Bridge Commander
BCMP full version
If you have a version prior to the 4.3, then download this full version. I don't think I need to say anything else here (ya already know what this program does) all the fixes are in the readme below.
Star Trek (2009) USS Enterprise
This Enterprise contains 512 res, 1024 res, and 2048 res textures, so anyone can play this ship. 2 hardpoints are included- one plain, and the other has blinkers with slipstream. A low power bussard texture is also included.
Foundation plugin system for Bridge Commander
distribute, say, an edited QuickBattle.py for every ship out there if you want multiple mods on a single installation. This is a system to allow easy integration of mods into Bridge Commander. It replaces the static indexes of Bridge Commander with dynamic structures, thus providing the means for ship modders to easily distribute their ships without overwriting any of the end user's files. Specifically, the Foundation currently allows the following types of mods: Ships Systems Sounds Overrides – A special Foundation concept, this allows you to replace an object or module inside the Python interpreter with another without having to overwrite any of the game's .py/.pyc files! An example is the intercept or planet-orbiting AI; this can now be replaced without overwriting stock files. Mutators – Another special Foundation concept; it contains any number of the above mods within itself and allows the (de)activation of its contents from a new section of the game configure screen.
SubMenu Mod
i believe. Read the readme for full details....but i HIGHLY recommend you get this...I have my entire Federation list sorted by Era->Ship Class... This is fully compatible with version 1 which came with Scotchy's Galaxy pack. This also comes with example files.
Brex to LaForge
This one could use a version 2. I wouldn't mind seeing him with his visor either. Also, there's plenty of sound FX out there to include some sounds that would fit with an engeneer position.
X303 Prometheus
this ship is too maneuvarable ingame for its size. Problems: No icon, no glows, no autoload file (hence, no weapons sounds).
Bridge Commander Portuguese
version 1.1. Other mods (like EOL 1.3 & 1.4, MPMP 1.4, KM 0.9 & 0.9.1) must be downloaded from BCfiles and are not included in this mod. Some parts of the game could not be translated. Please refer to the README (LEIA-ME) for further information. Any issues, problems or suggestions you have, please contac the authors: Siclair (Translator): siclairr@ig.com.br Orlando (spell checker): orlandocss@hotmail.com To install the ugrades for mods (like EOL 1.3 & 1.4, MPMP 1.4, KM 0.9 & 0.9.1) you must first install the original mods BEFORE installing the upgrades contained here. Dedicated to all the Star Trek and Star Trek B.C. fans, and to our friends and familiars (of the authors, of course).[/quote]
Baz1701 JJprise and fleet pack
Stargazer Armstrong Class (refit/mk2): USS Armstrong-A USS Farragut-A Kelvin Class (refit/mk2) USS Kelvin-A USS Hargood Miranda Class: USS Reliant USS Saratoga [i]Note this pack is 139MB so put the keetle on whilst you wait[/i]
Baz1701 JJ Enterprise
all departments, which explains the differences between this Enterprise and the one seen in The Original Series. Commonly nicknamed the JJPrise This Enterprise has been hardpointed to be more powerful than the average TOS Klingon D-7. The only weak spots would be the aft where there are very few weapons. Just watch out for the torpedoes." USS Enterprise NCC-1701 as featured in Star Trek XI
Bridge Commander Universal Tool (aka BCSMC)
rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those files so you won't have to lose your data. It can backup your BC scripts folder which you can always restore at a click of a button. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation also. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.
Kobayashi Maru CD Image Vol. 1.2
Pack. This file when burned to a CD, will come up with a menu with choices of : Kobayashi Maru 0.9 Klingon Music Addon Startscreen Mod Vol 1 Startscreen Mod Vol.2 Videos Screenshots Links to the Kobayashi Maru site. Please note that this modification can only be installed on a clean Bridge Commander 1.1 Install. [quote]The successor to the amazing FBCMP mod is here... All I can say is this mod adds hours of fun to BC and once you start playing it you can't stop. The mod is set during the DS9 time line and gives you a chance to recreate many Great battles with your friends in MP or even in QB. The features included are outstanding and adds a hint of KA, A2, and SFC3 to BC forcing you to actually think of tactics. It brings some of the best mods available for Bridge Commander together, and allows many of them work in MP. From Cloak Firing, Shuttle Launching, Blind Firing to enhancements made to NanoFX this mod just gets better and better... Not only is there an extensive list of mods, ships and bridges...but the KM team has worked hard to inject a whole load of new atmosphere in the way of new weapons, systems, effects, music etc...even the opening video is amazing. This mod is highly recommended Check the manual included for the full list of features. Remember: Only the brave survive... mportant notes: You must use an extraction tool such as WinZip or WinRar to extract the archive (Windows extractor will not work)[/quote]
Achilles Class U.S.S. Vengeance
Galaxy class ships. This file also includes another hardpoint for the USS Achilles, that is similar to the Vengeance with only minor differences. This ship can give and take a pounding from several ships at once, as this ship was designed to take on the massive ships that include the Hutet, Planetary Defender amongst others. Highly Recommended Mod
SFC Collision Course Command
targeted enemy vessel. When the command is executed- you will hear a ship wide klaxon/alarm warning. You can only countermand the order by taking manual control of the Helm. This mod will bring new depth and dimension to your gaming experience. So your Ship is a [i]" Burning Hulk "[/i]. No Weapons or Shields to speak of? Well go out in a[i]" Blaze of Glory "[/i] and take a Enemy with you! No longer do you have to leave your damaged Ship to the 'Chance of Fate'.... Download ASAP!
SFC Emergency Turn Command
emergency turn to evade enemy vessels. This mod will add new depth to your gaming experience. This is a cool idea and a nice addition to Bridge Commander. This is definatley worth having a look at. Download ASAP!
Boost Shields
Let's say your top shield is about to fail, you can now allocate power to that specific shield coordinate. You can also Boost your entire shield grid, but at a great power cost to your energy reserves. Selecting individual shield for boosting will not cost or comsume your energy reserves. Once accessed, you will have a 10 second delay before it takes effect. And 45 second delay before you can do it again. This add a bit of realism to your QB/ QBR/ QBA experience. This mod is also QBR compatible and will be a welcome addition to your Tactical display! Definately Download Worthy!
GFT Engineering
scripts. So I could not call on other features for Engineering Extension installed previously. But to be Fair, I will not rate this mod. The concept sounds interesting. You might have better luck in getting this to work than I did.
Elminsters Miranda Update v3.0
not much more that can be done for this series of updates. The only thing is I still not a 100% happy about the firing arcs on the phaser cannons. But they are still better then before. If you line the ship up right, you can fire both cannons, both forward top phasers, and the torpedo's. That might sound like a lot, but Elminster has the damage set just right. If I was yous guys, I'd just download it. It's worth it.
Banzai System Map
promising. So if you have tried all systems in BC, then get this to add to more BC pleasure.
Microsoft Game Voice Bridge Commander Profile
and Miguels's commands now need just a simple voice command to use. Wanna damage report anytime, anywhere? Just say "Damage Report" Eg. For Felix to destroy a target. U just need to select a target and then say "Lieutenant" "Destroy Target" Eg. For Kiska to initiate Docking procedures, say "Kiska" "Dock" Enjoy
Baz1701 JJ Enterprise
stepped up in all departments, which explains the differences between this Enterprise and the one seen in The Original Series. Commonly nicknamed the JJPrise This Enterprise has been hardpointed to be more powerful than the average TOS Klingon D-7. The only weak spots would be the aft where there are very few weapons. Just watch out for the torpedoes." USS Enterprise NCC-1701 as featured in Star Trek XI
Galaxy Charts
Quick battle as you know it. This modification opens up the system maps and the way you warp in Bridge Commander! Allowing the player freedom of choice, in setting up combat scenarios. Galaxy Charts brings an SFC2 flavor to Bridge Commander. Now you can set up real distances, and create Empires designating which systems they control. And assign a Random Defence Force (RDF) to protect the controlling Empire's assets. You will need BC 1.1 Patch, and United Main Menu. The [UMM] functions make Galaxy Charts more customizable to the player's tastes. And is [b]"Highly Recommended"[/b]. Everything about the Galaxy Charts mod is impressive. From the visual graphic interface of the Milky Way Galaxy and established grid lines. To the way you Warp, showing the customized and ambient lighting while warping. Giving the ship model in Warp-flight a more canon and authentic look. Also, with the use of [UMM], you the player can get rid of the annoying display text normally visible while warping. Controlled the variations of Warp streaks. And now you can drop out of warp into open space. Enemy A.I.'s will not only follow you threw warp, but attack you en route to your destination. Which you can now alter your course and destination mid-flight. You will also get comprehensive information and scientific data analysis about each Star system you enter. Displayed on a distinctive LCARS interface. And this information can be customized by the player. With two utilities included too create system and region plug in scripts to your design. The Galaxy Chart's functions are controllable under both the Helm and Science menus with the button called "Stellar Cartography". So, get ready to establish your Neutral Zones, creating Empires with Political and Economic power base in the expanded Galaxy! Definitely Download Worthy!
Core power transfer to batterys or backup
The backup power used by Cloak systems, and just enough for a short time, but with the recharge ability, you can use the cloak while you want.
NCC_1701_J
Century to Azati Prime, more specifically the battle of Procyon V. The battle was against the invading force of the sphere-builders from another galaxy, who attempted to wipe out all life in the milky way - This is the only known encounter. Very little is know about this ship however it still exhibits the design influences of its forerunners, it's much larger, sleeker vessel. It retained the elliptical forward hull of the 24th Century Enterprises but with the deflector array apparently mounted at the prow. The most noticable change is the exclusion of the traditional engineering hull and is instead replaced with a much narrower hull that emerges from the rear with the massive warp nacelles were mounted above on elegant upward curving pylons. Enterprise-J Pic Upon closer inspection of what very little information we have of the ship, it can be extrapulated that this starship is at least one and a half times the size of the U.S.S. Enterprise-E and thus most likely is the home of many federation civilians, just like its predecessors Daniels also informs Captain Archer that serving aboard the Enterprise-J are many former enemies of the Federation - Klingons, Romulans and Xindi. While it can be considered to be significantly advanced than its predecessors, no other details of its specification are known. www.utopiaplanitia.info/entjmain.html http://www.neutralzone.de/database/indexfra.htm
Star Trek XI Enterprise
all departments, which explains the differences between this Enterprise and the one seen in The Original Series. Commonly nicknamed the JJPrise This Enterprise has been hardpointed to be more powerful than the average TOS Klingon D-7. The only weak spots would be the aft where there are very few weapons. Just watch out for the torpedoes." [i] File Posters, this needs to remain. -tiq- [/i]
Modified Armoured Voyager
When the Armour activates the ship becomes more godlike! as it can take fire from multiple borg cubes, the torpedes are extremely powerful as two torpedoes will take out a borg cube of any size. The Transphasic Torpedoes can easily destroy most ships in one shot and is only avaliable within the MVAM Armour mode.
Bridge Plugin Core
weeks. The whole thing comes in a nice installer so there shouldn't be any troubles installing, any problems should be reported at BCU technical support where the team will be keeping an eye out. This new version fixes issues with the single player campaign.
Stargate Ship Pack v3 Trailer
so some ships are missing like the wraith hive ship etc.
Bridge Commander Ship Menu Creator
support for Change Warp Speed v.2 code, MLeo's latest Sub Menu Mod, Skinning and Damaging Tool [SDT] textures for making customized plugins for your Custom/Ships.py's. Also included is the ability to create multiple ship plugins. For those who make large ship packs. This mod is [b]"definitely"[/b] a breath of fresh air. Even if you aren't a scripting wizard? Using this modding tool is a chance to get your feet wet. USS_Sovereign has made scripting plugins for Bridge Commander, that much easier for the community. [i]"Defiantly Download Worthy!!"[/i]
SFC Marine Capture Command
For example the Intrepid Class has a allotted max of (44) Marines and the Galaxy Class (550). You can tranfer Marines to and from other friendly Ships and Bases. Or Draw on another ships compliment and add them to your own. If you have a disabled friendly, rescue the crew and add them to your own. You can also 'recall' your Marines. And take casualty losses. Now Miguel is finally put to use. When you scan any enemy vessel, you will get complete and comprehensive information in the science console. And on time damage specs for the enemy vessel. When you scan the battle arena, you will get a list of your Fleet and the ships they have targeted. *Note: Please keep in mind that this is a 'beta' mod. Any constructive suggestions to the Author will only give us a cool 'new' Alpha in the end. Defiantely Download Worthy!!
Elminster's Common Weapons Pack v.2.6
Dominion Wars pack are included. As in the previous pack, you will have torpedo spread abilities. These Weapons are also compatible with all ship mod under the "Blackrook32/Elminster" ship mods and mod packs. check it out...
C2X Enterprise NX-01 Textures
paste and give the NX-01 a spin. This is a must have for any Enterprise fan. Download ASAP!!
Tractor Beam Settings
from you. 4. Pull Mode - it pulls the enemy close to you. IMPORTANT: This mod will not work right unless you edit your ships hardpoints to increase tractor beam strenght to 400, at least.
Bridge Plugin Core
couple of weeks. The whole thing comes in a nice installer so there should'nt be any troubles installing, any problems should be reported at BCU technical support where the team will be keeping an eye out. Please remember this is just the core, you should'nt notice any changes after installation. BP0.8 users, ensure you install the Nullifier before installing this.
Bridge Commander SDK (Outdated)
Textures, New Bridges, Scripting andd conversion of .nif file formats. List: - All the game scripts. - NIF exporter. - The AI editor. - The Model Property editor (allows you to place weapons and systems on models). - The Damage tool (for creating pre-damaged models). - The TGL exporter (for localizations). - The animation stripping tool (strips geometry data from animations). - Various bits of documentation, and information on how we did things. [b]ENJOY[/b]
SFP - Enterprise B
easily take on small TNG vessels as well as some of the medium sized ones, although is not a match more modern ones such as the defiant. This ship is a recommended download.
QBAutostart
name, cause the option to send Brex to the Engineering has been taken out in this Version: Most people are using Modded Bridges and why should there be a script only working on 10% of all Bridges? The Transporter Function is a copy from Banburys QBR made to work in normal QuickBattle. You can find his great QBR at http://www.nightsoftware.com/banbury/ If you have "MLeoDaalders Key Foundation" installed, then you will be able to bind the Transporter to a Key under "Options"->"Key Settings"->"General" in the mainmenu. If you only get a Black screen, loading QuickBattle then you probably have an old script in your Install that may require QBR 2.2 or higher. If you really don't want to install QBR delete all files in scripts/Custom/QBautostart/ and reinstall this QBautostart Extension. To get your scripts working in Multiplayer you should use the FBCMP Mission4 module.[/quote]
QB Autostart
botton to sent Brex to Main Enginering has been taken out. As the Author stated, that function could only work with 10% of the exsisting Bridge mods available. You will need to have the QuickBattle Replacement Mod (v2.2) in order for this to work.
shuttle launching framework
(such as the excalibur) that are modded for shuttle launch, will require this to be installed first.
WalkFX
Menu [i]" Free Float "[/i] Like the Original mod and the new addition [i]" Walk Mode "[/i] with the sound effects added. IMO this will add more realism to your QuickBattle Experience. You can control the action by your keyboard controls [i]" N, B, and Shift + N "[/i]. Directing your movements with your Mouse. While still being able to give Command orders from your position on the Set. There are some noticeable bugs- you will be able to walk threw the Bridge walls and this mod will not work on the Galaxy Bridge Set. So get ready to [i]" Inspect "[/i] your Bridge and Crew. Definitely Download Worthy
WalkFX
Shift + N "[/i] keys, using your Mouse to control your direction. However, this will not work on the Galaxy Bridge set. This an interesting mod, and I hope to see more work from the Author(s) in the future. Definitely worth having a look at. . .
BC Infinity (Not BC2!)
was not scripted by the author. All the author did was make an installer of all the textures he had. This is a good modification mainly because it is indeed multiplayer compatiable. [i]You need the following to use this installer Bridge Commander v1.1 Patch: http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;2374[/i] Make sure you give all the total credit to DarkGunman, P81, Rick Knox, C2X. {DarkGunman's BC Improvment mod was widly used in this installation pack} If your looking for the BCInfinity v1.0.1 Patch here is the location: http://bridgecommander.filefront.com/file/;41742
Self Destruct countdown
Destruction will be canceld and locked. To restart the self Destruction you have to press STRG(ctrl)+D two times: -One time for unlocking the Self Destruction and -the 2nd time for initiating the Countdown.[/quote] this is really great, it adds a whole new level of realism
Constitution Class
pretty good! It's not too strong and it's not too weak. Download now! - Admiral Alou
Startrek Vs Starwars Taster pack
posted in the near future if you cannot download the large file.
ZM System Pack
Traps". My Astronomy might be a little rusty, but I believe these systems are named after actual stars in our Galaxy. So to all you "Galactic Explorers" out there, this will make an excellent addition to your BC gaming maps. Definitely Download Worthy!!
Borg Cube
worry about losing another ship. Selectable from the menu also.
STXI Uniforms and STTMP Uniforms (TC)
2009". Additionally i included in the package also one of my old projects because here at BCFiles i never seen nothing similar in the past years: uniforms from "star Trek: The Motion Picture - 1979". Both mods are fitted with mutators ("Black75 STXI Uniforms" and "Black75 STTMP Uniforms"), so you can install them without problems: nothing that you have already installed in your BC will be overwritten! Additional notes: STXI Uniforms ---------------- Bridge crew (and extra bridge characters) uniforms are as colse as possible to what was seen in the movie: - The women wear short sleeves; - Patterns used for the shirts are of good quality; - Insignia (ComBadges) are canon. Graff dress the black suite worn by Captain Pike and Spock when not serving on the ship. Admiral Liu dress an uniform similar at the one worn by Admiral Kirk in "Star Trek: The Motion Picture". STTMP Uniforms ---------------- Bridge crew (and extra bridge characters) uniforms are not very close to what seen in the movie: - Patterns used are improvised because is very difficoult to find suitable material in the web; - Insignia (ComBadges) are canon; - Bio-buckles are canon. Graff and Admiral Liu dress the same uniform used for the "STXI Uniform" mod (similar at the one worn by Admiral Kirk in "Star Trek: The Motion Picture").
STMP uniforms
have already installed in your BC will be overwritten! The only thing that will be overwritten is the version 1.0 included in the "Black75_STXI_STTMP_Uniforms.zip" previously released and downloadable here at: http://bridgecommander.filefront.com/file/STXI_Uniforms_and_STTMP_Uniforms_TC;104355 Additional notes: This mod in not a new version of "Black75_STXI_STTMP_Uniforms.zip" and replace only the STTMP Uniforms, STXI Uniforms are not included. ---------------- Bridge crew (and extra bridge characters) uniforms are more close to what seen in the movie: - Patterns used are improvised because is very difficoult to find suitable material in the web; - Insignas (ComBadges) are canon; - Bio-bukles are canon. Admiral Liu's uniform is similar at the one worn by Admiral Kirk in "Star Trek: The Motion Picture".
TOS Constellation
time, the main feature of the Perseus class was a quad nacelle configuration which was made possible by the revolutionary design of locating warp core output injectors along the engine fairings which were designed to constrict and accelerate the plasma flow coming from the warp core and increase the efficiency of the drive. In field tests it was also found that much more control over the regulation of the plasma flow was attainable which allowed for the first stable quad nacelle starship configuration. The ship was capable of sustaining Warp 8 for extended periods and was primarily used as a deep space explorer and emergency relief of colonies on the edges of Federation space. The class was also used as an interceptor to ward off hostile ships encroaching on Federation space. As such, the ship was well armed and shielded and featured two large cargo bays and repair facilities located on either side of the primary hull. Her large impulse engines were located at the rear of the primary hull, split either side of the shuttle landing deck which gave the ship improved acceleration and maneuverability.
Stock Plug-in Override
Starbase --> Headquarters Fed Outpost --> Outpost Card Starbase --> Cardassian Base Card Station --> Cardassian Station Card Outpost --> Cardassian Post Card Freighter --> Cardassian Freighter CardHybrid --> Hybrid Kessok Heavy --> Heavy Cruiser Kessok Light --> Battleship Sun Buster --> Kessok Devise Vorcha --> Vor`Cha BirdOfPrey --> B`Rel Warbird --> D`deridex
Core power transfer to batterys or backup
quit often runs low in a middle of a battle, so you can quickly recharge it. The backup power used by Cloak systems, and just enough for a short time, but with the recharge ability, you can use the cloak while you want.
Power Transfer
hiding or trying to escape, and your cloak is about to fail or to give more power to the shields and weapons. The power transfer script can add a little bit more tactics into the game where you can manage more of your power to evade or even attack an enemy. Although as this script is a beta, there is a chance that there will be some bugs present that haven't been fixed. Please note that this file requires QB Autostart version 0.9.1. [b]Required Files[/b]
Bridge Commander Universal Tool
rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those broken files so you won't have to lose your data. It can backup your BC scripts folder which you can always restore at a click of a button. It is also capable of creating Ship Carrier plugins and is capable of uninstalling Ship Mods. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation also. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.
Discovery
to go to warp, of course. For this I have added a special HP that allows warp up to 1.0 (define warpspeed is needed for this). This ship has no sounds because its a glider ;-). I'd like to deicate this mod to the memory of Brian the Space Bat, who died clinging onto the fuel tank of the 'Discovery' orbiter on 15th March 2009. Godspeed, Space Bat.
Discovery
able to go to warp, of course. For this I have added a special HP that allows warp up to 1.0 (define warp speed is needed for this). This ship has no sounds because its a glider ;-).
Moonraker 1.0
Main Battery and the standardversion isn't able to go to warp, of course. For this I have added a special HP that allows warp up to 1.0 (define warpspeed is needed for this). As a particular special you can hear 2 Scenesfrom Moonraker as a torpedolaunchsound (thats why the shuttle has torpedoes). I hope, you enjoy it!!
Wraith Cruiser
can be launched using the Shuttle Launching Framework. The Cruiser is mainly used as an Escort ship for the hives or as a patrol vessel. Although it might be small when compared to a hive ship it is still fairly big when compared to Star Trek Ships. The ship itself is balanced towards the other stargate ships, so it won't be balanced against any Trek ship, although it would be still fun to fight between the wraith and the Federation ships. The ship itself is fairly detailed, and also fairly accurate when compared to the show. The hardpoint is also fairly accurate mainly because it has no shields. For fun try using this ship against either an normal Daedalus Class (the one without the Asgard weapons) or even a Goa'uld Ha'tak. [b]Recommended Files[/b] Wraith Dart (Either the Single File or in SG Packs 1 - 3) Shuttle Launching Framework (To Launch the Darts)
original voyager sfx
ambiance sounds. I included other sounds and put this thing together in 1 piece.
Generic Bridge Module (Early TNG)
removable bridge modules in order save resources, I have done the same to save time. The bridges will have no identification of ship name or class, it's completely up to you to imagine that they are there. Otherwise this bridge is fully stocked with everything you could want. This specific bridge represents the Early TNG era, from just before TNG began to Season 5. This represents vessels such as the Defiant, Akira class, etc that first began to be built at the time. We are starting to see the amber panels that were typical of The Next Generation while still seeing old displays from the TMP era. Suitable vessels for this bridge: -All Wolf 359 vessels -TMP era vessels with TNG hardpoints -The Akira -Mirandas, Excelsiors, Constitutions, Centaurs, etc -Any ship you darn well please! This bridge has animated LCARS, animated red alert klaxons, full lightmaps, and a brand new look for BC bridges.
Teeth's Rebalance to KM1.0
is,is gives a linear balance to all the [playable] ships in multiplayer. Standardization was my key factor in this I am not sure weather or not I will continue working on the rebalance,but if I see a significant number of people wanting me to,well.... Anyway,I'm hoping this an improvment to things,let me know how it plays - Teeth
Bridge Commander Universal Tool
feature that is included.This utility will address your modded install trouble on several fronts. The BCUT Utility has been made virtually "nOOb" proof, but that is a concept, not a fact. But you will get instructions on how to install the base components to get your modded install going, If you are new to modding Bridge Commander. Made with a stylized window feature and Windows XP and Vista compatible. This comes with the latest Foundation Build. The ability to back up your current installs files. And the ability to repair your install. But the most useful feature. the ability to read BCMP files. If you are using BCMP or BCMI? I suggest you make this utility your primary tool, for all your BC modded install needs. [b]"Highly Recommended!!"[/b]
Eximius Refit 1.0 beta
modification will remain the same, but will be smoothing a few things out and taking into account any suggestions made. This is my first actual mod, the first of many I hope. I intend to eventually make whole ship models, but I have no clue how to do that at the moment. Anyway, enjoy.
RealTech [mod]
glenflet's Realistic Torpedos Addon. Notes: Author, in future make your screen shots in JPG format,and NO animated pictures, we can't put them on screen (but you can keep them In the compression folder as you have them) the readme is in pdf format,
Borg Galaxy Class
depending on how powerful those ships are. This ship was based upon P81's galaxy (There is nothing wrong with that ship), and has several assimilated sections.
ENT Klingon B'KreL Class Bird Of Prey
2008 Author: rgsx35380 E-mail: rgsx35380@hotmail.com Weapons: 2x Fwd Light Disruptor Beams,1x Fwd Light Photon Torp, 4x FWD Light Disruptors, 4x FWD Disruptors PLEASE NOTE: if you have the old version D4_BOP this will over write it. also in the menus name has charged to "BKreL BOP ENT" This is the second D-4 Class BOP I done. All Textures and model made by me. I could not find the class name for this ship so made one up "B'KreL Class" if some one knows the class name let me know and i'll change it.
Romulan Talon Scout
in 2366. The Admiral set the ship to self-destruct before Federation personnel could board and inspect it, in order to prevent the Federation from learning about Romulan technology.
Borg assimilated Constitution
says "included because I'm such a nice guy") (Really Submenu, is setup , ships can be used without it) Read the readme file
Cliperkins Atlantis Rehardpoint
also speeds up the engine by a massive amount because in space where everything is weightless you will travel very fast with an engine capable of lifting many thousands of tons of city off a full gravity planet. Shield colour is also fixed and drone firing rates too. Systems are now strong enough to not get blown off with just one shot.
Flux Capacitor's Realistic Damage Textures
small internal explosions and fires happening within.
Bridge Commander Ship Menu Creator
code, CWS 2.0 code, Submenu code for you. Also it allows the creation of multi ship plugins, suitable for large ship packs. BCMP Fixer Mode: This mode is used to fix the plugins which BCMP disables on your installation. Fast BCSMC Mode: It's a somewhat light version of BCSMC and it allows appending data to the list and BCSMC instantly creates all plugins in the list (Simply putting it: you can create 30 plugins or more at once by a click of a button). However, in this fast mode you can only define ship names and icons the rest such as descriptionssubmenuswarp speeds are not supported. Plugin Editor: This mode allows users to load data from the existing plugins for editing. This mode doesn't support Multi Plugins or SDT. It supports Submenus and CWS. BCSMC Options: Users can specify the default location where the plugins will be saved and can either turn onoff the secure mode which ALWAYS prompts the user, if the plugin with the given name already exists, to be overwritten. QB Desc Fix: Launches an installer which installs QB Ship Description Fix which fixes the description outputs in Bridge Commander (requires any version of Foundation). BCMod Unpacker: BCSMC can now totally replace BCMP & BCMI, this tool extracts *.BCMod files which were created using BCMP (this is for older mods out there). SoundDef Plugin: Allows you to create and "inject" sounds into BC. This is used for weapon sounds (phaser and torpedoes). Backup BC: This mode allows you to backup your scripts folder. It is useful if you install a mod which "destroyed" your installation so you can always revert back. Changes from v5.0 include: -Overall code cleanups -Improved the overall code -Fixed some minor GUI bugs -Improved the speed of the BCMod unpacker -Fixed a bug when BCSMC in some instances wouldn't retrieve settings very fast -Improved BCSMCs error handling when retriving badcorrupt settings -Added new GUI effects (mouse hover effect over buttons) -Made the Mode selection more intuitive (Mode selection is redesigned) -Added a new mode which allows users to create sounddef plugins (for phasers and torpedoes) -Added a new mode which allows users to backup and compress their scripts folder and restore them later if needed
Perimeter Actions Ships: Akyazi Class
Galaxy. Requirements: MLeo's Skinning and Damaging Tool, and optionally latest SubMenu mod. Also includes a brand new Workbee model.
Advance Torpedo Management
starbase with the same name in the next game) you can also steal them from your enemys if their shields ar below 11% or ask friendly ones to give it to you maximum transport-range about 50 kilometers
Advance Torpedo Management
readme people, it contains some very important information, for you Note to Author: Your screenshot was in BMP format, our system requires JPG format. Thankfully there was only one image , that needed to be converted, and there was time to do it. In future submit all of your screenshots in JPG format
Steamrunner_V.0.1_EX
litle bit and now it can be used in realtime battle and not in cinematic mod, so its more interesting. It works only in about 25 KM range and after u use it it take a long time to reload so dont miss with it and Tri_ Cobalt torpedo is reayly not acurate.Tri-Cobalt torpedo can be activated by middle mouse or press (G) to fire it and remember it take long time to reload and only bug here is that u cant se when the Tri-Cobalt torpedo is reloaded.Iff some good dcripter can help me make it to activate it from Tactical menu pls contact me so i can send V.0.2_EX.Anyway enjoy
USS Bellerophon
bringing it up to what you would expect during the Dominion War - it is armed with both Photon and Quantum torpedoes and multi-firing phasers built on a new set of HPs. This also features the USS Voyager in the same file. This mod comes with 4 BCMod files - 2 of them are for the Bellerophon and Voyager with NFX lighting and the other without. An excellent addition of a canon ship.
Maths Library
finds x^y you can also use sqed(x) x^2 or cbed(x) x^3 root(x,y) finds y¡Ìx you can also use sqrt(x) 2¡Ìx or cbrt(x) 3¡Ìx log(x,y) finds log_y x you can also use ln(x) log_e x or log10(x) log_10 x frac(x) finds x! Trig Functions are: sin(x), cos(x), tan(x) and inverse functions are: Isin(x), Itan(x) Note a r in front is used to for use with radians the format BC uses by default. dtr(x) and rtd(x) convent between degrees and radians and visa verse CheckBits(x,n) returns the state on the nth bit of x SwapBit(x,n) changes the state TurnOnBit(x,n) sets it to 1 TurnOffBit(x,n) sets it to 0 GetBits(x,n1,n2) returns the value in the bits n1 to n2 SetBits(x,n1,n2,y) set the bitsn1 to n2 to the value of y
Babylon 5
Patch' http://bridgecommander.filefront.com/file/B5_Station_Patch_for_HP;67122
BC Ship Menu Creator
stability - QB Ship Desc Fix - Minor code tweaks This thing has the Ability to create ship plugins (defs), it also will Replace the outdated BCMP's tool, and has the Ability to create submenu code for you, and the Ability to create CWS 2.0 code for you, and the Ability to create SDT code for you, and [well you get the idea] REQUIREMENTS are Net Framework 2.0 or higher (can be gotten here) http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en Comes in a handy EXE, so installation is really easy, He also included the BCSMC in it's separate components, for those that choose to do the installation manually. do read the readme, and there is a PDF in the file that you will download. There is some good information in both.
Realistic Technology 1.1 Patch 2
version 1.1, is that it dind load correctly, you wupld not have noticed this unless you generated a console report, as it will only effect the game by Realistic Technology Simply not working, this patch will fix that To Install Extract in to the main BC Directory.
Realistic Technology 1.1 Patch 1
may have caused it to either crash or come up with an error. To install simply extract to your main BC Directory. (i.e. X:/Program Files/Activision/Bridge Commander/ replace x with the hd location of your bc install)
Klingon Imperial Starbase
couldn't get within 35 kilometers without paying dearly for it. This will be an excellent addition to supplement your Klingon Imperial forces. This reminds me of the Klingon Starbase from Armada: 2. So, download and gather all tactical info... Your going to need it!
Realistic Technology
powers of almost any kind including roots with a pow(x,y) command, as well as a script to calculate which shield facing was hit by a weapon. The Realistic Torpedos Add-on provides the following features: • Phased Torpedo (both temporal i.e. croton, and Quantum i.e. phased Plasma) • Gravimetric/Anti-Gravimetric Torpedo • Energy Draining Torpedo • Hyperion (Shield Draining) Torpedo The Realistic Shields Add-on currently only includes the Retentive Shield This release includes • Realistic Technology 1.1 Framework (Core System) • Realistic Torpedos • Realistic Shields
Ad Oberth Class Pack
Grissum, Coppernicus, Yosemite, Raman, Bonestell, Biko, Cochrane, Vico, Tsiolkovsky and the Pegasus. Also included are four distinct hardpoints. Including a Phased Cloak for the Pegasus. The Warp drive on the AdOberth comes with a Warp warm-up feature. Utilizing the advantages of FTech. You will need this utility installed, if you don't have KM 1.0. The only flaw with this beautiful model? The textures are mirrored on right Port and Starboard nacelles. The AdOberth does not contain "God Ships" or fighting ships. These are canon science vessels. As I found out when I tried to tangle with a Klingon Bird of Prey. This ship pack will be a must have for your Federation inventory. This is one of the finest examples of the Oberth and Pegasus variant to grace our site in many years. Definitely Download Worthy!
Intrepid Bridge
a red hue. Also included in the mod Dasher's Bridge Plugin script and a bridge scroller menu (mutator). Download ASAP!
Bridge Commander Ship Menu Creator
BCSMC Mode: By default it's the ship def creator with extra features such as creating the SDT code, CWS 2.0 code, Submenu code for you. Also it allows the creation of multi ship plugins, suitable for large ship packs. BCMP Fixer Mode: This mode is used to fix the plugins which BCMP disables on your installation. Fast BCSMC Mode: It's a somewhat light version of BCSMC and it allows appending data to the list and BCSMC instantly creates all plugins in the list (Simply putting it: you can create 30 plugins or more at once by a click of a button). However, in this fast mode you can only define ship names and icons the rest such as descriptions\submenus\warp speeds are not supported. Plugin Editor: This mode allows users to load data from the existing plugins for editing. This mode doesn't support Multi Plugins or SDT. It supports Submenus and CWS. BCSMC Options: Users can specify the default location where the plugins will be saved and can either turn on\off the secure mode which ALWAYS prompts the user, if the plugin with the given name already exists, to be overwritten. REQUIREMENTS are Net Framework 2.0 or higher (can be gotten here) http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en Comes in a handy EXE, so installation is really easy, He also included the BCSMC in it's separate components, for those that choose to do the installation manually. do read the readme, and there is a PDF in the file that you will download. There is some good information in both.
Victory (Defiant) - NCC 74208
to the ship but will do a lot of damage to most vessels. This ship is also armed with two phaser banks and 2 torpedo tubes capable of firing 6 torpedoes forwards. The Victory has a strong offence but lacks defence and will stuggle against mainy heavy cruisers. The Victory can take on several ships larger than its own size but in turn its small size is also a disadvantage in that it cannot take the same amount of damage as ships with similar firepower. The Victory also includes a cloaking device, which is very useful for hit and run attacks against any enemy targets.
Corinthian Class Experimental Escort
shielding, a cloaking device and some adapted Borg weapons. Nanoprobes spread across the ship repair damage much faster than ordinary damage control teams, but don't forget that this is a small, very fast and very maneuverable ship, built for escorting runs and espionage...it's DEFENSE is better than it's OFFENSE...so don't expect to go blowing 3 or 4 capital ships in a roll. The ship has a Borg torpedo that drains shields, standard Federation phasers and Borg pulse cannons. They pack a punch but don't fire very often. Use your cloaking device wisely.
Excalibur Bridge
display panel located behind the Captain and XO's Command Chairs. The postioning of those chairs is very reminesant of the Intrepid Class. Also included is Dasher's Bridge Plugin and a Bridge menu scroller (mutator). IMO this set would make a cool 'Main Bridge or Battle Bridge'.... Definately Download Worthy
Defiant Class USS Valiant
it. The Valiant will not replace your 9 of 9 mod. But that means "no" cloaking device. This ship is notable in her unusual weapons configuration. Having no lateral phaser, she relies on her Pulse Phasers and Dual forward and aft torpedo launchers. This looks cool with her Pulse Phasers aligned correctly to the Pulse Emitters.. Now, She is a little slow on the strafing runs. I had to boost power to the engines 125%. But that how the Valiant was in DS9. But what do you expect from a crew of "Red Squadron" cadets? You can kick serious butt with this ship, if you have the skills to handle her. Download ASAP!
Defiant Class USS Thunderer
Pulse Phasers, and an experimental "Type 10" torpedo arsenal. The Type 10 torpedo is design to disrupt shield harmonics. The Thunderer is a tough little ship, Fast on the strafing runs and able to turn on a dime at high Impulse. The Thunderer delivers "Time on Target" accuracy every time!! Tested against (2) Romulan Warbirds, in a (7) minute battle, the Thunderer came away with marginal damage and sustaining only 20% damage too her Ablative Armor. The Thunderer is design to counter the "Borg Threat". But the Thunderer does have a "unique" sound. When she enters the battle arena, your enemy ships will definitely know it! Since I was involved with this Mod Project, I'll let you rate it. BlackRook32
Defiant Class USS Sao Paulo
Phaser Pulse". Using this weapon will give you a damage yield of 15 to 20%. The only downside... it will take 10 minuets for the Deflector Array to recharge. This beauty is also refitted with Zorg's Maquis Raider's Pulse Phasers. If you plan to take on the Borg, I suggest you use this ship in a Fleet engagement. Highly Manuverable, and fast on the Attacking Arcs, The Sao Paulo will make an excellent escort vessel. This is a "stand alone" mod that will not overwrite any Defiant mod (s). The Sao Paulo comes with her own Icon and will show up in any related QBR mod. This will be the norm for the Defiant Mod pack. Definately Download Worthy!
Defiant Class USS Paccia
place of her pulse phasers. This ship is a different animal, but still packs a punch. Download Now!!
Defiant Class USS Ironheart
Bajoran Phaser turrets, an 'experimental' repair system. Quad Pulse Phasers with the damage ratio of (2) TNG Photon torpedos. (2) Aft Pulse Phasers. No Torpedo system or cloaking device was installed, the equivalent here was to substitute the 'experimental' Pulse phasers in place of them. The Ironheart also comes with a .TGL file The Ironheart is highly maneuverable, tested against (2) TNG Klingon Kron Class Battlecruisers. She can definitely hold her own in the battle arena. Since I was involved with this project, I'll let you rate it. 'Happy Holidays' BlackRook32
Defiant Class USS Avenger
exact copy of the ship's abilities. This ship weapons have been modified to carry "Cloaked Mines". A very useful tool in battle. With her Dorsal and Ventral Phaser Turrets she has impressive firing arcs and she can turn on a dime at high impulse. Her strafing runs are effective and quite deadly. Also the Ablative Armor has been upgraded.. While the Ablative Armor is on line, your sub systems will not be damaged. But when the Armor is destroyed- watch out, it will not be pretty. This mod is compatible with the Advance Technologies Pack by Apollo. Or as Chancellor G'owron would say: "This Old G'reshna Cat has Teeth!!" Definitely Download Worthy!! ATP: http://www.bcfiles.com/file.info?ID=9948
BCMP File Checker Fixer
modification restores ships that BCMP disables. This is a "handy" utility that will solve all of your modding woes, with just a single "click" of a button. Now, modding your install has been made just a tad easier. . . Check it Out!
Aeh'lla Class Romulan Scout Ship
by the Federation and the Romulan Star Empire mainly as an anti-Borg weapon of high speed, accuracy, and destructive power. So far there are no indications that eather the Federation or the Romulans use this weapon...
C2XCube
this mod.This mod come with some intresting sound effects, new torpedos, Hardpoints and a new Tactical Borg AI. So if you want to recreate the landmark battle with the Borg at Wolf359? Then this mod is it. So take on the Borg, and see how long you can last against the "Collective". Definately Download Worthy
DS9FX Trailer
more. 16 months of production, some 20000ish lines of code, several new ships, and much more will be with this mod! It is very near to it's release date - we only have to wait for a little while longer! Check it out!
Goa'uld Ha'tak Mothership
"Revelations" (Season 5) and a Replicator controlled Ha'tak as seen in "The Reckoning Parts I and II" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first ha'tak is the standard Goa'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second ship, Anubis Ha'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple "heavy" star trek ships (i.e, Galaxies, Sovereigns, etc). The Third ship is the Replicator Controlled Ha'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 3 - 5 standard Ha'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha'tak. These ships are highly detailed and recommended for those that want to set the Goa'uld on the Star Trek Universe or to reinact scences between the Prometheus and a Ha'tak or maybe a fleet of Ha'tak.
Bridge Commander Ship Menu Creator
Custom ship plugins. Making Sub Menus for your ships. Useful in applying custom scripts for the MLeo's "Skinning & Damaging Tool" (SDT), the ability to create the code necessary to "Change Warp Speed (CWS 2.0), and the ability to easily create multiple plugins in a single .py file, similar to what is currently popular in large ship packs like the SNS Galaxy and CR Nebula. USS_Sovereign has refined the Graphic user interface (GUI), to give the visual (Window XP) look. Making the program significantly easier for a novice to use. This Mod is a definite [u][b][i]must have[/i][/b][/u] for any budding modder. It allows you to easily create complex ship plugins of the same caliber as those made by some of the best modders in the community. Without all the guess work in scripting. Check it out. . .
Slipstream Drive Preview
ships like the Century Class 1701-F, a Borg Sphere and the Dauntless from Star Trek: Voyager's S4 ep.27 "Hope & Fear". You will need the latest DIVX player or codec to play this trailor. I tried it on Windows media player and it was a bit jumpy. So don't say you weren't warned. The set up of the video is very nice. Giving you the viewer a "glimpse" of what's to come. The Video trailor is of "High" quality and definitely worth a look see.
KOBAYASHI MARU v1.0 (trailer)
bridges. Mods such as DS9fx and GravityFX will be included and great, great ships like LC's new Intrepid and the new Intrepid bridge, complete with animated warp nacelles and command consoles on the bridge! Best read the readme file, lot's of legal stuff to read Looks Good :D
Kobayashi Maru 1.0 - Trailer 2
Trailer for the upcoming version 1.0 of the Bridge Commander Mod "Kobayashi Maru". Check http://bckobayashimaru.de/ for details.
Bridge Commander Ship Menu Creator
control the transparency of. Also added was an "easy to read" .PDF Manual. That is very simple but descriptive of the features contained in this mod. This mod contains eight features. Which allows Custom/Ship plug-in modification of MLeo's Skinning & Damaging Tool (SDT) code. Change Warp Speed (CWS) code, and the ability to generate multiple ship plug-ins to accommodate large ship packs. BCMP Fixer Mode: This mode is used to correct any disabled plug-ins altered by the original BCMP. This new version of BCSMC allows for multitasking. In "Fast BCSMC Mode" You can create up to 30 plug-ins at once. But, you can only define a ship's name and icon. Descriptions, Sub menus and (CWP) are not supported using this fast mode feature. The Author guarantees this modification is "nOOb" proof to a certain point. But, IMHO- that is dependant on one's "Reading & Comprehension" level. But really, the Author has gone out of his way to make the instructions as "Simplistic" as possible. This is a "Highly" useful tool for those accustomed to modding their installs. Check it Out!
Deepspace 1
and ventral shipyards and contains only it's main frame and outer landing pods.
Type 1 Shuttle
hardpoint which is more powerful (equal to standard shuttle). This is highly recommended, however there is only one minor flaw that i have noticed, it is not scaled that well when compared to the recently released Constitution pack, this shuttle appears to be bigger that it is supposed to be.
Klingon D-7
it an 8. Stock models from most trek games are generaly inferior but this one's not overly inferior. And the shield icon is missing for the bottom. So that 8 represents overall quality.
B'rel Bird of Prey
against normal cruisers such as a cardassian galor or an excelsior class starship, although the BOP will give those ships a good fight (until it loses its weapons, which happens very fast). This ship is very useful for hit and run raids against convoys and any attacks in numbers.
Terran Empire ISS Stargazer (TMP)
shields. this ship can pack a punch, but can't handle much of a punch. The ships aft end lacks weapons and this is one 180 degree blind-spot to watch out for. Also comes standard with a cloaking device attached to the warpcore. Better read the readme file A NOTE to the author: Include your email address in Every readme file and also include Installation
ISS Prometheus Terran Empire (retexture)
change and will not affect the weapons as these will be exactly the same as before. Please note that this ship requires the Prometheus Class starship created by Lord Bile. [file=17363]Lord Bile's Prometheus[/file]
Prometheus Bridge (low)
saying you won't like the others) Bridge Plugin is recommended but not required. Keep an eye out for MVAM maps, coming soon.
Prometheus Bridge (high)
(bridges) Bridge Plugin is currently required on this installer, however we will release a version soon that doesnt require it. Keep an eye out for MVAM maps, coming soon.
USS Contribution
this ship can take on most cruisers, heavy cruisers with ease (and probably bigger ships as well). The USS Contribution is faster than the CG sovereign and slightly more powerful.
Achilles Class U.S.S. Vengeance
meant to be the AI ship. The only difference is that the Achilles has a lower Tri-Cobalt torpedo count, and is designed so that the AI isn't constantly launching them, and having instant kills." We haven't seen a mod of the Achilles in quite a while around here, so do yourself a favour and check it out. But be warned it is a powerful ship, and was ment to. Int he openning video to the "Dominion Wars" game, the Achillies takes out one of those huge Cardassian Hutet ships single handedly...Enjoy!
Bridge Commander Ship Menu Creator
directly into your install or to any location you prefer. This mod is also compatible with MLeo's latest Sub Menu mod. I love this new mod, but it does not accommodate any ships that uses MLeo's Skinning and Damaging Tool [SDT]. As I mentioned this to the Author. USS_Sovereign promised an update to address this. This plugin tool also allows one to pre-set their ship's warp speed value for customization. Now, that's what I call [b]"Handy"[/b]!! I'm [i]"Highly Recommending"[/i] this mod, for people who don't use BCMP (I know I don't) and for experienced modders who are tired of manually scripting .py's for Custom/Ships. Definitely Download Worthy!!
Energy Discharge Shields
texture you may have installed. The Author advises that you back up your original shield texture. If you decide not to keep this modification. Check it out. . .
Nebula Bridge
crewmen movement. The LCARS for the Tactical and Helm stations were very well done. The display panel aft section of the set has a intergrated animation of the Nebula Class's hull. When the player goes to 'Red Alert' the secondary lighting will glow in a red hue. Also included in this mod Dasher's Bridge Plugin script and a Bridge menu scroller (mutator). So if you wanted to rienact the 'Battle of Wolf 359', this is the set for you. Download ASAP!
Blake's 7 - Liberator/DSV
ship compared to most of the others. It can easily take out most federation ships in a couple of shots. The hardpoints are balanced well it does not have too many weapons. To have a good chance against this ship you will probably need more than 3 ships(standard ships). This ship is highly recommended
Blake's 7 - Terran Federation Pursuit Ship
like the liberator is also a powerful ship compared to most of the others. It can take out most ships with several shots. The hardpoints are balanced well it does not have too many weapons. This ship is highly recommended
Aegis Class U.S.S. Patriot
zip cause the readme was outdated and there was a folder out of place ((icons/ships) it ought to be in data/icons/ships)) no screenshots of the ship were included
U.S.S. Resolute NX-500 (no hp)
Unfortunately there is no hardpoint for this file to be used within Bridge Commander.
Galarorah
do a lot of damage to any ship, including the Sovereign. This ship can take on three sovereigns or two achilles class starships at the most. However this ship may be a bit too powerful against many ships, especially with its temporal torpedoes. Although it doesn't say this, the model was created by Deemon and converted to Bridge Commander from Star Trek Armada by Starforce 2 http://bridgecommander.filefront.com/file/Low_poly_intrepidwarship_voyager_variant;28075
Class 4 Tactical Cube
(2) 1024 x 1024 texture maps, a 256 x 256 and 512 x 512 texture map, so this will cause a slow down on older systems. I took this on in a C2 Galaxy, and the encounter lasted for only a couple minutes, so it will take a few ships to take this thing down.
Enterprise Challenger
Overall a very nice ship :) NX 01 - http://www.bcfiles.com/file.info?ID=10137
Maarten's Tractor Beam
with a gold/red spiral v2.0:- This includes 4 more beams: A Blue/green/red beam (all races) A Fully red beam (for the Klingon) A Very light brown with dark brown beam (ferangi tractor beam) A Subspace beam
BCInfinity Patch
http://bridgecommander.filefront.com/file/BC_Infinity_Not_BC2;41696x#601916[/i] This file was beta tested with the help of K'hil.
USS Coto - Poseidon class (NX era)
avoid hits. You have no Fwd.-Phaser so be careful how you are planning you attack runs!!! Inside the rar you will see the ISS Coto it is not included in this version only the NCC-012 U.S.S. Coto is included.
USS Coto / Poseidon Class (NX Era)
having more torpedo tubes. This ship is relatively detailed and well made, highly recommended for small battles between Starfleet and Romulan ships of the same era. This ship is based on the similar design as seen in Star Trek Legacy.
BC Mission builder
will be working together to make a Mission Editor Sim Rex will be doing the Mission Coding while I make the GUI for it as I follow his work. I will reveal more information in the Forums (BCN) when it becomes available For now, use Sim Rex's Existing Mission Builder Program. NanoByte out...
Future Technologies Addition
percentage, and the ability to switch Disruptor/Pulse weapons on the fly in game. Detailed instructions are included. The only think I have to say I don't like is how the Armour Hull is implemented. It holds out until it drains your batteries dry...I'd rather have the ability to set it to a fixed amount....but don't let that stop you from downloading this! I'm definatley going to be messing with it over the next couple days myself...
AenNneaThhaei model
http://bridgecommander.filefront.com/file/Vulcan_Warbird_AenNneaThhaei__Black75_HPs;59755
Starbase 220
the "canon" ST:III interior. Also more ships are docked inside, undergoing repairs. After seeing this base. Inside and out, it will become your support base of choice. Starbase 220 is definately download worthy! You can Also get the Patch at http://www.bcfiles.com/file.info?ID=6609 .
Terran Empire I.S.S. Trinculo
with. Reguardless, this is a sweet retexture of what a 24th Century TNG Mirror Galaxy Class might have looked like. Yeah, We "ALL" know the Terran Empire fell in the late 23rd century, in the Mirror Universe. So spare us the spamming on that subject. Just consider this an "Alternate Reality" on the Mirror Universe. Defiantely Worth Having a Look at. . .
Start Screen
excellent. You'll need your game resolution set at 1024x768 though, or all you'll get is the standard display. Download now.
GTF Kirk and Co Uniform Mutator Pack
bad Uhura wasn't added to the Guest spot as eye candy. This file was packed in BCMI format. It's best to use the latest 1.3 version. Sorry, No voice changes.
Silent Running
them almost undetectable to enemy ships. During this time, there is power for the ship though not much. This mod allows you to sneak around enemys, that is until you are detected, this modification would be good for stealth missions (although there aren't any at the moment). Just to note though the more power you use or the more ships there are present the more chance of you being detected. This modification is highly recommended :) [i]* Silent Running v.0.5.1 (Patch) http://bridgecommander.filefront.com/file/;49842[/i]
Silent Running
. . [i]* Silent Running v.0.5 http://bridgecommander.filefront.com/file/Silent_Running;47090
Transport Tribbles
present to all of you. What does it do you ask?! Well you can transport tribbles onboard an enemy ship and have the enemy ship deal with the tribbles for a certain amount of time. Enemy ship will just sit there for a few moments. You can also release them onboard your ship. Be aware however that the chance of success is 50% so if you hear another transport sound after you transported them onto an enemy ship. That can mean only one thing, enemy transported them back to you. Check your bridge then! Also you will hear sounds of tribbles in the background and Saffi will scream when she sees them.
Intensive Scan
levels for cloaked vessels. [i]"Antiproton"[/i]: High Scan that will yield a positive result, and the longest scan time. [i]"Tachyons"[/i]: Medium Scan with a 50/50% success rate. [i]"Chroniton"[/i]: Medium Low Scan with a 30/45% success rate. [i]"Distortion"[/i]": Low level scan but far reaching, 10/25% success rate. This mod also comes with sound effects. This will be an interesting addition for your QBA files. Worth Having a look at. . .
Emergency System Repair
hasten repairs significantly, but the system will be shut down completely and no other repairs will be completed during the shutdown. Repairs take place in 10% increments based on the system's overall complexity, as defined by the ship's subsystem hardpoints.
Change Warp Speed in NanoFX2
so I doubt there are other problems. Beta testers also haven't reported any additional problems or conflicts with other mods. NOTE: This fix is designed to work without ATP3 and I believe it is not compatible with it. The fix is necessary if you have no ATP3 installed, that is if you want to be able to change Warp Speed.
Advanced Core Options
warp core. This mod includes: Matter/Antimatter Flow: Power -This button will increase the power your warp core generates, at the cost of disabled warp and torpedoes. Matter/Antimatter Flow: Standard -Reverts your power/warp/torpedoes to normal settings Overload Plasma Injectors - Overloads your plasma injectors. Similar to self destruct, this ***massively*** increases power to the warp core for 10 seconds before exploding. Core SIF to Batteries - Transfers some of the power from your warp core structural integrity field to your batteries, providing a quick 10% recharge to primary and secondary batteries at the cost of damage to the Core.
SFC Marine Capture Command
the shields of the target ship. Otherwise you will only cause 5 to 10% damage with each attempt. From what I'm told by the co-author Book, the target ship will fall under you control and command. I think this will make an cool addition to Bridge Commander. Keep in mind that this is a 'beta' mod. This is worth having a look at....
Miranda Bridge
version of the Bridge set you want to install. Low resolution & High Resolution for high end PC's. The LCARS on the set are animated with exacting detail. This Bridge Mod is a must have for any Miranda Class fan. Defiantely Download Worthy!
Defiant Bridge
(bots) crewmen movement. The texturing and lighting are well done. When you go to 'Red Alert', the lights on the panels will glow in a red hue. This 2.0 version has a copy of Dasher's Bridge plugin included. Plus a Bridge menu scroller. So if you think you have what it takes to fill Captain Sisko's shoes? Then take your 'rightful' place in the Command Chair.... Definately Download Worthy
Ambassador Bridge
was the Main Bridge for the USS Enterprise C, although this one does not look damaged. When you go to red alert, this bridge also has a flashing "red alert" sign as well. Overall this is a Highly Recommended download.
25th Century Bridge
list of selectable Bridges. This mod is well worth the download. - Admiral Alou
Poseidon2
to be renaming the nif file as it just makes the model blank. I recommend you just copy over the textures and dont replace the .nif file.
Galaxy Pack
were added. Thes new additions will not overwrite any P81 model you may have in your install.
Galaxy Pack
for the Starships Galaxy, Yamato, Venture, Odyssey, Dauntless and San Francisco. The Author's aim here is to give the ships a better look when you use the camera to zoom in on the textures. Now sized at (1024 x 1024 x 32). Also original Shield, Phaser textures and sound effects are added. Along with customised .TGL's for the six ships. This will give you information about the ship in the QB ship list when selected. Worth having a look at. . . .
S4 Pirana Fighter
reckoned with. Two of them can wipe out almost every cruiser or dreadnought in your pc. The readme says it has ablative armour, but in fact it doesn't...it only has multi-vectal shielding, hence the need for ATP. The Icon needs an alpha channel...the bottom shield is not visible. So if you wanna an almost "god-fighter" this one is for you.
Asia Class Model
: Pre-tos Nationality : Federation Type : Light Cruiser In Service : 2204 Out of Service : N/A ---------------- At the end of the 22nd century, rapid progress in advanced propulsion, communications and weapon technologies would soon allow their introduction in production starships. However, Starfleet was still reluctant to allow these new starship technologies to be tested under actual operating conditions. Because of several disastrous experiences, Starfleet Command considered equipping front-line ships with experimental technology to be both risky and a waste of resources. Moreover, new technologies were often incompatible with a ship's existing systems, necessitating a costly and time-consuming systems overhaul to return the ship to full operational status. Therefore, many developers of new technologies were forced to purchase or lease decommissioned ships as testbeds. The results gathered with these ships were valuable in that they could determine whether a single system performed properly within specified parameters, but they could not anticipate how the system would perform in a next-generation starship. Starfleet's apparent lack of interest in emerging technologies also dissatisfied the Starfleet Corps of Engineering. In 2190, finally, the Corps of Engineering successfully submitted a proposal to Starfleet Command for the construction of a completely new prototype ship, highly modular and incorporating all the latest technologies in a single hull. The decision to commence development of the new class coincided with a request by the Federation Science Council for a larger, faster ship for long-term exploration. The Science Council argued that because Federation territory had expanded so rapidly, many outposts and colonies in the outer territories had not been visited by science vessels since initial survey missions decades before. On the other hand, the Science Council was not willing to maintain a fleet of large armed vessels, which would naturally be under the control of Starfleet. In 2191 the Federation Council decided to provide the Science Council with part of the necessary funding but also chose to place science missions at or beyond Federation boundaries under the command of Starfleet. This decision was instrumental in the foundation of the modern Starfleet with both military and scientific roles. Seventy percent of the development costs for the new Asia class were to be provided by Starfleet and 30% by the Science Council. Five ships, named for the five classical continents on Earth, were to be completed by 2195, but construction of only the lead ship, U.S.S. Asia NCC-945, was initially approved. The reason for this limited approval was that the cost of the new ships was expected to be many times higher than that of normal cruisers owing to the use of experimental or custom-designed technology instead of standard components. The construction of additional ships was nearly cancelled; however, in 2197 construction of U.S.S. America NCC-991 and of the three remaining "continent" ships was approved. To complete the prototype ship, contracts were signed with an usually large number of constructors, many of which were actually consortia of companies, the most important being Yoyodyne for propulsion and power-generation systems. Final assembly of the ships was to take place at the San Francisco Fleet Yards. U.S.S. Asia was launched from the San Francisco Fleet Yards on April 23, 2204, in a ceremony attended by many high-ranking members of the Federation Council. Shortly after the ceremony a severe maladjustment developed in the antimatter containment field of Yoyodyne's newly developed matter/antimatter reactor which prevented the warp core from being safely activated for a full year. After the containment field was successfully readjusted, the new warp core performed extremely well. In fact, similar reactor designs with dedicated long channels for matter and antimatter are still omnipresent in the 24th century. The next ship, U.S.S. America, followed in 2206, and the three other "continental" ships were commissioned in the following year. Although Asia-class ships carried the most advanced technology of their time, their offensive capabilities could be considered adequate at best. On either side of the saucer were two type 5 phaser arrays, which could be easily swapped out. Unlike other contemporary phaser prototypes, the type 5 phasers already employed surface facets for beam emission rather than rotating turrets. The absence of mechanical components was intended to increase targeting speed and durability, but performance was poorer than expected, and after 2 years the type 5 phasers were replaced with the standard phaser emitters. The missile launch bays were able to hold as many as four of the latest fusion-tipped missile types. Additionally, a newly developed matter/antimatter weapon, informally dubbed "Thor's Lightning," entered service on U.S.S. Asia in 2206 and on the four other ships in 2208. This self-propelled device was essentially a conventional missile whose fusion warhead had been replaced with an arrangement of matter and antimatter pods. When this missile was first introduced the risk the that antimatter containment of a single pod would fail was still rather high, and the cumulative risk on a ship carrying up to 20 missiles, each with 4 independent pods, was considerable. However, subsequent advances in antimatter containment essentially eliminated the risk of failure, and with the introduction of new acceleration tubes the weapon became the familiar photon torpedo. The Asia class was the first to be fully equipped with subspace radio and celerotronic computer technology that would become standard for the next 50 years. In addition, the Asia class introduced significant advances in computer, life support, and power systems. Despite these innovations, a small group of military strategists still regarded these systems as being less important than weapons performance and speed as long as they performed well. However, the clearly improved systems of the Asia class were quickly adopted for military ships as well. Only one ship of the Asia class, U.S.S. America, ever suffered heavy battle damage. In 2219, she was ambushed by two Klingon D-3 cruisers and subsequently retired from service. Four starships of the Asia class were nearly completely reconstructed from 2262 to 2265. ----------------- Class specifications Ship type: Light cruiser Length: 225m Width: 99m Height: 55m Crew complement: 280 Max. speed: Warp 5.1 Commissioned ships USS Asia NCC-945 USS America NCC-991 USS Africa NCC-1002 USS Europe NCC-1003 USS Australia NCC-1004 USS Jefferson NCC-1073 USS Manhattan NCC-1074 USS Yukon NCC-1105 USS Thule NCC-1106[/quote] Please remember, this is a [b]model only[/b] and so is for hardpointers only! Please don't post stuff like "How do I install this?", just believe us that you can't. Pille
Fed_SuyraTOS
NFX2 blinkers. Also note: this is a complete file - the original model is not required.
Fed_DreadnoughtTOS
too fat and for a dreadnought - even an original series one, it is very poorly armed (an example being that it only has one forward torpedo tube with only 2 shots per load). That said it is an ok effort for a first-time 'HPer'. This includes NanoFX blinkers. Also note: this is a complete file - the original model is not required.
CR Europa Class
Though some might consider this a "God Ship" weapon wise, she does have a few weak points in her defenses. Targeting the warp assembly with directed fire power. The ship comes in 3 versions, The Starships Europa, Saratoga and Aharonov. Also an "Extra" zip was added including enhancements for the model(s). But as the Author mentions- this is a "Beta Version". So download and judge for yourself. Check it out!
Ambassador Class Pack
C. All of these ships are very detailed, and well balanced to several other ships that they were tested against.. Very highly recommended... I added 19 pictures to show what each of the ships look like, i think they are all in order - atomic_danny I added this to the description mainly because it is important to the file :), as the Damaged Enterprise was showing as either a normal undamaged ship or not loading at all... [quote]Thanks to 1701-E at BCU for finding it: "I solved it!!!! It's a script error so go to your scripts/ships/LC_dmgEntC and change "FilenameHigh": "data/Models/Ships/LCAmbassador/dmgEnterprise-C/dmg-enterprisec.nif", "FilenameMed": "data/Models/Ships/LCAmbassador/dmgEnterprise-C/dmg-enterprisec.nif", "FilenameLow": "data/Models/Ships/LCAmbassador/dmgEnterprise-C/dmg-enterprisec.nif", to "FilenameHigh": "data/Models/Ships/LCAmbassador/dmgEnterprise-C/dmgenterprisec.nif", "FilenameMed": "data/Models/Ships/LCAmbassador/dmgEnterprise-C/dmgenterprisec.nif", "FilenameLow": "data/Models/Ships/LCAmbassador/dmgEnterprise-C/dmgenterprisec.nif", those dashes that were removed were the problem." LC[/quote]
Borg Cube and Sphere
couple of seconds, larger ones such as the sovereign and galaxy can be split into two within a similar time (if you are very lucky, using their neck weakness). It will take at least 5 - 20 starships to even take on the cube, and less to take on the sphere. I would recommended at least 20 ships (if your computer can handle it) probably even more as during testing i took on 5 Galaxies and 7 Sovereigns and still won (took minor damage though, in the Cube).
BaQ (Concept 1)
klingon design, most of it's firepower and shields are foreward, as well as having higher than normal hull and system hitpoints. Also, if someone knows who made this model, let me know.
SVComputer sounds
only beef is some of them get repetative, but there's a limited selection tochoose sounds from of course. Some of these are alos blank sounds to remove some of the annoying reports from the crew. But pretty much all the sounds are of good quality. Download if you're looking for something new on your bridge :)
Elminster's Common Weapons Pack
standard resource for any future Hardpoints and Mod Packs, so this will be a requirement in the respective readme files. This is a new upgrade for the weapons, torpedos and sound fx that were in the Galaxy Class Mod Pack and the Sol Multisystem 2 Mod. The Torpedo spread scripts require ATP3 (Supplied by MPMP2). So if you do not have ATP3 installed, the Torpedos will fire as normal. Check it out...
Ship Icon Pack
lot of effort gone into this and its the guys first mod - so be good!
New Multi-Player Maps for stock 1.1
maps. The original Multi-Player maps that came with the game are still available. The file is 13 Meg as I have included some BanzaiZap files with this. A very special thanks to Jeff Watts, Jr for some great AI work that is the backbone of this mod, and a special thanks to Banzai Zap for his tireless efforts with system making. Without them this mod would not be possible. The only requirement for this mod to work is a clean install of Bridge Commander, patched to 1.1. There are no new ships or adjustments to current ships in this download. I would reccomend Dark Gunman's Improvement pack at http://www.bcfiles.com/file.info?ID=20752 for better visual effects in the systems, but it is not a requirement. In the Multiplayer menu you will see the following systems, complete with descriptions.... Earth The Planet Earth, and the Moon, and the Sun. There several Federation ships on patrol defending the transports - and a Starbase. Wrath shall come upon you if you attack the base. Background activity includes the transports going to the Moon. This system based on the original Sol3 by Dasher 42. Vulcan The planet Vulcan, with some peaceful background ship acvtivty, and points of interest, targetable, around the planet. A peaceful system. Q'onos The Klingon homeworld, with one moon and what is left of Praxis. There is some background Klingon ship activity here. The ships will fire back if attacked. Romulus Romulus and Remus, complete with the rift made famous by Star Trek: Nemesis. There is some background Romulan ship activity. The ships will fire back if attacked. Calufrax 3 Stars and 5 Planets, set up 3 different ways. 3 systems rolled into one - warp between them. One star is taking stellar matter from another star. There are some surprises here, namely the 'Unknown Race" that comes warping in to find you. Perhaps you and your 'Enemy' can destroy him first then go after each other. You'll start out in Calufrax 3. Deadly Nebula There are two ships, Federation, who are not responding to hails and are headed straight for a gaseous nebula that will eradicate their shields and destroy the ships. It is feared that the crews of both ships are gone or disabled. If you have time, use your tractor beam to pull both ships away from the nebula. The ships will defend themselves if attacked, but cannot move very fast. There is a planet inside the nebula. CJones Warp between 9 totally different systems. Lots of places to explore. There are ships in some systems as background activity to the combat situation. Some of the nine systems have been adapted from other CJones and Banzai Zap System Maps. Easy to evade your enemy. Upon arrival, you are thrust into a battle with Romulans in a Multi-Sun system in CJones9. Two Akiras are assisting in defense against the Romulans. There is an innocent unarmed frieghter that gets attacked - save him if you can. If you leave the system, one Romulan will follow you anywere you go. CJones8 is the VGer system that Banzai Zap setup - It has two damaged Klingons. CJones7 is a real system in Space, Proxima Centauri. CJones6 is Fluidic Space - the system by Banzai Zap out of Voyager. CJones5 is a ficticious 5 planet 2 sun system with two ships on patrol and an asteroid field. CJones4 and CJones3 are both real systems in space with ships gathering sensor data. CJones2 is another 5 planet 2 sun system, ficticious, with 2 Ferengi moving through the system (they will fire back if attacked), Nanobyte in a shuttle, and a damaged shuttle floating in an asteroid field. CJones 1 is a very bright system with 5 planets and various background ship activity. Some ships will fire back if attacked. Borealis Quite a colorful system with 9 Stars, 4 planets, and several Nebula. There's also 2 Outposts that are not very friendly if you get too close to them. Ross 128 This is a real star system in space, adjacent to the Wolf 359 system. It looks like a battle took place here recently as there is a disabled Galaxy Class Starship here. Briar Patch A ringed planet within a nebula, as seen in Star Trek: Insurrection. InterGalactic This is what it might look like between Galaxies. There are 2 Cardassians and 1 Federation ship, all damaged, spinning wildly. If you fire on them they will fire back, but only with torpedoes, no phasers. Original system by Banzai Zap. Smoke Ring There is a tight gas torus, or ring of atmosphere around a small neutron star. There is evidence here of a recent battle between the Cardassians and a Galaxy Class Starship. Notice what happens if you fire on either on the two damaged ships here. Banzai There is a binary star system with three planets. The Cardassians are set on destroying a neutral outpost above one of the planets, and all shipping within the system as well. Two Federation ships race in to defend the already damaged outpost. Meanwhile a Klingon BOP is after the Cardassians. The way the AIs are set up shows us the BOP chasing Cardassians who are in turn chasing a transport. The Transport is warping between the Outpost and a nearby planet. If you sat there and just watched everything it would prove quite interesting. Your role as a player can be whatever you like. ArenaA A battle arena made of a condensed solar system. There are two Starbases here, one is Federation, one is Cardassian, and both will attack any player who gets near them. Both bases have ships to help defend them. There's also an unknown alien lurking about. He won't bother you unless you provoke him. (or maybe it is a her?) Wrath of Khan This is the star system with the Regula Station, and the Motara Nebula, as seen in the movie Star Trek II: The Wrath of Khan.
MultiPlayer System Maps for stock 1.1 - Final Edition
from the Single Player Map versions of the maps. The original Multi-Player maps that came with the game will still be available. This is the final edition of these maps. After this we'll be working with the Multiplayer Mod Pack team on thier next release. This pack will be included in the MPMP and expanded upon. The only requirement for this mod to work is a clean install of Bridge Commander, patched to 1.1. There are no new ships or adjustments to current ships in this download. I would reccomend Dark Gunman's Improvement pack at http://www.bcfiles.com/file.info?ID=20752 for better visual effects in the systems, but it is not a requirement. A very special thanks to Jeff Watts, Jr for some great AI work that is the backbone of this mod, and a special thanks to Banzai Zap for his tireless efforts with system making. Without them this mod would not be possible. In the Multiplayer menu you will see the following systems, complete with descriptions.... Earth The Planet Earth, and the Moon, and the Sun. There several Federation ships on patrol defending the transports - and a Starbase. Wrath shall come upon you if you attack the base. Background activity includes the transports going to the Moon. This system based on the original Sol3 by Dasher 42. Vulcan The planet Vulcan, with some peaceful background ship acvtivty, and points of interest, targetable, around the planet. A peaceful system. Q'onos The Klingon homeworld, with one moon and what is left of Praxis. There is some background Klingon ship activity here. The ships will fire back if attacked. Romulus Romulus and Remus, complete with the rift made famous by Star Trek: Nemesis. There is some background Romulan ship activity. The ships will fire back if attacked. UNIVERSE The Star Trek Universe, consisting of.. Earth, Wolf 359, Deep Space Nine, Qo'nos, Khitomer Colony, Romulus, Cardassia, Risa Ships here: a Galaxy Class to defend DS9 a Warbird hanging out near Romulus and Remus a Vorcha in the Qo'nos/Praxis area the USS Sovereign near Earth a transport/rescue ship moving between Earth and Wolf 359 (neutral) the USS Farragut in Wolf 359 DS9 will defend itself against any player and has a Galaxy Class to help it. The Khitomer Colony will defend itself against any player The Insect Hive will defend itself against any player Because of all these things in one map - none of the ships will fire unless they are engaged first. This way they will stay in their original areas of space. The USS Venture actually says USS Venture on the hull. It is set to defend DS9, but will not defend itself if attacked first. So if that happens you need to go help her. The Universe Map can be laggy, so beware. Annihilation The Ultimate Multiplayer Battle. 7 ships of different races all attacking each other. Federation, Klingon, Romulan, Cardassian, Kessok, Hybrid, Transport. There is an 'Escape' System called 'Annihilation 2', which is where you start out. When you go to 1, it becomes difficult to tell who is firing on who. Any Player joining this will be randomly attacked by any or all of the ships on a random basis. If you escape back to the other system, you may find that 1 or 2 ships follow you there. Calufrax 3 Stars and 5 Planets, set up 3 different ways. 3 systems rolled into one - warp between them. One star is taking stellar matter from another star. There are some surprises here, namely the 'Unknown Race" that comes warping in to find you. Perhaps you and your 'Enemy' can destroy him first then go after each other. You'll start out in Calufrax 3. Deadly Nebula There are two ships, Federation, who are not responding to hails and are headed straight for a gaseous nebula that will eradicate their shields and destroy the ships. It is feared that the crews of both ships are gone or disabled. If you have time, use your tractor beam to pull both ships away from the nebula. The ships will defend themselves if attacked, but cannot move very fast. There is a planet inside the nebula. CJones Warp between 9 totally different systems. There are ships in some systems as background activity to the combat situation that may attack you. Some of the nine systems have been adapted from other CJones and Banzai Zap System Maps. Easy to evade your enemy. Upon arrival, you are thrust into a battle with Romulans in a Multi-Sun system - I'll call it 'Solar Conflict'. Two Akiras are assisting in defense against the Romulans. There is an innocent unarmed frieghter that gets attacked - save it if you can. If you leave the system, one Romulan will follow you anywere you go. The VGer system that Banzai Zap setup is in this mix, use Nav points to get around here - It has two damaged Klingons. You can go to Proxima Centauri or 2 other real systems in space with ships gathering sensor data. or perhaps Fluidic Space - the system by Banzai Zap out of Voyager. Kelios is a ficticious 5 planet 2 sun system with two ships on patrol and an asteroid field. Neogiah is another 5 planet 2 sun system, with 2 Ferengi moving through the system (they will fire back if attacked), Nanobyte in a shuttle, and a damaged shuttle floating in an asteroid field. There is a very bright system, named after me, with 5 planets and various background ship activity. Some ships will return fire if attacked. Borealis Quite a colorful system with 9 Stars, 4 planets, and several Nebula. There's also 2 Outposts that are not very friendly if you get too close to them. Ross 128 This is a real star system in space, and a different twist on Wolf 359. You start out adjacent to the Wolf 359 system, also a real system in space where Starfleet met the Borg head-on. Many wrecked ships are in Wolf 359. Use Navigation Points to get to the Wolf 359 battle area. There's at least one ship there with some life left. It looks like a battle took place in Ross 128 recently as there is a disabled Galaxy Class Starship here. Starfleet Command has set up a communications array in the area of the wrecked ships to monitor the area. Briar Patch A ringed planet within a nebula, as seen in Star Trek: Insurrection. InterGalactic This is what it might look like between Galaxies. There are 2 Cardassians and 1 Federation ship, all damaged, spinning wildly. If you fire on them they will fire back, but only with torpedoes, no phasers. Original system by Banzai Zap. Smoke Ring There is a tight gas torus, or ring of atmosphere around a small neutron star. There is evidence here of a recent battle between the Cardassians and a Galaxy Class Starship. Notice what happens if you fire on either on the two damaged ships here. Banzai There is a binary star system with three planets. The Cardassians are set on destroying a neutral outpost above one of the planets, and all shipping within the system as well. Two Federation ships race in to defend the already damaged outpost. Meanwhile a Klingon BOP is after the Cardassians. The way the AIs are set up shows us the BOP chasing Cardassians who are in turn chasing a transport. The Transport is warping between the Outpost and a nearby planet. If you sat there and just watched everything it would prove quite interesting. Your role as a player can be whatever you like. ArenaA A battle arena made of a condensed solar system. There are two Starbases here, one is Federation, one is Cardassian, and both will attack any player who gets near them. Both bases have ships to help defend them. There's also an unknown alien lurking about. He won't bother you unless you provoke him. (or maybe it is a her?) Wrath of Khan This is the star system with the Regula Station, and the Motara Nebula, as seen in the movie Star Trek II: The Wrath of Khan. and.. several systems from the original game not originally in Multiplayer BC - each of them with more than just 1 system to hide in. WE GIVE PERMISSION FOR ANYONE TO USE THIS IN ANY OTHER MOD. :) Enjoy!!
2 Fed Base models
both http://bridgecommander.filefront.com/file/;67266 http://bridgecommander.filefront.com/file/Outpost152;67361
Tal Shiar Starbase
(21) Starfleet and Klingon capitol ships. It was a blood bath, I had the starboard nacelle blown off my Galaxy X one minute into the engagement. If you manage to destroy this base and you have Nano's FX installed, I would suggest pre-plotting your warp destination in advance, the explosion wave will destroy everything in the battle arena! This Romulan Starbase is most formitable, worthy to protect the Empire's Neutral Zone from 'Outsiders'. A must have for any Starbase fan. Download ASAP!!
Deep Space Nine
best representation I have ever seen of that refit. The Hardpoints on the Station are exceptional! And a good A.I. with multi targeting abilities. her weapons compliment consist of (33) Phaser Arrays and (21) Pulse Fire Photon Torpedo tubes. Attack this Station with a large task force and you will see what I mean. It was devistating ! Klingons ships getting blasted left and right! This mod is in keeping with ST canon, the color of the phasers are like they were in the episode. Also the texture of the station were made to look more Federation. This is a definate "must" have for any Starbase Collector !
Azati Prime NX-01
version is [url=http://bridgecommander.filefront.com/file/Azati_Prime_NX01_preview;31366]here[/url]. Download today, and meet a ship badly scarred by battle.
Azati Prime NX01
has modified textures that makes the Enterprise look like it did in the season 3 episode, Azati Prime and forward. Hull-scorches on various places, and "missing" peaces of the hull. The ship really looks damaged and I must say, that for this to be his first ship retexture, the textures came out very well. He has also included hardpoints for those who have the Advanced Tech Pack, to be able to use the Ablative Armor as hullplating. Great mod, definitely a keeper for me.
Nano FX(new explosions)
you must uncheck sneakers plasma rupture mod in mutators for this to work
Bridge Commander GUI Mod
GUI is a total revamp of the Interface system's color in game to give them a more "canon" look. Modification of the console give the set up a sleeker look. Also the .BIK files have been altered to show scenes from Trek favorites like Deep Space: Nine, Voyager and Enterprise. The Overall visual "look" of the Mod is quite stunning, giving the game a "new" feel to it. * To 56k ers- I suggest you get a friend with a Broadband Connection to download this for you, it's well worth the trouble. Definitely Download Worthy!
Quick Battle Replacement 2.14
missions. The missions can be played at any skill level. Also you can command your fleet by using the "Fleet Hail" option in the single player mode. And direct your attacks. The new " Emergency Transport" option lets you abandon your damaged ship and beam your crew to a friendly ship. A very nice option. Any previously saved games from QBR v2.13 are compatable with this v2.14. This is a excellent upgrade to the QBR series. Download ASAP!!
Quick Battle Replacement 2.14
be "Hailed" in the Single Player mode. Making it possible to coordinate your fleet attacks. All Single Player missions are open as selectable missions. Also the "Emergency Transport" command will allow you to abandon your damaged ship. And take the reigns of a Friendly ship. So, If your looking for the quick fix? Then the BCMI version of the QBR 2.14 program is for you.
C2X Stars and Shields
shields' are mindblowing! The Shields only reacts in whatever area a directed weapon hits. This will allow you to enjoy the full view of your models in game. I've been betatesting this mod for about (2) months and this final release is worthy for any install. This is a Defiante Keeper....
Narn - ThNor
hardpointed Babylon 5 ships, that include the Omega Class Destroyer, Starfurys and Thunderbolt. This mod is highly recommended.
NX Fearless
period and the TOS Era. The engines as an example show these elements.
Federation Chandley Class Model
small file size will hardly be a problem. Here is a bit about the ship's history: [quote] Federation Chandley class Frigate After completing a Strategic Forces Study, Starfleet identified a number of weaknesses, amongst them, a lack of combat vessels with sufficient marine boarding parties or 'prize crews' capable of following through on successful campaigns against retreating or routed enemies. In many operations it was discovered that Starfleet vessels were held back on capturing disabled enemy vessels and largely ineffectual in taking control of enemy outpost, and therefore slow to press their advantage. To solve this problem Starfleet began developing a starship capable of filling this niche, amongst those designs proposed was the Chandley, a design that has since proved to be the most effective. Once commissioned, the Chandley class not only met the requirements of a deep space heavy combat vessel, but could also beam its sizable marine complement in less than 6 minutes, allowing for almost instant follow through. Class: Frigate (FF)[/quote] Please note again that this is a [b]model only[/b] and can not be installed into your BC before a hardpoint was created for it! Pille
Tactical icon pack 2
makes it harder to place damage indicators. Additionaly, some of these are rather dark and it is dificult to see what the icon is.
SFC High Energy Turn
pursuer. But be warned, the Bigger your ship- You run the risk of causing massive or irreparable damage to your Impulse engines. So I would not try this on a Dreadnought, unless your just tired of your impulse assembly. The SFC High Energy Turn mod is excellent for "Small Fighters & Runabouts". Check it out...
SubMenu / Reworked Pluggins
made to automatically redo all your ships. Examples are included in the pack. I love this mod and you will too.............Thats an order!
Dasher's Intercept Acceleration
menu. This is the best mod for Accelertaion. This is a must get. DOWNLOAD NOW!!!!!!!!!! [b]Do not send any e-mails to Dasher 42 or he well Ignore if you need help please leave a comment below or Message NX-Armada. [/b]
Battlestar Galactica ship pack
for the Columbia Class Battlestar, Colonial Viper, Cylon Hades Class Basestar, and Cylon Raider. Check it out....
Galaxy-class Dreadnought
Trek TNG. This ship is very powerful and can take on lots of ships at once. There are four named versions of this ship and one blank version. This ship can rip through several other heavy cruisers while only taking minor damage if any at all, for example the Cardassian Hutet, Dominion Battleship and the Romulan Warbirds. The Galaxy Class Dreadnought is armed with Numerous Phaser arrays covering most of the hull including two powerful pulse phaser banks and one more powerful phaser under the saucer section (the same one that ripped through a negh'var in the TNG Finale). Although that weapon would actually be balanced with most ships the rest of the weapons are too powerful for its own good. This ship was balanced against the other Dreadnoughts and ships from the BC Super Mod ([File=50772]Located Here[/file]) suggesting that this ship would be too powerful for most of the other ships found within the game (with the exception of a borg cube).
ST: Legacy Berlin class
thing and give it SNS grade textures, Enjoy blowing this to smitherines instead.
Trunks' cannon borg cube
is mine i will let you guys rate it. Download now !!!!!!!
Starforce Productions - Kotol Cruiser
numerous shots at once, a forward, 2 aft and one Ventral defensive disruptor. These weapons are powerful and can easily rip through most TMP vessels relatively easily, this ship may be able to take on more heavier vessels such as the Galor or Sabre or Equivalent but will struggle against the TNG era heavy cruisers.
CRNebula Ship Pack
of the original SNS Galaxy's mesh, with additional improvements made by Captain Russell. This ship pack offers (4) canon variants- Weapons Pod, Melbourne, Sensor Pod and Medical. As seen in the TNG, DS9 and VOY series. I would suggest that you check your install for ships named "Farragut, Lexington, Phoenix and Endeavour". This pack will overwrite any ship.py's in both custom and scripts folders. So there may be some file conflicts. But these are minor issues that any novice scripter can handle. These ships have a high poly count, so you will get more detail. The ship damages very well in game. And the registries are flawless. I'd recommend this pack for you POTD submission hounds out there.
X303 Prometheus v2.0
primary weaponry and offers an alternate hardpoint featuring Rail Guns. What ever the hardpoint choice, you should find the upgrades entertaining. Definately Worth having a look at. . . .
X303 - Prometheus Update (glow fix)
File[/b] [file=45924]X-303 Prometheus[/file]
X303 - Prometheus - Sound and HP Fix
Files[/b] http://bridgecommander.filefront.com/file/X303_Prometheus;45924
Rescaled X-303 Prometheus
photon torpedo, however the Naquada enhanced missiles will cause more damage against the hull of a ship but seem to have less effect on shields. Against most ships of the startrek TNG era this may struggle against most ships, although it will give most of these ships a good fight with its missle spamming ability. The Prometheus has been Rescaled to a size of approximately 150 - 200 metres and is about half the size of the Intrepid Class (which is 300 - 400 metres). This ship can easily destroy the death gliders currently avaliable with its Railguns.
BC 303 Prometheus
guns are weaker than most weapons of star trek, there are many of them which can do damage to most cruisers. The Prometheus' shields can take a pounding from most TNG Cruiser and Heavy Cruiser ships as these are based upon Asgard design meaning that these would be stronger. This ship is highly recommended for any SG-1 Fans (also for those that hate it for target practice :)) [b]Please do NOT post any spoilers for Season 9 of SG - 1 or Season 2 of SG Atlantis in these comments, as not everyone has SCI FI or Sky One.[/b]
Jenrix Cruiser
darker armored plating on it's textures. Apparently the Tal Shiar has been stealing some Reman design ideas.
Quick Battle Replacement
that's just the tip of the iceberg. For all of you mission scripters out there. Now your QBR missions will have purpose.with the custom "Briefing Screen" . You will be able to script "original " directives. Complete with "Mission Header" like in the Single player mode. Also Banbury/Capt.Redbeard have provided the mod into seperate formats. Self Extracting and BCMI. . Special Thanks to Banbury and to all BC scripters for keeping the game innovative. Definately Download Worthy!!
Kazon Raider
WTR's Intrepid. You dont need NFX2 for this as there are no nav lights added. As before, this is my file so you do the rating. Enjoy Edit: I left out the Torpedo sfx by mistake, download here: http://www.bridgecommanderfiles.com/file.info?ID=26144
BC2 Concorde
out of an arc for long. Ofcourse, exceptional model and texture quality. As this is my own mod, I'll leave the rating to you.
Armored Intrepid
damage from normal Federation, Klingon, or Romulan ships but does take damage from Brog ships. There are three types of torps, Standard Photon, then theres Quntum and last but not least there’s Transhphasic. The TranshphasicTorps are not canon to the Voyager series, these TranshphasicTorps are blue with red glow to it. Its a one hit KO with those Torps and they never miss the target. ***Note you must have P 81's Intrepid to run this mod fully.***
C2GalaxyX
canon 1701-D regestry on the underside of the Saucer section. Mega Phaser Canon is more detailed at the point of the canon. The ship is a little slow when intercepting a target, but just slightly, considering she is a Dreadnought. But this version dosent have a Cloaking Device. Cpt2xtreme promises an update . So if your a fan of the Galaxy X class... Download ASAP!!
Canon NX-01 Hardpoint
strength, now 4000 3. Phase Cannon are now more burst fire 4. Phase Cannon damage increased, now 600 5. Increased manuverability 6. Added Port and Starboard Phase Cannons mentioned in "the expanse" (i think) Dont forget to make a backup just incase :)
USS Selfridge
other ships in its class, and the textures are well done, and It has an interesting nacell design. Try it you may like it..........I did :)
Poseidon Class
Quantums. This ship is also heavely armored. But it's no match against a Borg vessel. This will be a intresting vessel to have in your Federation inventory. Defenately worth having a look at.
Type 15 Shuttle
let you comment. Take a look at the - somewhat distorted - pics.
Bridge Commander Cannon Pack 1
which is very different. Included in Pack: 1) Sovereign hull retexture --------------------------(new) 2) Sovereign Bridge retexture 2.5------------------(available at BCfiles.com) 3) Nemesis Uniform Mod---------------------------(available at BCfiles.com) 4) Quantum Torpedo Replacment------------------(available at BCfiles.com) 5) USS Salem Fire Damage -----------------------(new) This is download worthy, so get it now!
USS Voyager HP
but mostly it can't stand against 2 average ships (like the stock Galaxy). So, when the armor failed, try to use its fast speed and maneuverability to earn some time for repairs. It can also launch one Type 6, one Type 9 shuttles, and one Delta Flyer from its Shuttle Bay. It only carry 38 type VI photon, but it's more powerful than the original photon, so, make them count! The ship also got 4 Tri-Cobalt Devices. This torpedo flies very slow for the moving ship, but it's no doubt a deadly weapon against stations.[/quote] Also you require the subsequent:- Bridge Commander game and Patch v1.1 Foundation Plugin System Rick knox Intrepid v3.0 Advance Technologies Pack 1 Launching Framework System Rescaled Type 6 Shuttle Type 9 Shuttle Delta Flyer
C2 Vorcha
took out its impulse engines, then the vorcha ripped it apart. so its about equal to the galaxy.
Tactical Display Editor
a torpedo tube in about 5 minutes. Mkae sure you fallow the insutrctions carefully. It may also be wise to delete the other TDE if you have the earlier version. This one does not support damage icon indicators as of yet.
BanzaiZAP System Pack 12
new files in "data/Backgrounds/" High, Medium and Low folders. It also creates a new City object. There are many "secret" details hidden in the systems. You can fly around and discover them yourself, or a quicker option is to set Sensors to 125% and Scan the area. There are some player-made "Intercept" mods that allow you to target and intercept stars, and achieve higher-than-normal Impulse speeds. System Pack 12 includes the following star systems: Arena A:* Compact star system with a variety of locations for ambushes Banzai System: Binary star system with population Briar Patch:* Small system tucked into nebulae, as seen in ST: Insurrection Comet: Comet with tail drifting past a Cardassian Starbase Junk Yard:* A variety of wrecked ships drifting in an asteroid field Khan: Wrath of Khan system with nebula Stellar Nursery:* Stars being born in Pillars of Creation at M16 Obstacle Course: Follow the Nav Points through the solar system. Rainbow System:* Rainbowed star, and flyable gas giant Smoke Ring: Dwarf star with a gaseous torus around it Cosmic String:* Stream of stellar matter with science stations. The Galaxy: The Galactic Core, Earth, Vulcan, Kronos, Romulus, and Intergalactic Space Vger: An encounter from the first Star Trek:The Motion Picture The Void: Nothing to see here. Really. Nothing at all. It's dark. Universe: Very large single map with many scattered star systems Wolf 359:* Battle site of Borg vs Starfleet [/quote]
Realistic Sovereign by BoomAM
tougher, but to balance it out, the repair rate has been significantly raised, to the point of where its very hard to repair. *Number of photons increased to 350. *Photon OVs now do 2000 damage (from 1000), but there is only 20 of them. *Shields, Sensors, Phasers and tractors, their power taken has all been reduced. *Sensor Range has been increased from 2400 to 3000. *Shield Strength has been lowered to 16000, and recharge rate to 18.000 *Phaser Damage increased from 400 to 550. Cool mod, a good download.
Ashton
for head on attachs, quick hit and runs. These are great in packs attacking larger, more powerfull ships or such battles with smaller raiders. Mindblip has indicated he is doing updated textures, so if you don't like them, the new ones will be released as an update pack as soon as they are done. This ship is low poly and low res, so it will run fine on any system, and blows up real nice. Uses these to defend convoys are bases or backup for larger ships.
Sovereign Nemesis Refit
has a Quantum Turret on the belly of the ship and it has 300 Photon Torps from the standard 60.
Battle Nova
difficult to hit. You will need 9 of 9's Defiant, required for pulse phasers. Nice work - Dowload now!
Deep Explosions
effect. Take a look at the first pic where the diamond is taking a beating and when a trop hits u can see the plasma leaking, or what i think it is. Now u can also see the diffrence in the exploions in the second and thrid pic. The second one is the pic of the stock explosion and the thrid one is the pic of the new Deep Explosion. DL ASAP to get a new look to ur old explosion.....
BC Achilles
Pulses with impressive firing arcs. So for those Dominion Wars fan out there, here is your chance to put the Achilles threw her paces. Most notably the encounter between Her and the Cardassian Hutet! Definately Download Worthy!!
Defiant Class USS Avenger
copy of the ship's abilities. This ship weapons have been modified to carry "Cloaked Mines". A very useful tool in battle. With her Dorsal and Ventral Phaser Turrets she has impressive firing arcs and she can turn on a dime at high impulse. Her strafing runs are effective and quite deadly. Also the Ablative Armor has been upgraded.. While the Ablative Armor is on line, your sub systems will not be damaged. But when the Armor is destroyed- watch out, it will not be pretty. This mod is compatable with the Advance Technologies Pack by Apollo. Or as Chancellor G'owron would say: "This Old G'reshna Cat has Teeth!!" Definately Download Worthy!!
Elminsters Galaxy Update
to give your Galaxy Class a much needed upgrade... Download ASAP!!
Vorath battlebird 3 pack
today, and put the smack down on the Galaxy class, and try to beat a Sov. I'll let you guys rate this one...have fun, and Merry Christmas from Starforce Productions!
C2 Galaxy
This ship also come with modified weapons. The C2 Galaxy "will" not overwrite your P81 Galaxy. This is a ship worth having. Download ASAP!!
System Pack Adv.
finale "Endgame". You will see ingame mods on where the Author plans to place the Borg Apature Network covering a Quarter of the Hub. I was impressed with the canon effect of the Nebula containing the Transwarp Hub. All the maps will surprise you. DOWNLOAD NOW !!
Deep Space Nine
X classes and just about survive, which is maybe a little tough, but then again, it did once take on nearly 3 dozen Klingon Ships! [/qoute]
Mayhem's Stock B'rel powerup
2 and faster repair instead. U get 2 rapid red canons, which is their canon color, not green, atleast it was in the TMP movies. You also get fairly powerful, and fast torpedo's. 1 dual shot tube fore and aft. You also get a small, dorsal beam. About the only bad thing I can find, the pulses are a tad oversized for the ship. Reduce the length of your pulse effect and you'll have a winner. I will be Playing the Brel once more!
Elminster's Vorcha Upgrade
plus, but the added disruptor cannons really pushes this ship over the balance edge. Making the ships systems stronger works, but upping the shield's was a bit too much. Is it just me, or are Klingon ships suppose to have weak shields, but strong hull armor? Vs other Elminster upgrades ships this ship holds it own just a little to well. His new Warbird (see it review) took a lot of damage, and the upgraded Vorcha took down my Eliminster upgraded Nebula (v3 see review) like it was nothing. I would take off 2 of the front disturptor cannons, and lower the shields just a bit to balance this one. But other then that, I like.
Romulan D'dmad Bird of Prey
wise, she is a little long on the attacking arcs. But when she comes in, it's for the kill. The combination of Plasma Torpedoes and Pulse Disruptors will have a devistating effect ! Also while testing this mod, I noticed the disruptors getting off a couple of rounds when I cloaked. It might have been a fluke, but I'm not complaning. So suppliment your Romulan fleet with this excellent example of Imperial stealth!
C2 Romulan Valdore
Vessel is very manuverable and dynamic in game. Hard work went into this creation and it shows. I went "head to head" with her in my Sovereign. The fight was brutal, but I was able to take her out after a good fight. She is more than a match for the "lesser" ships. And deadly when used in wolfpacks. This ship is a must have for your Imperial Romulan Fleet. This is definately download worthy!
Olympic Upgrade
more like an actual upgrade. As if the Olympic Class was pressed into actual front line service. Rather than being a weak Medical Support Frigate. The hardpoints dosen't make the Olympic Class an "uber" ship. I found that out the hard way taking on a Romulan Warbird. But she can hold her own in a fight. So check the upgrade out... And see if the Olympic Class is worthy of front line service?
9 of 9 Defiant unoffical upgrade
overall balance this mod really does the ship no favors. 9 of 9's Deifant was already powerfull enough. The torpdeo's fire at such a fast rate it's scary. The upgrade to the pulse phasers was a good one, but the damage should have been brought done just a bit to keep them in check. Slow down the rate of fire on the torps, and kick the damage of the pulse phasers down a little, not much but a little, and I think this mod will do just fine.
ConstitutionTOS2 V3.0
even worring. Also, there is a pic of the ship in the quick battle screen, and on the weapons/damage ingame menues. As before, I still like the overall look of the ship. And it still does not overwright any other Constitution class ships I have added to the game. WIth this ship's very unique look and the balance problem solved for the most part, I'm really liking this ship. Good job.
Quick Battle Replacement 2.13
version will allow the player to use this mod at normal play. Instead of going threw the (Test Mode) shortcut. Also a Main Menu mod was included as well. So, if your looking for the "quick" fix this mod is for you.
USS Salem's Sovereign Retexture
Bridge. Giving a more the Sovereign's Bridge a more "uniformed" look. So If your tired of the stock version, this is a definate download.
Quick Battle Replacement
"load and save" games that were set up. And the closest a novice can come, to setting up playable missions. You set up the senarios and have at it. The "load/save" option was the missing piece to the QBR series. With this option added, playing Quick Battle can become very addictive. This program also support all playble Bridge mods made for BC. Notably the Intrepid and Nebula Bridges. This is definately worth taking a look at.
Elminster's Nebula Upgrade
a lesser ship NO. Ok, with that done, let me thank Elminster for making a really good upgrade to one of the most deserving ships in the game. With the new phaser and shield strength it really can dish out the can of whoop just like it always should have. I mean come on, this ship does have class 10 phasers too... And the added quatum torpedo's is a nice touch. All in all this is a great upgrade.
Constitution TOS2
makes it stand out for the normal. Kinda reminds me of the animated show they did for TOS back in the 70's. Most of the details on the ship are really well done. From were the phasers and forward torpedos fire from to the red/green lights and windows. One thing though, I don't remember the orignal Constitution class having aft firing weapons. Speaking of wepaons, the sounds are dead on, even if the colors of them are not. And they hit hard. Very hard. TOO HARD! I fought this ship with a number of stock and non-stock ship, and had my butt handed too me everytime. Also the shield re-charge rate is way too fast for an old ship like this. Overall very out of balance. There is no pic in the quick battle screen or in game display. One really good point is that this version of the TOS Constitution did not over wright the one I already have, so you can have 2 version of the ship at the same time. Overall I would get this one if you want another version of the Constitution for your game, but untill the balance problem is fixed, I'd wait.
Canon Photon torpedo replacment
the early torpedo's we saw in TNG. Has a better shape to it as well. My suggestion would be to increase the brightness and redness just a bit more, and also perhaps a voyager or DS9 era version would be great as well.
Akira 2
alot more torpedo tubes than Totaly Games gave it. So if you like your Akiras tough and able to hand out a serious butt kicking, this is the prefect more for you.
VOY Uniforms
Kiska's Uniform color. This Skin does require the [file="4153"]BC Mod Installer 1.3[/file] [b]News Update on these Unifroms:[/b] Dreamyard has decided to use NX-Armada's VOY Uniforms 3.0 as an addon to there Intrepid Bridge which only they well show up when you choose this bridge, all other bridges well show the uniforms you previously had before installing the Intrepid Bridge. It should be releasing soon. So these uniforms are included on the Intrepid Bridge Pack. :D
Lcars soverign retexture
still in there. for more description, see the readme below. Get's a 10 from me :) Always good to have acurate panels.
VOY Uniforms
wearing. Chief Of Operations. Im using these in my BC right now and i like them very much.
Rick Knox's Sovereign Model
no readme, but just unzip it to your Bridge Commander folder. Really worth a download!!! and goes into the MUST GETS!
Prometheus
vastly improved since he made this. Keep an eye out for his new model, which he will begin making soon :) IMO, this mod (the scripting) could have been done a bit better: Ingame, this ship performs fairly well, though it seems to be a loose in turning, a bit too touchy even for a ship around the size of voyager. The ship also takes hull damage way to easily, and it's shields are a bit on the weak side. Even a keldon can disable some systems. Though the shields do recharge fairly fast. For those of you who have never seen this ship in Voyager, it is supposed to have ablative hull armor and double layer regenerative shielding. I believe that was stated right on the show. However, the placement of the phaser acrs was exactly right, according to the textures. I've not noticed any missplaced hardpoints. Well done!
Heretic
rather poor. FOr example, phasers fire from logical locations, however no phaser banks exist in the texture. The black lines on the saucer vaguely resemble the scribblings for a child with a black crayon, while the engeneering section appears plain gray. There is an extra bunch of folders in the zip file. The one labled "windows" can be ingored. It contains alot of other folders, all empty.
Rick Knox's New Orleans Class
large Nebula and Galaxy class starships. The intention was to produce a Frigate which incorporated the technology advances being deployed on these two starships. The New Orleans would also have nearly equal speed to facilitate fleet operations. (Taken from DITL)
Rick Knox's Nebula Class
realism? well do so now because thats what you get. as always. Fantastic model, fantastic textures and fantastic realism. My personal favorite, so thats got to say something. Now im not just saying this so you get my mod, but my texture mod goes well with all ricks models when taking screenshots. Get it [file="2071"]here[/file] Enjoy my nebua-ling n00bster n00bs.
Rick Knox's Miranda Class
of that. The textures are great, but maybe they could be improved a little....hmmm nahhh :D As always this is a must get, a RICK MUST GET ;)
Rick Knox's Intrepid Class
quickbattle, use's the plugin system. Must GET! [img]http://www.gamingfiles.com/screenshots/8/others/intrepid1.jpg[/img] [img]http://www.gamingfiles.com/screenshots/8/others/intrepid2.jpg[/img] [img]http://www.gamingfiles.com/screenshots/8/others/intrepid3.jpg[/img] [img]http://www.gamingfiles.com/screenshots/8/others/intrepid4.jpg[/img]
Rick Knox's Galaxy X Class
TNG. Awesome ship, i just love how mean it looks. Like a an who hasnt had his cornflakes and wakes up looking like a caeman "oh so mean" :D Forum feedback here
Rick Knox's Galaxy Class
even has numbers on the torpedo launchers. The model itself is quite outstanding, i cant really say what its like other than "realistic" to how it should be. Its done by Rick Knox so that an automatic, MUST GET :D Enjoy my nibberling n00bsters.
Rick Knox's NCC-1701
Kirk? Yes this is it peeps! The Enterprise [edit](refit)[edit] NCC-1701 is here! And it comes in style, im pretty sure it actually is kirks vessel and kirk is on the bridge. The detail is of the model and textures is outstanding and cant be beaten. It brings back the whole concept of "Star Ship" in trek terms. Selectable from Quickbattle Has its own unique Icon. GET THIS FILE NOW! MUST GET ALERT!
Rick Knox's NCC-1701
before it was just a little too powerful. Now more realistic. Put the file into your scripts/ships/hardpoints directory and overwrite the current enterprise file in there. Enjoy
Rick Knox's Ambassador Class
current one in Bridge Commander, sorry TG ;) Replaces the current Ambassador in BC.
Rick Knox's Akira Class
outstanding, looking just like it should and cant be beaten. The lighting on the overall model looks great. It overwrites the current Akira in-game. MUST GET.
Borg Cube Alpha
see just how big it is in BC. Remember its an alpha version so expect bugs. Enjoy
Soveriegn Bridge Soft
alot of greatness is in this mod. The floor textures are perfect and the walls and doors too. My view says its the best re-texture of a bridge out there and shouldnt be missed by anyone if your looking for total realism. I cant see a developer doing any better, but theres a challenge. A MUST GET and not to be missed.
Quick Battle Replacement
within a dialog. Look in Saffi's menu and press 'Configure'. You can add ships and systems by clicking on their buttons in the menus. When you add a ship, you must select it in the right menu and change its properties. You must at least set a starting system and a new position. Press 'Update' to make changes permanent. Press 'Close' to cancel any changes. Press 'Start' to load the new setup. The complete setup is written in a file called 'QBSetup.txt'. If you want to keep your setup rename it to something different. To start QBR with a saved setup, rename your file to 'QBSetup.py' and start a new QuickBattle mission from the BC main menu. The player ship's name must always be 'player'. All ships must have unique names. For friendly ships you might want to enter 'FleetAI' in the AI edit box. Neutrals don't have a default AI. They will just sit in space. You can create a custom AI with the SDK's AI editor for more interesting missions. If you create a wrong setup, BC might crash. (I was too lazy to add a validation routine. :)) Ship and system mods will be added automatically to their menus. Custom sounds and icons do not work for now. Unfortunately this mod is still completely incompatible with Dasher42's Foundation System. I sincerely hope this can be solved in the future.
Bridge Commander Selector
class Nebula class Ambassador class Akira class Shuttle This is one GREAT MOD!# for the demo of Bridge Commander. A TOTAL MUST GET! Now! HAVE FUN!!
Bridge Commander Selector v1.0.17 For Demo
the original batch files. But those batch files won't run properly on Windows XP. For that case, I made a WIN32 application that can do the MOD exactly the same as the batch files do. If you don't use Windows XP, there is no need to use this program instead of the batch files. So for those of you having problems or just want this newer version download this now. This file is a MUST GET.
bridge commander sound pack
glass breaking and drbris in the background. Makes blowing things up even more fun than it was before..hehe. Also, some new torpedo effects, including what sounds like a general chang BoP torpedo from undiscovered country. Need I say more? Get downloading!
lcars soverign bridge
the stock files) use colours which arn't 'correct'. By that I mean that LCARS screens people make use colours like bright pink. I have also included a file showing all the proper LCARS colours, for sampling, and RGB colour mixing. I hope everyone enjoys these LCARS screens. ========================================================= from me: There are 2 additional screenshots in the zip file. The bridge area around the view screen has been improved, and I really like the situation monitor. Despite the fact that you probably never look at this stuff while playing quick battle or multi-player, it would be a great addition for the soverign in the missions where you spend alot of time using the bridge. He did a great job lining up the pannels, I don't see any obvious graphics bugs releating to things being off center or not level. Really nice looking consoles, all shinny and ready to explode and kill all those pesky redshirts. The instaling is clear and easy to understand, so no whinning about not being able to instal. It repalces the original soverign bridge skins.
Sovereign Bridge Soft
re-texture of a bridge yet. Completley stunning and looks so realistic. In this version he has done just about everythong on the bridge. [b]MUST GET ALERT[/b]
Bridge Commander Ship Menu Creator
from v5.5 include: -BCMI unpacker speed improved -SoundDef Creator is no longer case sensitive -Backup BC process no longer freezes -Backup BC process speed improved -Backup BC process slight GUI changes Requirements: Net Framework 2.0 or higher (Get it here: http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en) BCSMC v5.5 Full (Get it here: http://bridgecommander.filefront.com/file/Bridge_Commander_Ship_Menu_Creator;88528 or here: http://www.bcs-tng.com/portal/?q=bcsmc
Realistic Torpedos
quantum a new version of the gravimetric release with interceptor mod a poleron, gravton and energy draining torpedoes. These torpedoes have been given far more realistic effect such as quantum torpedo not being effected by regentive shields.
Terran Empire I.S.S. Philadelphia (Defiant Class)
http://bridgecommander.filefront.com/file/Terran_Empire_HP_for_ISS_Philadephia;75161
Fourth Installment Damage Textures
copy you should like the looks of this Author: in future, when you send a submission, make sure the componets are in the right place to be installed, many people have not yet learned the file structure for Bridge Commander
Random Battles 0.1
installation too Required is QB Autostart http://bridgecommander.filefront.com/file/QB_Autostart;39736 (at a lose , is this a requirement? This Mod is a modification of the Distress call mod from Defiant so: http://bridgecommander.filefront.com/file/Distress_Signal;38125 ) AUTHOR: in future can you include the link to the modship, you are requiring for this to work properly (many folks don't wish to spend time searching for something)
number 2 of a new Damage Texture
textures WARNING: this will, overwrite your existing damage texture, SO you better Back-up what you have
New Shield Textures
you submit for posting on BCFiles, we file posters do not see the emails (also some people may not have there BC in "C:\Program Files\Activision\Bridge Commander" so you might want to make your Instation instructions a touch more generalized)
Section 31 asia class
the Romulan disruptor banks. for Section 31 fans this is for you. Just a minor correction: according to the readme the original Asia was designed by Tiqhud, in fact it was an original design by Bernd Schneider of [url]http://www.ex-astris-scientia.org[/url] refined by Masao Okazaki of the Starfleet Museum.
Console Tracker
make error reports, or anything that involves checking what you did in the Console, or what happened in the console, easier, by automatically writing the console to a file with a determined delay (default 0.5 seconds) between each write. So with this you won't need to continuously open the console to check if there are errors happening, and if the game freezes, this will have printed it before, depending of the delay you had set.
Retexture Felix to Morn
directory *:\Program Files\Activision\Bridge Commander\data\Models\Characters\Heads\HeadFelix\ * represents the letter of your hard drive
USS Patriot Hp fix
need http://bridgecommander.filefront.com/file/USS_Patriot_aegis_class;74691 which is the ship's files.
Dominion Dreadnought
can easily take on large ships that have average manuverabilty. The Dreadnoughts weapons and manuverability can be its greatest strength and weakness. This mod is highly recommended :) Just noted that this needs this for the projectile scripts http://www.bcfiles.com/file.info?ID=2789
Van Dykes Military E Bridge
Lights are blue now, and they look completely natural right alongside the rest of the textures, from the walls to the floor. The combination of excellent craftmenship, and excellent asthetic taste, make this re texture "cool", literally. I personally plan on using this sovereign retexture from now on. Heck, I actually used the interior view for once just to sit and look at this. For those looking for a cool sovereign bridge look, this would be the way to go.
Defiant Bridge Retexture Ultra Texture *OPTIONAL*
retexture for the full experience. WARNING: Not for the computers with faint of heart. - The original Defiant bridge: [url="http://bridgecommander.filefront.com/file/Defiant_Bridge;22327"]here[/url]. - And the retextured Defiant Bridge can be found: [url="http://bridgecommander.filefront.com/file/Defiant_Bridge_Retexture;36270"]here[/url].
Multiplayer Bridge Crew
player tactical options, Even use the Science LCARS to launch probes. According to the Author, you do not need Foundation, or QBR for this to work. Now you can give more decisive order in the Multiplayer arena. Definately worth having a look at.....
Tal Shiar Starbase Blinkers
http://bridgecommander.filefront.com/file/;23469 Adds blinkers to the starbase.
MASWF - Military Ages Standard Weapon Files
any stock files/any other file except if you choose too use the Shield Texture.
Hidden Core
can get ugly. This was very entertaining in Quickbattle and QBR. For those of you who have played it will find the QB/QBR missions with Asteroids in them.. More Challenging! This is a very intresting concept, worth having a look at.....
zip.bla
not lined up properly. Also if you have NanoFX2 - this will not work - even if you turn off the NFX2 mutator.
Defiant Bridge Retexture
[url="http://bridgecommander.filefront.com/file/Defiant_Bridge;22327"]here[/url].
Ship Icon Pack
each pack and are pretty comprehensive. While this is a handy mod pack to keep all your icons uniform, they still lack the alpha map meaning that they will still sit on black squares as some just seem to be caps from BC. Also the flat views are a little too dark but this still looks like a lot of hard work.
Brightone HP Replacement
required for this hardpoint at the following link: http://bridgecommander.filefront.com/file/Brightone_Escort_Cruiser;32768 Doesn't include blinkers, something I'd like to see added in a future release.
NX01 Enterprise HP by Beelzebub
does deduct from the playabilty. The only nit-picks is that the phasers have custom sound effects that are not included with this file and the beams, while the right colour are a little too thin.
NX01 Enterprise HP by Beelzebub
carries phase disruptors mounted forward with a high recharge rate. This has improved the playabilty for the NX01 by a great deal and is very highly recommended. As the readme states backup the original hardpoint first - though it's doubtful you'll go back to it!
Kissinger class
cruiser spec. Phaser should be much higher since they're set to 1 second bursts. It's dificult to get a decent volley from any of the pahsers. I also found the aft phasers aren't much good either.
Reptile
my TNG enemy ships 'always' head Straight for her first? Showing her hardpoints are a force to be reckoned with. Even when I had the Reptile as an escort in my fleet. The Reptile comes with a standard compliment of TMP torpedos. And she can run circles around a Galaxy Class Dreadnought at impulse speeds. I tested the Reptile against (2) C2 Vorcha Classes. Before getting by butt kicked back to federation space, the Reptile held out for an amazing eight minute battle. Longer than I would have exspected. The Reptile Class is a must have for you TMP fans out there... She's definately a Keeper!
Gemini Class
Gemini, She is faster and more manuverable than the average Akira and the firing arcs of the CG Sovereign. This ship comes with Three torpedo choices, regular photons, tricobalt torpedos, and quantum CG torpedos. The Gemini works best when you power up the weapons, engiens and shields by 125%. She will blow threw most capitol ships from the Klingons, Romulans and Dominion. But the Borg is another story. Running all systems at 100%, the Borg cutting beams will sever the ship in two. But good game play none the less. Download ASAP!!
SBMajestic Update
this HP is the Tactical Icon Display, its horrible, Some icons are wrong, many are in the wrong place for the weapon.
Laxson
frigate, with the same type of weapons in a different config. Again, new textures will be avail soon and will be released as an add on as soon as mindblip get's them done.
Joxbo's USS Tycho
the Out side of the Shuttle Bay landing pad. There’s also the NCC-14846 in big bold print with a red outline... Next moving on. We have the Phasers. Instead of the Type X Narrow Band Phasers we have the Wide Band Ferangi phasers on it. Then there's the Quantum torps. 200 hundred of then, and also there's the normal Photons. But the Tactical display needs to be finished. But other wise its hot!! There u have it.....DL ASAP.....you must have this one!!!!
SDBilly's Marauder Upgrade
take four Keldons and live to tell the tale. So DL Now to kick some Cardy @$$......
Intrepid (update)
are two picx added. in the first one u can see the Tactical Display and in the second pic u can see how the tractor is put in the right spot, right under the Def. Dish. Here are a few more upgrades: 4 fore torpedo and 2 aft, shields has been strenghten, the fore tractor is set in the right place, Impulse engines are faster, phasers are more powerful and recharge time is faster. Nice. Well DL Now......
BC Valkyrie III
wide turns at high impulse. As for the Texturing, the Starfleet regestries aren't canon fonts. And the Bussard Collectors could have been worked on a little bit more, to give them definition. Other than that the ship will be an excellent addition to your Federation Fleet. The Valkyrie III Class is definately worth taking a look at.
USS Morning star Bridge
carpet around the consoles. That actualy looks like carpet.
Elminsters Warbird Hardpoints
RomulanTorp.py to WarbirdTorpedo.py (Case Sensitive) this will replace the warbird but once you use this you won't want your old one back
Elminsters Akira Update
launching/reload time improved. With overall improvements in speed and manuverability while in combat. Very efficient. So take the Akira to the "Next" level... Download ASAP !!
Elminsters Defiant Upgrade
increased speed and manuverability! Give your "Defiant" the edge you know she needs... DOWNLOAD NOW !!!
System Pack
date and they just keep setting better. So go study the Cosmic String phenomenon, or Attack the klingon and Romulan Homeworlds! Download ASAP !!
Elminsters Warbird Upgrade
having one. This upgrade will lower the amount of forward disruptor cannons by one, but this is more then made up with the addition of the 2 aft firing ones. Plus there is now disruptor beam weapons in all arcs but forward. Againt other Eliminster upgraded ships, the upgraded Warbird does very well. A very nice upgrade.
Elminster's Nebula Upgrade v3.0
lowering of the shield strenght, and adding in 2 port and 2 starboard firing torpedo launchers. With the lower shield strenght, it is now a little harder to fight the bigger ships out. But it's still cool, as the Nebula has always been seen as weaker then the Galaxy class. (What, just because the Enterprise-D was a Gal, the Nebula should be weaker??) The new starboard and port firing torpedo launchers will take a little bit of time to get use too. Try aiming up and to the right/left of the weapons pod. But once you get use to firing them, drive by quantum's in the face gets really cool. All in all, this line of upgrades just get better and better. My personal views aside. Just spend the time to get use to the new launchers. Trust me, it's worth it.
Olympic Upgrade
how to alter thier hardpoint file. Other than than, I can see no difference from the Olympic HP v.2.0. Which was balanced perfectly IMO. So If you want to lower the Quantum count on the previous Olympic HP upgrades, then this mod is for you.
Elminster's Nebula Upgrade V2
ships out there (P81 Sov etc..) will still take it down. I really like the way the torpedo's fire from the weapons pod. It look very cool. This time he did this upgrade in a Photon only and a Photon/Quantum torpedo version all in the same download. If your one of the people that like quantums on all of your Federation ships, or you like your ships with only the torpedo's that its been known to shoot, you can now have it both ways. But you will still need Rick Knox's Nebula, and you can only have one of the upgrades running at one. The only diffrence I've seen so far is just the 2 diffrent torpedo's.
systempack9 "Galaxy"
incredible! If you liked the other system packs the new Galaxy map in pack 9 will prove to be the best! Some of the prior map packs are included in this one. see the readme below.
Elminsters Miranda Update v2.0
strength a little. The shields are still a little on the strong side, but not as bad. The new phasers are a little touchy, but once you get use to them it's all good. Good work!! :)
Van Dykes Military D Bridge2
enjoy the improvements here. It contains upgraded custom floor textures- Custom "ready room" walls- Custom celling panels- Upgraded custom overhead star chart- Custom Science and Eng. stations- Upgraded custom Captains chair panels (seen only when walking onto the bridge from the turbo lift)- Custom Turbo lift inside wall.
Elminsters Miranda Update
strength. It took too much to drop them, even for non-stock ships. The added quantum's is really nice, as is changing the weapons fire from old school to current. All in all very nicely done, even if the shields are too strong. One note to the maker of this file. You may want to go back and look over some of the DS9 eps that showed Miranda class ships in them. If I remember right, they still did fire phasers from the "cannons", even if they were "normal" ones. Also. you may want too take note as to just how fast they were destroyed at the battle to retake DS9.
USS Salem's Sovereign Retexture
for those who want a canon Bridge for the Sovereign.
Akira Light Skin
texture so to speak. Small file, theres no readme instructions however.
Unbreakable's Background Textures
altogether, adding yet great more atmostphere to Bridge Commander. Put the new textures into your [b]data/backgrounds/high[/b] folder Forgot to include a readme so this is basicly your readme! Enjoy And give me some feedback please.
Tactical display editor.
you run into trouble, or find a bug, make sure you report it. See readme for instructions. Developed by Mark Allen.






