Company of Heroes

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77948 downloads

Uploaded:03-16-2007

Cheat Mod

cheatmod.zip | 3.66 MB

Global upgrades + commander abilities Shift+F10 = Cheat Resources Shift+F11 = Cheat Resources (enemy) Shift+Numpad0 = game speed x 0.5 Shift+Numpad1 = normal game speed Shift+Numpad2 = game speed x 2 Shift+Numpad3 = game speed x 8 Shift+Delete = Delete selection (middle delete button only) Shift+Insert = Give selected units to enemy (middle insert button only) (assuming QWERTY keyboard) Shift + 0-9, Q-P = spawn allied units Shift + A-M = spawn allied abilities Control + Shift + 0-9, Q-S = spawn axis units Control + Shift + D-M = spawn axis abilities Enjoy!

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28354 downloads

Uploaded:08-11-2008

Cheat Mod

coh_cheatmod_v2.301.exe | 2.19 MB

on-line. This mod is similar to the original [i]Cheat Mod[/i], except that it now also works in Multiplayer and Replays (without causing sync errors). However, the most important difference with Cheat Mod (v2.301) is that the HQ must be selected before any of the hotkeys will work. [b]Whats different in this version:[/b] Fixed compatibility bugs that occurred when this mod was used with older versions of COH. The Cheat Mod (v2.301) can be used for testing your map or mod, practicing your play, or simply having fun in skirmish or single player campaign! Don't be shy, time to sharpen those skilz! Refer to the readme for additional information.

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75451 downloads

Uploaded:04-27-2007

SGA Map Pack

sgamappack.zip | 84.31 MB

(6p), and Vire City River (6p).

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89376 downloads

Uploaded:04-27-2007

BlueRiver Island

blueriver_island_8p.zip | 7.19 MB

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43878 downloads

Uploaded:08-11-2008

Axis & Allies Hardcore Defensive | Winter

axis_allies_hardcore_defensive_4v4_winter.zip | 18.65 MB

release, with the exception that this one comes with a [i]winter-style[/i] map with lots of snow...just what the Company of Heroes gaming enthusiast is always after, something a little more like the real thing, cuz, lets face it, the second World War did not break for the change of seasons! With this download, you will get the Axis & Allies Hardcore Defensive, which consists of two new maps - one Axis Hardcore Defensive and one Allies Hardcore Defensive; On the beach, there are very tough tank trap walls used 'PE road block' walls that heavy tanks won't crush, on the middle edge beach there are is a tank trap with wire and any of the heavy tanks can crush the tank trap but PE road block can't be crushed. On the beach side, it will be a very hard push forward, but the defensive is easy to, well, defend. :) [b]Some of the features of this map include:[/b] Many empty weapons A day-night cycle Changing weather Weapons lying around are available Refer to the readme for additional information.

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38195 downloads

Uploaded:12-06-2007

(8) RittergutKolkrabe

8p_rabengutv2.zip | 7.49 MB

you're looking to play with some friends that you haven't met yet, you'll be in for a sweet time kickin' some cyber butt in Rittergut Kolkrabe! This is an 8 player map created by Mardegun and is designed for all Multiplayer styles of play. This includes VP and Annihilation game types and more metagame elements as well. For an example, one side favors axis while the other favors allies. Also while the map has a strong defensive design, aggressive play is very effective as well.

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27449 downloads

Uploaded:05-17-2007

5 Bridges

4p_5bridges.zip | 4.42 MB

have turned out pretty nice gameplay wise.

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39963 downloads

Uploaded:10-19-2007

Afrika Mappack

afrika_mappak.zip | 17.53 MB

the expansion [i]Opposing Fronts[/i] or Patch v2 or higher. As you would expect, the maps contained in the Afrika Mappack have an African theme with the ambiance of the desert. [b]The map found in this download are:[/b] [i]Desert Fox:[/i] (4p map) This map takes in the desert, with a small town and a central hill. There is also a small canyon to bypass the hill and sneek around to the enenies side. The differences in this map from the original maps are: simply new ground textures and a few new items. [i]Canyon:[/i] (4p map) This map, also in the desert, takes place a the mouth of a large canyon. Each team must navigate through the canyon to the other side. The canyon is narrow and the only path for tanks. The top sides of the canyon are infantry only access. So infanrty and armor are both very important in this map. [i]Desert Hill:[/i] (single-player) This is a single player style map. The map plays best as American or British, but you can play as Axis. Play the map with fixed position and, although the player armies don't matter it looks best with the following set up: [list=1] [*]American [*]British [*]Axis [*]Panzer Elite [/list]All four slots must be filled. The general idea is to hold the hill (as the Allies) for 40min, you will receive paradrops and some support units at certain intervals during the game. You can recieve extra Armor support by holding the bridge. If the Allies lose the hill before 40min or lose all there units they lose. Refer to the readme for more information.

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56429 downloads

Uploaded:09-09-2007

The Rhine

mp_the_rhine_8p_fix.zip | 17.27 MB

tight mountain hills of Germany, and they must make their way through the urban's and over the Rhine river and engage the Allies in the rolling hills and rural towns of Belgium. Switch sides and the Allies experience a totally different view of the battle. Going from Country side, to Urban, and then to Mountains was is the overall goal.

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55450 downloads

Uploaded:04-27-2007

Operation Husky

mp_operation_husky.zip | 20.65 MB

hardest to make it so both sides will be able to build up a big army as fast as the game will let them. I wanted to try to capture the feel storming the beach and trying to get inland. This is the first draft of this map, so I would love some feed back to make the final version perfect. Enjoy Have fun! This is in response to all people that have had issues with Operation Husky: -The bridge is the Germans last line of defence, just like any map with bridges. It is realistic that the bridge can be blown up. It makes up for it in the game that you can repair it, you may just have to send some groups of soldiers in through the north fishing town to distract them, don't just get mad about the bridge. -The map isn't designed for the allies to just stroll inland and start taking stuff over, that is why all the allies gas and ammo are on the beach, as if supplied by the ships. -Again, the tank traps and barbed wire are to keep the allies from storming inland right away, you must build up a force as fast as possible and then make a push together with your teammates, like a real war. -As far as position of the points on the beach, the ships are sending gas and ammo to the beach so that's why they are so spread out, the Germans have a base that's why theirs are in one spot, I also gave them a little less up there. I understand that this map has different game play, you must think of how this historic battle really happened, lots of death for the Americans, and alot of forces at one time are needed to make a dent, not like in other maps for this game where you can send little destructive parties around and take points, I do like the progressive pushes that the game allows you to do but I wanted to make this map as much like the original battle as the game would allow me to do. The things that people don't like about this map are not flaws, they are just different from most COH maps. Please re-think how this battle would really work, and try it again. Some of us can remember how it went in BF-1942 Road to Rome. Have fun storming the castle!

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18908 downloads

Uploaded:05-31-2009

Realistic Skin Pack

rsp_v6.1_fixed.rar | 211.65 MB

honestly is nothing to add to it from my end at all. [quote] All things changed to realistic, it means the uniforms, tank camo, division and taktical markings and the flags. Removed all team colors. The british divisions are the 7th Armoured Division (Desert Rats) and the 1st Airborne Brigade. The us divisions are the 1st Infantry Division (Big Red One), 2nd Tank Division (Hell on Wheels) and the 101st Airborne. The wehrmacht is the 116. Panzerdivision (Windhund) with support from StugAbt 667 and sPzAbt 102. The panzerelite (ss) consists of the 10. SS Panzer Division Frundsberg and the 9. SS Panzer Division Hohenstauffen. Like the good old realistic skinpack v5 and some new skins. New on v.6, the method of installing skins and modified epbs files for more skin variations. All vehicles now have its own crew. On infantry squads you see a changed squad leader. Units from same type have a different skin, for example the sdkfz250 (halftrack from panzerelite) now have 4 different skins. Some changed unit icons and portraits. In the tiger campaign you drive the 3 tigers under michael wittmann´s command.[/quote] What else can I say, download now and enjoy, you're seeing me nearly speechless! ~Pille

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6273 downloads

Uploaded:01-01-2008

Sga 2 Sgb

sga2sgb.zip | 150.4 KB

unpack SGA CoH maps into SGB maps; One reason someone might want to do such a thing is if they have difficulties playing SGA maps over Relic Online. Refer to the readme for more information.

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15510 downloads

Uploaded:07-17-2009

Company of Heroes: Afrika Korps

afrikakorps_v1.4.zip | 456.07 MB

description: [quote] This mod is based on the war in North Africa at the beginning of the war, with which the modern units like the King Tiger, jagdpanther, hetzer, Panthers, V1, stukas, Pershing are eliminated, calliopes, and firefly single appears in the commands of armored (30º corps and 7º Patton's army) the USA: -1st Rangers Division. the Rangers are the main unit of this army, count on support assault engineers who can repair destroyed vehicles (style to bergetiger), the ability of outer reinforcements is replaced by the ability of “Ranger incursion” in which you receive as reinforcement 4 Opel trucks full Germans of Rangers and the improvement of “defensive operations” allows the infantry to make trenches. -82nd Airborne division the parachutists of the 82 jumped on Sicily in the operation husky and made their practices of jump in the desert of Africa at the end of the campaign, counts on parachutists, gliders and the classic air support. Its tank stars is the Sherman Jumbo, a standard tank with a heavier shield to support the 88 that him makes slower. -7th Patton's army the company specialized in armored has the basic tanks (M10, crocodile and Sherman), has the support of the M7 Priest and M21 mortar halftracks, the improvement of repairs of field allows the engineers to sobrerepair vehicles, instead of calliope exists an improvement to be able to make the Firefly in I deposit of tanks and instead of the Pershing you can ask for the Patton's Firefly , firefly with more reach and a dawn of leadership that benefits the near vehicles. BRITISH: -7th Armor division One of the most famous divisions in Africa, has the abilities extra of the artillery, the Priest and a bombing on great scale of Halifax Bombers, if you are tired to see take a walk to the British infantry when they do not take a Lieutenant, this division solves it, the sappers can construct the quarter and the center of support armament where to create the motorized infantry (squads that walks fast although does not have lieutenant and that can use grenades and pumps lapa), Machine guns Vickers 303. , mortars of 3 ", snipers and radio teams. -Long range desert group the commandos began to appear in the desert when first Panzer IV left to scene, being very superior to the British tanks, the sabotage tactics facilitated the things. First calls “LRDG” (Long Range Desert Group) and later SAS (special Air service), are equipped with parachutists, gliders, detectors and a Jeeps improved much more effective. -30th Armored corps: Specialists in fortifications, little change in this company, unless he is only the able one to produce Fireflys. AFRIKA KORPS: -5th Light Panzer Division Rommel was sent to North Africa to the SINGLE control of is division to help the Italians to defend itself of the British, so everything based on defense, trenches, AA flak 38, Flak 36 88mm, Bunkers fortified… Note that was an improvised reinforcement, since their soldiers badly were equipped for the desert, and its vehicles lacked camouflage (they conserve the gray painting used in Europe), its tank commonest is Panzer IV F and is the doctrine with but problems to produce Panzer IV F2. They use the howitzer leFH 18 of 105 mm. -15th Panzer Division the longed for reinforcements of Rommel to begin in the affluent counterattack, equipped troops, with appropriate uniforms and tanks the quite good thing to face the allies. In the "operation Tiger", Tiger I practically crushed to the British tanks without they managed to approach remote of shot. Its artillery is the Sdkfz 124 Wespe of 105 mm. -10th Armor division Panzer Count with the most novel devices, like the Nebelwerfer of 150 mm, the war of propaganda, tanks Stug IV, the Panzer IV F and Panzer IV F2 and a Rommel's toy: The Tiger Ace, has more reach than a Tiger, and abilities that make it lethal (to locate weapon, smoke, shock of tank and fast fire main). Instead of the V1 it requests to the Luftwaffe a heavy bombing of FW190 D. PANZER ELITE : -334th artillery regiment Conserve almost all the scroched Earth abilities, and adds an improvement that allows to construct mortar bunkers, also have Panzer IV F2, I do not put more things thus to him because is very dangerous. -Luftwaffe Like before, it has AA flak 38, Flak 36 88mm….Changes: Wirbelwind makes in kommand of support, the infantry of the Luftwaffe, can make trenches and traps antitank, the Fallschirmjägers airdrops and has air recon, strafing runs and patrol bombing. -501 Tiger Section Everything to destroy tanks, changes hetzer by Stug IV and the Jagdpanther by 2 Tiger Ace, better than a Tiger but not as good as the Rommel's Tiger Ace. I don't have maps, but I have found some in format SGA and I have added them to avoid the annoyance to look for them.[/quote] Enjoy! ~Pille

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34110 downloads

Uploaded:12-08-2006

Company of Heroes v1.40 English Patch

en_1_0_0_to_1_4_0.exe | 105.92 MB

starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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7047 downloads

Uploaded:11-10-2009

Company of Heroes SGA SGB Maps Convert

cohmapsconvertv12.zip | 526.38 KB

process a folder with CoH map zip and rar files and convert them all without any user intervention. [quote] [ Version 1.2 ] - resolved several bugs - removed 'show map image' as loading some tga files causes problems - added option to auto minimise window while processing files - added option to sound pc speaker when processing is completed - added progress indicator to show files processed [/quote] -Lint

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42386 downloads

Uploaded:04-27-2007

D-Day

dday_fixed.rar | 11.17 MB

I tried to even it out as much as possible and not make it a huge slaughter.

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12043 downloads

Uploaded:01-12-2011

Anti-Air Village

2p_antiair_village.zip | 2.21 MB

Village is split by a river, and liberally covered with Flak38\'s around every point worth keeping. The map itself is pretty good, apart from the severe lack of cover for infantry. If the Flak 38\'s were removed and some cover for infantry was added then this would be a pretty 2 player map. However, As the AI doesn\'t use the Flaks all you need to do is run around grabbing them all (especially seeing as the top base is virtually surrounded) and you win by default as the AI can\'t get out of it\'s base. As long as you didn\'t have Victory Points set as the winning condition that is, because there are no victory points set on the map. - Freyr

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34247 downloads

Uploaded:02-17-2008

Church Of The Sinister Mud

church_of_the_sinister_mud.sga.zip | 15.57 MB

picked up, so it is all gonna be a little more challenging. Have fun.

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14534 downloads

Uploaded:12-08-2008

Arden

8parden.zip | 14.58 MB

stalled long enough for Allied reinforcements to arrive and help the defenders push out the Germans of their territory. This map features a long stretch of land that resembles a forest; however, it is a not an authentic forest that is based on the Ardenne as it does not have snow decals. If you wish, you may use the Battle of Buldge mod to create snow decals for you. The map can create some very memorable moments as both sides can frantically push each other back due to the straightforwardness of the map, thus creating some epic battles. This map is solidly built, however, some more attention to detail could have been made. Check it out!

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23202 downloads

Uploaded:11-20-2007

Stalingrad Town Square

stalingrad_town_square_v2.0.zip | 7.59 MB

Although, this is the same map as the previous version, you will be amazed once you\'re inside...Stalingrad Town Square (v2) started off with alot of old objects being removed, then a face lift was given. The story remains the same, this map is set in Stalingrad: 1943, and the docksite has been secured and your men are advancing towards the Town Square...will victory be in your future? As with ther origional release, there are still no victory points. Refer to the readme for more information.

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21573 downloads

Uploaded:12-18-2008

D DAY: UTAH BEACH

d_day_utah_beach_v1_0.sga | 18.26 MB

objective of capturing it. After waves of waves of bodies swept over the beach and intense fighting, the attackers emerged victorious, while the German defenders were able to take 700 lives with them. This map is intended to simulate the actions that happened on Utah Beach, and boy it does. Intense fighting start right off as the map starts with Allied soldiers move up the beach while Axis troops try to cut them down. Action aside, this map is nicely constructed with Axis bunkers overlooking the beach and a village placed behind the beach. Authentic stuff, so it lets the players have a level of appreciation. Check it out!

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5116 downloads

Uploaded:08-06-2008

Cheat Mod

coh_cheatmod_mp_v2.0.exe | 3.01 MB

the original [i]Cheat Mod[/i], except that it now also works in Multiplayer and Replays (without causing sync errors). However, the most important difference with Cheat Mod (2.0 | *Multiplayer*) is that the HQ must be selected before any of the hotkeys will work. Refer to the readme for additional information.

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23503 downloads

Uploaded:10-12-2007

Battle in Ardennen

ardennen.rar | 14.32 MB

more popular locations of the second World War, during the [i]Ardennes Offensive[/i], Battle in Ardennen (or Unternehmen: Wacht am Rhein (Operation Watch on the Rhine) by the German military) and known to the general public as the [i]Battle of the Bulge[/i], started on 16 December 1944...but, for you, it\'ll start whenever your download is completed! You have a chance to (a certain extent) relive this battle, and do things the way you want to do them! Battle in Ardennen is an action-packed map that gives you the ability to loose yourself in some cyber-space fun! [b]There are two versions of this map included:[/b] Choose to play as 2 vs 2 Get down and dirty with 3 vs 3 Refer to the readme for more information.

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17634 downloads

Uploaded:11-04-2008

Vernichtungslager 1945

vernichtungslager_1945_8.sga | 11.74 MB

correctly. This map supports both Victory Point and Annihilate and provides up to 8 Players. Story Allies are winning the war, but this hidden and unscathed German base still blocks their path to victory. The death camp masks a heavily fortified secret base. Expect strong resistance and booby traps, the Germans know a battle will ensue. Description The American and German bases are separated by an undamaged town. The center of the map is divided by a railroad that also serves as a territory disconnect point. Both armies must cross open areas and then bridges on their sides of the map before reaching the urban area. Each side has at least two large bridges and a footbridge to the mainland. The playable area is rectangular in shape and as such, longer than it is wide. The Americans start in a wooded area to the North near an industrial district and the Germans begin in the South in a heavily fortified base for which this map is named. German bridges are wired with explosives and one of their flanks is mined -- but there are markers to identify the area. The year is 1945 and the Americans are tasked with pushing through the town and eliminating the German resistance there before assaulting the base and destroying all German occupation. This map has been heavily play-tested for both balance and game issues. Enjoy.

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30805 downloads

Uploaded:11-04-2008

Castle Wars

the_castle_wars_sgb_file.zip | 17.98 MB

Heroes. The author has also provided us with a detailed description of his creation. The Castle wars 4v4 map there 2 big castles both sides map & river on middle map & small river around 2 castles with bridge & start location with castle & balance map. 105mm arty & 88mm flaks & flags on top tower castle like defend. There day-night cycle & changing weather & same 2 maps - 1 winter map short day long night, 1 summer map long day short night & many empty weapons & weapons lying.

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11656 downloads

Uploaded:01-09-2011

Archelous River (6)

6parchelousriver_bydennis07.zip | 12.81 MB

removed and 2 new player positions were added. To get enough space for them, some entity and territory sectors were moved. The fact that the fuel income is very low if one team does not controle ony island prevents matches to become endless because the isolated players got enough fuel to build some very hard resistance. A general lag or majority of resources is not present. Also, 2 new reinforcement routes were added to give the new players a realistic map entry position for call-in abillities. Those players who liked the classic 2v2 version of the map probably will have much fun with this 3v3 version of it.[/quote] As the author says, this is Archelous River for 6 players. Those that like the static, campy artillery spam game style of this map will likely like this. Conversely those that don\'t, won\'t. - Freyr

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9635 downloads

Uploaded:11-13-2009

CoH - A Mod Installer

coh_amodinstaller_v10.zip | 521.86 KB

shortcut for that mod, so you can run it without messing with them yourself. Definitely a worthy addition to any modder's toolkit. -CanadianBorg P.S. Resistance is futile, eh?

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13712 downloads

Uploaded:10-04-2008

The Big Defence

the_big_defensive_v2.zip | 5.49 MB

it out for cyber-space supremacy! The Big Defence comes loaded with some sweet features that will keep your interest level high, such as: [*]Day-night cycle [*]Some weather change [*]Light & heavy rain & storms [*]Lighting [*]Fog The changes to this version are enough to bring a smile to even the hardened face, and is designed to increase the level of enjoyment and make this one of your favorite [i]Company of Heroes[/i] adventures to date! [b]Some of the changes in this version include:[/b] Added houses & trees on near med field. Added light lamps on street & searchlights on top bunker. Atmosphere improve when night time hard to see too dark change bit lighting up much better 1 min hold night changed to 4 mins. Some added territory, manpower 3point change to 15point & added some fuel. Some added 88mm flak & 105mm arty on near river. Much better than last year first time map maker finished. Refer to the readme for the developer's notes.

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34532 downloads

Uploaded:04-27-2007

Berchtesgaden

4p_berchtesgaden.zip | 9.76 MB

Heroes/WW2/Data/Scenarios/MP

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30706 downloads

Uploaded:04-27-2007

Gestapo HQ

gestapo_hq_v1.zip | 8.65 MB

It could prove fun for 2 on 2.

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22259 downloads

Uploaded:02-21-2008

Commando's Pack

commandos_pack_1.1.zip | 88.06 MB

updated, the only difference to this pack over the original release is the addition of the new map: [i]Desert storm[/i]. This download is guaranteed to keep you and some of your friends busy as you fight your way to total victory! [b]The maps and features contained include:[/b] [i]Bridges and Metals[/i] 8 player map. Skirmish/Multiplayer The stations in the middle are important. Munitions in front of the big bridge are a must. [i]Desert storm[/i] Skirmish/Multiplayer 6 player map. The islands are important. [i]Midnight War[/i] 8 player map. Skirmish/Multiplayer. Big resources for a big war. Three routes on three bridges. Takes place at night. [i]River's battle[/i] 8 player map. Skirmish/Multiplayer. HQ has good protection. Control of the six bridges is a must, so getting to them should be high on your to-do list. [i]Night Attack v2[/i] 4 player map. Skirmish/Multiplayer This is mission 7 in the single player campaign. It's the developer's opinion that this makes a great MP map. As you can see, all of these maps are Multi-Player, and all but one are eight player, with one being four player, so get a few of your buddies together and increase your [i]Company of Heroes[/i] gaming experience with the Commando's Pack!

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6818 downloads

Uploaded:10-04-2008

Infantry Only Mod

infantry_only_1.0.zip | 3 MB

different and a whole lot funner to play! One of the biggest changes made in this version is that now it supports the MultiPlayer gamemode! How sweet is that?! [b]Some of the changes made include:[/b] Fixed British resources MultiPlayer capable Various bug fixes Crash problem appears to be fixed This is still the great release that it was previously, only now, it's better :) The changes made in v0.8 are now features in this version: [list] [*]Whermacht has a few new squads [*]Americans have a new squad as well as a changed Rifle squad [*]British have a changed infantry section and new type of commando drops [*]And more! [/list] Refer to the readme for more information.

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31982 downloads

Uploaded:11-20-2007

Operation Baytown

operation_baytown_v2.zip | 10.87 MB

Italy at the point between Sicily and the boot tip of Italy where an invasion by the Allies took place. Although this is based on the Road to Rome map, that is as far as the similarities go, there is a lot more detail and some new terrain in this download. Operation Baytown will have each player start high up on a cliff, each team will have to navigate down the cliff side, cross the water, and then fight there way up the other side. [b]Some fixes in this version include:[/b] Fixed a blocked path from the beach to the train station Fixed a car that was blocking a house garison exit Fixed the deck at the center house to allow ungarisoned units to leave the deck If you think you can survive a battle such as this, and have an urge to jump into the CoH cyber-world, then you have the two most important qualifications for this playing this map, all that's needed now is the third...and you need to click the download link for that! Refer to the readme for more information.

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31134 downloads

Uploaded:07-03-2009

Joint Operations - Mission Pack

coh_jointops.zip | 86.85 MB

one of them (the fact that it's a helicopter - that's right, a HELICOPTER in WW2, how's that for historical inaccuracy - is beside the point). I look forward to playing this, and I recommend you download it and do so as well. -CanadianBorg P.S. Resistance is futile, eh?

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19780 downloads

Uploaded:06-21-2009

D DAY: UTAH BEACH of/tov

d_day_utah_beach_v2_42.sga | 17.26 MB

historical inaccuracy, let's move on to the map itself. Graphically, it's very good, looking a lot like a typical, Atlantic Wall-style beach. There are lots of bunkers, tank traps, and other such tools of war, promising some interesting infantry gameplay. If you're into tanks, be warned: There are a lot of chokepoints to get your armour caught in a bind. There's plenty of resources to get the battle going, but the player on the beach may be at a disadvantage unless he moves past the defensive line quickly. If you like heavy infantry warfare, with some tank additives, download this one. -CanadianBorg P.S. Resistance is futile, eh?

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20082 downloads

Uploaded:07-30-2008

A Couple Bridges too Far

a_couple_bridges_too_far.sga | 17.29 MB

(v1.0) will be a map like no other you have seen! Its super large, and is similar to the movie...except for the fantasy part that the developer has added in; For more information on this secret, you'll have to download and play this 6 player map! The game starts out with the Germans defending the center between the two bridges...and Allied Airborne & Canadian troops are already deployed to their [i]Call of Duty-like[/i] locations just across the street. Its up to the Germans to squeeze the Allies from two fronts. This means crossing a huge bridge. Two of them. The Germans have:[/b] A Tank Base An Airbase A V2 rocket base. The game starts out as 3 against 2 and the isolated third player [Panzer Elite] has to cross the bridge and save his comrades. He gets to pick both bridges. So lets hope the pinch is on. Slot 1 British and Canadians Slot 2 USA and Airborne Slot 3 USA and Airborne Slot 4 Regular German Army [Tank Base] Slot 5 Regular Germany Army [Airbse] Slot 6 Panzer Elite V2 rocket Base This should play like [b]Call of Duty[/b] on steroids! And you cant get anymore German units until the elite units are killed. You are in for a shocker at the start., and make sure you man them custom made bunkers. Have fun and enjoy. Refer to the readme for more information.

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14153 downloads

Uploaded:12-23-2007

(6) RittergutKolkrabe

6p_rabengut.zip | 13.34 MB

reduced number of players, Mardegun has set out to make it so...and now, It is available as a 6 player map. Whether you have a few good buddies who want to get together for some serious action, or you're looking to play with some friends that you haven't met yet, you'll be in for a sweet time kickin' some cyber butt in Rittergut Kolkrabe! This 6 player map is designed for all Multiplayer styles of play; This includes VP and Annihilation game types and more metagame elements as well. For an example, one side favors axis while the other favors allies. Also while the map has a strong defensive design, aggressive play is very effective as well. If you're looking for the 8 player version, [file="84902"]click here[/file] Refer to the readme for more information.

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33107 downloads

Uploaded:04-27-2007

Götterdämmerung

coh_goetterd_map.zip | 8.39 MB

large filled with stunning scenery shown in the screenshots below.

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13510 downloads

Uploaded:04-27-2007

All Out War

all_out_war.zip | 10.81 MB

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27042 downloads

Uploaded:07-25-2007

Desert Map Pack

coh_desert_pack.zip | 39.1 MB

maps: [b]Ruins and Sand[/b] (2 Player) with Bonus Point Control Control the marked spots for reinforcements: Red Spots: Infantry Reinforcements every 3 Minutes Green Spot: Heavy Tank Reinforcement every 6 minutes Beware of random artillerie fire, bombing runs and fighter strafe runs... [b]Stones and Sand[/b] (4 Player) with Bonus Point Control Control the marked spots for reinforcements: Red Spots: Infantry Reinforcements every 3 Minutes Beware of random artillerie fire, bombing runs and fighter strafe runs... [b]Dust and Sand[/b] (8 Player) standard COH Map No additions on this one, vanilla coh fun Desert Map Pack is a great addition to eveyone's CoH map collection, get yours now for the low low price of a [u]free[/u] download! Refer to the readme for more information.

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13009 downloads

Uploaded:08-01-2008

Battle of the Rhine

battle_on_rhine.zip | 19.09 MB

size of this map accommodates both! The theme of this map, developed by Sniperhanz, has the Germans delivering a blow, and having their Army feeling good about themselves, holding the Rhine to themselves. The battlefield rages near the headquarters of the Germans, but the Germans will not surrender so fast. They move about the town in the direction of the Allied headquarters, and just like when two thugs meat on the street corner, there's no risk of a rousing game of Parcheesi breaking out, you can bet on some intense action... If you want to enjoy this map, along with some others that this developer is offering, then you should go [file="92652"]here[/file] and download the mappack. Refer to the readme for more information.

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14210 downloads

Uploaded:02-15-2009

Vire River Extended 8 Player

vire_river_extended_8_plar.zip | 15.15 MB

dusk lighting. Two destructible bridge crossings, one indestructible middle crossing and even a river crossing point to help break stubborn stalemates. A river twice as wide, longer distances and bigger base area will offer protection from artillery spam, especially brit. A beautiful world created specifically for you to have fun blowing to bits. This map may hit players with performance issues as it is very large and elaborate - just a heads up. Check it out!

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51538 downloads

Uploaded:09-25-2007

Company of Heroes v1.71 to v2.1.0.1 Patch

coh_en_171_2101_patch.exe | 1.75 GB

fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095 v2.100 09/24/2007 Online - Refactored network library. General Features - Added Commonwealth Army. - Added Panzer Elite Army. Gameplay - A large number of bug fixes and tuning changes have been addressed.

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11592 downloads

Uploaded:08-05-2008

Axis & Allies Hardcore Defensive

axis_allies_hardcore_defensive_4v4.zip | 19.06 MB

road block' walls any heavy tanks won't crush, on middle edge beach medium tank trap with wire easy cut wire & any heavy tank can crush tank trap but PE road block can't crush. On beach side very hard push forward, on defensive side easy defend. Choose start side Allies defensive or on beach attack & Axis defensive or on beach attack. Fun play games

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28909 downloads

Uploaded:08-29-2009

RC_Realism

rc_realism_v2.2.5.zip | 88.71 MB

combination of CoH, OF, and ToV. There are a number of new units, as well as new unit and building upgrade options. Existing units have been extensively tweaked, including such things as accuracy and penetration adjustments. There's too many changes and bug-fixes to list here, so consult the changelog below. ~Pille ~CanadianBorg

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4383 downloads

Uploaded:02-22-2009

Battle of the Bulge

battle_of_bulge.zip | 6.25 MB

towards the end of World War II through the forested Ardennes Mountains region of Belgium by the German armed forces. The Germans planned the offensive with utmost secrecy, minimizing radio traffic and conducting the movement of troops and equipment under cover of darkness. It was a almost complete surprise against a weak section of the Allies’ line was achieved during heavy overcast weather, when the Allies’ strong air forces would be grounded. Although the operation saw some initial successes, soon the tide turned against the Wehrmacht. This map features lots of cover for troops and tanks, is densely populated by trees. Although the map doesn't have the winter thing going on, you can try and export it to your Battle of the Bulge mod folder and use it through that, that way you will at least some get winter textures on this map. This map can be quiet fun as both sides are pretty much balanced terrain wise, and can do assault style gaming. Check it out!

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14660 downloads

Uploaded:11-04-2008

Beach & Bridge

beach_and_bridge.rar | 7.12 MB

marines opened two doors on the german atlantic wall. Explosives and artillery will give them access to backyards, in which a strategic stop is required before crossing the bridge. Defenses will be strong, bloody and unbreakable.

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22616 downloads

Uploaded:05-03-2008

Dust and Stones

dustandstones.zip | 17.97 MB

developer's previous release, as this one sports a Desert terrain, so instead of snow shoes and a parka being issued to the soldiers, it's water and sunscreen. In Dust and Stones, the teams start on opposing sides of an abandoned train station and have to choose to go straight through it or flank the enemy across some hills. This map was originally included in the desert pack that was previously released, but has been modified a lot so you might not recognize it anymore. Refer to the readme for more information.

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9355 downloads

Uploaded:12-12-2010

Rhine

rheinemap_2.zip | 3.52 MB

needed, The build spaces are quite small I know and I will fix it in the next release i assure you. There are 2 medium fuel points and 1 high ammo point. Down by player one is a staging point for the attack in the ditch beside the road, and at the top of the hill there is a manor which i have replaced with another because the last one produced allied generals,snipers and engineers and i assume this one does too. The northern parts of them map are made up of fields and rural areas and the southeast is a small urban area where player 4 is, there is a little village above the city with a holland feel to it, and player 3 and 2 are set to fight over the manor which holds a medium fuel point on it making it essential, same for the holland village, it to holds a medium fuel point.[/quote] Personally, I think the map is very well put together. Beyond the flaws that the author is already aware of the only issue i\'d mention is that the fuel point at the top of the map is keep connected to the players base than the bottom players. In fact, the placement of all of the strategic points appears to favour the player at the top of the map considerably more than the player at the bottom. However, while this is an extremely fatal flaw in the map when played against a human player it\'s not quite so apparent against the AI as the AI is incapable of thinking. All things considered, this map does have a few unresolved flaws, but they\'ll likely be resolved in future versions. That\'s pretty certain if you point them out to the author, who after all has requested feedback. - Freyr

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31966 downloads

Uploaded:04-27-2007

Enemy at the Gates

eag.zip | 24.71 MB

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42906 downloads

Uploaded:04-27-2007

Vire Map Pack

coh_vire_map_pack.zip | 23.6 MB

2 player map. These maps have actually nothing to do with the real town of vire The design and game play reminded me of the original "Vire River Valley" Map that came with COH. So loads of bridges, water and chokepoints.

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15164 downloads

Uploaded:10-18-2008

MCA Map Pack 1

mca_company_of_heroes_map_pack_1.zip | 55.78 MB

the Mortal Combat Australia Gaming Clan for creating this awesome piece of work! According to the folks there, they have enjoyed playing these maps, and have decided to share them with everyone! All of these maps have been tested and work for both [i]Company of Heroes[/i] and [i]Opposing Fronts[/i]. [b]The maps included in this pack are:[/b] Attack on Schweinfurt 4V4.SGA El alsaba 4V4.SGA Hill 169 4V4.SGA Lightning Ridge 4V4.SGA The secret 1V1.SGA Twin peaks 4V4.SGA Urban streets night 4V4.SGA Valley roads 4V4.SGA This download is listed as 'Pack 1', which can only mean that there will be more to come! I can't wait...stay tuned for more as they come available from the !

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18422 downloads

Uploaded:12-17-2007

CoH v2.1.0.3 to v2.2.0.1 Patch - English

en_2103_2201_patch.exe | 112.65 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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24153 downloads

Uploaded:07-24-2007

The Black Forest

mp_the_black_forest_8p_fix.zip | 15.64 MB

route to take, flanking is a strategy that will be used often. Refer to the readme for more information.

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6988 downloads

Uploaded:02-06-2009

Bloody Village

_bloody_village.zip | 5.93 MB

fun late games as giant tank battles take place, and when the British can bring in their M8 Priests into action to pound enemy bases and forces. One thing about this map is that, infantry can only have a good use in the start of the game, but later on you will need transports to help to move around the map much faster due to the size of the map (they can be great at holding choke points though!). Design wise, the map is solid, but visually the map can use more detail such as decals. Check it out!

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22615 downloads

Uploaded:07-24-2007

Death Valley

deathvalley.zip | 5.5 MB

through the center of the map, the potential for some serious frag-fests is extremely high! This map features a destructible bridge as well as the road to the island hidaway, however, the dam is not destructible; You will need to keep your wits about you if you want to walk away with bragging rights when the smoke settles. crazychris302 has done a great job developing this large map and it rates high on my [i]fun-0-meter[/i]! Refer to the readme for mor information.

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8564 downloads

Uploaded:11-24-2010

Majorcamo\'s Map Pack 1

majorcamos_map_pack.zip | 13.6 MB

learned from previous mistakes. Getting the bad things aside first - well, rather constructive critism - texture and object placement could still use some improvement, using the height-tool more frequently would improve the tactical depth too. However, the improvements are visible and I strongly encourage you to continue creating maps. :) Maps included are: - Slaughter Field (German supply base to be conquered or defended) - Body Count (D-Day style map) - Rhine (Based on the city of Remagen, famous for its bridge) [b][u]Summary[/u][/b] Give these maps a try and remember to leave constructive critism in the comments! :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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10674 downloads

Uploaded:11-02-2009

Ardennas Village 6 player

6p_ardennas_village.sga | 5.68 MB

added, The 2 low fuel points and 2 low ammuniton points are now medium points, Off map entry points are now coming in from the sides of the map. It is also packaged in .sga format If you enjoyed the 4 player version, you are sure to enjoy this, Download now! -Lint

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19900 downloads

Uploaded:04-09-2008

Caen Battle of Normandy

caen_normandy_1.2.zip | 24.99 MB

of Allied Forces had stalled just outside Caen. British and Canadian force's finally broke through on July 9, with the helping hand of the Allied Airborne divisions. This map has a few features:[/b] American POW camp to rescue bonus troops Swamp battles and routes to gain access to advantage points A High Resource bonus location only accessible by Airborne or repaired footbridges Caen Battle of Normandy is a fun three on three map that will keep you busy for some time, with the potential for some serious action; If you're in the mood for some [i]Company of Heroes[/i] action, then this download is for you... [b]Some of the changes in this version include:[/b] Victory points fixed in Victory Point Control gamemode. Made areas wider for AI players. Added details and scenery in some deserted areas and tuned map for better playing performance. Also added to game strategy by beefing up German defense a bit in some defensive areas. Made a few changes to map and scenery. [i]If you liked the first release you will love the renewed CAEN Battle of Normandy v1.2[/i] Refer to the readme for more information.

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6347 downloads

Uploaded:10-05-2007

Dead Bodies Stay

bodysstay.zip | 248.26 KB

your CoH experience! As you might suspect from the name of this download, the Dead Bodies Stay mod does just that, it allows the bodies to stay on the battlefield (or where ever they may fall) instead of disappearing into oblivion. No change was made to the gameplay of CoH, however, now, when the smoke clears, and trhe dust settles, ou will be able to see the carnage of the battles that were fought! Not all bodies will remain, some will still fade into cyber-space...it works out that about 1 in ten bodies will actually remain on the field, but this does not diminish the fun that will be had! Refer to the readme for additional information.

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16303 downloads

Uploaded:05-09-2008

Vire River Large V2 SGA

vire_river_large_v2_sga.zip | 16.75 MB

defensive artillery emplacements and a few surprises, great fun with plenty of stuff to destroy.

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19617 downloads

Uploaded:04-27-2007

Wake Island

wake_island.zip | 12.66 MB

actual pictures of Wake Island, mixed with parts of the Battlefield 1942 map. Although the Germans never made it to attack Wake Island, the author, Zelus, thought it would be cool to see what would happen if they did. Please pretend that the pine trees are palm trees! This is Zelus's second map, Gestapo_HQ is his first, enjoy and have fun! Feedback is appreciated through comments or the authors website located above.

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6877 downloads

Uploaded:12-28-2010

Farmland

farmland.zip | 10.23 MB

cover in certain parts, which makes picking your ground important, as does the good placing of sectors. All in all, this map is reasonably balanced and equally good for skirmish or multiplayer games. - Freyr

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5108 downloads

Uploaded:05-29-2009

D-Day Coop

ddaycoop_v2.exe | 13.51 MB

map you play as Axis and defend against the invading Allied forces. The main objective is to keep at least one of the three officers alive until the 17th SS Panzer Division arrives. Each player will have their own officer to control and players have to decide what's the safest place to be at different times. The Base is not always the safest place if it gets pounded by heavy artillery and open fields have snipers and other squads running after the officers. The officers are stronger than normally so they can take heavy damage but if you are lucky enough your officer dies on a direct artillery hit at the beginning of the mission or gets crushed by a tank near the end. The Allied forces will always be controlled by heavily scripted AI so you can only play as Axis (with friends/AI). During the mission you will also get several objectives to complete like escort, kill or defend someone/something. The thing in this map is that it is supposed to be very hard to complete, each minute the Allied forces will get stronger and start using better units and tactics against you so eventually you will be nearly destroyed. At the end a team score will be calculated using stats like: time survived, units killed, units lost, missions completed. The AI has only one difficulty level so the score can be equally compared with other players. [b]Some of the changes included in this version are:[/b] Players can now play as Wehrmacht or PE Airplanes changed to RAF ones Added commando attacks Ground troops are still USA only Map should work for everyone, OF only/COH only owners too Refer to the readme for additiona information.

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28765 downloads

Uploaded:05-11-2008

Battle of the Bulge

botb_2301.rar | 408.69 MB

updated version of his previously released BotB modification, and takes you to the desperate fighting in the dense forests of Belgium and Luxemburg in December44 / January45. It's aim is to present you a mixture more of historical approach, but still retain the exciting and entertaining gameplay that you are used to from CoH. The Battle of the Bulge Mod is, in its core, is based on CoH Gameplay; You have to build base structures, capture fuel, munitions and manpower points and research for upgrades. You gain command points and can use them for further options, depending on the doctrine you choose. [b]You have the following Doctrines available to you:[/b] Allies: Infantry Division: Relies on special Infantry units, and buildable and movable artillery. You can call in support by other units, like Armored Cavalry Groups and Armor Divisions. Airborne Division: No more parachuting!! The Airborn units must be produced and reinforced like any other infantry squad, but they are still tough fighters. This is due to the fact, that in the "real" Battle of Bulge the Airborn Divisions ( 82nd,101st) were rushed to the battlefield by truck and the weather in the beginning was too bad to paradrop. Bombing and Strafing runs will be available in later game, like Armor reinforcements. Armor Division: You now have plenty of tank options and can also call in strong offmap battlegroups. Axis: 7th Army: This army was composed out of 5th Fallschirmjagerdivision and several infantry divisions. Good defensive options and some offmap Tank reinforcements, but no battetanks ( Pz IV, Panther) available to build, but Jagdpanzers like Hetzer or Jagdpanzer IV. 5th Panzerarmy: One of the two striking armies.Consisted mostly of Wehrmacht tank divisions. Good tanks, Panzergrenadiere and light Artillery support, but has also some defensive options like pak 38. 6th SS Panzerarmy: This was planned to be the main strikeforce. In this tree, you can build the famous Kingtiger tank, Waffen SS Infantry and much more. You can also call in "Operation Griffon" sabotage teams in American uniforms, which can operate behind enemy lines and later on may rout enemies by giving false commands. For those of you that have a shaky sense of this event, the historical, and well known [i]'Battle of the Bulge'[/i] covers the time and area of one of the most famous battles of WW2, the so-called [i]Ardennes Offensive[/i] or [i]Wacht am Rhein[/i] or [i]Operation Herbstnebel[/i]. In late 1944 the German Wehrmacht appeared to be beaten, and a lot of Allied / US Troopers thought they would be home by Christmas. Instead, it would become the hardest and bloodiest Christmas they had to celebrate. Since the failure of [b]Operation Market Garden[/b], the frontlines in Western Europe were quite at a stand still. Allied supply routes were overstretched and the Rhine River and the german Westwall proofed to be hard obstacles. Since then, Germany planned a counterattack on the Western Front and gathered three Armies to strike through the Ardennes Forest , to cross the Meuse River, move through Belgium, capture the important port of Antwerp and divide US and the British. Refer to the readme for more information.

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11066 downloads

Uploaded:07-29-2007

Breaking Point

2vs2breaking_point_daynight.zip | 22.01 MB

experience battles as they had happened back in the day, as battles were not just fought when the sun was shining... Who will walk away claiming victory? Refer to the readme for more information.

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18463 downloads

Uploaded:04-27-2007

Infantry to the Orders

mp_4p_infantry_to_the_orders_final.zip | 11.08 MB

contains the following fix: - bug AI (Fatal error)

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8955 downloads

Uploaded:02-01-2011

NHCmod

nhctov_v2.6.zip | 121.14 MB

on the original units) while adding some features like persistent dead bodies, new units and abilites. The mod is customizable, you can choose to activate or deactivate some features that you do not like from the award menu. It also contains a Combiner that allow you to play NHCmod v2.6 with Eastern Front v1.3 available here: http://www.moddb.com/mods/coheastern-front/downloads and Joint Ops mod: http://www.strategyinformer.com/pc/companyofheroes/mod/32324.html

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5673 downloads

Uploaded:12-06-2010

Slaughter Field v2.0

slaughter_field_v2.0.zip | 444.17 KB

Nebelwerfers and the tiger stuck in their bunker is no longer a issue. It\'s worth downloading this for some different gameplay.

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6236 downloads

Uploaded:07-29-2010

8p-Achelous-RIVER

8pacheloussriverv2.4final.zip | 6.43 MB

plays. It also now supports up to 8 players. [b][u]Staff Impressions[/b][/u] This map has seen major changes since it was first uploaded, but it's still (visually) as nice as ever. Excellent object placement and varied textures make it not only play well, but look good while you're doing it. As for gameplay, that has been rather altered. Clusters of points, and large numbers of them, mean that the game get bigger, faster. Players who want to defend the bridges had better dig in fast, lest they be overrun by an enemy fuelled by the resource-rich islands. [b][u]Summary[/b][/u] This map only gets better with each iteration. Too bad this is the final, because it's an excellent map. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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13832 downloads

Uploaded:01-15-2010

Normandy 44 : European Theater

2009_12_31_n44_et_v1_7_full.exe | 1.26 GB

Brand-new command trees, hundreds of new and remastered skins, and all sorts of goodies await. I can't harp enough on the unit skins. They're simply beautiful. And the variety... Oh, it's amazing. Everything from desert to jungle camo, and a whole bunch in between. And the infantry have all been redone too. The command trees have also been revamped, with all sorts of new goodies and units and abilities for the savvy commander who wishes to exploit them. Beware, enemies... Prepare for the most unpleasant whupping of your lives. What else can I say? Get to it! Download! Now! Do it! Hup! Hup! Hup! -CanadianBorg P.S. Resistance is futile, eh?

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12076 downloads

Uploaded:05-13-2008

EC Company Community Map Pack

ec_company_community_map_pack_v1.0.zip | 49.51 MB

support custom map play. [b]The maps included in this pack are:[/b] Henschel Airfield (8 player map) The Black Forest (8 player map) The Rhine (8 player map) Hurtgenwald (6 player map) Hydro_Complex (4 player map) CoHLauncher 1.5 also included. This is a great pack for downloading, as it supplies you with some awesome maps, all with [u]one[/u] click of the mouse; Where else can you can you get such satisfaction? So, no more delays, start your download now! Refer to the readme for more information, along with credits!

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7299 downloads

Uploaded:01-27-2008

Roadbend

roadbend.zip | 6.5 MB

end is one of the Base Camps, at the other end, and just to the south, is the other...you have some forests and structures spread out on both sides that will add to the adventure. As this developer has stated that he likes a nice balanced map, this can often be unrealistic...so in keeping with real world situations, Lou has made Roadbend slightly imbalanced; Thereare a few choke points as well as lots of little nooks and crannies that the AI know how to exploit. So watch your blind spots and keep your wits about you...if you want to survive. Refer to the readme for more information.

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19409 downloads

Uploaded:10-16-2007

Afrika Korps Mod

africakorpsmod.rar | 35.71 MB

game...it's secondary purpose is to enhance your [i]Compay of Heroes[/i] experience! kamino brings you this soon-to-be popular download, along with the talents of the well established mapping abilities of $ TEXAS $! [b]Some of the new units in this mod include:[/b] Americans: Barracks Sub Hero - $ TEXAS $ Trenches Buildable British: Infantry Suport truck HMG Section Mortar Section Sniper Hero - Pvt. McGreagor Reinforcments truck (new) Ranger Team M4 Sherman Wermcht: Many New Textures Krieg Barracks Sub Hero - Kamino(dosn't show up - bug) Trences Buildable Panzer Elite: Kampfgruppe_Kompanie PE Stormtroopers Trences Buildable For your enjoyment, there is also a mappack included, made by $ TEXAS $, and these maps come with a note attached: [i]'due to my computor freaking out when it sees an SGA file the maps are only usable in this mod (unless you move the files)'[/i]...here are the names of the maps, and a brief description: [b]Desert Fox:[/b] (2 vs. 2) Map contains a centralized Hill and small narrow canyon for infantry and small vehicles to sneak through. [b]Desert Tactics:[/b] (2 vs. 2 Coded map) Each team starts on ones side of an open no mans land, each teams side has objects to help the defenders. [b]Canyon:[/b] (2 vs. 2) This map contains a large but narrow canyon. The top side of the canyon is only accessible by infantry, so infantry are a very important part of this map. [b]Desert Hill:[/b] (2 vs. 2 Coded map) This is a single player style map in which the allies must hold the hill for 40min. If the Allies lose the hill or all of there units they lose. Refer to the readme for additional information.

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7188 downloads

Uploaded:10-07-2007

Bigger Squads Mod

bigger_squads_mod.zip | 81.51 KB

squads bigger...doubled in size, actually. This is just what you need to download if you like to travel in larger groups, and have the security and peace of mind of having more fire-power at your command. Refer to the readme for more information.

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25438 downloads

Uploaded:02-18-2007

Commando Realism Mod

commando_v260.rar | 82.67 MB

v2.52[/url] =============== Mod Features: =============== -Fast Gameplay Mod, focused on Battle Strategy gameplay. -Realism. Trying to make this mod as better possible in realism sense. -Soldiers are alive* -Enhanced Tank Battles* -Enhanced Squad behavior* -A Shot of any weapon can kill a soldier with one shot. -A Tank could be destroyed by only one Attack from another Tank. -An AT Gun good attack can destroy tanks with one hit -Warnings before Artillery and Paratroops Removed -Infantry and Vehicles cheaper, as they can be killed easly and enabling a Fun and Fast gameplay -Infantry squad can ride vehicles, allowing faster infantry mobilization -Snipers can pin a squad, forcing them to go down or take cover -Sticky Bombs must be placen over the tank (not thrown) -Grenades have more distance of throwing -Units inside buildings have Heavy cover -Tanks give heavy cover. -Death timing and limits increased: Deads stay in ground, vehicles destroyed too. -increased accuracy when in heavy cover or light cover. And more if garrisoned -Trails removed when shooting (Except for Tank Guns and Heavy MGs) -Thompson, Bar, Flamethrower, MP44, Light MG42 and Flamenwerfer Droppable -Added New Skins for all (Halftrack's pack) -Added New Sounds -AI Tweaked for fun gameplay -Infantry and Vehicles production is faster -Resources points are faster capturable and increases population limit -Increased sight for all units and vehicles. -Increased Battle distances. -Engineers and Pioneers have Sattle Charges -Sniper move as common infantry -Second Motorpool removed. All vehicles are in the first one. -Game rules changed for faster and more fun games. -Requirements, costs and limits for better balance ===================== New content ===================== -New Unit: Scout either for Axis and Allies able to Call paratroopers (Yes! Axis can paradrop ). For allies, the scout’s paratrooper are not the same that airborne squad. Airborne Infantry from Airborne doctrine is better armed and trained. -New Squad: Commandos Squad For allies (with new abilitys, as cute wires, hide and other. Excellent for Flanking or taking AT Guns, etc) -New Squad: Knight’s Cross Squad for Axis (highly trained axis infantry). -New Ability: “Run!” Units can Move without firing faster *Upgrade neded: Discipline, enables Run! ability in Supply Center (allies) and Veterancy Center (axis) -New Upgrade: A serrated fragmentation sleeve, Splitterring. (other type of grenades for grenadiers.) Requires Upgrade in veterancy center (axis) -New Upgrade: Hand held smoke grenades for rifle men/grenadiers. -Upgrade Change: Common Grenades for US dont need upgrade of Supply anymore -Squad Change: airborne now have Heavy Machine Gun 30.cal instead of sniper -Unit Change: Officers with Weapon MP40 -Squad Change: GreaseGun Troops for Paratroopers -Equipment Change: Engineers and Pioneers have sattle charges and wire cutter included -Infantry Rifleman can be upgraded with BAR, Thompson and Bazooka -Volksgrenadiers can be upgraded with MP44 SubMG -Grenadiers can be upgraded with Light mg42 -Grenadiers can be upgraded with Panzerschreck ===================== -Weaponary Changes. ===================== Weapons corrected, for example, a M1 Garand now shots as an automatic rifle (does not reload after every shot) *Accuracy *Recoil *Damage *Exploding range *ShootingRange *Reloading time *Reloading Frequency *Weapon’s Cooldown *Mortars and MGs have 2 Crews only ========================== -Vehicles and Guns Changes. ========================== *Speed of vehicles *Acceleration and Break speed *Speed for turning around *Turret speed *Accuracy and Shooting ranges *Shooting frequency *Armor resistance *Armor penetration *All vehicles have Gunner included (also the Stug) ========================== -System Explanation ========================== Living Soldiers: for example, you select your loved squad, update it with a BAR because you’re gonna give suppression to another squad. So you Click on somewhere in the map, and the squad: a) Will go, taking important positions, and not going suicide b) Once in there, The squad will not be JUST where you clicked, it will cover with something NEAR you selected. c) Once in combat, Squad will move through Cover points, change position and stances, Will fight, or retreat to nearest covering squad d) If you Click somewhere openfield, maybe the squad wont go if its too dangerous. Its like you are the “Leader” of the squad, you may give orders and your men will do it, on their way. e) If you want to give the squad order to move, you must click in a COVER, its like you order your squad “Move behind that Truck!” Also this System is based on attack-move Tank Battles There is a Probability System, wich means a Random in Accuracy and Damage, That doesnt make a Sherman to kill a Tiger with one shoot obviusly, but if a Sherman Gets a called Lucky Strike, and Tiger not, Maybe sherman could reach to damage something in the tiger. Like a D&D game For example: Probability of Greyhound to destroy a Stug: 1 Shots = 0% 2 Shots = 5% 3 Shots = 60% 4 Shots = 100% Probability of Tiger to destroy a Sherman: 1 Shots = 90% 2 Shots = 100% Squads behavior Changed Attention they pay to enemy, importance of defending and attacking, resource points priority, How many time will they resist until retreat, stances they use, ability uses

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9686 downloads

Uploaded:02-22-2009

Forrest Gump

forrest_gump_v1.0_8p.rar | 12.54 MB

terrain design. The author wanted to make it harder rather thn just making simple choke points. Playing with others or AI is just as challenging. There is also plenty of resources all around. One thing though; once you start playing, you will dumbstruck as to the detail put into map; it is an absolute spectacle just scrolling around watching the landscape. The lighting, object and decal placements all work in unison to make the map look how it is; you don't see this everyday! Check it out!

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23315 downloads

Uploaded:04-27-2007

Montallegro 1944

mp_8p_montallegro_1944_1.3.zip | 16.91 MB

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25526 downloads

Uploaded:04-27-2007

Invasion Map Pack

coh_invasion_map_pack.zip | 18.75 MB

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16819 downloads

Uploaded:04-27-2007

Battle For Fiordland

4mp_battle_for_fiordland_v2.2.zip | 9.97 MB

10th, a second German Expeditionary force had landed in Milford Sound, in Fiordland. After meeting absolutely no resistance they quickly established a forward base. Now, two days later the Allies have massed two army groups to combat the German threat.Fiordland has proved to be a rather strong strategic position, allowing the Axis to service U-Boats from the small port facility\'s, and being rather close to Australia, a great location for supply drops. The Allies realize this, and know it must not stay in German hands. With the battle still raging in the south, the German attempts to Seize both Invercargill and Bluff are now in full swing, a secondary advance launch point would be a great help to the German War effort in New Zealand. General MacArthurs forces have managed to Stay Japanese forces in the north Island, after a dramatic battle in Northland. ***NOTE: NO VICTORY POINTS HAVE BEEN PLACED***

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29355 downloads

Uploaded:10-11-2006

Battle of Legends 1.2

coh_battle_of_legends_v11.2.rar | 1.43 MB

the whole list look in the readme! I\'d say pretty neat job, so give this mod a try today! - Tharulerme

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11640 downloads

Uploaded:02-08-2008

Main Railway Line

main_railway_line_2.0.rar | 14.48 MB

map; This one, ready and waiting for your downloading pleasure, is an updated large 3v3 player map loaded with features and resources! [b]Some of the features of this map include:[/b] Less strategic points Still a lot of resources There are now some victory points , so you can play anihilate or control points game Plus many other changes The means are present in Main Railway Line to do your battles how you want...whether it be with Infantry, tanks, or whatever; As you may have guessed, the object of this map is to control as many bridges as you can, and terrorizing the enemy is always good! If you can keep them off balance, and on the defense, it gets increasingly hard to mount an offensive...but then, anything is possible! Main Railway Line is located somewhere near an industrial complex which is a main railway line structure with lots of resources. The Axis and Allies have to cross the river to get there, which is also a natural border between both sides of the conflict. With the amount of changes made in this version, many of you will find that the gameplay is drastically different...almost like a new map... [b]Changes in this version include:[/b] Each side has two bridges connecting territories with the industrial complex. Now only railway bridges are destructable The main bridge (the one with road and a railway) has some tank traps from both sides, so players won\'t be able to attack enemy bases in the early game phase with vehicles. Between the main bridge and foot bridges in the map\'s centre, there is a passage where players can cross the river, this is a very important strategic place for the whole battle Each side have some weapons that they can crew near the front line. These are: 1 Flak 88 1 Howitzer 1 Antitank gun A few flakvierling guns Howitzers are hidden very well and it won\'t be easy to destroy them The developer optimized the map by moving out some \"heavy\" objects, this gave me some possibility to make the map more detailed with many strategic things like fences, walls, buildings, ditches etc. The developer reduced a number of strategic/resource points. If you still think you have what it takes to be victorious, then click that download button now. Refer to the readme for more information.

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20378 downloads

Uploaded:10-15-2007

CoH: Opposing Fronts v2.1.0.2 Patch - English

en_2101_2102_patch.exe | 5.2 MB

as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

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8184 downloads

Uploaded:04-27-2007

Operation: Market Garden

4p_operationmarketgarden_v1a.zip | 6.92 MB

with the best sight range or you may get picked off from a blind spot. Block off and protect choke-points along the main road aswell as near hedgegrow lines and water formations. This will be a difficult fight with lots of area to cover, good luck soldier. Instructions: -Unzip all the files in \"4p_OperationMarketGarden_v1a.zip\" into \"C:\\Program Files\\THQ\\Company of Heroes\\WWII\\Data\\Scenarios\\mp\\\" (if you don\'t already have a \"mp\" folder in your \"...\\WWII\\Data\\Scenarios\\\" folder, make one!)

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4318 downloads

Uploaded:03-05-2007

Infantry Mod

infantrymod_101.zip | 101.68 MB

which tank you want. The Mod includes many new units, some new buildings and 4 infantry maps. New Units/Buildings: Axis: Infantry: Pioneer, Scout-Team, Paratroopers, Flamethrower-Troop, Merchant, SS-Pioneers, SS-Volksgrenadiers, SS-Panzergrenadiers, SS-Paratroopers, SS-Storm Troop, SS-MG-Team, SS-Mortar-Team, Flamethrower-Troop, SS-Sniper Vehicles: Opel Blitz Buildings: SS-Troop quarter, HQ, Tower, small House, big House Allies: Infantry: Engineer, Scout-Team, Flamethrower-Troop, Explosive team, Merchant, Elite-Engineers, Elite-Riflemen, Elite-Airborne, Elite-Ranger, Elite-MG-Team, Elite-Mortar-Team, Elite-Flamethrower-Troop, Elite-Explosive team, Elite-Sniper, Officer, Medal of Honor-Holder Fahrzeuge: M3 Transport Vehicle Gebäude: Elite-Barracks, HQ, Tower, small House, big House

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6185 downloads

Uploaded:07-09-2010

_LaClown_'s guide to installing maps

_la_clown_s_guide_to_installing_maps.txt | 3.56 KB

also offers different places to store the files if one method is faulty. It also explains where to save your own World Builder maps for use in game. [u][b]Summary[/b][/u] A great tutorial that outlines the places that downloaded maps should be placed in so they are playable in game, a must have for any CoH Commander. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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11440 downloads

Uploaded:06-25-2009

Mid Bridge

mid_bridge_8.zip | 549.93 KB

rather than down. It's full of mountable turrets and a one way route into either side's base by a repairable bridge. This is a very fun map and i think it'll stay on my PC. For more information look at the readme or the screeines. ~Darththomas

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7875 downloads

Uploaded:09-27-2008

Crossing Meuse River

44crossing_meuse.zip | 3.09 MB

it could mean that you're one lucky son of a gun that makes the right choices, and seldom run into the enemy. Jannev brings you this intense 8 player map that will have the Allies and Axis forces on different sides of the river; The only way to fight using your tanks and vehicles is to first repair the two larger bridges, the Infantry, however, can cross using the four smaller bridges. Prepare to have your uber skilz tested in Crossing Meuse River, the possible intensity of the action that can be contained in this download will bring a smile to your face, and for those of you that are able to walk away with bragging rights...kudos! This map is definitely worth the price of a free download! Good luck Refer to the readme for more information.

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21414 downloads

Uploaded:08-11-2008

Wolves69's SGA Maps Pack

wolves69s_sga_map_pack.zip | 87.55 MB

comes with ten maps to keep you busy, all done in the .sga style, converted from .sgb format. Aquiring the Wolves69's SGA Maps Pack will give you lots of great day / night maps that contain changing weather and many weapons! Definitely full of gaming goodness! [b]The maps included are:[/b] Allies Hardcore Defensive 4v4 Allies Hardcore Defensive (winter) 4v4 Axis Hardcore Defensive 4v4 Axis Hardcore Defensive (winter) 4v4 The Big Beach v2 (Extreme) 4v4 The Big Beach v2 (Normal) 4v4 The Big Defence 4v4 The Cold Day Wars 4v4 The Hot Desert Battle 4v4 The Vally 3v3 Refer to the readme for installation instructions

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17534 downloads

Uploaded:05-11-2008

Blood Red River

blood_red_rivir.rar | 2.22 MB

strategic planning ability; The main objective of this mission is to command your troops, take the bridge and destroy the enemy! If you can succeed in doing this, victory will be yours. Once you complete this download, you'll find that Blood Red River is a fun 4v4 map that takes place near a small town that looks like any other small town that can be found throughout Europe, the only difference is this town will become a staging area for one of the many battles that are yet to be fought before the Axis war machine is stopped for good. Take command and lead your troops over the bridge, or if you prefer the less direct route, and you have your [i]floaties[/i], head through the water and attempt to flank the opposing team! Either way, be prepared for some intense [i]Company of Heroes[/i] action! Refer to the readme for more information.

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6864 downloads

Uploaded:01-06-2008

Sga 2 Sgb

sga2sgb_v1_1.zip | 136.92 KB

CoH maps into SGB maps; One reason someone might want to do such a thing is if they have difficulties playing SGA maps over Relic Online. [b]New for this version:[/b] Fixed COMDLG32.OCX issue. Refer to the readme for more information.

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8823 downloads

Uploaded:10-26-2007

TankMadness

tankmadness_v2.zip | 8.01 MB

have little love for hand-to-hand combat...then you will want to click that download button. With TankMadness, it\'s all about the tanks! It amour, all the time...these battles will be impressive as you go up against your opponants armour and battle for supremacy! The map is fun to play, with some fairly decent walls and structures that can be used for cover, or your fave tactic... Controlling the roads and the rivers are the name of this game, so you had better get hustling! Good luck and happy fragging! Refer to the readme for more information.

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38866 downloads

Uploaded:09-25-2007

CoH: Opposing Fronts v2.1.0.0 to v2.1.0.1 EN Patch

cohof_en_2100_2101_patch.exe | 137.22 MB

several simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095

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34693 downloads

Uploaded:02-14-2007

Company of Heroes v1.4 to v1.5 Patch

en_140_150_patch.exe | 49.22 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an "X" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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7368 downloads

Uploaded:04-29-2010

Firestorm

firestorm.sga | 3.2 MB

regarding texture and item placement this is a first-timer, the beta-testing with friends has sure hit the core, it is fun to play. [b][u]Summary[/u][/b] If you're not a detail fanatic, this map is for you! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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7519 downloads

Uploaded:02-07-2010

Bridge reality

bridge_reality_v1.rar | 3.16 MB

to the sides. Graphically, this map isn't so bad, but there's one thing I'd like to point out: The empty canyons. Because CoHMapEd only applies textures from the top down, there is a significant amount of stretching on the canyon textures. My advice? Add some water, and you'll see it looks very good. Besides that, the sides of the canyons are a little too steep to be natural. You should smooth out the edges, both on the top and bottom, to get a more "natural" effect. All in all, not a bad map. -CanadianBorg P.S. Resistance is futile, eh?

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6859 downloads

Uploaded:05-31-2009

Realistic Skin Pack

realistic_skinpack_v5.rar | 128.54 MB

your soldiers in the latest fashions of the 1940s, giving them the look of authenticity; No more will you have to look at the men in your Company wearing flawed uniforms, the other Nations will now take them seriously as they wear their gear with pride, and exhibit unparalleled confidence while fighting the good fight! But that's not it...other changes are made to your game as well, to go with the snappy uniforms, they will also be driving around in style, as they will be sitting in a vehicle with all new skins; Think that's a good deal? Well, as an added bonus, you will also receive some revamped flags, so you will feel good about defending your way of life against those that want to change it into something not wanted. You get all this in one download, how cool is that? :) [b]Some of the changes made in this version include:[/b] All things changed to be more realistic, including: The uniforms Tank camo Division and tactical markings and the flags. Removed all team colors. The British divisions are the 7th Armoured Division and the 1st Airborne Brigade. The US divisions are the 1st Infantry Division (big red one), 2nd Tank Division (hell on wheels) and the 101. Airborne. The wehrmacht is the 116. Panzer Division and Wittmanns Tiger 205. The panzerelite (SS) consists of the 10. SS Panzer Division Frundsberg and the 9. SS Panzer Division Hohenstauffen. Refer to the readme for additional information.

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6415 downloads

Uploaded:02-18-2009

Castle Wolfenstein

castle_wolfenstein.zip | 5.06 MB

in the high grounds; naturally, the other team has to break through where ever the enemy team is placed. There are three main entrances to the castle which should be expected to be heavily guarded by either side (Axis usually place 88's and bunkers), but a little artillery spray will do the job; likewise there are three main entrances to the wooded area. This map can produce some epic battles, as defenders or attacks put up fierce fights to defend their territory. Check it out!

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8234 downloads

Uploaded:10-24-2008

Axis Retreat

axis_retreat.rar | 5.62 MB

[b]Company of Heroes[/b] gaming enjoyment, is a nice look at the dreary dismal atmospheric and more realistic state of the War. hundeparkenkres0185 felt the need to develop this map mainly because he has seen that 4v4 maps were well received by the community and your happiness is paramount ;) Well, maybe I took a little bit of artistic license with that last statement... In Axis Retreat, the saviors of the [i]Fatherland[/i] have made a little supprt base on an island to assist the forward positions; When the Allies learn of this mini base, they decide that they cannot allow the German boats to get back with the supplies, as this would spell disaster for the Western troops. And so, the attack on this little island begins...The timeline here would put the Axis Retreat approximately 46 days before the Invasion of Normandy. Refer to the readme for more information.

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5547 downloads

Uploaded:06-23-2008

Eagles Squadron 2 Map Pack

eagles2x6plrmapcohof.zip | 14.15 MB

keep you busy for some time as you do battle to see who will reign supreme, and walk away with all of the marbles! Urban Assult: Set in Munich where the Deutsch National Museum stands today. This map is BIG with alot of resources. Finished with lush grass and cobblestone borders this map looks nice. Bridges and choke points make for easy defence including rows of buildings. Neckar Valley: Neckar Valley Map is set in Heilbron Germany 60k from Frankfurt Near the Salt Mines. This map has a normal ammount of resources. Hedge rows, grasses, cobblestone detail add to a fun atmosphere Get ready for the serious Company of Heroes fun that is in store for you once you have the Eagles Squadron 2 Map Pack downloaded! Enjoy. Refer to the readme for more information.

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9183 downloads

Uploaded:03-09-2008

Authentic Weapons Mod

weapons_authentication_mod.zip | 622.96 KB

the same range and none of them having anywhere near enough firepower, and he states that he wasn’t a big fan of the people walking through hails of MG fire without getting hurt either. So he decided to do a little research and make the weapons far more accurate as far as reality is concerned, and here we have the result of that research, added with some talent....the Authentic Weapons Mod! All of the tanks have had a complete overhaul including weapon damage, range, rate of fire, penetration power, and accuracy as well as speed, armor, health, and the effect of hitting side and rear armor so flanking wont just make a fight shorter it will change the outcome 90% of the time. Also small arms will actually be effective at the 200+ yards that most engagements started at in open environments as well as being devastatingly potent in point blank urban battles so no more running across the street in front of a machine gun with no consequences. [b]Some of the changes this mod will make include:[/b] All tanks have far greater range ranging anywhere from 1.5x the original to the king tigers 4.5x Almost all weapons do far more damage and penetrate far more realistically (i.e. no more point blank Panther shots bouncing off a Sherman’s side armor. Some units have had their hp and armor changed most notable are the Sherman and Tiger the prior of which is now far less resistant to tank fire except in the front and latter is more resistant except in the rear where armor was weak. Accuracy has been tweaked quite a lot so don’t expect Tigers to miss shots very often (only elite crews were allowed into Tiger Grouppen and the guns were very accurate) All allied armor is cheaper because it simply was cheaper to build allied armor than it was to make panzers they also take less population which allows for use of classic 3-4:1 tactics against heavy panzer formations. The tank depot is also cheaper because its cost was preventing the allies from fielding anything to match the Stug IV which while not equal with the panzers is far tougher than an M8. And more! Also now a .50 cal is a .50 cal rather than the games original system in which there were six different versions of the same gun which was true for most weapons in the game and they all had different stats so adding a gun to a tank is no longer quite as neccesary since the coaxial and hull guns can actually hit things more than three feet away. Refer to the readme for more information.

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14706 downloads

Uploaded:02-24-2008

Henschel Airfield

henschel_airfield.zip | 7.7 MB

recent, 8 player map! Henschel Airfield is based around an airfield that repairs and builds [url="http://www.aviastar.org/air/germany/a_henschel.html"]Henschel Aircraft[/url], a small town and blocked up river surrounds the airfield providing for nice staging areas before entering the rather open airfield itself. [b]This map has two weather options:[/b] Night before the storm [*]Night-time action [*]lightning and thunder [*]No actual rain Dawn [*]Simple dawn environment [*]Nothing really special, just action. Refer to the readme for more information.

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9013 downloads

Uploaded:11-18-2007

Vire River Large

supermarios_vire_river_large.zip | 17.35 MB

map, will raise the fun-factor level of your [i]Company of Heroes[/i] gaming adventure! Once you find yourself inside the Vire River Large map, you will watch the day turn to night as your armies struggle to control the three bridges that connect this both sides of the riverbank in this territory. Mario U. Guzman has provided a very large map with plenty of room for armor to maneuver; There are a lot of buildings that are perfect for cover, defensive artillery emplacements and a few surprises. This map is great fun with plenty of stuff to destroy. If you think you can survive the battles that are sure to happen, and have an urge to jump into the CoH cyber-world, then you have only one thing to do...click that download button... Refer to the readme for more information.

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4847 downloads

Uploaded:07-12-2010

Tali-Ihantala 1944

taliihantala_1944.rar | 3.17 MB

map. Moving armour through the trees wont be easy and having infantry out in the open is a sluaghter waiting to happen, let your opponent control this map and your going to need some serious help pushing them back. Flanking and rush tactics will surely come in handy here. [u][b]Staff Impression[/b][/u] This map certainly is large, i think the best defence here would be a good offence. with such a large area to defend your forces will be streched to their limits. The idea for the map is certainly solid, a mix of open and tight enviroments makes fighting varied, although more detail could be paid into the overall look of the map the gameplay may well make up for it. Some extra screenshots may also come in handy for a next version maybe. [u][b]Summary[/b][/u] Not bad at all, download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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9230 downloads

Uploaded:07-30-2008

The Big Beach (Extreme)

the_big_beach_v2_extreme.zip | 10.92 MB

strike, lot of destroyed things & lost. Low ammo for Extreme. Low resources + population cap for Normal. Map added mines lying on edge beach & line wire show on pictures 3rd screenshot, weapons moved from beach to near allies base, improved than old one too much enemy AI comp bomber. Lot manpower & fuel still ok lot tanks, low ammo few arty strike bomber The big beach v2 - Extreme (much less ammo) Both sides resources points 4 ammo & 10 fuel & 15 manpower

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11301 downloads

Uploaded:05-18-2007

Arnhem

arnhem.zip | 8.07 MB

Garden\". Unfortunately this campaign failed in reality and many losses were counted. This is a 2 vs 2 where the Axis have to defend the town and the allies have to assault it, it is slightly Axis Biased to make it more realistic as they would of been heavily fortified in this town.

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17173 downloads

Uploaded:06-02-2009

Eichsfeld Confluence (8)

eichsfeld_confluence_8.zip | 14.98 MB

in the game menu for some people; that has been fixed now. Place .sga file in "Documents/my games/company of heroes/ww2/scenarios" ---------------------------------------------------------------------------------- NOTICE: I've updated my map The Eichsfeld (6) to now support 8 players. It has been renamed Eichsfeld Confluence (8). I've added more scenery/details, rearranged the territory, added an extra bridge, more fuel, and two more VPs. Eichsfeld Confluence (8) Version 1.0 Players: 8 (4 vs. 4) Size: 544 x 544 (Extra Large) Fuel: 50 (10+10+10+10+10) Munitions: 72 (16+16+5+5+5+5+5+5+5+5) Strategic Points: 7 Victory Points: 5 Overview: The historical region of Germany known as the Eichsfeld is the scene of the battle. A river confluence highlights the landscape, surrounded by farms, thick forests, and hedgerows. Rising above the confluence is a large hill holding a victory point, a monastery, and most of the map's available fuel. Six indestructible bridges create strong chokepoints and the opportunity for a variety of strategies to defeat the enemy. For a smaller yet similarly designed map, check out The Ruhr Pocket (4).[/quote] Have fun playing!! ~Pille

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5340 downloads

Uploaded:03-03-2009

Castle Wolfenstein SGA!!!

castle_wolfenstein.sga | 2.83 MB

on the castle, and the other team is placed on a wooded area in the high grounds; naturally, the other team has to break through where ever the enemy team is placed. There are three main entrances to the castle which should be expected to be heavily guarded by either side (Axis usually place 88's and bunkers), but a little artillery spray will do the job; likewise there are three main entrances to the wooded area. This map can produce some epic battles, as defenders or attacks put up fierce fights to defend their territory.

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5836 downloads

Uploaded:03-03-2009

Battle of Bulge - SGA

battle_of_bulge.sga | 3.34 MB

Ardennes Offensive", it was a major German offensive launched towards the end of World War II through the forested Ardennes Mountains region of Belgium by the German armed forces. The Germans planned the offensive with utmost secrecy, minimizing radio traffic and conducting the movement of troops and equipment under cover of darkness. It was a almost complete surprise against a weak section of the Allies’ line was achieved during heavy overcast weather, when the Allies’ strong air forces would be grounded. Although the operation saw some initial successes, soon the tide turned against the Wehrmacht. This map features lots of cover for troops and tanks, is densely populated by trees. Although the map doesn't have the winter thing going on, you can try and export it to your Battle of the Bulge mod folder and use it through that, that way you will at least some get winter textures on this map. This map can be quiet fun as both sides are pretty much balanced terrain wise, and can do assault style gaming. Check it out!

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14286 downloads

Uploaded:04-27-2007

Face Off

face_off_v1.zip | 9.6 MB

between friends and have now decided to release it to the puplic.

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13782 downloads

Uploaded:11-16-2006

Company of Heroes Patch v1.20 - v1.30

en_1_2_0_to_1_3_0.exe | 113.92 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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28721 downloads

Uploaded:09-15-2006

Company of Heroes - Patch

en_1_0_0_to_1_2_0.exe | 8.41 MB

HQ and more, see the full list in the readme.

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9781 downloads

Uploaded:08-09-2009

Bloody Village [Snow]

bloody_village_snow.sga | 7.31 MB

this will stay in my Map folder. This map is highly detailed as well as fun to play. For more info look at the screenies or installation help look at the read-me. ~Darththomas

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8449 downloads

Uploaded:06-11-2009

Bastogne(8)

bastogne.rar | 17.65 MB

farms and a large no-man's-land trench in the middle. I like the idea behind this map, but unfortunately there are a couple of issues regarding execution: First off, fuel points should be included to allow creation of advanced buildings (and, by consequence, advanced infantry). Then, of course, the fact that some of the sandbags have been buried in the ground, making them useless for cover. Download this if you like really "campy" maps where not much shifts quickly. -CanadianBorg P.S. Resistance is futile, eh?

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7806 downloads

Uploaded:12-28-2008

Western Front Map pack

westernfrontmappack.rar | 48.7 MB

out there that likes to get deals, for you today, is a three for one givaway...you get three maps for the price of one download! [b]The maps contained in this mappack include:[/b] Houffalize Road v2 2on2 Added a couple of shoot blockers, hedgerows and some splat & spline working. No coding. Eurskirchen Ruins v1 3on3 Map started from scratch, huge work on splat placing, some changes on balance and resources points placing, shootblockers incorporated. No coding. Grave's Bridge v2 4on4 Added massive shootblockers through the forest zones and some splat & spline work. No coding. The background on these maps are as follows: Eurskirchen Ruins Focused in the allied advance through Germany, the germans try to defend this bombed city, full of ruins into this wild front. This map is made from scratch Grave's Bridge This map its focused in the operation Market Garden, where the allies run through the ways of Holland to get his objectives, Grave village is one of them, with a bridge of a route very important for the allied advance. Houffalize Road This map was released by me some months ago and actually its included on the Battle Of The Bulge mod retextured with the mod textures. Basically the map its focused on the German Offensive of 1944 in the Ardennen, and Houffalize its a primary goal for the German Panzers cause the allies have one of their fuel depots in this location. This is a snow map. Refer to the readme for the developer's notes.

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14562 downloads

Uploaded:10-11-2007

Eagles Squadron Map Pack

company_heroes_eagles_mapk.rar | 35.14 MB

completed, you will have a collection of four, six, and eight player maps, including an Infintry only map, a Bridge map, a wide open swamp map, and a German research facilty map. The maps contained in Eagles Squadron Map Pack, have been testd over and over again by the developer, and others in his clan; On a side note, a bit of good news, aside from the fact that this is a six4one download, is that this mappack is also compatible with Opposing Fronts! How cool is that?! Refer to the readme for more information.

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20734 downloads

Uploaded:07-25-2007

Company of Heroes v1.71 Patch - English

en_170_171_patch.exe | 9.68 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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17885 downloads

Uploaded:04-27-2007

Map Pack

mappack_3p_coh.rar | 28.34 MB

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4635 downloads

Uploaded:02-22-2009

Eagle's Nest

for_upload.zip | 2.94 MB

Axis have to defend the Fuhrer's home at all cost! There are choke points leading into both bases which creates an advantage for the defending team; thus, artillery is a must for this map. In the middle of the map is an urban area which players can use to create forward bases for either attacking or defending force. This map is quite solid in map design - although it does make use of choke points a tad bit much -, and it looks pretty good.

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4957 downloads

Uploaded:01-24-2009

Eagles69 Map Pack

eagles2.zip | 13.96 MB

which are sure to quench your thirst with his Eagles69 Map Pack! These two 6 player maps will keep you busy for some time as you do battle to see who will reign supreme, and walk away with all of the marbles! Urban Assault: Set in Munich where the Deutsch National Museum stands today. This map is BIG with alot of resources. Finished with lush grass and cobblestone borders this map looks nice. Bridges and choke points make for easy defense including rows of buildings. Neckar Valley: Neckar Valley Map is set in Heilbron Germany 60k from Frankfurt Near the Salt Mines. This map has a normal amount of resources. Hedge rows, grasses, cobblestone detail add to a fun atmosphere

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4615 downloads

Uploaded:07-28-2008

Cheat Mod

coh_cheatmod_v2.3.exe | 2.19 MB

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10547 downloads

Uploaded:02-08-2008

City on the Water

cityontheriver.zip | 9.61 MB

the Water, you can put your mind at ease, as it's laundry day, so there will be clean clothes for the inhabitants to wear as you roll through their quiet community. B17gunner98th brings you this 6 player map with the hopes that your [i]Company of Heroes[/i] gaming fun will be enhanced! [b]Some features of this map include:[/b] The Axis are on the defensive Lots of 'alley' fighting Use of gliders Clean clothes ;) City on the Water is a 3v3 map where the town is divided by a river with the Allies on the side that is still intact; The Axis, drawing the short straw, are situated on the damaged side of the river, and are currently blockaded y the Allis in the town. While the Axis are dug in, and are heavily fortified, the Allies are getting ready for an offensive. Be sure to make good use of the gliders that are available... Refer to the readme for more information.

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10162 downloads

Uploaded:01-06-2008

Forgotten Honour

6p_forgotten_honour.zip | 6.06 MB

hills, fields and a town with several structures, and anything is possible. If you want to be victorious in Forgotten Honour, then you will want to get control of the town and then set up defenses to keep your opponants from getting those medium/high resource points. [b]The developer has supplied some hints to help you along:[/b] Sneak behind enemy lines with squad or two, and make some confusion with enemy defence. If enemy gets the town first, they probably set up defences. Keep your snipers ready and kill the MG soldiers. Remember, a minefield is a good way to stop sneaking enemy. Remember, team work is a key to victory! Help friend in trouble and he will help you too, probably. Use artillery to smash the enemy defence lines and rush to the victory point. Refer to the readme for more information.

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11015 downloads

Uploaded:11-15-2007

The Big Defence

the_big_defence_4v4.zip | 5.6 MB

cyber-space supremacy! The Big Defence comes loaded with some sweet features that will keep your interest level high, such as: [*]Day-night cycle [*]Some weather change [*]Light & heavy rain & storms [*]Lighting [*]Fog There are lots of weapon items on floor at both sides near middle cliff & many more weapons AT, mortar & HMG for both sides; Both sides also have the gear to make for a battle-halting defence: Allis: 4 x 88mm flaks 8 x MG bunkers 2 x Artillery Axis: 4 x 88mm flaks 8 x MG bunkers 2 x Artillery Refer to the readme for more information.

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10709 downloads

Uploaded:10-17-2007

Battle of Foy

battle_of_foy_v1.0.rar | 13.24 MB

case with silverbullet1989, which has developed this map, that is based off of the Foy map from [url=\"http://callofduty.filefront.com/files/Call_of_Duty_United_Offensive/Maps;4587\"]Call of Duty: United Offensive[/url]. [b]Foy[/b] was a key town which was needed to be captured by the Allies during the [i]Battle of the Bulge[/i]. The Americans sat for months in their fox holes waiting for the opportune moment to attack. If you think you have what it takes to participate in this historic battle...then start your download now, and be prepared to be thrown in the midst of the Battle of Foy, and happy gaming! Refer to the readme for additional information.

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15934 downloads

Uploaded:05-05-2007

BigMike's Map

big_mikes_map_v2.zip | 4.93 MB

that the Allies are on the ones charging the barbed wire and bunkers,and the Axis are defending. ========== Known Bugs ========== 1.) The AI attacks the barbed wire,with small arms fire a lot in an attempt to clear it.But they can destroy the wire with bullets or fire,so don't freak if they start shooting at it. 2.) I noticed that when you start,you have a rather limited build space, I'm actually not sure how to fix this...you can only fit 1-3 buildings.

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13829 downloads

Uploaded:04-27-2007

Montallegro 8 player

mp_montallegro8p_v1.zip | 11.36 MB

HeroesWW2DataScenario

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13531 downloads

Uploaded:04-27-2007

Little Bighorn

8p_littlebighorn_v1.zip | 4.4 MB

Cheyenne warriors. Now this map is purely fictional and not based on the actual battlefield of Little Bighorn but it is similar that there WILL be a massacure. This small map is the stage for an epic battle beyond all others. With 4 allied armies, 4 axis armies and very little land to control you are sure to be in for tons of blood and guts. There are 3 main river crossings with 4 bridges to blow at will. The author, Flak Ninja, designed this map to make a few gamers happy based on all the map requests he has seen. [quote]I hear alot of people wanting 4vs4 maps even if it is an all dirt map. I also hear alot of people wanting maps with easy choke points and bridges to destroy. Well, here you go gamers, enjoy! I\'ve played this map several times during testing and I can\'t get enough of it, this is now my favorite map. It\'s not perfect yet and there will be atleast 1 more version to come with more details but the gameplay is phenomenal, loads of fun. Try it out and decide for yourself.[/quote]

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9569 downloads

Uploaded:04-27-2007

Dragon Valley

4p_dragonvalley_v1.zip | 16.13 MB

wooded forest close to civilian farm settlements. You will find vast forests, many water crossings and ample resources as you make your way to the enemies head quarters. Be wary for as soon as you think you have won the battle you may out flanked by an onslaught of menacing soldiers.

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5748 downloads

Uploaded:01-03-2009

Willkom'men in Deutschland

willkommen_in_deutschlandv2.zip | 3.61 MB

map can really put the hurt on your enemy, unless he uses artillery to pound the city to oblivion as there wouldn't be any more buildings to garrison in. Be prepared for some long intense battles, as some intense street to street fighting may occur throughout the city. Also, if playing as an Axis player in position 8, you have both factions buildings and some ready weapons; if playing as Allies, you will have manpower bonus to level the field a bit. Check it out!

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3944 downloads

Uploaded:12-18-2008

Delta

delta.rar | 12.08 MB

its way. We advise u to make good use of the captured Flak’s. Aerial reconnaissance tells us the krauts are preparing a counter attack from the V2 base. We better not waste time. On the photo’s we noticed the bridge is much damaged in the middle, u better be aware. That’s all we know for now commander. And remember the quicker u knock out the V2 facility the less damage is done. Good luck to u all, Signed Trouble Company[/quote] Delta is a map continuation of the author's previously submitted map - [url="http://companyofheroes.filefront.com/file/Delta_Night;96270"]Delta Night[/url]. This map also uses SCAR coding. In this version however, you are free to play as all the slots and the map has some differences in unit placements and such. It is pretty much the same map, now with different objectives. Thus, if you are a fan of the previous map and wanted more, then this is definitely the map for you! Check it out!

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7639 downloads

Uploaded:11-04-2008

The Great River Of Normandy

the_great_river_of_normandy.zip | 11.75 MB

placed and can be destroyed easily. Both sides have been equally balanced and have been provided equal amounts of resources. This gives both sides a incredible boost in terms of resources. Have fun, Jman895

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8187 downloads

Uploaded:07-28-2008

Operation High Plateau

8p_operation_high_plateau_v1.0.zip | 5.3 MB

These entry points are heavily fortified with 88's and mg42 bunkers. There are 2 Allied bases on opposite corners of the map. Each Allied base starts with 2 Pershings which will come in handy when the battles intensify so protect them well! The Germans tend to try and swarm one pair of Allied bases to be prepared to assist when needed and don't hesitate to blow the bridges. It may save your base. Also note that all players only have one engineer or pioneer at the start due to the number Pershings and 88's at the start. This can be overcome quickly by grabbing the nearest resources as fast as possible. As always, I have tried to balance gameplay so that no one side has any greater advantage than the other. For the Allies, the key to winning on this map is to find a way to break through the German defenses and get a foothold on the plateau. For the Germans, you must take out one of the pairs of Allied bases. When either of these happens, it's all over but the cryin! There are lots of resources on this map which really makes for intense battles so enjoy the action and have fun!!!

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7655 downloads

Uploaded:05-05-2008

The Hot Desert Battle

the_hot_desert_battle.zip | 13.87 MB

that you would want. The most important thought you should have once you enter this [i]CoH cyber-land[/i] is survival...nevermind survival of the fittest, more like your own survival. Wolves69 has supplied very little we weather in this 8 player map, what he has made available is a twenty-three minute day-night cycle (11mins day time & 11mins night time), and lots of destroyed and damaged buildings to help set the mood ;) If weaponry is a concern of yours, then don't fret...there are some some lying about, including a 20mm and 88mm flak cannon, etc. Be sure to pack extra water for this adventure, finding a suitable source may prove to be difficult, if not impossible. If you choose to take part in The Hot Desert Battle, then you will need to first locate the download link. Good luck Soldier. Refer to the readme for more information.

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8958 downloads

Uploaded:03-02-2008

Desertrats

desert_rats.rar | 3.27 MB

of this map is to keep your eyes open for discarded weapons, in order to bolster your arsenal. Once inside of Desertrats, you\'ll see that there are bunkers towards the middle of the map where you and three of your closest internet friends can duke it out with the four people on the opposing team. The developer also claims that this SGB-Map will run flawlessly with all mods. Refer to the readme for more information.

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10569 downloads

Uploaded:12-15-2007

Siegfried Line

siegfried_line.zip | 12.95 MB

onslaught, littered with tank traps (pillars of concrete), called [i]Dragon's teeth[/i], the Limes Programme and the Western Air Defence Zone. [img]http://upload.wikimedia.org/wikipedia/commons/thumb/5/5d/Westwall01.jpg/275px-Westwall01.jpg[/img] [img]http://upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Westwall03.jpg/180px-Westwall03.jpg[/img] The Siegfried Line was a defence system stretching more than 630km (392 miles) with more than 18,000 bunkers, tunnels and tank traps. It went from Kleve on the border with the Netherlands, along the western border of the old German Empire as far as the town of Weil am Rhein on the border to Switzerland. More with propaganda in mind than for any strategic reason, Adolf Hitler planned the line from 1936 and had it built between 1938 and 1940. This was after the Nazis had broken the Treaty of Versailles and the Locarno Treaties by remilitarizing the Rhineland in 1936. Download and enjoy.

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10249 downloads

Uploaded:05-03-2007

Company Of Heroes Retail Patch

coh_en_150_1510_patch.zip | 4.21 MB

characters, and some script exceptions - Please remember that patch notes are never as good as playing the actual patch. Please reserve your judgement until you play the patch. - All CoH ranks will be reset down to Level 10 tomorrow. All players will be given the point ratings of Level 10s (690). If you are below Level 10, you will not be affected. Wins and losses stats will not be touched. - Any modifications made to Company of Heroes may result in the inability to patch successfully. Before applying any modifications (mods), we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game.

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10638 downloads

Uploaded:04-27-2007

Infantry Under Attack

2map_infantry_under_attack.zip | 19.3 MB

surface) Fighting takes place over plains and on top of mountain ranges. One zone is reserved exclusively for infantry battles that restricts vehicles from interfering.

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18974 downloads

Uploaded:04-27-2007

Sniperhanz's Map Pack 2

all_my_maps_dev.zip | 60.52 MB

) Bonneville ( 2p ) Schmerzen Germany ( 3p ) Festung Schmerzen Final(3p 4p)

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8176 downloads

Uploaded:04-27-2007

Battle for Potsdam

battle_for_potsdam.zip | 4.88 MB

defend the city, and the small villages around it. In the outer regions of Berlin is a city called Potsdam. A lot of german soldiers have made all types of defences to keep every bit of earth around the city. Now just before the main assault, it will be stupid to lose many men just in taking that region. So the Allied forces have another plan. Between Berlin and Potsdam is a railroad. Its the only way that Potsdam can have suplies enough to hold their ground. So about 2 hours ago a British airplane hit the jailroad with a bomb. Now the problem should be solved but the germans wont give up, so they have already sent engineers out to repair it. Now its your job to eleminate all enemy forces on the field around that railroad - or die trying! THE MAP: It has been made as a multiplayer map, so that you can play both ally and axis. and challence or play together with you friend.

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1768 downloads

Uploaded:02-29-2012

Defend the Fatherland!

defend_the_fatherland_2p.zip | 9.32 MB

recommendations. Bugs: On the allies side there is a Blitzkrieg Mod tank commander that cannot be removed. The searchlights don\'t always work. Recommendations We recommend using Blitzkrieg mod for this map as this map was designed with it in mind.

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16187 downloads

Uploaded:01-21-2010

Eastern Front

ef_setup.exe | 626.65 MB

though that it was absolutely worth the waiting time. The mod adds the Soviets as a new playable faction to your Company of Heroes game. When I say new I mean new, you get new skins, models, command trees, and pretty much everything you can expect for the Russians. Additionally, the modification raises the AI to new levels, making gameplay a lot more fun even for the hardcore "I beat this game on highest level with ease" gamers. ;) A lot of closed beta testing has been performed on this so it is quite certain you are getting a stable release to start playing with. For future updates the installer includes an automatic updater much like the original one present in Company of Heroes. Now what are you waiting for, it is time to fight for Mother Russia! ~Pille

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7198 downloads

Uploaded:02-11-2009

Vire River Extended

vire_river_extended.zip | 14.38 MB

crossings, one indestructible middle crossing and even a river crossing point to help break stubborn stalemates. A river twice as wide, longer distances and bigger base area will offer protection from artillery spam, especially brit. A beautiful world created specifically for you to have fun blowing to bits. This map may hit players with performance issues as it is very large and elaborate - just a heads up. Check it out!

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3908 downloads

Uploaded:02-02-2009

Hurtgen Forest

hurtgen_forest_6p.zip | 13.34 MB

Roer river and Aachen in-game. This is also the author's first map, so please congratulate him into the mappers club! This map feature's three main areas where battles take place in: the Roer river, the forest between the river and the town of Aachen, and of course the town it self. Due to this design, there are various choke points; however, they aren't on bridges as some maps would do. This map features, a high fuel point in the middle making it very strategic, has about 67 munitions, 50 fuel, and a lot of man power points. Using fixed positions are a plus, especially in the middle of the forest as you can hold on to the high fuel point, and use fixed artillery batteries (such as Brits!) to pound the enemy forces...however, you can also take advantage of the fixed starting positions, not necessarily just the static positions on the map. Check it out!

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7620 downloads

Uploaded:11-04-2008

Barneville

barneville_1.0.zip | 16.15 MB

use Have fun, ~WW~BlackWolf

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3701 downloads

Uploaded:10-24-2008

Canal Clog II

canalclogiisga.zip | 14.13 MB

re-worked. The version was optimized for better performance and balanced to give you even more fun! Now you will be able to enjoy all the goodness of the map that you previously enjoyed, but now, it will be [i]gooder[/i]...that's right, I said [i]gooder[/i] :) If you and three of your friends are looking for a place to get together and re-live some battles, then we have just the location for you! Refer to the readme for more information.

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3232 downloads

Uploaded:07-14-2008

3v3Map

3v3map.sgb | 2.5 MB

geared for both [b]Company f heroes[/b] as well as [b]Opposing Fronts[/b], so there is something for everyone. Thrusting you back into the action of the Second World War, this map will give you and five of your friends, or five friends that you haven't met yet, some [i]Company of Heroes[/i] action that every gamer is after! As mentioned, this is this developer's first attempt at building a CoH map, and just like any other developer, he is open to feedback and [u]constructive[/u] criticism. Refer to the readme for more information.

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7117 downloads

Uploaded:03-14-2008

Operation Market Garden

operationmarketgardenfix.zip | 1.6 MB

resourcepoints on the bridges and go completely across by wading through an area of the river; However, defending the bridges is still the better idea as traversing the river will slow you down. This is a fixed version, so the original description is as follows: You [u]cannot[/u] have a WWII based game, and have maps created for it without having a few based on one of the most famous actions of that World War, Operation Market Garden; For those of you that have been busy for the last...oh, sixty years or so, on 17 September 1944, thousands of paratroopers descended from the sky by parachute or glider up to 150 km behind enemy lines. Their goal: to secure to bridges across the rivers in Holland so that the Allied army could advance rapidly northwards and turn right into the lowlands of Germany, hereby skirting around the Siegfried line, the German defence line. If all carried out as planned it should have ended the war by Christmas 1944. Unfortunately this daring plan didn't have the expected outcome. The bridge at Arnhem proved to be 'a bridge too far'. After 10 days of bitter fighting the operation ended with the evacuation of the remainder of the 1st British Airborne Division from the Arnhem area. Clone_Commando brings you a map of an indescribable time in history that will be enjoyable regardless of the amount of times you play it; This map is an 8 player map where the Allies have landed adjacent from Germany and are preparing for their Invasion of a small town as a foothold. Take command or crush the invasion to declare the fate of the war. The main goal of each side should be a High Fuel point at the airfield. Battles will become intense as there are gaps between buildings and several kill zones, you can use the gaps in the buildings as ambush points. [i]Developer's Note: If you have the previous version of this map already installed, you can overwrite the files with this version.[/i] Refer to the readme for additional information.

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9161 downloads

Uploaded:12-27-2007

Festung Schmerzen

festung_schmerzen_final_vers.1.3.rar | 16.53 MB

second weighing in at 7000+ downloads, it would appear that what is great, is made even better with the next version...that being the case, this version's popularity should exceed previous download counts. This mappack, as with earlier versions, comes with two maps, the first being 3v3 and the second is a 4v4; In Festung Schmerzen (v1.3 | Final), the Axis have control of the middle of the main island and the Allies are positioned around the borders, ready to begin their assault. If you think you have what it takes to maneuver around this rather large map and reign supreme, then all you need to do is click the download link and load it up! Refer to the readme for more information.

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6719 downloads

Uploaded:08-12-2007

Main Street

main_street.zip | 4.26 MB

open street with little cover, so be sure to get ready for some serious battles. Between the [i]Main Street[/i] and the player bases are narrow alleys and streets that are excellent for infantry. All of the buildings needed in this map are provided, so you do not have the capabilities to do it yourself; Tanks can travel through the city without any problems, but each side is provided with enough Anti-Tank so tanks are vulnerable. To show that anybody can get inspiration from anything, Main Street has been inspired by [b]·Col. Clark·'s[/b] [file="81732"]Infantry Insurrection[/file]. On a side note, this map was the subject of a personal contest between $ TEXAS $ and ·Col. Clark·'s [file="81903"]Cliff Conflict[/file]. A collaboration between the two developers might make for a great map...[i]hint hint[/i]. Enjoy. Refer to the readme for more information.

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7614 downloads

Uploaded:05-19-2007

Bloody Stalemate

4p_bloodystalematev1.0.zip | 4.59 MB

preview of this fantastic map! [b][u]Fixes:-[/u][/b] - Fixed missing MG nests at starting spot 1.

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19814 downloads

Uploaded:04-27-2007

Ruins Final

mp_6p_ruins_final.zip | 16.83 MB

is yet again created by zixozixo.

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1871 downloads

Uploaded:01-22-2011

Village Offensive 2v2

village_offensive_2v2.zip | 6.51 MB

crossing towards two areas. The left side has 3 bridges to it, the right has only two. There is also a footbridge connecting the two base sections to each other at the furthest point away from the HQ\'s. It\'s balanced pretty well, but I wouldn\'t want to try playing it online against a good team because of the layout of the centre island. It\'s probably best for Skirmishes vs the AI. - Freyr

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7206 downloads

Uploaded:08-15-2010

Conde-Sur-Noireau

condesurnoireau_4.sga | 7.45 MB

a result, players will have to vary their strategies as they advance through the map, as tanks will be near-useless in battles for the town but will come into their own on the other side of the river. Likewise, the opposite will be true for infantry. [b][u]Staff Impressions[/b][/u] This is a nicely done map indeed. While not quite symmetrical, it\'s close enough to keep the game balanced and fair for all four players. It\'s also accessible to all types of players, from turtlers to rushers. Variable terrains, and the imperative to pass through them, mean that a player must vary his strategy from place to place if he hopes to advance across the map and win. Graphically, it\'s very well-done as well, with excellent detail and little visible texture repetition. Well-placed variations and splines mean that, although the grass texture is the same across the map, it doesn\'t appear to repeat quite as visibly as it would otherwise. The town is nicely done, with parked cars, street signs and lamps, and all the accoutrements that go with civilization. [b][u]Summary[/b][/u] Very well-done indeed, and especially for a first map. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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18237 downloads

Uploaded:01-06-2010

The Three Rivers (6)

the_three_rivers.rar | 5.42 MB

me. Besides that, this is an admirably made map. The textures are varied, the town looks good, and there's even a nice little restaurant you can go to when you're not busy trouncing the other guy... The bridges are destructible (always a plus), there's plenty of urban combat, and you have to watch your flanks, or else some infantry will sneak up on you and kill you. So, what are you waiting for? I said I don't like symmetrical maps, but that doesn't mean you don't have to! Get to it! -CanadianBorg P.S. Resistance is futile, eh?

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2122 downloads

Uploaded:07-11-2009

2vs2 Paisi

2vs2_paisi_1.2.zip | 5.63 MB

checkpoints.

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641 downloads

Uploaded:06-01-2009

DesertKorps

desertkorps.rar | 2.54 MB

DesertKorps! The developer has asked that his [i]briefing[/i] be displayed... [i]This is the beginning of the axis campaign Briefing: Major your 23rd korps must take out the 32nd tank division in the desert. Intel reported a high activity of tanks moving toward our lines. They suspect them to counterattack us,Your objective is to take them out. I've sent you a supply of heavy tanks Intel also says there's a 95% chance that the front entrance to the base is heavily defended, and there are heavy emplacements of mines. You must find a second way in, Intel stated that artillery is in the area so keep on your toes, Good Luck Major. Superior Officer, MajorGeneral Aldwolf[/i] Refer to the readme for more information.

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1512 downloads

Uploaded:06-01-2009

Desert Duel

desert_duel.zip | 14.69 MB

Paco-Split-Croatia, who have joined forces and combined their knowledge to bring you a great two player skirmish map! Desert Duel will put you in a sparse, desolate location with little hope. The landscape comes complete with a small community with plenty of structures, affording you some cover, there is also a trainstation complete with a train. If you are in the mood for some fast, intense action, but don\'t have a whole lot of time, then this map is for you! [b]Some features of this map include:[/b] Map has Scar Code. Two Player Map Infantry Reinforcements every 3 Minutes. Refer to the readme for more information.

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4763 downloads

Uploaded:12-18-2008

Fun KI War Maps

fun_ki_war_maps.zip | 10.33 MB

with annihilating/. Also, there is a 2v2 map in this map for those who prefer the usual player vs player style game. This map pack is generally designed for players who wish to have large scale battles. The list of the following maps in this map pack is as follows: -Das Hinterland / Players: 4 Player vs 4 KIPlayer Axis is KI -Festung des TooTs / Players: 4 Player vs 4 KIPlayer Axis is KI -V2 Festung / Players: 3 Player vs 3 KIPlayer Axis is KI -KI War Sumpfgebiet / Players: 3 Player vs 3 KIPlayer Allies is KI -Road to Berlin / Players: 2 Player vs 2 Player The is a PvP Map, no KI ! [b]KI = computer of steered opponents[/b] Check it out!

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4475 downloads

Uploaded:11-02-2008

Forest Retreat

forest_retreat.zip | 12.81 MB

detailed and contains a number of resources and cover points which can be used as a advantage against the enemy. The author has also provided us with a detailed description along with the resources information. A large pine forest filled with hills and valleys with lots of cover and many flanking opurtunities, along with a small industrial town with close quarters infantry and tank combat. 6 players make for constant contact with the enemy. Munitions: 5+5+5+5+5+5+5+5+5+5+5+5+5+10+10=85 Fuel: 5+5+5+10+10=35 Victory Points: 5 Manpower Points: 12

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5447 downloads

Uploaded:10-15-2008

King Tiger War

fight_8.sga | 1.19 MB

equally as fun. King Tiger War is all about beatin' down the enemy with the might of your armour. [b]Some of the features of this map include:[/b] Each team starts with 10 king tigers This is a huge map Lots of points, open weapons and supply drops This is this developer's first map, so the attention to detail may be a bit lacking, however, it is a pretty good [i]first release[/i] and shows some real potential. If you have any feedback, or [u]constructive[/u] criticism, be sure to leave it below. A note concerning submitting your files: Don't forget to include the readme and screenshots when sending in your files. Enjoy.

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5077 downloads

Uploaded:02-23-2008

Fort Fjolleren

fort_fjolleren.sga.zip | 12.22 MB

interesting story...How many developers out there have figured out what kind of map, as well as the types of challenges to be included, that they want to make, only to spend an absurd amount of time on the location? This would appear to be the position that [url="http://companyofheroes.filefront.com/developer/UFFE;27222"]U.F.F.E[/url] was in with this map...until a friend requested a map of their own community, so he could do battles in a familiar setting. So, what we have here is a map based on an area in Vollsmose which is located in Odense, Denmark. [img]http://screenshots.filesnetwork.com/65/others/298262-general_tips-odense1.jpg[/img] [img]http://screenshots.filesnetwork.com/65/others/446681-travel_picture-odense1.jpg[/img] This map is rather long and narrow, sort of a slice of the area that U.F.F.E lives in; it will make for a unique experience, as it is a map with today's scenery, not something that you would see in the 1940s era...however, once you get past that, you and seven f your friends are in for a [i]frag-0-licious[/i] time in Fort Fjolleren! [b]Some of the changes include:[/b] Tactical map is now in colors. Some tile bugs fixed. Some spline/splat bugs fixed. Some splats added. New grass. Ground level adjusted some places so that the ground don't grow out of the walls. Refer to the readme for more information.

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5439 downloads

Uploaded:09-24-2007

Dawn Of Conflict Mod

doc_mod_1.1_patch.zip | 17.02 MB

intense...and the gameplay will be changed enough that it will throw in some renewed enthusiasm! As with ealier versions, the Dawn Of Conflict Mod (v1.1 Patch) is not a finished product, you will get the general idea of what you can expect in terms of the fun-factor and Company of Heroes goodness, and get the excitement flowing with the release of future versions, for which, the developer is open to suggestions and constructive crititism. [b]Some overall features of this Mod include:[/b] [b]Allies:[/b] Barracks Scout Squad Radio Operator Support Barracks Sgt. Randall Battle Rifle Squad Motor Pool Commander Tank Depo Firefly Sherman Heavy Amour Fabrication Lab Jumbo Sherman M7 Priest (not usable at the monet because it crashes) Sherman Calliope Pershing Tank Commander Bohader Heavy Amour Deployment Upgrade [b]Axis:[/b] Wermacht Quarters Scout Squad Radio Operator Conscrption Centre Conscripts Kreig Barracks Captain Frankfurt+Command Squad Paratroopers SS Stormtroopers Heavy Amour Fabrication Lab Veteran Panther Tiger II Panzer IV H Tiger Ace ...And more! [b]Some features included with this version include:[/b] Flak 88 buildable once heavy amour deployment is researched Hamburg is renamed Michaal Whittmann Ucs file now uncluded in the \'Engine\' Folder And more. Refer to the readme for more information.

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12360 downloads

Uploaded:05-06-2007

Suicide Hill

suicide_hill.zip | 7.74 MB

man power, thus making team work very important. The only way to the top for vehicles is following the “Long and Winding Road”. Tank traps and mines will be a fundamental part of a wining strategy. The map has been tested for hours by 6 players and all know bugs have been eliminated. If you find any please email me at the address listed below.

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5418 downloads

Uploaded:04-27-2007

Stalingrad Docksite

mp_stalingrad_docksite.zip | 2.43 MB

river and advance from the docksite.

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7969 downloads

Uploaded:03-20-2007

Infantry Mod

infantrymod_1.02.exe | 37.63 MB

Carbine. * Changed: You can have only 3 one-man-pioneers at the same time (not any more 5) * Changed: Volksgrenadiers and Riflemens now become only 2 BARs/MP40 per Upgrade. * Changed: Pioneers dont can build small/big houses. * Changed: There are new skins (Halftracks infantryskins 2.0) in the Mod now. * Changed: You can now have 2 mortar-teams at the same time (only normal, limit for the elite is still 1) * Changed: The limit for the halftracks is now 5. * Changed: Scouttroops now have a bit higher sight.

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9024 downloads

Uploaded:10-01-2006

Tiger Tank Add-on

tigertankaddon.zip | 239.88 KB

your C:\\Program Files\\THQ\\Company of Heroes Create a shortcut (to launch CoH), and in its properties Target tab add at the end.. -modname TigerTankAddon -dev So it should look like \"C:\\Program Files\\THQ\\Company of Heroes\\RelicCOH.exe\" -modname TigerTankAddon -dev

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2159 downloads

Uploaded:04-13-2011

Vallee de la mort

vallee_de_la_mort.sga | 1.49 MB

enjoy, Bigeard.

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2645 downloads

Uploaded:04-24-2010

Pine River Dam

pine_river_dam.zip | 4.84 MB

the possibility of wading through downriver. Tank and support players will be at somewhat of an advantage here, especially those who use tanks. Flanking maneuvers will be very effective, so long as the flanking units can cross the river. [b][u]Staff Impressions[/b][/u] This is actually a well-done map. I especially like the dam area, which offers many interesting possibilities for both offense and defense. The dam itself is indestructible, and players should be wary crossing it because of the possibility of a bottleneck. The rest of the map is well-done as well, and really provides the impression of a park or other virgin wilderness. Adding some more natural effects, especially fog, would go a long way to enhancing the realism of this map, because the sunset thing really doesn't suit it. The textures are well-applied, and there are many changes in elevation to provide for interesting warfare. [b][u]Summary[/b][/u] Certainly a well-done map, and one that every CoH player should enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2853 downloads

Uploaded:06-16-2009

English Patch 2502 to 2600

en_2502_2600_patch.exe | 45.39 MB

this. -CanadianBorg P.S. Resistance is futile, eh?

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8795 downloads

Uploaded:06-02-2009

The Ruhr Pocket (4)

the_ruhr_pocket_4.zip | 8.51 MB

that has been fixed now. Place .sga file in "Documents/my games/company of heroes/ww2/scenarios" ---------------------------------------------------------------------------------- The Ruhr Pocket (4) Version 2.0 Players: 4 (2 vs. 2) Size: 320 x 320 (Medium) Fuel: 40 (10+10+10+10) Munitions: 72 (16+16+5+5+5+5+5+5+5+5) Strategic Points: 8 Victory Points: 3 Overview: In the spring of 1945, Allied forces crossed the Rhine and moved to encircle and capture the Ruhr district of western Germany. Hundreds of thousands of Wehrmacht troops defended the area in a battle known as the Ruhr Pocket. Features: The Ruhr Pocket is a medium-sized rural map that is equally balanced in resources, territory, and defensive cover on both sides of a central river. Five indestructible bridges (three vehicular, two footbridges) create strong chokepoints. Various types of weapons (many in the starting area and some hidden throughout the map) are available for pickup and use. For a larger yet similarly designed map, check out Eichsfeld Confluence (8).[/quote] ~Pille

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2514 downloads

Uploaded:11-24-2008

Weserbergland

weserbergland.zip | 7.18 MB

on. The map is nicely built with nice placements of objects, decals, and height maps used to make it a truly unique map. Playing this map with AI is great fun as it will try to make flanking maneuvers against you; however, playing this map with real players is double the fun! Check it out.

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9669 downloads

Uploaded:11-10-2008

Crossing Meuse - Heavy Rain

crossing_meuse_hevy_rain.zip | 2.99 MB

This map has 4 main choke points where only tanks can cross into, and the middle island is only accessible to infantry. This map can turn into a artillery-fest since players can just build defenses at bridges so the enemy can't cross, thus making artillery a viable option at weakening the enemy. The map is detailed with trees and decals being used from place to place, and adding heavy rain weather adds to the realism. If this is the map for you, then it's a recommend.

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3798 downloads

Uploaded:08-29-2008

Operation: Varsity | Landing Zone "N"

8p_landingzone.rar | 3.71 MB

western Germany by landing two airborne divisions on the eastern bank of the Rhine near the two towns. This download, submitted for your [b]Company of Heroes[/b] gaming pleasure, was developed by a first time [i]CoHFiles[/i] content submitter: submariner and looks to be jammed with some intense fighting action for up to 8 players! Operation: Varsity | Landing Zone "N" takes you to one of the landing zones available for gliders to safely land on without any problems. Your task, should you except it, will be to determine the status of the small town located in the center of the map, and to move forward, pushing back any Germans that may have a foothold there... Enjoy.

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1880 downloads

Uploaded:07-31-2008

Monte Casino

montecasino.zip | 5.41 MB

their map resemble an authentic location or re-create an actual battle, this developer has created Monte Casino from books that he has read, and not to match the description of any picture or real map. Monte Casino has three important strategic points: A German city (on the hill) A 'no man's land' And a ruined city controlled by Americans If something different appeals to you, then don't delay, start your download, then start enjoying Monte Casino! Happy Gaming. See the readme for installation instructions.

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9157 downloads

Uploaded:07-27-2008

Iwo Jima 8p

iwo_jima_beta.zip | 6.47 MB

corner, defenders start on Iwo Jima itself, with some defenses in place.

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2388 downloads

Uploaded:04-04-2008

Change colour mod

colour.rar | 514 B

of Heroes experiance!

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13538 downloads

Uploaded:03-05-2008

CoH: OF v2.201 to v2.202 English Patch

en_2201_2202_patch.exe | 7.82 MB

products with one key!

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8927 downloads

Uploaded:01-27-2008

Roads to Paris

roadstoparis_id.zip | 4.5 MB

these two roads is a dense forest, however, through the middle of this forest is a thinning of trees, where foot soldiers are able to pass...beware of possible mines though; Along the roads are several structures and residential styles buildings. Unfortunately, this will not be an uneventful, scenic drive where you can put your feet up and enjoy the countryside, as the Germans have the road to Paris blocked; Your mission is to clear and secure these roads. [b]Some features of this map include:[/b] Germans start with half the points on the map Germans have a sniper, officer. and 2 grenadiers There is a checkpoint with: 88\'s panerturm mortar bunker two bunkers two towers If you think you have what it takes to be victorious, along with your teammates, then start your download now and prepare yourself for a fragging good time! Refer to the readme for ore information.

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7436 downloads

Uploaded:11-17-2007

Ben 2 collines

4p_ben_2_collines_v1.1.zip | 3.4 MB

that run along the edge of the map are destructible, which, when destroyed, will leave only one choice for the teams use to travel to their opponants sanctuary....straight up the middle. This is sure to intensify any meetings between enemies, going this way has been nicknamed the [i]Kill Zone[/i] by the developer: BenoitFR59, and with good reason!...if you're the type to keep your options open, holding and defending at least one bridge is something for you to consider. [b]As v1 saw the creation of this map, some changes made in this version include:[/b] Some bugs are corrected Added some point control Refer to the readme for more information.

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25151 downloads

Uploaded:05-02-2007

Comany Of Heroes Retail Patch

en_151_160_patch.exe | 114.86 MB

you play the patch. - All CoH ranks will be reset down to Level 10 tomorrow. All players will be given the point ratings of Level 10s (690). If you are below Level 10, you will not be affected. Wins and losses stats will not be touched. - Any modifications made to Company of Heroes may result in the inability to patch successfully. Before applying any modifications (mods), we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game. General Fixes & Features - Fixed AI bug that caused retreated units to gather closely around the HQ. - Worldbuilder now shows territory properly. - Fixed a crash that occurred while loading old files. - Fixed a bug in crew switching during AT gun movement. - Fixed a graphical bug in the replay menu. - Fixed a bug with unit weapon slots after dropping two weapons. - Fixed a crash bug when launching saved games from Windows Explorer in Vista. - Fixed multiplayer maps not drawing boundary lines after a performance test. - Anti-hacking systems have been integrated. - Tiger Ace with wreck mesh has been fixed. - Fog of War can be toggled on and off during Replays in the Replay Menu. - Scenario packs will show UI images and loading screen. - Recorded game files no longer saved to disk until after the game. - Fixed timed ability not triggering on all selected squads. - Fixed a bug that caused the Panzerschreck to misfire. - Hyperlinking support added to news items. - Addfriend and Removefriend commands are now disallowed in game. Online Fixes & Features - Players can now see the number of \"dropped\" games in the player profile screen. (See note below) - Performance improvements for lobby game pings. - Performance bar improvements. - Fixed a rare crash occurrence in the lobby. - \"Play Now\" button is disabled if in dev mode or any mods are active. - Implemented dropping fixes. - Player ability levels are matched more evenly during automatch. Global - Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire. - Squads building barbed wire are now capped at two builders per squad. - Wire cutters are now provided to all players at the start of the game. - All Anti-Tank Guns have a reduced chance to hit moving infantry targets. Gameplay Bug Fixes - Route N13 ambient building repositioned so troops no longer become stuck when exiting. - Axis Inspired Assault UI indicator will now last as long as the ability is still active. - Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy. - Axis Stormtroopers will now come out of camouflage while retreating. - Removed manpower upkeep cost from mines. - Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles. - Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they\'ve dropped them. - All small ambient buildings will now display on the minimap while garrisoned or controlled. - Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition. - Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place. - Removed flamethrower death critical on ballistic weapons. - M8 Greyhound no longer does incremental engine damage to vehicles. - Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars. - Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy. - Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles. - Axis 88mm Flak 36 now receives indended bonuses from support weapon veterancy. - Tank wrecks found on maps are no longer salvageable. - Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI. Commander Trees - Allied Paradrop AT-Gun cost increased to 350 manpower from 320. - Allied Pershing now requires more experience to obtain veterancy levels. - Allied Supply Drop will now cost 200 Manpower. - Axis Infantry Assault Team cost decreased to 350 manpower from 400. - Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities. - Axis \"Urban Assult Team\" has been renamed to \"Urban Assault Support\". - Axis Urban Assault Support cost decreased to 600 manpower from 700. - Axis Armored Assault Force cost decreased to 900 manpower from 1000. Gameplay Changes - Allied M4 Crocodile Sherman range and damage decreased. - Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased. - Allied M10 Tank Destroyer acceleration speed slightly decreased. - Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles. - Allied M10 Tank Destroyer damage reduced against buildings. - Allied M10 Tank Destroyer turn radius increased. - Allied M3 Halftrack cost increased to 25 fuel from 20. - Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100. - Axis Ostwind Flakpanzer area of effect radius increased. - Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase. - Axis Motorcycle more resilient to small arms fire. - Axis Panzerfaust ability damage increased versus Allied Jeep. - Axis Grenade ability range increased significantly. - Axis Grenade area of effect increased. Maps - St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection. - Hill 331 resources rebalanced. - Point du Hoc resources rebalanced. - Sturzdorf resources rebalanced. - Angoville Farms base defenses updated. - Angoville Farms ambient building positions rebalanced. - Beaux Lowlands base defenses updated. - Beaux Lowlands resource positions rebalanced.

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8241 downloads

Uploaded:04-28-2007

Camp

mp_4p_camp.zip | 8.54 MB

Points 7 Low Munitions Points 35 Munitions 35 Fuel (Not including default 5 fuel) There are a few technical problems with this map. There is no save/replay picture, and no music during gameplay. The OOB is lacking, with a visible edge of the map. There is also no horizon mesh, making a clearly visible cutoff from of the edge of the map. Furthermore, territories are not drawn, making the division of territories seem odd (Drawn territories are much better for visually showing the significance of territories & cutoff points). Also, there are too many textures in a lot of chunks (Especially in the center of the map), sometimes reaching in excess of 6 textures per chunk, double that of the recommended amoung :eek: . (Each chunk should have up to 3 textures) Resource wise, there is way too little munitions, making long-term use of infantry difficult, especially for Axis players, and also limits artillery use & unit upgrades. Consider making some of the low munitions points around the players' bases into high munitions points. Finally, A.I. points seem to be haphazardly placed, with several low, medium, and high points scattered near eachother, something I don't see as being good for the A.I. players. [i]Technical-[/i] [b]4/10[/b] [b]Balance[/b] Overall, there were no immediate problems balance-wise. Resources seemed equal across the "middle", although I feel it would be better if their positions were mirrored (Less chance for a potential imbalance). Nevertheless, there were no apparent problems. Victory points are included, although only one is truly evenly spaced between the bases (The other two are purposely spaced closer to each base); Regardless, their placement is balanced, although most fighting will fiercely take place over the center one (Not a bad thing, of course ;) ) [i]Balance-[/i] [b]10/10[/b] [b]Design/Quality[/b] The author suffers from overusing textures instead of splines & splats. There are a lot of textures being used where a series of splines would easily do the same job (Better so in some cases). Furthermore, some opacity could've been added to existing splines, and some of the layered textures need to have their strength toned down (The random rock bunches in the fields look incredibly out of place; they should at least have some sort of transparency around the edges). Also, some areas are sloped way too high, stretching out the texture significantly; consider smoothing out the area, or use a cliff object instead. There are instances of visibly floating groves around the player's bases (Player 3 especially). The offmap call-in locations are placed in odd locations; Offmap call-ins should come in from visibly off-map locations, rather than magically appearing within the players' base. Finally, the author should seriously consider the use of object splines, especially with the numerous fences & wires around the base, as object splines function far better than individually placed wall sections. [i]Design/Quality[/i]- [b]4/10[/b] [b]Fun Factor[/b] Honestly, although the idea of capture-the-base is nothing new, I had a fun time with this map. It was difficult to effectively lock down the central base area with the low munitions, as it was difficult to use things like grenades, LMGs, flamethrowers, and whatnot with the low munitions, but I still had a fun time holding off attacks with MGs. The buildings were placed well enough to encourage use of MGs to lock off areas, without turning the map into a "Get your MG to the position first" sort of map. I was at first worried that the lack of any central med/high resource points would cause a loss of "flow" to the map, but my fears proved unfounded as I had to try hard to keep that base (I love holding up a good defense :D ). Despite the visual flaws, I couldn't help but get into that "zone", where it's all about the gameplay- Something that only good maps can do. Honestly, I think the author simply needs to work on the design of the map, as it currently makes for a fun experience. Once all the kinks are ironed out (Although there are a [i]lot[/i] of kinks), I would easily be able to call this a "must-have". [i]Fun Factor[/i]- [b]7/10[/b] [b]OVERALL[/b] 4+10+4+7=25/4= [b]6.25/10[/b] [i]Reviewed by Finalizer0[/i]

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16739 downloads

Uploaded:04-27-2007

CROSSFIRE

4p_crossfire_coh.zip | 8.74 MB

files to ...THQ\\Company of Heroes\\WW2\\Data\\Scenarios\\mp - Start the game in Dev mode (add a -dev to your desktop shortcut)

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13316 downloads

Uploaded:04-27-2007

Stalingrad Docksite

mp_stalingrad_docksite_v_2.1.zip | 2.59 MB

Stalingrad 1943 and the first wave has landed and failed to breakout from the docksite. Now it is up to you and your men to cross the river and advance from the docksite. Note that there are no victory points.

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3122 downloads

Uploaded:02-01-2011

D-Day+1

trial_2.sga | 4.36 MB

press on the villages that have been reinforced by German defenses. Heavy a.t guns and strong bunkers are proud opposition and offer the chance for players (or a.i) to storm France with everything theyve got This update give more opportunity for cover and quiker advancement up the beaches ... revised entry points aswell as terrain detail and territory sectors are all improved in this upgrade.[/quote]

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727 downloads

Uploaded:12-06-2010

Siegfried Linie

siegfried_linie_v1.zip | 3.04 MB

traps. The allies have to get through it. This is worth a look if your interested in more of a scenario map than a balanced map for multi-player games. - Freyr

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2315 downloads

Uploaded:09-11-2010

Authentic Warfare - Customization Mod

coh.awcm.v3.zip | 1.53 GB

by adding uniforms, flags, language files and medals. [b][u]Staff Impression[/u][/b] I am not entirely sure about this one really. Personally, I am a fanatic for historical accuracy and as high quality as possible, which this mod sure provides. I am not a big fan of swasticas being present in a game which is accessable for minors though, even if you only intend to use them as target practise for the allied forces. So in regards of parents, use at your own risk. [b][u]Summary[/u][/b] If you want your game to be more historically accurate, this is definately worth the download time! :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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5452 downloads

Uploaded:04-07-2010

Just A walk In The Park

8p_just_a_walk_in_the_park.zip | 23.99 MB

a great degree. Numerous chokepoints offer opportunities for defensive warfare, but a constant watch should be kept on the flanks. Scattered houses and a small town will offer locations to set up positions to check the enemy's advance. [b][u]Staff Impressions[/b][/u] I rather like this one. The map itself is well-done, with good execution of a theme that never gets old. Odds are, if you don't secure the bridges and fords early and hold them well, you'll be beating off attacks from all directions. Savvy players will look for defensive locations wherever they can, because there'll be a lot of back-and-forth warfare on those roads and open fields. The only real problem in execution with this map is the textures on the fields, namely the repetitiveness thereof. However, that is only a graphical quibble, and doesn't detract from gameplay too much. [b][u]Summary[/b][/u] Not a bad map by any means. A must-have for those who like defensive or tank warfare. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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6664 downloads

Uploaded:03-31-2010

Cold Waters

cold_waters.zip | 4.81 MB

attempt of conquering the Bridge of Arnhem [NL], it is your task to conquer the bridge, or to stop the allies from invading Germany. [b][u]Staff Impression[/u][/b] The map has obviously been given a fair bit of attention for detail. While this isn't Arnhem, it perfectly simulates conditions like you'd find them in a smaller town like Remagen [GER]. The bridge takes up the most space of the map, meaning you will have a very tight frontline to fight at. This may on occasion go on costs of the overview, but the gameplay wins a lot regarding intensity here. [b][u]Summary[/u][/b] Nice concept + nice design = Download recommendation! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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4665 downloads

Uploaded:03-07-2010

Two Rivers Map Pack

two_rivers_map_pack.zip | 27.86 MB

destructible bridge, in addition to more weapons. The maps themselves are interesting. They feature a little something for everyone, with wide open fields for tanks, forests and towns for infantry, and bridges for defensive players. However, this sort of variable strategy is not for everyone, so watch your back, especially considering there are a lot of different access points. Graphically, there's a few changes that should be made: first, that grass texture. A little variety is certainly in order, especially considering this texture blankets the whole map, with almost no exceptions. It's certainly not the worst, but staring at it for long enough may cause side effects. Plus, the issue of height variation: not enough of it. I know this is supposed to be rolling farmland, but this isn't even that. There's a few hills here and there, but most of the land is flat. And I mean completely flat. This map could be really good. I mean, seriously it could. You just need to iron out those little bugs. I certainly look forward to a V2. -CanadianBorg P.S. Resistance is futile, eh?

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3826 downloads

Uploaded:11-28-2009

The Gap

the_gap.zipx | 987.75 KB

our favorite maps our favorites. This map is the culmination of my experimenting with world builder since 2007 and features a long, narrow battlefield well suited, in different areas, to both tank and infantry fighting. My favorite feature, however, is the day/night cycle which lasts for roughly one week. Unlike most day/night cycles, this one is continuos, like real life, the sun is always rising or setting, not pausing, then suddenly changing from midday to dusk, dusk to night. The church in the southern village is an indulgance on my part, it produces direct-fire capable snipers, something I know not to be a really professional addition to the map, but something I know has made the map all the much more enjoyable for me. I hope you like the map, if not, I am always looking for ways in which to improve it along with my other maps. Enough of me talking, go enjoy this map. [/quote] Well, you heard him!, Download now! -Lint

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1343 downloads

Uploaded:10-22-2009

Rifleman Backpack

riflemanbackpack.zip | 543.36 KB

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4230 downloads

Uploaded:06-03-2009

Company of Heroes Modding Tools

coh_modding_tools.zip | 155.6 MB

and various other odds and ends associated with modding CoH. While I don't make mods for CoH, and don't plan to in the near future, this toolkit could be useful to those of you who do. A series of tutorials on how to use them can be found here ([url="http://companyofheroes.filefront.com/file/Company_of_Heroes_Modding_Tools_Tutorials;99243"]CoH Mod Tools Tutorials[/url]). Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2309 downloads

Uploaded:06-01-2009

Gustav Line

gustav_line_infantry_only_final.zip | 10.16 MB

body of water that runs across this map; You and three of your buddies will have a fragging good time as you do battle in what looks to be the pre-dawn hours of Gustav Line. The Gustav Line was the most rear-ward of the three German defensive lines on the Italian peninsula south of Rome. Built along the Garigliano and Rapido rivers it was fortified with gun pits, concrete bunkers, turreted machine-gun emplacements, barbed wire and minefields. If you feel that you have what it takes to be part of a team that can walk away with bragging rights, give it a go! [b]Some features of this map include:[/b] Map has Scar Code. Map is for Infantry only! 4 Player Map Infantry Reinforcements every 3 Minutes. Random artillery fire Refer to the readme for more information.

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4984 downloads

Uploaded:02-13-2008

Pegasus Bridge

pegasus_bridge4.rar | 12.4 MB

coarse), but I figured it would only confuse people after reading the comments. Enjoy. ~Hfx-Rebel[/i] ******* If you enjoyed the first map released by [url="http://companyofheroes.filefront.com/developer/Denigrah;27198"]Denigrah[/url], then you'll be happy to know that he has released another to satisfy your [i]Company of Heroes[/i] addiction...Pegasus Bridge will have you situated on an unnamed countryside with some farmland nearby. As the title implies, there is a bridge placed in this map as well, and where there is a bridge, there is water...in the case of Pegasus Bridge, the water is in the form of a windy river; There are also two versions of this map available for your CoH gaming enjoyment: [b]Pegasus Bridge- Storm:[/b] Takes place at night Very stormy weather [b]Pegasus Bridge- Victory:[/b] Takes place in the Dawn hours Based around victory points Both of these maps are designed to be played as British Commandos, (use of the accent is optional) and, although the weather is the biggest difference between the two maps, it makes a huge difference when playing! Once you are in Pegasus Bridge, you will need to take, and hold the bridge...what you do next could decide the fate of this battle, so, you will want to take stock of what resources you have; Be sure to take advantage of the available glider support. Weather effects are compliments of [b]$ TEXAS $[/b]. Refer to the readme for more information.

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3853 downloads

Uploaded:02-12-2008

Caen West

caen_west.rar | 7.51 MB

follow it up! With this download, you get a nice looking 4 player map set in a War-torn European town that has saw it's fair share bombs. Those of you that are in school will enjoy this map even more, with a bit of imagination, the wrecked vehicles could be school buses...which means, a school near by. Ahem, back to

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6628 downloads

Uploaded:01-29-2008

Battle of Patriar

battle_of_patriar.rar | 10.61 MB

large 3 vs 3 player map that comes complete with elbow room to spare as well as the potential for some monumental battles! In Battle of Patriar, your one and only objective is to fight your way to victory in the Normandy Hedgerows...sounds easy, right? Knowing the objective and obtaining the objective are two totally different things, if you think you have what it takes to obtain total victory, start your download now, and don't forget, bragging rights belong to those that are still standing. Refer to the readme for more information.

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5297 downloads

Uploaded:12-16-2007

Atomic Christmas

atomicchristmas.zip | 7.08 MB

large 4 player map is not for the faint of heart, nor the novice Company of Heroes gamer. With a name like Atomic Christmas, you know this map takes place during the winter season, so packing some snow shoes and long underwear with your weaponry would be a smart thing to do; A familliar WW2 scene makes a return in this map as it comes complete with a train station, with a rocket and launch pad near by; The interesting part is that the station is situated on a piece of land, in the center of the map, surrounded by water. If you think you have what it takes to reign supreme, then start your download now, and warm up your dancing shoes for the victory dance! Refer to the readme for more information.

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7653 downloads

Uploaded:12-15-2007

Land Of Death

land_of_death.zip | 7.21 MB

This map was built for action and combat, not so much for the eye-candy, you won't see anything spectacular here, so keep your mind on the battle at hand... This 6 player map starts off as an infantry map...at least until a heavy tank is able to destroy the defences, once this is donr, it's anybodys game. If you think you and your friends have what it takes to walk away with bragging rights, then you will be wanting to start your download now. Enjoy! Refer to the readme for more information.

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13349 downloads

Uploaded:11-22-2007

The Big Beach

the_big_beach_extreme.zip | 19.3 MB

ever and the struggle for supremacy for will not be easy. There are plenty of weapons laying around, so you will not have to resort to throwing rocks at your enemy; The terrain is a mixed bag, you'll have to content with a lot of hills and mountains, and when you have mountains, you know there are going to be some cliffs, so caution should be the word of the day. The only good thing about the terrain of this map, is that your opponents will have to deal with it as well. The Big Beach (extreme) is a challenging map, with no easy way to to get to the winner's circle, however, the resources found in side are plentiful. To add to the realism, this map also has the atmosphere cycle, so you will have the day and the night to contend with, along with some changing weather. You and seven other gamers will have face some competition beore the game ends.

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9885 downloads

Uploaded:10-17-2007

Crossing the Rhine

crossing_the_rhinev3.zip | 3.56 MB

Heroes[/i] gaming experience, you\'re in the right place...read on. This 4 player map is centered around a single bridge, which is longer then normal bridges that can be found, the reason for this is that the majority of the action that is bound to take place will happen on this bridge; Because of this, most of the control points are located here...Don\'t be fooled into thinking that this will be a quick battle, thinking it\'s all \'barbecues and belly-flops\' afterwards, with the right opposition on the other end, it can be brutal! [b]The fixes/additions contained in this version include:[/b] Fixes and issue with Opposing Fronts that made the bridge impassable Adds a few new visuals to the map Adds weather option there are a few different weather types ranging from stormy night to sunny day This map is the result of a request made by [b][i]TheOklahoman[/i][/b], but can be enjoyed by all! This version of Crossing the Rhine fixes a few issues that were identified since the release of earlier versions, so, lock-n-load soldier...there\'s work to be done! Refer to the readme for more information.

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11385 downloads

Uploaded:10-08-2007

Commando Realism Mod

commando_40_final.rar | 97.88 MB

[i]Opposing Fronts[/i]. Work on this version was started approximately a week after version 3.2 was released. The Commando Realism Mod will have you starting off with an Officer and basic platoons; then you choose a doctrine (Infantry, Armoured or Support), and through the progress of the Game, you will enable new platoons, sent by the commanders, to win the decisive battles of Europe in 1944/45. Each doctrine enables 6 Platoons, unique from each other. [b]Some changes included in this version are:[/b] Reduced Platoon sizes. Infantry platoons will be composed by 3 Infantry Squads (added mixing too). Normal WW2 Tank Platoons will be composed by 2 tanks. Rare Tank Platoons will be composed by 1 tank Reduced Squad sizes. Most infantry squads are now 6 Men Strong, to ensure more tactical movements and abilities. Easier to prepare ambushes. 18 New Platoons, called Attachments. They are to support Main Doctrine Platoons. New building for this. For example, Tank platoons will have a Infantry Platoon to call, after some game time. Though this platoon is not better than Infantry\'s doctrine one. Six New Heroe Squads *Commandos. One per doctrine. They have special abilities, and give buff to nearby squads Rescripted AI, to ensure Skirmish Battles Given lots of attention to Game Balance, tweaked abilities, weapons, platoons, timings, etc Added many new abilities and tactical features Added more variation in squads (looking, weaponary and even in platoons. For example Heavy Machine Gun for infantry platoons) Added new Skins Tweaked weaponary And more... In v4 you must choose the Doctrine you want the AI to play with: Easy: Support Doctrine Normal: Infantry Doctrine Hard: Armoured Doctrine Expert: Infantry Doctrine with manpower bonus Refer to the readme for important information and game notes.

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10347 downloads

Uploaded:08-11-2007

SauerRiverCrossing

2vs2_sauerrivercrossing_v1.0.zip | 8.83 MB

you will need get your troops, the 5th U.S. Infantry [i]Red Diamond Division[/i], across the Sauer river and recapture the towns, including Diekirch and Bettendorf in the valley; You will also need to retake the northern high grounds and cut the enemy off from reaching the Our river and thus the "Westwall" on the German side. If you happen to fine yourself doing your bit for the Fatherland, then your objective is simple...stop the Allies. SauerRiverCrossing is a fun map that will keep you busy as you make your way to Victory. Enjoy. Refer to the readme for more information.

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14006 downloads

Uploaded:07-26-2007

KMOD

kmod_v1.4patch.exe | 136.96 MB

even thousands of men to die in a game of COH KMOD, as squads are cheaper, larger, and more deadly than ever. With realistic ranges for weapons, and damage/accuracy improvements, firefights in KMOD are much more exhilerating. Using skins by talented artists such as [b]Halftack[/b] and [b]Blacklabel[/b], the men are given unique appearances that make them look much more interesting than original COH. [b]Some changes that will occur with this mod include:[/b] m26 pershing and Tiger buildable Rotateable buildings! Grenades have realistic throwing range, as well as being free. tanks come standard with MG's. Recon units for both teams, longer sight range. No manpower upkeep for squads Camera can zoom out further to give better command over battlefield. New vehicles: The shermans are now different variants, with and without the 76mm gun. The Puma armoured cars are now separate, one with 20mm gun and one with 50mm gun. Larger more realistic squad sizes. Cheaper, stronger defences. For those of you that arerecovering from a coma, and are wondering what the KMOD is all about, then you'll want to read this: KMOD stands for "Kyranzor's mod" which is because Kyranzor was the original creator and sole modder for the first few months. Later joined by Fiffa, the finance and administration guy, the KMOD Dev Team have worked hard to create a mod that puts realism together with total carnage of proper, full scale war. [b]Some changes in this version include:[/b] Post patch (included, dont worry) works 100% with COH v1.7 Weapon tweaks for semi-automatic weapons (increased fire rate) German Field hospital (Triage Center) that can build Combat medic and medic truck New skins by halftrack - very sexy! Grenade throw range greatly improved No count-down timers for grenades or satchel charges And a lot more! Refer to the readme for a mountain of information.

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6699 downloads

Uploaded:07-26-2007

The River

theriver4p.zip | 7.5 MB

from eraticating your opponants, take pride in the fact that collatoral damage has a huge effect on the cities and bridges as well as other objects! These areas can be blown up for maximum effect. The River has it\'s bases situated on plateaus with one entrance at the rear, which adds to the need for a sound, dependable strategy, this along with the really good choke points make this map a [i]must-have[/i]! Don\'t delay, avoid the long imaginary lines and download your very own copy now! Refer to the readme for more information.

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15816 downloads

Uploaded:05-27-2007

Nijmegen

nijmegen.zip | 9.45 MB

town back from the Germans. Check screenshots for previews.

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8316 downloads

Uploaded:05-06-2007

Small Town

small_town.zip | 18.46 MB

have no bearing on the score itself) [b][u]Small Town[/u][/b] (4p)- -=Firefly=- A map based around a small town, with a river cutting off the southern edge, and a very large hill to the north, with Allies in the town to the west, and Germans in the fields to the east. [b]Technical[/b] 3 Victory Points 2 Low Munitions 4 Medium Munitions 2 High Munitions 2 Low Fuel 3 Medium Fuel 82 Munitions 40 Fuel The resources are pretty much perfect here. No problems in supporting infantry or tanks occured during testing of this map. There aren't too many problems with this map tech-wise. There is a well-done OOB, and a horizon mesh included. However, no loading or save/replay pictures were included. Also, there are WAY too many textures in several chunks, often reaching twice the normal maximum (3 textures per chunk). Finally, I noticed that there seems to be a lot of odd impassable areas around the hill to the north, where long impassable lines would appear otherwise unnoticable to the player's eye. Consider smoothing out this area a bit to get rid of these lines of impassability, or at least make them more obvious. (I can provide pictures of where they are, if you'd like) [i]Technical[/i]- [b]6/10[/b] [b]Balance[/b] Well, I searched and I searched, I scowered every corner, but after taking everything into consideration, I cannot find any real major sources of imbalance. I suppose the map design could pose some problems, with the area around the Allies being more of a town area & the Axis more open fields, but it isn't to the point where it poses a possibility of lockdown of massive areas with only a few MGs. Oh wait, it's easier for the Axis to enter the trenches to the north because they get two entrances! IMBA, IMBA! :p Honestly, there seems to be nothing wrong with this map balance-wise. [i]Balance[/i]- [b]10/10[/b] [b]Design/Quality[/b] This map is pretty nice looking. While there is an overuse of textures, there are plenty of splines and splats used here as well, and all to good effect. The author also shows a strong ability to work with varying heights, and it makes the terrain feel a bit more natural in how hilly it is. However, I don't think the CoH engine is meant to handle walls on such large slopes, as many of the walls in the town appear broken up, and the individual wall segments are clearly visible. Although this isn't the author's fault per-se, it detracts from the visual experience nonetheless. Also, grass seems to be in an extreme abundance; overabundance, I'd say. It's easy to see grass "popup" in this map, where grass seems to randomly appear as the player camera moves around. [i]Design/Quality[/i]- [b]7/10[/b] [b]Fun Factor[/b] A strong point of this map. Although my experience was frustrating due to an incompetent A.I. ally, I still thoroughly enjoyed myself on this map. What I especially liked about this map was how it seems to appeal to every tactic in some form or another- The southern river area is very chokepointy, while the north favors open assaults on well-defended positions. The center of the map will make urban fighters very happy, and the fields surrounding it will appease tank users. Of course, this can cause the map to lose some of it's focus, as several mini-battles can erupt all across the map & force the players to respond to very different situations. Even so, I found the gameplay quite fun. I must note, however, that I'm not quite sure how the map's seemingly large size would work appropriately for a 1v1. It was perfect for a 2v2, but it seems like it's a bit too large for 1v1 games. (This is just a thought- it has no bearing on the score, and if anyone would like to argue this, feel free to do so, as I have yet to play the 1v1 version) All in all, this is a very fun map, with some cool battles just waiting to happen. Although there are a few technical quirks to it, it remains a good map to play regardless. I hope to see Firefly continue in his work! [i]Fun Factor[/i]- [b]8/10[/b] [b]OVERALL[/b] 6+10+7+8=31/4= [b]7.75/10[/b] [i]Reviewed by Finalizer0[/i]

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5867 downloads

Uploaded:05-02-2007

BigMike\'s Map

bigmikes_map.zip | 5.5 MB

wire is cut or blown apart, the AI will come pouring in wherever you opened the wire at. The Axis have several munitions points on their side,and the AI tends to use alot of infantry.

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4263 downloads

Uploaded:04-27-2007

D-Day

dday.rar | 9.34 MB

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20260 downloads

Uploaded:11-16-2006

Company of Heroes Patch v1.30 (Full)

en_1_0_0_to_1_3_0.exe | 102.77 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. - Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. - IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS - Improved SLI performance on Nvidia systems using the latest drivers. General Fixes - BugReport has more space on the success dialog to show Cyrillic text. - Far East characters will not clip when listed in a multi-line text box. - 30260 is now listed as the correct port to leave unblocked. - Removal of ghost bug that could leave duplicates upon reload of a saved game. - The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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6211 downloads

Uploaded:10-11-2006

Combat Medic Mod

combat_medic_mod.zip | 179.16 KB

though, the author wanted the medic to be NOT able to heal himself, but that isn't working yet. We might expect that later. For those who only like the allies to have a medic - download it right now! - Tharulerme

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3156 downloads

Uploaded:02-06-2011

Von Boccia\'s map

vonbocciamap_1.1.rar | 4.13 MB

the airport. All flak near the bridge has been removed, meanwhile now the map is more balanced. Only a couple of Flaks 88 & Flakvering + few burkers has been mantained in Axis HQ area. Hope you\'ll enjoy, I\'m waiting for your feedback. Von Boccia[/quote]

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1437 downloads

Uploaded:01-22-2011

D-day+1

trial_2.sgb | 19.3 MB

reinforced by German defenses. Heavy a.t guns and strong bunkers are proud opposition and offer the chance for players (or a.i) to storm France with everything theyve got.[/quote] A pretty typical everything-would-be-stacked-against-you-if-the-computer-would-man-the-artillery type map.

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2017 downloads

Uploaded:09-07-2010

Omaha beach (4)

omaha_beach_4.rar | 3.81 MB

means flanking attacks are possible at all times. That same amount of open space makes infantry near-useless, as the almost total lack of cover means they will be shredded by enemy fire. [b][u]Staff Impressions[/b][/u] A very good premise, and something we don\'t see much of around here. True attrition maps are rare, and always welcome, but this map leaves something to be desired graphically. First, the beach doesn\'t look very... well, beach-like. Instead of a gentle slope from shore to the ocean, it suddenly drops at the edges, and doesn\'t even extend to the horizon (like a real beach), but simply forms a small square to play on. Just because it\'s outside the playable area doesn\'t mean you shouldn\'t pay attention to it, you know. Texture-wise, the beach is what can be expected (it\'s a beach, after all - variation is a bit much to ask), but the grassy area sorely needs it. Likewise with objects - there\'s no variation there, either, and they\'re too few and far between on the grassy section. [b][u]Summary[/b][/u] I know it sounds negative, but this is a good premise that just needs some polishing. A v1.1 would be very welcome! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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9080 downloads

Uploaded:01-25-2010

Eastern Front - Launcher Update

ef_launcher_update2.4.exe | 2.04 MB

Server/Client communication. + Region decimal separators now fully compatible for all regions. + Added feature to pass arguments from EF_Launcher.exe to RelicCoH.exe. [b]The following arguments where added according to forum feedback:[/b] To start the game in windowed mode, run EF_Launcher.exe with '-window'. User specified ports are now also supported via '-port:[port here]' (e.g port:1888)[/quote] ~Pille

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5010 downloads

Uploaded:11-02-2009

Tactics II 6 player

tacticsii6p.sga | 7.45 MB

intend for the game to be decided more on battle field tactics and less on grabbing some critical resources in the middle of the map. Lots of open spaces to allow for tank battles and somewhat easily defended city bases. -Lint

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1405 downloads

Uploaded:07-10-2009

4p Into the breach

4p_into_the_breach_v1.1.zip | 2.97 MB

german generals shouted to their men : \"Into the Breach!!, Into the Breach!!\" \" Ok this is an updated version of the original (duh!). Stuff Fixed: -Top Floors now accessable. -The VP is now only visible when playing in VP mode.

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8272 downloads

Uploaded:06-02-2009

Scraping the Barrel

scraping_the_barrel.zip | 8.63 MB

you need more info check out the Screenies or the Readme. :D ~Darththomas

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5704 downloads

Uploaded:05-17-2009

Rurfront_1944(8p)

rurfront.zip | 6.09 MB

Rur near Linnich, Jülich, Düren. They wanted to cross the river, but the german militaries. prevented them from crossing for months. A static warfare began. ~Darththomas

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6976 downloads

Uploaded:02-06-2009

Stalingrad

stalingrad6p.zip | 7.81 MB

million. The battle was marked by brutality and disregard for military and civilian casualties by both sides. The German offensive to take Stalingrad, the battle inside the city, and the Soviet counter-offensive which eventually trapped and destroyed the 6th Army and other Axis forces around the city was the second large-scale German defeat of World War II. This map is in.SGA format; best opened with the Mannerheim COH Launcher. The map utilized SCAR code to keep resources very lean to keep the game from becoming a rapid tech-up match. The goal of the author was to keep this a largely grunt-unit duel--this is a sniper's paradise.There are ample spots for ambushes, flanking attacks, infiltration and general end-running. The AI on whichever side you'll play in skirmish tends to be rather dumb--crank your side up to hard . Conversely, the opponent tends to be wicked-tough, play them hard or expert at your own risk! These will tend to be long struggles (in Annihilate--is there any other way to play?); typically around an hour and a-half or more. Watch your rear-areas! Check it out!

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4404 downloads

Uploaded:01-24-2009

Bocage

4p_bocage.zip | 13.61 MB

positions and work to flank the enemy and cut their resources off. This map has a wealth of points for each player to capture thus will ensure that there will be a nice flow of resources for players to spend on, which can lead to epic battles as players pump out more and more units! This map features, multiple weather options, heavy detailed hedgerows with ditches and streams making the map very very nicely detailed! Check it out!

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4812 downloads

Uploaded:01-19-2009

Carentan 4 players

carentan_2v2.zip | 5.6 MB

located in the middle. This is also the author's first map, thus feedback would be great! Players are advised to take control of the map as it can give them an advantage, as they can use guerrilla tactics where you can hit the enemy base and retreat back to the safety of the town, thus can weaken the enemy over time. Or you can always set up artillery positions in the town and bombard the enemy to submission. This map is built quite well for a first time mapper, as the player will delighted to see many objects and details to give that visual eye candy! Check it out!

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4302 downloads

Uploaded:01-03-2009

Eurskirchen Ruins

euskirchen_ruins.sga | 18.44 MB

zone. For each team, two players are positioned together, while another is positioned alone to the left or right of the map; both teams face each other from the opposite sides. This map features a bombed village, with some intact structures that have remained; thus using those buildings as barricades are vital for choke points as well as having a secondary base. This map features plenty of points for players to capture, thus can result in some huge battles that could take place. This map is also well built, with plenty of details that litter around the map. Check it out!

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6465 downloads

Uploaded:11-23-2008

The Final Power Plant

the_final_power_plant.zip | 12.77 MB

map, with many choke points - so there is always action at every corner! It all sounds great; however, it can feel that there are too many buildings, which does not give a lot of room for tanks to maneuver around. With that said, this map is still packs lots of entertainment (especially when all 4 player slots are used), and is great for guerrilla warfare. Also, the author asks if you could give him feedback so he may continue to fix bugs, and continue working on the map. Check it out.

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5631 downloads

Uploaded:11-23-2008

KNG-Grounds

knggroundsv1.1.rar | 6.47 MB

since it can result is massive battles were both sides struggle to breach the other team's lines. As said before, the author has crated many hills, although they look very artificial, they are great for use of defense. There is a wealth of points to capture, split down evenly between the two team's capturable territory. [quote] Changes to V0.2 beta: corrected some details and removed several bugs which caused that the A.I. camped and didn't attack.[/quote]

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8189 downloads

Uploaded:10-15-2008

The Valley

the_valley_v2.zip | 7.23 MB

release of this map. This map is geared for 4vs4 player action that will have you battling it out for cyber-space supremacy! There is a good mix of buildings, rivers, and bridges in The Valley that add to the overall balance of the map. To aid in the defense of your base, teach side comes complete with six MGs and three flaks, and not to worry, there are plenty of weapons available for picking up as you travel the road to you enemy...such as: [*]88mm flaks [*]MGs [*]Mortars [*]Howitzer [*]And more... This is the same map as previously released, a valley with some bridges and rivers and with a good mix of structures; Both sides are balanced and equal as far as weapons and inventory are concerned. This map comes with a day-night cycle with runs about 25 minutes a cycle; If you take the time, you can see the shadows moving; As with the seasons, there are long days & short nights (summer) & some change weather. [b]Some of the changes in this version include:[/b] 3v3 turn to 4v4 hope more people join & more vs comp Both start locations removed fances & more space for building All 88mm flak with crew removed, all empty 88mm flak still fine Added searchlights. Atmosphere improve when night time hard to see too dark change bit lighting up much better. Some added territroy & some manpower 3point change to 15point & added some fuel On left med map (bridge), all empty AT & nebel moved to near start location Removed tank traps block on med left (bridge) & right (shallow water) map. Refer to the readme for more information.

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2838 downloads

Uploaded:06-19-2008

Allied British Airborne addons

para_commandos.zip | 133.37 KB

upright and he has a pulse...now that that's out of the way, onto more important things, like, the fact that he's here to add to your [b]Company of Heroes[/b] gaming experience! Allied British Airborne addons is basically a Paratrooper improvement/addon for both the Americans and British forces. [b]Some of the changes include:[/b] Allies: Paratroopers are equipped with: Three m1 Garands Two Thompsons (one of them is the sergeant) One BAR All Airborne troops have more health Recoilless rifles are improved a little damage-wise and in accuracy Airborne troops have more accuracy British: They now get Paratrooper squads that are separate from the regular Commandos They are equipped with: Three Lee-Enfields Two Stens One Bren They can reinforce via Paradrop Much better accuracy They have a little more health It is important to note that the Allied British Airborne addons mod is in the beta stages, so some errors and issues may be found, the developer has requested that any problems found be reported so that he may fix them in following versions. Refer to the readme for installation instructions.

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8545 downloads

Uploaded:05-19-2008

The Big Freeze

the_cold_day_war.zip | 10.42 MB

your [i]Company of Heroes[/i] gaming enjoyment! This 8 player map is not named The Big Freeze for nothing; For those of you that are action-junkies, you'll be happy to know that this is a medium sized map, so there is a fair bit of elbow room for you to maneuver around. To add some fun to your CoH universe, the developer has added a 24 minute day / night cycle with changing weather...and this weather has everything a soldier fighting during the winter months would come to expect to have to deal with. Some of the conditions that this map will have to deal with include: [*]Sunshine [*]Snow [*]Hail [*]Sleet [*]And more... The Big Freeze comes with more excitement then the weather, there are lots of bridges, along with some dams; You will also come across a number of weapons lying around that you will want to make use of...these will include 88mm, MG & Mortars and more. With the weather being what it is in this 4 vs 4 map, if you run out of ammo, or have trouble finding any weapons, then don't fret, you can always take advantage of the available snow, and begin a snowball fight to decide the fate of the free world ;) Refer to the readme for the developer's notes.

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9539 downloads

Uploaded:05-06-2008

Burgundy

burgundy.rar | 18.32 MB

of this city is a free forge ambiance. This is Seb66's first map for Company of Heroes, but players of Cod 2 can almost recognize all corners of the Burgundy as well as Burgundy, Bulls Map. Aside from the initial Burgundy map, you also get a second, equally enjoyable map, Burgundy at Night is just as the name implies, the night version of the Burgundy map. It includes a few flaklights and searchlights on important zonepoints. It includes a bit of fog, so that the setting resembles a typical early summer morning. Refer to the readme for additional information.

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3989 downloads

Uploaded:02-08-2008

Pegasus Bridge

pegasus_bridge.rar | 8.35 MB

on an unnamed countryside with some farmland nearby. As the title implies, there is a bridge placed in this map as well, and where there is a bridge, there is water...in the case of Pegasus Bridge, the water is in the form of a windy river; There are also two versions of this map available for your CoH gaming enjoyment: [b]Pegasus Bridge- Storm:[/b] Takes place at night Very stormy weather [b]Pegasus Bridge- Victory:[/b] Takes place in the Dawn hours Based around victory points Both of these maps are designed to be played as British Commandos, (use of the accent is optional) and, although the weather is the biggest difference between the two maps, it makes a huge difference when playing! Once you are in Pegasus Bridge, you will need to take, and hold the bridge...what you do next could decide the fate of this battle, so, you will want to take stock of what resources you have; Be sure to take advantage of the available glider support. Weather effects are compliments of [b]$ TEXAS $[/b]. Refer to the readme for more information.

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8749 downloads

Uploaded:09-09-2007

Village

village6coh.rar | 10.48 MB

two rivers with an island that is sure to be the center of attention when the battle rages...you will have to contend with winding paths by the woods and a road. [b]Some of the features of this map include:[/b] There are 4 bridges: Two for the Allies Two for the Axis Two paths which leads through the knee-deep water. Village is definitely a map worth the download! If you think you have what it takes to reign supreme, get in line for your free copy now! Enjoy. Refer to the readme for more information.

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5803 downloads

Uploaded:08-11-2007

Industrial Complex

industrial_complex.zip | 4.26 MB

surprise that $ TEXAS $ would include these locations in his newest creation for [i]Company of Heroes[/i]! Industrial Complex is a very well made 4 player map that allows for two roues for armor, these can be found near the top and near the bottom; If you like the Infantry action, then you'll definately enjoy the center of this map! This is another quality map by $ TEXAS $, and is a great addition to any CoH gamer's collection! Enjoy. Refer to the readme for more information.

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6440 downloads

Uploaded:08-08-2007

Black Swamp

black_swamp.zip | 12.53 MB

certain kind of ambiance to your gaming experience, but not so dark that you think you're playing [i]Doom III[/i], a very nice touch. You'll also notice that the landscape is somewhat soggy, in fact, there is a lot of water...indicitive of what alot of battles were like during the second World War; It wasn't always sunshine and hikes... Don't fret though, as most of the water will allow for the passing of vehicles and Infantry. To break up the scenery in Black Swamp, there has been an addition of a small village (to add to the uncertainty of knowing where your opposition is), along with some plants; Will you be the one to walk away with bragging rights? Refer to the readme for more information.

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4072 downloads

Uploaded:06-11-2007

Saint Lo

saint_lo.zip | 3.19 MB

the control of them is essential for victory.

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18249 downloads

Uploaded:06-01-2007

Company Of Heroes Retail Patch

en_161_170_patch.exe | 13.15 MB

Features[/u][/b] - Edges of particles are softened where intersecting 3D objects. - Thousands of additional ‘litter’ objects in the world. - Improved user control over anti aliasing settings. - Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs. - Lighting quality has improved by moving all calculations per pixel. - More precise point light calculations. - Point lights can now cast shadows. - 3D short grass on the terrain. - Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable. - Hardware PCF for improved shadow quality. [b][u]Other Fixes[/u][/b] - Various crash fixes. - Improved hack detection. [b][u] Gameplay[/u][/b] - Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced. - Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced. - Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced. - Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects. - Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

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5485 downloads

Uploaded:05-04-2007

Islands

islands.zip | 3.13 MB

makes for extreme chokepoint-style fighting, and the bridges are prone to being destroyed. The map itself is bland, although the author appears to have a grasp for splines. A more formal review will come later.

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11138 downloads

Uploaded:04-27-2007

Mud and Blood

mud_and_blood_6.zip | 9.72 MB

winning. The extra ammunition points at either flank of the middle of the map will also prove most useful for fire support. Try not to just hold the enemy off at the buildings though. It's surprising how quickly a little artilliary will flatten your nice dug in positions. This map has been pretty extensively tested. With luck that'll be all the little bugs/mistakes etc ironed out.

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5269 downloads

Uploaded:04-27-2007

Mr.G's Harbour

mr_gs_harbour.zip | 3.88 MB

open. [quote]First create a folder in : C: Program FilesTHQCompany of HeroesWW2 called scenarios, then in that folder create a folder called mp The path should then be : C: Program FilesTHQCompany of HeroesWW2Datascenariosmp Cut and paste these files into there, It may seem obvious to most but to play down loaded maps you need to alter the path of your COH tarfet from: "C: Program FilesTHQCompany of HeroesRelicCOH.exe" To: "C: Program FilesTHQCompany of HeroesRelicCOH.exe" -dev This is doen by right clicking on your COH shortcut and changing the field marked target near the top.[/quote]

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2994 downloads

Uploaded:04-27-2007

Island

island.zip | 5.89 MB

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6162 downloads

Uploaded:04-27-2007

Groves Palace

groves_palace.zip | 18.14 MB

ordered the rebuild of it and it soon got finished. Will it be destroyed once again with even greater force? It's all down to you.

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7469 downloads

Uploaded:04-27-2007

Beach Assault

beach_assaultnew.rar | 3.31 MB

allies only have 1 large defence, and that is all the tanktraps and stuff on the beach. there is NO point thing in the map, so u can\'t play with points. Update since 1v Added alot more, buildings, bushes etc.

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576 downloads

Uploaded:07-01-2012

Wake Island - Boot

wakeislandboot.zip | 6.17 MB

they are in the original map (BF) \'A\' and \'E\' flags - in the little islands. Conquer the airport in the central island, means getting more resources and thus obtain a good advantage to win the match.

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924 downloads

Uploaded:02-29-2012

CoH Afrika Korps Map Pack Installer

desert_map_pack_launcher.exe | 49.17 MB

Hill -Desert Fox -Canyon -Desert Airfield -Dust and Stones

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844 downloads

Uploaded:10-08-2011

Forest 6p

forest.rar | 1.94 MB

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351 downloads

Uploaded:08-02-2011

Red Ball Express (8)

8p_red_ball_express.zip | 8.29 MB

, room made for slot 4 and 8 they face looking into the bases slot 4 looks at slot 2 and slot 8 loks at slots 6 the doors of both hq`s lok into the bases not into the map. Few extra bunkers added or slighly moved. 4 extra points added because of extra player.. 2 each side near the bases Over all the map is 99% the same has the 6 player version.. Big thank you to for been my testers. Don Dennis Appari You been an great help. To install put the map sga in C: My DocumentsMy GamesCompany of Heroesww2scenarios Then start Commpany of Heroes.

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1900 downloads

Uploaded:02-04-2011

War in England 6players

6pwar_in_england3.sgb | 33.85 MB

towards London. This is map 2 of my 4 map mini campaign of it the Germans invaded England. Map 1 is still in construction. The map has many cities like Dover, and small cities/towns and some forest. This map is a 6 player map.[/quote] This map has a few issues. First is for a map supposed to be based in England it looks nothing at all like England. Secondly, there are only three fuel points on the map, all adjacent to the top players HQ\'s. This is a bit of a balance issue, especially as two of those are between HQ points. Lastly, the map is just huge and there are entire screens with absolutely nothing other than the base texture on them. Also, if there was a single bit of cover on the map, I failed to find it. - Freyr

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2264 downloads

Uploaded:08-13-2010

LYES KROVY (Bloody Forest)

lyes_krovy_2p_map.zip | 16.84 MB

of opportunities for entrenchment as well. Infantry and defensive players will enjoy this map. [b][u]Staff Impressions[/b][/u] This map is well set-up for infantry warfare, with few resources meaning that more advanced units will be out of reach. While this makes fortification difficult, it also means that players will have to be creative with how they spend their points. Graphically, this map conveys the \"dark forest\" idea very well, with lots of trees, as well as small houses, a mill, and a river. Watch out for flanking attacks at all times, because it\'s almost guaranteed there is more than one route to any particular location. [b][u]Summary[/b][/u] A very well-done infantry map, which is something we don\'t see much of around here. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img]

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6502 downloads

Uploaded:04-07-2010

6p_Canyon Of No Return

576p_canyon_of_no_return.zip | 9.65 MB

a very defensive design, with many places to entrench and beat off waves of enemies. Tank players will suffer, as there are many narrow bottlenecks for vehicles to squeeze through. [b][u]Staff Impressions[/b][/u] I like this one. I'll put that out there now. This map promises lots of fierce action around the bridgeheads and in town, and I recommend the use of either defensive emplacements or support options to break the stalemate. There are almost no possibilities for flanking maneuvers on this map, so it's possible to concentrate all your forces on the big push to the front. Just watch out for enemy emplacements, or they'll tear through you. [b][u]Summary[/b][/u] Defensive players will love this map. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2968 downloads

Uploaded:03-11-2010

Hill66 - Axis Defence

hill66.rar | 9.3 MB

emplacements, as well as an airfield and all sorts of options for stalling the Allied advance. My problem with this map is my usual problem - textures. The map is covered, with few exceptions, with the same bland grass texture from top to bottom. And the sparseness of objects doesn't help either. Some trees, sheds, wrecked cars, something in the open areas would do a lot for this map. Certainly not the worst map on the pile, and great if you like a siege. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2675 downloads

Uploaded:11-10-2009

Pairz mod 2.601 (works online)

pairs2601_works.zip | 28.84 KB

original mod can be obtained [url="http://companyofheroes.filefront.com/file/Pairz;85803"]here[/url]. ~Pille

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4932 downloads

Uploaded:08-04-2009

Uberschults Forrest

85uberschultz_forrest.sga | 1.6 MB

tanks, folks - those trees are nasty to maneuver around, and bazooka infantry will plough through you in a heartbeat if you don't watch your step. As for the town, it doesn't look... town-like enough for me. Where are the little details, like fences and lightposts and whatnot? -CanadianBorg P.S. Resistance is futile, eh?

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2815 downloads

Uploaded:06-03-2009

Guide to CoH for Dummies

guide_to_coh_for_dummies_6.zip | 24.32 KB

2008 and has by now reached version 2.4, giving specific hints for mod installations for: [list] [*]Company of Heroes [*]Opposing Fronts [*]Tales of Valor [/list] A great thank you to the author [url="http://forums.filefront.com/member.php?u=183346"]Lethal Dosage[/url] for allowing me to put this up here. An online-version will be on this site soon. ~Pille

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4722 downloads

Uploaded:06-02-2009

D DAY: UTAH BEACH

d_day_utah_beach_v2_0.sga | 19.22 MB

historical inaccuracy, let's move on to the map itself. Graphically, it's very good, looking a lot like a typical, Atlantic Wall-style beach. There are lots of bunkers, tank traps, and other such tools of war, promising some interesting infantry gameplay. If you're into tanks, be warned: There are a lot of chokepoints to get your armour caught in a bind. There's plenty of resources to get the battle going, but the player on the beach may be at a disadvantage unless he moves past the defensive line quickly. If you like heavy infantry warfare, with some tank additives, download this one. -CanadianBorg P.S. Resistance is futile, eh?

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6321 downloads

Uploaded:11-23-2008

Mountainpass 6P

mountainpass.sga | 7.15 MB

in the center, cutting off valuable resource points and worth battling over. It's a relative open map, but with a lot of objects for cover. The map is nice detailed, with a nice placements of objects and decals add to the realism of the map. Check it out.

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3310 downloads

Uploaded:11-07-2008

The Garden of Eden

the_garden_of_eden.rar | 8.25 MB

The capture and control of the main island will give the team in question, a substantial economical boost; thus, it would be wise to rush for the island. Design wise, the map is quite solid with nice placements of objects and structures, however on the ground decal side, it is quite poor since not many textures were used. Try it your self and see.

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4745 downloads

Uploaded:09-06-2008

Hill 104

hill_104.zip | 5.25 MB

have your fix...Hill 104 may not be the biggest map out there, but it comes with the potential for loads of intense action, all that's needed is you. this map can be played in either VP mode, or in Annihilate mode, either way, it takes place at night. Jannev has supplied this map for your gaming enjoyment, and as is the case for any new content provider, any feedback and/or [u]constructive[/u] feedback would be appreciated. Refer to the readme for more information.

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3732 downloads

Uploaded:08-26-2008

Something in France

something_in_france_v1_2.sga | 11.53 MB

is a lot of action to be had in this map, and the graphics alone is enough to want to download it...but believe me, the gameplay will have you hooked as well! If you think you are going to fire up Something in France (v1.2) and be done with it in a short while, then you have no idea what you're getting into, you will need to pack a few snacks and, if you have an under-developed bladder, maybe some [i]Depends[/i] would be a good plan, you'll be a while fighting for supremacy! [b]Some of the changes in this version include:[/b] The color map has been updated The preplaced units are what create this unique gameplay for multiplayer This map has been converted to a 'front-line map' Quite a few other updates since v1.0 Don't be under the illusion that Something in France (v1.2) is the same map that it was in it's previous release...this map has undergone some serious changes! Because the Second World War was not started or fought by Engineers, G_I has strived to bring realism to the forefront; In War, you have a front-line, and it moves forward or backward...depending on weather you are winning or losing. Refer to the readme for more information.

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4376 downloads

Uploaded:08-07-2008

[Fixed] mp_Mappack

sga_map_pack.rar | 35.95 MB

rar may look familliar, and that would be because they were originally developed by Cam51. [b]The files included are:[/b] The Black Forest Cam51's latest creation comes to us in the form of an 8 player map set along the Main river, in the hills of Germany. There is the potential for some serious engagements. The Rhine This is a eight player map for Company Of Heroes. The overall plan for this map was to allow players to experience different scenic views on their way to the enemy’s base. The reason for the re-make of these two maps is that they were originally created in .sgb format, and that they don't work with the CoHLauncher; to solve this problem, denki_groove has converted these to .sga format and invites you to enjoy these maps against members of the CoH community! To play these maps in their original forms, click them: [file="81287"]The Black Forest[/file] & [file="80004"]The Rhine[/file]. Refer to the readme for more information.

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14408 downloads

Uploaded:08-01-2008

Sniperhanz's Map Pack

mappack_sniperhanz_new.zip | 57.29 MB

the Rhine[/file], and now he has released this mappack, which contains this map, along with a couple others...be sure to have some clean underwear on, as bodily functions will take a backseat to the action that is waiting for you! [b]Here is what you get:[/b] Battle of the Rhine The theme of this map has the Germans delivering a blow, and having their Army feeling good about themselves, holding the Rhine to themselves. The battlefield rages near the headquarters of the Germans, but the Germans will not surrender so fast. Fortress Pain There is a very large fortress in the middle of this map. The Germans have entrenched themselves and removing them will be difficult. It looks as though the only way to bring this to a swift end may be to storm the fortress... Battle in Ardennen The focus of this map is the city, a river separates the two headquarters, and skill separates the victor from everyone else. If you think you can walk-the-walk and fight-the-fight, and have the necessary abilities needed to come away with bragging rights, then all that's needed is for you to locate the download link and put it to use... Refer to the readme for more information.

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875 downloads

Uploaded:07-06-2008

True War Mod V1.299

the_true_war_mod_v1.299.rar | 3.81 MB

doctrines have been made more diverse and more useful. You will need the The True War modification before you can apply this patch. Some of the changes in this patch are: o German grenades can be thrown farther but have less damage compared to pinapple grenade o Panzershrek is more powerful than allied bazooka because higher caliber but also cost more ammo o Sniper rifles increase your infantry's effectiveness at long range slightly o Squads smgs or medium machine guns are very effective at close range and can suppress well tanks are more expensive o Infantry are cheaper o Infantry squad sizes increased o Accuracy has been reduced, a lot explosives are more powerful o Recoil is more accurate than rocket propelled anti tank but less powerful THIS IS A MUCH NEEDED UPDATE FOR THE TRUE WAR MOD IT ADDS LOTS OF NEW FEATURES AND IS 100X BETTER THAN V1.02 IT'S WOTH A DOWNLOAD IF YOU LIKE REALISM BALECE AND FOR THING TO MAKE SENSE THERE WILL BE MORE UPDATES TO COME BUT THIS IS WHAT WE HAVE SO FAR AND IT IS MUCH BETTER THAN THE ORIGINAL VERSION

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5086 downloads

Uploaded:06-23-2008

Blitzkrieg Mod

blitzkrieg_mod_v1.02.zip | 3.71 MB

download if you are looking to [i]fix up[/i] Opposing Fronts to what it could have been! [i]"prepare for most finest hour of ur troops.fight with Kommando troops to Gliderborne assault infantry,Canadian first corps. to stormelite heavy assault infantry.u must fight for victory."[/i] For some Company of Heroes fun and to increase your Opposing Fronts adventure, start your download of the Blitzkrieg Mod and start enjoying! [b]Some of the changes in this version include:[/b] Changed gliderborne assault infantry. Change U.S paratroopers, they now have: One smg Three carbines Two garands Change light infantry, they now have: One smg Two recoilless rifle Change British commandos, they now have: Two Smg's Two piats Two Lee-Enfields

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5819 downloads

Uploaded:06-20-2008

Ice and Steel

ice_and_steel.zip | 6.77 MB

newest release for your [b]Company of Heroes[/b] enjoyment! Ice and Steel takes place in the frozen remains of a bombed out, fought over industrial complex. As the name suggests this is a winter environment with 2/3 of the map industrial and 1/3 forest. This map contains three different weather options and plenty of cool effects to keep you playing. Enough with the reading already, you should be playing this 6 player map by now...Hurry up and click that download link! Refer to the readme for more information.

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1276 downloads

Uploaded:05-31-2008

Blitzkrieg Mod

blitzkrieg_mod_v1.01.zip | 781.35 KB

like the other version, this mod doesn't have much to say, but it has a lot to play with A great little mod

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3503 downloads

Uploaded:05-19-2008

82nd Airborne Mod

82nd_coh.zip | 995.73 KB

airborne gets changed into 82nd Airborne insignia. philster_12 has also included some bonus changes for your gaming enjoyment, although, these are for the Allies only: Engineers and Rifleman are armed with the Thompson smg Airborne squads are now up to 12 men...adds more realism Airborne squads are now armed with m1 Garand, that is more combat efficient Refer to the readme for more information.

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4863 downloads

Uploaded:05-09-2008

Hurtgenwald

hurtgenwald.zip | 7.28 MB

trench to trench, reminiscent of the First World War. Small towns and encampments are key to the allied advance. A large group of Allied forces have targeted a logging camp near the banks of the Rur River as a staging point for an offencive against German force in the Hurtgen forest. They are, however, unaware of the German troops massing near by, for the eventual counter attach into the Ardennes. A long and hard fought battle is about to ignite amongst the trees of the quiet forest.

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6332 downloads

Uploaded:03-10-2008

Beaumont, a crossroads

beaumont_a_crossroads.zip | 9.93 MB

you may be feeling. If having a fragging good time is what you want, then you're in the right place... Beaumont, a crossroads is of great importance...especially since it [u]is[/u] a crossroad, which means it is of strategic interest, as he who controls Beaumont controls access to everything beyond. The Allies need to conquer it and take control to assure their lines of provisions and supply line; The Germans need to defend it as if the War, and their lives depend on it, for as long as possible, if for nothing else but to delay the Allied advance. Refer to the readme for more information.

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9689 downloads

Uploaded:09-20-2007

Combat Revolution Mod

combat_revolution_setup_v3.33_full.exe | 103.64 MB

Coding[/i][/b], while this one was created by [b][i]Pilla Soft Coding[/i][/b], (I'll wait while to scroll up to confirm this.......ok, ready?) No need to worry, another team has [u]not[/u] taken over production, it's the same people, they just changed their name. Now that we have covered the [i]obvious[/i] change, lets look at the [i]important[/i] changes...the developer of this mod has stated that this version is a tweaked version of v3.00, but with a number of fixes and addirtions, alot of work has also gone into removing all of the kinks and bugs, and with this note, he lives a tip: Cover plays a [b]vital[/b] role, if your troops are in the open they will be destroyed! [b]Some general changes in this version include:[/b] All Mortar ranges greatly increased Removed Warstaff's Advanced AI Mod v1.2, Reverted to version 1 Mortors more effective against vehicles AI Made slightly easier to play against Tanks are a rarer Better Axis/Allied Flags Grenades Free Force troops to prone by pressing ' T ' when you have troops selected Removed Remainder of Unit Occlusion Increased weapon ranges...mainly Tank guns All Mortar ranges greatly increased Removed Warstaff's Advanced AI Mod v1.2, Reverted to version 1 [b]Some class specific changes include:[/b] AXIS: All Axis Squads are much larger than allie squads Re-Did Stuka Accuracy AI Use V1 Rocket New Squad - Iron Cross Paratroopers Re-Did Nebel Accuracy Bulgian Gates defense added Added better building skins Different Vehicle Skins ALLIES: Howitzer Range Increased Added Tracer Effect to Strafing Run Sticky bombs/stachel chargers cheaper Airborne drop with 12 men now Howitzer Buildable Riflemen now have larger hitpoints....can stand to fight better Delta Force have larger hitpoints...can stand to fight better Quad .50cal Upgrade more expensive ...And many more! This mod is compatible with all versions of [i]Company of Heroes[/i], including 1.71. A side note about this mod, that explains the mod-team name change is that the developer will no longer be updating the Combat Revolution Mod, after they release a planned patch for this mod, they will be focusing their attention on a new Combat Revolution Mod for [b][i]Company of Heroes:[/b] Opposing Fronts[/i]! [u]Developer's Note[/u]: They wish to apologise for the size of this mod, however, there will be no Lite version made available...[i]" PSC - Pilla Soft Coding, appoligise for the large file size download, but unfortunatly no LITE version will be avalible. But we are commencing work on Combat Revolution: The shattering of Countrys, for Company of Heroes Opposing Fronts"[/i] Refer to the readme for a whole plethora of information.

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5631 downloads

Uploaded:09-17-2007

Ace40k's Sound Mod

ace40ks_company_of_heroes_soundmod_v1.02.zip | 115.73 MB

playing [b]Company of Heroes[/b] lack that certain something, then count yourself lucky, as you are about to download a mod that will improve what you hear! Ace40k's Sound Mod will change the sounds of most of the Unit's weapons, which will in-turn, change your game-play experience for the better, and that is always a good thing! Be prepared for a whole new gaming adventure, and enjoy [b]Company of Heroes[/b] in a different light...err...with new sounds! [b]The changes in this version include:[/b] Added more sound effects Simplified installation Refer to the readme for more information.

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5852 downloads

Uploaded:08-09-2007

Desert Fox

desert_foxv2.0.zip | 7.83 MB

was removed and replaced with a different building...problem solved. If you enjoyed the super popular [file=\"81443\"]Road2Caen[/file], (if you haven\'t played it yet, what are you waiting for?) then you\'ll want to download the latest release from

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6784 downloads

Uploaded:07-28-2007

Road2Caen

road2caen.zip | 6.7 MB

embark on a dangerous roadtrip! There is plenty to do along the Road2Caen, there are lots of small towns along the way, if you\'re into the [i]tourist[/i] scene, theres sight seeing, theres the bridge at the center of the map...and, oh, theres the other team that\'s trying to make you dead! Time to put your skills to the test, will you be the one to walk away with bragging rights? Refer to the readme for more information.

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16552 downloads

Uploaded:05-09-2007

Company Of Heroes HOTFIX

en_160_161_patch.exe | 1 MB

you play the patch. - Any modifications made to Company of Heroes may result in the inability to patch successfully. Before applying any modifications (mods), we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game. [b][u]Hotfix [/u][/b] - Fixed a bug where Allied Halftracks were resistant to some forms of damage.

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8799 downloads

Uploaded:04-27-2007

Oreti Beach Invasion

4p_oreti_beach_invasion_v1.4.zip | 23.85 MB

American forces. General Mac Arthur has been forced to withdraw to one of the last strategic points in the Pacific. With Hawaii under siege, and Admiral Kings forces occupied in a titanic sea battle, it looks grim. England too has remained in a siege for five years now, and without any significant US forces to help strengthen their position, there has been no “D-Day”. In September a German Expeditionary force arrived in Australia. The plan was the Imperial Japanese forces will take the North of the country, the German Wermacht and SS units, the South. Early in the morning on the 3rd of December the Forces of the Reich have successfully landed and secured the beach head of Oreti Beach, just a few kilometers south of Invercargill. December 5th; They push on... Will the invasion succeed or fail? This is the first of many maps, and consequently my first ever. I hope you enjoy this ‘what if’ storyline :) ***NOTE: NO VICTORY POINTS PLACED*** Fixes: -Fixed problems where the trees were issued as players, now are world items -Starting locations made slightly more "pretty" -Edited South City streets so only infantry can access it, no Armour.

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11460 downloads

Uploaded:04-27-2007

Rizzot\'s Map Pack

map_pack_1.zip | 67.88 MB

ShizzlePizzle St. Mere-Dumont (1v1) by Kalipsojak Die Spessartverteidigung (1v1)by Grolsch The Marshlands (1v1) by Nolite Tal Der Alder (1v1) by DayGloNinja Morning Glory (1v1) by henry666 Operation Ground and Pound (2v2) by MobiuZ

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11831 downloads

Uploaded:04-27-2007

Hamburger Hill

hamburger_hill.zip | 9.58 MB

any please feel free to post them. There are extra weapons for allies in each base to help balance their first wave, if you have AI teammates they will some in your base and steel them, so you might want to get them early. Enjoy!

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1456 downloads

Uploaded:04-27-2007

4p Into the breach

4p_into_the_breach.zip | 2.97 MB

german generals shouted to their men : "Into the Breach!!, Into the Breach!!" " As you can see, this is a new map! And a pretty good one! Also let me excuse myself, I haven't done much the last month but my internet is really buggy. It seems that I finally got it back now though. Anyway, enough reasons for you guys to throw mean faces at me, I deserve that, but at least understand why though. Anyway, give this baby a try! It's really pretty good! - Tharulerme

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7332 downloads

Uploaded:11-29-2006

Normandy_44

normandy_mod.zip | 43.29 MB

removed and replaced with edited skins. Especially the axis infantry and vehicle skins were lots of work. Many stats have been changed to produce balance between realism and gameplay. Elite units are true elite units now. You have to watch out for them! Your tanks have to be accompanied by infantry or will be quickly lost. Axis needs time to get started. But as soon as it can produce tanks it is very dangerous. Allies are great in numbers but have also skilled elite troops. =================Units================= Axis: Infantry: - \"Volksgrenadier Trupp\" as new cheap intrantry - limited to 3 - \"Ostbattalion Trupp\" as new cheap intrantry - limited to 3 - \"Fallschirmjaeger\" paradropable, armed with Panzerfaust - limited to one (Jump qualified Fallschirmjaegers were quite rare then) - \"Fallschirmjaeger Sturmgruppe\" elite infantry armed purely with automatic weapons, close combat unit. - limited to 2 - \"Fallschirmjaeger Waffen Gruppe\" elite infantry armed with support weapons (Mg42s, Panzerschreck and Kar98k ZF) - limited to 1 - \"Waffen-SS Sturmgruppe\" elite infantry armed with automatic weapons and flamethrowers (upgrade) - limited to 2 - \"Waffen-SS Waffen Gruppe\" elite infantry armed with support weapons (Mg42s, Panzerschreck(upgrade) and Kar98k ZF) - limited to 1 - \"Waffen-SS Scharfschuetztentrupp\" elite sniper team, observer with G43 ZF and Sharpshooter with Kar98k ZF - limited to 1 - \"Sturmpionierabteilung\" elite combat pioneers - limited to 1 - \"Spaehtrupp\" 5 man recon party, includig officer (may call in mortar support) and mg42. - limited to 2 vehicles: - \"Opel Blitz\" from SinglePlayer - \"Flakvierling 38\" from SinglePlayer - limited to 2 - \"88\" - limited to 2 - \"Tiger Ass\" buildable. - limited to 1 - \"Krad Staffel\" 3 Motorcycles per squad. - limited to 2 - All vehicles have new skins and are limited (most to 3) Allies: Infantry: - US \"Bazooka Team\" - limited to 3 - US \"Rifle Squad\" light infantry cosisting of an officer and 7 rifleman, these are 2nd line troops and have little combat value. - US \"Reinforced Rifle Squad\" reinfoced regular infantry squad - limited to 3 - US \"Reinforced Rifle Squad\" reinfoced regular infantry squad - limited to 3 - US \"Medic\" - limited to 1 - US \"101st ABD Parasquad\" paradropable elite infantry - limited to 3 - US \"101st ABD Riflesquad\" elite infantry with high firepower - limited to 2 - US \"101st ABD heavy weapon squad\" elite infantry with support weapons - limited to 1 - US \"101st ABD Platoon Leader squad\" 6 men squad includig BAR and 2 snipers - limited to 1 - US \"Ranger Assault Element\" heavy elite infantry - limited to 2 - US \"Ranger Team\" heavy elite infantry with limited AT capabilities - limited to 2 - US \"Ranger Support Element\" heavy elite infantry with suppoert weapons - limited to 1 vehicles: - US \"Deuce and a Half CCKW\" from SinglePlayer - All vehicles have new skins and are limited (most to 4) - Transport Trucks (e.g. Opel Blitz) can transport and reinforce units - !!!!American and German Tanks have Armour Skirts and Machinegun upgrade selections for each single unit (as the Greyhound had it before)!!!! - nearly all weapon, health and armor values have been edited in some way. =================Custom/Others================= - Change ammo cap/fire rate of many weapons (best e.g. the Sturmgewehr 44) - (More) realistic vehicle- and weaponnames - Units + Ability costs redone - Higher Units Cap. - Blitzkrieg Doctrine : Replace Stormtroopers with Fallschirmjägers - Howitzer Ability changed with Radio Operator - SMG,RIFLE,CARBINE Tracers removed (not HMGs) - Shellsmoke removed, Shellspeed higher

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457 downloads

Uploaded:07-01-2012

Uptown Defence

uptown_defenceboot2.zip | 8.52 MB

annihilate. The gameplay Victory Point Control was not included in this scenario.

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208 downloads

Uploaded:06-22-2011

Trenches

trenches.rar | 1.86 MB

Infantry tactics will help you reign supreme in this map!

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333 downloads

Uploaded:06-22-2011

Stone Paradise (4)

4p_stone_paradise.zip | 4.11 MB

because they have bonus vs infantry in buildings and the desing of the roads (no negative cover) is simetric and more bigger than a king tiger large size, also in the sides you will see a river with 3 bridges (2 destroiable) and a train station rail wall with 3 \" doors\". The territori sectors are balanced: 2 ammunition medium points, 1 fuel and ammunition high points in the sides with 2 victory points and 2 fuel points in the center with another 2 vp. The name of the map; \" paradise \" is because the number off street trees and decored parks. Mapsize: 320 x 320 Wheater: Danw

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1142 downloads

Uploaded:04-29-2011

Chinon 6p

6p_chinon.zip | 11.42 MB

bridge in the center and 2 food bridges in the center and on one side beside a ford on the opposite side. The hill is closer to first team and the river is more acessible to the second team because the ford. The victory points are in: the hill, the church (in the center) and the river near the big bridge. Terrain width: 480 Playable width: 448 Time of the day: dawn

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957 downloads

Uploaded:04-18-2011

Chinon

966p_chinon.zip | 11.42 MB

bridge in the center, two food bridges in the center and on one side beside a ford on the opposite side. The hill is closer to first team and the river is more acessible to the second team because the ford. The victory points are in: the hill, the church (in the center) and the river near the big bridge.

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1458 downloads

Uploaded:02-06-2011

London Bridge is Falling Down

4p_london_bridge_is_falling_down4.sga | 1.55 MB

city. This is part 1 of 2. The map is a 4 player map. Part of the city is not destroyed but most is.[/quote] This is another map from bacondragon. Unfortunately this map suffers from the same problems as it\'s predecessor. In short, this is supposed to be centred around london bridge. London Bridge is a well known, internationally recognised landmark which sits next to other very well known landmarks, such as the Tower of London, a (near enough) thousand year old castle. Yet this bridge looks absolutely noting like London, or any English city. Texturing is repetitive, and there is a lack of cover. The only cover on the map is the line of sandbags running in front of the river. Then we have the distribution of strategic points, which guarantee a victory for the people on the north bridge. And whatever bug existed in the previous map that crashes CoH exists in this map as well.

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802 downloads

Uploaded:02-04-2011

War in England

6pwar_in_england3.sga | 2.12 MB

towards London. This is map 2 of my 4 map mini campaign of it the Germans invaded England. Map 1 is still in construction. The map has many cities like Dover, and small cities/towns and some forest. This map is a 6 player map.[/quote] This map has a few issues. First is for a map supposed to be based in England it looks nothing at all like England. Secondly, there are only three fuel points on the map, all adjacent to the top players HQ\'s. This is a bit of a balance issue, especially as two of those are between HQ points. Lastly, the map is just huge and there are entire screens with absolutely nothing other than the base texture on them. Also, if there was a single bit of cover on the map, I failed to find it. - Freyr

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873 downloads

Uploaded:01-07-2011

Island

island.zip | 4 MB

sectors divided into 3 ManPower, 3 Fuel and 2 Munitions sectors as you can see by one of the screenshots. It also includes a small town with a few scattered Flak38\'s around the town plus some on the cliff to the south of the town. \"Off Map Reinforcements\" spawn to the right of the town in between the two munitions sectors to make it feel as if they were infact, coming from the \"citizens\" of the town.[/quote] As you can see from the screenshots, Island is a small map with 3 +5 fuel points, and 2 +5 munitions points. Due to the fact there is only one way in or out of a base and only one line of attack, it\'s easy to slap down an MG bunker in an area that makes advancing impossible. As there is less munitions than fuel, you can forget any off map artillery to clear points, or flame throwers etc to clear bunkers. As noted by the author, the off map reinforcements spawn more of less in the middle of the map, however there are 2 flak38\'s sitting on the spawn point as well as 3 buildings convenient for sticking MG\'s in. Whomever gets to the point first and takes a flak38 can mow down any infrantry the opposition attempts to bring in. Additionally, considering this is a map where infantry combat should dominate it\'s almost completely open with no cover. The population is also very low due to an extremely low number of points, even if you take every point (including the one outside the front door of the oppositions base) your still only looking at a total population of ~60. - Freyr

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3489 downloads

Uploaded:12-19-2010

NHCmod ToV

nhctov_v2.4a.zip | 52.09 MB

the NHCmod. A lot of new features are now available. Powell can now be played like a FPS game with the \"direct fire ability\", snipers can hide in hay stack and big tree (Thanks to Lethal Dosage add-on). Some news units are also available: - Voss Tiger Ace 205 - LefH 10.5 cm The main features of this mod are: Dead corpses stay, artillery range increased, pop cap increased, new units, each side has one hero unit. (Ce Mod est aussi francophone) [/quote]

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1587 downloads

Uploaded:07-29-2010

Devastation Mod

devastation_mod_v5.2_final.zip | 11.47 MB

modifications to existing ones. [b][u]Staff Impressions[/b][/u] Among one of the best things about this mod is larger infantry squads. The basic CoH/OF squads were too small, and had a tendency to die. Besides that fact, the "special" tanks (Tigers/Pershings) are now available for production. But that's not to say the mod is unbalanced. Each side is well-balanced, with none being unbeatable. [b][u]Summary[/b][/u] A very good mod, and it's too bad that its run is over. In any case, enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2332 downloads

Uploaded:06-20-2010

Beaches of Normandy

beaches_of_normandy.zip | 6.05 MB

poll. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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4448 downloads

Uploaded:03-29-2010

The Last Stronghold

the_last_strong_hold.zip | 21.44 MB

the .zip file. [b][u]Staff Impression[/u][/b] What first jumped into my eye was the placement of snow on this map. It's not a bad thing at all, however, when I was looking at the map overview the map strongly reminded me to baked German candy with sugar-glazing. ;) Leaving my sugar addiction aside though, improvements are definately visible and a lot of user wishes have been heard. I sure hope that "The Last Stronghold" doesn't indicate this is the final version or map by this developer, because watching this development I see someone with great potential in our rows. [b][u]Summary[/u][/b] Stop reading this, download, and enjoy...while I get myself some pie with sugar glazing. :donut: [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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3914 downloads

Uploaded:03-07-2010

Horseshoe Bend

horseshoe_bend_8p.zip | 4.14 MB

this before, but the author has put a number of bridge items together, to create really long bridges across the river. In any case, this map looks good. There is one small quibble, however: the repetitive textures. Yes, I know, I know, I go on and on and on about this all the time. It's just that... Anyways, that grass texture is visibly repetitive in some areas, which is never a good sign. Plus, I don't know if it's just me, but that town seems a bit too... grid-like. Like I said, maybe it's just me. Maybe it's not. As always, leave your comments below. Enjoy the map! -CanadianBorg P.S. Resistance is futile, eh?

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916 downloads

Uploaded:03-01-2010

Fortress Groningen

6p_fortress_groningen20100228rc1.zip | 9.88 MB

the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map! -CanadianBorg P.S. Resistance is futile, eh?

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2157 downloads

Uploaded:01-30-2010

Crossing The meuse river v2

cm_v2.zip | 5.84 MB

Unfortunatly there seems to be little in the way of texture variation with this reliance on decals. But apart from these it is a delightful looking map with great potiental. Recommended for people interested in fierce relentless infantry combat and heavy defences. `Tureri

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14317 downloads

Uploaded:01-26-2010

Eastern Front

ef_setup_ff.exe | 626.51 MB

[url="http://companyofheroes.filefront.com/members/mailform?user_ID=8227"]click here to contact the site manager[/url]![/b] As announced before, the Eastern Front modification for Company of Heroes has finally arrived on the site. Blame my low internet connection for the slight delay in posting it up, let me tell you though that it was absolutely worth the waiting time. The mod adds the Soviets as a new playable faction to your Company of Heroes game. When I say new I mean new, you get new skins, models, command trees, and pretty much everything you can expect for the Russians. Additionally, the modification raises the AI to new levels, making gameplay a lot more fun even for the hardcore "I beat this game on highest level with ease" gamers. A lot of closed beta testing has been performed on this so it is quite certain you are getting a stable release to start playing with. For future updates the installer includes an automatic updater much like the original one present in Company of Heroes. Now what are you waiting for, it is time to fight for Mother Russia! ~Pille [b]Recommended download:[/b] [url="http://companyofheroes.filefront.com/file/Eastern_Front_Launcher_Update;109601"]Launcher Patch[/url]

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907 downloads

Uploaded:11-25-2009

River_Battle (2p)

river_battle.zip | 19.36 MB

to please everyone. There is a lot of detail and you have to control a bridge to get to another player's base, meaning a lot of blowing up bridges and a lot of choke points. I tried to put equal points for every player. So I hope you enjoy it.[/quote] ~Pille

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5937 downloads

Uploaded:10-24-2009

War of Plain

8p_war_of_plain.zip | 4.02 MB

have potential. Check out the screenshots and download this asap :) ~Pille

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3436 downloads

Uploaded:10-03-2009

Specialized Production Maps

specialized_prodcution_mod_maps.zip | 30.74 MB

gameplay-wise they are fully ready to be played though. These will give you several hours of fun :) ~Pille [b]List of maps:[b] - Hell's Row - Zest Town - The City is at War - Ruins of Hill 369 - Little Everlast - Isolation Therapy - Blood and Iron - Crepe Airport/A Rush of Airport to the Head - Manor Road - Pine Forest - Schotsbourg Airbase - **Special**: Iwo Jima Beta V2

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4562 downloads

Uploaded:06-22-2009

The Hill Side

thehillside.7z | 6.95 MB

and in the town waits death... This map looks like it'll be a lot of fun to play, especially since it offers a little of everything: Urban warfare, countryside combat, and a good mix of offensive and defensive tactics. Be careful and vary your tactics, or you'll end up with your skull under the other guy's tank tracks... I have just one recommendation: Make the textures a little more varied in each area. It's kinda dull to see the same grass for kilometer after kilometer... -CanadianBorg P.S. Resistance is futile, eh?

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243 downloads

Uploaded:06-02-2009

1v1TestMap

old_town.sga | 1.21 MB

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3950 downloads

Uploaded:06-02-2009

Better Sounds v1

better_sounds_v.1.rar | 138.62 MB

there have been altered yet. This mod is fully online-compatible. ~Pille

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623 downloads

Uploaded:06-01-2009

Field Ruins

field_ruins.zip | 2.17 MB

gaming pleasure will take you to a crash site consisting of planes and gliders, and of course, plenty of Germans. Field Ruins is a pretty descriptive map name, once inside, you will have a lot of different things waiting for you, adventure, wreckage, and lots of Germans. If you're ready for some serious one on one action, then locate the download link, and grab your weapon...with Field Ruins, a whole new CoH experience awaits, and the only thing missing is [u]you[/u]. Refer to the readme for more information.

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1623 downloads

Uploaded:05-29-2009

Desert Airfield

desert_airfield.zip | 18.99 MB

two maps in a single download! Both of these 4vs4 maps have the same theme, (infact, one is a coded version of the other) but come packing different punches; You will receive [i]'Desert Airfield'[/i] and [i]'Desert Day'[/i], both will have you pitting your uber skilz against those that will try to oust you from the server. Desert Airfield: This map takes place in the dry sands of north Africa's desert. The Americans, fresh to the war finally meat the enemy at their airfield in north africa. With the Help of their experienced british allies they go up against the might the the Axis army and their general Erwin Rommel. The Key points to the map are the Airfield in the South and the small desert town in the centered. each side starts with 2 players at the ends of the airfield and 2 more up on the hills nearby. Desert Day: This map is the exact same map as Desert Airfield, with one BIG difference, it is coded. Desert Day tries to take you through a day in the desert, with coded effects and events the map will go through a full day taking 1 hour in real time, starting at early dawn. There are may things happening in the map a few to note are random arty, bonuses, and sun attritions (were unesscorted (by vehicles) infantry will take damage in the dues). A small guide has been provided to show you all the code, but I would suggest just trying the map first. Refer to the readme for addional information.

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703 downloads

Uploaded:02-15-2009

RC Realism

rc_realism_mod_v1.0.0.zip | 7.89 MB

the changelogs for all the details! Expected changes next patch: Massive weapon tweaking Possible armor tweaking Possible .exe to install mod. Check it out!

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3466 downloads

Uploaded:02-11-2009

Sacrifice and separate

sacrifice_and_separate.zip | 4.47 MB

locations on the map that players should move in and capture such the center of the map. Players of two are split off and played on the corner of the maps, and each group of players on the same teach are located at the opposite side of the map; something unique. The map has open fields, so tank battles can rampage throughout the battlefield. Check it out!

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1800 downloads

Uploaded:12-11-2008

Delta Night

delta_night.rar | 13.59 MB

from shore is not possible due to the heavy coastal gun battery. The English bomber command managed to knock out most of the Nazi defence south of the delta. A small commando force managed to get a shore. They might be in good use to help u to set up some defences. An airborne squad from the screaming angels as landed near the farms in the southeast make sure they help u set up base there. Some supplies are dropped near the farm u might need them to clear path. That’s all we know for now commander. And remember the quicker u knock out the V2 facility the less damage is done. Good luck to u all, Signed Trouble Company[/quote] Delta Night is a four player map that unitizes SCAR coding. Although the premise is interesting, there are some design flaws with the map that might leave some players (Like me for example) confused and lost. For example: I was locked into my own base area without any ammunition points to capture so that I may use Paratrooper's (I was supplied with one) bombs to destroy wall sections locking me in. Once the action starting rolling in, the map becomes really fun with the objectives and what not. In spite of that, the map is nicely created with a nice creations of towns and beaches. Check it out!

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10996 downloads

Uploaded:11-18-2008

Dartborne Mod

dartborne_mod.zip | 403.69 MB

bad boy weighs is at a whopping megs! And it is worth every kilobyte! This mod does just about everything a gamer would like to get in a download: [b]Some of the changes include:[/b] The squares are more bigger. The weapons of the squares are varied. The allied tanks are recoverable. Infantry units of and vehicle have been added to new. The power of the tanks and antitank has been increased. The reach of the special tanks is but long. (Pershing, King tiger, Tiger ace, Jagdpanther, Patton' s Firefly) Parachutists have added themselves to all the races. And more! [b]Some of the specific changes include:[/b] The USA: Riflemen: 8 Garand + 1 Thompson. (they can send smoke grenades) Engineers: 2 m3 + 1 Thompson Scouts: 2 Garand + 1 Thompson. Captain. Command squad (he depends on the doctrine) 1 Thompson + 1 BAR + 2 Garand. M5 Stuart Sherman Firefly (single 2) M7 Priest (single 3) And more! Aairborne Company Parachutists: 6 Garand + 5 M1A1 + 1 BAR (they can improve with 3 Thompson) Troops of Glider: 1 BAR + 1 Thompson + 4 Garand (they can improve with 2 Bazooka) Airborne Engineers: 2 M3 + 1 BAR + 2 Garand + 1 Thompson. Jeep of glider. Armor Company Armored infantry: 1 BAR + 1 Thompson + 4 Garand + 2 M1A1 Carabine(they can improve with 2 Bazooka) Sherman calliope buildable (only 1) Expert engineers(they are an standard engineers improved) Pershing M26 buildable(only 2) Pershing M26 of reinforcement(only 2) Patrol battle P-47 Patrol bombing P-47 And much more! The Dartborne Mod does just what it says on the package, as well as furnishing some new threads for your boys, so that they can go into combat with some confidence, along with a new look, you will also see some new improvements as well as some new abilities! If a good time is what you're after, then you should start your download now! Enjoy! Refer to the readme for more information.

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2582 downloads

Uploaded:11-11-2008

Hill 666

hill_666.zip | 10.6 MB

resources - with high resources you can expect more epic battles! Design wise, this map is solid with various pathways that lead into the other team's bases; however, detail wise, this map is done very poorly and looks very bland. In spite of all that, you can expect some quality battles. Try it you self and see.

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4289 downloads

Uploaded:11-07-2008

Knights of the Knaeckebrod

8p_knight_of_the_knaeckebrod.rar | 7.45 MB

a challenge, since they usually take advantage of the space provided. Each team starts at the opposite end of the map, with 3 main pathways to reach the other side. The map is detailed; however, more attention to landscaping could have been added. Check it out.

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3497 downloads

Uploaded:11-02-2008

Fighting Arena

fighting_arena.rar | 6.88 MB

along with mysterious objects for cover. The map has been designed for the contents of the center of the map in which a rather large statue holds the key to its surroundings. The center is a huge chokepoint for either you or the opponent as the valuable resources are in range. Supporting : 6 Players ( 3 vs. 3)

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4754 downloads

Uploaded:10-15-2008

The Town

the_town_6v6.rar | 1.3 MB

map is a fairly large one that contains a number of bridges as well as a lot of houses that can be used as a garrison. It's time to Lonk-n-Load soldier, prepare yourself for some 3 on 3 mayhem in The Town! As always with new mappers, [u]constructive[/u] criticism and feedback is welcomed! Refer to the readme for the developer's notes.

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4432 downloads

Uploaded:08-29-2008

landing zone "N" op varsity

238p_landingzone.rar | 3.71 MB

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3644 downloads

Uploaded:08-27-2008

Cmod-Special | Tank Mod

cmodspecial_tankmod.zip | 155.55 KB

that it is now divided into two separate mods, both of which are contained in this download. Allied Tank Mod In the mods you can make Pershings The Pershing can now use smoke screen Axis Tank Mod In the mods you can make Tigers and Kingtigers The Kingtiger can now use smoke barrage and suppress Infantry The battle rages on, will you spectate, or will you do your duty? If you enjoyed his earlier releases, such as his skins, then you won't be disappointed with Cmod-Special | Tank Mod! Grab your weapon and prepare to fight the good fight! Refer to the readme for additional information.

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2265 downloads

Uploaded:08-19-2008

Juno Beach

junobeach.zip | 1.17 MB

is not a sparse beach though, it comes with a few bunkers and some 88s for those on the cliff, the opposing team will be coming up from the beach. If Juno Beach sounds like a piece of WW2 action that tickles your fancy, then your next step is simple...locate the download button and put it to good use! Refer to the readme for more information.

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5108 downloads

Uploaded:08-07-2008

Hill666

hill_666.rar | 4.74 MB

times during the Second World War, regardless of which leader you followed; Hill666 will see the Allies facing an Axis counter-attack, and as a result, they have been pushed back to a small hill. The only glimmer of hope here is that this hill contains a lot of trees which will afford some cover, at least in the short term. The dark cloud to this silver lining is that the German final attack is being put into motion, which means the fighting will be intense, and the objective decisive...survival for one or supremacy for the other...The developer states it well when he says: [i]"welcome in hell, welcome to Hill666"[/i]! Refer to the readme for installation instructions

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2902 downloads

Uploaded:07-30-2008

Infantry_Combat_6P

infantry_combat_6p.zip | 1.7 MB

modes. The scenery is not as nice as I would have liked to have made it, but I just don't have time to do detail enhancements, I was mostly worried about gameplay. AI routing and tactics work pretty well on this map for single player mode.

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708 downloads

Uploaded:07-27-2008

Forest of Pain 2v2

mp_forestofpain.zip | 11.88 MB

the map seems to be pretty even, I sat in the middle fighting for 45 minutes because of the head-on type map this mostly is.

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7058 downloads

Uploaded:05-03-2008

Fire and Ice

fireandice.zip | 11.7 MB

map that the developer had originally made for the Battle of the Bulge mod, it has been heavily balance tested and should be quite fair and playable. In Fire and Ice each player starts uphill in a snowy wood area and has to make his way down to a woodwork facility or flank the enemy across some open fields. So grab your snow shoes and tighten up that parka, there is no time for snowball fights...there's work to be done! Refer to the readme for more information.

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4100 downloads

Uploaded:04-21-2008

Arden

8p_arden.zip | 6.87 MB

the only way through, because of this, this map makes for some intense action packed battles! Its a must try map!

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3523 downloads

Uploaded:03-09-2008

The Mace

themace.zip | 1.6 MB

where, along with the starting positions, the Allied players each have a small "base" to defend. Each side has a good defense and [u]you[/u], player 1 for the Allies, decide the fate of the hill...and whether or not the map is Infantry only. The hill is made up of 3 levels of hill separating you from your enemies, each more secure then the other. The map is set up to stop a Major rush, the Allied bases have a tanktrap wall holding back heavy weapons so you can have a infantry only map and then when the going gets tough, you can ignite the charges As this is Clone_Commando's first ever map made from scratch, the detail is somewhat lacking...but, first you get good, then you get better, right? Lack of eye-candy aside, The Mace is fun to play, and offers the potential for some seriously intense battles. Time to 'Lock and Load' soldier! Refer to the readme for more information.

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4311 downloads

Uploaded:12-16-2007

Two Rivers

4p_two_rivers.zip | 6.65 MB

Rivers is set in the war torn country side of France; This map comes equipped with six bridges, four of which make up a square in the center of the map, the other two are at opposite ends, crossing the same river. Because choice is aways a good thing, and having backup plans, or alternate attack routes is just smart, you have three different ways to attack your enemy...this also means that you have three areas with which you have to defend. Mr.Late has also supplied some hints for you to maximise your enjoyment of this map: [*]Try to get +16 fuel points as fast as possible, then set up defences near them. [*]Look out for flanking enemy! [*]Use artillery to destroy enemy defences behind bridges. [*]Don´t shoot teammates! Refer to the readme for more information.

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6877 downloads

Uploaded:11-27-2007

The Big Beach

the_big_beach_normal.zip | 11.05 MB

struggle for supremacy for will not be hard, but the challenge is still there, albeit, a little tamer. There are still a number of weapons laying around, however, these were scaled back as well, but they are there...so you will still not have to resort to throwing rocks at your enemy. As with the harder versio, the terrain is a mixed bag, you'll have to content with a lot of hills and mountains, and when you have mountains, you know there are going to be some cliffs, so caution should be the word of the day. The only good thing about the terrain of this map, is that your opponents will have to deal with it as well. If you're looking or a challenging map, but not a difficult one, then The Big Beach (normal) is worth the rice of a free download; Even with the changes made, this is still a formidable map, with no super easy way to to get to the winner's circle, and the resources found inside are closer to normal. To add to the realism, this map also has the atmosphere cycle, so you will have the day and the night to contend with, along with some changing weather. You and seven other gamers will have face some competition beore the game ends. Refer to the readme for more information.

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21748 downloads

Uploaded:11-01-2007

CoH: Opposing Fronts v2.103 Patch - English

cohof_en_2102_2103_patch.exe | 11.63 MB

that exists on North American released copies of CoH: Game of the Year. Fixed an occasional crash that would happen on quad-core CPU\'s. [b]Gameplay:[/b] Fixed a bug in the Infantry Combat System that was causing inconsistent application of priority system. Fixed a modifier in the church steeple that was enabling snipers to fire at drastically increased rates. Fixed British infantry invincibility when capturing and reinforcing heavy weapons (Machine guns, mortars etc.) Axis Knight\'s Cross Holders have abilities arranged so that both Assault and Fire Panzerfaust are usable from the command panel.

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3932 downloads

Uploaded:10-14-2007

NHCmod

cohnhcmod1.71.zip | 8.77 MB

Heroes! The most important changes of note in this version is that it is [u]not[/u] a 'lite' version, as the previous release was, and it has been made more balanced than the older versions. [b]Some of the changes included in this version are:[/b] V1 rocket damage increased. "Releasing smoke" speech of the supply truck deleted. The officer can be upgraded with a mp44. (His mp44 is very effective like the Powell's Thomson) The cost of the vehicles are reduced with the allied armored company. (This is more for realism, then for balance) Nebelwerfer max range increased. Howitzer's max range increased. Paratroopers can pick up more weapons. Volkgrenadier max size squad increased to eight. Grenadiers maw size squad increased to six. Stormtroopers pop cost fixed. [b]Some new Units have also been added:[/b] Radio Operator (From [file="83392"][b]Dawn of Conflict Mod[/b][/file] by Kamino) He can call Air recon flight and artillery Support on the battlefield. You can't have more than two of them. They can be trained in the Weapons Support Center. Mass-Produced Sherman It costs less time to be built and is cheaper. It can't be upgraded with the 76mm gun and is weaker, but it is faster. It allows allies to have more tanks so they will not be outnumbered by german tanks. It can be upgraded with Armor Skirts instead of Crab Mine Flail. Axis Paratroopers They can be called from the Kampfkraft Centre. They require an upgraded named 'Call the Luftwaffe' and need some time to be para-dropped. Only three squads available and they need a barracks or a halftrack to be reinforced. They are considered as Weapon Teams not Infantry Squads. Refer to the readme for more information.

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4554 downloads

Uploaded:09-19-2007

Desert Tactics

desert_tactics.zip | 12.26 MB

open and there for the taking...which is the easy part, holding it is the tricky part! A lot of fun, as well as some serious battles will be on the artinuary for this day, be prepared for a long raging, possible bloodbath! You will receive 11 abilities in Desert Tactics, seven of these will be displayed in the game, however the first three for each team are not, these are: Allies: Ability to capture points with vehicles Ability to allow riflemen to build defenses Ability to build Howitzers Axis Greater line of sight around control points The [i]Fortify Perimeter[/i] ability Ability to build the 88mm Flak 36AT/AA gun There are also special control points available: There is one point to receive random Armor reinforcements One point to receive random, Support unit reinforcements (snipers, Armored cars, etc.) Controlling all four center points will provide special rewards: Allies - Air Raid every 5 minutes Axis - Receive a reinforcement of an Elite (Black) Tiger Ace (one for each player) every 8 minutes To throw a little more excitement into the game play of this [i]Company of Heroes[/i] map, $ TEXAS $ has also included a few surprises...definitely worth the download! Refer to the readme for more information.

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1235 downloads

Uploaded:09-09-2007

AlliesComplete

alliescompleat.zip | 517.84 KB

changes. With this modification, The Allies building also produce Axis units; All Axis units including the tiger ace (instead of the tiger unit which is commonly found in normal games) can be generated. The axis officer squad unit is not included for reason mentioned in the readme file, AlliesComplete promises to put a whole new spin on your CoH gaming experience!. The developer has stated: [i]"As with the previous mod, I have also tested this mod only against AI player. Looking forward to hearing how it goes in a multiplayer environment where human pit their skills against other human players. I would really love to get hold of a replay file of a human vs human match using this mod."[/i] [b]Some features of this modification include:[/b] The allies buildings produce both allies and all the axis units You can have rifleman and volksgrenadier/grenadier and stug plus mg42 The Tiger Ace is available Fight hand in hand on the same side against the exact same units Refer to the readme for additional information.

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3954 downloads

Uploaded:09-02-2007

Supply Lines

supply_linesv2.zip | 13.06 MB

countryside as the backdrop...it's best to not pay to much attention to the landscape though, remember what you're here for... As with the previous version, this is a first for $ TEXAS $ in his map-making style, as this map implements a .scar file, so there are now some new concepts present; This alone will increase the [i]challenge-factor[/i], as he who controls the points is in a great position to walk away with bragging rights! Almost every build-able unit will start off locked, and the only way to unlock them is by capturing control points. [b]The three special control points contained in this map are:[/b] One point gives a Pershing/Tiger reinforcement every 20min One point will give Allies Air Support (uncontrolled bombing and strafing runs on Axis side of map) One point will give Axis Artillery support (uncontrolled Artillery strikes on allies side of map) If you happen to lose control points, it can result in temporary loss of the unit build option; Some points will unlock units for both teams so only the controlling team will get to use its units. $ TEXAS $ has stated in the readme that there will be a guide included in the .zip folder to help if you want to know which points do what, there is also in game instruction show you the location of the Key points. [b]This version fixes a few issues:[/b] [*]Small adjustments to paths and environment [*]Fixed a major issue with axis not building their buildings [*]Fixed an issue with infantry getting stuck when leaving certain buildings [*]Structures surrounding main base can only be occupied my the owner of the base now [*]The game play has been greatly changed, instead of a single over all concept, this map now showcases many unique and familiar control points Refer to the readme for additional information.

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3092 downloads

Uploaded:07-21-2007

Abandoned Resort

abandoned_resort_v1.2.rar | 4.22 MB

It) - Fixed The Buggy Ambient Light - Removed The M19191 Tripods (The Machine Gun That Messes Squads Up) - Name Fix (\"Abandoned Resort (2)\" Will Show Up Instead of \"junglesafari\") - Barb Wire Ownership Blocks Early Harrasment Due To No Ownership of The Bunkers(Pioneers/Engineers Can Still Cut It)

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7096 downloads

Uploaded:04-27-2007

Operation: Market Garden

4p_operationmarketgarden_v1b.zip | 7.04 MB

with the best sight range or you may get picked off from a blind spot. Block off and protect choke-points along the main road as well as near hedge grow lines and water formations. This will be a difficult fight with lots of area to cover, good luck soldier. Updates: version 1b *Spread out certain building sections that blocked armor *Changed several wall types that allowed units to pass over them *Edited terrain to let armor pass through *Corrected mini-map slots & base positions *Added grass to areas that should have had it *Fixed dirt paths near edited buildings *Placed walls on bridge *Widened arched road and adjusted walls to fit

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2980 downloads

Uploaded:04-27-2007

King of the hill D-day invasion

auctionedllamamap.zip | 2.65 MB

on companyofheroes.filefront.com. Installation: take and drop all the files and put them in C:\\program files\\THQ\\WW2\\Data\\Scenarios\\mp

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11572 downloads

Uploaded:04-27-2007

Sniperhanzs' Mappack

mappacksga.zip | 71.31 MB

[3 player ] Berg_in_Deutschland [3 player]

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399 downloads

Uploaded:04-27-2007

Beach Assault

beach_assault.rar | 4.17 MB

allies only have 1 large defence, and that is all the tanktraps and stuff on the beach. there is NO point thing in the map, so u can't play with points.

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12487 downloads

Uploaded:12-08-2006

Company of Heroes v1.30 to v1.40 English Patch

coh_en_1_3_0_to_1_4_0.exe | 5.93 MB

support random starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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344 downloads

Uploaded:02-29-2012

BattleAxe

6p_battleaxe.rar | 9.53 MB

Hell-Fire Pass) capture Sollum and Fort Capuzzo to eventually release Tobruk. The British attack came to a halt and by just retreating at the right moment complete disaster was avoided. Maybe you can do better than British General Archibald Wavell who was replaced by Churchill after this operation. Preferred Setup: Slot 1,2 and 3 British. Slot 4,5,6 Germans and if you play against AI put them on veteran (Erwin Rommel the Desertfox).

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2528 downloads

Uploaded:08-28-2011

Mappack-8maps

cohmappack.rar | 38.48 MB

battle areas in Belgium, France, Russia, Into the desert and a Concentration camp in Germany. unzip the downloaded folder under my Games/COH/ww2/scenarios Here you get all my selfmade maps for 2 to 8 players on different war grounds. Thanks for all the persons for the Pictures, who i have taken for my loadingscreens. 1vs1-Battle of the Ardennes- a village in the Ardennes France, this place has changed 17 times the holders between the germans and french armys 2vs2-Stonne- a french area in ww2 with an village fields and farms 2vs2-Crecy sur Serre- a french area in ww2 with an small city, and farms in the woods 4vs4-Passendale-a battle ground based on the first world war. This map has a lot of artillery damages and mud.17000 soldiers lost his lifes here. 4vs4-Buchenwald-based on an german concentration camp 4vs4-Desert Attack-into the wild of the desert. Based on the Desert battles by Tunis and Aegypt. 4vs4-Enemy Border-This map is usefull only for skirmish games. Start from positions 1-4 and enjoy the start units. 4vs4-Schlacht am Don-The Don river at the border between Poland and Russia. This map is very large but nice. Save the Bridges they cant be rebuild. best regards and have fun - EisernesKreuzII

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1117 downloads

Uploaded:08-16-2011

Larger Squads Mod

larger_squads_mod.zip | 17.89 MB

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659 downloads

Uploaded:06-22-2011

Saving Private R...

ramelleneuville.zip | 15.33 MB

camera shots, to remake the movie\'s studio, and I finally did it. So on this map, you\'ll fine the little town of Ramelle-Neuville with : its main street, church, fountain, bridge, lock, and more : the house where melish died in the movie, fort Alamo, and accurate ruins... But more than Ramelle, you\'ll fine other places which were used in the studio : the french house where Caparzo was killed by the sniper, and the radar station which was attacked by the platoon. Finally, I\'ve created other places and scenes : crashed gliders or planes, dead paratroopers, wreck tanks, parachutes or Rommel\'s asparagus in fields. For more realism, player 1 has to take paratroopers and player 2 the rangers. (Player 1 has the Ribben\'s \"Kettenkrad\") Germans HQ are on the other side of the river. Hope You\'ll like it and... save Private R...

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3217 downloads

Uploaded:02-06-2011

Minas Tirith

minas_tirith.zip | 13.34 MB

didn\'t count the number of 88 batteries and artillery pieces, defending the axis side of the map but there are at least 16 88\'s, half a dozen howitzers and a good number of bunkers as well as a minefield. The allied side has a minefield and the base MG bunkers.

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1267 downloads

Uploaded:02-01-2011

New Castle

new_castle.zip | 8.1 MB

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1185 downloads

Uploaded:12-28-2010

Iron Sky

city_17.sga | 1.6 MB

just another nameless and destroyed city with many buildings partially or fully destroyed and not much cover for infantry. Thin and crowded streets dictate a need to infantry and cover choke points well to prevent being flanked by the enemy. Also the scarcity for space means that \'Spam\' tactics will not work as tanks will get caught on buildings and infantry will (should) be slaughtered by machine gun fire, tactics of slow advances and entrenchment are the way forward. The name Iron Sky was taken when I decided to spice the map up a bit by giving it a Futuristic-Imperialistic feel with massive concrete installations set up by a returning German army after the end of WW2. The map generally can be player with 4 people but I added the extra 2 players in to spice up the game-play a bit. It should be noted that players 2 & 5 have little (pretty much none) space for building and so if thinking to remove two players then remove players 2 & 5 to make sure that the game-play is not heavily affected.[/quote] The author is correct, spamming infantry doesn\'t really work that well faced with fortified buildings that are near impossible to flank. Spamming snipers or morters, however works wonderfully for rapid advances. If you like urban combat, your likely to like this map. If you like more fluid & mobile combat however, your unlikely to like this map much. - Freyr

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1137 downloads

Uploaded:12-07-2010

Hurtgen Forest

2p_hurtgen_forest.zip | 13.67 MB

detailed and carefully crafted that I believe it comparable to Relic\'s own professionally-made maps. I started building the map more than three years ago, inspired by the Operation Market Garden map \"Best\". Hurtgen Forest has 11 capturable territory sectors with 5 being munitions and 2 fuel. The limited fuel makes the map mostly geared toward infantry combat. A stream divides the map in half forming a natural defensive line for each player. However, a single road that runs the length of the map does cross the stream, and the stream is passable at every point. Each territory sector (except the roads) has some existing defensive structures: a church, bunkers, trenches, or mere sandbags. There are a lot of trees on this map--it is a forest after-all. This map also features a realistic passage of time, starting with a foggy morning and progressing through midday, sunset, and night. The map was primarily designed to be played with the Annihilate victory condition but does support Capture Points. Because the AI is slow to start and the map is rather small, using an AI difficulty one level higher than your usual level is also recommended. [/quote] The author thinks that this is as good as the professionally created maps that Relic included in Company of Heroes. It\'s not. It\'s better. Cover is very well set out, and the map is a great amount of fun to play. It\'s nigh on impossible to field any number of vehicles with the fuel income, while the munitions income is high enough that infantry can afford an abundant supply of anti tank weapons. This means that infantry can (and will) have a field day. However, this is marred by unmanned support weapons lying around, and the fact that British slit trenches exist in the middle of the map. Basically, whoever gets to the middle first is going to keep it for a very, very long time. It\'s also very difficult to push up further than the middle points, because the map is so small you immediately hit the base defences. I\'d like to see another version of this map without the heavy weapons lying around, and with base defences repositioned so that they aren\'t covering the line of advance quite so much. However, these flaws don\'t kill the map, especially considering that it\'s going to be played the most against the AI\'s hordes. It\'s definitely a good play and well worth a download.

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2494 downloads

Uploaded:11-14-2010

Mappacks SGA

mappacks_sga.zip | 17.52 MB

[file=\"95364\"]Fighting Arena[/file]. The maps are built for 8 players and have been converted to SGA format. [b][u]Staff Impression[/u][/b] The originals of these maps, while leaving a bit to be desired, left a very good impression among the site staff back then. Rico has taken all comments on those files into consideration and provides excellent upgrades to each of them, almost deserving to be called version 2 rather than 1.2. Both graphically and gameplay wise they will provide you with a decent share of fun and will now work with the latest game versions too. Especially the ressource upgrades guarantee a more balanced gameplay for your multiplayer sessions. [b][u]Summary[/u][/b] Three great maps in one package - time to start the download :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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3525 downloads

Uploaded:08-08-2010

Westwall

westwall_v_2.20.rar | 264.67 MB

vehicle and weapon sounds - Increased vehicle amount - Increased infantery amount - Trunks can only be built in own territory now - Redone special abilities - Troups can abandon the 88mm-FLAK - USA switched to PE veteran system - Start population set from 30 to 40 - Weapon stats changed for all vehicles [b][u]Installation Instructions[/u][/b] As the readme is written in German completly I have taken the liberty to translate the installation instructions for you. 1. Copy the Westwall folder and the .module file into your Company Of Heroes main directory 2. Create a shortcut to Relicoh.exe 3. Right-click on it, select \"Properties\", then go to \"Target\" 4. Add -mod Westwall -dev to target path (leave a space between the \" and -) 5. Click OK and start the mod from this shortcut. [b][u]Staff Impression[/u][/b] The mod adds several useful elements to both single- and multiplayer matches. A couple of nice and senseful changes have been performed. For additional info, check out the screenshots below. Version 2.2 has added a fair share of improvements and an upgrade from any previous versions is strongly recommended. [b][u]Summary[/u][/b] If you enjoy playing against the computer - like me - this mod is for you. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2222 downloads

Uploaded:07-30-2010

Company of Brothers

company_of_brothers.rar | 3.99 MB

Allies, price changes, and various other balancing modifications. [b][u]Staff Impressions[/b][/u] I think my previous review really says it all: [quote]Certainly interesting, and a good starting point. A further exploration of this idea wouldn't be bad, with more historical units being a nice addition to it. That said, it's a good mod, and certainly changes gameplay somewhat.[/quote] [b][u]Summary[/b][/u] Still a good mod, and it seems the author has taken last time's advice to heart. Keep 'em comin! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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833 downloads

Uploaded:07-09-2010

_LaClown_'s guide to .zip and .rar files

_laclown_s_guide_to_.zip_and_.rar_files.txt | 2.37 KB

skill for anyone downloading content off the web. [u][b]Summary[/b][/u] Another helpfull tutorial on how to get the basics of .zip and .rar files. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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3707 downloads

Uploaded:07-02-2010

Juno the Beach 1.2 fixed

junobeach_1.2.rar | 4.48 MB

The map features two sides split down the middle with a large ravine covering the allies base and an extensive trench network covering the axis base. Both sides of the map have sparse resources with the bulk of it sitting in the centre of the map ensuring you have to fight your way to capture it. [u][b]Staff Impression[/b][/u] This map favours rush tactics, the first one to the centre of the board will generally have the advantage, that is if they can hold it. The map uses decals and textures effectively to please the eye and game-play is also good, two things that always work well together. However object placement could have been more thought out to create kill zones and flanking routes. Beside form this the map is appealing in many diverse ways and offers tacticians a real challenge. [u][b]Summary[/b][/u] Overall a great map with many different paths to victory. Download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img] (Original review by _LaClown_)

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1210 downloads

Uploaded:04-23-2010

Tongoland

tongoland.rar | 10.81 MB

of Benin to the south. Militarily speaking, Togoland had only one asset - a powerful radio station at Kamina, capable of transmitting news of Allied shipping or troop movements to German East or German South West Africa, or to Berlin. The West African Frontier Force (WAFF) had been formed by the British from units in their various West African colonies: nearly 14,000 from Nigeria, almost 10,000 from the Gold Coast. Sierra Leone contributed about 650 men, The Gambia some 350. To silence the radio station, WAFF forces from the Gold Coast and French troops from Dahomey invaded Togoland on the outbreak of war in August 1914. On 24 August the Kamina station was destroyed, and two days later the Germans surrendered power in Togoland. "[NOTE]:Allies starting positions (1)one and (2)two,Germans starting positions (3)three and (4)four" The Machine Gun Section No.1 Company, Gold Coast Regiment © Imperial War Museum Bunker warfare [b][u]Staff Impression[/u][/b] This map is basically designed for defending your trenches and for capturing enemies trenches. There is a long hot desert between axis and allied trenches, which may be the main battle area before defending own trenches is the only way to survive. This map is designed for only fixed starting positions, and for your next map I would recommend forcing fixed starting positions by adding [i]fixed_starting_locations = true[/i] to map_name.OPTIONS file. In that same file is also possible to set atmospheres. [b][u]Summary[/u][/b] There is not much maps which have been designed to trench battles which are placed to Africa, and thats the reason why this map is absolutely worth of downloading! [img]http://screenshots.filesnetwork.com/65/others/network-passport-jannev.jpg[/img]

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5078 downloads

Uploaded:03-27-2010

One More River To Cross

one_more_river_to_cross.zip | 8.62 MB

with which to block everything from tanks to infantry. [b][u]Staff Impressions[/b][/u] I like the idea, and it isn't badly executed by any means. However, few areas of the world are flat. Besides the water areas, this map lacks almost any height variation. You wouldn't think it would make much of a difference to playability, but honestly it does. Imagine making a charge over flat land versus making one uphill... Other than that, this map is fairly well-done. A few more trees honestly wouldn't hurt either though, and would make some areas which are otherwise almost blank more visually interesting. [b][u]Summary[/b][/u] Not a bad map by any definition. A little more work and you'll really have something here. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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3088 downloads

Uploaded:03-14-2010

The Last Stronghold

the_last_stronghold.zip | 10.3 MB

Surrounded by 4 allied start points, the axis find themselves surrounded, but on an easy-to-defend hill. Use your skills to defeat them before they can strike back. Enjoy! ~Pille

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2056 downloads

Uploaded:03-04-2010

Canyon of No Return

canyon_of_no_return.zip | 4.37 MB

features bridges, a town, a railyard, open farmland, and just about everything else. As a result, you'll have to vary your strategy constantly to get ahead. Tanks in the farmland, street-fighting in the town and railyard, infantry in the forests, and digging in at the bridges. This map will appeal to everyone, and I mean everyone, in some way. That said, there's a couple of flaws. The textures, especially the dirt around the lake, are repetitive and it's really visible. Second, some of the splines (or are they decals?) don't line up properly, making the roads look choppy, as if they were giant paving stones. Plus, the textures on the cliffs are waaaay stretched. You do know there's cliff objects in the MapEd somewhere, right? Besides that, it all looks good. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2218 downloads

Uploaded:03-02-2010

Fortress Groningen (SGA RC2)

6p_fortress_groningen.sga | 10.14 MB

original review: [quote]Back in the old days of powder and shot, star forts were built to provide firing positions to keep enemy soldiers away from the fort. This map is a recreation of a real fort, Vesting Bourtange, in the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map![/quote] -CanadianBorg P.S. Resistance is futile, eh?

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1770 downloads

Uploaded:02-10-2010

Graveyard Hill

graveyardhill.zip | 14.61 MB

norm a little. Tombstones, castle ruins, searchlights, spooky lighting... What more could you ask? A couple of things, actually. First, the textures. It's blindingly obvious that the texture is tiled over and over and over again, ad nauseam. Plus, if you really want to complete the graveyard feel, add some spooky weather... A thunderstorm maybe, or some thick fog. Certainly not a bad map by any means. -CanadianBorg P.S. Resistance is futile, eh?

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1809 downloads

Uploaded:02-07-2010

Battle Of Anzio

battle_of_anzio.sga | 8.11 MB

more vegetation planted onto the map as it looks a bit plain like this, don't let that stop you from playing it though as it does have quality. ;) ~Pille

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2952 downloads

Uploaded:02-04-2010

Cross version -3.7.1 version 3.7 upgrade

tovcross3.7_3.7.1_upgrade_package.rar | 28.37 MB

Sherman replaced by armored tree line technology support. British: churchill_95mm (new units), by the Royal Engineers Technology Tree - Winston Churchill infantry supported by tanks. cromwell_95mm (new units), supported by armored command truck production (Cromwell Command Tank needed before training before production). Cancel personnel carriers, truck production. Download a good file overwrite the original file decompression can be used.[/quote] ~Pille

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3691 downloads

Uploaded:01-23-2010

Carentan Dawn Attack Final

65carentan_v3.exe | 24.23 MB

infantry play, with lots of urban areas. I can't really make my usual complaint about the textures here, as this map looks very good. So, what else can I say? Get to it! -CanadianBorg P.S. Resistance is futile, eh?

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1619 downloads

Uploaded:01-10-2010

2p_yelnya_smolensk

2p_yelnya_smolensk.sga | 6.81 MB

for control .The Atmosphere is based on late dusty spring afternoon . -Lint

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2986 downloads

Uploaded:01-05-2010

Company of Heroes - the courage to legend (Cross) module

cross_of_the_3.6_version_of_modtov.rar | 432.97 MB

U.S. infantry upgrade. M10 replaced with new skin. The construction of the medical stations can be upgraded to vehicle repair workshop soldiers and Yiwu Bing. Select armored with technology tree camouflage armor upgrades may call (cuckoo cheetah + M10 + camouflage camouflaged Leopard suddenly 4 + Rangers infantry teams). Rev. M7 shunting plant to increase production of self-propelled artillery (must be selected infantry technology tree). Sherman tank M4A3 tank factory to increase production (need armor with technology tree). Tank Factory cancel Sherman M76 upgrade project. Mortar 60mm mortar classes to replace guns, increased use of skills. Sniper plus stealth camouflage. British: Replacement Tom Bing skin (three), and firearms. Lieutenant + piper (Piper) combination. Engineering + piper (Piper) combination. Armored Command trucks to increase production Sherman M4A3E8 (Royal Engineers need to choose science and technology tree) German: Reduce the power of the elite Black Tiger guns. Replacement of the Nazi zombie skin. Knights Cross team to replace the skin. Replacement of vehicles mechanic soldier skin. Paratrooper captain to replace the skin. Engineers to increase production of the vehicle repair station (built repairman can upgrade soldiers). Bunker cancel vehicle repair station lift project. Armored Command to increase Malan De 105 self-propelled howitzer production (defensive doctrine need to choose technology tree). Terrorism road projects as call call Tiger Tiger 2. ju87 stuka bombers to bomb the amount changed to 5 on the ground forces to combat more lethal. Sniper plus stealth camouflage. Panzer Elite: Paratrooper captain to replace the skin. Captain of the skin to replace the Air Force ground troops. Replacement of tanks to support infantry combat skin. Replacement mortar team skin. Replacement of the skin opening six-line artillery crew. Engineers to increase production of the vehicle repair station (built repairman can upgrade soldiers). Bunker cancel vehicle repair station lift project. Chariot of the firefly and the expulsion of line calls M4 Xieermanjia camouflage (invisible). Combat Team Barracks 75mm_pak40 an increase in anti-tank guns (subject scorched-earth anti-tank guns the tree line, the project to upgrade science and technology before production). Scorched earth science and technology to increase the tree line, call Malan De 105 self-propelled howitzers. Car route calls to expel the project to increase a Tiger Tank Tiger Tank 205 green paint. Shortcut: -dev -mod Cross.[/quote] ~Pille

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4105 downloads

Uploaded:12-26-2009

Weurt4pV2

weurt4pv2.zip | 10.72 MB

gun emplacements, lots of bridges, piers, trains, everything needed for a bustling harbour scene like this one appears to be. Plus, of course, there's a war, which completes the scene. This map is intended to be very fast-paced, although I can see where it would get somewhat "campy" if people start to control the ends of the bridges. Anywho, this map gets my stamp of approval. I can't even really make my standard complaint about textures, because the author has done a good job of blending them and placing objects strategically. [b]This is the updated version of the Weurt map, including the requested fixes. For more screenshots please check the [url="http://companyofheroes.filefront.com/file/Weurt4p;108131"]map's first release[/url].[/b] ~Pille

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4219 downloads

Uploaded:12-01-2009

Battle for Berlin (2)

battle_for_berlin_2.rar | 5.69 MB

knowing that Berlin would be heavily contested.Adolf Hitler, who never thought Berliners supported him the way he deserved, decided to remain in the city.The Soviets sustained 305,000 dead as the Germans sustained as many as 325,000, including civilians.On April 30, Adolf Hitler married Eva Braun, took cyanide and shot himself. The Battle of Berlin was over, and with it went the Third Reich. The thousand-year Reich had lasted for twelve years, and 50 million people were dead. The German Surrender was signed on May 7 in Rheims, France. -Lint

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4288 downloads

Uploaded:11-28-2009

Cross of Iron

cross_of_iron_1.00_setup.exe | 286.99 MB

company selection tree, making that initial decision all the more agonizing. Each tree grants different units, and there's been a whole bunch of modifications and additions besides that. And, if that weren't enough, the units of all sides have been re-skinned, and rather well too. This mod not only looks good, but plays better. But don't take my word for it. Download it yourselves and try it out! -CanadianBorg P.S. Resistance is futile, eh?

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3744 downloads

Uploaded:11-27-2009

Forever War MOD for COH+OF+TOV v.2.600 and 2.601

forever_war_v.1.0.rar | 3.4 MB

stuff. See the readme for full details. -CanadianBorg P.S. Resistance is futile, eh?

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1054 downloads

Uploaded:11-05-2009

Authenticated Warfare

authenticatedwarfaremodv1.0.zip | 2.58 MB

Americans: -During WWII, every American squad was outfitted with an M1918 Browning Automatic Rifle, a squad-leader with an M1 Thompson Sub-Machine Gun, and all other members of the squad carried an M1 Garand. With this in mindn the Rifle Squads, Airborne Squads, and Ranger Squads in the game are now all outfitted with historical armaments. Also, all American weapons are of historic damage and range values. -Now, American tactics on the field were very different from other countries during the war. American tactics consisted of suppressive fire carried out by the squad allowing another American squad or combat unit to flank the enemy position, effectively eliminating the enemy. Due to this historical fact Rifle Squads, Airborne Squads, and Ranger Squads now all have the ability to use the Suppressive Fire ability. Also, to ensure this tactice can be used at all times as it was in WWII, the Suppressive Fire ability no longer requires an upgrade from the Barracks. However, Grenades and Sticky Bombs still require the upgrade from the Barracks as a gameplay balance. -Also, over the course of WWII, all Allied armor was cheap and affordable as well as mass-produced on assembly lines. Allied armor was also not designed to deflect the heavy calibers of German weaponry, especially the 88mm tank gun the Panzers, Panthers, and Tigers employed. Allied tanks were not heavily armored. With these facts in mind all American tanks now have realistic damage, penetration, and range values depending on the caliber of round they fire. Also, American tanks no longer have high amounts of hit points. Use your American tanks wisely. And another features is that American tanks are now cheaper to build and take less time to build as well. -Contrary to what Relic had designed into Company of Heroes, the Americans during WWII had used more than just the 60mm mortar. The Americans had also put the 81mm mortar into use. SO, you can now create 81mm Mortar Teams from the Weapon Support Center. Wermacht: -During WWII, every German squad was outfitted with an MG42 Light Machine Gun, its squad leader carried an MP40 or MP44, and all other members of the squad carried a Karbiner 98k. In the game Volsgrenadiers, Grenadiers, and Stormtroopers now cary historical armaments. Also, all German weapons are of historic damage and range values. -German vehicles and armor were known for their superiority of firepower. Panzers, Panthers, and Tigers employed the 88mm tank gun are were heavily armored. They were true examples of fine machines and were not prone to break-downs. German tanks were well maintained and built by hand. In the game, German tanks have historic damage, penetration, and range values depending on the round they fire. Not all German tanks used the 88mm tank gun. German tanks now have higher hit points due to the amount of armor they had. British/ Commonwealth: -If the game had benn designed with modders in mind, British/Commonwealth Tommy squads woudl've been able to be modded. If they are, I'm not aware of it. I had attempted to mod the Tommy squads, but I found it to be difficult. Every weapon I had tried to outfit them with was a failure. Instead, I left the squad as it was. However, every tank gun, artillery, weapon, and small arm are at realistic penetratiobn, range, and damage values. Also, every British tank has realistic health values so that they are not tank destroyers. Allied tanks during the war were not designed to take on German tanks. Allied tank tactics were to use numbers to their advantage. Do so ingame. -British tanks are now less expensive and take less time to create being as Allied tanks were built on assembly lines. -Also, Tommy squads and Commandos have the ability to use Suppression Fire ability that the Riflemen, Rangers, and Airborne have the ability to do. -In future, as my modding knowledge grows, I may be able to bring the Tommy squads to realistic terms. But for now, they reamin the way the game designed them. Feel free to help with this problem. Panzer Elite: -The panzer Elite, it seems, were rather simple and quick to mod. I had changed every weapon's properties to realistic values. This includes damage, range, and penetration. This goes for every army in the game as I have said before. Also, the Panzer Elite Panzer Grenadier squads, Luftwaffe squads, and Fallschrimmjager squads all have MG42 Light Machien Guns and Karbiner 98ks. Their officers have MP44s, MP40s or FG42s depending on the squad. -A bug with the Panzer Elite, which I intend to fix with or without the help of the community, is that when you upgrade the Pnazer Grenadier squads with increased squad sizes it will give those Grenadier squads both a member carrying a Karbiner 98k and a new member carrying an MG42 Light Machine Gun. I intend to change it to the point where only a new member with a Karbine 98k is added to the squad. I will probably require assistance from the communtiy and it would be greatly appreciated. -Also, every Panzer Elite vehicles is brought to realistic haelth properties. They are still German vehicles after all. -A bug with Universal: -Combat is now more realistic in Company of Heroes: Opposing Fronts. Every MAJOR infantry combat squad is given the ability to Fire-Up. The squads that have this ability include Volsgrenadiers, Grenadiers most Panzer Grenadier squads, Stormtrooper squads, Airborne, Ranger, Commandos, and Rifleman squads. -As it is now, every soldier in the entire game has realistic health. This means no more standing out in the open in the middles of a friefight. Every soldier is vulnerable to some serious detriments. War is now war, dangerous as it always has been. -Like it had been in any conclict since and during WWI, infantry squad had the ability to use smoke grenades. At present with my limited modding prowess, the squads can use smoke but cannot actually throw it. At present time the smoke ability for squads in similiar to the defensive smoke screen a Sherman tank can deploy. However, in the future I plan to give infantry squads the ability to actually throw the smoke grenades. I would very much like the community to help me this particular problem. Any help in this situation would eb much appreciated. End Notes: I'm sure there are other features I had implimented, but I have forgotten them. As time passes and I work on this mode more I will implement new features and recollect the ones I had implimented before. In conclusion, I hope you enjoy this mod and all its new difficulty and spin on gameplay. I know I enjoyed making the first version of this mod and I also very much enjoyed putting it together. Enjoy the Authenticated Warfare Mod v1.0! [/quote] -Lint

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1272 downloads

Uploaded:10-31-2009

Company of heroes Map pack

fight_for_hitler_2.zip | 16.81 MB

to pick is the height of the terrain. Seriously. Unless a specific historical scenario (and by that I mean a beach) calls for raised terrain, these maps are completely flat. Height variation does a lot to add to the dynamic feel of a map. Try to keep that in mind. Varied textures are also a plus. Don't take these suggestions the wrong way. They are only intended to guide you in further mapping, and I certainly hope to see more from you, as it is good to see fresh blood in the community (especially on Halloween, mwahahahaha!) -CanadianBorg P.S. Resistance is futile, eh?

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1506 downloads

Uploaded:10-25-2009

Brittany

brittany.sga | 5.43 MB

and the many hedgerows and walls. However, it does have many differences and a few chokepoints. The map provides a good balance between the need for infantry and armor.

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2523 downloads

Uploaded:09-29-2009

Blitzkrieg

blitzkrieg_v160_beta.exe | 528.87 MB

and not the tank. If a crew survives a tank kill and you get them home you can simply reassign it to a new tank, so no gained combat experience is lost. There are many other features that I added, for expample a realistic wapon damage system I made. It´s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod: New features: - techtrees enhanced from 6 to 16 upgrades using 30 command points for more tactical diversity. - many new abilities from the new techtrees, specialised to give each tree a unique character - tanks now have to be unlocked via techtrees depending on the players gained experience. The previous tank tech up system was removed! Techtree independent changes: - PE flakvierling now build in emplacement - Allied howitzer now build in emplacement - Kingtiger no more buildable and limited to axis terror and pe tankdestroyer trees - in exchange to the new KT limitations the KT's KwK 43 main gun range was increased - new lFH18 modell from ToV axis SP campaign for axis defensive tree - increased ranges for all AT-guns to give them more importance - all AT-guns now have the ability “camouflage” - AT-guns no longer have to be in cover to use “camouflage”, it takes 10 seconds to cloak, it gets visible after thesecond shoot in a row and camouflages again after ceasing fire - haystack now holds a sniper - US, PE and WM AT-squads now have the ability “ambush” - “Ambush” now usable in buildings - CW officers got binoculars ability - costs of Sappers decreased to 360 MP - costs of Tommies decreased to 480 MP - costs of WM Pioneers raised to 150 MP - “Camouflage” doesn’t works on streets, in addition there is no movement possible while camouflaged - PE now has a reworked Weapon-SS-Team available as Call–In at the Hauptsturmführer - PE has a new building with all the infantry upgrades in it, buildable for 100 MP and some fuel - PE Scorched Earth Infantry abilities rearranged - PE Assault infantry and anti tank infantry now comes as a six men squad right out of the building, costs and upgrades reworked - PE Airforce Krad lost “Camouflage”, instead automatically cloaks while standing still in cover - PE Krad got “Binoculars” - Tiger no longer buildable for all WM factions (depends on doctrine) - Pz IV variant F no longer buildable for all WM and PE factions (depends on doctrine) - M10 no longer buildable for all US factions (depends on company) - M18 no longer buildable for all US factions (depends on company) - WM 120 mm mortar moved to Terror doctrine only - Churchill Avre moved from CW Royal Engineers to CW Artillery faction - general PE Panther Call-In moved to PE Tankhunter doctrine - general PE Tiger Call-In moved to PE Airforce doctrine - general CW Sherman Call-In moved to CW Royal Engineer company - no more upgrade necessary to unlock Stuka - CP gathering rate decreased - ability “Scorched Earth” moved from PE-Infantry to their light vehicles - V1 and Calliope now actually do damage to units in trenches - a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns) - many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins - many new units for all factions - modified Commander Trees - new abilities - new sounds - recommended new maps included more features: - historical correct vehicle speeds - more detailed tank descriptions (armament & armour) - increased line of sight & weapon ranges - increased zoom out - removed team colours - removed transparency effects [b]Changes & bugfixes in v1.60[/b] - Rangers can now throw their grenades in enemy territory - Mortar Bunker of PE Scorched Earth Doctrine now has a 120 mm mortar instead of a 80 mm one - Infantry is now better protected against small arms fire when in buildings - The chance of hitting retreating infantry is reduced to 50% - PE AT-Halftrack onyl availible for Tank-Hunter Doctrine - Pak 38 new for Scorched Earth Doctrine - Hellcat has no Deflection Damage anymore - All low ressource points now increase popcap by 6 instead of 5 - All medium ressource points now increase popcap by 9 instead of 7 - All high ressource points now increase popcap by 11 instead of 9 - Control points increase popcap always by 9 (before it was between 5 to 9) - Control point production rate increased from 4 to 8 Manpower - Manpower Ressource limit changed from 3000 to 3600 - Low fuel ressource points now only give 4 instead of 5 fuel per minute - Medium fuel ressource points now only give 9 instead of 11 fuel per minute - High fuel ressource points now only give 14 instead of 16 fuel per minute - All tanks, emplacements, AT guns (Paks) and a lot of vehicles now cost ca. 20-25% more Manpwoer and Popcap - MGs and mortars (incl. emplacements and vehicles) cost ca. 40-60% more Manpower, also they cost between 15-25 ammo when built or upgraded (vehicles still only cost fuel) - All MGs and mortars (incl. empalcements and vehicles) nearly cost twice as much popcap as before (for most of them: from 3 to 6 popcap) - Bofors and Flakvierling manpower and popcap costs changed similar to MG emplacements (still only cost additional fuel when build, no ammo) - Tank commander popcap changed to 4 for all factions - Call-In tanks now show the correct popcap values in the tooltip, this means an additional tank commander or Stosstrupp is now also calculated to the popcap - Old "throw MK2-Grenade" ability of Commandos removed because the tree upgrade was changed and hence that ability could never be used - SAS Paratroopers now also have the Gammon Bomb - „Destroy point“ of SAS Paratroopers was overlapped by retreat to Glider, now fixed - SAS Paratroopers and SS-Fallschirmjaegers now can reinforce by parachuting soldiers everywhere - WM and US Sniper Buddy removed because those stupid bastards always tried to get into his weapons range (obviously this wasn't good for the Sniper) - Snipers (all factions) Health drastically increased, manpower costs reduced from 340 to 300 and popcap reduced from 8 to 6. The Sniper should now be more attractive - WM and US Scout manpower costs reduced from 200 to 160, popcap from 4 to 2 - Commando PIATs 2 soldiers team health drastically increased, costs increased from 150 to 200 MP, popcap increased from 2 to 4 - Starting resources changed. Now they fit the advantages of the factions. For example the PE get's less ammo, but more fuel, so they can build T2 directly, but loose the ability to get the G43 from the start with their 50 ammo - Glider FHQ Call-In ability moved to another position so it isn't overlapped by the sprint ability anymore. Also the ability now can REALLY (we mean it this time!) only be used when inside a neutral building. - Teamsize of Rifleman Call-In from the Ranger-Captain increased to 7 soldiers, costs increased from 250 to 300 Manpower - Opel Blitz and GMC Truck costs slightly reduced - Starting MG-emplacements, Bunkers and Flakvierlings now need 6 popcap each for all factions - Popcap starting value changed from 30 to 50 - US Engineer received Supression corrected (they had got a x10 Supression multiplier, ouch!) - WM Pionier and US Engineer Capture Rate decreased from x1 to x0,4 - WM Pioneer and US Engineer received Supression doubled (factor x2) - WM Pioneer and US Engineer Health decreased from 50 to 45 - WM Pioneer and US Engineer Flame thrower upgrade costs decreased from 60 ammo to 45 ammo - Panzerelite now can either build a sanitary HQ or a forward HQ in neutral buildings - Jagdpanzer IV 48 now has a upgrade for sideskirts - Wrong button of the 76 mm emplacement removed - WM/US AT-Team now have K98k/Garand like the Pios/Engis (= no suicide melee attacks anymore) - CW PIAT-Team has a Riflegrenade (with low accuracy) as standard weapon. With this weapon they should stay in cover. - Track breaker should now work against ALL german tanks - WM Panzerjaeger team now has voice samples - Rifle Boys now have a stationary fire position, only in this position they still have their range of 80 but also a higher accuracy - Virtory Ticker changed to: 600/1000/1400[/quote] Have fun and enjoy ;) ~Pille

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6641 downloads

Uploaded:09-04-2009

Arnhem nad Renem

arnhem_nad_renem.zip | 2.34 MB

symmetry of the map, it looks like a lot of fun. Bridge warfare is a personal favourite of mine, because I can drop the bridge and then dig in on the opposite side. If they try to repair and then cross it, they'll be met with a massive fusillade. This map rather helps my strategy by providing mortar bunkers, Pantherturms, and free AA guns on both sides. My only real problem with this map (besides the symmetry): the textures. Huge swaths of the map are painted with the same texture. No direction changes, no patches of other textures, nothing. Just that same, dull stock grass texture. While I still don't like symmetrical maps, this one has increased my appreciation for them just a bit, and I thank you for that. -CanadianBorg P.S. Resistance is futile, eh?

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9009 downloads

Uploaded:07-14-2009

Europe At War mod

europe_at_war_2.1.zip | 470.56 MB

this mod, we have: -Recoverable Allied vehicles -Longer-ranged big tanks -Repair trucks (they're faster and less vulnerable than engineers) -Bigger squads -More weapons -More vehicles -And all sorts of other goodies Download now and kick them Krauts back to those holes they crawled out of. -CanadianBorg P.S. Resistance is futile, eh?

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663 downloads

Uploaded:07-11-2009

Bridge Battle

bridge_battle.rar | 3.23 MB

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1657 downloads

Uploaded:06-02-2009

Trench [V2]

trench_v2.zip | 4.45 MB

thing, there's no sandbags. How can you have a trench without sandbags? Plus the fact that the trenches look more like linear depressions in the ground. As for gameplay, this map actually DOES suit trench warfare. The Germans are heavily fortified and control about half the map to begin with, and the Allies have to drive them off their positions. Might I recommend a Canadian trench-warfare tactic used at Vimy Ridge, called the creeping barrage? Be warned, the Germans have lots of bunkers, and there isn't much cover to be found (usually just wrecked vehicles). So, while I like the idea behind this map, the execution is a little flawed. It you could make the trenches look a little more like trenches, this would be a great map. That's just my opinion though, feel free to post your own. Also, note that the author recommends you play in victory mode. -CanadianBorg P.S. Resistance is futile, eh?

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15245 downloads

Uploaded:06-02-2009

Company of Heroes: World At War

codwawv1.0.zip | 15.16 MB

a whole bunch of items couldn't be garrisoned before, like buses and trees, can now be garrisoned (finally, that perfect sniper post in the old oak overlooking the enemy base!) The effects have been made more vibrant, and the shot tracers have been recoloured for MGs, sniper rifles, and pistols. But don't take my word for it, try it out! -CanadianBorg P.S. Resistance is futile, eh?

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3944 downloads

Uploaded:02-15-2009

Darthborne Mod

europe_at_war_1.6.zip | 383.54 MB

as this version includes many new content such as improvements balance, and skins to name a few! This version includes many new improvements and abilities, in addition to more real skins. The squads are more bigger. The weapons of the squads are varied. The allied tanks are recoverable. Infantry units of and vehicle have been added to new. The power of the tanks and antitank has been increased. The reach of the special tanks is but long. (Pershing, King tiger, Tiger ace, Jagdpanther, Patton' s Firefly) Parachutists have added themselves to all the races. Trucks of provisions a have been added: The USA., the Commonwealth and Wermacht. (The engineers repair the near vehicles automatically) the trucks of provisions can spawn weapons. Please refer to the readme for more info on the balance changes! Check it out!

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2333 downloads

Uploaded:01-18-2009

Villedieu les Poele

villedieulespoele.zip | 12.58 MB

and thus, there you can expect small battles erupting from place to place. Street to street fighting can be expected in this map, as each side struggles to control main roads that lead to strategic points or to the enemy bases. This map is also built will high amounts of detail, as objects and decals are used greatly; thus adding to the visual eye candy. Check it out!

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5230 downloads

Uploaded:01-15-2009

Dartborne Mod

dartborne_mod_1.4.zip | 397.31 MB

handed...and as with before, he once again comes with what would appear to be the largest of the mods that are at your disposal...this bad boy weighs is at a whopping 400 megs! And it is worth every kilobyte! This mod does just about everything a gamer would like to get in a download Some of the new improvements and abilities include:[/b] The squads are more bigger. The weapons of the squads are varied. The allied tanks are recoverable. Infantry units of and vehicle have been added to new. The power of the tanks and antitank has been increased. The reach of the special tanks is but long. (Pershing, King tiger, Tiger ace, Jagdpanther, Patton' s Firefly) Parachutists have added themselves to all the races. Trucks of provisions a have been added: The USA., the Commonwealth and Wermacht. (The engineers repair the near vehicles automatically) The supply trucks can spawn weapons. Races: USA- Riflemen: 8 Garand + 1 Thompson. (they can send smoke grenades) Engineers: 2 m3 + 1 Thompson Scouts: 2 Garand + 1 Thompson. Captain. Command squad (he depends on the doctrine) 1 Thompson + 1 BAR + 2 Garand. M5 Stuart Sherman Firefly (single 2) M7 Priest (single 3) Radio operator (single 2) Company of Infantry Rangers: 4 Garand + 1 BAR + 1 M1A1 Assault engineers: 1 thompson + 1 BAR + 2 Bazooka + 1 Flame thrower + 3 Garand (they can recover tanks) M36 “Slugger” (single 3) M4A3 Sherman 105mm Airborne Company Airborne infantry: 6 Garand + 5 M1A1 + 1 BAR (they can improve with 3 Thompson) Troops of Glider: 1 BAR + 1 Thompson + 4 Garand (they can improve with 2 Bazooka) Airborne Engineers: 2 M3 + 1 BAR + 2 Garand + 1 Thompson. Jeep of glider. M4A3 Sherman “Jumbo”. Sniper parachutist. You can call gliders. Armor Company Armored infantry: 1 BAR + 1 Thompson + 4 Garand + 2 M1A1 Carabine(they can improve with 2 Bazooka) Sherman calliope buildable (only 1) Expert engineers(they are an standard engineers improved) Pershing M26 buildable(only 2) Pershing M26 of reinforcement(only 2) Patrol combat P-47 Patrol bombing P-47 And many more! The Dartborne Mod does just what it says on the package, as well as furnishing some new threads for your boys, so that they can go into combat with some confidence, along with a new look, you will also see some new improvements as well as some new abilities! If a good time is what you're after, then you should start your download now! Enjoy! Refer to the readme for more information.

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3295 downloads

Uploaded:12-18-2008

De Andere Kant

de_andere_kant_1_1.zip | 6.66 MB

resources and plenty of action. Each side starts with enough man power, munitions and fuel points to satisfy early activity (and a small arsenal of weapons), with the high income points only a few bridges away. Territory has been created in a way that allows clever players to get behind enemy lines and cut off vast swathes of income to the enemy, which if sustained can really hamper a players economy. Paratroopers, Commandos and Fallschimjager will all come in very handy. To keep the action flowing, only the footbridges and the two centre bridges are destructible, the two main vehicle bridges from each side are land based and will keep the action hot and flowing toward the centre. This is the author's most detailed map to date, which can be truly agreed on! Check it out and enjoy!

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112 downloads

Uploaded:12-09-2008

Till Death We Salute!

death.jpg | 46.63 KB

The author describes there was heavy bombardment from the Allied howitzers which reduced 2 of his squads to one man, and even in death he salutes - even in a huge crater! So men, for the Third Reich! We salute even till death! Players should too, and show their respects by downloading this!

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4332 downloads

Uploaded:11-17-2008

Ace40k's Sound Mod

ace40ks_company_of_heroesb.zip | 120.71 MB

release...or, if you missed out on it, and you are of the mind that the weapon sounds that you hear while playing [i]Company of Heroes[/i] lack that certain something, then count yourself lucky, as you are about to download a mod that will improve what you hear! This modification changes a lot of the units' weapon sounds in-game thus making them sound significantly better and more realistic. Battles from now on will sound much more intense as if World War II has come home. Ace40k's Sound Mod will change the sounds of most of the Unit's weapons, which will in-turn, change your game-play experience for the better, and that is always a good thing! Be prepared for a whole new gaming adventure, and enjoy Company of Heroes in a different light...err...with new sounds! [b]The developer has stated that this is a beta, however, the change found in this version includes:[/b] Replaced many effects with sounds which have a more realistic approach Time to enjoy [i]Company of Heroes[/i] the way it should have sounded! Refer to the readme for more information.

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2908 downloads

Uploaded:11-05-2008

Frazier Canal

frazier_canal.zip | 10.61 MB

brainchild of Chris Frazier of Mount Pleasant Tennessee. Map design and art work by Perry Stephens with input from Rame Awad and Devan Cross of Columbia Tennessee. I hope this is enjoyable and played in the spirit of good clean fun. - Small farming community near an Axis gun powder manufacturing facility. The factory and faction must be shut down. All trains have been destroyed and all martime routes have been destroyed and blocked. It's up to you to clean up and close shop on the operation.

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2617 downloads

Uploaded:11-04-2008

Desert Ambush

desert_ambush.rar | 10.61 MB

Fronts. The author provided a description on what happened that day, and it seems you have to finish the job!! A combined allied force was send out passed the old ruined city of Castleview, to concur an important axis fuel plant at the east. Hell came down on them when they were ambushed. In an intense fight axis barely survived. Now it’s up to u to get control over the situation. (fiction but fun) Achtung MINE!!!

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10023 downloads

Uploaded:10-15-2008

Switzerland

switzerland_v1.zip | 14.12 MB

reinforce their primary defense. This is the allies quickest route to reinforce Switzerland. Allied command has deemed it a high priority to capture and hold the pass. The Axis want to exploit this backdoor into Switzerland and encircle the enemy. Both sides start out in a valley on the same half of the map, facing cliffs. Both sides will fight up the same side of a hill towards a very wide, hard to defend, choke point. Whichever side holds this choke point will monopolize most of the resources. But you must also separately defend your base and watch that the enemy does not cut off your resources. This environment is incredibly susceptible to damage. It is very enjoyable to watch the battles take place here. Switzerland (v1.0) is playable in the original CoH as wall as OF. Refer to the readme for more information.

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8919 downloads

Uploaded:10-15-2008

Bayou of Meuse

meuse_bayou.zip | 4.11 MB

seek. Boredom is not on the agenda as there are plenty of islands in Bayou of Meuse to make you stand on, or it may be that you prefer to spread your battles over several different areas...whatever your tactics are, this map is an excellent place for you and seven of your friends to hone your skilz! To add a little fun to the mix, you do not have to worry about where you need to cross the waters, as all of the waterways are crossable, weather you are doing it on foot, or by vehicle. If you think you and your teammates have what it takes to walk away with bragging rights, then start your download now! Refer to the readme for more information.

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4421 downloads

Uploaded:09-27-2008

Kriegsnebel

kriegsnebel.rar | 7.12 MB

Kriegsnebel (v1.0) which will propel you into some of the intense action that was found during the Second World War. Enjoy.

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3987 downloads

Uploaded:09-08-2008

Remagen by Day

remagen_by_day_v1_2.sga | 12.71 MB

to [i]Remagen[/i], they found out the SS Panzer Elite was blocking the bridge. The fight then went directly to the river and Patton immediately dispatched his Paratroopers, Codename: [b]Operation 'Get Remagen'[/b]. Monty called in the Scottish Pipers to defend against the evil Storm Trooper's suicidal bridge attacks, and he also sent his Elite Red Beret Commandos to take hill positions on Hitlers Remagen fortress. Hitler, out of desperation, dispatched his Knight's Cross to a secret hill entrance to push back the cowboys...You won't want to miss out on Remagen by Day (v1.2)! [b]Some of the fixes in this version include:[/b] Access to hills and forrest Pre-game slots that show starting locations Enlarged the German side road that lead to river giving access to tiger sized tanks Changed out the bridge bunker Reworked the 88 bunker A few secrets have been added Refer to the readme for more information.

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1241 downloads

Uploaded:09-03-2008

Infantry Only Mod

infantry_only_.zip | 3.41 MB

different; Most of the upgrades have been removed for squads, and the upgradable weapons have been incorporated into the squads. [b]Some of the other changes in this version include:[/b] PE is now infantry friendly and have more Infantry as well as support weapons Whermacht has a few new squads Americans have a new squad as well as a changed Rifle squad British have a changed infantry section and new type of commando drops And more! At the time of this release, the Infantry only mod is not capable of supporting the MultiPlayer gamemode, and this is not for lack of trying, however, the developer has stated that he will release a new version once he has it figured out. Cpt_Mackay has also asked for feedback on this mod, and what you think, so if you have anything [u]constructive[/u] to post, then please do so. Refer to the readme for additional information.

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2020 downloads

Uploaded:08-25-2008

Panzer Elite Camo Uniform

panzer_elite_camo_uniform.zip | 1.73 MB

Heroes[/i] member requesting a little shake-up of the bland, tired looking rags that used to be worn by the Panzer Elite. Chralle_com is back once again to spruce up the look of some of the men under your command, because, let's face it, who wants to have their men looking like a bunch of homeless people :) The developer has stated that this project has taken him quite a few hours to put this together, and about 75% that was put into the helmet...and this is where the biggest improvement has been made! Refer to the readme for more information

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1177 downloads

Uploaded:08-24-2008

Grenadier Uniform

grenadier_uniform_skin_1.1.zip | 1 MB

guessed it from the name of this download, Grenadier Uniform (v1.1) will bring you some new skins for, yup, you got it, the Grenadiers! The main difference brought to you from this download over the stock uniforms is that they are now sporting a new design...and they are black. If you enjoyed the previous version, then this one will have you jumping up and clicking your heels, there's nothing like getting some new threads to change your outlook on how the battles will end...maybe things will come out differently now that the Grenadiers can look and feel good about themselves! There have been a few changes made in this version, along with changes to the mg-teams as well as the mortars. Be sure to watch for more skins from Chralle_com! Refer to the readme for more information.

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1174 downloads

Uploaded:07-30-2008

Turtle Mod

coh_turtlemod_v3.0.exe | 2.18 MB

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2308 downloads

Uploaded:07-27-2008

SS grenafier skins

ss_grenadier_skins.zip | 1.54 MB

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3109 downloads

Uploaded:07-06-2008

Omoha Beach Assualt beta v .5

omoha_beach_assault.zip | 2.08 MB

is just the basic Idea of what I have in mind. It is not near completion yet and has some major obstacles to cross before completion. The game play setup is 3 allies v 2 axis players. The allies have to move their units to the dock where they will be transported across the water to the beach to assault Omaha. The axis have to hold the Victory Points until the allies are defeated. Some notes; I have not been able to figure out how to get the boats/transportation accross water to work (though I know it can be done as it was in the campaign for the Panzer Elite) Any help on this would be appreciated. Also Any constructive comments would be appreciated on where you think I should go with this map.

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4098 downloads

Uploaded:06-26-2008

Rhine River Crossing

rhine_river_crossing_v1.2.zip | 8.18 MB

survival! Not to discriminate against any one set of gamers, this developer has constructed Rhine River Crossing to be compatible with both [i]Company of Heroes[/i] and [i]CoH: Opposing Fronts[/i], which features a small town that spans both sides of the river and has 3 bridge locations for crossing that become the keys to winning the battle. As a result, the battles can become very intense as both sides fight to control the bridge crossing. There are plenty of resources and choke points along with three access roads to each pair of bases which makes defending your base a real challenge if you don't secure the bridges. Rhine River Crossing is this developer's first map upload and he has made many tweaks to this map during it's development to increase balance, playability, challenge and FUN factors, so enjoy. This map is for Skirmish / Multiplayer and supports both Victory Points and Annihalate. Refer to the readme for additional information.

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1062 downloads

Uploaded:05-28-2008

Blitzkrieg Mod

19blitzkrieg_mod_v1.zip | 312.27 KB

originally left out! If you want a few changes to address the few issues Opposing Fronts had...then this is the mod to do it...certainly try it out!!

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14997 downloads

Uploaded:04-30-2008

CoH: OF v2.300 to v2.301 English Patch

cohof_en_2300_2301_patch.exe | 77.86 MB

much more! This v2.301 patch will update your existing v2.300 and is for the [b]English[/b] installation. [b]The Online change:[/b] Resolved a game arbitration issue when the game resulted in a sync error [b]Some of the fixes include:[/b] Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties. Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes. Fixed a bug that allowed the player to teleport garrisoned troops. -dev mode has been re-enabled. [b]Some of the map changes include:[/b] Several map weather settings have been tuned. The Scheldt - Two bridges to centre island replaced with land bridges. Hochwald Gap - Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers. Minor pathing changes to Linden to enable Kettens to capture a point. Verriers Ridge - added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts). And more! [b]Some of the gameplay fixes include:[/b] British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers. Strafing run has been tuned. US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9. US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8. Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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4514 downloads

Uploaded:02-08-2008

Port

4p_port_v2.zip | 2.69 MB

that will put your l33t skilz to the test! Once you are in Port, you\'ll see that it is not a simple map to dominate...there is a central piece of realestate surrounded by water, with land bordering three of it\'s sides; Not to worry though, you won\'t get wet, or need to call in the amphibious units, as this [i]\'island\'[/i] is connected to the main lands by bridges. The detail in this map is picture quality, so you get a sense of actually being there, which is a good thing as far as your gaming experience is concerned! [b]Some of the changes in this version include:[/b] Made two new bridges and added one destroyable one Lots of new details added since v1 Deleted many objects to add more playability and at the same time to reduce lagging Victorypoint mode working now New buildings and better placing for them Shaped the ground many places to make new ways to advance And many more! The war is won by winning the battles, and with this one, you have your work cut out for you, there will be no easy way to win your medals here... Refer to the readme for more information.

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6048 downloads

Uploaded:02-04-2008

Hurtgen Storm-Dawn

hurtgen_storm_dawnv2.zip | 19.05 MB

maps, bringing your choice to three! The next, most obvious difference with this download will be the fixes made by the developer. Hurtgen Storm-Dawn is a three-for-one special that is sure to bring a smile to your face! With this one download, you will receive three equally enjoyable maps for your [i]Company of Heroes[/i] gaming enjoyment! [b]Thechanges included in this version are:[/b] Fixes an issue with the 88 guns being caped by AI (just removed) Adds weather options to all three maps Adds front entrances to some of the trenches, for better balance Moved Axis reinf span position, to avoid stuck units Added some new objects to some of the maps These 4 player maps take place in the [url="http://hurtgen1944.homestead.com/"]Hurtgen Forest[/url], which is overshadowed in the history books by the American victory in the Battle of the Bulge, so seeing some CoH action based on this battle (which lasted 3 months) is something to be appreciated! Before you just jump into the fight, you have a decision to make, will you choose a night attack under the cover of a heavy rain storm, but without armor as it hasn't arrived yet. Or do you wait until dawn, and push ahead at full strength...but the enemy will also have their armor to counter you. Your third choice is you can now take the fight to the enemy, under the cover of a snowy winter. Decisions decisions.... [b]The three maps are:[/b] Hurtgen Storm: This is a dark and rainy map, this map is infantry only, for a while. As the game progresses you will gain access to more units starting with only infantry you will later gain access to light vehicles and then Armor. A small, constant stream of infantry will help you avoid being over run. Hurtgen Dawn: This map after the storm takes place at Dawn, This map play like a standard map, but holding the Fuel points will provide you with extra reinforcements. constant infantry reinforcements are also on this map to once again assist your struggle. Hurtgen Snow: This is a standard map, only difference is the snow Refer to the readme for more information.

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1903 downloads

Uploaded:01-15-2008

Pairz

pairz.zip | 26.01 KB

lot of fun for Company of Heroes (2.201) and Opposing Fronts, it can be used multi-player or single-player, and promises a bitter engagement as the world super powers collide to conquer........each other!? So how will you play? The quick witted [u]British[/u] vs The Pun filled [u]Americans[/u]? Or the Horrifying power of the [u]Wehrmacht[/u] vs The Quick striking[u] Panzer Elite[/u] No matter your mood, no matter your playing style, you are promised a fun filled, action packed, match! So what are you waiting for?! Hit the download button!

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1027 downloads

Uploaded:12-27-2007

CoD MiniMod

cod_minimod_v1.zip | 77.68 KB

came from the positive response from the community with his CoD units in his other mods; With the CoD MiniMod, kamino took it one step further, and created a complete mod using the whole US squad. He has also stated that future versions will see the introduction of Russian and British squads! [b]Features of this mod include:[/b] Allies squad containing: Sargent Randall Private McKloskey Private Braeburn Corporal Taylor Refer to the readme for more information.

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692 downloads

Uploaded:12-17-2007

CoH v2.1.0.3 to v2.2.0.1 Patch - Spanish

es_2103_2201_patch.exe | 42.93 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge \'fatigue\' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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7319 downloads

Uploaded:08-11-2007

Commando Realism Mod

commando_realism_mod_v32.zip | 227.81 MB

fun-factor of your game. [b]Some of the features of this mod include:[/b] Around 60 platoons in total, to call-in and fight with Weaponry precision for balance and realism: SMGs are dangerous in short ranges, Rifles give support fire, Well set suppression, explosions, correct weaponry, specific coding each weapon to each possible enemy. Infantry Combats: Soldiers not in cover are high vulnerable to be killed in matter of seconds. Heavy cover and Buildings are the most safe places, Tanks and Halftracks also give Cover. Tank Combats: Each tank has correct Gun and Armor toughness Data. Tank combats work through penetration and deflection, while a deflection is no damage at all, a penetration should destroy the tank, or depending on the gun, damage or critical states. Intense Battlefields: The mod is designed for teamplay, this plus the platoon based gameplay, turns the battlefield into Micromanagement specialization, tactics, Resource usage and time management. Included Halftrack's Realistic Skin Pack Included LoransKorn Realistic Sound Pack Included many Custom Maps to play with the mod You'll start off with an Officer and basic platoons; then you choose a doctrine (Infantry, Armoured or Support), and through the progress of the Game, you will enable new platoons, sent by the commanders, to win the decisive battles of Europe in 1944/45. Each doctrine enables 6 Platoons, unique from each other. [b]Some of the changes and fixes included in this version are:[/b] New Global Buildings Added Suppression and Fear factors New Small Weapon Allies: Airborne Paratroopers (Requires Phase 2 from HQ) Three Squads, ambush ability Air Strafe Run Run Ability -Run faster without shooting or receiving suppression. Also more vulnerable to be kiled Axis: Knights Cross (Requires Phase 3 from HQ) Ambush Ability Run Ability -Run faster without shooting or receiving suppression. Also more vulnerable to be kiled Suppression Fire -Reduced movement, increased suppression given Riflegrenade ability can attack ground now Increased infantry resistance against vehicle's MGs Refer to the readme for more information.

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4384 downloads

Uploaded:07-29-2007

The Last Patrol

the_last_patrol_daynight_final.zip | 19.07 MB

you get two versions...a daytime version, and a nighttime version. Great fun will be had as you experience battles as they had happened back in the day, as battles were not just fought when the sun was shining... All of the original CoH goodness is still here, however, this version promises to be exciting a tonne of fun! Will you be the one to walk away with bragging rights? Refer to the readme for additional information.

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8782 downloads

Uploaded:07-28-2007

The Road to Tunis

road_to_tunis_v2.zip | 405.1 KB

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5472 downloads

Uploaded:07-25-2007

War on AI

war_on_ai_1.42.zip | 71.51 MB

War on AI is made for people who generally play skirmishes against AI, and have a dislike for the lirttle things. In addition, some things that the AI handled poorly have been removed and some stuff has been changed that greatly improves AI performance. Realism has also been brought into the game with this mod, has been done by the adjusting of the attributes of units and weapons. Another sweet characteristic is that this mod features full daytime simulaton! One hour of gameplay equals a complete day-night cycle. [b]Some combat and AI improvements include:[/b] Attack AI attack enemy Forward HQ! AI use Calliope/Stuka rockets more often Defend AI use nearby units to guard Strategy points AI use off-map artillery/airstrike to protect Strategy points AI use nearby units to guard Base Repair and Retreat Jeep and motorcycle retreat to HQ if pinned Vehicles retreat to HQ if main gun destroyed AI vehicles fallback to own territory and use Field Repairs ability Halftracks retreat to HQ if gunner killed Vehicles retreat to HQ if engine damaged AI vehicles retreat to HQ if damage level reach 50% This version of War on AI has a slightly new name, due to the fact that, besides all of the changes made to it since the earlier version, Djukel has added so many new [i]things[/i] into it, that it has been changed significantly. [b]Some other features include:[/b] Field Repairs: Action: crew repair vehicle. Requirements: must be on supply territory Modifiers: weapon and movement disabled Building repairs Action: auto-repairs building Requirements: none Modifiers: manpower income decreased Medikit: Action: heal your squad Requirements: must be in cover Modifiers: movement decreased ...And a whole lot more! There are also 12 maps available in this download: [list] [*]4p_lorraine [*]4p_lyon [*]4p_mcgechaens war [*]4p_point_du_hoc [*]4p_rails and metal [*]4p_st hilaire [*]4p_vire river valley [*]6p_hedgerow_siege [*]6p_hill 331 [*]6p_montherme [*]6p_seine_river_docks [*]8p_montargis region [/list] Refer to the readme for the whole plethora of must-read information.

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1855 downloads

Uploaded:04-27-2007

Operation Battleaxe

battleaxe20.rar | 2.1 MB

points. Its designed for high tank battles... Its suposed to be UK, but since there are only americans here... Changes from original version: -Now desert is real desert, not \"Yellow Grass\" -Now battlefield appears a world war 2 battlefield -Extended building place -Set null territories in mountains -Added many objects, points, improved battlefield

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2749 downloads

Uploaded:04-27-2007

New Island

new_island_v1.6b.zip | 5.8 MB

in YOUR_COH_INSTALLATION_FOLDER/ww2/data/scenrio/mp

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2245 downloads

Uploaded:04-27-2007

RedCross 4 Players

redcross_v1.7.zip | 3.03 MB

This is the Final and last Version of Red Cross (4 players).

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5093 downloads

Uploaded:04-27-2007

Hill Suso Day Map

mp_4p_hill_suso_day.zip | 9.16 MB

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6292 downloads

Uploaded:04-27-2007

Festung Schmerzen

festung_schmerzen.zip | 21.73 MB

the borders ready to assault.

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5656 downloads

Uploaded:03-24-2007

Weapons Mod

weapons_mod_v1.rar | 563.13 KB

didn\'t know how to mod and let people have somewhat of a longer range and higher damage Well, you can kind of say this is a realism mod for the weapons, artillery, tank gun, AT, etc. Sorry for lack of data I\'m showing you, lol... List of Changes: ALL RADIUS OF EXPLOSIVES CHANGED* All Small Arms and MG Weapons (Kar98, M1A1 Carbine, M1 Garand, LMG\'s etc) have been modified to be able to shoot far away objects. So no more cat and mouse... atleast not as much. [All changed > Small Arms 50/ MG\'s 55/] and all damage of all weapons have been increased by not dramatically but by 15 - 19. [Enables 1 Shot 1 Kill] * Tanks: All tanks have longer range (Like they should in real life) enables 1 shot 1 kill IF rear not front. *BEWARE: Pershing and Tigers CAN kill tanks easier now. * Etc... Grenades And Stuff: All Small Explosives Range have been changed. * The Axis\'s steilhandgrenade is able to throw farther than the allies Pineapple Grenade. * Sticky bomb has been buffed a little bit. * V1 Rocket... is now WAY more deadly... can destroy anything in a 50-yard range. (What? it IS a rocket after all... a huge one) * ALL Artillery: have been made to reach anywhere even in the biggest maps [Tried the maps included with game, NOT SURE ABOUT CUSTOM MAPS] * Flak 38: Longer Range, More Damage, Somewhat more accurate, More Deadly... but weak point is made rotation slower by 3. * AT: Made it more deadly against tanks, and less against infantry. *

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11373 downloads

Uploaded:11-27-2006

Experience Company of Heroes: Normandy

ecoh_1.0.zip | 8.28 MB

we will moving on to ECOH: Bulge. Dont forget! Our webpage is up for the mod! @ www.e-coh.com , please visit us, drop us a line and let us know what you think of our mod! Current changes for 1.0 -Gameplay Changes- All armor on both sides have received new speed factors, they now reflect realistic turning speeds and road speeds (as well as battle speeds) Destroyed engine tanks no longer can move, they have to be repaired in the field. The only problem were having here is that we cant get them so they arent allowed to rotate. Infantry weapons now have increased ranges. Production times decreased for bazooka\'s. Axis officer no longer has artillery ability. Small arms fire no longer damages halftracks, you now need something with more punch, like say a bazooka? Decreased AT weapon accuracy vs INF. Increased damage and accuracy on the co-axial machine guns on all tanks. Tiger range slightly increased. Pioneers have increased accuracy at close ranges. AT weapon damage increased against all tanks, allied and axis. Added SMG\'s to volks grens, added LMG back to gren\'s. Axis 88 does more dmg to all tanks. And no longer is allowed to attack air (it was pretty useless, and unrealistic.. the 88 could attack air, but it couldnt attack ground at the same time, as both required different types of ammo). This also increases the usefullness of the ostwind as air defense unit, instead of a infantry killer (dont worry, it still does that to). All infantry now has an increase in resistence to suppression, and an increase in suppression recovery. Airborne no longer has the fireup ability, to compensate, they have a greater ability to resist suppression and recover from it faster. All armor on both sides have now received weapon tweaks, what we went for is to make the damage that tanks do to one another more realistic, w/o going full realism. Artillery on both sides now goes through the use of radio men. This puts more strategy in the game for when you use artillery, we also added different types of artillery barrages, so now its not just a regular barrage, you now have small, medium, and large barrages. Infantry on both sides have now recieved realistic fire rates. The garands shoot how they should, as well as the carbine\'s. -Additions- New skins!!!! thats right, I said new skins!!!! All axis tanks have received a thorough reskin by our excellent skinner blacklabel! All axis tanks now realistically reflect their ww2 normandy counterparts and might I add, they look SEXAY! Axis infantry have been reskinned by our excellent infantry skinner, favre. He has done an excellent job getting them to reflect their real world counterparts. They also look very SEXAY! All axis tanks now get a schurzen upgrade (except for the tiger and the puma), schurzen are sideskirts, for those of you who dont know a little german. AP Mines have been added to the axis side. Smoke grenades added to both sides. as an upgrade. Radio men for artillery use. We would have alot more unit additions, but, the dang model importer hasnt released yet...

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3152 downloads

Uploaded:11-19-2006

British Infantry mod

british_infantry_mod.rar | 3.83 MB

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10513 downloads

Uploaded:10-04-2006

COH Extreme

tankyforallieyv2.zip | 79.99 KB

Weapons Support Center Place in CoH Folder, Then make a shortcut of the COH Icon on ur desktop. Add this to the Command line.. Just Copy and Paste Below: \"D:\\Program Files\\THQ\\Company of Heroes\\RelicCOH.exe\" -modname CoHExtreme -dev -- Axis Changes New units More Size Squads ETC ETC!

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56211 downloads

Uploaded:09-05-2006

Company of Heroes Single Player Demo

company_of_heroes_single_player_demo.exe | 1.76 GB

invasion of Normandy through their fight across Europe, all set against the most dynamic, and completely destructible, battlefield ever seen in a game. This demo includes 4 tutorials and a few missions.

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568 downloads

Uploaded:07-01-2012

Boot Town

4p_boottown.sga | 7.07 MB

city. A central lake that can be bypassed by both sides. In one (factory) there are two bridges, one vehicle and one for infantry. On the opposite side of the lake is a passage flooded. The idea was to create a map with two choke points that can be defended by both doctrines ... Allies or Wehrmacht.

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356 downloads

Uploaded:07-01-2012

Farm Frenzy

6p_farm_frenzy.sga | 8.05 MB

is full of different roads and paths winding through clumps of hedgerows throughout the map making for interesting flanking opportunities, as well as providing cover for dug-in defensive positions.

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841 downloads

Uploaded:07-01-2012

Lyon Avant (8)

lyon_avant_8.rar | 9.67 MB

reach, capture and defend the island) I made an effort to make this map COH worthy, I hope you will enjoy playing it! May the resources be with you!

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186 downloads

Uploaded:03-23-2012

Conflict: Endless War

ewiger_krieg.rar | 46.29 MB

the readme. I\'m sorry about having no screenshots. Give me the benefit of the doubt. Anyway hope you enjoy as much as my friends did.

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175 downloads

Uploaded:08-28-2011

Farmers Gulch

farmers_gulch.sga | 1.18 MB

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249 downloads

Uploaded:08-02-2011

Desert Ambush

4p_desert_ambush_v2.0.rar | 5.56 MB

ambushed. In an intense fight axis barely survived. Now it is up to u to get control over the situation. (fiction but fun) Achtung MINE!!!

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582 downloads

Uploaded:05-08-2011

Stone Paradise (4)

184p_stone_paradise.zip | 4.11 MB

because they have bonus vs infantry in buildings and the desing of the roads (no negative cover) is simetric and more bigger than a king tiger large size, also in the sides you will see a river with 3 bridges (2 destroiable) and a train station rail wall with 3 \" doors\". The territori sectors are balanced: 2 ammunition medium points, 1 fuel and ammunition high points in the sides with 2 victory points and 2 fuel points in the center with another 2 vp. The name of the map; \" paradise \" is because the number off street trees and decored parks. Mapsize: 320 x 320 Wheater: Danw

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1174 downloads

Uploaded:04-18-2011

SMALL COVERAGE AREA

2p_small_coverage_area.rar | 1.53 MB

have a lot of resources strategically placed.

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1343 downloads

Uploaded:02-04-2011

The Old Flood Plains

the_old_flood_plains.sga | 6.93 MB

the ideals of the Allied field bases in mid france and the Axis hiddin in the urban war machine in the heavily bunkered citys, treck across country through hedges and farmland before storming the axis base and destroying industrial threat with brute force of vailiant soldiers and tanks. As far as game play the map offers many chances to flank the enemy with bottle necks and open plains. Diversity is your allie brute force your weapon[/quote] The old flood plains is a 6 player map, well split up into three sections. There is however plenty of (mostly yellow) cover for infantry for early combat, however due to the amount of fuel available combat quickly becomes tank based. This map is possibly better suited for skirmish games versus the AI rather than againt humans due to the number of bottlenecks and the distribution of resource points which makes it very difficult to take important points easily due to the choke points, and the fact that some of the best choke points (ie the bridges) can be blown up to prevent easy advances.

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618 downloads

Uploaded:12-30-2010

new senario

20newscenario.zip | 3.26 MB

people have for 8 player maps, and it\'s resourced higher than that. There are approx +150 fuel and a similar amount of munitions on the map. One could charitably say that is slightly over resourced. While the map is generally reasonably well made apart from a few areas which are completely impassable for tanks (some of the hills are a [i]bit[/i] steep!) it is marred by the fact that it\'s rigged in favour of the top player. Machine gun bunkers laying around the top half of the map play havoc with infantry. That\'s not a major obstacle however, because with the absurd levels of resources I\'d hit T4 and was building a Sherman in lieu of my 3rd rifleman, and the final support upgrade finished as the Sherman rolled out of the depot. More of a problem was the fact that [b]every possible route[/b] to the top of the map is blocked with tank traps. Well, that and the weapons that were stacked by the top base. I\'m still not sure what a particular pioneer squad picked up (apparently some unholy combination of a minigun and a G43) but it decimated two squads of riflemen without dying and required a strafing run, followed by a bombing run to remove the problem. That also illustrates the amount of resources flowing around, which are truly absurd. I literally couldn\'t spend munitions fast enough. This map would do quite well if it were converted to an 8 player map, with half the resources, but it\'s a bit broken as a 2 player map at the moment. - Freyr

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775 downloads

Uploaded:12-24-2010

Midas_Maps

midas_maps_coh_1.zip | 20.62 MB

map building. The maps are :- 1: Bequinn - A big 2 player map with a little train station in the middle. 2: Der Wahnsinn von Bernwald - 2 player map with a Bowl in the middle, where the most resources are. 3: Selfast - 2 player map with an Isle an many bridges. Gameplay wise, the maps aren\'t to bad, with resource points and CP\'s set reasonably well. The main problems the maps have simply stems from inexperience. Textures are a bit repetitive and don\'t transition well to their neighbours, and the elevation on hill\'s are pretty vertical when they are used. Still, with some useful feedback and help from more experienced map makers i\'m sure we\'ll see a lot of better maps from mongowurm in the future! - Freyr

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1199 downloads

Uploaded:12-07-2010

Chambois

chambois6.zip | 9.35 MB

than that, it\'s the same map and needs no further description to anybody familiar with the campaign, which is likely to be everybody downloading this. I always liked this map in the campaign, and it\'s better in multiplayer or skirmish. This is definitely worth downloading. Grab yourself a copy and get ready for some great battles.

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609 downloads

Uploaded:11-10-2010

Forest Battle

forestbattle.zip | 2.96 MB

crossed by a single pathway with enough room for tank battles. [b][u]Staff Impression[/u][/b] It appears obvious this map is the work from a newbie mapper. Lack of texture and height differences as well as the same kinds of trees all over make it look quite plain - on first look. On second look though, this map is rather fun to play in Multiplayer, you will face the greatest heat of the battle inside the rather open base area. This map is a definate start into the right direction. [b][u]Summary[/u][/b] This is well worth checking out, give it a try and leave your feedback please! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2071 downloads

Uploaded:10-25-2010

Central Island

4p_central_island.zip | 3.94 MB

a pain to hold unless blown. This map has heaps of killzones and causeways, small tight stretches of land for units to pass over and enough corners and bridges to hurl some arty at, the majority of the map is covered in water with three towns either side of the main road(s) as well as one in the centre, the rest of the map is a series of roads levelled above the water along both sides leading to both players bases as well as the towns. This map can be played in both annihilate or victory points mode to keep a bit of variety. [b][u]Staff impression[/u][/b] Some say my maps are ingenious, i say this one beats them by a mile, this sort of concept in a map is certainly original and eye catching, multiple roads and towns to secure, bridges and killzones to take advantage of, this map has just about all the ideas in a map that you can have. (The sheer amount of water in this map makes me wish CoH had some naval units :( ) Although the gameplay looks amazing the graphics could use some work, definitely some more textures, some splines along the sides of the banks and maybe a couple more trees could really have a dramatic effect on this map. Other than that things this map sure does look like some fun. (if you class fun as a expert AI beating you in under 10 minutes :p) [b][u]Summary[/u][/b] This map will not dissapoint for those of us who look forward to a challenge, download, enjoy and provide as much feedback as you can. Looking forward to seeing more maps from beddalla, keep it up. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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805 downloads

Uploaded:07-15-2010

Achelous River V 2 ( 4v4)

achelousriverv2.zip | 6.12 MB

enemy. The bridges also make excellent chokepoints for defensive players, who can be expected to do well here. Infantry may have an advantage in thick fighting on the islands, as tanks can get bogged down in maneuvering. Players should always be wary of being flanked, as not all of the bridges start off destroyed and can be traversed early in a sneak attack. [b][u]Staff Impressions[/b][/u] This is a well-done map, with an excellent means of preventing or at least stalling rushes (which is, if you ask me, rather an unfair tactic - personal opinion only, of course) until both players have had a chance to build up. That said, players should still watch themselves, as some of the bridges remain intact and can be crossed right at the beginning. Graphically, this map is very well-done, with marvelously varied textures and very good object placement, which makes it both fun to play and nice to look at (although doing this during a game is likely to get you killed - some advice). [b][u]Summary[/b][/u] A very well-done map, and one that virtually every CoH player should enjoy. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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362 downloads

Uploaded:07-09-2010

Devastation Mod

devastation_mod_v5.1_final.zip | 11.21 MB

existing ones, a redone weapon penetration system, and much more. [b][u]Staff Impressions[/b][/u] Very good. CoH, even OF, were very good in and of themselves, but they were lacking in certain departments, most notably some aspects of realism. This mod has endeavoured to fix some of those issues, and has succeeded, as well as making the game more interesting to play. The factions are, indeed, balanced, despite large numbers of changes. [b][u]Summary[/b][/u] A good mod to add to your collection. Enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2371 downloads

Uploaded:06-20-2010

Bunker Stronghold

bunker_stronghold_4p_map_contest.zip | 6.93 MB

poll. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1028 downloads

Uploaded:06-14-2010

Holding the Line

holding_the_line.rar | 4.3 MB

Considering many of the game's campaigns take place in cities and villages, I'm often surprised how few of them focus on the urban battles. The setting of "Holding The Line" is a fictional destroyed city. Unlike in usually wider maps, you will find yourself limited to tight roads and ruins ideal for sniping your enemy. For technical requirements please consult the readme file. [b][u]Summary[/u][/b] One of the best maps I recently got to test and review, a download is strongly recommended! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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5235 downloads

Uploaded:06-14-2010

Ardennes Forest

ardennes_forest.zip | 18.37 MB

poll. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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126 downloads

Uploaded:06-05-2010

Keep Driving!!!

relic00008.jpg | 393.87 KB

a couple might even make decent PotDs. [b][u]Summary[/b][/u] Do you like other people's in-game screens? Then download! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2899 downloads

Uploaded:05-22-2010

The Eastern Front

ef_setup1.1.0.0.exe | 637.68 MB

modification. [b][u]Staff Impression[/u][/b] When WartyX was talking to me earlier and told me they had a patch released, I wanted to download it and noticed the file size, which is larger than the original release. So to clarify this, while this version of The Eastern Front is patched to version 1.1, it is a full standalone release including all past updates. You do [b]not[/b] need a prior installation of the mod in order to play this. Rumors are going that some people have been living not only behind the moon but behind Mars and beyond, and don't know what this modification is. ;) In short, what you get here is a total conversion for your Company Of Heroes, introducing the Russian army as completly new playable faction into your game. In combination with this the team has performed updates to the AI, making the game considerably harder, so even the greatest hardcore gamers out there can still get a kick out of the game. The included launcher has an own update feature like several modern programs do, keeping your game up to date automatically. [b][u]Summary[/u][/b] You like the game, you are simply going to love this! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2227 downloads

Uploaded:03-07-2010

From This Valley

from_this_valley.zip | 8.43 MB

entirely in the same texture. While the trees and roads and towns and what have you do a fair job of disguising it, there's a lot of open areas where it's plainly (and painfully) visible. Another thing: your splines aren't connected properly. Your roads are broken up into chunks, which doesn't really make much sense from a practical point of view. This map has a lot of potential, especially for tank players who like short, fierce battles. I certainly look forward to seeing a V2. -CanadianBorg P.S. Resistance is futile, eh?

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779 downloads

Uploaded:03-02-2010

Fortress Groningen (SGB RC2)

6p_fortress_groningen20100302rc2.zip | 10.12 MB

including the addition of new weather options. Here's my original review: [quote]Back in the old days of powder and shot, star forts were built to provide firing positions to keep enemy soldiers away from the fort. This map is a recreation of a real fort, Vesting Bourtange, in the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map![/quote] -CanadianBorg P.S. Resistance is futile, eh?

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1686 downloads

Uploaded:12-03-2009

Forest Town

forest_town.sga | 4.34 MB

small map. a small group of soldiers is ordered to take a town in the middel of the nowhere. but there are still a lot germans in the area. both teams get limited supplys because there are only a few old small roads. Troynl[/quote] Welcome back to the community Troynl, everyone else enjoy playing the map! ~Pille

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1976 downloads

Uploaded:11-30-2009

Restricted Area

4p_restrictedarea_1_1.rar | 8.98 MB

small tweaks to the map itself. Visually, this map is very appealing, being on a par with, and possibly winning out over, the stock maps in terms of quality. My usual pet peeve when it comes to a map, textures, doesn't really apply here. Plus, of course, it's got a little something for everyone in terms of gameplay. There's open areas, tight city zones, and all sorts of stuff in between. But don't take my word for any of this. Download it and try for yourself! -CanadianBorg P.S. Resistance is futile, eh?

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511 downloads

Uploaded:11-08-2009

CoHMapsConvert.zip

cohmapsconvert.zip | 528.71 KB

files in a folder and convert them all without any user intervention. This make converting many files a breeze. [/quote]

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2382 downloads

Uploaded:10-27-2009

Normandy 1944: European Theater

n44_et_update_v14fixed.rar | 282.28 MB

weapons based on historical values, and a lot more (see the changelog for complete details). Note that this requires N44 b1.3 to work (it can be found [url="http://companyofheroes.filefront.com/file/Normandy_1944_European_Theater;105057"]here[/url].) A new video (see below) was also included, so enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2162 downloads

Uploaded:10-24-2009

Rifleman Sergeant v1

rifleman_sergeant.zip | 954.79 KB

time. -CanadianBorg P.S. Resistance is futile, eh?

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2467 downloads

Uploaded:10-14-2009

Restricted Area

4p_restrictedarea_1_0.rar | 9.34 MB

to get creative or be bottled up. There's also plenty of opportunities for digging in and defending, especially if you're the Wehrmacht. The only thing I'd change? I'd make it look a bit less like that SP campaign map, Lorraine. Maybe just add some weather, I feel like heavy rain wouldn't be out of order on a map like this. -CanadianBorg P.S. Resistance is futile, eh?

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6035 downloads

Uploaded:10-10-2009

RuhrStadt

2p_ruhrstadt_v1.1.rar | 3.35 MB

the D-Day map, but I'm adding another one to that list today. Stunning detail and the very visible work that has been put into this make the map a definate keeper for a long time. The map is playing around the Ruhr in a fictive town which has pretty much everything you would expect from a World War 2 town. I am not quite sure how to rate the fact the developer has included a code to make the bridges invincible, while it sure adds to the speed of the overall gameplay it also removes a couple of tactical options which have been used in the real war as well - Operation Market Garden in Arnhem being one example, as well as the bridge of Remagen. Enjoy the map and do not forget to leave your feedback in the comments below! ~Pille

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1379 downloads

Uploaded:10-07-2009

Battle Snow or Battle Florest snow

6p_battlesnow.rar | 4.21 MB

featuring snow, ice, tanks, bunkers, Pantherturms, and just about everything else required to give your enemies some serious butt-whuppin'. So what are you waiting for? Get to it! -CanadianBorg P.S. Resistance is futile, eh?

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2145 downloads

Uploaded:09-20-2009

Battle for Moscow

battle_for_moscow.rar | 10.38 MB

coming. Anyways, this is a cool map set in Moscow in 1941, just after Operation Barbarossa. It's not often we see snow maps around here, so it's good to have a change of pace. In any case, this map looks very good, and captures the ambience of a ruined city well. That's hard to do, just because many people forget the little details, especially debris strewn around, like bathtubs, furniture, etc. However, this one looks very good. I have just one minor quibble though: No bombing, regardless of how thorough (unless they've basically emptied their arsenal into a given area) leaves absolutely nothing standing, and I think it would be nice to see a couple more buildings that, while damaged, are still usable. Just my thoughts, but, as I said, this map is definitely a keeper. -CanadianBorg P.S. Resistance is futile, eh?

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1743 downloads

Uploaded:09-11-2009

Armageddon Doctrine

armageddon_doctrine.rar | 3.1 MB

of buildings), huge freight yard, and V2 facility. There is a bottleneck pass through the mountains which is necessary to reach the other side. The mountains are designed specifically to block artillery, although I say that that rather detracts from it a little. I like fighting with artillery, and then digging in on my side of the mountain. Also, the author says that, if you are playing as the British, you might rarely see some British infantry on the Nazi side. He says this is an issue with the engine (confirmed by Relic), and that there is no way around it. All in all, this map should be fun to play. A little urban combat, a little trench-style warfare, and lots and lots of blood. My kind of fun. -CanadianBorg P.S. Resistance is futile, eh?

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4959 downloads

Uploaded:09-04-2009

Studzianki Pancerne

studzianki_pancerne.zip | 2.25 MB

by me. In fact, I prefer it that way. But, besides the fact that it's symmetrical, this map looks like it'll be fun to play. Lots of chokepoints, plenty of tank traps, and just about everything else you need for a couple of hours of good, clean trench warfare. My only quibbles? First, the issue with the symmetry (keep the concept, but change the arrangement of buildings, roads, and so on on both sides so they're not identical), and, second, the blandness of the textures. Can't you have a little variety in texturing? It'd make things a lot more interesting. -CanadianBorg P.S. Resistance is futile, eh?

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959 downloads

Uploaded:08-23-2009

Battle of the Bulge

battle_of_the_bulge.sga | 1.63 MB

those places. For one thing, where's the forests? The Ardennes had plenty of forests, and caused mechanized units a lot of headaches. This map also seems a bit small for a six-player, but that's just me. Also, the author recommends to play in victory point mode with a 1000 point limit. I never play in VP mode (too unrealistic, if you ask me), but that's apparently how the map is intended to be played. Fix this stuff up, maybe do a little research, and you'll have something here. -CanadianBorg P.S. Resistance is futile, eh?

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4003 downloads

Uploaded:08-05-2009

Riverdance

riverdance1.1.zip | 22.46 MB

up to me. Other than that, it's a well-made map, with farms, villages, and all the other trappings of civilian life (and, of course, war.) Just be careful - those bridges will make some handy chokepoints for your enemy. And watch out with your tanks on the landbridge, they'll be sitting ducks in that narrow space. -CanadianBorg P.S. Resistance is futile, eh?

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5441 downloads

Uploaded:07-19-2009

RC_Realism

rc_realism_v2.2.3.zip | 87.9 MB

combination of CoH, OF, and ToV. There are a number of new units, as well as new unit and building upgrade options. Existing units have been extensively tweaked, including such things as accuracy and penetration adjustments. There's too many changes to list here, so consult the changelog below. ~Pille ~CanadianBorg

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503 downloads

Uploaded:07-18-2009

2vs2 Paisi

2vs2_paisi.zip | 5.45 MB

Heroes\\WW2\\Data\\Scenarios in order to play you add -dev to the connection!

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877 downloads

Uploaded:07-18-2009

The Great War

the_great_war.zip | 6.98 MB

I've always loved the First World War and feel it's been as neglected by the gaming industry as it has been indulged by the literary one. There is already a WW1 themed map entitled 'The Somme', a small 2 vs 2 from which i have adapted some atmosphere settings for my own map. As the first (as far as i am aware) of its kind for CoH it should be sought out and played. It does a very respectable job of representing what often comes to mind when thinking of a first world war battlefield and I've had fun with it for many hours. But it doesn't have any real trenches! Trenches are invaluable to the memory of the first world war and this map contains my own attempt at making a map where trenches can be, not only useful, but at time necessary. I have laid throughout each sides trench system manpower and munition points so to capture your enemy's resources you will have to enter their trenches. Wooden bunkers are the best I could manage for dugouts but I don't think they're so out of place. Each side has their own trench network within their starting territory, in between lies the vast expanse of no-man's land (resource points are also placed here). I've included a few dilapidated trenches for some variety in this area along side the many shell holes and mines. Yes, there are mines owned by both side scattered about to add a little more danger to going over the top. There's a very small and very shelled out town to hold, however both sides have four howitzer artillery guns to use at their disposal and while bases are out of range, the town is not. To keep things as realistic as possible I have limited the build space and players start with two barracks. There is not enough space for any building that allow the deployment of tanks (I hope). I recommend using the 'Infantry only' Mod (downloadable from filefront) to ensure that off map tanks can't be used either. Although people have reported crashes on loading with this mod, this seems to occur only when the CoH Launcher is not used to start the game with the mod. I have played for many hours without issue using the launcher and the infantry only mod. The map should be playable with or without this mod though. This is forever BETA I'm afraid. I will not be able to mod for CoH after this but I have made every effort to find bugs and anomalies in this map and fix it up. There's (hopefully) a high chance that you will not come across anything wrong at all but I have been unable to test and adjust this map as much as I would have liked. Finally, there is a mod project under way called 'The Great War' designed as a total conversion for CoH into a world war one rts. I am not affiliated with them, but please go and give them your support.

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174 downloads

Uploaded:07-14-2009

3 Village

mp_4p_3village.zip | 9.46 MB

screenshots for previews.

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1408 downloads

Uploaded:07-13-2009

Red Dawn (4P)

red_dawn.zip | 2.14 MB

done. Object placement looks good, and should provide an interesting fight. Just be warned: Tanks will be little more than sitting ducks in that village, because of the restricted sightlines and narrow passages. My only gripe is the non-playable area, which is not yet done. But then again, this map is a beta, so what can you do about it except wait for the final version with anticipation? -CanadianBorg P.S. Resistance is futile, eh?

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551 downloads

Uploaded:07-11-2009

Ghost Town

ghost_town.zip | 12.15 MB

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120 downloads

Uploaded:07-11-2009

Carantan

17carentan.zip | 3.99 MB

control of the map as it can give them an advantage, as they can use guerrilla tactics where you can hit the enemy base and retreat back to the safety of the town, thus can weaken the enemy over time. Or you can always set up artillery positions in the town and bombard the enemy to submission. This map is built quite well for a first time mapper, as the player will delighted to see many objects and details to give that visual eye candy! Check it out!

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752 downloads

Uploaded:07-10-2009

A\'Urra

mp_1vs1_a_urra.zip | 6.31 MB

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455 downloads

Uploaded:07-09-2009

Alsace Sector

2p_alsace_v1.0.rar | 3.23 MB

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6375 downloads

Uploaded:06-07-2009

Morgentau(6p)

morgentau6p.zip | 6.75 MB

border. This map is a highly detailed, well made, and brilliant looking map which is also fun to play which focuses more on open ground than town battles. For more info look at the screenies or the Readme. ~Darththomas

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1618 downloads

Uploaded:06-02-2009

Hezzys West Wall

6p_hezzys_west_wall.zip | 8.83 MB

all very strong bunkers positions backed up by a supply veteran soldiers. This map has three good bottleneck, it has a river and 4 bridges plenty of trees and fortified in your own sectors slit trenches mg hunkers some tanks some men. The author explains it is "best to play as player one". This map can be quiet the challenge due to the bottle necks, and can produce some very hectic battles that rage across the map. Check it out!

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1132 downloads

Uploaded:06-02-2009

Die schwarze Lagune (Black Lagoon)

black_lagoon.zip | 21.63 MB

based on any particular WW2 story and is fictional) - THE STORY- The Allies have breached the country side of a small town. They have set up base and are prepairing for a full assault on the near by German Head Quarter(s). In anticipation of American arrival- The Germans have destroyed several bridges in key locations, Set booty traps and are preparing a strong defense to hold the city gates. The olny things that stands between the Americans and total victory is: A Well fortified German missle base and a trecahous swamp land filled with mines, booby traps, deep lakes and danger lerking around every corner. This is a place known by the Germans as "Die scharze Lagoon" the black lagoon.

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691 downloads

Uploaded:06-02-2009

NHCmod OF

nhcomod_of_v1.4c.zip | 2.22 KB

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1761 downloads

Uploaded:06-02-2009

NHCmod OF

nhcmod_of_v1.4d.zip | 45.49 MB

custom map errors making them show up incorrectly. For detailed information please check the readme file below. ~Pille

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273 downloads

Uploaded:06-02-2009

RC_Realism

rc_realism_v2.1.0.zip | 10.61 MB

game plays. There are now more types of tank traps and defenses available to both sides, and a large number of things have been rebalanced and tweaked. Tank armour penetration has been altered significantly, as have build costs for a number of things. A number of units have also gained a number of abilities, and a couple have gained upgrades. A whole bunch of new units have been added, including an upgunned Sherman and glider troops for the Allies, and a few of our old favourites have been changed. For full details, see the changelog below. This mod definitely looks like a keeper. Note that it is NOT made for OF. -CanadianBorg P.S. Resistance is futile, eh?[/quote] ~Pille

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795 downloads

Uploaded:05-31-2009

Pacific War Skin Pack

pacific_war_pack_1.zip | 1.77 MB

Company of Heroes! These skins use World War II Marine forest camouflage and the Marine parachutist camouflage which perfectly fit with the other skins in the game. [b] Here is a list of the units that are re-textured.[/b] Rifleman- Marine Green Camouflage Ranger- Marine Green Camouflage and greenish brown flack vest MG Gunner- Marine Green Camouflage pants and brown tank jacket Tank crews- Marine green camouflage Engineers- Marine green camouflage and green flack vest Mortar Crews- Marine green camouflage Sniper-Marine green camouflage and greenish brown flack vest Para Trooper- Marine Parachutist Camouflage Check it out!

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1534 downloads

Uploaded:02-22-2009

Wetterspitze

wetterspitze.zip | 4.1 MB

the map. There are plenty of cover for infantry to use as there are multiple buildings that can be used for garrison, making guerrilla warfare a valid tactic (especially with Rangers or Grenadiers). Capture of the middle hill can be very crucial as you can place artillery or forward bases there which can give the team quiet an advantage. The map is solid in design, and has a pleasing amount of detail for players looking for some. Check it out!

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2103 downloads

Uploaded:02-22-2009

Defence of Nijmegen

nijmegen_beta0.1.rar | 5.34 MB

map as the rest is just a flat plane with a river crossing the map into two parts. Two bridges are the only means of moving to either side, which is rather unaccessible for either teams. Obviously, as the author stated this map is incomplete, so any ideas/suggestions/constructive criticism would be very appreciated. Check it out!

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2468 downloads

Uploaded:02-11-2009

Kaiserslautern

kaiserslautern.zip | 7.74 MB

map features closed environments, so ambushes for tanks and heavy assaults are actual viable options to use. There is also lots of detail for your eyes to be pleased by: decals, objects, environmental atmosphere..it's all there. Design wise, although there have been many urban maps before, this will also make you appreciate how it is built. Check it out!

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3442 downloads

Uploaded:02-03-2009

Just Another Beach Map

justanotherbeachmap.zip | 9.7 MB

with a small town and some military bases as well as some other small hamlets. Players looking for good maps for infantry only mods should look no more as this map is not very vehicle friendly so infantry and guerrilla tactics are advised. The map is well constructed and designed. It is what you would typically look for in a beach map, but this one has more urban areas of which you can take expect more street to street fighting. Check it out!

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4462 downloads

Uploaded:01-18-2009

Rurfront 1944

rurfront_1944v1.7.zip | 6.35 MB

for our fatherland. The weather is getting foggy and snowfall is going to come, the allied bombers cannot attack at the moment. We expect the allies to try now to cross the Rur. Drive with your division to the Rur near Linnich an prevent the allies from crossing the Rur. Stop the intruders. They must not cross the Rur by no means----- not a single meter.“ It begins “Battle of tanks at Hubertuskreuz” [/quote] Rurfront 1944 is a large six player map that is set in an open area with rivers going across the map. This map is excellent for large tank battles due to the openness of the map, thus maneuverability is no problem whatsoever. This map does however, have some choke points, and they are the bridges which are vital to get your armour across and moving. You may destroy the bridges to halt the enemy advances but they can also be repaired. The author has also placed weapons in the trenches and the bunker in the map, so you may have heavy weapon right off. The map has a very nice atmosphere, with a gloomy and dark feel to it. Also, the map may lack some objects, but it only adds to the atmosphere as you see a bombed out landscape. Check it out!

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3295 downloads

Uploaded:01-16-2009

Invasion mod

invasion_v1.0.rar | 651.65 KB

soon. Here is the change log for this version: -Churchill Motorpool is now avaible for the Allies -Forward Baise Truck is now avaible for the Allies -new units -little barracks buildable -british command squad and Captain buildable -squad size is 12 -other weapons for some rifleman -new buldings: slip trench for the Allies, Churchill Tank Depo for Allies -anti tank gun nest and bofors gun nest ist availbel for the Allies -many new Infantry squads like: Mayor Squad, Search and Rescue Team, Sappers for Allies, Ranger buildablem airbourn now buildable and many more -Sherman Firefly, comwell Tank, Churchill arve, churchill crocodille and churchill Tank now availble for the Allies -and many more

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1144 downloads

Uploaded:01-11-2009

Invasion

invasion.rar | 11.69 MB

beta. -Squad size is 12 -Other weapons for some rifleman -New buldings: slip trench for the Allies, Churchill Tank Depo for Allies -Anti tank gun nest and bofors gun nest ist availbel for the Allies -Many new Infantry squads like: Mayor Squad, Search and Rescue Team, Sappers for Allies, Ranger buildable airbourn now buildable -Sherman Firefly, Cromwell Tank, Churchill arve, Churchill crocodile and Churchill Tank now available for the Allies -and many more

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2972 downloads

Uploaded:12-22-2008

NHCmod OF

nhcof_v1.2.zip | 15.04 MB

some major changes are: corpses of the fallen will now permanently stay, the population caps have been increased, new units (Fixed artillery to name one), and also each side receives one hero unit. Among this, is a list of several changes from version 1.1. [b]Here is the change log:[/b] US radioman can call smoke barrage Royal Engineer can use wire cutter Bren carrier and infantry half-track can hold machine gun squad. Nearly all vehicles can crush humans (even the jeep can...) Flamethrowers added to Commonwealth. The M4 Sherman Crocodile can use smokescreen Grenade launchers cause light damage to building King Tiger is more effective Overwatch ability has the original range Better support for asian version of CoH Pantherturm and Mortar bunker don't leave wreck anymore but are stronger The Vampire Half-track will automatically camouflage itself after it stops moving. Infantry Company can have veteran infantry. Armor company can have veteran tanks. The pak38 can use medical kits correctly. Unload button added to supply trucks. Allied wrecked vehicles are visible in the fog of war Rate of fire of M1 Garand and M1 Carbine are more realistic. Kar98 rifle is more accurate. The Gewehr 43 Rifle has 10 bullets like the real one. Every Churchill can be upgraded with Mine Plow. StuH, Stormtroopers, rangers are buildable when you have the appropriate upgrade in the commander techtree. Commando Sniper added to the HQ Glider British MG nest don't cost in population anymore. Bren carrier has a better acceleration More abilities can be used from buildings. And many more! Please refer to the readme file to more information.

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2359 downloads

Uploaded:12-12-2008

French Town

french_town_1.1.zip | 1.86 MB

garrison, and a large and well stocked armory (Bren guns, Bazookas, etc) at each sides base, the action should get started straight away. This map would be great with a mod that increases population caps, as there would action at every corner - kinda like Stalingrad, but CoH style. There are also plenty of winding streets, there are many routes and choke points to defend/assault so you can use flanking maneuvers to put the hurt on the enemy. Check it out!

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2210 downloads

Uploaded:11-10-2008

KNG-Grounds

knggroundsv02.zip | 6.42 MB

to breach the other team's lines. As said before, the author has crated many hills, although they look very artificial, they are great for use of defense. There is a wealth of points to capture, split down evenly between the two team's capturable territory. The author asks to comment on any bugs that may come up when playing, so if you do, it would be greatly appreciated. Go get it!

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3131 downloads

Uploaded:11-07-2008

Romel

romel.zip | 10.6 MB

fighting. Teams also, equally have access to a good economy with fuel and ammo points being symmetrically placed. Design wise, the map does look good, with nice placements structures and object throughout the map. Try it your self and see.

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2323 downloads

Uploaded:11-05-2008

Newburg

newburg.zip | 6.71 MB

defending your side due to choke point opportunities. There is a balanced amount of points for all players, so neither side side has an unfair advantage. The map is well designed, and with correct placements of objects, it does look like a convincing town. Interested? Go download it then!

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3654 downloads

Uploaded:10-15-2008

Specialized Production Mod

specializedproductionmod24.zip | 151.2 MB

mod is to make production of units specialized. Once you choose a side, you choose what tree you want to use, each one allowing certain units to be buildable. Each doctrine plays differently, and you have to develop different tactics for each one. some trees focus on less squads but micromanagement, while others focus on mass rushes, while still others focus on flanking or heavy weapons support. There are a ton of different combination of trees on any given battle, making for a lot of re-playability and no repetition! [b]Some of the general changes in this version include:[/b] Fixed axis tank bug Added new upgrade system to a few new units Updated .abps so all guns are visible Added 2 new black ops units...black ops mortar + black ops AT gun All medics now have smgs...they are not very powerful, but no longer are they defenseless!!! Fixed old AT bug Minor tweaks + adjustments to upgrade system Added 3 allied upgrades at thee quarter master that specialize in one type of income...(for example, you can reduce fuel income in order to increase munitions income) Lots of other minor balance tweaks and changes [b]Some of the changes to the Black Ops:[/b] All units come from the Barracks All infantry have a camouflage ability. They cost a lot of population per unit, hence making this the most limited tree in terms of numbers of units. When used properly, they are extremely useful. not good for beginners, as they will die with ease once exposed. This tree can use tanks through abilities in the command tree Some of the new units: Covert Ops squad Elite sniper Det Team Camo Engineers And more... Overall gameplay is slightly faster paced but still manageable; Every tree focuses on certain units, the only common units in the Specialized Production Mod are engineers and riflemen and a commander, or their equivalents in other races. This mod also adds an all-new upgrade/veterancy system, great skins from halftrack, a UI overhaul, a little bit higher popcap and resources, and tons of new abilities, upgrades, and units. Refer to the readme for more information.

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1284 downloads

Uploaded:09-26-2008

Roads

roads_beta_version.rar | 19.47 MB

to create map with big road infra-structure, which will allow players to smartly use defenses and vehicles. Because of this, there are many roads that cross in different types of areas, such as: [*]Forests [*]Fields [*]Villages [*]Farms [*]Industrial complexes [*]And some urban areas Roads is big so the developer decided to place two bases (one from each side) closer to themselves, and close to the main road in the middle of the map. This main road contains many resource points, so the best way to win a battle is to control it. Players won't have to wait long for the first combat, because, everyone will start from capturing the main road area. There are few good choke points, many good places to prepare an ambush, many roads which gives possibility to avoid enemy's lines. Refer to the readme for additional information.

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1728 downloads

Uploaded:08-30-2008

Battle of the Alamo

coh_alamomod_v1.2.exe | 2.2 MB

him first make available a new game mode that can be played in skirmish or multiplayer mode against the AI. To give your adventure more bang for your buck, the AI opponent(s) will get stronger and stronger over time, until it becomes impossible to survive. [b]What's new in this version:[/b] New bonus system: Bonus resources are rewarded for killing enemy units. The weaker the units you attack with, the more bonus resources are rewarded. IE: Killing with a sniper gives a much bigger bonus than killing with artillery Improved AI Fixed a bug where British trucks of the attacking team could be destroyed. Try to survive for as long as possible and set a new record time for each map...if you can! Make sure your weapon is loaded and put on some clean socks, it's time to get intense at the Battle of the Alamo (v1.2)! [list] Some of the features of this game include: [*]High scores are saved for each map [*]Territory is divided equally at the start of the game [*]Adjustable "no rush" timer [/list] Refer to the readme for additional information.

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2660 downloads

Uploaded:08-27-2008

Rawhill

rawhill.zip | 8.31 MB

chaos, you'll find yourself in the unfamiliar setting of Germany, where it seems that every person you run into is out to plant you under the daisies. Rawhill is the setting where the Axis must not let their supply routes get captured by the Allies; The Allies are struggling to hold the hill at all costs because losing it will bring about chaos and may be the deciding factor in the path of the war. This fictional location comes complete with plenty of houses to take cover in plus open fields for a much larger scale fight. You won't want to miss your chance to capture the hill...before the enemy does. If you think you have what it takes to bring about Victory for yourself and your Comrades-in-Arms, then what are you waiting for, your fate awaits! Refer to the readme for more information.

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631 downloads

Uploaded:08-09-2008

Warfare Realism

warfare_realism_mod.zip | 779.56 KB

developer's first attempt at modding, and he admits that it does not live up to what he had expected, it is a fun mod to play and a pretty good first try! Because wardog_xv was nagged by one of his friends about the population limit and resource points on Lan, so the developer created Warfare Realism, however, the realism part never came to be...and as the developer puts it: [i]"personally i dont think it worked very well so its more like a deathmatch lol."[/i] Some of the immediate changes made are the exclusion of the Tank Depot, Panzer Command and Amoured Command Truck, this was done so that this mod could be considered to be an Infantry only; The only issue is that the AI spams the Armoured cars. [b]Some of the features of this mod include:[/b] Infantry weapon range has been edited 6 Pounder AT gun Vickers Mg Squad Infantry weapon damage has been edited AT range has been edited Refer to the readme for more information.

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2046 downloads

Uploaded:08-06-2008

Canyon

4p_canyon.rar | 7.46 MB

your uber skilz against those that will try to [i]do unto you before you do it to them[/i]! Canyon (v01) comes with more defenses and protection which is afforded by high walls, this is what will add to the length of the game, however, don't go feeling too secure, you can still filled with enemy lead. The developer has stated that he has only tested this map in Single Player mode, so if you have any suggestions, feedback or [u]constructive[/u] criticism, feel free to pass it on. Refer to the readme for more information.

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2190 downloads

Uploaded:07-27-2008

Dead bodies mod OF

dead_bodies_of_mod.rar | 1.14 MB

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1437 downloads

Uploaded:07-23-2008

Axis Sniper | Stormtrooper Skin

axis_sniper_and_stormtrooper_skin.rar | 942.17 KB

your horizons and enjoy a whole new look for your copy of Company of Heroes! The skins that get changed are few in numbers...infact, there are only two: Sniper This skin has seen a large change and will go along way in changing your CoH experience. Stormtroopers This skin has less changes, but anything improved on is for the better. In particular, the mouth has seen some work, and because of this, is not so noticible from a distance. Axis Sniper | Stormtrooper Skin is a must have for any [i]Comapny of Heroes[/i] gamer that is looking to improve the look of their game! ...Don't believe me, have a glance at the screenshots and start your download now! Refer to the readme for more information.

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4836 downloads

Uploaded:06-10-2008

Ewiger Krieg Mod

ewiger_krieg_mod.rar | 50.84 MB

game have 4 pop cap) Most of time to build spend on Axis (pe and wer) so expect more changes on that race. The Ewiger Krieg Mod (v1) is the end result of wanting to add ever more to the game and simply tear down every wall between the player and the options available to his faction (Panzer Elite or British Commonwealth). With this mod active you can not only access basically the entire roster of the Panzer Elite and British Commonwealth, but also the Wehrmacht and Allies (from Company of Heroes) as well including their buildings, defenses, and unit abilities! Panzer Elite can now build directly (and without requirements or limits): [*]Pioneers [*]Luftwaffe [*]Fallschirmjäger [*]Flakpanzer IV (Ostwind), [*]Wirblewind Flakpanzer [*]Sturmgeschütz IV (StuG) [*](Hetzer) [*]Hummel (Artillery) [*]Jagdpanther [*]Panzer IV (standard Wehrmacht), [*]And more! British Commonwealth can not build directly (and without requirements or limits): [*]Engineers [*]Commandos [*]Canadian Infantry [*]Vickers Heavy Machinegun Squad [*]Sherman Firefly [*]M4 Sherman Calliope [*]M7 Priest [*]Churchill AVRE [*]Churchill Crocodile [*]Churchill (standard) [*]And more Refer to the readme for more information.

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1268 downloads

Uploaded:05-30-2008

The True War

the_true_war_modification.zip | 2.48 MB

there will be much more tactical vehicles and they will be more powerful...much of the stats are based on real life facts. [b]Some of the features of this Modification include:[/b] Bunkers have more health All forms of artillery are more powerful and have longer range Special Forces are now much more superior to normal Forces The tank battles have had there ranges improved rtillery is more powerful and range increased Luftwaffe are now airborne Squads are bigger Grenades are now free Heavy vehicles are now much more effective And a lot more... This is a joint effort between two developers, corp.fernandez | socomseal93, and it would appear that they have done a fine job in raising the [i]difficulty bar[/i] for your Company of Heroes gaming enjoyment, the word of the day for this Modification is 'realism', if this is something you like in a game, then all you need to do is locate the download link and you're on your way!

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3351 downloads

Uploaded:05-09-2008

Hydro Complex

hydro_complex.zip | 3.44 MB

infantry and tight roads for armor. Neither armor or infantry can single handedly take this map. There are 5 crossings over the canal, 2 of which are infantry only foot bridges. The central dam (one of the crossings) can not be destroyed and it is the location of one of the 3 VP points on this map. The other 2 VP points are place in a way that each side will have the advantage when captureing it. This map is urban fighting at its best, and takes a couple of rounds to perfect your strategy.

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5583 downloads

Uploaded:03-21-2008

St. Lambert-sur-Dives

st_lambert_sur_dives.zip | 28.8 MB

Company of Heroes gaming experience! This is a 2v2 map, which comes complete with lots of fields, hedgerows, small farms, and a town. St. Lambert-sur-Dives is divided by a river, and most of the river is crossable, though, to prevent the map from becoming campy. The two bridges over the river are of extreme strategic value as seizing both bridges will completely cut the enemy off from any resources they have captured on the opposite side of the river. If you think you have what it takes to reign supreme, and walk away with bragging rights, then the first step in accomplishing this is to click the download link.... Refer to the readme for more information.

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488 downloads

Uploaded:03-18-2008

CoH v2.202 to v2.300 Russian Patch

ru_2202_2300_patch.exe | 40.27 MB

v2.300 patch will update your existing v2.202 and is for the Russian installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added \"Exit Game\" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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16058 downloads

Uploaded:03-18-2008

CoH: OF v2.202 to v2.300 English Patch

cohof_en_2202_2300_patch.exe | 40.63 MB

much more! This v2.300 patch will update your existing v2.202 and is for the English installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added \"Exit Game\" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. Refer to the readme for the complete list of changes.

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4985 downloads

Uploaded:03-16-2008

Night Assault

night_assault.rar | 29.43 MB

This map will bring together you, and three of your friends, for some intense fighting that not all of you will be survive... Player 3, the one by himself over the river, has the advantage of being heavily defended as he controls the oil refinery and supply depot. There is a garrison stationed in the nearby town (player 4's location) to help protect the plant. The object of this map as to eliminate the depot. Although the walls around the fields give good protection in the early stages of the battle they will soon become redundant when the heavy equipment arrives. The allies have 2 artillery pieces set up on the hill to help with defenses, one allocated to each player. [b]There are three versions of this map:[/b] Night Assault: The battle is takes place during the hour of darkness. Night Assault Dawn: The same battle but starting at first light. Night Assault Stormy: This battle is set at night under really wet and wild conditions and in this map all the street lights and spot lights work, adds a nice tone to the battle. Refer to the readme for more information.

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4740 downloads

Uploaded:03-07-2008

Ramelle

4p_ramelle.rar | 4.45 MB

between this download and the movie is the town of [b]Remelle[/b], the fictitious French village featured in the film, and this map. Ramelle, located on the banks of the Merderet River, Ramelle was a small French village which became an important target for both Allied and German soldiers following the Allied landings at Utah and Omaha beaches on June 6th, 1944. On June 13th, while scouting a nearby field, Henderson, Ryan and Private Toynbe destroyed a German halftrack that was part of a 2nd SS Panzer Division recon element. They were assisted by the unexpected presence of a squad of Rangers led by Captain John Miller. The Rangers were searching for Ryan, who was to be returned home because of the recent loss of all three of his brothers in combat. Just like the movie, there will be several challenges as you attempt to stay [i]not[/i] dead; This map even had the developer, HolyHappiness, bogged down in the town for some time as he tried to [i]do unto others as they are trying to do unto him[/i]. Ramelle is set up to be about 25% in the town, and 75% surrounding area made up of fields and hedgerows for the true "Normandy Experience." There is a river with two bridges, one in Ramelle, the other farther up the river. Includes bunkers, trenches, and other fun accessories in hedgrow area. [i]If the town doesn't look destroyed enough to compare with the movie, trust me, it will be by the end of the game, not one building was standing![/i] Refer to the readme for more information.

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3914 downloads

Uploaded:02-27-2008

Killingfields

testa.rar | 3.64 MB

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2845 downloads

Uploaded:02-23-2008

Hoppers

hoppers.zip | 2.63 MB

There are a few trees scattered throughout, but the scenery is mainly made up of the buildings in this community. Refer to the readme for additional information.

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2448 downloads

Uploaded:02-08-2008

Hailager\'s Defensive

mp_hailager_4p.zip | 13.31 MB

fantastic 4 player map that has the Axis forces on the offensive, making due with what supplies they have determined to stop the advancing Allied forces. The majority of this map is open terrain, there are some trees throughout, but not dense enough to be considered a forest; The Axis have a difficult task ahead of them, but they only need to enforce it until the Panzers arrive...the question is, how long will it take? The bulk of the action will most likely happen at the crossroads, however, in a map as open as this, there is the potential for battles to happen anywheres... Hailager\'s Defensive is fairly open with a few easily flanked, but difficult to hold points; So the focus is on vehicle support. Off map call-in areas are also somewhat different, each team\'s offmap areas are located at the opposite corner of the side of the map they spawn at to introduce another priority. By default the Allies need to keep the roads clear which fork at the farm houses to the North West of the small town and the Axis will need to keep the bridge to the east and the roads which link there open. Refer to the readme for more information.

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2531 downloads

Uploaded:01-29-2008

Morgenstund

morgenstund.rar | 15.86 MB

in this map, but winning should be at the top of your [i]to do[/i] list. The Axis have the bulk of the pressure in this map, as they are charged with stopping the Allies so that they can partake in some demolitions. The Allies are located at Wassenberg, which is a town in the district Heinsberg, in North Rhine-Westphalia, Germany. It is situated near the border with the Netherlands, on the river Rur; It is at this river, and the bridges that span it, where the Axis are prepared to set their charge. Will you let the Axis power succeed in stopping or delaying the Allied forces? If you think you can make a difference in this battle, then what are you waiting for? Start your download now, do your duty and enjoy Morgenstund! Refer to the readme for additional information.

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5887 downloads

Uploaded:12-20-2007

Blazing Lowland

6p_blazing_lowland_v1.rar | 8.3 MB

good chance that you will find some bugs/issues within, however, he has stated that it is fully playable; The appeal factor is present throughout this map, and it is evident that this is not a quicky job, the lack of mapping experience aside, he has done a nice job of providing realism. [img]http://screenshots.filesnetwork.com/65/others/6pblazinglowlandteaserxk8.jpg[/img] Once you find yourself inside Blazing Lowland you will notice that there is a lot of emphasis placed on infantry style battles, although, you can still have plenty of fun using the armour; You will also notice that there are some tight areas throughout, but not tight enough to be considered a choke point, so set your stratagy accordingly. There are also a number of potential battlefield locations, as well as a number of advantageous terrain designs that can be exploited, such as: [*]Forests [*]Water [*]Entrenchments [*]Villages To play this map, you have only one task to complete, you must download it first! Enjoy. Refer to the readme for more information.

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751 downloads

Uploaded:12-17-2007

CoH v2.1.0.3 to v2.2.0.1 Patch - Russian

ru_2103_2201_patch.exe | 43.14 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge \'fatigue\' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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9000 downloads

Uploaded:11-18-2007

Enhanced Warfare Mod

enhanced_warfare_mod_012_ta.7z | 58.73 MB

enjoyment. For those of you that need a refresher in what this mod is all about, Revolucion09 is one of those gamers that like to play something that is a little different from the norm, so when skirmish maps started to loose there lure, he began work on a new mod that changes the basic gameplay and enhances it, with the hopes of creating a more addictive and fun game! [b]Some of the features that this mod has taken on are:[/b] Squad Sizes Increased, Changed their orders on Buildings, changed their Veterancy Values and Differences (Now Tanks don't "Increase" their damage if they're higher ranked, but they will move more efficiently on roads or have a better accuracy) Added features and enhancements to focus the strategy of players into the combat, and not much about resources, upgrades or buildings New Squads that give weaponry and tactic variations Squad upgrades to keep some elite squads for your self Intensity of game increased maintaining balance Weaponry enhanced for realism (for example M1 Garand fires like a semi-automatic rifle and not like bolt-action, or MP40 being dangerous at short ranges) Sight and Weapon ranges increased (tanks now don't fire up to 20 meters) Tank Penetration System: Health bars on tanks are now useless, since a single fire may penetrate armour And more! The Enhanced Warfare Mod will offer an interesting change from what is currently available; Let the anticipation of a whole new [i]Company of Heroes[/i] experience take hold and start your download now, and be prepared for the adventure that awaits. [b]Some of the changes in this version include:[/b] Adjusted Accuracy of tanks against moving Infantry Increased Base Fuel Income for all Players (as Tanks are easly destroyed sometimes, they should be more in the battlefield) Reduced Infantry Upkeeps Increased AI's capture rate in early game Forced AI to do some tasks in early game (Capture tasks, buy recommended squads when beginning, building and some upgrades which are chosen randomly) Incrased AI's base difficulty (Now AI is Challenging somehow) Added realistic and balanced values when tanks and armoured cars attack infantry in cover. Infantry in Cover now is very important to survive. [b]Some of the fixes included are:[/b] Fixed Allied and Axis Engies when getting Flamethrowers Increased Buildings resistance Fixed Bunkers Costs Increased AT, Bunkers and Flak Guns resistance Fixed bug on Ostwind Penetration values Fixed Panzer Elite bug when non-building Refer to the readme for more information.

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7229 downloads

Uploaded:11-09-2007

Commando's Pack

commandos_pack.zip | 70.73 MB

busy as you fight your way to total victory! [b]The maps and features contained include:[/b] [i]Bridges and Metals[/i] 8 player map. Skirmish/Multiplayer The stations in the middle are important. Munitions in front of the big bridge are a must. [i]Midnight War[/i] 8 player map. Skirmish/Multiplayer. Big ressources for a big war. Three routes on three bridges. Takes place at night. [i]River's battle[/i] 8 player map. Skirmish/Multiplayer. HQ has good protection. Control of the six bridges is a must, so getting to them should be high on your to-do list. [i]Night Attack v2[/i] 4 player map. Skirmish/Multiplayer This is mission 7 in the single player campaign. It's the developer's opinion that this makes a great MP map. As you can see, all of these maps are Multi-Player, and all but one are eight player, with one being four player, so get a few of your buddies together and increase your [i]Company of Heroes[/i] gaming experience with the Commando's Pack!

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3452 downloads

Uploaded:11-05-2007

Deadlake

dead_lake.zip | 8.65 MB

this developer, he asks that you not be to hard on him; It would appear that he has does a fairly good job of creating a WW2-esque townscape. Deadlake also comes equipped with two regular bridges and one foot bridge, there is also a knee high path through the water. Refer to the readme for more information.

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803 downloads

Uploaded:10-15-2007

CoH: Opposing Fronts v2.1.0.2 Patch - Italian

it_2101_2102_patch.exe | 5.23 MB

as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

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4245 downloads

Uploaded:10-06-2007

Desert Tactics

desert_tactics_vof.zip | 12.64 MB

update as much as it is an update to make this map [b][i]Opposing Fronts[/i][/b] friendly! [b]One of the secondary changes made to this map include:[/b] The map can be used with all four Armies: British Americans Axis Panzer Elite The Black Elite Tiger has been replaced with the King Tiger Some new visuals have been added to the map [b]The command abilities are as they were before:[/b] British Super Charged Artillery Improved Emplacements Creeping Barrage Hull Down Panzer Elite Double AT Road Block 88-Deploy If you're new to Desert Tactics, or need to a refreasher, then read on. A lot of fun, as well as some serious battles will be on the artinuary for this day, be prepared for a long raging, possible bloodbath! You will receive 11 abilities in Desert Tactics, seven of these will be displayed in the game, however the first three for each team are not, these are: Allies: Ability to capture points with vehicles Ability to allow riflemen to build defenses Ability to build Howitzers Axis Greater line of sight around control points The [i]Fortify Perimeter[/i] ability Ability to build the 88mm Flak 36AT/AA gun There are also special control points available: There is one point to receive random Armor reinforcements One point to receive random, Support unit reinforcements (snipers, Armored cars, etc.) Controlling all four center points will provide special rewards: Allies: Air Raid every 5 minutes Axis: Receive a reinforcement of an Elite (Black) Tiger Ace (one for each player) every 8 minutes [b][i][u]Some important information on this download:[/u] If you HAVE Opposing fronts or patch v2.1.0.0 or higher DOWNLOAD this version of Desert Tactics If you HAVE the Original Company of Heroes with patch v1.71 or LOWER DO NOT Download this version[/i][/b] Refer to the readme for more information.

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4224 downloads

Uploaded:09-09-2007

Every Tank Buildable

every_unit_war.rar | 1.83 MB

they can also build your tanks....and lots of them. In short, for those of you that thrive on big-time Armor-Action, and want a mod thaat lets you and your opponant create huge armies of heavy or light tanks, aswell as many infantry squads, then you are going to want Every Tank Buildable! This mod comes with two files (The names have no meaning, apparently, it's just a way to identify them): Super_Tank Changes the tank depots for both the Allies and the Axis, so you can build any tank, and as many as you can within the pop cap for the map and resources you have. Super_ Tank_Allies Will increase the Pop cap of COH skirmish maps to a max of 600, and has increased the resources given out by each point, weather fuel, strategic or munitions. So you can have an army of 50 tanks, or 500 infantry.....you chose your method of eliminating your enemy. If you want a blood bath with large armies of armor, or if you are looking for a break from the Infantry only style, then your search is over; Good luck and Happy Gaming! Refer to the readme for a whole plethora of information and instructions.

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3774 downloads

Uploaded:09-03-2007

Borderclash

borderclash.zip | 3.23 MB

through another day, another chance to get out of this godforsaken war and go home to my family...but it's not really up to him, it depends mainly one me seeing the enemy before he sees me; I bet this was nice countryside before the Germans...before the fighting...before the bombs...Yup. Another day in Paradise. Introducing a first time CoHFiles developer, LaggKiller, who has provided his creation for you, the CoHFiles community to enjoy! Borderclash is sure to keep you on your toes as you continue on with the [i]good fight[/i]. So strap on your boots and lock-n-load, prepare yourself for a 4 player skirmish map, with the same objective as always...do onto them before they do onto you! If you're feeling lucky, start your download now soldier! Refer to the readme for additional information.

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6775 downloads

Uploaded:08-12-2007

Cliff Conflict

cliff_conflict.zip | 6.49 MB

seems to hold any major strategic value; This is another Infantry only map, with plans to make another version if this is received well by the community. Be sure to enjoy the terrain. Once you load this map, players will be forced to refine their infantry skills and be encouraged to use such things as barbed wire and sandbags due to their heightened value. Strategy is the name of this game, if you think you have what it takes to outclass your opponants, start your download now! On a side note, this map was the subject of a personal contest between ·Col. Clark· and $ TEXAS $'s [file="81901"]Main Street[/file]. A collaboration between the two developers might make for a great map...[i]hint hint[/i]. Refer to the readme for more information.

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1008 downloads

Uploaded:07-31-2007

TaskBar Toggle On/Off Tweak

autoexec.lua | 1.74 KB

Tweak[/file]. If you're just joining us, and you agree with most of us, that the taskbar showing up in images takes away from the image, and just looks rather crappy. EL Furreto has created a fix for this! Now you can have your image without having the HUD obstructing half of it. Toggle Taskbar is as easy as pressing a couple keys, then once you decide that you want to have it back on your screen, just press another set of keys, and voila! The only thing to keep in mind is that the curser remains on the screen, but thats it. Short and sweet. What's new in this version? Well, the most notable is that the keys to press to [b]activate[/b] [i]Toggle Taskbar[/i] has changed: [*]Alt + S = will show the taskbar [*]Alt + D = Will Hide the taskbar [*]However, this download does not remove the Teamcolor (blue / red pattern on tank & building) Refer to the readme for more information.

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5424 downloads

Uploaded:07-29-2007

Coasts and Climbs

coasts_climbs.zip | 17.52 MB

and that it does. This may be a four player map, but the potential for bloodshed that can ensue will make it seem like there are ten times that playing! The fun will go from a coastal scene to that of a hilly landscape, with plenty of time and opportunity to reign terror and destruction on your opponant, If you think you have what it takes to walk away with bragging rights, then start your download now! Refer to the readme for more information.

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4634 downloads

Uploaded:05-03-2007

Heavy Tank

heavy_tank.zip | 1.25 MB

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1391 downloads

Uploaded:04-27-2007

One Way Out

mp_onewayout_v1.zip | 7.78 MB

on the map. Control it and defend it well because your enemy will definatly be plotting to take the point. A great infantry and light armor battle awaits. Extract the files to THQ/Company of Heroes/WW2/Data/Scenarios/MP

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5426 downloads

Uploaded:04-27-2007

North Point Nazis

npn.rar | 9.36 MB

and have already held off one American attack. Now the yanks are going for a second push. The map supports both annihilate and victory point game modes.

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3023 downloads

Uploaded:04-27-2007

Pantano

mp_4p_pantano_v1.3.zip | 7.89 MB

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1866 downloads

Uploaded:04-27-2007

Hunters Field

hunters_field_2p.7z.7z | 9.61 MB

Download

1222 downloads

Uploaded:04-27-2007

Heilkraut

4p_heilkraut_v1.2.zip | 5.69 MB

instructions: Copy all files in YOUR_COH_INSTALLATION_FOLDER /ww2/ data/ scenrio/ mp

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6122 downloads

Uploaded:04-27-2007

Ruins

mp_ruins_6player.zip | 14.99 MB

in...\\THQ\\Company of Heroes\\WW2\\Data extract \"MP\" in the folder : .....\\THQ\\Company of Heroes\\WW2\\Data\\Scenarios

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2777 downloads

Uploaded:04-27-2007

French Village

french_village_v1.zip | 4.75 MB

capture the other side of the village. This map is a mix of urban warfare, Forest warfare, open fields and farms.

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3053 downloads

Uploaded:04-27-2007

Duel D-Day

duel_dday.zip | 451.65 KB

in YOUR_COH_INSTALLATION_FOLDER /ww2/ data/ scenrio/ mp

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1175 downloads

Uploaded:04-27-2007

Ste Mere Eglise

ste_mere.rar | 4.66 MB

due to sabotage on the railroad, the allies are free to directly engagethem without fear of attacking a superior force. :Installation Directions: Place into the mp Folder in C://WWII/Data/Scenarios Version changes in 1.3 -added more hedges in the town and straightened existing ones -added destroyed convoy at fuel point on german side -added lake and bridge in front of the german bunker system -straightened roads and added signs -alligned and reinforced Dragon\'s teeth near German side

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3808 downloads

Uploaded:04-27-2007

Battle of Hill 101

battle_for_hill_101_1.0_evil_woody.zip | 11.72 MB

attempt to capture as many points surrounding the hill to make up for the loss. Installation Simply add the level files within this folder to your \'COH-> WW2 -> Scenerio -> MP\'. (Create \'scenerio\' within COH folder and also \'MP\' within Scenerios folder afterwards. Then open the game with the new shortcut using the normal method (-dev, in user path ect.)

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6611 downloads

Uploaded:02-21-2007

Burning Wrecks Mod

burningwrecks_v2.0.zip | 629.84 KB

fire effect to wrecks. Time of this effect is about 100-120 seconds. It works with any mod or you can run it as separate mod too. ============= v2.0 Changes: ============= - fixed animation problem - it randomly adds 2 different burning effects. 1. default COH effects, it last about 120 minutes 2. big smoke and fire effect , it last till wreck lives

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3837 downloads

Uploaded:02-01-2007

Radeon's Battlefield Mod

battlefield.rar | 1.08 MB

distance, or the garand and carbine shooting as a Kar98! Hopefully now the garand shoots as an automatic rifle. This mod is for those who like realism (specially realism) and its designed for instant action. Features: You don't need to waste time building your base. *Buildings are free and direct construction. Except the quarter_master that costs 300 manp. The phase upgrades for axis are cheaper now. *Resources and victory points are faster capturable. As well costs of all units and vehicles changed and waiting time reduced. *Units have increased sight range, US squads and Volksgrenadier are composed by 9 soldiers. Grenadiers 7. Stormtroopers and Rangers 5. Bazooka Squad 3. *Greyhound and Puma are still individual. *Mortars, Machineguns and AT Guns have in total two men for each. *Tanks were not alone, now every tank has 3 infantry soldiers to defend from hidden bazooka soldiers or other threats *Motorcycle and Jeep are greater. *Tanks Speed, armor resistance, turret speed and other things are changed. *Costs and Time are changed. *All guns data changed: -Range -Reloading frequency -Damage -Accuracy -Recoil -Suppression -Cooldown times -Armor penetration (for tanks and AT guns). -Artillery damage. *Added an Assault Squad for US. That has Thompson leader, and BAR. *Added a Scout with high sight. Useful for mortars, artillery, planes, far objectives, buildings, etc. *Added a Grenadier Heavy Squad with Light MG42 and MP44 SubMG. *Added Bazooka Squad for both teams. *Dead bodies and broken vehicles stay longer (not forever though). *All Vehicles now have a gunner included. *Pioneers and engineers have sattle charges. *All weapons have increased shooting range. Some of them as mortar, can reach further that what can they see. So you need to use the scout. to spot objectives in far places. *Sniper haven't got the camouflage. The scout does*. *Grenades for US are in Quarter building. *Pioneers and Engineers are directly built. *Many more things that don't come to mind yet. *All units have limits. *AI Tweaked.

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535 downloads

Uploaded:07-01-2012

Conde Sur Noireau

condesurnoireauredux.zip | 6.02 MB

HunterTwo\'s permission, I have made a number of balance and pacing modifications to the map such as: 1. 2 out of 5 vehicle bridges are wrecked, which focus early conflict around city hall. 2. 2 out of 4 infantry bridges are wrecked, which stresses the importance of controlling the center vehicle bridge to gain early access to high fuel and manpower nodes. 3. City hall and monestary capture points control road access; players must capture these points to build on the roads inside town as well as capture fuel nodes. 4. Resource nodes in players\' starting areas are now low/medium, which discourages base turtling. Whomever controls both the north and south islands will likely win. 5. Lastly, made a number of tweaks to the terrain to lessen congestion in the town and increase realism.

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243 downloads

Uploaded:07-01-2012

V3C

v3c.zip | 5.64 MB

Download

249 downloads

Uploaded:07-01-2012

u38w3d3

u38.zip | 8.12 MB

were reachable only by infantery, but I had to release most of it because AI poor path pathfinding. U38 means nothing. It s just a code for myself to know on wath version of the map I playtested. Enjoy.

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286 downloads

Uploaded:05-07-2012

Carentan

30carentan.rar | 9.27 MB

have trouble or something please contact with me.

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220 downloads

Uploaded:05-07-2012

Karte a7

karte_a7.zip | 15.49 MB

Bltzkrieg-mod rules!

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526 downloads

Uploaded:03-29-2012

El Alamein (Battle of Africa)

21el_alameinbattle_of_africa.zip | 2.49 MB

found themselves draw even at a stand still and both pushing hard to find a way through the front lines.

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277 downloads

Uploaded:03-23-2012

El Alamein

el_alamein_files.zip | 2.44 MB

found themselves draw even at a stand still and both pushing hard to find a way through the front lines.

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281 downloads

Uploaded:02-29-2012

Concentration

concentration.rar | 1.4 MB

Download

725 downloads

Uploaded:11-20-2011

World War 1

worldwar1_mm.zip | 2.37 MB

man power and a medium amount of Munitions and Fuel point highs on both side of no mans land, Trenchs are on both sides of the map. -The only known issue is that the trenches are to slim to let pershings and King Tiger though, all other Armor should have no issue. -happy fraggin\' leo196

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238 downloads

Uploaded:08-02-2011

Desert Train (4 Players)

desert_train_4_v1.0.zip | 1.96 MB

the central bridge, and eventually move into the opposing players territory. There is a footbridge on both sides of the map which players may use to transport infantry.

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429 downloads

Uploaded:07-17-2011

Cite Normande

4p_cite_normande.zip | 5.6 MB

footbridges and three destroyed bridges. The best resources are in the town, but there are some dropped resources too with weapons available, so looking for them !!! You have got a truck near each HQ. 29 sectors, 9 munition, 6 fuel, 14 manpower.

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250 downloads

Uploaded:06-22-2011

Port Marly

6p_port_marly.zip | 5.26 MB

footbridges - one indestructible bridge for vehicles - one destroyed railway bridge between HQ 1 and 4 - and a path on each river bank. Plenty of buildings for soldiers. Some available mortars, MG42, Pak38, two Flak88, bunkers, and somewhere dropped ammunition and fuel resource. 43 SECTORS ( 11 fuel & 11 munition - 21 manpower ) - very large map -

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204 downloads

Uploaded:06-22-2011

Hard Battle

hard_battle.sga | 8.15 MB

is an open hilly area down through the middle of the map leaving this area better for tank players. This map will suit all types of players. It is a well balanced map with some suprises in store! Enjoy

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89 downloads

Uploaded:06-21-2011

The Desert

the_desert.sga | 1.59 MB

Download

103 downloads

Uploaded:06-21-2011

Omaha beach 2p

the_beach.sga | 1023.45 KB

Download

341 downloads

Uploaded:06-21-2011

8p Achelous River

achelousriverv3.zip | 6.19 MB

. right side island joinned by a hill with 2 towers for defending area / fuel point. More detail added life given to map truckers round doing deliveries. Other changes to make map / area is lived in and has even been attacked. Even a plane crash Even washing lines round lol.. Loads more done to map to. Minor changes to many to list to be honest.. But you must fight the main island or you could loose the battle be quick to get an edge. Map is made for skrmish in mind with friends. To get best out of map in that mode put AI on expert mix the sides up. To really really get best out of map get 8 friends togeather then the map comes in its own.. Enjoy FLETERIC1975 GAME MANE: JIMMT1975 look out for me :)

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529 downloads

Uploaded:04-29-2011

D-Day Utah and inland

dday_utah.zip | 4.3 MB

wanted to make a map with some realism on the distances, so the vehicles are very priced, and fast counter-attacks can break a line of defence in they are used wisely. You have a lot of cover and amush places in the Bocage and the Swamps, so a nice infantry force should be enough to hold the line. I Highly recomend playing it with the Normandy 44 European Theater Mod from sweeten2213. It\'s a great tool when you want some extra realism. It lacks some detail on ground, but i wanted it to be playable whit lots of units on it. sorry if i mistaked on the english, it\'s not my native lang. enjoy!

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227 downloads

Uploaded:04-11-2011

Raw - Killed in Revenge

raw.zip | 2.44 MB

Download

2013 downloads

Uploaded:01-28-2011

Huge 2- 8 player map

operation420v1.rar | 23.77 MB

Nice choke points! Hidden areas of surprise attacks! Please leave your comments or you can find me at www.rubberduckygaming.com Enjoy![/quote] As the Author notes, this is a typical map designed for playing against the AI with masses of choke points etc to assist in static, bunker based gameplay.

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1528 downloads

Uploaded:01-15-2011

River of Tears

river_of_tears_1_1_mm.zip | 2.62 MB

map and wanted to submit something for review and suggestions. It works well with Eastern Front MOD too. The premise is the Germans have established a fortress town. Well defended. There are 2 paths across rvier. Netiher can be destroyed. I find it funnest to play as Germans and have one other German ally. The try and win against 3 Russian or mixed allies.[/quote] River of Tears is a 6 player map, divided into two halves. The bottom has more resources, but the top is defended by half a dozen 88\'s, artillery pieces and mg bunkers covering the only paths over the river. This is very, very definitely a skirmish only map. The top will always win if the artillery pieces are manned (which the AI doesn\'t know how to do) - Freyr

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577 downloads

Uploaded:01-02-2011

2p Valley of Death

2p_valley_of_death.zip | 1.9 MB

invisible. From the Author:- [quote] Hi, thanks for looking at my map. I recommend you play against other human players as unfortunately I haven\'t had the time to get the AI perfect, so occasionally they may tend to stay in one place and spam troops ;) I\'ve put in a bit of detail, and the map runs great and works well. have fun :)[/quote] The AI struggles, as it can\'t build a base to tech up, and humans will just likely just mass mortars. A mortar at the HQ can drop mortar bombs on the middle of the map, and obviously that holds true for the reverse. Holding the middle with a MG and then bringing up a few mortars ends this incredibly quickly, and both mortars and MG\'s are available from supply drops in your the base and top corner. - Freyr

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1218 downloads

Uploaded:12-29-2010

Von Boccia\'s map

vonbocciamap.rar | 3.93 MB

actually a pretty good looking map. However, it\'s marred by 5 flak 88\'s, a dozen flak38\'s and a trio of morter bunkers on the Axis side of the map which make it virtually impassable for the Allies against a competent player. The Allies have a dozen supply drops with attendant MG\'s and morters. This means that the allies don\'t so much tech up, as start at full tech, thanks to starting with several hundred fuel and a thousand or so in munitions. I think this map would be very good without the extras lying around the map. As it is, this map is only really good for skirmishes vs the AI. - Freyr

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1218 downloads

Uploaded:12-19-2010

Ablis 4 player

4p_ablis_sga.zip | 6.29 MB

looking very nice visually while providing excellent cover for infantry. In terms of construction, this has to be one of the better maps that we have on the site. There is a reasonable amount of fuel on this map ( 2 x Medium, 3 x Low ), however it\'s nicely spread out and excellent use of cut-off points make this map very interesting to play. Munitions are plentiful, without being overdone. ( 6 x Medium, 2 x Low ). Likewise, the Victory points are spread out across the map, making it difficult to easily hold all of them. This is a brilliant map, certainly one of the better ones that we have on the site. It\'s recommended for both multiplayer and skirmish play.

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1097 downloads

Uploaded:11-05-2010

For Friends

4p_desert_ambush.rar | 6.37 MB

first complete release, \"For Friends\". The map also known as \"Desert Ambush\" is, as the title indicates, located in a desert environment and was built with a main focus on fun gameplay. [b][u]Staff Impression[/b][/u] I\'ll get the negative side out of the way first, if you\'re a fan of graphically stunning maps this one isn\'t for you. The map displays a desert combat as plain as these usually are. Leaving the graphical aspect aside though, the map scores where it really matters, in the gameplay. There is open range for lots of fun tank battles, enough cover for your infantery, and it is perfectly balanced for your multiplayer/LAN experience. [b][u]Summary[/b][/u] Be sure to give it a try, you won\'t regret it. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1678 downloads

Uploaded:11-05-2010

6P_Gazala (beta 1.41)

6p_gazala_beta1.41_gr_map_installer.zip | 10.96 MB

developer Playmobill has seriously sat down and spent quiet a while working on this, the map itself is mostly desert with a couple of small factories along the right coastline with each team starting in diagonal corners from eachother. The left hand flank of the map is mostly desolate with some trenches for defence while the right hand side is split into two different factories with the coastline on the furthermost right flank. Historicly the allies where eventually beaten by the African Corps under Rommels command due to lack of armour support, do you think you could change that outcome? This map can be played in both annihilation or capture the flag modes making sure there is always many different ways to win a match. Note that this map is still in beta stages so any comments at all will be valued, things that you think could be done better or changed slightly, anything you think could add to the map will be appreciated. [b][u]Staff impression[/u][/b] This map looks great. You can tell by the screenshots some time has been spent making sure even the small details like 24 hour lighting have been taken care of, even with the repetative textures of the sand covering half the map Playmobill has managed to make it look great. The gameplay can accomidate many different play styles ranging from rush tactics to heavily defendable locations such as the left and right flanks. Overall it looks like a great map, even though its still in beta testing. Some advice i could offer could be to vary the cliffside somewhat, put a couple different ones it to make it look a bit more mixed, some more craters may also add to the overall effect, Other than those it looks and plays great. [b][u]Summary[/u][/b] Dont leave this map waiting, download it today and play for yourself, when your done though come back and let Playmobill know what you think of his hard work. Download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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1366 downloads

Uploaded:10-30-2010

Carentan_4P_Fight_For_A_City

carentan_4p.zip | 3.05 MB

everybody. Defensive players can dig in at the bridges, tank players can make a flanking attack, and infantry players can push through the town. Either way, it\'ll take a mix of strategies to win, or else you\'ll wind up getting outflanked. [b][u]Staff Impressions[/b][/u] Not a bad port, especially since it\'s actually a remake. In addition to the CoD map itself (located at the center, on the island), it features a number of other locations to do battle, including some orchards and islands to the north and south. While it\'s a bit lackluster graphically, that can certainly be fixed, and certainly doesn\'t detract from the map too much. [b][u]Summary[/b][/u] Not a bad job at all on something we haven\'t seen here before. Keep it up, and a V1.2 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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775 downloads

Uploaded:09-01-2010

BlackForest

blackforest.zip | 3.05 MB

is suited more to the infantry players who will have an advantage being able to navigate through the trees easier than say an armoured force, the water across the roads ensure that any vehicle daring enough to travel along those routes are easy pickings for anti-tank units and mines. Keep track of your units in the mist or run the risk of finding your opponent launching sneak attacks against your base. [u][b]Staff impression[/b][/u] This is a rather well made map, good object placement, good enviroment (great use of fog in my opinion), good use of textures and splats, no repeated textures, yep this map just about has it all. Only thing i could give advice for would be for more screenshots, people want pictures of the map not boring descriptions like these (jokes, jokes). But apart from that tiny drawback (which isn\'t even map related mind you) this map is certainly well done. [u][b]Summary[/b][/u] Overall this map has both great enviorment as well as a thought out layout. This one is definatly a keeper so download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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51 downloads

Uploaded:08-01-2010

Official Company of Heroes Fan Kit

fankit.zip | 10.49 MB

official screenshots for creating your own Company Of Heroes - Opposing Fronts fansite. [b][u]Staff Impression[/u][/b] Unfortunately, the release of this dating back to 2009 went fairly unnoticed by the majority of the community. While of course this kit can not take the task of creating the html/php files for you or finding a good server provider, it does nevertheless lay a good base for everybody interested in running his or her own place for the game. We would love to hear from everyone using this to initiate a links exchange with our page, so please feel free to contact us! [b][u]Summary[/u][/b] If you always wanted your own Company Of Heroes OF site, this is a must-have for you! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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963 downloads

Uploaded:07-16-2010

AchelousriverV2 4v4

achelousriverv2.2.zip | 6.12 MB

points, and some bugfixes as well. [b][u]Staff Impressions[/b][/u] These only serve to make an already good map better, and more playable for everyone. I think my previous review sums it up quite nicely: [quote] This is a well-done map, with an excellent means of preventing or at least stalling rushes (which is, if you ask me, rather an unfair tactic - personal opinion only, of course) until both players have had a chance to build up. That said, players should still watch themselves, as some of the bridges remain intact and can be crossed right at the beginning. Graphically, this map is very well-done, with marvelously varied textures and very good object placement, which makes it both fun to play and nice to look at (although doing this during a game is likely to get you killed - some advice).[/quote] [b][u]Summary[/b][/u] Quite a good map, and made even better with this update. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1158 downloads

Uploaded:07-12-2010

KMOD 1.35- Ultimate Balance mod

kmod_1.35ultimate_balance_mod.zip | 18.95 MB

Allied Airborne and Axis Terror doctrines more balanced with subtle tweaks to both the Allies and Axis factions, see the changelog in the readme for further details. [u][b]Staff Impression[/b][/u] The updated mod sounds quiet good, finally a bit of balance between these two doctrines. Airborne can now withstand more punishment, living up to their earned reputation of best of the best. While the Axis tanks are well and truly the superior war machine with increased armour accuracy. Overall a great update to this classic mod. [u][b]Summary[/b][/u] Whether you are dropping in from the sky or driving tracks through snow, this mod will surely change CoH for you. Well the war is ending by christmas so what are you waiting for, Download today. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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2591 downloads

Uploaded:07-07-2010

Shetland Bridges

shetland_bridges.rar | 2.97 MB

dynamic nature of the terrain means players who get complacent will be demolished. Tanks will be a liability on this map, which is almost perfectly suited to defensive warfare. [b][u]Staff Impressions[/b][/u] Very nice. I like the idea, that's for sure. Tank players had better watch out, because those tanks will be sitting ducks on the narrow bridges. Infantry will fare little better, for the same reason. Defensive emplacements are the order of the day, and a battle comparable to the Somme is to be expected. Watch out for flanking hostiles, or plant explosives on as many bridges as possible. Your choice, but be wary of engineers. Graphically, this map isn't bad either, with healthy variation in textures and good object placement. [b][u]Summary[/b][/u] Not bad at all. Praise the mappers and pass the ammunition, 'cause this map is gonna see a lot of it before it's played out! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1947 downloads

Uploaded:06-06-2010

Stalingrad river

stalingrad.rar | 1.02 MB

although there are some open areas near the middle where tanks come into their own. [b][u]Staff Impressions[/b][/u] Not bad for a first map, I'll say that much. If you're into low-impact, low-resource warfare, beware, because this map has "meatgrinder" written all over it. A war of attrition, first on the beaches and later on either side, is to be expected. Watch out for enemy fortifications, but be wary of rolling into the city area. Graphically, this map is quite good, with attention to detail and non-repetitive textures. Good object placement ensures that there will be plenty of opportunities for cover, ambushes, and carnage. [b][u]Summary[/b][/u] Actually quite good for a first map. Keep up the good work, and we hope to see more from Moesr in the future. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1882 downloads

Uploaded:05-19-2010

The All Around Mod

all_around_mod_setup.exe | 12.71 MB

Company Of Heroes in a few ways. Changelog: [b]Allies:[/b] - HMG Team, Sniper and Rangers added to Barracks. - Rangers have Thompson SMG’s, and can be upgraded with Flamethrower. Also have the Fire-Up ability. Can Re-Inforce via paradrop. - Radio squad, Lone Ranger squad and Medic Truck. - Radio squad, call in howitzer barrage + Airbourne infantry - Lone Ranger can Fire-Up, Semi-Hero unit (Lots of health) + Bren - Airbourne can Camo + Bouncing Smoke Pack - Airbourne Company can call in Elite Paratrooper Engineers - Added Pershing and Sherman Caliope to Tank Depot [b]Axis:[/b] - Defensive Doctrine can call in Nebelwerfer barrage - Blitzkrieg Doctrine has Paradrop Suicide Bombers and Ultimate Volksie Rush. - Grenadiers and Mortar team moved to Wermacht Corters - Blood Brothers added to second Building - Blood Brothers, Bundeld Grenade, One for, All for one and Mortar barrage ability. - Medic Truck added to second building - Tiger added to tank depot [b][u]Staff Impression[/u][/b] This is one of the few files I remember from my beginning days on this site...yeah, it has been that long. The mod has, as you could expect it, improved a fair bit. The most notable and enjoyable change is that the axis powers have been modded to a nearly equal level, finally guaranteeing a bit of more balanced gameplay. As he mentioned in the forums before, this mod is not about realism, it's several ideas thrown/put together. And he did a nice job at that, kudos to his fellow helpers as well. [b][u]Summary[/u][/b] Seeing how far the former beta has developed, this can be considered a safe and fun download. Enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1241 downloads

Uploaded:05-11-2010

Tank Wars

tank_wars.sga | 6.26 MB

with relative ease. Players should watch their backs, or risk being cut off by enemies maneuvering around them. [b][u]Staff Impressions[/b][/u] This isn't a bad map at all. The hedgerows add a nice strategic touch, as players have to watch their advances carefully. Be careful not to overextend yourself, or your forces will be cut off and annihalated. The map is graphically quite good, with good object placement and variation in textures throughout. Object placement produces a very nice "farmland" feel, making the map look like it belongs in the French countryside somewhere. [b][u]Summary[/b][/u] An excellent map for tank players. Watch your backs, lest you find a bullet in it. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1499 downloads

Uploaded:05-08-2010

Rural Rumble (8)

8p_rural_rumble.zip | 10.15 MB

creation. [b][u]Staff Impression[/u][/b] Of course, we all know the rather popular original map. The developer has heavily modified several aspects of it though and included a couple of senseful adaptions and expansions. While the first look has not significantly changed, you'll find yourself pleasantly surprised during gameplay. [b][u]Summary[/u][/b] If you liked the original, you will love this. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1106 downloads

Uploaded:04-20-2010

Traversant la Dordongne

traversant_la_dordongne.zip | 2.97 MB

along one front being the optimal (and only) strategy. The land bridge features numerous houses and defensive positions, and there is a small infantry bridge as well, providing a (small) opportunity for rear strikes. [b][u]Staff Impressions[/b][/u] This map is basically designed for trench warfare, plain and simple. Landmines, slit trenches, and bunkers/MG nests will be your best friends here. In the end, the team that prevails will be the one with more firepower, and who grabbed the most land first. Watch out for flanking infantry attacks across the footbridge, as that may dampen your efforts somewhat. Graphically, it isn't bad at all, with a good variety of objects. The texture is a little repetitive, but the objects do an excellent job of offsetting that. [b][u]Summary[/b][/u] Trench warfare fans will like this map. Enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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847 downloads

Uploaded:04-20-2010

Vire River Valley

6p_vire_river_valley.zip | 7.41 MB

the additional headquarters. The ingame mapname is "Flusstal Vire (6)".[/quote] [b][u]Staff Impression[/u][/b] Making this map to playable with more players may be a good idea, more players = more fun. Still I could say that 6 players is a bit too much for this map size, but adding extra player slots means that you can play on this map with 5 players instead of 3, and I think that bridges and at middle area will be full of units while making an assault to enemys side of river. [b][u]Summary[/u][/b] Its very simple; one of most played maps is now playable with 6 players, go ahead, download and have a good game with even more people than you have use to! [img]http://screenshots.filesnetwork.com/65/others/network-passport-jannev.jpg[/img]

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2788 downloads

Uploaded:03-29-2010

Reikshaw Island

reikshaw_island.zip | 21.14 MB

value. [b][u]Staff Impression[/u][/b] As soon as you start playing, you will notice there are no houses of any kind, a tactical disadvantage striking both sides. It is easily compensated by the amount of pine forrests and canyons though, which do require you to play strategically in order to lure your enemy into one of various possible deathtraps. Due to this layout, you will find the map more enjoyable if you prefer the infantery side of the game, as for vehicles it is obviously less suited. [b][u]Summary[/u][/b] A fair bit of loving detail has been used on this island map, without losing the focus on the gameplay either, which is always in for a great mix. Download and enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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547 downloads

Uploaded:03-27-2010

2p_Yelnya _Smolensk

2p_yelnya_smolensk.rar | 6.65 MB

cleared from forest) in Russian. Yelnya became the location of the Yelnya Offensive, the first successful offensive operation of Soviet troops in the Great Patriotic War. This is a 2P map, with 4 bridges, one of which is infantry-only. [b][u]Staff Impression [/b][/u] Very well done, to say the least. This map features good object and texture placement and variation, and should be fun for players of all strategies. Tank players may want to watch out, because those woods and narrow roads are excellent for ambushes. Some fierce fighting is in the offing with this map, but guard your flanks well, or you may end up just rewriting history. My only beef? This map seems a little big for 2P, but I don't think that's too big of an issue. Maybe a 4-8P version is in the works? [b][u]Summary[/b][/u] A well-done map, and one any fan of CoH should enjoy. Move out, comrades! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1354 downloads

Uploaded:03-19-2010

AxisCity 6p RC2

axiscity1.3.rar | 5.22 MB

textures around the town are still somewhat bland and noticeably repetitive. Perhaps something to fix for V1.4? -CanadianBorg P.S. Resistance is futile, eh?

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2152 downloads

Uploaded:03-07-2010

Forrest Maze

the_forrest_maze.zip | 2.3 MB

overwhelmed by infantry and tanks following one of the many forest trails. This map has few open areas, but it's also impractical for defensive players because your base is wide open from multiple angles. So this really is an infantry and support map, as the infantry can choose their path and the artillery will back them up. Now for my usual complaint: textures. The map is plastered from top to bottom with the same texture, and it really shows despite the thick forest cover. Seriously, vary the textures a little, even if only a little. Also, around the edges of the map, the splines don't join up quite right, producing roads that have been chopped up into blocks. This map has a lot of potential. It's fun, too, if you're willing to look past some of the graphical stuff. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2723 downloads

Uploaded:02-15-2010

The Valley Below 4p

the_valley_below.sga | 3.27 MB

advance past the river will most likely win. But the river will be home to some fierce fighting, that can be guaranteed. First, there's still large blank areas with the same texture plastered on with nothing but a few trees to break it up. Try varying the texture a little in those areas, even if it's something so simple as dirt patches or crater decals. I rail on and on about this almost whenever a new map comes in, but that's because it's very important to the aesthetics of a map. All in all, this map isn't bad. Fix the textures, maybe make the forest a little thicker so that tanks have to follow the roads, and you'll have something here. -CanadianBorg P.S. Resistance is futile, eh?

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545 downloads

Uploaded:01-30-2010

2p Cochon du Lait ToV

2p_cochon_du_lait_tov.zip | 9.52 MB

(see screen shots) -Fortifications(light and heavy cover) were added to the supply dump near the VP and the +16 Muni in the SE corner.(see screen shot) -Light cover in the form of bushes and trees was added in several places. -The bunker in the NW corner has it's health adjusted, it is now 40% full health. -Some objects were adjusted for pathing issues. -(2) holes were added to the stone walls in the graveyard. (see screen shot) -Some sector layouts were adjusted slightly. -Several areas received added art (splats and splines) Version 2.0 Change Log: - Both top right and bottom left Strategic sectors were widened to touch the (+10)Munitions point on either side. Now it is much easier for players to gain resources from either side of the map and not feel stuck with one side over the other. -The actual capture points in the same Strategic sectors were move closer to the middle to make them easier to cut off. The other (3) Strategic capture points were moved slightly to balance the new change. -(2) shot blocking hedges were added in the North and South so that the the most northern house in the middle and the southern most house in the middle, could only fire on one of the outside Strategic capture points. -Pathing issues were fixed in the graveyard and near the bunker and trench. Most objects on the map were also adjusted to take up as few "pathing squares" as possible. -Light and heavy cover was added to several areas. Map testing thread: http://www.gamereplays.org/community/index.php?showtopic=355877 [/quote] -Lint

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1711 downloads

Uploaded:01-28-2010

Highland Defence - V3 (8)

highland_defence_v3_8.zip | 8.07 MB

however, seeing the map has a stormy setting and there's a fair bit of variety in the layout (town, industrial buildings, railway track and missile base) that's something you can easily overlook. Enjoy the battle! ~Pille

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720 downloads

Uploaded:01-23-2010

Jinamgo's First Map Pack

jinamgos_mappack_1.rar.rar | 4.3 MB

one complaint: the textures. In some areas, the same bland texture covers swaths of land, making parts of the map rather unappealing to look at. But, all in all, they aren't bad maps at all. -CanadianBorg P.S. Resistance is futile, eh?

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2883 downloads

Uploaded:01-23-2010

Bridge 2p

bridges.rar | 4.94 MB

a fair amount of street fighting as well. I have a couple of complaints: First, the grass texture. Would it hurt too much to add a little variety? Second, the town: Most towns don't have buildings set back so far from the streets, and there definitely aren't huge swaths of grass around buildings in urban areas. Third: The roads. Most roads back then didn't have lampposts lining them every few meters, and country roads were almost never cobbled, unless they were built by the Romans. All that said, this map looks like a lot of fun and will be even better if the author makes a V2. -CanadianBorg P.S. Resistance is futile, eh?

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277 downloads

Uploaded:01-09-2010

World War II

noob.jpg | 375.13 KB

sure makes a nice wallpaper if your PC/laptop is held in a world war 2 like style. This might as well make a good loading screen for custom maps and modifications, due to the image's resolution it's mainly a good wallpaper for laptops in 15' and 16' format. [b]Note: Due to the bug with the developer database, all newly added developers show up as "SoundLizard". The author of this file is user Schmidt94.[/b] ~Pille

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2465 downloads

Uploaded:01-09-2010

Martainville

2p_martainville_1_0.rar | 8.79 MB

surprisingly well on this map underlining its level of quality. Further details can be found in the readme file. Be sure you add this to your collection! ~Pille

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1450 downloads

Uploaded:01-06-2010

Bärenschanze

brenschanze.rar | 11.32 MB

make it not only an absolutely worthy addition, but also one big deal of eye candy. This is a must download for everyone who roughly enjoys custom maps. :) [b]Please note: The author of this file, unlike stated above, is not funnyme but TheSphinx. Due to problems with the developer database I have no possibility to edit this right now but will as soon as it is available again. I appologize to author and uploader for the inconvenience.[/b] ~Pille

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1771 downloads

Uploaded:12-11-2009

THE ISLAND

the_island_map.zip | 845.98 KB

Iwo Jima and similar pacific battles from world war 2, this is for you. Unfortunately the author has not included any screenshots, but that will just increase the excitement. Check it out! ~Pille

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1207 downloads

Uploaded:11-30-2009

willkommen_in_deutschland

willkommen_in_deutschlandv2.sga | 2.46 MB

map is constructed in such a way that, to win, the player has to control the crossings, of which there appear to be three. Player 8 gets a defensive bonus in this particular map, while the Allies get loads of extra manpower. All that said, there's a couple of issues with this map: First, the textures. I know, I know, I harp on it and harp on it, but the truth is I have to. Everywhere there's grass in this map, it's the same grass. At least it isn't the standard, half-dead yellow grass, but a little variety wouldn't kill anyone, would it? The author has also said there's some issues with phantom weapons and AI pathing, primarily the Allied AI congregating about half his units at the locks while the other half pushes forwards. All that said, this still looks like a good map, and is certainly worth a try, and perhaps a v1.1. -CanadianBorg P.S. Resistance is futile, eh?

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2977 downloads

Uploaded:11-26-2009

Fight For Your Life! MOD-TOV 2.601

ffyl_0.95.zip | 49.47 MB

damage from rear attacks. - Weapons have more range and new stats - Doctrines will be unique and specialised - more units/buildings - adds depth to the game (Pls Try Axis Defense Doc., and dont miss the truck in krieg barracks ) - more upgrades (eg Kampfkraft centre) [/quote] So hit download and try it out today!. -Lint

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1769 downloads

Uploaded:11-25-2009

Ewiger Krieg MOD

ewiger_krieg_8109.rar | 6.94 MB

Download

1349 downloads

Uploaded:11-11-2009

Powerful Allies

killer.zip | 95.76 KB

details. -CanadianBorg P.S. Resistance is futile, eh?

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1311 downloads

Uploaded:11-04-2009

KNG-Grounds

53kng_groundsv2.8.zip | 7.05 MB

of artillery and air support before you go on any sort of offense. Just my thoughts. Visually, this map looks good, but the concrete sections could be demarcated a little better from the rest of it. Also, there's a bit of texture stretching in some sections. Also, Stefff has asked all of you to comment on anything that could be improved. -CanadianBorg P.S. Resistance is futile, eh?

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1531 downloads

Uploaded:10-19-2009

6p_Berserker_Hav

6p_berserker_hav_v1_0.zip | 11.54 MB

from the previouse v0.9b 6p_Berserk_Hav, for full changelog please read the README. This map will be somewhat more intense obviously than the 4p version, but the sectors has not been fully tested, it might be so that one team has it better than the other. Please test it for a couple of round before giving good feedback as to what needs to be changed (if any). Please enjoy!

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2165 downloads

Uploaded:10-14-2009

Normandy 1944: European Theater

n44_et_zip1_update.rar | 456.59 MB

historical accuracy and realism. Weapons do (and spread) their damage more realistically, any member of a tank's crew can be killed, infantry will behave like humans rather than robots, and all sorts of other good stuff (read the readme for a more complete list). These three files are all required to play the mod. Download them if you like this mod, as this file is only part 1. ================================= Download Links (all three parts required. Multiplayer support included) ================================= [url="http://www.filefront.com/14624239/N44_ET_zip1_update.rar/"]Part 1[/url] [url="http://www.filefront.com/14623921/N44_ET_zip2_update.rar/"]Part 2[/url] [url="http://www.filefront.com/14624087/N44_ET_zip3_update.rar/"]Part 3[/url] Also, don't forget to download the b1.4 patch, located [url="http://companyofheroes.filefront.com/file/Normandy_1944_European_Theater;105789"] here[/url]. Also included are some videos the author has created to showcase the mod. Enjoy! center{margin-right:auto;margin-left:auto;} -CanadianBorg P.S. Resistance is futile, eh?

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2143 downloads

Uploaded:10-09-2009

Monastery Hill

monastery_hill.zip | 13.15 MB

with many flanking oppertunities. I have taken a lot of time to make this a visually appealing map, but i hope this doesnt hinder game play in terms of the proccessing thats required. [/quote] This is one of those days when the evil uploaders simply steal my review words ;) On a more serious note though, while unfortunately no screenshots were submitted with this, the map keeps what the author is promising. This map is definately going to be a keeper for your collection, I recommend checking it out :) ~Pille

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1213 downloads

Uploaded:10-01-2009

Alphaville

6p_alphaville_fixed_axis.rar | 3.52 MB

out: First, the fact that the seawalls around the river are blotted out by the terrain. Second, the fact that the town roads fade right away into dirt when you leave town. Then there's the fact that the town, despite being in ruins, doesn't feel like it, as it just doesn't have enough rubble and debris in the streets. Where's the overturned bathtubs? Shattered furniture? Scattered possessions? That's just my take on this, but otherwise this map looks like it'll be a lot of fun to play. I love bridge warfare... *Evil grin* -CanadianBorg P.S. Resistance is futile, eh?

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1534 downloads

Uploaded:09-29-2009

The Corle Pass (6p)

the_corle_pass_2.zip | 20.59 MB

very well done, with good detailing on all parts of the map. This map will be a lot of fun to play, and promises some interesting games. -CanadianBorg P.S. Resistance is futile, eh?

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1877 downloads

Uploaded:09-11-2009

Normandy 44: European Theater

n44_et_beta_zip1.rar | 170.06 MB

links are included below. [quote] First of all, this mod works with Company of Heroes 2.600 plus any other expansion pack. To install, follow the next: 1) Download all 4 of the zipped files. 2) Unzip zip1 to your desktop 3) Place THE CONTENTS of zip1 into your main CoH directory 4) Do the same for zip2, 3, and 4 (they will merge into the main EuropeanTheater1944 folder) 5) Open up the main folder and read the readme (also includes installation instructions) 6) Right click on your CoH Shortcut, and choose "create shortcut" 7) Right click on the new shortcut and select "properties" - set the target line to read as the following : "C:Program FilesTHQCompany of HeroesRelicCOH.exe" -dev -mod EuropeanTheater1944 8) Rename the new shortcut whatever you'd like 9) Click on "Change Icon" inside properties, and "browse" to find the icon included in the mod folder - choose it 10) Then you're good to go!! The changes are in the attribarchive file. The data/scar folder also has a couple of things removed. To "swap out" the two versions, take the attribarchive file (in the "Archives" folder) and scar folder from the online files, and put them someplace. When you want to play online, switch the attribarchive file and entire scar folder (remember - there are some files removed, so you can't just paste over) with the regular version ones (make sure you put them someplace as well for when you want to switch back). WARNING!! I will not frequently update the online version, and the AI is not quite as good (nor is it as tested). Unless you plan on playing exclusively online, I recommend using the main version and swapping out the needed files if you want to play online. ================================================================================== Normandy 1944: European Theater is the Sequel Remake of one of the most exciting mods available for Company of Heroes: Tales of Valor. The mod focuses on realism and is a Total Conversion of the game, Including lots of new abilities, units, models, skins, strategies, etc. As main changes, we've got the next, but Check the readme for more specific information: -Command Trees revamped historically, based on real divisions of Normandy phase at World War II. Each Division now enables 16 command choices instead of the classic 6 the game offers! -Sub-Divisions: After you chose your main division/doctrine, you must chose one sub-division, which will enable specialized buildings with unique units based on the real Command you chosen, these units differ from each division/subdivision! -Realistically combat: As the game focuses less on building strategy, you will have to take care of more units, and of the battle it self, Infantry will act as infantry, will have a realistic fear factor, and will move depending of the survival of their leader, and much more![/quote] Have fun checking this out, don't forget this consists of [b]4[/b] parts you will [b]need[/b] to play this! ~Pille [b]Downloads:[/b] [url="http://www.filefront.com/14482347/N44_ET_Beta_zip2.rar/"]Download Part 2[/url] [url="http://www.filefront.com/14485277/N44_ET_Beta_zip3.rar/"]Download Part 3[/url] [url="http://www.filefront.com/14486477/N44_ET_Beta_zip4.rar/"]Download Part 4[/url] [url="http://www.filefront.com/14492795/N44_ET_online_files.rar/"]Download Multiplayer Patch[/url]

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1027 downloads

Uploaded:08-18-2009

Alps

alps.sga | 2.58 MB

considered a little over-used. As hint to the author (responding to your "it is hard to place details in the alps" remark), I have visited the alps myself a few years ago, and it is actually easier to place items in them than you think. The alps aren't simply a row of mountains, you can find lots of villages nearby and in them, focussing on tourism. While that certainly was not a topic during the second world war, I can asure you the villages have been there before, so item placement should not provide any issues. After testing the map, this is my main suggestion to you. While DarthThomas has noted there was detail in your previous release, I would recommend to do some research about the alp region and to add to your map based on that research, you will get a much better result for a third version. It is definately recommended to check this map and [url="http://companyofheroes.filefront.com/file/Alps;102621"]the previous release[/url] out as they do work out greatly when it comes to the gameplay factor. Let the winter wars begin! :) ~Pille

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1264 downloads

Uploaded:08-13-2009

the lost war

the_lost_war.sga | 891.09 KB

also alot of cover with wrecked vehicles. I would suggest putting more detail into the map like different Terrain instead of all of it grass. ~Darththomas

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828 downloads

Uploaded:08-08-2009

6p_Berserk_Hav

6p_berserk_hav.zip | 9.64 MB

rather than four. Here's darththomas' original description: [quote]The author says this is a map that needs testing. When I tested it out I had alot of fun playing it. It's more of a defensive map and I actually prefer defensive maps it lasts longer. The map is highly detailed and fun to play, for more info take a look at the read-me.[/quote] -CanadianBorg P.S. Resistance is futile, eh?

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772 downloads

Uploaded:08-07-2009

Battle on Desert

battle_on_desert.rar | 4.1 MB

ask me), it's a good concept. Be prepared for some defensive warfare, as cover objects and concrete trenches have been liberally applied to this map. Just a couple of things: first, the single texture that is used everywhere. A little texture variation does a lot to spice up a map. Also, the dunes (I presume they are, indeed, dunes): Dunes are not just random piles or mounds of sand. They have a definite up and down slope, and they definitely do not stick up randomly out of the desert. Fix these issues, maybe add a little more height variation, and you'll have something good here. -CanadianBorg P.S. Resistance is futile, eh?

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510 downloads

Uploaded:07-30-2009

Village of War

villageofwar.zip | 6.68 MB

big skirmish. For more info look at the read-me or the screenies Have Fun. ~Darththomas

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37 downloads

Uploaded:07-23-2009

New Jenna

newjenna.rar | 1.94 MB

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35 downloads

Uploaded:07-23-2009

Pont Remy

pont_remy.sgb | 7.79 MB

the enemy is to be served up...with both sides aiming for the same conclusion, the action should be intense! Pont Remy is a small town located in the heart of France during 1945, that comes complete with a railroad, a church and a sawmill, all conveniently located for you to take and defend, if you can! It's time wipe the sleep from your eyes, put on some clean socks, and lock & load your rifle soldier! liamrocks has also stated that he is open to any and all feedback and [u]constructive[/u] critisism. Refer to the readme for additional information.

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57 downloads

Uploaded:07-17-2009

St. Laurent

st._laurent_final.zip | 7.51 MB

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81 downloads

Uploaded:07-15-2009

Highland Town

highland_town.zip | 4.67 MB

success. The author has set the theme as a Highland Town with bumpy terrain, large hills and a beautiful river streaming in the center of the map which can be used for your advantage and the enemies. If you are up for a real challenge and can withstand the opponent this is your time to download. Features ; Multiple Crossings Detailed Town Terrain Victory Points Two Bases The author strongly recommends that the "Coh Launcher 1.5" should be used to run the map as it has been tested and no problems seem to appear.

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33 downloads

Uploaded:07-14-2009

Old City

oldcityv1.1.rar | 3.97 MB

secure place; This was all short lived as the Axis continuously send troops out to deal with them. [b]The changes made in this version include:[/b] Typos have been corrected Grass and cement have been added If you're looking for some fun [i]Company of Heroes[/i] action, then you're in the right place, all you need to do is start the download! With the cosmetic changes made, Old City (v1.1) looks better then it's predecessor, and now has a bit of a more realistic look to it. I'm sure Drksoul would appreciate any constructive criticisms, or positive feedback including any ideas for future versions. Refer to the readme for more information.

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1597 downloads

Uploaded:07-13-2009

2p_Beachfront

2p_beachfront.zip | 8.14 MB

historical inaccuracies. There's still beaches, and still cliffs, but there's more fighting to be done behind the main defence line. There's a military base, farms, concrete bunkers, and just about anything else you might need to give the computer (or your friend) a thorough kicking (Yes, HAL, I can do that). Just watch out - it's really easy to over-extend yourself and get your supply lines severed. -CanadianBorg P.S. Resistance is futile, eh?

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2259 downloads

Uploaded:07-13-2009

RC_Realism

rc_realism_v2.2.2.zip | 79.66 MB

combination of CoH, OF, and ToV. There are a number of new units, as well as new unit and building upgrade options. Existing units have been extensively tweaked, including such things as accuracy and penetration adjustments. There's too many changes to list here, so consult the changelog below. If you ask me, this one's a keeper. -CanadianBorg P.S. Resistance is futile, eh?

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119 downloads

Uploaded:07-13-2009

A Desert thats to small for combat

a_desert_thats_to_small_for_combat.zip | 2.45 MB

pretty good for a first attempt. There are a number of objects which can be used for cover when things get a bit to hot, however, there is not much real estate, so close combat infantry will need to be used, along with cunning. It's time to lock-n-load soldier, and don't forget your goggles! Refer to the readme for additional information.

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157 downloads

Uploaded:07-13-2009

Dodgeville

2p_dodgeville_v1.5.zip | 5.55 MB

in YOUR_COH_INSTALLATION_FOLDER/ww2/data/scenrio/mp Changes in 1.4 -> 1.5: Performance on Relic- standard revises; some Design & Balance Changes... If you had installed the old version (1.4) of Dodgeville, delete the file 2p_Dodgeville_map.tga!

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273 downloads

Uploaded:07-13-2009

Donut

donut.rar | 6.12 MB