CnC Red Alert 2
Gives power it has a power plant on it[/quote] [quote] Every country gets a diff. Airplane 1=AV8B 2=X35 3=F18 4=F22 5=Black Bird 6=JSF 7=A10 8=F117 [/quote] All in all a great mod to have ..::DOWNLOAD NOW::..
readme is far better at that then I could be! Take a look below for more details! And remember to submit your Red Alert 2 files to email@example.com
systems. This day, commander was called the Apocalypse. BlackMissile offers you: - many new units, each one unique in its own way. - 2 new game modes, Infantry War and Apocalypse. - New crates that contain goodies and baddies. - The AI is Insane, guranteed to take at least 3 attempts to defeat. - Advanced Defenses, some can undeploy and redeploy. - Awesome looking explosions and fire anims. - The NovaStar will gurantee victory if you can afford its $1m bill! - Total carnage this mod is for those who seek destruction, but still want a worthy challenge.
realm of C&C Red Alert with close attention to detail and realism.
the Red Alert 2 original, and the new Yuri\'s Revenge variation. The RA2 version is older, but a bit more insane (!), featuring units like the HoverCow, Stupidly Powerful Tank, Buzzy (an infantryman with a Grand Cannon) and the Flying Submarine, as well as the Harrier Launcher (in the Image Gallery). The YR version features the Sub-Aquatic Aircraft Carrier and the Mobile Sentry Gun, as well as variations on the old units (like the Spinning Top Tank). There are loads of changes, but not all of them are bug-free; you can re-enable the buggy units using the TibEd version (see downloads page). Madmod requires: -=madmod ra2=- Red Alert 2 v1.006 or later; TibEd* -or- Red Alert 2 v1.006 on its own -=madmod yr=- For normal version: YR v1.001; basic knowledge of Windows For TibEd version: YR v1.001; TibEd 1.53* (from Tibed.net) *TibEd is not usually required; it\'s just safer to install that way. Note that TibEd *is* free, it just sticks a delay on the startup screen after a few days using it.
example, crate wars, where the only way to acquire anything is to get it in a crate. You really have to play it to experience it.
Tank armies off into distand lands through aircraft! this mod completely rebalances Yuri\'s Revenge to: make Infantry weaker and cheaper, Tanks stronger buy more expensive, ditto with Ships, and made buildings stronger. If you\'ve ever gotten frustrated by the fact that your huge tank army just got decimated by deployed GI\'s, look no further, this will be no longer possible! There are SOME changes I made and will not say what I did(their minor changes, like 1 point of speed increased or decreased) but for the most important changes, they will be documented here. Psychic Beacons for instane are cheaper than Psychic Tower\'s, but you can only build 3 of them I DO take requests, but it must be sensible, so if you asked for a Super duper conscript that fires Tesla Bolts out of his ass and Flame thrower\'s out his eyes, I will not do it, also, just because I take requests, do not expect to see it in the next update, its\' not that I\'m busy, but I don\'t want to put too much in here. wanna play with me? join my Hamachi Network! ID: YR Rebalanced Pass: 010590 this is a private invitation for you the downloader(all of you who download) this server is ONLY for Yuri\'s Revenge, that means sorry Generals and Red Alert 3 fans, your gonna have to wait till rebalanced meets those games also, which won\'t be for a few weeks. Another word: its\' recommended you have XWIS, but for those of you who don\'t(you know who you are) I have a solution so we can use LAN! here is the link for the guide and LAN patch: this is important, you MUST use the guide to use it on LAN, because you know how Network is broken don\'t you? don\'t worry it\'s painless, I guarantee it. Guide: http://www.wikihow.com/Play-Red-Alert-2-over-the-Internet LAN patch: http://www.megaupload.com/?d=4Y9SYDRG To install: place it into your RA2 folder To uninstall: remove it
and aircraft carrier Nimitz buildable the howitzer is like a mobile grand cannon and the aircraft carrier Nimitz has 4 hornets instead of the 3 on the normal aircraft carriers and you can build 1000 aircraft carrier Nimitzs and 1000 Tanyas
dispense the other sides. Improvements and adaptations have arisen on all three new sides, in an attempt to defeat the mechanical armies of NEXUS and the Freedom League as well high tech army of the Allied Legion. Terminator infantry and Ripper tanks are only a small part of the NEXUS arsenal, while the Freedom League battle it out with suicidal troopers and chemical warfare. And that is only two of the sides. The former Allied have formed into new Allied Legion that makes use of very high tech weaponry to deal heavy setbacks to its enemies. The stops have been pulled out. Prepare for anarchy. It's future and world has never been darker place comrade![/quote] Look at the pictures at the botom if you still don't trust me.
mechanics, an advanced tech tree and overall more fun to the game. It contains a HUGE number of modifications - some of which are hard to notice to the untrained YR player - all in the name of making the game more enjoyable, more interesting, and more worth playing after you've already played the unmodded game to death.
side. Paradrops Usa: 3xGI, 1xSpy, 1xSniper, 2xEngineer, 1xTanya. Allied: 5xGI, 1xSpy, 2xSniper. USSR & Yugoslavia: 5xConscript, 2xTesla Trooper, 1xDesolator. Yuri: 5xInitate, 2xBrute, 1xVirus. When Secret Lab has been captured by engineer, You'll get one of the following specifications/superweapons: -Cosmonaut -Chrono Commando -Chrono Ivan -Psi-Corps (Yuri+C4 weapon) -Alied MCV -Soviet MCV -Yuri MCV -Nuclear Missle Silo -Chrono Sphere USSR & Yugoslavia have a new unit - DemoDog (like a cuban terrorist) USSR & Yugoslavia have a SpySatellite. Boris now call 5 MiGs, and when he is promoted call 10 MiGs.
has been fixed.[/quote]
game. Quality has always been valued more than quantity, however few Red alert 2 modifications have really achieved this. In Allies Revenge 2 we have sacrificed numerous features from the original game which had their value but are too iconic. We strive to create a sci-fi modification of its own kind in an original and immensive world never seen before in any Red alert 2 modifications. AR2 takes place on Atrigo, where two factions - The Nemesis and The Genesis, fight against each other.(refer to storyline) We lowered the number of playable factions to two for better control of the two really different sides. Instead of trying to make the sides perfectly balanced-which many modders emphasize on-we try to make them as distinctive and diverse from each other as we can. For the download, full storyline and the many features, please visit the mod's website at http://dynamic5.gamespy.com/~ar2/ and the forums are here: http://www.derelictstudios.net/forums/index.php?showforum=23
are for all Allied sides. Some new units are: Mobile Air Platform, Anti Aircraft Tank, Assault Tank Ultra Artillery, Mobile Allied War Factory, Missile Boat, Demolition Plane, F117A Stealth Bomber, Sniper Tower etc...
easier to run and remove, and Tibed is free.There are alot of new untis in this mod, for exaple theres a suicide plane! Its a cool mod, check it out.
DeeZire (visit C-GEN for more information). Also included is an optional enhanced AI, originally developed by DeeZire and adapted for use in normal Yuri's Revenge. Click [url="http://marshall.cannis.net/"]here[/URL] for more information.
the directory in which you installed Red Alert 2/Yuri\'s Revenge. Once the files have been copied into the directory, load Yuri\'s Revenge and check the list of maps available to you in multiplayer. (Note, you must have Yuri\'s Revenge patch version 1.01 installed.) http://westwood.ea.com/html/techsupp/patches.html ****************************** NEW MAPS Deep Freeze (2-4 Player Map) Heavy Resources (Gold and Oil) Environment: Snow File: DeepFrze.yro Features: Four player snow map with lots of space, great for FFA or 4-player team games. Spirit of Mojo One (2-4 Player Map) Heavy Resources (Gold and Gems) Environment: Snow/Island File: MojoSprt.yro Features: Four player island map with with limited space. Luckily gems and gold are abundant on the map. Great for Naval battles. Monster Movie (2-8 Player Map) Heavy Resources (Gold and Gems) Environment: Temperate File: MonsterM.yro Features: A huge 8 player map built with team play in mind. Dinosaurs roam free so be on the look out! River Rampage (2 Player Map) Heavy Resources (Gold and Gems) Environment: Temperate File: RiverRam.yro Features: 2 player map designed to be very fast paced with limited choke points. Aircraft will come in handy on this map. Sink or Swim (2-4 Player Map) Heavy Resources (Gold and Oil) Environment: Desert File: SinkSwim.yro Features: This 4 player map designed to be fast paced. Resources are limited so build up quickly and attack. *************************** Old Maps Transylvania Trouble (2-6 Player Map) Heavy Resources (Gold and Gems) Environment Conditions: Urban Temperate Game: Yuri\'s Revenge (must have Yuri\'s Revenge installed to play) File: Transylv.yro Features: This is a fast paced 6-player map with many buildings and houses to garrison. Located in the center players will find a vast wealth of gems along with a very familiar landmark from Yuri\'s Revenge solo play. Tip: Destroy the castle in the middle of the map to lighten things up. Irvine, California (2-8 Player Map) Medium Resources (Gold with some gems) Environment: Urban Game: Yuri\'s Revenge (must have Yuri\'s Revenge installed to play) File: IrvineCa.yro Features: Players will find many unique and dangerous creatures on this map; they can either hurt or help you depending on where they are unleashed. The price of admission is free so keep a sharp on eye your opponents. Tip: Watch out for the T-REX! Moon Patrol (2-4 Player Map) Heavy Resources (Gems) Environment Conditions: Lunar File: MoonPatr.yro Features: Moon patrol takes place on the lunar landscapes of our very own moon. Cosmonauts are available on this map, so it will be wise to build some good air defenses.
make a massive globe spanning empire. The Allies have responded by forming the Pax Americana. An empire of paranoid states that have thrown all their money into advanced technology in an attempt to fend off the communist hordes. The world war never cooled into a cold war. Nuclear weapons were made less horrific as anti missile and anti air defence kept pace with advances in air weapon technology. It has a lot of new units and vehicles AND buildings! Quite an interesting modification.
technology from all three sides of the game, you acquire the ability to build a super base defense: Giant Tesla coil for Soviets, Temporal Incursion Field Generator device for the Allies, and a Psychic Amplifier for Yuri. Needless to say, these defenses are WELL worth the 20,000 needed to construct them.
chrono tanks and medics, some better naval vessels for Yuri\'s Revenge. Also comes with a few new game modes!
base with an own speciality. but al bases have enought of space and ore.
variety of units paradropped. It also adds a new Yugoslavian subfaction for the Soviet side and some new loading screens.
player limit and the center is covered with garrisonable buildings and vehicles and plenty of other useless trinkets. I would not recommend this map.
build almost anywhere (Not on water and hills) [*]Edited most of the vehicles [*]New buildings: Paris tower, Pill-box bunker, and more. [*]Lots more little tweeks[/list] Have fun general.
I found that this mod is very close to what Westwood would probably have produced if they have had the RA2 engine when they made the RA1. All the units are there: the Rifle-Infantry, V2 Rocket Truck, Chrono-Tank, and of cause the Epic Soviet Mammoth Tank. Not everything looks exactly like in RA, it does not take the feeling away. Now there are some bugs. The GPS satelite dosen't seem to work and tehre are some textures that still need to be fixed, but this should come as no surprise as the MOD is still a beta. Suggested dowload. [QUOTE] This is the third true release of my Red Alert mod. The mod aims to bring Red Alert into the Red Alert 2: Yuri's Revenge engine, porting all units and structures, bringing in the Red Alert sounds and other key elements like the infantry gore. It's likely that I will make a campaign map or two for each side at some stage too.[/QUOTE]
size of computer screen can finally enjoy Red Alert 2 like the rest of us.
[*] GAU´s War 1 - Rush Action: Each base is started out right next to each other. Oil Derreks and jems are everywhere. Rushing is encouraged [*] GAU´s War 2 - X Ländereck: A river in shape of an "X" separates the land bodies on this map. Each land mass is connected by bridges. [*] GAU´s War 3 - Bot Fight: This map is made for playing with, you guessed it, robots! A place for players and a place for computers included, giving the computer's side a bigger bonus. [*] GAU´s War 4 - Snow City: On this map, there are two side islands that are connect to a middle island by bridges. The middle island has a city on it and the map is in the winter setting, hence the name. [*] GAU´s War 5 - Wüste Lebt: This is a map made for bots as well, except this time, it's in a desert setting. Two players are in the south, and the other computer players are north, of course they have the advantage. [*] GAU´s War 6 - Big Rush: A big rush to the middle house! The Westwood house! Go Go Go! [*] GAU´s War 7 - Die Wüste: Each player starts off in four corners, a lot of money is on this desolate desert map. [*] GAU´s War 8 - Ultimate War: Another comp stomp map! Two players start to the north, and the computers to the south. In the middle, there is a bunch of tech buildings and goodies. [*] GAU´s War 9 - Ice Party: A three vs five ice map. Nuff said. [*] GAU´s War 10 - Oil Action: This is another three vs five map. The middle island has a bunch of oil derriks, it is vital to get this spot. [*] GAU´s War 11 - Low Money: Quite ironic... A two vs six map where the two players get a huge amount of cash. Should be a good game. [*] GAU´s War 12 - Blutrausch: A jungle, three vs five map. All the tech structures are hidden within trees in the middle of the map. [*] GAU´s War 13 - Snow Party: A party, which happens to be in snow! [*]GAU´s War 14 - WaterWorld: Each player starts out on an island. One island has a bunch of tech structures on it, so it is imperative to get to it. [*] GAU´s War 15 - WaterWorld v2 Small: Basically the same as WaterWorld except smaller. The tech island also has a bunch more tech structures on it. [/list] These maps are more leaned toward Human vs AI, but you can play them as Human vs Human as they are still pretty even. Enjoy this grand map pack.
1024x768 [*] 1280x1024 [*] 1600x1200[/list] This wallpaper is a must have for any Empire of the Rising Sun fan.
resolutions:[list] [*]1024x768 [*]1280x1024 [*]1600x1200 [/list] This wall paper is a must have for any Empire fan.
and lots of other really cool co-op or single player battles. amphibious transports can be used to sneak up on the enemy's oil derricks, as every island has a low part, accessible by hovercrafts. Also, the lighting has been manually set to look very early in the morning (around 4am) Loads of fun guaranteed!
Revenge installed. Also the map AnyTown has MegaWealth versions included. These maps were created for online gaming. AI doesn't fully utilise the possibilities on these maps.
and refought over the same 600 miles of desert between Alexandria and Benghazi. At last, Montgomery's celebrated 'Desert Rats' beat Rommel's Afrika Korps at the famous battle of El Alamein. The surviving combatants tell the story of the other war against sandstorms, heat, flies. thirst and dysentery, and Field Marshal, Lord Harding, General Sir Richard O'Connor, Sir Francis de Guingand and Siegfried Westphal are among those describing the top-level decision-making of the North Africa campaighn. Objective 1: Make a way to your mcv and clear out the path Objective 2: Deploy your base and units in Egypt Objective 3: Survive 40 minutes against the Axis
desert between Alexandria and Benghazi. At last, Montgomery's celebrated 'Desert Rats' beat Rommel's Afrika Korps at the famous battle of El Alamein. The surviving combatants tell the story of the other war against sandstorms, heat, flies. thirst and dysentery, and Field Marshal, Lord Harding, General Sir Richard O'Connor, Sir Francis de Guingand and Siegfried Westphal are among those describing the top-level decision-making of the North Africa campaighn. Objective 1: Make a way to your mcv and clear out the path Objective 2: Deploy your base and units in Egypt Objective 3: Survive 40 minutes against the Axis
structures. There's enough water for naval warfare.[/quote]
There are four large ore and gem fields close to both starting points and beside each starting point is eight oil derricks one tech outpost one tech hospital one tech airport and one tech machine shop
for Ra2 and 6 for YR and 8 for a single player skirmish) [quote]I am thinking about making a version specifically for YR but may just make a new YR map.[/quote]
Directory.Launch the game,select (Battle)or(Team Aliance). To play this map online, putt brutal comp in position 8. "Desert - The war in north Africa: 1940-1943" ----------------------- The war in North Africa took nearly three years to resolve, fought and refought over the same 600 miles of desert between Alexandria and Benghazi. At last, Montgomery's celebrated 'Desert Rats' beat Rommel's Afrika Korps at the famous battle of El Alamein. The surviving combatants tell the story of the other war against sandstorms, heat, flies. thirst and dysentery, and Field Marshal, Lord Harding, General Sir Richard O'Connor, Sir Francis de Guingand and Siegfried Westphal are among those describing the top-level decision-making of the North Africa campaighn. Objective 1: Make a way to your mcv and clear out the path Objective 2: Deploy your base and units in Egypt Objective 3: Survive 40 minutes against the Axis
is the first release (hopefully of many) by admiral clan. if you have any issuse with bugs on map or need help with installing contact lexalolsicnh on xfire. or send me a message using this site. no bugs on the map are known at this time so please report if you find any. read the readme below for map discription. Also this map Works in Yuri's revenge as well as normal RA2[/quote]
2 There are two large ore fields close to both starting points and beside each starting point is eight oil dericks one tech outpost one tech hospital one tech airport and one tech machine shop
farmhouse has a small forest and lake to the west. Both bases have lots of ore near them. The north and south highway has heghogs on them.
have a new hero with a MP5 and C4. Allies get the Seal. New units include the Howitzer and Light tanks for each side. The Dreadnaught is much more useful as it now carries a Grand Cannon so its missiles can\'t be shot down.
Control, Soviets have a new hero with a MP5 and C4. Allies get the Seal. New units include the Howitzer and Light tanks for each side. The Dreadnaught is much more useful as it now carries a Grand Cannon so its missiles can\'t be shot down.
level hero, Tanya is immune to Mind Control, Soviets have a new hero with a MP5 and C4. Allies get the Seal. New units include the Howitzer and Light tanks for each side. The Dreadnaught is much more useful as it now carries a Grand Cannon so its missiles can't be shot down.
some Yuri. Once you survive their final attack, you get a Soviet MCV, which you don\'t really need if you have survived. The Allied base you started with is decent enough for you to build up a good amount of forces to defend. Once you hold them off, then you\'ve practically won the mission. Blow up the Parliament building with a force and it\'s over. The terrain isn\'t very pretty, lots of the map is unused. And it wasn\'t really hard. The only problem that you\'ll run into is that there\'s no enough ore on your side of the map. Tons for the enemy, but none for you.
the map. Plenty of terrain variations and a nice amount of craters makes this map appear pretty. The new color is a nice tan, which may not look like the moon, but I liked it much more. Once again, this is supposed to work with [file="37950"]Mental Omega[/file] and the Rock Patch, but it seems to work just fine in Yuri's Revenge.
loads? If you answered Yes to any of these questions, then this mod is for you. Better build quick, cause everything builds instantly, including the super weapons. Nothing more fun than 3 Nukes hitting the enemy base in the space of 10 seconds. Everything in Yuri\'s Revenge is very disturbingly changed.
play, there are some bugs in the readme to keep in mind.
and the nuke looks real. it has two start points, plenty of ore and good tech spread across the fields. It has a military base on the mainland.
other side, you must either drive across bridges to large islands on the left or right sides or head across the center of the map. The center of the map is not a choke point, but it does have garrisonable bunkers to help keep the enemy out. There is a decent amount of ore near each starting spot, and then more in the center of the top and bottom sides. On the two outer islands there are some derricks, a Tech Lab and an Airfield, so capturing them quickly is an important task. Graphics: Unlike many RA2 maps, this one's terrain does not repeat itself! There are craters here and there, and different terrain types are used in random spots to make it more realistic. Even the ore is layed out in a non-standard format. The only complaint that I have is that there is no change in elevation anywhere. Also, there are a few terrain errors. Gameplay: You have the option of either attacking with naval or land forces. There are no choke points except for the bridges, and those can be avoided, so this map will be an offensive map. I did a 30 Rhino Tank build check, and with the few Tech Derricks I had captured and 4 War Factories I couldn't outbuild my cash supply. That being said, once the cash is gone, you'd better protect your tech buildings, as they are closely spaced and would destroy eachother in any explosion. Verdict: You might run into some issues with some start spots getting better proximity to the Tech Buildings, but besides that there are no balance issues to speak of. Not bad for this guy's first map!
flooded Holland landscape. If you do try that route, be prepared to face a few civilian turrets, dogs, and other sorts of neutral defense. Graphics: The map is for the most part well tiled. The landscape is pleasing to the eye in most places. There are many terrain errors, although they seem to be intentional. Some islands in the middle appear to have purposely been squared off with no border between the terrain and sea. There also are places on the map with very bright white lights and they aren't much fun to look at. Gameplay: This would certainly provide interesting gameplay. You have limited resources to start with, and the other resources are on the "mainland" where you might have to fight over them. There is the option to either attack by land or sea, and the route by land is so far, I am not sure which will prove the most used way. High Points: Very non-standard map layout, well crafted terrain. Low Points: Graphical errors, Yuri Prime civilian units which don't mind control unless they're attacked, perhaps not enough resources.
watch out for them. This map is best experienced through Mental Omega and with the Rock Patch, but this zip file does include the rock patch for everyone out there! Be careful, the rock patch installed does not allow you to play online YR games. And I do not know how to uninstall it alone.
wanted to? Well then this is your mod. It simply makes everything fire much more rapidly, build more quickly and less expensively for some very Different battles. And hey, you can build a Machine Shop to help your tanks repair; not that they'll last very long against those infinitely fast conscripts...
[url="http://mo.cncguild.net/files/expandmd98.mix"]Rock Patch[/url] for sure, and maybe Mental Omega for some cool game enhancements. However, I played it in Yuri's Revenge and it played just fine. There are 6 bases laid out, 3 on the east and west. And there are various civilian base-defense encampments around the map, which will all attack you with no warning. In the center, there is a LARGE base of all Civilian structures, ringed with alternating mind-control towers and Gattling Turrets. So, you have to fight pretty hard to get to the enemy. The map was completely flat, with only craters spicing up the landscape. I certainly hope I'm missing something important from the Rock Patch and MO2.0, because maps with large civilian bases just aren't fun for me.
experience. Enabled: Cooperative Land Rush Megawealth Meatgrinder Naval War Unholy Alliance Pretty fun playing on these maps again with this patch! And it doesn't cause your internet play to cease working.
unbelieveable. Everything costs a lot, builds almost instantly, and you get tons of money from harvesting. Generally if you wish to play this, buy more expensive units as they generally do more damage. Farther than that, build the giant bombs, and you\'ll have yourself one heck of a battle. AI is supported, and I had no problem beating it my first time.
and a decent amount of gems. The start spots are left, right and center, so I'm not sure how you'd play this with 3 people. Most derricks are inaccessible until you engineer a bridge across to them and then destroy the fences surrounding them. Balance: The map is rather unbalanced. The middle player can get to his derricks (he gets 4 for himself) without having to spend an engineer on the bridge. The trail to the left player's derricks is too narrow, so to capture them you must take a transport helicopter with the engineers to them. So if you are Soviets, you can't get them. Then you've got your engineers over there, but Wait! You must destroy the fence around the derricks to get in! The only even somewhat practical unit to do that is the Harrier, so it is much more trouble getting the derricks than the reward is. Gameplay: Once again, the ore is too far away from the start locations. In fact, the left player can't access the gems that are right above him; he has to drive his harvester 2 screens away for the money. The other start spots must also drive far for the cash too. I do not like that in a map... The ore should be easily accessible. This map is more of a defensive map; it has narrow paths and trees and cliffs blocking everything. Graphics: The terrain is very nice and non-repetitive. The trees are almost all the same, and there are too many of them. There is a major terrain error as a land bridge is replaced by a water bridge. Verdict: I still haven't figured out how it would be fair to play this with three players. This map overall did not impress me. But then again, I have never seen something like it before.
the map, some are narrow, but you can drive on top of them while others are simply there for the sake of blocking vehicles. There is a well done town in the middle of the map and a medium-small amount of ore. Balance: The map is reasonably balanced, but the left player is able to get a whole lot closer to his ore than the right. The base locations are equally small. Gameplay: Big concern here: The starting ore is very far away from your base. It is far for both sides, but I think that the maps should have at least a starting patch of ore closer. There are only single exits from each base, but with the small size of the building area, Prism Tanks or V3s will easily crush the base outside of the ridge/river. I wish the base locations were larger. Graphics: The map is very nicely tiled; no terrain errors I could find. The city is quite pretty, and there are no often-repeated trees or tiles, so for an RA2 map, it looks good. Verdict: If the start locations were bigger and the ore was more accessible, this would be a very good map. As it is, it is simply a map that is out of the ordinary.
and a few Tech buildings in the middle. Holding the center of the map is not required to win this map, as there are not very many extra resources you\'ll gain from having it, but the only way to the opponent\'s base is through the middle across bridges of both of 2 rivers. There are two bridges on each river, so in case you wish to hole up in your base, that is quite feasible. Balance: It is not symmetrical, but it offers the same advanteges to both sides. Gameplay: Probably longer games will happen on this map, as it is easy to defend. Superweapons should be enabled on this map. Resources: Mostly gems, and mostly up cliffs. There is a distinct possibility you\'ll run out of resources before you get enough to overcome the enemy base, but the Derricks ought to help with that. Base Locations: There isn\'t enough room for the AI to build a large enough base, and the same goes for you. While most people would be fine with building their base in this amount of space, I prefer to spread mine out to avoid superweapons. Verdict: It\'s this guy\'s first map, and he did a very good job considering. For improvement, I\'d suggest making the resources a little more accessible (not up cliffs), more Ore and fewer gems, and increasing the size of the base locations.
over the other. This mod also makes each nation from either side play differently form one another. Some build faster, some have better armor, some are better with vehicles, and some are better with infantry. Also features a new SPY unit for the soviet forces. Also included is a new method of playing Unholy Alliance on any game type
cramped because I like to make fairly large bases but besides that very well done.
Counterstrike, but I am unsure as to which.
Take a look at the screenshots below which depict the majority of the map.
units and changed ore and gems value, the battle-lab-capture infantry and side units. The LASER LAUNCHER is now a secret unit. Solve the puzzle and find the secret. I’ve changed a lot of other units and even changed the paradrop stuff. I’ve given each country also his own abilities. Scroll down and see what I’ve changed. I’ve also changed the ai.ini for ultimate destruction attack groups. In 2.5 Alpha are also 5 extra maps to play with (3 specially made for WFS) Announcement: I need an ai.ini editor because the enemy doesn’t attack with black eagles in place of PrismPlanes. The computer thinks it’s still Koreans special unit. Announcement 2: I need someone who can help me with the rules.ini cause the radiation artillery doesn’t work. Announcement 3: I need an art.ini editor cause I think the problems with the NovaStar mech is something with the art.ini. I’ll put the ones that help me in the credits of 2.5, and get a exclusive map for Ra2. -Known Bugs- The game crashes sometimes if the NovaStar mech tries to shoot. Allied countries don’t attack by air. Sometimes units are build too fast and then is the other unit not yet out of the war factory and then the unit you bought disappears but you’ve paid money for it. Radiation Artillery isn’t in the game so Cuba has NO special unit. If the missile trooper becomes elite the game crashes (or SEAL, I don't know)
is located in the center; Once you do this, you can build a Mammoth MK II, A devils tounge, A radiation carpet bomber plane replaces the Harrier, for an extra £150, you\'ll get a Modded oil derrick. ...Oh, and they always say that the Great Pyramids have treasure in them!
Harrier, for an extra £150, you'll get a Modded oil derrick. ...Oh, and they always say that the Great Pyramids have treasure in them!
destroy their own base with the nukes... But, hey, if you\'d like to play like that, by all means here is how!
or Counterstrike, but I am unsure as to which.
base. My opinions of neutral units on a map is very low. There is a decent amount of ore on this map. Russian Front: A more detailed map, but this still has neutral forces :( There might not be enough room to build at the top start spot. Otherwise, there's plenty of cash. Big City: A map with a, well, a big city in the middle. This could lead to interesting close combat warfare. I find some of the buildings are too close together, making it hard to target some buildings. There isn't much ore to start with but each side has 8 Tech Derricks. The terrain could use a little more variation. Zig Zag Ravine v1.0: This map starts as East vs West and both sides must travel through a zig zag of cliffs to reach the other player's base. This would make long games versus allies rather annoying, as they tend to build Gap Generators and hide Prism Towers in them, making it impossible to even reach the enterance of the enemy base. You could simply drive in the middle with your MCV at the beginning and have all the Gems (which there are a lot) to yourself, and probably win by doing that. There is not much terrain variation here. Zig Zag Ravine v2.0 This is the same as v1.0 except there's an extra set of cliffs to go up. And on the set of cliffs you start, there is no ore, so you must build down the cliffs.
just an updated version without some bugs.
ones who wanted some expensive and/or superb units to put their money in. I’ve changed a lot of units and even changed the paradrop stuff. Scroll down and see what I’ve changed.
for the ones who wanted some expensive and/or superb units to put their money in. I’ve changed a lot of units and even changed the paradrop stuff. Scroll down and see what I’ve changed.
have access to the Cubed Normalizer (auto-normalizer 3.0) that can normalize your voxel with perfect normals! The quality is even more visible on RA2 voxels.
Scroll down and see what I’ve changed.
buildings. There are 2 buildings on your cliff which arre very important. If you occupy the Kremlin, you can build yuri\'s and if you occupy the Sears tower you\'ll be able to see the whole map and get radar if you havn\'t yet. There\'s also something special in this map: it\'s night. This makes the map very nice. I should give this map an 8.
of +/- 860000 and there are 2 oilderricks on each isle. You don\'t have much ground for building a base so that makes the game a little harder.
1-Rescue the downed soldiers at the crassed airplanes. 2-destroy the all the Russian units and troopers.
game.. Unfortunately no screenshots at this time.
game.. Unfortunately no screenshots at this time.
battlefield, only the heroes and some of the simple soldiers are able to command. You can develop veteran and elite upgrades for your "brainless" units, so you can overrun the defending lines. Sometimes more than 600 units fighting on the front, so prepare for serious LAG.
one file, so you need only to download 1 file, instead of 12, and upzip it to you Red Alert 2 directory.
position in the heart of the city and the other player is protected by a forest surrounding their base. Plenty of Ore and Derricks. Good for Air and Naval Battles.
adaptations have arisen on all three new sides, in an attempt to defeat the mechanical armies of NEXUS and the Freedom League as well high tech army of the Allied Legion. Terminator infantry and Ripper tanks are only a small part of the NEXUS arsenal, while the Freedom League battle it out with suicidal troopers and chemical warfare. And that is only two of the sides. The former Allied have formed into new Allied Legion that makes use of very high tech weaponry to deal heavy setbacks to its enemies. In the new 1.95, the updates..... since there was problems in some systems running the mod, i have now added some few new features and probably fixed this launcher issue for once and for all... Enjoy :)
player\'s base there is 2 Oil Derricks and 1 Tech Secret Lab, use it to your advantage. In addition each player has A POW(in this case it\'s Vehicles, Elite Vehicles) that he need to rescue, u start with a Immedate Radar so u can see where they are, they heavly guraded by Vehicles and Walls, ur objective is to rescue them, it won\'t be easy but no too hard(think why...=)
of the Pentagon and Allied units across from the Kremlin and Soveit units.
of his knowledgebase to the region brood new phenomenon. It was the advent of new age, new era, new science, new people, new weapon...
v2.0. For next version (v2.0) you will have to wait a while longer, as Im planning to add new side to the game.
squid, the Allies get a proper artillery and more country-specific options are available. This file includes the expansion file adds eight new tracks, for use in Savage War. The track listings is as follows: Warfare (menu), Demolition (loading), Mud, Arazoid, Take Em Out, Looks Like Trouble, Chaos, Die, and also a new tune for the level completion screen (taken from Red Alert).
still fun anyway! Let's Shake it Baby!
Korean Forces (Effective Anti-Personnel Tank) Added: Unholy Alliance Game Mode Added: More Taskforces for the AI to use Added: New Loading Screen Added: Country Specific Loading Screen Text
bugs&glitches fixed 6. New country units and specialities enabled 7. PsiCorps divided to two countries: Yuri and Uri 8. All three conflict sides balanced 9. Soviet and PsiCorps air force enabled 10. No more PsiCorps naval and infantry deficiency 11. New in-game graphics enhancements and sounds 12. New storyline with three new campaigns (later versions) 13. Increased Artifical Intelligence (AI) and Computer IQ 14. New themes and Possibilty to use RA2 music in MO 15. Many in-game changes 16. And many, many more....
apocs)(prism=10\\apoc=5.75\\prism now=5.75[42½%]) #2 weakened the armor and range by 10% for the chrono legionaire.(\"armor\" was 125 now 112 [10.4%] range was 5 now 4.5 [10%]) #3 dropped the armor and strength of weapon for the mirage by 20%(\"armor\" was 200 now 160 [20%] weapon damage was 100 now 80 [20%]) #4 up cost of dolphins $400 ($500+$400=$900) ______________________________________ new units for allys _______________________________________ #1 para drop engineers 6 E1\\3 engineers\\1 seal #2 flack trooper buildable #3 president $300 #4 cow shot ifv (with shortened range) #5 war harvester #6 howitzer $750(light armor) ______________________________________ New buildings available to allied ______________________________________ none ______________________________________ Things i did to weaken soviet _______________________________________ #1 lower range of psychic sensor (was 15----now 10) #2 lower armor of terror drones by 15%(was 100---now 85) ______________________________________ new buildings available to soviets ______________________________________ #1 spy satelite uplink #2 Airforce command center ______________________________________ new units for soviets ______________________________________ #1 soviet paradrop 6 E1\\3 sengineers\\1 seal #2 chrono miner(advanced...same as allied upgrade) #3 president $300 #4 ifv (same cost as allys) #5 cow shot ifv(like a prism tank but stronger shot) #6 harriers #7 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45) _______________________________________ upgrades for allys _______________________________________ #1 grizzly tank are now even across the board with rhino(cost\\weapon\\armor)(early rush defense)[rhino -100 on cost...grizzly +100 on cost] #2 chrono miner now is super chrono miner(warps everywhere after first trip to refinery) #3 blackhawk now holds 8 troops or 2 armored vehicle grizzly and rhino or 1 apoc or mcv(gun damage bumped up+10 35+10=45) #4 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9) _______________________________________ upgrades for soviets _______________________________________ #1 speed upgrade for kirkovs (speed+2 5+2=7) #2 speed upgrade for V3\'s (speed+2 4+2=6) #3 amphibious transport has 20mmrapid gun(speed increased+3 6+3=9) #4 armor upgrade for V3 (armor upgraded from light to medium) _______________________________________ upgrades for all players _______________________________________ #1 crate range increased 5x...was 3 now is 15(for those vetrancy seekers) ______________________________________________________________________ things done to weaken the allys----4 things done to weaken the soviets--2 ---------------------------------------------- new units for allys----------------6 new units for soviets--------------7 ---------------------------------------------- new buildings for allys------------0 new buildings for soviets----------2 ---------------------------------------------- upgrades for soviets---------------4 upgrades for allys-----------------4 ---------------------------------------------- upgrades that effect both sides----1(crate range works nice...upgrades evrything in the viewable screen area [640x480])
possible. AI players are pretty much braindead though. In the original Volkov Deathmatch for RA1 the AI was smarter. Select your character and fight all others to the death. Soviet super soldier Volkov and his cybernetic dog, Chitzkoi, await opponents. But there is a greater threat and a few surprises.
middle for you to capture
quicker Here is that the mod gives you -Can now start with up to 50,000 money -Can start with up to 20 units -Can also build many more units then before -Items cheaper
minutes!! American para drop is now 8 G.I.'s and 2 Gaurdian G.I.'s Paradrop from airport Allies 6 G.I.'s and 2 Gaurdian G.I.'s Soviet 10 Concripts 3 tesla troopers Yuri 7 Initiates 1 Virus Harriers and black eagles now have 2 mavericks 25% tougher the night hawk carries 10 men but is $200 more expensive Osprey has 2 shots and is tougher carrier fighter tougher Paradrop plane is tougher !!!!NEW!!!!! Soviet super dred unit Added Howitzer for the allies with a new cameo thx to Gracktov for that Chronosphere and Iron Curtain capturable AI will now build spy sat and service depots Tank bunker available for every one Flak is more powerful !!!!NEW!!!!!! new UI file means more things will be in the advanced command bar at the bottom !!!!NEW!!!!!! new AI file means AI will have an army to attack u and an army for defence !!!!NEW!!!!!! now migs are tougher but only very slightly but u get more in an airstrike 1 flight normal(3 migs) 2 flights elite( 6 migs) !!!!NEW!!!!!! New veteran units for each country !!!!NEW!!!!!! New Yuri infantry unit Gattling Solider
total - Adds some new skirmish modes - Changes the general rules of the game - Changes/adds new in-game text - Has new sidebar images - all of the new things have a cameo - Adds some extra buttons to the advanced commands menu (at the bottom of the screen in-game) There are also lots more of additions in this mod which are all lised in the readme (which is quite long)
computer (systems requirement is the same as YR one).Storyline (short one) (Part1) After the Great War, Soviet was defeated. USA sent one man to rule Russia. But the underground force had taken control the government and declared war against USA. War was started. (Part2) After the Great War had ended. The man known as Yuri had mindcontrolled Russian government to take control the earth. But the patriot Russians and new nation of CUA (Communist Union of America) had started to fight against the darkness of Yuri. War was started again.Features Multiplayer game maximum starting money is now 20000. Multiplayer game maximum starting units is now 15. AI use new units. Much more…..(I can’t remember)New units (Allies) Militia: cheap infantry, useful in assaulting. Rambo: New hero. He has powerful machinegun. Abrams Tank: Like Grizzly but has more firepower. Airstrike Pointer: This unit will call in an A-10 airstrike to blow up building. Sonic Tank: As the name. Don’t get in the way. Gun boat: Fast boat, has small cannon. B2 Bomber: Weak but has very powerful nuke missile. Invisible to radar. New units (Soviet) Shockrifle man: Infantry who carries shockrifle. Grenadier: Infantry who carries powerful grenade launcher. Nadia: New hero. She has special sniper rifle. MLRS: This vehicle can fire many rockets to target.Tesla Boat: Boat equips with Tesla coil. MiG-30: Like Black Eagle but weaker. New units (Yuri) Genetic sniper: Sniper that can transform human to Brute. Build limit 1. Terminator: You will know. Super Apocalypse Tank: Powerful tank that can crush vehicle. Build limit 2. Yuri Truck: Transport for Yuri army. Can carry 8 men. Jeep: Fast vehicle can carry 2 men. Men inside can shoot out. New structures Thermal Plant: Credits production. (Both 3 sides) Airfield: Soviet landing pad for MiG. New Special units USA: Paratrooper, Nimitz Carrier. Russia: Spet-Naz, British: Chrono tank Iraq: Shotgunner France: Longbow Helicopter. Cuba: Flamer. Germany: Combat Tank. Libya: Expert-Conscript. Korea: Light tank Bug(s) As I saw with my own eyes. The airfield will not completely show up its graphic in temperate or urban or desert map. If you find more bugs, Please tell me by send mail to firstname.lastname@example.org. Credits Casojin: founder, mod creator, idea guy, more…………. Scorchio: Logo maker, Tester. Thanks to:Deezire mod, Mooman mod, Fallen angels mod, Purple Alert mod, Aftermath mod and Deezire .ini editing guide.My friend names Siwat.ra2archive.federationstudio.net Westwood studio (for Yuri’s Revenge)At last hope everyone fun with this mod
credits a second... The net effect being that the sound of money rolling in may drive you insane.
suprises to keep you busy. The Allied side of the map has terrain that specifically helps the Allied units, and the Soviet side augments the Soviet units. Control of the four bridges in the map is essential.
focuses on high technology and flying units while the Genesis takes the brute force approach. The Ultimate Sci-Fi Red Alert 2 Modification!
command units on the land, air and sea to obtain your objectives as well as use a variety of devastating superweapons available.
Red Glare (2-4 players) Players will find skyscrapers, houses, and a drive-in movie theater on this map. Resources are going to be tight so plan your build cue efficiently. Oceanside (2-4 players) Players will find themselves starting on land masses surrounded by water. There is a series of bridges connecting these land masses, which must be destroyed if naval ships are to pass by. Oil derricks can also be found scattered on islands throughout the maps.
positions, making it tough to place structures out in the open. Meat Grinder (2 player) Meat Grinder is a fast paced map with good defense posts for base protection. The area is also rich in oil and gems making huge ground and naval battles possible.
player) Killer Instinct is designed for players with short games in mind. The island is small with three starting locations on the outskirts and an airfield in the center.
with resources. A giant lake separates both sides from quick rushes.
oil derricks and gems. Lost Lake (2-4 player) A huge lake is found circling a good portion of the map. The island located in the center contains a vast cashe of oil derricks and gems. Four bridges located next to each player's starting point are the only access to the vast riches found on the island. Happy Trails (2 player) This is Westwood's holiday gift to fans. Players will find tons of goody crates and ore and gems on the Christmas tree in the center of the map. Also, gift crates spawn much quicker than normal maps.
protected by rocky cliffs with limited access. Arena (2-4 player) This map is designed with players starting at an elevation higher than the rest of the city. There is one entry point into each of the bases, which can be easily defended. In the center of the map players will find a stadium surrounded by a huge wealth of gems. Players will also fine airfields and oil derricks scattered about. Shrapnel Mountain (2-4 player) Shrapnel Mountain features four unique starting points that can only be accessed by bridges. In the center of the map, players will find an airfield and oil derricks ripe for the taking.
player) Breakaway is a large land mass surrounded by water. In the center of the map players will find an airfield waiting to be captured. Hail Mary (2 player) This special map is set up like a sports stadium with opponents starting at opposite ends. To make things more exciting, the crowd will cheer on the combating players until there is one winner.
out the map. Russian Roulette (2-8 player) Russian Roulette is an extremely large map set in the Siberian tundra. Two airfields are located in the center, with a few oil derricks in the vicinity. Tanya's Training Ground (2-4 player) This is one of Tanya's secret locations for training her Special Forces team. Players will find an abandoned Air Force command center located at the top of the mountain in the center of the map. Oil derricks can be found on the outer edges away from the main battlefield.
your strategies well. Army of the Potomac (2-6 player) This map takes place around the Potomac River in war-torn Washington DC. Players will find many bunkers, outposts, and tents covering the region. Carville's Convoy (2-4 player island map) During the Soviet invasion, General Carver had to move troops and supplies quickly through various regions in the US. This ordinary mountain pass in the Colorado Rockies became known as Carville's Convoy due to the amount of activity it received. To maintain security, General Carville ordered tech outposts built to keep watch over his much-needed supplies.
the map. Tsunami (2-4 player island map) Each player will start off on his or her own private island (4 total). This is a great map for those who like having long naval battles. Yuri’s Plot (2-4 player island map) Yuri and his elite PSI core have set up a base of operations on this tropical island getaway. Many unsuspecting civilians are scattered about the map, unaware of the war about to be waged on their holiday/vacation turf.
problem building up large ground and naval forces to battle their opponents. Death Trap (2-8 player) This tropical paradise is full of wealth and real estate. This will be a great opportunity to assault your opponent from both ground and sea.
the center. Dust Bowl (2 player) Set in the small mining town of Gold Strike, players will find a moderate supply of gold ore, oil, and cows surrounding each of the starting points. Be careful as the townsfolk of Gold Strike do not take kindly to strangers. Tower of Power (2-4 player map) This map was designed for battle. Each player will start out in one of the 4 corners of the map. Located in the center, players will find a perfect space well suited for base production. The best part, is a spot located on a hill and surrounded by a moat. Your opponents will have a difficult time moving ground forces toward you if properly defended.
way is by the bridges, the second way is by Naval Transports, a third way is by the Air. If u use the bridges be noticed that u have a small pass to the enemy base, no more than two units can be ahead of your army. There is in some location of the map(Beacuse of it, it called secret areas) there is a secret zone(Area), if u want to discover it be careful it heavy guarded!!!. Most of all that map planned for long Naval battles, one last hint: the sea is also a dangerous base... Instructions to install the map: open the zip file with the winzip software(note: u most have it to open custome maps) if u don't have yet u can download from: www.winzip.com. Then select the files that in the archieve and click on the top icon that called "Exctract", then write the curret directory of your Red Alert 2 Yuri's Revenge game. Then u can start the game and u will see the map.