Civilization 4

Download

1500 downloads

Uploaded:06-21-2006

Hungary

magyar104.zip | 5.12 MB

Hereditary Rule) --Saint Stephen(Organized, Spiritual, favors Organized Religion) --Lajos Kossuth(Creative, Philosophical, favors Representation) --Istvan Szecheny(Financial, Industrious, favors Free Market) -Unique unit: Huszar Cavalry(same as regular cavalry but starts with the Commando promotion and unique skin) -Unique sounds for Hungarian leaders on diploscreen -Unique sound for units -Flavor unit: Tegetthoff Class(same as ordinary battleship but unique skin) Big thanks to Bal-Rog for suggestions and support, Tomalak for graphic sources and Terror666 for the unit sounds.[/quote]

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1802 downloads

Uploaded:11-24-2006

WW2 Modification bugfix

bug_fix.zip | 29.13 KB

Download

3346 downloads

Uploaded:07-01-2006

XX Century Mod

xx_century_v21.rar | 10.22 MB

technologies. XX Century Mod Mi-24 Fix: http://civilization4.filefront.com/file/;65520 XX Century Mod v2.11 mini update: http://civilization4.filefront.com/file/;65519

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9262 downloads

Uploaded:02-24-2007

Fall from Heaven II

fallfromheaven2020f.exe | 281.05 MB

which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step. There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.

Download

4793 downloads

Uploaded:08-03-2006

Super Civ Mod

supercivv1.05.rar | 62.41 MB

Civ Fix: http://civilization4.filefront.com/file/;67232

Download

8017 downloads

Uploaded:06-16-2006

Star Wars

starwarsv065.exe | 14.99 MB

Download

6540 downloads

Uploaded:11-24-2006

WW2 Modification

ww2modv0.3.rar | 17.13 MB

FRANCE GREAT BRITAIN SPAIN TURKEY POLAND YUGOSLAVIA USA USSR SWEDEN NATIONALIST CHINA COMMUNIST CHINA All the leaders are the ones of 1939 (except from Vichy France and Free France which were created in 1940). I would like to thanks the creators of XX century mod and Maxriga mod for their great mods in which WW2MOD is greatly based. This mod includes: Changes in the civics. No more religions, just 3 ideologies communism,fascism and capitalism 70 unique WW2 units. And other....... Other WW2 Mod related downloads: - [url="http://civilization4.filefront.com/file/;72849"]WW2 Mod bugfix[/url] - [url="http://civilization4.filefront.com/file/;72850"]Winter War Campaign[/url] - [url="http://civilization4.filefront.com/file/;72851"]North African Campaign[/url]

Download

804 downloads

Uploaded:07-01-2006

XX Century Mod v2.11 Mi24 fix

mi24_fix.rar | 6.34 KB

Download

7363 downloads

Uploaded:06-09-2006

Total Realism

totalrealismsetup2.0a.exe | 57.58 MB

Including more than 50 new units, new Mod Components, new ideas developed from scratch, rewritten and extended most of other known mod Components according to the suggestions of our fans and our analysis of a more balanced game play. This Mod takes Civ4 a step further. Our philosophy for this mod is easy and straight forward: We empathize on three stages: 1) Game Balance, Unit Balance, tactical balance between all available Civs 2) Realism: Archers shall not destroy Tanks. More realistic warfare and strategically depth by using the advantages of your units to counter the enemy. 3) Fun: This is why we are here, right? We have extensively modified the Game play according to realistic Warfare, Politics, AI decisions, Trade, exclusive religion mod, realistic raze city, unit-counter-strategies and much more.[/quote] Total Realism 2.0.2 Patch: http://civilization4.filefront.com/file/;65722

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3739 downloads

Uploaded:03-04-2006

Harry Potter Mod

harrypotter.zip | 7.52 MB

units, everything. Enjoy!

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6246 downloads

Uploaded:11-30-2005

Civilization\'s 4 - Realism Mod

civ4_realism_v0.6.zip | 885.24 KB

compete in the game. Emulate issues of a large empire, supply lines, and strategic needs of different units and types.

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1120 downloads

Uploaded:10-23-2009

THROUGH THE AGES!

through_the_ages.rar | 208.02 MB

does not substantially change regular gameplay.

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1537 downloads

Uploaded:12-24-2006

Revolution

revolution_0.81w.zip | 1.88 MB

changes that allow the creation of new civs in the middle of the game and the ability to change which civ you control in the middle of the game.

Download

1946 downloads

Uploaded:12-02-2006

European Middle Ages Resurrection

european_middle_ages_04.zip | 5.76 MB

1500 AD. The mod is a popular one for scenario makers and can also be played on random maps.

Download

363 downloads

Uploaded:07-31-2006

Bulgaria

bulgaria.zip | 673.13 KB

Stambolov Unique Units: Konnik Color: Green Leaders Khan Asparuh (Aggressive, Expansive) favors Vassalage Tzar Simeon Veliki (Philosophical, Creative) favors Hereditary Rule Todor Zhivkov (Spiritual, Organized) favors State property Stefan Stambolov (Financial, Industrious) favors Police State Unique Unit Konnik (replaces Horse archer) (uses Mongol keshik art) - 50 cost - Attack and defense same as Mongol keshik - Movement: 2 - Power: 6[/quote]

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1751 downloads

Uploaded:07-29-2006

Finland Mod

finmod.zip | 678.35 KB

white & dark blue * 30 finnish city names included - Two new leaders with their own traits * Kekkonen (industrious/financial) * Mannerheim (aggressive/industrious) - Unique unit: Jaeger * Replaces Infantry * Strength: 22 * Moves: 1 * +25% vs. Gunpowder units * Starts with Woodsman I promotion * Uses the original infantry model reskinned to field gray - Three unique flags to choose from: * National flag (default) * State flag * Coat of arms - Appropriate graphics for added components - Civilopedia entries for added components - Supported languages * English - Installs as an independent mod, no original files are modified - Support for patch 1.52 (but should work with any version)[/quote] Now start downloading ;)

Download

3333 downloads

Uploaded:07-16-2006

Europa Europa 3

ee31.zip | 3.68 MB

establishing a mighty overseas colonial empire. Or, you may be the Dutch and establish East Asian trade monopolies. Or, if religion is your game, play as the Pope and assert ecclesiastical control over secular kingdoms.

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5099 downloads

Uploaded:07-09-2006

Sevo Mod

sevomod3.0.exe | 197.32 MB

them are: Aegis cruiser, trebuchet, bazooka, biplane, privateers, F117, A-10 Thunderbolt, Mobile Sam, Nuclear Submarine, etc, etc. Includes some of the "Lost units" and all 20 unique units from CivGold. This is a must get, so start downloading now ;) Sevo Mod Patch: http://civilization4.filefront.com/file/;65989

Download

4326 downloads

Uploaded:02-07-2006

Europa Europa 3

ee31.zip | 3.68 MB

establishing a mighty overseas colonial empire. Or, you may be the Dutch and establish East Asian trade monopolies. Or, if religion is your game, play as the Pope and assert ecclesiastical control over secular kingdoms.

Download

816 downloads

Uploaded:11-24-2006

North African Campaign

north_african_campaign.rar | 7.77 KB

need: [url=\"http://civilization4.filefront.com/file/WW2_Modification;72847\"]WW2 Mod[/url]

Download

2968 downloads

Uploaded:11-24-2006

WW2 Mod - Winter War Campaign

winter_war_test.rar | 23.59 KB

need: [url=\"http://civilization4.filefront.com/file/WW2_Modification;72847\"]WW2 Mod[/url]

Download

3968 downloads

Uploaded:10-14-2006

Ancient Mediterranean MOD v1.97

tam_v1.97.exe | 19.07 MB

civilizations, a completely new technology tree, new wonders, new units, etc...

Download

7186 downloads

Uploaded:10-01-2006

Total Realism

totalrealismsetup2.1.exe | 58.42 MB

Balance, Unit Balance, Tactical Balance between all available civs, realism. In Total Realism archers cannot destroy tanks. More realistic warfare and strategically depth by using the advantages of your units to counter the enemy. Extensively modified gameplay according to realistic warfare, politics, AI decisions, trade, exclusive religion mod, realistic raze city, unit counter strategies and much more. Download ASAP! [url="http://civilization4.filefront.com/file/;70459"]Critical Total Realism Patch[/url]

Download

2033 downloads

Uploaded:07-21-2006

Canada Mod

canada_mod._v16.zip | 6.13 MB

with proper alpha channel (no more white flags) - replaced Canada Corps icon/button with image from Canadian WWI poster - added The Battlefords to the city list - added First Hussars to UU flavour name list - install path fixed (see below)[/quote] Canada Soundpack addon: http://civilization4.filefront.com/file/;66599

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3030 downloads

Uploaded:07-01-2006

Next Level Mod

nextlevelmod.zip | 29.16 MB

Download

618 downloads

Uploaded:06-21-2006

Austria

austria.zip | 7.68 MB

Download

783 downloads

Uploaded:06-21-2006

Argentina

argentina.zip | 1.33 MB

Download

2335 downloads

Uploaded:04-19-2006

Second Revolution

second_revolution_1.5.zip | 64.36 MB

http://civilization4.filefront.com/file/Second_Revolution_16_Patch;61502

Download

1131 downloads

Uploaded:02-21-2006

Alternate Religions

alternate_religionsv1.0.zip | 805.39 KB

around some genuine religious concepts. Each religion tech gets a wonder and a civic. There is a detailed readme in the mod, but the following should give you a flavor...[/quote]

Download

192 downloads

Uploaded:12-02-2005

B Dive\'s Mod

s_mod.zip | 392.63 KB

artilery is no longer suicidal. 3) High maintenance cost for units, cities and civics means that running 100% science is almost impossible.

Download

780 downloads

Uploaded:11-30-2005

Huge & Giant

xhuge_and_giant.zip | 65.9 KB

processor is Amd Athlon XP at 1.24 Gh. You may go faster or slower depending on your processor.

Download

522 downloads

Uploaded:11-23-2005

CivScale

civscale.zip | 1.7 MB

Download

187 downloads

Uploaded:09-03-2010

Denmark Mod 1.0

denmark.rar | 785.63 KB

Download

4673 downloads

Uploaded:02-16-2007

Rhye\'s and Fall of Civilization

rfc186.zip | 23.21 MB

many changes made to the core game, and each integrates with the static map in order to make a better overall experience. This mod is tied in deeply with the map it\'s played on, and cannot be played without this unique world map. In brief, it features (so far): - A 124x68 world map with enlarged Europe for better gameplay - Dynamic rise and fall of civilizations - Stability management: unstable empires will risk secessions and civil wars - Players can control more than one civilization in a single game - Dynamic spread of resources - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name - Python events that reproduce historical barbarian attacks - Plague that will offer a hard challenge spreading throughout the world - Unique powers and victory conditions for each civilization - World Congresses where cities are traded - New flags and new terrain graphics, including a new terrain: marshes - Rule changes that will give this mod the feel of the original Rhye’s of Civilization

Download

858 downloads

Uploaded:12-16-2006

Rhye\'s and Fall of Civilization

rfc153.zip | 23.22 MB

many changes made to the core game, and each integrates with the static map in order to make a better overall experience. This mod is tied in deeply with the map it\'s played on, and cannot be played without this unique world map. In brief, it features (so far): - A 124x68 world map with enlarged Europe for better gameplay - Dynamic rise and fall of civilizations - Players can control more than one civilization in a single game - Dynamic spread of resources - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name - Python events that reproduce historical barbarian attacks - Unique powers and victory conditions for each civilization - World Congresses where cities are traded - New flags and new terrain graphics, including a new terrain: marshes - Rule changes that will give this mod the feel of the original Rhye’s of Civilization

Download

109 downloads

Uploaded:12-09-2006

Specialist Stacker Mod v0.8

specialist_stacker_v0.8.zip | 1.15 MB

citizens by allowing them to span into two columns instead of just one. This will allow for more than the vanilla six specialized citizens to exist in the game.

Download

213 downloads

Uploaded:12-09-2006

Favorite Religion v0.2

favorite_religion_v0.2.zip | 1.29 MB

state religion and Christianity as Isabella\'s state religion.

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687 downloads

Uploaded:10-28-2006

Romania

romania.zip | 7.65 MB

Unit: Vanatori de Munte- Replaces Rifleman Cost: 110 hammers Strength: 15 with: 25% combat with mounted Guerilla 1 promotion Cities: Bucharest Iasi Cluj Napoca Timisora Constanta Craiova Galati Brasov Ploiesti Sibiu Braila Oardea Bracau Arad Pitesti Targu Mures Baia Mare Buzau Satumare Botosani and more.........

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3434 downloads

Uploaded:09-22-2006

MaxRiga Mod

maxrigamod5.zip | 33.79 MB

MaxRiga mod also adds many new units to your game and the author has developed MaxRiga mod only for his own scenarios, should you choose to play them. MaxRiga compatible scenarios: [url="http://civilization4.filefront.com/file/;64692"]Stalingrad Scenario[/url] [url="http://civilization4.filefront.com/file/;70064"]MaxRiga 1901 Scenario[/url] [url="http://civilization4.filefront.com/file/;70065"]MaxRiga 1941 Scenario[/url] [url="http://civilization4.filefront.com/file/;70066"]MaxRiga 1961 - 18 civs Scenario[/url] [url="http://civilization4.filefront.com/file/;70067"]MaxRiga 1961 Scenario[/url] [url="http://civilization4.filefront.com/file/;70069"]MaxRiga 2001 Scenario[/url]

Download

1612 downloads

Uploaded:08-16-2006

Atlantis

atlantis.zip | 60.3 KB

Download

592 downloads

Uploaded:08-03-2006

Super Civ Mod Fix

civ4diplomacyinfos.rar | 5.4 KB

Download

2295 downloads

Uploaded:07-31-2006

Israel

israel1.zip | 1.98 MB

Download

2406 downloads

Uploaded:07-05-2006

The Song of the Moon

songofthemoonv0.23a.zip | 24.72 MB

mod for you. [quote]The Song of the Moon is a comprehensive mod for Civ IV, detailing the colonisation and exploration of Earth\'s largest natural satellite - Luna. Play as one of fifteen civilisations in three categories - the intrepid Space Agencies, rebellious independent colonies, or the scheming multinational corporations. Colonise the moon with biodomes and bunkers, defend your colonies with laser infantry and prism turrets, explore the moon with scouts and rovers, and improve the land with glasshouses and boreholes![/quote]

Download

270 downloads

Uploaded:07-01-2006

Thailand

thailand1.1.zip | 718.89 KB

(Creative/Spiritual) Civs ---- Mysticism Agricultire Unit ---- Battle Elephant (9/2)

Download

1197 downloads

Uploaded:07-01-2006

XX Century Mod v2.11 mini update

xx_century_v21_miniupdate.rar | 927.39 KB

leaders, 44 units (35 are completely reskinned) and 13 technologies.[/quote] Please first download XX Century Mod v2.11 to use this file: http://civilization4.filefront.com/file/;65518

Download

330 downloads

Uploaded:07-01-2006

Ukraine

ukrainian_mod_v0.3.zip | 1.98 MB

Spiritual) are available with their own traits - Ukraine UU Cossack is introduced, they use Calavry graphics - Ukraine flag is added - Ukraine flag as a button added - Civilopedia entries for Ukraine and Cossack added - Civilopedia entries for Khmelnitsky and Hrushevsky added - A new color Pomarancha is added, however needs further adjustment and tweaking - Ukrainian starting techs are added as Hunting and Mining - This mod is mainly for English version as Civilopedia entries for other four languages have been cut to save uploading space[/quote]

Download

336 downloads

Uploaded:06-26-2006

Ethnically Diverse Units

edu_mod_v1.47.zip | 2.64 MB

have Caucasian looking warriors. So, I decided to add some more ethnically correct units into the game. The units come in a mod since obviously this is more than just graphical modifications. Each unit is setup as a unique unit for one or more appropriate civs. They do not however, have different stats - the idea is that they are exactly the same units as the default ones and the only difference is in their looks. Essentially they use different art styles (or flavors), similar to how cities had different art styles in Civ3 (and hopefully in Warlords as well).[/quote]

Download

687 downloads

Uploaded:06-21-2006

Croatia

croat102a.zip | 6.75 MB

Religion) --Nikola Subic Zrinski(Creative, Financial, favors Hereditary Rule) --Josip Jelacic(Aggressive, Expansive, favors Nationhood) --Ante Starcevic(Organized, Industrious, favors Emancipation) -Unique unit: Mechanized Guard Brigade(same as regular Mechanized Infantry but starts with the Commando promotion and unique skin) -Unique sounds for Croatian leaders on diploscreen -Unique sound for units -Unique names for UU units[/quote]

Download

543 downloads

Uploaded:05-20-2006

Amra's Hyborian Age

amras_hyborian_age_v130.zip | 1.67 MB

I play. Anyway, this adds the Hyborian & Thurian Empires as well as 4 Rulers & 2 Unique Units. This is by no means supposed to be an exact representation of the Hyborian Age as written by Robert E Howard. I did the best I could in the very limited free time I have. It looks nice to me and I have been an REH fan for 30 years.

Download

512 downloads

Uploaded:05-05-2006

Portugal

portugal.zip | 1.16 MB

Download

527 downloads

Uploaded:05-01-2006

Military Bases Mod +SDK

militarybasesv0.2sdk.zip | 1.83 MB

on the configuration of the mod will either be required to train units or will provide a bonus when training units.

Download

2676 downloads

Uploaded:04-22-2006

Fall From Heaven

fallfromheaven100c.exe | 122.42 MB

gamer! I am off to play!

Download

2050 downloads

Uploaded:04-20-2006

Stargate Mod

stargate_2_5.zip | 986.74 KB

Download

320 downloads

Uploaded:04-20-2006

Mercenaries Mod

mercenariesmodv0.6.zip | 687.43 KB

about some type of issue or inconsistency that you may be seeing. Most of these are lack of hooks into the game relating to the display of some of the in-game graphics.

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3992 downloads

Uploaded:04-12-2006

XX Century Mod

xx_century_v206.rar | 8.66 MB

technologies.

Download

421 downloads

Uploaded:04-12-2006

Norway

norway.rar | 1.04 MB

Download

244 downloads

Uploaded:03-22-2006

The Shinto Religion Mod

shinto_mod_3.0.zip | 517.85 KB

vanilla game. The mod also includes the religious buildings and missionary unit for Shinto.[/quote]

Download

956 downloads

Uploaded:03-11-2006

Ireland Mod

ireland_v100.zip | 727 KB

the details of the Gaelic mod first. As a result, we both include Niall and the Fianna (albeit differently). All I can say is that great minds think alike. :) I don\'t mean to step on anyone\'s toes with this. It was just a request I decided to fill and the research led me to include what\'s been included. Second, I\'m not Irish. So I apologize in advice in I\'ve made a mistake or have included something incorrectly. Let me know if there is anything that can be changed.[/quote]

Download

5854 downloads

Uploaded:03-04-2006

Star Wars mod

starwarsmod01.54.zip | 11.1 MB

religions are of the force... This total coversion is one-of-a-kind, and quality is good, so enjoy!

Download

207 downloads

Uploaded:02-21-2006

SpyMod

spymod04.zip | 32.48 KB

Download

444 downloads

Uploaded:02-03-2006

Switzerland

switzerland.zip | 1.29 MB

organization! The special unit is the swiss pikeman, which is an enhanced pikeman(...). Enjoy!

Download

891 downloads

Uploaded:02-01-2006

Scotland

scotland_v02.zip | 1.94 MB

scottish whiskey :D Also, it\'s got some nice part of history, maybe especially the fight with England. One thing this mod lacks, is Mary herself as leader. Anyway, enjoy!

Download

1355 downloads

Uploaded:01-31-2006

Australia

australia.zip | 1.34 MB

installation instructions. Now over to the subject. The Australia mod is a well-done civ, with 2 new leaders, that look great, and some other things too! Cheers!

Download

903 downloads

Uploaded:01-31-2006

Italy

italiev1.00.zip | 983.35 KB

system, and start with fishing and agriculture. Great if you\'re a peaceful guy... I can\'t write anymore right now, as I\'m off playing the new civ!

Download

288 downloads

Uploaded:12-07-2005

Mylon Mod

mylon_mod_v0.28.zip | 527.44 KB

they are \"transformed\" into a similar building. Also, buildings can be demolished. Hit \"ctrl-D\" while in the city detail screen, pick one from the drop down list, hit \"okay\", and poof, the building is gone. This is meant for casinos and jails when they\'re not needed, and for the one per 3 city buildings and national wonders so they can be relocated if circumstances change.

Download

4270 downloads

Uploaded:12-01-2005

European Empires Mod

europaeuropa_v1.zip | 2.41 MB

Download

2590 downloads

Uploaded:11-30-2005

Rule Britannia

rule_britannia.zip | 10.71 MB

Download

546 downloads

Uploaded:11-30-2005

Random Events

random_events_v1_3.zip | 397.38 KB

time between updates - you guys probably havent had much chance to play volcanoes and earthquakes yet. No more updates for a week or two now

Download

2119 downloads

Uploaded:11-23-2005

Blue Marble Mod

civbluemarble.zip | 17.2 MB

Download

1027 downloads

Uploaded:02-16-2007

Dune Terrain and Resources

dune_terrain.zip | 4.02 MB

Download

107 downloads

Uploaded:11-24-2006

Influence Driven War v1.1

influence_driven_war_11_161.zip | 1.17 MB

for each player individually. This mod consists of two parts: Combat Influence It works for both field battle and city assault, It works for both attacking and defending (also city defending) , If last defending unit in city dies: combat influence is increased greatly (an emergency militia may be \"auto-drafted\", check new resistance rules later), If victorious unit has warlord: combat influence is increased, If attacking unit withdraws: no culture transfer happens and several others Active city resistance Best available regular unit type is selected using same rules as for standard drafting: i.e. warrior, pikeman, axeman, maceman, musketman, rifleman,..., Auto-drafted unit begins with 25% health (configurable in XML). This represents very low training level of quickly gathered militia, City population is reduced by 1 (it doesn’t depend on unit type) and several others

Download

798 downloads

Uploaded:11-21-2006

Tech Tree Editor

tech_tree_editor_v0.6.zip | 3.99 MB

the SDK files. Unfortunately the game was shipped without an editor, this mod is the first part of an in-game editor that will change this.

Download

188 downloads

Uploaded:11-04-2006

Mastery Victory

mastery.zip | 1.28 MB

be four screws and a AA-battery from completing a starship to Alpha Centauri, possess the holy cities of all of the earth\'s great relgions and the all of the greatest cultural cities, and some jerk from the most impoverished and technologically backwards dictatorial nation on the planet gets voted president of the UN and is declared the winner? Bah. The other thing that seemed to need changing was that players who built and planned with the distant future of their empire in mind were often at a disadvantage to those who sacrificed the long term to complete a short-term victory condition. Also, I just hated finishing a game early before I could see the final legacy of my empire. The Mastery Victory is a new victory condition that approaches \"winning\" from a more comprehensive perspective in an attempt to address these issues. This mod also includes the \"Religious Victory\" condition pre-made in the game but not available in vanilla.

Download

36 downloads

Uploaded:10-21-2006

Multi-Building Unit Requirement Mod

multibuilding_unit_requirement_v0.1.zip | 1.24 MB

unit. One of the buildings added in between the PrereqOrBuildinges tag will now be required to build the unit.

Download

183 downloads

Uploaded:10-21-2006

Inquisition Mod

inquisition_mod_v0.3.zip | 2.87 MB

inquisition mod and others is that the AI fully understands how to use the new inquisition units. Don\'t think that your inquisitor unit can just stroll into any city and just remove a religion from the city without any difficulties or ramifications. Religions in cities that are well established will be harder to remove than ones that have just spread to the city. If an inquisitor unit does manage to remove a religion from a city don\'t be suprised if it causes a couple of your neighbors to become upset with you.

Download

39 downloads

Uploaded:10-21-2006

Building Civic Prereqs v0.2

building_civic_prereqs_v0.2.zip | 1.28 MB

and \"Hereditary Rule\" civics to be constructed. Also, a tag has been added to indicate that a building should be automatically obsoleted if the civics required to construct the building are no longer set.

Download

5865 downloads

Uploaded:10-17-2006

Fall From Heaven 2

fallfromheaven2016a.exe | 253.4 MB

which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step. There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.

Download

651 downloads

Uploaded:10-14-2006

Rhye's and Fall of Civilization

rfc138.zip | 23.4 MB

Fall of Civilization is a modpack for Civilization IV that attempts to make a realistic and historically correct Civilization IV game based on an Earth map, without pre-placed cities. It can be considered a hybrid between mod and scenario. There have been many changes made to the core game, and each integrates with the static map in order to make a better overall experience. This mod is tied in deeply with the map it's played on, and cannot be played without this unique world map. A brief account of the features of Rhye's and Fall of Civilization: - A 124x68 world map with enlarged Europe for better gameplay - Dynamic rise and fall of civilizations - Players can control more than one civilization in a single game - Dynamic spread of resources - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name - Python events that reproduce historical barbarian attacks - Unique powers and victory conditions for each civilization - World Congresses where cities are traded - New flags and new terrain graphics, including a new terrain: marshes - Rule changes that will give this mod the feel of the original Rhye’s of Civilization This mod requires Civilization IV patched to 1.61. It is also currently not compatible with the Warlords expansion (coming soon). If any custom assets are installed, they may interfere with the mod and not allow it to run properly.

Download

44 downloads

Uploaded:10-14-2006

Influence Driven War

influencedrivenwarciv4.zip | 1.11 MB

for each player individually. This mod consists of two parts: [i]Combat Influence[/i] It works for both field battle and city assault, It works for both attacking and defending (also city defending) , If last defending unit in city dies: combat influence is increased greatly (an emergency militia may be \"auto-drafted\", check new resistance rules later), If victorious unit has warlord: combat influence is increased, If attacking unit withdraws: no culture transfer happens and several others [i]Active city resistance[/i] Best available regular unit type is selected using same rules as for standard drafting: i.e. warrior, pikeman, axeman, maceman, musketman, rifleman,..., Auto-drafted unit begins with 25% health (configurable in XML). This represents very low training level of quickly gathered militia, City population is reduced by 1 (it doesn’t depend on unit type) and several others Download Now!

Download

26 downloads

Uploaded:10-14-2006

Favorite Religion

favorite_religion_v0.1.zip | 1.28 MB

state religion and Christianity as Isabella\'s state religion.

Download

160 downloads

Uploaded:10-10-2006

Upgradeable Buildings mod

upgradeable_buildings_v0.2.zip | 1.35 MB

upgrade system in regards to how the upgrade chain is defined and buildings are upgraded. As a proof of concept the Barracks have been broken up into a base building that only gives 1 experience point and two building upgrades that give the rest of the experience points that the original Barracks gave. The second part of the mod allows for buildings when constructed to obsolete one or more buildings. For example the forge can be obsoleted when a factory is built.

Download

73 downloads

Uploaded:10-10-2006

Civics Resources Mod

civics_resources_mod_v0.1.zip | 1.21 MB

given whenever a player switches to the hereditary rule civic.

Download

1579 downloads

Uploaded:10-06-2006

Lost Wonders Mod

lost_wondersv1_0.zip | 6.43 MB

of units it actually brings in read the readme for the full list of changes.

Download

444 downloads

Uploaded:10-05-2006

MAD Nukes Mod

mad_nukes_mod_v0.3.2.zip | 1.83 MB

mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot. Also, players are able to target the cities of their enemies and future enemies with their nuclear warheads once they have built the appropriate infrastructure.

Download

3227 downloads

Uploaded:10-01-2006

Total Realism 2.13 Patch

totalrealismpatch2.1.3.exe | 6.2 MB

already have Total Realism 2.1 installed. [url="http://civilization4.filefront.com/file/;70458"]Total Realism 2.1[/url]

Download

212 downloads

Uploaded:09-30-2006

Regiment mod adapted with EDU

regimentsedu.rar | 21 MB

Download

26 downloads

Uploaded:09-16-2006

Multi-Bonus Building Requirement Mod

multibonus_building_requirement_v0.1.zip | 1.25 MB

tag will now be required to build the building. One of the bonuses added in between the PrereqOrBonuses tag will now be required to build the building.

Download

429 downloads

Uploaded:09-13-2006

Air Forces Mod

air_forces_mod_v0.1.zip | 1.35 MB

always missing was an expanded air plane promotion system. It also seemed a bit silly that air units were unable to gain experience points. The Air Forces mod changes these two aspects of the game. On another note, for all those people who thought that I was crazy for including the airbase building in the Military Bases mod, now you know why I did.[/quote]

Download

102 downloads

Uploaded:09-11-2006

Tectonics

tectonicsv039.zip | 9.08 KB

Put it in PublicMaps and hold shift to clear the cache the first time you want to run the game if you get errors with the map file. The map provides several water/land options (from islands to pangaea), but is very random. You may get mountain ranges in the middle of a big landmass (Himalaya) or near the coasts (often hills and peaks, sometimes mostly peaks). Resources are standard.

Download

110 downloads

Uploaded:09-10-2006

M.A.D. Nukes Mod

mad_nukes_mod.v0.3.1.zip | 1.83 MB

mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot. Also, players are able to target the cities of their enemies and future enemies with their nuclear warheads once they have built the appropriate infrastructure.

Download

466 downloads

Uploaded:09-09-2006

The Ancient Mediterranean

tam_v1.96.exe | 13.7 MB

way, AI behavior has been changed... You can play with civs such as: Babylon, Gaul, Rome, Scythia, Persia, Nubia, Egypt, Germanic Tribes and many more. Download Now!

Download

1935 downloads

Uploaded:09-04-2006

Blue Marble Terrain

civbluemarblev2.zip | 20 MB

land surface to improve our understanding of the Earth as a system. These datasets are usually not publicly accessible and they are only available as scientific file types. Therefore the Blue Marble project produces high resolution maps in false-color and true-color formats from the scientific satellite data. This allows the user to become a discoverer and to investigate our planet from space. With these products we would like to stimulate the public interest for matters of the environment and also express the importance of unmanned satellite missions carried out by the NASA and other space organizations. The Blue Marble "Next generation" is the latest product of the series, showing a cloudless Earth in 12 monthly variations: the beginning of spring, dry spells, snow cover changes, vegetation coloring and rainy seasons all are dynamic processes in our climate system. The monthly satellite maps are available under bluemarble.nasa.gov. The Civilization IV users now can discover their Worlds with a special Blue Marble texture set modelled from this material. Have a lot of fun with it!

Download

426 downloads

Uploaded:09-03-2006

Rhye's and Fall of Civilization

rfc124.zip | 19.6 MB

set up so that civs simply grow more powerful over time (unless conquered), RFC has a new mechanism that allows civilizations to collapse into barbarian cities, and even rebirth from uncivilized ruins or foreign domination, given the right circumstances. This means that in one game multiple civilizations can fail before they all even spawn, and in another every single civilization can survive through the entire game. Thus in a given game, both China and Rome can succumb to outside invasion and cease to be civilizations at all (possibly coming back later), or they may survive and thrive into the late game. Triggering these breakdowns can be a key strategy for human players, since only AI civs can collapse.

Download

113 downloads

Uploaded:08-31-2006

M.A.D. Nukes Mod

mad_nukes_mod_v0.3.zip | 1.83 MB

mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devistated and reduced to a water plot.

Download

46 downloads

Uploaded:08-28-2006

Route Pillage Mod

route_pillage_mod_v0.1.zip | 1.14 MB

prior to invasions, slow down enemy troops approach to your cities, etc.

Download

152 downloads

Uploaded:08-22-2006

Pirated Mod

pirates_mod_v0.3.zip | 1.07 MB

since pirates were able to build seafaring units but very, very slowly. Also if the mod is configured to, some of the pirate ships will carry crews.

Download

257 downloads

Uploaded:08-20-2006

Civilization 4 Community Core Project

civ4ccpv1.61.0005a.zip | 1.66 MB

modability, the AI, the UI, and the quality of the game. We are creating \"base platform\" or \"universal mod\" that variety of other user mod can be built upon it, utilizing Civ4 game DLL SDK released by Firaxis.

Download

495 downloads

Uploaded:08-18-2006

Rhye's and Fall of Civilization

rfc115.zip | 19.59 MB

of power shifts. Although Civilization 4 is generally set up so that civs simply grow more powerful over time (unless conquered), RFC has a new mechanism that allows civilizations to collapse into barbarian cities, and even rebirth from uncivilized ruins or foreign domination, given the right circumstances. This means that in one game multiple civilizations can fail before they all even spawn, and in another every single civilization can survive through the entire game. Thus in a given game, both China and Rome can succumb to outside invasion and cease to be civilizations at all (possibly coming back later), or they may survive and thrive into the late game. Triggering these breakdowns can be a key strategy for human players, since only AI civs can collapse.[/quote]

Download

81 downloads

Uploaded:08-15-2006

Tectonics

tectonicsv035.zip | 7.92 KB

center and create a pangea map, but this doesn\'t happen all the time. Otherwise, the modder did a fantastic job creating this. Remember, this is a map script and not a map or scenario. Author\'s Notes: This script is designed to produce mountain ranges, and simulate plate tectonics, giving more realistic/earthlike terrain such as mountain ranges, mountains near the coasts like the Andes or between subcontinents like the Himalaia

Download

545 downloads

Uploaded:08-14-2006

Fall From Heaven 2 Patch

ffh2015b.exe | 5.91 MB

There are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up. Also a new Spell System has been added to the game to allow for the wide variety of unit spells and abilities.[/quote] Fall From Heaven 2: http://civilization4.filefront.com/file/Fall_from_Heaven_2;64936

Download

395 downloads

Uploaded:08-12-2006

Dales Combat Mod

dcm1.0.zip | 1.09 MB

and strategic nuclear warheads, play Nuclear Chicken with your super-power rivals with targeted nuke MAD (Mutually Assured Destruction) systems, and last but not least, for the first time in the Civilization series, use full combined arms stack attacking to destroy the armies of your enemies! 12 months in development! Alluded to by Firaxians in interviews before Civ IV’s release! The result of an extended discussion between Soren Johnson, Jon Schafer and a number of stacked combat supporters. The challenge has been met![/quote]

Download

279 downloads

Uploaded:08-05-2006

Trade Routes

traderoutes.zip | 1.33 MB

[Terrain/CIV4YieldInfos.xml] 3. Civic (Free Market) modified to provide increased trade yields. [GameInfo/CIV4CivicInfos.xml] 4. New leader traits that increase trade yields. [Civilizations/CIV4TraitInfos.xml] 5. New leaderheads that have new traits. [Civilizations/CIV4LeaderHeadInfos.xml] 6. New tech (automobile) to allow a new building (highway). [Technologies/CIV4TechInfos.xml] 7. New buildings, national wonders, world wonder, and team project that increase trade routes in cities. [Buildings/CIV4BuildingInfos.xml] [Buildings/CIV4BuildingClassInfos.xml] 8. New icons for tech and buildings. [Art/CIV4ArtDefines_Building.xml] 9. Variables changed for balance. [GlobalDefinesAlt.xml] 10. Complete and partial xml files to incorporate into your own mods.[/quote]

Download

438 downloads

Uploaded:08-04-2006

Pirate Island

civ4mod_pirateislands.zip | 129.46 KB

with custom scripted behavior - Three new Naval Promotions with custom scripted behavior (Salvage I, II, III) - Two unique units: Pirate Ship (with randomly generated names) and Pirate Raider - A short-cut key to transform the map into a tropical jungle paradise on the first turn of the game. It is intended to be played with a small-ish ocean heavy map with a number of other civs, to create the feel of colonies in tropical islands.[/quote]

Download

826 downloads

Uploaded:07-31-2006

Fall From Heaven 2 - 0.14d Patch

ffh2014d.exe | 1.62 MB

units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up. Also a new Spell System has been added to the game to allow for the wide variety of unit spells and abilities.[/quote] Of course 1st you need to download Fall From Heaven 2: http://civilization4.filefront.com/file/;64936

Download

145 downloads

Uploaded:07-24-2006

Nuke Anywhere SDK Mod

sevonukeanywhere.zip | 36.15 KB

war on you. -Your own teammates will not declare war (the first test-run resulted with me declaring war on myself...I couldn\'t figure out how to make peace...)[/quote]

Download

210 downloads

Uploaded:07-21-2006

Tibet

tibet.zip | 1.82 MB

Download

475 downloads

Uploaded:07-21-2006

Canada Mod Soundpack

canadasoundpack_v100.zip | 13.86 MB

Download

455 downloads

Uploaded:07-16-2006

Netherlands

netherlandsciv_v1.06.zip | 1.29 MB

one? ) Leaders: * Willem van Oranje (Philosophical, Financial) (Includes leader head [not animated], buttons and civiclopedia entries) * Johan de Witt (Financial, organized) (Includes leader head [not animated], buttons and civiclopedia entries) Unique Unit: Swiss Mercenary (replaces Pikeman, uses Pikeman art) * 70 cost * Attack: 7 (+1 from Pikeman) * Movement: 1 (same as Pikeman) * +100% vs. mounted (same as Pikeman) * +50% City Defense (NEW) Misc. Notes * All info entries such as descriptions and civiclopedia entries are in English only. * Does not delete any original civ, it simply adds a new one[/quote]

Download

109 downloads

Uploaded:07-11-2006

Sevo Mod 3.0 Tech Leak Addon

sevomod30_techleak_addon.zip | 5.84 KB

points for ALL techs from the player to the player at the other end of the trade route, so long as the receiving player has the capability of researching that tech. So, the bigger the tech gap, the more techs the receiving player gets points for.[/quote]

Download

1204 downloads

Uploaded:07-09-2006

Sevo Mod Patch

sevomod3.0patchc.zip | 524.91 KB

Enhancer (that I caused...oops!) -Fixes a few missing/misplaced \'pedia entries (Thanks to Toys@Us for finding these) -Civilopedia now shows version info -Slaves no military or civilian support (no $$) -Slave freeing fixed (thanks to Woil & Kael) -Destroyer/Battleship/Tank Mark V again require oil -Mark V str reduced to 18 -Aegis str reduced to 30 -Several early unit balancers -Natural gas now appears over ocean and can be accessed w/ platform, increased incidence by 50% -Jungle burner message fixed -Statue of Zeus converted to a commercial wonder, medieval infantry set aside (for now) -Flanking Promos increased to 20%, 25%, 25% chance to withdraw -Forts do not clear forest or jungle--both will add to defense bonus! -Hyapist moved to Iron Working (trying to improve balance--he still doesn\'t require any resources) -Spearman no longer requires copper or iron to build -Maasai, Korean, Netherlands, Abyssinian Flags updated -Commerce Arrows now optional (thanks to Simkodavid for font file undo) -Defensive Alliance: Constitution; Permanent Alliance: Communism[/quote]

Download

395 downloads

Uploaded:07-08-2006

Great Options Mod, Core Edition

great_options_mod_core_edition_v0.1.8.zip | 5.13 MB

one game but decide that they prefer the original foreign advisor all they need to do is open the \"Great Options Mod Config.ini\" file and change the Foreign Advisor Type to its default value. Its just that easy. All thes configuration INI files from mod components that have been kept separate to allow players to quickly find the configurable options they want to fine tune.

Download

3356 downloads

Uploaded:07-05-2006

Total Realism 2.0.2 Patch

totalrealismpatch2.0.2.exe | 2.88 MB

saved games from version 2.0.1 is compatible with 2.0.2 version - Updated worldmap - XML strategy bugs resolved - Fixed more XML indent problems - Solved bug, when holy city for non-state religions was appeared and then disappeared in next turn - When holy city disappear, then also the shrine for this religion is geting destroyed - Introducing a new World map with 3 existing cities for each civ ( StartYear= 3250 BC, everyone starts with FISHING, WHEEL and AGRICULTURE) - Demolution troops can now raze a city - Crusaders need from now a Temple instead of Cathedral to get built[/quote] Please download Total Realism 2.0 first. This is only a patch. Total Realism 2.0: http://civilization4.filefront.com/file/Total_Realism;64095

Download

128 downloads

Uploaded:07-05-2006

Improvements Outside Borders

improvementsoutsidebordersv0.1.zip | 1.19 MB

players civilization\'s cultural borders. By using this mod, forts can now be built in neutral and enemy territory, improvements can be built on resources prior to culture borders expanding to include them, etc.

Download

162 downloads

Uploaded:07-01-2006

Scythia

amras_scythia_v1_1.zip | 4.14 MB

stand alone mod. Feel free to use this in whatever modpack you may be making or to modify the civ as you see fit.

Download

500 downloads

Uploaded:06-26-2006

Yet Another Unaltered Gameplay Mod

yet_another_unaltered_gameplay_mod_1.2.0.zip | 39.4 MB

extensively by Ruff, few further changes by me. Autolog text changes by Bede HOF Mod 1.61.001 End Turn Text Flashing by Smirk Exotic Foreign Advisor 0.96 by Elhoim/Supreme Overlord et al. Modified Special Domestic Advisor 1.8e° by 12Monkeys/Requies et al. Civ4lerts 1.3 by Dr. Elmer Jiggle More Civ4lerts by HOF Team Specialist Stacker 0.7 by TheLopez Plot List Enhancements 2.03 by 12Monkeys Reminder Mod 1.0 by eotinb (mapped to ALT-M by Ruff) Sevopedia 1.93 by Sevo, updated with Progor\'s fix Vovan Unit Upgrades 0.2 (Sevopedia Version) by Vovan Fitchn\'s Civilopedia Index 0.55 by Fitchn Combined Unit Names by Ruff Random Unit Names 0.5.2 by TheLopez Naming Units After Cities° by Porges Roman Numerals°, original code by Sen2000 Borg Naming Convention° by Ruff Attitude Icons by Porges Tech Window Enhancement (updated to Spocko 1.b) by SirRethcir/Roamty/Spocko et al. Customizable Domestic Advisor 0.93 (Flavorful version) by Taelis 30 Pages Customization config file by Cammagno Enhanced Military Advisor by TheLopez/SupremeOverlord (disabled by default) Great Person Mod with Renamer Mod 1.0 by Patricius et al. UN Resolutions With Real Names* by Rufus T. Firefly Actual Quotes Diplomacy Text 2.01* by Willowmound Raw Commerce Display Panel by Sevo Ancient Era Music by Sevo (Original idea and XML by Thalassicus) Not Just Another Game Clock Mod 0.3.2* by TheLopez (replaces clock mod in HOF/Ruff) Extended Color Table 1.1 by SimCutie Hide Dead Teams by Porges [/quote] Check it out!

Download

94 downloads

Uploaded:06-25-2006

Unit Statistics Mod v1.37

unit_statistics_mod139b.zip | 1.51 MB

left side of the main interface that starts the unit statistics screen. If you don't want the button, simply remove CvMainInterface.py from the mod. Most components can be turned on and off in the Unit Statistics Config.ini.

Download

422 downloads

Uploaded:06-25-2006

The Ancient Mediterranean Mod

tam_v1.9.exe | 11.19 MB

Download

85 downloads

Uploaded:06-25-2006

New Main Menu

newmainmenu.zip | 3.02 MB

are 2 model, one with only the title and the plane and an other with the sun light. I made this background for FFHII and I did a version with the sun because it look good with the angel falling from heaven of the FFHII\'s BackGround.

Download

448 downloads

Uploaded:06-25-2006

Darth Vader

darth_vader.zip | 145.89 KB

Download

865 downloads

Uploaded:06-22-2006

Fall from Heaven 2 Patch

ffh2012b.exe | 864.65 KB

are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up. Also a new Spell System has been added to the game to allow for the wide variety of unit spells and abilities.[/quote] To use this patch you need to download Fall from Heaven 2: http://civilization4.filefront.com/file/;64936

Download

3082 downloads

Uploaded:06-22-2006

Fall from Heaven 2

fallfromheaven2012b.exe | 168.97 MB

Promotion aspects of the game. There are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up. Also a new Spell System has been added to the game to allow for the wide variety of unit spells and abilities.[/quote] Fall from Heaven 2 Patch: http://civilization4.filefront.com/file/Fall_From_Heaven_2_Patch;67766

Download

111 downloads

Uploaded:06-21-2006

Water Animals Mod

wateranimalsmodv0.1.zip | 1.24 MB

Download

459 downloads

Uploaded:06-21-2006

Tank Pack

tankpack.zip | 1.9 MB

can Identify the Mari and Tank54 post and I will make the appropriate changes.

Download

88 downloads

Uploaded:06-20-2006

Pirates Mod

piratesmodv0.1.zip | 9.9 KB

since Pirates were never able to build any of the seafaring units. This mod adds a new depth to the game.

Download

324 downloads

Uploaded:06-20-2006

Imigration Mod

immigrationmodv0.4.5.zip | 284.31 KB

sickness, unhappiness, lack of food, etc. All of these can cause a group of immigrants to leave from one of your cities to another city that may not necesarly be yours.

Download

69 downloads

Uploaded:06-20-2006

Great Options Mod, Core Edition

great_options_mod_core_edition_v0.1.7.zip | 5.09 MB

one game but decide that they prefer the original foreign advisor all they need to do is open the \"Great Options Mod Config.ini\" file and change the Foreign Advisor Type to its default value. Its just that easy. All thes configuration INI files from mod components that have been kept separate to allow players to quickly find the configurable options they want to fine tune. Highly recommended ;)

Download

312 downloads

Uploaded:06-16-2006

Revolution

revolution.zip | 1.12 MB

these features are working as of now.

Download

133 downloads

Uploaded:06-12-2006

Ethnically Diverse Units

ethnicallydiverseunits_v1.25.zip | 1.78 MB

have Caucasian looking warriors. So, I decided to add some more ethnically correct units into the game. The units come in a mod since obviously this is more than just graphical modifications. Each unit is setup as a unique unit for one or more appropriate civs. They do not however, have different stats - the idea is that they are exactly the same units as the default ones and the only difference is in their looks. Essentially they use different art styles (or flavors), similar to how cities had different art styles in Civ3 (and hopefully in Warlords as well). [/quote]

Download

665 downloads

Uploaded:06-12-2006

Turkish Mod

turkishmod.zip | 10.36 MB

Download

232 downloads

Uploaded:06-12-2006

Yet Another Unaltered Gameplay Mod

yet_another_unaltered_gameplay_mod.zip | 39.25 MB

updated extensively by Ruff, few further changes by me. -HOF Mod 1.61.001 -End Turn Text Flashing by Smirk -Exotic Foreign Advisor by Elhoim/Supreme Overlord et al. (updated to 0.96) -Modified Special Domestic Advisor 1.8e by 12Monkeys/Requies et al. -Civ4lerts 1.3 by Dr. Elmer Jiggle -More Civ4lerts by HOF Team -Specialist Stacker (updated to 0.7) -Plot List Enhancements 2.03 by 12Monkeys -Reminder Mod 1.1 by eotinb (mapped to ALT-M by Ruff) -Sevopedia 1.93 by Sevo, updated with Progor\'s fix -Vovan Unit Upgrades 0.2 (Sevopedia Version) by Vovan -Fitchn\'s Civilopedia Index 0.55 -Combined Unit Names by Ruff -Random Unit Names 0.5.1 by TheLopez -Naming Units after cities by Porges -Roman Numerals, original code by Sen2000 -Borg Naming Convention by Ruff -Attitude Icons by Porges -Tech Window Enhancement (updated to Spocko 1.b) by SirRethcir/Roamty/Spocko et al. -Great Person Mod with Renamer Mod 1.0 by Patricius et al. -Actual Quotes 2.01 by Willowmound -Raw Commerce Display Panel by Sevo -Ancient Era Music by Sevo (Original idea and XML by Thalassicus) -Not Just Another Game Clock Mod 0.3 by TheLopez (replaces clock mod in HOF/Ruff) -Extended Color Table 1.1 by SimCutie -Hide Dead Teams by Porges (same thread as attitude icons).[/quote]

Download

492 downloads

Uploaded:06-12-2006

Antartica

antarctica.zip | 261.85 KB

scout, ignores terrain movement cost, +1 power to represent the fortitude it took to explore such regions) Flag: Graham Bertram (NAVA) 1996 conceptual flag

Download

1526 downloads

Uploaded:06-09-2006

The Confederate States of America

csa.zip | 671.44 KB

Blakely Rifle (replaces cannon) -Receives defensive bonuses -40% withdrawal chance Color: Custom deep red The mod is compatible with multiple language support, I think, but right now only contains english. Richmond is the capital city, sorry to all the Alabamans out there. To use, unzip CSA.zip to your mods file, or unzip it somewhere else and move the CSA directory to your mods file.

Download

504 downloads

Uploaded:06-09-2006

Byzantium Civ

amras_byzantium_v1.zip | 2.9 MB

free to use this in whatever modpack you may be making or to modify the civ as you see fit.

Download

130 downloads

Uploaded:06-08-2006

Localized Starting Techs Mod

localizedstartingtechsmodv0.3.zip | 1.15 MB

is immediately next to coastal and grassland plot, plus near ocean plots and maybe some plains then their starting technologies could be fishing and hunting. Six vectors are used to calculate the starting technologies: - Plot Types - Terrain Types - Feature Types - Bonus Types - River plots - Leader traits Each vector has a configurable weight value as well.

Download

203 downloads

Uploaded:06-08-2006

Enhanced Tech Conquest

enhancedtechconquestv0.4.2.zip | 20.51 KB

From that list a random tech is selected.

Download

159 downloads

Uploaded:06-08-2006

Enhanced Culture Conquest

enhancedcultureconquestv1.4.1.zip | 24.25 KB

is reset to one half of the original, plus a random number whose maximum is half of the original. Of course this is if the configurable options are not changed from their default values. Now, instead of a city being completely written off after capture due to zero culture, conquering civilizations must watch newly conquered cities for rioting citizens and placate them, that is, if they don\'t want to lose their newly captured cities![/quote] Highly recommended to add more realism to your game.

Download

83 downloads

Uploaded:06-08-2006

Enhanced Cultural Decay

enhancedculturaldecayv0.1.zip | 19.43 KB

(conquered, destroyed, etc), it sends a \"Culture Shock\" through the region, resulting in the loss of 50-75% of the culture generated by the city. Note, this culture is NOT the culture visible in the city screen, it is the culture that determines the city boundaries, and which Empire will be able to work a square. The Culture Shock makes it much easier for an Empire to exert control over squares surrounding a city when it is conquered. The second thing it does (which gives it its name) is cause squares outside of an Empire\'s borders to slowly lose culture over time. This loss (5% of the square\'s culture every turn, resulting in a half-life of roughly 14 turns) makes it harder for an Empire to regain lands that they lost in the past.[/quote]

Download

539 downloads

Uploaded:06-08-2006

Better Ship Scale

better_ship_scale_v2.2.zip | 30.33 KB

bigger and the ancient ones smaller. This was something that bothered me in vainilla civ, as destroyers were substancially small than frigates... I also modified planes, made them a little bigger, but there is almost no difference...[/quote]

Download

166 downloads

Uploaded:06-07-2006

Revolution

revolution1.zip | 1.22 MB

these features are working as of now.

Download

58 downloads

Uploaded:06-07-2006

Pat Robertson Mod

patrobertsonmod2.zip | 7.33 MB

and Spiritual. The English Diplomacy sayings have been changed to things SIMILAR to what Pat Robertson has said in real life. They are not EXACT quotes , but I did write them while looking at a list of quotes from Pat Robertson.This mod is not complete for any other languages other than English.

Download

280 downloads

Uploaded:05-29-2006

Mesopotamia

mesopotamia.zip | 3.49 MB

two of the mods he wanted in one mod.[/quote]

Download

520 downloads

Uploaded:05-27-2006

Pearl Harbour

pearl_harbor.zip | 1.79 MB

Download

2722 downloads

Uploaded:05-27-2006

The Cold War

tcwsfb.zip | 8.39 MB

to finish the 300+ maxturns in less than 4-5 hours straight through.[/quote]

Download

379 downloads

Uploaded:05-27-2006

Great Doctor

greatdoctorv1.0.zip | 3.14 MB

helping with research, etc. Several buildings have been updated to incorporate the features in this mod. The Heal promotion from Zuul\'s Promotions & Perks Mod has been included but modified. Two new promotions have been added, Heal II and Heal III.

Download

303 downloads

Uploaded:05-20-2006

Amra\'s Tibet

amras_tibet_v1.zip | 2.79 MB

as is. Feel free to use this in whatever modpack you may be making or to modify the civ as you see fit. If someone would like a version of this civ with a static LH and only one UU, then let me know. I\'m sure it wouldn\'t be too hard to whip up a patch for that.

Download

373 downloads

Uploaded:05-11-2006

The Ancient Mediterranean Mod

tam_v1.8.exe | 9.57 MB

mod is absolutely worth a download - It\'s just 9 MB! Enjoy!

Download

532 downloads

Uploaded:05-09-2006

East Asia Map

east_asia.zip | 21.74 KB

Download

301 downloads

Uploaded:05-01-2006

GreatPersonMod

greatpersonmodv2.01_final.zip | 16.72 MB

Download

127 downloads

Uploaded:05-01-2006

Lava v.2

lava_v.2.zip | 1.31 MB

\'fallout-like\' mist is just fallout added to the map, nothing special but really looks good. Enjoy and use where you can. I plan on making a Death Gate Mod which will use this (i hope).[/quote]

Download

52 downloads

Uploaded:05-01-2006

No Name Great Person Renamer Mod

nonamegreatpersonrenamermodv0.1.zip | 82.22 KB

renaming a great person when they are born if they don't have a unique name. There is a configurable option that allows for the names to be civilization specific or random.

Download

630 downloads

Uploaded:05-01-2006

M.A.D. Nukes Mod

madnukesmodv0.1.1.zip | 18.53 KB

cities can be completely destroyed including all of the units in the city and the plot the city is on is devastated and reduced to a water plot.

Download

125 downloads

Uploaded:05-01-2006

Raze City Mod

razecitymodv1.0.zip | 118.95 KB

size. A city could be re-conquered by another civ, while it is razed.

Download

328 downloads

Uploaded:05-01-2006

[WH40K] Imperial Guard Tanks

wh40k_tanks.zip | 533.77 KB

40,0000 (though I hope people would find them useful for sci-fi based mods) and have all new animations, effects and even sounds... okay, a sound. Because of that just providing the NIFs and the KF files wouldn\'t have been enough so the download is a mod. I split it into two files because of 500k limit, just unzip the XML folder into assets/ as usual Hellhound - A Hellhound is a flamer tank based on a Chimera hull that uses its Inferno cannon to burn enemy troops from cover. The vast reserves of promethium tanks it carries in place of its troop-carrying capacity has resulted in thicker armour plating and a gleeful pyromania amongst those who crew them. Chimera Transport - The ubiquitous transport vehicle of the Imperial Guard, Chimeras are extremely durable and practical vehicles, capable of mounting an array of infantry support weapons. Over the millennia, it has proved its reliability time and time again and remains a potent symbol of the Imperial Guard. Manticore Hydra I know TGA you didn\'t specify Hydra in your request so I was kinda on the fence about posting it but I figured what the heck As you can see I based these units on the pics of the warhammer miniatures and tried to keep the textures similar but slightly more practical maybe. In any case I might make alternative skins for some units since the WH40K website actually has some nice pics of various \"paint jobs\". Well, enjoy and let me know what you think.[/quote]

Download

247 downloads

Uploaded:04-20-2006

Shinto Mod

shinto_mod_3_5.zip | 518.57 KB

game. The mod also includes the religious buildings and missionary unit for Shinto.

Download

72 downloads

Uploaded:04-20-2006

Modified Special Domestic Advisor

modifiedspecialdomesticadvisorv1.8e.zip | 43.85 KB

Costomizable Domestic Advisor from Taelis (@civfanatics). Features : - automatic screen size adjustment. Tested for nearly all available screen sizes, from 1024x786 upwards. - fully localizable. Each text is within the added XML-File. - fully translated for english and german language. - contains 7 views, each with special columns and information : city, specialists, military, building, world wonder, national wonder, team projects. See below for view details. - mouse sensitive on screen help. Each column get an own \"Help\" button. Just move your mouse over it to get a detailed information about the column contents. - smart button placements, prevents overlapping view buttons texts. - a lot of new columns are prepared and can easliy be activated (see below for details) - easy activating, resizing and placement of columns. Must be be done in the source yet![/quote]

Download

222 downloads

Uploaded:04-20-2006

Great Statesman Mod

greatstatesmanv0.9.1.zip | 662.74 KB

hurrying up production, etc. Several buildings have been updated to incorporate the features in this mod.

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126 downloads

Uploaded:04-20-2006

Great Doctor Mod

greatdoctorv0.8.zip | 1.41 MB

hurrying up production, etc. Several buildings have been updated to incorporate the features in this mod. The Heal promotion from Zuul\'s Promotions & Perks Mod has been included but modified. Two new promotions have been added, Heal II and Heal III.

Download

96 downloads

Uploaded:04-20-2006

Dead Civ Scoreboard Mod

deadcivscoreboardmodv0.2.zip | 35.25 KB

in the scoreboard.

Download

72 downloads

Uploaded:04-20-2006

GP Trickle Plus Mod

gptrickleplusmodv0.2.2.zip | 1.85 MB

Elmer Jiggle\'s Python Utility Library - Stone-D\'s SD-Toolkit

Download

24 downloads

Uploaded:04-20-2006

GP Trickle Mod

gptricklemodv0.3.zip | 22.85 KB

capital. So for instance creative leaders will spawn more great artists, spiritual leaders will spawn more great prophets, industrious leaders will spawn more engineers, etc.

Download

239 downloads

Uploaded:04-20-2006

Elven Rider

elvenrider.zip | 255.51 KB

Download

243 downloads

Uploaded:04-20-2006

Ethnically Diverse Units

ethnically_diverse_units.zip | 887.6 KB

more ethnically correct units into the game. So this is what I have so far - three styles if you will, applied to three early units - Settler, Scout and Warrior. The Caucasian settler got a bigger family and a wagon, which is inspired by heroes182\'s Gipsy Wagon (and I also use the modified texture he made for it). The Caucasian scout is now the default scout for civs (since most are Caucasian or Caucasian-ish) and the warrior is just the vanilla warrior (he\'s not in the zip I just put him in screenshot for comparison). The vanilla scout now became the Native American scout, and the warrior and settler were appropriately modified. Finally the African units use modified versions of my African Warrior. They all look very similar but I think it\'s also somewhat historically correct. Although if anyone would like to provide better skins (for any of the units) I welcome the help (ditto for the buttons, I just quickly whipped them up so they\'re not the best just enough to tell the difference). The units come in a mod since obviously this is more than just graphical modifications. The Native American and African versions are setup as unique units for appropriate civs. Native American are unique for Aztec and Inca, and African are unique for Malinese (strange there are no more African civs in the game). They do not have different stats however, the idea is that they are exactly the same units as the default ones and the only difference is in their looks. If you\'re going to be merging this mod with others make note of the CIV4FormationInfos.xml file. I use a 7-person formation for Settlers so that it won\'t clash with such mods as 5-formations by anhu or seZereth\'s Regiments mod. This should make it easier to merge. I\'m hoping this will become an ongoing project and I welcome any ideas and contributions. For now however, I want to limit this to units below (before) and including the swordsman, so that the project doesn\'t grow too much too fast. Myself, I\'ll be concentrating on the settler, scout and warrior for now. Also, I don\'t necessarily think that there is a need (utlimately) for each unit to be unique for each civilization - for example it would be perfectly acceptable to have the same looking settlers and warriors for say English and French.[/quote]

Download

66 downloads

Uploaded:04-20-2006

Static Leader Heads Patch

static_patch161.zip | 2.05 KB

Download

113 downloads

Uploaded:04-20-2006

Static Leader Heads

static_leaders.rar | 3.58 MB

screenshots. Unpack it in your CustomAssets folder. There are 26 dds files and ÑIV4ArtDefines_Leaderhead.xml inside.[/quote] Static Leader Heads Patch: http://civilization4.filefront.com/file/;61040

Download

250 downloads

Uploaded:04-20-2006

Better Ship Scale

better_ship_scale_v2.1.zip | 30.27 KB

small than frigates... I also modified planes, made them a little bigger, but there is almost no difference...[/quote]

Download

136 downloads

Uploaded:04-19-2006

Second Revolution v1.5 to v1.53 Patch

second_revolution_1.53patch.zip | 71.77 KB

version.[/quote] Download v1.5 version first then v1.53 patch. V1.5: http://civilization4.filefront.com/file/Second_Revolution;60986

Download

77 downloads

Uploaded:04-11-2006

Second Revolution Patch 1.3 to 1.4

second_revolution_patch_1.4.zip | 623.85 KB

below! http://civilization4.filefront.com/file/Second_Revolution;59933

Download

341 downloads

Uploaded:04-05-2006

Second Revolution

second_revolution_1.3.zip | 59.66 MB

Download

541 downloads

Uploaded:04-03-2006

California Civ

california_civ.zip | 1.14 MB

Download

101 downloads

Uploaded:04-03-2006

Trebuchet

trebuchet.zip | 414.83 KB

Download

487 downloads

Uploaded:04-03-2006

Canada Mod

canadamod15.zip | 1.56 MB

Download

532 downloads

Uploaded:04-03-2006

Babylonians

babylonians.zip | 1.88 MB

leader 1: King Nabuchadrezzar Leader bonuses: Creative and Industrious Leader favourite civic: Theocracy Cities: Babylon Nineveh Ashur Ellipi Akkad TO BE CONTINUED...

Download

136 downloads

Uploaded:04-02-2006

M113A2 APC

m113a2.zip | 43.63 KB

desert scheme for it because it\'s the wrong version, though I\'m sure you could re-skin it that way and no one would really notice.[/quote]

Download

262 downloads

Uploaded:04-02-2006

Star Wars Model - TIE Raptor

tie_raptor.zip | 43.67 KB

good amount of firepower. With four laser cannons mounted on the fins, and two missile launchers below the viewport. And, with less structure to model, the polygon count is smaller at 1028.[/quote]

Download

272 downloads

Uploaded:04-02-2006

Futuristic Combat Vehicle

acv.zip | 105.63 KB

two flavors - regular and SAM-like (it\'s the one with the BIG rocket launcher ). Here are couple of more shots. Some technical stuff - the regular version uses mech. inf. animations, while the SAM version uses mobile SAM animations (the one in the Scenario folder). The guns, the rocket launchers and even the wheels are separate objects. This makes it a bit harder to \"assemble\" the units but on the other hand you can switch around the weapons and even add them to other units. Also, the units ended up with the regular version being a bit larger than the SAM version, so in case you want to make them both same size, keep that in mind. (If you attach the wheel to the wheel bones of mobile sam they rotate although I couldn\'t align them right (and so left them as they are), same for the mobile SAM gun placement. If you can figure out a way to properly attach these two so that they behave nicely in game, let me know and post your findings and/or modified NIFs here.) Forgot the poly counts, here they are: Chasis plus wheels - 464 Big machinegun - 47 Small machinegun - 64 Big rocket launcher (with base) - 104 Small rocket launcher - 47[/quote]

Download

413 downloads

Uploaded:04-02-2006

Confederation of Independent States (CIS)

cismod.zip | 4.57 MB

animated) and a unique Unit with its own skin and stats. All have relavent Civpedia entries. I play on the principle of the more Civs the better which is why I did these small if not unheard of Civs figuring some one else would do the bigger ones. I\'m also part Armenian.[/quote]

Download

264 downloads

Uploaded:03-28-2006

Philosophical Utopia

utopia.zip | 1.49 MB

Download

81 downloads

Uploaded:03-22-2006

Firery Main Menu Graphic

flamesmenu1.0.zip | 699.11 KB

Download

155 downloads

Uploaded:03-22-2006

Beyond Deity

beyond_deity.zip | 8.6 KB

Download

230 downloads

Uploaded:03-22-2006

Mi24

mi24.zip | 52.77 KB

well, i don't know which one was created first, so it can be that apache looks a lot like him ) Model is about 1600 triangles, animated , with spinning prop and rear rotor, though i haven't tested it fully in game yet. On render you can see propeller and rotor that were added just to make picture look better, in game it is substituted by semitransparent disks. I intentionally made no country specific markings so it can be used by any civilization.[/quote]

Download

197 downloads

Uploaded:03-22-2006

KA50

ka50.zip | 74.95 KB

only thing that bothers me is what i used way too many polygons 1800, while still standing in 2000 polys limit it is nevertheless may prove too much for some slow computers.[/quote]

Download

147 downloads

Uploaded:03-20-2006

Random Map Script

randommapscriptv4.zip | 1.85 KB

Archipelago maps styles only. For the most part I have achieved this. IMO, the default Tilted_Axis map script did not provide exactly what I and many others have been looking for.[/quote]

Download

299 downloads

Uploaded:03-18-2006

Catalunya

catalunya_31.1.zip | 840 KB

Sevo). Version for Superciv include problematic diplofile & solve two bugs: Philippines Civ: Name (exept in English and French) & New Button Flag Croatian leaders (exept Nikola) error leaderheads Civ4ArtDefines_Leaderhead.xml --> ACR-Croat/ [/quote] If you enjoyed version 2.5, then you'll definately want to get this one!

Download

513 downloads

Uploaded:03-13-2006

Stargate

stargate_2.0.zip | 986.7 KB

Download

693 downloads

Uploaded:03-13-2006

Fusion Bomb

fbomb.zip | 266.35 KB

stead of the 9 that the ICBM affects.[/quote]

Download

206 downloads

Uploaded:03-11-2006

The Awesome Mod- Chuck Norris Unit (No Hat)

awesomemodnohat.zip | 508.14 KB

is Chuck Norris. - 80 strength - 4 movement - Starts with Blitz, Commando, and Shock - Ignores terrain cost - Can traverse impassible terrain - Immune to first strikes - 1 to 2 first strikes

Download

324 downloads

Uploaded:03-11-2006

The Awesome Mod- Chuck Norris Unit (With Hat)

awesomemodhat.zip | 530.77 KB

is Chuck Norris. - 80 strength - 4 movement - Starts with Blitz, Commando, and Shock - Ignores terrain cost - Can traverse impassible terrain - Immune to first strikes - 1 to 2 first strikes

Download

323 downloads

Uploaded:03-11-2006

The Ancient Mediterranean MOD

tam_v1.5.c.zip | 8.28 MB

Illyrians under Teuta are now a playable civilization, with Lembi (bireme) and Kambsor (spearman) UUs - Civilopedia entries for units and religions have been added - Berserk skin + button, Opening Menu screen by Notarzt implemented - Tech Tree is reworked and organized: Fishing now leads to Boat Building. - Game begins in 5500 BC -Copper Smithy (50 cost) gives Cavalry, Medium, and Heavy units built in that city a copper weapons promotion (+10% Strength) -Bronze Smithy (60 cost) gives Cavalry, Medium, and Heavy units built in that city a bronze weapons promotion (+15% Strength) -Iron Smithy (75 cost) gives Cavalry, Medium, and Heavy units built in that city an iron weapons promotion (+25% strength) -Steel Smithy (100 cost) gives Cavalry, Medium, and Heavy units built in that city a steel weapons promotion (+40% strength) --NOTE: These do not add up; Copper Smithy becomes available with Copper Working if you have the copper resource, but is made obsolete by Bronze Working. Building a Bronze Smithy then gives units the Bronze Weapons promotion until it is made obsolete by Iron Working. Same idea with Iron Working, which becomes obsolete with Steel. - Lydia leader\'s name changed to Kroisos from Krisos - Kolchis\' leader now named Aeetes - A new building, \"Graveyard,\" has been added with the tech \"ceremonial burial.\" It adds +1 health, +1 culture - Roman Praetorians now appear in groups of 8 instead of 3. - Roman Legionary has a 50 work rate, making it build roads and forts half as fast as a worker. - Copper Working now reveals copper. - Horseback Riding now reveals horses. - Crop Rotation tech now adds 1 food to farms. - Colossus no longer obsolete with Astronomy. - Work Boats now require Boat Building. - Holy Book now gives the first player to research it a Great Prophet - Heavy Spearman has been modified for balance. - Iberia: 1 wheat, 1 copper, 1 crab, 1 pig removed to help balance. - 1 fish added on coast of Northern Greece. - There are now 2 hilly openings in the Italian Alps, and 1 in the northernmost mountain ranges as well. - Wheat on Babylonian Hill is fixed; plot made flat. - Lake Shkodra placed by Illyrian starting position (Skodra); mountains moved to appropriate position

Download

152 downloads

Uploaded:03-05-2006

Random Unit Names

randomunitnamesv0.4.zip | 42.91 KB

unique names.[/quote]

Download

183 downloads

Uploaded:03-05-2006

Robo Composite Mod

robocompositemodrome.zip | 15.08 MB

Mod[/url] by Frontbrecher - [url=http://forums.civfanatics.com/showthread.php?t=156997]Second Unique Unit Mod Plus[/url] by Master Lexx - [url=http://forums.civfanatics.com/showthread.php?t=142157]Random Events Mod[/url] by DireAussie Check out the links for specs on the components

Download

454 downloads

Uploaded:03-01-2006

Turks

turks1.zip | 1.82 MB

Aggressive and Expansive Leader 1 favourite civic: State Property Title and leader 2: President Ataturk Leader 2 bonuses: Creative and Organized Leader 2 favourite civic: Free Religion Cities: Istanbul Edrine Bursa Iznik Izmit TO BE CONTINUED...[/quote]

Download

235 downloads

Uploaded:02-21-2006

fitchn\'s Civilopedia Index

fitchns_civilopedia_index_v055.zip | 56.54 KB

of course). The index page is also smart enough to appropriatly sort any items beginning with \'The\' (eg, \'The Wheel\' appears among the \'W\'s rather than among the \'T\'s), and any entries that do not have their text key defined (ie, if a building TXT_KEY_BUILDING_ABC is defined, it will be sorted under \'ABC\'). The mod also increases Civilopedia icon sizes have been increased from 16x16 to 24x24, making them much easier to see and distinguish. Finally, the mod adds a \'Release Notes\' page to the Civilopedia. This page is intended for modders to add a change log, credits, synopsis, etc. as a page in the civilopedia, rather than in separate files. It has the added advantage of being able to use the [LINK] tag to cross reference the civilopedia entries to the items in question (if applicable). To add an item to the \'Release Notes\' section, simply create a new Game Concept and put an asterisk (*) at the end of the name. I still have some more optimizations and enhancements that I would like to add, but here it is in it\'s current working condition. All changes have been documented in the files. Feel free to use this in your mods (being sure to give me credit, of course ). Enjoy! Edit (2/20/05): Updated to Version 0.55 (New Screenshot Added) Version 0.55 Changes: Added Labels to beginning of each Letter group (ie, A, B, C...) Fixed Spelling Error in Root Mod Folder (Typed the Mod\'s name wrong )[/quote]

Download

297 downloads

Uploaded:02-13-2006

The War of Ascension

twoa.zip | 21.53 MB

Ascension throne project. This project is much like the Apollo project, requiring multiple parts. The mod also adds a lot of new religions, and of course new units. I think this is a very entertaining mod, and it is very well made. I think it deserves a 9 / 10.

Download

190 downloads

Uploaded:02-12-2006

Alternate Religions

altreligions.zip | 2.59 MB

useful, but extremely funny ;) Check it out!

Download

158 downloads

Uploaded:02-12-2006

Reformation mod

reformation.zip | 543.51 KB

Download

77 downloads

Uploaded:02-11-2006

Robo Composite Mod

robocompositemod.zip | 204 KB

that\'s me! Cheers!

Download

672 downloads

Uploaded:02-03-2006

Vietnam

vietnam.zip | 1.47 MB

South Vietnam / U.S.A. The south won, and peace came back. As you might have guessed, the special unit is the Viet cong. The Vietnamnese jungle soldier was the thing the americans feared the most, while the Vietnamnese feared the napalm bombs :D Enjoy!

Download

1625 downloads

Uploaded:02-01-2006

Haarball\'s fantasy civ pack

fantasycivs.zip | 3.75 MB

[url=http://civilization4.filefront.com/file/Fall_From_Heaven;56093]HERE[/url]. This mod contains the following civs: [list] [*] The Ancients [*] The Centaur [*] The Chaotics [*] The Dark Dwarves [*] The Dark Elves [*] The Dwarves [*] The Elves [*] The Frostlings [*] The Goblins [*] The Halflings [*] The Humans [*] The Merfolk [*] The Minotaur [*] The Orcs [*] The Overlords [*] The Sshrathi (lizardfolk) [*] The Tigrans (catpeople) [*] The Undead [*] The Wood Elves [/list] Enjoy!

Download

2269 downloads

Uploaded:02-01-2006

Fall From Heaven

fall_from_heaven_090.zip | 64.63 MB

civs. One of the best thing with this mod, is the addition of magic and spells. There are also a lot of new upgrades and promotions. You can for example use Cure Disease (removed plague and such nasty things), Fireball, Vialize land (upgrades terrain), and lots of other things. There are also a lot of mini-mods based on this mod, check this out! Here\'s a little FAQ: [quote] How do I load this mod? Uncompress the zip file and copy the contents into your \'C:\\Program Files\\Firaxis Games\\Sid Meier\'s Civilization 4\\Mods\' directory. Then load the game, select the advanced options and Load a Mod from the advanced options. The game will have to restart to load the mod and when it does you should see a Fall from Heaven title screen. After I load the mod I see the Fall from Heaven title screen but I only see the same old civilizations, whats wrong? There aren\'t currently any updated civs in FFH yet (that is scheduled for phase 2). If you would like to use some Fantasy style civilizations with Fall from Heaven check out Haarbal\'s excellent Fantasy Civ\'s: http://forums.civfanatics.com/showthread.php?t=151834 When I get into the Civics screen I don\'t have a button to cancel and I have to hit escape to get out, whats wrong? Civilization patch 1.52 is required to run this mod. If you don\'t have it you will have the error described (as well as others). To get the 1.52 patch for Civ 4 select the advanced option on the main Menu and then choose the Updates option. Why can\'t I select some of the civics like Arete, Sacrifice the Weak, Guardian of Nature, Social Order or Slavery? Each of those Civics has a State religion requirement. The state religion that is required for each is: Arete: Runes of Kilmorph Sacrifice the Weak: The Ashen Veil Guardian of Nature: Fellowship of Leaves Social Order: The Order Slavery: Octopus Overlords I decided to play for a little bit before I went to bed, then I noticed the sun was coming up. What happened? Welcome to Civilization. If you buy your boss a copy of the game he might not notice when you come wandering into work half asleep. Why aren\'t there any Dragons, Angels or Margeret Thatcher in this module? I would defintly love to add all of those things to the module (well... almost all) but right now we are limited to the models Firaxis was good enough to provide. Hopefully when the SDK becomes available there will be a way to use the popular 3d modeling software out there to make new models and these sorts of things will begin to appear. As soon as they do, I will try to get them added to the Mod. We appreciate the mod, is there anything we can do to reimburse you for this work? Just make sure you are actually paying for your copy of Civilization 4. The folks at Firaxis have created an amazing game that makes all this possible (and so much more, we are just at the tip of the iceberg). Make sure they get paid so they can continue to make more awesome games like this. [/quote]

Download

53 downloads

Uploaded:01-31-2006

Catalunya

catalunya_2.5.zip | 677.2 KB

Download

177 downloads

Uploaded:01-31-2006

Palmyra Civilization

palmyra.zip | 461.65 KB

AD, it rose to control an area of land stretching from the Euphrates to Libya to Greece before Rome wrested control of its empire back from the renegade Queen Zenobia. This CIV is now available for playing with, which lends us lots o' fun. Here's some info: Civilization name: PALMYRA Adjective: Palmyrene Colour: Aqua Starts with: The Wheel, Agriculture Leaders: Zenobia (Creative, Financial), Septimus Odenathus (Organised, Financial) Unique Unit: Palmyrene Garrison (replaces Archer; heavy on defence) Enjoy!

Download

343 downloads

Uploaded:01-06-2006

Fall From Heaven

fall_from_heaven_070.zip | 24.43 MB

civilizations. So don't get angry at that either when you see the same old screens. Please :) It's a good mod anyway, keep the good work up!

Download

297 downloads

Uploaded:12-08-2005

Superblue

civ4modsuperblue018.rar | 3.03 MB

Download

390 downloads

Uploaded:12-07-2005

Green Mod

greenmod_1.3.rar | 694.49 KB

in palace, one max per player)

Download

442 downloads

Uploaded:12-07-2005

Great People Mod

great_people_mod.zip | 10.49 MB

Download

1133 downloads

Uploaded:12-07-2005

ActualQuotes Diplomacy Text

actualquotes_diplomacy_text.zip | 117.02 KB

quotes have been implemented as seamlessly as possible, so as to become a natural part of the text. Many quotes have been paraphrased or tweaked to make this possible.

Download

85 downloads

Uploaded:12-02-2005

Videogame Religion Mod

videogame_religions3.zip | 517.25 KB

religions: Sonyism(Taoism) Nintendoism(Judaism) Atariism(Buddhism) Segaism(Confucianism) Arcadeism(Islam) Microsoftism(Christianity) PCanity(Hinduism) This was made using fast food religions mod as a basis, so some stuff in that may still be here(though I tried to remove most of it).

Download

195 downloads

Uploaded:12-02-2005

Enchanced Wonders Info Screen

cvinfoscreen.zip | 16.34 KB

for civs that player has met - only show \'turns until completion\' of wonders under construction for civs that player has \'open borders\' agreement with - only show projects under construction for civs that player has \'open borders\' agreement with

Download

245 downloads

Uploaded:12-02-2005

UN Resolution Modification

un_modification.zip | 152.17 KB

both state property and free market voted on, but no other options. And, if State property becomes annoying, you can revote and say no, and if it fails, state property is no longer an option.

Download

262 downloads

Uploaded:12-02-2005

The Blitz Mod

blitz_mod.zip | 21.83 KB

and encourge even greater use of combined arms tactics. Eventually this mod will progress beyond just simple changes in unit stats, and changes to unit promotions will appear shortly in this mod. Changes to other areas of the game will follow soon thereafter.

Download

135 downloads

Uploaded:12-02-2005

Special Domestic Advisor

specialdomesticadvisor.zip | 35.83 KB

implemented or were not incorporated into the original \"Better Domestic Advisor.\" So, I decided to re-write the code integrating all the feasible suggestions and making some additional changes. As such, it is not meant to be a replacement to Homegrown\'s work, but rather an additional option.

Download

635 downloads

Uploaded:12-02-2005

The Ancient Mediterranean MOD

tam0.5.zip | 2.04 MB

flag size - MAP: Fixed broken river placement

Download

67 downloads

Uploaded:12-01-2005

Snaitf\'s Demolition Mod

s_demolition_mod.zip | 9.42 KB

point and made a lot of changes/adds. I also removed a few bugs I came across and cleaned the code up a bit.

Download

96 downloads

Uploaded:12-01-2005

Industrial Trait Mod

industrial_trait_mod.zip | 1.79 KB

getting the pyramids and hanging gardens.

Download

124 downloads

Uploaded:12-01-2005

Mylon Mod

mylon_mod_v0.26.zip | 516.8 KB

Download

150 downloads

Uploaded:12-01-2005

The Ancient Mediterranean MOD

tam_0.4.zip | 2.03 MB

Download

90 downloads

Uploaded:11-30-2005

Green Mod

greenmod_1.0.rar | 24.39 KB

a worker. I like to have a green empire and maybe some other do so too.

Download

302 downloads

Uploaded:11-30-2005

Promotion & Trait Mod

promotiontraitv0.4.zip | 119.82 KB

Alternative: be able to recruit some national units that have traits that you can only have a few of and are more expensive.

Download

111 downloads

Uploaded:11-30-2005

Tradeable Mod

tradeablev0.4.zip | 8.39 KB

resources on the \'Resource\' tab of the Foreign Advisor screen into two columns (much like the \"Will Trade\" and \"Will Not Trade\" columns). The first column, labeled as \'Surplus\' lists any resource that you have sufficient to trade (that is, more than 1 of, after other trades are considered). The second column, labeled as \'Used\' lists the resources that you currently only have 1 of (again, after other trades are considered - if you have 4 of a resource, but are trading 3 already, you only have 1 available).

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883 downloads

Uploaded:11-30-2005

Dynastic Speed

dynastic_speed.zip | 2.35 KB

game.

Download

169 downloads

Uploaded:11-30-2005

Tech Conquest

techconquestv0.2.zip | 2.98 KB

random tech is selected. The number of points you get is based on the size of the city that is captured.

Download

645 downloads

Uploaded:11-30-2005

Improved Road

improved_road.zip | 32.76 KB

and 1 food on tiles with railroad and farm, windmill, cottage and its upgrades, add 1 commerce and 1 production on tiles with other improvement except fort and tree nursery, that have only 1 commerce with railroad.

Download

297 downloads

Uploaded:11-30-2005

FexFX - Bigger & Longer

fexfx_bigger_longerv.05.zip | 10.79 KB

stated the number of turns in a Normal game to be 430 and an EPIC to be 640. In fact a Normal Game has 440 turns, and an Epic game has 660. As a result I have had to change some percentages listed below for accuracy. These changes may have been caused by the 1.09 patch. Further testing revealed that Tech advancement being at 14% slower was just a little slower than intended (this slowness does not really show until towards the end.) Also Unit production was originally meant to be 1/6 (16%) faster and my math errors caused it to only be 1/7 (14%) faster. As a Result, FX-Epic has been rebalanced again in v.05 to meet original goals. I can promise that this will be the final change to the FX-Epic length Game. I also renamed the mod to include version number so that people involved in FX-Epic games would not be forced to choose between the new version and restarting their long game. The New Mode offers Timeline equivalent speeds to everything except for production which has been sped up even further. This should make for truly massive battles involving insane numbers of units even if it takes more turns to get there.

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146 downloads

Uploaded:11-30-2005

The Ancient Mediterranean MOD

tam_0.3.zip | 853.77 KB

names and cities for now).

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74 downloads

Uploaded:11-30-2005

Current Turn At-A-Glance Mod

show_turns.zip | 20.93 KB

want is an answer to this http://forums.civfanatics.com/showthread.php?t=143818 In fact, far from asking credit, I would rather this become completely standard for Civ 4.

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133 downloads

Uploaded:11-30-2005

Auto Log

autolog_v1.1.zip | 17.62 KB

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233 downloads

Uploaded:11-30-2005

Victory Movie

victorymovie.ace | 20.55 MB

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662 downloads

Uploaded:11-30-2005

Civilization IV: Religious Victory

civ_4_religious_victory.exe | 418.8 KB

population. There are minimum requirements for achieving a religious victory, I haven\'t quite figured them out yet, I think it may be a minimum amount of followers or founded cities depending on map size.

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555 downloads

Uploaded:11-30-2005

Realistic Religions Mod Including Zoroastrianism

abbamouse109.zip | 410.61 KB

controversy, but I attempt to make each faith distinct without making any one of them \"better\" or \"worse\" than any other. I\'ve tried to stay away from \"this is a militant religion\" or \"this is a peaceful religion\" as stereotypes; the closest thing to this is that I portray Taoism as anti-state, which helps warmongers some of the time and hurts them other times. As I continue to play the mod, I\'ll tinker with play balance, so if you find one religion always becomes dominant then post here.

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751 downloads

Uploaded:11-30-2005

Caravans & Supply Trains

caravan.zip | 167.57 KB

production, has a move of 2, can be captured, can only defend, 0 power. Special ability: Can perform a trade mission like the Great Merchant but only at about 10% effectiveness of the Great Merchant. Supply Train: Available with Construction, costs 50 production, has a move of 2, can be captured, can only defend, 0 power. Special ability: can hurry the production of the city it resides in by 25 production.

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331 downloads

Uploaded:11-30-2005

Blue Marble Scaling Tool v1.09

civscale2.zip | 1.7 MB

scaling tool, making it possible to adjust the dimensions of many 3D objects and the strength of clouds. You are free to distribute, install and use this software for non-commercial purposes as long as it is kept 100% free of charge and unmodified in any way.

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2333 downloads

Uploaded:11-26-2005

Lost Wonders

lost_wondersv1_0.zip | 6.43 MB

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1393 downloads

Uploaded:11-23-2005

Lost Units

lostunitsv1_1.zip | 1.47 MB

Battleship -New textures for the cavalry (additional upgrade to the modern armor) -New textures and modifications of the Mechanized Infantry -The original Mechanized Infantry was modified to the IFV -Removed Navy SEALS, new unique unit of america is the US Cavalry.

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