffa, this ship would be more powerful than the first but in a one on one fight with the earth ships it may very well struggle. The third type of Ha'tak, Anubis Ha'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple "heavy" star trek ships (i.e, Galaxies, Sovereigns, etc). Anubis' Hat'ak has been balanced against the Asgard Beliskner meaning it should be able to take it out. The forth type of Ha'tak is the Replicator Controlled Ha'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 4 - 7 standard Ha'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha'tak. [b]Goa'uld Starbase[/b] - Here is the starbase of the Goa'uld as seen in Stargate SG -1 Season 5 episodes "Summit" and "Last Stand", this base is very powerful, this ship can easily take on a medium - large fleet of Ha'taks and even a couple of Asgard ships. This base is highly detailed and well made, however just as a note on slower computers when taking damage this may cause some slow downs to occur in game. This has been retextured for the second stargate pack and adds some improvements to the outsite (i.e. looks a bit better [b]Apophis's Flagship[/b] - Here is the powerful flagship of Apophis stole from Sokar, this ship is far more powerful than that of the ha'taks, the Asgard Beliskner and possibly the earth ships (BC304s). This ship is more than a match for multiple Ha'tak vessels (with the exception of the replicator version), multiple Tau'ri ships, but will struggle against Anubis mothership for firepower. This ship is no match for any of the ships that are far more powerful. [b][u]Asgard[/u][/b] Here is the Asgard ships including two ships, a retexture of the Daniel Jackson (Science Vessel) and the Beliskner (including refit). Both of these ships now include a cloaking device as this has been mentioned in the Stargate SG-1 show. [b]Beliskner[/b] - This is the first asgard vessel seen in stargate SG - 1, as seen in the Season 2 episode "Thor's Chariot". This ship is fairly powerful as a Cruiser level ship as it will easily destroy the early ha'taks while taking minor damage. However against more powerful ha'taks such as Anubis's upgraded versions the Beliskner will in all probability lose fairly quickly. There is also a replicator version of this ship which is capable of taking on at least 5 standard versions of this ship. This ship has been well made and is highly detailed. [b]Beliskner Refit[/b] - This ship is similar to that of the Beliskner, but this ship has a slightly different model to match the ship that was seen in the Stargate SG - 1 episode "Revelations" in season 5. The hardpoints are identical to that of the previous version, this ship is more blueish that that of the original. This ship has been well made and is highly detailed. [b]Daniel Jackson[/b] - This ship has had a slight retexture since the first stargate pack to improve its appearance to make it more like the show itself. This ship was first seen in the SG-1 episode "New Order". However since this ship is only a science vessel, it won't be as powerful as the main warships within the Asgard Fleet. Saying that this ship is still more than a match for the Goa'uld Ha'tak vessels, although may lose against Anubis's Ha'tak or anything Higher. [u][b]Alteran / Ancient[/b][/u] There are two Alteran vessels present in this pack, one is an update to the Puddle Jumper and the other is an Aurora class warship (including a fully powered one and an "orion" version) [b]Puddle Jumper[/b] - This ship is the ship as seen in Stargate Atlantis and three episodes of SG - 1 in Season 8. This ship is highly manuverable (in fact very similar to the show) and can easily avoid shots from the Ha'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies). The drone weapons have been weakened due to the drones being too powerful. With this upgrade the puddle jumper can now fire three drones at a time (as seen in the very first episode of SGA). The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. This ship also includes a MVAM mode where the weapons and engines pods are either inside or outside the ship. The weapons can only be fired when they are outside of the Puddle Jumper itself. This ship has also been rescaled and made more accurate to the show. [b]Aurora Class Warship - Fully Operational[/b] - Here is prossibly one of the most powerful ships in the stargate universe (after the Alteran City Ship - Atlantis, and possibly the ori cruiser). This ship can fire lots of drones in rapid succesion, destroying most vessels relatively quickly including an ori cruiser. This ship has been seen in Stargate Atlantis although the "Fully Operational" version has not been seen yet. The Ori Cruiser may be able to destroy this ship with its "Main Weapon", although its really dependant on who gets the first shot. [b]Aurora Class Warship - "Orion"[/b] - Here is the Aurora Class warship as seen in SG - Atlantis Season 2 episodes "Inferno" and "Allies" as well as Season 3 episode "No Mans Land". This ship is a damaged version of the Aurora class and does not have enough power to power both the weapons and the shields at the same time (although its possible to have both, just not at full levels). The "Orion" as named by Lt. Colonel John Sheppard, is capable of firing the same weapons as the fully powered version but depending on who it is facing against it may not have a chance to fire a second batch. [u][b]Wraith[/b][/u] [b]Wraith Dart[/b] - This ship has been retextured completely and now also includes the sound of the wraith dart which will add something to make it more like the show itself. This ship is fast and is capable of taking on either the F-302 or the Puddle Jumper but this does not mean that it will win. If the Dart gets the first shot then it may have a chance against a F - 302. [u][b]Ori[/b][/u] There is one ship and one supergate included within this pack. [b]Ori Supergate[/b] - There are two versions of this one active and one in-active. These do not do much, although it does have MVAM capability to activate the gate. The supergate now with the shuttle launching script is capable of launching upto four ori cruisers that have to be launched individually (as launching all four would cause them to crash into one another) [b]Ori Warship[/b] - This is the true Uber ship, as seen in the Stargate SG - 1 episode camelot (the season 9 finale). This ship is practically a god ship. The Ori main weapon can easily destroy a ha'tak vessel in one shot most of the time and tau'ri vessels in two or three shots. To even have a chance against this god ship you will need a [b]Very[/b] large fleet of ships as this ship will destroy most of them with one shot. The secondary weapons although not as powerful as the main cannon can easily destroy mainly types of ships fairly easily with a few shots (maybe 3-10). The only ship that is capable of even having a chance against this ship is the Fully powered Alteran / Ancient Aurora Class warship (not the orion though). All of these ships can be used to re-inact scenes against within Stargate SG-1 and Stargate Atlantis. This modification pack is highly recommended to any Stargate Fan as it will add a new part to bridge commander.
Battlestar Galactica Fleet Pack
Raptors, Battlestars, Basestars, and many freighters. Almost all of the freighters are unarmed, and all of the ships do not have shields. It is important to note that this ship pack is not balanced against Star Trek Ships only against those within this ship pack. The weapons and weapons sounds look and sound almost like they do in the show, also all of the ships are detailed and very well made. Just to note it is recommended that you turn off visible damage as when the Battlestars and Basestars take damage they might slow down your computers. This ship pack contains: [u][b]Colonial Armed Vessels[/b][/u] [b]Mk2 Viper, Mk7 Viper[/b] - Highly Manuverable fighters that can turn very fast and are armed with both missiles (only two) as well as rail guns. [b]Battlestar Galactica[/b] - The Main ship of the Show, armed with mainly rail guns than can easily destroy cylon fighters and can cause damage to the Cylon Baseships although will take damage very easily from the Nuclear Warheads. The Galactica is capable of Launching upto 20 vipers (mostly Mark 2) at a time. To Jump (warp), you will have to retract the pods via MVAM. [b]Battlestar Pegasus[/b] - A more powerful and longer battlestar than the Galactica (Newer model in the series), similary armed to that of the Galactica, although more powerful. The Pegasus is capable of Launching upto 40 Mark 7 Vipers at once using the shuttle launch script. [b]Blackbird Stealth-Fighter[/b] - This was the stealth ship that was built on the Galactica, unlike the other vipers this has a jump drive, however it is more difficult to control and is perfect for use with the silent running mod. [b]Raptors[/b] - There are three included within This pack. The assault version which is armed with numerous missiles and has large missile tubes on either side of its main hull. The escort Raptor, armed with eight missiles and is designed to escort the SAR Raptor. Finally the SAR Raptor, which is used for search and rescue and has no weapons. [b]Defender[/b] - This ship is a smaller capital vessel than that of a battlestar, although it is armed with numerous weapons it is mainly designed as a support vessel, as seen in the more recent episodes (end of Season 2 / Start of Season 3) [u][b]Colonial UnArmed Vessels[/b][/u] There are numerous ships included including - [b]Colonial 1[/b] - The ship of the President, basically a passenger liner. [b]Shuttle[/b] - A short range shuttle that transfers personelle around the fleet. [b]Astral Queen[/b] - A Slow moving and very vunerable prison ship [b]Six different Passenger Liners[/b] - Various passenger liners seen in Battlestar Galactica [b]Botanical Cruiser[/b] - The Ship that stores the food for the fleet. [b]Cloud 9[/b] - A highly vulnerable tourist ship [b]Tylium Refinery[/b] - The ship that provides fuel for the fleet, this ship will make a large explosion when it is destroyed. [b]Celestra / Colonial Movers[/b] - These two ships were also in the original show that have been made up for the new series [b]Other Ships Include[/b] - Tube Tanker, Space Park, Mining Ship, Mobile Shipyard, Gemini Transport and Gemini Traveller [b][u]Cylon Ships[/u][/b] [b]Basestar[/b] - This is the main cylon ship, it is capable of launching Nuclear weapons as well as other missiles. These ships normally attack in numbers, but however one on one these vessels are a match for the Galactica, however the Pegasus would easily beat this ship in a straight fight (well Pegasus will take damage). The basestar can also launch the Cylon Raiders using the Shuttle Launching script. [b]Raider[/b] - This is a fast and deadly ship, similary armed to the Colonial Vipers, although the Raiders carry more missiles than their counterparts. Very fun when in dogfights against Vipers. [b]Heavy Raider[/b] - Similar to that of the Raider, although this ship is more heavily armed and armoured, it carrys six cannons instead of the two that the Raider has, however in turn the Heavy Raider is slower and more vulnerable to weapons fire.
Star Trek XI Sound Pack
torp -enter warp 2 version -Exit warp 3 version -on off screen More detail in readme below! Enjoy!
ST:BC Xpadder Profile for XBOX 360 Controller for WIndows
used freely and modified just as much to your heart's content. I do however wish that if you redistribute this profile anywhere that you give me some credit as the original, creator and producer.
DS9FX Xtended
Commander for a while, this version includes all of the features of the original version as well as a lot more. This version also includes more features that push the game once more with a lot more scripting functions, including Life Support, the Ability for AI to Capture ships and much more. Xtended also includes more than one version of the badlands textures (including a Canon version) as well as several different improved texture choices for the wormhole (just like the original), as well as several new star systems, new missions as well some new sun effects (which look a lot more realistic) as well as more missions avaliable in the game, more mini missions as well as something completely new that hasn't been seen before, pulsars (see the video below) There is a lot more included within the modification including a lot of ships, as well as a lot of scripting modifcations which haven't been seen before but I won't spoil the rest for you as there is far more than the above, and it is a lot of fun as well! Although there is one suggestion that I do have though please read the manual that comes with the file for any issues you may have and should answer several questions that you may have. Overall this is one of the best modifications that have been released for a while and it is certainly one of the most fun and will keep you occupied for hours. [u][b]Pulsar Video[/b][/u] [b]Requirements[/b] Minimum System Requirements: *1.8 GHz Processor *256 MB RAM *128 MB Graphics Card (GeForce 5200 or ATI Radeon equivalent) Recommended System Requirements: *2.8 GHz Processor or higher *512 MB RAM or higher *128 MB Graphics Card (GeForce 6600 or ATI Radeon equivalent) or higher Mod Requirements: -Foundation Can be obtained in BCUT: http://bcs-tng.com/portal/?q=bcsmc -NanoFX 2.0 Beta Pretty much a requirement for any modern mod nowadays, it can be obtained here: http://bridgecommander.filefront.com/file/NanoFX;23469 [quote] Built upon the successful mod DS9FX v3.0, Xtended pushes the boundaries of the game once again. What can you hope to find in DS9FX Xtended? Here is a short list: -New systems -Canon Badlands set -New campaign -New historic missions -New mini missions -Life support -No damage through fully functional shields -New sun effects -Pulsars **** PLEASE be sure to READ THE MANUAL! It is your friend! If you should run into any issues or errors with this mod, your answer may be in there smile If not, please post them at BCS, in the DS9FX Forum, and please have a console report ready.[/quote]
Star Trek (2009) Kelvin Fleet
This is what you get: USS Kelvin USS Saladin (Kelvin variant) USS Centaurus (Quad) USS Hood (Quad) USS Walcott (Quad) USS Constitution (Kelvin/Constitution hybrid) USS Enterprise (Kelvin/Constitution hybrid) USS Farragut (Trike) USS Mayflower (Trike) USS Truman (Trike) USS Reliant (Trike variant) USS Saratoga (Trike variant)
Stargate Ship Pack
stations. [i]Note: Missing Credits for Goa’uld Death Gliders, this ship was modeled and textured by DaAan. The X-301 was also modeled by DaAan. Anyone wishing to use these vessels should contact him for permissions in future at 'daaandesigns at hotmail.com'[/i] [b][u]Please note that this pack is NOT compatible with the latest version of the Stargate Pack, if you install this one as well as the third version of the stargate pack this will cause some problems. It is highly recommended that you either install stargate packs 1 + 2 or stargate pack version 3 (not all of them[/u][/b] [u][b]More Information about the Modification[/b][/u] Here is the Stargate Ship pack, this includes several ships from Stargate SG - 1 and Stargate Atlantis, including Goa'uld, Tau'ri (Earth), Asgard, Replicator, Wraith and Ori ships / stations. [b]Please note that the following Review / Description contains spoilers for Stargate SG - 1 Season 9, and Stargate Atlantis Season 2[/b] [u][b]Tau'ri[/b][/u] There are four different types of Earth ship including in the ship pack, the X301, F302 Fighter, X303 (Prometheus), and the BC304. All of these ships are highly detailed and well made with realistic sounds to the series. The X303 and X304 have the ability to Launch F302's giving you the choice of flying the Capital ship or a fighter. [b]X301[/b] - This ship has been completely retextured to match what was seen in the Stargate SG - 1 episode "Tangent", the hardpoint has been improved so that it includes two missiles rather than the original staff cannons. [b]F302[/b] - This ship has been retextured and upgraded, the hardpoints have been changed to be more consistant with the Stargate shows including more ammunition for the cannons and an increase in speed to match the Goa'uld Death Gliders. Highly recommended in dog fights against the Wraith Dart or Death Gliders. Just to note this ship is very vulnerable to NanoFX explosions and will probably not survive a close explosion. [b]X303 - Prometheus[/b] - This ship has been completely remodeled and retextured to be more look more like it did in the Stargate SG-1 episode "Ethon", the ship is armed with numerous rail guns and missles (standard and mark 9 nuclear warheads). This ship is more realistic and detailed than that of the previous version, and also has realistic sounds when compared to the Stargate SG-1 show. [b]BC - 304[/b] - This ship has been an improved model and more detailed textures that make the ship look highly detailed and very well made, the ship looks a lot more closer to the version as seen in both SG-1 and Atlantis. There are three different versions included, the Daedalus, Odyssey and the Korolev. Each ship has similar weapons with a few exeptions, such as the Daedalus being able to dual rail guns while the Odyseey and Korlev can only fore single rail guns. The Korolev is a weaker ship due to it being rushed into battle (for more click [url=http://www.gateworld.net]here[/url] - spoiler warning) [u][b]Goa'uld[/b][/u] The Goa'uld ships and stations include the Death Glider, Needle Threader, Al'Kesh, four different variants of Ha'tak, Anubis Mothership and a Goa'uld Starbase. All of the variant of the Ha'tak with the execption of the replicator version can all launch Death Gliders via MVAM, giving you the choice of flying the Ha'tak or the Death Glider. [b]Death Glider[/b] - This is the orginal model created by ScottPKeene, a ship that can be launched from the Ha'tak. This ship is now balanced towards the F-302. It is highly recommended and very fun to use this in a fight against the F302s, although you may not win all of the time as it depends on who gets the first shot. [b]Needle Threader[/b] - a ship that was seen in Stargate SG - 1, Season 3 episode "In To The Fire". This ship is similar to that of a Ancient / Alterran puddle jumper (although very different shape), where it was designed to go through the stargate. The Needle Threader is more manuverable than that of a standard death glider and just as powerful. This ship is more than a match for the wraith dart and possibly the F302, although the latter is more difficult to fight against (depending on who gets the first shot). [b]Al'kesh Mid Range Bomber[/b] - The model and textures have been vastly improved over the previous version and is more detailed. This ship is armed with 2 staff weapons (which can fire in multiple directions) and 2 downward firing bomb launchers. This ship is relatively fast and relatively weak compared to the other stargate vessels. This ship can easily beat F302's, Death Gliders or Wraith Darts one on one (not always though), although against those fighters in numbers this ship would not stand a chance. The Al'Kesh does not stand a chance against any of the capital ships, and mayl do some damage to the either the ha'tak or bc 303. [b]Ha'tak (all versions)[/b] - The ha'tak has be retextured and has new hardpoints for all of the variants included. The Replicator version of this ship has been made more powerful than before as it was too easy to take damage. There are four versions included in this mod, the Standard Goa'uld Ha'tak, a refit Ha'tak, Anubis' Ha'tak (The one that destroyed an Asgard Beliskner in "Revelations" (Season 5) and a Replicator controlled Ha'tak as seen in "The Reckoning Parts I and II" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first type of ha'tak is the standard early Goa'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second type of Ha'tak is a refit version that might have been used within the later seasons of SG-1 under the ranks of the Free Jaffa, this ship would be more powerful than the first but in a one on one fight with the earth ships it may very well struggle. The third type of Ha'tak, Anubis Ha'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple "heavy" star trek ships (i.e, Galaxies, Sovereigns, etc). The forth type of Ha'tak is the Replicator Controlled Ha'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 4 - 7 standard Ha'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha'tak. [b]Anubis Flagship[/b] - This ship has been made even more powerful and should easily be able to take on an even larger fleet of Ha'taks, as seen in the Stargate SG - 1, Season 6 Episode "Full Circle". This was where a fleet of eight Ha'tak attacked Anubis' Flagship causing no damage and loosing most of the attack fleet. In its standard form this ship can take on a couple of Ha'tak or perhaps the Daedalus Class Battlecruiser (BC304) or even an Asgard vessel. In its attack mode this ship becomes a lot more powerful and is capable of taking out fleets of Ha'taks fairly easily. [b]Goa'uld Starbase[/b] - Here is the starbase of the Goa'uld as seen in Stargate SG -1 Season 5 episodes "Summit" and "Last Stand", this base is very powerful, this ship can easily take on a medium - large fleet of Ha'taks and even a couple of Asgard ships. This base is highly detailed and well made, however just as a note on slower computers when taking damage this may cause some slow downs to occur in game. [b][u]Asgard[/u][/b] Here is the Asgard ships including two ships, the Daniel Jackson (Science Vessel) and the O'Neill. Both of these ships now include a cloaking device as this has been mentioned in the Stargate SG-1 show. [b]Daniel Jackson (Science Vessel)[/b] - This ship has been improved in several places by having newer more detailed textures in a couple of areas and the model has also been improved upon. This ship was first seen in the SG-1 episode "New Order". However since this ship is only a science vessel, it won't be as powerful as the main warships within the Asgard Fleet. Saying that this ship is still more than a match for the Goa'uld Ha'tak vessels, although may loose against Anubis's Ha'tak or anything Higher. [b]O'Neill Class Warship[/b] - This ship was seen in several Stargate SG - 1 episodes and named after Colonel / Brigadier General / Major General Jack O'Neill (depending on which season of SG - 1 you watch). This ship is armed with numerous pulse weapons and several ion cannons which can do heavy damage to almost all ships. This is a very powerful ship that can easily destroy ha'taks, daedalus classes (X304 / BC 304) and many other ships. This ship can also easily take out most star trek vessels, although may struggle against a borg cube or the heavy ships such as a dominion battleship or the excalibur (although this is a tough one to call as both ships won and lost). The O'Neill may struggle against the Replicator Ha'tak as this is slightly too powerful for it. This ship now inlcudes two versions, both have more detailed textures and more weapons coverage to ensure that all areas are covered when going into a fight. There is the standard warship and the earlier prototype which is less powerful. [u][b]Alteran / Ancient[/b][/u] [b]Puddle Jumper[/b] - This ship is the ship as seen in Stargate Atlantis and three episodes of SG - 1 in Season 8. This ship is highly manuverable (in fact very similar to the show) and can easily avoid shots from the Ha'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies), these weapons can easily destroy many ships including Ha'taks, TNG Cruiser Level ships from TNG. The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. This ship also includes a MVAM mode where the weapons and engines pods are either inside or outside the ship. The weapons can only be fired when they are outside of the Puddle Jumper itself. This ship has also been rescaled and made more accurate to the show. [u][b]Wraith[/b][/u] [b]Wraith Dart[/b] - This ship has been made more accruate and has been re-scaled to match the other stargate vessels within the game. Unfortunately the weapons are slighly misaligned but this ship is still highly detailed and well made. This ship is fast and is capable of taking on either the F-302 or the Puddle Jumper but this does not mean that it will win. If the Dart gets the first shot then it may have a chance against a F - 302. [u][b]Ori[/b][/u] There are two Ori stations included within this modification, the Ori Satelite and the Supergate. [b]Ori Satelite[/b] - This is basically a weapons platform that has one weapon which is very powerful and can literally destroy stargate ships very quickly within 1 - 3 shots at most (more for the more advanced ships). This weapon isn't completely accurate to the SG - 1 episode "Ethon", as this has a quicker recharge that that episode although it is still slow. To even have a chance against this weapon use at least 4 - 5 ships when attacking. Unfortunately when the AI is in control of the weapon it may not fire correctly causing less damage to your ship than if the player was in control of it. [b]Ori Supergate[/b] - There are two versions of this one active and one in-active. These do not do much, although it does have MVAM capability to activate the gate. This is mainly for good screenshots at the moment. All of these ships can be used to re-inact scenes against within Stargate SG-1 and Stargate Atlantis. This modification pack is highly recommended to any Stargate Fan as it will add a new part to bridge commander.
Century Class U.S.S. Enterprise-F
by DJ Curtis! This is one of the most detailed concept designs, I've seen to date! This is a single ship, not a SDT Ship Pack. But keep in mind, the original textures will "smoke" a low-end PC. And push the limits of even the latest high-end rigs out there. This was the purpose of the Author. The Author has suggestions in the readme to address this. The Enterprise-F handles very well in game. Having tested her against the Klingons, Romulans, Cardassians. The fight was in the 1701-F's favor. But the Jem'Hadar and the Borg Collective is more than a match for this concept design. Though she gave as good as she got! lasting 15 minuets with c2x's BOBW Borg Cube?! She's not a God ship- But well balanced for in game play. Armed with custom torpedoes, and excellent phaser arcs. The Enterprise-F will be a welcome addition to any one's Federation inventory. I "HIGHLY" recommend this exceptional concept of the 1701-F! Paramount Art Department & Producers take notice! Definitely Download Worthy!!
SubMenu
particular). Sub Menu is already a well established script, this new version only adds to its legacy. Recommended Download
MVAM Infinite
This has been a hell of a lot of work for all those involved with this project, but it has finally paid off, because this mod is utterly awesome. As well as the separation feature, the Prometheus has some excellent sound effects and hardpoints to go with it adding to whole experience. Other excellent aspects of this include the dramatic separation cut scenes and the fact that these ships - when set as AI - will separate given certain conditions (i.e. damage factors, etc...) All in all, this file is right up there with NFX2, as the finest examples of what can change a mediocre game into the game it always should have been and will continue to keep BC going for many more years. And this is not an exaggeration - download now and see with your own eyes.
Bridge Commander Demo
file) [b]Instructions:[/b] Download the demo (a self-extracting executable) from our server to your hard drive and double-click on StarTrekBridgeCommanderDemo.exe to begin the extraction and installation process. The demo requires 350 MB of uncompressed temporary space to install (but requires only 275 MB of permanent hard drive space to run). [b]NOTICE:[/b] You are about to download a product that is rated "E" for everyone. This product has content that may be suitable for persons ages six and older. This product will appeal to people of many ages and tastes. This title may contain minimal violence, some comic mischief, or some crude language. [b]Instructions:[/b] The Star Trek: Bridge Commander contains the first three single player missions and Quick Battle. Download the demo and, if necessary, the DirectX® 8.0a installer from the Microsoft® DirectX web site and enjoy! [b]Demo System Requirements:[/b] - 3-D Hardware Accelerator (with 16MB VRAM)* - Microsoft® Windows® 95 OSR2/98/ME/2000/XP - Pentium® II 300Mhz processor (Pentium II 450Mhz processor recommended) or Athlon® processor - 64MB RAM - 175 MB of uncompressed hard disk space for game files (plus an additional 100 MB for Windows swap file) - 100% Windows 95/98/ME/2000/XP compatible computer system (including compatible 32-bit drivers for video card, sound card and input devices.) - DirectX(r) 8.0a or higher - 100% DirectX 8.0a compatible 16MB video card and drivers - 100% DirectX 8.0a or higher compatible sound card and drivers - 100% Microsoft-compatible mouse, keyboard * A 100% DirectX compliant 3-D video card is required. Star Trek: Bridge Commander uses DirectX 8.0a to support 3-D hardware acceleration. Star Trek: Bridge Commander has been tested on many but not all of the major cards incorporating the chipsets listed below: - nVidia™ Riva TNT and TNT2 - All nVidia™ GeForce chipsets - 3dfx(tm) Voodoo3, 4 or 5 - ATI® Rage 128/128 Pro - All ATI® Radeon chipsets - Matrox G400 & G550 - Kyro® 1 and 2 - Intel® i810e - Trident Blade XP™ [b]IMPORTANT NOTES:[/b] This product uses Microsoft DirectX technology, which requires your system to have the latest Windows 95 OSR2/98/ME/2000/XP drivers (for video card, sound card and input devices.) Some, but not all, of the cards with the chipsets listed above have been tested on Windows XP. For Windows XP 3D support, please refer to your hardware manufacturer for 100% Windows XP compliant drivers. In addition to the Minimum System Requirements for Star Trek: Bridge Commander, it is required that your system meet Microsoft's requirements for your chosen operating system.
Bridge Commander Universal Tool
rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. It is also capable of importing TGL based descriptions created by BCMP. It can import them directly to a ship plugin or merge them with the ships.tgl (file which holds all ship descriptions). It is recommended to import the descriptions to the plugin file. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. BCUT also can create BCMod files, if you are a modder you can package your mods now with BCUT. If you want to install mods automatically, Mod Installer is the right choice for you as it automatically recognizes all mod installation types and takes appropriate measures. You can install any mod with a couple of clicks. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those broken files so you won't have to lose any data. It can backup your BC scripts folder which you can always restore at a click of a button. It is also capable of creating Ship Carrier plugins and is capable of uninstalling Ship Mods. BCUT allows you also to tweak up values in your ships hardpoint, please note that this feature does not replace MPE fully. You can also add FTech to Torpedo script with a couple of mouse clicks. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.
Galaxy Charts
This mod comes as a manual (cut & paste) only. For those of you who are familiar the old Starfleet Command [SFC] and Star Trek: Armada series. USS_Frontier has brought a touch of both those game's more fun aspects too Bridge Commander! You, the Player now have a virtual [b]"Interactive Galaxy"[/b] to roam & explore. In this interactive "living" Galaxy, events are happening all around you. With new Graphic interfaces. You can join in Fleet operations. Buy and sell. To build your Imperial ambitions! I've just finished testing this mod. And I'm still blown away with the choices in functionality. Here they are, but you have to see it too believe it..... [b]((NEW Major Features)) Galactic War Simulator w/GUI Fleet Movement Customized Warp Speeds threw the Helm (Warp, Slipstream etc. with some ST canon surprises) Strategic Command (Open up the sub space comms, for the latest in your QB universe [i][u]it's ALIVE![/u][/i]) GC Systems Friendly, Enemy, Neutral now Identified by color coding (Friendly: Blue/ Hostile System: Red/ Neutral System: Yellow/ Player Region: Green/ Allied: Light Blue) Random Defense Force/ RAF Enhanced (randomly calculating, defending systems of importance) Galactic Economy (Buy & Sell your Assets, Ships & Bases) Star System Development (Those starships & bases aren't cheap! Build your Empire's wealth & prestige) Military Command / Diplomatic Negotiation (make war or barter for a tenuous peace) Save Game Feature (Save your favorite scenarios & skirmishes for prosperity) And even MORE![/b] That does not even begin too scratch the surface, with Galaxy Charts v.2. This mod is highly customizable. With plug-ins, you can now create your own races and systems. I would say that with this new mod, the possibilities are endless! Galaxy Charts v.2 bring substance to this grand old game, we love as Bridge Commander! Definitely Download Worthy !
Kobayashi Maru - Patch
Bugs -Disabled surrender -8472 is now non-player ship -Fixed Klingbase disruptor -Reduced damage of Karemma beams -Fixed the Ktinga turning rate -Disabled Bridge in TKY -Borg Cube: Phasers now single fire, higher repair points. -Firepoints should no longer explode -> Blindfire should no longer crash the game. -Added Missing Neghvar documents -Fixed Prometheus Phasers. -Lots of other bug fixes -Version number updated to 0.9.1 -Starbase220 Power corrected
Star Trek XI Mod
ST XI Add some of the most important and Top downloaded Mods for BC for Example: nanoFX2.0b BCS:the Beginning Adds 2 more ridges to your install: Early TMP Miranda Bridge Enterprise A Bridge with high res Textures RECOMMENED: If you have the Original ST XI Score by Michael Giacchino replace the Stock Music with it for a better sound and ST XI feeling ^^ for a full List of Mods included with their original Author see ReadMe. As i say once this is my first Mod so please Rate and Comment. P.S.: Sorry for very poor english ^^
Exeter class U.S.S. Exeter NCC-1762-C
is serving the purpose of a deep space explorer althou it can be used as multirole cruiser. The Exeter class is the first vessel to be produced by FSB Shipyards. More Star Trek Online designs are on the drawing boards as well as others, both original and adapted from other sources in the Trek franchise. Visit us at: http://www.bc-central.com/forums/index.php?topic=9031.
Bridge Plugin Core
first Bridge Plugin Core, we still have unreleased modules from the project. This latest release of BPCore includes most of the modules we still have including BPSounds, MVAM Maps, Static FX and a few others. BP Core Gold also includes a jaggies fix. A lot of these plugins will make a change to the game experience as soon as you start the game, for instance all 3rd era bridges since the Late TNG Galaxy bridge have included BPSounds compatibility. You will also notice further changes such as stock bridge effects working with Nanofx 2 Beta, and new viewscreen effects. Overall this is the ultimate version of BPCore, including all the additional extras that have been launch since the first BPCore release, as well as a large amount of bug fixes and improvements.
Ancient City + Atlantis Pack 0.9
installed the Stargate ship packs I+II installed in order to launch them via Shuttle launching framework. Some tactics: The Ancient City is powerful and you won't survive alone against this. When you take a fleet, choose a small and more maneuverable vessel and concentrate your fire at the bottom shields, destroy the Sub light engines first and then the ZPM Module. When you fly the Ancient City, avoid to be hit at the bottom shield, and try to be hit at the top shield. Atlantis is not as powerful as the Ancient City. The shields are only 1/3 as strong as from the Ancient City and you will encounter that your running out of energy, so you have to manage it wisely and the drones too (you only got 120 of them!!)...
Unified Main Menu
plugins. Unified Main Menu is a new mod from MLeoDaalder that completly replaces the way that the Mutators menu works within foundation. Instead of the "mutators" button there is a "customize" button. Clicking this button brings up a side menu which allows the user to set up their config menu. Once ur config menu is set up it encorporates mutators, and third party config panels such as nanofx2b. To say this is a work of genius doesnt do it justice, this mod has the scope to revolutionise the way modders make mods.
Single Player Customizer
giving you the ability to choose what ever ship you want for the Galaxy (Dauntless) and the Sovereign (USS Sovereign) you normally fly with.
NX Class Mod Pack *MEDIUM*
Imperial version of the NX-01 from the recently released 'In a mirror Darkly' episode and a damaged NX-01 from the season 3 episode 'Azati Prime'. This version of the pack is recommended for the average user. [b]Requirements:[/b] NanoFX 2 Beta: [url]http://bridgecommander.filefront.com/file/;23469[/url] Submenu v2 or later: [url]http://bridgecommander.filefront.com/file/;27960[/url]
SFRD Engineering Kit
TEXTURES for all our future releases. This pack is set up to be copied and pasted into your BC main folder, just click “yes to all†when it asks as this will not over-write any existing files. The “SFRD ENGINEERING KIT†consists of 316 files, each has the “SFRD_†tag to differentiate the file from any other. The reasons for this kit is to allow all users of our MODS to use them without needing to download such large MODS as the KM1.0 or others. So in short those of you who want to use our ships all you need is this kit along with the ship of your choice. Just download this file and copy the folders “DATA†“SCRIPTS†and “SFX†into your BC main directory. Here they can sit, safe and sound ready for when you need them. It is free to use by any modder, just make sure you specify it as a requirement.
FTech ( Foundation Technologies )
and ship modders can add (new) technologies to BC (and it\'s ships). It provides scripters with the basic structures to create new things of which you only need a couple of things to add and you have a new technology and it allows an easy setup for loading your new technology into BC. And it provides ship modders an easy way to include technologies to their ships. It also incorporates Inaccurate Phasers for as well the torpedoes and pulse weapons and for non-player ship. In the standard package there will be several technologies included of which you will be familiar through ATP. FTech is more or less designed to be \"the next level\" for ATP. But all the technologies are plugins. there is also included in the file a PDF document, that will help you add the seperate Techs. do read the readme and the PDF after you download this.
JLS Federation DamageFX
came up with an idea and here's the results. BE AWARE : They will overwrite your current Nanofx damagefx.
German Bridge Voices
german on a regular basis and only have limited knowledge of how to anyways, I let you guys decide how good this soundpack is. The sounds, sounded quite clear however. And to the modder, whoever you are please let us know since there was no author in the readme.
NX Class Mod Pack *HIGH* Upgrade
Imperial version of the NX-01 from the recently released 'In a mirror Darkly' episode and a damaged NX-01 from the season 3 episode 'Azati Prime'. This version is recommended for close up screenshots and renders, not recommended for gaming as it will require a monster of a computer to run it smoothly. This pack includes 2048x2048 textures for the saucer. You can NOT use this pack without having the *MEDIUM* pack first. This pack only contains the textures for the ships, not the scripts. [b]Requirements:[/b] Medium Pack: [url]http://bridgecommander.filefront.com/file/;41033[/url] NanoFX 2 Beta: [url]http://bridgecommander.filefront.com/file/;23469[/url] Submenu v2 or later: [url]http://bridgecommander.filefront.com/file/;27960[/url]
BAZ1701\'s TWOK Bridge (V2)
Lurok91 has fixed the scripts so the bridge is truley stand alone now and does not need the Generations bridge to work. Installation: This will over write verson 1 of the bridge. Unzip file into C:…..|Star Trek Bridge Commander Fully tested on KM 1.0 And happy hunting
Star Trek (2009) USS Enterprise
This Enterprise contains 512 res, 1024 res, and 2048 res textures, so anyone can play this ship. 2 hardpoints are included- one plain, and the other has blinkers with slipstream. A low power bussard texture is also included.
Foundation plugin system for Bridge Commander
distribute, say, an edited QuickBattle.py for every ship out there if you want multiple mods on a single installation. This is a system to allow easy integration of mods into Bridge Commander. It replaces the static indexes of Bridge Commander with dynamic structures, thus providing the means for ship modders to easily distribute their ships without overwriting any of the end user's files. Specifically, the Foundation currently allows the following types of mods: Ships Systems Sounds Overrides – A special Foundation concept, this allows you to replace an object or module inside the Python interpreter with another without having to overwrite any of the game's .py/.pyc files! An example is the intercept or planet-orbiting AI; this can now be replaced without overwriting stock files. Mutators – Another special Foundation concept; it contains any number of the above mods within itself and allows the (de)activation of its contents from a new section of the game configure screen.
Anduril's TOS Constitution class USS Enterprise
the TV show, but that's cool with me. Some people may not like the slow recharge rate on the weapons, but to me it's the way it should be. Also, its a little on the slow side but remember that this ship is pre-movie era. This ship does have a high poly count, but it did not slow my system down at all, unlike another ship posted just a few days ago....
JJprise (Trek XI Enterprise)
ship Narada. The Enterprise is armed with TMP phasers and torpedoes. The bussards also illuminate in-warp if FTech is installed on your system. [i] File Posters, this needs to remain. -tiq- [/i]
Enterprise J
required. Captain Jonathon Archer of the Pre Federation starship Enterprise NX-01 was introduced to the USS Enterprise NCC-1701-J when the mysterious starfleet time traveler 'Daniels' whisked him into the 26th Century to Azati Prime, more specifically the battle of Procyon V. The battle was against the invading force of the sphere-builders from another galaxy, who attempted to wipe out all life in the milky way - This is the only known encounter. Very little is know about this ship however it still exhibits the design influences of its forerunners, it's much larger, sleeker vessel. It retained the elliptical forward hull of the 24th Century Enterprises but with the deflector array apparently mounted at the prow. The most noticable change is the exclusion of the traditional engineering hull and is instead replaced with a much narrower hull that emerges from the rear with the massive warp nacelles were mounted above on elegant upward curving pylons. Enterprise-J Pic Upon closer inspection of what very little information we have of the ship, it can be extrapulated that this starship is at least one and a half times the size of the U.S.S. Enterprise-E and thus most likely is the home of many federation civilians, just like its predecessors Daniels also informs Captain Archer that serving aboard the Enterprise-J are many former enemies of the Federation - Klingons, Romulans and Xindi. While it can be considered to be significantly advanced than its predecessors, no other details of its specification are known. http://www.utopiaplanitia.info/entjmain.html http://www.neutralzone.de/database/indexfra.htm
Enterprise Series Klingon Pack
D-4 have both been seen in episodes and both look very canon, the D-4 Bird Of Prey is without doubt the most canon ENT Bird Of Prey we have. I really have to take my hat off to the author because I spent alot of time looking into way to make a new ENT Bird Of Prey and so when I look at this model I can tell that alot of time and effort has been put into making it canon. The HPs for all ships are balanced and play well along side other ENT vessels. Textures are of the same quality as the models. It would be great to see a few changes in following versions, the Ship Selection Menus could do with a little tidying, and also I would love to see a D-2 added to the pack (as seen in season 1), and maybe even a retexture of LCs raptor for the pack. Finally the HPs could do with some tweaking, the hull values, for instance, are not set to critical and so the ships do not explode when the hull reaches 0%. Having said that nothing takes away from the fact that this is an awesome mod and that the author obviously has a lot of skill. I'm already anticipating whatever comes next.
NX-01 Bridge
activity. My only complaint, the main viewscreen should be more rectangular in shape. Also the XO's position is at the Communication station. But it makes since. That should not stop you from enjoying it in game. Included in this mod is Dasher's Bridge Plugin and a Bridge menu scroller (mutator). So load up the set and take a spin in the NX-01- The Alpha Quadrant is waiting! Download ASAP!!
SGU Destiny with Ancient Shuttle
shuttle during battle via Shuttle Launching Framework! Both ships are very powerful altough the Destiny does have some power issues. So you have to issue your energy wisely on Propulsion, Shields, Weapons and Sensors. The Shuttle is in a quite better shape and sometimes because of its higher manuverability an essential point to win a battle, especial if you\'re fighting against faster enemies.
Baz1701 JJ Enterprise Mk4
all departments, which explains the differences between this Enterprise and the one seen in The Original Series.
Galaxy Class Mod Pack v.2.1
Prototype, Yamato-E, Enterprise-D, Odyssey, Challenger. The MK: II Venture Variant, Magellan & the Trinculo. Along with new additions to the fleet such as the MK: I Galaxy Class U.S.S. Horizon and the Bridge Commander favorites like the MK: I Galaxy Class U.S.S. Dauntless & the MK: II Venture Variant, U.S.S. San Francisco. The GCMPv.2.1 is a self extracting .exe installer. This pack uses the CEGalaxy and CEVenture by Captain Elgy as a base. These ships, IMHO are the best to use with Galaxy Chart's RDF, RAF & War Simulator functions. The registry's were a homage to Bernd Schneider's Star Trek site [i]Ex Astris Scientia[/i] and the Horizon, a salute to the trek fan fiction. Each ship comes with a 'Full' Model, Saucer and Stardrive. The ships in this mod pack has the ability to separate with the use of MVAM 2.0 Infinite (Plugin) scripts. The Hardpoints were made to give the most canon representation of the Galaxy Class as seen in TNG/ DS9 and VOY. The phasers will show a pre-charge arc on the emitters before phaser discharge. Customized torpedoes were made smaller to so these ships as 'true' Dreadnoughts. Each ship will have (4) Torpedo choices. Each ship has unique hardpoint(s) in shield and power output, a different combination among the Fleet. Damageable systems that will show are the Main Computer Cores (2) in the Saucer, and (1) in the Stardrive. Replicator Networks in the Full Model, Saucer and Stardrive. Port and Starboard Bussard ram scoops, Anti Matter pods and the 'famed' Ten Forward Lounge. Running lights that were added are only compatible with NanoFX2 (Beta). The [i]History[/i] of each ship was added, some of the info is canon, the rest is just for fun. Since I was involved with this project... I'll let you rate it. Enjoy, Blackrook32 [i]* Elminster's Common Weapons Pack v.3.0 (.exe)[/i] http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack;57735 [i]* MVAM Infinite v.2.0[/i] http://bridgecommander.filefront.com/file/MVAM_Infinite;26555 [i]* NanoFX2b[/i] http://bridgecommander.filefront.com/file/NanoFX;23469 [i]* MLeo's Sub Menu v.3.0[/i] http://bridgecommander.filefront.com/file/SubMenu_Mod;27960
Slipstream Framework
for you. This mod now allows for properly hardpointed ships to use the Slipstream Drive. This ability will not interfere with your normal warp abilities, being a "totally independent" drive, not a modded version of warp. This mod comes with Tutorials and a .pdf manual. That will show you the "In's and outs" making your own custom hardpoint. This mod come with some exceptional abilities. Including the ability to disable the "Arriving at" text banner while in warp or slipstream, Using slipstream for in system warping. Customized navigational points and much more! The Author has a selection of ship hardpoints included. The United Main Menu features on this mod makes the Slipstream Framework "very" user friendly. This mod comes with eight [b]"near canon"[/b] graphic effects textures and sound effects. Where "YOU" the player have freedom of choice. Just play the video in the Main Menu too view some stunning examples of your choices. To customize your slipstream tunnel. So, get ready to [b]"break"[/b] the final barrier in [b]"Faster than light"[/b] travel! Definitely Download Worthy!!
Deep Space Nine FX
have been in production for eighteen months, contain thirty thousand lines of code, programmed by the best there is in BC, and been beta tested for six months by fifty-odd people are given a very simple name by the community: fantasies. Which is exactly what Deep Space Nine FX is: a fantasy come to life. Conceived and led by USS Sovereign, reviewed and supported by the modders of BCS:TNG, DS9FX is the ultimate tribute to Niner culture ("They're not linear... they're everywhere!"). This mod will allow you to:-Fly through the Wormhole! -Dock at Deep Space Nine! -Play a new set of missions! -Get detected by Dominion antiproton scans! -Re-enact the DS9 Credits with a functioning comet! -Alter just about every setting in the mod! -Bring the ruckus to the Dominion with an all-new lineup of remodelled and retextured ships! -Read a thirty-page manual! -And so much more! And, yes - this mod *will* work on a KM install, and was tested on a KM install. A seperate version, containing KM ships will be released at a later date. This version cannot be used in MP but the next one will have limited MP support (the KM edition) but it is KM compatible and KM: Pimped compatible. [b][u]*** SYSTEM REQUIREMENTS ***[/u][/b] This is what the DS9FX team recommends. [i]Minimum Requirements:[/i] - 1.8 GHz Processor - 256 MB RAM - 128 MB Graphics Card (GeForce 5200 or ATI Radeon equivalent) [i]Recommended Requirements: [/i] - 2.8 GHz Processor or higher - 512 MB RAM or higher - 128 MB Graphics Card (GeForce 6600 or ATI Radeon equivalent) or higher NOTE: If your computer is below the minimum requirements refer the ‘Customization Options’ and ‘Getting the most out of DS9FX in BC’ sections in the MANUAL to see how you can improve and customize DS9FX to play it. People who tested the mod sometimes used weaker graphic cards then the ones listed. [b][u]*** Mod Requirements ***[/u][/b] DS9FX’s requirements are as follows: [i]** Required **[/i] *Foundation - Supplied by BCMI and BCMP programs. - BCMI: http://bridgecommander.filefront.com/file/BCMI_final;10490 - BCMP: http://bridgecommander.filefront.com/file/BCMP_full_version;4171 [i]** Optional **[/i] These mods are not required for DS9FX to work, but they are recommended for the best possible experience: *Unified Main Menu - If you don’t have it installed then you won’t be able to use those nice in game customization features; also, everyone uses UMM these days. - UMM: http://bridgecommander.filefront.com/file/Unified_Main_Menu;56343 - UMM Config Panel Fix: this mod is located at BCC - in the 'BC Downloads' Forum, in a stickied thread titled "List Of Mods" - look for #33 in the first post: http://bc-central.com/forums/index.php *NanoFX 2.0 Beta - To be able to use Atmospheres and Ship blinkers for ships which require blinkers. Note: DS9FX has a safety feature for atmospheres if it doesn’t detect that NanoFX is installed, so you won’t have any problems. http://bridgecommander.filefront.com/file/NanoFX;23469 *MLeo’s Submenu Mod v3.7 - for ship submenus. http://bridgecommander.filefront.com/file/;68668 **** PLEASE be sure to READ THE MANUAL! It is your friend! If you should run into any issues or errors with this mod, your answer may be in there :) If not, please post them at BCS, in the DS9FX Forum, and please have a console report ready. Really, you've got no excuse for not having skipped to the bottom of this page and downloaded this mod by this point. Move it! Oh, by the way... 10/10. Just for the record.
Imperial Death Star II
include the signature weapon that destroyed Alderann. I would not try using this model in a Nebula. The black stars composing the interior just seems just a bit off. It would have been cool flying inside the model's constructed areas. Let's hope to see an update from the Author. I tried to take this Deathstar with a fleet of Capitol Ships. Seeing the crossfire alone is worth downloading. The firing range for the Deathstar is at least 350 kilometers. Trying to warp the Deathstar will take at least 2 minuets. While in warp, it will seem like she is standing still. But the exit from warp will be dramatic. To gauge the actual size and power of this base, you will have to see it to believe it.
Andromeda Ascendant
takes longer to destroy one ship for some reason. This ship has numerous weapons, along with several fighters that can be launched (with the Launching Framework), and can be a match for a small fleet of ships (moderately armed ships, maybe 6 - 7+ sovereigns). This ship can also take a pounding from several ships at once. This ship is very detailed and is a highly recommended download for those that like or dispise Andromeda (for those that dislike it, some thing to destroy)
Defiant Class Mod Pack
customized with different weapon configurations. In Theory, to confound the Borg Collectives ability to adapt. The Fleet is balanced against most of the Alpha Quadrant races. Also, the Pulse Phaser hardpoints are now aligned with the model. Firing from their point of origin. This is an update for the Defiant variants released under "Blackrook32/ Elminster" back in 2003. The "New" reworked Model/Mesh and textures by Mark will bring the 9 of 9 Defiant to another level. So, if you liked the old BlackElm Defiant Class or just looking for a ship with "Definition & Performance"? I'm sure you will find a "Favorite" here. . . Since I was involved with this project, I'll let you rate it. . . Blackrook32 [i]* Elminster's Common Weapons Pack v.3.0 (.exe)[/i] http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack;57735 [i]* NanoFX2b[/i] http://bridgecommander.filefront.com/file/NanoFX;23469 [i]* MLeo's Sub Menu v.3.0[/i] http://bridgecommander.filefront.com/file/SubMenu_Mod;27960
Shuttle Launch Framework
\"Galaxy + Carrier\" 1.1: -Some minor Bugfixes -Added some minor changes for Multiplayer -Added support for MLeoDaalder KeyFoundation, can be found here: http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=15481 1.0: - Release by the new Shuttle Launching group -Re-enable collision detection after launch - Admiral Ames, jwattsjr -Makes the Seconday Fireing working - mldaalder, defiant -Useful changes to the ftbMissionLib - Sim Rex -Additional Bug Fixes, some minor new functions - Defiant 050102: - Added Launcher, LauncherGroup, and LauncherManager - Carriers now contain Launchers and/or LauncherGroups instead of containing \"ships\" - LauncherGroups contain arbitrary sets of Launchers. - Launchers require *TWO* hardpoints (important for future releases): -> an ObjectEmitterProperty named \" OEP\" -> a HullSubsystem named \"\" NOTE: It would be wise to have both subsystems colocated at the same XYZ coordinate on the ship - For each Launcher/LauncherGroup, a \"Launcher #\" and \"Type: #\" button pair is generated in the GUI 050502a: - User-definable AIs may be specified on a per ship type basis - Launched objects are optionally commandable on a per ship type basis 051102a: - Carriers are now \"plugins\" defined in /scripts/Custom/Carriers. See the included /scripts/Custom/Carriers/Dauntless.py for an example. There have been some changes to Carrier modules since 050502a. 051102b: - Fixed a bug introduced in 051102a where a Launcher can launch more ships than it contains. Return Shuttles Changes (old) Version 0.7b: Big bug fixes Version 0.6b: Code cleaned up Version 0.5b: Re-formatted the .txt file from UNIX to Dos. Version 0.4b: Added the Possibility to exclude Tractors for Docking Version 0.3b: File scripts/Custom/Carrier/SetMaxShuttlesInBay.py is no longer used. Update your Carrier files instead (see Install.txt).
C2X Enterprise
previous release. Now you have a choice of what looks more canon in your install. Definately Download Worthy
Millennium Falcon
reenact your favorite Star Wars scenes with this classic "Beauty"! Download ASAP!!
Nemesis Crew TC (With Sounds)
having picard or riker as ur XO and it has great sounds for all of the bridge crew
Baz1701 JJprise and fleet pack
Enterprise USS Yorktown Constallation Class: USS Hathaway USS Stargazer Armstrong Class (refit/mk2): USS Armstrong-A USS Farragut-A Kelvin Class (refit/mk2) USS Kelvin-A USS Hargood Miranda Class: USS Reliant USS Saratoga Note this pack is 139MB so put the keetle on whilst you wait
Baz1701TOS Constitution Class Pack
Excalibur NCC-1664 USS Exeter NCC-1672 USS Farragut NCC-1647 USS Hood NCC-1703 USS Intrepid NCC-1631 USS Lexington NCC-1709 USS Potemkin NCC-1657 USS Republic NCC-1371 USS Yorktown NCC-1717 Special bonus of the wrecked USS Constellation with heavy battle damage. [i]Note: dial-up users be warned, this is Large download -tiq- . [/i]
TOS Bridge Pack
series). These bridges can be installed without Bridge Plugin Core being present however when BPCore is present the bridges will load an extra permenant crew member aswell as some map swaps at red alert. Since I worked on these I\'ll let you rate them.
Enterprise G
dominion battleship, excalibur and the sovereign. The Enterprise G is highly detailed and very well made and has detailed textures. In a battle against a dominion battleship, the Enterprise G would take little damage and would easily be able to damage the ship fairly quickly. To take this ship down you would need something like a small fleet or even 2 - 3 Dominion Battleships or even 2-4 Sovereign Class starships.
Elminster's Common Weapons Pack
Ship packs. This mod also comes with the torpedo spread abilities however you must have ATP 3 for these to work other wise these will be as normal within the game. These Weapons are also compatible with all ship mod under the "Blackrook32/Elminster" ship mods and mod packs.
Xindi Aquatic Dreadnought
model. This ship, even if its designed for the 22nd century, it was capable of going up against ships of the 24th century. It successfully destroyed a Kessok Heavy, and damaged a Galaxy Class severely (Scotchys Galaxy). This ship is recommended to all who want more Enterprise ships in their game. The images included speaks for themselves. Enjoy.
Defiant Bridge Pack
(v3) and includes new animations by Lurok91 and canon station lcars by Robert aka Explorer of lcarsc.com This bridge pack also includes all the canon Defiant bridge variants as separate installs (after v4 installed): the first Defiant bridge (as seen in DS9 two-parter The Search) and the later seasons Holo and Sao Paulo variants.
Star Trek XI Mod
version. http://bridgecommander.filefront.com/file/_Star_Trek_XI_Mod_09;103989
SubMenu Mod
i believe. Read the readme for full details....but i HIGHLY recommend you get this...I have my entire Federation list sorted by Era->Ship Class... This is fully compatible with version 1 which came with Scotchy's Galaxy pack. This also comes with example files.
BCS: The Beginning
update to the popular WalkFX v.0.3.4 that superceeds WalkFXv.0.0.2. But this scripting package includes more interesting tactical uses for you gaming pleasure! The " Target Plasma Stream " mod that allows the player to ignite the plasma exhaust of any ship, or the "Assimilation Beam" reminiscant of the Star Trek: Armada Series. Where you as the Borg Vessel can reack havok on enemy ships- "Assimilating" them at will. I've noticed smaller vessels are more succeptable. With a new mod "Transport Torpedos" one can beam over torpedos onto a enemy ship when one of thier shield vectors collapes. All this and the mods released by BCS:TNG have been updated and polished. So "enhance" your QuickBattle experience, and take your install to another level! I Hope to see more works in the future, from these [i]"Maverick"[/i] Scripters. . . Defiantely Download Worthy!
Enterprise B Bridge
pack also contains a high resolution MSD for those of you who want to push things a little further. A note to you all is that this bridge has minimal red alert lighting. The only thing to change lighting wise at red alert is the blinkers. This is an intended effect and not a bug. Since I finished the file off Ill let you rate it.
Advance Technologies Pack 1
Reflector (ST: Armada fans will love that), Breen Energy Drain Weapons, and Advanced Tractors. These weapons have to be seen to be believed. Download ASAP!!
Danube Ship Pack
made me change my mind :) Its also in BCMOD Format and youve got to love that!
JJverse Ktinga
simulation to test a cadets reaction to a no-win-situation, in this simulation two Klingon vessels approach followed by three more which de-cloak. Cadet James T Kirk in command during this test reprograms the simulation to lower the Klingon ships shields, then using just one torpedo per ship he destroys them all.(whether this would be true to life in a real situation is unknown.) At this time there has been a massive battle between the Klingons and an unfamiliar vessel, forty-seven ships were destroyed (possibly K'tinga class). It is feasible to assume that the Klingon Empire will re-build and with superior vessels, with stronger armour and weapons. This is a manoeuvrable ship, as expected of a Klingon vessel, its speed and strength seem well balanced and the power systems need to be watched as when boosted the main battery can drain rapidly.
Generations Galaxy Bridge
comes in a stylish installer which does all the hard work for you. The Bridge installs as an additional bridge for use in Quick Battle, and comes with various features including animated LCARS, permanent extras, a complete set of custom sounds and support for BPCore alert effects. So if your ready to reenact your favorite scenes in Star Trek: Generations, or create you own memories in QuickBattle? This is the right Bridge Set for you. Defiantly Download Worthy!
TOS Constitution Pack
Doomsday Machine\" episode. The order, from weaker to stronger is : Damaged Connie - Republic - Potemkin - Constituion - Bonhomme - Achernar - Achernar Refit - Endeavor TOS sounds captured from TV episodes.
NX pack
reach speeds exceeding Warp 1 but not reaching or exceeding Warp 2. By 2144 the project had come to a halt until the NX Beta was successful in reaching Warp 2 and the NX Project continued. The NX Project Construction Dock was soon the hub of the Project and the NX01 was begun and eventually launched in 2151, this dock began work on other ships of the NX class and the beginnings of a Starfleet was begun. The NX 01 was a fledgling Starfleet\'s prize vessel, capable of warp 5 and designed as the first human built exploration vessel. During its first few years of service the NX01 Enterprise was put through many tests. Surviving those tests proved its design but many in Starfleet including the crew of the ship found many limitations.
Armored Voyager one Final
shuttle to travel back in time to the year 2377 in a personal mission to alter the timeline by bringing the USS Voyager NCC-74656 back to Earth sooner. This shuttle is from the start of the 25th century, it was piloted by Admiral Janeway in an attempt to alter the timeline when she returned to the late 24th century to bring the U.S.S. Voyager back to the Alpha quadrant. The shuttle is equipped with transphasic torpedoes capable of destroying a Borg cube and deployable ablative armor. The shuttles computer interface consists of a synaptic transceiver that responds to the pilots thoughts. Janeway's shuttle was also outfitted with a chrono-deflector for time travel. These technologies were integrated into the U.S.S. Voyager which returned to Federation territory. Starfleet has yet to start deploying these future technologies aboard other starship classes but is expected to soon. www.st-wiki.com/wiki/25th_Century_Shuttle --------------------------------------------------------- The ablative armour generators generated, as the name suggests, ablative armor. Ablative armor is a type of material that when hit with weapons fire, absorbs the energy and dissipates away from the hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle ;-P. Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" (link to episode summary: http://www.startrek.com/startrek/view/series/TNG/episode/68634.html ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls -cough- -forty ships- -cough-
Wraith Hive Ship
(and the ones currently available have many inaccuracies). Since it's only a preview, it doesn't have all the finishing touches like launchable Darts or speculars. However everything neccessary is included, as is the modified plugin that prevents the nukes from the last pack from hitting the ship every time. Hopefully you'll all enjoy blowing it up a few times with the rest of the pack until the final version comes out with the new pack.
Excelsior Family Pack
Excelsiors. I have fully retextured all of these ships from scratch, and have also built a new Excelsior Refit using LC's USS Excelsior mesh. All of the textures are at 1024x1024 resolution for better gameplay. 2048 resolution textures are included in each ship's High folder. Blank textures are also included for all ships so you can create your oun registries. Enjoy!
Future Technologies 2
It will damage the targeted system without touching the shields. Also improves the Armor and makes it easier to add to your ship.
C2X Canon NX-01
this beauty out, she has exceptional phaser cannon arcs. (2) Fore Phaser Cannons, (2) Aft Phaser Cannons, (2) Ventral Phaser Canons. The firing arcs on the phaser cannons have to be seen to be belived. Also (2) Fore Torpedo tubes and (1) Aft Torpedo tube. This is a must have for fans of the Enterprise Series. Defiantley Download Worthy
Warbird Bridge
should not be any problems as long you have it installed. I\'ve removed the two extra walk-on crew from rear of bridge as surplus to requirement. Brex and Miguel have new standing animations (included) but no animated turns. The bridge features animated LCARs and red alert switching (BP Core).
Minbari Sharlin Class Dreadnought
Babylon 5 episode. This vessel is most identifiable in the Minbari Federation. On testing this beauty in Quickbattle against other Babylon 5 ships. The Sharlin is balanced to the ship, as related to the series. So if your looking to reenact your favorite Babylon 5 scenario, like the "Battle of the Line"? Then this will be a worthy addition to your B5 inventory. Worth having a look at...
Lints Defiant Class
file so ill let you guys rate it! Enjoy. -Lint
U.S.A.F. Odyssey
original Odyssey weapons. The Karolev and Dedalus weapons will not be modified. You can install this ship without the Stargate Ship Pack or Battlestar Galactica Fleet Pack, but i suggest the download of those packs, because they are great. Read All of the Readme file (Note to the author, Please include your email with every file you submitt)
Hades Class
Battlecruiser "[/i] is armed with (2) Quartro Torpedo Launchers (1- Fore / 1- Aft). (6) Type 8 Phasers and (14) Type 11 Phasers. Such a heavely armed ship comes with it's own customized Hardpoints to improve weapon and engine power output. Don't know if it's a [i]"Blessing or Curse"[/i] is it just me, or does the Sphere Design just screams [i]"Shoot Me"[/i]. The Secondary Hull and Warp Nacelles looks very original and well done. Check it Out. . . .
NX-01 Enterprise
ship in Federation Ship/Vladko1. Captain Archer made first contact with the Suliban, Tholians, Klingons, and Xindi, among others, although few of these encounters were peaceful. Enterprise established Earth\'s presence in previously uncharted regions of space, bringing together the Andorians and Vulcans—two species who had been on the verge of war for years. Enterprise was pivotal in defending Earth from a dangerous alliance of five alien races from the planet Xindus known as the Xindi in 2153 through 2154. The ship suffered severe damage several times during the mission and the crew suffered heavy casualties, but managed to return home after an unexpected detour to an alternate version of 1944 in which Nazi Germany had conquered much of the eastern United States (\"Storm Front\"); although the vessel did not land during that mission, it was brought within tens of meters from the ground in order to help restore the timeline.
Achilles3
inspired by some of the ship designs of later years specifically DJ Curtis and the Century class Enterprise F, excellent ship, love those details and specular maps. Here is my attempt to emulate that level of quality and detail in this Achilles variant I have dubbed the USS Wolf. The model is approx 6400 polys with 2048x2048 texture maps and specular maps. The HP file was the file that came with the KM1.0 Achilles which I have modified slightly to make the weapons a touch more powerful and the align with the new mesh. All textures were made with Photoshop and the model was constructed in 3ds Max and Blender. I\'m pretty sure the only requirements here are to have a machine and graphics card that can run this, a copy of BC, maybe KM 1.0 which is what I have, etc. And now on with the show, enjoy.
RotarranBridge
screencaps. Any errors or oversights will be due to lack of detailed visual information and making best use of existing materials. The bridge features animated LCARs and red alert switching (BP Core). This is not an ultra hi-res bridge but does use large textures for optimum gameplay (similar in bridge MB size to KM DefiantBridge). This is my first fully complete working bridge for BC, and if gamers enjoy it I hope to release several more in months to follow.
JJverse Dock 'StarBase 1"
station it is a very important federation installation. In 2258 the Starships Uss Enterprise, USS Farragut, USS Truman, USS Wolcott, USS Antares, USS Newton, USS Mayflower and the USS Hood are docked here before they headed for Vulcan in answer to a distress call. The station is built around a central sphere hull shape and has a central ring, due to the number of windows, probably habitat sections. Out from this central area extend six arms on which are mounted circular disks which are for ships to dock at, each one capable of docking many Starships.
WC Excelsior & Centaur Fleet Pack
pack stretches from the TMP era to the TNG and DS9 era's with multiple registries for each of the ship types included, which includes a few for fun and every other name mentioned is a Star Trek episode. Also, the feature the warp coil glow from Voyagers "Flashback" episode.
CR Borg Tactical Cube
for the faint of heart, If your operating a PC on the low end. This Tactical Cube is highly detailed. Most notably with attached weapon nodes. With the pulse weapons giving the Borg a more defined target coverage. The mod comes with new custom weapon textures and tractor beams. In testing the Tactical Cube, I could only cause minimal damage- even with a Fleet of 35 Starfleet ships. But I noticed you will have a better chance, if you combine your fleet in a cooperative Armada. Using Federation, Klingon and Romulan Ships- The heavy hitters mind you. So if you think you can handle this newly assimilated technology? Definitely Download Worthy!
Wraith Cruiser 1.1
can be launched using the Shuttle Launching Framework. The Cruiser is mainly used as an Escort ship for the hives or as a patrol vessel. Although it might be small when compared to a hive ship it is still fairly big when compared to Star Trek Ships. The ship itself is balanced towards the other stargate ships, so it won't be balanced against any Trek ship, although it would be still fun to fight between the wraith and the Federation ships. The ship itself is fairly detailed, and also fairly accurate when compared to the show. The hardpoint is also fairly accurate mainly because it has no shields. For fun try using this ship against either an normal Daedalus Class (the one without the Asgard weapons) or even a Goa'uld Ha'tak. Recommended Files Wraith Dart (Either the Single File or in SG Packs 1 - 3) Shuttle Launching Framework (To Launch the Darts) There are only some minor changes: I've added Low and Medium textures for those who play with these settings and I've added the author of the Wraithcruisermodel in the readmefile.
JJprise and Kelvin HIGH textures with blanks
HIGH res textures for the JJprise and Kelvin/Kelvinprise ships. You can now make your own custom registries.
CGI Voyager Pack
Aeroshuttle, Type 8 and 9 shuttles. And a much needed update on the Delta Flyer. With the FTech scripts, the Delta Flyer can now move her nacelles for warp. Though I have almost forgotten that feature existed on Star Trek: Voyager. It's true to canon. This is the perfect pack for you ST: Voyager fans out there. Definitely Download Worthy!
Klingon D-Pack
K\'Tinga TNG. The perfect match for the Connie Pack.
Voyager Sound Pack
episodes New life support warning sound saying \"Abandon Ship\" at 10 seconds [/quote] ATP 2 or above is required for the Life support sound to work.
ST:III Bird of Prey Bridge
humiliating [i]"dishonor"[/i] of fighting the enemies of 'The Empire' in [i]"Alien bridges"[/i]. This BOP has it all, from active (bot) crewmen movement. To an active 'Gunnery Chair' where Miguel is stationed? Go figure? The display screens are animated with canon klingon text. Also included in the mod is Dasher's Bridge Plugin script and a Bridge menu scroller (mutator). I would love to see a Klingon Crew for this mod. So load up the set. Prove your worth and bring 'Honor and Glory' to the Empire... Q'apla !
Bridge Commander Modding for Dummies: 101
ok?.... ok thx. this is first in a set of many tutorials anyway D/l ASAP (if you dont know how to mod)
SFPO Sortavala Battlecruiser
upgrades for this will be released later since it\'s the same texture on 3 ships. This is a high quality kitbash of an excelcior era heavy cruiser showing elements of the ambassador era in it\'s secondary hull design. This ship is also larger than an excelcior class and as heavily armed. It would be one of the last new ships to come off the line with ball turret phaserbanks as it\'s primary armament.
TMP Klingon Bridge
small liberties with canon, but what the hell...
Uss Kelvin
Used as a deep range explorer the vessel carried out many significant missions for the federation but unfortunately these have been over-shadowed by her destruction at the hands of the future Romulan Nero. Many survived that attack, due in no small part to the actions of Lt Commander George Kirk his wife and child servived and before the ship hit the Romulan vessel he helped his wife choose a name... Jim Kirk, his wife later named their son James Tiberius Kirk. The Uss Kelvin was a starship that was unable to withstand the fire power of the future Romulan ship, but she survived long enough. Long enough to provide escape for many of her crew. The Uss Kelvin may she rest in peace.
Armored Voyager update
hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle big grin. Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" ( Summary ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls *cough* forty ships *cough*
Future Vulcan XRT55D Battlecruiser
Daniels's quarters in ENT: "Future Tense". from the details of the armament 'Tough" too
DJ Leonidas Class - USS Raptor
successful in close range, heavy fighting engagements. While the ship does not have the firepower of a Century class starship, it is capable of absorbing extensive damage, typically much more than any ship in its own category or better. The Raptor is a large ship with high resolution 2048x2048 textures."
BC Super Mod V3.0.
vessels Added the Typhoon-class (I won\'t spoil this one for you people who like my other work)
USAF Odyssey Final episode upgrade (Spoiler Warning for SG1 S10 Ep20 )
tell you it is worth it edit - Please note that this mod contains some very heavy spoilers for the last episode of Stargate SG - 1 (Season 10, Episode 20), if you don't want to know please don't download this file. The screenshots also contain spoilers. ...
Change Warp Speed 2.0
Warp Speeds of ships. Max Warp speeds have the effect on the sliderbar allowing you only to slide up to the max designated speed. Cruise Speeds represent 'safety' speeds, beyond those speeds Warp Engines start to degrade based on a mathematical formula. You won't have to define speeds for each ship, this is only an addon feature. By default Change Warp Speed will presume that Max Warp and Cruise Speeds are 9.99.
Defiant Bridge
noticable improvements have been made to the set. Including a total revamp of the actual mesh. The Viewscreen, Ceiling, Lighting, Helm station and the Bridge doors just to name a few. The Bridge door's textures now show the correct [i]"Port and Starboard Egress"[/i] on them. The Animated LCARS are of high quality. And are canon to the show. As Mark showed me pics from the Deep Space NIne 5th Season episode [i]" For the Uniform.."[/i] For visual comparisons. So get ready to rienact your favorite DS9 episodes, and see if you have what it takes to fill Sisko's shoes. . . . Definately Download Worthy!
BorgPack
significantly and had high-detail specular Targas added to them to give them metallic sheens when in intermediate light. My phaser Targa is also included. All three ships are incredibly-powerful and require strong fleets to be destroyed; the Tactical Cube probably can only be taken out by transphasic torpedoes or a Species 8472 Bioship, as it has close to double the number of weapons arrays that the standard Cube has. All three ships are fast, very manevuerable, and have appropriately-named subsystems; they also regenerate their weapons, engines, and shield arcs very quickly so they\'ll need to kept under constant fire by strong fleets to be defeated. Beware of the power of the Borg!!!
Battlestar Galactica Ship Pack
ship icon and will show up in your custom/ship Quickbattle list. Also included are updated MK 1 Colonial Viper, MK10 Cylon Raider and Hades Class Basestar scaled to canon specs. The hardpoints for both the Battlestar and Basestar are quite impressive. The positioning of the pulse canons give the ships a epic look. The models are highly detailed that the first version, as are the fighters. with improved hardpoints. This is a [b]must[/b] have for any Battlestar Galactica fan! Download ASAP. . . .
C2 Borg Ship Pack
shows up on these ships more visualy than on any other previous Borg mods. Also the Borg sound FX were added and enhanced with this mod. These ships will be a must have for any fan of the "Collective" Definately Download Worthy.
WC Proteus
streamlined starship hull, advanced impulse engines and is armed with quantum and photon torpedoes. The ship features a color scheme similar to the USS Aventine, and the design is based from the Dauntless ands Akira classes. Download this awesome ship!
Adder class
or diplomatic missions, 1 science labs, small holopads, or any of the other comforts of home. It was a heavily armored vessel that was created as a first strike vehicle for use in war, and incorporated the latest in Starfleet weaponry and defensive technology. As befitted its role, the U.S.S. Adder was considerably bigger than most Federation warship. It had a normal operational crew, but could accommodate up to 1000 in emergencies. Work on the Adder project began in 2375 after Starfleet was alerted to the threat of a Borg invasion. The ship was developed by Starfleet\'s Advanced Starship Design Bureau (ASDB) at the Antares Fleet Yards and at the Utopia Planitia Fleet Yards on Mars. It was still in the design stages when the Borg arrived in 2377. Even though the crew of the U.S.S. Enterprise NCC-1701-D defeated the Borg, Starfleet was sufficiently concerned about the danger of a second invasion attempt to continue work on the project. [i]Author, the descriotion, need Not be a copy of the whole readme. In future submitt a Description, -tiq- [/i]
Wraith Cruiser 1.1 Rework
is also a version included for those who doesn't have the Stargate Shippack installed, allowing those people to use the normal BC Warp Traveling System.
Uss Vesta
the seven hills of Rome (Aventine, Caelian, Capitoline, Esquiline, Palatine, Quirinal and Viminal). The class was designed as a multi-mission explorer with state of the art technologies and a number of experimental technologies, including quantum slipstream drive, mark XII phaser cannons, a multidimensional wave-function analysis module, a sympathetic fermion transceiver, and a chroniton integratorto take sensor readings several seconds into the future when the ship was using its slipstream drive. The Vesta Class was found to be one of the few Starfleet classes able to mount an effective defense against the Borg and were assigned to defend the Federation's core systems, including Sol, Vulcan, Andor and Tellar. dimensions: 672 meters long, 182 meters wide, and 87 meters tall
Post-Dominion Proxima Refit
to be convinced in their firepower? Download'n'try :P
Flux Capacitor's Realistic Damage Textures v.1.1
electrical sparking. All in all, I believe that along with NanoFX, these textures provide a realistic depiction of starship battle damage in the harsh environment of space.
TOS Canon Mod Pack (TCMP)
The Constitution Class (the first and second pilot versions of the Enterprise, and, of course, the production version), the Saladin Class, the Ptolemy Class (and all of its pod variants), the Daedalus Class, and the Type 1 Shuttle! Also included is a brand new model of Deep Space Station K7, based off of Greg Jein\'s model of the station seen in the DS9 episode \"Trials and Tribble-ations\", along with retextures and new hardpoints for the D7 Class Studio version and Greg Jein version included in the Klingon D-Pack. Please read the readme file! There\'s a lot more information in there, including all kinds of gritty details about the models, textures, and hardpoints, along with credits, thanks, and my contact information.
Century Class U.S.S. Century
collectors and grates. This is a high poly ship. but the Author does provide lower resolution textures for you to use. You will need Nanofx2b, Elminster\'s Common weapons pack v.3.0, BC 1.1 Patch. The NX-Century will be an welcome addition to your Federation inventory. Check it Out!
Constellation Class U.S.S. Stargazer
Commander to date. You will need the BC 1.1 patch and NanoFX2b for the running lights. Hardpoint wise, the ship does have a blind spot in her aft section. No aft phaser coverage, so you will have to mind that in QuickBattle. But I'm sure an update to the hardpoints will come quickly. Also this does not come with additional registries, so it's just the Stargazer. So, What are you waiting for!? Download ASAP!!
D7 TOS P81s (fixed)
readme, some of the orginal readme is included the orginal can be viewed at http://bridgecommander.filefront.com/file/P81s_D7_TOS_Cruiser;23604
CR Nebula Pack
different Variants of the Nebula class including a total of 40 different Nebula Class starships (including the blank versions). All of these ships are highly detailed and highly recommended. [b]NX Nebula[/b] - This is the prototype version of the Nebula class which is the weakest version of this ship. Most notably this ship doesn\'t have a pod. This ship is armed with numerous phasers as well as two forward photon torpedo tubes (Four Torpedoes at a time). There is only one named ship included in this variant - USS Nebula NX. [b]Nebula Variant 1[/b] - This is the main Nebula Class starship that has been seen in TNG, DS9 and Voyager. This ship is armed with several phasers, four forward and two aft photon torpedo launchers (two torpedoes a time each). There are two sub variants included under this variant. There are several named ships included of this variant, including the USS Bellerophon, USS Bonchune, USS Bristol, USS Endeavour, USS Explorer, USS Farragut, USS Hera, USS Honshu, USS Horizon, USS Indri, USS Khitomer, USS Lexington, USS Merrimack, USS Monitor, USS Proteus, USS Ulysses, USS Vera Cruz [b]Nebula Variant 1 Refit[/b] - This variant is similar to that of the variant above. This variant is similarly armed to the non refit version although can also fire quantum torpedoes, and has stronger shields and phasers. There are at least four included named ships, USS Beregovoy, USS Dionysus, USS New England, USS Stockholm [b]Nebula Variant 1 Refit 2[/b] - This variant is similar to that of the Variant above, although is armed with stronger phasers, six forward and six aft torpedo bays (which can fire photon and quantum torpedoes). This variant is far stronger than that of the first variant as this can fire up to 12 torpedoes forward and twelve torpedoes aft at any one time. There are at least three different named ships including - USS Devastator, USS Minotaur, USS Vulcan [b]Variant 2 - Sensor Array[/b] - Here is another version of the Nebula Class as seen in the TNG Episode: \"The Wounded\". This ship is armed with numerous phasers, and photon torpedo launchers capable of firing twice a time per tube(4 Forward and 2 Aft). The most notable part of this ship is the sensor pod at the top of the ship. There are at least three named vessels included with this pack - USS Berkeley, USS Phoenix, and USS Proxima [b]Variant 3 - Extra Warp Nacelles[/b] - Here is a variant of the Nebula Class starship that has not been seen in full in any Star Trek series, except as debris or a model on a table, so little is known about this ship other than it has two additional warp nacelles. This variant is armed with that of several phasers, as well as two forward and two aft photon torpedo tubes (can fire twice a time each tube) - There are at least two named included - USS Melbourne and USS Shogun [b]Variant 4 - Hospital Ship?[/b] - This variant of the Nebula class is basically a medical or a hospital vessel. This variant is relatively weak compared to all of the other ships as it is only armed with phasers and no torpedo tubes. There is one named ship included with this ship pack the USS Nightingale.
C2X BOBW Borg Cube
Commander? This Classic Borg Cube has it all from "canon" textures weapons and sound effects, too the coolest " ultimatum " given by Locutus when the Cube engages you. Taken from the opening speech from DS9's premiere episode " The Emissary ". The Cube comes in two mods, Ship and Base. I tested the Cube in the ship setting and the results were interesting. The Cube is not over powered, and was made for in game play. The Cube will attack you from a distance of 60 km. Approach under 45km and the Cube will attack with cutting beams and Tractors. Though the ship version does not rely on Tractors, but more on the Cutting beams and Pulse weapons, both looking like the effects on landmark TNG " The Best of Both Worlds " episode(s). Testing the Cube as a Base, I found it interesting to use the Kobayashi Maru Mod and attack while in the Helm "Engage Warp". Doing this, the Cube could not establish a Target or Tractor Lock on the Player Ship. So, If you want to reenact the " Battle of Wolf 359 " ? Or just tangle with the Borg Collective? Download this Mod and see if you can survive the encounter? Definitely Download Worthy. . .
Nemesis Sounds
before overwriting the originals just in case you don\'t like them.
Omega Class Destroyer
carrier", capable of delivering maximum firepower combined with overwhelming fighter support and troop deployment. Measuring 1,714.3* meters in length, the Omega class Destroyer is one of the most powerful ship in the Earth Alliance Star-Navy today. Not only is it one of the most powerful ships, but this massive war vessel comprises the very heart and backbone of the modern Earthforce, space born military.[/quote] NanoFx2Beta: [url]http://bridgecommander.filefront.com/file/;23469[/url] SubMenuV3.0: [url]http://bridgecommander.filefront.com/file/;27960[/url]
Intrepid class U.S.S. Voyager
1024 x 1024 textures. The original 512 x 512 textures can be found in the medium folder, incase your system is unable to support the 1024 x 1024 textures. The ship also uses the new 1.4 version of my Delta Quadrant Intrepid as the hardpoint (available only in this mod), and for once the hardpoint actually feels finished. This mod also features new sounds for the torpedoes. The Photon Torpedo sound made by Lorik is probably the best Photon Torpedo sound I've ever heard, and the Tricobalt Device sound I extracted from Star Trek Armada II. This mod also replaces the original Intrepid icon with ASDB_J's icon, which looks much better than the original. This mod will replace your current P81 Intrepid, but I think you guys will find it worth the switch, so have fun, and constructive comments are always welcome.[/quote]
Microsoft Game Voice Bridge Commander Profile
keystrokes. Before it was 80-100ms(human speed). Voice commands for all Korbus, Felix's Tactical and Maneuver commands Voice command to switch torpedo type "Switch torpedoes" Voice command to switch high/low phasers "Switch laser intensity" Voice command for the 4 different guests/tactical, Picard, Data, Korbus, Ambassador Saalek. Fixed the "Ship status number one". It was not working properly. And other changes too. Enjoy
Stock Ship Replacement Pack
this is a compilation of ships that will replace most of the stock Bridge commander ships with more up to date ships, this therefore allows the user to have a much more fun and rewarding gaming, and it does not sacrifice Single player. This compilation is to allow people who want to make a custom build, not have to search forever and endlessely have to install ships. Also this is aimed towards players who want a bit more of a experience with Single player. As it allow the users to play SP(singleplayer) with out any problems. Ships that will be replaced: - Federation Star base - Federation Akira - Federation Nebula - Federation Transport - Federation Galaxy - Federation Sovereign - Federation Escape Pod - Federation Dry Dock - Cardassian Hybrid - Cardassian Star base - Cardassian Galor - Cardassian Keldon - Klingon Bird of Prey - Klingon Vorcha - Romulan Warbird - Ferengi Marauder - Peregrine - Space Facility
Normandy SR-2
aid them in their mission to stop the Collectors galaxy-wide campaign of human abductions. This ship is the headquarters of the Lazarus Cell. The ship is very similar to the Systems Alliance's SSV Normandy SR-1, having been based on the design layout of the original. The Normandy SR-2 has several key differences, the most significant being that it is approximately twice the size of the original.
DJ Sovereign Class USS Enterprise-E
a time when the Federation was threatened by both the Borg and the Dominion, the Enterprise E was a more effective combat vessel than its predecessors. Sporting over a dozen phaser arrays, mulitple photon torpedo launchers, and a high power forward quantum torpedo launcher, the Enterprise was Starfleet\'s most advanced ship in the early 2370\'s. In less than the first decade of its life, the Enterprise E fought and successfully defeated the Remans, Sona, and even the Borg, proving her effectiveness time and again. Fast, powerful, advanced and agile for her size, the Enterprise is a deadly opponent.[/quote] After months of waiting, DJ Curtis has finally released his amazing Sovereign Class. Almost certainly the most detailed Sovereign model yet created for Bridge Commander, the trademark DJ attention to detail on this beauty will knock your socks off. This ship isn\'t just for looks either, she is perfectly balanced in combat, a dream to fly. The best ship to hit Bridge Commander since the old CG Sovereign, released eight years ago. Download this now to check it out!
TOS Yamamoto Battleship
torpedo tubes. Battleships are larger, better armed and shielded than cruisers and destroyers. As the largest armed ships in a fleet, battleships are used to attain command of entire sectors of space and are a major factor in both diplomacy and military strategy. The presence of a Yamamoto-class battleship along the Klingon and Romulan Neutral zones has great psychological and diplomatic impact. The role of the Yamamoto-class is to sweep the enemy from the space, while the work of escorting, blockading and raiding might be done by cruisers or smaller vessels; the presence of the battleship is a potential threat to any convoy escorted by any vessels other than capital ships. Battleships are the largest and most complex, and hence the most expensive vessels of their time and as advances in weapons technology produce more compact and powerful systems which could be used by relatively small and inexpensive craft the value of investment in battleships is being contested within the Federation. This ship is balanced for the TOS Era and is armed with 24 Phaser turrets in twin mounts with 10 Dorsal, 10 Ventral and 4 Lateral, as well as a total of 16 Photon Tubes (with 8 forward and another 8 aft) and is very powerful for a TOS era ship which can probably taken almost everything from the TOS era and also probably a fair few ships from the TMP era as well although probably not so well against the newer ships from the TNG era however but you could always try thuogh!
Kelvin and Kelvin-prise
pulse phasers, the USS Kelvin has an array of dorsal and ventral phaser turrets or cannons, which emerge from specific panels on the saucer's surface. Using the same technology as the Kelvin, a constitution-class prototype was also built.
SS Conestoga
located some twenty light years from Earth. It was planned and built only four years after Cochrane's Phoenix without help from the Vulcans and could attain a maximum speed of warp 1.3. Once the Conestoga reached the planet in 2078, the ship was dismantled in order to construct the initial dwellings of the colony and thus removed any prospect of return. Earth lost contact with the colonists in about 2080 and it was not until 2151 that Enterprise NX-01 was instructed to investigate. It transpired that much of the planet had been irradiated by an asteroid collision and the human survivors had been forced to seek sanctuary in subterranean tunnels. Their descendents, mutated by the radiation, continued to survive after the Enterprise survey, although relocated to an uncontaminated region of Terra Nova. This ship is balanced for the Pre-TOS Era ARMAMENT 1 Dorsal Laser
Aftermath mod
creation within the Legacy modding community. With over 2years worth of modding for the Legacy engine, Aftermath will be making its first venture into other games starting with Bridge Commander. However, instead of porting Legacy Aftermath directly into Bridge Commander; the BC version of Aftermath will have its own identity that differs to its Legacy counterpart. The same level of detail and work ethic that is displayed will be consistent in the BC version of Aftermath. Aftermath has always maintained fun and engaging gameplay with dark undertones and this style of gameplay will be transferred over to Bridge Commander. How exactly the transition goes is all under wraps but we have an extensive future planned out for BC Aftermath. BC Aftermath will contain new ships that are balanced to provide all users a consistent gameplay experience without favoring a particular specced machine. This means all players of various computer specs will be able to have the same experience as higher end machines without sacrificing quality. This has always been a key feature of Legacy Aftermath and the same principle will be displayed in BC. The ships will be balanced to provide opportunities ranging from deep space exploration, one on one combat and right through to large scale fleet battles. As is to be expected with any ST mod, canon values are always an area. This is an area in which we will follow the basic canon principles but have everything balanced without granting a race god-like abilities. We are aiming for fun, fair and balanced gameplay. We want to provide the player with variety and add new elements to tactical gameplay where people will have to make more careful decisions when entering combat scenarios. One thing Aftermath has guaranteed are a reliable release flow. This means we will have regular releases without large and lengthy development times. We will have small scale releases that build a base for a much larger future. This version is version 0.75 this pack only includes the base package of ships from the TNG era, upon this release we will be building on with small packages release over shorter periods of time, for more info on this pack refer to the readme.
V'ger
Kirk and his crew aboard the recently refited U.S.S Enterprise must try and stop V'ger from wiping the carbon based infestation from the creators planet." This ship is not fast or nimble, but watch any target disappear if they are hit by a plasma torpedo.
Cinematic Explosians for NanoFXv2BETA
create new explosion effects which shall look similar to the explosions seen in the Motion Pictures and the TV-Formats. Now, this is my first version. I also tried to recreate the effect of the breaching warpcore when a ship detonates. But try it yourself, hope you like it. I put 2 Variations in the file, choose which one you like better. [i] Note to author: Please Avoid using so many Capitial letters. -tiq-[/i]
Chris Larkin\'s New NanoFX2 Damage Textures
which one to use, i\'m giving you the choice. You can see examples of this in the screenshots! This will replace the original NanoFx Damage Textures, and the structural damage texture, so be sure to back files up if you don\'t like it! Version 3 is also on the way, so keep your eyes open!
Bridge Commander Advanced
but as before, I gave up when it blew up in my face & killed my game. I then decided to take what I did & make a better version of my 1st mod (BC1.1advanced). This mod is a more complete & ballanced version of my original, although this one I remade from scratch! This mod uses many things I found on the internet, some things I altered to suit my needs, some I only altered for balance & many things I just made myself. The goal of this mod is to create a more realistic version of the original game, only rewriting the stock elements of the game. It gives multiplayer flyable ships more realistic weapon loadouts and gives everything better ballance & graphics. I hope you enjoy.....
SG Pack 3.0 Multiplayer Patch
There\'s a version that\'s fully compatible with KM and a verison that\'s for people not using KM. Everything seems to work now, but if there\'s any problems there\'s a link in the readme to a support area. Have fun.
Ad Oberth Class Pack
Yosemite, Raman, Bonestell, Biko, Cochrane, Vico, Tsiolkovsky and the Pegasus. Also included are four distinct hardpoints. Including a Phased Cloak for the Pegasus. The Warp drive on the AdOberth comes with a Warp warm-up feature. Utilizing the advantages of FTech. You will need this utility installed, if you don't have KM 1.0. {highly recommended} The only flaw , was that the textures are mirrored on right Port and Starboard nacelles in version 1. But this version corrects this flaw. The AdOberth does not contain "God Ships" or fighting ships. These are canon science vessels. This ship pack will be a must have for your Federation inventory. This is one of the finest examples of the Oberth and Pegasus variant to grace our site in many years, for you who got version 1 you need this version. For you users of dial-up Beware, this will take some serious download time.
USS Enterprise (TOS)
\" if you have another version of the TOS connie, this might\\-will overwrite you torpedo texture and sounds along with phaser sounds
Intrepid Bridge v.3.2
appetite. That said this is not the same bridge we saw in KM1.0, with optimised command chairs the team has managed to save more polygons that have now been spent on the ceiling lighting. The bridge still supports all the features that it did in Kobayashi Maru 1.0 (although you will need BP Core Gold), including Animations at alert change, Alert FX, and a complete set of custom sounds giving you an authentic Intrepid class experience. All this with the added improvements results in a higher quality, and better performing bridge which truly showcases what a modder can do with Bridge Commander. This is a mod for \"High end rigs\". This is the \"ultimate\" for any fan of Star Trek: Voyager. It\'s the best next thing to being there.... Download ASAP!!
Enterprise era Romulan BOP
i don\'t remember seeing any torpedoes in the season 2 episode with the romulans in, i could be mistaken though.
Constellation Class Pack
pack, 10 in all. Using registry information gleaned from the "Ex Astria Scientia" Trek fan site. Noted are canon ships like the Stargazer, Hathaway and Victory. Also texture blanks were added. One has an aged look. the other, crisp and pristine. This mod offers alternate hardpoints for the Constellation model. Placed in both the post TMP, pre TNG era cr.2344 and post TNG. This mod will be an excellent addition to your Federation fleet. Definitely Download Worthy!!
Defiant Class U.S.S. Defiant
"Elminster Common Weapons Pack v.3.0" to make this mod work. This is a long over-due update of the Blackrook32/ Elminster's Defiant. The hardpoints have been realigned to fit the model, so that the pulse phasers fire from there canon point of origin. The Defiant is not a "god ship" by any means. But she does have "Teeth". Though her weapons are comparable to Dominion Wars stats, She will give you maximum performance. High Maneuverability, Ablative Armour, Immunity to the Breen energy drain weapon, excellent phaser arc coverage! All and more with a cloaking device. She will run "circles" around the Galaxy Class at normal impulse speeds. The Defiant can hold her own with any of the Alpha Quadrant races. The "new" model/ mesh/ texture reworked by Mark brings the 9 of 9 Defiant to a totally different level. So, if you have enjoyed the old Blackrook/ Elminster version. Or you want a Defiant Class with some "Definition and Performance"? Check this Out! Since I was involved with this project, I'll let you rate it. . . Blackrook32 [i]* Elminster's Common Weapons Pack v.3.0 (.exe)[/i] http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack;57735 [i]* NanoFX2b[/i] http://bridgecommander.filefront.com/file/NanoFX;23469 [i]* MLeo's Sub Menu v.3.0[/i] http://bridgecommander.filefront.com/file/SubMenu_Mod;27960
CR Borg Cube
SINGLE-FIRE hardpoint. The ship\'s weapons have been re-done from my usual Borg weapons so that most people will probably like them. The ship is actually quite beatable with a decent-sized armada.
Borg Omega Cube
incredibly-powerful and can destroy multiple fleets of starships while sustaining little or no damage to itself.
Federation Dreadnought TOS
main weapons aren\'t particually strong. This ship would be destroyed very quickly when put up against most ships from the 24th Century.
Armoured Voyager One
through the shuttle launching framework (these ships are not included). The HP seems a bit odd, as when the armour is active the ship has more topredo tubes and torpedo types than when the armour is deactivated.
Achilles Class
fine tuning on the mesh. This ship looks sleeker than ever and is now much better balanced. You know you want this, so Download Now!
C2 Extreme Norway
game, with increasted impulse speed and manuerability. The model has sharp, clean detaail and registries.
DJ Velox Class
weapons system. That IMO squarely places it in the post-nemesis era. The Velox Class is highly manuverable at impulse speed. The ship is high-poly model, but If my nearly four year old rig can handel it, you should be fine. This ship is also MVAM capable. This new streamline design takes some ques from the Galaxy class leniage. The Velox can take on (3) Romulan D\'deridex Warbirds. The Velox class effectiveness, lay with her directed forwarded assault! Applying both phaser strikes and torpedo salvos, the Romulan\'s forward sheild collaped with minimal effort. This dosen\'t make the Velox a god ship, but she does lean closely to \"Demi God\" status. If your shopping around for a \"new\" command ship, Look not further! Definately Download Worthy!
JL Studios USS Prometheus
spec maps as well for enhanced detailing, which really brings out the aztecing. It comes with MVAM, naturaly, as well as new weapons, but no quantums, to reflect canon loadouts.
Constitution TMP Refit mvam
folder. This download also, has the TMP eva suits, from SFRD [no changes from original] read the readmes and especially the requirements. Many requirements in readme
BC Aftermath TNG Romulan Addon
a large ammount of ships for the romulan star empire. These ships are taken from other star trek games and some are new design, or designs inspired from other star trek mods. Ofcourse canon designs are also included. The designs taken from older star trek games (Armada 2 and SFC3) are touched up and alterd to fit within star trek bridge commander and match the quality of all the other ships in the mod.
DJ Ambassador Class
replaced by the newer and more advanced Galaxy Class. Equipped with a high energy shield grid and Type IX Phasers, the Argonaut was one of Starfleet's premier heavy cruisers in the mid 24th century. The ship's warp drive was enhanced over previous ships of her class thanks to developments adapted from Galaxy Class R&D, giving the ship a maximum speed of warp 9.2 and a maximum sustainable cruise velocity of warp 7. Tactics: The Argonaut is a respectable ship against TNG era opponents, and powerful against TMP era. Argonaut can fire up to five photon torpedoes simultaneously either forward or aft. Shields are of even strength in each direction, have a moderate recharge rate, and hull strength is nearly that of a Galaxy Class starship. Major combat limitation is the phaser arcs, as the ship has a very limited aft firing arc. Save aft torpedoes for rear defense while using the forward torpedoes for attacking. _______________________________________________________________________________ USS Republic NCC-12907 Original year of construction: 2339 Year of refit completion: 2378 Put in dry dock after taking extensive damage at the 2nd Battle of Chintoka. As a large but old battlecruiser, the Republic spent two years in dock without repair. After that time, Starfleet selected it as the first ship to be part of an Ambassador class modernization program. With Galaxy class starships getting priority upgrades, the Republic was refitted with refurbished Type X phaser array emitters and torpedo launchers from the USS Galaxy, including two small new arrays near the aft shuttlebay. An entirely new deflector dish was installed. Adapted from the Sun Tzu Class, it was selected for its ability to create extremely powerful deflector fields and highly penetrative sensor beams. Single reactor impulse engines were added to each nacelle pylon, and the pylons themselves were shortened along the Z axis to accommodate the ship's new, sleeker warp field. This, along with a new top speed of warp 9.7, came as a result of new, reshaped warp coils. Overall engine height was adjusted to match the new coils, though a new field emitter ring had to be installed around the circumference of each nacelle. In addition, each nacelle was capped by a new, high compression bussard collector. An enlarged bridge deck made space for additional subprocessing cores and storage compartments. Non visible enhancements include included a high capacity shield grid, faster turbolifts, new bioneural circuitry and holodecks.
TOS Antares Class Surveyor
sensor systems in planetary-orbit and would carry out research on the physical, atmospheric, chemical, mineral and biological characteristics of a planetary body, gathering samples ranging from high atmospheric and sub-terrain sources. The Antares-class ships were also used by Starfleet to gather intelligence by monitoring the sub-space and intra-planetary communications as well as ship movements of different species in various parts of the Alpha Quadrant. At the time these ships were active, the mission of the ships was covert and discussion of the true mission was prohibited. The mission of the ships was publicly given as conducting research into atmospheric and communications phenomena. For these missions, the ships carried a crew of Starfleet personnel whose specialty was intercepting sub-space and planetary communications and gathering intelligence. The ships were moderately armed and not capable of long-term combat operations. This ship is balanced for the TOS Era ARMAMENT 6 Phaser Emitters (2 Ventral, 4 Dorsal) 2 Photon Torpedo Tubes (2 Forward)
Nagus Grand Marauder
Ferengi Cruiser ment to be the Nagus Roms Flagship built as a high yeild Warship. The Regenerative shields and all around ablative and enhanced weapons make it a match for the more advanced starfleet, Romulan and Klingon ships. This ship can take out sereral (Up to 4 maybe 5 Heavely armed cruisers, taking damage of cource but still remaining quite functunal. Have fun with a fairly good match with some of the larger vessels as the are in it's weight class. My or may not be able to defeat a borg cube, It comes down to tactictics
JLS Sovereign Class
handles true to the on screen version. With excellent phaser arcs and maneuvering speeds at impulse. This ship comes with a customized pulse phasers, and a quantum torpedo that can delivers a devastating impact. The textures are 2048x in size. This can cause problems for lesser PC's. The JLS Sovereign was evenly balanced with the known Alpha quadrant rivals. But meet it's match with the Romulan D'deridex Warbirds in a Quickbattle 1 on 2 scenario. It should be noted, if the secondary ship hull textures show up as white. The Author(s) have included a separate .tga named "hull_glow" in the packed mod's main directory. So, if your looking for an "Authentic" representation of the Sovereign Class? This should fit the bill nicely... Definitely Download Worthy!
Baz1701 TMP Enterprise Pack
Enterprise From TSFS (Additional Battle damage by Dr McCoy) USS Enterprise NCC-1701-A From TVH, TFF and TUC. TMP and Enterprise-A feaure Saucer seperation. Special thank you to DR McCoy for Texture help. Darlekanium for HP advise. Mleo for answering my endless qustions MarkyD for his modelling advise and encouragement.
SSV Normandy
frigate equipped with the latest alliance-technology allowing the utmost level of maneuverability. And a Cloak, she utilizes for her recon duties.
Armored Voyager one update
hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle ;-P. Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" (link to episode summary: http://www.startrek.com/startrek/view/series/TNG/episode/68634.html ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls -cough- -forty ships- -cough-
USS Bonaventure
BC. MY modeling skill has improved greatly, so I have built and textured this ship from scratch. It is based off of Meni's starship mesh. Enjoy!"
hjenterprises NanoFX2.0 Explosions Pack-ZIP!
effects of one of our favorite mods NanoFX 2.0. When you defeat or get defeated youll have something a little different than your use too.
SW TIE Fleet Pack
own plugin. You need: SubMenu I HIGHLY Recommend the Single Pulse toggle, as it WILL be required for my next SW pack. The Fighters show up in: Star Wars Ships > Imperial Ships >Fighters required: http://bridgecommander.filefront.com/file/SubMenu;68668 (for future reference, can you add the link in your readme to your required file (s))
CRs Galaxy Dreadnought
power, get this, But those people with low-end computers,use sparingly, it does use much of the games resource just for itself
Ambassador Bridge Pack
Yamaguchi Bridge (from DS9 episode Emissary"). The Enterprise C Bridge has had its mesh fixed and has been retextured. The TNG Ambassador has been completly revamped from the model up, it also comes equipped with a Tactical Systems Display which will activate with Bridge Plugin Core installed.
USS Courageous
more firepower. Weapons consist of Type XII burst phasers, Photon and Quantum torpedoes, four forward heavy pulse phasers and a cloaking device. Note this uses 6x1024x1024 maps and contains 10,452 polys. My file (and MayhemUK's) so please rate.............
C2XExcelsior Pack
effects. This give the feeling of fighting in the classic battles during the DS9's Dominion Wars. I had a great time putting these ships their paces with the Dominion Ship mods available on the site. The Excelsior mods handel well in game. Good enough to get good game play with these. This is a must have for your Federation Inventory! Definately Download Worthy
LC Excalibur beta0.9
with an impressive array of phasers, standard quantum launchers and a payload of 'phase quantum' torpedoes. LC has also done well in not making this ship fall into the 'god-ship' catagory as the shields can be brought down - but it will take a fleet of standard ships to do this. This mod cant be recommended enough - download ASAP!! This does require NanoFX2 for the running lights.
X Wing
before anyone says it- "No" the X Wing's pylons are not retractable. The X Wing is essential for your Star Wars ship collection... Download ASAP!
Rick Knox Sovereign
matches what has been seen of the Sovereign Class on the big screen. So download this classic. . . Check it Out!! This ship requires the [file="4153"]BC Mod Installer 1.3[/file]
Assimilated Federation Vessels
me of the Star Trek : Armada Series, with the sound effects that were added. This is a must have for your ship mod inventory. Download ASAP!
Ghost of the 1701-A
sure to send the klingons running all the way back back to Gre\'thor!
Moed-Killallewoks BC Nebula Pack
new level of dimension and color to your game and make for great screenshots. This updated version corrects many of the .tga\'s included in the original pack. They are now much smoother on the edges and give a more realistic appearance. Enjoy!
DJ Orion Class
on the DJOrion has an inherant weakness, in phaser arc coverage. Leaving the port & starboard open to a directed bombardment. The ship handles well in quickbattle, Fast intercept speed and highly manuverable at impulse. I would guage the ship\'s defensive capabilities in the post-nemesis era.The shield are upraited to take on punishing blows from Klingon and Romulan disruptor fire. Overall, the concept design is slightly smaller, akin too a heavy cruiser. Definitely Worth having a look at...
D7 a Klingon [sfrd_V3]
or 3. this will correct a Mesh error that was found, and this WILL overwrite version 2 if you encounter any errors, place them in the StarFleet Download area. read the readmes and especially the requirements.
Shuttle Bridges Pack
Galileo as seen in ST5 The Final Frontier Type 6 as seen in TNG Type 8 as seen in Voyager Type 9 as seen in Voyager Type 11 as seen in Insurrection
Runabout Bridges Pack
DS9. Two versions which can be installed as separate bridges: 1. Late seasons version with tactical standing floor console and transporter room at rear. 2. Early seasons version with transporter in main cabin.
Vesta Prototype
still a major priority for some in the higher ranks of Star Fleet, this prototype was considered as a Borg Defence Vessel. As such she was fitted with many new advancements in Shield, Sensor, and Weapon Systems. And since As of mid-2380 this Aventine Class Uss Vesta is the first of her Class and is undergoing trials
Baz JJ era TMPrefit
went through a stage of refitting. This refit began with the Constitution Class starships and when the success of the refit was proven, it was expanded fleet wide. During this time other ships were also constructed using the new technology designed for the refit. The new technology is an amalgamation of the advanced technology developed after the Kelvin Incident, and new developments designed after the loss of Vulcan and simultaneous destruction of the rescue fleet that was sent to help the doomed planet, excluding U.S.S. Enterprise. Later, U.S.S. Enterprise played a critical role as it successfully prevented Romulan mining vessel \"Narada\" from destroying Earth with \"red matter\" as it did to Vulcan.
Star Wars Hyperdrive Mod
also contains my first texture for BC, the drop off and flash texture loaded when a ship goes into Hyperdrive or exit it. It also contains custom Hardpoints for the ships to give them only the ability to use the Hyperdrive mod released in the Stargate Ship Pack V 3.0. You must have installed this mod on your BC install otherwise you won\'t be able to leave a system, because the Warp engines have been completely removed from these ships in this package!!
Wraith Hive Ship Mvam Darts
http://bridgecommander.filefront.com/file/Wraith_Hive_Ship;91759 and wraith dart: http://bridgecommander.filefront.com/file/Stargate_Atlantis_Wraith_Dart;58944 for this mod to work as well a Mvam: http://bridgecommander.filefront.com/file/MVAM_Infinite;26555 you will be able to launch 12 darts for each hive ship on the field, once launched, you cannot launch again until the current wave is completely destroyed.
JJ verse Romulan BOP
stardate 2258.40 after the massacre of forty-seven Klingon vessels by the future Romulan Nero. These Romulan ships are classified in this report as "Birds-of-Prey" due to their appearance and the stylized image upon the under side of the ships. At present none have entered federation space and our long range sensors and patrol ships are on alert. As of this stardate 2258.71(12th March 2258) we have little in the way of tactical information. However due to some minor skirmishes between the Romulans and Klingons it appears the Romulans use a type of pulse disrupter similar to the Klingons own weapons systems, and a powerful plasma based torpedo weapon. The Romulan ships seem highly manoeuvrable. Starfleet sensor-analysis experts are investigating some unusual readings found sporadically near a number of federation systems. Whether these have anything to do with the Romulans or the rising hostilities between the Klingons and Romulans is unclear. Romulan Bird-of-Prey Tactical Report WEAPONS: Pulse disruptor - 6 forward, 4 aft Plasma torpedo system - 2 forward DEFENCES: Deflector shield system Cloaking Device VELOCITY: WARP 4 (possible upper limit) Impulse drive system Note to Ship Captians, these ships generally attack in groups of three
DJ's Generations Enterprise
closer attention to something besides Kirk getting his shirt ripped again might have noticed the slight differences in the galaxy model used in the movie. Things such as impulse coloring, warp manifolds, more detailed escape pods and a bluer hue in the hull are all present on this Generations version.
DJ Athena
crossed with the promethius. The ship itself is higly manuverable, has good shields for it's since and even features MVAM for dealing with multiple opponents. The super detailing we've come to expect from DJ shines here. Those impulse engines just plain look wicked. Who's saying a nova can't take on a neghvar now?
QBStartShip & Bridge Selector
be compatible with USS_Frontier's Galaxy Charts v.2. This mod will add convenience to your BC gaming experience. It is recommended by the Author to only use this in the GC v.2's. War Simulator. This means [b]not [/b]loading up to a scenario. As with using Galaxy Charts, you don't have to. This is also useful, if you have been having problems with your Bridge menu scroller. This mod make that "obsolete". Check it Out!
Luna Class
Ambassador but weaker than an Akira. SPECS Length: 450 m 9 Phaser Arrays 2 Fwd Photon/Quantum Torpedo Tubes 2 Aft Photon/Quantum Torpedo Tubes
DJ Galaxy Pack
starships. 2048x2048 textures. Saucer separation. Individualized HP's. Special edition Season 1 Enterprise D 25th century conjectural refit: USS Pegasus Special thanks to Cordanilus for the killer preview video."
Lints Brel
Version This is my file, so ill let you guys rate it, Enjoy! -Lint
DJ Valiant Class
offensive and defensive capability on a large scale into the 25th century.
Abunai Class
[b] NOTE TO AUTHOR, ALWAYS get permission from the original Authors BEFORE including there work in your mod, -Lint [/i] [/b]
Excalibur Bridge
changes. Firstly the mesh was updated to fulfil modern standards, particular attention was paid to the floor and command furniture. Next the Textures were almost completely replaced, and new light maps were rendered for the majority of the objects on the bridge using the latest light mapping techniques. Finally the bridge had new animations added to make them compatible with mesh changes. This will be an excellent set for those of you looking for something out of the ordinary. Check it Out!
Lints High Res Neghvar Pack
ever. Additionaly, the neghvar is perhaps one of the most ignored ships in BC, up there with the vorcha and warbird. Rounding out the great model and textures is a revision of the old SFP Neghvar from the MPneghvar mod, the one that could battle a small fleet of cardies and dominion bugs in a manner that would turn out similar to what we'd probably see in startrek. The only bad thing is the lack of visable damage. It's been causing a crash bug, and will be fixed later. Hope you got a good vid card, the things got poly's up the ying-yang.
CE Galaxy Class v.1.0
and optimised, to give it more detail like the SNS version. The model is MVAM capable and comes with custom weapons, projectiles and sound effects. This model will replace any ship you have in your modded install as the default Galaxy Class. Definitely Download Worthy!
Terran Empire ISS Enterprise TMP
suggested Submenu For your Terran Empire fleet (higher end computer use):donut:
Prometheus Bridge
changes: [list] [*]Fixed installer error where bridge would not install without BPCore. [*]Fixed WalkFX issue where player would fall through the floor. [*]Cleaned up a few textures. [/list] BPCore is recommended but not required.
A NX500 ship
diffrent phaser textures. Requierments are inside the readme , But you should have them by now, you ought to read the readme anyways This Will overwrite the one done by Starship Premononition and TiqHud
ZZ's Miranda Pack
seen in DS-9 episode "Emissary") The Mirandas that didn't take part on the Dominion War (Lantree, Reliant, Soyuz, Saratoga) have hull platings in better condition than the Sitak and ShirKahr, who saw extensive action during the war and were eventually destroyed in the major battles to retake DS9 and the invasion of the Chin'toka system. The textures on the hulls reflect that. The TMP Reliant and Soyuz fire twin phasers from the turrets as seen in ST2:TWOK. Although it was still operational in the 24th century the Lantree also fires from both turrets, since it was transformed on a cargo ship and Starfleet didn't see the need to upgrade its weapons. It has an old registry number NCC-1837, even older than the Reliant. All the others fire 1 beam from the 2 turrets, as seen in various TNG and DS-9 episodes. Mirandas with old warp engines (i.e. Black Nacelles on both sides) must power them up before going to warp (they'll glow blue when you do so). You can do this through the MVAM menu. You won't be able to warp with TMP vessels without powering up the nacelles. You also need http://bridgecommander.filefront.com/file/ZZs_Miranda_Pack_Patch;50270 Enjoy
SWs CSD Star Destroyer
is a must have. Thanks starforce2 for pointing this inconsistency out This brings, into compatibility with the new foundation
F - 302
and 2 cannons which have a limited ammo supply. This ship can easily take out a few wraith darts or goa\'uld death gliders with ease, although will be destroyed in the process. This ship has been scaled very well to the recently released Daedalus Class (BC 304) when compared to its launch bay. This ship is relatively weak and you will have to monitor the power settings for this fighters weapons, sensors and engines as it does run out very quickly if you use all of these at 100% power. In a one vs one against a wraith dart it is possible for either to win depending on who gets the first shot, although while testing the F302 won more of the battles (AI V AI Fights).
Type 40 Tardis
Author has included canon sfx from the Tardis. It is his hope that someone will be able to mod the sfx into the hardpoints without compromising the Star Trek sfx for the cloaking effect in general. This mod is great for taking screen pics. For the avid Doctor Who fan, this is a must have....
Suliban Cell Ship
nanofx2 (although I did'nt experience any while I was testing it). Also there is no ship icon included with the file, and the textures are a little on the dull side (no speculars, diffuse maps are very simple) although the detail in the model makes up for this mostly. By far the best cell ship I've seen for BC, its a recommended download for Enterprise Fans.
SFP New Orleans
Galaxy Class, (6) forward torpedo tubes and excellent phaser firing arcs. This ship is highly manuverable for it's size. Able to handel herself in any situation, the New Orleans can take heavy damage, and still prove to be a formidable opponent. While testing this ship against the C2X BOBW Cube, the New Orleans suffered heavy damage, with nearly 40% of her total mass destroyed. Reguardless, she still hang on to keep fighting! So take Command of this Federation Classic. . . Defiantely Download Worthy!!
NanoFX2b Fixes
When your cloaked ship enters and exit warp, the ship will be opaque and undetectable. Not being visible, even in Warp. Also when a ship is destroyed, the static lights will dissapear as well. Download ASAP!!
Intrepid - Neptune Class
Very fun to play against the Xindi ships - specially the Insectoid. It\'s weaker than the NX but more maneuverable. Enjoy.
BCInfinity v2.0.0
was not scripted by the author. All the author did was make an installer of all the textures he had. This is a good modification mainly because it is indeed multiplayer compatiable. Version 2.0.0 Updates -Bug Fixes -Super Compression and un-needed elimination (Added new stuff and cut down over 50 megs) -Added Better Textures {Remember to use this Mod in the High Resoultion setting} You need the following to use this installer Bridge Commander v1.1 Patch: http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;2374 Make sure you give all the total credit to DarkGunman, P81, Rick Knox, C2X. {DarkGunman's BC Improvment mod was widly used in this installation pack}
Species 10026
dont notice as simply being a redress) Anyway the size has been increased to reflect a different vessel with modified textures (window sizes etc....) and a separate hardpoint.
Intrepid Class Mod Pack v.1.0
Class as seen in the Voyager and DS9 Series. You will see the working subsystems of an Intrepid Class Starship. The Intrepid Class comes in (2) Models Cruise mode and Warp mode. Twenty-four models that comprise the fleet of Twelve ships. The ships uses the Sub Menu.v.3 so they are neatly grouped in their own Sub list. Most of the ships will have different torpedoes. The most "common" will be the Type: 11 Photon. Some of the torpedoes have spread capabilities. This will give you some diversity among the Intrepid Fleet. All the Hardpoints have been tailored to each individual sister ship. So each ship will have slightly different handling in game. Also a Ship's History was made for each ship. Mostly fan fiction and just for fun. You will need NanoFX2b, and MVAM 2.0 Infinity. This Mod pack only contains the MVAM plugins for the Fleet. This is "Self-Extracting .exe" just select your BC directory and install. Since I was Involved with this project, I'll let you rate it... Blackrook32 [i]* MVAM Infinite v.2.0[/i] http://bridgecommander.filefront.com/file/MVAM_Infinite;26555 [i]* NanoFX2b[/i] http://bridgecommander.filefront.com/file/NanoFX;23469 [i]* MLeo's Sub Menu v.3.0[/i] http://bridgecommander.filefront.com/file/SubMenu_Mod;27960
Dominion Wars Klingon Ship Pack
relect the abilities of the Klingon ships seen in DS9's Dominion Wars and the Gizmo Games "ST: Dominion Wars". This Pack includes the P81 Bird of Prey, C2Vorcha, DX Negh'var, D-Series Klingon Battlecruiser and the K'vortcha. The ships have been retextured, too give the Klingon Fleet an more "Dark and Omimus" look. When you see these ships coming at you in game, You will know they "mean" buisness! I recommend this pack for any fan of the Dominion Wars! Since I was involved in this Project, I'll let you rate it... Blackrook32 [i]* Sub Menu V3; http://bridgecommander.filefront.com/file/SubMenu_Mod;27960 * NanoFX2b; http://bridgecommander.filefront.com/file/NanoFX;23469 * Elminster's Common Weapons Pack; http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack_v26;36517[/i] Added the links for reference Elminster
War Ship Intrepid
has armour and distuptor switching which you need Future Technologies 2.0 to use.
Federation Starbase Replacement
more balanced towards a starbase than the stock version, the stock version only had 8 phasers, where this has a lot more and includes photon torpedoes. To even have a chance against this attack with a fleet of ships, the starbase can take out smaller ships like the miranda and centaur with in several shots. The textures are highly detailed and this is a recommended download/
KA Ulysses Dreadnought
firing arcs, this TMP era ship has it all from killer hardpoints to enhanced torpedos with sfx imported from ST:2 and ST:6. Testing the Dreadnought in game, She can hold her own against minor Klingon and Cardassian ships. The Romulans are another story altogether. The Ulysses will be overwhelmed by any Romulan ship from the TNG era. Most notable the Warbird. Otherwise I enjoyed giving this 'Grand Old Lady' a spin around the Quadrant. This will be a welcome addition to any Federation Fleet. I hope to see more Klingon Academy ports from this Author. Definately Download Worthy...
C2X Romulan Warbird
the detailed warp nacelles and decals. This mod also comes with custom hardpoints. Sounds and weapons. The Hardpoints utilize the new running lights from the NanoFX2 Beta mod. This Mod is a must have for your Romulan Inventory. So get rid of that "stock" Warbird, This is a definite keeper!
Corellian Corvette
The ship mod itself is cool, not overly powerfull. Keeping to Star Wars canon this mod comes with canon sound effects, very cool. But I must admit the only thing I did with this Corellian Corvette mod, was to see if I could "out run" an Imperial Star Destroyer. This would make an excellent escort. But I would not use this ship to take on any (Star Wars) enemies alone. Definately worth having a look at.
C2 Lakota
Phaser SFX were enhanced. The ship handels well in game. Good control on sharp Impulse turns for quick attacks. For those who remember the DS9 episode where the Lakota and the Defiant went head to head. In what seem a very brief battle, now you can create your own. This will be a must have for any Deep Space Nine Fan.
Borg Starbase
to attack this base at the Nepenthe 1 Asteroid field. The results were tramatic. Borg torpedoes flying everywhere, it was like they were tracking my ships? Very cool!! The encounter lasted all of one minute. But I expected nothing less, from the Borg. So assimilate this excellent example of Borg technology. Using the Borg Queen's own word- "Perfection."
C2X Borg Tactical Cube
On going combat with this Cube will definitely be brutal! I could only take this Tactical Cube out with a "large" task force. So download this excellent example of "Assimilated" technology... And see if you can survive the Encounter?
Sovereign enhancement
sovereign. Excellent work on the sounds. Wish I had this when I did the missions.
Excelisor Refits B_style
you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine statis before warp [good habit] read the readmes and especially the requirements and also the credits.
DJ Albante Class
shields. The Abante come with a powerful compliment of photon torpedoes. Overall, I would place this ship in the post-nemesis era. The model is nicely detailed and comes with high, medium and low textures. So, if your looking to augment your Federation fleet? The Abante Class will fit the bill nicely! Check it out!
Turian Frigate
twice the size. This ship comes with some serious firepower and additional hangar bay holding 10 Turian Fighters.
FLX Borg SFX Pack
Anyway I recently thought to myself that there were a whole bunch of sfx that I got ready for the 0.4 release that you could have as a little pack of there own. So in my opinion these are the best, of the best Borg SFX for Bridge Commander, you can check out the read me file for information on exactly where each sfx comes from. I also included a separate mp3's folder so you have both wav and mp3 formats of the sfx. ENJOY!!!
BAZ1701's TWOK Bridge
BAZ1701 ------------------------------------------------------- Description: 'For the first time in BC history the Bridge from Star Trek II The Wrath of Khan.This bridge was 2 years in the making and is not a retexture and is 100% new. All main crew animations are custom made for this bridge. There are no crew uniform mods included in this bridge' Note the first time you change alert status there will be a brief pause but this will only happen during the inital change. Installation: Unzip file into C:…..|Star Trek Bridge Commander Fully tested on KM 1.0 And happy hunting
VOY Endgame Shuttle Bridge
8 and Type 9), here is Admiral Janeway\'s SC4 shuttle interior from the series finale Endgame. Like Janeway, player is only crew on board in pilot seat but (silent) crew menus still accessible via F1-5 keys. For a video preview of forthcoming bridges, go to: [url]http://www.youtube.com/watch?v=rKi1CWJlIVI[/url]
Redistribute Shields
collapsed. Using the "Redistribute Shields" option will balance out the shields by distributing power to compensate. Though this will eventually shorten the life of overall shield integrity, it will give you a fighting chance. This is a nice option to have, and it defiantly enhances your tactical choices. Check it out. . .
BC Aftermath Deep Space 9 Addon
readme. Coming soon: Saber Class Bridge Solar system pack Klingon and Romulan pack TOS Addon pack ENT Addon Pack
Slipstream for Galaxy Charts
mods are prerequisites for the plugin. With this mod, Galaxy Charts will automatically allow Slipstream as a travel method for any ship equipped with at least one Slipstream Drive. Ships designed to use the Slipstream Framework will also be able to use Slipstream via Galaxy Charts with no additional modification. Slipstream travel has only one speed factor, 1.0, and that is around 22x faster than Warp 9.99. This project was abandoned some time ago, and therefore this mod is being released UNSUPPORTED and incomplete. The tunnel is working, but the entry and exit effects are not.
Baz1701 JJ Miranda Class
Baz1701 JJprojectile by Darlekanim ------------------------------------------------------- Description: 'The JJ Miranda class starship brings the new JJprise lines to the classic Miranda Class as featured in Star Trek II - The Wrath of Khan. Now the Khan of the JJ Abrahams universe can again hijack the USS Reliant and hunt down the Enterprise and Captain Kirk'
Star Trek Voyager Theme
let me know what you mean. All Soundtracks drums and so, were played by my self with a keyboard in the PC.
TOS Forestal Carrier
operated during the mid to late 23rd century. This class was built as result of war looming with the Klingon Empire and increased hostilities along the Romulan neutral zone. Starfleet Command noted that no new fleet carriers were expected to be completed in time and proposed to quickly convert some of the Constitution cruisers then under construction. Space designated for scientific equipment and additional living quarters was used for additional weapons and defensive systems and a quad warp nacelle configuration resulting in a formidable assault vessel. The Forestal class design featured a relatively narrow flight deck and hangar with a typical fighter group of about a dozen Lightning class heavy fighter-bombers and auxiliary shuttle craft. The principal virtue of this class was near-term availability, and the speed necessary to operate in the fleet-carrier task groups. This ship is balanced for the TOS Era ARMAMENT 10 Dual Phaser Banks(5 Ventral, 5 Dorsal) 3 Photon Torpedo Tubes (2 Forward, 1 Aft)
WC TWOK battle pack
I expect there to be a slew of new POTD's of TWOK battle scenes as a result of this real soon. The one thing this doesn't have is the in warp glows but really, there was little or no warp in TWOK once the battle started so it doesn't really take away anything from it.
TOS Akula
Federation space and providing escort support for the larger Cruisers. Firepower is provided by two standard 2-shot photon torpedo tubes and 6 dual phaser emitters provide all-around coverage. Subsequent refits to the engine systems provided substantial improvement in engine efficiency, increasing cruise and maximum velocities at both warp and impulse speeds. She has limited crew accommodations and science facilities and does not have any shuttle bays making it necessary to maintain relatively close proximity to starbases or larger fleets. The Declaration increasingly sees frontline service and is the first choice for support of Constitution class cruisers in Starfleet battle groups and will certainly remain a valuable fleet asset for years to come. This ship is balanced for the TOS Era ARMAMENT 6 Phaser Emitters (2 Ventral, 4 Dorsal) 2 Photon Torpedo Tubes (2 Forward)
Baz1701 JJ reimagined TMP Refit
2048 Med Maps 1024 low 512 Glows and spec included
Aftermath Wolf 359 Addon Pack
in Star Trek The Next Generation "Best of both worlds" and Star Trek Deep Space Nine "Emmisary" the pack also includes some other ships as filler and a federation command post, as seen on Star Trek Deep Space Nine.
TOS Federation-class Dreadnought pack
his "Starfleet Technical Manual": USS Federation - NCC 2000 USS Star League - NCC 2101 USS Konkordium - NCC 2106 USS Alliance - NCC 2113 USS Entente - NCC 2120 Each one will appear as a separate ship in your "Federation Ships" menu, under the tab "Federation Class", though all of them share the same hardpoint file. The package also includes a Damage Icon Reference Card, showing the position of every subsystem in the in-game icon.
Klingon D 4 battle cruiser Hardpointed
Klingon fleet, though it was eventually supplanted by the D5 class. The distinctive silhouette became as much a symbol of the Empire as the Imperial Trefoil itself, and was carried forward into the D6 and D7 classes. Some D4s served into the 2260s; Starfleet included them in Klingon tactical simulations, where they fought alongside the later D7 class against Constitution class vessels.
NXMiranda
development due to the growing threats throughout the galaxy. Starfleet designers took several features from the highly successful Miranda class and combined them with existing Akira, Nebula and emerging Sovereign technology, resulting in a sleek, fast and powerful starship, exhibiting outstanding maneuverability for a ship of its size due to its compact design and very carefully placed gravitational center. Armed with multiple medium phaser arrays, fore and aft pulse phaser cannons and photon torpedo launchers, which were later modified to also fire quantum torpedoes, it now serves as a supporting light cruiser to larger fleets as well as operating alone on exploration or diplomatic missions, the Miranda II class can defend itself in hostile environments.
MayflowerMVAM
Federation of planets envisioned the Mayflower Class as being the colony support workhorse for the Federation, serving many diverse roles. They are lightly armed and shielded and although classified as medium-range starships, they cannot outmaneuver ships designed for combat and are dependent upon an escort for protection. Mayflower class ships are capable of atmospheric flight and surface landing in direct response to the development and use of a stable form of transporter inhibitors and subspace scattering fields to impede ship to shore and site-to-site transporting of personnel and equipment. For long distance deployment, they can be attached to specially designed Warp Sleds which increase passenger and cargo capacity and have a small shuttle bay that can hold two Type 6 shuttles and are also capable of operating as independent ships. ps look out for my retexture coming soon
DJ Outrider Class - USS Juno
primarily for short range exploration and policing actions. First commissioned in 2402 to augment the limited run of Nova Class starships from the late 24th century. This is a small ship with high resolution 2048x2048 textures."
Enterprise Series Klingon B'KreL Class Bird Of Prey (Update)
Disruptors PLEASE NOTE: if you have the old version D4_BOP this will over write it. also in the menus name has charged to "BKreL BOP ENT"
NX-1207 Galactica
United Federation of Planet. Later, the colonial refugees were accepted as lost brothers and the colonial fleet was designed and dismantled. All vessels except one: the Galactica. This ship was repaired, updated with StarFleet main systems and converted to serve in the battle against the Borg. With a crew of 2000 people, new warp engines, sublight engines, 14 phaser, 72 quantum launchers, regenerative shields, enhanced sensors and hull, the new ship, register Galactica NX-1207 became one of the most powerful ship of the entire quadrant.
Borg X-303 and X-304 Assimilated
Reinforced Hull Powered Regenerative Shields Borg Nanite Pulse Weapons Powered Subligth Engines Upgraded Sensors and probes BORG X-304: New Reinforced Hull Powered Regenerative Shields Borg Nanite Pulse Weapons Borg Phaser Emitter Powered Sublight Engines Upgraded Sensors and probes
K\'tinga Class
to the DS9/Dom War Era K\'tinga Class\" You do need to read the readme, to see who did what.
First Contact Excelsior Bridge
the guess work is handled for you. Retextured by Jesse, with LCARS by Glenn and model changes by Mark, the FC Excelsior aims to create a vision of what the Excelsior Class bridge may look like, by the time of First Contact. The bridge comes with a complete set of sounds, and supports Bridge Plugin Effects. The First Contact Excelsior Bridge set is "sleek and stylized". This will be a welcome addition to your Bridge Collection. The bridge comes with a complete set of sounds, and supports Bridge Plugin Effects. This Ultra High version of the bridge is intended for screenshots only, and will cause slowdown during normal gameplay. Definitely Download Worthy!
TMP Pack Of Constitutions
Constitution refit ships. Notice: dial-up user\'s be warned this is NOT a small download. Requirements are in the Readme, so Learn it, it will be of Help to you.
Aliens Sulaco Class Fleet
sfx. Since both MadJohn and I have moved on to other projects. This project fell threw the crack. ###################################### * * * DISCLAIMER: PLEASE READ * * * THIS MOD PACK IS BEING RELEASED AS IS!! SO THIS MOD IS NOT COMPLETE!! THERE ARE NO MVAM SCRIPTS AND THE HARDPOINTS ARE EXPERIMENTAL!! ALSO PERMISSION IS GRANTED IF YOU WISH TO RELEASE A HARDPOINT VERSION OF THIS PACK. BUT YOU ARE NOT TO RELEASE THE MODELS!! JUST THE HARDPOINT VARIANTS!! AGAIN, THIS IS NOT A COMPLETED SHIP PACK- BUT A W.I.P THAT I LOST AND MY BETA TESTER BLACKROOK32 RELEASED TO BCFILES.COM WITH PERMISSION. . . . - MADJOHN * * * GOAL NOT COMPLETED * * * _____________________ * Experimental weapons system * No MVAM scripts * Dropship Adaptive Camouflage using (MVAM) * The ships are not balanced to any genre/ ship / fleet or era. Note: Each Drop ship in the main ship folder has a different color texture with the Sulaco keeping the original color. * NanoFX running lights
Vivace Class
large and well detailed, with fine details such as hull lines, markings, thrusters, life pods, and other essentials in crystal clear quality only 2048 maps and 10000+ poly can give. I\'m sure you will enjoy this ship.
CR Intimidator-class Super Destroyer
Warbirds, Cardassian Hutet and perhaps even powerful ships than those (or more at once). These ships are armed with Photon, Quantum and Phased Plasma Torpeodes, these weapons alone can rip most ships to shreads (thats if you fire the torpedoes like mad!!). There are several named ships (and one blank texture) included based on three different hardpoints, the NX Intimidator, Intimidator as well as the War Intimidator. The NX version only includes photon and quantum torpedoes, the weakest shields, hull and phasers mainly because it is the prototype version of the Intimidator. The Intimidator includes stronger weapons, all three types of torpedoes. The War version is the strongest version of the Intimidator and includes stronger armour (which is shown on the hull), both quantum and phased plasma torpedoes. NX Intimidator - USS Intimidator(NX) Intimidator - USS Adjudicator, USS Intimidator, USS Enterprise-F, USS Weinberg War Version - USS Schwarzchild, War Intimidator,
Vor'Cha Pack
weapons in exchange for a barrage of photons. The Assault version has a lot of disruptor beams to fight many small ships at once, like the Jem'Hadar bugships. The War Destroyer has a pair of big pulse cannons underneath, like the ones seem on the Negh' Var. The Tactical War Destroyer has everything the WD has, plus more shields, armor and a 3rd nacelle. And finally the Dreadnought, which is the very last step before the Negh' Var, with beams, pulse, torpedos and extra shields and armor. This pack is balanced against the SNS Galaxy version.
Armada Class
program was necessary if the Federation was to recover from the war and maintain its strength in the Alpha Quadrant. To ensure this Starfleet put in place a dual construction policy, firstly focusing on the building of smaller combat orientated vessels and secondly concentrating on the upgrading of current vessels. From this initiative the USS Armada was created, utilizing the already proven Galaxy Class design, the Armada is intended to act as a warship that is capable of fulfilling any exploration duties required of the Galaxy Class and to possess formidable weapons for combat situations. To further the ships usage Starfleet integrated a weapon pod similar to those installed onto Nebula Class vessels onto the Armada to increase its combat efficiency. The fear of an uprising of minor powers within the Alpha Quadrant to challenge the control of territories led Starfleet to install Photon and Quantum torpedoes onto the Armada Class which makes the vessel extremely effective in battle situations. Possessing multiple heavy phaser arrays and a single high energy phaser the Armada is a threat not to be challenged. Tactical Analysis: Armada Class vessels possess: *16 Heavy Phasers *1 High Energy Cannon *16 Torpedo Launchers (Photon & Quantum) The Armada Class warship possesses similar capabilities of the Galaxy Class which makes the ship ideal for exploration, combat, research and many other duties expected of ships of the Federation.
SFP - Enterprise B
addition of a registry on one side of the hull (although its backwards on the other side) [quote]Here is the USS Enterprise B created by starforce productions, it is highly detailed and can take on several TMP ships, using its numerous phaser banks as well as its torpedo bays . This ship can easily take on small TNG vessels as well as some of the medium sized ones, although is not a match more modern ones such as the defiant. This ship is a recommended download.[/quote]
ENT Challenger Pack
These ships handel well in game. Fast as "quicksilver" but weak on hull armor. I was impressed with thier speed and firing arcs. Not too over the top. I tested the ships against the recently released Andorian Kumari- which by the way need to be balanced. This Pack's HP are great ingame! Each ship in this pack is a perfect "Gem"! Defiantely Download Worthy!
Klingon Raptor
struggle in assigning enough power to each system. This should not detract from an excellent model though as this can be resolved quite easily with a bit of HP work.
Year Of Hell Voyager
vital to survive. It also includes a new shield texture for temporal shields. Another great mod from Dragon and Gdluque.
Abandon Ship
pods will be jettisoned from your ship. A nice touch of realism for BC.
NX-Intrepid
of the show made that scene for the sake of giving modelers a decent view of the ship.
Accuser Dreadnought
launch shuttles. This ship features a very strong phaser which can be seen in the first picture. [quote]The AMFP is weak against shields, but very strong against unprotected hulls due to it's large radius of influence. It'll damage a lot of systems at the same time, causing hull fatigue and finally the structural collapse of the targeted ship. It can only be fired when it's fully charged, and it takes 1 minute to charge.[/quote]
Borg Tactical Fusion Cube
invincible. Rather than having all the vital systems at the centre of the cube (so they are nearly impossible to destroy/disable) it has a lot of systems placed on the surface of the hull such as shields etc....This makes it more enjoyable and much fairer game for your fleets eventhough the fusion cube is supposed to be ferociously powerful. Some of the beams are a little to wide and the torpedoes are odd, but these are only small nit-picks.
New Orleans Class Mod Pack
Payne. Each ship comes with it's own hardpoints and is equipped with (2) Torpedo choices, type6, type9, Tri-Lithium and C2Extreme's Nemesis torpedo. The Hardpoints are Advance Technology Pack (ATP) compatible. These ships were tested with the Klingon K17 and P81 K'vort ships for thier quick speed. The New Orleans Class definately could hold her own! She's not a God ship, her survival depends on your skills as a Pilot. Since I was involved in this Mod Project, I'll let you rate it. Enjoy, BlackRook32
Challenger
The only bad thing is when you undeploy and redeploy them, the music is the Enterprise theme tune and while its a great song, it just doesn't really suit it here and seems quite cheesy. That aside this is a cool update to a fine ship. This also comes with an extra ship - the USS Bradbury which doesn't have the retractable cannons.
VSD
the conversion extremely well. This thing is armed with a ferocious amount of turbo-laser turrets and will make mince-meat of just about anything. With most ships, you usually have to avoid the bow, but the VSD seems like a dedicated broadside vessel so you wont find any respite from the port and starboard flanks. Although the weapons are canon to SW they could be toned down a bit for playabilities sake if nothing else, but this is still brilliant fun to take on a killing spree. This one\'s definately a keeper! Download immediately!
Zahl Warship
this - When you have installed move the 'Zahl.tga' in Data/Icons to Data/Icons/Ships.
Jupiter Station
have it as the Jupiter base in the Jupiter System, to be part of the Sol Multisystem. I posted images of the old original version from StarFleet Command: Orion Pirates. Along came Red Dragon with this revised version that Starforce 2 ported to BC and Jeff Watts, Jr. hardpointed. This model will work in ANY install of Bridge Commander. A plug in is included that has the model showing up in your Bases menu. - Chris Jones From http://www.ditl.org As part of the Ambassador class project, Starfleet had planned to build a set of operational spacecraft and then build six semi-complete vessels to keep as a reserve force, much as was done with the later Galaxy class.1 However, Starfleet decided to cancel this option in favour of increasing the reserve Galaxy force from two to six vessels instead. This decision came when the construction of the spare hulls had already been partially completed, so Starfleet was left with six Ambassador class primary hulls on its hands. Various options were contemplated, most centring around turning the hulls into operational vessels. One idea was for a Centaur-style conversion, adding nacelles but not engineering hulls. However, Starfleet was not willing to expend even the reduced resources needed for this option. In the end it was decided to link the hulls together in order to create a space station; Starfleet had been planning to build a new station in Jupiter orbit, so this option would allow it to fulfil that need without having to design and produce new hardware. The conversion went remarkably smoothly. Since the station was not considered a front line combat or defence station the weapons systems were removed, although the shields were retained. The hulls were stacked in groups of three, with each group linked together by bridging gangways. This base is unarmed, Simply unzip the files to any directory. Copy the data and scripts folders into the Bridge Commander install where you'd like Jupiter Station to be. No need to use BCMP here, there's already a plugin created so Jupiter Station appears in your Bases menu.
C2Steamrunner
side. The C2Steamrunner is also a fast interceptor, but she is only equipped with standard Photon torpedoes. This ship will be an excellent addition to your Federation inventory. Download ASAP!!
C2Nova
interceptor. And she dosen't disappoint. She has limited firing arcs, but her speed more than makes up for that. The Texturing is impressive, right down to the windows, where you can see the corridors of the ship, and the USS Equinox regestries. This is definately worth taking a look at.
STBC Patch 1.3
mismatched Multiplayer files. Also added new SFX, Backup Multiplayer files. So you don't have to wait forever at a black screen when your getting new files from a Host. The Federation ships are more powerful, and this is a self extracting .exe file. So all you need to have is the BC1.1 Patch utility installed ingame. This [i]"did not "[/i] come with a readme file or pics. As I don't use the BC1.1 Patch in my install. So I'm unable to give this mod a raiting. But judging C2X's other works... im sure it's [i]definately[/i] worth taking a look at.
Defiant Class
like its going warp speed. The sound, of the Pulse Phaser, is a bit off. Its been converted from SF3. The Texture looks ok, cause its a bit too smooth, and under lighted. But other wise its hot kicks some Hardcore Romulan @$$..... DL Now.....
Kimal light cruiser
shields and hull for theirt size. In packs they can do alot of damage. They have to tractor ability, so you must rely on your flying and shooting skills to use the torpedo\'s. An excelent match for some dominion bug ships as well. Take 2-3 of these against a couple squandrens of dominion bugships and have some great fun. The only problem is perhaps the tripple foreward beams, which are a little bright and fat for the ship (blots out the targate a bit) and the warp core has way too much reserve power. U can max all systems and still be running of only the core.
Maquis Raider
But then I noticed the ship nearly reroutes "all power" to her weapon arrays, and fires in one "huge" burst! Very Cool. I tried the Rader out with a couple of different ships. She is well balanced and not to powerful. But she does make her presence known in the battle arena. So see if the Federation's Civilians can handel themselves better than Starfleet's finest... Definatly Download Worthy!!
C2 Scimitar
This is a must have for any fan of the Romulan Star Empire. Download ASAP !!
Battlestations alarm
like the nx-01. Lasts a bit too long but the sound quality is excellent. So I'll rate this a bit low in the usefulness dept and high in quality.
Olympic Class
hardpoints and weapons are canon to the ship's class. So don't think this is a God Ship by any means. This is not a fighting ship. But, if your feeling lucky enough to take a Medical Frigate up against two Klingon Negh'vars? Your in for one interesting QuickBattle simulation. I hope to see more models from Kevo in the future.
Stargate Hardpoint Re balance file
layering multiple projectiles on top of one another, and because they are projectiles, you can now actually dodge fire from an ori ship,(note this will not overwrite the current version, a separate ori ship is created)Its shields are impenetrable to everything except the Odysseys plasma canons, all shields for ships included have been redone to be multivector, meaning damage is spread across all all shield angles. Note that Ori warship shields will never fail, as they recharge fully every second, only a weapon that can overload them(weapons doing greater than 98000 damage per second), or insane amounts of fire can get through.
Centurus U.S.S. Resurrection
install the ship, so I would recommend that you use the standard install procedure for installing ships into the game. [i] Author: in future DO NOT include, your ScreenShots, within the rar-zip . [/i]
NX Bridges Pack
includes Series 4 blue, NX-02 Columbia and Mirror Empire variant bridges.
WC Argonaut
Phasers, and torpedoes capable of firing in a 360 degree arc. The ship is heavily armored and features the Quantum Slipstream Drive successfully tested by the USS Proteus. The Argonaut features launchable Mark 1 Valkyrie Class attack fighters- the same class used by the USS Typhon as seen in the game \"Star Trek: Invasion.\"
Normandy SR-1
co-developed by the Alliance and the Turian Hierarchy with the sponsorship of the Citadel Council. She is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core. Commissioned in 2183, the Normandy was initially captained by David Anderson, however, she was handed over to Commander Shepard when the commander became the first human Spectre, serving as Shepard\'s main source of transportation and base of operations.
FC Steamrunner pack
teaser mod was for, so you can remove it and you will get multiple names for your steamrunner by using this mod.
Akira Class Mod Pack
will bring the Akiras to a new level. The mod pack is 308 MB. Compatible with Foundation Technologies (FTech) with integrated Reflective Shields, Ablative Armour & Auto-Targeting. Now, this is not just a bunch of replicated ship working off of one or two hardpoints. This ship pack consists of 38 ship divided by three generational tech design. With the FTech plug-ins, each ship is singular in performance, energy output and usage. Working with the Skinning & Damaging Tool (SDT), all the ship are working from one SNS Akira model, modified by JLS Studios. This mod includes tactical/weapons mods contributed by BCS-TNG Scripters USS_Sovereign, USS_Frontier and DKealt. Each of the ship scripts are written too be compatible with the QB/QBR related mods. The sister ships will show up on your (Federation Ship) selection list. The custom ship scripts are compatible with the latest Skinning & Damaging Tool (SDT) and Sub Menu mod. Each ship will have (2) torpedo choice, a different combination among the fleet. Along with (2) fore & aft torpedo pulse launchers, as seen on the Sovereign Class. The phasers have been streamlined from the bulky stock version. The ship names will be familiar, if you enjoyed the single player mode in Bridge Commander, ST: Away Team & the ST: Armada games. I also added the ship names from a historical standpoint. Here are the stats for the Generational Upgrades... [i][b] First Generation[/b] too included plug-ins for the "Engine Overload" mod. This mod will render all ship inactive for 40 seconds. Any enemy ship within 20 kilometers of the Player's ship will be rendered temporarily "incapacitated". [b] Second Generation[/b] will operate with slight alterations to the shields, Torpedo compliments for each ship. Each generation of the Akira Class will be a unique starship within it's own fleet. The "Chain Reaction Pulsar" will be added to the Second Generation of Akiras. [b] Third Generation[/b] will include plug-ins for the "Mannheim Effect" or Self-Mannheim mod. The Akiras will be able to create a "Gemini Effect" like in the Star Trek: Armada series to create a temporal duplicate of the Player ship. The Effect is "Temporary" but should prove a crucial tactical tool in Quickbattle. Each ship from this generational design will have a different power consumption output, for the Temporal effect. [/i] Since this is my Mod, I'll let you rate it.... Enjoy, Blackrook32 [i]* Foundation Technologies (FTech )[/i] http://bridgecommander.filefront.com/file/FTech_Foundation_Technologies_;84343 [i]* MLeo's Submenu Mod (latest version)[/i] http://bridgecommander.filefront.com/file/;68668 [i]* Elminster's Common Weapons Pack v.3.0:[/i] http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack;5773 [i]* Nano FX2 Beta:[/i] http://bridgecommander.filefront.com/file/NanoFX;23469
USS Cadence - Legacy Class
vessels. By current standards the trials went very well, and it will be upto you captians to test her weapon systems. Merry Christmas from Starfleet Research an Development
Aftermath Tales of the Dominion War part 1
the Breen ship and the Federation addons!
Icarus Class
long-term deep space survey and “second contact†diplomatic missions on the frontier of known space. She is equipped with the latest sensor technology and a deflector array that can also be used as a large sensor platform. Her primary function is to serve three-year or longer semi-autonomous missions beyond contact with Starfleet. The ship has a large cargo bay for both mission cargo and trade goods. Because of the heavy armaments for a ship her size, in times of political dispute or all out war she can be outfitted as a frigate for light combat and escort duty and because of the advanced sensors she can also serve as a picket ship in larger fleet maneuvers. The Icarus class served Starfleet with distinction through more than 50 years and two refits. First commissioned in 2188, the last surviving Icarus class vessel, the U.S.S. Heracles was decommissioned in 2242. This ship is balanced for the TOS Era ARMAMENT 12 Phaser Cannon (6 Dorsal, 6 Ventral) 4 Photon Torpedo Tubes (2 Forward, 2 Aft)
Archer Class Scout
Starbase 47 (aka Vanguard Station), under the command of Captain Nassir. The ship was an Archer-class scout vessel, a long-range outrider with just fourteen personnel aboard. The ship is named for the Sagittarius constellation. The Archer-class was a type of Federation Starfleet scout vessel in service at least in the 2260s. Archer-class ships were designed to go "very far, very fast, and not be noticed." They go "to the edge of nowhere and peek behind the curtains." The ships are small and cramped (50 meters). Of the crew of 14, only the captain and first officer have their own quarters. The remainder of the crew shares 4 single-bed compartments by "hot bunking". The ship is also too small to have a turbolift system, instead crew rely on ladders to travel between decks. Archer-class ships have the ability to land. The structure aft of the deflector stows a long footpad, and two landing struts deploy from the underside of the saucer, directly behind the port and starboard hatches. This ship is balanced for the TOS Era ARMAMENT 2 Pulse Phaser Banks (2 Dorsal) 1 Photon Torpedo Tubes (1 Forward)
TOS Vanguard Class
generation scout class vessel. The Vanguard class starship included many improvements over the Hermes class vessels which were lightly armed and served in a limited-role. The Vanguard ships are capable varied and long range missions due to a twin warp nacelle configuration as well as the addition of a shuttle bay and expanded cargo holds. Defense and firepower have also been improved with the latest phaser emitters and photon torpedo launchers as well as improved capacity shield generators. In addition to the traditional Reconnaissance and Astrogation missions, these improvements give the Vanguard class multi-role capabilities such as Pathfinder missions by deploying navigational aids via the shuttle bay to guide starships to un-charted space sectors and the added firepower makes her suited for Security Escort missions. The upgraded sensor pallet includes a Minefield Detection System and a Multispectral Target Acquisition Sensor to operate as an element of an integrated sector sensor network. This ship is balanced for the TOS Era ARMAMENT 6 Phaser Emitters (2 Ventral, 4 Dorsal) 2 Photon Torpedo Tubes (2 Forward)
Star Trek Online Luna Class
Compliment of Photon and quantum torpedoes. The quantums are silent because there was never a sound in sto, and i used a stock sound for the photons. It has 8 phaser arrays, and 1 anti-proton beam doing slightly higher damage than the phasers. I have darkened the hull color slightly, and changed the engine glows to darken the mood, to match Star Trek Online's. Note that this is not the official Luna class, but STO's.
DJ Eclipse 1701-G
Nessecary, no doubt, for the spacious interior accomodations, science labs, and redundat systems and supplies needed for multi-year long range exploriation now needed as a result of slipstrem drive and Voyagers journey. It pays homage to 3 earlier ships, with the solid, smooth transition between saucer and drive section of the E, the curved pylons and short nacelles of the D, and the under hull stern shuttlebays of the Excelcior era B, all with blending of advanced modern styling, bring us back to the days when the feds made thier ships look like they were and artistic statement.
Aftermath TOS War Pack
the klingons. Also included is a new hardpoint rebalancing for all ships previously released.
Uniforms -many styles-
starship - Star Trek XI *This makes the older version downloadable at http://bridgecommander.filefront.com/file/STXI_Uniforms_and_STTMP_Uniforms_TC;104355 and http://bridgecommander.filefront.com/file/STMP_uniforms;104995 absolutely OUTDATED. All five versions are provided of a separate mutator, nothing you have already installed will be overwritten except the outdated version previously described* ----------------------------------------- The Original Series 1st Pilot: "The Cage" ----------------------------------------- Bridge crew (and extra bridge characters) dress uniforms similar to that shown in the 1st Pilot: The Cage, with colors faded more than the TOS and without the black v-neck. - Patterns used are improvised; - Insignias (ComBadges) are canon; - Not all the crew members dress high-neck uniform. ------------------- The Original Series ------------------- Bridge crew (and extra bridge characters) uniform are the most possible Canon. - Were used patterns that might make the idea of the original tissue; - Insignias (ComBadges) are canon; - Admiral Liu's dress is novel but credible. ------------------ The Motion Picture ------------------ Bridge crew (and extra bridge characters) uniforms are improved: - Patterns used remain improvised; - Insignias (ComBadges) are canon; - Bio-bukles are canon; - Insignia (details on the shoulder) where added; - Not all the crew members dress low-neck uniform. Now there is an Admiral on the bridge (one of extra male characters). ----------------------- The USS Kelvin starship ----------------------- Bridge crew (and extra bridge characters) dress uniforms similar to that shown onboard the USS Kelvin. - Patterns used are absolutely improvised; - Insignias (ComBadges) are canon. These uniforms are at their provisional version, but i release the same because is not in my future plans to improve them. ------------ Star Trek XI ------------ Bridge crew (and extra bridge characters) uniforms are as colse as possible to what was seen in the movie: - Patterns used for the shirts are of good quality; - Insignas (ComBadges) are canon and were resized. - Some of the women wear short sleeves; - Saffi dress the correct Command Gold uniform; - Graff's black suite was improved; - Admiral Liu's uniform was unchanged since the last verision.
SFP Churchill
different look to the warp an impulse engines by using an Orange glow instead of the traditional blue. The deflector has also been modified the same way. Fractal patterns have been placed inside the grille to giev the appearence of active plasma inside the nacelles. This one has some different weapons placements, as well as the fwd firing megaphasers that were missing from the first Churchill hp. This ship is ballanced to be newer than the Excelcior, but at the same time it is also a small ship, being slightly longer than a Miranda class.
JL Studios Voyager Bridge Seasons I & II
nicely on the Bridge set. This is the latest model from 3rd Era, so If you don't have Bridge Plug-in Gold install? I suggest you install it. This mod was tested on BC 1.1, DS9 FX, KM 1.0 and BC1.1 with a modded install. So you think you could have handled yourself better in the Delta Quadrant? Install this bridge and relive all your favorite Voyager first & second season encounters! Definitely worth having a look at....
MVAM Kelvin
on the kelvin is the weapon pods see the screen shots.
Generations Enterprise B bridge
called) to keep it as close to canon as possible. overall bridge is now a little darker than original, blue doors and panels under consoles are now dark blue/teal. Thanks to JimmyB76 red alert sound is the same sound we could heard in Generations. This mod doesn't require original Enterprise B bridge released by 3DE team as it has all the files needed to work also it won't overwrite original textures/sounds/scripts.
Borg assimilated Constitution
universe) Do read the readme file, [and also, this one is meant to completly replace the old borg Constitution so if you have it, this one will overwrite it]
Fighter Launchable B5 Station
readme The Author says "This WILL overwrite version 1 , so don't forget to remove the pyc files in scripts/custom/ships , and, in scripts/ships , and lastly in scripts/ships/hardpoints" if you have version 1
TOS Akira
seen at scifimeshes. This ship is complete with spectacular animated rotating bussards, and specular maps. In addition to the fore and aft torpedo launchers, it also has port and starboard launchers to fire on both sides. This is my first ship! Enjoy!\"
CE Nebula Class Pack
the BEST Nebula Class Vessels Available! Grab it now! NOTE: The CE Nebula has compatability issues with Captain Russells (CR's) Nebula Class pack, this stems from both packs using the same ship file names in the scripts/ships directory of your BC Install. For anyone who wishes to download this pack you must first uninstall CR's Pack or delete the "nebulae" file in the scripts/custom/ships directory, after which the pack should work properly. This is clearly stated in the readme. From The Author "The CE Nebula Class Pack represents my efforts to bring a canon Nebula Class to Star Trek Bridge Commander™. The CE Nebula was based on the original work of Erazoren from his U.S.S. Endeavour Nebula Class. The original model has since been re-edited with several areas being tweaked or replaced completely. Included in this ship pack is the Standard Nebula Class as well as the Phoenix Science variant. New textures have also been made to closely resemble the Nebula Class studio model and new hardpoints help to give the feel of a canon Nebula Class when playing it ingame. The CE Nebula Class Pack also has bonus material which includes Canon Nebula .nif files complete with square deflectors. Alternate deflector textures, and Blank registry textures so you can create your own registries for BC."
Klingon Targ\'var Class
beams/ventral/dorsal 2xFore Mark VIII disruptor cannons/heavy mount 6xMark VII disruptors/standard mount 2xFore/1xAft Torpedo tube Long Live The Empire!
Lint's LC Defiant Pack
out of the park. This D/L is a must have for any DS9 fan for the textures alone. The hardpoints don't disappoint either based off of the ZZ Defiant's HP they are perfectly balanced for blasting bugships to bits. For this version, all the ships use the same HP but keep an eye out for the 2.0 which will have several more ships each with it's own special HP. In the meantime, this amazing mod should hold you over.
U.S.S. Dauntless
mesh work is of a higher quality that the old P81/Rick Knox's Dauntless. The textures have been modified to give the Dauntless a more up to date look. You will need the following requirements, Latest Foundation, NanoFX2.0 Beta, Slipstream Framework., As for the Hardpoints. Armed with Photon Torpedoes by Zambie_Zan. She handles like a light cruiser. Officially this is not a Federation Ship. This ship was only a lure to catch the Voyager Crew's attention. Definitely worth having a look At! [i][b]* U.S.S. Dauntless (Patch)[/b] http://bridgecommander.filefront.com/file/Fix_for_Dauntless_the_recently_released_ship;83553[/i]
Different DryDocks
DryDock (Grey Color) two versions , then we have the Generations DryDock and finally the Pre TNG DryDock. Do read the readme, it has some good information. as you can see from the screens [below], they are well developed docks, you will have fun recreating the Launch sequence from Star Trek the Motion Picture. Enjoy them
Pegasus Bridge
captain, and he and Ensign William T. Riker managed to fight their way to an escape pod. The ship was lost shortly after. Years later, Admiral Pressman commanded the USS Enterprise to recover the vessel, and unique "properties" of the vessel came into light. ALL this was DONE BY Bsilver2928, Barihawk and 3rd Era Bridge Team One can never have too many bridges Screenshots tell a lot, but not all so get this. There is some alternate carpets included tells more in the readme file. Read the readme file some good information there.:D
Rebel Alliance Starfighter Pack
Toggle: http://bridgecommander.filefront.com/file/Single_Pulse_Fire_Toggle;47209 Recommended: Fix for Rebel starfighter pack: http://bridgecommander.filefront.com/file/Fix_for_Rebel_starfighter_pack;78322 The Fighters show up in: Star Wars Ships > Rebellion Ships >Fighters for SW fans this is a must have
Aegis Class U.S.S. Patriot
eight forward firing torpedo launchers, four aft firing torpedo launchers, four forward pulse phasers as well as eleven type XII phaser arrays. This ship is very powerful and could potentially be a match for a Sovereign and above.
Nebula Bridge
(bot) crewmen movement. The bridge has been retextured, remapped, and generally remastered. There are also some extra features on this bridge for people with BP Core installed. Changes include: [list]Fixed helm size Fixed off-centre running lights Fixed side door lighting Fixed side door gaps Remapped LCARS New Textures Added alert lights[/list] This version of the bridge contains high resolution textures - if these do not run smoothly for you in game there is also a low resolution version available [url=http://bridgecommander.filefront.com/file/Nebula_Bridge;75306]here[/url]
SNS Galaxy X
excellent hardpoint and it doesnt overwrite the P81GalaxyX as far as I can tell. Good work on making ugly lovely. If you dont agree just check out the screens below.
Ori Mothership
*data/models/ships/OriWarship folder, and rename the NIF file OriWarship.
Enterprise A Bridge
Tactical Systems Display (infront of the captains chair), which is fully active when used with Bridge Plugin core. The TSD is fully canon however it can be hard to read, so I will be releasing an \"Easy TSD\" modification at some point for everyone. This is the normal resolution version, recommended for most users.
Asgard O\'Neill Class Mothership
ship is armed with numerous pulse weapons and several ion cannons which can do heavy damage to almost all ships. This is a very powerful ship that can easily destroy ha\'taks, daedalus classes (X304 / BC 304) and many other ships. This ship can also easily take out most star trek vessels, although will struggle against a borg cube or the heavy ships such as a dominion battleship or the excalibur (although this is a tough one to call as both ships won and lost). The O\'Neil may struggle against the Replicator Ha\'tak as this is slightly too powerful for it. For a challenge try this ship against the Excalibur or against 2 Sovereign Class Starships for fun. Also included within this pack is a replicator version of the ship that appears to have stronger shields and stronger ion cannons, this ship can easily take out the normal asgard O\'Neil but will take moderate to heavy damage in the process. This ship can also taken on more ships from the star trek universe including the Excalibur and similar, although this is still no match for the borg.
X304 Daedalus Class
away with 45% Hull damage. She is armed with Rail Gun implacements, Mark: VIII Naquada enhanced nuclear warheads and two transportable nukes as was seen in the Stargate: Atlantis episode \" The Seige Pt.III\". The sound effects for the weapons on this ship really stands out. Though the X304\'s engines look a little dull from behind. I\'d recommend this mod for any Stargate fan. Even if your not a fan of Stargate. . . . This is definately worth having a look at.
Repair Destroyed Systems
engines. This modification will allot points to the player, repairing the damaged sub systems. When you activate this mod, you will get Admiral Liu on the Main viewscreen, telling you a repair ship is on the way. A repair ship will warp to your location and beam over the parts you need to repair the destroyed subsystems. Each sub system is alloted so many repair points per ship. This Beta mod is a promising addition to any BC install. Definately worth having a look at. . . .
Starfleet MPC (Sarajevo)
main hull. This class of ship was first seen in \'Storm Front Part II\' as part of the fleet that welcomed NX-01 back to earth, the class was again seen in \'Daedlus\' and was in this case named Sarajevo. The quality of this mod is good overall, textures match other NX era vessels, and the hull markings are canon. The ship model is also of good quality although more attention to detail could have been paid.
High Res Enterprise A bridge
damage, showing a \"Shields critical\" and \"Hull Integrity Degraded\" alert message in the pictured example. Just the fact that you can actualy read it says something about this, especialy for those of you who run with the screen set to large modes.
NX Enteprise-G Study
would fill an expanding void between the quest for knowledge which has been synonymous with the Federation since its inception, and the need for effective defensive capabilities. With recent incursions within Federation space and surrounding its borders, it has become increasingly difficult to focus on pure exploration. The Enterprise would be built to re-emphasize Starfleet\'s role as an organization of peace.
Refit Constitution Pack
beginning at the TMP era and going all the way to the 25th century. There\'s even a future Connie using Borg technology, with cutting beams and shield draining torpedos. A must have for all the Constitution fans out there. Download asap !
Romulan Valdore (Green & Brown)
leave them without torpedos would make them weak compared to other similar ships, so I added a few shots. Enjoy.
NX Class Mod Pack *LOW*
Imperial version of the NX-01 from the recently released 'In a mirror Darkly' episode and a damaged NX-01 from the season 3 episode 'Azati Prime'. This version of the pack is recommended for dial up users and players with slower computer systems. [b]Requirements:[/b] NanoFX 2 Beta: [url]http://bridgecommander.filefront.com/file/;23469[/url] Submenu v2 or later: [url]http://bridgecommander.filefront.com/file/;27960[/url]
Kazon Raider
list of changes see the readme below. Note you do not need the original file but if you do have it, remove any pyc files first. My file so you guys rate it
Dominion Dreadnought
cannons. Very good fun when engaging your fedfleet against it. This would get marked higher if it wasn't for the red nacelle glows that still look totally daft and and out of place.
\'Tal Shiar Starbase
centaur class ships (or equivalent). This base can take on at least 15 - 30 ships at once, and can quickly destroy smaller ships as well as medium ships. This base is huge in size, and can fire at more than one ship at once. If you have nano fx installed, and you manage to destroy this base, make sure you are warping out of the system when it blows up, as the explosion is huge.
Ambassador Class TNG Pack
download, is MLeoDaalders Submenu version 2 or 3 mod as there are a lot of ships in this pack, when you run quickbattle. Solid 10s on this download.
Victory Class
against 2 TNG Romulan Warbirds and a Valdore. Her phaser and torpedoes are well place. The Victory firing arcs provides exceptional coverage. Boost power to the weapons to 125% and your in for a show. The Ship is well balance for her scale, nice maneuverability and good attack speed on high impulse. The NX Victory is a must have for your Federation inventory. Definitely Download Worthy...
Star Wars TGL's
Fighter Sith Infiltrator Slave 1 TIE Bomber TIE Defender TIE Drone TIE Fighter TIE Interceptor TIE X1 VSD X Wing Y wing Z 95 Nemesis
Dasher\'s Solar System with NanoFx2
terms stated by their original authors, and are redistributed with this package under their terms. This package may not be redistributed without these credits attached! --- Credits --- * Mercury : James Hastings-Trew * Venus : A synthesis of textures by Bj”rn J¢nsson and by David Seal of JPL/Caltech. * Earth : \"The Blue Marble\", retouched synthesis *1 Moon : James Hastings-Trew * Mars : David Seal, JPG/Caltech; retouched Jupiter : James Hastings-Trew * Io, : Bj”rn J¢nsson * Europa, * Ganymede, * Callisto, Saturn : A synthesis of textures by Bj”rn J¢nsson and by Don Davis of JPL/Caltech. * Tethys, : USGS * Dione, * Rhea, * Titan : NASA/JPL/David Seal Uranus : James Hastings-Trew Ariel, : USGS, retouched, with thanks to Tammy Becker Umbriel, Titania, Oberon, Neptune : A synthesis of textures by Bj”rn J¢nsson and by Don Davis of JPL/Caltech. Triton : USGS, retouched * Pluto : David Seal, Rawlings, CalTech/JPL * Charon : David Seal, CalTech/JPL *1 Earth - A retouched synthesis of textures from \"The Blue Marble\" at http://earthobservatory.nasa.gov/Newsroom/BlueMarble/. NASA Goddard Space Flight Center Image by Reto St”ckli (land surface, shallow water, clouds). Enhancements by Robert Simmon (ocean color, compositing, 3D globes, animation). Data and technical support: MODIS Land Group; MODIS Science Data Support Team; MODIS Atmosphere Group; MODIS Ocean Group Additional data: USGS EROS Data Center (topography); USGS Terrestrial Remote Sensing Flagstaff Field Center (Antarctica); Defense Meteorological Satellite Program (city lights). All retouching done by Daniel Houghton AKA Dasher42 unless otherwise noted.
Lambda Shuttle
zoom/view on the mod is a bit "far away" for my taste, but a worthy offering non the less. The Lambda Shuttle is a must have for all you Star Wars fans out thier... Download ASAP!
P81\'s Wolf 359 Springfield
and dorsally due to a blindspot to the sides caused by the nacelles. Side phaserbanks were added to help this issue. Cargo hold is targetable, and so is the shuttlebay. Performance wise, it will knock out a galor and recieve moderate damage. P81 has high res textures on this ship also. The ship is roughly 3200 poly.
System pack 14
ambushes Banzai System: Binary star system with several planets to visit Briar Patch:* Small system tucked into nebulae, as seen in ST: Insurrection Calufrax: Trinary system with several planets Comet: Comet with tail drifting past a Cardassian Starbase Fluid: This simulates Fluid Space as seen in Star Trek: Voyager Junk Yard:* A variety of wrecked ships drifting in an asteroid field Khan: Wrath of Khan system with nebula Stellar Nursery:* Stars being born in Pillars of Creation at M16 Obstacle Course: Follow the Nav Points through the solar system. Rainbow System:* Rainbow-Corona star, and flyable gas giant Smoke Ring: Dwarf star with a gaseous torus around it Cosmic String:* Stream of stellar matter with science stations. The Galaxy: The Galactic Core, Earth, Vulcan, Kronos, Romulus, the Rim, and Intergalactic Space Vger: An encounter from the first movie, Star Trek:The Motion Picture The Void: Nothing to see here. Really. Nothing at all. It\'s dark. Universe: Very large single map with many scattered star systems Wolf 359:* Battle site of Borg vs Starfleet
Rick knox NX-01
Authorised by Raven Night. Screenshots provided by executioner.de
BC Hutet
time on target firing. And resiliant Hull armor. She has excellent firing arcs. But what she has in fire power, she looses in speed. But your assuming you will be around long enough to notice? Take on this Leviathan with a Tactical Battlegroup, or at least a "decent" Capitol ship of the line. Taking on this ship on your own, in anything less is "not" a good ideal. For all of you Dominion Wars fans out thier Download ASAP!!
Sona Battleship
be out sooon and will be complete. This was kinda rushed out, so the tactical display icons were skipped. Your fire converage is mainly directly ahead, or directly behind, for both beams and torpedo\'s. It\'s more than a match for a galaxy, though I have beaten it with a galaxy.
C2 Valdore Upgrade
some tweaking done to the hardpoints. I tried to take on (4) Valdore Warbirds with My Akira and (2) Defiant Classes as escort. The outcome was shocking! The Valdore Warbird will humiliate you on the battlefield in ways you can't imagine. I barely made it back to Earth with one nacelle for my troubles. So download this ship and gather all tactical info, Your going to need it!
Tamarian warship
either but it probably has them. The model is faily acurate, and it is quite powerful. It even did some damage to the Soverign. It is made to beat a galaxy but not a soverign. The textures are excelent. However, it is taxing on your system. Some of you may notice some slowdowns, especially if the ship has taken alot of damage. It is around 7000 poly, and 3635 of those are double sided triangles, which is a massive amount. (Double sided triangles are bad and you shouldn't have any). This caused lag even on my geforce3 with a 1200mhz athlon and 256 ram. So you may want to cosnider turning your visable damage to low. A new model is in the works which will hopefully correct this problem, now that the author has more experience with modeling. I should add the odd shape you see in that pic is what is left of one of 9 of 9's galors. Die cardassians..die! :rock:
NX-01
missing texture file as well. There is also a torpedo problem, and fixes should be here shortly. As for the mod, it does have shields and it wont die right off against a newer ship. This is simply because there is nothing to balance it to. It also contains a tractor beam, which the NX will probably "invent" sooner or later.
Shadow Battlecrab
looks quite evil. Ignore the "beta" in the readme, it is the full version and the readme didn't get fixed. Going to give it 9's as it doesn't quite match the show, but still looks good.
Steamrunner Class
wasnt. It is a very slick design with metalic type textures, adds to a nice effect too. Not bad textures Great metalic effects Selectable from quickbattle. Own unique icon Enjoy my fellow ego-centric-n00bsters :rock:
16 Player Multiplayer MOD
get![/b] Get it [b]NOW[/b] and host your server for even bigger, better battles!
FSB Vendetta
escort/destroyer role, USS Mjolnir is a typical fire support ship thanks to it\'s Advanced Pulse Phasers and revised shuttlebay inventory. Mjolnir carries 4 Peregrine class fighters and 2 Type 9\'s. Both ships are similiar in appearance, only few details like deflector dish and thrusters are different, true changes were done to weapons loadouts andhull/shileds strenght. Vendetta is the second ship created by FSB Shipyards.
Escape Pods varied
[NX] Terran Empire [modern], a Tejas Pod [a spare], A Romulan Pod, a Ferengi Pod, a Kessok Pod, a TOSpod, a JJPod, a Future one, a TMP one, and some others we think you will like. -= might be some others at a later date=- [[[ SO for those NOT using KM there is a needed requirement read the requirements. ]]] This mod contains a new \"Abandon Ship.py\" and few other items by Defiant. *** this WILL overwrite your \'Abandon Ship.py\' in Qbautostart.*** [make a back-up in script-custom-Qbautostart] *** this WILL overwrite your \'Races.py\' in Qbautostart-Libs.*** [make a back-up in script-custom-Qbautostart-Libs] *** this WILL overwrite several Races in Qbautostart-Libs-Racesd.*** [make a back-up in script-custom-Qbautostart-Libs-Racesd] [[ this mod will Overwrite, your SonaB-Defiant-Nova pluggins inside KM ] ** so make backup** (pluggins are in script-custom-ships)] Note:** Install the required ships before, Installing this Mod**. [if you don-t have ships already] read the readmes and especially the requirements. read the readmes and especially the requirements.
WC Proto Ambassdor
originally intended as an early version of the Galaxy Class, but time restraints led to the current Ambassador Class variant as seen in the show. Registries for both the USS Ambassador NX-10521 and the USS Enterprise NCC-1701-C are included. Textures are 2048 pixel resolution and are very crisp. Download this ship now!
WC Nemesis Enterprise-E
onscreen CGI ship, and not the schematic colors which seem to be much darker. The ship features 2048-pixel resolution textures that bring out the detail in the intricate hull \"aztec.\" This Enterprise also features an accurate hardpoint originally created by Jb06 with weapons and sounds from the movie.
JJverse TMPexcelsior
Not remove the key componets of the Warp Drive- read the readmes and especially the requirements.
Ships of Tholian system =vintaak
Empire. it is recommended that you use the Terran Empires NX [MirrorNX], after all, it is Enterprise era. Note:: shortly there Will be a system to use these ships.
Shield Percentages
percentage on the shield display which can be very useful. Although as already mentioned this is for those that don\'t have the current version of the Kobayashi Maru Modification. [quote] This file directly comes from the Kobayashi Maru Mod: If you already have Kobayashi Maru (current Version is 2010.02), you already have this.[/quote]
SFP Romulan Frigate
large cargo pods on the under side. It\'s armed with pulse weapons, torpedoes and a number of beam weapons.
Neghvar
low poly, only 1111 polys. It only needs one texture file, and both the 512*512 and the 256*256 are included. Use the one that performs the best in your system. It is perhaps one of the best neghvar I have ever seen other than those big CGI models. Unlike the above screenshot from the beta test, the ship does have working enhanced glow effects. It is made to resemble the neghvar in way of the worrior, a ds9 episode in which a klingon fleet attacked ds9. Those 2 items hanging below fire powerful green torpedo's like the ones seen in that episode. Now while this ship wont hack down vessels right and left, I can hang in a battle for a good long time against 2 galor, a keldon and 3 gemhadar bugs. I managed to kill the keldon before being destroyed. I made sure the hull and shields were beefed up the Imperial standards :) Keep in mind the cardassians used were from 9 of 9, not the original game. I suspect one could waste a dozen or so galors fairly easily if they are the ones from the original game. There is a matching voodleh (the AGT neghvar without the torpedo launchers) that will be comming soon.
TOS War Destroyer
technology gun destroyer; larger and more powerful than traditional destroyers capable of independent operation with the intention of conducting wartime strikes operations against enemy combatant vessels, supply convoys and stations. Offensive capabilities were improved by the addition of new Pulse Phaser Cannons and automated Photon Torpedo launch systems and are the most powerful and heavily armed destroyers ever built by the Federation. However, it is important to remember that the mission of these warships is significantly different than the traditional destroyer mission of escorting larger vessels in a fleet, convoy or battle group and defend them against smaller, short-range but powerful attackers." This ship is balanced for the TOS Era ARMAMENT 6 Phaser Banks (2 Ventral, 4 Dorsal) 4 Phaser Cannons (4 Forward) 6 Photon Torpedo Tubes (3 Forward, 3 Aft)
TOS Torpedo Cruiser
developed in the mid 23rd Century to replace the aging Long-Bow class ships and as a way to deliver torpedoes against larger surface vessels without risking losing ships of heavier displacement. They are relatively fast vessels with formidable striking power and are essentially offensive in character. These ships perform primarily in a Battle Force role and are equipped with high-yield photon torpedoes and fast reload tubes in addition to standard phasers giving them additional strike capability. The primary mission of torpedo cruiser is to attack enemy capital ships. Their high speed, and torpedo armaments makes them most suitable for attacks against larger and slower enemy vessels. Its main defensive power lies in its speed, maneuverability and ability to lay mines. This ship is balanced for the TOS Era ARMAMENT 6 Standard Phaser Banks (2 Ventral, 4 Dorsal) 2 3-shot fast reload Photon Torpedo Tubes (2 Forward)
Krakow class
first ship that the project resurrects - the Excelsior Mark IV refit -codenamed- Krakow class. The Krakow class is the first ship restored back to service after devastating war with Dominion-Cardassian union. Hull structure and design prooved to be much more versatile than any Starfleet vessel ever built, although many of it's class were lost during the war, Federation was in need for trusted and reliable designs that could be restored quickly. Krakow class brings Excelsior line to whole new light with it's state of art hull armour and weapons systems, as well as new warp and impulse drive, more cargo space for deep space assignments and very efficient defensive systems. Krakow class is a multirole cruiser capable of taking different missions like escorting, exploration, defense/offense, recon or diplomatic missions. Armaments contain 12 heavy Type XIII phaser arrays fixed to burst fire mode in high energy blasts, 4 torpedo launchers with complement of 240 MK2 quantum torpedos.
Sobieski class
class which proved to be still versatile design and has been refited to Krakow subclass with latest technologies and redesigned frame. Second ship restored back to service is Constitution class MK3, refited to MK4 codenamed : Sobieski subclass. Although main hull frame is shared with constitution class, the hull has been completely redesigned to eliminate all fragile parts of the ship like neck or pylons. Ship is more streamlined than it's predecesors (Constitution class and Ambassador class -mainly stylistics) Hull platings have been replaced with light version of Sovereign's armor, additionally it has been covered with ablative materials to better protect ship during long deep space exploration missions. Armaments contain four heavy and four medium output phaser arrays fixed to burst firing mode, three torpedo launchers with 120 quantum mk2 torpedos and 24 prototype advanced quantum torpedos. Ship features state of art Warp and Impulse drives. Shuttle bays stores 7 shuttles ready to launch.
TOS Defiant
defensive technology into a very small, maneuverable ship, and therefore did not house provision for families or diplomatic missions, nor science labs or recreational facilities. The Knight ships were considerably smaller than most other Federation starships and although officially designated as an escort, they were sometimes referred to as destroyers due to the formidable firepower of the ship. Knight-Class ships: U.S.S. Knight NCC-1020 U.S.S. Arthur NCC-1021 U.S.S. Lancelot NCC-1022 U.S.S. Gallahad NCC-1023 This ship is balanced for the TOS Era ARMAMENT 4 Pulse Phaser Cannons (4 Fwd) 4 Phaser Emitters (2 Dorsal, 2 Ventral ) 4 Photon Torpedo Tubes (2 Forward, 2 Aft)
FASA TOS Larson
many of the same physical features of these ships. An efficient ship that served well, it was intended to perform the same tasks as other dual-function vessels, namely both research and defense. Even so, most of the existing Larson's in service were employed by Starfleet's Military Operations Command, with several serving in the Galaxy Exploration Command. Destroyers such as the Larson frequently were employed on patrol duty along the frontier areas. In time of war or other military emergencies, such destroyers were assigned to escort convoys or used as scouts by squadrons or small fleets. With its array of weapons, the Larson was a fine combat vessel, though not as powerful as a cruiser or larger ship. This ship is balanced for the TOS Era ARMAMENT 6 Phaser Emitters (2 Ventral, 4 Dorsal) 2 Photon Torpedo Tubes (2 Forward)
McCoy's Constitution Refit Pack
sunlight hits are the right angle you can practically count every bold on hull. The paneling is amazing. ID maps allow for multiple regs, 17 included. New FX include the warp warmup scripting for the lighted nacelles, shuttle launching for up to 4 type 3's, and a brand new photon torpedo. You wouldn't know the model if we didn't tell ya, it's that good. It's time for plan "B"..as in "blockade"...
WC Phase 2 Enterprise
in tmp, with the obvious relocation of the photon launchers but the rest of the ship including deflector remain more TOS looking. The sweapt pylons are also present and the suacer lip is less defined. Hull lines are more defined. This also comes with the warp grille lighting if you have the nessecary scripting installed to light the nacelles while in the warp sequence. otherwise, you have highly detailed nacelle grilles, as with pretty much the rest of the ship, it hsa high res textures. Markings are nice and sharp too. Nice to see a ship in this era without blury markings. It's a rare ship that almost every connie maker ignores so grab it for sure!
BC Aftermath Romulan Incrusion
accordingly, see the readme for more details.
Yorktown Class
Star Trek Bridge Commander. I hope you will like it :) Sorry for my bad English.
Arsenal Class Bridge Prometheus Bridge retexture
resolution, create a folder titled "medium" or "low, depending on your needs, copy the textures from the high folder into that one THIS WILL INSTALL AS A SEPERATE BRIDGE it will NOT overwrite the prometheus bridge [i] Note to Author:: please in future, convert All screen shots into jpg format , it is only style, the system will accept. -tiq [/i]
Constitution Class Refit
feel free to report me if any bugs are founded.
TOS Thunderbolt Class
provide Starfleet with a quickly built border patrol ship and escort destroyer for war-time fleet engagements. The design was greatly influenced by the constant threat of all out war with the Klingon empire and thus specifically built for combat operations. Maneuverability and firepower where key requirements in order to successfully engage D-6 and D-7 class battle cruisers with small task force formations. The class is equipped with minimal science facilities opting to use the space for power systems and armament. The warp nacelles were positioned to run along the lateral line of the ship providing a low profile target and allowing for 360 degree phaser coverage. She is also equipped with 4 single fire forward torpedo launcher which allows for torpedo spread capabilities. The Thunderbolt class has undergone several re-fits improving upon engine, weapons and shielding as advances in these technologies became field ready. This ship is balanced for the TOS Era ARMAMENT 9 Dual Phaser Banks (4 Ventral, 4 Dorsal, 1 Aft) 6 Photon Torpedo Tubes (4 Forward, 2 Aft) [b] There is a patch available for this file here: [url]http://bridgecommander.filefront.com/file/Thunderbolt_Class_USS_Mustang_Fix;106905[/url][/b]
Type: XI Shuttle/Cockpit Set
allow you, the Player to command from a Type:XI shuttle cockpit set. You will assume the starboard jump seat, controlling the X.O. (F3) Right & Engineer's (F5) Left command functions. This set is fully functional, including lighting for the Red & Yellow Alerts. The main view screen will give you the player, a panoramic view of the battle arena relative to the size of your craft. In EF:2 you could explore the interior. Now in Bridge Commander, not only can you explore, you can fly it! But, there is one minor bug. The Helmsman (Kiska) showed up behind the player's position. During first time loading of the set. Using the (F1) key resets the bot, back to the Helm's jump seat. Also included, the Type:XI Shuttle Pack v.1.2. This mod originally made by Admiral Ames, Shows the shuttle's visible interior. With a scaled miniature of the Elite Force: II's Type: XI shuttle interior. You will have the choice of eight shuttle craft from the Ark Royal, Enterprise-E, Magellan, Farragut, Trinculo, Starbase 12, Biranu Station & the Sovereign. Now each shuttle has unique defined hardpoint(s) in phaser and warp power output, a different combination among the pack. So you want to take on a survey mission, or perhaps play fighter squadron leader defending your Starship? Well this mod will certainly broaden your Quickbattle horizons! Since I was involved with this project... I'll let you rate it. Enjoy, Blackrook32 [i]* Bridge Commander Universal Tool (1.5.7.3)[/i] http://bridgecommander.filefront.com/file/Bridge_Commander_Universal_Tool;102381 [i]* MLeo's Sub Menu v.3.0[/i] http://bridgecommander.filefront.com/file/SubMenu_Mod;27960 [i]* Type:XI Shuttle Pack/Cockpit Set v.2.0 (Patch)[/i] http://bridgecommander.filefront.com/file/TypeXI_Shuttle_PackCockpit_Set_v20;104919
Aftermath Wolf 359 PATCH
model. also stay tuned for the next addon pack wich will be set in the TMP era ;)
Kubrick Class
above of the primary hull. Aside from stellar phenomenon and anomalies, the Kubrick class typically scans for M-class planets, valuable minerals and resources such as dilithium, and most importantly radio signals and subspace transmissions that typically indicate the presence of intelligent life. These findings are relayed to Starfleet Command who then dispatches a ship more suited for the specific mission. Though structurally capable, the ship is not designed for long term combat.
Eminence Class Enterprise F
Explorer Unit Run: NCC-1701-F USS Enterprise NX-94833 USS Eminence Commissioned: 2387 - present Dimensions: Length: 1051m Beam: 490m Height: 132m Decks 35 Mass: 6,200,000 metric tons Crew: 1210 Armament: 18x Type XIV phaser arrays, total output 470,000 TeraWatts 2x Rapid Fire Transphaisic torpedo tubes 4x Type II Quantum torpedo tubes 6x Type V burst fire Photon topedo tubes Defense Systems: Dual Auto modulated shield system, total capacity 8,560,000 TeraJoules Heavy Tritanium Double hull with 10cm static Ablative armour and auto regeneration nodes Adaptive Ablative Armour Generator Quantum-Level Structural Integrity Field Propulsion: Quantum Slipstream Drive Mark I Warp Equivalent: 9.99975 Sustained 9.9999 For Limited Time Strength Idecies: Beam Firepower: 9400 Torpedo Firepower: 13500 Weapon Range and Accuracy: 3100 Shield Strength: 6170 Hull Armour: 7010 Speed: 40434 Combat Manuverablity: 5000 Overall Strength Index: 11105 Diplomatic Capablility: 5 Expected Hull Life: 150 Refit Cycle: Minor: 1 year Standard: 4 years Major: 15 years Since its my ship i wanted it to be as awesome as possible so i gave it all the best (but i tried to be reasonable) tech possible. Cosidering the new technology Voyager brought back, plus some stuff that 7 of 9 could provide of borg technology, the strength indecies got a little bloated and i had to take some liberties on the numbers, but I tried to stick to the Daystrom Institute Technical Library [link] ship strength formula. Things like shields and phasers and manuverabiltiy i just gave a "small" time=better boost. The quantum level SIF is to make up for Federations starships inablity to remain intact during a slipstream flight. I added some what i call auto regeneration node that the Feds took from some Borg tech. While not as advanced as the borg equivalent, it can automatically replace via replicators/transporers some major components of hull and other systems when damgaged. I tried to keep all of the dimensions proportional to that of the Sovereign so i wasn't just making stuff up. http://samuelkowal906.deviantart.com/art/End-Of-The-Road-55494013
S.S. Raven
Quadrant where the Borg assimilated them. The Raven ,being an exploration vessel, is only lightly armed with Phasers and Micro Photon Torpedoes and has weak but fast charging shields. -- The original model was released by cliperkins http://bridgecommander.filefront.com/file/SS_RAVEN_NAR32450_model_only;89122
Barrier Class
resulting in a stronger hull and higher impulse speeds and maneuverability than the larger Sovereign. Most of the interior space is devoted to shuttle bays, propulsion systems, and weapons with little in the way of scientific capability or modularity. The Barrier's armament is potent for a vessel its size and is arranged to deliver devastating alpha strikes and full 360 degree phaser coverage. Regenerative shielding and several centimeters of Ablative Armor serve as defense, along with the vessel's surprising agility. This ship has one unique feature: a detachable weapons pod that operates as an independent sub light Attack Wing providing the Barrier with Multivectoral Attack Mode capabilities. It is a formidable craft for its size, equipped with advanced targeting sensors, weapons systems, and defenses, its sleek design gives it good handling characteristics in an atmosphere and provides fleet and base defense as well as support for ground troops, and securing planetary and small space targets. ARMAMENT 22 Advanced Burst Phaser Arrays (18 main hull, 4 attack wing) 13 2-shot Photon Torpedo Tubes (10 main hull, 3 attack wing) 2 Quantum Torpedo Launchers (1 main hull, 1 attack wing) 4 Heavy Pulse Phaser Cannons (2 main hull, 2 attack wing) 4 Light Pulse Phasers (attack wing only)
Overload Systems
(except torpedoes). The overload isn't free, the engines, shields and weapons overload costs 20% power from the ship main battery, and will cause some damage to the overloaded system. The core overload is free, but it can cause damage to any of the ship systems. (four overload option included to the core, more power means more damage :) ) When a system is damaged, you will see nice effects at the system coordinates from nanoFX.
CG-Sovereign revamped
altered the ships colorsheme, then recolored the windows to the nemesis colors. The aztec pattern is not much darker and the base color is also darker, making the whole ship appear more armored. I have altered the black armor parts that are around the shuttle bay/bridge, recolored the nacelle grids. i have also textured new impulse engines, that resemble the ones in first contact and insurrection (they are smaller, less lit and not as sagurated as the original ones!). then i have also made new bussard collectors, again more like insurrection. On the aft section i have fake bumbmapped some parts, also recolored it. the escape pods remain a shade of green/yellowish color. the phaser banks are now darker and better textured. another big change are the speculars. They also are darker and more contrasted, making the ship appear much more armored. In a nutshell I have made several modifications to make the ship look more crisp and evil :] [b]Admin note, we've reuploaded this file to correct a minor error, it does not require the hotfix, as that has been included in this version.[/b]
Bridge Commander Universal Tool (aka BCSMC)
rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those files so you won't have to lose your data. It can backup your BC scripts folder which you can always restore at a click of a button. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation also. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.
JLS Daedalus Class
smooth Daedalus Class. It's very lightly armed, just 4 lasers. Balanced to Phasers TOS pack.
SFP Killerhawk
battleship. The only empire with a comparable vessel was probably the Klingons, and the Andomedans. This vessel has a multitude of wide arc disruptors, with a heavy beam in front. A fearsome 8 torpedo barage in both directions, combined with pulse cannons, allowed this ship to blast through heavily shielded vessels and space stations alike. This vessel has armored wings, with it's main systems in the protected interior, makeing it even more dificult for enemy agressors to cause serious damage to the vessel.
SFP Sparrow Refit
continued to be upgraded. In this case, the fwd quarter beams the Senator has, as well as the rear pulse cannons were added to the Sparrow as well. It does lack the extra set of wing mounted pulse weapons. It featured a noticeable change in exterior markings, extra hull armor, a slight incrase in impulse and thruster performance, and increased power in all of it's disruptor beams. The fwd launcher was converted to make 4 torpedoes ready instead of 3, and given the new MKVII torpedo model. Thought a bit light on the shields in proportion to it's weaponry, it remains a potent boarder action ship.
Terran Galaxy Class ISS Valkyrie v.1.0
effect) http://bridgecommander.filefront.com/file/NanoFX;23469 [i] Note to Author: in future provide a link to the files you require tiq- [/i]
Post Dominion War Excelsior refit
ships from Dom-War period. Ships hull was made from the same components used on Sovereign class. Weapons systems were upgraded adequatly to its era so instead of phaser banks it's fited with 2 Heavy Type-12 phaser stripes on the saucer section and 7 Type-12 phaser stripes covering Ventral, Dorsal and Aft section of the ship. For the base model I've used WickedZombie's (Special thanks to him) Sorcerer class and replaced it's nacelles with more modern looking nacelles from his (WickedZombie) Tiburon class and retextured everything to match the ship into Nemesis era also ship has modeled-in phaser stripes. Phaser sounds are shared with sounds from Kobayashi Maru 1.0 so you'll need it to hear the phasers ;) Ship was named after one of the most important Polish city - Kraków. This ship is preview of upcoming PDW Excelsior refit pack which will contain 8 ships of this class with different regs + something special I've been working on ;)
Artgatt Sovereign - No infinite phaser
phaser banks, allow the user to fight against several ships, before remain without phaser. Anyway, the large number of torpedoes and the autoregenerative quantum torpedo, can help the user to stay alive in a frenetic battle. This ship have also a very powerful shields and hull.
USS Enterprise NCC-1701-A Retexture
spotlights on the bottom primary hull simply do NOT exist in any form of the 1701-A and were only seen for one scene on the 1701 in TMP. The spotlights themselves were somewhat lacking in any good definition, since they were ultra bright and covered far more of the hull than needed. Anyway, work started on the textures mainly to recolor the deflector, which I posted the results. After several unsuccessful tries, the saucer spotlights were finally fixed thanks to Dr_McCoy1701A, who also helped with several other parts of the texture, namely the secondary hull lines. Changes to textures include: Saucer lights are fixed to canon STIV & VI positions, deflector dish is now blue, warp engine glow is now more blue, impulse engine glow is a bit brighter and orange, arboretum ceiling is more blue & canon to how the room was seen in TMP, thrusters on the deflector now have white dots rather than black, and the torpedo tubes are black to indicate that they are not active. HP changes are simple. I removed the non-canon aft torpedo launcher and changed the forward launchers to reload a bit faster and they now hold three torpedoes apiece for a spread total of six photons.
NanoFX v2 beta new sounds and warp flash
in your Bridge Commander Root directory.
Lints Dominion Battleship
"Valiant" and "What you leave Behind". I have always thought the Previous Dominion Battleships available for Bridge Commander did'nt really do this ship justice, so i thought i would give it a shot. I have given her the weapons we saw in "Valiant" instead of the DITL.org specs used in KM 1.0 which i thought did'nt really suit this vessel (And that we never saw used on screen). And before someone ask's, Yes, A Jem'hadar Fighter, Battlecruiser(both variants) and Breen Frigate are in the works. Anyway, I hope everyone enjoys the ship :) (This is my ship so ill let you guys rate it) -Ben Cantwell (Lint)
Wraith Hive Ship & Atlantis Fix
the sheer size of the model. Despite the size these shouldn't be too high poly for most systems to run, enjoy [quote]he is a working wraith hive ship & the fixes for Atlantis from cinqnic/cliperkins & dave 975 dave975 the maker of Stargate pack has had a look at the ships and has redone them . there are still some problems due to hes work on hes new Stargate pack so most of the credit has to go to him. i am working with him on better a Atlantis what should be coming soon What Dave said about the ships This is a very basic one that just to get the ship in game and isn't very well balanced to anything. It also can't launch darts yet. (but hes working on it) This has a working version of the Atlantis textures and icon. The hive ship also had a similar problem when I added a hardpoint file to it and put it in-game so i've included fixed versions of those too (and I've made the purple textures a more accurate blue color). I've also included the hardpoint I've done for the Hive as well....it's by no means a finished hardpoint yet, but it's enough to get it in-game for you. Hope that's all helpful to you. Dave things needed you need the SGA Atlantis 1st ship but not the wraith hive ship everything is here for that its just a cut in paste jod[/quote] note to author, please include a properly formatted readme with all future mods
SGA_Atlantis
with the ship but dont show up in game, plus the icon for the ship does not show up aswell. it is the best cannon i can do so please dont nit pick at it
Century Class Textures
means. You now have the freedom to make your custom registries. Or you can leave it blank, if you prefer huge Quickbattle scenarios with nameless ships. In a blurred free-for-all. In either case, this should come in very handy.
Corinthian Class Escort
REQUIREMENTS -Bridge Commander for any of this to work -KOBMARU 0.9 or higher (optional) for the cloakfiring to work fully -FTA2 (INCLUDED) for the rest -BCMI (optional) if you want TGL Do read the readme it has some important information
Elite Force Bridge Crew
you. One of the most famous parts of Excalibur; the EF2 crew were first showcased in the ST Excalibur teaser trailer (March 2007), and ever since have been widely discussed in various forums. Since March 2007 the team has continued to develop its crew, and is now working on completely new crew from scratch making the ported EF2 characters redundant within the project. As such Frontier Productions is releasing this pack as a chance for the public to see for themselves just what it intends to achieve within Excalibur. Please remember this is an unsupported release of an Alpha stage project, there are several bugs with the meshes and animations, however the crew remain totally playable. [b]Absolutely ((NO MODIFICATION)) of the files within this package is permitted.[/b] Definitely Download Worthy!
Lint\'s Vorcha
texture work and level of detail will be ideal for screenshots. Lets hope the Author will update his work on this model. It looks promising.
CE Venture Class Refit
starship U.S.S. Odyssey, Starfleet Command looked to bolstering the combat capabilities of federation starships in light of this new threat from the Gamma Quadrant. One of the avenues of investigation was the refitting of all current Galaxy Class vessels in active service. Starfleet Analysts found that the U.S.S. Odyssey wasn't very maneuverable in combat compared with the Dominion Attack Ships and lacked sufficient power to the shields to sufficiently protect the ship from the polaron based weapons of the J'em Hadar. Also an investigation also found that the original galaxy design had insufficient phaser coverage from strafing attack runs often used by smaller vessels. The first newly refitted ship out of spacedock was the U.S.S. Venture NCC-71854. Numorous upgrades had been implemented aboard the Venture to give the vessel greater firepower and lastabiliy in combat situations. The most notable enhancement were made to the Shields, Impulse Engines and Sensors. The Venture also had two nacelle mounted phaser arrays to help protect from from strafing attacks, also Quantum Torpedoes were added to the ships inventory to give the vessel a lot more firepower in battle. Refitted galaxy class vessels later served with distinction during the Dominion War, their strength and durability proved crucial in numorous battles, but most notably in the Battle of Deep Space 9 and in the Battle of Chin'toka. Starfleet Command has ordered that this refit become standard on all galaxy class starships by 2382. REQUIREMENTS MVAM Infinite. http://bridgecommander.filefront.com/file/MVAM_Infinite;26555 Submenu Mod 3.7 or above. http://bridgecommander.filefront.com/file/SubMenu;68668 the ship comes in a handy EXE file so installation is easy read the readme it has some good information To the Author, in future can you add links, to your requirements, and put them in your readme (some people have difficulty using searches)
A set of Excaliburs
modification with WORKING specular textures. All previous versions had incorrect pathways, even if the specular textures were included, I have improved the ships phaser arcs, firing strings and added some side-mounted pulse-phasers on two of the variants (they are huge ships) as well as new photons & quantums." do read the readme the are some other files that are required, and you need to know. the author took the time needed to write it, for you to have the required information. Note for Author: in future include Links to ALL the Requirements you say that are needed for this set to work properly. some people have a lot of trouble find and searching for them, and it would Help the amount of downloads.
Slipstream Tunnel v.1.0
The results? A more realistic passage into the Slipstream effect. So, if your looking to make Slipstream as canon as possible? This is the mod for you. But be warned, the new tunnel will spin at a slightly faster rate. The Author does warn about the possibility of "Vertigo" while traveling threw the tunnel. Definitely Worth having a look at...
The Tardis
and spacecraft in the British science fiction television programme Doctor Who. (it's bigger inside, than outside) Hey folks, It is Rather Important to read the readme NOTE to the author of this file Include your email address in Every readme of any file you submit to BCFiles
Collection of Breen Ships
and don\'t have all of them yet, get this Pay Careful Attention to the readme (Read it) :D
Nova Class Torpedo Variant
firing Drone weapons which can apparently ignore shields and cause a lot of damage, the helion which is the successor to the quantum torpedo as well as an advanced photon torpedo. With these more powerful weapons this ship is more than capable of taking on Romulan Warbirds and more, however this does also have a weakness when it runs out of torpedoes the nova cannot defend itself. A highly recommended ship for those that want a torpedo cruiser in game.
Krenim Timeship
price... This can't handle damage textures at all, so turn them off before using this ship or it will cause a fatal error! Also the main beam has an extremely narrow firing arc and has to be tightly lined up with your target. It does have a plentiful supply of disruptor's all over the hull to compensate for this though. So, get rid of that pesky Janeway and the starship Voyager by downloading today!
Locutus Sovereign Class
a tough ship:borg: there is a new HP at http://bridgecommander.filefront.com/file/Locutus_Sovereign_new_HP;77964 you might want for this ship :borg:
Imperator Star Destroyer
still need Thunderchilds Ship pack A - http://bridgecommander.filefront.com/file/ShipPackA;24881 , to get the weapons to work.
NX-01 Crew Uniform Mutator
Single player mode. The Author promised an update.
Excalibur Class Ship Pack
nicely in game. On top of all this the ships textures have been revamped and do look much smoother then the originals. These ships also use mleos submenu system to keep things neat, and the HPs are set up to take advantage of NanoFX2. Overall this is a very worthwhile ship pack.
Uss Resolute NX_500
NX era, all-in-all it is a nice looking ship.
Galor Class Bridge
BPSounds and BP Map Swapping, so if you have BridgePlugin installed you can expect some extra suprises. This does not come with a Cardassian crew, however we are working on it.
BC2 - C9A Battleship
Galaxy Class (although the Galaxies\' torpedoes will do some damage). This ship is armed with two quickload torpedoe tubes that can fire forward and aft, as well as many disruptors that can fire very fast. The weapons can easily cause damage against most types of ship, although the C9A battleship has a weakness when compared to smaller ships it is slow to manuver and this can cause ships to move out of its firing arc easily. For Fun try this ship against any Federation ships with lots of torpedo tubes
Miranda Class Bridge
successful features, map swapping and Active LCARS (similar to the Enterprise A Bridge but more modern design). This is the high res version, only take this on if you think your PC can handle it. Everything comes in a nice installer, and Bridge Plugin Core is not a requirement (the bridge will run without it being installed).
Kobayashi Maru Pimped Update 1
photon torpedoes were fired in window mode and now the proper name and version of the mod are shown in Multiplayer. Please note for all users to play this modification online against others, all those playing the game must have the same files installed including this upgrade. [b]Required Files[/b] [url=\"http://bridgecommander.filefront.com/file/Kobayashi_Maru_MPQB_Mod_Pack;48457\"]Kobayashi Maru MP/QB Mod Pack[/url] [url=\"http://bridgecommander.filefront.com/file/Kobayashi_Maru_Patch;52278\"]Kobayashi Maru 0.9.1 Patch[/url] [url=\"http://bridgecommander.filefront.com/file/KM_Pimped;63109\"]Kobayashi Maru Pimped[/url]
Firebird (Prometheus) - NCC 74919
and is capable of firing upto four torpeodes forward or aft. The Firebird is armed with both phased plasma (default) and quantum torpedoes which can do a lot of damage to most other ships. The Firebird does not come with Multi Vector Assault Mode (MVAM), but is more than a match for the heavy cruiser range of the TNG Period, this ship is possibly a match for the Dominion Warship.
Late TNG Galaxy Bridge
the old set. This means that this Galaxy Bridge not only has animated LCARs, but also using BPCore map swapping the bridge has [i]full[/i] red alert lighting. Before installing this please ensure you have installed Bridge Plugin Core [b][i]and[/i][/b] that you have ran the game at least once since installing it. Are you still reading this? Download Now!
Nemesis Sovereign Bridge
mapped side stations and the old style viewscreen. By doing this we can create stations where they are meant to be aswell as more complex texture animations. This is the Normal Resolution version of the bridge, it is recommended for mainstream users. Before installing this please ensure you have installed Bridge Plugin Core [b][i]and[/i][/b] that you have ran the game at least once since installing it. Are you still reading this? Download Now!
Nemesis Sovereign Bridge
mapped side stations and the old style viewscreen. By doing this we can create stations where they are meant to be aswell as more complex texture animations. This is the High Resolution version of the bridge, it is recommended for high-end hardware users only. Before installing this please ensure you have installed Bridge Plugin Core [b][i]and[/i][/b] that you have ran the game at least once since installing it. Are you still reading this? Download Now!
CG Sovereign Pack
Chronocidal Guy. There appear to be 3 different types of sovereign (as in strength wise), the NX Sovereign which only has photon torpedoes and phasers (and a blue main deflector). Another type is the 70,000 registry range of ships (Sovereign, Imperial, Regal, Emperor, Monarch, Sultan, Pharaoh) with more powerful phasers as well as quantum torpedoes and phased torpedoes. The 3rd type is the \"80,000+\" registries, which have the most powerful phasers, torpedes and stronger shields (Excelsior B?, Supreme.) The Enterprise has the strongest hull and shields, although has the same weapons as the standard type of Sovereign, mentioned above as the 70,000 registry range. All of the ships have differences, although some are similar. In a test against two Dominion Warships, all of the ships faired differently. (in the assumption that not everyone fires continuous streams of torps) [b]NX Sovereign[/b] - Could only cause shield damage or minor damage to the shields of one of the warships. [b]\"70,000 Range\"[/b] - Depending on who gets the first shot, these ships can take out both ships with moderate to heavy damage or if the dominion warships manage to fire their \"main weapons\" first then expect to be take heavy damage or be destroyed fairly quickly. This Sovereign against the Dominion Warships is 50/50 depending on who gets the first shot. [b]\"Enterprise - E\"[/b] - Generally the same as the \"70,000\" range but will win more battles against the two dominion warships due to its stronger shields and hull. [b]\"80,000 Range\"[/b] - These ships will almost always win against the 2 dominion battleships. These can relatively quickly take out each of the warships while taking only moderate to heavy shield damage. The clocking device adds another advantage to the fight where as it can use cloaking hit and run attacks. Overall these ships maybe too powerful, since one dominion warship should be slightly more powerful than a sovereign or at least about a match for a sovereign, they are still fun to use.
X303 Prometheus
this ship is too maneuvarable ingame for its size. Problems: No icon, no glows, no autoload file (hence, no weapons sounds).
Improved x303 Prometheus & x303 refit
is based on the 6th season episode "Disclosure", that includes air to air missiles and small yellowish Asgard pulse weapons. The second version, the X303 Refit includes air to air missiles, rail guns and a volley of Naquada enriched type 9 nuclear warheads. These ships can narrowly handle a standard Goa'uld Ha'tak Mothership. But the Anubis Ha'tak and the Replicator Ha'tak will provide more of a challenge. In either case you will not come away "unscathed". So prepare to defend the Earth from the latest threats in the Galaxy! Defiantly Download Worthy!
SFP Niagara
be evident in it's shielding and armaments. Along the lines with the Ambassador Class, the Niagara has improved manuverability for it's era. And her phaser recharge time is nominal. That being said, the (3) warp nacelles provide a "tempting" target. Reguardless, this will be a keeper for any Federation inventory. . . Download ASAP!!
SFP Freedom
leaving the Freedom Class vunerable. Her weapon armaments and shielding are light. I would consider this class of ship as a support vessel. Reguardless, the Freedom Class can hold her own in large tactical engagements. While testing the Freedom in a fleet attack against the C2X BOBW Cube, this Ship lasted the longest against the Borg. So something can be said for being "Swift". I notice the textures of this model is complementary to the SNS Galaxy. So recreate your own Wolf:359 senario, and take Command. Defiantely Download Worthy!
Defiant Class Bridge (Holo Com Variant)
Lighting, Helm station and the Bridge doors just to name a few. The Bridge door's textures now show the correct "Port and Starboard Egress" on them. The Animated LCARS are of high quality. The aft worker's station was removed to feature the Holo Com. As seen in the DS9's 5th season episode [i]"For the Uniform. . ."[/i] So get ready to rienact your favorite DS9 episodes, and see if you have what it takes to fill Sisko's shoes. . . . Definately Download Worthy!
CA_Aeon
and has an emergency beam-out system. The Aeon is also equipped with subatomic disruptor weapons however these are not used for primary attack. The Aeon, commanded by Captain Braxton, made a trip to 2373 to destroy the U.S.S. Voyager for presumably causing a temporal disruption that would destroy Earth's solar system in the 29th century. The ensuing encounter led to the Aeon crash-landing on Earth in 1967 and being appropriated by Henry Starling, who used its technology to initiate the computer revolution on Earth and make a huge fortune for himself. In 1996 Starling attempted to take the Aeon back to the 29th century so he could acquire more technology from the future, but Voyager intervened and destroyed the timeship with Starling in it, before he could enter a temporal rift. In a case of predestination paradox, the ship's destruction erased the original timeline whereby Braxton tried to destroy Voyager, and in fact Braxton appeared again in the Aeon in 1996 to bring Voyager back to 2373. But that timeline was not completely wiped out: The events of 1967-1996 seemed to remain intact, with the Aeon's 29th-century technology continuing to benefit Voyager's holographic Doctor with a mobile emitter. Tactical Analysis: The Aeon timeship is equipped with a subatomic disruptor which is used to break apart the molecular structure of vessels that have violated the temporal prime directive. However the primary weapons of the Aeon are in fact sub-chronometric weapons in the form of: *Dual Chronometric Bursts *Single Sub-Chronoton Beam *Subchronoton Torpedoes The shielding of the Aeon timeship is considerably powerful for a vessel of this size and is continually regenerated by the Temporal Matrix which is integrated into all the ship systems. This makes the Aeon a well defended vessel, however once its shielding fails it can be destroyed easily. Due to the advanced nature of the Aeon weapons and its ability to traverse through time, the vessel should be considered a threat in combat situations. However the main purpose of the vessel is to ensure that the timeline remains un-violated and therefore it is rarely deployed in combat situations. Aeon Class time ships are believed to be deployed by the larger and more advanced vessel the USS Relativity in order to prevent temporal contaminations by utilizing the smaller Aeon vessels.
Galaxy EVO - USS Titan
Infinite and ATP installed. Hope you like the new quantums. NanoFX2 optional for the blinking lights. Concerning firepower she\'s on par with the Sovereign. Download ASAP.
Assimilated Sovereign
plated all over it to make it look more Borg-like. The ship also includes standard Borg weapons and invisible shields. The assimilated Sovereign-class, like any Borg vessel, is very powerful and will require a strong armada to be destroyed.
Dominion Wars Federation Ship Pack 1
pack, I'll let you guys rate it. Enjoy !! ;) Sub Menu V3; http://bridgecommander.filefront.com/file/SubMenu_Mod;27960 NanoFX2b; http://bridgecommander.filefront.com/file/NanoFX;23469 Elminster's Common Weapons Pack; http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack_v26;36517 MVAM 2 http://bridgecommander.filefront.com/file/MVAM_Infinite;26555
TNG Romulan Pack
show those Feds and Klingons the Romulan Empire is a force to be reckoned with.
Sabre Class
should anyone feel the need to modify one from the other. They feature photon torpedo launchers that operate on a wide arc to mimick a turret action. (basically means the aft launchers can fire side-ways as well as aft.) This sports 4 large maps but also comes with medium and low end textures. My file so enjoy and rate away!
Midway Carrier Pack
Napoleon CVAs of the previous era, the Midways sport the latest in sensors, weapons, and communication technology. In addition to their large contingent of fighters, the Midways also carry a number of shuttles, workbees, transports, and dropships. When one of these massive vessels enters a sector of space, order is soon to follow. The pack includes the USS Ark Royal (carrier) , 2 fighters (Peregrine and Wraith) and the Type 3 shuttle from ST:V. Each is launched from a different shuttlebay. Download QBAutostart and the Techframework from Defiant\'s homepage here http://defiant.homedns.org/~erik/STBC/ if you don\'t have them already otherwise the fighters won\'t launch.
Doomsday Machine
need 4 or 5 TNG strong ships to destroy this thing...if you\'re lucky. The game AI doesn\'t manage huge ships very well, so it\'s better to steer this thing yourself.
Araxes Mk2 - USS Yukon & USS Vengeance
of the phaser arrays of the TNG era. The Yukon also has a photon turret capable of burst fire, a new technology at the time. Since this turret consumes a lot of power the Yukon carries less (and weaker) phasers than it\'s sister ship.
Intrepid Class USS Belfast-D
"raise" your Outrigger nacelles to warp. Keep in mind that we tried to make this ship as close to canon as possible. You will not be able to Warp while your Outrigger nacelles are down. The Hardpoints are very complex. Every canon feature seen on the Intrepid Class Starship has been added. You will see damage from every part of the ship. From landing struts, to Holodecks, even to see your Sickbay / EMH knocked off line. The Phaser GlideFX arcs have been added, like on the Galaxy Class Mod Pack. To give a true representation of the phasers. Also the Belfast-D comes with a customized (Plasma Torpedo Spread 3). In effect, the torpedo will separate into 3 equally destructive parts a few seconds after firing. Canon music and sound effects were added to make the MVAM switch more canon. The Belfast-D will be the first ship out of a fleet of (13) Intrepid Sister Ships that will be released @ the end of this Week. Since I was involved with this project. I'll let you rate it... Defiantly Download Worthy! Blackrook32
Reinvisioned Galactica Ship Pack
Shuttle. This is a massive ship and comes with some interesting Hardpoint choices. Your choice of adding the customized Hardpoints. With or without shields. Armed with Rail Guns on the Battlestar, and stream lined hardpoints on the MK2 Colonial Viper. The Battlestar has the ability to Retract and to Deploy her Launching Pods. And comes with some interesting ship launching scripts. * Hardpoint Update can be found here - http://www.bcfiles.com/file.info?ID=36507 For you Battlestar Galactica2 fans this will be a cool mod to add to your collection. Definately worth having a look at...
Prometheus X
Disruptor' which is launched via the MVAM Infinite menu. This appears to be an escape pod but goes up with such a massive explosion when targeted it takes you out too! The Harpoint is well executed and includes Achilles-style pulse cannons along the port and starboard quarters of the ship, the ability to fire maximum spreads with the quantums and exceptional phaser coverage. Unfortunately it has no glow maps and carries standard fonts for the registry which lets it down a little.
Whitewind
some form of refit TOS BOP or Upgraded D7. Slow but manuverable, these make great secondary ships and pack fighters. Get your command now, before the Romulan Senate votes these relics off the space lanes.
Power_Current
Boost power to any ship's individual phasers and torpedos from each ship's unique hardpoints. Though I haven't tried it yet- I did noticed a "Load and Save" option as well. So if you like to get the most out of your favorite ships? Download ASAP
QuickBattle Replacement
systems, ships, stations etc then the standard version. I found no bugs during my testing of the mod, and I highly recommend its use to anyone who frequently plays quickbattle. As the readme has indicated it is important to start the game using -TestMode to access the Quickbattle Replacement. If run without -TestMode, only the default QuickBattle setup will be accessable. This mod also gives access to a lot of functions, such as an MP3 player, emergency turn (which I did not get to work properly, other then that it damaged my systems), in-system warp, abandon ship etc. These functions are accessable both with and without -TestMode.
Scotchy Galaxy
so 56K people be patient. See my screenies and judge for yourself.
Redragon Steamrunner Class
to the game. The Hardpoints are exceptional. Now this is not a "uber" ship by any means. But she has the steel to hang in a fight. So download this exceptional ship, ASAP!
ST3 Enterprise
systems and shields do not work correctly, including weapons.
C2 Soyuz
and the heavy phaser turrest have to wide a arc. This ships hull is very poor. A good phaser burst from a galor to an unshielded area will easily knock out 50-80% of your hull. This ship does not have a chance agaist a galor.
LC Grissom
only has a tractor beam You need NFX2b for this, to make the blinkers work
Majestic - Miranda Refit
textures) (from episode:sacrifice of angels) better manueribility and speed only one phaser cannon (pretty hard to get it to fire)[/quote] this will overwrite P81's Miranda
USS Wells
than 100 years after TNG. It features \"Temporal Polaron\" torpedoes, which (even though they are purple) pack quite a whallop. The phasers are purple as well, which kind of adds to the style of the ship. There\'s also a cloak which indicates it\'s pretty far into the future. As far as performance, it whooped the mess out of a CG Sovereign with only the damage shown in the first pic. So, she\'s pretty powerful. Download if you want a ship with powerful weapons, powerful shields, and a nice cloak.
High Res P81 Miranda
but I'm sure a re-texture of this will be out soon. (Maybe even by me, lol). The hardpoint is quite on par with the FCA 1701-A. I found fights between the two very fun and realistic. Although, pay special detail to the installation instructions if you already have a copy of the P81 Miranda installed. This mod requires the TMP Common Weapons pack found here: [url]http://www.bcfiles.com/file.info?ID=21907[/url]
Slave 1
must have for all of you Star Wars fanatics out thier. So if you think you have what it takes to hunt down the rebels? Download ASAP!
Species 8472 Biopack
the Defender. All with exceptional hardpoints. I ran these ships against my Federation Fleet of equal number. The results were traumatic. Only the Borg could deliver such "Humiliation". If you want to see the Borg and Species 8472 go head to head? Using this Mod.. Download ASAP!!
Chroniton Torpedoes
torpedoes in any mods, go ahead, just mention me in the credits and we'll be cool. [/qoute] Okay They look a lil calky to me but not bad.
P81\'s Wolf 359 Challenger class
been modded for it) as well as having some extra items targetable, like the officers mess in the rear of the ship, and the main cargo bay under the dorsal bussard. Ofcourse, P81\'s high res textures make the level of detail excelent. Strength wise, it will trash a galor, but Keldons are a bit dificult (using 9 of 9\'s originals). I got utterly trashed against the Keldon in the test runs.
C2 GalaxyX
Thes torpedomods are common enough. Just make sure you have them in your install. She's a little slow on the attacking arcs, but when she comes in ...it's for the kill. This version does have a "cloaking device". You do need BCMI to install this mod. This mod wil "overwrite" your exsisting GalaxyX mod in. The trade off is well worth it .So download this excellent ship and show those major alien powers what the Federation is made of !! Definately Download Worthy!
Star Trek Nemesis Pack
hardpoints and canon weapons. From a "very realistic" Quantum Torpedo texture as seen in First Contact and Nemesis. To the oddly different Photon Torpedo that look like missiles. Also the "sfx " made for the weapons brings a new depth to the game. The new "Red Alert " is nice, but could have been a little louder and longer in duration. So to all of you Nemesis fans out there. here is your chance to reinact the battle near the Romulan Neutral Zone between the Enterprise E, The Romulans and the Remans. Definately Download Worthy!!
Neghvar-BC-DX
Photon and Normal Photon also one launcher in the rear. Since its the Main Starship for the Klingons it should be more powerful. With more disruptor beams and all. But this is a hot ship and its a must have or your Klingon fleet is nothing with out it. DL NOW !!! To get the most out of your Klingon Fleet....
BC Veracidor
maneuverable, one can slip in for the quick attack. The Veracidor's weapons arc coverage is exceptional. This ship is definately worth having a look at.
BC Hideki
weapons and firing arcs, this a must have for any Dominion Wars fan. This is definately worth adding to your Cardassian Fleet inventory.
Intrepid or defiant in single player
You must chose your ship, and whichever you pick to install will be what you start with. Once you get to the point where you get the soverign, the game will continue as normal with the soverign. The will make the galaxy class completley unavailable too, so you should keep a backup of your BC directory.
Jeff Wallace's NX-01 Enterprise
the NX-E is that it has 2 aft phase cannons, when I remember only one ever being talked about. Also the placement of were the missles fire from is not were I remember them coming from in the show. And on the enginering display there is no listing for "shields". Also no plasma weapons, but that is a very minor point on the list. With that being said, overall I'm really impressed with the power level of the ship and how it looks. The "shield's" are at the right level (weak), the torpedoes track like rocks, and the phase cannons have a slow recharge rate. All keeping in line with the first ship of StarFleet.
Midas array
shots from the reverse angle or a non-moving target to fire at for weapons test. Whatever you use it for, is looks like it would be fun to blow up.:D I hope to see more such arrays. Certain episodes could be recreated from startrek by the mission programmers.
Soveriegn II
with permanant red eye. A beast of a ship, powerful and worth all its colour! Stats below
Byners Sovereign MOD
phasers"(does more damage than regular phasers) increased impulse speeds in combat(but still manageable) Great mod. Enjoy my n00bing n00bsters
2 federation torpedos
However it uses 3 times more power than the Original Quantum.
Soveriegn Bridge Soft
also tweaked up a few things, adding to this already perfect bridge re-texture. Theres only a few things on the bridge he that are from the orginal, thats how much he has changed things. Enjoy
Romulan WarEagle prototype
to get into the front lines. After several months on duty.This is An Idea from the preator\'s, barber\'s, nephew\'s, cousin, the contract was Terminated. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
The Excelsiors _sfrd_
would surpass all previous warp speed records… it failed. The transwarp design was flawed and even after numerous attempts between 2285 and 2287 to iron out those flaws transwarp never materialised, and by 2290 the prototype was refitted with a conventional warp engine system and was put under the command of Hikaru Sulu, former helmsman of the Enterprise and Enterprise-A. During the Subsequent years this failure soon proved to be a huge success, and between the 2290’s and the 2380’s the Excelsior Class has been one of the greatest designs fielded by the Federation Starfleet. With upgrades over the decades this class of vessel has become the back bone and work horse of the fleet. Seen in many roles throughout the Federation from diplomacy to exploration to combat duties the Excelsior Class is a proud accomplishment. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine statis before warp [good habit] read the readmes and especially the requirements and also the credits.
Daedalus Class _sfrd_
times was not ideally suited to War times. The Starfleet engineers instead chose to use and develop the Daedalus Class, an efficient design with both speed due to the new warp 7 engines, and enlarged space due to the primary/secondary hull design further enhanced by the redesign of the warp core to about 50% its proposed size thus freeing up more space for ship systems or crew quarters. Designed with both exploration and combat operations in mind the Daedalus uses an enhanced deflector array and sensor systems, and uses the newest designs on Phase Cannons and torpedo launchers. The large spherical hull houses most of the ships systems and crew quarters as well as sick bay. A central turbo lift provides access to the twelve decks of the primary hull and corridors ring the interior on each deck. The tubular secondary hull houses the new Warp 7 engine, main deflector and also crew quarters. Secondary systems such as communications arrays and navigational deflector utilise the space provide by a secondary hull. The vessel is the fastest ship in the Starfleet and the strongest given its design and new shield systems not to mention it armaments. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
Type 9a Cargo Shuttle-Sphinx Workpod [rescaled]
fore and one aft) Capable of carrying the Sphinx Work pod, this shuttle is able to provide engineering assistance from its home of either the large Starships such as the Galaxy Class, or Outposts, Space docks and Star bases throughout the Federation. (This shuttle is scaled to the SFRD Sphinx Work Pod or vice versa) This is a re-scaled smaller Sphinx than the original one released a while ago. SFRD Sphinx Work Pod The Sphinx is an auxiliary craft commonly used at star bases and shipyard throughout the federation and can be found on such ships as the Galaxy Class, Uss Enterprise D. Used for ship construction and repair these small two man vehicles have arms that can manipulate up to 2.3 metric tonnes. The aft compartment can load 4.5 metric tonnes which can be many types of cargo. This is a versatile vehicle and useful to any long-range star ship.
Deep Space Nine _sfrd_
assigned to design and install the most up-to-date series of upgrades. During initial tests SFRD found that the up rated shield system put a massive strain on the stations power core, when the shields were run at 100% the drain was so much that the station was depleted of main power after just under three minutes. SFRD decided after some deliberation that the massive drain could be regulated by strategic and tactical prioritisation of DS9-s available power. Current systems on board DS9 seem to be within the standards set by SFRD and even though the station is undergoing extensive engineering shake down operations, DS9 has been declared Refit-Complete. SFRD system engineers have discovered an anomalous algorithm which constantly provides power to the stations engine systems, upon station power up the computer assigns power to each required main system (weapons, sensors, shields) but also to the engines, this puts a drain on the power core under alert conditions. It is advised to all personnel on duty to manually reset this to just 5%. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC ) and Please add a screenshot, and a console report if needed) Model comes using 2048s textures, however there are some 1024s textures, in the low folder. read the readmes and especially the requirements and also the credits.
FSB Exeter Patch
problem with phaser beam texture I missed when comipling the ship.
U.S.S. Solaris Public Release 1.5_00
http://www.bc-central.com : Bones - some of his meshes and textures and making a better hardpoint file.. CronocidalGuy (or CG) - for the use of his models and textures Thanks to: JB06 - for fixing the UV errors And many others for their contributions. To install just drag the folders inside the \"Solaris Class Starship MK1\" folder into the STBC root directory. keep an eye out on bc central for updates on this mod incase of emergency update. This mod requires that the latest Foundation be installed, this was tested on an install with the latest KM (Kobayashi Maru) mod but may run without it.
USS Dauntless [Christmas release 2011]
Christmas 2011, (( if you encounter a problem, put it in the Starfleet Download area over at BCC ) and Please add a screenshot, and a console report) read the readmes and especially the requirements and also the credits.
Enterprise C [probert ambassador_sfrd]
titled \"SFRD_Enterprise-C\" read the readmes and especially the requirements.
TU Federation Spacedock
detailed and higher-resolution recreation of the Federation Spacedock, based on footage in Star Trek III and VI. This should work with all versions of Bridge Commander, but for best results use Kobayashi Maru 1.0 or above. (Shuttle Launching Framework mod required to launch ships/shuttles from the station).
DJ Damar class cruiser
Sovereign-class, or even DJ\'s Century-class, finally a Cardassian ship that isn\'t made of tissue paper.
next_gen realistic_cannon
has been reworked! Blinking lights all new lacars ect,ect.If you like realism this mod is for you! Enjoy!
ToS_realistic_cannon
of the Tos Connie! Enjoy! AUTHOR: when screenshot view, come back, you might want to PM staff at BCC so some cann be added, after you send them.
Space Dock sfrd
download. do, read the readmes and especially the requirements.
SFP Romulan Fighter
trouble doing enough damage to even bring down a decent cargoship, but at 33m, what do you expect? It is textured in a green and brown pannel pattern that will fit the ship into any era from tmp to tng.
DTDMPDW shippack
long slender nacelles, and well defined saucer and drive sections and gaping roundish deflectors, and the kitbashed "frankenfleet" designs which cluding the sov-ized nebula class and the rather run of the mill "give a saucer some nacelles and a weapons pod" design. All are done with high quality textures.
Reimagned Kessok Ship Pack
ship models, hardpoints and descriptions to bring them up to the standard of KM2010.
Aurora Trek - S.S. Aurora
the United Federation Of Planets. Regarded as unfit for Federation duties the three ships were stripped of major components and had their weapons systems removed, then mothballed in a Shipyard. For some 100 years the three Monitor Class hulls languished until a former Federation citizen by the name of Kara Carpenter came across the hulls. The young Kara Carpenter having spent the majority of her life in and around space saw great potential in such a heavily armoured hull. Having lived at Deneva Station with her Aunt for many years during her schooling, she began trading her labour and repair skills for the useless hull of U.S.S. Monitor XGS-01 as well as spare parts. Over several years she worked on her ship in her spare time, adding new components, replacing old and outdated systems, re-building the ship from scratch.
S.S. Bonaventure
with warp drive. The ship was launched in 2115, and on its third voyage, the S.S. Bonaventure became lost in the region of space known as the Delta Triangle, a location where a large number of mysterious disappearances of starships had been recorded since ancient times by different civilizations all over the galaxy. On stardate 5267.3, the Bonaventure was discovered in the alternate universe of Elysia along with all of the other starships lost in the Delta Triangle region over the centuries. Bonaventure-class vessels were smaller than Constitution-class ships like the Enterprise, and had bulkier, less efficient warp nacelles. This ship is balanced for the TOS Era ARMAMENT 2 Phaser Banks (2 Dorsal) 1 Photon Torpedo Tube (1 Forward)
Venture class Vessel USS Affirmation
Affirmation its a refitted version of the venture its design to be for the normal star trek era, it has new engs and has been resized to the size of the galaxy class ship. sadly this ship is not MVAM. I hope people enjoy this as much the Venture class model. The ship comes with no Registry so feel free to add your own
MoS\'s NX91001 + two other variants
lot better when compared to the other version in STO. The three different ships are for the most part the same design although there is one without the bar at the back, another one with the bar between the nacelles and a third version with the bar between the nacelles as well as a third warp nacelle. The ships themselves look good in the game, and perfect for those that want more ships based upon those seen in Star Trek Online in Bridge Commander! [b]Required Files[/b] KM 1.0, KM 1.1 or NanoFX 2.0
U.S.S. AVENTINE (RE-TEXTURES) final version
simulate colors of the starship\'s hull, include details as much as possible to the official design by Mark Rademaker and pictures of his ship in his blog. So there you have it. For the first time you will have in a game a canon design of a Vesta class starship U.S.S Aventine as is should be from the begining!
Borg Sultan
and shield arcs very quickly and so will need to be hammered by a strong starship such as a Scimitar- or Negh\'Var-class in order to be destroyed.
U.S.S. Aventine (re-texture)
based on official design by Mark Rademaker. Here is the link of his picture: http://drexfiles.files.wordpress.com/2009/07/st_ships_interior_04.jpg
Movie Stars Pack
Frontier The Undiscovered Country Generations First Contact Insurrection Nemesis Star Trek (2009) Galaxy Quest I hope you enjoy the mod :)
WC Independence Day Ship Pack
ships have strong hulls and shields, and the primary weapon of the City Destroyers can be destroyed in one shot as they should be. The "Flight Mode" city destroyer can launch fighters if your install includes shuttle launching. The Captured Alien Attacker features repaired hull panels and a single Tactical Nuclear Warhead capable of destroying most smaller ships with a single shot. Enjoy!
TU Federation Starbase
out of proportion. So, I took the usual modding attitude and decided to make one myself that I was content with. This new Starbase is more accurate and detailed than the original, and scaled to comfortably fit a Galaxy-class ship. The stations defences are similar to the stock version, so don't expect to hold off a fleet of ships with just the station, a few defenders will be necessary. Also with this mod is an optional addition to the New Holland solar system (where Starbase 12 orbits). The new system comes with NanoFX Atmospheres for the planet, my new Starbase model in place of Starbase 12, and a group of ships flying around and defending the station.
DJ Alberta Class USS Edmonton
although it does have its own weakness however mainly because it doesn't have any phaser coverage on its aft section which can be a big disadvantage if you are fighting more manuverable ships or fast attack ships. However that being said it still is a fairly powerful ship for its time and does very well for a heavy cruiser type ship. The ship itself is sort of like a mixture between an ambassador, an excelsior class, and a little bit of the galaxy but other than that it does look brilliant in game and is very much suited for exploration missions and very much capable of defending itself (although not as much from attacks from behind) [quote]The USS Edmonton was the only ship of her class. A product of mid 24th century frugality, the ship was constructed of recycled Incom class vessels, and once completed it bore a striking resemblance to the Excelsior class, despite being an entirely different ship. Being constructed at Utopia Planitia Fleet Yards, the ship was the benefactor of extra type X phaser arrays and high capacity shield generators. A labour of love for a dedicated crew of engineers and designers, the Edmonton received more attention than many other single ship classes had in the past. It was named after the hometown of the lead designer.[/quote]
BC Aftermath Cardassian Union
Author: NEXT time add a contact point , where people can get in touch with you, it is Important. -tiq-[/i]
Sovereign001 JJ Shuttle retexture
drive,... [i]Note to author, in future Include a contact where you may be reached. ALSO this is the complete ship , It will overwrite original Original file is http://bridgecommander.filefront.com/file/;112939 [/i]
TOS Hawkins Class
of two hull sections; the saucer-shaped primary hull mounted atop the secondary hull, with two warp nacelles mounted on either side of the secondary hull, below the primary hull. Atop the primary hull was a superstructure which could support a variety of modules, such as the inclusion of a weapons platform, fitted with torpedo launchers, a high-energy sensor platform, or additional warp nacelles. These modules enabled additional mission profiles from performing various scientific roles to conducting patrol and transport duties. The role of the sensor pod equipped Hawkins-class was to carry out sector surveillance, command and control as well as communications functions for both fleet and Starbase defense forces. These vessels are also used as sensor picket ships used to increase the sensor detection range several light years around a force to protect it from surprise attack. This ship is balanced for the TOS Era ARMAMENT 8 Phaser Emitters (2 Ventral, 6 Dorsal) 3 Photon Torpedo Tubes (2 Forward, 1 Aft)
USS Relativity (Sovereign)
Federation RPG-X server and their own map was loaded. It was the USS Relativity. Their concept of the Relativity was based on a Sovereign Class vessel. I saw the Post Nemesis Enterprise E by our very own Dr_McCoy_1701A. His excellent design allowed me to experiment. I took his model and removed all the textures. I created the textures using Adobe Photoshop CS5 (Extended v12) and then tested it along with a few friends at my school who own Bridge Commander. The test was a success and there were no bugs were in the modification. The weapon colours and weapon quantity were my own ideas. Please, I'd like Feedback on this. Thanks and get downloading, she needs her maiden voyage! :)
NX Excelsior
textures in its High folder. This is a must download for any TMP fan!
U.S.S. Australia Commonwealth Class
Cannons Defense: metaphasic shields
New Hardpoint for Aliens Sulaco Class Fleet
ought to be right, I [TiqHud] elected for shuttle launching, instead of MVAM The Sulaco was a fictional spaceship shown in the movie Aliens. Used by the United States Colonial Marines, the Sulaco is a Conestoga-class starship formerly used as a commercial freighter. By 2179, it had been coverted into a rapid-response military transport, with orbital bombardment and fleet support capabilites. *Note: The Author will not be held responsible for any damage to your PC or install as a result of using this modification. * USE AT YOUR OWN RISK *!!! Also, It goes without saying. . . Please CREDIT People for thier WORKS!! It's just Polite.
SFP Pheonix old Romulan DN
manuverable and has less protection to the sides and rear. This would make a great assault ship for fleet operations agaist a large target like a Klingon base.
SFP Karelia Corvette
the main job of this vessel is to out run and out manuver ships at impulse speeds. With phasers in every arc and a pair of fwd torpedo tubes, this ship makes a great patrol or escort vessel. It is scaled correctly to the connie drive hull it was built from.
Atraiu Class
the Classic TOS designs. Taking elements from both. Excellent level of detail on the model. I tested this ship in Quickbattle with some JJ Variants with a fleet of several Klingon D-7 Battlecruisers. The Atraiu Class handled well in game. She definitely took her hit's with the best of them. If your looking to augment either your fascination with the JJ Variants? Or add another quality TOS era ship? The Atraiu Class will make an excellent addition to your fleet.
USS Jenolan
Sydney Class Uss Jenolan was found impacted upon the surface of a Dyson Sphere. The Jenolan was found with one survivor, the noted engineer Captain Montgomery “Scotty” Scott.
TOS Loknar
warship classes were built, including the Loknar. These vessels were primarily designed by Andorians, who favored a doctrine of border protection for the young Federation. All Loknar vessels were named for Federation colony provinces and cities, and many are crewed exclusively by Andorians, as part of the Blue Fleet. Over the course of the Four Years War, the Loknar became a staple of fleet action, and was upgraded several times from its original design. Mark II variants took advantage of the 60% power increase afforded by the FWE-2 warp system, as well as an increase in firepower with the outdated lasers and cannons replaced by ten FH-5 phaser banks and four FP-3 photon torpedo emplacements. The mark II increased the crew complement to 79, the cargo capacity to 280 SCU and 14,000 metric tons and also included a new binary shield generator of the FSK model. The Loknar remained in production until the late 23rd century, with older vessels continuously refit to newer standards. This ship is balanced for the TOS Era ARMAMENT 10 Phaser Banks (2 Ventral, 8 Dorsal) 4 Single load Photon Torpedo Tubes (4 Forward)
Executive Shuttle -SD 103
phasers a shield system. Her engine systems are set just right, not too fast or slow and suitably maneuverable. A must have shuttle for any star base.
Terran Akula Class - I.S.S. Phobos
but lacks the speed and maneuverability and suffers from poor sensor resolution. For the Terran variant, I've given the ship a whole new map of textures (which include light scratch and burn marks), new hardpoint and new weapons effects. [i] NOTE to author, people like to see what they are downloading, So some screen shots would have been Nice. -tiq- [/i]
FLX Slipstream SFX
Commander. At the request of teleguy, I have watched Star Trek Voyager episodes 'Hope and Fear' and 'Timeless' then carefully extracted and edited 8 new slipstream sfx. I hope you enjoy using them, also please note that I have not made any effort to add them into the game for you, so you'll have to do a little work yourself. Be Excellent to Each Other and Party on Dudes! Alecto * Slipstream Framework v.1.0: http://bridgecommander.filefront.com/file/Slipstream_Framework;82703 [/quote]
TOS Constellation
Trafalgar NCC-1805, Perseus Class Though mostly assembled from field tested and well-established Starship components and design standards of the time, the main feature of the Perseus class was a quad nacelle configuration which was made possible by the revolutionary design of locating warp core output injectors along the engine fairings which were designed to constrict and accelerate the plasma flow coming from the warp core and increase the efficiency of the drive. In field tests it was also found that much more control over the regulation of the plasma flow was attainable which allowed for the first stable quad nacelle starship configuration. The ship was capable of sustaining Warp 8 for extended periods and was primarily used as a deep space explorer and emergency relief of colonies on the edges of Federation space. The class was also used as an interceptor to ward off hostile ships encroaching on Federation space. As such, the ship was well armed and shielded and featured two large cargo bays and repair facilities located on either side of the primary hull. Her large impulse engines were located at the rear of the primary hull, split either side of the shuttle landing deck which gave the ship improved acceleration and maneuverability.
CG Sovereign Pack
replicating quantum torpedo tube The NX has 40 photons and a replicating photon tube. those are the only changes
Bridge Commander Universal Tool
to the BC Directory. This new build (BCUT v.1.5.7.3) corrects the bugs reported in the last addition. Also new features were added to keep up with the current tech mods being released. The new fixes are... [b]* Bug Fixes for the 1.5.7.2 Build * Ship Uninstall Enhanced * Added support for Fed Ablative Armor (FTech) * Support for more Ftech techs added (support for Frontiers tech pack added also) [/b] I would [b]"Highly Recommend"[/b] this utility for those who like to customize their BC install just to their liking.... Definitely Download Worthy!
Core power transfer to batterys or backup
a battle, so you can quickly recharge it. The backup power used by Cloak systems, and just enough for a short time, but with the recharge ability, you can use the cloak while you want.
Kessok Carrier Ship
and powerful forward phasers and a torpedo launcher. This version is now comes with the proper ship icons, weapons scripts and hardpoints. (Also, I've included by own Positron Torpedo script that has an added punch for those who use the Realistic Technology mod.) The ship model was created by Rob Archer and the textures and hardpoints were created by me. The model has been used with his permission.
SFP Loknar
warp nacelles combined with the fractal manifold patterns make this ship really stand out. One of the unique features of this ship is the attention to detail such as the sensor pallets under the impulse drive, detailed torpedo module and excelent spotlights.
JTK's First Contact Cube
BASES-Section. Check out the multitarget version for realism and tractor ability. Ive used some parts of C2X's BOBW Cube HP, and Captain Russel allowed me to use his Cube's model. Thanks again Russel! And of course thanks everyone who downloads this piece of assimilated technology :> there is a patch for this file available here: [url]http://bridgecommander.filefront.com/file/First_Contact_Cube_FIX;100391[/url]
Power Transfer
beam/powered armor is exhausted. The script is compatible to BCS-The Beginning's engineering menu fix. Hopefully in this version BCS*TB is really completely optional. Thanks to USS Sovereign for the heads up.
NX-Defiant/Pathfinder Bridge Set
USS Pathfinder ship I have previously released here on BC Files: http://bridgecommander.filefront.com/file/cmdr1DefiantPathfinder_nova_class;99831 But is not needed, only recommended. Huge thanks to Mark for allowing me to use their awesome set. I've included the original readme. Commander One
Juva-class Betelgeusian Star Cruiser
3s. She's got 2 fwd and 2 aft photon torpedo tubes, and the one photon lance. You'll notice that there aren't any weapon ports for the photon cannon. There are very powerful force-field generators along the front of the “horn” (they also serve as the deflector when in warp, in a much lower power setting) that gather the needed particles in front of the ship, and then tear the field open when it fires. The Betelgeusians were a sentient avian species that had been encountered by the Federation by the 23rd century. The inhabitants of the second planet orbiting the real star Betelgeuse were seven-foot-tall humanoids who were actually descended from a race of leopard-like eagles. They had claw and bone-like structures like a condor, but walked upright. As their sun was entering a later stage of life, the Betelgeusians have left their home world, and most of the species lives on space stations and starships. By the 2270s the species was a member of the United Federation of Planets. The USS Enterprise had a Betelgeusian serving in the sciences division during the V'Ger incident.
BC Ship Auto Modder
will not provide support for the programs use. This is a Command Line Program. NOTE: I'm Planing on writing a GUI Program, witch I will support a somethime
Bridge Commander Universal Tool
rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. It is also capable of importing TGL based descriptions created by BCMP. It can import them directly to a ship plugin or merge them with the ships.tgl (file which holds all ship descriptions). It is recommended to import the descriptions to the plugin file. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those broken files so you won't have to lose any data. It can backup your BC scripts folder which you can always restore at a click of a button. It is also capable of creating Ship Carrier plugins and is capable of uninstalling Ship Mods. BCUT allows you also to tweak up values in your ships hardpoint, please note that this feature does not replace MPE fully. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.
Luna class texture fix
released with the original mod. This also includes an alternate texture for the ventral saucer.
BC Dress up Pack v2.0 (Red Alert)
from last version. Note: You do not need previous version for this to work.
SFP Sparrow
continued to be in Service. For a short time, a light cruiser was upgraded to fill the spaces left by upgraded sparrows in the medium cruiser department, but they'd never achive the reputation and performance of the Sparrow. The Sparrow was successfull enough to recieve a refit sometime between the Enterprise B and C, pushing it's service further. These ships were often seen on boarder patrol. The ship has excelent fire coverage with it's beam weapons and is manuverable enough to keep out of the main arcs of heavy vessels. It's single large impulse engine was perhaps it's only flaw in that if it was damaged there was no secondary sublight. The Sparrow is an un-bash..meaning a Senator had it's dorsal nacelle and pylons removed to make this "pre-fit" class. Add a backstory and presto, a new ship class de-evolution.
Starforce Productions Senator Pocket Dreadnought
nacelle as well as, extra pulse cannons, extra beam disruptors and an upgraded power system. It's shields are actualy slightly less powerfull than the Firehawk class, and the ship itself is 25m shorter, so it is considered a pocket DN, rather than a true DN. It's design push came from a single senator, who used it as his flagship during trials, and when the class upgrades were officlly ordered, it was refered to as the Senator class. The class would be upgraded in later era's as well, though the actual act of refitting the Sparrow class to DN would cease after a short time, and only a handful survived the dominion war. This ship is fairly well armed for such a role. This ship is armed with Nine Disruptors arranged around the ship for full coverage, as well as a heavy disruptor, four forward pulse cannons, two aft pulse cannons as well as forward and aft torpedo launchers. This ship is fairly powerful for its era, although will struggle against something from the TNG era and beyond.
USS Spirit NX-79995
inherent danger associated with this type of directive, the Spirit class is equipped with advanced defensive systems and offensive weaponry as well as Slipstream propulsion and powerful sensor equipment. On her shake down cruise, the prototype ship USS Spirit, made a successful round trip of the Alpha quadrant in eight days."
Elysion Class
Author, "After over an year of developement, I finally present to you the Elysion Class! This mod include the first ship of the line, the NX Elysion. When I started moding last year in July, I was a noob in pretty much everything. This is the first ship I have fully completed, so please be kind when you rate this mod or give a comment to it :)"
Terran Empire warp five complex
really make a good set for ISS uniforms, espacially the female models] this Will NOT overwrite the warp5complex of scottpkeene the dock will appear in the bases menu, along with the other bases [[ any decent empire must have stations ]]
USS Arcadia mk II and USS Fuoco
throughout the Quadrant became more open with negotiations. Starfleet decided to create a ship that could act as a protector of these races to show these other races that the UFP is strong enough to be a defensive force throught out the Galaxy. The Fuoco was equipped with gravimetric torpedoes recently acquired from a Borg Cube that invaded Federation space with help from the USS Arcadia. She was also equipped with stronger shields, 2 extra forward torpedo bays and 2 forward phasers. Now, for the Arcadia. Nearly blown to bits by a Breen ship, she was refitted with gravimetric torpedoes and tricobalt torpedoes. This meant that the Arcadia can go further into deep space without requiring assistance. Yippee! She has more armour as well so she lasts longer without shields. And she has Slipstream Drive!
USS Gagarin TNG Constitution Evolution
torpedo and is modded to the mid TNG era. It has mutliple phaserbanks giving it excelent fire coverage, and high res textures give you all the details. This detailed model gives you phaserbank markers, escape pod hatches, marker lights and a very intricate deflector dish. A galor class can do some damage to this, but it's fast firing photons and manuverability give it the edge. Note: Effective as of you reading this, the download as been repaired to reflect the spelling error and torpedo issue recently brought to my attention. Please redownload the ship, thanks!
Vulcan Galaxy -- Vulcan Empire
you not Just copy your readme for the description ,AND not make your titles All Caps, it appears as though you are Shouting :tiq- [/i]
U.S.S. Arcadia-NCC 2713-D
Romulan Warbirds and 1 KM Cardassian Hutet "at the same time" without taking hull damage but minor shield damage. Warning: The Arcadia "will rip the Enterprise-F to shreds", quoting kirk2164. So if you think the Enterprise-F was powerful, watch out till the USS Avenger pops into the Century family... She was built before the USS Avenger (being made by lukerobin/Chronowerx Productions or Chronowerx_GT) which explains why she hasnt got the "Rhode Island" pointy bit on the edge of her saucer or the extra impulse engines. She is a first stage refit of the Century Class This also explains why she doesn't have the "Endgame" armour (created in 2404) since she was built before the armour was properly tested, in 2398. Another note: Really good quality pics were taken by beta tester, kirk2164.
Section 31 Stealth Cruiser (Century Class)
extremely hard to detect using conventional sensors. Under cloak it is almost impossible to detect her. It is advised that when commanding this ship that you avoid combat unless absolutely necessary. She is designed for stealth purposes and thus lacks the firepower of a warship to keep her power signature low. Because of this she is limited to 4 phaser banks and has 0 photon torpedoes. However, she is equipped with quantum torpedoes, Breen drain weapons and tachyon bursts. It is advised to use tachyon bursts to temporally disable target’s shields before attacking. It is advised not to use the Breen drain weapons unless absolutely necessary since there are only 4 of them. Due to the lower power signature, the shields are considerably weaker. To combat this, the ablative armour is extremely stronger and the hull has been reinforced. Note: though intended to be invisible to sensors, in game it still shows up like any other ship unless cloaked.
Vulcan Empire EX & SX class starships
rules __________________________________ Here are two ships classes they are Vulcan EX class (A Vulcan version of the Excelsior class), Vulcan SX class (A Vulcan version of the connie class), THese DO HAVE HARDPOINTS so they are game ready.
United Vulcan Empire SX Mars Vulcan Galaxy Class
model due to i still dont know how to hard point heres how it happerned Prehistory 1992: Eugenics Wars begin when a group of genetically bred 'super-humans' seize control of one-quarter of the globe, plunging Earth into a terrible conflict. 1996: Eugenics Wars end. The genetic tyrants are overthrown. One "super-human", Khan Noonien Singh, escapes into space aboard the SS Botany Bay. 2053 Earth is devastated by World War III. 2061: Warp Drive is first conceived and invented by scientist and capitalist Zefram Cochrane in Montana, on Earth. 2063: The first tests of Warp flight aboard Zefram's ship The Phoenix (an old converted Titan V rocket) 2063 April 5, 2063 Zefram Cochrane pilots Earth's fist warp capible spacecraft. April 5, 2063 First contact between Humans and Vulcans - April 5, 2063 First contact between Humans and Vulcans in the alternative mirror universe. In that universe, insead of greating the Vulcans, Zefram Cochrane kills at least one Vulcan and the other Humans around raid the Vulcan vessel. Some time after, war breaks out between Earth and Vulcan and Earth looses and the Humans become slaves. - 2117: Zefram Cochrane disappears and is believed dead. 2156: Romulan Wars begin between Vulcan Empire and the Romulan Star Empire. 2160: Romulan Wars ended by the Battle of Cheron. The Treaty of Algeron is establishes and The New Vulcan Empire is established Founding 2161: United Vulcan Empire of Planets is established. Vulcan Empire established, with a charter "to boldly live long and prosper …" 2170: For nearly a century, Earth's development was slow, due to the caution of Vulcans 2171: Earth is nearly destroyed by a weapon created by the Xindi, killing seven million people. 2171: War breaks out between United Vulcan Empire of Planets and the Xindi 2174: The Xindi are are wiped out by the Empire at the cost of the Vulcan home world 2186: Mars becomes the Vulcans New home world after terforming Klingon hostilities 2220: Although the Empire's intentions were peaceful, its policies of expansion almost inevitably brought it into conflict with other races in the region the most notable conflict was with the Klingon Empire a full-blown cold war developed in the 2220s but only lasted 10 days due to the might of the Vulcan Empire Renaissance period 2340: However, starting in the late 2340s, the Vulcan Empire began to encounter renewed resistance to its expansion. It came into conflict with the Cardassian Union, the Talarians, the Sheliak, the Tholians, and other minor regional powers like the Tzenkethi. However, with the powerful Vulcan Empire at its height of influence, the conflicts were ended by implementing numerous treaties with the affected powers like the Treaty of Armens with the Sheliak or the Vulcan Empire-Cardassian Treaty of 2370. The Dominion War 2370 In the early 2370s, the Vulcan Empire came into contact with the Dominion, via the recently-discovered Bajoran wormhole to the Gamma Quadrant. The Dominion began a massive offensive to bring its brand of "order" into the Alpha Quadrant, and targeted the Vulcan Empire as one of the powers most likely to resist. The Vulcan Empire was eventually forced to declare war, facing the greatest crisis in its history. Although the Vulcan Empire eventually triumphed in the Dominion War, many of its important member worlds, including Betazed, Coridan, and Benzar, had been temporary occupied before the Dominion's offensive could be turned back and victory achieved. Reman-attempted overthrow There was an apparent Reman uprising in the Vulcan Empire. . The Reman planned to eradicate all life on Mars using a thalaron radiation weapon, which would install the Remans as the major power in the Alpha and Beta Quadrants. With the help of a few disillusioned Romulan ships, the Vulcan Empire thwarted Remans plans. This is one of the ships made at the Vulcan home world (Mars) CREDIT MUST GO TO ME (CINQNIC/CLIPERKINS) @ email perkinsc007@aol.com I CLIPERKINS agree that my file may be redistributed on CD, DVD etc, resold, modified or "plugged" into a mod without notifying you. but it would be nice to let me know whats going on with it. but give credit where its due please
United Vulcan Empire SX Earth
model due to i still dont know how to hard point heres how it happerned Prehistory 1992: Eugenics Wars begin when a group of genetically bred 'super-humans' seize control of one-quarter of the globe, plunging Earth into a terrible conflict. 1996: Eugenics Wars end. The genetic tyrants are overthrown. One "super-human", Khan Noonien Singh, escapes into space aboard the SS Botany Bay. 2053 Earth is devastated by World War III. 2061: Warp Drive is first conceived and invented by scientist and capitalist Zefram Cochrane in Montana, on Earth. 2063: The first tests of Warp flight aboard Zefram's ship The Phoenix (an old converted Titan V rocket) 2063 April 5, 2063 Zefram Cochrane pilots Earth's fist warp capible spacecraft. April 5, 2063 First contact between Humans and Vulcans - April 5, 2063 First contact between Humans and Vulcans in the alternative mirror universe. In that universe, insead of greating the Vulcans, Zefram Cochrane kills at least one Vulcan and the other Humans around raid the Vulcan vessel. Some time after, war breaks out between Earth and Vulcan and Earth looses and the Humans become slaves. - 2117: Zefram Cochrane disappears and is believed dead. 2156: Romulan Wars begin between Vulcan Empire and the Romulan Star Empire. 2160: Romulan Wars ended by the Battle of Cheron. The Treaty of Algeron is establishes and The New Vulcan Empire is established Founding 2161: United Vulcan Empire of Planets is established. Vulcan Empire established, with a charter "to boldly live long and prosper …" 2170: For nearly a century, Earth's development was slow, due to the caution of Vulcans 2171: Earth is nearly destroyed by a weapon created by the Xindi, killing seven million people. 2171: War breaks out between United Vulcan Empire of Planets and the Xindi 2174: The Xindi are are wiped out by the Empire at the cost of the Vulcan home world 2186: Mars becomes the Vulcans New home world after terforming Klingon hostilities 2220: Although the Empire's intentions were peaceful, its policies of expansion almost inevitably brought it into conflict with other races in the region the most notable conflict was with the Klingon Empire a full-blown cold war developed in the 2220s but only lasted 10 days due to the might of the Vulcan Empire Renaissance period 2340: However, starting in the late 2340s, the Vulcan Empire began to encounter renewed resistance to its expansion. It came into conflict with the Cardassian Union, the Talarians, the Sheliak, the Tholians, and other minor regional powers like the Tzenkethi. However, with the powerful Vulcan Empire at its height of influence, the conflicts were ended by implementing numerous treaties with the affected powers like the Treaty of Armens with the Sheliak or the Vulcan Empire-Cardassian Treaty of 2370. The Dominion War 2370 In the early 2370s, the Vulcan Empire came into contact with the Dominion, via the recently-discovered Bajoran wormhole to the Gamma Quadrant. The Dominion began a massive offensive to bring its brand of "order" into the Alpha Quadrant, and targeted the Vulcan Empire as one of the powers most likely to resist. The Vulcan Empire was eventually forced to declare war, facing the greatest crisis in its history. Although the Vulcan Empire eventually triumphed in the Dominion War, many of its important member worlds, including Betazed, Coridan, and Benzar, had been temporary occupied before the Dominion's offensive could be turned back and victory achieved. Reman-attempted overthrow There was an apparent Reman uprising in the Vulcan Empire. . The Reman planned to eradicate all life on Mars using a thalaron radiation weapon, which would install the Remans as the major power in the Alpha and Beta Quadrants. With the help of a few disillusioned Romulan ships, the Vulcan Empire thwarted Remans plans. This is the 1st ship made at the new Vulcan home world (Mars) CREDIT MUST GO TO ME (CINQNIC/CLIPERKINS) @ email perkinsc007@aol.com I CLIPERKINS agree that my file may be redistributed on CD, DVD etc, resold, modified or "plugged" into a mod without notifying you. but it would be nice to let me know whats going on with it. but give credit where its due please
Borg Scimitar
damaged borg vessel, in this case, the miniature escape-pod sphere, could latch onto another disabled ship, a Reman Scimitar and 'merge' with it, producing a hybrid borg supership. Using C2's scimitar, CR's sphere and a few frustrating hours in milkshape, I've tried to do just that, the end result surprisingly being (hopefully) good enough for release. Anyway, have a look at the screenshots and see what you think!
CC Shipyards-USS Stealth NCC-1138-B
The CC Shipyards Mod Team Background: The original USS STEALTH was commisioned by the newly formed STARFLEET SPECIAL FORCES and was completed in 2245. Continuing in a tradition of ships at the hight of current technology, the USS STEALTH B, launched in 2371, is at the forefront of 24th century ingenuity. The Stealth's mission is to perform Black Ops on all missions assigned be STARFLEET SPECIAL FORCES. STATS: DEFENSE: Ablatitive armor Advanced Klingon Deflector Array OFFENSE: 16 Type XI Phasers (High Output) Forward Quantum Turret Rear Quantum Turret 4 Forward Photon Torpedo Launchers 2 Rear Photon Torpedo Launchers SPECIAL EQUIPMENT: Advanced Stealth Hull Construction Romulan Cloaking Device Slipstream Drive Automatated Computer System (Similar to Prometheus)
TOS KingstonWall
this ship, and they need to be noticed. Note: this is a very lightly armed vessel, and since it has 2 shuttle bays, workerbee need to used for 1 bay. [there was not much else to use.]
Terran Empire Iss Philadelphia [defiant class]
torpedos firing ." So enjoy, I like Terran ships
Klingon Imperial Starbase
achievement... Enemies beware.. because today is a good day to die...for you anyway...
Generations Galaxy Bridge Cannon Reflections
or not of the Generations Galaxy Bridge you wont be sorry for downloading this mod! The Carpet has also been re-textured, The rest of the interior has been sharpened up and detailed aswell. Get This Now! These Textures WILL over right your previous Generations Galaxy Bridge textures so don\'t forget to make Backups!
Post Nemesis Pack
Another is a variation on the Sovereign Class called the Endeavour. The colors of the bussard/nacelles, impulse engines and defector were altered. To give the ship a unique look. The final Sovereign variant, the Black Pearl. She looks more like a War Sovereign with defined hull plating. Her phasers have been changed to a more "cyan" color. Each ship is different and unique. And should prove to give an interesting show in QuickBattle. Check it Out....
Advanced Quantum Torpedo
created and tested, but one in particular caught starfleet\'s eye. this was an \"Advanced Quantum torpedo\". This Quantum is a very agile torpedo and will track its target efficiently and follow it if necessary. The best way to avoid this torpedo once its been fired against you is to warp. You will also find some good information, in the readme, so your best bet is to read it.
First Contact Excelsior Bridge
is handled for you. Retextured by Jesse, with LCARS by Glenn and model changes by Mark, the FC Excelsior aims to create a vision of what the Excelsior Class bridge may look like, by the time of First Contact. The bridge comes with a complete set of sounds, and supports Bridge Plugin Effects. The First Contact Excelsior Bridge set is "sleek and stylized". This will be a welcome addition to your Bridge Collection. Definitely Download Worthy!
Intrepid Bridge v.3.2
That said this is not the same bridge we saw in KM1.0, with optimised command chairs the team has managed to save more polygons that have now been spent on the ceiling lighting. Additionally in this “Low” version of the bridge, there are lower resolution textures and less taxing effects included. The bridge still supports all the features that it did in Kobayashi Maru 1.0 (although you will need BP Core Gold), including Animations at alert change, Alert FX, and a complete set of custom sounds giving you an authentic Intrepid class experience. All this with the added improvements results in a higher quality, and better performing bridge which truly showcases what a modder can do with Bridge Commander. I would suggest this mod for Low end gigs. or for some looking to maximize their PC's performance with low resolution textures and mesh. This Bridge set is a must have for any true Star Trek: Voyager fan. Worth Having a look at....
Ariel Class Carrier
The ship is built mainly with low poly p81 parts with high res GAFY textures.
Stargate: Atlantis Alteran Outpost
gauge the size of this Ancient Outpost. But this should prove to be an excellent learning curve for aspiring modders out there. Check it Out...
USS ArchAngel war Sovereign (Reposting)
Archangel this is my "Hero Ship" that has taken almost a full year to come to life, originally was an Excalibur Class and had an "-A" after the registry I decided that it should start out like any other ship and this is it and I hope you all like it as much as i do it has new sounds for the phaser which be careful as in they will replace the current CG sovereign phaser sounds (which you will probably like these better lol) be cautioned this ship is meant to be a "Warship" so if it seems too over powered or anything I'm sorry I tried to get it as balanced as i could but if you have any problems with the ship of any kind let me know about them by sending me an email at Meteorafallen69 At gmail.com and with that I leave you and move on to my next project which I keep a secret for now but I'm sure you all will enjoy it ;) Requirements http://bridgecommander.filefront.com/file/CG_Sovereign;17665 Author says "CG Sovereign 1.0 (just in case but I don't think you will need it since the ship is included) By: Chronocidal_Guy (CG)" http://bridgecommander.filefront.com/file/Advance_Technologies_Pack_1;9948 "Advanced Technology Pack (Optional Ablative Armor Feature) By: Apollo" Read the Readme
Vanguard Watchtower Starbase: 47
the list and is now complete, we have worked on this for many hours learning new techniques and expanding current abilities. We are still learning but am continuing to broaden our horizons with new projects as well as testing our skills to the limit". one of the team Cordanilus said- "This is my first project to taste my texturing skills and I must say that it's not as good as I hoped it would be, lol ". Read the readme, much effort was put into writing it (ONE CAN Not Ever have to Many Starbases)
U.S.S. Dauntless
http://bridgecommander.filefront.com/file/USS_Dauntless;83505 Note: don't forget, that after you install this fix, Delete the pyc files, or you might get kicked back to desktop Author: in future include a contact address for ALL readmes, and also include a Link to the file(s) you require for people to use this mod (some people may not relieve that this is only a fix-patch for a previously released ship)
USS Defiant
expect? Many of you have seen this Uss Defiant on the forums, as LC was working on it, Well your wait is over It has Arrived It is Very important to read the readme (the author put a-lot of effeort into writing it, to give you the most current information) :D:D
Asteriod Base
to the teeth, she is an excellent example of Outpost defense. I tested this Base against a Reman Scimitar and (3) Saif Battlecruisers. The Asteriod Base made short work of them, but she did not come away unscaved. As for strength? I would guage this around Post TMP to Post Nemesis. The Asteriod base seems to be able to handle any ship from this time frame save the Borg. I would suggest this base for those who like to customise their QBR scripts. One can never have "enough" starbases. And the Asteriod base fits the bill nicely. Definately Download Worthy!
NanoFX GE Model Viewer Alpha
viewer comes with a pre-selection of ships ported from Bridge Commander. The ships and planets will be highly detailed. This is includes .BMP maps that give the viewer an "unimagined" level of detail, not seen even in the BC modding scene today. You can also control your backgrounds, ship movement and such. Just to give you a taste of what's to come. The Main Goal of this project is too break away from the "confines" of the (old and dated) Bridge Commander game engine. With NanoFX GE's potential. We will be able to take the best of Bridge Commander and expand to new and exciting Horizons. This [b]"IS"[/b] the real deal folks. We have some of the most talented people in our modding community today, assisting Nanobyte to this end. In order to use this utility. You [b][u]MUST HAVE THE FOLLOWING[/u][/b] Microsoft .NET Framework 2.0, A decent video card that supports Pixel Shader 2.0 w/ 3.0 capabilities and 2/13/2007 DirectX 9.0c installed on your PC. If you don't have them, this utility will not work. [b][u]**PLEASE NOTE: THIS IS NOT A MODIFICATION FOR BRIDGE COMMANDER, BUT A STAND ALONE VIEWER WITH SAMPLE SHIPS THAT WERE PORTED TO IT FROM MODDED BC.**[/u][/b]
Canon Admiral\'s Uniform
belt & redone the upper part on the shoulders. the author has also improved the com badge a bit. (if you like the old one Make Back-up, this Will overwrite) you do need to read the readme file though
Regent Worf\'s Flagship (Mirror Universe)
of a standard Negh\'Var with weapons to match. There are two hard points included one with a Cloak and one with out just like in the episode \"The Emperor\'s New Cloak\". This ship is fairly powerful however there are some bugs where some of the ship may disappear when it takes damage. Highly recommended for those that want to reenact the battles between the Defiant and the Regents ship as seen in the above mentioned episode.
Terran Empire - Enterprise-E
No one really knows how the Terran Empire rebuilt itself very quickly however, after the first crossover to the mirror universe by two DS9 officers many Starship Captains of the Federation found it hard to believe what they were told about the situation in the mirror universe, they didn’t really believe that their counterparts would just give up there hostile ways and let the mirror spock reform the empire. However during the late 23rd century there was a civil war within the empire between Spock’s faction and the Terrans that didn’t want these ‘weak’ reforms who were led by Captain Sulu however many alien worlds were with Spock and the Terran faction found themselves outnumbered so they decided to regroup during this regroup they headed to the bajoran system where they by chance found an wormhole which headed to the gamma quadrent were they constructed an outpost however after they began to rebuild hey came in contact with the Dominion which was relatively peaceful due to the fact they controlled most of the gamma quadrant and they found themselves un prepared for a fight. There was a brief war between the two however a alliance was made when the Borg invaded and over 70 % of Dominion was lost even though the cube was destroyed. The rest of the remains of the Dominion became part of a new Terran empire under an agreement that the Empire would protect the founders against such foes as the Borg to which with their new members they began construction of new weapons such as the making of a new breed of jem’a’dar and ships to which one class was the Sovereign War-class which were equipped with cloaking devices. The 2nd to be built was the ISS Enterprise-E under the command of Major Picard This New Terran Empire with its new found power continues to wait on the other side of the wormhole waiting to return the and alpha quadrant to once again return their homeworld to its former glory and take their revenge against those who defied them during the Empires civil war.[/quote] Check the screenshots and download as long as supplies last! :D
Terran Empire Intrepid
your Terran Empire fleet if you have the orginal WarShipIntrepid, have No fears this is a seperate ship you will need NanoFX for the blinkers on the ship :)
Terran Empire 1701 (connie TOS)
looks good :) If you like Terran Empire ships, you best download this :D
GravityFX
explain them, let’s just jump to the list of some of the features of the mod: -Makes Planets and Suns in the game generate an gravity well, which will pull ships whithin it's radius. -Includes the set called "Psi's Blackhole", which contains a blackhole. -Has an menu in UMM to set some options of GravityFX. -Can make torpedoes create an gravity well upon impact, with the use of plugins. -Can make ships have an gravity well, if they have an gravity generator subsystem. -Can also make ships not to be affected by any gravity well, with the use of plugins. -Includes the System Map, which is a window opened in the science forum, that shows a map of the surroundings of the player, including planets, ships, etc. -Includes another menu in science called "Gravity Sensors Menu", which shows gravity-related info about ships, and also has some other features. -Includes a menu in enginnering called "Gravity Generator Options" which shows the status of the player's ship gravity generators, allowing you to change the power of them aswell. -Can show information about some objects on the BC 3D map. And some other options and features, covered deeper in following topics on this readme. And MAKE SURE to read the Full Readme, which is contained in the RAR file, after you download GravityFX v1.0 [b] ***** WARNING!! PLEASE NOTE!! *****[/b] Do NOT use the .exe installer. As it turns out, the .exe does not install a GFX folder, which it's absence causes a BSOD. So please instead install this manually, by copying the contents of the folder "Manual Install" into your BC Directory. Apologies for any inconvenience. ------------ REQUIREMENTS ------------ - BC 1.1 - Foundation - EarthFX (also know as "Planet Classification Script") [included] - Unified Main Menu [optional (strongly recommended)] With this you'll be able to set some nice settings for GravityFX in the game configurations menu.
Boelkow´s Nemesis Sovereign
this thing flew circles around my War Refit Galaxy during tests, and in a slugging match it is about equal, depending on who shoots first. In all, this ship rocks.
Real Space Objects
10, but I have no problem shooting V'Ger or Mir instead. This pack includes the Voyager 1 space probe, the Cassini Saturn Probe (with MVAM Huygens Lander ), the Hubble Space Telescope, and the former space station Mir. Perfect for blasting with your disruptors.
Aquiescent Class U.S.S. Ticonderosa
defence, although another version is included in the file, a version that includes a sensor pod and also has a slightly different look. The ship fills the role of the suppliment or perhaps replacement for the Defiant class, although slightly longer at 300m. This ship is armed with ten phaser strips, four Pulse Canons, two forward and two aft photon and quantum torpedo launchers. Overall a detailed and well made vessel, highly recommended.
Victory Class U.S.S. Victory NX-90493
v1.1 with this Victory, which can be considered as v1.5. This pack contains standard 1024x1024 maps and additional 2048x2048 ultra res textures for high end pcs. Sounds were taken from Kobayashi Maru mod.
Nebula Bridge
(bot) crewmen movement. The bridge has been retextured, remapped, and generally remastered. There are also some extra features on this bridge for people with BP Core installed. Changes include: [list]Fixed helm size Fixed off-centre running lights Fixed side door lighting Fixed side door gaps Remapped LCARS New Textures Added alert lights[/list] This version of the bridge contains lower resolution textures - it is recommended for use on older machines.
B\'rel Bird of Prey
armed with two pulse disruptors and one torpedo launcher. This ship would be a powerful ship against scout ships, light cruisers and possibly destroyers, although the Bird of Prey will more than likely struggle against Cruisers such as an Excelsior Class starship or perhaps even a Centaur class. This Bird of Prey will either replace your stock version or the previous version of Sandtroopers BOP in game.
Akira and Defiant for SP
and instead of using the sovereign you will use the Defiant [/quote]
NX Fearless
period and the TOS Era. The engines as an example show these elements. This ships weapons can easily damage ships such as the NX - 01 and the Romulan Warbird from the same period, although its forward weapons can be knocked out fairly easily making it difficult to win many battles. It doesn\'t stand a chance against any ship from the tos period or above, perhaps shuttle craft but thats about it.
Laredo (NX Class) - NCC 03
ships in bridge commander with the exception of freighters, however these ships can take on the Romulan Vessel from the NX period (although maybe not win) and perhaps others from the NX period. This ship has very similar hardpoints to that of the original P81 NX Enterprise.
Reinvisioned Galactica Ship Pack
square away any problems you had with the previous hardpoints. Issues with the Armored Hull plating and Lowered the total energy out put of the main engines. You will be required to increase power to your weapons for maximum effect. The Reinvisioned Galactica Ship Pack can be found here- http://www.bcfiles.com/file.info?ID=36087
Bridge Plugin Core
couple of weeks. The whole thing comes in a nice installer so there should'nt be any troubles installing, any problems should be reported at BCU technical support where the team will be keeping an eye out. Please remember this is just the core, you should'nt notice any changes after installation. BP0.8 users, ensure you install the Nullifier before installing this.
Bridge Commander Portuguese
version 1.1. Other mods (like EOL 1.3 & 1.4, MPMP 1.4, KM 0.9 & 0.9.1) must be downloaded from BCfiles and are not included in this mod. Some parts of the game could not be translated. Please refer to the README (LEIA-ME) for further information. Any issues, problems or suggestions you have, please contac the authors: Siclair (Translator): siclairr@ig.com.br Orlando (spell checker): orlandocss@hotmail.com To install the ugrades for mods (like EOL 1.3 & 1.4, MPMP 1.4, KM 0.9 & 0.9.1) you must first install the original mods BEFORE installing the upgrades contained here. Dedicated to all the Star Trek and Star Trek B.C. fans, and to our friends and familiars (of the authors, of course).[/quote]
Boost Shields
Let's say your top shield is about to fail, you can now allocate power to that specific shield coordinate. You can also Boost your entire shield grid, but at a great power cost to your energy reserves. Selecting individual shield for boosting will not cost or comsume your energy reserves. Once accessed, you will have a 10 second delay before it takes effect. And 45 second delay before you can do it again. This add a bit of realism to your QB/ QBR/ QBA experience. This mod is also QBR compatible and will be a welcome addition to your Tactical display! Definately Download Worthy!
Romulan Griffin (revamped)
strong in a fire fight, as you can see from the pictures not a bad detailed ship. thanks goto Mleo and also to Starforce2 I think this maybe from aramada (correct me if I'm wrong)
Berlin Class Set
be CareFull this will take some time to download if you are on Dial-up.
Post Nemesis Enterprise E
Also, this ship has a rear quantum turret, and extra impulse drives on the lower hull, and increased maneuverability.
Chabot Class
nacelles, and Enterprise B extra engines. The only thing I don't care for is the excessive amout of darkness on the textures. Woulda been better in either it's original scheme or Enterprise-B blue.
Advanced Shield Textures
retexture... the next two are the \"Plasma Shield\" shield retextures... and the final two are the \"Quantum Net\" shield retextures... screenshots created by author...
Joan of Arc (Galaxy X) - NCC 73289
larger battles or for those that do not have the high end machines to use the newer models. This ship is heavily armed, including several phaser arrays, photon and quantum torpedo tubes as well as the main phaser on the underside of the saucer section. This ship can easily take on most of the ships from the TNG Period, although will struggle against the biggest ships (unless you fire continuous torpedoes at the target).
Bridge Plugin 0.8 Nullifier
causing issues including BPSounds and JediFX, these modules will be rereleased at a later point when they are considered stable enough. Installation of this file will be [b]required[/b] before you can install any of the Bridge Plugin Required bridges such as the TOS Bridge Pack, without installing this first you will be likely to encounter compatability issues.
Ancient / Alteran Puddle Jumper
avoid shots from the Ha\'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies), these weapons can easily destroy many ships including Ha\'taks, TNG Cruiser Level ships from TNG. The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. The bad points, the puddle jumper is only set to one form which is the one where its engines and weapons are outside of its hull. An idea for improvement perhaps the use of MVAM to add the different forms of the puddle jumper including where the weapons and engines are in the hull, although that would be the limitations of Bridge Commander. There are also no sounds to make it sound like a puddle jumper. Overall a highly recommended ship to fight against the wraith or the goa\'uld. For fun try taking the Puddle Jumper against the Anubis Ha\'tak and see how long you last.[/i] This version uses MVAM II to retract that engine and weapon pods into the hull. The hardpoint has also been tinkered with to add extra realism.
Kobyashi Maru V091 Lite installer
to do is multiplayer ship combat and don't care about anything else.
CR Galaxy-class Refit II
This ship is armed with four forward and two aft torpedo lauchers that are capable of firing 2 photon or quantum torpeodes at time (so 8 forward and 4 aft). This ship is also armed with many phaser arrays covering most of the ships firing arc. This Galaxy Class Refit is more powerful than that of the standard galaxy and can easily take on several ships at once. This ship can easily take on the Sovereign Class although in most cases it will either take heavy damage or may be destroyed in the battle. This ship can also take on the Dominion Warship (not 2 though) and other similar ships of its size and power.
P$YCH0's Excelsior Pack
canon ships such as the (TMP) Excelsior and (TNG) Repulse. And also the (TMP)Enterprise-B and the Dominion War refits, the Repulse and Lakota. All the ships hardpoints have been balanced to thier respective eras. The Author has also taken care not to disrupt the balance of your particular install. With the inclusion of new torpedos, as not to overwrite what's in your install. I would recommend this Mod to any fan of the Excelsior Class. . . Definately Download Worthy . . .
LC Romulan Warbirds Pack
version that last appeared in the DS9 episode \"The die is cast\", when the Tal Shiar and the Obsidian Order were ambushed and destroyed by the Jem\' Hadar in the battle of the Omarion nebula. And finally the most advanced version, seen during the last months of the Dominion War. All ships have pulse disruptors that fire from various locations around the hull and disruptor beams and plasma torpedos that fire from the \"hole\" on the nose. The newer the ship, the stronger it is (hull, subsystems, shields) and more efficient (maneuverabilitty, reload times) but all are balanced against the Galaxy Class, its closest nemesis. Victory will favor the bold.
Goa\'uld Ha\'tak Mothership
domes were missing. There are no other changes to the model itself or the hardpoints. Also you do not need to download the V2.0 of this model as all files are included. [quote][b]Original Description[/b] Here is the Goa\'uld Mothership as seen in Stargate SG - 1. There are three versions included in this mod, the Standard Goa\'uld Ha\'tak, Anubis\' Ha\'tak (The one that destroyed an Asgard Beliskner in \"Revelations\" (Season 5) and a Replicator controlled Ha\'tak as seen in \"The Reckoning Parts I and II\" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first ha\'tak is the standard Goa\'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second ship, Anubis Ha\'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple \"heavy\" star trek ships (i.e, Galaxies, Sovereigns, etc). The Third ship is the Replicator Controlled Ha\'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 3 - 5 standard Ha\'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha\'tak. These ships are highly detailed and recommended for those that want to set the Goa\'uld on the Star Trek Universe or to reinact scences between the Prometheus and a Ha\'tak or maybe a fleet of Ha\'tak.[/quote]
Supremus Class
Star Trek Nemesis. This ship can easily take on most TNG Vessel such as Cruisers or destroyers with ease, however this may struggle against more powerful vessels such as the Sovereign, Prometheus or Romulan Warbirds and similar. This ship is armed with numerous phaser arrays and 4 Photon Torpedo Tubes (2 Forward and 2 Aft) that can either fire 3 (forward) or 2 (aft) torpedoes a time each. While testing this ship, the Supremus managed to destroy an Intrepid Class and a Defiant Class with minor - moderate damage to its outer hull. Unlike most other vessels this ship also has a multipurpose capability (Role Play only) similar to that of the Nebula with its Pods.
CR TNG Borg Cube
take on most fleets of many sizes as a cube should be able to, as its weapons can literally rip through ships very quickly, to take on this ship you will need at least 20 - 30 ships or more (and a very good computer at the same time) to even make a scratch on this ship. For those who want more borg cubes in the game then this one is for you.
SFP Equinox
Intrepid. The ship is not overtly strong. But can make herself "noticed". The Equinox highly manuverable! She moves like Quicksilver! And can deliver some punishing blows. I tested the SFP Equinox against the U.S.S. Voyager from the Intrepid Class Mod Pack (MVAM). In all the Battle lasted for 15 minuets. The Equinox will move in for the fast strike, while maintaning her distance. She does have an Achilles heel, but I'll let you figure that one out on your own. . . . Definately worth having a look at. . .
Nebula Class - Weapons Pod
good job and can be proud to say he has made what is currently the best nebula available for BC. The Textures are very canon and look great (this was no simple cut and paste job from the galaxy, time has been spent looking at the origional models from the show). The HP is effective and balanced and the weapons look great. However while the textures look great the model lets things down in many places. For all of us eagerly awaiting Scotchys Nebulas this is a great mod to keep us going, its a highly recommended download.
SFP Challenger
She's a fast Phaser Cruiser, highly manuverable. With excellent firng arcs and recharge rates. The Challenger can handel herself with contemporary ships of it's era. You will have a fighting chance with this beauty. I tested this ship in a Wolf: 359 senario, Against the C2X BOBW Borg Cube. She gave as good as she got! I like the debris dispersal of this Model. . . So, get ready to rienact the Most talked about Battles of Trek! Download ASAP!!
Vulcan Battlecruiser
free useage policy. You can kitbash, use or alter this item in whole or part to suit your modding needs, and you don\'t need permission. Just remeber to give credit.
Starforce Productions BC2 Dderidex
one. Also has the high power fwd beam weapon commonly seen in Startrek armada mods.
Starforce Productions BC2 Saif
Sovereign Class a problem. There is an additional folder of pulses for the CG Sovereign, if you want to use it. It will nearly double the offensive power, so that it is nearly equal to CG Sovereign's hardpoint balance scale.
Starforce Productions - Legate
powerful as it can easily take on a Klingon D7 or similar. This ship is armed with numerous phasers as well as 2 forward and one aft torpedo launcher that can fire twice a time each. The Legate is similarly armed to that of the Constitution class.
8472 Terrasphere
defending itself against most ships, and utilizes both beam and torpedo weapons.
BoarderPatrol
science labs and recreational facilities, just the basics of engines and guns.
USS Dallas Bridge
excelsior class USS Dallas from Star Trek Elite Force 2. Although not a perfect recreation of it, it is still a good bridge and recommended download.
ZZ\'s Miranda Pack Patch
torpedos, like the Lantree. If you or the A.I. try to fire a torpedo with those ships the game will crash, cause it wont find the .pyc file. This patch is the missing file. Sorry for that, folks. Too much files to put together in this pack. :-)
USS Ares
a powerful ship, although it is just slightly weaker than the CG Sovereign Class starship. This ship however can still give the Sovereign a run for its money though. (a good fight :)). The Ares can easily take on anything smaller than the Sovereign, though may struggle against the prometheus and similar ships. Overall a detailed ship and highly recommended.
SNS Akira Pack 2
powerful as before. With the akiras from the first pack you could destroy several small fleets of Sovereigns, with this you are more likely to struggle. These ships are still capable of taking on several ships at once however these ship meets its match against two Romulan Warbirds or an Excalibur (its opening volley almost rips the Akira in half!!, i found out the hard way :D) or two Dominion Battle Cruisers (or more). Although these may be different for other people. Though as a challenge, i would suggest that you try: 1: Phasers Only against the Sovereign Class, this makes an interesting fight. 2: Attempt to attack an Excalibur, but try to avoid its main torpedo arcs, those can be deadly :)
Jem\'Hadar Light Cruiser/Cruiser
the big heavy cruisers that we all know and love.
Two Bio Ships
able to fix both vessels so that they function effectively as bots with their own AI and attack and destroy the ships that they are assigned to in Quickbattle. There are still problems with the ships when you play as either of them and try to let Felix handle the controls - he\'ll respond but won\'t do anything. However, the shielding, weapons, and systems of the ships are all accurate and look very good; by using the \"phaser27a.tga\" Targa file for the bio-electric beams of the bioships, I was able to make a beam that is very close to the one in Star Trek: Voyager. Both bioships are incredibly-powerful and can easily destroy armadas of Borg Cubes and Spheres(look at the screenshots). The standard Bioship includes one high-powered bio-electric energy projector along with a correctly-positioned weapon icon on the weapons HUD as well as a totally redone ship icon Targa that is transparent around the ship like it should be. The Behemoth includes three bio-electric beams along with a biomatter torpedo turret - the torpedo turret is actually a disruptor cannon, but in order to have unlimited torpedoes I assigned the biomatter torpedo as the projectile for the disruptor cannon - press the disruptor fire button if you want to fire biomatter torpedoes from this ship. The Behemoth also has a redone icon Targa as well as correctly positioned weapons icons on its weapons HUD. The beams of the bioships may not render very well on weaker graphics cards, especially with dynamic glow effects; I recommend at least a Radeon 9800PRO or equivalent GeForce graphics card for rendering these ships at the highest level.
Drakh Raider
any babylon 5 ship (or possibly in a one vs one against a ship of equal size). This model is a recommended download.
Dominion Planetary Defender
forward weapons can destroy ships within several volleys, although this is a powerful ship it has its weaknesses, it turns relatively slowly and its aft weapons are not as powerful. To have a chance against this ship, i would suggest a large fleet (5 or 6 Sovereigns or Galaxies or similar) [b]Note This File Requires BCMP to add the ship to Bridge Commander, this can be found here[/b] http://bridgecommander.filefront.com/file/BCMP_full_version;4171
TOS USS Defiant
this ship can destroy NX class ships with ease (as it should) as well as the Evil Terran Empire ones. This ship is highly detailed and a recommended download.
Distress Signal
quickbattle incredibly fun...remember though treat this as a beta, and read the entire readme carefully :)
