- Command And Conquer 3
- Official Releases
- Staff Files
- Zero Hour
Agency to uncover and repair several glitches in your Zero Hour tactical software. Your software has been updated accordingly. Good luck. Generals Intelligence Agency - - End transmission - - Version 1.04 – March, 2005 1. GLA WORKER - Slow supply gather rate problem fixed. 2. Online lobby sorts alphabetically instead of by rank. 3. MOUNTAIN FOX - Missing bridge bug fixed.
The Last Stand (V.5.0). Nuker has been working non stop to give you all what you want. My clan has also been beta testing to make sure you don’t have to deal with bugs in this version of Reborn. Nuker has done a great job on this version. He has added many, many new things to this version such as…. **3 New Generals AKA The Rouge Generals** USA- General IronSide “USA Rouge” CHINA- General Chen “China Rouge” GLA- General Mohmar Death Strike “GLA Rouge” **New Units** USA- Aegis Missile Cruiser USA- Harrier USA- Battleship USA- Tank Drone USA- Mammoth Tanks CHINA- Hacker Truck CHINA- SuperLord CHINA- Cruise Missile Submarine CHINA- Dual Gattling Tank CHINA- Iron Dragon GLA- Sting Ray GLA- PT Boats GLA- Suicide Ferries GLA- Rocket Quads GLA- Quad Tanks **Buildings** USA- Tech Lab USA- Tomahawk Battery’s USA- Security Fence CHINA- Gap Generators CHINA- Reinforcement Pads GLA- Burning Barricade GLA- Gas Patriot ALL SIDES- Naval Yard **Upgrades** Napalm & EMP Shells “Grants Napalm & EMP Shells to Battle Master” Afterburners “Increases speed of Raptors & Stealth Fighters by 25%” Heat Seekers “Grants Heat Seeking Missiles to the patriots” Adv. Comminations Gear “Grants Ability to relay enemy positions to each near by tank” New Draft Upgrade Rules “Units lose veterinary how ever are built quicker and at a lesser cost” Commanche Patrols for Battleship “Grants Battleships a Commanche patrol to guard them” Osprey Patrols for Battleship “Grants Battleships a Osprey to Guard from enemy subs & ships” Nano Armor for Battle Masters “Grants the ability for Battle Masters to Self Repair” Officer Promotion “Grants 1 different Special Ability to each officer” **Generals Powers** USA- Heavy Air Strike USA- Cruise Missile Strike USA- 101st Airborne CHINA- Napalm Cluster Strike CHINA- Infantry Reserve CHINA- Battle Lord Training CHINA- Sniper Recruiting GLA- Demoralize GLA- Terror Bombing GLA- Rebellion **Exclusive Maps** Iron Shield (4 Players) Tears Of The Sun (2 Players) Pearl Harbor (3 Players) Desert Storm (4 Players) Hell March (4 Players) Hell Match 2 (4 Players) The Last Stand (4 Players) Long Way Down (2 Players) Offshore Bombardment (4 Players) The Rise Of The Ruthless (4 Players) Narrow Passage (4 Players) The Rise To Power (6 Players) Second Sacrifice (4 Players) BattleField 40k (2 Players) **Special Features** 14 Exclusive maps made specifically for Reborn by Silent_Killer1 AI Works with all Reborn Generals, you can verse you favorite generals now with ease. The AI works for all 14 exclusive maps, so they make good for any type of game. New Shell Map **Notes** Most of everything stated above May very for each general / side. This entire list is just a small overview, there is much more added to this version. Read the readme for more info. Zero Hour Reborn: The Last Stand (V.5.0) is hosted exclusively on CnC-Files.com only and will only be hosted on CnC-Files.com. Nuker has stated that he does not want any other site hosting this mod. This is also the third and final patch of reborn 5.0.
most major is that you can edit files inside of the .BIG file!
nearer the middle in the cities. Players: 8 AI Enabled: YES Supply Docks: 12+ Supply Piles: 0 Oil Derriks: A few Oil Refineries: 2 or 4 Civilian buildings: 2 Main towns Hospitals: 0 Bunkers: A few
surprises and this is by far the best mod I’ve see in awhile. Great job Nuker and the Reborn Team.
here and we will post it up for ya.
Reborn V6! This time the mod comes out a whopping 120 mb! - it will be hard to get on a 56k modem, hopefully no one has one of those anymore. :P This is only a beta so if there is bugs that’s understandable and it comes in a nifty installer package with instructions on how to install, so it’s pretty hard to mess this one up. Enjoy
battleships. Per my request Chris made the battleships a lot faster and added a surface to air missile, to the battleships. He also added the Saturation Drop. It’s a tight 5 star ability for the U.S.
prevents the need to run multiple copies of ZH on your system. ZHMM makes a backup of a file if it is going to be replaced. When the mod is deactivated, the backups are restored and normal gaming continues. The simplicity of packaging a mod to work with ZHMM is now even easier thanks to a wizard, accessible from the Tools menu.
Incoming transmission - - General, Several of our loyal supporters have passed along intelligence that has allowed the GIA to uncover and repair several glitches in your tactical software. Your software has been updated accordingly. Good luck. Generals Intelligence Agency - - End transmission - - Version 1.6 - July, 2003 Issues addressed: 1. FIREWALLPORTOVERRIDE INI ENTRY - repaired this entry so it functions correctly. See section 2.10 of the Readme for more information on using this INI entry. 2. ALT-F4 MULTIPLAYER EXPLOIT - Quitting the game during a multiplayer match using Alt-F4, as well as Ctrl-Alt-Delete or the Alt-Tab menu, will now correctly give the user a disconnect stat. 3. CHINESE AND KOREAN IME WINDOW ORDER - Re-prioritized the Korean and Chinese IME windows on the Save/Load screen so they now sort on top of all other windows. 4. SCUD STORM ANTHRAX BETA BUG - GLA’s Scud Storm now has the correct damage radius when upgraded with Anthrax Beta. 5. CHINA GATTLING TANK BUG - China’s Gattling Tank now correctly moves slower when it is damaged. 6. MULTIPLAYER LOBBIES – The lobbies have been renamed to allow people to congregate based on the type of game they want to play, not their region. These lobbies are: · 1 vs 1 · 2 vs 2 · 3 vs 3 · 4 vs 4 · Free4All · ClanWars · Asia · Europe · N America · No Supers · Mod Maps · Newbies 7. GENERAL BALANCING ISSUES: • China’s Gattling weapons now require Line of Sight to fire. • China’s MiG cost increased from 1000 to 1200. • China’s MiG Armor cost increased from 500 to 1000. • US’s Cold Fusion Reactor Control Rod upgrade cost decreased from 800 to 500. 8. QUICKMATCH RESOLUTION – The resolution for QuickMatch games is no longer limited to 800x600. 9. BEHIND BUILDINGS GRAPHIC - Addressed a problem where unit occlusion was causing people with old video cards to see invisible units. 10. ALTERNATE MOUSE INTERFACE - Added feature to allow players to play with “right click action” interface. Movement and actions are handled via right click on the mouse. Also changed arrow keys to support map scrolling. 11. GEFORCE FX GLITCH - Fixed a glitch that caused some graphics corruption to appear for owners of NVIDIA\'s GeForce FX video cards. 12. CRASH FIX – Fixed a crash that occurred when you disable the “behind buildings” feature in the advanced options, exit the game, re-enable the feature in the advanced options, and then load a map. 13. CHEAT HACKS – Fixed the ability for players to cheat by giving themselves automatic build, upgrade, and Generals powers buttons. Also fixed the ability for players to hack their Generals points in multiplayer games. Version 1.5 Issues addressed: 1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly. Initial disconnecting players will be tracked and wins/losses will be correctly tabulated. One note to remember: At the Disconnect Voting screen players MUST wait for the count down to finish. A player that exits this screen before the count down is done will receive a disconnect. Also, the voting button has been removed from any 2 player game Disconnect Screen. 2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Barracks is destroyed. 3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy. 4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the Comanches can reload reliably. 5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to speed structure build times. 6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously. 7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that “phantom” users wouldn’t be seen in misc. lobbies. 8. GENERAL BALANCING ISSUES: · Bug fixed in MiG damage code where upgraded napalm did too much damage to targets. · GLA Bomb truck health up from 220 to 250. · Worker health up from 100 to 140. · Tunnel Network gun damage increased from 10 per shot to 15 per shot. · Overlord build time increased from 20 to 25 seconds. · Scorpion Tank now builds in 10 seconds instead of 14. · GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.) · Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.) Version 1.4 - 3/10/03 Issues addressed: - Changed the rules for disconnections. Now, only the players who disconnect from the game or physically lose their connection to the Internet are charged with a disconnect. - Added a new 25 second on Generals online. Now, online matches need to be played for over 25 seconds in order to record a win, loss, or disconnect. This is to discourage players from artificially bolstering their rank and stats through a dummy account. - Fixed occurrences of the same game appearing multiple times in the lobby. Generals now actively removes duplicate games in order to make finding and joining matches easier. - All the chat rooms in the custom match lobby now have their own dedicated list of active games. - Fixed improper disconnections from the game lobby. You should no longer see the \"Lost connection to Generals online\" error when your connection is still active. - Fixed language filter stability. - Added a new command line for mod developers that lets Generals run user-created content. Simply add the \"-mod\" command line after the generals.exe target path, followed by the name of any user-created .big file or user-created directory. The correct path would like this: \"C:\\Program Files\\EA Games\\Command and Conquer Generals\\generals.exe\" -mod MyGeneralsMod.big. All user-created content must be placed in the \"Command and Conquer Generals Data\" folder within your \"c:\\Documents and Settings\" directory. - Fixed the missing artwork for the \"random private\" rank in Generals online. - Fixed the rank hack where some players appear to have a higher rank than they should. - Increased the allowed time for game to negotiate matching between players. - Fixed some instances of the \"serious error\" crash. - Added a new 4 player Multiplayer Map: Rogue Agent - Implemented the following balance changes: • Tunnel Network build speed increased from 5 seconds to 20 seconds. • Marauder hit points increased from 430 to 490. • Stealth Fighter hit points increased from 120 to 140. • Explosion damage done by Chinese Nuke Tanks when they are destroyed is reduced from 25 to 10. • Nuke Cannon changed so it moves the same speed when damaged, not faster. • Aurora speed increased from 90 to 120 after it drops its bomb. Damaged speed increased from 60 to 120. Serious Error info: If you encounter this error frequently, you may also send an email to email@example.com to help us diagnose the problem. You will not receive a response as this email is exclusively set up to help us collect data. Make sure to include EAsy System info which is located in your installed directory. You should also include your ReleaseCrashInfo.txt file which can be found in your Command and Conquer Generals Data folder. Make sure to check the message boards at www.generals.ea.com for user suggested workarounds. Version 1.3 - 2/20/03 Issues addressed… - QuickMatch stability and matching - General connection fixups behind routers (multiple players behind the same router, refreshing the player IP after a failed connection) - Refresh button added to Custom Lobby - Game List/Player List no longer pops to the top occasionally - Player List no longer jumps, etc. making it difficult to click on a name - Communicator requests addition of buddy to both players. Also, incoming messages get a sound effect - Spaces in front of games in Game List no longer allowed - Game Lists/Player Lists alphabetize in upper and lower case - Ping tolerance icon adjustment to make more useful - More accuracy in number of players per game in Game List 1. KNOWN FIREWALL ISSUES AND WORKAROUNDS 1.1. Known Issues 1.2. Wireless SMC Routers 1.3. Linksys Routers 1.4. Other Routers 2. STABILITY ISSUES AND HEAT 3. VIA CHIPSET USERS 4. UNSUPPORTED VIDEO CARDS 5. ACCURATE 1.2 PATCH ISSUES 1. KNOWN FIREWALL ISSUES AND WORKAROUNDS 1.1. Known Issues: Playing Command & Conquer Generals on more than one PC behind a D-Link router might lead to a disconnect error. 1.2. Wireless SMC Routers: Below, you will find instructions on how to open the ports of an SMC wireless router. Special thanks to forum regular HautKarl for the following information. NOTE: This configuration is only for those experiencing connection problems setting up a game Online in Command & Conquer Generals behind a SMC Wireless Router/Firewall, although other SMC firewalls might work with similar setups. These instructions show how to setup your SMC Wireless Router to open certain ports in the firewall when Generals tries to create or connect to an Online game. 1. Go to the configuration program for your router. To do that, open MS Internet Explorer and in the address box type http://192.168.2.1 (this is the default IP address for the SMC Wireless router; if you changed this address, then you should type the address that you entered the first time that you configured your router). You’ll be prompted for your login and password. If you have never changed your password, then use the default one. Look for it in the SMC instruction manual. 2. Now you should be at the main menu of the SMC setup program. Click in the menu named NAT, then click in the submenu named Special Applications. 3. Now you have to set up one rule per computer connected to the router that will be used to play Generals. a) Add a triggering port per computer. The Trigger Port specifies which port is used to initiate the connection. It is important not to use a standard port. As you can see below we setup rules for 2 computers and we used port 29900 for the first computer and 29910 for the second computer. In the Trigger Type option select UDP as this is the protocol used by Generals b) In Incoming Port Range we have to specify the ports that the router will enable whenever the computer establishes a connection through the Trigger Port. Here you will set up a range of ports. SMC routers seem to work correctly if you provide a range with 10 ports, however other firewalls might need wider ranges. Once again, do not use any standard ports or a range that might include a standard port. You have defined a range of 10 ports per connection between 27900 and 27921. In the Public Type option, select UDP, as this is the protocol used by Generals. c) Repeat this process adding a new rule per computer that will be used to play Generals online. You have setup forwarding rules for just two computers. d) Once you are done, click the Apply button. 4. Now you have set up each of the computers so each one uses a specific port in your firewall to initiate the connections. a) Go to the first computer that you are going to use to play C&C Generals and open the My Documents folder. Then go to the folder named Command and Conquer Generals Data and double click in the file named Options.ini b) Look in the file for the lines: FirewallBehavior = XX FirewallPortAllocationDelta = X c) You have to add a new line FirewallPortOverride that specifies the first of the trigger ports that you already defined when setting up your firewall. In the above example, the first Trigger port was 29900 so the line will be: FirewallPortOverride = 29900 d) The file should look now something similar to this: FirewallBehavior = 1 FirewallPortAllocationDelta = 0 FirewallPortOverride = 29900 GameSpyIPAddress = XXX.XXX.XX.XX Gamma = 48 IPAddress = XXX.XXX.XX.XX IdealStaticGameLOD = High LanguageFilter = false MaxParticleCount = 3000 MoveScrollAnchor = … e) Save the file and repeat this process in the other computers, changing the FirewallPortOverride value to the correspondent Triggering Port that you defined while setting up the router (Point 3 of this document). 5. Now start the game in each computer and go to the Options menu, then click in the Refresh NAT option. 6. You are ready to play Command & Conquer Generals Online. 1.3. Linksys Routers: Below, you will find instructions on how open the ports of a Linksys router in order to play Command & Conquer Generals online. Special thanks to forum regular HautKarl for the following information. NOTE: This configuration is only for those experiencing connection problems setting up a game Online in Generals behind a Linksys Router/Firewall. These instructions will show you how to set up your Linksys Router to open certain ports in the firewall when Generals tries to create or connect to an Online game. 1. Go to the configuration program for your router. To do that open MS Internet Explorer, and in the address box, type http://192.168.1.1 (This is the default IP address for Linksys routers. If you changed this address at any time, you should type in the address that you entered the first time that you configured your router). You’ll be prompted for your login and password. If you have never changed your password, then use the default one. This can be found in your Linksys instruction manual. 2. Now you should be at the Main Menu of the Linksys setup program. Click on the tab labeled Advanced settings, then click in the tab named Forwarding. At the bottom of that screen will be a button named Port Triggering. Click on this button. 3. Now you have to setup one rule per computer connected to the router that will be used to play Generals. a) In Application Name enter the name of the first connection. It can be anything; this is just so you can differentiate them. We suggest you to use Generals1, Generals2, etc, or the Computer name for that connection. b) Trigger Port Range specifies which ports are used to initiate the connection. In your case, you will only need one per computer; therefore you will enter the same port number in both boxes. It is important not to use a standard port. In the picture below you can see we used ports 27901 to 27904. c) In Incoming Port Range you have to specify the ports that the router will enable whenever the computer establishes a connection through the Trigger Port. Here you will setup a range of ports. Linksys routers seem to work correctly if you provide a range with 10 ports, however other firewalls might need wider ranges. Once again, do not use any standard ports or a range that might include a standard port. As you can see in the example below, you will define a range of 10 ports per connection between 29901 and 29940. d) Repeat this process for each computer connected to your router that will be used to play Generals online. e) Once you are done, click the Apply button. 4. Now you have setup each of the computers so each one uses a specific port in your firewall to initiate the connections. a) Go to the first computer that you are going to use to play C&C Generals and open the My Documents folder. Then go to the folder named Command and Conquer Generals Data and double click in the file named Options.ini b) Look in the file for the lines: FirewallBehavior = XX FirewallPortAllocationDelta = X c) You have to add a new line FirewallPortOverride that specifies the first of the trigger ports that you already defined when setting up your firewall. In our example the first Trigger port was 27901 so the line will be: FirewallPortOverride = 27901 d) The file should look now something similar to this: FirewallBehavior = 1 FirewallPortAllocationDelta = 0 FirewallPortOverride = 27901 GameSpyIPAddress = XXX.XXX.XX.XX Gamma = 48 IPAddress = XXX.XXX.XX.XX IdealStaticGameLOD = High LanguageFilter = false MaxParticleCount = 3000 MoveScrollAnchor = … e) Save the file and repeat this process in the other computers, changing the FirewallPortOverride value to the correspondent Triggering Port that you defined while setting up the router (Point 3 of this section). 5. Now start the game in each computer and go to the Options menu, then click the \"Refresh NAT\" option. 6. You are ready to play Command & Conquer Generals Online. 1.4. Other Routers: If you own a different brand of router, try applying similar settings to the routers listed above in order to connect to others players online. Check your manufacturer\'s documentation before applying any changes. 2. STABILITY ISSUES AND HEAT Command & Conquer Generals taxes computer hardware, particularly CPU and system memory, very heavily. This will cause the hardware to dissipate a lot of heat. If your system cooling is inadequate, it will cause the system to become unstable, and possibly crash. This issue will manifest itself in the form of a \"Serious Error\" message, and/or a blue screen crash. Here are some diagnostics that you should run in order to find out if your system is stable: Prime95 http://www.mersenne.org/freesoft.htm ftp://mersenne.org/gimps/p95v2212.exe When using Prime95, run the Torture Test until your PC passes the self-diagnostic. Memtest86 www.memtest86.com Use Memtest86 to test your system memory\'s stability. Be sure to let it complete a full pass at least once. Sandra http://www.sisoftware.net/?dir=dload&location=sware_dl_x86&a=&lang=en Various diagnostics included in this program. This software will also tell you your motherboard and CPU\'s temperature. Sandra also has a BurnIt test to examine the stability of your system by running a series of tests continuously. However, Prime95\'s Torture Test is a more reliable way to test your system\'s stability. 3. VIA CHIPSET USERS We found that users with VIA motherboard chipsets for AMD and Intel CPUs will encounter crash problems with Command & Conquer Generals. If you own such a motherboard, please go to http://www.viaarena.com and download the latest 4-in-1 drivers. If you continue to experience problems with the game after installing the 4-in-1 drivers, download VIA\'s version 4.38 of the 4-in-1 drivers. Not having the correct VIA drivers could manifest itself in the form of a \"Serious Error\" message, and/or a blue screen crash. 4. UNSUPPORTED VIDEO CARDS Command & Conquer Generals will work properly with ATI Radeon 7500 or newer chipsets, and Nvidia GeForce 2 or newer chipsets. The game will not run properly if your computer has an ATI or Nvidia video card with an older chipset than the ones listed on the box, or a chipset from a completely different manufacturer. These include the following chipsets: 3dfx chipsets Nvidia TNT2 ATI Radeon Mobility ATI Radeon 7200 S3 ProSavage Kyro and Kyro II chipsets Intel 810e integrated chipsets If you attempt to run C&C Generals with any of the chipsets listed above, you might encounter a blue screen crash, or a \"Serious Error\" message. Always make sure that you have installed your manufacturer\'s latest drivers before running the game. 5. ACCURATE 1.2 PATCH ISSUES Some users have patched C&C Generals using incorrect and incorrect 1.2 Patch. If you have done so you will need to reinstall C&C Generals to allow the game to work properly. If you downloaded 1.2 from any server other than ftp.ea.com or the normal Generals Online autoupdate then you likely have the
is a total conversion mod for Command and Conquer Generals Zero Hour. Red Alert 3, as you might guess, is a mod that turns Generals into the Red Alert universe. Red Alert 3 gives the player a chance to see Red Alert in a whole new light. The units of Red Alert are now crisp and clean thanks to General's great graphics engine. Not everything is here from the original, but players can still choose what countries they want to be. Germany still has tank destroyer, and France still has their cheap old "Grand Cannon". Red Alert 3 features full campaigns for each fraction, including Yuri. The side bar [b]is[/b] back into play in the mod. Although Red Alert 3 is like its original, it is still far different. Since the creators couldn't rewrite the entire game, Yuri's mind control units don't in essence mind control; all they do is kill the driver of the tank or kill the people inside a building to make it neutral. Once neutral, the object may be taken over by the player's forces. The maps in Red Alert 3 are decent and the full campaigns will having you playing for hours. Since this mod goes just a little bit over the top in violence, this must be added: [b][u]WARNING: This mod contains content that may not be suitable for children under 15.[/b][/u] Sorry, but when the mod let's infantry get blown up into little chunks is where I draw the line for a rated "T" game. [u][b]Review[/b][/u] [list] [*][b]Fun Factor-[/b] Red Alert 3 is extremely fun and addicting. You will get a kick from seeing your favorite Red Alert characters in the Gerneral's engine. Lag might be a problem online if your not careful. The extra particle effects is also an added bonus. [*][b]Balance-[/b] This mod could be a lot more balanced. The suicide trucks that Lybia has is actually a nuke when it blows up! Boris' air strike can be fired from all the way across the map and the list goes on! The modders did do a good job on unit-to-unit combat though. For example, if a rhino tank is up against a lasher, the rhino wins. [*][b]Creativity-[/b] I can't give the modders creativity kudos for this mod because all the units were all ready made; but because of the way they made Red Alert 2 units work [mind control, terror drone, ect.] they get some credit. Although sometimes the fixes can make the units unbalanced. For example, the terror drone can attack buildings now with pretty good results.[/list]
each side of bridges, and a train also goes around the map and makes a few stops." Players: 8 AI Enabled: Yes Oil Derricks: many Oil Refineries: many Hospitals: 0 Supply Docks: 1/player + extras Supply Piles: 5/player + extras Bunkers: several along river Civilian Buildings: a few Thanks to GenEdit2K for allowing us to host this map.
Incoming transmission - - General, Several of our loyal supporters have passed along intelligence that has allowed the Generals Intelligence Agency to uncover and repair several glitches in your Zero Hour tactical software. Your software has been updated accordingly. Good luck. Generals Intelligence Agency - - End transmission - - Version 1.02 - December, 2003 1. MISSING PARTICLE EFFECTS - Fixed instances of missing particle effects during certain explosions. -------------------------------- Version 1.01 - December, 2003 Issues addressed: 1. ADDED NEW MULTIPLAYER MAPS • Death Valley • Forgotten Forest • Hostile Dawn • Iron Dragon • Mountain Fox • North America • Red Rock • Seaside Mutiny • Dogs of War • Manic Aggression • Floodplains • The Frontline 2. TUNNEL NETWORK SPEED - Reduced the build time of GLA Tunnel Networks to match that of Generals. 3. IMPROVED ONLINE STATS - Made improvements to the code that tracks statistics for multiplayer ranks and battle honors in Generals Online. 4. NEW COMMAND LINE PARAMETERS - Added \"-quickstart\" and \"-mod\" command line parameters to the Zero Hour executable. 5. BALANCE FIXES - Addressed balance issues for Jarmen Kell, the Pathfinder, and the Alpha Aurora Bomber. 6. DISAPPEARING SUPPLY DOCKS - Fixed an issue that caused supply docks to disappear during certain skirmish and LAN games. 7. CHINA HACKER FIX - Addressed an issue that caused Hackers located inside an Internet Center to stop hacking indefinitely after the structure is attacked by a Microwave Tank. Hackers now resume hacking after the Microwave Tank has stopped. 8. ADJUSTED CHAT SOUND EFFECT - Tweaked the audio cue for the communicator to only alert users to an incoming chat message. The audio cue will no longer sound for any non-chat related messages. 9. TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now correctly displays a five-minute recharge time, instead of two minutes. Also fixed text errors in the tooltips for the USA Drone Armor upgrade and China Nuclear Tank upgrades. 10. CRASH BUGS - Addressed bugs that caused the game to crash if you drop a bunker buster on garrisoned Tunnel Networks; and if you attempt to garrison the castle in mission GLA05 with any more than 14 units. 11. BLACK LOTUS EXPLOIT - Fixed an issue that caused Black Lotus to capture buildings as she is moving. 12. GLA BUILDING DESTRUCTION - Units now no longer have to be given three separate orders to completely destroy a single GLA structure. 13. GATTLING WEAPONS FIX - All Gattling weapons can no longer be made to fire through structures by force-firing. 14. STEALTH UNITS - Fixed an issue that caused certain stealth units to appear on an enemy\'s radar occasionally. 15. GENERALS CHALLENGE DIFFICULTY - The Generals Challenge campaign will no longer reset its difficulty when restarting a new campaign with one already in progress. 16. NUKE GENERAL MAP FIX - Addressed an issue that caused the Nuke General AI to build multiple Nuke Silos on top of each other.
the accuracy of the games info displayed in the chat lobby
[news="22523"]here[/news]). This version of the popular mod should be great.
readme file is old, so it doesn\'t say everything you need to know. If it tends to freeze while starting up, hold down the shift key while it\'s starting. That will work.
APART from the aircraft carrier ( Can be done easily with some modifying and will be in some future mods i believe and hope and know. ) So get your engine\'s started, Kill your aircraft, Your men, Your tanks, YOU HAVE BOATS! Happy Birthday Naval Generals :P Have fun. Bludshot^out
All sides have now naval-forces and ship yards, and if you compare this version to the previous ones, this is far, FAR better.
2.0. This version includes the new Tech Building tier system as well as some General specific unit's unveiled for your enjoyment for this version. Be Warned! The factions as they are now will no longer resemble what they once were in the next version as we finally move units, structures, upgrades and all to their respective Generals for the last and final version of Rise of the Reds 2.0. Enjoy 1.5 and all it's goodness!
modified version of the 6 player map \"BaysofPigs\". The author added 2 more islands to it so you can play it with max. 8 player now. For a full detailed description and some more screenshots please [URL=http://www.generalsfiles.com/file.info?ID=14344]click here[/URL]. I added one screenshot so you can see what has changed.
map. The cliffs look so amazing with all the extra layouts even like a junkyard! Check screenshots, you know what it is. Alot of details are put into this and there is even an A.I script which is suppose to be human-like, though i'm not too sure whether it really works.
this mod! While it is not a total conversion, it has more content than most do. What has changed since 0.93? Well, so much stuff that I can't possibly mention it all here! Over 3800 words worth of changes have been documented, and the list would be twice as long if they listed every change from Zero Hour. If you are looking for a mod that adds an insane amount of new units, structures, vehicles, airplanes and most importantly, Superweapons to play with, look no further! Simply unprecedented awesomness. For Technical Support: http://www.shockwavemod.com
the crash that would occur when a stealth bomber attacked a garrisoned bunker or palace. FIXED THE UNFINISHED BUILDING EXPLOIT Scud Storm (All GLA Generals) Firebase (all USA Generals) Gattling Tower (all China Generals) Patriot Missile (all USA Generals) Tunnel Network (Stealth and Demolition Generals) WORKERS STOPPING- fixed the problem that would cause GLA workers to stop gathering resources when buying the Fortified Building Upgrade. GLA CAPTURING OPPONENT’S COMMAND CENTER- fixed an issue that caused the user’s general’s powers to become un-clickable after he captured an opponent’s command center. COLONEL BURTON- fixed the bug where he could destroy aircraft by knife-attack. TANK HUNTER- his explosives no longer disappear when he dies. Instead, they explode. SENTRY DRONES- no longer automatically engage on enemy units when stealthed. USA AIR FORCE GENERAL- the rangers are now specific to the faction, rather than being the default USA rangers. COMANCHES- now get the red rocket trails when they achieve heroic rank. TEXT CHANGES- the tooltip for the Laser Defense Turret now indicates the correct power usage. TOXIN GENERAL- Anthrax bomb now has Gamma toxin by default. BOMB TRUCK DISGUISED AS AVENGER- now uses the correct Avenger Model. ADDED NEW MAPS! ALL USA GENERALS a. RAPTOR & STEALTH FIGHTER- fixed the laser missile upgrade. b. PILOT- displays upgrade cameos for chemical suits and advanced training. c. COMANCHE- i. Blades no longer collide with anything. ii. Rocket pod “instant damage speed” removed. d. CHINOOK- i. No longer takes damage from flashbangs. e. HUMVEE- transported units can now directly target air units. f. TOMAHAWK- now drop salvage crate when destroyed by GLA. g. SCOUT DRONE- Reduced effects of armor upgrade from 50% to 25%. h. HELLFIRE DRONE- Reduced effects of armor upgrade from 50% to 25%. i. SPY DRONE- now displays the upgrade cameo for drone armor. j. FIREBASE- Armor adjusted to be vulnerable to snipers and immune to melee and laser damage. k. SENTRY DRONE- i. Benefits from drone armor upgrade granting 25% bonus. l. AVENGER- i. Laser turret no longer has sight range. ii. Composite armor upgrade has been removed. iii. Now displays cameo for hellfire drone. iv. Damage received vs. jet missiles improved from 30% to 23%. v. Fixed the bug where the map would become slightly uncovered when building an avenger. vi. Locomotor has been corrected. m. BATTLE DRONE- Increased vehicle repair rate from 5 to 10 points per second. n. FLASHBANGS- increased primary damage from 25 to 35. o. SPECTRE GUNSHIP- level 1 hit points decreased from 1000 to 600. USA (BASE FACTION) p. SPECTRE GUNSHIP- now grants less experience when killed. q. POWER PLANT – now displays upgrade cameo for control rods. r. SUPPLY DROP ZONE- now displays upgrade cameo for supply lines. s. PALADIN- now displays the upgrade cameo for hellfire drone. USA AIR FORCE GENERAL t. COMANCHE- now displays upgrade for stealth upgrade. u. POWER PLANT- now displays upgrade cameo for control rods. v. SUPPLY CENTER- now displays upgrade cameo for supply lines. w. SUPPLY DROP ZONE- - now displays upgrade cameo for supply lines. x. CHINOOK- build time increased from 15 to 25 seconds. y. KING RAPTOR- laser guided missile only increased damage by 12% rather than 25% for the other factions. z. AURORA- i. Bomb damage increased from 900 to 1000. ii. Bomb damage radius increased from 70 to 100. aa. CARPET BOMBER- now has to be activated in the general’s experience menu (Level 1 – experience point). Is deployed from the Strategy Center. USA LASER GENERAL bb. LASER DEFENSE TURRET– correct number of Rangers appear when destroyed. USA SUPERWEAPON GENERAL cc. AURORA ALPHA- i. New unique model. ii. Secondary attack damage decreased from 1000 to 900. iii. Secondary attack range decreased from 100 to 70. dd. BATTLE DRONE- reduced drone armor upgrade from 50% to 25%. ee. PATRIOT BATTERY- now spawns rangers when destroyed. ff. DAISY CUTTER FUEL BOMB- i. Damage reduced from 1000 to 900. ii. Damage radius reduced from 100 to 70. gg. Avenger- i. Now available without the Strategy Center. ii. Decreased price from 2400 to 2000. ALL CHINA GENERALS hh. PROPAGANDA TOWER- now displays the upgrade cameo for subliminal messaging. ii. INTERNET CENTER- now displays the upgrade cameo for satellite hack 1 and 2. jj. GATTLING TANK- experience required to level up is more spread out (gets to level 2 sooner and to level 3 later). kk. INFERNO CANNON- i. It only takes three shots to trigger a napalm firestorm (down from six). ll. NAPALM MISSILES- i. Now inflicts burning death instead of explosion death. ii. Range reduced from 320 to 300. CHINA (BASE FACTION) mm. HELIX- now displays upgrade cameo for black napalm. nn. INFERNO CANNON- Speed increased from 20 to 30. CHINA INFANTRY GENERAL oo. MINI GUNNER- i. Now displays upgrade cameo for capture building. ii. Reduced price from 400 to 350. iii. Range reduced from 125 to 115. pp. ASSAULT TROOP CRAWLER- i. Decreased heal rate to 2% (non-upgraded) and 4% (upgraded). ii. Now displays the upgrade cameo for subliminal messaging. qq. ATTACK OUTPOST- i. Now displays the upgrade cameo for subliminal messaging ii. Decreased slots from 10 to 8. iii. Decreased included Tank Hunters from 4 to 3. iv. Decreased health from 350 to 300 v. Decreased heal rate to 1% (non-upgraded) and 2% (upgraded). rr. ASSAULT HELIX- i. Decreased health from 300 to 265. ii. Can now build special bunker and drop napalm bombs. CHINA NUKE GENERAL ss. RADIATION FIELDS i. Changed ambient sound to toxic ambient sound. ii. Reduced health from 120 to 100 allowing medics to clean them up faster. iii. Increased lifetime from 2.5 seconds to 10 seconds. iv. Now uses toxic FX on death. v. Reduced geometry radius from 10 to 6. vi. Damage radius is now smaller. tt. HELIX- now displays upgrade cameo for nuke bomb. uu. MIG- removed upgrade cameo for black napalm, since it is not available. vv. BATTLEMASTER- now displays upgrade cameo for isotope stability. ww. CARPET BOMB- delay increased from 2:30 to 3:00. xx. TROOPCRAWLER- Now contains the Tank General’s Red Guard rather than base China’s. CHINA TANK GENERAL yy. TROOPCRAWLER- i. Increased price from 1200 to 1400. ii. Now contains the Tank General’s Red Guard rather than base China’s. zz. GATTLING TANK- evened out the experience points needed to level up (0 – 80 – 200 – 300). ALL GLA GENERALS aaa. QUAD CANNONS- i. Now 50% more resistant to fire damage. ii. Damage with the AP upgrade is now sequentially higher after each weapon crate upgrade. Previously, damage was slightly reduced after the second upgrade. bbb. ALL BUILDINGS- now display upgrade cameo for fortified structure (when appropriate). ccc. SCUD LAUNCHER- now drops salvage crate when destroyed by GLA. ddd. RADAR VAN- stealth detection range increased from 200 to 250. eee. BATTLE BUS- i. Transported units can directly target air units. ii. Decreased speed from 75 to 70. fff. SCUD MISSILES- Can now do damage to structures ggg. MARAUDER- weapon range increased from 150 to 170. hhh. TECHNICAL- i. Cannon (salvage upgrade) damage now has different properties. ii. Machine gun damage reduced from 15 to 10. iii. Damage increases when purchasing AP Bullets after the second salvage upgrade. iii. HIJACKER- can no longer capture the battle bus, when occupied. GLA (BASE FACTION) jjj. SCUD STORM, SCORPION- now displays upgrade cameo for Anthrax Beta. kkk. REBEL- now displays upgrade cameo for Booby Traps. lll. BOMB TRUCK- now displays upgrade cameo for Anthrax Beta. mmm. TECHNICAL- increased build time from 3 to 5. nnn. SABOTEUR- now available in barracks after the war factory is built. ooo. TUNNEL NETWORK- damage caused by gun increased from 10 to 15. ppp. MARAUDER TANK- i. Armor increased from 430 to 500. ii. Weapon range increased from 150 to 170. GLA DEMO GENERAL qqq. Most units that can commit suicide only explode when committing suicide and not when they are destroyed. rrr. TECHNICAL- i. Increased build time from 3 to 5 seconds. ii. With the demolition upgrade, the technical can only explode by manual command. sss. TERRORIST- the explosion power increased. ttt. TUNNEL NETWORK- damage caused by gun increased from 10 to 15. uuu. MARAUDER TANK- i. Health increased from 430 to 500. ii. Weapon range increased from 150 to 170. vvv. JARMEN KELL- can no longer detect stealthed units. GLA TOXIN GENERAL www. ANTHRAX GAMMA UPGRADE- price increased from 1000 to 1500. xxx. RPGs- the effect of gamma upgrade has been reduced. yyy. TECHNICAL- increased build time from 3 to 5. zzz. MARAUDER TANK- i. Health increased from 430 to 500. ii. Weapon range increased from 150 to 170. GLA STEALTH GENERAL aaaa. TECHNICAL- increased build time from 3 to 5. bbbb. TUNNEL NETWORK- damage caused by gun increased from 10 to 15. cccc. SABOTEUR- now available in barracks after the war factory is built.
the Disconnect Voting screen players MUST wait for the count down to finish. A player that exits this screen before the count down is done will receive a disconnect. Also, the voting button has been removed from any 2 player game Disconnect Screen. 2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Barracks is destroyed. 3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy. 4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the Comanches can reload reliably. 5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to speed structure build times. 6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously. 7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that “phantom” users wouldn’t be seen in misc. lobbies. 8. GENERAL BALANCING ISSUES: Bug fixed in MiG damage code where upgraded napalm did too much damage to targets. GLA Bomb truck health up from 220 to 250. Worker health up from 100 to 140. Tunnel Network gun damage increased from 10 per shot to 15 per shot. Overlord build time increased from 20 to 25 seconds. Scorpion Tank now builds in 10 seconds instead of 14. GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.) Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.)
map. Every player starts around a big city that is located in the middle of the map. The spawn points for the players are very close so you can expect fights early. You don\'t have a lot of resources near you, so you have to move forward and gain ground and capture the city, where a lot of oil derricks and supply docks are located. Online this could be a lot of fun when you play in teams and fight for ground and resources. If you don\'t make any teams its difficult because your enemy is right next to you. The textures and the terrain are very good and smooth. Overall a nice map!
support[/i]. It includes 12 optimized generals, all with their special uniqueness and special powers. The generals have been made so that before you go to battle you really have to analyze the type of map and what kind of resistance you may encounter. This is because one general that is great against another may be inferior against yet another general. However, at the same time, all generals have been given such abilities so that they all should be able to fight on somewhat equal conditions. The mod focuses on human vs human gameplay and so I have tried to make it as broad as possible to suit any kind of players gamestyle. You will find the ability to wage massive naval wars, huge air battles, extreme tank battles or perhaps you prefer thousands of infantry units fighting each other. You may be the defensive type of player, then play as the artillery general, or maybe you like to play very aggressive, then play as the assault general...You will have all these options available to you. Some generals will be specialized in one type of fighting, like infantry generals, tank generals and air force generals, but all will somewhat be able to compete in all genres. If you like the original Zero Hour, you'll definitely love this mod as it widely expands the game but at the same time holds on to the typical gameplay.
this map has been made very well and the scenery is great (a bit jagged though around the harbours). Players start off all around the map, and my heart goes out to the unluky player whose smack bang right in the middle of it, lol you better be good if your in the middle. An excellent map, thats really all I can say :) you try it out and post a comment below. Players: 8 AI Enabled: YES Oil Derriks/Refinery's: A FEW Supply Docks: LOTS Supply Piles: A FEW Hospitals: 0 Civilian Buildings: A few towns Bunkers: 0 or A FEW
look before testing them ingame. Gmax is the free alternative to 3ds max, and you can grab a copy FREE here.
users of Mac OS X versions 10.3.9 and 10.4 only. - The version 1.0.4/1.0.2 patch provides universal support for Command and Conquer Generals and the Zero Hour expansion. - Adds native intel support - Along with the release of GameRanger version 4.6.1, will improve internet game functionality Requirements • Command & Conquer Retail Version
to uncover and repair several glitches in your Zero Hour tactical software. Your software has been updated accordingly. Good luck. Generals Intelligence Agency - - End transmission - - Version 1.04 – March, 2005 1. GLA WORKER - Slow supply gather rate problem fixed. 2. Online lobby sorts alphabetically instead of by rank. 3. MOUNTAIN FOX - Missing bridge bug fixed.
don't hold your breath. Oh, and just so you are all aware, this is my second attempt at doing a mod, so I relied alot on the existing mods...
unofficial maps played online. Don\'t believe me? Download & see for yourself. ---FIRST MAP--- Map Name: Bay of Pigs 2 (2-8) Map Author: Thrawn28 (Englands Biggest Slacker) Released: 14/05/03 Map size: 450 X 450 Usage: Online or Skirmish mode against the computer Players: 2 - 6 Description:I always loved the old RedAlert2 map called BayofPigs in fact i was a bit dissappointed that no one had made an updated version so i thought i would do it myself :-) for anyone who never played bayofpigs before its a symetrical map with lots of room to build and loads of cash to spend i hope you have fun playing my map Note: This is a modified version of the map which is better for those with low spec pc\'s ---SECOND MAP--- Map Name: Blazeasterisk Night Description: This map was created By Scudlancer aka [Exo]Shayol. Its a 5-player Island map designed in the shape of a star. Close quarters combat with this one. Adequate money. Each player gets an oil derrick. Should offer up some fast and furious gaming. This map has been modified to simulate a rainy night. Should make it even more fun. ---THIRD MAP--- Map Name: GLA Camp - Mapping by Kwyjibo, Textures by Teslatrooper Description : This map is meant for 2v2 Left vs Right play. The two sides are seperated by a large mountain range. Because of the rough terrain, it is difficult to move large numbers of tanks quickly, so infantry escort plays a big role in the game. In the center of the of the mountain range there is a valley containing an abandoned GLA Camp. It is a very good idea to control this area as there might be some useful things to capture. ---FOURTH MAP--- Map Name: Hammer and Sickle Author: OzCommander size: H560 V310 skirmish: yes players: 1-4 Time: Afternoon weather: Normal Description: This is a re-creation of the ra2 map \'Hammer and Sickle\" for Generals.For those not familiar with the ra2 map it has 3 islands. Two players start on the mainland and another two are separated with bridges. This map can be played with AI or humans players. ---FIFTH MAP--- Map Name: Battle for Baghdad MP-Online, Size: 350 X 450 Players: 4 Type: Skirmish & Multiplayer By special request, Ari Rashid asked if he could modify my original map for online play. Ari had some special maps he thought would be great to make into a map pack and wanted to include “Battle for Baghdad” in his map pack. Ari wanted to place some of his own buildings to capture in a few spots on the map so some of the new building placement are his own additions with my approval. I helped him lean the map out a little so it would play online easier. I don’t usually agree to modifications of my work, but Ari was kind enough to ask for my permission, so I have allowed this version to be placed in his map pack. THIS VERSION IS NOT TO BE POSTED AS A SINGLE MAP FOR DOWNLOAD AND IS ONLY TO BE USED AS PART OR ARI RASHID’S MAP PACK. Map description: The Mother of all Battles…..Battle for Baghdad! It’s meant to be played using only the USA and GLA factions, GLA in the center city positions and the USA faction in the North/South positions ….Plenty of oil fields and Refineries to capture….. The Map is true to the City layout of Baghdad with all the major Government buildings including the Airport and Train Stations…. See all the sites…..Saddam’s Statues and Parade Grounds…..just make sure your armed and dangerous!
None Supply Docks: Some Supply Piles: None Civilian Buildings: None Bunkers: Some
None Civilian Buildings: Some Bunkers: Many
flat and the ground textures are just ok. It has a town in the middle of the map, it\'s quite small and bypasses many bridge entrances. Surrounding the city is a trench that has valuable tech buildings like Oil Derricks. The detail here is poor, but it\'s understandable due to the fact its a desert map. Game play- Nothing new is here in game play. There are very wide flanks, and choke points along the map. Along bridges, bunkers guard the entrances of bases from enemies. Not much to say in this category, just another average eight player map. If you like to play huge eight player maps then this map will be fun and interesting to you; but for anyone else playing four player or lower, just choose another map.
Enabled: Yes Oil Derricks: Some Oil Refineries: Few Hospitals: None Supply Docks: Some Supply Piles: None Civilian Buildings: None Bunkers: Few
music, new quality graphics and new sound form units in normal Zero Hour are also included with this release. [list]New features include but are not limited to: [*] All heroes now have 5 times more health and a bit higher cost. Number of all heroes is limited to 3. [*] AI slightly improved. [*] Adjusted all build times for buildings and units, [*] Building armor increased 2 times. Armor of GLA command truck, supply truck and radar van increased 2 times as well. [*] New appearance for menus. [*] Added reflections to glass surfaces. [*] New 3D models for various USA units. [/list] These are just some of the extensive list of fixes, read the readme for more information on all of the new features. Contra is a stand-alone mod, so it won't work in conjunction with any other mods and AI patches you may have installed, so remove them before you install it. Contra requires Generals Zero Hour version 1.04.
this mod, rejecting over 80% of their models, and working over 10,000 hours on this project. This is a professional mod if you\'ve wanted one! A unit I find interesting, the War Reporter: The ERRF\'s funds depends on the the war reporters providing media coverage of the conflicts involving our forces. Bringing news and the stories from the front lines, the more intense the combats gets, the more money are allowed to your budget. Visit http://cnceurope.timeofwar.com/ for more mod info. Download this mod now!
would have been the third GLA mission, which involves transforming a village and its inhabitants to goo with the aid of toxin tractors- Their souls have to be purged from the bane that is Western propaganda! So, raise your glasses today and celebrate this anniversary with us, playing this special and rare mission.
different shades of grass compliment the whole map. The town in the center of the map is well made, and boasts fabulous detail in streets, buildings, and cars. Well textured cliffs and hills also make this a quality map. Game play- Use the same strategies as you would on other eight player maps. The only change in the map is the middle where it is covered with garrisionable buildings and supply docks. Getting in the middle and keeping all supply docks is key to victory in this map. No choke points are present, all the battles are in big, open areas. If you liked Whiteout and Forest Avalanche, then you\'ll like Green Cross as well.
'Save the Trees' project ain't found this place have they, coz you'll be running down those trees withing a few seconds on the map :D). Some starting places are better off than others e.g you have more supply docks or Oil derriks are behing your behind your base. OVerall Black Ice is a good map and I would reccomend it to any one :). Players: 8 AI Enabled: NO Oil Derriks: 6 Oil Refinery's: 0 Hospitals: 0 Supply Stations: 16 Bunkers: 4 Supply piles: 0 Civilian Buildings: 0
brief overview of what\'s included in the beta: ROTR Beta 1.0 -A fourth faction, Russia -Unique gameplay additions in comparsion to the original armies -Russian voices- In English and Russian -New Sound FX -New Particle FX -An epic soundtrack -An action packed Shellmap -An engaging storyline, which takes place shorly after the events of Zero Hour -The first Russian Campaign mission, \"Old Glory\" -Russian Skirmish AI -New Skimish Map: Frostbite -Detailed models and textures -Numerous lightmapped and animated textures -New loadscreens -Russian EVA voices -Balance changes to the original armies -Bug fixes still present in Zero Hour -New Tech Building - The War Fortress* -Tank Bunker for the Tank General Install into your C&C Generals Zero Hour directory and play!
new features she has are listed below: -> General Leang is available to play in the general\'s challenge. (click near the other chinese generals for a while and you will find her) ->All buildings can use mines. ->Laser Defense Turrets ->Toxin Network with buildable tank hunters ->Elite Units General Ability (allows units to be trained as heroic) ->All Heroes (5 of each) ->All Superwepons (Because of Superwepon General\'s advantage, they only cost $2500) ->Aurora Bombers (Countermeasures) (Laser Defenses) ->Advanced Nuclear Migs (10 missiles) (Countermeasures) (Laser Defenses) ->Nuke Cannons,Tomahawk Launchers, and Rocket Buggys now have double range and damage ->Emperor Tank (Heals slightly faster) (Laser Defenses) Comes with gattling cannon already built. Costs $3250. ->Super Hackers can hack in the supply center ->Rocket Buggys are now EMP Rocket Buggys which have more rockets and EMP Effect ->Minigunners are available, and will appear instead of rangers when your buildings are destroyed ->Ranger and Pathfinder have horde effect. ->Laser tanks have horde effect and laser defense. ->All of the best general\'s abilitys have been added, along with the generals points to buy them. (fuel air bomb/moab, sneak attack, nuke bomber, Spectre Gunship[3 levels], etc.) ->Combat Chinooks are available to produce and come with a sniper ->Supply trucks give you $450 ->Infantry General\'s bunker\'s are available ->Much, much more features are inside, but I forgot them.
which will require the player to invest in units in these areas. Resources are nicely set, players start with a supply drop and an oil rig near base, the other supply drops being any missing players start points and then the center of the map which has 6 more, which although may seem alot for one point, they are nicely space, and due to the large height differences can easily fall into various players hands without one dominating them all. Computer opponents will play fine on this map, no apparent problems, although I felt its defence was a bit lacking.
new gameplay elements, enhanced \"smart\" AI support and full Israeli and Syrian armies, each with their own unique abilities. From a professionally recorded soundtrack to extensive attention to detail, MidEast Crisis boasts a new level of realism.
of the few large maps where a city separates players completely from their opponents. This will lead to some interesting new strategies as players take full advantage of the urban environment. The land is almost completely flat except for some asthetic modifications that should not effect gameplay. This includes a coastline with ocean waves. Players are given plenty of room to build, and the civilian structures are separated enough for easy army navigation. Two oil derricks are located in each corner, with various supply piles located around the map. The map is compatible for both Multiplayer and Skirmish games.
two of the player start in the middle surrounded by the others. The player in the middle have a bunch load of supplies and some Oil Refineries and Oil Derricks. The surrounding player will have to build their base with only one supply dock and some piles near them. Also the middle is raised up and you can access it only through 4 ways. The environment is build up very nice and not boring at all. More of a desert terrain, but still plenty of little hills, bridges, rocks and some civilian buildings. This is a must download. [/QUOTE] AI Enabled: Yes Oil Derricks: 4 Oil Refineries: Few Hospitals: None Supply Docks: Moderate Supply Piles: Average Civilian Buildings: Some Bunkers: None
although it may slow down online games I haven\'t tested that yet though. AI Enabled: Yes Players: 7 Civilian Buildings: Lots Bunkers: Loads Hospitals: One Oil Derricks: Several Supply Docks: Few Supply Piles: Few Oil Refineries: Few Welcome to our first 7 player map!
players but since it\'s meant for 4 vs. 4, it\'s nice for top versus bottom, i must admitt that. Next to the little \"eight player\"- problem it\'s a nice map, with 2 supply docks per player. There\'s a train running in the middle of the snowy map, that runs through the mountains.
player "remake" of the Red Alert 2 map, BaysofPigs. The design is very creative. You have to 6 little island, where the player start off at, connected to 2 big island. You better take a look at the screenshot to see it yourself ;). You've got 2 supply docks and 3 Derricks at your starting point which should give you enough resources throughout the battle. Each little island can only be accessed by one way so you won't have to worry about defending your base from all sites. On the 2 big island the author placed Hospitals, some Oil Refineries, Oil Derricks and some more resources. This is what i call a well made map, excellent job.
has many new improvements to the interface as well as optimisation of the game engine itself. Several units have received new and improved visuals such as new models, sounds and weapons effects in the mod too. The mod features: -All original missions from generals. -All original skirmish maps restored how they looked in generals. -The original generals (orange/yellow) interface -Many new model repacements which improve the original ones. -Many new improved sound effects. -Many new particle effects. -Many bug fixes. -Many balance fixes. This is the full version of the mod. It features briefing and intro movies. If you don't need these features and want a smaller download, get the lite version [file="77763"]here[/file].
2 Hospitals: 0 Bunkers: 0 Civilian Buildings: Scattered around the middle.
supply docks to play with a full 8 players. One team is assigned to just one supply dock and one oil derrick on it's side. The cliffs are made too high for my own taste. The central part of the map would be the utmost importance to conquer and control with 2 oil refineries, 2 oil derricks and 1 supply dock situated there. With all the tents and towers surrounding the central area, make full use of it to defend your treasured center.
from Command Headquarters with great care. Commit it to memory. Your understanding of these changes could be crucial to your victory or defeat on the battlefield. Good luck. - - End transmission - - Version 1.1 - March, 2006 Issues addressed: 1. Fixed missing movies from Covert Operations, Red Alert, and the Red Alert Expansion packs.
generals powers, see the screen shots to see the massiva ammounts of A10's that can strike. This mod affects all sides, china GLA, and the USA. Hope you enjoy:D
villages. The winner can be distinguished from the very beginning-- the one to get the oil derricks on the top-left and bottom-right and take the most territory. Some tropical vegitation makes this map a fun, nice-looking, strategic map.
Swordfish, the cliffs and ramps are done nicely, with loads of oil derricks and loads of space to build your base. The central part of the map is packed with oil refineries,. derricks and stock piles, definite worthy place to capture and defend. Great work on this map!
Few Bunkers: None
Refineries: Many Hospitals: None Supply Docks: Insane Amount Supply PIles: Many Civilian Buildings: Some Bunkers: Many
would last long with three. Careful when crossing the river though, it is easy to get a bomb or two dropped on the bridges and loose your entire force. Not much else to say really, just a real fun map to play on. Players - 6 Ai - Enabled Oil Derricks - Several Oil Refineries - A few Hospitals - None Bunkers - None Civilian Buildings - None Supply docks - Few Supply piles - None
the part, plenty of oil derricks and beach assault craft littered around the map with a few UN supply bundles scattered around for good luck. The layout is really nice, accurate to the real country and plays a dream. Try it and you'll see what I mean. Definitely one of the better maps I've played on. Players: 6 AI Enabled: Yes Oil Derricks: A lot Refineries: None Hospitals: None Supply Docks: Many Supply piles: Some around map Civilian Buildings: Many villages (large) Bunkers: Few
symetrical holding 4 players in each, each starting position has 1 oil derrik directly init and another oil derrik is very close to each persons base. The landscaping is good and is bordered by higher plateaus around your base (which you can get ontop of). Players: 8 AI Enbaled: YES Supply Docks: 8 Supply Piles: 0 Oil Derriks: 18 approx. Oil Refineries: 2 Hospitals: 0 Bunkers: 0 Civilian Buildings: A few ---------------------------------------------------------------------
confirmed it is not the mod, but is actually a problem with the EA install. Microsoft has a fix out there for Windows 7 32 and 64 bit systems to help make the game work. I am currently using this mod with a fresh install on a Windows 7 64 bit system that is complete with an SSD, and it functions flawlessly. Please download and I hope you enjoy it as much as I have!
allow players to chose one of the three weapon systems during game progress available for Russia and USA and GLA - increasing game dynamic and tactic. It changes the main game play by making it more realistic and fun. This is version 0.6 Beta. It is not a final version of the mod. Only Russian faction and USA are available at this time.
You may have guessed by now, it's set in the middle east, present era. There's a big fight going on between Iraq and USA! And Iraq has increased military capabilities to be competitive. The Iraq side is incomplete, so I will review the USA side. It has new models for almost everything, new buildings, new superweapons, new upgrades, and even new voices! The new music fits the mood very well, imagine what you would hear setting up a blockade on a road in Baghdad. And you can do exactly that with the new buildings! Set up a checkpoint and watch your enemies crumble as they waste their forces against it. There may be future releases of this mod, but the team is slowing down, and can't promise them. If you want some accurate modern USA battles, try this out now!
Hour Sand, Cities and Canyons Sidewinder The screenshots below speak for themselves. This is obviously worth a download if you play Zero Hour.
there is a large amount of bunkers, making this a really good defensive map. I am assuming this map is ai enabled because i tested it w/ zero hour.... and this is a generals map.... so, download it and find out for your self. Oh almost forgot to install this map you need to make a folder called [b] Sing - Just The Three of Us (FaTBoYz) [/b] and put the files in there.
play it, but as I say without that the map could be brilliant. Players: 8 AI: Disabled Tech Buildings: Few for each base Bunkers: None Supplys: Little
not stuck on a Script like the AOD maps. The computer will eventually overwhelm you if you are not quick off the blocks. This map will suit the turtle type player. This map was designed for three human players vs five computer players. It is a "Fortress" type map, which means the human player spots are well guarded with bunkers and other thinks that will help defeat the computer players. The custom scripts on the map will make the AI next to impossible to defeat. In the readme, you can see which generals get bigger bonuses than the other ones.
don\'t want to play them all.
platforms. bunkers good defense AI works it will be a challenge. It is a good map for online 3 against 2
hours! Skirmish is supported, and it does play well. This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that\'s not the case! Here are the new generals you get to play around with. USA: -Airforce General -Tech & Naval General -Commander in Chief -Assault General China: -Tech & Naval General -Commander in Chief -Artillery General -EMP & Napalm General GLA: -Stealth & Naval General -United Arabs -Terror Leader -Toxic Warfare General Twelve new generals, more than 80 new units, new Generals powers and plenty of Naval units, what more could you ask for? You must simply try out the Artillery General with their Overlord Artillery; it lays down a barrage of constant fire in a wide area, making an impenetrable screen of explosions! Great fun! And, shall I mention it fits inside of a Helix for quick transportation to outside the enemy base?
Generals Challenge as Infantry General you become Boss General instead. When you start each challenge game your command centre will look like Infantry General\'s but it behaves like Boss General\'s, you you are in effect playing as Boss General. The Sciences and Special Powers also are those of Boss General.
to uncover and repair several glitches in your Zero Hour tactical software. Your software has been updated accordingly. Good luck. Generals Intelligence Agency - - End transmission - - Version 1.04 – March, 2005 1. GLA WORKER - Slow supply gather rate problem fixed. 2. Online lobby sorts alphabetically instead of by rank. 3. MOUNTAIN FOX - Missing bridge bug fixed.
action and is one of the best maps ever made for Zero Hour and Generals.
down to the subject. We have finely recieved the New Tech Mod (R2). Im very impressed with the work Chris has done with this mod. There is a ton of new units and such. All I have to say it that this is another tight mod. I would choose it over many any day. Finely Screen Shots..... :D Read the readme for more info.
"President". Tons more changes... Just look down.[/quote] Review by CnC Den. [quote]Another great mod has arrived from Gunrun to compete with reborn. THis mod adds many new things among my favorite is the blackbird bomber(Massive devistaion) This mod is more balenced than before and the generals points are now harder to get. I think this mod is a mojor improvement over the last one. This has a new install .exe format witch makes things even easier. Great job Gunrun! [/quote] Review by Laser_Crusader *Changes by gunrun (Newest Stalf Member to Generalsfiles.com and RenegadeGenerals.com)
the map there are a few oil derricks if you ever find yourself running low on supplies. Thats about it. It can be a pretty fun map, its not too big and no side has an advantage over the other, and the bases are close together. Players: 8 AI Enabled: Yes Oil Derricks: Some Oil Refineries: None Hospitals: None Supply Docks: Some Supply Piles: None Civilian Buildings: None Bunkers: None
came across while testing this map. Rock Bottom is a 8 player map. Set in a reasonably dark theme. The water on this map also has another color, its now brownish and it looks very much like a muddy substance. This map also has a great variety of textures. Textures like: Grass, Mud, Dirt, Concrete, Rock, and it looks very good indeed. Now for the AI. I took the chance of testing this map against 7 other Brutal AI's. And "Oh My" was that a mistake. I managed to hold on for 15 minutes. After that the AI completely wiped me of the map. It almost feels like the AI is another Human player. It attacks you cleverly on your weakest flanks. Or steamrolls your defenses with a enormous attack force. The AI on this map was brutal.... just the way I like it. I got almost nothing to say about the gameplay. This map seems to drag you in, and keep you enjoyed for hours. Yesterday when I was playing this map it felt like I was playing for only 30 minutes. But in reality I was playing for almost 2 hours. This map is great fun so I strongly recommend you download this one. Well, now for the Eyecandy. The eyecandy placement was really thought trough. You would only spot eyecandy on places it needed to be, and no where else. This ensures a lag free battle all the way. Small details like sandbags and parking lots are both present. The most adorable spot on this map was the middle. Its a mountain that looked like some very well fortified fortress. Its great fun trying to hold the mountain against the AI. A ace map, surely worth to download.
maps: -Contamination -Burning Crusade -Star Island -Sidewinder Contamination As the name implies, this map is full of destroyed buildings and damaged reactors. There is some radiation about, so watch where you go. A highly detailed 2 player map. Burning Crusade A desert themed map similar in theme to Area 52. It features a desert region with sparse vegitation, plateaus, and processing facilities. Great 4 player map. Star Island A tropical island for 5 players. Interesting symetrical layout, and highly detailed scenery. Note that you will need Shockwave mod to play this map - it features tech buildings exclusive to the mod. Sidewinder An interesting 6 player map depicting a nuclear wasteland. Great use of textures, and a nice layout. Rush Hour Considered by the author, Crazykenny, to be one of his finest maps, Rush Hour depicts a war torn city. A superb 4 player map.
Zero Hour and [url="http://forum.cncreneclips.com/index.php?showforum=41"]C&C Shockwave[/url] (which adds some new tech buildings and other objects, download 0.93 [file="69050"]here[/file]). You can visit the Mapper's Guild forum [url="http://forum.cncreneclips.com/index.php?showforum=161"]here[/url]. This is the first map pack for Shockwave mod made by the Guild. You will need the 0.93 version of Shockwave to play these maps, as they contain some new objects. See the above link for Shockwave download. The map pack contains 5 maps: -Sand Island, by E.V.E. -Icy Waters, by Crazykenny -Relentless Desert, by Lord Atlantis -The Core, by Lord Atlantis -Sand, Cities and Canyons, by Crazykenny Sand island (2 players): [quote]The Theme is simple, it´s a Island full of Sand like the Name says. The Players are surrounded of Water and Beaches. Each Player has got 2 Supply Stashes to start with, but there are 2 Oil Derricks in the bottom left, and upper right Corner of the Map to capture. The big Combat Zone will be the Middle. Here you can capture a Oil Reffinery and a Reinforcement Pad. There is still some space arround the Land so People can preform Sneak-Heli attacks.[/quote] Icy Waters (2 players): This is a winter themed map. The players are separated by a river, but you can cross it via a land bridge. Relentless Desert (8 players): [quote]An open 8 player desert map with a middle containing many tech structures and empty mantis tanks, surrounded by 4 warfortresses.[/quote] The Core (2 players): The map contains nuclear facilities along with a ravaged and desolated town in the middle of a Nuclear Winter. Sand, Cities and Canyons (2 players): A large middle eastern city, divided by a canyon. You can cross by bridges across the canyon. I highly recommend trying out these maps, as they are very good quality. We should see more maps coming soon from the Mapper's Guild, so stay tuned!
superweapons to make the game a more enjoyable experience. Now with their 6th or so release, Shockwave is a very complete mod. Any unit that you could imagine (if possible) is included with this mod. Now enough talk, there's bug fixes, more units, and a heck of a lot better AI in this version. Download it now.
http://www.battletechmodproductions.com/btgenerals/ FORUM : http://battletechmodproductions.com/cgi-bin/ikonboard/ikonboard.cgi?act=SC;c=10 FILENAME : TCS Alpha 1.5.EXE VERSION : 1.5 DATE : 052/2004 AUTHOR : Battletech Mod Productions - Generals Team CONTACT : firstname.lastname@example.org email@example.com Welcome Commander, Thank you for Downloading the Command & Conquer Generals \"The Capellan Solution\" mod. This mod is based on the BattleTech storylines and tactical information. Please take notice that this software is still in development and thus is considered a \"Beta\". INSTALLATION NOTES With this file you find several other files that you will need to play the mod. - Make sure ALL other MOD\'s have been deleted FIRST! This is to ensure that no problems occur. - You must have version 1.7 of Generals installed first for this MOD to work. - Run the Installer exe file. OK, now you’r almost ready to go, but please take notice of the following: Since we are a small mod team we would greatly appreciate any help from the gamers out there who make our work worthwhile. This is not the final version of this mod, we plan to release in 4 steps (revised due to schedule). The first major release contained all the basic units and a working AI for multiplayer online and skirmish purposes. This release contains most of the new factions and units as well as additional balancing, and the next release with all the Upgrades and Generals abilities completed plus some of the buildings and the rest of the units, and the last release will contain all the Buildings and the new Campaigns, which will be released in stages, depending on the speed of development. Along the way we want to fix bugs and refine the units and game balance, and this is where we could certainly use your help. There are still bugs and small errors in the game which we might have overlooked and of course any suggestions and tips are welcome. Should you run into a bug or error we would greatly appreciate it if you could report this to us, either by mail of you could visit our forum at http://battletechmodproductions.com/cgi-bin/ikonboard/ikonboard.cgi?act=SC;c=10 And not to forget we could use your input for the AI, which is still under development. Additional Troubleshooting We have a troubleshooting section in the forums, so please read the FAQ there if you encounter any problems before asking for help. Uninstalling the Mod To remove the TCS MOD from your computer go to “add or remove programs” in your Control Panel and select “The Capellan Solution”. Notes/Known Issues v1.5 Beta, 05/12/2004 + Infantry deaths pending + Campaigns pending + Slightly improved AI v1.25 Beta, 02/04/2004 + Some infantry still not housecolored correctly + Some cameos incomplete + Campaigns pending + Slightly improved AI v1.0 Beta, 26/03/2004 + Some infantry still not animated + Some cameos incomplete + Campaigns pending + Early AI Change Log Alpha v1.49, 05/12/2004 -Added music, fully coded in for all factions -Extensive rebalancing for all factions -Redone all Mech cameos -All Factions AI properly working Alpha v1.48, 23/07/2004 -Added sounds -Misc bug fixes -Shadow Bleeds 100% removed Alpha v1.47, 23/07/2004 -Added falling over deaths for all mechs -Changed Atlas config -Changed Partisan config -Changed Cataphract config (to what it should have been all along) -Improved all mech deaths -Added new sounds for Gauss and PPC -Changed Missle sounds -Added mech death sound Alpha v1.46, 04/07/2004 -New Factions AI 95% working -Fixed numerous bugs -Added some textures ! -New Terrain textures -Infanry back on radar -Added Elemental debris bits and explosion on death. -First try at the installer program Alpha v1.45, 27/06/2004 -New Factions AI partially working -Re-balanced unit costs and build times -Fixed numerous bugs -Added ConMech Blinky Lights ! -Infantry now builds in squads -Infantry stealth garrison -Scaled down burning soldier death to fit with current infantry size -Added maps to official list -Edited all existing maps to work with the new AIs Alpha v1.40, 17/06/2004 + Added 3 new factions + Added new AI for new factions, not active yet + Re-balanced some weapons (PPC, Gauss, various lasers) + Supplydropzone now has Leopard + Nerfed Nova + Beefed Mechbuster + Various tweaks I lost track of :D Beta v1.30, 11/05/2004 + Removed several shadow bleeds + fixed several bugs + fixed all known mismatch causing objects + Several typos corrected Beta v1.25, 02/04/2004 + Added Construction Mechs for all sides + Revamped AI for all sides + Replaced NovaCat and SuperNova with Pegasus and ChallengerX + misc code tweaks + Several typos corrected + Special Assault Mechs improved + Overall bugfixes Alpha v0.9, 24/03/2004 + Concluded all units for SLDF, Liao and St Ives + Revamped AI for all sides + More interface work added, cameos now included + misc code tweaks + Several typos corrected Alpha v0.35, 20/03/2004 + revised AI test for Liao Alpha v0.3, 21/02/2004 (internal release only) + More units for all sides + Included build costs and times + included interface work, background screens + logo movie added + coding rewrites + new visual fx + dmg states added Alpha v0.21, 15/01/2004 (internal release only) + fixed small code problem Alpha v0.2, 11/01/2004 (internal release only) + more units for SLDF + added units for Liao + added units for St Ives + new sound fx + new visual fx + continued code building Alpha v0.1, 21/11/2003 (internal release only) + inserted new units in-game for SLDF + new code Battletech Mod Productions - Generals Team ChevieBlazer - Team Leader, Modeller, Skinner MaSaKaRi - PR & Webmaster, Modeller, Skinner, Graphic Art Lynx - Modeller, Mapper DeathAngel - Coder, Animator, Mapper, Modeller, AI programming RichC - Coder, sound FX DarkspARCS -music artist Contact us: firstname.lastname@example.org email@example.com Special Thanks To everybody who has believed in us from the beginning, and have not lost faith in our work, especially the gang at BMP. This one is for you guys! :) Also special thanks to Morson and RichC for helping out in the multiplayer testing, looking for the source of the mismatches. Also a big thanks to Pestilence64 for helping out with some shadow bleeds on a few units. Copyright and Distribution Permissions THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY FANPRO, WIZKIDS, EA, EA PACIFIC OR MICROSOFT. These files are only for personal use. Classic Battletech, Battletech are Trademarks ™ 2002-2003 WizKids LLC, and all related material is Copyright © 2002-2003 WizKids LLC. Mod content is Copyright © 2003 Battletech Mod Productions. Use is forbidden without express authorization. Backgrounds are © Pawel Czarnecki, modified and used with permission.
that the one that can claim them and keep them will pwn everyone :) However, there are 2 supply stations and 3 oil derricks at everyone´s base, and 2 more in between every base (check the first screenie) so you don´t necessarily have to waste all your units on capturing the center area or defending it. Some very sneaky tactic I have to suggest here :) GLA and USA should allie. Have a chinook drop a worker over the river on the enemies "lot" and build some tunnel networks and a second base. While the enemy is trying to take center, you crush their base the sneaky way :D Anyway, great map although 3 oil derricks less in each base (hence, none) and loosing the supply stations in between the bases would have made this map much more fun as it´ll make you want center much more. But for people that just love having more cash than they can spend on nuke silo´s, this is your map for sure! Awesome map for a first try :thumbsup: Players: 4 AI Enabled: Yes Oil Derricks: 28 !!! Oil Refineries: 0 Hospitals: 0 Supply Docks: 17 Supply Piles: A lot! Bunkers: Some Civilian Buildings: All focused in the center town / oil field
2 Civilian Buildings: Scattered around the middle.
high camera angle then you should download the Lag patch. This patch just resets the camera angle to its original state. You can find the patch here: http://files.moddb.com/2454/download-retarded-lag-patch/ Note: People with the lag patch cannot play online with people without the lag patch. This also applys to people who play Retarded through modtoaster.
select a certain general. Check below for more details and a list of features.
Refinery\'s: 2 Hospitals: 0 Bunkers: 0 Civilian Buildings: A few buildings doted around the map.
\"Two against the world\" is an 8 player map where two of the player start in the middle surrounded by the others. The player in the middle have a bunch load of supplies and some Oil Refineries and Oil Derricks. The surrounding player will have to build their base with only one supply dock and some piles near them. Also the middle is raised up and you can access it only through 4 ways. The environment is build up very nice and not boring at all. More of a desert terrain, but still plenty of little hills, bridges, rocks and some civilian buildings. This is a must download.
landscaping done here. I\'m not going to put stats on because this map is a bit different than the normal maps we get, think of this as a novelty :D
- Refresh button added to Custom Lobby - Game List/Player List no longer pops to the top occasionally - Player List no longer jumps, etc. making it difficult to click on a name - Communicator requests addition of buddy to both players. Also, incoming messages get a sound effect - Spaces in front of games in Game List no longer allowed - Game Lists/Player Lists alphabetize in upper and lower case - Ping tolerance icon adjustment to make more useful - More accuracy in number of players per game in Game List
have the choice what kind of weapons he need to defeat his opponent as the game progress. There are many new unit's, upgrades and so on. The models and skins are very well done. The Russian side is fun to play on and adds that link between the USA and the Chinese side. Every Russian unit has a skin that echos the Russian camouflage. Green and white & blue and white camouflages show up a lot; with the player's color mixed in for effect. A new Russian interface and custom general's powers also make it in this mod. For more screens and more information, visit the forum site [url="http://forum.cncreneclips.com/index.php?showforum=258"]here[/url].
maintain a steady cash flow. In the meantime you have to build defences mostly in the form of firebases to repell the incominge GLA forces. They, however, will first appear once the water withdraws. But be careful. The water will come back. Now the firebases have a rather unique upgrade: They can start hovering over water. Also when you buy the upgrade it will get 4 rocket soldiers wich combined with the artillery from the firebase make a rather effective attack unit. Once you figure out the strategy on how to win it won\'t take you long to defeat the enemy, but until then I\'d say that this is a map with a ok funfactor.
Zero Hour and [url="http://forum.cncreneclips.com/index.php?showforum=41"]C&C Shockwave[/url] (which adds some new tech buildings and other objects, download 0.93 [file="69050"]here[/file]). You can visit the Mapper's Guild forum [url="http://forum.cncreneclips.com/index.php?showforum=161"]here[/url]. This is the first map pack for Zero Hour made by the guild. It includes four maps: -Sand Island, by E.V.E. -Icy Waters, by Crazykenny -The Core, by Lord Atlantis -Sand, Cities and Canyons, by Crazykenny Sand island (2 players): [quote]The Theme is simple, it´s a Island full of Sand like the Name says. The Players are surrounded of Water and Beaches. Each Player has got 2 Supply Stashes to start with, but there are 2 Oil Derricks in the bottom left, and upper right Corner of the Map to capture. The big Combat Zone will be the Middle. Here you can capture a Oil Reffinery and a Reinforcement Pad. There is still some space arround the Land so People can preform Sneak-Heli attacks.[/quote] Icy Waters (2 players): This is a winter themed map. The players are separated by a river, but you can cross it via a land bridge. The Core (2 players): The map contains nuclear facilities along with a ravaged and desolated town in the middle of a Nuclear Winter. Sand, Cities and Canyons (2 players): A large middle eastern city, divided by a canyon. You can cross by bridges across the canyon. I highly recommend trying out these maps, as they are very good quality. We should see more maps coming soon from the Mapper's Guild, so stay tuned!
tech. supplys near river and ur base also oil by river wit supplys. v2 adds as a afg base on the left side near the bottom. t on the right side left botom there is a city with some tech. supplys near river and ur base also oil by river wit supplys. v3 adds a china nuke base, tech on both sides its near the river, a usa laser base,and a gla tox base. v3 removed the city[/quote]
2.5 takes everything that made Blitzkrieg II good and makes it better, while taking many of its flaws and shortcomings and correcting, improving, or eliminating them. This patch focuses on polish and balance, and you\'ll find a far greater level of professionalism in this version than any previous Blitz II release has ever dreamed of having. New art, maps, sounds, and particleFX make for a far more immersive battle experience than ever before, as V1 missiles howl overhead, destroyed tanks rumble and burn before exploding, aircraft dogfight through the skies while dodging flak from fixed and mobile batteries, fallschirmjaegers drop from droning JU-52s, cannons send shockwaves through the trembling ground as thick smoke blasts into the sky, and the rumble of approaching armor sings of impending destruction. From the moment the first shots are fired on the new shellmap, you know you\'re facing a completely revitalized experience. I had great pleasure in leading the work on this project, and am immensely grateful to all the staff that have helped, from both Derelict Studios and Revora, Blitzkrieg II and The Finest Hour. I couldn\'t have dreamed of doing this without all the help I got.
side that will put your skills to the test. I have put many long hours into getting this mod complete. It has been play tested on LAN regiously and is know available for you to use. There is however no AI support for this side but is great against other humans or against the other AI sides. I hope you enjoy kicking the cpu's a** with The United Fighing Force as I have. Please note that this mod will not work with Zero Hour. This mod is only for Generals V1.07
damages apply to everything ingame. No more infantry taking 5 tank shells before death. - Realistic rates of fire, turret rotation, vehicle:infantry:aircraft speed - Realism creates new strategies: flanking, supply destruction, unit maintenance and many more...... - Tanks and aircraft, as in real life, are costly. This makes you concentrate on quality forces with the proper makeup, not quantity. - DefCon levels. As the battle progesses, you move from DefCon 5 (only infantry) to DefCon 4, 3, 2, and 1, gaining new weapons at each level It\'s quite the realistic modification! Very good file size for what it provides.
collectors and defensive troops tend to "clog up" your own pile. Played with four players it runs much better. Perhaps a similar map on a larger scale would have been better so that more resources could be fitted in. Asides from that the AI works well and is good to play against. Players: 8 AI Enabled: Yes Oil Derricks: none Oil Refineries: 0 Hospitals: None Supply Docks: 8 Supply Piles: Few scattered Civilian Buildings: Very few Bunkers: Some for each base area
new Rebels and RPG Troopers.
difference. I have tested it by 2v2 and it was a fantastic match. I think it is good, when you make a non team game, too. A nice map. Players: 4 AI Enabled: No Oil Derricks: 8 Oil Refinery's: 0 Hospitals: 0 Supply Stations: 6 Supply Piles: 4 Bunkers: 0 Civilian Buildings: Many
description. hide detail - What have changed since 0.5: -Grass, Bushes. -Improved dead trees -New rock textures -New tree canopy shadows -Improved enviromental atmosphere (Nature and water) -Improve balanced of the gamplay + Adv. Crusader gained Anti-tank missile, Battlemasters gained Anti-infantry machine gun, buildings are a bit tougher against armor piece and explosion, explosion do less damage to tanks, Comanche does more damage with missiles or laser, Avenger no longer able to intercept tomahawk or scud missile, Flamethrower weapon optimized, Weapons now have a chance of missing their targets. -Lags fixed -Improved AIs + Boss AI, SupW AI fixed, GLAs AI Improved, Laset AI, Tank AI, Infa AI. -New units + Laser Comanche, Various Battlebuses, Demo Saboteur, Stealth Terrorists lol, Cobra Tank (GLA Slth), Advanced Crusader (Replaced Crusader), Cars for terrorists, Chinese Mandarin Dragon, American Stryker, Chinese Support Crawler. -New buildings and techs + GLA Scrap Yard (own coding), China Repair Station. -New upgrades + Mandarin Dragon \'s destroyer gun (Tank). -Completed parachute models -Scaled infantries including cilivians -Improved skylightning -New water shaders -Sharpen road textures for higher details -New control bar HUD faction logos -New control bar -Optimized fountain textures -New particle effects + Napalm, Tomahawk, Flames, Bombtrucks. -Night models -Nearly all objects in game got volume shadow -Flag capturing system -Oil-related structure blown up when dead -New cameos Models change list: -Black Market [Night Snow Garrisoned] -Some vehicles that don\'t have headlight -AirF Patriot missing animation -Helicopters with search lights Credits: [FM] Enhanced Mod Team as followed VectorIV - Leader, Coder, Scripter, Artist and Modeler Fire11 - Main Modeler swedishplayer-97 - Mapper vietchinh - Importing scripts Vorontsov Boris - ENB Series GogoYubari - Scorch Textures QSN - Bloom X-tremeAurora - Bug reporting Trailhog250 - Lag fixing And others that I can\'t remebered lol Special Thanks: NProject Mod C&C: ShockWave Command & Conquer Tiberian Dawn Redux Contra Command & Conquer: Untitled Command & Conquer Vengeance Zero Hour Reborn New Tech ZH Fritz\'s Mod Fallout Studio Sleipnir\'s Stuff Westwood Studio Should I thank EA? lol To report a bug or missing effect or whatever, send me a private message because if it\'s comment, I would missed it. ***Using contents in this mod is allow just be sure to credit the assets owner, otherwise I\'ll drain your blood until you\'re dried out and I\'m not kidding. xD Contract: Vector IV [firstname.lastname@example.org] or on Moddb or on Falloutstudio -Vector, enjoy. A map pack will be following by soon!
release the mod to you! Version 1.474 (Build 774), or Beta #2 is now live! In this version, tons of graphical and sound effects changes were added to give more life to the Zero Hour game world! and tons of balance tweaks and bug fixes have been implemented to ensure you a gameplay that's fun yet fluid! Question: Wait....Why is this released called Beta #2 even though this is your first release? Answer: Well, here's a little history: The first beta, version 1.0 (Build 313), was released way back in 2006 in Fallout Studios (formerly known as C&C Reneclips / E-Studios). So this release is technically the second release of the mod. Now made exclusively by the Mystique Game Studios and No-Life Studio's team! If you guys are having trouble installing or running the mod, just head to the Mod Support Forum: http://www.mystiquestudios.com/forum/index.php?board=33.0 Got any unit ideas? cool unit features that will make the mod better? If so, Anyone can post in the Ideas and Suggestions Forum: http://www.mystiquestudios.com/forum/index.php?board=102.0 Have fun playing the mod! and until next time, this is the Mystique Game Studios and No-Life Studios development team signing off!
collection mode, Custom voices, Custom music, Custom maps. EVERYTHING is changed. Prepare yourself for perhaps the most professionally created Zero Hour mod on the block!
things to Zero Hour in this mod. Look at read me for more details.
American soil. This map comes with plenty of supplies and bunkers for use. A realistic enviroment with fair advantages for both sides to command and conquer. **Please note that this map will only work with Generals. This map will not work with Zero Hour**
battles. Each base is self supporting with a ton of supplies. There is also a ton of tech buildings spread around the map. This map is AI compatible so it will work for online, skirmish and network battles.
won\'t say too much as it will spoil the surprise for you but suffice to say that you\'ll find new uses for the dozers and workers on this map. Players: 4 Ai Enabled: Yes Bunkers: Several Supplys: Lots Oil Derricks: Several oil refineries: some Civilian buildings: Plenty Hospitals: One Surprise: Plenty :P
bases. There are plenty of resources across the map, but fighting for the resources in the centre of the map will more than likely make for an interesting battle. The map could have done with some more scenery to liven it up a bit. Or maybe a city or two. All in all, a good effort. :) Players : 8 Oil Derricks : 16 Oil Refineries : 1 Hospitals : 0 Supply Docks : 0 Supply Piles : 20 bunkers : 0 Civillian Buildings : None Train : 0
game play is pretty quick. Over all nice for a beginning map maker. Players: 8 AI Enabled: Yes Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 12 Supply Piles: none Bunkers: none Civilian Buildings: none Thanks to Bobithiumnfor allowing us to host this map.
You have four Hackers to generate cash and with your generals promotion you get Pathfinders and even more money for every kill. The bunkers and civilian buildings are indestructible so use them wisely. You need to find another tunnel network, this will be transferred to your command when discovered. Some resources are in short supply so use them wisely. Capture GLA buildings to give yourself a better chance of winning. You have everything you need, but you might have to make sacrifices along the way. There are many different ways to succeed but it will be a long hard battle. Remember to try all different units and different strategies if you get stuck. When I play this mission it takes me all afternoon to finish it.
you play, lots of intelligently scripted armies and if you like (on hard mode) a lot of evil harrassment! If you beat this map on HARDMODE consider yourself a hardcore AoD pro! >:)
just destroy the enemy.
have been added, along with new capabilites for all sides. The GLA can now generate power with their oil refinery and now have air units. A new superpower has been added, along with a new structure to use it. If you wish to do solo skirmishes, do not assign the computer any of the new generals, use only the game\'s built-in generals for their use. I have not been able to get the AI to work properly with this mod. If you can get it to work, please contact me at ToastedF74@gmail.com You may freely distribute and change this mod as you see fit as long as you provide credit where it is due and supply me with any fixes you find so that I can incorporate them into future versions (crediting you of course).
little villages and cliffs around the place to add some great detail.
variation and texture diversity, but anybody please feel free to download it and show me wrong. He has added some interesting stuff to do with the water.
refinery for each player. There are also extra supply docks and oil derricks in the middle that can be captured by anyone. The supply docks, oil derricks, and oil refineries at the top of the map look as though they are not on the map but they are still usable/capturable. This map is not AI enabled but is good for online or LAN battles.
close together so early attacks are possible. There are 4 supply docks per base and 3 oil derrics close to each base. A very rich map. The map looks slightly stretched form above but this is to make it look correct from the angled view in the game.
Files. If you don't have Acrobat Reader, download it here If you put out a cool map, be sure to submit it to [email]email@example.com[/email] !
with an easy installation setup exe!! 3 - 4 clicks of your mouse and it\'s all installed. No more pain from the ever confusing extracting format. All new details are available in the readme.txt seen below. This is a MUST download! And now a few words from the developer Brian Mckinney, [quote]Ok, folks, the mod is finally online. Here are some things people have asked me about that I can\'t answer. 1) I don\'t know what to do about the bug that makes the game crash when you upgrade to 82nd Airbone.This works fine on my game. I\'ve made the units come out veteran without the upgrade, so my suggestion is, don\'t upgrade. 2) I don\'t know what to do about invisible units. Again, they aren\'t invisible on my game. I\'ve tested this install program, and everything is right. 3) The Abrams still only has 6 roadwheels instead of 7. DEAL WITH IT. 4) The Marine infantry take up 2 places in transports. This was unintentional. If you want to fix it, open MarineCorpsGeneral.ini with notepad, look for AmericaInfantryRangerM, then look for TransportSlotCount. Change this number from 2 to 1. That\'s all I have, enjoy![/quote]
good amount of detail too. Overall i think it is a good map.
waiting for you to capture them. The map is fully ai enabled so it makes a great skirmish and online map.
Ironside. expect this map to be brutally hard, i played less then 5 mins n i had a big tank battalion throwing their crap on me. almost got wiped out in less then 5 mins!! hint: this map is more bout building your base up with loads of defense. dont go suicidal aight. plus, deezire added some new stuffs to build!! woohoo! check out e screenshots to see fer yourself. a great map, great powerful a.i -- all nicely done~ cheers to deezire!
Many Oil Refineries: None Hospitals: None Supply Docks: Some Supply Piles: Few Civilian Buildings: Many Bunkers: None
on and all along the cliff line are bunkers which are a great defensive line for the base on the beach. Players: 4 AI Enabled: Yes Supply Docks: 0 Supply Piles: 6 Oil Derricks: 0 Oil Refineries: 0 Civilian Buildings: Few Scattered Hospitals: 0 Bunkers: Loads
one is a 6 player map though. Baghdad is not right in the middle of the map its more on the right site. Each player starts of with enough resources and has a lot of space to build up a base. The balance is good. Except for the city, bridges and some cliffs you will not find anyhthing special in this map. For right now it doesn't have any AI support but the author said he'll add it on request. Interesting map with great potencial.:D
for it to load. The map has six start points, ideal for 3vs3 or a free for all, separating the two teams are four mounds of earth, one at the top and one at the bottom, with a lake in that is unaccessible. And two central ones containing a bunker, Oil rig, and refinery each. Between these mounds there are some civilian buildings and supply piles which can be very useful indeed. The Ai on here work really nicely, providing a challenge whilst allowing you to use the nicely set up terrain to ambush them as well should you so choose. Overall a nice map that we could do with seeing more like. Simple = Little Slowdown = Fun for all! Players: 6 AI Enabled: Yes Oil Derricks: 2 at each base plus 2 Neutral Oil Refineries: 2 Hospitals: None Supply Docks: 2 at each base location Supply Piles: Lots in the central Area Civilian Buildings: A Few Bunkers: 2
opponent's base (see screenshots). There is a small urban area with a few buildings and civilian vehicles. There are also a few other areas of interest, like the many supply piles! What I especially like about this map is the 2 possible directions to attack from. You can go all the way over the ridge and attack the base from behind, or go straight through the canyon. But one thing is for sure, claim those bunkers and/or towers ASAP, if you don´t, the game might be over soon! Nonetheless, this is a really nice map AND it includes AI (perimeters) so it will run fine in Skirmish as well! Enjoy! :thumbsup: Players: 2 Oil Derricks: 2 Oil Refineries: 1 Hospitals: 0 Supply Docks: 2 Supply Piles: A lot Bunkers: 3 Civilian Buildings: Average
the Nuke general challenge map with you playing as superweapon general. Besides building the HAARP superweapon (code in map.ini), some other objects have been tweaked (in solo.ini): Your Avenger's lasers can shoot down shell projectiles. Base defences can also do so, though not as fast as Avengers. Nuke missiles can be shot down by concentrated air defences. Artillery platforms have better guns - use the control rods upgrade to make them fire twice as fast. Your supply dropzones now use armed cargo planes - build them along the bottom edge of the map so the planes fly over the enemy base and cause a bit of damage. Some HAARP links: The Strange Life and Times of HAARP http://www.wired.com/dangerroom/2008/04/haarp/ Chavez: US weapon test caused Haiti earthquake http://www.youtube.com/watch?v=Q9QtZkT8OBQ&feature=fvw Haiti/Chile EarthQuake H.A.A.R.P 2010 http://www.youtube.com/watch?v=BR6O3kJTqaI HAARP caused earthquake in Sichuan China? http://www.youtube.com/watch?v=Mk8dFM5t3lY
it. ps. I did this by myself, so don`t HATE!!! Pss. Its Open source, so do what ever you want to it. To Install Just dump the files inside, into the zero hour directory. changes... I removed alot, to make the game stable... thats about it. Note: this is just a super U.S.A and china mod, it is very lame.
you use USA then you have the option at the Command center to create the laser general Dozer. Super Weapon Dozer, and the AirForce Dozer. China gets their 3 sub general Dozers, and GLA gets their Sub 3 workers. remember that this is not perfect yet, its my 1st release, so right now you don't get ALL the special units from the sub faction, however you will receive their buildings, giving you defensive advantages, and due to the fact that some generals' power plants and units are better than others, you get that advantage as well. The AI will not use this (AI will still work, just not use the extra Tech), so its not totally fair.
of the normal version the following ones are also available: No SW, Limited (3bm,3dz,6hack) and No Money.
enough to unless mayheme on the GLA. When you start out, you will have to get out of a encircled enemy prescense around your three heroes. After that, you can release the prisoners to get more units to help you in your quest. After that, you will have to capture the propaganda tower and then escape using the airport. The GLA will come and you will have to defend the airport from attack. After you defend the airport, you win! A heroic Burton will be very useful throughout the mission. Use your Heroes and defeat the GLA general.
and all the infantry you can shoot (read Readme) plus all the vehicles you can steal from the enemy (GLA). You also start out with a repair bay, Hospital, wich has a few upgrades for your units, Power Plant, Strategy Center and two Toxic Tunnel network entrances. Don't loose them. Using theese limited units and buildings you have to use a combination of intelligence, patience, strategy and strength to fight your way throug mines, Demo Traps, snipers, planes, toxin Tractors, and much much more to reclaim the Chinese base that the GLA has stolen. This map has a sweet combination of good scripts, excellent gameplay and a challenge for the player. And i really suggest you read the readme since it contains vital information to your sucess and is more a manual than a readme. Belive me: You won't finish this map without having read it. Note: Sometimes when you save the game (and you will be saving alot) the savegame will become corupted. So make sure that you save two files each time. Worth a download? I think so. Although it took me 3 days to finish... and I was playing all day (no kidding).
and therefore, could train plethoras of infantry. The prices for China, USA, and GLA have also been amped up a bit. Please don't expect to have a "huge suprise" when you play this mod - it's just a small tweak, really. Dedicated to Grenademan...
textures could use some work, but the building placement is above average, and as mostly symmetrical, the maps are fairly balanced.
units, and so on. Version 0.92 was originally meant to bridge the gap from 0.91 to 0.95, but since then a lot has changed. Instead of the quickpatch-esque style of 0.91, this release is a full-blown one comparable to v0.9 . The large number of additions makes it more than just a simple time-killer while waiting for the 0.95 release, it really overthrows the game once more and gives the player a much more diverse selection of units to choose from.
Cuba. The map is set in between Zero Hour GLA missions 3 (On the Waterfront) and mission 4 (Jarmen Kell and the Forty Thieves). The INTRO map will give you the background. This map features waves, modified units with new abilities, naval warfare, cut scenes with new animations, new special effects, based on real world terrain data. Definatly worth the download! See the readme for more information.
Hour. Since there were two seperate german installs, I have included both of them in this zip file, I believe you need both of them to patch. Just Generals.
oils has 8 infantry bunkers to take on each side. This is a 4v4 map like the original Twilight Flame but this is set at night. This is a really good map so enjoy.
select a certain general. This mod was 2 years in the making, and shows good progress.
valleys, playing against ˇĄresourcefulˇ¦ enemy and relatively high use of planes.
assault. Planes are cheaper and more powerful. F-117 is good dozer hunter. F-23 is anti-aircraft plane. F-22A "King Raptor" is more effective vs vehicles and less effective vs buildins. To take off structures use Aurora Alpha. Also you can build "Hercules" transports and make infantry paradrop at any time you want. -Laser General. Powerful ground assault faction. There are 3 types of lasers: anti-tank, anti-infantry, and anti-structure. The most of units have one type of these lasers. -Super Weapon General. Build powerful defense line and fire super weapons from behind of it. The most of upgrades are for defense and for buildings. Also there is second super weapon (ICBM launcher). Use particle cannons to take off strong buildings and use ICBM launchers to take off large groups of enemies. -Cybernetic General. The fastest faction in the game. The main power is drones. They are fast and immune to toxins, radiation neutron weapons and Jarmen Kell. The super weapon is tomahawk storm. It have very short reload time (3 min). Speed is power. -Tank General. Everything is for tank assault. Troop Crawlers are not Troop Crawlers ant more. They are support units. You can build one of 5 addons on each of and provide support to attacking Battle Masters. If it does not help then make heavy tank assault with Emperors, Manticores, Earth Shakers and Banshees. All of them are Overlord based super heavy tanks. Under good command they are unstoppable. -Infantry General. The main power is quantity. Build heaps of infantry and research a dozen of upgrades for them. Then begin heavy infantry assault. Explore with fast wheeled tanks and defend placing mines and traps. -Nuke General. Main power is nuclear weapons. The most of units have high firepower and low defense. Also there is no bunkers infantry can hide in. Do not care of defense. The best defense is attack. -Flame General. The main power is flame. Flame is very effective vs buildings. Playing for this general try to avoid enemy tanks and concentrate all firepower on structures. Destroy all enemy buildings and win. -Chemical General. The main power is chemistry. Poisons kill infantry and light vehicles with time. New acid weapons bring damage to tanks and buildigs with time. Silicon clouds bring damage to flying aircrafts with time. Pollute ground and air and see you enemies dying. -Demolition General. The main power is suicide units. Their cost is low and amount of money returned with cash bounty is high. This is the only general that can live without collecting resources. Arsenal of suicide units is large: terrorists, flying terrorists, bomb trucks, nuclear bomb trucks and etc. -Stealth General. Starts with GPS scrambler. The most of units are stealth. So he can be always invisible. The most suitable tactic is hit-&-run. -Assault General. Yet another ground assault faction with tanks, artillery, and fire support aviation.
the crash that would occur when a stealth bomber attacked a garrisoned bunker or palace. FIXED THE UNFINISHED BUILDING EXPLOIT Scud Storm (All GLA Generals) Firebase (all USA Generals) Gattling Tower (all China Generals) Patriot Missile (all USA Generals) Tunnel Network (Stealth and Demolition Generals) WORKERS STOPPING- fixed the problem that would cause GLA workers to stop gathering resources when buying the Fortified Building Upgrade. GLA CAPTURING OPPONENT’S COMMAND CENTER- fixed an issue that caused the user’s general’s powers to become un-clickable after he captured an opponent’s command center. COLONEL BURTON- fixed the bug where he could destroy aircraft by knife-attack. TANK HUNTER- his explosives no longer disappear when he dies. Instead, they explode. SENTRY DRONES- no longer automatically engage on enemy units when stealthed. USA AIR FORCE GENERAL- the rangers are now specific to the faction, rather than being the default USA rangers. COMANCHES- now get the red rocket trails when they achieve heroic rank. TEXT CHANGES- the tooltip for the Laser Defense Turret now indicates the correct power usage. TOXIN GENERAL- Anthrax bomb now has Gamma toxin by default. BOMB TRUCK DISGUISED AS AVENGER- now uses the correct Avenger Model. ADDED NEW MAPS! ALL USA GENERALS a. RAPTOR & STEALTH FIGHTER- fixed the laser missile upgrade. b. PILOT- displays upgrade cameos for chemical suits and advanced training. c. COMANCHE- i. Blades no longer collide with anything. ii. Rocket pod “instant damage speed” removed. d. CHINOOK- i. No longer takes damage from flashbangs. e. HUMVEE- transported units can now directly target air units. f. TOMAHAWK- now drop salvage crate when destroyed by GLA. g. SCOUT DRONE- Reduced effects of armor upgrade from 50% to 25%. h. HELLFIRE DRONE- Reduced effects of armor upgrade from 50% to 25%. i. SPY DRONE- now displays the upgrade cameo for drone armor. j. FIREBASE- Armor adjusted to be vulnerable to snipers and immune to melee and laser damage. k. SENTRY DRONE- i. Benefits from drone armor upgrade granting 25% bonus. l. AVENGER- i. Laser turret no longer has sight range. ii. Composite armor upgrade has been removed. iii. Now displays cameo for hellfire drone. iv. Damage received vs. jet missiles improved from 30% to 23%. v. Fixed the bug where the map would become slightly uncovered when building an avenger. vi. Locomotor has been corrected. m. BATTLE DRONE- Increased vehicle repair rate from 5 to 10 points per second. n. FLASHBANGS- increased primary damage from 25 to 35. o. SPECTRE GUNSHIP- level 1 hit points decreased from 1000 to 600. USA (BASE FACTION) p. SPECTRE GUNSHIP- now grants less experience when killed. q. POWER PLANT – now displays upgrade cameo for control rods. r. SUPPLY DROP ZONE- now displays upgrade cameo for supply lines. s. PALADIN- now displays the upgrade cameo for hellfire drone. USA AIR FORCE GENERAL t. COMANCHE- now displays upgrade for stealth upgrade. u. POWER PLANT- now displays upgrade cameo for control rods. v. SUPPLY CENTER- now displays upgrade cameo for supply lines. w. SUPPLY DROP ZONE- - now displays upgrade cameo for supply lines. x. CHINOOK- build time increased from 15 to 25 seconds. y. KING RAPTOR- laser guided missile only increased damage by 12% rather than 25% for the other factions. z. AURORA- i. Bomb damage increased from 900 to 1000. ii. Bomb damage radius increased from 70 to 100. aa. CARPET BOMBER- now has to be activated in the general’s experience menu (Level 1 – experience point). Is deployed from the Strategy Center. USA LASER GENERAL bb. LASER DEFENSE TURRET– correct number of Rangers appear when destroyed. USA SUPERWEAPON GENERAL cc. AURORA ALPHA- i. New unique model. ii. Secondary attack damage decreased from 1000 to 900. iii. Secondary attack range decreased from 100 to 70. dd. BATTLE DRONE- reduced drone armor upgrade from 50% to 25%. ee. PATRIOT BATTERY- now spawns rangers when destroyed. ff. DAISY CUTTER FUEL BOMB- i. Damage reduced from 1000 to 900. ii. Damage radius reduced from 100 to 70. gg. Avenger- i. Now available without the Strategy Center. ii. Decreased price from 2400 to 2000. ALL CHINA GENERALS hh. PROPAGANDA TOWER- now displays the upgrade cameo for subliminal messaging. ii. INTERNET CENTER- now displays the upgrade cameo for satellite hack 1 and 2. jj. GATTLING TANK- experience required to level up is more spread out (gets to level 2 sooner and to level 3 later). kk. INFERNO CANNON- i. It only takes three shots to trigger a napalm firestorm (down from six). ll. NAPALM MISSILES- i. Now inflicts burning death instead of explosion death. ii. Range reduced from 320 to 300. CHINA (BASE FACTION) mm. HELIX- now displays upgrade cameo for black napalm. nn. INFERNO CANNON- Speed increased from 20 to 30. CHINA INFANTRY GENERAL oo. MINI GUNNER- i. Now displays upgrade cameo for capture building. ii. Reduced price from 400 to 350. iii. Range reduced from 125 to 115. pp. ASSAULT TROOP CRAWLER- i. Decreased heal rate to 2% (non-upgraded) and 4% (upgraded). ii. Now displays the upgrade cameo for subliminal messaging. qq. ATTACK OUTPOST- i. Now displays the upgrade cameo for subliminal messaging ii. Decreased slots from 10 to 8. iii. Decreased included Tank Hunters from 4 to 3. iv. Decreased health from 350 to 300 v. Decreased heal rate to 1% (non-upgraded) and 2% (upgraded). rr. ASSAULT HELIX- i. Decreased health from 300 to 265. ii. Can now build special bunker and drop napalm bombs. CHINA NUKE GENERAL ss. RADIATION FIELDS i. Changed ambient sound to toxic ambient sound. ii. Reduced health from 120 to 100 allowing medics to clean them up faster. iii. Increased lifetime from 2.5 seconds to 10 seconds. iv. Now uses toxic FX on death. v. Reduced geometry radius from 10 to 6. vi. Damage radius is now smaller. tt. HELIX- now displays upgrade cameo for nuke bomb. uu. MIG- removed upgrade cameo for black napalm, since it is not available. vv. BATTLEMASTER- now displays upgrade cameo for isotope stability. ww. CARPET BOMB- delay increased from 2:30 to 3:00. xx. TROOPCRAWLER- Now contains the Tank General’s Red Guard rather than base China’s. CHINA TANK GENERAL yy. TROOPCRAWLER- i. Increased price from 1200 to 1400. ii. Now contains the Tank General’s Red Guard rather than base China’s. zz. GATTLING TANK- evened out the experience points needed to level up (0 – 80 – 200 – 300). ALL GLA GENERALS aaa. QUAD CANNONS- i. Now 50% more resistant to fire damage. ii. Damage with the AP upgrade is now sequentially higher after each weapon crate upgrade. Previously, damage was slightly reduced after the second upgrade. bbb. ALL BUILDINGS- now display upgrade cameo for fortified structure (when appropriate). ccc. SCUD LAUNCHER- now drops salvage crate when destroyed by GLA. ddd. RADAR VAN- stealth detection range increased from 200 to 250. eee. BATTLE BUS- i. Transported units can directly target air units. ii. Decreased speed from 75 to 70. fff. SCUD MISSILES- Can now do damage to structures ggg. MARAUDER- weapon range increased from 150 to 170. hhh. TECHNICAL- i. Cannon (salvage upgrade) damage now has different properties. ii. Machine gun damage reduced from 15 to 10. iii. Damage increases when purchasing AP Bullets after the second salvage upgrade. iii. HIJACKER- can no longer capture the battle bus, when occupied. GLA (BASE FACTION) jjj. SCUD STORM, SCORPION- now displays upgrade cameo for Anthrax Beta. kkk. REBEL- now displays upgrade cameo for Booby Traps. lll. BOMB TRUCK- now displays upgrade cameo for Anthrax Beta. mmm. TECHNICAL- increased build time from 3 to 5. nnn. SABOTEUR- now available in barracks after the war factory is built. ooo. TUNNEL NETWORK- damage caused by gun increased from 10 to 15. ppp. MARAUDER TANK- i. Armor increased from 430 to 500. ii. Weapon range increased from 150 to 170. GLA DEMO GENERAL qqq. Most units that can commit suicide only explode when committing suicide and not when they are destroyed. rrr. TECHNICAL- i. Increased build time from 3 to 5 seconds. ii. With the demolition upgrade, the technical can only explode by manual command. sss. TERRORIST- the explosion power increased. ttt. TUNNEL NETWORK- damage caused by gun increased from 10 to 15. uuu. MARAUDER TANK- i. Health increased from 430 to 500. ii. Weapon range increased from 150 to 170. vvv. JARMEN KELL- can no longer detect stealthed units. GLA TOXIN GENERAL http://www. ANTHRAX GAMMA UPGRADE- price increased from 1000 to 1500. xxx. RPGs- the effect of gamma upgrade has been reduced. yyy. TECHNICAL- increased build time from 3 to 5. zzz. MARAUDER TANK- i. Health increased from 430 to 500. ii. Weapon range increased from 150 to 170. GLA STEALTH GENERAL aaaa. TECHNICAL- increased build time from 3 to 5. bbbb. TUNNEL NETWORK- damage caused by gun increased from 10 to 15. cccc. SABOTEUR- now available in barracks after the war factory is built. This patch will only work with the French verion of ZH
your breath away IT IS REALLY COOL. The explosive yield of this bomb is about 2000 to 2500 kilotons. NOTE: Max camera height has been increased a lot so you can see the entire effect (it really is that big). Please also note that this weapon mod will only work with Zero Hour.
battles. There is two islands on each side of the map, one for each player, they have some tech building and 1 aircraft carrier. Each base is self supporting with a ton of supplies. There is also a ton of tech buildings spread around the map. This map is AI compatible so it will work for online, skirmish and network battles.
a powerful adversary. In this case you'll be going up against General Ironside, one of the BOSS Generals that didn't make it into the Zero Hour expansion. He is a formidable foe to be reckoned with. Think your have what it takes to defeat this Iron fisted General? Good luck! Check the readme file...there are some new toys for you to play around with in this mission/map!
out of the country on further operations against the GLA, this event has the potential to destroy the People’s Republic. You must act quickly to stop this Renegade General from taking over China. You must take over one of General Chaing Kai-Shek's outpost bases and build up your forces in preparation to stop this man from carrying out his evil plans.
Incoming transmission - - General, Several of our loyal supporters have passed along intelligence that has allowed the Generals Intelligence Agency to uncover and repair several glitches in your Zero Hour tactical software. Your software has been updated accordingly. Good luck. Generals Intelligence Agency - - End transmission - - Version 1.01 - December, 2003 Issues addressed: 1. ADDED NEW MULTIPLAYER MAPS • Death Valley • Forgotten Forest • Hostile Dawn • Iron Dragon • Mountain Fox • North America • Red Rock • Seaside Mutiny • Dogs of War • Manic Aggression • Floodplains • The Frontline 2. TUNNEL NETWORK SPEED - Reduced the build time of GLA Tunnel Networks to match that of Generals. 3. IMPROVED ONLINE STATS - Made improvements to the code that tracks statistics for multiplayer ranks and battle honors in Generals Online. 4. NEW COMMAND LINE PARAMETERS - Added "-quickstart" and "-mod" command line parameters to the Zero Hour executable. 5. BALANCE FIXES - Addressed balance issues for Jarmen Kell, the Pathfinder, and the Alpha Aurora Bomber. 6. DISAPPEARING SUPPLY DOCKS - Fixed an issue that caused supply docks to disappear during certain skirmish and LAN games. 7. CHINA HACKER FIX - Addressed an issue that caused Hackers located inside an Internet Center to stop hacking indefinitely after the structure is attacked by a Microwave Tank. Hackers now resume hacking after the Microwave Tank has stopped. 8. ADJUSTED CHAT SOUND EFFECT - Tweaked the audio cue for the communicator to only alert users to an incoming chat message. The audio cue will no longer sound for any non-chat related messages. 9. TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now correctly displays a five-minute recharge time, instead of two minutes. Also fixed text errors in the tooltips for the USA Drone Armor upgrade and China Nuclear Tank upgrades. 10. CRASH BUGS - Addressed bugs that caused the game to crash if you drop a bunker buster on garrisoned Tunnel Networks; and if you attempt to garrison the castle in mission GLA05 with any more than 14 units. 11. BLACK LOTUS EXPLOIT - Fixed an issue that caused Black Lotus to capture buildings as she is moving. 12. GLA BUILDING DESTRUCTION - Units now no longer have to be given three separate orders to completely destroy a single GLA structure. 13. GATTLING WEAPONS FIX - All Gattling weapons can no longer be made to fire through structures by force-firing. 14. STEALTH UNITS - Fixed an issue that caused certain stealth units to appear on an enemy's radar occasionally. 15. GENERALS CHALLENGE DIFFICULTY - The Generals Challenge campaign will no longer reset its difficulty when restarting a new campaign with one already in progress. 16. NUKE GENERAL MAP FIX - Addressed an issue that caused the Nuke General AI to build multiple Nuke Silos on top of each other.
surprise, and it\'s not the kind you like. When i played it, only one of the other teams build, so i\'d consider this not ai enabled. So this is probably better for online battles.
amount of hills making small walkways for your units. In the hills are several scattered oil derriks. The map is fully ai enabled so now we have another great eight player map that we can play online or as a skirmish.
little movie in the beggining showing you the map and giving you a couple hints. This map is very detailed. It is a good map for teams of 2 because 2 players start in each corner.
The player must stop this at all costs. ALOT of time and effort was put into making the city look realistic, along with having driving cars and pedestrians by e developers so enjoy! this map disables your ability to build units.. so you have be warned beginners! There is a written storyline too written in e readme.txt - read below~
me) due to the simple visuals in the map but still a nice sight. The map turns out to be one of a kind i\'ve seen so far, thanks to the developer\'s new idea of making it other then the normal ones we\'ve seen with all the fighting for the central part for resources. There\'s a rule on how the map should be played with 6 or 4 players in the readme.txt.
$10,000 Upgrades: Improved Armour, Autorepair Hovercraft Weapons None (can transport 9 troops, or 3 vehicles) Range N/A Armour Medium Speed Medium Built in War Factory Cost $1,000 Upgrades: Improved Armour, Autorepair Combat Chinook Weapons 1 Light Machine gun (can transport 8 troops) Range Low Armour High Speed Slow Built in Air Field Cost $1,200 A10 Thunderbolt Weapons 1 Vulcan Cannon (reloads at Air Field) & 2 Tank-Killer missiles (reloads in air) Range High Armour High Speed Low Built in Air Field Cost $1,500 Aurora Mk II Weapons 1 High Yield Warhead Range Medium Armour Low Speed Fast Built in Air Field Cost $4,000 Command Vehicle Weapons Calls in Carpet Bombers (can transport 8 troops) Range N/A Armour Medium Speed Medium Built in War Factory Cost $3,000 [b]Chinese Units[/b] Battleship Weapons 6 Inferno Cannons Range Extreme Armour High Speed Low Built in War Factory Cost $10,000 Upgrades: Improved Armour, Autorepair Hovercraft Weapons None (can transport 9 troops, or 3 vehicles) Range N/A Armour Medium Speed Medium Built in War Factory Cost $1,000 Upgrades: Improved Armour, Autorepair Spy (Stealth unit) Weapons Knife (Stealthed during attack) & Hacker Attack (Visible during action) Range Short Armour Low Speed Medium Built in Barracks Cost $1,000 Nuke Truck Weapons Nuke Range Short Armour Low Speed Medium Built in War Factory Cost $1,800 Command & Control (building) Weapons Calls in Napalm Strikes (can hold 8 troops) Range N/A Armour Medium Speed Structure Built by Dozer Cost $3,000 (note the Black Napalm and the Gattling Cannon upgrades are now located in the Propaganda center) [b]GLA Units[/b] PT Boat Weapons Heavy Machine Gun & Multi-Launching Missile Launcher Range High Armour Medium Speed Medium Built in Arms dealer Cost $1,800 Hovercraft Weapons None (can transport 9 troops, or 3 vehicles) Range N/A Armour Medium Speed Medium Built in Arms dealer Cost $1,000 Upgrades: Improved Armour, Junk-repair Toxin Trooper Weapons Toxin Spray Range Medium Armour Low Speed Medium Built in Barracks Cost $300 GLA Plane (note based on the idea by Evil Jedi) Weapons Toxin Spray and Suicide attack Range Short Armour Low Speed Medium Built in Air field Cost $500 Air Field Weapons N/A (can hold 9 troops and 1 plane) Range N/A Armour Low Speed Structure Built by Dozer Cost $500 Palace Weapons Calls in a Black Market Nuke (can hold 6 troops) Range N/A Armour High Speed Structure Built by Dozer Cost $4,000 (note the Scorpion Missile and Arm the Mob upgrades are now located in the Black market) Look at the readme for a list of more changes to the game.
warship for GLA! 1 new NukeTruck for China 1 new Spion for China! 1 new Hovercraft for all! More Info see on pictures!
the rest. The map itself is very nice to look at, and seems that it would be a lot of fun to play on, the contours are flowing and the land itself is not wide and open meaning that a little thought has to go into an offence on your opponents base. There are plenty of tech buildings scattered around so you can enjoy yourself with those, although they may be a little tricky to keep hold of from your opponent. Players: 2 AI - Disabled Supply Docks: Few Supply Piles: Few Oil Refineries: Some Oil Derricks: Plenty Hospitals: None Civilian Buildings: Plenty Bunkers: None
fun. Resources are rather limited so just building up huge armies is a stupid idea. Each starting point is different for each player so it doesn\'t get boring. The gameplay is a lot of fun vs computers, and I\'m sure it is vs real people as well. Players: 6 AI Enabled: Yes Oil Derricks: Few Oil Refineries: None Hospitals: None Supply Docks: Some Supply Piles: None Civilian Buildings: Few Bunkers: None
unoriginal however. Simply a bunch of buildings separating two small bases. Its not a bad map, just ordinary. If you would like a small two player map with plenty of places to garrison then download this map. If you’d rather play a map that actually has something to do, on it besides constant garrisons, then this isn’t for you. Players: 2 AI Enabled: Yes Oil Derricks: Few Oil Refineries: None Hospitals: None Supply Docks: Some Supply Piles: None Civilian Buildings: Many Bunkers: None
almost as if it was designed to offset different players abilities or lack thereof. Each has differing numbers of supplies, tech buildings and defendable positions. The AI handles it nicely and all in all a very nice map. All textures put together well, no obvious joints, looks like this guy could have a real future in mapping here. Players: 4 AI: Enabled Oil Derricks: Plenty Oil Refineries: None Hospitals: None Supply docks: 2 each Supply Piles: Some Civvy Buildings: Few Bunkers: None
islands by a river and are joined by 3 bridges (top, middle and bottom type). You could run out of space though at your starting point especially if your building the bigger structures such as Air Fields (but i think alot of developers don't consider the more than 2 air field thing, or maybe its just me) well anyway, I think this is a great 2 player map.:) Players: 2 AI Enabled: YES Oil Derriks/Refinery's: A FEW Hospitals: 0 Civilian Buildings: ALOT Supply Docks: ALOT Bunkers: 0 or VERY FEW Supply Piles: 0
limited, so make sure you keep your helicopters alive. Get a Dozer over to the bunker and setup some defenses in that narrow canyon. The map is rather well designed and artfully constructed, but I would really prefer larger pathways for units so that they don't get stuck. To install: Extract the 'nuclear winter mission' directory to your Documents/Command & Conquer Generals Zero Hour Data/Maps directory. Then, run Zero Hour and play a skirmish on that map.
Arabian Strike This is the first in a series of alternate tracks for C&C Generals, Next up will be a replacement for china track 1 The USA Tracks will be replaced by more euro/american folk style tracks
the USA as allies and are able to use their powerful airforce to your advantage.
our base. We don't know exactly time and direction. We have get the information that Leang has a well protected base in the southwest and a rocket center in the south of our position. There is a factory in the little town near by. A truck convoy transports supplies for Leangs army. Somewhere north of Leangs base they are building a nuclear rocket launcher, try to eliminate it.
added Note: The newly added Generals are unable to be played as CPU. Instead, use them as player-controlled. The mod is still unstable and will experience game crash during the game. To avoid game crash, do the following: 1. Set the graphics to default. For high-end PCs, set the texture detail to the highest. 2. When using USA Defense General during skirmish or Generals Challenge, BUILD AT LEAST 1 Cluster Cannon.
have a chance to do so in this total conversion! These factions are combined down into Three playable sides, which are the Tiberian Coalition, the Red Alert Alliance, and the Generals Elite. In each of these sides, it takes the best of each of the factions units for an ultimate Super Side! For example, the Tiberian Coalition gets the Mammoth Mk.II, the Flame Tank, Bazooka men, and Harpys. So with all the powerful units to play with what are you waiting for? And now for the review: This mod is very well done. Simply put, the graphics aren't up to par with C&C3, but that's because this is for Generals. The textures could use some work on the buildings and new units, perhaps add a bit of detail. However, the code side of this mod is almost perfect. I found no bugs in my testing, and everything works completely as advertised. The only other bad thing I can say is that some units feel unbalanced, but only longer gameplay would make sure of that. All Stars Team, you have JohnWE's personal commendation on a job well done!
disappointed though, because each side has so many different units and unique styles of game play you won\'t be left regretting downloading the mod. The new types of game play that MidEast Crisis shows are \"Oil Refinery\" \"Superweapon\" and \"Special Army Technology\". Oil refineries are now placed throughout maps in key positions. Oil refineries are indestructible and gives the player a constant flow of $1000 into the player\'s funds; this is done to encourage players to be more open in the first few minutes of game play. In Zero Hour, there\'s superweapons as buildings, in MidEast Crisis, the superweapons are now vehicles. The superweapon missiles fly low so enemies can blow it out of the sky if the vehicle is not placed at a strategic location. Special Army Technology is like choosing what general you would like to be, but the player put have 3 stars in general abilities. If the player has this, they can choose between 3 different generals like air force or tank. If this is done, then the units that the player once was able to build get switched; for example, if the player picks the air force general then he gets better planes and helicopters, but his tanks are not very good. [b][u]Review:[/b][/u] [list][*][b]Fun Factor-[/b] The mod is great fun. The units in the mod flow nicely, and the Special Army Technologies keep me coming back to try to find all the different units one general gets. The particles are fantastic as well, and the AI is beefed up to extremes; but this my be bad for some players because the mod has somewhat of a learning curve. [*][b]Balance-[/b] The balance is done very well in MidEast Crisis. The team did make it realistic to a point, but RPG troopers are still weak against troops unless they have a special RPG that is good against troops equipped; which helps the mod a lot in balance. Tanks also don\'t do very much damage to infantry, and airplanes are relatively easy to shoot down. [*][b]Creativity-[/b] The creativity is great! The new styles of game play and the whole idea of the oil refineries is a great concept. The general\'s powers are also creative, as one power is a modified SR-71 that bombs an area.
but it has a decent job on textures. There are 5 Tech Derricks per person, plus an extra 5 in the south. There are two neutral Dozers, but they don\'t appear to be captureable. The AI is enabled, but the fact that there is only 1 $3750 supply pile for each base severely limits its action. Overall, not bad for a second map.
tactical assault to win the day. Definately more detailed than the average map.
she can’t sleep anymore because of the green radioactive glowing in the sky. She wants her young grandson, Colonel Burton, to destroy the Nuclear Plant so she can sleep in peace again.
Zero Hour. Just Generals.
becasue infantry shouldnt survive getting shot 10 times with tank) 4. Missile infantry have slower fire rate also.(realism)(they normally shoot way to fast) 5. No Super Weapons or sciences.((there was a big debate over whether this should have been done, and at the end of it the majority of people voted to take them out, they felt tactics were more important and fun, then taking out half the enemies base with one easy strike.)) 6. Planes have increased speed.(realism) 7. All missile projectile speeds increased.(realism) 8. Start skirmish battles with 25k instead of 10k. 9. Missile exhaust(smoke from projectile)enhanced. 10. China bunkers now hold 8 soldiers. 11. Missiles and Tank shells now have larger damage areas, so when u shoot infantry or tanks, any others in the emmediate surrounding area will also be effected.(realism) 12. All units are now equipped with a Target Assist weapon, which basically asks if, when I fire, tell any unit of the same type to fire at the same target.((in other words, it asks for help of the same units around him if their not busy.))
MEDIUM army * 20 attack waves + Final Opposite attack wave * 7 defense towers + radar station for the Superweapon Defender * a high number of superweapons for the Superweapon Defender partially with new ideas * many upgrades for the SW-Defender to make him more efficient * old Generals units but with some new / known ones from other mods * 2 SP-Maps and 1 Training Map * 6 Multiplayer Maps for up to 6 Defender (further maps will follow for the demo!) * many revised 3D-models and textures in a cool design * detailed descriptions (strings) * supported languages: German, English, French * »TD : Trinity Force« Lobby for the Online mode (uniform meeting place
include color changes and other things. I have no pictures yet but i will get some later so please be patient.
the map. This is a very hard map and a good team with a mix of units and defences will win. Thank to rigel6669 for giving me the map and I hop you enjoy:D
destroy the rockets. Doing so will kill most of the population in Moscow. They must be captured in order to complete the mission. Difficult mission...good luck!
the radius and 6.5x the power of a regular Nuke, using multiple blastwaves to make sure all GLA structures are gone.
selected. Each general has its own tactics. You have the Marine General, which is specialised in covert operations and special missions. This general is based on the Dutch Corps Mariniers. The Luchtmobiele Brigade general is specialised in fast air combat and other forms of fast air assaults. The Panzer General specialises in Tanks and Artillery. Especially the Artillery play a strong role with the Panzer General. The mod also has a small humoristic side to it, which can be found in the voices. We know Holland is not a world superpower, but we are active in almost every war and help in countless countries to maintain peace and order. We do play an important military role, our army is highly trained and uses top of the notch military equipment often developed by Holland. This is a tribute to the Dutch Army, for no matter what role they play, they are almost never included in wargames. Now the ducth can fight the world with their own army :)
feature two singleplayer campaigns, one following the United States, the other Iraq. - An Act of War features three new sides, The United States, Iraq, and North Korea - 35+ new units in the first release - 18+ new buildings in the first release - New particle systems for realistic gameplay - New multiplayer maps, released in packs - New sounds and voices - Two full singleplayer campaigns - New action-packed, Generals-style shellmap showing off some of the new units & civilian buildings - Action-packed gameplay spanning all over the world, from the streets of Los Angeles, to war-torn Iran - Live action video reports from the Iraqi media! - Full support, the AAOW team is dedicated to making this mod right
the map. Enjoy this map as you get hit by trains and cars. Place the whole Beyond The Battle folder in My Documents\\Command and Conquer Generals Zero Hour Data\\Maps
dollar ransom be transfered to an off-shore bank account within 24 hours to guarantee the hostage\'s safe release. The Pentagon isn\'t optimistic the security agency will meet the faction\'s demands. The Pentagon has ordered Colonel Burton\'s covert operations unit to locate and infiltrate the GLA faction\'s base, eliminate any resistance, free the hostages, and escort them to a safe drop zone where they can be picked up by US Army Rangers. The Colonel must survive and at least one of the hostages must survive for this mission to be considered a success. Good Luck!
capture. There is also a train riding around providing the main facility with goods.
Modified Map for \"Death Valley\" called \"Water Death Valley\" to give u the pleasure of using those new generals.
one and you\'ll find yourself fighting all of them!
lightening and rain environment
center island to capture the Boss General Base.Captureing has been made fast and easier all you have to do isput a soilder in a building, and instantly its yours to use. The idea is one player or 1 team will capture center island and dominate the bridges to the island. Then the players will figure out that they can use the Amphibious transports to invade the boss island. The AI will capture and use PT boats and sneak up the river behind your base.
you how to add units, buliding, or create your own missons.
will be reinforced. Rescuing Dubbya isn't the only objective. You will be given instructions in-game. Once Dubbya is rescued, you'll have to keep him alive and take him to a Chinook that will transport him out of the war zone and to safety. Nice cut scenes in the beginning and end of the mission. This is a relatively easy mission if you take it slow and think a bit.
who don\'t play online can play this. Finally there are 4 aircraft carriers up for grabs so its finders keepers!
top of the mountain with ample resources to fend off two armies. As an added bonus, the mountain proves easily defendable as it is protected by guard towers, bunkers, and other buildings in a small Swiss village. Set in an alpine setting, players 2 and 3 will have to battle there way through the quaint little town, and up the fortified mountain in order to take out player 1. This is a delightfully well balanced map for 1 vs 2 games, but is highly unbalanced in free for all matches, unless there is one player who has never played this game before.
the commache and the blackhawk. The mod brings the Abrams tank in the game, which is a sweet tank. All of the units have origional models and skins.... execpt for the mlrs.... which loses it's skin after it gets hurt too far, and i don't think the bradley can hold guys. But besides that, the mod is bug-free and great. Update: I have just found out that the m60 patton becomes invisible when it gets hurt, i guess that'll make for a good suprise attack:lol:
looks a little unfair to me.... but maybe it was meant for really good players... w/e. Anyway, there are bunkers and towers all over the place so it will be a good defensive map. The ai is enabled so it is a go for a skirmish or online game. Oh and to install this one you need to make a folder: [b] Long and 'Ard (FaTBoYz) [/b] and put the files in there.
capture several of there a.c.\'s. in the middle of the map there is an island with tech buildings on it. this map is not ai enabled so it is for online play only.
very detailed and also has tech buildings scattered through out the map. and it is ai enabled so you can play online or if you want you can play by yourself against the comp!
command centre is based in the middle of a small town, this does however seriously restrict building options. There are however some small fields located near the bases but this will make base defence difficult. Will work in Zero Hour but the AI will only work in the original Generals.
for e new damage skins for the bradley! totally awesome. also, the blackhawk unit, which users have been currently having problems with have been solved, at least. and they finally came up with the easiest installation, a one time unzip and play, thats all!
very quickly. Both teams have good defence capabilities and the town in the middle provides an excellent defence upper hand, which if you control the middle it is very easy to defend your own base. Overall i strongly recommend trying this map, its cracking fun :)
detailed description of the changes.
is a 6 player map that takes places on the mars. 3 players start on each sites with rather little supplies. In order to get the needed resources you need to go forward and capture some oil derricks that are in the middle. The design is very nice. The ground has a really dark red-brown color. There are some hills that are placed in front of the bases so they can be better defended. Also there are 2 lakes in the middle. I don\'t remember seeing any water on the mars but its a game and you never can be sure... ;). This map is a must download, great map!!
map has alot of space so building lots of big structures is no problem. There is a town in the middle of the map which is a good place for garissoning troops. Although alot of this map is very plane it still looks very realistic and it took the developer a while to do. Very well made map :). Players: 4 AI Enaled: YES Supply Stations: 7 Supply Piles: 0 Oil Derriks: 4 Oil Refinery\'s: 0 Hospitals: 1 Bunkers: 0 Civilian Buildings: 56 approx. ----------------------------------------------
huge. It's doesn't have it's own icon of course (this is more of a "play around with" mod) and it uses the overlord sounds, anyway it's fun nonetheless, check out them screenies. The battleship moves on land but is much faster in the water. Check the readme below for installation instructions!
the key to winning is advancing upwards or downwards (depening on where you are) quickly. The two centre islands have 6 supply docks each, so make sure you control these islands near the beginning of the game. There is only one bad thing with this map and that is the size of your starting base island, its a bit to small (especially if you want to build more than 1 Airfield). When playing a 3v3 you might have some trouble placing a SCUD Launcher or an Airfield so I would recommend that you plan out your base layout before building it all (if you only have the space for one island). Its a good map, but perhaps it would be better with some type of scenery apart from grass and water. Players: 6 AI Enabled: Yes Oil Derriks: 8 Oil Refineries: 0 Hospitals: 0 Supply Docks: 18 Supply Piles: 0 Bunkers: 0 Civilian Buildings: 0
*NIX and MS-DOS freaks, regular people ;) should just get one of the above mentioned programs. For more info / examples check the readme below.
considered sacred and every year a priest climbs to the top to make an offering. The mountain high 2968 meters, it is located 25 km north of Yogyakarta. Then, he erupts again in 26 November 2010. Some moments after the eruption, the pyroclastic flows from the mountain causing most of the trees near the river were knocked down and the ground was coated by ash and rock. Not only that, volcanic material also flows through the river causing flood to nearby village. The blast also leaving more than 100 people dead and forcing tens of thousands from their homes. An Oil Derricks and an artillery platform per player locations. AI are enabled with more complex waypoint system. There are more techbuildings available for capture. Some supply for the refugees are available if you explore the map but beware, there are refugees running their car and truck panicly! Take care of your infantry as they can easily crushed by them.
Ive made the following changes: - totally remade all textures - completely redesigned the landscape details - remade most object details - moved the German city further to the right - changed the starting positions so that there is a free combat zone between the teams - added a bonus supply+oil in the north - gave all players equal and more cash - added a hospital to the right side - widened some small paths - added a perfectly working AI for 3v3 compstomps It's awesome! Get it now!! XD
generals has been changed and they have new buildings, units, and powers. It is intended mainly to add replay value to the single player campaigns, general's challenge campaigns, and skirmish games. Vanilla America, GLA and China objects can change into the new Laser, Demo and Nuke types so you can use them in the single player campaigns. Try the single player campaigns and Generals Challenge. Single player campaigns include all the missions from Generals, including Training mission (at start of USA campaign) and a modified version of the missing GLA mission 3 by DeeZire. A new map has been added to the end of USA single player campaign. Version 3.02 adds super artillery units to the 3 factions, they need the use of a general's point to buy them.
map Siege of Sarajevo). A river runs through the city and separating the map on two parts (north, south). There is plenty of the resources, oil derricks and other tech buildings. Three versions of the map are aviable: Sarajevo Battlegrounds ZH ("normal" version), Sarajevo Battlegrounds ZH - Cold Front ("snow" version) and Sarajevo Battlegrounds ZH - Night Storm (subtitle explains everything: night, rain and lightning). Enjoy the map(s) :D !
the map. Two Oil Derricks and an artillery platform per player locations. There are more techbuildings available for capture. More supply are available if you explore the map but beware, the Moon surface is not on it's stable condition, there are random explosions everywhere!
will find a canal running across the middle of the map. This canal supports a town; lots of garrisonables here. Additional supply docks could be found in town should the player require more resources. Other capturables include 2 hospitals and 2 reinforcement pads (these pads are surrounded by US military hardware, by the way). On more thing, search the town for a construction site and in it you will find what appears to be an unmanned US dozer. It would be in your best interest to acquire it. If not, you should try getting a hold of it at least once *wink, wink.*
vehicles and tanks now sound much more impressive when firing, missiles launched give you a haunting feeling like in a real battle and bomb impacts are more terrifying as if you stood beside them. Especially in big battles the atmosphere is so much more intense and the overall game experience thus is much more enjoyable! [/QUOTE] This Pack indeed gives it a better atmosphere, but note that you will have to change the dir of the file if you do not use the default install path.
version, a brand new faction had been added: the Russian Federation. This version also has revamped gameplay elements, models, textures, particle effects, and sounds. Every unit has been rebalanced to ensure fun, balanced gameplay. The new Russian Federation has the most powerful units in the game, but their infantry is weak individually; they are cheaply trained and are trained quickly, but they only are effective in numbers. Upgrades for the Russian Federation will reduce costs of your units and increase firepower for your units as well. The USA, China, and the GLA have been revamped also. There is a new "Anti-Aircraft Tier System", which will give aircraft a better chance to survive by lower tier Anti-Aircraft fire. The best against other aircraft in this mod are the Tier 3 units: other aircraft that engage the enemy in the skys! New maps and harder computer opponents complete this mod as being a great mod for time to come.
general's points bar.
new buildings, units, and powers. It is intended mainly to add replay value to the single player campaigns, challenge mode, and skirmish games. Vanilla America, GLA and China objects can change into the new Laser, Demo and Nuke types in the single player campaigns, which include the Generals missions. Compared to version 1, version 2 adds such things as movable base defence buildings for all 3 of the modded factions, destructible shrubbery and restored missing shrubbery models, animal units (attack dog, exploding ass, hornet swarm), better model animations and special effects, new generals powers, submunition / cluster bomb weapons (tomahawk storm, ALCM strike, CUB-87 A-10 strike), GLA airfield and aircraft. See included readme file for more details.
title screen). What this is good for basically is to speed up your transitions between the options, single-player, skirmish, and MP and get straight down to business. It personally has never bothered me, but I know it has for some of you.
flak guns. Firebases built within 500 distance of each other will assist each other against air targets. Firebases also have anti projectile lasers. The strategy centre cannon now has a long range bombardment gun. To fire this you need a colonel burton. Burton uses a button that needs to be used on objects to call for fire from this strategy centre artillery. You can build the tomahawk storm. The Bunker busters upgrade makes the tomahawk storm submunitions 30% more powerful. The composite armor upgrade makes the tomahawk storm building stronger. Airforce general has a B-52 that has air launched cruise missiles, an aurora bomber with Frantan napalm bombs, and A-10's with cluster bombs. Unexploded cluster bombs can be jammed with the Avenger laser so they do no damage when they explode. They can be destroyed using the dozer or ambulance, once they have cooled down and stopped smoking. Hint: Stay out of the village area until you are ready to receive A10 and carpet bomb attacks as going in the village will trigger these. Build a lot of firebases and use spy drones to reveal stealth units. There is an air force dozer you can liberate somewhere. This is somewhat harder than the original generals challenge map.
mappack, containing 5 high quality maps. The orginal pack had 7 maps, but 2 have been scrapped because they have been delayed, they should be in next months mappack. Yes, thats right. The Mapper Guild is planning to release a mappack every month from now on. I\'d like to give a short description about each map that is in the mappack. [b]Under Siege:[/b] by Crazykenny Under Siege is a highly detailed, semi-urban map. It has a nice apocalyptic feeling, it also features a nice amount of wartorn landscape at the bottom of the city, in the south-west. There are a few tech buildings to fight over, but the ones in the map are placed strategically and and should create interesting fights if the two armies should meet. The terrain is very discouraging towards turtlers. It has wide open entrances into the 2 bases and also has 1 or 2 secret passages which can be exploited to surprise your enemy. [b]Heavy Metal:[/b] by nipthecat Designed to be a fun map in the first place, it has turned out to be one of the most detailed maps in this mappack. Although slightly in the favor of turtling, this map still houses great and unique gameplay elements. This map is strongly recommended for comp-stomping or just to have fun on. This map is not perfectly suited for competitive online-play. Attention: The map is designed to pit the player versus the AI. The map is designed so that the player is on the right side and the AI’s on the left side. Any other setup for the players is strongly discouraged. [b]Night Shift:[/b] by Lord Atlantis You should leave work early and forget all about the Night Shift if you want to live and not be crushed by cold tank treads. Yes, this is another great map by the Guild’s second-in-command. A cold winter theme and great detail should keep you playing this map for hours and hours on. It\'s also highly suited for huge tank battles. [b]Maze of War:[/b] by Teukka An interesting tournament map. It features a highly detailed maze and a variety of ground textures. The object count has been deliberatly kept low to make sure this map runs fast on even low end machines. Therefore this map is highly suitable for online gameplay. It doesnt give an advantage to any faction and is highly balanced. Can be played against or with the AI without any pathfinding issues. [b]The Hub:[/b] by Teukka The most stunning map in this mappack. It has it all, a beautiful city, wide open landscapes and even \'\'custom\'\' buildings and other objects. There is little to say about this map other then to say it\'s pure eyecandy in every thinkable way. It has an Eastern-Europe theme, with nice grasslands dotting the landscape in between valleys and cities. It\'s highly suitable for both online and offline games. Enjoy people :rolleyes:
to win on 6 bots. literally.. my dad and i stayed up for hours just trying to beat them. Download it, and tell me what you think! This is my 3rd map. and.. although the mini-map picture makes it look like crap, it really isn\'t bad looking in game. ENJOY!!!!!!
theme. And in my experience the AI didn't work. I could have done something wrong here so let me know if the AI did work with you in the comment box, I tried the map 2 times, and the AI refuses to build or do anything in that matter. Kinda disappointing... The city itself also could use more detail in my opinion, it now looks like buildings have been randomly places between roads. I suggest you place Misc objects to your city. Things like dumpsters and streetlights make the city more interesting to look at. As for the texturing; it also disappointed me quite a bit. It looked very basic and there were no attempts to mix textures with each other. I wouldn't wanna say the texturing was bad, but it could have been done better. I also missed concrete texturing under some buildings. Well as for the AI, I couldn't get it working. I just sat at there starting point and did nothing. The strange thing was, I couldn't attack it either. I do think this map will be fun to play on online. Lots of civilian buildings to garrison and oil derricks to fight over. I also like to add that it is better then some maps I've seen ;) This maps also is very balanced. It gives turtlers no chance, but it also makes spamming quite hard. I hope you people enjoy this maps as much as I did. And please don't let this stop you for sending in more maps, you can only improve ;)
with asphalt. The cliffs are textured, but the textures do not fit well together and the overall appearance is odd. The aesthetics are further degraded by the trees that have been dotted about, seemingly growing through the asphalt. An attempt has been made to create a small urban area, but in the absence of any roads or organisation the result is not good. A few other buildings are dotted about - these do not fit in either. The map gives each player a lot of supplies and oil, so money can be gathered fast. On the clifftops are artillery platforms, and some other tech buildings are located in the central area.
effective than vehicles.
idea never gotten any form until early 2006 were I made the very first model for the mod and started working on organizing the mod and planning things by myself. The mod itself is based of an old game known as WarGames which was made by a game studio which was formerly known as InterActive Studios. Although the game was absolutely amazing and very ahead of it's time when it was released it never got the attention which it deserved (or at least not in my oppinion) as many features of the game were seen in other RTS games way later and some I have yet to see in other RTS games. In short, it will have 2 completely new factions to play, but only 1 is operational this version.
mountain which in cases it. The AI works fine on the map, and the map is fun to play on.
the GLA Assault General, and the USA Cybernetic General. China Flame General can train flamethrower troopers and upgrade his armor to be fire proof. GLA Assault can train the MiG-29 and can upgrade his marauder tanks to have stinger missiles on the back. The Cybernetic General can train cyborgs and tanks that look and act like spiders. The spider tank has dual cannons and can climb up mountains. The other generals have different changes with them, like the Nuke General has infantry that shoot very small nukes. Contra adds a different type of game play to the table as well. Contra promotes a type of "rush" style. For example, the player can not buy vehicles or infantry that are extremely powerful until they are rank 3. This promotes players coming out of their bases to get their rank up faster. Contra also notifies the players when a different player's rank goes up, so everyone knows. This mod has a messed up install program, so to help, I've taken the liberty to make a picture telling how to install. [u][b]Review-[/u][/b] [list] [*][b]Fun Factor-[/b] Contra is extremely fun! Every game is a new experience and you'll never get bored. There's so much units and new buildings to play around with as well. The only thing from keeping this as a 10 in fun factor is the "no units before rank 3" thing. This makes it much harder to go and quickly test out all of the generals, the player actually has to play. [*][b]Balance-[/b] The balance in Contra is discriminatory toward other generals. Other generals are just plain better then others. The nuke general for example, has long rang nuclear artillery that can take out any general quickly...well after rank 3. [*][b]Creativity-[/b] Creativity is noticeable in Contra. All the stuff the new generals get are new and fun. The upgrades overlords can get, for example, are vast and fun to play with.
historically authentic. A must for multiplayer fans. Requires [url="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en"].NET Framework 2.0[/url] to work! Download this! Blitzkrieg II is a World War 2 total conversion for Command and Conquer: Generals. Which the good ol' boys of Derelict Studios have put hundreds of hours of work into. And also ranked #1 as of yesterday over at Mod DB. In this Mod there is a quite unique way of gameplay, there are no supplies... So, in trade, when you garrison a building it will provide you with your war funds. However this, in turn causes the skirmish AI to not work. But there are still single player missions available. These guys really want this game to stay on the top list of Generals mods. So, they tested the balance between the different armies by holding tournies between eachother. One of my favorite things that they've added deployable artillery, which is towed by a halftrack. I sure hope you guys enjoy this mod!
concept of this mod is to allow for all technologies, including additions, to be accessible to one faction. A new faction has been set up, namely Armageddon, for which the player can select. At present, it can build the best of what is already available to each faction so far as units and special powers are concerned. The majority of buildings are of the US, but that is likely to change since I will probably be using civilian structures. Every object that the new faction uses will be cloned, it will not build existing faction objects. Also included will be a few additions, some pending permission from their respective authors (BlackHawk and Osprey, for example). I don't plan to include much new art, although certain things will require such. I will also be including additional superweapons, the Baikonur has already been adopted and is currently in working order, whilst the ScudStorm has been upgraded, it is totally devestating. I also have an effective PoW system so that the player can "capture" enemy infantry (actually, it destroys them and spawns a replacement), whilst a PoW can be delivered home to be exchanged for an otherwise non-buildable unit. One might suggest that the faction will be over-powerful, making the game unbalanced. Whilst that is essentially true, for a start, ZH has a much improved AI than Generals and besides, the player can oppose several AI factions so as to balance the game. As for unique maps, splash screens, anything that is not faction-specific, I'm simply not interested in. This mod will not include an installer, anybody who wishes to use it can basically backup any existing modifications and instead use the Armageddon files. Whilst this mod cannot be used alongside other mods, it can be used with the existing setup because I have not and do not plan to alter the original factions or generals in any way.
state circus, and also agricultural aircraft from cotton farms near the Aral sea. They also raided General Shi-Tao\'s base to the south, and stole a consignment of Overlord gattling cannons before the Chinese could mount them on their tanks. We do not know what they have done with this equipment. It is up to you to defeat the GLA in this region and demonstrate that America is the only superpower in the world.
are really hard! have fun!
duster plane, militia tank, mortar men, frogmen, and special powers like Partisan ambush and Cartoon drop.
issues[/u]: -Internal unhandled exception when double clicking on \"C&C Zero Hour\" mod. -GUI bug. Problem in GUI display when not using 96dpi. -\"The First Decade\" game version support. [b]You can install it right over the existing MT2 version, that way all your downloaded mods will be retained.[/b] [quote]The ModToaster is an easy-to-use tool that allows for easy downloading and managing of multiple Command and Conquer Generals: Zero Hour mods. You can download, install and run any mod in the ModToaster’s list with just 1 click! Fast! Backed up by powerful dedicated servers enabling fast downloads. [/quote]
ways to the center area, and AI has been fully installed for computer players.
position close to the center. Guard it well or an ambush from the center can take out all cash collection stuff. You can attack at the sides of the map using the bridges but those can be defended very well by taking the towers. The only other way is by using the center to attack or by using air. You can move a lot faster with chinooks here. There\'s water seperating you from the others.
Hour. Just Generals.
helmet, red legs, red arms, partial-red helmet.
and squads. This mod also adds some more power to the generals powers, see the screen shots to see the massiva ammounts of A10's that can strike. This mod affects all sides, china GLA, and the USA.
few more changes and tweaks. To install: 1) Clean install of cnc Generls:ZH (From the CD) 2) Patch 1.04 [file="40562"]English HERE[/file] 3) Project Raptor v4.0 (This file) Check out some of the screen shots below of some of the new units included in the mod
bunkers throughout. Damn That River features a river flowing through the middle with a dam at the north end. Freeway Free For All contains a grassy town surrounded by desert. Hold The Hill has a giant hill in the middle, with lots of room for building, and two entrances from the north and south. Island Arena features a small city island with four bridges connecting it to each island. Mountain Mayhem features a town at the north and south end, and many strategicly placed bunkers. River Rumble has a river flowing vertically through the middle, with defense lined along each side of it. The Last Castle features a small town and a castle in the middle, surrounded by a moat, with bridges connecting to each corner of the map.
everyone making a mod less than 30 MB ought to use this to incorporate their mod. If you have any mods installed then you\'ll have to do this: 1. Uninstall ZH 2. Go into explorer and delete the folder where ZH was installed (in program files) 3. Do the same to the folder in My Documents 4. Install ZH 5. Don\'t install any mods and then install ZHMM.
to uncover and repair several glitches in your Zero Hour tactical software. Your software has been updated accordingly. Good luck. Generals Intelligence Agency - - End transmission - - Version 1.04 – March, 2005 1. GLA WORKER - Slow supply gather rate problem fixed. 2. Online lobby sorts alphabetically instead of by rank. 3. MOUNTAIN FOX - Missing bridge bug fixed.
assault. Planes are cheaper and more powerful. F-117 is good dozer hunter. F-23 is anti-aircraft plane. F-22A \"King Raptor\" is more effective vs vehicles and less effective vs buildins. To take off structures use Aurora Alpha. Also you can build \"Hercules\" transports and make infantry paradrop at any time you want. -Laser General. Powerful ground assault faction. There are 3 types of lasers: anti-tank, anti-infantry, and anti-structure. The most of units have one type of these lasers. -Super Weapon General. Build powerful defense line and fire super weapons from behind of it. The most of upgrades are for defense and for buildings. Also there is second super weapon (ICBM launcher). Use particle cannons to take off strong buildings and use ICBM launchers to take off large groups of enemies. -Cybernetic General. The fastest faction in the game. The main power is drones. They are fast and immune to toxins, radiation neutron weapons and Jarmen Kell. The super weapon is tomahawk storm. It have very short reload time (3 min). Speed is power. -Tank General. Everything is for tank assault. Troop Crawlers are not Troop Crawlers ant more. They are support units. You can build one of 5 addons on each of and provide support to attacking Battle Masters. If it does not help then make heavy tank assault with Emperors, Manticores, Earth Shakers and Banshees. All of them are Overlord based super heavy tanks. Under good command they are unstoppable. -Infantry General. The main power is quantity. Build heaps of infantry and research a dozen of upgrades for them. Then begin heavy infantry assault. Explore with fast wheeled tanks and defend placing mines and traps. -Nuke General. Main power is nuclear weapons. The most of units have high firepower and low defense. Also there is no bunkers infantry can hide in. Do not care of defense. The best defense is attack. -Flame General. The main power is flame. Flame is very effective vs buildings. Playing for this general try to avoid enemy tanks and concentrate all firepower on structures. Destroy all enemy buildings and win. -Chemical General. The main power is chemistry. Poisons kill infantry and light vehicles with time. New acid weapons bring damage to tanks and buildigs with time. Silicon clouds bring damage to flying aircrafts with time. Pollute ground and air and see you enemies dying. -Demolition General. The main power is suicide units. Their cost is low and amount of money returned with cash bounty is high. This is the only general that can live without collecting resources. Arsenal of suicide units is large: terrorists, flying terrorists, bomb trucks, nuclear bomb trucks and etc. -Stealth General. Starts with GPS scrambler. The most of units are stealth. So he can be always invisible. The most suitable tactic is hit-&-run. -Assault General. Yet another ground assault faction with tanks, artillery, and fire support aviation.
but the \"totalannilation\"style weak my mind
50 New units. Adds Russia as a subfaction of china, They use all china's buildings but have their own Defenses and vehicles and infantry.
infantry anymore + Fixed the Stingersite’s weapon + Fixed all the music track lenghts + Fixed Guided LRM for the Summoner, MadCat MKII and Warhawk + Fixed Karnov/Anhur load/unload animations
shell map with lots of explosions and runs well. Hope you enjoy:D
navigate the town either.
skirmishes. The Oil Derricks and Refineries are indestructable. This map was made for Command and Conquer: Generals. I\'d greatly appreciate any suggestions/advice anyone might have for me.
stealth so not to be discovered, but its only a matter of time as he keeps expanding before he will be known. The US, China, and GLA have tested new powers with there generals that are now ready to be incorparated into there regular armies. They have also furthered some more technology as well. Oh and did I mention the boss general might be lercking around as well.
capture. Search near the dam for extra resources.
resources as it has 30 supply piles, 16 oil derricks and 6 black markets, crate spawns. The AI is fully enabled, so it makes good for a skirmish, online or network battle.
Black Lotus is living and destroy it. It will not be easy as danger lurks every step of the way.
the Vietcong. Referred to also as VC or ‘Charlie’. You'll be tasked with escorting a PT Boat up river to the main base...and along the way you'll encounter the enemy and be given orders. Cut scenes throughout the mission make this one fun and interesting to play. Just remember to keep moving along the river to your right till you reach your final destination...the American Base.
Job Rigel6669. Read the readme for more info.
0.5b. It should fix all the problems people have been having with the program. Note: Included is a update-only -- people will have to [file=\"9958\"]download 0.4[/file], and then apply this patch. Or, if theyve got the runtimes, they can just download this.[/quote]So again, this is a patch for BigPOP v0.4 which you can find [file=\"9958\"]here[/file]
of the additional supply docks and piles. The elevated center platform is the easiest way to get to your enemy's base, although it's possible to take a longer route around. Control of the center platform, if attained, should yield a good strategic advantage. All in all, this map looks like it would be quite fun to play 1v1 or 2v2. Try having allies positioned diagonally across from each other for a different type of gameplay. Players: 4 Oil Derricks: 16 Oil Refineries: 4 Hospitals: 0 Supply Docks: 3 Supply Piles: 17 Bunkers: 4 surrounding each player's initial resources Civilian Buildings: 1
an oil refinery surrounded by 3 oil derricks and 3 supply stations. Obviously the map should be played left vs. right. The central plateaus are connected by a wide roadbridge so that should be challenging as well. The setup of this map is good, however, there´s no finishing touch. The terrain is boring, some rocks and trees here and there, and the ridges of the plateaus are pretty much vertical making it look pretty ugly. Nonetheless this map should be good for some nice big money collecting 3v3. The map doesn´t contain any AI perimeters / paths so you can't play this in skirmish mode against a computer played :( Players: 6 AI Enabled: No Oil Derricks: 12 Oil Refineries: 2 Hospitals: 0 Supply Docks: 14 Supply Piles: 0 Bunkers: 0 Civilian Buildings: Some high towers
locations to attack your enemies so im presuming the part \" Desert \" in the name is because it is in the desert and \" defenders \" means, in my opinion, pile as many as you can missile-defenders into the trains :D This map will give you hours of non-stop tactical operations. Iggy\'s Description: This is a -player map. There are 3 Trains which are all able to carry infantry and tanks to surprise attack your enemy from 3 different locations. round the map. There is finally plenty of build space and supplies to last throughout the game
itself(Agent.rar). To install, just place the \"agent.big\" file to your Generals Zero Hour directory, for example, \"C:\\Program Files\\EA Games\\Command & Conquer Generals Zero Hour\". And to uninstall, just delete it. It\'s not a full MOD, because the computer players can not use the new skills and new units. And maybe it\'s not a good MOD, too; but I think the design is good, and it\'s worth playing. But this won\'t break the balance of the skirmish world. Why? The reason is, all new things are originated from a secret Lab...
takes the best of each general and puts it all in one also adds new superweapons like IBCM ETC. A Bug you should know of is: BUGS, --------- YOU DONT GET PUBLIC TIMERS FOR SUPERS AND SPECIAL POWERS, JUST TOO MANY! -MEANING NO SHORTCUTS,NOR SHOWING COUNTDOWNS. TO FIRE THESE WEAPONS ACTUALLY CLICK ONTO THE SUPERWEAPON, UNDERSTAND? Taken from : [b]Readme[/b] Filename in zip: [i]PLEASE READ THIS FIRST!.txt[/i] Bludshot^Out
this is a very good map.
changed drastically and the weapons have been made stranger.
a massive wing of bombers to decimate area HE Missile upgrade (USA) Raptor missiles stronger Weapon Import Upgrade (Alexis) Gains regular patriot and laser turret Rocket Pod Button is different now forgot to mention it before Superweapon General Dozer now has a button to switch to defense structures
the map so watch out and keep your tanks safe :p. The ai is fully enabled so its good for skirmish or online play. Nice work on this map. :rock:
multiplayer. Overall this map map just needs to be finished and itd be a nice map to play on. :)
is a large bridge at the top of the map... i don't know why it doesn't sever any purpose, just there for looks i guess. The start point has a good amount of build space. the map has little his and is very detailed, there are a few little towns scattered around the map. It's a pretty good map. By the way, the Ai is enabled so you can play it as a skirmish or online.
only the English & German patches. If a big majority needs the other languages, please inform us or leave a tag here and we will post it up for ya.
2 people. Each player starts off woth 2 oil derricks and 2 supply docks near their base. There is also 2 supply depots on each player's side of the map. Right in the middle of the map is a little desert oasis that has a little city type of thing surrounding it. Nicely done map, a little simple. It is somewhat hard to defend your base right at the beginning because there is no mountains or anything like that that would form a barrier. Would have been a very fun map if it had some AI on it. But, good map othere then that.
name it after him (there ya go Nick) Have fun :-)
it look realistic with Generals 3d engine.
not really worth the download if you already have the v3.9
lots of oil derricks and stock piles laying around near your bases, all forgotten. Great played on 2v2.
although it can be a bit buggy at times. I like the idea in the whole though even if it is too similar to his previous maps. Good work, keep it up and try out the AI one day. Players: 4 AI DISABLED Oil Derricks: Lots Civilian Buildings: Small town Bunkers: None
player skirmish. 3 player start of at each site. If you're not playing in teams expect to get attacked early. The fight is taking place in an urban area. 2 islands in the middle surrounded my a river that is flowing in an "infinity" shape. The resources are well balanced. You will find a lot of streets and civilian buildings in this map. The 2 island can only be reached by 4 little bridges. You'll find some Oil Refineries and Oil Derricks on them. You have to download this map, i had a lot of fun playing it.
large 4 player map. The player start of at the corners with 2 supply docks and some supply piles. You've got lots of space to build up your base. All of the corners are surrounded by some hills and can only be accessed by 2 ways so you can defend your base well. The resources are moderate/good and well balanced. In the middle there is a little place with more resources if you run out. The overall design is very good. Everything is smooth and fits together perfectly. You've got lots of hills, some civilian buildings and some lakes. Hopefully the author will make a skirmish version of this.
isn\'t a bad map. I don\'t thnk there are [u]that[/u] manyt resources as the readme says. You will have lots of room to build and move around. Sides are pretty well balanced, which is cool considering the map isn\'t symmetrical. Its fun for 1V1 play, although a bigger version for play with more people would be cool. Players: 2 AI Enabled: Yes Oil Derricks: None Oil Refineries: None Hospitals: None Supply Docks: Few Supply Piles: None Civilian Buildings: Some Bunkers: None
map in mediterrain environment. The player start of at the corners of the map. A river is flowing through the map and cuts of each corner. It also creates an island in the middle where a city and some more resources are located. Each corner \"island\" can only be reached by two bridges (Look at the screenshot). At each bridge there are 2 bunkers that you can use. This makes your base highly defendable. The resources are decent. You\'re starting off with one supply dock and an oil derrick. On this map you can have some long lasting online action.
Few Tech Buildings: Few Civvy Buildings: Few
listbox entry - Reworked some dialog boxes - Extended the readme file
their comrades in real life 5) Farther camera distance; zoom in/out closer and farther than before
Players start of with two supply docks and an oil derrick. There is a small city in the middle with an oil refinery and a lot of oil derricks. Once you have captured the middle it is highly defendable. A train is moving around the map. The train adds a very nice strategy because you can hide units in there and the train passes every base so you can get the train full of units and surprise your enemy. The problem is that the some of the computer players build their buildings on the tracks so the train destroys them. UN vehicles and some civilian trucks are moving through the map, too. The design is good. I had a lot of fun playing this map. Nice job!
:) Players: Single Players AI Enabled: YES
resources). Players:4 AI Enabled: YES Supply Docks: Piles: 12+ Oil Derriks: 3 Oil Refineries: 0 Civilin Buildings: Few Hospitals: 0
Some Civilian Buildings: Few Bunkers: None
units. You must move through a GLA occupied town to complete your objectives. Its pretty cool. There are some tricks which, if you follow them, you will loose. Be careful though, you can\'t simply rebuild units, once you loose them, they\'re gone. A bug I noticed was the AI would seem to ignore me in certain parts. Like, I would be attacking a few units next to me and they wouldn\'t move or shoot, but units from far away would come towards me and attack. Its not something that you will beat in two seconds, and you probably won\'t beat it the first time either, so you\'ll have a lot of fun with this.
have had there Damage increased by 50% (to make them more like 'Tank Killer' missiles. To balance this the reload time has increased from 30s to 40s making the A10 rely more on the Vulcan cannon during long skirmishes, otherwise the A10 can be used for short sharp attacks on ground units. Further the missile has been changed from the Raptor variaty to a Dark green A10 variety [b]Battleships[/b] The cost has gone down by $5,000 and there health has gone down by 25%. However the Battleships can now use 2 new upgrades: Sea Armour & Sea Auto-Repair [b]Hovercrafts[/b] The Hovercraft can now carry 1 more unit (so either 9 infantry units or 3 vehicals in total). Its health has gone up from 300 to 1000 and has also gained (along with the Battleships) 2 new upgrades: Sea Armour & Sea Auto-Repair [b]Nuke Truck[/b] Reduced Damage and increased its health. Your more likly to get a Nuke Truck in now but it won't be as devestating as before. But note it still is very devastating [b]PT Boat[/b] The price has gone down by about $200 while its health has gone up 100. However it seems impossible to upgrade the PT Boat so it has not gained the upgrades along with the other sea vessels. [b]The new upgrades[/b] Sea Armour: This improves the health of all sea vessels (bar the PT Boat) by 25% Sea Auto-Repair: Gives all sea vessels (bar the PT Boat) auto-repair Both cost $3,000 and are researched in either the, Strategy Center (U.S.), Propganda Center (China) or Black Market (GLA) [b]Rank points[/b] You now recieve 9 Rank Points rather than 7. You recieve 1 Point for achiving 1st Rank & another for the 2nd Rank. Then 2 points for achiving the 3rd Rank and another 2 Points for the 4th. The Final 5th Rank awards 3 Points [b]Armageddon weapons[/b] Such as Nukes, Particle Cannons etc have had there recharge time increased by 50% (so now the Nuke takes 9 minutes to reload instead of 6 minutes) [b]Colour changes[/b] New 'military' colours have been added to the Multiplayer menu and the default colours for the races have been set to military colours [b]Camera[/b] Max Zoom extended slightly If you want to see screenshots, please check out the previous version here
The train caught me off guard and took out my tanks! Pretty small map, but no side gets any real advantage (unless two people are teaming up against one). Players: 3 AI Enabled: Yes Oil Derricks: Many Oil Refineries: None Hospitals: Some Supply Docks: Some Supply Piles: None Civlian Buildings: Few Bunkers: None
necessary subdirectories for the BIG file. FinalBIG also supports adding directories and single files! I especially like the fact that you can have multiple big files open at the same time as I´m showing in the screenshot below. For the latest version (we´re usually all up-to-date though), be sure to check out http://www.wagnerma.de/
long elevating bridge. In the centre there are a few civilian buildings and a few supply piles. Needles to say, garrison these buildings and build some defences on top of the hill. This map would be fun in an all out GLA match since the only way to reach eachother´s base is through the central plateau! Good job for a first CnC Generals map! To bad this map does not contain AI perimeters so you can't play in Skirmish offline :( Players: 4 Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 8 Supply Piles: A few Bunkers: 8 Civilian Buildings: A few [i]Note:[/i] The author's readme says it's a 4v4 map however it is definately a 2v2 map :)
bad english) Created by Globox360
Defender a stinger or the GLA Suicide Bomber a nuclear death or enabling the Carpet Bombing and adding a gunship. And I was also testing/learning how to skin and so the mod has a few of those. So with this your game will be a bit more interesting...Enjoy! BTW I\'m not sure how to take screen shots so don\'t flame/troll me about that plus i don\'t see why you\'d need them as there aren\'t any real visual changes save the skins and slightly edited effects which the later uses the game engine and nothing custom made.
bomb drop for china and many other adjustments.
RUNNING! To make everything more synoptic, I included an icon to display the camo type currently installed.
Background Note: i\'m not good with the Scripts
during game progress. A lot of new units upgrades and special powers are added as well for the three regular sides. This mod includes only the Russian side in its current form, but GLA and USA are to be added.
knock stuff down, its good for that too. More versions coming soon. Enjoy! Sincerely, Hawkeye
single-player battles. Completely equal except for the town and the soccer field. One more thing: find the snowman. :P Supply Warehouse:4 Small supply stash:4 Supply dock:5 Oil Derrick:6 Hospital:1 Cars:yes Bunkers:yes Trains:no Boats:No fortified structures:yes
your anti air!
divided by a river with three bridges. There are two supplies for each player and more supplies on the bottom right in the middle between the players. It's an even greater map after my upgrade I think ;) get it!
is a great improvement to the previous MOD. The mod feels more fluid and balanced so I'd suggest a download to all NProjects MOD users. [quote]NPROJECT MOD VERSION 2.4 README --------------------------------- How to install this mod: 1. Extract the ZIP file 2. Copy the [00nproject.BIG] file to "Command and Conquer Generals Zero Hour Data" folder in your "My Documents" directory 3. To play the NProject Mod, use the included shortcut file (NProject Mod.lnk) 4. If you want to play normal Zero Hour, use the original shortcut in the Start Menu If you have the previous NProject mod version, just replace the old [00nproject.BIG] file with the new one. Make sure there is no other mod installed. Two or more mods conflicting each other. Except you used the mod manager. VERSION 2.4 CHANGES/UPDATES: - Added four new maps. The missing Armored Fury and Scorched Earth map from the classic Generals, and unused Brige Busters and Swiss MP maps. All in ZH version. - Remove the EA logo and the intro movie at the start - Chinese Spy Plane ability now available, replacing the Internet Center Satellite Scan ability - GLA Demo Drop Generals Power now available - SupplyDropZone exploit cheat fixed! - Rebalanced Aurora Alpha weapon that too much reduced in version 2.3 (thanks to Wolverine81 at CnCFiles for the report) - Fix Laser Ranger that sometimes attack with flashbangs when the upgrade haven't purchased yet - Fix the Demolition General Suicide ability issue that not allow you to detonate more than one unit in a time - Fix Demolition General Battle Bus suicide death animation and undetonated suicide weapon - All tech buildings now can be disabled by microwaves or EMPs - Rebalanced AirForce General aircraft PDL (prevent chinook defense laser sheild) - Fix all Helix model that show the bunker expansion when heavily damaged - Fix missing gattlings and quad weapons muzzle flash when those units attacking ground units - Fix Speaker Tower and Boss General Command Center model that show the wrong house colors - Fix Laser General Barracks that shown unbuildable Mortar - Makes BIG rocks can't be cleared by builds - Improved Patriot Missile, ICBM Launcher, and Tomahawk Storm animations - New USA Barracks and Super Hacker cameos - House color fixes on cameos (e.g. Scorpion Tank colored green instead red) - Radar Van hide its radar tower until the Radar Van Scan upgrade purchased - Balances for Avenger, Gattling Tank, Humvee, and Quad Cannon armors - Balances for Marauder weapon at the second salvage upgrade - More balances for all Fake Structures - Now Stinger Soldiers also spill bloods when shot by bullets - You need a Propaganda Center instead War Factory to build Internet Center - Satellite Hack I upgrade now provides radar - Satellite Hack II reveal interval increased to 5 minutes to balancing the new Spy Plane ability - New skin for Infantry General Super Lotus and Super Hacker - New heroic Microwave Tank weapon appearance - Sentry Drone no longer immune to poisons - Rebalanced Chemical Suits armor bonus - Improved all kind of Carpet Bomb special powers efficiency - Makes Toxin Demo Trap detonate at normal speed like its cousins - The '_test new units' map now better, larger, with more objects, with complete science - ShellMap returned to the original, but the mod's ShellMap available as an add-ons and can be used for normal Zero Hour. Any question? post it here, or email me at firstname.lastname@example.org[/quote]
Fighter is more powerful and the B2 Bomber is immensely more powerful. The Superweapon is rigged meaning it is extremely powerful. It will damage the player's base that it is located at if it is too close. China is changed too, although not as a dramatic change compared to the USA. Troops, tanks, ad structures now are more diverse. They have units from a bit of every faction, kind of like the China Commander in Zero Hour. China can produce anything very quickly and with relatively at low cost. Superweapons still take a long time to build, although they are improved. This is the author's first mod, so positive feedback is welcomed!
detailed, better texture, less waypoint buggy and even featuring more actions. All surrounding buildings are distructable and will be destroyed eventually. There is non-stop action that never ends with gla constantly attacking china but with bhina holding out.
storm. The tomahawk storm fires 9 tomahawk storm missiles. Each missile flies to it's target, flying over hills and around big structures like an aircraft. However, it can be attacked and shot down by all units which have anti air weapons. When the missile dives over the target, it releases 7 combined effects sub-munitions, which spread out to spread their devastation. They have explosion, shockwave, and incendiary effects. As a mission it is pretty easy but still fun. You start off with 2 tomahawk storms and basically win by destroying all the enemies on the map. Version 1.1 changes: In real life, submunition weapons leave behind some unexploded bomblets which then pose a threat to friend and foe alike on the battlefield. Now the tomahawk storm also does this. The unexploded ordnance will explode if enemy units go near it, or if not, it will explode at random times for some time, making it harder for the enemy to rebuild, and also making it dangerous for friendly units to go near the site of a tomahawk storm attack.
disadvantages. Try it against a hard AI opponent, it's quite fun. There is a garrisonable train that goes round the map. There are unmanned vehicles and other goodies for you to find. These include a very destructive Nuke cargo truck, an unmanned Boss dozer (not to be confused with the not unmanned civilian dozers which repair civilian buildings), and 2 PT boats. There are unmanned base defences near the train bridge for you to garrison. Some civilian buildings in your base have crates inside. Garrison then exit from them to pick them up. There is a map.ini file which modifies some objects. If you get mismatch errors in multiplayer games, rename it to map.off or just delete it. The map is playable without the map.ini, it just adds more features, like: map.ini features: ================= TechOilDerrick self repairs TechArtilleryPlatform can be upgraded to have nuke cannon's weapons GuardTower and WoodTower self-repair, and have built in machine guns that the garrisoned troops can fire in addition to their own guns CivilianBunker01 self repairs Trains have special flak wagons with quad cannon guns. Garrison some infantry in these to activate them. They have a small speaker tower effect too. Train engine can be garrisoned. Anthrax bomb and nuke missile poison fields clear the shroud so you can see what is dying in them. The Nuke cargo truck will call in a carpet bomber when it detonates, and it also creates a firestorm. You can also disguise it like a bomb truck. CivilianVehiclePTBoat is armed with long range missiles Windmills generate 10 power, garrison them to get the power.
defense against the GLA, only this time, the latter is joined by a rogue Chinese general. There's nothing too special about this shellmap. You may see special defenses and units (and lots of terrorists) but, other than that, this map is just about average.
double-teaming opponents positioned at the south. The northern player has two supply docks at his disposal (instead of two blue tiberium fields) and two oil derricks further away from the base. The other two players, however, have one supply dock each. The other areas of the map also have goodies to offer such as other supply docks and garrisonable buildings. I\'ll let you decide which team has the \"unfair advantage.\"
amount of the best units from the other factions. Not only that, but this mod features new models, skins, and tweaks to the original Zero Hour, so you won\'t be disappointed.
Corporation\", which comes up with a good many of units, buildings and special powers. Actually this Mod isn\'t really balanced. With the high costs of some units I tried to even out the firepower of them to make it as balanced as possible. Cyber Tech Corporation has: - three innovative superweapons - ultra modern Mechs whereas some of them are incredible regarding to their firepower and their abilities - tanks which are everything but not typical - altogether 5 Hero units - each one with very special abilities
they have released. The list of these files is updated constantly, although it only houses some Zero Hour maps at the moment, you should expect the Command & Conquer 3 maps to be uploaded to the program anytime soon. Not only does this program download the maps for you, it even installs them, making this the ultimate lazy-men tool. No need for unpacking and moving files, just a simple click and your set to go. Installing to program is also a piece of cake, just unpack the file and your ready to go. Great stuff, thnx Mapper Guild!
the Laser General a greatly needed improvement. To view all the changes, read the readme.
atmosphere to start out with. I gives a really dark feeling. The map is staged upon a nuclear radiated battlefield somewhere in China. Maps textures are pretty variated, anything from mud to grass to concrete and all blend in nicely. No texture errors yet. As for the AI, its functional. Not impressive, but functional. Although the waypoints paths are a mess the maps AI works fine. You will get a challenge when you play against 5 other hard AI's. But one AI doesnt really deliver much of a fight. So I can say the AI is average. The gameplay on this map is good, lots of strategically placed techbuildings to fight over. For example there is a Oil Derrick in a mountain pass, which is very hard to defend. The only downside is that the player in the top left corner of the map can bunker himself in. He does have a advantage over other players, as his access points and choke points are smaller then the other players have. Well with all this said I can still guarantee you that you will have fun playing this map. And now for the last part, eyecandy. I can only say it will blow you away at first glance. The texturing is really done proffesional. Buildings placement is excellent. There are plenty of little details that will make this map stand out in a crowd. Thing like, rocks, cracks and oil barrels. This map is fantastic.... but not quite yet perfect.
implemented properly. The balance could be better. One team starts with extra artillery platforms on their island, and one team does not start with as many supply depots. This gives one team an advantage and one team a disadvantage. The only entrances to all the bases are over bridges or narrow parts of land, so bases can be defended too easily. An attempt has been made at detail, with a small city on one island. However, the buildings are an odd mix of small asian and large western buildings, none of which seem to fit the setting. The terrain is mostly one texture, with a few large blobs of other texture as well. The ground is basically flat everywhere, with the exception of a few mountains and a hill. There is a good range of trees dotted about, as well as some rocks, which do improve the level of detail slightly. Overall, the map has some nice touches of detail but feels too unrealistic and is slightly imbalanced. A good first attempt.
they\'re a lot of flanks on this map as well. The map has a fair amount of detail. The textures could use some work, but the building placement and the beaches are flawless. This map would be a good download for you if you like something different and somewhat strange.
has many new improvements to the interface as well as optimisation of the game engine itself. Several units have received new and improved visuals such as new models, sounds and weapons effects in the mod too. The mod features: -All original missions from generals. -All original skirmish maps restored how they looked in generals. -The original generals (orange/yellow) interface -Many new model repacements which improve the original ones. -Many new improved sound effects. -Many new particle effects. -Many bug fixes. -Many balance fixes. This is the Lite version of the mod. It does not feature briefing or intro movies. If you would like these features, download the full version [file="77773"]here[/file].
your Zero Hour directory, and if there is a shortcut in the folder, use it. Otherwise, run Zero Hour and check it out! Anus Panda - Massive Artillery AuroraSean - RAH-88 Beng - Mortar Man IFMN - A-64 Apache Nuker - Marine Sergeant Sithdagger - V-64 Destroyer SpyVSpy - Steam-Powered Artillery Stack111 - Revelator Swgbex - FedEx Tomahawk The Hunter - Lockdown MRLS Vengence - Trebuchet ZekeSol - Mammoth Tank You can't have more than 1 .big file in your ZH directory at this time.
turret (which you can see below), and to rich19 (that\'s me!) for editing it to get the other versions. The kit is intended to introduce more people to modding - it shows you the directory structure and files needed to add your own unit/building. More skilled modders out there could try enabling this turret as an upgrade, or editing the model to include different weapons.
models of buildings on display, so it's a must see for every CWC fan.If you like what you see, you can find out more about CWC by visiting the team's [url="http://www.cold-war-crisis.de/wbboard/portal.php"]website[/url].
users of Mac OS X versions 10.3.9 and 10.4 only. - The version 1.0.4/1.0.2 patch provides universal support for Command and Conquer Generals and the Zero Hour expansion. - Adds native intel support - Along with the release of GameRanger version 4.6.1, will improve internet game functionality Requirements • Command & Conquer Retail Version
although most of the other generals are gone. There are also other cool things like all of the GLA units have new textures, there is a lot more general powers, and super weapons can only be acquired when the player is rank 4. The USA air force general can get A-10s, JSFs [which hover!] and harriers, along with other goodies. Conquer or die is just a beta remember, this means that not [b]all[/b] of the generals the team wanted to put in are here. There are also a lot of missing info on camos; the pictures on the new units are very generic and look like they are just screen captures from in game. The mod is also really unbalanced, 6 rpg troopers can take out a gatling cannon and other very "strange" things can happen. [b][u]Review[/b][/u] [list] [*][b]Fun Factor-[/b] Although there is [b]many[/b] problems with this mod, it is surprisingly fun! Almost everything in this mod [unit wise] is new so you will have hours of fun just trying out the new generals and seeing what the new units do. [*][b]Balance-[/b] The balance in this mod is hard to rate because although this mod makes units realistic, it makes it [u]super[/u] unbalanced. RPG troopers kill rangers in 1 shot, air craft is lightening fast, ect. This sort of unbalance does make the game cooler in a way though because there is bigger battles that are fast paced; but this often results in lag. [*][b]Creativity-[/b] This mod is average on the creativity side, but I [u]think[/u] I've seen the models in this mod before, but I'm giving the team the benefit of the doubt. Some of the units in this mod are based off of real life, but I like the way they make the other units that aren't in real life seem real.
certain parts of the map, like a cliff for example. The maps are more creative than average maps. All of the battles should be straight forward with just a few options on which tech buildings to defend. Bottom line: I liked these maps, most of all Icy Waters, and I would be more than happy to see more maps by these creators. Again, these aren't perfect, but they're far more advanced than most maps. Pictures are in this order: Icy Waters (2 Player) Long March (2 Player) Moose Valley (2 Player) Water Forest (4 Player) Highway to Hell (8 player) Sand, City's And Canyons (2 player) Update: To get the last map to work, you must rename the directory from 'Sand, City's And Canyons' to Sand, Cities And Canyons Skirmish AI is supported.
useful developer tools to greatly enhance the production of your mod projects for The Lord of the Rings and the more recent Command & Conquer RTS games. The Mod SDK currently consists of these pieces: 3DS Max 7 Autodesk plugin W3D Viewer Asset Cache Builder Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer Tutorials on our in-house art creation processes and rules for models and maps This MOD SDK v1.01 is compatible with the following games: The Battle for Middle-earth II The Battle for Middle-earth Command & Conquer Generals: Zero Hour Command and Conquer Generals Command and Conquer Renegade
new Generals. USA Cybernetic General, GLA Assault General, and China Flame General. Completely new created from scratch models. High quality too, I might add! If you're looking for the spice to change Generals to something just a bit different, here it is.
setting up a base of operations in China. The final remaining GLA general, Rodall \"Demo\" Juhziz, narrowly escaped incarceration and was released back into the public. About six months later masked men holding AK-47s held an American couple hostage in their hotel in Cairo. The masked men demanded the Egyptian government pay 8,000,000 American dollars in exchange for the hostages. The Egyptian government refused to pay fearing that the men would kill the hostages anyway and keep the money. Later That Day... Three SUVs speeded down a street in Paris, France. The SUVs drove up to the Eiffel tower and exploded, causing the tower to fall on to the streets, crushing hundreds of people. A hijacked Huey helicopter armed with dual miniguns mowed down the fleeing people. Two MiG-17 jet planes flew over Hollywood, dropping napalm bombs onto tourists. A zodiac boat armed with three M-60 machine guns started shooting at beach-goers in Sidney, Australia. Ten minutes later, the President of the United States is briefed on these events. Three months pass without any terrorist activity, until the most devastating terrorist attack in all of history… At the G-8 summit in Berlin, all members attending are taken hostage by a group of masked men that call themselves the United Terrorist Coalition (UTC.) Within three hours, all of the hostages are killed, including the President of the United States. Back in America, riots are tearing apart the world’s most powerful nation. The Vice-President is quickly sworn in and is briefed by America’s top generals. After a quick meeting, the President declares war on the countries most likely responsible for these terrorist attacks. Eight hours later, American troops are marching into Syria, Iran, Kazakhstan, and Pakistan. After two weeks of searching for insurgents in these countries, the US has found nothing related to the attack on the G-8 summit. The next day, 747s are driven into the capitols of these four countries; over one million people are killed. After realizing that the US was wrong to invade these countries, they quickly pull out and head home. The US President sends a formal apology to the new leaders of all these nations. One month later, multiple suicide bombings in Chicago, Washington, and Hollywood sends the United States into a state of Martial law. Many American citizens are arrested and three killed during an attempt at crowd control by the National Guard. The next day, a video containing Rodall Juhziz telling the US that the remains of his mass army is coming seek revenge on the US is played on CNN. Juhziz also states in the video that has army is coming from his hometown in Kuwait. After a briefing by his top generals, the President decides to invade Kuwait and Operation: Urban Assault is initiated…
some enemy scud storms. That\'s it. A good plan when starting off the game, do not leave the barn area, or you lose. But what you want to do, is hold off the 7 waves of Taliban (GLA) forces. The 8th wave is a scud launcher, (you can leave the barn area if you killed the 7th wave.) If you can\'t beat the map, refer to the stratagy at the bottom of this ReadMe. This map is still in testing, so it may not be perfect. Good Luck. See the ReadMe for more information.
skirmish/multiplayer map with the typical bits n bobs. [u]The Island - Scud Problems[/u] is basically the same map, with some added tidbits. Please note: You will start with $15000, and there will be $40050 on each supply dock. See the readme for more information.
the middle, fields on the right. AI works both ways on hard.
great! Soon, you\'ll be able to use it for yourself, as a release of a beta of ROTR is only a few days away. Until then, this should keep you counting the seconds. Enjoy!
Hour. Just Generals.
lack of supplies. Two refineries on each side to reduce vehicle costs.
sure when the water is lowering, you don\'t get them stuck high and dry :P
you need to add this superweapon to your own mod, including 10 ini files, w3d models, textures and sounds! You have permission to include it in your own mod or modify it to your heart's desire! You could also modify (instructions included on how) to the RA2 Weather Storm!
Any the map was 2 Island with no way across (So it bad Luck if your GLA) you had to use your air force to get to the other player or y could just use your super weapon or both. There a lot of money to get on this map there a few bunker in case your enemy send a few tank over in coppers and park them just outside your base
all Canada Generals ->Every Vehicle has its own personal Locomotor To install: 1) Clean install Zero hour 2) Latest patch 1.04 3) Global warfare v0.99
available. This mod will help you in situations when you need a unit from another side.
making a mod less than 30 MB ought to use this to incorporate their mod.
Agency to uncover and repair several glitches in your Zero Hour tactical software. Your software has been updated accordingly. Good luck. Generals Intelligence Agency - - End transmission - - Version 1.04 – March, 2005 1. GLA WORKER - Slow supply gather rate problem fixed. 2. Online lobby sorts alphabetically instead of by rank. 3. MOUNTAIN FOX - Missing bridge bug fixed.
for an air strike. The Agent\'s job is done. He\'s extracted by a chinook, but the city is swarming with enemy troops. The chinook is shot down and the Agent captured. It is now your job to rescue the operative.
GEN .(ME COOLROB) CHINA SW GEN .CHINA .LASER GEN .LASER GEN JUST DOWNLOAD TO cnc GENERALS 0HOUR DATA THEN PLACE IN REPLAY THEN START THE GAME GO AND SEE ONE OF THE BEST REPLAYS EVER!!!!!! I WOULD LIKE TO SAY THX U TO ODEN AND NISSE FOR THE BEST GAME I\'V EVER PLAYED IF YOU HAVE GOT TIME DOWNLOAD THIS AS IT IS THE BEST REPLAY I\'V SEEN AND PLAYED IN I GOT TO GIVE IT TO ODEN HE PLAYED VERY GOOD........
divided in half by a river, over which crosses a train and several bridges. (This map is unrelated to the non-Zero Hour map of the same name)
modding and don\'t know what files to extract and start working on, this is the pack to help you out.
There arent many objects, so it should be good for slower computers. AI is supported and should work fine. An intro at the start of the game sets the scene for a battle of tiny proportions!
open map great for large battles. **Please note that this map can only be used for Generals. It will not work in Zero Hour**
be guarded. At the upper right corner, there\'s a little grassy airfield.
battles. There is also a ton of tech buildings spread around the map. This map is AI compatible so it will work for online, skirmish and network battles.
supporting with a ton of supplies. There is also a ton of tech buildings spread around the map. This map is AI compatible so it will work for online, skirmish and network battles.
tech buildings spread around the map. This map is AI compatible so it will work for online, skirmish and network battles.
this map is good for rushes because of the short way to the base areas.
the map\'s file. I\'ll be getting out some shell maps soon:D NOTE: you also need the .net frame work from microsoft. you can download it http://msdn.microsoft.com/netframework/ from the URL. Hope you enjoy:D
affect gameplay at all.
the first 10 minutes is fun, right?
Info: --------- -Map Made for: C&C Zero Hour expansion -Date: 27th sept 2004 -Map: Full art of defense v11 -Author: Rigel6669 -Size: 300x380 -Climate: dirt -Time of day: Morning -Players: 5 -Type: Multiplayer/Skirmish -Resources: 1 money crate + 2 supply docks + 4 oil derricks for each player
extream battles this mod is for you. There are alot of things added too many to list so try it out and enjoy!!! the computer uses the new defence buildings and i changed the science sets but thats it.
6 -Type: Multiplayer/Skirmish -Resources: 8 supply docks, 11 oil derricks, 6 techoil repair bays and reinforcement pads Special scripted 6 player grass/sand map for human infantry battles or beat the AI by only using infantry units
well. I also plan on making new units as well. At the very least the ones listed below but for now i used existing models. The Boss has the best of all sides all roled into one and has produced a few new units as well.
Transports that you cancapture. AI works nice.A war crime has been committed along the coast of the water, civilains havebeen gunned down and there blood has changed the color of the water. Your will be reinforced at the start of the game with, Boss General dozers,cruisemisslelaunchers,Helixs and inferno cannons they will drive or fly into the screen then park allowing you to capture them with any man.
defend your caputered buildings. I tried to make smooth waves, but... Anyway I hope you will enjoy my second map. Have fun :)!
techbuildings available for capture.
player will have to get off his lazy ass, and take it. The tricky thing in this map, is that the start positions are moved close to each other. There are two concequences of this: 1. More action, since the fight for rescources are not too far away. 2. The enemy can move all the way around the plateaus. The plateaus have 4 ramps, each placed in each side of the plateau, so watch out! As allways, I don\'t rate anything I\'ve made myself, that\'s up to you.
means that unusually high funding and levels of equipment and organization are possible. Satellite imagery indicates unusual movements in the Mexican desert, the Mexican government has insisted these are normal troop movements. The Iraqi military is at an all-time high state of readiness, Israel and Egypt are asking for more American forces in the area. The President has authorized a state of DEFCON 3. All American citizens in the middle east are urged to evacuate, pending a possible attack by Iraqi/terrorist forces. The terrorist threat level has also been raised to RED. - One new side, The United States - 25-30+ new units in the first release - 18+ new buildings in the first release - New graphics, i.e., explosions, smoke trails, loading screens, etc - The USA is now very realistic, with F/A-18 Hornet fighter, AH-64 Apache, M1A2 Abram, AH-60 Blackhawk and more - New multiplayer maps, released in packs - New sounds and voices - New action-packed, Generals-style shellmap showing off some of the new units & civilian buildings - Full support, the AAOW is dedicated to making this mod right - Got an idea? Let us know! we've used tons of our fans ideas in the mod! Note: This is a Beta release only, Iraq will be added later along with Multiplayer maps and the singleplayer campagin.
dollar ransom be transfered to an off-shore bank account within 24 hours to garuntee the hostage\'s safe release. The Pentagon isn\'t optimistic the security agency will meet the faction\'s demands. The Pentagon has ordered Colonel Burton\'s covert operations unit to locate and infiltrate the GLA faction\'s base, eliminate any resistance, free the hostages, and escort them to a safe drop zone where they can be picked up by US Army Rangers. The Colonel must survive and at least one of the hostages must survive for this mission to be considered a success. Good Luck!
Hour is an anticheat tool, which includes
an optional Balance-MOD to make the game more attractive.
Also it provides the ability to record encrypted logs and screenshots.
This feature maybe interesting to online gaming leagues or
ACETON provides an auto update. This effects an always balanced
modification and an up-to-date cheat detection.
How does it work?
Install the program and run it (1st take a look at requirements).
Do your settings and play.
You will recognize, that all games, running the original version, are not
selectable, whether you\'re play with or without balance mod.
The last played nickname, start/end of ZH and running processes are
recorded into the log. If the screenshot feature is activated, screenshots will
be taken in irregularly timespans.
Do not try to manipulate logs or screenshots!
What is required to run ACETON?
You need to install the .NET framework, if you don\'t already have (setup will
inform you). Download .NET Information about .NET
If you are not connected to the internet ACETON could not check for newer
version. The application will be in the systemtray and the mainwindow will not
appear completely. This also can be caused by so called \"personal firewalls\"
(eg. Norton IS, ZoneAlarm,...). So it depends if ACETON will work or not.
Configure your firewall correctly (let ACETON connect to internet) and it will work.
Windows 98 users will recognize slow dowloads using the AutoUpdaters.
Please be patient.
German users who have installed the uncut patch will recognize some
incompatabilities with general- and unitnames.
We\'ll release a fix soon and perhaps add uncut patch support to the updater. mdcobbin
have orders to destroy that airport, destroy all civilian buildings on your target list, then eliminate all US military installations. Use your available units wisely and you'll be able to complete the tasks at hand and make the infidels feel the venomous bite of the COBRA!
with oil derricks and supplies...
used for skirmish and online play I had the most fun with it online. Also there is a Pilotless Boss General Dozer that you can aquire by putting a unit into it, also there are nuke convoy trucks that can be aquired. 5 trains run through the map 4 are in front of your base area. Also there are planes that fly around the map. In front of your base area you will find unmanned defences to man. Thanx to Dratsab for AI setup. If the trains bother you, they can be destroyed.
then seek out these doers of evil. The storyline is set up with a rather lengthy cut scene at the beginning...but it's worth the time watching because it explains what your in store for. I think you'll enjoy this mission...good luck!
is small and weak, there will be regular deliveries of tanks and supplies by rail to build up your forces. Once you have assembled a sufficient strike force, go out and clear the entire area of GLA forces. Nice cutscene at the beginning of this FUN mission!
turn of events changes the priority of the operation. There's a movie cut-scene at the beginning of the mission along with your mission briefings...good luck General!
bomb on the village of Alabja in territory of Iraqi Kurdistan. In this mission your tasked with taking out the anti-aircraft defenses (the sites stingers) so the Iraqi army can fire this new bomb.
nuke bomb for the Aurora Bomber.
gattling tanks all auto heal. Supply depot comes with three trucks. Bunkers can now hold 8 infantry. Lots of other little changes. Readme file contains all the details.
hand crafting the land is very time consuming and the map editor has no import function. Please check the readme for further info and keep the following in mind :D: [quote]*AHEM* These files are provided as you find them. They were created purely to solve my problems. If they don\'t work, let me know and I\'ll try to fix them when I have free time. If they wipe your hard disk and kill your hamster then tough \'cos they work on my machine. You can contact me at email@example.com[/quote]
of which are located near the starting bases however, so they will most likely not help you significantly. Located around the map are also some bunkers, and a few oil derricks, which are always good. The way the map is layed out, it would be best to have a very good player on top and two less experienced players on the bottom, teamed up. It can make for a lot of fun. If you choose to go against each other, neither side would really have an advantage, except for maybe the king of the hill because of his more isolated position. Good map, and if you only want to play with 2-3 people, definatly worth the download. Players: 3 Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 3 Supply Piles: 2 Bunkers: 4 Civilian Buildings: 25 (approx) AI Enabled: Yes Thanks to GenEdit2K for allowing us to host this map.
map, which is most likely true :) I was about to wrap things up and close CnC untill I spotted bunch of UN Crates (the one from the missions) contain a total of 15,000 $$$! Now this just makes the map completely unfair as the player who spawns top right doesn't get anything. He does have 2 oil derricks on his side of the river and more open area to build a base then the bottom right player does, but still, I can´t imagine beating anyway who gets 15k extra right at the start unless it's a real n00b :) I hope we'll see an updated version of this map without the money crates. If it wasn't for that fact, this would have been one hell of a map! Also, here's what the readme said about this map: [quote]This map is based in a abandonded soviet Serbian county, half adbandoned Nuke program has been left ,which a nuke bomb truck still remains and is a threat to the area around.There is Enough resources for a good game,and build space may be limited, so be wise commander![/quote]Nice "story" but I didn´t see a nuke truck anywhere, or did I misunderstand the readme? Players: 2 AI Enabled: No Oil Derricks: 2 Oil Refineries: 0 Hospitals: 0 Supply Docks: 4 Supply Piles: 0 Bunkers: 0 Civilian Buildings: Quite a few! Credit for this map goes to [url=http://www.cncex.com]CnC Explosion[/url], thanks for letting us host and review!
there is a small lake surrounded by tress. Each area has a sound for the extra effect." Players: 2 Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 6 Supply Piles: 0 Bunkers: 0 Civilian Buildings: Lots in the city area and four per team in stratigic defensive locations.
from one end of the city to the other :)
much describes this, Get your supplies, Get your tanks and RUSH, It\'s tactical with limited money and resources too but alot of building space and a enterable train too.
General China Nuclear General I enjoyed china the best, even better is the fact this is AI enabled, alot of recent maps are not AI enabled. So no need to slap in your password and batter your keyboard to type in your username and then find that whatever game you join someone leaves, just play against Hard Army\'s, Medium Army\'s and of course, easy army.
makes good for a online, network or skirmish battle. This happens to be my very first map so I hope you all like it.
Generals I've ever seen. Its just a beta so there is still some bugs. No new buildings yet but it has a ton of new vechicles. This mod was made around the lines of the battlemech world ie. mechwarrior games. Its is full of suprises and the skins look real and tight. Take a look at the screanshots for a better view of this all. Please thank iggy for getting the screanshots for us. Along with thanking the battlemech team for allowing us to post this mod here. EDIT- One more thing I forgot to bring up the AI does not work but they are almost done with the AI scripting of this mod. I will post it As soon as it gets in.
it and made a water modification to make REALLY nice realistic water. Hopefully this will be in AAOW ( An Act Of War ) an amazing modification for ZH. One Error: May not work well on Low and not AMAZINGLY on Medium... High is best obviously. Bludshot^Out
attack "Ground" due to both bases being seperated by a huge river.
work if you even want any type of a battle. Good for all types of play in Zero Hour.
have WinRar then you can get it here. http://www.rarlab.com/download.htm
from 4 entrys and air attacks for 20 mins if the fort is destoryed it is a gameover. GIve thanks to firstname.lastname@example.org for alowing me to post this map here.
Daytime -Snow -Sound fixed -Towers no longer immortal -Lower bridge allignment -More pathways _____________________________________________________________________________________ Have fun!
amount of build space.
Derrecks - 8 Hospital - 0 Mini Supply Piles - 24 1 Nuclear Truck
is a great map
original but it is still fun. :)
side, giving you a good line of defense. It even comes with a little story! This map is fully ai enabled so it is a great skirmish map or a good online map. :thumbsup:
going back and forth every now and then... i don\'t know why he didn\'t call it bombing run but whatever. This map is ai enabled so it is a great skirmish or online map
this map is multiplayer only so it is NOT compatable with skirmish but, this map should make for some tough online play great for turtles. ;)
one bridge going over it. It is ai enabled so it makes a good skirmish map and a good 1 vs 1 map for online.
online map as a 2 vs. 2 map. There is a lot of building space and some tech buildings scattered around the map. It is ai enabled so it also can be played as a skirmish. The second map is called The Crimsin Winter. It is has a winter setting (obviously) with plenty of build space. In the middle there is a hugh amount of resources. This map however is not ai enabled so it is for online play only. The first three screenies are for Apline and the other three for Winter.
or online. There is more than enough build space for each player. This map has several surprises, as stated in the read me below.
makes me wonder why this is a wonder land. It is Ai enabled so it is good for skirmish or 1 vs. 1 online play. Overall this is a good map.
side you will think twice facing them. Nicely done, but the sad part is all are ini. edited. So you dont get to see new units with new skins/models. Thats the downside, but at least someone cares to do something for this side!! Overall nicely done, but would have loved to see new units with new models/skins.
cavillian towns. It is ai enabled so it is good for online and skirmish play. The cavillians are moving, which makes the map even more fun. The start points have a good abount of space for building. Overall, this is a good map
thinking to yourself, is that a cavillian spectra, the anwser is yes :). There are 2 patroling around the hill in the middle which holds a small town. This map is ai enabled so it is both for skirmish and online play. Overall this is a good map.
included in the Full-Version. understood? To download the Full Version click here.
models design are top notch and surprisingly, all looked pretty neat~ nothing low textured or blocky. and the thing to look upon in the \"new generals abilities\". ya guys would definitely love it. but again, its not compatible with Zero:Hour.
infantry again. The Bradley TOW launcher rises and lowers like the real thing! the Weapons files from the right spots and the Blackhawk has a chain gun!! awesome stuff. but then again, here come the BAD NEWS. :lol: e mod isnt compatible with Zero:Hour!! well, stick with your old generals first. sob.
will be really hard to hunt down snipers anywhere. Nice thing to see is a base surrounded by sandbags, that\'s pretty cool. Long to see someone to have the thought of putting it. Plenty of supplies around, the only setback is non-existing oil derricks and oil refineries. A good map which could have been great with oil derricks inside.
n stare at it. e rest are just minor changes, read below.
9.1 Resources/Buildings: -2 Supply Docks per side -4 Oil Derricks per side -4 Oil Refineries -Tents in the center
to my mind is a good thing, the sounds (as a rule) blend in that well with the non-modded sounds that you will find it hard to tell which ones are made by EA and which aren\'t! A definite bonus from my point of view! I won\'t list the full set of sound changes...(there are 64 of them...) as it would take me forever. A quick summary of which ones are changed are listed below. This is one of the few (very few) mods that will be remaining on my computer! Now all I need is a nice skin set to go with it...
space for big airfleed 2 bunkers 1 nuke 1 chem nice to destroy wenn youre enemy is near Nice layout of the map with loads of trees to run over! but note to downloaders, there is no readme.txt attached to e zip. check readme from here. sorry for e inconvinience~
really check out! between, nice plot in the readme!
air units! click here for more details from e previous version.
about with tech things and supplies to draw players away from their bases, some easy to defend, others not so, also added a American air force base near the centre of the map and a Chinese war factory on the other side, which can be captured, know it could make it a bit un-even, but thought it would bring players out of their base. Will work in skirmish mode too. My first map.
you away. Just check out the screenshots, drooling yet?
good map for a 2 vs 2 due to the fact that player 1 and 2 start next to each other, and player 3 and 4 start next to each other. The map is very big, and has been built to keep people from sitting in their base all the time. If you are playing 2 vs 2, it is extremely easy to defend your base, as each person only has to cover 2 small mountain passes. It is still relatively easy if it is 1 vs 1 to defend your base. The center of the map is the easiest place to defend, due to the civilian buildings around the derriks. It will become the center for almost any conflict. I would have enjoyed the map much more if the creator had scripted the AI bots.
heroes and it\'s all fun. It also comes along with sound packs that are already in this site.
to come up with a flare/decoy system for air units to miss out missile attacks from air and ground units! You get tons of money at the start of a game, which makes fighting for resources non-existing, brings down the gamplay values. But then comes the extra zooming function, which is pretty neat.
no AI though. Can anyone help the guy out? Players 6 AI: DISABLED Tech Buildings: Several of each Civilian buildings: Few Bunkers: None
:( Players: 4 AI Enabled: Yes Oil Derricks: Many Oil Refineries: Many Hospitals: 2 Supply Docks: 2/player + extras Supply Piles: Some Bunkers: Many Civilian Buildings: Many
got sent with asks, if anyone can help please contact the author here.
constant artillery bombardment by the chinese annoying, and the storyline in this map is a little weaker (non existant).
bottlenecks are great for catching rushers in. AI Enabled: Yes Players: 2 Civvy Buildings: Few Hospitals: 1 Oil Refineries: 1 Oil Derricks: Very Few Bunkers: Few Supply Docks: 1 each Supply Piles: Few
rather large 4 player map. The players start of at opposite sites of the map. In the middle there is a nuke that you can take over and a launch site. The map is very alternating. You have some areas with that are flat and desert but then there are other parts of the map that are green and have mountains. You\'ll find some rivers and lakes, too! The resources are well balanced and are enough to build your units. You also will have plenty of space to build your base. So what are you waiting for?? Download it!!
Refineries: None Hospitals: None Supply Docks: Few Supply Piles: Few Civilian Buildings: Few Bunkers: None
center. The Rangers Combat Rifle is now fully automatic, they cost less and build faster. Flash Bangs and Control Rods cost zero, the power plant builds faster, and Aircraft all have 1000 health. The map is automaticaly revealed and super weapons and generals abialties recharge instantly for all sides. You are able to build the two dozers and the GLA worker, Gla can build the PT Boat, the US can build the battle ship and amphibious transport. You can now be the color black in skirmish mode. For all you people out there who have always wanted to use the POW truck you are able to build them at the Command Center they use flash bangs but you can change there weapon if you wish. There weapon is a new weapon that fires automaticaly. The battle drone can be built along side the spy drone in a number of 4 for the cost of zero. Most upgrades for the US cost less now. There is much much more that you must find out on your own.
: 4 Ai Enabled : Yes Supply Docks : Many Supply Piles : Many Oil Dericks : None Oil Refineries : Some Civilian Buildings: None Hospitals : None Bunkers : None
Although this could be played 1vs1vs1vs1 I wouldn\'t recomment that as the bases are kinda close together. Players: 4 AI Enabled: Yes Oil Derricks: Six Hospitals: One Oil Refinery: One Bunkers: None Supply Docks Ten Supply Piles: None Civilian Buildings: Few
well. Each base is surrounded by impassable hills all around them except for small openings. Players: 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: None Hospitals: None Supply Docks: Many Supply Piles: None Civilian Buildings: Many Bunkers: None
make the area very defendable. Players: 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: Few Hospitals: None Supply Docks: Few Supply Piles: None Civilian Buildings: None Bunkers: Many
Enabled: Yes Oil Derricks: Few Oil Refineries: Few Hospitals: None Supply Docks: Few Supply Piles: None Civilian Buildings: None Bunkers: None
map. The players start of in each corner and have two supply docks and an oil derrick. Except the one player in the left bottom every player has something to take over next to him. That makes the map kind of unbalanced, the player in the upper right corner even has a scudstorm, which only can be reached by the USA. Also the player in the upper right can defend his base better than the others. The conputer doesn\'t really take advantage of that, but i can imagen that online player will. The design is good, little things are spread over the whole map like \'dancing\' civilians and such. The terrain is rather flat except for some hills or small bumps. Overall a good map if there wasn\'t the unbalanced part.
temperate map. Each player starts of with the same amount of resources, two oil derricks and a supply dock. The design is great, it is not boring at all and has a lot of unique things in it. There is a train in middle and it actually stops and \'pretends\' to drop people off. A very good point is that the map is not symmetrical, every player has something unique and different from the other start positions. The terrain is alternating and has lots of changes. Even the map has temperate clima there are two hills with some snow on them. I played it on brutal with two teams and it sure was very challenging. I almost lost ;). The author did an excellent job on this map and it really is a download worth!!:agreed:
located on the lower middle of the map, on the top middle there is a soccer stadium with buildings surrounding it, inside the soccer stadium there are some supply piles. Enjoy and happy gaming. Players: 4 AI Enabled: YES Supply Docks + Piles: 20+ Oil Derriks + Refinerys: 4 Civilian Buildings: A few Hospitals: 0
creative. This file comes with Lemon Drop and Lemon Drop (Infantry War). Players: 2 AI Enabled: YES Supply Dock + Piles: 16+ Oil Derriks and Refineries: 8 or more Civilian Buildings: Quite a few Hospitals: 0 Bunkers: 0
on the higher ground or in the lower canyons, you can have lots of good starategies going. Overall a good map to have (also this file comes with a SCUD Launcher version of Forestland Arena, I havn\'t played it though so check it out for yourself). Players: 4 AI Enabled: YES Supply Docks: 8(approx.) Supply Piles: 0 Oil Deriiks: Quite a few Oil Refineries: Not that I saw Civilian Buildings: Alot Hospitals: 0
the future. Flash Fire has great sound effects and lovely mountainess area, it actually sounds like your in some sort of tropical forest, GREAT WORK EA :D Also, when you extract the map from the .zip, the folders are already set up so you won't have to do anything but put it in the data folder. Isn't that nice? :D Players: 2 AI Enabled: YES Supply Docks: 2 Supply Piles: 0 Oil Derriks: 2 Oil Refineries: 0 Civilian Buildngs: VERY FEW Hostpitals: 0 Bunkers: 0
map. I really enjoyed playing this map. It is balanced, has enough resources, civilian buildings and you have a lot of space to build. The terrain is alternating and not boring at all. The AI works well and without any problems. A very good map! :)
start of at \'fortresses\' surrounded by cliffs with only 2 ways to attack. This makes your base highly defendable. A lot of cliffs in this maps so it takes a while to move units ;). Everybody starts of with the same amount of resources (one dock) and one oil derrick, so the map is very balanced. The one thing that bothered me is the lack of resources. After you used the one supply dock you are pretty much out of a supply source. There are some supply piles in the middle but thats not much for four players. This could make the map very interesting because you have to use your resources smart. Overall an interesting four player map, Good Job!
map since it is very small. Each player starts out with only one supply dock. This makes the fighting about the middle of the map very intense because a lot of supply piles are located around that area. Interesting about this addon are the two highways in the middle. Other than that you won't find any special buildings/designs. A very positive point is that you have lots of space to build and defend your base. Overall a very good map for quick matches!
Some Supply Piles: None Civilian Buildings: Few Bunkers: None
None Supply Docks: Few Supply Piles: None Civilian Buildings: Few Bunkers: None
None Civilian Buildings: Many Bunkers: None
at least a few are very slim. The only slight problem I found was that sometimes the buildings obscured your view but if you can rotate your view then this is not a problem. I can see this becoming very popular online. Players - 3 AI - Enabled Oil Derricks - Lots Oil Refineries - Plenty Hospitals - At least one Supply docks - loads Supply piles - Maybe hidden in city Civillian buildings - Loads and loads... Bunkers - none
a Hospital and an Oil Refinery. Each base has three entrances and there are three Citys to hold the key positions of the map.
doesn\'t have a lot of fancy design elements, but it wasn\'t intended to. Large mountains separate two bases, with the exception of a couple narrow passages through. Those passages can be easily defended, making air forces and/or superweapons the only choice of assault. Each side has plenty of resources right at the starting location, however an unfortunate design element is that the lower-right base has two more oil derricks that the upper-right base.
and one of your opponants (if you\'re playing 2v2) are one one side, and your ally and other opponant are on the other. Each side is fairly isolated except for two bridges so you might have trouble getting help to your ally if he/she is in trouble. All in all a pretty good map.
Cannon this makes the map more interesting because you can get these pratically staraight at the beginning of the game and they'll save you money, if you can keep them operational. Overall this is a very good 2v2 map :). Players: 4 AI Enabled: YES Supply Stations: 6 Supply Piles: 0 Oil Derriks: A FEW Oil Refinery's: 0 or FEW Hospitals: 0 Bunkers: 1 Civilian Buildings: A LOT --------------------------------------
recommend this map as a 1v1 map although it is made for 3, and its multiplayable too. Each player starts an even distance away from each other and its one of those maps where battling to the oil derriks are crucial for victory, to make things interesting the developer has put bunkers by the oil derriks so you don\'t have to spend more time and money creating loads of defences for them. Overall GREAT MAP :D Players: 3 AI Enabled: YES Oil Derriks: 3 Bunkers: ALOT Oil Refinery\'s: 0 Civilian Buildings: Mainly base guarding buildings(towers) Hospitals: 0 ------------------------------------
expect to be fighting through a forest, but even though a forest is present in this map, its totally useless. Both players start out on one side of the map. Between then is a city. Now who would bother going all the way around the city and through the forest? Resorces are pretty limited on this map as well, only a few supply docks. There are some oil derricks and refineries to capture, but those don't help [b]that much[/b]. I also noticed one other thing. One side had a stadium overlooking its base. You can fit a lot of troops in there to garrison which seemed unfair to the other side. All in all, its a small map, even for two people. If it was redone to put somebody on the other side and the city was shrunken, then the map can be better, but as of now, you can certainly find better maps to play on. Players - 2 AI Enabled - Yes Oil Derricks - Few Oil Refineries - Few Hospitals - None Supply Docks - Some Supply Piles - None Civilian Buildings - Some Bunkers - Few
over). There are 4 Oil derriks and 2 Oil Refinery's on each island. There is lots of space on the map so there will be no trouble in building a number of Air fields or SCUD Launchers. Overall this is a great map with lots of different tactics you can use :) ENJOY!!!!! Players: 2 AI Enabled: YES Oil Derriks: 8 Oil Refinery's: 4 Supply Docks: Quite a few Supply Piles: Alot Hospitals: 0 Civilian Buildings: A few
computer because the computer player won't go for the oil derriks straight away, like most people do. This map is also good because money is no problem to either side, you both start off with 4 oil derriks and an oil refinery right by your base but the only downside to this map is that its a little on the small side especially if you want to build more than 3 Air fields, so I would suggest planning your base layout before building it up. Overall a GREAT map :) Players: 2 AI Eabled: YES Oil Derriks: 8 Oil Refineriy's: 2 Civilian Building: Alot Hospitals: 0 Bunkers: A few Supply Stations: 6 Supply Piles: 0
bad on this map. It's too easy to halt. You have needn't search for Supply Deppots, because the Oil Derriks are enough. So I say: Nice map, but to much Oil Derriks Players: 4 AI Enabled: Yes Oil Derricks: 12 Oil Refineries: 0 Hospitals: 0 Supply Docks: 4 Supply Piles: 0 Bunkers: 4 Civilian Buildings: some
arms dealer. Whoever gets to the middle first really controls the game from that point on. Especially if you weren't the GLA because you have access to two sides of weapons. Players: 4 AI Enabled: Yes Oil Derricks: Some Oil Refineries: None Hospitals: None Supply Docks: Some supply Piles: None Civilian Buildings: Few Bunkers: Few
desert then why did the developer put what looks lke some sort of farm with fresh green grass underneath it on there, and also the cliffs arn't done very well. But I'm not here just to rip into this developer because theres also some good stuff which I saw too. One great tactic in winning this game against your opponent would be to get lots of infantry and rocket soldiers into the buildings in the middle of the map. Thats probably the only effective tactic I can really see in this map. Well overall I'd give it a smiley for the effort :). Players: 2 AI Enabled: YES Oil Derriks: 2 Hospitals: 0 Oil Refinery's: 1 Civilian Buildings: Quite alot Supply Stations: 4 Supply Piles: 0 Bunkers: 7
way to entrance is also protected by two bunkers.\" Players: 2 Oil Derricks: 2 Oil Refineries: 0 Hospitals: 0 Supply Docks: 4 Supply Piles: 0 Bunkers: 10 Civilian Buildings: Many, in two city areas Thanks to GenEdit2K for allowing us to host this map.
can't be edited yet (that's for 1.24).[/quote]
carefull. By destroying this, you can kill all units in the village. A nice map. Players: 4 AI Enabled: No Oil Derricks: 5 Oil Refineries: 1 Hospitals: 0 Supply Docks: 7 Supply Piles: Lots Bunkers: 4 Civilian Buildings: Average
these .BIG extractors: [file="10693"]FinalBIG[/file] and [file="9958"]BigPOP[/file]
and the others none, but that shouldn't spoil the fun! Just grab this sucker now, you'll like it! :thumbsup: Players: 4 Oil Derricks: 12 Oil Refineries: 1 Hospitals: 0 Supply Docks: 7 Supply Piles: Quite a few Bunkers: 4 Civilian Buildings: Some
as a test of the Generals World Builder that I made into a full map, the results were very interesting. I've played many times on this map, although it is crowded, it's worth it just to see your rocket buggy jump into the air and shoot a barrage of missiles at the enemy. Please don't take this map too seriously, just have fun ;) The only way to get credits is to either, take over oil derricks or go through the track collecting crates as you go along. This map is full of jumps for your buggies and even tanks to take. Again, Please don't take this map too seriously![/quote]Great fun, check it the screenies I took (first 7, the 8th was sent in) :D Now what´s next a buggy race mode for CnC Generals lol :confused:
nicely, good job! :thumbsup: Players: 2 Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 4 Supply Piles: None Bunkers: Few Civilian Buildings: Very Few
and 2 supply stations and a few piles for each player in this 1 on 1 "Tournament" map, enjoy! Oh and the damn up north can be destroyed but it won´t cause a flood / tidal wave like in the missions :( Players: 2 Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 4 Supply Piles: Few Bunkers: None Civilian Buildings: Few
misplaced base location for the bottom right base sometimes resulting in your dozer to end up on top of the ridge. Well, good handicap penalty for a better player :D [b]Desert Fury 2[/b] Players: 4 Oil Derricks: 6 Oil Refineries: 0 Hospitals: 0 Supply Docks: 8 Supply Piles: Lots Bunkers: None Civilian Buildings: Average Props to [url=http://www.generalsfactory.com]generalsfactory[/url]!
Skies[/b] Players: 4 Oil Derricks: 4 Oil Refineries: 0 Hospitals: 0 Supply Docks: 8 Supply Piles: 10 Bunkers: None Civilian Buildings: None Props to [url=http://www.generalsfactory.com]generalsfactory[/url]!
1 Hospitals: 2 Supply Docks: 4 Supply Piles: 12 Bunkers: Few Civilian Buildings: Few Props to [url=http://www.generalsfactory.com]generalsfactory[/url]!
need to rescue the last worker and bring him back to your base. All the clues are in the intro, eg. anyone can ride a bike. Capture USA buildings to give yourself a better chance of winning. Using your GPS scrambler would be a good idea. Civilian building might be useful. Intel says there may be CIA agents in the area, good luck general. ********************************* INSTALLATION Place contents of this folder in: \"Command and Conquer Generals Zero Hour DataMaps\"
8 missiles Stelath Fighter 5 missiles Aurora or Alpha 3 bombs COPYRIGHT VIPERSNEST
build Emp patriots Gattling guns, stinger sites USA War Factory; Can now build battlemasters and get chain gun upgrade USA Airfield: Can now build Mig and get nuke mig upgrade and mig armor upgrade
China dozers at the Command center for the USA Fraction. Also allows the use of building some of the other fractions units in the airfield and war factory.
file to your zero hour saved games directly then play it
DataMaps\" You don\'t need any my permission if you want improve something on this mission. Credits: Map by EA, Scripting by EA, Re-scripting by rPoXoTauJIo Thanks CWC team for best mod!!!
it harder. You get to buiild the HAARP superweapon instead of the particle beam. It causes earthquakes. Tips: Stealth jet missiles can unman vehicles. Use Avengers to shoot down nuke and scud storm missiles. Upgrade the artilleryy platforms to make them fire faster. Build your supply dropzones in such a way as to make the armed cargo planes (which come from the edge of the map closest to the dropzone) overfly the enemy base in order to shoot up the enemy units.
you lose. This is good, in my opinion. The map itself is somewhat plain, but the concept is excellent.
like the original. I took the chance to fix some bugs of the original version. This is a desert style map with a small town in the middle. There's a terrorists hideout in the mountains. To the south theres a US-base which was build to protect the oil in the middle. It is supposed to be played TOP vs BOTTOM.
the border. Russian and chinese diplomats want a peaceful solution to this, the GLA however, have other ideas... The map is very large, mainly three tiles and there are no terrain height changes. You'll see battles over the bridges (which allow the bottom player to control 75% of the map), but most of the map will not be used. There are some buildings to provide cover, but for the most part, it's an empty map. To win on this map, use plenty of Comanches because their mobility and the size of this map makes an excellent combination.
very limited amount of resources, forcing fast games. The map is generally open terrain, but the build space is limited to the borders between the 'hexes'. The creativity of this map is awesome. I would recommend downloading it.
upgraded wtith flashbang grenades upgrade which enables it to use tranquiliser darts to capture enemy infantry as POWs. It also has a general purpose machine gun. AP bullets upgrade makes it's GPMG do 25% more damage. The POW truck can also be upgraded with the camo netting upgrade, which enables it to disguise as other vehicles, like a bomb truck. When you use the darts to shoot enemy rangers, missile defenders, or pathfinders, they will surrender and drop their supplies, which your POW truck or other harvesters can then collect and bring back to the prison as ransom money. The POW truck has 6 slots for transporting infantry or some vehicles, you can use it to smuggle things into the enemy base when his patriots are powered down. You win by destroying all US factories. Tip: once you cross the bridge to the enemy side of the river the enemy attacks become stronger,so you may wish to not cross that bridge until you have built up some defences. There are some hidden goodies around the map. Try garrisoning buildings to look for them.
upgrades: Flashbang: Gives the POW truck a tranquiliser dart weapon that makes enemy infantry surrender to you. You can then collect their ransom money using the POW truck and bring it back to the prison to deposit it there. You can switch between this dart weapon and a general purpose machine gun. AP Bullets: machine gun does 25% more damage. Camo Netting: This will not stealth the POW truck but it enables it to disguise as a vehicle, like a bomb truck. The POW truck has 6 transport slots for infantry or vehicles, useful for smuggling units into the enemy base when his patriot batteries have been sabotaged. Hints: when you cross the bridge to the enemy side of the river, the enemy attacks on your base become stronger. There are some hidden goodies around the map, try garrisoning buildings to look for them. Version 1.1 changes: Saboteurs can now TNT faction buildings without entering them. There is a hidden tech repair bay to capture somewhere on the map, it will repair all your units and buildings. Stealth jets have longer range weapons and can shoot their 2 missiles at different targets. POW truck darts now fire better uphill. Firebases have anti air flak weapons. Tunnel networks and some other things that didn't before will now make salvage crates from enemy vehicles.
this, because I loved the old version, but didnt like the ZeroHour version at all. like it oldsk00L ;) get this map!
unlocks the Boss General to be playable with fully functional AI. Version 2.6 Change List (from version 2.5): Change the menu user interface from blue to red, including buttons and unit descriptionsAdd Brown to the Skirmish and Multiplayer house color selectionsFix a major bug that makes Laser Ranger Flashbang didn't unlocked by the proper upgrade. Now the Laser Ranger Flashbang requires the right upgrade (Flashbang upgrade at Barracks), not the Laser Capasitors upgrade.The missing 'Armored Fury' and 'Scorched Earth' map from the classic Generals now can be played in skirmish and online properlyBoss General Generals Challenge campaign now includedUSA, GLA, and China Campaigns temporarily disabledAdd some hidden scripts/features from DeeZire World Builder: Integrated Mesh Mold tool, useful to make mountains and volcanoesAdd camera shaker at a waypoint featureEnable/Disable 3DS Max camera playback modeShow/Hide weather on the mapAdd the new "Tech Cave" on several maps to travel forces between two/more caves, not connected to Tunnel NetworksFix the AI problem on 'Brige Busters' and 'Swiss MP' maps that didn't build anythingFix cargo plane error that just turn around after passing a big tall rocks (thanks to AuDaGokil @ ModDB)Balances, plus some "hidden treasures" on some maps. Happy hunting! :)No more salvage crates from destroyed Dozer and Supply Truck for balancing reason Fix the 'Swiss MP' map that have unflat terrain at the north-eastern baseNormal SCUD Storm (not the Toxin General's) missiles never get Anthrax Gamma cross-upgrade again from Toxin GeneralNo more Flamethrower infantry for Tank General, since his army designed to use more tanks rather infantryFix the Boss General SCUD Storm that's not counted as building loss when destroyedAdd some tweaks on skirmish AI: vUSA AI will upgrade their Cold Fusion Reactor properly after the Particle Cannon builtAI now will prior to build Reactors first before they build BarracksChange some object AI priorities (e.g. Avenger is an AA Vehicle, not a Tank) Now the USA AI will use random battleplanSuperweapon General Point Defense Drone upgrade cost increased to 400 from 300Now you cannot purchase Bunker Buster upgrade if you haven't unlock the StealthfighterNow you cannot purchase Neutron Shells upgrade if you haven't unlock the Nuke CannonFix a minor error that didn't allow you to purchase several upgrades from Nuclear Missile Silo when low-poweredMiG production rebalanced to prevent MiG spamming: Build cost increased to 1300 from 1200Build time increased to 150%Repair the fixed Combat Chinook bug that makes they can't collect supplies. Now they can collect supplies again.Combat Chinook can't load vehicles anymoreStinger Sites and Firebases can be attacked by Ranger Flash Bangs againFix Palace model that lost some fireports after upgraded with Fortified StructuresIncrease unupgraded Overlord locomotor initial acceleration speed to 125%Now you cannot build AirForce General Stealth Fighter if you didn't unlock it on the Generals PromotionsNow you cannot build Nuke General Nuke Cannon if you didn't unlock it on the Generals PromotionsIncrease Laser Turret weapon damage that too much reduced in version 2.5No more EVA warning for activated enemy GPS Scrambler and Sneak Attack, make sure to check your base more often Fix the Minigunner animation that standby after rapid-fire mode before finally dyingFix the wrong Dozer death when constructing animationImprove the Nuclear Missile superweapon explosion effectImproved SCUD Storm launching animation. Poison sprayed at the building when launching now match the anthrax upgradesFix the burned infantry bug when the Firebase destroyedFix the wrong Superweapon General vehicles Point Defense Drone upgrade cameoFix the Stealthfighter missile that shake the monitor even the Bunker Buster upgrade haen't purchased yetFix some missing death voices. Aircraft death voices now can be hear by not only owner playerChange the Boss General Avenger hotkey from G, that conflicts with Gattling Tank hotkey, to VFix GLA Supply Stash Fortified Structure upgrade model that have floating sandbagsQuad Cannon recoils betterTech Oil Refinery animation fixed: Fix the double blinking lights issueNo more blinking lights on day mapsFix the model issue that have double tech flags on snowy mapsOptimize the Nuclear Missile Silo smokes and fire effects that use too much particlesNew build cursor. You can see it when you want to place buildingsSupply boxes covered with snows on snowy mapsChange the Laser General ColdFusionReactor into AdvancedColdFusionReactor with purple rods to make it different with the normal ColdFusionReactorFix Laser General AI that build base in odd angleNew Chinook cameo Complete change list: http://www.moddb.com/mods/nproject-mod/features/version-25-change-list
than the docks provided for each player, there are 4 other supply docks which you may find useful. 4 derricks are scattered around the central area of the map where a small town could also be found. With the map being modeled after in-game maps and with AI attack paths made simple (but, mind you, are nonetheless effective at annoying human players), lag caused by AI pathfinding shouldn't be a problem during skirmish games.
lose a buggy, it won't be replaced, so be very careful with them! To set the map difficulty, set the USA both to either normal, hard or brutal. Hard will feature a bigger challange the normal, and btural will be more difficult then hard. Note that bots (as ally) will not play and be inactive. When such a bot is on the map, you also won't lose when all your units have been destroyed, like is the case with all human players. Some tips: * When playing on hard or brutal, air strikes will be spawned onto the map at random intervals - as soon as you see the warning, make sure your buggies are moving (else there is a good chance they will be wiped out by the aurora's). * Be very careful not to loose your Jermen. You can use him to snipe infantry (esp on brutal - wave 3), and to snipe other units and then capture them with infantry (ambush or para drop). * If you want to take a break, put your units at the top of the map, unless drawing attention, they won't be attacked. Be sure to help your team players out though! * Don't forget to upgrade your buggy ammo at your black market!!
version, a brand new faction had been added: the Russian Federation. This version also has revamped gameplay elements, models, textures, particle effects, and sounds. Every unit has been rebalanced to ensure fun, balanced gameplay. The new Russian Federation has the most powerful units in the game, but their infantry is weak individually; they are cheaply trained and are trained quickly, but they only are effective in numbers. Upgrades for the Russian Federation will reduce costs of your units and increase firepower for your units as well. The USA, China, and the GLA have been revamped also. There is a new "Anti-Aircraft Tier System", which will give aircraft a better chance to survive by lower tier Anti-Aircraft fire. The best against other aircraft in this mod are the Tier 3 units: other aircraft that engage the enemy in the skys! New maps and harder computer opponents complete this mod as being a great mod for time to come. Remember, this is the MAC only addition, if you want the PC version, go [url="/file/Rise_of_the_Reds;96900"]here[/url].
release.[QUOTE] Personally I was not too found of the sound. It sounds quite weard in a 5.1 surround system and even more weard in 2.1. Almost like someone put a speaker on a helicopter rotor and started the engine. But to be fair im not that much of a music lover, so you guys might like it.
some new stuffs (70% balances and fixes, 30% new stuff). There are also additional units, buildings, upgrades, etc. for all factions and sub-factions (including Civilians) This version of the mod is intended for multiplayer until the AI changed and adapted for this mod. However you still can play with AI even sometimes an unknown bugs causing the game crashes and close itself. It might be fixed in later version.
is honest. So what are you waiting for? Watch how "bad" Ammokid did today!
effect looks much more realistic than originally. Full List of Changes Include:[list] [*]Infantry now has realistic shootout ranges [*]Tanks fire realistic shells at each other, range changed also [*]Changes have been made to every army [*]Real unit names Ex: Stealth Fighter changed to F-117 Nighthawk [*]Some new units for each army [/list] The author would like feedback for possible future releases. So what are you waiting for? Get your realism on.
something when playing [url="/file/Contra;92711"]Contra 006[/url], then this is the mod for you.
but they can also be killed by anthrax bombs, explosives, and other kinds of damage. The red hot embers from burning trees have also been improved, so make sure you keep your units away from forest fires. Also fixed are the new desert shrubs for Zero Hour, which were mostly invisible before this. You can now see that they look like cactuses, tumble weeds, and mexican type desert plants. Hedges can also be destroyed. Rocks can be cleared by dozers building on them. This mod will probably be compatible with other mods as long as they don't also modify the rocks and trees. Version 2 ========= Fixes a bug that makes trees not work in skirmish maps. (removed CLEARED_BY_BUILD from the KindOf) Burning tree embers improved more. Hedges can be burnt and crushed. Version 2.5 =========== Enabled new models for Palm03 and Palm04 and the Arbor Vitaes. Added damage state sounds to trees, and particle systems for leaves falling off when trees are damaged or destroyed. Made trees resistant to shock waves so fallen trees have less tendency to stand back up when hit by shockwaves (bunker buster etc).
but they can also be killed by anthrax bombs, explosives, and other kinds of damage. The red hot embers from burning trees have also been improved, so make sure you keep your units away from forest fires. Also fixed are the new desert shrubs for Zero Hour, which were mostly invisible before this. You can now see that they look like cactuses, tumble weeds, and mexican type desert plants. Hedges can also be destroyed. Rocks can be cleared by dozers building on them. This mod will probably be compatible with other mods as long as they don't also modify the rocks and trees. Version 2 changes: ------------------- Version 2 fixes a bug that makes trees not work in skirmish maps. Burning tree embers improved more. Hedges can be burnt and crushed. Killing trees by explosions stands some chance of starting a forest fire as the trees will then make glowing embers.
but they can also be killed by anthrax bombs, explosives, and other kinds of damage. One drawback with the trees being able to be killed by explosives is that they will not topple over in a nuclear blast like in Generals because the explosive damage kills them before the push force hits them, and they can only be toppled whilst alive. They will just die and sink into the ground without toppling. However, this is offset by the trees being able to be killed by other damage like explosions, toxins, etc. The red hot embers from burning trees have also been improved, so make sure you keep your units away from forest fires. Also fixed are the new desert shrubs for Zero Hour, which were mostly invisible before this. You can now see that they look like cactuses, tumble weeds, and mexican type desert plants. Hedges can also be destroyed. Rocks can be cleared by dozers building on them. This mod will probably be compatible with other mods as long as they don't also modify the rocks and trees.
or general's powers weapons. However, even if you are not into making mods, you can still use this map to test various special powers and superweapons that are in the game (or in mods that you install). You may, for example, use this map to test the accuracy of a delivery payload of bombs: does it drop on target? Airforce general's carpet bombs tend to fall short for example - the OCL that calls them could be improved. The map lets you do this by placing a target area down range from your base, in line with your command centre (where your special power planes come from). The target area is populated by target vehicles so you can see the effectiveness or not of your weapons. You can renew the targets on the range in the game. Scripts give you lots of generals points to spend and free sciences from the start. See the readme file for more information and a tutotial on how to use this map in ini editing. Map comes with an example map.ini which changes the A10 strike to use cluster bombs, but you can improve how this works in the tutorial.
map, you win by destroying all the enemy factories and power plants. You start off with an MCV which you must drive to a suitable base location and deploy into a construction yard. You can also undeploy the con yard back into a mobile construction vehicle to move it to a new location. The con yard can build buildings and more MCVs (these are also good as armoured combat vehicles, armed with toxin guns). Their guns are upgraded by veterancy. There will be 2 pink circles around your con yard to show you the radius within which you can build. The con yard can build most buildings within the inner circle (the centre of the building must be in the circle). Inside the outer circle the con yard can build base defence buildings: tunnel networks, stinger sites, and demo traps. These buildings will build by themselves so once you have placed them you can stop the con yard from trying to build them and have it build something else. If you build a base defence building outside the outer circle, it will self destruct and refund you the money. To repair damaged buildings inside the inner circle, just select the con yard and click on them, it will repair them like the dozer. To repair damaged buildings (or units) inside the outer circle, select the con yard and force fire (Ctril + click) on them, it will repair them using a healing weapon. If 2 con yards force fire on the same object it will of course heal faster. You can also use the healing weapon inside the inner circle to repair buildings but the dozer repair method is usually faster. Use the con yard repair weapon to also heal friendly units that are fighting on your base perimeter and get damaged. This can help hold off an enemy attack.
Boss General and renamed as China Boss General - Added 2 new generals - USA Defense General - GLA Technology General - Added and replaced all mp3 tracks for the new style of gameplay Note: The newly added Generals are unable to be played as CPU. Instead, use them as player-conrolled. The mod is still unstable and will experience game crash during the game. To avoid game crash, do the following: 1. Set the graphics to default. For high-end PCs, set the texture detail to the highest. 2. When using USA Defense General during skirmish or Generals Challenge, BUILD AT LEAST 1 Cluster Cannon.
guys. After my iraqhistan GLA shellmap I thought hey why not make a China or USA shellmap. Well here is kinda both of it. A lotus and a listening outpost are spying on a US base. Here and there stuff happens, but I dont wanna spoil. so check it out. hf :)[/quote]
the oil dericks and the village where here and there units appear and do stuff, but you can see that for yourselves :) It's highly inspired by the USA, China and GLA Theme shellmaps I think they're from the same author whose name I dont know. Have fun with that shellmap :)
positioned at some (not all) of the said entry points to make things interesting. Tech buildings could also be found all over the map (eg: a derrick at every corner). Based on the starting positions of the players, this map is made for 2 vs 2 and 1 on 1 matches.
adding replay value to the single player campaigns, Generals Challenge, and Skirmish games. It may work for multiplayer games if both players have the mod installed but i haven\'t tested this. The single player campaigns start with the Generals ones and progress to the Zero Hour ones. The vanilla USA / GLA / China units can change into the Laser / Demo / Nuke general types. Each of the three sides has several new units and buildings and all the existing ones are changed to give them new characteristics or capabilities. For example, the Demo general can build anti-aircraft barrage balloons which can drift over to the enemy supply pile and blow up the enemy Chinooks. Demo Jarmen can snipe garrisoned infantry and even aircraft and call in a kamikaze crop duster air strike. Hijackers can be garrisoned inside Black Markets to hack cash and get promoted, and then can be used to promote vehicles. The Nuke general has a super long range SAM silo which can help shoot down incoming special power planes or distant aircraft. Nuke Lotus can kill infantry with kung fu, and plant neutron bombs which can be upgraded with neutron mines to make minefields. She can call in an air strike which drops 2 Frantan napalm bombs. Nuke general has long range artillery instead of Gatling turrets, and bunkers which come with free infantry. He can also build the Uranium ore mine (works like a tunnel network) and Uranium Enrichment Factory (generates new supplies) and high tech lab (gives GPS, gap generator, and hospital and repair pad behaviour). Nuke carpet bomber drops laser guided smart bombs. Nuke cargo planes launch flying bombs.
replay value to the single player campaigns, Generals Challenge, and Skirmish games. It may work for multiplayer games if both players have the mod installed but i haven't tested this. The single player campaigns start with the Generals ones and progress to the Zero Hour ones. The vanilla USA / GLA / China units can change into the Laser / Demo / Nuke general types. Each of the three sides has several new units and buildings and all the existing ones are changed to give them new characteristics or capabilities. For example, the Demo general can build anti-aircraft barrage balloons which can drift over to the enemy supply pile and blow up the enemy Chinooks. Demo Jarmen can snipe garrisoned infantry and even aircraft and call in a kamikaze crop duster air strike. Hijackers can be garrisoned inside Black Markets to hack cash and get promoted, and then can be used to promote vehicles. The Nuke general has a super long range SAM silo which can help shoot down incoming special power planes or distant aircraft. Nuke Lotus can kill infantry with kung fu, and plant neutron bombs which can be upgraded with neutron mines to make minefields. She can call in an air strike which drops 2 Frantan napalm bombs. Nuke general has long range artillery instead of Gatling turrets, and bunkers which come with free infantry. He can also build the Uranium ore mine (works like a tunnel network) and Uranium Enrichment Factory (generates new supplies) and high tech lab (gives GPS, gap generator, and hospital and repair pad behaviour). Nuke carpet bomber drops laser guided smart bombs. Nuke cargo planes launch flying bombs.
bridges. A river splits three cities on one side, and one on the other. These cities provide defense to the players base while giving the map an interesting look. The author also pointed out that this is his first map, so please be kind!
but when he gets there he gets ambushed by many USA troops. The USA wants to kill Bob because of all the problems he causes with them. Bob escapes in a trooper crawler and the troops somehow get nuked. When Bob is on the run, the USA satellites spy him and fire particle cannons at him, trying to kill him. They blow up the vehicle, but not Bob. USA helicopters get sent in to finish the job, but Bob's troops are there to defend him. Bob gets warned that the USA knows where his hideout is, but doesn't take it to heart. In a rage, Bob goes with tanks and captures two USA Humvee. They find out the location of the USA base from the Humvees and blow it up. NOTE-Since the video was never actually completed, it has bad formatting and no sound. The reason for the bad GX is to keep the file size down... This is the last of the Bob series, meaning nothing of this low quality will be made again from Red Guard Studios. This is for the hardcore Bob fans out there. Expect to see bigger, and better [url="http://rgs.gameapollo.com"]Red Guard Studios[/url] projects in the future.
everything. Soup Up the dozer and it drives up cliffs! Soup Up the Gattling Tank with a five infantry bunker! Soup Up Generals NOW! *does not include Campbell\'s
There are four ways into the base of each player.
in mind you can fully customise your army with more powerful units becoming available when promoted. Your favourite genpowers are also available for purchase. With the new points system the Generals become obsolete thus leaving the three Vanilla factions. Choose to swarm with China\'s infantry or eliminate the opposition with devastating nuclear attacks. Unlock the Skies with the US air force, or show true grit taking the fight to the ground. Strike from all angles with the GLA or pepper the enemy with toxins before strolling up for the kill. Your favourite additions from Zero Hour are still available, with the option to turn paltry red guards into elite minigunners or strap that laser onto the Crusader and go frying. The choice is yours. The launcher should work, if not try changing file paths in the properties, and there is an icon should you want to make your desktop pretty. Failing all that just change the mod between gib and big to play. No AI support is included, but the tendancy of hard AI to use genpoint units may allow you to face stealth fighters/marauders should the fancy take you.
replaced by Sweden, with all new buildings, units, and aircraft. Sweden has a long range mortar, a main battle tank, an anti-air vehicle, an APC type, and another smaller APC. In the air, there's an attack helicopter and and a nice looking fighter. The supply gatherer is a large helicopter similar the to chinook. Most of the prices are the same as USA's, so it'll be an easy side to pick up. This is the beta, so it doesn't include all the changes. The models are decent, but the textures could use improvement. Balance is good, and the variety is something you'll be looking for in a mod for a 4 year old game.
damage increased by 25% More money amounts in Skirmish Mode. More General\'s Points I didn\'t think that ZH\'s gameplay was slow, but I suppose it is compared to C&C3. Now what I want to see is a mod that makes Tiberian Sun to be Fast, Fluid and Fun.
because the tanks simply roll over SWG\'s base. Speedy ends up losing because he doesn\'t build enough power plants for his defenses, and he fails to finish his defenses themselves.
you\'re looking for a replay about how to win online, keep looking. It certainly is a lot of tanks if you are looking for that sort of thing though.
different Technical models.
this is only single player, it is definately something that hasn\'t been done before. What are you waiting for? Grab your bike and get into the action!
the Mapper Guild is. I strongly suggest you download this map! Now for my report and findings: This map has a nice morning atmosphere. It really gives players the feeling its 7 in the morning. This maps is based around a Desert themed Urban area. Both the desert and the city are very well blended together. Map textures are good and as far as know error free. Also a great variety again, such as: Sand, Grass, Concrete, Sand mixed with Grass, its all in there giving this map a awesome feeling. Now for the AI. It was impressive to say at least. Well you could kinda expected it if you saw how very well and organized the waypoints where done in the worldbuilder. The AI fight hard and recklessly. It almost looked like there where defending the city in the middle. They garrison buildings and capture any tech buildings that are present in the city. This AI will be boosted even further with the mod [file="69050"]Shockwave[/file] installed. As for the gameplay levels. They were also impressive to say at least. I recommend this map to you for both Online and Offline play. I will guarantee you maximum pleasure, with minimum lag. A small downside is that the starting positions feel a bit turtlish in my opinion, although the AI make sure you forget that feeling after 15 minutes of play }> And finally the Eyecandy. Well there is lots of eyecandy in this maps. Cars, Tree's, Parks, you name it and its in there. All very well thought trough and placed. The city feels open so Tank and Infantry can move trough it without much problem. The most amazing piece if detail I saw were the streetlights on the sidewalks. Very well done. This map deserves much attention, it really excels ZH map making :D
skin This unit. My email is Twinkythekid02@aol.com if you want to give me feedback on This model, wanna see some more, or just want to ramble to me about C&C Generals feel free to email me. I hope you enjoy these skins! ~The Geek With The Gun~ P.S. This Model will work in both Generals and Zero Hour. I have also created a skinpack, if you want it email me, (i skinned all of the USA vehicles from real pictures)[/quote]
water. In the center is a small industrial facility with some tech buildings to capture. AI in enabled. Each player starts with the same amount of money and tech buildings. However with two supply depots, an artillery platform and a repair bay per player, the single entrance to each base can be defended extremely easily. The map looks very nice, with patches of grass showing through the snow and trees growing in them. The industrial facility in the center is very detailed. However, the edges of the land are mainly straight, which makes them seem slightly unrealistic. In conclusion, this map is definitely above average. The layout and starting resources suit it better to battling computer players rather than other people. Definitely worth a download.
A river divides the two sides. AI has not been properly included, making this an online-play only map. The layout could be better. There is only one narrow bridge entrance to each side of the map, and these are too well guarded by bunkers to allow direct assaults. The game will therefore quickly become a defensive, turtling style game with each player racing to build the most super weapons. The sides are also slightly imbalanced - one side has a supply depot and an artillery platform, while the other has only a few money crates. There are some very nicely detailed parts of the map, such as the German town and the chemical factory; yet much of the rest of the map is flat, with monotextured ground peppered with only 1 type of tree. Much of the map is therefore a bit bland. Overall, this is a good first attempt at a map. If the same amount of care that was put into the chamical factory/German town/islands was put into all of the map, it would score very highly.
screenshots below showing before and after. The new skins look much more realistic and blend in well in desert maps. However, the desert colour scheme is present in all maps - desert themed and non desert themed alike.
this is a mod for you!
to everyone out there who submitted an entry to this contest; the entries will be up for download in a few days. The official contest page: Make Yourself Into A C&C Unit
there's rock, and even mountains. There is even oil derricks and oil refineries in a middle of a plain. I loved playing on this map, and I hope you do too.
boasts a part of the city where the citizens are. Out side the city there is things like oil derricks and an airport. Also, when the player attacks the UN units or the terrorist ones, they attack back at the unit that was attacking it in the first place. The only thing holding this map back is the AI, as the computer doesn\'t work on the map; but it\'s still fun playing with your friends on.
There's plenty of resources including oil derricks. Bunkers and buildings scattered about to garrison your troops in. Adequate amount of room to build.
I\'ll say, the infantry skins definately look much better.
touch of something new. A quick download for most broadband users, I recommend watching this unique and entertaining loading screen.
across a dividing river to get between some of the players, but you can avoid the city if you don\'t wish to bother with it. You start with 1 supply dock, buf if you want to expand, you do have to go to the city. The buildings are very close together, which might make it hard to select the one you stuck your units inside. There are some tech buildings inside of the city, but you must go searching to find them. I found 4 derricks and a Oil Refinery. Overall this map is unbalanced, not too good looking (one texture for almost all the ground), but keep in mind that this is the guy\'s first time creating a map! AI is not supported.
Orange [/list] Some other stuff you maybe want to hear: We started, built our bases. We chatted while the no rush time were counting down to [b]ZERO[/b]. As the time went down we prepared our self very good. Red did it too well though. As the timer went 0 we began to rush eachother, purple got pretty easy pwnd so he began to build a little base inside my base. SkyBlue hold out a little longer, but when yellow kicked his butt very hard he left the game. Red told us the massacre/doom was near, we didn\'t actually believe him before I got a look on that big army. Pink sent his airplanes and bombed only one of my buildings. THen red began again, they wanted to let me rebuild, but then I answered him with a little Anthrax Bomb, I really pissed him off by killing all his soldiers. But then he came back with more troops, and we lost to the end, took some time before he found my last building. You should just have seen the chat, hehe.
remembering names :P) Players: 6 (on a 8 player map) [/list] At the start, we were 3v3. We made our bases, hold out against many attacks. Until the enemy began to break through our left flank! We tried to stop them as good as we could, but with no help. Suddenly, one of our team mates left the game, and let us other 2 behind. We managed to hold out very long before they took us. My base got fully destroyed and I tried to make a new one inside my teammates base, without any luck though. We managed to hold out 2 or 3 Sneak Attacks before they took us down for real. We talked about surrendering, but we choosed to fight until end! Cybersniper were: Team: China Nuclear General Color: Green Cybersniper were better than me and the other leaver together :eek: omg, he was real pwnage, if you watch the replay you can see why! Put this in your Replay folder in My Documents: My DocumentsCommand and Conquer Generals Zero Hour Datareplays
users of Mac OS X versions 10.3.9 and 10.4 only. - The version 1.0.4/1.0.2 patch provides universal support for Command and Conquer Generals and the Zero Hour expansion. - Adds native intel support - Along with the release of GameRanger version 4.6.1, will improve internet game functionality Requirements • Command & Conquer Retail Version
center player. The center position has 4 access ramps to the summit he occupies, so it makes for an easier defense against all comers. There are 8 derricks on this map, all in the center, but they are Not on top of the summit. This will allow all player relatively easy access to them, but it won't be easy to defend those assets! While this map is not exactly symmetrical, it is close enough to both look good and be well balanced. The gameplay on this map would be excellent, as there are plenty of ways to attack the corner start spots, and these ways are too large to be defended easily. I think this map will gravitate towards shorter games, but it seems to be too large to be a rush-only map. There are many nice touches to this map like a train here, a fenced in area over there that the only real complaint I have is some textures are over-repeated (the cliff and "cross between sand and grass" textures)
destructive stuff, and you also get the Boss General to play with!
middle is optional, but if you do, you can have the four tech derricks for yourself! The map is symmetrical, so balance isn\'t an issue. Gameplay is great on this map, but the base locations could use a bit of a visual pickup. AI is supported, and it plays well.
There is an island in the water which is inaccessible save by air, with some tech Drop pads on it. While it might be good to get some extra units, you must transport them across back across the water. Certainly that isn't a bad thing, but if you are willing to go out of your way to capture them, I suppose you can retrieve the units. AI is supported, but the AI doesn't play well. Graphics: It's dark, so you don't notice the textures a lot. While there is variety in textures, I'd like a little bit more. 8/10 Balance: It appears to me that the top right start spot does not have enough room to build, and doesn't get bunkers to guard its bridge, like the rest of the spots do. The bridges make it harder for GLA to win, as they are very long and narrow, providing excellent choke points for attacking players. This is one map I would NOT like to play with superweapons off. Overall: I would suggest you play Top vs. Bottom despite the river orientation; that might lead to some interesting battles. The graphics could use a tiny bit of improvement, but other than that it's quite a good map. Don't let all my negative comments distract you, they are a small part of the whole.
Defense gets some self-defense lasers All Infantry can climb up cliffs Paradrops drop Souped up units instead of Rangers This mod is now designed that even the most incompetent players can win Generals Challange on hard! (or most people can have more fun doing it again)
from this author. It would probably be best as a Top vs Bottom. The only problems I found with it are that the map is unbalanced. While all sides have access to the same amount of supplies, there are a bunch of tech buildings in the center which the bottom right spot doesn\'t have direct access to, they must cross a bridge to the bottom left player and then across another to the derricks. The top left player only has land between him and the tech buildings, not a pinch point. The AI is supported, but there isn\'t enough build room for it to be a decent enemy. Despite this balance shortcoming, it is this guy\'s first map, and I think he did an excellent job on it.
General's Challenge you get to play against all the Generals including the Superweapon General. Be sure to follow the installation instructions. So, when you go ingame by the included shortcut, you'll be able to play as an even super-er Superweapon General!
Katana Loyalists, and begin your base building. Then, you build a barracks & start with your infantry. As you fight, you gain more weapons, as Rank 2 (Captain) will get you Light Vehicles, and Rank 5 (Colonel) grants you artillery weapons, but it goes up to level X (9). The main resources are crystals which are spawned by random orbs in the ground, known as Kalar Crystals. Battles last long time, and you have to plan even more when attacking, & not just send an army. For instance, most stealth units gain a disadvantage, such as low health, armor, or such. But it may gain stealthier tactics like silenced pistols, to timed bombs. Tanks can be ambushed by artillery, but of course, artillery needs to see it, it has a very short view. Pros: It was a rather funny mod. It really did change the sides completely, and it focuses on war from the start. Since you can't build anything besides infantry until you are promoted, you have massive infantry battles in the start, then you progress to better vehicles and units, which adds a nice flavor to the game. There's no way to win as a turtle which is cool. Cons: The graphics weren't all that good. Models and textures could be much more professional. JohnWE's Verdict: If you're looking for a multiplayer mod that has quite different gameplay, download this mod. If you're looking for a good-looking mod, don't.
agressors, and to do so, you are given some experimental weapons systems to attack with! Experimental in this case means Huge Explosions. So, if you must blow something up, download this mission.
other changes that were made like giving you control of a Secret Agent. It supposedly has a few bugs, but it didn\'t seem to crash when I played it.
version, featuring: + Fully functioning AI + New maps + New sound effects + New special effects + Several new units + Working music + Vehicle hulks + Damaged buildings From the screenshots, it looks superb!
choke point and strategical important areas to fight over.
but Chris/Yayo01has updated it for Zero Hour. Useful for checking for bugs, adding abilities to units or even as a copy/paste resource. It saves a lot of time looking through .ini files for the module you are using. Happy modding!
arousing new fears! More recently, somehow the GLA amassed an IRBM (Intermediate Range Ballistic Missile) and are believed to be installing this strange new \"toxin\" on the warhead. You are in control of a small strike squad to go behind enemy lines and retrieve the IRBM\'s targeting coordinates and obtain a sample of the toxin. Because of its [i]possible[/i] immenant launch, Commander \'Iron Man\' Simpson will be send a very large Battalion to control the region and stop the IRBM launch. This map has a lot of potential, and the [i]fun-factor[/i] rates high! Enjoy. Refer to the ReadMe for installation instructions as well as tips and other information.
Cain murdering Abel.
live-action acting and actual game footage. Link to the creator's website: http://planetcnc.gamespy.com/View.php?view=Other.Detail&id=181
with Iran in an alternate reality. More information can be found at \"http://restorejustice.cncnz.com\", the official website of RJ. Some of the features of this mod: ============================ -extremely realistic gameplay and physics -replaced terrain textures (all of them!) -loads of new units -hundreds of new realistic sounds -completely new soundtrack -tons of new skirmish and multiplayer maps -new voice acting -new menu system -meticulous coding -highly realistic new special effects
non-biased mod, where no party is good nor evil. Both factions have their own unique arsenal and abilities. MidEast crisis also contains a new gameplay element where you battle for â€œKey Locationsâ€. Enormous efforts have been made to provide an authentic feel to the project, including the traveling of several team members to Israel to record authentic Israeli and Arab voices and audio samples. Accompanied by a soundtrack, which was recorded in a professional recording studio, MidEast Crisis is all about atmosphere. Features : -Complete Israeli army with its own unique abilities -Complete Syrian army with its own unique abilities -New gameplay -Enhanced â€œsmartâ€ AI support for skirmish games -Custom maps -MidEast Crisis sound track -Authentic Arabic and Israeli voices -High quality models and skins -Total audio conversion -New graphical FX
up their sleeve. This version fixes some bugs that caused saved games to crash, and adds many refinements to the original mission.
ModToaster’s list with just 1 click! Fast! Backed up by powerful dedicated servers enabling fast downloads. See the readme for more information.
dangers, and no easy way out; You're in this for the long haul. See the readme for more information.
next release of Shockwave.
bugs and errors. It is still a beta though (be sure to look out for newer versions soon). The mod was made mainly as a solo project, with other people only helping to test the game, and submit small parts. I\'d definitely recomment you give it a try!
ever :P It must have worked, because it received first prize in EA's contest. Give it a view! Created by: JohnWE: plot, acting, sound editing Fuzzabug: mucho acting Puzzabug: filming, video editing James (John's 3rd brother, yes!): prop creation, behind-the-scenes acting These afformentioned people also combined to create the 2nd-place winning entry, which you can view [url="http://commandandconquer.filefront.com/file/CampC_10_Film;46745"]here[/url].
details nor any screenshots at this moment.
action, as well as some of new units to be included on the move. The soundtrack fits the video well. Definitely one to watch!
action, as well as some of new units to be included on the move. The soundtrack fits the video well. Definitely one to watch!
unit or buildings. Gla tunnels are the only thing that give you rpgs or lets you get them.
the bonus DVD content. Guess who is in the bonus community content? That's right, it is JohnWE, the biggest C&C Fan Ever :D
is made for pure deathmatch and skirmish games and is the authors first map for CnC Generals.
combat zone in the centre of the map for battles. File Size: 0.
paths go directly across to the enemy, several bridges go across the map perpendicular to those center paths, connecting mountains with oil derricks and supplies. Conquering these bridges and mountains will allow you to grow your economy and gain a better position against your enemy. The player to conquer these bridges will most likely be the winner. The base can be heavily guarded by infantry garrisoned in bunkers, and the two level structure of the base will force your enemy to face your defenses before invading your buildings. However, the base is small, and there is a limited amount of supplies at the base, forcing the players to expand to more dangerous open areas, where defense is no longer encouraged. Featuring RVMECH\'s Almost Human AI.
of hills and valleys for some good strategic warfare. Each Player has 2 depots and 2 oil derricks. One great depot is in the middle of the map and tends to be a hot and uncomfortable place, cause everyone wants to own it. Some loosely scattered UN-crates and some more Oil derricks reward those who make an early scan over the map. The skirmish abilities are fully available and the KI takes great pains with it (but even then the KI is really a dumb nutshell.
with the superweapon General the game will still crash(problem fixed). He has also made a contest, if you can fix these problem you will get a free Condition Zero Steam Account. The only fix that needs to be made now is the campaign missions. Note: The problem with the file only being half of the real thing has been fixed.
might from the Cold War Era. The team would like to say thanks to everyone who went into creating this demo and all their fans. Check their site out [url="http://www.cold-war-crisis.de"]here[/url] for all the information and first hand report for the mod itself.
codec, 400x300 res, 1 minute duration.
small desert town with the players starting at truly defensive average-sized forts. Whatever you do, don\'t go near the ruined mansion! Infantry will instantly be turned into pea soup. I tried to make it balanced. Loads of tech buildings, but only one hospital. A note: Theres mines somewhere which will piss some people off a whole load (It pays to read the readme!
Forum or Cattman\'s website [url=\"http:\\\\www.cattman.e7even.com/homepage.html\"]here.[/url]
small desert town with the players starting at truly defensive average-sized forts. Whatever you do, don\'t go near the ruined mansion! Infantry will instantly be turned into pea soup. I tried to make it balanced. Loads of tech buildings, but only one hospital. A note: Theres mines somewhere which will piss some people off a whole load (It pays to read the readme!
then upgrade it with the turret of your choice. Sounds like a good idea to me!
turret you want. Seems a good idea to me!
formats). The only thing that slightly bugged me a bit is that after converting a file, you either had to Close the program or Restart, which is a little weird but still not a huge hindrance to using the program (I\'m really just a nitpicking here, ignore me stick out tongue). This is an extremely useful tool for all you modders out there! If you want to skin your models, then you need TGA\'s, and most of the skins you can extract are DDS\'s. The most used program for this job at the moment is Photoshop, which you have to pay for. You can even use this program for other games (or programs) that need DDS files! Check the readme out for a little more insight into some options that come with the program. I\'d say this is a definite download for anyone who needs to work with DDS files.
working faster than usuall to get some good units ingame to take screenshots. Till Then, HAPPY GAMING- OMEGA CLAN
happens on the map! Instalation instructions are included with the download.
supposed to be played TOP vs BOTTOM, so just that you know this is the best way to play this map. Of course you can also do FFA or Left vs Right side.
This is a awesome mod by T-ronX and you should download it right away ! This mod is for the 1st Command and Conquer Generals ( not ZH ) so it will bring so old-time goodness back to you.
them was to give each hero a personal vehicle. The are made of the same EA .ini files\' data with tweaks that enhance the role of that hero. These are the scraps that I could muster out of my short lived mod career. I\'m sure at one point a modder would like to include these vehicles into their project, for fun if not functional sake.
skirmish played =D Its a huge 4 player map and advance Ai.
Airport, in a desert, the highways are leading to Saddam City. Northern part is Saddam City, another wealthier district of Baghdad, UN embassy, Palace
your unstopable [or at least they are]. The thing most people don't understand is that you shouldn't just drop off all the three units. You should just take out what you need, if theres a tank, take out the missle defenders. If there are some infentry, take out the ranger. Rushes can be a easy win, or it can break you for the rest of the game.
Cyan attack Red, Red fights back with fast Rocket Buggies. Rocket Buggies are Overlords worst fear. Teal attacks a flank and the front door at the same time, killing Red and Green. Oh, if your wondering D2B got this from his amazing number of friends. On big maps, helicoptors can be your best friend killing everything in sight if you know how to use them well ;).
must see replay if you like to rush, or just if you want to see a good rush. This is impressive because none of his units died. The best defence against the \"humvee rush\" would be to buy 5 missle defenders and do lazer lock on the humvees.
BOMBIMG ALSO RELEASE TOXINS. PALADIN TANKS AND HUMVEE MISSILES HAVE EMP PULSE ABILITY. ALL UPGRADES,AND UNITS ARE CHEAPER AND PRODUCED FASTER. GENERAL ABILITIES COUNTDOWNS REDUCED TO 8 SECONDS OR LESS.SUPPLY DROP ZONES COME EVERY 10 SECONDS. VARIOUS CHANGES ALSO MADE TO DRONE UNITS. Be sure to download Zero Hour Mod Manager if you'd like to use this.
everything you will need to do. You can download version 1.0 [file="47599"]here[/file].
ReadME for more information about the map. :)
DOESN\'T JohnWE do?
supplies and oil derricks for each player. It also has a large lake in the middle.
[url="http://www.cncreneclips.com/index.php?page=home"]here[/url], but during Shockwave week, stay tuned to CnC-Files, as we will get shockwave stuff before their put it on their own site.
air battles, and Jedi/Sith to the C&C Generals Zero Hour engine.
_MATRIX_ attacks with 2 overlords. Will Funsocks and Frosty win?! Or will the _MATRIX_'s overlords kill them both?
and Dragon Tank. JohnWE\'s base is almost completely wiped out, but will JohnWE find a way to prevail? Quotes: NobleAtreides \"let me tell you this, you\'re the first SWG in 1000 that has actually survived my first rush\" JohnWE: \"uh oh, kaboom!\"
It will be compatible with mod selectors and launchers, and come with an installation program!
there are just a few changes this time. and some bugs in Beta 0.31 have been fixed. 1. Artillery Barrage Artillery is NOT an accurate weapon but it can cover a large area. however It can be purchased when your general rank is high enough (Rank3, Rank5, Rank7). the pic below is about the most powerful Rank7 Artillery Barrage. 2. Helix, BlackShark, IronDragon and SupplyCenter use new cameos. 3. Hummer the original turret was replaced with a CROWS (Common Remotely Operated Weapon Station XM101). its doors will open when the passengers get out. 4. Avenger the EA's buggy model was fixed. the PointLaserDefense was removed. and the Designator has a better look that isn't like a machine gun any more. The Avenger uses its missile weapon, like the real one, while The Laser Avenger is only available for the Laser Generals. Both can fire against ground units.[/quote] Well, I personally like this mod and i think coolfile deserves a big round of applause. [b]NOTE: You need WinRar to use this mod, if you don't have it, get it [url="http://www.rarlab.com/download.htm"]here[/url]
and terrorist strikes. This new episode is a large improvement from the previous Bob episode. Thou it can be improved, i think its a good start to a good feature for the CnC-Files Site. If you like big explosions this file is for you. By the way, this new episode is 40.2Mb large. Well worth it, and the image quality is much better. This time its not just Mr.Funsocks doing the voices! **Notes** 1.) Bob is put to death because he didn't help China when the GLA attacked 2.) Bob wants to kill China now because they tried to kill him
and he must destory the USA...... 1.) I had to do all the voices :( 2.) Bob is the guy that shoots nukes and has the weird voice, the deeper one is the general, and the regular ones are Red Guard
This map also contains AI triggers and paths.