Company of Heroes

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82706 downloads

Uploaded:03-16-2007

Cheat Mod

cheatmod.zip | 3.66 MB

Global upgrades + commander abilities Shift+F10 = Cheat Resources Shift+F11 = Cheat Resources (enemy) Shift+Numpad0 = game speed x 0.5 Shift+Numpad1 = normal game speed Shift+Numpad2 = game speed x 2 Shift+Numpad3 = game speed x 8 Shift+Delete = Delete selection (middle delete button only) Shift+Insert = Give selected units to enemy (middle insert button only) (assuming QWERTY keyboard) Shift + 0-9, Q-P = spawn allied units Shift + A-M = spawn allied abilities Control + Shift + 0-9, Q-S = spawn axis units Control + Shift + D-M = spawn axis abilities Enjoy!

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30406 downloads

Uploaded:08-11-2008

Cheat Mod

coh_cheatmod_v2.301.exe | 2.19 MB

on-line. This mod is similar to the original [i]Cheat Mod[/i], except that it now also works in Multiplayer and Replays (without causing sync errors). However, the most important difference with Cheat Mod (v2.301) is that the HQ must be selected before any of the hotkeys will work. [b]Whats different in this version:[/b] Fixed compatibility bugs that occurred when this mod was used with older versions of COH. The Cheat Mod (v2.301) can be used for testing your map or mod, practicing your play, or simply having fun in skirmish or single player campaign! Don't be shy, time to sharpen those skilz! Refer to the readme for additional information.

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91315 downloads

Uploaded:04-27-2007

BlueRiver Island

blueriver_island_8p.zip | 7.19 MB

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77572 downloads

Uploaded:04-27-2007

SGA Map Pack

sgamappack.zip | 84.31 MB

(6p), and Vire City River (6p).

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45363 downloads

Uploaded:08-11-2008

Axis & Allies Hardcore Defensive | Winter

axis_allies_hardcore_defensive_4v4_winter.zip | 18.65 MB

release, with the exception that this one comes with a [i]winter-style[/i] map with lots of snow...just what the Company of Heroes gaming enthusiast is always after, something a little more like the real thing, cuz, lets face it, the second World War did not break for the change of seasons! With this download, you will get the Axis & Allies Hardcore Defensive, which consists of two new maps - one Axis Hardcore Defensive and one Allies Hardcore Defensive; On the beach, there are very tough tank trap walls used 'PE road block' walls that heavy tanks won't crush, on the middle edge beach there are is a tank trap with wire and any of the heavy tanks can crush the tank trap but PE road block can't be crushed. On the beach side, it will be a very hard push forward, but the defensive is easy to, well, defend. :) [b]Some of the features of this map include:[/b] Many empty weapons A day-night cycle Changing weather Weapons lying around are available Refer to the readme for additional information.

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39435 downloads

Uploaded:12-06-2007

(8) RittergutKolkrabe

8p_rabengutv2.zip | 7.49 MB

you're looking to play with some friends that you haven't met yet, you'll be in for a sweet time kickin' some cyber butt in Rittergut Kolkrabe! This is an 8 player map created by Mardegun and is designed for all Multiplayer styles of play. This includes VP and Annihilation game types and more metagame elements as well. For an example, one side favors axis while the other favors allies. Also while the map has a strong defensive design, aggressive play is very effective as well.

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28376 downloads

Uploaded:05-17-2007

5 Bridges

4p_5bridges.zip | 4.42 MB

have turned out pretty nice gameplay wise.

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40874 downloads

Uploaded:10-19-2007

Afrika Mappack

afrika_mappak.zip | 17.53 MB

the expansion [i]Opposing Fronts[/i] or Patch v2 or higher. As you would expect, the maps contained in the Afrika Mappack have an African theme with the ambiance of the desert. [b]The map found in this download are:[/b] [i]Desert Fox:[/i] (4p map) This map takes in the desert, with a small town and a central hill. There is also a small canyon to bypass the hill and sneek around to the enenies side. The differences in this map from the original maps are: simply new ground textures and a few new items. [i]Canyon:[/i] (4p map) This map, also in the desert, takes place a the mouth of a large canyon. Each team must navigate through the canyon to the other side. The canyon is narrow and the only path for tanks. The top sides of the canyon are infantry only access. So infanrty and armor are both very important in this map. [i]Desert Hill:[/i] (single-player) This is a single player style map. The map plays best as American or British, but you can play as Axis. Play the map with fixed position and, although the player armies don't matter it looks best with the following set up: [list=1] [*]American [*]British [*]Axis [*]Panzer Elite [/list]All four slots must be filled. The general idea is to hold the hill (as the Allies) for 40min, you will receive paradrops and some support units at certain intervals during the game. You can recieve extra Armor support by holding the bridge. If the Allies lose the hill before 40min or lose all there units they lose. Refer to the readme for more information.

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57028 downloads

Uploaded:09-09-2007

The Rhine

mp_the_rhine_8p_fix.zip | 17.27 MB

tight mountain hills of Germany, and they must make their way through the urban's and over the Rhine river and engage the Allies in the rolling hills and rural towns of Belgium. Switch sides and the Allies experience a totally different view of the battle. Going from Country side, to Urban, and then to Mountains was is the overall goal.

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34719 downloads

Uploaded:12-08-2006

Company of Heroes v1.40 English Patch

en_1_0_0_to_1_4_0.exe | 105.92 MB

starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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56169 downloads

Uploaded:04-27-2007

Operation Husky

mp_operation_husky.zip | 20.65 MB

hardest to make it so both sides will be able to build up a big army as fast as the game will let them. I wanted to try to capture the feel storming the beach and trying to get inland. This is the first draft of this map, so I would love some feed back to make the final version perfect. Enjoy Have fun! This is in response to all people that have had issues with Operation Husky: -The bridge is the Germans last line of defence, just like any map with bridges. It is realistic that the bridge can be blown up. It makes up for it in the game that you can repair it, you may just have to send some groups of soldiers in through the north fishing town to distract them, don't just get mad about the bridge. -The map isn't designed for the allies to just stroll inland and start taking stuff over, that is why all the allies gas and ammo are on the beach, as if supplied by the ships. -Again, the tank traps and barbed wire are to keep the allies from storming inland right away, you must build up a force as fast as possible and then make a push together with your teammates, like a real war. -As far as position of the points on the beach, the ships are sending gas and ammo to the beach so that's why they are so spread out, the Germans have a base that's why theirs are in one spot, I also gave them a little less up there. I understand that this map has different game play, you must think of how this historic battle really happened, lots of death for the Americans, and alot of forces at one time are needed to make a dent, not like in other maps for this game where you can send little destructive parties around and take points, I do like the progressive pushes that the game allows you to do but I wanted to make this map as much like the original battle as the game would allow me to do. The things that people don't like about this map are not flaws, they are just different from most COH maps. Please re-think how this battle would really work, and try it again. Some of us can remember how it went in BF-1942 Road to Rome. Have fun storming the castle!

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31631 downloads

Uploaded:11-04-2008

Castle Wars

the_castle_wars_sgb_file.zip | 17.98 MB

Heroes. The author has also provided us with a detailed description of his creation. The Castle wars 4v4 map there 2 big castles both sides map & river on middle map & small river around 2 castles with bridge & start location with castle & balance map. 105mm arty & 88mm flaks & flags on top tower castle like defend. There day-night cycle & changing weather & same 2 maps - 1 winter map short day long night, 1 summer map long day short night & many empty weapons & weapons lying.

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34791 downloads

Uploaded:02-17-2008

Church Of The Sinister Mud

church_of_the_sinister_mud.sga.zip | 15.57 MB

picked up, so it is all gonna be a little more challenging. Have fun.

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12634 downloads

Uploaded:01-12-2011

Anti-Air Village

2p_antiair_village.zip | 2.21 MB

Village is split by a river, and liberally covered with Flak38\'s around every point worth keeping. The map itself is pretty good, apart from the severe lack of cover for infantry. If the Flak 38\'s were removed and some cover for infantry was added then this would be a pretty 2 player map. However, As the AI doesn\'t use the Flaks all you need to do is run around grabbing them all (especially seeing as the top base is virtually surrounded) and you win by default as the AI can\'t get out of it\'s base. As long as you didn\'t have Victory Points set as the winning condition that is, because there are no victory points set on the map. - Freyr

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20644 downloads

Uploaded:07-30-2008

A Couple Bridges too Far

a_couple_bridges_too_far.sga | 17.29 MB

(v1.0) will be a map like no other you have seen! Its super large, and is similar to the movie...except for the fantasy part that the developer has added in; For more information on this secret, you'll have to download and play this 6 player map! The game starts out with the Germans defending the center between the two bridges...and Allied Airborne & Canadian troops are already deployed to their [i]Call of Duty-like[/i] locations just across the street. Its up to the Germans to squeeze the Allies from two fronts. This means crossing a huge bridge. Two of them. The Germans have:[/b] A Tank Base An Airbase A V2 rocket base. The game starts out as 3 against 2 and the isolated third player [Panzer Elite] has to cross the bridge and save his comrades. He gets to pick both bridges. So lets hope the pinch is on. Slot 1 British and Canadians Slot 2 USA and Airborne Slot 3 USA and Airborne Slot 4 Regular German Army [Tank Base] Slot 5 Regular Germany Army [Airbse] Slot 6 Panzer Elite V2 rocket Base This should play like [b]Call of Duty[/b] on steroids! And you cant get anymore German units until the elite units are killed. You are in for a shocker at the start., and make sure you man them custom made bunkers. Have fun and enjoy. Refer to the readme for more information.

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18790 downloads

Uploaded:12-17-2007

CoH v2.1.0.3 to v2.2.0.1 Patch - English

en_2103_2201_patch.exe | 112.65 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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15027 downloads

Uploaded:12-08-2008

Arden

8parden.zip | 14.58 MB

stalled long enough for Allied reinforcements to arrive and help the defenders push out the Germans of their territory. This map features a long stretch of land that resembles a forest; however, it is a not an authentic forest that is based on the Ardenne as it does not have snow decals. If you wish, you may use the Battle of Buldge mod to create snow decals for you. The map can create some very memorable moments as both sides can frantically push each other back due to the straightforwardness of the map, thus creating some epic battles. This map is solidly built, however, some more attention to detail could have been made. Check it out!

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7567 downloads

Uploaded:11-10-2009

Company of Heroes SGA SGB Maps Convert

cohmapsconvertv12.zip | 526.38 KB

process a folder with CoH map zip and rar files and convert them all without any user intervention. [quote] [ Version 1.2 ] - resolved several bugs - removed 'show map image' as loading some tga files causes problems - added option to auto minimise window while processing files - added option to sound pc speaker when processing is completed - added progress indicator to show files processed [/quote] -Lint

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5456 downloads

Uploaded:08-06-2008

Cheat Mod

coh_cheatmod_mp_v2.0.exe | 3.01 MB

the original [i]Cheat Mod[/i], except that it now also works in Multiplayer and Replays (without causing sync errors). However, the most important difference with Cheat Mod (2.0 | *Multiplayer*) is that the HQ must be selected before any of the hotkeys will work. Refer to the readme for additional information.

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23695 downloads

Uploaded:11-20-2007

Stalingrad Town Square

stalingrad_town_square_v2.0.zip | 7.59 MB

Although, this is the same map as the previous version, you will be amazed once you\'re inside...Stalingrad Town Square (v2) started off with alot of old objects being removed, then a face lift was given. The story remains the same, this map is set in Stalingrad: 1943, and the docksite has been secured and your men are advancing towards the Town Square...will victory be in your future? As with ther origional release, there are still no victory points. Refer to the readme for more information.

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22672 downloads

Uploaded:02-21-2008

Commando's Pack

commandos_pack_1.1.zip | 88.06 MB

updated, the only difference to this pack over the original release is the addition of the new map: [i]Desert storm[/i]. This download is guaranteed to keep you and some of your friends busy as you fight your way to total victory! [b]The maps and features contained include:[/b] [i]Bridges and Metals[/i] 8 player map. Skirmish/Multiplayer The stations in the middle are important. Munitions in front of the big bridge are a must. [i]Desert storm[/i] Skirmish/Multiplayer 6 player map. The islands are important. [i]Midnight War[/i] 8 player map. Skirmish/Multiplayer. Big resources for a big war. Three routes on three bridges. Takes place at night. [i]River's battle[/i] 8 player map. Skirmish/Multiplayer. HQ has good protection. Control of the six bridges is a must, so getting to them should be high on your to-do list. [i]Night Attack v2[/i] 4 player map. Skirmish/Multiplayer This is mission 7 in the single player campaign. It's the developer's opinion that this makes a great MP map. As you can see, all of these maps are Multi-Player, and all but one are eight player, with one being four player, so get a few of your buddies together and increase your [i]Company of Heroes[/i] gaming experience with the Commando's Pack!

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32318 downloads

Uploaded:11-20-2007

Operation Baytown

operation_baytown_v2.zip | 10.87 MB

Italy at the point between Sicily and the boot tip of Italy where an invasion by the Allies took place. Although this is based on the Road to Rome map, that is as far as the similarities go, there is a lot more detail and some new terrain in this download. Operation Baytown will have each player start high up on a cliff, each team will have to navigate down the cliff side, cross the water, and then fight there way up the other side. [b]Some fixes in this version include:[/b] Fixed a blocked path from the beach to the train station Fixed a car that was blocking a house garison exit Fixed the deck at the center house to allow ungarisoned units to leave the deck If you think you can survive a battle such as this, and have an urge to jump into the CoH cyber-world, then you have the two most important qualifications for this playing this map, all that's needed now is the third...and you need to click the download link for that! Refer to the readme for more information.

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23890 downloads

Uploaded:10-12-2007

Battle in Ardennen

ardennen.rar | 14.32 MB

more popular locations of the second World War, during the [i]Ardennes Offensive[/i], Battle in Ardennen (or Unternehmen: Wacht am Rhein (Operation Watch on the Rhine) by the German military) and known to the general public as the [i]Battle of the Bulge[/i], started on 16 December 1944...but, for you, it\'ll start whenever your download is completed! You have a chance to (a certain extent) relive this battle, and do things the way you want to do them! Battle in Ardennen is an action-packed map that gives you the ability to loose yourself in some cyber-space fun! [b]There are two versions of this map included:[/b] Choose to play as 2 vs 2 Get down and dirty with 3 vs 3 Refer to the readme for more information.

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10093 downloads

Uploaded:11-13-2009

CoH - A Mod Installer

coh_amodinstaller_v10.zip | 521.86 KB

shortcut for that mod, so you can run it without messing with them yourself. Definitely a worthy addition to any modder's toolkit. -CanadianBorg P.S. Resistance is futile, eh?

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6879 downloads

Uploaded:01-01-2008

Sga 2 Sgb

sga2sgb.zip | 150.4 KB

unpack SGA CoH maps into SGB maps; One reason someone might want to do such a thing is if they have difficulties playing SGA maps over Relic Online. Refer to the readme for more information.

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20111 downloads

Uploaded:06-21-2009

D DAY: UTAH BEACH of/tov

d_day_utah_beach_v2_42.sga | 17.26 MB

historical inaccuracy, let's move on to the map itself. Graphically, it's very good, looking a lot like a typical, Atlantic Wall-style beach. There are lots of bunkers, tank traps, and other such tools of war, promising some interesting infantry gameplay. If you're into tanks, be warned: There are a lot of chokepoints to get your armour caught in a bind. There's plenty of resources to get the battle going, but the player on the beach may be at a disadvantage unless he moves past the defensive line quickly. If you like heavy infantry warfare, with some tank additives, download this one. -CanadianBorg P.S. Resistance is futile, eh?

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17371 downloads

Uploaded:06-02-2009

Eichsfeld Confluence (8)

eichsfeld_confluence_8.zip | 14.98 MB

in the game menu for some people; that has been fixed now. Place .sga file in "Documents/my games/company of heroes/ww2/scenarios" ---------------------------------------------------------------------------------- NOTICE: I've updated my map The Eichsfeld (6) to now support 8 players. It has been renamed Eichsfeld Confluence (8). I've added more scenery/details, rearranged the territory, added an extra bridge, more fuel, and two more VPs. Eichsfeld Confluence (8) Version 1.0 Players: 8 (4 vs. 4) Size: 544 x 544 (Extra Large) Fuel: 50 (10+10+10+10+10) Munitions: 72 (16+16+5+5+5+5+5+5+5+5) Strategic Points: 7 Victory Points: 5 Overview: The historical region of Germany known as the Eichsfeld is the scene of the battle. A river confluence highlights the landscape, surrounded by farms, thick forests, and hedgerows. Rising above the confluence is a large hill holding a victory point, a monastery, and most of the map's available fuel. Six indestructible bridges create strong chokepoints and the opportunity for a variety of strategies to defeat the enemy. For a smaller yet similarly designed map, check out The Ruhr Pocket (4).[/quote] Have fun playing!! ~Pille

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7113 downloads

Uploaded:01-06-2008

Sga 2 Sgb

sga2sgb_v1_1.zip | 136.92 KB

CoH maps into SGB maps; One reason someone might want to do such a thing is if they have difficulties playing SGA maps over Relic Online. [b]New for this version:[/b] Fixed COMDLG32.OCX issue. Refer to the readme for more information.

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34929 downloads

Uploaded:04-27-2007

Berchtesgaden

4p_berchtesgaden.zip | 9.76 MB

Heroes/WW2/Data/Scenarios/MP

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22882 downloads

Uploaded:05-03-2008

Dust and Stones

dustandstones.zip | 17.97 MB

developer's previous release, as this one sports a Desert terrain, so instead of snow shoes and a parka being issued to the soldiers, it's water and sunscreen. In Dust and Stones, the teams start on opposing sides of an abandoned train station and have to choose to go straight through it or flank the enemy across some hills. This map was originally included in the desert pack that was previously released, but has been modified a lot so you might not recognize it anymore. Refer to the readme for more information.

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51839 downloads

Uploaded:09-25-2007

Company of Heroes v1.71 to v2.1.0.1 Patch

coh_en_171_2101_patch.exe | 1.75 GB

fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095 v2.100 09/24/2007 Online - Refactored network library. General Features - Added Commonwealth Army. - Added Panzer Elite Army. Gameplay - A large number of bug fixes and tuning changes have been addressed.

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7237 downloads

Uploaded:02-06-2009

Bloody Village

_bloody_village.zip | 5.93 MB

fun late games as giant tank battles take place, and when the British can bring in their M8 Priests into action to pound enemy bases and forces. One thing about this map is that, infantry can only have a good use in the start of the game, but later on you will need transports to help to move around the map much faster due to the size of the map (they can be great at holding choke points though!). Design wise, the map is solid, but visually the map can use more detail such as decals. Check it out!

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13285 downloads

Uploaded:08-01-2008

Battle of the Rhine

battle_on_rhine.zip | 19.09 MB

size of this map accommodates both! The theme of this map, developed by Sniperhanz, has the Germans delivering a blow, and having their Army feeling good about themselves, holding the Rhine to themselves. The battlefield rages near the headquarters of the Germans, but the Germans will not surrender so fast. They move about the town in the direction of the Allied headquarters, and just like when two thugs meat on the street corner, there's no risk of a rousing game of Parcheesi breaking out, you can bet on some intense action... If you want to enjoy this map, along with some others that this developer is offering, then you should go [file="92652"]here[/file] and download the mappack. Refer to the readme for more information.

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8835 downloads

Uploaded:11-24-2010

Majorcamo\'s Map Pack 1

majorcamos_map_pack.zip | 13.6 MB

learned from previous mistakes. Getting the bad things aside first - well, rather constructive critism - texture and object placement could still use some improvement, using the height-tool more frequently would improve the tactical depth too. However, the improvements are visible and I strongly encourage you to continue creating maps. :) Maps included are: - Slaughter Field (German supply base to be conquered or defended) - Body Count (D-Day style map) - Rhine (Based on the city of Remagen, famous for its bridge) [b][u]Summary[/u][/b] Give these maps a try and remember to leave constructive critism in the comments! :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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19780 downloads

Uploaded:10-16-2007

Afrika Korps Mod

africakorpsmod.rar | 35.71 MB

game...it's secondary purpose is to enhance your [i]Compay of Heroes[/i] experience! kamino brings you this soon-to-be popular download, along with the talents of the well established mapping abilities of $ TEXAS $! [b]Some of the new units in this mod include:[/b] Americans: Barracks Sub Hero - $ TEXAS $ Trenches Buildable British: Infantry Suport truck HMG Section Mortar Section Sniper Hero - Pvt. McGreagor Reinforcments truck (new) Ranger Team M4 Sherman Wermcht: Many New Textures Krieg Barracks Sub Hero - Kamino(dosn't show up - bug) Trences Buildable Panzer Elite: Kampfgruppe_Kompanie PE Stormtroopers Trences Buildable For your enjoyment, there is also a mappack included, made by $ TEXAS $, and these maps come with a note attached: [i]'due to my computor freaking out when it sees an SGA file the maps are only usable in this mod (unless you move the files)'[/i]...here are the names of the maps, and a brief description: [b]Desert Fox:[/b] (2 vs. 2) Map contains a centralized Hill and small narrow canyon for infantry and small vehicles to sneak through. [b]Desert Tactics:[/b] (2 vs. 2 Coded map) Each team starts on ones side of an open no mans land, each teams side has objects to help the defenders. [b]Canyon:[/b] (2 vs. 2) This map contains a large but narrow canyon. The top side of the canyon is only accessible by infantry, so infantry are a very important part of this map. [b]Desert Hill:[/b] (2 vs. 2 Coded map) This is a single player style map in which the allies must hold the hill for 40min. If the Allies lose the hill or all of there units they lose. Refer to the readme for additional information.

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14993 downloads

Uploaded:11-04-2008

Beach & Bridge

beach_and_bridge.rar | 7.12 MB

marines opened two doors on the german atlantic wall. Explosives and artillery will give them access to backyards, in which a strategic stop is required before crossing the bridge. Defenses will be strong, bloody and unbreakable.

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42831 downloads

Uploaded:04-27-2007

D-Day

dday_fixed.rar | 11.17 MB

I tried to even it out as much as possible and not make it a huge slaughter.

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14515 downloads

Uploaded:02-15-2009

Vire River Extended 8 Player

vire_river_extended_8_plar.zip | 15.15 MB

dusk lighting. Two destructible bridge crossings, one indestructible middle crossing and even a river crossing point to help break stubborn stalemates. A river twice as wide, longer distances and bigger base area will offer protection from artillery spam, especially brit. A beautiful world created specifically for you to have fun blowing to bits. This map may hit players with performance issues as it is very large and elaborate - just a heads up. Check it out!

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9218 downloads

Uploaded:02-01-2011

NHCmod

nhctov_v2.6.zip | 121.14 MB

on the original units) while adding some features like persistent dead bodies, new units and abilites. The mod is customizable, you can choose to activate or deactivate some features that you do not like from the award menu. It also contains a Combiner that allow you to play NHCmod v2.6 with Eastern Front v1.3 available here: http://www.moddb.com/mods/coheastern-front/downloads and Joint Ops mod: http://www.strategyinformer.com/pc/companyofheroes/mod/32324.html

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29170 downloads

Uploaded:08-29-2009

RC_Realism

rc_realism_v2.2.5.zip | 88.71 MB

combination of CoH, OF, and ToV. There are a number of new units, as well as new unit and building upgrade options. Existing units have been extensively tweaked, including such things as accuracy and penetration adjustments. There's too many changes and bug-fixes to list here, so consult the changelog below. ~Pille ~CanadianBorg

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31025 downloads

Uploaded:04-27-2007

Gestapo HQ

gestapo_hq_v1.zip | 8.65 MB

It could prove fun for 2 on 2.

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9964 downloads

Uploaded:08-09-2009

Bloody Village [Snow]

bloody_village_snow.sga | 7.31 MB

this will stay in my Map folder. This map is highly detailed as well as fun to play. For more info look at the screenies or installation help look at the read-me. ~Darththomas

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17916 downloads

Uploaded:11-04-2008

Vernichtungslager 1945

vernichtungslager_1945_8.sga | 11.74 MB

correctly. This map supports both Victory Point and Annihilate and provides up to 8 Players. Story Allies are winning the war, but this hidden and unscathed German base still blocks their path to victory. The death camp masks a heavily fortified secret base. Expect strong resistance and booby traps, the Germans know a battle will ensue. Description The American and German bases are separated by an undamaged town. The center of the map is divided by a railroad that also serves as a territory disconnect point. Both armies must cross open areas and then bridges on their sides of the map before reaching the urban area. Each side has at least two large bridges and a footbridge to the mainland. The playable area is rectangular in shape and as such, longer than it is wide. The Americans start in a wooded area to the North near an industrial district and the Germans begin in the South in a heavily fortified base for which this map is named. German bridges are wired with explosives and one of their flanks is mined -- but there are markers to identify the area. The year is 1945 and the Americans are tasked with pushing through the town and eliminating the German resistance there before assaulting the base and destroying all German occupation. This map has been heavily play-tested for both balance and game issues. Enjoy.

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43192 downloads

Uploaded:04-27-2007

Vire Map Pack

coh_vire_map_pack.zip | 23.6 MB

2 player map. These maps have actually nothing to do with the real town of vire The design and game play reminded me of the original "Vire River Valley" Map that came with COH. So loads of bridges, water and chokepoints.

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5273 downloads

Uploaded:02-23-2008

Fort Fjolleren

fort_fjolleren.sga.zip | 12.22 MB

interesting story...How many developers out there have figured out what kind of map, as well as the types of challenges to be included, that they want to make, only to spend an absurd amount of time on the location? This would appear to be the position that [url="http://companyofheroes.filefront.com/developer/UFFE;27222"]U.F.F.E[/url] was in with this map...until a friend requested a map of their own community, so he could do battles in a familiar setting. So, what we have here is a map based on an area in Vollsmose which is located in Odense, Denmark. [img]http://screenshots.filesnetwork.com/65/others/298262-general_tips-odense1.jpg[/img] [img]http://screenshots.filesnetwork.com/65/others/446681-travel_picture-odense1.jpg[/img] This map is rather long and narrow, sort of a slice of the area that U.F.F.E lives in; it will make for a unique experience, as it is a map with today's scenery, not something that you would see in the 1940s era...however, once you get past that, you and seven f your friends are in for a [i]frag-0-licious[/i] time in Fort Fjolleren! [b]Some of the changes include:[/b] Tactical map is now in colors. Some tile bugs fixed. Some spline/splat bugs fixed. Some splats added. New grass. Ground level adjusted some places so that the ground don't grow out of the walls. Refer to the readme for more information.

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28963 downloads

Uploaded:09-15-2006

Company of Heroes - Patch

en_1_0_0_to_1_2_0.exe | 8.41 MB

HQ and more, see the full list in the readme.

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5287 downloads

Uploaded:05-29-2009

D-Day Coop

ddaycoop_v2.exe | 13.51 MB

map you play as Axis and defend against the invading Allied forces. The main objective is to keep at least one of the three officers alive until the 17th SS Panzer Division arrives. Each player will have their own officer to control and players have to decide what's the safest place to be at different times. The Base is not always the safest place if it gets pounded by heavy artillery and open fields have snipers and other squads running after the officers. The officers are stronger than normally so they can take heavy damage but if you are lucky enough your officer dies on a direct artillery hit at the beginning of the mission or gets crushed by a tank near the end. The Allied forces will always be controlled by heavily scripted AI so you can only play as Axis (with friends/AI). During the mission you will also get several objectives to complete like escort, kill or defend someone/something. The thing in this map is that it is supposed to be very hard to complete, each minute the Allied forces will get stronger and start using better units and tactics against you so eventually you will be nearly destroyed. At the end a team score will be calculated using stats like: time survived, units killed, units lost, missions completed. The AI has only one difficulty level so the score can be equally compared with other players. [b]Some of the changes included in this version are:[/b] Players can now play as Wehrmacht or PE Airplanes changed to RAF ones Added commando attacks Ground troops are still USA only Map should work for everyone, OF only/COH only owners too Refer to the readme for additiona information.

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21996 downloads

Uploaded:12-18-2008

D DAY: UTAH BEACH

d_day_utah_beach_v1_0.sga | 18.26 MB

objective of capturing it. After waves of waves of bodies swept over the beach and intense fighting, the attackers emerged victorious, while the German defenders were able to take 700 lives with them. This map is intended to simulate the actions that happened on Utah Beach, and boy it does. Intense fighting start right off as the map starts with Allied soldiers move up the beach while Axis troops try to cut them down. Action aside, this map is nicely constructed with Axis bunkers overlooking the beach and a village placed behind the beach. Authentic stuff, so it lets the players have a level of appreciation. Check it out!

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17031 downloads

Uploaded:04-27-2007

Battle For Fiordland

4mp_battle_for_fiordland_v2.2.zip | 9.97 MB

10th, a second German Expeditionary force had landed in Milford Sound, in Fiordland. After meeting absolutely no resistance they quickly established a forward base. Now, two days later the Allies have massed two army groups to combat the German threat.Fiordland has proved to be a rather strong strategic position, allowing the Axis to service U-Boats from the small port facility\'s, and being rather close to Australia, a great location for supply drops. The Allies realize this, and know it must not stay in German hands. With the battle still raging in the south, the German attempts to Seize both Invercargill and Bluff are now in full swing, a secondary advance launch point would be a great help to the German War effort in New Zealand. General MacArthurs forces have managed to Stay Japanese forces in the north Island, after a dramatic battle in Northland. ***NOTE: NO VICTORY POINTS HAVE BEEN PLACED***

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17842 downloads

Uploaded:05-11-2008

Blood Red River

blood_red_rivir.rar | 2.22 MB

strategic planning ability; The main objective of this mission is to command your troops, take the bridge and destroy the enemy! If you can succeed in doing this, victory will be yours. Once you complete this download, you'll find that Blood Red River is a fun 4v4 map that takes place near a small town that looks like any other small town that can be found throughout Europe, the only difference is this town will become a staging area for one of the many battles that are yet to be fought before the Axis war machine is stopped for good. Take command and lead your troops over the bridge, or if you prefer the less direct route, and you have your [i]floaties[/i], head through the water and attempt to flank the opposing team! Either way, be prepared for some intense [i]Company of Heroes[/i] action! Refer to the readme for more information.

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14444 downloads

Uploaded:12-23-2007

(6) RittergutKolkrabe

6p_rabengut.zip | 13.34 MB

reduced number of players, Mardegun has set out to make it so...and now, It is available as a 6 player map. Whether you have a few good buddies who want to get together for some serious action, or you're looking to play with some friends that you haven't met yet, you'll be in for a sweet time kickin' some cyber butt in Rittergut Kolkrabe! This 6 player map is designed for all Multiplayer styles of play; This includes VP and Annihilation game types and more metagame elements as well. For an example, one side favors axis while the other favors allies. Also while the map has a strong defensive design, aggressive play is very effective as well. If you're looking for the 8 player version, [file="84902"]click here[/file] Refer to the readme for more information.

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29469 downloads

Uploaded:10-11-2006

Battle of Legends 1.2

coh_battle_of_legends_v11.2.rar | 1.43 MB

the whole list look in the readme! I\'d say pretty neat job, so give this mod a try today! - Tharulerme

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10912 downloads

Uploaded:11-02-2009

Ardennas Village 6 player

6p_ardennas_village.sga | 5.68 MB

added, The 2 low fuel points and 2 low ammuniton points are now medium points, Off map entry points are now coming in from the sides of the map. It is also packaged in .sga format If you enjoyed the 4 player version, you are sure to enjoy this, Download now! -Lint

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13799 downloads

Uploaded:04-27-2007

All Out War

all_out_war.zip | 10.81 MB

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12076 downloads

Uploaded:01-09-2011

Archelous River (6)

6parchelousriver_bydennis07.zip | 12.81 MB

removed and 2 new player positions were added. To get enough space for them, some entity and territory sectors were moved. The fact that the fuel income is very low if one team does not controle ony island prevents matches to become endless because the isolated players got enough fuel to build some very hard resistance. A general lag or majority of resources is not present. Also, 2 new reinforcement routes were added to give the new players a realistic map entry position for call-in abillities. Those players who liked the classic 2v2 version of the map probably will have much fun with this 3v3 version of it.[/quote] As the author says, this is Archelous River for 6 players. Those that like the static, campy artillery spam game style of this map will likely like this. Conversely those that don\'t, won\'t. - Freyr

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6416 downloads

Uploaded:07-29-2010

8p-Achelous-RIVER

8pacheloussriverv2.4final.zip | 6.43 MB

plays. It also now supports up to 8 players. [b][u]Staff Impressions[/b][/u] This map has seen major changes since it was first uploaded, but it's still (visually) as nice as ever. Excellent object placement and varied textures make it not only play well, but look good while you're doing it. As for gameplay, that has been rather altered. Clusters of points, and large numbers of them, mean that the game get bigger, faster. Players who want to defend the bridges had better dig in fast, lest they be overrun by an enemy fuelled by the resource-rich islands. [b][u]Summary[/b][/u] This map only gets better with each iteration. Too bad this is the final, because it's an excellent map. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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9891 downloads

Uploaded:02-22-2009

Forrest Gump

forrest_gump_v1.0_8p.rar | 12.54 MB

terrain design. The author wanted to make it harder rather thn just making simple choke points. Playing with others or AI is just as challenging. There is also plenty of resources all around. One thing though; once you start playing, you will dumbstruck as to the detail put into map; it is an absolute spectacle just scrolling around watching the landscape. The lighting, object and decal placements all work in unison to make the map look how it is; you don't see this everyday! Check it out!

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14001 downloads

Uploaded:10-04-2008

The Big Defence

the_big_defensive_v2.zip | 5.49 MB

it out for cyber-space supremacy! The Big Defence comes loaded with some sweet features that will keep your interest level high, such as: [*]Day-night cycle [*]Some weather change [*]Light & heavy rain & storms [*]Lighting [*]Fog The changes to this version are enough to bring a smile to even the hardened face, and is designed to increase the level of enjoyment and make this one of your favorite [i]Company of Heroes[/i] adventures to date! [b]Some of the changes in this version include:[/b] Added houses & trees on near med field. Added light lamps on street & searchlights on top bunker. Atmosphere improve when night time hard to see too dark change bit lighting up much better 1 min hold night changed to 4 mins. Some added territory, manpower 3point change to 15point & added some fuel. Some added 88mm flak & 105mm arty on near river. Much better than last year first time map maker finished. Refer to the readme for the developer's notes.

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21623 downloads

Uploaded:08-11-2008

Wolves69's SGA Maps Pack

wolves69s_sga_map_pack.zip | 87.55 MB

comes with ten maps to keep you busy, all done in the .sga style, converted from .sgb format. Aquiring the Wolves69's SGA Maps Pack will give you lots of great day / night maps that contain changing weather and many weapons! Definitely full of gaming goodness! [b]The maps included are:[/b] Allies Hardcore Defensive 4v4 Allies Hardcore Defensive (winter) 4v4 Axis Hardcore Defensive 4v4 Axis Hardcore Defensive (winter) 4v4 The Big Beach v2 (Extreme) 4v4 The Big Beach v2 (Normal) 4v4 The Big Defence 4v4 The Cold Day Wars 4v4 The Hot Desert Battle 4v4 The Vally 3v3 Refer to the readme for installation instructions

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27339 downloads

Uploaded:07-25-2007

Desert Map Pack

coh_desert_pack.zip | 39.1 MB

maps: [b]Ruins and Sand[/b] (2 Player) with Bonus Point Control Control the marked spots for reinforcements: Red Spots: Infantry Reinforcements every 3 Minutes Green Spot: Heavy Tank Reinforcement every 6 minutes Beware of random artillerie fire, bombing runs and fighter strafe runs... [b]Stones and Sand[/b] (4 Player) with Bonus Point Control Control the marked spots for reinforcements: Red Spots: Infantry Reinforcements every 3 Minutes Beware of random artillerie fire, bombing runs and fighter strafe runs... [b]Dust and Sand[/b] (8 Player) standard COH Map No additions on this one, vanilla coh fun Desert Map Pack is a great addition to eveyone's CoH map collection, get yours now for the low low price of a [u]free[/u] download! Refer to the readme for more information.

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33490 downloads

Uploaded:04-27-2007

Götterdämmerung

coh_goetterd_map.zip | 8.39 MB

large filled with stunning scenery shown in the screenshots below.

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34891 downloads

Uploaded:02-14-2007

Company of Heroes v1.4 to v1.5 Patch

en_140_150_patch.exe | 49.22 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an "X" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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13971 downloads

Uploaded:11-16-2006

Company of Heroes Patch v1.20 - v1.30

en_1_2_0_to_1_3_0.exe | 113.92 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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15919 downloads

Uploaded:07-17-2009

Company of Heroes: Afrika Korps

afrikakorps_v1.4.zip | 456.07 MB

description: [quote] This mod is based on the war in North Africa at the beginning of the war, with which the modern units like the King Tiger, jagdpanther, hetzer, Panthers, V1, stukas, Pershing are eliminated, calliopes, and firefly single appears in the commands of armored (30º corps and 7º Patton's army) the USA: -1st Rangers Division. the Rangers are the main unit of this army, count on support assault engineers who can repair destroyed vehicles (style to bergetiger), the ability of outer reinforcements is replaced by the ability of “Ranger incursion” in which you receive as reinforcement 4 Opel trucks full Germans of Rangers and the improvement of “defensive operations” allows the infantry to make trenches. -82nd Airborne division the parachutists of the 82 jumped on Sicily in the operation husky and made their practices of jump in the desert of Africa at the end of the campaign, counts on parachutists, gliders and the classic air support. Its tank stars is the Sherman Jumbo, a standard tank with a heavier shield to support the 88 that him makes slower. -7th Patton's army the company specialized in armored has the basic tanks (M10, crocodile and Sherman), has the support of the M7 Priest and M21 mortar halftracks, the improvement of repairs of field allows the engineers to sobrerepair vehicles, instead of calliope exists an improvement to be able to make the Firefly in I deposit of tanks and instead of the Pershing you can ask for the Patton's Firefly , firefly with more reach and a dawn of leadership that benefits the near vehicles. BRITISH: -7th Armor division One of the most famous divisions in Africa, has the abilities extra of the artillery, the Priest and a bombing on great scale of Halifax Bombers, if you are tired to see take a walk to the British infantry when they do not take a Lieutenant, this division solves it, the sappers can construct the quarter and the center of support armament where to create the motorized infantry (squads that walks fast although does not have lieutenant and that can use grenades and pumps lapa), Machine guns Vickers 303. , mortars of 3 ", snipers and radio teams. -Long range desert group the commandos began to appear in the desert when first Panzer IV left to scene, being very superior to the British tanks, the sabotage tactics facilitated the things. First calls “LRDG” (Long Range Desert Group) and later SAS (special Air service), are equipped with parachutists, gliders, detectors and a Jeeps improved much more effective. -30th Armored corps: Specialists in fortifications, little change in this company, unless he is only the able one to produce Fireflys. AFRIKA KORPS: -5th Light Panzer Division Rommel was sent to North Africa to the SINGLE control of is division to help the Italians to defend itself of the British, so everything based on defense, trenches, AA flak 38, Flak 36 88mm, Bunkers fortified… Note that was an improvised reinforcement, since their soldiers badly were equipped for the desert, and its vehicles lacked camouflage (they conserve the gray painting used in Europe), its tank commonest is Panzer IV F and is the doctrine with but problems to produce Panzer IV F2. They use the howitzer leFH 18 of 105 mm. -15th Panzer Division the longed for reinforcements of Rommel to begin in the affluent counterattack, equipped troops, with appropriate uniforms and tanks the quite good thing to face the allies. In the "operation Tiger", Tiger I practically crushed to the British tanks without they managed to approach remote of shot. Its artillery is the Sdkfz 124 Wespe of 105 mm. -10th Armor division Panzer Count with the most novel devices, like the Nebelwerfer of 150 mm, the war of propaganda, tanks Stug IV, the Panzer IV F and Panzer IV F2 and a Rommel's toy: The Tiger Ace, has more reach than a Tiger, and abilities that make it lethal (to locate weapon, smoke, shock of tank and fast fire main). Instead of the V1 it requests to the Luftwaffe a heavy bombing of FW190 D. PANZER ELITE : -334th artillery regiment Conserve almost all the scroched Earth abilities, and adds an improvement that allows to construct mortar bunkers, also have Panzer IV F2, I do not put more things thus to him because is very dangerous. -Luftwaffe Like before, it has AA flak 38, Flak 36 88mm….Changes: Wirbelwind makes in kommand of support, the infantry of the Luftwaffe, can make trenches and traps antitank, the Fallschirmjägers airdrops and has air recon, strafing runs and patrol bombing. -501 Tiger Section Everything to destroy tanks, changes hetzer by Stug IV and the Jagdpanther by 2 Tiger Ace, better than a Tiger but not as good as the Rommel's Tiger Ace. I don't have maps, but I have found some in format SGA and I have added them to avoid the annoyance to look for them.[/quote] Enjoy! ~Pille

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12247 downloads

Uploaded:05-13-2008

EC Company Community Map Pack

ec_company_community_map_pack_v1.0.zip | 49.51 MB

support custom map play. [b]The maps included in this pack are:[/b] Henschel Airfield (8 player map) The Black Forest (8 player map) The Rhine (8 player map) Hurtgenwald (6 player map) Hydro_Complex (4 player map) CoHLauncher 1.5 also included. This is a great pack for downloading, as it supplies you with some awesome maps, all with [u]one[/u] click of the mouse; Where else can you can you get such satisfaction? So, no more delays, start your download now! Refer to the readme for more information, along with credits!

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19408 downloads

Uploaded:05-31-2009

Realistic Skin Pack

rsp_v6.1_fixed.rar | 211.65 MB

honestly is nothing to add to it from my end at all. [quote] All things changed to realistic, it means the uniforms, tank camo, division and taktical markings and the flags. Removed all team colors. The british divisions are the 7th Armoured Division (Desert Rats) and the 1st Airborne Brigade. The us divisions are the 1st Infantry Division (Big Red One), 2nd Tank Division (Hell on Wheels) and the 101st Airborne. The wehrmacht is the 116. Panzerdivision (Windhund) with support from StugAbt 667 and sPzAbt 102. The panzerelite (ss) consists of the 10. SS Panzer Division Frundsberg and the 9. SS Panzer Division Hohenstauffen. Like the good old realistic skinpack v5 and some new skins. New on v.6, the method of installing skins and modified epbs files for more skin variations. All vehicles now have its own crew. On infantry squads you see a changed squad leader. Units from same type have a different skin, for example the sdkfz250 (halftrack from panzerelite) now have 4 different skins. Some changed unit icons and portraits. In the tiger campaign you drive the 3 tigers under michael wittmann´s command.[/quote] What else can I say, download now and enjoy, you're seeing me nearly speechless! ~Pille

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8435 downloads

Uploaded:10-24-2008

Axis Retreat

axis_retreat.rar | 5.62 MB

[b]Company of Heroes[/b] gaming enjoyment, is a nice look at the dreary dismal atmospheric and more realistic state of the War. hundeparkenkres0185 felt the need to develop this map mainly because he has seen that 4v4 maps were well received by the community and your happiness is paramount ;) Well, maybe I took a little bit of artistic license with that last statement... In Axis Retreat, the saviors of the [i]Fatherland[/i] have made a little supprt base on an island to assist the forward positions; When the Allies learn of this mini base, they decide that they cannot allow the German boats to get back with the supplies, as this would spell disaster for the Western troops. And so, the attack on this little island begins...The timeline here would put the Axis Retreat approximately 46 days before the Invasion of Normandy. Refer to the readme for more information.

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7075 downloads

Uploaded:10-04-2008

Infantry Only Mod

infantry_only_1.0.zip | 3 MB

different and a whole lot funner to play! One of the biggest changes made in this version is that now it supports the MultiPlayer gamemode! How sweet is that?! [b]Some of the changes made include:[/b] Fixed British resources MultiPlayer capable Various bug fixes Crash problem appears to be fixed This is still the great release that it was previously, only now, it's better :) The changes made in v0.8 are now features in this version: [list] [*]Whermacht has a few new squads [*]Americans have a new squad as well as a changed Rifle squad [*]British have a changed infantry section and new type of commando drops [*]And more! [/list] Refer to the readme for more information.

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20894 downloads

Uploaded:07-25-2007

Company of Heroes v1.71 Patch - English

en_170_171_patch.exe | 9.68 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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24352 downloads

Uploaded:07-24-2007

The Black Forest

mp_the_black_forest_8p_fix.zip | 15.64 MB

route to take, flanking is a strategy that will be used often. Refer to the readme for more information.

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32167 downloads

Uploaded:04-27-2007

Enemy at the Gates

eag.zip | 24.71 MB

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25599 downloads

Uploaded:02-18-2007

Commando Realism Mod

commando_v260.rar | 82.67 MB

v2.52[/url] =============== Mod Features: =============== -Fast Gameplay Mod, focused on Battle Strategy gameplay. -Realism. Trying to make this mod as better possible in realism sense. -Soldiers are alive* -Enhanced Tank Battles* -Enhanced Squad behavior* -A Shot of any weapon can kill a soldier with one shot. -A Tank could be destroyed by only one Attack from another Tank. -An AT Gun good attack can destroy tanks with one hit -Warnings before Artillery and Paratroops Removed -Infantry and Vehicles cheaper, as they can be killed easly and enabling a Fun and Fast gameplay -Infantry squad can ride vehicles, allowing faster infantry mobilization -Snipers can pin a squad, forcing them to go down or take cover -Sticky Bombs must be placen over the tank (not thrown) -Grenades have more distance of throwing -Units inside buildings have Heavy cover -Tanks give heavy cover. -Death timing and limits increased: Deads stay in ground, vehicles destroyed too. -increased accuracy when in heavy cover or light cover. And more if garrisoned -Trails removed when shooting (Except for Tank Guns and Heavy MGs) -Thompson, Bar, Flamethrower, MP44, Light MG42 and Flamenwerfer Droppable -Added New Skins for all (Halftrack's pack) -Added New Sounds -AI Tweaked for fun gameplay -Infantry and Vehicles production is faster -Resources points are faster capturable and increases population limit -Increased sight for all units and vehicles. -Increased Battle distances. -Engineers and Pioneers have Sattle Charges -Sniper move as common infantry -Second Motorpool removed. All vehicles are in the first one. -Game rules changed for faster and more fun games. -Requirements, costs and limits for better balance ===================== New content ===================== -New Unit: Scout either for Axis and Allies able to Call paratroopers (Yes! Axis can paradrop ). For allies, the scout’s paratrooper are not the same that airborne squad. Airborne Infantry from Airborne doctrine is better armed and trained. -New Squad: Commandos Squad For allies (with new abilitys, as cute wires, hide and other. Excellent for Flanking or taking AT Guns, etc) -New Squad: Knight’s Cross Squad for Axis (highly trained axis infantry). -New Ability: “Run!” Units can Move without firing faster *Upgrade neded: Discipline, enables Run! ability in Supply Center (allies) and Veterancy Center (axis) -New Upgrade: A serrated fragmentation sleeve, Splitterring. (other type of grenades for grenadiers.) Requires Upgrade in veterancy center (axis) -New Upgrade: Hand held smoke grenades for rifle men/grenadiers. -Upgrade Change: Common Grenades for US dont need upgrade of Supply anymore -Squad Change: airborne now have Heavy Machine Gun 30.cal instead of sniper -Unit Change: Officers with Weapon MP40 -Squad Change: GreaseGun Troops for Paratroopers -Equipment Change: Engineers and Pioneers have sattle charges and wire cutter included -Infantry Rifleman can be upgraded with BAR, Thompson and Bazooka -Volksgrenadiers can be upgraded with MP44 SubMG -Grenadiers can be upgraded with Light mg42 -Grenadiers can be upgraded with Panzerschreck ===================== -Weaponary Changes. ===================== Weapons corrected, for example, a M1 Garand now shots as an automatic rifle (does not reload after every shot) *Accuracy *Recoil *Damage *Exploding range *ShootingRange *Reloading time *Reloading Frequency *Weapon’s Cooldown *Mortars and MGs have 2 Crews only ========================== -Vehicles and Guns Changes. ========================== *Speed of vehicles *Acceleration and Break speed *Speed for turning around *Turret speed *Accuracy and Shooting ranges *Shooting frequency *Armor resistance *Armor penetration *All vehicles have Gunner included (also the Stug) ========================== -System Explanation ========================== Living Soldiers: for example, you select your loved squad, update it with a BAR because you’re gonna give suppression to another squad. So you Click on somewhere in the map, and the squad: a) Will go, taking important positions, and not going suicide b) Once in there, The squad will not be JUST where you clicked, it will cover with something NEAR you selected. c) Once in combat, Squad will move through Cover points, change position and stances, Will fight, or retreat to nearest covering squad d) If you Click somewhere openfield, maybe the squad wont go if its too dangerous. Its like you are the “Leader” of the squad, you may give orders and your men will do it, on their way. e) If you want to give the squad order to move, you must click in a COVER, its like you order your squad “Move behind that Truck!” Also this System is based on attack-move Tank Battles There is a Probability System, wich means a Random in Accuracy and Damage, That doesnt make a Sherman to kill a Tiger with one shoot obviusly, but if a Sherman Gets a called Lucky Strike, and Tiger not, Maybe sherman could reach to damage something in the tiger. Like a D&D game For example: Probability of Greyhound to destroy a Stug: 1 Shots = 0% 2 Shots = 5% 3 Shots = 60% 4 Shots = 100% Probability of Tiger to destroy a Sherman: 1 Shots = 90% 2 Shots = 100% Squads behavior Changed Attention they pay to enemy, importance of defending and attacking, resource points priority, How many time will they resist until retreat, stances they use, ability uses

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9627 downloads

Uploaded:12-12-2010

Rhine

rheinemap_2.zip | 3.52 MB

needed, The build spaces are quite small I know and I will fix it in the next release i assure you. There are 2 medium fuel points and 1 high ammo point. Down by player one is a staging point for the attack in the ditch beside the road, and at the top of the hill there is a manor which i have replaced with another because the last one produced allied generals,snipers and engineers and i assume this one does too. The northern parts of them map are made up of fields and rural areas and the southeast is a small urban area where player 4 is, there is a little village above the city with a holland feel to it, and player 3 and 2 are set to fight over the manor which holds a medium fuel point on it making it essential, same for the holland village, it to holds a medium fuel point.[/quote] Personally, I think the map is very well put together. Beyond the flaws that the author is already aware of the only issue i\'d mention is that the fuel point at the top of the map is keep connected to the players base than the bottom players. In fact, the placement of all of the strategic points appears to favour the player at the top of the map considerably more than the player at the bottom. However, while this is an extremely fatal flaw in the map when played against a human player it\'s not quite so apparent against the AI as the AI is incapable of thinking. All things considered, this map does have a few unresolved flaws, but they\'ll likely be resolved in future versions. That\'s pretty certain if you point them out to the author, who after all has requested feedback. - Freyr

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31541 downloads

Uploaded:07-03-2009

Joint Operations - Mission Pack

coh_jointops.zip | 86.85 MB

one of them (the fact that it's a helicopter - that's right, a HELICOPTER in WW2, how's that for historical inaccuracy - is beside the point). I look forward to playing this, and I recommend you download it and do so as well. -CanadianBorg P.S. Resistance is futile, eh?

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11829 downloads

Uploaded:08-05-2008

Axis & Allies Hardcore Defensive

axis_allies_hardcore_defensive_4v4.zip | 19.06 MB

road block' walls any heavy tanks won't crush, on middle edge beach medium tank trap with wire easy cut wire & any heavy tank can crush tank trap but PE road block can't crush. On beach side very hard push forward, on defensive side easy defend. Choose start side Allies defensive or on beach attack & Axis defensive or on beach attack. Fun play games

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25774 downloads

Uploaded:04-27-2007

Invasion Map Pack

coh_invasion_map_pack.zip | 18.75 MB

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7540 downloads

Uploaded:04-29-2010

Firestorm

firestorm.sga | 3.2 MB

regarding texture and item placement this is a first-timer, the beta-testing with friends has sure hit the core, it is fun to play. [b][u]Summary[/u][/b] If you're not a detail fanatic, this map is for you! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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15381 downloads

Uploaded:10-18-2008

MCA Map Pack 1

mca_company_of_heroes_map_pack_1.zip | 55.78 MB

the Mortal Combat Australia Gaming Clan for creating this awesome piece of work! According to the folks there, they have enjoyed playing these maps, and have decided to share them with everyone! All of these maps have been tested and work for both [i]Company of Heroes[/i] and [i]Opposing Fronts[/i]. [b]The maps included in this pack are:[/b] Attack on Schweinfurt 4V4.SGA El alsaba 4V4.SGA Hill 169 4V4.SGA Lightning Ridge 4V4.SGA The secret 1V1.SGA Twin peaks 4V4.SGA Urban streets night 4V4.SGA Valley roads 4V4.SGA This download is listed as 'Pack 1', which can only mean that there will be more to come! I can't wait...stay tuned for more as they come available from the !

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4755 downloads

Uploaded:07-28-2008

Cheat Mod

coh_cheatmod_v2.3.exe | 2.19 MB

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20131 downloads

Uploaded:04-09-2008

Caen Battle of Normandy

caen_normandy_1.2.zip | 24.99 MB

of Allied Forces had stalled just outside Caen. British and Canadian force's finally broke through on July 9, with the helping hand of the Allied Airborne divisions. This map has a few features:[/b] American POW camp to rescue bonus troops Swamp battles and routes to gain access to advantage points A High Resource bonus location only accessible by Airborne or repaired footbridges Caen Battle of Normandy is a fun three on three map that will keep you busy for some time, with the potential for some serious action; If you're in the mood for some [i]Company of Heroes[/i] action, then this download is for you... [b]Some of the changes in this version include:[/b] Victory points fixed in Victory Point Control gamemode. Made areas wider for AI players. Added details and scenery in some deserted areas and tuned map for better playing performance. Also added to game strategy by beefing up German defense a bit in some defensive areas. Made a few changes to map and scenery. [i]If you liked the first release you will love the renewed CAEN Battle of Normandy v1.2[/i] Refer to the readme for more information.

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10909 downloads

Uploaded:10-17-2007

Battle of Foy

battle_of_foy_v1.0.rar | 13.24 MB

case with silverbullet1989, which has developed this map, that is based off of the Foy map from [url=\"http://callofduty.filefront.com/files/Call_of_Duty_United_Offensive/Maps;4587\"]Call of Duty: United Offensive[/url]. [b]Foy[/b] was a key town which was needed to be captured by the Allies during the [i]Battle of the Bulge[/i]. The Americans sat for months in their fox holes waiting for the opportune moment to attack. If you think you have what it takes to participate in this historic battle...then start your download now, and be prepared to be thrown in the midst of the Battle of Foy, and happy gaming! Refer to the readme for additional information.

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3232 downloads

Uploaded:02-01-2011

D-Day+1

trial_2.sga | 4.36 MB

press on the villages that have been reinforced by German defenses. Heavy a.t guns and strong bunkers are proud opposition and offer the chance for players (or a.i) to storm France with everything theyve got This update give more opportunity for cover and quiker advancement up the beaches ... revised entry points aswell as terrain detail and territory sectors are all improved in this upgrade.[/quote]

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11632 downloads

Uploaded:06-25-2009

Mid Bridge

mid_bridge_8.zip | 549.93 KB

rather than down. It's full of mountable turrets and a one way route into either side's base by a repairable bridge. This is a very fun map and i think it'll stay on my PC. For more information look at the readme or the screeines. ~Darththomas

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16544 downloads

Uploaded:05-09-2008

Vire River Large V2 SGA

vire_river_large_v2_sga.zip | 16.75 MB

defensive artillery emplacements and a few surprises, great fun with plenty of stuff to destroy.

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10287 downloads

Uploaded:01-06-2008

Forgotten Honour

6p_forgotten_honour.zip | 6.06 MB

hills, fields and a town with several structures, and anything is possible. If you want to be victorious in Forgotten Honour, then you will want to get control of the town and then set up defenses to keep your opponants from getting those medium/high resource points. [b]The developer has supplied some hints to help you along:[/b] Sneak behind enemy lines with squad or two, and make some confusion with enemy defence. If enemy gets the town first, they probably set up defences. Keep your snipers ready and kill the MG soldiers. Remember, a minefield is a good way to stop sneaking enemy. Remember, team work is a key to victory! Help friend in trouble and he will help you too, probably. Use artillery to smash the enemy defence lines and rush to the victory point. Refer to the readme for more information.

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13451 downloads

Uploaded:11-22-2007

The Big Beach

the_big_beach_extreme.zip | 19.3 MB

ever and the struggle for supremacy for will not be easy. There are plenty of weapons laying around, so you will not have to resort to throwing rocks at your enemy; The terrain is a mixed bag, you'll have to content with a lot of hills and mountains, and when you have mountains, you know there are going to be some cliffs, so caution should be the word of the day. The only good thing about the terrain of this map, is that your opponents will have to deal with it as well. The Big Beach (extreme) is a challenging map, with no easy way to to get to the winner's circle, however, the resources found in side are plentiful. To add to the realism, this map also has the atmosphere cycle, so you will have the day and the night to contend with, along with some changing weather. You and seven other gamers will have face some competition beore the game ends.

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12603 downloads

Uploaded:12-08-2006

Company of Heroes v1.30 to v1.40 English Patch

coh_en_1_3_0_to_1_4_0.exe | 5.93 MB

support random starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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7925 downloads

Uploaded:12-28-2008

Western Front Map pack

westernfrontmappack.rar | 48.7 MB

out there that likes to get deals, for you today, is a three for one givaway...you get three maps for the price of one download! [b]The maps contained in this mappack include:[/b] Houffalize Road v2 2on2 Added a couple of shoot blockers, hedgerows and some splat & spline working. No coding. Eurskirchen Ruins v1 3on3 Map started from scratch, huge work on splat placing, some changes on balance and resources points placing, shootblockers incorporated. No coding. Grave's Bridge v2 4on4 Added massive shootblockers through the forest zones and some splat & spline work. No coding. The background on these maps are as follows: Eurskirchen Ruins Focused in the allied advance through Germany, the germans try to defend this bombed city, full of ruins into this wild front. This map is made from scratch Grave's Bridge This map its focused in the operation Market Garden, where the allies run through the ways of Holland to get his objectives, Grave village is one of them, with a bridge of a route very important for the allied advance. Houffalize Road This map was released by me some months ago and actually its included on the Battle Of The Bulge mod retextured with the mod textures. Basically the map its focused on the German Offensive of 1944 in the Ardennen, and Houffalize its a primary goal for the German Panzers cause the allies have one of their fuel depots in this location. This is a snow map. Refer to the readme for the developer's notes.

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8023 downloads

Uploaded:09-27-2008

Crossing Meuse River

44crossing_meuse.zip | 3.09 MB

it could mean that you're one lucky son of a gun that makes the right choices, and seldom run into the enemy. Jannev brings you this intense 8 player map that will have the Allies and Axis forces on different sides of the river; The only way to fight using your tanks and vehicles is to first repair the two larger bridges, the Infantry, however, can cross using the four smaller bridges. Prepare to have your uber skilz tested in Crossing Meuse River, the possible intensity of the action that can be contained in this download will bring a smile to your face, and for those of you that are able to walk away with bragging rights...kudos! This map is definitely worth the price of a free download! Good luck Refer to the readme for more information.

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9092 downloads

Uploaded:11-18-2007

Vire River Large

supermarios_vire_river_large.zip | 17.35 MB

map, will raise the fun-factor level of your [i]Company of Heroes[/i] gaming adventure! Once you find yourself inside the Vire River Large map, you will watch the day turn to night as your armies struggle to control the three bridges that connect this both sides of the riverbank in this territory. Mario U. Guzman has provided a very large map with plenty of room for armor to maneuver; There are a lot of buildings that are perfect for cover, defensive artillery emplacements and a few surprises. This map is great fun with plenty of stuff to destroy. If you think you can survive the battles that are sure to happen, and have an urge to jump into the CoH cyber-world, then you have only one thing to do...click that download button... Refer to the readme for more information.

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14689 downloads

Uploaded:10-11-2007

Eagles Squadron Map Pack

company_heroes_eagles_mapk.rar | 35.14 MB

completed, you will have a collection of four, six, and eight player maps, including an Infintry only map, a Bridge map, a wide open swamp map, and a German research facilty map. The maps contained in Eagles Squadron Map Pack, have been testd over and over again by the developer, and others in his clan; On a side note, a bit of good news, aside from the fact that this is a six4one download, is that this mappack is also compatible with Opposing Fronts! How cool is that?! Refer to the readme for more information.

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9156 downloads

Uploaded:10-01-2006

Tiger Tank Add-on

tigertankaddon.zip | 239.88 KB

your C:\\Program Files\\THQ\\Company of Heroes Create a shortcut (to launch CoH), and in its properties Target tab add at the end.. -modname TigerTankAddon -dev So it should look like \"C:\\Program Files\\THQ\\Company of Heroes\\RelicCOH.exe\" -modname TigerTankAddon -dev

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1618 downloads

Uploaded:06-01-2009

Desert Duel

desert_duel.zip | 14.69 MB

Paco-Split-Croatia, who have joined forces and combined their knowledge to bring you a great two player skirmish map! Desert Duel will put you in a sparse, desolate location with little hope. The landscape comes complete with a small community with plenty of structures, affording you some cover, there is also a trainstation complete with a train. If you are in the mood for some fast, intense action, but don\'t have a whole lot of time, then this map is for you! [b]Some features of this map include:[/b] Map has Scar Code. Two Player Map Infantry Reinforcements every 3 Minutes. Refer to the readme for more information.

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7752 downloads

Uploaded:11-04-2008

The Great River Of Normandy

the_great_river_of_normandy.zip | 11.75 MB

placed and can be destroyed easily. Both sides have been equally balanced and have been provided equal amounts of resources. This gives both sides a incredible boost in terms of resources. Have fun, Jman895

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9318 downloads

Uploaded:03-09-2008

Authentic Weapons Mod

weapons_authentication_mod.zip | 622.96 KB

the same range and none of them having anywhere near enough firepower, and he states that he wasn’t a big fan of the people walking through hails of MG fire without getting hurt either. So he decided to do a little research and make the weapons far more accurate as far as reality is concerned, and here we have the result of that research, added with some talent....the Authentic Weapons Mod! All of the tanks have had a complete overhaul including weapon damage, range, rate of fire, penetration power, and accuracy as well as speed, armor, health, and the effect of hitting side and rear armor so flanking wont just make a fight shorter it will change the outcome 90% of the time. Also small arms will actually be effective at the 200+ yards that most engagements started at in open environments as well as being devastatingly potent in point blank urban battles so no more running across the street in front of a machine gun with no consequences. [b]Some of the changes this mod will make include:[/b] All tanks have far greater range ranging anywhere from 1.5x the original to the king tigers 4.5x Almost all weapons do far more damage and penetrate far more realistically (i.e. no more point blank Panther shots bouncing off a Sherman’s side armor. Some units have had their hp and armor changed most notable are the Sherman and Tiger the prior of which is now far less resistant to tank fire except in the front and latter is more resistant except in the rear where armor was weak. Accuracy has been tweaked quite a lot so don’t expect Tigers to miss shots very often (only elite crews were allowed into Tiger Grouppen and the guns were very accurate) All allied armor is cheaper because it simply was cheaper to build allied armor than it was to make panzers they also take less population which allows for use of classic 3-4:1 tactics against heavy panzer formations. The tank depot is also cheaper because its cost was preventing the allies from fielding anything to match the Stug IV which while not equal with the panzers is far tougher than an M8. And more! Also now a .50 cal is a .50 cal rather than the games original system in which there were six different versions of the same gun which was true for most weapons in the game and they all had different stats so adding a gun to a tank is no longer quite as neccesary since the coaxial and hull guns can actually hit things more than three feet away. Refer to the readme for more information.

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20549 downloads

Uploaded:10-15-2007

CoH: Opposing Fronts v2.1.0.2 Patch - English

en_2101_2102_patch.exe | 5.2 MB

as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

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11485 downloads

Uploaded:05-18-2007

Arnhem

arnhem.zip | 8.07 MB

Garden\". Unfortunately this campaign failed in reality and many losses were counted. This is a 2 vs 2 where the Axis have to defend the town and the allies have to assault it, it is slightly Axis Biased to make it more realistic as they would of been heavily fortified in this town.

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23481 downloads

Uploaded:04-27-2007

Montallegro 1944

mp_8p_montallegro_1944_1.3.zip | 16.91 MB

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19818 downloads

Uploaded:04-27-2007

Wake Island

wake_island.zip | 12.66 MB

actual pictures of Wake Island, mixed with parts of the Battlefield 1942 map. Although the Germans never made it to attack Wake Island, the author, Zelus, thought it would be cool to see what would happen if they did. Please pretend that the pine trees are palm trees! This is Zelus's second map, Gestapo_HQ is his first, enjoy and have fun! Feedback is appreciated through comments or the authors website located above.

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9092 downloads

Uploaded:10-15-2008

Bayou of Meuse

meuse_bayou.zip | 4.11 MB

seek. Boredom is not on the agenda as there are plenty of islands in Bayou of Meuse to make you stand on, or it may be that you prefer to spread your battles over several different areas...whatever your tactics are, this map is an excellent place for you and seven of your friends to hone your skilz! To add a little fun to the mix, you do not have to worry about where you need to cross the waters, as all of the waterways are crossable, weather you are doing it on foot, or by vehicle. If you think you and your teammates have what it takes to walk away with bragging rights, then start your download now! Refer to the readme for more information.

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28933 downloads

Uploaded:05-11-2008

Battle of the Bulge

botb_2301.rar | 408.69 MB

updated version of his previously released BotB modification, and takes you to the desperate fighting in the dense forests of Belgium and Luxemburg in December44 / January45. It's aim is to present you a mixture more of historical approach, but still retain the exciting and entertaining gameplay that you are used to from CoH. The Battle of the Bulge Mod is, in its core, is based on CoH Gameplay; You have to build base structures, capture fuel, munitions and manpower points and research for upgrades. You gain command points and can use them for further options, depending on the doctrine you choose. [b]You have the following Doctrines available to you:[/b] Allies: Infantry Division: Relies on special Infantry units, and buildable and movable artillery. You can call in support by other units, like Armored Cavalry Groups and Armor Divisions. Airborne Division: No more parachuting!! The Airborn units must be produced and reinforced like any other infantry squad, but they are still tough fighters. This is due to the fact, that in the "real" Battle of Bulge the Airborn Divisions ( 82nd,101st) were rushed to the battlefield by truck and the weather in the beginning was too bad to paradrop. Bombing and Strafing runs will be available in later game, like Armor reinforcements. Armor Division: You now have plenty of tank options and can also call in strong offmap battlegroups. Axis: 7th Army: This army was composed out of 5th Fallschirmjagerdivision and several infantry divisions. Good defensive options and some offmap Tank reinforcements, but no battetanks ( Pz IV, Panther) available to build, but Jagdpanzers like Hetzer or Jagdpanzer IV. 5th Panzerarmy: One of the two striking armies.Consisted mostly of Wehrmacht tank divisions. Good tanks, Panzergrenadiere and light Artillery support, but has also some defensive options like pak 38. 6th SS Panzerarmy: This was planned to be the main strikeforce. In this tree, you can build the famous Kingtiger tank, Waffen SS Infantry and much more. You can also call in "Operation Griffon" sabotage teams in American uniforms, which can operate behind enemy lines and later on may rout enemies by giving false commands. For those of you that have a shaky sense of this event, the historical, and well known [i]'Battle of the Bulge'[/i] covers the time and area of one of the most famous battles of WW2, the so-called [i]Ardennes Offensive[/i] or [i]Wacht am Rhein[/i] or [i]Operation Herbstnebel[/i]. In late 1944 the German Wehrmacht appeared to be beaten, and a lot of Allied / US Troopers thought they would be home by Christmas. Instead, it would become the hardest and bloodiest Christmas they had to celebrate. Since the failure of [b]Operation Market Garden[/b], the frontlines in Western Europe were quite at a stand still. Allied supply routes were overstretched and the Rhine River and the german Westwall proofed to be hard obstacles. Since then, Germany planned a counterattack on the Western Front and gathered three Armies to strike through the Ardennes Forest , to cross the Meuse River, move through Belgium, capture the important port of Antwerp and divide US and the British. Refer to the readme for more information.

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14810 downloads

Uploaded:02-24-2008

Henschel Airfield

henschel_airfield.zip | 7.7 MB

recent, 8 player map! Henschel Airfield is based around an airfield that repairs and builds [url="http://www.aviastar.org/air/germany/a_henschel.html"]Henschel Aircraft[/url], a small town and blocked up river surrounds the airfield providing for nice staging areas before entering the rather open airfield itself. [b]This map has two weather options:[/b] Night before the storm [*]Night-time action [*]lightning and thunder [*]No actual rain Dawn [*]Simple dawn environment [*]Nothing really special, just action. Refer to the readme for more information.

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11762 downloads

Uploaded:02-08-2008

Main Railway Line

main_railway_line_2.0.rar | 14.48 MB

map; This one, ready and waiting for your downloading pleasure, is an updated large 3v3 player map loaded with features and resources! [b]Some of the features of this map include:[/b] Less strategic points Still a lot of resources There are now some victory points , so you can play anihilate or control points game Plus many other changes The means are present in Main Railway Line to do your battles how you want...whether it be with Infantry, tanks, or whatever; As you may have guessed, the object of this map is to control as many bridges as you can, and terrorizing the enemy is always good! If you can keep them off balance, and on the defense, it gets increasingly hard to mount an offensive...but then, anything is possible! Main Railway Line is located somewhere near an industrial complex which is a main railway line structure with lots of resources. The Axis and Allies have to cross the river to get there, which is also a natural border between both sides of the conflict. With the amount of changes made in this version, many of you will find that the gameplay is drastically different...almost like a new map... [b]Changes in this version include:[/b] Each side has two bridges connecting territories with the industrial complex. Now only railway bridges are destructable The main bridge (the one with road and a railway) has some tank traps from both sides, so players won\'t be able to attack enemy bases in the early game phase with vehicles. Between the main bridge and foot bridges in the map\'s centre, there is a passage where players can cross the river, this is a very important strategic place for the whole battle Each side have some weapons that they can crew near the front line. These are: 1 Flak 88 1 Howitzer 1 Antitank gun A few flakvierling guns Howitzers are hidden very well and it won\'t be easy to destroy them The developer optimized the map by moving out some \"heavy\" objects, this gave me some possibility to make the map more detailed with many strategic things like fences, walls, buildings, ditches etc. The developer reduced a number of strategic/resource points. If you still think you have what it takes to be victorious, then click that download button now. Refer to the readme for more information.

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4103 downloads

Uploaded:02-08-2008

Pegasus Bridge

pegasus_bridge.rar | 8.35 MB

on an unnamed countryside with some farmland nearby. As the title implies, there is a bridge placed in this map as well, and where there is a bridge, there is water...in the case of Pegasus Bridge, the water is in the form of a windy river; There are also two versions of this map available for your CoH gaming enjoyment: [b]Pegasus Bridge- Storm:[/b] Takes place at night Very stormy weather [b]Pegasus Bridge- Victory:[/b] Takes place in the Dawn hours Based around victory points Both of these maps are designed to be played as British Commandos, (use of the accent is optional) and, although the weather is the biggest difference between the two maps, it makes a huge difference when playing! Once you are in Pegasus Bridge, you will need to take, and hold the bridge...what you do next could decide the fate of this battle, so, you will want to take stock of what resources you have; Be sure to take advantage of the available glider support. Weather effects are compliments of [b]$ TEXAS $[/b]. Refer to the readme for more information.

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8974 downloads

Uploaded:10-26-2007

TankMadness

tankmadness_v2.zip | 8.01 MB

have little love for hand-to-hand combat...then you will want to click that download button. With TankMadness, it\'s all about the tanks! It amour, all the time...these battles will be impressive as you go up against your opponants armour and battle for supremacy! The map is fun to play, with some fairly decent walls and structures that can be used for cover, or your fave tactic... Controlling the roads and the rivers are the name of this game, so you had better get hustling! Good luck and happy fragging! Refer to the readme for more information.

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7483 downloads

Uploaded:01-27-2008

Roadbend

roadbend.zip | 6.5 MB

end is one of the Base Camps, at the other end, and just to the south, is the other...you have some forests and structures spread out on both sides that will add to the adventure. As this developer has stated that he likes a nice balanced map, this can often be unrealistic...so in keeping with real world situations, Lou has made Roadbend slightly imbalanced; Thereare a few choke points as well as lots of little nooks and crannies that the AI know how to exploit. So watch your blind spots and keep your wits about you...if you want to survive. Refer to the readme for more information.

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22807 downloads

Uploaded:07-24-2007

Death Valley

deathvalley.zip | 5.5 MB

through the center of the map, the potential for some serious frag-fests is extremely high! This map features a destructible bridge as well as the road to the island hidaway, however, the dam is not destructible; You will need to keep your wits about you if you want to walk away with bragging rights when the smoke settles. crazychris302 has done a great job developing this large map and it rates high on my [i]fun-0-meter[/i]! Refer to the readme for mor information.

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25323 downloads

Uploaded:05-02-2007

Comany Of Heroes Retail Patch

en_151_160_patch.exe | 114.86 MB

you play the patch. - All CoH ranks will be reset down to Level 10 tomorrow. All players will be given the point ratings of Level 10s (690). If you are below Level 10, you will not be affected. Wins and losses stats will not be touched. - Any modifications made to Company of Heroes may result in the inability to patch successfully. Before applying any modifications (mods), we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game. General Fixes & Features - Fixed AI bug that caused retreated units to gather closely around the HQ. - Worldbuilder now shows territory properly. - Fixed a crash that occurred while loading old files. - Fixed a bug in crew switching during AT gun movement. - Fixed a graphical bug in the replay menu. - Fixed a bug with unit weapon slots after dropping two weapons. - Fixed a crash bug when launching saved games from Windows Explorer in Vista. - Fixed multiplayer maps not drawing boundary lines after a performance test. - Anti-hacking systems have been integrated. - Tiger Ace with wreck mesh has been fixed. - Fog of War can be toggled on and off during Replays in the Replay Menu. - Scenario packs will show UI images and loading screen. - Recorded game files no longer saved to disk until after the game. - Fixed timed ability not triggering on all selected squads. - Fixed a bug that caused the Panzerschreck to misfire. - Hyperlinking support added to news items. - Addfriend and Removefriend commands are now disallowed in game. Online Fixes & Features - Players can now see the number of \"dropped\" games in the player profile screen. (See note below) - Performance improvements for lobby game pings. - Performance bar improvements. - Fixed a rare crash occurrence in the lobby. - \"Play Now\" button is disabled if in dev mode or any mods are active. - Implemented dropping fixes. - Player ability levels are matched more evenly during automatch. Global - Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire. - Squads building barbed wire are now capped at two builders per squad. - Wire cutters are now provided to all players at the start of the game. - All Anti-Tank Guns have a reduced chance to hit moving infantry targets. Gameplay Bug Fixes - Route N13 ambient building repositioned so troops no longer become stuck when exiting. - Axis Inspired Assault UI indicator will now last as long as the ability is still active. - Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy. - Axis Stormtroopers will now come out of camouflage while retreating. - Removed manpower upkeep cost from mines. - Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles. - Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they\'ve dropped them. - All small ambient buildings will now display on the minimap while garrisoned or controlled. - Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition. - Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place. - Removed flamethrower death critical on ballistic weapons. - M8 Greyhound no longer does incremental engine damage to vehicles. - Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars. - Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy. - Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles. - Axis 88mm Flak 36 now receives indended bonuses from support weapon veterancy. - Tank wrecks found on maps are no longer salvageable. - Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI. Commander Trees - Allied Paradrop AT-Gun cost increased to 350 manpower from 320. - Allied Pershing now requires more experience to obtain veterancy levels. - Allied Supply Drop will now cost 200 Manpower. - Axis Infantry Assault Team cost decreased to 350 manpower from 400. - Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities. - Axis \"Urban Assult Team\" has been renamed to \"Urban Assault Support\". - Axis Urban Assault Support cost decreased to 600 manpower from 700. - Axis Armored Assault Force cost decreased to 900 manpower from 1000. Gameplay Changes - Allied M4 Crocodile Sherman range and damage decreased. - Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased. - Allied M10 Tank Destroyer acceleration speed slightly decreased. - Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles. - Allied M10 Tank Destroyer damage reduced against buildings. - Allied M10 Tank Destroyer turn radius increased. - Allied M3 Halftrack cost increased to 25 fuel from 20. - Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100. - Axis Ostwind Flakpanzer area of effect radius increased. - Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase. - Axis Motorcycle more resilient to small arms fire. - Axis Panzerfaust ability damage increased versus Allied Jeep. - Axis Grenade ability range increased significantly. - Axis Grenade area of effect increased. Maps - St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection. - Hill 331 resources rebalanced. - Point du Hoc resources rebalanced. - Sturzdorf resources rebalanced. - Angoville Farms base defenses updated. - Angoville Farms ambient building positions rebalanced. - Beaux Lowlands base defenses updated. - Beaux Lowlands resource positions rebalanced.

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19078 downloads

Uploaded:04-27-2007

Sniperhanz's Map Pack 2

all_my_maps_dev.zip | 60.52 MB

) Bonneville ( 2p ) Schmerzen Germany ( 3p ) Festung Schmerzen Final(3p 4p)

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1979 downloads

Uploaded:02-04-2011

War in England 6players

6pwar_in_england3.sgb | 33.85 MB

towards London. This is map 2 of my 4 map mini campaign of it the Germans invaded England. Map 1 is still in construction. The map has many cities like Dover, and small cities/towns and some forest. This map is a 6 player map.[/quote] This map has a few issues. First is for a map supposed to be based in England it looks nothing at all like England. Secondly, there are only three fuel points on the map, all adjacent to the top players HQ\'s. This is a bit of a balance issue, especially as two of those are between HQ points. Lastly, the map is just huge and there are entire screens with absolutely nothing other than the base texture on them. Also, if there was a single bit of cover on the map, I failed to find it. - Freyr

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5847 downloads

Uploaded:12-06-2010

Slaughter Field v2.0

slaughter_field_v2.0.zip | 444.17 KB

Nebelwerfers and the tiger stuck in their bunker is no longer a issue. It\'s worth downloading this for some different gameplay.

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7115 downloads

Uploaded:02-06-2009

Stalingrad

stalingrad6p.zip | 7.81 MB

million. The battle was marked by brutality and disregard for military and civilian casualties by both sides. The German offensive to take Stalingrad, the battle inside the city, and the Soviet counter-offensive which eventually trapped and destroyed the 6th Army and other Axis forces around the city was the second large-scale German defeat of World War II. This map is in.SGA format; best opened with the Mannerheim COH Launcher. The map utilized SCAR code to keep resources very lean to keep the game from becoming a rapid tech-up match. The goal of the author was to keep this a largely grunt-unit duel--this is a sniper's paradise.There are ample spots for ambushes, flanking attacks, infiltration and general end-running. The AI on whichever side you'll play in skirmish tends to be rather dumb--crank your side up to hard . Conversely, the opponent tends to be wicked-tough, play them hard or expert at your own risk! These will tend to be long struggles (in Annihilate--is there any other way to play?); typically around an hour and a-half or more. Watch your rear-areas! Check it out!

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759 downloads

Uploaded:11-20-2011

World War 1

worldwar1_mm.zip | 2.37 MB

man power and a medium amount of Munitions and Fuel point highs on both side of no mans land, Trenchs are on both sides of the map. -The only known issue is that the trenches are to slim to let pershings and King Tiger though, all other Armor should have no issue. -happy fraggin\' leo196

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18323 downloads

Uploaded:01-06-2010

The Three Rivers (6)

the_three_rivers.rar | 5.42 MB

me. Besides that, this is an admirably made map. The textures are varied, the town looks good, and there's even a nice little restaurant you can go to when you're not busy trouncing the other guy... The bridges are destructible (always a plus), there's plenty of urban combat, and you have to watch your flanks, or else some infantry will sneak up on you and kill you. So, what are you waiting for? I said I don't like symmetrical maps, but that doesn't mean you don't have to! Get to it! -CanadianBorg P.S. Resistance is futile, eh?

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4583 downloads

Uploaded:02-22-2009

Battle of the Bulge

battle_of_bulge.zip | 6.25 MB

towards the end of World War II through the forested Ardennes Mountains region of Belgium by the German armed forces. The Germans planned the offensive with utmost secrecy, minimizing radio traffic and conducting the movement of troops and equipment under cover of darkness. It was a almost complete surprise against a weak section of the Allies’ line was achieved during heavy overcast weather, when the Allies’ strong air forces would be grounded. Although the operation saw some initial successes, soon the tide turned against the Wehrmacht. This map features lots of cover for troops and tanks, is densely populated by trees. Although the map doesn't have the winter thing going on, you can try and export it to your Battle of the Bulge mod folder and use it through that, that way you will at least some get winter textures on this map. This map can be quiet fun as both sides are pretty much balanced terrain wise, and can do assault style gaming. Check it out!

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9015 downloads

Uploaded:01-27-2008

Roads to Paris

roadstoparis_id.zip | 4.5 MB

these two roads is a dense forest, however, through the middle of this forest is a thinning of trees, where foot soldiers are able to pass...beware of possible mines though; Along the roads are several structures and residential styles buildings. Unfortunately, this will not be an uneventful, scenic drive where you can put your feet up and enjoy the countryside, as the Germans have the road to Paris blocked; Your mission is to clear and secure these roads. [b]Some features of this map include:[/b] Germans start with half the points on the map Germans have a sniper, officer. and 2 grenadiers There is a checkpoint with: 88\'s panerturm mortar bunker two bunkers two towers If you think you have what it takes to be victorious, along with your teammates, then start your download now and prepare yourself for a fragging good time! Refer to the readme for ore information.

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11201 downloads

Uploaded:07-29-2007

Breaking Point

2vs2breaking_point_daynight.zip | 22.01 MB

experience battles as they had happened back in the day, as battles were not just fought when the sun was shining... Who will walk away claiming victory? Refer to the readme for more information.

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10370 downloads

Uploaded:05-03-2007

Company Of Heroes Retail Patch

coh_en_150_1510_patch.zip | 4.21 MB

characters, and some script exceptions - Please remember that patch notes are never as good as playing the actual patch. Please reserve your judgement until you play the patch. - All CoH ranks will be reset down to Level 10 tomorrow. All players will be given the point ratings of Level 10s (690). If you are below Level 10, you will not be affected. Wins and losses stats will not be touched. - Any modifications made to Company of Heroes may result in the inability to patch successfully. Before applying any modifications (mods), we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game.

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18011 downloads

Uploaded:04-27-2007

Map Pack

mappack_3p_coh.rar | 28.34 MB

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14519 downloads

Uploaded:04-27-2007

Face Off

face_off_v1.zip | 9.6 MB

between friends and have now decided to release it to the puplic.

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9673 downloads

Uploaded:04-27-2007

Dragon Valley

4p_dragonvalley_v1.zip | 16.13 MB

wooded forest close to civilian farm settlements. You will find vast forests, many water crossings and ample resources as you make your way to the enemies head quarters. Be wary for as soon as you think you have won the battle you may out flanked by an onslaught of menacing soldiers.

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1912 downloads

Uploaded:02-29-2012

Defend the Fatherland!

defend_the_fatherland_2p.zip | 9.32 MB

recommendations. Bugs: On the allies side there is a Blitzkrieg Mod tank commander that cannot be removed. The searchlights don\'t always work. Recommendations We recommend using Blitzkrieg mod for this map as this map was designed with it in mind.

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7092 downloads

Uploaded:12-28-2010

Farmland

farmland.zip | 10.23 MB

cover in certain parts, which makes picking your ground important, as does the good placing of sectors. All in all, this map is reasonably balanced and equally good for skirmish or multiplayer games. - Freyr

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13938 downloads

Uploaded:01-15-2010

Normandy 44 : European Theater

2009_12_31_n44_et_v1_7_full.exe | 1.26 GB

Brand-new command trees, hundreds of new and remastered skins, and all sorts of goodies await. I can't harp enough on the unit skins. They're simply beautiful. And the variety... Oh, it's amazing. Everything from desert to jungle camo, and a whole bunch in between. And the infantry have all been redone too. The command trees have also been revamped, with all sorts of new goodies and units and abilities for the savvy commander who wishes to exploit them. Beware, enemies... Prepare for the most unpleasant whupping of your lives. What else can I say? Get to it! Download! Now! Do it! Hup! Hup! Hup! -CanadianBorg P.S. Resistance is futile, eh?

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7011 downloads

Uploaded:05-31-2009

Realistic Skin Pack

realistic_skinpack_v5.rar | 128.54 MB

your soldiers in the latest fashions of the 1940s, giving them the look of authenticity; No more will you have to look at the men in your Company wearing flawed uniforms, the other Nations will now take them seriously as they wear their gear with pride, and exhibit unparalleled confidence while fighting the good fight! But that's not it...other changes are made to your game as well, to go with the snappy uniforms, they will also be driving around in style, as they will be sitting in a vehicle with all new skins; Think that's a good deal? Well, as an added bonus, you will also receive some revamped flags, so you will feel good about defending your way of life against those that want to change it into something not wanted. You get all this in one download, how cool is that? :) [b]Some of the changes made in this version include:[/b] All things changed to be more realistic, including: The uniforms Tank camo Division and tactical markings and the flags. Removed all team colors. The British divisions are the 7th Armoured Division and the 1st Airborne Brigade. The US divisions are the 1st Infantry Division (big red one), 2nd Tank Division (hell on wheels) and the 101. Airborne. The wehrmacht is the 116. Panzer Division and Wittmanns Tiger 205. The panzerelite (SS) consists of the 10. SS Panzer Division Frundsberg and the 9. SS Panzer Division Hohenstauffen. Refer to the readme for additional information.

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7712 downloads

Uploaded:11-04-2008

Barneville

barneville_1.0.zip | 16.15 MB

use Have fun, ~WW~BlackWolf

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3780 downloads

Uploaded:10-24-2008

Canal Clog II

canalclogiisga.zip | 14.13 MB

re-worked. The version was optimized for better performance and balanced to give you even more fun! Now you will be able to enjoy all the goodness of the map that you previously enjoyed, but now, it will be [i]gooder[/i]...that's right, I said [i]gooder[/i] :) If you and three of your friends are looking for a place to get together and re-live some battles, then we have just the location for you! Refer to the readme for more information.

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1884 downloads

Uploaded:10-04-2008

Forest Defend

forest_defense.zip | 1.24 MB

gaming adventure! In Forest Defend, you will find a road that calls [url="http://www.bbc.co.uk/history/worldwars/wwtwo/berlin_01.shtml"]Berlin[/url] it's destination, although, before getting there...it travels through a forest; Aside from the European country-side sights, you will also find plenty of Germans along this route, as they have taken the opportunity to build up their defenses and 'dig in' so that they can effectively defend the road, and Berlin. Their defenses are so good, that when the Allies previously attacked, they were thwarted. [b]Some of the changes in this version include:[/b] Deleted all the dead bodies and dead cows. Deleted all the destroyed tanks and vehicles. Replaced the manned 88's and AA guns to empty 88 and AA guns. Placed some roads in the small town. Added some more details on the houses. Added some small hills, (so the map is not flat more). Deleted the normal non-destroyed tanks. Deleted the mine-zone. Replaced a church with a house, and replaced the small church with a bigger one. Your mission objective, if you choose to except it, will be to control the forest and road...or in the case that you have control already, to hold it and keep attackers at bay. To help, or hinder this objective, whatever the case may be, you will find a lot of 88s and AA guns scattered around in the forest; Just to add a bit of intensity in Forest Defend, there is also a minefield present. Refer to the readme for more information.

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8618 downloads

Uploaded:05-19-2008

The Big Freeze

the_cold_day_war.zip | 10.42 MB

your [i]Company of Heroes[/i] gaming enjoyment! This 8 player map is not named The Big Freeze for nothing; For those of you that are action-junkies, you'll be happy to know that this is a medium sized map, so there is a fair bit of elbow room for you to maneuver around. To add some fun to your CoH universe, the developer has added a 24 minute day / night cycle with changing weather...and this weather has everything a soldier fighting during the winter months would come to expect to have to deal with. Some of the conditions that this map will have to deal with include: [*]Sunshine [*]Snow [*]Hail [*]Sleet [*]And more... The Big Freeze comes with more excitement then the weather, there are lots of bridges, along with some dams; You will also come across a number of weapons lying around that you will want to make use of...these will include 88mm, MG & Mortars and more. With the weather being what it is in this 4 vs 4 map, if you run out of ammo, or have trouble finding any weapons, then don't fret, you can always take advantage of the available snow, and begin a snowball fight to decide the fate of the free world ;) Refer to the readme for the developer's notes.

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9064 downloads

Uploaded:03-02-2008

Desertrats

desert_rats.rar | 3.27 MB

of this map is to keep your eyes open for discarded weapons, in order to bolster your arsenal. Once inside of Desertrats, you\'ll see that there are bunkers towards the middle of the map where you and three of your closest internet friends can duke it out with the four people on the opposing team. The developer also claims that this SGB-Map will run flawlessly with all mods. Refer to the readme for more information.

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10680 downloads

Uploaded:02-08-2008

City on the Water

cityontheriver.zip | 9.61 MB

the Water, you can put your mind at ease, as it's laundry day, so there will be clean clothes for the inhabitants to wear as you roll through their quiet community. B17gunner98th brings you this 6 player map with the hopes that your [i]Company of Heroes[/i] gaming fun will be enhanced! [b]Some features of this map include:[/b] The Axis are on the defensive Lots of 'alley' fighting Use of gliders Clean clothes ;) City on the Water is a 3v3 map where the town is divided by a river with the Allies on the side that is still intact; The Axis, drawing the short straw, are situated on the damaged side of the river, and are currently blockaded y the Allis in the town. While the Axis are dug in, and are heavily fortified, the Allies are getting ready for an offensive. Be sure to make good use of the gliders that are available... Refer to the readme for more information.

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7713 downloads

Uploaded:12-15-2007

Land Of Death

land_of_death.zip | 7.21 MB

This map was built for action and combat, not so much for the eye-candy, you won't see anything spectacular here, so keep your mind on the battle at hand... This 6 player map starts off as an infantry map...at least until a heavy tank is able to destroy the defences, once this is donr, it's anybodys game. If you think you and your friends have what it takes to walk away with bragging rights, then you will be wanting to start your download now. Enjoy! Refer to the readme for more information.

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10038 downloads

Uploaded:10-17-2007

Crossing the Rhine

crossing_the_rhinev3.zip | 3.56 MB

Heroes[/i] gaming experience, you\'re in the right place...read on. This 4 player map is centered around a single bridge, which is longer then normal bridges that can be found, the reason for this is that the majority of the action that is bound to take place will happen on this bridge; Because of this, most of the control points are located here...Don\'t be fooled into thinking that this will be a quick battle, thinking it\'s all \'barbecues and belly-flops\' afterwards, with the right opposition on the other end, it can be brutal! [b]The fixes/additions contained in this version include:[/b] Fixes and issue with Opposing Fronts that made the bridge impassable Adds a few new visuals to the map Adds weather option there are a few different weather types ranging from stormy night to sunny day This map is the result of a request made by [b][i]TheOklahoman[/i][/b], but can be enjoyed by all! This version of Crossing the Rhine fixes a few issues that were identified since the release of earlier versions, so, lock-n-load soldier...there\'s work to be done! Refer to the readme for more information.

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6555 downloads

Uploaded:10-05-2007

Dead Bodies Stay

bodysstay.zip | 248.26 KB

your CoH experience! As you might suspect from the name of this download, the Dead Bodies Stay mod does just that, it allows the bodies to stay on the battlefield (or where ever they may fall) instead of disappearing into oblivion. No change was made to the gameplay of CoH, however, now, when the smoke clears, and trhe dust settles, ou will be able to see the carnage of the battles that were fought! Not all bodies will remain, some will still fade into cyber-space...it works out that about 1 in ten bodies will actually remain on the field, but this does not diminish the fun that will be had! Refer to the readme for additional information.

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16665 downloads

Uploaded:05-09-2007

Company Of Heroes HOTFIX

en_160_161_patch.exe | 1 MB

you play the patch. - Any modifications made to Company of Heroes may result in the inability to patch successfully. Before applying any modifications (mods), we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game. [b][u]Hotfix [/u][/b] - Fixed a bug where Allied Halftracks were resistant to some forms of damage.

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1874 downloads

Uploaded:04-27-2007

Operation Battleaxe

battleaxe20.rar | 2.1 MB

points. Its designed for high tank battles... Its suposed to be UK, but since there are only americans here... Changes from original version: -Now desert is real desert, not \"Yellow Grass\" -Now battlefield appears a world war 2 battlefield -Extended building place -Set null territories in mountains -Added many objects, points, improved battlefield

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11184 downloads

Uploaded:04-27-2007

Mud and Blood

mud_and_blood_6.zip | 9.72 MB

winning. The extra ammunition points at either flank of the middle of the map will also prove most useful for fire support. Try not to just hold the enemy off at the buildings though. It's surprising how quickly a little artilliary will flatten your nice dug in positions. This map has been pretty extensively tested. With luck that'll be all the little bugs/mistakes etc ironed out.

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18625 downloads

Uploaded:04-27-2007

Infantry to the Orders

mp_4p_infantry_to_the_orders_final.zip | 11.08 MB

contains the following fix: - bug AI (Fatal error)

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3233 downloads

Uploaded:02-06-2011

Von Boccia\'s map

vonbocciamap_1.1.rar | 4.13 MB

the airport. All flak near the bridge has been removed, meanwhile now the map is more balanced. Only a couple of Flaks 88 & Flakvering + few burkers has been mantained in Axis HQ area. Hope you\'ll enjoy, I\'m waiting for your feedback. Von Boccia[/quote]

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4518 downloads

Uploaded:03-29-2010

The Last Stronghold

the_last_strong_hold.zip | 21.44 MB

the .zip file. [b][u]Staff Impression[/u][/b] What first jumped into my eye was the placement of snow on this map. It's not a bad thing at all, however, when I was looking at the map overview the map strongly reminded me to baked German candy with sugar-glazing. ;) Leaving my sugar addiction aside though, improvements are definately visible and a lot of user wishes have been heard. I sure hope that "The Last Stronghold" doesn't indicate this is the final version or map by this developer, because watching this development I see someone with great potential in our rows. [b][u]Summary[/u][/b] Stop reading this, download, and enjoy...while I get myself some pie with sugar glazing. :donut: [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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4728 downloads

Uploaded:03-07-2010

Two Rivers Map Pack

two_rivers_map_pack.zip | 27.86 MB

destructible bridge, in addition to more weapons. The maps themselves are interesting. They feature a little something for everyone, with wide open fields for tanks, forests and towns for infantry, and bridges for defensive players. However, this sort of variable strategy is not for everyone, so watch your back, especially considering there are a lot of different access points. Graphically, there's a few changes that should be made: first, that grass texture. A little variety is certainly in order, especially considering this texture blankets the whole map, with almost no exceptions. It's certainly not the worst, but staring at it for long enough may cause side effects. Plus, the issue of height variation: not enough of it. I know this is supposed to be rolling farmland, but this isn't even that. There's a few hills here and there, but most of the land is flat. And I mean completely flat. This map could be really good. I mean, seriously it could. You just need to iron out those little bugs. I certainly look forward to a V2. -CanadianBorg P.S. Resistance is futile, eh?

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7669 downloads

Uploaded:02-07-2010

Bridge reality

bridge_reality_v1.rar | 3.16 MB

to the sides. Graphically, this map isn't so bad, but there's one thing I'd like to point out: The empty canyons. Because CoHMapEd only applies textures from the top down, there is a significant amount of stretching on the canyon textures. My advice? Add some water, and you'll see it looks very good. Besides that, the sides of the canyons are a little too steep to be natural. You should smooth out the edges, both on the top and bottom, to get a more "natural" effect. All in all, not a bad map. -CanadianBorg P.S. Resistance is futile, eh?

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4333 downloads

Uploaded:11-28-2009

Cross of Iron

cross_of_iron_1.00_setup.exe | 286.99 MB

company selection tree, making that initial decision all the more agonizing. Each tree grants different units, and there's been a whole bunch of modifications and additions besides that. And, if that weren't enough, the units of all sides have been re-skinned, and rather well too. This mod not only looks good, but plays better. But don't take my word for it. Download it yourselves and try it out! -CanadianBorg P.S. Resistance is futile, eh?

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4908 downloads

Uploaded:01-19-2009

Carentan 4 players

carentan_2v2.zip | 5.6 MB

located in the middle. This is also the author's first map, thus feedback would be great! Players are advised to take control of the map as it can give them an advantage, as they can use guerrilla tactics where you can hit the enemy base and retreat back to the safety of the town, thus can weaken the enemy over time. Or you can always set up artillery positions in the town and bombard the enemy to submission. This map is built quite well for a first time mapper, as the player will delighted to see many objects and details to give that visual eye candy! Check it out!

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4869 downloads

Uploaded:12-18-2008

Fun KI War Maps

fun_ki_war_maps.zip | 10.33 MB

with annihilating/. Also, there is a 2v2 map in this map for those who prefer the usual player vs player style game. This map pack is generally designed for players who wish to have large scale battles. The list of the following maps in this map pack is as follows: -Das Hinterland / Players: 4 Player vs 4 KIPlayer Axis is KI -Festung des TooTs / Players: 4 Player vs 4 KIPlayer Axis is KI -V2 Festung / Players: 3 Player vs 3 KIPlayer Axis is KI -KI War Sumpfgebiet / Players: 3 Player vs 3 KIPlayer Allies is KI -Road to Berlin / Players: 2 Player vs 2 Player The is a PvP Map, no KI ! [b]KI = computer of steered opponents[/b] Check it out!

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9807 downloads

Uploaded:11-10-2008

Crossing Meuse - Heavy Rain

crossing_meuse_hevy_rain.zip | 2.99 MB

This map has 4 main choke points where only tanks can cross into, and the middle island is only accessible to infantry. This map can turn into a artillery-fest since players can just build defenses at bridges so the enemy can't cross, thus making artillery a viable option at weakening the enemy. The map is detailed with trees and decals being used from place to place, and adding heavy rain weather adds to the realism. If this is the map for you, then it's a recommend.

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13648 downloads

Uploaded:03-05-2008

CoH: OF v2.201 to v2.202 English Patch

en_2201_2202_patch.exe | 7.82 MB

products with one key!

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11549 downloads

Uploaded:04-27-2007

Rizzot\'s Map Pack

map_pack_1.zip | 67.88 MB

ShizzlePizzle St. Mere-Dumont (1v1) by Kalipsojak Die Spessartverteidigung (1v1)by Grolsch The Marshlands (1v1) by Nolite Tal Der Alder (1v1) by DayGloNinja Morning Glory (1v1) by henry666 Operation Ground and Pound (2v2) by MobiuZ

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19908 downloads

Uploaded:04-27-2007

Ruins Final

mp_6p_ruins_final.zip | 16.83 MB

is yet again created by zixozixo.

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2623 downloads

Uploaded:08-28-2011

Mappack-8maps

cohmappack.rar | 38.48 MB

battle areas in Belgium, France, Russia, Into the desert and a Concentration camp in Germany. unzip the downloaded folder under my Games/COH/ww2/scenarios Here you get all my selfmade maps for 2 to 8 players on different war grounds. Thanks for all the persons for the Pictures, who i have taken for my loadingscreens. 1vs1-Battle of the Ardennes- a village in the Ardennes France, this place has changed 17 times the holders between the germans and french armys 2vs2-Stonne- a french area in ww2 with an village fields and farms 2vs2-Crecy sur Serre- a french area in ww2 with an small city, and farms in the woods 4vs4-Passendale-a battle ground based on the first world war. This map has a lot of artillery damages and mud.17000 soldiers lost his lifes here. 4vs4-Buchenwald-based on an german concentration camp 4vs4-Desert Attack-into the wild of the desert. Based on the Desert battles by Tunis and Aegypt. 4vs4-Enemy Border-This map is usefull only for skirmish games. Start from positions 1-4 and enjoy the start units. 4vs4-Schlacht am Don-The Don river at the border between Poland and Russia. This map is very large but nice. Save the Bridges they cant be rebuild. best regards and have fun - EisernesKreuzII

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2233 downloads

Uploaded:04-13-2011

Vallee de la mort

vallee_de_la_mort.sga | 1.49 MB

enjoy, Bigeard.

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2551 downloads

Uploaded:11-14-2010

Mappacks SGA

mappacks_sga.zip | 17.52 MB

[file=\"95364\"]Fighting Arena[/file]. The maps are built for 8 players and have been converted to SGA format. [b][u]Staff Impression[/u][/b] The originals of these maps, while leaving a bit to be desired, left a very good impression among the site staff back then. Rico has taken all comments on those files into consideration and provides excellent upgrades to each of them, almost deserving to be called version 2 rather than 1.2. Both graphically and gameplay wise they will provide you with a decent share of fun and will now work with the latest game versions too. Especially the ressource upgrades guarantee a more balanced gameplay for your multiplayer sessions. [b][u]Summary[/u][/b] Three great maps in one package - time to start the download :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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5987 downloads

Uploaded:10-24-2009

War of Plain

8p_war_of_plain.zip | 4.02 MB

have potential. Check out the screenshots and download this asap :) ~Pille

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4342 downloads

Uploaded:06-03-2009

Company of Heroes Modding Tools

coh_modding_tools.zip | 155.6 MB

and various other odds and ends associated with modding CoH. While I don't make mods for CoH, and don't plan to in the near future, this toolkit could be useful to those of you who do. A series of tutorials on how to use them can be found here ([url="http://companyofheroes.filefront.com/file/Company_of_Heroes_Modding_Tools_Tutorials;99243"]CoH Mod Tools Tutorials[/url]). Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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5835 downloads

Uploaded:01-03-2009

Willkom'men in Deutschland

willkommen_in_deutschlandv2.zip | 3.61 MB

map can really put the hurt on your enemy, unless he uses artillery to pound the city to oblivion as there wouldn't be any more buildings to garrison in. Be prepared for some long intense battles, as some intense street to street fighting may occur throughout the city. Also, if playing as an Axis player in position 8, you have both factions buildings and some ready weapons; if playing as Allies, you will have manpower bonus to level the field a bit. Check it out!

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3269 downloads

Uploaded:12-12-2008

Biffys Peril

biffys_peril_1.0.zip | 1.95 MB

corner has a roadway that leads to the middle; one thing that should be noted is that, the starting positions have limited space for building construction so plan ahead for base expansion. Usually, large scale battles spawn there as each army struggles for control of the center, so whomever captures that territory will have an advantage due to the location of high resources that are placed there. The map is solidly constructed, however the villages for each corner do need a little work on. Check it out!

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9268 downloads

Uploaded:07-27-2008

Iwo Jima 8p

iwo_jima_beta.zip | 6.47 MB

corner, defenders start on Iwo Jima itself, with some defenses in place.

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3351 downloads

Uploaded:07-14-2008

3v3Map

3v3map.sgb | 2.5 MB

geared for both [b]Company f heroes[/b] as well as [b]Opposing Fronts[/b], so there is something for everyone. Thrusting you back into the action of the Second World War, this map will give you and five of your friends, or five friends that you haven't met yet, some [i]Company of Heroes[/i] action that every gamer is after! As mentioned, this is this developer's first attempt at building a CoH map, and just like any other developer, he is open to feedback and [u]constructive[/u] criticism. Refer to the readme for more information.

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7718 downloads

Uploaded:05-05-2008

The Hot Desert Battle

the_hot_desert_battle.zip | 13.87 MB

that you would want. The most important thought you should have once you enter this [i]CoH cyber-land[/i] is survival...nevermind survival of the fittest, more like your own survival. Wolves69 has supplied very little we weather in this 8 player map, what he has made available is a twenty-three minute day-night cycle (11mins day time & 11mins night time), and lots of destroyed and damaged buildings to help set the mood ;) If weaponry is a concern of yours, then don't fret...there are some some lying about, including a 20mm and 88mm flak cannon, etc. Be sure to pack extra water for this adventure, finding a suitable source may prove to be difficult, if not impossible. If you choose to take part in The Hot Desert Battle, then you will need to first locate the download link. Good luck Soldier. Refer to the readme for more information.

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15054 downloads

Uploaded:04-30-2008

CoH: OF v2.300 to v2.301 English Patch

cohof_en_2300_2301_patch.exe | 77.86 MB

much more! This v2.301 patch will update your existing v2.300 and is for the [b]English[/b] installation. [b]The Online change:[/b] Resolved a game arbitration issue when the game resulted in a sync error [b]Some of the fixes include:[/b] Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties. Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes. Fixed a bug that allowed the player to teleport garrisoned troops. -dev mode has been re-enabled. [b]Some of the map changes include:[/b] Several map weather settings have been tuned. The Scheldt - Two bridges to centre island replaced with land bridges. Hochwald Gap - Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers. Minor pathing changes to Linden to enable Kettens to capture a point. Verriers Ridge - added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts). And more! [b]Some of the gameplay fixes include:[/b] British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers. Strafing run has been tuned. US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9. US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8. Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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6413 downloads

Uploaded:03-10-2008

Beaumont, a crossroads

beaumont_a_crossroads.zip | 9.93 MB

you may be feeling. If having a fragging good time is what you want, then you're in the right place... Beaumont, a crossroads is of great importance...especially since it [u]is[/u] a crossroad, which means it is of strategic interest, as he who controls Beaumont controls access to everything beyond. The Allies need to conquer it and take control to assure their lines of provisions and supply line; The Germans need to defend it as if the War, and their lives depend on it, for as long as possible, if for nothing else but to delay the Allied advance. Refer to the readme for more information.

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5514 downloads

Uploaded:09-24-2007

Dawn Of Conflict Mod

doc_mod_1.1_patch.zip | 17.02 MB

intense...and the gameplay will be changed enough that it will throw in some renewed enthusiasm! As with ealier versions, the Dawn Of Conflict Mod (v1.1 Patch) is not a finished product, you will get the general idea of what you can expect in terms of the fun-factor and Company of Heroes goodness, and get the excitement flowing with the release of future versions, for which, the developer is open to suggestions and constructive crititism. [b]Some overall features of this Mod include:[/b] [b]Allies:[/b] Barracks Scout Squad Radio Operator Support Barracks Sgt. Randall Battle Rifle Squad Motor Pool Commander Tank Depo Firefly Sherman Heavy Amour Fabrication Lab Jumbo Sherman M7 Priest (not usable at the monet because it crashes) Sherman Calliope Pershing Tank Commander Bohader Heavy Amour Deployment Upgrade [b]Axis:[/b] Wermacht Quarters Scout Squad Radio Operator Conscrption Centre Conscripts Kreig Barracks Captain Frankfurt+Command Squad Paratroopers SS Stormtroopers Heavy Amour Fabrication Lab Veteran Panther Tiger II Panzer IV H Tiger Ace ...And more! [b]Some features included with this version include:[/b] Flak 88 buildable once heavy amour deployment is researched Hamburg is renamed Michaal Whittmann Ucs file now uncluded in the \'Engine\' Folder And more. Refer to the readme for more information.

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16082 downloads

Uploaded:05-05-2007

BigMike's Map

big_mikes_map_v2.zip | 4.93 MB

that the Allies are on the ones charging the barbed wire and bunkers,and the Axis are defending. ========== Known Bugs ========== 1.) The AI attacks the barbed wire,with small arms fire a lot in an attempt to clear it.But they can destroy the wire with bullets or fire,so don't freak if they start shooting at it. 2.) I noticed that when you start,you have a rather limited build space, I'm actually not sure how to fix this...you can only fit 1-3 buildings.

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20353 downloads

Uploaded:11-16-2006

Company of Heroes Patch v1.30 (Full)

en_1_0_0_to_1_3_0.exe | 102.77 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. - Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. - IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS - Improved SLI performance on Nvidia systems using the latest drivers. General Fixes - BugReport has more space on the success dialog to show Cyrillic text. - Far East characters will not clip when listed in a multi-line text box. - 30260 is now listed as the correct port to leave unblocked. - Removal of ghost bug that could leave duplicates upon reload of a saved game. - The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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3547 downloads

Uploaded:12-19-2010

NHCmod ToV

nhctov_v2.4a.zip | 52.09 MB

the NHCmod. A lot of new features are now available. Powell can now be played like a FPS game with the \"direct fire ability\", snipers can hide in hay stack and big tree (Thanks to Lethal Dosage add-on). Some news units are also available: - Voss Tiger Ace 205 - LefH 10.5 cm The main features of this mod are: Dead corpses stay, artillery range increased, pop cap increased, new units, each side has one hero unit. (Ce Mod est aussi francophone) [/quote]

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8512 downloads

Uploaded:06-11-2009

Bastogne(8)

bastogne.rar | 17.65 MB

farms and a large no-man's-land trench in the middle. I like the idea behind this map, but unfortunately there are a couple of issues regarding execution: First off, fuel points should be included to allow creation of advanced buildings (and, by consequence, advanced infantry). Then, of course, the fact that some of the sandbags have been buried in the ground, making them useless for cover. Download this if you like really "campy" maps where not much shifts quickly. -CanadianBorg P.S. Resistance is futile, eh?

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3998 downloads

Uploaded:06-02-2009

Better Sounds v1

better_sounds_v.1.rar | 138.62 MB

there have been altered yet. This mod is fully online-compatible. ~Pille

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6557 downloads

Uploaded:02-18-2009

Castle Wolfenstein

castle_wolfenstein.zip | 5.06 MB

in the high grounds; naturally, the other team has to break through where ever the enemy team is placed. There are three main entrances to the castle which should be expected to be heavily guarded by either side (Axis usually place 88's and bunkers), but a little artillery spray will do the job; likewise there are three main entrances to the wooded area. This map can produce some epic battles, as defenders or attacks put up fierce fights to defend their territory. Check it out!

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7333 downloads

Uploaded:02-11-2009

Vire River Extended

vire_river_extended.zip | 14.38 MB

crossings, one indestructible middle crossing and even a river crossing point to help break stubborn stalemates. A river twice as wide, longer distances and bigger base area will offer protection from artillery spam, especially brit. A beautiful world created specifically for you to have fun blowing to bits. This map may hit players with performance issues as it is very large and elaborate - just a heads up. Check it out!

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10110 downloads

Uploaded:10-15-2008

Switzerland

switzerland_v1.zip | 14.12 MB

reinforce their primary defense. This is the allies quickest route to reinforce Switzerland. Allied command has deemed it a high priority to capture and hold the pass. The Axis want to exploit this backdoor into Switzerland and encircle the enemy. Both sides start out in a valley on the same half of the map, facing cliffs. Both sides will fight up the same side of a hill towards a very wide, hard to defend, choke point. Whichever side holds this choke point will monopolize most of the resources. But you must also separately defend your base and watch that the enemy does not cut off your resources. This environment is incredibly susceptible to damage. It is very enjoyable to watch the battles take place here. Switzerland (v1.0) is playable in the original CoH as wall as OF. Refer to the readme for more information.

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5530 downloads

Uploaded:10-15-2008

King Tiger War

fight_8.sga | 1.19 MB

equally as fun. King Tiger War is all about beatin' down the enemy with the might of your armour. [b]Some of the features of this map include:[/b] Each team starts with 10 king tigers This is a huge map Lots of points, open weapons and supply drops This is this developer's first map, so the attention to detail may be a bit lacking, however, it is a pretty good [i]first release[/i] and shows some real potential. If you have any feedback, or [u]constructive[/u] criticism, be sure to leave it below. A note concerning submitting your files: Don't forget to include the readme and screenshots when sending in your files. Enjoy.

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4442 downloads

Uploaded:08-07-2008

[Fixed] mp_Mappack

sga_map_pack.rar | 35.95 MB

rar may look familliar, and that would be because they were originally developed by Cam51. [b]The files included are:[/b] The Black Forest Cam51's latest creation comes to us in the form of an 8 player map set along the Main river, in the hills of Germany. There is the potential for some serious engagements. The Rhine This is a eight player map for Company Of Heroes. The overall plan for this map was to allow players to experience different scenic views on their way to the enemy’s base. The reason for the re-make of these two maps is that they were originally created in .sgb format, and that they don't work with the CoHLauncher; to solve this problem, denki_groove has converted these to .sga format and invites you to enjoy these maps against members of the CoH community! To play these maps in their original forms, click them: [file="81287"]The Black Forest[/file] & [file="80004"]The Rhine[/file]. Refer to the readme for more information.

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5638 downloads

Uploaded:06-23-2008

Eagles Squadron 2 Map Pack

eagles2x6plrmapcohof.zip | 14.15 MB

keep you busy for some time as you do battle to see who will reign supreme, and walk away with all of the marbles! Urban Assult: Set in Munich where the Deutsch National Museum stands today. This map is BIG with alot of resources. Finished with lush grass and cobblestone borders this map looks nice. Bridges and choke points make for easy defence including rows of buildings. Neckar Valley: Neckar Valley Map is set in Heilbron Germany 60k from Frankfurt Near the Salt Mines. This map has a normal ammount of resources. Hedge rows, grasses, cobblestone detail add to a fun atmosphere Get ready for the serious Company of Heroes fun that is in store for you once you have the Eagles Squadron 2 Map Pack downloaded! Enjoy. Refer to the readme for more information.

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9257 downloads

Uploaded:12-27-2007

Festung Schmerzen

festung_schmerzen_final_vers.1.3.rar | 16.53 MB

second weighing in at 7000+ downloads, it would appear that what is great, is made even better with the next version...that being the case, this version's popularity should exceed previous download counts. This mappack, as with earlier versions, comes with two maps, the first being 3v3 and the second is a 4v4; In Festung Schmerzen (v1.3 | Final), the Axis have control of the middle of the main island and the Allies are positioned around the borders, ready to begin their assault. If you think you have what it takes to maneuver around this rather large map and reign supreme, then all you need to do is click the download link and load it up! Refer to the readme for more information.

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11137 downloads

Uploaded:11-15-2007

The Big Defence

the_big_defence_4v4.zip | 5.6 MB

cyber-space supremacy! The Big Defence comes loaded with some sweet features that will keep your interest level high, such as: [*]Day-night cycle [*]Some weather change [*]Light & heavy rain & storms [*]Lighting [*]Fog There are lots of weapon items on floor at both sides near middle cliff & many more weapons AT, mortar & HMG for both sides; Both sides also have the gear to make for a battle-halting defence: Allis: 4 x 88mm flaks 8 x MG bunkers 2 x Artillery Axis: 4 x 88mm flaks 8 x MG bunkers 2 x Artillery Refer to the readme for more information.

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18361 downloads

Uploaded:06-01-2007

Company Of Heroes Retail Patch

en_161_170_patch.exe | 13.15 MB

Features[/u][/b] - Edges of particles are softened where intersecting 3D objects. - Thousands of additional ‘litter’ objects in the world. - Improved user control over anti aliasing settings. - Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs. - Lighting quality has improved by moving all calculations per pixel. - More precise point light calculations. - Point lights can now cast shadows. - 3D short grass on the terrain. - Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable. - Hardware PCF for improved shadow quality. [b][u]Other Fixes[/u][/b] - Various crash fixes. - Improved hack detection. [b][u] Gameplay[/u][/b] - Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced. - Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced. - Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced. - Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects. - Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

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3024 downloads

Uploaded:04-27-2007

Island

island.zip | 5.89 MB

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6337 downloads

Uploaded:04-27-2007

Festung Schmerzen

festung_schmerzen.zip | 21.73 MB

the borders ready to assault.

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8282 downloads

Uploaded:04-27-2007

Battle for Potsdam

battle_for_potsdam.zip | 4.88 MB

defend the city, and the small villages around it. In the outer regions of Berlin is a city called Potsdam. A lot of german soldiers have made all types of defences to keep every bit of earth around the city. Now just before the main assault, it will be stupid to lose many men just in taking that region. So the Allied forces have another plan. Between Berlin and Potsdam is a railroad. Its the only way that Potsdam can have suplies enough to hold their ground. So about 2 hours ago a British airplane hit the jailroad with a bomb. Now the problem should be solved but the germans wont give up, so they have already sent engineers out to repair it. Now its your job to eleminate all enemy forces on the field around that railroad - or die trying! THE MAP: It has been made as a multiplayer map, so that you can play both ally and axis. and challence or play together with you friend.

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3309 downloads

Uploaded:02-06-2011

Minas Tirith

minas_tirith.zip | 13.34 MB

didn\'t count the number of 88 batteries and artillery pieces, defending the axis side of the map but there are at least 16 88\'s, half a dozen howitzers and a good number of bunkers as well as a minefield. The allied side has a minefield and the base MG bunkers.

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3548 downloads

Uploaded:08-08-2010

Westwall

westwall_v_2.20.rar | 264.67 MB

vehicle and weapon sounds - Increased vehicle amount - Increased infantery amount - Trunks can only be built in own territory now - Redone special abilities - Troups can abandon the 88mm-FLAK - USA switched to PE veteran system - Start population set from 30 to 40 - Weapon stats changed for all vehicles [b][u]Installation Instructions[/u][/b] As the readme is written in German completly I have taken the liberty to translate the installation instructions for you. 1. Copy the Westwall folder and the .module file into your Company Of Heroes main directory 2. Create a shortcut to Relicoh.exe 3. Right-click on it, select \"Properties\", then go to \"Target\" 4. Add -mod Westwall -dev to target path (leave a space between the \" and -) 5. Click OK and start the mod from this shortcut. [b][u]Staff Impression[/u][/b] The mod adds several useful elements to both single- and multiplayer matches. A couple of nice and senseful changes have been performed. For additional info, check out the screenshots below. Version 2.2 has added a fair share of improvements and an upgrade from any previous versions is strongly recommended. [b][u]Summary[/u][/b] If you enjoy playing against the computer - like me - this mod is for you. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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831 downloads

Uploaded:07-15-2010

Achelous River V 2 ( 4v4)

achelousriverv2.zip | 6.12 MB

enemy. The bridges also make excellent chokepoints for defensive players, who can be expected to do well here. Infantry may have an advantage in thick fighting on the islands, as tanks can get bogged down in maneuvering. Players should always be wary of being flanked, as not all of the bridges start off destroyed and can be traversed early in a sneak attack. [b][u]Staff Impressions[/b][/u] This is a well-done map, with an excellent means of preventing or at least stalling rushes (which is, if you ask me, rather an unfair tactic - personal opinion only, of course) until both players have had a chance to build up. That said, players should still watch themselves, as some of the bridges remain intact and can be crossed right at the beginning. Graphically, this map is very well-done, with marvelously varied textures and very good object placement, which makes it both fun to play and nice to look at (although doing this during a game is likely to get you killed - some advice). [b][u]Summary[/b][/u] A very well-done map, and one that virtually every CoH player should enjoy. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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4932 downloads

Uploaded:07-12-2010

Tali-Ihantala 1944

taliihantala_1944.rar | 3.17 MB

map. Moving armour through the trees wont be easy and having infantry out in the open is a sluaghter waiting to happen, let your opponent control this map and your going to need some serious help pushing them back. Flanking and rush tactics will surely come in handy here. [u][b]Staff Impression[/b][/u] This map certainly is large, i think the best defence here would be a good offence. with such a large area to defend your forces will be streched to their limits. The idea for the map is certainly solid, a mix of open and tight enviroments makes fighting varied, although more detail could be paid into the overall look of the map the gameplay may well make up for it. Some extra screenshots may also come in handy for a next version maybe. [u][b]Summary[/b][/u] Not bad at all, download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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2924 downloads

Uploaded:05-22-2010

The Eastern Front

ef_setup1.1.0.0.exe | 637.68 MB

modification. [b][u]Staff Impression[/u][/b] When WartyX was talking to me earlier and told me they had a patch released, I wanted to download it and noticed the file size, which is larger than the original release. So to clarify this, while this version of The Eastern Front is patched to version 1.1, it is a full standalone release including all past updates. You do [b]not[/b] need a prior installation of the mod in order to play this. Rumors are going that some people have been living not only behind the moon but behind Mars and beyond, and don't know what this modification is. ;) In short, what you get here is a total conversion for your Company Of Heroes, introducing the Russian army as completly new playable faction into your game. In combination with this the team has performed updates to the AI, making the game considerably harder, so even the greatest hardcore gamers out there can still get a kick out of the game. The included launcher has an own update feature like several modern programs do, keeping your game up to date automatically. [b][u]Summary[/u][/b] You like the game, you are simply going to love this! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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6773 downloads

Uploaded:03-31-2010

Cold Waters

cold_waters.zip | 4.81 MB

attempt of conquering the Bridge of Arnhem [NL], it is your task to conquer the bridge, or to stop the allies from invading Germany. [b][u]Staff Impression[/u][/b] The map has obviously been given a fair bit of attention for detail. While this isn't Arnhem, it perfectly simulates conditions like you'd find them in a smaller town like Remagen [GER]. The bridge takes up the most space of the map, meaning you will have a very tight frontline to fight at. This may on occasion go on costs of the overview, but the gameplay wins a lot regarding intensity here. [b][u]Summary[/u][/b] Nice concept + nice design = Download recommendation! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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5008 downloads

Uploaded:08-04-2009

Uberschults Forrest

85uberschultz_forrest.sga | 1.6 MB

tanks, folks - those trees are nasty to maneuver around, and bazooka infantry will plough through you in a heartbeat if you don't watch your step. As for the town, it doesn't look... town-like enough for me. Where are the little details, like fences and lightposts and whatnot? -CanadianBorg P.S. Resistance is futile, eh?

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2920 downloads

Uploaded:06-16-2009

English Patch 2502 to 2600

en_2502_2600_patch.exe | 45.39 MB

this. -CanadianBorg P.S. Resistance is futile, eh?

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2396 downloads

Uploaded:06-01-2009

Gustav Line

gustav_line_infantry_only_final.zip | 10.16 MB

body of water that runs across this map; You and three of your buddies will have a fragging good time as you do battle in what looks to be the pre-dawn hours of Gustav Line. The Gustav Line was the most rear-ward of the three German defensive lines on the Italian peninsula south of Rome. Built along the Garigliano and Rapido rivers it was fortified with gun pits, concrete bunkers, turreted machine-gun emplacements, barbed wire and minefields. If you feel that you have what it takes to be part of a team that can walk away with bragging rights, give it a go! [b]Some features of this map include:[/b] Map has Scar Code. Map is for Infantry only! 4 Player Map Infantry Reinforcements every 3 Minutes. Random artillery fire Refer to the readme for more information.

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3180 downloads

Uploaded:04-29-2008

Company Of Heroes Expanded

cohepandedv021.zip | 556.62 KB

[u]big[/u] on fun! Company Of Heroes Expanded is a small mod in the Beta stage that makes all of the companies units build-able. For example: you can build a Tiger from the Panzer command. [b]Some of the changes made include:[/b] 'Panzer Division' (PE) Buildable Hummel Buildable Jagepanther Buildable Wirblewind New icons for infantry Buildable Luffafe Squads Buildable Paratroopers Whermacht: Buildable Stormtroopers Buildable Tiger Buildable Tiger II Buildable Munitions Truck And more! Refer to the readme for more information.

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4316 downloads

Uploaded:03-26-2008

Project: Realism

1project_realism.zip | 11.08 MB

to represent the grim of wars, walking past a Machine Gun nest no longer do you fluff off the kicked up dirt! Some Changes Include Pop Cap Raised to 1000 Increase Rescource Point Income Infantry weapons do more damage Unique Commander Strenghts and Weaknesses So if you love your games to have insane action, grim visualization of war, and utter slaughter, then you\'ll love this mod! What are you waiting for? Start Downloading!

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6088 downloads

Uploaded:02-04-2008

Hurtgen Storm-Dawn

hurtgen_storm_dawnv2.zip | 19.05 MB

maps, bringing your choice to three! The next, most obvious difference with this download will be the fixes made by the developer. Hurtgen Storm-Dawn is a three-for-one special that is sure to bring a smile to your face! With this one download, you will receive three equally enjoyable maps for your [i]Company of Heroes[/i] gaming enjoyment! [b]Thechanges included in this version are:[/b] Fixes an issue with the 88 guns being caped by AI (just removed) Adds weather options to all three maps Adds front entrances to some of the trenches, for better balance Moved Axis reinf span position, to avoid stuck units Added some new objects to some of the maps These 4 player maps take place in the [url="http://hurtgen1944.homestead.com/"]Hurtgen Forest[/url], which is overshadowed in the history books by the American victory in the Battle of the Bulge, so seeing some CoH action based on this battle (which lasted 3 months) is something to be appreciated! Before you just jump into the fight, you have a decision to make, will you choose a night attack under the cover of a heavy rain storm, but without armor as it hasn't arrived yet. Or do you wait until dawn, and push ahead at full strength...but the enemy will also have their armor to counter you. Your third choice is you can now take the fight to the enemy, under the cover of a snowy winter. Decisions decisions.... [b]The three maps are:[/b] Hurtgen Storm: This is a dark and rainy map, this map is infantry only, for a while. As the game progresses you will gain access to more units starting with only infantry you will later gain access to light vehicles and then Armor. A small, constant stream of infantry will help you avoid being over run. Hurtgen Dawn: This map after the storm takes place at Dawn, This map play like a standard map, but holding the Fuel points will provide you with extra reinforcements. constant infantry reinforcements are also on this map to once again assist your struggle. Hurtgen Snow: This is a standard map, only difference is the snow Refer to the readme for more information.

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10662 downloads

Uploaded:12-15-2007

Siegfried Line

siegfried_line.zip | 12.95 MB

onslaught, littered with tank traps (pillars of concrete), called [i]Dragon's teeth[/i], the Limes Programme and the Western Air Defence Zone. [img]http://upload.wikimedia.org/wikipedia/commons/thumb/5/5d/Westwall01.jpg/275px-Westwall01.jpg[/img] [img]http://upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Westwall03.jpg/180px-Westwall03.jpg[/img] The Siegfried Line was a defence system stretching more than 630km (392 miles) with more than 18,000 bunkers, tunnels and tank traps. It went from Kleve on the border with the Netherlands, along the western border of the old German Empire as far as the town of Weil am Rhein on the border to Switzerland. More with propaganda in mind than for any strategic reason, Adolf Hitler planned the line from 1936 and had it built between 1938 and 1940. This was after the Nazis had broken the Treaty of Versailles and the Locarno Treaties by remilitarizing the Rhineland in 1936. Download and enjoy.

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3124 downloads

Uploaded:07-21-2007

Abandoned Resort

abandoned_resort_v1.2.rar | 4.22 MB

It) - Fixed The Buggy Ambient Light - Removed The M19191 Tripods (The Machine Gun That Messes Squads Up) - Name Fix (\"Abandoned Resort (2)\" Will Show Up Instead of \"junglesafari\") - Barb Wire Ownership Blocks Early Harrasment Due To No Ownership of The Bunkers(Pioneers/Engineers Can Still Cut It)

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8383 downloads

Uploaded:05-06-2007

Small Town

small_town.zip | 18.46 MB

have no bearing on the score itself) [b][u]Small Town[/u][/b] (4p)- -=Firefly=- A map based around a small town, with a river cutting off the southern edge, and a very large hill to the north, with Allies in the town to the west, and Germans in the fields to the east. [b]Technical[/b] 3 Victory Points 2 Low Munitions 4 Medium Munitions 2 High Munitions 2 Low Fuel 3 Medium Fuel 82 Munitions 40 Fuel The resources are pretty much perfect here. No problems in supporting infantry or tanks occured during testing of this map. There aren't too many problems with this map tech-wise. There is a well-done OOB, and a horizon mesh included. However, no loading or save/replay pictures were included. Also, there are WAY too many textures in several chunks, often reaching twice the normal maximum (3 textures per chunk). Finally, I noticed that there seems to be a lot of odd impassable areas around the hill to the north, where long impassable lines would appear otherwise unnoticable to the player's eye. Consider smoothing out this area a bit to get rid of these lines of impassability, or at least make them more obvious. (I can provide pictures of where they are, if you'd like) [i]Technical[/i]- [b]6/10[/b] [b]Balance[/b] Well, I searched and I searched, I scowered every corner, but after taking everything into consideration, I cannot find any real major sources of imbalance. I suppose the map design could pose some problems, with the area around the Allies being more of a town area & the Axis more open fields, but it isn't to the point where it poses a possibility of lockdown of massive areas with only a few MGs. Oh wait, it's easier for the Axis to enter the trenches to the north because they get two entrances! IMBA, IMBA! :p Honestly, there seems to be nothing wrong with this map balance-wise. [i]Balance[/i]- [b]10/10[/b] [b]Design/Quality[/b] This map is pretty nice looking. While there is an overuse of textures, there are plenty of splines and splats used here as well, and all to good effect. The author also shows a strong ability to work with varying heights, and it makes the terrain feel a bit more natural in how hilly it is. However, I don't think the CoH engine is meant to handle walls on such large slopes, as many of the walls in the town appear broken up, and the individual wall segments are clearly visible. Although this isn't the author's fault per-se, it detracts from the visual experience nonetheless. Also, grass seems to be in an extreme abundance; overabundance, I'd say. It's easy to see grass "popup" in this map, where grass seems to randomly appear as the player camera moves around. [i]Design/Quality[/i]- [b]7/10[/b] [b]Fun Factor[/b] A strong point of this map. Although my experience was frustrating due to an incompetent A.I. ally, I still thoroughly enjoyed myself on this map. What I especially liked about this map was how it seems to appeal to every tactic in some form or another- The southern river area is very chokepointy, while the north favors open assaults on well-defended positions. The center of the map will make urban fighters very happy, and the fields surrounding it will appease tank users. Of course, this can cause the map to lose some of it's focus, as several mini-battles can erupt all across the map & force the players to respond to very different situations. Even so, I found the gameplay quite fun. I must note, however, that I'm not quite sure how the map's seemingly large size would work appropriately for a 1v1. It was perfect for a 2v2, but it seems like it's a bit too large for 1v1 games. (This is just a thought- it has no bearing on the score, and if anyone would like to argue this, feel free to do so, as I have yet to play the 1v1 version) All in all, this is a very fun map, with some cool battles just waiting to happen. Although there are a few technical quirks to it, it remains a good map to play regardless. I hope to see Firefly continue in his work! [i]Fun Factor[/i]- [b]8/10[/b] [b]OVERALL[/b] 6+10+7+8=31/4= [b]7.75/10[/b] [i]Reviewed by Finalizer0[/i]

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4795 downloads

Uploaded:04-27-2007

Mikes Map Pack

bigmikes_map_pack.zip.zip | 2.97 MB

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13605 downloads

Uploaded:04-27-2007

Little Bighorn

8p_littlebighorn_v1.zip | 4.4 MB

Cheyenne warriors. Now this map is purely fictional and not based on the actual battlefield of Little Bighorn but it is similar that there WILL be a massacure. This small map is the stage for an epic battle beyond all others. With 4 allied armies, 4 axis armies and very little land to control you are sure to be in for tons of blood and guts. There are 3 main river crossings with 4 bridges to blow at will. The author, Flak Ninja, designed this map to make a few gamers happy based on all the map requests he has seen. [quote]I hear alot of people wanting 4vs4 maps even if it is an all dirt map. I also hear alot of people wanting maps with easy choke points and bridges to destroy. Well, here you go gamers, enjoy! I\'ve played this map several times during testing and I can\'t get enough of it, this is now my favorite map. It\'s not perfect yet and there will be atleast 1 more version to come with more details but the gameplay is phenomenal, loads of fun. Try it out and decide for yourself.[/quote]

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11897 downloads

Uploaded:04-27-2007

Hamburger Hill

hamburger_hill.zip | 9.58 MB

any please feel free to post them. There are extra weapons for allies in each base to help balance their first wave, if you have AI teammates they will some in your base and steel them, so you might want to get them early. Enjoy!

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8024 downloads

Uploaded:03-20-2007

Infantry Mod

infantrymod_1.02.exe | 37.63 MB

Carbine. * Changed: You can have only 3 one-man-pioneers at the same time (not any more 5) * Changed: Volksgrenadiers and Riflemens now become only 2 BARs/MP40 per Upgrade. * Changed: Pioneers dont can build small/big houses. * Changed: There are new skins (Halftracks infantryskins 2.0) in the Mod now. * Changed: You can now have 2 mortar-teams at the same time (only normal, limit for the elite is still 1) * Changed: The limit for the halftracks is now 5. * Changed: Scouttroops now have a bit higher sight.

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4406 downloads

Uploaded:03-05-2007

Infantry Mod

infantrymod_101.zip | 101.68 MB

which tank you want. The Mod includes many new units, some new buildings and 4 infantry maps. New Units/Buildings: Axis: Infantry: Pioneer, Scout-Team, Paratroopers, Flamethrower-Troop, Merchant, SS-Pioneers, SS-Volksgrenadiers, SS-Panzergrenadiers, SS-Paratroopers, SS-Storm Troop, SS-MG-Team, SS-Mortar-Team, Flamethrower-Troop, SS-Sniper Vehicles: Opel Blitz Buildings: SS-Troop quarter, HQ, Tower, small House, big House Allies: Infantry: Engineer, Scout-Team, Flamethrower-Troop, Explosive team, Merchant, Elite-Engineers, Elite-Riflemen, Elite-Airborne, Elite-Ranger, Elite-MG-Team, Elite-Mortar-Team, Elite-Flamethrower-Troop, Elite-Explosive team, Elite-Sniper, Officer, Medal of Honor-Holder Fahrzeuge: M3 Transport Vehicle Gebäude: Elite-Barracks, HQ, Tower, small House, big House

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2672 downloads

Uploaded:04-24-2010

Pine River Dam

pine_river_dam.zip | 4.84 MB

the possibility of wading through downriver. Tank and support players will be at somewhat of an advantage here, especially those who use tanks. Flanking maneuvers will be very effective, so long as the flanking units can cross the river. [b][u]Staff Impressions[/b][/u] This is actually a well-done map. I especially like the dam area, which offers many interesting possibilities for both offense and defense. The dam itself is indestructible, and players should be wary crossing it because of the possibility of a bottleneck. The rest of the map is well-done as well, and really provides the impression of a park or other virgin wilderness. Adding some more natural effects, especially fog, would go a long way to enhancing the realism of this map, because the sunset thing really doesn't suit it. The textures are well-applied, and there are many changes in elevation to provide for interesting warfare. [b][u]Summary[/b][/u] Certainly a well-done map, and one that every CoH player should enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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6050 downloads

Uploaded:03-03-2009

Battle of Bulge - SGA

battle_of_bulge.sga | 3.34 MB

Ardennes Offensive", it was a major German offensive launched towards the end of World War II through the forested Ardennes Mountains region of Belgium by the German armed forces. The Germans planned the offensive with utmost secrecy, minimizing radio traffic and conducting the movement of troops and equipment under cover of darkness. It was a almost complete surprise against a weak section of the Allies’ line was achieved during heavy overcast weather, when the Allies’ strong air forces would be grounded. Although the operation saw some initial successes, soon the tide turned against the Wehrmacht. This map features lots of cover for troops and tanks, is densely populated by trees. Although the map doesn't have the winter thing going on, you can try and export it to your Battle of the Bulge mod folder and use it through that, that way you will at least some get winter textures on this map. This map can be quiet fun as both sides are pretty much balanced terrain wise, and can do assault style gaming. Check it out!

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2144 downloads

Uploaded:02-22-2009

Defence of Nijmegen

nijmegen_beta0.1.rar | 5.34 MB

map as the rest is just a flat plane with a river crossing the map into two parts. Two bridges are the only means of moving to either side, which is rather unaccessible for either teams. Obviously, as the author stated this map is incomplete, so any ideas/suggestions/constructive criticism would be very appreciated. Check it out!

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3962 downloads

Uploaded:02-02-2009

Hurtgen Forest

hurtgen_forest_6p.zip | 13.34 MB

Roer river and Aachen in-game. This is also the author's first map, so please congratulate him into the mappers club! This map feature's three main areas where battles take place in: the Roer river, the forest between the river and the town of Aachen, and of course the town it self. Due to this design, there are various choke points; however, they aren't on bridges as some maps would do. This map features, a high fuel point in the middle making it very strategic, has about 67 munitions, 50 fuel, and a lot of man power points. Using fixed positions are a plus, especially in the middle of the forest as you can hold on to the high fuel point, and use fixed artillery batteries (such as Brits!) to pound the enemy forces...however, you can also take advantage of the fixed starting positions, not necessarily just the static positions on the map. Check it out!

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750 downloads

Uploaded:10-24-2008

Town

newscenario.sgb | 1.52 MB

small 2v2 map with destroyed buildings which bring you close to what was the norm for this time in history, and carnage which will be the result of all of the quick battles that have the potential flaring up at any time. If you're a fan of no-nonsense maps, small enough for great clashes, and a decent amount of detail, then Town is definitely for you! Start your download now, and enjoy some bloody battles! Refer to the readme for more information.

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3789 downloads

Uploaded:08-26-2008

Something in France

something_in_france_v1_2.sga | 11.53 MB

is a lot of action to be had in this map, and the graphics alone is enough to want to download it...but believe me, the gameplay will have you hooked as well! If you think you are going to fire up Something in France (v1.2) and be done with it in a short while, then you have no idea what you're getting into, you will need to pack a few snacks and, if you have an under-developed bladder, maybe some [i]Depends[/i] would be a good plan, you'll be a while fighting for supremacy! [b]Some of the changes in this version include:[/b] The color map has been updated The preplaced units are what create this unique gameplay for multiplayer This map has been converted to a 'front-line map' Quite a few other updates since v1.0 Don't be under the illusion that Something in France (v1.2) is the same map that it was in it's previous release...this map has undergone some serious changes! Because the Second World War was not started or fought by Engineers, G_I has strived to bring realism to the forefront; In War, you have a front-line, and it moves forward or backward...depending on weather you are winning or losing. Refer to the readme for more information.

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14502 downloads

Uploaded:08-01-2008

Sniperhanz's Map Pack

mappack_sniperhanz_new.zip | 57.29 MB

the Rhine[/file], and now he has released this mappack, which contains this map, along with a couple others...be sure to have some clean underwear on, as bodily functions will take a backseat to the action that is waiting for you! [b]Here is what you get:[/b] Battle of the Rhine The theme of this map has the Germans delivering a blow, and having their Army feeling good about themselves, holding the Rhine to themselves. The battlefield rages near the headquarters of the Germans, but the Germans will not surrender so fast. Fortress Pain There is a very large fortress in the middle of this map. The Germans have entrenched themselves and removing them will be difficult. It looks as though the only way to bring this to a swift end may be to storm the fortress... Battle in Ardennen The focus of this map is the city, a river separates the two headquarters, and skill separates the victor from everyone else. If you think you can walk-the-walk and fight-the-fight, and have the necessary abilities needed to come away with bragging rights, then all that's needed is for you to locate the download link and put it to use... Refer to the readme for more information.

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9339 downloads

Uploaded:07-30-2008

The Big Beach (Extreme)

the_big_beach_v2_extreme.zip | 10.92 MB

strike, lot of destroyed things & lost. Low ammo for Extreme. Low resources + population cap for Normal. Map added mines lying on edge beach & line wire show on pictures 3rd screenshot, weapons moved from beach to near allies base, improved than old one too much enemy AI comp bomber. Lot manpower & fuel still ok lot tanks, low ammo few arty strike bomber The big beach v2 - Extreme (much less ammo) Both sides resources points 4 ammo & 10 fuel & 15 manpower

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8302 downloads

Uploaded:07-28-2008

Operation High Plateau

8p_operation_high_plateau_v1.0.zip | 5.3 MB

These entry points are heavily fortified with 88's and mg42 bunkers. There are 2 Allied bases on opposite corners of the map. Each Allied base starts with 2 Pershings which will come in handy when the battles intensify so protect them well! The Germans tend to try and swarm one pair of Allied bases to be prepared to assist when needed and don't hesitate to blow the bridges. It may save your base. Also note that all players only have one engineer or pioneer at the start due to the number Pershings and 88's at the start. This can be overcome quickly by grabbing the nearest resources as fast as possible. As always, I have tried to balance gameplay so that no one side has any greater advantage than the other. For the Allies, the key to winning on this map is to find a way to break through the German defenses and get a foothold on the plateau. For the Germans, you must take out one of the pairs of Allied bases. When either of these happens, it's all over but the cryin! There are lots of resources on this map which really makes for intense battles so enjoy the action and have fun!!!

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2769 downloads

Uploaded:07-13-2008

St. Hilaire

6p_st_hilaire2.sga | 12.86 MB

has been altered slightly to allow for a more rockin' experience as now, St. Hilaire is geared for six players! To add to the realism and action, the developer has also added some changes to this version of the map, it now also includes two new weather cycles; There is also another addition included, some background noises to add to the gaming experience! Some of the features are:[/b] Now a 6 player map 2 new weather cycles: Night Stormy Included ambient audio Refer to the readme for more information.

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5364 downloads

Uploaded:12-16-2007

Atomic Christmas

atomicchristmas.zip | 7.08 MB

large 4 player map is not for the faint of heart, nor the novice Company of Heroes gamer. With a name like Atomic Christmas, you know this map takes place during the winter season, so packing some snow shoes and long underwear with your weaponry would be a smart thing to do; A familliar WW2 scene makes a return in this map as it comes complete with a train station, with a rocket and launch pad near by; The interesting part is that the station is situated on a piece of land, in the center of the map, surrounded by water. If you think you have what it takes to reign supreme, then start your download now, and warm up your dancing shoes for the victory dance! Refer to the readme for more information.

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3256 downloads

Uploaded:10-14-2007

American vs British Mod

american_x_british.zip | 29.45 KB

installed in order to run this mod. [*]How many you have given any thought to fighting against your own countrymen? [*]Have you wondered what a Civil War would be like during the 1940\'s? [*]Want to have some CoH fun, and don\'t care who is wearing what uniform? If you answered [i]yes[/i] to any or all of the questions above, then this modification is for you! BroomstickII decided to create some nice [i][b]us against us[/b][/i] action and modified the Axis so they they become the Allies, which effectively pitts you against yourselves...how balanced is that? Now one team has anything that the other team does not have. American vs British Mod is a great way to have some fragging good fun with civil-war adventure, during a period time when the world was at war! The developer has stated that he has not found any bug with this mod other than the fact that the British units don\'t speak when clicked Refer to the readme for more information.

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7295 downloads

Uploaded:10-07-2007

Bigger Squads Mod

bigger_squads_mod.zip | 81.51 KB

squads bigger...doubled in size, actually. This is just what you need to download if you like to travel in larger groups, and have the security and peace of mind of having more fire-power at your command. Refer to the readme for more information.

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5893 downloads

Uploaded:08-09-2007

Desert Fox

desert_foxv2.0.zip | 7.83 MB

was removed and replaced with a different building...problem solved. If you enjoyed the super popular [file=\"81443\"]Road2Caen[/file], (if you haven\'t played it yet, what are you waiting for?) then you\'ll want to download the latest release from

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15889 downloads

Uploaded:05-27-2007

Nijmegen

nijmegen.zip | 9.45 MB

town back from the Germans. Check screenshots for previews.

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7693 downloads

Uploaded:05-19-2007

Bloody Stalemate

4p_bloodystalematev1.0.zip | 4.59 MB

preview of this fantastic map! [b][u]Fixes:-[/u][/b] - Fixed missing MG nests at starting spot 1.

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5935 downloads

Uploaded:05-02-2007

BigMike\'s Map

bigmikes_map.zip | 5.5 MB

wire is cut or blown apart, the AI will come pouring in wherever you opened the wire at. The Axis have several munitions points on their side,and the AI tends to use alot of infantry.

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8269 downloads

Uploaded:04-27-2007

Operation: Market Garden

4p_operationmarketgarden_v1a.zip | 6.92 MB

with the best sight range or you may get picked off from a blind spot. Block off and protect choke-points along the main road aswell as near hedgegrow lines and water formations. This will be a difficult fight with lots of area to cover, good luck soldier. Instructions: -Unzip all the files in \"4p_OperationMarketGarden_v1a.zip\" into \"C:\\Program Files\\THQ\\Company of Heroes\\WWII\\Data\\Scenarios\\mp\\\" (if you don\'t already have a \"mp\" folder in your \"...\\WWII\\Data\\Scenarios\\\" folder, make one!)

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13397 downloads

Uploaded:04-27-2007

Stalingrad Docksite

mp_stalingrad_docksite_v_2.1.zip | 2.59 MB

Stalingrad 1943 and the first wave has landed and failed to breakout from the docksite. Now it is up to you and your men to cross the river and advance from the docksite. Note that there are no victory points.

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2059 downloads

Uploaded:01-28-2011

Huge 2- 8 player map

operation420v1.rar | 23.77 MB

Nice choke points! Hidden areas of surprise attacks! Please leave your comments or you can find me at www.rubberduckygaming.com Enjoy![/quote] As the Author notes, this is a typical map designed for playing against the AI with masses of choke points etc to assist in static, bunker based gameplay.

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1449 downloads

Uploaded:12-02-2010

Holy Victory

holy_victory_2010.zip | 8.62 MB

the rest of the map by a cut off point in the centre. There are also high munitions points at equal distances between the allied and axis bases. Personally, I feel this map strongly advantages the axis factions, who\'s battle tactics are likely to revolve around sitting on the high fuel points outside their base with they can get to their extremely strong late tech options. The centre of the city does offer some strategic possibilities, however this is marred slightly given that it\'s all but inevitable that a British player will park one of their trucks anywhere on the cut off point cutting the axis players off from the centre, denying these important points to the enemy even if they do take them. Equally, the Axis faction could attempt to do this with a scout car, but it\'s fair to say that scout cars tend to be less of an obstacle for the allies to destroy than a command truck is for the axis, given the disparity in armour between them. Given this, the +16 munitions points are likely to be the main contended areas, seeing as they are at equal distances between bases with no cut off points to worry about. All in all, this map probably wouldn\'t be that fun with 8 human players playing it because of the factors mentioned above. However, this is more likely to be played offline as a good old fashioned skirmish. For that, it ought to be pretty good fun and well worth a download. - Freyr

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6311 downloads

Uploaded:07-09-2010

_LaClown_'s guide to installing maps

_la_clown_s_guide_to_installing_maps.txt | 3.56 KB

also offers different places to store the files if one method is faulty. It also explains where to save your own World Builder maps for use in game. [u][b]Summary[/b][/u] A great tutorial that outlines the places that downloaded maps should be placed in so they are playable in game, a must have for any CoH Commander. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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6568 downloads

Uploaded:04-07-2010

6p_Canyon Of No Return

576p_canyon_of_no_return.zip | 9.65 MB

a very defensive design, with many places to entrench and beat off waves of enemies. Tank players will suffer, as there are many narrow bottlenecks for vehicles to squeeze through. [b][u]Staff Impressions[/b][/u] I like this one. I'll put that out there now. This map promises lots of fierce action around the bridgeheads and in town, and I recommend the use of either defensive emplacements or support options to break the stalemate. There are almost no possibilities for flanking maneuvers on this map, so it's possible to concentrate all your forces on the big push to the front. Just watch out for enemy emplacements, or they'll tear through you. [b][u]Summary[/b][/u] Defensive players will love this map. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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5127 downloads

Uploaded:03-27-2010

One More River To Cross

one_more_river_to_cross.zip | 8.62 MB

with which to block everything from tanks to infantry. [b][u]Staff Impressions[/b][/u] I like the idea, and it isn't badly executed by any means. However, few areas of the world are flat. Besides the water areas, this map lacks almost any height variation. You wouldn't think it would make much of a difference to playability, but honestly it does. Imagine making a charge over flat land versus making one uphill... Other than that, this map is fairly well-done. A few more trees honestly wouldn't hurt either though, and would make some areas which are otherwise almost blank more visually interesting. [b][u]Summary[/b][/u] Not a bad map by any definition. A little more work and you'll really have something here. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2203 downloads

Uploaded:03-27-2010

8p Industry

8p_industry.zip | 11.62 MB

of massive bombing in the area. Defensive and infantry players will do well here, as tanks will have little room to maneuver and there are numerous chokepoints to control. [b][u]Staff Impressions[/b][/u] A nicely-done little map. The author has done a good job of capturing the essence of carpet-bombed factories, with train wrecks, destroyed bridges, and not a thing out of place. The only advice I have is for tank players: watch your flanks. This map is brutal to tanks, more so than even most city maps. Drive carefully. The only real problems with this map, mentioned by the author, are that the skybox and loadscreen don't work as they should. Perhaps something to try and fix for V1.1? [b][u]Summary[/b][/u] A well-done map, despite the bugs. This map makes for some solid defensive play, but watch your flanks, no matter who you are. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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3949 downloads

Uploaded:03-07-2010

Horseshoe Bend

horseshoe_bend_8p.zip | 4.14 MB

this before, but the author has put a number of bridge items together, to create really long bridges across the river. In any case, this map looks good. There is one small quibble, however: the repetitive textures. Yes, I know, I know, I go on and on and on about this all the time. It's just that... Anyways, that grass texture is visibly repetitive in some areas, which is never a good sign. Plus, I don't know if it's just me, but that town seems a bit too... grid-like. Like I said, maybe it's just me. Maybe it's not. As always, leave your comments below. Enjoy the map! -CanadianBorg P.S. Resistance is futile, eh?

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938 downloads

Uploaded:03-01-2010

Fortress Groningen

6p_fortress_groningen20100228rc1.zip | 9.88 MB

the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map! -CanadianBorg P.S. Resistance is futile, eh?

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2933 downloads

Uploaded:01-23-2010

Bridge 2p

bridges.rar | 4.94 MB

a fair amount of street fighting as well. I have a couple of complaints: First, the grass texture. Would it hurt too much to add a little variety? Second, the town: Most towns don't have buildings set back so far from the streets, and there definitely aren't huge swaths of grass around buildings in urban areas. Third: The roads. Most roads back then didn't have lampposts lining them every few meters, and country roads were almost never cobbled, unless they were built by the Romans. All that said, this map looks like a lot of fun and will be even better if the author makes a V2. -CanadianBorg P.S. Resistance is futile, eh?

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2571 downloads

Uploaded:09-29-2009

Blitzkrieg

blitzkrieg_v160_beta.exe | 528.87 MB

and not the tank. If a crew survives a tank kill and you get them home you can simply reassign it to a new tank, so no gained combat experience is lost. There are many other features that I added, for expample a realistic wapon damage system I made. It´s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod: New features: - techtrees enhanced from 6 to 16 upgrades using 30 command points for more tactical diversity. - many new abilities from the new techtrees, specialised to give each tree a unique character - tanks now have to be unlocked via techtrees depending on the players gained experience. The previous tank tech up system was removed! Techtree independent changes: - PE flakvierling now build in emplacement - Allied howitzer now build in emplacement - Kingtiger no more buildable and limited to axis terror and pe tankdestroyer trees - in exchange to the new KT limitations the KT's KwK 43 main gun range was increased - new lFH18 modell from ToV axis SP campaign for axis defensive tree - increased ranges for all AT-guns to give them more importance - all AT-guns now have the ability “camouflage” - AT-guns no longer have to be in cover to use “camouflage”, it takes 10 seconds to cloak, it gets visible after thesecond shoot in a row and camouflages again after ceasing fire - haystack now holds a sniper - US, PE and WM AT-squads now have the ability “ambush” - “Ambush” now usable in buildings - CW officers got binoculars ability - costs of Sappers decreased to 360 MP - costs of Tommies decreased to 480 MP - costs of WM Pioneers raised to 150 MP - “Camouflage” doesn’t works on streets, in addition there is no movement possible while camouflaged - PE now has a reworked Weapon-SS-Team available as Call–In at the Hauptsturmführer - PE has a new building with all the infantry upgrades in it, buildable for 100 MP and some fuel - PE Scorched Earth Infantry abilities rearranged - PE Assault infantry and anti tank infantry now comes as a six men squad right out of the building, costs and upgrades reworked - PE Airforce Krad lost “Camouflage”, instead automatically cloaks while standing still in cover - PE Krad got “Binoculars” - Tiger no longer buildable for all WM factions (depends on doctrine) - Pz IV variant F no longer buildable for all WM and PE factions (depends on doctrine) - M10 no longer buildable for all US factions (depends on company) - M18 no longer buildable for all US factions (depends on company) - WM 120 mm mortar moved to Terror doctrine only - Churchill Avre moved from CW Royal Engineers to CW Artillery faction - general PE Panther Call-In moved to PE Tankhunter doctrine - general PE Tiger Call-In moved to PE Airforce doctrine - general CW Sherman Call-In moved to CW Royal Engineer company - no more upgrade necessary to unlock Stuka - CP gathering rate decreased - ability “Scorched Earth” moved from PE-Infantry to their light vehicles - V1 and Calliope now actually do damage to units in trenches - a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns) - many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins - many new units for all factions - modified Commander Trees - new abilities - new sounds - recommended new maps included more features: - historical correct vehicle speeds - more detailed tank descriptions (armament & armour) - increased line of sight & weapon ranges - increased zoom out - removed team colours - removed transparency effects [b]Changes & bugfixes in v1.60[/b] - Rangers can now throw their grenades in enemy territory - Mortar Bunker of PE Scorched Earth Doctrine now has a 120 mm mortar instead of a 80 mm one - Infantry is now better protected against small arms fire when in buildings - The chance of hitting retreating infantry is reduced to 50% - PE AT-Halftrack onyl availible for Tank-Hunter Doctrine - Pak 38 new for Scorched Earth Doctrine - Hellcat has no Deflection Damage anymore - All low ressource points now increase popcap by 6 instead of 5 - All medium ressource points now increase popcap by 9 instead of 7 - All high ressource points now increase popcap by 11 instead of 9 - Control points increase popcap always by 9 (before it was between 5 to 9) - Control point production rate increased from 4 to 8 Manpower - Manpower Ressource limit changed from 3000 to 3600 - Low fuel ressource points now only give 4 instead of 5 fuel per minute - Medium fuel ressource points now only give 9 instead of 11 fuel per minute - High fuel ressource points now only give 14 instead of 16 fuel per minute - All tanks, emplacements, AT guns (Paks) and a lot of vehicles now cost ca. 20-25% more Manpwoer and Popcap - MGs and mortars (incl. emplacements and vehicles) cost ca. 40-60% more Manpower, also they cost between 15-25 ammo when built or upgraded (vehicles still only cost fuel) - All MGs and mortars (incl. empalcements and vehicles) nearly cost twice as much popcap as before (for most of them: from 3 to 6 popcap) - Bofors and Flakvierling manpower and popcap costs changed similar to MG emplacements (still only cost additional fuel when build, no ammo) - Tank commander popcap changed to 4 for all factions - Call-In tanks now show the correct popcap values in the tooltip, this means an additional tank commander or Stosstrupp is now also calculated to the popcap - Old "throw MK2-Grenade" ability of Commandos removed because the tree upgrade was changed and hence that ability could never be used - SAS Paratroopers now also have the Gammon Bomb - „Destroy point“ of SAS Paratroopers was overlapped by retreat to Glider, now fixed - SAS Paratroopers and SS-Fallschirmjaegers now can reinforce by parachuting soldiers everywhere - WM and US Sniper Buddy removed because those stupid bastards always tried to get into his weapons range (obviously this wasn't good for the Sniper) - Snipers (all factions) Health drastically increased, manpower costs reduced from 340 to 300 and popcap reduced from 8 to 6. The Sniper should now be more attractive - WM and US Scout manpower costs reduced from 200 to 160, popcap from 4 to 2 - Commando PIATs 2 soldiers team health drastically increased, costs increased from 150 to 200 MP, popcap increased from 2 to 4 - Starting resources changed. Now they fit the advantages of the factions. For example the PE get's less ammo, but more fuel, so they can build T2 directly, but loose the ability to get the G43 from the start with their 50 ammo - Glider FHQ Call-In ability moved to another position so it isn't overlapped by the sprint ability anymore. Also the ability now can REALLY (we mean it this time!) only be used when inside a neutral building. - Teamsize of Rifleman Call-In from the Ranger-Captain increased to 7 soldiers, costs increased from 250 to 300 Manpower - Opel Blitz and GMC Truck costs slightly reduced - Starting MG-emplacements, Bunkers and Flakvierlings now need 6 popcap each for all factions - Popcap starting value changed from 30 to 50 - US Engineer received Supression corrected (they had got a x10 Supression multiplier, ouch!) - WM Pionier and US Engineer Capture Rate decreased from x1 to x0,4 - WM Pioneer and US Engineer received Supression doubled (factor x2) - WM Pioneer and US Engineer Health decreased from 50 to 45 - WM Pioneer and US Engineer Flame thrower upgrade costs decreased from 60 ammo to 45 ammo - Panzerelite now can either build a sanitary HQ or a forward HQ in neutral buildings - Jagdpanzer IV 48 now has a upgrade for sideskirts - Wrong button of the 76 mm emplacement removed - WM/US AT-Team now have K98k/Garand like the Pios/Engis (= no suicide melee attacks anymore) - CW PIAT-Team has a Riflegrenade (with low accuracy) as standard weapon. With this weapon they should stay in cover. - Track breaker should now work against ALL german tanks - WM Panzerjaeger team now has voice samples - Rifle Boys now have a stationary fire position, only in this position they still have their range of 80 but also a higher accuracy - Virtory Ticker changed to: 600/1000/1400[/quote] Have fun and enjoy ;) ~Pille

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2205 downloads

Uploaded:07-11-2009

2vs2 Paisi

2vs2_paisi_1.2.zip | 5.63 MB

checkpoints.

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8325 downloads

Uploaded:06-02-2009

Scraping the Barrel

scraping_the_barrel.zip | 8.63 MB

you need more info check out the Screenies or the Readme. :D ~Darththomas

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3973 downloads

Uploaded:02-15-2009

Darthborne Mod

europe_at_war_1.6.zip | 383.54 MB

as this version includes many new content such as improvements balance, and skins to name a few! This version includes many new improvements and abilities, in addition to more real skins. The squads are more bigger. The weapons of the squads are varied. The allied tanks are recoverable. Infantry units of and vehicle have been added to new. The power of the tanks and antitank has been increased. The reach of the special tanks is but long. (Pershing, King tiger, Tiger ace, Jagdpanther, Patton' s Firefly) Parachutists have added themselves to all the races. Trucks of provisions a have been added: The USA., the Commonwealth and Wermacht. (The engineers repair the near vehicles automatically) the trucks of provisions can spawn weapons. Please refer to the readme for more info on the balance changes! Check it out!

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3520 downloads

Uploaded:02-11-2009

Sacrifice and separate

sacrifice_and_separate.zip | 4.47 MB

locations on the map that players should move in and capture such the center of the map. Players of two are split off and played on the corner of the maps, and each group of players on the same teach are located at the opposite side of the map; something unique. The map has open fields, so tank battles can rampage throughout the battlefield. Check it out!

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3610 downloads

Uploaded:01-03-2009

Riverbed Crossing

riverbed_crossing.rar | 16.22 MB

of the bridges over the Seine River to the east and over the Loire to the south. So the German reserves thus have to make long detours in order to reach the Normandy battle zone. But this part of the river can be crossed everywhere. Its crucial u at least hold out here. And remember commander the French really like it if u keep Chateau "de la Guillonniere" in one piece. Good luck to u all, Signed Trouble Company[/quote] Riverbed Crossing is a four player map that features a river that cuts down the map in to two sections. Another cool map released by Trouble Company, this map greatly detailed with loads of objects and decals built in which makes the map come to life (well not really...you know what I mean!). This map features 3 main bridges that players have to get across, thus choke points there are ideal by each teams. Also, sneaking into enemy lines and barricading buildings are also good tactics to use as it can disrupt the enemy greatly. Check it out!

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4373 downloads

Uploaded:11-17-2008

Ace40k's Sound Mod

ace40ks_company_of_heroesb.zip | 120.71 MB

release...or, if you missed out on it, and you are of the mind that the weapon sounds that you hear while playing [i]Company of Heroes[/i] lack that certain something, then count yourself lucky, as you are about to download a mod that will improve what you hear! This modification changes a lot of the units' weapon sounds in-game thus making them sound significantly better and more realistic. Battles from now on will sound much more intense as if World War II has come home. Ace40k's Sound Mod will change the sounds of most of the Unit's weapons, which will in-turn, change your game-play experience for the better, and that is always a good thing! Be prepared for a whole new gaming adventure, and enjoy Company of Heroes in a different light...err...with new sounds! [b]The developer has stated that this is a beta, however, the change found in this version includes:[/b] Replaced many effects with sounds which have a more realistic approach Time to enjoy [i]Company of Heroes[/i] the way it should have sounded! Refer to the readme for more information.

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3356 downloads

Uploaded:11-07-2008

The Garden of Eden

the_garden_of_eden.rar | 8.25 MB

The capture and control of the main island will give the team in question, a substantial economical boost; thus, it would be wise to rush for the island. Design wise, the map is quite solid with nice placements of objects and structures, however on the ground decal side, it is quite poor since not many textures were used. Try it your self and see.

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4337 downloads

Uploaded:11-07-2008

Knights of the Knaeckebrod

8p_knight_of_the_knaeckebrod.rar | 7.45 MB

a challenge, since they usually take advantage of the space provided. Each team starts at the opposite end of the map, with 3 main pathways to reach the other side. The map is detailed; however, more attention to landscaping could have been added. Check it out.

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2658 downloads

Uploaded:11-04-2008

Desert Ambush

desert_ambush.rar | 10.61 MB

Fronts. The author provided a description on what happened that day, and it seems you have to finish the job!! A combined allied force was send out passed the old ruined city of Castleview, to concur an important axis fuel plant at the east. Hell came down on them when they were ambushed. In an intense fight axis barely survived. Now it’s up to u to get control over the situation. (fiction but fun) Achtung MINE!!!

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4546 downloads

Uploaded:11-02-2008

Forest Retreat

forest_retreat.zip | 12.81 MB

detailed and contains a number of resources and cover points which can be used as a advantage against the enemy. The author has also provided us with a detailed description along with the resources information. A large pine forest filled with hills and valleys with lots of cover and many flanking opurtunities, along with a small industrial town with close quarters infantry and tank combat. 6 players make for constant contact with the enemy. Munitions: 5+5+5+5+5+5+5+5+5+5+5+5+5+10+10=85 Fuel: 5+5+5+10+10=35 Victory Points: 5 Manpower Points: 12

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8273 downloads

Uploaded:10-15-2008

The Valley

the_valley_v2.zip | 7.23 MB

release of this map. This map is geared for 4vs4 player action that will have you battling it out for cyber-space supremacy! There is a good mix of buildings, rivers, and bridges in The Valley that add to the overall balance of the map. To aid in the defense of your base, teach side comes complete with six MGs and three flaks, and not to worry, there are plenty of weapons available for picking up as you travel the road to you enemy...such as: [*]88mm flaks [*]MGs [*]Mortars [*]Howitzer [*]And more... This is the same map as previously released, a valley with some bridges and rivers and with a good mix of structures; Both sides are balanced and equal as far as weapons and inventory are concerned. This map comes with a day-night cycle with runs about 25 minutes a cycle; If you take the time, you can see the shadows moving; As with the seasons, there are long days & short nights (summer) & some change weather. [b]Some of the changes in this version include:[/b] 3v3 turn to 4v4 hope more people join & more vs comp Both start locations removed fances & more space for building All 88mm flak with crew removed, all empty 88mm flak still fine Added searchlights. Atmosphere improve when night time hard to see too dark change bit lighting up much better. Some added territroy & some manpower 3point change to 15point & added some fuel On left med map (bridge), all empty AT & nebel moved to near start location Removed tank traps block on med left (bridge) & right (shallow water) map. Refer to the readme for more information.

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2691 downloads

Uploaded:08-27-2008

Rawhill

rawhill.zip | 8.31 MB

chaos, you'll find yourself in the unfamiliar setting of Germany, where it seems that every person you run into is out to plant you under the daisies. Rawhill is the setting where the Axis must not let their supply routes get captured by the Allies; The Allies are struggling to hold the hill at all costs because losing it will bring about chaos and may be the deciding factor in the path of the war. This fictional location comes complete with plenty of houses to take cover in plus open fields for a much larger scale fight. You won't want to miss your chance to capture the hill...before the enemy does. If you think you have what it takes to bring about Victory for yourself and your Comrades-in-Arms, then what are you waiting for, your fate awaits! Refer to the readme for more information.

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5551 downloads

Uploaded:07-27-2008

COH Ultimate Realism Mod

cohurm.zip | 33.13 MB

cunhaBR and KMOD. It makes, M26 Pershing, Tiger Ace, StuH 42, Rangers, Paratroopers, Stormtroopers buildable. It adds several new units: *Sherman 105mm gun - Upgraded version of the Sherman with a real strong gun and armor. *Italian Blackcoats - Untrained troops, armed with Pioneer's MP40s, they do little damage but comes in packs of 12. *Bazooka Operative - Soldier armed with a M1 Bazooka, very strong against armored units. *Panzerschreck Soldier - Soldier armed with a Panzerschreck = *G.E.A.O - German Elite Assault Operative - A, armored soldier with a large quantity of hitpoints, armed with a MG42, he can easly crush infantry. Almost all infantry units from both sides come with lots of upgrades. Making a very cool customization system for infantry. Explosion radius have been changed for a more realistic combat experience. Prices for almost all units changed Hitpoints for almost all units changed

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2875 downloads

Uploaded:06-19-2008

Allied British Airborne addons

para_commandos.zip | 133.37 KB

upright and he has a pulse...now that that's out of the way, onto more important things, like, the fact that he's here to add to your [b]Company of Heroes[/b] gaming experience! Allied British Airborne addons is basically a Paratrooper improvement/addon for both the Americans and British forces. [b]Some of the changes include:[/b] Allies: Paratroopers are equipped with: Three m1 Garands Two Thompsons (one of them is the sergeant) One BAR All Airborne troops have more health Recoilless rifles are improved a little damage-wise and in accuracy Airborne troops have more accuracy British: They now get Paratrooper squads that are separate from the regular Commandos They are equipped with: Three Lee-Enfields Two Stens One Bren They can reinforce via Paradrop Much better accuracy They have a little more health It is important to note that the Allied British Airborne addons mod is in the beta stages, so some errors and issues may be found, the developer has requested that any problems found be reported so that he may fix them in following versions. Refer to the readme for installation instructions.

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3386 downloads

Uploaded:05-09-2008

Hydro Complex

hydro_complex.zip | 3.44 MB

infantry and tight roads for armor. Neither armor or infantry can single handedly take this map. There are 5 crossings over the canal, 2 of which are infantry only foot bridges. The central dam (one of the crossings) can not be destroyed and it is the location of one of the 3 VP points on this map. The other 2 VP points are place in a way that each side will have the advantage when captureing it. This map is urban fighting at its best, and takes a couple of rounds to perfect your strategy.

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4160 downloads

Uploaded:04-21-2008

Arden

8p_arden.zip | 6.87 MB

the only way through, because of this, this map makes for some intense action packed battles! Its a must try map!

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7192 downloads

Uploaded:03-14-2008

Operation Market Garden

operationmarketgardenfix.zip | 1.6 MB

resourcepoints on the bridges and go completely across by wading through an area of the river; However, defending the bridges is still the better idea as traversing the river will slow you down. This is a fixed version, so the original description is as follows: You [u]cannot[/u] have a WWII based game, and have maps created for it without having a few based on one of the most famous actions of that World War, Operation Market Garden; For those of you that have been busy for the last...oh, sixty years or so, on 17 September 1944, thousands of paratroopers descended from the sky by parachute or glider up to 150 km behind enemy lines. Their goal: to secure to bridges across the rivers in Holland so that the Allied army could advance rapidly northwards and turn right into the lowlands of Germany, hereby skirting around the Siegfried line, the German defence line. If all carried out as planned it should have ended the war by Christmas 1944. Unfortunately this daring plan didn't have the expected outcome. The bridge at Arnhem proved to be 'a bridge too far'. After 10 days of bitter fighting the operation ended with the evacuation of the remainder of the 1st British Airborne Division from the Arnhem area. Clone_Commando brings you a map of an indescribable time in history that will be enjoyable regardless of the amount of times you play it; This map is an 8 player map where the Allies have landed adjacent from Germany and are preparing for their Invasion of a small town as a foothold. Take command or crush the invasion to declare the fate of the war. The main goal of each side should be a High Fuel point at the airfield. Battles will become intense as there are gaps between buildings and several kill zones, you can use the gaps in the buildings as ambush points. [i]Developer's Note: If you have the previous version of this map already installed, you can overwrite the files with this version.[/i] Refer to the readme for additional information.

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5081 downloads

Uploaded:02-13-2008

Pegasus Bridge

pegasus_bridge4.rar | 12.4 MB

coarse), but I figured it would only confuse people after reading the comments. Enjoy. ~Hfx-Rebel[/i] ******* If you enjoyed the first map released by [url="http://companyofheroes.filefront.com/developer/Denigrah;27198"]Denigrah[/url], then you'll be happy to know that he has released another to satisfy your [i]Company of Heroes[/i] addiction...Pegasus Bridge will have you situated on an unnamed countryside with some farmland nearby. As the title implies, there is a bridge placed in this map as well, and where there is a bridge, there is water...in the case of Pegasus Bridge, the water is in the form of a windy river; There are also two versions of this map available for your CoH gaming enjoyment: [b]Pegasus Bridge- Storm:[/b] Takes place at night Very stormy weather [b]Pegasus Bridge- Victory:[/b] Takes place in the Dawn hours Based around victory points Both of these maps are designed to be played as British Commandos, (use of the accent is optional) and, although the weather is the biggest difference between the two maps, it makes a huge difference when playing! Once you are in Pegasus Bridge, you will need to take, and hold the bridge...what you do next could decide the fate of this battle, so, you will want to take stock of what resources you have; Be sure to take advantage of the available glider support. Weather effects are compliments of [b]$ TEXAS $[/b]. Refer to the readme for more information.

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5688 downloads

Uploaded:09-17-2007

Ace40k's Sound Mod

ace40ks_company_of_heroes_soundmod_v1.02.zip | 115.73 MB

playing [b]Company of Heroes[/b] lack that certain something, then count yourself lucky, as you are about to download a mod that will improve what you hear! Ace40k's Sound Mod will change the sounds of most of the Unit's weapons, which will in-turn, change your game-play experience for the better, and that is always a good thing! Be prepared for a whole new gaming adventure, and enjoy [b]Company of Heroes[/b] in a different light...err...with new sounds! [b]The changes in this version include:[/b] Added more sound effects Simplified installation Refer to the readme for more information.

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4314 downloads

Uploaded:09-09-2007

Every Tank Buildable

every_unit_war.rar | 1.83 MB

they can also build your tanks....and lots of them. In short, for those of you that thrive on big-time Armor-Action, and want a mod thaat lets you and your opponant create huge armies of heavy or light tanks, aswell as many infantry squads, then you are going to want Every Tank Buildable! This mod comes with two files (The names have no meaning, apparently, it's just a way to identify them): Super_Tank Changes the tank depots for both the Allies and the Axis, so you can build any tank, and as many as you can within the pop cap for the map and resources you have. Super_ Tank_Allies Will increase the Pop cap of COH skirmish maps to a max of 600, and has increased the resources given out by each point, weather fuel, strategic or munitions. So you can have an army of 50 tanks, or 500 infantry.....you chose your method of eliminating your enemy. If you want a blood bath with large armies of armor, or if you are looking for a break from the Infantry only style, then your search is over; Good luck and Happy Gaming! Refer to the readme for a whole plethora of information and instructions.

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6793 downloads

Uploaded:08-12-2007

Main Street

main_street.zip | 4.26 MB

open street with little cover, so be sure to get ready for some serious battles. Between the [i]Main Street[/i] and the player bases are narrow alleys and streets that are excellent for infantry. All of the buildings needed in this map are provided, so you do not have the capabilities to do it yourself; Tanks can travel through the city without any problems, but each side is provided with enough Anti-Tank so tanks are vulnerable. To show that anybody can get inspiration from anything, Main Street has been inspired by [b]·Col. Clark·'s[/b] [file="81732"]Infantry Insurrection[/file]. On a side note, this map was the subject of a personal contest between $ TEXAS $ and ·Col. Clark·'s [file="81903"]Cliff Conflict[/file]. A collaboration between the two developers might make for a great map...[i]hint hint[/i]. Enjoy. Refer to the readme for more information.

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12422 downloads

Uploaded:05-06-2007

Suicide Hill

suicide_hill.zip | 7.74 MB

man power, thus making team work very important. The only way to the top for vehicles is following the “Long and Winding Road”. Tank traps and mines will be a fundamental part of a wining strategy. The map has been tested for hours by 6 players and all know bugs have been eliminated. If you find any please email me at the address listed below.

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8341 downloads

Uploaded:04-28-2007

Camp

mp_4p_camp.zip | 8.54 MB

Points 7 Low Munitions Points 35 Munitions 35 Fuel (Not including default 5 fuel) There are a few technical problems with this map. There is no save/replay picture, and no music during gameplay. The OOB is lacking, with a visible edge of the map. There is also no horizon mesh, making a clearly visible cutoff from of the edge of the map. Furthermore, territories are not drawn, making the division of territories seem odd (Drawn territories are much better for visually showing the significance of territories & cutoff points). Also, there are too many textures in a lot of chunks (Especially in the center of the map), sometimes reaching in excess of 6 textures per chunk, double that of the recommended amoung :eek: . (Each chunk should have up to 3 textures) Resource wise, there is way too little munitions, making long-term use of infantry difficult, especially for Axis players, and also limits artillery use & unit upgrades. Consider making some of the low munitions points around the players' bases into high munitions points. Finally, A.I. points seem to be haphazardly placed, with several low, medium, and high points scattered near eachother, something I don't see as being good for the A.I. players. [i]Technical-[/i] [b]4/10[/b] [b]Balance[/b] Overall, there were no immediate problems balance-wise. Resources seemed equal across the "middle", although I feel it would be better if their positions were mirrored (Less chance for a potential imbalance). Nevertheless, there were no apparent problems. Victory points are included, although only one is truly evenly spaced between the bases (The other two are purposely spaced closer to each base); Regardless, their placement is balanced, although most fighting will fiercely take place over the center one (Not a bad thing, of course ;) ) [i]Balance-[/i] [b]10/10[/b] [b]Design/Quality[/b] The author suffers from overusing textures instead of splines & splats. There are a lot of textures being used where a series of splines would easily do the same job (Better so in some cases). Furthermore, some opacity could've been added to existing splines, and some of the layered textures need to have their strength toned down (The random rock bunches in the fields look incredibly out of place; they should at least have some sort of transparency around the edges). Also, some areas are sloped way too high, stretching out the texture significantly; consider smoothing out the area, or use a cliff object instead. There are instances of visibly floating groves around the player's bases (Player 3 especially). The offmap call-in locations are placed in odd locations; Offmap call-ins should come in from visibly off-map locations, rather than magically appearing within the players' base. Finally, the author should seriously consider the use of object splines, especially with the numerous fences & wires around the base, as object splines function far better than individually placed wall sections. [i]Design/Quality[/i]- [b]4/10[/b] [b]Fun Factor[/b] Honestly, although the idea of capture-the-base is nothing new, I had a fun time with this map. It was difficult to effectively lock down the central base area with the low munitions, as it was difficult to use things like grenades, LMGs, flamethrowers, and whatnot with the low munitions, but I still had a fun time holding off attacks with MGs. The buildings were placed well enough to encourage use of MGs to lock off areas, without turning the map into a "Get your MG to the position first" sort of map. I was at first worried that the lack of any central med/high resource points would cause a loss of "flow" to the map, but my fears proved unfounded as I had to try hard to keep that base (I love holding up a good defense :D ). Despite the visual flaws, I couldn't help but get into that "zone", where it's all about the gameplay- Something that only good maps can do. Honestly, I think the author simply needs to work on the design of the map, as it currently makes for a fun experience. Once all the kinks are ironed out (Although there are a [i]lot[/i] of kinks), I would easily be able to call this a "must-have". [i]Fun Factor[/i]- [b]7/10[/b] [b]OVERALL[/b] 4+10+4+7=25/4= [b]6.25/10[/b] [i]Reviewed by Finalizer0[/i]

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1411 downloads

Uploaded:04-27-2007

One Way Out

mp_onewayout_v1.zip | 7.78 MB

on the map. Control it and defend it well because your enemy will definatly be plotting to take the point. A great infantry and light armor battle awaits. Extract the files to THQ/Company of Heroes/WW2/Data/Scenarios/MP

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8856 downloads

Uploaded:04-27-2007

Oreti Beach Invasion

4p_oreti_beach_invasion_v1.4.zip | 23.85 MB

American forces. General Mac Arthur has been forced to withdraw to one of the last strategic points in the Pacific. With Hawaii under siege, and Admiral Kings forces occupied in a titanic sea battle, it looks grim. England too has remained in a siege for five years now, and without any significant US forces to help strengthen their position, there has been no “D-Day”. In September a German Expeditionary force arrived in Australia. The plan was the Imperial Japanese forces will take the North of the country, the German Wermacht and SS units, the South. Early in the morning on the 3rd of December the Forces of the Reich have successfully landed and secured the beach head of Oreti Beach, just a few kilometers south of Invercargill. December 5th; They push on... Will the invasion succeed or fail? This is the first of many maps, and consequently my first ever. I hope you enjoy this ‘what if’ storyline :) ***NOTE: NO VICTORY POINTS PLACED*** Fixes: -Fixed problems where the trees were issued as players, now are world items -Starting locations made slightly more "pretty" -Edited South City streets so only infantry can access it, no Armour.

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10714 downloads

Uploaded:04-27-2007

Infantry Under Attack

2map_infantry_under_attack.zip | 19.3 MB

surface) Fighting takes place over plains and on top of mountain ranges. One zone is reserved exclusively for infantry battles that restricts vehicles from interfering.

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6100 downloads

Uploaded:04-27-2007

He Fei

he_fei_final.zip | 24.38 MB

You can find the original review [url="http://www.gamereplays.org/community/index.php?showtopic=225094"][b]here[/b][/url]. (Includes pictures) [b]He Fei (1v1)[/b] [b]Total Territories[/b] 3 Victory Points 16 Territories [b]Territory Types[/b] 2 +5 Munitions 2 +10 Munitions 3 +16 Munitions 2 +10 Fuel 2 +16 Fuel Munitions Total: 78 Fuel Total: 52 Resource Notes: Very good totals, the munitions makes for the great game [b]Technical: [/b] The technicality of the map is great, but with some noticeable problems. There are drawn out zones, not mini map flaws, and a massive OOB (partly thanks to the TONS of trees). Also I love how you put a warning for the 2v2 infantry only map. The problems are that there is a loading picture, but not a save or record picture and the lines on the tactical map are terribly drawn. Overall: 7/10 [b]Balance:[/b] There are no problems with the balance resource wise, but the biggest mistake Map Maker can make was on this map…block able areas, but this is very bad for allied players (if in fixed positions). You just go down and block off (or blow up) the briges in one postition, where as in the other postition you can not Overall: 5/10 [b]Design:[/b] This map is beautiful and monumentally micromanaged, very unique overall. The best feature is the resource points go along with the area it’s in. The only problem I have with the map is that it looks a tad bit patchy. Overall: 9/10 [b]Fun Factor:[/b] This map is modestly fun, I love fighting for the different islands and all the cover is very nice. One major problem is the ability to block off the map, once you block of one player…..the games over. Overall: 7/10 [b]Scores:[/b] Total Score: (7+5+9+7) 28/40 [b]Overall Score: 7[/b] Reviewer Notes: This map very micromanaged, very beautiful, and some what fun…and overall very unique map, but the ability to block off your opponent really turns me off. Reviewer Name: Vodac120

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4311 downloads

Uploaded:04-27-2007

D-Day

dday.rar | 9.34 MB

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16834 downloads

Uploaded:04-27-2007

CROSSFIRE

4p_crossfire_coh.zip | 8.74 MB

files to ...THQ\\Company of Heroes\\WW2\\Data\\Scenarios\\mp - Start the game in Dev mode (add a -dev to your desktop shortcut)

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7550 downloads

Uploaded:04-27-2007

Beach Assault

beach_assaultnew.rar | 3.31 MB

allies only have 1 large defence, and that is all the tanktraps and stuff on the beach. there is NO point thing in the map, so u can\'t play with points. Update since 1v Added alot more, buildings, bushes etc.

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3838 downloads

Uploaded:04-27-2007

Battle of Hill 101

battle_for_hill_101_1.0_evil_woody.zip | 11.72 MB

attempt to capture as many points surrounding the hill to make up for the loss. Installation Simply add the level files within this folder to your \'COH-> WW2 -> Scenerio -> MP\'. (Create \'scenerio\' within COH folder and also \'MP\' within Scenerios folder afterwards. Then open the game with the new shortcut using the normal method (-dev, in user path ect.)

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7360 downloads

Uploaded:11-29-2006

Normandy_44

normandy_mod.zip | 43.29 MB

removed and replaced with edited skins. Especially the axis infantry and vehicle skins were lots of work. Many stats have been changed to produce balance between realism and gameplay. Elite units are true elite units now. You have to watch out for them! Your tanks have to be accompanied by infantry or will be quickly lost. Axis needs time to get started. But as soon as it can produce tanks it is very dangerous. Allies are great in numbers but have also skilled elite troops. =================Units================= Axis: Infantry: - \"Volksgrenadier Trupp\" as new cheap intrantry - limited to 3 - \"Ostbattalion Trupp\" as new cheap intrantry - limited to 3 - \"Fallschirmjaeger\" paradropable, armed with Panzerfaust - limited to one (Jump qualified Fallschirmjaegers were quite rare then) - \"Fallschirmjaeger Sturmgruppe\" elite infantry armed purely with automatic weapons, close combat unit. - limited to 2 - \"Fallschirmjaeger Waffen Gruppe\" elite infantry armed with support weapons (Mg42s, Panzerschreck and Kar98k ZF) - limited to 1 - \"Waffen-SS Sturmgruppe\" elite infantry armed with automatic weapons and flamethrowers (upgrade) - limited to 2 - \"Waffen-SS Waffen Gruppe\" elite infantry armed with support weapons (Mg42s, Panzerschreck(upgrade) and Kar98k ZF) - limited to 1 - \"Waffen-SS Scharfschuetztentrupp\" elite sniper team, observer with G43 ZF and Sharpshooter with Kar98k ZF - limited to 1 - \"Sturmpionierabteilung\" elite combat pioneers - limited to 1 - \"Spaehtrupp\" 5 man recon party, includig officer (may call in mortar support) and mg42. - limited to 2 vehicles: - \"Opel Blitz\" from SinglePlayer - \"Flakvierling 38\" from SinglePlayer - limited to 2 - \"88\" - limited to 2 - \"Tiger Ass\" buildable. - limited to 1 - \"Krad Staffel\" 3 Motorcycles per squad. - limited to 2 - All vehicles have new skins and are limited (most to 3) Allies: Infantry: - US \"Bazooka Team\" - limited to 3 - US \"Rifle Squad\" light infantry cosisting of an officer and 7 rifleman, these are 2nd line troops and have little combat value. - US \"Reinforced Rifle Squad\" reinfoced regular infantry squad - limited to 3 - US \"Reinforced Rifle Squad\" reinfoced regular infantry squad - limited to 3 - US \"Medic\" - limited to 1 - US \"101st ABD Parasquad\" paradropable elite infantry - limited to 3 - US \"101st ABD Riflesquad\" elite infantry with high firepower - limited to 2 - US \"101st ABD heavy weapon squad\" elite infantry with support weapons - limited to 1 - US \"101st ABD Platoon Leader squad\" 6 men squad includig BAR and 2 snipers - limited to 1 - US \"Ranger Assault Element\" heavy elite infantry - limited to 2 - US \"Ranger Team\" heavy elite infantry with limited AT capabilities - limited to 2 - US \"Ranger Support Element\" heavy elite infantry with suppoert weapons - limited to 1 vehicles: - US \"Deuce and a Half CCKW\" from SinglePlayer - All vehicles have new skins and are limited (most to 4) - Transport Trucks (e.g. Opel Blitz) can transport and reinforce units - !!!!American and German Tanks have Armour Skirts and Machinegun upgrade selections for each single unit (as the Greyhound had it before)!!!! - nearly all weapon, health and armor values have been edited in some way. =================Custom/Others================= - Change ammo cap/fire rate of many weapons (best e.g. the Sturmgewehr 44) - (More) realistic vehicle- and weaponnames - Units + Ability costs redone - Higher Units Cap. - Blitzkrieg Doctrine : Replace Stormtroopers with Fallschirmjägers - Howitzer Ability changed with Radio Operator - SMG,RIFLE,CARBINE Tracers removed (not HMGs) - Shellsmoke removed, Shellspeed higher

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11395 downloads

Uploaded:11-27-2006

Experience Company of Heroes: Normandy

ecoh_1.0.zip | 8.28 MB

we will moving on to ECOH: Bulge. Dont forget! Our webpage is up for the mod! @ www.e-coh.com , please visit us, drop us a line and let us know what you think of our mod! Current changes for 1.0 -Gameplay Changes- All armor on both sides have received new speed factors, they now reflect realistic turning speeds and road speeds (as well as battle speeds) Destroyed engine tanks no longer can move, they have to be repaired in the field. The only problem were having here is that we cant get them so they arent allowed to rotate. Infantry weapons now have increased ranges. Production times decreased for bazooka\'s. Axis officer no longer has artillery ability. Small arms fire no longer damages halftracks, you now need something with more punch, like say a bazooka? Decreased AT weapon accuracy vs INF. Increased damage and accuracy on the co-axial machine guns on all tanks. Tiger range slightly increased. Pioneers have increased accuracy at close ranges. AT weapon damage increased against all tanks, allied and axis. Added SMG\'s to volks grens, added LMG back to gren\'s. Axis 88 does more dmg to all tanks. And no longer is allowed to attack air (it was pretty useless, and unrealistic.. the 88 could attack air, but it couldnt attack ground at the same time, as both required different types of ammo). This also increases the usefullness of the ostwind as air defense unit, instead of a infantry killer (dont worry, it still does that to). All infantry now has an increase in resistence to suppression, and an increase in suppression recovery. Airborne no longer has the fireup ability, to compensate, they have a greater ability to resist suppression and recover from it faster. All armor on both sides have now received weapon tweaks, what we went for is to make the damage that tanks do to one another more realistic, w/o going full realism. Artillery on both sides now goes through the use of radio men. This puts more strategy in the game for when you use artillery, we also added different types of artillery barrages, so now its not just a regular barrage, you now have small, medium, and large barrages. Infantry on both sides have now recieved realistic fire rates. The garands shoot how they should, as well as the carbine\'s. -Additions- New skins!!!! thats right, I said new skins!!!! All axis tanks have received a thorough reskin by our excellent skinner blacklabel! All axis tanks now realistically reflect their ww2 normandy counterparts and might I add, they look SEXAY! Axis infantry have been reskinned by our excellent infantry skinner, favre. He has done an excellent job getting them to reflect their real world counterparts. They also look very SEXAY! All axis tanks now get a schurzen upgrade (except for the tiger and the puma), schurzen are sideskirts, for those of you who dont know a little german. AP Mines have been added to the axis side. Smoke grenades added to both sides. as an upgrade. Radio men for artillery use. We would have alot more unit additions, but, the dang model importer hasnt released yet...

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3185 downloads

Uploaded:11-19-2006

British Infantry mod

british_infantry_mod.rar | 3.83 MB

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505 downloads

Uploaded:07-01-2012

Uptown Defence

uptown_defenceboot2.zip | 8.52 MB

annihilate. The gameplay Victory Point Control was not included in this scenario.

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1182 downloads

Uploaded:04-29-2011

Chinon 6p

6p_chinon.zip | 11.42 MB

bridge in the center and 2 food bridges in the center and on one side beside a ford on the opposite side. The hill is closer to first team and the river is more acessible to the second team because the ford. The victory points are in: the hill, the church (in the center) and the river near the big bridge. Terrain width: 480 Playable width: 448 Time of the day: dawn

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1231 downloads

Uploaded:04-18-2011

SMALL COVERAGE AREA

2p_small_coverage_area.rar | 1.53 MB

have a lot of resources strategically placed.

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7307 downloads

Uploaded:08-15-2010

Conde-Sur-Noireau

condesurnoireau_4.sga | 7.45 MB

a result, players will have to vary their strategies as they advance through the map, as tanks will be near-useless in battles for the town but will come into their own on the other side of the river. Likewise, the opposite will be true for infantry. [b][u]Staff Impressions[/b][/u] This is a nicely done map indeed. While not quite symmetrical, it\'s close enough to keep the game balanced and fair for all four players. It\'s also accessible to all types of players, from turtlers to rushers. Variable terrains, and the imperative to pass through them, mean that a player must vary his strategy from place to place if he hopes to advance across the map and win. Graphically, it\'s very well-done as well, with excellent detail and little visible texture repetition. Well-placed variations and splines mean that, although the grass texture is the same across the map, it doesn\'t appear to repeat quite as visibly as it would otherwise. The town is nicely done, with parked cars, street signs and lamps, and all the accoutrements that go with civilization. [b][u]Summary[/b][/u] Very well-done indeed, and especially for a first map. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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3734 downloads

Uploaded:07-02-2010

Juno the Beach 1.2 fixed

junobeach_1.2.rar | 4.48 MB

The map features two sides split down the middle with a large ravine covering the allies base and an extensive trench network covering the axis base. Both sides of the map have sparse resources with the bulk of it sitting in the centre of the map ensuring you have to fight your way to capture it. [u][b]Staff Impression[/b][/u] This map favours rush tactics, the first one to the centre of the board will generally have the advantage, that is if they can hold it. The map uses decals and textures effectively to please the eye and game-play is also good, two things that always work well together. However object placement could have been more thought out to create kill zones and flanking routes. Beside form this the map is appealing in many diverse ways and offers tacticians a real challenge. [u][b]Summary[/b][/u] Overall a great map with many different paths to victory. Download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img] (Original review by _LaClown_)

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1976 downloads

Uploaded:06-06-2010

Stalingrad river

stalingrad.rar | 1.02 MB

although there are some open areas near the middle where tanks come into their own. [b][u]Staff Impressions[/b][/u] Not bad for a first map, I'll say that much. If you're into low-impact, low-resource warfare, beware, because this map has "meatgrinder" written all over it. A war of attrition, first on the beaches and later on either side, is to be expected. Watch out for enemy fortifications, but be wary of rolling into the city area. Graphically, this map is quite good, with attention to detail and non-repetitive textures. Good object placement ensures that there will be plenty of opportunities for cover, ambushes, and carnage. [b][u]Summary[/b][/u] Actually quite good for a first map. Keep up the good work, and we hope to see more from Moesr in the future. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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900 downloads

Uploaded:04-20-2010

Vire River Valley

6p_vire_river_valley.zip | 7.41 MB

the additional headquarters. The ingame mapname is "Flusstal Vire (6)".[/quote] [b][u]Staff Impression[/u][/b] Making this map to playable with more players may be a good idea, more players = more fun. Still I could say that 6 players is a bit too much for this map size, but adding extra player slots means that you can play on this map with 5 players instead of 3, and I think that bridges and at middle area will be full of units while making an assault to enemys side of river. [b][u]Summary[/u][/b] Its very simple; one of most played maps is now playable with 6 players, go ahead, download and have a good game with even more people than you have use to! [img]http://screenshots.filesnetwork.com/65/others/network-passport-jannev.jpg[/img]

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3112 downloads

Uploaded:03-14-2010

The Last Stronghold

the_last_stronghold.zip | 10.3 MB

Surrounded by 4 allied start points, the axis find themselves surrounded, but on an easy-to-defend hill. Use your skills to defeat them before they can strike back. Enjoy! ~Pille

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3722 downloads

Uploaded:01-23-2010

Carentan Dawn Attack Final

65carentan_v3.exe | 24.23 MB

infantry play, with lots of urban areas. I can't really make my usual complaint about the textures here, as this map looks very good. So, what else can I say? Get to it! -CanadianBorg P.S. Resistance is futile, eh?

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1753 downloads

Uploaded:11-05-2009

WhiteFlashReborn MapPack

whiteflash_mappack.rar | 26.57 MB

Pocket -Alsace-Moselle -Loire Valley These maps are of good quality and are quite enjoyable. So, if you are looking for some quality maps to play try these!, i know how i will be spending the rest of my day!. -Lint

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915 downloads

Uploaded:07-18-2009

The Great War

the_great_war.zip | 6.98 MB

I've always loved the First World War and feel it's been as neglected by the gaming industry as it has been indulged by the literary one. There is already a WW1 themed map entitled 'The Somme', a small 2 vs 2 from which i have adapted some atmosphere settings for my own map. As the first (as far as i am aware) of its kind for CoH it should be sought out and played. It does a very respectable job of representing what often comes to mind when thinking of a first world war battlefield and I've had fun with it for many hours. But it doesn't have any real trenches! Trenches are invaluable to the memory of the first world war and this map contains my own attempt at making a map where trenches can be, not only useful, but at time necessary. I have laid throughout each sides trench system manpower and munition points so to capture your enemy's resources you will have to enter their trenches. Wooden bunkers are the best I could manage for dugouts but I don't think they're so out of place. Each side has their own trench network within their starting territory, in between lies the vast expanse of no-man's land (resource points are also placed here). I've included a few dilapidated trenches for some variety in this area along side the many shell holes and mines. Yes, there are mines owned by both side scattered about to add a little more danger to going over the top. There's a very small and very shelled out town to hold, however both sides have four howitzer artillery guns to use at their disposal and while bases are out of range, the town is not. To keep things as realistic as possible I have limited the build space and players start with two barracks. There is not enough space for any building that allow the deployment of tanks (I hope). I recommend using the 'Infantry only' Mod (downloadable from filefront) to ensure that off map tanks can't be used either. Although people have reported crashes on loading with this mod, this seems to occur only when the CoH Launcher is not used to start the game with the mod. I have played for many hours without issue using the launcher and the infantry only mod. The map should be playable with or without this mod though. This is forever BETA I'm afraid. I will not be able to mod for CoH after this but I have made every effort to find bugs and anomalies in this map and fix it up. There's (hopefully) a high chance that you will not come across anything wrong at all but I have been unable to test and adjust this map as much as I would have liked. Finally, there is a mod project under way called 'The Great War' designed as a total conversion for CoH into a world war one rts. I am not affiliated with them, but please go and give them your support.

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3341 downloads

Uploaded:12-18-2008

De Andere Kant

de_andere_kant_1_1.zip | 6.66 MB

resources and plenty of action. Each side starts with enough man power, munitions and fuel points to satisfy early activity (and a small arsenal of weapons), with the high income points only a few bridges away. Territory has been created in a way that allows clever players to get behind enemy lines and cut off vast swathes of income to the enemy, which if sustained can really hamper a players economy. Paratroopers, Commandos and Fallschimjager will all come in very handy. To keep the action flowing, only the footbridges and the two centre bridges are destructible, the two main vehicle bridges from each side are land based and will keep the action hot and flowing toward the centre. This is the author's most detailed map to date, which can be truly agreed on! Check it out and enjoy!

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6497 downloads

Uploaded:11-23-2008

The Final Power Plant

the_final_power_plant.zip | 12.77 MB

map, with many choke points - so there is always action at every corner! It all sounds great; however, it can feel that there are too many buildings, which does not give a lot of room for tanks to maneuver around. With that said, this map is still packs lots of entertainment (especially when all 4 player slots are used), and is great for guerrilla warfare. Also, the author asks if you could give him feedback so he may continue to fix bugs, and continue working on the map. Check it out.

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11021 downloads

Uploaded:11-18-2008

Dartborne Mod

dartborne_mod.zip | 403.69 MB

bad boy weighs is at a whopping megs! And it is worth every kilobyte! This mod does just about everything a gamer would like to get in a download: [b]Some of the changes include:[/b] The squares are more bigger. The weapons of the squares are varied. The allied tanks are recoverable. Infantry units of and vehicle have been added to new. The power of the tanks and antitank has been increased. The reach of the special tanks is but long. (Pershing, King tiger, Tiger ace, Jagdpanther, Patton' s Firefly) Parachutists have added themselves to all the races. And more! [b]Some of the specific changes include:[/b] The USA: Riflemen: 8 Garand + 1 Thompson. (they can send smoke grenades) Engineers: 2 m3 + 1 Thompson Scouts: 2 Garand + 1 Thompson. Captain. Command squad (he depends on the doctrine) 1 Thompson + 1 BAR + 2 Garand. M5 Stuart Sherman Firefly (single 2) M7 Priest (single 3) And more! Aairborne Company Parachutists: 6 Garand + 5 M1A1 + 1 BAR (they can improve with 3 Thompson) Troops of Glider: 1 BAR + 1 Thompson + 4 Garand (they can improve with 2 Bazooka) Airborne Engineers: 2 M3 + 1 BAR + 2 Garand + 1 Thompson. Jeep of glider. Armor Company Armored infantry: 1 BAR + 1 Thompson + 4 Garand + 2 M1A1 Carabine(they can improve with 2 Bazooka) Sherman calliope buildable (only 1) Expert engineers(they are an standard engineers improved) Pershing M26 buildable(only 2) Pershing M26 of reinforcement(only 2) Patrol battle P-47 Patrol bombing P-47 And much more! The Dartborne Mod does just what it says on the package, as well as furnishing some new threads for your boys, so that they can go into combat with some confidence, along with a new look, you will also see some new improvements as well as some new abilities! If a good time is what you're after, then you should start your download now! Enjoy! Refer to the readme for more information.

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4822 downloads

Uploaded:10-15-2008

The Town

the_town_6v6.rar | 1.3 MB

map is a fairly large one that contains a number of bridges as well as a lot of houses that can be used as a garrison. It's time to Lonk-n-Load soldier, prepare yourself for some 3 on 3 mayhem in The Town! As always with new mappers, [u]constructive[/u] criticism and feedback is welcomed! Refer to the readme for the developer's notes.

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4470 downloads

Uploaded:08-29-2008

landing zone "N" op varsity

238p_landingzone.rar | 3.71 MB

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1205 downloads

Uploaded:08-19-2008

Cmod-Special

cmodspecial.rar | 72.31 KB

is sure to bring a smile to your face. [quote]In this mod you can make Pershings, Tigers and Kingtigers from buildings. Pershing: can now use smoke screen. Kingtiger: can now use smoke barrage and suppres infantry.[/quote] If you enjoyed his earlier releases, such as his skins, then you won't be disappointed with Cmod-Special! Grab your weapon and prepare to fight the good fight! Refer to the readme for additional information.

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5163 downloads

Uploaded:06-23-2008

Blitzkrieg Mod

blitzkrieg_mod_v1.02.zip | 3.71 MB

download if you are looking to [i]fix up[/i] Opposing Fronts to what it could have been! [i]"prepare for most finest hour of ur troops.fight with Kommando troops to Gliderborne assault infantry,Canadian first corps. to stormelite heavy assault infantry.u must fight for victory."[/i] For some Company of Heroes fun and to increase your Opposing Fronts adventure, start your download of the Blitzkrieg Mod and start enjoying! [b]Some of the changes in this version include:[/b] Changed gliderborne assault infantry. Change U.S paratroopers, they now have: One smg Three carbines Two garands Change light infantry, they now have: One smg Two recoilless rifle Change British commandos, they now have: Two Smg's Two piats Two Lee-Enfields

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3558 downloads

Uploaded:05-19-2008

82nd Airborne Mod

82nd_coh.zip | 995.73 KB

airborne gets changed into 82nd Airborne insignia. philster_12 has also included some bonus changes for your gaming enjoyment, although, these are for the Allies only: Engineers and Rifleman are armed with the Thompson smg Airborne squads are now up to 12 men...adds more realism Airborne squads are now armed with m1 Garand, that is more combat efficient Refer to the readme for more information.

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3901 downloads

Uploaded:02-12-2008

Caen West

caen_west.rar | 7.51 MB

follow it up! With this download, you get a nice looking 4 player map set in a War-torn European town that has saw it's fair share bombs. Those of you that are in school will enjoy this map even more, with a bit of imagination, the wrecked vehicles could be school buses...which means, a school near by. Ahem, back to

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38949 downloads

Uploaded:09-25-2007

CoH: Opposing Fronts v2.1.0.0 to v2.1.0.1 EN Patch

cohof_en_2100_2101_patch.exe | 137.22 MB

several simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095

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1321 downloads

Uploaded:08-26-2007

Allies vs Allies

alliesxallies.zip | 6.67 KB

who is wearing what uniform? If you answered [i]yes[/i] to any or all of the questions above, then this modification is for you! BroomstickII decided to create some nice [i][b]us against us[/b][/i] action and modified the Axis so they they become the Allies, which effectively pitts you against yourselves...how balanced is that? Now one team has anything that the other team does not have. Allies vs Allies is a great way to have some fragging good fun with civil-war adventure, during a period time when the world was at war! The developer has stated that this file works without a hitch when you play against the AI, however, he does not believe there will be any issues in a multi-player LAN environment. Refer to the readme for more information.

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6500 downloads

Uploaded:08-08-2007

Black Swamp

black_swamp.zip | 12.53 MB

certain kind of ambiance to your gaming experience, but not so dark that you think you're playing [i]Doom III[/i], a very nice touch. You'll also notice that the landscape is somewhat soggy, in fact, there is a lot of water...indicitive of what alot of battles were like during the second World War; It wasn't always sunshine and hikes... Don't fret though, as most of the water will allow for the passing of vehicles and Infantry. To break up the scenery in Black Swamp, there has been an addition of a small village (to add to the uncertainty of knowing where your opposition is), along with some plants; Will you be the one to walk away with bragging rights? Refer to the readme for more information.

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6832 downloads

Uploaded:07-28-2007

Road2Caen

road2caen.zip | 6.7 MB

embark on a dangerous roadtrip! There is plenty to do along the Road2Caen, there are lots of small towns along the way, if you\'re into the [i]tourist[/i] scene, theres sight seeing, theres the bridge at the center of the map...and, oh, theres the other team that\'s trying to make you dead! Time to put your skills to the test, will you be the one to walk away with bragging rights? Refer to the readme for more information.

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14106 downloads

Uploaded:07-26-2007

KMOD

kmod_v1.4patch.exe | 136.96 MB

even thousands of men to die in a game of COH KMOD, as squads are cheaper, larger, and more deadly than ever. With realistic ranges for weapons, and damage/accuracy improvements, firefights in KMOD are much more exhilerating. Using skins by talented artists such as [b]Halftack[/b] and [b]Blacklabel[/b], the men are given unique appearances that make them look much more interesting than original COH. [b]Some changes that will occur with this mod include:[/b] m26 pershing and Tiger buildable Rotateable buildings! Grenades have realistic throwing range, as well as being free. tanks come standard with MG's. Recon units for both teams, longer sight range. No manpower upkeep for squads Camera can zoom out further to give better command over battlefield. New vehicles: The shermans are now different variants, with and without the 76mm gun. The Puma armoured cars are now separate, one with 20mm gun and one with 50mm gun. Larger more realistic squad sizes. Cheaper, stronger defences. For those of you that arerecovering from a coma, and are wondering what the KMOD is all about, then you'll want to read this: KMOD stands for "Kyranzor's mod" which is because Kyranzor was the original creator and sole modder for the first few months. Later joined by Fiffa, the finance and administration guy, the KMOD Dev Team have worked hard to create a mod that puts realism together with total carnage of proper, full scale war. [b]Some changes in this version include:[/b] Post patch (included, dont worry) works 100% with COH v1.7 Weapon tweaks for semi-automatic weapons (increased fire rate) German Field hospital (Triage Center) that can build Combat medic and medic truck New skins by halftrack - very sexy! Grenade throw range greatly improved No count-down timers for grenades or satchel charges And a lot more! Refer to the readme for a mountain of information.

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2767 downloads

Uploaded:04-27-2007

New Island

new_island_v1.6b.zip | 5.8 MB

in YOUR_COH_INSTALLATION_FOLDER/ww2/data/scenrio/mp

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13901 downloads

Uploaded:04-27-2007

Montallegro 8 player

mp_montallegro8p_v1.zip | 11.36 MB

HeroesWW2DataScenario

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1236 downloads

Uploaded:04-27-2007

Heilkraut

4p_heilkraut_v1.2.zip | 5.69 MB

instructions: Copy all files in YOUR_COH_INSTALLATION_FOLDER /ww2/ data/ scenrio/ mp

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6150 downloads

Uploaded:04-27-2007

Ruins

mp_ruins_6player.zip | 14.99 MB

in...\\THQ\\Company of Heroes\\WW2\\Data extract \"MP\" in the folder : .....\\THQ\\Company of Heroes\\WW2\\Data\\Scenarios

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1004 downloads

Uploaded:04-18-2011

Chinon

966p_chinon.zip | 11.42 MB

bridge in the center, two food bridges in the center and on one side beside a ford on the opposite side. The hill is closer to first team and the river is more acessible to the second team because the ford. The victory points are in: the hill, the church (in the center) and the river near the big bridge.

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5278 downloads

Uploaded:06-14-2010

Ardennes Forest

ardennes_forest.zip | 18.37 MB

poll. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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5523 downloads

Uploaded:04-07-2010

Just A walk In The Park

8p_just_a_walk_in_the_park.zip | 23.99 MB

a great degree. Numerous chokepoints offer opportunities for defensive warfare, but a constant watch should be kept on the flanks. Scattered houses and a small town will offer locations to set up positions to check the enemy's advance. [b][u]Staff Impressions[/b][/u] I rather like this one. The map itself is well-done, with good execution of a theme that never gets old. Odds are, if you don't secure the bridges and fords early and hold them well, you'll be beating off attacks from all directions. Savvy players will look for defensive locations wherever they can, because there'll be a lot of back-and-forth warfare on those roads and open fields. The only real problem in execution with this map is the textures on the fields, namely the repetitiveness thereof. However, that is only a graphical quibble, and doesn't detract from gameplay too much. [b][u]Summary[/b][/u] Not a bad map by any means. A must-have for those who like defensive or tank warfare. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2813 downloads

Uploaded:03-29-2010

Reikshaw Island

reikshaw_island.zip | 21.14 MB

value. [b][u]Staff Impression[/u][/b] As soon as you start playing, you will notice there are no houses of any kind, a tactical disadvantage striking both sides. It is easily compensated by the amount of pine forrests and canyons though, which do require you to play strategically in order to lure your enemy into one of various possible deathtraps. Due to this layout, you will find the map more enjoyable if you prefer the infantery side of the game, as for vehicles it is obviously less suited. [b][u]Summary[/u][/b] A fair bit of loving detail has been used on this island map, without losing the focus on the gameplay either, which is always in for a great mix. Download and enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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3024 downloads

Uploaded:03-11-2010

Hill66 - Axis Defence

hill66.rar | 9.3 MB

emplacements, as well as an airfield and all sorts of options for stalling the Allied advance. My problem with this map is my usual problem - textures. The map is covered, with few exceptions, with the same bland grass texture from top to bottom. And the sparseness of objects doesn't help either. Some trees, sheds, wrecked cars, something in the open areas would do a lot for this map. Certainly not the worst map on the pile, and great if you like a siege. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2175 downloads

Uploaded:03-07-2010

Forrest Maze

the_forrest_maze.zip | 2.3 MB

overwhelmed by infantry and tanks following one of the many forest trails. This map has few open areas, but it's also impractical for defensive players because your base is wide open from multiple angles. So this really is an infantry and support map, as the infantry can choose their path and the artillery will back them up. Now for my usual complaint: textures. The map is plastered from top to bottom with the same texture, and it really shows despite the thick forest cover. Seriously, vary the textures a little, even if only a little. Also, around the edges of the map, the splines don't join up quite right, producing roads that have been chopped up into blocks. This map has a lot of potential. It's fun, too, if you're willing to look past some of the graphical stuff. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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1839 downloads

Uploaded:02-07-2010

Battle Of Anzio

battle_of_anzio.sga | 8.11 MB

more vegetation planted onto the map as it looks a bit plain like this, don't let that stop you from playing it though as it does have quality. ;) ~Pille

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16246 downloads

Uploaded:01-21-2010

Eastern Front

ef_setup.exe | 626.65 MB

though that it was absolutely worth the waiting time. The mod adds the Soviets as a new playable faction to your Company of Heroes game. When I say new I mean new, you get new skins, models, command trees, and pretty much everything you can expect for the Russians. Additionally, the modification raises the AI to new levels, making gameplay a lot more fun even for the hardcore "I beat this game on highest level with ease" gamers. ;) A lot of closed beta testing has been performed on this so it is quite certain you are getting a stable release to start playing with. For future updates the installer includes an automatic updater much like the original one present in Company of Heroes. Now what are you waiting for, it is time to fight for Mother Russia! ~Pille

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1704 downloads

Uploaded:12-03-2009

Forest Town

forest_town.sga | 4.34 MB

small map. a small group of soldiers is ordered to take a town in the middel of the nowhere. but there are still a lot germans in the area. both teams get limited supplys because there are only a few old small roads. Troynl[/quote] Welcome back to the community Troynl, everyone else enjoy playing the map! ~Pille

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1556 downloads

Uploaded:10-19-2009

6p_Berserker_Hav

6p_berserker_hav_v1_0.zip | 11.54 MB

from the previouse v0.9b 6p_Berserk_Hav, for full changelog please read the README. This map will be somewhat more intense obviously than the 4p version, but the sectors has not been fully tested, it might be so that one team has it better than the other. Please test it for a couple of round before giving good feedback as to what needs to be changed (if any). Please enjoy!

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3482 downloads

Uploaded:10-03-2009

Specialized Production Maps

specialized_prodcution_mod_maps.zip | 30.74 MB

gameplay-wise they are fully ready to be played though. These will give you several hours of fun :) ~Pille [b]List of maps:[b] - Hell's Row - Zest Town - The City is at War - Ruins of Hill 369 - Little Everlast - Isolation Therapy - Blood and Iron - Crepe Airport/A Rush of Airport to the Head - Manor Road - Pine Forest - Schotsbourg Airbase - **Special**: Iwo Jima Beta V2

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49 downloads

Uploaded:07-22-2009

Golden Fields

golden_fields.zip | 7.93 MB

almost be soothing as the backdrop is all about the picturesque farm land in some unnamed remote area. Don\'t let the quiet village or the sleepy farmland fool you, you will need to stay sharp, as your opponent in this map is aiming for the same objective you are...total victory! Refer to the readme for more information.

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1214 downloads

Uploaded:06-03-2009

Company of Heroes Modding Tools Tutorials

highres_coh_video_tutorials.rar | 144.25 MB

([url="http://companyofheroes.filefront.com/file/Company_of_Heroes_Modding_Tools;99242"]CoH Mod Tools[/url]), as well as how to use them. Enjoy, and I hope to see some killer mods come of this! -CanadianBorg P.S. Resistance is futile, eh?

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15308 downloads

Uploaded:06-02-2009

Company of Heroes: World At War

codwawv1.0.zip | 15.16 MB

a whole bunch of items couldn't be garrisoned before, like buses and trees, can now be garrisoned (finally, that perfect sniper post in the old oak overlooking the enemy base!) The effects have been made more vibrant, and the shot tracers have been recoloured for MGs, sniper rifles, and pistols. But don't take my word for it, try it out! -CanadianBorg P.S. Resistance is futile, eh?

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8861 downloads

Uploaded:06-02-2009

The Ruhr Pocket (4)

the_ruhr_pocket_4.zip | 8.51 MB

that has been fixed now. Place .sga file in "Documents/my games/company of heroes/ww2/scenarios" ---------------------------------------------------------------------------------- The Ruhr Pocket (4) Version 2.0 Players: 4 (2 vs. 2) Size: 320 x 320 (Medium) Fuel: 40 (10+10+10+10) Munitions: 72 (16+16+5+5+5+5+5+5+5+5) Strategic Points: 8 Victory Points: 3 Overview: In the spring of 1945, Allied forces crossed the Rhine and moved to encircle and capture the Ruhr district of western Germany. Hundreds of thousands of Wehrmacht troops defended the area in a battle known as the Ruhr Pocket. Features: The Ruhr Pocket is a medium-sized rural map that is equally balanced in resources, territory, and defensive cover on both sides of a central river. Five indestructible bridges (three vehicular, two footbridges) create strong chokepoints. Various types of weapons (many in the starting area and some hidden throughout the map) are available for pickup and use. For a larger yet similarly designed map, check out Eichsfeld Confluence (8).[/quote] ~Pille

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669 downloads

Uploaded:06-01-2009

DesertKorps

desertkorps.rar | 2.54 MB

DesertKorps! The developer has asked that his [i]briefing[/i] be displayed... [i]This is the beginning of the axis campaign Briefing: Major your 23rd korps must take out the 32nd tank division in the desert. Intel reported a high activity of tanks moving toward our lines. They suspect them to counterattack us,Your objective is to take them out. I've sent you a supply of heavy tanks Intel also says there's a 95% chance that the front entrance to the base is heavily defended, and there are heavy emplacements of mines. You must find a second way in, Intel stated that artillery is in the area so keep on your toes, Good Luck Major. Superior Officer, MajorGeneral Aldwolf[/i] Refer to the readme for more information.

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1660 downloads

Uploaded:05-29-2009

Desert Airfield

desert_airfield.zip | 18.99 MB

two maps in a single download! Both of these 4vs4 maps have the same theme, (infact, one is a coded version of the other) but come packing different punches; You will receive [i]'Desert Airfield'[/i] and [i]'Desert Day'[/i], both will have you pitting your uber skilz against those that will try to oust you from the server. Desert Airfield: This map takes place in the dry sands of north Africa's desert. The Americans, fresh to the war finally meat the enemy at their airfield in north africa. With the Help of their experienced british allies they go up against the might the the Axis army and their general Erwin Rommel. The Key points to the map are the Airfield in the South and the small desert town in the centered. each side starts with 2 players at the ends of the airfield and 2 more up on the hills nearby. Desert Day: This map is the exact same map as Desert Airfield, with one BIG difference, it is coded. Desert Day tries to take you through a day in the desert, with coded effects and events the map will go through a full day taking 1 hour in real time, starting at early dawn. There are may things happening in the map a few to note are random arty, bonuses, and sun attritions (were unesscorted (by vehicles) infantry will take damage in the dues). A small guide has been provided to show you all the code, but I would suggest just trying the map first. Refer to the readme for addional information.

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5734 downloads

Uploaded:05-17-2009

Rurfront_1944(8p)

rurfront.zip | 6.09 MB

Rur near Linnich, Jülich, Düren. They wanted to cross the river, but the german militaries. prevented them from crossing for months. A static warfare began. ~Darththomas

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5458 downloads

Uploaded:03-03-2009

Castle Wolfenstein SGA!!!

castle_wolfenstein.sga | 2.83 MB

on the castle, and the other team is placed on a wooded area in the high grounds; naturally, the other team has to break through where ever the enemy team is placed. There are three main entrances to the castle which should be expected to be heavily guarded by either side (Axis usually place 88's and bunkers), but a little artillery spray will do the job; likewise there are three main entrances to the wooded area. This map can produce some epic battles, as defenders or attacks put up fierce fights to defend their territory.

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5078 downloads

Uploaded:01-24-2009

Eagles69 Map Pack

eagles2.zip | 13.96 MB

which are sure to quench your thirst with his Eagles69 Map Pack! These two 6 player maps will keep you busy for some time as you do battle to see who will reign supreme, and walk away with all of the marbles! Urban Assault: Set in Munich where the Deutsch National Museum stands today. This map is BIG with alot of resources. Finished with lush grass and cobblestone borders this map looks nice. Bridges and choke points make for easy defense including rows of buildings. Neckar Valley: Neckar Valley Map is set in Heilbron Germany 60k from Frankfurt Near the Salt Mines. This map has a normal amount of resources. Hedge rows, grasses, cobblestone detail add to a fun atmosphere

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4478 downloads

Uploaded:01-24-2009

Bocage

4p_bocage.zip | 13.61 MB

positions and work to flank the enemy and cut their resources off. This map has a wealth of points for each player to capture thus will ensure that there will be a nice flow of resources for players to spend on, which can lead to epic battles as players pump out more and more units! This map features, multiple weather options, heavy detailed hedgerows with ditches and streams making the map very very nicely detailed! Check it out!

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4518 downloads

Uploaded:01-18-2009

Rurfront 1944

rurfront_1944v1.7.zip | 6.35 MB

for our fatherland. The weather is getting foggy and snowfall is going to come, the allied bombers cannot attack at the moment. We expect the allies to try now to cross the Rur. Drive with your division to the Rur near Linnich an prevent the allies from crossing the Rur. Stop the intruders. They must not cross the Rur by no means----- not a single meter.“ It begins “Battle of tanks at Hubertuskreuz” [/quote] Rurfront 1944 is a large six player map that is set in an open area with rivers going across the map. This map is excellent for large tank battles due to the openness of the map, thus maneuverability is no problem whatsoever. This map does however, have some choke points, and they are the bridges which are vital to get your armour across and moving. You may destroy the bridges to halt the enemy advances but they can also be repaired. The author has also placed weapons in the trenches and the bunker in the map, so you may have heavy weapon right off. The map has a very nice atmosphere, with a gloomy and dark feel to it. Also, the map may lack some objects, but it only adds to the atmosphere as you see a bombed out landscape. Check it out!

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3751 downloads

Uploaded:12-11-2008

Hill Siege

hillsiege1_0.zip | 6.73 MB

overlooks the entire map, and the Allies must fight their way through towns and finally the hill were the enemy base is. For Axis, this map can be a breeze to defend as all you have to do is use artillery and well placed defenses (especially the flak 88's) to annihilate the Allies. Basically, Allies will have a tough time; but if your a fan of siege type of games, this map will suit you. This map built quite well with some detailed scenery - especially if you overlook the map from the hill, however, the hill is constructed a little bit wonky and unrealistic. Check it out!

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1833 downloads

Uploaded:11-16-2008

Dunlap

dunlap.zip | 11.45 MB

ammunition and fuel points, so you can expect large tank battles and special abilities used by players, this can lead to some epic battles. The map is nicely laid out and designed, with various objects and decals used, thus adding more detail to the map; however, the little town can use some work though. With that said, the map however, is still solid and can keep players coming back for more. Try it out ;)

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2644 downloads

Uploaded:11-11-2008

Hill 666

hill_666.zip | 10.6 MB

resources - with high resources you can expect more epic battles! Design wise, this map is solid with various pathways that lead into the other team's bases; however, detail wise, this map is done very poorly and looks very bland. In spite of all that, you can expect some quality battles. Try it you self and see.

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2238 downloads

Uploaded:11-10-2008

KNG-Grounds

knggroundsv02.zip | 6.42 MB

to breach the other team's lines. As said before, the author has crated many hills, although they look very artificial, they are great for use of defense. There is a wealth of points to capture, split down evenly between the two team's capturable territory. The author asks to comment on any bugs that may come up when playing, so if you do, it would be greatly appreciated. Go get it!

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2941 downloads

Uploaded:11-05-2008

Frazier Canal

frazier_canal.zip | 10.61 MB

brainchild of Chris Frazier of Mount Pleasant Tennessee. Map design and art work by Perry Stephens with input from Rame Awad and Devan Cross of Columbia Tennessee. I hope this is enjoyable and played in the spirit of good clean fun. - Small farming community near an Axis gun powder manufacturing facility. The factory and faction must be shut down. All trains have been destroyed and all martime routes have been destroyed and blocked. It's up to you to clean up and close shop on the operation.

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4442 downloads

Uploaded:09-27-2008

Kriegsnebel

kriegsnebel.rar | 7.12 MB

Kriegsnebel (v1.0) which will propel you into some of the intense action that was found during the Second World War. Enjoy.

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2044 downloads

Uploaded:08-25-2008

Panzer Elite Camo Uniform

panzer_elite_camo_uniform.zip | 1.73 MB

Heroes[/i] member requesting a little shake-up of the bland, tired looking rags that used to be worn by the Panzer Elite. Chralle_com is back once again to spruce up the look of some of the men under your command, because, let's face it, who wants to have their men looking like a bunch of homeless people :) The developer has stated that this project has taken him quite a few hours to put this together, and about 75% that was put into the helmet...and this is where the biggest improvement has been made! Refer to the readme for more information

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2085 downloads

Uploaded:08-11-2008

Battle of the Alamo

coh_alamomod_v1.0.exe | 2.2 MB

that can be played in skirmish or multiplayer mode against the AI. To give your adventure more bang for your buck, the AI opponent(s) will get stronger and stronger over time, until it becomes impossible to survive. So try to survive for as long as possible and set a new record time for each map...if you can! Make sure your weapon is loaded and put on some clean socks, it's time to get intense at the Battle of the Alamo! Refer to the readme for more information.

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573 downloads

Uploaded:07-06-2008

The Pofia Mod

coh_pofia_mod_v1.1.zip | 4.4 MB

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5874 downloads

Uploaded:06-20-2008

Ice and Steel

ice_and_steel.zip | 6.77 MB

newest release for your [b]Company of Heroes[/b] enjoyment! Ice and Steel takes place in the frozen remains of a bombed out, fought over industrial complex. As the name suggests this is a winter environment with 2/3 of the map industrial and 1/3 forest. This map contains three different weather options and plenty of cool effects to keep you playing. Enough with the reading already, you should be playing this 6 player map by now...Hurry up and click that download link! Refer to the readme for more information.

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4895 downloads

Uploaded:05-09-2008

Hurtgenwald

hurtgenwald.zip | 7.28 MB

trench to trench, reminiscent of the First World War. Small towns and encampments are key to the allied advance. A large group of Allied forces have targeted a logging camp near the banks of the Rur River as a staging point for an offencive against German force in the Hurtgen forest. They are, however, unaware of the German troops massing near by, for the eventual counter attach into the Ardennes. A long and hard fought battle is about to ignite amongst the trees of the quiet forest.

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9600 downloads

Uploaded:05-06-2008

Burgundy

burgundy.rar | 18.32 MB

of this city is a free forge ambiance. This is Seb66's first map for Company of Heroes, but players of Cod 2 can almost recognize all corners of the Burgundy as well as Burgundy, Bulls Map. Aside from the initial Burgundy map, you also get a second, equally enjoyable map, Burgundy at Night is just as the name implies, the night version of the Burgundy map. It includes a few flaklights and searchlights on important zonepoints. It includes a bit of fog, so that the setting resembles a typical early summer morning. Refer to the readme for additional information.

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5613 downloads

Uploaded:03-21-2008

St. Lambert-sur-Dives

st_lambert_sur_dives.zip | 28.8 MB

Company of Heroes gaming experience! This is a 2v2 map, which comes complete with lots of fields, hedgerows, small farms, and a town. St. Lambert-sur-Dives is divided by a river, and most of the river is crossable, though, to prevent the map from becoming campy. The two bridges over the river are of extreme strategic value as seizing both bridges will completely cut the enemy off from any resources they have captured on the opposite side of the river. If you think you have what it takes to reign supreme, and walk away with bragging rights, then the first step in accomplishing this is to click the download link.... Refer to the readme for more information.

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1928 downloads

Uploaded:02-25-2008

Deux Poissons

deux_poissons_v1.rar | 9.97 MB

this map is as interesting as the map itself...Deux Poissons, which is translated to mean [i]'Two Fish'[/i], is a small fictional French town that is nestled in the South of France and can openly brag about the fact that it has been spared the horrors of World War 1 as well as the devastating advance of the German Army during the onset of World War 2. For this quaint little town, it would appear that the [i]third time is [u]not[/u] a charm[/i]....it is now caught between the unforgiving grip of the Allies Force and the deadly hold of the Axis Armies. The fate of this community is in your hands, if you think you have what it takes to do the right thing, then start your download now and start enjoying Deux Poissons. Refer to the readme for more information.

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6920 downloads

Uploaded:11-27-2007

The Big Beach

the_big_beach_normal.zip | 11.05 MB

struggle for supremacy for will not be hard, but the challenge is still there, albeit, a little tamer. There are still a number of weapons laying around, however, these were scaled back as well, but they are there...so you will still not have to resort to throwing rocks at your enemy. As with the harder versio, the terrain is a mixed bag, you'll have to content with a lot of hills and mountains, and when you have mountains, you know there are going to be some cliffs, so caution should be the word of the day. The only good thing about the terrain of this map, is that your opponents will have to deal with it as well. If you're looking or a challenging map, but not a difficult one, then The Big Beach (normal) is worth the rice of a free download; Even with the changes made, this is still a formidable map, with no super easy way to to get to the winner's circle, and the resources found inside are closer to normal. To add to the realism, this map also has the atmosphere cycle, so you will have the day and the night to contend with, along with some changing weather. You and seven other gamers will have face some competition beore the game ends. Refer to the readme for more information.

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3979 downloads

Uploaded:09-02-2007

Supply Lines

supply_linesv2.zip | 13.06 MB

countryside as the backdrop...it's best to not pay to much attention to the landscape though, remember what you're here for... As with the previous version, this is a first for $ TEXAS $ in his map-making style, as this map implements a .scar file, so there are now some new concepts present; This alone will increase the [i]challenge-factor[/i], as he who controls the points is in a great position to walk away with bragging rights! Almost every build-able unit will start off locked, and the only way to unlock them is by capturing control points. [b]The three special control points contained in this map are:[/b] One point gives a Pershing/Tiger reinforcement every 20min One point will give Allies Air Support (uncontrolled bombing and strafing runs on Axis side of map) One point will give Axis Artillery support (uncontrolled Artillery strikes on allies side of map) If you happen to lose control points, it can result in temporary loss of the unit build option; Some points will unlock units for both teams so only the controlling team will get to use its units. $ TEXAS $ has stated in the readme that there will be a guide included in the .zip folder to help if you want to know which points do what, there is also in game instruction show you the location of the Key points. [b]This version fixes a few issues:[/b] [*]Small adjustments to paths and environment [*]Fixed a major issue with axis not building their buildings [*]Fixed an issue with infantry getting stuck when leaving certain buildings [*]Structures surrounding main base can only be occupied my the owner of the base now [*]The game play has been greatly changed, instead of a single over all concept, this map now showcases many unique and familiar control points Refer to the readme for additional information.

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6752 downloads

Uploaded:07-26-2007

The River

theriver4p.zip | 7.5 MB

from eraticating your opponants, take pride in the fact that collatoral damage has a huge effect on the cities and bridges as well as other objects! These areas can be blown up for maximum effect. The River has it\'s bases situated on plateaus with one entrance at the rear, which adds to the need for a sound, dependable strategy, this along with the really good choke points make this map a [i]must-have[/i]! Don\'t delay, avoid the long imaginary lines and download your very own copy now! Refer to the readme for more information.

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2795 downloads

Uploaded:04-27-2007

French Village

french_village_v1.zip | 4.75 MB

capture the other side of the village. This map is a mix of urban warfare, Forest warfare, open fields and farms.

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2039 downloads

Uploaded:04-27-2007

Farmland

farmland.zip | 8.65 MB

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11638 downloads

Uploaded:04-27-2007

Sniperhanzs' Mappack

mappacksga.zip | 71.31 MB

[3 player ] Berg_in_Deutschland [3 player]

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4964 downloads

Uploaded:04-27-2007

Canyon Conflict

mp_canyonconflict_v2.zip | 10.49 MB

I may make version 2 with victory points if there is a big enough response. Changes in Version 2: *Added Victory Points! *Added more control and supply points. *Added loading screen image. *Added mini-map during map selection. *Fixed terrain that once bombarded would block passage. *Fixed foot bridge that wasn\'t level. *Moved starting bunkers to make them more effective. Unzip all the files in \"mp_CanyonConflict_v1.zip\" into \"C:Program FilesTHQCompany of HeroesWWIIDataScenariosmp\" (if you don\'t already have a \"mp\" folder in your \"...WWIIDataScenarios\" folder, make one!)

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1408 downloads

Uploaded:04-27-2007

Bayeux Outskirts

bayeux_outskirts_v1.zip | 7.65 MB

places to make sure the invasions went as planned. A company of paratroopers has been dropped on the outskirts of a town called Bayeux. They\'ve secured the key objectives and have dug in waiting for armor from the beaches to arrive. The armor has arrived and are now planning to push into the town itself. The Allies have been taking heavy direct fire from German artillery inside of the town. In just a few hours two tank platoons have been destroyed, and the Allies are forced to dig in. The Germans are preparing for a counterattack and it is Your job to hold them off. Your key objectives are to hold the road running to the beaches and secure the two small villages on both sides of the road. Make sure you use the hedgerows to your advantage and Good Luck! Becauase you\'ll need it. Extract the files to THQ/Company of Heroes/WW2/Data/Scenarios/MP

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2324 downloads

Uploaded:04-27-2007

Battle of La Puerta

battle_of_la_puerta_v1.1.zip | 7.91 MB

siene river. The allies start on one side of the river, and the axis on the other, and have to fight for the middle. It is a small map, so its geared towards more infantry wars than anything.

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6644 downloads

Uploaded:02-21-2007

Burning Wrecks Mod

burningwrecks_v2.0.zip | 629.84 KB

fire effect to wrecks. Time of this effect is about 100-120 seconds. It works with any mod or you can run it as separate mod too. ============= v2.0 Changes: ============= - fixed animation problem - it randomly adds 2 different burning effects. 1. default COH effects, it last about 120 minutes 2. big smoke and fire effect , it last till wreck lives

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6868 downloads

Uploaded:11-03-2006

Supremacy mod

supremacywarmachine.rar | 10.33 MB

weapons - cheaper and faster to build units and squad sizes enlarged - tank and anti-tank guns are devastating to their targets surrounding - alot of stuff i forgot, been workin on this for some time - Rifleman and airborne squads have been equipped with m1 thompsons - Rifleman can upgrade to get equipped with recoilless rifles (working on setting it to bazookas) - Volksgrenadiers and grenadiers equipped with mp44, cos kar’s suck - Tanks are now way better, their shells do way more damage. But the higher they fly, the harder they fall -> At weapons are upgraded too This is basicly everything, could be I have forgot something. The sp campaign is now way more intens, like the Cherbourg mission: I assaulted the coastel gun with like 9 inf squads and 4 wolverine\'s and in the end, I held 4 squads and one wolverine. Then I moved my assault with this force over the bridge and lost all. The stugs destroyed my armor and inf squads killed my men Installation: Put these files in your coh folder and start the game with the folowing command line: -dev -modname Surpemacy So it will look like this: \"C:/Program Files/THQ/Company of Heroes/RelicCOH.exe\" -dev -modname Supremacy Although still a bit unbalanced, tanks can blow eveything to valhalla, but get killed with 1-2 hits of a panzershrek. Enjoy

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56235 downloads

Uploaded:09-05-2006

Company of Heroes Single Player Demo

company_of_heroes_single_player_demo.exe | 1.76 GB

invasion of Normandy through their fight across Europe, all set against the most dynamic, and completely destructible, battlefield ever seen in a game. This demo includes 4 tutorials and a few missions.

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545 downloads

Uploaded:07-01-2012

Bootlace Crossing

bootlace_crossing.zip | 11.57 MB

points. there is only one vehicle access bridge to the island and four foot bridges. also there are buildings placed in strategic spots to help you defend or advance through the map.

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397 downloads

Uploaded:07-01-2012

8PL_Rivers_Merge

8pl_rivers_merge.zip | 3.91 MB

bridges. Thanks BChuckles

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171 downloads

Uploaded:02-29-2012

Doubt Be Invaded

doubt_be_invaded.rar | 1.31 MB

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367 downloads

Uploaded:08-02-2011

Red Ball Express (8)

8p_red_ball_express.zip | 8.29 MB

, room made for slot 4 and 8 they face looking into the bases slot 4 looks at slot 2 and slot 8 loks at slots 6 the doors of both hq`s lok into the bases not into the map. Few extra bunkers added or slighly moved. 4 extra points added because of extra player.. 2 each side near the bases Over all the map is 99% the same has the 6 player version.. Big thank you to for been my testers. Don Dennis Appari You been an great help. To install put the map sga in C: My DocumentsMy GamesCompany of Heroesww2scenarios Then start Commpany of Heroes.

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272 downloads

Uploaded:06-22-2011

Rhine River (8)

rhine_river_ss.tga | 2.25 MB

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1508 downloads

Uploaded:02-06-2011

London Bridge is Falling Down

4p_london_bridge_is_falling_down4.sga | 1.55 MB

city. This is part 1 of 2. The map is a 4 player map. Part of the city is not destroyed but most is.[/quote] This is another map from bacondragon. Unfortunately this map suffers from the same problems as it\'s predecessor. In short, this is supposed to be centred around london bridge. London Bridge is a well known, internationally recognised landmark which sits next to other very well known landmarks, such as the Tower of London, a (near enough) thousand year old castle. Yet this bridge looks absolutely noting like London, or any English city. Texturing is repetitive, and there is a lack of cover. The only cover on the map is the line of sandbags running in front of the river. Then we have the distribution of strategic points, which guarantee a victory for the people on the north bridge. And whatever bug existed in the previous map that crashes CoH exists in this map as well.

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1369 downloads

Uploaded:02-04-2011

The Old Flood Plains

the_old_flood_plains.sga | 6.93 MB

the ideals of the Allied field bases in mid france and the Axis hiddin in the urban war machine in the heavily bunkered citys, treck across country through hedges and farmland before storming the axis base and destroying industrial threat with brute force of vailiant soldiers and tanks. As far as game play the map offers many chances to flank the enemy with bottle necks and open plains. Diversity is your allie brute force your weapon[/quote] The old flood plains is a 6 player map, well split up into three sections. There is however plenty of (mostly yellow) cover for infantry for early combat, however due to the amount of fuel available combat quickly becomes tank based. This map is possibly better suited for skirmish games versus the AI rather than againt humans due to the number of bottlenecks and the distribution of resource points which makes it very difficult to take important points easily due to the choke points, and the fact that some of the best choke points (ie the bridges) can be blown up to prevent easy advances.

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1919 downloads

Uploaded:01-22-2011

Village Offensive 2v2

village_offensive_2v2.zip | 6.51 MB

crossing towards two areas. The left side has 3 bridges to it, the right has only two. There is also a footbridge connecting the two base sections to each other at the furthest point away from the HQ\'s. It\'s balanced pretty well, but I wouldn\'t want to try playing it online against a good team because of the layout of the centre island. It\'s probably best for Skirmishes vs the AI. - Freyr

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588 downloads

Uploaded:01-02-2011

2p Valley of Death

2p_valley_of_death.zip | 1.9 MB

invisible. From the Author:- [quote] Hi, thanks for looking at my map. I recommend you play against other human players as unfortunately I haven\'t had the time to get the AI perfect, so occasionally they may tend to stay in one place and spam troops ;) I\'ve put in a bit of detail, and the map runs great and works well. have fun :)[/quote] The AI struggles, as it can\'t build a base to tech up, and humans will just likely just mass mortars. A mortar at the HQ can drop mortar bombs on the middle of the map, and obviously that holds true for the reverse. Holding the middle with a MG and then bringing up a few mortars ends this incredibly quickly, and both mortars and MG\'s are available from supply drops in your the base and top corner. - Freyr

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626 downloads

Uploaded:11-10-2010

Forest Battle

forestbattle.zip | 2.96 MB

crossed by a single pathway with enough room for tank battles. [b][u]Staff Impression[/u][/b] It appears obvious this map is the work from a newbie mapper. Lack of texture and height differences as well as the same kinds of trees all over make it look quite plain - on first look. On second look though, this map is rather fun to play in Multiplayer, you will face the greatest heat of the battle inside the rather open base area. This map is a definate start into the right direction. [b][u]Summary[/u][/b] This is well worth checking out, give it a try and leave your feedback please! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1560 downloads

Uploaded:10-24-2010

PanzerwerkSP2MPmappack

panzerwerkssp2mpmappackfil.zip | 307.03 MB

all played the SP maps, so there's really nothing to say there. I am impressed that someone took the time to convert them, though. [b][u]Summary[/u][/b] Certainly a welcome addition to the community, because some of the SP maps were really quite good and would likely be fun to play MP instead of against a predictable computer. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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849 downloads

Uploaded:07-09-2010

_LaClown_'s guide to .zip and .rar files

_laclown_s_guide_to_.zip_and_.rar_files.txt | 2.37 KB

skill for anyone downloading content off the web. [u][b]Summary[/b][/u] Another helpfull tutorial on how to get the basics of .zip and .rar files. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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1899 downloads

Uploaded:05-19-2010

The All Around Mod

all_around_mod_setup.exe | 12.71 MB

Company Of Heroes in a few ways. Changelog: [b]Allies:[/b] - HMG Team, Sniper and Rangers added to Barracks. - Rangers have Thompson SMG’s, and can be upgraded with Flamethrower. Also have the Fire-Up ability. Can Re-Inforce via paradrop. - Radio squad, Lone Ranger squad and Medic Truck. - Radio squad, call in howitzer barrage + Airbourne infantry - Lone Ranger can Fire-Up, Semi-Hero unit (Lots of health) + Bren - Airbourne can Camo + Bouncing Smoke Pack - Airbourne Company can call in Elite Paratrooper Engineers - Added Pershing and Sherman Caliope to Tank Depot [b]Axis:[/b] - Defensive Doctrine can call in Nebelwerfer barrage - Blitzkrieg Doctrine has Paradrop Suicide Bombers and Ultimate Volksie Rush. - Grenadiers and Mortar team moved to Wermacht Corters - Blood Brothers added to second Building - Blood Brothers, Bundeld Grenade, One for, All for one and Mortar barrage ability. - Medic Truck added to second building - Tiger added to tank depot [b][u]Staff Impression[/u][/b] This is one of the few files I remember from my beginning days on this site...yeah, it has been that long. The mod has, as you could expect it, improved a fair bit. The most notable and enjoyable change is that the axis powers have been modded to a nearly equal level, finally guaranteeing a bit of more balanced gameplay. As he mentioned in the forums before, this mod is not about realism, it's several ideas thrown/put together. And he did a nice job at that, kudos to his fellow helpers as well. [b][u]Summary[/u][/b] Seeing how far the former beta has developed, this can be considered a safe and fun download. Enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1632 downloads

Uploaded:05-18-2010

Westwall

35westwall_v_2.10_patch.rar | 2.32 KB

[file="113891"]Westwall Mod[/file]. [u][b]Staff Impression[/b][/u] The mod adds several useful elements to both single- and multiplayer matches. A couple of nice and senseful changes have been performed. For additional info, check out the screenshots below. [u][b]Summary[/b][/u] If you enjoy playing against the computer - like me - this mod is for you. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1712 downloads

Uploaded:03-12-2010

Martainville (2) FINAL

2p_martainville_1_3.rar | 9.86 MB

watch out, because the enemy will be bypassing your fortifications left and right. Tanks will be your biggest assets here. Graphically, this map is very well-done. The textures are blended, but at the same time vary. Gratuitous use of crops, grass, and other map objects really makes this map some very nice eyecandy, and very interesting to play as well. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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9114 downloads

Uploaded:01-25-2010

Eastern Front - Launcher Update

ef_launcher_update2.4.exe | 2.04 MB

Server/Client communication. + Region decimal separators now fully compatible for all regions. + Added feature to pass arguments from EF_Launcher.exe to RelicCoH.exe. [b]The following arguments where added according to forum feedback:[/b] To start the game in windowed mode, run EF_Launcher.exe with '-window'. User specified ports are now also supported via '-port:[port here]' (e.g port:1888)[/quote] ~Pille

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1990 downloads

Uploaded:11-30-2009

Restricted Area

4p_restrictedarea_1_1.rar | 8.98 MB

small tweaks to the map itself. Visually, this map is very appealing, being on a par with, and possibly winning out over, the stock maps in terms of quality. My usual pet peeve when it comes to a map, textures, doesn't really apply here. Plus, of course, it's got a little something for everyone in terms of gameplay. There's open areas, tight city zones, and all sorts of stuff in between. But don't take my word for any of this. Download it and try for yourself! -CanadianBorg P.S. Resistance is futile, eh?

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2993 downloads

Uploaded:11-26-2009

Fight For Your Life! MOD-TOV 2.601

ffyl_0.95.zip | 49.47 MB

damage from rear attacks. - Weapons have more range and new stats - Doctrines will be unique and specialised - more units/buildings - adds depth to the game (Pls Try Axis Defense Doc., and dont miss the truck in krieg barracks ) - more upgrades (eg Kampfkraft centre) [/quote] So hit download and try it out today!. -Lint

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5075 downloads

Uploaded:11-02-2009

Tactics II 6 player

tacticsii6p.sga | 7.45 MB

intend for the game to be decided more on battle field tactics and less on grabbing some critical resources in the middle of the map. Lots of open spaces to allow for tank battles and somewhat easily defended city bases. -Lint

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1285 downloads

Uploaded:10-31-2009

Company of heroes Map pack

fight_for_hitler_2.zip | 16.81 MB

to pick is the height of the terrain. Seriously. Unless a specific historical scenario (and by that I mean a beach) calls for raised terrain, these maps are completely flat. Height variation does a lot to add to the dynamic feel of a map. Try to keep that in mind. Varied textures are also a plus. Don't take these suggestions the wrong way. They are only intended to guide you in further mapping, and I certainly hope to see more from you, as it is good to see fresh blood in the community (especially on Halloween, mwahahahaha!) -CanadianBorg P.S. Resistance is futile, eh?

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2184 downloads

Uploaded:10-24-2009

Rifleman Sergeant v1

rifleman_sergeant.zip | 954.79 KB

time. -CanadianBorg P.S. Resistance is futile, eh?

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420 downloads

Uploaded:07-11-2009

Morning Glory

morninggloryupdated.zip | 9.07 MB

fuel/munition income a little Bugfix: - fuel/munitions are now equal on all sides Installation: .SGA Version: - Copy the .sga file to ...\\Documents and Settings\\AllUsers\\Documents(or Shared Documents)\\Company of Heroes\\WW2\\Scenarios\\ (You have to create the WW2 and the Scenarios folders yourself.) \"-dev\" Version: - Extract (including path names) all other files to ...THQ\\Company of Heroes\\WW2\\Data\\Scenarios\\mp - Start the game in Dev mode (add a -dev to your desktop shortcut)

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1461 downloads

Uploaded:07-10-2009

4p Into the breach

4p_into_the_breach_v1.1.zip | 2.97 MB

german generals shouted to their men : \"Into the Breach!!, Into the Breach!!\" \" Ok this is an updated version of the original (duh!). Stuff Fixed: -Top Floors now accessable. -The VP is now only visible when playing in VP mode.

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3948 downloads

Uploaded:06-22-2009

Bunker Fight Valley

bunkerfight.rar | 7.39 MB

with his tail between his legs. My kind of fun. Let's get to it! Plus all the bridges are destructible, which is an added bonus. I'm sick of land bridges... -CanadianBorg P.S. Resistance is futile, eh?

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448 downloads

Uploaded:06-02-2009

Fallschirmjager Paradrop

fj_drop_v2.rar | 684.48 KB

[b]Here is the change list:[/b] FJ drop on every visible position, no drops in FOW, and no infiltration. Just like for Allied airborne squad. FJ drop costs 400 MP, cooldown 60 sec MP - manpower FJ health increased to 90 (from 60!!!, burn damage per second is now 12, was 8) FJ can have FG42 or MP44 FJ have "concealing smoke" like British commandos, "fire-up" ability and incentiary device Luftwaffe pioneer squad can have panzerschreck or MP44 - (squad cost is 450 MP) the squad gets weapon upgrade when u have an adequate building - it goes like for grenadiers - no building no weapon LW pioneers have sprint ability when panzer grenadiers squads have it too... so now you can move around LW with grenadiers with the same speed (it is useful sometimes, yo dont have to select some units for ability - now all units have that ability!) No "$1263123 missing key" or something like this, Engine.ucs file is also changed Check it out

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551 downloads

Uploaded:06-02-2009

mamayakurgan4p

mamayakurgan4p.zip | 9.36 MB

hill was the focus of savage fighting; the victor would hold a commanding height from which to bombard the apocalyptic battleground at its base. This map hints at the complexity of the trench-by-trench, pillbox-by-pillbox fighting. The summit holds a bounty of fuel and munitions, but there are also opportunities for flanking attacks. The AI (always a mystery) seems particularly aggressive on this map, especially in Annihilation mode (the only way you should play, in any event).

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3219 downloads

Uploaded:06-02-2009

Eagle's Nest

eagles_nest_2.zip | 9.18 MB

who love slugging it out with your enemy's defenses, try to fight your way up to the Teehaus (better known as the Eagle's Nest, one of Hitler's headquarters locations.) The author has included both .sga and .sgb files, for those who want to play this map multiplayer/scenario style. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2066 downloads

Uploaded:03-03-2009

Infanterie Fight SGA!!!

infanterie_fight.sga | 1.45 MB

base, and players can utilize numbers of buildings for garrisoning to cover their advances. This map has somewhat closed areas that kinda restrict tanks to the roads, so expect some fierce infantry battles to happen. Don't be surprised to see anti-tank guns deployed as they can cover a lot of ground due to the narrowness of the map. The map is pretty cool in design as you don't see many narrow stretched map these days, so it will definitely give you unique experience playing it. Check it out!

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4711 downloads

Uploaded:02-22-2009

Eagle's Nest

for_upload.zip | 2.94 MB

Axis have to defend the Fuhrer's home at all cost! There are choke points leading into both bases which creates an advantage for the defending team; thus, artillery is a must for this map. In the middle of the map is an urban area which players can use to create forward bases for either attacking or defending force. This map is quite solid in map design - although it does make use of choke points a tad bit much -, and it looks pretty good.

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3486 downloads

Uploaded:02-03-2009

Just Another Beach Map

justanotherbeachmap.zip | 9.7 MB

with a small town and some military bases as well as some other small hamlets. Players looking for good maps for infantry only mods should look no more as this map is not very vehicle friendly so infantry and guerrilla tactics are advised. The map is well constructed and designed. It is what you would typically look for in a beach map, but this one has more urban areas of which you can take expect more street to street fighting. Check it out!

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4058 downloads

Uploaded:12-18-2008

Delta

delta.rar | 12.08 MB

its way. We advise u to make good use of the captured Flak’s. Aerial reconnaissance tells us the krauts are preparing a counter attack from the V2 base. We better not waste time. On the photo’s we noticed the bridge is much damaged in the middle, u better be aware. That’s all we know for now commander. And remember the quicker u knock out the V2 facility the less damage is done. Good luck to u all, Signed Trouble Company[/quote] Delta is a map continuation of the author's previously submitted map - [url="http://companyofheroes.filefront.com/file/Delta_Night;96270"]Delta Night[/url]. This map also uses SCAR coding. In this version however, you are free to play as all the slots and the map has some differences in unit placements and such. It is pretty much the same map, now with different objectives. Thus, if you are a fan of the previous map and wanted more, then this is definitely the map for you! Check it out!

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1827 downloads

Uploaded:12-11-2008

Delta Night

delta_night.rar | 13.59 MB

from shore is not possible due to the heavy coastal gun battery. The English bomber command managed to knock out most of the Nazi defence south of the delta. A small commando force managed to get a shore. They might be in good use to help u to set up some defences. An airborne squad from the screaming angels as landed near the farms in the southeast make sure they help u set up base there. Some supplies are dropped near the farm u might need them to clear path. That’s all we know for now commander. And remember the quicker u knock out the V2 facility the less damage is done. Good luck to u all, Signed Trouble Company[/quote] Delta Night is a four player map that unitizes SCAR coding. Although the premise is interesting, there are some design flaws with the map that might leave some players (Like me for example) confused and lost. For example: I was locked into my own base area without any ammunition points to capture so that I may use Paratrooper's (I was supplied with one) bombs to destroy wall sections locking me in. Once the action starting rolling in, the map becomes really fun with the objectives and what not. In spite of that, the map is nicely created with a nice creations of towns and beaches. Check it out!

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5681 downloads

Uploaded:11-23-2008

KNG-Grounds

knggroundsv1.1.rar | 6.47 MB

since it can result is massive battles were both sides struggle to breach the other team's lines. As said before, the author has crated many hills, although they look very artificial, they are great for use of defense. There is a wealth of points to capture, split down evenly between the two team's capturable territory. [quote] Changes to V0.2 beta: corrected some details and removed several bugs which caused that the A.I. camped and didn't attack.[/quote]

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3159 downloads

Uploaded:11-07-2008

Romel

romel.zip | 10.6 MB

fighting. Teams also, equally have access to a good economy with fuel and ammo points being symmetrically placed. Design wise, the map does look good, with nice placements structures and object throughout the map. Try it your self and see.

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3671 downloads

Uploaded:10-15-2008

Specialized Production Mod

specializedproductionmod24.zip | 151.2 MB

mod is to make production of units specialized. Once you choose a side, you choose what tree you want to use, each one allowing certain units to be buildable. Each doctrine plays differently, and you have to develop different tactics for each one. some trees focus on less squads but micromanagement, while others focus on mass rushes, while still others focus on flanking or heavy weapons support. There are a ton of different combination of trees on any given battle, making for a lot of re-playability and no repetition! [b]Some of the general changes in this version include:[/b] Fixed axis tank bug Added new upgrade system to a few new units Updated .abps so all guns are visible Added 2 new black ops units...black ops mortar + black ops AT gun All medics now have smgs...they are not very powerful, but no longer are they defenseless!!! Fixed old AT bug Minor tweaks + adjustments to upgrade system Added 3 allied upgrades at thee quarter master that specialize in one type of income...(for example, you can reduce fuel income in order to increase munitions income) Lots of other minor balance tweaks and changes [b]Some of the changes to the Black Ops:[/b] All units come from the Barracks All infantry have a camouflage ability. They cost a lot of population per unit, hence making this the most limited tree in terms of numbers of units. When used properly, they are extremely useful. not good for beginners, as they will die with ease once exposed. This tree can use tanks through abilities in the command tree Some of the new units: Covert Ops squad Elite sniper Det Team Camo Engineers And more... Overall gameplay is slightly faster paced but still manageable; Every tree focuses on certain units, the only common units in the Specialized Production Mod are engineers and riflemen and a commander, or their equivalents in other races. This mod also adds an all-new upgrade/veterancy system, great skins from halftrack, a UI overhaul, a little bit higher popcap and resources, and tons of new abilities, upgrades, and units. Refer to the readme for more information.

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4046 downloads

Uploaded:09-08-2008

Remagen by Day

remagen_by_day_v1_2.sga | 12.71 MB

to [i]Remagen[/i], they found out the SS Panzer Elite was blocking the bridge. The fight then went directly to the river and Patton immediately dispatched his Paratroopers, Codename: [b]Operation 'Get Remagen'[/b]. Monty called in the Scottish Pipers to defend against the evil Storm Trooper's suicidal bridge attacks, and he also sent his Elite Red Beret Commandos to take hill positions on Hitlers Remagen fortress. Hitler, out of desperation, dispatched his Knight's Cross to a secret hill entrance to push back the cowboys...You won't want to miss out on Remagen by Day (v1.2)! [b]Some of the fixes in this version include:[/b] Access to hills and forrest Pre-game slots that show starting locations Enlarged the German side road that lead to river giving access to tiger sized tanks Changed out the bridge bunker Reworked the 88 bunker A few secrets have been added Refer to the readme for more information.

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3679 downloads

Uploaded:08-27-2008

Cmod-Special | Tank Mod

cmodspecial_tankmod.zip | 155.55 KB

that it is now divided into two separate mods, both of which are contained in this download. Allied Tank Mod In the mods you can make Pershings The Pershing can now use smoke screen Axis Tank Mod In the mods you can make Tigers and Kingtigers The Kingtiger can now use smoke barrage and suppress Infantry The battle rages on, will you spectate, or will you do your duty? If you enjoyed his earlier releases, such as his skins, then you won't be disappointed with Cmod-Special | Tank Mod! Grab your weapon and prepare to fight the good fight! Refer to the readme for additional information.

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1179 downloads

Uploaded:07-30-2008

Historical Marine Corps Skin Pack

marine_corps_skin_pack.zip | 1.36 MB

war file the Iraq War- modern marines - ranger - located in Iraq war file

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3886 downloads

Uploaded:07-29-2008

Denkis Sound Mod

denkis_sound_mod_v.2.rar | 255.37 MB

original, which is an almost piddley 30 megs; You'll be happy to know that one of the reasons for this heavier size is due to not just more sounds...but better sounds! If you're looking for that little something to spruce up your [i]Company of Heroes[/i] gaming adventure, but don't know what...then you're in the right place, Denkis Sound Mod (v2) will incorporate different sounds to add to your CoH experience, these include all of the weapon as well as the vehicle sounds. [b]Some of the features of this mod include:[/b] Improved sounds Some weapon sounds changed (ie: German Nebelwerfer sounds like the Russian Katyusha) All vehicle sounds changed More sounds added It is important to note that if you [u]have not[/u] installed the previous version: [file="92242"]Denkis Sound Mod[/file] already, then [b]you will also need to download[/b] the .module, [file="92524"]which can be found here[/file]! [i]download it, install it, start the game, pump up the volume and have fun[/i] Refer to the readme for more information.

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1694 downloads

Uploaded:07-17-2008

Entergraven

4p_entergraven.sga | 8.25 MB

easy, eh? Well, don't get to excited...you won't really be able to use much of your Armour near the center of this town, so you'll have to stick with the skilz of your Infantry, but not to worry, there is enough elbow room on the outskirts of town to start a scrap yard. ;) Entergraven also comes equipped with some minor chokepoints as well as some elevations to add to the entertainment factor, not to mention, your [b]Company of Heroes[/b] gaming experience. Refer to the readme for developer's notes.

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4145 downloads

Uploaded:06-26-2008

Rhine River Crossing

rhine_river_crossing_v1.2.zip | 8.18 MB

survival! Not to discriminate against any one set of gamers, this developer has constructed Rhine River Crossing to be compatible with both [i]Company of Heroes[/i] and [i]CoH: Opposing Fronts[/i], which features a small town that spans both sides of the river and has 3 bridge locations for crossing that become the keys to winning the battle. As a result, the battles can become very intense as both sides fight to control the bridge crossing. There are plenty of resources and choke points along with three access roads to each pair of bases which makes defending your base a real challenge if you don't secure the bridges. Rhine River Crossing is this developer's first map upload and he has made many tweaks to this map during it's development to increase balance, playability, challenge and FUN factors, so enjoy. This map is for Skirmish / Multiplayer and supports both Victory Points and Annihalate. Refer to the readme for additional information.

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2079 downloads

Uploaded:06-23-2008

Evergreen1

evergreen1.zip | 6.41 MB

davcor has been a long time following up on his popular [file="83907"]TankMadness (v2)[/file], but he has done it, and done it well. Evergreen1 comes to you as a 4 player map with lots of resources, and with lots of cover; This is a good thing as you may need some time to catch your breath and devise a plan for complete domination! There is also a river running through the landscape with several bridges. All is not picturesque in this map, as there is a storm brewing all threw the game. Refer to the readme for additional information.

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1748 downloads

Uploaded:06-09-2008

Specialized Production Mod

specializedproductionmod21.zip | 39.65 MB

production of units specialized, once you choose a side, you choose what tree you want to use, each one allowing certain units to be buildable. Each doctrine plays differently, and you have to develop different tactics for each one. some trees focus on less squads but micromanagement, while others focus on mass rushes, while still others focus on flanking or heavy weapons support. There are a ton of different combinations of trees on any given battle, making for a lot of re-playability and no repetition! [b]Some of the fixes in this version include:[/b] Fixed freefire Fixed timed drop Fixed concealed drop Fixed numerous UI problems Fixed AI [b]Some of the changes include:[/b] Added new upgrades like agility training, weapons training, and scoped rifles for commandos Added 'medical officer' upgrade for lieutenants Added Kamakaze ability Added camo upgrade Squad size upgrade now affects elite panzer grenadiers. Overall gameplay is slightly faster paced but still manageable; Every tree focuses on certain units, the only common units in the Specialized Production Mod are engineers and riflemen and a commander, or their equivalents in other races. [b]Developers Note:[/b][i] because this is in .SGA format, you have to overwrite the entire archive, so there is no 'patch' from v 2.0...you have to download the entire thing...[/i] Refer to the readme for additional information.

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1072 downloads

Uploaded:05-28-2008

Blitzkrieg Mod

19blitzkrieg_mod_v1.zip | 312.27 KB

originally left out! If you want a few changes to address the few issues Opposing Fronts had...then this is the mod to do it...certainly try it out!!

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187 downloads

Uploaded:03-18-2008

CoH v2.202 to v2.300 Japanese Patch

ja_2202_2300_patch.exe | 40.54 MB

v2.300 patch will update your existing v2.202 and is for the Japanese installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added \"Exit Game\" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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5015 downloads

Uploaded:03-16-2008

Night Assault

night_assault.rar | 29.43 MB

This map will bring together you, and three of your friends, for some intense fighting that not all of you will be survive... Player 3, the one by himself over the river, has the advantage of being heavily defended as he controls the oil refinery and supply depot. There is a garrison stationed in the nearby town (player 4's location) to help protect the plant. The object of this map as to eliminate the depot. Although the walls around the fields give good protection in the early stages of the battle they will soon become redundant when the heavy equipment arrives. The allies have 2 artillery pieces set up on the hill to help with defenses, one allocated to each player. [b]There are three versions of this map:[/b] Night Assault: The battle is takes place during the hour of darkness. Night Assault Dawn: The same battle but starting at first light. Night Assault Stormy: This battle is set at night under really wet and wild conditions and in this map all the street lights and spot lights work, adds a nice tone to the battle. Refer to the readme for more information.

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4784 downloads

Uploaded:03-07-2008

Ramelle

4p_ramelle.rar | 4.45 MB

between this download and the movie is the town of [b]Remelle[/b], the fictitious French village featured in the film, and this map. Ramelle, located on the banks of the Merderet River, Ramelle was a small French village which became an important target for both Allied and German soldiers following the Allied landings at Utah and Omaha beaches on June 6th, 1944. On June 13th, while scouting a nearby field, Henderson, Ryan and Private Toynbe destroyed a German halftrack that was part of a 2nd SS Panzer Division recon element. They were assisted by the unexpected presence of a squad of Rangers led by Captain John Miller. The Rangers were searching for Ryan, who was to be returned home because of the recent loss of all three of his brothers in combat. Just like the movie, there will be several challenges as you attempt to stay [i]not[/i] dead; This map even had the developer, HolyHappiness, bogged down in the town for some time as he tried to [i]do unto others as they are trying to do unto him[/i]. Ramelle is set up to be about 25% in the town, and 75% surrounding area made up of fields and hedgerows for the true "Normandy Experience." There is a river with two bridges, one in Ramelle, the other farther up the river. Includes bunkers, trenches, and other fun accessories in hedgrow area. [i]If the town doesn't look destroyed enough to compare with the movie, trust me, it will be by the end of the game, not one building was standing![/i] Refer to the readme for more information.

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5933 downloads

Uploaded:12-20-2007

Blazing Lowland

6p_blazing_lowland_v1.rar | 8.3 MB

good chance that you will find some bugs/issues within, however, he has stated that it is fully playable; The appeal factor is present throughout this map, and it is evident that this is not a quicky job, the lack of mapping experience aside, he has done a nice job of providing realism. [img]http://screenshots.filesnetwork.com/65/others/6pblazinglowlandteaserxk8.jpg[/img] Once you find yourself inside Blazing Lowland you will notice that there is a lot of emphasis placed on infantry style battles, although, you can still have plenty of fun using the armour; You will also notice that there are some tight areas throughout, but not tight enough to be considered a choke point, so set your stratagy accordingly. There are also a number of potential battlefield locations, as well as a number of advantageous terrain designs that can be exploited, such as: [*]Forests [*]Water [*]Entrenchments [*]Villages To play this map, you have only one task to complete, you must download it first! Enjoy. Refer to the readme for more information.

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585 downloads

Uploaded:12-17-2007

CoH v2.1.0.3 to v2.2.0.1 Patch - French

fr_2103_2201_patch.exe | 43.08 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge \'fatigue\' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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2757 downloads

Uploaded:11-04-2007

Dawn Of Conflict Mod

doc_v2hotfix.zip | 1.39 KB

module file. What is this mod about? Well, read on...With the additions to both factions that this mod puts into your game, the action is sure to be intense...and the gameplay will be changed enough that it will throw in some renewed enthusiasm! As with earlier versions, the Dawn Of Conflict Mod (v2.0) is not a finished product, you will get the general idea of what you can expect in terms of the fun-factor and Company of Heroes goodness, and get the excitement flowing with the release of future versions, for which, the developer remains open to suggestions and constructive criticism. [b]Some overall features of this Mod include:[/b] [b]Allies:[/b] Barracks Scout Squad Radio Operator Support Barracks Sgt. Randall Battle Rifle Squad Motor Pool Commander Tank Depo Firefly Sherman ...And many more! Enjoy.

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21776 downloads

Uploaded:11-01-2007

CoH: Opposing Fronts v2.103 Patch - English

cohof_en_2102_2103_patch.exe | 11.63 MB

that exists on North American released copies of CoH: Game of the Year. Fixed an occasional crash that would happen on quad-core CPU\'s. [b]Gameplay:[/b] Fixed a bug in the Infantry Combat System that was causing inconsistent application of priority system. Fixed a modifier in the church steeple that was enabling snipers to fire at drastically increased rates. Fixed British infantry invincibility when capturing and reinforcing heavy weapons (Machine guns, mortars etc.) Axis Knight\'s Cross Holders have abilities arranged so that both Assault and Fire Panzerfaust are usable from the command panel.

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3821 downloads

Uploaded:09-03-2007

Borderclash

borderclash.zip | 3.23 MB

through another day, another chance to get out of this godforsaken war and go home to my family...but it's not really up to him, it depends mainly one me seeing the enemy before he sees me; I bet this was nice countryside before the Germans...before the fighting...before the bombs...Yup. Another day in Paradise. Introducing a first time CoHFiles developer, LaggKiller, who has provided his creation for you, the CoHFiles community to enjoy! Borderclash is sure to keep you on your toes as you continue on with the [i]good fight[/i]. So strap on your boots and lock-n-load, prepare yourself for a 4 player skirmish map, with the same objective as always...do onto them before they do onto you! If you're feeling lucky, start your download now soldier! Refer to the readme for additional information.

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3215 downloads

Uploaded:08-23-2007

Supply Lines

supply_lines.zip | 11.88 MB

remember what you're here for... This is a first for $ TEXAS $ in his map-making style, as this map implements a .scar file, so there are now some new concepts present; This alone will increase the [i]challenge-factor[/i], as he who controls the points is in a great position to walk away with bragging rights! Almost every buildable unit will start off locked, and the only way to unlock them is by capturing control points. [b]The three special control points contained in this map are:[/b] One point gives a Pershing/Tiger reinforcement every 20min One point will give Allies Air Support (uncontrolled bombing and strafing runs on Axis side of map) One point will give Axis Artillery support (uncontrolled Artillery strikes on allies side of map) If you happen to lose control points, it can result in temporary loss of the unit build option; Some points will unlock units for both teams so only the controlling team will get to use its units. $ TEXAS $ has stated in the readme that there will be a guide included in the .zip folder to help if you want to know which points do what, there is also in game instruction show you the location ot the Three Key points. Refer to the readme for more information.

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10430 downloads

Uploaded:08-11-2007

SauerRiverCrossing

2vs2_sauerrivercrossing_v1.0.zip | 8.83 MB

you will need get your troops, the 5th U.S. Infantry [i]Red Diamond Division[/i], across the Sauer river and recapture the towns, including Diekirch and Bettendorf in the valley; You will also need to retake the northern high grounds and cut the enemy off from reaching the Our river and thus the "Westwall" on the German side. If you happen to fine yourself doing your bit for the Fatherland, then your objective is simple...stop the Allies. SauerRiverCrossing is a fun map that will keep you busy as you make your way to Victory. Enjoy. Refer to the readme for more information.

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1019 downloads

Uploaded:07-31-2007

TaskBar Toggle On/Off Tweak

autoexec.lua | 1.74 KB

Tweak[/file]. If you're just joining us, and you agree with most of us, that the taskbar showing up in images takes away from the image, and just looks rather crappy. EL Furreto has created a fix for this! Now you can have your image without having the HUD obstructing half of it. Toggle Taskbar is as easy as pressing a couple keys, then once you decide that you want to have it back on your screen, just press another set of keys, and voila! The only thing to keep in mind is that the curser remains on the screen, but thats it. Short and sweet. What's new in this version? Well, the most notable is that the keys to press to [b]activate[/b] [i]Toggle Taskbar[/i] has changed: [*]Alt + S = will show the taskbar [*]Alt + D = Will Hide the taskbar [*]However, this download does not remove the Teamcolor (blue / red pattern on tank & building) Refer to the readme for more information.

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5457 downloads

Uploaded:07-29-2007

Coasts and Climbs

coasts_climbs.zip | 17.52 MB

and that it does. This may be a four player map, but the potential for bloodshed that can ensue will make it seem like there are ten times that playing! The fun will go from a coastal scene to that of a hilly landscape, with plenty of time and opportunity to reign terror and destruction on your opponant, If you think you have what it takes to walk away with bragging rights, then start your download now! Refer to the readme for more information.

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781 downloads

Uploaded:05-13-2007

Invincible Allies

invincibleallies.zip | 598.08 KB

and buildings are invincible, as in cannot be killed(they take no damage). - Most troops and vehicles cost no population points, so you can build as many of them as you like. This mod was intended for use with the single player campaign. It was written for the 1.50 version of Company of heroes. But it should work for other versions (not sure, didn't test).

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5534 downloads

Uploaded:05-04-2007

Islands

islands.zip | 3.13 MB

makes for extreme chokepoint-style fighting, and the bridges are prone to being destroyed. The map itself is bland, although the author appears to have a grasp for splines. A more formal review will come later.

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3643 downloads

Uploaded:04-27-2007

One Way Hell

one_way_hell.rar | 4.15 MB

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5459 downloads

Uploaded:04-27-2007

North Point Nazis

npn.rar | 9.36 MB

and have already held off one American attack. Now the yanks are going for a second push. The map supports both annihilate and victory point game modes.

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1773 downloads

Uploaded:04-27-2007

Montallegro

mp_montallegro_v1.2.zip | 10.38 MB

of Heroes\\WW2\\Data\\Scenario fix version 1.2 - removed bug bridges - added a fuel point

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1632 downloads

Uploaded:04-27-2007

McKinney\'s Town

mckinneystown.zip | 13.74 MB

with that lake limiting the area the Allies can rush from. Anyway this is a good map, have fun with it.

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2961 downloads

Uploaded:04-27-2007

Hill Suso Night Map

mp_4p_hill_suso_night.zip | 10.42 MB

within that village surround a church on a raised platform. Basic land can be found surrounding the central village activity.

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3102 downloads

Uploaded:04-27-2007

Duel D-Day

duel_dday.zip | 451.65 KB

in YOUR_COH_INSTALLATION_FOLDER /ww2/ data/ scenrio/ mp

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5455 downloads

Uploaded:04-27-2007

Stalingrad Docksite

mp_stalingrad_docksite.zip | 2.43 MB

river and advance from the docksite.

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1185 downloads

Uploaded:04-27-2007

Ste Mere Eglise

ste_mere.rar | 4.66 MB

due to sabotage on the railroad, the allies are free to directly engagethem without fear of attacking a superior force. :Installation Directions: Place into the mp Folder in C://WWII/Data/Scenarios Version changes in 1.3 -added more hedges in the town and straightened existing ones -added destroyed convoy at fuel point on german side -added lake and bridge in front of the german bunker system -straightened roads and added signs -alligned and reinforced Dragon\'s teeth near German side

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1258 downloads

Uploaded:04-27-2007

Take the Church

take_the_church.rar | 3.85 MB

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1085 downloads

Uploaded:04-27-2007

The Railstation

the_railstation.rar | 4.05 MB

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2549 downloads

Uploaded:04-27-2007

Verdun Sector

verdun.rar | 1.12 MB

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5705 downloads

Uploaded:03-24-2007

Weapons Mod

weapons_mod_v1.rar | 563.13 KB

didn\'t know how to mod and let people have somewhat of a longer range and higher damage Well, you can kind of say this is a realism mod for the weapons, artillery, tank gun, AT, etc. Sorry for lack of data I\'m showing you, lol... List of Changes: ALL RADIUS OF EXPLOSIVES CHANGED* All Small Arms and MG Weapons (Kar98, M1A1 Carbine, M1 Garand, LMG\'s etc) have been modified to be able to shoot far away objects. So no more cat and mouse... atleast not as much. [All changed > Small Arms 50/ MG\'s 55/] and all damage of all weapons have been increased by not dramatically but by 15 - 19. [Enables 1 Shot 1 Kill] * Tanks: All tanks have longer range (Like they should in real life) enables 1 shot 1 kill IF rear not front. *BEWARE: Pershing and Tigers CAN kill tanks easier now. * Etc... Grenades And Stuff: All Small Explosives Range have been changed. * The Axis\'s steilhandgrenade is able to throw farther than the allies Pineapple Grenade. * Sticky bomb has been buffed a little bit. * V1 Rocket... is now WAY more deadly... can destroy anything in a 50-yard range. (What? it IS a rocket after all... a huge one) * ALL Artillery: have been made to reach anywhere even in the biggest maps [Tried the maps included with game, NOT SURE ABOUT CUSTOM MAPS] * Flak 38: Longer Range, More Damage, Somewhat more accurate, More Deadly... but weak point is made rotation slower by 3. * AT: Made it more deadly against tanks, and less against infantry. *

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2015 downloads

Uploaded:01-20-2007

War On Ai v1.2

war_on_aiv11.2.zip | 2.21 MB

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1787 downloads

Uploaded:11-30-2006

Axis Tanktrap 1.3 bugfix mini-mod

tanktrap_1.3_bugfix_v2.zip | 23.53 KB

light vehicles (HTs, m3ACs, etc) exactly as they did in previous versions of the game. - Allied barbed wire was fixed. In official 1.3, allied barbed was bugged and would block axis Halftracks and armored cars just like tank traps. It now operates exactly as it should (pre 1.3 patch). These are the *ONLY* things this mini-mod does. There are no gameplay elements changed at all. ADDITIONAL BUG-FIXES FOR VERSION 2: 11/28/2006 - Axis 88mm Flak guns will now properly gain veterancy when the Support Weapons upgrade is researched at the Kampfkraft Center, just as they did before the 1.3 CoH patch. None of the specific values have been altered in any way; I just fixed the bug that prevented 88's from being recognized as part of the support 'group'. (The actual stat- bonuses from veterancy are identical to the 50mm Pak38's.) (Before installing a newer version of this mod, please make sure to delete the 'trapfix' directory, and the 'trapfix.module' file before continuing.)

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7136 downloads

Uploaded:10-18-2006

Combat Mod

combat_modv1.2.zip | 549.79 KB

with Panther and Tiger(Tiger had an increase on health, 2 AT guns made it look like a sissy girl). Sherman 75mm has a little shorter range than the german AT gun but the 76mm upgrade makes it a little more, also has been cheapend along with lower HP. Greyhound has same stats as Puma, little weaker HP. M10, slightly longer range than the 76mm Sherman, nothing changed HP wise. M26 Pershing has a slight edge on range over the Tiger and also is a little cheaper. Units added to barracks/Wermacht Q, Rangers Airborne Spec Ops(Allied new unit, equivilant to ST\'s)/Storm Troopers, also the strum armory has the Opel Blitz(Picture is still purple I think) its free and a fast way to get around. Volksgrenadiers squadsize is now 8, grenadiers is now 6... Pioneers/Engineers are now 4 units. Axis has a new building, Anti Tank Bunker a 50mm AT gun in a can... AND!! some tanks have infantry support, 4 infantry units, as really in WW2 tanks were never alone... Also this may cause some tanks to cost more... (Panther mainly) Mg42 crew is now 2 members, (gunner/feeder) Sniper squads now have 2 members, one of them never goes into camo, will be fixed by 1.1a if not sooner.... the description for my new unit (Spec Ops) says "$100001 no key", otherwise it works fine. Version 1.2 Changelog: --Sandbags fixed --Fixed all text --Added Tiger II (Black Skin) ----cost 1350MP 210 Fuel 35Munitions ----Uses 105mm Cannon, changed crater size. --Added new more sturdy sandbags for Axis --Fixed AT bunkers name and description --Fixed Allies Stuart Tank

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10556 downloads

Uploaded:10-04-2006

COH Extreme

tankyforallieyv2.zip | 79.99 KB

Weapons Support Center Place in CoH Folder, Then make a shortcut of the COH Icon on ur desktop. Add this to the Command line.. Just Copy and Paste Below: \"D:\\Program Files\\THQ\\Company of Heroes\\RelicCOH.exe\" -modname CoHExtreme -dev -- Axis Changes New units More Size Squads ETC ETC!

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265 downloads

Uploaded:07-01-2012

u38w3d3

u38.zip | 8.12 MB

were reachable only by infantery, but I had to release most of it because AI poor path pathfinding. U38 means nothing. It s just a code for myself to know on wath version of the map I playtested. Enjoy.

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694 downloads

Uploaded:03-23-2012

Sandos Map Pack (Co-op Scar)

sandocoopmappack.zip | 52.63 MB

position and annihilate. Installation instructions included in file.

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523 downloads

Uploaded:09-27-2011

Mapupdates&2new maps

6mapsmappack.rar | 31.82 MB

version Montherme 2 (8) - new map final version Wales (2) + (4) - new map final version / 2 versions of this map

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1147 downloads

Uploaded:08-16-2011

Larger Squads Mod

larger_squads_mod.zip | 17.89 MB

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395 downloads

Uploaded:07-17-2011

Port Marly [ revised ]

986p_port_marly.zip | 5.48 MB

footbridges - one indestructible bridge for vehicles, - one destroyed railway bridge, - and a path on each river bank. Plenty of buildings. Some availablemortars, MG42, Pak38, two Flak88, bunkers and somewhere dropped ammunition and fuel resources. Maximum population : 112. 43 SECTORS ( 11 fuel, 11 munition, 13 manpower, 8 high sectors to increase effectif per minute. ) A very large map !! Use your available truck near each HQ.

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381 downloads

Uploaded:07-09-2011

Cezembre

8p_cezembre.zip | 6.81 MB

1944, 700 germans resist against furious bombardments from Royal Navy, bombardiers using napalm for first time, and heavy artllery. I think this map is hard. Germans have got plenty of weapons and tremendous defences but little fuel resource. Munition resource is decent. They are only three narrow roads to interior island. Mind your steps !! Germans engineers put mines everywhere !!! Allieds have got plenty of resources and dropped bonus on the beach. They\'ve got 8 howitzer to fire on Cezembre. But they must reach island during ebb-tide. This is a long way !!

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101 downloads

Uploaded:06-21-2011

Mangoon

midas_maps_coh_2.zip | 8.23 MB

not outflank the enemy because there are fences that has to be destroyed first. (Via Vehicle or mortar...) In the middle are some trenches that will give you good cover. If you are lucky you find an MG42 in the garden ;) Hope you have fun with this Map. If you could write a comment when played this map, i will be very pleased.

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1298 downloads

Uploaded:02-01-2011

New Castle

new_castle.zip | 8.1 MB

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1468 downloads

Uploaded:01-22-2011

D-day+1

trial_2.sgb | 19.3 MB

reinforced by German defenses. Heavy a.t guns and strong bunkers are proud opposition and offer the chance for players (or a.i) to storm France with everything theyve got.[/quote] A pretty typical everything-would-be-stacked-against-you-if-the-computer-would-man-the-artillery type map.

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890 downloads

Uploaded:01-07-2011

Island

island.zip | 4 MB

sectors divided into 3 ManPower, 3 Fuel and 2 Munitions sectors as you can see by one of the screenshots. It also includes a small town with a few scattered Flak38\'s around the town plus some on the cliff to the south of the town. \"Off Map Reinforcements\" spawn to the right of the town in between the two munitions sectors to make it feel as if they were infact, coming from the \"citizens\" of the town.[/quote] As you can see from the screenshots, Island is a small map with 3 +5 fuel points, and 2 +5 munitions points. Due to the fact there is only one way in or out of a base and only one line of attack, it\'s easy to slap down an MG bunker in an area that makes advancing impossible. As there is less munitions than fuel, you can forget any off map artillery to clear points, or flame throwers etc to clear bunkers. As noted by the author, the off map reinforcements spawn more of less in the middle of the map, however there are 2 flak38\'s sitting on the spawn point as well as 3 buildings convenient for sticking MG\'s in. Whomever gets to the point first and takes a flak38 can mow down any infrantry the opposition attempts to bring in. Additionally, considering this is a map where infantry combat should dominate it\'s almost completely open with no cover. The population is also very low due to an extremely low number of points, even if you take every point (including the one outside the front door of the oppositions base) your still only looking at a total population of ~60. - Freyr

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623 downloads

Uploaded:12-30-2010

new senario

20newscenario.zip | 3.26 MB

people have for 8 player maps, and it\'s resourced higher than that. There are approx +150 fuel and a similar amount of munitions on the map. One could charitably say that is slightly over resourced. While the map is generally reasonably well made apart from a few areas which are completely impassable for tanks (some of the hills are a [i]bit[/i] steep!) it is marred by the fact that it\'s rigged in favour of the top player. Machine gun bunkers laying around the top half of the map play havoc with infantry. That\'s not a major obstacle however, because with the absurd levels of resources I\'d hit T4 and was building a Sherman in lieu of my 3rd rifleman, and the final support upgrade finished as the Sherman rolled out of the depot. More of a problem was the fact that [b]every possible route[/b] to the top of the map is blocked with tank traps. Well, that and the weapons that were stacked by the top base. I\'m still not sure what a particular pioneer squad picked up (apparently some unholy combination of a minigun and a G43) but it decimated two squads of riflemen without dying and required a strafing run, followed by a bombing run to remove the problem. That also illustrates the amount of resources flowing around, which are truly absurd. I literally couldn\'t spend munitions fast enough. This map would do quite well if it were converted to an 8 player map, with half the resources, but it\'s a bit broken as a 2 player map at the moment. - Freyr

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791 downloads

Uploaded:12-24-2010

Midas_Maps

midas_maps_coh_1.zip | 20.62 MB

map building. The maps are :- 1: Bequinn - A big 2 player map with a little train station in the middle. 2: Der Wahnsinn von Bernwald - 2 player map with a Bowl in the middle, where the most resources are. 3: Selfast - 2 player map with an Isle an many bridges. Gameplay wise, the maps aren\'t to bad, with resource points and CP\'s set reasonably well. The main problems the maps have simply stems from inexperience. Textures are a bit repetitive and don\'t transition well to their neighbours, and the elevation on hill\'s are pretty vertical when they are used. Still, with some useful feedback and help from more experienced map makers i\'m sure we\'ll see a lot of better maps from mongowurm in the future! - Freyr

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784 downloads

Uploaded:11-10-2010

DimiMap2

dimimap2.rar | 872.13 KB

the only way to fight a bridge map. The light urban areas around the rivers will produce some interesting tank-infantry hybrid battles, as infantry wil have plenty of cover, while tanks will have some space to maneuver in. [b][u]Staff Impressions[/b][/u] Not badly done, by any means. Bridge maps always make for some interesting battles, especially when there are some urban areas to fight in as well. Graphically, this map is about halfway there, with some good object placement, but still needing some additional textures and splines to bring it to life. The rain and lighting do add a nice touch, though. [b][u]Summary[/b][/u] Certainly guaranteed to provide some interesting battles, and will be a really good map with some sprucing up. A V1.1 would certainly not be unwelcome! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1104 downloads

Uploaded:11-05-2010

For Friends

4p_desert_ambush.rar | 6.37 MB

first complete release, \"For Friends\". The map also known as \"Desert Ambush\" is, as the title indicates, located in a desert environment and was built with a main focus on fun gameplay. [b][u]Staff Impression[/b][/u] I\'ll get the negative side out of the way first, if you\'re a fan of graphically stunning maps this one isn\'t for you. The map displays a desert combat as plain as these usually are. Leaving the graphical aspect aside though, the map scores where it really matters, in the gameplay. There is open range for lots of fun tank battles, enough cover for your infantery, and it is perfectly balanced for your multiplayer/LAN experience. [b][u]Summary[/b][/u] Be sure to give it a try, you won\'t regret it. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2056 downloads

Uploaded:09-07-2010

Omaha beach (4)

omaha_beach_4.rar | 3.81 MB

means flanking attacks are possible at all times. That same amount of open space makes infantry near-useless, as the almost total lack of cover means they will be shredded by enemy fire. [b][u]Staff Impressions[/b][/u] A very good premise, and something we don\'t see much of around here. True attrition maps are rare, and always welcome, but this map leaves something to be desired graphically. First, the beach doesn\'t look very... well, beach-like. Instead of a gentle slope from shore to the ocean, it suddenly drops at the edges, and doesn\'t even extend to the horizon (like a real beach), but simply forms a small square to play on. Just because it\'s outside the playable area doesn\'t mean you shouldn\'t pay attention to it, you know. Texture-wise, the beach is what can be expected (it\'s a beach, after all - variation is a bit much to ask), but the grassy area sorely needs it. Likewise with objects - there\'s no variation there, either, and they\'re too few and far between on the grassy section. [b][u]Summary[/b][/u] I know it sounds negative, but this is a good premise that just needs some polishing. A v1.1 would be very welcome! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1622 downloads

Uploaded:07-29-2010

Devastation Mod

devastation_mod_v5.2_final.zip | 11.47 MB

modifications to existing ones. [b][u]Staff Impressions[/b][/u] Among one of the best things about this mod is larger infantry squads. The basic CoH/OF squads were too small, and had a tendency to die. Besides that fact, the "special" tanks (Tigers/Pershings) are now available for production. But that's not to say the mod is unbalanced. Each side is well-balanced, with none being unbeatable. [b][u]Summary[/b][/u] A very good mod, and it's too bad that its run is over. In any case, enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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975 downloads

Uploaded:07-16-2010

AchelousriverV2 4v4

achelousriverv2.2.zip | 6.12 MB

points, and some bugfixes as well. [b][u]Staff Impressions[/b][/u] These only serve to make an already good map better, and more playable for everyone. I think my previous review sums it up quite nicely: [quote] This is a well-done map, with an excellent means of preventing or at least stalling rushes (which is, if you ask me, rather an unfair tactic - personal opinion only, of course) until both players have had a chance to build up. That said, players should still watch themselves, as some of the bridges remain intact and can be crossed right at the beginning. Graphically, this map is very well-done, with marvelously varied textures and very good object placement, which makes it both fun to play and nice to look at (although doing this during a game is likely to get you killed - some advice).[/quote] [b][u]Summary[/b][/u] Quite a good map, and made even better with this update. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2609 downloads

Uploaded:07-07-2010

Shetland Bridges

shetland_bridges.rar | 2.97 MB

dynamic nature of the terrain means players who get complacent will be demolished. Tanks will be a liability on this map, which is almost perfectly suited to defensive warfare. [b][u]Staff Impressions[/b][/u] Very nice. I like the idea, that's for sure. Tank players had better watch out, because those tanks will be sitting ducks on the narrow bridges. Infantry will fare little better, for the same reason. Defensive emplacements are the order of the day, and a battle comparable to the Somme is to be expected. Watch out for flanking hostiles, or plant explosives on as many bridges as possible. Your choice, but be wary of engineers. Graphically, this map isn't bad either, with healthy variation in textures and good object placement. [b][u]Summary[/b][/u] Not bad at all. Praise the mappers and pass the ammunition, 'cause this map is gonna see a lot of it before it's played out! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2365 downloads

Uploaded:06-20-2010

Beaches of Normandy

beaches_of_normandy.zip | 6.05 MB

poll. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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5651 downloads

Uploaded:06-18-2010

Tranquil Hell

4ptranquil_hell.zip | 13.74 MB

conclusion. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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401 downloads

Uploaded:06-13-2010

Guadalcanal 0.5

guadalcanal_0.5.zip | 5.23 MB

feedback. [b][u]Staff Impression[/u][/b] This map would very well go as a version 1.0. There still may be some room to add more vegetation, this is an ideal map for open-field combat though. I haven't seen the historical records of the area but it has pretty much everything you would expect from it. [b][u]Summary[/u][/b] A download is highly recommended! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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817 downloads

Uploaded:05-25-2010

Martainville (2) GR Map Contest 2010

2p_martainville_gr_map_contest_2010.rar | 9.67 MB

version of it. [b][u]Staff Impression[/u][/b] Sylver - what can I say. He declares a map final, just to come up with a refreshed version reaching the top 6 of a community map contest. Not many developers leave me stunning, but this guy sure does. [b][u]Summary[/u][/b] You'll love it ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1530 downloads

Uploaded:05-08-2010

Rural Rumble (8)

8p_rural_rumble.zip | 10.15 MB

creation. [b][u]Staff Impression[/u][/b] Of course, we all know the rather popular original map. The developer has heavily modified several aspects of it though and included a couple of senseful adaptions and expansions. While the first look has not significantly changed, you'll find yourself pleasantly surprised during gameplay. [b][u]Summary[/u][/b] If you liked the original, you will love this. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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455 downloads

Uploaded:03-12-2010

PeacefullVillageV2

peacefullvillagev2.zip | 5.48 MB

areas. There aren't many places to dig in, so defensive players will suffer. Your best strategy here will be a mix of tanks and infantry, and a fair amount of caution around your flanks. Graphically, it's not too shabby, with a good mix of textures and objects, and good placement. I might recommend a couple of touch-ups to the docks, but maybe that's just me. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2247 downloads

Uploaded:03-07-2010

From This Valley

from_this_valley.zip | 8.43 MB

entirely in the same texture. While the trees and roads and towns and what have you do a fair job of disguising it, there's a lot of open areas where it's plainly (and painfully) visible. Another thing: your splines aren't connected properly. Your roads are broken up into chunks, which doesn't really make much sense from a practical point of view. This map has a lot of potential, especially for tank players who like short, fierce battles. I certainly look forward to seeing a V2. -CanadianBorg P.S. Resistance is futile, eh?

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3488 downloads

Uploaded:03-06-2010

Hard Landing 1.1

49hard_landing_1.1.zip | 3.8 MB

an update of the map "Hard Landing", located somewhere in Normandy. There's a lot of open space, and this map is basically a tank map. Expect short, fierce battles all over the map, especially around the bridges. The pedestrian bridge isn't really tactically useful, a couple of machine gun nests or bunkers and it'll be completely inaccessible. Players would do well to concentrate their forces on the middle bridge, which is indestructible. Watch out for emplacements on the far side. Artillery and air support will be essential to breaking through, if it comes to that. Visually, this map is very well-done. There's a few issues with repetitive textures, but that can be fixed easily enough by adding a few more fields and objects.[/quote] -CanadianBorg P.S. Resistance is futile, eh?

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2031 downloads

Uploaded:03-01-2010

Twin Hills R64

twin_hills_r64_v1_1.rar | 7.12 MB

plenty of tank battles, and infantry will be of limited utility. There'll be plenty of carnage, especially in the late game. Whoever reaches the more powerful vehicles first, and then takes the initiative, will do better here. Sure, there's some pre-built defenses, but they're too few and far between to stop a determined attack. This map offers an interesting dilemma: take the initiative and leave yourself open to attack, or build up your defenses and let your opponent make the first strike. Either way, this map looks pretty good. I harp on texture variation a lot, and, while this map doesn't have a lot of it, especially in the grassy areas, half of texture variation is using scenery to break it up and provide the illusion of different textures. This is done fairly well here, and the smattering of dirt and buildings doesn't hurt either. All in all, not a bad map by any standards. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2186 downloads

Uploaded:01-30-2010

Crossing The meuse river v2

cm_v2.zip | 5.84 MB

Unfortunatly there seems to be little in the way of texture variation with this reliance on decals. But apart from these it is a delightful looking map with great potiental. Recommended for people interested in fierce relentless infantry combat and heavy defences. `Tureri

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14350 downloads

Uploaded:01-26-2010

Eastern Front

ef_setup_ff.exe | 626.51 MB

[url="http://companyofheroes.filefront.com/members/mailform?user_ID=8227"]click here to contact the site manager[/url]![/b] As announced before, the Eastern Front modification for Company of Heroes has finally arrived on the site. Blame my low internet connection for the slight delay in posting it up, let me tell you though that it was absolutely worth the waiting time. The mod adds the Soviets as a new playable faction to your Company of Heroes game. When I say new I mean new, you get new skins, models, command trees, and pretty much everything you can expect for the Russians. Additionally, the modification raises the AI to new levels, making gameplay a lot more fun even for the hardcore "I beat this game on highest level with ease" gamers. A lot of closed beta testing has been performed on this so it is quite certain you are getting a stable release to start playing with. For future updates the installer includes an automatic updater much like the original one present in Company of Heroes. Now what are you waiting for, it is time to fight for Mother Russia! ~Pille [b]Recommended download:[/b] [url="http://companyofheroes.filefront.com/file/Eastern_Front_Launcher_Update;109601"]Launcher Patch[/url]

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725 downloads

Uploaded:01-23-2010

Jinamgo's First Map Pack

jinamgos_mappack_1.rar.rar | 4.3 MB

one complaint: the textures. In some areas, the same bland texture covers swaths of land, making parts of the map rather unappealing to look at. But, all in all, they aren't bad maps at all. -CanadianBorg P.S. Resistance is futile, eh?

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1642 downloads

Uploaded:01-10-2010

2p_yelnya_smolensk

2p_yelnya_smolensk.sga | 6.81 MB

for control .The Atmosphere is based on late dusty spring afternoon . -Lint

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2478 downloads

Uploaded:01-09-2010

Martainville

2p_martainville_1_0.rar | 8.79 MB

surprisingly well on this map underlining its level of quality. Further details can be found in the readme file. Be sure you add this to your collection! ~Pille

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1469 downloads

Uploaded:01-06-2010

Bärenschanze

brenschanze.rar | 11.32 MB

make it not only an absolutely worthy addition, but also one big deal of eye candy. This is a must download for everyone who roughly enjoys custom maps. :) [b]Please note: The author of this file, unlike stated above, is not funnyme but TheSphinx. Due to problems with the developer database I have no possibility to edit this right now but will as soon as it is available again. I appologize to author and uploader for the inconvenience.[/b] ~Pille

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3003 downloads

Uploaded:01-05-2010

Company of Heroes - the courage to legend (Cross) module

cross_of_the_3.6_version_of_modtov.rar | 432.97 MB

U.S. infantry upgrade. M10 replaced with new skin. The construction of the medical stations can be upgraded to vehicle repair workshop soldiers and Yiwu Bing. Select armored with technology tree camouflage armor upgrades may call (cuckoo cheetah + M10 + camouflage camouflaged Leopard suddenly 4 + Rangers infantry teams). Rev. M7 shunting plant to increase production of self-propelled artillery (must be selected infantry technology tree). Sherman tank M4A3 tank factory to increase production (need armor with technology tree). Tank Factory cancel Sherman M76 upgrade project. Mortar 60mm mortar classes to replace guns, increased use of skills. Sniper plus stealth camouflage. British: Replacement Tom Bing skin (three), and firearms. Lieutenant + piper (Piper) combination. Engineering + piper (Piper) combination. Armored Command trucks to increase production Sherman M4A3E8 (Royal Engineers need to choose science and technology tree) German: Reduce the power of the elite Black Tiger guns. Replacement of the Nazi zombie skin. Knights Cross team to replace the skin. Replacement of vehicles mechanic soldier skin. Paratrooper captain to replace the skin. Engineers to increase production of the vehicle repair station (built repairman can upgrade soldiers). Bunker cancel vehicle repair station lift project. Armored Command to increase Malan De 105 self-propelled howitzer production (defensive doctrine need to choose technology tree). Terrorism road projects as call call Tiger Tiger 2. ju87 stuka bombers to bomb the amount changed to 5 on the ground forces to combat more lethal. Sniper plus stealth camouflage. Panzer Elite: Paratrooper captain to replace the skin. Captain of the skin to replace the Air Force ground troops. Replacement of tanks to support infantry combat skin. Replacement mortar team skin. Replacement of the skin opening six-line artillery crew. Engineers to increase production of the vehicle repair station (built repairman can upgrade soldiers). Bunker cancel vehicle repair station lift project. Chariot of the firefly and the expulsion of line calls M4 Xieermanjia camouflage (invisible). Combat Team Barracks 75mm_pak40 an increase in anti-tank guns (subject scorched-earth anti-tank guns the tree line, the project to upgrade science and technology before production). Scorched earth science and technology to increase the tree line, call Malan De 105 self-propelled howitzers. Car route calls to expel the project to increase a Tiger Tank Tiger Tank 205 green paint. Shortcut: -dev -mod Cross.[/quote] ~Pille

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4267 downloads

Uploaded:12-01-2009

Battle for Berlin (2)

battle_for_berlin_2.rar | 5.69 MB

knowing that Berlin would be heavily contested.Adolf Hitler, who never thought Berliners supported him the way he deserved, decided to remain in the city.The Soviets sustained 305,000 dead as the Germans sustained as many as 325,000, including civilians.On April 30, Adolf Hitler married Eva Braun, took cyanide and shot himself. The Battle of Berlin was over, and with it went the Third Reich. The thousand-year Reich had lasted for twelve years, and 50 million people were dead. The German Surrender was signed on May 7 in Rheims, France. -Lint

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1847 downloads

Uploaded:11-15-2009

TankMadness_v4

tankmadness_v4.zip | 8.78 MB

and have little love for hand-to-hand combat...then you will want to click that download button. With TankMadness, it's all about the tanks! It amour, all the time...these battles will be impressive as you go up against your opponants armour and battle for supremacy! The map is fun to play, with some fairly decent walls and structures that can be used for cover, or your fave tactic... Controlling the roads and the rivers are the name of this game, so you had better get hustling! Good luck and happy fragging![/quote] This is a re-release of a map [url="http://companyofheroes.filefront.com/file/TankMadness;83907"]first submitted in 2007[/url]. On a couple of requests the author has turned it into a 4-players map. Enjoy! ~Pille

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2714 downloads

Uploaded:11-10-2009

Pairz mod 2.601 (works online)

pairs2601_works.zip | 28.84 KB

original mod can be obtained [url="http://companyofheroes.filefront.com/file/Pairz;85803"]here[/url]. ~Pille

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4610 downloads

Uploaded:09-21-2009

Battle for Moscow 2v2

4p_battle_for_moscow.rar | 7.06 MB

this is a cool map set in Moscow in 1941, just after Operation Barbarossa. It's not often we see snow maps around here, so it's good to have a change of pace. In any case, this map looks very good, and captures the ambience of a ruined city well. That's hard to do, just because many people forget the little details, especially debris strewn around, like bathtubs, furniture, etc. However, this one looks very good. I have just one minor quibble though: No bombing, regardless of how thorough (unless they've basically emptied their arsenal into a given area) leaves absolutely nothing standing, and I think it would be nice to see a couple more buildings that, while damaged, are still usable. Just my thoughts, but, as I said, this map is definitely a keeper.[/quote] My original comments stand. This is an excellent map. -CanadianBorg P.S. Resistance is futile, eh?

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6669 downloads

Uploaded:09-04-2009

Arnhem nad Renem

arnhem_nad_renem.zip | 2.34 MB

symmetry of the map, it looks like a lot of fun. Bridge warfare is a personal favourite of mine, because I can drop the bridge and then dig in on the opposite side. If they try to repair and then cross it, they'll be met with a massive fusillade. This map rather helps my strategy by providing mortar bunkers, Pantherturms, and free AA guns on both sides. My only real problem with this map (besides the symmetry): the textures. Huge swaths of the map are painted with the same texture. No direction changes, no patches of other textures, nothing. Just that same, dull stock grass texture. While I still don't like symmetrical maps, this one has increased my appreciation for them just a bit, and I thank you for that. -CanadianBorg P.S. Resistance is futile, eh?

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1469 downloads

Uploaded:08-14-2009

Pine'ed!

pineed.sga | 2.64 MB

will have to fight for them. Due to the known crashing issues with his prior release, please leave constructive feedback for the developer. ~Pille

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9039 downloads

Uploaded:07-14-2009

Europe At War mod

europe_at_war_2.1.zip | 470.56 MB

this mod, we have: -Recoverable Allied vehicles -Longer-ranged big tanks -Repair trucks (they're faster and less vulnerable than engineers) -Bigger squads -More weapons -More vehicles -And all sorts of other goodies Download now and kick them Krauts back to those holes they crawled out of. -CanadianBorg P.S. Resistance is futile, eh?

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4833 downloads

Uploaded:06-16-2009

Street Fighters Mini 1.0

streetfighters_mini_1.0.rar | 2.62 MB

"Canow" (16-June-2009) contact: homeofgolems@hotmail.com This is a Street Fİghter style map. Low Amun. and low Fuel. Be ready for soldier gang style for first 20 min. This is "Mini" map and I m working on "Midi" and "Ultimate". Very detailed maps. Hard working on detailes. Check it...[/quote] You heard the man ;)

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2853 downloads

Uploaded:06-03-2009

Guide to CoH for Dummies

guide_to_coh_for_dummies_6.zip | 24.32 KB

2008 and has by now reached version 2.4, giving specific hints for mod installations for: [list] [*]Company of Heroes [*]Opposing Fronts [*]Tales of Valor [/list] A great thank you to the author [url="http://forums.filefront.com/member.php?u=183346"]Lethal Dosage[/url] for allowing me to put this up here. An online-version will be on this site soon. ~Pille

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1768 downloads

Uploaded:06-02-2009

NHCmod OF

nhcmod_of_v1.4d.zip | 45.49 MB

custom map errors making them show up incorrectly. For detailed information please check the readme file below. ~Pille

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706 downloads

Uploaded:06-02-2009

Ned Kellys last stand

ned_kellys_last_stand_version_2.zip | 3.32 MB

was still really small. Both of these issues have been done away with, and now the map is of a respectable size for a 1v1 match. The number of strategic points has increased dramatically, and the level of detail in regard to the map itself has increased. Now the only thing missing is the sounds of war, as the Axis and Allies go head-to-head in an Australian forest. But we'll provide those. Like I said, a nice redo, addressing all the issues the first one had, plus a bit more as well. Not bad for a first map by any standard. As for those of you interested in the backstory, here it is: [quote]This map is based on the place of Ned Kelly's shootout with police. Edward "Ned" Kelly (3 June 1854 – 11 November 1880) was an Australian bushranger, and, to some, a folk hero for his defiance of the colonial authorities. Kelly was born in Victoria to an Irish convict father, and as a young man he clashed with the police. Following an incident at his home in 1878, police parties searched for him in the bush. After he murdered three policemen, the colony proclaimed Kelly and his gang wanted outlaws. A final violent confrontation with police took place at Glenrowan. Kelly, dressed in home-made plate metal armour and helmet, was captured and sent to jail. He was hanged for murder at Old Melbourne Gaol in 1880. His daring and notoriety made him an iconic figure in Australian history, folk lore, literature, art and film.[/quote] -CanadianBorg P.S. Resistance is futile, eh?

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7522 downloads

Uploaded:06-02-2009

Burgundy V3

burgundyv3.zip | 30.61 MB

map, with good object placement. All the buildings and fences and stuff like that promise some interesting infantry warfare, and, if you like tanks, you can just plough over 'em (just watch out for ambushes). As this is V3 of this map, a changelog can be found in the readme. -CanadianBorg P.S. Resistance is futile, eh?

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2463 downloads

Uploaded:02-22-2009

Infanterie Fight

infanterie_fight.zip | 1.86 MB

garrisoning to cover their advances. This map has somewhat closed areas that kinda restrict tanks to the roads, so expect some fierce infantry battles to happen. Don't be surprised to see anti-tank guns deployed as they can cover a lot of ground due to the narrowness of the map. The map is pretty cool in design as you don't see many narrow stretched map these days, so it will definitely give you unique experience playing it. Check it out!

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2509 downloads

Uploaded:02-11-2009

Kaiserslautern

kaiserslautern.zip | 7.74 MB

map features closed environments, so ambushes for tanks and heavy assaults are actual viable options to use. There is also lots of detail for your eyes to be pleased by: decals, objects, environmental atmosphere..it's all there. Design wise, although there have been many urban maps before, this will also make you appreciate how it is built. Check it out!

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2349 downloads

Uploaded:01-18-2009

Villedieu les Poele

villedieulespoele.zip | 12.58 MB

and thus, there you can expect small battles erupting from place to place. Street to street fighting can be expected in this map, as each side struggles to control main roads that lead to strategic points or to the enemy bases. This map is also built will high amounts of detail, as objects and decals are used greatly; thus adding to the visual eye candy. Check it out!

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695 downloads

Uploaded:01-13-2009

Invasion v0.2

invasion_v0.15.rar | 514.42 KB

soon, as this is just a beta. Here is the change log for this version: -Fixed the Cromwell tank bug -Weapons will not disappear -Added little barracks for the Allies -Captain and Commando squad is now available

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4392 downloads

Uploaded:01-03-2009

Eurskirchen Ruins

euskirchen_ruins.sga | 18.44 MB

zone. For each team, two players are positioned together, while another is positioned alone to the left or right of the map; both teams face each other from the opposite sides. This map features a bombed village, with some intact structures that have remained; thus using those buildings as barricades are vital for choke points as well as having a secondary base. This map features plenty of points for players to capture, thus can result in some huge battles that could take place. This map is also well built, with plenty of details that litter around the map. Check it out!

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2383 downloads

Uploaded:12-12-2008

French Town

french_town_1.1.zip | 1.86 MB

garrison, and a large and well stocked armory (Bren guns, Bazookas, etc) at each sides base, the action should get started straight away. This map would be great with a mod that increases population caps, as there would action at every corner - kinda like Stalingrad, but CoH style. There are also plenty of winding streets, there are many routes and choke points to defend/assault so you can use flanking maneuvers to put the hurt on the enemy. Check it out!

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2310 downloads

Uploaded:12-11-2008

Hohenwaldberg

hohenwaldberg.zip | 14.53 MB

nicely constructed terrain, several pathway slopes, farmland, and villages litter across the map. This map also somewhat open, but has many fences that can be used for cover for infantry. There is also a solid amount of points for players to capture, ensuring a steady economy for both sides. Fans of 30thAmouredDivision should definitely get this! Check it out!

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1676 downloads

Uploaded:12-07-2008

Operation Weser

operation_weser_1.2.rar | 6.49 MB

a wealth points that are capturable, so both sides are granted a solid economy equally. There is a bridge that is the focal point of this map, which players should try and grab a hold of if they want to be successful. The map is solidly built, with nice touches of object placements and map design. So, if this is the map for you, then what are you waiting for? Go for it!

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2566 downloads

Uploaded:11-24-2008

Weserbergland

weserbergland.zip | 7.18 MB

on. The map is nicely built with nice placements of objects, decals, and height maps used to make it a truly unique map. Playing this map with AI is great fun as it will try to make flanking maneuvers against you; however, playing this map with real players is double the fun! Check it out.

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6372 downloads

Uploaded:11-23-2008

Mountainpass 6P

mountainpass.sga | 7.15 MB

in the center, cutting off valuable resource points and worth battling over. It's a relative open map, but with a lot of objects for cover. The map is nice detailed, with a nice placements of objects and decals add to the realism of the map. Check it out.

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2152 downloads

Uploaded:11-16-2008

Lafayette

lafayette_1.zip | 7.21 MB

very small map that is built for 4 players mainly designed for instant action as the game starts due to how the points are laid out. Teams start at forested regions of the map which are located at opposing sides of the map and a road way is located in the middle. This map does offer some intense battles as both teams try and struggle to maintain a strong economy on a map that features decent amount of points. The map looks nicely built with correctly placed objects, slope construction, and decals. Try it out your self.

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3557 downloads

Uploaded:11-02-2008

Fighting Arena

fighting_arena.rar | 6.88 MB

along with mysterious objects for cover. The map has been designed for the contents of the center of the map in which a rather large statue holds the key to its surroundings. The center is a huge chokepoint for either you or the opponent as the valuable resources are in range. Supporting : 6 Players ( 3 vs. 3)

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625 downloads

Uploaded:09-16-2008

Changedd_mod

kenny_mod.zip | 2.25 MB

powerfull make sure you have one before the enemy does rockets squads help for tanks ALOT. this is my first mod so please give me positive feedback and how i can improve on this mod.

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4784 downloads

Uploaded:09-06-2008

Hill 104

hill_104.zip | 5.25 MB

have your fix...Hill 104 may not be the biggest map out there, but it comes with the potential for loads of intense action, all that's needed is you. this map can be played in either VP mode, or in Annihilate mode, either way, it takes place at night. Jannev has supplied this map for your gaming enjoyment, and as is the case for any new content provider, any feedback and/or [u]constructive[/u] feedback would be appreciated. Refer to the readme for more information.

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3845 downloads

Uploaded:08-29-2008

Operation: Varsity | Landing Zone "N"

8p_landingzone.rar | 3.71 MB

western Germany by landing two airborne divisions on the eastern bank of the Rhine near the two towns. This download, submitted for your [b]Company of Heroes[/b] gaming pleasure, was developed by a first time [i]CoHFiles[/i] content submitter: submariner and looks to be jammed with some intense fighting action for up to 8 players! Operation: Varsity | Landing Zone "N" takes you to one of the landing zones available for gliders to safely land on without any problems. Your task, should you except it, will be to determine the status of the small town located in the center of the map, and to move forward, pushing back any Germans that may have a foothold there... Enjoy.

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2298 downloads

Uploaded:08-19-2008

Juno Beach

junobeach.zip | 1.17 MB

is not a sparse beach though, it comes with a few bunkers and some 88s for those on the cliff, the opposing team will be coming up from the beach. If Juno Beach sounds like a piece of WW2 action that tickles your fancy, then your next step is simple...locate the download button and put it to good use! Refer to the readme for more information.

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5150 downloads

Uploaded:08-07-2008

Hill666

hill_666.rar | 4.74 MB

times during the Second World War, regardless of which leader you followed; Hill666 will see the Allies facing an Axis counter-attack, and as a result, they have been pushed back to a small hill. The only glimmer of hope here is that this hill contains a lot of trees which will afford some cover, at least in the short term. The dark cloud to this silver lining is that the German final attack is being put into motion, which means the fighting will be intense, and the objective decisive...survival for one or supremacy for the other...The developer states it well when he says: [i]"welcome in hell, welcome to Hill666"[/i]! Refer to the readme for installation instructions

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1222 downloads

Uploaded:07-29-2008

Denkis Sound Mod - Module

reliccoh.module_for_denki2.rar | 940 B

different sounds to add to your CoH experience, these include all of the weapon as well as the vehicle sounds. This download will complete the Denkis Sound Mod (v2) developed by denki_groove. This is needed for the Sound Mod to work, however, if you have already downloaded and installed the original version, then this module is not necessary. Download and enjoy a whole new experience for [i]Company of Heroes[/i]!

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1283 downloads

Uploaded:05-30-2008

The True War

the_true_war_modification.zip | 2.48 MB

there will be much more tactical vehicles and they will be more powerful...much of the stats are based on real life facts. [b]Some of the features of this Modification include:[/b] Bunkers have more health All forms of artillery are more powerful and have longer range Special Forces are now much more superior to normal Forces The tank battles have had there ranges improved rtillery is more powerful and range increased Luftwaffe are now airborne Squads are bigger Grenades are now free Heavy vehicles are now much more effective And a lot more... This is a joint effort between two developers, corp.fernandez | socomseal93, and it would appear that they have done a fine job in raising the [i]difficulty bar[/i] for your Company of Heroes gaming enjoyment, the word of the day for this Modification is 'realism', if this is something you like in a game, then all you need to do is locate the download link and you're on your way!

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1628 downloads

Uploaded:05-05-2008

Brotonne

brotonne.zip | 5.93 MB

CoH enjoyment. The developer has included just enough fuel and munitions to make for some interesting gameplay; The visuals are not extraordinary, but are a bit more then adequate for the typical gamer. Be wary of the center of Brotonne, as the forest and water will make it impossible. Enjoy.

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7105 downloads

Uploaded:05-03-2008

Fire and Ice

fireandice.zip | 11.7 MB

map that the developer had originally made for the Battle of the Bulge mod, it has been heavily balance tested and should be quite fair and playable. In Fire and Ice each player starts uphill in a snowy wood area and has to make his way down to a woodwork facility or flank the enemy across some open fields. So grab your snow shoes and tighten up that parka, there is no time for snowball fights...there's work to be done! Refer to the readme for more information.

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5002 downloads

Uploaded:04-06-2008

Frisni Schatendorf kemping place

mapa.zip | 6.32 MB

very engaging battles that will have you playing the map over and over and over again, a map that I (Pilla) highly recommend for anyone interested in a new map to spice up their Company of Heroes experience

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2453 downloads

Uploaded:04-04-2008

Change colour mod

colour.rar | 514 B

of Heroes experiance!

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4209 downloads

Uploaded:04-02-2008

The Mace

themace2.zip | 1.71 MB

enjoyment! This is an Attack/Defend map where, along with the starting positions, the Allied players each have a small "base" to defend. Each side has a good defense and [u]you[/u], player 1 for the Allies, decide the fate of the hill...and whether or not the map is Infantry only. The Mace v2 is based on a map in Call of Duty 3. The maps is a layerd hill with three defensive levels for the Allies to hold and of course, as the Allies you decide the fate of the battle. now there is a small town the Allies can defend as a first line of defense (also where the bunkers are). Tank traps with barbed wire make Axis players call the heavy units quick so be ready on defense. on the hill layer closest to the bases is are weapon support centers and barracks for all players and some gliders for players 1 and 3 to call in some commandos. The Mace v2 is fun to play, and offers the potential for some seriously intense battles. Time to 'Lock and Load' soldier! Refer to the readme for more information.

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3491 downloads

Uploaded:03-30-2008

Mission: SIEGE

mission_siege.zip | 17.08 MB

only two weeks) this one will be just as popular! The Germans have laid siege on the entire city. The Americans must retake the resources before the Germans become strong enough to launch A heavy offensive. The [i]must do[/i] with this map is to liberate, and rid the city of German control. The Germans are dug-in and already have Bunkers, Mines and AA-Guns emplacements at key locations. The resources are locked down, booby trapped and some are guarded. They are preparing a defense to hold the city. However to even the odds- The Americans are already equipped with a few Airborne Troops in strategic locations ready to take the Germans by surprise. If you are thinking that this is a mission that requires little effort on your part, and will not take much time, then think again...Mission: Siege will keep you busy for some time, so be sure to bring some snacks and maybe a porty-potty, if you have an under-developed bladder...you won't want to miss any of the ensuing action! [b]Each side has equally important objectives:[/b] German Objective: Hold the cities resources that you already control and reinforce ASAP. Drive the Americans back out. American objective: The Germans have laid siege on the entire city. You must take the resources before Germans become strong enough to launch a heavy offensive. Liberate the city and rid the Germans of their control resources. Refer to the readme for additional information.

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4056 downloads

Uploaded:03-21-2008

Reversed Defense | ScAR

6p_reversed_devense_v1.1_a.rar | 13.62 MB

ammount of victory points by the road. When one of the teams does it and holds them for enough time the convoy arrives for them and reinforcements arrive for the opposing team. If you hold all the victory points long enough you also get reinforcements to oppose your enemy. Convoy moves along it's path to the other side of the map. Each time a squad arrives at it's destination the opposing team loses victory points. First team to reach 0 victory points loses. The Convoy Escort win condition designed by AGameAnx is still a WiP yet, but he's sure that you will have lots of fun playing it. There have not been many bugs found with this version yet; The only bug you may encounter is that the convoy sticks in a blob while moving due to constant move orders issued to each squad. According to the developer, it has only happened twice AGameAnx changed the moving path also, so they shouldn't do it again More info, changelogs, opportunity to design [u]your own[/u] Convoy Escort map and more maps with this win condition, can be found [url="http://forums.relicnews.com/showthread.php?t=180359"]here[/url]. You will find lots and lots of defenses in this map. Make sure you make good use of them, because you won't be able to trick AI by creating chokepoints. Only 2-4 chokepoints present in the map, which are also very difficult to set up. AI will get you while you will try to do that, because they are also very easy to flank. The map is very good for both infantry and tank combats, because there's a big open field in the middle and areas packed up with defenses in the sides. Make sure you watch after your squads, because you will need to fill those trenches with some men, before the enemy does! The visual of the map is also very appealing to the eyes. The city flashing with explosions in one side of the map, forests, river and windmills on the other. Tons of splats and splines to provide best realism. To understand the objective of Reversed Defense SGA, here is the background story: In a daring move German forces take back the defenses along the city border and cut the supply for allies to try and stop the allied invasion currently commencing in the city. The success of allied attack depends entirely on this German operation... The developer has also supplied a video preview of this map... Refer to the readme for more information.

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494 downloads

Uploaded:03-18-2008

CoH v2.202 to v2.300 Russian Patch

ru_2202_2300_patch.exe | 40.27 MB

v2.300 patch will update your existing v2.202 and is for the Russian installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added \"Exit Game\" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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16081 downloads

Uploaded:03-18-2008

CoH: OF v2.202 to v2.300 English Patch

cohof_en_2202_2300_patch.exe | 40.63 MB

much more! This v2.300 patch will update your existing v2.202 and is for the English installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added \"Exit Game\" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. Refer to the readme for the complete list of changes.

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771 downloads

Uploaded:03-05-2008

CoH: OF v2.201 to v2.202 Italian Patch

it_2201_2202_patch.exe | 7.86 MB

products with one key!

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2462 downloads

Uploaded:02-08-2008

Hailager\'s Defensive

mp_hailager_4p.zip | 13.31 MB

fantastic 4 player map that has the Axis forces on the offensive, making due with what supplies they have determined to stop the advancing Allied forces. The majority of this map is open terrain, there are some trees throughout, but not dense enough to be considered a forest; The Axis have a difficult task ahead of them, but they only need to enforce it until the Panzers arrive...the question is, how long will it take? The bulk of the action will most likely happen at the crossroads, however, in a map as open as this, there is the potential for battles to happen anywheres... Hailager\'s Defensive is fairly open with a few easily flanked, but difficult to hold points; So the focus is on vehicle support. Off map call-in areas are also somewhat different, each team\'s offmap areas are located at the opposite corner of the side of the map they spawn at to introduce another priority. By default the Allies need to keep the roads clear which fork at the farm houses to the North West of the small town and the Axis will need to keep the bridge to the east and the roads which link there open. Refer to the readme for more information.

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1188 downloads

Uploaded:02-02-2008

Sid Nsir

4p_sidi_nsirv1.1.rar | 8.37 MB

this one. The original story behind this map remains the same: Rommel\'s forces had struck a devastating blow to the inexperienced US 1st Armored Division at Sidi Bou Zid on 14 Feb forcing that force in to a disorderly retreat through the Kasserine Pass. The Commander of the US II Corps, 1st Armored Division did not distinguish himself and was replaced by Major General George S. Patton, Jr. The British V Corps, holding the northern sector of the line took these events so seriously that they sent in all reserves south to support the now rallied US Forces. [b]The changes made to this version include:[/b] The respawning mines have been removed and replaced with tank traps. The pick-ups have refined and limited to the ones that actually work. The self loading 88\'s were removed. Added ammo and fuel supply pickups along the way (you have to hunt for them). Rommel, having inflicted such serious damage, withdrew so expertly on the night of 22 Feb that at first the Allies were unaware that he had gone. German Commander Von Arnim sought opportunity against the weakened British forces, while Rommel redeployed against Montgomery\'s 8th army to the south, he planned an offensive against the weakened British V Corps in the north. This operation was code named \"Oschenkopf\" (Bulls Head). As it\'s name suggested, it involved 2 major thrusts, one at El Aroussa crossroads and the other through Sidi Nsir and Hunts Gap toward B\'eja. On 26 Feb the British 5th Hampshire\'s found themselves facing an armoured Battlegroup consisting of 14 tigers of the 1st co 501 heavy tank battalion and II/Panzer regiment 7 (10th Panzer Division) with 12 new Pz Kpfw IV\'s (known to the British as the Mark IV Specials), 8 old pz IV\'s and 40 Pz III\'s, panzergreandier regiment 86, recon battalion 190, II/Artillery regiment 22, anti aircraft and engineer detachments under the command of Oberst Rudolph Lang. With 2 scratch formations named after their commanders to the rear and the Luftwaffe consistently showing their air superiority. This would be many of one desert battles that proved the British 25 pounder as one of the outstanding artillery weapons of the war; as every bit as efficient a tank killer as the dreaded Eighty-eight. The Hampshire\'s held their ground until re-enforced 48 hours later by the 2/5th Leicestershire regiment, two Churchill tank squadrons of the North Irish Horse, plus light Artillery, with The 8th Argyll and Sutherland Highlanders and the 2/4th Parachute regiments en-route. By the end of this battle the 1st Company 501 heavy tank BN had lost half it\'s tanks and described the area as the Tiger graveyard. The British initial forces; A few Artillery guns and a handful of riflemen, held their ground and put up a terrific defense. The chance of the Germans reaching B\'eja was lost and Operation \"Bulls-Head\" was over. Enjoy.

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6707 downloads

Uploaded:01-29-2008

Battle of Patriar

battle_of_patriar.rar | 10.61 MB

large 3 vs 3 player map that comes complete with elbow room to spare as well as the potential for some monumental battles! In Battle of Patriar, your one and only objective is to fight your way to victory in the Normandy Hedgerows...sounds easy, right? Knowing the objective and obtaining the objective are two totally different things, if you think you have what it takes to obtain total victory, start your download now, and don't forget, bragging rights belong to those that are still standing. Refer to the readme for more information.

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1218 downloads

Uploaded:12-20-2007

AllAllies Mod

allalliesv102.zip | 79.32 KB

non-English version of the game. AllAllies Mod does just what the name suggests...it will allow you to play just the American and/or the British factions [b]only[/b]. BroomstickII decided to carry on with some nice [i]us against us[/i] action and modified the Axis so they they become the Allies, which effectively pitts you against yourselves...how balanced is that? No one team has anything that the other team does not have. As with his earlier mods, the AllAllies Mod is a great way to have some fragging good fun with civil-war adventure, during a period time when the world was at war! The developer has stated that owners of [b][i]COH OF[/b][/i] only [u]should[/u] only see the British faction, so they can only play the British versus British game. Owners of Vanilla [b][i]COH[/i][/b] only, [u]should[/u] only see the American faction, so they can only play the American versus American game; However, owners of both COH OF and Vanilla Coh, have the ability to play both the American and British factions. [b]The possible player setups are:[/b] 2p map: British vs British British vs American American vs American 3p map (or larger): All British vs All British All American vs All American Combination of British / American vs combination of British / American Combination of British / American on one side versus British only or American only on the other. Refer to the readme for more information.

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9353 downloads

Uploaded:12-19-2007

Battle of the Bulge

botb.zip | 371.98 MB

and entertainig gameplay you are used to from CoH. The "Battle of the Bulge" Mod is in its core, based on CoH Gameplay. You have to build base structures,capture fuel, munition and manpower points and research for upgrades. You gain command points and can use them for further options, depending on the doctrine you choose. Although there are some differences: --------------------------------------- Not only offmap units, even the ones you can build in your base structure, are influenced by the doctrine you choose. As long as you haven't decided for a special doctrine, you will only be able to build simple infantry buildings, Wehrmacht Quarters or Barracks. Other base structures will only e available after choosing a doctrine. Doctrines , especially German ones, have been altered, towards a more historical approach. You have the following doctrines available to choose between: Allies -------- Infantry Division: relies on special Infantry units, and buildable and movable artillery. You can call in support by other units, like Armored Cavalry Groups and Armor Divisions. Airborne Division: No more parachuting!! The Airborn units must be produced and reinforced like any other infantry squad, but they are still tough fighters. This is due to the fact, that in the "real" Battle of Bulge the Airborn Divisions ( 82nd,101st) were rushed to the battlefield by truck and the weather in the beginning was too bad to paradrop. Bombing and Strafing runs will be available in later game, like Armor reinforcements. Armor Division: You now have plenty of tank options and can also call in strong offmap battlegroups. Axis ------ 7th Army: This army was composed out of 5th Fallschirmjagerdivision and several infantry divisions. Good defensive options and some offmap Tank reinforcements, but no battetanks ( Pz IV, Panther) available to build, but Jagdpanzers like Hetzer or Jagdpanzer IV. 5th Panzerarmy: One of the two striking armies.Consisted mostly of Wehrmacht tank divisions. Good tanks, Panzergrenadiere and light Artillery support, but has also some defensive options like pak 38. 6th SS Panzerarmy: This was planned to be the main strikeforce. In this tree, you can build the famous Kingtiger tank, Waffen SS Infantry and much more. You can also call in "Operation Griffon" sabotage teams in American uniforms, which can operate behind enemy lines and later on may rout enemies by giving false commands.

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7518 downloads

Uploaded:11-17-2007

Ben 2 collines

4p_ben_2_collines_v1.1.zip | 3.4 MB

that run along the edge of the map are destructible, which, when destroyed, will leave only one choice for the teams use to travel to their opponants sanctuary....straight up the middle. This is sure to intensify any meetings between enemies, going this way has been nicknamed the [i]Kill Zone[/i] by the developer: BenoitFR59, and with good reason!...if you're the type to keep your options open, holding and defending at least one bridge is something for you to consider. [b]As v1 saw the creation of this map, some changes made in this version include:[/b] Some bugs are corrected Added some point control Refer to the readme for more information.

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3486 downloads

Uploaded:11-05-2007

Deadlake

dead_lake.zip | 8.65 MB

this developer, he asks that you not be to hard on him; It would appear that he has does a fairly good job of creating a WW2-esque townscape. Deadlake also comes equipped with two regular bridges and one foot bridge, there is also a knee high path through the water. Refer to the readme for more information.

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1379 downloads

Uploaded:10-27-2007

Wehrmacht vs Panzer Elite

ofwexpe.zip | 41.25 KB

much of an explanation for this mod, as the title explains it all. BroomstickII has supplied this download for your CoH gaming enjoyment, so start your download now, and relive a portion of the Second World War where the Wehrmacht go up against the Panzer Elite! Refer to the readme for installation instructions.

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2933 downloads

Uploaded:10-27-2007

Enhancement Mod

em.zip | 61.17 MB

Heroes[/b] gaming experience! nubilepro has stated that he has tested this mod thoroughly, so there should be no major issues found... [b]Some features/tweaks of this mod include:[/b] At least one new unit at every single building for each side Resources and popcap boost Special squad buildable at HQ for each side's different doctrines All weapons tweaked (low accuracy but almost 1 shot kill) Lots of new abilities Campaign is [u]a lot[/u] more challenging (some levels) due to the tweaks Play it and discover for yourself Fun times await you once you click that download link, enjoy all that this mod has to offer! Refer to the readme for more information.

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1916 downloads

Uploaded:10-06-2007

CoH: Opposing Fronts v2.100 to v2.101 AUS Patch

enaus_2100_2101_patch.exe | 137.23 MB

several simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095

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4577 downloads

Uploaded:09-19-2007

Desert Tactics

desert_tactics.zip | 12.26 MB

open and there for the taking...which is the easy part, holding it is the tricky part! A lot of fun, as well as some serious battles will be on the artinuary for this day, be prepared for a long raging, possible bloodbath! You will receive 11 abilities in Desert Tactics, seven of these will be displayed in the game, however the first three for each team are not, these are: Allies: Ability to capture points with vehicles Ability to allow riflemen to build defenses Ability to build Howitzers Axis Greater line of sight around control points The [i]Fortify Perimeter[/i] ability Ability to build the 88mm Flak 36AT/AA gun There are also special control points available: There is one point to receive random Armor reinforcements One point to receive random, Support unit reinforcements (snipers, Armored cars, etc.) Controlling all four center points will provide special rewards: Allies - Air Raid every 5 minutes Axis - Receive a reinforcement of an Elite (Black) Tiger Ace (one for each player) every 8 minutes To throw a little more excitement into the game play of this [i]Company of Heroes[/i] map, $ TEXAS $ has also included a few surprises...definitely worth the download! Refer to the readme for more information.

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8798 downloads

Uploaded:09-09-2007

Village

village6coh.rar | 10.48 MB

two rivers with an island that is sure to be the center of attention when the battle rages...you will have to contend with winding paths by the woods and a road. [b]Some of the features of this map include:[/b] There are 4 bridges: Two for the Allies Two for the Axis Two paths which leads through the knee-deep water. Village is definitely a map worth the download! If you think you have what it takes to reign supreme, get in line for your free copy now! Enjoy. Refer to the readme for more information.

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4402 downloads

Uploaded:07-29-2007

The Last Patrol

the_last_patrol_daynight_final.zip | 19.07 MB

you get two versions...a daytime version, and a nighttime version. Great fun will be had as you experience battles as they had happened back in the day, as battles were not just fought when the sun was shining... All of the original CoH goodness is still here, however, this version promises to be exciting a tonne of fun! Will you be the one to walk away with bragging rights? Refer to the readme for additional information.

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5496 downloads

Uploaded:07-25-2007

War on AI

war_on_ai_1.42.zip | 71.51 MB

War on AI is made for people who generally play skirmishes against AI, and have a dislike for the lirttle things. In addition, some things that the AI handled poorly have been removed and some stuff has been changed that greatly improves AI performance. Realism has also been brought into the game with this mod, has been done by the adjusting of the attributes of units and weapons. Another sweet characteristic is that this mod features full daytime simulaton! One hour of gameplay equals a complete day-night cycle. [b]Some combat and AI improvements include:[/b] Attack AI attack enemy Forward HQ! AI use Calliope/Stuka rockets more often Defend AI use nearby units to guard Strategy points AI use off-map artillery/airstrike to protect Strategy points AI use nearby units to guard Base Repair and Retreat Jeep and motorcycle retreat to HQ if pinned Vehicles retreat to HQ if main gun destroyed AI vehicles fallback to own territory and use Field Repairs ability Halftracks retreat to HQ if gunner killed Vehicles retreat to HQ if engine damaged AI vehicles retreat to HQ if damage level reach 50% This version of War on AI has a slightly new name, due to the fact that, besides all of the changes made to it since the earlier version, Djukel has added so many new [i]things[/i] into it, that it has been changed significantly. [b]Some other features include:[/b] Field Repairs: Action: crew repair vehicle. Requirements: must be on supply territory Modifiers: weapon and movement disabled Building repairs Action: auto-repairs building Requirements: none Modifiers: manpower income decreased Medikit: Action: heal your squad Requirements: must be in cover Modifiers: movement decreased ...And a whole lot more! There are also 12 maps available in this download: [list] [*]4p_lorraine [*]4p_lyon [*]4p_mcgechaens war [*]4p_point_du_hoc [*]4p_rails and metal [*]4p_st hilaire [*]4p_vire river valley [*]6p_hedgerow_siege [*]6p_hill 331 [*]6p_montherme [*]6p_seine_river_docks [*]8p_montargis region [/list] Refer to the readme for the whole plethora of must-read information.

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396 downloads

Uploaded:07-25-2007

Company of Heroes v1.71 Patch - Korean

kr_170_171_patch.exe | 9.68 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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1169 downloads

Uploaded:07-25-2007

Company of Heroes v1.71 Patch - German

de_170_171_patch.exe | 8.81 MB

excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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2155 downloads

Uploaded:04-28-2007

Fast Game Play Mod

fast_gp_mod.zip | 3.07 MB

whermach quarters. It also changes the prices of the mg\'s and mortars. ****************** Allies ****************** m4sherman,m10 tank destroyer, 57mm AT gun, & halftrack are all now buildable form the barracks. Mortars, mg\'s and rifleman are all now cheaper. ****************** Axis ****************** Grenadiers,stugs,panzer4\'s, pak38\'s & halftracks are all now buildable from the werhmacht quarters . Mortars, mg\'s and grenadiers are cheaper.

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7138 downloads

Uploaded:04-27-2007

Operation: Market Garden

4p_operationmarketgarden_v1b.zip | 7.04 MB

with the best sight range or you may get picked off from a blind spot. Block off and protect choke-points along the main road as well as near hedge grow lines and water formations. This will be a difficult fight with lots of area to cover, good luck soldier. Updates: version 1b *Spread out certain building sections that blocked armor *Changed several wall types that allowed units to pass over them *Edited terrain to let armor pass through *Corrected mini-map slots & base positions *Added grass to areas that should have had it *Fixed dirt paths near edited buildings *Placed walls on bridge *Widened arched road and adjusted walls to fit

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1877 downloads

Uploaded:04-27-2007

Pine Crest Valley Town

pine_crest_town_.zip | 16.4 MB

building space bigger for axis and allies base. The map is 'wonderfully constructed with an inspiring blend of aesthetics and tactical possibilities.' Installation: Place in WW2/Data/Scenarios/MP folder If you don't have a MP folder, then create one.

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941 downloads

Uploaded:04-27-2007

Liege

liege_final.zip | 2.71 MB

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937 downloads

Uploaded:04-27-2007

Revolucion09 Battlefield n1

r09bf1_20.rar | 1.93 MB

rebalanced -Added lot of details -Changed all the atmosphere -Added AI Extract the files to THQ/Company of Heroes/WW2/Data/Scenarios/MP

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909 downloads

Uploaded:04-27-2007

River Flats

riverflats.rar | 2.09 MB

resources mode) Allies are taking important villages from France, now they are going for another one, with a river that gives a good strategic point. Will the Axis hold the invassion? To install, just extract files in cohfolder\\WW2\\data\\Scenarios\\mp Also the author would like some reviews of this file, so please comment

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1877 downloads

Uploaded:04-27-2007

Hunters Field

hunters_field_2p.7z.7z | 9.61 MB

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6218 downloads

Uploaded:04-27-2007

Groves Palace

groves_palace.zip | 18.14 MB

ordered the rebuild of it and it soon got finished. Will it be destroyed once again with even greater force? It's all down to you.

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1414 downloads

Uploaded:04-27-2007

St. Helene

helene12.rar | 4.07 MB

surprise. They found no defenses. The axis, must repeal this attack, and defend the place, take again the farms and the industrial city... Changed in 1.2: -Added mgs in each base -Added Loading Image To install, just extract files in cohfolder\\WW2\\data\\Scenarios\\mp

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790 downloads

Uploaded:04-27-2007

St. Karla

stkarla.rar | 3.22 MB

the end.

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731 downloads

Uploaded:04-27-2007

St. Pierre

stpierre11.0.zip | 2.66 MB

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4525 downloads

Uploaded:04-27-2007

TacticsII

mp_tacticsii_4or6p_v1.zip | 18.12 MB

tactics and less on grabbing some critical resources in the middle of the map. Lots of open spaces to allow for tank battles and somewhat easily defended city bases. I wish to give a big thanks to Flak Ninja who provided wonderful examples of how to use splines. You will notice that I borrowed his Church yard from Canyon Conflict, and some of my city streets from Market Garden. I also want to thank the authors of the Wiki, in particular the sections on map optimization. Map should be fairly balanced as my clan has played on the map for the past month in both roles as Axis and Allies with some interesting turn of fortunes. Have fun playing it, modify it to your tastes. Just don't redistribute with the same name and change out the intro screens. And of course let me know how I can improve it.

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1943 downloads

Uploaded:04-27-2007

Trench Warz

trench_warz_map.rar | 2.41 MB

buildings (so no tanks for them) and allies can get the barracks, that supply building you need for tanks, and inf support. (it\'s a tight squeeze)

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411 downloads

Uploaded:04-27-2007

Beach Assault

beach_assault.rar | 4.17 MB

allies only have 1 large defence, and that is all the tanktraps and stuff on the beach. there is NO point thing in the map, so u can't play with points.

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683 downloads

Uploaded:04-27-2007

Tweaks Map

tweaks_mapupdate.rar | 6.64 MB

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932 downloads

Uploaded:04-27-2007

Tweaks Map Revisited

tweaks_map_revisited.rar | 7.04 MB

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2052 downloads

Uploaded:04-27-2007

Two Hills

two_hills.zip | 15.62 MB

ridge. Take control of the small mountain village and its two hills to drive off the enemy.

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2606 downloads

Uploaded:04-27-2007

West Side of Mckinneys Town

west_side_of_mckinneys_town.zip | 9.58 MB

enjoy it

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395 downloads

Uploaded:02-15-2007

Company of Heroes v1.4 to v1.5 Patch

it_140_150_patch.exe | 49.23 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an \"X\" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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5803 downloads

Uploaded:01-05-2007

PanzerMod

panzermod_2.zip | 79.04 MB

by the PanzerMod 2.0 Team! Installation: Unpack the archive and copy the folder \"PanzerMod\" and the File \"PanzerMod.module\" in your Company of Heroes directory (standard: c\\Program Files\\THQ\\Company of Heroes). Create a shortcut from the RelicCOH.exe and open the attributes of it. Write a -dev -modname PanzerMod at the end of the target. Save the changes and start the mod via the Shortcut.

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8200 downloads

Uploaded:11-20-2006

Kyrans Mod of Doom w/maps

kmod1.3finalbeta_with_maps.zip | 40.19 MB

Both realism and fun factors have been included in this mod, and is great for multiplayer games, however still makes the compaign more interesting (harder). KMOD effectively increases the strategy involved with playing COH, new units and squads like Anti-armour and recon squads as well as Half rifle and smaller fireteams add to the small scale - yet larger scale combat. Large main-line squads and no population cap lendsto the huge battles that the late-game can experience. WARNING: please backup you relicCOH.English.usc before installing this mod, you can find it in THQCompany of HeroesEngineLocaleEnglish INSTALLATION: to install this, just unzip the .zip file all into your main COH folder. Make sure you back your english.usc text file for later use, then make a shortcut to your relicCOH.exe and in the target line add: \"blah blahrelicCOH.exe\" -modname KMOD -dev or use the one provided CHANGES: v1.3.06 final beta *fixed mortars: * make the rate of fire another 6 seconds * lower range by 100m (-1/3) * increase scatter range by another 10m * fix german \"barrage\" ability\'s range (it was default, not extended like the allied one) * lower the area of effect by 1-2m * lower damge by 10 * lower armour penetration. keep in mind that mortars really could damage tanks. impact on the top armour did SOME minor damage, and im sure repeating impacts could destroy/disable even a tiger. note: unless stated, these changes affect both allied and german mortars. *rotateable buildings *fixed 280mm rockets *6 new maps *fixed perma-wounded men for allies, the wounded stay for 8 mins. didnt have time for axis men yet. *Vehicles act as shot blockers, protecting anything behind them tanks, trucks, and halftracks. not jeep/motorcyle or Flak/At guns *AI improvements by Warnstaff and Fenwe (only partially, some of thier mod is not easily compatable. i will fix the rest later) *population up to 450 (500 max) v1.3.051 beta *volks/grens mp40 upgrade cost 25 ammo less *people dont stand with their arms out when they die while holding an abnormal gun that wasnt originally used by that model. *concrete walls for the axis *icon for the concrete wall *Feldgrau skins for volksgrenadiers *Feldgun (green) skins for the Grenadiers *Feldgrau skin with camo helmet for Pioneers *pioneers + engineers have standard rifles (K98 and M1 garand) v1.3.03 beta *grenades are free *german 280mm rocket barrage now costs 300ammo and 2.5min recharge. it is, of course, reasonably priced for the hideous onslaught that it creates. *Allied tanks now slightly cheaper in manpower and fuel. *increased price of Vickers team for allies *fixed Sticky bombs covereing the build icon for engineers (occured in beta, no prob in 1.29) *US command platoon\'s howitzer barrage is 500 ammo and 5 min recharge time. starts with an initial recharge time. which means you need to wait 5 min before the squad can use it. *jeeps and motorcycles now in squads of 3. this leads up to me making them garrisonable for motorized squads. *removed that random grenadier dude that tags along for the ride with the german halftrack lol.. anyone notice him? *reduced cost of allied off map howitzer from 200, back to 150 ammo. increased recharge time even more. *on-map howitzers cost 20 ammo to shoot barrage. *nebelwerfer range at 280m now *sticky bombs reduced to 25 ammo *satchel charge 50 ammo *fixed range of allied mortar barrage attack. up to 275m now. *new icons for 80% of Allied soldiers. some are funny, some are just cool! *decreased cost of paradrop airborne ability to 200 man power, with recharge time of 50 seconds. *fixed price of Half assault team, so they are more affordable now. *beefed up the Elite K98 rifle used by the sturmgrenadiere men. more accurate now (reflecting skill of the actual soldiers) *fixed range of the MG bike, it was default 35m for some reason. bit more damage too. look out, they are really annoying now lol.. unless you make them eat rockets >_< *balanced the Lee-enfield rifle to be 99% clone of the K98 Mauser rifle. *Increased HP of some US men, such as rangers, the combat medic, radio man, and the Officer. *small decrease in Panzer and Stug manpower cost (like 50mp ) *lowered the damage of the 280mm rockets by 30 *lowered scatter range of 280mm rockets by 8m radius *new skins *concrete wall V1.29b: *increased range of all tank guns to 350m with balance of lowered penetration and accuracy values *sniper for US is now a loner *half assault team\'s ranger snipers are alot less crazy V1.29: *Concrete walls buildable (from us only for now) -tanks cant run this over yey *US sniper, half assault team, assault team, Kriegsturmtruppen, aufklarer, .50cal MG\'s can all camoflague now. *lowered the damage that the upgraded Sherman did.. it was retarded lol *lowered range of sherman, upgraded sherman gun, and M10\'s 3inch cannon range *increased costs of both allies and axis tanks to highly retarded prices. so save up for the big gunz! *Increased Panther and Panzer IV\'s HP *slower reinforce time for all para infantry and very big scatter zones for dropping *increased build times for all buildings *for fire teams and support weapons took numbers in squads down by 1 (and for mortar i took it down by 2, so only two gunners now, not two gunners and like 15 guards lol) *Snipers now have 5 shots per clip, 2.5 second bolt action shot delay *Increased damage, rate of fire, and range of the Grease gun slightly to counter the crazy pioneer\'s MP40s *lowered accuracy of some rifles at extreme range by about 5% (not much, so dont bitch lol) *lowered accuracy of Pioneer\'s MP40 *soldiers wounded bodies only stay for 15 mins now. still a while if you think about it... they finally cark it and disspear after 15 mins *Increased LOS for all infantry by 20m now they can see what they are shooting at. recon units have extended LOS compared to basic infantry. *Removed the extra big-ass platoon sized squads untill someone works out how to fix their spacing or collision mesh *fixed the Kriegsturmtruppen that for some reason didnt have a panzerschreck even though i gave them one lol *The Zugfuhrergruppen\'s \"falschirmjager\" ability now paradrops two squads instead of one. costs 500 man power *lowered number of men in assault teams by 2. they were tanking everyone and now they can camo.. just thought i\'d balance that a bit >_< *Anti tank fire teams and Panzertoten now have 2 ATW weapons and one leader in a squad. *Removed the Grease Gun\'s tracers *1 less pioneer/engineer in basic pio/eng squads. now they are that bit cheaper and faster to build you can have more of them quiker! *howitzers are now movable however they are uber slow. but still movable!! yey for volks raiding parties picking up them big bitches and bringin\' back home LOL fag yanks.. err i mean yeah *beefed up Axis Terror doctrine\'s Firestorm ability. x3 rockets x3 area covered. less time between impacts too. increased recharge time by 30 or so seconds. decreased cost by 15 ammo *Tiger Ace\'s crew can now aim better! *added mr bildo\'s mortar flare. might make axis officer\'s luger shoot flares... yeah i will!! yey *crocadile tank with 75mm cannon too

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335 downloads

Uploaded:11-16-2006

Company of Heroes Patch v1.30 (French)

fr_1_0_0_to_1_3_0.exe | 56.59 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. - Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. - IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS - Improved SLI performance on Nvidia systems using the latest drivers. General Fixes - BugReport has more space on the success dialog to show Cyrillic text. - Far East characters will not clip when listed in a multi-line text box. - 30260 is now listed as the correct port to leave unblocked. - Removal of ghost bug that could leave duplicates upon reload of a saved game. - The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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6236 downloads

Uploaded:10-11-2006

Combat Medic Mod

combat_medic_mod.zip | 179.16 KB

though, the author wanted the medic to be NOT able to heal himself, but that isn't working yet. We might expect that later. For those who only like the allies to have a medic - download it right now! - Tharulerme

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15619 downloads

Uploaded:10-11-2006

Enhanced Combat Mod 1.13

coh_ec_final11.13.zip | 1.55 MB

balance things out for gameplay. I suppose you should actually call this a very-good-gameplay-and-also-realistic mod! Anyway, try this one too! It's definately worth it! - Tharulerme

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604 downloads

Uploaded:07-01-2012

Wake Island - Boot

wakeislandboot.zip | 6.17 MB

they are in the original map (BF) \'A\' and \'E\' flags - in the little islands. Conquer the airport in the central island, means getting more resources and thus obtain a good advantage to win the match.

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419 downloads

Uploaded:05-07-2012

Karte a7

karte_a7.rar | 14.85 MB

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192 downloads

Uploaded:03-23-2012

Conflict: Endless War

ewiger_krieg.rar | 46.29 MB

the readme. I\'m sorry about having no screenshots. Give me the benefit of the doubt. Anyway hope you enjoy as much as my friends did.

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960 downloads

Uploaded:02-29-2012

CoH Afrika Korps Map Pack Installer

desert_map_pack_launcher.exe | 49.17 MB

Hill -Desert Fox -Canyon -Desert Airfield -Dust and Stones

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294 downloads

Uploaded:02-29-2012

Concentration

concentration.rar | 1.4 MB

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326 downloads

Uploaded:10-01-2011

Real War 4 player map

real_war.sgb | 3.38 MB

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355 downloads

Uploaded:09-27-2011

Montherme 2

montherme2_8_player.rar | 7.49 MB

original one in reality. i used pictures from Montherme today and i have done the best i can for made this area. Montherme2 sga inclusive loadingscreen, map overview and pictures... unzip the folder and put the sga file into coh main files / ww2 / scenarios.... Best regards and have fun

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420 downloads

Uploaded:09-15-2011

Crisbecq

18crisbecq.zip | 10.23 MB

days until the 12th of june. German battery is situated on a top hill, with four casemates, six positions for PK88. Three positions for flak38. Around there are wires and field mines. Germans made many trenches for their soldiers and bunkers for machine-guns. Allied could get some dropped resources dispatched among hedgerow. There is also many bonus hidden for allied and germans. Good luck soldier !

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411 downloads

Uploaded:09-15-2011

Cezembre (V.2)

cezembre_v.2.zip | 7.62 MB

1944, 700 germans soldiers resist against furious bombardments from royal navy, bombardiers using napalm for first time, and heavy artillery. They surrender for lack of water. Germans have got plenty of weapons and defences but little fuel resource. munition resource is decent. They are only three narrow roads to interior island. Mind your steps !! germans engineers put mines everywhere !!! good luck soldier ! this is an hard mission.

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371 downloads

Uploaded:08-28-2011

2P ARNHEM ASSAULT

2p_arnhemassault.sga | 1.33 MB

HOWEVER, THE CENTRE ISLAND IS HARD TO DEFEND, WHETHER YOU BLOCK THE BRIDGE OR NOT! THIS IS MY SECOND MAP SO DONT EXPECT IT TO BE PERFECT! PLEASE GIVE FEEDBACK, MANY THANKS.

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184 downloads

Uploaded:08-28-2011

Farmers Gulch

farmers_gulch.sga | 1.18 MB

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431 downloads

Uploaded:07-17-2011

Cite Normande

4p_cite_normande.zip | 5.6 MB

footbridges and three destroyed bridges. The best resources are in the town, but there are some dropped resources too with weapons available, so looking for them !!! You have got a truck near each HQ. 29 sectors, 9 munition, 6 fuel, 14 manpower.

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360 downloads

Uploaded:06-22-2011

Stone Paradise (4)

4p_stone_paradise.zip | 4.11 MB

because they have bonus vs infantry in buildings and the desing of the roads (no negative cover) is simetric and more bigger than a king tiger large size, also in the sides you will see a river with 3 bridges (2 destroiable) and a train station rail wall with 3 \" doors\". The territori sectors are balanced: 2 ammunition medium points, 1 fuel and ammunition high points in the sides with 2 victory points and 2 fuel points in the center with another 2 vp. The name of the map; \" paradise \" is because the number off street trees and decored parks. Mapsize: 320 x 320 Wheater: Danw

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877 downloads

Uploaded:04-13-2011

Bjornstrup (2v2)

bjornstrup_2v2.zip | 12.96 MB

makes this map very open. Map size: 2 vs 2 - 352x352 (320x320 playable) Resource Points: 7 Manpower - 4 Fuel - 4 Munition

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231 downloads

Uploaded:04-11-2011

Raw - Killed in Revenge

raw.zip | 2.44 MB

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809 downloads

Uploaded:01-29-2011

men only

trenches_121.sgb | 1.58 MB

for this map dont worry.[/quote] Men only is a relatively small map with a lot of players. The main problem with this map is that it\'s so small that you are either fighting over your bridge(s), or the enemy bridge(s) seeing as the land between bridges is about the same size as the bridge itself so it\'s extremely easy to pin the other person in with an MG per bridge.

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1239 downloads

Uploaded:12-29-2010

Von Boccia\'s map

vonbocciamap.rar | 3.93 MB

actually a pretty good looking map. However, it\'s marred by 5 flak 88\'s, a dozen flak38\'s and a trio of morter bunkers on the Axis side of the map which make it virtually impassable for the Allies against a competent player. The Allies have a dozen supply drops with attendant MG\'s and morters. This means that the allies don\'t so much tech up, as start at full tech, thanks to starting with several hundred fuel and a thousand or so in munitions. I think this map would be very good without the extras lying around the map. As it is, this map is only really good for skirmishes vs the AI. - Freyr

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1238 downloads

Uploaded:12-19-2010

Ablis 4 player

4p_ablis_sga.zip | 6.29 MB

looking very nice visually while providing excellent cover for infantry. In terms of construction, this has to be one of the better maps that we have on the site. There is a reasonable amount of fuel on this map ( 2 x Medium, 3 x Low ), however it\'s nicely spread out and excellent use of cut-off points make this map very interesting to play. Munitions are plentiful, without being overdone. ( 6 x Medium, 2 x Low ). Likewise, the Victory points are spread out across the map, making it difficult to easily hold all of them. This is a brilliant map, certainly one of the better ones that we have on the site. It\'s recommended for both multiplayer and skirmish play.

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519 downloads

Uploaded:12-19-2010

Ablis 2 player

2p_ablis_sga_final.zip | 6.12 MB

looking very nice visually while providing excellent cover for infantry. In terms of construction, this has to be one of the better maps that we have on the site. There is a reasonable amount of fuel on this map ( 2 x Medium, 3 x Low ), however it\'s nicely spread out and excellent use of cut-off points make this map very interesting to play. Munitions are plentiful, without being overdone. ( 6 x Medium, 2 x Low ). Likewise, the Victory points are spread out across the map, making it difficult to easily hold all of them. This is a brilliant map, certainly one of the better ones that we have on the site. It\'s recommended for both multiplayer and skirmish play.

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738 downloads

Uploaded:12-06-2010

Siegfried Linie

siegfried_linie_v1.zip | 3.04 MB

traps. The allies have to get through it. This is worth a look if your interested in more of a scenario map than a balanced map for multi-player games. - Freyr

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934 downloads

Uploaded:11-05-2010

Alsace Moselle (4)

alsace_moselle_4_final.zip | 7.35 MB

The map comes with all you would expect, open fields, clumps of trees, small villages and plenty of room for players to take advantage of. Teams start on opposing edges of the map allowing for ample room in the centre for defences or blockades, the open spaces on the left flank are ideal for tank commanders willing to make flanking moves to harass the enemy. This map can be played in both annihilation or capture the flag modes ensuring there is no end to varying gameplay. [b][u]Staff impression[/u][/b] If you have played this map on the EF mod then your going to know how hard it can be, holding the left flank can be tough when you have an enemy flanking party striking into your side but you just have to keep holding on for those precious rescources. The gameplay of this map is deffinatly enjoyable, plenty of tactics for players to use to their advantage, whether it be defencive or offencive this map has your style. Graphicly the map is well done too, plenty of texture variation, multiple splines and splats to keep things looking good, coupled with good object placement this map has it all. Only thing I reckon could be improved upon would be some more screenshots for people to see but im sure if they download it they will see it all in game :p. [b][u]Summary[/u][/b] Deffinatly a good map worthy of anyone's collection, download and enjoy and dont forget to leave some comments for the developer on your thoughts about the map. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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1407 downloads

Uploaded:10-30-2010

Carentan_4P_Fight_For_A_City

carentan_4p.zip | 3.05 MB

everybody. Defensive players can dig in at the bridges, tank players can make a flanking attack, and infantry players can push through the town. Either way, it\'ll take a mix of strategies to win, or else you\'ll wind up getting outflanked. [b][u]Staff Impressions[/b][/u] Not a bad port, especially since it\'s actually a remake. In addition to the CoD map itself (located at the center, on the island), it features a number of other locations to do battle, including some orchards and islands to the north and south. While it\'s a bit lackluster graphically, that can certainly be fixed, and certainly doesn\'t detract from the map too much. [b][u]Summary[/b][/u] Not a bad job at all on something we haven\'t seen here before. Keep it up, and a V1.2 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2362 downloads

Uploaded:09-11-2010

Authentic Warfare - Customization Mod

coh.awcm.v3.zip | 1.53 GB

by adding uniforms, flags, language files and medals. [b][u]Staff Impression[/u][/b] I am not entirely sure about this one really. Personally, I am a fanatic for historical accuracy and as high quality as possible, which this mod sure provides. I am not a big fan of swasticas being present in a game which is accessable for minors though, even if you only intend to use them as target practise for the allied forces. So in regards of parents, use at your own risk. [b][u]Summary[/u][/b] If you want your game to be more historically accurate, this is definately worth the download time! :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2287 downloads

Uploaded:08-13-2010

LYES KROVY (Bloody Forest)

lyes_krovy_2p_map.zip | 16.84 MB

of opportunities for entrenchment as well. Infantry and defensive players will enjoy this map. [b][u]Staff Impressions[/b][/u] This map is well set-up for infantry warfare, with few resources meaning that more advanced units will be out of reach. While this makes fortification difficult, it also means that players will have to be creative with how they spend their points. Graphically, this map conveys the \"dark forest\" idea very well, with lots of trees, as well as small houses, a mill, and a river. Watch out for flanking attacks at all times, because it\'s almost guaranteed there is more than one route to any particular location. [b][u]Summary[/b][/u] A very well-done infantry map, which is something we don\'t see much of around here. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img]

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643 downloads

Uploaded:08-09-2010

Valley Chokepoint

valley_chokepoint.zip | 3.58 MB

possiblities, but tank players will suffer greatly against enemy positions. [b][u]Staff Impressions[/b][/u] The idea is very good - lots of chokepoints and locations for defensive positions. It\'s symmetrical, meaning that the more skilled player will win. Players who lean towards tanks will tend to suffer, as elevated positions and narrow accesses will provide firing locations for infantry. Defensive players will do very well, as there are only three accesses to each base, and two are infantry-only. Artillery/air support will play a large role here, as dug-in positions will be difficult to clean out without it. Graphically, the map is fairly simple, with the main focus being gameplay. The object placement is gameplay-focused, with few artistic touches. There is little texture variation, almost the entire map being covered in grass or concrete. [b][u]Summary[/b][/u] A very gameplay-focused map with an excellent premise. A v1.1 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1493 downloads

Uploaded:08-02-2010

Tunis

tunis.rar | 1.32 MB

Rommel. The background story of the map can be found at the end of this review. [b][u]Staff Impression[/u][/b] Unique setting, graphic details, rich gameplay and a background story - this map has pretty much everything I love about them. From the first to the final moment in game you will notice that a lot of effort and thought has been put into this, and you will appreciate the result as much as I did. [b][u]Summary[/u][/b] Highly recommended download for every Company Of Heroes fan! [b][u]Background Story submitted by FakeManPro[/u][/b] General Harold Alexander arrived in Tunisia in late February to take charge of the new 15th Army Group headquarters, which had been created to take overall control of both the Eighth Army and the Allied forces already fighting in Tunisia. The Axis forces again attacked eastwards at Medenine on 6 March but were easily repulsed by Eighth Army. Rommel counselled Hitler to allow a full retreat to a defensible line but was denied, and on 9 March Rommel left Tunisia to be replaced by Jürgen von Arnim, who had to spread his forces over 100 miles (160 km) of northern Tunisia. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1756 downloads

Uploaded:05-25-2010

Martainville (4) GR Map Contest 2010

4p_martainville_gr_map_contest_2010.rar | 10.15 MB

version of it. [b][u]Staff Impression[/u][/b] Sylver - what can I say. He declares a map final, just to come up with a refreshed version reaching the top 6 of a community map contest. Not many developers leave me stunning, but this guy sure does. [b][u]Summary[/u][/b] You'll love it ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1244 downloads

Uploaded:05-25-2010

Castle Town

castletown1v1.rar | 5.94 MB

country-side like landscapes, representing a fictional village in either Italy or Germany. Please note that in your map selection screen it may/will show up as "Dead Town". [b][u]Staff Impression[/u][/b] Be honest, would you think that the guy who created this has never mapped for a game before? No, me neither. The placement of graphics, items, structures etc. is close to a level of official quality. It will still take a bit more effort to belong to the few "grand mappers" of CoH, but the first steps there have been taken impressivly. Even better he is reacting so promptly to user feedback and fixing things. [b][u]Summary[/u][/b] Stop reading this and enjoy the map ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1231 downloads

Uploaded:04-23-2010

Tongoland

tongoland.rar | 10.81 MB

of Benin to the south. Militarily speaking, Togoland had only one asset - a powerful radio station at Kamina, capable of transmitting news of Allied shipping or troop movements to German East or German South West Africa, or to Berlin. The West African Frontier Force (WAFF) had been formed by the British from units in their various West African colonies: nearly 14,000 from Nigeria, almost 10,000 from the Gold Coast. Sierra Leone contributed about 650 men, The Gambia some 350. To silence the radio station, WAFF forces from the Gold Coast and French troops from Dahomey invaded Togoland on the outbreak of war in August 1914. On 24 August the Kamina station was destroyed, and two days later the Germans surrendered power in Togoland. "[NOTE]:Allies starting positions (1)one and (2)two,Germans starting positions (3)three and (4)four" The Machine Gun Section No.1 Company, Gold Coast Regiment © Imperial War Museum Bunker warfare [b][u]Staff Impression[/u][/b] This map is basically designed for defending your trenches and for capturing enemies trenches. There is a long hot desert between axis and allied trenches, which may be the main battle area before defending own trenches is the only way to survive. This map is designed for only fixed starting positions, and for your next map I would recommend forcing fixed starting positions by adding [i]fixed_starting_locations = true[/i] to map_name.OPTIONS file. In that same file is also possible to set atmospheres. [b][u]Summary[/u][/b] There is not much maps which have been designed to trench battles which are placed to Africa, and thats the reason why this map is absolutely worth of downloading! [img]http://screenshots.filesnetwork.com/65/others/network-passport-jannev.jpg[/img]

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235 downloads

Uploaded:03-29-2010

Montherme 8 Player

8p_montherme.sga | 14.67 MB

much to be said about the map really as nothing apart from the player count has been changed. Those of you who already played the stock maps will sure know that Relic didn't give us a bad map here at all, you will have to see if you enjoy the cramped feeling of 8 players on this. [b][u]Summary[/u][/b] Definately a worthwhile addition to your Company of Heroes game, and a tactical challenge for sure. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2268 downloads

Uploaded:03-02-2010

Fortress Groningen (SGA RC2)

6p_fortress_groningen.sga | 10.14 MB

original review: [quote]Back in the old days of powder and shot, star forts were built to provide firing positions to keep enemy soldiers away from the fort. This map is a recreation of a real fort, Vesting Bourtange, in the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map![/quote] -CanadianBorg P.S. Resistance is futile, eh?

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2735 downloads

Uploaded:02-15-2010

The Valley Below 4p

the_valley_below.sga | 3.27 MB

advance past the river will most likely win. But the river will be home to some fierce fighting, that can be guaranteed. First, there's still large blank areas with the same texture plastered on with nothing but a few trees to break it up. Try varying the texture a little in those areas, even if it's something so simple as dirt patches or crater decals. I rail on and on about this almost whenever a new map comes in, but that's because it's very important to the aesthetics of a map. All in all, this map isn't bad. Fix the textures, maybe make the forest a little thicker so that tanks have to follow the roads, and you'll have something here. -CanadianBorg P.S. Resistance is futile, eh?

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2960 downloads

Uploaded:02-04-2010

Cross version -3.7.1 version 3.7 upgrade

tovcross3.7_3.7.1_upgrade_package.rar | 28.37 MB

Sherman replaced by armored tree line technology support. British: churchill_95mm (new units), by the Royal Engineers Technology Tree - Winston Churchill infantry supported by tanks. cromwell_95mm (new units), supported by armored command truck production (Cromwell Command Tank needed before training before production). Cancel personnel carriers, truck production. Download a good file overwrite the original file decompression can be used.[/quote] ~Pille

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965 downloads

Uploaded:01-28-2010

Center_Battle_V2

center_battle_v2.zip | 10.01 MB

alongside a river. Considering I recently became a fan of horror adventure games, I instantly fell in love with this map. You really can't see it's a beginner's map at all, the atmosphere is superior to some of the well established maps and it actually feels like a village, not just some items placed in a map editor. A definate download recomendation! ~Pille

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1728 downloads

Uploaded:01-28-2010

Highland Defence - V3 (8)

highland_defence_v3_8.zip | 8.07 MB

however, seeing the map has a stormy setting and there's a fair bit of variety in the layout (town, industrial buildings, railway track and missile base) that's something you can easily overlook. Enjoy the battle! ~Pille

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4138 downloads

Uploaded:12-26-2009

Weurt4pV2

weurt4pv2.zip | 10.72 MB

gun emplacements, lots of bridges, piers, trains, everything needed for a bustling harbour scene like this one appears to be. Plus, of course, there's a war, which completes the scene. This map is intended to be very fast-paced, although I can see where it would get somewhat "campy" if people start to control the ends of the bridges. Anywho, this map gets my stamp of approval. I can't even really make my standard complaint about textures, because the author has done a good job of blending them and placing objects strategically. [b]This is the updated version of the Weurt map, including the requested fixes. For more screenshots please check the [url="http://companyofheroes.filefront.com/file/Weurt4p;108131"]map's first release[/url].[/b] ~Pille

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881 downloads

Uploaded:12-20-2009

Weurt4p

weurt4p.zip | 5.8 MB

piers, trains, everything needed for a bustling harbour scene like this one appears to be. Plus, of course, there's a war, which completes the scene. This map is intended to be very fast-paced, although I can see where it would get somewhat "campy" if people start to control the ends of the bridges. Anywho, this map gets my stamp of approval. I can't even really make my standard complaint about textures, because the author has done a good job of blending them and placing objects strategically. -CanadianBorg P.S. Resistance is futile, eh?

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3878 downloads

Uploaded:11-28-2009

The Gap

the_gap.zipx | 987.75 KB

our favorite maps our favorites. This map is the culmination of my experimenting with world builder since 2007 and features a long, narrow battlefield well suited, in different areas, to both tank and infantry fighting. My favorite feature, however, is the day/night cycle which lasts for roughly one week. Unlike most day/night cycles, this one is continuos, like real life, the sun is always rising or setting, not pausing, then suddenly changing from midday to dusk, dusk to night. The church in the southern village is an indulgance on my part, it produces direct-fire capable snipers, something I know not to be a really professional addition to the map, but something I know has made the map all the much more enjoyable for me. I hope you like the map, if not, I am always looking for ways in which to improve it along with my other maps. Enough of me talking, go enjoy this map. [/quote] Well, you heard him!, Download now! -Lint

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3797 downloads

Uploaded:11-27-2009

Forever War MOD for COH+OF+TOV v.2.600 and 2.601

forever_war_v.1.0.rar | 3.4 MB

stuff. See the readme for full details. -CanadianBorg P.S. Resistance is futile, eh?

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1327 downloads

Uploaded:11-04-2009

KNG-Grounds

53kng_groundsv2.8.zip | 7.05 MB

of artillery and air support before you go on any sort of offense. Just my thoughts. Visually, this map looks good, but the concrete sections could be demarcated a little better from the rest of it. Also, there's a bit of texture stretching in some sections. Also, Stefff has asked all of you to comment on anything that could be improved. -CanadianBorg P.S. Resistance is futile, eh?

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2388 downloads

Uploaded:10-27-2009

Normandy 1944: European Theater

n44_et_update_v14fixed.rar | 282.28 MB

weapons based on historical values, and a lot more (see the changelog for complete details). Note that this requires N44 b1.3 to work (it can be found [url="http://companyofheroes.filefront.com/file/Normandy_1944_European_Theater;105057"]here[/url].) A new video (see below) was also included, so enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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915 downloads

Uploaded:10-25-2009

Hitler's Private island

making_atol.zip | 5.19 MB

actually not impossible to connect both. I suppose you have all heard about the famous "Adlerhorst", which was Hitler's private estate. What only a few know though, not only did he have his private estates, Hitler possessed whole islands where only selected people were allowed to live. This particular map is the recreation of one of these islands, conquered by US forces in the mid-war period of 1943. I can not rate the accuracy of the map as I am not sure myself if it's reconstructed or fictional, however it makes a nice change to the usual woods and towns maps. A download is definitely recommended. ~Pille

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1517 downloads

Uploaded:10-25-2009

Brittany

brittany.sga | 5.43 MB

and the many hedgerows and walls. However, it does have many differences and a few chokepoints. The map provides a good balance between the need for infantry and armor.

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1356 downloads

Uploaded:10-22-2009

Rifleman Backpack

riflemanbackpack.zip | 543.36 KB

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510 downloads

Uploaded:10-19-2009

4p_Berserker_Hav

4p_berserker_hav_v1_3.zip | 7.49 MB

anything else on it. For those of you familiar with previous versions, not much is new, please read the README for details. Please enjoy!

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2175 downloads

Uploaded:10-14-2009

Normandy 1944: European Theater

n44_et_zip1_update.rar | 456.59 MB

historical accuracy and realism. Weapons do (and spread) their damage more realistically, any member of a tank's crew can be killed, infantry will behave like humans rather than robots, and all sorts of other good stuff (read the readme for a more complete list). These three files are all required to play the mod. Download them if you like this mod, as this file is only part 1. ================================= Download Links (all three parts required. Multiplayer support included) ================================= [url="http://www.filefront.com/14624239/N44_ET_zip1_update.rar/"]Part 1[/url] [url="http://www.filefront.com/14623921/N44_ET_zip2_update.rar/"]Part 2[/url] [url="http://www.filefront.com/14624087/N44_ET_zip3_update.rar/"]Part 3[/url] Also, don't forget to download the b1.4 patch, located [url="http://companyofheroes.filefront.com/file/Normandy_1944_European_Theater;105789"] here[/url]. Also included are some videos the author has created to showcase the mod. Enjoy! center{margin-right:auto;margin-left:auto;} -CanadianBorg P.S. Resistance is futile, eh?

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2483 downloads

Uploaded:10-14-2009

Restricted Area

4p_restrictedarea_1_0.rar | 9.34 MB

to get creative or be bottled up. There's also plenty of opportunities for digging in and defending, especially if you're the Wehrmacht. The only thing I'd change? I'd make it look a bit less like that SP campaign map, Lorraine. Maybe just add some weather, I feel like heavy rain wouldn't be out of order on a map like this. -CanadianBorg P.S. Resistance is futile, eh?

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2167 downloads

Uploaded:10-09-2009

Monastery Hill

monastery_hill.zip | 13.15 MB

with many flanking oppertunities. I have taken a lot of time to make this a visually appealing map, but i hope this doesnt hinder game play in terms of the proccessing thats required. [/quote] This is one of those days when the evil uploaders simply steal my review words ;) On a more serious note though, while unfortunately no screenshots were submitted with this, the map keeps what the author is promising. This map is definately going to be a keeper for your collection, I recommend checking it out :) ~Pille

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316 downloads

Uploaded:09-24-2009

Mario Brothers Tribute

mario_brothers_tribute.rar | 3.07 MB

This is a simple 2P map, intended to have a little fun. There really isn't much more to say, so download it and see! -CanadianBorg P.S. Resistance is futile, eh?

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2158 downloads

Uploaded:09-20-2009

Battle for Moscow

battle_for_moscow.rar | 10.38 MB

coming. Anyways, this is a cool map set in Moscow in 1941, just after Operation Barbarossa. It's not often we see snow maps around here, so it's good to have a change of pace. In any case, this map looks very good, and captures the ambience of a ruined city well. That's hard to do, just because many people forget the little details, especially debris strewn around, like bathtubs, furniture, etc. However, this one looks very good. I have just one minor quibble though: No bombing, regardless of how thorough (unless they've basically emptied their arsenal into a given area) leaves absolutely nothing standing, and I think it would be nice to see a couple more buildings that, while damaged, are still usable. Just my thoughts, but, as I said, this map is definitely a keeper. -CanadianBorg P.S. Resistance is futile, eh?

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1758 downloads

Uploaded:09-11-2009

Armageddon Doctrine

armageddon_doctrine.rar | 3.1 MB

of buildings), huge freight yard, and V2 facility. There is a bottleneck pass through the mountains which is necessary to reach the other side. The mountains are designed specifically to block artillery, although I say that that rather detracts from it a little. I like fighting with artillery, and then digging in on my side of the mountain. Also, the author says that, if you are playing as the British, you might rarely see some British infantry on the Nazi side. He says this is an issue with the engine (confirmed by Relic), and that there is no way around it. All in all, this map should be fun to play. A little urban combat, a little trench-style warfare, and lots and lots of blood. My kind of fun. -CanadianBorg P.S. Resistance is futile, eh?

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1879 downloads

Uploaded:09-11-2009

Normandy 44: European Theater

n44_et_beta_zip1.rar | 170.06 MB

links are included below. [quote] First of all, this mod works with Company of Heroes 2.600 plus any other expansion pack. To install, follow the next: 1) Download all 4 of the zipped files. 2) Unzip zip1 to your desktop 3) Place THE CONTENTS of zip1 into your main CoH directory 4) Do the same for zip2, 3, and 4 (they will merge into the main EuropeanTheater1944 folder) 5) Open up the main folder and read the readme (also includes installation instructions) 6) Right click on your CoH Shortcut, and choose "create shortcut" 7) Right click on the new shortcut and select "properties" - set the target line to read as the following : "C:Program FilesTHQCompany of HeroesRelicCOH.exe" -dev -mod EuropeanTheater1944 8) Rename the new shortcut whatever you'd like 9) Click on "Change Icon" inside properties, and "browse" to find the icon included in the mod folder - choose it 10) Then you're good to go!! The changes are in the attribarchive file. The data/scar folder also has a couple of things removed. To "swap out" the two versions, take the attribarchive file (in the "Archives" folder) and scar folder from the online files, and put them someplace. When you want to play online, switch the attribarchive file and entire scar folder (remember - there are some files removed, so you can't just paste over) with the regular version ones (make sure you put them someplace as well for when you want to switch back). WARNING!! I will not frequently update the online version, and the AI is not quite as good (nor is it as tested). Unless you plan on playing exclusively online, I recommend using the main version and swapping out the needed files if you want to play online. ================================================================================== Normandy 1944: European Theater is the Sequel Remake of one of the most exciting mods available for Company of Heroes: Tales of Valor. The mod focuses on realism and is a Total Conversion of the game, Including lots of new abilities, units, models, skins, strategies, etc. As main changes, we've got the next, but Check the readme for more specific information: -Command Trees revamped historically, based on real divisions of Normandy phase at World War II. Each Division now enables 16 command choices instead of the classic 6 the game offers! -Sub-Divisions: After you chose your main division/doctrine, you must chose one sub-division, which will enable specialized buildings with unique units based on the real Command you chosen, these units differ from each division/subdivision! -Realistically combat: As the game focuses less on building strategy, you will have to take care of more units, and of the battle it self, Infantry will act as infantry, will have a realistic fear factor, and will move depending of the survival of their leader, and much more![/quote] Have fun checking this out, don't forget this consists of [b]4[/b] parts you will [b]need[/b] to play this! ~Pille [b]Downloads:[/b] [url="http://www.filefront.com/14482347/N44_ET_Beta_zip2.rar/"]Download Part 2[/url] [url="http://www.filefront.com/14485277/N44_ET_Beta_zip3.rar/"]Download Part 3[/url] [url="http://www.filefront.com/14486477/N44_ET_Beta_zip4.rar/"]Download Part 4[/url] [url="http://www.filefront.com/14492795/N44_ET_online_files.rar/"]Download Multiplayer Patch[/url]

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4031 downloads

Uploaded:08-05-2009

Riverdance

riverdance1.1.zip | 22.46 MB

up to me. Other than that, it's a well-made map, with farms, villages, and all the other trappings of civilian life (and, of course, war.) Just be careful - those bridges will make some handy chokepoints for your enemy. And watch out with your tanks on the landbridge, they'll be sitting ducks in that narrow space. -CanadianBorg P.S. Resistance is futile, eh?

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1728 downloads

Uploaded:08-04-2009

Honor and Fate

honor_and_fate.zip | 7.67 MB

bridges, small towns, and just about anything else you would want in a semi-rural area in France. As for gameplay, get ready for some serious fighting, especially around the bridges. With 8 people, be careful not to trip on your teammates... -CanadianBorg P.S. Resistance is futile, eh?

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67 downloads

Uploaded:07-23-2009

Near Baden-Baden

fixed_2p_near_badenbaden.zip | 5.54 MB

Baden-Baden will place you in the country-side where the name of the game is survival! Some tips on gameplay include: [*]There are three optional attack routes gives good battles for the central island. [*]You have to set up defences to avoid enemy attacks. [*]To avoid flanking enemy, you should have to capture two neighbourhoods near river. Near Baden-Baden comes with intense gameplay, and some non-stop fun...but watch out for the artillery in central island. It's small, so your troops can be in trouble. And there will be lots of arty, as there are lots of munitions in this map. Refer to the readme for more information.

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33 downloads

Uploaded:07-18-2009

Village Map

coh_village_map.zip | 4.35 MB

with \\Companyofheroes\\RelicCOH.exe -dev, in target path [/quote]

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273 downloads

Uploaded:07-14-2009

Snow Day

mp_snow_day_v1.zip | 1.1 MB

Download<