Civilization 4

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10097 downloads

Uploaded:09-07-2006

World War 2

ww2v0.7.zip | 64.24 KB

and the United States are not at War with the Axis forces as they joined the war in 1941. Japan is forging an Empire in the pacific and has conquered parts of the Chinese mainland. The mod has been perfected since the early versions, and I say download now. I'm off to play!

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36318 downloads

Uploaded:04-13-2006

Civilization IV v1.61 Patch

civ4_1.61.zip | 45.74 MB

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17332 downloads

Uploaded:09-25-2006

Gigant Earth Map - 24 civs

giant_earth_map.zip | 1.81 MB

interested region. Nearly all resources have been placed on real statistics. The author has included a excel file detailing the statistics and a TIF file for the way borders are divided (this is only for statistic purposes). You will find a lot of interesting statistic information from this file, but that is up to you to investigate. In the end all that I can say is that this is a [b]must download.[/b] Enjoy everybody.

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29052 downloads

Uploaded:11-23-2005

Sid Meier\'s Civilization IV Demo

civilization4_demo.zip | 314.27 MB

mod capabilities and intense multiplayer modes and options. Civilization IV will come to life like never before in a beautifully detailed, living 3D world that will elevate the gameplay experience to a whole new level. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe!

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32904 downloads

Uploaded:10-06-2007

Civilization IV: Beyond the Sword v3.13 Patch

civ4beyondtheswordpatch3.13.exe | 121.01 MB

turns. Attack Sub: 30 strength, 7 moves, 180 cost Destroyers also upgrade to Missile Cruisers Customs House and Feitoria give +100% Foreign trade route income Reduced inflation and better normalized it with game speed Inflation no longer increases after the game time limit has been reached Adjusted corporation maintenance for inflation Corporation Headquarters give 4 gold per corporation city to balance corporation immunity to inflation Spies downgrade towns, hamlets, and villages instead of completely destroying them Military Science moved to Renaissance Can\'t vote on a winner if one team already has all the votes necessary to win Updated Apostolic Palace civilopedia text to show that all members receive the religious building production bonus, unless they defy a resolution. Revised liberation formula - Fixes exploit of infinite unit generation through city liberation Liberation no longer provides free units to non-vassals Cities no longer auto-liberate on conquest except from a vassal to a master Colonies no longer can be the same civ as an existing one Colony gets all of prior owner\'s culture on the entire continent Can no longer make a colony on a continent with an existing colony. Liberate cities instead. Great Works brings city out of revolt, as before BTS Unlimited Corporation Executives now allowed Invisible units no longer get bumped when an enemy occupies the same tile. Can no longer build forts in rival territory Can no longer blockade from within your own cultural borders Spread culture espionage mission increases your culture by 5% of the total culture in the city Vassals can no longer use spies against their master (active missions) Espionage Poison Water and Unhappiness amounts no longer incorrectly scale with game speed Added minimal conscription ability to all gunpowder and melee units that didn\'t previously have it - Prevents situation where you can\'t draft when you can build SAM Infantry but not Infantry Rival spies no longer count as friendly units for nuke attacks Blockading consumes all remaining movement Blockade is canceled when unit does something other than blockade Blitz promotion available to ships Frigate, Ship of the Line, and East Indiaman bombardment ignores walls and Castles Colony maintenance capped at twice the distance maintenence All teams get espionage points against a newly formed Colony. Fighters no longer get experience points for shooting down units that cannot defend (paratroopers) Paratroopers have 25% evasion chance AI FIXES Fixed bug causing AI units to sit around outside cities. AI now knows how to use Steal Tech and Incite Revolt AI\'s may choose to concentrate on large espionage missions (like steal tech and sabotage project) AI uses spies more smartly (camps them in cities to get the discount) AI values espionage buildings more Barbarian uprising events spawn more aggressive barbarians Fixed issue with AI war planning Capitulation to a team that has not had the most success in a war is less likely AI espionage tweak AI more likely to promote siege units with Accuracy AI has a better understanding of when to build early Wonders for non-Normal game speeds AI civs that are close to Domination victory are more likely to declare war AI close to domination population have a high priority for health buildings and techs AI is less reluctant to raze cities that have its state religion if it doesn\'t have the shrine AI uses espionage to destroy non-resource terrain improvements - such as Towns. Increased likelihood of the AI stealing techs On non-aggressive AI, the AI\'s are more aggressive early in the game. AI trains more units early in the game Revised AI bribe into war cost AI does better job of bribing other AI\'s AI spends less on Espionage. AI trains spies with lower priority AI better aware of Free Market / Environmentalism corporation impact Exploring units now heal. Fixed some issues which hampered or stalled AI early game expansion. Tweaks to Governor, particularly \"Emphasize Food\" Fixed an undefended cities issue Slight tweak to the AI selection of HQ city when founding a corp Governor fills the food bar better Governor works hamlets over cottages. Fixed bug where city governor would sometimes work sub-optimal tiles Fixed some AI war preparation issues Fixed AI problem of not training workers in extremely unhealthy city sites AI postpones sneak attack plans after a forced peace treaty Fixed AI scouting so that they don\'t get stuck going back and forth AI always accepts liberated cities through diplomacy Automated corporation spreading no longer tries to spread corporation where it cannot be spread Automated workers assigned to connect the trade network no longer do other things. AI attitude for voting for/against them in elections decays faster Fixed an AI issue with amphibious invasions Fixed AI seaborne corporation spreading bug Fixed AI using citizens instead of better specialists Fixed a bug in AI hurry production decision AI now knows how to build a new palace to reduce colony maitenance. AI no longer suicides Paratroopers into certain death by intercepting Fighters Fixed AI gifting units to the wrong player upon empire split Fixed AI tech purchasing in advanced start Fixed a bug where AI proposed resolutions that it should never have been voting for ENHANCEMENTS Added ability to override modular XML loading in mod ini file Improved Espionage screen (by Almightix) Added city zoom to event popup Exposed CvCity::AI_AvoidGrowth() to Python Added ability to save cities, improvements, and resources as nifs from in game Added improved copper resource (for performance) Skinned geometries can now be contoured (for performance) Fixed silk LSystem batching (for performance) Removed unnecessary facing direction visibility updates (for performance) Performance fix for splitting empire Reusing previous widget\'s render textures (to save memory) Performance fix for unit blockade Performance fix for alliance forming Added vertical resizing to event log Added Solver\'s events Any launched Spaceships automatically arrive on Alpha Centauri when game is over and extended play is selected Windowed mode gets rendering updates even when window is not active Added movie quality dropdown in user options graphics tab - If your movies crash or stutter, try lowering your movie quality level Clearing stencil buffer whenever you we are clearing z-buffer (for performance) Different unit artstyles can have different buttons New button art for event plot indicator iAirCombatLimit works with ranged combat as well BUG FIXES Quest info maintained after leaving and rejoining a multiplayer game Fixed Ctrl-H out-of-sync in multiplayer Fixed Advanced start out-of-sync in multiplayer Ger obsoletes with Advanced Flight, like Barracks Advanced start tech screen more localization-friendly Overwriting and reloading a Worldbuilder save has the expected result Fixed bug with some events not expiring when they should In one-city-challenge games you no longer receive quests that are impossible to complete If a anonymous game is about to be launched with duplicate leaders, players are informed of which leader is duplicate. Loading multiplayer games after you have just changed your name has the name change in effect Fixed advanced start tech screen update hack Go-to cursor no longer remains when screens or popups appear Pitboss - no more invalid map scripts in the dropdown list Scenario forced options work in Pitboss Pitboss custom game options that are not available for mods are greyed out Enemy units in neutral territory can no longer occupy the same tile when war is declared Enemy units can no longer occupy the same tile when an invisible unit is revealed Updated Golden Age help text Unrestricted leaders and advanced start checkboxes have no effect in scenarios. Those options should be specified by the map. Fixed city screen building mouseover to correctly display commerce changes Fixed Modern Engineer glow Fixed Christian Monastery flickering Can always gift a city to your vassal through the diplomacy screen if you can liberate that city. Automated workers with orders not to destroy existing improvements no longer chop forest preserves on jungles Can no longer end turn with SHIFT-ENTER without exiting from Advanced start Civilization Flag button update Trying to unload troops from East Indiaman to rival territory gives declare war popup Fixed bug where air units could bump enemy units on friendly forts Game will no longer fail to play music if a user selects a folder that contains no audio files Fixed AI transport crash Fixed bug where the Three Gorges Damn would give power unhealthiness to all cities Fixed bug where new cities would not get power unhealthiness from the Three Gorges Dam Fixed bug where cities with just hudro/nuclear plants would not get unhealthiness No longer possible to have both MP and AI diplomacy open at the same time Fixed bug where incorrect espionage points we displayed in the espionage screen for passive missions Fixed bug where Hanging Gardens would sometimes not give you extra population in all cities Paratroopers cannot jump on enemy cities, even if the cities are unoccupied. Right-clicking on your own leader icon in the foreign advisor screen no longer closes the screen Fixed bug where pop-rushing, drafting, revolts, etc actually had a shorter effect than intended by one turn. Civilopedia unit categories screen gives relevant information for Air units Fixed bug where you could get no result when trying to create a colony Build Forest preserve hotkey is now Shift-F to avoid conflict with Fortify Similarly, Sea Patrol mission: Ctrl-P Fixed info screen rival import/export bug Civilopedia text corrections When a new empire is formed, plot ownership is updated for everyone where appropriate Deafening Privateer plunder sounds no longer occur simultaneously at the beginning of your turn Fixed bug in Foreign advisor tech panel Fixed Crusade event Removed description from event help text Fixed bug that allowed AI to use engineers to rush buildings that it could not build Landmark signs cleared on regenerate map Camera zooms to new starting location on regenerate map QuickLoad works as expected in Advanced start Game resets espionage spending to zero when you no longer have contact with anyone Fixed bug with number Apostolic palace candidates for residency Fixed events that are supposed to expire in the Renaissance to expire with Astronomy. Unrestricted leaders option works for Pitboss Privateers no longer destroyed when a friendly ship enters its port. Hall of fame screen shows finish year (not date) Upon tile improvement, citizens no longer get assigned to new plots when governor is not automated. Fixed bug where wrong menu music played after adjusting volume and after Credits screen Build forest preserve worker action mouseover shows happiness effect Fixed colony team bug Can no longer bypass the maximum of 15 characters for renaming cities Worldbuilder now saves player, civ, and city text keys instead of translated text Fixed Worldbuilder multiplying building free specialists on save and reload Fixed Paratroopers to not remain in the same selection group after dropping Fixed multiplayer hot-join when player name has illegal characters Stripping illegal characters from save, load, and player names Fixed save file issue with illegal characters in player name Main menu aspect ratio no longer stretches Main menu graphics changes no longer require a restart Fixed spaceship art completed by teammates not appearing in spaceship screen City screen tooltips hidden on exit Great wall surrounds culture borders only on same continent Fixed Feature and Terrain unit attack mouseover, civilopedia, and combat text (for mods) Fixed first strike combat animation for non-ranged units Fixed citybuilder crash Fixed some bonuses not showing in combination with Cottages, Hamlets, Towns, Villages, Windmills, Mines, and Forts Fixed Brothers in Need event L-system cleanup Fixed bug where wrong menu music played after adjusting volume and after Credits screen Build forest preserve worker action mouseover shows happiness effect Fixed colony team bug Flanking attack combat results no longer appear before battle animation is done Fixed bug where the units killed were doubled in statistics screen Fixed stack air combat Fixed Statistics screen bug where last unit was not shown in the table Completed quests no longer appear in the quest log Hostile Takeover quest no longer triggers when you already satisfy its requirements Vassals no longer have resources unavailable for trade Spies cannot be discovered when inside a ship Players no longer get messages about unmet civilizations forming colonies Fixed Highlands map regeneration bug Fixed bug with Great Library free scientists increasing on conquest Fixed bug where non-combat units could capture empty cities Fixed Holy Mountain reward not triggering after Steam Power Fixed negative production turn estimate during anarchy Rival Privateers count as enemy units for \"show enemy moves\" and \"show friendly moves\" options Fixed Interstate event text bug Fixed \"join\" action mouseover for Great People Destroying a fort no longer leaves planes or ships on the plot Can no longer paradrop into transport ships Fixed Great Person type probabilities not adding up to 100% Fixed Domestic Advisor cultural expansion turns estimation bug Fixed bug where you could sometimes click to create a colony but nothing happened No more Dawn of Man screen in Advanced Starts Fixed Influenza event index out of range Fix for incorrect unit supply cost Fixed incorrect mouseover information for Maximum National Wonders in OCC Fixed spaceship launch ability update bug Fixed crash Fixed multiple AI hangs Fixed plot indicator crash bug Added religion link to civilopedia units (missionaries) Fixed bug with Apostolic Palace religious building hammer bonus Fixed CustomAssets MP crash Host is no longer the only player who can change the admin password (for Pitboss) Fixed greed event text bug Trying to airstrike one of your own cities does not result in a rebase Advanced Start colored plots update on regenerate map Spelling corrections Can no longer generate infinite gold by adding and removing advanced start population Fixed bug where you could build Military Academy without Military Science Fixed bug where you could infiltrate your own city Can\'t negotiate declaring war on a vassal. Must do so on master instead. Fixed bug that was preventing paratroopers from attacking cities occupied only by air units Fixed erroneous message about spaceship launch Barbarians no longer shown as members of UN in Victory Screen Fixed bug with AI barbarian/animal bonuses on Monarch Academy 3x2 in L-system Removed ugly glance tab from Foreign Advisor Fixed line segments across globe wrap Strategy layer Lines now save and load properly Apostolic Palace can no longer vote to give human a second city in OCC Fixed nukes nuking themselves to death crash Fixed bug with trade route profit mouseover help Fixed AI crash Fixed Spaceship smoke animation in Globeview Fixed disappearing citizens when you remove one in a large city Fixed stuck mouseover help for right-click menus Fixed globeview line drawing crash Fixed Boreal Map Script so that buildings are buildable at the very top of that map \"Fixed\" Levee graphics in Civilopedia - no longer rotates Fixed amphibious city capture bug Fixed crash on city liberation Fixed grids in Globeview Game no longer hangs when map script fails to find starting plots Fixed Warlord graphic location for mechanized unit combat Fixed unit-specific formations not being used Fixed events zooming to the wrong plot on torroidal maps Fixed Great Prophet fading on surrender Fixed workboat froth fade on surrender Fixed some event help text for unavailable event options Fixed taskbar icon to have transparency Fixed city screen production queue scrollbar being inaccessible Fixed unit action queue scrollbar being inaccessible Fixed movie corruption on alt-tab Fixed Lincoln eyeshadow using low-res textures Fixed roads graphics agreeing with game logic City cycling disabled when viewing spaceship Fixed several city capturing bugs relating to partisans Fixed Wedding Feud event so that war is possible to be triggered, as intended Minimap updates for Worldbuilder terrain changes Opening another screen from the spaceship screen no longer results in a hidden interface Fixed plot indicators for Saltpeter event Fixed movie crash on shutdown Fixed popup memory leak on shutdown Fixed AI crash Fixed spaceship resize on resolution change No more messages about religion spreading into cities you cannot see Fixed spurious line in terrain texture tiles Clarified \"Earth Day\" event options Fixed ping - now has a special message, sound, and a plot indicator Cities with no production always ask for build orders once per turn Possible fix for hill graphics not visible Fixed plot indicator crash on load Actual spaceship trip length agrees with XML Fixing frozen tool tip help when zooming out to globe view Fixed entity widget crash Fixed leaderhead playing greetting animation every screen Fixed worked land shadow not contouring to terrain Added missing text for Ancient Olympics event expiration Fixed min-spec leaderhead rendering issues Fixed event text formatting bug Fixed bug where city air unit limit could be bypassed using Carriers Winery light fix Fixed exploit of being able to use debug tools in multiplayer games Fixed crash on multiplayer load Fixed non-host reverting advanced start amount Fixed Advanced Start Out-of-sync Fixed city effects in Globeview Red Cross does not rotate in Civilopedia to show missing back Fixed AI asking you to declare war on his vassal Fixed Seige Tower not appearing FINAL FRONTIER Leaderhead art update Star System/Planet information is now stored in the WorldBuilder Save for use in modding Game now only plays Ping EFFECT for tutorial plot discovery instead of actually pinging (fixes ping message showing up at the top of the screen) Fixed Paradise\'s flag Increased cost of Astral Gate Pieces & United Planets wonder Can no longer bring up info screen on Star Systems which have not been revealed yet (in the fog) Can no longer \"win\" an Ascendancy Victory after a player has already won the game by some other means Fixed some text bugs Fixed bug where capturing Star System (with a Starport) would cause player to be unable to construct any further Buildings in any of his cities Increased # of turns for each game speed to match increase in tech cost Added Screen to show data on a System\'s Planets when player clicks on an uncolonized Star on the map Greatly increased cost of later technologies Players can no longer adjust enemy Star Systems\' population & building allocation through Espionage Can now cash-rush things with the Democracy civic Pirates will now use more advanced ships later in the game Raging \"Barbarians\" now more spawns more Pirates The \"Enable\" Tutorial option is now \"Disable\" so that when players install it begins enabled Pop-up help text for Planets in city screen now always shows Planet yield (even when Tutorial is off) Can no longer construct multiple Star Fortressses in a System Setting city avoid growth now prevents the game from auto-placing population at the end of every turn Increased cost of Stealth Ships Players can now form Permanent Alliances after researching Environmentalism Removed Great Generals from the game Removed reference to Great Spy Fixed bug where Squadron units wouldn\'t gain experience from combat Fixed world wrapped picking Fixed Final Frontier Map script for team games AI now uses missiles Updated Handicap Infos Fixed incorrectly calculated Trade Route yield Fixed non-shader card crash Nuking various features will no longer destroy them CHARLEMAGNE Fixed text error Anglo-Saxon Leader -> Anglo-Saxon NEXT WAR Transport carry 4, mind control center reduces production by 15% Portuguese Feitoria now replaces customs house (rather than market) American civ uses European-style units Fix Great Wall inconsistency with main game. Eras play the appropriate soundtrack music and city soundscapes. Added Apostolic Palace to Next War Epic Fixed ocean plots being adjacent to land at world edges Drill promotion line available to gunpowder units, as for epic game Fixed bug with Advanced Start buildings placement Fixed Advanced Start buildings placement DEFENSE Fixed Bug with loading initial auto Save not reseting values. AFTERWORLD Upped unit movement from 4 to 6 Increased difficulty Fixed text bug Fixed objective 3 issue Partially fixed door rotating when wall destroyed Alt-tab minimap fix GODS OF OLD Fixed bug with city air unit capacity

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3346 downloads

Uploaded:07-01-2006

XX Century Mod

xx_century_v21.rar | 10.22 MB

technologies. XX Century Mod Mi-24 Fix: http://civilization4.filefront.com/file/;65520 XX Century Mod v2.11 mini update: http://civilization4.filefront.com/file/;65519

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4118 downloads

Uploaded:04-13-2006

Civilization IV SDK

civ4_sdk_source.zip | 5.91 MB

world to their heart’s content.

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25284 downloads

Uploaded:11-30-2005

Civ4 Save/Scenario/Map Editor

civ4editorinstaller.zip | 233.58 KB

although the current version lacks support for editing individual plot features like the units and city contained inside although that will be supported soon. Check it out!

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1802 downloads

Uploaded:11-24-2006

WW2 Modification bugfix

bug_fix.zip | 29.13 KB

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1497 downloads

Uploaded:06-21-2006

Hungary

magyar104.zip | 5.12 MB

Hereditary Rule) --Saint Stephen(Organized, Spiritual, favors Organized Religion) --Lajos Kossuth(Creative, Philosophical, favors Representation) --Istvan Szecheny(Financial, Industrious, favors Free Market) -Unique unit: Huszar Cavalry(same as regular cavalry but starts with the Commando promotion and unique skin) -Unique sounds for Hungarian leaders on diploscreen -Unique sound for units -Flavor unit: Tegetthoff Class(same as ordinary battleship but unique skin) Big thanks to Bal-Rog for suggestions and support, Tomalak for graphic sources and Terror666 for the unit sounds.[/quote]

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26210 downloads

Uploaded:11-01-2005

Earth map with 18 Civs

earth18civs.zip | 39.36 KB

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9262 downloads

Uploaded:02-24-2007

Fall from Heaven II

fallfromheaven2020f.exe | 281.05 MB

which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step. There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.

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3748 downloads

Uploaded:12-02-2006

Age of Discovery 1492-1792 - v1.12 EGE Edition

aod1.12.zip | 33.33 MB

Melbourne EGE Mod Competition November 2006 The date is 1492 and Spanish explorer Christopher Columbus has just discovered Cuba. The Hundred Years war between England and France has been over for a few years now, and the only English presence on the mainland is Calais. The War of the Roses is over in England, with the Tudor line now on the throne. Portugal has explored down the African west coast, and Genoa is the major trading port in Western Europe. The Arabs have conquored most of North Africa, except for Morocco. Burgandy has broken apart and their lands taken by Saxony, France and the Duchy of Holland. Europe is on the brink of social, economic and religious reform as it leaves the Middle Ages and enters the Renaisance. Scientists are making major discoveries in all fields and the people are feeling the effects of new social freedoms with the end of serfdom. History is yours for the making. Play as one of the major nations of the era, colonizing the New World, expanding your trade Empire, and using your new found wealth to teach your enemies in Europe a lesson. Or try the ultimate challenge by playing one of the minor nations and hold off against the major colonisation plans. Can you re-write history in your favour?

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6540 downloads

Uploaded:11-24-2006

WW2 Modification

ww2modv0.3.rar | 17.13 MB

FRANCE GREAT BRITAIN SPAIN TURKEY POLAND YUGOSLAVIA USA USSR SWEDEN NATIONALIST CHINA COMMUNIST CHINA All the leaders are the ones of 1939 (except from Vichy France and Free France which were created in 1940). I would like to thanks the creators of XX century mod and Maxriga mod for their great mods in which WW2MOD is greatly based. This mod includes: Changes in the civics. No more religions, just 3 ideologies communism,fascism and capitalism 70 unique WW2 units. And other....... Other WW2 Mod related downloads: - [url="http://civilization4.filefront.com/file/;72849"]WW2 Mod bugfix[/url] - [url="http://civilization4.filefront.com/file/;72850"]Winter War Campaign[/url] - [url="http://civilization4.filefront.com/file/;72851"]North African Campaign[/url]

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5305 downloads

Uploaded:02-21-2006

Earth Map - Huge 217x119

civ4_krearth_217x119.zip | 108.73 KB

regions, then adjusted the aspect ratio so it matched that of the Earth map which shipped with Civ4 (124x68 tiles, or about 1.82:1). Downloaded kswoll's map maker (CFC thread here), and used the handy-dandy image trace feature to lay out continents and oceans. Initial terrain types were placed with the help of the map at Blue Planet Biomes; rivers and elevation info were found at the University of Texas' Perry-Castañeda Library Map Collection. Resource placement and fine-tuning were done in WorldBuilder. 217x119 = 25823 tiles in this map, which makes it about three times larger than the regular Civ4 Earth map. Civs All 18 standard Civs are present. I would advise removing some before starting a game (by opening the WBS file in notepad and changing the 'PlayableCiv' parameter for each player from 1 to 0), or else your game will slow down really quickly. Resources Accurate mineral resources were placed with the help of mineral maps found on the USGS' Web site. Incidentally, I didn't come across a lot of stone on those maps so the Cement resource was used in its place. All other resources (aka the edible ones) were either placed with the help of vegetation and land usage maps provided by the UT site, or dropped on the map more or less arbitrarily (fish). Barbarians Barbarian cities have authentic names and locations. Emphasis was given to barbarian placement which would stop some civs from expanding too quickly (Mongols), act as a partial buffer between two civs (Mali and Egypt, India and Persia), or simply to take up space and make it harder to land-grab (Australia, southern Africa). I don't think there's too many single barb units running around, but the ample amount of unexplored and fog-of-war territory should take care of that, heh. Known Issues There's not a whole lot of fish or whales on the map; I couldn't find any good information on major breeding or fishing grounds. Also, I haven't tested too much with any civ that starts in the Americas so the Americans/Incas/Aztec might be excessively strong or weak.[/quote]

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4792 downloads

Uploaded:08-03-2006

Super Civ Mod

supercivv1.05.rar | 62.41 MB

Civ Fix: http://civilization4.filefront.com/file/;67232

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5034 downloads

Uploaded:05-09-2006

Europe Map

europe.zip | 29.58 KB

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5379 downloads

Uploaded:03-20-2006

20th Century Map

peterworld20thcentury.zip | 148.59 KB

Which i used to add cities and everything else. There are 18 civilisations, which are situated somewhere in the 20th century, each having its proper technologies (varies) and its array of beginning units. Cities are real world cities at the real places. The whole catch is that only 5 civs control the worlds oil ressources which are Persia, Arabia, Russia, South America (H.Capac) and England and one barbarian state near persia, So having the oil ressource will 1- cost you a lot of money 2-necessite you to go to war. If you go to war for oil, you'll principally rely on infantry/marine units ! It is indeed reality because the oil you don't have is only for military purpose in this game and you need lots of oil to work a big mechanized military in the real world![/quote]

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3860 downloads

Uploaded:11-30-2005

Pakbuild

pakbuild.zip | 206.14 KB

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445 downloads

Uploaded:09-01-2010

XX Century

xxcentury_v30.rar | 14.63 MB

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804 downloads

Uploaded:07-01-2006

XX Century Mod v2.11 Mi24 fix

mi24_fix.rar | 6.34 KB

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8014 downloads

Uploaded:06-16-2006

Star Wars

starwarsv065.exe | 14.99 MB

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7363 downloads

Uploaded:06-09-2006

Total Realism

totalrealismsetup2.0a.exe | 57.58 MB

Including more than 50 new units, new Mod Components, new ideas developed from scratch, rewritten and extended most of other known mod Components according to the suggestions of our fans and our analysis of a more balanced game play. This Mod takes Civ4 a step further. Our philosophy for this mod is easy and straight forward: We empathize on three stages: 1) Game Balance, Unit Balance, tactical balance between all available Civs 2) Realism: Archers shall not destroy Tanks. More realistic warfare and strategically depth by using the advantages of your units to counter the enemy. 3) Fun: This is why we are here, right? We have extensively modified the Game play according to realistic Warfare, Politics, AI decisions, Trade, exclusive religion mod, realistic raze city, unit-counter-strategies and much more.[/quote] Total Realism 2.0.2 Patch: http://civilization4.filefront.com/file/;65722

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3739 downloads

Uploaded:03-04-2006

Harry Potter Mod

harrypotter.zip | 7.52 MB

units, everything. Enjoy!

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6246 downloads

Uploaded:11-30-2005

Civilization\'s 4 - Realism Mod

civ4_realism_v0.6.zip | 885.24 KB

compete in the game. Emulate issues of a large empire, supply lines, and strategic needs of different units and types.

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1120 downloads

Uploaded:10-23-2009

THROUGH THE AGES!

through_the_ages.rar | 208.02 MB

does not substantially change regular gameplay.

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1537 downloads

Uploaded:12-24-2006

Revolution

revolution_0.81w.zip | 1.88 MB

changes that allow the creation of new civs in the middle of the game and the ability to change which civ you control in the middle of the game.

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3266 downloads

Uploaded:12-09-2006

Feudal Japan - Sengoku-Jidai 1.5

sengokujidai1.5.zip | 7.67 MB

using custom graphics - custom Buildings - custom Civics Instructions: Unzip and place the \"Sengoku-Jidai\" folder in your \"Warlords\\Mods\" folder alongside the other scenarios that came with Warlords. To run the scenario simple open the file \"Sengoku-Jidai.CivWarlordsWBSave\" under \"WarlordsWBSaveUnder \"Warlords\\Mods\\Sengoku-Jidai\\Public Maps\" I hope people enjoy the scenario. A lot of work went into it and I\'m really happy with the results. Enjoy!

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1946 downloads

Uploaded:12-02-2006

European Middle Ages Resurrection

european_middle_ages_04.zip | 5.76 MB

1500 AD. The mod is a popular one for scenario makers and can also be played on random maps.

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3265 downloads

Uploaded:11-01-2006

Civilization IV: Warlords v2.08 Patch (WinRaR)

civ4warlordspatch2.08.rar | 63.75 MB

scenarios: Genghis Khan, Chinese Unification, Alexander the Great Scenario, Peloponnesian War, Vikings, and Omens. Vassal States No longer possible to receive a request from an AI to declare war on one of his vassals (!) Vassals can no longer accept one-sided defensive pacts (!) Fixed happiness from vassal issue You can now airlift into cities of your vassal You don\'t pay supply costs for units inside your vassal\'s borders Can no longer ask someone to make peace with a vassal. Talk to the master directly. Vassal AI improvement When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you) Vassal AI no longer makes *all* their gold available for trade. Vassal AI never refuse to talk to their master AI better considers war consequences of accepting a vassal Vassals no longer freed when master forms a permanent alliance - Fixes the vassal/defensive pact exploit Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement. Master/Vassal AI no longer give each other negative attitude modifiers for close borders. Vassal AI does not get upset because of Master\'s defensive pacts with third parties. Vassal cannot own plots within the city radius of his master\'s cities unless those plots are closer to his own cities. If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either. Adjusted negative AI attitude for having vassals AI no longer refuses to become a vassal because of \"your lands too far\" when you are actually neighbors Great Generals When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience) Multiplayer Anonymous play: real player names revealed on game end Fix for anonymous mode not being always anonymous Fixed some more anonymous play issues - You can no longer see other player\'s names in the staging screen for loading a save - You no longer see the player ID for \"waiting to hear from...\" Fixed selection issue in simultaneous MP for recently-moved units Now possible to join a Pitboss game where only AI are left Fixed Pitboss not-ready-to-launch bug Pitboss no longer crashes when launching as players are joining Pitboss no longer crashes when large amounts of text are spammed into the chat box Don\'t allow launching the game with players still in the civ selection screen Fixed MP crash when player is eliminated with the trade screen up and performs a trade Switched to new GameSpy SDK No autosaves generated for PBEM Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected Added \"logging enabled\" warning for MP LAN: No longer possible to spam the network with game refresh requests Graphics Fixed non-shader version of Mehmed if too many individual plots need globe rendering, redraw entire globe texture for performance Hooked up modern harbor graphic Fixed issue where combat zoom did not happen after you just clicked \"yes\" on the popup to declare war. Possible fix for grid crash. Test by playing at medium or low graphics level. Kublai / Qin swap High resolution terrain option has no effect when graphics settings are not at the highest level Interface Combat odds greater than 99.9% are displayed as such (not rounded to 100%) Combat odds less than 0.1% are displayed as such (not rounded to 0%) Active resource deals (1 of X) display the correct number for X Diplomacy screen: leader attitude once again shown at the top Regenerating the map resets the statistics in the Info screen Plot indicator rotation no longer gives away your location on the map (north-south hemisphere) Fixed Python exception in plotlist mouseover help Fixed watermill and workshop tooltip Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission Fixed cursor location for windowed maximized mode. Rally points now work with autopromote Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen Fixed erroneous score display in city screen for games with over 20 number of players Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible Great Person city bar mouseover shows turns left Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents) Civ name appears after city names when captured and when Great People are born (to avoid confusion now that duplicate names are allowed) City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection Fixed sorting bug in Domestic advisor Improved performance for large selection groups Fixed F6 screen update issue for PBEM Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science No more warnings for animals at your borders No more \'&\' allowed in player and city names (special character) Globeview unit indicator and help text show up correctly for plots with more than one unit Correct unit mouseover for collateral damage protection Correctly updating yield symbols after plot ownership change Workers given orders after they have moved wake up when in danger Sound Fixed SAM noise issue Fixed a sound bug Added audio to enemy unit warnings Stalin gets Peter\'s diplo music, not Catherine\'s Fixed audio crash on reload Diplomacy music was slightly too loud for new leaders AI AI no longer chooses state religion civics if it has no religion City governor no longer overly starves a city when there is not enough food Fixed a couple more issues with the city governor AI no longer dumps their entire nuclear arsenal on the barbarians Fixed bug where AI would sometimes accept trades for your worthless maps AI builds bunkers more urgently AI city placement improvement as per Blake Improved AI use of \'emphasize\' buttons as per Blake Pop-rush and draft AI improvement as per Blake Worker AI improvement as per Blake Improved civics AI as per Blake Tweaked AI building priorities as per Blake Fixed AI accidental war declaration (crash into submarine) AI no longer offers non-peace deals when at war Balance Increased trebuchet cost to 80 Quarries give +1 shield with railroads Expansive gets +50% production for workers, and just +2 health Navigation II requires Flanking Leadership gives double experience points Stables obsolete with Rocketry (when mounted units upgrade to Gunships) Siege units no longer defend after other less powerful units in a stack When gifting a unit to a charismatic leader, an experience adjustment occurs. (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them) Removed balanced resource option from Mirror mapscript Creative gets cheap Libraries Organized gets cheap Factories Jaguar gets Woodsman promotion instead of 25% jungle defense Bureaucracy: High upkeep Representation: +3 Happy in largest cities Civil Service requires Mathematics Pyramids cost 500 Colosseum and Odeon cost 80 Masonry has higher religious weight Mall: +20% gold Guerilla3 gives +30% withdrawal in addition to hills attack bonus Walls give 25% protection to bombardment (so they are relevant even in high-culture cities) Castle gives 25% protection to bombardment Spanish Citadel gives +5XP to siege Heroic Epic available with a level 4 unit Shrines immune to nukes Gallic Warrior can also be built with Copper Military Academy: +50% production for military units Military Academy requires Education Military Academy gives 3 culture Oracle, Stonehenge, Great Wall no longer available in Classical starts Great Wall gives just 1 Great Person point per turn Temple of Artemis: reduced cost to 350 Barbarians can have Spearmen Misc bug fixes Fixed first strike chance bug Enemy spies no longer visible from GlobeView! Barbarians can no longer build any of the Wonders Fixed potential crash Old .Civ4WorldBuilderSave files are recognized and loaded Can\'t gift a unit if the recipient is over the limit (missionaries, spies) Units cannot jump into enemy territory when expelled When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes. Fixed crash with flip of city that contained troops loaded into a transport. Fixed several other potential crashed of the same type. Fixed crash bug Fixed bug with research overflow Fixed load unit into transport crash Fixed selection group cycling crash Can\'t capture Greek Odeon (gives culture) Raised Worldbuilder culture limit from 1000 to 100000000 No longer possible to bombard a city with zero defensive modifier Fixed back to main menu crash Great People type no longer changes during anarchy Game no longer freezes when you try to retire after ending your turn in PBEM/Hotseat Text Fixed Stonehenge strategy text Updated credits Fixed typo in Hannibal civilopedia entry Fixed inaccuracy in Great General civilopedia entry Fixed Pavilion spelling Updated Celtic city list Fixed Louis diplomacy text bug Egypt civilopedia text fix French Tank: Char -> Char d\'assaut Modding Updated PythonHelp feature exposed getCurrentEra to Python Added some missing python auto-doc information Added Python override to prevent razing of a city Leaders with no favorite civic appear in civilopedia Projects defined in WorldBuilder saves now work properly Genghis Khan Scenario Removed Pinch promotion Chinese Unification Scenario Can now build Galleys in all \'river\' coastal cities Imperialist Trait now grants 50% Settler production bonus as expected Alexander the Great Scenario Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted. Scenerio->Scenario Only available for single-player games Peloponnesian War Scenario Non-english text fix for Peloponnesian War Vikings Scenario fixed bug where Red marking circles did not show up after loading a save Omens Scenario Player can no longer gift Missionaries to the AI to convert them to their religion and win easily

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7186 downloads

Uploaded:10-01-2006

Total Realism

totalrealismsetup2.1.exe | 58.42 MB

Balance, Unit Balance, Tactical Balance between all available civs, realism. In Total Realism archers cannot destroy tanks. More realistic warfare and strategically depth by using the advantages of your units to counter the enemy. Extensively modified gameplay according to realistic warfare, politics, AI decisions, trade, exclusive religion mod, realistic raze city, unit counter strategies and much more. Download ASAP! [url="http://civilization4.filefront.com/file/;70459"]Critical Total Realism Patch[/url]

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4154 downloads

Uploaded:09-29-2006

World War 3

ww3_global.zip | 60.86 KB

winning it's Opponents, The Israeli Government being sure of Their victory declare war at Egypt to control The Souez Canal. But The Major Offensive becomes a failure. As a result Egyptian Forces Capture Gaza. Egypt having gained prestige form an Alliance whose members are all of The Northern Africa Nations. USA Understands that The cooperation between The African Alliance and The Muslim Nations and also The Sosialistic-Communistic Governments of North Africa will affect Israel and Saudi Arabia (which remains neutral) which is the most important Oil-extractor nation. As a result USA and it's allies of NATO are declaring war to the African-muslim cooperation. However, USSR is watching the events and the Communist Party knows that if the Forces Of NATO win the war, they till control all of the resources of The Middle East and of The North Africa. As a result USSR declares war wt USA, and also provides help to The Cooperation. Argentina is at war with Great Britain to capture Falkland Islands. Australia is at war with The Asian Confederation to gain control of South-east Asia. Requirement: [url="http://civilization4.filefront.com/file/MaxRiga_Mod;70063"]MaxRiga Mod[/url]

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1984 downloads

Uploaded:09-26-2006

Civilization IV Demo Macintosh

civivmacdemo.dmg | 451.64 MB

beyond. Implement new technologies,conduct diplomacy or wage war to grow your society and become the most powerful leader the world has ever known. The demo offers a tutorial and allows you the opportunity to play up to 100 turns of the full game.

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363 downloads

Uploaded:07-31-2006

Bulgaria

bulgaria.zip | 673.13 KB

Stambolov Unique Units: Konnik Color: Green Leaders Khan Asparuh (Aggressive, Expansive) favors Vassalage Tzar Simeon Veliki (Philosophical, Creative) favors Hereditary Rule Todor Zhivkov (Spiritual, Organized) favors State property Stefan Stambolov (Financial, Industrious) favors Police State Unique Unit Konnik (replaces Horse archer) (uses Mongol keshik art) - 50 cost - Attack and defense same as Mongol keshik - Movement: 2 - Power: 6[/quote]

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1751 downloads

Uploaded:07-29-2006

Finland Mod

finmod.zip | 678.35 KB

white & dark blue * 30 finnish city names included - Two new leaders with their own traits * Kekkonen (industrious/financial) * Mannerheim (aggressive/industrious) - Unique unit: Jaeger * Replaces Infantry * Strength: 22 * Moves: 1 * +25% vs. Gunpowder units * Starts with Woodsman I promotion * Uses the original infantry model reskinned to field gray - Three unique flags to choose from: * National flag (default) * State flag * Coat of arms - Appropriate graphics for added components - Civilopedia entries for added components - Supported languages * English - Installs as an independent mod, no original files are modified - Support for patch 1.52 (but should work with any version)[/quote] Now start downloading ;)

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5023 downloads

Uploaded:07-16-2006

World War I

world_war_i_v2.zip | 374.63 KB

you tip the scales and change the fate of the world?

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5099 downloads

Uploaded:07-09-2006

Sevo Mod

sevomod3.0.exe | 197.32 MB

them are: Aegis cruiser, trebuchet, bazooka, biplane, privateers, F117, A-10 Thunderbolt, Mobile Sam, Nuclear Submarine, etc, etc. Includes some of the "Lost units" and all 20 unique units from CivGold. This is a must get, so start downloading now ;) Sevo Mod Patch: http://civilization4.filefront.com/file/;65989

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1305 downloads

Uploaded:05-09-2006

Africa Map

africa.zip | 14.17 KB

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1394 downloads

Uploaded:04-03-2006

Final Fantasy VII Map

final_fantasy_vii_map_1.1.zip | 12.96 KB

Ifalna. I also tweaked the terrain and resources, and added goody huts. Original Post: I\'ve noticed that most final fantasy maps are pretty large, but I made this one on a small map, because the final fantasy worlds always seem pretty small and there isn\'t much cities in them. I hope the resources and start areas are not too imbalanced. Since there is no swamp terrain in CIV, the swamp area is jungle/tundra (it kind of looked like it could be swamp). (The mapview preview doesn\'t show all the resources.) Because the game starts in the ancient era, I thought it would be fun to have the Cetra/Ancients as a playable civ. There are only four civs on the map: -The Cetra: led by Jenova (I know Jenova isn\'t one of the Cetra, but she did look like one, and she tricked the Cetra into following her for a bit) -Wutai: led by Godo -Corel: led by Dyne -Shinra Company: led by President Shinra I don\'t mod, so the civs are just renamed versions of normal civs. To play, download, unzip, and place the WBsave file in your Publicmaps folder.

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4036 downloads

Uploaded:12-01-2005

Earth Map

earth_100x56_18civs.zip | 25.17 KB

starts in england, etc).

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3792 downloads

Uploaded:12-01-2005

Middle Earth

middleearthlargev1.zip | 39.54 KB

adjustment

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4270 downloads

Uploaded:12-01-2005

European Empires Mod

europaeuropa_v1.zip | 2.41 MB

Download

23945 downloads

Uploaded:11-24-2005

Civilization IV Patch

v109patchrel.exe | 23.68 MB

late-game tech costs... - can now add two specialists in size 1 city with Mercantilism... - final score is now modified by difficulty level... - Speed up load times - Global performance enhancements Added: - Include WB map size in the description field - Save login name - Added password encryption - Added regenerate Map Button to World builder Map Mode... - checkbox for using low resolution textures - more logging for init failure - minspec / video memory checking - Added ability to change to and from fullscreen while in-game - holding during startup will clean out the cache - improved bink playback, added ini options Fixes: - ATI issue Failed to Init Renderer Fixed - Multiplayer Lobby list jump problem and lobby crash fixed - fixed war weariness calculation bug... - units maintain their name when upgraded - fixed Gold-for-Gold diplo exploit... - fixed no research choice overflow exploit... - Fix for voice initialization crash - Fix addressing takeover AI and retirement OOS. - Fixed issue with diplomacy text being always used in its first form in the translator. - Popups, screens, and diplomacy properly cleared when exiting from main menu. - Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save - Fixed bug where player could not offer any deal to other human in PBEM/Hotseat - Sorting by date on domestic advisor now works. - fixed bug where settlers could not move if the strategy layer was selected - fixed Ironworks... - fixed AI units not obeying open borders rules on declaration of war... - fixed bug that prevent placing of units in world-builder - fixed bug that prevented gifting of units to a human player - stack attack infinite loop fixed - Civic screen update fix (wasn’t showing the right maintenance and anarchy values) - ctrl-g crash fix, optimized city bar art - fixed right-click menu crash - Intro movie crashing problems - MarkG

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5068 downloads

Uploaded:02-16-2007

Rhye\'s and Fall of Civilization

rfcw136.zip | 34.47 MB

many changes made to the core game, and each integrates with the static map in order to make a better overall experience. This mod is tied in deeply with the map it\'s played on, and cannot be played without this unique world map. In brief, it features (so far): - A 124x68 world map with enlarged Europe for better gameplay - Dynamic rise and fall of civilizations - Stability management: unstable empires will risk secessions and civil wars - Players can control more than one civilization in a single game - Dynamic spread of resources - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name - Plague that will offer a hard challenge spreading throughout the world - Python events that reproduce historical barbarian attacks - Unique powers and victory conditions for each civilization - World Congresses where cities are traded - New flags and new terrain graphics, including a new terrain: marshes - Rule changes that will give this mod the feel of the original Rhye’s of Civilization - A new civilization: Babylon, and other non playable civs

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324 downloads

Uploaded:01-07-2007

Zelda2 128X80

zelda2_128x80.zip | 41.94 KB

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848 downloads

Uploaded:12-24-2006

Modern Warfare Mod 1.05

modern_warfare105.zip | 3.58 MB

far, download this patch.

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816 downloads

Uploaded:11-24-2006

North African Campaign

north_african_campaign.rar | 7.77 KB

need: [url=\"http://civilization4.filefront.com/file/WW2_Modification;72847\"]WW2 Mod[/url]

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2968 downloads

Uploaded:11-24-2006

WW2 Mod - Winter War Campaign

winter_war_test.rar | 23.59 KB

need: [url=\"http://civilization4.filefront.com/file/WW2_Modification;72847\"]WW2 Mod[/url]

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3968 downloads

Uploaded:10-14-2006

Ancient Mediterranean MOD v1.97

tam_v1.97.exe | 19.07 MB

civilizations, a completely new technology tree, new wonders, new units, etc...

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1261 downloads

Uploaded:09-22-2006

MaxRiga 1941 Scenario

1941scenario7.zip | 34.5 KB

but Germany is fighting the UK and Egypt. As our intelligence service has reported Germany has enough power to start war with the USSR soon. Soviets are not very prepared for a fast German Blitzkrieg. Please pay attention to this information by playing any country. In order to play this scenario you need [url=\"http://civilization4.filefront.com/file/;70063\"]MaxRiga 5.1 Mod.[/url]

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3434 downloads

Uploaded:09-22-2006

MaxRiga Mod

maxrigamod5.zip | 33.79 MB

MaxRiga mod also adds many new units to your game and the author has developed MaxRiga mod only for his own scenarios, should you choose to play them. MaxRiga compatible scenarios: [url="http://civilization4.filefront.com/file/;64692"]Stalingrad Scenario[/url] [url="http://civilization4.filefront.com/file/;70064"]MaxRiga 1901 Scenario[/url] [url="http://civilization4.filefront.com/file/;70065"]MaxRiga 1941 Scenario[/url] [url="http://civilization4.filefront.com/file/;70066"]MaxRiga 1961 - 18 civs Scenario[/url] [url="http://civilization4.filefront.com/file/;70067"]MaxRiga 1961 Scenario[/url] [url="http://civilization4.filefront.com/file/;70069"]MaxRiga 2001 Scenario[/url]

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2033 downloads

Uploaded:07-21-2006

Canada Mod

canada_mod._v16.zip | 6.13 MB

with proper alpha channel (no more white flags) - replaced Canada Corps icon/button with image from Canadian WWI poster - added The Battlefords to the city list - added First Hussars to UU flavour name list - install path fixed (see below)[/quote] Canada Soundpack addon: http://civilization4.filefront.com/file/;66599

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3332 downloads

Uploaded:07-16-2006

Europa Europa 3

ee31.zip | 3.68 MB

establishing a mighty overseas colonial empire. Or, you may be the Dutch and establish East Asian trade monopolies. Or, if religion is your game, play as the Pope and assert ecclesiastical control over secular kingdoms.

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1197 downloads

Uploaded:07-01-2006

XX Century Mod v2.11 mini update

xx_century_v21_miniupdate.rar | 927.39 KB

leaders, 44 units (35 are completely reskinned) and 13 technologies.[/quote] Please first download XX Century Mod v2.11 to use this file: http://civilization4.filefront.com/file/;65518

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783 downloads

Uploaded:06-21-2006

Argentina

argentina.zip | 1.33 MB

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1275 downloads

Uploaded:06-18-2006

Rise of Rome

rise_of_rome.zip | 45.25 KB

civs you\'ll be at a disadvantage because of location mainly. Most of the civs are at war with one or more enemies so your early goals are set to war, There are barbarians, but the Macedonians flag looks just like the barbarians, so just check before you attack. The civs are as follows The Greek Empire Germanic Tribes Egyptian Empire Gallic Tribes British Tribes Spanish Empire Roman Empire Parthian Empire Numidian Empire Seleucid Empire Carthaginian Empire Pontus Empire Scythian Tribes Armenian Empire Thracian Empire Dacian Empire Macedonian Empire

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633 downloads

Uploaded:06-14-2006

World 2000BC

world_2000bc_the_first_cities_v1.2.zip | 45.71 KB

emerged. Although cities developed independently in several regions, they shared certain characteristics. Urban societies were hierarchical, with complex labour divisions. They were administered, economically and spiritually, by an elite literate class, and in some cases, were subject to a divine monarch. Monuments came to symbolize and represent the powers of the ruling elite. Elsewhere, farming communities came together to create ritual centres or burial sites, while craftsmen experimented with new materials and techniques, such as copper and bronze casting, and glazed pottery. All these developments indicate that urban and non-urban societies were attaining a high degree of social organization.

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2335 downloads

Uploaded:04-19-2006

Second Revolution

second_revolution_1.5.zip | 64.36 MB

http://civilization4.filefront.com/file/Second_Revolution_16_Patch;61502

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1037 downloads

Uploaded:04-13-2006

Civilization IV Pitboss Server

pitboss.zip | 3.46 MB

their progress in a game at any time.

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1131 downloads

Uploaded:02-21-2006

Alternate Religions

alternate_religionsv1.0.zip | 805.39 KB

around some genuine religious concepts. Each religion tech gets a wonder and a civic. There is a detailed readme in the mod, but the following should give you a flavor...[/quote]

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1271 downloads

Uploaded:02-15-2006

Eurasia

eurasia.zip | 71.78 KB

historically accurate. I am thinking of placing barbarian cities in places such as Carthage, Byzantium, Oslo/Trondheim/Stockholm, Hong Kong, Seoul/Pyongyang, and so on. because this map is really quite large and some civs like mali, india, and china can easily be isolated from all the other civs just because of the distance from neighbors. I\'m trying to be as realistic as possible with bonus resources as possible, which is taking quite a while (toggling back and forth between US Geological survey maps and my historic and archaeological atlases).

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4325 downloads

Uploaded:02-07-2006

Europa Europa 3

ee31.zip | 3.68 MB

establishing a mighty overseas colonial empire. Or, you may be the Dutch and establish East Asian trade monopolies. Or, if religion is your game, play as the Pope and assert ecclesiastical control over secular kingdoms.

Download

1564 downloads

Uploaded:01-29-2006

Japan

japan.zip | 18.82 KB

Download

1160 downloads

Uploaded:01-29-2006

Small Europe Map

small_europe_ver.1.1.zip | 14.67 KB

England France Germany Spain Rome Grece Russia Egypt Arabia Mali The Arabs start in Turkey because I wanted to have some kind of Ottoman empire. The Malinese start in northern Africa - to make life hard on the spanish. Every other civ is where is supposed to be.

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2156 downloads

Uploaded:01-14-2006

Earth

earth.zip | 65.36 KB

Download

1098 downloads

Uploaded:12-22-2005

Kingdon Of Sweden

kingdom_of_sweden_v10f.rar | 3.3 MB

Download

192 downloads

Uploaded:12-02-2005

B Dive\'s Mod

s_mod.zip | 392.63 KB

artilery is no longer suicidal. 3) High maintenance cost for units, cities and civics means that running 100% science is almost impossible.

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1399 downloads

Uploaded:12-01-2005

Tiny Earth Map

tiny_earth_map.zip | 10.59 KB

Download

6716 downloads

Uploaded:11-30-2005

Earth Map

earth_aeric67_180x87_1.1.zip | 64.81 KB

the human player). This again is done for balance and realism.

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1621 downloads

Uploaded:11-30-2005

Pelloponesean wars

greececitystatesv3.zip | 26.78 KB

control a powerfull city-state but the other minor cities if deside to charge on you you ll be doomed! there is 65 berbarian cities from the start, all have warrior on them and the stronger ones might have also swordmans from the start! There is many wild life here, you will see wild animals comming down from mountain and charging your city to find food!

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780 downloads

Uploaded:11-30-2005

Huge & Giant

xhuge_and_giant.zip | 65.9 KB

processor is Amd Athlon XP at 1.24 Gh. You may go faster or slower depending on your processor.

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522 downloads

Uploaded:11-23-2005

CivScale

civscale.zip | 1.7 MB

Download

187 downloads

Uploaded:09-03-2010

Denmark Mod 1.0

denmark.rar | 785.63 KB

Download

858 downloads

Uploaded:03-09-2008

A new wolrd

a_new_world.rar | 20.05 KB

NASA(US) Colon Chinoi(China) URSS(Russia)

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456 downloads

Uploaded:04-06-2007

People's Republic of Cork

cork_civ4_mod_v1.zip | 1.91 MB

download now :) I encourage the author to submit us more mods like this :beer:

Download

856 downloads

Uploaded:02-16-2007

Jamaica

jamaica.rar | 3.75 MB

Download

1502 downloads

Uploaded:02-16-2007

Japanese Mythology

japanese_mythology_v005.zip | 195.72 MB

Download

881 downloads

Uploaded:02-16-2007

Better Tomorrow

better_tomorrow.rar | 5.66 MB

(More options for DICTATORS! ) - Near future technologies, buildings, units, and promotions. - Great mod components borrowed from ingenious modders. Download now

Download

4673 downloads

Uploaded:02-16-2007

Rhye\'s and Fall of Civilization

rfc186.zip | 23.21 MB

many changes made to the core game, and each integrates with the static map in order to make a better overall experience. This mod is tied in deeply with the map it\'s played on, and cannot be played without this unique world map. In brief, it features (so far): - A 124x68 world map with enlarged Europe for better gameplay - Dynamic rise and fall of civilizations - Stability management: unstable empires will risk secessions and civil wars - Players can control more than one civilization in a single game - Dynamic spread of resources - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name - Python events that reproduce historical barbarian attacks - Plague that will offer a hard challenge spreading throughout the world - Unique powers and victory conditions for each civilization - World Congresses where cities are traded - New flags and new terrain graphics, including a new terrain: marshes - Rule changes that will give this mod the feel of the original Rhye’s of Civilization

Download

2788 downloads

Uploaded:01-20-2007

Pirates! Mod Scenario

pirates.zip | 7.44 MB

dominate the high seas and pillage the wealth of your rivals. * Play as Henry Morgan, Charles II of England, Louis XIV of France, Johan de Witt of the United Netherlands or Philip IV of Spain * Command ships from the Pirates! game, loot Spanish Treasure Galleons and capture enemy warships * Research new techs such as Letters of Marque and Rum * Acquire new promotions such as Carpenter and Chain Shot * Build new structures, such as the Tavern or the Pirates\' Black Market * Discover buried treasure Can you best your rivals and amass a fortune, or will you end up at the bottom of Davy Jones\' Locker?

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536 downloads

Uploaded:01-20-2007

Great Person Mod for Warlords v. 1.01 With Art

great_person_mod_for_warlords_v._1.01_with_art.7z | 9.69 MB

used up, a civ-specific random name will be used with a generic picture. The Warlords version of this mod adds 135 new Great People with images & quotes as well as Great General images.

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399 downloads

Uploaded:01-07-2007

Thrace civ

thrace.rar | 2.73 MB

Download

14186 downloads

Uploaded:01-05-2007

Total Realism Gold

totalrealism_for_warlordsgold2.0setup.exe | 197 MB

downloads. In this mod, religious system has been completly reworked, many new units have been added. The team has implemented for each civilization dozens of new unique and ethnical units. African Civilizations do actually look African, Far Asians look Far Asian and Native Indians look Native Indians. New wonders also have been included in this mod, about 10 wonders with videos and much more. This mod will rock your world. Download now!

Download

1106 downloads

Uploaded:12-25-2006

Rhye\'s and Fall of Civilization for Warlords

rfcw109.zip | 34.2 MB

many changes made to the core game, and each integrates with the static map in order to make a better overall experience. This mod is tied in deeply with the map it\'s played on, and cannot be played without this unique world map. In brief, it features (so far): - A 124x68 world map with enlarged Europe for better gameplay - Dynamic rise and fall of civilizations - Players can control more than one civilization in a single game - Dynamic spread of resources - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name - Python events that reproduce historical barbarian attacks - Unique powers and victory conditions for each civilization - World Congresses where cities are traded - New flags and new terrain graphics, including a new terrain: marshes - Rule changes that will give this mod the feel of the original Rhye’s of Civilization - A new civilization: Babylon, and other non playable civs

Download

2609 downloads

Uploaded:12-24-2006

Eurasia 1.8

eurasia18.zip | 40.79 KB

the old world) and post it here. This map contains only 18 civs. DO NOT use the Giant Earth Map mod but the unmoded Warlord to play this. This map can be a very good map for multi-player games too. The 18 civs are: Egyptian Indian Chinese Greece Roman Persian Japanese German French Arabian Mongolian Russian English Spainish Mali Carthaginian Korean Turk

Download

332 downloads

Uploaded:12-24-2006

Second Revolution 2_1.5 Patch

2nd_rev_2.15_patch.zip | 759.36 KB

wonders Tweaked some units [url="http://civilization4.filefront.com/file/Second_Revolution_20;72701"]Second Revolution 2.0[/url]

Download

858 downloads

Uploaded:12-16-2006

Rhye\'s and Fall of Civilization

rfc153.zip | 23.22 MB

many changes made to the core game, and each integrates with the static map in order to make a better overall experience. This mod is tied in deeply with the map it\'s played on, and cannot be played without this unique world map. In brief, it features (so far): - A 124x68 world map with enlarged Europe for better gameplay - Dynamic rise and fall of civilizations - Players can control more than one civilization in a single game - Dynamic spread of resources - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name - Python events that reproduce historical barbarian attacks - Unique powers and victory conditions for each civilization - World Congresses where cities are traded - New flags and new terrain graphics, including a new terrain: marshes - Rule changes that will give this mod the feel of the original Rhye’s of Civilization

Download

96 downloads

Uploaded:12-09-2006

Specialist Stacker Mod v0.8.1w

specialist_stacker_v0.8.1w.zip | 37.87 KB

citizens by allowing them to span into two columns instead of just one. This will allow for more than the vanilla six specialized citizens to exist in the game.

Download

109 downloads

Uploaded:12-09-2006

Specialist Stacker Mod v0.8

specialist_stacker_v0.8.zip | 1.15 MB

citizens by allowing them to span into two columns instead of just one. This will allow for more than the vanilla six specialized citizens to exist in the game.

Download

517 downloads

Uploaded:12-09-2006

Military Bases Mod v0.3w

military_bases_v0.3w.zip | 1.72 MB

depending on the configuration of the mod will either be required to train units or will provide a bonus when training units.

Download

1393 downloads

Uploaded:12-09-2006

M.A.D. Nukes Mod v0.4w

mad_nukes_mod_v0.4w.zip | 1.91 MB

mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot. Also, players are able to target the cities of their enemies and future enemies with their nuclear warheads once they have built the appropriate infrastructure.

Download

140 downloads

Uploaded:12-09-2006

Favorite Religion v0.2w

favorite_religion_v0.2w.zip | 1.31 MB

state religion and Christianity as Isabella\'s state religion.

Download

213 downloads

Uploaded:12-09-2006

Favorite Religion v0.2

favorite_religion_v0.2.zip | 1.29 MB

state religion and Christianity as Isabella\'s state religion.

Download

161 downloads

Uploaded:12-09-2006

Enhanced Foreign Advisor v2.2w

enhanced_foreign_advisor_v2.2w.zip | 51.98 KB

rules of the game.

Download

139 downloads

Uploaded:12-09-2006

Customizable Domestic Advisor v0.95w

customizable_domestic_advisor_v0.95w.zip | 1.16 MB

columns from pages, and change the order and width of columns, all from within the advisor itself.

Download

48 downloads

Uploaded:12-09-2006

Building Heal Rate

building_heal_rate_v0.2w.zip | 1.36 MB

instead of just being able to heal any unit. For instance drydocks can now heal any ship while a specialized building like tank factory could heal just armor units.

Download

74 downloads

Uploaded:12-09-2006

Building Civic Prereqs

building_civic_prereqs_v0.3w.zip | 1.35 MB

and \"Hereditary Rule\" civics to be constructed.

Download

1733 downloads

Uploaded:12-02-2006

Modern Warfare Mod

modern_warfare.zip | 22.98 MB

Ethnically Diverse Units Mod, it gives each civ a distinctive feel throughout the entire game. See below for information on added units and unit classes. All of my new units will be released only in this mod. Below is a list of all my new units in this mod: US Libert Ship Z-Class Destroyer Brooklyn Class Cruiser M4A3 Sherman M7B1 Priest Ar196 J2F Duck M60A2 Do not under any circumstances copy anything into the game's main Assets folder, the one found in the civ4 installation folder, i.e. C:\Program Files\Civilization 4\Warlords\Assets. The C:\Program Files\ part is just an example, it could be different for you. 1. Unzip the mod files into the mods folder in your Warlords directory (C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods) 2. To play, load Warlords, goto 'Advanced' and 'Load a Mod'. Click on 'Modern Warfare' 3. Enjoy! [/quote] [url="http://civilization4.filefront.com/file/;74064"]Modern Warfare Patch[/url]

Download

538 downloads

Uploaded:11-29-2006

Rhye\'s and Fall of Civilization

rfcw100.zip | 34.24 MB

many changes made to the core game, and each integrates with the static map in order to make a better overall experience. This mod is tied in deeply with the map it\'s played on, and cannot be played without this unique world map. In brief, it features (so far): - A 124x68 world map with enlarged Europe for better gameplay - Dynamic rise and fall of civilizations - Players can control more than one civilization in a single game - Dynamic spread of resources - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name - Python events that reproduce historical barbarian attacks - Unique powers and victory conditions for each civilization - World Congresses where cities are traded - New flags and new terrain graphics, including a new terrain: marshes - Rule changes that will give this mod the feel of the original Rhye’s of Civilization - A new civilization: Babylon, and other non playable civs

Download

4194 downloads

Uploaded:11-19-2006

ViSa Mega-Modpack 2.0

visa200.rar | 245.44 MB

dialogue & more city names, many more small mini mods mainly by The Lopez. This modpack has it all and more... * 37 buildings , not including unique buildings * over 40 nations * 200+ unique units and classes * Dale's Combat Mod V1.03 * Religious Victory by Rodman49 * Partisan Unit System by GIR * Air Forces Mod by TheLopez * Mercenaries Mod by TheLopez - disabled for now due to MP issues and balance * Tech Leak Mod by Sevo - totally re-wrote code and screens for ViSa * 2 extra civic catagories and 1 more civics to each civic catagory * Most of GIR's Mod Componants * Cultural Influence by TheLopez * Great Doctor Mod by TheLopez * Great Statesman Mod by TheLopez * Plot List Enhancement Mod by 12monkeys * Scrolling Civic Screen * JFort Mod by Jeckel * Great Generals From Barbarian Combat Mod by TheLopez * ViSapedia based on the great work by Sevo * 3 City Radius Mod by RogerBacon ***ViSa added 2 or 3 radius selection in Custom Game screen * Blitz Game Speed - 200 turn game by NeverMind * Random Barb Spearman spawns * Random Barb Navy spawns * Customizable Domestic Advisor Mod by TheLopez * Enhanced Foreign Advisor Mod by TheLopez A [b]must[/b] download ;) [url="http://civilization4.filefront.com/file/ViSa_Modpack_210_Patch;72660"]ViSA Modpack 2.10 Patch[/url]

Download

569 downloads

Uploaded:11-11-2006

The End of Isolation

the_end_of_isolationv1.2.zip | 1.43 MB

address of the assets folder should look like this: Firaxis Games\\Sid Meier\'s Civilization 4\\Mods\\The End of Isolation\\Assets The address of the WBS file should look like this: Firaxis Games\\Sid Meier\'s Civilization 4\\PublicMaps 5. To play, start Civ4 and click \"Advanced\" and then \"Load a Mod\". Click on the one that says \"The End of Isolation\". 6. After it loads go to \"Play a Scenario\" and pick \"The End of Isolation 1.2\". The Civilizations included are: Playable United States of America Confederate States of America Great Britain Spain France Prussia Austria Italy Non-Playable The Netherlands Denmark Portugal The German Confederation Every playable civilization has their own unique unit.

Download

687 downloads

Uploaded:10-28-2006

Romania

romania.zip | 7.65 MB

Unit: Vanatori de Munte- Replaces Rifleman Cost: 110 hammers Strength: 15 with: 25% combat with mounted Guerilla 1 promotion Cities: Bucharest Iasi Cluj Napoca Timisora Constanta Craiova Galati Brasov Ploiesti Sibiu Braila Oardea Bracau Arad Pitesti Targu Mures Baia Mare Buzau Satumare Botosani and more.........

Download

332 downloads

Uploaded:10-06-2006

Scaling Tool

civscale.zip | 1.9 MB

the globe view and found this improves game performance. Compatibility: This program is compatible to the Civ4 basic version and to the Civ4 expansion \"Warlords\". If \"Warlords\" is installed afterwards, the programs simply have to be started once more again.

Download

1410 downloads

Uploaded:09-22-2006

MaxRiga 2001 Scenario

2001scenario1.zip | 40.6 KB

5.1 Mod.[/url]

Download

4830 downloads

Uploaded:09-07-2006

Europa Mod

europa_mod_1.3.rar | 44.41 MB

of government, religions, technologies and Armies have been calibrated for a realistic effect. The mod uses real leaders, and now all that you need to do is to hit the download button & start downloading. Enjoy!

Download

532 downloads

Uploaded:09-07-2006

World War I (Grey vs Blue Scenario)

wwi.zip | 3.12 MB

golden ribbon or insignia to diferenciate advanced ones, except for russian and ottomans which change their hats/uniforms - Color adapted cavlary for each nation - Tanks have been reskined & many more new addons.

Download

1935 downloads

Uploaded:09-04-2006

Blue Marble Terrain

civbluemarblev2.zip | 20 MB

land surface to improve our understanding of the Earth as a system. These datasets are usually not publicly accessible and they are only available as scientific file types. Therefore the Blue Marble project produces high resolution maps in false-color and true-color formats from the scientific satellite data. This allows the user to become a discoverer and to investigate our planet from space. With these products we would like to stimulate the public interest for matters of the environment and also express the importance of unmanned satellite missions carried out by the NASA and other space organizations. The Blue Marble "Next generation" is the latest product of the series, showing a cloudless Earth in 12 monthly variations: the beginning of spring, dry spells, snow cover changes, vegetation coloring and rainy seasons all are dynamic processes in our climate system. The monthly satellite maps are available under bluemarble.nasa.gov. The Civilization IV users now can discover their Worlds with a special Blue Marble texture set modelled from this material. Have a lot of fun with it!

Download

1612 downloads

Uploaded:08-16-2006

Atlantis

atlantis.zip | 60.3 KB

Download

592 downloads

Uploaded:08-03-2006

Super Civ Mod Fix

civ4diplomacyinfos.rar | 5.4 KB

Download

2295 downloads

Uploaded:07-31-2006

Israel

israel1.zip | 1.98 MB

Download

1668 downloads

Uploaded:07-20-2006

North America

northamerica.zip | 33.86 KB

some of South America. There are 13 civs, the ones you would expect for the region, plus some 'immigrant' civs to even things out. The geography should be pretty accurate as well as the resources. Resources and goody huts are abundant![/quote]

Download

1260 downloads

Uploaded:07-17-2006

Civilization IV Beta 1.61 Rev A

civilization_iv_installer.dmg | 14.86 MB

following fixes: - Better performance on certain Macs (particularly G5\'s) that exhibited excessive CPU use in the original release. The game should no longer run dual CPU\'s to 100% capacity. - Some missing sounds will now play correctly. Other sounds may still be inaudible. A future official release of the Rev A patch will address those. Known Issues - If you experience kernel panics on Intel Macs, make sure you have installed the latest version of the OS X 10.4.7 Combo update. If problems persist, turn off FSAA options and/or run the game in a window. - Some sounds will not play, or will play at such low volume they can\'t be heard.

Download

2406 downloads

Uploaded:07-05-2006

The Song of the Moon

songofthemoonv0.23a.zip | 24.72 MB

mod for you. [quote]The Song of the Moon is a comprehensive mod for Civ IV, detailing the colonisation and exploration of Earth\'s largest natural satellite - Luna. Play as one of fifteen civilisations in three categories - the intrepid Space Agencies, rebellious independent colonies, or the scheming multinational corporations. Colonise the moon with biodomes and bunkers, defend your colonies with laser infantry and prism turrets, explore the moon with scouts and rovers, and improve the land with glasshouses and boreholes![/quote]

Download

270 downloads

Uploaded:07-01-2006

Thailand

thailand1.1.zip | 718.89 KB

(Creative/Spiritual) Civs ---- Mysticism Agricultire Unit ---- Battle Elephant (9/2)

Download

330 downloads

Uploaded:07-01-2006

Ukraine

ukrainian_mod_v0.3.zip | 1.98 MB

Spiritual) are available with their own traits - Ukraine UU Cossack is introduced, they use Calavry graphics - Ukraine flag is added - Ukraine flag as a button added - Civilopedia entries for Ukraine and Cossack added - Civilopedia entries for Khmelnitsky and Hrushevsky added - A new color Pomarancha is added, however needs further adjustment and tweaking - Ukrainian starting techs are added as Hunting and Mining - This mod is mainly for English version as Civilopedia entries for other four languages have been cut to save uploading space[/quote]

Download

3029 downloads

Uploaded:07-01-2006

Next Level Mod

nextlevelmod.zip | 29.16 MB

Download

560 downloads

Uploaded:07-01-2006

XX Century Empires Standard

xxcempiresstandard.zip | 42.9 KB

Brazil start with colonial foes. Western European has its last firm foothold on the eastern coast. Britain is the most powerful player, although thinly spread. [/quote]

Download

2216 downloads

Uploaded:06-26-2006

Smart Map

smartmapv91.zip | 100.42 KB

Download

336 downloads

Uploaded:06-26-2006

Ethnically Diverse Units

edu_mod_v1.47.zip | 2.64 MB

have Caucasian looking warriors. So, I decided to add some more ethnically correct units into the game. The units come in a mod since obviously this is more than just graphical modifications. Each unit is setup as a unique unit for one or more appropriate civs. They do not however, have different stats - the idea is that they are exactly the same units as the default ones and the only difference is in their looks. Essentially they use different art styles (or flavors), similar to how cities had different art styles in Civ3 (and hopefully in Warlords as well).[/quote]

Download

410 downloads

Uploaded:06-23-2006

Romulus, King of Rome

romulus_king_of_rome.zip | 20.71 KB

neighborhood is a bit crowded, since Italy has been populated since the last ice-age. To the north of Rome lie the Etruscan and Faliscan peoples; to the south, other Latins. Various other tribes live in the far hills...

Download

687 downloads

Uploaded:06-21-2006

Croatia

croat102a.zip | 6.75 MB

Religion) --Nikola Subic Zrinski(Creative, Financial, favors Hereditary Rule) --Josip Jelacic(Aggressive, Expansive, favors Nationhood) --Ante Starcevic(Organized, Industrious, favors Emancipation) -Unique unit: Mechanized Guard Brigade(same as regular Mechanized Infantry but starts with the Commando promotion and unique skin) -Unique sounds for Croatian leaders on diploscreen -Unique sound for units -Unique names for UU units[/quote]

Download

617 downloads

Uploaded:06-21-2006

Austria

austria.zip | 7.68 MB

Download

461 downloads

Uploaded:06-09-2006

East Asia 1193AD

east_asia_1193ad.zip | 25.64 KB

Champa and the Khmer Empire fight for domination of South East Asia, while the Dehli Sultanate and Rajput Kingdoms fight to control of India. Judism and Christianity are in barbarian cites. There are 11 kingdoms Southern Song Jin Dynasty Mongols Japan Dehli Sultanate Rajput Kingdoms Tibet Kingdom of Dali Xi Xia Khmer Empire Kingdom of Champa

Download

265 downloads

Uploaded:05-20-2006

Battlefield Illuria 1.2r

battlefield_illuria_1.2r.zip | 17.41 KB

destruction of his lands was so thorough, so complete, that not a living soul within a hundred miles was left to bear witness. Some say that hell itself rose up to swallow the High King, but none living no for sure. It is almost a full generation since the apocalypse broke the world, and a new spring is coming to this land of isolated duchies and fiefdoms. The old ways are done, a new day is dawning. The Cult of the Emperor, the House of the One god for over two millenia, has waned until it is almost no more. The priest\'s pleas for assistance have fallen on deaf ears for too long, and only a handful of faithful remain in all the realm. The peoples of Illuria are returning to their ancient faiths of old, outlawed by the High Kings in ages past, but some have heard the whispers of new Gods that have come from beyond to claim the lost souls of the faithless. The strongest Barons, Lords, and High Houses of the age that came before are cobbling together their resources, and have slowly begun to claw their way into this new age, amassing power and influence. There is only one thought in the minds of such ambitious creatures. Who will be the next? Which faction will have the might to climb over their rivals, and be proclaimed High King? So the time has come, and a new age is at hand. Take control of one of the eight emerging powers, and begin your quest to claim the High Throne of Illuria for your people. It is time to bring the sword and flame to your enemies for king and country. It is a time of Warlords.

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543 downloads

Uploaded:05-20-2006

Amra's Hyborian Age

amras_hyborian_age_v130.zip | 1.67 MB

I play. Anyway, this adds the Hyborian & Thurian Empires as well as 4 Rulers & 2 Unique Units. This is by no means supposed to be an exact representation of the Hyborian Age as written by Robert E Howard. I did the best I could in the very limited free time I have. It looks nice to me and I have been an REH fan for 30 years.

Download

781 downloads

Uploaded:05-09-2006

Battle for East Asia

bfea2.zip | 597.36 KB

small nation but ended up embroiled in the ensuing clash. China abandoned the UN and has prepared invasions throughout the region in an attempt to gain East Asian and world supremacy. With a powerful military and an ever-growing economy will they be able to dominate the area permanently or will the Allied Powers be able to stop Chinese advance?

Download

512 downloads

Uploaded:05-05-2006

Portugal

portugal.zip | 1.16 MB

Download

527 downloads

Uploaded:05-01-2006

Military Bases Mod +SDK

militarybasesv0.2sdk.zip | 1.83 MB

on the configuration of the mod will either be required to train units or will provide a bonus when training units.

Download

2676 downloads

Uploaded:04-22-2006

Fall From Heaven

fallfromheaven100c.exe | 122.42 MB

gamer! I am off to play!

Download

2050 downloads

Uploaded:04-20-2006

Stargate Mod

stargate_2_5.zip | 986.74 KB

Download

320 downloads

Uploaded:04-20-2006

Mercenaries Mod

mercenariesmodv0.6.zip | 687.43 KB

about some type of issue or inconsistency that you may be seeing. Most of these are lack of hooks into the game relating to the display of some of the in-game graphics.

Download

3992 downloads

Uploaded:04-12-2006

XX Century Mod

xx_century_v206.rar | 8.66 MB

technologies.

Download

421 downloads

Uploaded:04-12-2006

Norway

norway.rar | 1.04 MB

Download

858 downloads

Uploaded:04-11-2006

Total War Civ

totalwarciv1.1.zip | 32.82 KB

Download

468 downloads

Uploaded:03-28-2006

Romance of the Three Kingdoms

three_kingdomstest2.zip | 14.18 KB

bullied the young Emperor. Then a colalition rose and he was soon displaced. Fighting continued until the Han throne was usurped by Cao Pi, who created Wei. Then Liu Bei established the Shu-Han Dynasty, and Sun Quan established the Wu Dynasty. Wei was turned into Jin after the defeat of Shu by the Sima Family. Jin finally united the land after years of fighting.

Download

244 downloads

Uploaded:03-22-2006

The Shinto Religion Mod

shinto_mod_3.0.zip | 517.85 KB

vanilla game. The mod also includes the religious buildings and missionary unit for Shinto.[/quote]

Download

956 downloads

Uploaded:03-11-2006

Ireland Mod

ireland_v100.zip | 727 KB

the details of the Gaelic mod first. As a result, we both include Niall and the Fianna (albeit differently). All I can say is that great minds think alike. :) I don\'t mean to step on anyone\'s toes with this. It was just a request I decided to fill and the research led me to include what\'s been included. Second, I\'m not Irish. So I apologize in advice in I\'ve made a mistake or have included something incorrectly. Let me know if there is anything that can be changed.[/quote]

Download

2572 downloads

Uploaded:03-11-2006

Huge Mediterranean Map (120x40)

mediterranean.zip | 31.59 KB

western part of Persia. The bonus resources and starting locations are random, since I'm not planning to use it for standard games. But if you like it give it a try! You can change the number of players with Default Player Tweaker[/quote]

Download

2615 downloads

Uploaded:02-25-2006

Atlas Map Generator

atlas043.zip | 194.94 KB

well! It makes playable maps for the full version, and for the demo (note that this is not guaranteed). Enjoy!

Download

1183 downloads

Uploaded:02-21-2006

Huge Asia Map

hugeasia99x65.zip | 33.03 KB

Download

207 downloads

Uploaded:02-21-2006

SpyMod

spymod04.zip | 32.48 KB

Download

478 downloads

Uploaded:02-11-2006

Smart Map v6

smartmapv6.zip | 26.16 KB

map. This map script can create an incredible assortment of gameplay experiences.

Download

444 downloads

Uploaded:02-03-2006

Switzerland

switzerland.zip | 1.29 MB

organization! The special unit is the swiss pikeman, which is an enhanced pikeman(...). Enjoy!

Download

990 downloads

Uploaded:02-01-2006

North West Europe Map

northwest_europe.zip | 61.06 KB

Marshland. The map is skewed about 40 degrees from true north to fit in the areas I wanted. This is a work in progress, eventually to be a mod. Please let me know of any map errors. I'm uncertain about which areas to make grassland, and would love anyone to point me to climate/and or soil/vegetation maps of these areas to determine thinks like grassland/plains, and what should be tundra. Resources are randomly placed. Feel free to randomize them on your own.[/quote]

Download

4086 downloads

Uploaded:02-01-2006

American Civil War Scenario

civil_war_thrust.zip | 704.82 KB

Washington. -Their main disadvantage are larger areas to defend, and slightly less advantage in resources. Notes on the Union -They beging with a transport in Washington. One of their main advantages will be being able to disembark behind enemy lines. -Another advantage are more resources and more solid interior lines of defence.

Download

1625 downloads

Uploaded:02-01-2006

Haarball\'s fantasy civ pack

fantasycivs.zip | 3.75 MB

[url=http://civilization4.filefront.com/file/Fall_From_Heaven;56093]HERE[/url]. This mod contains the following civs: [list] [*] The Ancients [*] The Centaur [*] The Chaotics [*] The Dark Dwarves [*] The Dark Elves [*] The Dwarves [*] The Elves [*] The Frostlings [*] The Goblins [*] The Halflings [*] The Humans [*] The Merfolk [*] The Minotaur [*] The Orcs [*] The Overlords [*] The Sshrathi (lizardfolk) [*] The Tigrans (catpeople) [*] The Undead [*] The Wood Elves [/list] Enjoy!

Download

891 downloads

Uploaded:02-01-2006

Scotland

scotland_v02.zip | 1.94 MB

scottish whiskey :D Also, it\'s got some nice part of history, maybe especially the fight with England. One thing this mod lacks, is Mary herself as leader. Anyway, enjoy!

Download

1355 downloads

Uploaded:01-31-2006

Australia

australia.zip | 1.34 MB

installation instructions. Now over to the subject. The Australia mod is a well-done civ, with 2 new leaders, that look great, and some other things too! Cheers!

Download

903 downloads

Uploaded:01-31-2006

Italy

italiev1.00.zip | 983.35 KB

system, and start with fishing and agriculture. Great if you\'re a peaceful guy... I can\'t write anymore right now, as I\'m off playing the new civ!

Download

600 downloads

Uploaded:01-14-2006

Spanish Reconquista

reconquista.zip | 476.23 KB

Download

322 downloads

Uploaded:01-02-2006

Wales

wales.zip | 3.42 MB

Download

13904 downloads

Uploaded:12-29-2005

Civilization 4 1.52 Patch (Digital Distribution)

civ4_v152_patch.exe | 40.05 MB

performance on all machines but are tailored to especially improve performance on machines at or near the minimum specification. Major changes include: -Shared low-level graphics buffers -Removed many unused fonts and reduced interface memory usgae -Paged out units which are not visible -Reduced terrain data size and overhead -Reduced route data size -Created a set of low-res movies for machines without dynamic texture support (this is a separate download) These changes not only reduced the amount of system memory required, but lowered video memory usage extensively. Also, the rate at which the game consumes memory in the late-game has decreased, which is extremely important. In addition, a new config file (ini) option called \'MemorySaver\' has been added for further memory reduction, at the cost of alt-tabbing support. If you set MemorySaver=1 in the config file, you can lower your system memory usage by 70% of video memory. So if you have a 128MB video card, you can save an additional ~90MB of system memory. MemorySaver defaults to off, and is not officially recommended since it doesn\'t handle alt-tabbing and other cases of graphics device loss at this time. However, we recognize that some users may want to experiment with it. Finally, the use of unofficial patches is not recommended and is largely redundant with the memory fixes in this patch. Unofficial patches may slow performance, cause graphical problems or conflict with Firaxis code resulting in crashes or other problems. It also makes it more difficult for us to respond to error reports and debug issues reported by users running unauthorized patches. Suggestions for optimal performance: Increase AGP memory size in your BIOS settings to 128 or 256 if necessary. Go to www.windowsupdate.com and apply updates Update graphics and sound drivers Close other background applications Turn graphics to low and use low-resolution textures in the options screen Turn off Antialiasing in your display properties Disable virus protection -Mustafa Thamer Civ IV Lead Programmer Changes: - Tech cost rebalancing - Improved city attack AI - Moved MaxAutosaves to ini file - Slower Great People name generation - Hide health bars during combat - Increased late-game tech costs - Waypoints now invisible when city screen is up - AI more willing to trade cities for peace - AI stays at war longer - Cottages no longer grow durring anarchy - Combat info now shows odds of success - WBS\'s now contain unit damage - Score from land doesn\'t count until you own land for 20 turns - Better invasion AI - Slavery: No Upkeep - Emancipation: Low Upkeep - Tweaked AI civic values - Filled in missing diplo entries for Frederick - Praetorians: 40->45 hammers - Jaguars: 40->35 hammers - AI turn optimizations - Interface game messages are now flushed at end of turn - Environmentalism moved to Medicine - Increased industrial era tech costs - Environmentalism is medium upkeep - Free Speech is low upkeep - Forests give 0.5 health - Firepower in combat now based on max strength - Lobby sorting improvements - Clearing the table in the MP diplomacy screen resets the \"They accept/They do not accept\" text - Dawn of man screen closes with ESCAPE just like all the other interface screens - The hall of fame now shows only games that have been played with the currently-loaded mod - When trying to build an item that it not allowed in a city, you will get a production popup asking for a build instead of leaving production empty - Wonder Movies and other popups may appear in PBEM/Hotseat - Incremented save version to 102 - Simplified city billboard placement. This should fix the weird billboard offsets and scaling. Additions: - Lobby chat and buddy lists from staging rooms - Combat odds now shown in combat turn log - ALT-S now allows you to place signs - Added \"Leave Forest\" option for automated workers - Added Marathon game speed (longer than Epic) - Added NoTechSplash ini setting - More communication about autopatch failures - Domestic advisor remembers which cities you had selected last time screen was up. - Added \"no cheating\" game option for single-player - In addition to tradeable techs, techs that are not allowed to be traded to you are also shown, provided that you can research them yourself at the moment - Added event and replay messages when a human founds a city. This got broken when we added city renaming - Support for Logitech G15 Gaming Keyboard - When you zoom to a city from the domestic advisor, you return to the domestic advisor after you exit the city screen - Updated Info Screen with changes \'borrowed\' from one of the forum modders Fixes: - Unit attack move bug - Civ naming bug in sp - No longer keep your gold and techs when regenerating a map - Missing civic name from popup help - Minimap now appears correctly after regenerating map - Unit cycling bug - Load game freeze bug - Movement freeze bug in si-move - Unit cycling bug in PitBoss and HotSeat - Missing plot list buttons bug with large stacks - Pathfinding bug involving defensive terrain and group movement - Bug with AI attacking over rivers - Can no longer see spies on caravels - Group attack bug - Group attack bug with gunships - GS lobby ignoring game settings bug - Disappearing popup help bug - Diplo city trading bug - Wonder movie/zoom to building crash - No camera adjustment to city screen bug - User profiles with build queues no longer crash - No more negative gold in diplo screen - Fixed gifting bad cities to AI exploit - AI issues with Always War and Always Peace - Units not moving into tiles after combat bug (graphical only) - Pathfinding reuse fix - Fixed pathfinding bug - Fixed SHIFT-selecting multiple cities - End score not matching up with timed winner bug - Fixed bug allowing selection of disabled techs in tech chooser - Fixed Sentry promotion visiblity bug - Fixed AI city targeting bug - Fixed AI healing bug - AI city attack bug - No more message lag in single-player - Fixed bug with gunship stacks attacking cities - Random seed bug (causing duplicate world maps...) - Unit health bars no longer show up in city screen - Two-palaces-from-culture-flipping-capital bug - Foreign Advisor: Gold available for trade does not show up when there cannot be a trade for gold - Diplomacy screen fix for gold popups not appearing properly - Foreign advisor: Resources for active player are shown multiple times if you have more than one instance of a resource to trade. - Fixed weird little bug with Unit Categories page in Civilopedia - Diplomacy bug for PBEM/Hotsesat - Removed some cheats from password-protected games that should not have been allowed in the first place - Fix for competitive games: Password-protected saves can no longer be easily stripped of their passwords, and the assets checksum in the save can no longer be modified by external means - Fixed vanishing yield symbols in multiplayer - Fixed some PBEM/Hotseat issues when there is just one human player - River and Wind sounds are now properly classified as ambience. This fixes inconsistent behavior in audio options - Minimized or No Interface no longer reverts to normal after entering, then exiting city view - You can no longer duplicate deals with the AI from the \"Active deals\" section of the diplomacy screen - Out of memory message problem on machines that don\'t allocate small textures properly - Assert error for software vertex processing only machines - Bug where you could draw strategy lines and signs outside of globe view - \"globe view buildings disabled\" option now hides buildings in globe view properly

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11285 downloads

Uploaded:12-23-2005

Civilization IV Patch

civ4patch1.52.exe | 44.87 MB

or near the minimum specification. Major changes include: -Shared low-level graphics buffers -Removed many unused fonts and reduced interface memory usgae -Paged out units which are not visible -Reduced terrain data size and overhead -Reduced route data size -Created a set of low-res movies for machines without dynamic texture support (this is a separate download) These changes not only reduced the amount of system memory required, but lowered video memory usage extensively. Also, the rate at which the game consumes memory in the late-game has decreased, which is extremely important. In addition, a new config file (ini) option called 'MemorySaver' has been added for further memory reduction, at the cost of alt-tabbing support. If you set MemorySaver=1 in the config file, you can lower your system memory usage by 70% of video memory. So if you have a 128MB video card, you can save an additional ~90MB of system memory. MemorySaver defaults to off, and is not officially recommended since it doesn't handle alt-tabbing and other cases of graphics device loss at this time. However, we recognize that some users may want to experiment with it. Finally, the use of unofficial patches is not recommended and is largely redundant with the memory fixes in this patch. Unofficial patches may slow performance, cause graphical problems or conflict with Firaxis code resulting in crashes or other problems. It also makes it more difficult for us to respond to error reports and debug issues reported by users running unauthorized patches. Suggestions for optimal performance: Increase AGP memory size in your BIOS settings to 128 or 256 if necessary. Go to www.windowsupdate.com and apply updates Update graphics and sound drivers Close other background applications Turn graphics to low and use low-resolution textures in the options screen Turn off Antialiasing in your display properties Disable virus protection -Mustafa Thamer Civ IV Lead Programmer Changes: - Tech cost rebalancing - Improved city attack AI - Moved MaxAutosaves to ini file - Slower Great People name generation - Hide health bars during combat - Increased late-game tech costs - Waypoints now invisible when city screen is up - AI more willing to trade cities for peace - AI stays at war longer - Cottages no longer grow durring anarchy - Combat info now shows odds of success - WBS's now contain unit damage - Score from land doesn't count until you own land for 20 turns - Better invasion AI - Slavery: No Upkeep - Emancipation: Low Upkeep - Tweaked AI civic values - Filled in missing diplo entries for Frederick - Praetorians: 40->45 hammers - Jaguars: 40->35 hammers - AI turn optimizations - Interface game messages are now flushed at end of turn - Environmentalism moved to Medicine - Increased industrial era tech costs - Environmentalism is medium upkeep - Free Speech is low upkeep - Forests give 0.5 health - Firepower in combat now based on max strength - Lobby sorting improvements - Clearing the table in the MP diplomacy screen resets the "They accept/They do not accept" text - Dawn of man screen closes with ESCAPE just like all the other interface screens - The hall of fame now shows only games that have been played with the currently-loaded mod - When trying to build an item that it not allowed in a city, you will get a production popup asking for a build instead of leaving production empty - Wonder Movies and other popups may appear in PBEM/Hotseat - Incremented save version to 102 - Simplified city billboard placement. This should fix the weird billboard offsets and scaling. Additions: - Lobby chat and buddy lists from staging rooms - Combat odds now shown in combat turn log - ALT-S now allows you to place signs - Added "Leave Forest" option for automated workers - Added Marathon game speed (longer than Epic) - Added NoTechSplash ini setting - More communication about autopatch failures - Domestic advisor remembers which cities you had selected last time screen was up. - Added "no cheating" game option for single-player - In addition to tradeable techs, techs that are not allowed to be traded to you are also shown, provided that you can research them yourself at the moment - Added event and replay messages when a human founds a city. This got broken when we added city renaming - Support for Logitech G15 Gaming Keyboard - When you zoom to a city from the domestic advisor, you return to the domestic advisor after you exit the city screen - Updated Info Screen with changes 'borrowed' from one of the forum modders Fixes: - Unit attack move bug - Civ naming bug in sp - No longer keep your gold and techs when regenerating a map - Missing civic name from popup help - Minimap now appears correctly after regenerating map - Unit cycling bug - Load game freeze bug - Movement freeze bug in si-move - Unit cycling bug in PitBoss and HotSeat - Missing plot list buttons bug with large stacks - Pathfinding bug involving defensive terrain and group movement - Bug with AI attacking over rivers - Can no longer see spies on caravels - Group attack bug - Group attack bug with gunships - GS lobby ignoring game settings bug - Disappearing popup help bug - Diplo city trading bug - Wonder movie/zoom to building crash - No camera adjustment to city screen bug - User profiles with build queues no longer crash - No more negative gold in diplo screen - Fixed gifting bad cities to AI exploit - AI issues with Always War and Always Peace - Units not moving into tiles after combat bug (graphical only) - Pathfinding reuse fix - Fixed pathfinding bug - Fixed SHIFT-selecting multiple cities - End score not matching up with timed winner bug - Fixed bug allowing selection of disabled techs in tech chooser - Fixed Sentry promotion visiblity bug - Fixed AI city targeting bug - Fixed AI healing bug - AI city attack bug - No more message lag in single-player - Fixed bug with gunship stacks attacking cities - Random seed bug (causing duplicate world maps...) - Unit health bars no longer show up in city screen - Two-palaces-from-culture-flipping-capital bug - Foreign Advisor: Gold available for trade does not show up when there cannot be a trade for gold - Diplomacy screen fix for gold popups not appearing properly - Foreign advisor: Resources for active player are shown multiple times if you have more than one instance of a resource to trade. - Fixed weird little bug with Unit Categories page in Civilopedia - Diplomacy bug for PBEM/Hotsesat - Removed some cheats from password-protected games that should not have been allowed in the first place - Fix for competitive games: Password-protected saves can no longer be easily stripped of their passwords, and the assets checksum in the save can no longer be modified by external means - Fixed vanishing yield symbols in multiplayer - Fixed some PBEM/Hotseat issues when there is just one human player - River and Wind sounds are now properly classified as ambience. This fixes inconsistent behavior in audio options - Minimized or No Interface no longer reverts to normal after entering, then exiting city view - You can no longer duplicate deals with the AI from the "Active deals" section of the diplomacy screen - Out of memory message problem on machines that don't allocate small textures properly - Assert error for software vertex processing only machines - Bug where you could draw strategy lines and signs outside of globe view - "globe view buildings disabled" option now hides buildings in globe view properly

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3233 downloads

Uploaded:12-10-2005

CIV4 Memory Fix

harkfix.zip | 48.46 KB

while loading. Big loads. So what are we gonna do? Here is the answer: Harkonnen sat down, amde a fix for memory. This fix frees up memory, and makes CIV4 use less. Note that this file in NOT official. Anyway, works very well for me, should with you too!

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1542 downloads

Uploaded:12-09-2005

Atlas Continents

atlascontinents.zip | 41.71 KB

Food is generally good, both in the temperate region and the equatorial one. The desert regions are considerable barriers though. Production is generally reasonable in the temperate zones but may be a problem along the equator and at the coasts. The naval resources are quite scarce but can be found in the archipelagoes. There are three reasonably sized islands that are uninhabited, but could support at least 3 cities each.

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706 downloads

Uploaded:11-30-2005

The Balkan War

balkanwar.zip | 28.93 KB

weakening of the balkanic people and the creation of new balcanic countries from one side , and the fact that they had the same supressor, lead to their cooperation. That way the countries start preperation for the war that was getting closer and croser and get prepared for action! All that end up to the following pacts: Servia-Bulgaria in February 1912, Bulgaria-Greece in May 1912, Servia - mavrovounio in September 1912, Greece we must point out never sign a pact directly to servia and mavrovounio. With those pacts active it was formed a strong power, that make the european press to call it the seventh Big Force. Without any dupt, those pacts have great influence in the history of the medditerennean.Which brings us neatly to downloading this scenario.

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2590 downloads

Uploaded:11-30-2005

Rule Britannia

rule_britannia.zip | 10.71 MB

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4832 downloads

Uploaded:11-30-2005

Civ4 XML Editor

civ4xmleditorsetup.zip | 410.96 KB

to edit all civ properties located in the CIV4CivilizationInfos.xml file * Allows you to edit color and text data from the other relevant XML files * Enforces good practices by not modifying any of the root files * Stores location of Civ 4 files in a config file so you can change it if you didn\'t install it to the normal folder Possible future updates to come.

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2119 downloads

Uploaded:11-23-2005

Blue Marble Mod

civbluemarble.zip | 17.2 MB

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4022 downloads

Uploaded:07-25-2007

Civ 4: Beyond the Sword Charlemagne Demo

civ4btscharlemagnedemo.exe | 585.66 MB

IV will focus on the late-game time periods after the invention of gunpowder and will deliver 12 challenging and decidedly different scenarios created by the development team at Firaxis Games, as well as members of the Civilization Fan Community. Sid Meier\'s Civilization IV: Beyond the Sword will also include ten new civilizations, 16 new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization’s power as they strive for world domination. Key features include: • Expanded Epic Game: Firaxis Games delivers a massive increase in new units, buildings, and technologies to the epic game with additional focus on the late-game time periods. • New Game Scenarios: The expansion will deliver 12 new scenarios, many containing themes never before included in the Civilization series, custom designed by the team at Firaxis and select members of the Civ Fan Community. • New Civilizations: The expansion pack includes ten new civilizations, such as Portugal, Babylon and Netherlands and their associated unique units and buildings. • More Civilization Leaders: Sixteen new leaders including leaders for the ten new civilizations, as well as additional leaders for existing civilizations. • Corporations: A new gameplay feature that allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources. • Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets. • Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper. • New Wonders: Five new wonders await discovery including the Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues. • Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making. • Apostolic Palace: The United Nations will become available earlier in the game, providing a way for players to win a diplomatic victory earlier. New resolutions will also be added which will expand the available diplomatic options. • Advanced Starts: A major fan request, this new feature will enable players to “buy” components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion pack in a shorter amount of time. • Enhanced AI: The AI has received many enhancements, making it tougher to beat on the higher difficulty levels. The ways in which the AI will attempt to achieve victory have also been expanded.

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7625 downloads

Uploaded:07-19-2007

Civilization IV: Beyond the Sword Demo

civ4btsfinalfrontierdemo.exe | 717.08 MB

Civilization IV focuses on the time periods after the invention of gunpowder and will deliver 12 challenging and different scenarios created by the development team at Firaxis Games, as well as members of the Civilization Fan Community. Sid Meier’s Civilization IV: Beyond the Sword will also include 10 new civilizations, 16 new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization’s power as they strive for world domination. Game Features:Expanded Epic Game: Firaxis Games delivers a massive increase in new units, buildings, and technologies to the epic game with additional focus on the late-game time periods. New Game Scenarios: The expansion will deliver 12 new scenarios, many containing themes never before included in the Civilization series, custom designed by the team at Firaxis and select members of the Civ Fan Community. New Civilizations: The expansion pack includes ten new civilizations, such as Portugal, Babylon and Netherlands and their associated unique units and buildings. More Civilization Leaders: Sixteen new leaders including leaders for the ten new civilizations, as well as additional leaders for existing civilizations. Corporations: A new gameplay feature that allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources. Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets. Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper. New Wonders: Five new wonders await discovery including the Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues. Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making. Apostolic Palace: The United Nations will become available earlier in the game, providing a way for players to win a diplomatic victory earlier. New resolutions will also be added which will expand the available diplomatic options. Advanced Starts: A major fan request, this new feature will enable players to “buy” components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion pack in a shorter amount of time. Enhanced AI: The AI has received many enhancements, making it tougher to beat on the higher difficulty levels. The ways in which the AI will attempt to achieve victory have also been expanded.

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368 downloads

Uploaded:07-06-2007

Civilization IV: Beyond the Sword Trailer

bts_marketing_video_final_games_for_win2.wmv | 26.8 MB

include many fan-made mods. For the full scoop, just check the trailer. You can download this file or watch a streaming version here: Civilization IV: Beyond the Sword Trailer

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1027 downloads

Uploaded:02-16-2007

Dune Terrain and Resources

dune_terrain.zip | 4.02 MB

Download

66 downloads

Uploaded:11-24-2006

Influence Driven War v1.1

influence_driven_war_11_208.zip | 1.19 MB

for each player individually. This mod consists of two parts: Combat Influence It works for both field battle and city assault, It works for both attacking and defending (also city defending) , If last defending unit in city dies: combat influence is increased greatly (an emergency militia may be "auto-drafted", check new resistance rules later), If victorious unit has warlord: combat influence is increased, If attacking unit withdraws: no culture transfer happens and several others Active city resistance Best available regular unit type is selected using same rules as for standard drafting: i.e. warrior, pikeman, axeman, maceman, musketman, rifleman,..., Auto-drafted unit begins with 25% health (configurable in XML). This represents very low training level of quickly gathered militia, City population is reduced by 1 (it doesn’t depend on unit type) and several others

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107 downloads

Uploaded:11-24-2006

Influence Driven War v1.1

influence_driven_war_11_161.zip | 1.17 MB

for each player individually. This mod consists of two parts: Combat Influence It works for both field battle and city assault, It works for both attacking and defending (also city defending) , If last defending unit in city dies: combat influence is increased greatly (an emergency militia may be \"auto-drafted\", check new resistance rules later), If victorious unit has warlord: combat influence is increased, If attacking unit withdraws: no culture transfer happens and several others Active city resistance Best available regular unit type is selected using same rules as for standard drafting: i.e. warrior, pikeman, axeman, maceman, musketman, rifleman,..., Auto-drafted unit begins with 25% health (configurable in XML). This represents very low training level of quickly gathered militia, City population is reduced by 1 (it doesn’t depend on unit type) and several others

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202 downloads

Uploaded:11-21-2006

Tech Tree Editor

tech_tree_editor_v0.6w.zip | 4.1 MB

the SDK files. Unfortunately the game was shipped without an editor, this mod is the first part of an in-game editor that will change this.

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798 downloads

Uploaded:11-21-2006

Tech Tree Editor

tech_tree_editor_v0.6.zip | 3.99 MB

the SDK files. Unfortunately the game was shipped without an editor, this mod is the first part of an in-game editor that will change this.

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348 downloads

Uploaded:11-20-2006

Second Revolution 2.0 MapFix 2.1

mapfix_2_1.zip | 78.82 KB

Warlords. [url=\"http://civilization4.filefront.com/file/Second_Revolution_20;72701\"]Second Revolution 2.0[/url]

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789 downloads

Uploaded:11-20-2006

Second Revolution 2.0

second_revolution_2.0.zip | 113.72 MB

contreversial mod, with current events set not far from where we are right now. With added playability for the Capitalist Bloc, like the 9/11 Freedom Tower Memorial, and custom Civics like Out-Sourcing and Wage Slavery. Download now and enjoy ;) [url="http://civilization4.filefront.com/file/;72702"]Important Second Revolution Fix[/url] [url="http://civilization4.filefront.com/file/;72833"]Additional Second Revolution Patch[/url] [url="http://civilization4.filefront.com/file/;74062"]Second Revolution Patch 2_1.5[/url]

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1592 downloads

Uploaded:11-19-2006

ViSa Modpack 2.10 Patch

visav1_2patch2_1.rar | 3.64 MB

possible. We can't check everything of course, but you can notify us if we forgot to change some static path defination into dynamic. please, to ensure compatibility do not change any names neither from the mod directory nor from the files inside, settings are done through the windows registry! If you don't know what you are doing, you shouldn't touch this area! with kind regards, Keldath, Mrgenie, TAfirehawk, and Rockinroger[/quote] [url="http://civilization4.filefront.com/file/;72659"]ViSa Modpack 2.0[/url]

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323 downloads

Uploaded:11-18-2006

Immigration Mod v0.5w

immigration_mod_v0.5w.zip | 289.07 KB

sickness, unhappiness, lack of food, etc. All of these can cause a group of immigrants to leave from one of your cities to another city that may not necesarly be yours.

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166 downloads

Uploaded:11-11-2006

The Five Isles

the_five_isles.zip | 4.96 KB

are Carthage and the Mongols. Each civ has 5 cities, each on a different island. The trick is that there are only five islands, so each island has a city from each civ on it. I think this is fun. Enjoy! It is Warlords; the two civs are Carthage and the Mongols

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59 downloads

Uploaded:11-11-2006

Random Map Script v5 Final

lowrandomv5final.rar | 1.95 KB

changed the filename thanks to MATT:-) C\'s request to fix the issue with the \"Top Civs\" screen not showing properly. It is now fully functional, bug free and compatible with Warlords 2.08 and most mods. It\'s not as advanced as some other scripts, but if you\'re looking for classic Civ3 random map generation then look no further. Installation: The rar file contains only the lowrandom.py map script. Unzip the file directly into your \"C:\\Documents and Settings\\YourName\\My Documents\\My Games\\Sid Meier\'s Civilization 4\\PublicMaps folder or your \"C:\\Documents and Settings\\YourName\\My Documents\\My Games\\Warlords\\PublicMaps folder. It could also be put into a Mod\'s \"PublicMaps\" folder if you wish to use this with a mod. However, I do not gaurantee compatibility. To use: Go to \"Custom Game\" and select \"lowRandom\" from the Map pull-down menu and you\'re all set.

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646 downloads

Uploaded:11-11-2006

Map of Poland

map_of_poland.zip | 154.85 KB

Vanilla Edition Grid width=70 Grid height=51 Num plots written=3570 7 randomly added players (Recommended for 7-13 players - and 10 is imo optimal) Added Rivers Added bonuses - also added randomly to make map more balanced

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168 downloads

Uploaded:11-09-2006

Revolution 0.72w

revolution_0.72w.zip | 1.53 MB

changes that allow the creation of new civs in the middle of the game and the ability to change which civ you control in the middle of the game.

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75 downloads

Uploaded:11-09-2006

Warlords v2.08 Hotseat Fix

techchooser.zip | 6.85 KB

your game will not be compatible for multiplayer with people who don\'t have the fix. I would therefore recommend that you install the file only if hotseat is essential to you. And even if you do install it, make a backup of the original file so that you can go back to the original files if you decide to play MP. Sorry for the inconvenience

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879 downloads

Uploaded:11-04-2006

Feudal Japan - Sengoku-Jidai

sengokujidai.zip | 845.98 KB

using graphics from the Chinese Unification scenario that comes with Warlords - custom Buildings - custom Civics Instructions: Unzip and place the \"Sengoku-Jidai\" folder in your \"Warlords\\Mods\" folder alongside the other scenarios that came with Warlords. To run the scenario you can either load the mod like you would any of the Warlords scenarios, or simple open the file \"Sengoku-Jidai.CivWarlordsWBSave\" under \"WarlordsWBSaveUnder \"Warlords\\Mods\\Sengoku-Jidai\\Public Maps\" I would also suggest that you copy the \"Sounds\" folder from the Chinese Unification scenario\'s Assets and place it in \"Sengoku-Jidai\\Assets\". I hope people enjoy the scenario. A lot of work went into it and I\'m really happy with the results. Enjoy!

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201 downloads

Uploaded:11-04-2006

Expanded Civics Phase3Wa

civics_balancer_phase_3wa.zip | 1.96 MB

but primarily I have added a new civics category-Ideology. Additionally, all Government and Ideology civics have 2 benefits and 1 drawback-hopefully balancing the civics out a bit more. So here is a summary of the changes: Spoiler: Dictatorship: +2 gold from Monuments; +3 hammers from Specialists. Ogliarchy: +2 hammers from Harbours; +3 gold from Specialists. Monarchy: +2 Gold from Castles; +3 Culture from Specialists. Republic: +2 Happiness in Largest cities; +3 Science From Specialists. Police State: +25% Unit Production Rate; +2 Happiness from Jails. Parliamentary Democracy: +2 hammers from Towns; +1 Gold/+2 Culture from Specialists. Militaristic: +1 Happiness from Stables and Barracks; +25% GG Rate. Theocratic: +2 Happiness in State Religion Cities; +2 Free Priests. Plutocratic: +3 Culture from Banks and Marketplaces; +1 Merchant/+1 Artist Feudalistic: Military units produced with food; +1 Merchant/+1 Priest. Absolutist: +3 Hammers from Castles/Monuments; -25% WW. Libertarian: +3 Science from Universities/Theatres; +1 Artist/Scientist. Socialist: +1 Happiness from Universities/Hospitals; +3 food from Market/Grocers. Fascism: +3 Culture from Courthouse/Broadcast Towers; +1 Merchant/Scientist.

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188 downloads

Uploaded:11-04-2006

Mastery Victory

mastery.zip | 1.28 MB

be four screws and a AA-battery from completing a starship to Alpha Centauri, possess the holy cities of all of the earth\'s great relgions and the all of the greatest cultural cities, and some jerk from the most impoverished and technologically backwards dictatorial nation on the planet gets voted president of the UN and is declared the winner? Bah. The other thing that seemed to need changing was that players who built and planned with the distant future of their empire in mind were often at a disadvantage to those who sacrificed the long term to complete a short-term victory condition. Also, I just hated finishing a game early before I could see the final legacy of my empire. The Mastery Victory is a new victory condition that approaches \"winning\" from a more comprehensive perspective in an attempt to address these issues. This mod also includes the \"Religious Victory\" condition pre-made in the game but not available in vanilla.

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17827 downloads

Uploaded:11-01-2006

Civilization IV: Warlords v2.08 Patch

civ4warlordspatch2.08.exe | 59.17 MB

scenarios: Genghis Khan, Chinese Unification, Alexander the Great Scenario, Peloponnesian War, Vikings, and Omens. Vassal States No longer possible to receive a request from an AI to declare war on one of his vassals (!) Vassals can no longer accept one-sided defensive pacts (!) Fixed happiness from vassal issue You can now airlift into cities of your vassal You don\'t pay supply costs for units inside your vassal\'s borders Can no longer ask someone to make peace with a vassal. Talk to the master directly. Vassal AI improvement When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you) Vassal AI no longer makes *all* their gold available for trade. Vassal AI never refuse to talk to their master AI better considers war consequences of accepting a vassal Vassals no longer freed when master forms a permanent alliance - Fixes the vassal/defensive pact exploit Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement. Master/Vassal AI no longer give each other negative attitude modifiers for close borders. Vassal AI does not get upset because of Master\'s defensive pacts with third parties. Vassal cannot own plots within the city radius of his master\'s cities unless those plots are closer to his own cities. If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either. Adjusted negative AI attitude for having vassals AI no longer refuses to become a vassal because of \"your lands too far\" when you are actually neighbors Great Generals When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience) Multiplayer Anonymous play: real player names revealed on game end Fix for anonymous mode not being always anonymous Fixed some more anonymous play issues - You can no longer see other player\'s names in the staging screen for loading a save - You no longer see the player ID for \"waiting to hear from...\" Fixed selection issue in simultaneous MP for recently-moved units Now possible to join a Pitboss game where only AI are left Fixed Pitboss not-ready-to-launch bug Pitboss no longer crashes when launching as players are joining Pitboss no longer crashes when large amounts of text are spammed into the chat box Don\'t allow launching the game with players still in the civ selection screen Fixed MP crash when player is eliminated with the trade screen up and performs a trade Switched to new GameSpy SDK No autosaves generated for PBEM Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected Added \"logging enabled\" warning for MP LAN: No longer possible to spam the network with game refresh requests Graphics Fixed non-shader version of Mehmed if too many individual plots need globe rendering, redraw entire globe texture for performance Hooked up modern harbor graphic Fixed issue where combat zoom did not happen after you just clicked \"yes\" on the popup to declare war. Possible fix for grid crash. Test by playing at medium or low graphics level. Kublai / Qin swap High resolution terrain option has no effect when graphics settings are not at the highest level Interface Combat odds greater than 99.9% are displayed as such (not rounded to 100%) Combat odds less than 0.1% are displayed as such (not rounded to 0%) Active resource deals (1 of X) display the correct number for X Diplomacy screen: leader attitude once again shown at the top Regenerating the map resets the statistics in the Info screen Plot indicator rotation no longer gives away your location on the map (north-south hemisphere) Fixed Python exception in plotlist mouseover help Fixed watermill and workshop tooltip Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission Fixed cursor location for windowed maximized mode. Rally points now work with autopromote Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen Fixed erroneous score display in city screen for games with over 20 number of players Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible Great Person city bar mouseover shows turns left Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents) Civ name appears after city names when captured and when Great People are born (to avoid confusion now that duplicate names are allowed) City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection Fixed sorting bug in Domestic advisor Improved performance for large selection groups Fixed F6 screen update issue for PBEM Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science No more warnings for animals at your borders No more \'&\' allowed in player and city names (special character) Globeview unit indicator and help text show up correctly for plots with more than one unit Correct unit mouseover for collateral damage protection Correctly updating yield symbols after plot ownership change Workers given orders after they have moved wake up when in danger Sound Fixed SAM noise issue Fixed a sound bug Added audio to enemy unit warnings Stalin gets Peter\'s diplo music, not Catherine\'s Fixed audio crash on reload Diplomacy music was slightly too loud for new leaders AI AI no longer chooses state religion civics if it has no religion City governor no longer overly starves a city when there is not enough food Fixed a couple more issues with the city governor AI no longer dumps their entire nuclear arsenal on the barbarians Fixed bug where AI would sometimes accept trades for your worthless maps AI builds bunkers more urgently AI city placement improvement as per Blake Improved AI use of \'emphasize\' buttons as per Blake Pop-rush and draft AI improvement as per Blake Worker AI improvement as per Blake Improved civics AI as per Blake Tweaked AI building priorities as per Blake Fixed AI accidental war declaration (crash into submarine) AI no longer offers non-peace deals when at war Balance Increased trebuchet cost to 80 Quarries give +1 shield with railroads Expansive gets +50% production for workers, and just +2 health Navigation II requires Flanking Leadership gives double experience points Stables obsolete with Rocketry (when mounted units upgrade to Gunships) Siege units no longer defend after other less powerful units in a stack When gifting a unit to a charismatic leader, an experience adjustment occurs. (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them) Removed balanced resource option from Mirror mapscript Creative gets cheap Libraries Organized gets cheap Factories Jaguar gets Woodsman promotion instead of 25% jungle defense Bureaucracy: High upkeep Representation: +3 Happy in largest cities Civil Service requires Mathematics Pyramids cost 500 Colosseum and Odeon cost 80 Masonry has higher religious weight Mall: +20% gold Guerilla3 gives +30% withdrawal in addition to hills attack bonus Walls give 25% protection to bombardment (so they are relevant even in high-culture cities) Castle gives 25% protection to bombardment Spanish Citadel gives +5XP to siege Heroic Epic available with a level 4 unit Shrines immune to nukes Gallic Warrior can also be built with Copper Military Academy: +50% production for military units Military Academy requires Education Military Academy gives 3 culture Oracle, Stonehenge, Great Wall no longer available in Classical starts Great Wall gives just 1 Great Person point per turn Temple of Artemis: reduced cost to 350 Barbarians can have Spearmen Misc bug fixes Fixed first strike chance bug Enemy spies no longer visible from GlobeView! Barbarians can no longer build any of the Wonders Fixed potential crash Old .Civ4WorldBuilderSave files are recognized and loaded Can\'t gift a unit if the recipient is over the limit (missionaries, spies) Units cannot jump into enemy territory when expelled When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes. Fixed crash with flip of city that contained troops loaded into a transport. Fixed several other potential crashed of the same type. Fixed crash bug Fixed bug with research overflow Fixed load unit into transport crash Fixed selection group cycling crash Can\'t capture Greek Odeon (gives culture) Raised Worldbuilder culture limit from 1000 to 100000000 No longer possible to bombard a city with zero defensive modifier Fixed back to main menu crash Great People type no longer changes during anarchy Game no longer freezes when you try to retire after ending your turn in PBEM/Hotseat Text Fixed Stonehenge strategy text Updated credits Fixed typo in Hannibal civilopedia entry Fixed inaccuracy in Great General civilopedia entry Fixed Pavilion spelling Updated Celtic city list Fixed Louis diplomacy text bug Egypt civilopedia text fix French Tank: Char -> Char d\'assaut Modding Updated PythonHelp feature exposed getCurrentEra to Python Added some missing python auto-doc information Added Python override to prevent razing of a city Leaders with no favorite civic appear in civilopedia Projects defined in WorldBuilder saves now work properly Genghis Khan Scenario Removed Pinch promotion Chinese Unification Scenario Can now build Galleys in all \'river\' coastal cities Imperialist Trait now grants 50% Settler production bonus as expected Alexander the Great Scenario Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted. Scenerio->Scenario Only available for single-player games Peloponnesian War Scenario Non-english text fix for Peloponnesian War Vikings Scenario fixed bug where Red marking circles did not show up after loading a save Omens Scenario Player can no longer gift Missionaries to the AI to convert them to their religion and win easily

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541 downloads

Uploaded:10-21-2006

Map of Titan

titan_v1.1.zip | 10.88 KB

and the harsh environment.

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650 downloads

Uploaded:10-21-2006

Global mod - Medieval

medieval.rar | 23.46 MB

somewhere between present-day Donetsk and Mariupol. The Battle of the Kalka River is commonly viewed as a catastrophe in the disintegrating Kievan Rus\'. The Mongol commanders, however, were not inclined to conquer Rus at that time. Genghis Khan viewed their mission as a mere reconnaissance in force to prepare a better attack in the future. The Mongols returned under the leadership of Batu Khan more than a decade later, in 1239, in a more extensive campaign. Download now ;)

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34 downloads

Uploaded:10-21-2006

Multi-Building Unit Requirement Mod

multibuilding_unit_requirement_v0.1w.zip | 1.29 MB

unit. One of the buildings added in between the PrereqOrBuildinges tag will now be required to build the unit. Note: For Warlords only

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36 downloads

Uploaded:10-21-2006

Multi-Building Unit Requirement Mod

multibuilding_unit_requirement_v0.1.zip | 1.24 MB

unit. One of the buildings added in between the PrereqOrBuildinges tag will now be required to build the unit.

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123 downloads

Uploaded:10-21-2006

Inquisition Mod

inquisition_mod_v0.3w.zip | 2.95 MB

inquisition mod and others is that the AI fully understands how to use the new inquisition units. Don\'t think that your inquisitor unit can just stroll into any city and just remove a religion from the city without any difficulties or ramifications. Religions in cities that are well established will be harder to remove than ones that have just spread to the city. If an inquisitor unit does manage to remove a religion from a city don\'t be suprised if it causes a couple of your neighbors to become upset with you. Note: For Warlords

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183 downloads

Uploaded:10-21-2006

Inquisition Mod

inquisition_mod_v0.3.zip | 2.87 MB

inquisition mod and others is that the AI fully understands how to use the new inquisition units. Don\'t think that your inquisitor unit can just stroll into any city and just remove a religion from the city without any difficulties or ramifications. Religions in cities that are well established will be harder to remove than ones that have just spread to the city. If an inquisitor unit does manage to remove a religion from a city don\'t be suprised if it causes a couple of your neighbors to become upset with you.

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23 downloads

Uploaded:10-21-2006

Building Civic Prereqs

building_civic_prereqs_v0.2w.zip | 1.34 MB

and \"Hereditary Rule\" civics to be constructed. Also, a tag has been added to indicate that a building should be automatically obsoleted if the civics required to construct the building are no longer set. Note: Only Warlords Compatible

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39 downloads

Uploaded:10-21-2006

Building Civic Prereqs v0.2

building_civic_prereqs_v0.2.zip | 1.28 MB

and \"Hereditary Rule\" civics to be constructed. Also, a tag has been added to indicate that a building should be automatically obsoleted if the civics required to construct the building are no longer set.

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5865 downloads

Uploaded:10-17-2006

Fall From Heaven 2

fallfromheaven2016a.exe | 253.4 MB

which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step. There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.

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58 downloads

Uploaded:10-15-2006

Three Men Victory Part 4

three_menvictory4.wmv | 15.84 MB

Lead Designer Soren Johnson, fellow Designer/Programmer Jon \"Trip\" Schafer and Software Engineer Alex \"alexman\" Mantzaris went head-to-head with an on-looking crowd... and a camera documenting it all. The fourth of a ten-part \"Three Men and a Victory\" serial is now available for download. Set to a selection of music from CivIV\'s soundtrack, key pieces of conversation between the three and other guests and participants help to contextualize the in-game action as seen from each Firaxian\'s laptop screen on a rotating basis.

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651 downloads

Uploaded:10-14-2006

Rhye's and Fall of Civilization

rfc138.zip | 23.4 MB

Fall of Civilization is a modpack for Civilization IV that attempts to make a realistic and historically correct Civilization IV game based on an Earth map, without pre-placed cities. It can be considered a hybrid between mod and scenario. There have been many changes made to the core game, and each integrates with the static map in order to make a better overall experience. This mod is tied in deeply with the map it's played on, and cannot be played without this unique world map. A brief account of the features of Rhye's and Fall of Civilization: - A 124x68 world map with enlarged Europe for better gameplay - Dynamic rise and fall of civilizations - Players can control more than one civilization in a single game - Dynamic spread of resources - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name - Python events that reproduce historical barbarian attacks - Unique powers and victory conditions for each civilization - World Congresses where cities are traded - New flags and new terrain graphics, including a new terrain: marshes - Rule changes that will give this mod the feel of the original Rhye’s of Civilization This mod requires Civilization IV patched to 1.61. It is also currently not compatible with the Warlords expansion (coming soon). If any custom assets are installed, they may interfere with the mod and not allow it to run properly.

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47 downloads

Uploaded:10-14-2006

Influence Driven War v1.0 for Warlords

influencedrivenwarwarlords.zip | 1.16 MB

for each player individually. This mod consists of two parts: [i]Combat Influence[/i] It works for both field battle and city assault, It works for both attacking and defending (also city defending) , If last defending unit in city dies: combat influence is increased greatly (an emergency militia may be \"auto-drafted\", check new resistance rules later), If victorious unit has warlord: combat influence is increased, If attacking unit withdraws: no culture transfer happens and several others [i]Active city resistance[/i] Best available regular unit type is selected using same rules as for standard drafting: i.e. warrior, pikeman, axeman, maceman, musketman, rifleman,..., Auto-drafted unit begins with 25% health (configurable in XML). This represents very low training level of quickly gathered militia, City population is reduced by 1 (it doesn’t depend on unit type) and several others Download Now!

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44 downloads

Uploaded:10-14-2006

Influence Driven War

influencedrivenwarciv4.zip | 1.11 MB

for each player individually. This mod consists of two parts: [i]Combat Influence[/i] It works for both field battle and city assault, It works for both attacking and defending (also city defending) , If last defending unit in city dies: combat influence is increased greatly (an emergency militia may be \"auto-drafted\", check new resistance rules later), If victorious unit has warlord: combat influence is increased, If attacking unit withdraws: no culture transfer happens and several others [i]Active city resistance[/i] Best available regular unit type is selected using same rules as for standard drafting: i.e. warrior, pikeman, axeman, maceman, musketman, rifleman,..., Auto-drafted unit begins with 25% health (configurable in XML). This represents very low training level of quickly gathered militia, City population is reduced by 1 (it doesn’t depend on unit type) and several others Download Now!

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65 downloads

Uploaded:10-14-2006

Favorite Religion

favorite_religion_v0.1.1w.zip | 1.3 MB

state religion and Christianity as Isabella\'s state religion.

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26 downloads

Uploaded:10-14-2006

Favorite Religion

favorite_religion_v0.1.zip | 1.28 MB

state religion and Christianity as Isabella\'s state religion.

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62 downloads

Uploaded:10-10-2006

Upgradeable Buildings mod

upgradeable_buildings_v0.2w.zip | 1.41 MB

upgrade system in regards to how the upgrade chain is defined and buildings are upgraded. As a proof of concept the Barracks have been broken up into a base building that only gives 1 experience point and two building upgrades that give the rest of the experience points that the original Barracks gave. The second part of the mod allows for buildings when constructed to obsolete one or more buildings. For example the forge can be obsoleted when a factory is built. Note: only for Warlords

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160 downloads

Uploaded:10-10-2006

Upgradeable Buildings mod

upgradeable_buildings_v0.2.zip | 1.35 MB

upgrade system in regards to how the upgrade chain is defined and buildings are upgraded. As a proof of concept the Barracks have been broken up into a base building that only gives 1 experience point and two building upgrades that give the rest of the experience points that the original Barracks gave. The second part of the mod allows for buildings when constructed to obsolete one or more buildings. For example the forge can be obsoleted when a factory is built.

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48 downloads

Uploaded:10-10-2006

Civics Resources Mod

civics_resources_mod_v0.1w.zip | 1.26 MB

given whenever a player switches to the hereditary rule civic. Note: Only Warlords compatible

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73 downloads

Uploaded:10-10-2006

Civics Resources Mod

civics_resources_mod_v0.1.zip | 1.21 MB

given whenever a player switches to the hereditary rule civic.

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1579 downloads

Uploaded:10-06-2006

Lost Wonders Mod

lost_wondersv1_0.zip | 6.43 MB

of units it actually brings in read the readme for the full list of changes.

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34 downloads

Uploaded:10-05-2006

Customizable Domestic Advisor v0.94w

customizable_domestic_advisor_v0.94w.zip | 1.15 MB

remove columns from pages, and change the order and width of columns, all from within the advisor itself.[/quote]

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109 downloads

Uploaded:10-05-2006

MAD Nukes Mod

mad_nukes_mod_v0.3.2w.zip | 1.91 MB

mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot. Also, players are able to target the cities of their enemies and future enemies with their nuclear warheads once they have built the appropriate infrastructure. Note: Only for Warlords

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444 downloads

Uploaded:10-05-2006

MAD Nukes Mod

mad_nukes_mod_v0.3.2.zip | 1.83 MB

mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot. Also, players are able to target the cities of their enemies and future enemies with their nuclear warheads once they have built the appropriate infrastructure.

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815 downloads

Uploaded:10-01-2006

Warlords: WW2 Leaders and Flags

ww2_leaders_flags.zip | 1.64 MB

flag rome-->Italy: Mussolini- fascist italian flag england-->Britain: churchill- british flag celts-->Ireland: De Valera- Irish flag Russia--> USSR: stalin- soviet flag America: roosevelt- american flag vikings-->Norway: Haakon- norwegian flag India: gandhi- indian flag Japan: Hirohito- Flag of japanese empire China: Mao Zedong, Chiang kai shek- Nationalist china flag, communist china flag Ottomans-->Turkey: Ataturk- Turkish flag Persia: Reza Shah, Persian/Iranian flag. Mongolia: Choybalsan-- mongolian flag

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3227 downloads

Uploaded:10-01-2006

Total Realism 2.13 Patch

totalrealismpatch2.1.3.exe | 6.2 MB

already have Total Realism 2.1 installed. [url="http://civilization4.filefront.com/file/;70458"]Total Realism 2.1[/url]

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239 downloads

Uploaded:10-01-2006

Chinese Unification Start up scenario

chineseunificationstartup.zip | 15.79 KB

technology. Stick this in your CIVIV/Warlords/Mods/Chinese Unification/PublicMaps directory and you should have two map options when you load the Chinese Unification Scenario: the default one, and one which starts 100 years earlier (and gives you 300 turns to finish the scenario instead of 200). I\'m not sure how balanced this is; I played 100 turns, and got Wei about to the state that they start at in the main scenario, and most of the AI civs only had 2 cities, so this may require playing up a level or two from normal, or some other balancing, but might be a fun twist for those that enjoy the Chinese Unification map and tech tree.

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257 downloads

Uploaded:10-01-2006

Warlords: Final Fantasy Tactics Mod

final_fantasy_tactics.zip | 1.18 MB

scale. This project is being designed to do just that using Civilization IV: Warlords as its engine. In the least, this project will give an FFT feel to the game. As of v1.0, I am the only modder working on the project. I hope this will change as people pick up some interest in the mod. Hopefully, there will be enough interest for this mod to really take off! Just remember, this is a very early version and a lot of work still needs to be done.

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212 downloads

Uploaded:09-30-2006

Regiment mod adapted with EDU

regimentsedu.rar | 21 MB

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94 downloads

Uploaded:09-25-2006

Kets Composite 3.5 Fix

kets_composite_3.5_fix.rar | 2.45 KB

levels. At Standard the Max Culture is now 60k instead of 50k and the victory conditions have been changed to handle this. But what you will mostly notice is more of a range of Culture Growth, this still keeps culture a bit slower in growing and you start out very small. Requirements: [url="http://civilization4.filefront.com/file/Kets_Composite_Mod;70196"]Kets Composite Mod .3[/url]

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335 downloads

Uploaded:09-25-2006

Kets Composite Mod

kets_composite_mod_.3.rar | 11.36 MB

Screens, 1 Additional City Screen Panel. So download now! Mod Patch: [url="http://civilization4.filefront.com/file/;70197"]Kets Composite Mod 3.5 Fix[/url]

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545 downloads

Uploaded:09-22-2006

MaxRiga 1961 Scenario

1961scenario5.zip | 34.21 KB

help your weak allies in regional conflicts. This will make your pro-western or pro-eastern side stronger and more dominant in the world! You need to have [url=\"http://civilization4.filefront.com/file/;70063\"]MaxRiga 5.1 Mod[/url] installed in order to use this mod.

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781 downloads

Uploaded:09-22-2006

MaxRiga 1961 - 18 civs Scenario

1961scenario218civs.zip | 36.47 KB

help your weak allies in regional conflicts. This will make your pro-western or pro-eastern side stronger and more dominant in the world! You need to download and install [url=\"http://civilization4.filefront.com/file/;70063\"]MaxRiga 5.1 Mod[/url] 1st.

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934 downloads

Uploaded:09-22-2006

MaxRiga 1901 Scenario

1901scenario4.zip | 31.87 KB

of power soon! Great Britain and Russia controls huge territories, but will these nations be able to hold it for long? You need [url=\"http://civilization4.filefront.com/file/;70063\"]MaxRiga 5.1 Mod[/url] in order to play this mod!

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1391 downloads

Uploaded:09-20-2006

Age of Discovery 1492-1792

aod1.0.zip | 1021.21 KB

is a major trading port in Western Europe. Arabs have conquered North Africa. Europe is on the brink of social, economic and religious reform as it leaves the Middle Ages and enters the Renaisance. Scientists are making major discoveries in all fields and the people are feeling the effects of new social freedoms with the end of serfdom. History is yours for the making. Now is your chance to rewrite the history. Enjoy!

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300 downloads

Uploaded:09-20-2006

Rise of Persia

rise_of_persia.zip | 83.34 MB

experimental and may not work for everyone.

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231 downloads

Uploaded:09-20-2006

Great Person Mod for Warlords

great_person_mod_for_warlords.7z | 9.66 MB

used up, a civ-specific random name will be used with a generic picture. The Warlords version of this mod adds 135 new Great People with images & quotes as well as Great General images.

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61 downloads

Uploaded:09-20-2006

Not Just Another Game Clock Mod

not_just_another_game_clock_mod_v0.3.3w.zip | 38.31 KB

variables and one additional variable per era that can be used to configure the Not Just Another Game Clock Mod display information and are well documented in the \"Not Just Another Game Clock Mod Config.ini\"

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668 downloads

Uploaded:09-20-2006

Dales Combat Mod

dcmwld1.03.zip | 1.16 MB

strategic nuclear warheads, play Nuclear Chicken with your super-power rivals with targeted nuke MAD (Mutually Assured Destruction) systems, and last but not least, for the first time in the Civilization series, use full combined arms stack attacking to destroy the armies of your enemies! 12 months in development! Alluded to by Firaxians in interviews before Civ IV’s release! The result of an extended discussion between Soren Johnson, Jon Schafer and a number of stacked combat supporters. The challenge has been met!

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131 downloads

Uploaded:09-16-2006

New Balance

new_balance_v2.3b.zip | 1.3 MB

before the game makes them obsolete. So if you ever thought that tech progress in Warlords was too fast, this is the mod for you.

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30 downloads

Uploaded:09-16-2006

Multi-Bonus Building Requirement Mod

multibonus_building_requirement_v0.1w.zip | 1.31 MB

tag will now be required to build the building. One of the bonuses added in between the PrereqOrBonuses tag will now be required to build the building. Note: Only Warlords compatible

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26 downloads

Uploaded:09-16-2006

Multi-Bonus Building Requirement Mod

multibonus_building_requirement_v0.1.zip | 1.25 MB

tag will now be required to build the building. One of the bonuses added in between the PrereqOrBonuses tag will now be required to build the building.

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211 downloads

Uploaded:09-13-2006

Air Forces Mod

air_forces_mod_v0.1w.zip | 1.39 MB

author: [quote]One of the things that I felt was always missing was an expanded air plane promotion system. It also seemed a bit silly that air units were unable to gain experience points. The Air Forces mod changes these two aspects of the game. On another note, for all those people who thought that I was crazy for including the airbase building in the Military Bases mod, now you know why I did.[/quote]

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429 downloads

Uploaded:09-13-2006

Air Forces Mod

air_forces_mod_v0.1.zip | 1.35 MB

always missing was an expanded air plane promotion system. It also seemed a bit silly that air units were unable to gain experience points. The Air Forces mod changes these two aspects of the game. On another note, for all those people who thought that I was crazy for including the airbase building in the Military Bases mod, now you know why I did.[/quote]

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832 downloads

Uploaded:09-13-2006

The Netherlands

netherlandswarlords11.zip | 1.63 MB

with Civilization IV alone. Leaderheads art and values, flag art, and original concept are from Vanilla version created by Brian Jansen (AKA Tremo). Unique Units: Geuzen (replaces Pikeman): No penalty to attack from sea or over river, +10% City Attack, +25% vs. Melee, +50% Mounted. Requires Engineering. Dutch Schooner (replaces Caravel): Early naval unit, can carry 2 units and enter ocean. Requires Compass. Unique Buildings: Dutch Shipping Port (replaces Harbor): +25% Gold Production, +75% Trade Routes. Free Navigation I Promotion. Requires Compass. Leaders: Willem van Oranje, Johan de Witt

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405 downloads

Uploaded:09-13-2006

The Viking Age

the_viking_age_1.01.zip | 167.44 KB

Middle Ages Mod be installed. Download it and install it in your mods folder. It may be downloaded from: http://forums.civfanatics.com/showthread.php?t=173439 The European Middle Ages Mod is a work in progress, and this scenario will be updated as the mod is developed. There are four maps included in this scenario. There are two large sized maps, and two huge sized maps. Each size of map has a small and an extended version. The small versions eliminate much of Scandanavia and have two less civs. Note, the maps are not strictly n-s, e-w in alignment... they are actually 40 degrees off of true north to fit in the area I wanted. Maps: Large 92x65, extended 105x65 Huge 117x81, extended 135x65

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102 downloads

Uploaded:09-11-2006

Tectonics

tectonicsv039.zip | 9.08 KB

Put it in PublicMaps and hold shift to clear the cache the first time you want to run the game if you get errors with the map file. The map provides several water/land options (from islands to pangaea), but is very random. You may get mountain ranges in the middle of a big landmass (Himalaya) or near the coasts (often hills and peaks, sometimes mostly peaks). Resources are standard.

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189 downloads

Uploaded:09-10-2006

M.A.D. Nukes Mod

mad_nukes_mod_v0.3.1w.zip | 1.91 MB

depending on the configuration of the mod. By using this mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot. Also, players are able to target the cities of their enemies and future enemies with their nuclear warheads once they have built the appropriate infrastructure.

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110 downloads

Uploaded:09-10-2006

M.A.D. Nukes Mod

mad_nukes_mod.v0.3.1.zip | 1.83 MB

mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot. Also, players are able to target the cities of their enemies and future enemies with their nuclear warheads once they have built the appropriate infrastructure.

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466 downloads

Uploaded:09-09-2006

The Ancient Mediterranean

tam_v1.96.exe | 13.7 MB

way, AI behavior has been changed... You can play with civs such as: Babylon, Gaul, Rome, Scythia, Persia, Nubia, Egypt, Germanic Tribes and many more. Download Now!

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426 downloads

Uploaded:09-03-2006

Rhye's and Fall of Civilization

rfc124.zip | 19.6 MB

set up so that civs simply grow more powerful over time (unless conquered), RFC has a new mechanism that allows civilizations to collapse into barbarian cities, and even rebirth from uncivilized ruins or foreign domination, given the right circumstances. This means that in one game multiple civilizations can fail before they all even spawn, and in another every single civilization can survive through the entire game. Thus in a given game, both China and Rome can succumb to outside invasion and cease to be civilizations at all (possibly coming back later), or they may survive and thrive into the late game. Triggering these breakdowns can be a key strategy for human players, since only AI civs can collapse.

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452 downloads

Uploaded:09-03-2006

Revolution

1156564719.zip | 1.37 MB

given an option to either ignore the complaint or accept the cities demands. If their demands go unmet and situations deteriorate, the cities may give you an ultimatum and take up arms if you do not comply! The goal The goal of this modpack is to make Civ4 more dynamic. New empires will rise in the middle of the game, over-extended empires may crumble, or colonies break away from oppressive rulers. Almost all of these features are working as of now. Gameplay Components The primary components of this mod are BarbarianCiv and Revolution. Briefly, BarbarianCiv allows Barbarian cities to \"settle down\" and spawn new full-fledged civs. Revolution allows colonies or groups of cities to demand changes to your empire or independence. The version of Revolution has essentially absorbed the concepts from the Rebellion component that was in prior versions, plus there are a few new Revolution types. With the SDK changes in this mod pack, these three components can spawn completely new civs that were not in the game before. Both of these components are also highly configurable and enabled by default.

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227 downloads

Uploaded:08-31-2006

SubGenius

subgenius.zip | 872.94 KB

for all. Feel free to use this in whatever modpack you may be making or to modify the civ as you see fit. The Church of the SubGenius is a satirical postmodern parody religion, originally based in Dallas, Texas, which gained popularity in the 1980s and 1990s subculture, with a large presence on the Internet.

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61 downloads

Uploaded:08-31-2006

M.A.D. Nukes Mod

mad_nukes_mod_v0.3w.zip | 1.9 MB

depending on the configuration of the mod. By using this mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot.[/quote]

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113 downloads

Uploaded:08-31-2006

M.A.D. Nukes Mod

mad_nukes_mod_v0.3.zip | 1.83 MB

mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot.

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59 downloads

Uploaded:08-28-2006

Route Pillage Mod

route_pillage_mod_v0.1w.zip | 1.19 MB

disconnect inland enemy cities from their trade networks prior to invasions, slow down enemy troops approach to your cities, etc.[/quote]

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46 downloads

Uploaded:08-28-2006

Route Pillage Mod

route_pillage_mod_v0.1.zip | 1.14 MB

prior to invasions, slow down enemy troops approach to your cities, etc.

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101 downloads

Uploaded:08-25-2006

Allegiance Mod

unit_allegiance_mod_v0.4w.zip | 18.64 KB

promotions, exp, and levels, lose 1/2 hp, and can\'t be moved until next turn.

Download

60 downloads

Uploaded:08-25-2006

Scriptable Leader Traits

scriptable_leader_traits_v0.2.1w.zip | 140.33 KB

attributes are updated as well. Please report any inconsistent behavior as soon as you find it so I can fix the issue and make a new release.

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1814 downloads

Uploaded:08-23-2006

Desert Eagles

desert_eagles.zip | 12.05 MB

Eagles.wbsave" to Public Maps folder and "XX Cetury Mod 2" to MODS folder. Before starting play the scenario load the MOD.

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148 downloads

Uploaded:08-22-2006

Pirates Mod

pirates_mod_v0.3w.zip | 1.12 MB

feature way already available but was not taken advantage of since pirates were able to build seafaring units but very, very slowly. Also if the mod is configured to, some of the pirate ships will carry crews.[/quote]

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152 downloads

Uploaded:08-22-2006

Pirated Mod

pirates_mod_v0.3.zip | 1.07 MB

since pirates were able to build seafaring units but very, very slowly. Also if the mod is configured to, some of the pirate ships will carry crews.

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257 downloads

Uploaded:08-20-2006

Civilization 4 Community Core Project

civ4ccpv1.61.0005a.zip | 1.66 MB

modability, the AI, the UI, and the quality of the game. We are creating \"base platform\" or \"universal mod\" that variety of other user mod can be built upon it, utilizing Civ4 game DLL SDK released by Firaxis.

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250 downloads

Uploaded:08-19-2006

Uniting Iran - Version VII

uniting_iran_version_vii.zip | 13.46 KB

Nassasana, known as Nasurek. Though Nassun is free to wonder around the lands with his army, he has temporarily agreed to service Nassasana before himself. Can he break free from the grip of Nasurek and unite the Middle East? This is a fictional scenario, and plays a bit like the Genghis Khan Warlords scenario that is shipped with the game. You play as Nassun with the goal of reaching the top of the score by the end of the game. By far, your biggest enemys (Score wise) are the Egyptians. Nassun is a vassal of Nassasana at the start of the game. Oh, and Nassasana is furious at Nassun. Wether you patch up relations or add Nassasana to your (hopefully) growing empire is up to you. This scenario doesn\'t require any mods to play, and is still a bit rough. Hopefully however, feedback will be good.

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495 downloads

Uploaded:08-18-2006

Rhye's and Fall of Civilization

rfc115.zip | 19.59 MB

of power shifts. Although Civilization 4 is generally set up so that civs simply grow more powerful over time (unless conquered), RFC has a new mechanism that allows civilizations to collapse into barbarian cities, and even rebirth from uncivilized ruins or foreign domination, given the right circumstances. This means that in one game multiple civilizations can fail before they all even spawn, and in another every single civilization can survive through the entire game. Thus in a given game, both China and Rome can succumb to outside invasion and cease to be civilizations at all (possibly coming back later), or they may survive and thrive into the late game. Triggering these breakdowns can be a key strategy for human players, since only AI civs can collapse.[/quote]

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108 downloads

Uploaded:08-18-2006

Great Generals From Barbarian Combat Mod

great_generals_from_barbarian_combat_mod_v0.2w.zip | 1.23 MB

allowing barbarians to have great generals and not allowing non-barbarian players to generate great generals through combat against barbarians. This mod changes those mechanics while providing the configurable options allowing players to switch the functionality back to its original behavior.

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50 downloads

Uploaded:08-18-2006

Specialist Stacker

specialist_stacker_v0.7w.zip | 37.67 KB

citizens by allowing them to span into two columns instead of just one. This will allow for more than the vanilla six specialized citizens to exist in the game.

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68 downloads

Uploaded:08-18-2006

Water Animals mod

water_animals_mod_v0.1w.zip | 1.3 MB

ocean and water plots then the terrain native should be set in the unit definition.

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222 downloads

Uploaded:08-16-2006

AI Wars Mod

aiwarsmodwarlords.zip | 18.76 KB

likely to war with civs close to it).[/quote]

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81 downloads

Uploaded:08-15-2006

Tectonics

tectonicsv035.zip | 7.92 KB

center and create a pangea map, but this doesn\'t happen all the time. Otherwise, the modder did a fantastic job creating this. Remember, this is a map script and not a map or scenario. Author\'s Notes: This script is designed to produce mountain ranges, and simulate plate tectonics, giving more realistic/earthlike terrain such as mountain ranges, mountains near the coasts like the Andes or between subcontinents like the Himalaia

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2019 downloads

Uploaded:08-14-2006

Earth 124X68 (Huge)

earth_124x68_huge_clean.zip | 40.14 KB

have been used by others as of the ones i have, all i did was go through the pain staking trouble of eliminating the Techs provided, BeginUnits, BeginCity, and the TeamReveals (TeamReveal tags into individual plots, just because when placing units, this plot was once revealed). And beleive you me, there is alot of TeamReveals in some maps, some take me about five hours or more just to take out the TeamReveals, i dont have any macro software so i have to do each one separate. One map i did had 160 plots and 55 sub-plots, and most had TeamReveals, so that about 160X55 = 8800 TeamReveals that needed to be eliminated. Some are easy only 60X40 and 90% clean already, all depends on the map. This way when you get one that is cleaned, you can place your own units, resources and cities anyplace YOU want. And place Starting Points to each Team also. These maps are great for making scenario's. All you really get is the map and resources from the prior map maker.[/quote]

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278 downloads

Uploaded:08-14-2006

Alternate Earth Warlord

aew1.0.zip | 42.31 KB

now is, that AI-Rome tendend to settle deep into Russia. Comments welcome. Nations to play: - Vikings - Roman Empire - Kelts - Karthagians - Osman Empire - Egypt - Zulu - Mongols - Korean - Americans - Aztec - Inka[/quote]

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1685 downloads

Uploaded:08-14-2006

Earth 15th Century

earth15ce.zip | 52.48 KB

and many others Author\'s notes: This is not a mod, it is a scenario, intended as such as to be played easily with warlords and online with your friends!

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693 downloads

Uploaded:08-14-2006

Armenia

drtads_armenia5.rar | 4.67 MB

Vartan Mamikonian, Emperor Tigranes, General Andranik, King Drtad UU: Armenian Legionary (Swordsman) Strength 8, can go through peaks, has 10% withdrawal chance cost increased to 70 UB: Shoogah (Market) adds one happy and one health (Armenian food ) Added civilopedia text, Armenian Legionary reskin added, Vartan Diplomacy added, Flag decal fixed, custom music for Vartan and Drtad, all civilopedia entries added, all diplomacy added, favorite civics fixed[/quote]

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100 downloads

Uploaded:08-14-2006

Privateers

privateersv0.1.exe | 7.85 MB

Download

545 downloads

Uploaded:08-14-2006

Fall From Heaven 2 Patch

ffh2015b.exe | 5.91 MB

There are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up. Also a new Spell System has been added to the game to allow for the wide variety of unit spells and abilities.[/quote] Fall From Heaven 2: http://civilization4.filefront.com/file/Fall_from_Heaven_2;64936

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395 downloads

Uploaded:08-12-2006

Dales Combat Mod

dcm1.0.zip | 1.09 MB

and strategic nuclear warheads, play Nuclear Chicken with your super-power rivals with targeted nuke MAD (Mutually Assured Destruction) systems, and last but not least, for the first time in the Civilization series, use full combined arms stack attacking to destroy the armies of your enemies! 12 months in development! Alluded to by Firaxians in interviews before Civ IV’s release! The result of an extended discussion between Soren Johnson, Jon Schafer and a number of stacked combat supporters. The challenge has been met![/quote]

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158 downloads

Uploaded:08-12-2006

Mehmed II Fix

mehmedii.zip | 2.45 MB

Warlords-Assets-Art-Leaderheads-MehmedII folder (overwrite existing files after backing up, and undo any XML changes you made to LeaderheadInfos.xml).

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257 downloads

Uploaded:08-09-2006

Housing of Esrael

housing_of_esrael.zip | 124 KB

seek for a way to make their empire grow. The undeveloped Russias who have a big island almost at their disposal. The superior Egyptians, who have the most developed empire and greatest riches, as well as the commander Ramzes (war chariot with many upgrades), but not much of an army. The Incans who, undisturbed, have developed into a great empire and now face the Arabs, their great neighboors who control the other half of their continent. The Romans with the perfected and well-established empire, yet untouched by war. The Americans who have been forced to start a sea empire, ejected from their lands. Game style: Aggressive AI and conquest only, the way I like it (other ways of winning don\'t really make sense to me). Technology: Should be around the renessaince era. Technology exchange being forbidden and the game set to \'marathon\' should keep things from getting too modern for a while, hopefully. Players: 18 nations (all different nations, no double leaders). Map size: Giant (notice you need GOOD computer to run this, it\'s bigger than huge, the biggest map size normally)

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417 downloads

Uploaded:08-06-2006

Turtle Mod

turtlemod_v2.rar | 44.05 MB

someone makes a real total conversion mod but still it\'s a must get for all Civ 4 Fans.

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128 downloads

Uploaded:08-05-2006

New Balance

new_balance_for_warlords_v2.1.zip | 467.78 KB

when playing it feels like you stay in each era a little longer. This means you get to mess with units a bit more before the next tech makes them obsolete. Some other things are slowed down a little too for balance reasons: city growth, etc... but in a proportional way that is better than the vanilla EPIC game included in the game. You\'ll see more units in the game and have a livlier classical/medieval/gunpowder age experience.[/quote]

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893 downloads

Uploaded:08-05-2006

Byzantium v2.0

amras_byzantium_v2.rar | 3.91 MB

Download

279 downloads

Uploaded:08-05-2006

Trade Routes

traderoutes.zip | 1.33 MB

[Terrain/CIV4YieldInfos.xml] 3. Civic (Free Market) modified to provide increased trade yields. [GameInfo/CIV4CivicInfos.xml] 4. New leader traits that increase trade yields. [Civilizations/CIV4TraitInfos.xml] 5. New leaderheads that have new traits. [Civilizations/CIV4LeaderHeadInfos.xml] 6. New tech (automobile) to allow a new building (highway). [Technologies/CIV4TechInfos.xml] 7. New buildings, national wonders, world wonder, and team project that increase trade routes in cities. [Buildings/CIV4BuildingInfos.xml] [Buildings/CIV4BuildingClassInfos.xml] 8. New icons for tech and buildings. [Art/CIV4ArtDefines_Building.xml] 9. Variables changed for balance. [GlobalDefinesAlt.xml] 10. Complete and partial xml files to incorporate into your own mods.[/quote]

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438 downloads

Uploaded:08-04-2006

Pirate Island

civ4mod_pirateislands.zip | 129.46 KB

with custom scripted behavior - Three new Naval Promotions with custom scripted behavior (Salvage I, II, III) - Two unique units: Pirate Ship (with randomly generated names) and Pirate Raider - A short-cut key to transform the map into a tropical jungle paradise on the first turn of the game. It is intended to be played with a small-ish ocean heavy map with a number of other civs, to create the feel of colonies in tropical islands.[/quote]

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141 downloads

Uploaded:07-31-2006

Uniting Iran

uniting_iran_version_vi.zip | 12.65 KB

the end of the game. By far, your biggest enemys (Score wise) are the Egyptians. Nassun is a vassal of Nassasana at the start of the game. Oh, and Nassasana is furious at Nassun. Wether you patch up relations or add Nassasana to your (hopefully) growing empire is up to you. This scenario doesn\'t require any mods to play, and is still a bit rough.[/quote]

Download

2814 downloads

Uploaded:07-31-2006

World War 2

ww2beta0.2.zip | 61.42 KB

[quote]Argentina Sweden China Greece Italy Portugal Japan Germany Norway France Ireland Spain Britain Russia Poland Brazil Mexico United States Australia,New Zealand,India,Canada,South Africa -(British Empire)[/quote]

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1642 downloads

Uploaded:07-31-2006

Europe 61x45

europa_61x45_wl.zip | 14.24 KB

to get for the western countries. There are 11 civis: Spain, France, England, Germany, Rome, Greece, Russia, Egypt, Carthage, Ottoman and Viking.[/quote] Enjoy!

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826 downloads

Uploaded:07-31-2006

Fall From Heaven 2 - 0.14d Patch

ffh2014d.exe | 1.62 MB

units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up. Also a new Spell System has been added to the game to allow for the wide variety of unit spells and abilities.[/quote] Of course 1st you need to download Fall From Heaven 2: http://civilization4.filefront.com/file/;64936

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8598 downloads

Uploaded:07-29-2006

Earth Map - 24 civs

earth24.zip | 1.16 MB

Warlords. This time it is a mod, because it contains a modded DLL that allows 24 civs, and a different Celtic city names order (There was no room for Bibracte, too close to Paris, so they\'ll start from Entremont, like in Civ3). If you feel that the Celtic presence is still choking France and the other European civs, there\'s a 23 civs no-Celts version included.[/quote]

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145 downloads

Uploaded:07-24-2006

Nuke Anywhere SDK Mod

sevonukeanywhere.zip | 36.15 KB

war on you. -Your own teammates will not declare war (the first test-run resulted with me declaring war on myself...I couldn\'t figure out how to make peace...)[/quote]

Download

457 downloads

Uploaded:07-24-2006

Rad Earth 64x40 aggro

radearth_64x40_3o_aggro.zip | 14.07 KB

that civs have room to build (or not). Version 64x40_3o - Europe expanded - Africa expanded - South America shifted - resources shifted... barbarian cities added at locations for future warlords release and others.[/quote]

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337 downloads

Uploaded:07-24-2006

Rad Earth 64x40

radearth_64x40_3o.zip | 14.02 KB

computers. This involves shrinking and expanding different landmasses so that civs have room to build (or not) Version 64x40_3o - Europe expanded - Africa expanded - South America shifted - resources shifted... barbarian cities added at locations for future warlords release and others.[/quote]

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138 downloads

Uploaded:07-24-2006

Rad Earth 52x32 aggro

radearth_52x32_2q_aggro.zip | 9.73 KB

that civs have room to build (or not) Version 52x32_2q changes some resources near greek start (they now have copper) and tried some out of character floodplain features to make AI build second city faster... Aztec start moved north west. Spain start area may be revisited in next release.[/quote]

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285 downloads

Uploaded:07-24-2006

Rad Earth 52x32

radearth_52x32_2q.zip | 9.68 KB

non-uber computers. This involves shrinking and expanding different landmasses so that civs have room to build (or not) Version 52x32_2q changes some resources near greek start (they now have copper) and tried some out of character floodplain features to make AI build second city faster... Aztec start moved north west. Spain start area may be revisited in next release.[/quote]

Download

210 downloads

Uploaded:07-21-2006

Tibet

tibet.zip | 1.82 MB

Download

475 downloads

Uploaded:07-21-2006

Canada Mod Soundpack

canadasoundpack_v100.zip | 13.86 MB

Download

1620 downloads

Uploaded:07-21-2006

World at the 19th century

mrm_1900_big_v3.zip | 53.64 KB

Everybody has more or less the same ammount of citys (except russia) and the same size of army. All players start with the same advanced tech tree. To add the spirit of the 19th century and to push the power of the crowded european states by giving different amount of workers - please not that it takes extremly long to build workers - this plus the colonies make the european nations extremly powerfull. All over the map you will find Barbarian citys, they have a small army but well trained and advanced. Playable Nations: England: Safe on the island in Europe you can focus on expanding in Africa, Asia or Australia. For sure nobody starts with a bigger fleet then England and your colonys are located all over the world. Spain: Weakest Power in Europe but a safe colony in Africa and Cuba offers you great options to expand in South America. France: The great Nation, defeated by Prussia and still struggling after the Napolon wars you can take your chance to expand again. Little presence in South America but the strongest Colonial Nation in Africa ... be aware of Germany in europe and the Native African Nations. Germany: Unified by Bismarck and full of enthusiasm after defeating the great Austrian empire. Germany is the strongest Nation in Europe but only one colony in Africa limite their expansion. The russian bear is in the east and the french to the west, a peacfull grown would might be possible in the north. For sure there will be a race between russia, england and germany for the scandinavian citys ! Russia: Biggest Nation on the world but a weak infrastructure and a small army will let you focus on internal problems bevore thinking about expansion. USA: Great Position, all important resources ... dont let the south americans enter your continent and nothing can stop you to become a super power. I was thinking to implement george w bush as a president to slow down the development Canada: Friendship or war with the USA will decide over your success. If you go for war you will need to win fast and suprise your strong neighbour. Brazil / Aregentinia: One of them will dominate South America ... Peace of friendship will be your choices, it could might help to ally with the french or the spanish, they are weak in the area but their navys are strong. China: Build up your infastructure and finding oil will be the keys to success for this great nations, dont be afraid of russia, their border to you is impossible to defend. Japan: Early war or a long term peace with China will be your choices ... like in reality. Egyt / Ottomans / Saudi Arabia One of you will dominate and unify the arabian world, you decide if peacfull or by conquering your brothers in faith. Great oil resources you have but dont loose them - except russia, england, usa and some barbarians nobody has oil. South Africa: Not an easy position but a lot of barbarian citys to conquer, and only a weak german colonie next to you. Dont let the europeans take your whole continent. Italy: There is only one Rome and you own it! Take advantage of your religion.

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455 downloads

Uploaded:07-16-2006

Netherlands

netherlandsciv_v1.06.zip | 1.29 MB

one? ) Leaders: * Willem van Oranje (Philosophical, Financial) (Includes leader head [not animated], buttons and civiclopedia entries) * Johan de Witt (Financial, organized) (Includes leader head [not animated], buttons and civiclopedia entries) Unique Unit: Swiss Mercenary (replaces Pikeman, uses Pikeman art) * 70 cost * Attack: 7 (+1 from Pikeman) * Movement: 1 (same as Pikeman) * +100% vs. mounted (same as Pikeman) * +50% City Defense (NEW) Misc. Notes * All info entries such as descriptions and civiclopedia entries are in English only. * Does not delete any original civ, it simply adds a new one[/quote]

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218 downloads

Uploaded:07-16-2006

The End of Isolation

the_end_of_isolation1.1.zip | 786.88 KB

Confederation, while Italy is preparing to invade Austria in the Third War of Italian Independence. France under Napoleon III is trying maintain its diminishing importance among European powers and Spain has become a trade magnate with its Cuban colonies. Across the Atlantic is the fractured United States of America, the south now in a new Confederacy that has turned the states of Virginia and Pennsylvania into killing fields. And with a substantial influence in both worlds sits Queen Victoria of England its colony of Canada.

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1070 downloads

Uploaded:07-16-2006

Europe 1092 AD

europe1092adv1.11.zip | 33.68 KB

http://civilization4.filefront.com/file/;66333

Download

1576 downloads

Uploaded:07-16-2006

Civ4Modder

civ4modder0.5win32bin.zip | 452.91 KB

such differential mods. Future plans include adding a mod editor. CivModder is distributed under the GPL. See the file License.txt for more details.

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566 downloads

Uploaded:07-11-2006

Mufin\'s IIWW

mufins_iiww.zip | 56.5 KB

Germans to attack through Netherlands and Belgium. Americans have just declared war on axis (I know it\'s too early, but I don\'t know XML so I can\'t make events) and they are going to attack Paris. If Germans want to attack Russia, they\'ll need oil from Afirca, because their only oil source in Norway is destroyed. Situation - Asia Emperor Hirohito has captured half of China and he\'s still fighting National and Communist China. He\'ll need oil from abundant pacific islands to conquer them. Chinese also need oil, because their army is weaker than Japanese. Hirohito\'s troops was fighting in Russia and they were totally annihilated. Hirohito fears Stalin, and Hitler wants to attack him.[/quote]

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109 downloads

Uploaded:07-11-2006

Sevo Mod 3.0 Tech Leak Addon

sevomod30_techleak_addon.zip | 5.84 KB

points for ALL techs from the player to the player at the other end of the trade route, so long as the receiving player has the capability of researching that tech. So, the bigger the tech gap, the more techs the receiving player gets points for.[/quote]

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1204 downloads

Uploaded:07-09-2006

Sevo Mod Patch

sevomod3.0patchc.zip | 524.91 KB

Enhancer (that I caused...oops!) -Fixes a few missing/misplaced \'pedia entries (Thanks to Toys@Us for finding these) -Civilopedia now shows version info -Slaves no military or civilian support (no $$) -Slave freeing fixed (thanks to Woil & Kael) -Destroyer/Battleship/Tank Mark V again require oil -Mark V str reduced to 18 -Aegis str reduced to 30 -Several early unit balancers -Natural gas now appears over ocean and can be accessed w/ platform, increased incidence by 50% -Jungle burner message fixed -Statue of Zeus converted to a commercial wonder, medieval infantry set aside (for now) -Flanking Promos increased to 20%, 25%, 25% chance to withdraw -Forts do not clear forest or jungle--both will add to defense bonus! -Hyapist moved to Iron Working (trying to improve balance--he still doesn\'t require any resources) -Spearman no longer requires copper or iron to build -Maasai, Korean, Netherlands, Abyssinian Flags updated -Commerce Arrows now optional (thanks to Simkodavid for font file undo) -Defensive Alliance: Constitution; Permanent Alliance: Communism[/quote]

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395 downloads

Uploaded:07-08-2006

Great Options Mod, Core Edition

great_options_mod_core_edition_v0.1.8.zip | 5.13 MB

one game but decide that they prefer the original foreign advisor all they need to do is open the \"Great Options Mod Config.ini\" file and change the Foreign Advisor Type to its default value. Its just that easy. All thes configuration INI files from mod components that have been kept separate to allow players to quickly find the configurable options they want to fine tune.

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3356 downloads

Uploaded:07-05-2006

Total Realism 2.0.2 Patch

totalrealismpatch2.0.2.exe | 2.88 MB

saved games from version 2.0.1 is compatible with 2.0.2 version - Updated worldmap - XML strategy bugs resolved - Fixed more XML indent problems - Solved bug, when holy city for non-state religions was appeared and then disappeared in next turn - When holy city disappear, then also the shrine for this religion is geting destroyed - Introducing a new World map with 3 existing cities for each civ ( StartYear= 3250 BC, everyone starts with FISHING, WHEEL and AGRICULTURE) - Demolution troops can now raze a city - Crusaders need from now a Temple instead of Cathedral to get built[/quote] Please download Total Realism 2.0 first. This is only a patch. Total Realism 2.0: http://civilization4.filefront.com/file/Total_Realism;64095

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128 downloads

Uploaded:07-05-2006

Improvements Outside Borders

improvementsoutsidebordersv0.1.zip | 1.19 MB

players civilization\'s cultural borders. By using this mod, forts can now be built in neutral and enemy territory, improvements can be built on resources prior to culture borders expanding to include them, etc.

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162 downloads

Uploaded:07-01-2006

Scythia

amras_scythia_v1_1.zip | 4.14 MB

stand alone mod. Feel free to use this in whatever modpack you may be making or to modify the civ as you see fit.

Download

2036 downloads

Uploaded:07-01-2006

Caribbean

caribbean.zip | 23.17 KB

base resources off of what I found in the CIA factbook and a few other sources so their exact placement may be a little innaccurate.[/quote]

Download

587 downloads

Uploaded:07-01-2006

Anatolia and the Balkans: 1451AD

anatolia_and_the_balkans_1451ad.zip | 63.87 KB

battles. Ottomans closing in on Constantinople, battle of Kosovo is about to happen. conquest and time victories only. 1047 turns; game starts at 1451 ends at 1800. hopefully... note: requires no mods[/quote]

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423 downloads

Uploaded:06-28-2006

EarthScenario for SevoMod/CivGold

moderncivs_earth90x50.zip | 24.46 KB

also been placed for balance. Settings All settings are defaults, except that i have enabled Raging barbarians and Permanent alliances. This suits the scenario well but can easily be disabled by entering custom scenario. Civs The map contains 16 civs with fairly modern leaders, from a timespan of the last few houndred years. All civs start with a settler and warrior on their correct first city location. And they all start with their two starting techs. The civs and leaders are as follow: Europa: England-------Victoria Germany------Bismarck Spain---------Isabella Albania--------Gjergj Kastrioti Asia: Turkey--------Ataturk China---------Mao Zedong India----------Gandhi Japan---------Tokugawa Russia---------Cathrine Aborigines-----Yagan Africa: Nguni----------Cetshwayo Maasai---------Lenana Abyssinians-----Menelik II America: America--------Roosevelt Canada---------MacDonald Cherookee------Ostenaco

Download

500 downloads

Uploaded:06-26-2006

Yet Another Unaltered Gameplay Mod

yet_another_unaltered_gameplay_mod_1.2.0.zip | 39.4 MB

extensively by Ruff, few further changes by me. Autolog text changes by Bede HOF Mod 1.61.001 End Turn Text Flashing by Smirk Exotic Foreign Advisor 0.96 by Elhoim/Supreme Overlord et al. Modified Special Domestic Advisor 1.8e° by 12Monkeys/Requies et al. Civ4lerts 1.3 by Dr. Elmer Jiggle More Civ4lerts by HOF Team Specialist Stacker 0.7 by TheLopez Plot List Enhancements 2.03 by 12Monkeys Reminder Mod 1.0 by eotinb (mapped to ALT-M by Ruff) Sevopedia 1.93 by Sevo, updated with Progor\'s fix Vovan Unit Upgrades 0.2 (Sevopedia Version) by Vovan Fitchn\'s Civilopedia Index 0.55 by Fitchn Combined Unit Names by Ruff Random Unit Names 0.5.2 by TheLopez Naming Units After Cities° by Porges Roman Numerals°, original code by Sen2000 Borg Naming Convention° by Ruff Attitude Icons by Porges Tech Window Enhancement (updated to Spocko 1.b) by SirRethcir/Roamty/Spocko et al. Customizable Domestic Advisor 0.93 (Flavorful version) by Taelis 30 Pages Customization config file by Cammagno Enhanced Military Advisor by TheLopez/SupremeOverlord (disabled by default) Great Person Mod with Renamer Mod 1.0 by Patricius et al. UN Resolutions With Real Names* by Rufus T. Firefly Actual Quotes Diplomacy Text 2.01* by Willowmound Raw Commerce Display Panel by Sevo Ancient Era Music by Sevo (Original idea and XML by Thalassicus) Not Just Another Game Clock Mod 0.3.2* by TheLopez (replaces clock mod in HOF/Ruff) Extended Color Table 1.1 by SimCutie Hide Dead Teams by Porges [/quote] Check it out!

Download

94 downloads

Uploaded:06-25-2006

Unit Statistics Mod v1.37

unit_statistics_mod139b.zip | 1.51 MB

left side of the main interface that starts the unit statistics screen. If you don't want the button, simply remove CvMainInterface.py from the mod. Most components can be turned on and off in the Unit Statistics Config.ini.

Download

422 downloads

Uploaded:06-25-2006

The Ancient Mediterranean Mod

tam_v1.9.exe | 11.19 MB

Download

85 downloads

Uploaded:06-25-2006

New Main Menu

newmainmenu.zip | 3.02 MB

are 2 model, one with only the title and the plane and an other with the sun light. I made this background for FFHII and I did a version with the sun because it look good with the angel falling from heaven of the FFHII\'s BackGround.

Download

448 downloads

Uploaded:06-25-2006

Darth Vader

darth_vader.zip | 145.89 KB

Download

424 downloads

Uploaded:06-23-2006

Year Of the Four Emperors

yearofthefouremperors.zip | 216.81 KB

were acclaimed by their troops, or bought others\' support, to claim the throne. The resulting civil war was pretty nasty. So in the scenario, I\'ve got the empire - based on the Ancient Mediterranean Mod map - divided up more or less realistically according to areas of support for the four contenders. Parthia is a threat, off to the east, and various \'barbarian\' tribes loiter around the edges. [/quote]

Download

637 downloads

Uploaded:06-23-2006

Land of Dragons

land_of_dragons1.zip | 49.08 KB

over 10 hours , maybe 20, maybe 40. So the challenge is: HOW many Dragons can you conquer before MAN takes over each place on earth and pushes out the Dragons. I say two, try for four, so come on take the challenge and be a real HERO.

Download

865 downloads

Uploaded:06-22-2006

Fall from Heaven 2 Patch

ffh2012b.exe | 864.65 KB

are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up. Also a new Spell System has been added to the game to allow for the wide variety of unit spells and abilities.[/quote] To use this patch you need to download Fall from Heaven 2: http://civilization4.filefront.com/file/;64936

Download

3082 downloads

Uploaded:06-22-2006

Fall from Heaven 2

fallfromheaven2012b.exe | 168.97 MB

Promotion aspects of the game. There are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up. Also a new Spell System has been added to the game to allow for the wide variety of unit spells and abilities.[/quote] Fall from Heaven 2 Patch: http://civilization4.filefront.com/file/Fall_From_Heaven_2_Patch;67766

Download

111 downloads

Uploaded:06-21-2006

Water Animals Mod

wateranimalsmodv0.1.zip | 1.24 MB

Download

459 downloads

Uploaded:06-21-2006

Tank Pack

tankpack.zip | 1.9 MB

can Identify the Mari and Tank54 post and I will make the appropriate changes.

Download

88 downloads

Uploaded:06-20-2006

Pirates Mod

piratesmodv0.1.zip | 9.9 KB

since Pirates were never able to build any of the seafaring units. This mod adds a new depth to the game.

Download

324 downloads

Uploaded:06-20-2006

Imigration Mod

immigrationmodv0.4.5.zip | 284.31 KB

sickness, unhappiness, lack of food, etc. All of these can cause a group of immigrants to leave from one of your cities to another city that may not necesarly be yours.

Download

69 downloads

Uploaded:06-20-2006

Great Options Mod, Core Edition

great_options_mod_core_edition_v0.1.7.zip | 5.09 MB

one game but decide that they prefer the original foreign advisor all they need to do is open the \"Great Options Mod Config.ini\" file and change the Foreign Advisor Type to its default value. Its just that easy. All thes configuration INI files from mod components that have been kept separate to allow players to quickly find the configurable options they want to fine tune. Highly recommended ;)

Download

791 downloads

Uploaded:06-18-2006

Stalingrad

stalingrad2.zip | 14.74 KB

priority at the begining so you better hurry up your production if you play for USSR. In order to play this mod you need [url="http://civilization4.filefront.com/file/;70063"]MaxRiga 5.1 Mod[/url]

Download

243 downloads

Uploaded:06-16-2006

The End of Isolation

the_end_of_isolation.zip | 809.51 KB

Confederation, while Italy is preparing to invade Austria in the Third War of Italian Independence. France under Napoleon III is trying maintain its diminishing importance among European powers and Spain has become a trade magnate with its Cuban colonies. Across the Atlantic is the fractured United States of America, the south now in a new Confederacy that has turned the states of Virginia and Pennsylvania into killing fields. And with a substantial influence in both worlds sits Queen Victoria of England its colony of Canada.

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312 downloads

Uploaded:06-16-2006

Revolution

revolution.zip | 1.12 MB

these features are working as of now.

Download

133 downloads

Uploaded:06-12-2006

Ethnically Diverse Units

ethnicallydiverseunits_v1.25.zip | 1.78 MB

have Caucasian looking warriors. So, I decided to add some more ethnically correct units into the game. The units come in a mod since obviously this is more than just graphical modifications. Each unit is setup as a unique unit for one or more appropriate civs. They do not however, have different stats - the idea is that they are exactly the same units as the default ones and the only difference is in their looks. Essentially they use different art styles (or flavors), similar to how cities had different art styles in Civ3 (and hopefully in Warlords as well). [/quote]

Download

665 downloads

Uploaded:06-12-2006

Turkish Mod

turkishmod.zip | 10.36 MB

Download

232 downloads

Uploaded:06-12-2006

Yet Another Unaltered Gameplay Mod

yet_another_unaltered_gameplay_mod.zip | 39.25 MB

updated extensively by Ruff, few further changes by me. -HOF Mod 1.61.001 -End Turn Text Flashing by Smirk -Exotic Foreign Advisor by Elhoim/Supreme Overlord et al. (updated to 0.96) -Modified Special Domestic Advisor 1.8e by 12Monkeys/Requies et al. -Civ4lerts 1.3 by Dr. Elmer Jiggle -More Civ4lerts by HOF Team -Specialist Stacker (updated to 0.7) -Plot List Enhancements 2.03 by 12Monkeys -Reminder Mod 1.1 by eotinb (mapped to ALT-M by Ruff) -Sevopedia 1.93 by Sevo, updated with Progor\'s fix -Vovan Unit Upgrades 0.2 (Sevopedia Version) by Vovan -Fitchn\'s Civilopedia Index 0.55 -Combined Unit Names by Ruff -Random Unit Names 0.5.1 by TheLopez -Naming Units after cities by Porges -Roman Numerals, original code by Sen2000 -Borg Naming Convention by Ruff -Attitude Icons by Porges -Tech Window Enhancement (updated to Spocko 1.b) by SirRethcir/Roamty/Spocko et al. -Great Person Mod with Renamer Mod 1.0 by Patricius et al. -Actual Quotes 2.01 by Willowmound -Raw Commerce Display Panel by Sevo -Ancient Era Music by Sevo (Original idea and XML by Thalassicus) -Not Just Another Game Clock Mod 0.3 by TheLopez (replaces clock mod in HOF/Ruff) -Extended Color Table 1.1 by SimCutie -Hide Dead Teams by Porges (same thread as attitude icons).[/quote]

Download

492 downloads

Uploaded:06-12-2006

Antartica

antarctica.zip | 261.85 KB

scout, ignores terrain movement cost, +1 power to represent the fortitude it took to explore such regions) Flag: Graham Bertram (NAVA) 1996 conceptual flag

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595 downloads

Uploaded:06-11-2006

Foundations of Empire

foundations_of_empire.zip | 2.93 MB

would come to call “impero” --- the ability to command, without question, every aspect of human life. Through trial and error and bold experimentation, from the warlord monarchies of the Mycenaeans, to the two kings of the Spartans, to the absolute power of the Pharoanic state and the empires of Pericles and Alexander, the road to total power was neither direct nor obvious. Innovation, ingenuity, and imagination all came to bear before human beings could rule over others absolutely and without question. In “Foundations of Empire,” you will re-live the rise of authority from its earliest roots in oligarchies, citizen assemblies and democracies. You will transform it into the tools of sprawling realms by building senates, imperial courts, legislative councils and dungeons. Guide the great powers of the Eastern Mediterranean as they expand their realms and consolidate power by experimenting in a wide range of ancient forms of government. From 1500 BC to the dawn of the Romans in 200 BC, the Eastern Mediterranean was the cradle of imperial experimentation in the West. You will lead the Mycenaeans, the Aegyptians, the Phoenicians, or the Trojans as they lay the foundations of absolute power as it is still practiced today. FEATURES: - Five playable civilizations: The Mycenaeans, the Aegyptians, the Phoenicians, the Minoans, and the Trojans. - Revised tech tree with many new advances to research and implement, such as Imperial Roads, Dual Monarchy, and Maritime Trade. - Numerous reskinned units including Spartan Hoplites, Indus War Elephants, and Companion Cavalry. - Seven new religions, including Greek rationalist movements like Platonism and Socratic Method. - Re-named civics that include Pharonic State, Spartan Agoge and Citizen Assembly. - A new musical score from other, well-loved historical games, that can be downloaded separately.

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488 downloads

Uploaded:06-11-2006

World 500BC - The Persian Age v1.3

world500bc_v1.3.zip | 52.2 KB

ruler of Persian Empire, is now turning his attention to the Greece and Macedon. Can the Greek and Macedonian able to survive from the Persian invasion? or maybe even invade Persia? Roman republic was founded in 509BC. Can the newly founded republic able to stand under the threat of the Etruscan in the north and Greek in the south? In the east, the spring and autumn period has been started since 772BC. As one of the hegemons, your goal is to unify the \'civilized\' states. Buddhism is spreading in the Kuru dynasties in India. Will Buddhism or Hinduism win the \'religious\' war and becoming the dominating religion in the area or even in the world? Chavin and Olmecs still enjoy their isolation in America. However, more barbarians are becoming their \'neighbours\' now. Regardless of which civilization you use, the strategy is to become the dominating power in the region and then the next step is to compete with other dominating powers in the rest of world!

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393 downloads

Uploaded:06-11-2006

Rome vs. Germania

the_rhine_frontier.zip | 327.28 KB

map in the book \"annals of imperial rome\".

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1026 downloads

Uploaded:06-09-2006

The 30 Year\'s war scenario v1.0

30_years_war.zip | 4.61 MB

coming to their aid, backed by England. The Spanish part of the Habsburgian Empire is struggling with Dutch and Portuguese separatists. France sees this as an opportunity to weaken the Habsburgians and goes to war. In the east, the Polish-Lithuanian commonwealth, Russia and Sweden are all fighting for control of the Baltic. And none of them can overlook the Ottoman Empire in the South-East. The game begins in 1618 and goes on until 1658, with 4 turns a year. Conquering the whole of Europe in this time is basically impossible, so getting the highest score before time runs out is (probably) the only way to win. There are 18 playable civilizations, with various levels of difficulty. The Ottoman Empire, Spain, France, the Polish Lithuanian Commonwealth, Russia, England and Sweden are all quite strong. But playing the Ottomans is not recommended as they start out as the biggest civilization and have great expansion possibilities, and therefore will be quite easy. For those who like more of a challenge Denmark, Prussia, Papal States, Venice, the Habsburgian Empire and Protestant Germany would be good choices. And for the experts it could be good fun trying to play as the Portuguese, Dutch, Scots, Swiss, Wallachians (although it might prove to be quite hard to win). It should be fairly historically correct, but of course, happenings during the 30 Year’s War are all moved to the beginning of the game. And also the Ottoman Empire has been slightly reduced, simply due to the size of the empire.

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1526 downloads

Uploaded:06-09-2006

The Confederate States of America

csa.zip | 671.44 KB

Blakely Rifle (replaces cannon) -Receives defensive bonuses -40% withdrawal chance Color: Custom deep red The mod is compatible with multiple language support, I think, but right now only contains english. Richmond is the capital city, sorry to all the Alabamans out there. To use, unzip CSA.zip to your mods file, or unzip it somewhere else and move the CSA directory to your mods file.

Download

504 downloads

Uploaded:06-09-2006

Byzantium Civ

amras_byzantium_v1.zip | 2.9 MB

free to use this in whatever modpack you may be making or to modify the civ as you see fit.

Download

162 downloads

Uploaded:06-08-2006

Tyrant of Syracuse

tyrant_of_syracuse.zip | 27.15 KB

each city.

Download

511 downloads

Uploaded:06-08-2006

Smart Map

smartmapv90.zip | 81.26 KB

the default scripts. A large map takes about 30 seconds to generate on my 1.8ghz pentium-M laptop. Huge takes close to a minute. Pangea is the slowest to generate, picking fair start locations on a pangea takes a lot longer.[/quote]

Download

130 downloads

Uploaded:06-08-2006

Localized Starting Techs Mod

localizedstartingtechsmodv0.3.zip | 1.15 MB

is immediately next to coastal and grassland plot, plus near ocean plots and maybe some plains then their starting technologies could be fishing and hunting. Six vectors are used to calculate the starting technologies: - Plot Types - Terrain Types - Feature Types - Bonus Types - River plots - Leader traits Each vector has a configurable weight value as well.

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203 downloads

Uploaded:06-08-2006

Enhanced Tech Conquest

enhancedtechconquestv0.4.2.zip | 20.51 KB

From that list a random tech is selected.

Download

159 downloads

Uploaded:06-08-2006

Enhanced Culture Conquest

enhancedcultureconquestv1.4.1.zip | 24.25 KB

is reset to one half of the original, plus a random number whose maximum is half of the original. Of course this is if the configurable options are not changed from their default values. Now, instead of a city being completely written off after capture due to zero culture, conquering civilizations must watch newly conquered cities for rioting citizens and placate them, that is, if they don\'t want to lose their newly captured cities![/quote] Highly recommended to add more realism to your game.

Download

83 downloads

Uploaded:06-08-2006

Enhanced Cultural Decay

enhancedculturaldecayv0.1.zip | 19.43 KB

(conquered, destroyed, etc), it sends a \"Culture Shock\" through the region, resulting in the loss of 50-75% of the culture generated by the city. Note, this culture is NOT the culture visible in the city screen, it is the culture that determines the city boundaries, and which Empire will be able to work a square. The Culture Shock makes it much easier for an Empire to exert control over squares surrounding a city when it is conquered. The second thing it does (which gives it its name) is cause squares outside of an Empire\'s borders to slowly lose culture over time. This loss (5% of the square\'s culture every turn, resulting in a half-life of roughly 14 turns) makes it harder for an Empire to regain lands that they lost in the past.[/quote]

Download

539 downloads

Uploaded:06-08-2006

Better Ship Scale

better_ship_scale_v2.2.zip | 30.33 KB

bigger and the ancient ones smaller. This was something that bothered me in vainilla civ, as destroyers were substancially small than frigates... I also modified planes, made them a little bigger, but there is almost no difference...[/quote]

Download

166 downloads

Uploaded:06-07-2006

Revolution

revolution1.zip | 1.22 MB

these features are working as of now.

Download

58 downloads

Uploaded:06-07-2006

Pat Robertson Mod

patrobertsonmod2.zip | 7.33 MB

and Spiritual. The English Diplomacy sayings have been changed to things SIMILAR to what Pat Robertson has said in real life. They are not EXACT quotes , but I did write them while looking at a list of quotes from Pat Robertson.This mod is not complete for any other languages other than English.

Download

120 downloads

Uploaded:06-03-2006

Civilization IV: Warlords Artemis Video

artemis.zip | 5.41 MB

civilizations, new leaders and more units, resources and wonders that can be used in both single and multiplayer games. Civilization IV: Warlords will be available in July 2006. This video shows the temple of Artemis being build. 21 seconds of footage.

Download

171 downloads

Uploaded:06-03-2006

Civilization IV: Warlords Great Wall Video

greatwall.zip | 6.38 MB

civilizations, new leaders and more units, resources and wonders that can be used in both single and multiplayer games. Civilization IV: Warlords will be available in July 2006. This video shows the Great Wall being build in 22 seconds of footage.

Download

84 downloads

Uploaded:06-01-2006

Bush & Blair Video #4

operationwang.mpeg | 3.52 MB

Download

77 downloads

Uploaded:06-01-2006

Bush & Blair Video #3

operationramses.mpeg | 9.59 MB

Download

70 downloads

Uploaded:06-01-2006

Bush & Blair Video #2

operationlodbrok.mpeg | 7.83 MB

Download

167 downloads

Uploaded:06-01-2006

Bush & Blair Video #1

operationhannibal.mpeg | 5.25 MB

Download

280 downloads

Uploaded:05-29-2006

Mesopotamia

mesopotamia.zip | 3.49 MB

two of the mods he wanted in one mod.[/quote]

Download

520 downloads

Uploaded:05-27-2006

Pearl Harbour

pearl_harbor.zip | 1.79 MB

Download

2722 downloads

Uploaded:05-27-2006

The Cold War

tcwsfb.zip | 8.39 MB

to finish the 300+ maxturns in less than 4-5 hours straight through.[/quote]

Download

379 downloads

Uploaded:05-27-2006

Great Doctor

greatdoctorv1.0.zip | 3.14 MB

helping with research, etc. Several buildings have been updated to incorporate the features in this mod. The Heal promotion from Zuul\'s Promotions & Perks Mod has been included but modified. Two new promotions have been added, Heal II and Heal III.

Download

1495 downloads

Uploaded:05-20-2006

Random Map Creator

deciv4editor.exe | 2.31 MB

round and square supported) Pangaea (various styles) World Builder (generates random worlds based on your settings). This can generate many small islands, larger continents, pangaea or landscapes dotted with small lakes or large seas. These are \"grown\" and thus take considerably longer the larger the map and the less water. The algorithm is very wasteful, but results in nice looking maps and is plenty fast on normal sized maps. Rings (generate a set of round or square rings) Grid (generate a grid, where the grid may be either land or water). Random

Download

303 downloads

Uploaded:05-20-2006

Amra\'s Tibet

amras_tibet_v1.zip | 2.79 MB

as is. Feel free to use this in whatever modpack you may be making or to modify the civ as you see fit. If someone would like a version of this civ with a static LH and only one UU, then let me know. I\'m sure it wouldn\'t be too hard to whip up a patch for that.

Download

685 downloads

Uploaded:05-12-2006

Venus

venus_v.1.zip | 15.98 KB

Download

321 downloads

Uploaded:05-12-2006

Titan

titan_v.1.zip | 10.88 KB

are a combination of ice terrain and tundra.

Download

373 downloads

Uploaded:05-11-2006

The Ancient Mediterranean Mod

tam_v1.8.exe | 9.57 MB

mod is absolutely worth a download - It\'s just 9 MB! Enjoy!

Download

2343 downloads

Uploaded:05-09-2006

World War I

world_war_i.zip | 374.22 KB

Download

560 downloads

Uploaded:05-09-2006

South America Map

south_america.zip | 11.54 KB

Download

532 downloads

Uploaded:05-09-2006

East Asia Map

east_asia.zip | 21.74 KB

Download

301 downloads

Uploaded:05-01-2006

GreatPersonMod

greatpersonmodv2.01_final.zip | 16.72 MB

Download

127 downloads

Uploaded:05-01-2006

Lava v.2

lava_v.2.zip | 1.31 MB

\'fallout-like\' mist is just fallout added to the map, nothing special but really looks good. Enjoy and use where you can. I plan on making a Death Gate Mod which will use this (i hope).[/quote]

Download

52 downloads

Uploaded:05-01-2006

No Name Great Person Renamer Mod

nonamegreatpersonrenamermodv0.1.zip | 82.22 KB

renaming a great person when they are born if they don't have a unique name. There is a configurable option that allows for the names to be civilization specific or random.

Download

630 downloads

Uploaded:05-01-2006

M.A.D. Nukes Mod

madnukesmodv0.1.1.zip | 18.53 KB

cities can be completely destroyed including all of the units in the city and the plot the city is on is devastated and reduced to a water plot.

Download

125 downloads

Uploaded:05-01-2006

Raze City Mod

razecitymodv1.0.zip | 118.95 KB

size. A city could be re-conquered by another civ, while it is razed.

Download

327 downloads

Uploaded:05-01-2006

Synterra

synterrafinal.zip | 10.48 KB

city on a hill. This way it is more difficult to achieve an early advantage through conquest. Also I activated the "Aggressive AI"-Option. If you dislike this option, you can deactivate it, by choosing custom scenario in your main menu and deselect the checkbox. I renamed every barbarian city. Now they are not named after the people who life there, but after a real city, which was located in that area or which is still there (i.e. "Inca" changed to "Cusco"). Finally I made some small changes to the map itself. Changelog: Removed one jungle W of Jing Placed fish SE of Jing Removed pig SE of Athina Removed forest E of Berlin Placed fish N of Berlin Placed fish E of Madrid Placed river W of London (St. George´s Channel) Placed fish NW of London Changed the icemass in the arctic ocean Replaced coast in the Baffin Bay with ocean Renamed barbarian cities Placed every city on a hill I hope, everybody is happy. Of course there are still differences between the Civs. Some have an easier life than others, but the differences are smaller than before. At last I want to remember of the four main ideas of this map: crowded, tiny, realistic and terra-style-map. That's the reason, why Europe is so small and why there are no American civs.

Download

328 downloads

Uploaded:05-01-2006

[WH40K] Imperial Guard Tanks

wh40k_tanks.zip | 533.77 KB

40,0000 (though I hope people would find them useful for sci-fi based mods) and have all new animations, effects and even sounds... okay, a sound. Because of that just providing the NIFs and the KF files wouldn\'t have been enough so the download is a mod. I split it into two files because of 500k limit, just unzip the XML folder into assets/ as usual Hellhound - A Hellhound is a flamer tank based on a Chimera hull that uses its Inferno cannon to burn enemy troops from cover. The vast reserves of promethium tanks it carries in place of its troop-carrying capacity has resulted in thicker armour plating and a gleeful pyromania amongst those who crew them. Chimera Transport - The ubiquitous transport vehicle of the Imperial Guard, Chimeras are extremely durable and practical vehicles, capable of mounting an array of infantry support weapons. Over the millennia, it has proved its reliability time and time again and remains a potent symbol of the Imperial Guard. Manticore Hydra I know TGA you didn\'t specify Hydra in your request so I was kinda on the fence about posting it but I figured what the heck As you can see I based these units on the pics of the warhammer miniatures and tried to keep the textures similar but slightly more practical maybe. In any case I might make alternative skins for some units since the WH40K website actually has some nice pics of various \"paint jobs\". Well, enjoy and let me know what you think.[/quote]

Download

247 downloads

Uploaded:04-20-2006

Shinto Mod

shinto_mod_3_5.zip | 518.57 KB

game. The mod also includes the religious buildings and missionary unit for Shinto.

Download

72 downloads

Uploaded:04-20-2006

Modified Special Domestic Advisor

modifiedspecialdomesticadvisorv1.8e.zip | 43.85 KB

Costomizable Domestic Advisor from Taelis (@civfanatics). Features : - automatic screen size adjustment. Tested for nearly all available screen sizes, from 1024x786 upwards. - fully localizable. Each text is within the added XML-File. - fully translated for english and german language. - contains 7 views, each with special columns and information : city, specialists, military, building, world wonder, national wonder, team projects. See below for view details. - mouse sensitive on screen help. Each column get an own \"Help\" button. Just move your mouse over it to get a detailed information about the column contents. - smart button placements, prevents overlapping view buttons texts. - a lot of new columns are prepared and can easliy be activated (see below for details) - easy activating, resizing and placement of columns. Must be be done in the source yet![/quote]

Download

222 downloads

Uploaded:04-20-2006

Great Statesman Mod

greatstatesmanv0.9.1.zip | 662.74 KB

hurrying up production, etc. Several buildings have been updated to incorporate the features in this mod.

Download

126 downloads

Uploaded:04-20-2006

Great Doctor Mod

greatdoctorv0.8.zip | 1.41 MB

hurrying up production, etc. Several buildings have been updated to incorporate the features in this mod. The Heal promotion from Zuul\'s Promotions & Perks Mod has been included but modified. Two new promotions have been added, Heal II and Heal III.

Download

96 downloads

Uploaded:04-20-2006

Dead Civ Scoreboard Mod

deadcivscoreboardmodv0.2.zip | 35.25 KB

in the scoreboard.

Download

72 downloads

Uploaded:04-20-2006

GP Trickle Plus Mod

gptrickleplusmodv0.2.2.zip | 1.85 MB

Elmer Jiggle\'s Python Utility Library - Stone-D\'s SD-Toolkit

Download

24 downloads

Uploaded:04-20-2006

GP Trickle Mod

gptricklemodv0.3.zip | 22.85 KB

capital. So for instance creative leaders will spawn more great artists, spiritual leaders will spawn more great prophets, industrious leaders will spawn more engineers, etc.

Download

239 downloads

Uploaded:04-20-2006

Elven Rider

elvenrider.zip | 255.51 KB

Download

243 downloads

Uploaded:04-20-2006

Ethnically Diverse Units

ethnically_diverse_units.zip | 887.6 KB

more ethnically correct units into the game. So this is what I have so far - three styles if you will, applied to three early units - Settler, Scout and Warrior. The Caucasian settler got a bigger family and a wagon, which is inspired by heroes182\'s Gipsy Wagon (and I also use the modified texture he made for it). The Caucasian scout is now the default scout for civs (since most are Caucasian or Caucasian-ish) and the warrior is just the vanilla warrior (he\'s not in the zip I just put him in screenshot for comparison). The vanilla scout now became the Native American scout, and the warrior and settler were appropriately modified. Finally the African units use modified versions of my African Warrior. They all look very similar but I think it\'s also somewhat historically correct. Although if anyone would like to provide better skins (for any of the units) I welcome the help (ditto for the buttons, I just quickly whipped them up so they\'re not the best just enough to tell the difference). The units come in a mod since obviously this is more than just graphical modifications. The Native American and African versions are setup as unique units for appropriate civs. Native American are unique for Aztec and Inca, and African are unique for Malinese (strange there are no more African civs in the game). They do not have different stats however, the idea is that they are exactly the same units as the default ones and the only difference is in their looks. If you\'re going to be merging this mod with others make note of the CIV4FormationInfos.xml file. I use a 7-person formation for Settlers so that it won\'t clash with such mods as 5-formations by anhu or seZereth\'s Regiments mod. This should make it easier to merge. I\'m hoping this will become an ongoing project and I welcome any ideas and contributions. For now however, I want to limit this to units below (before) and including the swordsman, so that the project doesn\'t grow too much too fast. Myself, I\'ll be concentrating on the settler, scout and warrior for now. Also, I don\'t necessarily think that there is a need (utlimately) for each unit to be unique for each civilization - for example it would be perfectly acceptable to have the same looking settlers and warriors for say English and French.[/quote]

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66 downloads

Uploaded:04-20-2006

Static Leader Heads Patch

static_patch161.zip | 2.05 KB

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113 downloads

Uploaded:04-20-2006

Static Leader Heads

static_leaders.rar | 3.58 MB

screenshots. Unpack it in your CustomAssets folder. There are 26 dds files and ÑIV4ArtDefines_Leaderhead.xml inside.[/quote] Static Leader Heads Patch: http://civilization4.filefront.com/file/;61040

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250 downloads

Uploaded:04-20-2006

Better Ship Scale

better_ship_scale_v2.1.zip | 30.27 KB

small than frigates... I also modified planes, made them a little bigger, but there is almost no difference...[/quote]

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136 downloads

Uploaded:04-19-2006

Second Revolution v1.5 to v1.53 Patch

second_revolution_1.53patch.zip | 71.77 KB

version.[/quote] Download v1.5 version first then v1.53 patch. V1.5: http://civilization4.filefront.com/file/Second_Revolution;60986

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985 downloads

Uploaded:04-14-2006

SDK Units Into CivIV

sdk_units_into_civiv.zip | 1.02 MB

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77 downloads

Uploaded:04-11-2006

Second Revolution Patch 1.3 to 1.4

second_revolution_patch_1.4.zip | 623.85 KB

below! http://civilization4.filefront.com/file/Second_Revolution;59933

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341 downloads

Uploaded:04-05-2006

Second Revolution

second_revolution_1.3.zip | 59.66 MB

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541 downloads

Uploaded:04-03-2006

California Civ

california_civ.zip | 1.14 MB

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101 downloads

Uploaded:04-03-2006

Trebuchet

trebuchet.zip | 414.83 KB

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487 downloads

Uploaded:04-03-2006

Canada Mod

canadamod15.zip | 1.56 MB

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532 downloads

Uploaded:04-03-2006

Babylonians

babylonians.zip | 1.88 MB

leader 1: King Nabuchadrezzar Leader bonuses: Creative and Industrious Leader favourite civic: Theocracy Cities: Babylon Nineveh Ashur Ellipi Akkad TO BE CONTINUED...

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136 downloads

Uploaded:04-02-2006

M113A2 APC

m113a2.zip | 43.63 KB

desert scheme for it because it\'s the wrong version, though I\'m sure you could re-skin it that way and no one would really notice.[/quote]

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262 downloads

Uploaded:04-02-2006

Star Wars Model - TIE Raptor

tie_raptor.zip | 43.67 KB

good amount of firepower. With four laser cannons mounted on the fins, and two missile launchers below the viewport. And, with less structure to model, the polygon count is smaller at 1028.[/quote]

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272 downloads

Uploaded:04-02-2006

Futuristic Combat Vehicle

acv.zip | 105.63 KB

two flavors - regular and SAM-like (it\'s the one with the BIG rocket launcher ). Here are couple of more shots. Some technical stuff - the regular version uses mech. inf. animations, while the SAM version uses mobile SAM animations (the one in the Scenario folder). The guns, the rocket launchers and even the wheels are separate objects. This makes it a bit harder to \"assemble\" the units but on the other hand you can switch around the weapons and even add them to other units. Also, the units ended up with the regular version being a bit larger than the SAM version, so in case you want to make them both same size, keep that in mind. (If you attach the wheel to the wheel bones of mobile sam they rotate although I couldn\'t align them right (and so left them as they are), same for the mobile SAM gun placement. If you can figure out a way to properly attach these two so that they behave nicely in game, let me know and post your findings and/or modified NIFs here.) Forgot the poly counts, here they are: Chasis plus wheels - 464 Big machinegun - 47 Small machinegun - 64 Big rocket launcher (with base) - 104 Small rocket launcher - 47[/quote]

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413 downloads

Uploaded:04-02-2006

Confederation of Independent States (CIS)

cismod.zip | 4.57 MB

animated) and a unique Unit with its own skin and stats. All have relavent Civpedia entries. I play on the principle of the more Civs the better which is why I did these small if not unheard of Civs figuring some one else would do the bigger ones. I\'m also part Armenian.[/quote]

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732 downloads

Uploaded:04-02-2006

Realistic Terra-Map, Tiny, 52x32, 15Civs

synterrav1_1.zip | 10.85 KB

projection of Earth by Winkler. Screenshots are attached. Europe is slightly increased. I tried to place the ressources at places, where they were found in reality. Ressources for the UUs are placed near the capital of that civilization to ensure, they are able to build their units. Starting techs are altered to fit the needs (according to the starting place) and the historical happenings. All standard civilizations are included at their correct starting place. America, Inca and Aztecs are left out (because of the Terra-Style). Larger empty places on the map are filled with barbarian cities. They are named after the People, who lived there (Vikings, Maori etc.). I used romanized endonyms for all the playable civilizations names and capitals and not the english exonyms. For Example: "Kyoto-shi" is the capital of "Nippon" and not "Japan". Everything else (Tech-Tree, Civilopedia etc.) is unchanged.[/quote]

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601 downloads

Uploaded:04-02-2006

Med Sea, North Africa, and Arabia (93x46)

medfinalv06a.zip | 22.84 KB

This map is only compatible with Sevomod v2.3, I hope to post a vanilla version in a day or so. However if you dont have sevo\'s mod you really should get it. Included in the zip is an XML file, I strongly recomend you copy it into mods/sevomod/assets/xml/terrain all it does is disallow city building on desert tiles not next to fresh water. this prevents the AI from builing useless cities in the sahara that will slow down you game. When you are done simply delete terraininfos.xml as sevomod otherwise does not use it. medfinalv06a.zip Updated to v05 - changed max turns from 300 to 540 Updated to v06a - balanced after some more testing, egypt and babylon were absurdly strong[/quote]

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88 downloads

Uploaded:03-29-2006

Second Revolution

second_revolution_11.23.zip | 13.31 MB

welcome. You take control of one of six factions, three governmental and three revolutionary, at war for control of the region. You can win through conquest and diplomacy (so far).[/quote]

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264 downloads

Uploaded:03-28-2006

Philosophical Utopia

utopia.zip | 1.49 MB

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81 downloads

Uploaded:03-22-2006

Firery Main Menu Graphic

flamesmenu1.0.zip | 699.11 KB

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155 downloads

Uploaded:03-22-2006

Beyond Deity

beyond_deity.zip | 8.6 KB

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230 downloads

Uploaded:03-22-2006

Mi24

mi24.zip | 52.77 KB

well, i don't know which one was created first, so it can be that apache looks a lot like him ) Model is about 1600 triangles, animated , with spinning prop and rear rotor, though i haven't tested it fully in game yet. On render you can see propeller and rotor that were added just to make picture look better, in game it is substituted by semitransparent disks. I intentionally made no country specific markings so it can be used by any civilization.[/quote]

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197 downloads

Uploaded:03-22-2006

KA50

ka50.zip | 74.95 KB

only thing that bothers me is what i used way too many polygons 1800, while still standing in 2000 polys limit it is nevertheless may prove too much for some slow computers.[/quote]

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147 downloads

Uploaded:03-20-2006

Random Map Script

randommapscriptv4.zip | 1.85 KB

Archipelago maps styles only. For the most part I have achieved this. IMO, the default Tilted_Axis map script did not provide exactly what I and many others have been looking for.[/quote]

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299 downloads

Uploaded:03-18-2006

Catalunya

catalunya_31.1.zip | 840 KB

Sevo). Version for Superciv include problematic diplofile & solve two bugs: Philippines Civ: Name (exept in English and French) & New Button Flag Croatian leaders (exept Nikola) error leaderheads Civ4ArtDefines_Leaderhead.xml --> ACR-Croat/ [/quote] If you enjoyed version 2.5, then you'll definately want to get this one!

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586 downloads

Uploaded:03-15-2006

Feudal Japan - Sengoku-Jidai

sengokujidai.zip | 18.48 KB

to reach feudalism, civil service and machinery in order to bring out the Samurai and Longbowmen.

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513 downloads

Uploaded:03-13-2006

Stargate

stargate_2.0.zip | 986.7 KB

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2487 downloads

Uploaded:03-13-2006

Faerun Map (Forgotten Realms) 102x80

faerun_80x102_11.0.zip | 42.11 KB

are a bit more unwieldy. Specifically, since Kara-Tur is not included, no good cultural equivalent is available for the eastern civs (china, japan, etc.). Also, no Maztica or Zakhara (South America and Arabia, respectively) Terrain and resource placement are fairly accurate, thanks to the Forgotten Realms Campaign Setting. Each region listed useful information, such as industry, population, political make up, exports and imports and the like. It\'s not like the work was already done for me, just the necessary information to reverse engineer a fantasy setting into a civ map. So, I hope you enjoy my map. If there is any interest, I don\'t think it would be difficult to modify this map to work with existing mods, specifically FFH (Fall from Heaven). Whatever different resources used in that mod would need to be placed in the wbs file via text editor, because I don\'t think mapview can graphically work with unsupported resources (reagents, lemons, whatever they use in there). I\'d be glad to make the modifications, and maybe move around/change civs as needed, but I\'d need to dig into the FFH files to understand what needs doing.

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693 downloads

Uploaded:03-13-2006

Fusion Bomb

fbomb.zip | 266.35 KB

stead of the 9 that the ICBM affects.[/quote]

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271 downloads

Uploaded:03-12-2006

CIV4 Tan theme

civ4theme_common_152.zip | 4.95 KB

with CIV at all, neither did it fit this site\'s style. Now a solution has come. Now a skin for CIV has been made, and it ,looks cool too! Follow the user\'s guide for instructions.

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206 downloads

Uploaded:03-11-2006

The Awesome Mod- Chuck Norris Unit (No Hat)

awesomemodnohat.zip | 508.14 KB

is Chuck Norris. - 80 strength - 4 movement - Starts with Blitz, Commando, and Shock - Ignores terrain cost - Can traverse impassible terrain - Immune to first strikes - 1 to 2 first strikes

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324 downloads

Uploaded:03-11-2006

The Awesome Mod- Chuck Norris Unit (With Hat)

awesomemodhat.zip | 530.77 KB

is Chuck Norris. - 80 strength - 4 movement - Starts with Blitz, Commando, and Shock - Ignores terrain cost - Can traverse impassible terrain - Immune to first strikes - 1 to 2 first strikes

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323 downloads

Uploaded:03-11-2006

The Ancient Mediterranean MOD

tam_v1.5.c.zip | 8.28 MB

Illyrians under Teuta are now a playable civilization, with Lembi (bireme) and Kambsor (spearman) UUs - Civilopedia entries for units and religions have been added - Berserk skin + button, Opening Menu screen by Notarzt implemented - Tech Tree is reworked and organized: Fishing now leads to Boat Building. - Game begins in 5500 BC -Copper Smithy (50 cost) gives Cavalry, Medium, and Heavy units built in that city a copper weapons promotion (+10% Strength) -Bronze Smithy (60 cost) gives Cavalry, Medium, and Heavy units built in that city a bronze weapons promotion (+15% Strength) -Iron Smithy (75 cost) gives Cavalry, Medium, and Heavy units built in that city an iron weapons promotion (+25% strength) -Steel Smithy (100 cost) gives Cavalry, Medium, and Heavy units built in that city a steel weapons promotion (+40% strength) --NOTE: These do not add up; Copper Smithy becomes available with Copper Working if you have the copper resource, but is made obsolete by Bronze Working. Building a Bronze Smithy then gives units the Bronze Weapons promotion until it is made obsolete by Iron Working. Same idea with Iron Working, which becomes obsolete with Steel. - Lydia leader\'s name changed to Kroisos from Krisos - Kolchis\' leader now named Aeetes - A new building, \"Graveyard,\" has been added with the tech \"ceremonial burial.\" It adds +1 health, +1 culture - Roman Praetorians now appear in groups of 8 instead of 3. - Roman Legionary has a 50 work rate, making it build roads and forts half as fast as a worker. - Copper Working now reveals copper. - Horseback Riding now reveals horses. - Crop Rotation tech now adds 1 food to farms. - Colossus no longer obsolete with Astronomy. - Work Boats now require Boat Building. - Holy Book now gives the first player to research it a Great Prophet - Heavy Spearman has been modified for balance. - Iberia: 1 wheat, 1 copper, 1 crab, 1 pig removed to help balance. - 1 fish added on coast of Northern Greece. - There are now 2 hilly openings in the Italian Alps, and 1 in the northernmost mountain ranges as well. - Wheat on Babylonian Hill is fixed; plot made flat. - Lake Shkodra placed by Illyrian starting position (Skodra); mountains moved to appropriate position

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625 downloads

Uploaded:03-09-2006

Earth200BC

earth200bc.zip | 46.32 KB

cities\' names.

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511 downloads

Uploaded:03-09-2006

World 500BC - The Persian Age v1.2

world500bc_thepersianage_v1.2.zip | 51.92 KB

ruler of Persian Empire, is now turning his attention to the Greece and Macedon. Can the Greek and Macedonian able to survive from the Persian invasion? or maybe even invade Persia? Roman republic was founded in 509BC. Can the newly founded republic able to stand under the threat of the Etruscan in the north and Greek in the south? In the east, the spring and autumn period has been started since 772BC. As one of the hegemons, your goal is to unify the \'civilized\' states. Buddhism is spreading in the Kuru dynasties in India. Will Buddhism or Hinduism win the \'religious\' war and becoming the dominating religion in the area or even in the world? Chavin and Olmecs still enjoy their isolation in America. However, more barbarians are becoming their \'neighbours\' now. Regardless of which civilization you use, the strategy is to become the dominating power in the region and then the next step is to compete with other dominating powers in the rest of world!

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101 downloads

Uploaded:03-09-2006

Blank Slate 18

blank_slate_18.zip | 45.64 KB

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152 downloads

Uploaded:03-05-2006

Random Unit Names

randomunitnamesv0.4.zip | 42.91 KB

unique names.[/quote]

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183 downloads

Uploaded:03-05-2006

Robo Composite Mod

robocompositemodrome.zip | 15.08 MB

Mod[/url] by Frontbrecher - [url=http://forums.civfanatics.com/showthread.php?t=156997]Second Unique Unit Mod Plus[/url] by Master Lexx - [url=http://forums.civfanatics.com/showthread.php?t=142157]Random Events Mod[/url] by DireAussie Check out the links for specs on the components

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5853 downloads

Uploaded:03-04-2006

Star Wars mod

starwarsmod01.54.zip | 11.1 MB

religions are of the force... This total coversion is one-of-a-kind, and quality is good, so enjoy!

Download

454 downloads

Uploaded:03-01-2006

Turks

turks1.zip | 1.82 MB

Aggressive and Expansive Leader 1 favourite civic: State Property Title and leader 2: President Ataturk Leader 2 bonuses: Creative and Organized Leader 2 favourite civic: Free Religion Cities: Istanbul Edrine Bursa Iznik Izmit TO BE CONTINUED...[/quote]

Download

1900 downloads

Uploaded:02-24-2006

1903 The Age of Flight

1903_ver1.zip | 78.41 KB

yet I decided to make my own. The mod works on a monthly turn system so epic vs quick doesnt change the number of turns. Epic vs quick does change the speed of research and the number of great people etc. Epic slows everything down while quick just means their will be more units and great people. This might be counter intuitive to some but in a sense the action is quicker with quick so it kinda makes sense.[/quote]

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235 downloads

Uploaded:02-21-2006

fitchn\'s Civilopedia Index

fitchns_civilopedia_index_v055.zip | 56.54 KB

of course). The index page is also smart enough to appropriatly sort any items beginning with \'The\' (eg, \'The Wheel\' appears among the \'W\'s rather than among the \'T\'s), and any entries that do not have their text key defined (ie, if a building TXT_KEY_BUILDING_ABC is defined, it will be sorted under \'ABC\'). The mod also increases Civilopedia icon sizes have been increased from 16x16 to 24x24, making them much easier to see and distinguish. Finally, the mod adds a \'Release Notes\' page to the Civilopedia. This page is intended for modders to add a change log, credits, synopsis, etc. as a page in the civilopedia, rather than in separate files. It has the added advantage of being able to use the [LINK] tag to cross reference the civilopedia entries to the items in question (if applicable). To add an item to the \'Release Notes\' section, simply create a new Game Concept and put an asterisk (*) at the end of the name. I still have some more optimizations and enhancements that I would like to add, but here it is in it\'s current working condition. All changes have been documented in the files. Feel free to use this in your mods (being sure to give me credit, of course ). Enjoy! Edit (2/20/05): Updated to Version 0.55 (New Screenshot Added) Version 0.55 Changes: Added Labels to beginning of each Letter group (ie, A, B, C...) Fixed Spelling Error in Root Mod Folder (Typed the Mod\'s name wrong )[/quote]

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1460 downloads

Uploaded:02-15-2006

Civ 4 Mod Chooser

civ_iv_mod_starter.zip | 185.99 KB

and change it. It might behave strangely on some machines, I have tested it on English Windows XP operating system but other XP or 2000 machines should work. You will ned .NET framework 1.1 to run this tool, you can find that on Microsoft Updates or on this link.http://www.microsoft.com/downloads/d...displaylang=en[/quote]

Download

297 downloads

Uploaded:02-13-2006

The War of Ascension

twoa.zip | 21.53 MB

Ascension throne project. This project is much like the Apollo project, requiring multiple parts. The mod also adds a lot of new religions, and of course new units. I think this is a very entertaining mod, and it is very well made. I think it deserves a 9 / 10.

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190 downloads

Uploaded:02-12-2006

Alternate Religions

altreligions.zip | 2.59 MB

useful, but extremely funny ;) Check it out!

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158 downloads

Uploaded:02-12-2006

Reformation mod

reformation.zip | 543.51 KB

Download

77 downloads

Uploaded:02-11-2006

Robo Composite Mod

robocompositemod.zip | 204 KB

that\'s me! Cheers!

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5572 downloads

Uploaded:02-05-2006

C4EV2 Map Editor

c4ev2_1.1.zip | 660.14 KB

Download

672 downloads

Uploaded:02-03-2006

Vietnam

vietnam.zip | 1.47 MB

South Vietnam / U.S.A. The south won, and peace came back. As you might have guessed, the special unit is the Viet cong. The Vietnamnese jungle soldier was the thing the americans feared the most, while the Vietnamnese feared the napalm bombs :D Enjoy!

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992 downloads

Uploaded:02-01-2006

Mars Map

marsv11.22b.zip | 25.03 KB

seas. These were placed roughly at the -1 km to -2 km datum. There are also rivers to represent aquifer outflows and polar melt channels. I have also used landmark placement (?) to name various mountains and other space-visible features, like Olympus Mons [tallest mountain in solar system]. Here\'s the CIV4WBS download in .zip format: NEW VERSION 1.22b: more landmarks and spelling corrections, added more food, moved Rome, added more forests version 1.2: updated landmarks, changed Valles Marinaris, added more craters, added more iron, added more grasslands[/quote]

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2269 downloads

Uploaded:02-01-2006

Fall From Heaven

fall_from_heaven_090.zip | 64.63 MB

civs. One of the best thing with this mod, is the addition of magic and spells. There are also a lot of new upgrades and promotions. You can for example use Cure Disease (removed plague and such nasty things), Fireball, Vialize land (upgrades terrain), and lots of other things. There are also a lot of mini-mods based on this mod, check this out! Here\'s a little FAQ: [quote] How do I load this mod? Uncompress the zip file and copy the contents into your \'C:\\Program Files\\Firaxis Games\\Sid Meier\'s Civilization 4\\Mods\' directory. Then load the game, select the advanced options and Load a Mod from the advanced options. The game will have to restart to load the mod and when it does you should see a Fall from Heaven title screen. After I load the mod I see the Fall from Heaven title screen but I only see the same old civilizations, whats wrong? There aren\'t currently any updated civs in FFH yet (that is scheduled for phase 2). If you would like to use some Fantasy style civilizations with Fall from Heaven check out Haarbal\'s excellent Fantasy Civ\'s: http://forums.civfanatics.com/showthread.php?t=151834 When I get into the Civics screen I don\'t have a button to cancel and I have to hit escape to get out, whats wrong? Civilization patch 1.52 is required to run this mod. If you don\'t have it you will have the error described (as well as others). To get the 1.52 patch for Civ 4 select the advanced option on the main Menu and then choose the Updates option. Why can\'t I select some of the civics like Arete, Sacrifice the Weak, Guardian of Nature, Social Order or Slavery? Each of those Civics has a State religion requirement. The state religion that is required for each is: Arete: Runes of Kilmorph Sacrifice the Weak: The Ashen Veil Guardian of Nature: Fellowship of Leaves Social Order: The Order Slavery: Octopus Overlords I decided to play for a little bit before I went to bed, then I noticed the sun was coming up. What happened? Welcome to Civilization. If you buy your boss a copy of the game he might not notice when you come wandering into work half asleep. Why aren\'t there any Dragons, Angels or Margeret Thatcher in this module? I would defintly love to add all of those things to the module (well... almost all) but right now we are limited to the models Firaxis was good enough to provide. Hopefully when the SDK becomes available there will be a way to use the popular 3d modeling software out there to make new models and these sorts of things will begin to appear. As soon as they do, I will try to get them added to the Mod. We appreciate the mod, is there anything we can do to reimburse you for this work? Just make sure you are actually paying for your copy of Civilization 4. The folks at Firaxis have created an amazing game that makes all this possible (and so much more, we are just at the tip of the iceberg). Make sure they get paid so they can continue to make more awesome games like this. [/quote]

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53 downloads

Uploaded:01-31-2006

Catalunya

catalunya_2.5.zip | 677.2 KB

Download

177 downloads

Uploaded:01-31-2006

Palmyra Civilization

palmyra.zip | 461.65 KB

AD, it rose to control an area of land stretching from the Euphrates to Libya to Greece before Rome wrested control of its empire back from the renegade Queen Zenobia. This CIV is now available for playing with, which lends us lots o' fun. Here's some info: Civilization name: PALMYRA Adjective: Palmyrene Colour: Aqua Starts with: The Wheel, Agriculture Leaders: Zenobia (Creative, Financial), Septimus Odenathus (Organised, Financial) Unique Unit: Palmyrene Garrison (replaces Archer; heavy on defence) Enjoy!

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157 downloads

Uploaded:01-31-2006

C4EV2 Map Editor

c4ev21.0.zip | 970.33 KB

as well, but, trust me, I've tested it with the full version, and it rocks! For those who might think this one is a new version, it is not. If he didn't tell me, I'd think it was snother program! The GUI is very much improved, and so are most other things as well. This is really something you should check out!

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582 downloads

Uploaded:01-29-2006

Map of China 84 by 54

china_public_map_1.0.zip | 12.27 KB

more land than there would be normally so it\'ll probably feel like a large or huge map. Version 1.0 -Released map -There are currently 3 civilizations -There is one barbarian city in Tibet.

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579 downloads

Uploaded:01-19-2006

Atlas Map Generator

atlas_v036.zip | 241.22 KB

Download

314 downloads

Uploaded:01-07-2006

PitBoss server tool

pitboss.zip | 3.44 MB

getting disrupted. When players leave the game, they get replaced by a bot! It\'s also possible to come and take the role of a bot! [quote] The PitBoss persistent turn-based server will allow for players to play as long as they like and leave when they like without disrupting the game. Players can also fill in for AI players and join when they like (so it is possible to jump in right in the middle of a game and take an AI\'s role). The server will download the current game state, then a player takes their turn and the server afterwards saves for the next player. It is like playing a streamlined version of play by e-mail or hot seat multiplayer. [/quote] To install the PitBoss tool, extract it to your main CIV4 directory. Then, run it. You will be asked for a SMTP server, game settings etc. NOTE THAT YOU NEED THE 1.52 PATCH FOR THIS TO WORK! Enjoy!

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343 downloads

Uploaded:01-06-2006

Fall From Heaven

fall_from_heaven_070.zip | 24.43 MB

civilizations. So don't get angry at that either when you see the same old screens. Please :) It's a good mod anyway, keep the good work up!

Download

375 downloads

Uploaded:01-02-2006

Chechen Republic

chechnya.zip | 1.11 MB

as true to life as possible.

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1746 downloads

Uploaded:01-02-2006

The Confederate States of America

csa.zip | 671.44 KB

Download

1713 downloads

Uploaded:12-26-2005

CIV4Demo Map Editor

c4e1.2.zip | 1.03 MB

version being final, there will be made no further updates unless some bugs with more than the usual six legs are discovered (excluding spiders(which are not bugs)). Note that this program is not recommended for creating maps (Unless you have the demo). Enjoy!

Download

174 downloads

Uploaded:12-25-2005

CIV4Demo Map Editor

c4e1.1.zip | 861.52 KB

like the Atlas Map Generator, but it\'s not JAVA app )pheew), and it\'s made for the demo. Nice anyway! Cheers!

Download

1085 downloads

Uploaded:12-24-2005

GameSpeed Tuner

gamespeedtuner1.1.zip | 8.71 KB

the game. So here is version 1.1. There are no big changes, except support for the new game speed. Cheers!

Download

495 downloads

Uploaded:12-22-2005

Korean Civilization

korea_mod.zip | 636.52 KB

Download

792 downloads

Uploaded:12-22-2005

Vikings Civilisation

vikings1.zip | 1.92 MB

Download

685 downloads

Uploaded:12-22-2005

Turkish Mod

turkishmod.zip | 9.71 MB

Download

1134 downloads

Uploaded:12-15-2005

Atlas Map Generator

atlas035.zip | 69.35 KB

0.34b was pretty good, and if this is better, it\'s ruling! This is one of the tools you MUST download! Good that we have three mirrors then ;) It comes with an installer, and is therefore extremely easy to install.

Download

162 downloads

Uploaded:12-13-2005

DefaultPlayers Tweaker /w source code

dpt_with_code.zip | 8.82 KB

So what do you think he did? That's right, he wrote a JAVA program to modify the XML files. The program is small (6.48KB is size) and extremely useful. When will we get to see your next utility, Junuxx? NOTE: This version includes the JAVA source code. For the edition without the source, click [url=http://civilization4.filefront.com/file/;52392]HERE[/url]

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265 downloads

Uploaded:12-12-2005

DefaultPlayers Tweaker

dpt.zip | 6.27 KB

So what do you think he did? That's right, he wrote a JAVA program to modify the XML files. The program is small (6.48KB is size) and extremely useful. When will we get to see your next utility, Junuxx? NOTE: This cersion does not include the source code. To get the version with the source, click [url=http://civilization4.filefront.com/file/DefaultPlayers_Tweaker;52437]HERE[/url]

Download

293 downloads

Uploaded:12-10-2005

Atlas Map Generator

atlas034b.zip | 68.44 KB

will (eventually) be used to create maps that are better than the standard map editor. The program also acrually makes real, playable maps! Get it!

Download

238 downloads

Uploaded:12-09-2005

Radland

randland_1.0.zip | 16.66 KB

starting position has a variety of resources close at hand and most of what they will need nearby. There are only 6 of most items and 12 of the more important items so scarcity is an issue.

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297 downloads

Uploaded:12-08-2005

Superblue

civ4modsuperblue018.rar | 3.03 MB

Download

390 downloads

Uploaded:12-07-2005

Green Mod

greenmod_1.3.rar | 694.49 KB

in palace, one max per player)

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442 downloads

Uploaded:12-07-2005

Great People Mod

great_people_mod.zip | 10.49 MB

Download

1133 downloads

Uploaded:12-07-2005

ActualQuotes Diplomacy Text

actualquotes_diplomacy_text.zip | 117.02 KB

quotes have been implemented as seamlessly as possible, so as to become a natural part of the text. Many quotes have been paraphrased or tweaked to make this possible.

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287 downloads

Uploaded:12-07-2005

Mylon Mod

mylon_mod_v0.28.zip | 527.44 KB

they are \"transformed\" into a similar building. Also, buildings can be demolished. Hit \"ctrl-D\" while in the city detail screen, pick one from the drop down list, hit \"okay\", and poof, the building is gone. This is meant for casinos and jails when they\'re not needed, and for the one per 3 city buildings and national wonders so they can be relocated if circumstances change.

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85 downloads

Uploaded:12-02-2005

Videogame Religion Mod

videogame_religions3.zip | 517.25 KB

religions: Sonyism(Taoism) Nintendoism(Judaism) Atariism(Buddhism) Segaism(Confucianism) Arcadeism(Islam) Microsoftism(Christianity) PCanity(Hinduism) This was made using fast food religions mod as a basis, so some stuff in that may still be here(though I tried to remove most of it).

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195 downloads

Uploaded:12-02-2005

Enchanced Wonders Info Screen

cvinfoscreen.zip | 16.34 KB

for civs that player has met - only show \'turns until completion\' of wonders under construction for civs that player has \'open borders\' agreement with - only show projects under construction for civs that player has \'open borders\' agreement with

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245 downloads

Uploaded:12-02-2005

UN Resolution Modification

un_modification.zip | 152.17 KB

both state property and free market voted on, but no other options. And, if State property becomes annoying, you can revote and say no, and if it fails, state property is no longer an option.

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262 downloads

Uploaded:12-02-2005

The Blitz Mod

blitz_mod.zip | 21.83 KB

and encourge even greater use of combined arms tactics. Eventually this mod will progress beyond just simple changes in unit stats, and changes to unit promotions will appear shortly in this mod. Changes to other areas of the game will follow soon thereafter.

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135 downloads

Uploaded:12-02-2005

Special Domestic Advisor

specialdomesticadvisor.zip | 35.83 KB

implemented or were not incorporated into the original \"Better Domestic Advisor.\" So, I decided to re-write the code integrating all the feasible suggestions and making some additional changes. As such, it is not meant to be a replacement to Homegrown\'s work, but rather an additional option.

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635 downloads

Uploaded:12-02-2005

The Ancient Mediterranean MOD

tam0.5.zip | 2.04 MB

flag size - MAP: Fixed broken river placement

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1842 downloads

Uploaded:12-01-2005

Upscaled Europe

earth_upscaled_europeiii.zip | 41.1 KB

civilisations. Europe is now much more detailed. Rivers, mountain ridges are on the correct place now. Some minor changes on other continents as well.

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228 downloads

Uploaded:12-01-2005

Raw Gulf Coast Map

gulfcoastscenariobeta.zip | 20.45 KB

Download

870 downloads

Uploaded:12-01-2005

Map of Egypt

southeastmed1.2.zip | 16.26 KB

Download

471 downloads

Uploaded:12-01-2005

Fission Fallout (vB095)

fission_fallout_vb090.zip | 30.28 KB

the other civilizations diplomatically. Each civilization starts off on a similar footing with all the essential resources (Iron, Horses,Oil etc) as well as plenty of production, food and commerce and a few local tribes people. The islands in the centre contain \"optional\" resources, but ones that can provide a significant advantage however. The main island contains the only Uranium and Aluminium on the map. So he/she who controls these resources gets access to nukes and the high end tank and planes. There is enough space on this central island for 2/3 settlements, it is up to the players involved who you share it with, if any. The outer, smaller islands contain special resources like Ivory (for War Elephants) and Coal (for the Ironclad). They also contain the only Stone and Marble on the map essential if you want to get those wonders building quickly. Thus these outer islands will be the main focus for the earlier stages of the game. It goes without saying then that this is a map that rewards a more agressive approach to play. It is also one that requires some thought and strategy from the player as many of the starting locations have their own strategic bonuses or weaknesses.

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67 downloads

Uploaded:12-01-2005

Snaitf\'s Demolition Mod

s_demolition_mod.zip | 9.42 KB

point and made a lot of changes/adds. I also removed a few bugs I came across and cleaned the code up a bit.

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96 downloads

Uploaded:12-01-2005

Industrial Trait Mod

industrial_trait_mod.zip | 1.79 KB

getting the pyramids and hanging gardens.

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124 downloads

Uploaded:12-01-2005

Mylon Mod

mylon_mod_v0.26.zip | 516.8 KB

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150 downloads

Uploaded:12-01-2005

The Ancient Mediterranean MOD

tam_0.4.zip | 2.03 MB

Download

3784 downloads

Uploaded:11-30-2005

Big Europe/North Africa/Near East map with 11 civs. Version 3

s_ancient_world_freeplay_ver3.zip | 19.29 KB

Greek, Persians, Spanish, Romans, and the Russians.

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503 downloads

Uploaded:11-30-2005

Philippine Archipelago

philippine_archipelago_v1.0.zip | 14.54 KB

Wari-Wari and Negreto\'s.

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90 downloads

Uploaded:11-30-2005

Green Mod

greenmod_1.0.rar | 24.39 KB

a worker. I like to have a green empire and maybe some other do so too.

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302 downloads

Uploaded:11-30-2005

Promotion & Trait Mod

promotiontraitv0.4.zip | 119.82 KB

Alternative: be able to recruit some national units that have traits that you can only have a few of and are more expensive.

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327 downloads

Uploaded:11-30-2005

The Gulf Coast

gulf_coast.zip | 429.78 KB

crushed the French settlement Ft. Caroline and renamed it San Mateo (near present-day Jacksonville) and to head off French expansion, quickly founded St. Augustine (now the oldest permanent settlement in the New World) and Pensacola. Angry at Queen Elizabeth for refusing his hand in marriage (yes, that really happened), disestablishing Catholicism in England and rampant British piracy and encroachment on his territory, King Philip II regularly warred with English raiders from the new penal colony called \"Georgia.\" Will you play as Philip and make the Gulf Coast Spain\'s permanent foothold in the New World in the face of English and French opposition? Will you play as France and hang on to and grow the booming Louisiana territory despite the threat of Spanish expansionism? Can you handle contact with hostile natives, Alabama black bears and Florida panthers? Will you play as Queen Elizabeth and keep England\'s \"trade operation\" in the South alive? Meanwhile, some ragtag British colonists have broken from the English crown\'s control and have sailed in to spread the insurrection! Will you crush the insurgents, or lead them to control America? Find out! Play \"The Gulf Coast: Battlefield of the New World\" Scenario

Download

111 downloads

Uploaded:11-30-2005

Tradeable Mod

tradeablev0.4.zip | 8.39 KB

resources on the \'Resource\' tab of the Foreign Advisor screen into two columns (much like the \"Will Trade\" and \"Will Not Trade\" columns). The first column, labeled as \'Surplus\' lists any resource that you have sufficient to trade (that is, more than 1 of, after other trades are considered). The second column, labeled as \'Used\' lists the resources that you currently only have 1 of (again, after other trades are considered - if you have 4 of a resource, but are trading 3 already, you only have 1 available).

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883 downloads

Uploaded:11-30-2005

Dynastic Speed

dynastic_speed.zip | 2.35 KB

game.

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1962 downloads

Uploaded:11-30-2005

Britannia 450AD

britain.zip | 48.44 KB

conquer the last roman kingdom in western europe and in scandinavia the viking civilization was born. Playable Civilasations in this scenario are: Playable civilizations are : - Kindom of Mercia - Northumbria - Cymru (Wales) - Pictland - Scotia - Hibernia (Irland) - Saxons - Franks - Empire of Syagrius (rest of Rome) - Bretons - Vikings

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169 downloads

Uploaded:11-30-2005

Tech Conquest

techconquestv0.2.zip | 2.98 KB

random tech is selected. The number of points you get is based on the size of the city that is captured.

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545 downloads

Uploaded:11-30-2005

Random Events

random_events_v1_3.zip | 397.38 KB

time between updates - you guys probably havent had much chance to play volcanoes and earthquakes yet. No more updates for a week or two now

Download

645 downloads

Uploaded:11-30-2005

Improved Road

improved_road.zip | 32.76 KB

and 1 food on tiles with railroad and farm, windmill, cottage and its upgrades, add 1 commerce and 1 production on tiles with other improvement except fort and tree nursery, that have only 1 commerce with railroad.

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297 downloads

Uploaded:11-30-2005

FexFX - Bigger & Longer

fexfx_bigger_longerv.05.zip | 10.79 KB

stated the number of turns in a Normal game to be 430 and an EPIC to be 640. In fact a Normal Game has 440 turns, and an Epic game has 660. As a result I have had to change some percentages listed below for accuracy. These changes may have been caused by the 1.09 patch. Further testing revealed that Tech advancement being at 14% slower was just a little slower than intended (this slowness does not really show until towards the end.) Also Unit production was originally meant to be 1/6 (16%) faster and my math errors caused it to only be 1/7 (14%) faster. As a Result, FX-Epic has been rebalanced again in v.05 to meet original goals. I can promise that this will be the final change to the FX-Epic length Game. I also renamed the mod to include version number so that people involved in FX-Epic games would not be forced to choose between the new version and restarting their long game. The New Mode offers Timeline equivalent speeds to everything except for production which has been sped up even further. This should make for truly massive battles involving insane numbers of units even if it takes more turns to get there.

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146 downloads

Uploaded:11-30-2005

The Ancient Mediterranean MOD

tam_0.3.zip | 853.77 KB

names and cities for now).

Download

74 downloads

Uploaded:11-30-2005

Current Turn At-A-Glance Mod

show_turns.zip | 20.93 KB

want is an answer to this http://forums.civfanatics.com/showthread.php?t=143818 In fact, far from asking credit, I would rather this become completely standard for Civ 4.

Download

133 downloads

Uploaded:11-30-2005

Auto Log

autolog_v1.1.zip | 17.62 KB

Download

233 downloads

Uploaded:11-30-2005

Victory Movie

victorymovie.ace | 20.55 MB

Download

662 downloads

Uploaded:11-30-2005

Civilization IV: Religious Victory

civ_4_religious_victory.exe | 418.8 KB

population. There are minimum requirements for achieving a religious victory, I haven\'t quite figured them out yet, I think it may be a minimum amount of followers or founded cities depending on map size.

Download

555 downloads

Uploaded:11-30-2005

Realistic Religions Mod Including Zoroastrianism

abbamouse109.zip | 410.61 KB

controversy, but I attempt to make each faith distinct without making any one of them \"better\" or \"worse\" than any other. I\'ve tried to stay away from \"this is a militant religion\" or \"this is a peaceful religion\" as stereotypes; the closest thing to this is that I portray Taoism as anti-state, which helps warmongers some of the time and hurts them other times. As I continue to play the mod, I\'ll tinker with play balance, so if you find one religion always becomes dominant then post here.

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517 downloads

Uploaded:11-30-2005

YAME - Yet Another Map Editor v0.92

civ4_yame_v092.zip | 101.21 KB

have a look at \'BMP to WBC Converter\'. Should you need a tool to create random maps according to parameters then \'Atlas\' might be the correct choice. YAME is for you, if you need an editor that let you set and modify each and every tile on a map and generate a ci4WorldBuilder file to play that map in Civ4. The map can be of almost any size (max 255 columns - Excel restriction), contain height information, different terrain types, features, bonus tiles and rivers. Up to 18 Cvilizations may be placed.

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751 downloads

Uploaded:11-30-2005

Caravans & Supply Trains

caravan.zip | 167.57 KB

production, has a move of 2, can be captured, can only defend, 0 power. Special ability: Can perform a trade mission like the Great Merchant but only at about 10% effectiveness of the Great Merchant. Supply Train: Available with Construction, costs 50 production, has a move of 2, can be captured, can only defend, 0 power. Special ability: can hurry the production of the city it resides in by 25 production.

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309 downloads

Uploaded:11-30-2005

Culture Calculator Spreadsheet

civ4_culture_calculator1.2.zip | 7.39 KB

date of the fastest three.

Download

112 downloads

Uploaded:11-30-2005

Text Translator Utility

civ4translator.zip | 280.43 KB

the translated text and replaces all of the non-English characters with the encoded string for that character as required by the Civ4 XML files. And just to make life a little easier, paragraph breaks are automatically adjusted to use the [PARAGRAPH:1] tag. Lastly, to copy the translated text, just click the \"Copy\" button by the desired string and it\'ll be pasted into your clipboard ready to be dropped into an XML file. You will need the .NET Framework installed for this application to work.

Download

154 downloads

Uploaded:11-30-2005

Pakbuild

pakbuildwin2000.zip | 204.38 KB

Download

1444 downloads

Uploaded:11-30-2005

DDS Converter

dds_converter_v21.zip | 1.16 MB

Download

331 downloads

Uploaded:11-30-2005

Blue Marble Scaling Tool v1.09

civscale2.zip | 1.7 MB

scaling tool, making it possible to adjust the dimensions of many 3D objects and the strength of clouds. You are free to distribute, install and use this software for non-commercial purposes as long as it is kept 100% free of charge and unmodified in any way.

Download

1846 downloads

Uploaded:11-30-2005

Civilization IV Direct2Drive Patch v1.09

civ4_1.90_digital_patch.exe | 10.67 MB

weariness calculation bug... - units maintain their name when upgraded - fixed Gold-for-Gold diplo exploit... - fixed no research choice overflow exploit... - Fix for voice initialization crash - Fix addressing takeover AI and retirement OOS. - Fixed issue with diplomacy text being always used in its first form in the translator. - Popups, screens, and diplomacy properly cleared when exiting from main menu. - Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save - Fixed bug where player could not offer any deal to other human in PBEM/Hotseat - Sorting by date on domestic advisor now works. - fixed bug where settlers could not move if the strategy layer was selected - fixed Ironworks...

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2333 downloads

Uploaded:11-26-2005

Lost Wonders

lost_wondersv1_0.zip | 6.43 MB

Download

635 downloads

Uploaded:11-24-2005

XML Table Data Model

xmltdm.rar | 606.74 KB

makes the XML for you! Check it out!

Download

1393 downloads

Uploaded:11-23-2005

Lost Units

lostunitsv1_1.zip | 1.47 MB

Battleship -New textures for the cavalry (additional upgrade to the modern armor) -New textures and modifications of the Mechanized Infantry -The original Mechanized Infantry was modified to the IFV -Removed Navy SEALS, new unique unit of america is the US Cavalry.

Download

734 downloads

Uploaded:11-01-2005

BMP To WBS Converter

11321_bmpc186_withtutorial.zip | 602.02 KB

Scenario Design.pdf, which contains installation instructions and that will explain step-by-step how to make a simple scenario, and the sample bitmaps and scenario files produced in the tutorial.

Download

574 downloads

Uploaded:10-30-2005

Civ4 Fan Site Kit

civ4fansitekit.zip | 31.51 MB

Download

93 downloads

Uploaded:10-27-2005

CivAnon trailer

civanon.mov | 32.47 MB

can't quit playing Civ. You might soon be dragged to this organization by your friend sooner that you will imagine :D Just for info, visit http://www.civanon.org

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41 downloads

Uploaded:10-26-2005

Hatshepsut Wallpaper

wallpaper6.zip | 2.77 MB

Download

57 downloads

Uploaded:10-26-2005

Genghis Khan Wallpaper

wallpaper5.zip | 3.02 MB

Download

216 downloads

Uploaded:10-26-2005

Gandhi Wallpaper

wallpaper4.zip | 3.08 MB

Download

32 downloads

Uploaded:10-26-2005

Cyrus the Great Wallpaper

wallpaper2.zip | 2.98 MB

Download

78 downloads

Uploaded:10-26-2005

Catherine the Great Wallpaper

wallpaper1.zip | 2.84 MB

Download

73 downloads

Uploaded:10-25-2005

Civilization IV Trailer (Quicktime)

civ_4_trailer_quicktime.zip | 25.57 MB

elevate the gameplay experience to a whole new level. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe!

Download

1728 downloads

Uploaded:10-21-2005

11 Things You Didn’t Know About Civilization IV Part 1

eleven_things_civilization_iv_part_one.zip | 6.22 KB

day for a year and still find new things in there. Because of that, we’ve decided to share some of those things with you that you may have seen mentioned briefly in previews, or not heard about entirely. It’s a piece we call, “eleven things you didn’t know about Civilization IV.” (It was going to be ten, but we just kept finding new stuff to put in…as it is, there really is a whole lot more than just eleven things in here. But we had to stop somewhere, or nobody would bother reading it).

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234 downloads

Uploaded:10-21-2005

Hanging Gardens Wonder Movie

hanging_gardens_wonder_movie.zip | 22.54 MB

games are sold. For more info please visit http://www.2kgames.com/civ4/.

Download

261 downloads

Uploaded:10-21-2005

Civilization IV Trailer

civ_4_trailer_wmv.zip | 20.36 MB

will elevate the gameplay experience to a whole new level. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe!

Download

downloads

Uploaded:12-23-2005

GameSpeed Tuner

gamespeedtuner.zip | 7.71 KB

we all have put into good use. This time, he was annoyed about the speeds of the gamespeeds (epic, fast, normal), so he made a tool to change the parametres for the game speeds! With this tool, you can change things like the speed of construction, the speed of research, and lots of ther things. You need the Java Runtime Environment, though. You can get it at [url]http://java.sun.com[/url] This is another of the tools you just MUST download (and use), because it is super-good! UPDATE: DO NOT USE IF YOU HAVE THE LATEST PATCH! THE LATEST PATCH ADDS A NEW SPEED, WHICH WILL RUIN YOUR GAME! USE THE 1.1 VERSION: [url]http://civilization4.filefront.com/file/GameSpeed_Tuner;53427[/url]

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