Civilization 4

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36393 downloads

Uploaded:04-13-2006

Civilization IV v1.61 Patch

civ4_1.61.zip | 45.74 MB

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32939 downloads

Uploaded:10-06-2007

Civilization IV: Beyond the Sword v3.13 Patch

civ4beyondtheswordpatch3.13.exe | 121.01 MB

turns. Attack Sub: 30 strength, 7 moves, 180 cost Destroyers also upgrade to Missile Cruisers Customs House and Feitoria give +100% Foreign trade route income Reduced inflation and better normalized it with game speed Inflation no longer increases after the game time limit has been reached Adjusted corporation maintenance for inflation Corporation Headquarters give 4 gold per corporation city to balance corporation immunity to inflation Spies downgrade towns, hamlets, and villages instead of completely destroying them Military Science moved to Renaissance Can\'t vote on a winner if one team already has all the votes necessary to win Updated Apostolic Palace civilopedia text to show that all members receive the religious building production bonus, unless they defy a resolution. Revised liberation formula - Fixes exploit of infinite unit generation through city liberation Liberation no longer provides free units to non-vassals Cities no longer auto-liberate on conquest except from a vassal to a master Colonies no longer can be the same civ as an existing one Colony gets all of prior owner\'s culture on the entire continent Can no longer make a colony on a continent with an existing colony. Liberate cities instead. Great Works brings city out of revolt, as before BTS Unlimited Corporation Executives now allowed Invisible units no longer get bumped when an enemy occupies the same tile. Can no longer build forts in rival territory Can no longer blockade from within your own cultural borders Spread culture espionage mission increases your culture by 5% of the total culture in the city Vassals can no longer use spies against their master (active missions) Espionage Poison Water and Unhappiness amounts no longer incorrectly scale with game speed Added minimal conscription ability to all gunpowder and melee units that didn\'t previously have it - Prevents situation where you can\'t draft when you can build SAM Infantry but not Infantry Rival spies no longer count as friendly units for nuke attacks Blockading consumes all remaining movement Blockade is canceled when unit does something other than blockade Blitz promotion available to ships Frigate, Ship of the Line, and East Indiaman bombardment ignores walls and Castles Colony maintenance capped at twice the distance maintenence All teams get espionage points against a newly formed Colony. Fighters no longer get experience points for shooting down units that cannot defend (paratroopers) Paratroopers have 25% evasion chance AI FIXES Fixed bug causing AI units to sit around outside cities. AI now knows how to use Steal Tech and Incite Revolt AI\'s may choose to concentrate on large espionage missions (like steal tech and sabotage project) AI uses spies more smartly (camps them in cities to get the discount) AI values espionage buildings more Barbarian uprising events spawn more aggressive barbarians Fixed issue with AI war planning Capitulation to a team that has not had the most success in a war is less likely AI espionage tweak AI more likely to promote siege units with Accuracy AI has a better understanding of when to build early Wonders for non-Normal game speeds AI civs that are close to Domination victory are more likely to declare war AI close to domination population have a high priority for health buildings and techs AI is less reluctant to raze cities that have its state religion if it doesn\'t have the shrine AI uses espionage to destroy non-resource terrain improvements - such as Towns. Increased likelihood of the AI stealing techs On non-aggressive AI, the AI\'s are more aggressive early in the game. AI trains more units early in the game Revised AI bribe into war cost AI does better job of bribing other AI\'s AI spends less on Espionage. AI trains spies with lower priority AI better aware of Free Market / Environmentalism corporation impact Exploring units now heal. Fixed some issues which hampered or stalled AI early game expansion. Tweaks to Governor, particularly \"Emphasize Food\" Fixed an undefended cities issue Slight tweak to the AI selection of HQ city when founding a corp Governor fills the food bar better Governor works hamlets over cottages. Fixed bug where city governor would sometimes work sub-optimal tiles Fixed some AI war preparation issues Fixed AI problem of not training workers in extremely unhealthy city sites AI postpones sneak attack plans after a forced peace treaty Fixed AI scouting so that they don\'t get stuck going back and forth AI always accepts liberated cities through diplomacy Automated corporation spreading no longer tries to spread corporation where it cannot be spread Automated workers assigned to connect the trade network no longer do other things. AI attitude for voting for/against them in elections decays faster Fixed an AI issue with amphibious invasions Fixed AI seaborne corporation spreading bug Fixed AI using citizens instead of better specialists Fixed a bug in AI hurry production decision AI now knows how to build a new palace to reduce colony maitenance. AI no longer suicides Paratroopers into certain death by intercepting Fighters Fixed AI gifting units to the wrong player upon empire split Fixed AI tech purchasing in advanced start Fixed a bug where AI proposed resolutions that it should never have been voting for ENHANCEMENTS Added ability to override modular XML loading in mod ini file Improved Espionage screen (by Almightix) Added city zoom to event popup Exposed CvCity::AI_AvoidGrowth() to Python Added ability to save cities, improvements, and resources as nifs from in game Added improved copper resource (for performance) Skinned geometries can now be contoured (for performance) Fixed silk LSystem batching (for performance) Removed unnecessary facing direction visibility updates (for performance) Performance fix for splitting empire Reusing previous widget\'s render textures (to save memory) Performance fix for unit blockade Performance fix for alliance forming Added vertical resizing to event log Added Solver\'s events Any launched Spaceships automatically arrive on Alpha Centauri when game is over and extended play is selected Windowed mode gets rendering updates even when window is not active Added movie quality dropdown in user options graphics tab - If your movies crash or stutter, try lowering your movie quality level Clearing stencil buffer whenever you we are clearing z-buffer (for performance) Different unit artstyles can have different buttons New button art for event plot indicator iAirCombatLimit works with ranged combat as well BUG FIXES Quest info maintained after leaving and rejoining a multiplayer game Fixed Ctrl-H out-of-sync in multiplayer Fixed Advanced start out-of-sync in multiplayer Ger obsoletes with Advanced Flight, like Barracks Advanced start tech screen more localization-friendly Overwriting and reloading a Worldbuilder save has the expected result Fixed bug with some events not expiring when they should In one-city-challenge games you no longer receive quests that are impossible to complete If a anonymous game is about to be launched with duplicate leaders, players are informed of which leader is duplicate. Loading multiplayer games after you have just changed your name has the name change in effect Fixed advanced start tech screen update hack Go-to cursor no longer remains when screens or popups appear Pitboss - no more invalid map scripts in the dropdown list Scenario forced options work in Pitboss Pitboss custom game options that are not available for mods are greyed out Enemy units in neutral territory can no longer occupy the same tile when war is declared Enemy units can no longer occupy the same tile when an invisible unit is revealed Updated Golden Age help text Unrestricted leaders and advanced start checkboxes have no effect in scenarios. Those options should be specified by the map. Fixed city screen building mouseover to correctly display commerce changes Fixed Modern Engineer glow Fixed Christian Monastery flickering Can always gift a city to your vassal through the diplomacy screen if you can liberate that city. Automated workers with orders not to destroy existing improvements no longer chop forest preserves on jungles Can no longer end turn with SHIFT-ENTER without exiting from Advanced start Civilization Flag button update Trying to unload troops from East Indiaman to rival territory gives declare war popup Fixed bug where air units could bump enemy units on friendly forts Game will no longer fail to play music if a user selects a folder that contains no audio files Fixed AI transport crash Fixed bug where the Three Gorges Damn would give power unhealthiness to all cities Fixed bug where new cities would not get power unhealthiness from the Three Gorges Dam Fixed bug where cities with just hudro/nuclear plants would not get unhealthiness No longer possible to have both MP and AI diplomacy open at the same time Fixed bug where incorrect espionage points we displayed in the espionage screen for passive missions Fixed bug where Hanging Gardens would sometimes not give you extra population in all cities Paratroopers cannot jump on enemy cities, even if the cities are unoccupied. Right-clicking on your own leader icon in the foreign advisor screen no longer closes the screen Fixed bug where pop-rushing, drafting, revolts, etc actually had a shorter effect than intended by one turn. Civilopedia unit categories screen gives relevant information for Air units Fixed bug where you could get no result when trying to create a colony Build Forest preserve hotkey is now Shift-F to avoid conflict with Fortify Similarly, Sea Patrol mission: Ctrl-P Fixed info screen rival import/export bug Civilopedia text corrections When a new empire is formed, plot ownership is updated for everyone where appropriate Deafening Privateer plunder sounds no longer occur simultaneously at the beginning of your turn Fixed bug in Foreign advisor tech panel Fixed Crusade event Removed description from event help text Fixed bug that allowed AI to use engineers to rush buildings that it could not build Landmark signs cleared on regenerate map Camera zooms to new starting location on regenerate map QuickLoad works as expected in Advanced start Game resets espionage spending to zero when you no longer have contact with anyone Fixed bug with number Apostolic palace candidates for residency Fixed events that are supposed to expire in the Renaissance to expire with Astronomy. Unrestricted leaders option works for Pitboss Privateers no longer destroyed when a friendly ship enters its port. Hall of fame screen shows finish year (not date) Upon tile improvement, citizens no longer get assigned to new plots when governor is not automated. Fixed bug where wrong menu music played after adjusting volume and after Credits screen Build forest preserve worker action mouseover shows happiness effect Fixed colony team bug Can no longer bypass the maximum of 15 characters for renaming cities Worldbuilder now saves player, civ, and city text keys instead of translated text Fixed Worldbuilder multiplying building free specialists on save and reload Fixed Paratroopers to not remain in the same selection group after dropping Fixed multiplayer hot-join when player name has illegal characters Stripping illegal characters from save, load, and player names Fixed save file issue with illegal characters in player name Main menu aspect ratio no longer stretches Main menu graphics changes no longer require a restart Fixed spaceship art completed by teammates not appearing in spaceship screen City screen tooltips hidden on exit Great wall surrounds culture borders only on same continent Fixed Feature and Terrain unit attack mouseover, civilopedia, and combat text (for mods) Fixed first strike combat animation for non-ranged units Fixed citybuilder crash Fixed some bonuses not showing in combination with Cottages, Hamlets, Towns, Villages, Windmills, Mines, and Forts Fixed Brothers in Need event L-system cleanup Fixed bug where wrong menu music played after adjusting volume and after Credits screen Build forest preserve worker action mouseover shows happiness effect Fixed colony team bug Flanking attack combat results no longer appear before battle animation is done Fixed bug where the units killed were doubled in statistics screen Fixed stack air combat Fixed Statistics screen bug where last unit was not shown in the table Completed quests no longer appear in the quest log Hostile Takeover quest no longer triggers when you already satisfy its requirements Vassals no longer have resources unavailable for trade Spies cannot be discovered when inside a ship Players no longer get messages about unmet civilizations forming colonies Fixed Highlands map regeneration bug Fixed bug with Great Library free scientists increasing on conquest Fixed bug where non-combat units could capture empty cities Fixed Holy Mountain reward not triggering after Steam Power Fixed negative production turn estimate during anarchy Rival Privateers count as enemy units for \"show enemy moves\" and \"show friendly moves\" options Fixed Interstate event text bug Fixed \"join\" action mouseover for Great People Destroying a fort no longer leaves planes or ships on the plot Can no longer paradrop into transport ships Fixed Great Person type probabilities not adding up to 100% Fixed Domestic Advisor cultural expansion turns estimation bug Fixed bug where you could sometimes click to create a colony but nothing happened No more Dawn of Man screen in Advanced Starts Fixed Influenza event index out of range Fix for incorrect unit supply cost Fixed incorrect mouseover information for Maximum National Wonders in OCC Fixed spaceship launch ability update bug Fixed crash Fixed multiple AI hangs Fixed plot indicator crash bug Added religion link to civilopedia units (missionaries) Fixed bug with Apostolic Palace religious building hammer bonus Fixed CustomAssets MP crash Host is no longer the only player who can change the admin password (for Pitboss) Fixed greed event text bug Trying to airstrike one of your own cities does not result in a rebase Advanced Start colored plots update on regenerate map Spelling corrections Can no longer generate infinite gold by adding and removing advanced start population Fixed bug where you could build Military Academy without Military Science Fixed bug where you could infiltrate your own city Can\'t negotiate declaring war on a vassal. Must do so on master instead. Fixed bug that was preventing paratroopers from attacking cities occupied only by air units Fixed erroneous message about spaceship launch Barbarians no longer shown as members of UN in Victory Screen Fixed bug with AI barbarian/animal bonuses on Monarch Academy 3x2 in L-system Removed ugly glance tab from Foreign Advisor Fixed line segments across globe wrap Strategy layer Lines now save and load properly Apostolic Palace can no longer vote to give human a second city in OCC Fixed nukes nuking themselves to death crash Fixed bug with trade route profit mouseover help Fixed AI crash Fixed Spaceship smoke animation in Globeview Fixed disappearing citizens when you remove one in a large city Fixed stuck mouseover help for right-click menus Fixed globeview line drawing crash Fixed Boreal Map Script so that buildings are buildable at the very top of that map \"Fixed\" Levee graphics in Civilopedia - no longer rotates Fixed amphibious city capture bug Fixed crash on city liberation Fixed grids in Globeview Game no longer hangs when map script fails to find starting plots Fixed Warlord graphic location for mechanized unit combat Fixed unit-specific formations not being used Fixed events zooming to the wrong plot on torroidal maps Fixed Great Prophet fading on surrender Fixed workboat froth fade on surrender Fixed some event help text for unavailable event options Fixed taskbar icon to have transparency Fixed city screen production queue scrollbar being inaccessible Fixed unit action queue scrollbar being inaccessible Fixed movie corruption on alt-tab Fixed Lincoln eyeshadow using low-res textures Fixed roads graphics agreeing with game logic City cycling disabled when viewing spaceship Fixed several city capturing bugs relating to partisans Fixed Wedding Feud event so that war is possible to be triggered, as intended Minimap updates for Worldbuilder terrain changes Opening another screen from the spaceship screen no longer results in a hidden interface Fixed plot indicators for Saltpeter event Fixed movie crash on shutdown Fixed popup memory leak on shutdown Fixed AI crash Fixed spaceship resize on resolution change No more messages about religion spreading into cities you cannot see Fixed spurious line in terrain texture tiles Clarified \"Earth Day\" event options Fixed ping - now has a special message, sound, and a plot indicator Cities with no production always ask for build orders once per turn Possible fix for hill graphics not visible Fixed plot indicator crash on load Actual spaceship trip length agrees with XML Fixing frozen tool tip help when zooming out to globe view Fixed entity widget crash Fixed leaderhead playing greetting animation every screen Fixed worked land shadow not contouring to terrain Added missing text for Ancient Olympics event expiration Fixed min-spec leaderhead rendering issues Fixed event text formatting bug Fixed bug where city air unit limit could be bypassed using Carriers Winery light fix Fixed exploit of being able to use debug tools in multiplayer games Fixed crash on multiplayer load Fixed non-host reverting advanced start amount Fixed Advanced Start Out-of-sync Fixed city effects in Globeview Red Cross does not rotate in Civilopedia to show missing back Fixed AI asking you to declare war on his vassal Fixed Seige Tower not appearing FINAL FRONTIER Leaderhead art update Star System/Planet information is now stored in the WorldBuilder Save for use in modding Game now only plays Ping EFFECT for tutorial plot discovery instead of actually pinging (fixes ping message showing up at the top of the screen) Fixed Paradise\'s flag Increased cost of Astral Gate Pieces & United Planets wonder Can no longer bring up info screen on Star Systems which have not been revealed yet (in the fog) Can no longer \"win\" an Ascendancy Victory after a player has already won the game by some other means Fixed some text bugs Fixed bug where capturing Star System (with a Starport) would cause player to be unable to construct any further Buildings in any of his cities Increased # of turns for each game speed to match increase in tech cost Added Screen to show data on a System\'s Planets when player clicks on an uncolonized Star on the map Greatly increased cost of later technologies Players can no longer adjust enemy Star Systems\' population & building allocation through Espionage Can now cash-rush things with the Democracy civic Pirates will now use more advanced ships later in the game Raging \"Barbarians\" now more spawns more Pirates The \"Enable\" Tutorial option is now \"Disable\" so that when players install it begins enabled Pop-up help text for Planets in city screen now always shows Planet yield (even when Tutorial is off) Can no longer construct multiple Star Fortressses in a System Setting city avoid growth now prevents the game from auto-placing population at the end of every turn Increased cost of Stealth Ships Players can now form Permanent Alliances after researching Environmentalism Removed Great Generals from the game Removed reference to Great Spy Fixed bug where Squadron units wouldn\'t gain experience from combat Fixed world wrapped picking Fixed Final Frontier Map script for team games AI now uses missiles Updated Handicap Infos Fixed incorrectly calculated Trade Route yield Fixed non-shader card crash Nuking various features will no longer destroy them CHARLEMAGNE Fixed text error Anglo-Saxon Leader -> Anglo-Saxon NEXT WAR Transport carry 4, mind control center reduces production by 15% Portuguese Feitoria now replaces customs house (rather than market) American civ uses European-style units Fix Great Wall inconsistency with main game. Eras play the appropriate soundtrack music and city soundscapes. Added Apostolic Palace to Next War Epic Fixed ocean plots being adjacent to land at world edges Drill promotion line available to gunpowder units, as for epic game Fixed bug with Advanced Start buildings placement Fixed Advanced Start buildings placement DEFENSE Fixed Bug with loading initial auto Save not reseting values. AFTERWORLD Upped unit movement from 4 to 6 Increased difficulty Fixed text bug Fixed objective 3 issue Partially fixed door rotating when wall destroyed Alt-tab minimap fix GODS OF OLD Fixed bug with city air unit capacity

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23962 downloads

Uploaded:11-24-2005

Civilization IV Patch

v109patchrel.exe | 23.68 MB

late-game tech costs... - can now add two specialists in size 1 city with Mercantilism... - final score is now modified by difficulty level... - Speed up load times - Global performance enhancements Added: - Include WB map size in the description field - Save login name - Added password encryption - Added regenerate Map Button to World builder Map Mode... - checkbox for using low resolution textures - more logging for init failure - minspec / video memory checking - Added ability to change to and from fullscreen while in-game - holding during startup will clean out the cache - improved bink playback, added ini options Fixes: - ATI issue Failed to Init Renderer Fixed - Multiplayer Lobby list jump problem and lobby crash fixed - fixed war weariness calculation bug... - units maintain their name when upgraded - fixed Gold-for-Gold diplo exploit... - fixed no research choice overflow exploit... - Fix for voice initialization crash - Fix addressing takeover AI and retirement OOS. - Fixed issue with diplomacy text being always used in its first form in the translator. - Popups, screens, and diplomacy properly cleared when exiting from main menu. - Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save - Fixed bug where player could not offer any deal to other human in PBEM/Hotseat - Sorting by date on domestic advisor now works. - fixed bug where settlers could not move if the strategy layer was selected - fixed Ironworks... - fixed AI units not obeying open borders rules on declaration of war... - fixed bug that prevent placing of units in world-builder - fixed bug that prevented gifting of units to a human player - stack attack infinite loop fixed - Civic screen update fix (wasn’t showing the right maintenance and anarchy values) - ctrl-g crash fix, optimized city bar art - fixed right-click menu crash - Intro movie crashing problems - MarkG

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13908 downloads

Uploaded:12-29-2005

Civilization 4 1.52 Patch (Digital Distribution)

civ4_v152_patch.exe | 40.05 MB

performance on all machines but are tailored to especially improve performance on machines at or near the minimum specification. Major changes include: -Shared low-level graphics buffers -Removed many unused fonts and reduced interface memory usgae -Paged out units which are not visible -Reduced terrain data size and overhead -Reduced route data size -Created a set of low-res movies for machines without dynamic texture support (this is a separate download) These changes not only reduced the amount of system memory required, but lowered video memory usage extensively. Also, the rate at which the game consumes memory in the late-game has decreased, which is extremely important. In addition, a new config file (ini) option called \'MemorySaver\' has been added for further memory reduction, at the cost of alt-tabbing support. If you set MemorySaver=1 in the config file, you can lower your system memory usage by 70% of video memory. So if you have a 128MB video card, you can save an additional ~90MB of system memory. MemorySaver defaults to off, and is not officially recommended since it doesn\'t handle alt-tabbing and other cases of graphics device loss at this time. However, we recognize that some users may want to experiment with it. Finally, the use of unofficial patches is not recommended and is largely redundant with the memory fixes in this patch. Unofficial patches may slow performance, cause graphical problems or conflict with Firaxis code resulting in crashes or other problems. It also makes it more difficult for us to respond to error reports and debug issues reported by users running unauthorized patches. Suggestions for optimal performance: Increase AGP memory size in your BIOS settings to 128 or 256 if necessary. Go to www.windowsupdate.com and apply updates Update graphics and sound drivers Close other background applications Turn graphics to low and use low-resolution textures in the options screen Turn off Antialiasing in your display properties Disable virus protection -Mustafa Thamer Civ IV Lead Programmer Changes: - Tech cost rebalancing - Improved city attack AI - Moved MaxAutosaves to ini file - Slower Great People name generation - Hide health bars during combat - Increased late-game tech costs - Waypoints now invisible when city screen is up - AI more willing to trade cities for peace - AI stays at war longer - Cottages no longer grow durring anarchy - Combat info now shows odds of success - WBS\'s now contain unit damage - Score from land doesn\'t count until you own land for 20 turns - Better invasion AI - Slavery: No Upkeep - Emancipation: Low Upkeep - Tweaked AI civic values - Filled in missing diplo entries for Frederick - Praetorians: 40->45 hammers - Jaguars: 40->35 hammers - AI turn optimizations - Interface game messages are now flushed at end of turn - Environmentalism moved to Medicine - Increased industrial era tech costs - Environmentalism is medium upkeep - Free Speech is low upkeep - Forests give 0.5 health - Firepower in combat now based on max strength - Lobby sorting improvements - Clearing the table in the MP diplomacy screen resets the \"They accept/They do not accept\" text - Dawn of man screen closes with ESCAPE just like all the other interface screens - The hall of fame now shows only games that have been played with the currently-loaded mod - When trying to build an item that it not allowed in a city, you will get a production popup asking for a build instead of leaving production empty - Wonder Movies and other popups may appear in PBEM/Hotseat - Incremented save version to 102 - Simplified city billboard placement. This should fix the weird billboard offsets and scaling. Additions: - Lobby chat and buddy lists from staging rooms - Combat odds now shown in combat turn log - ALT-S now allows you to place signs - Added \"Leave Forest\" option for automated workers - Added Marathon game speed (longer than Epic) - Added NoTechSplash ini setting - More communication about autopatch failures - Domestic advisor remembers which cities you had selected last time screen was up. - Added \"no cheating\" game option for single-player - In addition to tradeable techs, techs that are not allowed to be traded to you are also shown, provided that you can research them yourself at the moment - Added event and replay messages when a human founds a city. This got broken when we added city renaming - Support for Logitech G15 Gaming Keyboard - When you zoom to a city from the domestic advisor, you return to the domestic advisor after you exit the city screen - Updated Info Screen with changes \'borrowed\' from one of the forum modders Fixes: - Unit attack move bug - Civ naming bug in sp - No longer keep your gold and techs when regenerating a map - Missing civic name from popup help - Minimap now appears correctly after regenerating map - Unit cycling bug - Load game freeze bug - Movement freeze bug in si-move - Unit cycling bug in PitBoss and HotSeat - Missing plot list buttons bug with large stacks - Pathfinding bug involving defensive terrain and group movement - Bug with AI attacking over rivers - Can no longer see spies on caravels - Group attack bug - Group attack bug with gunships - GS lobby ignoring game settings bug - Disappearing popup help bug - Diplo city trading bug - Wonder movie/zoom to building crash - No camera adjustment to city screen bug - User profiles with build queues no longer crash - No more negative gold in diplo screen - Fixed gifting bad cities to AI exploit - AI issues with Always War and Always Peace - Units not moving into tiles after combat bug (graphical only) - Pathfinding reuse fix - Fixed pathfinding bug - Fixed SHIFT-selecting multiple cities - End score not matching up with timed winner bug - Fixed bug allowing selection of disabled techs in tech chooser - Fixed Sentry promotion visiblity bug - Fixed AI city targeting bug - Fixed AI healing bug - AI city attack bug - No more message lag in single-player - Fixed bug with gunship stacks attacking cities - Random seed bug (causing duplicate world maps...) - Unit health bars no longer show up in city screen - Two-palaces-from-culture-flipping-capital bug - Foreign Advisor: Gold available for trade does not show up when there cannot be a trade for gold - Diplomacy screen fix for gold popups not appearing properly - Foreign advisor: Resources for active player are shown multiple times if you have more than one instance of a resource to trade. - Fixed weird little bug with Unit Categories page in Civilopedia - Diplomacy bug for PBEM/Hotsesat - Removed some cheats from password-protected games that should not have been allowed in the first place - Fix for competitive games: Password-protected saves can no longer be easily stripped of their passwords, and the assets checksum in the save can no longer be modified by external means - Fixed vanishing yield symbols in multiplayer - Fixed some PBEM/Hotseat issues when there is just one human player - River and Wind sounds are now properly classified as ambience. This fixes inconsistent behavior in audio options - Minimized or No Interface no longer reverts to normal after entering, then exiting city view - You can no longer duplicate deals with the AI from the \"Active deals\" section of the diplomacy screen - Out of memory message problem on machines that don\'t allocate small textures properly - Assert error for software vertex processing only machines - Bug where you could draw strategy lines and signs outside of globe view - \"globe view buildings disabled\" option now hides buildings in globe view properly

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17831 downloads

Uploaded:11-01-2006

Civilization IV: Warlords v2.08 Patch

civ4warlordspatch2.08.exe | 59.17 MB

scenarios: Genghis Khan, Chinese Unification, Alexander the Great Scenario, Peloponnesian War, Vikings, and Omens. Vassal States No longer possible to receive a request from an AI to declare war on one of his vassals (!) Vassals can no longer accept one-sided defensive pacts (!) Fixed happiness from vassal issue You can now airlift into cities of your vassal You don\'t pay supply costs for units inside your vassal\'s borders Can no longer ask someone to make peace with a vassal. Talk to the master directly. Vassal AI improvement When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you) Vassal AI no longer makes *all* their gold available for trade. Vassal AI never refuse to talk to their master AI better considers war consequences of accepting a vassal Vassals no longer freed when master forms a permanent alliance - Fixes the vassal/defensive pact exploit Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement. Master/Vassal AI no longer give each other negative attitude modifiers for close borders. Vassal AI does not get upset because of Master\'s defensive pacts with third parties. Vassal cannot own plots within the city radius of his master\'s cities unless those plots are closer to his own cities. If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either. Adjusted negative AI attitude for having vassals AI no longer refuses to become a vassal because of \"your lands too far\" when you are actually neighbors Great Generals When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience) Multiplayer Anonymous play: real player names revealed on game end Fix for anonymous mode not being always anonymous Fixed some more anonymous play issues - You can no longer see other player\'s names in the staging screen for loading a save - You no longer see the player ID for \"waiting to hear from...\" Fixed selection issue in simultaneous MP for recently-moved units Now possible to join a Pitboss game where only AI are left Fixed Pitboss not-ready-to-launch bug Pitboss no longer crashes when launching as players are joining Pitboss no longer crashes when large amounts of text are spammed into the chat box Don\'t allow launching the game with players still in the civ selection screen Fixed MP crash when player is eliminated with the trade screen up and performs a trade Switched to new GameSpy SDK No autosaves generated for PBEM Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected Added \"logging enabled\" warning for MP LAN: No longer possible to spam the network with game refresh requests Graphics Fixed non-shader version of Mehmed if too many individual plots need globe rendering, redraw entire globe texture for performance Hooked up modern harbor graphic Fixed issue where combat zoom did not happen after you just clicked \"yes\" on the popup to declare war. Possible fix for grid crash. Test by playing at medium or low graphics level. Kublai / Qin swap High resolution terrain option has no effect when graphics settings are not at the highest level Interface Combat odds greater than 99.9% are displayed as such (not rounded to 100%) Combat odds less than 0.1% are displayed as such (not rounded to 0%) Active resource deals (1 of X) display the correct number for X Diplomacy screen: leader attitude once again shown at the top Regenerating the map resets the statistics in the Info screen Plot indicator rotation no longer gives away your location on the map (north-south hemisphere) Fixed Python exception in plotlist mouseover help Fixed watermill and workshop tooltip Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission Fixed cursor location for windowed maximized mode. Rally points now work with autopromote Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen Fixed erroneous score display in city screen for games with over 20 number of players Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible Great Person city bar mouseover shows turns left Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents) Civ name appears after city names when captured and when Great People are born (to avoid confusion now that duplicate names are allowed) City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection Fixed sorting bug in Domestic advisor Improved performance for large selection groups Fixed F6 screen update issue for PBEM Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science No more warnings for animals at your borders No more \'&\' allowed in player and city names (special character) Globeview unit indicator and help text show up correctly for plots with more than one unit Correct unit mouseover for collateral damage protection Correctly updating yield symbols after plot ownership change Workers given orders after they have moved wake up when in danger Sound Fixed SAM noise issue Fixed a sound bug Added audio to enemy unit warnings Stalin gets Peter\'s diplo music, not Catherine\'s Fixed audio crash on reload Diplomacy music was slightly too loud for new leaders AI AI no longer chooses state religion civics if it has no religion City governor no longer overly starves a city when there is not enough food Fixed a couple more issues with the city governor AI no longer dumps their entire nuclear arsenal on the barbarians Fixed bug where AI would sometimes accept trades for your worthless maps AI builds bunkers more urgently AI city placement improvement as per Blake Improved AI use of \'emphasize\' buttons as per Blake Pop-rush and draft AI improvement as per Blake Worker AI improvement as per Blake Improved civics AI as per Blake Tweaked AI building priorities as per Blake Fixed AI accidental war declaration (crash into submarine) AI no longer offers non-peace deals when at war Balance Increased trebuchet cost to 80 Quarries give +1 shield with railroads Expansive gets +50% production for workers, and just +2 health Navigation II requires Flanking Leadership gives double experience points Stables obsolete with Rocketry (when mounted units upgrade to Gunships) Siege units no longer defend after other less powerful units in a stack When gifting a unit to a charismatic leader, an experience adjustment occurs. (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them) Removed balanced resource option from Mirror mapscript Creative gets cheap Libraries Organized gets cheap Factories Jaguar gets Woodsman promotion instead of 25% jungle defense Bureaucracy: High upkeep Representation: +3 Happy in largest cities Civil Service requires Mathematics Pyramids cost 500 Colosseum and Odeon cost 80 Masonry has higher religious weight Mall: +20% gold Guerilla3 gives +30% withdrawal in addition to hills attack bonus Walls give 25% protection to bombardment (so they are relevant even in high-culture cities) Castle gives 25% protection to bombardment Spanish Citadel gives +5XP to siege Heroic Epic available with a level 4 unit Shrines immune to nukes Gallic Warrior can also be built with Copper Military Academy: +50% production for military units Military Academy requires Education Military Academy gives 3 culture Oracle, Stonehenge, Great Wall no longer available in Classical starts Great Wall gives just 1 Great Person point per turn Temple of Artemis: reduced cost to 350 Barbarians can have Spearmen Misc bug fixes Fixed first strike chance bug Enemy spies no longer visible from GlobeView! Barbarians can no longer build any of the Wonders Fixed potential crash Old .Civ4WorldBuilderSave files are recognized and loaded Can\'t gift a unit if the recipient is over the limit (missionaries, spies) Units cannot jump into enemy territory when expelled When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes. Fixed crash with flip of city that contained troops loaded into a transport. Fixed several other potential crashed of the same type. Fixed crash bug Fixed bug with research overflow Fixed load unit into transport crash Fixed selection group cycling crash Can\'t capture Greek Odeon (gives culture) Raised Worldbuilder culture limit from 1000 to 100000000 No longer possible to bombard a city with zero defensive modifier Fixed back to main menu crash Great People type no longer changes during anarchy Game no longer freezes when you try to retire after ending your turn in PBEM/Hotseat Text Fixed Stonehenge strategy text Updated credits Fixed typo in Hannibal civilopedia entry Fixed inaccuracy in Great General civilopedia entry Fixed Pavilion spelling Updated Celtic city list Fixed Louis diplomacy text bug Egypt civilopedia text fix French Tank: Char -> Char d\'assaut Modding Updated PythonHelp feature exposed getCurrentEra to Python Added some missing python auto-doc information Added Python override to prevent razing of a city Leaders with no favorite civic appear in civilopedia Projects defined in WorldBuilder saves now work properly Genghis Khan Scenario Removed Pinch promotion Chinese Unification Scenario Can now build Galleys in all \'river\' coastal cities Imperialist Trait now grants 50% Settler production bonus as expected Alexander the Great Scenario Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted. Scenerio->Scenario Only available for single-player games Peloponnesian War Scenario Non-english text fix for Peloponnesian War Vikings Scenario fixed bug where Red marking circles did not show up after loading a save Omens Scenario Player can no longer gift Missionaries to the AI to convert them to their religion and win easily

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11286 downloads

Uploaded:12-23-2005

Civilization IV Patch

civ4patch1.52.exe | 44.87 MB

or near the minimum specification. Major changes include: -Shared low-level graphics buffers -Removed many unused fonts and reduced interface memory usgae -Paged out units which are not visible -Reduced terrain data size and overhead -Reduced route data size -Created a set of low-res movies for machines without dynamic texture support (this is a separate download) These changes not only reduced the amount of system memory required, but lowered video memory usage extensively. Also, the rate at which the game consumes memory in the late-game has decreased, which is extremely important. In addition, a new config file (ini) option called 'MemorySaver' has been added for further memory reduction, at the cost of alt-tabbing support. If you set MemorySaver=1 in the config file, you can lower your system memory usage by 70% of video memory. So if you have a 128MB video card, you can save an additional ~90MB of system memory. MemorySaver defaults to off, and is not officially recommended since it doesn't handle alt-tabbing and other cases of graphics device loss at this time. However, we recognize that some users may want to experiment with it. Finally, the use of unofficial patches is not recommended and is largely redundant with the memory fixes in this patch. Unofficial patches may slow performance, cause graphical problems or conflict with Firaxis code resulting in crashes or other problems. It also makes it more difficult for us to respond to error reports and debug issues reported by users running unauthorized patches. Suggestions for optimal performance: Increase AGP memory size in your BIOS settings to 128 or 256 if necessary. Go to www.windowsupdate.com and apply updates Update graphics and sound drivers Close other background applications Turn graphics to low and use low-resolution textures in the options screen Turn off Antialiasing in your display properties Disable virus protection -Mustafa Thamer Civ IV Lead Programmer Changes: - Tech cost rebalancing - Improved city attack AI - Moved MaxAutosaves to ini file - Slower Great People name generation - Hide health bars during combat - Increased late-game tech costs - Waypoints now invisible when city screen is up - AI more willing to trade cities for peace - AI stays at war longer - Cottages no longer grow durring anarchy - Combat info now shows odds of success - WBS's now contain unit damage - Score from land doesn't count until you own land for 20 turns - Better invasion AI - Slavery: No Upkeep - Emancipation: Low Upkeep - Tweaked AI civic values - Filled in missing diplo entries for Frederick - Praetorians: 40->45 hammers - Jaguars: 40->35 hammers - AI turn optimizations - Interface game messages are now flushed at end of turn - Environmentalism moved to Medicine - Increased industrial era tech costs - Environmentalism is medium upkeep - Free Speech is low upkeep - Forests give 0.5 health - Firepower in combat now based on max strength - Lobby sorting improvements - Clearing the table in the MP diplomacy screen resets the "They accept/They do not accept" text - Dawn of man screen closes with ESCAPE just like all the other interface screens - The hall of fame now shows only games that have been played with the currently-loaded mod - When trying to build an item that it not allowed in a city, you will get a production popup asking for a build instead of leaving production empty - Wonder Movies and other popups may appear in PBEM/Hotseat - Incremented save version to 102 - Simplified city billboard placement. This should fix the weird billboard offsets and scaling. Additions: - Lobby chat and buddy lists from staging rooms - Combat odds now shown in combat turn log - ALT-S now allows you to place signs - Added "Leave Forest" option for automated workers - Added Marathon game speed (longer than Epic) - Added NoTechSplash ini setting - More communication about autopatch failures - Domestic advisor remembers which cities you had selected last time screen was up. - Added "no cheating" game option for single-player - In addition to tradeable techs, techs that are not allowed to be traded to you are also shown, provided that you can research them yourself at the moment - Added event and replay messages when a human founds a city. This got broken when we added city renaming - Support for Logitech G15 Gaming Keyboard - When you zoom to a city from the domestic advisor, you return to the domestic advisor after you exit the city screen - Updated Info Screen with changes 'borrowed' from one of the forum modders Fixes: - Unit attack move bug - Civ naming bug in sp - No longer keep your gold and techs when regenerating a map - Missing civic name from popup help - Minimap now appears correctly after regenerating map - Unit cycling bug - Load game freeze bug - Movement freeze bug in si-move - Unit cycling bug in PitBoss and HotSeat - Missing plot list buttons bug with large stacks - Pathfinding bug involving defensive terrain and group movement - Bug with AI attacking over rivers - Can no longer see spies on caravels - Group attack bug - Group attack bug with gunships - GS lobby ignoring game settings bug - Disappearing popup help bug - Diplo city trading bug - Wonder movie/zoom to building crash - No camera adjustment to city screen bug - User profiles with build queues no longer crash - No more negative gold in diplo screen - Fixed gifting bad cities to AI exploit - AI issues with Always War and Always Peace - Units not moving into tiles after combat bug (graphical only) - Pathfinding reuse fix - Fixed pathfinding bug - Fixed SHIFT-selecting multiple cities - End score not matching up with timed winner bug - Fixed bug allowing selection of disabled techs in tech chooser - Fixed Sentry promotion visiblity bug - Fixed AI city targeting bug - Fixed AI healing bug - AI city attack bug - No more message lag in single-player - Fixed bug with gunship stacks attacking cities - Random seed bug (causing duplicate world maps...) - Unit health bars no longer show up in city screen - Two-palaces-from-culture-flipping-capital bug - Foreign Advisor: Gold available for trade does not show up when there cannot be a trade for gold - Diplomacy screen fix for gold popups not appearing properly - Foreign advisor: Resources for active player are shown multiple times if you have more than one instance of a resource to trade. - Fixed weird little bug with Unit Categories page in Civilopedia - Diplomacy bug for PBEM/Hotsesat - Removed some cheats from password-protected games that should not have been allowed in the first place - Fix for competitive games: Password-protected saves can no longer be easily stripped of their passwords, and the assets checksum in the save can no longer be modified by external means - Fixed vanishing yield symbols in multiplayer - Fixed some PBEM/Hotseat issues when there is just one human player - River and Wind sounds are now properly classified as ambience. This fixes inconsistent behavior in audio options - Minimized or No Interface no longer reverts to normal after entering, then exiting city view - You can no longer duplicate deals with the AI from the "Active deals" section of the diplomacy screen - Out of memory message problem on machines that don't allocate small textures properly - Assert error for software vertex processing only machines - Bug where you could draw strategy lines and signs outside of globe view - "globe view buildings disabled" option now hides buildings in globe view properly

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3266 downloads

Uploaded:11-01-2006

Civilization IV: Warlords v2.08 Patch (WinRaR)

civ4warlordspatch2.08.rar | 63.75 MB

scenarios: Genghis Khan, Chinese Unification, Alexander the Great Scenario, Peloponnesian War, Vikings, and Omens. Vassal States No longer possible to receive a request from an AI to declare war on one of his vassals (!) Vassals can no longer accept one-sided defensive pacts (!) Fixed happiness from vassal issue You can now airlift into cities of your vassal You don\'t pay supply costs for units inside your vassal\'s borders Can no longer ask someone to make peace with a vassal. Talk to the master directly. Vassal AI improvement When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you) Vassal AI no longer makes *all* their gold available for trade. Vassal AI never refuse to talk to their master AI better considers war consequences of accepting a vassal Vassals no longer freed when master forms a permanent alliance - Fixes the vassal/defensive pact exploit Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement. Master/Vassal AI no longer give each other negative attitude modifiers for close borders. Vassal AI does not get upset because of Master\'s defensive pacts with third parties. Vassal cannot own plots within the city radius of his master\'s cities unless those plots are closer to his own cities. If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either. Adjusted negative AI attitude for having vassals AI no longer refuses to become a vassal because of \"your lands too far\" when you are actually neighbors Great Generals When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience) Multiplayer Anonymous play: real player names revealed on game end Fix for anonymous mode not being always anonymous Fixed some more anonymous play issues - You can no longer see other player\'s names in the staging screen for loading a save - You no longer see the player ID for \"waiting to hear from...\" Fixed selection issue in simultaneous MP for recently-moved units Now possible to join a Pitboss game where only AI are left Fixed Pitboss not-ready-to-launch bug Pitboss no longer crashes when launching as players are joining Pitboss no longer crashes when large amounts of text are spammed into the chat box Don\'t allow launching the game with players still in the civ selection screen Fixed MP crash when player is eliminated with the trade screen up and performs a trade Switched to new GameSpy SDK No autosaves generated for PBEM Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected Added \"logging enabled\" warning for MP LAN: No longer possible to spam the network with game refresh requests Graphics Fixed non-shader version of Mehmed if too many individual plots need globe rendering, redraw entire globe texture for performance Hooked up modern harbor graphic Fixed issue where combat zoom did not happen after you just clicked \"yes\" on the popup to declare war. Possible fix for grid crash. Test by playing at medium or low graphics level. Kublai / Qin swap High resolution terrain option has no effect when graphics settings are not at the highest level Interface Combat odds greater than 99.9% are displayed as such (not rounded to 100%) Combat odds less than 0.1% are displayed as such (not rounded to 0%) Active resource deals (1 of X) display the correct number for X Diplomacy screen: leader attitude once again shown at the top Regenerating the map resets the statistics in the Info screen Plot indicator rotation no longer gives away your location on the map (north-south hemisphere) Fixed Python exception in plotlist mouseover help Fixed watermill and workshop tooltip Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission Fixed cursor location for windowed maximized mode. Rally points now work with autopromote Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen Fixed erroneous score display in city screen for games with over 20 number of players Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible Great Person city bar mouseover shows turns left Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents) Civ name appears after city names when captured and when Great People are born (to avoid confusion now that duplicate names are allowed) City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection Fixed sorting bug in Domestic advisor Improved performance for large selection groups Fixed F6 screen update issue for PBEM Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science No more warnings for animals at your borders No more \'&\' allowed in player and city names (special character) Globeview unit indicator and help text show up correctly for plots with more than one unit Correct unit mouseover for collateral damage protection Correctly updating yield symbols after plot ownership change Workers given orders after they have moved wake up when in danger Sound Fixed SAM noise issue Fixed a sound bug Added audio to enemy unit warnings Stalin gets Peter\'s diplo music, not Catherine\'s Fixed audio crash on reload Diplomacy music was slightly too loud for new leaders AI AI no longer chooses state religion civics if it has no religion City governor no longer overly starves a city when there is not enough food Fixed a couple more issues with the city governor AI no longer dumps their entire nuclear arsenal on the barbarians Fixed bug where AI would sometimes accept trades for your worthless maps AI builds bunkers more urgently AI city placement improvement as per Blake Improved AI use of \'emphasize\' buttons as per Blake Pop-rush and draft AI improvement as per Blake Worker AI improvement as per Blake Improved civics AI as per Blake Tweaked AI building priorities as per Blake Fixed AI accidental war declaration (crash into submarine) AI no longer offers non-peace deals when at war Balance Increased trebuchet cost to 80 Quarries give +1 shield with railroads Expansive gets +50% production for workers, and just +2 health Navigation II requires Flanking Leadership gives double experience points Stables obsolete with Rocketry (when mounted units upgrade to Gunships) Siege units no longer defend after other less powerful units in a stack When gifting a unit to a charismatic leader, an experience adjustment occurs. (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them) Removed balanced resource option from Mirror mapscript Creative gets cheap Libraries Organized gets cheap Factories Jaguar gets Woodsman promotion instead of 25% jungle defense Bureaucracy: High upkeep Representation: +3 Happy in largest cities Civil Service requires Mathematics Pyramids cost 500 Colosseum and Odeon cost 80 Masonry has higher religious weight Mall: +20% gold Guerilla3 gives +30% withdrawal in addition to hills attack bonus Walls give 25% protection to bombardment (so they are relevant even in high-culture cities) Castle gives 25% protection to bombardment Spanish Citadel gives +5XP to siege Heroic Epic available with a level 4 unit Shrines immune to nukes Gallic Warrior can also be built with Copper Military Academy: +50% production for military units Military Academy requires Education Military Academy gives 3 culture Oracle, Stonehenge, Great Wall no longer available in Classical starts Great Wall gives just 1 Great Person point per turn Temple of Artemis: reduced cost to 350 Barbarians can have Spearmen Misc bug fixes Fixed first strike chance bug Enemy spies no longer visible from GlobeView! Barbarians can no longer build any of the Wonders Fixed potential crash Old .Civ4WorldBuilderSave files are recognized and loaded Can\'t gift a unit if the recipient is over the limit (missionaries, spies) Units cannot jump into enemy territory when expelled When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes. Fixed crash with flip of city that contained troops loaded into a transport. Fixed several other potential crashed of the same type. Fixed crash bug Fixed bug with research overflow Fixed load unit into transport crash Fixed selection group cycling crash Can\'t capture Greek Odeon (gives culture) Raised Worldbuilder culture limit from 1000 to 100000000 No longer possible to bombard a city with zero defensive modifier Fixed back to main menu crash Great People type no longer changes during anarchy Game no longer freezes when you try to retire after ending your turn in PBEM/Hotseat Text Fixed Stonehenge strategy text Updated credits Fixed typo in Hannibal civilopedia entry Fixed inaccuracy in Great General civilopedia entry Fixed Pavilion spelling Updated Celtic city list Fixed Louis diplomacy text bug Egypt civilopedia text fix French Tank: Char -> Char d\'assaut Modding Updated PythonHelp feature exposed getCurrentEra to Python Added some missing python auto-doc information Added Python override to prevent razing of a city Leaders with no favorite civic appear in civilopedia Projects defined in WorldBuilder saves now work properly Genghis Khan Scenario Removed Pinch promotion Chinese Unification Scenario Can now build Galleys in all \'river\' coastal cities Imperialist Trait now grants 50% Settler production bonus as expected Alexander the Great Scenario Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted. Scenerio->Scenario Only available for single-player games Peloponnesian War Scenario Non-english text fix for Peloponnesian War Vikings Scenario fixed bug where Red marking circles did not show up after loading a save Omens Scenario Player can no longer gift Missionaries to the AI to convert them to their religion and win easily

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1260 downloads

Uploaded:07-17-2006

Civilization IV Beta 1.61 Rev A

civilization_iv_installer.dmg | 14.86 MB

following fixes: - Better performance on certain Macs (particularly G5\'s) that exhibited excessive CPU use in the original release. The game should no longer run dual CPU\'s to 100% capacity. - Some missing sounds will now play correctly. Other sounds may still be inaudible. A future official release of the Rev A patch will address those. Known Issues - If you experience kernel panics on Intel Macs, make sure you have installed the latest version of the OS X 10.4.7 Combo update. If problems persist, turn off FSAA options and/or run the game in a window. - Some sounds will not play, or will play at such low volume they can\'t be heard.

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1846 downloads

Uploaded:11-30-2005

Civilization IV Direct2Drive Patch v1.09

civ4_1.90_digital_patch.exe | 10.67 MB

weariness calculation bug... - units maintain their name when upgraded - fixed Gold-for-Gold diplo exploit... - fixed no research choice overflow exploit... - Fix for voice initialization crash - Fix addressing takeover AI and retirement OOS. - Fixed issue with diplomacy text being always used in its first form in the translator. - Popups, screens, and diplomacy properly cleared when exiting from main menu. - Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save - Fixed bug where player could not offer any deal to other human in PBEM/Hotseat - Sorting by date on domestic advisor now works. - fixed bug where settlers could not move if the strategy layer was selected - fixed Ironworks...

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