Company of Heroes
learned from previous mistakes. Getting the bad things aside first - well, rather constructive critism - texture and object placement could still use some improvement, using the height-tool more frequently would improve the tactical depth too. However, the improvements are visible and I strongly encourage you to continue creating maps. :) Maps included are: - Slaughter Field (German supply base to be conquered or defended) - Body Count (D-Day style map) - Rhine (Based on the city of Remagen, famous for its bridge) [b][u]Summary[/u][/b] Give these maps a try and remember to leave constructive critism in the comments! :) [img]http://screenshots.filesnetwork.com/65/others/network-passport-pille.jpg[/img]
recommendations. Bugs: On the allies side there is a Blitzkrieg Mod tank commander that cannot be removed. The searchlights don\'t always work. Recommendations We recommend using Blitzkrieg mod for this map as this map was designed with it in mind.
Nebelwerfers and the tiger stuck in their bunker is no longer a issue. It\'s worth downloading this for some different gameplay.
have a lot of resources strategically placed.
Village is split by a river, and liberally covered with Flak38\'s around every point worth keeping. The map itself is pretty good, apart from the severe lack of cover for infantry. If the Flak 38\'s were removed and some cover for infantry was added then this would be a pretty 2 player map. However, As the AI doesn\'t use the Flaks all you need to do is run around grabbing them all (especially seeing as the top base is virtually surrounded) and you win by default as the AI can\'t get out of it\'s base. As long as you didn\'t have Victory Points set as the winning condition that is, because there are no victory points set on the map. - Freyr