Dawn of War Dark Crusade
Dark Crusade Patch
with a few more 6 or 8 player maps too... - Ash
Dark Crusade Patch 1.1
Additionally, installation of patch 1.11 allows for all languages to be able to play against each other online.
Inquisition Daemonhunt Mod
what will! ENJOY!!! Also plese note: Some members said their installation seems to freeze at 1% & then after a while it jumps to 100%. If this happens to you just be patient & wait for it to complete. Also please read the Legal Notes before downloading & installing this file. -saoreire
Tyranid Mod (0.45DC)
major animation and model updates, along with some rebalancing and new gameplay features. For more information, read the Readme below. [/quote] OMG! Its finally here! The newest edition of the tyranid mod, for Dark Crusade! These guys are showing every one that you can do tyranids on the current game engine, and they are doing a heck of a job! This is a must-download! -colonialhockey10
Firestorm over Kronus Beta 3.5
(FoK) is a modification for the Dawn of War RTS by Relic Entertainment. A closer-to-Tabletop gaming experience with modified gameplay, win conditions, models and tech trees. Introducing an Army Painter with randomised models (i.e. you won't see the same model twice if you view a unit more than once) - this feature is only partly implemented at this stage. An improved and extended UI that allow a truly Tabletop-range of squad choices, abilities and upgrades. Tabletop gameplay and squad choices for all factions, from the mighty Chapter Masters to the enigmatic Eldar Autarches. Equip your squads with a range of weapons and wargear straight from the pages of the Tabletop Codecies. Watch the trailer if you're not convinced yet ;) http://www.moddb.com/mods/dawn-of-warhammer-40k-firestorm-over-kronus/videos
Dark Crusade Mod Installer
package here, and deserves credit ;) - SSA
Dawn of Steel - Steel Legion Mod
coming,etc. All that's left to say is go download it now and enjoy it! ~Gaffer Edit: More Screenies for yas!
Annihilation Mod
currently available for community use.TThis is the whole mod, so that you can just install it. Remember to delete the old versions. ;)
New-Races-Mixer
are: Inquisition Daemonhunt, Dawn of Steel, Witch Hunters and Tyranid. You must download and install them separately to actually get the new races in the game, but the mod works regardless. Dawn of Skirmish is also supported, in case you had it. This mod changes the victory conditions in the singleplayer campaign\'s skirmishes; the new rules are: Annihilate, Control Area and Take & Hold. Install this mod into Dark Crusade\'s main folder. From the main menu, go to the Game Manager and select New-Races-Mixer Mod 0.4.
Tyranid Mod
game. The Tyranids are an alien race, threatening the imperium from the edge of the galaxy, living only to feast upon the flesh of their foes. They are a fearsome adversary, but an even better ally! That's why our mod allows you fight with and for the great Tyranid race, swarm the enemy with hundreds of hormagaunts, stamp on your foes with the huge carnifex and devour your opponent from within with the deadly lictor. We aim to show players of Dawn of War what the fantastic Tyranids are and attempt to keep as true to the feel of the race as possible. Tyranids 400 Release -------------------- +WHAT TYRANID MODELS ARE IN THIS RELEASE? Every single model is in the game and animated, with a few exceptions -The Ravener has no animations -The Biovore appears as a Defiler -The Hive Tyrant appears as a Wraithlord -Will of the Hive appears as a skull probe -Capillary Tower, Spore Chimney and Magma Vents are all standins -Most buildings do not have animations ===IN GAME THINGS TO KNOW!=== +WHAT TO EXPECT FROM THIS MOD+ This version of the mod is a complete overhaul from 0.3. Everything is different. The main point we want to establish is that this mod is a huge step from 0.3, but is not without errors. Things such as the Trygon Run animation is a bit dodgy, some models still using standins and other weapon upgrades not appearing visually. The Code is solid, but for whatever reason, some visuals havn't made it into this 0.4 release. This mod is intended as a halfway between 0.3 and 0.5. 0.5 Will be hopefully the finished race, and will be complely visually finished. This mod has been polished to the best of our abilities without pushing back the deadline any further. Any issues will be fixed with 0.5 or a subsequent patch. Saying that, we really hope you enjoy it! +HOW DO I CAPTURE STRATEGIC POINTS? Genestealers and Warriors are the ONLY Tyranid unit that can capture strategic points. Will of the Hives are the Tyranid builder units. They are a little like the Eldar builder units, and appear as skull probes +HOW DOES THE TYRANID ECONOMY WORK? Capture Strategic Point and build Spore Towers/Listening Posts (just like other races), you will also need to build lots of Reclamation Pools as these also produce requisition +HOW DO I KNOW WHEN I AM ON A PAR WITH OTHERS RACES RESOURCE OUTPUT? As the Tyranids only have one resource, requisition, as a guide you need to produce 180+ requisition, not the usual 100 or so. +WHAT ARE THE SQUAD AND SUPPORT CAPS? The maximum squad capacity in-game is 30 and the maximum support capacity is 20. To justify the increase in squad cap from the usual 20 to 30, the Tyranids do not have turrets or mines. +HOW DO I INCREASE THE SQUAD OR SUPPORT CAPACITY? By simply building a Hive, the relevant cap will increase by 5, look at the help tool tips. As a guide you should build the following - 4 Hive Node/Troop/Brood Hives – increase squad cap by 5 1 Birthing Sacs/Elite/Warrior Hives – increase squad cap by 5 2 Spawning Chambers/Carnifex/Heavy Hives – increase support cap by 5 1 Mutation Lair – increase support cap by 5 1 Tunnel Warrens/Relic - increase support cap by 5 +HOW DO I DEFEND MY BASE? As the Tyranids you can only defend with your mobile forces, your spawned units. Your base does NO damage to the enemy. However, All your buildings produce an effect called Toxic Miasma. This slows them down and it reduces the enemy’s accuracy. +DO MY BUILDINGS HAVE SYNAPSE AURA? The HQ has Synapse. The Hive Mind would never leave their young without the comfort of their “mother” being present at the “birth”. Synapse provides “Iron Will” (auto rallies your troops) and “Immune to Instant Death” (reduces enemy damage) as per the codex. +WHAT TYRANIDS HAVE SYNAPSE? The Hive Tyrant, Brood Lord, Warriors and Zoanthrope all have the Synapse aura. +WHAT DOES “WITHOUT NUMBER” MEAN? In the Hive Node (Troop Hives the Spinegaunts, Termagaunts, Hormagaunts and Genestealers) at T3 (Tier 3, after the second HQ upgrade) there is another set of 4 identical icons at the bottom of the unit selection box. They have “without number” (WoN) in the top row of the help tool tip. These units are produced at full strength, for example, when spawning a 'without number' Genestealer unit, instead of spawning at a squad size of 2, they will spawn as a full squad of 12. Individually they are cheaper and spawn quicker than units at T1 and T2. Use the “without number” upgrades when you have plenty of resources.
Dark Crusade Pro
and structure of every race has been individually refined to give you guys the most polished DoWpro experience possible. For those who do not know what DoWpro/DCpro is and has been living under the rock, well it is pretty much a gameplay and balance redesign of the DoW games. Aside from the usual inclusion of units, the goal has always been to create a deeper, exciting, and balanced experience for DoW players for any type of DoW gamer may that be from a skirmish master to the hardcore competitive. Interesting? Damn right it is! Go get it!
Bunker 149
attackers. Check it out. is IS pretty cool. BTW Its also for WA but I put it in the DC section so it'd get more downloads :) So dont disappoint me & download this NOW!!! -saoreire Oh & BTW the rating is just for a laugh, so dont go all crazy on me.
Fullscale Battlegroup
Imperial guard have been reskinned and include 4 factions. 1. Standard IG with new units 2. Mechanized Inf 3. Airborne 4. Auxiliaries Space marines also have new \"Personalized\" units New coding and abilities are in place All Races have some new units NOTE NOT new Models, But a lot of new reskins and Hybrid model types. New Gameplay includes--entrench,HoldGround,Cover to cover,bayonet charge.Heroic stance. Also new hybrid Gfx,Abilities and Vehicles that make their own troops, and dynamic AI linked to certain events that will \"influence\" your troops.
Tyranid Mod 0.45-DC Multiplay Patch
(sync errors are still likely sorry guys), but this at least will allow you to use multiplay. We'd like to thank Crokoking for figuring out what was wrong with with the multiplay issue and Touy from RelicNews forums for kindly supplying us with a fix for the main menu within a few hours of us putting the mod up. Enjoy![/quote] A number of fixes are included in this, download if you have the 'nid mod. Go now, patch your mod and consume the stars. - Heretic/Abbadon
Tabletop Round-up mod
(release): Tau empire can now build mines; Tau empire can now also build & deep-strike Drone turrets from the Vehicle building; Eldar Skimmers now benefit from hull-mounted Shuriken Cannon upgrades, obtained via the former holofield research; Eldar Falcon Grav tanks can get more weapon upgrades (original modifications by Kueara); 'Swapped round' the Ork Nob & Armoured Nob costs (they were wrong initially); Increased costs (overall) of Vespids; Increased the costs (overall) of Vypers; Most infantry now have slight squad taxes on them to conpensate for either non squad-related abilities or capturing points; Necron Warrior squads do not slow down the build time of new warrior squads so hugely now then before; Grot tank's HP & costs have been increased slightly, in addition to now costing 3 fast attack cap units; wartrukks now have a hard cap of 6 on them, rather than being limited via fast attack cap; Re-introduced the Tau "targeting optics" research & re-named it to "multi-tracker," which increases the speeds of all tau tanks ingame (including the devilfish); Devilfish & Falcon grav tanks now have very long jump ranges (with long times to conpensate) to allow for more convenient & micromanagement-free transporting; Chimera tanks have a 'speed boost' ability that allows them to travel slightly faster instead of shooting (being transports after all); Replaced the 'Feral Leap' research with 'Pride of Tau,' which enables melee leap for Kroot & shield drones for relevant squads; Removed the Tau 'Missile Barrage' Research, & as of such Skyrays automatically start able to use the missile barrage ability; XV-8 Crisis teams & Pathfinder squads can get sheild drones (though in limited amount for balance reasons); Shield drone invulnerability radius has been decreased; Space Marine Command squad can now act as a shield for commanders, reducing their ranged damage to 10% when attached; Space Marine Command squad cost for marines & production has been heavily reduced; A group of 3 Whirlwinds and (at least) one Land speeder Tornado in proximity form a supression force, in which the whirlwinds benefit from a quadrupled weapon range (taken from the 40K Apocalypse rules to make them more useful). (Note that this only works when 3 whirlwinds are in close proximity of each other along with the land speeder tornado. A graphic has been made as an indicator to show that the effect is present when the combo is reached); Ork Big Mek gets his 'Super Stikk Bomb' ability back, with far more damage behind it; Ork Tougher bosses research doesn't increase the hitpoints of the Big Mek & Warboss so dramatically; The Cost of a Broadside Battlesuit squad has been heavily increased (again); Broadside Battlesuits no longer need to entrench to fire their railguns (they set-up instead); Tau gun drones can now engage in melee; Big Mek hitpoints have been reduced slightly; Tau commander can now be built from the Tau HQ (requires Kroot nest though); Tau commander has had its power cost increased a lot considering his power; Included the 'City of artrabis," credit goes to Master Z; Added the map "Aridus Prime," made by Flip Hazard.[/quote]- Ash
Annihilation Mod
Changed available deploy slots on buildings capable of teleporting,summoning units. Super unit healths and damages have been improved.Some have more, some have less(balancing issues). Quick-Start resources for each race (except Necrons) have been changed to 10000 req, 5000 pow. Army Painter now shows-off all units for all races. Squad and Support caps have been increased. Ork Pop also have been increased. Increased Tank-type Super Unit health (cuz daemons have becomed very strong). -Chaos- ...New Unit... Chaos Havocs can be recruited from Chaos Temple. Can be upgraded with powerful weapons. Chaos Icon Bearer can be recruited from Sacrificial Circle. Can attach to squads. Has a special ability. I suggest attach him to close-combat infantry squads. Chaos Terminators can be recruited from Daemon Pit, can be deepstriked to any visible location. Chaos Land Raider can be built from Machine Pit. Is weaker than Space Marine Land Raider. ----------------- Predator limit changed to 4. Bloodthirster and Daemon Prince health and damage improved dramatically. Bloodthirster does not lose his health when not in combat. Bloodthirster now does not require Chaos Projectiles research. Daemon Prince now has Symbol of Chaos ability. Daemon Prince now requires a controlled Relic. Daemon Prince now is able to teleport (looks funny, cuz he doesn\'t have an animation for that). Obliterators limit changed to 2. Terminators limited to 2. Terminators can accompany themselves with Terminator Aspiring Champion. Havoc Bolter damage increased. Havoc Knife damage decreased. Land Raider limited to 2. Possessed Marine limit changed to 4. Possessed Marines are now 11 by squad. Chaos Marines are upgradeable with Missile Launchers, and weapon limit is 6. Sorcerer damage improved. Obliterators are back to 5 by squad. Khorne Berserkers limited to 4. Khorne Berserker damage improved. Sorcerer health improved. Chaos Lord can now be trained even when Daemon Prince is alive, limit has not been touched. Defiler health decreased. Defiler replaced with codex version. Defiler melee damage decreased. Corruption ability now a LOT more powerful. Daemon Pit now can deep strike most of infantry units. -Eldar- Eldar now is a force to be reckoned with. Warp Spider limit changed to 4. Fire Prism limit changed to 4. Harlequins are now in squads by 3, squad limit is 2. Avatar damage and health improved dramatically. Farseer health increased. Health increased on almost all units. Damage increased on almost all units. Ranger Squad is now perfect for assassination. Damage and Health increased dramatically. Uses Hero UI. Guardian Squad now are 13 by squad (including Warlock). Eldritch Storm and Psychic Storm abilities now a LOT more powerful. -Imperial Guard- ...New Unit... Colonel Brom now can be recruited in Command Squad.Has Rally ability and edited Battlecry ability(does not require research and is not so powerful as FC\' one). Commissar, Psyker and Priest squads. Can be recruited in Infantry Command. Each squad has it\'s special passive ability. Each squad limit is 1. ----------------- Ogryn and Kasrkin limit changed to 4. Ogryns are 8 by squad and Kasrkin are 9 by squad(including sarges). Kasrkin replaced with Codex version. Kasrkin upgradeable with 6 instead of 4 weapons. Leman Russ limit changed to 4. Basilisk limit changed to 5. Baneblade limited to 2, health increased. All leader limits changed to 4. All Command Squad leader health and damage buffed up. All leader health increased. Psyker now heals surrounding units. Assassins are now in a squad by 5, squad limit is 1.(making a bit stronger IG) Removed Command Squad\'s Psyker\'s ability Strip Soul(if it would remain Colonel Brom\'s Battlecry ability wouldn\'t have a space to fit in) Decreased Support Cap usage for all vehicles (except Chimera). Hellhound\'s health improved a bit. Hellhound replaced with Codex version. Undeployed Heavy Weapons Team now carries Hellgun instead of a Lasgun. Heavy Weapons Team health improved. Heavy Weapons Team has more health when entrenched. Heavy Weapons Team training time decreased sightly. Baneblade can now transport units. Has 2 available slots. Chimera now has 4 instead of 3 slots. Battle Command addon now increases max weapon upgrades for Guardsmen squads by 3 (was limited to 3, now max weapons 6). Guardsmen Lasgun damage increased. Ogryn, Kasrkin and Guardsmen sergeants now impoving their squads better. Psyker Lighting Arc damage increased. Psyker Strip Soul damage increased. Commisar now makes squads immune to morale damage. -Necrons- Necrons now start with 1000 of Power when standart starting resource is set. Removed morale from all Necron infantry. Build time decreased on almost all units (cuz Necrons get overwhelmed too soon). Monolith limit changed to 2, health buffed up. Lord Destroyer limit changed to 4. Lord Destroyer health buffed up sightly. Summoning Core and Greater Summoning Core can now produce units. Energy Core generates Power resource, but at a higher rate than standart Power Generator. Power Generator now costs 100 Power and takes 25 seconds to build. Necron Lord now equippable with 4 artifacts. Wraiths are now in squad by 3. Wraith reinforce time and cost increased. Fixed Wraith Phase Shifter ability. Pariah limit changed to 4. Pariah sound path corrected. Now they are not silent. Mass Resurrection ability now recharges faster. Nightbringer damage improved. Monoliths can now teleport at a little more distance. Monolith teleporting recharges faster. Wraiths are now second Necron unit which can capture Strategic Points. Pariahs are now able to summon. Pariah health increased a bit. Flayed One health increased a bit. Lightning Field and Solar Pulse abilities have little more casting range. Pariah damage increased a bit. Flayed One damage increased a bit. -Orks- Armored Nobz limit changed to 2. Armored Nobz speed increased. Armored Nobz now require Orky Fort addon. Leaders now can attach to Armored Nobz. Flash Gitz limit changed to 4. Nobz limit changed to 4. Big Mek health buffed up a bit. Squiggoth health improved dramatically. Kill Kan armor downgraded from vehicle_high to vehicle_med. Killa Kan melee damage decreased. Looted Tank limit changed to 4. Burna Bomb ability added to Big Mek. Big Mek now can teleport 2 times instead of 1, and at a little more distance (makes him perfect for Hit\'n\'Run with Burna Bomb). Burna Bomb ability now has bigger casting range. Shoota Boyz can now upgrade with Big Shootas, Burnas and Rokkit Launchas (like in 1st Dawn of War). Weapon limit 6. Big Mek now has Mega Blasta all time, because research does not affect him (i think that it is Wargear mod issue, no offence). -Space Marines- ...New Unit... Inquisitor Toth can be recruited from Sacred Artifact building.Can direct Orbital Bombardement,and use all of Librarians abilities.Wields Daemon Hammer stronger than FC\'s one. Devastator squads can be recruited from Barracks. Have firepower of tank and mobility of infantry. Veterans can be recruited from Sacred Artifact. Have some close combat upgrades. ----------------- New units and weapons affected by researches. Corrected Veteran armour from infantry_heavy_med to infantry_heavy_high. Terminator and Assault Terminator squad limits changed to 3, and both are 9 by squad. Terminator squads are now upgradeable with 4 instead of 2 weapons. Terminator and Assault Terminator squads can now add sergeants. Since the both sergeants are Veterans, they are using Veteran\'s weapons. Terminators can now be upgraded with Cyclone Missile Launchers. Land Raider limit changed to 2, health buffed up. Land Raider replaced with Codex version. Hellfire Dreadnought now starts with an Assault Cannon , but can be upgraded further to Lascannon. Chaplain attachable. Chaplain health increased. Grey Knight limit changed to 4. Predator limit changed to 4. Librarian damage improved. Librarian now does not change his Staff to Power Sword, after research has been made. Whirlwind limit changed to 5. Whirlwind Missile Battery reload time decreased(now it has its real name). Whirlwind is now available after Monastery addon. Tactical Squads now upgradeable with 6 weapons. Heavy Bolter now does not require Monastery addon. Devastator Plasma Cannon is available after Monastery addon. Devastator Bolter damage increased. Devastator Knife damage decreased. Orbital Bombardment is now way stronger and recharges faster. -Tau- Ethereal attachable. Ethereal damage improved. Fire Warrior Bodyguards can now receive attachments. Commander now can accompany himself with total of 4 drones. Hammerhead Gunship limit changed to 4. Greater Knarloc limit changed to 3, health buffed up a bit. Crisis Suit limit changed to 4. Crisis Suits are now in squads by 3 with 3 upgradeable weapons. Stealth Teams are now 5 by squad(including sarge). Vespid Stingwings limit changed to 2. Kroot Hound limit changed to 4. Kroot Shaper limit changed to 4. Broadside are now 4 by squad. Kauyon and Mont\'ka Command posts now do not conflict with each other. Krootox limited to 4. Increased health on almost all units (cuz they break too easly). Air Caste Strike now way stronger. (Please excuse me if i have missed some changes, just can\'t remember them all.) I have included TheClone\'s wargear mod, and a bit edited it so that researches contain description. Our UI designer DanVanMan has created custom icons for wargear (only for our mod). Wargear mod will now be even better. For those who don\'t know. TheClone\'s wargear mod allows you to gear up primary commander for each race. Like in campaign, but this mod makes wargear available in skirmish. By TheClone Quote:If you want to include this mod in your,DO IT, im glad that its being used:Quote Researches can be found in: SM - Armory Chaos - Armory Eldar - Webway Assembly Orks - Da Mek Shop IG - Infantry Command Necrons - Summoning Core Tau - Barracks\\Path to Enlightement
Bunker 149 Advanced
there it can appease. The map is pretty well constructed, detail is pretty good. Anyone looking for a good map like this should look no further. Enjoy! Talon
Annihilation Mod (DoWDC)
play it. You won't be disappointed Enjoy ~Gaffer
Scourge of Chaos
gameplay, with shiny new units to play with. Download and I promise you\'ll enjoy- -Legion
Realism Mod
Necrons, Space Marines, and the Chaos Space Marines. For those who still have no clue what this mod does; well its very simple, it changes damage ratio, changes all health points to a realistic manner for all units (eg a Gaurdsmen can die in 2 or 3 shots of lasgun fire). Go get it! -Slash
Commander Wargear Mod
mekshop, etc.) Also included in the mod is a custom army painter! Check the readme for more...
Civilians and Arbites (2.0)
Valkyrie which can be used to drop storm troopers (and other squads) directly into your enemies base. I have continued balancing out the overpowered elements, increasing build times and keeping unit health low, keeping squad caps on the more powerful units. I hope you like it!
Mobilize for War 2.1 FULL
installer - Tau bugs fixed - Installer fully tested this time
The Map Pack Revolution II
for their hard work. anyway, enjoy the pack guys, download if you wish :P
Community Map Project 2 for DC
want the Soul Storm version - click [url="http://dawnofwar.filefront.com/file/Community_Map_Proejct_2_SoulStorm_Edition;94293"]here.[/url] [quote]The Dark Crusade version of the Community Map Project 2. Nine mappers. One epic experience. The basic concept is that you divide a map into several sections with a different mapper for each section. Everyone takes turns mapping until the map is completed. The final map is an 8 player, 1024 X 1024 map which is divided up into 9 areas and incorporates some of the most beautiful, startling and unique topography ever seen in a DoW map - truly the DoW mapping scene has come of age.[/quote] [b]------------PLEASE READ THE FOLLOWING------------[/b] [quote] There was a SCAR error in the Dark Crusade version, it can be corrected by downloading the SCAR file: [url="http://files.filefront.com/SCAR+fixzip/;11931438;/fileinfo.html"][b]Download corrected scar file for DC CMPII version[/b][/url] [u]Instruction to fix:[/u] Just overwrite the "cmp_2_map_project_DC.SCAR" located in "Dawn of War - Dark CrusadeDXP2Datascenariosmp" folder with the new one. (file properties should read:"created 30.09.2008 00:34:01, "last modified 30.09.2008 01:58:26 and size is 13,394 kg) [/quote]
Imperial Guard Veterans
billions of men and women. Their power lies in their ability to deploy huge numbers of troops designed to overwhelm enemy positions by putting out enormous amounts of sustained firepower. They make use of a wide variety of weapons and vehicles and can cope with any type of battlefield situation from open field-combat to city fighting and sieges.
8p_map_Kreyvir Clash
locations. Both teams have 2 slag deposits and 8 strategic locations on their side.
Survival Map pack V2.4
hard work has gone into this so be nice to Argonaut. Anyway I highly recommend this for a download. ~Gaffer
Lights of the Warp Patch
Nevertheless, I'm sure this will please. - SSA
Horus Heresy - Badges and Banners Pack
the Internet. There are a total of nine banners and ten badges for you to choose from in this pack.
Defending Fann City
established, the enemy must be held back long enough for reinforcements to arrive." "Defending Fann City" is an 8 player city map with military assembly areas on the southern side of a channel and a castle, bunker and LZ on the northern side. I made quite an effort to pay attention to detail in this map - even the castle walls can be used as a firing position! Good for take and hold, with a critical location on each of the 4 bridges crossing the channel. All feedback welcome.
The Emperor Protects
consists of a large bastion a top a mountain. There is one direct route into the fort, this is via a giant causeway. This is large enought to easily hold any attacking force. It is easily defended offering the defenders a lot of cover. There is however a back route into the bulwark allowing for units with the jump ability to lauch small shock attacks. To play this map to it's full potential the player start locations should be set to fixed. The first three players are on top of the hill, the others, 4-8 are spread out below. Because of the size of this map not everyone will be able to handle an eight player game, but it can easily be played on a smaller scale with either 6 or 4 players, even 2, depending on your computer's speed. If playing a 6 player game just turn off the 3rd and 8th slots, a 4 player, 2nd, 3rd, 7th and 8th should be closed. This will maintain the odds and still be a good game. [/quote] Hey all, colonial here, judging by the screen shots of this map, this one the nicer maps I've seen, looks like the author put a lot of time into this. Recommend you download! -colonialhockey10
Titan Hunt
competitive maelstrom to grab the relics which lie there. -Legion
Grey Knight Modification
doesn\'t say so thus that may just be good timing on the picture. - SSA
Free Campaign
free reinforcements and Honor Guards. Also, it allows you to unlock all the wargears for your commander after a single battle! This is definitely the mod for those whom want to skim through the campaign with all races!
Abbarion Desert Ruins (8p)
There was obviously quite a bit of time put into this map and I hope everyone goes ahead and gives it a go!! Enjoy! Talon
Flags of the World
been left out, fear not, for the developer intends to release more soon! -Legion
Adeptus Imperia
Deamonc Visage. and have Fun with those Stronger Servants. *Changes* - Chaos Units have all their Armor and HP risen. - Veteran Chaos Marines Buildable from the HQ (Icon appears as normal Csm just more expensive and with better stats) - Cultists buildable from the Sacrifice Pit (still the chaos scout unit in the HQ) - Damage & Research Untuched some readed to Armoury, Sacrifice Pit and Greater Scrifice Pit - All uppgrades & Leaders for Cultists Removed (Never trust a cultist with a Greneade Launcher!) - Deamon Prince Better (No i meen it better) - Some more changes done (can\'t remember them all) *Buggs & Known Issues* - Deamonic Visage Research doseint have any Desctription or name (I\'m still learning! and everyone still keeps saying \'Modify them Manualy!\' with what tool?) - Deamon Prince Researchable from the begining (Not my fault) - Cultists VERY bad armour (They have a 80 Armour lower than 100 get wasted by a lasgun) - Bloodtirster not Researchable! (Chaos Proiectiles Removed by a simple misstake!) - Corupption research affect Deamon Prince Resistance. (Still not sure if it fully does) - Many Research have more Effects than they tell (I still are learning how to change the $00000 Value to $2000000 in the Help_txt_id) - Veteran Chaos Marines Do not have a different description.
Ork Swarm Mod
two vehicles to make them much stronger than before, but worry not the author says they are still a \"swarm race\" just to keep the fans happy. If you would like to view all changes, you can read the readme file to review all changes. What are you waiting for? Go download it you git! :P -Slash
civilians and arbites
strategic points, your men are weak and inaccurate. The more powerful units are capped to help with balance. The civie_hq generates the main requisition and power supply, turrets add a small amount also. Building more hqs and building them in your allies starting zones will help you to consolidate your position. The chimeras and rusted leman russes can make for good armoured columns which pack a good punch whilst your foot troops die in their droves to hold ground but there are always more of them. This mod also works with SoulStorm although it has only been tested this a few times, the only difference being that dead bodies remain glowing purple.
Kronus Gorge
location. The developer says, "This map is probably one of the darkest ones you find. And one more thing, don't look down!"
Assault Renegade Fortress
should know that we left the imperial guard forces to fortify what we thought was a natural fortress... We were gravely mistaken. It appears they have betrayed us! And just after they were resupplied! Our first attack failed. To the northeast we couldnt get out of the forest. While to the west we couldnt take hill 319. You must destroy this heresy before they gain any more support than they already have!" Get the idea? well your going to be against Imperial Guard (with a twist), you can have upto 3 allies with you, and have an additional 3 computers arrayed against you. The map offers two options of attack at the start: Go upwards and fight across the trenches OR try and take the fortified hill overlooking one of the entrances... the choice is yours. The AI wont let either go easily. Personally, the options aren't great but at least fighting up the hill will give you some cover. The computer is scripted to create a multiplayer mission - it has not been fully tested. So report errors if you come across them. Choose your difficulty by destroying the skull probe on multiplayer. Easy - Standard - Hard all have slight variations (Hard has everything, so be prepared!). Very cool map!
Bunker 150
before, no doubt, in various forms, so you'll already know what I'm about to summarise. A large basin containing a derelict city, with the ruins hiding strategic points which can be used for cover as well as various jammy strategies - chokepoints and flanking being my two fave strategies at the moment - and the obvious thing is that it looks quite pretty. There's two ways into the city, depending on where you spawn - through the main gate, or in the relatively unfortified back door. The two different types of the map determine which, something I found rather nice. Choices, choices, etc. Possibly the better aspect of this map is the lack of tank rush capability. Vehicles tend to be too big to maneuver en masse, which is a very welcome element for me. Down with tank rush, up with strategy! :p So, yeah. You get the point. It's a good map. Could be better, but on the flip side it could be far, [i]far[/i] worse. I'd personally make the layout a little less neat-and-tidy. A few dead ends, for instance, or some geographical advantages maybe? And definitely a few locations for the cunning commander to spring a trap on his/her oblivious victims. ;) If you liked the other versions, or just want something based in a city, this isn't going to disappoint you. Not by a long stretch. Score one for [url=http://dawnofwar.filefront.com/developer/Pileot;27180]Pileot[/url]. And if the screenshots look truncated... that's because they are. Had to trim them from the funky widescreen dimensions back down to plain ol' 1024x768. Sowwy. ~ Kouen
Armagetten
that i did not have to keep swiching all tho this map can get boring after you played it alot.I plan to make more large maps.I also make small maps too.2-8 i make all sizes. Pretty nice map I have to say so go download it ~Gaffer
Pre-Heresy Chaos Legions B&B set
Iron Warriors, Thousand Sons, Death Guard, Lunar Wolves, Word Bearers, Emperor's Children, Night Lords and World Eaters.[/quote] Looks pretty good, pre heresy being a rarely touched yet equally awesome part of lore. - Heretic/Abbadon
World War II Badges & Banners
War 2 era stuff or you're simply into all things historical, then this might just be a welcome modification to DoW for you. ~ Kouen
Castle Defenders (3p vs 5p)
maps. Worth a download. Enjoy! :rock:Talon:rock:
DoW Kingdom
yay!), but my only criticism is how the metamap looks - a bit strange. Great mod, though. - jack051093
Eye Deep In Hell
map. --Background-- \"On the Planet of Verra VII, two rivial Imperial Guard armies fight for the Emperors blessing, both claim the other to be a heritic. Thus this region has now earned the nickname of Hell, and every guardsmen on Verra VII dreads the day that they are sent, Eye deep in Hell\" --Map Information-- Eye Deep in Hell Contains the Following; Stratigic Points - 16 Critical Locations - 2 Relic - 1 Slag Depots - 2 Starting Locations - 8 Important note - Use cover, it\'ll save you.
CODEX EVOLUTION
taken advantage of its codes (FOK) and I see that other projects would also used for their mods. Unfortunately the links I put on various forums are broken. That\'s why I put my work here so he could have benefited everyone, as long as possible. I am unable to technical support. the work planned for modders. Sorry if the translation is bad I do not speak the language.
Desert Tales map pack by sniperic
styles that you got have fun with for hours at a time! Get downloading guys, I'm sure its a blast. [quote]This is my comeback Tale from the desert planet, this map pack is full of desert maps that i have made in my spare time. most of them are tested for glitches but if you find any leave a comment. i hope you like these maps as well as i liked making them :D[/quote]
Crimson Spire 2.0
almost 2 years ago. After a lot of rework and scar work the beta scripted version for DC is availaible today. This map was designed to be play in human vs human game, one player playing inquisitor Lucius and the other player playing the trator inquisitor Elamius and managing his chaotic allies. Each player have several objectives to complete in order to achieve his goal.This map is for DC, a Soulstorm version will be released with the IDH mod for SoulStorm soon.Enjoy and report any feedback. A very impressive map, one of the best designed and one with alot of themes running through it!
Instant Epic Battle Mod
for each race depending on their class. Here is the changelog: Med-Low infantry = 20 Med-High infantry = 15 Commanders = 5 Low Vehicles = 8 High Vehicles = 5 Also, each squad member costs 1 req and power. Note: Due to the possibility of large numbers of units that may appear on screen, this mod is definitely not for the lower end computers that can barely handle Dawn of War. [b]Changes for this version:[/b] Fixed Heavy Weapons team bug Orks now have a small buff Players will not run out of resources too soon. And a couple of small fixes here and there Check it out!
Kydno Mod
tweaked every side from the Dark Crusade game. The Necrons now have a new way of approaching the battlefield. If you spawn one unit, that unit can create an entire army...so basically you have your own little regiments. As for the Imperial Gaurd, the author took his own idea from the "Dawn of Suck" mod (Which he is also known as DDman465) and kind of gave it a little kick in this one. Also, not to spoil anything but the Space Marines have a new unit called the "The Emperor"...interesting right? The author uses Corsix Mod Studio at the moment, and asks if anyone knows of another modding program please tell me. Check it out!
Chaos Buildings - First Blood - DC
upload this file for the second time, cuz there was probably a connection problem the first time, I appologize to the filefront staff for double upload) [/quote] -colonialhockey10
Chaos Buildings - First Blood - DC
Chapter in front of each of the 5 Chaos Legion from Chaos Buildings. Ultramarines, Black Templars, Imperial Fists, Iron Hands and Blood Angels are now on duty. All the Chapters have been re-textured and each Force Commander is different as for Chaos. Now you can choose between good and/or evil. Hope you will enjoy. Sgt. Rotten [/quote] -colonialhockey10
Annihilation Mod
Annihilation Mod v1.6[/quote]Not much else to say on this, the rest can be found in the ReadMe, and for those who download this, you already know what the project is all about. : - Ash
Thundercats B&B\'s
and a lot of work has obviously gone into them. It looks like they are meant for Space Marines and Imperial Guard but they will obviously work on other races. -Guzzy.
Annihilation Mod
the wargear upgrades from the campaign in skirmish! Check out the readme for more in-depth detail. -Slash
Adeptus Collection
for each race, so the community can download which parts they want. Adeptus Imperium (my first release which you are hosting) has been split up into Adeptus Marines & Adeptus Guard. if u wish to remove or cross out that version that would be fine by me. Adeptus Maximus is all 7 mods compiled into 1 file for people who want the full on experiance.[/quote]The eighth file is the \"whole package\". This I think is a must download (even if just to try it out). I get the feeling a lot of work has gone into this project, and it stands to reason. ;) - SSA
Path of the Furreto (v1.1)
20 or 30, with 100 caps you should never reach it ) - Terminator Caps Fixed But still have building limit[/quote] Looks pretty neat! -saoreire
Rise to Mahdo
contains 5 strategic points, 2 relics and quite close to the border of the trench section are 3 critical locations. The trench section starts with beach fortifications those contain 4 strategic points. Rest of the section has 6 strategic points. Finally the jungle base section, which contains 4 strategic points, 2 relics and 2 slag deposits. The map has lots of cover (trenches and craters) and obstacles (for example tank barriers and barbed wire). Trenches are generally made for infantry but smallest vehicles, such as landspeeders, are able to use them as well. Larger vehicles must use the "drive-way" through the middle.
Arrakis - Tears of Shai Hulud
staff. It had just a few minor issues which were spotted by Jaguar Lord which Redeemed74 has attempted to correct and now is released for all to enjoy. It has plenty of custom decals and is a very good map as long as you don't have a weak stomach! Original Description by Demonic Badger: Well, here is a new map I made in the Dune universe. In Arrakis (6), I was pondering how I could incorporate a sandworm into the map, and in this map, I not only put a worm in, I made it so you can run on top of it and inside it (eww). I also wanted the map to be asymmetric, so I made one side Fremen with rocky natural formations, and a Harkonnen side which is industrial and has slaves and huge pipe networks. I am not sure if I balanced it good enough for both sides but if anyone has any complaints, I will change it in another version. I also thought it would be interesting to have the Hakonnen side have defense turrets and soldiers. Of course they are all neutral. Sometimes the imperial guard troops look like they have had too much caffeine and will spasm at anyone who comes near, also the bolter turrets will stare suspiciously at anything that walks, drives, or stomps by. I made some really steep dunes for vehicle ramping action and they seem to work well.It may play kind of slowly, I did my best to improve performance, though it may play slightly jittery. I hope you enjoy it, I have been working on this for a week and I have spent many hours on it!
Arctic_Swirl.zip
spiraling trails that gives a large map a feeling of one that is twice its size. Customized SCAR coding gives supernatural power to whoever manages to keep the central point, but watch out for deadly cold pools of liquid oxygen! Excellent for Free for All competitions, but also decent for team based matches, I hope that this is a scenario well worth the download.
Brotherhood of Steel Badges and Banners
feel free to voice your opinions I'm sure they'll be greatly appreciated.
Imperial Guard advance trooper
the assassin, I have had some fun playing this mod, sending teams of assassin powered squads to butcher my opponents.. The lasguns appear to be animated too, that's a nice touch, though they are a little overpowered imo.. There are other little tweaks which should've been default, and make this well worth a play - Mikey
Legion of the Damned Campaign Skin
feature predominantly black units, completed by flames and skulls (very cool :cool: ) Overall a good pack, hope you enjoy playing it as much as we did testing it and the author did making it.
DC 71st Cadian Campaign Color Switch
schemes done before, but this one takes it a step further and applies the 71st Cadian "Hellhounds" paint scheme, badge and banner to the Imperial Guard in campaign mode. Nice if you're a Hellhounds fan. -Mikouen
Armageddon 1.2
new places to hide now and flags/stratigic points have been rebalenced. [/quote] -colonialhockey10-
Other Worlds Map Pack
skies and textures. Three of them have turret defenses that can be activated by capturing CPs. There are 4 Chaos maps, one forest map, and one Eldar themed map. Scream if you love Chaos! If not, consider these ripe for the purging. -enjoy! [/quote] -This looks like heck of a map pack, im downloading this, suggest you do the same!! -colonialhockey10-
imperial gaurd blue lasers
doing the lascannon laser and the chimeras multilaser, but they will be added soon so keep your eye out for that Enjoy ~Gaffer
Ghost City
too much space - just eliminate your nearest enemy to expand your base well.
True Warhammer
mod, so here it is... Read the change log if you\'re interested, download link is below. Enjoy ~Gaffer
The Old City
realistic layout. It's large, as you may have guessed, but even for a six-player map you'll never run out of room. Master Z mentions how much time was spent on tweaking the aesthetic aspects, and it shows that the time was well-spent. The decal usage is down to a tee, and there are several places where I could recognise extremely different decals used together to produce the effect of a "combo decal", of sorts - one or two of these combos seem a little unorthodox, but they're used very well. It looks great, bottom line. You'll have a lot of fun sending your armies trampling through the ruins in search of your enemies, that's for sure. Many areas of the map will also grant tactical elements to the fight; obviously, cover and high ground are important, but I spy several areas where I would [b]love[/b] to bait an enemy and then ambush with a stealth/artillery strike. Oh yeah, there's some nice killing alleys alright.... My only regret, is that DoW doesn't have any form of trebuchet. A siege just ain't a siege without a trebuchet, y'know. ~Kouen
Mobilize for War
trouble with file posting a while back so it sort of got pushed to the side! Anyway highly recommend this mod but unfortunately there was no Screenies supplied but don't let that stop you from downloading this great mod! ~Gaffer
Infantry Only
initial amount instead of starting with it and a bunch of other cool fixes. This is a pretty cool mod, worth a download for sure. Enjoy! :rock:Talon:rock:
Dawn of War Fortress
Nid and Gaffer are ok?). Anyway, Im very glad to see a mod like this, and hope to see more from the miraculous Fuggles in the future. - jack051093 P.S. - 1. Don't worry about copying the DXP2 folder over your original one, it only puts some maps in, it won't break online play. - 2. Once the proper thing is here (not the alpha release), maybe we could organise some games of this?
Angry Marines
some for your Chaos (to make them even more evil and sadistic). A fairly nice collection, and the pictures go well with the file. :) - Ash (Tycoon)
Serpent Druids Part 6
Druids, these seek to annihilate the forces of evil and any other those who possess the potential to join them. There are several key points most of the visual graphics have been taken from existing races so there isn\'t anything really that new, well except for there being a new race and an interesting story to go with it. Unfortunately there is no AI for this race as they will just sit dormant or inactive if selected as an AI. The Serpent Druids have powerful weapons and tide changing abilities however they are weak armoured and slow moving which balances it out (see the readme for more) This is File 6 of 6, you will need all of the six files for this to work correctly.
Serpent Druids Part 1
Druids, these seek to annihilate the forces of evil and any other those who possess the potential to join them. There are several key points most of the visual graphics have been taken from existing races so there isn\'t anything really that new, well except for there being a new race and an interesting story to go with it. Unfortunately there is no AI for this race as they will just sit dormant or inactive if selected as an AI. The Serpent Druids have powerful weapons and tide changing abilities however they are weak armoured and slow moving which balances it out (see the readme for more) This is File 1 of 6, you will need all of the six files for this to work correctly.
German WW2 B&B / Skin Pack
nazi badges and banners, so if i see any of this i will be editing comments. anyways, looks like some good work! download if you wish. Killa :cool: [b]Dont download this item if you dont like it, dont want it or it offends you. The creator & we here at DoWFiles do not mean to offend anyone so dont download it if it does offend you. No offence is meant by it, so please dont go all crazy on the comments. You may express your dislike of the file, but in a civilised non-vulgar way. This file's comments will be watched, so please everyone keep it civilised or you may end up with a Comment Ban. -saoreire[/b]
Dawn of Skirmish
modern greats in terms of a fantastic battle experience. And they even made an installer for you. -Legion
AOG Mod
altered, Squad cap increased, etc... Well download if you wish :p
Acade Mystate Canal
makes this a nice map to game upon. - Download ;) - Ash
Picturesque Dunes
as much as you would like it to be in the screenie. It has a long readme which describes much of what you may or may not want to know / read ;) So if you like how this looks go give it a download :D :borg:BIO_Ultra_:borg:
Adonis Prime
map for DoW: Dark Crusade. It will not work in WA or DoW. It can be used for 4v4 or 2v2v2v2 games, take+hold and Control area supported and recommended. The map is set in a Necron ruin, so don't even expect any living things like trees or bushes since Necrons like their places dead or lifeless - which is a very nice touch i must say. The environment certainly does deliver what it is suppose be, which is really great and it captures the mood. The map is balanced and laid out quite nicely. I strongly recommend this for a download, especially if you like 8 player maps with massive battles - trust me...its really fun :) -Slash
Mountain Sanctum
the same route. Overall , it looks good so if your interested i suggest you download it! -Slash
Imperial Guard Training Area
*Note: This map is designed for multilayer battles, not skirmish. From the looks of the screen shots, this map seems very interesting and detailed. So if your interested, what are you waiting for? Go download it! -Slash
Adeptus Imperium v1.0
like a pretty solid mod. Also i do not want people to bash this mod like that other necron monolith mod, if you dont like the mod then do not make negative comment, unless you have suggestions or positive feedback. -Slash
Thur\'Abis Entrance
with Take and Hold for defense or just with the basic destruction rules for offense. There are 6 entrances to catacombs, some of which are large enough for even bigger vehicles (dreadnoughts and predators for example). The map has 3 relics those are inside the catacombs, which might make the creating of relic units hard. There are 3 critical locations outside the catacombs. The 2 slag deposits are also inside the catacombs. You all have 3 strategic points, use them wisely.
Capitol_Defense
of the survival maps, this scenario takes Dawn of War to new heights as you must mount both a strong defence and offence in order to win. It is highly customizable allowing you to play as and against any standard races, and is compatible with a large number of mods. Complete with custom decals, ingame audio, an intro camera tour and plenty of complex scar coding, this is one scenario you will want to try!
2p) Heresy of Chaos vs Space Marine full
the enemy also has access to advanced powerful weapons from the start, especially weapons of titan and very powerful characters. Its an improvement but still lacks that x factor that would make it stand out!
Assault on fortress
deamons in the form of Chaos marines while trying to fight metre by metre to gain control of some backwater fortress before the ruinous powers of Chaos complete a omplete a blasphemic ritual and save the Imperium of man in the name of the Emperor! It is suposed to be played with LOTW mod but there is no problem in trying it with the original DoW DC. Note: This is an unfinished map asking for help to be completed and become what it is meant to be.
7p_Ores_Tashn
features a beautiful sky theme which goes well with the overall map theme. Strategic points are scattered across the map in well thought trough places. Resources are plenty and should allow for major battles between the clans. This map is definetly worth the download. Map reviewed by ~Crazykenny
The Last Palace
etc are littered throughout the map to give that warn torn city look; and coupled with custom decals, it just adds more to the experience. There are lots of open spaces, which is great for vehicles to travel in and there are cover here and there for infantry to gain some bonus's from. There is also a solid amount of points to keep players economy up for epic battles that can rage across the map. Try it out your self ;)
1st Imperial Elite - The Crossing
there's plenty of cover around the map. The Backdoor to the enemy base can be penetrated by infantry but its also heavily guarded. The Second entrance(the blown bridge) is for teleport/ jump troops. The Main Entrance(with the sealed door) is for tanks. Each entrance is defended in different ways(though the main entrance is easily penetrable when enemy troops choose the back door) You also have little island for your snipers. It is, however, prone to jump troop retaliation. Your main entrance(opposite of the enemy's) has a bunker with heavy cover. It's the best place to mass your troops but also the worst place(remember Alien Resurrection when the Alien gets in the drop pod with the escaping unarmed marines?) Please leave CONSTRUCTIVE comments(don't give one about the minimap because I don't plan to make one)
Orky_Olympics
their constant battling turned into loosely organized contests. Every aspiring slugga boy dreams of becoming a mighty WarBoss although the chances of that are very, very slim. But some show that they have brains as well as brawn, and the ability to guide in battle and predict the outcome of conflicts became almost as prized as brute force. A new series of battle games were created where potential leaders were given a chance to become the next mighty Warboss. GamePlay: The way to grow from a slugga into a WarBoss is to lead your boyz to win battles and, even if they loose, rightly predict who the winner will be in each conflict. Successive losses and wrong guesses can reduce you to a Grot! At the start of every round look over the contestants carefully. Move your boss unit to the starting area of the squad you believe will win, just as the other wannabe WarBosses do. If they get stuck trying to get somewhere, use your Looted Tank to “strike ground” where they stand. That'll get 'em movin! When everyone has made their bets, the contestants move out for battle (sometimes harassed by the onlookers' tanks). In position? Go! The fights are often short and always furious. A stalemate is booed by the onlooker's tanks and can be fatal for all contestants. The winner of the round can keep his surviving force in his ever growing army. Round after round is played, each time with random units until the final Waagh. Then you must join your boyz in a fight to the finish – may the best Nob win! Ready fer stompin? This scenario uses EZScar programming to change the normal way Dawn Of War functions. There is no point taking, base building or squad making. All your units come via the script. It is a fun game, challenging both to the thinker as well as the action lover, and serves as an example of the extent that EZScar can be used by the mapping community to make extraordinary scenarios. [/quote]
Battle By the Bricks
like a cathedrallychurchthingymobob factories, you know, the works. Its 4v4 with Imperial Guard & Space marines vs Tau, but I'm sure you'll just pick whatever team you want anyway... the town is fairly run down, but its not one huge rubble pile, yet... I thought the map was quite nice looking so give it a go. Enjoy ~Gaffer
Fort of Death/Festung des Todes
Special designed for 4 players vs 4 insane bots or games in an no limit mod. Well no screenies so someone is gona have to fill us in on it\'s looks and how it plays. Enjoy ~Gaffer
Tainted Moon
back cover and positions to assault. Around 3 extra Chaos production buildings are placed around the map, aswell as amny sacrificial slabs and a warpgate (all of which can be destroyed). Sounds good to me and looks pretty nice too! Enjoy ~Gaffer
Tower Defence Mod
stop them using the medium of the turret. For every creep you kill you get money to build better or more turrets. For every creep that gets away, you lose a life.
Ascension Drifts
can see this being one of the last few DC maps...Well hopefully not Enjoy ~Gaffer
Dark Angels Force Commander
changelog, what I can tell you is that this looks much better. Can\'t quite put my finger on it, maybe it\'s the DPI of the texture images, maybe it\'s just a better texturing job than the half-arsed effort Relic put forward, but you gt my drift. It\'s a nice little reskin. Personally I don\'t see myself using it because I never spend much time admiring my units up close, so it would have no use for me I\'m afraid... but someone out there will like this, possibly for screenshots, possibly just to make the game more of a visual treat. So, enjoy. ~ Kouen
Cityscape
for download it all ready!:D ~Gaffer P.S Sorry about taking so long to get it up Fuzzy :p
Mobilize For War (2.0)
[url]http://dawnofwar.filefront.com/file/Mobilize_for_War;86296[/url], which is required in order to use this. Anyway enjoy ~Gaffer
Ira Aduro Avatar
armor this particular specimen is encased in, I\'m surprised the flames are as controlled as they appear to be. But anyway, this reskin takes a whole different approach to said Avatar. Fire is still a prevalent theme, but it\'s more heavily armored and textured in a theme that is rather comparable to ancient Asian mythos. Whereas the vanilla Avatar is dark and moody, this version appears more like a knight of sorts, as you\'d expect from a \"good\" god (if you can even label anyone in the WH40k universe as the \"good guys\"). Few things have been left alone - the readme sums it all up pretty well. Personally, I think it\'s a vast improvement, and the shaders really improve the skin over what it would have been had it just been a simple retexture. As I\'ve said many times on JediKnightFiles, the shader doesn\'t make the skin... but it sure as hell doesn\'t hurt, either. It\'s very rare I actually see glow shaders used effectively on specific parts of a model; it\'s not exactly an easy task, although I suppose that really depends on the tools you use. The last file I got my mitts on where the glow shader was a blessing rather than a curse (in my eyes, anyway), was [url=http://jediknight3.filefront.com/file/Scerendos_Shadow_Trooper;74138]Scerendo\'s Shadow Trooper for Jedi Knight 3[/url], back in \'06. But that\'s enough rambling, and I think I\'ve gone on far too long about nostalgic crap which isn\'t all that relevant. One last opinion I would like to express. I like swords. But I [i]really[/i] like this guy\'s sword. In my book, this one\'s a keeper. But, like it or loathe it, one thing is for sure. It\'s a quality skin. ~ Kouen
Community Map Final
locations. In addition, they give the players a rather interesting experiance, all of which look outstanding (except maybe, the very plain Eldar starting location) ;) My only quibble would be the lack of terrain around the middle, and between the starting points, but not something to spoil a game. Each of these settings has a unique feature to them, and is well suited to the specific race. I'd have to encourage viewers to download, and try this one out. Sure looks fun. :) - Ash
Serpent Druids Part 5
Druids, these seek to annihilate the forces of evil and any other those who possess the potential to join them. There are several key points most of the visual graphics have been taken from existing races so there isn\'t anything really that new, well except for there being a new race and an interesting story to go with it. Unfortunately there is no AI for this race as they will just sit dormant or inactive if selected as an AI. The Serpent Druids have powerful weapons and tide changing abilities however they are weak armoured and slow moving which balances it out (see the readme for more) This is File 5 of 6, you will need all of the six files for this to work correctly.
Serpent Druids Part 4
Druids, these seek to annihilate the forces of evil and any other those who possess the potential to join them. There are several key points most of the visual graphics have been taken from existing races so there isn\'t anything really that new, well except for there being a new race and an interesting story to go with it. Unfortunately there is no AI for this race as they will just sit dormant or inactive if selected as an AI. The Serpent Druids have powerful weapons and tide changing abilities however they are weak armoured and slow moving which balances it out (see the readme for more) This is File 4 of 6, you will need all of the six files for this to work correctly.
Serpent Druids Part 3
Druids, these seek to annihilate the forces of evil and any other those who possess the potential to join them. There are several key points most of the visual graphics have been taken from existing races so there isn\'t anything really that new, well except for there being a new race and an interesting story to go with it. Unfortunately there is no AI for this race as they will just sit dormant or inactive if selected as an AI. The Serpent Druids have powerful weapons and tide changing abilities however they are weak armoured and slow moving which balances it out (see the readme for more) This is File 3 of 6, you will need all of the six files for this to work correctly.
Serpent Druids Part 2
Druids, these seek to annihilate the forces of evil and any other those who possess the potential to join them. There are several key points most of the visual graphics have been taken from existing races so there isn\'t anything really that new, well except for there being a new race and an interesting story to go with it. Unfortunately there is no AI for this race as they will just sit dormant or inactive if selected as an AI. The Serpent Druids have powerful weapons and tide changing abilities however they are weak armoured and slow moving which balances it out (see the readme for more) This is File 2 of 6, you will need all of the six files for this to work correctly.
Commander Mod
his first mod, so go easy on him!) HOWEVER! the readme and e-mail contained no mention of the authors name, so if he would like to contact us, we\'ll stick his name up asap :p Killa:cool:
Catachan
and time again, these aren\'t going to be converted by us. Anyway, this map is green, has a river (or stream) running through the middle on a diagonal axis, and.. is Green. Enjoy! - Ash
Luna Incendia Subpono
in the readme below. Looks quite nice as a map, I recommend a download. -Guzzy.
God Emperor of Mankind
below) This mod is fun for all who wish the actualy emperor model was in the game (unfortunetly hes not because of stupid Horis...). And wish to destroy all who oppose his will. Enjoy the emperor :D may he be with you... \"For the Emperor!\" :borg:BIO_Ultra_:borg:
Imperiavatus Monasterus
says it took him a good 2 hour. Damn his fast! Go download! -Slash
Necron Building Skins
Monolith, it does stand out as a pretty good modification. - SSA
Ultimate War
each Changed the races respective way to increase Caps Space Marines / Chaos : Same as before. each set to 15. IG --------------------------: Same but and increase from 6 to 9 i belive. Orks------------------------: Same, but increased Value Eldar-----------------------: Same, but increased Value Tau-------------------------: The Research, Tank, and both Center increases the Caps, Necons---------------------: You have to capture a Strategic Point and build an Obelisk on it, ( Note that on Necrons Builder, the Scarab can Capture and build on point )[/quote] -saoreire
The siege of Vraks Prime - Spaceport
spaceport. Infos on the Siege of Vraks : http://warhammer40k.wikia.com/wiki/Siege_of_Vraks
Vengance Map Pack
I\'m planning to make an accual race mod soon as a gain the tools and knowledge! So if anyone has any suggestions that are positive, then I will come to them eventually. Perhaps a Legion of the Damned mod? :-) Thanks!
Crossing Worlds (4)
self is mirrored to the best i could do. enjoy.
"Shadow Guard" Tau Campaign Skin
like it. and please take it easy on me. please note that I have not tested this on Dawn of War:SoulStorm may or may not work but its worth a try (but I know that if it did that the barracuda wouldn't be changed)
4 Way
map that has four coroners and an urban city middle. the four corners are desert, woods, jungle, and snow. the size is in between 256 and 512. Just right for 4 player FFAs. there are 4 critical locations, a relic in the middle, and each player has 5 strategic points (1 of which you might have to fight for) Enjoy -------------- Great Map when played against human opponents on FFA or 2 vs 2. Brilliant textures and Decent map size make this a good hour and a half playing time average. Perfect for Eldar as there are millions of spots to warp in to and build base, and the "top" two quadrants are more sutied to Space Marines, Chaos and Tau. All in all a fun map. ~MM
Campaign External Library
modify data to carry over from one mission to another. Currently in Beta, so please give feedback! The Campaign External Function Library (CampExt) adds functions required to make skirmish games linkable into a coherent set of campaign missions. It consists of a pair of dll files and one .module file. This is a test module that includes many more files, both to demo the capabilities of CampExt and to act as an example its use.
Damnos Ruins Map Pack
use of cover. There are three variations: - 1v1 - 2v2 This map also contains a 4 player free for all Have fun! -Slimcartman
City 2
which provides some great locations for intense street fighting. Vehicles have a small portion of the city and the cities outskirts to travel through, this however makes them susceptible to ambushes and getting bogged down in certain areas. Infantry are given lots of cover but smaller squads will be able to use this to their advantage as its harder to spot a small squad crawling through and under heavy building cover. Heavy cover is near vehicle wrecks, sandbags and inside buildings/structures so plenty of potential for ambushes and defensive rally points. Most of the light cover is near tank traps and outside of buildings but this provides the best area to mobilize units. Each team starts with a veteran Kasrkrin Squad which is useful for capturing unclaimed points along the map. This squad is a small elite four man squad with long range, mobility, and grenades but they can't be respawned if killed so use them wisely for hit and run attacks. There are several strategic points dotted around the map but only two relics and one critical location. - [b]IKS[/b]
The City
street to street dogfighting which is absolutely great to watch at lower camera angles. This is a very urban setting with lots of cover around and map objects cramped into the map to obstruct fire and movement. Overpasses and hanging butresses on buildings will obscure your strategic view of the battlefield so you have to get in close on the ground with a tight camera angle to direct some units hidden from view. Fighting is intense and very close quarters, so quick movement of units is important. Due to the intensity of the firefighting there are alot of explosions and weapons FX in this map so people with lower rig computers might struggle to play this cleanly. Reminscent of many city urban warfare scenes in many games and films this is an interesting map with spot on item placement. - IKS
Cataclysm
convincing Tau base. This map is designed for two versus two games, as opponents are placed facing their opposites. The map features more closed spaces, and less open spaces, thus players have to adopt tactics that suits the environment of the map. Check it out!
A Floodland War Map
atmosphere is well done. Four players start from the corners, and are supplied with three strategic points with 4 critical points near the river. Players will have to fight for two relics that are located in the river. Interested? Go for it!
Urban Combat Training Compund (2)
observation bunkers on the perimeter.
Northern Fortress Macragge (Final Version)
map, where the player will have to hold down their position until the player is killed, or until the player can make a counter attack. This map was designed for the [url="http://dawnofwar.filefront.com/file/Tyranid_Mod_045SS;92364"]Tyranids Mod[/url], but can be used in Dark Crusade as well.
Catastrophe Cavern
after a series of nuclear detonations on the desolate planet of Gyther had indicated a vast subterranean cavern. Kurn revisited the planet and conducted a number of apparently inconclusive experiments, after which he abruptly terminated the investigation. But deciphering his journal showed that the studies had actually revealed the deep the underground caverns to be filled with priceless viadid crystals. As the irreproducible jewels became scarce throughout the explored galaxy the Imperial Techpriests had to substitute inferior gems in all but the most powerful cannons. It was hard to imagine why the notably wise and loyal scholar would have kept hidden such an important discovery, but Inquisitor Janis, who oversaw the investigation, was quick to condemn Kurn and ordered the execution of all his students at the academy. The information was supposed to remain classified until the crystals could be safely extracted, but it is rumored that one of Janis' close associates sold the whereabouts to warring powers and a virtual race for the jewels ensued! Reluctant alliances formed between otherwise rival factions to ensure that their mortal enemies would not get their hands on the jewels first. Now an orbiting radio-particulator is positioned to translocate your troops into the depths of the cavern. You must secure it for the mining crews and equipment, however a cluster of unidentifiable starships is detected on the far side of the planet! Obviously other races have arrived at the same time, and will fight to keep the crystals to themselves. A bitter war will be fought in the depths of these mysterious caverns, with only one side victorious. You notice the whispers among your troops of fabled ghostly guardians watching over their treasures, but nothing must be allowed to daunt you. This is your chance for wealth and glory beyond your wildest dreams, to prove your worth and show your enemies no mercy! Gameplay: Taking Relics and Critical Locations gives you extra squads and vehicles. Taking and holding all of the Critical Locations gives your team power beyond your imagination! Beware - the end does not always justify the means... Have fun gaming! Catastrophe Caverns is a 4 vs. 4 game that uses EZScar to give "gifts" when points are taken. It is a large map with tunnels that can help speed the process of getting troops across the map. [/quote] -colonialhockey10
Dark Fortress
take at all costs is daunting. The fortress is bristling with well-manned defenses. It is obvious that the opposing force has been given the same mandate: defend at all cost! They too will have unlimited resources, and many, many entrenched bases from which to attack. There are few locations to dig in and hope you can survive. No, the only way to conquer the dark fortress will be to attack and attack again. A roadway paved with the bodies of friend and foe alike is the only thing one can be sure of. But with cunning, courage, and carnage, perhaps the battle can be won. Dark Fortress is a multiplayer scenario where you attack a fortress defended by a well-entrenched foe. You can have up to 4 Human players vs the computer opponent. As you add human players, the map will automatically adjust the difficulty of the AI (giving them more troops), ensuring the game is always a fun struggle for survival. This game is the equivalent of attacking 9 different bases, each base having up to three well resourced players. Luckily, you do not have to face all their forces at one time. The beginning of the game gives you ample time to prepare your forces. Destroying the pitiful band of patrolling orks will start the first wave. And, just to give you a fighting chance, there will be a breather between the first wave and the second, again waiting for you to destroy a ragged ork band to start the next wave. But, take a deep breath before attacking that band. Once they are gone, you will not have a moment's rest until you have destroyed all the rest of the well-defended bases. This map is generated using EZScar, a simple scar engine that takes most of the difficulty out of generating singleplayer or multi-player games. You can easily create triggered events (take a point, give a squiggoth), actions (Orks patrolling along a set path), guns firing, keep people from entering areas before they have accomplished tasks, and many other things. This file is identical to the soulstorm version, but because filefront does not have ways to categorize one file with multiple games, I have submited it multiple times.[/quote] Well I must admit, this does look and sound really good. Some of the screens make it look pretty blank in places, but the playability of this map more then makes up for it. Recommend a download. - Heretic/Abbadon
Multi-Factional Unit Caps
"attrib" mod (probably), and no other changes were made. if you have any questions or other things just send them unto . the readme.txt file goes into details about what i've meant by this small m o d. its not (not at all) anything great by coding standards, just possibly useful.[/quote] It's a simple min mod that edits the population cap, to make battles seem bigger. Looks ok to me. - Heretic/Abbadon
Luna Wolves Badge and Banner
banner set, these just keep poring in! This is the authors first attempt at a badge and banner set, the Lunar Wolves, and It looks pretty good. Give it a download!
2p_Necron Temple
be found on this map as its a necron style map - necrons dont suffure from negative cover and dont gain cover bonuses. Below the surface of rock and earth lays a Temple worshipped by \"the army of Death\", the Necrons. Each millennia the Necrons awake, swarming like locust as they feed of all the energy that drives them produced by this temple. The dark shade of green glows through the caverns and catercombes as the Necons rise once more.
Gallonigher\'s Horror of Tzeentch
the pink, as can be seen by looking closely. They\'re not that obvious though, which is good, I guess. Even without the details, this thing still looks freaky. It\'s like.... it\'s been turned inside out. Definitely lives up to it\'s name. I\'m gonna move on now, because this thing makes me feel uneasy. Just bear in mind if you use it, that there may be some online issues, as Gallonigher mentions. ~Kouen
Badges & Banners Pack
to the usual DoWFiles email address with \"ATTN: Kouen\" in the subject field, and I\'ll fix it ASAP. Anyway, this is decent pack of badges and banners. Soviet Union, some Orkish banners, a rather cool gear badge, something that looks like a snake trying to eat itself, and oh yeah, a pile of skulls with a winged sword. They all look perfectly Warhammery. Except the clown - that just freaks me out. They didn\'t all show on my list, which was kinda weird, but maybe I just have too damn many badges and banners installed. Still, they\'re keepers from the looks of things, so yeah. Not a bad little pack. ~ Kouen
Zhou Kai Servitor
course. Aside from having an anime-esque style, the dude almost looks normal now. The focus has shifted away from the semi-mutant theme which seems prevalent with the Space Marines, and Mr Servitor seems a lot more like an average Joe in a big cybernetic suit. The new eyepiece is the most noticeable addition, but what\'s better is that the Servitor is now more customisable in the Army Painter, and displays it\'s team colors in a much more obvious manner. Other than that, just a few minor tweaks that overall make the guy less creepy. As Zhou Kai states in the readme, feedback and ideas are always welcome, so offer some up, eh? ;) ~ Kouen
Kornel Map Pack III Edition
pack, but most of them do. Haven\'t been able to give them a play test however, I\'ll leave this one up to you guys. Give it a go, Enjoy! :rock:Talon:rock:
Act of War (6p)
balanced. This map is worth a download. Enjoy! :rock:Talon:rock:
+2 Map Pack
hower, but it still didn\'t include where to extract it to so that would be yet again: C:\\Program Files\\THQ\\Dawn of War - Dark Crusade\\DXP2\\Data\\Scenarios\\MP Anywho, enjoy! Talon
Over the River
this map can hold eight players, and has a fairly nice pace about it, not being too crowded, but at the same time, not being open. - Ash
Into The Breach
is an eight player map, which is connected to Death. Not everyday you see that many dead bodies in a crater. There are also some campaign objects around and about too (such as the Eldar Webway) which add to the sight seeing when trying to get them wonderful screenshots. ;) I\'ve no doubt this map will appeal to Chaos fans though, it fits right in with them. - Ash (Tycoon)
Arx Hibernia
playing Football amuses me, though as does it with any other W40k Faction. Anyway, as said, this is based in a city, has a river, some grass, and a nice spaceport (at least, I believe that is what it is suppose to be). There are some additional structures around too, which could be though of as suburbs. Anyhow, a good map here, one that would be good for eight player games, and cityfights. :) - Ash (Tycoon)
Third Time Lucky Map Pack
[url="http://dawnofwar.filefront.com/file/Third_Time_Lucky_Booster_Pack_1;83697"]here[/url]. For the decal fix pack, go [url="http://dawnofwar.filefront.com/file/Third_Time_Lucky_Decal_Fix_Pack;84042"]here[/url]. Enjoy. - jack051093
Almighty Badge and Banners Pack
more are included in this pack. Highly recommended for those that want to see lots more Badges and Banners in game.
ChokePoint
the name "Choke" Point, where all weapons can be aimed at one area making it difficult to get through.
Millrock\'s badges n banner
with. [b]*****NOTE: I received no screenshots, and that\'s why none were posted. It isn\'t our job to play-test the files and then painstakingly take screens, so please don\'t flame me*****[/b] -Legion
The Basilica of Cruor Sidus (8)
itself is an impeccably designed eight-pointed Star of Chaos, and looks very impressive and Chaosy! -Legion
Visba\'s Chaos Badges and Banners
Nurgle, Tzeentch or Slaanesh, you\'ll have a couple of badges and banners to choose from. -Legion
Dreaming of the Craftworld
can see the Eldar touch that it has for sure. - Ash
Orky Forest
your allies base + a ramp leading up to yours. Very nice, I recommend this map for a download :). [b]NOTE: Screenshots were not in JPEG format, so could not be added, but they come with the file.[/b] - Guzzy
Snowy Stream
with islands and cover and the whole 9 yards, just like its predecessor, Tears and Triumph. It is a 1v1, 256x256, 3 strategic points in each base, 2 in the river, 2 critical locations, and 1 relic in the middle, but the placement of the strategic points is different from T&T and the bases are closer too. There is also a land bridge between them for safe passage and a quick rush, and this has the relic, but to get the 2 contested strategic locations and 2 contested critical locations, you need to go into the river.[/quote] That\'s all the info you need really, it\'s a very nice map, with a lot of effort put into it. I reccomend a download for this map, as it will certainly support the pair of map-makers. -Guzzy.
Ork Screensaver
heads in jagged, red writing. A cracking screensaver I think, perfect for those who like to personalise their computer beyond the standard Microsoft. -Legion
LA Map Pack
entertaining games for those that download and play them ;) - Ash
DOW Supplemental
normal little game. go download if it sparks your interest! :D :borg:BIO_Ultra_:borg:
D Legions Mod
and I certainly recommend a download. This mod just basically makes a few changes to things, and looks as if they are positive changes. Very nice mod here. -Guzzy
Inquisition: Daemonhunt Trailer
comes out soon! NOTE: You WILL need the correct codec to view the trailer. I have not been informed as to [i]which[/i] codec it is, but I'm sure Compiler will be able to post it in the comments. -Guzzy
Orion Base
fun to play. [i]Note: Follow the readme files instructions very carefully to get the map working, or you will get an error which means the map has failed to work.[/i] I recommend this for a download. -Slash
Mountain of Sin
high? [/quote] Based on what i see from the screenshots, the map looks pretty solid i especially like the mountainous theme going on. I suggest you give this map a go and see for your self. ;) Also this is the authors first map, so feedback is very important!
Taunology
base, so thats a real plus! Overall everything is great, except that a custom minimap is missing and a default one is placed - although its a minor problem. Interested enough? Go and download it! -Slash
The Forgotten Castle
worth a download! Also, this map is Winter Assault compatible too, so for all you people who just have Winter Assault....don't feel left out, you can enjoy this map too! -Slash
Dulce et Decorum
excellent job has been done, just look at the ReadMe. More details can be found there, but I\'d give this a solid 10/10 ;)
Annihilation Mod
army leaders to purchase the wargear upgrades from the campaign in skirmish! That is not nearly all this mod does however, and from adding Inquisitor Toth to raising unit limits, this one is a fun thing to play! Check out the readme for more in-depth detail.
Gabriel Angleos in Dark Crusade texture/sound pack
original as well, and restore his old voice. What\'s more, the old Nob and Chaos Sorceror voices are back too! Two versions of the Force Commander are there for you to choose from, pre 1.4 with Gold Armor, adn the post 1.4 with more teamcolour.
Jungle walls
here. this map includes defenses controlled only by player one. left by defeated imperial guard. this is also my first map hopefully you like it and please comment to tell me of any thoughts. please confer with me if editing my map.
Marks of the Legion
there\'s also a broken bridge which enables harassing the opponents base, somewhat. There is some tactical cover, mainly in craters. Map is almost symmetrical so it should be quite a fair fight. (Designed to be played as Space Marines vs Chaos.) Space to build should be sufficient for such a small map. Enjoy.
Twer\'s Backwoods
geographically, but all the strategic positions are in same positions for each player. Each player has 3 strategic locations within their perimeter. Between each opponent pair is 1 critical location and between them are 2 relics. There are also 2 slag deposits.
Veteran Mod 3 Chaos Demo
DEMO is brought to you by. Possessed of three types of units available. Normal, Veteran, and a champion. New secret unit! A Unique Hero. Quite expensive 2000 requisition & power + 5 squad & 1 vehicle cap.\" So here is Veteran mod, however it\'s only demo. So you only have access to the possessed squad it goes normal Veteran and Champion. Just like in the single player. However my issue is that I wish you would have told us which race you added these into sense there is like 6 races which as you can tell quite hard for someone review your demo mod. However that being said I look forward to playing the full Version of the demo.
Sins of the Father (Skirmish Edit)
but hey not bad for a a first go at mapping. Lots of Strat points for you all to fight over.
Oderas Valley
crossing in the middle which is also position for the relic. There's lots of space to build, but passages are quite narrow making it difficult for large units to get through.
Boramus
1 Relic. The map is relatively symmetrical so there are no notable advantages for any player. Also attached: - Some screen-shots of actual game-play and Overview of the entire map - Files related to maps display. - ReadMe textfile
Defence Of Forward
funfactor, and a 6 for tech. The map is a bit unbalanced, as one of the players gets a little setback due to the design of the map. And oh, might want to keep this page open, as there is no read-me or installation instructions in the file.
Necrontyr Depths
map features pre-placed Necron structures so it would be recommended to play as the Necrons for this skirmish. After a quick play test, it can be seen that this map lacks detail even though it is set on a Necron catacomb; however, this is excused since this is the author's second map. Constructive criticism is welcomed for the new mapper! Check it out!
RAR.
makes it more hard. For best effect set AI to insane and chose Chaos as your opponent and either you'll lose in the first 2 mins or you will survive the whole game..
Astartes Alchemic
community will give you a hand to further improve upon the skin.
Jungle Assualt: The Aftermath
Standard difficulty level. Here's a little description of my map: After the battle that occurred centuries ago over the critical location in No Man's land, the ecosystem started to recover. On one side of No Man's land, the lush jungles started to regrow at a very rapid rate, soon engulfing the ruins of the battle. On the other side, things were a little different. The damage on the other side was so extensive that the jungles could not regrow there. Instead, a desert wasteland was born to replace the jungles. There is nothing but rocks and sand. Each side starts of with a kaskrin squad and a chimera to start things early. Trust me, after a few minutes have passed things will start to get more intense.The map is best played on 3v3 with starting positions set on fixed. For multi-player, all players need the map to play.
3p_Heretics_Pass
enough rambling! I can see you put alot of effort into this map and I'm sure the Warhammer DOW community will love it as I did. I saw no issues with the map, your placement of the req spots are well done and I have a hellva time holding them form my friends. Seems I'm a turtle according to them. This map is worthy of being my top favorites well done sir well done. Bonus too you can use this for DC and SS good job.
Black Desert 6p (Refurb)
completely re-skinned it, adding textures etc. As well as defining it's name more by making one half of the map a 'Black Desert' with the other side remaining a truer desert. If you download the original, you'll see just how much i have done, as other than the shape of the map, it's completely different. Just about every bit of detail was my doing, and this map should be considered seperate to the old one by all accounts. This is my first map, so constructive criticisms are overly welcome. I understand that the desert half of the map may seem a bit boring, in the sense that for the most part it's sand upon sand, with some details added etc. However this is supposed to be this way, as it makes it a more true desert i think.
To The Trenches! (6P)
it look professionally done. Just the right ratio of negative to positive cover areas, and clearly defined base camp areas, not too many SP's and maybe one too many relics. There were some parts during gameplay where my army couldn't reach a certain part of the map due to an unseen object, but these are minor issues, as I was still able to get around them. Some great gameplay, if those "invisible" objects bugs were fixed, this map would be great, and even with this "bug", It wasn't too bad, and I found sometimes it worked to my advantage, not that it happened often, on the ratings scale, I rated it between 8/10, worth the download and play, I'd imagine it is even better on multiplayer. The included loadings were also a nice touch... Be sure to create a loading folder. -Mikey
VoST_SCARs
conditions make massacre more atmospheric, but can be used separately or in conjunction with this map. With some new content, such as the new marine voice sounds (very nice job) which mixes very well with the default content, this mod is overall a good play, and well worth the download! It's worth reading the readme for more details on the win rules and conditions, to fully understand them, the author has included a very detailed readme for this purpose ;) - Mikey
Tanith First And Only Badge & Banner
black except the Aquila) For Tanith, For The Emperor! Enjoy.
Portable Bomb Mod
not interfere with other mods as it uses its own building, research and icons.
Demo Campaign, Take Hyperion Peaks
mission is timed, and depending on the player's success with completing the objectives, he will have more or less units available for the following mission. The second mission is an adaptation of the scripted "Hyperion Peaks" critical location mission of the DC meta-map campaign. In this demo, you will always control the Eldar, and you will always fight the Orks. ("Deh Eldar break eazzy!") Other races maybe be implemented in the future, if there's demand.
Block Raid
players must try to harass the other player to hurt their economy as there are a wealth of points to capture. This map also features some open spaces, so you hopefully won't get much vehicle - infantry path finding problems. Overall, this map is solid, however I do have some points that should be said; some of the strategic points are placed awkwardly on the map, and don't give the illusion of strategic importance of the place, the map is pretty flat, and mainly the map looks unfinished as the outskirts of the map have little to no objects/decals/details in them. Check it out!
The Trenches Redug
defenders. Each trench also has access points for attackers to enter in, thus making those points highly valuable. However, in the middle trench lies a relic point which must be a priority for both players to capture in order to bring in their high tech units, thus it is advised to make a rush for that point by whatever means necessary (turret rush works wonders). This map is pretty straight forward, just as what you would expect from a trench warfare style map; however, this makes playing the Imperial Guard a trill as they are a defensive race to begin with (not to mention their vehicles!). Although it is a solid map, what this map lacks is the options for strategies for players to use, as players must fight and slug their way to the enemy, making long and somewhat dull battles. Overall it's a nicely designed map with nice details and very good gameplay. Note - Mod Creator recommends the Steel Legion Mod to get the best out of this map. Check it out!
City 2
units, and a reasonable resistant. They cannot be replaced if they die. Cover is abundant here. Heavy cover is near vehicle wrecks, sandbags and inside buildings. Light cover is near tank traps and outside of buildings. This version has varied textures,more cover and detailed buildings/objects around the map. Some objects block paths so theres use of paths that were neglected before. I have also added a clump of slag deposits for team 3 because they seemed to have disadvantages against the other 2 teams. I am not aware of any balance issues but please post comments on any that you find Recommended for 2v2v2 games Enjoy!
Streets of Magerion (Night Version)
Soulstorm version, use this one - the Relics and SPs will be right where they should be. Streets of Magerion is an 8 player map that takes place in an urban area. This map is designed for 4 teams. One think that is pretty cool is most buildings in the map are "garrison able". What this means is that while it is not true garrisoning, basically units can physically get in and out or go up to the roof of buildings which have defense cover bonuses and such. This map heavily emphasizes on street to street combat which can be quiet cool when playing as the Imperial Guard since they are a defensive race to begin with. The map itself is nicely constructed, with scores of buildings littered across the map this ensures that every player has a chance to use garrisons, and to me it actually feels like the only map that captures street to street combat, but that is just me. Check it out!
Terminus Est
The Terminus Est is a part of Nurgle’s realm given license to travel the stars, spreading death at the behest of its damned captain. Terminus Est is a 2v2 1024x512 Skirmish map. It's... unique.. yeah, we'll go with that. It's made to look like a battleship. This would be why there are multiple ares with visual obstuction. It's not going to be the most playable map in the world, but hey it's pretty to look at. Or rather, it's not pretty to look at.. because it's filled with filth & rot & boogers &... Nurgle. I've play-tested it multiple times & there are very few chokepoints, works fine for 2v2 PvP or Comp-stomp.
Ymgarl Dunes
Relics, and 6 Slag deposits. The map is very open with a large open area in the centre of the map which results in alot of straight shoot'em up battles. The very open and wide areas with multiple strategic points around the bases make for better defenses. A very high income map made for very large and long-lasting games! Cover is light while the sand is pretty light on the ground. An interesting map with good gameplay, definitely worth checking out! - [b]IKS[/b]
Chaos Home World
meteorites. There are start locations for 4 players but this map is pretty good played as a two player map because lack of effective cover and the lack of significant map objects make it easy to move through the map. Of the four starting locations two (3 & 4) are easy-to-defend yet hard to attack bases while the other two (1 & 2) are tighly enclosed areas making it tough to build a large base in one location. The map also contains blood rivers and a floating daemon head. The meteorites are a really nice touch and add a cool atmosphere to the whole battleground - a strange but interesting map worthy of download! - [b]IKS[/b]
The Trenches
coverage. In order to access each trench there are entry points in the walls of the trenches, both "starting base" trenches have two entrances via no man's land and an entrance at the back of the trench leading to more wasteland. These areas to the back of the trenches are good for rallying an offensive force there, it also provides you with the necessary space to build up your base away from the battleground. The third trench is a contested neutral trench with four entry points. The position of these points would have been better if they were on opposing ends of the trench instead of directly across from each other forcing armies to traverse the length of the trench to attack enemy positions. These entrances act as choke points so effectively who ever holds and defends them has the best chance of victory. The wasteland/No man's land between the trenches are pretty straight forward, lots of craters, light cover and open ground so moving through them fast is imperative. Strategic/Critical points are located in the starting trenches with one Relic in the centre trench. Overall it's a nicely designed map with nice details and very good gameplay. Note - Mod Creator recommends the Steel Legion Mod to get the best out of this map. - [b]IKS[/b]
Tau united mod
The flames are stronger in the Fire warrior, the buildings are faster to create (1hp and quite hard to destroy). Also the Tau Commander is stronger. There are a few other tidbits of updates with the Tau included but its still a nice mod for a first time. - [b]IKS[/b]
Chaos Assault - Survival Map
ranging from pitiful cultists to masses of demons and chaos warriors, each wave more intense than the rest. With the help of the Demonhunters Grey Knights' and a 'land raider' who are walking around supporting your troops you and your imperial guardsmen are into a pretty long and harsh battle! Since this is my first survival map please give me feedback on what to do to improve it. *FLUFF* The Chaos gates that once held back the warp spawn of chaos are now becoming weak, soon they will be a gateway between the warp and the material world. The imperial guard that have long watched over these gates have rallied their forces and with the help of Inquisitor Toth and his demonhunters they plan to defeat the chaos forces and seal off the warp for good...
crimson fists by radicalrad
pack personaly and they all show up ok.
Fire at the Grand Cathedral
bombardment of warp gates placed inside cathedral. Bombardment uncovered great warmachine hidden by cathedral constructors in catacombs under Cathedral. Titan Dominatus itself and it's machine spirit is pure. Battle begins once again...[/quote] Fire at the Grand Cathedral is 4 player map that is based in a tainted urban environment. The map features numerous amounts of details, with decals and objects used greatly and correctly, this map certainly does give the feel of a tainted chaos environment. The atmosphere is also done right, giving it that extra impression on the environment. Each player starts at each corner of the map, whilst a grand Cathedral stands in the middle - which has a relic point. The map also features a solid amount of points for players to capture, thus ensuing a nice flow of resources to be spent on. Check it out!
Sniperic´s Maps Compilation
note that most of these maps require the TTRU-mod, [url="http://dawnofwar.filefront.com/file/Tabletop_Roundup_mod;84780"]you can download it from here[/url]. Here is the map list: 1) Lost at Sea 2) Desert Mountains 3) Floodland War 4) Black Hells River 5) White War Zone 6) Gray Night 7) Lost Island
Lost At Sea
the poor the guy in the middle. This map features lots of open spaces, and water...lots of it; while it is not bad thing, it actually adds a nice visual eye candy to the map since the fog nicely blends in to all the other details. You can expect a strong economy in this map as there are 16 strategic, 8 critical, and 4 relic points located on the map. So, if you like what your reading, then it is a definite recommend to download!
Alternat Tau Skin + Camo + Changeable Badge
Credits -noisyASSASSin
Umbrella Corperations Regiments
create sucsessful games) In case anybody was wondering, these are the Regiments mentioned of in the pack S.T.A.R.S - Special Tactics and Rescue Squads. The resident evil version of SWAT. They are the elite law enforcment of Raccoon city U.B.C.S - Umbrella Bio-hazard and Countermeasure Service. An umbrella Regiment that specializes in defense and setting up containment perimeters. Also covers transport and armed escorts etc. U.R.C.D - Umbrella Rescue Containment and Destruction. ALso a regiment of Umbrella, Soldiers of tis company specialize in mowing down victims of the dreaded T-Virus and any other hazarduos outbreaks Umbrella may be responsible for.
Barron Jungle
can pass thought them well all thought the give cover to all your infantry units so have fun with this.If this map is too much for your computer due to all the crap turn off shadows in the main menu options and set resolution to 800x600 that should make it play smooth on a 128 or 256 graphics card.
Alternat Tau Skin + Camo
FilesTHQDawn of War - Dark CrusadeW40kDataartebpsRacesTauTexture_share if the folders are not there just meke them. you can use it or edit but just put my name in credits.[/quote]
Otherworlds Map Pack PATCH
capture the CP. - FIXED In Frozen Warp the you get IG turrets instead of chaos. -FIXED In Overgrown Ruin some vines magically float in the air -FIXED [/quote] -colonialhockey10-
Umbrella Corporations
enjoy.. Many smiles! =) [/quote] -colonialhockey10
Dawn Leigon
notice the flag texture shown on the banner isn’t in the screen shot, I have improved it sense said screen shot (the banner in the black box is what you’re getting). In the likely event that my first shot at HTML code didn’t work and there is no image the Badge is a sun rising over a hill with a color scheme fading form red to yellow, the banner is the same sun imagine in black rising over a black skull with a pair of Greek letters in the lower corners, this is set on a crease textured back ground which fades from red to yellow. I am open to suggestions, criticisms, and requests.[/quote] Killa :cool:
Tau'va Hunting Grounds
Minds, this map is intended to reward careful maneuvering, clever use of jump troops, and flexible tactics.
Ghost City II
working with Soulstorm too. Enjoy! Inhuman.s24 [/quote] Looks like this is done very well, download it! -colonialhockey10
Grassland Defense
down attacking forces. NOTE- I'm pretty sure vehicles on the defending side cannot leave the base because there are no openings big enoughfor them besides small ones like the space marine land speeder. Vice Versa with the attackers. Enjoy ~Gaffer
better ultramarine and black templar badges n banners
screenies... ~Gaffer
Silent Scope
under attack! The imperium wants this chaos lord killed as quickly as possible and decide to send in an assassin whilst such juicy bait is in the open, however it is of key importance that the force commander survives! Your mouse pointer generates line of sight, so your job is to sweep the map looking for the enemy commanders, at which point you can use your assassin to pop them. In the meantime, do keep an eye on those marines.... Numbered shortcut groups are a must here!
Antigus_Cathedral_City
centre piece of Cathedral City, with its once shining spires and outlying Naves, chapter houses, clerical houses and refectorys. Now in ruins, with relics scattered across the city waiting to be claimed and used to demorolise the enemy.
Combat Complete Beta1
and Chaos only. The idea is for people to give feedback to see if its a worth while mod.
2p_silent_woods
Republic Commando a few days ago everything reminds me of something from Star Wars. *ahem* Okay. So. I don\'t think I need to point out all the decals, and that they\'re set out in a natural-looking way, because you can see that for yourselves right below. What I will say, is that for a battlefield, it\'s too clean and tidy. Throw some debris decals in there, maybe, and a little destruction for warfare\'s sake. ;) At first the map seemed plenty spacious for just two players, but then it started to feel cramped as the game pressed on. The strategic points are spaced out quite well, there\'s nothing that makes gameplay particularly frustrating, etc. Overall rather simple, looks decent, plays pretty good. There\'s room for improvement but personally, at this stage I think Reaper279 should look more at practice and experimentation. Getting familiarity and proficiency with the editing software is usually a good thing to do before asking for design tips, since naturally you\'ll be able to utilise such tips better if you know the software better. So, bottom line is, keep at it! Also... two new mappers in a row? Wootcakes. ~ Kouen
Testcake
single lone relic as the tactical focus. Again the relic is singular, and again it\'s going to be a major power struggle to take it and hold it - and to capture it if you lose it. \"Surrounded by negative cover\" is an understatement, the are around the central relic is likely the most vulnerable point on the map for your units. My suggestion? Artillery. As for the rest of the map, well, I think there\'s not much to say about it. The whole thing plays rather generic, except as a break from the norm there really isn\'t that much solid ground. Bases will be a tight squeeze, so base defense won\'t really be too practical. Hmm, what else... Gameplay-wise, it\'s sorta generic, no special tactics required. Aesthetically, it looks the part. The design does look rather manufactured, though. Maybe some of you like that look, personally I prefer my maps to be a little more... well... wilderness. But that\'s just my preference. Good map, enough room for four armies easily, and a pretty good risk factor when sending them out there - the defenders always have the advantage, so make sure you know how to conduct a good old fashioned siege. ;) ~ Kouen
Farseer\'s Badges and Banners
fit in as well as they should. Farseer tried to make them look like they were supposed to be in the game or made by Relic.
Halo Badges & Banners
think I might even use some of these. This is the user\'s first submission so lets give him some constructive criticism...if he needs any. Anyway, enjoy!
Tranzit (8p)
ahead, give it a download and see for yourself. Enjoy! :rock:Talon:rock:
The North City (3p)
go ahead and give it a try. I made an overhead screenshot for those of you who like those. He also didn\'t specify where to extract these so just extract them like you would any other map: C:\\Program Files\\THQ\\Dawn of War - Dark Crusade\\DXP2\\Data\\Scenarios\\MP Enjoy! Talon
Bunker 150
posters!!! :D YaY Enjoy ~Gaffer (Edited Jan 30 2008: Added developer profile for pileot and properly credited the map, as we now know who developed it. ~Kouen)
Unearthing Conflict (4p)
the Breach\" map played so much online. Hope you all enjoy! Talon
Khorne\'s Driving School for the Gifted
living speed bumps and make it to the end of the track. Definitely worth a try if you want something different. Enjoy! -Legion
Strovinivich River
the mod. Anyway I believe feedback on this map would be appreciated from the whole mod team. Enjoy ~Gaffer
ODST Skin
the Halo series, but even I admit this looks pretty cool. Enjoy! -Legion
Third Time Lucky - Decal Fix Pack
Lucky Map Pack, go [url="http://dawnofwar.filefront.com/file/Third_Time_Lucky_Map_Pack;83674"]here[/url]. - jack051093
Caracore
my word for it that it\'s rather fun to play. Enjoy ~Gaffer
Star Corps Badges and Banners
Federation of Planets, Romulan Star Empire and even a Terran Empire logo on them which are from Star Trek. All of the logos are fairly well made and highly recommended for any W40k fan.
Gamorar City
points and five slag deposits. The map itself is an interesting map as it is based upon a destroyed city so there will be ruined buildings almost everywhere and the map does look like its been through a battle with destroyed as well as fully intact walls all over the map. Highly recommended for those that want to battle in a ruined city.
Ashes
forts/bases in opposite corners of the map, & each team has to defend their bases while also attempting to take the enemy's fortification. In the center there is a bridge-like construction & around the "no-mans-land (so to speak) there are scattered ruins of buildings & also relics & Strategic Objectives for a take-&-hold game. Well, download if you like the sound if it/ the screenshots. In my opinion its very good. I only edited it a bit & tested it somewhat, the maps design & creation goes to Notik. He also included a cool picture as a .tga if you want to make it a loading picture. Enjoy! -saoreire
Vayron Passage
waiting to happen. Tear this planet apart with bullets, lasers, tanks and axes! -Legion
Midnight Over Stasitanum
thought I\'d mention that. Anyway, yes, this is a map (I presume big, though it fails to say anywhere for how many players it is for (I wish people would make sure they\'ve got a thorough ReadMe)). Nevertheless, I would say it is Chaos orientated, but I could again be wrong. Nevertheless, it does look good, my only question would be as to whether tanks or the bigger units can move around, but no doubt you\'ll find that out in time. - Download! - Ash
Map Pack City
name to credits for someone who knows how to do screenshots, minimap and icon.. big file, may lag when playing in \"frontline\" but if that doesnt bother your war, hopefully youll enjoy this[/quote]- Ash
Tau Homeworld Tau'n
version is more functional and packed with fresh eye-candy, including a mini-map and special loading screen! -Legion
War Skinner!
and WA. Huge effort has gone into this, and it comes with a cool magazine-cover screenie wink -Legion
War Skinner!
comes with a cool magazine-cover screenie ;) -Legion
Battle of the Forts
a fairly plain map, with a non-working minimap. - Ash
Rolling Dunes
rolling landscapes. Look onto the horizon and enjoy the view ;) ...download away :D :borg:BIO_Ultra_:borg:
Population Necron Speed Mod
don\'t be too hard if you don\'t like it. :borg:BIO_Ultra_:borg:
Underhive Shadows
Wraithcat. In my oppinion aswell, this map is a major improvement from your previous maps, and this looks awesome. My only dislike is the three players... im not the biggest fan of FFAs though, so don\'t worry about it ;) 9/10 from me, this is a must download so go get it! :borg:BIO_Ultra_:borg:
Bug\'s Head
interesting. Lots of screen-shots so that\'s good, and an easily understandable readme, also. Nice map this. -Guzzy
Macragge Spaceport
Macragge covered in snow? I\'m not really good at Warhammer 40k backstory so i guess some fluff experts will figure it out. -Slash
Warp Cell
. Overall the map looks great, and well designed. Give it a go, and try your self. [i]Note: Do not copy over the folders as the readme says, that will delete your game files!![/i] -Slash
Jack051093\'s Map Pack
So if you have Dark Crusade, and want some new maps, go giver a download. :borg:BIO_Ultra_:borg:
Cross the River
like a good map that you should give a download, it is the developers first map so dont give him a hard time ;) 7/10 from me overall, very nice map -BIO_Ultra_
Lake Acrimony
also comes in a handy self-installer, so all the work is done for you. All you\'ve got to do is load up DC and play the game. - Ash
War in thre Sky
or something (I don\'t quite know what). The idea is good, but I think it could have been done better. But who knows, maybe we\'ll get a version 2 ;) - SSA
T'au Human Auxiliaries Skin
vice-versa) or against them & T'au. They look really cool together.
Trial and Error Mod
first mod, so if you have any comments, positive feedback or constructive criticisms please email the author. -Slash
Crypta
(though, no doubt you can still get an Orbital Strike / Striking Run) - I\'ll never work out how they get that going, unless they use Mirrors ;) Still, a pretty good map here, and one to download :) - SSA
Obelisk
themed to Necron/Jungle. The list of credits are included, as this is not just a product of the developer, but of many people & itd be unfair to them for me not to mention them. -saoreire
DC Nightbringer Teamcolourable
best way to do it, and if this interests you, download now! Texture by Necron_Warrior.
Path of the Furreto
images could be submitted along with the actual screenshots... Don\'t ask, i don\'t know, but it is something different :p - SSA
Storm of Jungle
out buildings of which your squads can take cover in. This map doesn't have as much detail as you would expect such as a flat plane, or rather lack of detail (almost no decals, or doodads), since it is made from a first time mapper (congrats ;)), but you can be sure that this map will load quickly and efficiently for lower end computer user. Check it out!
Replica Map Pack
player maps of small to medium sizes (mainly because a bug which wont allow me to create maps larger than 512x512, currently trying to find a fix for this). Included are minimaps and map icons.
Campaign Map Pack
but trust me it\'s VERY fun. All the story, rules, details and everything else is in the README file i\'ve included; and that includes a \'How to install guide; with pictures! So yes, i ask you to please download this file, and give it a try. Thanks.
Lomrark (6)
placed as evenly as possible to even the odds. Epic 3v3 battles. Strategic FFA\'s.
Detection_Rule.zip
\"detection_local.lua\" Extracting all the files and subdirectories into your Dark Crusade folder (default \"C:Program FilesTHQDawn of War - Dark Crusade\") will create a module for Dark Crusade with a new skirmish rule \"Avoid detection!\" (uses DPX2 localization data, the title of the rule may change if you use a non-English locale). This rule grants detection to Listening Posts as well as a limited detection ability to most leaders and contact detection for many basic units. This rule can also be installed directly in the DPX2 directory or another mod rather than the simple standalone module \"Detection_Rule\". As it is intended for use with the Tyranids mod (in combination with the Inquisition_Daemonhut and Witch_Hunters mods), and as the Tyranids mod already includes custom skirmish rules under \"Tyranidsdatascarwinconditions\", I suggest placing the files \"detection.scar\" and \"detection_local.lua\" there and discarding the \"detection_rule.module\".
Final Stand
most suited to FFA and objective game modes. The second bit is a massiveley modified version that has been made into a massive survival map Thanks for downloading and hope you all enjoy PS - I just want to say that the SCAR coding on the survival version belongs to argonaut who has made some amazing survival maps go check them out and download his survival map pack here . So just to confirm I own all of this EXCEPT the SCAR file which belongs exclusiveley to argonaut as far as I know. Blue Eagle
Boramus
relic. Between the bays are 2 critical locations and 2 slag deposits.
Column-sal conflict
Points. Also, if anybody knows how to create the TGA image to make into the mini-map, could you please comment?
Eternal Frostbite
but then again it is a snow map, some decal through in here would have been nice.
Into The Breach Jungle Version 2v3
Sadly he wasn\'t able to place the gap in the middle of the map, don\'t worry it won\'t ruin gameplay. Now the gap is mad to slow down or stop large vehicles, however a Land speeder should be able to make threw with no issues!
20 min battle on Hard
an offline skirmish on INSANE difficulty level. If any of you people out there have any tips or strategies, please feel free to leave a comment. Enjoy! -ec354
DC Veteran Units
Squad Veteran Raptors Eldar: No new units sorry. Guard: Normal units deleted. Tau: Veteran Stealth Suits Veteran Fire Warrior Veteran Crisis Suits Veteran Kroot Hounds Veteran Kroot Sharper Necrons: Veteran Necron Warrior Veteran Pariah Veteran Wraith Veteran Flayed One Squad Veteran Immortal Squad Space Marine: Veteran Apothecary Veteran Librarian Orks: Veteran Nob Squad Veteran Big Mek
DC Veteran Units
Necrons so I\'m assuming they\'ll be in later. I have suggestion Good sire why not have all the added units full squad! 8 members like the First Company Veteran? WE could have Veteran war! Dawn Of War - Dark Crusade Veteran Unit Mod Added Units Chaos Temple Veteran Chaos Marine Berserker Champion Possessed Champion (limit 1) __________________ Sacrificial Circle Veteran Sorcerrer (limit 1) Veteran Obliterator (limit 1) Aspiring Champion Raptor Aspiring Champion ______________________ Eldar: Banshee Exarch Council (limit 2) Dark Reaper Exarch Veteran Rangers (limit 1) _____________________ Imperial Guard Regimental Bodyguard Bon\'ead Squad Veteran Kasrkin Squad (limit 1) ___________________________ Orks \'eavy Slugga boyz \'eavy shoota boyz \'eavy Stormboy squad (limit ? not tested.) \'eavy Tankbustaz (limit 1) ___________________________ Space Marine First Company Veteran (full squad! 8 member.) Veteran Assault Marine Veteran Terminator (limit 1. Only one member.) ________________________________________________________ The Tau Veterans working progress ~Uwsar
Omaha Beach D-Day
few men from the first landings are still alive lingering on the battlefield that the players instantly assume control over when the battle starts. I tried to make this as realistic as possible within the bounds of dawn of war. Trenches and fortifications are all human size, and all battlefield scars indicate human activity (for obvious reasons). Players 3 and 4 start on the bunker side. The bunker side includes a small opening behind a network of trenches. On the southern side of the trenches lie the bunkers that defend the cliffs from the attacking beach side troops. Bunker side players will start with a few objective points as well as turrets defending the cliffs. The beach side contains two relics and the bunker side has none. This is mostly due to the fact that the bunker side has built in defence with the terrain and I wanted to balance out the playing field. The trenches are a little buggy, I tried to make them as smooth as possible but I'm afraid I went too far with the looks and not enough with functionality. If anything, the beach side might have a slight advantage with resources while the bunker side has an advantage with defence. I tried to make this map friendly for multiplayer but balancing may be an issue and it may be more fun to just play against the computer. I am by no means an expert map maker, I understand that this map doesn't look like perfection... but to be honest after about 20 hours of work on it I just slammed a lot of the finishing touches together... I hope who ever downloads this enjoys it, cause it was a pain in the rear to make" Beside the fact is this is very hard to beat I think this will test some Strat. players limits, don't expect to win at all on over normal settings it's next to impossible but however you should have tons of fun playing this. enjoy! http://screenshots.filesnetwork.com/106/files2/116189_1.jpg http://screenshots.filesnetwork.com/106/files2/116189_2.jpg http://screenshots.filesnetwork.com/106/files2/116189_3.jpg http://screenshots.filesnetwork.com/106/files2/116189_4.jpg
Outpost 13
structures stick out but still can be made. There is a mountain highway that is accessible to most vehicles (although the largest like Baneblade and Squiggoth don't work so well) which proves to be useful to behind the enemies forces who'll most likely be ploughing their way through the large open artillery field. The extreme blizzard condition makes gameplay unique, but can obscure the screen. The developer invites it to be edited, and removing the Heavy Snow FX is easy to do in the Mission Editor (In the Scenario menu choose Entity List, select the FX's and delete) if you need greater visibility.
Snowcap Peak
spiral hill in a winter terrain, with strategic points placed around it, and a relic points placed in the middle of the spiral. One thing this map definitely can use is more detail, as there is a lack of terrain textures and objects used; also, it needs some mapping detail as the map is pretty flat. Despite all that, this map is a great start for the author, so lets root for him! You will need Relic's Dawn of War - Dark Crusade Mod tools installed for this to work. Give it download!
Temple of Death
a "Mars themed map with plenty of room to maneuver. Numerous strategic points, ten listening posts, five thermal generators and one relic. Pay attention to cover markers. Expect battles to be long and don't ignore points. Hope you enjoy."
Mars-Pattern Heroes
You can see the little details in the faces, although they are meant to be robotic in nature some of them just look like Cyclops with red eyes. The Force Commander looks better then his counterpart the Chaplain. You can see the Robotic mouth, grey and detailed in every way. I'd give this a download, if not the big red eye Chaplain is going to get you.
Heretic's Pass (3)
hellva time holding them form my friends. Seems I'm a turtle according to them. This map is worthy of being my top favorites well done sir well done. Bonus too you can use this for DC and SS good job. All the Pink question marks are gone. once again a worthy update thank you.
A Dark Foe Emerges
corridors make moving large armies difficult and can be very advantageous depending on the defenders position. This map is designed for team play 2vs2 matches.
Lucrecio's map pack
tons of pariahs and the enemy brings in their heaviest troops. In Purgation, you control several squads of Grey Knights and you must verse many daemons. It is my first map pack so remember that they aren't the best, but more are on the way.
Lil Map Pack
some Scar issues I saw some big pink question marks maybe this on my part I'm unsure. However The maps have well place doodads, burning ships, and buildings as well. On the ground gives the game play a feel like an epic battle is taking(or well) place. However a word of warning to all if you have slower computer then Retake the center of Tyron may make your computer laggy. This map is worth a download. In the Future Fish upload screenshots and include a readme in your .Zip
Entrenchment v1 2 Player Map (DoW:DC)
don't think this is good, made it harder to fight, but that could be a good thing, for those of you whom are hardcore. The map has a severe lack of textures, and a severe lack of objects also, this makes me think it was the map makers first attempt, even so, a good first attempt, with clearly laid out base camp areas, and a nice narrow map, which makes hiding harder for those eldar types who prefer to ambush, so if you're one of those, bad luck :p The whole map shows as purple, and textureless, I dunno if this is a problem with the file, or if it was intended this way, but it is kind of an eyesore. There are WAYY too many SP's, the map isn't big enough for that many, and it's not big enough for anyone to resource harvest anything either, as once they start earning any resources, your opponent will already be upon you.. Other than that, I liked the map, and I recommend the mapper continues his mapping, as you only get better with effort. Sorry if this review focused on the negative a little too much, the map is a good one, it just needs a little more work to make it perfect, hence my ratings.. -Mikey
Exaggerated Armies
and Immortals resurrection time reduced Immortal health increased from 450 to 800, damage reduced, can use Summon ability Flayed Ones health reduced from 700 to 550, speed increased from 14 to 16 Warriors and Flayed Ones max squad size reduced from 8 to 6 Immortals max squad size reduced from 5 to 4 Added 2 researches to increase Warriors, Flayed Ones and Immortals max squad size by 1 each Wraith health reduced from 500 to 250 Wraith max squad size increased from 1 to 2 Added 2 researches to increase Wraith max squad size Destroyers and Heavy Destroyers max squad size increased from 1 to 3, damage and health reduced Lord Destroyer max cap reduced from 2 to 1 Lord Destroyer squad cap cost removed Resurrection Orb artifact swapped with Veil of Darkness Veil of Darkness no longer infiltrates vehicles Lightning Field activated ability removed (since it's broken) melee reflection damage remains the same Restored Monolith max cap increased from 1 to 5 Restored Monolith health reduced from 10000 to 4000 Restored Monolith weapon damage reduced to 1/3 Restored Monolith cost reduced from 1000 to 500 Chaos: Chaos Marines and Raptors starting squad size reduced from 4 to 3 Chaos Marines and Raptors max squad size reduced from 10 to 5 Chaos Marines and Raptors health and weapon damage increased Chaos Marines Flamer and Missile Launcher weapon upgrades restored Chaos Marines and Raptors max number of weapons reduced from 4 to 2 Chaos Marines and Raptors heavy weapon damage doubled, cost doubled Cultist max weapons reduced from 5 to 4 Cultist Aspiring Champion weapon upgrades restored Some Possessed Marine researches restored, speed and damage reduced Eldar: All leaders require Soul Shrine Fleet of Foot research removed, all infantry movement speed increased from 16 to 20, except for Banshees and Harlequins which move at speed 24 Dark Reaper health reduced from 450 to 400 Fire Dragon armour type changed from heavy_high to heavy_med, 2nd infantry health research changes back Fire Dragon and Fire Dragon Exarch mass greatly reduced Warp Spider health reduced from 615 to 415, 2nd infantry health research changes armour type from heavy_med to heavy_high Falcon health reduced from 1850 to 1450 Falcon support cap cost reduced from 3 to 2 Fire Prism health reduced from 5285 to 3285, support cap cost reduced from 5 to 4 Wraithlord health reduced from 2950 to 2450 Orks: Orky Pop resource multiplied by 10 Slugga Boyz pop cost kept at 1 Shoota Boyz pop cost increased to 2 Stormboyz pop cost increased to 5 Other infantry pop costs multiplied by 10 Slugga Boy health halved, cost halved, damage halved Mek Boy and Warboss pop cost removed Killa Kan cost reduced from 190/275 to 150/250 Killa Kan build time reduced from 30 to 25 Killa Kan armour type changed from vehicle_high to vehicle_med Killa Kan speed increased from 14 to 20 Killa Kan support cap cost reduced from 4 to 3 Wartrukk support cap cost reduced from 3 to 2 Space Marines: Scout Marines starting squad size increased from 2 to 4 Scout Marines max squad size increased from 4 to 8 Scout Marines health and damage reduced Scout Marines can now reinforce Sergeants Tactical Marines and Assault Marines starting squad size reduced from 4 to 3 Tactical Marines and Assault Marines max squad size reduced from 8 to 5 Tactical Marines and Assault Marines health and weapon damage increased Tactical Marines max number of weapons reduced from 4 to 2 Tactical Marines heavy weapon damage doubled, cost doubled Terminator and Assault Terminator max squad size decreased from 8 to 4 Terminator and Assault Terminator health and damage increased Land Raider max cap increased from 1 to 2 Land Raider health reduced by 1/2 Land Raider weapon damage reduced by 1/2 Land Raider cost reduced from 400/400 to 250/350 Land Raider build time reduced from 90 to 60 Imperial Guard: Guardsmen starting squad size increased from 5 to 6 Guardsmen max squad size increased from 9 to 12 Guardsmen health reduced from 150 to 75, cost reduced from 160 to 80 Guardsmen squad cap cost reduced from 2 to 1 Kasrkin hard cap removed Kasrkin health reduced from 385 to 325 Kasrkin weapon damage reduced from 65/75 to 45/60 Kasrkin Frag Grenade recharge time doubled Psyker morale break when using abilities removed Baneblade support cap cost increased from 3 to 5 Leman Russ support cap cost reduced from 5 to 4 Command Squad squad cap cost removed Tau: Pathfinder swapped with Stealth Suits Pathfinder starting squad size increased from 2 to 3 Pathfinder max squad size increased from 4 to 6 Pathfinder health and weapon damage reduced Pathfinder can now reinforce Shas'ui and Shield Drone Fire Warrior starting squad size increased from 3 to 5 Fire Warrior max squad size increased from 6 to 10 Fire Warrior health and weapon damage reduced Greater Knarloc squad cap increased from 1 to 3, damage reduced Greater Knarloc cost reduced from 400/400 to 200/300 Greater Knarloc build time increased from 30 to 60
Jungle Assualt
fighting. Each side will try to push through the other's defenses to get to their bases. The screenshots below show my map at it's best. Please comment. Thank you.
Tau Repair and Healing Mod
-Heal +Repairable 02.Broadsides -Heal +Repairable 03.Crisis Suits -Heal +Repairable 04.Kroot Hounds +Heal (2) 05.Krootox +Heal (2) 06.Greater Knarloc +Heal (3) 07.Pathfinder +1 unit(5 to 6) 08.Army painter shows all units You can modify all you like. To install copy TauRepairHealingMod folder and model file to the Dark Crusade folder, then activate the game. Wishlist: If you know how, I would like to fix the Tau badges so they change and add turrets. Have fun! Argonium
100th Download Celebration Battle
you with this celebration replay. This battle takes place in the mod Firestorm over Kronus. I would like to congradulate the FoK team for their success and for a great mod. Well, grab some snacks and enjoy!
3v3 Bloodbath
Bunker 149, a map downloaded from here. I would like to thank whoever made Bunker 149. This battle is more intense than my other battles. You'll be asking for more of my battles after this one (well...probably not). Enjoy
tau battleship
marines of the soul drinkers chapter want an alliance with the tau. only you can decide whether or not the soul drinkers and the tau are succesful. made for dow,dc radicalrad
7th Urdeshi Badge & Banner
(Tanith/Verghast mix) :cool: Thank you!
Biffy's Ravine 4p
if you're playing against "Hard" AI Like I was, this shouldn't be a problem. One thing I did notice was that vehicles and large units tended to have trouble pathfinding, so to speak, due to the obstacles, but this was probably intentional. Overall a good map which I spent a good 45 mins playing. ~Mikey
Sons of Orar Campaign Skin
not familiar, the scheme is similar to the Blood Ravens, albeit with a more vibrant shade of red and silver-beige as a secondary colour. Included also are some elements from other mods; the banner and badge by hangar-8, and some custom force commander and terminator textures from Spectre716. -Mikouen
Sin City (6)
screenies and think your computer can't handle it, it's not CPU intensive, unless the shadows are on. This map is made with the AI in mind, it was made so the AI won't get stuck. I have short videos on this map if the screenshots aren't enough for you: http://www.youtube.com/watch?v=mBvNQLcnGbU http://www.youtube.com/watch?v=k9uKhPgctHA http://www.youtube.com/watch?v=GcANcHI5Cfc This map contains 12 strategic points per side, so 24 in all. They are located to where 6 are in your base that you share, and 6 outside. There are 2 relics on each side of the center, and a critical location in the middle. There is heavy cover all throughout the middle except for the main path to each other's base. There are sandbags in each base for protection against rushing and also close combat (unless they can jump, then you're screwed :D) All in all this map took me awhile to make, comes with a loading screen, an icon, and a very accurate minimap. Very easy to install too! Enjoy -slimcartman
Mt. Wannahakalugi
locations in the middle. Makes for long fun battles especially against orks. Enjoy.
1 o 1 Eldar vs Tau - Dark Crusade rec game
good start to have an idea of what is all about. If you are pro let me now what you think, any comment would be apreciated. Thanks for downloading {KILLA}Vod 19/07/2009
Oblivion Badges and Banners Pack
cities, excluding the Imperial City. Various skill symbols are also included. ----------- A good little pack with plenty to choose from, as with any banners and badges pack, on some of the races other than the default (Space Marines, Orks and Eldar) they may look a little odd. They do suit vehicles quite well, and there are plenty of combination's to choose from, I had a good little time mixing and matching (Try doing the obivion gate sign mixed with an ork, looks cool :P). All in all a good pack, and look good in action too. ~MM
wild wood
like a few good solid close "knife-fights" were had around the area previously. It is not a bad map really, there are some nice features such as the two mountains and it is decent to play but it is a bit bare.
Sandstorm of Battle
which allows for easy mobilization of heavy vehicles however cover is very sparse so blitzing the enemy defences with large attacks seems to be the most direct route. Strategic points, critical locations and other items of military interest are dotted around the map nicely so you can build a decent army. Not a bad map, worth checking out!
Paradise Lost
you wonder what kind of "entertainment" they would offer. Anyway, in this extremely small map, there is 1 relic, 1 slag deposit, 1 critical location and 4 strategic points. There is a small body of water with a small island. Only people that jump, teleport, deepstrike or tunnel can get to the island. This map is obviously for people whom like to have quick matches, or try out their build orders and such. Check it out!
Outskirts of Tyron
Guard had a chance of repelling the hordes of Chaos but now, lacking reinforcements and supplies they have called upon the aid of any Space Marine chapters that are close enough to assist before it's too late and Tyron has fallen. Its only a matter of time.
How the West Was Won (4p)
objects, no choke points and alot of easy terrain to cross. It is not a bad map but it lacks something that could make it a really nice map - difficulty. It is a bit too straightforward and easy but not bad nonetheless.
The Lanf Mappack - Directors Cut
is over 700 metres, one of the longest lengths feasible, so its designed to be a seesaw battle, the more one player pushes, the longer it takes for their troops to reach the frontline, giving the defenders time to push. Hence, the front line moves a lot. Transport can be a saving grace here. This was my 3rd map ever created, and has been slightly spruced up for submission. Nothing major though.
Only Water - A Desert Map
criticism would be a great help for the fledgling mapper. This map features some objects and decals scattered over the map, which is a good thing as most first time mappers don't even include those essential things. As said before, this map has a focus point on the middle of the map as it is the only place to get across to the other side, so expect fierce battles to take place there. This map also has a nice balance of resource points for player's to capture, thus ensuring a nice flow of economy for the players. Check it out!
Nandius Valley
4 strategic points. This map is great for quick and small one versus one encounters, and infantry battles, but it lacks resource points to help players climb up the tech tree. In spite of that, this map can be great for creating starting build orders for newbies who want to try 1v1's online. Despite the size, it can be fun to play in. Check it out!
Icy Showdown
straightforward. It uses the smallest map size 128x128. You can expect to be building right next to your enemy. Large units like the bane blade probably won't fit here and are generally ineffective close quarters. More like a battle for a small farm from World War Two this is a decent enough map. There is pockets of little to no cover but most cover is at the center and upper half of the map. Requires Dawn of War, Winter Assault, and Dark Crusade. Worth checking out! - [b]IKS[/b]
Sand Fields Of Flyon III
feature of this map is a disused quarry located in the near centre of one of Flyon III's largest desert, aka this map. The quarry is sparse broken down structure which offers no real hindrance to movement. It was mined until nothing was left until the Eldar unearthed a hidden Relic. Now the Imperial Guard want this newely discorvered artifact back so guess what? you gotta lead them in and take it back. - [b]IKS[/b]
Fixed (8p) Streets of Magerion - Night Version
for 4 teams and set in urban environment. There are some ruins, but much of the city is unscatched. Most of buildings are 'garrisonable', so units can move in and get cover behind their walls or on the roofs. There main streets are broad enough, so Baneblade or Land Raider have enough space to deploy. Worth checking out if you like the first version!
No way Out
Cathdral where the Guard created a defensive wall and waited out their days. Praying to the Emporer. Incidently this is where Colonel Brom had his last fight for the Emporer. You can find Brom underneath the Chaos pole in the middle of the road down the centre of the map It has a dark, grimey and desolate appearance looking like someone dropped an imperial Guard base into the depths of Mordor. Honestly, its a nice setting ;) lots of dark mountains surrounding a battle damaged village. Again like alot of maps it is a little sparse on buildings making it hard to see how it is an urban area, even a small one. However it does have its good points, the surrounding mountains and the lighting fit in well. Worth checking out!
Dark Crusade Gameplay Comilation
angles. It is watchable but I don't really see the point of this video only obviously to promote the mod itself. An interesting thing to note to all, if you want to do a video for promotion of a mod upload it to youtube and provide us with the links. we can then embed the video in the description so users can watch it before downloading the mod ;) - [b]IKS[/b]
Heresy of chaos vs Space Marine
especially weapons of titan and very powerful characters. Definitely a decent battlefest but it lacks considerable map objects so its a bit open and easy to fight in.. Still worth checking out
Castle Assault (Jungle Assault V2.0)
map objects in the castle. It's a pretty decent map, nothing too special - lots of open ground and clear line of sight across most of the map making it easier to spot enemy movements. Overall it's nto a bad map to play on, definite download if you liked noobymcnoob's Jungle Assault 1.0 - [b]IKS[/b]
Battle For KelSneyd III: Mission I
III: Mission I This is the full release of Mission I (following on from the Demo released earlier) of the upcoming 'Battle For KelSneyd III' co-operative campaign. Mission Briefing: "Commanders, Welcome to KelSneyd III, unfortunately you could not have arrived at a worse time. The rebel forces have been launching counterattacks along the entire front. Worse yet they are close to breaking through our weakest point. As all of our experienced commanders are tied up in engagements across the line we are sending you three to command the garrison at 'Stokie Point'. This area is cut off from regular supply lines being so far forward and the troops and the defenses have taken a battering from the weather and the rebels artillery. Do not let all 3 forward bases fall! Emperor Protect."
Battle for KelSneyd III *DEMO*
contains the first 10 groups of attackers, it gets to about the halfway point of the full scenario. Its a 3 players vs 1 scripted AI in a survival style map. [b]Feedback[/b] [*] Difficulty: to easy/hard? [*] Lag: is there any? [*] Any suggestions? [*] Any Scar Errors? If you are willing to become a map tester (Note: you will need 2 friends/players to test the maps with) then please contact the author on relic news forums: http://forums.relicnews.com/showthread.php?t=221440 The map is not fully completed and the minimap, and map detail will be improved for the actual release, so take this into consideration. - [b]IKS[/b]
Black Wolves Badge & Banner set
background is pretty cool and it does look good on the Space Marines. If you like it, go ahead and download it! - [b]IKS[/b]
The Old Town
erratic terrain to invoke tactics and strategies for better gameplay. The map object placement is okay, the meteor impact crater looks good but it all looks a tad bit sloppy especially the unstraight roads and the size probably is a major drawback, it should be larger with more buildings and streets. However if you like the look of it, you can download it - [b]IKS[/b]
Doom city(2)
Emperor's finest soldiers only to fail in the battle. Doom city use to be peaceful. No one survived the city except the pykers that guard the city. Doom is a decent enough map despite being relatively small, the structure, map design and object placement is good focusing on the centre of the map which is unfortunately/fortunately (which ever way you look at it) engulfed in flames. The cover is light and there are not many obstacles to impede any movements greatly though the condensed design of the city does make combat a bit better. Not to take anything away from the map but it should be larger, with more buildings, streets and cover to be called a city. However if you like it then give it a go! - [b]IKS[/b]
Tomb World and Tomb World Inversed
Featuring four starting locations with High walls around each base creating an easily defendable base. All the criticial and strategic locations and relics are positioned outside these walled bases in open play. In the centre of the map is a large wall sweeping across the lenght of the map - this has two entry points on either end much like gates that act as the main choke points of the map. [b]Tomb World[/b]: A Dark battlefield based on the necron tomb. Player 1 has lots of necron warriors and attack scarabs to start off with, whilst the other players try to cut they're way through the swarms of scarabs it allows player 1 and 2 to build up a countering force. [b]Tomb World Inverse[/b]: Same battlefield except for this time player one is in player 3's original position and player 3 benefits from the swarms of scarabs and warriors. It's basically a mirror image of the original map. All in all it is a decent map that offers some interesting gameplay. - [b]IKS[/b]
Archipelago
one strategic position in the middle. The map is a good concept but the final quality is not great to be honest, firstly the islands are arranged in a symmetrical fashion which is a let down. Secondly the islands themselves are pretty sparse with no cover at all - some jungle foliage and some hilly terrain even some grass would have been much more realistic. On the plus side the combat it invokes is excellent especially along the isthmus/land bridges connecting the islands which don't allow much mass movement of troops/equipment. Its a good map with a good idea behind it but the end product needs to be slightly better. Worth checking out if you like the idea of it. - [b]IKS[/b]
Abandoned City (4)
shouldn't be able to fit but there is the exception of Drop podding dreadnoughts and the jump abilities of a few vehicles. More like a large settlement than a city (no structured streets or roads) this is a good map with alot of open space though it could have done with more compacted buildings/structures and a few streets. However this map is worth checking out. - [b]IKS[/b]
Into the Second Breach
for artillery fire to be entrenched. The opening is also widened compared to Relic's original, making it easier to get troops back and forth. There is also a critical location now in the middle, for take and hold missions. Each team has the same amount of points in the original, but I've added a slag deposite for faster teching. More cover around the map makes for some great tactical engagements. This map is by far better than the original, in my opinion, and is slightly larger. Have fun! Similar in landscape to the vey recently released Frozen Assault (1.0) this does look like a cool battlefield but the symmetric shape to the map is a bit of a let down. It gets easy to predict movement and where the enemy will build. There isn't much cover except for a few craters and minor dunes and the map is a tad on the small side. It would be a good size if more cover and impassable terrain was on the map. However it is a good map and is worth checking out especially if you enjoyed the first version. - [b]IKS[/b]
Frozen Assault
the shape of rocky terrain and craters though the area surrounding the bases are open and probably going to be where the main fight will shape up. The map itself comes with 1 relic, 2 critical locations, and 8 strategic points. It also has two parallel entrenchments which provide for great gunfights. Designed as a ruined city that has been covered with snow. The ruins and small camp fires are a nice touch, though it would have been better to see more ruins of the city. [b]Map Info[/b]: This forge world was a savage fighting ground between the Imperial Guard and Chaos, both of which were fighting for valuable oil plants. The Imperial Guard put up a good fight but it was not enough, the Chaotic forces overran the Guard before the Space Marines could arrive to help... Now it is up to another unknown force to come out of the depths of the warp and stop these Chaos beasts... [b]Note[/b]: This map is NOT scripted Overall a cool map, with a nice a feel and look to it..Definitely a battleground worthy of download - [b]IKS[/b]
The Wall
mob has made several attempts of attacking the walls (quite some tourists were beheaded during the attacks), so locals decided to decrease the Orc's numbers a bit. The author says this map has been in his mind for several years now. Initially inspired by Outer Reaches (surprise, surprise), the map follows a slightly different layout and a different node setup as well, so the gameplay is quite different. You can launch attacks through the opponents back door, for example. The map could be slightly imbalanced as far as ranged combat goes (arty and Tau updates), but on the other hand, turtling will not help you in this offensive layout. Last but not least, the AI seems to have slight issues with this map as it doesn't rush a lot. It seems slower than usual.
Dark Crusade Minor Balance Changes mod
anilkocman which implemented most of the fixes that were in Slow_Runner's Dark Crusade NoBrainer fix list, also includes the Dawn of Skirmish AI mod. Changes since last version: Chaos: Bloodthirster regenerates health in combat instead of only in melee Bloodthirster damage to buildings reduced significantly Eldar: Webway Gates no longer count in Annihilate Harlequin Kiss splash damage reduce from 200 to 150 Fleet of Foot change to timed ability, duration 8 seconds, recharge time 45 seconds Dark Reapers, Rangers and Fire Dragons Fleet of Foot increases speed to 20 instead of 24 (from 16) Imperial Guard: Guardsmen Plasma Gun damage decreased from 34/54 to 28/48 Assassin accuracy increased from 80% to 100%, damage reduced from 1100/1300 to 860/1060 Necrons: Solar Pulse reduces weapon accuracy by 1/2 instead of disabling shooting Orks: Squiggoth Big Shoota FOTM penalty reduced from 0.35 to 0.25 (25% FOTM accuracy) Squiggoth Zzzap Gun FOTM penalty reduced from 0.6 to 0.4 (35% FOTM accuracy) Tau: Hammerhead cap cost increased from 3 to 4 Krootox cap cost increased from 3 to 4 Greater Knarloc cap cost decreased from 5 to 4 Check it out!
A New threat
suggest if you wish to play against a computer, you should place the computer opponent as the 4th player and set its race as Chaos as if it was something else it would not make any sense to the lore of map. The map plays great; however, the objective of the map is to destroy the enemy base along with the enemy turrets! Wish I knew that sooner, as my army laid idle for quite a while before figuring out what to do. Check it out!
Into the Second Breach
however, the backway is by the sides of the 1st and 3rd player, so that place has to be defended well. Each player has one less strategic point the before, abut each team has an added slag deposit. There are a few more objects and craters for increased cover to hide in. Also there is cover around each base to symbollize the buildings for cover. Design wise, the map is great, but visually, more detail could have been added. Anyway, If you liked The original into the breach, then you'll love this one! Check it out!
Dark Crusade Minor Balance Changes Mod
[url="http://dawnofwar.filefront.com/file/Soulstorm_Minor_Balance_Changes_Mod;97606"]Soulstorm version of this mod[/url]. This is based on the Chaplain BugFix mod by anilkocman which implemented most of the fixes that were in Slow_Runner's Dark Crusade NoBrainer fix list, also includes the Dawn of Skirmish AI mod. Please refer to the readme for more details.
Naogeddon (6)
buildings as covers and to make assaults a little easier to defend against. This map features many hills and has open fields, so expect quick mechanized battles as there are lots of room to maneuver in! Design wise, the map does look interesting; however, the author could have added some more detail as that department is kinda lacking. Also, this map holds many strategic points, which are clustered around the center. Check it out!
Free Campaign
you to unlock all the wargears for your commander after a single battle! This is definitely the mod for those whom want to skim through the campaign with all races!
Instant Epic Battle Mod
infantry = 20 Med-High infantry = 15 Commanders = 5 Low Vehicles = 8 High Vehicles = 5 Also, each squad member costs 1 req and power. [i]Note: Due to the possibility of large numbers of units that may appear on screen, this mod is definitely not for the lower end computers that can barely handle Dawn of War.[/i]
Kydno Mod
unit, that unit can create an entire army...so basically you have your own little regiments. As for the Imperial Gaurd, the author took his own idea from the "Dawn of Suck" mod (Which he is also known as DDman465) and kind of gave it a little kick in this one. The author uses Corsix Mod Studio at the moment, and asks if anyone knows of another modding program please tell me. Check it out!
Trapped
troops is though an seemingly abandoned tunnel so the fighting gets intense. From first impression, this map seems to be from a first time mapper; thus it would be fitting if we all gave him constructive comments. While this map sounds good and all, the map is pretty basic in design, or detail; there aren't that many objects or decals placed, nor much thought in map structure. Another thing about this map is that, it is pretty cramped in; however, direct tier 1 infantry battles are pretty cool to play with on this map. Check it out!
Tau mini mod
are repairable 2) Broadside Battle Suits have had sight range extended from 20 to 30 3) Firewarrior squad increased to 9 Check it out!
Snow Valley
rediscovered. Download to enjoy the next installment of this classic, I guarantee that you will not be disappointed!
Winter_Stick (2)
Critical Location 6 Strategic Points 2 Slag Deposits...
Storm Hawks B&B
Has some pretty solid details on both the banner and the badge. Check it out!
Snow Valley
Space Marines, forgotten by man many centuries ago, yet to be rediscovered. This map is based on the planet Sepheris Secundus. Forgotten by man centuries ago, it contain a sacred temple of the Space Marines. For Dawn of War: Dark Crusade.
Golden Fists
a tad bit better. Here is the fluff:[quote] "Successors of the imperial fists and one of the most powerful space marine chapter they are experts at using the powerfist infact if given the chance almost any of them will take a powerfist into battle (even the chaptermaster has a pair of powerfists)"[/quote]
Stupid Sizes DC 1.6
as big. StupidSizes Heroes + Relics - all commander units are 5 times as big and move twice as fast, all relic units are twice as big. DoubleHealth Heroes - all commander units have twice as much health. DoubleHealth Relics - all relic units have twice as much health. DoubleHealth Heroes + Relics - all commander and relic units have twice as much health. StupidSizes Heroes + DoubleHealth - all commander units are 5 times as big, move twice as fast and have twice as much health. StupidSizes Relics + DoubleHealth - all relic units are twice as big and have twice as much health. StupidSizes Heroes, Relics + DoubleHealth - all commander units are 5 times as big, move twice as fast and have twice as much health, all relic units are twice as big and have twice as much health. Soulstorm users should download the Soulstorm version
badgu't's mappack
warfare. Fortress sherman: 2 vs 2fortress type. Utah beach:2 vs 1 assault type Defense of fortress sherman 2 vs 1. The desperate rescue: 2vs 1 player map.
Stupid Sizes
all commander units are 5 times as big and move twice as fast. StupidSizes Relics - all relic units are 2 times as big. StupidSizes Heroes + Relics - all commander units are 5 times as big and move twice as fast, all relic units are twice as big. DoubleHealth Heroes - all commander units have twice as much health. DoubleHealth Relics - all relic units have twice as much health. DoubleHealth Heroes + Relics - all commander and relic units have twice as much health. StupidSizes Heroes + DoubleHealth - all commander units are 5 times as big, move twice as fast and have twice as much health. StupidSizes Relics + DoubleHealth - all relic units are twice as big and have twice as much health. StupidSizes Heroes, Relics + DoubleHealth - all commander units are 5 times as big, move twice as fast and have twice as much health, all relic units are twice as big and have twice as much health. A bit silly, but it's fun nonetheless, so check it out!
Faded Dreams
Kaukasion National Park. Note that there is almost no cover, and the bases are laid out defensively thus making assault a little bit hard. Uniquely laid out, this map forces players to fight for the middle, so you can expect some hectic battles there as each side struggles to control it. Due to how small this map is and how the landscape is laid out for each side, players can be encouraged to turtle and boost up their defense while being able to have enough range for artillery barrages against the enemy bases surrounding them; because of this, the Imperial Guard may be a tad bit unbalanced as this map perfectly suits them. In spite of that, this map is really done well, with detailed environments, and landscaping this map has quite the visual eye candy. Check it out!
Fourtresses
This map can be used for siege style gaming where one player attacks the other person, while the other defends; thus players can camp the entire game. Also, the "fortresses" are spaced out far too long due to how big the map is for a four player multiplayer map, thus it takes a while for the action to roll in. Detail wise, it is done well for a first time mapper; however, it should be said that map doesn't have a real setting (ie. a jungle, or urban city) thus there are many objects that feel are added in randomly. Also, there is a considerable lack of detail, due to how big the map is which results in a sparse and empty landscape. All in all, if your looking for a siege style map which you can play with your friends, then this is a map for you. Also, I have added in some screenshots since it was uploaded without them.
The Northern Road
nothing to improve the roads so the local population has revolted, and destroyed the area; thereby turning it into a warzone. Yikes. Anyway, this map features very open spaces which you can maneuver your squads around, this can be used to do flanking or surprise attacks on an enemy group. Although, not too detailed, it however a bit bland as there aren't that many variations of objects and decals; however, if your interested in game play only, this map can provide you some good moments. Check it out!
Into the Breaches!
simultaneously! This remake of the classic is sure to keep eight players playing for hours; however, if a whole team is playing as the Imperial Guard, well lets just say you will have a hard time keeping up with the artillery barrages! One critique that could made for this map is that it does not have much detail, it's simply a bland map with any variations of decals, nor are there any objects spotted on the map to give it that extra detail. In spite of that, if you looking for pure game play and fun value, you should give this one a try.
Footy Fever
Breach" but with, well, a football field size breach in the middle!! I scaled the map completely to a proper football field. ...are you a player or a face in the crowd? Enjoy![/quote] The perfect map for football season. Download this new twist on 'Into the Breach' now!
Fog Striker
the pass is vital if you want to get to the other side of the map. As for the decorations, its basically a former Tau village that got sacked by the orks, however because of how annoying advancing is in the cliff's, the defenders gave the civilians more then enough time to evacuate, along with evacuation for the remaining defenders.
Blood Eagles B&B
little more attention on the banner's text could have been made. Anyway, here is some fluff for ya: Successors of the Blood Hawks, these mighty warriors were born during a golden age of the Imperium; thus, it led their armor being made from solid gold painted blood red, leaving the trimmings unpainted. These fearless warriors are yet to prove themselves worthy to the Imperium.
Magma Hawks badge n banner
when armed with heat based weapons, and among the greatest pilots of the imperium... THE MAGMA HAWKS experts at moving, gaining and destroying enemy ground fast[/quote] These Magma Hawks sound pretty cool. Add them to your collection now!
Red Corsairs badge n banner
enjoy this and please (in a nice way) let me know what you all think of this[/quote] Red Corsairs? Who wouldn't want to be a pirate space marine?
Blood hawks banner n badge
emperors finest space marine chapters. they are experts at fighting in space on boarding parties and are elite on the ground
Farseer's Badge and Banner
Guard banner designs that come with the game, which is nice anyway, and the badge is something unique and looks nicely done. Check it out!
Imperial Titans B&B
Guard. Although its a nice concept, a more attention to detail could have be used. Check it out.
Jungle Assault
start out in the jungle area of the map (if your playing fixed positions). You have little space between you and the castle. Before the gates you see the bodies of those who have tried to take this fortress. Ork Bommas have tried to destroy the humans but have simply fallen in the mountains. Whoever wins this battle is up to you.
Risk 2.0
couldn't hold myself back when I could use some help with his first map. This is in no way to say that he isn't an expert mapper – who hasn't seen his legendary Kronus map series? But I can feel for him as it probably takes twice the effort to do all the scar programming over map making and it can wear a guy out. So here is what I came up with, my apologies if the part of the world you live in isn't that attractive! For all the die-hard Warhammer 40K guys out there that view the use of Dawn of War for an Earth conquest as abominable, just imagine that there is some reminiscent remains of our beloved planet 38,000 years from now and the Chaos and Space Marines are duking it out for the pitiful amount of resources still left here... And now, Fuggles' original Game Description: This is a 2 player on 1 PC, turn-based strategy map based on the classic board game Risk. It's a SCAR map that should work on both Dark Crusade and Soulstorm. Firstly each player takes turns to deploy their forces and after this the player's go is split into 4 stages: 1) Reinforcement 2) Movement 3) Combat 4) Consolidation You get extra reinforcements for conquering whole continents or from invading lands belonging to your enemy.
Frozen Pipeline
middle, that is easily accessible by the 3rd and 4th player, but not the other player since they must travel around the hill. This map features open spaces, equal amount of points for each side to capture. If your interested, go download it then!
Knights Of Terra B&B
with fluff; so you gotta use your own imagination.
Mountain Range
and base placement. There are 8 strategic points, and 2 relic and critical points spread throughout the map. The map design is unique as both players are forced to fight for a square shaped mountain. Although the map lacks some detail, it will keep you satisfied. Overall the map is solid. Like what you've read? Go for it!
Desert mountains
kroot lovers u need to play this map!BIG POINT, U NEED TTRU-MOD TO PLAY THIS MAP,to get the mod go to:http://dawnofwar.filefront.com/file/Tabletop_Roundup_mod;84780 [/quote] -colonialhockey10-
Ice Flow
serve you for special purposes. The relic is bang in the middle of the map were each team will meet all the area around, but you should note the relic is waist high water which is of cause negative cover and on the outskirts of the pool they is points and heavy cover which will mean holding this relic will take some doing. Like what you've read? Get to it!
Tau Advanced Post (4)
human buildings which provide a substrate for the alien settlement. This map is designed for an unusual game. Players start with few strategic points around the base, so they must move and expand quickly to gain victory. Most of resources are concentrated in the middle strip, in a large negative-cover area. This strip looks like a "no man's land" crossing the urban territory. To take a good advantage, players are forced to build an advanced post in the "no man's land", but they are all time exposed to the negative-cover. You can use this map for DC and SS.
Meltdown
following directory: C: Program FilesTHQDawn of War - Dark CrusadeDXP2DataScenariosMP If you don't have a "MP" folder, create it. 2. Run the game in skirmish or multiplayer mode and select the map as usual. [/quote] -colonialhockey10-
Dawn of War : Risk
deploy their forces and after this the player's go is split into 4 stages: 1) Reinforcement 2) Movement 3) Combat 4) Consolidation You get extra reinforcements for conquering whole continents or from invading lands belonging to your enemy.
The Killing Fields
intro i was hoping they had that map but the didn't so i made it as well i added a few of my own things because you can't see the whole map in the intro so its 50/50 any ways have fun. [/quote] -colonialhockey10-
Mist Island 1.2
added new scenery and fixed some cover issuses as well incressed the size of the samller bases and readjusted the start locations.
Gears of War B&B
members in the COG and COG tags (with gold, silver and Red Backgrounds like the achievement icons). Banners, again the COG with the game title below and Marcus Fenix in many different poses.[/quote] As stated above, a badge and banner set based on Gears Of War. Looks pretty good to, go ahead and download! - Abbadon
Dead of Winter
exactly allowed to) but hear me out: In this 4 player winter themed map, players eyes will be dazzled by the beautiful visuals created for this map. I'm not lying. The wintry setting is very convincing due to the well placed and thought out decals, landscaping, and object placements. This map is designed asymmetrical; however, player positions are placed on the opposite corners of the map, accompanying the player positions are a wealth of strategic, critical, and relic points. The map it self is blast to play, and the visual candy as I have said before, are damn well good. A [b]definite[/b] download. -Slash
AmrinIV
capture and decontamination of imediate area *********************end transmission****************[/quote]
Into The Breaches (8)
edit of the original into the breach so that 8 players can play. The map features two breaches and it was made specifically for teams of 4 to play - or 4 players vs 4 A.I players. This is my first map and I took some time to make sure it feels polished, for example a completed minimap and map description etc... This is the second and final release Ill be doing of this map, I fixed some minor glitches such as sandbags being owned by team 8, floating debris and I also cut down on usage of decals which means it'll run well for mass invasion style games for mods that remove pop-caps. Onto the fluff... Upon many an invasion the Imperial Commisars have yelled "Into the breaches you dogs! To victory!" The most notable of these was Commisar Page-Worths execution of Militant Governor Alexander Ross for cowardice. As the governors lines where over-run Page-Worth shot the cowardly governor on charges of cowardice.[/quote]
Into The Breaches (8)
is my first map and I took some time to make sure it feels polished, for example a completed minimap and map description etc... Onto the fluff... Upon many an invasion the Imperial Commisars have yelled "Into the breaches you dogs! To victory!" The most notable of these was Commisar Page-Worths execution of Militant Governor Alexander Ross for cowardice. As the governors lines where over-run Page-Worth shot the cowardly governor on charges of cowardice.
Black Hells River
THEN U WONT SEE THE CREATURES GUARDING THE RELICKS!
canopy wars
lack of room. anyway, tell me what you think and i will be trying somee other things with this soon. bottbott[/quote]
tombscape
suggestions and ill do all i can. thanks bottbott [/quote] -colonialhockey10-
White_Forest_Stand_x4x
have enough detail then u should now it was gettn laggy
Metallica B&B
c:program/THQ/DawnOfWarDarkCrusade/Banners Rock ON with Metallica B&B!!
Deep strike Bdages Pack
chaos obliterators or horrors or the necron played ones are about to appear) i also have included the summon icon as a badge note there are six badges in total to cover a flexible front of what you want (black background, white background, white glowing backgroundand transparent) (the summon with black background and transparent)
Seven Deadly Sins
it this is my badge and banner master peice, i have one badge and banner im going to release after this and then i think i might be done; im just out of ideas for badges and banners and soon ill be back in colledge and just wont have the free time (however if any one has any particularly good ideas / requests for a set id like to here them to mabye give them a shot before my free time runs out).
The Knights Gluttonous
and Pride banners in quality. Very soon I will release the Seven Deadly Sins badge and banner pack (which will include the improved wrath badge and the improved pride banner), and after that I have one more simple badge and banner set then I think it might well be the end of my badge and banner career, as I'm not really going to have the free time and I don’t really have any more great ideas for badges and banners (and I never did get any requests). Thanks again to every one for you comments and support. Fluff: The Knights Gluttonous are a vicious faction of the seven deadly sins which specifically target agricultural worlds, striking deadly and vicious blows to its people but more importantly to its resources. How it is that this band of men is capable of apparently devouring the food resources of an entire fertile region in a short weeks time is unknown, some say it has to do with the peculiar nature of the demons which possess them some calling them “Famine Spirits”, this would certainly explain the demonic appetite of The Knights Gluttonous. They are lead buy Behlzabub The Starved a ravenous chaos lord who has been observed to kill and eat his own men on the battle field if he cannot get his hands on a sufficient number of enemy corpses to devour. A tribute to a out of touch friend: Demons... IN SPACE! Nom-Nom-Nom-Nom! He Ate A Motorcycle! He Ate A Motorcycle![/quote] I think this sums it up quite nicely. Also; the author has reminded me of Pigs In Space. One of the best Muppet's sketches, therefore he is win and you must worship him. Do it, do it now. - Heretic/Abbadon
Clerics Of Sloth
trying to come up with a “primary symbol” to base it around, it wasn’t until I got a suggestion from one of the users here on file front that I was able to come up with anything what so ever (so again: thx Leever). Id rate this one from “ok” to “pretty good” the worm is very clear and recognizable in game play and is even easy spotted on the miniature flag on the back of aspiring champions. Fluff: The infamously unreliable Clerics of Sloth are a group of particularly lethargic chaos marines who spend little to no time actually seeking out foes of chaos. The reason they even keep up arms at all is in fear of the deadly retribution of there fellow chaos marines, they spend most of time occupying already conquered worlds or regions sitting lazily behind saturating these places in the foul taint of chaos while other space marine squads charge ahead to new conquests. These unimpressive facts may make the Clerics of Sloth appears something less then the most dangerous of foes they have been known to fight viciously to stay in a territory they have already settled in, many of them preferring to die then relocate. They are lead buy the chaos sorcerer Belphegor The Useless, whose practically gelatinous form is carried about buy a pack of Horrors which some say where bound to him buy Nurgle him self.[/i]
Geneva VII FINAL
over 2 months working on this, each day. The detail is extreme. Its 512x512 as well. so it is not small. Therefore, it may be necessary for some of you to turn down the settings. Enjoy ~Gaffer
Mist Island
just smaller an on a island. Ork:UMmm boss wez gettin shot at!!! Boss:I can see that you grot,keep shootin!! Ork:At who boss? ------------------------------------
Votaries Of Lust
many of the suggestions I got where, heh-heh, well im your sure you can guess, but eventually I came up with something that met criteria here on file front. Over all I think this badge and banner set is from "pretty good" to "quite good". The banner and badge is especially clear and very recognizable in game play (even the tiny lip stick mark on the flag on the back of the Aspiring Champion is very easy to spot). Once again open to suggestions, criticisms, and requests. Fluff: A strange faction of the seven deadly sin legion who are obsessed with winning the affection of the chaos god Slaneesh. They have been accounted sending countless gifts of jewelry, artifacts, captured shipments of food (curiously all of a low nutrition value and high sugar content), and countless living persons into the warp as gifts to the relatively young chaos goddess. Although so far this patron of the Dark Eldar has been unresponsive to this way ward group, there leader the chaos lord Asmodeous The Enamored persist that “She will come around” and puts forth to his some times disheartened troops that “She is just playing hard to get”.
Errants of Greed
sets, but I think it clearly gets a point across and fulfils a function also as another money sign badge and banner, id say it rates "Ok" as a 7DS Legion badge/banner and "Good" as a disembogues money sign badge/banner. You can see iv included the alternate stack of coins banner as well. Once again open to suggestions, criticism, and requests. Fluff: The Errands of Greed are considered even amongst there fellows as little more then a band of space pirates. Most of its members broken into small self concerned bands picking off and hunting down any and all trade vessels they can track down, and happily taking down there fellows for a greater share of the loot. However these fractured bands are some times called together buy the gold mongering sorcerer Mammon The Gilded, who's incredibly well timed raids on industrial worlds always seem to happen during times of internal conflict and turmoil.
Meditors Envious
"good". As always id like to say im open to suggestions, criticism, and requests. Fluff: The Meditors Envious are known for there vicious pursuit of ancient artifacts and in particular try to scavenge technology from fallen imperial troops or even alien races. Their forces are often seen hovering in the outer reaches of planets where other armys do battle, waiting for there opportunity to swoop in and take whatever they can. They are lead buy a figure who calls himself The Covetous Lord and is known to sport the field in his heavily modified Predator known as The Leviathan.
Archons Of Pride
"Real Good" in my opinion. I'm really kind of stuck as to what to do for the sins of Greed and Sloth, and id really like to hear some suggestions. Once again in general im open to criticism, suggestions, and requests. Fluff: The Archons Of Pride are aloof and commanding regiments of the 7DS Legion, the important bodies of the faction are a small cable of chaos sorcerers and witches who operate secretly in imperial space, attempting to bring corruption to men of power and importance. The fighting force of The Archons Of Pride is a tactical strike team used to retrieve these corruptors when suspicions begins to fall upon them. There leader is a enigmas figure known simply to its members as "The Prince".
Chaos Infestation
glory is lost its rivers and lakes tainted, its cities all but destroyed and the landscape warped.
Under the Eye of Damnation
holds all the strat points and is highy restrictive to wehicles), the central path which is fairly plain but for a few crators, and a jungle which makes for some hard to see combat unless you get down to the units eye level!!! there thats it luv Ed ;) thank you for downloading (hopefully...)
Forgotten Taint (4)
Taint. You can play this map with a number of 4 players. The map itself has a little history to go along with it. Its a map where t Chaos had forgotten to take there relics with them so those relics slowly tainted the land. Soon the Space Marines and Imperial Guard located these relics and went out to destroy them, but at the same time the Chaos came back to retrieve the relics. This map is definetly worth a go.
Klendathu
much regarding scenery. The map is 256x512. There is no cover negative or positive anywhere on the map. [/quote] -colonialhockey10
Vostroyan Firstborn Mod: Rahnkgrad (6)
EXTREAAAAAAAMly detailed (it took 7 mounths!!). It could (probably)lag if your running your game with high graphics e.g. shadows on. [/quote] -colonialhockey10
Weather Clash
my first map but i've made personal maps and downloaded maps before. It has 2 people with a stronghold defending against 4 people. It is NOT reccomended to play 2vs4 or 1vs1vs4 unless you are very good! Meant for either all vs all, 3 vs 3 or 2 vs 1 ai vs 3[/quote] Killa :cool:
Tau'va Hunting Grounds
improves the look with some actual decoration this time. Unless there are any game-breaking problems to fix, this will be the final update. v1.02 A two player multiplay / skirmish map for Relic Entertainment's Warhammer 40,000: Dawn of War - Dark Crusade (or Soulstorm) expansion. Inspired by dynamic battlegrounds like Relic's Meeting of Minds, this map is intended to reward careful maneuvering, clever use of jump troops, and flexible tactics. This is my first completed map for Dawn of War, and I would love to hear your feedback! Enjoy![/quote] Killa :cool:
The Knights Templar Skin
templar of old,hope you like it and feel free to do as you wish with it just give me credit as i made the badge and banner that accompanies the file myself.[/quote] Killa :cool:
Plateau
keeping it that way. The central plateau is only easily accessible by troops, vehicles and larger units will have a hard time scaling the slops the top. Instead they will have to travel around the plateau and through the bio mass reclamation areas. Players will make good use of the plateau by placing their longer ranged units in safe firing positions. Players are well advised to have effective counters ready, such as jump troops. Note: Fliers can find the cliffs difficult to navigate. don't ask me why. SS is probably the only game where aircraft are actually hindered by terrain.[quote] Seems ok, I like fighting on a planet which is being eaten by ravaging space aliens, lots and lots and lots and lots, ok I'll stop now. Think the above description will give you an idea. - Heretic/Abbadon
Last Stand
first official map so please give comments and advice on future maps or how to improve this map.[/quote] Looks good, but if it's not SCAR scripted, then Chaos may be able to easily outbalance the Imperials. However, that makes it all the funner, as the Imperials desperatly try and hold against rabbling hordes of mutants, marines, anc cats. - Heretic/Abbadon Note: Cats are not in this map.
Twice the Empire! Banner
from Star Wars. They look cool together. :) In the zip, there's two versions, one with my army's name on it, and one blank, so you guys can put your own text in! This is my first submission by the way, so enjoy! -=Copyright Stuff=- Seeing as the Imperial Eagle nor the Imperial Crest actually belong to me, the only thing I can ask of you is that if you do put your own text on the blank banner, just don't submit it as your own banner. If you're going to use it in something you're making, send me a message when it's done, I'll be interested in your work! -colonialhockey10
Iyanden´s Garden
the ship, "The Garden of Dreams". This is where the spiritual essences of ancestors are held. The Tyranid fleet of the Great Devourer is attacking the [i]craftworld[/i], and the dome of the ancients received four impacts of tyranids spores. Four Eldar armies are sent to stop this threat.
Triangle canyons (3P)
positions is a bit weak, although I guess it presents a bit of a challenge. I'd recommend fixed positions, so you can avoid that starting point. I doubt Take and Hold would be appropriate for this map, but I put a critical location by each starting point anyway. Apart from jump units, you will be confined to the canyon/valley things, and as far as I know, there is no way out (other than jumping). I haven't managed to do a mini-map or loading screen, so I apologize for that.
jungle_trek
you cant just overwrite it. sorry. [/quote] -colonialhockey10
Bridge Never End
you're start playing so it is start HQ and Command :) [/quote] looks interesting, I suggest downloading it. -colonialhockey10
Jungle Trek
[/quote] Good file here, for all you jungle map and ork players! -colonialhockey10
Football club B&B's
teams in my next version, in my next version i am aiming to make at least 15 B&B's so in total 30. If you want to post your suggestions on other teams you want added i will add them in the next version aswel. ~ Bongo[/quote] Well, these are impressive. Not too sure on the choice of teams though...ahahahahahah, arsenal! Why them? WHY. Oh and I'm not changing it to Soccer, it's football. :P - Heretic/Abbadon
Football club B&B's
will work on that in another version. This file includes only 9 B&B's This does include both Badges and Banners so it is 18 altogether 1 - Man-U B&B 2 - Boro B&B 3 - Aston Villa B&B 4 - Man City B&B 5 - Leeds B&B 6 - Chelsea B&B 7 - Sunderland B&B 8 - Arsenal B&B 9 - Liverpool B&B [/quote] heres a pack for all football fans, looks like its done nicely for a first file, download it!! -colonialhockey10
Dark Crusade Alternate Desktop Icon
of the old boring one! -colonialhockey10
Night Holocaust
couple of games to figure how to play the map, It was made so that each player is in a diffrent siutaation, like P1, he is in a fortress but it is hard to secure all of it, making it diffrent then p2, who already can easily get control of the entire chapel, however there is only one exit, the other one must be blown apart by the enemy for a flanking manovuore and so that rienforcments for P1 come in faster. P3 has alot of land easily controlled, but it has 2 openings both of whihc can be used as a flanking manouvre for both players. [/quote] -looks like a very good map, sounds like it takes great tactical prowess to pull off a victory. I'm downloading, recommend you do the same! -colonialhockey10
Jungle Of Secretts
Imperial Colony, just across he river from p1. Then p3 sits in the middle of a forest, which is the center of the Eldar control, each strategic point is strategic because they have webway gates next to them (these are nonfunctinal, you can't destroy them). The map is also a strategtic one, in the center there is a unisone of 4 websails, not much is known on what it could do, but it is rumoured to be able to fit an entire army of Eldar through it, it is the relic of the map. There are 2 openings to it, one is shared between p3 and p1, while the other is shared by p2 and p3. Not to mention it is also a night fight map it has a small city designed to be a vacation destination, mainly because the Imperials thought this was a beutifal empty world where it can't be attacked, but they diden't know, so they made a colony with not much firepower. Now this was foolish, the Eldar had hidden websails, this was left over from the time when the Eldar were the supreme power in the universe, these are next to impossible to detect, so eventually conflicts arose and endless Imperial forces sent to protect the jewel of the system, now its system is near Terra, so the best the Imperials could throw at it eventually settled the conflict by negotations, now the Imperuim and the Eldar are seeking it again, combat will arise once again. If you have any concerns or problems, this is my 3rd map, I am getting used to this, email me if you have any complaints [/quote]
Beer Bottle Alley
called Beer Bottle alley? Just take a look at the screen shot, kinda look like a man with his hands around a bottle? Anyways have fun. [/quote] -colonialhockey10
Land Raiders of the world
Dawn of War before downloading this. This pack adds the following units: A Landraiders Crusader, Ares, Terminus and a Infantry version of what the developer likes to call the Lander Raider Harvester. Also included is what he calls the Forge World Land Raider Hyperios. Unfortunetly the developer has failed to provide us with screenshots to show his work prior to the download. I also wanna repeat that you better not download this file without proper knowledge on how to modify your game, you need to know how to texture and implant units in order to use this pack. - File Submitted by Crazykenny
Small 2p maps
vehicles at all. And in the other there might be some problem getting the Baneblade n Land raider to the enemys side. ~Gaffer
KylinRage's Map Pack
tested all of these maps at least once, to make sure things look fine. All but two of the maps are designed for free-for-alls. Please give me feedback on the ones you tried. Thanks. Enjoy ~Gaffer
NHL Hockey Teams B&B Pack
Boston Bruins,Buffalo Sabres, Montreal Canadiens, Ottawa Senators, Toronto Maple Leafs, Atlanta Thrashers, Carolina Hurricanes, Florida Panthers, Tampa Bay Lightning, Washington Capitals, Chicago Blackhawks, Columbus Blue Jackets, Detroit Red Wings, Nashville Predators, St. Louis Blues, Calgary Flames, Colorado Avalanche woot!, Edmonton Oilers, Minnesota Wild, Vancouver Canucks, Anaheim Ducks, Dallas Stars, Los Angeles Kings, Phoenix Coyotes, and San Jose Sharks But with no screenies provided I can see this not being a big success... ~Gaffer
Into the Breach/Durchbrecht die Linien 2 (4)
only diffrence between the normal Into Breach and Into Breach 2 are that you have a map with a double edge lenght and more cps and a sp in the middle of the Breach for more offensiv Gaming Fun.
Whack-A-Rap
of holes and you click on them. Each one you click on dies and increases your score! Play with economic victory on, and game timer off.
Urban Turmoil
time you play, so I made it that the strategy points, critical points, relics, slags and some scenery are generated randomly when you load the map. Only downside is you can\'t play against the AI, but I\'ve included a non SCAR version. This is an urban map where it\'s setup that only infantry can go into buildings and capture points.
Deathtank!
your ally is converted into hitpoints for your deathtank! If you donate nothing then it will be turned over by grots, but if you donate lots then, well there is no ceiling to the power of the deathtank! you just have to worry about being rushed whilst you have no money.
Vokugan Swamp
every day is a battle for survival amongst some of the harshest jungles known to man... today is one of those days...
DOW DC Tactics
etherdragn and Phelan76, and Autoability mod, developed by Cuttershane.
Nova Refuge Badges
Army Badge (with black or transparent background) Xarkon Army Badge (with black or transparent background) Yavakaro Army Badge (with black or transparent background) Zygbar Army Badge (You guessed it! with black or transparent background)
The Silos
play modes - by Mattaus. Silo [Military]. an underground installation constructed of concrete and plasteel, designed to house a ballistic missile and the equipment for firing it. This map has plenty of eye candy. Raised bunkers, sunken roads, sign posts, silos, barracks etc etc He is just churning out the maps :) Plus there good too enjoy ~Gaffer
Black Rock
desperate enough to invade the area will gain a foothold for further advancement into Antigus. Enjoy ~Gaffer
4p_Snow In The Canyon
look all that bad. Sometimes snow battle fields need to be plain I think so give it a shot by all means Enjoy ~Gaffer
Bleeding Glacier
1, 2, and 3 have less space, but the control points are even on both sides. There are 6 slag deposits in the red moat, but don't get caught in there too long.
Extreme Battle
with roughly 8 basilisks and lots of mine half way across the map.
Tower Defence Mod
down. For every enemy you kill you will get money to upgrade or build more turrets. For every enemy that you don't kill you will lose a life. Simple?! It contains a single player and multiplayer game mode.
Warhammer 40K: DoW - Dark Crusade Movie #12
totally unique races to an unprecedented seven. In addition to the two new playable races, Dark Crusade features an all-new single player campaign centering on the conquest of a \"meta-map,\" with each territory captured giving tangible rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons presents gamers with the most compelling Dawn of War game to-date.
Warhammer 40,000: DOW Dark Crusade Movie #8
bringing the number of totally unique races to an unprecedented seven. In addition to the two new playable races, Dark Crusade features an all-new single player campaign centering on the conquest of a \"meta-map,\" with each territory captured giving tangible rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons presents gamers with the most compelling Dawn of War game to-date.
DoW: Dark Crusade \'The Harlequins\' Trailer
\"meta-map,\" with each territory captured giving tangible rewards to the occupying force.
DOW - Dark Crusade Movie #9
bringing the number of totally unique races to an unprecedented seven. In addition to the two new playable races, Dark Crusade features an all-new single player campaign centering on the conquest of a \"meta-map,\" with each territory captured giving tangible rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons presents gamers with the most compelling Dawn of War game to-date.
Dawn of War - Dark Crusade Trailer
2006. In addition to the two new playable races, Dark Crusade will feature an all-new single player campaign centering on the conquest of a \"meta-map,\" with each territory captured giving tangible rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons will present gamers with the most compelling Dawn of War game to-date. \"With Dark Crusade we have taken a very different and exciting route with the single player game, allowing the player to conquer the globe as any of the seven unique playable races,\" said Ron Moravek, vice president THQ, general manager Relic Entertainment. \"The Dawn of War franchise has become synonymous with innovation and attention to detail and we have drawn on the extensive knowledge base that Games Workshop\'s exhaustive universe provides us with to bring classic Tau and Necron combatants to the battlefield on Kronos.\"
Dark Crusade Tau Krootox Trailer
This extremely high-res movie demonstrates the Tau Krootox in nearly two minutes of in-game footage.
Dark Crusade Grey Knights Trailer
rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons will present gamers with the most compelling Dawn of War game to-date.
Dark Crusade - Nightbringer Trailer
Crusade features an all-new single player campaign centering on the conquest of a \"meta-map,\" with each territory captured giving tangible rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons presents gamers with the most compelling Dawn of War game to-date.
Warhammer: Dawn of War - Dark Crusade Demo
totally unique races to an unprecedented seven. In addition to the two new playable races, Dark Crusade features an all-new single player campaign centering on the conquest of a "meta-map," with each territory captured giving tangible rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons presents gamers with the most compelling Dawn of War game to-date.
Force Commander Insignia free
-War gear as Secondary (all the war gear trimmings colors set to the secondary color in War painter) -war gear as trim (all the war gear trimmings colors set to the trim color in War painter) -war gear as trim2 (all the war gear trimmings colors set to the trim2 color in War painter)
Tau XV-25 Commander Reskin
shots are with the Tau\'an default DC unit colors so if you want to know what the Tau commander looks like with out this reskin just open up DC and take a look before you install this skin.
Jack051093\'s Reminiscenes Map Pack
Marines, 2 is Eldar, 3 is Necrons, and so on. This map is designed for free for all, and each player has an even amount of map. And what\'s more, there are 7 small islands in the map, each with their own teleporter, near each player\'s base. Each island has 1 slag deposit, 1 relic, and 3 strategic points. [b]Map 2 - Beach Capture (UPDATED)[/b] A reasonable sized map for 2 players, in which there are two ways to the enemies\' base. Two relics lie near the centre, so control that area, and you control the game. [b]Map 3 - Sacred Words (PRERELEASED)[/b] Another of my \'messing around\' maps really, with the letters \'DAWNOFWAR\' sticking out of the ground, but made quite a good map, so here it is. Oh yeah, BTW, it\'s 2 players. [b]Map 4 - Escaping War (PRERELEASED)[/b] Yet another \'messing around\' map, which I love. For 4 players, it is basically a HUGE maze (512x1024) in which you must navigate and defend carefully if you wish to overcome the on-coming enemies. Best played as 2v2. [b]Map 5 - Garden Valley (PRERELEASED)[/b] A 4 player map, which took a very long time to make, and includes some custom decals (the steps - I think they turned out quite well). Best for 2v2. There are 2 ways to the enemy\'s base, on two sets of stairs. [b]Map 6 - Streets of Caliban (UPDATED)[/b] A 4 player map set in a city called Caliban. Now don\'t lecture me on fluff and stuff, I know there is something wrong with me calling it Caliban (can\'t remember what though) but I didn\'t want to change the original\'s name. I got rid of the lairy bright red-orange decals around the side, and made it look nicer, also, there are more buildings, and more secrets to be discovered! [b]Map 7 - Temple Capture (UPDATED)[/b] Another 2v2 map, which is set in the jungle, with a temple in it (a recurring theme in my maps). This is one of my favourites. Now has better trees and stuff, along with other things. [b]Map 8 - Protecting Pavonis (UPDATED)[/b] A 1v1 map, set in the necron tombworld before the Imperium invaded and the Nightbringer left. For this version, I got rid of the lairy decals (again), and replaced them with decals that fit in more. [b]Map 9 - Lost in Time and Space I (PRERELEASED)[/b] \"A library harnessing the strength of a world was overpowered. The power created portals to other worlds, while the inhabitants of the library were destroyed. Now there are 5 worlds, 4 armies, 3 enemies, and 2 gates to your world, but there can only be 1 victor.\" A four player map, in which the Manipulatus machine has created portals to other worlds. You must fight in them. [b]Map 10 - Lost in Time and Space II (PRERELEASED)[/b] \"The fabrics of time are gradually ripping away. The fight is greater, occupying 16 worlds now. We don\'t stand a chance.\" - Guardsman of the 21st regiment, region unknown. \"We are sorry, we cannot supress the power of the Manipulatus machine... the power of Space and Time... what have we done?!\" - Transmission received 2 months ago, region unknown. Another four player map, the sequel to Lost in Time and Space I. There are now 16 worlds to fight in. Can you control them all? [b]Map 11 - Lost in Time and Space III (NEW!)[/b] \"This world has seen many changes. It was once hot, like the boiling plains of Nocturne, and, according to the earliest of records, was filled with a dense jungle. But now, all we see is snow, and the bloody corpses of our fallen allies. We have no idea what has happened here... hold on, what\'s this!? It is like no daemonic power we have seen before... surely, not even a daemon could shake the ground itself?!...\" - Transmission received earlier this month, Pavonis Sector. \"We are sorry, we cannot supress the power of the Manipulatus machine... the power of Space and Time... what have we done?!\" - Transmission received 2 months ago, region unknown. A fortress-style Lost in Time and Space map. I think this one was created to see how well a change in style for the Lost in Time and Space series would go down. [b]Map 12 - Cyberspace (PRERELEASED)[/b] This map is a 1v1 map that uses only custom decals and heightmap (along with gameplay objects). The decals were made in a matter of minutes, making sure they were just right for the setting of map I wanted to create - cyberspace. It is a 256x256 map, includes 2 critical locations, 2 easily defended relics, and a number of strategic points. [b]Map 13 - Skull Hill (PRERELEASED)[/b] Skull Hill - that tril map which didn\'t really work, but it makes for quite an interesting game, so it\'s cool.
Ork Assualt
the map. Weeeeeeeeeeeeellllllllllllllll.... It's a deathmatch with some serious siege warfare going down. The Orks and Imperial Guard (or whatever races you choose to play as in their place) each start in well-defended fortresses. You know what that means? Oh yeah, you know what that means. Artillery. Killing alleys. Slaughter. Painful defeats and a hell of a lot of requisition stockpiling. One cannot help but be reminded of the old days of Age of Empires, back when we didn't have this "push"/"rush" junk holding the pride of place as the extent of the general populace's knowledge of battlefield tactics. Almost makes one nostalgic for chariots and horse archers, but Wartraks and Vespids will have to do. Units will die. Resources will get expended. But if you play your cards right, you just might walk away without getting your butt handed to you. And that, is quite the accomplishment when you're taking on an entrenched enemy with adequate siege defenses. Aesthetically, the map strikes me as a little plain. Okay, it's got plenty of decals, plenty of terrain variation, it just feels lacking. Yeah, so you'll be too busy fighting to notice, but eye candy is always good to have as icing on the cake, even when gameplay more than makes up for it. Maybe work on the eye candy a little for future maps, and try some more features as opposed to open terrain. Throw in a little CQB for variety, etc. Nice to see that older modders are coming out of hibernation, by the way. :p Okay, well, if you like what you see, give it a download. ~ Kouen
B&B Making Materials #3
file. Personally, I\'d rather seek out my own resources as opposed to downloading a giant pack when I\'m only really going to want one or two things, but if you\'re not sure what it is you\'re looking for this should be quite helpful as it\'ll give you a decent range to choose from. However, what Buttermilk says in the readme about changing JPEG to GIF and/or TGA.... Yeah, it doesn\'t work like that. They\'re totally different image formats, so you really should be opening them in an image editor and resaving the images in the proper format, otherwise they simply won\'t work. So, just renaming the file extension is only going to give you a badge and/or banner which doesn\'t work. Packs 1 and 2 are also included, so have at it. ~ Kouen
Dead Medows
play a non-IG race, you get units from two armies as long as you can keep the IG buildings intact. However, much to my alarm, I found out that the Space Marines I'd planned on slaughtering also had a fully-functional base right off the bat. Whereas Player 1 gets a set-up IG base, Player 2 gets a set-up SM base. I still handed their butts to them in less than five minutes, but eh, a surprise is a surprise. (At least, I *think* that's the right way round. I had random starting positions on. Ooops.) Aside from the two bases, each side has a relic under their control right at the start, but other than that it's mostly a flat meadow with some defensive fortifications, minor details in some areas such as the forest behind the northern cliffs, and the occasional water-filled crater, plus there's two lakes. All in all it's not a bad map, just a hallmark first map. Pretty good for battles of attrition, though, since both bases are perfectly siege-able and equally fortifiable. Give it a try - it may look dull, but it plays pretty well. ~ Kouen
Snow Fort
no such defense. The only point where the two armies clash is the lone gate leading into the fort. Well, sounds more exciting than it was. My experience as a former Battlefront II player has taught me one thing: walls are no match for a jetpack. My tactical response was to lure the Chaos troops to the gate, pin them down there between some Fire Warriors and stealthsuits, and use artillery to prevent them from retreating. Meanwhile, I slipped some Vespids over the wall and attacked the defenseless base. Heh, only an AI would be stupid enough to allow their entire force to be lured into a maneuver that functions as both a pincer attack and a death alley. But I shall digress. The sad thing about this map, is that so much of the space is wasted. The southern half of the map has nothing at all in it, and even the northern half is virtually empty. Aside from the wall, you've got four tight groupings of six SPs each, a critical location, a relic inside the fort and another outside, a splattering of corpses at the gate and a big crater. Aside from that, the landscape is flat and barren. While the map works out well for gameplay, it could look a lot better, both by adding terrain variety and more features, and utilising the whole of the space available. For a first map, though... well. It's typical first map material, and with the first of anything, there's only one thing a modder should be aiming for. Okay, that's a lie, it's more like two. Number one is practice, number two is getting the damn thing to actually work. You people are just lucky DoW isn't built on the Source SDK, that's a beginner's nightmare.... All I can say to commando543 in the way of advice, at this early stage, is that practice makes perfect, and don't be afraid to experiment. The best tip by far is to head to our forums, post lots of WIP materials, and get feedback from those with more experience. Y'all should try this map at least once, since it presents something of an interesting puzzle for the attacking player which has either an incredibly simple solution, or an incredibly complex one, depending on how your opponent works. Not exactly freeform tactics, more like the rock-paper-scissors approach, but the map is good for a few games at the very least. ~ Kouen
Lord Wugz Maps
This is where entire Tau forces are sent when it is found hey have strayed from the greater good. They are forced to fight dozens of Kroot Warriors for their freedom. Only after they have proven they are worth keeping, and have renounced themselves, can they return to the ranks of their brothers, but not without downcast eyes upon them. Players-2 SP\'s-8 Relics-1 SD-2 Best Played with-Boht players as Tau, but Player 1 uses mainly (or exclusively) Kroot units, and Player 2 mostly (or exclusively) Tau units. Set to Annihilate [b]Crypt[/b] On a moon in the Fenris system, a disturbance was discovered when Imperial radar could not penetrate the planets atmosphere. A small detachment of Space Wolves, who call Fenris home, were dispatched to investigate. However, communication was quickly lost, and the team has not been heard from in a Fenrisian week. The Space have prepared a force to recover the missing troops, or their Gene-Seeds. However they are not the only Chapter on the case. The rumor of possible Necron activity near Fenris delighted Interrogater-Chaplain Viktor of the Dark Angels. Any chance to humiliate their ancient rivals, the Space Wolves, would be taken. Dawning their Deep Green robes, a full force of Dark Angels was dispatched to the moon. The discovery was shocking. A huge force of Necrons, fighting a rather punative force of Eldar. Deciding that fighting with the Eldar would prove smarter than fighting two battles, the Interrogator Chaplain made contact with the Farseer leading the Eldar forces. The Farseer stated that some guardians had already planted a bomb in the crypt, but had been torn apart before detonating it. The Interrogator was amazed. He had also planted a nuke and lost his troops before detonation. Now the two forces must fight together to secure at least one of the Nukes and manually detonate one. Failure was not an option. Players-4 SP\'s-18 Relics-1 CLs-2 SDs-2 Best Played- Players 1 and 2 on the same team, player 1 as the Dark Angels, and Player 2 as the Saim-Hann. Players 3 and 4 will both be necrons. The game rules should be set to Take and Hold and Annihalate.
Arknus Fallsite Map
the underground compounds.The city is connected by a huge net of tunnels, that cut trough mountains and hills like arrows. This imperial sector has not suffered many battles in all its years, but the fall of a strange meteorite in one of the city entrances has attracted the attention to this Imperial sector. Arnkus will never meet peace again...
Tanhauser Gate
battleships float drift in space. Artifacts of great power rest in their crumbling holds. Now the fight is on, who will win control over these ships first?
Debarq
covered with water. The \"Commander Pyrhus\'s will\" has been sent and landed with two companies onboard near a well defended beach. The task is to break through the defenses whatever the cost. However, Pyrhus never got hold of the beach and has been removed for cowardice. Can you do better now??? Expect a fierce a defense and lots of counter-attacks. The enemy has very strong support and will make full use of it!!
Overkill Guardsmen
on a Dingo that only has 128 HP? [i]That[/i] is overkill. 150000 damage on a unit which by default has between 600-1000 HP, is genocide. Plain and simple. :p Well, this minimod from Hoggins sets your Imperial Guardsmen to do a minimum damage of 150000, and a maximum damage of 20000 (I\'m going to assume on good faith that it\'s supposed to read 200000, but the last zero got cut off ;) ). Obviously, don\'t play with either the CPU or another human player playing as IG, or you\'re totally shafted. Which is also an understatement, but I\'m not allowed to use the word I\'d like to use. Strictly a fun mod, a boredom mod, or a mod for those times when you just want to mercilessly slaughter helpless armies. ~ Kouen
A Bridge Too Cake pack
those bridge points right away and build them up so your opponent will have to cross past razor wire under fire. You\'ll have to fight down in the river bed for the rest of the points, while trying to stay under some cover.
Close Quarters (2p)
says the map is really small, and the name is close quarters...it\'s definitely true. This map is beautifully detailed and allows some to now hone their rushing skills. This is completely worth the time it takes to download it so please, give it a try. Enjoy! :rock:Talon:rock:
Scheme (Fixed)
homework is a dream I\'m sure many of us have held at some point in our lives. :p Well, at least this map is different, and in a good way. Sure, it\'s kind of basic, and sure, maybe the entirety of the raised platforms is heavy cover (\"It\'s over, Anakin! This high ground adds a +5 to my agility!\" \"HAX!\") but for all it\'s simplicity, the map looks good and plays well. Since an abundance of strategic points appeared to be an issue with the last version, you\'ll be glad to know that this version has less SPs. There\'s still quite a few, but if you dislike a lot of SPs in your map, you\'ll be far more comfortable with this version. ~ Kouen[/quote]Now, I\'m not entirely sure what\'s fixed, to be honest, as I never encountered any problems with the previous version and iWann didn\'t mention anything about bugs in the email. Allegedly some people got decal errors, so that\'s probably what has been fixed, if said errors were on the map\'s part. Unlike the Normal SP version, this version has the same high concentration of SPs as the initial release. More SPs naturally equals more pressure, since neither you nor your opponent won\'t need to worry about resources and thus can keep the battle going constantly, so if that\'s your style check this one out. ~ Kouen
Scheme (Normal SP)
lives. :p Well, at least this map is different, and in a good way. Sure, it\'s kind of basic, and sure, maybe the entirety of the raised platforms is heavy cover (\"It\'s over, Anakin! This high ground adds a +5 to my agility!\" \"HAX!\") but for all it\'s simplicity, the map looks good and plays well. Since an abundance of strategic points appeared to be an issue with the last version, you\'ll be glad to know that this version has less SPs. There\'s still quite a few, but if you dislike a lot of SPs in your map, you\'ll be far more comfortable with this version. ~ Kouen
The Way to Dusty Death
[url]http://www.downloadzfree.com/winrar/1/index.asp?s=gous&a=winrar&kw=winrar[/url][/b]
Forest Of O'Shar
with uneven terrain, a decent amount of areas impassible, few strategic points (and thus limited resources), and only one relic which is likely going to be the most important strategic element. There's not too much in this map that's really significant if you exclude player elements. It's just your generic wilderness area with no landmarks or anything. Seems about average size for two players, but felt kinda small when I played it. I did find that holding the relic was the main challenge, so the map is likely going to revolve around that. Given the close-quarters and rough terrain, it plays out at a pretty fast pace, and smaller units come in more useful than the bigger ones. Maybe it has some relevance to Warhammer canon that I'm not aware of, who knows. Not a bad map, though. Just a little too oriented towards rush tactics for my personal taste. If you like your maps to place you and your enemies in a CQB scenario and pile on the pressure, you'll probably enjoy this one. ~Kouen
The Hunters
I could not wait to play this when we received it...just as balanced as always. This one IS DEFINITELY worth a download....Enjoy! :rock:Talon:rock:
Testcake
spent on texture placement. I can\'t give it full marks, as there are no custom textures and nothing particularly innovative, just a good strong map. Hope we see more from this guy! Thanks Victor.
50 States Banners & Badges Pack
pretty good. Give it a download. I made the screenshots for this to show all of the flags within it. Enjoy! :rock:Talon:rock:
Desert Isle (2p)
the map look very nice. He says there are some issues with the minimap, but come on, it's his first attempt. So, here it is, Enjoy! :rock:Talon:rock:
Ambient FX
randomly into certain matches depending on if you check the box. These weather effects also come with either provided a bonus or punish your troops in some way from visibility to moral regeneration. Kinda cool and adds a new twist to gameplay...go ahead, give it a whirl. It\'s a small file too. Enjoy! :rock:Talon:rock:
Imperial Outpost (4p)
balanced just the relic units have extreme difficulty moving to the other side of the map as there are some movement issues. THis is pretty fun though if you are more accustomed to dealing with armies in which the relic units won\'t be able to really change the tide of battle. Other than that, it is a fairly decent map. I\'d give it a download. Enjoy! :rock:Talon:rock:
Summit (4p)
this is a nice refresher to those. All in all, it is definitely worth a download, Enjoy! Talon
Infantry Only
dude(ette)s! :p ~ Kouen Okay, "lyric units" is a typo, it was intended to say "relic units". Eh, typos get us all at times. Just makin' a note, for anyone as confused as I was. :o
X3 Mod
scale warfare. This mod goes a certain length towards increasing the scale of the battles, raising squad capacity to 50 and vehicle capacity to 35, and all the limited units have had their capacities slightly boosted too. The gameplay impact of this seemingly small change isn't as insignificant as you'd think. Since both you and your enemies have more firepower to bring to bear, you'll need better use of micromanagement, and having a larger force opens up a larger range of viable attack strategies. Although no doubt rushing and pushing will probably still be the popular ones. Maybe. Rawr. Believe it or not, the AI actually understands the concept of flanking and pincer attacks, so watch your back. Research costs are also tripled, so you'll need to invest a little more carefully. There are also apparently some other minor changes, but to be honest, there wasn't much different that was noticeable for me. Maybe someone who has actually played the game without modding it to the eyeballs will spot something different. This was designed as a personal mod, so it's not going to be for everyone, but it's a good mini-mod all the same. ~ Kouen
Grassland Plains (2p)
screenshot for those of you who like those. He also didn\'t specify where to extract these so just extract them like you would any other map: C:\\Program Files\\THQ\\Dawn of War - Dark Crusade\\DXP2\\Data\\Scenarios\\MP Enjoy! Talon
Sorceror with Blood
been rusted and bloody in the first place anyway, because when the words \"chaos\" and \"sorcerer\" are put together, you don\'t expect a dude in pristine armor. It\'s not a change you\'ll notice unless you get up close and personal with your units, but it\'s there and it looks good. Screenshot #1 is a comparison on medium graphics at a close-ish range, screenshot #2 is a high-detail closeup that was supplied with the file, which more clearly illustrates what has been done. ~ Kouen
Swamp of Misery (2p)
balanced. Go ahead, give it a try. Enjoy! Talon
White Out! (4p)
to make eye appealing. Anyway, hope you all enjoy! Talon
Tacman
help your Space Marine eat all those yummy pills! Enjoy ~Gaffer
The Crashed Gunship
screenies. Anyway enjoy ~Gaffer [b]Edit: Here's some screenies[/b]
The Whispering Heads
pick to upload them...The inbox is a bit messy at the moment. Anyway enjoy ~Gaffer
Lornia
Shots Cuz my Screen Shot button doesn't work anymore Sorry but Read Aboutthe Deatails Of the Map Please[/quote]I can only guess, that the Ctrl & P buttons on the keyboard are also broken..... Anyhow, I shall let you guys rate this one. If anyone does have a fully working keyboard, please do feel free to submit some pictures of this map. - Ash (Tycoon) [b]Edit: Courtesy of Night_, we now have some screenshots, which can be seen below.[/b]
War is Everywhere
with various items for map enhancement. All in all, a fairly good map for a quick two player contest. I believe this to be the authors first map, and if I am to believe correctly, I commend him on a job well done. - Ash (Tycoon)
Battle For The Macragge
Tyranid Mod. Anyhow, for what this map is, it is fairly basic, though has a few nice features within. :) - Ash
Ice Glades
unbrilliant the map is, as the screenshots aren\'t all that revealing, so will have to let you (the community) decide on this one. :) - Ash
Guard Schemes
American Rifles) and a sort of, Royal Naval Detachment scheme based on the First World War uniform of the Royal Navy and the Royal Marines.[/quote]I think they look quite nice personally, so for those interested, download. ;) - Ash
Will of the Emperor Skins
show you what you are downloading, so if they are to your liking, get and download, if they aren\'t then don\'t. :) - Ash
Halo Skin
to have missed). Regardless of that though, this should be enjoyed by those who are a fan of the Halo Games. All we need now, is for someone to actually make a Halo playable side for the Dawn of War game. ;) - Ash
The Pink Map
Forums, and someones reply (which really made me laugh) was: \"The ultimate Gay vs. Emo Playground Map (2) would fit much better as mapname\" lol! - jack051093
Apathy
map, but judge for yourself via screenie! Anyway Enjoy ~Gaffer
Iceberg Right Ahead!
very cool and played it too...I thought it was fun so yeh. Enjoy ~Gaffer
xx ander\'s xx Map Pack
everyone (I\'m sure there will be a map here that each of you will like, depending upon your game settings of course). This map pack also comes with a new loading screen too, save seeing those that were issued with the game. - Ash (Tycoon)
The Bowl
to add it to the file. Just please don\'t descend into a frenzy of \"NO SCREENS, NO D/L\". Enjoy, -Legion
Midnight (Daylight Version)
whilst the map looks to be a fairly plain one, it does house a unique feel to it, and in addition to that, and from the screenshots, you would see it to be a patch of grassland and relative vegetation, though in the middle of a dense landscape. Makes for a good map anyway. :) - Ash (Tycoon) [i][b]Note to Author [/b]- For future referemnces, please remember to submit only .JPG images, and not .BMP ones. Lucky for you, I was in a good mood and converted them via Paint for you, but please do remember for future reference. Thanks. :)[/i]
Caracore
anyway, I can't say that for a fact, as I've not tried the map). Regardless of which, this map looks to be a fairly good one, if not a little dark - this you can see from the screenshots. Whilst the map is dark though, I've no doubt people will be able to play and enjoy this map. In addition to the standard terrain, there are the odd trees, and streets surrounded by strategic points and such. Not a bad map here, lets have some feedback on the humour side of things, shall we? :) - Ash (Tycoon)
Third Time Lucky - Booster Pack #1
Grenadiers for Eta\'s map, Raltara Jungle. - jack051093
Mr T Badge + Banner
(usually "C: program files THQ Dawn of War - Dark Crusade") and place the badge file in the badges folder, and banner file in your banner folder. -nid-
Junglewar
than Into The Bloody Church, but still worth to play. Im sorry about the mini-map, both in this map and in Into The Bloody Church. There are something wrong when i take the pictures, and it would probable allways be like that. So im sorry that, but still hope you will enjoy the maps. xxandersxx[/quote] **Also, please note that the readme given was for "Into the Bloody Church" not for Junglewar, so not all the info is correct, but the install info is still the same.
Command Squads
Laybob :) (& apologies for the late file upload) -nid-
Xopwar League
have no trace of a developer name, but he left his E-mail in the Readme for Beta feedback. If this if your map please make yourself known so we can add you to our developer database. - Nid. [i]Be warned, the screenshots 1, 2 and 3, are not of this map. They are preview pics: 1 - Atlanta Preview 2 - Erebus Preview 3 - SorX Preview - jack051093[/i]
Into the Bloody Church.
Crusade. Read more in the readme file. E-mail:warhammer-cofdk@hotmail.com xxandersxx[/quote] He seems to think it isn't so great, but it looks very impressive for a first map. Nice work xxandersxx. :thumbsup: -nid-
Commands Squads Mod
imperial guard one better, it would re-balance the game. - jack051093
Psychic Warfare
can\'t provide you with the screenshots, because they were all in the wrong format. Still, this is a great map so, enjoy! -Legion
Tamrar: A Battle Resurfaces
are using. The map is a mix of a forest based map and open land with some rocks covering the ground so it should allow for some open combat and close fighting in the game.
Shas\'la Desert
ruins that were once inhabited by an Ancient Race. This map is mainly a desert map with an outpost , some ruins and a barren wasteland covering most of the map.
Rive of Ti\'Qwa
despite despite finding themselves pinned on the opposite side of the river. Who will win, only you can decide that. The map itself is mostly barren and has almost no value, although there is a river that you will have to fight accross during the battle.
Nother Oasis
contains four relics, four strategic points and one critical location which is located in the Oasis. Unfortunately most of the map has a lack of scenery however this map is highly recommened for those that want to fight over an Oasis.
Canyon Battle
gaps, highly recommended for anyone that wants to have close combat in close quarters. The map itself is fairly plain but it does have the above mentioned advantage which some players might go for.
Might of The Imperium Badges
Starfleet and the Terran Empire? from Star Trek on some of them. Highly recommended for any W40k or even star trek fan!
Into the Vally of the Gnarlocs (Beta 0.1)
same time there is another fight where the winners of either fight will get to join in on the other fight as reinforcements to the main battle (I hope that didn\'t confuse anyone :D). Unfortunately as this is a Beta the textures haven\'t been finished and the AI doesn\'t know what to do in this map. Also unfortunately there aren\'t any screenshots for this file.
Football Club Logos
Barcelona, Fenerbahçe, Galatasaray, Besiktas, Inter Milan, Juventus, Olympique Lyonnais, Sevilla, Bayer Leverkusen, Werder Bremen, Celtic, Chelsea, Panathinaikos, Real Zaragoza, PSV, Real Madrid, Shalke 04, Bayern Munich and Manchester United. Highly recommended for anyone that wants to see their favourite teams logo in game.
Desert Bowl
objects in the map although there is a lot of sand to explore therefore may be a little empty to some people. There are 12 Strategic Points, three critical points, one relic and three slag depositis included in the map. An interesting map based apparently off of Dune, so highly recommended for those that want to see a Desert Map!
Into the Smeech
screenshots, because the ones included, were .bmp images. - jack051093
Imperial Guard Wallpapers
download, now! Killa :cool: P.S. [quote] i don\'t have photoshop [/quote] i dont beleive you!
Chokepoint
Breach\' type map, with the layout and amount of players the same.
The Cutting Edge Map Pack
this map pack, due to problems). But Im sure you will find all of them enjoyable!
Spectre 716 Wallpaper 01
soon as I figure out what I\'ve done wrong.
Skull Hill
insane. Set deep in Chaos territory, the island is causing heretic to fight heretic in a disturbing war driven by madness! -Legion
End of Time
believe, the center of the map is actually pitch black. At least, that is what it looks like from the screenshots. Good map this one ;) - Ash
Two Sides
developer who knows how to use Paint, just not how to change a picture to .JPG format. Anyhow, as said, the screenshots are included (in .BMP format) and from them, this is a simple two player map, with two alternative sides, one being a city, the other being grassland, and a bridge of which connects them. - Ash
Khorne Worshippers
questions, this pack is for you. Complete with badge and banner this Khorne based set even features a Bloodthirster on the badge. -Legion
Jungle Boogie
Whilst fairly basic, this map does look nice, and has a genuine feel to it. It isn\'t too overdone, nor does it include pointless accessories like some. - Ash
Dawn of War Skirmish
intense and satisfying AI opponent on the field of war. We hope you will agree that has been achieved with the understanding more is to be done in the future. Our work continues to evolve and in the coming months will make current efforts pale in comparison. However, you have to start somewhere and hot damn what a jumpstart! Its been a slice from start to, well, continuing! We're so looking forward to enhancing the AI even further in the coming months![/quote]- Ash
Thermopylae
was a narrow pass, allowing an elite, small force to hold out against a tide of conscripts. This map imitates that location superbly, going as far as to add red-cloaked heretic corpses as Spartans. Well made, this is great for history-lovers like me, fans of the film '300' and those looking for an intense 3 vs 4 war. -Legion
Lost in Time and Space
worked out, and has its own feel to it. A job well done. - Ash
Ork Territory
think we can cut him some slack (even though he has done a fairly good job with it) :) - Ash
Warskinner (FC & Servitor)
changes the look of the Imperial Servitor, and Force Commander (of which looks fairly nice) ;) - Ash
4p Mine all Mine
locations in the centre for an intense war in the middle. Great, high-pressure action. -Legion
Tinus City
roads, and buildings, and... did I mention roads? And there a few strategic locations and such scattered about too. In addition to that, could pass as a maze (though an easy one). Not one of Jazzah\'s best by far, but still, should make for a fairly interesting game. - Ash
Storm of Iron
measuring 256x256 in size. I\'m sure the author would be grateful if you supported his work by downloading this file :). - Guzzy
Supreme Commander Badge and Banner set
of it in Dawn of War. Good for theming or just general fun, as the symbols themselves look cool anyway. -Legion
