Company of Heroes

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7996 downloads

Uploaded:01-01-2008

Sga 2 Sgb

sga2sgb.zip | 150.4 KB

unpack SGA CoH maps into SGB maps; One reason someone might want to do such a thing is if they have difficulties playing SGA maps over Relic Online. Refer to the readme for more information.

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91556 downloads

Uploaded:03-16-2007

Cheat Mod

cheatmod.zip | 3.66 MB

Global upgrades + commander abilities Shift+F10 = Cheat Resources Shift+F11 = Cheat Resources (enemy) Shift+Numpad0 = game speed x 0.5 Shift+Numpad1 = normal game speed Shift+Numpad2 = game speed x 2 Shift+Numpad3 = game speed x 8 Shift+Delete = Delete selection (middle delete button only) Shift+Insert = Give selected units to enemy (middle insert button only) (assuming QWERTY keyboard) Shift + 0-9, Q-P = spawn allied units Shift + A-M = spawn allied abilities Control + Shift + 0-9, Q-S = spawn axis units Control + Shift + D-M = spawn axis abilities Enjoy!

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20334 downloads

Uploaded:05-31-2009

Realistic Skin Pack

rsp_v6.1_fixed.rar | 211.65 MB

honestly is nothing to add to it from my end at all. [quote] All things changed to realistic, it means the uniforms, tank camo, division and taktical markings and the flags. Removed all team colors. The british divisions are the 7th Armoured Division (Desert Rats) and the 1st Airborne Brigade. The us divisions are the 1st Infantry Division (Big Red One), 2nd Tank Division (Hell on Wheels) and the 101st Airborne. The wehrmacht is the 116. Panzerdivision (Windhund) with support from StugAbt 667 and sPzAbt 102. The panzerelite (ss) consists of the 10. SS Panzer Division Frundsberg and the 9. SS Panzer Division Hohenstauffen. Like the good old realistic skinpack v5 and some new skins. New on v.6, the method of installing skins and modified epbs files for more skin variations. All vehicles now have its own crew. On infantry squads you see a changed squad leader. Units from same type have a different skin, for example the sdkfz250 (halftrack from panzerelite) now have 4 different skins. Some changed unit icons and portraits. In the tiger campaign you drive the 3 tigers under michael wittmann´s command.[/quote] What else can I say, download now and enjoy, you're seeing me nearly speechless! ~Pille

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9566 downloads

Uploaded:02-01-2011

NHCmod

nhctov_v2.6.zip | 121.14 MB

on the original units) while adding some features like persistent dead bodies, new units and abilites. The mod is customizable, you can choose to activate or deactivate some features that you do not like from the award menu. It also contains a Combiner that allow you to play NHCmod v2.6 with Eastern Front v1.3 available here: http://www.moddb.com/mods/coheastern-front/downloads and Joint Ops mod: http://www.strategyinformer.com/pc/companyofheroes/mod/32324.html

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81347 downloads

Uploaded:04-27-2007

SGA Map Pack

sgamappack.zip | 84.31 MB

(6p), and Vire City River (6p).

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14500 downloads

Uploaded:10-04-2008

The Big Defence

the_big_defensive_v2.zip | 5.49 MB

it out for cyber-space supremacy! The Big Defence comes loaded with some sweet features that will keep your interest level high, such as: [*]Day-night cycle [*]Some weather change [*]Light & heavy rain & storms [*]Lighting [*]Fog The changes to this version are enough to bring a smile to even the hardened face, and is designed to increase the level of enjoyment and make this one of your favorite [i]Company of Heroes[/i] adventures to date! [b]Some of the changes in this version include:[/b] Added houses & trees on near med field. Added light lamps on street & searchlights on top bunker. Atmosphere improve when night time hard to see too dark change bit lighting up much better 1 min hold night changed to 4 mins. Some added territory, manpower 3point change to 15point & added some fuel. Some added 88mm flak & 105mm arty on near river. Much better than last year first time map maker finished. Refer to the readme for the developer's notes.

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1760 downloads

Uploaded:11-05-2010

6P_Gazala (beta 1.41)

6p_gazala_beta1.41_gr_map_installer.zip | 10.96 MB

developer Playmobill has seriously sat down and spent quiet a while working on this, the map itself is mostly desert with a couple of small factories along the right coastline with each team starting in diagonal corners from eachother. The left hand flank of the map is mostly desolate with some trenches for defence while the right hand side is split into two different factories with the coastline on the furthermost right flank. Historicly the allies where eventually beaten by the African Corps under Rommels command due to lack of armour support, do you think you could change that outcome? This map can be played in both annihilation or capture the flag modes making sure there is always many different ways to win a match. Note that this map is still in beta stages so any comments at all will be valued, things that you think could be done better or changed slightly, anything you think could add to the map will be appreciated. [b][u]Staff impression[/u][/b] This map looks great. You can tell by the screenshots some time has been spent making sure even the small details like 24 hour lighting have been taken care of, even with the repetative textures of the sand covering half the map Playmobill has managed to make it look great. The gameplay can accomidate many different play styles ranging from rush tactics to heavily defendable locations such as the left and right flanks. Overall it looks like a great map, even though its still in beta testing. Some advice i could offer could be to vary the cliffside somewhat, put a couple different ones it to make it look a bit more mixed, some more craters may also add to the overall effect, Other than those it looks and plays great. [b][u]Summary[/u][/b] Dont leave this map waiting, download it today and play for yourself, when your done though come back and let Playmobill know what you think of his hard work. Download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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94654 downloads

Uploaded:04-27-2007

BlueRiver Island

blueriver_island_8p.zip | 7.19 MB

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7913 downloads

Uploaded:02-07-2010

Bridge reality

bridge_reality_v1.rar | 3.16 MB

to the sides. Graphically, this map isn't so bad, but there's one thing I'd like to point out: The empty canyons. Because CoHMapEd only applies textures from the top down, there is a significant amount of stretching on the canyon textures. My advice? Add some water, and you'll see it looks very good. Besides that, the sides of the canyons are a little too steep to be natural. You should smooth out the edges, both on the top and bottom, to get a more "natural" effect. All in all, not a bad map. -CanadianBorg P.S. Resistance is futile, eh?

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4098 downloads

Uploaded:06-02-2009

Better Sounds v1

better_sounds_v.1.rar | 138.62 MB

there have been altered yet. This mod is fully online-compatible. ~Pille

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15068 downloads

Uploaded:12-23-2007

(6) RittergutKolkrabe

6p_rabengut.zip | 13.34 MB

reduced number of players, Mardegun has set out to make it so...and now, It is available as a 6 player map. Whether you have a few good buddies who want to get together for some serious action, or you're looking to play with some friends that you haven't met yet, you'll be in for a sweet time kickin' some cyber butt in Rittergut Kolkrabe! This 6 player map is designed for all Multiplayer styles of play; This includes VP and Annihilation game types and more metagame elements as well. For an example, one side favors axis while the other favors allies. Also while the map has a strong defensive design, aggressive play is very effective as well. If you're looking for the 8 player version, [file="84902"]click here[/file] Refer to the readme for more information.

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6891 downloads

Uploaded:10-05-2007

Dead Bodies Stay

bodysstay.zip | 248.26 KB

your CoH experience! As you might suspect from the name of this download, the Dead Bodies Stay mod does just that, it allows the bodies to stay on the battlefield (or where ever they may fall) instead of disappearing into oblivion. No change was made to the gameplay of CoH, however, now, when the smoke clears, and trhe dust settles, ou will be able to see the carnage of the battles that were fought! Not all bodies will remain, some will still fade into cyber-space...it works out that about 1 in ten bodies will actually remain on the field, but this does not diminish the fun that will be had! Refer to the readme for additional information.

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8097 downloads

Uploaded:03-20-2007

Infantry Mod

infantrymod_1.02.exe | 37.63 MB

Carbine. * Changed: You can have only 3 one-man-pioneers at the same time (not any more 5) * Changed: Volksgrenadiers and Riflemens now become only 2 BARs/MP40 per Upgrade. * Changed: Pioneers dont can build small/big houses. * Changed: There are new skins (Halftracks infantryskins 2.0) in the Mod now. * Changed: You can now have 2 mortar-teams at the same time (only normal, limit for the elite is still 1) * Changed: The limit for the halftracks is now 5. * Changed: Scouttroops now have a bit higher sight.

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15740 downloads

Uploaded:10-18-2008

MCA Map Pack 1

mca_company_of_heroes_map_pack_1.zip | 55.78 MB

the Mortal Combat Australia Gaming Clan for creating this awesome piece of work! According to the folks there, they have enjoyed playing these maps, and have decided to share them with everyone! All of these maps have been tested and work for both [i]Company of Heroes[/i] and [i]Opposing Fronts[/i]. [b]The maps included in this pack are:[/b] Attack on Schweinfurt 4V4.SGA El alsaba 4V4.SGA Hill 169 4V4.SGA Lightning Ridge 4V4.SGA The secret 1V1.SGA Twin peaks 4V4.SGA Urban streets night 4V4.SGA Valley roads 4V4.SGA This download is listed as 'Pack 1', which can only mean that there will be more to come! I can't wait...stay tuned for more as they come available from the !

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4938 downloads

Uploaded:10-15-2008

The Town

the_town_6v6.rar | 1.3 MB

map is a fairly large one that contains a number of bridges as well as a lot of houses that can be used as a garrison. It's time to Lonk-n-Load soldier, prepare yourself for some 3 on 3 mayhem in The Town! As always with new mappers, [u]constructive[/u] criticism and feedback is welcomed! Refer to the readme for the developer's notes.

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33672 downloads

Uploaded:08-11-2008

Cheat Mod

coh_cheatmod_v2.301.exe | 2.19 MB

on-line. This mod is similar to the original [i]Cheat Mod[/i], except that it now also works in Multiplayer and Replays (without causing sync errors). However, the most important difference with Cheat Mod (v2.301) is that the HQ must be selected before any of the hotkeys will work. [b]Whats different in this version:[/b] Fixed compatibility bugs that occurred when this mod was used with older versions of COH. The Cheat Mod (v2.301) can be used for testing your map or mod, practicing your play, or simply having fun in skirmish or single player campaign! Don't be shy, time to sharpen those skilz! Refer to the readme for additional information.

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41909 downloads

Uploaded:12-06-2007

(8) RittergutKolkrabe

8p_rabengutv2.zip | 7.49 MB

you're looking to play with some friends that you haven't met yet, you'll be in for a sweet time kickin' some cyber butt in Rittergut Kolkrabe! This is an 8 player map created by Mardegun and is designed for all Multiplayer styles of play. This includes VP and Annihilation game types and more metagame elements as well. For an example, one side favors axis while the other favors allies. Also while the map has a strong defensive design, aggressive play is very effective as well.

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30065 downloads

Uploaded:05-17-2007

5 Bridges

4p_5bridges.zip | 4.42 MB

have turned out pretty nice gameplay wise.

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2087 downloads

Uploaded:02-04-2011

War in England 6players

6pwar_in_england3.sgb | 33.85 MB

towards London. This is map 2 of my 4 map mini campaign of it the Germans invaded England. Map 1 is still in construction. The map has many cities like Dover, and small cities/towns and some forest. This map is a 6 player map.[/quote] This map has a few issues. First is for a map supposed to be based in England it looks nothing at all like England. Secondly, there are only three fuel points on the map, all adjacent to the top players HQ\'s. This is a bit of a balance issue, especially as two of those are between HQ points. Lastly, the map is just huge and there are entire screens with absolutely nothing other than the base texture on them. Also, if there was a single bit of cover on the map, I failed to find it. - Freyr

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6745 downloads

Uploaded:07-29-2010

8p-Achelous-RIVER

8pacheloussriverv2.4final.zip | 6.43 MB

plays. It also now supports up to 8 players. [b][u]Staff Impressions[/b][/u] This map has seen major changes since it was first uploaded, but it's still (visually) as nice as ever. Excellent object placement and varied textures make it not only play well, but look good while you're doing it. As for gameplay, that has been rather altered. Clusters of points, and large numbers of them, mean that the game get bigger, faster. Players who want to defend the bridges had better dig in fast, lest they be overrun by an enemy fuelled by the resource-rich islands. [b][u]Summary[/b][/u] This map only gets better with each iteration. Too bad this is the final, because it's an excellent map. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2987 downloads

Uploaded:02-04-2010

Cross version -3.7.1 version 3.7 upgrade

tovcross3.7_3.7.1_upgrade_package.rar | 28.37 MB

Sherman replaced by armored tree line technology support. British: churchill_95mm (new units), by the Royal Engineers Technology Tree - Winston Churchill infantry supported by tanks. cromwell_95mm (new units), supported by armored command truck production (Cromwell Command Tank needed before training before production). Cancel personnel carriers, truck production. Download a good file overwrite the original file decompression can be used.[/quote] ~Pille

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3032 downloads

Uploaded:06-16-2009

English Patch 2502 to 2600

en_2502_2600_patch.exe | 45.39 MB

this. -CanadianBorg P.S. Resistance is futile, eh?

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4854 downloads

Uploaded:03-07-2008

Ramelle

4p_ramelle.rar | 4.45 MB

between this download and the movie is the town of [b]Remelle[/b], the fictitious French village featured in the film, and this map. Ramelle, located on the banks of the Merderet River, Ramelle was a small French village which became an important target for both Allied and German soldiers following the Allied landings at Utah and Omaha beaches on June 6th, 1944. On June 13th, while scouting a nearby field, Henderson, Ryan and Private Toynbe destroyed a German halftrack that was part of a 2nd SS Panzer Division recon element. They were assisted by the unexpected presence of a squad of Rangers led by Captain John Miller. The Rangers were searching for Ryan, who was to be returned home because of the recent loss of all three of his brothers in combat. Just like the movie, there will be several challenges as you attempt to stay [i]not[/i] dead; This map even had the developer, HolyHappiness, bogged down in the town for some time as he tried to [i]do unto others as they are trying to do unto him[/i]. Ramelle is set up to be about 25% in the town, and 75% surrounding area made up of fields and hedgerows for the true "Normandy Experience." There is a river with two bridges, one in Ramelle, the other farther up the river. Includes bunkers, trenches, and other fun accessories in hedgrow area. [i]If the town doesn't look destroyed enough to compare with the movie, trust me, it will be by the end of the game, not one building was standing![/i] Refer to the readme for more information.

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10886 downloads

Uploaded:02-08-2008

City on the Water

cityontheriver.zip | 9.61 MB

the Water, you can put your mind at ease, as it's laundry day, so there will be clean clothes for the inhabitants to wear as you roll through their quiet community. B17gunner98th brings you this 6 player map with the hopes that your [i]Company of Heroes[/i] gaming fun will be enhanced! [b]Some features of this map include:[/b] The Axis are on the defensive Lots of 'alley' fighting Use of gliders Clean clothes ;) City on the Water is a 3v3 map where the town is divided by a river with the Allies on the side that is still intact; The Axis, drawing the short straw, are situated on the damaged side of the river, and are currently blockaded y the Allis in the town. While the Axis are dug in, and are heavily fortified, the Allies are getting ready for an offensive. Be sure to make good use of the gliders that are available... Refer to the readme for more information.

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724 downloads

Uploaded:03-23-2012

Sandos Map Pack (Co-op Scar)

sandocoopmappack.zip | 52.63 MB

position and annihilate. Installation instructions included in file.

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3485 downloads

Uploaded:02-06-2011

Minas Tirith

minas_tirith.zip | 13.34 MB

didn\'t count the number of 88 batteries and artillery pieces, defending the axis side of the map but there are at least 16 88\'s, half a dozen howitzers and a good number of bunkers as well as a minefield. The allied side has a minefield and the base MG bunkers.

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7451 downloads

Uploaded:12-28-2010

Farmland

farmland.zip | 10.23 MB

cover in certain parts, which makes picking your ground important, as does the good placing of sectors. All in all, this map is reasonably balanced and equally good for skirmish or multiplayer games. - Freyr

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488 downloads

Uploaded:09-04-2010

Mendoza Map COH Tales Of Valor

mendoza.rar | 5.32 MB

with huge areas to manouver in. The map can be played by two people up to six people. [b][u]Staff impression[/b][/u] This map to me could use a little work, and dont flame me for being oppinionated but sometimes we must be a cruel to be kind. The map is extremely barren, it could do with some more objects, trees, more textures pretty much more of everything. The central idea of the map however seems solid with two mountain ranges seperating the middle and outter sides, for a first time map the outline of it is there but it lacks any kind of enviromental backup. In the future if any updated map is made it would be a huge improvment if some more objects and texture placement were included [b][u]Summary[/b][/u] A good idea for a map now it just needs to be finished off some more. Download and provide any feedback you think to be constructive. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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1874 downloads

Uploaded:02-07-2010

Battle Of Anzio

battle_of_anzio.sga | 8.11 MB

more vegetation planted onto the map as it looks a bit plain like this, don't let that stop you from playing it though as it does have quality. ;) ~Pille

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11389 downloads

Uploaded:11-02-2009

Ardennas Village 6 player

6p_ardennas_village.sga | 5.68 MB

added, The 2 low fuel points and 2 low ammuniton points are now medium points, Off map entry points are now coming in from the sides of the map. It is also packaged in .sga format If you enjoyed the 4 player version, you are sure to enjoy this, Download now! -Lint

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2221 downloads

Uploaded:10-24-2009

Rifleman Sergeant v1

rifleman_sergeant.zip | 954.79 KB

time. -CanadianBorg P.S. Resistance is futile, eh?

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198 downloads

Uploaded:07-11-2009

4_P_Dry_Dessert

dry_dessert.zip | 7.49 MB

the second time in 27 years. One country, albeit overtly expansionist in its aims, had simply invaded another, but the omens were not good. Unbelievably, so soon after 'the war that will end war', nations and their leaders had allowed another conflict to threaten the planet. The scope of this new war was not yet apparent, the truth dawning gradually; this one would last six years, involve more than two hundred countries which caused millions of people to suffer, costing 55 million lives and material damage of some 3 billion dollars, it affected the lives of three quarters of the worlds population and influence the lives of the majority of the world's inhabitants to some degree. Within months of the German move into Poland much of Europe had been occupied by the rampaging Blitzkrieg techniques of the Third Reich's military forces and everyone, even residents of far distant nations, was 'at war', their resources in men and material committed to the cause, on one side or the other. The Battle of Britain was at its height, Hitler's plans to invade England were close to being given the 'green light', and an awful dread filled many a heart.

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4461 downloads

Uploaded:06-03-2009

Company of Heroes Modding Tools

coh_modding_tools.zip | 155.6 MB

and various other odds and ends associated with modding CoH. While I don't make mods for CoH, and don't plan to in the near future, this toolkit could be useful to those of you who do. A series of tutorials on how to use them can be found here ([url="http://companyofheroes.filefront.com/file/Company_of_Heroes_Modding_Tools_Tutorials;99243"]CoH Mod Tools Tutorials[/url]). Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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4891 downloads

Uploaded:02-22-2009

Eagle's Nest

for_upload.zip | 2.94 MB

Axis have to defend the Fuhrer's home at all cost! There are choke points leading into both bases which creates an advantage for the defending team; thus, artillery is a must for this map. In the middle of the map is an urban area which players can use to create forward bases for either attacking or defending force. This map is quite solid in map design - although it does make use of choke points a tad bit much -, and it looks pretty good.

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15643 downloads

Uploaded:11-04-2008

Beach & Bridge

beach_and_bridge.rar | 7.12 MB

marines opened two doors on the german atlantic wall. Explosives and artillery will give them access to backyards, in which a strategic stop is required before crossing the bridge. Defenses will be strong, bloody and unbreakable.

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1926 downloads

Uploaded:07-31-2008

Monte Casino

montecasino.zip | 5.41 MB

their map resemble an authentic location or re-create an actual battle, this developer has created Monte Casino from books that he has read, and not to match the description of any picture or real map. Monte Casino has three important strategic points: A German city (on the hill) A 'no man's land' And a ruined city controlled by Americans If something different appeals to you, then don't delay, start your download, then start enjoying Monte Casino! Happy Gaming. See the readme for installation instructions.

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9533 downloads

Uploaded:07-30-2008

The Big Beach (Extreme)

the_big_beach_v2_extreme.zip | 10.92 MB

strike, lot of destroyed things & lost. Low ammo for Extreme. Low resources + population cap for Normal. Map added mines lying on edge beach & line wire show on pictures 3rd screenshot, weapons moved from beach to near allies base, improved than old one too much enemy AI comp bomber. Lot manpower & fuel still ok lot tanks, low ammo few arty strike bomber The big beach v2 - Extreme (much less ammo) Both sides resources points 4 ammo & 10 fuel & 15 manpower

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21736 downloads

Uploaded:07-30-2008

A Couple Bridges too Far

a_couple_bridges_too_far.sga | 17.29 MB

(v1.0) will be a map like no other you have seen! Its super large, and is similar to the movie...except for the fantasy part that the developer has added in; For more information on this secret, you'll have to download and play this 6 player map! The game starts out with the Germans defending the center between the two bridges...and Allied Airborne & Canadian troops are already deployed to their [i]Call of Duty-like[/i] locations just across the street. Its up to the Germans to squeeze the Allies from two fronts. This means crossing a huge bridge. Two of them. The Germans have:[/b] A Tank Base An Airbase A V2 rocket base. The game starts out as 3 against 2 and the isolated third player [Panzer Elite] has to cross the bridge and save his comrades. He gets to pick both bridges. So lets hope the pinch is on. Slot 1 British and Canadians Slot 2 USA and Airborne Slot 3 USA and Airborne Slot 4 Regular German Army [Tank Base] Slot 5 Regular Germany Army [Airbse] Slot 6 Panzer Elite V2 rocket Base This should play like [b]Call of Duty[/b] on steroids! And you cant get anymore German units until the elite units are killed. You are in for a shocker at the start., and make sure you man them custom made bunkers. Have fun and enjoy. Refer to the readme for more information.

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5763 downloads

Uploaded:06-23-2008

Eagles Squadron 2 Map Pack

eagles2x6plrmapcohof.zip | 14.15 MB

keep you busy for some time as you do battle to see who will reign supreme, and walk away with all of the marbles! Urban Assult: Set in Munich where the Deutsch National Museum stands today. This map is BIG with alot of resources. Finished with lush grass and cobblestone borders this map looks nice. Bridges and choke points make for easy defence including rows of buildings. Neckar Valley: Neckar Valley Map is set in Heilbron Germany 60k from Frankfurt Near the Salt Mines. This map has a normal ammount of resources. Hedge rows, grasses, cobblestone detail add to a fun atmosphere Get ready for the serious Company of Heroes fun that is in store for you once you have the Eagles Squadron 2 Map Pack downloaded! Enjoy. Refer to the readme for more information.

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9139 downloads

Uploaded:01-27-2008

Roads to Paris

roadstoparis_id.zip | 4.5 MB

these two roads is a dense forest, however, through the middle of this forest is a thinning of trees, where foot soldiers are able to pass...beware of possible mines though; Along the roads are several structures and residential styles buildings. Unfortunately, this will not be an uneventful, scenic drive where you can put your feet up and enjoy the countryside, as the Germans have the road to Paris blocked; Your mission is to clear and secure these roads. [b]Some features of this map include:[/b] Germans start with half the points on the map Germans have a sniper, officer. and 2 grenadiers There is a checkpoint with: 88\'s panerturm mortar bunker two bunkers two towers If you think you have what it takes to be victorious, along with your teammates, then start your download now and prepare yourself for a fragging good time! Refer to the readme for ore information.

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7533 downloads

Uploaded:01-06-2008

Sga 2 Sgb

sga2sgb_v1_1.zip | 136.92 KB

CoH maps into SGB maps; One reason someone might want to do such a thing is if they have difficulties playing SGA maps over Relic Online. [b]New for this version:[/b] Fixed COMDLG32.OCX issue. Refer to the readme for more information.

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11202 downloads

Uploaded:10-17-2007

Battle of Foy

battle_of_foy_v1.0.rar | 13.24 MB

case with silverbullet1989, which has developed this map, that is based off of the Foy map from [url=\"http://callofduty.filefront.com/files/Call_of_Duty_United_Offensive/Maps;4587\"]Call of Duty: United Offensive[/url]. [b]Foy[/b] was a key town which was needed to be captured by the Allies during the [i]Battle of the Bulge[/i]. The Americans sat for months in their fox holes waiting for the opportune moment to attack. If you think you have what it takes to participate in this historic battle...then start your download now, and be prepared to be thrown in the midst of the Battle of Foy, and happy gaming! Refer to the readme for additional information.

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7501 downloads

Uploaded:10-07-2007

Bigger Squads Mod

bigger_squads_mod.zip | 81.51 KB

squads bigger...doubled in size, actually. This is just what you need to download if you like to travel in larger groups, and have the security and peace of mind of having more fire-power at your command. Refer to the readme for more information.

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58006 downloads

Uploaded:09-09-2007

The Rhine

mp_the_rhine_8p_fix.zip | 17.27 MB

tight mountain hills of Germany, and they must make their way through the urban's and over the Rhine river and engage the Allies in the rolling hills and rural towns of Belgium. Switch sides and the Allies experience a totally different view of the battle. Going from Country side, to Urban, and then to Mountains was is the overall goal.

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1354 downloads

Uploaded:02-01-2011

New Castle

new_castle.zip | 8.1 MB

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13613 downloads

Uploaded:01-12-2011

Anti-Air Village

2p_antiair_village.zip | 2.21 MB

Village is split by a river, and liberally covered with Flak38\'s around every point worth keeping. The map itself is pretty good, apart from the severe lack of cover for infantry. If the Flak 38\'s were removed and some cover for infantry was added then this would be a pretty 2 player map. However, As the AI doesn\'t use the Flaks all you need to do is run around grabbing them all (especially seeing as the top base is virtually surrounded) and you win by default as the AI can\'t get out of it\'s base. As long as you didn\'t have Victory Points set as the winning condition that is, because there are no victory points set on the map. - Freyr

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11025 downloads

Uploaded:11-13-2009

CoH - A Mod Installer

coh_amodinstaller_v10.zip | 521.86 KB

shortcut for that mod, so you can run it without messing with them yourself. Definitely a worthy addition to any modder's toolkit. -CanadianBorg P.S. Resistance is futile, eh?

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539 downloads

Uploaded:07-12-2009

Omaha Beach

omaha_beach.zip | 1.76 MB

this developer's first attempt at mapping, expectations should not run high, however, just like every other person out there, he has to start somewheres, and increase his knowledge and talent as he goes. With that said, any feedback and [u]constructive[/u] criticism would be welcomed. Refer to the readme for developer's notes

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5694 downloads

Uploaded:03-03-2009

Castle Wolfenstein SGA!!!

castle_wolfenstein.sga | 2.83 MB

on the castle, and the other team is placed on a wooded area in the high grounds; naturally, the other team has to break through where ever the enemy team is placed. There are three main entrances to the castle which should be expected to be heavily guarded by either side (Axis usually place 88's and bunkers), but a little artillery spray will do the job; likewise there are three main entrances to the wooded area. This map can produce some epic battles, as defenders or attacks put up fierce fights to defend their territory.

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4957 downloads

Uploaded:02-22-2009

Battle of the Bulge

battle_of_bulge.zip | 6.25 MB

towards the end of World War II through the forested Ardennes Mountains region of Belgium by the German armed forces. The Germans planned the offensive with utmost secrecy, minimizing radio traffic and conducting the movement of troops and equipment under cover of darkness. It was a almost complete surprise against a weak section of the Allies’ line was achieved during heavy overcast weather, when the Allies’ strong air forces would be grounded. Although the operation saw some initial successes, soon the tide turned against the Wehrmacht. This map features lots of cover for troops and tanks, is densely populated by trees. Although the map doesn't have the winter thing going on, you can try and export it to your Battle of the Bulge mod folder and use it through that, that way you will at least some get winter textures on this map. This map can be quiet fun as both sides are pretty much balanced terrain wise, and can do assault style gaming. Check it out!

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15990 downloads

Uploaded:12-08-2008

Arden

8parden.zip | 14.58 MB

stalled long enough for Allied reinforcements to arrive and help the defenders push out the Germans of their territory. This map features a long stretch of land that resembles a forest; however, it is a not an authentic forest that is based on the Ardenne as it does not have snow decals. If you wish, you may use the Battle of Buldge mod to create snow decals for you. The map can create some very memorable moments as both sides can frantically push each other back due to the straightforwardness of the map, thus creating some epic battles. This map is solidly built, however, some more attention to detail could have been made. Check it out!

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7547 downloads

Uploaded:10-04-2008

Infantry Only Mod

infantry_only_1.0.zip | 3 MB

different and a whole lot funner to play! One of the biggest changes made in this version is that now it supports the MultiPlayer gamemode! How sweet is that?! [b]Some of the changes made include:[/b] Fixed British resources MultiPlayer capable Various bug fixes Crash problem appears to be fixed This is still the great release that it was previously, only now, it's better :) The changes made in v0.8 are now features in this version: [list] [*]Whermacht has a few new squads [*]Americans have a new squad as well as a changed Rifle squad [*]British have a changed infantry section and new type of commando drops [*]And more! [/list] Refer to the readme for more information.

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4107 downloads

Uploaded:09-08-2008

Remagen by Day

remagen_by_day_v1_2.sga | 12.71 MB

to [i]Remagen[/i], they found out the SS Panzer Elite was blocking the bridge. The fight then went directly to the river and Patton immediately dispatched his Paratroopers, Codename: [b]Operation 'Get Remagen'[/b]. Monty called in the Scottish Pipers to defend against the evil Storm Trooper's suicidal bridge attacks, and he also sent his Elite Red Beret Commandos to take hill positions on Hitlers Remagen fortress. Hitler, out of desperation, dispatched his Knight's Cross to a secret hill entrance to push back the cowboys...You won't want to miss out on Remagen by Day (v1.2)! [b]Some of the fixes in this version include:[/b] Access to hills and forrest Pre-game slots that show starting locations Enlarged the German side road that lead to river giving access to tiger sized tanks Changed out the bridge bunker Reworked the 88 bunker A few secrets have been added Refer to the readme for more information.

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21998 downloads

Uploaded:08-11-2008

Wolves69's SGA Maps Pack

wolves69s_sga_map_pack.zip | 87.55 MB

comes with ten maps to keep you busy, all done in the .sga style, converted from .sgb format. Aquiring the Wolves69's SGA Maps Pack will give you lots of great day / night maps that contain changing weather and many weapons! Definitely full of gaming goodness! [b]The maps included are:[/b] Allies Hardcore Defensive 4v4 Allies Hardcore Defensive (winter) 4v4 Axis Hardcore Defensive 4v4 Axis Hardcore Defensive (winter) 4v4 The Big Beach v2 (Extreme) 4v4 The Big Beach v2 (Normal) 4v4 The Big Defence 4v4 The Cold Day Wars 4v4 The Hot Desert Battle 4v4 The Vally 3v3 Refer to the readme for installation instructions

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47650 downloads

Uploaded:08-11-2008

Axis & Allies Hardcore Defensive | Winter

axis_allies_hardcore_defensive_4v4_winter.zip | 18.65 MB

release, with the exception that this one comes with a [i]winter-style[/i] map with lots of snow...just what the Company of Heroes gaming enthusiast is always after, something a little more like the real thing, cuz, lets face it, the second World War did not break for the change of seasons! With this download, you will get the Axis & Allies Hardcore Defensive, which consists of two new maps - one Axis Hardcore Defensive and one Allies Hardcore Defensive; On the beach, there are very tough tank trap walls used 'PE road block' walls that heavy tanks won't crush, on the middle edge beach there are is a tank trap with wire and any of the heavy tanks can crush the tank trap but PE road block can't be crushed. On the beach side, it will be a very hard push forward, but the defensive is easy to, well, defend. :) [b]Some of the features of this map include:[/b] Many empty weapons A day-night cycle Changing weather Weapons lying around are available Refer to the readme for additional information.

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4249 downloads

Uploaded:04-21-2008

Arden

8p_arden.zip | 6.87 MB

the only way through, because of this, this map makes for some intense action packed battles! Its a must try map!

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19404 downloads

Uploaded:12-17-2007

CoH v2.1.0.3 to v2.2.0.1 Patch - English

en_2103_2201_patch.exe | 112.65 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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32828 downloads

Uploaded:11-20-2007

Operation Baytown

operation_baytown_v2.zip | 10.87 MB

Italy at the point between Sicily and the boot tip of Italy where an invasion by the Allies took place. Although this is based on the Road to Rome map, that is as far as the similarities go, there is a lot more detail and some new terrain in this download. Operation Baytown will have each player start high up on a cliff, each team will have to navigate down the cliff side, cross the water, and then fight there way up the other side. [b]Some fixes in this version include:[/b] Fixed a blocked path from the beach to the train station Fixed a car that was blocking a house garison exit Fixed the deck at the center house to allow ungarisoned units to leave the deck If you think you can survive a battle such as this, and have an urge to jump into the CoH cyber-world, then you have the two most important qualifications for this playing this map, all that's needed now is the third...and you need to click the download link for that! Refer to the readme for more information.

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42577 downloads

Uploaded:10-19-2007

Afrika Mappack

afrika_mappak.zip | 17.53 MB

the expansion [i]Opposing Fronts[/i] or Patch v2 or higher. As you would expect, the maps contained in the Afrika Mappack have an African theme with the ambiance of the desert. [b]The map found in this download are:[/b] [i]Desert Fox:[/i] (4p map) This map takes in the desert, with a small town and a central hill. There is also a small canyon to bypass the hill and sneek around to the enenies side. The differences in this map from the original maps are: simply new ground textures and a few new items. [i]Canyon:[/i] (4p map) This map, also in the desert, takes place a the mouth of a large canyon. Each team must navigate through the canyon to the other side. The canyon is narrow and the only path for tanks. The top sides of the canyon are infantry only access. So infanrty and armor are both very important in this map. [i]Desert Hill:[/i] (single-player) This is a single player style map. The map plays best as American or British, but you can play as Axis. Play the map with fixed position and, although the player armies don't matter it looks best with the following set up: [list=1] [*]American [*]British [*]Axis [*]Panzer Elite [/list]All four slots must be filled. The general idea is to hold the hill (as the Allies) for 40min, you will receive paradrops and some support units at certain intervals during the game. You can recieve extra Armor support by holding the bridge. If the Allies lose the hill before 40min or lose all there units they lose. Refer to the readme for more information.

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20985 downloads

Uploaded:10-15-2007

CoH: Opposing Fronts v2.1.0.2 Patch - English

en_2101_2102_patch.exe | 5.2 MB

as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

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1930 downloads

Uploaded:10-06-2007

CoH: Opposing Fronts v2.100 to v2.101 AUS Patch

enaus_2100_2101_patch.exe | 137.23 MB

several simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095

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39128 downloads

Uploaded:09-25-2007

CoH: Opposing Fronts v2.1.0.0 to v2.1.0.1 EN Patch

cohof_en_2100_2101_patch.exe | 137.22 MB

several simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095

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14219 downloads

Uploaded:07-26-2007

KMOD

kmod_v1.4patch.exe | 136.96 MB

even thousands of men to die in a game of COH KMOD, as squads are cheaper, larger, and more deadly than ever. With realistic ranges for weapons, and damage/accuracy improvements, firefights in KMOD are much more exhilerating. Using skins by talented artists such as [b]Halftack[/b] and [b]Blacklabel[/b], the men are given unique appearances that make them look much more interesting than original COH. [b]Some changes that will occur with this mod include:[/b] m26 pershing and Tiger buildable Rotateable buildings! Grenades have realistic throwing range, as well as being free. tanks come standard with MG's. Recon units for both teams, longer sight range. No manpower upkeep for squads Camera can zoom out further to give better command over battlefield. New vehicles: The shermans are now different variants, with and without the 76mm gun. The Puma armoured cars are now separate, one with 20mm gun and one with 50mm gun. Larger more realistic squad sizes. Cheaper, stronger defences. For those of you that arerecovering from a coma, and are wondering what the KMOD is all about, then you'll want to read this: KMOD stands for "Kyranzor's mod" which is because Kyranzor was the original creator and sole modder for the first few months. Later joined by Fiffa, the finance and administration guy, the KMOD Dev Team have worked hard to create a mod that puts realism together with total carnage of proper, full scale war. [b]Some changes in this version include:[/b] Post patch (included, dont worry) works 100% with COH v1.7 Weapon tweaks for semi-automatic weapons (increased fire rate) German Field hospital (Triage Center) that can build Combat medic and medic truck New skins by halftrack - very sexy! Grenade throw range greatly improved No count-down timers for grenades or satchel charges And a lot more! Refer to the readme for a mountain of information.

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11227 downloads

Uploaded:04-27-2007

Mud and Blood

mud_and_blood_6.zip | 9.72 MB

winning. The extra ammunition points at either flank of the middle of the map will also prove most useful for fire support. Try not to just hold the enemy off at the buildings though. It's surprising how quickly a little artilliary will flatten your nice dug in positions. This map has been pretty extensively tested. With luck that'll be all the little bugs/mistakes etc ironed out.

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26170 downloads

Uploaded:04-27-2007

Invasion Map Pack

coh_invasion_map_pack.zip | 18.75 MB

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43669 downloads

Uploaded:04-27-2007

Vire Map Pack

coh_vire_map_pack.zip | 23.6 MB

2 player map. These maps have actually nothing to do with the real town of vire The design and game play reminded me of the original "Vire River Valley" Map that came with COH. So loads of bridges, water and chokepoints.

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7387 downloads

Uploaded:11-29-2006

Normandy_44

normandy_mod.zip | 43.29 MB

removed and replaced with edited skins. Especially the axis infantry and vehicle skins were lots of work. Many stats have been changed to produce balance between realism and gameplay. Elite units are true elite units now. You have to watch out for them! Your tanks have to be accompanied by infantry or will be quickly lost. Axis needs time to get started. But as soon as it can produce tanks it is very dangerous. Allies are great in numbers but have also skilled elite troops. =================Units================= Axis: Infantry: - \"Volksgrenadier Trupp\" as new cheap intrantry - limited to 3 - \"Ostbattalion Trupp\" as new cheap intrantry - limited to 3 - \"Fallschirmjaeger\" paradropable, armed with Panzerfaust - limited to one (Jump qualified Fallschirmjaegers were quite rare then) - \"Fallschirmjaeger Sturmgruppe\" elite infantry armed purely with automatic weapons, close combat unit. - limited to 2 - \"Fallschirmjaeger Waffen Gruppe\" elite infantry armed with support weapons (Mg42s, Panzerschreck and Kar98k ZF) - limited to 1 - \"Waffen-SS Sturmgruppe\" elite infantry armed with automatic weapons and flamethrowers (upgrade) - limited to 2 - \"Waffen-SS Waffen Gruppe\" elite infantry armed with support weapons (Mg42s, Panzerschreck(upgrade) and Kar98k ZF) - limited to 1 - \"Waffen-SS Scharfschuetztentrupp\" elite sniper team, observer with G43 ZF and Sharpshooter with Kar98k ZF - limited to 1 - \"Sturmpionierabteilung\" elite combat pioneers - limited to 1 - \"Spaehtrupp\" 5 man recon party, includig officer (may call in mortar support) and mg42. - limited to 2 vehicles: - \"Opel Blitz\" from SinglePlayer - \"Flakvierling 38\" from SinglePlayer - limited to 2 - \"88\" - limited to 2 - \"Tiger Ass\" buildable. - limited to 1 - \"Krad Staffel\" 3 Motorcycles per squad. - limited to 2 - All vehicles have new skins and are limited (most to 3) Allies: Infantry: - US \"Bazooka Team\" - limited to 3 - US \"Rifle Squad\" light infantry cosisting of an officer and 7 rifleman, these are 2nd line troops and have little combat value. - US \"Reinforced Rifle Squad\" reinfoced regular infantry squad - limited to 3 - US \"Reinforced Rifle Squad\" reinfoced regular infantry squad - limited to 3 - US \"Medic\" - limited to 1 - US \"101st ABD Parasquad\" paradropable elite infantry - limited to 3 - US \"101st ABD Riflesquad\" elite infantry with high firepower - limited to 2 - US \"101st ABD heavy weapon squad\" elite infantry with support weapons - limited to 1 - US \"101st ABD Platoon Leader squad\" 6 men squad includig BAR and 2 snipers - limited to 1 - US \"Ranger Assault Element\" heavy elite infantry - limited to 2 - US \"Ranger Team\" heavy elite infantry with limited AT capabilities - limited to 2 - US \"Ranger Support Element\" heavy elite infantry with suppoert weapons - limited to 1 vehicles: - US \"Deuce and a Half CCKW\" from SinglePlayer - All vehicles have new skins and are limited (most to 4) - Transport Trucks (e.g. Opel Blitz) can transport and reinforce units - !!!!American and German Tanks have Armour Skirts and Machinegun upgrade selections for each single unit (as the Greyhound had it before)!!!! - nearly all weapon, health and armor values have been edited in some way. =================Custom/Others================= - Change ammo cap/fire rate of many weapons (best e.g. the Sturmgewehr 44) - (More) realistic vehicle- and weaponnames - Units + Ability costs redone - Higher Units Cap. - Blitzkrieg Doctrine : Replace Stormtroopers with Fallschirmjägers - Howitzer Ability changed with Radio Operator - SMG,RIFLE,CARBINE Tracers removed (not HMGs) - Shellsmoke removed, Shellspeed higher

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2117 downloads

Uploaded:02-29-2012

Defend the Fatherland!

defend_the_fatherland_2p.zip | 9.32 MB

recommendations. Bugs: On the allies side there is a Blitzkrieg Mod tank commander that cannot be removed. The searchlights don\'t always work. Recommendations We recommend using Blitzkrieg mod for this map as this map was designed with it in mind.

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2736 downloads

Uploaded:08-28-2011

Mappack-8maps

cohmappack.rar | 38.48 MB

battle areas in Belgium, France, Russia, Into the desert and a Concentration camp in Germany. unzip the downloaded folder under my Games/COH/ww2/scenarios Here you get all my selfmade maps for 2 to 8 players on different war grounds. Thanks for all the persons for the Pictures, who i have taken for my loadingscreens. 1vs1-Battle of the Ardennes- a village in the Ardennes France, this place has changed 17 times the holders between the germans and french armys 2vs2-Stonne- a french area in ww2 with an village fields and farms 2vs2-Crecy sur Serre- a french area in ww2 with an small city, and farms in the woods 4vs4-Passendale-a battle ground based on the first world war. This map has a lot of artillery damages and mud.17000 soldiers lost his lifes here. 4vs4-Buchenwald-based on an german concentration camp 4vs4-Desert Attack-into the wild of the desert. Based on the Desert battles by Tunis and Aegypt. 4vs4-Enemy Border-This map is usefull only for skirmish games. Start from positions 1-4 and enjoy the start units. 4vs4-Schlacht am Don-The Don river at the border between Poland and Russia. This map is very large but nice. Save the Bridges they cant be rebuild. best regards and have fun - EisernesKreuzII

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286 downloads

Uploaded:06-22-2011

German base

newscenario.sga | 7.85 MB

and they disposed of an airport. There are many bridges which are partly destroyed. On the map there are many islands which permitted a very strategical advantage.

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244 downloads

Uploaded:06-22-2011

last line of defence.sgb

last_line_of_defence.sgb | 10.38 MB

applicable to this map Please be reminded that this is my first map i will create a new version of this when I have suggestion DO NOT CLAIM THIS AS YOUR OWN YOU CAN EDIT IT BUT ONLY IF ITS FOR YOUR OWN GOOD

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1065 downloads

Uploaded:04-18-2011

Chinon

966p_chinon.zip | 11.42 MB

bridge in the center, two food bridges in the center and on one side beside a ford on the opposite side. The hill is closer to first team and the river is more acessible to the second team because the ford. The victory points are in: the hill, the church (in the center) and the river near the big bridge.

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209 downloads

Uploaded:04-13-2011

Island Stronghold

574p_island_stronghold5.sga | 2.52 MB

is more detailed then the others as you can tell by the screen shots. If you like maps with bridges then this is a good place. If you notice in the screen shot there\'s a bridge that is a land bridge and can\'t be destroyed so players cant just sit there and keep the enemy out unless if they have a strong defense. I recommend you play this on fixed. There is no victory point its just for annihilation. Hope you enjoy.

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2125 downloads

Uploaded:01-28-2011

Huge 2- 8 player map

operation420v1.rar | 23.77 MB

Nice choke points! Hidden areas of surprise attacks! Please leave your comments or you can find me at www.rubberduckygaming.com Enjoy![/quote] As the Author notes, this is a typical map designed for playing against the AI with masses of choke points etc to assist in static, bunker based gameplay.

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1994 downloads

Uploaded:01-22-2011

Village Offensive 2v2

village_offensive_2v2.zip | 6.51 MB

crossing towards two areas. The left side has 3 bridges to it, the right has only two. There is also a footbridge connecting the two base sections to each other at the furthest point away from the HQ\'s. It\'s balanced pretty well, but I wouldn\'t want to try playing it online against a good team because of the layout of the centre island. It\'s probably best for Skirmishes vs the AI. - Freyr

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10162 downloads

Uploaded:12-12-2010

Rhine

rheinemap_2.zip | 3.52 MB

needed, The build spaces are quite small I know and I will fix it in the next release i assure you. There are 2 medium fuel points and 1 high ammo point. Down by player one is a staging point for the attack in the ditch beside the road, and at the top of the hill there is a manor which i have replaced with another because the last one produced allied generals,snipers and engineers and i assume this one does too. The northern parts of them map are made up of fields and rural areas and the southeast is a small urban area where player 4 is, there is a little village above the city with a holland feel to it, and player 3 and 2 are set to fight over the manor which holds a medium fuel point on it making it essential, same for the holland village, it to holds a medium fuel point.[/quote] Personally, I think the map is very well put together. Beyond the flaws that the author is already aware of the only issue i\'d mention is that the fuel point at the top of the map is keep connected to the players base than the bottom players. In fact, the placement of all of the strategic points appears to favour the player at the top of the map considerably more than the player at the bottom. However, while this is an extremely fatal flaw in the map when played against a human player it\'s not quite so apparent against the AI as the AI is incapable of thinking. All things considered, this map does have a few unresolved flaws, but they\'ll likely be resolved in future versions. That\'s pretty certain if you point them out to the author, who after all has requested feedback. - Freyr

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2311 downloads

Uploaded:07-30-2010

Company of Brothers

company_of_brothers.rar | 3.99 MB

Allies, price changes, and various other balancing modifications. [b][u]Staff Impressions[/b][/u] I think my previous review really says it all: [quote]Certainly interesting, and a good starting point. A further exploration of this idea wouldn't be bad, with more historical units being a nice addition to it. That said, it's a good mod, and certainly changes gameplay somewhat.[/quote] [b][u]Summary[/b][/u] Still a good mod, and it seems the author has taken last time's advice to heart. Keep 'em comin! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2020 downloads

Uploaded:06-06-2010

Stalingrad river

stalingrad.rar | 1.02 MB

although there are some open areas near the middle where tanks come into their own. [b][u]Staff Impressions[/b][/u] Not bad for a first map, I'll say that much. If you're into low-impact, low-resource warfare, beware, because this map has "meatgrinder" written all over it. A war of attrition, first on the beaches and later on either side, is to be expected. Watch out for enemy fortifications, but be wary of rolling into the city area. Graphically, this map is quite good, with attention to detail and non-repetitive textures. Good object placement ensures that there will be plenty of opportunities for cover, ambushes, and carnage. [b][u]Summary[/b][/u] Actually quite good for a first map. Keep up the good work, and we hope to see more from Moesr in the future. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1246 downloads

Uploaded:05-25-2010

Castle Town

castletown1v1.rar | 5.94 MB

country-side like landscapes, representing a fictional village in either Italy or Germany. Please note that in your map selection screen it may/will show up as "Dead Town". [b][u]Staff Impression[/u][/b] Be honest, would you think that the guy who created this has never mapped for a game before? No, me neither. The placement of graphics, items, structures etc. is close to a level of official quality. It will still take a bit more effort to belong to the few "grand mappers" of CoH, but the first steps there have been taken impressivly. Even better he is reacting so promptly to user feedback and fixing things. [b][u]Summary[/u][/b] Stop reading this and enjoy the map ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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939 downloads

Uploaded:04-20-2010

Vire River Valley

6p_vire_river_valley.zip | 7.41 MB

the additional headquarters. The ingame mapname is "Flusstal Vire (6)".[/quote] [b][u]Staff Impression[/u][/b] Making this map to playable with more players may be a good idea, more players = more fun. Still I could say that 6 players is a bit too much for this map size, but adding extra player slots means that you can play on this map with 5 players instead of 3, and I think that bridges and at middle area will be full of units while making an assault to enemys side of river. [b][u]Summary[/u][/b] Its very simple; one of most played maps is now playable with 6 players, go ahead, download and have a good game with even more people than you have use to! [img]http://screenshots.filesnetwork.com/65/others/network-passport-jannev.jpg[/img]

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245 downloads

Uploaded:03-29-2010

Montherme 8 Player

8p_montherme.sga | 14.67 MB

much to be said about the map really as nothing apart from the player count has been changed. Those of you who already played the stock maps will sure know that Relic didn't give us a bad map here at all, you will have to see if you enjoy the cramped feeling of 8 players on this. [b][u]Summary[/u][/b] Definately a worthwhile addition to your Company of Heroes game, and a tactical challenge for sure. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2266 downloads

Uploaded:03-27-2010

8p Industry

8p_industry.zip | 11.62 MB

of massive bombing in the area. Defensive and infantry players will do well here, as tanks will have little room to maneuver and there are numerous chokepoints to control. [b][u]Staff Impressions[/b][/u] A nicely-done little map. The author has done a good job of capturing the essence of carpet-bombed factories, with train wrecks, destroyed bridges, and not a thing out of place. The only advice I have is for tank players: watch your flanks. This map is brutal to tanks, more so than even most city maps. Drive carefully. The only real problems with this map, mentioned by the author, are that the skybox and loadscreen don't work as they should. Perhaps something to try and fix for V1.1? [b][u]Summary[/b][/u] A well-done map, despite the bugs. This map makes for some solid defensive play, but watch your flanks, no matter who you are. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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819 downloads

Uploaded:03-02-2010

Fortress Groningen (SGB RC2)

6p_fortress_groningen20100302rc2.zip | 10.12 MB

including the addition of new weather options. Here's my original review: [quote]Back in the old days of powder and shot, star forts were built to provide firing positions to keep enemy soldiers away from the fort. This map is a recreation of a real fort, Vesting Bourtange, in the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map![/quote] -CanadianBorg P.S. Resistance is futile, eh?

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14067 downloads

Uploaded:01-15-2010

Normandy 44 : European Theater

2009_12_31_n44_et_v1_7_full.exe | 1.26 GB

Brand-new command trees, hundreds of new and remastered skins, and all sorts of goodies await. I can't harp enough on the unit skins. They're simply beautiful. And the variety... Oh, it's amazing. Everything from desert to jungle camo, and a whole bunch in between. And the infantry have all been redone too. The command trees have also been revamped, with all sorts of new goodies and units and abilities for the savvy commander who wishes to exploit them. Beware, enemies... Prepare for the most unpleasant whupping of your lives. What else can I say? Get to it! Download! Now! Do it! Hup! Hup! Hup! -CanadianBorg P.S. Resistance is futile, eh?

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1488 downloads

Uploaded:01-06-2010

Bärenschanze

brenschanze.rar | 11.32 MB

make it not only an absolutely worthy addition, but also one big deal of eye candy. This is a must download for everyone who roughly enjoys custom maps. :) [b]Please note: The author of this file, unlike stated above, is not funnyme but TheSphinx. Due to problems with the developer database I have no possibility to edit this right now but will as soon as it is available again. I appologize to author and uploader for the inconvenience.[/b] ~Pille

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1831 downloads

Uploaded:11-25-2009

Ewiger Krieg MOD

ewiger_krieg_8109.rar | 6.94 MB

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8248 downloads

Uploaded:11-10-2009

Company of Heroes SGA SGB Maps Convert

cohmapsconvertv12.zip | 526.38 KB

process a folder with CoH map zip and rar files and convert them all without any user intervention. [quote] [ Version 1.2 ] - resolved several bugs - removed 'show map image' as loading some tga files causes problems - added option to auto minimise window while processing files - added option to sound pc speaker when processing is completed - added progress indicator to show files processed [/quote] -Lint

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1351 downloads

Uploaded:11-04-2009

KNG-Grounds

53kng_groundsv2.8.zip | 7.05 MB

of artillery and air support before you go on any sort of offense. Just my thoughts. Visually, this map looks good, but the concrete sections could be demarcated a little better from the rest of it. Also, there's a bit of texture stretching in some sections. Also, Stefff has asked all of you to comment on anything that could be improved. -CanadianBorg P.S. Resistance is futile, eh?

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3529 downloads

Uploaded:10-06-2009

Ardennas Village

4p_ardennas_village.rar | 4.13 MB

done, with good placement of roads, CPs, etc., which should ensure some interesting gameplay. Graphically, it is excellent. The wheel-ruts are faded out in places, where the snow has covered them. There's a small village, and this whole map does, indeed, provide the impression of being in the Ardennes. My only little quibble? The fact that you can't maneuver through the forests, but maybe that's just me, 'cause I like maximum realism in my games. -CanadianBorg P.S. Resistance is futile, eh?

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16476 downloads

Uploaded:07-17-2009

Company of Heroes: Afrika Korps

afrikakorps_v1.4.zip | 456.07 MB

description: [quote] This mod is based on the war in North Africa at the beginning of the war, with which the modern units like the King Tiger, jagdpanther, hetzer, Panthers, V1, stukas, Pershing are eliminated, calliopes, and firefly single appears in the commands of armored (30º corps and 7º Patton's army) the USA: -1st Rangers Division. the Rangers are the main unit of this army, count on support assault engineers who can repair destroyed vehicles (style to bergetiger), the ability of outer reinforcements is replaced by the ability of “Ranger incursion” in which you receive as reinforcement 4 Opel trucks full Germans of Rangers and the improvement of “defensive operations” allows the infantry to make trenches. -82nd Airborne division the parachutists of the 82 jumped on Sicily in the operation husky and made their practices of jump in the desert of Africa at the end of the campaign, counts on parachutists, gliders and the classic air support. Its tank stars is the Sherman Jumbo, a standard tank with a heavier shield to support the 88 that him makes slower. -7th Patton's army the company specialized in armored has the basic tanks (M10, crocodile and Sherman), has the support of the M7 Priest and M21 mortar halftracks, the improvement of repairs of field allows the engineers to sobrerepair vehicles, instead of calliope exists an improvement to be able to make the Firefly in I deposit of tanks and instead of the Pershing you can ask for the Patton's Firefly , firefly with more reach and a dawn of leadership that benefits the near vehicles. BRITISH: -7th Armor division One of the most famous divisions in Africa, has the abilities extra of the artillery, the Priest and a bombing on great scale of Halifax Bombers, if you are tired to see take a walk to the British infantry when they do not take a Lieutenant, this division solves it, the sappers can construct the quarter and the center of support armament where to create the motorized infantry (squads that walks fast although does not have lieutenant and that can use grenades and pumps lapa), Machine guns Vickers 303. , mortars of 3 ", snipers and radio teams. -Long range desert group the commandos began to appear in the desert when first Panzer IV left to scene, being very superior to the British tanks, the sabotage tactics facilitated the things. First calls “LRDG” (Long Range Desert Group) and later SAS (special Air service), are equipped with parachutists, gliders, detectors and a Jeeps improved much more effective. -30th Armored corps: Specialists in fortifications, little change in this company, unless he is only the able one to produce Fireflys. AFRIKA KORPS: -5th Light Panzer Division Rommel was sent to North Africa to the SINGLE control of is division to help the Italians to defend itself of the British, so everything based on defense, trenches, AA flak 38, Flak 36 88mm, Bunkers fortified… Note that was an improvised reinforcement, since their soldiers badly were equipped for the desert, and its vehicles lacked camouflage (they conserve the gray painting used in Europe), its tank commonest is Panzer IV F and is the doctrine with but problems to produce Panzer IV F2. They use the howitzer leFH 18 of 105 mm. -15th Panzer Division the longed for reinforcements of Rommel to begin in the affluent counterattack, equipped troops, with appropriate uniforms and tanks the quite good thing to face the allies. In the "operation Tiger", Tiger I practically crushed to the British tanks without they managed to approach remote of shot. Its artillery is the Sdkfz 124 Wespe of 105 mm. -10th Armor division Panzer Count with the most novel devices, like the Nebelwerfer of 150 mm, the war of propaganda, tanks Stug IV, the Panzer IV F and Panzer IV F2 and a Rommel's toy: The Tiger Ace, has more reach than a Tiger, and abilities that make it lethal (to locate weapon, smoke, shock of tank and fast fire main). Instead of the V1 it requests to the Luftwaffe a heavy bombing of FW190 D. PANZER ELITE : -334th artillery regiment Conserve almost all the scroched Earth abilities, and adds an improvement that allows to construct mortar bunkers, also have Panzer IV F2, I do not put more things thus to him because is very dangerous. -Luftwaffe Like before, it has AA flak 38, Flak 36 88mm….Changes: Wirbelwind makes in kommand of support, the infantry of the Luftwaffe, can make trenches and traps antitank, the Fallschirmjägers airdrops and has air recon, strafing runs and patrol bombing. -501 Tiger Section Everything to destroy tanks, changes hetzer by Stug IV and the Jagdpanther by 2 Tiger Ace, better than a Tiger but not as good as the Rommel's Tiger Ace. I don't have maps, but I have found some in format SGA and I have added them to avoid the annoyance to look for them.[/quote] Enjoy! ~Pille

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719 downloads

Uploaded:06-11-2009

Mountain Resort (2)

2p_mountain_resort.zip | 6.17 MB

river. The terrain is what you would expect from riverland, added by a couple of houses and barns. While this is the first public release by this author ever, you will certainly notice a lot of testing and practise went into this. Please be sure to leave feedback and have fun! ~Pille

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2935 downloads

Uploaded:06-03-2009

Guide to CoH for Dummies

guide_to_coh_for_dummies_6.zip | 24.32 KB

2008 and has by now reached version 2.4, giving specific hints for mod installations for: [list] [*]Company of Heroes [*]Opposing Fronts [*]Tales of Valor [/list] A great thank you to the author [url="http://forums.filefront.com/member.php?u=183346"]Lethal Dosage[/url] for allowing me to put this up here. An online-version will be on this site soon. ~Pille

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8430 downloads

Uploaded:06-02-2009

Scraping the Barrel

scraping_the_barrel.zip | 8.63 MB

you need more info check out the Screenies or the Readme. :D ~Darththomas

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17591 downloads

Uploaded:06-02-2009

Eichsfeld Confluence (8)

eichsfeld_confluence_8.zip | 14.98 MB

in the game menu for some people; that has been fixed now. Place .sga file in "Documents/my games/company of heroes/ww2/scenarios" ---------------------------------------------------------------------------------- NOTICE: I've updated my map The Eichsfeld (6) to now support 8 players. It has been renamed Eichsfeld Confluence (8). I've added more scenery/details, rearranged the territory, added an extra bridge, more fuel, and two more VPs. Eichsfeld Confluence (8) Version 1.0 Players: 8 (4 vs. 4) Size: 544 x 544 (Extra Large) Fuel: 50 (10+10+10+10+10) Munitions: 72 (16+16+5+5+5+5+5+5+5+5) Strategic Points: 7 Victory Points: 5 Overview: The historical region of Germany known as the Eichsfeld is the scene of the battle. A river confluence highlights the landscape, surrounded by farms, thick forests, and hedgerows. Rising above the confluence is a large hill holding a victory point, a monastery, and most of the map's available fuel. Six indestructible bridges create strong chokepoints and the opportunity for a variety of strategies to defeat the enemy. For a smaller yet similarly designed map, check out The Ruhr Pocket (4).[/quote] Have fun playing!! ~Pille

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6384 downloads

Uploaded:03-03-2009

Battle of Bulge - SGA

battle_of_bulge.sga | 3.34 MB

Ardennes Offensive", it was a major German offensive launched towards the end of World War II through the forested Ardennes Mountains region of Belgium by the German armed forces. The Germans planned the offensive with utmost secrecy, minimizing radio traffic and conducting the movement of troops and equipment under cover of darkness. It was a almost complete surprise against a weak section of the Allies’ line was achieved during heavy overcast weather, when the Allies’ strong air forces would be grounded. Although the operation saw some initial successes, soon the tide turned against the Wehrmacht. This map features lots of cover for troops and tanks, is densely populated by trees. Although the map doesn't have the winter thing going on, you can try and export it to your Battle of the Bulge mod folder and use it through that, that way you will at least some get winter textures on this map. This map can be quiet fun as both sides are pretty much balanced terrain wise, and can do assault style gaming. Check it out!

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6799 downloads

Uploaded:02-18-2009

Castle Wolfenstein

castle_wolfenstein.zip | 5.06 MB

in the high grounds; naturally, the other team has to break through where ever the enemy team is placed. There are three main entrances to the castle which should be expected to be heavily guarded by either side (Axis usually place 88's and bunkers), but a little artillery spray will do the job; likewise there are three main entrances to the wooded area. This map can produce some epic battles, as defenders or attacks put up fierce fights to defend their territory. Check it out!

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4026 downloads

Uploaded:02-15-2009

Darthborne Mod

europe_at_war_1.6.zip | 383.54 MB

as this version includes many new content such as improvements balance, and skins to name a few! This version includes many new improvements and abilities, in addition to more real skins. The squads are more bigger. The weapons of the squads are varied. The allied tanks are recoverable. Infantry units of and vehicle have been added to new. The power of the tanks and antitank has been increased. The reach of the special tanks is but long. (Pershing, King tiger, Tiger ace, Jagdpanther, Patton' s Firefly) Parachutists have added themselves to all the races. Trucks of provisions a have been added: The USA., the Commonwealth and Wermacht. (The engineers repair the near vehicles automatically) the trucks of provisions can spawn weapons. Please refer to the readme for more info on the balance changes! Check it out!

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15066 downloads

Uploaded:02-15-2009

Vire River Extended 8 Player

vire_river_extended_8_plar.zip | 15.15 MB

dusk lighting. Two destructible bridge crossings, one indestructible middle crossing and even a river crossing point to help break stubborn stalemates. A river twice as wide, longer distances and bigger base area will offer protection from artillery spam, especially brit. A beautiful world created specifically for you to have fun blowing to bits. This map may hit players with performance issues as it is very large and elaborate - just a heads up. Check it out!

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7345 downloads

Uploaded:02-06-2009

Stalingrad

stalingrad6p.zip | 7.81 MB

million. The battle was marked by brutality and disregard for military and civilian casualties by both sides. The German offensive to take Stalingrad, the battle inside the city, and the Soviet counter-offensive which eventually trapped and destroyed the 6th Army and other Axis forces around the city was the second large-scale German defeat of World War II. This map is in.SGA format; best opened with the Mannerheim COH Launcher. The map utilized SCAR code to keep resources very lean to keep the game from becoming a rapid tech-up match. The goal of the author was to keep this a largely grunt-unit duel--this is a sniper's paradise.There are ample spots for ambushes, flanking attacks, infiltration and general end-running. The AI on whichever side you'll play in skirmish tends to be rather dumb--crank your side up to hard . Conversely, the opponent tends to be wicked-tough, play them hard or expert at your own risk! These will tend to be long struggles (in Annihilate--is there any other way to play?); typically around an hour and a-half or more. Watch your rear-areas! Check it out!

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5038 downloads

Uploaded:01-19-2009

Carentan 4 players

carentan_2v2.zip | 5.6 MB

located in the middle. This is also the author's first map, thus feedback would be great! Players are advised to take control of the map as it can give them an advantage, as they can use guerrilla tactics where you can hit the enemy base and retreat back to the safety of the town, thus can weaken the enemy over time. Or you can always set up artillery positions in the town and bombard the enemy to submission. This map is built quite well for a first time mapper, as the player will delighted to see many objects and details to give that visual eye candy! Check it out!

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3678 downloads

Uploaded:01-03-2009

Riverbed Crossing

riverbed_crossing.rar | 16.22 MB

of the bridges over the Seine River to the east and over the Loire to the south. So the German reserves thus have to make long detours in order to reach the Normandy battle zone. But this part of the river can be crossed everywhere. Its crucial u at least hold out here. And remember commander the French really like it if u keep Chateau "de la Guillonniere" in one piece. Good luck to u all, Signed Trouble Company[/quote] Riverbed Crossing is a four player map that features a river that cuts down the map in to two sections. Another cool map released by Trouble Company, this map greatly detailed with loads of objects and decals built in which makes the map come to life (well not really...you know what I mean!). This map features 3 main bridges that players have to get across, thus choke points there are ideal by each teams. Also, sneaking into enemy lines and barricading buildings are also good tactics to use as it can disrupt the enemy greatly. Check it out!

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2982 downloads

Uploaded:12-22-2008

NHCmod OF

nhcof_v1.2.zip | 15.04 MB

some major changes are: corpses of the fallen will now permanently stay, the population caps have been increased, new units (Fixed artillery to name one), and also each side receives one hero unit. Among this, is a list of several changes from version 1.1. [b]Here is the change log:[/b] US radioman can call smoke barrage Royal Engineer can use wire cutter Bren carrier and infantry half-track can hold machine gun squad. Nearly all vehicles can crush humans (even the jeep can...) Flamethrowers added to Commonwealth. The M4 Sherman Crocodile can use smokescreen Grenade launchers cause light damage to building King Tiger is more effective Overwatch ability has the original range Better support for asian version of CoH Pantherturm and Mortar bunker don't leave wreck anymore but are stronger The Vampire Half-track will automatically camouflage itself after it stops moving. Infantry Company can have veteran infantry. Armor company can have veteran tanks. The pak38 can use medical kits correctly. Unload button added to supply trucks. Allied wrecked vehicles are visible in the fog of war Rate of fire of M1 Garand and M1 Carbine are more realistic. Kar98 rifle is more accurate. The Gewehr 43 Rifle has 10 bullets like the real one. Every Churchill can be upgraded with Mine Plow. StuH, Stormtroopers, rangers are buildable when you have the appropriate upgrade in the commander techtree. Commando Sniper added to the HQ Glider British MG nest don't cost in population anymore. Bren carrier has a better acceleration More abilities can be used from buildings. And many more! Please refer to the readme file to more information.

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3427 downloads

Uploaded:12-18-2008

De Andere Kant

de_andere_kant_1_1.zip | 6.66 MB

resources and plenty of action. Each side starts with enough man power, munitions and fuel points to satisfy early activity (and a small arsenal of weapons), with the high income points only a few bridges away. Territory has been created in a way that allows clever players to get behind enemy lines and cut off vast swathes of income to the enemy, which if sustained can really hamper a players economy. Paratroopers, Commandos and Fallschimjager will all come in very handy. To keep the action flowing, only the footbridges and the two centre bridges are destructible, the two main vehicle bridges from each side are land based and will keep the action hot and flowing toward the centre. This is the author's most detailed map to date, which can be truly agreed on! Check it out and enjoy!

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3802 downloads

Uploaded:12-11-2008

Hill Siege

hillsiege1_0.zip | 6.73 MB

overlooks the entire map, and the Allies must fight their way through towns and finally the hill were the enemy base is. For Axis, this map can be a breeze to defend as all you have to do is use artillery and well placed defenses (especially the flak 88's) to annihilate the Allies. Basically, Allies will have a tough time; but if your a fan of siege type of games, this map will suit you. This map built quite well with some detailed scenery - especially if you overlook the map from the hill, however, the hill is constructed a little bit wonky and unrealistic. Check it out!

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18411 downloads

Uploaded:11-04-2008

Vernichtungslager 1945

vernichtungslager_1945_8.sga | 11.74 MB

correctly. This map supports both Victory Point and Annihilate and provides up to 8 Players. Story Allies are winning the war, but this hidden and unscathed German base still blocks their path to victory. The death camp masks a heavily fortified secret base. Expect strong resistance and booby traps, the Germans know a battle will ensue. Description The American and German bases are separated by an undamaged town. The center of the map is divided by a railroad that also serves as a territory disconnect point. Both armies must cross open areas and then bridges on their sides of the map before reaching the urban area. Each side has at least two large bridges and a footbridge to the mainland. The playable area is rectangular in shape and as such, longer than it is wide. The Americans start in a wooded area to the North near an industrial district and the Germans begin in the South in a heavily fortified base for which this map is named. German bridges are wired with explosives and one of their flanks is mined -- but there are markers to identify the area. The year is 1945 and the Americans are tasked with pushing through the town and eliminating the German resistance there before assaulting the base and destroying all German occupation. This map has been heavily play-tested for both balance and game issues. Enjoy.

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9370 downloads

Uploaded:10-15-2008

Bayou of Meuse

meuse_bayou.zip | 4.11 MB

seek. Boredom is not on the agenda as there are plenty of islands in Bayou of Meuse to make you stand on, or it may be that you prefer to spread your battles over several different areas...whatever your tactics are, this map is an excellent place for you and seven of your friends to hone your skilz! To add a little fun to the mix, you do not have to worry about where you need to cross the waters, as all of the waterways are crossable, weather you are doing it on foot, or by vehicle. If you think you and your teammates have what it takes to walk away with bragging rights, then start your download now! Refer to the readme for more information.

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4488 downloads

Uploaded:09-27-2008

Kriegsnebel

kriegsnebel.rar | 7.12 MB

Kriegsnebel (v1.0) which will propel you into some of the intense action that was found during the Second World War. Enjoy.

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6101 downloads

Uploaded:08-06-2008

Cheat Mod

coh_cheatmod_mp_v2.0.exe | 3.01 MB

the original [i]Cheat Mod[/i], except that it now also works in Multiplayer and Replays (without causing sync errors). However, the most important difference with Cheat Mod (2.0 | *Multiplayer*) is that the HQ must be selected before any of the hotkeys will work. Refer to the readme for additional information.

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13738 downloads

Uploaded:08-01-2008

Battle of the Rhine

battle_on_rhine.zip | 19.09 MB

size of this map accommodates both! The theme of this map, developed by Sniperhanz, has the Germans delivering a blow, and having their Army feeling good about themselves, holding the Rhine to themselves. The battlefield rages near the headquarters of the Germans, but the Germans will not surrender so fast. They move about the town in the direction of the Allied headquarters, and just like when two thugs meat on the street corner, there's no risk of a rousing game of Parcheesi breaking out, you can bet on some intense action... If you want to enjoy this map, along with some others that this developer is offering, then you should go [file="92652"]here[/file] and download the mappack. Refer to the readme for more information.

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1242 downloads

Uploaded:07-29-2008

Denkis Sound Mod - Module

reliccoh.module_for_denki2.rar | 940 B

different sounds to add to your CoH experience, these include all of the weapon as well as the vehicle sounds. This download will complete the Denkis Sound Mod (v2) developed by denki_groove. This is needed for the Sound Mod to work, however, if you have already downloaded and installed the original version, then this module is not necessary. Download and enjoy a whole new experience for [i]Company of Heroes[/i]!

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3937 downloads

Uploaded:07-29-2008

Denkis Sound Mod

denkis_sound_mod_v.2.rar | 255.37 MB

original, which is an almost piddley 30 megs; You'll be happy to know that one of the reasons for this heavier size is due to not just more sounds...but better sounds! If you're looking for that little something to spruce up your [i]Company of Heroes[/i] gaming adventure, but don't know what...then you're in the right place, Denkis Sound Mod (v2) will incorporate different sounds to add to your CoH experience, these include all of the weapon as well as the vehicle sounds. [b]Some of the features of this mod include:[/b] Improved sounds Some weapon sounds changed (ie: German Nebelwerfer sounds like the Russian Katyusha) All vehicle sounds changed More sounds added It is important to note that if you [u]have not[/u] installed the previous version: [file="92242"]Denkis Sound Mod[/file] already, then [b]you will also need to download[/b] the .module, [file="92524"]which can be found here[/file]! [i]download it, install it, start the game, pump up the volume and have fun[/i] Refer to the readme for more information.

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1512 downloads

Uploaded:07-27-2008

Specialized Production Mod V2.3

specializedproductionmod23.zip | 163.32 MB

basically makes production of units specialized, once you choose a side, you choose what tree you want to use, each one allowing certain units to be buildable. Each doctrine plays differently, and you have to develop different tactics for each one. some trees focus on less squads but micromanagement, while others focus on mass rushes, while still others focus on flanking or heavy weapons support. There are a ton of different combination's of trees on any given battle, making for a lot of re-playability and no repetition! Some of the fixes in this version include: o fixed some abilities o fixed medpack for axis Some of the changes include: * Added an all-new veterency and upgrade system...see readme below for details * Added all-new skins by halftrack for most units * new unit: raft * edited allied tank distribution(see readme) Overall gameplay is slightly faster paced but still manageable; Every tree focuses on certain units, the only common units in the Specialized Production Mod are engineers and riflemen and a commander, or their equivalents in other races.

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2392 downloads

Uploaded:07-27-2008

SS grenafier skins

ss_grenadier_skins.zip | 1.54 MB

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5648 downloads

Uploaded:07-27-2008

COH Ultimate Realism Mod

cohurm.zip | 33.13 MB

cunhaBR and KMOD. It makes, M26 Pershing, Tiger Ace, StuH 42, Rangers, Paratroopers, Stormtroopers buildable. It adds several new units: *Sherman 105mm gun - Upgraded version of the Sherman with a real strong gun and armor. *Italian Blackcoats - Untrained troops, armed with Pioneer's MP40s, they do little damage but comes in packs of 12. *Bazooka Operative - Soldier armed with a M1 Bazooka, very strong against armored units. *Panzerschreck Soldier - Soldier armed with a Panzerschreck = *G.E.A.O - German Elite Assault Operative - A, armored soldier with a large quantity of hitpoints, armed with a MG42, he can easly crush infantry. Almost all infantry units from both sides come with lots of upgrades. Making a very cool customization system for infantry. Explosion radius have been changed for a more realistic combat experience. Prices for almost all units changed Hitpoints for almost all units changed

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3546 downloads

Uploaded:07-14-2008

3v3Map

3v3map.sgb | 2.5 MB

geared for both [b]Company f heroes[/b] as well as [b]Opposing Fronts[/b], so there is something for everyone. Thrusting you back into the action of the Second World War, this map will give you and five of your friends, or five friends that you haven't met yet, some [i]Company of Heroes[/i] action that every gamer is after! As mentioned, this is this developer's first attempt at building a CoH map, and just like any other developer, he is open to feedback and [u]constructive[/u] criticism. Refer to the readme for more information.

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12521 downloads

Uploaded:05-13-2008

EC Company Community Map Pack

ec_company_community_map_pack_v1.0.zip | 49.51 MB

support custom map play. [b]The maps included in this pack are:[/b] Henschel Airfield (8 player map) The Black Forest (8 player map) The Rhine (8 player map) Hurtgenwald (6 player map) Hydro_Complex (4 player map) CoHLauncher 1.5 also included. This is a great pack for downloading, as it supplies you with some awesome maps, all with [u]one[/u] click of the mouse; Where else can you can you get such satisfaction? So, no more delays, start your download now! Refer to the readme for more information, along with credits!

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3428 downloads

Uploaded:05-09-2008

Hydro Complex

hydro_complex.zip | 3.44 MB

infantry and tight roads for armor. Neither armor or infantry can single handedly take this map. There are 5 crossings over the canal, 2 of which are infantry only foot bridges. The central dam (one of the crossings) can not be destroyed and it is the location of one of the 3 VP points on this map. The other 2 VP points are place in a way that each side will have the advantage when captureing it. This map is urban fighting at its best, and takes a couple of rounds to perfect your strategy.

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23311 downloads

Uploaded:05-03-2008

Dust and Stones

dustandstones.zip | 17.97 MB

developer's previous release, as this one sports a Desert terrain, so instead of snow shoes and a parka being issued to the soldiers, it's water and sunscreen. In Dust and Stones, the teams start on opposing sides of an abandoned train station and have to choose to go straight through it or flank the enemy across some hills. This map was originally included in the desert pack that was previously released, but has been modified a lot so you might not recognize it anymore. Refer to the readme for more information.

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20640 downloads

Uploaded:04-09-2008

Caen Battle of Normandy

caen_normandy_1.2.zip | 24.99 MB

of Allied Forces had stalled just outside Caen. British and Canadian force's finally broke through on July 9, with the helping hand of the Allied Airborne divisions. This map has a few features:[/b] American POW camp to rescue bonus troops Swamp battles and routes to gain access to advantage points A High Resource bonus location only accessible by Airborne or repaired footbridges Caen Battle of Normandy is a fun three on three map that will keep you busy for some time, with the potential for some serious action; If you're in the mood for some [i]Company of Heroes[/i] action, then this download is for you... [b]Some of the changes in this version include:[/b] Victory points fixed in Victory Point Control gamemode. Made areas wider for AI players. Added details and scenery in some deserted areas and tuned map for better playing performance. Also added to game strategy by beefing up German defense a bit in some defensive areas. Made a few changes to map and scenery. [i]If you liked the first release you will love the renewed CAEN Battle of Normandy v1.2[/i] Refer to the readme for more information.

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9485 downloads

Uploaded:03-09-2008

Authentic Weapons Mod

weapons_authentication_mod.zip | 622.96 KB

the same range and none of them having anywhere near enough firepower, and he states that he wasn’t a big fan of the people walking through hails of MG fire without getting hurt either. So he decided to do a little research and make the weapons far more accurate as far as reality is concerned, and here we have the result of that research, added with some talent....the Authentic Weapons Mod! All of the tanks have had a complete overhaul including weapon damage, range, rate of fire, penetration power, and accuracy as well as speed, armor, health, and the effect of hitting side and rear armor so flanking wont just make a fight shorter it will change the outcome 90% of the time. Also small arms will actually be effective at the 200+ yards that most engagements started at in open environments as well as being devastatingly potent in point blank urban battles so no more running across the street in front of a machine gun with no consequences. [b]Some of the changes this mod will make include:[/b] All tanks have far greater range ranging anywhere from 1.5x the original to the king tigers 4.5x Almost all weapons do far more damage and penetrate far more realistically (i.e. no more point blank Panther shots bouncing off a Sherman’s side armor. Some units have had their hp and armor changed most notable are the Sherman and Tiger the prior of which is now far less resistant to tank fire except in the front and latter is more resistant except in the rear where armor was weak. Accuracy has been tweaked quite a lot so don’t expect Tigers to miss shots very often (only elite crews were allowed into Tiger Grouppen and the guns were very accurate) All allied armor is cheaper because it simply was cheaper to build allied armor than it was to make panzers they also take less population which allows for use of classic 3-4:1 tactics against heavy panzer formations. The tank depot is also cheaper because its cost was preventing the allies from fielding anything to match the Stug IV which while not equal with the panzers is far tougher than an M8. And more! Also now a .50 cal is a .50 cal rather than the games original system in which there were six different versions of the same gun which was true for most weapons in the game and they all had different stats so adding a gun to a tank is no longer quite as neccesary since the coaxial and hull guns can actually hit things more than three feet away. Refer to the readme for more information.

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5569 downloads

Uploaded:02-23-2008

Fort Fjolleren

fort_fjolleren.sga.zip | 12.22 MB

interesting story...How many developers out there have figured out what kind of map, as well as the types of challenges to be included, that they want to make, only to spend an absurd amount of time on the location? This would appear to be the position that [url="http://companyofheroes.filefront.com/developer/UFFE;27222"]U.F.F.E[/url] was in with this map...until a friend requested a map of their own community, so he could do battles in a familiar setting. So, what we have here is a map based on an area in Vollsmose which is located in Odense, Denmark. [img]http://screenshots.filesnetwork.com/65/others/298262-general_tips-odense1.jpg[/img] [img]http://screenshots.filesnetwork.com/65/others/446681-travel_picture-odense1.jpg[/img] This map is rather long and narrow, sort of a slice of the area that U.F.F.E lives in; it will make for a unique experience, as it is a map with today's scenery, not something that you would see in the 1940s era...however, once you get past that, you and seven f your friends are in for a [i]frag-0-licious[/i] time in Fort Fjolleren! [b]Some of the changes include:[/b] Tactical map is now in colors. Some tile bugs fixed. Some spline/splat bugs fixed. Some splats added. New grass. Ground level adjusted some places so that the ground don't grow out of the walls. Refer to the readme for more information.

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35567 downloads

Uploaded:02-17-2008

Church Of The Sinister Mud

church_of_the_sinister_mud.sga.zip | 15.57 MB

picked up, so it is all gonna be a little more challenging. Have fun.

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5227 downloads

Uploaded:02-13-2008

Pegasus Bridge

pegasus_bridge4.rar | 12.4 MB

coarse), but I figured it would only confuse people after reading the comments. Enjoy. ~Hfx-Rebel[/i] ******* If you enjoyed the first map released by [url="http://companyofheroes.filefront.com/developer/Denigrah;27198"]Denigrah[/url], then you'll be happy to know that he has released another to satisfy your [i]Company of Heroes[/i] addiction...Pegasus Bridge will have you situated on an unnamed countryside with some farmland nearby. As the title implies, there is a bridge placed in this map as well, and where there is a bridge, there is water...in the case of Pegasus Bridge, the water is in the form of a windy river; There are also two versions of this map available for your CoH gaming enjoyment: [b]Pegasus Bridge- Storm:[/b] Takes place at night Very stormy weather [b]Pegasus Bridge- Victory:[/b] Takes place in the Dawn hours Based around victory points Both of these maps are designed to be played as British Commandos, (use of the accent is optional) and, although the weather is the biggest difference between the two maps, it makes a huge difference when playing! Once you are in Pegasus Bridge, you will need to take, and hold the bridge...what you do next could decide the fate of this battle, so, you will want to take stock of what resources you have; Be sure to take advantage of the available glider support. Weather effects are compliments of [b]$ TEXAS $[/b]. Refer to the readme for more information.

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3649 downloads

Uploaded:01-19-2008

Duclair

duclair4.zip | 17.39 MB

OnkelSam has returned to furnish you with this 4 player version that will provide the potential for a tonne of action and some serious battles. This map will provide some new experiences as it is at least 50% larger, which means more elbow room for maneuvers. Definitely a great map to have some great fun with! Duclair will keep you busy and increase your Company of Heroes fun-factor 10 fold! The line from the original description still holds for this version, \'It\'s large enough so the fight can be spread out, but small enough so that you don\'t feel \'lost\' from the fight.\' Refer to the readme for more information.

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9397 downloads

Uploaded:12-19-2007

Battle of the Bulge

botb.zip | 371.98 MB

and entertainig gameplay you are used to from CoH. The "Battle of the Bulge" Mod is in its core, based on CoH Gameplay. You have to build base structures,capture fuel, munition and manpower points and research for upgrades. You gain command points and can use them for further options, depending on the doctrine you choose. Although there are some differences: --------------------------------------- Not only offmap units, even the ones you can build in your base structure, are influenced by the doctrine you choose. As long as you haven't decided for a special doctrine, you will only be able to build simple infantry buildings, Wehrmacht Quarters or Barracks. Other base structures will only e available after choosing a doctrine. Doctrines , especially German ones, have been altered, towards a more historical approach. You have the following doctrines available to choose between: Allies -------- Infantry Division: relies on special Infantry units, and buildable and movable artillery. You can call in support by other units, like Armored Cavalry Groups and Armor Divisions. Airborne Division: No more parachuting!! The Airborn units must be produced and reinforced like any other infantry squad, but they are still tough fighters. This is due to the fact, that in the "real" Battle of Bulge the Airborn Divisions ( 82nd,101st) were rushed to the battlefield by truck and the weather in the beginning was too bad to paradrop. Bombing and Strafing runs will be available in later game, like Armor reinforcements. Armor Division: You now have plenty of tank options and can also call in strong offmap battlegroups. Axis ------ 7th Army: This army was composed out of 5th Fallschirmjagerdivision and several infantry divisions. Good defensive options and some offmap Tank reinforcements, but no battetanks ( Pz IV, Panther) available to build, but Jagdpanzers like Hetzer or Jagdpanzer IV. 5th Panzerarmy: One of the two striking armies.Consisted mostly of Wehrmacht tank divisions. Good tanks, Panzergrenadiere and light Artillery support, but has also some defensive options like pak 38. 6th SS Panzerarmy: This was planned to be the main strikeforce. In this tree, you can build the famous Kingtiger tank, Waffen SS Infantry and much more. You can also call in "Operation Griffon" sabotage teams in American uniforms, which can operate behind enemy lines and later on may rout enemies by giving false commands.

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757 downloads

Uploaded:12-17-2007

CoH v2.1.0.3 to v2.2.0.1 Patch - Spanish

es_2103_2201_patch.exe | 42.93 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge \'fatigue\' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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10831 downloads

Uploaded:12-15-2007

Siegfried Line

siegfried_line.zip | 12.95 MB

onslaught, littered with tank traps (pillars of concrete), called [i]Dragon's teeth[/i], the Limes Programme and the Western Air Defence Zone. [img]http://upload.wikimedia.org/wikipedia/commons/thumb/5/5d/Westwall01.jpg/275px-Westwall01.jpg[/img] [img]http://upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Westwall03.jpg/180px-Westwall03.jpg[/img] The Siegfried Line was a defence system stretching more than 630km (392 miles) with more than 18,000 bunkers, tunnels and tank traps. It went from Kleve on the border with the Netherlands, along the western border of the old German Empire as far as the town of Weil am Rhein on the border to Switzerland. More with propaganda in mind than for any strategic reason, Adolf Hitler planned the line from 1936 and had it built between 1938 and 1940. This was after the Nazis had broken the Treaty of Versailles and the Locarno Treaties by remilitarizing the Rhineland in 1936. Download and enjoy.

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24592 downloads

Uploaded:11-20-2007

Stalingrad Town Square

stalingrad_town_square_v2.0.zip | 7.59 MB

Although, this is the same map as the previous version, you will be amazed once you\'re inside...Stalingrad Town Square (v2) started off with alot of old objects being removed, then a face lift was given. The story remains the same, this map is set in Stalingrad: 1943, and the docksite has been secured and your men are advancing towards the Town Square...will victory be in your future? As with ther origional release, there are still no victory points. Refer to the readme for more information.

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3532 downloads

Uploaded:11-05-2007

Deadlake

dead_lake.zip | 8.65 MB

this developer, he asks that you not be to hard on him; It would appear that he has does a fairly good job of creating a WW2-esque townscape. Deadlake also comes equipped with two regular bridges and one foot bridge, there is also a knee high path through the water. Refer to the readme for more information.

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10287 downloads

Uploaded:10-17-2007

Crossing the Rhine

crossing_the_rhinev3.zip | 3.56 MB

Heroes[/i] gaming experience, you\'re in the right place...read on. This 4 player map is centered around a single bridge, which is longer then normal bridges that can be found, the reason for this is that the majority of the action that is bound to take place will happen on this bridge; Because of this, most of the control points are located here...Don\'t be fooled into thinking that this will be a quick battle, thinking it\'s all \'barbecues and belly-flops\' afterwards, with the right opposition on the other end, it can be brutal! [b]The fixes/additions contained in this version include:[/b] Fixes and issue with Opposing Fronts that made the bridge impassable Adds a few new visuals to the map Adds weather option there are a few different weather types ranging from stormy night to sunny day This map is the result of a request made by [b][i]TheOklahoman[/i][/b], but can be enjoyed by all! This version of Crossing the Rhine fixes a few issues that were identified since the release of earlier versions, so, lock-n-load soldier...there\'s work to be done! Refer to the readme for more information.

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20253 downloads

Uploaded:10-16-2007

Afrika Korps Mod

africakorpsmod.rar | 35.71 MB

game...it's secondary purpose is to enhance your [i]Compay of Heroes[/i] experience! kamino brings you this soon-to-be popular download, along with the talents of the well established mapping abilities of $ TEXAS $! [b]Some of the new units in this mod include:[/b] Americans: Barracks Sub Hero - $ TEXAS $ Trenches Buildable British: Infantry Suport truck HMG Section Mortar Section Sniper Hero - Pvt. McGreagor Reinforcments truck (new) Ranger Team M4 Sherman Wermcht: Many New Textures Krieg Barracks Sub Hero - Kamino(dosn't show up - bug) Trences Buildable Panzer Elite: Kampfgruppe_Kompanie PE Stormtroopers Trences Buildable For your enjoyment, there is also a mappack included, made by $ TEXAS $, and these maps come with a note attached: [i]'due to my computor freaking out when it sees an SGA file the maps are only usable in this mod (unless you move the files)'[/i]...here are the names of the maps, and a brief description: [b]Desert Fox:[/b] (2 vs. 2) Map contains a centralized Hill and small narrow canyon for infantry and small vehicles to sneak through. [b]Desert Tactics:[/b] (2 vs. 2 Coded map) Each team starts on ones side of an open no mans land, each teams side has objects to help the defenders. [b]Canyon:[/b] (2 vs. 2) This map contains a large but narrow canyon. The top side of the canyon is only accessible by infantry, so infantry are a very important part of this map. [b]Desert Hill:[/b] (2 vs. 2 Coded map) This is a single player style map in which the allies must hold the hill for 40min. If the Allies lose the hill or all of there units they lose. Refer to the readme for additional information.

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3364 downloads

Uploaded:10-14-2007

American vs British Mod

american_x_british.zip | 29.45 KB

installed in order to run this mod. [*]How many you have given any thought to fighting against your own countrymen? [*]Have you wondered what a Civil War would be like during the 1940\'s? [*]Want to have some CoH fun, and don\'t care who is wearing what uniform? If you answered [i]yes[/i] to any or all of the questions above, then this modification is for you! BroomstickII decided to create some nice [i][b]us against us[/b][/i] action and modified the Axis so they they become the Allies, which effectively pitts you against yourselves...how balanced is that? Now one team has anything that the other team does not have. American vs British Mod is a great way to have some fragging good fun with civil-war adventure, during a period time when the world was at war! The developer has stated that he has not found any bug with this mod other than the fact that the British units don\'t speak when clicked Refer to the readme for more information.

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24559 downloads

Uploaded:10-12-2007

Battle in Ardennen

ardennen.rar | 14.32 MB

more popular locations of the second World War, during the [i]Ardennes Offensive[/i], Battle in Ardennen (or Unternehmen: Wacht am Rhein (Operation Watch on the Rhine) by the German military) and known to the general public as the [i]Battle of the Bulge[/i], started on 16 December 1944...but, for you, it\'ll start whenever your download is completed! You have a chance to (a certain extent) relive this battle, and do things the way you want to do them! Battle in Ardennen is an action-packed map that gives you the ability to loose yourself in some cyber-space fun! [b]There are two versions of this map included:[/b] Choose to play as 2 vs 2 Get down and dirty with 3 vs 3 Refer to the readme for more information.

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52318 downloads

Uploaded:09-25-2007

Company of Heroes v1.71 to v2.1.0.1 Patch

coh_en_171_2101_patch.exe | 1.75 GB

fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095 v2.100 09/24/2007 Online - Refactored network library. General Features - Added Commonwealth Army. - Added Panzer Elite Army. Gameplay - A large number of bug fixes and tuning changes have been addressed.

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4011 downloads

Uploaded:09-02-2007

Supply Lines

supply_linesv2.zip | 13.06 MB

countryside as the backdrop...it's best to not pay to much attention to the landscape though, remember what you're here for... As with the previous version, this is a first for $ TEXAS $ in his map-making style, as this map implements a .scar file, so there are now some new concepts present; This alone will increase the [i]challenge-factor[/i], as he who controls the points is in a great position to walk away with bragging rights! Almost every build-able unit will start off locked, and the only way to unlock them is by capturing control points. [b]The three special control points contained in this map are:[/b] One point gives a Pershing/Tiger reinforcement every 20min One point will give Allies Air Support (uncontrolled bombing and strafing runs on Axis side of map) One point will give Axis Artillery support (uncontrolled Artillery strikes on allies side of map) If you happen to lose control points, it can result in temporary loss of the unit build option; Some points will unlock units for both teams so only the controlling team will get to use its units. $ TEXAS $ has stated in the readme that there will be a guide included in the .zip folder to help if you want to know which points do what, there is also in game instruction show you the location of the Key points. [b]This version fixes a few issues:[/b] [*]Small adjustments to paths and environment [*]Fixed a major issue with axis not building their buildings [*]Fixed an issue with infantry getting stuck when leaving certain buildings [*]Structures surrounding main base can only be occupied my the owner of the base now [*]The game play has been greatly changed, instead of a single over all concept, this map now showcases many unique and familiar control points Refer to the readme for additional information.

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8858 downloads

Uploaded:07-28-2007

The Road to Tunis

road_to_tunis_v2.zip | 405.1 KB

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4114 downloads

Uploaded:06-11-2007

Saint Lo

saint_lo.zip | 3.19 MB

the control of them is essential for victory.

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2544 downloads

Uploaded:05-30-2007

Invincible Allies

invinciblealliesv1.1.zip | 629.41 KB

simple mod made for those who find the game too hard, or just want to play the game for fun. [b][u]Features 1.1:[/u][/b] - Now the resources that you get from each point that you capture is encreased greatly. - A bug where with some users it crashes back to the windows after the intro movies has been fixed. [b][u]Features 1.0:[/u][/b] - All allies troops, vehicles and buildings are invincible, as in cannot be killed(they take no damage). - Most troops and vehicles cost no population points, so you can build as many of them as you like. This mod was intended for use with the single player campaign. It was written for the 1.50 version of Company of heroes. But it should work for other versions (not sure, didn\'t test).

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16010 downloads

Uploaded:05-27-2007

Nijmegen

nijmegen.zip | 9.45 MB

town back from the Germans. Check screenshots for previews.

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7878 downloads

Uploaded:05-19-2007

Bloody Stalemate

4p_bloodystalematev1.0.zip | 4.59 MB

preview of this fantastic map! [b][u]Fixes:-[/u][/b] - Fixed missing MG nests at starting spot 1.

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11792 downloads

Uploaded:05-18-2007

Arnhem

arnhem.zip | 8.07 MB

Garden\". Unfortunately this campaign failed in reality and many losses were counted. This is a 2 vs 2 where the Axis have to defend the town and the allies have to assault it, it is slightly Axis Biased to make it more realistic as they would of been heavily fortified in this town.

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5506 downloads

Uploaded:04-27-2007

North Point Nazis

npn.rar | 9.36 MB

and have already held off one American attack. Now the yanks are going for a second push. The map supports both annihilate and victory point game modes.

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14035 downloads

Uploaded:04-27-2007

Montallegro 8 player

mp_montallegro8p_v1.zip | 11.36 MB

HeroesWW2DataScenario

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32523 downloads

Uploaded:04-27-2007

Enemy at the Gates

eag.zip | 24.71 MB

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13561 downloads

Uploaded:04-27-2007

Stalingrad Docksite

mp_stalingrad_docksite_v_2.1.zip | 2.59 MB

Stalingrad 1943 and the first wave has landed and failed to breakout from the docksite. Now it is up to you and your men to cross the river and advance from the docksite. Note that there are no victory points.

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7658 downloads

Uploaded:04-27-2007

Beach Assault

beach_assaultnew.rar | 3.31 MB

allies only have 1 large defence, and that is all the tanktraps and stuff on the beach. there is NO point thing in the map, so u can\'t play with points. Update since 1v Added alot more, buildings, bushes etc.

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36383 downloads

Uploaded:12-08-2006

Company of Heroes v1.40 English Patch

en_1_0_0_to_1_4_0.exe | 105.92 MB

starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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29608 downloads

Uploaded:10-11-2006

Battle of Legends 1.2

coh_battle_of_legends_v11.2.rar | 1.43 MB

the whole list look in the readme! I\'d say pretty neat job, so give this mod a try today! - Tharulerme

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10639 downloads

Uploaded:10-04-2006

COH Extreme

tankyforallieyv2.zip | 79.99 KB

Weapons Support Center Place in CoH Folder, Then make a shortcut of the COH Icon on ur desktop. Add this to the Command line.. Just Copy and Paste Below: \"D:\\Program Files\\THQ\\Company of Heroes\\RelicCOH.exe\" -modname CoHExtreme -dev -- Axis Changes New units More Size Squads ETC ETC!

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690 downloads

Uploaded:07-01-2012

Boot Town

4p_boottown.sga | 7.07 MB

city. A central lake that can be bypassed by both sides. In one (factory) there are two bridges, one vehicle and one for infantry. On the opposite side of the lake is a passage flooded. The idea was to create a map with two choke points that can be defended by both doctrines ... Allies or Wehrmacht.

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593 downloads

Uploaded:07-01-2012

Conde Sur Noireau

condesurnoireauredux.zip | 6.02 MB

HunterTwo\'s permission, I have made a number of balance and pacing modifications to the map such as: 1. 2 out of 5 vehicle bridges are wrecked, which focus early conflict around city hall. 2. 2 out of 4 infantry bridges are wrecked, which stresses the importance of controlling the center vehicle bridge to gain early access to high fuel and manpower nodes. 3. City hall and monestary capture points control road access; players must capture these points to build on the roads inside town as well as capture fuel nodes. 4. Resource nodes in players\' starting areas are now low/medium, which discourages base turtling. Whomever controls both the north and south islands will likely win. 5. Lastly, made a number of tweaks to the terrain to lessen congestion in the town and increase realism.

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597 downloads

Uploaded:07-01-2012

Bootlace Crossing

bootlace_crossing.zip | 11.57 MB

points. there is only one vehicle access bridge to the island and four foot bridges. also there are buildings placed in strategic spots to help you defend or advance through the map.

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645 downloads

Uploaded:07-01-2012

Wake Island - Boot

wakeislandboot.zip | 6.17 MB

they are in the original map (BF) \'A\' and \'E\' flags - in the little islands. Conquer the airport in the central island, means getting more resources and thus obtain a good advantage to win the match.

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567 downloads

Uploaded:07-01-2012

Uptown Defence

uptown_defenceboot2.zip | 8.52 MB

annihilate. The gameplay Victory Point Control was not included in this scenario.

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378 downloads

Uploaded:07-01-2012

Uptown Defence

uptown_defenceboot.zip | 9.92 MB

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405 downloads

Uploaded:07-01-2012

8PL_Rivers_Merge

8pl_rivers_merge.zip | 3.91 MB

bridges. Thanks BChuckles

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364 downloads

Uploaded:07-01-2012

Farm Frenzy

6p_farm_frenzy.sga | 8.05 MB

is full of different roads and paths winding through clumps of hedgerows throughout the map making for interesting flanking opportunities, as well as providing cover for dug-in defensive positions.

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249 downloads

Uploaded:07-01-2012

Lake Jasper

lk_jasper.7z | 3.81 MB

encounter any bugs, issues or you have constructive criticism to share, please contatct me at: fists.of.sage@gmail.com (I use that e-mail adress for gaming, so I only check it on a weekly basis.) I am well aware, that I cannot stop anyone from editing this map. However, if you do edit it, please notify me.

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256 downloads

Uploaded:07-01-2012

V3C

v3c.zip | 5.64 MB

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169 downloads

Uploaded:07-01-2012

Rushbattle

rushbattle.sga | 2.77 MB

I was leaning the basics steps with tutorials. I improve it as soon I had more experience. I hope you enjoy! More maps will come.

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908 downloads

Uploaded:07-01-2012

Lyon Avant (8)

lyon_avant_8.rar | 9.67 MB

reach, capture and defend the island) I made an effort to make this map COH worthy, I hope you will enjoy playing it! May the resources be with you!

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274 downloads

Uploaded:07-01-2012

u38w3d3

u38.zip | 8.12 MB

were reachable only by infantery, but I had to release most of it because AI poor path pathfinding. U38 means nothing. It s just a code for myself to know on wath version of the map I playtested. Enjoy.

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390 downloads

Uploaded:05-07-2012

Crash by Huricane90

6pcrash_by_huricane90.rar | 4.66 MB

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522 downloads

Uploaded:05-07-2012

6p_Long Battle

6p_long_battle.rar | 4.19 MB

Both are as much fun! A short description of the map: Both Allied and the Axis bases are heavily defensed by machinegun bunkers and AT 88 Flak cannons. (mountable) The map is big and long, and balanced so it will be equally good fights for both teams. The victory points are lined up along the map, making it easier to focus your defense. But you can easily become surrounded and cut off in this way. In the middle lies the old ruins, where there are four strategy points (2 munition / 2 fuel) You will be suprised to se how well the AI make their strategy here. Flanking you around the cathedral ruin. The old ruins is connected by two bridges, one on each side. Making it more possible for further tactics. On each side of the old ruins is the fuel factory and the ammunitions depot, two important strategy points to gain more ammo and fuel. And most important of all, a great way to flank your enemy! The rest is for you to find out! Hope you all will enjoy this map as much as I do! And don\'t forget to leave a comment! :-) Cheers! // ZoteX

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292 downloads

Uploaded:05-07-2012

Carentan

30carentan.rar | 9.27 MB

have trouble or something please contact with me.

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308 downloads

Uploaded:05-07-2012

(4) Hill 127

hill127forest.zip | 13.51 MB

things i know ,i will try to fix them). Here is the story(Not real) After bombardment of Allied forces most of German defenses cleared.Only one hill standing between Foy and Allies, Hill 127.Germans sending all of their available forces to Hill 127 for fight against Allied forces.You must push through Hill 127,when all of German forces are cleared Foy will be under control of Allies.

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422 downloads

Uploaded:05-07-2012

Karte a7

karte_a7.rar | 14.85 MB

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130 downloads

Uploaded:05-07-2012

city_defenders

city_defenders.exe | 901.5 KB

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217 downloads

Uploaded:05-07-2012

Island

37delta.sga | 1.13 MB

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185 downloads

Uploaded:05-07-2012

Aurora (4)

aurora4_b4.zip | 12.37 MB

http://www.gamereplays.org/community/index.php?showtopic=599636 to install the map.

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180 downloads

Uploaded:05-07-2012

Dachou Camp

dachou_camp.sga | 4.22 MB

v

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224 downloads

Uploaded:05-07-2012

Karte a7

karte_a7.zip | 15.49 MB

Bltzkrieg-mod rules!

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535 downloads

Uploaded:03-29-2012

El Alamein (Battle of Africa)

21el_alameinbattle_of_africa.zip | 2.49 MB

found themselves draw even at a stand still and both pushing hard to find a way through the front lines.

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280 downloads

Uploaded:03-23-2012

El Alamein

el_alamein_files.zip | 2.44 MB

found themselves draw even at a stand still and both pushing hard to find a way through the front lines.

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407 downloads

Uploaded:03-23-2012

Shadows and Fire

shadows_and_fire.rar | 4.03 MB

including an Iland on the River and some well-placed Bridges. All my Maps are already more then 100 time playd and well tested before i was offering them to my Clan ! Like all of my maps , : Shadows and Fire is full of Detail and was using a minimum of 50 Houers work ! I like this Homepage and if you Guys like the map , i will post some more in the Future. Ps.:The list of my Maps are not short :) Your Orklord

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176 downloads

Uploaded:03-23-2012

Arrocourt

81arrocourt_package.rar | 8.59 MB

little review of the landscape but it is by no means supposed to be accurate in terms of the landscape. Overall I just wanted to diverge from my preoccupation with German defensive maps and create something where you could have very large, long range tank battles. I also wanted to make it so that the Germans were initally provided a little more strength for the attack, but that over time the allies would be favored. I\'ve played it may times and at times have had games go for days when playing me and 3 computer allies versus 4 hard computer opponents. The allies have forward defensive positions with artillery and AT capabilities available to them. The allies also have a few mine fields relatively close to the German starting positions which prove helpful. I find this map most fun using the Blitzkreig mod. Tank battles prove otustanding, with German heavy tanks often surrounded by MANY allied tanks and tank destroyers. I\'d have done more with the details, but honestly after I add toooo many things to a map they typically go buggy and/or get corrupted. I did as much as I dared. Anyone can feel free to use this or mod it as they see fit. I\'d appreciate being given credit if I were lucky enough to have it packaged with a mod.

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398 downloads

Uploaded:03-23-2012

Arracourt 8 Player

17arracourt.zip | 11.91 MB

hard-charging Third Army finally crossed the Moselle River at Nancy and Dieuouard . Posing a serious threat to the German border, Hitler gathered his forces near a small town called Arracourt… remnants of the 11th Panzer Division and 111th, 113th Panzer Brigades were ordered to halt Patton\'s advance at all cost. Known as the “Battle of the Hellcats” the largest tank-to-tank battle during WWII had begun. The sheer scale of this battle is often clouded by the “Battle of the Bulge” and the accounts of bravery on both sides compelled me to research the battle and create my first map for Company of Heroes. During WW2 the area was a mix of woodland, orchards and arable land, today most of the forest line seems to of disappeared and has been replaced by arable fields... The small town of Arracourt has grown in size but the layout and roads remain the same

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200 downloads

Uploaded:03-23-2012

Conflict: Endless War

ewiger_krieg.rar | 46.29 MB

the readme. I\'m sorry about having no screenshots. Give me the benefit of the doubt. Anyway hope you enjoy as much as my friends did.

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152 downloads

Uploaded:03-23-2012

The Dark Forrest

the_dark_forrest_4.sga | 2.31 MB

combate ou tome a estação de trem garantindo uma boa proteção para o avanço pela estrada. A small village located in a forest whose only access during the snow is a railroad. Fast forward to the village and ensure the supply of fuel needed to fight or take the train station providing good protection to advance along the road.

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119 downloads

Uploaded:03-23-2012

Hells_Higway

6hellzhigway_2p.zip | 789.96 KB

progam files (x86) THG/Company of Heroes/ww2/Data/Scenarios/Mp INSTALL 2 : Go to My Docoments/My games/Company of heroes/ww2/data/scenarios/Mp Put the files in boht because is some of them but it work YOU can use this map just need to CREDIDT ME!!!!!!!!!! :) Enjoy (sorry for bad map xD)

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321 downloads

Uploaded:03-23-2012

Map-Double-Pack-sga

cohmaps.zip | 9.75 MB

Belgium. unzip the folder and put the sga files into_ coh main files_ww2_scenarios have fun

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169 downloads

Uploaded:03-23-2012

UNDER SEA (4player)

under_sea_6.rar | 2.92 MB

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290 downloads

Uploaded:03-23-2012

Rawhide

rawhide.rar | 6.66 MB

advantage, so it\'s best played against cpu\'s!

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140 downloads

Uploaded:03-23-2012

Ogledow

2p_ogledow.zip | 15.39 MB

scratch to be as close as possible to the original. However, you will notice that this map is more detailed and has a couple of buildings which don\'t quite match the original. COH classifies this map as \"extra large\" and while it is quite large, it doesn\'t really feel overwhelmingly large even for two players. There are 13 capturable sectors with two fuels and two ammo sectors per player and a bonus ammo sector in the middle. If you\'re playing for victory control points, there are three control points at what are the most defensible areas of the map. These three points (farm, ruins, and village) are also where you\'ll see the most infantry combat. The rest of the map is mostly fields and rolling hills perfect for tank combat and AT emplacements.

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1005 downloads

Uploaded:02-29-2012

CoH Afrika Korps Map Pack Installer

desert_map_pack_launcher.exe | 49.17 MB

Hill -Desert Fox -Canyon -Desert Airfield -Dust and Stones

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96 downloads

Uploaded:02-29-2012

EIR 2v2

vengeance.20111128.000952.zip | 327.35 KB

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101 downloads

Uploaded:02-29-2012

Juans Last Stand

jauns_last_stand.rar | 4.32 MB

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356 downloads

Uploaded:02-29-2012

BattleAxe

6p_battleaxe.rar | 9.53 MB

Hell-Fire Pass) capture Sollum and Fort Capuzzo to eventually release Tobruk. The British attack came to a halt and by just retreating at the right moment complete disaster was avoided. Maybe you can do better than British General Archibald Wavell who was replaced by Churchill after this operation. Preferred Setup: Slot 1,2 and 3 British. Slot 4,5,6 Germans and if you play against AI put them on veteran (Erwin Rommel the Desertfox).

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174 downloads

Uploaded:02-29-2012

Doubt Be Invaded

doubt_be_invaded.rar | 1.31 MB

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311 downloads

Uploaded:02-29-2012

Concentration

concentration.rar | 1.4 MB

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811 downloads

Uploaded:11-20-2011

Strackensberg

strackensberg.zip | 8.12 MB

accessible only to infantry (unless you have access to the British Tetrarch tank...). Miscellaneous: No mortar bunkers, heavy weapon emplacements or scattered squad weapons. Resources: See Tactical map image. Victory Points: 5 (see Victory Point map image). Note: I like a lot of detail in my creations, and this map was made, initially, for my own amusement. It runs fine on my rig: Windows 7 64 bit, 6 GB DDR2, GeForce 8800 GT 1GB video, Core 2 Quad 2.4 GHz cpu. Let me know it you have any issues, and I will look into solutions. From the map info file: \"German forces retreat towards Berlin, and are ordered to engage in a delaying action at a small Austrian town that has yet to be touched by the war.\" In essence, I created this map because I wanted to be the cause of all the war damage for a change. There are no damaged buildings, craters, fires or debris piles... yet ;-) The file package includes lobby mini-maps to show starting positions, and an action-snapshot loading screen. Where to extract the files is detailed in the \'[i]Read Me[/i]\' file. Enjoy!

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560 downloads

Uploaded:11-20-2011

Archelous River (6)

6pachelousriver_bydennis07.zip | 13.36 MB

popular 4-players MP map \"Archelous River\" was transformed into a high-performance multiplayer map for 6 players. 2 Fuel sectors (one on each starting side) was removed and 2 new player positions were added. To get enough space for them, some entity and territory sectors were moved. The fact that the fuel income is very low if one team does not controle ony island prevents matches to become endless because the isolated players got enough fuel to build some very hard resistance. A general lag or majority of resources is not present. Also, 2 new reinforcement routes were added to give the new players a realistic map entry position for call-in abillities. Those players who liked the classic 2v2 version of the map probably will have much fun with this 3v3 version of it.

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652 downloads

Uploaded:11-20-2011

Fort Kugelbake

kugel.zip | 3.89 MB

designed it loosely on pictures I found of a real German fort from WWII. I find it best to play with 2 German\'s versus three allies. Personally, I think it\'s most enjyoable to play with the Eastern Front or Blitzkrief mods. I find thsi to be a fun map, especially for units with artillery and paratroopers. ~30 years ago I got a \"Guns of Navvarone\" plastic army mountain and got hooked on German defensive scenarious... I look forward to all of your feedback. Feel free to use in your mod map packs if yuo wish, pleae provide me the courtesy of mention if you do.

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762 downloads

Uploaded:11-20-2011

World War 1

worldwar1_mm.zip | 2.37 MB

man power and a medium amount of Munitions and Fuel point highs on both side of no mans land, Trenchs are on both sides of the map. -The only known issue is that the trenches are to slim to let pershings and King Tiger though, all other Armor should have no issue. -happy fraggin\' leo196

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555 downloads

Uploaded:11-12-2011

Westwall memory\'s

westwall_memorys.zip | 18.47 MB

skirmish map called Westwall memory\'s. Every player have a AT and a artillery. Regards and have fun unzip and put the sga files into coh main files/ww2/scenarios

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128 downloads

Uploaded:11-12-2011

Rambler

rambler.zip | 1 MB

background, shooting at the sky and distant battle sounds.

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352 downloads

Uploaded:11-12-2011

Lemberg (4)

4p_lemberg.sga | 10.62 MB

1941, the mighty Hitler-Stalin Pact has been broken. While the hot sun burns over what once was East Poland, you can hear the clattering of German tank treads, the fizzling sound of artillery projectiles in the hot air of June and the screaming roar of Stuka engines. Everything else seems silent, the Red Army is on retreat. However, appearances are deceiving. Close to the once idyllic town of Lemberg, now devastated by German artillery, some Soviet divisions regroup to block the Germans\' way to victory. For the glorious motherland! The area is suited perfectly for flanking or ambushing the enemy, the dark woods provide good cover, while the fields may be deadly traps unless they are equipped with some well placed sand bags. Good luck, Comrades.

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340 downloads

Uploaded:11-12-2011

Deathcamp_2v2

deathcamp_v1.0.zip | 6.77 MB

wound up in the project did I realize how big an undertaking it really was. It took me a little over a year to create working on it off and on. I tried to follow aerial photos of the camp during my design, to make it as close to the real thing as possible. Obviously, I simplified some aspects, like number of buildings, so that the gameplay would still hopefully be fun. I may make more maps in the future, so your input is greatly appreciated. I am also open to suggestions on this map especially in the area of territory sector layout. Although, I did do resource testing on my own (and followed some guides) to get the map to a point that I like, I will not be as thorough compared to community input. Thank you for playing! and Thank you in advance if you give Feedback. -KingAdam

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937 downloads

Uploaded:10-08-2011

Forest 6p

forest.rar | 1.94 MB

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135 downloads

Uploaded:10-01-2011

W.A.R. mod

w.a.r..rar | 2.78 MB

(not many as of yet) *Allows Whermacht for Panzer Elite *Reduces Upgrade and Ability costs Mostly axis stuff for this version. Expectations for future versions. *Allies Occlusion Removed *More American Units for British *Fix descriptions *new models The author asks modelers that would be willing to let him use your models in his mod, as he will be deeply appreciated if done so.

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442 downloads

Uploaded:10-01-2011

Chateau Carrouges

6p_chateau_carrouges.sga | 4.95 MB

village in the north. Put the sga file into coh main files / ww2 / scenarios.

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326 downloads

Uploaded:10-01-2011

Real War 4 player map

real_war.sgb | 3.38 MB

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193 downloads

Uploaded:09-27-2011

Kurland_Pocket_(2)

kurland_pocket_2_v.06.zip | 4.72 MB

development. Id like any posts placed in this thread http://www.gamereplays.org/community/index.php?showtopic=817530 if possible, if it isnt possible to do that here is fine :) thanks all for the feedback this map kicks ass in its current form but it will continue to get better :D

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529 downloads

Uploaded:09-27-2011

Mapupdates&2new maps

6mapsmappack.rar | 31.82 MB

version Montherme 2 (8) - new map final version Wales (2) + (4) - new map final version / 2 versions of this map

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237 downloads

Uploaded:09-27-2011

Wales for 4 Player

4p_wales2.sga | 4.73 MB

training. put the sga file into coh mainfiles/ww2/scenarios....

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636 downloads

Uploaded:09-27-2011

Mappack 5 Maps (final and two new)

5_maps_mappack.rar | 29.35 MB

Mapoverviews and new loadingcreens... Have you got the older versions overwrite them with this maps.... new maps: Montherme2(8) and Wales(2) also final with mapoverviews and loadingscreens. unpack the folder and put the sga files into main files coh/ww2/scenarios... Regards and have fun....EisernesKreuzII...

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356 downloads

Uploaded:09-27-2011

Montherme 2

montherme2_8_player.rar | 7.49 MB

original one in reality. i used pictures from Montherme today and i have done the best i can for made this area. Montherme2 sga inclusive loadingscreen, map overview and pictures... unzip the folder and put the sga file into coh main files / ww2 / scenarios.... Best regards and have fun

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424 downloads

Uploaded:09-15-2011

Crisbecq

18crisbecq.zip | 10.23 MB

days until the 12th of june. German battery is situated on a top hill, with four casemates, six positions for PK88. Three positions for flak38. Around there are wires and field mines. Germans made many trenches for their soldiers and bunkers for machine-guns. Allied could get some dropped resources dispatched among hedgerow. There is also many bonus hidden for allied and germans. Good luck soldier !

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203 downloads

Uploaded:09-15-2011

Crisbecq

crisbecq.zip | 10.24 MB

of june. There is a field mines around the battery, wires and tanks traps stop infantery and light armors. Only two rural roads to reach the battery. But germans have got some PK88 and four howitzer....so be careful soldier !

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419 downloads

Uploaded:09-15-2011

Cezembre (V.2)

cezembre_v.2.zip | 7.62 MB

1944, 700 germans soldiers resist against furious bombardments from royal navy, bombardiers using napalm for first time, and heavy artillery. They surrender for lack of water. Germans have got plenty of weapons and defences but little fuel resource. munition resource is decent. They are only three narrow roads to interior island. Mind your steps !! germans engineers put mines everywhere !!! good luck soldier ! this is an hard mission.

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263 downloads

Uploaded:09-04-2011

weurt4pV2.2.rar

weurt4pv2.2.rar | 5.72 MB

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163 downloads

Uploaded:08-28-2011

SGA

4p_achalousriver2.sga | 1.63 MB

footbrides are harder to destroy, and generally the islands are harder to defend and capture, you will see what i mean when you play!

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378 downloads

Uploaded:08-28-2011

2P ARNHEM ASSAULT

2p_arnhemassault.sga | 1.33 MB

HOWEVER, THE CENTRE ISLAND IS HARD TO DEFEND, WHETHER YOU BLOCK THE BRIDGE OR NOT! THIS IS MY SECOND MAP SO DONT EXPECT IT TO BE PERFECT! PLEASE GIVE FEEDBACK, MANY THANKS.

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307 downloads

Uploaded:08-28-2011

The Highway V2.0

30the_highway.sga | 7.72 MB

this to ensure it works fine.

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573 downloads

Uploaded:08-28-2011

El Alamein

el_alamein.rar | 14.36 MB

Alexandria was blunted by the Allies, when the German Panzers tried to outflank the allied position. At the Second Battle of El Alamein (October 23 – November 4, 1942) Allied forces broke the Axis line and forced them all the way back to Tunisia. Winston Churchill said of this victory: \"Now this is not the end. It is not even the beginning of the end, but it is, perhaps, the end of the beginning.\" After the war, he wrote: \"Before Alamein we never had a victory. After Alamein, we never had a defeat.\"

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125 downloads

Uploaded:08-28-2011

War Pit

war_pit.sga | 579.95 KB

snipers and flamethrowers are a strong arm on this map.

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293 downloads

Uploaded:08-28-2011

Unternehmen Silberfuchs - Operation Silberfox

unternehmen_silberfuchs_6p.rar | 4.21 MB

Flanc the Enemy will be very important, the most important Resources are in the middle of the Map, have Fun :)

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109 downloads

Uploaded:08-28-2011

The Highway

79the_highway.sga | 7.16 MB

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202 downloads

Uploaded:08-28-2011

Farmers Gulch

farmers_gulch.sga | 1.18 MB

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24 downloads

Uploaded:08-28-2011

Farmers Gulch 1.0

farmers_gulch.rar | 1.12 MB

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39 downloads

Uploaded:08-28-2011

Farmers Gulch 1.0

3farmers_gulch.rar | 1.12 MB

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139 downloads

Uploaded:08-16-2011

TOWN RAID

town121.sgb | 1.42 MB

tons of fun with it. good luck!

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207 downloads

Uploaded:08-16-2011

LONG RUN

long_run.sgb | 7.92 MB

luck and please rate

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1201 downloads

Uploaded:08-16-2011

Larger Squads Mod

larger_squads_mod.zip | 17.89 MB

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197 downloads

Uploaded:08-16-2011

Crecy Sur Serre 2vx2

4p_crecy_sur_serre.rar | 5.64 MB

Games/COH/WW2/Scenarios. SGA File and Loadingscreen include. Have fun on this area!!!

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354 downloads

Uploaded:08-02-2011

DUCLAIR (8)

8pduclair.zip | 5.75 MB

because of extra player.. few other minor changes but you may not notice them... Over all the map is 98% the same has the 6 player version.. Big thank you to for been my testers. Don Dennis Appari Doman install in my gamesmy documentscommpany of heoresscenarios Then start commpany of heores :)

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388 downloads

Uploaded:08-02-2011

Red Ball Express (8)

8p_red_ball_express.zip | 8.29 MB

, room made for slot 4 and 8 they face looking into the bases slot 4 looks at slot 2 and slot 8 loks at slots 6 the doors of both hq`s lok into the bases not into the map. Few extra bunkers added or slighly moved. 4 extra points added because of extra player.. 2 each side near the bases Over all the map is 99% the same has the 6 player version.. Big thank you to for been my testers. Don Dennis Appari You been an great help. To install put the map sga in C: My DocumentsMy GamesCompany of Heroesww2scenarios Then start Commpany of Heroes.

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322 downloads

Uploaded:08-02-2011

6p_Crossing_Fields

6p_crossing_fields.rar | 8.98 MB

shortcuts and surprise the enemy. Various farms around the map provide u opportunity to build a forward base. The battle starts at dawn and during the gameplay changes into midday.

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243 downloads

Uploaded:08-02-2011

Desert Train (4 Players)

desert_train_4_v1.0.zip | 1.96 MB

the central bridge, and eventually move into the opposing players territory. There is a footbridge on both sides of the map which players may use to transport infantry.

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253 downloads

Uploaded:08-02-2011

Desert Ambush

4p_desert_ambush_v2.0.rar | 5.56 MB

ambushed. In an intense fight axis barely survived. Now it is up to u to get control over the situation. (fiction but fun) Achtung MINE!!!

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327 downloads

Uploaded:08-02-2011

Dux Ducis

dux_ducis.rar | 13.29 MB

it in other versions!

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224 downloads

Uploaded:07-29-2011

Passendale

passendale.rar | 6.11 MB

lasting July 31 - Nov. 30, 1917. After 16 weeks of bitter fighting in appalling conditions of rain, mud and slime, about one-sixth of the initial objective had been gained at a cost of nearly 400,000 British casualties (17,000 officers), leveling the entire town. Nearly 400,000 German soldiers gave their lives defending it

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410 downloads

Uploaded:07-29-2011

Bavaria

8p_bavaria.zip | 5.62 MB

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636 downloads

Uploaded:07-29-2011

The Highway

the_highway.sga | 7.16 MB

us a lot of work and want gamers to thrash the town ..... enjoy

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221 downloads

Uploaded:07-29-2011

Bluthandwerk / Bloody Crafts

bluthandwerk_bloody_crafts.rar | 3.91 MB

opfen fields ! This Map ist made for a fast gameplay!

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433 downloads

Uploaded:07-17-2011

Cite Normande

4p_cite_normande.zip | 5.6 MB

footbridges and three destroyed bridges. The best resources are in the town, but there are some dropped resources too with weapons available, so looking for them !!! You have got a truck near each HQ. 29 sectors, 9 munition, 6 fuel, 14 manpower.

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401 downloads

Uploaded:07-17-2011

Port Marly [ revised ]

986p_port_marly.zip | 5.48 MB

footbridges - one indestructible bridge for vehicles, - one destroyed railway bridge, - and a path on each river bank. Plenty of buildings. Some availablemortars, MG42, Pak38, two Flak88, bunkers and somewhere dropped ammunition and fuel resources. Maximum population : 112. 43 SECTORS ( 11 fuel, 11 munition, 13 manpower, 8 high sectors to increase effectif per minute. ) A very large map !! Use your available truck near each HQ.

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225 downloads

Uploaded:07-17-2011

Red Forrest

2p_redforrest.sga | 4.13 MB

defence by concrete blocks, lot of wires , bec it would be to easy to capture points.recomend play in Expert mode. Hope you enjoy!

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378 downloads

Uploaded:07-09-2011

2v2 Sheep Island

sheepisland.zip | 5.03 MB

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414 downloads

Uploaded:07-09-2011

2 Town 6p

6p_2town.rar | 11.99 MB

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404 downloads

Uploaded:07-09-2011

Road to Carentan (4)

4p_road_to_carentan.sga | 14.47 MB

fought as good as I could. The only problem that occured was that some of Normandies meadows were and still are pretty empty, so I had to improvise there. Here some information about what took place in the area in June 1944: June 10th 1944, St Come-du-Mont, Carentan area, Normandy. It was midhnight when the order from the High Command came. The 502nd Airborne of the 101st Airborne Division was ordered to progress onto Carentan, which marked a point of high strategical value. All important routes in the area met here, without Carentan, the boys from the beaches wouldn\'t be able to advance into the inland. Since June 6th, the Airborne Rangers gathered a nearly legendary reputation, when it was to secure important crossroads and strategical landmarks to ensure a happy \"Welcome\" to the Infantry and Tank Divisions from the beaches. When the order came to the 502nd, led by Lt. Col. Cole, the men lingered in their emplacements in the South of St. Come-du-Mont. Their order: Secure the causeway, that trailed like a snake through the marshlands, flooded by the Germans. Bit by bit they advanced - but the Germans didn\'t mean to make it easy for them. The road led oder four bridges, dividing the causeway into four sectors. All bridges except of number two were intact, latter was blowed up by the Wehrmacht. So the offensive had to be moved for a start, because the engineers, who where up to repair the bridge, weren\'t able to work under enemy fire. So Cole and his men crossed the channel by boat, without enemy contact they could reach bridge number four, which marked the end of the causeway. There was just one problem - a Belgian Gate blocked their way, a barricade against soldiers and tanks. When engineers tried to open or move that gate, a mortar grenade detonated next to them and the enemy opened fire on their position. Immedeately, retreat was ordered. In the afternoon, another attempt was started to cross bridge number four, bridge four had been repaired and artillery support had been granted. When the men lingered between bridge three and four, the Germans opened machinegun fire and an 88 attacked them, again, retreat was ordered, but six men of G-Company advanced, crouching underneath the Belgian Gate to the other side of the bridge. The men, who remained on the causeway, consulted three mortars and dug in. After men of the H- and I-Company witnessed an airstrike in the afternoon, soldiers of the H-Company crouched on the others side too. When the G-Company was ordered to advance onto the farm, which was used as a base structure for German MG-gunners and from where the causeway was attacked again and again, at 0400 in the next morning, they were attacked by machineguns and mortars again. In the course of the morning, the G-Company advanced, using smoke grenades. When they reached the farm, it was empty. In the moment they recognized that, Germans opened fire with MGs from the hedge behind the farm, however, this danger was averted by bajonetts and grenades. Then, the Germans retreated to the southern houses and the G-Company took a stand in the farmhouses. They set up two MGs in the southern hedgerow, one focusing the next Crossroad, the other providing cover to the southern fruit ochard. In the meantime, a small group of men pursuaded the Germans and had a hard engagement with them, seperated by 150m by the safe farm. Short after that, the Germans launched a counter offesive, which was able to be stopped because of the two MGs in the hedgerow. The next day, G- and H-Company were backed up by A- and C-Company. Latter advanced on the road to Carentan, until they came to a small cabbage field next to the street. When the Germans asked for cease-fire and the American legate came back from the trial, the Wehrmacht by proxy by the 6th. Fallschirmjägerregiment, opened fire from all available guns and another counter offensive was launched. The right flank broke down because of its low manning, however the left flank was involved in close range comabt in the ditches and hedges. In the end, the American artillery was able to break the German resistance and the heavily outmanned 502nd was replaced by the 506th to march onto Carentan.

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134 downloads

Uploaded:07-09-2011

industrial fight

industrial_mm.zip | 4.99 MB

fringes ensures a good fight will be fought. its fairly open, and difficult to totally block off. Do you go for pure infantry, or rush for tanks? Good luck and have fun. p.s I know that there is an artillery base in one of the buildings. its from the Eastern Front mod, once I\'d placed it I couldnt remove it :/ any feedback would be appreaciated

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385 downloads

Uploaded:07-09-2011

Cezembre

8p_cezembre.zip | 6.81 MB

1944, 700 germans resist against furious bombardments from Royal Navy, bombardiers using napalm for first time, and heavy artllery. I think this map is hard. Germans have got plenty of weapons and tremendous defences but little fuel resource. Munition resource is decent. They are only three narrow roads to interior island. Mind your steps !! Germans engineers put mines everywhere !!! Allieds have got plenty of resources and dropped bonus on the beach. They\'ve got 8 howitzer to fire on Cezembre. But they must reach island during ebb-tide. This is a long way !!

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668 downloads

Uploaded:06-22-2011

Saving Private R...

ramelleneuville.zip | 15.33 MB

camera shots, to remake the movie\'s studio, and I finally did it. So on this map, you\'ll fine the little town of Ramelle-Neuville with : its main street, church, fountain, bridge, lock, and more : the house where melish died in the movie, fort Alamo, and accurate ruins... But more than Ramelle, you\'ll fine other places which were used in the studio : the french house where Caparzo was killed by the sniper, and the radar station which was attacked by the platoon. Finally, I\'ve created other places and scenes : crashed gliders or planes, dead paratroopers, wreck tanks, parachutes or Rommel\'s asparagus in fields. For more realism, player 1 has to take paratroopers and player 2 the rangers. (Player 1 has the Ribben\'s \"Kettenkrad\") Germans HQ are on the other side of the river. Hope You\'ll like it and... save Private R...

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211 downloads

Uploaded:06-22-2011

Trenches

trenches.rar | 1.86 MB

Infantry tactics will help you reign supreme in this map!

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256 downloads

Uploaded:06-22-2011

Urban Streets

urban_streets_day.tga | 1.4 MB

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212 downloads

Uploaded:06-22-2011

Dünkirchen 4p

duenkirchen.zip | 2.23 MB

many objects that required a lot of tactical behavior from the Players.

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185 downloads

Uploaded:06-22-2011

Crossings.sga

crossings.zip | 1.36 MB

shortcuts. Have fun, send feedback to rch7953@intacthost.com. Kill em! Install to DocumentsMy GamesCompany of Heroesww2scenarioscrossings.sga Permissions: Use freely!

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130 downloads

Uploaded:06-22-2011

St J\'o (4p)

st_jo_4.zip | 4.95 MB

players,but aggressive tactics would be advisable as it aint that easy to just sit back and defend! There are plenty of resources to obtain so big battles are definately in store whether playing against another person or persons or indeed the AI. I thoroughly enjoyed testing this map so I hope you all feel the same. This is my 3rd map,but its seems ive had some teething problems as to how to upload them properly,so hopefully this will work out just fine this time and people will get to play my maps. I created this map myself in worldbuilder so anyone wishing to use it,give credit where its due and work away! Thanks for downloading if you choose to do so. Some feedback would be great! Enjoy!

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390 downloads

Uploaded:06-22-2011

Giebelstadt, The Secret Airbase

giebelstadt.zipx | 15.25 MB

Train Station, Munition Depot and a fortified AirBase. Also a POW Prison camp that holds allied Rangers that can be freed for extra troops. A four player map that might be best for Skirmish play- It has some goals to achieve. As well as some rewards, weapons and supplys you can capture to gain a foothold in the game. The Axis Airbase is capable of holding a strong line of defence. But, the Allies start with extra troops in key locations.

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254 downloads

Uploaded:06-22-2011

Port Marly

6p_port_marly.zip | 5.26 MB

footbridges - one indestructible bridge for vehicles - one destroyed railway bridge between HQ 1 and 4 - and a path on each river bank. Plenty of buildings for soldiers. Some available mortars, MG42, Pak38, two Flak88, bunkers, and somewhere dropped ammunition and fuel resource. 43 SECTORS ( 11 fuel & 11 munition - 21 manpower ) - very large map -

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94 downloads

Uploaded:06-22-2011

The Battle of Ande

thebattleofande.zip | 1.54 MB

the village Ande. The village contains a street with a café and some shops, a church with graveyard, a little street next to the church, a manor building, a trainstation with rails. At the other side of the bridge there is a rural area. The farmer who lives in the North-West corner of the map is the owner of the fields around the farm. Next to the dirt field there is a small street with a police station and a small fire department. Have fun!

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213 downloads

Uploaded:06-22-2011

Chalonne sur Loire (4)

newscenario_bhz.sga | 1.28 MB

Download

89 downloads

Uploaded:06-22-2011

Tanksalot

tanksalot.zip | 1.4 MB

Download

77 downloads

Uploaded:06-22-2011

Boots on the ground (WIP)

mod.rar | 20 B

available vehicles are jeeps and antitank guns. This mod will concentrate on the US and the Wehrmacht.

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10 downloads

Uploaded:06-22-2011

Kiraye\'s Balance Mod

balance_mod.zip | 36.19 MB

changes), 1 new unit to the Panzer Elite arsenal and much more. Focusing to bring competitive life to the franchise while maintaining the great gameplay of the vCoh without its serious balance issues.. This mod is a must for those who want a fun-to-play the OF factions without much of thier original design flaws, while implementing diverse stategies with the use of the almost forgotten units. Installation notes and changelog included in the .zip file. M10 misfire animation by eliw00d. Many additional bug fix solution is Tigerass\'. Every replay is welcome regardless of skill level at http://www.gamereplays.org/community/index.php?showtopic=766065

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282 downloads

Uploaded:06-22-2011

Rhine River (8)

rhine_river_ss.tga | 2.25 MB

Download

87 downloads

Uploaded:06-22-2011

River town

river_town.rar | 5.23 MB

Download

279 downloads

Uploaded:06-22-2011

der rhein

8p_der_rhein_kv1_2.rar | 19.07 MB

your other MP-map are.

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211 downloads

Uploaded:06-22-2011

Hard Battle

hard_battle.sga | 8.15 MB

is an open hilly area down through the middle of the map leaving this area better for tank players. This map will suit all types of players. It is a well balanced map with some suprises in store! Enjoy

Download

381 downloads

Uploaded:06-22-2011

Stone Paradise (4)

4p_stone_paradise.zip | 4.11 MB

because they have bonus vs infantry in buildings and the desing of the roads (no negative cover) is simetric and more bigger than a king tiger large size, also in the sides you will see a river with 3 bridges (2 destroiable) and a train station rail wall with 3 \" doors\". The territori sectors are balanced: 2 ammunition medium points, 1 fuel and ammunition high points in the sides with 2 victory points and 2 fuel points in the center with another 2 vp. The name of the map; \" paradise \" is because the number off street trees and decored parks. Mapsize: 320 x 320 Wheater: Danw

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73 downloads

Uploaded:06-22-2011

vivir o morir

vivir_o_morir.rar | 1.88 MB

Download

79 downloads

Uploaded:06-22-2011

Port Marly

file_front_port_marly_zip.zip | 5.22 MB

available mortars, mg42, Pak38; two Flak88, bunkers and somewhere dropped ammunition and fuel resources.

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205 downloads

Uploaded:06-22-2011

Archipelago

archipelago.zip | 3.14 MB

and must duke it out for control of the three densely urban center islands (of the industrial, residential and port variety). Teamwork and well-planned defenses are essential here, as it\'s very easy to get cut off from your allies if the wrong bridge goes down!

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108 downloads

Uploaded:06-21-2011

Art of War (2)

art_of_war_2.zip | 5.26 MB

supplying lots of resources (2 low mun,2 low fuel,one med fuel & one med mun) There are however plenty of wrecked tanks lying around for Axis pioneers to salvage munitions from so to balance this out I have supplied the Allies with a munitions paradrop at their base. (that should be intersting) Ive had loads of fun playing this against AI but this map would definately be fantastic against another person of equal skill due to the makeup and layout of the battlefield. This consists of many rolling hills with a few buildings in the centre (where the medium resources are placed) and a building at opposing corners which overlook the two low fuels giving tactical opportunities to anyone who captures them. I Have left many objects around for infantry cover but still plenty of room for the tank lovers out there. Playing with victory points is in my mind equally as good to play on this map. Bias aside,I personally think this is a great map although im on a steep learning curve with regards to certain details like splats and splines. Overall,this ought to provide a lot of fun for anyone willing to download and play my map. Enjoy!

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90 downloads

Uploaded:06-21-2011

The Desert

the_desert.sga | 1.59 MB

Download

107 downloads

Uploaded:06-21-2011

Omaha beach 2p

the_beach.sga | 1023.45 KB

Download

89 downloads

Uploaded:06-21-2011

The Beach

5the_beach.sga | 1023.45 KB

Download

104 downloads

Uploaded:06-21-2011

Mangoon

midas_maps_coh_2.zip | 8.23 MB

not outflank the enemy because there are fences that has to be destroyed first. (Via Vehicle or mortar...) In the middle are some trenches that will give you good cover. If you are lucky you find an MG42 in the garden ;) Hope you have fun with this Map. If you could write a comment when played this map, i will be very pleased.

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64 downloads

Uploaded:06-21-2011

Highway

the_one.rar | 2.08 MB

across from each other. The towns are separated by an enormous river, which branches off into smaller rivers. There are five bridges: two of which are already completed, while the remaining three are completely destroyed. However, they are repairable. Also there is a factory and a train station, both of which are located on the right side (depending on which side one chooses). Lastly, there is a elongated wall that separates their partner for the beginning portion of the game.

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63 downloads

Uploaded:06-21-2011

The Road Home (SGB & SGA Files)

theroadhomev1.sgbandsga.zip | 32.71 MB

almost an exact replica of my home, which is located on a large, rural hill top overlooking a very rural valley in Northern Alabama. I have pretty much worked out all of the bugs, but if you find more that needs to be addressed, please feel free to email me. Any comments, criticisms and suggestions are always welcomed, especially considering that this is my first COH map.

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98 downloads

Uploaded:06-21-2011

The Road Home V2 (SGB & SGA Files)

theroadhomev2sgaandsgb.zip | 32.74 MB

almost an exact replica of my home, which is located on a large, rural hill top overlooking a very rural valley in Northern Alabama. I have pretty much worked out all of the bugs, but if you find more that needs to be addressed, please feel free to email me. Any comments, criticisms and suggestions are always welcomed, especially considering that this is my first COH map. Version 2 fixes a couple of minor discrepancies regarding troop movement, but now it\'s ready to rock and very intense..

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128 downloads

Uploaded:06-21-2011

Rapallah (6)

rapallah.rar | 53.81 MB

enjoy this map. I wanted try someting new, I made map with only one way to get ot other site - wich is one road between 2 hills.Maybe I will make a new map soon.

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233 downloads

Uploaded:06-21-2011

Destilation

destilation.rar | 25.73 MB

Download

372 downloads

Uploaded:06-21-2011

8p Achelous River

achelousriverv3.zip | 6.19 MB

. right side island joinned by a hill with 2 towers for defending area / fuel point. More detail added life given to map truckers round doing deliveries. Other changes to make map / area is lived in and has even been attacked. Even a plane crash Even washing lines round lol.. Loads more done to map to. Minor changes to many to list to be honest.. But you must fight the main island or you could loose the battle be quick to get an edge. Map is made for skrmish in mind with friends. To get best out of map in that mode put AI on expert mix the sides up. To really really get best out of map get 8 friends togeather then the map comes in its own.. Enjoy FLETERIC1975 GAME MANE: JIMMT1975 look out for me :)

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18 downloads

Uploaded:06-21-2011

Last Encounter Redisigned

last_encounter_reedit.rar | 6.83 MB

infantery is needed to get fuel and tanks. I played my map before and I really liked it. I had some issues with the loading screen and I have no idea to fix it, the map is awesome anyway so it doenst really matter. Have fun.

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55 downloads

Uploaded:06-21-2011

Last Encounter Reedit

15last_encounter_reedit.rar | 6.83 MB

problem with the loading screen so its not working but I dont know why. Although the map is a lot better than 1.4. Enjoy

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376 downloads

Uploaded:06-21-2011

8p Achelous River

80achelousriverv3.zip | 6.19 MB

other. To use to defend area and the fuel point/s. Loads of other changes and minor ones to make it feel like the area is lived in. Truckers doing deliveries etc... Dont forget to defend them footbridges and that HQ`s can be attacked from both sizes not just one.... The fastest route may not all ways be the best . You must move fast to get a hold of the main island or you could be for one battle on your hands. This map was made for Skrmish in mind . If you do this play it on Expert AI with 2 PE.. To fully enjoy this mao get 8 of your mates and go for a battle ... Move fast !!! Enjoy

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90 downloads

Uploaded:05-23-2011

mcphillips_first_map

2p_newmap.sga | 1.11 MB

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203 downloads

Uploaded:05-08-2011

Conflicting Interests - V3D

conflicting_interests_v3d.zip | 4.04 MB

Except Theres 2 High Player Points on this map. And It\'s Got Some Small Surprises Up It\'s Sleeve :)

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608 downloads

Uploaded:05-08-2011

Stone Paradise (4)

184p_stone_paradise.zip | 4.11 MB

because they have bonus vs infantry in buildings and the desing of the roads (no negative cover) is simetric and more bigger than a king tiger large size, also in the sides you will see a river with 3 bridges (2 destroiable) and a train station rail wall with 3 \" doors\". The territori sectors are balanced: 2 ammunition medium points, 1 fuel and ammunition high points in the sides with 2 victory points and 2 fuel points in the center with another 2 vp. The name of the map; \" paradise \" is because the number off street trees and decored parks. Mapsize: 320 x 320 Wheater: Danw

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190 downloads

Uploaded:04-29-2011

Farmland Assault

project_1_tml.zip | 1.46 MB

river from the town, where 4,5 & 6 start. All bridges are destructible. There is a small island that has a control point on top. I do know that the 2 middle munitions points are in need of re-positioning, so there will be an update. (weird control sector)

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285 downloads

Uploaded:04-29-2011

Autobahn

autobahn_map_company_of_heroes_tov.rar | 13.13 MB

be pretty German for a WW2 setting.

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29 downloads

Uploaded:04-29-2011

Verschneit (6)

verschneit_6.rar | 3.02 MB

friends play on it, invite me please! I\'d like to know what you think of the map!

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144 downloads

Uploaded:04-29-2011

Verschneit (6)

87verschneit_6.rar | 3.02 MB

because I\'d like to play on it with people. Thank you ahttps://ops.filefront.com/user_files_add5.phpnd enjoy the map!

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550 downloads

Uploaded:04-29-2011

D-Day Utah and inland

dday_utah.zip | 4.3 MB

wanted to make a map with some realism on the distances, so the vehicles are very priced, and fast counter-attacks can break a line of defence in they are used wisely. You have a lot of cover and amush places in the Bocage and the Swamps, so a nice infantry force should be enough to hold the line. I Highly recomend playing it with the Normandy 44 European Theater Mod from sweeten2213. It\'s a great tool when you want some extra realism. It lacks some detail on ground, but i wanted it to be playable whit lots of units on it. sorry if i mistaked on the english, it\'s not my native lang. enjoy!

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335 downloads

Uploaded:04-29-2011

Battle for St. Martin

battle_for_st_martin.sga | 2.25 MB

with victory point or you can play annhiliration. This map also has some good flanking postions and some good sniping postions.

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180 downloads

Uploaded:04-29-2011

Death Valley

death_valley.zip | 14.71 MB

lead across the river. I think this is more suited to annihilation games, either in skirmish or multiplayer, as I cannot figure out to fairly place the flag capture evenly, given the river and blown bridge situation. If played as skirmish or multiplayer annihilation, it can be very tricky, especially on difficult AI. I am happy to make an updated version based on any recommendations. Please feel free to comment on what you view to be the weaknesses/strengths, as that will help me in future map building.

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28 downloads

Uploaded:04-29-2011

fortress

576_player_map_fortress.sga | 1.33 MB

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1254 downloads

Uploaded:04-29-2011

Chinon 6p

6p_chinon.zip | 11.42 MB

bridge in the center and 2 food bridges in the center and on one side beside a ford on the opposite side. The hill is closer to first team and the river is more acessible to the second team because the ford. The victory points are in: the hill, the church (in the center) and the river near the big bridge. Terrain width: 480 Playable width: 448 Time of the day: dawn

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152 downloads

Uploaded:04-18-2011

Fortress

6_player_map_fortress.sga | 1.33 MB

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119 downloads

Uploaded:04-18-2011

Villedieu Les Roeles

villedieu_les_roeles.sgb | 6.79 MB

bridges across it. Near the other hq there\'s a small village complex and a downed halifax. Across the river there\'s small industry port and some farm areas. About the name, I got it from one of the street signes in worldbuiler:D

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212 downloads

Uploaded:04-18-2011

Hard Fight

4.jpg | 130.5 KB

stinkin guts! This is a fairly decent size map which is regtangular in shape with many buildings to fortify,lots of nice trees to blow up and a hilly area at one side of the middle which only infantry can traverse (which also makes it difficult to just wire off a chokepoint if facing the AI) Its a fairly well balanced map also,with some nice resources near the base to kickstart the war. As to be expected from a map of this shape,whoever breaks through the middle first will more than likely prevail! This is my first map. I basically did the tutorial lastnight,spent six hours making it and am now sharing it with you lot. Having been playin COH since it came out and downloaded a few hundred maps,I would certainly say this is a decent first stab at map making. I can cearly see room for improvement with regards to textures & splats etc. But,my computer is seven years old and can\'t handle all the details id like to put in (getting a new one soon) and as stated I made this within six hours so literally straight out of bootcamp! Even so,not a bad effort if I say so myself ;-) This is a hard map if up against good players so lots of fun guaranteed! I have not found any issues with it so far (Ive played it 3 times with my mates) but if there are any,please let me know so I can sort it out asap I haven\'t given any screenies yet,but im hoping someone will kindly show me how to do that. Im sure it\'s much easier than making maps ;-) Thanks for downloading,hope you enjoy..looking forward to some feedback,and again,apologies for the (temporary) absence of screenies ;-) Go get \'em tiger!

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1316 downloads

Uploaded:04-18-2011

SMALL COVERAGE AREA

2p_small_coverage_area.rar | 1.53 MB

have a lot of resources strategically placed.

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156 downloads

Uploaded:04-18-2011

AxisCity6p

2axiscity6p.rar | 3.35 MB

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196 downloads

Uploaded:04-18-2011

Urban Onslaught 2v2

urban_onslaught_2v2.zip | 6.52 MB

factories which have been lightly bombarded. On the other side of the bridges there is a countrty area with a few buildings and a miliatry outpost in the corner. I suppose the idea of 3 bridges in the middle came from the map known as lyon which was made by COH. It made me want to do one with 3 bridges. Victory points are good to play on this because there are 3 on each side which means you have to be offensive at one point so you can win rather than always being defensive and digging in. Who ever reviews this map please note i tried to have a proper go at the texturing can you tell me if i did good or not. I actually enjoyed making this map and wanted to share it with other people.

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64 downloads

Uploaded:04-13-2011

Street fight

street_fight.zip | 746.43 KB

2 thanks and enjoy

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918 downloads

Uploaded:04-13-2011

Bjornstrup (2v2)

bjornstrup_2v2.zip | 12.96 MB

makes this map very open. Map size: 2 vs 2 - 352x352 (320x320 playable) Resource Points: 7 Manpower - 4 Fuel - 4 Munition

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147 downloads

Uploaded:04-13-2011

AxisCity6p

axiscity6p.rar | 7.81 MB

playable area but the terrain size that the map dosen\'t end few meters from the playable area cutoff. i\'m waiting for any suggestions what to add/remove. Thanks, Unisol PRECISION IS NOT A QUESTION OF TALENT

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91 downloads

Uploaded:04-13-2011

Cypris Plains

cyprissplains.zip | 852.01 KB

is mainly designed for infantry and heavy vehicles such as tanks, as due to the number of cypris trees on the map, it makes it difficult for light vehicles to get through.

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2380 downloads

Uploaded:04-13-2011

Vallee de la mort

vallee_de_la_mort.sga | 1.49 MB

enjoy, Bigeard.

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614 downloads

Uploaded:04-13-2011

EMBUSCADE 4P

embuscade_4p.zip | 7.64 MB

the preview minimap. Anyway, it works and I hope it will be appreciated.

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196 downloads

Uploaded:04-13-2011

Eastern Front

4peasternfront13.sga | 1.54 MB

eastern front mod here http://easternfront.org/?p=news. Please if you have any ideas or improvement ideas comment them here.

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155 downloads

Uploaded:04-13-2011

Eastern Front Campaign map 1

4pefcampaign115.sga | 838.67 KB

infantry division has been deployed to push out the invading 62 German Panzer army. For more info look at screen shots for what i have please comment on ideas for it, or improvements. Also this map does work fine. The Eastern Front mod loads slow on my computer so if it does on yours just give it time. To download the Eastern Front mod i went to http://easternfront.org/?p=news.

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71 downloads

Uploaded:04-13-2011

Foggy Swamp

foggy_swamp_1v1.zip | 4.96 MB

play online against other players! I understand the texturing can be improved, but i\'ll make up for that in another map. some places have lots of foliage, but it can be destroyed easily by tanks and light vechicles.

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151 downloads

Uploaded:04-11-2011

Battle Of Wit\'s - V3D

battle_of_wits_v3d.zip | 4.25 MB

Turrets. Its Quite Spacious And Makes For Fun Game Play.

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247 downloads

Uploaded:04-11-2011

Raw - Killed in Revenge

raw.zip | 2.44 MB

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114 downloads

Uploaded:04-11-2011

Cliff Hanger - V3D

cliffhanger_v3d.zip | 4.3 MB

Pass By.

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3369 downloads

Uploaded:02-06-2011

Von Boccia\'s map

vonbocciamap_1.1.rar | 4.13 MB

the airport. All flak near the bridge has been removed, meanwhile now the map is more balanced. Only a couple of Flaks 88 & Flakvering + few burkers has been mantained in Axis HQ area. Hope you\'ll enjoy, I\'m waiting for your feedback. Von Boccia[/quote]

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1599 downloads

Uploaded:02-06-2011

London Bridge is Falling Down

4p_london_bridge_is_falling_down4.sga | 1.55 MB

city. This is part 1 of 2. The map is a 4 player map. Part of the city is not destroyed but most is.[/quote] This is another map from bacondragon. Unfortunately this map suffers from the same problems as it\'s predecessor. In short, this is supposed to be centred around london bridge. London Bridge is a well known, internationally recognised landmark which sits next to other very well known landmarks, such as the Tower of London, a (near enough) thousand year old castle. Yet this bridge looks absolutely noting like London, or any English city. Texturing is repetitive, and there is a lack of cover. The only cover on the map is the line of sandbags running in front of the river. Then we have the distribution of strategic points, which guarantee a victory for the people on the north bridge. And whatever bug existed in the previous map that crashes CoH exists in this map as well.

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874 downloads

Uploaded:02-04-2011

War in England

6pwar_in_england3.sga | 2.12 MB

towards London. This is map 2 of my 4 map mini campaign of it the Germans invaded England. Map 1 is still in construction. The map has many cities like Dover, and small cities/towns and some forest. This map is a 6 player map.[/quote] This map has a few issues. First is for a map supposed to be based in England it looks nothing at all like England. Secondly, there are only three fuel points on the map, all adjacent to the top players HQ\'s. This is a bit of a balance issue, especially as two of those are between HQ points. Lastly, the map is just huge and there are entire screens with absolutely nothing other than the base texture on them. Also, if there was a single bit of cover on the map, I failed to find it. - Freyr

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1396 downloads

Uploaded:02-04-2011

The Old Flood Plains

the_old_flood_plains.sga | 6.93 MB

the ideals of the Allied field bases in mid france and the Axis hiddin in the urban war machine in the heavily bunkered citys, treck across country through hedges and farmland before storming the axis base and destroying industrial threat with brute force of vailiant soldiers and tanks. As far as game play the map offers many chances to flank the enemy with bottle necks and open plains. Diversity is your allie brute force your weapon[/quote] The old flood plains is a 6 player map, well split up into three sections. There is however plenty of (mostly yellow) cover for infantry for early combat, however due to the amount of fuel available combat quickly becomes tank based. This map is possibly better suited for skirmish games versus the AI rather than againt humans due to the number of bottlenecks and the distribution of resource points which makes it very difficult to take important points easily due to the choke points, and the fact that some of the best choke points (ie the bridges) can be blown up to prevent easy advances.

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3436 downloads

Uploaded:02-01-2011

D-Day+1

trial_2.sga | 4.36 MB

press on the villages that have been reinforced by German defenses. Heavy a.t guns and strong bunkers are proud opposition and offer the chance for players (or a.i) to storm France with everything theyve got This update give more opportunity for cover and quiker advancement up the beaches ... revised entry points aswell as terrain detail and territory sectors are all improved in this upgrade.[/quote]

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835 downloads

Uploaded:01-29-2011

men only

trenches_121.sgb | 1.58 MB

for this map dont worry.[/quote] Men only is a relatively small map with a lot of players. The main problem with this map is that it\'s so small that you are either fighting over your bridge(s), or the enemy bridge(s) seeing as the land between bridges is about the same size as the bridge itself so it\'s extremely easy to pin the other person in with an MG per bridge.

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1553 downloads

Uploaded:01-22-2011

D-day+1

trial_2.sgb | 19.3 MB

reinforced by German defenses. Heavy a.t guns and strong bunkers are proud opposition and offer the chance for players (or a.i) to storm France with everything theyve got.[/quote] A pretty typical everything-would-be-stacked-against-you-if-the-computer-would-man-the-artillery type map.

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845 downloads

Uploaded:01-19-2011

ManyRoads (4)

manyroads.zip | 1.73 MB

side has 3 \"Easy\" capturable ammo sectors, it makes it easy to gain ammo for those needed upgrades. Fuel and manpower sectors are however, still close enough to capture before the real combat begins. Each side has their own advantage for defending/attacking each build up of enemy forces, Playing as germany all you need to do is place a few well guarded Flak 88\'s approximately 1/2 way up the map and they will hold the allied forces at bay. Where as the case for the allies, Airborne forces can bunker down in one of the numerous buildings while their 57mm antitank guns can aim down one of the roads and take out any enemy forces quickly, with the help of a sniper or two. One or two units that succeed in this map are the Sherman Callopie, and the Nebelwerfer, so my advice to anyone who wants to play this map. Make sure if you see any of these units, TAKE them out quickly before they can induce any damage. On another note, Defend your captured sectors well. The AI can come down any road. Building tank traps and barbed wire can help alot to. This map has a total of 6 Ammo sectors, 6 manpower and 6 Fuel sectors which when all captured, can give you a lot of resources required to build a decent army.[/quote] The only real objection possible to this map is that with so few routes around the place (effectively two) it\'s extremely static gameplay, so this wouldn\'t make for a good multiplayer game. However, this will do nicely for a Skirmish match, seeing as static bunkerised gameplay is the norm. - Freyr

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1606 downloads

Uploaded:01-15-2011

River of Tears

river_of_tears_1_1_mm.zip | 2.62 MB

map and wanted to submit something for review and suggestions. It works well with Eastern Front MOD too. The premise is the Germans have established a fortress town. Well defended. There are 2 paths across rvier. Netiher can be destroyed. I find it funnest to play as Germans and have one other German ally. The try and win against 3 Russian or mixed allies.[/quote] River of Tears is a 6 player map, divided into two halves. The bottom has more resources, but the top is defended by half a dozen 88\'s, artillery pieces and mg bunkers covering the only paths over the river. This is very, very definitely a skirmish only map. The top will always win if the artillery pieces are manned (which the AI doesn\'t know how to do) - Freyr

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12859 downloads

Uploaded:01-09-2011

Archelous River (6)

6parchelousriver_bydennis07.zip | 12.81 MB

removed and 2 new player positions were added. To get enough space for them, some entity and territory sectors were moved. The fact that the fuel income is very low if one team does not controle ony island prevents matches to become endless because the isolated players got enough fuel to build some very hard resistance. A general lag or majority of resources is not present. Also, 2 new reinforcement routes were added to give the new players a realistic map entry position for call-in abillities. Those players who liked the classic 2v2 version of the map probably will have much fun with this 3v3 version of it.[/quote] As the author says, this is Archelous River for 6 players. Those that like the static, campy artillery spam game style of this map will likely like this. Conversely those that don\'t, won\'t. - Freyr

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921 downloads

Uploaded:01-07-2011

Island

island.zip | 4 MB

sectors divided into 3 ManPower, 3 Fuel and 2 Munitions sectors as you can see by one of the screenshots. It also includes a small town with a few scattered Flak38\'s around the town plus some on the cliff to the south of the town. \"Off Map Reinforcements\" spawn to the right of the town in between the two munitions sectors to make it feel as if they were infact, coming from the \"citizens\" of the town.[/quote] As you can see from the screenshots, Island is a small map with 3 +5 fuel points, and 2 +5 munitions points. Due to the fact there is only one way in or out of a base and only one line of attack, it\'s easy to slap down an MG bunker in an area that makes advancing impossible. As there is less munitions than fuel, you can forget any off map artillery to clear points, or flame throwers etc to clear bunkers. As noted by the author, the off map reinforcements spawn more of less in the middle of the map, however there are 2 flak38\'s sitting on the spawn point as well as 3 buildings convenient for sticking MG\'s in. Whomever gets to the point first and takes a flak38 can mow down any infrantry the opposition attempts to bring in. Additionally, considering this is a map where infantry combat should dominate it\'s almost completely open with no cover. The population is also very low due to an extremely low number of points, even if you take every point (including the one outside the front door of the oppositions base) your still only looking at a total population of ~60. - Freyr

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606 downloads

Uploaded:01-02-2011

2p Valley of Death

2p_valley_of_death.zip | 1.9 MB

invisible. From the Author:- [quote] Hi, thanks for looking at my map. I recommend you play against other human players as unfortunately I haven\'t had the time to get the AI perfect, so occasionally they may tend to stay in one place and spam troops ;) I\'ve put in a bit of detail, and the map runs great and works well. have fun :)[/quote] The AI struggles, as it can\'t build a base to tech up, and humans will just likely just mass mortars. A mortar at the HQ can drop mortar bombs on the middle of the map, and obviously that holds true for the reverse. Holding the middle with a MG and then bringing up a few mortars ends this incredibly quickly, and both mortars and MG\'s are available from supply drops in your the base and top corner. - Freyr

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659 downloads

Uploaded:12-30-2010

new senario

20newscenario.zip | 3.26 MB

people have for 8 player maps, and it\'s resourced higher than that. There are approx +150 fuel and a similar amount of munitions on the map. One could charitably say that is slightly over resourced. While the map is generally reasonably well made apart from a few areas which are completely impassable for tanks (some of the hills are a [i]bit[/i] steep!) it is marred by the fact that it\'s rigged in favour of the top player. Machine gun bunkers laying around the top half of the map play havoc with infantry. That\'s not a major obstacle however, because with the absurd levels of resources I\'d hit T4 and was building a Sherman in lieu of my 3rd rifleman, and the final support upgrade finished as the Sherman rolled out of the depot. More of a problem was the fact that [b]every possible route[/b] to the top of the map is blocked with tank traps. Well, that and the weapons that were stacked by the top base. I\'m still not sure what a particular pioneer squad picked up (apparently some unholy combination of a minigun and a G43) but it decimated two squads of riflemen without dying and required a strafing run, followed by a bombing run to remove the problem. That also illustrates the amount of resources flowing around, which are truly absurd. I literally couldn\'t spend munitions fast enough. This map would do quite well if it were converted to an 8 player map, with half the resources, but it\'s a bit broken as a 2 player map at the moment. - Freyr

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1285 downloads

Uploaded:12-29-2010

Von Boccia\'s map

vonbocciamap.rar | 3.93 MB

actually a pretty good looking map. However, it\'s marred by 5 flak 88\'s, a dozen flak38\'s and a trio of morter bunkers on the Axis side of the map which make it virtually impassable for the Allies against a competent player. The Allies have a dozen supply drops with attendant MG\'s and morters. This means that the allies don\'t so much tech up, as start at full tech, thanks to starting with several hundred fuel and a thousand or so in munitions. I think this map would be very good without the extras lying around the map. As it is, this map is only really good for skirmishes vs the AI. - Freyr

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560 downloads

Uploaded:12-29-2010

Ville 0-8-15 (2)

30ville_0815_2.zip | 4.19 MB

middle of the map. Around the village are some little fields with a farm and a little hill (with water around and two houses on the top). Best played with Commonwealth at position 1 and Axis at position 2 (=only in this version, because the place at the starting position 1 is a bit too small). I will do a new version of this map with some more details and a little bigger starting positions and eventually for 4 players (only if you guys like this map). I hope you will like it. Comments are very welcome. [/quote] I like this map, 4 player version please. :) As the screenshots show, this map is pretty well made. There is plenty of cover for infantry combat, while there are also plenty of buildings that can be used to emplace MG\'s to slow down infantry charges. My only real reservation is that the bottom half of the map has a strongly disproportionate amount of the fuel in it, however as long as your taking this slot and playing against the AI it\'s not a problem. (well, as long as you don\'t mind the map being imbalanced in your favour) - Freyr

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1236 downloads

Uploaded:12-28-2010

Iron Sky

city_17.sga | 1.6 MB

just another nameless and destroyed city with many buildings partially or fully destroyed and not much cover for infantry. Thin and crowded streets dictate a need to infantry and cover choke points well to prevent being flanked by the enemy. Also the scarcity for space means that \'Spam\' tactics will not work as tanks will get caught on buildings and infantry will (should) be slaughtered by machine gun fire, tactics of slow advances and entrenchment are the way forward. The name Iron Sky was taken when I decided to spice the map up a bit by giving it a Futuristic-Imperialistic feel with massive concrete installations set up by a returning German army after the end of WW2. The map generally can be player with 4 people but I added the extra 2 players in to spice up the game-play a bit. It should be noted that players 2 & 5 have little (pretty much none) space for building and so if thinking to remove two players then remove players 2 & 5 to make sure that the game-play is not heavily affected.[/quote] The author is correct, spamming infantry doesn\'t really work that well faced with fortified buildings that are near impossible to flank. Spamming snipers or morters, however works wonderfully for rapid advances. If you like urban combat, your likely to like this map. If you like more fluid & mobile combat however, your unlikely to like this map much. - Freyr

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809 downloads

Uploaded:12-24-2010

Midas_Maps

midas_maps_coh_1.zip | 20.62 MB

map building. The maps are :- 1: Bequinn - A big 2 player map with a little train station in the middle. 2: Der Wahnsinn von Bernwald - 2 player map with a Bowl in the middle, where the most resources are. 3: Selfast - 2 player map with an Isle an many bridges. Gameplay wise, the maps aren\'t to bad, with resource points and CP\'s set reasonably well. The main problems the maps have simply stems from inexperience. Textures are a bit repetitive and don\'t transition well to their neighbours, and the elevation on hill\'s are pretty vertical when they are used. Still, with some useful feedback and help from more experienced map makers i\'m sure we\'ll see a lot of better maps from mongowurm in the future! - Freyr

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3618 downloads

Uploaded:12-19-2010

NHCmod ToV

nhctov_v2.4a.zip | 52.09 MB

the NHCmod. A lot of new features are now available. Powell can now be played like a FPS game with the \"direct fire ability\", snipers can hide in hay stack and big tree (Thanks to Lethal Dosage add-on). Some news units are also available: - Voss Tiger Ace 205 - LefH 10.5 cm The main features of this mod are: Dead corpses stay, artillery range increased, pop cap increased, new units, each side has one hero unit. (Ce Mod est aussi francophone) [/quote]

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1265 downloads

Uploaded:12-19-2010

Ablis 4 player

4p_ablis_sga.zip | 6.29 MB

looking very nice visually while providing excellent cover for infantry. In terms of construction, this has to be one of the better maps that we have on the site. There is a reasonable amount of fuel on this map ( 2 x Medium, 3 x Low ), however it\'s nicely spread out and excellent use of cut-off points make this map very interesting to play. Munitions are plentiful, without being overdone. ( 6 x Medium, 2 x Low ). Likewise, the Victory points are spread out across the map, making it difficult to easily hold all of them. This is a brilliant map, certainly one of the better ones that we have on the site. It\'s recommended for both multiplayer and skirmish play.

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530 downloads

Uploaded:12-19-2010

Ablis 2 player

2p_ablis_sga_final.zip | 6.12 MB

looking very nice visually while providing excellent cover for infantry. In terms of construction, this has to be one of the better maps that we have on the site. There is a reasonable amount of fuel on this map ( 2 x Medium, 3 x Low ), however it\'s nicely spread out and excellent use of cut-off points make this map very interesting to play. Munitions are plentiful, without being overdone. ( 6 x Medium, 2 x Low ). Likewise, the Victory points are spread out across the map, making it difficult to easily hold all of them. This is a brilliant map, certainly one of the better ones that we have on the site. It\'s recommended for both multiplayer and skirmish play.

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1204 downloads

Uploaded:12-07-2010

Hurtgen Forest

2p_hurtgen_forest.zip | 13.67 MB

detailed and carefully crafted that I believe it comparable to Relic\'s own professionally-made maps. I started building the map more than three years ago, inspired by the Operation Market Garden map \"Best\". Hurtgen Forest has 11 capturable territory sectors with 5 being munitions and 2 fuel. The limited fuel makes the map mostly geared toward infantry combat. A stream divides the map in half forming a natural defensive line for each player. However, a single road that runs the length of the map does cross the stream, and the stream is passable at every point. Each territory sector (except the roads) has some existing defensive structures: a church, bunkers, trenches, or mere sandbags. There are a lot of trees on this map--it is a forest after-all. This map also features a realistic passage of time, starting with a foggy morning and progressing through midday, sunset, and night. The map was primarily designed to be played with the Annihilate victory condition but does support Capture Points. Because the AI is slow to start and the map is rather small, using an AI difficulty one level higher than your usual level is also recommended. [/quote] The author thinks that this is as good as the professionally created maps that Relic included in Company of Heroes. It\'s not. It\'s better. Cover is very well set out, and the map is a great amount of fun to play. It\'s nigh on impossible to field any number of vehicles with the fuel income, while the munitions income is high enough that infantry can afford an abundant supply of anti tank weapons. This means that infantry can (and will) have a field day. However, this is marred by unmanned support weapons lying around, and the fact that British slit trenches exist in the middle of the map. Basically, whoever gets to the middle first is going to keep it for a very, very long time. It\'s also very difficult to push up further than the middle points, because the map is so small you immediately hit the base defences. I\'d like to see another version of this map without the heavy weapons lying around, and with base defences repositioned so that they aren\'t covering the line of advance quite so much. However, these flaws don\'t kill the map, especially considering that it\'s going to be played the most against the AI\'s hordes. It\'s definitely a good play and well worth a download.

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1257 downloads

Uploaded:12-07-2010

Chambois

chambois6.zip | 9.35 MB

than that, it\'s the same map and needs no further description to anybody familiar with the campaign, which is likely to be everybody downloading this. I always liked this map in the campaign, and it\'s better in multiplayer or skirmish. This is definitely worth downloading. Grab yourself a copy and get ready for some great battles.

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750 downloads

Uploaded:12-06-2010

Siegfried Linie

siegfried_linie_v1.zip | 3.04 MB

traps. The allies have to get through it. This is worth a look if your interested in more of a scenario map than a balanced map for multi-player games. - Freyr

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6122 downloads

Uploaded:12-06-2010

Slaughter Field v2.0

slaughter_field_v2.0.zip | 444.17 KB

Nebelwerfers and the tiger stuck in their bunker is no longer a issue. It\'s worth downloading this for some different gameplay.

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998 downloads

Uploaded:12-05-2010

NEW LYES KROVY OVERHAUL

55lyes_krovy.zip | 17.14 MB

to quote the author \"The map consists of dense forests, creating natural chokepoints which tend to widen during intense fighting as trees are blown to pieces. Rural homes are scattered throughout the map. A small town is located on the central island surrounded by a river delta. A rail depot sits at the edge of the map. An island beneath the main bridge features an abandoned power station. \" Personally, I feel that this map needs a few more routes opening. It\'s incredibly easy to block routes off in CoH and the centre bridge is so important that it\'s all but inevitable that the bridge will end up so heavily fortified that it\'s impossible to pass without a heavy preparatory bombardment. Given the level of resources, it\'s unlikely that either side would be able to afford this. With humans, this map wouldn\'t be a huge amount of fun as it would end up being very static, until the VP timer very slowly ticked out. However, the AI cheats more than a little in the amount of resources it get\'s, and will spam units at an incredible rate. If your after a map to bunker down against the massive waves that the AI throws at you, this is certainly the map your looking for. - Freyr

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1473 downloads

Uploaded:12-02-2010

Holy Victory

holy_victory_2010.zip | 8.62 MB

the rest of the map by a cut off point in the centre. There are also high munitions points at equal distances between the allied and axis bases. Personally, I feel this map strongly advantages the axis factions, who\'s battle tactics are likely to revolve around sitting on the high fuel points outside their base with they can get to their extremely strong late tech options. The centre of the city does offer some strategic possibilities, however this is marred slightly given that it\'s all but inevitable that a British player will park one of their trucks anywhere on the cut off point cutting the axis players off from the centre, denying these important points to the enemy even if they do take them. Equally, the Axis faction could attempt to do this with a scout car, but it\'s fair to say that scout cars tend to be less of an obstacle for the allies to destroy than a command truck is for the axis, given the disparity in armour between them. Given this, the +16 munitions points are likely to be the main contended areas, seeing as they are at equal distances between bases with no cut off points to worry about. All in all, this map probably wouldn\'t be that fun with 8 human players playing it because of the factors mentioned above. However, this is more likely to be played offline as a good old fashioned skirmish. For that, it ought to be pretty good fun and well worth a download. - Freyr

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9292 downloads

Uploaded:11-24-2010

Majorcamo\'s Map Pack 1

majorcamos_map_pack.zip | 13.6 MB

learned from previous mistakes. Getting the bad things aside first - well, rather constructive critism - texture and object placement could still use some improvement, using the height-tool more frequently would improve the tactical depth too. However, the improvements are visible and I strongly encourage you to continue creating maps. :) Maps included are: - Slaughter Field (German supply base to be conquered or defended) - Body Count (D-Day style map) - Rhine (Based on the city of Remagen, famous for its bridge) [b][u]Summary[/u][/b] Give these maps a try and remember to leave constructive critism in the comments! :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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721 downloads

Uploaded:11-17-2010

Little Town

p6_little_townreadme.zip | 1.28 MB

village. [b][u]Staff Impression[/u][/b] While it shows this map is a beginner's map, I have nothing negative to tell about it. That being out of the way, while the same gras texture all over the map makes it appear a little bland it is not striking as much as on several other maps, which may be "faulted" by avoiding a couple of beginner mistakes. Something a bit unusual for maps in general is the border of trees surrounding all of it, giving the map some kind of a "play-table" feeling. Feeling is kind of important on the map though, as the place displayed "feels right". The curved roads, the 3 bridges connecting the town/village to the other side of the river, they appear natural enough to give this some sort of realism, at least if you use your imagination a little. Thanks to the amount of buildings and structures, infantery battle is recommended but not required, as there's plenty of room for tanks as well. [b][u]Summary[/u][/b] For a first time, this is a great beginner's map and well worth trying. In his original description the autor stated "Enjoy the map and if people like it, I'll make more". By any means, please do so, this is a very welcome addition to our site. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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900 downloads

Uploaded:11-14-2010

Railway Stand Off

railway_stand_off_3v3.zip | 4.64 MB

bases. [b][u]Staff Impression[/u][/b] I don\'t know how else to say it, this map feels like someone took elements from world builder and threw them together randomly, this being the result. You have the gras-based surrounding, 2 looped railway tracks in a desert environment, and random farm/structure placement. Like many of these maps, it scores at the gameplay though. What appears random on first sight proves to be a great aid in gameplay fun, smartly placed ressource points and open area for both tank and infantery battles delivering pretty much everything you need for a great MP session. For future releases I would hope for a bit more balance in texture placement, this is by no means a bad attempt though. :) [b][u]Summary[/u][/b] Highly recommended download :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2650 downloads

Uploaded:11-14-2010

Mappacks SGA

mappacks_sga.zip | 17.52 MB

[file=\"95364\"]Fighting Arena[/file]. The maps are built for 8 players and have been converted to SGA format. [b][u]Staff Impression[/u][/b] The originals of these maps, while leaving a bit to be desired, left a very good impression among the site staff back then. Rico has taken all comments on those files into consideration and provides excellent upgrades to each of them, almost deserving to be called version 2 rather than 1.2. Both graphically and gameplay wise they will provide you with a decent share of fun and will now work with the latest game versions too. Especially the ressource upgrades guarantee a more balanced gameplay for your multiplayer sessions. [b][u]Summary[/u][/b] Three great maps in one package - time to start the download :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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827 downloads

Uploaded:11-10-2010

DimiMap2

dimimap2.rar | 872.13 KB

the only way to fight a bridge map. The light urban areas around the rivers will produce some interesting tank-infantry hybrid battles, as infantry wil have plenty of cover, while tanks will have some space to maneuver in. [b][u]Staff Impressions[/b][/u] Not badly done, by any means. Bridge maps always make for some interesting battles, especially when there are some urban areas to fight in as well. Graphically, this map is about halfway there, with some good object placement, but still needing some additional textures and splines to bring it to life. The rain and lighting do add a nice touch, though. [b][u]Summary[/b][/u] Certainly guaranteed to provide some interesting battles, and will be a really good map with some sprucing up. A V1.1 would certainly not be unwelcome! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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649 downloads

Uploaded:11-10-2010

Forest Battle

forestbattle.zip | 2.96 MB

crossed by a single pathway with enough room for tank battles. [b][u]Staff Impression[/u][/b] It appears obvious this map is the work from a newbie mapper. Lack of texture and height differences as well as the same kinds of trees all over make it look quite plain - on first look. On second look though, this map is rather fun to play in Multiplayer, you will face the greatest heat of the battle inside the rather open base area. This map is a definate start into the right direction. [b][u]Summary[/u][/b] This is well worth checking out, give it a try and leave your feedback please! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1118 downloads

Uploaded:11-05-2010

For Friends

4p_desert_ambush.rar | 6.37 MB

first complete release, \"For Friends\". The map also known as \"Desert Ambush\" is, as the title indicates, located in a desert environment and was built with a main focus on fun gameplay. [b][u]Staff Impression[/b][/u] I\'ll get the negative side out of the way first, if you\'re a fan of graphically stunning maps this one isn\'t for you. The map displays a desert combat as plain as these usually are. Leaving the graphical aspect aside though, the map scores where it really matters, in the gameplay. There is open range for lots of fun tank battles, enough cover for your infantery, and it is perfectly balanced for your multiplayer/LAN experience. [b][u]Summary[/b][/u] Be sure to give it a try, you won\'t regret it. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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944 downloads

Uploaded:11-05-2010

Alsace Moselle (4)

alsace_moselle_4_final.zip | 7.35 MB

The map comes with all you would expect, open fields, clumps of trees, small villages and plenty of room for players to take advantage of. Teams start on opposing edges of the map allowing for ample room in the centre for defences or blockades, the open spaces on the left flank are ideal for tank commanders willing to make flanking moves to harass the enemy. This map can be played in both annihilation or capture the flag modes ensuring there is no end to varying gameplay. [b][u]Staff impression[/u][/b] If you have played this map on the EF mod then your going to know how hard it can be, holding the left flank can be tough when you have an enemy flanking party striking into your side but you just have to keep holding on for those precious rescources. The gameplay of this map is deffinatly enjoyable, plenty of tactics for players to use to their advantage, whether it be defencive or offencive this map has your style. Graphicly the map is well done too, plenty of texture variation, multiple splines and splats to keep things looking good, coupled with good object placement this map has it all. Only thing I reckon could be improved upon would be some more screenshots for people to see but im sure if they download it they will see it all in game :p. [b][u]Summary[/u][/b] Deffinatly a good map worthy of anyone's collection, download and enjoy and dont forget to leave some comments for the developer on your thoughts about the map. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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1438 downloads

Uploaded:10-30-2010

Carentan_4P_Fight_For_A_City

carentan_4p.zip | 3.05 MB

everybody. Defensive players can dig in at the bridges, tank players can make a flanking attack, and infantry players can push through the town. Either way, it\'ll take a mix of strategies to win, or else you\'ll wind up getting outflanked. [b][u]Staff Impressions[/b][/u] Not a bad port, especially since it\'s actually a remake. In addition to the CoD map itself (located at the center, on the island), it features a number of other locations to do battle, including some orchards and islands to the north and south. While it\'s a bit lackluster graphically, that can certainly be fixed, and certainly doesn\'t detract from the map too much. [b][u]Summary[/b][/u] Not a bad job at all on something we haven\'t seen here before. Keep it up, and a V1.2 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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260 downloads

Uploaded:10-30-2010

Carentan_4P_Fight_For_A_City

carentan_4p.rar | 2.92 MB

the town of Carentan, it features one main river that splits and runs around the central island of Carentan surrounded by countryside and two smaller islands on both the top and bottom sides of the map. All four bases start in a different corner giving the players an even space between one another, the central island of Carentan is covered in buildings for infantry while the open grasslands surrounding the island is prefect for tanks. Whatever way you play this map has it covered. [b][u]Staff impression[/u][/b] The central idea of the map is tried and tested, an easily defendable central island with plenty of room surrounding it to offer multiple stratagies which makes for great gameplay. With that said there are a few things that i could recommend to be improved upon, graphicly the map isnt the most appealing, plain textures and copied objects bundled together is something that holds a lot of mappers back, spreading things out realisticly and mixing textures and splines together can make a huge improvment to a map, but thats just my opinion. Overall its a good map with potential to reach even greater heights. [b][u]Summary[/u][/b] A great central idea that could do with some refining, a recommended download but dont forget to leave some feedback for the developer. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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2099 downloads

Uploaded:10-25-2010

Central Island

4p_central_island.zip | 3.94 MB

a pain to hold unless blown. This map has heaps of killzones and causeways, small tight stretches of land for units to pass over and enough corners and bridges to hurl some arty at, the majority of the map is covered in water with three towns either side of the main road(s) as well as one in the centre, the rest of the map is a series of roads levelled above the water along both sides leading to both players bases as well as the towns. This map can be played in both annihilate or victory points mode to keep a bit of variety. [b][u]Staff impression[/u][/b] Some say my maps are ingenious, i say this one beats them by a mile, this sort of concept in a map is certainly original and eye catching, multiple roads and towns to secure, bridges and killzones to take advantage of, this map has just about all the ideas in a map that you can have. (The sheer amount of water in this map makes me wish CoH had some naval units :( ) Although the gameplay looks amazing the graphics could use some work, definitely some more textures, some splines along the sides of the banks and maybe a couple more trees could really have a dramatic effect on this map. Other than that things this map sure does look like some fun. (if you class fun as a expert AI beating you in under 10 minutes :p) [b][u]Summary[/u][/b] This map will not dissapoint for those of us who look forward to a challenge, download, enjoy and provide as much feedback as you can. Looking forward to seeing more maps from beddalla, keep it up. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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1609 downloads

Uploaded:10-24-2010

PanzerwerkSP2MPmappack

panzerwerkssp2mpmappackfil.zip | 307.03 MB

all played the SP maps, so there's really nothing to say there. I am impressed that someone took the time to convert them, though. [b][u]Summary[/u][/b] Certainly a welcome addition to the community, because some of the SP maps were really quite good and would likely be fun to play MP instead of against a predictable computer. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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946 downloads

Uploaded:10-18-2010

The Pass

the_pass_version_1.1.zip | 6.43 MB

the mix for some stratagy, objects moved and added and finally some texture changes. As with the first version the map still contains the main road running through the centre as well as hills and trees used to add some variety. [b][u]Staff impression[/u][/b] Deffinatly an improvment over the first version with added textures and objects. Some buildings have been added to provide some cover for the footsloggers (that is until they get demolished :p) as well as a couple more passes in the ridgeline to entertain those of us who prefer a sneaky flank opposed to a more frontal assult. An expert or hard AI will keep things on the edge and a struggle the whole way, whatever your stratagy this map has it covered. [b][u]Summary[/u][/b] Looks like another quality update from Hawkeye, keep em comming. A must have for anyone wishing to expand thier maps folder, download and enjoy. And as always comment and let Hawkeye know what you think. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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352 downloads

Uploaded:10-03-2010

Beverloo

beverloo1.1.zip | 3.63 MB

lack of chokepoints and narrow spaces also means that defensive warfare becomes near-useless, as the position can simply be outflanked. [b][u]Staff Impressions[/b][/u] I think my previous review sums it up nicely: [quote]The map plays well as a tank map, the graphical execution isn\'t great. The lack of variety in the textures is somewhat evident in the open fields, but the placement of objects around the map is a good step in the direction of variation. What it needs now is some actual farm fields, or some roads or something, to break up the monotonous grass.[/quote] There have been some changes to the texturing, and a few other improvements since then. [b][u]Summary[/b][/u] Certainly a nice improvement. A must-have for any fan of tank battles. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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404 downloads

Uploaded:09-29-2010

Takin\' the Top

takin_the_top_1.14.zip | 4.41 MB

few more objects scattered around. (see reeadme for full changelog) The map is recommended for a harder AI as an easy AI will not pass certain points making the game somewhat... easier :p, (I\'v had the same problem in my maps as well, its a pain and one that continues to happen unfortunatly) [b][u]Staff impression[/b][/u] Deffinatly an improvement from the first version, objects have been placed well and the forest and bridges provide deadly killzones. A couple more features have been added to keep the game intresting like the AA base near player 1 and the V1 base near player 4\'s starting position. Tanks in this map are going to suffer in the confines of the forests where mines and anti tank units rule, watch your flanks and hold your positions or risk being over-run early on in the game. Some advice i could give would be to blend some of the textures together, use the feather tool with the paint, it gives a much more blended appearance and looks better than stark contrasts from one texture too another, also dont be afraid to change the main base texture, add some grass or mud around the forests to make it more realistic. Other than that great job. [b][u]Summary[/b][/u] Another good update for an already good map, keep it up. Worth a download and make sure you provide feedback on what you think of the map. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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866 downloads

Uploaded:09-25-2010

Farmland Warzne (4)

farmland_warzone_4.zip | 4.15 MB

emphasizes hard-hitting, fast-moving forces, with little room for error, lest you be bogged down and have to duke it out, mano-a-mano. [b][u]Staff Impressions[/b][/u] Copious violence aside, this map isn\'t badly done. The textures are applied nicely, and, even though it\'s just the same texture everywhere, there\'s enough variation in the form of craters and roads and whatnot that it doesn\'t look like it repeats. The orchard could use a little more work, but maybe that\'s just me. [b][u]Summary[/b][/u] Certainly well done. Another map by this guy certainly wouldn\'t be turned down, that\'s for sure. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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157 downloads

Uploaded:09-23-2010

Takin' the top

takin_the_top_1.00.zip | 3.52 MB

roads to stop enemy advances. As a result, tanks will become almost useless, as they will be bottled up at these crucial locations. [b][u]Staff Impressions[/b][/u] Not bad, for a first time. The object placement and premise are both good, and the ferocious defensive warfare this map promises should be great fun. Expect heavy casualties on both sides, but especially for the side that deploys tanks in any significant number. The only problem with this map is the repetitive texturing job. It would look a lot more like a mountain if the textures around the slopes were varied a little. Perhaps some stone cliffs or something, to add that "mountainous" feel? [b][u]Summary[/b][/u] Not bad, for a first time. A v1.1 certainly wouldn't be turned away. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1139 downloads

Uploaded:09-18-2010

Frozen Over

frozen_over.zip | 1.61 MB

have a comon problem - Company Of Heroes was not designed to handle them originally. For a mapper, this means they provide a challenge, one not everybody manages to master. There are however mappers who are skilled enough to get around those issues and who produce quality, and Tureri marks no exception to this. This map, both gameplay and layout wise, is a close to perfect recreation of conditions you would expect from winter battles or the general conditions at the Russian front, providing a refreshing change to the more comon village/town/countryside maps. Everyone who enjoys winter battles will be in for a treat here. [b][u]Summary[/u][/b] Stop reading, download, enjoy! :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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476 downloads

Uploaded:09-16-2010

The Pass

the_pass_2.zip | 1.94 MB

ridge in the centre of the map with a large road running from one side to the other, trees have been placed well and hills added for height variation. [b][u]Staff impression[/u][/b] As this is the first map uploaded by Hawkeye we dont expect beginners maps to be glorious works of art, however for a first map this does indeed raise the bar for first time mappers. With plenty of texture variation and splines to keep things graphicly appealing Hawkeye has also taken gameplay into consideration with a large ridge running along the centre of the map is bound to provide kill zonesand narrow passages for those players who prefer defence over offence. Some things that could be improved or added to the map could include, a couple more texturs, some buildings to keep those infantry guys happy and maybe a few more splines. (These are just my opinions and we all know im picky ; ). [b][u]Summary[/u][/b] Definatly a good start and certainly an addition to any players list of maps. And remember with all mappers; feedback is what strives us to create and refine what we do, so if you download this map make sure you let Hawkeye know what you think of it. (constructive critisism of course) [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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2430 downloads

Uploaded:09-11-2010

Authentic Warfare - Customization Mod

coh.awcm.v3.zip | 1.53 GB

by adding uniforms, flags, language files and medals. [b][u]Staff Impression[/u][/b] I am not entirely sure about this one really. Personally, I am a fanatic for historical accuracy and as high quality as possible, which this mod sure provides. I am not a big fan of swasticas being present in a game which is accessable for minors though, even if you only intend to use them as target practise for the allied forces. So in regards of parents, use at your own risk. [b][u]Summary[/u][/b] If you want your game to be more historically accurate, this is definately worth the download time! :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2184 downloads

Uploaded:09-07-2010

Omaha beach (4)

omaha_beach_4.rar | 3.81 MB

means flanking attacks are possible at all times. That same amount of open space makes infantry near-useless, as the almost total lack of cover means they will be shredded by enemy fire. [b][u]Staff Impressions[/b][/u] A very good premise, and something we don\'t see much of around here. True attrition maps are rare, and always welcome, but this map leaves something to be desired graphically. First, the beach doesn\'t look very... well, beach-like. Instead of a gentle slope from shore to the ocean, it suddenly drops at the edges, and doesn\'t even extend to the horizon (like a real beach), but simply forms a small square to play on. Just because it\'s outside the playable area doesn\'t mean you shouldn\'t pay attention to it, you know. Texture-wise, the beach is what can be expected (it\'s a beach, after all - variation is a bit much to ask), but the grassy area sorely needs it. Likewise with objects - there\'s no variation there, either, and they\'re too few and far between on the grassy section. [b][u]Summary[/b][/u] I know it sounds negative, but this is a good premise that just needs some polishing. A v1.1 would be very welcome! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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778 downloads

Uploaded:09-01-2010

BlackForest

blackforest.zip | 3.05 MB

is suited more to the infantry players who will have an advantage being able to navigate through the trees easier than say an armoured force, the water across the roads ensure that any vehicle daring enough to travel along those routes are easy pickings for anti-tank units and mines. Keep track of your units in the mist or run the risk of finding your opponent launching sneak attacks against your base. [u][b]Staff impression[/b][/u] This is a rather well made map, good object placement, good enviroment (great use of fog in my opinion), good use of textures and splats, no repeated textures, yep this map just about has it all. Only thing i could give advice for would be for more screenshots, people want pictures of the map not boring descriptions like these (jokes, jokes). But apart from that tiny drawback (which isn\'t even map related mind you) this map is certainly well done. [u][b]Summary[/b][/u] Overall this map has both great enviorment as well as a thought out layout. This one is definatly a keeper so download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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787 downloads

Uploaded:08-29-2010

UPDATED LYES KROVY (Bloody Forest)

lyes_krovy_updated.zip | 16.86 MB

the AI. It also alters the forest to make infantry movement a little easier, and some of the footbridges now work a little more like footbridges. [b][u]Staff Impressions[/b][/u] I think my last review pretty much sums it up: [quote]This map is well set-up for infantry warfare, with few resources meaning that more advanced units will be out of reach. While this makes fortification difficult, it also means that players will have to be creative with how they spend their points. Graphically, this map conveys the \"dark forest\" idea very well, with lots of trees, as well as small houses, a mill, and a river. Watch out for flanking attacks at all times, because it\'s almost guaranteed there is more than one route to any particular location.[/quote] [b][u]Summary[/b][/u] A good update to a good map. Keep \'em coming! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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846 downloads

Uploaded:08-17-2010

Marseille(4)

marseille_4.rar | 3.12 MB

and other narrow areas also offer defensive opportunities. [b][u]Staff Impressions[/b][/u] This is something we don\'t see often around here, in the fact that it\'s suited to tank, infantry, and defensive players. There are bridges to defend, narrow streets where tanks can\'t venture, and large coverless areas where infantry wouldn\'t dare to go. This makes it possible for all three types of players to enjoy it, but difficult for any one to win. Graphically, it could use a little more work. The repetitive texture really detracts from the map, and there isn\'t anything (especially objects) to distract the eye from it. This map could work as a city, if there were more city details: sidewalks, lampposts, parked cars, that sort of thing. [b][u]Summary[/b][/u] A good basic premise, but the graphics department could use some serious work. V1.1 would be very welcome around here. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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853 downloads

Uploaded:08-17-2010

Waterfront (4)

waterfront_4.rar | 4.29 MB

opponent\'s base. [b][u]Staff Impressions[/b][/u] This is a defender\'s map, that\'s for sure. Lots of bridge chokepoints (which come pre-destroyed, too) and a town mean plenty of locations to fortify against enemy advances, plus the bridges can always be re-destroyed if necessary. Graphically, it isn\'t badly done at all. The texture doesn\'t appear repetitive because of well-placed objects, but some of the splines (especially the roads) end suddenly and without explanation. [b][u]Summary[/b][/u] Not bad at all. A v1.1 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

472 downloads

Uploaded:08-17-2010

Beverloo

beverloo.zip | 7.65 MB

Entrenchment occasionally comes into play, however, especially near the player bases, where there are chokepoints to block enemy advances with. [b][u]Staff Impressions[/b][/u] Not bad, for a first effort. While the idea is good, and the map plays well as a tank map, the graphical execution isn\'t great. The lack of variety in the textures is somewhat evident in the open fields, but the placement of objects around the map is a good step in the direction of variation. What it needs now is some actual farm fields, or some roads or something, to break up the monotonous grass. [b][u]Summary[/b][/u] Not bad, and has a lot of potential. A v1.1 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

1071 downloads

Uploaded:08-16-2010

Road To Victory

road_to_victory_1.3.zip | 35.31 MB

similar system to the reward vehicles of that game. As it does emphasize team play, it\'s difficult to play in skirmish mode, as the computer seems to have a habit of perpetually picking the wrong class... [b][u]Staff Impressions[/b][/u] This is something we haven\'t seen in a while here, if at all. Most mods can be played singleplayer as well as multi, but this one is difficult to do that with because of the alterations. What makes this mod interesting, though, is the way it ignores historical realism/adding lots of units (staples of mods in these parts) in favour of actual gameplay changes, and especially in how players work with each other to win. In addition, it\'s difficult to win with massed formations of one type of unit, which makes a nice change. Variety makes everything more interesting, especially war. [b][u]Summary[/b][/u] Very nice, and something that we haven\'t seen before. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

7465 downloads

Uploaded:08-15-2010

Conde-Sur-Noireau

condesurnoireau_4.sga | 7.45 MB

a result, players will have to vary their strategies as they advance through the map, as tanks will be near-useless in battles for the town but will come into their own on the other side of the river. Likewise, the opposite will be true for infantry. [b][u]Staff Impressions[/b][/u] This is a nicely done map indeed. While not quite symmetrical, it\'s close enough to keep the game balanced and fair for all four players. It\'s also accessible to all types of players, from turtlers to rushers. Variable terrains, and the imperative to pass through them, mean that a player must vary his strategy from place to place if he hopes to advance across the map and win. Graphically, it\'s very well-done as well, with excellent detail and little visible texture repetition. Well-placed variations and splines mean that, although the grass texture is the same across the map, it doesn\'t appear to repeat quite as visibly as it would otherwise. The town is nicely done, with parked cars, street signs and lamps, and all the accoutrements that go with civilization. [b][u]Summary[/b][/u] Very well-done indeed, and especially for a first map. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

2311 downloads

Uploaded:08-13-2010

LYES KROVY (Bloody Forest)

lyes_krovy_2p_map.zip | 16.84 MB

of opportunities for entrenchment as well. Infantry and defensive players will enjoy this map. [b][u]Staff Impressions[/b][/u] This map is well set-up for infantry warfare, with few resources meaning that more advanced units will be out of reach. While this makes fortification difficult, it also means that players will have to be creative with how they spend their points. Graphically, this map conveys the \"dark forest\" idea very well, with lots of trees, as well as small houses, a mill, and a river. Watch out for flanking attacks at all times, because it\'s almost guaranteed there is more than one route to any particular location. [b][u]Summary[/b][/u] A very well-done infantry map, which is something we don\'t see much of around here. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img]

Download

482 downloads

Uploaded:08-12-2010

Achtung Baby!

achtung_baby.rar | 2.02 MB

and plenty of places to set up defenses. That said, there are many ways to flank an enemy, so always stay on the lookout for enemy forces. [b][u]Staff Impressions[/b][/u] We don\'t see enough urban combat maps around here, and this one adds an interesting twist to it with the walls of trees. Infantry and defensive players will excel here, as tanks will be sitting ducks in the narrow spaces. Flanking attacks are always a possibility, however, so watch your back. Graphically, it could use some more work. The repetitive textures and lack of scenery, especially around the edges (near the bases), mean that there isn\'t much to look at while you\'re blowing up your enemy. The town is a little better, but there is a definite lack of detail (parked cars, streetlamps, etc.) there. [b][u]Summary[/b][/u] Not bad, but it needs some more polishing. A v1.1 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

662 downloads

Uploaded:08-09-2010

Hainburg 1_05

4p_hainburg_v1_05.zip | 8.97 MB

and a lack of cover for infantry in some places. [b][u]Staff Impressions[/b][/u] This map is well done, both in terms of graphics and gameplay. Gameplay-wise, it leans towards tank players, although there are areas where infantry will do better. Defensive players won\'t find any such benefits, however, as there are large open areas on all sides of players\' bases. Graphically, this map is very well done, albeit very gloomy-looking. Muddy ground and a rainy sky make it almost depressing, but that makes it very convincing for warfare. The object placement is very good (very realistic), with plenty of texture variation to go along with it. [b][u]Summary[/b][/u] A very good map. Download, but watch your six, \'cause you never know when you\'ll find a bullet in your back. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

658 downloads

Uploaded:08-09-2010

Valley Chokepoint

valley_chokepoint.zip | 3.58 MB

possiblities, but tank players will suffer greatly against enemy positions. [b][u]Staff Impressions[/b][/u] The idea is very good - lots of chokepoints and locations for defensive positions. It\'s symmetrical, meaning that the more skilled player will win. Players who lean towards tanks will tend to suffer, as elevated positions and narrow accesses will provide firing locations for infantry. Defensive players will do very well, as there are only three accesses to each base, and two are infantry-only. Artillery/air support will play a large role here, as dug-in positions will be difficult to clean out without it. Graphically, the map is fairly simple, with the main focus being gameplay. The object placement is gameplay-focused, with few artistic touches. There is little texture variation, almost the entire map being covered in grass or concrete. [b][u]Summary[/b][/u] A very gameplay-focused map with an excellent premise. A v1.1 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

3589 downloads

Uploaded:08-08-2010

Westwall

westwall_v_2.20.rar | 264.67 MB

vehicle and weapon sounds - Increased vehicle amount - Increased infantery amount - Trunks can only be built in own territory now - Redone special abilities - Troups can abandon the 88mm-FLAK - USA switched to PE veteran system - Start population set from 30 to 40 - Weapon stats changed for all vehicles [b][u]Installation Instructions[/u][/b] As the readme is written in German completly I have taken the liberty to translate the installation instructions for you. 1. Copy the Westwall folder and the .module file into your Company Of Heroes main directory 2. Create a shortcut to Relicoh.exe 3. Right-click on it, select \"Properties\", then go to \"Target\" 4. Add -mod Westwall -dev to target path (leave a space between the \" and -) 5. Click OK and start the mod from this shortcut. [b][u]Staff Impression[/u][/b] The mod adds several useful elements to both single- and multiplayer matches. A couple of nice and senseful changes have been performed. For additional info, check out the screenshots below. Version 2.2 has added a fair share of improvements and an upgrade from any previous versions is strongly recommended. [b][u]Summary[/u][/b] If you enjoy playing against the computer - like me - this mod is for you. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

305 downloads

Uploaded:08-06-2010

2p_Brevands

2p_brevands_beta.rar | 9.72 MB

detriment of infantry, and a lack of chokepoints means that defensive strategies don\'t work too well either. [b][u]Staff Impressions[/b][/u] Very nice. The graphical element is excellent, with no obviously repeating textures and good placement of objects. It plays well too, but players should always watch out for flanking attacks and infantry will be at a distinct disadvantage due to a lack of decent cover and large areas of swampland in the middle. Defensive players will have to watch their flanks carefully, as the lack of chokepoints means a flanking strike on a strong position is likely. [b][u]Summary[/b][/u] Very nice, and it\'s just a beta. A full version would be much appreciated, and would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

346 downloads

Uploaded:08-05-2010

Hilltown

hilltown.sgb | 3.16 MB

more than target practice in some areas. Defensive players will find numerous positions to fortify, but beware: the houses offer flanking opportunities for enemy infantry. [b][u]Staff Impressions[/b][/u] Not bad, for a first go. The idea is sound, and the execution itself isn't bad, but the graphics could certainly use some work. The repetitive textures take away from the map, and the lack of real streets (with sidewalks and street lamps) in the town decreases the realism significantly. [b][u]Summary[/b][/u] Not bad for a first go, and a v1.1 would be welcomed. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

1521 downloads

Uploaded:08-02-2010

Tunis

tunis.rar | 1.32 MB

Rommel. The background story of the map can be found at the end of this review. [b][u]Staff Impression[/u][/b] Unique setting, graphic details, rich gameplay and a background story - this map has pretty much everything I love about them. From the first to the final moment in game you will notice that a lot of effort and thought has been put into this, and you will appreciate the result as much as I did. [b][u]Summary[/u][/b] Highly recommended download for every Company Of Heroes fan! [b][u]Background Story submitted by FakeManPro[/u][/b] General Harold Alexander arrived in Tunisia in late February to take charge of the new 15th Army Group headquarters, which had been created to take overall control of both the Eighth Army and the Allied forces already fighting in Tunisia. The Axis forces again attacked eastwards at Medenine on 6 March but were easily repulsed by Eighth Army. Rommel counselled Hitler to allow a full retreat to a defensible line but was denied, and on 9 March Rommel left Tunisia to be replaced by Jürgen von Arnim, who had to spread his forces over 100 miles (160 km) of northern Tunisia. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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562 downloads

Uploaded:08-02-2010

Rivier

rivier_yousef.zip | 8.86 MB

map representing Dutch farmland for 1 vs 1 battles. [b][u]Staff Impression[/u][/b] Usually, when somebody releases his first map, it is kind of obvious to the eye. Not saying it is a bad thing as everyone has to start somewhere, you get the idea though. However, once you\'re done reading this - if you do at all - the screenshots will instantly tell you why this map provides an exception to the rule. The detail freaks are probably going to slap me into the face, but for a first-time piece I see quite a stunning result here which is by any means worth giving it a chance. [b][u]Summary[/u][/b] Download it and give it a try, you will not regret it. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

56 downloads

Uploaded:08-01-2010

Official Company of Heroes Fan Kit

fankit.zip | 10.49 MB

official screenshots for creating your own Company Of Heroes - Opposing Fronts fansite. [b][u]Staff Impression[/u][/b] Unfortunately, the release of this dating back to 2009 went fairly unnoticed by the majority of the community. While of course this kit can not take the task of creating the html/php files for you or finding a good server provider, it does nevertheless lay a good base for everybody interested in running his or her own place for the game. We would love to hear from everyone using this to initiate a links exchange with our page, so please feel free to contact us! [b][u]Summary[/u][/b] If you always wanted your own Company Of Heroes OF site, this is a must-have for you! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

1664 downloads

Uploaded:07-29-2010

Devastation Mod

devastation_mod_v5.2_final.zip | 11.47 MB

modifications to existing ones. [b][u]Staff Impressions[/b][/u] Among one of the best things about this mod is larger infantry squads. The basic CoH/OF squads were too small, and had a tendency to die. Besides that fact, the "special" tanks (Tigers/Pershings) are now available for production. But that's not to say the mod is unbalanced. Each side is well-balanced, with none being unbeatable. [b][u]Summary[/b][/u] A very good mod, and it's too bad that its run is over. In any case, enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

565 downloads

Uploaded:07-29-2010

Operation: Brevity

operation_brevity.rar | 2.53 MB

time of it due to the pre-dug trenches. [b][u]Staff Impressions[/b][/u] We don\'t see enough desert maps around here. In any case, this map is designed more for hard combat than good looks, with few objects placed that aren\'t directly intended to be used as defensive emplacements. The good news is that the textures at least seem varied, thanks to the tank tracks sprinkled liberally around. Strategically, this map is intended for a sort of \"trench warfare\" approach, with defensive players especially gaining the upper hand if they fortify the middle early. [b][u]Summary[/b][/u] Not bad by any means, and the fact that it\'s a desert map is always a plus. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

386 downloads

Uploaded:07-27-2010

Company of Brothers

company_of_brother.rar | 5.3 MB

added to both sides, and existing units are extensively modified. [b][u]Staff Impressions[/b][/u] Certainly interesting, and a good starting point. A further exploration of this idea wouldn't be bad, with more historical units being a nice addition to it. That said, it's a good mod, and certainly changes gameplay somewhat. [b][u]Summary[/b][/u] Not bad by any means, and a v1.1 would certainly be welcomed. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

985 downloads

Uploaded:07-16-2010

AchelousriverV2 4v4

achelousriverv2.2.zip | 6.12 MB

points, and some bugfixes as well. [b][u]Staff Impressions[/b][/u] These only serve to make an already good map better, and more playable for everyone. I think my previous review sums it up quite nicely: [quote] This is a well-done map, with an excellent means of preventing or at least stalling rushes (which is, if you ask me, rather an unfair tactic - personal opinion only, of course) until both players have had a chance to build up. That said, players should still watch themselves, as some of the bridges remain intact and can be crossed right at the beginning. Graphically, this map is very well-done, with marvelously varied textures and very good object placement, which makes it both fun to play and nice to look at (although doing this during a game is likely to get you killed - some advice).[/quote] [b][u]Summary[/b][/u] Quite a good map, and made even better with this update. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

876 downloads

Uploaded:07-15-2010

Achelous River V 2 ( 4v4)

achelousriverv2.zip | 6.12 MB

enemy. The bridges also make excellent chokepoints for defensive players, who can be expected to do well here. Infantry may have an advantage in thick fighting on the islands, as tanks can get bogged down in maneuvering. Players should always be wary of being flanked, as not all of the bridges start off destroyed and can be traversed early in a sneak attack. [b][u]Staff Impressions[/b][/u] This is a well-done map, with an excellent means of preventing or at least stalling rushes (which is, if you ask me, rather an unfair tactic - personal opinion only, of course) until both players have had a chance to build up. That said, players should still watch themselves, as some of the bridges remain intact and can be crossed right at the beginning. Graphically, this map is very well-done, with marvelously varied textures and very good object placement, which makes it both fun to play and nice to look at (although doing this during a game is likely to get you killed - some advice). [b][u]Summary[/b][/u] A very well-done map, and one that virtually every CoH player should enjoy. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

656 downloads

Uploaded:07-14-2010

Last Encounter

last_encounter_final_v1.4.rar | 2.83 MB

fields, whereas infantry will be more useful in the trenches. Which strategy will you choose? [b][u]Staff Impressions[/b][/u] This map is interesting, as it allows infantry players (typically under-represented due to the weakness of infantry) the chance to shine. The trenches are a killing zone for tanks, which cannot maneuver in them. As a result, fierce infantry and defensive warfare is to be expected there. In the north, among the fields, tanks will be more useful, as they will be capable of maneuvering better. Graphically, this map is very well done, with varied textures and very good object placement. These really help to bring out the atmosphere of the place, and make gameplay that much more enjoyable. [b][u]Summary[/b][/u] An excellent map, and one any CoH player should have. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

1179 downloads

Uploaded:07-12-2010

KMOD 1.35- Ultimate Balance mod

kmod_1.35ultimate_balance_mod.zip | 18.95 MB

Allied Airborne and Axis Terror doctrines more balanced with subtle tweaks to both the Allies and Axis factions, see the changelog in the readme for further details. [u][b]Staff Impression[/b][/u] The updated mod sounds quiet good, finally a bit of balance between these two doctrines. Airborne can now withstand more punishment, living up to their earned reputation of best of the best. While the Axis tanks are well and truly the superior war machine with increased armour accuracy. Overall a great update to this classic mod. [u][b]Summary[/b][/u] Whether you are dropping in from the sky or driving tracks through snow, this mod will surely change CoH for you. Well the war is ending by christmas so what are you waiting for, Download today. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

Download

5086 downloads

Uploaded:07-12-2010

Tali-Ihantala 1944

taliihantala_1944.rar | 3.17 MB

map. Moving armour through the trees wont be easy and having infantry out in the open is a sluaghter waiting to happen, let your opponent control this map and your going to need some serious help pushing them back. Flanking and rush tactics will surely come in handy here. [u][b]Staff Impression[/b][/u] This map certainly is large, i think the best defence here would be a good offence. with such a large area to defend your forces will be streched to their limits. The idea for the map is certainly solid, a mix of open and tight enviroments makes fighting varied, although more detail could be paid into the overall look of the map the gameplay may well make up for it. Some extra screenshots may also come in handy for a next version maybe. [u][b]Summary[/b][/u] Not bad at all, download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

Download

365 downloads

Uploaded:07-09-2010

Devastation Mod

devastation_mod_v5.1_final.zip | 11.21 MB

existing ones, a redone weapon penetration system, and much more. [b][u]Staff Impressions[/b][/u] Very good. CoH, even OF, were very good in and of themselves, but they were lacking in certain departments, most notably some aspects of realism. This mod has endeavoured to fix some of those issues, and has succeeded, as well as making the game more interesting to play. The factions are, indeed, balanced, despite large numbers of changes. [b][u]Summary[/b][/u] A good mod to add to your collection. Enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

862 downloads

Uploaded:07-09-2010

_LaClown_'s guide to .zip and .rar files

_laclown_s_guide_to_.zip_and_.rar_files.txt | 2.37 KB

skill for anyone downloading content off the web. [u][b]Summary[/b][/u] Another helpfull tutorial on how to get the basics of .zip and .rar files. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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6517 downloads

Uploaded:07-09-2010

_LaClown_'s guide to installing maps

_la_clown_s_guide_to_installing_maps.txt | 3.56 KB

also offers different places to store the files if one method is faulty. It also explains where to save your own World Builder maps for use in game. [u][b]Summary[/b][/u] A great tutorial that outlines the places that downloaded maps should be placed in so they are playable in game, a must have for any CoH Commander. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

Download

2624 downloads

Uploaded:07-07-2010

Shetland Bridges

shetland_bridges.rar | 2.97 MB

dynamic nature of the terrain means players who get complacent will be demolished. Tanks will be a liability on this map, which is almost perfectly suited to defensive warfare. [b][u]Staff Impressions[/b][/u] Very nice. I like the idea, that's for sure. Tank players had better watch out, because those tanks will be sitting ducks on the narrow bridges. Infantry will fare little better, for the same reason. Defensive emplacements are the order of the day, and a battle comparable to the Somme is to be expected. Watch out for flanking hostiles, or plant explosives on as many bridges as possible. Your choice, but be wary of engineers. Graphically, this map isn't bad either, with healthy variation in textures and good object placement. [b][u]Summary[/b][/u] Not bad at all. Praise the mappers and pass the ammunition, 'cause this map is gonna see a lot of it before it's played out! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

165 downloads

Uploaded:07-06-2010

Last Encounter V1.3 unfinished

last_encounter_v1.3_unfinished.rar | 2.59 MB

feedback. [b][u]Staff Impression[/u][/b] Personally I like the trench kind of battles, although you'd connect them more with the first than the second world war. The map despite its unfinished state has a nice level of detail and is an appropriate recreation of a forrest battle. [b][u]Summary[/u][/b] Give it a try and don't forget to provide your feedback! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

3780 downloads

Uploaded:07-02-2010

Juno the Beach 1.2 fixed

junobeach_1.2.rar | 4.48 MB

The map features two sides split down the middle with a large ravine covering the allies base and an extensive trench network covering the axis base. Both sides of the map have sparse resources with the bulk of it sitting in the centre of the map ensuring you have to fight your way to capture it. [u][b]Staff Impression[/b][/u] This map favours rush tactics, the first one to the centre of the board will generally have the advantage, that is if they can hold it. The map uses decals and textures effectively to please the eye and game-play is also good, two things that always work well together. However object placement could have been more thought out to create kill zones and flanking routes. Beside form this the map is appealing in many diverse ways and offers tacticians a real challenge. [u][b]Summary[/b][/u] Overall a great map with many different paths to victory. Download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img] (Original review by _LaClown_)

Download

740 downloads

Uploaded:06-26-2010

Juno theBeach

junobeach.rar | 1.84 MB

sides split down the middle with a large ravine covering the allies base and an extensive trench network covering the axis base. Both sides of the map have sparse resources with the bulk of it sitting in the centre of the map ensuring you have to fight your way to capture it. [u][b]Staff Impression[/b][/u] This map favours rush tactics, the first one to the centre of the board will generally have the advantage, that is if they can hold it. The map uses decals and textures effectively to please the eye and game-play is also good, two things that always work well together. However object placement could have been more thought out to create kill zones and flanking routes. Beside form this the map is appealing in many diverse ways and offers tacticians a real challenge. [u][b]Summary[/b][/u] Overall a great map with many different paths to victory. Download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

Download

2069 downloads

Uploaded:06-23-2010

Big Battles Mod v.1

big_battle_mod_ver.1.0.0.rar | 113.46 MB

number of new skins and models. [b][u]Staff Impressions[/b][/u] I certainly don't mind something like this by any means. The units in vanilla CoH were always overpriced, and this mod will help to break some of those pointless and annoying resource deadlocks, allowing bigger battles to happen faster. And that's always fun. [b][u]Summary[/b][/u] This is an excellent idea, with some great models thrown in for good measure. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

2434 downloads

Uploaded:06-20-2010

Bunker Stronghold

bunker_stronghold_4p_map_contest.zip | 6.93 MB

poll. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

2410 downloads

Uploaded:06-20-2010

Beaches of Normandy

beaches_of_normandy.zip | 6.05 MB

poll. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

Download

469 downloads

Uploaded:06-19-2010

Some Kind of Land

some_kind_of_land_2_mm.zip | 2.26 MB

French river, which revolves around control of the central island and the bridges. The central island is stocked with resources, which will give the controlling player a decisive edge.[/quote] [b][u]Staff Impressions[/b][/u] This is certainly a graphical improvement over the original, and the addition of more resources just serves to make the combat all the fiercer. Lots of attrition-warfare fun is to be had, as long as you don't mind turning this map into a cratered wasteland. [b][u]Summary[/b][/u] Certainly an improvement over the original. Keep 'em comin'! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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910 downloads

Uploaded:06-19-2010

Miller's Creek

millers_creek.zip | 12.4 MB

defensive player, and an aggressive player will find plenty of fierce fighting throughout the map. [b][u]Staff Impressions[/b][/u] Graphically, this map is very well done. Non-repetitive textures and good object placement combine to make it very visually appealing, and it's fun to play too. Infantry players should watch out, as the water crossings tend to be rather hazardous, but players who prefer armour or defenses will enjoy the map. A combination of bridges, both destructible and not, adds an interesting element for defense. The scattered buildings are all potential locations for an ambush, so watch your back. [b][u]Summary[/b][/u] A very well done map, and very enjoyable to just about everyone. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img]

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893 downloads

Uploaded:06-18-2010

Rotwald 1v1

rotwald_1v1.rar | 3.14 MB

water crossings mean that infantry will tend to suffer, especially against well-fortified players. The map features numerous small industrial complexes and installations, including a lumberyard, several sheds, and a camp of some variety. Alternate routes to most destinations mean that all players should be wary of being flanked, especially at chokepoints. [b][u]Staff Impressions[/b][/u] I like this one, I won't deny that. It was originally intended for the 2P contest, but the author missed the submission deadline, so he decided to polish it up and submit it anyways. Regardless, the good texture variety and placement, good object placement, and interesting playstyle all combine to make this map a good one. There is little cover for infantry, which means that tanks will predominate here. Keep your eyes on your flanks, and make sure to watch your back, lest you find a bullet in it. [b][u]Summary[/b][/u] Certainly an interesting map, and quite good for the author's second. Larger versions (especially 2v2) wouldn't be minded either. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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551 downloads

Uploaded:06-18-2010

montalto 2v2

montalto_2v2.rar | 6.09 MB

conclusion. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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5660 downloads

Uploaded:06-18-2010

Tranquil Hell

4ptranquil_hell.zip | 13.74 MB

conclusion. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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318 downloads

Uploaded:06-18-2010

Company of Heroes- Opposing Fronts Devastation mod

company_of_heroes_opposing_fronts_devastation_mod_v5.0.rar | 7.36 MB

still maintaining the balance between factions. Some new feature included in the mod is the ability for snipers to be able to suppress enemy squads as if they are hiding in fear, tank MG's can now also suppress infantry, the game camera can be zoomed out even further to reveal a larger map, base buildings can be rotated, and every captured point now adds a greater population cap to have a total of 150 each player. Each strategic point will also now generate more manpower than originally and each faction now has the ability to call in an elite squad to decimate their foe's. [b]Staff Impression[/b] The main thing i like about this mod is the increased population cap, something about having fifteen panzer's gunning down infantry and snipers sending squads jumping into foxholes just makes my day. Its also handy being able to re-adjust base buildings and it defiantly puts a smile on your face watching your prized elite troops wiping out infantry. For a demo on some of the action the mod provides i would defiantly recommend watching RevReBorn's footage which can be found [url="http://www.youtube.com/watch?v=PBE1bkFHy_Q"]HERE[/url]. [b]Summary[/b] This mod is sure to add an interesting twist to the otherwise original version of Company of Heroes and is highly recommended for download. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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189 downloads

Uploaded:06-16-2010

Some Kind of Land

some_kind_of_land.sga | 1.75 MB

give the controlling player a decisive edge. [b][u]Staff Impressions[/b][/u] Not a bad idea by any means. There aren't too many straight-up "fight over the middle" maps, and this is one of them. Basically, this will turn into a war of attrition, and the player in control of the island will win. Defensive players will do well here, as there are plenty of bridges to fortify and they serve as excellent chokepoints. Graphically, it could use a little more work. The repetitive texture detracts from the feel of it a little, but it is made up for by good object placement. [b][u]Summary[/b][/u] Not a bad map by any means, and certainly welcome here. A V1.1 wouldn't be minded either. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1359 downloads

Uploaded:06-16-2010

Form the Beach to Victory (map contest)

from_the_beach_to_victory_.rar | 1.89 MB

concluded. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

1042 downloads

Uploaded:06-14-2010

Holding the Line

holding_the_line.rar | 4.3 MB

Considering many of the game's campaigns take place in cities and villages, I'm often surprised how few of them focus on the urban battles. The setting of "Holding The Line" is a fictional destroyed city. Unlike in usually wider maps, you will find yourself limited to tight roads and ruins ideal for sniping your enemy. For technical requirements please consult the readme file. [b][u]Summary[/u][/b] One of the best maps I recently got to test and review, a download is strongly recommended! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

223 downloads

Uploaded:06-14-2010

Map 12345

12345_v2.zip | 3.25 MB

hours before this one. [b][u]Staff Impression[/u][/b] Sometimes I feel I have to be brutally honest, and this is one of these occasions. The map consists of randomly thrown together items with no real recognizeable structure. I'm sure hardcore game freaks will find it enjoyable for open battles, otherwise I suggest to improve your mapping style and try to decide for a map concept. I was not even sure if you want to display a village, town, or...12345? [b][u]Summary[/u][/b] While the map still leaves a lot to be desired, please download it and make sure to provide feedback in the comments! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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5361 downloads

Uploaded:06-14-2010

Ardennes Forest

ardennes_forest.zip | 18.37 MB

poll. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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888 downloads

Uploaded:06-14-2010

Power Surge

power_surge.zip | 9.49 MB

poll. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

411 downloads

Uploaded:06-13-2010

Guadalcanal 0.5

guadalcanal_0.5.zip | 5.23 MB

feedback. [b][u]Staff Impression[/u][/b] This map would very well go as a version 1.0. There still may be some room to add more vegetation, this is an ideal map for open-field combat though. I haven't seen the historical records of the area but it has pretty much everything you would expect from it. [b][u]Summary[/u][/b] A download is highly recommended! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

128 downloads

Uploaded:06-05-2010

Keep Driving!!!

relic00008.jpg | 393.87 KB

a couple might even make decent PotDs. [b][u]Summary[/b][/u] Do you like other people's in-game screens? Then download! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

892 downloads

Uploaded:05-28-2010

Montalto

montalto_1v1.rar | 5.33 MB

fictive Italian village now, located on an island in the middle of a lake and is surrounded by various country-side like landscapes. Please note that in your map selection screen it may/will show up as "Dead Town". [b][u]Staff Impression[/u][/b] Be honest, would you think that the guy who created this has never mapped for a game before? No, me neither. The placement of graphics, items, structures etc. is close to a level of official quality. It will still take a bit more effort to belong to the few "grand mappers" of CoH, but the first steps there have been taken impressivly. Even better he is reacting so promptly to user feedback and fixing things. [b][u]Summary[/u][/b] Stop reading this and enjoy the map ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1768 downloads

Uploaded:05-25-2010

Martainville (4) GR Map Contest 2010

4p_martainville_gr_map_contest_2010.rar | 10.15 MB

version of it. [b][u]Staff Impression[/u][/b] Sylver - what can I say. He declares a map final, just to come up with a refreshed version reaching the top 6 of a community map contest. Not many developers leave me stunning, but this guy sure does. [b][u]Summary[/u][/b] You'll love it ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

827 downloads

Uploaded:05-25-2010

Martainville (2) GR Map Contest 2010

2p_martainville_gr_map_contest_2010.rar | 9.67 MB

version of it. [b][u]Staff Impression[/u][/b] Sylver - what can I say. He declares a map final, just to come up with a refreshed version reaching the top 6 of a community map contest. Not many developers leave me stunning, but this guy sure does. [b][u]Summary[/u][/b] You'll love it ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

1615 downloads

Uploaded:05-25-2010

Brevands 4p

4p_brevands.rar | 11.26 MB

=10+5+5+10+5+5=40 Munations=10+10+10+5+10+10+10+5=70 Strategic points=7 Total Sectors=21+2 Bases=23 [b][u]Staff Impression[/u][/b] Well, what can I say, this map provides a great mix of graphical and gameplay quality. Looking at the screenshots and seeing it in game you will quickly notice the developer has put a lot of effort into this map. Congratulations to the developer for reaching the GR map contest short list. :) [b][u]Summary[/u][/b] Let the screenshots speak for themselves and download this asap. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

249 downloads

Uploaded:05-23-2010

Castle Town

castletown.sga | 5.36 MB

middle of a lake and is surrounded by various country-side like landscapes, representing a fictional village in either Italy or Germany. [b][u]Staff Impression[/u][/b] Be honest, would you think that the guy who created this has never mapped for a game before? No, me neither. The placement of graphics, items, structures etc. is close to a level of official quality. It will still take a bit more effort to belong to the few "grand mappers" of CoH, but the first steps there have been taken impressivly. [b][u]Summary[/u][/b] Stop reading this and enjoy the map ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

1116 downloads

Uploaded:05-23-2010

Gnusmas v1.2

gnusmas_v1.2.rar | 5.33 MB

complex, a small harbour, and some forested areas. Many different player types are supported, as tank, infantry, and defensive players will all find some way to fit in and play well. There's something for everybody, and fierce fighting all around.[/quote] [b][u]Staff Impressions[/b][/u] This really is a map for everybody, if you don't mind the graphics. Tank, infantry, and defensive players will all find something to do here, but teams should be balanced evenly among the different player types. A sufficiently large gap in skills will give the opposing team a big edge. [b][u]Summary[/b][/u] Still not quite polished to perfection, but better than the original. Bring on V1.3! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

2980 downloads

Uploaded:05-22-2010

The Eastern Front

ef_setup1.1.0.0.exe | 637.68 MB

modification. [b][u]Staff Impression[/u][/b] When WartyX was talking to me earlier and told me they had a patch released, I wanted to download it and noticed the file size, which is larger than the original release. So to clarify this, while this version of The Eastern Front is patched to version 1.1, it is a full standalone release including all past updates. You do [b]not[/b] need a prior installation of the mod in order to play this. Rumors are going that some people have been living not only behind the moon but behind Mars and beyond, and don't know what this modification is. ;) In short, what you get here is a total conversion for your Company Of Heroes, introducing the Russian army as completly new playable faction into your game. In combination with this the team has performed updates to the AI, making the game considerably harder, so even the greatest hardcore gamers out there can still get a kick out of the game. The included launcher has an own update feature like several modern programs do, keeping your game up to date automatically. [b][u]Summary[/u][/b] You like the game, you are simply going to love this! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1950 downloads

Uploaded:05-19-2010

The All Around Mod

all_around_mod_setup.exe | 12.71 MB

Company Of Heroes in a few ways. Changelog: [b]Allies:[/b] - HMG Team, Sniper and Rangers added to Barracks. - Rangers have Thompson SMG’s, and can be upgraded with Flamethrower. Also have the Fire-Up ability. Can Re-Inforce via paradrop. - Radio squad, Lone Ranger squad and Medic Truck. - Radio squad, call in howitzer barrage + Airbourne infantry - Lone Ranger can Fire-Up, Semi-Hero unit (Lots of health) + Bren - Airbourne can Camo + Bouncing Smoke Pack - Airbourne Company can call in Elite Paratrooper Engineers - Added Pershing and Sherman Caliope to Tank Depot [b]Axis:[/b] - Defensive Doctrine can call in Nebelwerfer barrage - Blitzkrieg Doctrine has Paradrop Suicide Bombers and Ultimate Volksie Rush. - Grenadiers and Mortar team moved to Wermacht Corters - Blood Brothers added to second Building - Blood Brothers, Bundeld Grenade, One for, All for one and Mortar barrage ability. - Medic Truck added to second building - Tiger added to tank depot [b][u]Staff Impression[/u][/b] This is one of the few files I remember from my beginning days on this site...yeah, it has been that long. The mod has, as you could expect it, improved a fair bit. The most notable and enjoyable change is that the axis powers have been modded to a nearly equal level, finally guaranteeing a bit of more balanced gameplay. As he mentioned in the forums before, this mod is not about realism, it's several ideas thrown/put together. And he did a nice job at that, kudos to his fellow helpers as well. [b][u]Summary[/u][/b] Seeing how far the former beta has developed, this can be considered a safe and fun download. Enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

1653 downloads

Uploaded:05-18-2010

Westwall

35westwall_v_2.10_patch.rar | 2.32 KB

[file="113891"]Westwall Mod[/file]. [u][b]Staff Impression[/b][/u] The mod adds several useful elements to both single- and multiplayer matches. A couple of nice and senseful changes have been performed. For additional info, check out the screenshots below. [u][b]Summary[/b][/u] If you enjoy playing against the computer - like me - this mod is for you. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

1787 downloads

Uploaded:05-17-2010

Westwall

westwall_v_2.0.rar | 186.83 MB

vehicle and weapon sounds - Increased vehicle amount - Increased infantery amount - Trunks can only be built in own territory now - Redone special abilities - Troups can abandon the 88mm-FLAK - USA switched to PE veteran system - Start population set from 30 to 40 - Weapon stats changed for all vehicles [b][u]Staff Impression[/u][/b] The mod adds several useful elements to both single- and multiplayer matches. A couple of nice and senseful changes have been performed. For additional info, check out the screenshots below. [b][u]Summary[/u][/b] If you enjoy playing against the computer - like me - this mod is for you. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

57 downloads

Uploaded:05-12-2010

Para Display

untitled1.jpg | 767.26 KB

new picture which can be used as a desktop wallpaper for smaller screens. [b][u]Staff Impression[/u][/b] A rather funny attempt which in my opinion would be more suiting in shape of a POTD though. [b][u]Summary[/u][/b] If you have a small screen and a CoH desktop, this is for you. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

1256 downloads

Uploaded:05-11-2010

Tank Wars

tank_wars.sga | 6.26 MB

with relative ease. Players should watch their backs, or risk being cut off by enemies maneuvering around them. [b][u]Staff Impressions[/b][/u] This isn't a bad map at all. The hedgerows add a nice strategic touch, as players have to watch their advances carefully. Be careful not to overextend yourself, or your forces will be cut off and annihalated. The map is graphically quite good, with good object placement and variation in textures throughout. Object placement produces a very nice "farmland" feel, making the map look like it belongs in the French countryside somewhere. [b][u]Summary[/b][/u] An excellent map for tank players. Watch your backs, lest you find a bullet in it. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

1174 downloads

Uploaded:05-10-2010

Gnusmas (6p)

gnusmas.rar | 3.07 MB

infantry, and defensive players will all find some way to fit in and play well. There's something for everybody, and fierce fighting all around. [b][u]Staff Impressions[/b][/u] Certainly not bad for a first effort. Of course, a few things could be improved upon for a V1.1 (which I wouldn't mind seeing): 1. Textures: The repetitive grass texture is rather obvious. Some effort has been made to vary it, but it could use a little more, in terms of either more textures or objects to cover it up a little better. 2. Object placement: It seems to me that the objects are scattered a little too... randomly around the map. Were you going for more of an industrial complex composed of all those structures and the harbour, or is this the intended effect? 3. Large open areas: Open areas are great, and make perfect sense - in a farmland setting. However, in this forested and largely green map, they just seem rather incongruous. Of course, all this said, this map has some positive features as well. All sorts of players will find it to their liking, as multitudes of different strategies are possibly to achieve victory. Besides that, there's cover almost everywhere, meaning you don't have to leave your infantry out in the open. [b][u]Summary[/b][/u] Certainly a valiant first effort. A V1.1 of this map wouldn't be minded around here by any means. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

354 downloads

Uploaded:05-08-2010

Village In campaign

village_in_campaign.rar | 1.39 MB

village designed for 1vs1 gameplay, featuring 3 victory points. [b][u]Staff Impression[/u][/b] While the map suffers the typical beginner issues regarding the textures, the developer has taken his time to take care of a rather intense gameplay. Considering this is a first-time map the result is well worth giving it a try, non-design-freaks will quickly grow to like this. [b][u]Summary[/u][/b] Make sure to give it a try! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1582 downloads

Uploaded:05-08-2010

Rural Rumble (8)

8p_rural_rumble.zip | 10.15 MB

creation. [b][u]Staff Impression[/u][/b] Of course, we all know the rather popular original map. The developer has heavily modified several aspects of it though and included a couple of senseful adaptions and expansions. While the first look has not significantly changed, you'll find yourself pleasantly surprised during gameplay. [b][u]Summary[/u][/b] If you liked the original, you will love this. [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

989 downloads

Uploaded:05-01-2010

WWII

coh_v2.301_wwii_mod_v1.0.zip | 64.05 MB

is also a large part of this mod. [b][u]Staff Impressions[/b][/u] New units, new techs, free supports... Where to look first? Well, let's start at the beginning: free supports means more units, as you will be able to spend your support resources elsewhere. New defensive emplacements means even more opportunities to send the enemy sky-high. And, of course, new units means more stuff to blow up, on both sides. The shift towards techs is somewhat unconventional in a CoH mod, but not unwelcome by any means. It's an interesting take on both the war and the game, that's for sure. [b][u]Summary[/b][/u] Certainly a welcome addition to the CoH modding community. Might want to strap in, because those battles are going to get hairy... [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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7807 downloads

Uploaded:04-29-2010

Firestorm

firestorm.sga | 3.2 MB

regarding texture and item placement this is a first-timer, the beta-testing with friends has sure hit the core, it is fun to play. [b][u]Summary[/u][/b] If you're not a detail fanatic, this map is for you! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

292 downloads

Uploaded:04-24-2010

ZIP

batlle_road.zip | 2.47 MB

that this time a frontal assault is the only possible option. Take care with advances - if you overextend yourself, you will be crushed. [b][u]Staff Impressions[/b][/u] There really isn't much to say here. This map is very straightforward, and is almost expressly made for defensive players. People playing here will really hearken back to WW1, with numerous bunkers and defensive works of all sorts in large numbers. Mines, barbed wire, and tank traps will be particularly helpful. Artillery is almost a must. The textures are rather bland and the map is simple graphically, but that sort of adds to its appeal - simple side-on-side, metal-crunching, body-flinging combat. [b][u]Summary[/b][/u] As mapping as an art form goes, this certainly is not the best example. However, for those who prefer a straight fight, this map is perfect. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

2711 downloads

Uploaded:04-24-2010

Pine River Dam

pine_river_dam.zip | 4.84 MB

the possibility of wading through downriver. Tank and support players will be at somewhat of an advantage here, especially those who use tanks. Flanking maneuvers will be very effective, so long as the flanking units can cross the river. [b][u]Staff Impressions[/b][/u] This is actually a well-done map. I especially like the dam area, which offers many interesting possibilities for both offense and defense. The dam itself is indestructible, and players should be wary crossing it because of the possibility of a bottleneck. The rest of the map is well-done as well, and really provides the impression of a park or other virgin wilderness. Adding some more natural effects, especially fog, would go a long way to enhancing the realism of this map, because the sunset thing really doesn't suit it. The textures are well-applied, and there are many changes in elevation to provide for interesting warfare. [b][u]Summary[/b][/u] Certainly a well-done map, and one that every CoH player should enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

1260 downloads

Uploaded:04-23-2010

Tongoland

tongoland.rar | 10.81 MB

of Benin to the south. Militarily speaking, Togoland had only one asset - a powerful radio station at Kamina, capable of transmitting news of Allied shipping or troop movements to German East or German South West Africa, or to Berlin. The West African Frontier Force (WAFF) had been formed by the British from units in their various West African colonies: nearly 14,000 from Nigeria, almost 10,000 from the Gold Coast. Sierra Leone contributed about 650 men, The Gambia some 350. To silence the radio station, WAFF forces from the Gold Coast and French troops from Dahomey invaded Togoland on the outbreak of war in August 1914. On 24 August the Kamina station was destroyed, and two days later the Germans surrendered power in Togoland. "[NOTE]:Allies starting positions (1)one and (2)two,Germans starting positions (3)three and (4)four" The Machine Gun Section No.1 Company, Gold Coast Regiment © Imperial War Museum Bunker warfare [b][u]Staff Impression[/u][/b] This map is basically designed for defending your trenches and for capturing enemies trenches. There is a long hot desert between axis and allied trenches, which may be the main battle area before defending own trenches is the only way to survive. This map is designed for only fixed starting positions, and for your next map I would recommend forcing fixed starting positions by adding [i]fixed_starting_locations = true[/i] to map_name.OPTIONS file. In that same file is also possible to set atmospheres. [b][u]Summary[/u][/b] There is not much maps which have been designed to trench battles which are placed to Africa, and thats the reason why this map is absolutely worth of downloading! [img]http://screenshots.filesnetwork.com/65/others/network-passport-jannev.jpg[/img]

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1123 downloads

Uploaded:04-20-2010

Traversant la Dordongne

traversant_la_dordongne.zip | 2.97 MB

along one front being the optimal (and only) strategy. The land bridge features numerous houses and defensive positions, and there is a small infantry bridge as well, providing a (small) opportunity for rear strikes. [b][u]Staff Impressions[/b][/u] This map is basically designed for trench warfare, plain and simple. Landmines, slit trenches, and bunkers/MG nests will be your best friends here. In the end, the team that prevails will be the one with more firepower, and who grabbed the most land first. Watch out for flanking infantry attacks across the footbridge, as that may dampen your efforts somewhat. Graphically, it isn't bad at all, with a good variety of objects. The texture is a little repetitive, but the objects do an excellent job of offsetting that. [b][u]Summary[/b][/u] Trench warfare fans will like this map. Enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

Download

2443 downloads

Uploaded:04-10-2010

Wetlands

wetlands_1.1.zip | 9.5 MB

water. [b][u]Changelog[/u][/b] - Fixed both player 1 and player 4 spawn points so they are in the correct spots. - Victory points are no longer in the map in annihilation mode and work in capture the flag. - An overhaul of the weather so it actually progresses throughout a 24 hour cycle. - Water has been removed from over a couple of the main roads so armour can move more freely - A couple more hedge rows have been removed for wider access. [b][u]Staff Impression[/u][/b] The map is...well, wet. Seeing that most of it is flooded, in order to win you will have to find your ways for bypassing the water. The parts where you can do that are held tight, so be ready to secure the rare crossings first before launching the attack. [b][u]Summary[/u][/b] A rather unique approach for mapping, and definately not in a bad way! Download it and enjoy ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

296 downloads

Uploaded:04-09-2010

Wetlands

wetlands.zip | 8.9 MB

water. [b][u]Staff Impression[/u][/b] The map is...well, wet. Seeing that most of it is flooded, in order to win you will have to find your ways for bypassing the water. The parts where you can do that are held tight, so be ready to secure the rare crossings first before launching the attack. [b][u]Summary[/u][/b] A rather unique approach for mapping, and definately not in a bad way! Download it and enjoy ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

Download

149 downloads

Uploaded:04-08-2010

Through fire and flames

kampfszene_9_mod.jpg | 640.3 KB

rather like this. It captures the battle rather well, but it seems a little too crowded, and your eye is drawn everywhere at once. Certainly not bad, though. [b][u]Summary[/b][/u] Not a bad screenshot by any means. Fans of big battles may have found themselves a new wallpaper... [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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6701 downloads

Uploaded:04-07-2010

6p_Canyon Of No Return

576p_canyon_of_no_return.zip | 9.65 MB

a very defensive design, with many places to entrench and beat off waves of enemies. Tank players will suffer, as there are many narrow bottlenecks for vehicles to squeeze through. [b][u]Staff Impressions[/b][/u] I like this one. I'll put that out there now. This map promises lots of fierce action around the bridgeheads and in town, and I recommend the use of either defensive emplacements or support options to break the stalemate. There are almost no possibilities for flanking maneuvers on this map, so it's possible to concentrate all your forces on the big push to the front. Just watch out for enemy emplacements, or they'll tear through you. [b][u]Summary[/b][/u] Defensive players will love this map. Download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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5623 downloads

Uploaded:04-07-2010

Just A walk In The Park

8p_just_a_walk_in_the_park.zip | 23.99 MB

a great degree. Numerous chokepoints offer opportunities for defensive warfare, but a constant watch should be kept on the flanks. Scattered houses and a small town will offer locations to set up positions to check the enemy's advance. [b][u]Staff Impressions[/b][/u] I rather like this one. The map itself is well-done, with good execution of a theme that never gets old. Odds are, if you don't secure the bridges and fords early and hold them well, you'll be beating off attacks from all directions. Savvy players will look for defensive locations wherever they can, because there'll be a lot of back-and-forth warfare on those roads and open fields. The only real problem in execution with this map is the textures on the fields, namely the repetitiveness thereof. However, that is only a graphical quibble, and doesn't detract from gameplay too much. [b][u]Summary[/b][/u] Not a bad map by any means. A must-have for those who like defensive or tank warfare. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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6907 downloads

Uploaded:03-31-2010

Cold Waters

cold_waters.zip | 4.81 MB

attempt of conquering the Bridge of Arnhem [NL], it is your task to conquer the bridge, or to stop the allies from invading Germany. [b][u]Staff Impression[/u][/b] The map has obviously been given a fair bit of attention for detail. While this isn't Arnhem, it perfectly simulates conditions like you'd find them in a smaller town like Remagen [GER]. The bridge takes up the most space of the map, meaning you will have a very tight frontline to fight at. This may on occasion go on costs of the overview, but the gameplay wins a lot regarding intensity here. [b][u]Summary[/u][/b] Nice concept + nice design = Download recommendation! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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418 downloads

Uploaded:03-29-2010

New Scenario

new_scenario_1.1.zip | 7.68 MB

that are critical to control. The map doesn't recreate any particular location, but includes a small village located close to a river, four bridges, a pumping station, dam, railway yard and glider wreck. It's set early in the morning, just after dawn. [b][u]Staff Impression[/u][/b] Having played this myself now, I have to agree with CanadianBorg in nearly everything he said regarding this map. It was great to see that the only real point of critism - the slightly blank look due to a lack of trees - has been taken care of without making the map require significantly more PC ressources or causing any crashes. This has greatly improved both optical and gameplay aspects. [b][u]Summary[/u][/b] This map has pretty much everything you can hope for when it comes to having fun and intense battles, a download is simply mandatory for every Company of Heroes fan...and if you weren't one, you'd not be here. So click download and enjoy ;) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2850 downloads

Uploaded:03-29-2010

Reikshaw Island

reikshaw_island.zip | 21.14 MB

value. [b][u]Staff Impression[/u][/b] As soon as you start playing, you will notice there are no houses of any kind, a tactical disadvantage striking both sides. It is easily compensated by the amount of pine forrests and canyons though, which do require you to play strategically in order to lure your enemy into one of various possible deathtraps. Due to this layout, you will find the map more enjoyable if you prefer the infantery side of the game, as for vehicles it is obviously less suited. [b][u]Summary[/u][/b] A fair bit of loving detail has been used on this island map, without losing the focus on the gameplay either, which is always in for a great mix. Download and enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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4595 downloads

Uploaded:03-29-2010

The Last Stronghold

the_last_strong_hold.zip | 21.44 MB

the .zip file. [b][u]Staff Impression[/u][/b] What first jumped into my eye was the placement of snow on this map. It's not a bad thing at all, however, when I was looking at the map overview the map strongly reminded me to baked German candy with sugar-glazing. ;) Leaving my sugar addiction aside though, improvements are definately visible and a lot of user wishes have been heard. I sure hope that "The Last Stronghold" doesn't indicate this is the final version or map by this developer, because watching this development I see someone with great potential in our rows. [b][u]Summary[/u][/b] Stop reading this, download, and enjoy...while I get myself some pie with sugar glazing. :donut: [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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5189 downloads

Uploaded:03-27-2010

One More River To Cross

one_more_river_to_cross.zip | 8.62 MB

with which to block everything from tanks to infantry. [b][u]Staff Impressions[/b][/u] I like the idea, and it isn't badly executed by any means. However, few areas of the world are flat. Besides the water areas, this map lacks almost any height variation. You wouldn't think it would make much of a difference to playability, but honestly it does. Imagine making a charge over flat land versus making one uphill... Other than that, this map is fairly well-done. A few more trees honestly wouldn't hurt either though, and would make some areas which are otherwise almost blank more visually interesting. [b][u]Summary[/b][/u] Not a bad map by any definition. A little more work and you'll really have something here. Keep it up! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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158 downloads

Uploaded:03-27-2010

New Scenario

new_scenario.zip | 7.53 MB

station, and a railyard. There is plenty of fighting to be had, especially for tank players, but watch out for infantry on your right flank. [b][u]Staff Impressions[/b][/u] Not bad, not bad at all. It's got a nice level of detail, some texture variation, and good object placement. My only real concern? The hills look a bit bare. Maybe adding some trees or something would "spruce" them up... I promise not to do that again. Other than that, I think defensive players will do well here, but infantry players should keep their eyes open for interesting opportunities. [b][u]Summary[/b][/u] Certainly not a bad map by any means, and a welcome new member in the community. Keep your eyes peeled for a V1.1. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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550 downloads

Uploaded:03-27-2010

2p_Yelnya _Smolensk

2p_yelnya_smolensk.rar | 6.65 MB

cleared from forest) in Russian. Yelnya became the location of the Yelnya Offensive, the first successful offensive operation of Soviet troops in the Great Patriotic War. This is a 2P map, with 4 bridges, one of which is infantry-only. [b][u]Staff Impression [/b][/u] Very well done, to say the least. This map features good object and texture placement and variation, and should be fun for players of all strategies. Tank players may want to watch out, because those woods and narrow roads are excellent for ambushes. Some fierce fighting is in the offing with this map, but guard your flanks well, or you may end up just rewriting history. My only beef? This map seems a little big for 2P, but I don't think that's too big of an issue. Maybe a 4-8P version is in the works? [b][u]Summary[/b][/u] A well-done map, and one any fan of CoH should enjoy. Move out, comrades! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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341 downloads

Uploaded:03-26-2010

Rural Rampage

rural_rampage.rar | 2.51 MB

Impressions[/b][/u] Rural maps are decidedly tricky to pull off, much more so than urban maps because of the wide open spaces and the need to make them seem non-repetitive in some way. Now, that said, this map has done a fair job of it, with textures that change direction like a real farm field, as well as crops in certain fields. This map very well represents a typical farmland area in the country somewhere, and should make for some interesting mobile warfare. Static emplacements aren't going to be much use, just because the wide open spaces make it possible to flank them. [u][b]Summary[/b][/u] Certainly not a bad map by any means. If you like tank warfare, open maps, or both, download today! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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608 downloads

Uploaded:03-26-2010

Footmen

footmen.zip | 5.71 MB

areas and german-headquarter. [b][u]Staff Impression[/u][/b] The map is has loads of nice details, for example the german HQ area. At some points there could still be a bit more texture variation, but otherwise map looks pretty good. As the developer has ment to, most of the vehicles would get destroyed quite quickly, because of the thin crossing points, which are very easy to block with mines or tank traps. [b][u]Summary[/u][/b] This file will really add to your Company of Heroes experience and a download is highly recommended! [img]http://screenshots.filesnetwork.com/65/others/network-passport-jannev.jpg[/img]

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329 downloads

Uploaded:03-25-2010

Great River Of Terror

great_river_of_terror.zip | 2.29 MB

vehicle bridge and a foot-bridge. [b][u]Staff Impression[/b][/u] The fact there is little to no vegetation or houses on this map probably have to be reviewed by each player separately. Obviously, it leaves the room for several open and fun mass battles, but also takes away several tactical options, it will depend on your gaming preferencies. Overall though, due to the use of only gras, no textures and an equal height level I can't help the empty and unfinished feeling this map left to me. [b][u]Summary[/u][/b] While the map still leaves a bit to be desired, please download it and make sure to provide feedback in the comments! [img]http://screenshots.filesnetwork.com/65/others/network_passport_pille.jpg[/img]

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522 downloads

Uploaded:03-22-2010

River of War!!!.zip

river_of_war.zip | 2.47 MB

of bridges isolating the bases and two more to separate the sides of the map. You can expect mainly tank and defensive warfare here, as there is absolutely no use for infantry in such a wide open space. My beef? Naturally, the textures. Namely, the lack of variation thereof. I harp on it and harp on it, but anyways... After all, even arena maps have a little variation in terrain and textures. If you like fast-paced, hard combat, enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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1374 downloads

Uploaded:03-19-2010

AxisCity 6p RC2

axiscity1.3.rar | 5.22 MB

textures around the town are still somewhat bland and noticeably repetitive. Perhaps something to fix for V1.4? -CanadianBorg P.S. Resistance is futile, eh?

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150 downloads

Uploaded:03-18-2010

AxisCity 6p RC

13axiscity.rar | 5.19 MB

rather repetitive, but that can be fixed. Here's my original review: [quote] Aaaah, a small town located somewhere in the countryside, controlled by the Axis and about to become a battleground... This map promises frenetic warfare, as the narrow streets and two bridges create a haven for defensive and infantry players alike. Tank players will suffer in those narrow streets and chokepoints, so watch out with heavy vehicles. Graphically, it isn't bad, but could use some improvements. First, my personal pet peeve, the textures. Would it kill you to replace at least some of the grass around the town with fields or something? Second, the way the town doesn't quite reach the river on either bank. For some reason, that really doesn't sit well with me... And I'm not even sure why. Finally, the lack of a border visual distraction. Unless you place trees or hills or something around the edges of a map, players will be able to see beyond the edge and off into space. Trees, hills, or buildings are prime candidates for this sort of thing, and also help to break up those repetitive textures I mentioned. All in all, a good concept, it just needs a little more work and it'll be great. Keep in mind this is only a beta, which explains the bugs I mentioned, and keep your eyes out for the next version![/quote] I certainly look forward to a V1.3! -CanadianBorg P.S. Resistance is futile, eh?

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228 downloads

Uploaded:03-15-2010

AxisCity 6p

city.rar | 5.12 MB

create a haven for defensive and infantry players alike. Tank players will suffer in those narrow streets and chokepoints, so watch out with heavy vehicles. Graphically, it isn't bad, but could use some improvements. First, my personal pet peeve, the textures. Would it kill you to replace at least some of the grass around the town with fields or something? Second, the way the town doesn't quite reach the river on either bank. For some reason, that really doesn't sit well with me... And I'm not even sure why. Finally, the lack of a border visual distraction. Unless you place trees or hills or something around the edges of a map, players will be able to see beyond the edge and off into space. Trees, hills, or buildings are prime candidates for this sort of thing, and also help to break up those repetitive textures I mentioned. All in all, a good concept, it just needs a little more work and it'll be great. Keep in mind this is only a beta, which explains the bugs I mentioned, and keep your eyes out for the next version! -CanadianBorg P.S. Resistance is futile, eh?

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3153 downloads

Uploaded:03-14-2010

The Last Stronghold

the_last_stronghold.zip | 10.3 MB

Surrounded by 4 allied start points, the axis find themselves surrounded, but on an easy-to-defend hill. Use your skills to defeat them before they can strike back. Enjoy! ~Pille

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275 downloads

Uploaded:03-14-2010

A bad day for my tank =p

coh_tank_getting_raped.jpg | 171.9 KB

me at aiwaword@gmail.com Thanks, Eric[/quote] ~Pille

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687 downloads

Uploaded:03-12-2010

Valle

4p_valle.rar | 3.79 MB

on this map, as it consists mainly of open spaces and a pair of major chokepoints. Some advice: Advance to the other side quickly, or risk a stalemate. There's a couple of graphical issues with this map. The fields strike me as being... off, somehow (although I can't place it), and the tire marks in the base area don't really make any sense. A little more texture variation wouldn't hurt, either. Other than that, this map should be enjoyable to you all. Have fun! -CanadianBorg P.S. Resistance is futile, eh?

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1739 downloads

Uploaded:03-12-2010

Martainville (2) FINAL

2p_martainville_1_3.rar | 9.86 MB

watch out, because the enemy will be bypassing your fortifications left and right. Tanks will be your biggest assets here. Graphically, this map is very well-done. The textures are blended, but at the same time vary. Gratuitous use of crops, grass, and other map objects really makes this map some very nice eyecandy, and very interesting to play as well. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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457 downloads

Uploaded:03-12-2010

PeacefullVillageV2

peacefullvillagev2.zip | 5.48 MB

areas. There aren't many places to dig in, so defensive players will suffer. Your best strategy here will be a mix of tanks and infantry, and a fair amount of caution around your flanks. Graphically, it's not too shabby, with a good mix of textures and objects, and good placement. I might recommend a couple of touch-ups to the docks, but maybe that's just me. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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3083 downloads

Uploaded:03-11-2010

Hill66 - Axis Defence

hill66.rar | 9.3 MB

emplacements, as well as an airfield and all sorts of options for stalling the Allied advance. My problem with this map is my usual problem - textures. The map is covered, with few exceptions, with the same bland grass texture from top to bottom. And the sparseness of objects doesn't help either. Some trees, sheds, wrecked cars, something in the open areas would do a lot for this map. Certainly not the worst map on the pile, and great if you like a siege. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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412 downloads

Uploaded:03-09-2010

LitchField

litchfield.zip | 5.49 MB

zombies (or how about Nazi zombies? Anyways...) This map isn't badly done by any means. Tank players will want to be wary, as the trees will really decrease the effectiveness of vehicles. The most valuable assets here, I think, will be infantry and possibly support units. Keep an eye out, and watch your flanks, because enemies can come at you from any direction. And keep your shotgun handy... -CanadianBorg P.S. Resistance is futile, eh?

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81 downloads

Uploaded:03-07-2010

explosion

cost_of_an_arttilary_strike.jpg | 217.63 KB

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2219 downloads

Uploaded:03-07-2010

Forrest Maze

the_forrest_maze.zip | 2.3 MB

overwhelmed by infantry and tanks following one of the many forest trails. This map has few open areas, but it's also impractical for defensive players because your base is wide open from multiple angles. So this really is an infantry and support map, as the infantry can choose their path and the artillery will back them up. Now for my usual complaint: textures. The map is plastered from top to bottom with the same texture, and it really shows despite the thick forest cover. Seriously, vary the textures a little, even if only a little. Also, around the edges of the map, the splines don't join up quite right, producing roads that have been chopped up into blocks. This map has a lot of potential. It's fun, too, if you're willing to look past some of the graphical stuff. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2279 downloads

Uploaded:03-07-2010

From This Valley

from_this_valley.zip | 8.43 MB

entirely in the same texture. While the trees and roads and towns and what have you do a fair job of disguising it, there's a lot of open areas where it's plainly (and painfully) visible. Another thing: your splines aren't connected properly. Your roads are broken up into chunks, which doesn't really make much sense from a practical point of view. This map has a lot of potential, especially for tank players who like short, fierce battles. I certainly look forward to seeing a V2. -CanadianBorg P.S. Resistance is futile, eh?

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4008 downloads

Uploaded:03-07-2010

Horseshoe Bend

horseshoe_bend_8p.zip | 4.14 MB

this before, but the author has put a number of bridge items together, to create really long bridges across the river. In any case, this map looks good. There is one small quibble, however: the repetitive textures. Yes, I know, I know, I go on and on and on about this all the time. It's just that... Anyways, that grass texture is visibly repetitive in some areas, which is never a good sign. Plus, I don't know if it's just me, but that town seems a bit too... grid-like. Like I said, maybe it's just me. Maybe it's not. As always, leave your comments below. Enjoy the map! -CanadianBorg P.S. Resistance is futile, eh?

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4829 downloads

Uploaded:03-07-2010

Two Rivers Map Pack

two_rivers_map_pack.zip | 27.86 MB

destructible bridge, in addition to more weapons. The maps themselves are interesting. They feature a little something for everyone, with wide open fields for tanks, forests and towns for infantry, and bridges for defensive players. However, this sort of variable strategy is not for everyone, so watch your back, especially considering there are a lot of different access points. Graphically, there's a few changes that should be made: first, that grass texture. A little variety is certainly in order, especially considering this texture blankets the whole map, with almost no exceptions. It's certainly not the worst, but staring at it for long enough may cause side effects. Plus, the issue of height variation: not enough of it. I know this is supposed to be rolling farmland, but this isn't even that. There's a few hills here and there, but most of the land is flat. And I mean completely flat. This map could be really good. I mean, seriously it could. You just need to iron out those little bugs. I certainly look forward to a V2. -CanadianBorg P.S. Resistance is futile, eh?

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79 downloads

Uploaded:03-06-2010

Hard Landing 1.1

hard_landing_1.1.zip | 3.8 MB

map, especially around the bridges. The pedestrian bridge isn't really tactically useful, a couple of machine gun nests or bunkers and it'll be completely inaccessible. Players would do well to concentrate their forces on the middle bridge, which is indestructible. Watch out for emplacements on the far side. Artillery and air support will be essential to breaking through, if it comes to that. Visually, this map is very well-done. There's a few issues with repetitive textures, but that can be fixed easily enough by adding a few more fields and objects. Enjoy the map! -CanadianBorg P.S. Resistance is futile, eh?

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3509 downloads

Uploaded:03-06-2010

Hard Landing 1.1

49hard_landing_1.1.zip | 3.8 MB

an update of the map "Hard Landing", located somewhere in Normandy. There's a lot of open space, and this map is basically a tank map. Expect short, fierce battles all over the map, especially around the bridges. The pedestrian bridge isn't really tactically useful, a couple of machine gun nests or bunkers and it'll be completely inaccessible. Players would do well to concentrate their forces on the middle bridge, which is indestructible. Watch out for emplacements on the far side. Artillery and air support will be essential to breaking through, if it comes to that. Visually, this map is very well-done. There's a few issues with repetitive textures, but that can be fixed easily enough by adding a few more fields and objects.[/quote] -CanadianBorg P.S. Resistance is futile, eh?

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2088 downloads

Uploaded:03-04-2010

Canyon of No Return

canyon_of_no_return.zip | 4.37 MB

features bridges, a town, a railyard, open farmland, and just about everything else. As a result, you'll have to vary your strategy constantly to get ahead. Tanks in the farmland, street-fighting in the town and railyard, infantry in the forests, and digging in at the bridges. This map will appeal to everyone, and I mean everyone, in some way. That said, there's a couple of flaws. The textures, especially the dirt around the lake, are repetitive and it's really visible. Second, some of the splines (or are they decals?) don't line up properly, making the roads look choppy, as if they were giant paving stones. Plus, the textures on the cliffs are waaaay stretched. You do know there's cliff objects in the MapEd somewhere, right? Besides that, it all looks good. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2333 downloads

Uploaded:03-02-2010

Fortress Groningen (SGA RC2)

6p_fortress_groningen.sga | 10.14 MB

original review: [quote]Back in the old days of powder and shot, star forts were built to provide firing positions to keep enemy soldiers away from the fort. This map is a recreation of a real fort, Vesting Bourtange, in the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map![/quote] -CanadianBorg P.S. Resistance is futile, eh?

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2066 downloads

Uploaded:03-01-2010

Twin Hills R64

twin_hills_r64_v1_1.rar | 7.12 MB

plenty of tank battles, and infantry will be of limited utility. There'll be plenty of carnage, especially in the late game. Whoever reaches the more powerful vehicles first, and then takes the initiative, will do better here. Sure, there's some pre-built defenses, but they're too few and far between to stop a determined attack. This map offers an interesting dilemma: take the initiative and leave yourself open to attack, or build up your defenses and let your opponent make the first strike. Either way, this map looks pretty good. I harp on texture variation a lot, and, while this map doesn't have a lot of it, especially in the grassy areas, half of texture variation is using scenery to break it up and provide the illusion of different textures. This is done fairly well here, and the smattering of dirt and buildings doesn't hurt either. All in all, not a bad map by any standards. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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957 downloads

Uploaded:03-01-2010

Fortress Groningen

6p_fortress_groningen20100228rc1.zip | 9.88 MB

the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map! -CanadianBorg P.S. Resistance is futile, eh?

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331 downloads

Uploaded:02-24-2010

St.Sharletville

secondnewmap.zip | 1.08 MB

detail for my taste. However, for a first time map I have to say you did a nice job on this one and it does not have any flaws where it really matters - in the gameplay. This is a fun and worthy addition to every CoH map collection and definately recommended. Enjoy! ~Pille

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523 downloads

Uploaded:02-22-2010

Hard landing 1.0

hard_landing_1.0.zip | 4.23 MB

soldiers. Considering the map doesn't look like a beginner's product at all, the author states he wants to update and add to it, therefor he is requesting constructive critism in comments and mail. Please make sure you leave a reply. :) ~Pille

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192 downloads

Uploaded:02-20-2010

Dead mans hill

dead_mans_hill.bmp | 1.37 MB

hill; with no success, maybe better luck next time? -Jannev

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729 downloads

Uploaded:02-18-2010

Blood Village Holland

blood_village.sga | 2.8 MB

represents a small farming village somewhere in Holland, surrounded on one side by irrigated fields and on the other by a small forest. This map is nicely done, with good texture and object placement, but there's still something missing... Oh yeah: The edges of the map! This map, like many, lacks a boundary area around the borders to prevent the user from looking off into space somewhere. And the terrain object placed around the outside doesn't help either, because it doesn't fit the map and its terrain in the least. I dunno about you, but I call that one a cop-out. Besides that, this map looks well-done and should be fun to play. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2754 downloads

Uploaded:02-15-2010

The Valley Below 4p

the_valley_below.sga | 3.27 MB

advance past the river will most likely win. But the river will be home to some fierce fighting, that can be guaranteed. First, there's still large blank areas with the same texture plastered on with nothing but a few trees to break it up. Try varying the texture a little in those areas, even if it's something so simple as dirt patches or crater decals. I rail on and on about this almost whenever a new map comes in, but that's because it's very important to the aesthetics of a map. All in all, this map isn't bad. Fix the textures, maybe make the forest a little thicker so that tanks have to follow the roads, and you'll have something here. -CanadianBorg P.S. Resistance is futile, eh?

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1810 downloads

Uploaded:02-10-2010

Graveyard Hill

graveyardhill.zip | 14.61 MB

norm a little. Tombstones, castle ruins, searchlights, spooky lighting... What more could you ask? A couple of things, actually. First, the textures. It's blindingly obvious that the texture is tiled over and over and over again, ad nauseam. Plus, if you really want to complete the graveyard feel, add some spooky weather... A thunderstorm maybe, or some thick fog. Certainly not a bad map by any means. -CanadianBorg P.S. Resistance is futile, eh?

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2863 downloads

Uploaded:02-07-2010

Bunker Stronghold

bunker_stronghold_4p.zip | 6.24 MB

really. An effort has been made to keep textures varied, and there's a lot of different playstyles that will find this map appealing. I can't really find anything else to say. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

Download

421 downloads

Uploaded:02-01-2010

Flooded Town - V3D (4)

flooded_town_v3_4.zip | 3.07 MB

try and leave comments for improvements please. :) ~Pille

Download

692 downloads

Uploaded:02-01-2010

Long Stretch - V3D (6)

long_stretch_v3d_6.zip | 4.15 MB

one has corrected. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

Download

207 downloads

Uploaded:01-31-2010

Long Stretch - V3 (6)

68long_stretch_v3_6.zip | 4.15 MB

perform your own modifications to it. ~Pille

Download

2214 downloads

Uploaded:01-30-2010

Crossing The meuse river v2

cm_v2.zip | 5.84 MB

Unfortunatly there seems to be little in the way of texture variation with this reliance on decals. But apart from these it is a delightful looking map with great potiental. Recommended for people interested in fierce relentless infantry combat and heavy defences. `Tureri

Download

556 downloads

Uploaded:01-30-2010

2p Cochon du Lait ToV

2p_cochon_du_lait_tov.zip | 9.52 MB

(see screen shots) -Fortifications(light and heavy cover) were added to the supply dump near the VP and the +16 Muni in the SE corner.(see screen shot) -Light cover in the form of bushes and trees was added in several places. -The bunker in the NW corner has it's health adjusted, it is now 40% full health. -Some objects were adjusted for pathing issues. -(2) holes were added to the stone walls in the graveyard. (see screen shot) -Some sector layouts were adjusted slightly. -Several areas received added art (splats and splines) Version 2.0 Change Log: - Both top right and bottom left Strategic sectors were widened to touch the (+10)Munitions point on either side. Now it is much easier for players to gain resources from either side of the map and not feel stuck with one side over the other. -The actual capture points in the same Strategic sectors were move closer to the middle to make them easier to cut off. The other (3) Strategic capture points were moved slightly to balance the new change. -(2) shot blocking hedges were added in the North and South so that the the most northern house in the middle and the southern most house in the middle, could only fire on one of the outside Strategic capture points. -Pathing issues were fixed in the graveyard and near the bunker and trench. Most objects on the map were also adjusted to take up as few "pathing squares" as possible. -Light and heavy cover was added to several areas. Map testing thread: http://www.gamereplays.org/community/index.php?showtopic=355877 [/quote] -Lint

Download

969 downloads

Uploaded:01-28-2010

Center_Battle_V2

center_battle_v2.zip | 10.01 MB

alongside a river. Considering I recently became a fan of horror adventure games, I instantly fell in love with this map. You really can't see it's a beginner's map at all, the atmosphere is superior to some of the well established maps and it actually feels like a village, not just some items placed in a map editor. A definate download recomendation! ~Pille

Download

1745 downloads

Uploaded:01-28-2010

Highland Defence - V3 (8)

highland_defence_v3_8.zip | 8.07 MB

however, seeing the map has a stormy setting and there's a fair bit of variety in the layout (town, industrial buildings, railway track and missile base) that's something you can easily overlook. Enjoy the battle! ~Pille

Download

132 downloads

Uploaded:01-26-2010

Double Wehr Beating Double Russian despite Overpoweredness

4p_kursk.20100123.182128.rec | 1.23 MB

have our krieg barracks) we use lots of stormtroopers and MOST IMPORTANTLY StuH tanks which worked great against the soviets. We have to deal with major ingenery spam at the begining and have mainly casualties for there ridiculous free artillery barrages and there ridiculous bombing run.[/quote] [b]Please note this is a recording, not a playable map![/b] ~Pille

Download

14374 downloads

Uploaded:01-26-2010

Eastern Front

ef_setup_ff.exe | 626.51 MB

[url="http://companyofheroes.filefront.com/members/mailform?user_ID=8227"]click here to contact the site manager[/url]![/b] As announced before, the Eastern Front modification for Company of Heroes has finally arrived on the site. Blame my low internet connection for the slight delay in posting it up, let me tell you though that it was absolutely worth the waiting time. The mod adds the Soviets as a new playable faction to your Company of Heroes game. When I say new I mean new, you get new skins, models, command trees, and pretty much everything you can expect for the Russians. Additionally, the modification raises the AI to new levels, making gameplay a lot more fun even for the hardcore "I beat this game on highest level with ease" gamers. A lot of closed beta testing has been performed on this so it is quite certain you are getting a stable release to start playing with. For future updates the installer includes an automatic updater much like the original one present in Company of Heroes. Now what are you waiting for, it is time to fight for Mother Russia! ~Pille [b]Recommended download:[/b] [url="http://companyofheroes.filefront.com/file/Eastern_Front_Launcher_Update;109601"]Launcher Patch[/url]

Download

23 downloads

Uploaded:01-26-2010

Center Battle

center_battle.zip | 10.01 MB

river. Considering I recently became a fan of horror adventure games, I instantly fell in love with this map. You really can't see it's a beginner's map at all, the atmosphere is superior to some of the well established maps and it actually feels like a village, not just some items placed in a map editor. A definate download recomendation! ~Pille

Download

9161 downloads

Uploaded:01-25-2010

Eastern Front - Launcher Update

ef_launcher_update2.4.exe | 2.04 MB

Server/Client communication. + Region decimal separators now fully compatible for all regions. + Added feature to pass arguments from EF_Launcher.exe to RelicCoH.exe. [b]The following arguments where added according to forum feedback:[/b] To start the game in windowed mode, run EF_Launcher.exe with '-window'. User specified ports are now also supported via '-port:[port here]' (e.g port:1888)[/quote] ~Pille

Download

638 downloads

Uploaded:01-23-2010

Sturm und jähe Stille

sturm.rar | 3.98 MB

metal-crushing, body-tossing warfare. Or, if you like to dig in and defend your territory fiercely, you can do that too, and hang on as hard as you can. Visually, I have my usual complaint. The same bland and boring grass texture is used everywhere. Please include some variety in your textures, because seeing the same thing over and over again is boring. Other than that, this map promises a little something for both aggressive and defensive players. Get to it! -CanadianBorg P.S. Resistance is futile, eh?

Download

3775 downloads

Uploaded:01-23-2010

Carentan Dawn Attack Final

65carentan_v3.exe | 24.23 MB

infantry play, with lots of urban areas. I can't really make my usual complaint about the textures here, as this map looks very good. So, what else can I say? Get to it! -CanadianBorg P.S. Resistance is futile, eh?

Download

731 downloads

Uploaded:01-23-2010

Jinamgo's First Map Pack

jinamgos_mappack_1.rar.rar | 4.3 MB

one complaint: the textures. In some areas, the same bland texture covers swaths of land, making parts of the map rather unappealing to look at. But, all in all, they aren't bad maps at all. -CanadianBorg P.S. Resistance is futile, eh?

Download

2994 downloads

Uploaded:01-23-2010

Bridge 2p

bridges.rar | 4.94 MB

a fair amount of street fighting as well. I have a couple of complaints: First, the grass texture. Would it hurt too much to add a little variety? Second, the town: Most towns don't have buildings set back so far from the streets, and there definitely aren't huge swaths of grass around buildings in urban areas. Third: The roads. Most roads back then didn't have lampposts lining them every few meters, and country roads were almost never cobbled, unless they were built by the Romans. All that said, this map looks like a lot of fun and will be even better if the author makes a V2. -CanadianBorg P.S. Resistance is futile, eh?

Download

16309 downloads

Uploaded:01-21-2010

Eastern Front

ef_setup.exe | 626.65 MB

though that it was absolutely worth the waiting time. The mod adds the Soviets as a new playable faction to your Company of Heroes game. When I say new I mean new, you get new skins, models, command trees, and pretty much everything you can expect for the Russians. Additionally, the modification raises the AI to new levels, making gameplay a lot more fun even for the hardcore "I beat this game on highest level with ease" gamers. ;) A lot of closed beta testing has been performed on this so it is quite certain you are getting a stable release to start playing with. For future updates the installer includes an automatic updater much like the original one present in Company of Heroes. Now what are you waiting for, it is time to fight for Mother Russia! ~Pille

Download

299 downloads

Uploaded:01-18-2010

2v2 Rural Rampage

rural_rampage_4.sga | 2.63 MB

so nice. I tidy little map, ideal for low proformance systems and maybe training. The AI here words splendidly and the map is ideal for infanty and light viechles. The terrain is sadly lacking in textures and objects but still the map is good to play a few times. Though the replayabllity is lacking in this early version. ` Tureri

Download

1709 downloads

Uploaded:01-10-2010

2p_yelnya_smolensk

2p_yelnya_smolensk.sga | 6.81 MB

for control .The Atmosphere is based on late dusty spring afternoon . -Lint

Download

2087 downloads

Uploaded:01-10-2010

Riverdance V1.2

riverdance_v1.2.zip | 2.65 MB

Wait, what? Yeah, that's right. This picturesque little French town and orchard are both about to be torn up in bloody combat. There's plenty of stuff to keep you occupied, but the best way to do it (in my opinion) is to fortify the bridges and hold on tight. This map is rather well-made, with good placement of objects. I don't even have anything to complain about regarding textures, which is unusual. So, what are you waiting for? There's a war to be won! [b]Note: This file is affected by the developer database error. The real author of this file is user Tureri.[/b] -CanadianBorg P.S. Resistance is futile, eh?

Download

279 downloads

Uploaded:01-09-2010

World War II

noob.jpg | 375.13 KB

sure makes a nice wallpaper if your PC/laptop is held in a world war 2 like style. This might as well make a good loading screen for custom maps and modifications, due to the image's resolution it's mainly a good wallpaper for laptops in 15' and 16' format. [b]Note: Due to the bug with the developer database, all newly added developers show up as "SoundLizard". The author of this file is user Schmidt94.[/b] ~Pille

Download

2495 downloads

Uploaded:01-09-2010

Martainville

2p_martainville_1_0.rar | 8.79 MB

surprisingly well on this map underlining its level of quality. Further details can be found in the readme file. Be sure you add this to your collection! ~Pille

Download

18472 downloads

Uploaded:01-06-2010

The Three Rivers (6)

the_three_rivers.rar | 5.42 MB

me. Besides that, this is an admirably made map. The textures are varied, the town looks good, and there's even a nice little restaurant you can go to when you're not busy trouncing the other guy... The bridges are destructible (always a plus), there's plenty of urban combat, and you have to watch your flanks, or else some infantry will sneak up on you and kill you. So, what are you waiting for? I said I don't like symmetrical maps, but that doesn't mean you don't have to! Get to it! -CanadianBorg P.S. Resistance is futile, eh?

Download

618 downloads

Uploaded:01-06-2010

Trenchwar

trenchwar.rar | 1.67 MB

combat. While being a bit plain regarding the details, this appears to be a beta, so I would recommend giving it a try and constructive feedback to the author. It definately has potential. :) ~Pille

Download

3023 downloads

Uploaded:01-05-2010

Company of Heroes - the courage to legend (Cross) module

cross_of_the_3.6_version_of_modtov.rar | 432.97 MB

U.S. infantry upgrade. M10 replaced with new skin. The construction of the medical stations can be upgraded to vehicle repair workshop soldiers and Yiwu Bing. Select armored with technology tree camouflage armor upgrades may call (cuckoo cheetah + M10 + camouflage camouflaged Leopard suddenly 4 + Rangers infantry teams). Rev. M7 shunting plant to increase production of self-propelled artillery (must be selected infantry technology tree). Sherman tank M4A3 tank factory to increase production (need armor with technology tree). Tank Factory cancel Sherman M76 upgrade project. Mortar 60mm mortar classes to replace guns, increased use of skills. Sniper plus stealth camouflage. British: Replacement Tom Bing skin (three), and firearms. Lieutenant + piper (Piper) combination. Engineering + piper (Piper) combination. Armored Command trucks to increase production Sherman M4A3E8 (Royal Engineers need to choose science and technology tree) German: Reduce the power of the elite Black Tiger guns. Replacement of the Nazi zombie skin. Knights Cross team to replace the skin. Replacement of vehicles mechanic soldier skin. Paratrooper captain to replace the skin. Engineers to increase production of the vehicle repair station (built repairman can upgrade soldiers). Bunker cancel vehicle repair station lift project. Armored Command to increase Malan De 105 self-propelled howitzer production (defensive doctrine need to choose technology tree). Terrorism road projects as call call Tiger Tiger 2. ju87 stuka bombers to bomb the amount changed to 5 on the ground forces to combat more lethal. Sniper plus stealth camouflage. Panzer Elite: Paratrooper captain to replace the skin. Captain of the skin to replace the Air Force ground troops. Replacement of tanks to support infantry combat skin. Replacement mortar team skin. Replacement of the skin opening six-line artillery crew. Engineers to increase production of the vehicle repair station (built repairman can upgrade soldiers). Bunker cancel vehicle repair station lift project. Chariot of the firefly and the expulsion of line calls M4 Xieermanjia camouflage (invisible). Combat Team Barracks 75mm_pak40 an increase in anti-tank guns (subject scorched-earth anti-tank guns the tree line, the project to upgrade science and technology before production). Scorched earth science and technology to increase the tree line, call Malan De 105 self-propelled howitzers. Car route calls to expel the project to increase a Tiger Tank Tiger Tank 205 green paint. Shortcut: -dev -mod Cross.[/quote] ~Pille

Download

811 downloads

Uploaded:12-27-2009

River battle (2)

river_battle_pack.zip | 10.76 MB

there's a series of fords as well. This map promises a little something for everyone, although it does lean more to armoured and defensive players. The author's done a bang-up job with this map - I can't even complain about the textures because there's a variety of them and they're placed well. There's weather effects, which is a plus. So, what are you waiting for? Download it and have fun! -CanadianBorg P.S. Resistance is futile, eh?

Download

4210 downloads

Uploaded:12-26-2009

Weurt4pV2

weurt4pv2.zip | 10.72 MB

gun emplacements, lots of bridges, piers, trains, everything needed for a bustling harbour scene like this one appears to be. Plus, of course, there's a war, which completes the scene. This map is intended to be very fast-paced, although I can see where it would get somewhat "campy" if people start to control the ends of the bridges. Anywho, this map gets my stamp of approval. I can't even really make my standard complaint about textures, because the author has done a good job of blending them and placing objects strategically. [b]This is the updated version of the Weurt map, including the requested fixes. For more screenshots please check the [url="http://companyofheroes.filefront.com/file/Weurt4p;108131"]map's first release[/url].[/b] ~Pille

Download

195 downloads

Uploaded:12-21-2009

my first map

first_map.sgb | 5.7 MB

the bridge and you win the game. Be sure to give this a try! ~Pille

Download

227 downloads

Uploaded:12-20-2009

ahemera

ahemeraa.rar | 866.64 KB

reasoning: Krakow's in Poland. I know. I've been there. Read up on your geography. In any case, we have a rather simple snow map (kudos for not bending to the temptation to make it all grass like some people), but there's a whole host of issues: First, textures. Yes, I know I harp on this for almost every single map. Anyways, the same snow texture is used everywhere, with little variety. That should be changed. Second, the terrain is flat. A flat map is (usually) boring, because it offers no strategic advantages to any side (while that has its own joys, that's not the point). Combine this with a lack of object placement, and this map becomes a simple meatgrinder, a la North Africa. That brings me to my third point, object placement. Notice that, wherever there's trees, they're in almost perfect lines. Somewhat unnatural, don't you think? And my final point: The edges of the map. I don't much relish the thought of looking off the edge of the world. The edges of the map should be wide enough that I'm not looking down into nothingness when I scroll to the edge. Fix this stuff up, and don't be discouraged. It's not easy to make a first map, and harder still to place your work out there in the world for critique. But keep at it, and you'll start to improve. Rome wasn't built in a day, after all. -CanadianBorg P.S. Resistance is futile, eh?

Download

884 downloads

Uploaded:12-20-2009

Weurt4p

weurt4p.zip | 5.8 MB

piers, trains, everything needed for a bustling harbour scene like this one appears to be. Plus, of course, there's a war, which completes the scene. This map is intended to be very fast-paced, although I can see where it would get somewhat "campy" if people start to control the ends of the bridges. Anywho, this map gets my stamp of approval. I can't even really make my standard complaint about textures, because the author has done a good job of blending them and placing objects strategically. -CanadianBorg P.S. Resistance is futile, eh?

Download

151 downloads

Uploaded:12-18-2009

Intense Battle on Vanderbilt Map

vanderbilt.20091217.215848.rec | 1021.5 KB

extensive use of off-map artillery and airstrikes. 50 minutes long. Thx to G.Rozenberg for making the mad map. [/quote] -Lint

Download

1816 downloads

Uploaded:12-11-2009

THE ISLAND

the_island_map.zip | 845.98 KB

Iwo Jima and similar pacific battles from world war 2, this is for you. Unfortunately the author has not included any screenshots, but that will just increase the excitement. Check it out! ~Pille

Download

790 downloads

Uploaded:12-10-2009

somewhere in 1944

somewhere_in_1944_2nd_version.sga | 8.16 MB

comon, this map features both and creates an interesting gameplay style against both AI and human opponents. The battle is focussing on the town center in real world war 2 tactical style, and I discovered the AI behaving surprisingly well compared to other submissions we received here before. I recommend to give it a try, you won't be disappointed! ~Pille

Download

870 downloads

Uploaded:12-08-2009

Loaren

4p_loaren.rar | 3.46 MB

makes gameplay more realistic and enjoyable. In this regard, your map is certainly lacking. Sure, I like a good city fight as much as the next guy, but I don't like a completely flat map with no variation whatsoever in the height. Besides that, there's one other issue, which I harp on a lot. The textures. Specifically, that sand texture. It just doesn't seem to fit the theme of a destroyed city. You might want to do something about that. Cracked flagstones, carbonized roads - that's a destroyed city. Not sand. Not to mention that looking at that sand texture for too long is like taking your grandfather's WW2-era shaving kit and scraping the dull, rusty razor over your retinas. If you're going to make it sandy, please choose a different sand. I certainly like the concept, and the map's execution isn't bad, but there's still a lot of work to do here. -CanadianBorg P.S. Resistance is futile, eh?

Download

1731 downloads

Uploaded:12-03-2009

Forest Town

forest_town.sga | 4.34 MB

small map. a small group of soldiers is ordered to take a town in the middel of the nowhere. but there are still a lot germans in the area. both teams get limited supplys because there are only a few old small roads. Troynl[/quote] Welcome back to the community Troynl, everyone else enjoy playing the map! ~Pille

Download

4394 downloads

Uploaded:12-01-2009

Battle for Berlin (2)

battle_for_berlin_2.rar | 5.69 MB

knowing that Berlin would be heavily contested.Adolf Hitler, who never thought Berliners supported him the way he deserved, decided to remain in the city.The Soviets sustained 305,000 dead as the Germans sustained as many as 325,000, including civilians.On April 30, Adolf Hitler married Eva Braun, took cyanide and shot himself. The Battle of Berlin was over, and with it went the Third Reich. The thousand-year Reich had lasted for twelve years, and 50 million people were dead. The German Surrender was signed on May 7 in Rheims, France. -Lint

Download

1226 downloads

Uploaded:11-30-2009

willkommen_in_deutschland

willkommen_in_deutschlandv2.sga | 2.46 MB

map is constructed in such a way that, to win, the player has to control the crossings, of which there appear to be three. Player 8 gets a defensive bonus in this particular map, while the Allies get loads of extra manpower. All that said, there's a couple of issues with this map: First, the textures. I know, I know, I harp on it and harp on it, but the truth is I have to. Everywhere there's grass in this map, it's the same grass. At least it isn't the standard, half-dead yellow grass, but a little variety wouldn't kill anyone, would it? The author has also said there's some issues with phantom weapons and AI pathing, primarily the Allied AI congregating about half his units at the locks while the other half pushes forwards. All that said, this still looks like a good map, and is certainly worth a try, and perhaps a v1.1. -CanadianBorg P.S. Resistance is futile, eh?

Download

2003 downloads

Uploaded:11-30-2009

Restricted Area

4p_restrictedarea_1_1.rar | 8.98 MB

small tweaks to the map itself. Visually, this map is very appealing, being on a par with, and possibly winning out over, the stock maps in terms of quality. My usual pet peeve when it comes to a map, textures, doesn't really apply here. Plus, of course, it's got a little something for everyone in terms of gameplay. There's open areas, tight city zones, and all sorts of stuff in between. But don't take my word for any of this. Download it and try for yourself! -CanadianBorg P.S. Resistance is futile, eh?

Download

3947 downloads

Uploaded:11-28-2009

The Gap

the_gap.zipx | 987.75 KB

our favorite maps our favorites. This map is the culmination of my experimenting with world builder since 2007 and features a long, narrow battlefield well suited, in different areas, to both tank and infantry fighting. My favorite feature, however, is the day/night cycle which lasts for roughly one week. Unlike most day/night cycles, this one is continuos, like real life, the sun is always rising or setting, not pausing, then suddenly changing from midday to dusk, dusk to night. The church in the southern village is an indulgance on my part, it produces direct-fire capable snipers, something I know not to be a really professional addition to the map, but something I know has made the map all the much more enjoyable for me. I hope you like the map, if not, I am always looking for ways in which to improve it along with my other maps. Enough of me talking, go enjoy this map. [/quote] Well, you heard him!, Download now! -Lint

Download

4396 downloads

Uploaded:11-28-2009

Cross of Iron

cross_of_iron_1.00_setup.exe | 286.99 MB

company selection tree, making that initial decision all the more agonizing. Each tree grants different units, and there's been a whole bunch of modifications and additions besides that. And, if that weren't enough, the units of all sides have been re-skinned, and rather well too. This mod not only looks good, but plays better. But don't take my word for it. Download it yourselves and try it out! -CanadianBorg P.S. Resistance is futile, eh?

Download

3879 downloads

Uploaded:11-27-2009

Forever War MOD for COH+OF+TOV v.2.600 and 2.601

forever_war_v.1.0.rar | 3.4 MB

stuff. See the readme for full details. -CanadianBorg P.S. Resistance is futile, eh?

Download

3021 downloads

Uploaded:11-26-2009

Fight For Your Life! MOD-TOV 2.601

ffyl_0.95.zip | 49.47 MB

damage from rear attacks. - Weapons have more range and new stats - Doctrines will be unique and specialised - more units/buildings - adds depth to the game (Pls Try Axis Defense Doc., and dont miss the truck in krieg barracks ) - more upgrades (eg Kampfkraft centre) [/quote] So hit download and try it out today!. -Lint

Download

634 downloads

Uploaded:11-26-2009

The invasion

the_invasion_test.zip | 3.9 MB

4-player map, with lots of attention to detail. I can't even make my usual complaint about lack of texture variety... It also features a little something for everyone, from out-and-out urban combat and defensive warfare to a more relaxed (relatively speaking) country battle. All in all, a good map, with no real flaws. Definitely a keeper. -CanadianBorg P.S. Resistance is futile, eh?

Download

941 downloads

Uploaded:11-25-2009

River_Battle (2p)

river_battle.zip | 19.36 MB

to please everyone. There is a lot of detail and you have to control a bridge to get to another player's base, meaning a lot of blowing up bridges and a lot of choke points. I tried to put equal points for every player. So I hope you enjoy it.[/quote] ~Pille

Download

1873 downloads

Uploaded:11-15-2009

TankMadness_v4

tankmadness_v4.zip | 8.78 MB

and have little love for hand-to-hand combat...then you will want to click that download button. With TankMadness, it's all about the tanks! It amour, all the time...these battles will be impressive as you go up against your opponants armour and battle for supremacy! The map is fun to play, with some fairly decent walls and structures that can be used for cover, or your fave tactic... Controlling the roads and the rivers are the name of this game, so you had better get hustling! Good luck and happy fragging![/quote] This is a re-release of a map [url="http://companyofheroes.filefront.com/file/TankMadness;83907"]first submitted in 2007[/url]. On a couple of requests the author has turned it into a 4-players map. Enjoy! ~Pille

Download

1410 downloads

Uploaded:11-11-2009

Powerful Allies

killer.zip | 95.76 KB

details. -CanadianBorg P.S. Resistance is futile, eh?

Download

568 downloads

Uploaded:11-11-2009

Trench Wars

trench_wwi.zip | 7.86 MB

something to be desired. First off: Textures. I can't harp on this enough to anyone. Please, please, PLEASE vary your textures, people! Staring at the same bland snow texture the whole time is really not that much fun. Second: The craters. You didn't really dig down far enough. If you were looking for the effect of snow piled up inside, I think you missed the mark a little. And, finally, the trenches themselves. I have just one thing, really, to say on this topic: They don't look like trenches. I certainly wouldn't take cover in them. A trench is supposed to be below ground level, in order to protect you from incoming bullets and artillery fire. Fix these issues up, and you'll have something good. -CanadianBorg P.S. Resistance is futile, eh?

Download

2802 downloads

Uploaded:11-10-2009

Pairz mod 2.601 (works online)

pairs2601_works.zip | 28.84 KB

original mod can be obtained [url="http://companyofheroes.filefront.com/file/Pairz;85803"]here[/url]. ~Pille

Download

561 downloads

Uploaded:11-08-2009

CoHMapsConvert.zip

cohmapsconvert.zip | 528.71 KB

files in a folder and convert them all without any user intervention. This make converting many files a breeze. [/quote]

Download

1085 downloads

Uploaded:11-05-2009

Authenticated Warfare

authenticatedwarfaremodv1.0.zip | 2.58 MB

Americans: -During WWII, every American squad was outfitted with an M1918 Browning Automatic Rifle, a squad-leader with an M1 Thompson Sub-Machine Gun, and all other members of the squad carried an M1 Garand. With this in mindn the Rifle Squads, Airborne Squads, and Ranger Squads in the game are now all outfitted with historical armaments. Also, all American weapons are of historic damage and range values. -Now, American tactics on the field were very different from other countries during the war. American tactics consisted of suppressive fire carried out by the squad allowing another American squad or combat unit to flank the enemy position, effectively eliminating the enemy. Due to this historical fact Rifle Squads, Airborne Squads, and Ranger Squads now all have the ability to use the Suppressive Fire ability. Also, to ensure this tactice can be used at all times as it was in WWII, the Suppressive Fire ability no longer requires an upgrade from the Barracks. However, Grenades and Sticky Bombs still require the upgrade from the Barracks as a gameplay balance. -Also, over the course of WWII, all Allied armor was cheap and affordable as well as mass-produced on assembly lines. Allied armor was also not designed to deflect the heavy calibers of German weaponry, especially the 88mm tank gun the Panzers, Panthers, and Tigers employed. Allied tanks were not heavily armored. With these facts in mind all American tanks now have realistic damage, penetration, and range values depending on the caliber of round they fire. Also, American tanks no longer have high amounts of hit points. Use your American tanks wisely. And another features is that American tanks are now cheaper to build and take less time to build as well. -Contrary to what Relic had designed into Company of Heroes, the Americans during WWII had used more than just the 60mm mortar. The Americans had also put the 81mm mortar into use. SO, you can now create 81mm Mortar Teams from the Weapon Support Center. Wermacht: -During WWII, every German squad was outfitted with an MG42 Light Machine Gun, its squad leader carried an MP40 or MP44, and all other members of the squad carried a Karbiner 98k. In the game Volsgrenadiers, Grenadiers, and Stormtroopers now cary historical armaments. Also, all German weapons are of historic damage and range values. -German vehicles and armor were known for their superiority of firepower. Panzers, Panthers, and Tigers employed the 88mm tank gun are were heavily armored. They were true examples of fine machines and were not prone to break-downs. German tanks were well maintained and built by hand. In the game, German tanks have historic damage, penetration, and range values depending on the round they fire. Not all German tanks used the 88mm tank gun. German tanks now have higher hit points due to the amount of armor they had. British/ Commonwealth: -If the game had benn designed with modders in mind, British/Commonwealth Tommy squads woudl've been able to be modded. If they are, I'm not aware of it. I had attempted to mod the Tommy squads, but I found it to be difficult. Every weapon I had tried to outfit them with was a failure. Instead, I left the squad as it was. However, every tank gun, artillery, weapon, and small arm are at realistic penetratiobn, range, and damage values. Also, every British tank has realistic health values so that they are not tank destroyers. Allied tanks during the war were not designed to take on German tanks. Allied tank tactics were to use numbers to their advantage. Do so ingame. -British tanks are now less expensive and take less time to create being as Allied tanks were built on assembly lines. -Also, Tommy squads and Commandos have the ability to use Suppression Fire ability that the Riflemen, Rangers, and Airborne have the ability to do. -In future, as my modding knowledge grows, I may be able to bring the Tommy squads to realistic terms. But for now, they reamin the way the game designed them. Feel free to help with this problem. Panzer Elite: -The panzer Elite, it seems, were rather simple and quick to mod. I had changed every weapon's properties to realistic values. This includes damage, range, and penetration. This goes for every army in the game as I have said before. Also, the Panzer Elite Panzer Grenadier squads, Luftwaffe squads, and Fallschrimmjager squads all have MG42 Light Machien Guns and Karbiner 98ks. Their officers have MP44s, MP40s or FG42s depending on the squad. -A bug with the Panzer Elite, which I intend to fix with or without the help of the community, is that when you upgrade the Pnazer Grenadier squads with increased squad sizes it will give those Grenadier squads both a member carrying a Karbiner 98k and a new member carrying an MG42 Light Machine Gun. I intend to change it to the point where only a new member with a Karbine 98k is added to the squad. I will probably require assistance from the communtiy and it would be greatly appreciated. -Also, every Panzer Elite vehicles is brought to realistic haelth properties. They are still German vehicles after all. -A bug with Universal: -Combat is now more realistic in Company of Heroes: Opposing Fronts. Every MAJOR infantry combat squad is given the ability to Fire-Up. The squads that have this ability include Volsgrenadiers, Grenadiers most Panzer Grenadier squads, Stormtrooper squads, Airborne, Ranger, Commandos, and Rifleman squads. -As it is now, every soldier in the entire game has realistic health. This means no more standing out in the open in the middles of a friefight. Every soldier is vulnerable to some serious detriments. War is now war, dangerous as it always has been. -Like it had been in any conclict since and during WWI, infantry squad had the ability to use smoke grenades. At present with my limited modding prowess, the squads can use smoke but cannot actually throw it. At present time the smoke ability for squads in similiar to the defensive smoke screen a Sherman tank can deploy. However, in the future I plan to give infantry squads the ability to actually throw the smoke grenades. I would very much like the community to help me this particular problem. Any help in this situation would eb much appreciated. End Notes: I'm sure there are other features I had implimented, but I have forgotten them. As time passes and I work on this mode more I will implement new features and recollect the ones I had implimented before. In conclusion, I hope you enjoy this mod and all its new difficulty and spin on gameplay. I know I enjoyed making the first version of this mod and I also very much enjoyed putting it together. Enjoy the Authenticated Warfare Mod v1.0! [/quote] -Lint

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1769 downloads

Uploaded:11-05-2009

WhiteFlashReborn MapPack

whiteflash_mappack.rar | 26.57 MB

Pocket -Alsace-Moselle -Loire Valley These maps are of good quality and are quite enjoyable. So, if you are looking for some quality maps to play try these!, i know how i will be spending the rest of my day!. -Lint

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839 downloads

Uploaded:11-03-2009

Loire Valley

loire_valley_6.zip | 6.02 MB

everything is generally much better. I only really have two quibbles: One, it still doesn't look much like a valley - no cliffs or anything like that on the sides. Two: The playable area is still too close the the edges of the map. Other than that, this map is definitely a keeper. -CanadianBorg P.S. Resistance is futile, eh?

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366 downloads

Uploaded:11-03-2009

Kurland Pocket (2)

kurland_pocket_2.rar | 5.05 MB

battles, as it is mostly open. In the middle there is a small town, with hills on one side and swamps on the other. All of these offer some interesting tactical opportunities, and there's a little something for every playstyle, although tanks and defenses tend to dominate. -CanadianBorg P.S. Resistance is futile, eh?

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655 downloads

Uploaded:11-03-2009

Alsace-Moselle (4)

alsacemoselle_4.rar | 7.41 MB

south is about the only expedient way a tank can get around the main road bottleneck, so make good use of it. Now, if you want me, I'll be pouring concrete and putting up sandbags... -CanadianBorg P.S. Resistance is futile, eh?

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5172 downloads

Uploaded:11-02-2009

Tactics II 6 player

tacticsii6p.sga | 7.45 MB

intend for the game to be decided more on battle field tactics and less on grabbing some critical resources in the middle of the map. Lots of open spaces to allow for tank battles and somewhat easily defended city bases. -Lint

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673 downloads

Uploaded:11-01-2009

In the forest

cohmapbrd.sga | 3.69 MB

(I know I do). I only have one quibble: The village looks like it's halfway through the process of being co-opted into a military base. I say halfway because there's fuel drums and supply crates, but no sandbags, bunkers, etc. But that's really it. Like I said, this map should be a lot of fun, especially considering it's the author's first. Welcome to the community! -CanadianBorg P.S. Resistance is futile, eh?

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1320 downloads

Uploaded:10-31-2009

Company of heroes Map pack

fight_for_hitler_2.zip | 16.81 MB

to pick is the height of the terrain. Seriously. Unless a specific historical scenario (and by that I mean a beach) calls for raised terrain, these maps are completely flat. Height variation does a lot to add to the dynamic feel of a map. Try to keep that in mind. Varied textures are also a plus. Don't take these suggestions the wrong way. They are only intended to guide you in further mapping, and I certainly hope to see more from you, as it is good to see fresh blood in the community (especially on Halloween, mwahahahaha!) -CanadianBorg P.S. Resistance is futile, eh?

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740 downloads

Uploaded:10-31-2009

Tunisia

4p_tunisia.rar | 3.69 MB

you're out there...), with its pre-made fortifications and buildings in commanding locations. Considering it's located in the middle of a desert, there's a lot of variety to this map, and it should be a lot of fun, no matter your playstyle. -CanadianBorg P.S. Resistance is futile, eh?

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2391 downloads

Uploaded:10-27-2009

Normandy 1944: European Theater

n44_et_update_v14fixed.rar | 282.28 MB

weapons based on historical values, and a lot more (see the changelog for complete details). Note that this requires N44 b1.3 to work (it can be found [url="http://companyofheroes.filefront.com/file/Normandy_1944_European_Theater;105057"]here[/url].) A new video (see below) was also included, so enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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921 downloads

Uploaded:10-25-2009

Hitler's Private island

making_atol.zip | 5.19 MB

actually not impossible to connect both. I suppose you have all heard about the famous "Adlerhorst", which was Hitler's private estate. What only a few know though, not only did he have his private estates, Hitler possessed whole islands where only selected people were allowed to live. This particular map is the recreation of one of these islands, conquered by US forces in the mid-war period of 1943. I can not rate the accuracy of the map as I am not sure myself if it's reconstructed or fictional, however it makes a nice change to the usual woods and towns maps. A download is definitely recommended. ~Pille

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1554 downloads

Uploaded:10-25-2009

Brittany

brittany.sga | 5.43 MB

and the many hedgerows and walls. However, it does have many differences and a few chokepoints. The map provides a good balance between the need for infantry and armor.

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6087 downloads

Uploaded:10-24-2009

War of Plain

8p_war_of_plain.zip | 4.02 MB

have potential. Check out the screenshots and download this asap :) ~Pille

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1384 downloads

Uploaded:10-22-2009

Rifleman Backpack

riflemanbackpack.zip | 543.36 KB

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1578 downloads

Uploaded:10-19-2009

6p_Berserker_Hav

6p_berserker_hav_v1_0.zip | 11.54 MB

from the previouse v0.9b 6p_Berserk_Hav, for full changelog please read the README. This map will be somewhat more intense obviously than the 4p version, but the sectors has not been fully tested, it might be so that one team has it better than the other. Please test it for a couple of round before giving good feedback as to what needs to be changed (if any). Please enjoy!

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516 downloads

Uploaded:10-19-2009

4p_Berserker_Hav

4p_berserker_hav_v1_3.zip | 7.49 MB

anything else on it. For those of you familiar with previous versions, not much is new, please read the README for details. Please enjoy!

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82 downloads

Uploaded:10-17-2009

Panther Getting repaired very quickly

panzer_getting_over_repaired.jpg | 117.93 KB

engineers and mans the fort. -CanadianBorg P.S. Resistance is futile, eh?

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411 downloads

Uploaded:10-15-2009

Peaceful Village

peacefullvillage.zip | 4.82 MB

the game. Screenshots have now been added, enjoy! :) ~Pille

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2179 downloads

Uploaded:10-14-2009

Normandy 1944: European Theater

n44_et_zip1_update.rar | 456.59 MB

historical accuracy and realism. Weapons do (and spread) their damage more realistically, any member of a tank's crew can be killed, infantry will behave like humans rather than robots, and all sorts of other good stuff (read the readme for a more complete list). These three files are all required to play the mod. Download them if you like this mod, as this file is only part 1. ================================= Download Links (all three parts required. Multiplayer support included) ================================= [url="http://www.filefront.com/14624239/N44_ET_zip1_update.rar/"]Part 1[/url] [url="http://www.filefront.com/14623921/N44_ET_zip2_update.rar/"]Part 2[/url] [url="http://www.filefront.com/14624087/N44_ET_zip3_update.rar/"]Part 3[/url] Also, don't forget to download the b1.4 patch, located [url="http://companyofheroes.filefront.com/file/Normandy_1944_European_Theater;105789"] here[/url]. Also included are some videos the author has created to showcase the mod. Enjoy! center{margin-right:auto;margin-left:auto;} -CanadianBorg P.S. Resistance is futile, eh?

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2507 downloads

Uploaded:10-14-2009

Restricted Area

4p_restrictedarea_1_0.rar | 9.34 MB

to get creative or be bottled up. There's also plenty of opportunities for digging in and defending, especially if you're the Wehrmacht. The only thing I'd change? I'd make it look a bit less like that SP campaign map, Lorraine. Maybe just add some weather, I feel like heavy rain wouldn't be out of order on a map like this. -CanadianBorg P.S. Resistance is futile, eh?

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6091 downloads

Uploaded:10-10-2009

RuhrStadt

2p_ruhrstadt_v1.1.rar | 3.35 MB

the D-Day map, but I'm adding another one to that list today. Stunning detail and the very visible work that has been put into this make the map a definate keeper for a long time. The map is playing around the Ruhr in a fictive town which has pretty much everything you would expect from a World War 2 town. I am not quite sure how to rate the fact the developer has included a code to make the bridges invincible, while it sure adds to the speed of the overall gameplay it also removes a couple of tactical options which have been used in the real war as well - Operation Market Garden in Arnhem being one example, as well as the bridge of Remagen. Enjoy the map and do not forget to leave your feedback in the comments below! ~Pille

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2191 downloads

Uploaded:10-09-2009

Monastery Hill

monastery_hill.zip | 13.15 MB

with many flanking oppertunities. I have taken a lot of time to make this a visually appealing map, but i hope this doesnt hinder game play in terms of the proccessing thats required. [/quote] This is one of those days when the evil uploaders simply steal my review words ;) On a more serious note though, while unfortunately no screenshots were submitted with this, the map keeps what the author is promising. This map is definately going to be a keeper for your collection, I recommend checking it out :) ~Pille

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1435 downloads

Uploaded:10-07-2009

Battle Snow or Battle Florest snow

6p_battlesnow.rar | 4.21 MB

featuring snow, ice, tanks, bunkers, Pantherturms, and just about everything else required to give your enemies some serious butt-whuppin'. So what are you waiting for? Get to it! -CanadianBorg P.S. Resistance is futile, eh?

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3524 downloads

Uploaded:10-03-2009

Specialized Production Maps

specialized_prodcution_mod_maps.zip | 30.74 MB

gameplay-wise they are fully ready to be played though. These will give you several hours of fun :) ~Pille [b]List of maps:[b] - Hell's Row - Zest Town - The City is at War - Ruins of Hill 369 - Little Everlast - Isolation Therapy - Blood and Iron - Crepe Airport/A Rush of Airport to the Head - Manor Road - Pine Forest - Schotsbourg Airbase - **Special**: Iwo Jima Beta V2

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1252 downloads

Uploaded:10-01-2009

Alphaville

6p_alphaville_fixed_axis.rar | 3.52 MB

out: First, the fact that the seawalls around the river are blotted out by the terrain. Second, the fact that the town roads fade right away into dirt when you leave town. Then there's the fact that the town, despite being in ruins, doesn't feel like it, as it just doesn't have enough rubble and debris in the streets. Where's the overturned bathtubs? Shattered furniture? Scattered possessions? That's just my take on this, but otherwise this map looks like it'll be a lot of fun to play. I love bridge warfare... *Evil grin* -CanadianBorg P.S. Resistance is futile, eh?

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2649 downloads

Uploaded:09-29-2009

Blitzkrieg

blitzkrieg_v160_beta.exe | 528.87 MB

and not the tank. If a crew survives a tank kill and you get them home you can simply reassign it to a new tank, so no gained combat experience is lost. There are many other features that I added, for expample a realistic wapon damage system I made. It´s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod: New features: - techtrees enhanced from 6 to 16 upgrades using 30 command points for more tactical diversity. - many new abilities from the new techtrees, specialised to give each tree a unique character - tanks now have to be unlocked via techtrees depending on the players gained experience. The previous tank tech up system was removed! Techtree independent changes: - PE flakvierling now build in emplacement - Allied howitzer now build in emplacement - Kingtiger no more buildable and limited to axis terror and pe tankdestroyer trees - in exchange to the new KT limitations the KT's KwK 43 main gun range was increased - new lFH18 modell from ToV axis SP campaign for axis defensive tree - increased ranges for all AT-guns to give them more importance - all AT-guns now have the ability “camouflage” - AT-guns no longer have to be in cover to use “camouflage”, it takes 10 seconds to cloak, it gets visible after thesecond shoot in a row and camouflages again after ceasing fire - haystack now holds a sniper - US, PE and WM AT-squads now have the ability “ambush” - “Ambush” now usable in buildings - CW officers got binoculars ability - costs of Sappers decreased to 360 MP - costs of Tommies decreased to 480 MP - costs of WM Pioneers raised to 150 MP - “Camouflage” doesn’t works on streets, in addition there is no movement possible while camouflaged - PE now has a reworked Weapon-SS-Team available as Call–In at the Hauptsturmführer - PE has a new building with all the infantry upgrades in it, buildable for 100 MP and some fuel - PE Scorched Earth Infantry abilities rearranged - PE Assault infantry and anti tank infantry now comes as a six men squad right out of the building, costs and upgrades reworked - PE Airforce Krad lost “Camouflage”, instead automatically cloaks while standing still in cover - PE Krad got “Binoculars” - Tiger no longer buildable for all WM factions (depends on doctrine) - Pz IV variant F no longer buildable for all WM and PE factions (depends on doctrine) - M10 no longer buildable for all US factions (depends on company) - M18 no longer buildable for all US factions (depends on company) - WM 120 mm mortar moved to Terror doctrine only - Churchill Avre moved from CW Royal Engineers to CW Artillery faction - general PE Panther Call-In moved to PE Tankhunter doctrine - general PE Tiger Call-In moved to PE Airforce doctrine - general CW Sherman Call-In moved to CW Royal Engineer company - no more upgrade necessary to unlock Stuka - CP gathering rate decreased - ability “Scorched Earth” moved from PE-Infantry to their light vehicles - V1 and Calliope now actually do damage to units in trenches - a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns) - many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins - many new units for all factions - modified Commander Trees - new abilities - new sounds - recommended new maps included more features: - historical correct vehicle speeds - more detailed tank descriptions (armament & armour) - increased line of sight & weapon ranges - increased zoom out - removed team colours - removed transparency effects [b]Changes & bugfixes in v1.60[/b] - Rangers can now throw their grenades in enemy territory - Mortar Bunker of PE Scorched Earth Doctrine now has a 120 mm mortar instead of a 80 mm one - Infantry is now better protected against small arms fire when in buildings - The chance of hitting retreating infantry is reduced to 50% - PE AT-Halftrack onyl availible for Tank-Hunter Doctrine - Pak 38 new for Scorched Earth Doctrine - Hellcat has no Deflection Damage anymore - All low ressource points now increase popcap by 6 instead of 5 - All medium ressource points now increase popcap by 9 instead of 7 - All high ressource points now increase popcap by 11 instead of 9 - Control points increase popcap always by 9 (before it was between 5 to 9) - Control point production rate increased from 4 to 8 Manpower - Manpower Ressource limit changed from 3000 to 3600 - Low fuel ressource points now only give 4 instead of 5 fuel per minute - Medium fuel ressource points now only give 9 instead of 11 fuel per minute - High fuel ressource points now only give 14 instead of 16 fuel per minute - All tanks, emplacements, AT guns (Paks) and a lot of vehicles now cost ca. 20-25% more Manpwoer and Popcap - MGs and mortars (incl. emplacements and vehicles) cost ca. 40-60% more Manpower, also they cost between 15-25 ammo when built or upgraded (vehicles still only cost fuel) - All MGs and mortars (incl. empalcements and vehicles) nearly cost twice as much popcap as before (for most of them: from 3 to 6 popcap) - Bofors and Flakvierling manpower and popcap costs changed similar to MG emplacements (still only cost additional fuel when build, no ammo) - Tank commander popcap changed to 4 for all factions - Call-In tanks now show the correct popcap values in the tooltip, this means an additional tank commander or Stosstrupp is now also calculated to the popcap - Old "throw MK2-Grenade" ability of Commandos removed because the tree upgrade was changed and hence that ability could never be used - SAS Paratroopers now also have the Gammon Bomb - „Destroy point“ of SAS Paratroopers was overlapped by retreat to Glider, now fixed - SAS Paratroopers and SS-Fallschirmjaegers now can reinforce by parachuting soldiers everywhere - WM and US Sniper Buddy removed because those stupid bastards always tried to get into his weapons range (obviously this wasn't good for the Sniper) - Snipers (all factions) Health drastically increased, manpower costs reduced from 340 to 300 and popcap reduced from 8 to 6. The Sniper should now be more attractive - WM and US Scout manpower costs reduced from 200 to 160, popcap from 4 to 2 - Commando PIATs 2 soldiers team health drastically increased, costs increased from 150 to 200 MP, popcap increased from 2 to 4 - Starting resources changed. Now they fit the advantages of the factions. For example the PE get's less ammo, but more fuel, so they can build T2 directly, but loose the ability to get the G43 from the start with their 50 ammo - Glider FHQ Call-In ability moved to another position so it isn't overlapped by the sprint ability anymore. Also the ability now can REALLY (we mean it this time!) only be used when inside a neutral building. - Teamsize of Rifleman Call-In from the Ranger-Captain increased to 7 soldiers, costs increased from 250 to 300 Manpower - Opel Blitz and GMC Truck costs slightly reduced - Starting MG-emplacements, Bunkers and Flakvierlings now need 6 popcap each for all factions - Popcap starting value changed from 30 to 50 - US Engineer received Supression corrected (they had got a x10 Supression multiplier, ouch!) - WM Pionier and US Engineer Capture Rate decreased from x1 to x0,4 - WM Pioneer and US Engineer received Supression doubled (factor x2) - WM Pioneer and US Engineer Health decreased from 50 to 45 - WM Pioneer and US Engineer Flame thrower upgrade costs decreased from 60 ammo to 45 ammo - Panzerelite now can either build a sanitary HQ or a forward HQ in neutral buildings - Jagdpanzer IV 48 now has a upgrade for sideskirts - Wrong button of the 76 mm emplacement removed - WM/US AT-Team now have K98k/Garand like the Pios/Engis (= no suicide melee attacks anymore) - CW PIAT-Team has a Riflegrenade (with low accuracy) as standard weapon. With this weapon they should stay in cover. - Track breaker should now work against ALL german tanks - WM Panzerjaeger team now has voice samples - Rifle Boys now have a stationary fire position, only in this position they still have their range of 80 but also a higher accuracy - Virtory Ticker changed to: 600/1000/1400[/quote] Have fun and enjoy ;) ~Pille

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1542 downloads

Uploaded:09-29-2009

The Corle Pass (6p)

the_corle_pass_2.zip | 20.59 MB

very well done, with good detailing on all parts of the map. This map will be a lot of fun to play, and promises some interesting games. -CanadianBorg P.S. Resistance is futile, eh?

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205 downloads

Uploaded:09-25-2009

Woodland

woodland_1v1.rar | 1.34 MB

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812 downloads

Uploaded:09-25-2009

the canal

thecanal_4v4.rar | 3 MB

is nevertheless worth checking out. ~Pille

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318 downloads

Uploaded:09-24-2009

Mario Brothers Tribute

mario_brothers_tribute.rar | 3.07 MB

This is a simple 2P map, intended to have a little fun. There really isn't much more to say, so download it and see! -CanadianBorg P.S. Resistance is futile, eh?

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4670 downloads

Uploaded:09-21-2009

Battle for Moscow 2v2

4p_battle_for_moscow.rar | 7.06 MB

this is a cool map set in Moscow in 1941, just after Operation Barbarossa. It's not often we see snow maps around here, so it's good to have a change of pace. In any case, this map looks very good, and captures the ambience of a ruined city well. That's hard to do, just because many people forget the little details, especially debris strewn around, like bathtubs, furniture, etc. However, this one looks very good. I have just one minor quibble though: No bombing, regardless of how thorough (unless they've basically emptied their arsenal into a given area) leaves absolutely nothing standing, and I think it would be nice to see a couple more buildings that, while damaged, are still usable. Just my thoughts, but, as I said, this map is definitely a keeper.[/quote] My original comments stand. This is an excellent map. -CanadianBorg P.S. Resistance is futile, eh?

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2177 downloads

Uploaded:09-20-2009

Battle for Moscow

battle_for_moscow.rar | 10.38 MB

coming. Anyways, this is a cool map set in Moscow in 1941, just after Operation Barbarossa. It's not often we see snow maps around here, so it's good to have a change of pace. In any case, this map looks very good, and captures the ambience of a ruined city well. That's hard to do, just because many people forget the little details, especially debris strewn around, like bathtubs, furniture, etc. However, this one looks very good. I have just one minor quibble though: No bombing, regardless of how thorough (unless they've basically emptied their arsenal into a given area) leaves absolutely nothing standing, and I think it would be nice to see a couple more buildings that, while damaged, are still usable. Just my thoughts, but, as I said, this map is definitely a keeper. -CanadianBorg P.S. Resistance is futile, eh?

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1045 downloads

Uploaded:09-20-2009

Normandy 44: European Theater 1.1 Patch

n44_et_update_91809.rar | 222.24 MB

works with Company of Heroes 2.600 plus any other expansion pack. To install, follow the next: 1) Download all 4 of the zipped files. 2) Unzip zip1 to your desktop 3) Place THE CONTENTS of zip1 into your main CoH directory 4) Do the same for zip2, 3, and 4 (they will merge into the main EuropeanTheater1944 folder) 5) Open up the main folder and read the readme (also includes installation instructions) 6) Right click on your CoH Shortcut, and choose "create shortcut" 7) Right click on the new shortcut and select "properties" - set the target line to read as the following : "Cstick out tonguerogram FilesTHQCompany of HeroesRelicCOH.exe" -dev -mod EuropeanTheater1944 8) Rename the new shortcut whatever you'd like 9) Click on "Change Icon" inside properties, and "browse" to find the icon included in the mod folder - choose it 10) Then you're good to go!! The changes are in the attribarchive file. The data/scar folder also has a couple of things removed. To "swap out" the two versions, take the attribarchive file (in the "Archives" folder) and scar folder from the online files, and put them someplace. When you want to play online, switch the attribarchive file and entire scar folder (remember - there are some files removed, so you can't just paste over) with the regular version ones (make sure you put them someplace as well for when you want to switch back). WARNING!! I will not frequently update the online version, and the AI is not quite as good (nor is it as tested). Unless you plan on playing exclusively online, I recommend using the main version and swapping out the needed files if you want to play online. =========================================================================== ======= Normandy 1944: European Theater is the Sequel Remake of one of the most exciting mods available for Company of Heroes: Tales of Valor. The mod focuses on realism and is a Total Conversion of the game, Including lots of new abilities, units, models, skins, strategies, etc. As main changes, we've got the next, but Check the readme for more specific information: -Command Trees revamped historically, based on real divisions of Normandy phase at World War II. Each Division now enables 16 command choices instead of the classic 6 the game offers! -Sub-Divisions: After you chose your main division/doctrine, you must chose one sub-division, which will enable specialized buildings with unique units based on the real Command you chosen, these units differ from each division/subdivision! -Realistically combat: As the game focuses less on building strategy, you will have to take care of more units, and of the battle it self, Infantry will act as infantry, will have a realistic fear factor, and will move depending of the survival of their leader, and much more! [/quote] Remember to download the other parts, or this won't work. [url="http://www.filefront.com/14482347/N44_ET_Beta_zip2.rar/"]Download Part 2[/url] [url="http://www.filefront.com/14485277/N44_ET_Beta_zip3.rar/"]Download Part 3[/url] [url="http://www.filefront.com/14486477/N44_ET_Beta_zip4.rar/"]Download Part 4[/url] [url="http://www.filefront.com/14492795/N44_ET_online_files.rar/"]Download Multiplayer Patch[/url] Enjoy the mod! -CanadianBorg P.S. Resistance is futile, eh?

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750 downloads

Uploaded:09-11-2009

Cascade

map.rar | 2.1 MB

is a common mistake, and is easily rectified by leaving about 256 units between the edge of the play area and the edge of the map, so people aren't staring into space. 2. Lack of any meaningful height variation. Most first maps either under- or over-use the terrain tool, and this definitely seems like a case of the former. 3. The textures. Apart from where different textures were necessary, you just used the same stock grass texture everywhere. That texture is arguably the most boring in the game, and, while it has its uses, a map carpeted with just the same texture with no variations is rather dull. This holds true for all other textures as well - it's good to get some variation with textures. It's also a good idea to "mark off" sections where the textures differ a lot (like concrete next to grass) with big fences or some such, to hide the fact that there's a huge mismatch. Even if the fence is destroyed, it leaves a rubble texture behind. Fix these issues and this'll be a great map. -CanadianBorg P.S. Resistance is futile, eh?

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1775 downloads

Uploaded:09-11-2009

Armageddon Doctrine

armageddon_doctrine.rar | 3.1 MB

of buildings), huge freight yard, and V2 facility. There is a bottleneck pass through the mountains which is necessary to reach the other side. The mountains are designed specifically to block artillery, although I say that that rather detracts from it a little. I like fighting with artillery, and then digging in on my side of the mountain. Also, the author says that, if you are playing as the British, you might rarely see some British infantry on the Nazi side. He says this is an issue with the engine (confirmed by Relic), and that there is no way around it. All in all, this map should be fun to play. A little urban combat, a little trench-style warfare, and lots and lots of blood. My kind of fun. -CanadianBorg P.S. Resistance is futile, eh?

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1880 downloads

Uploaded:09-11-2009

Normandy 44: European Theater

n44_et_beta_zip1.rar | 170.06 MB

links are included below. [quote] First of all, this mod works with Company of Heroes 2.600 plus any other expansion pack. To install, follow the next: 1) Download all 4 of the zipped files. 2) Unzip zip1 to your desktop 3) Place THE CONTENTS of zip1 into your main CoH directory 4) Do the same for zip2, 3, and 4 (they will merge into the main EuropeanTheater1944 folder) 5) Open up the main folder and read the readme (also includes installation instructions) 6) Right click on your CoH Shortcut, and choose "create shortcut" 7) Right click on the new shortcut and select "properties" - set the target line to read as the following : "C:Program FilesTHQCompany of HeroesRelicCOH.exe" -dev -mod EuropeanTheater1944 8) Rename the new shortcut whatever you'd like 9) Click on "Change Icon" inside properties, and "browse" to find the icon included in the mod folder - choose it 10) Then you're good to go!! The changes are in the attribarchive file. The data/scar folder also has a couple of things removed. To "swap out" the two versions, take the attribarchive file (in the "Archives" folder) and scar folder from the online files, and put them someplace. When you want to play online, switch the attribarchive file and entire scar folder (remember - there are some files removed, so you can't just paste over) with the regular version ones (make sure you put them someplace as well for when you want to switch back). WARNING!! I will not frequently update the online version, and the AI is not quite as good (nor is it as tested). Unless you plan on playing exclusively online, I recommend using the main version and swapping out the needed files if you want to play online. ================================================================================== Normandy 1944: European Theater is the Sequel Remake of one of the most exciting mods available for Company of Heroes: Tales of Valor. The mod focuses on realism and is a Total Conversion of the game, Including lots of new abilities, units, models, skins, strategies, etc. As main changes, we've got the next, but Check the readme for more specific information: -Command Trees revamped historically, based on real divisions of Normandy phase at World War II. Each Division now enables 16 command choices instead of the classic 6 the game offers! -Sub-Divisions: After you chose your main division/doctrine, you must chose one sub-division, which will enable specialized buildings with unique units based on the real Command you chosen, these units differ from each division/subdivision! -Realistically combat: As the game focuses less on building strategy, you will have to take care of more units, and of the battle it self, Infantry will act as infantry, will have a realistic fear factor, and will move depending of the survival of their leader, and much more![/quote] Have fun checking this out, don't forget this consists of [b]4[/b] parts you will [b]need[/b] to play this! ~Pille [b]Downloads:[/b] [url="http://www.filefront.com/14482347/N44_ET_Beta_zip2.rar/"]Download Part 2[/url] [url="http://www.filefront.com/14485277/N44_ET_Beta_zip3.rar/"]Download Part 3[/url] [url="http://www.filefront.com/14486477/N44_ET_Beta_zip4.rar/"]Download Part 4[/url] [url="http://www.filefront.com/14492795/N44_ET_online_files.rar/"]Download Multiplayer Patch[/url]

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4978 downloads

Uploaded:09-04-2009

Studzianki Pancerne

studzianki_pancerne.zip | 2.25 MB

by me. In fact, I prefer it that way. But, besides the fact that it's symmetrical, this map looks like it'll be fun to play. Lots of chokepoints, plenty of tank traps, and just about everything else you need for a couple of hours of good, clean trench warfare. My only quibbles? First, the issue with the symmetry (keep the concept, but change the arrangement of buildings, roads, and so on on both sides so they're not identical), and, second, the blandness of the textures. Can't you have a little variety in texturing? It'd make things a lot more interesting. -CanadianBorg P.S. Resistance is futile, eh?

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6739 downloads

Uploaded:09-04-2009

Arnhem nad Renem

arnhem_nad_renem.zip | 2.34 MB

symmetry of the map, it looks like a lot of fun. Bridge warfare is a personal favourite of mine, because I can drop the bridge and then dig in on the opposite side. If they try to repair and then cross it, they'll be met with a massive fusillade. This map rather helps my strategy by providing mortar bunkers, Pantherturms, and free AA guns on both sides. My only real problem with this map (besides the symmetry): the textures. Huge swaths of the map are painted with the same texture. No direction changes, no patches of other textures, nothing. Just that same, dull stock grass texture. While I still don't like symmetrical maps, this one has increased my appreciation for them just a bit, and I thank you for that. -CanadianBorg P.S. Resistance is futile, eh?

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446 downloads

Uploaded:09-03-2009

Hill 142

hill_142.zip | 3.39 MB

other player's bases. While I like the idea, there's just one or two things I can't help but point out: 1. The hill is more like a small mound. Can't you make it a little taller, maybe with some chokepoints added in as well? 2. The lighting seems a bit too yellowish, even though I don't think it's dusk. Any way you could make the lighting a little more natural? Besides these two quibbles, this map looks quite enjoyable, and I would look forward to a V2. -CanadianBorg P.S. Resistance is futile, eh?

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549 downloads

Uploaded:08-30-2009

4p_Berserk_Hav

4p_berserker_hav_v1.zip | 10.02 MB

http://companyofheroes.filefront.com/file/4pBerserkHav;102185 The AI starting at SP2, still has problems deciding if he want's his feet dirty however. And theres nothing i can do about it. I do think it is a good 4p map though. Enjoy!

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29601 downloads

Uploaded:08-29-2009

RC_Realism

rc_realism_v2.2.5.zip | 88.71 MB

combination of CoH, OF, and ToV. There are a number of new units, as well as new unit and building upgrade options. Existing units have been extensively tweaked, including such things as accuracy and penetration adjustments. There's too many changes and bug-fixes to list here, so consult the changelog below. ~Pille ~CanadianBorg

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1307 downloads

Uploaded:08-26-2009

Overloard

overloard.zip | 3.91 MB

the read-me or screenies Have fun. ~Darththomas

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280 downloads

Uploaded:08-23-2009

Gregory's First Map

gregory.zip | 4.22 MB

interesting, and lots of open space for your tanks to maneuver for a better shot. I have just one small quibble with this map: Those fences on the hills. A spline would have worked better there, but whatever. This one looks good, so let's go fill it with tank wrecks and dead people. -CanadianBorg P.S. Resistance is futile, eh?

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977 downloads

Uploaded:08-23-2009

Battle of the Bulge

battle_of_the_bulge.sga | 1.63 MB

those places. For one thing, where's the forests? The Ardennes had plenty of forests, and caused mechanized units a lot of headaches. This map also seems a bit small for a six-player, but that's just me. Also, the author recommends to play in victory point mode with a 1000 point limit. I never play in VP mode (too unrealistic, if you ask me), but that's apparently how the map is intended to be played. Fix this stuff up, maybe do a little research, and you'll have something here. -CanadianBorg P.S. Resistance is futile, eh?

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348 downloads

Uploaded:08-20-2009

Spring TRAINing

spring_training.sga | 2.08 MB

alright, I suppose). I have a few small quibbles with this map: First, the railyard: It doesn't look much like a railyard at all. I've seen railyards, and they're generally much longer. Second, the town: It doesn't look much like a town, even a small one. More cobblestones and fences, and less grass. And, speaking of grass, there's almost no texture variation across this map, apart from areas like the wheatfield. A well-made map uses a variety of textures, even for one given use (e.g. grass). Also, the author gives this warning: [quote] THERE IS ENOUGH ROOM TO BUILD AT EACH BASE, UNLESS THE AI PLACES BUILDINGS TOO FAR APART IN WHICH CASE YOU MUST CHOOSE EITHER A MOTOR POOL OR TANK DEPOT DUE TO LACK OF ROOM. [/quote] Deal with these issues, and you'll have something here. -CanadianBorg P.S. Resistance is futile, eh?

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1559 downloads

Uploaded:08-20-2009

Jay's First Map

jays_first_map.sga | 3.05 MB

off, the textures on the cliffs are stretched. This can be remedied by making the cliffs a little less steep, because CoH's mapping engine only applies textures from the top down. Second, there's a large pile of weapons just lying around near the town - that's a little odd, isn't it? And then there's the overabundance of searchlights - A few is a good thing, but this many wouldn't be found in one place outside a searchlight factory. Besides these little issues, this map looks like a lot of fun to play. Now, let's go liberate some PoWs! -CanadianBorg P.S. Resistance is futile, eh?

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1035 downloads

Uploaded:08-18-2009

Alps

alps.sga | 2.58 MB

considered a little over-used. As hint to the author (responding to your "it is hard to place details in the alps" remark), I have visited the alps myself a few years ago, and it is actually easier to place items in them than you think. The alps aren't simply a row of mountains, you can find lots of villages nearby and in them, focussing on tourism. While that certainly was not a topic during the second world war, I can asure you the villages have been there before, so item placement should not provide any issues. After testing the map, this is my main suggestion to you. While DarthThomas has noted there was detail in your previous release, I would recommend to do some research about the alp region and to add to your map based on that research, you will get a much better result for a third version. It is definately recommended to check this map and [url="http://companyofheroes.filefront.com/file/Alps;102621"]the previous release[/url] out as they do work out greatly when it comes to the gameplay factor. Let the winter wars begin! :) ~Pille

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384 downloads

Uploaded:08-16-2009

Alps

place.sga | 1012.39 KB

while the main action takes place in the center on a mountain. This is a fun map to play and highly detailed map. For more info look at the screenies or installation help at the read-me. ~Darththomas

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709 downloads

Uploaded:08-15-2009

Western France

western_france.sga | 2.69 MB

offensive game with lots of armor. I may release a version with lower resources for less armor. It takes place in a rural area with some buildings.[/quote] Only leaves me to mention that the landscape shown in the screenshots remind me to an area near the town I live in, but that's not in France. ;) ~Pille

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1482 downloads

Uploaded:08-14-2009

Pine'ed!

pineed.sga | 2.64 MB

will have to fight for them. Due to the known crashing issues with his prior release, please leave constructive feedback for the developer. ~Pille

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1281 downloads

Uploaded:08-13-2009

the lost war

the_lost_war.sga | 891.09 KB

also alot of cover with wrecked vehicles. I would suggest putting more detail into the map like different Terrain instead of all of it grass. ~Darththomas

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10292 downloads

Uploaded:08-09-2009

Bloody Village [Snow]

bloody_village_snow.sga | 7.31 MB

this will stay in my Map folder. This map is highly detailed as well as fun to play. For more info look at the screenies or installation help look at the read-me. ~Darththomas

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842 downloads

Uploaded:08-08-2009

6p_Berserk_Hav

6p_berserk_hav.zip | 9.64 MB

rather than four. Here's darththomas' original description: [quote]The author says this is a map that needs testing. When I tested it out I had alot of fun playing it. It's more of a defensive map and I actually prefer defensive maps it lasts longer. The map is highly detailed and fun to play, for more info take a look at the read-me.[/quote] -CanadianBorg P.S. Resistance is futile, eh?

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402 downloads

Uploaded:08-07-2009

4p_Berserk_Hav

4p_berserk_hav.zip | 9.7 MB

highly detailed and fun to play, for more info take a look at the read-me. Edit by Pille: Screenshots have now been added, we appologize for the inconvenience. ~Darththomas

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778 downloads

Uploaded:08-07-2009

Battle on Desert

battle_on_desert.rar | 4.1 MB

ask me), it's a good concept. Be prepared for some defensive warfare, as cover objects and concrete trenches have been liberally applied to this map. Just a couple of things: first, the single texture that is used everywhere. A little texture variation does a lot to spice up a map. Also, the dunes (I presume they are, indeed, dunes): Dunes are not just random piles or mounds of sand. They have a definite up and down slope, and they definitely do not stick up randomly out of the desert. Fix these issues, maybe add a little more height variation, and you'll have something good here. -CanadianBorg P.S. Resistance is futile, eh?

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388 downloads

Uploaded:08-06-2009

Berserk_Mys (2)

2p_berserker_mys.zip | 9.21 MB

bridges, boats, a small town, farms, hedgerows, and just about everything else you need for a concentrated bout of butt-kicking. Based on my tactical analysis, this is primary an infantry map (unless your tanks have bulldozers), as those same tanks will be easy targets in all the narrow passages and crowded areas. There's a fair number of chokepoints, making it a great map for defensive warfare, if you're into that sort of thing. -CanadianBorg P.S. Resistance is futile, eh?

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4071 downloads

Uploaded:08-05-2009

Riverdance

riverdance1.1.zip | 22.46 MB

up to me. Other than that, it's a well-made map, with farms, villages, and all the other trappings of civilian life (and, of course, war.) Just be careful - those bridges will make some handy chokepoints for your enemy. And watch out with your tanks on the landbridge, they'll be sitting ducks in that narrow space. -CanadianBorg P.S. Resistance is futile, eh?

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746 downloads

Uploaded:08-04-2009

Uberschultzforrest

uberschultz_forrest.sga | 1.57 MB

town. Be careful with your tanks, folks - those trees are nasty to maneuver around, and bazooka infantry will plough through you in a heartbeat if you don't watch your step. As for the town, it doesn't look... town-like enough for me. Where are the little details, like fences and lightposts and whatnot?[/quote] -CanadianBorg P.S. Resistance is futile, eh?

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5125 downloads

Uploaded:08-04-2009

Uberschults Forrest

85uberschultz_forrest.sga | 1.6 MB

tanks, folks - those trees are nasty to maneuver around, and bazooka infantry will plough through you in a heartbeat if you don't watch your step. As for the town, it doesn't look... town-like enough for me. Where are the little details, like fences and lightposts and whatnot? -CanadianBorg P.S. Resistance is futile, eh?

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1746 downloads

Uploaded:08-04-2009

Honor and Fate

honor_and_fate.zip | 7.67 MB

bridges, small towns, and just about anything else you would want in a semi-rural area in France. As for gameplay, get ready for some serious fighting, especially around the bridges. With 8 people, be careful not to trip on your teammates... -CanadianBorg P.S. Resistance is futile, eh?

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248 downloads

Uploaded:08-03-2009

Desert Storm

desert_storm_v1.rar | 1.28 MB

proper description so I don't really know much about this. Next time could you submit a readme or a proper description. ~Darththomas

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272 downloads

Uploaded:08-02-2009

Flying Jagdpanther Hangers

flying_jagd_panther_hangers.zip | 2.31 MB

opponent - if it'll even fly (which I somehow doubt - mass distribution, aerodynamics, power/weight ratio, and so on - not to mention the propellors don't even stick out far enough from the "fuselage"). You know, the Russians actually tried to make flying tanks - it didn't work too well. That small historical inaccuracy (and physical impossibility) aside, this map offers up some interesting gameplay. You'll be fighting over a large airbase which contains hangars, administrative buildings, barracks, and, of course, some really messed-up Jagdpanzers. If you're looking for urban combat, you'll be disappointed, but this offers a nice change of pace, so enjoy![/quote] -CanadianBorg P.S. Resistance is futile, eh?

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108 downloads

Uploaded:08-01-2009

Flying Jadpanther Hangers

flying_jagd_panther_hangers.sgb | 5.55 MB

power/weight ratio, and so on - not to mention the propellors don't even stick out far enough from the "fuselage"). You know, the Russians actually tried to make flying tanks - it didn't work too well. That small historical inaccuracy (and physical impossibility) aside, this map offers up some interesting gameplay. You'll be fighting over a large airbase which contains hangars, administrative buildings, barracks, and, of course, some really messed-up Jagdpanzers. If you're looking for urban combat, you'll be disappointed, but this offers a nice change of pace, so enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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513 downloads

Uploaded:07-30-2009

Village of War

villageofwar.zip | 6.68 MB

big skirmish. For more info look at the read-me or the screenies Have Fun. ~Darththomas

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985 downloads

Uploaded:07-27-2009

Dotterdam 2 vs 2

dotterdam.sga | 3.39 MB

you might have seen more. The author says there's there's nothing wrong with it and i agree. If you need any more info look at the read-me or the screenies. ~Darththomas

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26 downloads

Uploaded:07-26-2009

Near Baden-Baden

mp_2p_near_badenbaden.zip | 6.12 MB

Baden-Baden will place you in the country-side where the name of the game is survival! Some tips on gameplay include: [*]There are three optional attack routes gives good battles for the central island. [*]You have to set up defences to avoid enemy attacks. [*]To avoid flanking enemy, you should have to capture two neighbourhoods near river. Near Baden-Baden comes with intense gameplay, and some non-stop fun...but watch out for the artillery in central island. It\'s small, so your troops can be in trouble. And there will be lots of arty, as there are lots of munitions in this map. Refer to the readme for more information.

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43 downloads

Uploaded:07-24-2009

Jack\'s Defeat Creek

jacks_defeat.zip | 851.85 KB

first uploaded map, I hope to receive some constructive criticism and feedback. Tell me what could be improved or changed. Thank you!

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39 downloads

Uploaded:07-24-2009

Italian Training Camp

italian_training_camp_.rar.rar | 1.38 MB

escape you are expecting 6 to 8 Panzer IV Stubbies, around 25 to 40 Stormtroopers, rookie Italian soldiers , 2 snipers and some defenses around the base. You have been given about 120 to 130 soldiers. they consist of SAS Commandos, US Rangers, US Airborne, Australian Rifles and 3 snipers. Panzer Elite: You have been advised by your superiors over 100 US and Australian soldiers are heading your way. Push them back at all costs this camp must not be destroyed it will severly reduce the amount of soldiers you will be getting. you have been given 6 to 8 Panzer IV Stubbies and 25 to 40 Stormtroopers. your base has been outfitted with defenses by Some of our best Luftwaffe.

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25 downloads

Uploaded:07-24-2009

HillBilly_-_Holla

hillbilly_holla.zip | 3.44 MB

challenge, HillBilly_-_Holla comes complete with lots of rocks and trees, and to keep things from going smoothly, there are also some flooded areas. Be prepared to work hard for your victory! Enjoy.

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32 downloads

Uploaded:07-23-2009

Oakland Ambush V2

oaklands_ambush_v2.rar | 3.8 MB

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20 downloads

Uploaded:07-23-2009

Oakland Ambush

oaklands_ambush.rar | 3.81 MB

Download

39 downloads

Uploaded:07-23-2009

New Jenna

newjenna.rar | 1.94 MB

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67 downloads

Uploaded:07-23-2009

Near Baden-Baden

fixed_2p_near_badenbaden.zip | 5.54 MB

Baden-Baden will place you in the country-side where the name of the game is survival! Some tips on gameplay include: [*]There are three optional attack routes gives good battles for the central island. [*]You have to set up defences to avoid enemy attacks. [*]To avoid flanking enemy, you should have to capture two neighbourhoods near river. Near Baden-Baden comes with intense gameplay, and some non-stop fun...but watch out for the artillery in central island. It's small, so your troops can be in trouble. And there will be lots of arty, as there are lots of munitions in this map. Refer to the readme for more information.

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33 downloads

Uploaded:07-23-2009

Road to Enschede

road_to_enschede.rar | 2.2 MB

is some great potential for some serious [i]Company of Heroes[/i] action as you pit your uber skil against those of your adversary! Road to Enschede centers around, well, the road to Enschede :) and takes place at the tail end of the war, 1945; The next objective on your list of things to do, is Enschede. The night before, Halifax destroyed every German vehicle and building in the area, and when the dust settled and the chaos cleared a bit, paratroopers were dropped in the area. Your objective is to link up with those paratroopers and take the Road to Enschede. Good luck soldier! Refer to the readme for more information.

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32 downloads

Uploaded:07-23-2009

RedCross 2 Players

redcross_2players_v1.7.zip | 2.88 MB

This is the Final and last Version of Red Cross (2 players).

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36 downloads

Uploaded:07-23-2009

Pont Remy

pont_remy.sgb | 7.79 MB

the enemy is to be served up...with both sides aiming for the same conclusion, the action should be intense! Pont Remy is a small town located in the heart of France during 1945, that comes complete with a railroad, a church and a sawmill, all conveniently located for you to take and defend, if you can! It's time wipe the sleep from your eyes, put on some clean socks, and lock & load your rifle soldier! liamrocks has also stated that he is open to any and all feedback and [u]constructive[/u] critisism. Refer to the readme for additional information.

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42 downloads

Uploaded:07-23-2009

Smallville

smallville_1.0.zip | 2.35 MB

built quite well for a "quick work" with nice some nice touches across the map. The map is quite open forcing players to adapt on the fly if flanked; however only 2 bridges are the only way to access each enemy base so this might encourage some camping to starve the enemy's economy. Economy wise, the author has purposely placed low fuel and munitions points to encourage infantry battles, so this might appeal to some players who like to continually fight to gain tech; also, this is also a great map to train for 1v1 ladders just because of it. Check it out!

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34 downloads

Uploaded:07-23-2009

Steel Wheel

mp_steelwheel_1vs1_v2.zip | 7.79 MB

create a slower paced infantry style experience so there are only two (2) fuel points on the map in an effort to slow the production of armor. It has some pretty good house to house firefight opportunities and a couple pre-placed flak cannons (that the computer AI is too stupid to occupy :P) . The early game is dominated by machine gun teams/snipers and motorcycle/jeep combat, with some AT gun/Stug fights signaling the transition to the mid game. End game is usualy 2-3 tanks with whatever remaining infantry/scout forces each player still has. The map runs for about 30-40 minutes typically.

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24 downloads

Uploaded:07-23-2009

Surakah Farm Lands

surakah_farm_lands_final.rar | 1.64 MB

supplied, for your [i]Company of Heroes[/i] gaming enjoyment, the results of his first attempt at mapping, and a pretty good attempt it is. The theme of Surakah Farm Lands is a familliar one to the World War II story...and let's just say that it's a good thing that allergies to sand is none to common! This desert map comes with buildings, some water and a lot of open sand...it also comes with a lot of War. If this sounds like a conflict that you want to be apart of, then start your download now. Enjoy. Refer to the readme for more information.

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42 downloads

Uploaded:07-23-2009

The Big Apple

the_big_apple.zip | 6.7 MB

can be had here on this lonely stretch of highway; If you decide that you would like to pit your uber skilz against those of another [b]Company of Heroes[/b] fanatic, then start your download now! See the readme for installation instructions

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47 downloads

Uploaded:07-23-2009

The Dropzone

the_dropzone.rar | 3.17 MB

close to a German mini-base. This area looks like an aircraft graveyard, as there are crashed planes everywhere; In The Dropzone (v2), the Germans are on the defensive, and the Americans have the role of attackers. [b]Some of the features of this map include:[/b] Americans: Five Jeeps A lot of Airborne. Two Tertacht Tanks Germans: Six Heavy Machine gun teams. Six Grenadier squads. Two Volksgrenadier squads. Two Knight Cross Holders Squads. Two Anti-tank Crews. Two Anti-Aircraft Crews Essentially, this map is identical to the previous release, however, there are a few fixes and a change: [b]Some fixes include:[/b] Infantry and Tanks cannot pass through the wall New structure Refer to the readme for more information.

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28 downloads

Uploaded:07-23-2009

Town

town_2p_1.5.rar | 1.45 MB

author's first map - Congrats :). The author advises this map should be played with the Realism mod against your friends, as it can be great fun. While the author hasn't managed to get the AI way points up, he is still working on it. Detail wise, this map is built quite well for a first time mapper ; there could have been more objects added in to the map to make it look more like a town, and could have utilized height maps more. One thing that this map really needs though, is control points for armies to capture; currently there is a lack of them. Check it out!

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467 downloads

Uploaded:07-23-2009

Mount66

4p_mount66.rar | 1.96 MB

:) ~Pille

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37 downloads

Uploaded:07-23-2009

Wild Wood

92wild_wood.zip | 1.99 MB

out the entire map are strategically place resource points, each of which becomes hotly contested for in the struggle of supreme victory This fast paced, close quarter map is ideal if you like a challenge and new strategics from what the other maps offer

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126 downloads

Uploaded:07-23-2009

Wrecked Train

wrecked_train_by_hatge.zip | 10.42 MB

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39 downloads

Uploaded:07-22-2009

HELL2P

hell2p.zip | 2.94 MB

the average soldier...all the while keeping the game playable! After stretching the possibilities of [b]Company of Heroes[/b] map making, the result being HELL2P, the developer delivers this map with a simple theme: [i]literally, hell...a Dantesque version with lotsa fire, rain, slop, glop, and dead bodies[/i]; If it's action and a fairly good map that represents the 'look' of the Second World War, then this is a download that you should not miss out on... [i]"One must descend to win--but fighting your way out will be a challenge."[/i] Refer to the readme for additional information.

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51 downloads

Uploaded:07-22-2009

Golden Fields

golden_fields.zip | 7.93 MB

almost be soothing as the backdrop is all about the picturesque farm land in some unnamed remote area. Don\'t let the quiet village or the sleepy farmland fool you, you will need to stay sharp, as your opponent in this map is aiming for the same objective you are...total victory! Refer to the readme for more information.

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42 downloads

Uploaded:07-22-2009

Glider Zone

glider_zone.rar | 2.85 MB

venture in a British Glider to a remote drop zone located in France. Once on the ground, several Commando Squads are now ready to go forward and take control of a small town. The town that you need to seize in Glider Zone is not just any old European township, it is a lonely roadtrip away from Arnhem and Oosterbeek...where the action that decides the War will take place. Downloading this map is a no brain-er...the only hard choice will to decide whether you want to play as the Allies and attack the city, or try your hand at being the Axis and defend the city. Refer to the readme for additional information.

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58 downloads

Uploaded:07-22-2009

English Village

english_village.zip | 5.82 MB

invaded. It took about three days to create and I have deliberately put a lot of detail into it. Its infantry-only - vehicle construction is disabled via a custom SCAR file. And the build areas are very small, so be careful what you build - and where you build it - especially if you opt to play Panzer Elite. Its also only been test in Annihilate mode and not Victory Point, although there's no reason why it shouldn't work.

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32 downloads

Uploaded:07-22-2009

Dividing Hedge

dividinghedge.zip | 1.67 MB

most defenses.

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50 downloads

Uploaded:07-22-2009

Cochon du Lait (1v1)

cdl2p.zip | 7.06 MB

Units will have plenty of avenues to set up flanking attacks to the building heavy center. There is med-heavy cover in almost every area on the map and pathing should not be a problem. LeroyPutty has recently optimized it for the Relic Map contest and is made for 1v1 mutiplayer contest but he realizes that he still needs to polish a few things. [b]Some things on your list of things to do:[/b] PE: Are going to have +10 fuel pretty close to the HQ so defend/attack it. USA: Nades and mortars are great if the enemy shacks up in the center. WM: Good MG movement can really pay off. Brits: Move your truck out to either side, be careful were you put it. For some [i]good time gaming[/i], you need to look no further...enjoy. Refer to the readme for more information.

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28 downloads

Uploaded:07-22-2009

Brno

312p_brno_3.zip | 1.55 MB

battles, as each side should strongly use buildings as covers. Tanks can really have a hard time moving around and moving to safe spots as AT guns can really snipe the hell out of them; thus, a steady infantry advance with amour moving in from behind supporting them is a good idea. Players can easily set up choke points on the streets, but a quick mortar fire on those positions can put the hurt on the enemy; thus artillery fire is another alternative in moving up towards the enemy base. This map is well built, and does resemble a bombed out town - this is quite an achievement for a first time mapper! Check it out!

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726 downloads

Uploaded:07-20-2009

OCXPC Map Pack #1

ocxpc_mappack.zip | 22.51 MB

originals, with some weather and balance changes. They look really good, and should play even better with these little tweaks. It's the little things that make a map good, you know? I look forward to seeing more from OCXPC sometime soon. -CanadianBorg P.S. Resistance is futile, eh?

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104 downloads

Uploaded:07-20-2009

Soldier\'s Folly

2p_soldiersfolly_v1.zip | 7.33 MB

effectiveness although they can also be flanked with the ample cover that is provided. Combat engagements will require you to employ quick decisions or else you may lose your foot-hold at the key defensive points allowing the enemy to take them over. All and all, this is a non-stop fight leaving little or no time to smell the roses. [quote]Instructions: -Unzip all the files in \"2p_SoldiersFolly_v1.zip\" into \"C:>Program Files>THQ>Company of Heroes>WW2>Data>Scenarios>mp>\" (if you don\'t already have a \"mp\" folder in your \"...WW2>Data>Scenarios>\" folder, make one!) -Create a shortcut to \"Company of Heroes.exe\" if you don\'t have one. -Right-click on the \"Company of Heroes.exe\" shortcut, click Properties and add \" -dev\" to the end of the Target. *original* \"C:>Program Files>THQ>Company of Heroes>RelicCOH.exe\" *edited* \"C:>Program Files>THQ>Company of Heroes>RelicCOH.exe\" -dev (make sure you have a space before the -dev and that it is not inside the quotation marks)[/quote]

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5456 downloads

Uploaded:07-19-2009

RC_Realism

rc_realism_v2.2.3.zip | 87.9 MB

combination of CoH, OF, and ToV. There are a number of new units, as well as new unit and building upgrade options. Existing units have been extensively tweaked, including such things as accuracy and penetration adjustments. There's too many changes to list here, so consult the changelog below. ~Pille ~CanadianBorg

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20 downloads

Uploaded:07-19-2009

Town

65town_2p.7z | 824.32 KB

great fun. While the author hasn't managed to get the AI way points up, he is still working on it. Detail wise, this map is built quite well for a first time mapper; there could have been more objects added in to the map to make it look more like a town, and could have utilized height maps. One thing that this map really needs though, is control points for armies to capture; currently there is a lack of them. Check it out!

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162 downloads

Uploaded:07-19-2009

Arnhem

arnhem_2.zip | 8.74 MB

in one versus one match ups. Players are placed between two corners and face each other in the opposite direction. Capturing the church will help your war efforts due to the strategic placement of it - it holds a victory point, and munition and fuel point. This map is well constructed, as the design is well thought out and has a boon of detail for those whom look for eye candy. This map also has a score of points for players to capture. Check it out!

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522 downloads

Uploaded:07-18-2009

2vs2 Paisi

2vs2_paisi.zip | 5.45 MB

Heroes\\WW2\\Data\\Scenarios in order to play you add -dev to the connection!

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33 downloads

Uploaded:07-18-2009

Village Map

coh_village_map.zip | 4.35 MB

with \\Companyofheroes\\RelicCOH.exe -dev, in target path [/quote]

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935 downloads

Uploaded:07-18-2009

The Great War

the_great_war.zip | 6.98 MB

I've always loved the First World War and feel it's been as neglected by the gaming industry as it has been indulged by the literary one. There is already a WW1 themed map entitled 'The Somme', a small 2 vs 2 from which i have adapted some atmosphere settings for my own map. As the first (as far as i am aware) of its kind for CoH it should be sought out and played. It does a very respectable job of representing what often comes to mind when thinking of a first world war battlefield and I've had fun with it for many hours. But it doesn't have any real trenches! Trenches are invaluable to the memory of the first world war and this map contains my own attempt at making a map where trenches can be, not only useful, but at time necessary. I have laid throughout each sides trench system manpower and munition points so to capture your enemy's resources you will have to enter their trenches. Wooden bunkers are the best I could manage for dugouts but I don't think they're so out of place. Each side has their own trench network within their starting territory, in between lies the vast expanse of no-man's land (resource points are also placed here). I've included a few dilapidated trenches for some variety in this area along side the many shell holes and mines. Yes, there are mines owned by both side scattered about to add a little more danger to going over the top. There's a very small and very shelled out town to hold, however both sides have four howitzer artillery guns to use at their disposal and while bases are out of range, the town is not. To keep things as realistic as possible I have limited the build space and players start with two barracks. There is not enough space for any building that allow the deployment of tanks (I hope). I recommend using the 'Infantry only' Mod (downloadable from filefront) to ensure that off map tanks can't be used either. Although people have reported crashes on loading with this mod, this seems to occur only when the CoH Launcher is not used to start the game with the mod. I have played for many hours without issue using the launcher and the infantry only mod. The map should be playable with or without this mod though. This is forever BETA I'm afraid. I will not be able to mod for CoH after this but I have made every effort to find bugs and anomalies in this map and fix it up. There's (hopefully) a high chance that you will not come across anything wrong at all but I have been unable to test and adjust this map as much as I would have liked. Finally, there is a mod project under way called 'The Great War' designed as a total conversion for CoH into a world war one rts. I am not affiliated with them, but please go and give them your support.

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669 downloads

Uploaded:07-18-2009

Riverdance

riverdance1.0.zip | 6.91 MB

however as you will be able to testify by the screenshots, some real work and effort have gone into this. ~Pille

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101 downloads

Uploaded:07-18-2009

Face To Face

face_to_face.zip | 6.54 MB

previews.

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55 downloads

Uploaded:07-17-2009

Rocket Ruins

rocket_ruins_tty.zip | 5.72 MB

for flanking through. Check screenshots for details.

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51 downloads

Uploaded:07-17-2009

Far Away From Home

2p_farawayfromhome.rar | 6.13 MB

is designed purely for intense battles, with little to no downtime or rests...Don\'t expect any coffee breaks or sing-a-longs on the battlefield here, everything about this map screams intense action! There are high resources available on both sides and in the middle to provide either micro or rush strategies. Annihilation and victory points game modes are also available. Four victory points are placed in the map to force each other to attack.

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78 downloads

Uploaded:07-17-2009

Pouppeville

pouppeville_v1_sga.rar | 6.08 MB

1v1 play. [b]Technical[/b] 3 Victory Points 4 Low Munitions Points 4 High Munitions Points 4 Low Fuel Points 2 High Fuel Points 84 Munitions 52 Fuel Resources are about perfect. The only concern here is a somewhat high fuel count, although that's more me being an infantry fan than an actual problem of the map. Players will have no problem exercising either strength, tanks or infantry, on this map, making the experience all that much more fulfilling. There is no music, and no save/replay picture (Note- this is in my SGB version, it MAY be different in the SGA version). The OOB is well done, and a horizon mesh is present. I noticed that, if you position the camera correctly, you [b]can[/b] see the edge of the map (There is a gap between the map's edge & the horizon mesh); however, since you would have to LOOK for it anyway, it doesn't really impact the overall visual impact of the map in itself. Finally, there are several chunks along the center of the map that have more than three textures. It's not too problematic in this case, but this problem cannot be ignored nonetheless. [i]Technical[/i]- [b]8/10[/b] [b]Balance[/b] Resources & Victory points are perfectly distanced, and the resource points are mirrored on each side, removing any real potential for imbalance resource-wise. The style of this map, however, presents some potential for imbalance. The map is designed to suit the strengths of the player on each side of the map; Allies have open fields with few obstructions, while Axis has a plethora of buildings making for tight, unmanuverable urban combat. Axis MGs will find it somewhat easy to lock out Allies from their half of the map with proper placement, forcing Allies out of that half of the map for the first few minutes. It's not terribly tough to counter, and easy enough to manuever around said lock-downs with the lack of real chokepoints, but the potential for lockdown remains problematic. [i]Balance[/i]- [b]9/10[/b] [b]Design/Quality[/b] This is probably the biggest selling point of this map. It is incredibly detailed, quite possibly Relic quality. Splats & splines abound, no texture stretching, no signs of anything that screams "Hey, this is a user-map!" found so often in custom maps. The country side is filled with detailed farms (Oxymoron, I know :rolleyes: ) & little groves dividing the fields, while the city looks like an urban hell, with most buildings at or near total destruction, and debris filling the streets. It gives the map the "personality" that only few maps achieve. If only FX spawners worked in Worldbuilder, I think Relic would have a candidate for a map to include in 1.7 :D . Any problems found here would be very minor nitpicking at most. [i]Design/Quality[/i]- [b]10/10[/b] [b]Fun Factor[/b] This map was a blast to play. Anyone who's wished that Relic had removed the river entirely from Lyon pretty much gets their wish here, and this map does so to great success. Each half of the map plays directly into the strenghts of that faction, where Allies get to maneuver easily & flank their opponents, while Axis can heavily lock down positions & fortify their city half. (Of course, if you play without fixed positions...) It is all executed with pro-level work put into it. Sure, some players will prefer a completely symmetrical map, but this is still worth a play regardless of ones tastes. In short, it's fun as hell to romp through. This map should be in [i]everyone's[/i] collection. :rock: [i]Fun Factor[/i]- [b]9/10[/b] [b]OVERALL[/b] 8+9+10+9=36/4= [b]9/10[/b] [i]Reviewed by Finalizer0[/i] [i]PS- If it turns out that there IS music & save/replay pictures in the SGA version, I will update my score accordingly.[/i]

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91 downloads

Uploaded:07-17-2009

Rivers

rivers.sga | 2.57 MB

[i]Company of Heroes[/i] map submitter, Chralle_com, so grab your weapon soldier, it's time to do your duty. The map is a small farmer village surrounded by a big forest, and with some rivers running through it. Most of the map is forest. It’s different from other maps, because it's not a city but in the woods where there also was fought many battles in WWII, and that makes it some sort of special. It’s inspired by the map “Best”, but is bigger and a whole new type of area, landscape and fighting technique. Enjoy!

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59 downloads

Uploaded:07-17-2009

St. Laurent

st._laurent_final.zip | 7.51 MB

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60 downloads

Uploaded:07-17-2009

Saint Lo

saint_lo_fixed_april.rar | 4.54 MB

chokepoint map. [b]Technical[/b] 3 Victory points 4 Low Munitions 2 Medium Munitions 2 High Munitions 6 Low Fuel 62 Munitions 30 Fuel This map is a bit low on resources in general. I believe the author was trying to promote more infantry use through the limited amount of fuel, but it's tough to even tech up as Axis with such low fuel. As for the other tech aspects, there is no loading or save/replay picture included. There is an OOB, but it seems barren in some spots (Around the city area), while well done in others (Everywhere else). There is no horizon mesh present, making the map edge clearly visible. Finally, there are several chunks with more than three textures (Thankfully, there's never any with more than 4 IIRC). [i]Technical[/i]- [b]6/10[/b] [b]Balance[/b] I can't say I could find anything especially detrimental to balance. There's no deviation in map style across the map, so there's no real potential for imbalance in that case. The map points themselves are 'mirrored', keeping the potetial for imbalance in that regard null. The low fuel might make it tough for Axis players to tech up, but that's more to do with the design of the Axis than of the map. All in all, no serious imbalances to report! [i]Balance[/i]- [b]10/10[/b] [b]Design/Quality[/b] Absolutely gorgeous. I love how detailed this map is, as it fits right in with Relic level detailing. Plenty of splats & splines are present everywhere, with effective blending to make everything fit. The destroyed urban area also looks very nice. The atmosphere of the map is also very nice, with the area having a sort of 'dusty' feel to it. It actually kinda reminds me of Lyon in that respect. My only gripe here is how undetailed the OOB area around the city edge is; you'd expect it to lead into a thick, urban environment, but there are almost no buildings outside the playable area in that location, destroying the immersion if you pan the camera around that area. :( [i]Design/Quality[/i]- [b]9/10[/b] [b]Fun Factor[/b] I found this map a blast to play. Some people might be turned off by the lack of chokepoints, but I actually found that to make the map very enjoyable, especially with heavy infantry use. Flanking becomes very important in the large, maze-like hedgegrows, making for some interesting infantry wars. Of course, the low fuel combined with the large map size & generally undirected map flow made the game last a bit longer than normal, and there seemed to be more focus on pockets of fighting than huge, epic battles, and the low fuel means that there are fewer tanks roaming around. Even so, I found the whole thing to be quite fun. Shizzle is obviously a great mapmaker, and I'd love to see him release more maps with the anti-chokepoint theme. It makes for a fun, unique CoH experience. :) [i]Fun Factor[/i]- [b]8/10[/b] [b]OVERALL[/b] 6+10+9+8=33/4= [b]8.25/10[/b] [i]Reviewed by Finalizer0[/i]

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79 downloads

Uploaded:07-17-2009

Schermerhorn

2p_schermerhorn_1_0_sgb.zip | 7.57 MB

route when playing as the allies. Micro your troops through the water for better efficiency. To balance things up, the forest paths have negative cover at the ends too. Be careful when using them. Playing with fixed positions (Axis right, Allies left) is recommended.

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45 downloads

Uploaded:07-16-2009

Sunday

sunday.rar | 8.5 MB

but once the smoke clears away, and the battles are over with, you can bet that the town won\'t look the same... Sunday is a medium sized map located in a nice looking, small town. There\'s many buildings, walls, crossroads, tramrail, etc., enough to provide some cover, and add to the ambience. As this is Mariankozyr\'s first skirmish/multiplayer map produced for the CoH community, I\'m sure that [u]constructive[/u] critisism would be appreciated. Refer to the readme for more information.

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67 downloads

Uploaded:07-16-2009

Rundheim

2p_rundheim_v10.zip | 8.75 MB

the map in half. [b]Technical[/b] 3 Victory Points 2 Low Munitions 4 Medium Munitions 1 High Munitions 1 Low Fuel 3 Medium Fuel 66 Munitions 35 Fuel Resource wise, both munitions and fuel seem to be a bit low in count. However, the battlefield seems designed to promote less tank & more infantry use, as the swampy area does not allow for effective tank use (Although that's more of a gameplay issue). Even so, it can make it a bit tough to tech up quickly. In all other respects, this map is perfect tech-wise. OOB is included, there is no visible border of the map, music is present, and loading/savegame/tac map, etc, are all included. In fact, I cannot go without mentioning what an excellent job Anntor did with these pictures; they all look like Relic pics, especially the tac map. Obviously, Anntor was trying to make his map seem Relic-esque in every respect. He certainly achieved it in this regard! [i]Technical[/i]- [b]9/10[/b] [b]Balance[/b] Here's where a problem shows up. The victory points are all spaced evenly apart, and the points -seem- to be mirrored, but the problem shows up in the corners of the map, with the +16 munitions & +5 fuel come into play. The low fuel on the right is a lot closer to the Axis starting position, while the +16 munitions is slightly closer to the Allies' side. I believe Anntor was trying to promote going for one side to get higher munitions, while the other for more fuel, but the way the map & bases are set up, trying to do this with the corners has proven to bring too much imbalance into the equation. If each point was changed to the same type, then it'd be fine; however, in this current state, it's impossible to ignore this problem [i]Balance[/i]- [b]7/10[/b] [b]Design/Quality[/b] A strong point of this map. I love how the author obviously took some time in detailing everything, and Anntor has done one of the best jobs I've ever seen in making open grass fields look detailed, rather than leaving them blank with a grass texture. There are plenty of splats & splines abound; it looks great overall. Unfortunately, there is one huge, glaring omission: There are no mud splines along the water's edge! If it weren't for that, I'd have no problem giving this section a perfect score. [i]Design/Quality[/i]- [b]8/10[/b] [b]Fun Factor[/b] This was a very entertaining map. I love these 'wide' maps, where you can make a long battle front, and dig in as the enemy pounds against your position. The swampy nature of this map makes it difficult to maneuver tanks, so infantry stay dominant throughout the game, especially with the low fuel. Mortars and snipers will have a heyday on any units trying to cross through the water, so micro on this level is a must. Still, I would've liked to have seen a bit more fuel to make tanks [i]somewhat[/i] viable. I hope to see Anntor continue mapping, as he obviously has an eye for detail, and the balance problems can be easily remedied. This is another one of those maps worthy to be in anyone's collection! [i]Fun Factor[/i]- [b]9/10[/b] [b]OVERALL[/b] 9+7+8+9=33/4= [b]8.25/10[/b] [i]Reviewed by Finalizer0[/i]

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72 downloads

Uploaded:07-16-2009

BT Sturzdorf

sturzdorfbtsga.zip | 11.11 MB

[url=\"http://www.gamereplays.org/community/index.php?showforum=1639\"][b]Battletest[/b][/url] mod, it has proven to be a great alternative to Sturzdorf in vanilla CoH as well. Changes include: - Moved north HQ to northeast corner - Added 1 more bunker to each HQ area - Optimized both HQ areas for build space and ease of movement - Balanced and symmetrified resources and territories (total fuel 40, total munitions 82, distributed equally for each HQ) - Moved and balanced the VP locations to be equidistant from each HQ - Moved and removed some walls around the east VP - Moved and removed some buildings in the northwest - Added some buildings and other objects and details to the area previously occupied by the north HQ - Added wooden building to the west side of the map - Added impassable water trough on the west side of the map to mirror the east side\'s impassability - Added two new routes into the east side of the map, one in the south and one in the north. - Added many new graphical details and improvements to go along with these design changes, such as new roads and tire tracks, splats, etc. - Added new loading screen, maps and UI images

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83 downloads

Uploaded:07-16-2009

Battle for Duclair

2battle_for_duclair.zip | 15.83 MB

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92 downloads

Uploaded:07-16-2009

Le Alamein

le_alamein_v1.0.rar | 16.38 MB

based on the popular BF42 map of [i]El Alamein[/i], which is a desert map, as this map is adapted to Company of Heroes, the location has been changed to France...which explains the [b]Le[/b] in Le Alamein. This is this developers [u]very first[/u] attempt at map making, so don't expect perfection, as this map is a bit rough around the edges...but a fun map to play nonetheless. Something different that silverbullet1989 included in this map is the DDay style bunkers with a working flak88 inside. Comments and constructive criticism would be appreciated. Refer to the readme for more information.

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96 downloads

Uploaded:07-15-2009

Outside Bastogne

mp_outsidebastogne_v1.zip | 5.72 MB

sides are ill equipt for the freezing cold yet fight on towards glory. Instructions: -Unzip all the files in \"mp_OutsideBastogne_v1.zip\" into \"C:\\ Program Files\\ THQ\\ Company of Heroes\\ WWII\\ Data\\ Scenarios\\ mp\\\" (if you don\'t already have a \"mp\" folder in your \"...\\WWII\\Data\\Scenarios\\\" folder, make one!)

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266 downloads

Uploaded:07-15-2009

Infantry Insurrection

infantry_insurrection.zip | 8.98 MB

pains of being undefeated...it\'s time to kick their cans! A new direction was taken by the developer of this map, ·Col. Clark· decided to go with the smallest playing area available, and create a one on one map where both teams start out with small base that comes with big restrictions...these bases will only allow for Infantry training, so neither team should take their time and dilly-dally about; This map has the potential to be anything but tedious...be ready for some non-stop action, where both sides can end up being evenly matched! Refer to the readme for additional information.

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81 downloads

Uploaded:07-15-2009

Wahlhausen

wahlhausen.zip | 15.12 MB

Wahlhausen will have you travelling through some adverse weather conditions...in this case, snow, and lots of it. This download offers a nicely balanced map for you and a good friend, (or maby a friend you haven\'t met yet) to ply your skills and attempt to stay alive. While moving around in this map, aside from the snow, you\'ll notice that there are some open fields, for those of you that like the risk and prefer to go right up the middle; There are also a number of buildings for those of you that feel more comfortable under cover. There is a lot of action to be had here, enjoy. Refer to the readme for more information.

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86 downloads

Uploaded:07-15-2009

Highland Town

highland_town.zip | 4.67 MB

success. The author has set the theme as a Highland Town with bumpy terrain, large hills and a beautiful river streaming in the center of the map which can be used for your advantage and the enemies. If you are up for a real challenge and can withstand the opponent this is your time to download. Features ; Multiple Crossings Detailed Town Terrain Victory Points Two Bases The author strongly recommends that the "Coh Launcher 1.5" should be used to run the map as it has been tested and no problems seem to appear.

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9103 downloads

Uploaded:07-14-2009

Europe At War mod

europe_at_war_2.1.zip | 470.56 MB

this mod, we have: -Recoverable Allied vehicles -Longer-ranged big tanks -Repair trucks (they're faster and less vulnerable than engineers) -Bigger squads -More weapons -More vehicles -And all sorts of other goodies Download now and kick them Krauts back to those holes they crawled out of. -CanadianBorg P.S. Resistance is futile, eh?

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229 downloads

Uploaded:07-14-2009

Operation Cold River

opcoldriver10.rar | 3.29 MB

were overwhelmed by artillery fire, through the highway of the \"Bridge of the Cold River\". The mission was a failure, and now Germans have blocked the Road. US Will make a counter attack, two companys, one will take a neighbordhood near the River and the other, will take an abandoned barracks camp. So they can start attacking through the bridge and take the village where Germans Supply. Balance: -American will start losing because they are far from most of victory points but will have more resources. This will force them to attack. -Germans will start winning but with lesser resources, but they can win by only defending. Install: -Extract files in /Company of Heroes/WW2/data/Scenarios/mp -On Game Shortcut add -dev to the command line New since Beta: -Modified Victory and Resource points, for more balance and correct gaming -Added objects to the map -Loading Image resized and working -Increased player 2 HQ size -Many more The author also recomends [url=http://forums.relicnews.com/showthread.php?t=121080]this[/url] as it inhances IA in Skirmish, so you will have infantry fights instead of engineer fights and IA builds better, uses more tanks and many more.

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190 downloads

Uploaded:07-14-2009

3 Village

mp_4p_3village.zip | 9.46 MB

screenshots for previews.

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256 downloads

Uploaded:07-14-2009

The Po River

mp_theporiver.zip | 5.38 MB

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34 downloads

Uploaded:07-14-2009

Old City

oldcityv1.1.rar | 3.97 MB

secure place; This was all short lived as the Axis continuously send troops out to deal with them. [b]The changes made in this version include:[/b] Typos have been corrected Grass and cement have been added If you're looking for some fun [i]Company of Heroes[/i] action, then you're in the right place, all you need to do is start the download! With the cosmetic changes made, Old City (v1.1) looks better then it's predecessor, and now has a bit of a more realistic look to it. I'm sure Drksoul would appreciate any constructive criticisms, or positive feedback including any ideas for future versions. Refer to the readme for more information.

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27 downloads

Uploaded:07-14-2009

Th3City

thecity_2.zip | 4.75 MB

recent re-creation, and by his own admission, this will be the most challenging 1v1 map that you will have the pleasure of playing! Grab your weapon soldier, cuz there is gonna be some intense action going on here! Once you load up Th3City (v2), you\'ll notice that it is in a classic square shape, with lots of structures along the border, and more structures forming a slightly smaller square inside; The inner square is designed like a maze, as there are only two ways to gain entry to the inner part of the city. All you need to do to become victorious is vanquish your enemy...sounds pretty easy, eh? If you think you have what it takes to walk away with bragging rights, then start your download now. Refer the readme for more information.

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62 downloads

Uploaded:07-14-2009

Dilemma

dilemma.zip | 28.15 MB

brutal...then you\'re going to want to download what he has dropped off. Dilemma is a choice 1vs1 map that will pit your skills against those of your opponent...don\'t bother stocking up on snacks and forwarding your phone, as the battle may be over before you\'re even in your comfortable gaming position; Of coarse, if you have uber strategic skills, and your opponent is evenly matched...who knows what the outcome may be... The battle(s) will rage in a small rural area, which will afford you plenty of cover, so keep your head down soldier! If you think you have the qualifications to win this engagement, then start your download now, happy gaming. Refer to the readme for more information.

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287 downloads

Uploaded:07-14-2009

Snow Day

mp_snow_day_v1.zip | 1.1 MB

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986 downloads

Uploaded:07-13-2009

Batle Florest

6p_batleflorest.rar | 2.39 MB

rain. In CoH, I love it.) and a nice "forest" feel. The only problem? Most of the forest is flat. I recently went on a camping/hiking trip with my family, and we were scrambling up and down rocks and hills. Plus there's the issue of the area beyond the border... I don't really want to be hiking through the woods, then suddenly come across a yawning expanse into endless space. Fix those little problems, and this'll be a good one. -CanadianBorg P.S. Resistance is futile, eh?

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451 downloads

Uploaded:07-13-2009

The River

the_river.zip | 653.52 KB

are lots of bunkers, '88s, and other such goodies around, but honestly, this map seems rather amateurish. The huge "supply depot" offers what is essentially the world's largest cheat, allowing the guy who controls it a quick and easy victory. Not really my kind of map. Work this stuff out and you might have something here. -CanadianBorg P.S. Resistance is futile, eh?

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1624 downloads

Uploaded:07-13-2009

2p_Beachfront

2p_beachfront.zip | 8.14 MB

historical inaccuracies. There's still beaches, and still cliffs, but there's more fighting to be done behind the main defence line. There's a military base, farms, concrete bunkers, and just about anything else you might need to give the computer (or your friend) a thorough kicking (Yes, HAL, I can do that). Just watch out - it's really easy to over-extend yourself and get your supply lines severed. -CanadianBorg P.S. Resistance is futile, eh?

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521 downloads

Uploaded:07-13-2009

Scars and Horrors

new_folder_2.zip | 17.2 MB

long), and it's something we don't see nearly often enough. It promises long, driving advances and long, exciting tank chases (Driver! Follow that tank!) as you retreat blindly across the map. The ruins are well done, too, with lots of places to hide and ambush the poor sucker coming up to them. There's plenty of resources available, if you're willing to extend yourself that far. Defensive players will have a field day, as this map offers a natural opportunity to defend due to its width. Men! Prepare to advance! -CanadianBorg P.S. Resistance is futile, eh?

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1429 downloads

Uploaded:07-13-2009

Red Dawn (4P)

red_dawn.zip | 2.14 MB

done. Object placement looks good, and should provide an interesting fight. Just be warned: Tanks will be little more than sitting ducks in that village, because of the restricted sightlines and narrow passages. My only gripe is the non-playable area, which is not yet done. But then again, this map is a beta, so what can you do about it except wait for the final version with anticipation? -CanadianBorg P.S. Resistance is futile, eh?

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837 downloads

Uploaded:07-13-2009

Tank Battle IX

tank_com.zip | 1.7 MB

like me, don't believe in the no-win scenario. Note that this map is made with co-operative play in mind, but you can play it in single player as well, if you want to go head-to-head against wave after wave of tanks. Sounds fun. -CanadianBorg P.S. Resistance is futile, eh?

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2260 downloads

Uploaded:07-13-2009

RC_Realism

rc_realism_v2.2.2.zip | 79.66 MB

combination of CoH, OF, and ToV. There are a number of new units, as well as new unit and building upgrade options. Existing units have been extensively tweaked, including such things as accuracy and penetration adjustments. There's too many changes to list here, so consult the changelog below. If you ask me, this one's a keeper. -CanadianBorg P.S. Resistance is futile, eh?

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60 downloads

Uploaded:07-13-2009

Highway to Hell

highway_to_hell.zip | 4.54 MB

excitement alive. In the beginning, you are equipped with lots of Airborne troops, and two tanks to help with your mission; If you happen to be playing as the Axis, you will have lots of Grenadiers along with two tanks. Both teams in Highway to Hell have machine g