Call of Duty 4
you are going to enjoy this new bot mod! :thumbsup: -Nightmare
and smoke grenades. - Bots will now choose perks upon spawning. (can be disabled with svr_pezbots_useperks 0) - Added model select menu (escape > choose model). You can now choose which character model you wish to use. Also added a few extra character models such as Capt. Price, Imran Zakhaev, etc. - Bots will use extra character models as well as the stock ones - can be turned on with svr_pezbots_modelchoice 1. - Added Battlechatter. (can be turned on or off with svr_pezbots_chatter 0.) - Revised knifing function, no long range kills. - Bots may flank/spread out a little more. - Added a new playstyle - a mix of both the existing playstyles. (svr_pezbots_playstyle 2) - Fixed issue with District waypoints. - Fixed the non balanced teams balancing on map change. - Fixed mismatch error occurring in Search and Destroy on some maps.
author is unknown. Basicly i have fixed the mod so it wont crash and have aslo added a few things here and there. version 1 is really for people who just want to add a zoom to sniper rifles Version 2 is for people who want to run a sniper only server Both are included in the rar file
by this developer. If moving about and putting it to the AI, while in a Multi-Player map appeals to you, then you will definately want to grab youe very own copy of PeZBOT (v6.2) [b]Some of the fixes included are:[/b] Fixed waypoints for Killhouse and Broadcast. Added waypoints near spawn points so bots don't get lost, and fixed waypoints that go through or too close to walls, trees etc.. Fixed "error dobj for xmodel 'body_mp_arab_regular_assault' has more than 128 bones (see console for details)". This was caused by having more than one weapon attached to the body. All i did was put a return in the stow_on_back and stow_on_hip functions. There are still some known bugs contained in this mod, complete information on these can be found in the readme text. This is a [i]must have[/i] for every CoD4 gamer, and you can get your very own copy just by locating and using the 'Download' link! Well worth the price of a [u]free[/u] download! Refer to the readme for complete details and information.
like back in the days but with the added COD4 engine! The Rifles: * Karabiner 98 + Scoped Version * Gewehr 43 + Scoped Version * M1 Garand * M1903 Springfield * Mosin-Nagant + Scoped Version * Lee Enfield + Scoped Version * Tokarev SVT40
and moving animations improved. - Added a new waypoint saving system. (ported from PeZBOTWAW) - Added a climb waypoint type. (This works somewhat, but is bugged. We'll keep it in here for waypointers to experiment with though, but none of the maps will have working ladders for bots) - Bots have a 1/2 chance to either crouch and fire at enemies or stand and fire. - Bots now shoot RPGs at enemy helicopters when they are not already occupied. - Bots drop grenades (like weapons, when they die) so the player can pick them up. (Has 1/5 chance to be an RPG they drop, can be toggled on or off with a DVar.) - Bots use the planting bomb animation in S&D. - Various other tweaks and fixes.
have extra rounds inside of them. After 9 kills in one life, you will unlock THE golden gun This gun fires fully automatic, 1 hit kill with 40 rounds in its clip. There is no kick, and an instant reload on the golden gun.
silenced sound and act like a bolt action rifle so that you cannot fire 2 consecutive shots too fast (to compensate for the silencer)it also feature Ghili & Woodland Camo.
the helli). New sounds and skins. New weapons. New possibilities: more crosshairs, 3rd person view, cloak, left right gun sight, spawn beacon, med station and my favourite time bubble. Extract K3 folder from k3.rar and put it in your c:program filesactivisioncall of duty 4mods For tricks in game pres "b" then "4"
performance boost with a larger amount of bots. - Climbing improved. Added climbing waypoints to all stock maps. - Bots now use knife attack when in close range. - Bots now start at a random rank. - Added in-game PeZBOT menu allowing you to change PeZBOT settings without having to use the console. (Press "B" (default) then select PeZBOT) - Tweaked bot movement animations and speeds. - Fixed Strike not loading the waypoints correctly. - "Being obvious" distance increased - bots will see you from a slightly longer distance away if you are not moving. - Bots may spread out / flank more often. - Now includes pezbot.cfg/pezbot_dev.cfg (See "Installation" document) - Changed waypoint file (type = Integer changed to type = String) removing needless conversion. - Added Killpoints. - Added Auto-Waypointing. - Added player 'auto assign only' Dvar ( set g_force_autoassign "1" ) for servers (Default 0 - Off). - Added DVARs: svr_pezbots_axis & svr_pezbots_allies to give greater control and allow uneven team selection. - Added DVAR: svr_pezbots_dewards. Set to 1 to disable bots using UAV, Airstrike and Helicopter (defaults to 0) - Added DVAR: svr_pezbots_playstyle ( 0 - Original (slower speed and more walking), 1 - Faster (Run & Gun) ) (defaults to 1) - Added DVAR: svr_pezbots_roundCount. Restarts the listen server after # amount of maps - workaround for "running out of bots" (defaults to 2)
player mission "All Ghilied Up" and silenced it. Check below in the read-me for all the changes and tweaks, and if it sounds interesting enough, then I suggest you try out this mod on your server today. :D -Nightmare
opponents. Version 7.0 includes the following fixes and enhancements: When shooting through walls bots accuracy decreases rapidly over 5 seconds. Bots only engage at an appropriate range for the weapon they are using. Bots throw grenades again, I accidentally broke it in 006p and 006p2. Bots now crouch. fixed weapons not being dropped correctly. -Nightmare
new killstreak adds the counter uav feature from both MW2 and Black Ops. Call it in, and the enemy radar mini map is entirely disabled. This is better than GPS jammer as it isn\'t limited by how far away the enemy is. 2. Carepacks - this is a feature DemonSeed tried to get to work a while back, but ran into problems with it. I completed it for him having overcome the \"too many spawn entities\" error he was getting. Carepacks are drop supplies. The idea is of course taken straight out of MW2, and now also Black Ops. Once awarded, you call in a supply drop by marking the location and waiting for the chopper to bring the supplies. The supplies consist of a randomised selection of all the killstreaks. 3. Gun Game - which is a new mod mode/gametype. COD: Black Ops is out now, and one of the Wager Match game modes is Gun Game. This is a gametype originally taken from a Counter Strike mod, but which also had a COD4 version of it made by a modder named Lepko. Lepko released the source code via the Openwarfare open source policy and it is now included in Demon mod. When using Gun Game, you have to set it as a mod mode as well as a gametype. Doing it this way facilitates the gametype so that you don\'t have to choose a class on entering a match. 4. Medic Perk - now only players with the medic perk drop health packs (if enabled) and can bandage other players (or themselves). This adds a tactical feature to the gameplay, as you have to think more carefully about charging around getting your head shot off, knowing you can easily heal yourself with firstaid, or pick up a health pack from a dead enemy. If only those with the medic perk drop health packs or can heal, then you have to take more care. 5. Sub-rank system - this is the first outing for a new feature to demon mod: the mod now has a sub-rank system which can control how things are loaded out to players. In this realease, it can control the way the dynamic perks are unlocked. Rather than all at once, you unlock the 3 dynamic perk menus layer by layer. This gives the player something to achieve rather than just give it all to him in one go without them working for it. This is dvar driven, and the admin sets how many kills the player has to make to get each layer unlocked. Only those items you want unlocked are unlocked. Those you don\'t want, stay locked. In subsequent releases of Demon mod, I will be adding more and more stuff to the sub-rank system. Please note that the Demon Mod does not support map \'Citystreets\' because of the new models.
graphic in-game, and you can also save it (This time it is written to your console_mp.log in the folder of this mod, from where you can copy it into a config file. You can set the team colors, animate the sun, modify the blur, etc. To see exactly what it does, check the images, videos, or download, and try it. Just extract the folder from the downloaded compressed file into your \"Mods\" directory, and start the game with the \"Start\" shortcut. If you didn\'t install your game to its default path, then rewrite it in the properties of the shortcut (You can also set the starting map here). If you have an idea for it, contact me! You can change the RGB code of a color by clicking on the name of the command. Usable commands: /openScriptMenu vision save - Save vision settings /openScriptMenu vision open - Open vision settings /openScriptMenu config save - Save config settings /openScriptMenu config open - Open config settings /openScriptMenu config killfeed - Test killfeed /openScriptMenu anim save - Save sun animation /openScriptMenu anim test - Test sun animation /openScriptMenu anim open - Open sun animation settings If you like it, and you gonna use it, please help ModBase with your donation!
to him for uploading this file for me. =================== Description/Story: =================== Dear friends of Star Wars Mod: Galactic Warfare, Finally eight months of more modding, mapping, and scripting are basically done since the first release of Star Wars Mod: Galactic Warfare. Today we are happy to present our version 0.8b which is still beta because of some things which we think are necessary to call the project â€œfinalâ€. The mod is a non-profit project operated by fans. Star Wars, its characters, locations, weapons and all associated items are the intellectual property of Lucasfilm. Â©2009 Lucasfilm Ltd. & â„¢ All rights reserved. The new version contains the three new maps (â€œBespinâ€, â€œBestineâ€ and â€œNot A Caveâ€), a revised â€œMos Eislyâ€, new weapons and also a new game type called Very Important Droid (VID). We hope you will enjoy playing! Thanks to all who supported us within the last months. We are still stunned by the enormous feedback we have received. Around 50000 downloads and more than 700000 visitors on YouTube are the backbone of our motivation to go on with the mod. A lot of your ideas and recommendations are already integrated to this release and others will follow with the final version. There is for example still no further kill streak and Tie-Fighter as well as X-Wing are used instead of Tie-Bomber and Y-Wing. But those things are already in the works. You will hopefully enjoy our new version of SWM: Galactic Warfare for the time being and we hope to see you on our server for some battle. If you like to get more information about us, you are always welcomed at www.blackmonkeys.de. Please donâ€™t hesitate (either in English or German) to use our board if there are any questions or ideas concerning the mod: http://www.forum.blackmonkeys.de May the force with you!
produced these CoD4 scripts for your competitive server, so check out the ReadMe below for more information and try \'em out. :) -xXezekielXx
Weapons Modes with 16 pre-defined modes . Airborne support in many gametypes let you be a paratrooper falling from the sky . 4 Different Support Strikes (Tactical Airstrike/Heavy Bombing Strike/Artillery Strike/Mortar Strike) . Intelligent Server who admins the server for you the way you want . Intelligent Anti-Camping System coded to each gametype . Frontlines Weapons, brand new balance and behavior! . Medic System with a Medic Perk to let you save your wounded teamates . Full Rank System with Custom Classes + Create-A-Class INGAME . Frontlines Duel, where the last 2 will dispute the round with knifes . Frontlines Last Stand, a lot more realistic and fair to both sides . Help Mode, which you can play a realistic freeze-tag game in any team based gametype . Multi-Language Support to really ANY language you speak . Thousands of other features and options to let you do whenever you want [b]Frontlines R3L04D[/b] will transform your COD4MW in the most complete & diverse FPS game EVER made and is just a COD4 mod with ONLY 8.3mb! Can you believe it? Of course we are not talking about the size of the files, or people involved or even the work needed to be made. We are talking about gameplay diversity, something that each new game released are lacking a little more on each release. Probably something of this size will never be made again. This HUGE mod brings 42 gametypes, over 2400 Weapons Modes with 16 pre-defined modes, Help Mode, the famous War Server, HER for the realism fans with lots of Blood and Gore, Airborne support, an Intelligent Server and many other new features NEVER done to any FPS game before. [b]More info @ www.mods.hajas.org[/b]
http://www.xfire.com/video/1cad9b/ Thanks to waffles and zeroy so much for this mod I'll release more mods soon. my xF: bazukist
Frontlines which will transform your server into a full war instead
of isolated battles like all FPS servers in the world.
In a resume, the War Server will emulate a Single Player game using the maps from Multiplayer to trace a campaign where each team have the objective to advance into the enemy territory, find the VIP which have the location of the Commander and eliminate him. The first team to do that wins the war.
Now the clans will play Wars instead of just battles!
Aside the War Server, version 4.0 have few new great features, like the Medic and UAV perks which are in those videos above, the brand new Silent Mode to Weapons Modes, and others.
Download Frontlines 4.0 with the War Server right now and let the Wars start! 8 new gametypes are already in development to the next releases, and also a version to COD:WaW is planned.
could fit in. It contains many new gametypes: Capture the Flag, Retrieval, Zombies, and Rambo. Enjoy, and I hope you have as much fun playing this as I did making it.
others. Don't believe me? Take a look at the screen shots below and prepare to eliminate your enemy silently. -Nightmare
modification can be played on any map (as well as custom maps) and at the standard gametypes in Call of Duty 4.
players (bots) to fight against. Full details in the ReadMe.txt file and also here: http://www.infinityward.com/community/forum/index.php?topic=32814.0 JamJam11
mod can also be used for LAN gaming. Full details of what the mod can do can be found in the ReadMe file. It works with Call of Duty v1.5 (and probably earlier versions). The mod is being further developed to fix bugs and add additional features, including the introduction of a waypoint system which is due to be part of version 4 (the next release) of the mod. Up to date info can be found here: [url]http://www.infinityward.com/community/forum/index.php?topic=32814.0[/url]
out, and leave your comments at the bottom! ;) -xXezekielXx
good attention to team play and soloplay game formats, with the map being able to Deathmatch and Team Deathmatch games. This map provides to be fantastic deathmatch more than a TDM but it can certainly be a good TDM map.
Weapons Modes to play different all the gametypes available . Airborne support in many gametypes let you be a paratrooper falling from the sky . 4 Different Support Strikes (Tactical Airstrike/Heavy Bombing Strike/Artillery Strike/Mortar Strike) . Intelligent Server who admins the server for you the way you want . Intelligent Anti-Camping System coded to each gametype . Frontlines Weapons, brand new balance and behavior! . Medic System with a Medic Perk to let you save your wounded teamates . Full Rank System with Custom Classes + Create-A-Class INGAME . Frontlines Duel, where the last 2 will dispute the round with knifes . Frontlines Last Stand, a lot more realistic and fair to both sides . Intelligent Server that will make everything random and easy to admin . Help Mode, which you can play a realistic freeze-tag game in any team based gametype . Multi-Language Support to really ANY language you speak . Thousands of other features and options to let you do whenever you want
start out with instead of assigning classes. All-in-all, a good mod with potential; I look forward to the final version :) -Computernerd
other mod out there today. Promod allowed for too much spray, and PAM was simply outdated. This Mod is split into two parts: All guns and rifles. Rifles mode has only Bolt action rifles: kar98, lee-enfield, mosin nagant. All of which are made by Zeroy. A full list of all the functions of the mod can be found in the readme. This is a small bug fixer. fixing a bug in the rulesets, knife kills not being an instant kill, and an iwd sum/mismatch error with rifle weapons.
other mod out there today. Promod allowed for too much spray, and PAM was simply outdated. This Mod is split into two parts: All guns and rifles. Rifles mode has only Bolt action rifles: kar98, lee-enfield, mosin nagant. All of which are made by Zeroy. A full list of all the functions of the mod can be found in the readme.
perfect mod for you! The claymore will be replaced by a Flaretrap! The flaretrap dont hurt! he warning a sniper for a enemy!so done with claymore campers! NOTE: This is the beta version with default sounds! the next version will have a warning tone![/quote] So check out the screenies, and give this little mod a try. :) ~Cheese
include adjusted damage levels for chest and limbs, the purpose being to make the MP game more realistic by promoting teamwork and weapon proficiency. Firing from the hip is much less effective, ADS zoom has been removed, and 2–3 rounds will drop a player. Whether you're a player that hates the fact that it takes 6+ rounds from the M4 to take down a man in CoD4, or an L55 veteran who can't take people being able to sprint away after a Barrett shot to the legs, this mod is for you! :)
already have our first mod rolling in. This mod adds blood to the player skins and thompson. You will also notice a couple of HUD additions as well as a new menu background. Feel like changing the look of your CoD5? Then try this out. -Nigthmare
has all perks and weapons, and other players try to kill him, when he dies, a new Rambo is selected. Zombies, where there is one axis who can only knife, when he kills allies, they become axis. Retrieval, Where the defenders have an objective, and the allies must pick it up and bring it back to their "extraction." and Capture the Flag. I tried to keep the mod as server friendly as I could, and hope everyone will have fun playing it. Note to the realism freaks out there: This mod is NOT for you. I made no effort to keep realism in the game, and tried to push it to the limits of the engine. I hope you enjoy playing this mod as much as I did making it!
explosions, a new Last Stand, two new Weapon Modes and much more. After many requests I have changed my mind and bring to you [b]HERE[/b] to CoD4! Now you will really fear your enemy! [b]Frontlines 4.0[/b] with the [b]War Server[/b] is coming... Enjoy!
simple DVars in the server's cfg file. If you are a server admin looking for something new, then this is a must download. :) -Nightmare
seconds, in the case the server wishes to play the music himself, there is also an option to play the music globally so that all players here the same song at the same time. Please check the readme for further instruction.
Also included in this version is the Ready-up mode which allow for the mod to be used in Match/Scrim/Ladders. Have fun!
removes/modded. Download and run your very own Rifle Only server like back in the days but with the added COD4 engine! The Rifles: * Karabiner 98 + Scoped Version * Gewehr 43 + Scoped Version * M1 Garand * M1903 Springfield * Mosin-Nagant + Scoped Version * Lee Enfield + Scoped Version * Tokarev SVT40
Anti-Camping system which is perfect to open servers, until make me love to play Team Deathmatch again.
includes a new waypoint system for bots to use to enhance navigation and movement around maps. The waypoint system was originally added to version 4 but had some bugs that needed fixing. Version 4.2 addresses these bugs and makes the game run better. Release of version 5, in the near future, will add more functionality and hopefully improve game play even more. Check out the Infinityward mod forums for up to date info on this mod. Link: http://www.infinityward.com/community/forum/index.php?topic=32814.0
possibility of using Nightmode for lots of custom maps :) Enjoy!
Offensive. This new installment of BJR is based and built on the ModWarfare mod made by IW. This means that almost all the customization options ModWarfare are also present in BJR. This, in turn, means that there is more customization than ever before seen in BJR. I would advise everyone to thoroughly read the readme, since this mod changes a lot of things in the game. This mod\'s aim is to bring (tactical) realism to CoD4. More information can be found at http://bjusterbaarlik.googlepages.com.
make the default timer to 5.
around the net. more info at www.mods.hajas.org
should\'ve given server admins an option to do this from the start, but since the makers didn\'t do that, those of you who would like to have this will love this mod. Download it! :thumbsup: -xXezekielXx
contained in a single file, mod.ff. Other than that, you\'re just going to have to ask some questions in the comments and hope for some answers. If you\'re a fan of the Tactical Night Mod, though, you\'ll probably want to grab this update no matter what! ;) -xXezekielXx
list of new features below, and upgrade your Tactical Night Mod today! :) Spawn protect Modded hard points messages Laser controlled by DVar-xXezekielXx
(or none for stock daytime), as well as whether or not to use forced auto-assign and a custom logo for the server. If this sounds good to you, update your Tactical Night Mod now! :D -xXezekielXx
following: Enables nighttime for all stock maps Increases exponential fog Limits weapons/perks Limits class to Assault/Specs Ops Enables lasers with night vision goggles Forces silencer on all weapons Forces auto-assign mode Removes weapon FX like fire barrels Customizes game text-xXezekielXx