Counter Strike Source
below. *NOTES* - Power box in basement will toggle the 1st floor lights (some of them). - 4 hostages total, 1 in the basement, 2 on the first floor, and 1 on the 2nd floor. - Rescue point is in CT spawn. Have fun! More CS: Source Maps available [url="http://halflife2.filefront.com/files/Counter-Strike_Source/Maps;4815"]HERE[/url] and Skins [url="http://halflife2.filefront.com/files/Counter-Strike_Source/Skins;4578"]HERE[/url]. [Search through the categories for the one's you like. ;) ]
SIEGE The phoenix terrorist cell has taken control of the DSB Computer Solutions building in downtown New York.There are a suspected number of 4 hostages being held in the conference room situated in the south building. Terrorists: Prevent the oncoming counter-terrorist assault by all means necessary; do not let the hostages escape. Counter-Terrorists: Rescue all 4 hostages and take out all enemies. Proceed with extreme caution. [/quote]
Soundscapes, Map Overview
well designed I would like to see another version of this map.
assault (Alley, Front Entrance, Truck Crash), all with distinct advantages and disadvantages. -T Spawn: Gives the Terrorist team an array of defensive positions (Classroom windows, Bathrooms, Doorways, Light Power box) and environmental elements to encourage them. -Alley: Focuses on straight forward duck-and-cover fighting; enhanced with multiple areas of escape. -Front Entrance: Provides cover for the Terrorists and is best used by Counter-Terrorists if roof support is available. -Truck Crash: Supplies the Counter-Terrorists with a speedy means of assault, at the cost of cover. -Roof: Accessed by the Alley, allows the Counter-Terrorists a skylight advantage point and passage to a hostage room via a vent. -Bathrooms: A hostage is held here and can be defended by awaiting Terrorists in the stalls. -Custodial Hallway: Connected to the Alley by the back door, this hallway provides cover for both Counter-Terrorists and Terrorists. It also contains a Power box which may be used to turn off the lights in the Front Entrance. [*]
[url="http://halflife2.filefront.com/files/Counter-Strike_Source/Maps;4815"]HERE[/url] and Skins [url="http://halflife2.filefront.com/files/Counter-Strike_Source/Skins;4578"]HERE[/url]. [Search through the categories for the one's you like. ;) ]
village of Eve, Switzerland. The Counter Terrorists will start outside in the church yard and will have to walk through the churchyard and the village to get to the apartment building holding the hostages, while the Terrorists will start within the small apartment complex and must protect the hostages at all costs... This map is main based on a mountainside village, and is set in the winter time, so the whole outside of the map is covered in snow. This map includes several buildings, a fireplace, a graveyard, many rooms, a footbridge and even a Christmas tree which adds to the Christmas feeling of the map. This map is highly recommended to those that want to see some more Christmas maps for Counter Strike Source even though it is almost a year old. This map also includes a nav file so you can also use it to play against the bots. There is also a secret room on this map that can be accessed by pressing two buttons somewhere in the map, however this won't be mentioned here so you can have some fun finding it for yourself. This map was added to HL2 Files with Permission of the Author.
tunnels; there are 8 ladders in the centre; beware of the explosive barrels.
\'Antipodal evolution by alexiuss\' poster.
aboard a gas tanker in order to flee the country. The Counter-Terrorists must invade the ship before it sets sail. Poor hostages eh? They're taken everywhere! At least it means there's another map for you to play, and a good one at that.
Some terrorists have captured some prominent scientists and are try to extort large sums of money for their safe return.
won't die at the bottom, rather you teleport to jail. At each spawn point there is a surf sign on the walls. Shoot down the floor and the last glass block is where you can exit the enclosed breakfloor and surf down to the jail to open the jail door if a teammate is stuck in there. Even if you don't need to free a teammate there are blocks on the way with shotguns and smoke grenades on either side. On top of jail which is sort of hard to get to is where the snipers and semi-auto snipers are. In that same spot there are 3 teleport doors to get to either CT base T base or TOP. But since the floors might be broken when you teleport to the CT or T base you spawn on top of the light so you don't die.(water wouldn't work there) Also at the jail you can shoot and see through it from the outside but people inside it cannot. When you teleport back to the top middle wall I made it a bit wider only on the top part and put some weapons along with HEgrenades. There is also two ladders on both sides of the top middle divider because if you jump from there your health gets lowered, and like the author said before water cannot work there. He also put a ladder at the top of the jail where the snipers are going down so that you don't die when you fall. Pwn3r1001 knows it looks pretty pointless because people can just jump into the water at either side outside of the jail but it is an alternative. Another thing Pwn3r1001 added is another ramp by the jail that makes people surf into a wall that trigger teleports all the way to the top of the map. Yes I added a cieling at the top, made of unbreakable glass that you can also shoot through from both sides. I placed a few weapons up there along with a couple flashgrenades. And to get down from there you just start walking towards the opening and it will boost you foward to get back to the ramps.
scenes. See information below for the dedicated server fix: [quote] The custom decals on this map require a dedicated server to also have these files installed.[/quote] I think the screenshots speak for themselves for the stunning visuals.
When i first started out i was figure this would be simple, quick and easy. Well days turned into months then months turned into pixel then i got lost. Long story short i spent over 100 hours on this! in the mean time of developing it. I moved and got a new job. so i hope you enjoy my hard work! This map has 7 custom models and 4 custom textures i made. I wish i had more time to make more textures and what not but... i ran past my dead line! (i made one to see if i could do it) Video: enjoy!
PARKER bank in downtown Miami. So, they ran in - killed the guards, and then broke into the bank.. however they passed up one guard..who pressed the silent alarm. Now it is up to you to step in and save the day!
for LAN parties or small servers, but is also quite fun when there are allot of people.
robbing the bank and escape in the sewers. It can hold up to max 16 players, with 4 hostages.
I just made this map for a change of pace and gave the original proper credits. Hope you enjoy! [b]The Office Complex - Hostage Rescue[/b] Counter-Terrorists: Enter the office building and rescue the hostages. Take out the Terrorists without jeopardizing the hostages. Terrorists: Prevent Counter-Terrorist force from rescuing the hostages. Other Notes: There are 4 hostages in this mission. The garage to the back of T spawn has been unlocked.
100% new map made with part of cs_italy textures and style. You can play up to 40 players.
to the bells as well in the higher levels of the church, this map is really extraordinary.
against the innocent. Counter Terrorists: The L-Z is located in a factory owned by Northern Petrol. The surrounding area has been closed and blocked off to the public. Please also note there is a museum undergoing construction and so this is empty as well. You are to go in and rescue the hostages, and return them to the landing zone in your LZ. Terrorsts: My friends, today we have taken captive 4 enemy computer users. We have demanded several million dollars for their return. But we have had reports of Counter Terrorist activity in a nearby factory. We must defend the house and defeat the enemy. To Victory!
author\'s description of the map.
city. [quote][b]terrorists:[/b] [i]Take out either site A or site B, resistance may be heavy. try to stay low while planting, surveilance indicates the walls are high enough to conceal you but not protect you try using the rooftops, or the sewers to get to site A, site B is right next to that hotel your all in.[/i] [b]counter terrorists:[/b] [i]we\'ve had reports of a potential terrorist threat in your area, intelligence indicates they may make a move on two small villa\'s in your area. needless to say your being charged with stopping them, we\'re issuing you with whatever you need for this op, if there is a threat, neutralise it![/i][/quote]
map has put allot of time in this map, about 2-3 months. So have fun with the recreation map CS: Source Estate.
play.Alpha version, flow study(housing placement is important, proper gaps to give away positions and applicable staring positions) with determination as to wether destroyable housing gets in the way of gameplay or does it truly add to the experience.Defender should have the advantage as in real life, though bots ran at 50/50.
out a window the hostages find their own way to you sometimes by using the stairs or door.
those areas because CT snipers can see you through the windows so duck anyway the map is quite large and well designed as I mentioned before I think the developer has put alot of time into this map . The map can support up to 32 players quite a nice amount of players I might add. I would like to see another version. [quote]City Block Terrorists: you have two targets bombsite A and bombsite B, both buildings have been conveniantly labelled, walk in and plant the charge upstairs. snipers will be able to see you through the windows so duck. Counter-Terrorists: prevent the terrorists from planting that bomb! you have no other purpose on this map. tips: Sewers are dark and wet, use night vision. and listen for splashes from people moving through the water, it's surprising how often that will help you out. Rooftops are a great place to snipe the soldier types, and to catch bullets in the face yourself, So snipe and relocate. The streets are where the blood flows freely, with Tspawn, the bombsites, CTspawn and the storage room all built to the "at least three points of entry rule" you can be surrounded before you know it[/quote]
Counters have to rescue hostages which have been hidden in the basement. But it seems there is something strange with or in this house...
Terrorism team is send to handle the situation.
file,sondscapes.-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Max player 32.Map size ~12000x12000.
players. Happy Halloween!
now. All of the architecture is how it is in the real house, although simplified in some parts. This .bsp contains many custom textures, which is why it is around 10 megabytes. supports up to 12 players. It\'s small and best suited for small teams. a cannon is provided for each team\'s backyard side. [/quote]
with this nice big map.
out the window, and also because this map is based off Die Hard =P) everything about this map i love, it is very detailed but doesnt flood you with laggy props, this map is my map of the week. Definately worth a download.
quality, realistic chickens are in the same place as they were in the cs_italy 1.6 version and act the same way too. This new version cs_italy is only required on the server. Clients will be able to connect and play using their original copy of cs_italy in the Valve Steam cache. (A few small model/texture files for the chicken will be downloaded on connection.)
Terrorism team is send to handle the situation.
for 64 player servers. - Added start view locations when the map is loaded and players are in the team select menu. - Added a rope at the back side of a building near CT spawn so CT's can get on higher ground too, this should even out the odds a bit. - A few little graphical changes.[/i] Have fun!
firstname.lastname@example.org website: www.efegs.com
main textures are from dust and piranesi. I hope you like it!
hostage - keep them alive until they are no longer necessary to you, but spare no expense to prevent the enemy from recovering them! Counter-Terrorists: Your team has been inserted at a loading dock nearby to the location where the hostages are being held. Make contact with them and escort them to safety, and eliminate all terorrist threats. Credits: http://www.rabidmnky.com http://www.texturehub.net (old-school overlays) Most art assets by Valve
map I hope everyone enjoys it. There may be a few bugs but to the best of my knowledge everything is good to go. There is a secret room in the map but it isn\'t too hard to figure out ;)
mansion. The terrorists have taken over the building and are holding the hostages...well...hostage. Counter terrorists must search the building to find the 5 hostages located in and around the mansion and return them to safety. The map consists of 2 floors and a basement. The map was created by me with help and ideas from Mikeypilk. It uses various custom textures take from the \"Textures for the Real world\" pack by TopHATTwaffle (http://www.gamebanana.com/members/144386) and some textures created by myself and Mikeypilk The map includes: -18 Spawn points per team - Buyzones for both teams - 5 Hostages - Custom materials - Custom radar (Works but is limited*) - Working nav file - 3d skybox *As the map features 2 floors, the radar cannot display both floors and therefore will only display the top floor. To install, extract the .BSP files to your cstrike/maps folder.
Counter-Terrorists: Enter the Terrorist stronghold and rescue the hostages. Take out the Terrorists without jeopardizing the hostages. Terrorists: Prevent the Counter-Terrorist force from rescuing the hostages. Other Notes: There are 2 hostages in this mission and one hostage rescue zone denoted by a red smoke grenade. By: Redbodega www.redbodega.com
http://steamcommunity.com/id/houstonrules34 SO WE CAN MAKE AN AGREEMENT OF BUYING/RENTING THE MAP.
hostages within the bunker from being rescued by the CT's. This is my first map created with Hammer, so I would like some constructive criticism. Please don't post a comment that will in no way help me. Also, if you like my map come to the official testing server 184.108.40.206 and be the first to test new versions of this map and more!
hostages from the terrorist's stronghold and bring them back safely to the insertion point. If the rescue mission is not going well, there is an old cave that you bring the hostages to where they will be safe. Terrorists: You were already given a large ransom payment for the hostages but decided to ask for more money. Being that you don't like to hear "no", your group killed one of the hostages and will kill more unless the extra money is delivered! Funtime is over. Someone must pay!
added some more possibilitys to get to the other side, added some atmosphere, added light and I hope I made it better. I hope that I will get some Feedback especially from Krieger. Enjoy!
tactics. You must succeed in this mission by any means necessary. [*] [b][i]Terrorists: [/i][/b] You must be prepared for any infiltration whatsoever. Secure the building and the four employee hostages. Stop the Counter-Terrorists from rescuing the four employees you have taken hostage. You must prevent the Counter-Terrorists mission to succeed.
and typical cyberpunk elements to create this level, but at the same time wanted to keep it simple and in keeping with CS:S, also I always find myself buying the night vision goggles for no reason, and on this map they\'re quite usefull.[/i]
release. It is nicely done and based on the music building on Capital University\'s campus in Columbus Ohio.
similar to cs_italy but a bit smaller with plenty of decals and eye an eye catching design.
60 players. The author's screenshots below look to be low res but that seems to be possibly due to his/her in-game settings. The textures are default/standard resolution.
summertime and uses HDR lighting. Recommended for up to 40 players. Great job to the author!
are being held at the missle silo. Rescue them. If unable to rescue, neutralize terrorist threats. Terrorist Objectives: Prevent hostages from being rescued.
breakable to allow easy access around this large map. As to hold true to all my maps he randomly has included has lots of blood and dead bodies. The guy being hung in the principals office and the impaled guys in the gym. This is the essence of the [SaltwateR Clan]!
would be handy.
you want something new. Its fun. [quote]DESCRIPTION**: Its a great map for Css.For more informations take a look at the screenshot. [;-)}[/quote]
to take cover in. [quote]this is my latest level, a hostage rescue map. There are two hostages at the terrorist start. This is only a beta of the level, i have worked some time on this level,so enjoy. [/quote]
downstairs. Kick those counter-terrorists upstairs. You can play the map with bots. Have fun!
with ak47, its scouts in the towers. A buyzone in the middle. There are two sides each with a tower and wall in the middle which you can stand on, you can walk up on it from both sides, its also a a hole on each side and a tunnel between them. the tunnel is full of boxes.[/quote]
there are more ways to get to hostages.
layout/gameplay. (the orriginal map had nothing to do with beirut either but I had the map idea after watching a movie with Chuck Norris who had to free hostages in beirut :P )
secret research facility.
the enemy\'s base.
it. There're 9 AUG's on the CS team, 9 sg552's on the T side.
technical problems i know of are that um, there really aren\'t any..this was one of the easiest maps i\'ve troubleshooted.
so simple you thought....But the devil had other plans. The devil has captured 4 hostages on route to heaven and plans on executing them down in his lair. God has sent the CTs down to investigate and hopefully rescue those hostages as they deserve to be in Heaven. It is the CTs job to escort them back to the gates of Heaven where they will be safe in God's hands. God has helped the CTs by giving them the clouds to walk on and the devil has hid the hostages among the many paths in the firey depths of hell. But beware, don't fall from the heavens and don't burn in hell. You might take a turn for the worse.
glide down (as if you are snowboarding). The slope contains ramps and grinds to make it more fun. But also spikes and fire where you can get killed! The terrorist get a small head-start and they all get a bomb, but no weapons. The CT's do get weapons (MachineGuns). So the Counter-Terrorists have to chase the Terrorists, Until the Terrorists reach the finish (also Bombspot) where they get weapons. At the finish is also a teleportation portal wich brings you back up(if there are any afk's or just for fun). There are multiple ways of getting to the end of the map.
remake of cs_italy; it is a 100% new map made with part of cs_italy textures and style. You can play up to 40 players.
camping spots--but not invincible..[/i]
briefing:[/b] [i]-------------------[/i] We have taken some tourists as hostages and demand 2 million euro's for their release. But it looks like they sent a counter terrorist task force on us, everybody go into possitions don't let em take the hostages at all cost.[/i] [b]Counter Terrorist briefing:[/b] [i]--------------------------- Terrorists have taken hostages and are threathening to kill them. Lucky a informant told us their position, a fortified town in the montains.[/i] We can't wait for the cover of darkness because it might be to late. You have to act now! free the hostages and escort them to a save location.
bars that will make you crater.
map, with a recommended player load of 6-12 players; it makes for excellent 3 on 3 matches as well
defend the warehouse from the fierce Terrorists? It's up to you, the player to decide. This is a side-project of cs_somalia. I was working on my next CSS map, but I've also decided to convert my dm_industrial, to CSS. So, here it is. I hope you enjoy the map as much as I do. Map name: Industrial (aka de_industrial) Size: Medium Credits: slash101, The Fox, Luigi, and Anthrax Special Thanks to: Half-Life 2 Single Player and Fire War Mod Maximum players: 32 Recommended: 20
time ago in high school drafting class. It's a pentagon shaped house with a pentagon shaped pool in the center. There is an opening for the pool to be filled with natural salt or fresh water, depending on where you like to think the house is near. Across the water is a small island with docks, boats and an old bunker. This is where the terrorists begin. They want to destroy my dream home. Please stop them. Let me know what you think, where my mistakes are and what I might could do to improve this map. One thing, I do understand that my water in my map is different than my skybox...I would REALLY love to know how to fix that situation. ...and, I compiled on "fast" so I could get it to work with me on time to upload. I will be submitting a better version soon. Thanks Timech Screenshots coming soon!
This is my 1st map and it came out pretty good I guess.
the map. But I added many interesting things fromthe source engine.
(awesome hectic battles in close-quarters)