Company of Heroes

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20167 downloads

Uploaded:06-21-2009

D DAY: UTAH BEACH of/tov

d_day_utah_beach_v2_42.sga | 17.26 MB

historical inaccuracy, let's move on to the map itself. Graphically, it's very good, looking a lot like a typical, Atlantic Wall-style beach. There are lots of bunkers, tank traps, and other such tools of war, promising some interesting infantry gameplay. If you're into tanks, be warned: There are a lot of chokepoints to get your armour caught in a bind. There's plenty of resources to get the battle going, but the player on the beach may be at a disadvantage unless he moves past the defensive line quickly. If you like heavy infantry warfare, with some tank additives, download this one. -CanadianBorg P.S. Resistance is futile, eh?

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12145 downloads

Uploaded:01-09-2011

Archelous River (6)

6parchelousriver_bydennis07.zip | 12.81 MB

removed and 2 new player positions were added. To get enough space for them, some entity and territory sectors were moved. The fact that the fuel income is very low if one team does not controle ony island prevents matches to become endless because the isolated players got enough fuel to build some very hard resistance. A general lag or majority of resources is not present. Also, 2 new reinforcement routes were added to give the new players a realistic map entry position for call-in abillities. Those players who liked the classic 2v2 version of the map probably will have much fun with this 3v3 version of it.[/quote] As the author says, this is Archelous River for 6 players. Those that like the static, campy artillery spam game style of this map will likely like this. Conversely those that don\'t, won\'t. - Freyr

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513 downloads

Uploaded:07-01-2012

Uptown Defence

uptown_defenceboot2.zip | 8.52 MB

annihilate. The gameplay Victory Point Control was not included in this scenario.

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1253 downloads

Uploaded:05-11-2010

Tank Wars

tank_wars.sga | 6.26 MB

with relative ease. Players should watch their backs, or risk being cut off by enemies maneuvering around them. [b][u]Staff Impressions[/b][/u] This isn't a bad map at all. The hedgerows add a nice strategic touch, as players have to watch their advances carefully. Be careful not to overextend yourself, or your forces will be cut off and annihalated. The map is graphically quite good, with good object placement and variation in textures throughout. Object placement produces a very nice "farmland" feel, making the map look like it belongs in the French countryside somewhere. [b][u]Summary[/b][/u] An excellent map for tank players. Watch your backs, lest you find a bullet in it. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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2677 downloads

Uploaded:04-24-2010

Pine River Dam

pine_river_dam.zip | 4.84 MB

the possibility of wading through downriver. Tank and support players will be at somewhat of an advantage here, especially those who use tanks. Flanking maneuvers will be very effective, so long as the flanking units can cross the river. [b][u]Staff Impressions[/b][/u] This is actually a well-done map. I especially like the dam area, which offers many interesting possibilities for both offense and defense. The dam itself is indestructible, and players should be wary crossing it because of the possibility of a bottleneck. The rest of the map is well-done as well, and really provides the impression of a park or other virgin wilderness. Adding some more natural effects, especially fog, would go a long way to enhancing the realism of this map, because the sunset thing really doesn't suit it. The textures are well-applied, and there are many changes in elevation to provide for interesting warfare. [b][u]Summary[/b][/u] Certainly a well-done map, and one that every CoH player should enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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1560 downloads

Uploaded:10-19-2009

6p_Berserker_Hav

6p_berserker_hav_v1_0.zip | 11.54 MB

from the previouse v0.9b 6p_Berserk_Hav, for full changelog please read the README. This map will be somewhat more intense obviously than the 4p version, but the sectors has not been fully tested, it might be so that one team has it better than the other. Please test it for a couple of round before giving good feedback as to what needs to be changed (if any). Please enjoy!

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1232 downloads

Uploaded:10-01-2009

Alphaville

6p_alphaville_fixed_axis.rar | 3.52 MB

out: First, the fact that the seawalls around the river are blotted out by the terrain. Second, the fact that the town roads fade right away into dirt when you leave town. Then there's the fact that the town, despite being in ruins, doesn't feel like it, as it just doesn't have enough rubble and debris in the streets. Where's the overturned bathtubs? Shattered furniture? Scattered possessions? That's just my take on this, but otherwise this map looks like it'll be a lot of fun to play. I love bridge warfare... *Evil grin* -CanadianBorg P.S. Resistance is futile, eh?

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839 downloads

Uploaded:08-08-2009

6p_Berserk_Hav

6p_berserk_hav.zip | 9.64 MB

rather than four. Here's darththomas' original description: [quote]The author says this is a map that needs testing. When I tested it out I had alot of fun playing it. It's more of a defensive map and I actually prefer defensive maps it lasts longer. The map is highly detailed and fun to play, for more info take a look at the read-me.[/quote] -CanadianBorg P.S. Resistance is futile, eh?

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3225 downloads

Uploaded:06-02-2009

Eagle's Nest

eagles_nest_2.zip | 9.18 MB

who love slugging it out with your enemy's defenses, try to fight your way up to the Teehaus (better known as the Eagle's Nest, one of Hitler's headquarters locations.) The author has included both .sga and .sgb files, for those who want to play this map multiplayer/scenario style. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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2272 downloads

Uploaded:03-02-2010

Fortress Groningen (SGA RC2)

6p_fortress_groningen.sga | 10.14 MB

original review: [quote]Back in the old days of powder and shot, star forts were built to provide firing positions to keep enemy soldiers away from the fort. This map is a recreation of a real fort, Vesting Bourtange, in the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map![/quote] -CanadianBorg P.S. Resistance is futile, eh?

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4758 downloads

Uploaded:06-02-2009

D DAY: UTAH BEACH

d_day_utah_beach_v2_0.sga | 19.22 MB

historical inaccuracy, let's move on to the map itself. Graphically, it's very good, looking a lot like a typical, Atlantic Wall-style beach. There are lots of bunkers, tank traps, and other such tools of war, promising some interesting infantry gameplay. If you're into tanks, be warned: There are a lot of chokepoints to get your armour caught in a bind. There's plenty of resources to get the battle going, but the player on the beach may be at a disadvantage unless he moves past the defensive line quickly. If you like heavy infantry warfare, with some tank additives, download this one. -CanadianBorg P.S. Resistance is futile, eh?

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362 downloads

Uploaded:07-01-2012

Farm Frenzy

6p_farm_frenzy.sga | 8.05 MB

is full of different roads and paths winding through clumps of hedgerows throughout the map making for interesting flanking opportunities, as well as providing cover for dug-in defensive positions.

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168 downloads

Uploaded:03-23-2012

UNDER SEA (4player)

under_sea_6.rar | 2.92 MB

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350 downloads

Uploaded:02-29-2012

BattleAxe

6p_battleaxe.rar | 9.53 MB

Hell-Fire Pass) capture Sollum and Fort Capuzzo to eventually release Tobruk. The British attack came to a halt and by just retreating at the right moment complete disaster was avoided. Maybe you can do better than British General Archibald Wavell who was replaced by Churchill after this operation. Preferred Setup: Slot 1,2 and 3 British. Slot 4,5,6 Germans and if you play against AI put them on veteran (Erwin Rommel the Desertfox).

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397 downloads

Uploaded:07-17-2011

Port Marly [ revised ]

986p_port_marly.zip | 5.48 MB

footbridges - one indestructible bridge for vehicles, - one destroyed railway bridge, - and a path on each river bank. Plenty of buildings. Some availablemortars, MG42, Pak38, two Flak88, bunkers and somewhere dropped ammunition and fuel resources. Maximum population : 112. 43 SECTORS ( 11 fuel, 11 munition, 13 manpower, 8 high sectors to increase effectif per minute. ) A very large map !! Use your available truck near each HQ.

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146 downloads

Uploaded:04-11-2011

Battle Of Wit\'s - V3D

battle_of_wits_v3d.zip | 4.25 MB

Turrets. Its Quite Spacious And Makes For Fun Game Play.

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824 downloads

Uploaded:02-04-2011

War in England

6pwar_in_england3.sga | 2.12 MB

towards London. This is map 2 of my 4 map mini campaign of it the Germans invaded England. Map 1 is still in construction. The map has many cities like Dover, and small cities/towns and some forest. This map is a 6 player map.[/quote] This map has a few issues. First is for a map supposed to be based in England it looks nothing at all like England. Secondly, there are only three fuel points on the map, all adjacent to the top players HQ\'s. This is a bit of a balance issue, especially as two of those are between HQ points. Lastly, the map is just huge and there are entire screens with absolutely nothing other than the base texture on them. Also, if there was a single bit of cover on the map, I failed to find it. - Freyr

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1565 downloads

Uploaded:01-15-2011

River of Tears

river_of_tears_1_1_mm.zip | 2.62 MB

map and wanted to submit something for review and suggestions. It works well with Eastern Front MOD too. The premise is the Germans have established a fortress town. Well defended. There are 2 paths across rvier. Netiher can be destroyed. I find it funnest to play as Germans and have one other German ally. The try and win against 3 Russian or mixed allies.[/quote] River of Tears is a 6 player map, divided into two halves. The bottom has more resources, but the top is defended by half a dozen 88\'s, artillery pieces and mg bunkers covering the only paths over the river. This is very, very definitely a skirmish only map. The top will always win if the artillery pieces are manned (which the AI doesn\'t know how to do) - Freyr

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891 downloads

Uploaded:11-14-2010

Railway Stand Off

railway_stand_off_3v3.zip | 4.64 MB

bases. [b][u]Staff Impression[/u][/b] I don\'t know how else to say it, this map feels like someone took elements from world builder and threw them together randomly, this being the result. You have the gras-based surrounding, 2 looped railway tracks in a desert environment, and random farm/structure placement. Like many of these maps, it scores at the gameplay though. What appears random on first sight proves to be a great aid in gameplay fun, smartly placed ressource points and open area for both tank and infantery battles delivering pretty much everything you need for a great MP session. For future releases I would hope for a bit more balance in texture placement, this is by no means a bad attempt though. :) [b][u]Summary[/u][/b] Highly recommended download :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1401 downloads

Uploaded:10-07-2009

Battle Snow or Battle Florest snow

6p_battlesnow.rar | 4.21 MB

featuring snow, ice, tanks, bunkers, Pantherturms, and just about everything else required to give your enemies some serious butt-whuppin'. So what are you waiting for? Get to it! -CanadianBorg P.S. Resistance is futile, eh?

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966 downloads

Uploaded:08-23-2009

Battle of the Bulge

battle_of_the_bulge.sga | 1.63 MB

those places. For one thing, where's the forests? The Ardennes had plenty of forests, and caused mechanized units a lot of headaches. This map also seems a bit small for a six-player, but that's just me. Also, the author recommends to play in victory point mode with a 1000 point limit. I never play in VP mode (too unrealistic, if you ask me), but that's apparently how the map is intended to be played. Fix this stuff up, maybe do a little research, and you'll have something here. -CanadianBorg P.S. Resistance is futile, eh?

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832 downloads

Uploaded:07-13-2009

Tank Battle IX

tank_com.zip | 1.7 MB

like me, don't believe in the no-win scenario. Note that this map is made with co-operative play in mind, but you can play it in single player as well, if you want to go head-to-head against wave after wave of tanks. Sounds fun. -CanadianBorg P.S. Resistance is futile, eh?

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607 downloads

Uploaded:07-01-2012

Wake Island - Boot

wakeislandboot.zip | 6.17 MB

they are in the original map (BF) \'A\' and \'E\' flags - in the little islands. Conquer the airport in the central island, means getting more resources and thus obtain a good advantage to win the match.

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1210 downloads

Uploaded:12-28-2010

Iron Sky

city_17.sga | 1.6 MB

just another nameless and destroyed city with many buildings partially or fully destroyed and not much cover for infantry. Thin and crowded streets dictate a need to infantry and cover choke points well to prevent being flanked by the enemy. Also the scarcity for space means that \'Spam\' tactics will not work as tanks will get caught on buildings and infantry will (should) be slaughtered by machine gun fire, tactics of slow advances and entrenchment are the way forward. The name Iron Sky was taken when I decided to spice the map up a bit by giving it a Futuristic-Imperialistic feel with massive concrete installations set up by a returning German army after the end of WW2. The map generally can be player with 4 people but I added the extra 2 players in to spice up the game-play a bit. It should be noted that players 2 & 5 have little (pretty much none) space for building and so if thinking to remove two players then remove players 2 & 5 to make sure that the game-play is not heavily affected.[/quote] The author is correct, spamming infantry doesn\'t really work that well faced with fortified buildings that are near impossible to flank. Spamming snipers or morters, however works wonderfully for rapid advances. If you like urban combat, your likely to like this map. If you like more fluid & mobile combat however, your unlikely to like this map much. - Freyr

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717 downloads

Uploaded:11-17-2010

Little Town

p6_little_townreadme.zip | 1.28 MB

village. [b][u]Staff Impression[/u][/b] While it shows this map is a beginner's map, I have nothing negative to tell about it. That being out of the way, while the same gras texture all over the map makes it appear a little bland it is not striking as much as on several other maps, which may be "faulted" by avoiding a couple of beginner mistakes. Something a bit unusual for maps in general is the border of trees surrounding all of it, giving the map some kind of a "play-table" feeling. Feeling is kind of important on the map though, as the place displayed "feels right". The curved roads, the 3 bridges connecting the town/village to the other side of the river, they appear natural enough to give this some sort of realism, at least if you use your imagination a little. Thanks to the amount of buildings and structures, infantery battle is recommended but not required, as there's plenty of room for tanks as well. [b][u]Summary[/u][/b] For a first time, this is a great beginner's map and well worth trying. In his original description the autor stated "Enjoy the map and if people like it, I'll make more". By any means, please do so, this is a very welcome addition to our site. :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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2611 downloads

Uploaded:07-07-2010

Shetland Bridges

shetland_bridges.rar | 2.97 MB

dynamic nature of the terrain means players who get complacent will be demolished. Tanks will be a liability on this map, which is almost perfectly suited to defensive warfare. [b][u]Staff Impressions[/b][/u] Very nice. I like the idea, that's for sure. Tank players had better watch out, because those tanks will be sitting ducks on the narrow bridges. Infantry will fare little better, for the same reason. Defensive emplacements are the order of the day, and a battle comparable to the Somme is to be expected. Watch out for flanking hostiles, or plant explosives on as many bridges as possible. Your choice, but be wary of engineers. Graphically, this map isn't bad either, with healthy variation in textures and good object placement. [b][u]Summary[/b][/u] Not bad at all. Praise the mappers and pass the ammunition, 'cause this map is gonna see a lot of it before it's played out! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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375 downloads

Uploaded:07-01-2012

Uptown Defence

uptown_defenceboot.zip | 9.92 MB

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389 downloads

Uploaded:05-07-2012

Crash by Huricane90

6pcrash_by_huricane90.rar | 4.66 MB

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516 downloads

Uploaded:05-07-2012

6p_Long Battle

6p_long_battle.rar | 4.19 MB

Both are as much fun! A short description of the map: Both Allied and the Axis bases are heavily defensed by machinegun bunkers and AT 88 Flak cannons. (mountable) The map is big and long, and balanced so it will be equally good fights for both teams. The victory points are lined up along the map, making it easier to focus your defense. But you can easily become surrounded and cut off in this way. In the middle lies the old ruins, where there are four strategy points (2 munition / 2 fuel) You will be suprised to se how well the AI make their strategy here. Flanking you around the cathedral ruin. The old ruins is connected by two bridges, one on each side. Making it more possible for further tactics. On each side of the old ruins is the fuel factory and the ammunitions depot, two important strategy points to gain more ammo and fuel. And most important of all, a great way to flank your enemy! The rest is for you to find out! Hope you all will enjoy this map as much as I do! And don\'t forget to leave a comment! :-) Cheers! // ZoteX

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532 downloads

Uploaded:03-29-2012

El Alamein (Battle of Africa)

21el_alameinbattle_of_africa.zip | 2.49 MB

found themselves draw even at a stand still and both pushing hard to find a way through the front lines.

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278 downloads

Uploaded:03-23-2012

El Alamein

el_alamein_files.zip | 2.44 MB

found themselves draw even at a stand still and both pushing hard to find a way through the front lines.

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404 downloads

Uploaded:03-23-2012

Shadows and Fire

shadows_and_fire.rar | 4.03 MB

including an Iland on the River and some well-placed Bridges. All my Maps are already more then 100 time playd and well tested before i was offering them to my Clan ! Like all of my maps , : Shadows and Fire is full of Detail and was using a minimum of 50 Houers work ! I like this Homepage and if you Guys like the map , i will post some more in the Future. Ps.:The list of my Maps are not short :) Your Orklord

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552 downloads

Uploaded:11-20-2011

Archelous River (6)

6pachelousriver_bydennis07.zip | 13.36 MB

popular 4-players MP map \"Archelous River\" was transformed into a high-performance multiplayer map for 6 players. 2 Fuel sectors (one on each starting side) was removed and 2 new player positions were added. To get enough space for them, some entity and territory sectors were moved. The fact that the fuel income is very low if one team does not controle ony island prevents matches to become endless because the isolated players got enough fuel to build some very hard resistance. A general lag or majority of resources is not present. Also, 2 new reinforcement routes were added to give the new players a realistic map entry position for call-in abillities. Those players who liked the classic 2v2 version of the map probably will have much fun with this 3v3 version of it.

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651 downloads

Uploaded:11-20-2011

Fort Kugelbake

kugel.zip | 3.89 MB

designed it loosely on pictures I found of a real German fort from WWII. I find it best to play with 2 German\'s versus three allies. Personally, I think it\'s most enjyoable to play with the Eastern Front or Blitzkrief mods. I find thsi to be a fun map, especially for units with artillery and paratroopers. ~30 years ago I got a \"Guns of Navvarone\" plastic army mountain and got hooked on German defensive scenarious... I look forward to all of your feedback. Feel free to use in your mod map packs if yuo wish, pleae provide me the courtesy of mention if you do.

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440 downloads

Uploaded:10-01-2011

Chateau Carrouges

6p_chateau_carrouges.sga | 4.95 MB

village in the north. Put the sga file into coh main files / ww2 / scenarios.

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420 downloads

Uploaded:09-15-2011

Crisbecq

18crisbecq.zip | 10.23 MB

days until the 12th of june. German battery is situated on a top hill, with four casemates, six positions for PK88. Three positions for flak38. Around there are wires and field mines. Germans made many trenches for their soldiers and bunkers for machine-guns. Allied could get some dropped resources dispatched among hedgerow. There is also many bonus hidden for allied and germans. Good luck soldier !

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199 downloads

Uploaded:09-15-2011

Crisbecq

crisbecq.zip | 10.24 MB

of june. There is a field mines around the battery, wires and tanks traps stop infantery and light armors. Only two rural roads to reach the battery. But germans have got some PK88 and four howitzer....so be careful soldier !

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292 downloads

Uploaded:08-28-2011

Unternehmen Silberfuchs - Operation Silberfox

unternehmen_silberfuchs_6p.rar | 4.21 MB

Flanc the Enemy will be very important, the most important Resources are in the middle of the Map, have Fun :)

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321 downloads

Uploaded:08-02-2011

6p_Crossing_Fields

6p_crossing_fields.rar | 8.98 MB

shortcuts and surprise the enemy. Various farms around the map provide u opportunity to build a forward base. The battle starts at dawn and during the gameplay changes into midday.

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325 downloads

Uploaded:08-02-2011

Dux Ducis

dux_ducis.rar | 13.29 MB

it in other versions!

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411 downloads

Uploaded:07-09-2011

2 Town 6p

6p_2town.rar | 11.99 MB

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134 downloads

Uploaded:07-09-2011

industrial fight

industrial_mm.zip | 4.99 MB

fringes ensures a good fight will be fought. its fairly open, and difficult to totally block off. Do you go for pure infantry, or rush for tanks? Good luck and have fun. p.s I know that there is an artillery base in one of the buildings. its from the Eastern Front mod, once I\'d placed it I couldnt remove it :/ any feedback would be appreaciated

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253 downloads

Uploaded:06-22-2011

Port Marly

6p_port_marly.zip | 5.26 MB

footbridges - one indestructible bridge for vehicles - one destroyed railway bridge between HQ 1 and 4 - and a path on each river bank. Plenty of buildings for soldiers. Some available mortars, MG42, Pak38, two Flak88, bunkers, and somewhere dropped ammunition and fuel resource. 43 SECTORS ( 11 fuel & 11 munition - 21 manpower ) - very large map -

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89 downloads

Uploaded:06-22-2011

Tanksalot

tanksalot.zip | 1.4 MB

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208 downloads

Uploaded:06-22-2011

Hard Battle

hard_battle.sga | 8.15 MB

is an open hilly area down through the middle of the map leaving this area better for tank players. This map will suit all types of players. It is a well balanced map with some suprises in store! Enjoy

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73 downloads

Uploaded:06-22-2011

vivir o morir

vivir_o_morir.rar | 1.88 MB

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79 downloads

Uploaded:06-22-2011

Port Marly

file_front_port_marly_zip.zip | 5.22 MB

available mortars, mg42, Pak38; two Flak88, bunkers and somewhere dropped ammunition and fuel resources.

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201 downloads

Uploaded:06-22-2011

Archipelago

archipelago.zip | 3.14 MB

and must duke it out for control of the three densely urban center islands (of the industrial, residential and port variety). Teamwork and well-planned defenses are essential here, as it\'s very easy to get cut off from your allies if the wrong bridge goes down!

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124 downloads

Uploaded:06-21-2011

Rapallah (6)

rapallah.rar | 53.81 MB

enjoy this map. I wanted try someting new, I made map with only one way to get ot other site - wich is one road between 2 hills.Maybe I will make a new map soon.

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203 downloads

Uploaded:05-08-2011

Conflicting Interests - V3D

conflicting_interests_v3d.zip | 4.04 MB

Except Theres 2 High Player Points on this map. And It\'s Got Some Small Surprises Up It\'s Sleeve :)

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189 downloads

Uploaded:04-29-2011

Farmland Assault

project_1_tml.zip | 1.46 MB

river from the town, where 4,5 & 6 start. All bridges are destructible. There is a small island that has a control point on top. I do know that the 2 middle munitions points are in need of re-positioning, so there will be an update. (weird control sector)

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28 downloads

Uploaded:04-29-2011

Verschneit (6)

verschneit_6.rar | 3.02 MB

friends play on it, invite me please! I\'d like to know what you think of the map!

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142 downloads

Uploaded:04-29-2011

Verschneit (6)

87verschneit_6.rar | 3.02 MB

because I\'d like to play on it with people. Thank you ahttps://ops.filefront.com/user_files_add5.phpnd enjoy the map!

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25 downloads

Uploaded:04-29-2011

fortress

576_player_map_fortress.sga | 1.33 MB

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152 downloads

Uploaded:04-18-2011

Fortress

6_player_map_fortress.sga | 1.33 MB

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152 downloads

Uploaded:04-18-2011

AxisCity6p

2axiscity6p.rar | 3.35 MB

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146 downloads

Uploaded:04-13-2011

AxisCity6p

axiscity6p.rar | 7.81 MB

playable area but the terrain size that the map dosen\'t end few meters from the playable area cutoff. i\'m waiting for any suggestions what to add/remove. Thanks, Unisol PRECISION IS NOT A QUESTION OF TALENT

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112 downloads

Uploaded:04-11-2011

Cliff Hanger - V3D

cliffhanger_v3d.zip | 4.3 MB

Pass By.

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1989 downloads

Uploaded:02-04-2011

War in England 6players

6pwar_in_england3.sgb | 33.85 MB

towards London. This is map 2 of my 4 map mini campaign of it the Germans invaded England. Map 1 is still in construction. The map has many cities like Dover, and small cities/towns and some forest. This map is a 6 player map.[/quote] This map has a few issues. First is for a map supposed to be based in England it looks nothing at all like England. Secondly, there are only three fuel points on the map, all adjacent to the top players HQ\'s. This is a bit of a balance issue, especially as two of those are between HQ points. Lastly, the map is just huge and there are entire screens with absolutely nothing other than the base texture on them. Also, if there was a single bit of cover on the map, I failed to find it. - Freyr

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1370 downloads

Uploaded:02-04-2011

The Old Flood Plains

the_old_flood_plains.sga | 6.93 MB

the ideals of the Allied field bases in mid france and the Axis hiddin in the urban war machine in the heavily bunkered citys, treck across country through hedges and farmland before storming the axis base and destroying industrial threat with brute force of vailiant soldiers and tanks. As far as game play the map offers many chances to flank the enemy with bottle necks and open plains. Diversity is your allie brute force your weapon[/quote] The old flood plains is a 6 player map, well split up into three sections. There is however plenty of (mostly yellow) cover for infantry for early combat, however due to the amount of fuel available combat quickly becomes tank based. This map is possibly better suited for skirmish games versus the AI rather than againt humans due to the number of bottlenecks and the distribution of resource points which makes it very difficult to take important points easily due to the choke points, and the fact that some of the best choke points (ie the bridges) can be blown up to prevent easy advances.

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1298 downloads

Uploaded:02-01-2011

New Castle

new_castle.zip | 8.1 MB

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1233 downloads

Uploaded:12-07-2010

Chambois

chambois6.zip | 9.35 MB

than that, it\'s the same map and needs no further description to anybody familiar with the campaign, which is likely to be everybody downloading this. I always liked this map in the campaign, and it\'s better in multiplayer or skirmish. This is definitely worth downloading. Grab yourself a copy and get ready for some great battles.

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1715 downloads

Uploaded:11-05-2010

6P_Gazala (beta 1.41)

6p_gazala_beta1.41_gr_map_installer.zip | 10.96 MB

developer Playmobill has seriously sat down and spent quiet a while working on this, the map itself is mostly desert with a couple of small factories along the right coastline with each team starting in diagonal corners from eachother. The left hand flank of the map is mostly desolate with some trenches for defence while the right hand side is split into two different factories with the coastline on the furthermost right flank. Historicly the allies where eventually beaten by the African Corps under Rommels command due to lack of armour support, do you think you could change that outcome? This map can be played in both annihilation or capture the flag modes making sure there is always many different ways to win a match. Note that this map is still in beta stages so any comments at all will be valued, things that you think could be done better or changed slightly, anything you think could add to the map will be appreciated. [b][u]Staff impression[/u][/b] This map looks great. You can tell by the screenshots some time has been spent making sure even the small details like 24 hour lighting have been taken care of, even with the repetative textures of the sand covering half the map Playmobill has managed to make it look great. The gameplay can accomidate many different play styles ranging from rush tactics to heavily defendable locations such as the left and right flanks. Overall it looks like a great map, even though its still in beta testing. Some advice i could offer could be to vary the cliffside somewhat, put a couple different ones it to make it look a bit more mixed, some more craters may also add to the overall effect, Other than those it looks and plays great. [b][u]Summary[/u][/b] Dont leave this map waiting, download it today and play for yourself, when your done though come back and let Playmobill know what you think of his hard work. Download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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349 downloads

Uploaded:10-03-2010

Beverloo

beverloo1.1.zip | 3.63 MB

lack of chokepoints and narrow spaces also means that defensive warfare becomes near-useless, as the position can simply be outflanked. [b][u]Staff Impressions[/b][/u] I think my previous review sums it up nicely: [quote]The map plays well as a tank map, the graphical execution isn\'t great. The lack of variety in the textures is somewhat evident in the open fields, but the placement of objects around the map is a good step in the direction of variation. What it needs now is some actual farm fields, or some roads or something, to break up the monotonous grass.[/quote] There have been some changes to the texturing, and a few other improvements since then. [b][u]Summary[/b][/u] Certainly a nice improvement. A must-have for any fan of tank battles. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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470 downloads

Uploaded:08-17-2010

Beverloo

beverloo.zip | 7.65 MB

Entrenchment occasionally comes into play, however, especially near the player bases, where there are chokepoints to block enemy advances with. [b][u]Staff Impressions[/b][/u] Not bad, for a first effort. While the idea is good, and the map plays well as a tank map, the graphical execution isn\'t great. The lack of variety in the textures is somewhat evident in the open fields, but the placement of objects around the map is a good step in the direction of variation. What it needs now is some actual farm fields, or some roads or something, to break up the monotonous grass. [b][u]Summary[/b][/u] Not bad, and has a lot of potential. A v1.1 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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478 downloads

Uploaded:08-12-2010

Achtung Baby!

achtung_baby.rar | 2.02 MB

and plenty of places to set up defenses. That said, there are many ways to flank an enemy, so always stay on the lookout for enemy forces. [b][u]Staff Impressions[/b][/u] We don\'t see enough urban combat maps around here, and this one adds an interesting twist to it with the walls of trees. Infantry and defensive players will excel here, as tanks will be sitting ducks in the narrow spaces. Flanking attacks are always a possibility, however, so watch your back. Graphically, it could use some more work. The repetitive textures and lack of scenery, especially around the edges (near the bases), mean that there isn\'t much to look at while you\'re blowing up your enemy. The town is a little better, but there is a definite lack of detail (parked cars, streetlamps, etc.) there. [b][u]Summary[/b][/u] Not bad, but it needs some more polishing. A v1.1 would certainly be welcome. [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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731 downloads

Uploaded:06-26-2010

Juno theBeach

junobeach.rar | 1.84 MB

sides split down the middle with a large ravine covering the allies base and an extensive trench network covering the axis base. Both sides of the map have sparse resources with the bulk of it sitting in the centre of the map ensuring you have to fight your way to capture it. [u][b]Staff Impression[/b][/u] This map favours rush tactics, the first one to the centre of the board will generally have the advantage, that is if they can hold it. The map uses decals and textures effectively to please the eye and game-play is also good, two things that always work well together. However object placement could have been more thought out to create kill zones and flanking routes. Beside form this the map is appealing in many diverse ways and offers tacticians a real challenge. [u][b]Summary[/b][/u] Overall a great map with many different paths to victory. Download and enjoy. [img]http://screenshots.filesnetwork.com/65/others/network-passport-laclown.jpg[/img]

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1036 downloads

Uploaded:06-14-2010

Holding the Line

holding_the_line.rar | 4.3 MB

Considering many of the game's campaigns take place in cities and villages, I'm often surprised how few of them focus on the urban battles. The setting of "Holding The Line" is a fictional destroyed city. Unlike in usually wider maps, you will find yourself limited to tight roads and ruins ideal for sniping your enemy. For technical requirements please consult the readme file. [b][u]Summary[/u][/b] One of the best maps I recently got to test and review, a download is strongly recommended! [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]

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1117 downloads

Uploaded:04-20-2010

Traversant la Dordongne

traversant_la_dordongne.zip | 2.97 MB

along one front being the optimal (and only) strategy. The land bridge features numerous houses and defensive positions, and there is a small infantry bridge as well, providing a (small) opportunity for rear strikes. [b][u]Staff Impressions[/b][/u] This map is basically designed for trench warfare, plain and simple. Landmines, slit trenches, and bunkers/MG nests will be your best friends here. In the end, the team that prevails will be the one with more firepower, and who grabbed the most land first. Watch out for flanking infantry attacks across the footbridge, as that may dampen your efforts somewhat. Graphically, it isn't bad at all, with a good variety of objects. The texture is a little repetitive, but the objects do an excellent job of offsetting that. [b][u]Summary[/b][/u] Trench warfare fans will like this map. Enjoy! [img]http://screenshots.filesnetwork.com/65/others/network-passport-cb.jpg[/img] P.S. Resistance is futile, eh?

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901 downloads

Uploaded:04-20-2010

Vire River Valley

6p_vire_river_valley.zip | 7.41 MB

the additional headquarters. The ingame mapname is "Flusstal Vire (6)".[/quote] [b][u]Staff Impression[/u][/b] Making this map to playable with more players may be a good idea, more players = more fun. Still I could say that 6 players is a bit too much for this map size, but adding extra player slots means that you can play on this map with 5 players instead of 3, and I think that bridges and at middle area will be full of units while making an assault to enemys side of river. [b][u]Summary[/u][/b] Its very simple; one of most played maps is now playable with 6 players, go ahead, download and have a good game with even more people than you have use to! [img]http://screenshots.filesnetwork.com/65/others/network-passport-jannev.jpg[/img]

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517 downloads

Uploaded:03-22-2010

River of War!!!.zip

river_of_war.zip | 2.47 MB

of bridges isolating the bases and two more to separate the sides of the map. You can expect mainly tank and defensive warfare here, as there is absolutely no use for infantry in such a wide open space. My beef? Naturally, the textures. Namely, the lack of variation thereof. I harp on it and harp on it, but anyways... After all, even arena maps have a little variation in terrain and textures. If you like fast-paced, hard combat, enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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1367 downloads

Uploaded:03-19-2010

AxisCity 6p RC2

axiscity1.3.rar | 5.22 MB

textures around the town are still somewhat bland and noticeably repetitive. Perhaps something to fix for V1.4? -CanadianBorg P.S. Resistance is futile, eh?

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147 downloads

Uploaded:03-18-2010

AxisCity 6p RC

13axiscity.rar | 5.19 MB

rather repetitive, but that can be fixed. Here's my original review: [quote] Aaaah, a small town located somewhere in the countryside, controlled by the Axis and about to become a battleground... This map promises frenetic warfare, as the narrow streets and two bridges create a haven for defensive and infantry players alike. Tank players will suffer in those narrow streets and chokepoints, so watch out with heavy vehicles. Graphically, it isn't bad, but could use some improvements. First, my personal pet peeve, the textures. Would it kill you to replace at least some of the grass around the town with fields or something? Second, the way the town doesn't quite reach the river on either bank. For some reason, that really doesn't sit well with me... And I'm not even sure why. Finally, the lack of a border visual distraction. Unless you place trees or hills or something around the edges of a map, players will be able to see beyond the edge and off into space. Trees, hills, or buildings are prime candidates for this sort of thing, and also help to break up those repetitive textures I mentioned. All in all, a good concept, it just needs a little more work and it'll be great. Keep in mind this is only a beta, which explains the bugs I mentioned, and keep your eyes out for the next version![/quote] I certainly look forward to a V1.3! -CanadianBorg P.S. Resistance is futile, eh?

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224 downloads

Uploaded:03-15-2010

AxisCity 6p

city.rar | 5.12 MB

create a haven for defensive and infantry players alike. Tank players will suffer in those narrow streets and chokepoints, so watch out with heavy vehicles. Graphically, it isn't bad, but could use some improvements. First, my personal pet peeve, the textures. Would it kill you to replace at least some of the grass around the town with fields or something? Second, the way the town doesn't quite reach the river on either bank. For some reason, that really doesn't sit well with me... And I'm not even sure why. Finally, the lack of a border visual distraction. Unless you place trees or hills or something around the edges of a map, players will be able to see beyond the edge and off into space. Trees, hills, or buildings are prime candidates for this sort of thing, and also help to break up those repetitive textures I mentioned. All in all, a good concept, it just needs a little more work and it'll be great. Keep in mind this is only a beta, which explains the bugs I mentioned, and keep your eyes out for the next version! -CanadianBorg P.S. Resistance is futile, eh?

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795 downloads

Uploaded:03-02-2010

Fortress Groningen (SGB RC2)

6p_fortress_groningen20100302rc2.zip | 10.12 MB

including the addition of new weather options. Here's my original review: [quote]Back in the old days of powder and shot, star forts were built to provide firing positions to keep enemy soldiers away from the fort. This map is a recreation of a real fort, Vesting Bourtange, in the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map![/quote] -CanadianBorg P.S. Resistance is futile, eh?

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938 downloads

Uploaded:03-01-2010

Fortress Groningen

6p_fortress_groningen20100228rc1.zip | 9.88 MB

the northern Netherlands. Like its inspiration, it is 5-sided, and filled with narrow streets and alleys. Gameplay-wise, whoever controls the bridges controls the game. There are four bridges, two for tanks and two for infantry, which lead into the fort. On the far side of either is a manpower point which, if taken by the enemy, will cut you off from all your supplies in the fort. If they dig in on the other side of the bridge, you'll have a tough time getting back in. Conversely, you can do the same to them. The narrow streets in the fort are also probably going to frustrate your tanks. You might want to watch out with sending large vehicles through the middle of the fortress, as they'll be sitting ducks for infantry. However, expect some nice and large battles for the central square, as that is where the inevitable clashes will be. Enjoy the map! -CanadianBorg P.S. Resistance is futile, eh?

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686 downloads

Uploaded:02-01-2010

Long Stretch - V3D (6)

long_stretch_v3d_6.zip | 4.15 MB

one has corrected. Enjoy! -CanadianBorg P.S. Resistance is futile, eh?

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207 downloads

Uploaded:01-31-2010

Long Stretch - V3 (6)

68long_stretch_v3_6.zip | 4.15 MB

perform your own modifications to it. ~Pille

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830 downloads

Uploaded:11-03-2009

Loire Valley

loire_valley_6.zip | 6.02 MB

everything is generally much better. I only really have two quibbles: One, it still doesn't look much like a valley - no cliffs or anything like that on the sides. Two: The playable area is still too close the the edges of the map. Other than that, this map is definitely a keeper. -CanadianBorg P.S. Resistance is futile, eh?

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1540 downloads

Uploaded:09-29-2009

The Corle Pass (6p)

the_corle_pass_2.zip | 20.59 MB

very well done, with good detailing on all parts of the map. This map will be a lot of fun to play, and promises some interesting games. -CanadianBorg P.S. Resistance is futile, eh?

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980 downloads

Uploaded:07-13-2009

Batle Florest

6p_batleflorest.rar | 2.39 MB

rain. In CoH, I love it.) and a nice "forest" feel. The only problem? Most of the forest is flat. I recently went on a camping/hiking trip with my family, and we were scrambling up and down rocks and hills. Plus there's the issue of the area beyond the border... I don't really want to be hiking through the woods, then suddenly come across a yawning expanse into endless space. Fix those little problems, and this'll be a good one. -CanadianBorg P.S. Resistance is futile, eh?

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448 downloads

Uploaded:07-13-2009

The River

the_river.zip | 653.52 KB

are lots of bunkers, '88s, and other such goodies around, but honestly, this map seems rather amateurish. The huge "supply depot" offers what is essentially the world's largest cheat, allowing the guy who controls it a quick and easy victory. Not really my kind of map. Work this stuff out and you might have something here. -CanadianBorg P.S. Resistance is futile, eh?

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525 downloads

Uploaded:07-03-2009

Batle FLorest update

6p_batleflorest.update.rar | 4.82 MB

area that extends to the edges of the map. Other than that, this map looks good and should play even better. Just watch it with your tanks - they'll be sitting ducks no matter where you take 'em. -CanadianBorg P.S. Resistance is futile, eh?

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433 downloads

Uploaded:06-22-2009

War in the desert gigant

6p_war_in_the_desert_giant.rar | 1.41 MB

four clones of a corner. And, since when do you find small settlements on top of random sand dunes surrounded by random moats in the middle of a featureless desert? Fix these issues, and you'll have a winner. -CanadianBorg P.S. Resistance is futile, eh?

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1147 downloads

Uploaded:06-02-2009

Die schwarze Lagune (Black Lagoon)

black_lagoon.zip | 21.63 MB

based on any particular WW2 story and is fictional) - THE STORY- The Allies have breached the country side of a small town. They have set up base and are prepairing for a full assault on the near by German Head Quarter(s). In anticipation of American arrival- The Germans have destroyed several bridges in key locations, Set booty traps and are preparing a strong defense to hold the city gates. The olny things that stands between the Americans and total victory is: A Well fortified German missle base and a trecahous swamp land filled with mines, booby traps, deep lakes and danger lerking around every corner. This is a place known by the Germans as "Die scharze Lagoon" the black lagoon.

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2228 downloads

Uploaded:06-02-2009

Riverbank(6)

riverbank.rar | 4.88 MB

however this is only a small issue and does in no way lower its gameplay value. Give this a try! :) ~Pille

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