Dawn of War

Download

22793 downloads

Uploaded:03-17-2010

Chaos Rising Wargear Unlock Mod

90chaos_rising_campaign_wargear_unlocked.rar | 2.81 KB

wargear I have provided a truck load of experience boosting scrolls so you can level your squads up. Some wargear may have missing UCS strings, or unknown bugs; not all the unlocked wargear appears to have been finished, meant to be unlocked, or used.

Download

1390 downloads

Uploaded:01-09-2011

Rank 60 Wargear(ranked compatible)

rank_60_wargear.zip | 26.74 MB

Chaos lord, one with his daemon sword and one without. The normal tactical,assault and devastator marines uses the \"barding of ultramar\" which is the tactical squad rank 60 model since they all share the same model at rank 0. The force commander and the sargeants also use the same model since they also work like that at rank 0. I have also included an updated version of the librarian from the bonus codes(no worries there aren\'t any legal issues here) Installation instructions and readme is included in the download. You can view all the models included in this mod here: http://dow2.info/Info:Ranks Link to relicnews thread: http://forums.relicnews.com/showthread.php?256276-DOW2-Chaos-Rising-Full-rank-60-wargear-for-rank-0.-(Fully-ranked-compatible!)

Download

3370 downloads

Uploaded:11-09-2010

Wrath of the Blood Ravens

wrathofthebloodravens25cr.7z | 94.77 MB

their \"movie marine\" power-level as described in their books. The mod features larger armies, more destructive weapons, new units like Imperial Chaplains, Vanguard and Sternguard Veterans, OrkFlash Gitz, Chaos Terminators and some rewoerked units like Alpha warriors and Carnifexes. A lot of existing units had been also changed. I also tried to make the game more like DoW1 was used to: -weapon firing arcs are set to 360 degrees -population and squad sizes are bigger -teardown times are taken out completely, and setup times are shortened -No more upkeep

Download

2532 downloads

Uploaded:03-21-2010

skill modding per inventory

inventoryskillpush.rar | 533.73 KB

difficulty level slightly less harder. Good job!

Download

5347 downloads

Uploaded:03-24-2009

DoW2 Wargear List

campaign_mod_for_dow2.zip | 11.46 KB

two handed hammer to simple space marine helmets this will allow you to start off with heavily equiped and heavily armoured marine force. This mod includes all the possible wargear unlocked so you may have to start on a new campaign for changes to take effect. For 11kbs or so it's worth downloading. - [b]IKS[/b]

Download

4356 downloads

Uploaded:05-22-2010

Wrath of the Blood Ravens

bloodravensfor222.7z | 149.83 MB

great mods: Project WARhammer v0.2 Alpha by Aliblabla Link to thread : http://forums.relicnews.com/showthread.php?t=224149 The Squad Mod 2.2 by Jaylo138 Link : http://forums.relicnews.com/showthread.php?t=216937 Brothers of the 4th 1.5.1 by Zetrial Link: http://forums.relicnews.com/showthread.php?t=217580 Permissions, Credits and so forth are in the readme. It may be big, but this one is certainly worth the download!

Download

3282 downloads

Uploaded:03-24-2010

The Emperors Map Pack

emperorsmappack.zip | 110.11 MB

play skirmishes or custom online games with others who also have the mod enabled. You can also use any other method at your disposal to play the maps contained herein.

Download

6524 downloads

Uploaded:06-10-2009

Project WARhammer

45project_warhammer_0.2_alpha.zip | 1.18 MB

Veterans, and sergeants for both the Veteran and Devastator Squads. There's more additions planned for the next few versions, but for now, the mod is in the Alpha phase so feedback is required. Here is a full run down of changes: [list][b]General[/b] [*] Corpses and destroyed Vehicles/Buildings do not dissappear [*] Destroyed Vehicles/Buildings are path-obstructing [*] Armour Upgrades contain visual improvements [*] Hitpoint/Speed/Sight/Damage/.etc changes to all affected units thus far (such individual changes will not be listed as it would bulk up the readme too much) [*]Added new viewable units to Army Painter, including upgrades [/list] [list][b]Space Marines[/b] [*] All squads now number 9 on creation and may be upgraded with a sergeant (with the exception of the Terminator Squads, which as of now lack Sergeant upgrades) [*] Tactical Marines cost 540 req, Sergeant starts with Bolter [*] Devastator Marines now start with 5 Bolters, 2 Heavy Bolters, 1 Missile Launcher and 1 Plasma Cannon. May be upgraded with a Bolter-wielding Sergeant who will provide Sprint. Total Cost is 450 req and 90 power [*] Assault Marines now start with 9 and cost 495 req and 45 pop initially. [*] Veteran Marines added. May be upgraded with a Sergeant. Special Weapons include: Power Axes, Power Fists and Power Swords (purchasing upgrade will outfit the entire squad). Starts with Chainswords and Bolt Pistols. Cost is 900 req and 180 power [*] Predator is now shifted to Tier 2 and gets an "automatic" autocannon. Cost is 1200 req and 300 power [*] Razorback costs 400 req and 50 power [*] Dreadnought shifted to Tier 3. Cost is 1500 req and 300 power. [*] Power output increased to 0.5/s from 0.1667, Generators decreased to 75 req cost [*] HQ hitpoints increased to 100000 from 1000 [*] Armour of Alacrity adds Assault Jump ability [*] Techmarine has Consecrated Bolter -> Master-Crafted Bolter, and Master-Crafted Bolter -> Master-Crafted Missile Launcher, which behaves like a Tactical Nuclear weapon, and is shifted to Tier 3. [*] Techmarine structures only cost 1 pop. [*] Terminator and Assault Terminator squads cost 1800 req and 450 power, must be built from the HQ at Tier 3, can no longer be purchased with Global Abilities [*]Popcap increased to 125 [/list] [list][b]Orks[/b] [*] All Tier 1 Mobz start with 30 Boyz [*] All Tier 1 Mobz may be upgraded with 'ardboyz Armour to improved durability (costs 60 req) [*] Tankbustas increased to 20 Boyz [*] Nobz increased to 10 Boyz [*] Deff Dreads cost 300 req and 50 power [*] Wartrukks cost 100 req [/list] [b]Known bugs[/b]: Techmarine has some bugged abilities and your campaign experience may be affected, primarily related to armour. :)

Download

2009 downloads

Uploaded:04-29-2010

Wrath of the Blood Ravens for Chaos Rising

chaos_rising_wotbr.zip | 81.13 MB

this legal lawyer talk. So if Relic Entertainment is offended about some of the units I put in, than please contact me here , in this forum. I do NOT check my email, so please write any complaint here. I will try NOT to make anything exploit-like, so it should be safe. This mod now officially needs Chaos Rising. You must have Chaos Rising in order to play this mod, and every release. (Unless I specifically release a non- Chaos Rising version, with CR stuff cut out, but than I will notify it.) Copyright and other wierd lawyer stuff here : This mod might have a few new stuff, but will NOT unlock the Chaos Race or Chaos Campaign, unless you have Chaos Rising installed. This also works backwards. If you do not have vanilla game, than you will NOT be able to play with any other race beside Chaos, and you will not be able to play the Bughunting vanilla campaign. The Last Stand heroes will not be unlocked. So this mod is not a cheat. I am only resposible for the mod I upload here in this thread that I made. I will try to do everything legally, but if by some mistake or misunderstanding I do something I should not , please notify me here, and I will take down the download, cut the trouble making content, and upload the editied version. I am taking only responsability for what I do with this mod, and I also only volunteer to correct my mistakes. I am not responsible if someone edits my mod, and uploads it with some explicit content. (Of course I will never give permission to do such a thing.) Any permissions I give only refer to legally correct modification and distribution of my mod. My permission does not authorise anyone to upload anything not legal. Warhammer 40k is copyrighted to Games Workshop, so this mod must be distributed for FREE. No one can be charged money for downloading this mod, or using it. (Unless of course Games Workshop buys it and decides to sell it, but that is extremely impropable.) I hope I covered every confusing lawthing. Please tell me if I missed something out. Legal rant ends here. 1.9 version. THIS VERSION REQUIRES YOU TO HAVE CHAOS RISING. You must have bought Chaos Rising to play this mod! Chaos Rising patch 2.2 is required. Now it should work with CR campaign. Installation: 1. Make a back-up copy of DoW2.module 2. Copy the files from the mod archive into the Dawn of War 2 main folder. 3. add the " -dev" extension to your DoW2 shortcut and play. It should look like this : "C Program FilesSteamSteam.exe" -applaunch 20570 -dev 4. Optionally, you might use the pre-made shortcut included- If you have installed Steam to the standard folder. If you installed Steam elsewhere, please adjust the file, or make your own as in step 3. Credits: Thanks to Jaylo, Zetrial, Aliblabla and Darrius for their help and permission to use their mods and Chaplain Crozius. Thanks to Horusheretic for help. Special thanks to Predátor, Leves and BloodRaven121 for testing. You should start a new game! 1.9 changelog: Several ability, wargear, spawn and scar errors fixed. Including Angel forge, I hope! Elite eldar enemies were made more powerful, such as warp spiders, howling banshees, warlocks and ranger who will now come in fewer numbers. Librarian is now stronger. Dreadnought has more health, but lower damage.

Download

6192 downloads

Uploaded:03-17-2010

dawn of war 2 chaos rising promo trainer

dow2chaospromoch.zip | 536.63 KB

Experience

Download

1001 downloads

Uploaded:12-01-2009

Wrath of the Blood Ravens 1.2

wrath_of_the_blood_ravens_12.rar | 28.02 MB

the three mods you know what there all about so there is no need to review them. However there is a twist with this mod DeusImperator changes things up and to be fair it's a hit and miss change. We'll start out with the very thing which either make you go wow that a lot of orks or I've been killing Orks for 5mins WTF moment. 30 orks per Squad so I think there is like 6 Squads or more, in this case more isn't better this will lag your computer my rig was having slight issues with it. The other issue is when I was facing Skykilla his health reg was threw the roof I was like 20mins just killing him. Also the wargear level is not really worth it my Pre-order content is upped to Level 18 which isn't good I wouldn't want 4.5 dmg for my bolt pistol by that level I'll have better wargear. However that being said the range for the weapons has been upped big time. The Heavy Bolter looks like its range was upped 2000 Items drop like crazy. Loot drops every time just about. Everyone can use heavy weapons save for Cyrus. They can use commander gear Example Halo. I'm afraid to say I can just bearly recommend this for D/l but then again if your up for mass slaughter for your corpse emperor then have at it.

Download

802 downloads

Uploaded:04-07-2011

Pre-heresy & reworked badges

preheresy_and_reworked_badges.zip | 657.94 KB

pre-heresy badges - 2 Emperor\'s Children pre-heresy badges - 1 Iron Warriors pre-heresy badge - 1 Luna Wolves badge - 1 Night Lords pre-heresy badge - 2 Sons of Horus badges - 2 Thousand Sons pre-heresy badges - 1 Word Bearers pre-heresy badge - 2 World Eaters pre-heresy badges - 2 Black Templars badges - 3 Blood Angels badges - 1 Blood Ravens badge - 3 Dark Angels badges - 1 Grey Knights badge - 1 Imperial Fist badge - 5 Iron Hands badges - 1 Legion of the Damned badge - 1 Raven Guard badge - 2 Salamanders badges - 1 Space Wolves badge - 3 Ultramarines badges - 1 White Scars badge As I am just the one who converted the badges, anyone can use this files to do whatever he wants.

Download

1992 downloads

Uploaded:10-30-2010

Wrath of the Blood Ravens

wrathofthebloodravens24.7z | 94.37 MB

campaign and multiplayer. I made a background-based compiler mod, using the following great mods by : Project WARhammer v0.2 Alpha by Aliblabla. This mod is also required to play my addon mod. Link to thread : http://forums.relicnews.com/showthread.php?t=224149 The Squad Mod 2.2 by Jaylo138 Link : http://forums.relicnews.com/showthread.php?t=216937 Brothers of the 4th 1.5.1 by Zetrial Link: http://forums.relicnews.com/showthread.php?t=217580 My aim was to get all these great mods into one, so that I could play them all. Fury of the Blood Ravens aims to provide a \"closer to background\" mod that is fluff-accurate to movie marines. Visit this thread for updates (It can also be used to verify that I have permission to upload this mod) . http://forums.relicnews.com/showthread.php?p=3682019#post3682019 I am not sure about all this legal lawyer talk. So if Relic Entertainment is offended about some of the units I put in, than please contact me here , in this forum. I do NOT check my email, so please write any complaint here. I will try NOT to make anything exploit-like, so it should be safe. This mod now officially needs Chaos Rising. You must have Chaos Rising in order to play this mod, and every release. (Unless I specifically release a non- Chaos Rising version, with CR stuff cut out, but than I will notify it.) Copyright and other wierd lawyer stuff here : This mod might have a few new stuff, but will NOT unlock the Chaos Race or Chaos Campaign, unless you have Chaos Rising installed. This also works backwards. If you do not have vanilla game, than you will NOT be able to play with any other race beside Chaos, and you will not be able to play the Bughunting vanilla campaign. The Last Stand heroes will not be unlocked. So this mod is not a cheat. I am only resposible for the mod I upload here in this thread that I made. I will try to do everything legally, but if by some mistake or misunderstanding I do something I should not , please notify me here, and I will take down the download, cut the trouble making content, and upload the editied version. I am taking only responsability for what I do with this mod, and I also only volunteer to correct my mistakes. I am not responsible if someone edits my mod, and uploads it with some explicit content. (Of course I will never give permission to do such a thing.) Any permissions I give only refer to legally correct modification and distribution of my mod. My permission does not authorise anyone to upload anything not legal. Warhammer 40k is copyrighted to Games Workshop, so this mod must be distributed for FREE. No one can be charged money for downloading this mod, or using it. (Unless of course Games Workshop buys it and decides to sell it, but that is extremely impropable.) I hope I covered every confusing lawthing. Please tell me if I missed something out. I am not responsible for any damage caused by this mod. Games Workshop, Relic Entertainment or THQ corporation in no way endorsed this mod. They can not be held responsible for this mods\'s content. Legal rant ends here. The Wrath of the Blood Ravens 2.4 for 2.4 Chaos Rising. You can open it with 7-zip, a better version of the windows zip. I use it because it compressess twice better. http://www.7-zip.org/ Installation: 1. Make a back-up copy of DoW2.module You can do this by making a zip file of the DoW2.module file. 2. Copy the archive from the folder into the Dawn of War 2 main folder and simply extract the archive into your dow2 main folder. 3. Play the game! Help with errors: If the mod is not running, check these: 0. Is your module the correct one? 1. Did you extract the archive correctly into the DoW2 main folder? 2. Make sure everything is in the right folder where it should be. How to play with the normal game again? 1: make a back up zip file of the moded module file. 2: restore the original DoW2.module from the back up. How to make the mod run again: 1: make a back up of the original module file again. 2: Extract the moded module file from the back up into the DoW2 main folder Hints, tips and errors. -For some reason the CR corrupt campaign Traitor mission does not appear for me. -Disequip all wargear from Tarkus before doing the first angel gate mission. Do not use terminator armour on this mission. -Do not use terminator armour on the second Angel Gate mission. -There is a bug with the first CR mission when you reach Tarkus. It only happens around 50% of the time, and with a re-try you can finish it. -You can also solve this bug by sending Cyrus and Avitus back to the start point, out of weapon range from the traitor guardsmen attackign Tarkus. After that, attack with only the Commander. That should be fine. -If you got errors, check for the following: If you got error: -Check if the mod is installed correctly. -Start a new campaign! -Check if you do not have other mods equipped. -Make sure \"-dev\" is NOT enabled. This mod should be run like normal DoW2. -Check if your game is up to date! -Check for damaged files! If it is still not working, simply lower your settings! Using too good settings can cause the game to crash! Unit usage and roles: Here is a short summary on what some units do: -Space Marines : -Strenght: good health, ranged and melee damage, fast units. -Weakness: Expensive and few units. Vulnerable to harassment and swarming, can\'t hold larger territories. -Traits : Gets stronger at later tiers, suffers from harassment. Force Commander: Melee commander, vulnerable to ranged fire. Deadly at close combat. Must be overpowered by swarms. Apothecary: Support commander, who is best used to support other marine units. Less good at combat, try to get him alone. Must be overpowered by swarms. Techmarine: Support commander, vulnerable to melee attacks. Deadly at range. Must be overpowered by swarms. Terminator Commander: Very powerful unit, good at both ranged and melee combat. Must be overpowered by swarms. Scouts: These are fragile ranged units, dealing medium damage. Best used for flanking and stealth actions. Good at flanking heavy weapons. Tactical Marines: Flexible and tough ranged squad, can get special or heavy weaponry to improve its provess against specific enemies. Grenades are useful for swarms. Weakness against melee and heavy weapons. Assault Marines: Heavy melee units with good health, Assault Marines are good for melee assault, or knocking down heavy weapons. Powerfists make them good against vehicles. Weak against heavy weapons. Devastators: Extreme ranged firepower, but has fewer members and less durability than the others. Weak against melee and/or jump troops. Chaplain: Melee hero, good at close combat and supporting allies or demoralising enemies. Must be overpowered by swarms. Vanguard Veterans: Elite melee jump squad, similar to assault marines, but stronger. Power swords deal heavy infantry damage fast, Power axes knock back, power fists crush vehicles. Sternguard Veterans: Elite ranged squad, can have heavy weaponry. Same as tacticals, just stronger. Good at longer ranges. Deathwatch Kill team: Elite ranged squad, can have special weaponry. Same as tacticals, just stronger. Good at medium ranges. Razorback: Reinforcement APC. Good against infantry. Vulnerable to anti vehicle attacks, especially melee ones. Predator: Heavy tank, good against everything. Vulnerable to anti vehicle attacks, especially melee ones. Can be upgraded for tank hunting. Librarian: Ranged support hero, good at smiting enemies with abilities. Must be overpowered by swarms. (Venerable) Dreadnought: Very powerful walker, with different weapon options. Vulnerable to anti vehicle attacks, especially ranged ones.Good against any unit type, with specialisation upgrades. Must be overpowered by swarms. Terminators: Very powerful units. Good at melee and ranged attacks. Must be overpowered by swarms. Assault Terminators: Very powerful melee units. Must be overpowered by swarms, preferbly by ranged fire. Only melee unit. -Chaos Space Marines : -Strenght: good health, ranged and melee damage, fast units. -Weakness: Expensive and few units. Vulnerable to harassment and swarming, can\'t hold larger territories. -Traits : Gets stronger at later tiers, suffers from harassment. Chaos Lord: Very powerful melee hero. Must be overpowered by swarms. Chaos Sorcerer: Ability hero, good at support and ranged spellcraft. Must be overpowered by swarms. Plague Champion: Good at ranged or melee combat. Must be overpowered by swarms. Cultists : Cannon fodder, use for capturing enemy shirnes or worshipping. Useful, but as support rather than front line units. Havocs: Extreme ranged firepower, but has fewer members and less durability than the others. Weak against melee and/or jump troops. Chaos Tacticals: Very flexible and powerful units, can be geared towards ranged heavy or special weaponry, or melee combat. Lacks grenades, but have better damage. Weakness against melee and heavy weapons. Khorne Berzerkers: Very fast and powerful melee units. Weakness against heavy weapons. Bloodcrusher: Powerful melee unit, weak to anti tank fire. It is best to swarm it if you do not have Anti tank units. Weakness against heavy weapons. Only melee unit. Bloodletters: Very fast and strong melee units. Deal more damage than berzerkers, but have lower health. Weakness against heavy weapons. Only melee unit. Plague Marines : Very resilient ranged units. Can be upgraded with special weapons. Weak against melee enemies. Best used to absorb damage from cover. Chaos Predator: Heavy tank, good against everything. Vulnerable to anti vehicle attacks, especially melee ones. Chaos Dreadnought: Very powerful walker, with different weapon options. Vulnerable to anti vehicle attacks, especially ranged ones. Good against any unit type, with specialisation upgrades. Must be overpowered by swarms. Chaos Terminators: Very powerful units. Good at melee and ranged attacks. Must be overpowered by swarms. The Lightning claw upgrade makes them similar to Assault Terminators. Greater Unclean One: Very powerful walker-hero unit. Must be overpowered by swarms. Eldar : -Strenght: good damage, very fast and non-expensive units. -Weakness: fragile units. Vulnerable to heavy firepower. -Traits : Specialists, fast but fragile. Warlock: Powerful melee hero with damaging abilities. Must be overpowered by swarms. Farseer: Powerfil melee hero with support abilities. Must be overpowered by swarms. Warp Spider Exarch: Fast ranged commander. Must be overpowered by swarms. Guardians: Fragile units, good for swarming and attacking at range. Grenadier upgrade is very useful. Vulnerable to enemy attacks. Warp Spiders: Good against light infantry, and can teleport. Vulnerable to melee. Howling Banshees: very fast and dangerous melee unit, but suffers from low health. Vulnerable to heavy weaponry. Suriken Platforms: Fragile but deals very high damage to infantry. Vulnerable to melee and heavy weaponry. Brightlance platforms: Fragile but deals heavy anti vehicle damage. Vulnerable to melee and heavy weaponry. D-Cannon : Fragile platform that deals good area of effect damage agaist anything. Vulnerable to melee and heavy weaponry. Seer Council : Elite unit strong at both melee and ranged combat. Must be swarmed. Wraithguard: Slow but tough unit with good are of effect damage. Vulnerable to anti-vehicle attacks and melee attacks. Wraithlord: Powerful walker, vulnerable to ranged anti-vehicle attacks. Good against any unit type, with specialisation upgrades. Falcon: Fast tank good against any unit type. It can reinforce units, vulnerable to anti vehicle attacks, especially in melee. Fire Prism: This tank can fire either anti-tank or anti-infantry laser beams, vulnerable to anti vehicle attacks, especially in melee. Avatar: Very powerful walker-hero unit. Must be overpowered by swarms. Orks: -Strenght: Hordes of cheap units. Single high damage attacks only kill one ork. -Weakness: Individual orks die fast. Vulnerable to area of effect attacks. -Traits : Good all around damage and health, but must use swarms. Warboss: Very powerful melee hero. Must be overpowered by swarms. Kommando Nob: Stealth commander who can deal good damage. Has powerful offensive abilities. Must be overpowered by swarms. Mekboy: Ranged commander with very heavy set-up weapons and support abilities. Must be overpowered by swarms. Slugga boys: medium melee unit, good at swarming anything, especially ranged units. Vulnerable to ranged weapons and heavy weapons. Burna boys: Medium ranged unit, good against massed light infantry at close range. Vulnerable to ranged and heavy weapons. Shoota Boys: Medium ranged unit, good against infantry. Heavy shootas good against heavy infantry. Vulnerable to melee and heavy weapons. Stikkbombas: Medium bomber unit, good against infantry with grenades. Fragile in actual combat. Stormboys: Medium jump melee unit, good against ranged and heavy weapons. Should be jumped to avoid heavy casaulities. Wartrukk: Fragile and fast vehicle, reinforces orks. Good against infantry. Vulnerable to anti-vehicle attacks and melee attacks. Deff Dread: Powerful walker, vulnerable to ranged anti-vehicle attacks. Good against any unit type, with specialisation upgrades. Lootas: Heavy weaponr unit, fragile but deals high damage. Vulnerable to melee. Kommandos: Stealth medium ranged unit, with high damage. Stronger than shoota boys, with useful abilities. Looted Tank: Tough ranged unit, good against all kinds of targets. Vulnerable to anti-vehicle attacks and melee attacks. Nobs: Powerful melee unit, can deal with most threats. Vulnerable to ranged anti-infanty fire. Hammers good against tanks. Must be overpowered by swarms. Flash Gits: Powerful ranged unit, knocks back and slaughters infantry. Vulnerable to melee units and vehicles. Must be overpowered by swarms. Tyranids: -Strenght: Hordes of cheap units. Single high damage attacks only kill one bug. -Weakness: Individual bugs die fast. Vulnerable to area of effect attacks. -Traits : Specialist units very good at their jobs, but must use swarms. Hive Tyrant: Very powerful melee hero. Tough, but slow. Must be overpowered by swarms. Ravener Alpha: Ranged hero, mobile but weak in melee. Must be overpowered by swarms. Lictor Alpha: Melee stealth hero good at killing single tough targets. Must be overpowered by swarms. Hormagaunts: Melee unit. Weak, but very cheap. Good for distraction or swarming. Termagaunts: Ranged unit. Weak, but very cheap. Good for distraction or swarming. Rippers: Melee swarm, good for distraction. Warriors: Tough unit, with good damage. Upgrades make them deadly anti-infantry, anti-vehicle or melee units. Good at taking damage un-upgraded. Vulnerable to heavy weapons. Raveners: Good damage jump unit. Useful for taking out enemy heavy weapons. Has average combat abilities. Genestealers: Fragile but very fast close combat units, with very heavy damage. Vulnerable to ranged and heavy weapon attacks. Lictor: Stealth Unit, good against single powerful enemies. Vulnerable to swarms. Zoantrhope: Ranged artillery, deals heavy damage, but it is slow and fragile. Vulnerable to swarms and melee. Spore Mines: Explosive suicide units. Good if they get close. Vulnerable to ranged fire. Tyrant Guard: Very tough melee walker, good at soaking up enemy fire. Vulnerable to enemy vehicles and anti-tank weaponry. Carnifex: Tough walker unit, especially with upgrades. Vulnerable to anti-tank weaponry. Best attacked by ranged anti-tank weapons. Warrior Alpha: A more powerful Warrior variant. Good against any unit type, with specialisation upgrades. Must be overpowered by swarms. Carnifex Alpha: Powerful walker, with useful upgrades. Good against any unit type, with specialisation upgrades. Must be overpowered by swarms. CHANGELOGS: RELEASE 2.4 : Patch fix. New chaplain model by Shuma added, and Veteran marines looks\' had been improved. CHANGELOGS: RELEASE 2.3 : Patch fix. CHANGELOGS: RELEASE 2.2 : Predator weapons redesigned to be more like autocannons and less like battlecannons. Minor fixes. CHANGELOGS: RELEASE 2.1 : Crash fix. Small bug fixes. Predator fix for SP. Spelling errors fixed. Alternate mod added. The Alternate mod is made for obsolete computers. The alternate campaign has less enemies (25% of normal mod). The alternate multiplayer has smaller squads (around 33% of normal mod, close to DoW2 original). Hints, tips and errors. -For some reason the CR corrupt campaign Traitor mission does not appear for me. -Disequip all wargear from Tarkus before doing the first angel gate mission. Do not use terminator armour on this mission. -Do not use terminator armour on the second Angel Gate mission. -There is a bug with the first CR mission when you reach Tarkus. It only happens around 50% of the time, and with a re-try you can finish it. You can also solve this bug by sending Cyrus and Avitus back to the start point, out of weapon range from the traitor guardsmen attackign Tarkus. After that, attack with only the Commander. That should be fine. If you got error: -Check if the mod is installed correctly. -Start a new campaign! -Check if you do not have other mods equipped. -Make sure \"-dev\" is NOT enabled. This mod should be run like normal DoW2. -Check if your game is up to date! -Check for damaged files! RELEASE 2.0 : SP: A lot of wargear is added (around 30 new items). The list is very long, and I should better let you find all of them out yourself :) . Some pure, and a lot of corrupted wargear is added. If you have DoW2, be sure to carry over the Armour of the Demonslayer and the Arcanatum Energis to Chaos Rising, as these items will spawn a new and more powerful Chaos Rising version if donated. Bug fixes. Chaos Marines and enemy tanks are more powerful. Chaos Marines drop more loot. Tank drop pod is added. MP: Chaos Terminators are added. Bolters for normal Tacticals and Chaos Marines are a little more deadly. Chaos Missile Launchers can launch a devastating frag missile. Resource gain rate is slightly increased. CREDITS: Aliblabla, Jaylo138, Zetrial for making their super mods and support. Netrogor and Rodzaju for their inspiring modding. Predi and Leves for the faithul testing and ideas that they provided. Predi (Malcador) again for the help with the item descriptions! Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom. Buguba, Horusheretic, Mirageknight, Miguel and Gorb for advices. Darrius86 for his Chaplain. Shuma for the wonderful Chaos Terminators, Chaplain and Space Marine Helmets. Nerevarine for his help with the corrupted Chaos Marines. Kolaris for the Sternguard Ammunition mod. All the helpful players who supported the mod and/or gave feedback. RELEASE 1.9 : Several ability, wargear, spawn and scar errors fixed. Elite eldar enemies were made more powerful, such as warp spiders, howling banshees, warlocks and ranger who will now come in fewer numbers. Librarian is now stronger. Dreadnought has more health, but lower damage. RELEASE 1.8 : Chaos Rising campaign is playable. New wargear is added for SP. RELEASE 1.7 : Chaos Race added. New race and units, old units and files are updated. Chaos Khorne Berzerker squad added. New Librarian hero added. RELEASE 1.6 : SP : Angel Gate bug is most likely fixed. Still never use Terminator armour in Angel Gate. Bolter and Plasma weaponry now has fluff-like magazine sizes. Power Weapons are better against vehicles. Space Marines are now heavy infantry. Minor bug fixes. MP: Wrecks fixed. Bolter and Plasma weapons have fluff wise magazine sizes. Space Marines are now heavy infantry. Minor bug fixes. NEW Space Marine Squad : Deathwatch Kill team, featuring 5 members with hellfire bolters, dealing additional damage over time and slowing enemies. Can be equipped with Flamers or Plasma guns. Can get melta bombs. Has the Frag, Krak, Blind and Plasma grenades. New Space Marine hero : Chaplain (with new skin, thanks to Jaylo) Weapons : Holy power axe and storm bolter. Energy-stealing axe like the Apothecary\'s and a storm bolter wielded like a pistol. Very good at decimating infantry. Holy Power fist and plasma pistol. Grants the Flesh over Steel ability, and gives the Chaplain a very good damage versus tanks and heavy infantry. Holy Power sword and Strom shield. Gives the Defend ability, and makes the Chaplain effective against swarms of lesser enemies. Armour: Sacred Robes of Faith Outfitted with loud hailers, this armour allows the Chaplain to bellow his prayers with increased volume. Grants the Chaplain the ability to increase the damage of a nearby allied squad. Holy Mantle of Retribution Engraved with the Prayer of Hate, this armour deals damage to any enemy who strikes the Chaplain in close combat. Blessed Armour of Righteous Wrath Scenes of bloody slaugher adorn this midnight black armour, making the Chaplain a truly terryfing figure to behold. Grants the Chaplain the ability to supress nearby enemies. Acessories: Death Mask The Chaplain\'s skull helmet is shaped in the image of the Holy Emperor , inspiring nearby Astartes to fight with even greater valour. Vortex Grenades Grants the ability to throw extremely power grenades which cause massive damage in the target area. Similar to D-Cannon singularity. Iron Halo Grants the ability to absord enemy damage by draining energy, same as the FC\'s halo. Scouts, most ork and eldar infantry are randomised in their looks. Army painter now has almost every unit for every race. RELEASE 1.5 : SP: Space Marines ranged weapons damage reduced by 20%. Some found wargear level requirements fixed. Fixes: Sword of Purity, Blighted Armor awargear level and level requirements fixed. Finally every entry that says \"Vulcan\" for the Salamander\'s home planet has been fixed to say \"Nocturne\" or refer to the Primarch Vulcan. Someone at Relic watched too much Star Trek :) . Weapons now do more gibbing damage. Bolters, power axes/swords, chainswords, Dreadnought fists and plasma pistols : 30% chance to explode enemies. plasma cannon, plasma gun and missile attacks : 100% and 90% chance. Assault cannons, Power fists and Thunder hammers (all of them) has a 40% chance. Davian Thule health, melee combat damage , melee combat special attack chance increased. Melee sync kill chance reduced to 10 from 25. All Eldar infantry damage and health increased. Space marine missile weapon damage slightly increased. Carnifex damage and health reduced (now it is on the same level as a Wraithlord). MP: Devastators re-construction: Now starts with 2 heavy bolter marines, who can upgrade their gear to Missile Launchers or Plasma cannons. The squad can add either two plasma cannons, or two missile launchers or 2 heavy bolters. The sergeant equips the weapons used by the two original squadmates . I hope this Devastator squad is more \"customizable\" , while retaining the fluffly awesomeness of Long Fangs or Avitus-style BR Devastator squads (every sm has a heavy weapon). Heavy bolters are good against infantry whenever they are bunched toughether or drawn out. Krak missiles are good against vehicles, Frag missiles against blobs of infantry. Both missiles knock back the target. Plasma cannons are awesome in every way, but they are inaccurate against moving targets (and I can\'t fix it yet). New Units: Ork : Burna boyz, tier 1, 15 members. These burna boys are good at both melee and ranged damage, but they are not exactly durable. Tyranid: Carnifex Alpha : This is a more powerful carnifex, in tier 3 you get two of them. They have the Seismic Roar, Psychic Scream, and a fast-recharge charge and Bioplasma abilities. They can have all normal Carnifex upgrades, but do more damage with them. Warrior Alpha : You can have three of this elite shock squad. 6 members, each tougher and better than normal warriors, with the same upgrades,but they do more damage with them . They have the Flesh Hooks, Toxic burst and Toxic cloud abilities, all to be better melee combatants (although their ranged weapons are better too). Larger squads have been reduced to smaller ones. This does NOT effects overall army size, but reduces pathing issues. Extra gibbing added. Wargear effectiveness for Eldar, Tyranid heroes and Mekboy and Kommando are increased to be balanced with the gear of SM heroes and Warboss. Space Marines: FC jump pack is fixed. Stern and Vanguard graphical update. SM squads are more expensive. (+10% to +30% cost ) SM Tacticals upgraded with missile launchers can now change krak/frag grenades like a Fire Prism changes its firing mode. Krak missile damage reduced. Plasma cannon charge-up time removed. Overcharge ability added. Reload time increased due to extreme firepower. All sergeants have helmets added, and more ornate armour. Venerable Dreadnought can have an Assault cannon upgrade, which is stronger than regular one. SM weapons have more devastating FX, I\'m not sure if I\'ll keep it tough. Sm have 5 per sec health regeneration. Terminators got 8 per sec. SM Tactical and Assaults squads will now have 3-3-3 custom looking marines. Their statistics are unchanged. SM missiles are more accurate, power weapons do slightly less damage against heavy infantry. Assault Marines can now have 2 power fists. SM Teleporter wargear replaced with Master Crafted Helmet. Adds 500 health and increases detection radius by 50 (so the detection radius will be the same as normal Line of sight). Force Commander Terminator Hero new wargear: Accessories: Cyclone launchers: Gives the ability to launch missiles. Void Shields : Adds the shield that drains energy instead of health. Armour: Crux Terminatus : Boosts nearby SM like Sacred standard. Enhanced Actuators: Gives the TFC the Sprint ability. Weapons: Thunder hammer and storm shield : Powerful melee weaponry. Plasma cannon projectile changed back to normal. Eldar plasma grenade explosion animation added to plasma cannon hits. Tyranids: Tyranids got general weapon damage boost. More HP for tyranid warriors and raveners, lictors. Carnifex moved to tier 2. Tyranid gaunts move in small swars, have adrenal glands /Toxin sacks upgrades, and are extremely fast. Gaunts have increased health regeneration, 3 per sec. Other tyranids have very fast health regeneration,from 8 per second to 25 per second. Termagaunts\'s devourers now slow down enemies on hit. Eldar: Eldar units are faster and deal more damage. Fire Prism has the same shield as the Falcon. Bright Lance, Fire Prism, D-cannon, Pulse and Scatter laser range increased. Orks: Mek hero starts with big shoota, and can get rokkit launcha. Small orks have medium health regeneration 4per sec), Nobs and Flash Gitz have 8 per sec. Kommando health increased by 20%. Ork squad sizes reduced by 25% RELEASE 1.4 : Martellus and Gordian added to Razorback drop pod. Pod renamed to Command pod. Gordian is a melee healer with power axe and plasma pistol , who can cast area heal, toxic grenades, iron halo and Combat stimulants which increase the damage of targeted SM squad. Martellus is a ranged grenadier who uses a plasma gun and can repair tanks. He has iron halo, and can throw Vortex, Plasma and EMP grenades at the enemy. Predator pod is renamed Tank Pod and it now spawns one Predator and one Razorback. Minor bugs and miss-typing fixed. Enemy boss damage increased. Tyranid Warrior and Ravener health reduced. The Force Commander no longer has Toxin grenades, but now he uses his special melee attack more. FC and Davian Thule are now more powerful. RELEASE 1.3 : Flamers provided at early missions, from Level 2. Minor miss-types fixed. SM squads have more powerful weaponry in standard mod. Alternate version released for machines with poor performance. Release 1.2 : Mod moved to SGA version. Minor bugs and miss-types fixed. Release 1.1 : MAJOR BUGS FIXED! Levelup done. Max level 20 XP is now 40000 (doubled). Supply Drop rates: reduced to 25% of previous. Tougher Marines: Assault will receive bonus: Tier: 1 +10% ranged damage, and +20% melee. +40 health 2 +10% ranged damage, and +30% melee. +50 health 3 +15% ranged damage, and +40% melee. +60 health 4 +20% ranged damage, and +50% melee. +70 health Devastators: 1 +20% ranged damage, and +10% melee. +40 health 2 +30% ranged damage, and +10% melee. +50 health 3 +40% ranged damage, and +15% melee. +60 health 4 +50% ranged damage, and +20% melee. +70 health Scouts : 1 +20% ranged damage, and +10% melee. +20 health 2 +30% ranged damage, and +10% melee. +30 health 3 +40% ranged damage, and +15% melee. +40 health 4 +50% ranged damage, and +20% melee. +50 health Tacticals: 1 +15% ranged damage, and +15% melee. +40 health 2 +20% ranged damage, and +20% melee. +50 health 3 +30% ranged damage, and +30% melee. +60 health 4 +40% ranged damage, and +40% melee. +70 health Veterans +50% ranged damage, and +50% melee. +100 health All Terminators get +25% ranged and melee damage, and +100 health. The previous modifier was: +30 health to all, except Veteran Tacs who got 60. Scouts who got 20. Terminators got 100. These do NOT affect the Sergeants. Thunder hammers (both Daemon and Terminator types) got a massive damage bonus. Now it will worth losing assault jump with the ASM. Thaddeus can now wield Thunder Hammers after getting the \"power weapon aptitude\" trait. I gave all bosses a passive ability that triples their health and damage. I hope this makes boss fights challenging again. UCS problem solved, there should be no more \"NO RANGE 1145200\" lines. Terminator armour Aegis of Hurios drops at level 10, and Crusade Eternal at level 15. MP : Carnifex starting health increased from 4000 to 6000. Carnifex normal : Basic damage increased : 500 --> 700. Sweeping AOE damage : 150 --> 450 Thornback Carnifex : Basic damage increased: 700 -->1000. Sweeping AOE damage : 400 -->700. RELEASE 1.0 : Single Player Campaign: Credits: SM squads by Zetrial, he made every one of them look unique. New items, textures and enemies by Jaylo138. My changes: More enemies ( much, much more in every mission), tougher marines. Old items are more powerful, as are the new ones. The Space Marines Tarkus, Thaddeus and Avitus can now wear Iron Halos and Banners as accessories. All Terminators now have helmets. The commander has a Mark7 veteran helmet for standard and is bareheaded with teleporter. He also overcame his muteness, and now speaks. He is alone without a squad. Tarkus can now wield heavy weaponry. Arc of fire removed from heavy bolters and plasma cannons. Setup time reduced, teardown time deleted. White items no longer drop, but named ones have a higher chance of dropping. Maximum Armour have been increased to 300. SM armours now give more defense rating. All Space Marine squads follow Zetrials originals, they are just tougher to deal with the endless waves of xenos. Weaponry is more powerful, especially some level 20 epic weaponry. Storm shields can now be equipped by FC and Thaddeus. There are only currently 4, but I\'ll make more if the people like them. Ironshield, level 5: 20 armour, 5 melee skill and +20% melee damage. Dauntless, level 10: 30 armour, 10 melee skill and +30% melee damage. Bulwark of righteusness, level 15: 40 armour, 15 melee skill and +40% melee damage. Indomitable shield of Faith, level 20: 50 armour, 20 melee skill and +50% melee damage. An epic level 20 : bolt pistol: Damnation of Heretics, it deals area of effect damage. It uses the Pistol of Baal model. Power sword: Arcanatum Energis, a vortex blade which deals extremely high damage. It has a quite acceptable new model, made of the epic and rare powerswords. There is extremely low clipping. Power armour: Holy mantle of the Daemonslayer is added. It is the awesome retexture of the \"Company Champions armour\" by Jaylo. Terminator armours are now stronger, and drop earlier. The Aegis of Hurios is a melee armour, the Eternal Crusader ranged, and the Armour of Azariah provides a smaller bonus in both combat types.. Purity seals now grant their bonuses to the whole squad. Accessories like Mines are now usable by all squads. Jaylo\'s squad abilites have been slightly changed. Avitus can now drop turrets and order artillery strikes, while Thaddeus can use the Rosarius. Tarkus can throw EMP grendes. The FC can throw Toxic Grenades. New grenades: Frag: These have a doubled area of effect. Krak: High damage armour piercing with small aera of effect. Plasma: High damage anti-elite grenade with medium area of effect. Vortex: This grenade is extremely powerful, capable of wiping out massed enemy formations. Weapons now have a longer range, like the Project Warhammer weapons.

Download

251 downloads

Uploaded:06-22-2010

RBFConvSuite

rbfconvsuite_1.2.zip | 361.44 KB

other than editing RBF files.

Download

121 downloads

Uploaded:10-04-2011

Dawn of War Skins pack updated

schemes.zip | 5.34 KB

Boyz (Orks) Death Marines (Chaos) and many more!

Download

85 downloads

Uploaded:08-29-2011

Dawn of War Skins pack

dawn_of_war_skins.zip | 4.32 KB

Download

199 downloads

Uploaded:06-02-2011

Dawn of War 2 Retribution - Reincarnate version 1.0.0

dow2rreincarnate_version_1.0.0.rar | 32.29 MB

some online games. Here is a pref description about the mod, more on the homepage!! About The Mod This like the title says is a mod for Dawn of war 2 Retribution, the mods aim is to capture more of the fluff feeling of Warhammer 40K whilst still maintaining a fun and balanced game. Unlike with the previous version of the mod, this new version keeps Relic\'s balance in place, with only minor modifications to each unit. Some units however have changed a lot but all in the style of Relic\'s vanilla gameplay style. So if you love Dawn of War 2 but felt like it could been just that much more \"fluffy\" this is the mod for you. Gameplay As said before the gameplay is very much like vanilla with only a few additions to give it that little something more, a few new units have made it in and a couple of new \"Secondary heroes\" which act as another commander for your race. There has been lots of attribute tweaking to create as balanced game as it can be, changes which you will most likely have to learn over time.

Download

514 downloads

Uploaded:01-28-2011

DoW2CR- Reincarnate

dawn_of_war_2_chaos_rising_reincarnate_4.1.rar | 61.88 MB

Concept Stranger - Modeller, animator You can get the new version here : http://www.filefront.com/17827089/Da...arnate 4.1.rar This is the steam group: http://steamcommunity.com/groups/DOW2-Reincarnate? Use this group to arrange game etc Version 4.1 gives you the most balanced and polished Reincarnate yet Changes from version 4.0 - Fixed problem with file size, now like 64MB -Hard AI now harder -apothecary commander has no unique units (don’t pick him, he will soon be replaced) -chaplain now generic unit -Apothecary now generic unit -Assault cannon damage increased -Tactical cost decreased -Assault marine cost decreased -devastators pop increased -tyrant guard health increased -tyrant damage increased -cost of warrior increased -cost of venom warrior increased -cost of carnifex increased -cost of alpha increased -alpha melee damage increased -alpha ranged damage decreased -tyrant guard health increased -tyrant guard daamage increased -relic units now also cost waaaaagh -rubric energy increased --havoc pop increased -chaos tactical cost decreased -khorne bezerker cost increased -khorne bezerker leader now has sword not powerfist -plague marine cost decreased. -blood frenzy ability energy cost increased -Terminator Daemon sword damage increased. -ork stinkkbomb damage decreased -ork stinkkbomb cost decreased -kommandos now have stinkkbombs -Improved weapons added in for the warp spider -Warlock unit added in for warlock -Farseer protection added in for farseer. and probably many more little tweaks Overview he aim of this mod is to create a Dawn of War 2 game which reflects the fluff of the Warhammer universe a little better, whilst delivering a rich and engaging game experience. Each army now feels more personal, having their own way of playing.The choices you make in the game are now more difficult as a vast number of things have been updated and changed. New Gameplay - A more expensive tech tree, meaning low tier units will last longer in the game and managing your troops becomes much more important when saving up for the next tech level. - Only Tier 1 units and capture points, this massively increases their usefulness later on in the game and prevents the spamming of the more powerful units. - Vehicle cap introduced, no more spamming vehicles. - New upgrades - New units with new models, thanks to Shuma( refer to credits) - The whole new \"Commander unique\" system which will be explained below. - Races now feel more personal, meaning you must know the race well to get the most out of them. - Fall back ranged damage increased, you better take better care of your troops. - Hundreds of new badges and colours schemes thanks to Hangar-8 and Mirage Knight (refer to credits) Commander Unique System Ever wanted more differences between the commanders? Well now is the case. Commanders now not only provide unique abilities to use, they now provide unique units and upgrades, only available to that commander. Now choosing your commander is a much more tactical decision, the changes for the commanders are listed below. Space Marines Force Commander: Unique Unit: Veteran Marine Unique Upgrades: Lighting claws Techmarine: Unique Unit: Venerable Dreadnought Unique Upgrades:Extra armour, dark age Apothecary: Unique Unit: Chaplain Unique Upgrade: Minor Apothecary Chaos Space Marines Chaos Lord: Unique Unit: Khorne Berzerkers Unique Upgrades: Mark of Khorne Plague Champoin: Unique Unit: Plague marines Unique Upgrades: Mark of Nurgle, Bile spewer Chaos Sorcerer: Unique Unit: Rubric marines Unique Upgrades: Mark of Tzeentch, plasma gun Tyranids Hive Tyrant: Unique Unit: Tyrant Guard Unique Upgrades: Toxin sacs Alpha Ravener: Unique Unit: Raveners Unique Upgrades: Scuttlers Alpha Lictor: Unique Unit:Lictors Unique Upgrades: Infiltrate Orks Warboss: Unique Unit: Mega Armoured Nobz Unique Upgrades: Waaaaaaaagh!! Kommando: Unique Unit: Kommnados Unique Upgrades: grenades Mek Boy: Unique Unit: Lootas Unique Upgrades: Tank armour, Improved engines Eldar Warlock: Unique Unit: Wrathguards, Warlock Farseer: Unique Unit: Seer Council Unique Upgrade: Farseer Protection Warp spider: Unique Unit: Warp spiders Unique Upgrade: Improved Targeters So there you go, all this is in the descriptions for the commanders apart from eldar, will fix them soon. Multiplayer I\'m planning on starting a new steam group for this mod so we can get some human multiplayer going. Keep an eye out for when I do it. Also just to let you know, the expert AI is a little harder, just to warn you. Campaign Minor changes have been made here including - More attribute points to play with - Corrupt armour is now chaos armour although still some errors. Credits Shuma for his awesome models hangar-8 and Mirage Knight for their awesome badges and colours.

Download

962 downloads

Uploaded:12-05-2010

Dawn of War 2 Chaos Rising - Reincarnate - Version 4.0

dawn_of_war_2_chaos_rising_reincarnate_4.0.rar | 105.41 MB

http://www.filefront.com/17608478/Da...arnate 4.0.rar This new version is about 105Mb, yeah I know quite a jump from the 8.5Mb one :P I would read the rest of this page however as the mod has changes quite a bit. Overview The aim of this mod is to create a Dawn of War 2 game which reflects the fluff of the Warhammer universe a little better, whilst delivering a rich and engaging game experience. Each army now feels more personal, having their own way of playing.The choices you make in the game are now more difficult as a vast number of things have been updated and changed. New Gameplay - A more expensive tech tree, meaning low tier units will last longer in the game and managing your troops becomes much more important when saving up for the next tech level. - Only Tier 1 units and capture points, this massively increases their usefulness later on in the game and prevents the spamming of the more powerful units. - Vehicle cap introduced, no more spamming vehicles. - New upgrades - New units with new models, thanks to Shuma( refer to credits) - The whole new \"Commander unique\" system which will be explained below. - Races now feel more personal, meaning you must know the race well to get the most out of them. - Fall back ranged damage increased, you better take better care of your troops. - Hundreds of new badges and colours schemes thanks to Hangar-8 and Mirage Knight (refer to credits) Commander Unique System Ever wanted more differences between the commanders? Well now is the case. Commanders now not only provide unique abilities to use, they now provide unique units and upgrades, only available to that commander. Now choosing your commander is a much more tactical decision, the changes for the commanders are listed below. Space Marines Force Commander: Unique Unit: Veteran Marine Unique Upgrades: Lighting claws Techmarine: Unique Unit: Venerable Dreadnought Unique Upgrades:Extra armour, dark age Apothecary: Unique Unit: Chaplain Unique Upgrade: Minor Apothecary Chaos Space Marines Chaos Lord: Unique Unit: Khorne Berzerkers Unique Upgrades: Mark of Khorne Plague Champoin: Unique Unit: Plague marines Unique Upgrades: Mark of Nurgle, Bile spewer Chaos Sorcerer: Unique Unit: Rubric marines Unique Upgrades: Mark of Tzeentch, plasma gun Tyranids Hive Tyrant: Unique Unit: Tyrant Guard Unique Upgrades: Toxin sacs Alpha Ravener: Unique Unit: Raveners Unique Upgrades: Scuttlers Alpha Lictor: Unique Unit:Lictors Unique Upgrades: Infiltrate Orks Warboss: Unique Unit: Mega Armoured Nobz Unique Upgrades: Waaaaaaaagh!! Kommando: Unique Unit: Kommnados Unique Upgrades: grenades Mek Boy: Unique Unit: Lootas Unique Upgrades: Tank armour, Improved engines Eldar (For reasons I do not want to discuss Eldar unique upgrades aren\'t in yet, so if you really like eldar sorry will have to wait.) Warlock: Unique Unit: Wrathguards Farseer: Unique Unit: Seer Council Warp spider: Unique Unit: Warp spiders So there you go, all this is in the descriptions for the commanders apart from eldar, will fix them soon. Multiplayer I\'m planning on starting a new steam group for this mod so we can get some human multiplayer going. Keep an eye out for when I do it. Also just to let you know, the expert AI is a little harder, just to warn you. Campaign Minor changes have been made here including - More attribute points to play with - Corrupt armour is now chaos armour although still some errors. Thanks for reading and really hope you enjoy the mod, feedback is welcomes and encouraged. Credits Shuma for his awesome models hangar-8 and Mirage Knight for thier awesome badges and colours.

Download

68 downloads

Uploaded:11-27-2010

2p_Lost_Temple_of_Catachan

2p_lost_temple.zip | 4.88 MB

Download

88 downloads

Uploaded:11-27-2010

4p_Catachan_Plateau

4p_catachan_plateau.zip | 4.27 MB

Download

100 downloads

Uploaded:11-27-2010

6p_Fall_of_Hyades

6p_fall_of_hyades.zip | 6.66 MB

Download

104 downloads

Uploaded:11-27-2010

4p_Ruins_of_Catachan

4p_ruins_of_catachan.zip | 4.56 MB

Download

896 downloads

Uploaded:11-20-2010

Wrath of the Blood Ravens Less enemies version.

wrathofthebloodravens25alternate.7z | 90.69 MB

computers. Changes: -Drastically reduced enemy squad sizes for Ork, Eldar and Tyranid races.

Download

134 downloads

Uploaded:11-14-2010

deamon survival

deamon_survival_map.bat | 41 B

in a bloodthirster with double everything appears in the middle of your base to attack you. If you make it that far that is.

Download

73 downloads

Uploaded:11-14-2010

4p_Tallarn

4p_tallarn.zip | 2.36 MB

Download

269 downloads

Uploaded:11-14-2010

Dawn of War 2 Chaos Rising - Reincarnate - Version 3.0.0

dow2_chaos_rising_reincarnate_3.0.0.rar | 8.35 MB

THE FILE INCLUDED AND A FEW MORE CHANGES, AGAIN SORRY TO ALL, THIS VERSION SHOULD WORK Version 3.0.0 out now!!! Get it here: http://www.filefront.com/17506269/DO...nate 3.0.0.rar This version includes the CTerminator.SGA file which was missing, refer to the install instructions on where to put it. Basically your archives folder. Installation is the same as before, you can either delete the old mod files, or just replace them, either choice should work. Don\'t worry about the size of the file, there are lots of game changes Feedback is welcomed, This isn\'t the finale version, but it will give players a good idea of what the mod is about . ENJOY![/B] 3.0.0 changes: - 2.5.5 and 2.5.0 changes - Chosen Chaos space marines increased in cost - Inferno bolter damage decreased - Chosen squad can no longer capture points - Chaos Terminator Daemon sword damage decreased - Chaos Terminator Reaper auto cannon damage decreased - Chaos Terminator Mark of Khrone cost increased - Chaos Terminator combi-bolter damage decreased - Chaos melta pistol damage increased - Tyranid Warrior barbed strangler upgrades now provides 3 of them - Tyranid Warrior barbed strangler damaged decreased - Carnifex barbed strangler damage increased - Venom cannon warriors melee damage increased 2.5.5 changes - All of the changes in 2.5.0 - fixed VERY ANNOYING!!! error with chaos bile spewer upgrade - New Chosen Squad for Chaos, powerful ranged unit - New UI pictures and text for chaos units 2.5.0 changes - Chaos Terminators incape problem fixed - Chaos Terminators upgrades will be sorted out - Chaos Terminators reduced in cost - Chaos Terminator mark of khrone upgrade now increases speed aswell as weapon damage - New Chaos Terminator weapon upgrades - Chaos Terminator default melee damage decreased - Chaos Havok upgrades will be sorted out - Added in Chaos Havok aspiring champion leader, equipped with heavy bolter - Bloodletter hellblades do more damage - Bloodletter personal pop decreased - Both normal and assault space Terminators have been reduced in cost - Devastator sergeant added in equipped with heavy bolter - All Nob leaders will be reduced in cost - Alpha Hive Tyrant will be reduced in cost - Eldar brightlance team will have the brightlance\'s damaged reduced - Warp Spider team can no longer capture points - Races Global ability costs will be changed - Ranged Fallback damage increased - Heavy bolter damage for havoks and devastator decreased - HQ resource generation increased Campaign Changes - Now get 3 attribute points when you level up instead of 2 - Corrupt armour now looks like chaos marines armour ( although having trouble getting the shoulder pads showing :/) Announcing the development of a new mod called Dawn of War 2 Chaos Rising - Reincarnate. The idea behind this mod is to create a DoW 2 experience which is closer to the fluff of the Warhammer world while still maintaining a balanced and enjoyable game to play. Now before people come to conclusions that this will be a closer to codex mod, sorry to say no, the reasons for this are: - Dow 2: codex edition already sets out to achieve this(which you should go and give a go, very good mod) - I play the table top game myself (well used to) and just feel like there isn\'t really a mod or game out there which really captures the true fluff behind the game, like a space marines charging into a group of 10 enemies and coming out on top. - to truly capture the tabletop game I would have to greatly increase the amount of units in the game, which is fine for people with great computers but some peoples PC\'s just won\'t cope, and I want to create a mod everyone can enjoy fully. So to make it clear this mod will capture (hopefully) the fluff of Warhammer, not table top game. Main Goal To rebalance and retune the races to achieve a more Warhammer fluffy feel. Basically in short this means changing the attributes for pretty much every unit. Also some more units will be added into the game, but not loads, as this mods main purpose is good balance. (Added in campaign changes as well for a little fun, you get pretty much all your attribute points on the first mission ) General gameplay Changes - Updated - Not all infantry squads will be able to capture points, this will prevent spam of the more powerful squads, forcing players to have a variety of units on the field. - Vehicle cap introduced - Weapons do generally more damage So yeah this is the general idea of the mod, I will post more information as the mod moves on. Race Gameplay (updated) Almost there folks , just need to make sure the balance between nids, orks, eldar and space is all good (bloody hard!) Space marines -Very few but very powerful units, able to deal with pretty much any enemy at range or in close combat - A few new upgrades for squads, including assault marines with lighting claws - Very powerful hero units - A new veteran CC squad, very powerful melee unit Eldar - A very fragile army but deadly at range combat - medium number of troops - Specialised units excel at their roles, but very weak with the other side of combat -Battles with eldar are quick due to low health and high damage - Seer council squad now build-able for all 3 eldar heros Orks - \"GET EM BOYZ!!\" is the ork motto and the same applies to their gameplay, charge in and chop chop - Large number of units, fairly high health allows the orks to take quit a lot of punishment for how much they cost - very good at close combat, with some ranged units Tyranids - \"THERE COMIN OUT OF THE WALLS!!!! THERE COMIN OUT THE GOD DAMN WALLS!!!\" Yep, that\'s the tyranids, they will be everywhere all the time. - the generally the weakest common troops, but their dead cheap , endless in number, and quite dangerous - Powerful leader units help guide the swarm around the map. - Can quickly capture the whole map if left unchecked - Added in the Alpha Hive Tyrant as a super unit, he kicks ass Chaos - Fewer in number and even more elite than space marines - New upgrades add more depth and gameplay - Powerful in ranged and melee combat - New terminator squad (Thanks to Shuma) - New chosen marines, powerful CC or Ranged Squad NOTE TO EVERYONE I am a one man team at the moment, and not the greatest modder in the world, as I am still learning. I\'m also currently at Uni studying Computer Games Design so that will add to my skills, as a result don\'t expect any miracles from me or for this mod to be completed any time soon, as I have limited time I can work on the mod. But on the plus side I have a bottomless pit of ideas in my head and great motivation so that will help. Anyone reading this and wanting to be part of the mod then please give me a bell Hope people find this interesting and i will post updates soon as can. Thanks for reading. Credits: Me - ....for doing it Shuma - for his awesome chaos terminator models

Download

195 downloads

Uploaded:11-12-2010

DOW2 Chaos Rising Reincarnate 2.5.0

dow2_chaos_rising_reincarnate_2.5.0.rar | 1.61 MB

while still maintaining a balanced and enjoyable game to play. Now before people come to conclusions that this will be a closer to codex mod, sorry to say no, the reasons for this are: - Dow 2: codex edition already sets out to achieve this(which you should go and give a go, very good mod) - I play the table top game myself (well used to) and just feel like there isn\'t really a mod or game out there which really captures the true fluff behind the game, like a space marines charging into a group of 10 enemies and coming out on top. - to truly capture the tabletop game I would have to greatly increase the amount of units in the game, which is fine for people with great computers but some peoples PC\'s just won\'t cope, and I want to create a mod everyone can enjoy fully. So to make it clear this mod will capture (hopefully) the fluff of Warhammer, not table top game. Main Goal To rebalance and retune the races to achieve a more Warhammer fluffy feel. Basically in short this means changing the attributes for pretty much every unit. Also some more units will be added into the game, but not loads, as this mods main purpose is good balance. (Added in campaign changes as well for a little fun, you get pretty much all your attribute points on the first mission ) General gameplay Changes - Updated - Not all infantry squads will be able to capture points, this will prevent spam of the more powerful squads, forcing players to have a variety of units on the field. - Vehicle cap introduced - Weapons do generally more damage So yeah this is the general idea of the mod, I will post more information as the mod moves on. Race Gameplay (updated) Almost there folks , just need to make sure the balance between nids, orks, eldar and space is all good (bloody hard!) Space marines -Very few but very powerful units, able to deal with pretty much any enemy at range or in close combat - A few new upgrades for squads, including assault marines with lighting claws - Very powerful hero units - A new veteran CC squad, very powerful melee unit Eldar - A very fragile army but deadly at range combat - medium number of troops - Specialised units excel at their roles, but very weak with the other side of combat -Battles with eldar are quick due to low health and high damage - Seer council squad now build-able for all 3 eldar heros Orks - \"GET EM BOYZ!!\" is the ork motto and the same applies to their gameplay, charge in and chop chop - Large number of units, fairly high health allows the orks to take quit a lot of punishment for how much they cost - very good at close combat, with some ranged units Tyranids - \"THERE COMIN OUT OF THE WALLS!!!! THERE COMIN OUT THE GOD DAMN WALLS!!!\" Yep, that\'s the tyranids, they will be everywhere all the time. - the generally the weakest common troops, but their dead cheap , endless in number, and quite dangerous - Powerful leader units help guide the swarm around the map. - Can quickly capture the whole map if left unchecked - Added in the Alpha Hive Tyrant as a super unit, he kicks ass Chaos - Fewer in number and even more elite than space marines - New upgrades add more depth and gameplay - Powerful in ranged and melee combat - New terminator squad (Thanks to Shuma) - New chosen marines, powerful CC or Ranged Squad NOTE TO EVERYONE I am a one man team at the moment, and not the greatest modder in the world, as I am still learning. I\'m also currently at Uni studying Computer Games Design so that will add to my skills, as a result don\'t expect any miracles from me or for this mod to be completed any time soon, as I have limited time I can work on the mod. But on the plus side I have a bottomless pit of ideas in my head and great motivation so that will help. Anyone reading this and wanting to be part of the mod then please give me a bell Hope people find this interesting and i will post updates soon as can. Thanks for reading. Credits: Me - ....for doing it Shuma - for his awesome chaos terminator models

Download

47 downloads

Uploaded:09-27-2010

desert conflict

desert_conflict.zip | 928.98 KB

imperial guard forces (or space marines) to take the relic for the good of the imperium and the emperor of mankind! this 2 player map features a few diffrent things there are two bridges both of which can change to battle for who ever controls the stratigic points on both sides of the bridges on one bridge there is a relic and on the other it is plain but they can be of great importance if you like to play defensively there is a stratigic point inside a crater which provides heavy cover this can be a easily defendalbe area providing you put the right troops the (marines with heavy weapons, entrenched guards men, ork shoota boys or flash gitz ect) hope you enjoy playing on this map please comment if you have any tips on how to make it better

Download

114 downloads

Uploaded:09-24-2010

Twin Peaks

2p_twinpeaks.rar | 842.96 KB

Perhaps both! Anyways this map have enough resource to keep your army well supplied and upgraded as well to fend off your foe. the detail for the map is above average, the cover for you units is also about average. My suggestion is keep working on your skills and you\'ll make a good map!

Download

137 downloads

Uploaded:05-28-2010

RBFConvSuite

rbfconvsuite_1.1.zip | 356.79 KB

other than editing RBF files.

Download

42 downloads

Uploaded:05-21-2010

RBFConvSuite

archive.zip | 480.56 KB

a good tool. Perhaps the developer will post more information about how to install and use. Comments welcome!

Download

202 downloads

Uploaded:05-20-2010

Wrath of the Blood Ravens

bloodravensforcr222.zip | 118.73 MB

thread : http://forums.relicnews.com/showthread.php?t=224149 The Squad Mod 2.2 by Jaylo138 Link : http://forums.relicnews.com/showthread.php?t=216937 Brothers of the 4th 1.5.1 by Zetrial Link: http://forums.relicnews.com/showthread.php?t=217580 Permissions, Credits and so forth are in the readme. It may be big, but this one is certainly worth the download!

Download

59 downloads

Uploaded:04-23-2010

Northern Highway

northern_higway_1.01.zip | 111.75 KB

It still is a fairly basic map but is quite playable.

Download

28 downloads

Uploaded:04-02-2010

Northern Highway

83northern_highway_1.0.zip | 79.4 KB

a download and post your suggestions!

Download

468 downloads

Uploaded:03-29-2010

Feast of Fesh 3 (Chaos Rising sync-kill movie)

fof3.rar | 154.39 MB

But I hope everybody enjoys watching it! It also can be watched on youtube in HD version: http://www.youtube.com/watch?v=UMYeTnB8QX8

Download

1276 downloads

Uploaded:02-24-2010

DoW2 Apocalypse: Armies of Doom

dow2_apocalypse_armies_of_doom.rar | 12.31 MB

different too. New squads have been created and the idea is to include new maps, H8's badges and colour schemes and Fuggle's win conditions. The main idea for Campaign mode was to put Cyru's squad backstage a bit to make up room for the rest of the squads, which have now more specific abilities and real in-game power. However, special importance have been paid to strategies, so even when it is the case squads have now more fire and melee power, their added strength could become a drawback. You'll learn very soon how important it is to use your squads in the right way to be able to succeed in-game. There is more on display now, so special attention will be required to micro-manage your game. About PvP mode it is important to note that all pop caps have been increased for all races but that of the space marines, which only adds up to 115 against the other's 200. This feature has been included as a way to balance the now high tech powered space marine squads against uncounted hordes of unedited ones.

Download

137 downloads

Uploaded:02-12-2010

Residential Area

residentialarea.zip | 342.29 KB

Download

71 downloads

Uploaded:02-10-2010

Lush Valley

lush_valley.zip | 203.83 KB

Download

960 downloads

Uploaded:02-02-2010

Wrath of the Blood Ravens

wrathofthebloodravens15.rar | 59.78 MB

mod includes three mods into one BIG mod. This mod includes Warhammer v0.2 alpha and The Squad mod 2.2 and Brothers of the 4th. So if you all played the three mods you know what there all about so there is no need to review them. However there is a twist with this mod DeusImperator changes things up and to be fair it's a hit and miss change. We'll start out with the very thing which either make you go wow that a lot of orks or I've been killing Orks for 5mins WTF moment. 30 orks per Squad so I think there is like 6 Squads or more, in this case more isn't better this will lag your computer my rig was having slight issues with it. The other issue is when I was facing Skykilla his health reg was threw the roof I was like 20mins just killing him. Also the wargear level is not really worth it my Pre-order content is upped to Level 18 which isn't good I wouldn't want 4.5 dmg for my bolt pistol by that level I'll have better wargear. However that being said the range for the weapons has been upped big time. The Heavy Bolter looks like its range was upped 2000 Items drop like crazy. Loot drops every time just about. Everyone can use heavy weapons save for Cyrus. They can use commander gear Example Halo." He does however alt. version with less enemies for people with older computers so this mod is more friendlier now.

Download

323 downloads

Uploaded:01-24-2010

DoW 2 Mod Studio ALPHA RELEASE

dow2.mod.studio.rar | 6.34 MB

here. http://forums.relicnews.com/showthread.php?t=235306 Current Features include: -Automatic .module creation. -Easy file management. -'in rbf editor' meaning that you can write into the rbf. -Internal SGA extraction -Rbf conversion.* -External SGA-reader.* -Automatic mod Management. -Automatically packs the mod to archives. -Syntax highlighting for LUA/SCAR and .module files. -Integrated Mod Launcher (Mine ofc. hehe) -Unique file tabs (e.g. only one tab per file) -Local Export feature -Contains Doddys wargear Creator -Copernicus' mod packer (alternate packer)

Download

299 downloads

Uploaded:12-03-2009

Fuggles Game Modes For DoW2

2fuggles_win_conditions_for_dow2.zip | 17.22 KB

was enough! **GAME MODES** Tug of War Tug of War is a slightly adapted version of the victory point win condition. The ultimate goal is still to drain the VP total of your enemy, however in Tug of War your VP total increases for each point that you own, allowing you to recover up to your initial starting points. Leech Leech is a halfway point between VP and annihilate. For every VP that you own, the enemy HQ's lose 10 hitpoints per second. This is not a huge amount, but combined with your attacks will bring them crumbling down. Take and Hold Take and Hold is an old favourite from DoW 1 reborn. If your team holds at least 2/3 of the VP's on the map then a 5 minute countdown begins. When this countdown reaches 0 then you win, however if you lose your VP's then it resets. Hero Incap In this mode each time has a number of lives which corresponds to the number of people on the team, so in a 3 vs 3 you will have 3 lives whereas in a 1 vs 1 you will have 1 life. Every time a hero on your team gets incapacitated then your life pool diminishes and when it reaches 0 then you lose! Note that the lives are shared so in a 3 vs 3 then one player could die 3 times, or each player perish once. Team Incap Similar to hero incap only that if one team has every player's hero incapacitated at once then they lose Panic! If your team have no victory points for 60 seconds then you lose Free for all As requested, it's annihilate, only it's every man/bug/ork/elf for themselves! ~Fuggles own words. Now I play tested each and every single on these Game modes and let me tell you I had fun. Now I'm unsure if this can be used online sense I only did the off line AI. Each Mode look like it took hours upon hours to make a perfect mod. I'm beyond impressed with this mod this mod I highly recommend to everyone single Dow 2 player known to mankind! UwsarHatAnupuw

Download

414 downloads

Uploaded:08-26-2009

(2p)_Rubble

182p_rubble.rar | 2.78 MB

your positions. In this map I have tried to overcome the difficulties inherent to highmap-editing so that you can micro manage your units inside of buildings. This is only for the eye, but I've tested all in-building positions and I am quite pleased with the result. To make this map I've drawn upon the actual GW game board, so I've been trying to avoid a symmetrical look in it. I like maps where you battle your positions through rubble and where there is plenty of places to duck and cover. The map has some sort of gloomy look in it, but on the other side of things this is pretty much what I intended to do. Enjoy! Smeckma

Download

850 downloads

Uploaded:08-11-2009

Feast Of Flesh 2 (Sync kill movie)

feast_of_flesh_ii_dawn_of_war_ii_synckill_movie.rar | 170.23 MB

hope you will enjoy this film. Oh and little bonus inside the pack its some graphics made by BARMAN2005 from www.CPG.superhost.pl and Youtube link with HD version: http://www.youtube.com/watch?v=ND_kvO142Aw

Download

579 downloads

Uploaded:07-17-2009

Desert Town

desert_town.zip | 488.5 KB

but well balanced, and its layout makes some pretty intense battles.

Download

984 downloads

Uploaded:06-04-2009

Feast Of Flesh

feast_of_flesh.mp4 | 192.6 MB

the music doesn't really suit my taste, it does fit the theme I guess. One thing you should know before downloading is that, you will need good working codec to get the video working, as the format is MP4 (I think it's a new format). Also, the author has this video available on [url="http://www.youtube.com/watch?v=p9bWEz4ME-M"]youtube[/url] for your viewing pleasure if you can't get it to work! Check it out!

Download

1483 downloads

Uploaded:05-31-2009

Imperial Guard MiniMod

igminimod.zip | 92.19 KB

and chainsword. The squad is pretty good at ranged combat, but will be slaughtered in melee, so keep 'em out of it! The squad is also very, very cheap at 150 req and a pop count of 10, so this squad is very spammable. On that note, this unit is NOT supposed to be balanced at all, its just a fun unit. Just a side note, the guardsmen are mutes, they dont say anything. This is a bug carried over from the company of heroes engine, the bug where units from other factions do NOT say anything at all. I'm afraid you will have to live with it till someone finds a way to fix this.

About Game Front  

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

Copyright © 2002-2012 Game Front. All rights reserved.