general as well as tto specific areas such as: Weapons, SP version, MP version, Vehicles and more! [b]Some changes/fixes include:[/b] General Fixes/tweaks Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun. Fixed identical swimming sounds being used on surface, underwater and swimming in different directions. Frogs will no longer block the player’s view after being picked up Fixed an issue where in unarmed mode, the character\'s arms will suddenly reappear and disappear when picking up and dropping an object. Added new effects for vehicle shattering after being frozen Player movement will now be cancelled if the player is shooting while moving in prone mode. And more! Optimizations and Stability Corrected a number of memory leaks with FSAA modes. Optimized Object Motion Blur for DX10 Very High Spec Destroying objects will now properly remove their decals from the world under DX10. Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization. And more! Weapons Added missing animations for FY71 and SMG when holding an enemy and using the melee attack. Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo. Scaled grenade launcher projectile for better visibility. Added smoke trail to grenade launcher shell for better visibility. Adjusted odd looking random rotation values for grenade launcher projectile Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC C4 will now stick to doors correctly C4 can no longer stick to the surface of water Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map. Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor As an added bonus, this patch also contains New Features: [list] [*]Added zooming support for spectator camera. [*]Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu. [*]Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games. [*]Improved red near-death HUD effect and visual feedback for player being hit. [*]Added additional audio feedback for player hitting enemies. The feedback can be disabled with \"g_useHitSoundFeedback 0\". [*]And more! [/list] Refer to the readme for the complete list!
well - When player melees during gun raise animation, their gun will not be in a permanently raised position anymore - Memory leaks and potential crashes Updates: - Improved SLI / Crossfire support and performance - Improved overall rendering performance (DX9 and DX10) - Enabled VSync functionality in D3D10 Tweaks: - Reduced grenade explosion radius in multiplayer - Clamped water tessellation to avoid cheating in MP - Reduced LAW splash damage vs. infantry in PowerStruggle mode - Slowed Rocket projectile speed down in MP slightly