Bridge Commander




Bridge Commander Patch

stbc_patch.exe | 7.59 MB

the mission cannot be completed. Zhukov registry texture being upside-down Fixed "redshirts" getting stuck in an animation after falling down Multiplayer names containing '[' causing problems when restarting the game. If you believe that your copy of the game suffers from this problem, please delete the config file, that is found where you installed the game, before launching and repatching. Better support for adding custom missions Banning of players by IP address Well, enjoy. Feedback in here.




BCMP full version | 7.93 MB

If you have a version prior to the 4.3, then download this full version. I don't think I need to say anything else here (ya already know what this program does) all the fixes are in the readme below.




TGA Tool Editor | 187.78 KB

advanced graphic makers.




BCMI final | 1.69 MB

program.[/b] Main Features: - Install BC-Mod (*.BCMod) Files - Uninstall BC-Mod (*.UnBCMod) Files - Extraction to Default BC Folder or a Custom Folder or your choice - Viewing the contents of a BC-Mod file - Drag and Drop selected files while viewing a BC-Mod file




BC Supermod 3 | 294.65 MB

after nearly seven years, we have all the fancy new models made by members of the BCFiles community, working in Single player, with out a problem. This mod is BC's campaign as it was meant to be. Some of the ships include, the CG Sovereign for the [i]Sovereign[/i] and [i]Enterprise [/i]in the game, the SNS Galaxy for the [i]Dauntless, Venture[/i] and other galaxies, the SNS Akira for the [i]Geronimo [/i]and the other akiras, LC's warbird for the Warbirds in game, and so much more. and everything has been rebalanced to work with the other models. What's more is that CR has actually made the ships in the game different variants, the [i]Sovereign[/i] is an NX Sovereign, while the [i]Enterprise[/i] is a production model, the [i]Berkley[/i] is a Phoenix type Nebula, while the nightingale is a Hospital ship and the Khitomer is a Weapons pod variant. And he included dozens of alternate registries for each federation ship for use with SDT, including thirty odd Galaxy registries and eighteen Akiras. In all this is a great mod. But wait there's more, as a special bonus, CR has also included several popular CR ship mods such as the Europa class, and the Galaxy Dreadnaught. Enjoy;)




Stargate Ship Pack

secondstargatepack.rar | 63.43 MB

problems. It is highly recommended that you either install stargate packs 1 + 2 or stargate pack version 3 (not all of them[/u][/b] Here is the Stargate Ship pack, this includes several ships from Stargate SG - 1 and Stargate Atlantis, including Goa'uld, Tau'ri (Earth), Asgard, Replicator, Wraith and Ori ships / stations. [b]Please note that the First Stargate Pack is required for the orginal vessels to be installed and so that some of the updated functions work properly. This can be found here -;65246[/b] [b]More Information about the Modification[/b] [b]Please note that the following Review / Description contains spoilers for Stargate SG - 1 Season 9 and 10, and Stargate Atlantis Season 2 and 3.[/b] [u][b]Tau'ri[/b][/u] There is one ship included in this pack, but however also includes hardpoints for the other earth ships from the first stargate pack. [b]F302[/b] - The textures have been replaced with newer versions that are lighter and more detailed. There appear to be two different versions of the F-302 one that has been seen defending earth in SG-1 Season 7 episode Lost City Part 2 and another one that has been launched from the capital vessels. Highly recommended in dog fights against the Wraith Dart or Death Gliders. Just to note this ship is very vulnerable to NanoFX explosions and will probably not survive a close explosion. [u][b]Goa'uld[/b][/u] The second stargate pack contains retextures of the Needle Treader, Ha'tak and Goa'uld starbase. This pack also includes one more new vessel Apophis's Flagship. [b]Needle Threader[/b] - a ship that was seen in Stargate SG - 1, Season 3 episode "In To The Fire". This ship is similar to that of a Ancient / Alterran puddle jumper (although very different shape), where it was designed to go through the stargate. The Needle Threader is more manuverable than that of a standard death glider and just as powerful. This ship is more than a match for the wraith dart and possibly the F302, although the latter is more difficult to fight against (depending on who gets the first shot). There is a slight improvement to the cockpit, but other than that this ship is still the same. [b]Ha'tak (all versions)[/b] - Since the last stargate pack, this ship has been given a brand new texture, including ore realistic textures that make the ha'tak look more like the shows version . The Replicator version of this ship has been made more powerful than before as it was too easy to take damage. There are four versions included in this mod, the Standard Goa'uld Ha'tak, a refit Ha'tak, Anubis' Ha'tak (The one that destroyed an Asgard Beliskner in "Revelations" (Season 5) and a Replicator controlled Ha'tak as seen in "The Reckoning Parts I and II" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first type of ha'tak is the standard early Goa'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second type of Ha'tak is a refit version that might have been used within the later seasons of SG-1 under the ranks of the Free Jaffa, this ship would be more powerful than the first but in a one on one fight with the earth ships it may very well struggle. The third type of Ha'tak, Anubis Ha'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple "heavy" star trek ships (i.e, Galaxies, Sovereigns, etc). Anubis' Hat'ak has been balanced against the Asgard Beliskner meaning it should be able to take it out. The forth type of Ha'tak is the Replicator Controlled Ha'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 4 - 7 standard Ha'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha'tak. [b]Goa'uld Starbase[/b] - Here is the starbase of the Goa'uld as seen in Stargate SG -1 Season 5 episodes "Summit" and "Last Stand", this base is very powerful, this ship can easily take on a medium - large fleet of Ha'taks and even a couple of Asgard ships. This base is highly detailed and well made, however just as a note on slower computers when taking damage this may cause some slow downs to occur in game. This has been retextured for the second stargate pack and adds some improvements to the outsite (i.e. looks a bit better [b]Apophis's Flagship[/b] - Here is the powerful flagship of Apophis stole from Sokar, this ship is far more powerful than that of the ha'taks, the Asgard Beliskner and possibly the earth ships (BC304s). This ship is more than a match for multiple Ha'tak vessels (with the exception of the replicator version), multiple Tau'ri ships, but will struggle against Anubis mothership for firepower. This ship is no match for any of the ships that are far more powerful. [b][u]Asgard[/u][/b] Here is the Asgard ships including two ships, a retexture of the Daniel Jackson (Science Vessel) and the Beliskner (including refit). Both of these ships now include a cloaking device as this has been mentioned in the Stargate SG-1 show. [b]Beliskner[/b] - This is the first asgard vessel seen in stargate SG - 1, as seen in the Season 2 episode "Thor's Chariot". This ship is fairly powerful as a Cruiser level ship as it will easily destroy the early ha'taks while taking minor damage. However against more powerful ha'taks such as Anubis's upgraded versions the Beliskner will in all probability lose fairly quickly. There is also a replicator version of this ship which is capable of taking on at least 5 standard versions of this ship. This ship has been well made and is highly detailed. [b]Beliskner Refit[/b] - This ship is similar to that of the Beliskner, but this ship has a slightly different model to match the ship that was seen in the Stargate SG - 1 episode "Revelations" in season 5. The hardpoints are identical to that of the previous version, this ship is more blueish that that of the original. This ship has been well made and is highly detailed. [b]Daniel Jackson[/b] - This ship has had a slight retexture since the first stargate pack to improve its appearance to make it more like the show itself. This ship was first seen in the SG-1 episode "New Order". However since this ship is only a science vessel, it won't be as powerful as the main warships within the Asgard Fleet. Saying that this ship is still more than a match for the Goa'uld Ha'tak vessels, although may lose against Anubis's Ha'tak or anything Higher. [u][b]Alteran / Ancient[/b][/u] There are two Alteran vessels present in this pack, one is an update to the Puddle Jumper and the other is an Aurora class warship (including a fully powered one and an "orion" version) [b]Puddle Jumper[/b] - This ship is the ship as seen in Stargate Atlantis and three episodes of SG - 1 in Season 8. This ship is highly manuverable (in fact very similar to the show) and can easily avoid shots from the Ha'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies). The drone weapons have been weakened due to the drones being too powerful. With this upgrade the puddle jumper can now fire three drones at a time (as seen in the very first episode of SGA). The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. This ship also includes a MVAM mode where the weapons and engines pods are either inside or outside the ship. The weapons can only be fired when they are outside of the Puddle Jumper itself. This ship has also been rescaled and made more accurate to the show. [b]Aurora Class Warship - Fully Operational[/b] - Here is prossibly one of the most powerful ships in the stargate universe (after the Alteran City Ship - Atlantis, and possibly the ori cruiser). This ship can fire lots of drones in rapid succesion, destroying most vessels relatively quickly including an ori cruiser. This ship has been seen in Stargate Atlantis although the "Fully Operational" version has not been seen yet. The Ori Cruiser may be able to destroy this ship with its "Main Weapon", although its really dependant on who gets the first shot. [b]Aurora Class Warship - "Orion"[/b] - Here is the Aurora Class warship as seen in SG - Atlantis Season 2 episodes "Inferno" and "Allies" as well as Season 3 episode "No Mans Land". This ship is a damaged version of the Aurora class and does not have enough power to power both the weapons and the shields at the same time (although its possible to have both, just not at full levels). The "Orion" as named by Lt. Colonel John Sheppard, is capable of firing the same weapons as the fully powered version but depending on who it is facing against it may not have a chance to fire a second batch. [u][b]Wraith[/b][/u] [b]Wraith Dart[/b] - This ship has been retextured completely and now also includes the sound of the wraith dart which will add something to make it more like the show itself. This ship is fast and is capable of taking on either the F-302 or the Puddle Jumper but this does not mean that it will win. If the Dart gets the first shot then it may have a chance against a F - 302. [u][b]Ori[/b][/u] There is one ship and one supergate included within this pack. [b]Ori Supergate[/b] - There are two versions of this one active and one in-active. These do not do much, although it does have MVAM capability to activate the gate. The supergate now with the shuttle launching script is capable of launching upto four ori cruisers that have to be launched individually (as launching all four would cause them to crash into one another) [b]Ori Warship[/b] - This is the true Uber ship, as seen in the Stargate SG - 1 episode camelot (the season 9 finale). This ship is practically a god ship. The Ori main weapon can easily destroy a ha'tak vessel in one shot most of the time and tau'ri vessels in two or three shots. To even have a chance against this god ship you will need a [b]Very[/b] large fleet of ships as this ship will destroy most of them with one shot. The secondary weapons although not as powerful as the main cannon can easily destroy mainly types of ships fairly easily with a few shots (maybe 3-10). The only ship that is capable of even having a chance against this ship is the Fully powered Alteran / Ancient Aurora Class warship (not the orion though). All of these ships can be used to re-inact scenes against within Stargate SG-1 and Stargate Atlantis. This modification pack is highly recommended to any Stargate Fan as it will add a new part to bridge commander.




NanoFX Beta | 45.27 MB

newest version out there. New warp effects are added, such as warp speed control. Also this mod will dramatically enhance the stock effects. In change giving you a whole new perception to the word “explosion”. Here are a few more Details: [quote] NanoFX 2.0 Features: -BridgeFX -New Experimental Effects for the BETA, look for more effects in the Future! -CameraFX -Haven’t had time to do much more with this, same as 1.0 -ExplosionFX -Upgraded Explosions with new Sparks and Debris! -SpecialFX -Plasma Trails - Based off of Sneaker’s work with NanoFX Particles -AtmosphereFX - Clouds and Glows around Planets! -BlinkerFX - Blinking NAV Lights on Ships, they work now! -Weapon FlashFX - Flashes from the Weapons firing on a Ship! -WarpFX -Better Cinematic Cut scenes when warping, with Nacelle Flashes! -ETA Counter and Free Movement while at Warp -Select a Warp Speed to get to your Destination Faster or Slower [/quote]




Bridge Commander Universal Tool

bcut_1.7.6.rar | 11.14 MB

rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. It is also capable of importing TGL based descriptions created by BCMP. It can import them directly to a ship plugin or merge them with the ships.tgl (file which holds all ship descriptions). It is recommended to import the descriptions to the plugin file. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. BCUT also can create BCMod files, if you are a modder you can package your mods now with BCUT. If you want to install mods automatically, Mod Installer is the right choice for you as it automatically recognizes all mod installation types and takes appropriate measures. You can install any mod with a couple of clicks. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those broken files so you won't have to lose any data. It can backup your BC scripts folder which you can always restore at a click of a button. It is also capable of creating Ship Carrier plugins and is capable of uninstalling Ship Mods. BCUT allows you also to tweak up values in your ships hardpoint, please note that this feature does not replace MPE fully. You can also add FTech to Torpedo script with a couple of mouse clicks. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.




Stargate Ship Pack | 79.79 MB

stations. [i]Note: Missing Credits for Goa’uld Death Gliders, this ship was modeled and textured by DaAan. The X-301 was also modeled by DaAan. Anyone wishing to use these vessels should contact him for permissions in future at 'daaandesigns at'[/i] [b][u]Please note that this pack is NOT compatible with the latest version of the Stargate Pack, if you install this one as well as the third version of the stargate pack this will cause some problems. It is highly recommended that you either install stargate packs 1 + 2 or stargate pack version 3 (not all of them[/u][/b] [u][b]More Information about the Modification[/b][/u] Here is the Stargate Ship pack, this includes several ships from Stargate SG - 1 and Stargate Atlantis, including Goa'uld, Tau'ri (Earth), Asgard, Replicator, Wraith and Ori ships / stations. [b]Please note that the following Review / Description contains spoilers for Stargate SG - 1 Season 9, and Stargate Atlantis Season 2[/b] [u][b]Tau'ri[/b][/u] There are four different types of Earth ship including in the ship pack, the X301, F302 Fighter, X303 (Prometheus), and the BC304. All of these ships are highly detailed and well made with realistic sounds to the series. The X303 and X304 have the ability to Launch F302's giving you the choice of flying the Capital ship or a fighter. [b]X301[/b] - This ship has been completely retextured to match what was seen in the Stargate SG - 1 episode "Tangent", the hardpoint has been improved so that it includes two missiles rather than the original staff cannons. [b]F302[/b] - This ship has been retextured and upgraded, the hardpoints have been changed to be more consistant with the Stargate shows including more ammunition for the cannons and an increase in speed to match the Goa'uld Death Gliders. Highly recommended in dog fights against the Wraith Dart or Death Gliders. Just to note this ship is very vulnerable to NanoFX explosions and will probably not survive a close explosion. [b]X303 - Prometheus[/b] - This ship has been completely remodeled and retextured to be more look more like it did in the Stargate SG-1 episode "Ethon", the ship is armed with numerous rail guns and missles (standard and mark 9 nuclear warheads). This ship is more realistic and detailed than that of the previous version, and also has realistic sounds when compared to the Stargate SG-1 show. [b]BC - 304[/b] - This ship has been an improved model and more detailed textures that make the ship look highly detailed and very well made, the ship looks a lot more closer to the version as seen in both SG-1 and Atlantis. There are three different versions included, the Daedalus, Odyssey and the Korolev. Each ship has similar weapons with a few exeptions, such as the Daedalus being able to dual rail guns while the Odyseey and Korlev can only fore single rail guns. The Korolev is a weaker ship due to it being rushed into battle (for more click [url=]here[/url] - spoiler warning) [u][b]Goa'uld[/b][/u] The Goa'uld ships and stations include the Death Glider, Needle Threader, Al'Kesh, four different variants of Ha'tak, Anubis Mothership and a Goa'uld Starbase. All of the variant of the Ha'tak with the execption of the replicator version can all launch Death Gliders via MVAM, giving you the choice of flying the Ha'tak or the Death Glider. [b]Death Glider[/b] - This is the orginal model created by ScottPKeene, a ship that can be launched from the Ha'tak. This ship is now balanced towards the F-302. It is highly recommended and very fun to use this in a fight against the F302s, although you may not win all of the time as it depends on who gets the first shot. [b]Needle Threader[/b] - a ship that was seen in Stargate SG - 1, Season 3 episode "In To The Fire". This ship is similar to that of a Ancient / Alterran puddle jumper (although very different shape), where it was designed to go through the stargate. The Needle Threader is more manuverable than that of a standard death glider and just as powerful. This ship is more than a match for the wraith dart and possibly the F302, although the latter is more difficult to fight against (depending on who gets the first shot). [b]Al'kesh Mid Range Bomber[/b] - The model and textures have been vastly improved over the previous version and is more detailed. This ship is armed with 2 staff weapons (which can fire in multiple directions) and 2 downward firing bomb launchers. This ship is relatively fast and relatively weak compared to the other stargate vessels. This ship can easily beat F302's, Death Gliders or Wraith Darts one on one (not always though), although against those fighters in numbers this ship would not stand a chance. The Al'Kesh does not stand a chance against any of the capital ships, and mayl do some damage to the either the ha'tak or bc 303. [b]Ha'tak (all versions)[/b] - The ha'tak has be retextured and has new hardpoints for all of the variants included. The Replicator version of this ship has been made more powerful than before as it was too easy to take damage. There are four versions included in this mod, the Standard Goa'uld Ha'tak, a refit Ha'tak, Anubis' Ha'tak (The one that destroyed an Asgard Beliskner in "Revelations" (Season 5) and a Replicator controlled Ha'tak as seen in "The Reckoning Parts I and II" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first type of ha'tak is the standard early Goa'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second type of Ha'tak is a refit version that might have been used within the later seasons of SG-1 under the ranks of the Free Jaffa, this ship would be more powerful than the first but in a one on one fight with the earth ships it may very well struggle. The third type of Ha'tak, Anubis Ha'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple "heavy" star trek ships (i.e, Galaxies, Sovereigns, etc). The forth type of Ha'tak is the Replicator Controlled Ha'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 4 - 7 standard Ha'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha'tak. [b]Anubis Flagship[/b] - This ship has been made even more powerful and should easily be able to take on an even larger fleet of Ha'taks, as seen in the Stargate SG - 1, Season 6 Episode "Full Circle". This was where a fleet of eight Ha'tak attacked Anubis' Flagship causing no damage and loosing most of the attack fleet. In its standard form this ship can take on a couple of Ha'tak or perhaps the Daedalus Class Battlecruiser (BC304) or even an Asgard vessel. In its attack mode this ship becomes a lot more powerful and is capable of taking out fleets of Ha'taks fairly easily. [b]Goa'uld Starbase[/b] - Here is the starbase of the Goa'uld as seen in Stargate SG -1 Season 5 episodes "Summit" and "Last Stand", this base is very powerful, this ship can easily take on a medium - large fleet of Ha'taks and even a couple of Asgard ships. This base is highly detailed and well made, however just as a note on slower computers when taking damage this may cause some slow downs to occur in game. [b][u]Asgard[/u][/b] Here is the Asgard ships including two ships, the Daniel Jackson (Science Vessel) and the O'Neill. Both of these ships now include a cloaking device as this has been mentioned in the Stargate SG-1 show. [b]Daniel Jackson (Science Vessel)[/b] - This ship has been improved in several places by having newer more detailed textures in a couple of areas and the model has also been improved upon. This ship was first seen in the SG-1 episode "New Order". However since this ship is only a science vessel, it won't be as powerful as the main warships within the Asgard Fleet. Saying that this ship is still more than a match for the Goa'uld Ha'tak vessels, although may loose against Anubis's Ha'tak or anything Higher. [b]O'Neill Class Warship[/b] - This ship was seen in several Stargate SG - 1 episodes and named after Colonel / Brigadier General / Major General Jack O'Neill (depending on which season of SG - 1 you watch). This ship is armed with numerous pulse weapons and several ion cannons which can do heavy damage to almost all ships. This is a very powerful ship that can easily destroy ha'taks, daedalus classes (X304 / BC 304) and many other ships. This ship can also easily take out most star trek vessels, although may struggle against a borg cube or the heavy ships such as a dominion battleship or the excalibur (although this is a tough one to call as both ships won and lost). The O'Neill may struggle against the Replicator Ha'tak as this is slightly too powerful for it. This ship now inlcudes two versions, both have more detailed textures and more weapons coverage to ensure that all areas are covered when going into a fight. There is the standard warship and the earlier prototype which is less powerful. [u][b]Alteran / Ancient[/b][/u] [b]Puddle Jumper[/b] - This ship is the ship as seen in Stargate Atlantis and three episodes of SG - 1 in Season 8. This ship is highly manuverable (in fact very similar to the show) and can easily avoid shots from the Ha'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies), these weapons can easily destroy many ships including Ha'taks, TNG Cruiser Level ships from TNG. The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. This ship also includes a MVAM mode where the weapons and engines pods are either inside or outside the ship. The weapons can only be fired when they are outside of the Puddle Jumper itself. This ship has also been rescaled and made more accurate to the show. [u][b]Wraith[/b][/u] [b]Wraith Dart[/b] - This ship has been made more accruate and has been re-scaled to match the other stargate vessels within the game. Unfortunately the weapons are slighly misaligned but this ship is still highly detailed and well made. This ship is fast and is capable of taking on either the F-302 or the Puddle Jumper but this does not mean that it will win. If the Dart gets the first shot then it may have a chance against a F - 302. [u][b]Ori[/b][/u] There are two Ori stations included within this modification, the Ori Satelite and the Supergate. [b]Ori Satelite[/b] - This is basically a weapons platform that has one weapon which is very powerful and can literally destroy stargate ships very quickly within 1 - 3 shots at most (more for the more advanced ships). This weapon isn't completely accurate to the SG - 1 episode "Ethon", as this has a quicker recharge that that episode although it is still slow. To even have a chance against this weapon use at least 4 - 5 ships when attacking. Unfortunately when the AI is in control of the weapon it may not fire correctly causing less damage to your ship than if the player was in control of it. [b]Ori Supergate[/b] - There are two versions of this one active and one in-active. These do not do much, although it does have MVAM capability to activate the gate. This is mainly for good screenshots at the moment. All of these ships can be used to re-inact scenes against within Stargate SG-1 and Stargate Atlantis. This modification pack is highly recommended to any Stargate Fan as it will add a new part to bridge commander.




DS9FX Xtended

ds9fx_xtended_1.0.rar | 798.08 MB

Commander for a while, this version includes all of the features of the original version as well as a lot more. This version also includes more features that push the game once more with a lot more scripting functions, including Life Support, the Ability for AI to Capture ships and much more. Xtended also includes more than one version of the badlands textures (including a Canon version) as well as several different improved texture choices for the wormhole (just like the original), as well as several new star systems, new missions as well some new sun effects (which look a lot more realistic) as well as more missions avaliable in the game, more mini missions as well as something completely new that hasn't been seen before, pulsars (see the video below) There is a lot more included within the modification including a lot of ships, as well as a lot of scripting modifcations which haven't been seen before but I won't spoil the rest for you as there is far more than the above, and it is a lot of fun as well! Although there is one suggestion that I do have though please read the manual that comes with the file for any issues you may have and should answer several questions that you may have. Overall this is one of the best modifications that have been released for a while and it is certainly one of the most fun and will keep you occupied for hours. [u][b]Pulsar Video[/b][/u] [b]Requirements[/b] Minimum System Requirements: *1.8 GHz Processor *256 MB RAM *128 MB Graphics Card (GeForce 5200 or ATI Radeon equivalent) Recommended System Requirements: *2.8 GHz Processor or higher *512 MB RAM or higher *128 MB Graphics Card (GeForce 6600 or ATI Radeon equivalent) or higher Mod Requirements: -Foundation Can be obtained in BCUT: -NanoFX 2.0 Beta Pretty much a requirement for any modern mod nowadays, it can be obtained here:;23469 [quote] Built upon the successful mod DS9FX v3.0, Xtended pushes the boundaries of the game once again. What can you hope to find in DS9FX Xtended? Here is a short list: -New systems -Canon Badlands set -New campaign -New historic missions -New mini missions -Life support -No damage through fully functional shields -New sun effects -Pulsars **** PLEASE be sure to READ THE MANUAL! It is your friend! If you should run into any issues or errors with this mod, your answer may be in there smile If not, please post them at BCS, in the DS9FX Forum, and please have a console report ready.[/quote]




Typhoon Class | 2.7 MB




Bridge Commander Demo

startrekbridgecommanderdemo.exe | 109.77 MB

file) [b]Instructions:[/b] Download the demo (a self-extracting executable) from our server to your hard drive and double-click on StarTrekBridgeCommanderDemo.exe to begin the extraction and installation process. The demo requires 350 MB of uncompressed temporary space to install (but requires only 275 MB of permanent hard drive space to run). [b]NOTICE:[/b] You are about to download a product that is rated "E" for everyone. This product has content that may be suitable for persons ages six and older. This product will appeal to people of many ages and tastes. This title may contain minimal violence, some comic mischief, or some crude language. [b]Instructions:[/b] The Star Trek: Bridge Commander contains the first three single player missions and Quick Battle. Download the demo and, if necessary, the DirectX® 8.0a installer from the Microsoft® DirectX web site and enjoy! [b]Demo System Requirements:[/b] - 3-D Hardware Accelerator (with 16MB VRAM)* - Microsoft® Windows® 95 OSR2/98/ME/2000/XP - Pentium® II 300Mhz processor (Pentium II 450Mhz processor recommended) or Athlon® processor - 64MB RAM - 175 MB of uncompressed hard disk space for game files (plus an additional 100 MB for Windows swap file) - 100% Windows 95/98/ME/2000/XP compatible computer system (including compatible 32-bit drivers for video card, sound card and input devices.) - DirectX(r) 8.0a or higher - 100% DirectX 8.0a compatible 16MB video card and drivers - 100% DirectX 8.0a or higher compatible sound card and drivers - 100% Microsoft-compatible mouse, keyboard * A 100% DirectX compliant 3-D video card is required. Star Trek: Bridge Commander uses DirectX 8.0a to support 3-D hardware acceleration. Star Trek: Bridge Commander has been tested on many but not all of the major cards incorporating the chipsets listed below: - nVidia™ Riva TNT and TNT2 - All nVidia™ GeForce chipsets - 3dfx(tm) Voodoo3, 4 or 5 - ATI® Rage 128/128 Pro - All ATI® Radeon chipsets - Matrox G400 & G550 - Kyro® 1 and 2 - Intel® i810e - Trident Blade XP™ [b]IMPORTANT NOTES:[/b] This product uses Microsoft DirectX technology, which requires your system to have the latest Windows 95 OSR2/98/ME/2000/XP drivers (for video card, sound card and input devices.) Some, but not all, of the cards with the chipsets listed above have been tested on Windows XP. For Windows XP 3D support, please refer to your hardware manufacturer for 100% Windows XP compliant drivers. In addition to the Minimum System Requirements for Star Trek: Bridge Commander, it is required that your system meet Microsoft's requirements for your chosen operating system.




Battlestar Galactica Fleet Pack | 59.34 MB

Raptors, Battlestars, Basestars, and many freighters. Almost all of the freighters are unarmed, and all of the ships do not have shields. It is important to note that this ship pack is not balanced against Star Trek Ships only against those within this ship pack. The weapons and weapons sounds look and sound almost like they do in the show, also all of the ships are detailed and very well made. Just to note it is recommended that you turn off visible damage as when the Battlestars and Basestars take damage they might slow down your computers. This ship pack contains: [u][b]Colonial Armed Vessels[/b][/u] [b]Mk2 Viper, Mk7 Viper[/b] - Highly Manuverable fighters that can turn very fast and are armed with both missiles (only two) as well as rail guns. [b]Battlestar Galactica[/b] - The Main ship of the Show, armed with mainly rail guns than can easily destroy cylon fighters and can cause damage to the Cylon Baseships although will take damage very easily from the Nuclear Warheads. The Galactica is capable of Launching upto 20 vipers (mostly Mark 2) at a time. To Jump (warp), you will have to retract the pods via MVAM. [b]Battlestar Pegasus[/b] - A more powerful and longer battlestar than the Galactica (Newer model in the series), similary armed to that of the Galactica, although more powerful. The Pegasus is capable of Launching upto 40 Mark 7 Vipers at once using the shuttle launch script. [b]Blackbird Stealth-Fighter[/b] - This was the stealth ship that was built on the Galactica, unlike the other vipers this has a jump drive, however it is more difficult to control and is perfect for use with the silent running mod. [b]Raptors[/b] - There are three included within This pack. The assault version which is armed with numerous missiles and has large missile tubes on either side of its main hull. The escort Raptor, armed with eight missiles and is designed to escort the SAR Raptor. Finally the SAR Raptor, which is used for search and rescue and has no weapons. [b]Defender[/b] - This ship is a smaller capital vessel than that of a battlestar, although it is armed with numerous weapons it is mainly designed as a support vessel, as seen in the more recent episodes (end of Season 2 / Start of Season 3) [u][b]Colonial UnArmed Vessels[/b][/u] There are numerous ships included including - [b]Colonial 1[/b] - The ship of the President, basically a passenger liner. [b]Shuttle[/b] - A short range shuttle that transfers personelle around the fleet. [b]Astral Queen[/b] - A Slow moving and very vunerable prison ship [b]Six different Passenger Liners[/b] - Various passenger liners seen in Battlestar Galactica [b]Botanical Cruiser[/b] - The Ship that stores the food for the fleet. [b]Cloud 9[/b] - A highly vulnerable tourist ship [b]Tylium Refinery[/b] - The ship that provides fuel for the fleet, this ship will make a large explosion when it is destroyed. [b]Celestra / Colonial Movers[/b] - These two ships were also in the original show that have been made up for the new series [b]Other Ships Include[/b] - Tube Tanker, Space Park, Mining Ship, Mobile Shipyard, Gemini Transport and Gemini Traveller [b][u]Cylon Ships[/u][/b] [b]Basestar[/b] - This is the main cylon ship, it is capable of launching Nuclear weapons as well as other missiles. These ships normally attack in numbers, but however one on one these vessels are a match for the Galactica, however the Pegasus would easily beat this ship in a straight fight (well Pegasus will take damage). The basestar can also launch the Cylon Raiders using the Shuttle Launching script. [b]Raider[/b] - This is a fast and deadly ship, similary armed to the Colonial Vipers, although the Raiders carry more missiles than their counterparts. Very fun when in dogfights against Vipers. [b]Heavy Raider[/b] - Similar to that of the Raider, although this ship is more heavily armed and armoured, it carrys six cannons instead of the two that the Raider has, however in turn the Heavy Raider is slower and more vulnerable to weapons fire.




Galaxy Charts

galaxycharts_v2.rar | 1.23 MB

This mod comes as a manual (cut & paste) only. For those of you who are familiar the old Starfleet Command [SFC] and Star Trek: Armada series. USS_Frontier has brought a touch of both those game's more fun aspects too Bridge Commander! You, the Player now have a virtual [b]"Interactive Galaxy"[/b] to roam & explore. In this interactive "living" Galaxy, events are happening all around you. With new Graphic interfaces. You can join in Fleet operations. Buy and sell. To build your Imperial ambitions! I've just finished testing this mod. And I'm still blown away with the choices in functionality. Here they are, but you have to see it too believe it..... [b]((NEW Major Features)) Galactic War Simulator w/GUI Fleet Movement Customized Warp Speeds threw the Helm (Warp, Slipstream etc. with some ST canon surprises) Strategic Command (Open up the sub space comms, for the latest in your QB universe [i][u]it's ALIVE![/u][/i]) GC Systems Friendly, Enemy, Neutral now Identified by color coding (Friendly: Blue/ Hostile System: Red/ Neutral System: Yellow/ Player Region: Green/ Allied: Light Blue) Random Defense Force/ RAF Enhanced (randomly calculating, defending systems of importance) Galactic Economy (Buy & Sell your Assets, Ships & Bases) Star System Development (Those starships & bases aren't cheap! Build your Empire's wealth & prestige) Military Command / Diplomatic Negotiation (make war or barter for a tenuous peace) Save Game Feature (Save your favorite scenarios & skirmishes for prosperity) And even MORE![/b] That does not even begin too scratch the surface, with Galaxy Charts v.2. This mod is highly customizable. With plug-ins, you can now create your own races and systems. I would say that with this new mod, the possibilities are endless! Galaxy Charts v.2 bring substance to this grand old game, we love as Bridge Commander! Definitely Download Worthy !




Bridge Plugin Core

coregold.rar | 2.57 MB

first Bridge Plugin Core, we still have unreleased modules from the project. This latest release of BPCore includes most of the modules we still have including BPSounds, MVAM Maps, Static FX and a few others. BP Core Gold also includes a jaggies fix. A lot of these plugins will make a change to the game experience as soon as you start the game, for instance all 3rd era bridges since the Late TNG Galaxy bridge have included BPSounds compatibility. You will also notice further changes such as stock bridge effects working with Nanofx 2 Beta, and new viewscreen effects. Overall this is the ultimate version of BPCore, including all the additional extras that have been launch since the first BPCore release, as well as a large amount of bug fixes and improvements.




BCS: The Beginning | 7.85 MB

update to the popular WalkFX v.0.3.4 that superceeds WalkFXv.0.0.2. But this scripting package includes more interesting tactical uses for you gaming pleasure! The " Target Plasma Stream " mod that allows the player to ignite the plasma exhaust of any ship, or the "Assimilation Beam" reminiscant of the Star Trek: Armada Series. Where you as the Borg Vessel can reack havok on enemy ships- "Assimilating" them at will. I've noticed smaller vessels are more succeptable. With a new mod "Transport Torpedos" one can beam over torpedos onto a enemy ship when one of thier shield vectors collapes. All this and the mods released by BCS:TNG have been updated and polished. So "enhance" your QuickBattle experience, and take your install to another level! I Hope to see more works in the future, from these [i]"Maverick"[/i] Scripters. . . Defiantely Download Worthy!




BC mod installer | 7.89 MB

upgrade 1.2 to 1.3 will fallow.




Unified Main Menu | 67.49 KB

plugins. Unified Main Menu is a new mod from MLeoDaalder that completly replaces the way that the Mutators menu works within foundation. Instead of the "mutators" button there is a "customize" button. Clicking this button brings up a side menu which allows the user to set up their config menu. Once ur config menu is set up it encorporates mutators, and third party config panels such as nanofx2b. To say this is a work of genius doesnt do it justice, this mod has the scope to revolutionise the way modders make mods.




Self Destruct Countdown | 17.97 KB




Century Class U.S.S. Enterprise-F | 19.27 MB

by DJ Curtis! This is one of the most detailed concept designs, I've seen to date! This is a single ship, not a SDT Ship Pack. But keep in mind, the original textures will "smoke" a low-end PC. And push the limits of even the latest high-end rigs out there. This was the purpose of the Author. The Author has suggestions in the readme to address this. The Enterprise-F handles very well in game. Having tested her against the Klingons, Romulans, Cardassians. The fight was in the 1701-F's favor. But the Jem'Hadar and the Borg Collective is more than a match for this concept design. Though she gave as good as she got! lasting 15 minuets with c2x's BOBW Borg Cube?! She's not a God ship- But well balanced for in game play. Armed with custom torpedoes, and excellent phaser arcs. The Enterprise-F will be a welcome addition to any one's Federation inventory. I "HIGHLY" recommend this exceptional concept of the 1701-F! Paramount Art Department & Producers take notice! Definitely Download Worthy!!




ST:BC Xpadder Profile for XBOX 360 Controller for WIndows | 1.2 MB

used freely and modified just as much to your heart's content. I do however wish that if you redistribute this profile anywhere that you give me some credit as the original, creator and producer.




Generations Galaxy Bridge

generationsgalaxy.rar | 13.66 MB

comes in a stylish installer which does all the hard work for you. The Bridge installs as an additional bridge for use in Quick Battle, and comes with various features including animated LCARS, permanent extras, a complete set of custom sounds and support for BPCore alert effects. So if your ready to reenact your favorite scenes in Star Trek: Generations, or create you own memories in QuickBattle? This is the right Bridge Set for you. Defiantly Download Worthy!




C2X BOBW Borg Cube | 11.73 MB

Commander? This Classic Borg Cube has it all from "canon" textures weapons and sound effects, too the coolest " ultimatum " given by Locutus when the Cube engages you. Taken from the opening speech from DS9's premiere episode " The Emissary ". The Cube comes in two mods, Ship and Base. I tested the Cube in the ship setting and the results were interesting. The Cube is not over powered, and was made for in game play. The Cube will attack you from a distance of 60 km. Approach under 45km and the Cube will attack with cutting beams and Tractors. Though the ship version does not rely on Tractors, but more on the Cutting beams and Pulse weapons, both looking like the effects on landmark TNG " The Best of Both Worlds " episode(s). Testing the Cube as a Base, I found it interesting to use the Kobayashi Maru Mod and attack while in the Helm "Engage Warp". Doing this, the Cube could not establish a Target or Tractor Lock on the Player Ship. So, If you want to reenact the " Battle of Wolf 359 " ? Or just tangle with the Borg Collective? Download this Mod and see if you can survive the encounter? Definitely Download Worthy. . .




Foundation plugin system for Bridge Commander | 225.38 KB

distribute, say, an edited for every ship out there if you want multiple mods on a single installation. This is a system to allow easy integration of mods into Bridge Commander. It replaces the static indexes of Bridge Commander with dynamic structures, thus providing the means for ship modders to easily distribute their ships without overwriting any of the end user's files. Specifically, the Foundation currently allows the following types of mods: Ships Systems Sounds Overrides – A special Foundation concept, this allows you to replace an object or module inside the Python interpreter with another without having to overwrite any of the game's .py/.pyc files! An example is the intercept or planet-orbiting AI; this can now be replaced without overwriting stock files. Mutators – Another special Foundation concept; it contains any number of the above mods within itself and allows the (de)activation of its contents from a new section of the game configure screen.




Venator Class Stardestroyer | 4.91 MB

teeth so bring alot of rebels.




Kobayashi Maru - Patch | 611.11 KB

Bugs -Disabled surrender -8472 is now non-player ship -Fixed Klingbase disruptor -Reduced damage of Karemma beams -Fixed the Ktinga turning rate -Disabled Bridge in TKY -Borg Cube: Phasers now single fire, higher repair points. -Firepoints should no longer explode -> Blindfire should no longer crash the game. -Added Missing Neghvar documents -Fixed Prometheus Phasers. -Lots of other bug fixes -Version number updated to 0.9.1 -Starbase220 Power corrected




Anduril's TOS Constitution class USS Enterprise | 1.46 MB

the TV show, but that's cool with me. Some people may not like the slow recharge rate on the weapons, but to me it's the way it should be. Also, its a little on the slow side but remember that this ship is pre-movie era. This ship does have a high poly count, but it did not slow my system down at all, unlike another ship posted just a few days ago....




Eminence Class Enterprise F

eminence.rar | 7.5 MB

Explorer Unit Run: NCC-1701-F USS Enterprise NX-94833 USS Eminence Commissioned: 2387 - present Dimensions: Length: 1051m Beam: 490m Height: 132m Decks 35 Mass: 6,200,000 metric tons Crew: 1210 Armament: 18x Type XIV phaser arrays, total output 470,000 TeraWatts 2x Rapid Fire Transphaisic torpedo tubes 4x Type II Quantum torpedo tubes 6x Type V burst fire Photon topedo tubes Defense Systems: Dual Auto modulated shield system, total capacity 8,560,000 TeraJoules Heavy Tritanium Double hull with 10cm static Ablative armour and auto regeneration nodes Adaptive Ablative Armour Generator Quantum-Level Structural Integrity Field Propulsion: Quantum Slipstream Drive Mark I Warp Equivalent: 9.99975 Sustained 9.9999 For Limited Time Strength Idecies: Beam Firepower: 9400 Torpedo Firepower: 13500 Weapon Range and Accuracy: 3100 Shield Strength: 6170 Hull Armour: 7010 Speed: 40434 Combat Manuverablity: 5000 Overall Strength Index: 11105 Diplomatic Capablility: 5 Expected Hull Life: 150 Refit Cycle: Minor: 1 year Standard: 4 years Major: 15 years Since its my ship i wanted it to be as awesome as possible so i gave it all the best (but i tried to be reasonable) tech possible. Cosidering the new technology Voyager brought back, plus some stuff that 7 of 9 could provide of borg technology, the strength indecies got a little bloated and i had to take some liberties on the numbers, but I tried to stick to the Daystrom Institute Technical Library [link] ship strength formula. Things like shields and phasers and manuverabiltiy i just gave a "small" time=better boost. The quantum level SIF is to make up for Federations starships inablity to remain intact during a slipstream flight. I added some what i call auto regeneration node that the Feds took from some Borg tech. While not as advanced as the borg equivalent, it can automatically replace via replicators/transporers some major components of hull and other systems when damgaged. I tried to keep all of the dimensions proportional to that of the Sovereign so i wasn't just making stuff up.




Excelsior Family Pack | 96.28 MB

Excelsiors. I have fully retextured all of these ships from scratch, and have also built a new Excelsior Refit using LC's USS Excelsior mesh. All of the textures are at 1024x1024 resolution for better gameplay. 2048 resolution textures are included in each ship's High folder. Blank textures are also included for all ships so you can create your oun registries. Enjoy!




Defiant Class Mod Pack

dcmpv2.rar | 54.99 MB

customized with different weapon configurations. In Theory, to confound the Borg Collectives ability to adapt. The Fleet is balanced against most of the Alpha Quadrant races. Also, the Pulse Phaser hardpoints are now aligned with the model. Firing from their point of origin. This is an update for the Defiant variants released under "Blackrook32/ Elminster" back in 2003. The "New" reworked Model/Mesh and textures by Mark will bring the 9 of 9 Defiant to another level. So, if you liked the old BlackElm Defiant Class or just looking for a ship with "Definition & Performance"? I'm sure you will find a "Favorite" here. . . Since I was involved with this project, I'll let you rate it. . . Blackrook32 [i]* Elminster's Common Weapons Pack v.3.0 (.exe)[/i];57735 [i]* NanoFX2b[/i];23469 [i]* MLeo's Sub Menu v.3.0[/i];27960




QB Autostart | 37.49 KB




C2X Enterprise | 19.15 MB

previous release. Now you have a choice of what looks more canon in your install. Definately Download Worthy




Star Trek XI Sound Pack

star_trek_xi_soundpack.rar | 5.7 MB

torp -enter warp 2 version -Exit warp 3 version -on off screen More detail in readme below! Enjoy!




Voyager Sound Pack

voyagersoundpack.rar | 965.75 KB

episodes New life support warning sound saying \"Abandon Ship\" at 10 seconds [/quote] ATP 2 or above is required for the Life support sound to work.




MVAM Infinite | 20.98 MB

This has been a hell of a lot of work for all those involved with this project, but it has finally paid off, because this mod is utterly awesome. As well as the separation feature, the Prometheus has some excellent sound effects and hardpoints to go with it adding to whole experience. Other excellent aspects of this include the dramatic separation cut scenes and the fact that these ships - when set as AI - will separate given certain conditions (i.e. damage factors, etc...) All in all, this file is right up there with NFX2, as the finest examples of what can change a mediocre game into the game it always should have been and will continue to keep BC going for many more years. And this is not an exaggeration - download now and see with your own eyes.




WC Excelsior & Centaur Fleet Pack | 95.86 MB

pack stretches from the TMP era to the TNG and DS9 era's with multiple registries for each of the ship types included, which includes a few for fun and every other name mentioned is a Star Trek episode. Also, the feature the warp coil glow from Voyagers "Flashback" episode.




Baz1701TOS Constitution Class Pack | 110.22 MB

Excalibur NCC-1664 USS Exeter NCC-1672 USS Farragut NCC-1647 USS Hood NCC-1703 USS Intrepid NCC-1631 USS Lexington NCC-1709 USS Potemkin NCC-1657 USS Republic NCC-1371 USS Yorktown NCC-1717 Special bonus of the wrecked USS Constellation with heavy battle damage. [i]Note: dial-up users be warned, this is Large download -tiq- . [/i]




Ancient City + Atlantis Pack 0.9

ancient_city_atlantis_pack_0.9.rar | 9.83 MB

installed the Stargate ship packs I+II installed in order to launch them via Shuttle launching framework. Some tactics: The Ancient City is powerful and you won't survive alone against this. When you take a fleet, choose a small and more maneuverable vessel and concentrate your fire at the bottom shields, destroy the Sub light engines first and then the ZPM Module. When you fly the Ancient City, avoid to be hit at the bottom shield, and try to be hit at the top shield. Atlantis is not as powerful as the Ancient City. The shields are only 1/3 as strong as from the Ancient City and you will encounter that your running out of energy, so you have to manage it wisely and the drones too (you only got 120 of them!!)...




Wraith Hive Ship

wraith_hive_ship.rar | 12.44 MB

(and the ones currently available have many inaccuracies). Since it's only a preview, it doesn't have all the finishing touches like launchable Darts or speculars. However everything neccessary is included, as is the modified plugin that prevents the nukes from the last pack from hitting the ship every time. Hopefully you'll all enjoy blowing it up a few times with the rest of the pack until the final version comes out with the new pack.




Slipstream Framework

slipstreamframework.rar | 81.71 MB

for you. This mod now allows for properly hardpointed ships to use the Slipstream Drive. This ability will not interfere with your normal warp abilities, being a "totally independent" drive, not a modded version of warp. This mod comes with Tutorials and a .pdf manual. That will show you the "In's and outs" making your own custom hardpoint. This mod come with some exceptional abilities. Including the ability to disable the "Arriving at" text banner while in warp or slipstream, Using slipstream for in system warping. Customized navigational points and much more! The Author has a selection of ship hardpoints included. The United Main Menu features on this mod makes the Slipstream Framework "very" user friendly. This mod comes with eight [b]"near canon"[/b] graphic effects textures and sound effects. Where "YOU" the player have freedom of choice. Just play the video in the Main Menu too view some stunning examples of your choices. To customize your slipstream tunnel. So, get ready to [b]"break"[/b] the final barrier in [b]"Faster than light"[/b] travel! Definitely Download Worthy!!




Enterprise Series Klingon Pack | 68.15 MB

D-4 have both been seen in episodes and both look very canon, the D-4 Bird Of Prey is without doubt the most canon ENT Bird Of Prey we have. I really have to take my hat off to the author because I spent alot of time looking into way to make a new ENT Bird Of Prey and so when I look at this model I can tell that alot of time and effort has been put into making it canon. The HPs for all ships are balanced and play well along side other ENT vessels. Textures are of the same quality as the models. It would be great to see a few changes in following versions, the Ship Selection Menus could do with a little tidying, and also I would love to see a D-2 added to the pack (as seen in season 1), and maybe even a retexture of LCs raptor for the pack. Finally the HPs could do with some tweaking, the hull values, for instance, are not set to critical and so the ships do not explode when the hull reaches 0%. Having said that nothing takes away from the fact that this is an awesome mod and that the author obviously has a lot of skill. I'm already anticipating whatever comes next.




NX Class Mod Pack *HIGH* Upgrade

nxpackhighupgrd.rar | 56.57 MB

Imperial version of the NX-01 from the recently released 'In a mirror Darkly' episode and a damaged NX-01 from the season 3 episode 'Azati Prime'. This version is recommended for close up screenshots and renders, not recommended for gaming as it will require a monster of a computer to run it smoothly. This pack includes 2048x2048 textures for the saucer. You can NOT use this pack without having the *MEDIUM* pack first. This pack only contains the textures for the ships, not the scripts. [b]Requirements:[/b] Medium Pack: [url];41033[/url] NanoFX 2 Beta: [url];23469[/url] Submenu v2 or later: [url];27960[/url]




NX Class Mod Pack *MEDIUM*

nxpackmedium.rar | 43.67 MB

Imperial version of the NX-01 from the recently released 'In a mirror Darkly' episode and a damaged NX-01 from the season 3 episode 'Azati Prime'. This version of the pack is recommended for the average user. [b]Requirements:[/b] NanoFX 2 Beta: [url];23469[/url] Submenu v2 or later: [url];27960[/url]




SGU Destiny with Ancient Shuttle

destiny.rar | 11.53 MB

shuttle during battle via Shuttle Launching Framework! Both ships are very powerful altough the Destiny does have some power issues. So you have to issue your energy wisely on Propulsion, Shields, Weapons and Sensors. The Shuttle is in a quite better shape and sometimes because of its higher manuverability an essential point to win a battle, especial if you\'re fighting against faster enemies.




SubMenu | 10.97 KB

particular). Sub Menu is already a well established script, this new version only adds to its legacy. Recommended Download




Araxes Mk2 - USS Yukon & USS Vengeance

araxes2.rar | 5.38 MB

of the phaser arrays of the TNG era. The Yukon also has a photon turret capable of burst fire, a new technology at the time. Since this turret consumes a lot of power the Yukon carries less (and weaker) phasers than it\'s sister ship.




Intrepid class U.S.S. Intrepid

intrepid_class_u.1.u.s.s._intrepid.rar | 2.63 MB

is more like it). This is a reseach ship, so expect it to be a little weak. 13 type VIII phaser arrays (beyond weak, but can still do some damage) 40 photon torpedoes (stock version) [/quote]




6 Mod Pack | 1.68 MB

package you got here. Yeah real nice so DL now, and most importantly have fun. :borg:




Shuttle Bridges Pack | 60.82 MB

Galileo as seen in ST5 The Final Frontier Type 6 as seen in TNG Type 8 as seen in Voyager Type 9 as seen in Voyager Type 11 as seen in Insurrection




Star Trek XI Mod | 205 MB

ST XI Add some of the most important and Top downloaded Mods for BC for Example: nanoFX2.0b BCS:the Beginning Adds 2 more ridges to your install: Early TMP Miranda Bridge Enterprise A Bridge with high res Textures RECOMMENED: If you have the Original ST XI Score by Michael Giacchino replace the Stock Music with it for a better sound and ST XI feeling ^^ for a full List of Mods included with their original Author see ReadMe. As i say once this is my first Mod so please Rate and Comment. P.S.: Sorry for very poor english ^^




Enterprise Series Klingon B'KreL Class Bird Of Prey (Update) | 37.1 MB

Disruptors PLEASE NOTE: if you have the old version D4_BOP this will over write it. also in the menus name has charged to "BKreL BOP ENT"




SG Pack 3.0 Multiplayer Patch

sg_pack_3_multiplayer_patch.rar | 20.31 KB

There\'s a version that\'s fully compatible with KM and a verison that\'s for people not using KM. Everything seems to work now, but if there\'s any problems there\'s a link in the readme to a support area. Have fun.




FTech ( Foundation Technologies )

foundationtech20051126.rar | 97.84 KB

and ship modders can add (new) technologies to BC (and it\'s ships). It provides scripters with the basic structures to create new things of which you only need a couple of things to add and you have a new technology and it allows an easy setup for loading your new technology into BC. And it provides ship modders an easy way to include technologies to their ships. It also incorporates Inaccurate Phasers for as well the torpedoes and pulse weapons and for non-player ship. In the standard package there will be several technologies included of which you will be familiar through ATP. FTech is more or less designed to be \"the next level\" for ATP. But all the technologies are plugins. there is also included in the file a PDF document, that will help you add the seperate Techs. do read the readme and the PDF after you download this.




A set of Excaliburs

sbexcaliburs.rar | 20.83 MB

modification with WORKING specular textures. All previous versions had incorrect pathways, even if the specular textures were included, I have improved the ships phaser arcs, firing strings and added some side-mounted pulse-phasers on two of the variants (they are huge ships) as well as new photons & quantums." do read the readme the are some other files that are required, and you need to know. the author took the time needed to write it, for you to have the required information. Note for Author: in future include Links to ALL the Requirements you say that are needed for this set to work properly. some people have a lot of trouble find and searching for them, and it would Help the amount of downloads.




Intrepid Class Mod Pack v.1.0 | 10.44 MB

Class as seen in the Voyager and DS9 Series. You will see the working subsystems of an Intrepid Class Starship. The Intrepid Class comes in (2) Models Cruise mode and Warp mode. Twenty-four models that comprise the fleet of Twelve ships. The ships uses the Sub Menu.v.3 so they are neatly grouped in their own Sub list. Most of the ships will have different torpedoes. The most "common" will be the Type: 11 Photon. Some of the torpedoes have spread capabilities. This will give you some diversity among the Intrepid Fleet. All the Hardpoints have been tailored to each individual sister ship. So each ship will have slightly different handling in game. Also a Ship's History was made for each ship. Mostly fan fiction and just for fun. You will need NanoFX2b, and MVAM 2.0 Infinity. This Mod pack only contains the MVAM plugins for the Fleet. This is "Self-Extracting .exe" just select your BC directory and install. Since I was Involved with this project, I'll let you rate it... Blackrook32 [i]* MVAM Infinite v.2.0[/i];26555 [i]* NanoFX2b[/i];23469 [i]* MLeo's Sub Menu v.3.0[/i];27960




Bridge Commander SDK | 5.5 MB

soon as ive been through the whole lot.




FPS Counter 2.0 | 25.67 KB





shippacka.rar | 6.18 MB




CG Sovereign

cg_sovereign_v1.0.rar | 7.85 MB

this BCMod. I will release a version that installs as a separate ship later on if demand is high enough (and it probably will be). After nearly two years in development, it's finally here. I checked the first save I made when I began building the first version of this model, and it dates somewhere from mid-winter of 2001. My previous release, the so called "Nemesis Sovereign" was good for a while, but once Nemesis came out on video, it was easy to spot the problems. So, I started from scratch. This version is a complete rebuild and revamp of that model. Not only did I nearly double the facecount, but I also doubled the texture resolution. I started over from scratch on the textures, going back to the original source, using only pictures of the studio model and screenshots from the movies. The result is kind of a cross between the First Contact, and Nemesis versions of the Sovereign Class ship (Insurrection's CGI model was off the wall when compared to Nemesis and First Contact, so I tried to ignore most of the details shown in that movie). Now, the warnings.. First off, this thing is meant to look pretty first, and be playable second. The model has 13,000 polygons, the highest detail model I've ever made. It uses five 1024*1024 maps, and one double size 2048*1024 map for the main hull, plus the odd small texture like the phasers, and deflector, as well as a 16 frame animation for the bussard collectors. That's not counting the specular maps, either. Suffice to say, this thing will eat up your framerate in a large battle. I'm going to recommend at least a minimum of a 1ghz processor, and 256mb of ram to run this thing. A good video card helps as well. I can run it decently, and I have a 1.5ghz computer with 384mb of ram, and a Geforce2 MX. I usually have to leave enhanced glows turned off to get a good framerate though. For those with incredibly high end systems, I'm going to release another set of textures later, that are all 2048*2048. My system runs at about 10 seconds per frame with them, but that doesn't mean they won't work for someone. This ship also includes new weapons and sounds to match ST:Nemesis. I have tried something a little backward with the hardpoints to achieve the effect of having the quantum torpedoes separate from the regular photons. I did what is popular, and gave the ship four forward facing pulse weapons. But instead of having them fire pulse weapons, I put in the name of a torpedo script. So you basically have a pulse weapon that fires seeking torpedoes. I limited the charge of each of the four pulse weapons to 25, and set the charge to zero, giving the ship 100 quantum torpedos. Feel free to change this number to your liking. In another backwards move, I had an idea. Someone somewhere commented that the torpedoes in Nemesis looked more like pulse weapons than torpedoes. So I did the reverse of the quantums. For the regular photon torps, I specified a new pulse weapon script I made to match the look of the torps in Nemesis. These torpedoes still seek, and look much closer to Nemesis than the standard photon torpedoes. I may change this in an update if no one likes it, but personally I like the streak effect these torpedoes give. These weapons all use brand new sounds. The quantum sound is recorded from First Contact since there was no background sound to interfere in that movie. The other sounds, for the photon torpedoes, and for the phasers, were made by Wes Janson, whom I owe a great debt of gratitude to. I can only imagine the hours he spent cutting and filtering the sounds from Nemesis to get decent sounds for use in the game. Nemesis probably has the loudest background music of any of the movies, and it played non-stop throughout most of the battle scenes. How he managed to filter out all that background noise, I'll never know. Hats off to you, Wes. :) Included in this Mod: 1. CG Sovereign Model, textures, hardpoint script, and ship script. Textures are all in TGA format, as well as a blank registry texture, so feel free to edit them to your liking. Just ask me first if you want to release them. I can be reached at the BC Universe forums at I decided it better not to include my email this time... last time I did, my MSN account got flooded with spam and I ended up deleting the account. 2. Two new weapons scripts for photon torpedos and quantum torpedoes, as well as a torpedo texture 3. Four new sounds used for the photon torps, quantum torps, and sovereign phaser sounds (big thanks to Wes) 4. New Sovereign display icon rendered in Max 5. All plugin scripts to enable weapon sounds [/quote]




Defiant Bridge Pack | 27.37 MB

(v3) and includes new animations by Lurok91 and canon station lcars by Robert aka Explorer of This bridge pack also includes all the canon Defiant bridge variants as separate installs (after v4 installed): the first Defiant bridge (as seen in DS9 two-parter The Search) and the later seasons Holo and Sao Paulo variants.




Akira Class Mod Pack

acmpv3.rar | 308.84 MB

will bring the Akiras to a new level. The mod pack is 308 MB. Compatible with Foundation Technologies (FTech) with integrated Reflective Shields, Ablative Armour & Auto-Targeting. Now, this is not just a bunch of replicated ship working off of one or two hardpoints. This ship pack consists of 38 ship divided by three generational tech design. With the FTech plug-ins, each ship is singular in performance, energy output and usage. Working with the Skinning & Damaging Tool (SDT), all the ship are working from one SNS Akira model, modified by JLS Studios. This mod includes tactical/weapons mods contributed by BCS-TNG Scripters USS_Sovereign, USS_Frontier and DKealt. Each of the ship scripts are written too be compatible with the QB/QBR related mods. The sister ships will show up on your (Federation Ship) selection list. The custom ship scripts are compatible with the latest Skinning & Damaging Tool (SDT) and Sub Menu mod. Each ship will have (2) torpedo choice, a different combination among the fleet. Along with (2) fore & aft torpedo pulse launchers, as seen on the Sovereign Class. The phasers have been streamlined from the bulky stock version. The ship names will be familiar, if you enjoyed the single player mode in Bridge Commander, ST: Away Team & the ST: Armada games. I also added the ship names from a historical standpoint. Here are the stats for the Generational Upgrades... [i][b] First Generation[/b] too included plug-ins for the "Engine Overload" mod. This mod will render all ship inactive for 40 seconds. Any enemy ship within 20 kilometers of the Player's ship will be rendered temporarily "incapacitated". [b] Second Generation[/b] will operate with slight alterations to the shields, Torpedo compliments for each ship. Each generation of the Akira Class will be a unique starship within it's own fleet. The "Chain Reaction Pulsar" will be added to the Second Generation of Akiras. [b] Third Generation[/b] will include plug-ins for the "Mannheim Effect" or Self-Mannheim mod. The Akiras will be able to create a "Gemini Effect" like in the Star Trek: Armada series to create a temporal duplicate of the Player ship. The Effect is "Temporary" but should prove a crucial tactical tool in Quickbattle. Each ship from this generational design will have a different power consumption output, for the Temporal effect. [/i] Since this is my Mod, I'll let you rate it.... Enjoy, Blackrook32 [i]* Foundation Technologies (FTech )[/i];84343 [i]* MLeo's Submenu Mod (latest version)[/i];68668 [i]* Elminster's Common Weapons Pack v.3.0:[/i];5773 [i]* Nano FX2 Beta:[/i];23469




Runabout Bridges Pack | 35.99 MB

DS9. Two versions which can be installed as separate bridges: 1. Late seasons version with tactical standing floor console and transporter room at rear. 2. Early seasons version with transporter in main cabin.




Alternate Intro

alternate_intro.mp3 | 2.15 MB




Galaxy Class Mod Pack v.2.1

gcmpv.2.1_final.rar | 148.99 MB

Prototype, Yamato-E, Enterprise-D, Odyssey, Challenger. The MK: II Venture Variant, Magellan & the Trinculo. Along with new additions to the fleet such as the MK: I Galaxy Class U.S.S. Horizon and the Bridge Commander favorites like the MK: I Galaxy Class U.S.S. Dauntless & the MK: II Venture Variant, U.S.S. San Francisco. The GCMPv.2.1 is a self extracting .exe installer. This pack uses the CEGalaxy and CEVenture by Captain Elgy as a base. These ships, IMHO are the best to use with Galaxy Chart's RDF, RAF & War Simulator functions. The registry's were a homage to Bernd Schneider's Star Trek site [i]Ex Astris Scientia[/i] and the Horizon, a salute to the trek fan fiction. Each ship comes with a 'Full' Model, Saucer and Stardrive. The ships in this mod pack has the ability to separate with the use of MVAM 2.0 Infinite (Plugin) scripts. The Hardpoints were made to give the most canon representation of the Galaxy Class as seen in TNG/ DS9 and VOY. The phasers will show a pre-charge arc on the emitters before phaser discharge. Customized torpedoes were made smaller to so these ships as 'true' Dreadnoughts. Each ship will have (4) Torpedo choices. Each ship has unique hardpoint(s) in shield and power output, a different combination among the Fleet. Damageable systems that will show are the Main Computer Cores (2) in the Saucer, and (1) in the Stardrive. Replicator Networks in the Full Model, Saucer and Stardrive. Port and Starboard Bussard ram scoops, Anti Matter pods and the 'famed' Ten Forward Lounge. Running lights that were added are only compatible with NanoFX2 (Beta). The [i]History[/i] of each ship was added, some of the info is canon, the rest is just for fun. Since I was involved with this project... I'll let you rate it. Enjoy, Blackrook32 [i]* Elminster's Common Weapons Pack v.3.0 (.exe)[/i];57735 [i]* MVAM Infinite v.2.0[/i];26555 [i]* NanoFX2b[/i];23469 [i]* MLeo's Sub Menu v.3.0[/i];27960




CR Borg Tactical Cube | 12.38 MB

for the faint of heart, If your operating a PC on the low end. This Tactical Cube is highly detailed. Most notably with attached weapon nodes. With the pulse weapons giving the Borg a more defined target coverage. The mod comes with new custom weapon textures and tractor beams. In testing the Tactical Cube, I could only cause minimal damage- even with a Fleet of 35 Starfleet ships. But I noticed you will have a better chance, if you combine your fleet in a cooperative Armada. Using Federation, Klingon and Romulan Ships- The heavy hitters mind you. So if you think you can handle this newly assimilated technology? Definitely Download Worthy!




DJ Galaxy Pack | 101.36 MB

starships. 2048x2048 textures. Saucer separation. Individualized HP's. Special edition Season 1 Enterprise D 25th century conjectural refit: USS Pegasus Special thanks to Cordanilus for the killer preview video."




Single Player Customizer

single_player_customizer_v0.1.rar | 1.65 MB

giving you the ability to choose what ever ship you want for the Galaxy (Dauntless) and the Sovereign (USS Sovereign) you normally fly with.




Bridge Commander Advanced | 27.6 MB

but as before, I gave up when it blew up in my face & killed my game. I then decided to take what I did & make a better version of my 1st mod (BC1.1advanced). This mod is a more complete & ballanced version of my original, although this one I remade from scratch! This mod uses many things I found on the internet, some things I altered to suit my needs, some I only altered for balance & many things I just made myself. The goal of this mod is to create a more realistic version of the original game, only rewriting the stock elements of the game. It gives multiplayer flyable ships more realistic weapon loadouts and gives everything better ballance & graphics. I hope you enjoy.....




DJ Valiant Class | 11.88 MB

offensive and defensive capability on a large scale into the 25th century.




Ad Oberth Class Pack

adoberth.rar | 20.95 MB

Yosemite, Raman, Bonestell, Biko, Cochrane, Vico, Tsiolkovsky and the Pegasus. Also included are four distinct hardpoints. Including a Phased Cloak for the Pegasus. The Warp drive on the AdOberth comes with a Warp warm-up feature. Utilizing the advantages of FTech. You will need this utility installed, if you don't have KM 1.0. {highly recommended} The only flaw , was that the textures are mirrored on right Port and Starboard nacelles in version 1. But this version corrects this flaw. The AdOberth does not contain "God Ships" or fighting ships. These are canon science vessels. This ship pack will be a must have for your Federation inventory. This is one of the finest examples of the Oberth and Pegasus variant to grace our site in many years, for you who got version 1 you need this version. For you users of dial-up Beware, this will take some serious download time.




CE Nebula Class Pack | 21.19 MB

the BEST Nebula Class Vessels Available! Grab it now! NOTE: The CE Nebula has compatability issues with Captain Russells (CR's) Nebula Class pack, this stems from both packs using the same ship file names in the scripts/ships directory of your BC Install. For anyone who wishes to download this pack you must first uninstall CR's Pack or delete the "nebulae" file in the scripts/custom/ships directory, after which the pack should work properly. This is clearly stated in the readme. From The Author "The CE Nebula Class Pack represents my efforts to bring a canon Nebula Class to Star Trek Bridge Commander™. The CE Nebula was based on the original work of Erazoren from his U.S.S. Endeavour Nebula Class. The original model has since been re-edited with several areas being tweaked or replaced completely. Included in this ship pack is the Standard Nebula Class as well as the Phoenix Science variant. New textures have also been made to closely resemble the Nebula Class studio model and new hardpoints help to give the feel of a canon Nebula Class when playing it ingame. The CE Nebula Class Pack also has bonus material which includes Canon Nebula .nif files complete with square deflectors. Alternate deflector textures, and Blank registry textures so you can create your own registries for BC."




Intrepid Bridge v.3.2

intrepid_v3.2_h.rar | 11.56 MB

appetite. That said this is not the same bridge we saw in KM1.0, with optimised command chairs the team has managed to save more polygons that have now been spent on the ceiling lighting. The bridge still supports all the features that it did in Kobayashi Maru 1.0 (although you will need BP Core Gold), including Animations at alert change, Alert FX, and a complete set of custom sounds giving you an authentic Intrepid class experience. All this with the added improvements results in a higher quality, and better performing bridge which truly showcases what a modder can do with Bridge Commander. This is a mod for \"High end rigs\". This is the \"ultimate\" for any fan of Star Trek: Voyager. It\'s the best next thing to being there.... Download ASAP!!




Enterprise era Romulan BOP

enterprise_romulan_bop.rar | 1.37 MB

i don\'t remember seeing any torpedoes in the season 2 episode with the romulans in, i could be mistaken though.




Pegasus Bridge

pegasus_bridge.rar | 21.77 MB

captain, and he and Ensign William T. Riker managed to fight their way to an escape pod. The ship was lost shortly after. Years later, Admiral Pressman commanded the USS Enterprise to recover the vessel, and unique "properties" of the vessel came into light. ALL this was DONE BY Bsilver2928, Barihawk and 3rd Era Bridge Team One can never have too many bridges Screenshots tell a lot, but not all so get this. There is some alternate carpets included tells more in the readme file. Read the readme file some good information there.:D




CG Sovereign Pack | 15.44 MB

Chronocidal Guy. There appear to be 3 different types of sovereign (as in strength wise), the NX Sovereign which only has photon torpedoes and phasers (and a blue main deflector). Another type is the 70,000 registry range of ships (Sovereign, Imperial, Regal, Emperor, Monarch, Sultan, Pharaoh) with more powerful phasers as well as quantum torpedoes and phased torpedoes. The 3rd type is the \"80,000+\" registries, which have the most powerful phasers, torpedes and stronger shields (Excelsior B?, Supreme.) The Enterprise has the strongest hull and shields, although has the same weapons as the standard type of Sovereign, mentioned above as the 70,000 registry range. All of the ships have differences, although some are similar. In a test against two Dominion Warships, all of the ships faired differently. (in the assumption that not everyone fires continuous streams of torps) [b]NX Sovereign[/b] - Could only cause shield damage or minor damage to the shields of one of the warships. [b]\"70,000 Range\"[/b] - Depending on who gets the first shot, these ships can take out both ships with moderate to heavy damage or if the dominion warships manage to fire their \"main weapons\" first then expect to be take heavy damage or be destroyed fairly quickly. This Sovereign against the Dominion Warships is 50/50 depending on who gets the first shot. [b]\"Enterprise - E\"[/b] - Generally the same as the \"70,000\" range but will win more battles against the two dominion warships due to its stronger shields and hull. [b]\"80,000 Range\"[/b] - These ships will almost always win against the 2 dominion battleships. These can relatively quickly take out each of the warships while taking only moderate to heavy shield damage. The clocking device adds another advantage to the fight where as it can use cloaking hit and run attacks. Overall these ships maybe too powerful, since one dominion warship should be slightly more powerful than a sovereign or at least about a match for a sovereign, they are still fun to use.




LC's Wolf 359 Pack

wolf359pack.rar | 13.72 MB




SFP New Orleans

sfpneworleansfinal.rar | 2.28 MB

Galaxy Class, (6) forward torpedo tubes and excellent phaser firing arcs. This ship is highly manuverable for it's size. Able to handel herself in any situation, the New Orleans can take heavy damage, and still prove to be a formidable opponent. While testing this ship against the C2X BOBW Cube, the New Orleans suffered heavy damage, with nearly 40% of her total mass destroyed. Reguardless, she still hang on to keep fighting! So take Command of this Federation Classic. . . Defiantely Download Worthy!!




BC Demo 3 Ship Selector | 357.25 KB

the original demo. I would suggest this mod for people who only have a demo version of Bridge Commander. It would be redundant for a person with a full copy of BC to download this. Keep in mind- Install this only if you have the *DEMO* version of Bridge Commander.




Dominion Wars Klingon Ship Pack | 12.91 MB

relect the abilities of the Klingon ships seen in DS9's Dominion Wars and the Gizmo Games "ST: Dominion Wars". This Pack includes the P81 Bird of Prey, C2Vorcha, DX Negh'var, D-Series Klingon Battlecruiser and the K'vortcha. The ships have been retextured, too give the Klingon Fleet an more "Dark and Omimus" look. When you see these ships coming at you in game, You will know they "mean" buisness! I recommend this pack for any fan of the Dominion Wars! Since I was involved in this Project, I'll let you rate it... Blackrook32 [i]* Sub Menu V3;;27960 * NanoFX2b;;23469 * Elminster's Common Weapons Pack;;36517[/i] Added the links for reference Elminster




Abandon Ship | 325.89 KB

pods will be jettisoned from your ship. A nice touch of realism for BC.




QuickBattle Replacement | 1.13 MB

systems, ships, stations etc then the standard version. I found no bugs during my testing of the mod, and I highly recommend its use to anyone who frequently plays quickbattle. As the readme has indicated it is important to start the game using -TestMode to access the Quickbattle Replacement. If run without -TestMode, only the default QuickBattle setup will be accessable. This mod also gives access to a lot of functions, such as an MP3 player, emergency turn (which I did not get to work properly, other then that it damaged my systems), in-system warp, abandon ship etc. These functions are accessable both with and without -TestMode.




Battlestar Galactica Ship Pack | 10.76 MB

ship icon and will show up in your custom/ship Quickbattle list. Also included are updated MK 1 Colonial Viper, MK10 Cylon Raider and Hades Class Basestar scaled to canon specs. The hardpoints for both the Battlestar and Basestar are quite impressive. The positioning of the pulse canons give the ships a epic look. The models are highly detailed that the first version, as are the fighters. with improved hardpoints. This is a [b]must[/b] have for any Battlestar Galactica fan! Download ASAP. . . .




Yellow Alert/Computer Voice | 64.03 KB




Scotchy Galaxy

snsgalaxy.rar | 27 MB

so 56K people be patient. See my screenies and judge for yourself.




C2X Romulan Warbird | 5.78 MB

the detailed warp nacelles and decals. This mod also comes with custom hardpoints. Sounds and weapons. The Hardpoints utilize the new running lights from the NanoFX2 Beta mod. This Mod is a must have for your Romulan Inventory. So get rid of that "stock" Warbird, This is a definite keeper!




Redistribute Shields

redistribute_shieldsv1.rar | 9.66 KB

collapsed. Using the "Redistribute Shields" option will balance out the shields by distributing power to compensate. Though this will eventually shorten the life of overall shield integrity, it will give you a fighting chance. This is a nice option to have, and it defiantly enhances your tactical choices. Check it out. . .




Aftermath Tales of the Dominion War part 1

bc_aftermath_tales_of_the_dominion_war_pt1.rar | 14.1 MB

the Breen ship and the Federation addons!




Armored Voyager one Final | 27.81 MB

shuttle to travel back in time to the year 2377 in a personal mission to alter the timeline by bringing the USS Voyager NCC-74656 back to Earth sooner. This shuttle is from the start of the 25th century, it was piloted by Admiral Janeway in an attempt to alter the timeline when she returned to the late 24th century to bring the U.S.S. Voyager back to the Alpha quadrant. The shuttle is equipped with transphasic torpedoes capable of destroying a Borg cube and deployable ablative armor. The shuttles computer interface consists of a synaptic transceiver that responds to the pilots thoughts. Janeway's shuttle was also outfitted with a chrono-deflector for time travel. These technologies were integrated into the U.S.S. Voyager which returned to Federation territory. Starfleet has yet to start deploying these future technologies aboard other starship classes but is expected to soon. --------------------------------------------------------- The ablative armour generators generated, as the name suggests, ablative armor. Ablative armor is a type of material that when hit with weapons fire, absorbs the energy and dissipates away from the hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle ;-P. Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" (link to episode summary: ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls -cough- -forty ships- -cough-




DJ Leonidas Class - USS Raptor | 15.4 MB

successful in close range, heavy fighting engagements. While the ship does not have the firepower of a Century class starship, it is capable of absorbing extensive damage, typically much more than any ship in its own category or better. The Raptor is a large ship with high resolution 2048x2048 textures."




BC Super Mod V3.0. | 11.16 MB

vessels Added the Typhoon-class (I won\'t spoil this one for you people who like my other work)




Excalibur Bridge

excalibur_3.1.rar | 8.97 MB

changes. Firstly the mesh was updated to fulfil modern standards, particular attention was paid to the floor and command furniture. Next the Textures were almost completely replaced, and new light maps were rendered for the majority of the objects on the bridge using the latest light mapping techniques. Finally the bridge had new animations added to make them compatible with mesh changes. This will be an excellent set for those of you looking for something out of the ordinary. Check it Out!




CE Venture Class Refit | 16.55 MB

starship U.S.S. Odyssey, Starfleet Command looked to bolstering the combat capabilities of federation starships in light of this new threat from the Gamma Quadrant. One of the avenues of investigation was the refitting of all current Galaxy Class vessels in active service. Starfleet Analysts found that the U.S.S. Odyssey wasn't very maneuverable in combat compared with the Dominion Attack Ships and lacked sufficient power to the shields to sufficiently protect the ship from the polaron based weapons of the J'em Hadar. Also an investigation also found that the original galaxy design had insufficient phaser coverage from strafing attack runs often used by smaller vessels. The first newly refitted ship out of spacedock was the U.S.S. Venture NCC-71854. Numorous upgrades had been implemented aboard the Venture to give the vessel greater firepower and lastabiliy in combat situations. The most notable enhancement were made to the Shields, Impulse Engines and Sensors. The Venture also had two nacelle mounted phaser arrays to help protect from from strafing attacks, also Quantum Torpedoes were added to the ships inventory to give the vessel a lot more firepower in battle. Refitted galaxy class vessels later served with distinction during the Dominion War, their strength and durability proved crucial in numorous battles, but most notably in the Battle of Deep Space 9 and in the Battle of Chin'toka. Starfleet Command has ordered that this refit become standard on all galaxy class starships by 2382. REQUIREMENTS MVAM Infinite.;26555 Submenu Mod 3.7 or above.;68668 the ship comes in a handy EXE file so installation is easy read the readme it has some good information To the Author, in future can you add links, to your requirements, and put them in your readme (some people have difficulty using searches)




U.S.S. Brattain (Miranda class TMP)

uss_brattain.rar | 4.4 MB

information (I like Miranda class ships) are we due for some more:D




Constellation Class Pack | 39.25 MB

pack, 10 in all. Using registry information gleaned from the "Ex Astria Scientia" Trek fan site. Noted are canon ships like the Stargazer, Hathaway and Victory. Also texture blanks were added. One has an aged look. the other, crisp and pristine. This mod offers alternate hardpoints for the Constellation model. Placed in both the post TMP, pre TNG era cr.2344 and post TNG. This mod will be an excellent addition to your Federation fleet. Definitely Download Worthy!!




Terran Galaxy Class Pack

sns_terran_galaxysseperate_install.rar | 25.07 MB

on the original Scotchy\'s Galaxy. These ships are more powerful than that of the Federation counterparts, to start with all of the ships have a cloaking device, and all of the ships now have quantum torpedoes. The Standard Galaxy Class (ISS Galaxy, ISS Enterprise D, ISS Dauntless, ISS Odyssey and ISS Yamato) all have the standard photon torpedoes as well as 20 additional quantum torpedoes. These ships also have more powerful phaser arrays which make them more powerful than the counterpart starfleet ships and with the additional cloaking device it makes a better attacking vessel. The Venture Variants (ISS Venture, and ISS Cortez) these ships have an additional 60 quantum torpedoes alongside their standard photon torpedoes. The weapons on the Venture Variant are more than capable of taking on heavy cruisers and above and perhaps would make a good fight against a Sovereign. The War Galaxy Variants (ISS San Francisco and ISS Trinculo) have had their photon torpedoes replaced with Quantum torpedoes, as well as this its main phasers have been increased making it a more deadlier foe to face against. If used correctly and timed right this ship can be fairly powerful against some of the more heavier ships including the Sovereign and similar (doesn\'t mean it would always win though). All of the above ships include the marking of the Terran Empire which are very clear and detailed on the ships hull both ventral and dorsal sides. [b][u]Requirements[/u][/b] [b]Replace Stock Ships[/b]: No [b]Replace Any Ships[/b]: No [b]Required Files[/b]: See Readme [b]Requires Nano FX[/b]: Yes




The PHoenix Warp Ship (Admiral Ames) | 327.65 KB





Change Warp Speed 2.0 | 711.23 KB

Warp Speeds of ships. Max Warp speeds have the effect on the sliderbar allowing you only to slide up to the max designated speed. Cruise Speeds represent 'safety' speeds, beyond those speeds Warp Engines start to degrade based on a mathematical formula. You won't have to define speeds for each ship, this is only an addon feature. By default Change Warp Speed will presume that Max Warp and Cruise Speeds are 9.99.




TOS Bridge Pack

tosbridgepack.rar | 12.65 MB

series). These bridges can be installed without Bridge Plugin Core being present however when BPCore is present the bridges will load an extra permenant crew member aswell as some map swaps at red alert. Since I worked on these I\'ll let you rate them.




Miranda Class Bridge

miranda.rar | 16.26 MB

successful features, map swapping and Active LCARS (similar to the Enterprise A Bridge but more modern design). This is the high res version, only take this on if you think your PC can handle it. Everything comes in a nice installer, and Bridge Plugin Core is not a requirement (the bridge will run without it being installed).




Nemesis Sovereign Bridge

nemesis_high.rar | 23.2 MB

mapped side stations and the old style viewscreen. By doing this we can create stations where they are meant to be aswell as more complex texture animations. This is the High Resolution version of the bridge, it is recommended for high-end hardware users only. Before installing this please ensure you have installed Bridge Plugin Core [b][i]and[/i][/b] that you have ran the game at least once since installing it. Are you still reading this? Download Now!




Elminster's Common Weapons Pack

elminsters_common_weapons_packv3.rar | 2.34 MB

Ship packs. This mod also comes with the torpedo spread abilities however you must have ATP 3 for these to work other wise these will be as normal within the game. These Weapons are also compatible with all ship mod under the "Blackrook32/Elminster" ship mods and mod packs.




Repair Destroyed Systems

repair_destroyed_systems_beta_edition.rar | 5.22 MB

engines. This modification will allot points to the player, repairing the damaged sub systems. When you activate this mod, you will get Admiral Liu on the Main viewscreen, telling you a repair ship is on the way. A repair ship will warp to your location and beam over the parts you need to repair the destroyed subsystems. Each sub system is alloted so many repair points per ship. This Beta mod is a promising addition to any BC install. Definately worth having a look at. . . .




SFP Freedom

sfpfreedomfinal.rar | 1.75 MB

leaving the Freedom Class vunerable. Her weapon armaments and shielding are light. I would consider this class of ship as a support vessel. Reguardless, the Freedom Class can hold her own in large tactical engagements. While testing the Freedom in a fleet attack against the C2X BOBW Cube, this Ship lasted the longest against the Borg. So something can be said for being "Swift". I notice the textures of this model is complementary to the SNS Galaxy. So recreate your own Wolf:359 senario, and take Command. Defiantely Download Worthy!




Borg Ariel

borgariel.rar | 15.8 MB

pounding by a Scimitar- or Negh'Var-class in order to be destroyed.




Shuttle Launch Framework | 430.57 KB

\"Galaxy + Carrier\" 1.1: -Some minor Bugfixes -Added some minor changes for Multiplayer -Added support for MLeoDaalder KeyFoundation, can be found here: 1.0: - Release by the new Shuttle Launching group -Re-enable collision detection after launch - Admiral Ames, jwattsjr -Makes the Seconday Fireing working - mldaalder, defiant -Useful changes to the ftbMissionLib - Sim Rex -Additional Bug Fixes, some minor new functions - Defiant 050102: - Added Launcher, LauncherGroup, and LauncherManager - Carriers now contain Launchers and/or LauncherGroups instead of containing \"ships\" - LauncherGroups contain arbitrary sets of Launchers. - Launchers require *TWO* hardpoints (important for future releases): -> an ObjectEmitterProperty named \" OEP\" -> a HullSubsystem named \"\" NOTE: It would be wise to have both subsystems colocated at the same XYZ coordinate on the ship - For each Launcher/LauncherGroup, a \"Launcher #\" and \"Type: #\" button pair is generated in the GUI 050502a: - User-definable AIs may be specified on a per ship type basis - Launched objects are optionally commandable on a per ship type basis 051102a: - Carriers are now \"plugins\" defined in /scripts/Custom/Carriers. See the included /scripts/Custom/Carriers/ for an example. There have been some changes to Carrier modules since 050502a. 051102b: - Fixed a bug introduced in 051102a where a Launcher can launch more ships than it contains. Return Shuttles Changes (old) Version 0.7b: Big bug fixes Version 0.6b: Code cleaned up Version 0.5b: Re-formatted the .txt file from UNIX to Dos. Version 0.4b: Added the Possibility to exclude Tractors for Docking Version 0.3b: File scripts/Custom/Carrier/ is no longer used. Update your Carrier files instead (see Install.txt).




PDF Instruction Manual | 1.65 MB

reader ( ) Enjoy




Armoured Voyager One

armoredvoyagerone.rar | 7.48 MB

through the shuttle launching framework (these ships are not included). The HP seems a bit odd, as when the armour is active the ship has more topredo tubes and torpedo types than when the armour is deactivated.




DJcubes Akira Bridge | 1.88 MB




Advance Technologies Pack 1 | 405.96 KB

Reflector (ST: Armada fans will love that), Breen Energy Drain Weapons, and Advanced Tractors. These weapons have to be seen to be believed. Download ASAP!!




Imperial Death Star II | 5.64 MB

include the signature weapon that destroyed Alderann. I would not try using this model in a Nebula. The black stars composing the interior just seems just a bit off. It would have been cool flying inside the model's constructed areas. Let's hope to see an update from the Author. I tried to take this Deathstar with a fleet of Capitol Ships. Seeing the crossfire alone is worth downloading. The firing range for the Deathstar is at least 350 kilometers. Trying to warp the Deathstar will take at least 2 minuets. While in warp, it will seem like she is standing still. But the exit from warp will be dramatic. To gauge the actual size and power of this base, you will have to see it to believe it.




ST:III Bird of Prey Bridge | 2.84 MB

humiliating [i]"dishonor"[/i] of fighting the enemies of 'The Empire' in [i]"Alien bridges"[/i]. This BOP has it all, from active (bot) crewmen movement. To an active 'Gunnery Chair' where Miguel is stationed? Go figure? The display screens are animated with canon klingon text. Also included in the mod is Dasher's Bridge Plugin script and a Bridge menu scroller (mutator). I would love to see a Klingon Crew for this mod. So load up the set. Prove your worth and bring 'Honor and Glory' to the Empire... Q'apla !




High Res P81 Miranda

highresp81miranda.rar | 6.01 MB

but I'm sure a re-texture of this will be out soon. (Maybe even by me, lol). The hardpoint is quite on par with the FCA 1701-A. I found fights between the two very fun and realistic. Although, pay special detail to the installation instructions if you already have a copy of the P81 Miranda installed. This mod requires the TMP Common Weapons pack found here: [url][/url]




Type 9 shuttle

type9.rar | 646.54 KB

so don\'t get too close. Blurry edges on the screens and warp nacelles are the main issue. The shape is correct, and fairly decent. A bit on the low poly side but not bad. It has a high impulse speed, high enough to get the streaks and manuvers well. It has a phaser, 2 torpedo load and a tractor. The tactical icon wasn\'t made properly, so you wont have a bottom shield display.




Rick knox NX-01 | 5.39 MB

Authorised by Raven Night. Screenshots provided by




DS9 alert alarm

joxbosdefiantredalrtv1.0.rar | 651.9 KB

alert alarm sounds 5 or so times.




Dasher's Solar Systems | 4.48 MB

42 or he well Ignore if you need help please leave a comment below or Message NX-Armada.[/b]




C2X Borg Tactical Cube | 4.42 MB

On going combat with this Cube will definitely be brutal! I could only take this Tactical Cube out with a "large" task force. So download this excellent example of "Assimilated" technology... And see if you can survive the Encounter?




Borg modified Defiant | 2.19 MB




DJ Velox Class | 12.14 MB

weapons system. That IMO squarely places it in the post-nemesis era. The Velox Class is highly manuverable at impulse speed. The ship is high-poly model, but If my nearly four year old rig can handel it, you should be fine. This ship is also MVAM capable. This new streamline design takes some ques from the Galaxy class leniage. The Velox can take on (3) Romulan D\'deridex Warbirds. The Velox class effectiveness, lay with her directed forwarded assault! Applying both phaser strikes and torpedo salvos, the Romulan\'s forward sheild collaped with minimal effort. This dosen\'t make the Velox a god ship, but she does lean closely to \"Demi God\" status. If your shopping around for a \"new\" command ship, Look not further! Definately Download Worthy!




Shield Percentages | 299.88 KB

percentage on the shield display which can be very useful. Although as already mentioned this is for those that don\'t have the current version of the Kobayashi Maru Modification. [quote] This file directly comes from the Kobayashi Maru Mod: If you already have Kobayashi Maru (current Version is 2010.02), you already have this.[/quote]




SFRD Engineering Kit | 12.73 MB

TEXTURES for all our future releases. This pack is set up to be copied and pasted into your BC main folder, just click “yes to all” when it asks as this will not over-write any existing files. The “SFRD ENGINEERING KIT” consists of 316 files, each has the “SFRD_” tag to differentiate the file from any other. The reasons for this kit is to allow all users of our MODS to use them without needing to download such large MODS as the KM1.0 or others. So in short those of you who want to use our ships all you need is this kit along with the ship of your choice. Just download this file and copy the folders “DATA” “SCRIPTS” and “SFX” into your BC main directory. Here they can sit, safe and sound ready for when you need them. It is free to use by any modder, just make sure you specify it as a requirement.




TMP Klingon Bridge | 10.09 MB

small liberties with canon, but what the hell...




NX pack | 16.96 MB

reach speeds exceeding Warp 1 but not reaching or exceeding Warp 2. By 2144 the project had come to a halt until the NX Beta was successful in reaching Warp 2 and the NX Project continued. The NX Project Construction Dock was soon the hub of the Project and the NX01 was begun and eventually launched in 2151, this dock began work on other ships of the NX class and the beginnings of a Starfleet was begun. The NX 01 was a fledgling Starfleet\'s prize vessel, capable of warp 5 and designed as the first human built exploration vessel. During its first few years of service the NX01 Enterprise was put through many tests. Surviving those tests proved its design but many in Starfleet including the crew of the ship found many limitations.




WC Independence Day Ship Pack | 32.03 MB

ships have strong hulls and shields, and the primary weapon of the City Destroyers can be destroyed in one shot as they should be. The "Flight Mode" city destroyer can launch fighters if your install includes shuttle launching. The Captured Alien Attacker features repaired hull panels and a single Tactical Nuclear Warhead capable of destroying most smaller ships with a single shot. Enjoy!




Baz1701 JJprise and fleet pack

bc_jj_ship_pack1.2.rar | 139.18 MB

Enterprise USS Yorktown Constallation Class: USS Hathaway USS Stargazer Armstrong Class (refit/mk2): USS Armstrong-A USS Farragut-A Kelvin Class (refit/mk2) USS Kelvin-A USS Hargood Miranda Class: USS Reliant USS Saratoga Note this pack is 139MB so put the keetle on whilst you wait




Minbari Sharlin Class Dreadnought

minbarisharlin.rar | 17.19 MB

Babylon 5 episode. This vessel is most identifiable in the Minbari Federation. On testing this beauty in Quickbattle against other Babylon 5 ships. The Sharlin is balanced to the ship, as related to the series. So if your looking to reenact your favorite Babylon 5 scenario, like the "Battle of the Line"? Then this will be a worthy addition to your B5 inventory. Worth having a look at...




Armored Voyager update | 28.13 MB

hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle big grin. Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" ( Summary ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls *cough* forty ships *cough*




addship | 64.94 KB




Generic Bridge Module (Early TNG)

etngbridgev2.rar | 8.2 MB

replacing the RED ALERT display to something that looks a bit more like what we saw in the various films. It's not perfect but it's better than it was in version one. Installation is simple, this will overwrite your existing ETNG Generic or if you have not downloaded the first version, it will install the bridge so you do not have to go file hunting. Enjoy!




Super Hive

superwraith_hive_ship_1.1.rar | 4.98 MB




DJ Outrider Class - USS Juno | 10.28 MB

primarily for short range exploration and policing actions. First commissioned in 2402 to augment the limited run of Nova Class starships from the late 24th century. This is a small ship with high resolution 2048x2048 textures."




Post Dominion War Excelsior refit

post_dominion_war_excelsior_refit_v.1.rar | 9.33 MB

ships from Dom-War period. Ships hull was made from the same components used on Sovereign class. Weapons systems were upgraded adequatly to its era so instead of phaser banks it's fited with 2 Heavy Type-12 phaser stripes on the saucer section and 7 Type-12 phaser stripes covering Ventral, Dorsal and Aft section of the ship. For the base model I've used WickedZombie's (Special thanks to him) Sorcerer class and replaced it's nacelles with more modern looking nacelles from his (WickedZombie) Tiburon class and retextured everything to match the ship into Nemesis era also ship has modeled-in phaser stripes. Phaser sounds are shared with sounds from Kobayashi Maru 1.0 so you'll need it to hear the phasers ;) Ship was named after one of the most important Polish city - Kraków. This ship is preview of upcoming PDW Excelsior refit pack which will contain 8 ships of this class with different regs + something special I've been working on ;)




SFP XDN Lost Era Dreadnought

sfp_xdn.rar | 8.02 MB

This one also features a total of 4 options for the nacelles. The first is the one that ship installs with shown in the screenshots. The other 3 are in a separate folder with a sample pic from the MPE and include the XCA styled nacelles, a battleship nacelle from the next class up, and something that is a hybrid of the standard and XCA nacelles. Each of these nacelles also includes their own specular maps.





nemesis_sovereignex.rar | 8.68 MB

has 4 impulse engines both lowered speed and its less maneuverable.In other words it has completely new hardpoints and new weapons are coming with that to. It uses 6 quantum and 5 photon torpedoes on forward, and 10 quantum's and 4 photons on backward.




CE Proto-Nebula Pack | 16.64 MB

issues with Captain Russells (CR's) Nebula Class pack, this stems from both packs using the same ship file names in the scripts/ships directory of your BC Install. For anyone who wishes to download this pack you must first uninstall CR's Pack or delete the "nebulae" file in the scripts/custom/ships directory, after which the pack should work properly. This is clearly stated in the readme. From The Author "The Proto-Nebula variants were early versions of the Nebula Class starship and was first seen in the graveyard sequence of the TNG episodes "Best of Both Worlds I & II". Included in this ship pack are two Proto-Nebula variants, one is a canon variant that has three different registries which includes the starship U.S.S. Melbourne which was famously destroyed in the Battle of Wolf 359. Also included is a custom CE Variant which is "slightly" stronger than the canon version and also comes with three custom registries. Both variants possess a faster top speed than the Nebula Class but with slightly less firepower, both ships are considered to be Heavy Cruisers and can hold their own again the Cruisers and Warships all other major powers in the Alpha Quadrant."




Century Class U.S.S. Century

century_class_uss_century_v.1.0.rar | 19.26 MB

collectors and grates. This is a high poly ship. but the Author does provide lower resolution textures for you to use. You will need Nanofx2b, Elminster\'s Common weapons pack v.3.0, BC 1.1 Patch. The NX-Century will be an welcome addition to your Federation inventory. Check it Out!




CE Galaxy Class v.1.0 | 23.29 MB

and optimised, to give it more detail like the SNS version. The model is MVAM capable and comes with custom weapons, projectiles and sound effects. This model will replace any ship you have in your modded install as the default Galaxy Class. Definitely Download Worthy!




U.S.S. Dauntless

jl_studios_dauntless.rar | 19.54 MB

mesh work is of a higher quality that the old P81/Rick Knox's Dauntless. The textures have been modified to give the Dauntless a more up to date look. You will need the following requirements, Latest Foundation, NanoFX2.0 Beta, Slipstream Framework., As for the Hardpoints. Armed with Photon Torpedoes by Zambie_Zan. She handles like a light cruiser. Officially this is not a Federation Ship. This ship was only a lure to catch the Voyager Crew's attention. Definitely worth having a look At! [i][b]* U.S.S. Dauntless (Patch)[/b];83553[/i]




Voyager Crew and Uniforms

voyager_crew_and_uniforms_v1.0.rar | 20.85 MB

the Voyager crew and uniforms. This is the authors first mod and it is a complete voyager overhaul and its mutator controlled!! It will not overwrite any previous mods released. Uniforms, crew members and sounds all have been replaced to make it as canon as possible. The voyager uniforms are brand new created by the author and are now at a much higher resolution and spec than previous versions along with the heads.




Deep Space Nine FX | 306.96 MB

have been in production for eighteen months, contain thirty thousand lines of code, programmed by the best there is in BC, and been beta tested for six months by fifty-odd people are given a very simple name by the community: fantasies. Which is exactly what Deep Space Nine FX is: a fantasy come to life. Conceived and led by USS Sovereign, reviewed and supported by the modders of BCS:TNG, DS9FX is the ultimate tribute to Niner culture ("They're not linear... they're everywhere!"). This mod will allow you to:-Fly through the Wormhole! -Dock at Deep Space Nine! -Play a new set of missions! -Get detected by Dominion antiproton scans! -Re-enact the DS9 Credits with a functioning comet! -Alter just about every setting in the mod! -Bring the ruckus to the Dominion with an all-new lineup of remodelled and retextured ships! -Read a thirty-page manual! -And so much more! And, yes - this mod *will* work on a KM install, and was tested on a KM install. A seperate version, containing KM ships will be released at a later date. This version cannot be used in MP but the next one will have limited MP support (the KM edition) but it is KM compatible and KM: Pimped compatible. [b][u]*** SYSTEM REQUIREMENTS ***[/u][/b] This is what the DS9FX team recommends. [i]Minimum Requirements:[/i] - 1.8 GHz Processor - 256 MB RAM - 128 MB Graphics Card (GeForce 5200 or ATI Radeon equivalent) [i]Recommended Requirements: [/i] - 2.8 GHz Processor or higher - 512 MB RAM or higher - 128 MB Graphics Card (GeForce 6600 or ATI Radeon equivalent) or higher NOTE: If your computer is below the minimum requirements refer the ‘Customization Options’ and ‘Getting the most out of DS9FX in BC’ sections in the MANUAL to see how you can improve and customize DS9FX to play it. People who tested the mod sometimes used weaker graphic cards then the ones listed. [b][u]*** Mod Requirements ***[/u][/b] DS9FX’s requirements are as follows: [i]** Required **[/i] *Foundation - Supplied by BCMI and BCMP programs. - BCMI:;10490 - BCMP:;4171 [i]** Optional **[/i] These mods are not required for DS9FX to work, but they are recommended for the best possible experience: *Unified Main Menu - If you don’t have it installed then you won’t be able to use those nice in game customization features; also, everyone uses UMM these days. - UMM:;56343 - UMM Config Panel Fix: this mod is located at BCC - in the 'BC Downloads' Forum, in a stickied thread titled "List Of Mods" - look for #33 in the first post: *NanoFX 2.0 Beta - To be able to use Atmospheres and Ship blinkers for ships which require blinkers. Note: DS9FX has a safety feature for atmospheres if it doesn’t detect that NanoFX is installed, so you won’t have any problems.;23469 *MLeo’s Submenu Mod v3.7 - for ship submenus.;68668 **** PLEASE be sure to READ THE MANUAL! It is your friend! If you should run into any issues or errors with this mod, your answer may be in there :) If not, please post them at BCS, in the DS9FX Forum, and please have a console report ready. Really, you've got no excuse for not having skipped to the bottom of this page and downloaded this mod by this point. Move it! Oh, by the way... 10/10. Just for the record.




A NX500 ship

nx500.ace | 2.46 MB

diffrent phaser textures. Requierments are inside the readme , But you should have them by now, you ought to read the readme anyways This Will overwrite the one done by Starship Premononition and TiqHud




Constant class

sfpoconstant.rar | 4.18 MB

probably not as strong, as it is missing mega phasers.




CRBorg Galaxy | 10.22 MB

included that will have a .TGL with the ship\'s discription for Quickbattle. And Alternate textures in a .exe file. Now the Assimilated Galaxy now has Borg cutting beams, plasma cannons, plasma projectors and torpedoes. This ship will feel like it apart of the collective. I went up against this ship with (3) modified Excalibur Classes and (2) modified Prometheus Classes Mvam. This ship decimated nearly half of my fleet, taking my powerful Excalibur\'s along with her. This is the nicest representation of an assimilated Federation vessel I have seen in many years. Definitely worth having a look at. . .




CR Nebula Pack | 40.5 MB

different Variants of the Nebula class including a total of 40 different Nebula Class starships (including the blank versions). All of these ships are highly detailed and highly recommended. [b]NX Nebula[/b] - This is the prototype version of the Nebula class which is the weakest version of this ship. Most notably this ship doesn\'t have a pod. This ship is armed with numerous phasers as well as two forward photon torpedo tubes (Four Torpedoes at a time). There is only one named ship included in this variant - USS Nebula NX. [b]Nebula Variant 1[/b] - This is the main Nebula Class starship that has been seen in TNG, DS9 and Voyager. This ship is armed with several phasers, four forward and two aft photon torpedo launchers (two torpedoes a time each). There are two sub variants included under this variant. There are several named ships included of this variant, including the USS Bellerophon, USS Bonchune, USS Bristol, USS Endeavour, USS Explorer, USS Farragut, USS Hera, USS Honshu, USS Horizon, USS Indri, USS Khitomer, USS Lexington, USS Merrimack, USS Monitor, USS Proteus, USS Ulysses, USS Vera Cruz [b]Nebula Variant 1 Refit[/b] - This variant is similar to that of the variant above. This variant is similarly armed to the non refit version although can also fire quantum torpedoes, and has stronger shields and phasers. There are at least four included named ships, USS Beregovoy, USS Dionysus, USS New England, USS Stockholm [b]Nebula Variant 1 Refit 2[/b] - This variant is similar to that of the Variant above, although is armed with stronger phasers, six forward and six aft torpedo bays (which can fire photon and quantum torpedoes). This variant is far stronger than that of the first variant as this can fire up to 12 torpedoes forward and twelve torpedoes aft at any one time. There are at least three different named ships including - USS Devastator, USS Minotaur, USS Vulcan [b]Variant 2 - Sensor Array[/b] - Here is another version of the Nebula Class as seen in the TNG Episode: \"The Wounded\". This ship is armed with numerous phasers, and photon torpedo launchers capable of firing twice a time per tube(4 Forward and 2 Aft). The most notable part of this ship is the sensor pod at the top of the ship. There are at least three named vessels included with this pack - USS Berkeley, USS Phoenix, and USS Proxima [b]Variant 3 - Extra Warp Nacelles[/b] - Here is a variant of the Nebula Class starship that has not been seen in full in any Star Trek series, except as debris or a model on a table, so little is known about this ship other than it has two additional warp nacelles. This variant is armed with that of several phasers, as well as two forward and two aft photon torpedo tubes (can fire twice a time each tube) - There are at least two named included - USS Melbourne and USS Shogun [b]Variant 4 - Hospital Ship?[/b] - This variant of the Nebula class is basically a medical or a hospital vessel. This variant is relatively weak compared to all of the other ships as it is only armed with phasers and no torpedo tubes. There is one named ship included with this ship pack the USS Nightingale.




24th Century NX Class Refit | 4.35 MB

looks like a simple \'copy into Bridge Commander base directory\' job.




P$YCH0's Excelsior Pack

pych0s_excelsior_pack_v1.0.rar | 16.88 MB

canon ships such as the (TMP) Excelsior and (TNG) Repulse. And also the (TMP)Enterprise-B and the Dominion War refits, the Repulse and Lakota. All the ships hardpoints have been balanced to thier respective eras. The Author has also taken care not to disrupt the balance of your particular install. With the inclusion of new torpedos, as not to overwrite what's in your install. I would recommend this Mod to any fan of the Excelsior Class. . . Definately Download Worthy . . .




Vor'Cha Pack

zz_nxn_vorcha_pack.rar | 13.83 MB

weapons in exchange for a barrage of photons. The Assault version has a lot of disruptor beams to fight many small ships at once, like the Jem'Hadar bugships. The War Destroyer has a pair of big pulse cannons underneath, like the ones seem on the Negh' Var. The Tactical War Destroyer has everything the WD has, plus more shields, armor and a 3rd nacelle. And finally the Dreadnought, which is the very last step before the Negh' Var, with beams, pulse, torpedos and extra shields and armor. This pack is balanced against the SNS Galaxy version.




CR Borg Cube | 6.44 MB

SINGLE-FIRE hardpoint. The ship\'s weapons have been re-done from my usual Borg weapons so that most people will probably like them. The ship is actually quite beatable with a decent-sized armada.




SFP Niagara

sfpniagarafinal.rar | 2.66 MB

be evident in it's shielding and armaments. Along the lines with the Ambassador Class, the Niagara has improved manuverability for it's era. And her phaser recharge time is nominal. That being said, the (3) warp nacelles provide a "tempting" target. Reguardless, this will be a keeper for any Federation inventory. . . Download ASAP!!




SFP Challenger

sfpchallengerfinal.rar | 1.74 MB

She's a fast Phaser Cruiser, highly manuverable. With excellent firng arcs and recharge rates. The Challenger can handel herself with contemporary ships of it's era. You will have a fighting chance with this beauty. I tested this ship in a Wolf: 359 senario, Against the C2X BOBW Borg Cube. She gave as good as she got! I like the debris dispersal of this Model. . . So, get ready to rienact the Most talked about Battles of Trek! Download ASAP!!




Refit Constitution Pack

refit_connie_pack.rar | 32.3 MB

beginning at the TMP era and going all the way to the 25th century. There\'s even a future Connie using Borg technology, with cutting beams and shield draining torpedos. A must have for all the Constitution fans out there. Download asap !




TNG Romulan Pack

tng_romulan_pack.rar | 8.57 MB

show those Feds and Klingons the Romulan Empire is a force to be reckoned with.




Dominion Wars Cardassian Ship Pack | 6.6 MB

Class Here's the stuff you need for it to work; [i]* Sub Menu V3;;27960 * NanoFX2b;;23469 * Elminster's Common Weapons Pack;;36517[/i] Since I created this pack, I'll let you guys rate it. Cheers El [u]Recommended Mod[/u] [i]* Cardassian Crew Total Conversion w/ Galor Bridge Refit:;92318[/i] BR32




Omega Class Destroyer | 1.09 MB

carrier", capable of delivering maximum firepower combined with overwhelming fighter support and troop deployment. Measuring 1,714.3* meters in length, the Omega class Destroyer is one of the most powerful ship in the Earth Alliance Star-Navy today. Not only is it one of the most powerful ships, but this massive war vessel comprises the very heart and backbone of the modern Earthforce, space born military.[/quote] NanoFx2Beta: [url];23469[/url] SubMenuV3.0: [url];27960[/url]




Doomsday Machine

doomsdaymachine.rar | 168.72 KB

need 4 or 5 TNG strong ships to destroy this thing...if you\'re lucky. The game AI doesn\'t manage huge ships very well, so it\'s better to steer this thing yourself.




Ambassador Class TNG Pack | 17.88 MB

download, is MLeoDaalders Submenu version 2 or 3 mod as there are a lot of ships in this pack, when you run quickbattle. Solid 10s on this download.




C2 Constellation | 683.42 KB

TMP balance. The hull is horrible. TMP ships are well known for rugged hulls that can take tons of damage. This vessel will only do minimal damage to a Cardassian Galor.




ZM System Pack w/ NanoFx2 Atmospheres

zmmapsnanofx2.exe | 16.91 MB

and all. There are plenty of anomalies to explore. This is for "Galactic Explorers". NanoFx2 Atmospheres have been added to the planets by Chris Jones, and not just the atmospheres that came with NanoFx2. Some new ones have been created to fit individual planets and moons. This file will automatically detect where the most recent install of Bridge Commander is on your PC. There's also an option to select an install directory.




Danube Ship Pack

danubeshippack.rar | 1.98 MB

made me change my mind :) Its also in BCMOD Format and youve got to love that!




Corellian Corvette

corellian_corvette.rar | 4.99 MB

The ship mod itself is cool, not overly powerfull. Keeping to Star Wars canon this mod comes with canon sound effects, very cool. But I must admit the only thing I did with this Corellian Corvette mod, was to see if I could "out run" an Imperial Star Destroyer. This would make an excellent escort. But I would not use this ship to take on any (Star Wars) enemies alone. Definately worth having a look at.




Species 8472 Biopack | 1.33 MB

the Defender. All with exceptional hardpoints. I ran these ships against my Federation Fleet of equal number. The results were traumatic. Only the Borg could deliver such "Humiliation". If you want to see the Borg and Species 8472 go head to head? Using this Mod.. Download ASAP!!




Star Trek Nemesis Pack | 9.73 MB

hardpoints and canon weapons. From a "very realistic" Quantum Torpedo texture as seen in First Contact and Nemesis. To the oddly different Photon Torpedo that look like missiles. Also the "sfx " made for the weapons brings a new depth to the game. The new "Red Alert " is nice, but could have been a little louder and longer in duration. So to all of you Nemesis fans out there. here is your chance to reinact the battle near the Romulan Neutral Zone between the Enterprise E, The Romulans and the Remans. Definately Download Worthy!!




Achilles Class | 3.31 MB

fine tuning on the mesh. This ship looks sleeker than ever and is now much better balanced. You know you want this, so Download Now!




C2 Galaxy | 6.63 MB

Galaxy Class mod will "not" overwrite your P81 Galaxy Class. This is a stand alone mod. And a worthy addition to your Starfleet Inventory. Download ASAP!




SFPO Sortavala Battlecruiser | 4.65 MB

upgrades for this will be released later since it\'s the same texture on 3 ships. This is a high quality kitbash of an excelcior era heavy cruiser showing elements of the ambassador era in it\'s secondary hull design. This ship is also larger than an excelcior class and as heavily armed. It would be one of the last new ships to come off the line with ball turret phaserbanks as it\'s primary armament.




Stock Ship Replacement Pack | 36.67 MB

this is a compilation of ships that will replace most of the stock Bridge commander ships with more up to date ships, this therefore allows the user to have a much more fun and rewarding gaming, and it does not sacrifice Single player. This compilation is to allow people who want to make a custom build, not have to search forever and endlessely have to install ships. Also this is aimed towards players who want a bit more of a experience with Single player. As it allow the users to play SP(singleplayer) with out any problems. Ships that will be replaced: - Federation Star base - Federation Akira - Federation Nebula - Federation Transport - Federation Galaxy - Federation Sovereign - Federation Escape Pod - Federation Dry Dock - Cardassian Hybrid - Cardassian Star base - Cardassian Galor - Cardassian Keldon - Klingon Bird of Prey - Klingon Vorcha - Romulan Warbird - Ferengi Marauder - Peregrine - Space Facility




BC Stabilizer | 12.05 KB




MoS Post TNG Miranda | 16.63 MB




WC Proteus | 10.2 MB

streamlined starship hull, advanced impulse engines and is armed with quantum and photon torpedoes. The ship features a color scheme similar to the USS Aventine, and the design is based from the Dauntless ands Akira classes. Download this awesome ship!




Nova Class Bridge | 9.12 MB




Adder class | 9.85 MB

or diplomatic missions, 1 science labs, small holopads, or any of the other comforts of home. It was a heavily armored vessel that was created as a first strike vehicle for use in war, and incorporated the latest in Starfleet weaponry and defensive technology. As befitted its role, the U.S.S. Adder was considerably bigger than most Federation warship. It had a normal operational crew, but could accommodate up to 1000 in emergencies. Work on the Adder project began in 2375 after Starfleet was alerted to the threat of a Borg invasion. The ship was developed by Starfleet\'s Advanced Starship Design Bureau (ASDB) at the Antares Fleet Yards and at the Utopia Planitia Fleet Yards on Mars. It was still in the design stages when the Borg arrived in 2377. Even though the crew of the U.S.S. Enterprise NCC-1701-D defeated the Borg, Starfleet was sufficiently concerned about the danger of a second invasion attempt to continue work on the project. [i]Author, the descriotion, need Not be a copy of the whole readme. In future submitt a Description, -tiq- [/i]




CyAn1d3s MKII Galaxy

cyan1d3s_mkii_galaxy_packv1.rar | 13.36 MB

100% finished. there was some tweaking that needed to be done to the MVAM sequence, but was never done.




Venture class Vessel USS Affirmation | 12.2 MB

Affirmation its a refitted version of the venture its design to be for the normal star trek era, it has new engs and has been resized to the size of the galaxy class ship. sadly this ship is not MVAM. I hope people enjoy this as much the Venture class model. The ship comes with no Registry so feel free to add your own




DJ Ambassador Class | 14.91 MB

replaced by the newer and more advanced Galaxy Class. Equipped with a high energy shield grid and Type IX Phasers, the Argonaut was one of Starfleet's premier heavy cruisers in the mid 24th century. The ship's warp drive was enhanced over previous ships of her class thanks to developments adapted from Galaxy Class R&D, giving the ship a maximum speed of warp 9.2 and a maximum sustainable cruise velocity of warp 7. Tactics: The Argonaut is a respectable ship against TNG era opponents, and powerful against TMP era. Argonaut can fire up to five photon torpedoes simultaneously either forward or aft. Shields are of even strength in each direction, have a moderate recharge rate, and hull strength is nearly that of a Galaxy Class starship. Major combat limitation is the phaser arcs, as the ship has a very limited aft firing arc. Save aft torpedoes for rear defense while using the forward torpedoes for attacking. _______________________________________________________________________________ USS Republic NCC-12907 Original year of construction: 2339 Year of refit completion: 2378 Put in dry dock after taking extensive damage at the 2nd Battle of Chintoka. As a large but old battlecruiser, the Republic spent two years in dock without repair. After that time, Starfleet selected it as the first ship to be part of an Ambassador class modernization program. With Galaxy class starships getting priority upgrades, the Republic was refitted with refurbished Type X phaser array emitters and torpedo launchers from the USS Galaxy, including two small new arrays near the aft shuttlebay. An entirely new deflector dish was installed. Adapted from the Sun Tzu Class, it was selected for its ability to create extremely powerful deflector fields and highly penetrative sensor beams. Single reactor impulse engines were added to each nacelle pylon, and the pylons themselves were shortened along the Z axis to accommodate the ship's new, sleeker warp field. This, along with a new top speed of warp 9.7, came as a result of new, reshaped warp coils. Overall engine height was adjusted to match the new coils, though a new field emitter ring had to be installed around the circumference of each nacelle. In addition, each nacelle was capped by a new, high compression bussard collector. An enlarged bridge deck made space for additional subprocessing cores and storage compartments. Non visible enhancements include included a high capacity shield grid, faster turbolifts, new bioneural circuitry and holodecks.




DJ Holland | 3.12 MB

excelcior era and early tng styling. There are 3 variants in this pack, including one with Miranda megaphasers and another with a phaser pod. If you have the required type 3 shuttle mod installed, you can have the ships launch a few of those as well. Not many people write up a ship history that's worth a read, non-canon as it might be, this one is worth the read.




McCoy's Constitution Refit Pack

bones_mccoys_constitution_refit_pack_v.2.rar | 22.05 MB

sunlight hits are the right angle you can practically count every bold on hull. The paneling is amazing. ID maps allow for multiple regs, 17 included. New FX include the warp warmup scripting for the lighted nacelles, shuttle launching for up to 4 type 3's, and a brand new photon torpedo. You wouldn't know the model if we didn't tell ya, it's that good. It's time for plan "B" in "blockade"...




Constitution Class Refit | 15.55 MB

feel free to report me if any bugs are founded.




Type: XI Shuttle Pack/Cockpit Set v.2.0

type_xi_shuttlecockpit_set_patch.rar | 5.67 MB

shuttlecraft the U.S.S. Dallas * NCC-2019. This shuttle model will include a miniature of the shuttle/cockpit set's interior from EF:2. Take special notice too zoom in closer into the cockpit. You may recognize the two crewmen from the Starship Dallas. Captain Galloway & the Engineering Chief, Lt. Commander Katarina Scott. Enjoy, Blackrook32 [i]* Type:XI Shuttle Pack/Cockpit Set v.2.0: [url];104763[/url] * MLeo's Sub Menu v.3.0: [url];27960[/url][/i]




Baz1701 JJ reimagined TMP Refit

baz1701_jjtmp_connie.rar | 45.32 MB

2048 Med Maps 1024 low 512 Glows and spec included




SFP Churchill

sfp_churchill.rar | 4.03 MB

different look to the warp an impulse engines by using an Orange glow instead of the traditional blue. The deflector has also been modified the same way. Fractal patterns have been placed inside the grille to giev the appearence of active plasma inside the nacelles. This one has some different weapons placements, as well as the fwd firing megaphasers that were missing from the first Churchill hp. This ship is ballanced to be newer than the Excelcior, but at the same time it is also a small ship, being slightly longer than a Miranda class.




Vulcan Dkyr | 2.97 MB




Klingon D 4 battle cruiser Hardpointed | 10.53 MB

Klingon fleet, though it was eventually supplanted by the D5 class. The distinctive silhouette became as much a symbol of the Empire as the Imperial Trefoil itself, and was carried forward into the D6 and D7 classes. Some D4s served into the 2260s; Starfleet included them in Klingon tactical simulations, where they fought alongside the later D7 class against Constitution class vessels.




Power Transfer | 2.1 KB

beam/powered armor is exhausted. The script is compatible to BCS-The Beginning's engineering menu fix. Hopefully in this version BCS*TB is really completely optional. Thanks to USS Sovereign for the heads up.




Barrier Class | 3.14 MB

resulting in a stronger hull and higher impulse speeds and maneuverability than the larger Sovereign. Most of the interior space is devoted to shuttle bays, propulsion systems, and weapons with little in the way of scientific capability or modularity. The Barrier's armament is potent for a vessel its size and is arranged to deliver devastating alpha strikes and full 360 degree phaser coverage. Regenerative shielding and several centimeters of Ablative Armor serve as defense, along with the vessel's surprising agility. This ship has one unique feature: a detachable weapons pod that operates as an independent sub light Attack Wing providing the Barrier with Multivectoral Attack Mode capabilities. It is a formidable craft for its size, equipped with advanced targeting sensors, weapons systems, and defenses, its sleek design gives it good handling characteristics in an atmosphere and provides fleet and base defense as well as support for ground troops, and securing planetary and small space targets. ARMAMENT 22 Advanced Burst Phaser Arrays (18 main hull, 4 attack wing) 13 2-shot Photon Torpedo Tubes (10 main hull, 3 attack wing) 2 Quantum Torpedo Launchers (1 main hull, 1 attack wing) 4 Heavy Pulse Phaser Cannons (2 main hull, 2 attack wing) 4 Light Pulse Phasers (attack wing only)




CG-Sovereign revamped | 27.76 MB

altered the ships colorsheme, then recolored the windows to the nemesis colors. The aztec pattern is not much darker and the base color is also darker, making the whole ship appear more armored. I have altered the black armor parts that are around the shuttle bay/bridge, recolored the nacelle grids. i have also textured new impulse engines, that resemble the ones in first contact and insurrection (they are smaller, less lit and not as sagurated as the original ones!). then i have also made new bussard collectors, again more like insurrection. On the aft section i have fake bumbmapped some parts, also recolored it. the escape pods remain a shade of green/yellowish color. the phaser banks are now darker and better textured. another big change are the speculars. They also are darker and more contrasted, making the ship appear much more armored. In a nutshell I have made several modifications to make the ship look more crisp and evil :] [b]Admin note, we've reuploaded this file to correct a minor error, it does not require the hotfix, as that has been included in this version.[/b]




HJEnterprises Akira Bridge Retexture

hje_akira_bridge.rar | 37.31 MB

and redone textures in other areas.




Shield Pack | 2.9 MB

downloads and what comments there were on the 25th Century Shields, now with over 400 downloads, I decided to release this pack, including Romulan Shields, Dominion shields and many many more unique shield textures you wont find any where else. I hope you enjoy this pack and sorry for the late release. ~FourChan




USS Enterprise NCC-1701-A Retexture

enterprisea.rar | 6.14 MB

spotlights on the bottom primary hull simply do NOT exist in any form of the 1701-A and were only seen for one scene on the 1701 in TMP. The spotlights themselves were somewhat lacking in any good definition, since they were ultra bright and covered far more of the hull than needed. Anyway, work started on the textures mainly to recolor the deflector, which I posted the results. After several unsuccessful tries, the saucer spotlights were finally fixed thanks to Dr_McCoy1701A, who also helped with several other parts of the texture, namely the secondary hull lines. Changes to textures include: Saucer lights are fixed to canon STIV & VI positions, deflector dish is now blue, warp engine glow is now more blue, impulse engine glow is a bit brighter and orange, arboretum ceiling is more blue & canon to how the room was seen in TMP, thrusters on the deflector now have white dots rather than black, and the torpedo tubes are black to indicate that they are not active. HP changes are simple. I removed the non-canon aft torpedo launcher and changed the forward launchers to reload a bit faster and they now hold three torpedoes apiece for a spread total of six photons.




JLS Federation DamageFX

jl_studios_federation_damagefx.rar | 11.18 MB

came up with an idea and here's the results. BE AWARE : They will overwrite your current Nanofx damagefx.




DJ Galaxy Class | 37.19 MB

These two ships are easily the best and most canon Galaxy class and Venture refit i have EVER seen in Trek Gaming history and i think they will never be topped, This mod could\'nt be anymore download worthy!, I smell a mod of the year. GET IT NOW! \"From The Author\" There are two vessels in this mod. The USS Enterprise D, and the USS Venture. Both ships are canon to television. Both the Enterprise and the Venture have fully functional saucer seperation modes. Both ships are equiped with powerful, overlapping phaser arrays, and are capable of firing torpedo spreads of up to 10 torpedoes at a time.




Corinthian Class Escort

ux_corinthian_full.rar | 3.26 MB

REQUIREMENTS -Bridge Commander for any of this to work -KOBMARU 0.9 or higher (optional) for the cloakfiring to work fully -FTA2 (INCLUDED) for the rest -BCMI (optional) if you want TGL Do read the readme it has some important information




Terran Empire Ambassador | 4.24 MB

friendly (not a-lot of graphics memory) to add to your Terran Imperial Fleet :D




SW TIE Fleet Pack

tie_series_v1.rar | 8.88 MB

own plugin. You need: SubMenu I HIGHLY Recommend the Single Pulse toggle, as it WILL be required for my next SW pack. The Fighters show up in: Star Wars Ships > Imperial Ships >Fighters required:;68668 (for future reference, can you add the link in your readme to your required file (s))




Boelkow´s Nemesis Sovereign

nemesis_sovereign_0.9.7.rar | 5.59 MB

this thing flew circles around my War Refit Galaxy during tests, and in a slugging match it is about equal, depending on who shoots first. In all, this ship rocks.




ZZ's Miranda Pack

miranda_pack.rar | 9.39 MB

seen in DS-9 episode "Emissary") The Mirandas that didn't take part on the Dominion War (Lantree, Reliant, Soyuz, Saratoga) have hull platings in better condition than the Sitak and ShirKahr, who saw extensive action during the war and were eventually destroyed in the major battles to retake DS9 and the invasion of the Chin'toka system. The textures on the hulls reflect that. The TMP Reliant and Soyuz fire twin phasers from the turrets as seen in ST2:TWOK. Although it was still operational in the 24th century the Lantree also fires from both turrets, since it was transformed on a cargo ship and Starfleet didn't see the need to upgrade its weapons. It has an old registry number NCC-1837, even older than the Reliant. All the others fire 1 beam from the 2 turrets, as seen in various TNG and DS-9 episodes. Mirandas with old warp engines (i.e. Black Nacelles on both sides) must power them up before going to warp (they'll glow blue when you do so). You can do this through the MVAM menu. You won't be able to warp with TMP vessels without powering up the nacelles. You also need;50270 Enjoy




USS Voyager A

pych0s_uss_voyager_a.rar | 6.09 MB




SWs CSD Star Destroyer | 824.49 KB

is a must have. Thanks starforce2 for pointing this inconsistency out This brings, into compatibility with the new foundation




SWs ISS | 1.11 MB

is a must have download so this is a redo




Ambassador Bridge Pack

ambassadors.rar | 17.55 MB

Yamaguchi Bridge (from DS9 episode Emissary"). The Enterprise C Bridge has had its mesh fixed and has been retextured. The TNG Ambassador has been completly revamped from the model up, it also comes equipped with a Tactical Systems Display which will activate with Bridge Plugin Core installed.




Babylon 5 Whitestar

whitestar.rar | 5.51 MB




Enterprise A Bridge

enterprisea.rar | 11.46 MB

Tactical Systems Display (infront of the captains chair), which is fully active when used with Bridge Plugin core. The TSD is fully canon however it can be hard to read, so I will be releasing an \"Easy TSD\" modification at some point for everyone. This is the normal resolution version, recommended for most users.




Late TNG Galaxy Bridge

latetng.rar | 4.58 MB

the old set. This means that this Galaxy Bridge not only has animated LCARs, but also using BPCore map swapping the bridge has [i]full[/i] red alert lighting. Before installing this please ensure you have installed Bridge Plugin Core [b][i]and[/i][/b] that you have ran the game at least once since installing it. Are you still reading this? Download Now!




LC Romulan Warbirds Pack

lc_romulanwarbirds.rar | 17.38 MB

version that last appeared in the DS9 episode \"The die is cast\", when the Tal Shiar and the Obsidian Order were ambushed and destroyed by the Jem\' Hadar in the battle of the Omarion nebula. And finally the most advanced version, seen during the last months of the Dominion War. All ships have pulse disruptors that fire from various locations around the hull and disruptor beams and plasma torpedos that fire from the \"hole\" on the nose. The newer the ship, the stronger it is (hull, subsystems, shields) and more efficient (maneuverabilitty, reload times) but all are balanced against the Galaxy Class, its closest nemesis. Victory will favor the bold.




SFP Cheyenne

sfpcheyennefinal.rar | 1.43 MB

cruiser from the 2340's. This will be reflected in it's Armaments and Sheilding. The ship has a bit of speed to her and is manuverable. So complete or update your Wolf: 359 collection. . . Reinact a landmark Trek battle under "Your" Direction, Download ASAP!!




Galaxy Pack

galaxypack3.rar | 82.03 MB




Victory Star Destroyer | 2.3 MB

Imperial Inventory. . . . Check it out-




Andorian Kumari | 616.79 KB

have to do it manually.




Blue Alert | 424.44 KB




Kazon Raider

kazonraiderv2.rar | 1.83 MB

list of changes see the readme below. Note you do not need the original file but if you do have it, remove any pyc files first. My file so you guys rate it




Intrepid Pack 1

intrepid_ship_pack_part_i.rar | 14.05 MB

Aeroshuttle using MVAM. VERY NICE ! Voyager has photons and tricobalt torpedos, Life support system (if destroyed crew dries in 1 minute) and her Aeroshuttle shoots photons. The Belerophon has ablative armour, photons and quantums, the shuttle shoots quantums. Both shuttles have multivectral shielding. A very worthy ship pack. Download ASAP.




Distress Signal | 226.8 KB

quickbattle incredibly fun...remember though treat this as a beta, and read the entire readme carefully :)




Ambassador Class Ent-C Pack | 21.08 MB

submenu version 2 or 3 mod.




Borg Tactical Fusion Cube | 2.43 MB

invincible. Rather than having all the vital systems at the centre of the cube (so they are nearly impossible to destroy/disable) it has a lot of systems placed on the surface of the hull such as shields etc....This makes it more enjoyable and much fairer game for your fleets eventhough the fusion cube is supposed to be ferociously powerful. Some of the beams are a little to wide and the torpedoes are odd, but these are only small nit-picks.




Redragon Steamrunner Class | 491.93 KB

to the game. The Hardpoints are exceptional. Now this is not a "uber" ship by any means. But she has the steel to hang in a fight. So download this exceptional ship, ASAP!




New Orleans Class Mod Pack | 24.59 MB

Payne. Each ship comes with it's own hardpoints and is equipped with (2) Torpedo choices, type6, type9, Tri-Lithium and C2Extreme's Nemesis torpedo. The Hardpoints are Advance Technology Pack (ATP) compatible. These ships were tested with the Klingon K17 and P81 K'vort ships for thier quick speed. The New Orleans Class definately could hold her own! She's not a God ship, her survival depends on your skills as a Pilot. Since I was involved in this Mod Project, I'll let you rate it. Enjoy, BlackRook32




Ambassador Refit (High Resolution) | 16.52 MB

Hardpoint to proper specs (in my opinion) by upgrading the shields and phaser sounds and damage ratings. It replaces your High Textures but is a complete ship for those two on people planet earth who may not already have the P81 Ambassador ;) Its in BCMI Format too Ill let you guys rate it (The Next version will have Nano FX blinkers)




C2 Constitution refit | 3.83 MB

make your torpedo shots count.




LC Excalibur beta0.9 | 13.49 MB

with an impressive array of phasers, standard quantum launchers and a payload of 'phase quantum' torpedoes. LC has also done well in not making this ship fall into the 'god-ship' catagory as the shields can be brought down - but it will take a fleet of standard ships to do this. This mod cant be recommended enough - download ASAP!! This does require NanoFX2 for the running lights.




Modchanger v2

bcmodichanger.rar | 141.28 KB

:) If someone can try it and let me know how it works Id be gratefull.




C2XCube | 2.71 MB

Installer (BCMI) to install this mod. The Sound FX on this mod are excellent!! I love the new Borg Cutting beams, and Tractors give the canon feel every gamester is looking for. So if your in the mood to watch your Fleet "Humiliated" beyond belief? Download this beauty. "Resistance is Futile..."




Rick Knox Sovereign | 5.45 MB

matches what has been seen of the Sovereign Class on the big screen. So download this classic. . . Check it Out!! This ship requires the [file="4153"]BC Mod Installer 1.3[/file]




C2Steamrunner | 3.35 MB

side. The C2Steamrunner is also a fast interceptor, but she is only equipped with standard Photon torpedoes. This ship will be an excellent addition to your Federation inventory. Download ASAP!!




System pack 14 | 12.67 MB

ambushes Banzai System: Binary star system with several planets to visit Briar Patch:* Small system tucked into nebulae, as seen in ST: Insurrection Calufrax: Trinary system with several planets Comet: Comet with tail drifting past a Cardassian Starbase Fluid: This simulates Fluid Space as seen in Star Trek: Voyager Junk Yard:* A variety of wrecked ships drifting in an asteroid field Khan: Wrath of Khan system with nebula Stellar Nursery:* Stars being born in Pillars of Creation at M16 Obstacle Course: Follow the Nav Points through the solar system. Rainbow System:* Rainbow-Corona star, and flyable gas giant Smoke Ring: Dwarf star with a gaseous torus around it Cosmic String:* Stream of stellar matter with science stations. The Galaxy: The Galactic Core, Earth, Vulcan, Kronos, Romulus, the Rim, and Intergalactic Space Vger: An encounter from the first movie, Star Trek:The Motion Picture The Void: Nothing to see here. Really. Nothing at all. It\'s dark. Universe: Very large single map with many scattered star systems Wolf 359:* Battle site of Borg vs Starfleet




BC Galor-Keldon | 6.35 MB

close to Star trek Canon as your going to get. The forward "red glow "of the Disruptor Array and the Nacelles are dead on. They remind me of the ships in the DS9 premere episode "The Emissary" nicely done. I switched out my 9 of 9 Galor and Keldon for these mods, and they are better than the stock versions. These ships are a must have for any Cardassian Ship Fan. Download ASAP!




Deep Space Nine | 613.95 KB




Rick knox Intrepid | 3.25 MB




Rick Knox Galaxy | 8.77 MB




Exeter class U.S.S. Exeter NCC-1762-C | 6.38 MB

is serving the purpose of a deep space explorer althou it can be used as multirole cruiser. The Exeter class is the first vessel to be produced by FSB Shipyards. More Star Trek Online designs are on the drawing boards as well as others, both original and adapted from other sources in the Trek franchise. Visit us at:




WC Proto Ambassdor | 12.58 MB

originally intended as an early version of the Galaxy Class, but time restraints led to the current Ambassador Class variant as seen in the show. Registries for both the USS Ambassador NX-10521 and the USS Enterprise NCC-1701-C are included. Textures are 2048 pixel resolution and are very crisp. Download this ship now!




WC Argonaut | 13.07 MB

Phasers, and torpedoes capable of firing in a 360 degree arc. The ship is heavily armored and features the Quantum Slipstream Drive successfully tested by the USS Proteus. The Argonaut features launchable Mark 1 Valkyrie Class attack fighters- the same class used by the USS Typhon as seen in the game \"Star Trek: Invasion.\"




STK Nebula Pack | 91.12 MB

before. Thsee are better than those that came with the original game, and perfect for those of you that want to use them for the POTDs!




Reimagned Kessok Ship Pack | 30.46 MB

ship models, hardpoints and descriptions to bring them up to the standard of KM2010.




USS Cadence - Legacy Class | 12.15 MB

vessels. By current standards the trials went very well, and it will be upto you captians to test her weapon systems. Merry Christmas from Starfleet Research an Development




Type 18 shuttle | 877.88 KB

The Uss Defiant was home to 4 such craft and each was outfitted with phaser weapons but could be upgraded with other weaponry should the need arise. The Type 18 could be launched at warp and maintain a warp velocity for a short time though at least one shuttle pod was fitted with a warp drive system probably designed as an upgrade by Chief Miles O’Brien of DS9 during his refitting of the Uss Defiant once it arrived at his station dock.




Warbird Bridge | 6.54 MB

should not be any problems as long you have it installed. I\'ve removed the two extra walk-on crew from rear of bridge as surplus to requirement. Brex and Miguel have new standing animations (included) but no animated turns. The bridge features animated LCARs and red alert switching (BP Core).




USS Redemption | 4.71 MB

were need to replace the losses. One ship designed before the end of the war was the Deliverance Class. Finally completed in 2376 the Deliverance never had a chance to prove herself in the war and was assigned as a perimeter ship to watch the borders of Federation space. Lessons learned during the war efforts were incorporated into the Deliverance Class, one of which was a new impulse/warp nacelle system developed by Dr Leah Brahms and her team. This propulsion system was designed to reduce the required space while enhancing the power available for propulsion, useful for such ships as the small Defiant which was riddled with problems due to the lack of space and untested systems. In the new design impulse engines and nacelles were integrated into one unit and classified as IDU (Integrated Drive Unit), reducing the space needed for the propulsion systems but also increasing efficiency due to sharing of many of the key power conversion components. The new impulse portion of the units are bolstered performance-wise by using a portion of the warp plasma normally used by the nacelles, controlled by the new components that were designed by Dr Brahms. This extraordinary combined design allows the warp plasma to increase the impulse engines efficiency and power. The Deliverance Class is a small ship designed along the lines of the troubled but ultimately successful Defiant Class, it uses the compact style that is familiar from the Defiant Class and enhances upon it to provide Starfleet and the Federation with a fast and powerful starship. [b] More Report in the Readme [/b]




ExcaliburBridge-NemReTex | 6.35 MB

and normal lighting.




WC JJ Enterprise | 19.07 MB




Star Trek (2009) USS Enterprise | 17.44 MB

This Enterprise contains 512 res, 1024 res, and 2048 res textures, so anyone can play this ship. 2 hardpoints are included- one plain, and the other has blinkers with slipstream. A low power bussard texture is also included.




Krakow class

dm_krakow_class_v2.0.rar | 16.41 MB

first ship that the project resurrects - the Excelsior Mark IV refit -codenamed- Krakow class. The Krakow class is the first ship restored back to service after devastating war with Dominion-Cardassian union. Hull structure and design prooved to be much more versatile than any Starfleet vessel ever built, although many of it's class were lost during the war, Federation was in need for trusted and reliable designs that could be restored quickly. Krakow class brings Excelsior line to whole new light with it's state of art hull armour and weapons systems, as well as new warp and impulse drive, more cargo space for deep space assignments and very efficient defensive systems. Krakow class is a multirole cruiser capable of taking different missions like escorting, exploration, defense/offense, recon or diplomatic missions. Armaments contain 12 heavy Type XIII phaser arrays fixed to burst fire mode in high energy blasts, 4 torpedo launchers with complement of 240 MK2 quantum torpedos.




SS Conestoga | 4.25 MB

located some twenty light years from Earth. It was planned and built only four years after Cochrane's Phoenix without help from the Vulcans and could attain a maximum speed of warp 1.3. Once the Conestoga reached the planet in 2078, the ship was dismantled in order to construct the initial dwellings of the colony and thus removed any prospect of return. Earth lost contact with the colonists in about 2080 and it was not until 2151 that Enterprise NX-01 was instructed to investigate. It transpired that much of the planet had been irradiated by an asteroid collision and the human survivors had been forced to seek sanctuary in subterranean tunnels. Their descendents, mutated by the radiation, continued to survive after the Enterprise survey, although relocated to an uncontaminated region of Terra Nova. This ship is balanced for the Pre-TOS Era ARMAMENT 1 Dorsal Laser




Star Trek XI Mod

star_trek_xi_mod_upgrade.rar | 29.92 MB





Aftermath TOS War Pack

bc_aftermath_tos_war_pack.rar | 47.67 MB

the klingons. Also included is a new hardpoint rebalancing for all ships previously released.




FLX SFX Pack | 46.14 MB

have spent many hours watching cannon Star Trek episodes and films to find the very best sfx to bring you this update of the FLX SFX Pack. I hope you enjoy using these new sfx in your games as much as I do in mine. I am quite happy with the results of this version, if the FLX SFX Pack becomes popular and is liked by the BC community, I will likely continue the project. This version of the FLX SFX Pack contains new Weapon sfx, new Explosion sfx, new Bridge sfx, new Computer Voice sfx (featuring the voice of Majel Barrett) and new Borg Communication sfx. Please note, it is very important that you read the information supplied within the Readme.txt file. All of your ratings or comments, good or bad are very much appreciated and used to improve the work of BC modders, you are all vital in the making of the future! Thank you for your time, FLX=Alecto=AO




Uss Arsenal and Gladiator | 61.38 MB

Gladiator - Macdill Shipyards, Neptune orbit Project Gladiator was origonally planned as a detachable support craft for the USS Arsenal. The origonal prototype was built alongside the second prototype of the USS Arsenal, was given stronger hull plating, stronger shields, better more efficant pulse weapons, and more of a torpedo loadout. The Arsenal Class is Starfleets example of strength, armed with the most advanced weaponry, systems, and armour Starfleet has to offer. History of Project Arsenal - Mac-Dill Shipyards, Neptune orbit Project Arsenal has been in the works since before the Prometheus Class was built and put into fleet. Secretly, Starfleet used the Prometheus as a test bed for new systems, including the computer core and systems and bridge module, that were to be placed on the new Arsenal class. She is designated as one of 4 borg hunter vessels. When the initial prototype was built in 2372, a new warp core was placed in the prototype as a means to power the large ship (originally Excalibur Class size) at Red alert without draining secondary systems, reserves, and batteries. However, shortly after powering the expiremental warp core up for testing, a fault in the cooling system caused a breach and the ship and drydock was lost with all hands, and the project was mothballed.




Baz1701 TMP Enterprise Pack

bc_tmp_enterprise_pack.rar | 34.64 MB

Enterprise From TSFS (Additional Battle damage by Dr McCoy) USS Enterprise NCC-1701-A From TVH, TFF and TUC. TMP and Enterprise-A feaure Saucer seperation. Special thank you to DR McCoy for Texture help. Darlekanium for HP advise. Mleo for answering my endless qustions MarkyD for his modelling advise and encouragement.




Enterprise J

enterprisejrefit.rar | 8.23 MB

required. Captain Jonathon Archer of the Pre Federation starship Enterprise NX-01 was introduced to the USS Enterprise NCC-1701-J when the mysterious starfleet time traveler 'Daniels' whisked him into the 26th Century to Azati Prime, more specifically the battle of Procyon V. The battle was against the invading force of the sphere-builders from another galaxy, who attempted to wipe out all life in the milky way - This is the only known encounter. Very little is know about this ship however it still exhibits the design influences of its forerunners, it's much larger, sleeker vessel. It retained the elliptical forward hull of the 24th Century Enterprises but with the deflector array apparently mounted at the prow. The most noticable change is the exclusion of the traditional engineering hull and is instead replaced with a much narrower hull that emerges from the rear with the massive warp nacelles were mounted above on elegant upward curving pylons. Enterprise-J Pic Upon closer inspection of what very little information we have of the ship, it can be extrapulated that this starship is at least one and a half times the size of the U.S.S. Enterprise-E and thus most likely is the home of many federation civilians, just like its predecessors Daniels also informs Captain Archer that serving aboard the Enterprise-J are many former enemies of the Federation - Klingons, Romulans and Xindi. While it can be considered to be significantly advanced than its predecessors, no other details of its specification are known.




Bridge Commander Universal Tool

bcut_1.5.5.rar | 6.85 MB

rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. It is also capable of importing TGL based descriptions created by BCMP. It can import them directly to a ship plugin or merge them with the ships.tgl (file which holds all ship descriptions). It is recommended to import the descriptions to the plugin file. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those broken files so you won't have to lose any data. It can backup your BC scripts folder which you can always restore at a click of a button. It is also capable of creating Ship Carrier plugins and is capable of uninstalling Ship Mods. BCUT allows you also to tweak up values in your ships hardpoint, please note that this feature does not replace MPE fully. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.




Luna Class | 9.17 MB

Ambassador but weaker than an Akira. SPECS Length: 450 m 9 Phaser Arrays 2 Fwd Photon/Quantum Torpedo Tubes 2 Aft Photon/Quantum Torpedo Tubes




MVAM Kelvin | 6.67 MB

on the kelvin is the weapon pods see the screen shots.




Cinematic Explosians for NanoFXv2BETA | 5.55 MB

create new explosion effects which shall look similar to the explosions seen in the Motion Pictures and the TV-Formats. Now, this is my first version. I also tried to recreate the effect of the breaching warpcore when a ship detonates. But try it yourself, hope you like it. I put 2 Variations in the file, choose which one you like better. [i] Note to author: Please Avoid using so many Capitial letters. -tiq-[/i]




JL Studios Ambassador

jl_studios_ultimate_ambassador_v1.0.rar | 21.72 MB

this will cause Major game lag. [ In other words this is Not low-end computer friendly ]




Enterprise-J | 6.57 MB




USS Spirit NX-79995 | 1 MB

inherent danger associated with this type of directive, the Spirit class is equipped with advanced defensive systems and offensive weaponry as well as Slipstream propulsion and powerful sensor equipment. On her shake down cruise, the prototype ship USS Spirit, made a successful round trip of the Alpha quadrant in eight days."




Armored Voyager one update | 15.1 MB

hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle ;-P. Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" (link to episode summary: ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls -cough- -forty ships- -cough-




Terran Galaxy Class ISS Valkyrie v.1.0 | 7.73 MB

effect);23469 [i] Note to Author: in future provide a link to the files you require tiq- [/i]




Federation Repairship | 614.11 KB




NanoFX v2 beta new sounds and warp flash

mod.rar | 1.79 MB

in your Bridge Commander Root directory.




LaFayette Class Starship | 4.22 MB

torpedoes forward and two aft. This ship is a fairly powerful ship as I found out while testing it out in a KM1.0 install. The Lafayette managed to easily destroy a dominion battlecruiser (taking minor damage), a Galaxy Class (shield damage) and a Vor'cha (shield damage). While against a Sovereign it won once out of three battles although I suspect there was a lucky hit in the battle that the Lafayette won. A detailed and well made ship that would go well with any attack group, although for fun I would suggest you try this against a small federation destroyer fleet, a small dominion task force or against a Sovereign to see how long it lasts. Although this ship would be perfect for escort ships as it would be able to survive hit and run attacks (or even making the hit and run attacks)




Andromedan Destroyer | 618.82 KB

:D Enjoy!




CGI Voyager Pack

jl_studios_cgi_voyager_pack_v.1.0.rar | 33.22 MB

Aeroshuttle, Type 8 and 9 shuttles. And a much needed update on the Delta Flyer. With the FTech scripts, the Delta Flyer can now move her nacelles for warp. Though I have almost forgotten that feature existed on Star Trek: Voyager. It's true to canon. This is the perfect pack for you ST: Voyager fans out there. Definitely Download Worthy!




Kobayashi Maru CD Image Vol. 1.2

kobayashimaruspecialeditioncd.rar | 487.02 MB

Pack. This file when burned to a CD, will come up with a menu with choices of : Kobayashi Maru 0.9 Klingon Music Addon Startscreen Mod Vol 1 Startscreen Mod Vol.2 Videos Screenshots Links to the Kobayashi Maru site. Please note that this modification can only be installed on a clean Bridge Commander 1.1 Install. [quote]The successor to the amazing FBCMP mod is here... All I can say is this mod adds hours of fun to BC and once you start playing it you can't stop. The mod is set during the DS9 time line and gives you a chance to recreate many Great battles with your friends in MP or even in QB. The features included are outstanding and adds a hint of KA, A2, and SFC3 to BC forcing you to actually think of tactics. It brings some of the best mods available for Bridge Commander together, and allows many of them work in MP. From Cloak Firing, Shuttle Launching, Blind Firing to enhancements made to NanoFX this mod just gets better and better... Not only is there an extensive list of mods, ships and bridges...but the KM team has worked hard to inject a whole load of new atmosphere in the way of new weapons, systems, effects, music etc...even the opening video is amazing. This mod is highly recommended Check the manual included for the full list of features. Remember: Only the brave survive... mportant notes: You must use an extraction tool such as WinZip or WinRar to extract the archive (Windows extractor will not work)[/quote]




Elite Force Bridge Crew

ef2_crew.rar | 7.19 MB

you. One of the most famous parts of Excalibur; the EF2 crew were first showcased in the ST Excalibur teaser trailer (March 2007), and ever since have been widely discussed in various forums. Since March 2007 the team has continued to develop its crew, and is now working on completely new crew from scratch making the ported EF2 characters redundant within the project. As such Frontier Productions is releasing this pack as a chance for the public to see for themselves just what it intends to achieve within Excalibur. Please remember this is an unsupported release of an Alpha stage project, there are several bugs with the meshes and animations, however the crew remain totally playable. [b]Absolutely ((NO MODIFICATION)) of the files within this package is permitted.[/b] Definitely Download Worthy!




First Contact Excelsior Bridge

excelrefit_uh.rar | 17.95 MB

the guess work is handled for you. Retextured by Jesse, with LCARS by Glenn and model changes by Mark, the FC Excelsior aims to create a vision of what the Excelsior Class bridge may look like, by the time of First Contact. The bridge comes with a complete set of sounds, and supports Bridge Plugin Effects. The First Contact Excelsior Bridge set is "sleek and stylized". This will be a welcome addition to your Bridge Collection. The bridge comes with a complete set of sounds, and supports Bridge Plugin Effects. This Ultra High version of the bridge is intended for screenshots only, and will cause slowdown during normal gameplay. Definitely Download Worthy!




Aeh\'lla Class Romulan Scout Ship

adehlla_v1.5.rar | 5.21 MB

Plasma Torpedo (Thanks to Strayhero for the name :D ): This particular torpedo was made jointly by the Federation and the Romulan Star Empire mainly as an anti-Borg weapon of high speed, accuracy, and destructive power.\" nice ships, YES there are 2 ships in this setup.




New Capt. Orders

captains_orders_0.2.rar | 3.94 MB

several things this mod does, But a Warning this mod DOES have known bugs and also there are two ways to Install so you best read it, to discover what is best for you. Basically the author created this mod to add functionality to BC. Note to the author: In future enclose links, in your readme to programs that are required to get to make your mod work. many people are new Here to BC, and they may not be familiar to some programs\\mods that are just mentioned in the readme. Might also, want to tell \"What was fixed\"!




Different DryDocks

sbp07_drydocks.rar | 6.55 MB

DryDock (Grey Color) two versions , then we have the Generations DryDock and finally the Pre TNG DryDock. Do read the readme, it has some good information. as you can see from the screens [below], they are well developed docks, you will have fun recreating the Launch sequence from Star Trek the Motion Picture. Enjoy them




U.S.A.F. Odyssey

usaf_odyssey_season_10.rar | 8.2 MB

original Odyssey weapons. The Karolev and Dedalus weapons will not be modified. You can install this ship without the Stargate Ship Pack or Battlestar Galactica Fleet Pack, but i suggest the download of those packs, because they are great. Read All of the Readme file (Note to the author, Please include your email with every file you submitt)




USAF Odyssey Final episode upgrade (Spoiler Warning for SG1 S10 Ep20 )

odyssey_sg1_last_episode_0.rar | 7.13 MB

tell you it is worth it edit - Please note that this mod contains some very heavy spoilers for the last episode of Stargate SG - 1 (Season 10, Episode 20), if you don't want to know please don't download this file. The screenshots also contain spoilers. ...




Prometheus Bridge

prometheus1.1.rar | 19.47 MB

changes: [list] [*]Fixed installer error where bridge would not install without BPCore. [*]Fixed WalkFX issue where player would fall through the floor. [*]Cleaned up a few textures. [/list] BPCore is recommended but not required.




Aquiescent Class U.S.S. Ticonderosa

aquiescent_class_uss_ticonderosa.rar | 3.52 MB

defence, although another version is included in the file, a version that includes a sensor pod and also has a slightly different look. The ship fills the role of the suppliment or perhaps replacement for the Defiant class, although slightly longer at 300m. This ship is armed with ten phaser strips, four Pulse Canons, two forward and two aft photon and quantum torpedo launchers. Overall a detailed and well made vessel, highly recommended.




[KRT] "Bearable" Saffi | 1.45 MB

it seems now a bit more difficult to hate her and wish death upon her as much lol. I, for one, am really looking forward to what projects Kweeky is working on next ;) Welcome to the BC Community, Kweeky!! :) :beer: There are high and medium res versions. I'm sorry, but if you want to have 64x64 textures or whatever, just use default Saffi!




B\'rel Bird of Prey | 1.67 MB

armed with two pulse disruptors and one torpedo launcher. This ship would be a powerful ship against scout ships, light cruisers and possibly destroyers, although the Bird of Prey will more than likely struggle against Cruisers such as an Excelsior Class starship or perhaps even a Centaur class. This Bird of Prey will either replace your stock version or the previous version of Sandtroopers BOP in game.




Relievable Crewmembers

releved.ace | 10.67 KB




C2X Stars and Shields | 3.65 MB

and 4-7 and a canon shield fx from Star Trek: Generations. Each in thier own BCMI file. Also available is a canon TNG/DS9/VOY Tractor Beam texture. You will also get canon warp streeks as seen in TNG/ DS9/ and VOY. Most notable are the open systems now available while playing NanoFX2 beta in game. All the Stock systems are available for you to explore. Instead of three systems available with Quickbattle. So if you want to bring your gaming experience as close to canon as possible? Then this mod is for you! Definately Download Worthy...




CR Borg Sphere | 4.36 MB

Voyager a run for her money.




Vivace Class

vivaceclass.rar | 19.04 MB

large and well detailed, with fine details such as hull lines, markings, thrusters, life pods, and other essentials in crystal clear quality only 2048 maps and 10000+ poly can give. I\'m sure you will enjoy this ship.




NX-01 Crew Uniform Mutator

nx01_crew.ace | 537.47 KB

Single player mode. The Author promised an update.




Berlin Class Set

berlinbig.rar | 79.75 MB

be CareFull this will take some time to download if you are on Dial-up.




NX-01 Enterprise | 440.28 KB





TOS Uniform Conversion

tos12_tucv1point1.rar | 26.55 MB

my computer, and looks good too. This new version is fully compatable with the new TOS Bridges from 3rd Era.




Bexar (Galaxy Class) - NCC 71718 | 4.55 MB

high end computer or for those that like larger battles. This ship is armed with numerous phaser banks and photon torpedo tubes that are capable of firing 8 torpedoes forward and 4 torpedoes aft (very similar to that of the stock galaxy weapons layout). This ship is more than a match for most cruisers of the TNG Level, but will struggle against larger ships such as the Dominion Warship and above.




CG War Sovereign Pack | 10.08 MB

its hull. The ships are balanced against the ships in my CG Sovereign Pack V2.0, and two named vessels are available in the \"War Sovereign\" submenu of the \"Named Ships\" Quickbattle menu, and a blank War Sovereign is available in the \"Fed Ships\" Quickbattle menu.




Ancient / Alteran Puddle Jumper | 1.71 MB

avoid shots from the Ha\'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies), these weapons can easily destroy many ships including Ha\'taks, TNG Cruiser Level ships from TNG. The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. The bad points, the puddle jumper is only set to one form which is the one where its engines and weapons are outside of its hull. An idea for improvement perhaps the use of MVAM to add the different forms of the puddle jumper including where the weapons and engines are in the hull, although that would be the limitations of Bridge Commander. There are also no sounds to make it sound like a puddle jumper. Overall a highly recommended ship to fight against the wraith or the goa\'uld. For fun try taking the Puddle Jumper against the Anubis Ha\'tak and see how long you last.[/i] This version uses MVAM II to retract that engine and weapon pods into the hull. The hardpoint has also been tinkered with to add extra realism.




Defiant Class U.S.S. Defiant

defiant_class_uss_defiantv2.rar | 5.98 MB

"Elminster Common Weapons Pack v.3.0" to make this mod work. This is a long over-due update of the Blackrook32/ Elminster's Defiant. The hardpoints have been realigned to fit the model, so that the pulse phasers fire from there canon point of origin. The Defiant is not a "god ship" by any means. But she does have "Teeth". Though her weapons are comparable to Dominion Wars stats, She will give you maximum performance. High Maneuverability, Ablative Armour, Immunity to the Breen energy drain weapon, excellent phaser arc coverage! All and more with a cloaking device. She will run "circles" around the Galaxy Class at normal impulse speeds. The Defiant can hold her own with any of the Alpha Quadrant races. The "new" model/ mesh/ texture reworked by Mark brings the 9 of 9 Defiant to a totally different level. So, if you have enjoyed the old Blackrook/ Elminster version. Or you want a Defiant Class with some "Definition and Performance"? Check this Out! Since I was involved with this project, I'll let you rate it. . . Blackrook32 [i]* Elminster's Common Weapons Pack v.3.0 (.exe)[/i];57735 [i]* NanoFX2b[/i];23469 [i]* MLeo's Sub Menu v.3.0[/i];27960




Starforce Productions - Type 10 \"Chaffee\" shuttle Variant

type10variant.rar | 611.68 KB

other shuttlecraft. The shuttle is detailed and well made, however unfortunately the phasers and photon torpeodes are noticeably off , as the phasers fire from a point outside the hull. This ship shouldn\'t have photon torpedoes only micro photon torpeodes.




Nebula Class - Sensor Pod | 6.23 MB

good job and can be proud to say he has made what is currently the best nebula available for BC. The Textures are very canon and look great (this was no simple cut and paste job from the galaxy, time has been spent looking at the origional models from the show). The HP is effective and balanced and the weapons look great. However while the textures look great the model lets things down in many places. For all of us eagerly awaiting Scotchys Nebulas this is a great mod to keep us going, its a highly recommended download.




Starforce Productions BC2 Dvoridex

sfp_bc2dvoridex.rar | 1.66 MB

It provides a barrage of assault weapons that would blast a Sovereign Class in half, kill a Prometheus in 15 seconds, and likely lay waste to DS9 on a single pass. 43200 damage point pulse cannons and a barrage of 24 torpedoes and tractor beams in every arc make this vessel the most lethal ever built. Second only to the Borg. This vessel doesn't turn very fast, in fact it is very slow. But maneuver in front and you are dead. Take her for a cruise and destroy enemy bases at will. 50000 hull points and 30000 shields....




Dawson Assault Cruiser

dawson.rar | 5.44 MB

This ship is capable of taking on the stock galor class, and giving it a good fight (its about 50/50 on winning though depending on who gets the most torpedo hits.)




NanoFX2b Fixes | 4.95 KB

When your cloaked ship enters and exit warp, the ship will be opaque and undetectable. Not being visible, even in Warp. Also when a ship is destroyed, the static lights will dissapear as well. Download ASAP!!





borgpack.rar | 7.8 MB

significantly and had high-detail specular Targas added to them to give them metallic sheens when in intermediate light. My phaser Targa is also included. All three ships are incredibly-powerful and require strong fleets to be destroyed; the Tactical Cube probably can only be taken out by transphasic torpedoes or a Species 8472 Bioship, as it has close to double the number of weapons arrays that the standard Cube has. All three ships are fast, very manevuerable, and have appropriately-named subsystems; they also regenerate their weapons, engines, and shield arcs very quickly so they\'ll need to kept under constant fire by strong fleets to be defeated. Beware of the power of the Borg!!!




SFP - Enterprise B

sfpenterprisebv2.rar | 3.05 MB

addition of a registry on one side of the hull (although its backwards on the other side) [quote]Here is the USS Enterprise B created by starforce productions, it is highly detailed and can take on several TMP ships, using its numerous phaser banks as well as its torpedo bays . This ship can easily take on small TNG vessels as well as some of the medium sized ones, although is not a match more modern ones such as the defiant. This ship is a recommended download.[/quote]




SNS Akira Pack

snsakirapack.rar | 62.92 MB

hulls. All of these ships are very powerful, the ones that have registries of 80000+ are even more powerful and have cloaking devices, although all of these ships have powerful weapons. The USS Akira is the weakest one out of the 20 ships, this is the prototype vessel of the Akira Class. These vessels are highly detailed (as they were in the original realise by Scotchy), these ships are very capable of taking on almost anything even several sovereigns at once. These may struggle against much larger vessels such as a dominion planetary defender or even the dreadnought. These ships might be too powerful as one of these akiras (i used the Scorpian) could take out two of the CG Sovereigns with only minor damage. This is a highly recommended modification, as this will add a bit of Role Play to the game having more than one named vessel within the battle at once and would be more accurate to the series.




Assimilated Nebula

borgneb.rar | 4.72 MB

Negh\'Var-class to take it out.




Assimilated Sovereign

borgsov.rar | 3.58 MB

plated all over it to make it look more Borg-like. The ship also includes standard Borg weapons and invisible shields. The assimilated Sovereign-class, like any Borg vessel, is very powerful and will require a strong armada to be destroyed.




ENT Challenger Pack

entchallengerpack.rar | 8.28 MB

These ships handel well in game. Fast as "quicksilver" but weak on hull armor. I was impressed with thier speed and firing arcs. Not too over the top. I tested the ships against the recently released Andorian Kumari- which by the way need to be balanced. This Pack's HP are great ingame! Each ship in this pack is a perfect "Gem"! Defiantely Download Worthy!




Nemesis Bridge Retexture | 9.23 MB




Romulan Valdore (Green & Brown)

valdoregreenbrown.rar | 2.51 MB

leave them without torpedos would make them weak compared to other similar ships, so I added a few shots. Enjoy.




Fbcmp full | 113.79 MB




Ambassador Class USS Belmont | 9.61 MB

version 2 or 3 mod.




Accuser Dreadnought

accuser.rar | 1.91 MB

launch shuttles. This ship features a very strong phaser which can be seen in the first picture. [quote]The AMFP is weak against shields, but very strong against unprotected hulls due to it's large radius of influence. It'll damage a lot of systems at the same time, causing hull fatigue and finally the structural collapse of the targeted ship. It can only be fired when it's fully charged, and it takes 1 minute to charge.[/quote]




Future Technologies 2 | 126.04 KB

It will damage the targeted system without touching the shields. Also improves the Armor and makes it easier to add to your ship.




MVAM Fusion Cube | 2.99 MB




SovereignSX | 6.98 MB

ship to fly.




Borg Intrepid | 5.7 MB

can easily take on an akira or above. Though i haven\'t tested how far that will go (against larger ships).




P81 Defiant

dyp81defiant.rar | 2.39 MB




NX-01 Bridge | 9.62 MB

activity. My only complaint, the main viewscreen should be more rectangular in shape. Also the XO's position is at the Communication station. But it makes since. That should not stop you from enjoying it in game. Included in this mod is Dasher's Bridge Plugin and a Bridge menu scroller (mutator). So load up the set and take a spin in the NX-01- The Alpha Quadrant is waiting! Download ASAP!!




Rick Knox Miranda Class | 4.85 MB




USS Wells | 808.11 KB

than 100 years after TNG. It features \"Temporal Polaron\" torpedoes, which (even though they are purple) pack quite a whallop. The phasers are purple as well, which kind of adds to the style of the ship. There\'s also a cloak which indicates it\'s pretty far into the future. As far as performance, it whooped the mess out of a CG Sovereign with only the damage shown in the first pic. So, she\'s pretty powerful. Download if you want a ship with powerful weapons, powerful shields, and a nice cloak.




Worker Bee 1.1 | 41.51 KB

Galaxy class starship. Although not much use unless for screenshots - the prospect for these to be used in single mission script mods is ideal. The only disappointment is that you can't zoom in or out with the camera. but its a very minor porblem.




NX 01 shuttle pod

nx01shuttle.rar | 1.12 MB

line download now




Slave 1

slave_1.rar | 822.64 KB

must have for all of you Star Wars fanatics out thier. So if you think you have what it takes to hunt down the rebels? Download ASAP!




X Wing

x_wing.rar | 1.09 MB

before anyone says it- "No" the X Wing's pylons are not retractable. The X Wing is essential for your Star Wars ship collection... Download ASAP!




Millennium Falcon

millenium_falcon.rar | 2.31 MB

reenact your favorite Star Wars scenes with this classic "Beauty"! Download ASAP!!




P81\'s Niagara Wolf359 vessel

p81_niagara.rar | 3.65 MB




Core Ejection mod | 3.52 MB





P81\'s Wolf 359 Springfield

springfield1.0.rar | 2.96 MB

and dorsally due to a blindspot to the sides caused by the nacelles. Side phaserbanks were added to help this issue. Cargo hold is targetable, and so is the shuttlebay. Performance wise, it will knock out a galor and recieve moderate damage. P81 has high res textures on this ship also. The ship is roughly 3200 poly.




Rick Knox\'s Galaxy X | 5.44 MB




C2 GalaxyX | 3.46 MB

Thes torpedomods are common enough. Just make sure you have them in your install. She's a little slow on the attacking arcs, but when she comes in's for the kill. This version does have a "cloaking device". You do need BCMI to install this mod. This mod wil "overwrite" your exsisting GalaxyX mod in. The trade off is well worth it .So download this excellent ship and show those major alien powers what the Federation is made of !! Definately Download Worthy!




25th Century Red Alert | 482.28 KB




Delta flyer | 4.76 MB




Romulan Firehawk

firehawk1.0.rar | 1.87 MB

steat with the latest version of Dreamyards 1701-B, and the other will bring it up to Mondern level specs for a medium Cruiser. At just a hair over 2000 poly and only 2 textures, this ship is sure to perform well in any system capable of running stock ships. The ship features a multitude of beam weapons in addition to the alternating pulse cannons on the side of the nose as seen in "The Defector" TNG. In battle (the original) it is fairly manuverable, and is a very close match for the Enterprise B. The engines are based on a galor class, slightly toned down, so you will have the extremely close passes that you usualy encounter with the galor. I had several of these in my test games, where I was literaly firing point black with the bow torpedo hitting this thing in less than a second, and phaser glow filling the whole screen. The battles with this are amazing, so get your's today! The modern version is a medium support ship, so compared to a Galaxy it isn't that heavily sheiled, but it's even more manuverable fires more pulse cannons and more-powerful torpedoes.




Defiant Class | 701.08 KB

like its going warp speed. The sound, of the Pulse Phaser, is a bit off. Its been converted from SF3. The Texture looks ok, cause its a bit too smooth, and under lighted. But other wise its hot kicks some Hardcore Romulan @$$..... DL Now.....




Bridge Commander Selector XP

bcselectorxpsetup.exe | 112.51 KB

play with many different ships that come with the Demo of Bridge Commander. This no way adds any ships to the demo, it only uses what is in the demo as it is. [b]New additions to this Selector are as follows[/b]: This new version 2.0.6 can change your own bridge and class, and that of your enemies' ships too. In Quick Battle, you’re now able to fly in a Sovereign, Akira, Nebula class or any other ship that is available and to fight against them. You can replace your own Galaxy and the enemy Warbird and Bird of Prey with the following ships: Sovereign Galaxy Nebula Ambassador Akira Shuttle Warbird Bird of Prey Enjoy




Breen BB | 2.06 MB

Tactical display and Icon are nicely done. This ship is not "too" powerful, can definately hold her own. I like the coloring of the textures, especially the Green Breen Bussard collectors/Warp engines. Yeah, there are other Breen ships out there. This will be a must have for any Dominion Wars ship mod collector. Download ASAP!!




BC Valkyrie III | 3.52 MB

underneath the saucer is backwards, But I never did mind the little things. That can be easely corrected. The weapons hardpoints have been refined, and canon Starfleet ship fonts were used on the hull. Also the ships turn ratius have been altered to give her shaper turns at high impulse. Most impressive. My thanks to Zorg aka Morpheus. For giving us a cool update to an excellent concept ship.




Vega Cube | 3.73 MB




C2 Sovereign Class | 6.27 MB

target and damage ratio. This balances out well in the game. As for the textures, I noticed that the nacelles and the saucer regestries don't match. Cpt2xtreme promised an update to correct this. Also check out the deflector dish, very well done. Other than this visual correction of the nacelles, this is a great ship to have in your Federation Fleet.




USS Salem\'s Improved Starbase | 872.75 KB

hardpoint file added to this, this really is an upgrade. No more are the days of taking a stock BoP and taking out the biggest starbase the Federation has! This \"Improovment\" is for the stock Federation Starbase. The added phasers really add to the station, and hit hard. Kinda like they should. The addition of shields to me is a logical one, and a nice touch. And yes, as with the other version, the graphics in this \"upgrade\" are really nice. Very good work overall.




Jeff Wallace's NX-01 Enterprise | 973.29 KB

the NX-E is that it has 2 aft phase cannons, when I remember only one ever being talked about. Also the placement of were the missles fire from is not were I remember them coming from in the show. And on the enginering display there is no listing for "shields". Also no plasma weapons, but that is a very minor point on the list. With that being said, overall I'm really impressed with the power level of the ship and how it looks. The "shield's" are at the right level (weak), the torpedoes track like rocks, and the phase cannons have a slow recharge rate. All keeping in line with the first ship of StarFleet.




Shadow Battlecrab

shadowbattlecrab.rar | 563.02 KB

looks quite evil. Ignore the "beta" in the readme, it is the full version and the readme didn't get fixed. Going to give it 9's as it doesn't quite match the show, but still looks good.




Rick Knox Akira Class | 4.66 MB




Rick Knox\'s Neworleans Class | 7 MB




Rick Knox Nebula Class | 5.57 MB




Rick Knox Ambassador Class | 4.53 MB




Soveriegn II | 998.14 KB

with permanant red eye. A beast of a ship, powerful and worth all its colour! Stats below




Fix for the Khan system | 8.29 MB

SFRD_Botany Bay, which did not then, exist in Bridge Commander. Included is the Botany_Bay by SFRD --so you don\'t need to download it-- * This WILL Overwrite, one Key file in Khan System (Khan1_S , so make back_up) (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.




Orgins Constitution 1701 | 7.68 MB




The Excelsiors _sfrd_ | 19.75 MB

would surpass all previous warp speed records… it failed. The transwarp design was flawed and even after numerous attempts between 2285 and 2287 to iron out those flaws transwarp never materialised, and by 2290 the prototype was refitted with a conventional warp engine system and was put under the command of Hikaru Sulu, former helmsman of the Enterprise and Enterprise-A. During the Subsequent years this failure soon proved to be a huge success, and between the 2290’s and the 2380’s the Excelsior Class has been one of the greatest designs fielded by the Federation Starfleet. With upgrades over the decades this class of vessel has become the back bone and work horse of the fleet. Seen in many roles throughout the Federation from diplomacy to exploration to combat duties the Excelsior Class is a proud accomplishment. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine statis before warp [good habit] read the readmes and especially the requirements and also the credits.




Uss Enterprise Phase2 [sfrd] | 2.21 MB

The ship is fitted with new pylons and more narrow rectangular nacelles; the neck is reinforced and fitted with a new torpedo launcher. The secondary hull is redesigned specifically the deflector dish and surrounding areas. The saucer is left largely untouched except for modification of the hull patterning. This refit was completed in 2271 and left on training missions around the sol system, during this time Chief Engineer Montgomery Scott discovered many improvements that could have been made during the refit, by April 6th of that year the Enterprise returned to space dock and “Scotty” approached Starfleet Command and submitted a new proposal concerning the Constitution Class Refit. This proposal drastically improves on the current Phase 2 refit and it is up to Starfleet Command to decide on its viability. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.




Achilles3 | 4.99 MB

inspired by some of the ship designs of later years specifically DJ Curtis and the Century class Enterprise F, excellent ship, love those details and specular maps. Here is my attempt to emulate that level of quality and detail in this Achilles variant I have dubbed the USS Wolf. The model is approx 6400 polys with 2048x2048 texture maps and specular maps. The HP file was the file that came with the KM1.0 Achilles which I have modified slightly to make the weapons a touch more powerful and the align with the new mesh. All textures were made with Photoshop and the model was constructed in 3ds Max and Blender. I\'m pretty sure the only requirements here are to have a machine and graphics card that can run this, a copy of BC, maybe KM 1.0 which is what I have, etc. And now on with the show, enjoy.




BAZ1701\'s TWOK Bridge (V2)

baz1701_twok_bridge_v2.rar | 33.43 MB

Lurok91 has fixed the scripts so the bridge is truley stand alone now and does not need the Generations bridge to work. Installation: This will over write verson 1 of the bridge. Unzip file into C:…..|Star Trek Bridge Commander Fully tested on KM 1.0 And happy hunting




U.S.S. Solaris Public Release 1.5_00 | 21.84 MB : Bones - some of his meshes and textures and making a better hardpoint file.. CronocidalGuy (or CG) - for the use of his models and textures Thanks to: JB06 - for fixing the UV errors And many others for their contributions. To install just drag the folders inside the \"Solaris Class Starship MK1\" folder into the STBC root directory. keep an eye out on bc central for updates on this mod incase of emergency update. This mod requires that the latest Foundation be installed, this was tested on an install with the latest KM (Kobayashi Maru) mod but may run without it.




New Galaxy Class [Christmas release 2011] | 9.38 MB

(( if you encounter a problem, put it in the Starfleet Download area over at BCC ) and Please add a screenshot, and a console report) read the readmes and especially the requirements and also the credits.




Escape Pods varied | 8.23 MB

[NX] Terran Empire [modern], a Tejas Pod [a spare], A Romulan Pod, a Ferengi Pod, a Kessok Pod, a TOSpod, a JJPod, a Future one, a TMP one, and some others we think you will like. -= might be some others at a later date=- [[[ SO for those NOT using KM there is a needed requirement read the requirements. ]]] This mod contains a new \"Abandon\" and few other items by Defiant. *** this WILL overwrite your \'Abandon\' in Qbautostart.*** [make a back-up in script-custom-Qbautostart] *** this WILL overwrite your \'\' in Qbautostart-Libs.*** [make a back-up in script-custom-Qbautostart-Libs] *** this WILL overwrite several Races in Qbautostart-Libs-Racesd.*** [make a back-up in script-custom-Qbautostart-Libs-Racesd] [[ this mod will Overwrite, your SonaB-Defiant-Nova pluggins inside KM ] ** so make backup** (pluggins are in script-custom-ships)] Note:** Install the required ships before, Installing this Mod**. [if you don-t have ships already] read the readmes and especially the requirements. read the readmes and especially the requirements.




D7 a Klingon [sfrd_V3] | 3.56 MB

or 3. this will correct a Mesh error that was found, and this WILL overwrite version 2 if you encounter any errors, place them in the StarFleet Download area. read the readmes and especially the requirements.




JL Studios Nova 2 | 12.69 MB

multi-texture nodes which separate the glows from the base texture which means engine glows on the hull can be applied. In the light, the glows are barely visible and in the dark, they\'re shining brightly. This ship is far improved over that of the original version and very recommended for everyone :)




NX Bridges Pack | 27.57 MB

includes Series 4 blue, NX-02 Columbia and Mirror Empire variant bridges.




Turian Frigate

dm_turian_frigate_v.1.0.rar | 3.86 MB

twice the size. This ship comes with some serious firepower and additional hangar bay holding 10 Turian Fighters.




WC Nemesis Enterprise-E | 8.59 MB

onscreen CGI ship, and not the schematic colors which seem to be much darker. The ship features 2048-pixel resolution textures that bring out the detail in the intricate hull \"aztec.\" This Enterprise also features an accurate hardpoint originally created by Jb06 with weapons and sounds from the movie.




JL Studios USS Prometheus

jl_studios_uss_prometheus.rar | 22.21 MB

spec maps as well for enhanced detailing, which really brings out the aztecing. It comes with MVAM, naturaly, as well as new weapons, but no quantums, to reflect canon loadouts.




Constitution TMP Refit mvam | 25.65 MB

folder. This download also, has the TMP eva suits, from SFRD [no changes from original] read the readmes and especially the requirements. Many requirements in readme




FC Steamrunner pack

fcsteamrunner.rar | 3.93 MB

teaser mod was for, so you can remove it and you will get multiple names for your steamrunner by using this mod.




SFP Interceptor

sfp_interceptor_xmas2010.rar | 2.04 MB

hull shape. Well armed as well, with the same type X phasers as the intrepid, though less of them, and the new advanced photon used in the 1701-E\'s recent upgrade. This is a low poly model with almost all detail textured on from renders of the CGI model. The author of the model allows texture modifications, so hopefully someone in the community will take up enhancements or the building of a higher res model of this terrific ship.




DTDMPDW shippack | 76.88 MB

long slender nacelles, and well defined saucer and drive sections and gaping roundish deflectors, and the kitbashed "frankenfleet" designs which cluding the sov-ized nebula class and the rather run of the mill "give a saucer some nacelles and a weapons pod" design. All are done with high quality textures.




Vesta Prototype | 1.88 MB

still a major priority for some in the higher ranks of Star Fleet, this prototype was considered as a Borg Defence Vessel. As such she was fitted with many new advancements in Shield, Sensor, and Weapon Systems. And since As of mid-2380 this Aventine Class Uss Vesta is the first of her Class and is undergoing trials




Baz JJ era TMPrefit | 90.13 MB

went through a stage of refitting. This refit began with the Constitution Class starships and when the success of the refit was proven, it was expanded fleet wide. During this time other ships were also constructed using the new technology designed for the refit. The new technology is an amalgamation of the advanced technology developed after the Kelvin Incident, and new developments designed after the loss of Vulcan and simultaneous destruction of the rescue fleet that was sent to help the doomed planet, excluding U.S.S. Enterprise. Later, U.S.S. Enterprise played a critical role as it successfully prevented Romulan mining vessel \"Narada\" from destroying Earth with \"red matter\" as it did to Vulcan.




Wraith Cruiser 1.1 Rework

wraith_cruiser_1.5.rar | 60.22 KB

is also a version included for those who doesn't have the Stargate Shippack installed, allowing those people to use the normal BC Warp Traveling System.




TU Federation Starbase | 4.21 MB

out of proportion. So, I took the usual modding attitude and decided to make one myself that I was content with. This new Starbase is more accurate and detailed than the original, and scaled to comfortably fit a Galaxy-class ship. The stations defences are similar to the stock version, so don't expect to hold off a fleet of ships with just the station, a few defenders will be necessary. Also with this mod is an optional addition to the New Holland solar system (where Starbase 12 orbits). The new system comes with NanoFX Atmospheres for the planet, my new Starbase model in place of Starbase 12, and a group of ships flying around and defending the station.




DJ Alberta Class USS Edmonton | 5.92 MB

although it does have its own weakness however mainly because it doesn't have any phaser coverage on its aft section which can be a big disadvantage if you are fighting more manuverable ships or fast attack ships. However that being said it still is a fairly powerful ship for its time and does very well for a heavy cruiser type ship. The ship itself is sort of like a mixture between an ambassador, an excelsior class, and a little bit of the galaxy but other than that it does look brilliant in game and is very much suited for exploration missions and very much capable of defending itself (although not as much from attacks from behind) [quote]The USS Edmonton was the only ship of her class. A product of mid 24th century frugality, the ship was constructed of recycled Incom class vessels, and once completed it bore a striking resemblance to the Excelsior class, despite being an entirely different ship. Being constructed at Utopia Planitia Fleet Yards, the ship was the benefactor of extra type X phaser arrays and high capacity shield generators. A labour of love for a dedicated crew of engineers and designers, the Edmonton received more attention than many other single ship classes had in the past. It was named after the hometown of the lead designer.[/quote]




Baz1701 JJ Enterprise Mk4

bcjjprisemk4.rar | 11.29 MB

all departments, which explains the differences between this Enterprise and the one seen in The Original Series.




WC Enterprise-A | 6.13 MB




U.S.S. Australia Commonwealth Class | 16.17 MB

Cannons Defense: metaphasic shields




Kessok Destroyer | 13.42 MB

two on my account). The Kessok Destroyer is a semi-kitbash of existing Kessok hulls (although I have built all the sections myself) along with new attachments to give the ship an original design element. The ship itself is a little smaller than a Kessok Light, and is designed to be the Kessok's version of the Defiant; speed and strength being the primary design features.




WC Doomsday Machine | 7.7 MB




Star Trek Online Luna Class

lunasto.rar | 13.85 MB

Compliment of Photon and quantum torpedoes. The quantums are silent because there was never a sound in sto, and i used a stock sound for the photons. It has 8 phaser arrays, and 1 anti-proton beam doing slightly higher damage than the phasers. I have darkened the hull color slightly, and changed the engine glows to darken the mood, to match Star Trek Online's. Note that this is not the official Luna class, but STO's.




DJ's Generations Enterprise | 11.65 MB

closer attention to something besides Kirk getting his shirt ripped again might have noticed the slight differences in the galaxy model used in the movie. Things such as impulse coloring, warp manifolds, more detailed escape pods and a bluer hue in the hull are all present on this Generations version.




WC TWOK battle pack | 21.6 MB

I expect there to be a slew of new POTD's of TWOK battle scenes as a result of this real soon. The one thing this doesn't have is the in warp glows but really, there was little or no warp in TWOK once the battle started so it doesn't really take away anything from it.




BC Aftermath Romulan Incrusion

bc_aftermath_romulan_incursion_addon.rar | 19.94 MB

accordingly, see the readme for more details.




E7s Realistic Nebulae | 18.52 MB

overwrite your current nebula texture files




Arsenal Class Bridge Prometheus Bridge retexture

arsenal_class_bridge.rar | 25.28 MB

resolution, create a folder titled "medium" or "low, depending on your needs, copy the textures from the high folder into that one THIS WILL INSTALL AS A SEPERATE BRIDGE it will NOT overwrite the prometheus bridge [i] Note to Author:: please in future, convert All screen shots into jpg format , it is only style, the system will accept. -tiq [/i]




Uniforms -many styles- | 45.1 MB

starship - Star Trek XI *This makes the older version downloadable at;104355 and;104995 absolutely OUTDATED. All five versions are provided of a separate mutator, nothing you have already installed will be overwritten except the outdated version previously described* ----------------------------------------- The Original Series 1st Pilot: "The Cage" ----------------------------------------- Bridge crew (and extra bridge characters) dress uniforms similar to that shown in the 1st Pilot: The Cage, with colors faded more than the TOS and without the black v-neck. - Patterns used are improvised; - Insignias (ComBadges) are canon; - Not all the crew members dress high-neck uniform. ------------------- The Original Series ------------------- Bridge crew (and extra bridge characters) uniform are the most possible Canon. - Were used patterns that might make the idea of the original tissue; - Insignias (ComBadges) are canon; - Admiral Liu's dress is novel but credible. ------------------ The Motion Picture ------------------ Bridge crew (and extra bridge characters) uniforms are improved: - Patterns used remain improvised; - Insignias (ComBadges) are canon; - Bio-bukles are canon; - Insignia (details on the shoulder) where added; - Not all the crew members dress low-neck uniform. Now there is an Admiral on the bridge (one of extra male characters). ----------------------- The USS Kelvin starship ----------------------- Bridge crew (and extra bridge characters) dress uniforms similar to that shown onboard the USS Kelvin. - Patterns used are absolutely improvised; - Insignias (ComBadges) are canon. These uniforms are at their provisional version, but i release the same because is not in my future plans to improve them. ------------ Star Trek XI ------------ Bridge crew (and extra bridge characters) uniforms are as colse as possible to what was seen in the movie: - Patterns used for the shirts are of good quality; - Insignas (ComBadges) are canon and were resized. - Some of the women wear short sleeves; - Saffi dress the correct Command Gold uniform; - Graff's black suite was improved; - Admiral Liu's uniform was unchanged since the last verision.




Type: XI Shuttle/Cockpit Set

blackelm_type_xi_shuttle_cockpit_set_v.2.0.rar | 69.64 MB

allow you, the Player to command from a Type:XI shuttle cockpit set. You will assume the starboard jump seat, controlling the X.O. (F3) Right & Engineer's (F5) Left command functions. This set is fully functional, including lighting for the Red & Yellow Alerts. The main view screen will give you the player, a panoramic view of the battle arena relative to the size of your craft. In EF:2 you could explore the interior. Now in Bridge Commander, not only can you explore, you can fly it! But, there is one minor bug. The Helmsman (Kiska) showed up behind the player's position. During first time loading of the set. Using the (F1) key resets the bot, back to the Helm's jump seat. Also included, the Type:XI Shuttle Pack v.1.2. This mod originally made by Admiral Ames, Shows the shuttle's visible interior. With a scaled miniature of the Elite Force: II's Type: XI shuttle interior. You will have the choice of eight shuttle craft from the Ark Royal, Enterprise-E, Magellan, Farragut, Trinculo, Starbase 12, Biranu Station & the Sovereign. Now each shuttle has unique defined hardpoint(s) in phaser and warp power output, a different combination among the pack. So you want to take on a survey mission, or perhaps play fighter squadron leader defending your Starship? Well this mod will certainly broaden your Quickbattle horizons! Since I was involved with this project... I'll let you rate it. Enjoy, Blackrook32 [i]* Bridge Commander Universal Tool ([/i];102381 [i]* MLeo's Sub Menu v.3.0[/i];27960 [i]* Type:XI Shuttle Pack/Cockpit Set v.2.0 (Patch)[/i];104919




Kessok Space Station | 26.97 MB

quality textures. I've also included a small drydock base for Kessok Ships to refuel and rearm themselves.




USS Celeron | 5.25 MB





Bridge Commander Universal Tool

bcut_1.5.7.3.rar | 7.15 MB

to the BC Directory. This new build (BCUT v. corrects the bugs reported in the last addition. Also new features were added to keep up with the current tech mods being released. The new fixes are... [b]* Bug Fixes for the Build * Ship Uninstall Enhanced * Added support for Fed Ablative Armor (FTech) * Support for more Ftech techs added (support for Frontiers tech pack added also) [/b] I would [b]"Highly Recommend"[/b] this utility for those who like to customize their BC install just to their liking.... Definitely Download Worthy!




Frontier's Tech Pack

frontiertechpack_v1.1.rar | 32.24 KB

based. Four are projectile based. This modification works with all A.I. ships. But be warned. Using this tech will give your enemy/opponents the same abilities. The updated Frontier's tech pack include the following... [b]Ship Based Tech: Auto-Targeting Advanced Hull Tech Five Second God Phaser/Disruptor Projectile Based Tech: Electro-Magnetic Pulse (EMP) Nano Probe Tech Computer Virus Tech[/b] I would recommend this update, for any player. Who like to augment their overall tactical choices in Quickbattle. This means your enemy will have the same advantage of course. So, let's see if you have what it takes? When dealing with a level battlefield.... Definitely Download Worthy!




2009 Kessok Retexture | 20.91 MB

replacement High Res only texture mod for the Kessok Heavy and Kessok Light.




JTK's First Contact Cube

fccube.rar | 3.56 MB

BASES-Section. Check out the multitarget version for realism and tractor ability. Ive used some parts of C2X's BOBW Cube HP, and Captain Russel allowed me to use his Cube's model. Thanks again Russel! And of course thanks everyone who downloads this piece of assimilated technology :> there is a patch for this file available here: [url];100391[/url]




Overload Systems | 2.12 MB

(except torpedoes). The overload isn't free, the engines, shields and weapons overload costs 20% power from the ship main battery, and will cause some damage to the overloaded system. The core overload is free, but it can cause damage to any of the ship systems. (four overload option included to the core, more power means more damage :) ) When a system is damaged, you will see nice effects at the system coordinates from nanoFX.




MayflowerMVAM | 2.58 MB

Federation of planets envisioned the Mayflower Class as being the colony support workhorse for the Federation, serving many diverse roles. They are lightly armed and shielded and although classified as medium-range starships, they cannot outmaneuver ships designed for combat and are dependent upon an escort for protection. Mayflower class ships are capable of atmospheric flight and surface landing in direct response to the development and use of a stable form of transporter inhibitors and subspace scattering fields to impede ship to shore and site-to-site transporting of personnel and equipment. For long distance deployment, they can be attached to specially designed Warp Sleds which increase passenger and cargo capacity and have a small shuttle bay that can hold two Type 6 shuttles and are also capable of operating as independent ships. ps look out for my retexture coming soon




USS Journeyman | 6.49 MB;98328 Original files are not needed for this Mod The ship is balanced to the Post-Nemisis Era.




Atlantis HP fix

atlantis_hp_fix.rar | 6.42 KB





Wraith Cruiser 1.1

wraith_cruiser_1.1.rar | 3.23 MB

can be launched using the Shuttle Launching Framework. The Cruiser is mainly used as an Escort ship for the hives or as a patrol vessel. Although it might be small when compared to a hive ship it is still fairly big when compared to Star Trek Ships. The ship itself is balanced towards the other stargate ships, so it won't be balanced against any Trek ship, although it would be still fun to fight between the wraith and the Federation ships. The ship itself is fairly detailed, and also fairly accurate when compared to the show. The hardpoint is also fairly accurate mainly because it has no shields. For fun try using this ship against either an normal Daedalus Class (the one without the Asgard weapons) or even a Goa'uld Ha'tak. Recommended Files Wraith Dart (Either the Single File or in SG Packs 1 - 3) Shuttle Launching Framework (To Launch the Darts) There are only some minor changes: I've added Low and Medium textures for those who play with these settings and I've added the author of the Wraithcruisermodel in the readmefile.




Decade Class | 4.02 MB

model is one of my best due to the way it has been built, the window of the ship are window and not just painted on the hull, so you can see inside my ship, if people like this i will try to do more models with the same. enjoy




Future Enterprise E

futenterprisee.rar | 7.63 MB

have much of them, so use them wisely. If people consider this as a godship, let me know, I'll release a patch to make her less stronger. She is quite dangerous, so if you want to take her out, use some good strength! I hope you like it! Greets Voy.




SFP Cormorant Battleship

sfpcormorant.rar | 1.74 MB

engines and other equipment. It has 4 nacelled giving it long range at high warp speed, enabling it to respond to boarder conflicts quickly. It is armed with an impressive packing of weapons, including a bank of 4 torpedo tubes, 4 heavy pulse cannon, and a fwd disruptor. It's protected from the rear fairly well, a torpedo launcher,2 medium and 1 heavy pulse cannon. It makes a great base assult ship. It's defensive arcs include another 12 disruptors, so this ship is going to make the enemy feel some pain just by itself. Add to it the escorting vessels it's almost gaurenteed to have in a large battle and you can kiss your new starbase goodbye. This class of ship would survive well past the TMP era, entering the Enterprise-C era as a dreadnought, replaced as battleship by the class C warbird, the King Condor, and Rivaled only by the B Warbird in the years between. At 480m, this ship was also larger than the federation excelcior class and it's refit. It was also just as fast. A single Excelcior is no match for this vessel.




SFP BC2 Furious

sfpbc2furious.rar | 1.35 MB

and about as agile. While not all that fast at warp, with a top speed of only 8.9, it's combat ability is well beyond other ships of it's size. The Phalanx array, or the array of 12 pulse emitters named after the an ancienct combat tactic, along with rapid fire torpedo launchers gives this ship an excelent alpha strike. High powered phaserbanks in defensive arcs and decent manuverability and a strong hull give this ship excelent defense, enough to easily take down a ship the size of a warbird. ============================notice!=================================== This vessel requires a patch or it will crash!;98146 You must download the file at the link above and install it after the ship to get the pulse weapon fix! =====================================================================




Nemesis-Sovereign EX V.2.0

nemesis_sovereignex_v.2.0.rar | 13.51 MB

Corbomite Deflector! It deflect's pulses and torpedoes, buth u get 10 % of damage and it doesen't deflect torpedoes allways. Try awoid criticall hits! Enjoy it [i]Note to author, please remember that the description goes in the Description box and the readme goes in the Readme box, not vice-versa[/i]




Zodiac Explorer

sfpzodiac.rar | 9.43 MB

the saucer good for spacious analysis meetings and idea for long range explorer missions. Despite the kitbash using old p81 nebula parts, blackrook did an excelent job matching the newer LC Niagara textures with a texture upgrade on the pylons. The vessel has fair speed at impulse, decent manuverability, and has been given a spread of 4 photons on each end. The one odd design feature of this vessel is the sideways nacelles.




Enterprise Series Klingon D-2 Class Update | 63.09 MB

sent, I fixed them




"The Armada Project" - Fleet pack | 4.69 MB

construction or research, but they offer a different approach at game play against the stock BC, or the high-quality Kobayashi Maru mod.




Borg assimilated Constitution | 1.55 MB

universe) Do read the readme file, [and also, this one is meant to completly replace the old borg Constitution so if you have it, this one will overwrite it]




Cardassian Crew Total Conversion w/ Galor Bridge

cardassian_crew_galor_bridge_refit_v.1.0.rar | 28.96 MB

mod. You can install the mod manually. Or you can use the .EXE automatic installer, where all the hard work is done for you. This mod basically gives you the option to play BC as a Cardassian bridge commander. Mutator controlled, the Cardassian bridge crew will not only change in Appearance, but in name as well. Most notable about this new crew? Cardassian females a first for Bridge Commander. I originally made this mod as a request from Apollo for the now defunct ATP: Dimensions. This mod also come with a custom Galor Bridge, this a stand alone set and will not overwrite the original Galor Set released by 3rd Era. Also included for those of you who are using the Male X.O. Total Conversion. An alternative Male Cardassian X.O. controlled by Mutator. This mod is offered in .rar format and is optional. So, you have problems with the Federation and Klingon Empire's ever expanding borders? Now, You can take matters in your own hands! And defend the interests of Cardassia, As a member of the Cardassian Militia! Since this is my Mod, I'll let you rate it... Enjoy! [i][b]* Cardassian Crew Patch:[/b];92496[/i] [u] Recommended Ship Pack:[/u] [i]* Dominion Wars Cardassian Ship Pack:;41344[/i]




Excelsior Family Pack | 533.58 KB

Not perfect but looks a lot better IMO.




Borg Scimitar

borgscimitar.rar | 1.97 MB

damaged borg vessel, in this case, the miniature escape-pod sphere, could latch onto another disabled ship, a Reman Scimitar and 'merge' with it, producing a hybrid borg supership. Using C2's scimitar, CR's sphere and a few frustrating hours in milkshape, I've tried to do just that, the end result surprisingly being (hopefully) good enough for release. Anyway, have a look at the screenshots and see what you think!




Sovereign Drydock

sovereign_drydock.rar | 1.55 MB

improving. The dock is 13k polys but uses 1 texture @ 1024 x 1024 which isn't so bad really since the other drydock used 20k polys. I made this Drydock so I'll let you all rate it.




Intrepid NV-01

intrepidnv01v2.rar | 1.89 MB




Chris Larkin\'s New NanoFX2 Damage Textures | 1.75 MB

Damage Textures, so be sure to back things up in case you want to restore the original ones.




TOS Canon Mod Pack (TCMP) | 16.23 MB

The Constitution Class (the first and second pilot versions of the Enterprise, and, of course, the production version), the Saladin Class, the Ptolemy Class (and all of its pod variants), the Daedalus Class, and the Type 1 Shuttle! Also included is a brand new model of Deep Space Station K7, based off of Greg Jein\'s model of the station seen in the DS9 episode \"Trials and Tribble-ations\", along with retextures and new hardpoints for the D7 Class Studio version and Greg Jein version included in the Klingon D-Pack. Please read the readme file! There\'s a lot more information in there, including all kinds of gritty details about the models, textures, and hardpoints, along with credits, thanks, and my contact information.




Awesome alerts for bc | 1.72 MB

replace, then rename one of my alarms the same name of the sound you want to replace.




Fighter Launchable B5 Station | 9.37 MB

readme The Author says "This WILL overwrite version 1 , so don't forget to remove the pyc files in scripts/custom/ships , and, in scripts/ships , and lastly in scripts/ships/hardpoints" if you have version 1




LCARS Mainmenu

lcars_mainmenu.rar | 15.15 MB

planets in our own star system including the moon (although in star trek its called \"lunar\"), another one which shows the Sovereign Class starship as well as another one which shows a warp field output display. All of these are fairly detailed and well made, although personally i think it does slightly make it look more like a screen from a Federation ship, although the warp field probably wouldn\'t be on the same screen as the sensor output for the planets though. Although it still looks good!




Motion Picture Torpedoes Version 1.0

motion_picture_torps.rar | 130.08 KB

in Star Trek: The Motion Picture. This is my first community mod and I hope everyone enjoys it."




Ranger class CL

sfpo_ranger.rar | 3.31 MB

effective light cruiser. With slightly less mass it is a tad more agile, but is missing a couple phasers and lacks the aft torpedo.




Lint's LC Defiant Pack

lints_lc_defiant_pack.rar | 55.07 MB

out of the park. This D/L is a must have for any DS9 fan for the textures alone. The hardpoints don't disappoint either based off of the ZZ Defiant's HP they are perfectly balanced for blasting bugships to bits. For this version, all the ships use the same HP but keep an eye out for the 2.0 which will have several more ships each with it's own special HP. In the meantime, this amazing mod should hold you over.




Ad Akyazi Class

adakyaziv2.rar | 6.54 MB

With the use of FTech. You will also need MLeo's SubMenu v.3, Skinning & Damaging Tool (SDT), Change Warp Speed v.2 (CWS) and NanoFX2b. An updated Worker bee model is included. The Akyazi model's mapping errors have been corrected as well. Check it Out! [i]* AdAkyazi (Patch);84438 -BR32[/i]




Ashton Class Science Vessel

adashton.rar | 11.13 MB

textures. For swapping out the warp glow texture effect on the nacelles, if I'm not mistaken. The results are quite spectacular! This model is placed in the Post TMP era. You will need the latest Foundation Tech 20051126 for this model to work. I would classify this model as a science vessel. She handles well in game, for a ship of her class. The Ad Ashton will be a excellent addition to your Federation Fleet. Definitely Download Worthy!




LC Intrepid Pack

lcintrepidpack.rar | 12.31 MB

model. That being said, the Hardpoints have been re-worked by Zambie Zan. Which also comes with custom weapons. Standard Photon torpedoes. And a Tri-Cobalt torpedo, that is powerful enough. But it has "no" guidance system. You will have to pilot close to get a dead reckoning on your target. The Voyager is more of a "Hero" ship. While the Intrepid and Bellerophon share the same hardpoint. You will need NanoFX2b for the running lights and MLeo's Sub Menu mod. Check it Out!




USS Defiant

defiantlc.rar | 6.11 MB

expect? Many of you have seen this Uss Defiant on the forums, as LC was working on it, Well your wait is over It has Arrived It is Very important to read the readme (the author put a-lot of effeort into writing it, to give you the most current information) :D:D




comdr1 MVAM Delta Flyer | 7.08 MB

mod contains three seperate ships: 2 Intrepid Class Ships and 1 Delta Flyer. MvamVoyager ( combined model ) MvamVoyagerSep MvamDeltaFlyer (high resolution textures only)




CE's Background Pack

ce_background_packv2.rar | 42.8 MB

bring a whole new level to Bridge Commander's system maps. So take out your favorite starship and check out the neighboring systems. Warping there will be half the fun! Definitely Download Worthy!!




NanoFX GE Model Viewer Alpha

nanofxge_model_viewer_alpha_1.1a.rar | 24.63 MB

viewer comes with a pre-selection of ships ported from Bridge Commander. The ships and planets will be highly detailed. This is includes .BMP maps that give the viewer an "unimagined" level of detail, not seen even in the BC modding scene today. You can also control your backgrounds, ship movement and such. Just to give you a taste of what's to come. The Main Goal of this project is too break away from the "confines" of the (old and dated) Bridge Commander game engine. With NanoFX GE's potential. We will be able to take the best of Bridge Commander and expand to new and exciting Horizons. This [b]"IS"[/b] the real deal folks. We have some of the most talented people in our modding community today, assisting Nanobyte to this end. In order to use this utility. You [b][u]MUST HAVE THE FOLLOWING[/u][/b] Microsoft .NET Framework 2.0, A decent video card that supports Pixel Shader 2.0 w/ 3.0 capabilities and 2/13/2007 DirectX 9.0c installed on your PC. If you don't have them, this utility will not work. [b][u]**PLEASE NOTE: THIS IS NOT A MODIFICATION FOR BRIDGE COMMANDER, BUT A STAND ALONE VIEWER WITH SAMPLE SHIPS THAT WERE PORTED TO IT FROM MODDED BC.**[/u][/b]




Constellation Class U.S.S. Stargazer | 3.33 MB

Commander to date. You will need the BC 1.1 patch and NanoFX2b for the running lights. Hardpoint wise, the ship does have a blind spot in her aft section. No aft phaser coverage, so you will have to mind that in QuickBattle. But I'm sure an update to the hardpoints will come quickly. Also this does not come with additional registries, so it's just the Stargazer. So, What are you waiting for!? Download ASAP!!




Terran Empire Intrepid | 4.6 MB

your Terran Empire fleet if you have the orginal WarShipIntrepid, have No fears this is a seperate ship you will need NanoFX for the blinkers on the ship :)




Terran Empire Miranda | 5.19 MB

of graphics memory) excellent addition to your Terran Empire Fleet





gravityfxv1.0.rar | 6.16 MB

explain them, let’s just jump to the list of some of the features of the mod: -Makes Planets and Suns in the game generate an gravity well, which will pull ships whithin it's radius. -Includes the set called "Psi's Blackhole", which contains a blackhole. -Has an menu in UMM to set some options of GravityFX. -Can make torpedoes create an gravity well upon impact, with the use of plugins. -Can make ships have an gravity well, if they have an gravity generator subsystem. -Can also make ships not to be affected by any gravity well, with the use of plugins. -Includes the System Map, which is a window opened in the science forum, that shows a map of the surroundings of the player, including planets, ships, etc. -Includes another menu in science called "Gravity Sensors Menu", which shows gravity-related info about ships, and also has some other features. -Includes a menu in enginnering called "Gravity Generator Options" which shows the status of the player's ship gravity generators, allowing you to change the power of them aswell. -Can show information about some objects on the BC 3D map. And some other options and features, covered deeper in following topics on this readme. And MAKE SURE to read the Full Readme, which is contained in the RAR file, after you download GravityFX v1.0 [b] ***** WARNING!! PLEASE NOTE!! *****[/b] Do NOT use the .exe installer. As it turns out, the .exe does not install a GFX folder, which it's absence causes a BSOD. So please instead install this manually, by copying the contents of the folder "Manual Install" into your BC Directory. Apologies for any inconvenience. ------------ REQUIREMENTS ------------ - BC 1.1 - Foundation - EarthFX (also know as "Planet Classification Script") [included] - Unified Main Menu [optional (strongly recommended)] With this you'll be able to set some nice settings for GravityFX in the game configurations menu.




Discharge Shields V2 | 378.38 KB

any weapon. Compared to the previous version this one has a more detailed and higher resolution texture and is a lot smother. This will replace any shield texture mod that you currently have installed. The Author advises that you back up your original shield texture. If you decide not to keep this modification.




Krenim Timeship | 969.87 KB

price... This can't handle damage textures at all, so turn them off before using this ship or it will cause a fatal error! Also the main beam has an extremely narrow firing arc and has to be tightly lined up with your target. It does have a plentiful supply of disruptor's all over the hull to compensate for this though. So, get rid of that pesky Janeway and the starship Voyager by downloading today!





chimera1.0.rar | 1.28 MB




Late TNG Galaxy Bridge (Retexture)

late_tng_galaxy_bridge_update.rar | 857.25 KB

original blue colour to a red colour during red alert and secondly the addition of "MVAM Maps" to this bridge which includes a condition blue color scheme to the bridge where the status panels, roof and the alert lights go to a blue colour during any MVAM sequence. MVAM Maps is a feature available in the new version of BPCore which will be released soon, the feature will not work with the currently available Core. Highly recommended for those that want to see a blue alert on the Galaxy bridge even if it is only during a Multi Vector Assault Mode type of action. Please note that it is highly recommended that you back up your files. [b]Please Note that the following files are required for this bridge retexture to work[/b] [file=64277]Late Galaxy Bridge[/file] Kobayashi Maru 1.0 for the Bridge Plugin Core Gold The latter Bridge Plugin is Currently a Beta and will no doubt have bugs that may not have been fixed as of yet, please download at your own risk.




SFC Marine Capture Command | 544.48 KB

For example the Intrepid Class has a allotted max of (44) Marines and the Galaxy Class (550). You can tranfer Marines to and from other friendly Ships and Bases. Or Draw on another ships compliment and add them to your own. If you have a disabled friendly, rescue the crew and add them to your own. You can also 'recall' your Marines. And take casualty losses. Now Miguel is finally put to use. When you scan any enemy vessel, you will get complete and comprehensive information in the science console. And on time damage specs for the enemy vessel. When you scan the battle arena, you will get a list of your Fleet and the ships they have targeted. *Note: Please keep in mind that this is a 'beta' mod. Any constructive suggestions to the Author will only give us a cool 'new' Alpha in the end. Defiantely Download Worthy!!




SFC Collision Course Command | 241.25 KB

targeted enemy vessel. When the command is executed- you will hear a ship wide klaxon/alarm warning. You can only countermand the order by taking manual control of the Helm. This mod will bring new depth and dimension to your gaming experience. So your Ship is a [i]" Burning Hulk "[/i]. No Weapons or Shields to speak of? Well go out in a[i]" Blaze of Glory "[/i] and take a Enemy with you! No longer do you have to leave your damaged Ship to the 'Chance of Fate'.... Download ASAP!




USS Rhode Island \"High Detail\"

uss_rhode_island_high_detail.rar | 2.88 MB

from blue-green to beige/light brown ( This is little bit uncanon to original but I think better). Ships hardpoints includes some new phaser arrays such as: dorsal aft saucer phasers , sec hull ventral phaser and aft phasers. All phaser arrays and torpedo tubes are now in cannon position (in Kobayashi Maru they were messed up), also weapons, shields, hull etc are balanced to fit the KM mod. This ship installs as a separate ship and will NOT overwrite any Nova class.[/i] The textures are smooth but could be more detailed in places.




D7 TOS P81s (fixed)

p81_d7tos_fixed.rar | 1.46 MB

readme, some of the orginal readme is included the orginal can be viewed at;23604




Hatfield Class Battlecruiser

sfpohatfield.rar | 4.66 MB





SNS Galaxy X | 4.16 MB

excellent hardpoint and it doesnt overwrite the P81GalaxyX as far as I can tell. Good work on making ugly lovely. If you dont agree just check out the screens below.




Assimilated USS Valkyrie

borgvalkyrie.rar | 7.61 MB

and speed, as well as very fast regeneration of weapons, engines, and shield arcs - you\'ll need to hammer this ship with constant fire from a powerful vessel in order to take it down.




Excalibur Class Ship Pack

excalibur_class_pack_1.0.rar | 29.21 MB

nicely in game. On top of all this the ships textures have been revamped and do look much smoother then the originals. These ships also use mleos submenu system to keep things neat, and the HPs are set up to take advantage of NanoFX2. Overall this is a very worthwhile ship pack.




NanoFx 2 Single player fix | 10.06 MB




Kobayashi Maru Pimped Update 1

km_pimped_update_1.rar | 2.47 MB

photon torpedoes were fired in window mode and now the proper name and version of the mod are shown in Multiplayer. Please note for all users to play this modification online against others, all those playing the game must have the same files installed including this upgrade. [b]Required Files[/b] [url=\";48457\"]Kobayashi Maru MP/QB Mod Pack[/url] [url=\";52278\"]Kobayashi Maru 0.9.1 Patch[/url] [url=\";63109\"]Kobayashi Maru Pimped[/url]




Joan of Arc (Galaxy X) - NCC 73289 | 3.41 MB

larger battles or for those that do not have the high end machines to use the newer models. This ship is heavily armed, including several phaser arrays, photon and quantum torpedo tubes as well as the main phaser on the underside of the saucer section. This ship can easily take on most of the ships from the TNG Period, although will struggle against the biggest ships (unless you fire continuous torpedoes at the target).




Abandon Ship Alarm | 363.38 KB

this does seem to be his first file, so its not a bad attempt.




Bridge Commander GUI Mod

guifull.rar | 88.72 MB

interface scripts to update the colour scheme to a more DS9 era standard, the mod also replaces the stock cursors and cursor scripts so that at 1600x1200 and 1280x1024 the cursors are not stretched from 1024x768. There are also new Targetting cursors and a new background for the console. This Full version also includes all the main menu movie files that were in the origional Beta. Since I made this I'll let you guys rate it.




KM Pimped

kobayashimaru_pimped_final_v0.9.1.rar | 64.18 MB





Andromeda Ascendant | 8.1 MB

takes longer to destroy one ship for some reason. This ship has numerous weapons, along with several fighters that can be launched (with the Launching Framework), and can be a match for a small fleet of ships (moderately armed ships, maybe 6 - 7+ sovereigns). This ship can also take a pounding from several ships at once. This ship is very detailed and is a highly recommended download for those that like or dispise Andromeda (for those that dislike it, some thing to destroy)




Victory Class - USS Vimy Ridge | 2.79 MB

and 2 aft torpedo bays firing 4 shots per round. Fast and maneuvable with modest shields make her a worthy addition to the Federation fleet!




Enterprise G

sfp_enterpriseg.rar | 739.29 KB

dominion battleship, excalibur and the sovereign. The Enterprise G is highly detailed and very well made and has detailed textures. In a battle against a dominion battleship, the Enterprise G would take little damage and would easily be able to damage the ship fairly quickly. To take this ship down you would need something like a small fleet or even 2 - 3 Dominion Battleships or even 2-4 Sovereign Class starships.




Enterprise B Bridge

enterprisebbridge1.0.rar | 7.09 MB

pack also contains a high resolution MSD for those of you who want to push things a little further. A note to you all is that this bridge has minimal red alert lighting. The only thing to change lighting wise at red alert is the blinkers. This is an intended effect and not a bug. Since I finished the file off Ill let you rate it.




Intimidator - Sovereign Dreadnought | 11.03 MB

blank version. This ship can rip through several other heavy cruisers with ease, for example the Cardassian Hutet, Dominion Battleship and the Romulan Warbirds, perhaps maybe all at once!!). The Intimidator has lots of torpedo launchers that can fire continuously due to their fast rate of fire as well as numerous phaser banks that can easily destroy small ships with a couple of shots. To prove a point this ship was tested against 30 Jem Hadar Fighters / Attack Ships and 2 Warships, the fighters were quickly destroyed after about 3 minutes of constant firing, the warships were destroyed quickly afterwards as well. After the battle the Intimidator suffered no hull damage and moderate shield damage. This ship may be a bit too powerful for its own good.




Talon Class Scout MK II | 589.49 KB

patrols where the use of a Warbird is not required, this ship is powerful for its size and is more than a match for most things of similar size. However the Talon will struggle against such ships as the Defiant Class and anything above the cruiser level of ships.




Nebula Class - Weapons Pod | 6.36 MB

good job and can be proud to say he has made what is currently the best nebula available for BC. The Textures are very canon and look great (this was no simple cut and paste job from the galaxy, time has been spent looking at the origional models from the show). The HP is effective and balanced and the weapons look great. However while the textures look great the model lets things down in many places. For all of us eagerly awaiting Scotchys Nebulas this is a great mod to keep us going, its a highly recommended download.




Suliban Cell Ship | 196.96 KB

nanofx2 (although I did'nt experience any while I was testing it). Also there is no ship icon included with the file, and the textures are a little on the dull side (no speculars, diffuse maps are very simple) although the detail in the model makes up for this mostly. By far the best cell ship I've seen for BC, its a recommended download for Enterprise Fans.




Shaandra Pack

shaandra_pack.rar | 3.37 MB

modern ships, Ambassador, Rigel, and Renaissance classes. This refit not only addressed the ship\'s systems, but the ships outer appearance as well. This upgrade gave these Constitutions the new Type-IX phaser array, modern sheilding and torpedo launchers, improved sensors, warpcore, computer systems and so on. A new deflector dish, saucer section, and nacelles were also part of the package.The down side to these upgrades was the extra volume of space needed.Because of this, the ship has three fewer science labs then her predicessors, two less cargo bays, and 50 less crew. The U.S.S. Shaandra was chosen to be the first ship to be upgraded over the 2270 refits. She arrived at the OutaLance Shipyards on Dec 1, 2335. The Shaandra sat in dry dock for two years while work progressed. Once the work was completed, the U.S.S. Resurrection was scheduled to under go refit, followed by three other ships. When the Shaandra proceeded on trials, problems began to manifest themselves. First was the ship was heavily underpowered while at Red Alert. Even with a new generation warp core and fusion generators the power needed for the new shields, weapons, sensors, and structural intergrity field over loaded the power systems. Corrections were made and bugs fixed, but the power problems plagued the ship and Starfleet decided to postpone further upgrades to this class. The other four Constitution Refits in the program would receive system upgrades, but not an overall refit. In 2376, technology finally caught up to the Shaandra\'s energy issues, and many of the power problems were fixed. Now the Shaandra serves, side by side, with modern Sovereign and Galaxy Class ships, as well as it\'s step-system class, the Mark 3 Constitution Refit. All five ships that underwent refit are in service, two of which are veterans of the Dominion war and Borg attacks.




Armoured Sovereign | 9.87 MB





akira.ace | 9.27 MB

policy. You can kitbash, use or alter this item in whole or part to suit your modding needs, and you don't need permission. Just remeber to give credit.




Jupiter Station

jupiterstation.rar | 7.79 MB

free useage policy. You can kitbash, use or alter this item in whole or part to suit your modding needs, and you don't need permission. Just remeber to give credit.




Hawkeye Sovereign Pack | 9.08 MB

Trek First Contact, USS Sovereign based upon Star Trek First Contact, a prototype version of the Sovereign as well as another Sovereign with blank textures. All of these ships are very well balanced to other TNG vessels. The First Contact Sovereign and Enterprise are very well balanced as they are more than a match for a Dominion Battle Cruiser or similar (though don\'t expect to win this with out any damage though :)), each of these ships are armed with Photon, Quantum and Phased torpeodes, the latter being very powerful as they can rip relatively large holes into most ships. The NX Sovereign is weaker than the First Contact variants and has different textures, such as a blue impulse engine and other differences. This ship doesn\'t have the same amount of weapons as the other variants of this ship although it may be a match for a dominion battle cruiser although it probably won\'t be. This modification pack also includes a Sovereign with blank textures so that you can make up your own ships.




Borg Omega Cube

borgomegacube.rar | 3.26 MB

incredibly-powerful and can destroy multiple fleets of starships while sustaining little or no damage to itself.





boarderpatrol.rar | 4.59 MB

science labs and recreational facilities, just the basics of engines and guns.




ZZ\'s Miranda Pack Patch

miranda_pack_patch.rar | 1.62 KB

torpedos, like the Lantree. If you or the A.I. try to fire a torpedo with those ships the game will crash, cause it wont find the .pyc file. This patch is the missing file. Sorry for that, folks. Too much files to put together in this pack. :-)




NX Enteprise-G Study | 17.82 MB

would fill an expanding void between the quest for knowledge which has been synonymous with the Federation since its inception, and the need for effective defensive capabilities. With recent incursions within Federation space and surrounding its borders, it has become increasingly difficult to focus on pure exploration. The Enterprise would be built to re-emphasize Starfleet\'s role as an organization of peace.




USS Pioneer (Insignia Class)

usspioneer.rar | 4.47 MB

slightly more powerful. This ship can easily take out smaller vessels such as the sabres, intrepids, centaurs and similar. This ship is also a lot flatter than most ships.




Ray Class

rayclass.rar | 942.76 KB

it's purpose. This Starship U.S.S. Ray comes with a cloaking device and phased plasma torpedoes. The ship design is reminisant of the Norway in the fore section. Never been a big fan of non-canon ships, but this one [i]Definately[/i] caught my attention. Check it out. . .




SNS Akira Pack 2

snsakirapack2.rar | 21.05 MB

powerful as before. With the akiras from the first pack you could destroy several small fleets of Sovereigns, with this you are more likely to struggle. These ships are still capable of taking on several ships at once however these ship meets its match against two Romulan Warbirds or an Excalibur (its opening volley almost rips the Akira in half!!, i found out the hard way :D) or two Dominion Battle Cruisers (or more). Although these may be different for other people. Though as a challenge, i would suggest that you try: 1: Phasers Only against the Sovereign Class, this makes an interesting fight. 2: Attempt to attack an Excalibur, but try to avoid its main torpedo arcs, those can be deadly :)




CA_Aeon | 2.04 MB

and has an emergency beam-out system. The Aeon is also equipped with subatomic disruptor weapons however these are not used for primary attack. The Aeon, commanded by Captain Braxton, made a trip to 2373 to destroy the U.S.S. Voyager for presumably causing a temporal disruption that would destroy Earth's solar system in the 29th century. The ensuing encounter led to the Aeon crash-landing on Earth in 1967 and being appropriated by Henry Starling, who used its technology to initiate the computer revolution on Earth and make a huge fortune for himself. In 1996 Starling attempted to take the Aeon back to the 29th century so he could acquire more technology from the future, but Voyager intervened and destroyed the timeship with Starling in it, before he could enter a temporal rift. In a case of predestination paradox, the ship's destruction erased the original timeline whereby Braxton tried to destroy Voyager, and in fact Braxton appeared again in the Aeon in 1996 to bring Voyager back to 2373. But that timeline was not completely wiped out: The events of 1967-1996 seemed to remain intact, with the Aeon's 29th-century technology continuing to benefit Voyager's holographic Doctor with a mobile emitter. Tactical Analysis: The Aeon timeship is equipped with a subatomic disruptor which is used to break apart the molecular structure of vessels that have violated the temporal prime directive. However the primary weapons of the Aeon are in fact sub-chronometric weapons in the form of: *Dual Chronometric Bursts *Single Sub-Chronoton Beam *Subchronoton Torpedoes The shielding of the Aeon timeship is considerably powerful for a vessel of this size and is continually regenerated by the Temporal Matrix which is integrated into all the ship systems. This makes the Aeon a well defended vessel, however once its shielding fails it can be destroyed easily. Due to the advanced nature of the Aeon weapons and its ability to traverse through time, the vessel should be considered a threat in combat situations. However the main purpose of the vessel is to ensure that the timeline remains un-violated and therefore it is rarely deployed in combat situations. Aeon Class time ships are believed to be deployed by the larger and more advanced vessel the USS Relativity in order to prevent temporal contaminations by utilizing the smaller Aeon vessels.




Assimilated Galaxy-X

borggalx.rar | 4.87 MB

textures altered significantly to reflect the effects of assimilation and Borg implants.




Assimilated New Orleans

borgno.rar | 4.2 MB




Nefertari Class - USS Dita Von Teese

ditavon.rar | 5.39 MB

sister of the USS Titan. This file contains two Nefertari Class ships with different registries: USS Dita Von Teese and USS Kerri Ann Marie. You\'ll need SubMenu and ATP to fully enjoy this one. Although she\'s got impressive firepower she\'s far from a God ship.




TOS - USS Defiant

tosussdefiant.rar | 1.36 MB

already have the textures for Durandal\'s TOS photon.




BC Intro | 48.68 MB

Explosions. Very Bad Widescreen Video Quality all complimented with a cheap [i]\" Goth \"[/i] Music track. What was the Author [i]\"Who wisely added no Credit on this- Opus\"[/i] intent was? Well too thrill you with ships going threw Warp and Docking with Starbase: 12? I can only come to the conclusion that this Person is [i]\"very\"[/i] new to Bridge Commander. If you have a 56k connection I would not even give this a second glance. Those with a Broadband Connection, I hope you have a strong stomach. . . .




Voyager Borg Cube

voyagercubehp.rar | 698.02 KB

area). The ship now has one cutting beam, two plasma projectors, three warp energy beams, and two torpedo bays on each face, as well as four plasma cannons on each vertical edge of the ship(fore-port, fore-starboard, aft-port, aft-starboard) for a total of 6 cutting beams, 12 warp plasma projectors, 18 warp energy beams, 16 plasma cannons, and 12 warp plasma torpedo bays. Instead of the weapons\' arrays incorrectly firing from the \"center\" of the Borg Cube, they are now correctly positioned on the surface of the ship\'s hull, for a more realistic effect; 12 high-powered tractor beams are also included. As with my Scimitar hardpoint upgrade, this ship may need to have its mass, moment of inertia, and tractor beam power adjusted significantly to be compatible with other player\'s ships. The mass of the Borg Cube should be precisely 1,000 times that of your Galaxy-class starship; you can find the mass of your Galaxy-class in your \"Galaxy\" hardpoint file in \"scripts/ships/Hardpoints\"; it\'s a PY file that details everything about the ship. Search for the line \"Galaxy.SetMass(bla-bla)\" where \"bla-bla\" is the ship\'s mass, and multiply this by 1,000 to get a good Borg Cube mass and then type this into the line: \"BorgCube.SetMass(bla-bla)\" to get a good mass for the cube. Now multiply the Borg Cube\'s mass by 1,500,000 to get a decent moment of inertia(or if you\'re good at math use a triple integral over the inertial element of the cube for this) for the cube and then type this value into the line \"BorgCube.SetRotationalInertia(whatever)\" where \"whatever\" is the moment of inertia that you\'ve determined. You\'ll need to experiment with different damage values for the tractor beams until they do not pull so hard on enemy ships - my starships and starbases are all rebalanced so that my tractor beams do not pull so hard; bear in mind however that a Borg Cube should be able to halt any large vessel like a Warbird or Heavy Cruiser effortlessly.




Narn G\'quan | 1.4 MB

highly detailed and a recommended download.




Tholian Vessel

tholian.rar | 1.59 MB




Gladius Frigate | 738.06 KB




NX-01 hardpoint update (Season 4) | 1.12 MB

possible to my own perspective. Basically its a simple but effective mod.




BC2 Romulan PVeer

bc2romulanpveer.rar | 3.62 MB




Aurora Class Starfury | 1.96 MB

attack fighter*, utilized by Earthforce ships and installations for short range defense operations, a position it has served faithfully since it first went into service in early 2244[/quote] NanoFx2Beta: [url];23469[/url] SubMenuV3: [url];27960[/url]




Warp 5 Complex | 990.67 KB




Venture Scout

venture_scout.rar | 291.72 KB

small ship - weak and fast. The torps could use a makeup tough. A must have !




Andromeda Ascendant "Beta"

andromeda.rar | 5.4 MB

should be considered BETA for anyone to try out. Adjustments to the hardpoint will be made accordingly. This ship is suppose to be relatively powerful. Relative, because there is no reference as to compare Star Trek and Andromeda ships. I found this ship to be quite capable against Star Trek ships. There are a couple of requirements for this ship, which is listed in the readme. Enjoy.




War Ship Intrepid | 5.68 MB

has armour and distuptor switching which you need Future Technologies 2.0 to use.




Davids-C Dominion War Refit

davidscdw_refit.rar | 3.83 MB

both interesting and non-repititive (aka the same ship did not always win/lose). Definitely worth the download.




Romulan D7 | 1.97 MB

Constitution class..[/quote]




KA TMP warbird | 713.33 KB





lexington.rar | 1.69 MB





intrepidnx.rar | 6.62 MB

of the show made that scene for the sake of giving modelers a decent view of the ship.




Direct hits Bridge FX | 929.5 KB




Federation Starbase Replacement | 5.65 MB

more balanced towards a starbase than the stock version, the stock version only had 8 phasers, where this has a lot more and includes photon torpedoes. To even have a chance against this attack with a fleet of ships, the starbase can take out smaller ships like the miranda and centaur with in several shots. The textures are highly detailed and this is a recommended download/




Bertaa Battleship

bertaa.rar | 1.77 MB

Additionaly, this ship has 4 useable support shuttles. Overall the ship looks very klingon and would be a great addition to anyones excelcior era fleet.




Beowulf Class | 4.96 MB

such weapons as a cloaked torpedo. Check it out...




Brightone Escort Cruiser

brightone.rar | 1.59 MB

future upgrades so it will continue to be a convoy escort for some years to come.




KA Ulysses Dreadnought

ulysses_dn.rar | 1.71 MB

firing arcs, this TMP era ship has it all from killer hardpoints to enhanced torpedos with sfx imported from ST:2 and ST:6. Testing the Dreadnought in game, She can hold her own against minor Klingon and Cardassian ships. The Romulans are another story altogether. The Ulysses will be overwhelmed by any Romulan ship from the TNG era. Most notable the Warbird. Otherwise I enjoyed giving this 'Grand Old Lady' a spin around the Quadrant. This will be a welcome addition to any Federation Fleet. I hope to see more Klingon Academy ports from this Author. Definately Download Worthy...




TOS Supermod: Basic Feds

tossupermodbcfiles_.1to.15.rar | 7.34 MB

League Dreadnought. Keep in mind that this is a Beta release. The Starforce Productions Team wants your input on any improvements to be made on the mod. Keeping that in mind, this release will not be will not be rated. Check it out...





brinok.rar | 1.91 MB

NanoFXv2 blinkers which really add to the life of a ship. I would definetly download this now.




Scotts J-Class Cargo ship | 346.11 KB

Its the first installment of the Enterprise Prop Pack, and I can\'t wait to see what\'s next :)..keep up the good work




Borg Colony Ship | 2.55 MB




Nemesis Sovereign | 6.56 MB




Freedom class

freedom.rar | 3.21 MB

and loop around like a destroyer would. It has increased torpedo reload times, so each time it turns to face a target it should have atleast 2 reloaded.




Ronin Strike Battlecruiser

gtea_ronin.rar | 1.97 MB

this ship overly manuverable, it is heavily armed, especialy in the front. It has 2 powerful blue phaser cannons with some amazing textures. These can easily rip through the shields of a Galor, even the fore shield, and even penetrate the shields of a soverign quite quickly. Also, a barage of quantum torpedoes. There are 6 tubes and some can fire more than once. The phasers have limited arcs to the side, and only 2 aft torpedo launchers. The idea of this ship is to overpower the enemy on the first past, and it lives up to that. I went against P81's Sonverign, and it was a long battle, with a fury of phased plams torpedoes slamming my ronin, bit still I managed to beat the soverign with only minimal ship damage and heavy sheild damage.




Sol Multisystem (Warp to 10 Planets+) w/ AI ships and NanoFx2

solms2.exe | 64.72 MB

mod: From a fresh install of the game: Patch your BC to 1.1 Use BCMP to install Foundation: BCMP: 1. Nanofx2 Beta (the 1st version of this mod could work without NanoFx2. This version requires it.) 2. New Orleans Class Mod Pack 3. Peace Starbase 4. Worker Bee 5. USS Poseidon 6. Neghvar (DX) 7. Dominion Bug Ship 8. USS Kissinger - 9. Midas Array - 10. Ark Royal - 11. Hi-Res P81 Miranda 12. Oberth Class - 13. Peragrin Fighter 14. Ambassador by P81 15. Dominion Battlecruiser 16. Romulan Warbird by C2X 17. Starbase 329 18. MVAM Infinite 19. NX Galaxy Class Mod Pack Have the above installed FIRST! This file will detect where Bridge Commander is on your hard drive. The following ships are included in this download: 1. Orion Godfather Dreadnought It's a BC Mod File. I downloaded it to get the read me and the file was corrupt. The files included here were also in a big BC Mod I released in the Summer of 2002 - This ship was originally part of a Unimatrix One Mod pack. 2. NX Galaxy - FullModel, Stardrive, and Saucer models. This from BlackRook32 regarding the NX Galaxy models... Included here are the final Galaxy HPs from Elminster. These are compatible with NFX2 and the ATP Mods. I've also added new Hardpoints for the Renegade and Rutledge (New Orleans Class), they now have running lights. The torpedo textures have been sized down. And the torpedo 'spread' effect can only be seen with ATP or ATP3. All the damage icons have been added to the tactical display. Also this mod can be used with the SFC Marine Capture Mod. Nothing like adding 4000 Marines onboard your ship. 3. Jupiter Station - see included readme. 4. Akira Class Mod Pack - see included readme. 5. Akira Class by P81 Because of a bug in the ArkRoyal download - I've included the Arkroyal and Hornet Models in THIS download. You still need to get the original download. The Maps that NanoFx2 loads in every Quickbattle game have changed in this Mod. Starbase 12 is still available, but instead of Vesuvi and Belaruz, we now have Biranu and Rigil Kentaurus. Rigil Kentaurus is a real system in space, and the closest system to Sol. I thought it fitting it be included here. (file not included with this beta) Update from the 'No Requirements' version: If you are Federation or Klingon, you will see any defending ships in these systems as allies. If you are ANY OTHER RACE, the defending Federation and Klingon ships and bases will show up as enemies. This will make things a bit more realistic should you choose to be Romulan or Dominon or Borg. Many new hardpoints, one for each required ship/station, from Elminster. These are an emourmous add-on to the mod, and make it much for fun. There's blinkers on every ship/station - even the Worker Bee - The Freighter has weapons - simply awesome hardpoints. You WILL enjoy these! Each Planet in our Solar System is selectable by name in Quickbattle. To warp between each planet by selecting only one map, select Sol Multisystem. When you 1st get to the 'Multi-System', you will not be at any one planet, but will have the choice of where to go. This download includes Sedna - the 10th Planet - discovered in February 2004. Planet texture by Dasher 42! If you have the 1st Sol Multisystem installed, The Mutator will not change, and Earth will not have the same AI ships as before. It is NOT required that you have Sol, or the 1st Sol Multisystem, installed first. Original Sol System by Dasher 42. Planet Atmosphere code by Nanobyte from NanoFx2 Atmospheres added to each system by Chris Jones, some coding by Jeff Watts, Jr. The planets here all have NanoFx2 Atmospheres, some newly created for this mod. This file will detect where Bridge Commander is on your hard drive and will install all files to the correct folders. You do have the option of installing to a different directory by clicking the gray button next to the install directory. Enable the following mutators: Sol Multisystem Multisystem AIs Helm Override. NanoFx2 Beta Select Sol Multisystem as a Quickbattle Map, and you'll have the option of warping to any of the ten planets in our solar system, along with any maps NanoFx2 has enabled. Some systems have ships flying along until attacked. Some systems have ships that will attack any enemy entering the system. Almost all the Federation and Klingon ships in these 10 maps are commandable. In some cases if you are not Federation or Klingon you can still command them, and turn them into traitors. MERCURY... The Science vessel USS Hussatonic is monitoring the the data collected by the Midas Array data grid. Twelve unmanned Midas Array stations, separated by 100km in Mercurian Space. The Detection net is attacked by a flight wing of Jem'Hadar Fighters. The Hussatonic is damaged, the crew and civilian scientists must be saved. The Carrier USS Ark Royal is on maneuvers some distance away 45,000km w/ a squadron of Hornet and PeragrineF1 Fighters, and will only respond to a fleet command or if she is attacked. *The Jem'Hadar split up to destroy the Midas Array net and the DomBC hunts down the Ark Royal. Mercury idea submitted by BlackRook 32. VENUS: not completed - debating on having a busy Venus map as all the activity in addition to the other systems will cause lag in a multisystem setting. For now there's a simple scenario that has two ships in orbit of Venus, with 2 other ships hanging in the background as rescue ships that will tow the two orbiting ships away if they get damaged. If you attack the rescue ships, they will defend themselves. EARTH has lots of activity. which will be evident once you get there. New Earth texture included, made by Captain 2xtreme, given to me by BlackRook32. You'll be able to dock with Starfleet Command at Earth. Earth and Mars each have a commandable Akira Class. Special thanks to Jeff Watts, Jr for some scripting work and mutator setup. (going back to Summer 2003). MARS has a dockable Spacedock. A bug exists to where you have to have your commandable ship dock before your own ship can. We may have to live with it. A new DryDock harpoint is included that enables Mars docking. It will not affect normal gameplay. (Thanks, Jeff.) There's an stray asteroid here on a collison course with one of the stations. If you get involved in something else it is easy to forget about it. I like the idea of having to think about more than 1 thing at a time. JUPITER also has a dockable base called Jupiter Station (Jupiter Station Model included here), along with 2 commandable ships that will dock as well. There are separate models of the NX Galaxy Saucer and Stardrive sections in the Jupiter Map. They will not integrate. A note here on commandable ships. If you are Federation or Klingon most commandable ships will be your allies. If you are any other race they will not be commandable. As far as docking goes at Earth, Mars, and Jupiter, you can still dock if the base is an enemy to you, but you'll get fired upon at Earth and Jupiter. The drydock has no weapons so it can't fire on you in the Mars System. Interesting idea, and enemy attempting to dock at your base. SATURN: New Saturn and Saturn's Rings models created by Jeff Watts, Jr. using Dasher's Saturn Textures. Dasher's texture is also used for the rotating color band atmosphere effect, implemented by Chris Jones. Saturn's rings are colored, using the same texture color as Dasher did with Saturn. The rings are transparent as well, thanks to Jeff. Saturn has two separate scenarios in progress. The main activity is the testing of Saucer Separation abilities of a Galaxy Class ship. The background activity has 4 shuttles moving around amongst Saturn's Moons, with an Orion ship trying to disable all of them. In hot pursuit of the Orion is the newly christened USS Kissinger. AIs are slightly different based on the race you choose to play as. Please note you cannot integrate the saucer and stardrive sections in this scenario. I may do something special with Titan based on new images from the NASA spacecraft Cassini. Uranus and Neptune each have a faint ring system, as they do in real space. Jeff Watts, Jr is the author of the rings and the textures for them. Jeff would like to thank Cpt. LC Amaral for help and tips regarding the transparent rings. URANUS: There's a Klingon Neghvar on Patrol here, and two Orion Godfather Dreadnaughts wreaking havok. One of them goes after a Miranda Class ship that is conducting some new studies on the Uranus Moons. At present the system is set up to have the Neghvar defend itself if attacked, but I may change it to simply go after the Orions. NEPTUNE: Two New Orleans Class vessels start in Neptune. If you start out as a Federation or Klingon Ship in Quickbattle in the Multisystem, one of them - a Sovereign - will come from Neptune to help you battle. You will not start out in any particular system with this mod, just deep space, outside the Sol System. Once you warp to anywhere in the Sol System, the ship will not follow, but suddenly get called away somewhere else. If by chance you play in the Neptune system by itself, both New Orleans class ships will be there to help. I'm considering leaving the Sov in Neptune at the request of someone posting on Bridge Commander Universe. A new Cardassian Starbase hardpoint is included that gives the base Federation Phasers (near Neptune). The Federation phasers are quite powerful and the shield system has been enhanced. The original base hardpoint is included for backup, named cardstarbase.pyORIG. You can rename it by deleting the ORIG part from the extension to get the original file back. PLUTO: There's two ships there that will go into orbit, One around Pluto, the other around it's moon, Charon. These ships will not react unless fired upon first, or if you use a fleet command. There are two other ships that will warp in from another system to rescue the 1st two ships if they get damaged enough. The damaged ships will be towed away. One goes to Earth, the other to Starbase 12, where they get repaired and go on thier merry way. This is an expanded version of what is in Venus in this download. SEDNA: Dasher 42 made Sedna - the 10th Planet, and that is included here as part of the multisystem. Two Romulans enter the system here, set as enemies if you as a player are Federation or Klingon. The Roms are your friends if you are any other race. There's a Starbase here that defends against intruders - it gets attacked by the Romulans. This scenario was in Pluto in the 1st release of the Sol Multisystem. Many thanks to Jeff Watts, Jr for some oustanding AI scripting that brings much life to these maps. Also many thanks to BlackRook32 and Elminster for their continued support of my efforts. El - these hardpoints are superb - the best in the business. - Chris Jones The following files are not required but will enhance your experience with this: 1. Dasher's Acceleration Intercept: 2. JWattsjr's Warp Intercept: 3. Sneaker 98's Warp Core Ejection Mod!: 4. NXDefiant's FleetOrder Mod: (Engineering Mod needed for Fleet Order) 5. Neutral Fleet Order (Engineering needed for this - you can order Neutral ships - ones that appear as yellow in-game - to do things) 6. Enemy Fleet Order (Hack into the enemy ship's helm) 7. Dark Gunman's BC Improvement Pack: 8. Ship Submenu Mod - version 3 (organizes MVAM ships) PLEASE NOTE THERE MAY BE BUGS. CURRENT REAL LIFE SCENARIOS DON'T ALLOW ME TO FINISH THIS THE WAY I WOULD LIKE TO AT THE MOMENT. PLEASE POST BUGS HERE, IF YOU LIKE, AND I HOPE YOU ENJOY THIS. KNOWN BUGS: In the systems that allow docking, you'll have to dock a friendly ship before you can dock your own ship. Some ships appear as gray, which in some cases is on purpose so the AI will react a certain way. Original SOL readme... All images are copyrighted under the terms stated by their original authors, and are redistributed with this package under their terms. This package may not be redistributed without these credits attached! --- Credits --- * Mercury : James Hastings-Trew * Venus : A synthesis of textures by Bj”rn J¢nsson and by David Seal of JPL/Caltech. * Earth : "The Blue Marble", retouched synthesis *1 Moon : James Hastings-Trew * Mars : David Seal, JPG/Caltech; retouched Jupiter : James Hastings-Trew * Io, : Bj”rn J¢nsson * Europa, * Ganymede, * Callisto, Saturn : A synthesis of textures by Bj”rn J¢nsson and by Don Davis of JPL/Caltech. * Tethys, : USGS * Dione, * Rhea, * Titan : NASA/JPL/David Seal Uranus : James Hastings-Trew Ariel, : USGS, retouched, with thanks to Tammy Becker Umbriel, Titania, Oberon, Neptune : A synthesis of textures by Bj”rn J¢nsson and by Don Davis of JPL/Caltech. Triton : USGS, retouched * Pluto : David Seal, Rawlings, CalTech/JPL * Charon : David Seal, CalTech/JPL *1 Earth - A retouched synthesis of textures from "The Blue Marble" at NASA Goddard Space Flight Center Image by Reto St”ckli (land surface, shallow water, clouds). Enhancements by Robert Simmon (ocean color, compositing, 3D globes, animation). Data and technical support: MODIS Land Group; MODIS Science Data Support Team; MODIS Atmosphere Group; MODIS Ocean Group Additional data: USGS EROS Data Center (topography); USGS Terrestrial Remote Sensing Flagstaff Field Center (Antarctica); Defense Meteorological Satellite Program (city lights). All retouching done by Daniel Houghton AKA Dasher42 unless otherwise noted.




Excelsior 31 | 279.49 KB

other Section 31 ships. Can you learn to see in the dark?




USS Majestic

ussmajestic.rar | 6.47 MB




Intrepid-class U.S.S. Voyager BCMP

intrepidclass_u.s.s._voyager_bcmp.rar | 6.71 MB

not having problems installing the BCMI version, or if you don't want Voyager as a seperate ship, you DO NOT need this. Since this is my file I'll let you guys rate it.




C2X Galaxy Class | 8.76 MB

seen on Star Trek: The Next Generation. This model comes with MVAM2.0 Plugins. So the ship has the ability to seperate. You will need NanoFX2 (Beta) to see the running lights. The Hardpoints were based on the DS9 episode 'Sacrifice of Angels'. The Mod comes with canon sfx and torpedo. So if you ever wanted to rienact that classic DS9 Dominion Wars episode? Download ASAP!




C2X Canon NX-01 | 3.15 MB

this beauty out, she has exceptional phaser cannon arcs. (2) Fore Phaser Cannons, (2) Aft Phaser Cannons, (2) Ventral Phaser Canons. The firing arcs on the phaser cannons have to be seen to be belived. Also (2) Fore Torpedo tubes and (1) Aft Torpedo tube. This is a must have for fans of the Enterprise Series. Defiantley Download Worthy




Main Menu Mod | 23.39 MB




Ark Royal Carrier w/ Hornet Fighter Craft | 2.81 MB

ship. The Ark Royal was formerly equipped with a modified Sovereign hardpoints. now It is more to TMP specs(1) fore launcher, she is armed with TMP Photon Torpedoes, TMP Phaser arcs, and (2) Aft Torpedo launchers. Now this puppy dosen't turn on a dime, but she can give as good as she gets in battle! The Hornet is a light attack craft, and can hold her own as a single fighter, and she is deadly when used in squadron attacks. DOWNLOAD NOW !!!




C2XExcelsior Pack | 8.27 MB

effects. This give the feeling of fighting in the classic battles during the DS9's Dominion Wars. I had a great time putting these ships their paces with the Dominion Ship mods available on the site. The Excelsior mods handel well in game. Good enough to get good game play with these. This is a must have for your Federation Inventory! Definately Download Worthy




LC Pegasus

lcpegasus.rar | 2.01 MB

cloak You need NFX2b for this, to make the blinkers work




Cannon 1701-A

cannon1701a.rar | 5.8 MB

fights and The retexture looks good on the impulse engines. Download now if you like good fights.




Alexander Class-Belisarus

alexander.rar | 9.31 MB




Daedalus class | 815.79 KB

better, as the lasers have no sound effects and look too thick and the torpedoes are on the large side. That said, the standard HP is well balanced for its era and includes a stronger HP for those that feel it\'s too weak.




Vent Plasma Mod | 3.4 KB




DY-500 Cargo Variant

dy-500c.rar | 671.28 KB





dy-500.rar | 583.87 KB




TOS Steamrunner | 2.31 MB




Script Mod Pack | 1.04 MB

readme below.




Kissinger 1.1

kissinger_v1.1.rar | 2.99 MB




Babylon5 Victory | 4.45 MB




Andromedan Invaders Ship Pack

andromedaninvaders.rar | 7.62 MB

glance- they all look the same? The texturing is not bad, but the colors are a bit 'too' bright- bordering on the cartoonish. Hardpoint wise these ships are geared for the TMP era timeline 2266 to 2286. That having been said, I'll list the ship in the pictorial from strongest to weakest. Overall, you will have a cool fight with TMP era ships. Or just basic cannon fodder for TNG era vessels.




SFP Melbourne

sfp_melbourne.rar | 3.04 MB

she come with 200 standard photon torpedos. Excellent phaser arcs. High excelleration/ intercept speed, but just a bit low on impulse. The Melbourne was tested against (2) TNG Romulan Warbirds and the ship held her own. Her weakness, the primary and secondary warp nacelles. A favorite target of the enemy A.I.'s. Over all the Melbourne is well balanced for the TNG era. I would not suggest you leave everything in the tactical A.I.'s hands. The Melbourne requires some attention from you by checking and maintaining the damaged systems. If you neglect this area, your going to have a bad day in the battle arena. Dispite her little 'querks' the Starship Melbourne will be an excellent addition to your federation fleet. Defiantely worth having a look at...




P81 Cheyenne

chey.rar | 2.16 MB

were balanced just right for the TNG era ships. She is fast and manuverable, and armed for combat. I tested the Cheyenne against (2) Romulan Warbirds and the Warbird X. This Cruiser 'gave as good as she got '! In a 'brutal' battle lasting for eight minuets before that 'unfortunate' warp core breech. The Cheyenne handeled (3) ememy capitol ships, more than I exspected. I got 'good gameplay' using this ship. A worthy vessel for your Federation Fleet. So now you can recreate the classic 'Battle of Wolf359', Defiantely worth having a look at...




Futurama Planet Express

planet_express.rar | 300.11 KB




DY-500 Weapons Upgrade | 150.12 KB

up your DY-500 hp first




Romulan Alert sounds | 1.19 MB




Andruil's Bird of Vengance

bov_anduril.rar | 1.7 MB

device.. This ship is balanced for the TOS era. So don't expect to use a ship from the TNG era against her. I tested this ship against a TOS Constitution Class, and the results were 'painful'. Definately Worth having a look at..




Borg Assimilator | 1.26 MB




B Wing

b_wing.rar | 934.97 KB

"rebellion" to the Bridge Commander game engine. This ship will make an excellent addition to your Rebel Alliance Fleet... Download ASAP!




Nemesis Red Alert | 563.73 KB

"blaring" Battle Stations sound on your Bridge, then this is the mod your looking for.




Andromedan Heavy Cruiser | 890.51 KB

report them to:




Model Property Editor Tutorial | 716.11 KB

to become a hardpointing veteran. It took me over 2 hours to write this tutorial, so go easy on the comments! ;) Enjoy!




Rescaled Type 15 Shuttle | 502.91 KB






dapborgsphere.rar | 1.85 MB





NanoFX and Plasma Ruptures | 9.01 MB





lucifer.rar | 846.11 KB

poly counts on there. Thier high poly count is why I'm not resizing textures for low res, as most low end cards are going to have problems with some of these anyways.




Nemesis Red Alert Klaxon | 909.75 KB




P81\'s Wolf 359 Challenger class

challenger1.0.rar | 3 MB

been modded for it) as well as having some extra items targetable, like the officers mess in the rear of the ship, and the main cargo bay under the dorsal bussard. Ofcourse, P81\'s high res textures make the level of detail excelent. Strength wise, it will trash a galor, but Keldons are a bit dificult (using 9 of 9\'s originals). I got utterly trashed against the Keldon in the test runs.




P81 Soveriegn Re-texture | 2.59 MB

to the USS Soveriegn.




Anduril's U.S.S. Nagumo | 1.23 MB

dish is placed this ship ROCKS! This ship has the right amount of phaser and torpedo tubes, and you can trace with your finger the shield grid lines around the ship. The shields can be lowered just a bit though. They were abile to take a lot of hits from a stock Galor class ship, and I did end up taking some minor damage. For a ship that is at lest 40 years older then the Galor, it should not have faired so well. The only bad part is that the lower forward phaser aiming indicator is off. But it is minor, and you can still tell that you have that phaser banked lined up. All in all a great ship, even if the shields are a bit on the high side. If you love the TOS Enterprise by Anduril, the same person who made this ship, then you will also love the USS Nagumo.




Post-Of-Endgame Voyager Version 2

post-of-endgame_voyager_version_2.rar | 6.97 MB

puting a user up




TMP - The Final Frontier

tmptff.exe | 10.02 MB

even on a 56k modem! Enjoy!




C2 Vorcha Class Attack Cruiser | 1.21 MB





concorde1.5.rar | 2.14 MB

out of an arc for long. Ofcourse, exceptional model and texture quality. As this is my own mod, I'll leave the rating to you. This update is a full release. It fixes the backwards registrey problem, so if you already have the mod, you can simply replace the textures. Since textures are the majority of the file size, I decided to release it whole, instead of just a texture update.




NSEA Protector | 755.53 KB




Sovereign Pack | 2.27 MB




C2X Galaxy Class 3.0 | 6.51 MB




Hydran Corsair mod | 1.27 MB

make this thing easy prey for a simple galor. For a 350m TNG era vessel it isn't that great in the performance department. The strange hydran ship firing the torpedo is not the ship in this mod. It's just there to show the torpedo. For more pix, see the hydran corsair model posted in the "ship to be modded" catagory.




Romulan Heavy | 2.17 MB




Bridge Commander Modding for Dummies: 101

tutorial.rar | 3.65 KB

ok?.... ok thx. this is first in a set of many tutorials anyway D/l ASAP (if you dont know how to mod)




Neghvar-BC-DX | 9.87 MB

Photon and Normal Photon also one launcher in the rear. Since its the Main Starship for the Klingons it should be more powerful. With more disruptor beams and all. But this is a hot ship and its a must have or your Klingon fleet is nothing with out it. DL NOW !!! To get the most out of your Klingon Fleet....




C2 Borg Ship Pack | 7.02 MB

shows up on these ships more visualy than on any other previous Borg mods. Also the Borg sound FX were added and enhanced with this mod. These ships will be a must have for any fan of the "Collective" Definately Download Worthy.




DY Scimitar (re-release)

dyscimitar.rar | 1.4 MB

, with the 1.01 readme below. Not much else to say, its the original DYScimitar with the upgrade integrated into the mod. Note: I've only given it a 4 for Install Instructions because there's nothing there that tells me what the changes are. ATP:




Galaxy XX | 5.72 MB

had me easily.




Maquis Raider | 1.25 MB

But then I noticed the ship nearly reroutes "all power" to her weapon arrays, and fires in one "huge" burst! Very Cool. I tried the Rader out with a couple of different ships. She is well balanced and not to powerful. But she does make her presence known in the battle arena. So see if the Federation's Civilians can handel themselves better than Starfleet's finest... Definatly Download Worthy!!




BC Peragrine | 262.77 KB

weapons are a little slow. As far as speed in selective firing. She comes equiped with pulse phasers and directed phaser mounts. Both weapons are located on the port and starboard wings. I used this Fighter Class in a squadron of (8) ships against a Cardassian Galor. Very impressive. "Evasive Manuvers" is a problem this fighter doesn't have. So, Want to see if you have the "right stuff" to be a Maquis Rebel... Download ASAP!!




Dominion Super Battleship | 678.12 KB

torpedo's look like the ones we saw in the episode, with decent tracking ability. The beams are small, and very dominion looking. Great job on this one. No system slow downs either.




C2 Valdore Upgrade | 2.39 MB

some tweaking done to the hardpoints. I tried to take on (4) Valdore Warbirds with My Akira and (2) Defiant Classes as escort. The outcome was shocking! The Valdore Warbird will humiliate you on the battlefield in ways you can't imagine. I barely made it back to Earth with one nacelle for my troubles. So download this ship and gather all tactical info, Your going to need it!




Dominion Battlecruiser | 1.14 MB

I'm very tired. But you have my word, it's one hell of a mod.




Pre TOS Romulan Warbird | 514.4 KB

were made by the Author. in so saying this is a excellent creation for an first effort. For those of you who will say it not ST canon, just enjoy the ship for what it is... a very cool mod. Download it ASAP!




Voyager Borg Cube | 3.4 MB

included if there are any problems. Its An excellent, canon version of the Voyager series Borg Cube.




Maquis Secret Weapon(Transport) | 174.85 KB

indeed a transport, I was about ready to laugh; but then I went into battle, and I was very pleasantly suprised. In a nutshell, what this ship is, is an upgrade to the transport that pretty much turns it from useless cannon fodder, to something that\'ll bite you back. This new transport sports many improvements over the original. Besides the new, nicely done paint job, he\'s upgraded the ships weapons systems, shields and etc, making it an almost even match for a sovereign. He adds three phasers in the front* a kessock, a romulan, and a klingon*, he gives you kessock antimatter torpedoes, and cardassian photon torpedoes. These weapons are well balanced, and considering how little damage they do by themselves, the recharge/reload rate, which might seem a little fast at first, makes sense and feels right as time goes on. The other weapons edition is 6 disruptor cannons*romulan* fitted onto the sides of the ship, three on each. The idea itself is nice, but unfortuanately, the execution isn\'t. Theres something wrong with the hardpoint he made, as only one disruptor will ever fire, if any others fire, its by chance. The other item on my list of annoyances is that this ship also has too high a rate of turn speed/handling. I engaged a sovereign*updated* and I ended up beating it*closely though, like I said, this ship is balanced to be \"one of the boys\" and not an \"super ship\"* largely in part because I was able to dodge over half of the incoming torpedoes quite easily. Once again, despite these grips, I have to recommend this ship. The balancing is still a problem, but it still makes an excellent upgrade to the otherwise useless transport.




Husnock Battlecruiser

husnock_v1.5.rar | 1.66 MB

blasts, but instead, this ship fires blue pulse cannons. It also has torpedoes and a single beam weapon, and is capable of doing massive damage. A tough job for a galaxy. The ship needs more maneuverability. This one is easily destroyed by keeping your galaxy class somewhere where it can't shoot you, which is no fun. This ship is also system heavy, containing 600+ double sided triangles and being over 6000 poly.




type 6 shuttle | 376.64 KB




Rick Knox Kvort | 3.47 MB




P81Alita Class | 4.97 MB




Attack Ship/Bug | 3.15 MB

mod to your collection today!!




Dominion Battlecruiser | 1023.1 KB




Olympic Class | 2.6 MB

hardpoints and weapons are canon to the ship's class. So don't think this is a God Ship by any means. This is not a fighting ship. But, if your feeling lucky enough to take a Medical Frigate up against two Klingon Negh'vars? Your in for one interesting QuickBattle simulation. I hope to see more models from Kevo in the future.




Soveriegn Bridge Soft | 1.66 MB

also tweaked up a few things, adding to this already perfect bridge re-texture. Theres only a few things on the bridge he that are from the orginal, thats how much he has changed things. Enjoy




Excelisor Refits B_style | 10.56 MB

you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine statis before warp [good habit] read the readmes and especially the requirements and also the credits.




DJ Albante Class | 4.62 MB

shields. The Abante come with a powerful compliment of photon torpedoes. Overall, I would place this ship in the post-nemesis era. The model is nicely detailed and comes with high, medium and low textures. So, if your looking to augment your Federation fleet? The Abante Class will fit the bill nicely! Check it out!




DJ Orion Class | 4.4 MB

on the DJOrion has an inherant weakness, in phaser arc coverage. Leaving the port & starboard open to a directed bombardment. The ship handles well in quickbattle, Fast intercept speed and highly manuverable at impulse. I would guage the ship\'s defensive capabilities in the post-nemesis era.The shield are upraited to take on punishing blows from Klingon and Romulan disruptor fire. Overall, the concept design is slightly smaller, akin too a heavy cruiser. Definitely Worth having a look at...




Deep Space Nine _sfrd_ | 32.09 MB

assigned to design and install the most up-to-date series of upgrades. During initial tests SFRD found that the up rated shield system put a massive strain on the stations power core, when the shields were run at 100% the drain was so much that the station was depleted of main power after just under three minutes. SFRD decided after some deliberation that the massive drain could be regulated by strategic and tactical prioritisation of DS9-s available power. Current systems on board DS9 seem to be within the standards set by SFRD and even though the station is undergoing extensive engineering shake down operations, DS9 has been declared Refit-Complete. SFRD system engineers have discovered an anomalous algorithm which constantly provides power to the stations engine systems, upon station power up the computer assigns power to each required main system (weapons, sensors, shields) but also to the engines, this puts a drain on the power core under alert conditions. It is advised to all personnel on duty to manually reset this to just 5%. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC ) and Please add a screenshot, and a console report if needed) Model comes using 2048s textures, however there are some 1024s textures, in the low folder. read the readmes and especially the requirements and also the credits.




TU Romulan Warbird | 6.79 MB

seen on screen thoughout The Next Generation. The model, textures and hardpoints are designed to faithfully recreate the Warbird; and also includes a few extra details that the original model\'s designers wanted to include.




Uss Orlando [Christmas release 2011] | 2.54 MB

the readmes and especially the requirements and also the credits.




Declaration XCVs fixed [Christmas Release] | 3.36 MB

stuff. Ever since I saw STTMP, Ive always wanted a Declaration Class Enterprise. (( if you encounter a problem, put it in the Starfleet Download area over at BCC )It will be see ) read the readmes and especially the requirements and also the credits.




TMP Proxima Refit (Christmas release) | 17.25 MB

upon the Proxima Refit parts! Now, this is the true design of the Proxima Refit from Star Trek Legacy. I hope you like it. You can find the ship in Federation Ship/Vladko1 under the name of USS GORANOV!




U.S.S. Solaris NCC-3526-B Open Beta | 25.85 MB

the final few battles with the dominion and is armed to the teeth, with quantumn, phased and tricobalt torpedoes, as well as powerfull phasers, speed, and high shield capabilities due to the new self regenerating powercells, plus the warp core which puts out 75% of the ships total power.




Realistic dense nebula 2.0 | 34.48 MB

Three of them are from first release with two new versions. Without your ship sensors there is a chance that you can get lost. It is a perfect place in universe for hiding from your enemies. Mod has five versions of nebulae: one original and four alternatives Alternative_1 -darker and little bit more transparent nebulae (as in first release) Alternative_2 -darker nebulae (as in first release) Alternative_3 -darker nebulae with more gaps in its clouds, so that you can see more of your ship when flying throught nebulae Alternative_4 -nebulae with more gaps in its clouds, so that you can see more of your ship when flying throught nebulae Nebulae is based on two pictures I found on the Internet:




TMPs 1701A an MVAM vessel [sfrd] | 18.21 MB

textures. read the readmes and especially the requirements. Many requirements in readme




CyAn1d3\'s MKII Sovereign

cyan1d3s_mkiisovereign.rar | 8.8 MB

tool to utilize. Author: in future provide a Link to your requirements




TU Federation Spacedock | 13.51 MB

detailed and higher-resolution recreation of the Federation Spacedock, based on footage in Star Trek III and VI. This should work with all versions of Bridge Commander, but for best results use Kobayashi Maru 1.0 or above. (Shuttle Launching Framework mod required to launch ships/shuttles from the station).




Federation Dreadnought TOS era [fixed] | 1.6 MB

spelling, so some of the file folders were misspelled. Plus this Now has a proper pluggin [ you\'ll find the ship in menu TOS Ships ]




DJ Damar class cruiser | 10.05 MB

Sovereign-class, or even DJ\'s Century-class, finally a Cardassian ship that isn\'t made of tissue paper.




DJ Sovereign Class USS Enterprise-E | 16.58 MB

a time when the Federation was threatened by both the Borg and the Dominion, the Enterprise E was a more effective combat vessel than its predecessors. Sporting over a dozen phaser arrays, mulitple photon torpedo launchers, and a high power forward quantum torpedo launcher, the Enterprise was Starfleet\'s most advanced ship in the early 2370\'s. In less than the first decade of its life, the Enterprise E fought and successfully defeated the Remans, Sona, and even the Borg, proving her effectiveness time and again. Fast, powerful, advanced and agile for her size, the Enterprise is a deadly opponent.[/quote] After months of waiting, DJ Curtis has finally released his amazing Sovereign Class. Almost certainly the most detailed Sovereign model yet created for Bridge Commander, the trademark DJ attention to detail on this beauty will knock your socks off. This ship isn\'t just for looks either, she is perfectly balanced in combat, a dream to fly. The best ship to hit Bridge Commander since the old CG Sovereign, released eight years ago. Download this now to check it out!




Ships of Tholian system =vintaak | 37.57 MB

Empire. it is recommended that you use the Terran Empires NX [MirrorNX], after all, it is Enterprise era. Note:: shortly there Will be a system to use these ships.




SFP Romulan Frigate

sfpromulanfrigate.rar | 808.27 KB

large cargo pods on the under side. It\'s armed with pulse weapons, torpedoes and a number of beam weapons.




Uss_Joan of Arc [clean_up] | 7.05 MB

(screen-name TiqHud) Captain B Chapman of the USS Tejas NCC-9756 we welcome King Class Scout to the team of Starfleet R-D and this will Not overwrite version 1 . or v2 "Strong weapons weak shields and hull, so tactics need to be Used" however there is Ablative Armor, so the power regulation is the key to success.




SFP Surpasser

sfp_surpasser.rar | 2.25 MB

quantum torpedos but can take on Excelciors and other small vessels. It\'s small size makes it good for using manuvering tactics to take down larger, slower ships.




WC Koerner Enterprise | 16.7 MB




Computer Bridge Voice mod | 4.39 MB

release includes plugins for the Janeway SC4 shuttle and Types 6, 8, 9 & 11 bridges as well as the Runabout bridges. NOTE: only install this mod after all selected shuttle bridges in-game as this mod will replace/overwrite silent-crew scripts. If you install new shuttle bridges after this mod, you will need to reinstall this mods scripts. Link to voicefile sample:




SFP King Condor

sfp_kingcondor_xmas2010.rar | 1.14 MB

D class.




Stormcrow Runabout | 1.07 MB

capacity of forty this small Starship is capable of landing a considerable force of Starfleet marines, coupled with the ships cruising velocity of warp 6.5 and a maximum speed of warp 8.3 rapid deployment is available. Armed with six type VII phaser banks, 2 type X phaser cannons and two MK V micro-torpedo launchers this runabout can hold its own in a battle. The extra dorsal wings provide eight hard points for external weapons or other equipment, normally this consists of eight standard photon or quantum torpedoes. Reasons for production of this variant are sketchy at best but one rumour revolves around recent exploratory reports from beyond the Galen System.




Pre-Enterprise before TOS | 20.42 MB




VOY Endgame Shuttle Bridge | 10.69 MB

8 and Type 9), here is Admiral Janeway\'s SC4 shuttle interior from the series finale Endgame. Like Janeway, player is only crew on board in pilot seat but (silent) crew menus still accessible via F1-5 keys. For a video preview of forthcoming bridges, go to: [url][/url]




CyAn1d3s Arsenal Class

cyan1d3s_arsenal_class_v2.rar | 11.26 MB

taken countless hours to get the textures right and make her look as i really wanted.... and i am EXTREMELY proud of how it turned out. not that the other version was bad, it was just not %100 what i wanted. now it is..... and a bag of cookies however there issue, the MVAM sequence is off…. Waaaay off.. this has ne bearing on gmeplay whatsoever, but it just looks goofey to me. I don’t have the time these days to look into it to attempt to fix this, nor could anyone else fix the issue




Borg Sultan

borgsultan.rar | 5.9 MB

and shield arcs very quickly and so will need to be hammered by a strong starship such as a Scimitar- or Negh\'Var-class in order to be destroyed.




Modding Intro Video

modgenerationintro.rar | 94.53 MB




BC Aftermath TNG Romulan Addon

bc_aftermath_tng_romulan_addition.rar | 116.04 MB

a large ammount of ships for the romulan star empire. These ships are taken from other star trek games and some are new design, or designs inspired from other star trek mods. Ofcourse canon designs are also included. The designs taken from older star trek games (Armada 2 and SFC3) are touched up and alterd to fit within star trek bridge commander and match the quality of all the other ships in the mod.




Shield Status Monitor | 628.14 KB

them as \"Offline\" The Shields are Arranged in vectors as cannon with the show, Fore, (Front), Aft (Rear), Port (Left), Starboard (Right), Dorsal (Top), Ventral (Bottom)





mpneghvar.rar | 617.18 KB

low poly, only 1111 polys. It only needs one texture file, and both the 512*512 and the 256*256 are included. Use the one that performs the best in your system. It is perhaps one of the best neghvar I have ever seen other than those big CGI models. Unlike the above screenshot from the beta test, the ship does have working enhanced glow effects. It is made to resemble the neghvar in way of the worrior, a ds9 episode in which a klingon fleet attacked ds9. Those 2 items hanging below fire powerful green torpedo's like the ones seen in that episode. Now while this ship wont hack down vessels right and left, I can hang in a battle for a good long time against 2 galor, a keldon and 3 gemhadar bugs. I managed to kill the keldon before being destroyed. I made sure the hull and shields were beefed up the Imperial standards :) Keep in mind the cardassians used were from 9 of 9, not the original game. I suspect one could waste a dozen or so galors fairly easily if they are the ones from the original game. There is a matching voodleh (the AGT neghvar without the torpedo launchers) that will be comming soon.




Uss Vesta | 30.97 MB

the seven hills of Rome (Aventine, Caelian, Capitoline, Esquiline, Palatine, Quirinal and Viminal). The class was designed as a multi-mission explorer with state of the art technologies and a number of experimental technologies, including quantum slipstream drive, mark XII phaser cannons, a multidimensional wave-function analysis module, a sympathetic fermion transceiver, and a chroniton integratorto take sensor readings several seconds into the future when the ship was using its slipstream drive. The Vesta Class was found to be one of the few Starfleet classes able to mount an effective defense against the Borg and were assigned to defend the Federation's core systems, including Sol, Vulcan, Andor and Tellar. dimensions: 672 meters long, 182 meters wide, and 87 meters tall




Slipstream for Galaxy Charts | 17.32 KB

mods are prerequisites for the plugin. With this mod, Galaxy Charts will automatically allow Slipstream as a travel method for any ship equipped with at least one Slipstream Drive. Ships designed to use the Slipstream Framework will also be able to use Slipstream via Galaxy Charts with no additional modification. Slipstream travel has only one speed factor, 1.0, and that is around 22x faster than Warp 9.99. This project was abandoned some time ago, and therefore this mod is being released UNSUPPORTED and incomplete. The tunnel is working, but the entry and exit effects are not.




Laurlin Station | 11.34 MB

being salvaged others being discarded. A few star-bases were taken over by civilian authorities and reconfigured for different uses ranging from ship and crew layovers to commercial ventures. This particular star-base was in use up until 2333 as a subspace relay station, during its decommissioning it was was stripped of most of its high yield ventral phasers internal mechanisms but rather than being fully dismantled it was handed over to a civilian asteroid mining firm, the last Starfleet officer in command at this station before being re-designated 'Laurlin Station' was Lt Jean-Luc Picard, he was given command during its decommissioning prior to his assignment on the USS Stargazer. Outfitted with low output impulse engines and high output SIF(structural integrity field) generators Laurlin Station is able to move between asteroid fields to carry out its mining duties.




Movie Stars Pack | 11.76 MB

Frontier The Undiscovered Country Generations First Contact Insurrection Nemesis Star Trek (2009) Galaxy Quest I hope you enjoy the mod :)




DXorac Light Cruiser | 1.94 MB

in any way. please do not ask me about or complain to me about the model (just the textures). this ship would work well with basic Bridge Commander, but is a bit of Cannon Fodder with KM. use her wisely.




PDW era NX Bridge | 16 MB

bridge also has animated textures which make it look a more realistic and definately make the bridge look like it was almost rushed into service for the dominion war (although I doubt a NX Class would do much against a Dominion Freighter let alone any...well armed ship!). Saying that that though this is a fairly good bridge retexture and does look fairly good in the game. [quote]This was an attempt to create a new bridge for the post-Dominion War era, but using an existing bridge and crew positions/animations. Kinda like a bridge refit :) I liked the fact that the NX01 bridge was the newest in prime Trek design, although the earliest in canon history. I also liked the intimate, slightly claustrophobic layout, so based/remodelled this bridge on the NX01 design. Bridge has animated main LCARs and red alert state (BPCore). Crew stations also have transparent HUDs.[/quote]




RotarranBridge | 9.86 MB

screencaps. Any errors or oversights will be due to lack of detailed visual information and making best use of existing materials. The bridge features animated LCARs and red alert switching (BP Core). This is not an ultra hi-res bridge but does use large textures for optimum gameplay (similar in bridge MB size to KM DefiantBridge). This is my first fully complete working bridge for BC, and if gamers enjoy it I hope to release several more in months to follow.




Sentinel NX-99000 | 3.55 MB

Type VII phaser system: total output - 45,000 TeraWatts 4x pulse fire conmpact quantum torpedo tubes (2 fore, 2 aft) Defensive Systems: Modulating frequency shield system - total output 1,755,000 TeraJoules Moderate tritanium double-hull, 12 cm ablative armor Low-level structural integrity field Warp Cruise: 7.5 Warp Max: 9.55 for 4 hours Refit: Minor - 1 year, Major - 3 years Type Names to Follow: Dakeen (NCC-99100) Calypso (NCC-99200) Khitomer (NCC-99330) Nefertiti (NCC-99450) Arbiter (NCC-1048-A) Commissioned: 2385 Sentinel class ships are the backbone fleet of the frontier guard and border patrol stations. Their mandate is to enforce local territorial boundaries for the Federation and keep communications with our border planets secure. Modeled after the Defiant class that was so successful in the Dominion war, they are a smaller and more efficient version of those ships, with a very Spartan sense of construction. The Sentinel is not designed for prolonged duty assignments. Her maximum duty time out in the field is up to and including 45 days. Exceeding that limit places strains on both the warp core power system as well as the life support system. Departing from the more "traditional" Starfleet ship types, the Sentinel's warp core is placed not vertically, but at an angle. This allows for a much larger core, which in turn produces more power for the ship size, as well as increasing her range and warp speed. Unfortunately, this also places strains on the power matrix, which is prone to overload if not watched carefully. To counter this, Starfleet has reduced the power transfer rate to most systems during non-combat. A sizable increase in power consumption when at combat-readiness is normal, but prevents heavy power loading on more than two major systems at once.




BC Aftermath Cardassian Union

bc_aftermath_cardassian_union.rar | 12.17 MB

Author: NEXT time add a contact point , where people can get in touch with you, it is Important. -tiq-[/i]




Uss Kelvin | 18.95 MB

Used as a deep range explorer the vessel carried out many significant missions for the federation but unfortunately these have been over-shadowed by her destruction at the hands of the future Romulan Nero. Many survived that attack, due in no small part to the actions of Lt Commander George Kirk his wife and child servived and before the ship hit the Romulan vessel he helped his wife choose a name... Jim Kirk, his wife later named their son James Tiberius Kirk. The Uss Kelvin was a starship that was unable to withstand the fire power of the future Romulan ship, but she survived long enough. Long enough to provide escape for many of her crew. The Uss Kelvin may she rest in peace.




WC BD Constellation | 15.49 MB

from a wrecked ship.




Sphinx WorkPod | 1.71 MB

Enterprise D. Used for ship construction and repair these small two man vehicles have arms that can manipulate up to 2.3 metric tonnes. The aft compartment can load 4.5 metric tonnes which can be many types of cargo. A versatile vehicle and useful to any long-range starship.




Icarus Class | 821.09 KB

long-term deep space survey and “second contact” diplomatic missions on the frontier of known space. She is equipped with the latest sensor technology and a deflector array that can also be used as a large sensor platform. Her primary function is to serve three-year or longer semi-autonomous missions beyond contact with Starfleet. The ship has a large cargo bay for both mission cargo and trade goods. Because of the heavy armaments for a ship her size, in times of political dispute or all out war she can be outfitted as a frigate for light combat and escort duty and because of the advanced sensors she can also serve as a picket ship in larger fleet maneuvers. The Icarus class served Starfleet with distinction through more than 50 years and two refits. First commissioned in 2188, the last surviving Icarus class vessel, the U.S.S. Heracles was decommissioned in 2242. This ship is balanced for the TOS Era ARMAMENT 12 Phaser Cannon (6 Dorsal, 6 Ventral) 4 Photon Torpedo Tubes (2 Forward, 2 Aft)




NX Excelsior | 12.96 MB

textures in its High folder. This is a must download for any TMP fan!




Uss Kyoto | 5.32 MB

advancements. There were many designs put forward by both Klingon and Federation engineers, the KYOTO CLASS was agreed upon. The basic hull geometry is overtly federation this enables high efficiency of the warp fields, creating a fast ship. The vessel is equipped with enhanced impulse engines providing high maneuvrability at impulse. The Klingons provided hull armouring giving this ship a unique ascetic look.




Reman Scythe | 1018.15 KB

incorporates technology and weaponry from the Scimitar program. Multiple pulse disruptor cannons and photon torpedo launchers make her quite formidable in battle.




Baz1701 Narada

bcnarada.rar | 7.76 MB

encountered the USS Kelvin.





predator.rar | 9.56 MB




Nagus Grand Marauder | 2.95 MB

Ferengi Cruiser ment to be the Nagus Roms Flagship built as a high yeild Warship. The Regenerative shields and all around ablative and enhanced weapons make it a match for the more advanced starfleet, Romulan and Klingon ships. This ship can take out sereral (Up to 4 maybe 5 Heavely armed cruisers, taking damage of cource but still remaining quite functunal. Have fun with a fairly good match with some of the larger vessels as the are in it's weight class. My or may not be able to defeat a borg cube, It comes down to tactictics




USS Trent | 3.88 MB




Enterprise Series SoundPack

enterprise_series_sound_pack.rar | 2.52 MB

AUGMENTS" -NX-01 Photonic torpedo from episode "THE AUGMENTS" bridge noise and door sound, phaser sound! All sound are taken from dvd episode And edited by me! -And Happy New Year XD!- [i] Author, if you are asking people to contact you by email it needs to be provided, but since you also said for them to PM you at Bridge Commander Central, that is better and less confusing. -tiq [/i]




FoaS Excelsior NCC version

sfpxmas2009nccexcel.rar | 2.96 MB

hand. The textures are huge and detailed, and FoaS has once again thrown in his own style with the orange deflector. I can't tell the difference bewteen the NCC and NX versions, but atleast if you are one of the people who make thir own registries, you'll be able to have 2 of these beauties to use at the same time, since it's not setup for the ID mapping.




FoaS Excelsior 2 (B refit)

sfpxmas2009excelcior2.rar | 2.98 MB

for the TMP era and is slightly more powerfull than the standard class in shields and weapons, plus extra manuverability and speed due to the extra impulse drives.




Korolev Impulse Yacht

sfpchristmas2009korolevshuttle.rar | 359.22 KB

landing or just looking good while touring around space dock with a load of Admirals.




Raven Night Standard C9 Battlecruiser

sfpchristmas2009bc2c9.rar | 8.92 MB

the difference in the combat ability is that the large wing cannons are missing. This is considered the standard fleet production version. It still has a multitude of pulse weaons including those that shoot above and below the ship. Those arcs have been widened in the HP as well and an updated hp for the C9A with the same wider arc fix will be comming soon.




Atraiu Class | 2.67 MB

the Classic TOS designs. Taking elements from both. Excellent level of detail on the model. I tested this ship in Quickbattle with some JJ Variants with a fleet of several Klingon D-7 Battlecruisers. The Atraiu Class handled well in game. She definitely took her hit's with the best of them. If your looking to augment either your fascination with the JJ Variants? Or add another quality TOS era ship? The Atraiu Class will make an excellent addition to your fleet.




DJ Eclipse 1701-G | 8.78 MB

Nessecary, no doubt, for the spacious interior accomodations, science labs, and redundat systems and supplies needed for multi-year long range exploriation now needed as a result of slipstrem drive and Voyagers journey. It pays homage to 3 earlier ships, with the solid, smooth transition between saucer and drive section of the E, the curved pylons and short nacelles of the D, and the under hull stern shuttlebays of the Excelcior era B, all with blending of advanced modern styling, bring us back to the days when the feds made thier ships look like they were and artistic statement.




Yorktown Class

yorktownclass.exe | 35.82 MB

Star Trek Bridge Commander. I hope you will like it :) Sorry for my bad English.




JLS Sovereign Class

jl_studios_nemesis_enterprise_e_1.0.rar | 38.28 MB

handles true to the on screen version. With excellent phaser arcs and maneuvering speeds at impulse. This ship comes with a customized pulse phasers, and a quantum torpedo that can delivers a devastating impact. The textures are 2048x in size. This can cause problems for lesser PC's. The JLS Sovereign was evenly balanced with the known Alpha quadrant rivals. But meet it's match with the Romulan D'deridex Warbirds in a Quickbattle 1 on 2 scenario. It should be noted, if the secondary ship hull textures show up as white. The Author(s) have included a separate .tga named "hull_glow" in the packed mod's main directory. So, if your looking for an "Authentic" representation of the Sovereign Class? This should fit the bill nicely... Definitely Download Worthy!




Terran Akula Class - I.S.S. Phobos | 6.6 MB

but lacks the speed and maneuverability and suffers from poor sensor resolution. For the Terran variant, I've given the ship a whole new map of textures (which include light scratch and burn marks), new hardpoint and new weapons effects. [i] NOTE to author, people like to see what they are downloading, So some screen shots would have been Nice. -tiq- [/i]




Akula Class - U.S.S. Akula | 4.36 MB

seen in Star Trek: Starfleet Command in which it was classified as a Light Cruiser. The ship was also seen in Star Trek: Legacy where it was called the Apollo-class (in error). The ship is quick and manoevurable, and is able to overpower the slower ships of the era such as Battleships and Heavy Cruisers. Although there is a weapons blind spot on the aft quater which must be securely guarded.




CR Utopia Class | 9.01 MB

installation. This ship pack comes with three ships, the Utopia, Oceana and Vilnius. The Utopia Class has excellent phaser arcs. This Post-Nemesis Sovereign Class variant is the result of lessons learned during the Dominion Wars. This new ship class has an resilient hull and shield system. She is armed with standard photon torpedoes, and maneuvers like Quicksilver! On testing this class, it is more of a support ship. The Utopia Class can handle other support vessels of species like the Klingons, Romulans, Cardassians, and the Breen. Showing resiliency. But the Jem'Hedar & the Borg proved to be more of a challenge. The Utopia Class can take on major capitol ships. Though the Utopia Class hold out longer in a firefight than most Federation ships. This in combination with her quick maneuvering speed on impulse. You will need MLeo's Sub Menu. Also included, an "Extras" ZIP, containing a detailed .TGL. The Utopia Class can take on major capitol ships. And hold out longer in a fire fight than most Federation ships. This will make the CR Utopia Class a welcome addition to your Federation fleet. Definitely Download Worthy! [b][i]* Bridge Commander Universal Tool v.[/i][/b];102381 [b][i]* MLeo's Sub Menu v.3.0[/i][/b];27960




Inspection Pod _ NX era | 510.37 KB

it was Only shown for a very short time, It's where Archer and Trip are looking at the Hull. You Can also see it used in the first scene before the title sequence of "Dead Stop". since Trip said they were some distance from base, the inspection pod has got to be in the ships complement.




USS Yamato-A and USS Valentine

ckyamato_valentine.rar | 29.59 MB

nacelles and an armored deflector. The saucer, on the other hand, has recieved a major design overhaul. It sports larger impulse engines, armor of the same type developed for the Sov and increased shuttle capacity which has been split between 2 shutlebays for increased traffic handeling. The only negative points are the fact that the small phaserbanks on the back of the neck and the nacelle platform phasers have been removed, thus creating a rather large blindspot. Rear stardrive phaserbank size hsa been beefed up but it could use more coverage.




Turn ship lights On/Off | 2.4 KB




SFP Loknar

sfp_loknar.rar | 3.11 MB

warp nacelles combined with the fractal manifold patterns make this ship really stand out. One of the unique features of this ship is the attention to detail such as the sensor pallets under the impulse drive, detailed torpedo module and excelent spotlights.




SSV Normandy | 12.34 MB

frigate equipped with the latest alliance-technology allowing the utmost level of maneuverability. And a Cloak, she utilizes for her recon duties.




NX-Defiant/Pathfinder Bridge Set | 13.05 MB

USS Pathfinder ship I have previously released here on BC Files:;99831 But is not needed, only recommended. Huge thanks to Mark for allowing me to use their awesome set. I've included the original readme. Commander One




NCC_1701_J | 17.74 MB

into the 26th Century to Azati Prime, more specifically the battle of Procyon V. The battle was against the invading force of the sphere-builders from another galaxy, who attempted to wipe out all life in the milky way - This is the only known encounter. Very little is know about this ship however it still exhibits the design influences of its forerunners, it's much larger, sleeker vessel. It retained the elliptical forward hull of the 24th Century Enterprises but with the deflector array apparently mounted at the prow. The most noticable change is the exclusion of the traditional engineering hull and is instead replaced with a much narrower hull that emerges from the rear with the massive warp nacelles were mounted above on elegant upward curving pylons. Enterprise-J Pic Upon closer inspection of what very little information we have of the ship, it can be extrapulated that this starship is at least one and a half times the size of the U.S.S. Enterprise-E and thus most likely is the home of many federation civilians, just like its predecessors Daniels also informs Captain Archer that serving aboard the Enterprise-J are many former enemies of the Federation - Klingons, Romulans and Xindi. While it can be considered to be significantly advanced than its predecessors, no other details of its specification are known.\ [i] Just add a HardPoint and she's good to go. [/i]




Altair | 2.13 MB

suffered from unacceptably low power efficiency. It was this design flaw that kept the Altair from going into full-scale production. ARMAMENT 10 Medium Phaser Arrays 8 Pulse Phaser Cannons (4 Fwd, 4 Aft) 8 Photon 2-shot Torpedo Tubes (4 Fwd, 4 Aft)




Starforce Productions Osiris

sfposiris.rar | 1.17 MB

smaller than the galaxy class, it is meant to operate for extended periods of time. [i] My screenshot, Do not really do justice to this ship. [/i]




Future Vulcan XRT55D Battlecruiser | 7.24 MB

Daniels's quarters in ENT: "Future Tense". from the details of the armament 'Tough" too




BC Ship Auto Modder

bcshipmod.exe | 280.5 KB

will not provide support for the programs use. This is a Command Line Program. NOTE: I'm Planing on writing a GUI Program, witch I will support a somethime




DiamondBC - RedistributeShields | 2.82 KB

diamond. It is about taking away the corner cases of the Bridge Commander scripting system that when triggered, which at the very least, only provide a small warning in the console, but could have as much impact as actually crashing BC, or somewhere in between, as a black screen. And DiamondBC aims to take these problems away, or at the very least, soften the blow. RedistributeShields is one of those mods, its aim, to make BC _not_ freeze when you call RedistributeShields on a shield generator of a ship that does not have all the same maximum shields for all vectors.




Canon USS Monitor | 1.64 MB

(which Keab42 actually created & released). However, after a closer examination of Keab42's textures, I realized that his are truly amazing textures! As such, with his permission, I am re-releasing my version of the USS Monitor with a modified version of Keab42's textures. Now, the front of the warp nacelles have a slight violet glow to match that of the deflector array. I think you will find this ship to be the most canon [if a ship from a Star Trek novel can be even considered canon ;-) ] version of the USS Monitor to date. This is the one I will use from now on in my own personal installation of BC, and I hope you will too. :-) Credits: Same as in my below original readme file, except with the addition of textures by Keab42, which were modified by me - Mod_Mongerer.




Hayden Class Pack | 3.07 MB

usually venture off known shipping lanes and tend to avoid making first contacts as much as possible (leaving that sort diplomatic tasks to a ships of the line). Their sensor-packed pods are directly connected to the nacelles and as a result feed off of them, making them very powerful. [i] Author: in fture Keep your description somewhat smaller. -tiq- [/i]




Uss Regulator (region 3 ship) | 2.88 MB

Assigned to Region Three Original HP and ship by Zorg/Morpheus the retexture( new ship registery) was done by yopyop




NXera uniform fix | 157.52 KB;64746 install the required uniforms first, then this:D




Dashers canon 1701refit | 4.29 MB

ship a lot more canon. First the Hardpoint has been improved so that the ship has new phasers on the ventral side of the hull. Also it uses the Photon Torpedoes & Phasers (Taken from P81's Excelsior.) that the Enterprise uses in The Wrath of Khan. Secondly the warp engines have had the blue glow removed, (This may sound like a downside but it isn't, in the films the warp engines only glow when the ship go's through warp. Lastly the impulse engines now glow orange instead of blue." [this is a revamp for BC by TiqHud , Dasher Has not returned to my knowledge]




Generation Bridge Refit II | 15.81 MB

lightmaps and brighten up some redone colors and reflections.I went with the darker environment to give a more serious look to it, I hope most of you enjoy. NOTE: this will overwrite your Generations Galaxy Bridge, it will [i]not[/i] install as a separate set.




Nano FX 2 Specular Fix | 42.92 KB

allows for the beautifull maps on allot of ships to shine when they before had to choose between nano fx and normal explosions and specular. Enjoy NOTE: this is not compatible with KM1, UMM or any other mod that replaces the if you have any of those, you may alternatively disable the fix bright glow bug feature in the Nanofx Config's Explosions menu to allow speculars to work.




Starforce2's SFC ship conversion for dummies

ship_conversion_tutorial.rar | 35.56 MB

settings displayed, and how to scale a ship. It shows the nessecary settings and what menu's to find them under. There is also a pair of video which deal with those annoying ships that are "less than perfect". Offcenter ships, ships which have textured or lightmaps removed (likely due to the part of the moel which uses them being cut off for a kitbash) and the textures not being deleted from the mesh, and how avoid conversion failures due to those textures still being there. It also deals with exactly how to adjust a pivot for a mesh so it is centered properly and doesn't rotate on the port impulse engine as it fly's around your screen. If you've ever wanted to know what your site admin-slash-all time favorite modder sounds like on a computer mic....:mepimp:





sfpussaxor.rar | 7.53 MB

for the older and slower freighters. Atleast one was built as a classroom for explorer training in the academy, where students got hands on training with current technology in real exploration situations rather than simulations. Several served in the dominion war, though almost all had been officially retired by that time. Unlike the Ambassador, the torpedo tubes are completely inboard, and flush pannel doors open when needed. It seems the glows on the nacelles and impulse are a little dim. MarkyD would like to stress that this is one of his older ships, hence the lower quality. Since Ambassador variants are so nice looking I couldn't pass this one up.




SFP Firehawk

sfp_firehawk2.0.rar | 2.42 MB

based technology and drab D7 hulls. The vessel has 4 nacelles, unusual for a ship this small, allowing it to travel long distances by alternating nacelles or as a backup if one should fail. Although the ship is smaller than the Excelcior class by a significant margin of over 80m, it is roughly equil in offensive power, and is more agile and faster at impulse. It features a torpedo launcher at each end, fwd disruptor pulse weapons and a heavy beam plus multiple defensive disruptors covering the sides and rear. The traditional feathering found on most romulan warships remains. Additional chnages since the last version icnlude a reballance, the mass and damage valuses fixed, and the impulse drive is now green. Also, some arcs were tweaked. As with all romulans, they each now have their own torpedo and pulse scripts so you can customise them without overwriting and changing the entire fleet.




Starforce Productions USS Monygham

sfpmonygham.rar | 2.35 MB

home from the delta quadrant. This ship is armed with eight phaser banks as well as the same type of photon torpedo carried by the Intrepid Class. This ship is fairly powerful for its size and would be an excellent match for something like a cruiser or slightly above, although anything more than that and it will probably struggle. It's combat ability is slightly better than that of the Intrepid itself, as the federation plans to expand to the Delta quadrant, and renew contact with allies of Voyager, it must also defend against the enemies that caused Voyager so much trouble in the Delta Quadrant dificulty. It also has a massive deflector, oversized impulse enegines, and several cargo hatches in the rear than can be used for shuttles and other applications. Overall its a fairly good ship, although it does look a little bit like a Cylon Raider crossed with an Ori ship




Nebula EX_V.0.1

nebula_ex.rar | 6.51 MB

things! The Gemini effect works (big thx to USS Sovereign) and it have Point defense phaser (Thx to Defiant he let me use his script), anyway i hope u like it and sry for waiting :)




USS Arcadia mk II and USS Fuoco

dal2arcadiamkiifuoco.rar | 16.85 MB

throughout the Quadrant became more open with negotiations. Starfleet decided to create a ship that could act as a protector of these races to show these other races that the UFP is strong enough to be a defensive force throught out the Galaxy. The Fuoco was equipped with gravimetric torpedoes recently acquired from a Borg Cube that invaded Federation space with help from the USS Arcadia. She was also equipped with stronger shields, 2 extra forward torpedo bays and 2 forward phasers. Now, for the Arcadia. Nearly blown to bits by a Breen ship, she was refitted with gravimetric torpedoes and tricobalt torpedoes. This meant that the Arcadia can go further into deep space without requiring assistance. Yippee! She has more armour as well so she lasts longer without shields. And she has Slipstream Drive!




XCL Lost Era Artilary vessel

sfp_cyrenacia.rar | 4.43 MB

impressive ability to volley photons into a target. In addition, it has phasers mounted on the nacelles. GAFY's white textures grace this vessel as well, and it's low poly mesh from back in the day of SFC2 means you can have your large dominion battles too.




Vulcan Galaxy -- Vulcan Empire | 3.66 MB

you not Just copy your readme for the description ,AND not make your titles All Caps, it appears as though you are Shouting :tiq- [/i]




Omega Sovereign

6excalsomegasovereignv2.0.rar | 1.15 MB

of the same size/mass as the stock sovereign. This is a 2nd refit of the sovereign. mods include improved shields and hull, 20 phaser arrays, 12 fermion pulse cannons, (2 forward 2 aft 1 port 1 star 3 ventral and 3 dorsal) as well as an Omega cannon forward just above the captains yacht, this is not a god ship, in fact it is quite balanced and quite destroyable. A run down of the weapons: FERMION PULSE TURRETS: one of Starfleet's new prototype weapons(disrupter style weapons designed to help weaken enemy's shields quicker in conjunction with phasers/torpedoes) which fires (bolts) consisting of Neutrons Protons and Electrons simultaneously . OMEGA CANNON: Starfleet's newest weapon a self replicating torpedo (reminiscent of the modified torpedo used against general chang in ST6) which works on "Zero point vibration" its not very effective against a ship with full shields but if you fire enough of them or use in conjunction with the other weapons, it can be devastating, as when one impacts the hull cleanly, it causes "mild to heavy" damage to "All" the systems of the ship simultaneously. This is a very fun weapon to use, as it can be used as a remote controlled torpedo as well, by clicking the technologies then blind fire, if u have the aim stationary when you move left and right and up and down, the torpedo will follow your direction, it works well while you are cloaked and are trying to hit another cloaked ship. CLOAKING DEVICE: Is now equipped on the sovereign and it is able to fire its Omega weapon while cloaked, but no other weapons. Not overly useful against ships with a significant amount of shield strength left, so you don't want to be hiding behind the cloak. Torpedoes: This ship uses the stock Photon torpedoes, and alexraptors Quantum, i left his torpedo in there because everyone uses it, and its popular, but i did cut the size of the torpedo down because it was just huge, quantum's aren't that big and it was not canon at all, now it is a lot closer to canon, as i also reset the damage, which was at 1800 now at 700, which is 200 more than the stock photon, with the omega and fermions on board, the torpedoes needed to be balanced. I spent about two weeks on this mod, it was tough work, but now that it is finished i am having so much fun with it, and i hope you will too! Credits to me for making the new weapons and the hard points To whoever made the stock sound files to alexraptor for the quantum and to all of you who enjoyed this mod! If you would like to use this hardpoint in the future let me know.




Assimilated USS Galaxy | 10.89 MB

miniature escape-pod sphere, could latch onto another disabled ship, a damaged Galaxy class starship and 'merge' with it, producing a hybrid borg supership. It's got all the built-up borg-based gubbins modelled and skinned on, so you won't have to worry about getting another green ship. Needs Kobayashimaru 1.0 to work properly. Have a download if you like the look of it!




Section 31 Stealth Cruiser (Century Class)

secton_31_century.rar | 14.02 MB

extremely hard to detect using conventional sensors. Under cloak it is almost impossible to detect her. It is advised that when commanding this ship that you avoid combat unless absolutely necessary. She is designed for stealth purposes and thus lacks the firepower of a warship to keep her power signature low. Because of this she is limited to 4 phaser banks and has 0 photon torpedoes. However, she is equipped with quantum torpedoes, Breen drain weapons and tachyon bursts. It is advised to use tachyon bursts to temporally disable target’s shields before attacking. It is advised not to use the Breen drain weapons unless absolutely necessary since there are only 4 of them. Due to the lower power signature, the shields are considerably weaker. To combat this, the ablative armour is extremely stronger and the hull has been reinforced. Note: though intended to be invisible to sensors, in game it still shows up like any other ship unless cloaked.




Cardassian Crew w Galor Bridge Refit v.1.0

cardassian_crew_galor_bridge_refit_patch.rar | 4.07 KB

HeadCard folder where the lovely Demora is located. The was a last minute addition. I do not use Saffi for my X.O. Haven't done so since 2003, lol Special thanks to nexxus21 for contacting me on the matter. Sorry for any Inconvenience. BR32




Advanced Torpedo Management

96advancedtorpedomanagement_beta_v0.2.rar | 19.03 KB

the ability to gain additional types of torpedo from the starbase. This script also allows you to steal torpedoes from enemies vessels if their shields are below 11% or down. The only draw back to this is that you must be within 50 km of the base or ship to gain or steal torpedoes. Unfortunately there are bugs in the script which are mentioned in the readme, although there are some ways around them which is also a good thing. This is a good modification as it allows you to have more torpedo types than the torpedoes that you started with when you first start a quickbattle game. [b]Required Files[/b] Foundation (Included with BCMP) and QB Autostart or Kobayashi Maru 1.0 Full




Klingon Borg Hunter | 2.95 MB

foundation. (;81222) Future Technologies 2 (;31845) [do read the readme]




hjenterprises NanoFX2.0 Explosions Pack-ZIP! | 21.79 MB

effects of one of our favorite mods NanoFX 2.0. When you defeat or get defeated youll have something a little different than your use too.




Lints Defiant Class

lintsdefiant.rar | 7.64 MB

file so ill let you guys rate it! Enjoy. -Lint




NX-1207 Galactica | 3.9 MB

United Federation of Planet. Later, the colonial refugees were accepted as lost brothers and the colonial fleet was designed and dismantled. All vessels except one: the Galactica. This ship was repaired, updated with StarFleet main systems and converted to serve in the battle against the Borg. With a crew of 2000 people, new warp engines, sublight engines, 14 phaser, 72 quantum launchers, regenerative shields, enhanced sensors and hull, the new ship, register Galactica NX-1207 became one of the most powerful ship of the entire quadrant.




CC Shipyards-USS Stealth NCC-1138-B

cc_shipyards_uss_stealth.rar | 8.75 MB

The CC Shipyards Mod Team Background: The original USS STEALTH was commisioned by the newly formed STARFLEET SPECIAL FORCES and was completed in 2245. Continuing in a tradition of ships at the hight of current technology, the USS STEALTH B, launched in 2371, is at the forefront of 24th century ingenuity. The Stealth's mission is to perform Black Ops on all missions assigned be STARFLEET SPECIAL FORCES. STATS: DEFENSE: Ablatitive armor Advanced Klingon Deflector Array OFFENSE: 16 Type XI Phasers (High Output) Forward Quantum Turret Rear Quantum Turret 4 Forward Photon Torpedo Launchers 2 Rear Photon Torpedo Launchers SPECIAL EQUIPMENT: Advanced Stealth Hull Construction Romulan Cloaking Device Slipstream Drive Automatated Computer System (Similar to Prometheus)




Ad Novi Sad Class Pack

adnovisad.rar | 37.48 MB

twin cities of Novi Sad.




Wells Class Starship | 3.8 MB




Lints Dominion Battleship

lints_dom_battleship.rar | 1.89 MB

"Valiant" and "What you leave Behind". I have always thought the Previous Dominion Battleships available for Bridge Commander did'nt really do this ship justice, so i thought i would give it a shot. I have given her the weapons we saw in "Valiant" instead of the specs used in KM 1.0 which i thought did'nt really suit this vessel (And that we never saw used on screen). And before someone ask's, Yes, A Jem'hadar Fighter, Battlecruiser(both variants) and Breen Frigate are in the works. Anyway, I hope everyone enjoys the ship :) (This is my ship so ill let you guys rate it) -Ben Cantwell (Lint)




New Console Explosions | 193.11 KB

you back up the originals, in case you don't like them.




USS Joan of Arc [galaxy x variant] | 7.11 MB

USS Tejas NCC-9756 some may wish version 1, as well , it is at,;64781 and this will Not overwrite version 1 . this ship is shuttle launch ready, and 2 fighters as well.




Borg X-303 and X-304 Assimilated | 15.68 MB

Reinforced Hull Powered Regenerative Shields Borg Nanite Pulse Weapons Powered Subligth Engines Upgraded Sensors and probes BORG X-304: New Reinforced Hull Powered Regenerative Shields Borg Nanite Pulse Weapons Borg Phaser Emitter Powered Sublight Engines Upgraded Sensors and probes




SFP XCA Lost Era Heavy Cruiser (update alert sun mar 30)

sfp_xca.rar | 4.33 MB

vessel with modern looking nacelles and early phaserbank technology. The ship also can dispense an impressive spread of torpedoes. The Ship is roughly the same size as an Excelcior, and with phaser output set at 650 points, well behind the Ambassador class Uopdate: This file has been udpated. Those of you who have already downloaded this need to add SFPXCA to your game, and ignore the other 2 py and model folders named XCA and SFPExcelcior. I simply updated the rar file and forgot to removed the extra files, hence the large file size. YOU DON'T NEED TO REDOWNLAOD. Those who download from now on will have only the correct files in the rar and should add it to your game as normal.





borg_interceptor_2.0_setup.exe | 1.3 MB

weapons. It has Regentive Shields, They Regenrate at a rate ot 60% per hit, i.e. a galaxy class gets two shots with phasers and two with torpedos, then it can\'t hurt it. So don\'t try fighting this ship with out counter regentive shield weapons. It now has 3 types of torpedos, all useing different sections from realistic Torpedos. To install simply run the setup.




TOS Akira | 6.07 MB

seen at scifimeshes. This ship is complete with spectacular animated rotating bussards, and specular maps. In addition to the fore and aft torpedo launchers, it also has port and starboard launchers to fire on both sides. This is my first ship! Enjoy!\"




Wraith Hive Ship & Atlantis Fix

wratih_hardpoints_atlantis_fixs.rar | 13.34 MB

the sheer size of the model. Despite the size these shouldn't be too high poly for most systems to run, enjoy [quote]he is a working wraith hive ship & the fixes for Atlantis from cinqnic/cliperkins & dave 975 dave975 the maker of Stargate pack has had a look at the ships and has redone them . there are still some problems due to hes work on hes new Stargate pack so most of the credit has to go to him. i am working with him on better a Atlantis what should be coming soon What Dave said about the ships This is a very basic one that just to get the ship in game and isn't very well balanced to anything. It also can't launch darts yet. (but hes working on it) This has a working version of the Atlantis textures and icon. The hive ship also had a similar problem when I added a hardpoint file to it and put it in-game so i've included fixed versions of those too (and I've made the purple textures a more accurate blue color). I've also included the hardpoint I've done for the Hive as's by no means a finished hardpoint yet, but it's enough to get it in-game for you. Hope that's all helpful to you. Dave things needed you need the SGA Atlantis 1st ship but not the wraith hive ship everything is here for that its just a cut in paste jod[/quote] note to author, please include a properly formatted readme with all future mods




CE Nebula Class Extras File | 1.91 MB

deflector, blank regs and alternate deflector textures. This pack replaces the corrupted files that came with the original release. My appologies CE.\"




USS Victory (defiant class R3) | 2.5 MB

to the ship but will do a lot of damage to most vessels. This ship is also armed with two phaser banks and 2 torpedo tubes capable of firing 6 torpedoes forwards. The Victory has a strong offence but lacks defence and will stuggle against mainy heavy cruisers. The Victory can take on several ships larger than its own size but in turn its small size is also a disadvantage in that it cannot take the same amount of damage as ships with similar firepower. The Victory also includes a cloaking device, which is very useful for hit and run attacks against any enemy targets.




USS Enterprise (TOS)

lints_constitution.rar | 5.32 MB

\" if you have another version of the TOS connie, this might\\-will overwrite you torpedo texture and sounds along with phaser sounds




Post Nemesis Pack

post_nemesis_pack.rar | 20.32 MB

Another is a variation on the Sovereign Class called the Endeavour. The colors of the bussard/nacelles, impulse engines and defector were altered. To give the ship a unique look. The final Sovereign variant, the Black Pearl. She looks more like a War Sovereign with defined hull plating. Her phasers have been changed to a more "cyan" color. Each ship is different and unique. And should prove to give an interesting show in QuickBattle. Check it Out....




Advanced Quantum Torpedo | 1.1 MB

created and tested, but one in particular caught starfleet\'s eye. this was an \"Advanced Quantum torpedo\". This Quantum is a very agile torpedo and will track its target efficiently and follow it if necessary. The best way to avoid this torpedo once its been fired against you is to warp. You will also find some good information, in the readme, so your best bet is to read it.




Lint's USS Excelsior NX-2000

lints_excelsior.rar | 2.93 MB

installed by now anyway) Best: if you read the readme




First Contact Excelsior Bridge

excelrefit_n.rar | 9.07 MB

is handled for you. Retextured by Jesse, with LCARS by Glenn and model changes by Mark, the FC Excelsior aims to create a vision of what the Excelsior Class bridge may look like, by the time of First Contact. The bridge comes with a complete set of sounds, and supports Bridge Plugin Effects. The First Contact Excelsior Bridge set is "sleek and stylized". This will be a welcome addition to your Bridge Collection. Definitely Download Worthy!




Intrepid Bridge v.3.2

intrepid_v3.2_l.rar | 10.8 MB

That said this is not the same bridge we saw in KM1.0, with optimised command chairs the team has managed to save more polygons that have now been spent on the ceiling lighting. Additionally in this “Low” version of the bridge, there are lower resolution textures and less taxing effects included. The bridge still supports all the features that it did in Kobayashi Maru 1.0 (although you will need BP Core Gold), including Animations at alert change, Alert FX, and a complete set of custom sounds giving you an authentic Intrepid class experience. All this with the added improvements results in a higher quality, and better performing bridge which truly showcases what a modder can do with Bridge Commander. I would suggest this mod for Low end gigs. or for some looking to maximize their PC's performance with low resolution textures and mesh. This Bridge set is a must have for any true Star Trek: Voyager fan. Worth Having a look at....




FCB lost era prototype

sfp_fcb.rar | 5.98 MB

other systems such as deflector and phasers have been upgraded. Due to power plant restrictions, shields and phasers as well as the impulse systems do not perform to their full potential. The nacelle modifications were eventually abandoned for a completely new nacelle.




Catchon DD

sfpo_catchon.rar | 3.87 MB

line of site with one another. It doesn't fallow Gene's design laws totaly, but that's why it's called fiction. Also featured a torpedo pod under the nacelles for added firepower.




Kobayashi Maru Intro Mod | 49.1 MB




Lints High Res Neghvar Pack

neghvarv1.rar | 12.3 MB

ever. Additionaly, the neghvar is perhaps one of the most ignored ships in BC, up there with the vorcha and warbird. Rounding out the great model and textures is a revision of the old SFP Neghvar from the MPneghvar mod, the one that could battle a small fleet of cardies and dominion bugs in a manner that would turn out similar to what we'd probably see in startrek. The only bad thing is the lack of visable damage. It's been causing a crash bug, and will be fixed later. Hope you got a good vid card, the things got poly's up the ying-yang.




Deep Space 12 | 2.02 MB

work on the first Deep Space Station for the resupplying of Exploration craft and also as a trading outpost. Unfornately after 4 years of heavy use it was Destroyed by invading Romulan forces in the early stages of the Romulan Wars. a Requirements are;30954 or;81222 Don\'t forget to read the readme Dimentions: Central spire: 700m Diameter: 2000m




LC Intrepid Fix

lc_intrepid_fix.rar | 100.09 KB

resolve the problems. Check it Out. . .




WileyCoyote's Excelsiors

wileycoyote_excelsiors.rar | 34.19 MB

your own ships. DO read the readme, contain information you need to know For the person who can't ever get their fill of Excelsiors But those on Dial-up, A word of Warning, this Can take a-bit to download:D :)




Asteriod Base | 835.96 KB

to the teeth, she is an excellent example of Outpost defense. I tested this Base against a Reman Scimitar and (3) Saif Battlecruisers. The Asteriod Base made short work of them, but she did not come away unscaved. As for strength? I would guage this around Post TMP to Post Nemesis. The Asteriod base seems to be able to handle any ship from this time frame save the Borg. I would suggest this base for those who like to customise their QBR scripts. One can never have "enough" starbases. And the Asteriod base fits the bill nicely. Definately Download Worthy!




Collection of Breen Ships

breenshippack.rar | 1.65 MB

and don\'t have all of them yet, get this Pay Careful Attention to the readme (Read it) :D




Terran Empire Iss Stargazer TMP

iss_stargazer2.0.rar | 2.2 MB

Picard, not only was the enemy destroyed at the Battle of Maxia, but he did not abandon ship and got back to the Empire. retextured by RedLeader1701 THIS SHIP WILL OVERWRITE THE LAST ISS STARGAZER IF YOU HAVE IT SO MAKE A BACKUP IF YOU DONT LIKE THIS ONE!!!! Note to author: Include you email in Every readme file , so if Others have a problem they might be able to reach you




Assimilated Independence class

borg_independence.rar | 1.8 MB

textures lined up perfectly with the hull and it has everything the sovereign has, a tactical match. If you like tough ship, this may fit the bill for you




Regent Worf\'s Flagship (Mirror Universe)

regent_worf_flagship.rar | 1.3 MB

of a standard Negh\'Var with weapons to match. There are two hard points included one with a Cloak and one with out just like in the episode \"The Emperor\'s New Cloak\". This ship is fairly powerful however there are some bugs where some of the ship may disappear when it takes damage. Highly recommended for those that want to reenact the battles between the Defiant and the Regents ship as seen in the above mentioned episode.




Terran Empire - Enterprise-E

iss_enterprise_e.rar | 5.56 MB

No one really knows how the Terran Empire rebuilt itself very quickly however, after the first crossover to the mirror universe by two DS9 officers many Starship Captains of the Federation found it hard to believe what they were told about the situation in the mirror universe, they didn’t really believe that their counterparts would just give up there hostile ways and let the mirror spock reform the empire. However during the late 23rd century there was a civil war within the empire between Spock’s faction and the Terrans that didn’t want these ‘weak’ reforms who were led by Captain Sulu however many alien worlds were with Spock and the Terran faction found themselves outnumbered so they decided to regroup during this regroup they headed to the bajoran system where they by chance found an wormhole which headed to the gamma quadrent were they constructed an outpost however after they began to rebuild hey came in contact with the Dominion which was relatively peaceful due to the fact they controlled most of the gamma quadrant and they found themselves un prepared for a fight. There was a brief war between the two however a alliance was made when the Borg invaded and over 70 % of Dominion was lost even though the cube was destroyed. The rest of the remains of the Dominion became part of a new Terran empire under an agreement that the Empire would protect the founders against such foes as the Borg to which with their new members they began construction of new weapons such as the making of a new breed of jem’a’dar and ships to which one class was the Sovereign War-class which were equipped with cloaking devices. The 2nd to be built was the ISS Enterprise-E under the command of Major Picard This New Terran Empire with its new found power continues to wait on the other side of the wormhole waiting to return the and alpha quadrant to once again return their homeworld to its former glory and take their revenge against those who defied them during the Empires civil war.[/quote] Check the screenshots and download as long as supplies last! :D




Terran Empire 1701A TMP | 3.66 MB

Empire fleet addition




Terran Empire ISS Enterprise TMP | 4.22 MB

suggested Submenu For your Terran Empire fleet (higher end computer use):donut:




Terran Empire Nova | 2.52 MB

friendly (not a-lot of graphics memory) Quite the addition for your Terran Empire fleet.:D




High Res Cardassia Textures | 37.31 MB

detail, including craters, lava, and lakes.




CE's Planet Pack | 26.93 MB

like... [u]NEW FEATURES FOR VERSION 2.0[/u] 1) Redone most of the planet textures, all of the Stock planets have been completely redone at 512x512 res. 2) Textures now "symetrical" so they should warp seamlessly around the planet. 3) Bump mapped certain textures (eg Rocky Planets) to give an added level of depth. A *definite* recommended download!! :thumbsup::rock:




Prometheus Bridge (Low)

prometheus_low1.1.rar | 8.44 MB

changes: [list] [*]Fixed installer error where bridge would not install without BPCore. [*]Fixed WalkFX issue where player would fall through the floor. [*]Cleaned up a few textures. [/list] Additionally I have changed this lower spec version so that instead of having lower resolution textures, it instead has no texture anims (which will give more of a performance boost at less cost).




TOS Cruiser - Saladin Class

tos_crusier.rar | 974.64 KB

two forward photon torpedo tubes. This ship isn't very powerful when compared to the likes of the constitution however it might have a chance against the Klingon Cruisers of the same era. Overall a fairly decent attempt at a TOS Era Cruiser, it is fairly detailed although there are some slight blurry textures but still a good TOS era ship for anyone to try out.




Locutus Sovereign Class

locutussovereign.rar | 910.36 KB

a tough ship:borg: there is a new HP at;77964 you might want for this ship :borg:




ISS Enterprise-B Terran Empire (retexture) | 6.5 MB

Enterprise, NCC 1701 - B. The warp engines are now red instead of blue to make it look more evil, just as it should for the Terran Empire.




Rebel Alliance Starfighter Pack | 5.74 MB

Toggle:;47209 Recommended: Fix for Rebel starfighter pack:;78322 The Fighters show up in: Star Wars Ships > Rebellion Ships >Fighters for SW fans this is a must have




Aliens Sulaco Class Fleet | 57.15 MB

sfx. Since both MadJohn and I have moved on to other projects. This project fell threw the crack. ###################################### * * * DISCLAIMER: PLEASE READ * * * THIS MOD PACK IS BEING RELEASED AS IS!! SO THIS MOD IS NOT COMPLETE!! THERE ARE NO MVAM SCRIPTS AND THE HARDPOINTS ARE EXPERIMENTAL!! ALSO PERMISSION IS GRANTED IF YOU WISH TO RELEASE A HARDPOINT VERSION OF THIS PACK. BUT YOU ARE NOT TO RELEASE THE MODELS!! JUST THE HARDPOINT VARIANTS!! AGAIN, THIS IS NOT A COMPLETED SHIP PACK- BUT A W.I.P THAT I LOST AND MY BETA TESTER BLACKROOK32 RELEASED TO BCFILES.COM WITH PERMISSION. . . . - MADJOHN * * * GOAL NOT COMPLETED * * * _____________________ * Experimental weapons system * No MVAM scripts * Dropship Adaptive Camouflage using (MVAM) * The ships are not balanced to any genre/ ship / fleet or era. Note: Each Drop ship in the main ship folder has a different color texture with the Sulaco keeping the original color. * NanoFX running lights




Aegis Class U.S.S. Patriot

aegis_class_uss_patriot_v2.rar | 2.84 MB

eight forward firing torpedo launchers, four aft firing torpedo launchers, four forward pulse phasers as well as eleven type XII phaser arrays. This ship is very powerful and could potentially be a match for a Sovereign and above.




Engineering Background

atl_001_sve.rar | 146.66 KB




Nebula Bridge

nebula_3_high.rar | 20.64 MB

(bot) crewmen movement. The bridge has been retextured, remapped, and generally remastered. There are also some extra features on this bridge for people with BP Core installed. Changes include: [list]Fixed helm size Fixed off-centre running lights Fixed side door lighting Fixed side door gaps Remapped LCARS New Textures Added alert lights[/list] This version of the bridge contains high resolution textures - if these do not run smoothly for you in game there is also a low resolution version available [url=;75306]here[/url]




Achilles Class U.S.S. Vengeance

achilles_rescaled_v1.4.rar | 2.84 MB

easily as it has done in the past and the textures have been slightly modified to look better in game. There are two vessels included in this modification pack, the USS Vengeance and the USS Achilles. The ship are armed with photon, quantum and tri cobalt devices and is a match for several ships up to at least the battlecruiser level perhaps more. The Vengeance is the more powerful ship out of the two, however it is more difficult to control than that of the Achilles. This modification also includes a small fan fiction about the Vengeance.




Hirogen Hunter

hunter.rar | 356.49 KB




New Threat 7 - A New Sovereign

a_new_soveregin_new_threat7.rar | 2.5 KB

up against the allies of the Galactic Empire, these allies are the Remans. If you think you were safe in the Federation Home system, you were wrong as you will be attacked by the Remans at any time.




Akira and Defiant for SP | 540.44 KB

and instead of using the sovereign you will use the Defiant [/quote]





temeraire.rar | 8.88 MB

texture set, and finally there is a new HP (including nanoFX blinkers) and new weapons. [i]The Temeraire was a prototype vessel which was intended to fill the much needed role of diplomatic carrier. The prototype carried a new shield generator system which was stronger then the older generators (first seen on NCC-05) but required much longer loading times. Other design changes include the development of larger warp engines to enable faster travel (with obvious benefits for diplomatic duties). Tactically the Temeraire has less weapons then the NX Refit, however its defense systems are far superior.[/i] Since I worked on this I'll leave the rating to you guys.




D18 Gull class

d18gullclass.rar | 1.02 MB

fire fore and aft.




Metropol-Class and Bridge

metropolclass.rar | 15.29 MB

with an NX version, and it's own bridge. The bridge is a retexture of the Nebula Bridge; it installs as a separate bridge, and will *not* overwrite any other bridges.




Reinvisioned Galactica Ship Pack | 43.83 KB

square away any problems you had with the previous hardpoints. Issues with the Armored Hull plating and Lowered the total energy out put of the main engines. You will be required to increase power to your weapons for maximum effect. The Reinvisioned Galactica Ship Pack can be found here-




Space Dust | 7.31 KB




Ambassador Bridge | 11 MB

was the Main Bridge for the USS Enterprise C, although this one does not look damaged. When you go to red alert, this bridge also has a flashing "red alert" sign as well. Overall this is a Highly Recommended download.




25th Century Bridge | 1.84 MB

list of selectable Bridges. This mod is well worth the download. - Admiral Alou




CR Korolev-class | 6.97 MB

and was designed just prior to the Nebula-class, but was superseded in popularity by the Nebula-class, so only a few were built. Four named vessels are available in this pack; be sure to have the CR Nebula Pack V2.0 installed.




SubMenu Mod | 9.52 KB

i believe. Read the readme for full details....but i HIGHLY recommend you get this...I have my entire Federation list sorted by Era->Ship Class... This is fully compatible with version 1 which came with Scotchy's Galaxy pack. This also comes with example files.




Shuttle Type 11 g (admiral ames) | 2.94 MB

no longer exisits




DJ Curtis Libertas

libertas.rar | 3.97 MB

though, this ship is very agile, a good helmsmen can easily evade any torpedo or pulse fired at him. This is one tough little ship, she can deal as much as she can take, maybe even better. Another good D/L from DJ




DJCurtis USS Jutland

jutland.rar | 7.67 MB

she will hang on for a while in a fire fight, but her weapons are fairly weak so one on one I would't put her against anything stronger than Zorgs Keldon. That said, She looks great and she is definatly a good D/L.