Doom III

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199483 downloads

Uploaded:03-05-2007

DOOM 3 Patch

doom31.3.1.exe | 18.74 MB

console commands are not supported by Activision(R). This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com[/i] Have a look at what awaits you... [b]Some of the other features included are:[/b] Fix rendering Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls [b]Fixes for modding/SDK:[/b] Fix RevBitFieldSwap issue (affected only big endian platforms) Fix ReadBindFromSnapshot Pass lastPredictFrame to the game (client prediction) Pass HandleMainMenuCommands to the game Allow game to override gui load menu For additional technical help with Doom 3, please see the Help system that came with the game, or visit the DOOM 3 web site: http://www.doom3.com [u]A few notes about Vista:[/u] We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line. If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact. The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation. Refer to the readme for more information.

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58738 downloads

Uploaded:10-09-2007

Classic Doom 3 | EXE

classic_doom_3.1.3.1.exe | 202.6 MB

bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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11333 downloads

Uploaded:03-22-2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu1.00b.zip | 31.72 MB

the main menu and such? If you just answered 'yes', then you're in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! [b]Some of the changes in this version include:[/b] Fix the no music "bug". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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42977 downloads

Uploaded:05-29-2007

OpenCoop

opencoop2.0alpha.exe | 327.76 MB

it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it\'s done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps. Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information.

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85961 downloads

Uploaded:05-25-2005

DOOM 3 Update for Windows

d3_1_3.exe | 32.41 MB

information since version 1.0 ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download [file="40149"]the latest Creative Beta Drivers[/file] for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------- Changes relevant to mod developers (SDK): ------------------------------------------------------------- - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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16036 downloads

Uploaded:12-17-2005

Classic DOOM 3 Original Mod Soundtrack

cdoom3_music.zip | 41.8 MB

credit goes to Thumpmonk. Running Time: 30'48"

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33939 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_10.zip | 818.48 MB

the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

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8959 downloads

Uploaded:08-16-2010

Perfected Doom 3

perfecteddoom3v5.0.0.zip | 236.73 MB

were reported to me by other users. I hope you all enjoy it.

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1585697 downloads

Uploaded:08-19-2004

Trent Reznor Sound Pack

trentreznorsounds.zip | 8.2 MB

pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that\'s it!

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19860 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_update_10_11.zip | 111.12 MB

performance). For ATI owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom For NVIDIA owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom - Relief + Brilliant bloom Again, this mod is compatible with both DOOM 3 and Resurrection of Evil.

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4707 downloads

Uploaded:04-09-2005

VariLight

varilight_v1_3.rar | 82.06 KB

is tight. VariLight addresses those points by binding a flashlight to more weapons and extending the light beam radius. It also gives the pistol a laser sight! There will be updates to this mod, so don\'t hesitate to post comments about it. -Bluehair

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6724 downloads

Uploaded:04-12-2008

Enhanced Doom 3 models

enhanced_doom3_models_v10a.zip | 7.72 MB

III[/i] gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended :) ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. [i]"I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before."[/i] This can only mean good things for your [i]Doom III[/i] adventure! [b]Some features of this downlaod include:[/b] polycount on the whole mesh [u]not[/u] increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information.

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3635 downloads

Uploaded:08-31-2010

Doom 3 Patch v1.3.1 RUS(1C)

doom3_1.3.1_rus1c.zip | 16.66 MB

Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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22532 downloads

Uploaded:04-13-2005

DOOM 3 Theme

doom3_theme.zip | 2.46 MB

have this and might wish to use it in a video they want to make or anything like that... or maybe just to listen to seeing as it is a very cool hard rocking tune. :) All I did was go into my Doom III base diretory and rename the file \"pak003.pk4\" to \"pak003.zip\" and therefore gave me access to all the ingame sounds, If there is a certain sound you do not like..I recommend using this method to delete it. NOTE: After renaming the file \"pak003.zip\" YOU MUST rename it BACK to \"pak003.pk4\" and you also NEED Winamp to listen to the files and after you copy them to your desktop or something you can convert them into mp3 or something. :)

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15526 downloads

Uploaded:03-30-2008

Last Man Standing Coop

lastmanstandingcoop4windows.exe | 298.32 MB

and we have it here to fill your downloading needs! If you haven't read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! This is the Windows release, for the MultiPlatform version, [file=""]Click Here[/file]. Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don't get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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4256 downloads

Uploaded:03-14-2007

Parallax Mapping Mod

d3_parallax_v20.zip | 10.04 MB

available for Quake IV Doom3 v1.0. [b]Dafama2K7[/b] has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much [u]better[/u] Parallax effect for your Doom3 experience! Sequel to the popular Doom3 [url=\"http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475\"]Parallax Mapping v1.0[/url], this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author\'s proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3\'s graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they\'re actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. [b][u]NOTE:[/u][/b] This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX

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7322 downloads

Uploaded:08-24-2008

Allied Marine Squadmates

ams_v.7.1ufo.zip | 20.58 MB

present to you, the Doom community, his newest [i]unofficial[/i] version of the popular mod: Allied Marine Squadmates! This update is based on the [file="30377"]Allied Marine Squadmates (0.31A)[/file], originally developed by [b][url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url][/b]. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received [b]=AMS= v.6uu[/b] and [b]v.7.1.ufo[/b] debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat [quote] To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [list] [b]Some of the changes in this version include:[/b] [*]Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. [*]Fixed the code error "debugweapon.script" Bug. [*]Fixed the "No Animation / Crash to Main Menu" Bug. [*]=UAC= BFG Campbell" from version 1.1. to version 1.2. [*]=AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. [/list] [i]When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty![/i] Refer to the readme for a whole plethora of information.

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10381 downloads

Uploaded:04-08-2008

Duct Tape NoObEvEr

duct_tape_v12_full_fixed.zip | 3.63 MB

After almost a month, he has once again updated [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. [b]Some of the changes in this version include:[/b] Fixed muzzleflash FX bugs Also added a \'lite\' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds. Refer to the readme for more information.

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9164 downloads

Uploaded:09-05-2005

SABot

sabot_alpha7.zip | 3.2 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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8531 downloads

Uploaded:10-14-2007

[Fixed] | In Hell - Directors Cut

in_hell_directors_cut_fixed.exe | 375.65 MB

on this has been rather difficult. I have also been busier then usual IRL, which didn't help at all! In any case, here it is now: For those of you that have enjoyed the super popular previous release from Doomi, [file="55089"]In Hell[/file], which saw 8,000+ downloads from this site alone, have a serious reason to throw your hands in the air and dance with joy! With the release of In Hell - Directors Cut, comes a whole new experience that will increase your [b]Doom III[/b] gaming enjoyment! Doomi has done some great work on this new [b][i]In Hell[/i][/b] release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod...what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? [b]Some of the changes in this version include:[/b] Weapon sounds Weapon characteristics Player attributes Changes to the Deathmatch Mod ...And much more! Once you have completed playing In Hell - Directors Cut the first time, it is strongly suggested that you play again a second time, as the game never plays the same way twice, and you will not get the full impact of this mod the first time through! The second time you play, you will notice much more, and be in a better position to appreciate all that the [b][i]In Hell[/i][/b] Mod has to offer, along with a gratefulness and understanding for the amount of time and work that has gone into this release! The bar has been raised by Doomi with the release of this mod, now every Doom III developer will have to work that much harder! [b]Some of the features of this mod are:[/b] 21 SP-Levels 4 MP-Levels Four Difficulty Settings New Sounds New Music New Graphics The perormance has been optimized (Now all the middle-of-the-road systems can enjoy this mod as well!) Compatible to all Doom 3 versions Refer to the readme for more information.

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6246 downloads

Uploaded:11-04-2007

Last Man Standing Coop

lastmanstandingcoop35windows.exe | 291 MB

work) an extremely highly sought after download! With the previous release topping over 36,000 downloads, this one is guaranteed to be a crowd-pleaser! It is important to note that this mod is compatible with [b]D3 patch 1.3.1[/b], as well as the [b]Steam Version of Doom 3[/b]! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! [b]Some of the features of this version include:[/b] New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock! All of the zombies will now ragdoll Faster Map Loading Speeds! Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks! Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let them know what you think! Old LMS favorite Prog_Doomship is back with many fixes! Colors on players nametags now reflect armor amount. Fortcomp has recieved some tweaking! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin...

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32339 downloads

Uploaded:03-30-2006

OpenCoop

opencoop1.1.exe | 181.58 MB

reworked, so that the game is playable over the internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. Further releases will include a new gamemode and new levels. 05.03.2k6 Update -- OpenCoop Map Pack ready for download; it includes 29 maps created by Doomi (In Hell), Warmachine (Teh_Base), The Slayer (P.A.R.S.) and Zombi (Final_Key). You may download it [url="http://files.filefront.com/oc+mappack1v10/;5032670;;/fileinfo.html"]from this page.[/url] ----------------- What's new: ----------------- We added a bunch of new features: new gamemode, cinematics updated, new scoreboard, q4 style network code, new monster synchronisation code, etc. See for yourself: - A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup. - Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2 - A polished mainmenu: The mainmenu has a new color theme and now displays all the custom maps installed plus a few information about them. This is truly to pay tribute to their authors. These maps will be released shortly. - Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure. The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics too many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player. - Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now. - Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom 3. This was a great challenge and took some time, but it results in a better online gaming experience. - AI enhancements: The network synchronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside running of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select its closest target. We also fixed some bugs present in the AI projectile code which caused the game to crash. - A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian. - A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled). - OpenCoop 1.0 Features included: Are you new to OpenCoop ? Check out [url="http://www.d3opencoop.com/forum/viewtopic.php?t=58"]the feature list[/url] of OpenCoop 1.0. ------------ Support: ------------ OpenCoop 1.1 FAQ http://www.d3opencoop.com/forum/viewtopic.php?t=5 OpenCoop 1.1 Install Instructions http://www.d3opencoop.com/forum/viewtopic.php?t=4 OpenCoop 1.1 Bugtracker http://www.d3opencoop.com/forum/viewtopic.php?t=203 OpenCoop 1.1 Screenshots http://mods.moddb.com/6902/image-gallery/OpenCoop

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22784 downloads

Uploaded:04-11-2005

DOOM 3 Savegames

d3_saves.zip | 28.72 MB

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1832 downloads

Uploaded:09-06-2010

Doom 3 Patch v1.3.1 RUS(1C) v2

doom3_1.3.1_rus1cv2.zip | 16.66 MB

Russian Released: September 2010 Author: Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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7766 downloads

Uploaded:03-21-2008

1024x Textures

1024x_textures_v12_full.zip | 173.22 MB

[file="86224"]1024x Textures & Models (v1.2 Base | RoE)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was riginally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, 1024x Textures will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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10188 downloads

Uploaded:10-10-2007

Classic Doom 3 | ZIP

classic_doom_3_1.3.1.zip | 202.49 MB

Flaming Sheep Software has produced this [i]Final[/i] version of their super popular mod to appease those who have recently bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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20982 downloads

Uploaded:10-29-2004

Classic DOOM Shotgun

shotgun.zip | 7.6 KB

significantly, and the pellet spread is reduced from a 22(!) degree cone to a 7 degree cone. To help keep the weapon balanced, the number of pellets the shotgun fires is reduced to 7 from 13, and the reload time is doubled (one shell is loaded per reload animation instead of two). Zombies can readily be killed in one good hit, or 2-3 average hits (depending on zombie type), while it usually takes 2-3 solid body hits to take down an imp, though a good headshot will take them down in one. The shotgun zombies also had their shotguns tweaked to act more like yours in terms of spread (damage is unchanged). (Interestingly, their shotguns already fired 7 pellets in a 5 degree cone. They now fire them in a 7 degree cone.)

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41357 downloads

Uploaded:08-19-2004

Parallax Mapping Mod v1.0

parallaxmappingmod.zip | 9.93 MB

that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX

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1995180 downloads

Uploaded:08-19-2004

Doom 3 Retail Gore Mod by *Nitro*Clan

nitrogore.zip | 1.3 MB

and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves :D In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired. [b]So:[/b] - Increased amount of gore and blood a bit - Removed "burnaway" and "vaporization" effect - Fixed a small bug in the PDA of 'Mark T. Caseon' [b]Changes since Beta 2:[/b] - Removed pk4 version because of MP bugs - Player now bleeds if attacked (Singleplayer) - Increased amount of Cyberdemon's blood a bit - Some small bugfixes [b]Installation:[/b] - Extract content into your Doom3 directory - Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually

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12968 downloads

Uploaded:03-17-2007

Denton's Enhanced Doom3

dentons_enhanced_doom3_2.02.zip | 19.43 MB

returned with an even better, updated version of the popular [i]Denton's Enhanced Doom3[/i] mod! Due to the constructive critisism and feedback that was received from earlier versions, some issues were fixed, and changes made plus many new features have been added. [b]Some changes in this version include:[/b] New blood splat and blood pool decals system. Whenever you shoot a monster, there is a blood pool decal below his feet. Improved behavior of exploding and burning barrels. Fixed issue where exploding barrels did not apply splash damage correctly in some situations. Added alternate fire key for weapons. Added two new boolean variables to weapon_base.scripts And more. Refer to the [u]Info.txt[/u] contained in the zip for more information. Be sure to check out the Extras folder as well! [b]Some ixes included are:[/b] Added support for Doom 3 v1.3.1 as well as v1.3.0 (DLL related change) Fixed bug where shotgun reloaded 8 shells in one go (DLL related change, see info.txt for details) Fixed bug where plasma-rail consumed 19 projectiles where as it should consume only 10. Fixed a bug where william banks' pda showed as default pda in admin lab. And more. Be prepared for a whole new Doom3 appreciation...[b]Denton's Enhanced Doom3[/b] mod will take your gaming experience to a whole new level, and have you coming back with only one word on your mind..."more?" Check out the readme for a smorgusborg of [i]need to read[/i] information!

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15776 downloads

Uploaded:04-09-2005

Falken\'s Light Mod

falkens_light_mod_v12.zip | 381.53 KB

Download

663 downloads

Uploaded:04-17-2011

UAC Station Locked Screensaver v4.01

uac_station_locked_screensaver_installer.exe | 24.51 MB

background static and toggle-able scan-lines.

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3204 downloads

Uploaded:03-31-2008

Last Man Standing Coop

lastmanstandingcoop4multiplatform.zip | 295.42 MB

Standing Coop Mod has released their final version (v4.0) of their popular mod for Doom III, and we have it here to fill your downloading needs! If you haven\'t read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don\'t get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn\'t your thing, then don\'t fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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11938 downloads

Uploaded:04-08-2008

HighRes Textures D3

highres_textures_d3_v14_full.zip | 175.26 MB

version was [file="88186"]1024x Textures (v1.3)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. [b]Some of the changes in this version include:[/b] Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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2322 downloads

Uploaded:03-24-2008

Parallax Extreme

47parallax_extreme_d3_v18_full.zip | 13.71 MB

Although there are a number of mods out there that can accomplish this, it all boils down to choice. Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use... (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed.) ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This release is larger then previous versions, as this download is a [u]Full[/u] version of the mod. This mod tweaks the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]What\'s different in this version?[/b] Specially, but not limited to, enhanced NVidia version, better lightning Refer to the readme for more information.

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8993 downloads

Uploaded:06-14-2005

Ultimate

ultimate_v1beta.zip | 50.77 MB

these into a test mod for me to see if they could be used in the EOC mod. You are about to download a Beta version of that mod, many features aren't finished while others need further testing. Please post your gameplay experiences! Have fun with the Ultimate Mod Test Release! ------------- Features: ------------- - Added night vision. - Added force field/shield (The shield is dynamic and non-stationary as it acts as a personal shield for its wearer. Lasts half a minute then needs two minutes of recharging). - Added a marine buddy. - Added texture optimizations to many creatures, weapons and architectual textures. - Added 3 new weapons and made many weapon optimizations. - Added a balanced 'flare' system, many zombies will carry flashlights that drop flare ammo. To use a flare simply press the fire button while holding the flashlight. Flares will selfdestruct after a short amount of time. - Added many, many gameplay tweaks for faster gameplay. ------------------------------------------------- Weaponry Changes/New Weapons: ------------------------------------------------- - Hands/Fists: [i]Upgraded texture resolution.[/i] - Pistol: [i]New model/animations. Instead of carrying 1 pistol, you now carry two. Twice the damage and speed, twice the ammo usage.. very powerful, twice the reload time.[/i] - Shotgun: [i]Upgraded speed and spread.[/i] - Machine gun: [i]New sounds, upgraded speed and spread.[/i] - Chaingun: [i]Upgraded speed, sounds.[/i] - Grenades: [i]Grenades now spread into six projectiles (Great kudos to: The Clusternade mod).[/i] - Plasma gun: [i]Customised weapon that uses combined nanotechnology and BFG technology to feed medical support back to its user.[/i] - Rocket launcher: [i]Increased damage.[/i] - Plasma hands: [i]Due to plasma poisening and as a side effect of having the soul cube, you can now control small amounts of plasma merely by concentrating.[/i] - Flares: [i]Throw them with your flashlight selected.[/i] - Gravity gun: [i]See [file="32525"]my gravity gun mod.[/file][/i] - Railgun: [i]Fires mini-BFG projectiles extreme speeds. Projectiles travel so fast they are nearly invisible to the naked eye.[/i] ------------------ Known bugs: ------------------ - Some monster skins are too bright, working on that. - There's no way yet to pick up the new weaponry in game. I am working on that in the form of new scripts and such for the current maps.

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13381 downloads

Uploaded:07-11-2006

Hell Island

hellislandus.zip | 302.77 MB

out something... I don't wanna tell more, because you'll see in the Mod. Features: - a lot of different maps - weapons-settings changed - new textures - the Marine is able to speak, there are dia- and monologs in the game - Soundtrack - new background-music/sounds - water for DX8 cards - the story of Doom 3 will be continued - new cutscenes - 4 difficulties - works on windows and on linux - some new models - 2 outros - new medkit system (some medkits heal, some increase the armor or maybe both, depent on the chosen difficulty) - etc.

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36580 downloads

Uploaded:09-22-2005

Doom 3 Macintosh Demo

doom3macdemo.dmg | 463.49 MB

sent to protect the facility, your duty seemed simple enough…until the invasion. Download the DOOM 3 demo to begin your assignment at the UAC Mars research facility. Explore and battle through the first chapter. Includes 3 levels.

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1188 downloads

Uploaded:09-19-2004

Plasma Sentry Bot

plasmasentry_v1.0_beta.zip | 416.36 KB

by Nivelxe. AI system originally by Nivelxe, used under permission.

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14906 downloads

Uploaded:09-18-2004

Advanced Weapons Mod

advweap.zip | 72.93 KB

and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.

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9821 downloads

Uploaded:08-22-2004

Doom 3 Minimizer

doom_3_minimizer_v1_2.rar | 43.63 KB

that you start Doom 3 through this tool; fortunately, it can pass any command-line parameters supported by the latter. -Bluehair

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2662 downloads

Uploaded:03-14-2008

Enhanced Gore 3

enhancedgore3final_fixed.zip | 11.52 MB

know-how into it and improved it so that it has surpassed it\'s former state! Some of you may remember [file=\"30993\"]Enhanced Gore 3 (final)[/file], originally developed by Tets, and some of you may remember that it had some small bugs as well as one [u]big[/u] bug that prevented players from loading any saved game...well, the good news is that these have been fixed, along with a few other minor issues. Some of the fixes included are:[/b] Flash Time on all weapons fixed. Textures & models for LostSoul, for decals and particles fixed (both .DDS & .TGA textures). Clip size increassed for Chaingun weapon to 120. Fixed start screen, now it runs for both compressed and uncompressed textures. Increassed damage on shotgun. Fixed HUD GUI, now it shows NPC names. And more Enhanced Gore 3 (v3.1 | Final FIXED) is not a reworked mod, and you\'ll notice that it does not carry the [b]\"NG\"[/b] tag, this is because the essence of this mod has not been changed, it is as it was when it was originally released...it\'s just fixed now. Dafama2K7 has stated that he may do more at a later time and add to this mod, but for now, this is just a \'fixed\' version. Refer to the readme for additional information.

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6131 downloads

Uploaded:08-10-2005

Quake II: Lost Marine

q2lmdemo.zip | 265.8 MB

DOOM 3 engine. Engage in [b]high combat situations[/b] in [b]all new areas[/b] with [b]all new gameplay[/b]. Fight [b]various Strogg enemies[/b] along your way including Enforcers, Light Guards and Flyers. Take them out with your Blaster, Double Barrel Shotgun, or other arsenal that you come across. Find secrets and secret areas and powerups. Unlock secret extra content, and much more! This is a Single Player Demo only. This is not the full or final polished release of the mod. This is only a test build, for progress showing and bug feedback reporting. There are still things we need to finish, including animations, code, art etc. It's packaged in a Windows Installer and is also ready for burning a backup copy of the mod to CD. Don't forget to grab your CD Labels as well. It's been a tough 4 months developing this demo, but I promised to have something playable by QuakeCon 2005 and I delivered on that promise. Everyone did an excellent job. So without further delay, just click that [b]download[/b] button and go kick some Strogg ass!

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1437 downloads

Uploaded:06-27-2009

FullShadows

fullshadows_d3_and_roe_full_v14a.zip | 51.54 MB

simple led to the lights on Mars surface ! D3XP (ROE) FullShadows v1.4...: This mod makes Doom 3 ROE do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack. Now, all lights will have shadows..., from a simple led to the lights on Mars surface !

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27943 downloads

Uploaded:04-09-2005

Duct Tape NoObEvEr

duct_tape_n00b_ever_v1.zip | 3.06 MB

realistic (not more easy, but more realistic). - All sound of weapons is modified by more realistic sound. - The dead body, stay on the floor.

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1428011 downloads

Uploaded:08-05-2004

Ultra-Extreme-Quality-MOD (U-E-Q-MOD)

ueqmod.zip | 250.06 KB

graphics! [b]Features:[/b] - Enables self-shadowing for all doom³ characters and monsters - Fixed playershadows on weapons in first person (when g_showplayershadow "1") [b]Installation:[/b] Unzip the u-e-q-mod.pk4 file to your "doom 3\base" folder and ENJOY !!! I hope you have a phat gaming rig :D

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750 downloads

Uploaded:07-30-2009

E3 Alpha Sound lite

e3_alpha_snd_lite_v10_full.zip | 83.18 MB

classical and with a more creepy atmosphere. Monsters, demons, zombies, characters, weapons, machines, even the player sounds different, metal boxes, doors, elevators, everything sounds a lot scarier right now.

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9515 downloads

Uploaded:03-20-2007

Classic Doom 3

cdoom_131_update.zip | 1.01 MB

3 for Windows[/url] so that it is compatible with the 1.3.1 Patch for Doom3. This download does not offer any additional changes or features, and at this time, only the Windows version is available. In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, [i]Classic Doom 3[/i] is just what the title implies...a return to the Classic Doom! It's good to see that this conversion is still alive and kicking! Also, as promised, the [url="http://doom3.filefront.com/file/;76949"]Classic Doom 3 | Sourcecode (v1.2)[/url] is now available as well...Can it get any better then this?! [i][u]Developer's Note[/u]: If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at: snoopjedi AT gmail DOT com[/i] Refer to the readme for a whole plethora of information.

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2172 downloads

Uploaded:10-11-2005

1024x1024 Jumbo Size Monster Skins

1024x1024_monsters.zip | 14.94 MB

You will LOVE the amount of detail possible. Included: Archvile, Bruiser, Cherub, Forgotten, Hellknight, Imp, Lost Soul, Maggot, Mancubus, Pinky, Revenant, Trite, Vagary, Wraith, Zsec, Bernie, Boney, Commando, Fatty, Hazmat, Morgue, Sawyer, Zombies. Missing: Cacodemon & Tick are not included. Doom3 didn\'t like increased Caco size, and I didn\'t care enough about Ticks to mess with them.

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3733 downloads

Uploaded:02-07-2005

TinMan Squad

tinman_squad_alpha4.zip | 1.99 MB

Like a good boy scout. - Ally can have pistol, machine gun, chain gun and plasma gun. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - "Talking" to an ally while there are no enemies will do several things: -- Toggle whether he follows you or not. -- Print status information to the console. -- Heal him 50Hp. -- Give him more ammo and make him switch to best weapon. There is a release featuring the first few SP maps modified to allow complete AI navigation: [file="32567"]TinMan Squad Maps (0.3 beta)[/file]

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20295 downloads

Uploaded:08-23-2004

Cam\'s DOOM³ Weapon Modification

camsdoommod.zip | 204.51 KB

chain + muzzleflash radius doubled. - Less bouncyness for the Handgranade. - 120 bullets in every clip of the Machinegun. - More damage, more mass (=enemy kickback) for the Pistol! Watch melee zombies get thrown back by some Pistol rounds! - The Shotgun\'s spread rate is a lil\' decreased, it has more power in it and lots of mass >:D ! - No gib for Pistol, Shotgun, Machinegun and Chaingun. - Playershadows enabled. - Nightmare-Mode enabled. - Toggle Third-Person-View with \"p\".

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1080141 downloads

Uploaded:08-08-2004

Doom 3 Duct Tape Mod

ducttape0003.zip | 27.07 KB

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5071 downloads

Uploaded:10-10-2004

Plasma Sentry Bot

plasma_sentry_bot_v11.zip | 703.04 KB

\"GuardSentry\" by Nivelxe. AI system originally by Nivelxe, used under permission.[/quote] And now the changes since version 1.0: [quote]Both Plasmaguns (player & Sentry Bot) have now lilac-red plasma. The sounds of the plasmagun of the Sentry uses the classic sounds from Doom 1&2.[/quote]

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1153 downloads

Uploaded:10-10-2004

Water Source

water_source_v10.zip | 445.52 KB

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7064 downloads

Uploaded:06-20-2008

Event Horizon XV

event_horizon_xv_1.3.zip | 103.63 MB

coming, but after two years, [i]bladeghost[/i] has released an updated version of his super-popular mod that is a remake of the movie. Among other changes/fixes, this version comes complete with: New models New textures New sounds Get ready for a Doom III adventure like no other, the combination of a great spooky movie with an awesome scary game can only mean great things for your Doom gaming experience...be sure to go to the bathroom before firing up your game, why waste precious playing time explaining [i]accidents[/i]? Don't be the only one in your neighborhood without your very own copy...start your download now and begin enjoying Event Horizon XV (v1.3)! Refer to the readme for more information.

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1521 downloads

Uploaded:03-22-2008

6th Venom\'s D3 HQ Mainmenu | ROE

6thvenomhqmainmenuroe1.00b.zip | 32.11 MB

a stand alone version and [u]does not[/u] require the need for having [file=\"88226\"]6th Venom\'s Doom 3 HQ Mainmenu (v1.00b)\"[/file] installed. With that, this pack will do the same with RoE that it\'s counter-part does with D3 Base; Ever wish, with all of the new improved, sweet-looking content coming out, that someone would take it upon themselves to dress up the main menu and such? If you just answered \'yes\', then you\'re in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom\'s D3 HQ Mainmenu | ROE also comes equipped with some snazzy new features. In the words of the developer: [i]\"This Pack is my attempt to update the Doom 3: Resurrection of Evil\'s mainmenu (gui) to something more 2008-ish\"[/i], and that it does...it\'s must nicer to look at and use then the stock version. With 6th Venom\'s D3 HQ Mainmenu | ROE, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it\'s fully compatible with virtually any mod that doesn\'t change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll\'s As a bonus, an IconLibrary has been added And a lot more! [b]Some of the changes in this version include:[/b] Fix the no music \"bug\". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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11512 downloads

Uploaded:03-08-2007

Ultimate Mod

ultmod.zip | 125.71 MB

version is a little more then doubled from his last version...In essence, this means that this release has twice the Doom3 goodness over the last release! The \'ultimate\' purpose of this modification was to make the gamestyle of Doom3 a bit more massive and multiplayer like than the slower original. The [b]Ultimate[/b] mod features an \'intelligent\' respawning system that throws players in a frenzy of action and surprises. Many of the new features are woven \'in\' to the game, try reading those PDA\'s again to see if you can\'t find some new information in some of them. In order to defeat the forces of hell you will get some nifty new items that can help you. [b]Some of these items are:[/b] [i]Forcefeld[/i] Worn on the belt, this small device places a temporary forcefield around you. [i]Flamethrower[/i] Manipulates molecules in a range of 3 feet, then propells it forward. [i]Time Dilation Device[/i] Placed directly into the brain, this implant allows you to perceive time more quickly, slowing your enemies down before your eyes. [i]Dual Barrel Plasmagun[/i] Heavy caliber UAC edition eagles...great for butt kicking! This is a must have for any and every Doom 3 fan, Don\'t wait...and avoid any possible long lineups, start your download now and get your [i]Ultimate[/i] mod now and start playing! Refer to the readme for more information.

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4079 downloads

Uploaded:02-21-2006

DOOM 3 Update for Mac OSX

doom3mac13a.dmg | 12.69 MB

an ATI graphics board. However, the game now requires Mac OS X v10.3.9. ----------------- What\'s new: ----------------- - This Patch includes a Universal Binary which allows operation on the new Intel Macintosh. - Improved performance on PowerPC Macs with ATi graphics cards - The minimum supported operating system is now OS 10.3.9 - OpenAL will not function in OS 10.3.9. It will disable itself if you try enabling it. --------- Notes: --------- - Using this update will reset your progress in whatever map you are currently saved in. When loading a saved game, the player starts at the begining of that map with their inventory intact. - Using this update may reset the Nightmare skill setting. If you are playing in Nightmare mode before applying this update, you may to re-enable it in the console (g_nightmare 1). After enabling it in the console, the game must be relaunched in order for nightmare mode to show up as a selectable option. - This update implements a preview version of Open AL support that provides full 5.1 surround sound. Use this feature ONLY with an Open AL compliant 5.1 sound card. To activate the OpenAL preview support, hold down the Command (?) key as you launch the game, then check the box next to the \"Use OpenAL\" in the Doom 3 Preferences dialog. You should also select \"surround\" sound from the in-game options menu. NOTE OpenAL is now only supported in OS 10.4. ** Users may experience sound glitches or sound drops while using the preview Open AL option.

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6258 downloads

Uploaded:07-24-2005

DOOM II for DOOM 3

d2ford3_alpha2_fixed.exe | 36.78 MB

them. This mod is comprised of: 1/. "Entryway" by PhantomL0rd 2/. "Underhalls" by Lemming 3/. "The Gantlet" by mybrainhurtz 4/. "The Focus" by PhantomL0rd 5/. "The Waste Tunnels" by Lemming/PhantomL0rd 6/. "The Crusher" by PhantomL0rd 7/. "Dead Simple" by mybrainhurtz 8/. "The Pit" by Lemming 9/. "Refueling Base" by Lemming All Maps Optimized by OmegaSupremeX2k4. ------------- Features: ------------- - Remake of the first 10 of the original Doom2 levels (Re-optimized) - Each map has the original skill levels, ie. monster counts (I'm too young to die all the way to Nightmare) - End of Level Stats are Back (Kills, Items, Secrets, Time) - Beloved Double Barrel Shotgun - Remake of the Original Doom II menu (somewhat modernized) - Health Vials, which give the player +1 health upto 200 - Original Doom Armor behaviour, Green Armor picked up only if less than 100 Armor - Invulnerability Powerup - Mega-Sphere Powerup, 200 Armor, 200 Health - SuperCharge Powerup, +100 Health - Chaingun and pistol share ammo - BFG and Plasma Gun share ammo - Original Weapon ammo counts, and pickup ammo counts (even by skill level) - Falling Damage and Stamina eliminated - Player moves faster, now. (Walk and Run) - Cyberdemon is a tad faster, and more powerful - Zombie's drop clips not pistols - A modified trite, to serve as an arachnatron (in hopes of getting a modellor someday) -------------- Changes: -------------- Some skins and models have been changed to suit the original Doom II game better. Here is a list of who and what got changed: [i]Monsters:[/i] - Imp: Brown skin now - Revenant: White and red as he is in Doom II - Mancubus: Changed to a more brown colour - Lost Soul: White Skull coloured and all mechanical details removed - Hell Knight: Brown skin and fur on legs - Hell HK is now red to represent the Barons [i]Weapons:[/i] - Chaingun: Brown body [i]Misc Def file changes:[/i] - Chaingun now holds 99 ammo before reload is necessary - Shotgun can hold 50 shells, spread decreased to 8 and power decreased to 8 (was 14) - Plasma gun can hold 300 cells, power increased to 20 (was 16) - Cyberdemon is no longer a 'boss' and can be killed be normal means. Although his health has lowered to 3000 - All weapons except the BFG will not gib any character, all demons wait 30 seconds before burning up as well -------------- Remarks: -------------- The release is only for windows, and you must have the expansion pack (Resurection of Evil) installed, as we use the shotgun and lost souls from it. The package is an install package, it will allow you to select your Doom 3 directory, and will handle the details of installing the mod. To start the mod you must use the desktop shortcut (Doom 3 - Doom ][) that is created by the installer. This is due to the expansion assets, so you cannot load this mod from the mods menu inside Doom 3. After installing you must copy your DoomConfig.cfg file from the base directory to your d2ford3 directory. Also you must bring down the console and type 'bind mouse2 _impulse21' (no quotes), this is the use key, you must have this key bound otherwise you can't open doors or interact with guis.

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7999 downloads

Uploaded:06-18-2005

DOOM II for DOOM 3

doomii_for_doom3_fixed.zip | 9.51 MB

them. This mod is comprised of: 1/. [b]Entryway[/b] by PhantomL0rd 2/. [b]Underhalls[/b] by Lemming 3/. [b]The Gantlet[/b] by mybrainhurtz 4/. [b]The Focus[/b] by PhantomL0rd 5/. [b]The Waste Tunnels[/b] by Lemming/PhantomL0rd 6/. [b]The Crusher[/b] by PhantomL0rd 7/. [b]Dead Simple[/b] by mybrainhurtz 8/. [b]The Pit[/b] by Lemming 9/. [b]Refueling Base[/b] by Lemming Please Note: Due to specific hardware limitations you will notice that when you enter a room there are fewer enemies that are in the original Doom II game. But be warned that as you kill enemies, more will spawn in jsut around the corner or behind you. Also these spawns are instantaneous as they do not have the red glow and star effect when teleporting and instantly appear, this may look strange if you happen to see it happening but it cannot be helped without putting them all in at the very begining and watching your PC explode. Report any bugs encountered over there: [url="http://s6.invisionfree.com/Disposable_Heroes/index.php?showtopic=46"]Bug and Error Reports Thread[/url]

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1677 downloads

Uploaded:06-01-2010

BFG_Guns

bfg_guns.zip | 16.72 KB

download now!

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340 downloads

Uploaded:10-04-2009

Blue Cloaked Launcher

blue_cloaked_launcher.zip | 137.55 KB

default one, why not give it a try?

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7250 downloads

Uploaded:10-12-2006

Doom3 Demon Expansion Pack

revilityd3demonxp.zip | 14.3 MB

Demons include the baron of hell, pain elemental (fires lost souls!), impling, implord, nightmare imp and old school lost soul (dead soul).

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6141 downloads

Uploaded:02-08-2006

Logitech Gamepad DOOM 3 Profile

doom_3wgp.zip | 51.24 KB

trying to tighten up the directional controls, but otherwise it works pretty good. The button layout is just my own preferences, so set the keys however you like. I've included almost all of the keys as settable commands, and included quite a few of the cheats as well.

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2734 downloads

Uploaded:10-18-2005

Evacuation Protocol

sp1_evacuation_protocol.zip | 11.46 MB

R&R after four weeks overtime. It\'s a long way from Marscity, let alone Earth, but it\'s a start. You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn\'t quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels. Finally asleep, your dreams weren\'t about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead. The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different. Suddenly, you awake. It wasn\'t a dream.

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24220 downloads

Uploaded:11-08-2004

Gravity Gun

gravmod.zip | 2.85 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made weaponive ever seen for a game. Version 2 makes loads of GOOD improvements, that just make the weapon feel more homely in Doom3! If you liked version 1, you will love version2! Updates since version 1.0: - Removed beam effect for faster gameplay and better visibility - Enhanced weapon effects - Remodelled the viewmodel and added a lot of eyecandy: - Added gauges which show enemies' health - Added gauges which show how much power and item uses - Added nice glass effects - Made new animations for all actions, added reload animation - Added extra 'idle' animations which play from time to time - Added a 'throw' function (Press you reload button to launch anything that you are holding with the gun) - Add player worldmodel definition and included fixed collisionmodel (_emptyname bug fixed) - Fixed small bugs in the gravity_gun.script file - Rebalanced gameplay - Added ammunition system, the gun now runs on ammo_cells - Damage definitions are more balanced. - Propably more, but i've forgotten.

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7814 downloads

Uploaded:10-23-2004

Unlimited Ammo

unlimited_ammo_v11.zip | 998.3 KB

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7314 downloads

Uploaded:10-04-2004

Xios Skin Pack

xiossp5.1.zip | 85.51 MB

bumpmapping and textures, look at Machinegun screenshot for example. -Uses Pistol and commando sounds from trent reznors pack. -New main menu music and loadup screen. -Uses Enhanced Gore v3 -Only bigger monsters gib. Known Problem: Imps seem to not burnaway, They will just dissapear.

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3716 downloads

Uploaded:09-03-2004

Railgun

railgun_mod.rar | 177.14 KB

override the default ones ... -Bluehair

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625 downloads

Uploaded:09-04-2011

RWM Pack B

rwm_pack_b.zip | 16.98 MB

.pk4 file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod. jONNY=[ReWiRE]=

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2002 downloads

Uploaded:09-13-2010

Tested

tested.rar | 663.29 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you\'re looking for a challenge, and want to be \'tested\', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the desing Fixed many details Added two new level Added new music four months of hard work went into all 711 megas of Tested (v7.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you\'re now looking at approximately 20 hours to completion!

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1498 downloads

Uploaded:04-20-2010

Self Shadows for IdTech4

zzz_selfshadowsv2_d3_roe_q4_prey.pk4 | 3.6 KB

simply Self Shadows for all textures and models, now also its all the same but DYNAMIC, so it means that not only self shadows, but also i have update it so the colours for both shadowed or unshadowed environment, objects, models, textures, all this are dynamical changed depending on your Point of View, really, i have tested and works 100% on D3, ROE, Q4 and Prey with NO need for any change, also i have made a version for Enemy Territory Quake Wars that is amazing, but well this is another mod i will upload on another place, by now, common, try this great Graphics Enhancement small MOD, NOW !!! A small mod that adds a NEW feature; SELF SHADOWS, on generic ambientlights.vfp glprogram Shader to enhance all the textures and models of all IdTech4 based games, like Doom 3, ROE, Quake 4 and even Prey.

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2604 downloads

Uploaded:04-21-2009

UAC station locked Screensaver

uac_station_locked_screensaver_2.6.zip | 8.41 MB

Static / Devil Star transparency / Fade occurrence can be changed in settings - Fits all Resolutions (4:3, 16:9, 16:10) //Install notes Contains installer executable - Contins Flash 10 active X component - Writes files to "%windir%" and "%windir%/System32/Macromed" //Known bugs Windows 7 is NOT fully supported. - there have been reports that the screensaver interferes with audio playback. I believe this is a flash/Instant Storm issue. //Verion History 2.6 [condensed update] - Cleaned up internal code - Added transparency options - Reduced file size - Reduced number and size of textures 2.2 - Fixed Vista not detecting flash glitch 2.1 - Fixed sizing issues bellow 1024*789 resolutions - Fixed static position issue on large resolutions above 1440*900 //Permissions - You can email me for the source files if you want them at Yuuki_Minoru@live.com.au //By Yuuki_Minoru - Yuuki Studios Anim. Dept. All Graphical and coding components made by Yuuki_Minoru Flash 10 - Adobe Software. Credit to ID software for DooM 3.

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4249 downloads

Uploaded:06-12-2008

Abandon All Hope In Hell

abandon_all_hope_in_hell.zip | 806.64 MB

[u]No additional download is necessary[/u]. If you wish to experience IN_HELL unmodded, simply remove all paks with a "Z".[/i] Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience! Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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2297 downloads

Uploaded:07-29-2007

D3 Alpha Mod | Update

d3_alpha_v13_update.rar | 452.15 MB

Mod! This update will work with [b][i]Doom III Base[/i][/b] only! This mod is for anyone that enjoys Doom III, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some fixes in this version include:[/b] Fixed Bernie, they now has a new fireball. Fixed Char_Sentry; smarter and doesn't stop at random places like before. Fixed Enpro bridge. Fixed Double-Shotgun. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]Some changes included are:[/b] New SFX sounds for many weapons, npcs, doors and environment. New Weapons: BFG: will be more like the weapon_DMG from Quake IV Shotgun: Similar to the one from Fear. Machinegun: Now has a better skin, more accurate and optimized, similar to the one from Fear, but better sound. Chaingun: Like the one from Fear with better sound. New A.I. for all monsters Refer to the readme for additional information.

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3550 downloads

Uploaded:06-19-2007

Omega Research Facility

icey_sp1.zip | 56.16 MB

by and dropped off his sweet new singleplayer map for your fragging enjoyment! Once you find yourself in Omega Research Facility, you will be put to the test as you dispatch the vermin that have become a mainstay of the Doom Franchise! How did you get tov be in this location to begin with? Right before the disastrous invasion of the UAC\'s Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter. UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose... Refer to the readme for more details including installation instructions.

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2341 downloads

Uploaded:11-26-2005

Back to DOOM

backtodoom1st.wmv | 34.66 MB

soundtrack. Summary:       Video compression: WMV9       Image resolution: 640x480       Length: 3\'32\"       Audio: Yes       Quality: 5/5

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5393 downloads

Uploaded:11-21-2005

DOOM 3 Bloom

doom3bloom.zip | 383.97 KB

finished! --------------------- Requirements: --------------------- At least Geforce 4 Ti+; on my cheap GeforceFX 5200 it lags down a little, so anything above that will be good. ATI video cards are not supported.

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8699 downloads

Uploaded:04-19-2005

Flashlight Mod

roe_flashlight_mod.zip | 24.63 KB

tighter patterns.

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8429 downloads

Uploaded:09-04-2004

Allied Marine Squadmates

amsmod3.zip | 46.6 KB

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28936 downloads

Uploaded:08-15-2004

Laser Sights Mod

lasersite.zip | 210.08 KB

simulating a Predator laser (!), etc... It would be a great mod (and is), if not for some problems with the lightning. When you point at a dark area, the laser usually doesn't show up. Other from that, this is a very good mod, and it does really improve the aiming sometimes. Thumbs up and download recommended!

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20513 downloads

Uploaded:08-15-2004

Doom 93 Theme

doom93theme.zip | 1.94 MB

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24278 downloads

Uploaded:08-09-2004

Doom3 Mod Manager

d3_mod_database_1.2.zip | 1.64 MB

cleanup, Installer removed.[/quote] I still find it a little superfluous, because the game engine allows for easy install/uninstall, but that\'s just me.

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341 downloads

Uploaded:05-20-2012

RWM Pack C

rwm_pack_.zip | 35.2 MB

folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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1342 downloads

Uploaded:08-08-2010

Alpha Labs - Sector 5

sh3_v_1_2.zip | 4.81 MB

bullseye has fixed that with adding many portals to the map. This greatful map is now totally playable and enjoyable with this version!

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1027 downloads

Uploaded:03-14-2010

Clean Doom 3

doomconfig.cfg | 5.34 KB

feel like F.E.A.R

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1400 downloads

Uploaded:08-10-2009

HUDS Pack

huds_d3_full_v135.zip | 10.86 MB

small mod, i have updated, fixed bugs if any, enhanced and updated to make it even better. I will of course, mention all the original authors and include all of they're respective documentations.

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1237 downloads

Uploaded:12-07-2008

New Shaders Pack

new_shaders_pack_v20_full_mod_for_d3_27112k8.zip | 56.45 MB

serious time and effort to produce some quality content for you, the Prey gamer! The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! This pack contains the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on... [b]This package is comprised of:[/b] NG Shaders In the past Dafama2K7 used and considered this as his first and foremost standard shaders. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a 2008 actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed. Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. Also for the Parallax Shaders, Dafama2K7 has made the update based on the ETQW shaders that removes the brilliant effect and adds a more natural look. Now, a bad bug has been fixed and the developer has placed the BHMod_NG + Parallax Extreme mix as the first priority shader in Parallax and the NG + Parallax Extreme as the secondary shader...not as good as the invincible latest Relief Extreme shaders, but it needs far less FPS power and after removing an old bug that caused artifacts in the past, now looks very, very good ! Relief Extreme shaders - (Notice that this time this Relief shaders are an UPDATE ONLY !, (Except on PREY game, that Dafama2K7 has been able to included the FULL Relief Extreme mod), you will need to install the latest full version available FIRST !) This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [i]"For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But, since the depth maps were created from the game normal maps this is not guaranteed. Now, a very bad old bug that was even on the original Relief shaders mod, so, it was a bug not introduced by me, and now with that bug fixed and the Relief Extreme shaders updated to the max, it's easily the BEST of the BEST shaders, with more relief on all textures and models and this time without artifacts, with all the NG + Relief Extreme features included, really, go, try this, seeing in action this marvel it's addictive, it's gorgeous, it's real !!!"[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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1987 downloads

Uploaded:06-01-2008

GTX Mod

gtx_v18_full_unofficial_d3.zip | 37.36 MB

original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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1101 downloads

Uploaded:05-06-2008

AwesomeSauce

awesomesauce_v11_fixed_full_d3.zip | 8.58 MB

taking the super-popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and fixing it to be beyond what it was originally! [b]Changes in this version include:[/b] Updated by Dafama2k7. Added .dds compressed textures. Fixed and enhanced weapons particles, fx and lights. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v1.1 - Fixed) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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1211 downloads

Uploaded:09-22-2007

mars_city_upgrade

mars_city_upgrade.zip | 18.88 MB

latter, then you will be happy to know that bullseye has worked his magic once again, and has returned to D3Files to share it with you! This version of mars_city_upgrade will open up some doors for you, the D3 gamer; it will allow you to take a breather in your bedroom, and, in mars_city2, you will see the epilogue of R. Roland, the last mars_city civilian alive... What you get with this download is: [u]mc.map[/u] [*]This is the reworked first level of Doom 3 (Mars_city) where you will see a VIP area with your bedroom, and the ACO offices and administration access (copied from the original third level) . [u]mc2.map[/u] [*]This is the reworked third level of Doom 3 (Mars_city2) where you will still see the previous VIP area, and also the "departure lounge" (copied from the original first level) with a junction between its footbridge and the "reception" room. [b]Some hints for other changes include:[/b] Why could we not visit the ACO offices, and administration access in that level? Is there not any way to come back to the departure lounge? Refer to the readme for additional information.

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5988 downloads

Uploaded:06-25-2007

DungeonDoom

dungeondoom82.rar | 72.27 MB

largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. To gain experience and gold more quickly, look for challenges offered by npcs in the overworld. Satisfy their requests by meeting the objective in the indicated dungenlevel. Retrieve your reward by returning to the questgiver. Depending on the gameplay variant (Short, Medium or Long) teleporters will be available at certain levels (for example at every forth level in the short gameplay variant). The teleporter will transport you back to the overworld, where items can be stocked up for further progression through the dungeon. Be sure to prepare yourself well when you descend into the dungeon. Take enough ammo and potions to survive to get to the next teleporter. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]Some features available in DungeonDOOM include:[/b] Extensive role-playing game features including: Character development Story-line progression Optional quests Good vs evil alignment and more Three alternative game modes for optional instant action or extended adventure gameplay experiences. Traditional first-person and optional overhead third-person camera modes. Four adjustable light levels with optional ambient lighting. We also have, for your viewing pleasure, a trailer featuring this awesome mod! DungeonDoom.wmv [b]Some of the changes in this version include:[/b] Two new monsters: rocket zsecs and jetpack fatty zombies More variability in wilderness Improved villager AI Instant carnage reports Refer to the readme for more information.

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7686 downloads

Uploaded:01-19-2006

Ambient Light

ambientlight_d3.zip | 1.31 MB

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4530 downloads

Uploaded:12-08-2005

The Ultimate Hell Campaign

sp_hc_final.zip | 108.71 MB

mini maps. The third is called Escape from Hell and has 5 mini maps. The fourth is one large map and is the Return to Hell map. There had been issues with missing textures and missing waves files and survival map in the Journey episode not working after the archvile is killed. Now all the maps are in series and if the files are placed in the right folders, hopefully everything will work. Please let me know is there are any missing sounds (the symptom is the annoying whining pitch in the background) or missing textures (symptom is black walls, floor and such) or missing models or monsters (symptom is a small black box sitting there in the map). Or if you get stuck in any level (esp. hell museum or survival). PLEASE rate the map and if it is crap say so, if you like some parts say so, CONSTRUCTIVE criticism is HUGELY appreciated. -------------- Changes: -------------- - More enemies (hence the Hardcore label) - A bit less ammo, still more then enough to get the job done - Optimized and retextured and redone the sounds and connected all the maps. - It should work for everyone now - Total playtime is 3-4 hours depending on how one plays NOTE: A patch is available for this file. Download it [file="53646"]here[/file].

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4361 downloads

Uploaded:11-24-2004

Demonic Powers

demonic_powers_v1.zip | 20.35 KB

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4496 downloads

Uploaded:10-18-2004

PK4Scape

pk4scape.zip | 522.25 KB

need a tool for handling (.PK4) files, PK4Scape is very easy to use, fast, stable and provides with a complete tool to edit/create (.PK4) files. Main Features: * Multiple Document Interface. * Stability and low system resources use. * Explorer-like UI. * Compression Options. * Drag & Drop. * Import/Export files and directories.

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18129 downloads

Uploaded:09-25-2004

Enhanced Gore 3

enhanced_gore_v3_final.zip | 10.72 MB

for NPC´s 2) More Blood - Blood Stays Enhanced Gore Effects Different Gib Effects Improved Decals Blood Gushes out of Wounds Endboss bleeds more 3) TrentReznor Sounds (OPTIONAL) 4) DoomHUD (OPTIONAL) 5) New Skin for LostSouls (OPTIONAL) 6) Butcher Splash-Screen (OPTIONAL)[/quote]

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2970 downloads

Uploaded:09-08-2004

New Blood

newblood.zip | 2.48 MB

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5169 downloads

Uploaded:08-18-2004

Deagle Pistol

deaglepistol.zip | 322.86 KB

Deagle (going from 14 damage to 40) while at the same type reducing the clip count from 12 to 7 - something I admire the author for doing to make it less of a 'cheat' weapon as he calls it. Reload time does play a part in tactics and so this little change helps immensly. Also included are new sounds which seem a bit louder and crisp. I think they work well and although the gun looks the same it sounds different; a bit of imagination will let you believe it is a Deagle if nothing else :) [i]Reviewed by: WadeV1589[/i]

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7664 downloads

Uploaded:08-08-2004

Chaingun Fix

doom3_chaingunfix.zip | 5.03 KB

changed from 60 shots to 300. Damage has been cut to one-fifth. Barrel acceleration and deacceleration raised slightly. 2 shots come out for each point of ammo. Spread (firing cone) raised from 5 to 14. And some other little fixesand tweaks (probably some wierd things I edited just to test out what they did). Also, this should be a bit more balanced with other weapons than the regular chaingun. Although the clip size is much, much bigger, the decreased accuracy and damage make up for it. Installation: Simple enough, all you do is copy the \"pak005.pk4\" file into the \"base\" folder of your Doom 3 directory, by default C:\\Program Files\\Doom 3\\base. If you have another file of the same name there, just rename it \"pak006.pk4\". Notes: If you decide to put this in a mod pack or part of a bigger modification, I have no objection. Just make sure everything is in working order before you release it (I haven\'t taken much time to crash test it).

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710846 downloads

Uploaded:08-05-2004

Ungibbable

ungibbable.zip | 119.55 KB

or view the realistic carnage. With this mod, players who are not satisfied with Doom3's sudden gibbings will find their singleplayer experience more realistic and enjoyable

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18785 downloads

Uploaded:07-25-2004

Doom3 Audio Theme

doom3theme.zip | 2.46 MB

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1103 downloads

Uploaded:01-28-2010

Stolen Night Vision

d3_night_vision.zip | 236.29 KB

night. They are by far the coolest mod for those who aren't playing vanilla Doom 3. Double thanks to Bloodrayne for pointing me in the right direction over at Doom3World. (P.S: It doesn't ruin the game like weapon flashlights, space marines would totally have night vision. End of. And yes, I do love the original flashlight for all it's scare value...) Enjoy!

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3240 downloads

Uploaded:04-04-2008

The Gatehouse

evilartist001.pk4 | 30.5 MB

suit this environment well (courtesy of findsounds.com). The Gatehouse takes place two decades after the events in Doom II. In rural Europe, there have been reports of horrifying stuff going on in some "cursed" castle (something about monsters, chanting, and growling). In light of the recent events involving Hell, Humanity took the initiative and made the first move. A strike team of hardcore marines have been sent in to neutralize whatever it is that is going on in there. At any moment now, you can start regretting choosing this line of work, the only good thing is that you're assigned to cover the entrance... For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls. Guard duty sucks. Suddenly, you hear pistols firing off in the Gatehouse nearby.... Refer to the readme for additional information. [b][i]NOTE TO ALL MEDIEVAL MAPPERS:[/b] I am giving full permission to everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled "evilartist001.txt". You need to read ALL of those instructions.[/i]

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1786 downloads

Uploaded:01-15-2008

GoW-style Blood Spatter

gowspatter.rar | 1.32 MB

\"...Damn, how cool would [u]that[/u] look if it were in Doom??\" Well, now you don\'t have to wonder, TheRealSceneGraphManager has taken it upon himself to answer the question! The GoW-style Blood Spatter mod is designed to give you the identical blood spatter that is found in [i]Gears of War[/i], and since Doom does a similar thing when you get hit, the developer figured he\'d take the ball that ID dropped and run with it. So, after a bit of tweaking and fiddling, the result is ready for you to download! Unfortunately, there is no spatter from you shooting or chainsawing enemies at close range; TheRealSceneGraphManager also stated that the imp getting shotgunned was thrown in because it looked really badass, not because it demonstrated how you can get blood n\' guts on your face in close quarters. Refer to the readme for more information.

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97906 downloads

Uploaded:07-28-2006

Classic Doom 3 for Windows

classic_doom_3_v1.1.exe | 193.49 MB

the Classic Doom 3 team, but proves to be a great one with a HUGE list of bug fixes and changes (found below in the readme).

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549 downloads

Uploaded:07-10-2006

AeroChili Waffle Gun

ac_wafflegun_0.95.zip | 3.71 MB

and syrup will rise out of the waffles instead of more waffles.

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3019 downloads

Uploaded:06-24-2006

A Smashing Good Time

smashing.zip | 5.66 MB

goes to the original creators for everything that is in this mod. The only new weapon that is actually mine is the machine shotgun. Check the Readme for the full list of features.

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6484 downloads

Uploaded:06-07-2006

Duck Nukem: Four Feathers

trepaningsducknukemfourfeathers060606.rar | 336.6 MB

to fly anywhere. Then, one day without warning, the outside world came crashing back into your life. It was not a good time to be a duck. Play as Howard the Duck across 20 levels of intense action. Your mission? Take him to Heaven! [b]Warning: This Total Conversion contains characters with no clothes at all. Do not download if you think this is going to shock you.[/b] -------------------------- Features highlight: -------------------------- - ~20 levels - Custom weapons, monsters, power-ups and sounds - Enhanced ragdoll physics for death sequences

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870 downloads

Uploaded:07-06-2005

Classic Shotgun Skin

classic_shotgun_skin_v11.zip | 1.59 MB

is much more vibrant than before. I also redid the specular maps of both the view model and world model. However, since I don't have Photoshop, I could not create a new local map for either model without making it look unprofessional (I noticed that when you shine the flashlight directly on a moveable shotgun, you'll notice where the original texture used to be because of the unedited bump map - just ignore it for now. I do intend on editing the local maps to make this mod more professional - it'll take some doing (especially since I don't have the luxery of using Photoshop), but I know I can do it. So don't expect another release of this mod for a while.

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1014 downloads

Uploaded:06-02-2005

Faiakes Alt-Extended

faiakes_alt_extended_v26.exe | 36.85 MB

Mod - Big Light On All Weapons => Falken/Faiakes Mod - Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud=> Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare/Homing Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - Homing rocket => Carnage Mod - BFG SafetyValve => Cougar Mod - BFG Homing => Faiakes Mod - Extra Friendly NPCs => TinMan Squad Mod - Enhanced Monsters => various mods - Permanent Decals => Infernal Death Orgy Mod - Human Monsters Gib when die => PBmax code - Quick Feet Monsters => Ice Trey/Faiakes Mod -------------- Changes: -------------- - Removed Double Barrel Shotgun mod (Legal reasons). - Removed Invisible Pinky mod (pinky didn't do any damage). - Monsters' Ai improved (UAC Redux mod). - Monsters are more aggressive (Infernal Death mod). - Monsters' projectiles travel faster. - Monsters do more damage. - Oxygen tanks replenish your oxygen completely (Infernal Death mod). - Made decals, bloodstains etc., permanent (Infernal Death Orgy Mod). - All unarmed zombies move 125% faster and strike 100% quicker (They're not so funny now, are they?). - Imps have been accelerated by 100% (be afraid, be very afraid!). - Human monsters gib instantly upon death (better fps), PbMax code.

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26619 downloads

Uploaded:05-25-2005

DOOM 3 Demo for Windows

d3demo.exe | 461.2 MB

Demo_Mc_underground. A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to hell and back, in an epic clash against pure evil. Built on id's revolutionary new 3D graphics engine, DOOM 3 draws you into the most frightening and gripping 3D gaming experience ever created.

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3648 downloads

Uploaded:04-09-2005

Re-authored Lights mod

reauthored_light_system_maglight_system_v11.0.rar | 226.24 KB

you don\'t like these points ither: 1 I could not handle the tunnel vision I encountered when in a room totally in the dark. 2 Then I did not like when in a room that’s lit up I still saw the light from the gun 3 By having a light on all the guns, I found no reason to use the flashlight. 4 The flashlight never looked real enough for me. then this mod is for you -FliX

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2229 downloads

Uploaded:04-08-2005

Camoflaged Weapons Mod

camoflaged_weapons_mod_v1.zip | 7.26 MB

camoflage in this mod: a 5-color Woodland style, and a 3-color nato standard. The colors sets of the camos for the inner areas of UAC buildings (they working in hell too). That's why they are so gray.

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9646 downloads

Uploaded:04-06-2005

DOOM 3 EAX Patch

sba2_betadrv_us_2_05_0000.exe | 18.84 MB

hardware based audio anti-aliasing...Doom 3 has never sounded so sweet! With the latest DOOM 3 patch you get full support for all the above, thanks to a custom OpenAL based audio engine. [u]Creative sound card owners[/u] can now experience the thrills and chills of this awesome game with fully immersive audio, and with no frame rate hit! Run Doom 3 in 7.1 mode at just the same framerate as the software based 2 speaker mode!

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5530 downloads

Uploaded:08-18-2004

Classic Sounds Soundpack

classic_sounds_soundpack.zip | 2.31 MB

feel nostalgic of the original Doom games. However, as you can guess, the audio quality will be lowered since those have more than 10 tens years of age. -Bluehair

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1892 downloads

Uploaded:08-13-2004

Doom 3 Launcher Lite

d3launcher_lite.zip | 351.24 KB

this game on the same PC, since the 4 profiles come with their own saves, key configurations, and game settings. Extract the D3launcher_lite.exe file into the same directory as as the doom3.exe file. This is usually your installed directory.

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875 downloads

Uploaded:08-12-2011

D3 Duct Tape

duct_tape_v13a_full.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3a - Added now start all weapons with mounted flashlights set to ON by default. - Fixed muzzleflashes, now really are like in F.E.A.R., even the colour ! - Activated no ammo, empty fire to pistol weapon. - Optimized all weapons and fixed bugs. v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

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287 downloads

Uploaded:07-25-2011

RWM_Pack A

rwm_pack_a.zip | 20.25 MB

file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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416 downloads

Uploaded:08-11-2010

Double Long-Barreled Shotgun

db_shotgun_ch.rar | 100.74 KB

file and the def file. Yeah, maybe it\'s badass... but really easy to do. And now, It doesn\'t shoot a s**tload of bullets. It just shoot a single bullet. It also have a low zoomFov, so you can use the shotgun as a Sniper Rifle. ---------------------- INSTALLATION: Just put the \"db_shotgun_ch\" folder on your Doom 3 folder, open it and run \"db_shotgun_ch.bat\". YOU NEED RESURRECTION OF EVIL. You can freely use this for your own Mods ( I mean... your RESURRECTION OF EVIL Mod... ). Just give credits.

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1152 downloads

Uploaded:11-04-2008

INSOMNIA

insonmia.rar | 19.91 MB

the nightmare. WarlorD69 has supplied the mappack that will have you laying awake at night wondering how you can get through all four levels when they are laden with monsters, all done in the [i]hellish[/i] style. The design of this pack is very well done and the quality is there, however, if your machine is at the lower end of the scale, you may want to sacrifice quality for playability. The number of monsters found in INSOMNIA is high, so the possibility for some serious fragging is equally high! If you think you have what it takes to walk away with bragging rights, then all you need to do is start your download now! refer to the readme for the developer's notes.

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329 downloads

Uploaded:08-06-2008

Commander Keen - Zapper

neuro_zapper.zip | 3.23 MB

[i]pea-shooter[/i] with something that will make them baddies stand up and take notice. The Commander Keen - Zapper is the replacement side arm that is intended to recreate the Zapper pistol from Commander Keen (from the Goodbye Galaxy Poster). This weapon works like the standard pistol with the difference being that the projectile, this new high tech hand weapon will now fire plasma gun projectiles Refer to the readme for additional information.

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984 downloads

Uploaded:06-01-2008

GTX Mod - RoE

gtx_v18_full_unofficial_roe.zip | 37.4 MB

an update to his GTX Mod - RoE (v1.6 - Unofficial | Full) release. [b]Some of the original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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1542 downloads

Uploaded:02-24-2008

Coop Doom 3 Mod Last Man Standing Heavy Metal Soundtrack

coopdoom3modlastmanstandingsoundtrack.zip | 56.47 MB

new LMS theme song and the music from the trailer! For those of you that are not in the know, Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multi Player modification that aims to bring back the classic Doom experience. The LMS Mod gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. TheLMS mod team also fully support SP Coop, ROE Coop, and Classic Doom for Doom 3 Coop. [b]Who are the featured artists? ...Read on:[/b] [url="http://www.neurosphere.it"]Neurosphere[/url] Lost Angel's Last Flight We Just do as we Want The Bonestorm Last Man Standing (Updated Theme) Last Man Standing (Original Theme) [url="http://www.futurecrew.com/skaven/"]Skaven[/url] They Crave Cannon Angel Past The Chase Legacy of Rust Corruptor (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) [url="http://www.myspace.com/switchblademasquerade"]Switchblade Masquerade -- (formerly Opaque)[/url] Never Again Track1 (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) Refer to the readme for additional information.

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550 downloads

Uploaded:01-14-2008

Pet Mod NG

petmod_ng_v27_update_d3.zip | 24.16 MB

kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never played with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Updated BFG & Plasmagun. Added better zmaint skins. Updated some Pets. Fixed bugs. Refer to the readme for more information.

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445 downloads

Uploaded:12-06-2007

Parallax Extreme

parallax_extreme_d3_v15_update.zip | 16.35 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of the popular Parallax Extreme mod! This mod tweakes the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the changes in this version include:[/b] Metal effect enhanced. Optimized a little, should be much faster now. Fixed various bugs. Refer to the readme for more information.

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4445 downloads

Uploaded:09-23-2007

Enhanced Textures Mod

d3_enhaced_textures_v10.zip | 62.65 MB

to [u]both[/u] [b]D3Base[/b] and [b]Resurrection of Evil[/b]? Well, if this is something for you, then Enhanced Textures Mod is for you... This mod enhances the xxx_h.tga & xxx_d.tga textures to give you a better overall look to D3Base and RoE, for an eye-popping assault of Doom goodness that will have your baby blue (or insert actual colour) Orbs screaming for more, and more... Dafama2K7 brings this mod for your D3 enjoyment, so start enjoying... Refer to the readme for more information.

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6143 downloads

Uploaded:05-31-2007

OpenCoop Mappack

oc_mappackv2.0.zip | 367.94 MB

It aims to provide the feel of the original single player maps in multiplayer. Maps that were already included in Mappack1.0 have been updated. The maps contained in this mappack, along with a brief description of each, include: [b]InHell[/b], Episode with 19 maps, by Doomi In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in! [b]Final Key[/b], Single Map, by Zombie For centuries the red planet had alluded the feet of mankind and drummed up strange fables of alien civilizations. In the early part of the 21st century several research missions were sent to explore the possibilities of alien life on Mars but something else was found instead... [b]Teh Base[/b], Single Map, by wARmAcH1n3 You are a security guard on one of multiple mars stations. You are just enjoying a holiday, when you get an emergency signal from one of your neighbour stations, which works on a secret project. Your mates are already on their way out there and you start to move your ass to this station to do your job. [b]Sigma Core[/b], Single Map by Quaker-X The Sigma Core extends the story of the game and offers up unique gameplay and visuals. There are plenty of enemies, and a long journey to keep you on your toes at all times. [b]Lost Facility[/b], 2 Maps, by Robert "BJA" Hodri This map is not ROE compatible and there are no plans for a conversion. The map is split into three parts: [list][*] "bja_lostfacility_intro" [*]"bja_lostfacility_part1" [*]"bja_lostfacility_part2"[/list] You can load each part seperately by just typing the mapnames in the console. [b]Evacuation Protocol[/b], Single Map by Guy Burkhart (bucket/bkt) You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn't quite feel right. It was colder than usual, & there was a strange feel to the air... [b]Place of Malice[/b], RoE Single Map by Zombie Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [b]Once upon a time[/b], Single Map, by Thomas Creutzenberg A different time, a different world ... There you are. In the middle of nowhere. Your jeep just broke down next to the old complex which was invaded by enemy forces a long time before the eighth war. You need a new vehicle to escape ... and they know you're here ... [b]Tutorial 1-4[/b], Tutorialmaps for OpenCoop mapping OpenCoop is a co-operative based mod for the popular id Software Game 'Doom 3'. It aims to provide the feel of the original single player maps in multiplayer. The complete information for each map is contained within the download, along with credits. Refer to the readme for more information.

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1628 downloads

Uploaded:12-22-2006

Make it to Morning

mitm.zip | 129.99 MB

dark.... Presenting to you, Make it to Morning. A RoE gameplay mod.

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2343 downloads

Uploaded:09-14-2006

Vorses-Doom3-Skins

vorsesdoom3skinsfinal1.zip | 67.47 MB

i have included more screenshots of more of the monsters for those of you that were not satisfied with the limited amount that were shown on this portion of D3files. I hope you enjoy the addition screens In addition, I must remind the downloaders that this is for Ultra Quality. The skins will not show up below Ultra Quality. The bump-maps will be seen, but the same default skin as in color will not be shown. Therefore, in order to really use these skins, you must enable Ultra Quality within the Doom 3 options in-game to get the full effect.

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6092 downloads

Uploaded:07-30-2006

UAC: Lost Facility

bja_lostfacility.zip | 57.82 MB

Download

28046 downloads

Uploaded:12-10-2005

Classic DOOM 3 for Windows

classic_doom3_version1.zip | 159.87 MB

playing it and we look forward to hearing your feedback. Feel free to post all your thoughts, bugs, and encouragements [url="http://cdoom.d3files.com/forums/"]on our official forums.[/url] Happy Fraggin! Alongside the inclusion of maps E1M6, E1M7 and E1M8, these maps are also deathmatch enabled. With our custom menu system, you will be able to join any deathmatch server that is running version 1.0 of Classic Doom 3. You will also be able to create your own deathmatch servers for internet play. For those of you who wish to play through Classic Doom 3 in Co-Op, the Last Man Standing modification will be releasing the mod shortly. We urge everyone to download both versions of the mod when they become available. Unfortunately we have been unable to compile a new DLL for linux and mac users, however the final, bug free, release of 1.1 will be available for all platforms in due course. -------------- Changes: -------------- ::Version 1.0 Public Release:: - Added deathmatch support to all maps - Improved weapon placement for deatmatch mode - Modified play-area for E1M6 (deathmatch mode) - Modified play-area for E1M7 (deathmatch mode) - Added E1M9 music to replace Classic Doom 3 theme - Added multiplayer menu's to custom menu - Fixed many bugs in all aspects of the mod - All music remastered for higher quality sound - Fixed many bugs related to cinematic playback - Added custom Doom player model for cinematics & deathmatch - Added custom skins for Doom player model in deathmatch ::Beta 0.9 Internal Release:: - Added E1M6 - Added E1M7 - Added E1M8 - Added E1M4 Remake - Added E1M6 Music - Added E1M7 Music - Added E1M8 Music - Added intro cinematic - Added ending cinematic - Increased chaingun fire rate - Decreased chaingun damage per bullet - Decreased shotgun damage per pellet - Added custom sounds for weapons - Added custom sounds for item pickups - Added deathmatch support via DLL NOTE: A patch was released for this file. Download it [file="52673"]here.[/file]

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1241 downloads

Uploaded:06-13-2005

Faiakes RoE-Extended

faiakes_roe_alt_extended_v1.exe | 36.05 MB

Mod - Big Light On All Weapons => Falken/Faiakes Mod - Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud => Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Storing Grabber => DC Grabber Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => MWoody Mod - Plasma RailGun => AwesomeSauce Mod - BFG Safety Valve => Cougar Mod - Friendly NPCs => TinMan Squad Mod - Double Barrel ShotGun => DB Shotgun Mod - Human Monsters Gib when die => PBmax code - Enhanced Monsters => various mods - Permanent Decals => Infernal Death Orgy Mod - Quick Feet Zombies => Ice Tray/Faiakes Mod -------------- Changes: -------------- - Added Alt-Fire modes. - Corrected max ammo readout. When maxed, displays 9999 + full clip.

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5819 downloads

Uploaded:05-25-2005

DOOM 3 SDK for Windows

d3_1.3_sdk.exe | 5.21 MB

Download

4875 downloads

Uploaded:05-19-2005

Once Upon a Time

once_upon_a_time.zip | 35.52 MB

You need a new vehicle to escape... and they know you're here... -------------- Remarks: -------------- There are quite a few marines running around the level with a riot shield to protect themselves against gunfire. Use your wits to deal with them, hitting their shields won't hurt them! The level also supports different difficulty settings which affect ammo, health and armour lying around. There is always enough, just look around a little bit. And don't forget to sprint when it's necessary! If you look around carefully you may find secrets in both in Singleplayer and Multiplayer. This level is not ROE compatible, but I'm planning to do a RoE conversion there, especially because of multiplayer. The multiplayer version came first. It was always planned as a multiplayer level. The singleplayer mission was meant to be a bonus, a training mission so you could get used to the layout. It turned out quite well.

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1917 downloads

Uploaded:04-08-2005

Faiakes Hand-Gloves

faiakes_hand_gloves_v1.zip | 357.69 KB

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3602 downloads

Uploaded:12-24-2004

Dentons Ultra Real Stereo Sound Mod

dentons_ultra_real_stereo_sound_mod_v2.zip | 908.32 KB

features: You can now hear Pistol bolt action while firing, empty Bullets bouncing around & even rolling over for every weapon, cool shotgun fire sound, hear shotgun bolt action with ejecting shell casings & so on. Finally,the most exciting feature of this pack is the modified chaingun! All these weapons now cause greater damages, knock enemies back & they do what they sound like. I have tried a lot to make these sounds make your Doom 3 Experience far more emersive & entertaining than ever. These sounds are modified from the original ones & some (e.g. Chaingun) are taken from the Trent reznor sound pack with some more heavy modifications than version 1. [/quote] The file is really small and worth the download

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4102 downloads

Uploaded:11-28-2004

Classic Colors Skin Pack

classiccolors12.zip | 9.85 MB

one - the readme isn't clear on it!I like the idea here; bringing back some classic Doom can never hurt and they do look good, particularly the flying heads looking like skulls now. The pinky however I think has now took on the cute look which, while I thought that about him when I played it through originally, I'm definately at the "I want one" stage now. Overall a good skin mod that will make the classic Doom veterans happy! [i]Reviewed by: WadeV1589[/i]

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2913 downloads

Uploaded:11-09-2004

TinMan Squad

tinman_squad_v03beta.zip | 98.2 KB

don't have one of them you can hunt them down here: [url="http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods"]http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods[/url][/quote] And now for the features: [quote]- A spawned ally will follow you by default and attack enemies. Like a good boy scout. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - 'Talking' to an ally while there are no enemies will do several things * Toggle whether he follows you or not. * Print status information to the console * Heal him 50Hp.[/quote]

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6849 downloads

Uploaded:08-20-2004

Trap And Death

trapanddeath.zip | 959.63 KB

(you cannot see the floor also there\'s many pit) 3rd Stage = Run B#TCH Run by monsters 4th Stage = The Machines Zone (Hard) 5th Stage = Unknow zone (You\'ll find out)

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22856 downloads

Uploaded:08-11-2004

Mega Sound Pack

mega_sound_pack_v0.2.zip | 4.01 MB

tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3Base directory. This will create a new folder named \"Sound\" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them. To Uninstall, delete the \"Sound\" directory that was originally created (located under Doom3Base) What\'s New V0.2: -Machine Gun replaced sound from v0.1, added echo,lowered volume slightly -Chaingun increased volume -Shotgun Changed the higher pitched blast to a deeper one, added echo and deep rumble effect, slightly higher volume -Pistol replaced sound from v0.1, added echo, lowered volume -Resampled all sounds to 44100htz, and made them all stereo (Original sounds were 22050htz and Mono). NOTE: Anything lower than 22050htz and Doom 3 fails to play the sound at all.

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1293 downloads

Uploaded:06-22-2011

Viktor\'s Upgraded Weapons

viktors_weapons.zip | 299.75 KB

was meant to be. No more bull, this is Modern Warfare 2 style of weapons. While they are stronger, THEY ARE NOT SUPER WEAPONS. They DO NOT break Doom 3. Just play on a harder difficulty and you\'ll be fine. Tweaks are generally like: - Slightly more damage per bullet - Faster rate of fire (For some guns) - Increased clip size (For Some guns) - Faster projectile velocity - Wrake\'s Ultra Realistic Tactical Lights AND MORE!!! Check readme.txt for full info

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815 downloads

Uploaded:11-30-2010

Skyscraper

54d3skyscraper.zip | 29.27 MB

well. The game ends when you see the small room with the \"Exit\"...

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299 downloads

Uploaded:03-21-2010

Coloured Weapons Skins

z_alt_tga_models_textures_colors.pk4 | 7.73 MB

root folder and create a folder, name it as you want, for example coloured_weapons and put the .pk4 here, that's it. Later i will release the ROE different Coloured Skin textures for its added Weapons models, well, at least if people like it.

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1966 downloads

Uploaded:12-11-2009

TweakeDoom

tweakedoom_v45_d3_full.zip | 76.04 MB

today! [quote] -Updated shaders. -Fixed materials, particles and fx. -Fixed sounds and shakes. -Enhanced and fixed weapons. -Auto Grenade with the press of a key, thanks to TRSGM for the idea. -Auto Fists, also inspired by TRSGM DentonMod3 auto-grenade weapon. -Fixed & Enhanced optional patches. -Player starts with the pistol because Fists are auto. -Increased Cacodemon turn rate a little from 150 to 180, much better now. -Removed unused Radar code (yet) from Plasmagun weapon. -There may be Monsters and Zombies per level, now ! -More. [/quote]

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363 downloads

Uploaded:11-20-2009

GraphicFixCFG

autoexec.cfg | 188 B

haze/glossy etc. [/quote]

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752 downloads

Uploaded:07-08-2008

Dragon-Head

dragonheadweapon0.5beta.pk4 | 5.56 MB

his new more powerful weapon that will rock your Doom universe and set all the baddies back on their heels! To give you a better understanding of this weapons mod, here is a teaser trailer of what to expect: This mod is definitely interesting, and it does well in sprucing up this ol' game, your Doom universe will thank you! Prepare for a new spin on an old gaming adventure! Download Dragon-Head and enjoy blasting anything that moves! Refer to the readme for additional information.

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845 downloads

Uploaded:03-24-2008

The Skeletal Passage | Full

the_skeletal_passage_fullv1.1.zip | 4.27 MB

[b]Doom III[/b] in the only way that a superbly made Single Player campaign can. As with the previous Full version release, he has also edited Parts 1 and 2, which means, this is a whole new experience! Another bonus with this download is that, aside from receiving the re-worked versions of the first two released maps and the base map (where you will start from), you also get the third part, which finishes off The Skeletal Passage adventure. This whole adventure starts off with your trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person... With the ending of the first part, you start off the second by venturing through another portal...the only thought that occupies your mind at this time is: [i]when you will escape this place?[/i] Taking a moment to gather yourself, and prepare for the worse, you notice that there is a gate in front of you...and a second thought then emerges...[i]\"I wonder what lies beyond?\"[/i] Sadly, the only way to know for sure is to wait for your download to finish, and fire up The Skeletal Passage | Full (v1.1)! Changes in this version include:[/b] Fixed error: You can now access all maps in order with no problems Refer to the readme for more information.

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1161 downloads

Uploaded:03-15-2008

Duct Tape NoObEvEr

duct_tape_fixed.zip | 3.06 MB

better then it was previously. After three years, and 28,000+ downloads, [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], created by Nighty, has become somewhat outdated with the release of patches, as well as new ideas...and now, released for your Doom3 gaming enjoyment, is the updated version! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. with that said, he has indicated that this mod may see another release sometime soon as an [b]NG[/b] mod with some other changes/improvements made. [b]Some of the changes in this version include:[/b] Added independant muzzleflash to all weapons. Fixed flicker on all mounted flashlights. Updated materials and lights. All weapon mounted flashlights casts shadows. Flashlight on hand have increassed long radius. Refer to the readme for more information.

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2266 downloads

Uploaded:02-09-2008

Hellgate

hellgate_map_sp.zip | 50.57 MB

heads-up! From the imagination of Tombery comes an extremely well made Single-Player map that that has to be played to be believed...and of coarse, enjoyed. The story of this map is somewhat unique, you are traveling to an unknown destination when you happen across a rather large drifting space faring vessel; You investigate the apparent ghost ship to determine the reason behind the missing crew members, and find what Hellgate is all about... If you think you have what it takes to see this mystery to it's concludion, then lock-n-load Marine...and don't forget to pack some extra underwear, you'll need them! Refer to the readme for more information.

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693 downloads

Uploaded:11-10-2007

E2M4 -Deimos Lab

e2m4v1.0.zip | 24.44 MB

map episode 2 level 4, and it´s for all of you Doom³ RoE fanatics! Everything included in this map is made by the developer, TBB, except for the music, which is free for the downloading, and has no copyright attached. (See the link below) TBB has made a number of edits to some of the assets contained in this download, such as: [*]Some monster [*]Weapon defs [*]Player stats [*]Secrets in the level [*]New music [*]New graphics With the new graphics, and all of the other features of this map, you are sure to have one helluva time in the Doom universe, there is some wicked good action just waiting to happen. If you think you have what it takes to reign supreme in E2M4 -Deimos Lab, then there is only one question to ask...have you clicked on download yet?? [b][i]Important Developer note:[/b] In order to play you must start the game with the e2m4.bat![/i] [url="http://www.musopen.com/"]Click here for the music used in this map[/url] Refer to the readme for more information.

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1823 downloads

Uploaded:10-07-2007

Zakyrus Ultra-Scary Sound Mod

zakyrus_ultra_scary_hd_sound_mod_v10.zip | 219.47 MB

tad-bit misleading, as it is responsible for a number of changes and enhansements..not all of them dealing with sounds...more on that later. The last update this mod saw was in June of 2006, when [b]Zakyrus[/b] came out with [file="66876"]Zakyrus's High-Definition Sound MOD (666B)[/file], since then, Zakyrus has revisited it, and made a few changes / tweaks to it and released an updated version. [b]Some of the canges to this mod include:[/b] Reduced volume for player metal steps! Added a .efx file for Hell1.map! (Better environmental fx sound!) The main change Zakyrus Ultra-Scary Sound Mod (v1.0) will be responsible for is that it will enhance the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you'll notice that some have been [i]replaced[/i] with silence. [b]Some of the features of this mod include:[/b] All voice sound effects are converted from mono to stereo. (You might not always notice the difference, but it's there.) In Mars_City1 you can hear the guards' reaction to the flailing zombie in the infirmiry. Imps won't scream at you EVERY time they throw a fireball. (YAY! THE ANNOYANCE IS GONE!) Zombie sound effects are replaced with Resident Evil 2 zombie sounds. Headless zombie sound effects have a gross gurgling sounds (thanks to my mic. and Mt. Dew!) Anytime you hear someone getting brutally torn apart, I mixed in monster sounds, monster attack sounds, bloodsplat sounds, and corpse being dropped on the ground.... and more screaming of course! [b]Other changes contained in this mod include:[/b] The scary jump animation (jumps upwards instead of diving at you) Imps don't play "scream" sound everytime they throw a fireball. Imp stats tweaked. The imps will crawl_run on the floor when far away and stand up and fight when in close range. The rest of the models are just enhancements that change how fast the imp moves for each particular animation. English Voices Pack - enhanced way beyond the originals! Many, many sounds mixed into them, scary as hell! This is definately a [u]must have[/u] for any Doom III fan! Get your copy now, and avoid the long line ups! Thanks to Dafama2K7 for his work in getting this to us! Refer to the readme for more information.

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1799 downloads

Uploaded:08-01-2007

D3 Alpha Mod | Patch

d3_alphav131update.rar | 53.45 MB

available a small patch to act as a fix. [b]Some of the fixes included in this patch are:[/b] Fixed A.I. for Wraith, now are very dangerous. Fixed weapon sounds. Some other minor fixes. [b]Some enhancements made at the same time include:[/b] Better Skins. Smart A.I. for Monsters that jump. Better Cherubs, Trites, Ticks and Maggots A.I. This patch needs to be ied on top of the [file="81485"]D3 Alpha Mod | Update (v1.3)[/file], once done, the current version of the Alpha Mod will be v1.3.1. If you already downloaded the Ressurection of Evil version: [file="81538"]D3 Alpha RoE | Update (v1.3)[/file], then there is no need to download this patch, as it is included.

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1952 downloads

Uploaded:03-31-2007

Skin Pack Add-on for Classic DOOM

skin_pack_addon_for_classic_doom_3.0.zip | 34.85 MB

colours so that they more closely match what you played against in Doom and Doom2; It's good to see that [i][u]Santiago Rocha[/u][/i] is continuing his work on this pack! Want to know what has been changed in this pack? Here's a sample: archvile -(updated) cacodemon -(updated) cherub -(updated) zsec-pistol -(updated) zsec-shield -(updated) zsec-shotgun -(updated) mancubus -(updated) pinky -(updated) revenant -(updated) zombie bernie zombie boney -skull-look zombie commando -(updated) -two skins zsec-machinegun -(updated) The download will give the Doom3 baddies to have a more classic look, however, to fully enjoy this pack, you should also consider downloading [url="http://doom3.filefront.com/file/;55259"]Ambient Light[/url] by [i]GunRunner[/i] (Ingo) as the stock Doom3 game is rather dark, and [url="http://doom3.filefront.com/file/;29624"]Classic Sounds Soundpack (1.0)[/url] by [i]Revenant100[/i], for a more nostalgic feel. Santiago Rocha has also stated that a possible remake may be in the future for this 'total conversion', to more accurately depict the original monsters. This is a excellent pack to have if you long for the [i]old school[/i] zombies, with the gameplay of Doom3! Definitely worth the price of a free download!! Refer to the readme for more information.

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5723 downloads

Uploaded:11-04-2006

Phantasm D3

phantasm_d3_1.2.zip | 42.77 MB

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4637 downloads

Uploaded:03-13-2006

Cabinet Locker Codes

cab_codes_v1.zip | 55.04 KB

fun! ----------------- What\'s new: ----------------- - Fixed bug where locker 003 appeard three times instead of one time - Added Plasma Storge, jct5 site2 airlock, and M. Abrams door numbers. I also created an installer for those of you who emailed me and asked how to get it working. You can use this in your mod BUT!! you have to ask me at [url=\"mailto:rgstever@comcast.net\"]rgstever AT comcast.net[/url]

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3174 downloads

Uploaded:01-31-2006

Green Tech

gt128_d313.zip | 50.29 MB

effect - Some new sounds - To increase performance, demons are removed from a map 5 minutes after they have been killed

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906 downloads

Uploaded:11-29-2005

Custom Flashlights

d3_flashlights_v2.zip | 574.17 KB

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942 downloads

Uploaded:11-29-2005

Custom Weapons

custom_weapons.zip | 28.14 KB

you like ...

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516 downloads

Uploaded:09-17-2005

Flare Gun

flaregun_v1.zip | 14 KB

the next shipment has arrived. What makes the flare gun such a High-Priority is that each round contains a special chip that transmits low frequency distress signals when activated via firing. The transmission can then be received though an orbiting comsat and broadcasted back to Marcity Communications or Earth if the transmission isn\'t canceled after the designated amount of time. Due to power surges and glitches in the network, reprogramming of the satellites would take some time without the problem of sending a corrupt programming transmission. Someone in maintenance might think of something. Other than that, the program has a go. I wanted to try something new and thought a flare gun would be cool to have during the game. What made me want to try and make one was that I never found a flare gun mod, but instead only flare grenades. Some of the problems i ran into was converting the program for the flare grenades into an pistol projectle to make it light up a room. In the end this mod turned out better than i expected, especially since this is my first mod. ------- Tips: ------- - The flare gun isn\'t a good close range weapon because of the smoke particles from the detonation - Remember to aim high so the flare hits the intended target. - Flares last 30 seconds - Multiple flares eats up FPS ... Fast

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1217 downloads

Uploaded:09-11-2005

OpenCoop

opencoop_beta4.zip | 82.53 MB

from complete, untested and probably won't run like you'd want it to. It also comes with the SP map [file="36536"]Final Key.[/file] -------------- Changes: -------------- - Network traffic cut down by about 40% in normal areas and 90% in special ones. Yet, in some places, it still looks laggy and especially if the player is interacting with a moving object (lift, monorail). This will be fixed in later versions, hopefully. - You are now able to "save" your inventory in multiplayer. If you press the multiplayer save button, all your inventory will be saved. If you die, you will respawn with the saved inventory. The multiplayer save button can be configured via the options menu. But be aware: saving costs health! - Default weapon loadout provided to players having just joined a map. Now you can start playing the maps from anywhere! - Two new skill levels: uberHard and pureEvil (g_skill 4 and g_skill 5): [i]uberHard:[/i] Same like hard + the damage done by the players to a monster will decrease if more players are on the server. Consequence: monsters live longer + more cooperation is needed to get one each of them down. [i]pureEvil:[/i] Same like uberHard + the damage done by the monsters to a player will increase if more players are on the server. - 10 singleplayer levels modified especially for coop: alphalabs1, alphalabs2, alphalabs3, alphlabs4, enpro and monorail - More singleplayer-style gameplay: falldamage & stamina are working like in singleplayer. --------- Fixes: --------- - Inventory now stays when switching to another level. - T-pose bug fixed (wrong start animation for monsters and NPCs). - Clientside prediction of bullets: the player's shotgun gets now predicted on the client (no data will be send anymore). - Clientside prediction of revenant rockets: now they're flying correctly, no lag anymore. - Big machines animate correctly: due to errors in the original network code some things weren't moving correctly. - Many game objects have been updated for synchronisation. - All characters with lights display it correctly now. - Some GUIs didn't synchronize correctly on dedicated servers. Over 30! They have been fixed. -------- Links: -------- - [url="http://lms.d3files.com/forum/viewtopic.php?t=598"]Install Instructions[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=597"]FAQ[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=596"]Bugs and Features List[/url]

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2632 downloads

Uploaded:08-01-2005

Capri\'s D3XP Mod

capri_d3xp_mod_v12.zip | 155.86 KB

PDA.

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4725 downloads

Uploaded:05-29-2005

Alice's DOOM Enhancements

alices_doom_enhancer_v02.zip | 38.71 KB

Project Brian V014). The idea is to add little enhancements that basically should've been in the game to begin with but still keep the Doom3 experience that ID intended. Both mods that I used gave permission in their respective notes files that their content can be used as long as they are credited. All changes are credited to the original mod they came from. Also see my notes at the end of the readme. -------------- Changes: -------------- -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) (Project Brian) [i]Shotgun:[/i] -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. (Project Brian) -Increased the shotgun damage slightly. (Project Brian) -Shotgun loads only one shell at a time as per the reload animation instead of seeing one shell loaded but having 2-at-a-time appear in the gun. Shotgun basically takes twice as long to reload. Done for realism. (Alice) [i]Machinegun:[/i] -Added a small light on the gun. Cannot be turned off. I felt that a futuristic assault rifle would come with some kind of tactical light so I took this directly out of the DuctTape mod. The light has a small beam so it definitely does not replace the flashlight. It just helps you keep track of what you are shooting at. (Duct Tape mod) [i]Chaingun:[/i] -Increased the clip size for the Chaingun from 60 to 200. (Project Brian) Quote: "60 just didn't seem to justify a "chain"." [i]Grenades:[/i] -Halved the bounciness of the grenades so they don't act like a "superfunball." (Project Brian) [i]BFG:[/i] -explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) (Project Brian). [i]Plasmagun:[/i] -Added a blue aura eminating from the Plasma Rifle extending about 5ft. (Project Brian)

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4203 downloads

Uploaded:05-27-2005

Last Man Standing Coop for Windows

lms_beta035win.exe | 90.56 MB

tweaked and much more playable -kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included! -kf_lockedin recieved some heavy gameplay tweaks as well, including new waves. -LMS chaingun is fixed (overheating removed) -kf_ancientruins now included. -kf_tunnel included again -Lots of various bugfixes, check the readme for more info IMPORTANT UPDATE: There is a slight error in our file that cycles the maps for the LMS Mod gametype. To correct the error, please download the mapcycle.scriptcfg here: http://lms.d3files.com/mapcycle.scriptcfg and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience. Take care and see you on the servers! -calimer

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1716 downloads

Uploaded:04-11-2005

Resurrection of Evil Savegames

d3roe_saves.zip | 17.01 MB

Download

3365 downloads

Uploaded:04-09-2005

VariLight Mod

varilightv1.1.zip | 58.31 KB

the size of the spotlight projected by the weapons, in comparison to previous versions of the mod. Secondly, he didn\'t apply it to the pistol, chaingun, plasma gun, BFG, etc; only Shotgun and Machinegun are given the capability. At the moment, this mod only features the machinegun and the shotgun as well, but with the added bonus of a red light/laser sight on the pistol, which should come in handy! :) So differences between this and Duct Tape? The size of the light beams projected is enormously different. Whilst in Duct Tape, you\'ll always get a tight, focussed beam of light, not more than a couple of inches wide, on VariLight you\'ll get anywhere from your entire screen being lit up (by the Shotgun), to not more than three or so inches with the Machine Gun. The idea is, the accuracy of the gun dictates the field of vision given by the improved lighting, and the intensity of the light, as well as the light map itself varies between each weapons. To install, copy the VariLight PK4 file into your Doom 3 base directory, and then start Doom as normal.

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235 downloads

Uploaded:04-09-2005

Pentagram Flashlight

pentagram_flashlight.zip | 50.72 KB

just cool-looking.

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4000 downloads

Uploaded:10-20-2004

Autoshotgun

autoshotgun.zip | 4.77 KB

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4353 downloads

Uploaded:10-10-2004

Outer Base

kiltron_d3base1.zip | 22.8 MB

2 experience within the DOOM 3 engine. It is also a work in progress still. It has been tested on several Nvidia graphics cards including GeForce 6800 Ultra, GeForce FX 5200 and GeForce 4600 TI. You get ultimate performance in this level using the recommended card for DOOM 3 which is the GeForce 6800 series of cards. Using the other two cards the level played ok, but the FPS was very low in certain areas. There have not been any test\'s with ATI cards, or any other cards. If you run into any issues, please let me know.

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12493 downloads

Uploaded:10-03-2004

Arena

arena_v11.zip | 7.88 MB

main originality of this level arranged in a series of trials: there is one arena in which you have to defeat several waves of enemies of increasing difficulty. These waves stand for missions that you are responsible to trigger on once you have gotten over one of them. In between the missions, you can drift along the corridors of the building to redo your weaponry, treat your wounds and you can also see how you perform: yep, there is a kill board! Actually, this level has several surprises in store but I will let them for your discoveries. And yet, this level isn't perfect. Here is the lowdown on what I noticed: - Bad FPS - Graphics glitches here and there - The missions' script can get stuck - The player is moving more slowly than usual (I think?) - You must complete the missions one after the other (no selection) Even so, this is one of the most original SP map I have ever played and I really advice you to give it a try. Besides, I have a hunch that a mod team will get in touch with Jooo shortly :) OK, I'm just doing voodoo here LOL -Bluehair

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9012 downloads

Uploaded:09-04-2004

Xio Skinpack

xiosp4.4.zip | 55.99 MB

Download

2905 downloads

Uploaded:08-18-2004

Playstation Sounds Soundpack

playstation_sounds_soundpack.zip | 3.09 MB

port of the original Doom game. As with \"Classic Sounds Soundpack\", don\'t expect a high audio quality. It is worth the try though :) -Bluehair

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1281 downloads

Uploaded:08-11-2004

Vestux Bodymod

vestux_bodymod.zip | 1.36 MB

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4121 downloads

Uploaded:08-08-2004

Cel Shader Mod

celshader.zip | 4.07 KB

Doom3. NOTE: This mod requires at least a Radeon 9500 or GeForce FX.

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134 downloads

Uploaded:06-11-2012

DoomIII wallpaper

doomnbsp3.jpg | 495.32 KB

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641 downloads

Uploaded:07-10-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v26_full.zip | 5.42 MB

and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.6 - Added and enhanced some features from latest Sikkpin awesome shaders mods !!! - Fixed a bug in the ambient-light.vfp shader and enhanced the detail. - Fixed lighting problems on Brilliant Highlights shaders. - Fixed some bugs and remove all TXB and use again TEX because is faster and also, like Parallax, is a feature we not need so much, so i can add other better things and improve on speed also, not only on quality !

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829 downloads

Uploaded:01-22-2011

Doomguy

doomguy.rar | 633.37 KB

Download

324 downloads

Uploaded:12-08-2010

zForceAmbientLight

zforceambientlight.zip | 63.77 KB

huge, so everything lits up. If you have any suggestions contact me at lbr @ lbr.id.lv

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1129 downloads

Uploaded:06-21-2010

dbz3-Lasthope

lasthope.rar | 48.26 MB

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516 downloads

Uploaded:10-04-2009

Doom 3 Marine Flashlight (Full Edited Flashlight)

marine_flashlight.zip | 250.7 KB

blues! The flash has changed to a neat blueish-green color! Bye!, Darkydude [/quote]

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760 downloads

Uploaded:09-03-2009

Bosses (icon of sin)

bosses.zip | 6 MB

demons. Benjamin Pulido.

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393 downloads

Uploaded:08-31-2009

Doom2 Sounds

doom_sounds.zip | 2.31 MB

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1534 downloads

Uploaded:07-23-2009

Doom 3 Tweaker

doom3tweaker1.6.1.zip | 4.08 MB

manage a lot of doom 3 settings (there are far more settings than in the game menu), and save those settings into a config file! The TweakerCreator framework allows you to save presets, import config files, download new language files, translate the tweaker with the included language editor, etc... enjoy! The settings: # Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! # Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings # Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. # Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands # And many other settings! Presets: 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics, and audio to the highest level. Note: if your sound card supports OpenAL, and EAX 4.0, don't forget to enable them also. Set everything to default.prs This preset sets every setting to it's default value. Doom 2 style.prs This preset gives Doom 1-2 like gameplay. It will incrase the running and walking speed, speed up the time by 10%, and incrase the brightness. The gun will be showed in the middle also.

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5776 downloads

Uploaded:04-14-2009

Perfected Doom 3

perfecteddoom3v4.0.0.zip | 23.26 MB

Mod will add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this updated version! John Carrizales has stated that he has looked into every complaint and glitch that was revealed to him here at [b]D3Files[/b] and through emails. He has fixed them all and made changes where they were needed all to enhance your [i]Doom III[/i] gaming adventure. [b]The changes in this version include:[/b] Even more small changes to flaws that were overlooked. Monsters damage given by their attacks have been rebalanced to keep the game hard but not impossible. Particle FX toned down for certain weapons and monster attacks to allow better frame rates. Gravity Gun removed due to crashes and graphical glitches caused by the weapon. You may remember that John Carrizales stated that v3.0.0 was to be the final release...I for one am glad that he decided to improve upon it and release an updated version with fixes! The developer has also stated that with the downloading of Perfected Doom 3 (v4.0.0), no earlier versions are needed; If you still have v3.0.0, all that's needed is to replace that version with this one. [list] [b]The features of this modification include:[/b] [*]Weapon Tweaks. [*]Monster Tweaks. [*]Added Deadly Attacks. [*]General Tweaks. [*]Blood and Gore Tweaks. [*]Ragdoll Tweaks [*]Sound Tweaks. [*]Graphics Tweaks. [*]Map tweaks [/list] Refer to the readme for a whole plethora of information.

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1259 downloads

Uploaded:01-30-2009

AwesomeSauce

awesomesauce_v2_full_d3.zip | 10.65 MB

serious time and effort to produce some quality content for you, the D3 gamer! Suping up your stock version of this awesome game, Dafama2K7 has once again visited that super popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and after working his magic, has done an even better job at fixing it to be beyond what it was originally! A definite must-have! [b]Some of the features in this version are:[/b] New full version update by Dafama2k7 Q4-like mounted flashlights for pistol, machinegun and shotgun. (When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.) Added F.E.A.R.-like muzzleflashes for all weapons, done in a Q4 style. Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, although actually this BHNG based shaders are the best ! Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features ! Added faster and better walk and run anims to Imp demon, increassed his health x2 ! A little smart A.I. made by me that affects behaviour of all monsters. The new FX are awesome. Decreassed the overpowered health for most zombies. Fixed various other bugs. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v2.0) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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3345 downloads

Uploaded:12-28-2008

x - MASS

xmass_v1.0.zip | 174.93 MB

Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]The features included with this download are:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. New sounds fx. Obiviously, new textures and models. Silly humor. Neurological has also provided a trailer for you to enjoy...this is a must-have for any Doom III collection! I have to give my apologies for not having this file up in time for Christmas, as it was, I became super busy with real life stuff and had no time to get on-line...the good thing about this map is that it is right at home in any winter location...so enjoy nonetheless! Refer to the readme for more information.

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584 downloads

Uploaded:12-07-2008

E3-ALPHA 2k2 SP Demo

e3alpha_2k2_sp_demo_beta_maps_d3_v12_update.zip | 13.43 MB

Demo (v1.2) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want a smaller download, with less bells and whistles contained in the maps (ie: smaller maps) then you will want to make your way over to [file="96197"]E3-ALPHA 2k2 SP Demo (v1.2 | Lite)[/file]. Enjoy. Refer to the readme for more information.

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1233 downloads

Uploaded:11-18-2008

Kings Cemetery

kings_cemetery.zip | 12.15 MB

intentions of it being both beautiful and terrible...a tough combination to pull off, if you ask me! however, I think that he has done a fine job of it! Kings Cemetery brings you a little closer to Hell, and keeps you there for the duration...your only chance for survival is to use your head, rely on your smarts, and keep your wits about you...having the ability to hit what you aim at won't hurt either :) Be sure to check all of the dead bodies that you come across for anything of value, such as ammo; You will also be able to obtain new weapons and the much sought after med-kits, making the Marines valuable, even in death. Every room has the potential to yield something of importance. Pay special attention to the Pentagrams and any other elements of the environment...they can be very important to your survival! As with any developer, WarlorD69 is interested in what you have to say and what you think of this map, and with any luck...maybe we'll see a part 2 at some point... Refer to the readme for the developers notes.

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2449 downloads

Uploaded:10-30-2008

=AMS= Real Weapons XP

ams_real_weapons_xp.zip | 10.42 MB

gaming! He has released a custom weapon mod that gives you twice the bang for your buck..err...download! You may be asking yourself: [i]"What the heck is he going on about?"[/i]...Well, you can 'Lock and Load' these custom [b]Doom III[/b] weapons to the [file="93363"][i]Allied Marine Squadmates v.7.1.ufo[/i][/file] or if you prefer, you can use it as a "Stand-Alone" mod, or better yet, use this file both ways! The =AMS= Real Weapons XP ( v.1.0) mod essentially adds the "real" Plasmagun, Chaingun, Rocketlauncher and BFG models to the =AMS= Marines. In the previous versions of the "Allied Marine Squadmates" these weapons were represented through the use of the standard Machinegun model and skin. With some successful tweaking and changing of the =AMS= Marines model skin, the "real" weapons were successfully added to the =AMS= Marines! The Chaingun, Rocketlauncher and BFG models are now added to the =AMS= Marines and includes 24 new =AMS= Marines outfitted with these weapons for your spawn-in enjoyment! The new weapons =AMS= Marines offered here will not over-ride or replace the original =AMS= Marines. They are still available with the machinegun model if, for some reason you wanted to keep them! Murph has attached these weapons to the new =AMS= Marines as best he can and even though some are not a perfect fit, he is satisfied with the overall outcome of this new alternative spawn-in option now made available to you! So upgrade your =AMS= Marines! [quote]Lock and Load "=AMS= Real Weapons XP."... Trust me, it's the "Real" deal! ..Good Luck and Enjoy! = Murph =[/quote] Refer to the readme for more information.

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3748 downloads

Uploaded:10-01-2008

Fragging Free

fraggingfree_v1.0.zip | 657.65 MB

first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. A note from the Developer: [i]"After a long development process that took more than 3 years, the journey has come to the end. It has been a really fun experience and we have no regrets: we added all we wanted to do and all turned out in the best possible way, better than we could imagine at the beginning."[/i] Refer to the readme for more information.

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5357 downloads

Uploaded:09-26-2008

Doom 3 to Doom 2

doom3todoom2_v0.7.zip | 462.3 MB

version of his popular mod Doom 3 to Doom 2; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. Some of the fixes in this version include: Fixed the "twosided" error in materials Fixed the black monitors and black controlmonitor error Fixed the error in the "poppyfx" transision ("Theresa M. Chasar" head) (relative to "vertex blend") Fixed "no open door" error Fixed some ragdoll errors Fixed the black-box errors Fixed some multiplayer errors Fixed all "black texture" errors Fixed the 512x512 cubemap error Fixed the archvile skin Fixed the hand-skin of all npc models Fixed the soldier-body skin Fixed the zombie_morgue skin Fixed the models/mapobjects/corpses/hangingman03 Fixed the sabaoth-treads Fixed the eyes of all zombie-commando skins Fixed the lostsoul skins With this mod, the talented mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. [list] [b]Whats new in this version?[/b] [*]New 1024x1024 wraith skin [*]New 1024x1024 revenant skin [*]New 1024x1024 maggot skin [*]New 512x512 bfg-world skin [*]New 512x256 plasmagun-world skin [*]New marine helmets [*]New full-color multiplayer skins (red/blue/yellow/green) [*]New full-color keyskull skins [*]New armor_blue and armor_red in items [*]New multiplayer settings [*]And more! [/list] Refer to the readme for more information.

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1102 downloads

Uploaded:09-21-2008

Red Tiger Skin Weapons

red_tiger.zip | 33.28 MB

thing! Essentially, this mod will change all weapons by adding the [i]Red Tiger Skins[/i], except for the BFG, grenades, and the Rocket Launcher. The weapon characteristics have also been modified by stylezzzjasonxxx, which will add a bit more of the fun to these new skins! [list][b]This mod includes the following features:[/b] [*]Ambient lights [*]Corpses Stay Longer [*]Flashlight Not Washed Out [*]Additional changes by this developer [/list] [b]Some of the changes in this mod include:[/b] Pistol: Red Tiger Skin More powerful sound 10 round capacity Slightly slower fire rate Larger bulletholes Slightly more damage No gibs Shotgun: Red Tiger Skin Better sound Reloads 1 shell at a time Ejects blue shells More pellets Larger spread Less damage per pellet Has more power at close range No gibs Machinegun: Red Tiger Skin 3 bullets per shot Faster fire-rate Lower spread Less damage per bullet No gibs Chaingun: Red Tiger Skin Shotgun sound Ejects blue shotgun shells Sluggish fire-rate Less damage per bullet Fires 5 projectiles at once, at 1 ammo cost No gibs Plasmagun: Red Tiger Skin Hyperfast plasma speed 100 round capacity Less damage Fire-rate slightly slower Gibs And more! Start experiencing a new look for your weapons along with some additional bonuses to spruce up your classic installation of [b]Doom III[/b]! Refer to the readme for more information.

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2294 downloads

Uploaded:08-22-2008

= Alternate Monster Squad .XP =

ams.xp.1.zip | 7.58 MB

up with Dafama2K7 and his "Dark" side, as well as Altroth Akenzie, they have provided new zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys are not nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands! In this updated version of =AMS.XP= v1.1 the "Skeleton Zombies Typo-bug" has been corrected! In the earlier version of this mod, Murph mistakenly left the old beta spawn-in codes in place for spawning in the "Skeleton Zombies" and they no longer work. The developer expresses his apologies, it's now been corrected with in the new spawn-in codes shown below! While back in this mod for the "bug" repair, this developer is offering another two monsters that he had made earlier but not released; These are: [list] [*]The "Knight Stalker" Hellknight [*]The "Dark of Night" Maggot [/list] These will test your sight and skills in dimly lit areas, as they become nearly invisible while in this type of setting! They are both exclusive to this mod alone and [b]Murph[/b] has made them available to you as an added bonus! The = Alternate Monster Squad .XP = Mod also has a nasty villain, "Bernie the Demon" is twice as strong as the zombie version and puts on quite a fiery show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain! [b]Some of the changes in this version include:[/b] The "Skeleton Zombies Typo-bug" has been corrected New spawn-in codes for the "Skeleton Zombies" The addition of two new monsters The developer has put together two differently tweaked pak files for the friendly attackers, have a look: Pak106_Monsters_OnSight.PK4 file This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course! Pak105_Monsters_OnPatrol.PK4 file If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the 'monster-in-the-closet' out of the equation as many people have complained about this type of scenario being over board in "Doom3" Refer to the readme for a whole plethora of information.

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618 downloads

Uploaded:08-22-2008

GravityGun NG Mod

gravitygun_doom.rar | 5.91 MB

Evil players first possessed, and were able to enjoy for quite some time...but now, the monopoly has ended, and the typical Doom III gamer can now have fun with this along with even more new and exciting features added to the most interactive and original weapon a game! With the GravityGun NG Mod, you will enjoy taking any object and throwing it at any of the monsters that are trying to kill you, causing damage to that monster, or if you want to have a bit of fun, you can throw small monsters like Trites or Cherubs or slow Zombies or flying demons such as LostSouls, Forgottens... [b]Some of the changes in this version include:[/b] Now added an all New Prey version for the first time. Added some new features. Fixed many bugs. Optimized memory and removed unused variables. Unified the scripting style for both D3 and Prey versions. Refer to the readme for more information.

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743 downloads

Uploaded:07-24-2008

E3-2k2 maps

aaa_e32k2_maps_plus.pk4 | 167.28 MB

possible experience possible! E3-2k2 maps (v1.0) are maps originally three custom Single Player maps fully designed by the genius minds at Id Software; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more: [b]Some of these changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts There are also some recommendations made by this developer so that your gaming adventure is optimum, such as running these maps with the latest release of his Alpha Mod and more... Refer to the readme for more information.

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1100 downloads

Uploaded:07-08-2008

Brilliant Highlights NG

bhmod_ng_v032_d3_full.zip | 1.21 MB

done is taken the last of Maha_x's release: Brilliant Highlights (v0.3.1c | FIXED) and updated it. Your Doom adventure just got a whole lot better! For any of you that have just discovered the internet, or have been stranded on a desert island, and are wondering what this mod is all about, then wonder no more! Brilliant Highlights is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. [b]Some features of this mod include:[/b] HQ specular highlights Power function based falloff Dynamic falloff (shinyness) Specular map masking Per-pixel Halfangle math HQ Normalmapping Normalmap normalization increases bumpmap quality Normalmap filtering reduces specular aliasing Other FX "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. "Pocket shadows" creates shadows into the dents of the bumpmaps. This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Some of the changes made by Dafama include:[/b] Mixed the best features of the interaction.vfp and test.vfp together to create an AmazinG BHMOD NG shader, with 25% new code Better lightning, specially for ATI/Generic version Updated the ambient light and bump environment Refer to the readme for additional information.

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1377 downloads

Uploaded:07-07-2008

Z-Hunter Modification

zhunter_v1.zip | 109.11 MB

8 maps, 2 unique weapons, unique player animations, over 20 enemies custom designed for this style off play. [b]Some of the other features of this mod include:[/b] A full custom soundtrack by the band "Desecrative Phoneticism" All new artwork from Hellscafe of LiveBoulevard Design. Combine gfx power with old school top down gameplay. Classic run and gun style of play, hordes of undead constantly advancing on you. You as a Z-hunter will not be required to find pick up's or need to reload your gun, there are no PDA's to read and NO flashlight! You start each level with 100 amour and 150 health, can u make it to the end? It has been a few years since the UAC incident on mars, since the portal to hell was presumed shut, shere have been scattered reports of Hellish beings appearing across the know universe. You are a zombie hunter Z-hunter, you will need to make your way from a low level gas platform through your base to the portal to hell! Advances in UAC weaponry require you to not reload, nor need any resupply in these hot spots, although you will have no medical support once you are out in the theater of combat. This aint no place for maggots or pansies, so get yours and get out! As a Z-Hunter, you will blast the crap out of every damn thing you see without prejudice and YOU WILL bloddy well enjoy doing so! The whole world is counting on you! Lock and Load! Refer to the readme for more information.

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2318 downloads

Uploaded:06-03-2008

MaxGFX

maxgfx_ng_v191_full_d3.zip | 94.5 MB

[b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGFX and start enjoying Doom all over again! [b]Some of the changes in this version include:[/b] Enhanced the weapon skins with Metal FX by Mausus Atlas! Enhanced the Plasma, BFG, grenade and Rocket weapons with sticky lights FX. Fixed Soul Cube bug introduced by me with the added custom ambient light mod. Enhanced various Demons, ZSecs & ZCommandos FX with added sticky lightning. Updated the config files, gamma and light radius has been increased. Refer to the readme for more information.

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910 downloads

Uploaded:05-31-2008

Co-Op Guns

coopguns.zip | 7.61 MB

huge, and are not mind-boggling, but they are enough to slightly change your Doom adventure! Some of you that have survival, and other sort of important information on your mind may enjoy and need the visual changes included, such as on the grenade...the instructions for use are now printed on the side. [b]Some of the changes included are:[/b] Pistols are Akimbo Machine gun fire rates and damage are changed Shotgun reloads one shell at a time Chainsaw now requires Fuel and reloads to run Chaingun fire rates and damage are changed Shotgun sprays alot more pellets but do less damage Slight visual changes made to some weapons Some overall changes made include: Max ammo counts Damages inflicted The developer has also stated that Co-Op Guns [u]does not[/u] make the game Co-Op; The name of this download was orinially chosen for use with open-coop. Refer to the readme for more information.

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858 downloads

Uploaded:03-24-2008

Brilliant Highlights NG

brilliant_highlights_ng_v13_d3.zip | 1.16 MB

grown to enjoy! This download is an updated version of [file="85710"]Brilliant Highlights NG (v1.2)[/file] mod, which is based on the original [file="63923"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights NG is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhances the 3D look of the surfaces. [b]Some of the features of the [i]Brilliant Highlights NG[/i] download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Updated the ambient light and bumpy environment a little. Added the TheRealSceneGraphManager Chromatic Dispersion Heat Haze shaders. Added Maha-X new techniques. [i][b]A note by Dafama2K7 concerning this update:[/b] This is not to be confused with the recent release by Maha_x, (which is the original developer) concerning [file="87540"]Brilliant Highlights (v0.3.1b)[/file], as this download is still based on the previous release the mod.[/bi] Refer to the readme for more information.

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220 downloads

Uploaded:03-22-2008

Fight the Swarm 1

sp_corridor.zip | 3.44 MB

never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! This is the original [i]Fight the Swarm[/i] map, this is the one that started off the series. Its rather small because it was the first map that BanalityDUFF has ever released for Doom III, and he was still getting his doom-legs. The object here is a simple one, if you choose to, you can stand around and lay waste to the hordes of Zombies. The tag line for this map is summed up well by BanalityDUFF, [i]\"Shoot. Shoot some more. Don\'t die.\"[/i] Have fun! Refer to the readme for more information.

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1195 downloads

Uploaded:02-09-2008

Junon

junon.zip | 151.53 MB

in the action, and may even get a scare or two out of you! The gameplay of this map is above average with the potential of hooking you into playing it over and over; You'll appreciate the design of Junon, as it is a good indication of the amount of time and hard work that was put into it's development. You'll also enjoy a pretty good framerate with this map as well, which goes to the great playability. Enjoy the action, enjoy the atmosphere...enjoy Junon! Sorry for the readme, I was unable to translate.

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1117 downloads

Uploaded:11-18-2007

D3 to RoE

d3toroe_v13.zip | 50.72 MB

[i]Resurrection of Evil[/i], as gamers like to have features from one put into the other; However, sometimes, this is not enough...If you\'re one of these people that are always looking for something new and interesting to give your Doom 3 universe a little more excitement, then this mod is for you! The D3 to RoE mod is aptly named, as it allows you to play Doom 3 Base mods with the Ressurection of Evil expansion; Dafama2K7 has stated that this mod may not work with every mod out there, but there should be little to no issues with the majority of them! The RoE universe just got a lot more fun with the availability of hundreds of mods and maps, both single-player and multiplayer, that until now, were exclusive to D3Base. [b]The fix included in this version is:[/b] Optimized scripts to use ROE & D3 features. Refer to the readme for more information.

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213 downloads

Uploaded:08-09-2007

Laser

mp_laser_v1.0.zip | 897.63 KB

it is made pretty good, maby not with dazzeling detail or titilating textures, but with the amount of ducking and weaving you'll be doing, stopping to check out the area won't be an option. This three level map will offer you some challenges as you begin your fight for survival on the lowest floor, a definate advantage can be had from the upper levels, however, make sure you have your fill of ammo, as there is none laying around up there. The only way to access the upper levels is by rocket jumping. Just because there are lots of ammo and health packs laying about the lower level, doesn't make it the best place to run around...beware of the laser in the center of the map. Laser is a fun map for you and four or five of your friends to meet in and take out some frustrations, but don't get any ideas about pwning your opposition by fragging them after they spawn, as there are 16 spawn points...will you walk away with bragging rights? Refer to the readme for more information.

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5596 downloads

Uploaded:04-29-2007

Shamblers Castle

d3sp_quakemod.zip | 87.09 MB

times back? Well you probably can't get but don't worry, there will always be something which will bring those memories back and give you more of that original quake. heXum and his team have made a brilliant doom3 map called Shamblers Castle. It really respects the old quake feel and they really have successfully managed to bring quake to doom3 engine. All new content is really professional quality. Environment is a bit of medieval and gothic, and also it is really detailed . New models are really top notch quality also featuring fluent and smooth new animations. Music is fast paced heavy metal ( :rock: ) which you unfortunately can't turn off. There is nothing wrong about heavy metal, but I would like to hear some ambient which would perfectly fit to quake atmosphere. New weapons include all of the old quake tools of slaughter! However, you can't obtain lighting gun anywhere at map but it is still included in this mod. It took me approximately 30minutes to finish this map, the ending is kind of dull or unfinished would be better word to describe it. But in wholeness this is probably one of the most best single player maps for doom3. So what you are still waiting for? Grab your old quake battle axe and spill some Shambler's blood dear fellow. - Lord Zurra -

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1263 downloads

Uploaded:04-17-2007

D3 In the Dark

d3_inthedark_v20_full_base_roe_pack.zip | 134.36 MB

With [b]D3 In the Dark v2.0[/b], a lot of changes have been made, the most notable, being the fact that it is not so dark. As with previous versions of this mappack, you will get: [i]D3 inthedark[/i] Changes your Single player gaming experience in the DooM³ Retail game. [i]D3XP inthedark[/i] Changes your Single player gaming experience in the RoE expansion. [i]D3 InTheDark LMS[/i] Changes your Single player gaming experience with the LMS action For those of you just tuning in, and are wondering what the [u]D3 In The Dark[/u] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b][i]D3 In the Dark v2.0[/i][/b] is not as dark as previous versions, however, it remains on the [i]spooky[/i] side of the scale. Dafama2K7 has removed all sources of light that are not textured lights, all of the [i]actual[/i] lights remain. The light scale is raised about 2.5%. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Refer to the readme for more information.

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3983 downloads

Uploaded:03-22-2007

Alpha Mod

d3_alpha_mod.zip | 478.44 MB

full of Doom goodness and some serious [i]good time-adventures[/i]! The [b]Alpha Mod[/b] contains many new items, such as: Textures Sounds guis And more It is the claim of [i]Dafama2K7[/i] that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, find out for yourself. Keep in mind that, as with many initial releases, this mod is not perfect, however, any issues that have been identified, or reported will be sorted and fixed in following versions. Download and enjoy; At 490 megs, the download may take a bit of time, but it is well worth it! Go grab a coffee, or a have a lollipop, the time will pass quickly... Refer to the readme for more information.

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915 downloads

Uploaded:09-29-2006

Annihilation - Update

annihilation_4.0_update.zip | 56.34 MB

your gameplay experience and...just so you can continue to enjoy this mod, he has also provided 3 new multiplayer maps! Refer to the readme for all of the changes/additions, and for the installation instructions.

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1553 downloads

Uploaded:07-28-2006

Pr0 Machinegun Mod

pr0_mgun_updated.zip | 1.86 MB

that`s all i think ;)

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2611 downloads

Uploaded:06-30-2006

In Hell's E1M1 Theme Song

in_hell_mod_e1m1_theme.zip | 3.4 MB

music from E1M1 (from Doom 1/Ultimate Doom). Here it is in the mp3 format and 192 kbps quality. Just extract the zip file and enjoy :) Preview:

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2646 downloads

Uploaded:06-02-2006

Damnatio Memoriae

creatio_anulo_v1.zip | 64.43 MB

required. ------------------ Story outline: ------------------ September 29, 2970. You happily arrive in Prykohn after a long trip for a very lucrative bussiness. You work for SpaceTime Technologies, an earth-based corporation exploiting exotic matter for wormhole travelling. Shortly after your arrival the Targs decide to attack the Planet and slaughter most of the population. You are taken among them, kidnapped and put to rot in a filthy cell. But, for some reason, someone wants you to escape, leaving you clues to succeed in your quest. When you finally enter the rocket cabin, you find out the sad truth: you\'ve been used to transport a deadly artifact that may change the face of the Universe: the Creatio Anulo...

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2116 downloads

Uploaded:06-01-2006

Trite Breeding Facility Plus

kiltron_d31plus.zip | 25.29 MB

there for the sake of making the facility look larger. Now you can explore this area, which also extends the gameplay to somewhen between 45' ~ 1hr depending on your gaming skills. Also, if you are curious as to what my current venture is in modding, look for a secret within the level ... :)

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2178 downloads

Uploaded:05-19-2006

AlleyWay

alleyway_v1.zip | 65.87 MB

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2552 downloads

Uploaded:05-09-2006

eCoop

ecoop.zip | 920.97 KB

getting the true Coop feeling !) - Adds the UEQ mod which enables self-shadows for all characters and objects - Fixes the bad muzzleflash lights (removed shadowing) - Replaces weapon sounds (making the guns sound actually more powerful) - Enhances bullet impact effects (bullets now again create sparks and smoke on impact) - Enhances the marines\' model skin (making them look \"rougher\" ;))

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30187 downloads

Uploaded:02-23-2006

Last Man Standing Coop feat. Classic Doom Coop

lms_3_win.exe | 301.61 MB

[url="http://doom3coop.com/forum/viewforum.php?f=35"]3.0 Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url="http://doom3coop.com/about.php"]gameplay summary[/url]! We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=http://cdoom.d3files.com]Classic Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players ;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am :) Take care and thanks for everything. -calimer http://doom3coop.com Check out our [url="http://PlatinumArts.NET"]business page[/url] Sign up for our [url="http://doom3coop.com/newsletter.php"]newsletter[/url] Come and talk to us on [url="http://lms.d3files.com/irc.php"]IRC[/url] Visit our [url="http://mods.moddb.com/3871/"]Moddb Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com | PORT = 3848 | PASS = hotlms

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2078 downloads

Uploaded:12-25-2005

BFG Vortex

bfgvortex_v2.zip | 16.45 KB

Simply put, unless you have some sort of mod pack installed, anything more powerful than a hellknight will NOT be sucked into the vortex. This of course means the problems with the vortex ragdolling boss monsters has been fixed :).

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1897 downloads

Uploaded:12-18-2005

Damnatio Memoriae (Episode I: Escape from Prykohn)

damnatio_memoriae_v11.zip | 46.78 MB

requires a type of exotic matter to keep the throat of the hole open. Exotic matter is very difficult to produce, so the supplies are limited. You were sent on a business trip to Prykohn, a small earth-like planet in the constellation of Orion, 650 light-years away from Earth, to buy supplies of exotic matter for SpaceTime Technologies. The Prykohnians are a business-oriented, money-loving society, forcing you to pay for everything. Everything went well until, suddenly, civilians started to disappear. Millions of them. No one knew what was happening. You were taken among them. Most of the planet was destroyed, and its resources exhausted. You wake up in a filthy cell, soon to be terminated. Your memory has been erased, your money and belongings stolen. owever, someone has managed to leave clues to help you escape and discover the terrible truth..." ----------------------------- Ver. 1.1 Change Log: ----------------------------- - Fixed Targ doors problem - A much more clear way to proceed, with more hints - Fixed a few sparklies - More monsters - No more Lost souls attack - You now can exit out of Dreamscape at will - Lots of minor improvements -------------- Remarks: -------------- This mod doesn't focus just on shooting, it's more of an adventure FPS. It is really possible to finish it, in fact quite easily, frankly. Look around, read everything. You can avoid the lost souls attack (find how). Really, it's just a matter of observing and patience. -------- Hints: -------- - Turn lights on if you want to "access" the paintings. (e.g. in the living room sometimes fails, try a few times). - If you turn the antenna back online, then you enter the "Auxiliary Room". Notice the little keyboard in the White Space; the pianola in the "auxiliary office" will give the musical-password for the White Space keyboard.

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3148 downloads

Uploaded:12-16-2005

Classic DOOM 3 1.0 Update Patch

cdoom3_v1_update_patch.zip | 3.41 MB

play Deathmatch due to receiving a "server not in sync" error. If you are a Linux and Mac user also make sure you keep the "cdoom_dll.pk4" in your directory as well for the same reason. We hope you all enjoy the mod! I would also like to give big thanks for Calimer and Hobbes of Last Man Standing for compiling both versions of the code for us. Thay have been a huge help.

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14141 downloads

Uploaded:10-10-2005

Doom 3 Mod Last Man Standing Coop 2.0

lms_2_win.exe | 155.33 MB

down to the readme for more information. Take care and I hope you have fun playing the mod! -calimer PLEASE READ OUR FAQ: http://lms.d3files.com/forum/viewtopic.php?t=1442 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://lms.d3files.com/forum/viewtopic.php?t=1443 As a note this LMS 2.0 is Windows, Linux and Mac compatable! Check out the LMS Coop 2.0 Gameplay video!! Download it here: http://doom3.filefront.com/file/;48332

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306 downloads

Uploaded:10-05-2005

Quake II: Lost Marine Sources

quake2_lostmarine_v0.96_source.zip | 20.84 MB

unfortunately, I don't have a programmer to deal with those platforms for my personal projects. Also, I released a few weeks back, the list of complete [url="http://www.planetquake.com/meanarena/quake2_lostmarine/easter_eggs.html"]Easter Eggs[/url] you could find in the mod that were exclusive to a few forums, so here's the official public posting of that list. If you haven't found them all or even any, have a look. So, here's the code, do with it what you will. Enjoy! :)

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1145 downloads

Uploaded:09-30-2005

Cabinet Codes

cabinet_codes_roe.zip | 2.75 KB

accessible through your pda. Enjoy!

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598 downloads

Uploaded:09-16-2005

He|| Campaign

spectre_pinky.zip | 74.75 KB

pack the invisible pinky as I could not find the files for it, yet it was available to me in the editor and appears for me.

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1687 downloads

Uploaded:08-12-2005

Classic DOOM Launcher for Mac OSX

cdoom_launcher.dmg.bz2 | 1.21 MB

choose your Doom 3 Application and have fun with Classic Doom. The mod is Classic Doom for Doom 3, and will feature the first episode of The Ultimate Doom.[/quote]

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1106 downloads

Uploaded:07-22-2005

Skin Pack Add-on for Classic DOOM

skin_pack_addon_for_cdoom_v25.zip | 171.3 MB

(updated) - cherub (updated) - cyberdemon (updated) - hellknight (updated) ;) - imp (updated) - lost soul (updated) - maggot (updated) - mancubus (updated) - pinky (updated) - revenant (updated) - sabaoth (spider-mastermind look) - ticks (updated) - trite (updated) - vagary (updated) - wraith (updated) - zombie commando (updated) - zsec-machinegun (updated - heavy-weapon-dude of DOOM2) - zsec-pistol (updated) - zsec-shield (updated) - zsec-shotgun (updated)

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4382 downloads

Uploaded:07-10-2005

Executive Quarters

hex_execquart.zip | 20.13 MB

locked door and let yourself in. The vice president of the UAC had just welcomed his family to the UAC base on Mars for a visit when the demonic invasion hit. You find his bloody body along with his PDA in the hallway to the visitor aircraft docking station. You learn that his wife and daughter might still be alive, but they are somewhere in the executive living quarters hiding from the monsters. You decide to take the time and search for them and hopefully send them back to Earth safely. This is where the map begins. ----------- Credits: ----------- - Classic Quake monster "The Shambler" makes an ferocious entrance into Doom III thanks to [b]Obi-Wan[/b] - Misc. props contributed by [b]Chris Buck[/b] - Music and VO written and recorded by [b]Sonic Clang[/b] - GUI Script written by [b]SnoopJeDi[/b]

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814 downloads

Uploaded:06-20-2005

Urukhai

urukhai_v2.zip | 10.5 MB

"entrances"... Watch out!

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4408 downloads

Uploaded:06-16-2005

Super Flashlight

dc_superflashlight.zip | 60.89 KB

color of the light. [i]Normal (white)[/i] [i]Psych (purple)[/i] Causes targeted monsters to enter a hallucinatory state where they ignore you and strike out at imaginary enemies. To activate the psych mode, hold down the ATTACK button and move the crosshair across a monster. The effect will last as long as you hold the ATTACK button down. You can target multiple monsters at a time. [i]Summon (yellow)[/i] Summons an evil twin to battle a targeted monster. To activate the summon mode, hold down the ATTACK button and move the crosshair onto a monster. The first monster the crosshair touches is the targeted monster, only one monster at a time may be targeted. Now move the crosshair to a point where you want the evil twin to spawn, preferably a spot on a flat floor with enough room to spawn in, and release the ATTACK button. An evil twin of the monster will spawn in and they will battle to the death. The survivor will then attack you. After you release the ATTACK button, there is a two second delay in which you cannot perform another operation (such as targeting another monster, changing flashlight modes, or changing weapons). - For the cyberdemon the delay is 6 seconds. - Evil twin battles can be disrupted by another monster. - Does not work for Sabaoth. [i]Masterkey (blue)[/i] Allows you to open locked doors and cabinets, and to pick up items at a distance. - To open a locked door or cabinet place the crosshair on it while holding down the ATTACK button. - To pick up an item, place the crosshair on it while holding down the ATTACK button. You can pick up items at a distance and through windows or solid walls. If you open a security cabinet with the flashlight, the only way you can pick up the items inside is with the flashlight. [i]Demolition (red)[/i] Blows things up. Doors, windows, toilets, machines and lots of other stuff --- gone! Put the crosshair on something while holding down the ATTACK button. - You can't blow up monsters, that would be too easy. - You can blow the heads off of zombies, zsecs and NPCs. - You can also blow up things that you shouldn't. [i]Clone (green).[/i] Creates copies. To activate the clone mode, hold down the ATTACK button and move the crosshair onto something you want to clone, then move the crosshair to where you want the clone to appear and release the ATTACK button. If the object you selected was able to be cloned then it should have appeared. - If the crosshair is on an object when you release the ATTACK button, the clone will be placed on top of the object. - Monsters, NPCs and most moveable items can be cloned. - Machines, doors, walls, rails are generally not able to be cloned. - As a general rule, if you can push it, you can clone it.

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5627 downloads

Uploaded:06-02-2005

SABot

sabot_alpha6_fixed.zip | 2.32 MB

stupid. -------------- Changes: -------------- - Bot pretty much rewritten, bot AI and game code. So everything. - Multiplayer integration: Scoring, teamplay. Should be playable over internet and lan (largely untested). [b]If you have downloaded SABot prior to 06/02/2k5 and gotten a "couldn't download dynamic library" error, please download it again.[/b]

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993 downloads

Uploaded:05-31-2005

UnForGiven\'s Laser Mod

unforgiven_laser_mod_v1.zip | 414.3 KB

mods, including his own. Hence, this is basically a few mods to modify the clip size, add lasers, and mod the firing on a few guns. This is my first atempt at modding so please if you find any problems let me know. My next major project is remodeling the weapons so that there are actual laser sights on them. Look forward to this in a future release. ------------- Features: ------------- - Laser sights on pistol, machinegun, chaingun, rocketlauncher, and shotgun. - Flashlights on plasma, bfg and chaingun. - Brighter flashlight. - Larger clip size in shotgun, machine gun, chaingun, and plasma rifle. - Smaller spread on the shotgun making it more useful at range. - Cool effect on the chaingun when firing. - Chainsaw makes an red glow. - And a few other small tweeks.

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158 downloads

Uploaded:05-27-2005

Last Man Standing Coop for Windows

lms_beta02_windows.exe | 72.07 MB

here before you play!! [url="http://lms.d3files.com/forum/viewtopic.php?t=430"] LMS FAQ[/url][/b] [b]Also please report bugs here. [url="http://lms.d3files.com/forum/viewtopic.php?t=442"] Official Bug List[/url][/b] Doom 3 Coop Mod Last Man Standing Version Beta 0.2 http://lms.d3files.com/ irc.gamesurge.net channel #lms-mod Instructions: You can either use the installer or use the archive that is provided. To use the archive, put it in the doom3 folder (not the base folder) and unzip the archive. After using the installer or archive, load up doom 3, hit the mods button, and select Last Man Standing Beta 0.2 from the list. You should now be ready to kick some horde ass, enjoy. Performance Suggestions: If you are getting a lot of lag there are a few things you can do to improve gameplay. 1) Turn off shadows (under advanced in options -> system) 2) Lower the doom 3 video quality level in options -> system 3) Defrag your hard drive Beta 0.2 Feature List: General- (Check the manual for a more complete list with more information) Coop!! Updates to the Menu, now includes the ability to configure most of the options if not all. There is a server option to use four different difficulty levels for players of varying skill When more players join the monsters get stronger. If a player levels the monsters get weaker. And a lot more!! Weapons- (note: Models for the double barrel and plasmathrower were unfortunately not completed for this release, but will hopefully be in the next one) Weapons were tweaked to decrease lag. The chaingun has a higher rate of fire now and is more realistic. Maps- KF_Portal Defense (Beerman) KF_Incinerator (Beerman) KF_Loading Dock (Beerman) KF_Fortcomp Revamped (Beerman) DEF_fortcompmp (calimer) Prog_lms_hangar (Timbobsteve) KF_LockedIn (Timbobsteve) KF_Trapped (Timbobsteve) Prog_Omega Anomoly (Kaiser) KF_HumanDisposal (Kaiser) KF_commandoattack (Spawn-FT) Prog_transmissionpreview(Spawn-FT) KF_chambers of misery (Mercykiller) KF_tunnel (Mercykiller) KF_bunker (Mercykiller) Music- Neurosphere-- www.neurosphere.it Fallen Angel's Last Flight We Do What We Want Bonestorm Last Man Standing Skaven-- http://www.futurecrew.com/skaven/ Past The Chase They Crave Cannon Angel Opaque-- Track1 Last Man Standing Team (In alphabetical order): Altheus Stone: Modeler, Artist AO: Coding BEERman: Map Design, Scripting, FX BurN: Website Design, Graphics Design Calimer: Head Organizer, Map Design, Public Relations Iten: Coding Kaiser: Map Design MercyKiller: Map Design Sgt.Commander Neurosphere: Music and Sound Engineer Spawn-Ft: Map Design Timbosteve: Map Design, Scripting Contributors: Agent Spork - Mapping Danamo: Modeling, Graphics Nocturn - Music SirVentolin - Offerred some lag advice Other Credits: nicemice- A special thanks to nicemice for all of his help with the coop code and for letting us use his source code. We really appreciate all of your help, and it is always nice to see you stop by our irc channel. Check out nicemice's opencoop at http://opencoop.doom3maps.org/ Bluehair- I'd also like to give a special thanks to Bluehair of d3files.com He has been a huge help to the mod with all of his constant support with posting our news and files, and other mod related help. Your assistance is as always, greatly appreciated ;D Personal messages from the team (In alphabetical order): AO: There's a lot of new stuff in this release compared to that last one, I'm very excited about the progress it's had. I'm glad we can finally release LMS with coop support as it is so cool to play with your friends and not against them. A lot of time has been spent by both iten and me to get this mod to work in coop, i hope you enjoy this first coop version. Beerman: It's been a massive month here at LMS as far as raw progress goes. Coop is working fantastically, more maps have been added and old ones have been reworked, we've seen the addition of new team members, and many other exciting things. This Beta's really looking sweet and I Guarantee you'll have a blast playing it!! Burn: This one is for the team, thanks for all your dedication to the mod and making this one of the best experiences I have ever had. Just hanging out with you guys, working on the mod, and just doing what we like, I couldn't possibly have any more fun. Friends till the end. calimer: I just want to thank the team so much for how much effort they've put into this mod. This Beta was a lot more stressful since we were dealing with a completely new turf but we stuck with it and were able to produce something extremely fun to play. Thanks for all of your efforts guys, it is such an honor to work with such dedicated and talented people. As for the players, be prepared for a gaming experience like you have never encountered before :) -Michael "calimer" Tomaino Iten: I hope that you'll like this release, as a huge effort was made by the team to get it out this soon. A month to add as huge and changing of a feature as coop is, well, quite amazing. This wasn't just the coders' release, almost every map had to be changed a bit, if not radically modified. This release isn't perfect, I would say that it probably deserves its beta status. But frankly, not that much stands in our way right now. The main issue, of course, is lag, and that issue has been rectified a lot, to the point where it isn't much worse than normal Doom 3 MP, in some cases better thanks to AO's improvements. We've tried to work with the limitations of Doom 3's multiplayer, but the lag is an issue that we can't really fix very easily. That said, I do think that you'll enjoy it. Just be sure to report any bugs you find to us, no matter how small. Have fun, -Joel "iten" Armstrong Kaiser: Remember kids, everytime you die in coop, God kills a kitten. Please, think of the kittens :( MercyKiller: Co-op will make you its bitch "SUCK IT DOWN!!!" Romero? Not quite. I'm not gonna really repeat the same stuff I said in my beta 0.1 comments, cuz co-op is the real draw with beta 2 - all I can say is iten and AO have been working their assess off on it, and it pwnes. We've also cooked up some new maps for y'all. As always, Beerman and Timbo's are insanely graphical, as are Kaiser's - I've tried to keep mine pretty simple tho (masking my lack of artistic visualization skills) and let the gameplay speak for itself. Hope you all enjoy this release as much as we've enjoyed making it! Stephen "MercyKiller" Youts Spawn-FT: First, my english is very bad so.... Second, I'm very happy to work in the mod. I'm slow on making maps but I'm doing my best for all the peoples who have been disappointed by the doom3 multiplayer. I hope you enjoy it! Timbobsteve: Sup ppl, LMS Coop is finally here.... prepare for the REAL Doom 3 multiplayer experience. This release is alot bigger than the last in terms of technology and content so we will need feedback more than ever. All suggestions should be forwarded to us through our online IRC channels or our web-page forums... Hope you enjoy playing as much as we all enjoyed making it. Final note: I hope you enjoy our beta and please feel free to contact us about any problems you have, whether you like it or dislike it, anything. We'd really like to hear from you. Take care. -calimer calimer1@yahoo.com http://lms.d3files.com/ irc.gamesurge.net channel #lms-mod

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116 downloads

Uploaded:05-27-2005

Last Man Standing Coop for Windows

lms_beta01.exe | 44.21 MB

Menu with new graphics, sound, etc (Timbobsteve, Burn, Danamo) Shoulder Flashlight (Timbobsteve) The maps include four different difficulty levels for players of varying skill (Timbobsteve, Beerman) Score system (Timbobsteve) End of game Score Display (Timbobsteve) Kicking soundtrack to every map (see music section) Walkspeed changed to equal runspeed (Beerman) Weapons- (note: Models for the double barrel and plasmathrower were unfortunately not completed for this release, but will hopefully be in the next one) Pistol is 3 shot (Beerman) Double Barrel shotgun -- single shot autoreload version (Beerman) Chaingun with 300 round belt and a lower rate of fire (Beerman) Plasmathrower (Beerman) - Turned the plasmagun into a flamethrower using plasma Maps- Fortcomp10 (calimer) note-- This map is meant to be a standalone, not used with the mod. Please put it in the doom 3/base folder and load up doom3. Then open up the console (ctrl alt `) and type "map fortcomp10" obviously without the quotes. This is the classic LMS map that was the first example the type of gameplay to be used in the mod. Hangar Incursion (Timbobsteve) Takes place inside the hangar of a base. You are constantly being pushed back by swarms of enemies while needing to hack through security doors to continue your retreat. This map does end, and has a nice special surprise for those that beat it. Loading Dock (Beerman) The player starts off in an area of a base near a train station. While fighting off hordes, the player must make his way to the train station and escape aboard the train. This map does end too. Portal Defense (Beerman) Takes place inside a huge spherical chamber. A portal straight from hell opens up and the player is forced to fight an endless legion of monsters. Try to see how high you can get your score each time. Commando Attack (SpawnFT) This map is a small room with unending amounts of Commandos. See how long you can last in this very addicting map. Chambers of Misery (Mercykiller) A very dark and hellish set of rooms that features endless waves monsters. Music- Neurosphere-- www.neurosphere.it Fallen Angel's Last Flight We Do What We Want Bonestorm Skaven-- http://www.futurecrew.com/skaven/ Corrupter (Edited with permission) They Crave Cannon Angel Past the Chase[/quote]

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785 downloads

Uploaded:05-25-2005

DOOM 3 Update for Linux

doom3linux1.3.1302.x86.run | 16.4 MB

information since version 1.0 The Linux version adds support for Doom III: Resurrection of Evil. See [url=\"http://zerowing.idsoftware.com/linux/doom\"]the Linux FAQ[/url] for installation instructions. ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: \'addon paks\' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the \'pure server mode\' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------ Changes relevant to mod developers (SDK): ------------------------------------------------------------ - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ------------------- Linux specific: ------------------- - ALSA device opened non-blocking to avoid hangs. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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676 downloads

Uploaded:05-08-2005

Refueling Station

refueling_station.zip | 16.73 MB

valuable materials such as fuel and plasma. You are a lone marine who survived the attack and now looking for a way to escape the UAC complex. After your battle though the T-Lab complex you made your way into the Refueling Station only to find out that once again you are not alone. ------------ Warning ------------ This map isn\'t for everyone. The theme of this map is non-stop killing and those who never played the oringinal Doom games may not feel right at home here. I\'ve done everything I can to balance everything to make the gameplay enjoyable. Many beta testers have played this map and most of them never had any problems with the gameplay. Again there are some really huge fights in the end of this map and some may find it too difficult, even though there are plenty of items to keep the gameplay fair. I really suggest starting on the lowest difficulty setting when first playing this map.

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470 downloads

Uploaded:04-10-2005

Handy Stuff Mappers Kit

handy_stuff_mappers_kit.zip | 1.55 MB

grouped as a func_mover. In this pack are the same elevators, but these elevators are modeled to LWO and have a gui.

Download

5159 downloads

Uploaded:03-12-2005

Evil Empire Map Pack

evil_empire_mappack.zip | 110.66 MB

Download

3740 downloads

Uploaded:02-09-2005

T-Lab Complex

sp_tlab_complex_v11.zip | 17.31 MB

made a couple of Quake 2 and Serious Sam maps, but they weren't that all great. I've spent quite a while trying to perfect this map, and since I can't model or animate I was pretty much restricted to making indoor areas. I hope you'll enjoy this map. -------------------------------------- Changes since [file="33269"]version 1.0:[/file] -------------------------------------- 02-06-2005 - Added more ammo and health, fixed typo in splash gui. The slowdown during the hell elevator still needs to be fixed. Just avoid fighting the lost souls while riding the elevator for now.

Download

1160 downloads

Uploaded:11-15-2004

Kasey\'s Skin Pack (NPCs)

kasey_npc_skin_pack.zip | 7.78 MB

of the pasty bland white color yet retain that dark atmosphere. The monsters are NOT edited. If anyone catches a bug or error, dont hesitate to give me an email at maikoman4 AT hotmail DOT com and I will take a look and fix it. Enjoy![/quote]

Download

910 downloads

Uploaded:10-24-2004

Flare

flare_by_tets.zip | 586.47 KB

be toogled

Download

5467 downloads

Uploaded:10-23-2004

The Sigma Core

qxd3sp1.zip | 27.56 MB

people at the 2004 Computer Gaming Conference and other beta testers. So, here it is.

Download

1288 downloads

Uploaded:10-22-2004

Dead Dust

dead_dust.zip | 9.93 MB

judge of that, as I never played CS much! But well its biggest stregth is also the maps biggest weekness, seeing that Dust has collected alot of dust over the years, also this map lacks a bit of detail that we all have grown use to, since the good old days of Half Life! But anyhow, I played a little match on the map, and well even as DM map it is pretty fun! maybe a bit big for 4 people, but not really! So if you are looking for the next MP map to get your hands on, get this fun map by Manhunter! -FliX

Download

293 downloads

Uploaded:10-21-2004

Protect The Guys

lll_ptg.zip | 5.73 MB

Protect the guys, for our salvation. Protect the guys, for all of humanity.... Good Luck..

Download

862 downloads

Uploaded:10-06-2004

Pistol Skin Pack

pistolskinpack.rar | 121.77 KB

Download

2965 downloads

Uploaded:10-03-2004

Awesome Sauce

awesomesauce_v1_0.zip | 5.57 MB

You will notice however that the splash damage from explosions will not gib, making for some fun ragdoll effects. Demons can\'t be gibbed, but they will burn away after about 30 seconds, which is actually scarier because they start to dissolve noisily when you least expect it. Every dead enemy becomes a ragdoll, which is lots of fun with the upgraded punch. • X-Tra Gore • Splatt! Plenty more blood for you, and it sticks around. Combined with the ungibbable tweak, you will have a blast (no pun) emptying shotgun shells into lifeless zombies just because they pissed you off. The blood decals will also last quite some time, so that beautiful bloodbath you just had earlier will stick around. • Meaty Sound• Most of the weapons have had some changes made to their sound effects. Fans of ID may find some of them are a little familiar... • Weapon Select Tweak • The Flashlight and Hand Grenades no longer appear in the weapon cycle list, but both can be toggled to and from by using F (flashlight) and G (grenades). This makes grenades especially much more handy and tidies up your arsenal. * Less Ammo * It\'s kinda rediculous how much gear you can slug around while playing, and the fear of running out is usually pretty far away (maybe I\'m crazy or just not playing on a hardcore difficulty level) but max ammo capacity for all weapons has been dramatically reduced. This adds a whole new fear and challenge level to the game, that of running out of ammo and having to improvise with what you have. • Weapon Skins * Almost all the weapons have been given new skins. You can either play the game and find out for yourself, or read this description list: Flashlight - Flat black finish by Maglite™ Player - Neck tattoo and eye shading Fists and Hands - Black leather gloves Pistol - Compensators and ribbed slide Shotgun - UAC Logo Machinegun - Urban camouflage Chaingun - Urban camouflage Grenades - Explosive label Plasmagun - Prototype look Rocket Launcher - Broken lens, dark texture and INTERT stencil. Shells are cola cans. Chainsaw - Blood splatter and Stihl™ logo. • Easter Eggs * See if you can find them!

Download

9591 downloads

Uploaded:09-18-2004

Barista 3

barista3.zip | 2.19 MB

vision care plans are provided for employees and dependents.

Download

6446 downloads

Uploaded:08-22-2004

Doom 3: The Haunted Background Music

haunted2.mp3 | 3.7 MB

as an exclusive. Check it out!

Download

4805 downloads

Uploaded:08-18-2004

Battle Ready Mod

battle_ready_v1_2.zip | 2.61 MB

states that the mod will make the game much more difficult: "I thought the original difficulty below nightmare was pie" -> Will you be up for the challenge?

Download

29777 downloads

Uploaded:08-16-2004

Chrome Pistol

chrome.zip | 394.28 KB

and stylish weapon! Too bad only the pistol is modified.

Download

12729 downloads

Uploaded:08-15-2004

Fluffyinsanity's Sounds

fluffydoom3sounds_v2.zip | 2.49 MB

was changed too was the low ammo sound. When you run out of ammo, you now hear the sound of a robot saying "Low Ammunition". Very nice indeed. I highly recommend this sound mod, as it really improves the original Doom 3 weapon sounds. Two thumbs up! - N3CR0

Download

3380 downloads

Uploaded:08-08-2004

D-Link Sound Mod

dlinksoundmod.zip | 1.22 MB

sound effects for the weapons. So I created my own. I think they give a better \"feeling\" for the punch of the weapons they are for. Thank you for downloading it!

Download

52368 downloads

Uploaded:08-07-2004

Doom 3 Minimizer

d3minimizer.rar | 77.83 KB

Download

41599 downloads

Uploaded:08-05-2004

Fireball Fists

soulusfireballs.zip | 3.46 KB

shoot more than one or two, you may experience some lag due to tyhe fact that it creates realtime lighting, (see screenshot) and the smoke trail makes it hard to see when you lob off mutliple shots. (not that you need to.) Origional and fun to play, I reccomend a download to people that have played the game at least once. Good work. ~Lt_Commander

Download

141 downloads

Uploaded:08-05-2012

VelociREAL_1.5

velocireal_1.5.zip | 17.32 MB

work check it out here: http://www.youtube.com/watch?v=PKgHp0njPwE&list=UUHJY_hzKroK8cLIIf9DM-bQ&index=0&feature=plcp

Download

271 downloads

Uploaded:04-16-2012

Doom 3 - 3 - Beta 3

doom33beta3.zip | 31.68 MB

reiterations that are rather messy though - i\'m sorry ! There are changes in scripts and defs and guis and such as well to indicate the way i play even doom 3 base copy myself . . . email any questions unto airon@d00m.com ! Thank you and have a nice day ! ! !

Download

312 downloads

Uploaded:03-23-2012

DooM 3X

doom_3x_v1.0.zip | 42.08 MB

weapons are upgraded, specially the Chaingun and Plasmagun. I did this mainly out of boredom, but then I thought \"Oooh, and what if I add...\" and I kept going like that until I suddenly realised that, well, I had a decently large mod. Plus optional custom PDA backgrounds.

Download

170 downloads

Uploaded:03-23-2012

Trains

trains.zip | 51.79 MB

trains are automatic. I hope you will enjoy travelling and discovering the map :) Gergely Szombathelyi szombathelyig@gmail.com

Download

164 downloads

Uploaded:12-14-2011

D3 Reworked Weapons

reworked_weapons_1.0.rar | 250.95 KB

accuracy changes, and visual recoil reduction on a few guns. Credit to Kamikazi Fred for the Pistol Burst Fire mod implemented with the changes I made. ///Enjoy

Download

264 downloads

Uploaded:09-04-2011

Enhanced Weapon Effects

phrozo_weapons_mod2.zip | 7.07 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. Extras include having the sentry buddy, chaingun commando, and all Z-SEC enemies utilize the new particle and lighting effects for weapons. Exploding barrels, air tanks, func_explosions, and the bloodstone also have new particle effects! Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original.* *Debris physics, however, have been modified to make explosive effects look better per version 1.2. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c This video demonstrates the new explosion effects for barrels in version 1.2 The maps in this video are also included and listed in the readme. http://www.youtube.com/watch?v=_REItnTTwIg

Download

90 downloads

Uploaded:08-26-2011

Enhanced Weapon Effects

phrozo_weapons_mod.zip | 6.93 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. As an added bonus, added def files for some of the monsters and the sentry buddy have been included to utilize some of the new particle effects with other changes. Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original. I leave this up to the user to change to their own tastes or to use any assets in this mod to be included into other mods/projects as desired. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c Note: There have been some slight changes to the particle effects in the latest version of 1.1, but overall the effects the same.

Download

419 downloads

Uploaded:08-09-2011

D3 Duct Tape

duct_tape_v13_full_fixed.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

Download

263 downloads

Uploaded:03-18-2011

Particle Tutorial Asset Pack

particletutorial.zip | 8.08 MB

real time for demonstration purposes, and also some examples of what one can do with a lot of hard work with the particle editor. The most noticeable changes are to the weapons of the bfg, chaingun, and plasmagun. All their particle systems have been completely redone using existing Doom 3 particle textures and also extensive use of new custom made textures. There are also some other particle effects you will notice. Some other details are added decals, glossy weapons, textures for the tutorial room, and some edited/added model textures. Link to my tutorial: http://www.doom3world.org/phpbb2/viewtopic.php?f=4&t=24303

Download

137 downloads

Uploaded:03-15-2011

zz_trey_hud.pk4

ice_trey_hud_mod.zip | 1.67 KB

disabled by the author.

Download

1178 downloads

Uploaded:01-26-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_q4_d3_prey_v23_full.zip | 3.78 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look can be noticed with easy, look at the screenshots i made too and try it !

Download

447 downloads

Uploaded:12-27-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v22_full.zip | 7 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look, is cool, try it now. - Changed properties from nicest to fastest again, because is the best for images in movement. - Fixed some lightning bugs. - Made Brilliant Highlights better, fixed bugs, makes it cool and real ! - Better Parallax for both NG & BHM shaders. - Updated all D3, Q4, Prey & ETQW shaders to latest ! - Really im not good explaining but just try it and see...

Download

498 downloads

Uploaded:10-18-2010

Coeptis

coeptis.zip | 5.74 MB

Download

135 downloads

Uploaded:09-24-2010

DM_Temple_Goldeneye-007

dm_temple.zip | 4.92 MB

already existing rooms. Tons of secrets, the password is 235 for the room with the keycode. If any of the textures are missing please report it to me on http://dopaminemachine.com/forums. Read the readme for more detailed description

Download

53 downloads

Uploaded:09-01-2010

Fatality

d3fatality.rar | 1.78 MB

Download

790 downloads

Uploaded:08-22-2010

Beneath Hell\'s Sky

doom3_beneathhellssky.zip | 51.74 MB

Download

225 downloads

Uploaded:08-06-2010

Salvational Temple

zlevel9.zip | 4.19 MB

manuscript. It says that there is an artifact which can cure zombies. This is our last hope, humanity\'s last desperate attempt to recover from disastrous pandemia. Your mission: find this artifact in the ancient temple and activate it. Be aware: long range scans of that place show nasty deathtraps and hideous mutants. Going there is practically a suicide, but we don\'t have any other choice, so prepare yourself well.

Download

358 downloads

Uploaded:07-30-2010

Noah\'s Super Weapons

noahs_super_weapons.zip | 19.07 MB

their skills, so they rely on their weapons.

Download

1056 downloads

Uploaded:07-05-2010

NewDoom3 v 1.2 (FINAL)

newdoom3_v1.2.zip | 1.91 MB

quickly download this mod and play it without worrying about the long download time (i did have to take out SOME stuff though) but the graphics is still very good if you have it on your highest resolution.....this mod is only compatible with doom 3 v 1.3.1 and also im not actually getting 0 fps or whatever it sais in the screenshots i was just getting that fps for a split second while i was taking the screenshot...plus this is supposed to be v 1.3 but i allready realeased v 1.1 and forgot that i allready had a patch out for v 1.1 but oh well anywho before you hurt your eyes reading all this go download the mod now! :)

Download

294 downloads

Uploaded:07-05-2010

NewDoom 3 MINI

newdoom3_mini.zip | 594.6 KB

cant just download the 2 mb version which has a better splash screen and machine gun model but this is just to show how much i can push this "newdoom" graphics down.....ya ive seen other graphic mods for doom 3 either not as good or as good as this but it cant beat my size ^_^ by the way this is not a virus or patch its the full mod :)

Download

111 downloads

Uploaded:06-17-2010

Disaster

disaster_by_sergiroth.zip | 1.78 MB

features. DM: Yes TDM: Yes LMS: Yes Tourney: Yes New Textures: Yes ( the sky... lol ) New Sounds: No New Models: No

Download

808 downloads

Uploaded:05-21-2010

Super Allies

doom_3_super_allies.zip | 454.02 MB

alone. Okay, this is a mod for children (especially) and adults like me who love to play Doom for its wonderful graphics and audio but who do not want the "Jeepers" scared out of us. Why not play on "God" mode, you ask? Well, you cannot die on that mode (as far as I know), which makes the game really boring. With this mod, can still die and you will, in 27 levels, at least die once, if only from "friendly fire." So what are you waiting for? Download now!

Download

671 downloads

Uploaded:04-06-2010

N.G.S (New Gun Sounds)

doom_ngs.zip | 4.07 MB

below: Pistol Shotgun Machinegun Chaingun Grenades Rocket Launcher I have also put in new main menu music :)

Download

1194 downloads

Uploaded:04-01-2010

Resident Evil Labs

residentevillab.pk4 | 4.42 MB

Decoration) and there is one Single Player Start , so this map can be made into/converted a MP/SP map very easily.I Know alot of gamers are into or maybe were into Resident Evil , so I Hope You Enjoy.Any comments/feedback will be appreciated.

Download

453 downloads

Uploaded:03-16-2010

Mancubus SP

mancubus_v12_d3_full.zip | 4.92 MB

converted to .ZIP the mancubus.pk4 and copied again into .zip file and updated the version to 1.2 for easy understanding, sorry. v1.1 - First update release by Dafama2k7. The NEW Update is actually made by Dafama, yes, I only wanted to fix a minor bug that prevented many people to be able to load this great map. Basically the bug was that the .map file was not 100% compiled a mapname.proc file was not on the .pk4, the original author tell it the users to compile the map, i am sure he wanted to make the .zip file to be as smaller as possible. Now that .proc file is included and also i have added full shadows to all lights. Get this D3 SP map right now and play it, its worth it a lot !!! v1.0 - First original release by Smart333.

Download

451 downloads

Uploaded:02-25-2010

True Survival

dts_plus_full_v11.zip | 5.01 MB

(dafama2k7@gmail.com) ===================================== INTRODUCTION: While I (like many others) enjoyed Doom3 immensely, I felt that something wasn't quite "right" in the gameplay experience. Too often I was passing up armor and ammunition because I was already loaded down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armoury. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor. ===================================== NEW UPDATE by Dafama: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). =====================================

Download

509 downloads

Uploaded:02-23-2010

Alpha Labs - Sector 5

d3_sh3_v11a_full.zip | 8.96 MB

Nightmare Email- Sasha_Shaman@mail.ru Compile Machine- PC Pentium 2.6 Ghz HT Compile Time- 6 min. Build Time- 4 weeks Tools Used- DOOM3Editor Thanks to: Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3

Download

676 downloads

Uploaded:02-22-2010

D3XP Bloom

d3xp_bloom_mod_full_v14.zip | 157.59 KB

activates the BLOOM already present but disabled and hidden in the ROE eXPansion for Doom 3 made by Nerve soft. And this is the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy. New Features...: Made a NEW CVAR to make easier for non experienced users to change the amount of bloom. This is done now and the CVAR is named BLOOM !

Download

129 downloads

Uploaded:01-18-2010

Gorka 2

gorka_2.pk4 | 929.67 KB

Download

1557 downloads

Uploaded:01-03-2010

Horror At Home

djgrapes_hah.zip | 58.62 MB

them all. If you have any problems with it, write a comment or a mail to me djgrapeshu@freemail.hu. Thanks for other people for models, textures, skins and sounds. Have fun! By Djgrapes

Download

173 downloads

Uploaded:12-17-2009

Red Blazing Pistol

burning_red_pistol.zip | 1000.61 KB

Optional But NOT! Mine.[/i] So Please Do Not Hesitate To Download & Enjoy This Mod!

Download

128 downloads

Uploaded:11-20-2009

ZoomToggle

92autoexec.cfg | 26 B

Download

317 downloads

Uploaded:11-01-2009

Scorchy the Pistol

scorchy.zip | 28.69 KB

knock-back capabilities and does massive damage (think magnum). It's over powered because its been balanced by the slow firing and frequent reloads, but it does a better job against single targets (if you hit).

Download

375 downloads

Uploaded:11-01-2009

Quake II Volcano Episode 1

quake_2_volcano_ep1.zip | 36.68 MB

player seeking history there to know what happens with Quake II Volcano, the first episode contains 3 levels are not so difficult. Enjoy Benjamin Pulido. See the readme for more information. :) :D :beer: Contents of mod: New Sounds New skins of demons New costumes, new music and much more ....

Download

429 downloads

Uploaded:10-23-2009

Fancy Weapons

whiteweaponmod.pk4 | 2.75 MB

This isnt really a full mod, just a minor something i slapped together from the TC im making. Try out the BFG. (IT ROLLS!) Try out the Plasmagun. (HEADSHOTS!)

Download

1788 downloads

Uploaded:10-10-2009

Hardcore Double Barrel Shotgun

hardcore_double_barrel_shotgun.zip | 446.99 KB

Shotgun Mod! This file not just has a dds skin it has remarkable sounds too! The Skin contains: Black And Red Wooden Handles And Flame's At the Tip! The Sounds contains: All new Sounds To The weapon! Who's The Badboy Now?! Readme's been updated and I have been able to get around HTML So My Presentations Look Good! Bye!, Darkydude

Download

1147 downloads

Uploaded:10-06-2009

Demon Genes

demongenes.zip | 14.7 MB

quiet, but that will quickly change. The setting is a Genetic research facility that you have been sent to investigate after communications cease. Whatever, it's a familiar storyline, you've heard it all before... This map incorporates many intricately crafted sequences as well as heavy usage of scripting. [/quote] Sounds fun, no? Downlaod below!

Download

479 downloads

Uploaded:10-05-2009

Real Chainsaw

realchainsaw1.0.zip | 742.15 KB

with throttle blips and carburetor burbling, plus better startup and shutdown sounds. The hit sounds have also been changed in an attempt to approximate the sound of a real chainsaw bogging down in material, as was done in the original Doom.

Download

297 downloads

Uploaded:10-04-2009

BloodBust Chainsaw

bloodbust_chainsaw.zip | 154.61 KB

terror! ----------------------------------------------------------------- If theres any problems contact me! davidwbrennan@hotmail.com

Download

532 downloads

Uploaded:10-02-2009

Alpha labs, sector 6

alpha6.zip | 719.17 KB

downlaod below!

Download

166 downloads

Uploaded:09-29-2009

Little hell 2

little_hell_2.zip | 4.74 MB

Download

380 downloads

Uploaded:09-29-2009

Caverns, area 3

caverns.zip | 583.64 KB

hell"!

Download

290 downloads

Uploaded:09-20-2009

House of pain (q3dm2)

q3dm2.zip | 12.46 MB

Download

721 downloads

Uploaded:09-15-2009

Quake 1 monsters

quake_1_monsters.zip | 11.38 MB

Download

215 downloads

Uploaded:09-10-2009

Trips and traps

d2map08.zip | 7.49 MB

to extract. Music of level 8 of doom2. Many Cacodemons.

Download

250 downloads

Uploaded:09-08-2009

Sigma labs 3

sigma3.zip | 835.67 KB

Download

182 downloads

Uploaded:09-08-2009

Sigma Labs 2

sigma2.zip | 1.13 MB

Download

204 downloads

Uploaded:09-05-2009

Sigma Labs Sector 1

sigma_labs_1.zip | 1.15 MB

Download

733 downloads

Uploaded:08-31-2009

Doom 3: Mind-Killer

doom3mk21.zip | 49.82 MB

Download

161 downloads

Uploaded:08-27-2009

Little Hell

little_hell.zip | 88.48 KB

Download

317 downloads

Uploaded:08-24-2009

Comm Center

d3base3.zip | 5.52 MB

Download

760 downloads

Uploaded:08-24-2009

Doom 3 Turbo

doom_3_turbo.zip | 73.22 MB

and stressful, by adding new features. The default parameters makes the game as hard as possible without to be impossible to play. You must always run and kill to survive because the monsters never appear at the same place. The game now is more tense and more scary, just to taste the strongest adrenalin ecstasy moment during playing. Of course, for trainning, the parameter values can be changed to play this mod easier, making it completely customizable. -- The mod only work at all in "ultra quality" mode --

Download

364 downloads

Uploaded:08-23-2009

Blood shotgun

blood_shotgun.zip | 521.33 KB

end up on there.

Download

153 downloads

Uploaded:08-18-2009

Subway3

subway3.zip | 81.28 KB

Download

150 downloads

Uploaded:08-18-2009

Subway2

subway2.zip | 124.73 KB

Download

198 downloads

Uploaded:08-14-2009

Subway

subway.zip | 157.54 KB

Download

175 downloads

Uploaded:08-09-2009

cannonfoddermod

ice_trey_cannonfoddermod.zip | 368.14 KB

Download

257 downloads

Uploaded:08-08-2009

Crusher

crusher.zip | 73.13 KB

Download

158 downloads

Uploaded:08-04-2009

The dark passage

tdp.zip | 183.49 KB

Download

206 downloads

Uploaded:08-03-2009

Muerte Subita

muerte_subita.zip | 11.34 MB

Download

149 downloads

Uploaded:08-01-2009

Tumba

tumba.zip | 165.93 KB

Download

149 downloads

Uploaded:07-17-2009

DM HellPit

hellpitsubmission.zip | 5.06 MB

Download

455 downloads

Uploaded:07-14-2009

Tested (FIXED)

testedrev5.7z | 483.55 MB

comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels linear or sometimes you are gointo to need items to get out of them, some of them are remix levels from doom, doom 2 and doom 64. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (Note: Sorry for the delay in upping this file, the server was eating the file like a broken drink machine eating your last dollar. -Sent)

Download

1312 downloads

Uploaded:07-09-2009

Super Weapons

super_weapons.zip | 50.57 KB

Download

165 downloads

Uploaded:06-27-2009

ROCKY DOOM 3

railgun_mod_golden_gun.rar | 493.84 KB

golden gun! To use the railgun, open console with crtl+alt+~ and type in "give weapon_railgun". The golden gun replaces the pistol.

Download

266 downloads

Uploaded:06-17-2009

FoREVERror DM 1

frdm1.zip | 13.75 MB

will provide hours of enjoyment for even the most battle-hardened Mars marine! This is a huge map, with many secret rooms, prepare to spend hours just exploring. This map is especially good for using rocket jumping and strafing to gain that tactical advantage.

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350 downloads

Uploaded:04-21-2009

D3XP BLOOM

d3xp_bloom_mod_full_v10.zip | 16.38 KB

the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy.

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573 downloads

Uploaded:04-13-2009

Revility Weapons Mod

revilitymod.rar | 8.34 MB

Weapons Mod is the sum of all it's parts...For years Revility has been sitting on a collection of small weapon changes for Doom3; Instead of never releasing them or holding them for future projects, The developer has decided to pack them together and release it to you, the [i]Doom III[/i] gamers. Highlights of the Revility Weapons Mod include a grenade launcher to replace grenades, and Half-Life Rocket Launcher position. The chaingun also functions, is held and uses the same sounds as the one from the movie [i]Predator[/i]. [b]Some of the changes in this version include:[/b] New main menu music added from Doom 64 pc port. Shotgun Updates: Reduced spread Adjusted FPS view position Mmodifired fps model a bit Modified texture color a bit Added new firing sound Changed cocking sound Flash light added with flashlight beam attached to fps model Rocket Launcher Updates: New FPS model position. Similar to Team Fortress 2/ Half-Life RPG position Pistol Updates: Adjusted colors & modified diffuse, and local map a bit Modified fps model, enlarged barrel and body parts Added new firing sound Increased damage from 14 to 16 Flash light added with flashlight beam attached to fps model ChainSaw Updates: Uhanged color from yellow to red (Evil Dead Chainsaw color) Machinegun Updates: Adjusted damage and speed Changed fps model colors Added new firing sounds Flash light added with flashlight beam attached to fps model Chain Gun Updates: Added Predator firing sounds Added new wind up and wind down sounds Modifired specular and diffuse maps Removed a few parts from the fps model Added a hand and hand grip below the barrel on fps model. This is the same holding style as the Predator Chaingun. Changed FPS position Removed bullet sounds, motor loop now replaces it. Lowerd damage amount because of speed increase Increased weapon's speed Modified script file for new wind down sounds, and motorloop. Flash light added with flashlight beam attached to fps model Plasma Rifle Updates: New firing sound. Sound is a modified version of the one from Doom 64 pc port. *This is also the same sound used in the Terminator 1 & 2 movie future war scenes. Nozzle glow increased from 8 to 260. The gun now emits light to see in the dark. Grenade Updates: Made Grenades less bouncy Replaced Grenades with Grenade launcher. There is no priming btw. Lowered grenade damage because grenades fire almost as fast as the rocket launcher. Lowered damage player takes from own grenades Grenade projectiles are now 50% larger Added a red smoke trail to grenades to make them easier to see. And more! (See the readme) So, if you're looking to spruce up your stock version of [i]Doom III[/i] and and a whole new look and feel to your gaming enjoyment, then all thats needed is for you to make your way to the download link and put it to good use! ;) Refer to the readme for a whole plethora of information.

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701 downloads

Uploaded:04-08-2009

NG Shaders Pack

new_shaders_pack_v31_full_mod_d3_642k9.zip | 13.98 MB

important bugs to all shaders ! This package is comprised of...: NG shaders - In the past i use and consider this as my first and foremost standard shaders. Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights mod shaders - Now, this are the shaders i use as standard, sure a 2009 actual good look shaders. This surely are the best shaders never made. Fixed an odd bug introduced by me that added very bad looking shadows !!! Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights alternative style mod shaders - Not as good as the BHNGMod shaders, but i wanted to at least make the surely the last version of this shaders, this are a shaders that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Now, a NEW Parallax without artifacts have been added as standard.

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253 downloads

Uploaded:02-15-2009

Bassein_2

bassein_2.zip | 24.06 MB

that would dare to oppose you! Bassein_2 is all about making sure you do onto them before they do it to you, and if you're in the mood to kick some serious tail, then this map is the perfect setting! Get ready for a fragging good time. Enjoy.

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794 downloads

Uploaded:01-04-2009

Supershotgun Mod

supershotgun_mod.zip | 783.65 KB

here to deliver! The Supershotgun Mod is all about supplying [i]Doom Guy[/i] with a little more nastiness while dealing with all of the baddies, and doing it with style. This mod will change the stock shotgun that you carry to a sawed-off shotgun! This also comes with a working HUD, however, what itdoes not come with is some working animations for the reload; As such, this mod is a simple mod...although, that is what 'version' numbers are made for...maybe with some time, we'll see another submission that comes complete with these animations...for now, enjoy the look and feel of being a thug :) Refer to the readme for more information.

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521 downloads

Uploaded:12-15-2008

Doom 3 Tweaker

doom3tweaker1.3.zip | 3.46 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 TWEAKER is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [b]Some of the changes include:[/b] Bugfixes (made in v1.2) New option (made in v1.2) New pictures (made in v1.2) Updated descriptions (made in v1.2) New options (+description): Low quality sounds Third person mode Time scale Walk/Run speed Many bugs fixed Refer to the readme for more information.

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391 downloads

Uploaded:12-15-2008

Service Rooms

d3srvrooms.zip | 3.14 MB

Rooms is a small but highly detailed Single Player level for Doom III which consists of three zones, each providing a challenge for your very survival. There is no escaping the finer points that will stimulate the olfactory senses as you move about in this level, and equally, there is no escaping the dangers...spending to much time enjoying the 'prettiness' of Service Rooms may prove to be your downfall. [b]The three zones consist of:[/b] Sector A -with entry point and some rooms Sector B -with transport tunnle Sector C -with living and security rooms The downside of this download is that Psimorph has stated that the official Russian version of [b]Doom III[/b] is needed as this file contains some textures with Russian letters...he has also stated that it may work in other official language releases...so if it works for you, drop a line saying so. Refer to the readme for more information.

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165 downloads

Uploaded:12-08-2008

E3-ALPHA 2k2 SP Demo (v1.2 | Lite)

e3alpha_2k2_sp_demo_beta_maps_only_d3_v12_lite.zip | 8.75 MB

note attached to this file for the (v1.2 | Lite) user: The Lite version is much more smaller because all of the E3_ALPHA resources used by the old demo SP beta maps have been removed; To use this package, you will need some mods that brings the features and resources to meet the requirements that this old demo beta SP maps asks for... in other words, you will need these resources to be in the same folder as this download and the best and easy way to be able to play these old but very special maps would be to load it using some of the latest E3 ALPHA based mods, made also by Dafama2k7. E3-ALPHA 2k2 SP Demo (v1.2 | Lite) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want to enjoy this file as it should be, full sized, and with all of the bells and whistles contained in the maps then you will want to make your way over to [file="96196"]E3-ALPHA 2k2 SP Demo (v1.2)[/file]. Enjoy. Refer to the readme for more information.

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1996 downloads

Uploaded:10-07-2008

DentonMod Revision 3 Alpha

doom.rar | 709.24 MB

version will not work if you use an ATi card; The developer has stated that a fix is pending, and will be released shortly. Another important note is that this download is designed for high-end systems only. If you're barely chugging through medium settings the mod really isn't for you at this point. Optimizations, etc. are coming; this is just a testbed and as such they aren't in yet. What you are about to download is an Alpha release of the DentonMod revision 3 the definitive Doom 3 source edit and standalone single player modification. If you think you've played some great Doom III content in the past, then buckle your seatbelt, and prepare for some seriously intense action! [b]Some of the new features included are:[/b] Revised sound attenuation models for more realistic falloff and greater/more effective spatial positioning phenomena Tweaked enemy AI logic and scripts Realistic first-person weapon inertia Rebalanced/modified weaponry designed for maximum enjoyment and utility 3rd-person HUD visibility Revised Gears of War-style 3rd-person camera functionality (customizeable) Procedural visor frost generation while on Mars surface Restored pm_modelView command Projectile launch code fixes, improvements and additional modifications Halo-style grenade usage HeadExplody framework for wider enemy damage possibilities including artist-specifiable gibs/effects And more! There are some 'known issues' contained in DentonMod Revision 3 Alpha (v3.05a), and they are listed in the readme, however, if you happen to locate any that are not already known, then please be sure to let TheRealSceneGraphManager know; if you're looking to get your fill of some Single Player mayhem, then all thats left to do is start the download! Refer to the readme for more information.

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1476 downloads

Uploaded:10-01-2008

City Of Zombies

city3.zip | 9.49 MB

and have a want for some kind of stress reliever, then are you ever in luck! RobertDoom has sent in this city-themed Single-Player map that comes complete with a few buildings, but not much else...with the exception of the sheer number of Zombies. The only downside to City Of Zombies is that with the large number of baddies found within, your framerate may take a beating, depending on what you run for a gaming rig; Taking the bloodshed to the max, only a good time can be had ventilating the undead! Refer to the readme for installation instructions.

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411 downloads

Uploaded:09-14-2008

Punishment Grenades

punishment_grenades.rar | 3.27 MB

the boys at ID software just didn't completely test their equipment.[/i] He was doing some research, and found The Advanced Weapons MoD done by Jonathan "Toaster" Courney. This developer liked the grenades that he used. The grenades are basically an on-contact explosive that is also trip activated, kind of like using proxy mines. He also decided to load the rocketlauncher with Napalm rockets, exploding into a fireball. Humm..... Then the idea hit him... NAPALM TRIP ACTIVATED GRENADES! stylezzzjasonxxx was playing around with photoshop, and completely re-textured the grenades. Now they are black-metallic, with a red band (green and yellow stock? eeewww), and a row of Punisher skulls around them. Now they look like a fun explosive device! The next step was to figure out how to blend together Jonathan "Toaster" Courney's idea of flaming rockets and tripmines. The process didn't take long to do, so i played around with the grenades untill I found the perfect balance between fire and explosion. The fire doesn't do any HUGE damage, but it is great to watch an unsuspecting zombie trample across the mine and get engulfed in flames. The very last thing i did was add an ambient red glow to the grenades. When activated, the grenades have rows of blinking red lights, and i thought they should emit some sort of glow. if anything, it creates an ambient light in dark areas, usefull for spotting things in the dark....just be careful you aren't too close when your grenade explodes. see screenshots for my example of lighting.

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1110 downloads

Uploaded:09-12-2008

Legend of Doom | DEMO LEVEL

lod_demo.zip | 26.94 MB

straight to the point, fight the demons that are defending the fortress! Once you load up Legend of Doom | DEMO LEVEL, you will take on the persona of Sgt. Dyne, and you are in charge of a squad of three; General Patton IV has commanded that you and your company investigate a strange obelisk found at a dig site near the southern pole of Mars. Once your toothpaste, extra ammo and clean socks are packed, you are to report to the shuttle bay for immediate departure.Your company is sent there via space shuttle. The members of your squad are: Private Radford Private Connoly Private Bradly Like his other mappack [file="88347"]The Skeletal Passage | Full (v1.1)[/file], this will be released one map at a time, this way, you don;t have to wait for the whole thing to be complete...you can enjoy it as it comes available; Once the last map is released, the developer will release a complete pack with all of the map...which will number at about 7 or 8. Refer to the readme for more information.

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420 downloads

Uploaded:09-12-2008

Theta Labs

theta_labs_by_djgrapes.zip | 255.71 KB

[i]challenge-level[/i] is not 'over the top' or anything, but, on the other hand, you won't be bored and you will have to use a fair amount of skill to keep from becoming dead... The background of Theta Labs (v1.0) is a simple one, an emergency call was received in the military centre, located at the UAC's Theta Research Labs; The scientists calling raised caution flags at the centre, which caused the military brass to decide to send in one of their own to find out exactly what is going on. You are sent in because of this, your mission is a simple one, you need to go in there and examine the facility and find out what happened, should you need to, your secondary mission is to liquidate everything that poses a danger. Refer to the readme for more information.

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2919 downloads

Uploaded:07-24-2008

Relief Extreme Shaders

relief_extreme_v19_full_d3_roe.zip | 234.33 MB

with this in mind, Dafama2K7 aims to deliver! He does this by providing this brand new [b][u]FULL[/u][/b] version of his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Full release including all textures and with all the latest advancements present on all Dafama's other shaders, and now for Relief Shaders edition. Specific enhancements for both ATI/Generic & NVidia only shaders. Removed some characters & zombies xxx_s.tga textures because they show it as bizarrely deformed! Fixed configuration files. Improved the lightning and shadows. Fixed both small & big bugs. Enough with the reading, you should be using your time more wisely...like gaming! Start your download now and begin enjoying Relief Extreme Shaders (v1.9)! [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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1052 downloads

Uploaded:07-24-2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition2.2.zip | 8.4 MB

Edition (v2.2) will display the "Station Locked" screen as seen on the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]What was fixed in this version?[/b] Fixed Vista not detecting flash glitch Refer to the readme for more information.

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462 downloads

Uploaded:07-23-2008

Camo Weapons

camo_weapon.zip | 20.1 MB

right file. koene007, a first time Doom3Files submitter, is here to share his Weapon Skin Pack! This mod will change your weapons so that they are all camouflaged. There are different types of camo used, some are done in the regular green camo colors and others are sporting the desert camo. If you want to change the look of your Doom III adventure, then all you need to do is locate and click the download button for Camo Weapons and enjoy the mod! Refer to the readme for more information.

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346 downloads

Uploaded:07-07-2008

Z-Hunter Soundtrack

zhuntersoundtrack.zip | 44.23 MB

this in and it is offered free of charge by the band [b]"Desecrative phoneticism"[/b] so stop reading, and start enjoying! Have fun and enjoy :) Refer to the readme for more information.

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1248 downloads

Uploaded:06-17-2008

HUDs PACK

huds_d3_full_v11.zip | 10.8 MB

enhanced and updated to make it even better. Get your copy of HUDs PACK and start enjoying Doom III in a whole new light. [b]Changes in this version include:[/b] Fixed and added support for all standard weapons on Doom 3 Refer to the readme for more information.

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2988 downloads

Uploaded:06-12-2008

Abandon All Hope DooM III

abandon_all_hope_doom_3.zip | 454.21 MB

and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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401 downloads

Uploaded:06-01-2008

Real Chaingun - RoE

real_chaingun1.2.zip | 642.55 KB

now submitted his newest update, Real Chaingun - RoE (v1.1) for your Resurrection of Evil gaming enjoyment! Have you ever been in the midst of a frag-fest and thought: [i]"this would be more realistic, and a lot more fun if the chaingun inflicted more damage then it does in the stock version?"[/i] If you have, then you're in luck! This mod will make a few changes to the funnest weapon with the hopes to improve your Doom III: RoE gaming adventure. [b]Some of the changes in this version include:[/b] Extra recoil Faster rate of fire Better sound Larger clip New muzzleflashs Predator effect: barrel keeps rotating on empty clip (try it!) Corrected sound effects for commando zombie More damage The Real Chaingun - RoE (v1.1) mod goes a long way in making the chaingun one of the most powerful weapons in this game, which is how it should be! Once you download this mod, you can begin to hold your head up high with a whole new level of confidence as you can move through levels with a more [i]manly[/i] gun...no more will the Demons be laughing at you when you squeeze the chaingun's trigger...they will flee in terror! Refer to the readme for more information.

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490 downloads

Uploaded:05-20-2008

Real Chaingun

real_chaingunv2.zip | 156.02 KB

have, then you're in luck! After 3 years, Denizen Trabant has returned to once again update his original mod: Real Chaingun! This mod will make a few changes to the funnest weapon with the hopes to improve your Doom III gaming experience. [b]Some of the changes in this version include:[/b] Extra recoil Faster rate of fire Better sound Larger clip More damage The Real Chaingun (v1.1) mod goes a long way in making the chaingun one of the most powerful weapons in this game, which is how it should be! Once you download this mod, you can begin to hold your head up high with a whole new level of confidence as you can move through levels with a more [i]manly[/i] gun...no more will the Demons be laughing at you when you squeeze the chaingun's trigger...they will flee in terror! Refer to the readme for more information.

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125 downloads

Uploaded:05-20-2008

Team DM Arena

deathmatch.pk4 | 1.54 MB

contains 5 floors. Look for strange things. P.S. there is a sniping post for really crafty people.

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136 downloads

Uploaded:05-11-2008

c e o s e d

ceosed.pk4 | 43.79 MB

Doom 1.3, and the second is for CDoom 1.1. [b]Some of the changes made for Doom 1.3 are:[/b] fA ew new sounds for weapons New damage values Uses mp model in sp [b]Some of the changes in the CDoom 1.1 are:[/b] A few new sounds for weapons Less entities to face in levels If you're looking to spruce up your [b]Doom III[/b] experience, and add a little something different to it, then you are in the right place; euren feurcloe brings you the opportunity to enhance your D3 adventure, all thats needed by you is to start your download and begin the fun! Refer to the readme for more information.

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723 downloads

Uploaded:05-10-2008

Unpredictable D3NewAi

unpredictable_d3_v21_update.zip | 40.74 MB

Plasmagun weapons. Enhanced ZCommando Plasmagun and BFG fire rate and FX. Updated materials, particles and FX. Removed weird metallic thing in the weapons, beucase this mod doesn't look good with them. Note...: Believe me, it's updated and fixed much more than it seems, specially try the NEW ZCommandos with a Plasmagun, BFG or FlameThrower weapon. :D

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355 downloads

Uploaded:05-06-2008

Doom 3 Horror Theme (2)

doom_3_new_horror_theme_2.zip | 1.12 MB

that anybody with the number of the beast in their username will enjoy a dark game like [b]Doom3[/b], but it seems that all that the Doom universe has to offer is not enough for; It is important to note that, according to the developer, this sound mod is also compatible with other mods. Instead of the music you hear now in the stock game, Doom 3 New will change the music to a really cool, horrendous hellfire song, from RE: 4 that will really put you in the mood for kickin\' some Zombie ass! Refer to the readme for installation information.

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796 downloads

Uploaded:05-01-2008

Rotoscope Cartoon Shader

rotoscope131.zip | 1.03 MB

v1.3.1; The Rotoscope Cartoon Shader creates a highly stylized depiction of the Doom3 world. [b]Features of this map include:[/b] Added the fightsim map Monster_type_1 acts as ally Monster_type_2 is hostile And more This new version includes an additional test map, which allows spawning of two competing teams of monsters. This map was originally made to test pathfinding performance with many units, however, large entity numbers will slow down gameplay. Refer to the readme for more information.

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637 downloads

Uploaded:04-24-2008

A little level of doom 3

objectives.map | 32.69 KB

site (Italian) and I have understood everything

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1677 downloads

Uploaded:04-04-2008

The Omega Labs

omegalabs.zip | 14.32 MB

already, then you should consider getting a refund on those thoughts, you don't want to miss out on the first [i]finished[/i] map by Viktor A Lundberg; This map is the result of work which has spanned a couple months, and it shows...there is nothing 'slapped together' here, this is a great map for some great fun and action! The Omega Labs were one of the first military installations on Mars that was built by the UAC. Recent meteoric activity has caused a number of strange and unexplainable incidents. You have no idea how long you've been out but something has gone terribly, terribly wrong. Now that you are conscience again, you have only one major priority...find a way off the station without becoming dead. Can you do it? Do you think you have what it takes to see this mission to to the end? Refer to the readme for more information.

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798 downloads

Uploaded:04-04-2008

Maginot Line Bunker

d3spmaginotbunker.rar | 14.97 MB

started out as a design test, we can be thankful that the developer had decided to release it so that the [b]Doom III[/b] community can enjoy it! Maginot Line Bunker is a resurrection of the World War 2 era Maginot Line bunkers created by the French in defense of the Axis forces; With the exception of the Great Wall of China, the Maginot Line was the greatest system of permanent fortification ever built, and probably the last. In spite of this, it has remained relatively unknown as far as its technical construction and history are concerned. What is known about it is its unenviable reputation for being the greatest White Elephant of all times. [img]http://fortress.wl.dvgu.ru/img/barak-m.jpg[/img] [img]http://fortress.wl.dvgu.ru/img/storm-m.jpg[/img] This is a fun SP map for all to enjoy! Refer to the readme for more information.

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426 downloads

Uploaded:03-30-2008

Recycling2 Arena1

recycling2arena1.zip | 1.17 MB

[i]Recycling 2[/i], so now you can relive and enjoy once again this map with a few additions/changes made. How cool is that? From the developer's mouth: [i]"This is a scene from the original Doom 3 official SP Map "Recycling 2" plus a lot of bots trying to kill use, it is very re-playable, enjoy killing all kind of demons in this arena :D"[/i] The developer has stated that there are no known bugs in Recycling2 Arena1, which is good news for those of us that like to play a map and not come up against any hiccups...it's always best when things work the way they are supposed to! The most important objective of this map is to [b]survive[/b], if you think you can accomplish this objective, then start your download now! Refer to the readme for additional information.

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824 downloads

Uploaded:03-30-2008

Omicron 1

spomicron1.rar | 4.5 MB

developer, he does have great taste in [b]Doom III[/b] maps! This Single Player map is great for any gamer out there that has an appetite for working alone and doing battle against some AI baddies! [i]Story (kind of)...: Omicron I is an aging facility on the outskirts of the UAC Mars complex. Used primarily for advanced weapons research, its remote location makes it ideal for heavy ordinance and experimental weapons testing. It is accessible from Mars City by a freight loader track that ferries supplies back and forth.[/i] Refer to the readme for installation instructions.

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684 downloads

Uploaded:03-30-2008

HellFun

hellfun.zip | 1.33 MB

of this map. What the developer has done is he played with the hell texture set. HellFun is a good choice for downloading for a bit of good ol' [b]Doom III[/b] action, and is fun to play, and the modifications to some of the baddies throw a bit of 'newness' into the game. [b]Some of the changes made for this map include:[/b] Projectiles are a little faster and more powerful from the imps and cacodemons Some monsters will drop weapons and items The cyberdemon at the end that can be killed by normal weapons It has also been stated by the developer that he has attempted to keep the map balanced for a more enjoyable playing experience, and the only known issue that he has found is[i]"Blue light doesn't break after picking up mega"[/i] For those of you that like some good campaign-fun, phizix also made mention that he is working on another map, and possibly more, that will tie into this one...Sounds good, eh? Refer to the readme for additional information.

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760 downloads

Uploaded:03-26-2008

Doom 3 Horror Theme

doom_3_new_horror_theme.zip | 2.08 MB

horrorguy666; For his first releae here at D3Files, he brings along a nice sound mod that will replace the main menu music with something even more fitting for this great game! It is important to note that, according to the developer, this sound mod is also compatible with other mods. Instead of the music you hear now in the stock game, Doom 3 New will change the music to a really cool, horrendous hellfire song that will really put you in the mood for kickin' some Zombie ass! Refer to the readme for installation information.

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959 downloads

Uploaded:03-22-2008

Fight the Swarm 6

sp_art.zip | 6.19 MB

foremost...[u]protect your skin[/u]! If you can't keep yourself alive, it will be extremely hard to finish this map... Fight the Swarm 6 (sp_Art) is waaay long overdue, but, as the saying goes...[i]better later then never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! In this release, the premise remains the same, remain alive while everything around you is killed...but, in this map, you have an ally...there will be a sentry bot to aid you in the [i]remain alive[/i] part! However, he is only activated at a certain part of the map. Once you fire up this map, you will need to choose a weapon before you start the good fight, as you will be Fighting the Swarm for X Number of waves before the level will end. Unlike previous versions you are limited to one weapon in this version, with one additional weapon available as you move on. [b]Some features of this download include:[/b] Compatible with Base and RoE Sentry Bots available The tag line for this map is summed up well by BanalityDUFF, [i]"Shoot. Shoot some more. Don't die."[/i] Have fun! Refer to the readme for more information.

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245 downloads

Uploaded:03-22-2008

Fight the Swarm 1 | Remake

sp_fight1.zip | 964.21 KB

make it [i]Doom III: Resurrection of Evil[/i] compatible, and the result of this re-work is what you are about to download: Fight the Swarm 1 | Remake (sp_Fight1 - D3 / RoE)! We have, for your [b]Doom III[/b] gaming enjoyment, the first (remade map) of seven in the Fight the Swarm series by BanalityDUFF! It is waaay long overdue, but, as the saying goes...[i]better later then never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! This is a remake of the original [i]Fight the Swarm[/i] map (sp_Corridor), Its rather small because it is modeled after the first map that BanalityDUFF has ever released for Doom III, and he was still getting his doom-legs. The object here is a simple one, if you choose to, you can stand around and lay waste to the hordes of Zombies. [b]Changes in the 'Remake' version:[/b] Now compatible with RoE Access to the Double Barrel Shotgun when playing the XP version Small fixes and modifications made The tag line for this map is summed up well by BanalityDUFF, [i]"Shoot. Shoot some more. Don't die."[/i] Have fun! Refer to the readme for more information.

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267 downloads

Uploaded:03-17-2008

The Skeletal Passage - Part 2

the_skeletal_passage_part_2.zip | 1.08 MB

trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person... With the ending of the first part, you start off the second by venturing through another portal...the only thought that occupies your mind at this time is: [i]when you will escape this place?[/i] Taking a moment to gather yourself, and prepare for the worse, you notice that there is a gate in front of you...and a second thought then emerges...[i]"I wonder what lies beyond?"[/i] Sadly, the only way to know for sure is to wait for your download to finish, and fire up The Skeletal Passage - Part 2! benny_jay has stated that this release is small, however, he has also stated that the third part will be bigger. If you feel you have what it takes to make it through this passage, then you have only one thing to do, start your download. Remember, the exit strategy remains the same: You must now journey to the end of this place to return to Mars...hopefully. Getting to the end will not be as easy as you think, there are a lot of baddies that stand between you and the exit sign...including a monster or two. Refer to the readme for more information.

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373 downloads

Uploaded:03-17-2008

Fight the Swarm 7

sp_maze.zip | 4.88 MB

finishes...the developer has stated this this [i]is[/i] the absolute last chapter in this series...there will be no more, unless he decides to make one; So for now, treat Fight the Swarm 7 as the final chapter. ;) After much turmoil to thwart [i]The Swarm[/i], the Marine (you) it seems has been duped. The Marine had followed the doctor's PDA down to the last dotted 'T', and this battle was supposed to be over;[i]The Swarm[/i] had been defeated at every turning point, their invasion halted. After the battle at the 'Art House', the Marine was teleported into the [i]Labyrinth of many Rooms[/i], this labyrinth appeared shockingly like the original location the Marine had engaged the Swarm. Something seems different here though, the air is thicker and blood seeps from the very walls. The corridors are filled with the screams of the dieing as the Marine takes his first quiet steps forward...Welcome to the Mae, will you find your way out? [b]Some spoilers have also been provided:[/b] Each colored area has one secret area. These areas hide new weapons and ammo. (They can be found by the indent in the wall...or if you rub up against it, the wall will open. If you find a white light on the ground and have a lot of ammo, jump on it. Doing this will cause the shift change and cut off any monsters currently in the previous colored areas. The tag line for this map is summed up well by BanalityDUFF, [i]"Same idea. Shoot. Shoot some more. Don't die."[/i] If you think getting out of Fight the Swarm 7will be easy, then think again...good luck, you may not want it, but, you'll need it. Refer to the readme for more information.

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374 downloads

Uploaded:03-16-2008

The Skeletal Passage

the_skeletal_passage.zip | 1.32 MB

story...to add to the sweetness of this release, the developer has added that this download of The Skeletal Passage is the first of three! The story starts off with your trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person...whatever the reason, you stepped into the teleporter and you ended up in this strange place. You must now journey to the end of this place to return to Mars...hopefully. Getting to the end will not be as easy as you think, there are a lot of baddies that stand between you and the exit sign...including a monster or two. Refer to the readme for more information.

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3094 downloads

Uploaded:03-16-2008

Brilliant Bloom

bbloom_r1_1.3.1.zip | 1.97 MB

The update to this mod is a simple one, the most important aspect is that it is reworked to be compatible with the latest patch release: Patch v1.3.1 [b]Some of the tweaks include:[/b] HDR style shifting sensitivity (not quite the same tough) Blooms only on very bright surfaces and reduces the foggy feel Refer to the readme for more information.

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1540 downloads

Uploaded:03-16-2008

5.56mm Full Metal Jacket | Windows

fmj_w32_installer_v095.rar | 512.47 MB

tactical-driven style of game play. If you are looking for the [b]MultiPlatform version[/b], [file="87929"]click here[/file]. If your memory doesn't reach all the way back to 2005, which is when the last release of this modification appeared on Doom3Files, 5.56mm Full Metal Jacket is a Multiplayer Total Conversion which takes place in fictitious environments all over the world in the year 2020 where the two remaining superpowers (West and East) send their best men to outplay the enemy and be first to dominate the area of operation. The special forces teams consisting of battlefront experienced marines, skilled engineers and expert scientists fight it out on a great variation of different maps which range from huge deserted outdoor complexes to the narrow spaced metallic stations of the 22nd century (time travel). Although 5.56mm Full Metal Jacket is considered a first person shooter it provides the player a third person view to help you get a better overview during intense firefights or just to enjoy the virtual world from a different perspective. Accordingly to your team, you receive the full weapon-arsenal available supported by your side. [b]There are 7 classes of weapons[/b] Fists/Flashlight Pistols Shotguns Sub-Machineguns Assault Rifles Sniper Rifles

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254 downloads

Uploaded:03-06-2008

Platinum Arts Sandbox | MultiPlatform (Beta v2.1)

platinumartssandbox2.1betamultiplatform.zip | 73.46 MB

[url="http://www.kids.platinumarts.net/"]Platinum Arts Sandbox[/url] is a game design tool that allows users to quickly and easily create their own worlds, even cooperatively. Through the program kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. In addition it now features cart mode where players can create their own race courses and drive on it with an ogre riding his hovercart! Also, it now features updated particle menus where players can easily create their own particle effects. Platinum Arts Sandbox is a great world/level creation tool for all levels of developers and ages! It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. [b]Some of the new features in this version include:[/b] New eye candy map Village and lots of updates to other maps New md5 Player Model Robochimp! New fish model and improvements to old models Heavily updated source, now with rewritten physics PVS system (enables sandbox to work better on older computers) with an updated map format Many bugfixes Refer to the readme for more information.

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817 downloads

Uploaded:03-03-2008

Demon Zoo

demon_zoo.zip | 510.78 KB

Zoo for your gaming pleasure. If you are looking for something different in your Doom universe, then look no further... [i]'You have been invited to come visit UAC's own demon zoo! Just be safe and remember that cake is awesome...'[/i] and if you think you have what it takes to enjoy the show and see what UAC has to offer to entertain you...and walk out in one piece, then prepare for some serious Doom III fun! If this is something you are interested in, then the only thing you need to do is pay the price of admission...which just happens to be a successful click of the download link...simple, eh? See you inside... Refer to the readme for more information.

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737 downloads

Uploaded:02-20-2008

D3_HardCore Mod

d3hardcore_v08_update.zip | 338.57 MB

then this mod is definitely something you should consider downloading! The new chapter in modding Doom 3. Prepare for a completely renewed D3 game and earn much more experience in this battle for survival. Fast paced & intense action is the key of real Doom games. So download the mod and enjoy the [i]hardcore[/i] game! [b]Some of the features found in this mod include:[/b] Newest Parallax Extreme shaders available added. Added Dispersion shaders by TheRealSceneGraphManager. Ragdoll body parts fix. Removed shakes on shotgun and chaingun weapons to make them do not eat as much FPS as before. Better plasmagun plasma impact fx. Bug fixes & latest updates. This is worth the three part download, enjoy Doom3 in a whole new light, or lack of it, and be prepared for a completely different and engaging gaming experience, as only the team of [url=\"http://doom3.filefront.com/developer/Marcin_Dafama2K7;26822\"]Marcin | Dafama2K7[/url] can bring it to you. Download the D3_HardCore Mod now, if you dare... Refer to the readme for more information.

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542 downloads

Uploaded:02-19-2008

Ambient Alternate

ambient_alt_v11_d3_roe_full.zip | 1.28 MB

2 or Delta 3, you will notice that the normally full black darkness is replaced by a almost dark, but not black ambient, creating a more realistic environment light in my humble opinion, the mod is not a perfect solution to eradicate the 100% black darkness, but it\'s worth a try, doesn\'t it ? This is the alternate (non-scripted) version.

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423 downloads

Uploaded:02-12-2008

Coeptus

coeptus_sp_v4.zip | 3.02 MB

[file="http://doom3.filefront.com/developer/aphexjh;24531"]aphexjh[/file] has released a map of this same name already just this past December, however, that version was the Multi-Player version...this one is the Single-Player version! Coeptus will provide you with some intense SP action that we all long for, so wash your face and put on a clean pair of socks...you're about to earn your pay Marine! For the Multi-Player version, [file="85215"]click here[/file] Refer to the readme for more information.

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657 downloads

Uploaded:02-08-2008

GTX Mod - RoE

gtx_v16_roe.zip | 38.28 MB

released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in January of 2006! [b]Some of the features included in this mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III: Resurrection of Evil as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed mounted flashlight issues Fixed weapons scripts bugs Increased damage for plasmagun More Special FX and dynamic lights for all weapons Better A.I. for monsters And more! Refer to the readme for more information.

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1699 downloads

Uploaded:01-30-2008

Doom 3 Material Editor

doom3_material_editor_v2.1.rar | 187.58 KB

material! The .net frame work is required and needed for the program to run. Source code is included. If you can program in vb .net please add to it because the author has reached the limit of his abilities. -updated version You can now browse to your tga file (you don\'t have to type anything now!)

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1564 downloads

Uploaded:01-29-2008

1024x Textures & Models

1024x_textures_v12.zip | 207.12 MB

1024x textures & models will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2k7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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1248 downloads

Uploaded:01-22-2008

Hell Over Here

hell3.zip | 60.86 MB

This download follows the story line set out in [file=\"79395\"]Hell Over Here[/file] and [file=\"79840\"]Hell Over Here (Part 2)[/file], the story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you\'re the top dog, or maybe it\'s because you\'re on somebodies naughty list, you\'re the one that is sent to investigate... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival! Part 3 begins once you load up the map,as the hero, you find yourself back on outpost 172, in the Delta section; Betruger is still insane, as usual, and, true to form, he wants to take over the world...but that\'s not your concern right now, you just need to get out of there! That is, if you can... Refer to the readme for more information.

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271 downloads

Uploaded:01-19-2008

veteranD3

veteranmod.zip | 3.62 MB

increase the [i]challenge factor[/i]! veteranD3 is exactly what you want if you found that the stock Doom III adventure no longer holds your attention, so, drop your socks and grab your weapon Marine! It\'s time to lock & load and dispatch those baddies with extreme prejudice! [b]Some of the changes in this mod include:[/b] Most of the enemies are doing more damage Now you can kill the Cyberdemon with any weapon Now you can collect armor up to 200% Security armor now give only 25% armor Armor shards give only 2% armor Cells,clips etc. now giving less ammo Only grenade,rocket launcher, bfg and chainsaw can gib zombies Added new shell casing sounds(hopefully i will replace in the future with a better one) Added new menu music Some weapon sounds and/or skins are changed And more! Refer to the readme for more information.

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449 downloads

Uploaded:01-18-2008

3mood

3mood_v1.5.0.zip | 445.39 KB

that wants to tweak out their cards for an optimal Doom game! With 3mood, it is possible to adjust vertex and fragment programs and in-game graphics settings of Doom 3 for example: enhancing image quality and performance. [b]Some features of this download include:[/b] Performance settings Fp16 and NRM ALU operations Image quality settings e.g. Specular and offset mapping In-game graphics settings Anisotropic filtering and antialiasing Easy GUI and config profiles Fast and easy user interface and new profiles for different cards Support for Doom 3 modifications If you currently run an NVIDIA GeForce 8800 GTX/GTS, 7900 GTX/GT or 7800 GTX/GT graphics card, and you want to get the best, or at the very least, better performance, then you should be looking for the download button!

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1293 downloads

Uploaded:01-15-2008

Thy Flesh Consumed DOOM3 version

thy_flesh_consumed_doom3version.zip | 16.83 MB

Consumed[/i] which made it\'s appearance in the gaming world after the first Doom, but before the release of Doom II, around April, 1995. For those of you wondering what exactly this download is all about, here is the best explanation I can find that paints an accurate picture what this mod is based on: \"Story-wise, the episode is both a sequel to Doom and a prequel to Doom II. It chronicles the Doomguy\'s battles against the legions of demons that the Spider Mastermind had sent through the doorway between Hell and Earth, the very same gateway that the player had earlier used to return to his home planet. (It is presumed that that there are two distinct regions of \"Hell\". The first is what the Deimos moon floats over and where Episode 3: Inferno takes place. The second is the marine\'s home of Earth which will undergo terraformation at the hands of demons and become a Hell in is own right.) Ultimately, though the player is victorious and avenges the death of his pet rabbit Daisy, it turns out to be a Pyrrhic victory as the demons eventually overrun the major cities and the stage is set for Hell on Earth.\" -[url=\"http://doom.wikia.com/wiki/Entryway\"]Source[/url] If you\'re into the retro scene, or if you want to reminisce...or maby you just want to play the kind of game that your father played back in the day...whatever your reasons are, this is definately worth the price of a free download! Get in the non-existent line up now and start enjoying yesterday\'s look! Refer to the readme for more information.

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310 downloads

Uploaded:01-09-2008

ShinyBluds

shinybludsv08.rar | 361.1 KB

developers do what they do because they merely have the know-how and some time on their hands...some do it to add new instances or content to the game...and some do it to improve what is already there; The latter is the reason behind this mod, because TheRealSceneGraphManager didn\'t like the blood decal that is present in this game, he set out to fix it his way... What exactly does the ShinyBluds mod do? It allows the blood in the game to reflect the enviroment; In the words of the developer: [i]\"It\'s a bit of a cheap hack, i.e. I merely apply a masked cubemap to the decals, but it looks pretty damn good as is.\"[/i] There are a few problems with it, in particular the fact that there will still be visible highlights even in the dark, even still, this mod adds a bit of realism to your game...it\'s tthe little things that make a lasting impression. Refer to the readme for more information.

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575 downloads

Uploaded:01-04-2008

Christmas Mod

xmas_mod_d3_v11.zip | 51.64 MB

released Christmas Mod. [b]Some features of this mod include:[/b] Special Christmas [i]'stuff'[/i]. New updated NG Shaders. Monsters and weapons have some New FX, particles and decals. Chromatic Heat Haze effect thanks to TheRealSceneGraphManager's good work. Changed A.I. on some demons and zombies. Scary effects; this mod is scary and will take more then one of you by surprise. Different sounds. Other things that you will need to discover yourself... This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some surprises that the developer wants you to find for yourselves. The Christmas Mod may be named for the season, but it is only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it's time for some fragging good action, with some laughs along the way... [b]The changes to this version include:[/b] Updated & fixed second release. Fixed some zombies ragdolls problems that can crash the computer. Updated some zombies skins and lights for Fat, Maint, Maint_Flashlight, Bernie and Boney. Newer weapon chainsaw with light ON/OFF. Doom music added on weapon chainsaw. Replaced the weapon shotgun with (a enhanced) weapon_shotgun_double. This mod uses Xena and Simpson fire lights. Corpses and Body parts stay more, uses better models and with better sounds. And more! This mod is a must have and is fun to play, no matter what time of the year it is! be sure to get your copy of the Christmas Mod now and start enjoying a unique Doom 3 experience! Refer to the readme for more information.

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1010 downloads

Uploaded:01-01-2008

Doomed by zizz 2

tower.zip | 41.39 MB

more to come! The development team of [url=\"http://recalltohell.d3files.com/\"]Reca|| to He||[/url] have supplied, for your Doom III gaming enjoyment, Doomed by zizz 2 (chapter 1: Tower) which is one of their side projects! With DBZ2 Tower Zizz plans a Doom³ Singleplayer-Map of a somewhat different kind. An eerie mixture of organics and metal rise into the sky like a giant tower. You have to explore it and clear it of fearsome beasts as befits first-person shooter. The map is complete, the enemies are already lurking and the items are set – so you may soon start your journey. If you think you have what it takes to escape the Tower and be victorious, then grab your firearm, your lucky charm and put the \'Do Not Disturb\' sign on the door knob, things are about to get hellish! Refer to the readme for more information.

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205 downloads

Uploaded:12-22-2007

Coeptus

coeptus.zip | 2.24 MB

diversion. If this is the case, then you need to look no further, aphexjh has sent in his newly created multiplayer map for your Doom 3 gaming enjoyment! This map will accommodate [u]all[/u] of the multiplayer game modes, so, as long as you're a fan of the MP action, you'll enjoy this! Coeptus is set within ta complex with several directions to choose from, and in the Doom 3 tradition, there are some dark ares...combine that with objects scattered around, and you have a pretty good place to stage an ambush... or an exceptable place with which to reload. All weapons are available, so let the frag-fest begin! Refer to the readme for more information.

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242 downloads

Uploaded:12-22-2007

PK Sound mod

pk_sound_2.zip | 7.89 MB

the original classic Doom music. [b]Some of the music changes include:[/b] The Mars City intro Enpro intro Cooling rod cinimatic The intro music is more of an action-packed theme instead of the suspensful music for: Pinky Maggot Vagary Imp Revenant Mancubus Hellknight [b]Some other changes include:[/b] On the Cpuboss and Delta 3 levels, the PA voice has been changed to a low pitched metallic version of the developer\'s own voice. This mod makes some interesting changes to what you\'re used to, so that your Doom experience is once again unique. The PK Sound mod (v2) will not overwhelm you with all of it\'s changes though, as it will only effects a small number of objects in total, but it\'s the subtle differences from the norm that is apealing. Refer to the readme for more information.

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156 downloads

Uploaded:12-19-2007

DoomChronicles

dc_v0.10_v0.20.zip | 19.56 MB

the [file="85157"]full version[/file]. After what must seem like forever, the team that is developing DoomChronicles is here to to deliver! For those of you that have been in a coma, or living in a commune, and are wondering what this mod is all about, then read on: DoomChronicles is a modification for [b]Doom3[/b] that revamps the multiplayer experience with the addition of many features; This mod aims to provide an improved multiplayer experience by bringing a mix of classic and new gameplay elements and improved technical aspects to Doom3, and is more centered on creating a solid gameplay than having high customization abilities. [b]Some of the fixes in this version include:[/b] Fixed the powerup timer not resetting for the local client on a listen server. Fixed the speed of the run animation to match the increased movement speed. Fixed several issues related to items respawn times. Fixed a bug causing increased bandwidth usage. Improved the weapons pickup trigger size. Fixed some issues with projectiles impact effects. The bots support all of DoomChronicles features including the alternate fire of weapons and are capable of using elevators, jumppads and teleporters to navigate the maps; this release also improves network performance by fixing an issue causing excessive bandwidth usage. [img]http://screenshots.filesnetwork.com/18/others/00.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/01.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/02.jpg[/img] [b]Some of the changes included are:[/b] Revamped the pre-game warmup, now it can be truly disabled and the HUD displays more info such the count down timer and player names in tourney games. Removed the spawn effects “shake” due performance and gameplay issues. Removed the player spawn animation due visual and gameplay issues [b][i]Note:[/b] If you do not currently have v0.10, you need to [file="85157"]go here for the full version[/file]. Linux and Mac support is planned and will be ready shortly after initial release.[/i] Refer to the readme for more information.

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1052 downloads

Uploaded:12-19-2007

Serengrove

serengrove.rar | 42.26 MB

looking to play something a little different, and have some of the best Doom fun you\'ve had in awhile, then continue on... Serengrove is a great single player map with an engaging story that will keep you on your toes as you attempt to make it to the final stage...[i]\"The night has grown dark and cold by the time you arrive at the fortress city of Serengrove. Wind and dark shadows are all that occupy the empty streets in absence of the usual bustling activity. The fortress walls stand unguarded, merchant\'s wares lie abandoned at the Western Gates, and the foul stench of decay lingers in the cool midnight breeze.\"[/i] If you think you have what it takes to make it to the end, and do the victory dance, then don\'t hesitate, start your download now! [b]This download includes:[/b] Lots of custom models Custom textures Custom animations Custom sounds Nasty surprises Refer to the readme for more information.

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1539 downloads

Uploaded:10-21-2007

NightMare Mod

nightmare_mod_alpha0.4.7z | 143.36 MB

[b]Doom III[/b] game, then look no further! This mod has been in production almost as long as Doom III has been out, and it shows, the eye-candy of the NightMare Mod is something that has to be seen...and more importantly, played to be appreciated! [i]"Hell beckons, to show you the way to nightmares..."[/i] This mod comes with the following maps completed, (Zakyrus has stated that more will follow in later versions): [*]Mars City [*]Mars City Underground [*]Mars City 2 [*]Administration Something to keep in mind while playing the NightMare Mod is that it is intended for high-end machines; The developer suggests higher then a 7800GTX (or the ATi equivalent), anything less, and you will have to turn down the settings...which will allow you to still play, but you won't get the full greatness of the mod. [i]"Zakyrus NightMare Mod combined with JC_Denton's [file="76838"]Enhanced Doom3[/file] will rock your feeble Doom3 World!"[/i] [b]Some of the features of this mod include:[/b] Graphics: All objects/scenery cast realtime soft-shadows Gore: All monster melee attacks now cause player to bleed Increased size and amount of bloodsplats on surfaces Enhanced blood effects, and all melee/bullet damage will create blood particles Monsters: Shots to monster's limbs is now reduced (aim for the chest or the head!) Monsters will now hunt you down if you run away from them, instead of returning to their spawn point and standing still Monsters will now wander around after the player is killed (so they don't just stand there like morons anytime you die) Cinematic: All cinematic with walking players have footstep sounds added, this goes for monsters as well. Player: Slightly increased run and walk values; increased stamina No longer start with 48 bullets Physics: All articulated figures(ragdoll) physics now extremely realistic! Bodies fall over very realistically 98% of the time. Weapon physics fixed (monsters will no longer fly 20 feet when you hit them with a pistol!) Fire extinguishers now explode when damaged (watch out, they can kill you if you are too close!) Popcans and coffee cups are destructible and now spray coffee/soda. Explosions are now far stronger and throw everything around. Electronic objects (phones, laptops, etc) are destructable and have their own particle effects. ...And a whole lot more! Aside from the normal occurrences of monsters that you will encounter, Zakyrus has also placed some random triggers that enable an unexpected monster spawn. Now monsters could appear behind you or from anywhere for that matter! To add a bit of uncertainty to your gaming experience, there are a lot more things in this mod to freak you out, like picking up an item or armour or crossing a new and evil trigger will cause a random monster spawn. [i]"You guys don't have a clue what you're in for... [u]every[/u] time I play this I'm on the edge of my seat (as it should be) [u]and[/u] I am the author."[/i] This download also comes with a bonus, an [i]English Voices Pack[/i], which has been enhanced way beyond the original! It comes with many, many sounds mixed into them, Zakyrus has stated that it is scary as hell; This bonus is recommended, though not required. [i]Even Hell has no nightmare as scary as this![/i] Refer to the readme for a whole plethora of information!

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235 downloads

Uploaded:10-14-2007

Double NG | RoE

d3_double_roe_ng_v27.zip | 150.84 MB

of his free time improving upon existing mods, Dafama2K7 returns with the newest updated version of this awesome single-player mod! Be prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the Base version, click [file="83633"]here[/file]! [b]Some of the changes made in this version include:[/b] ChainSaw has less light radius now and the light color is green. Fixed Scary spawn random light colors. The flashlight and Grabber (RoE only) has a larger light radius. Much better shaders. Fixed the Double_Weapon_Control_Loss_Effect. Now, the Double_Weapon_Control_Loss_Effect when enabled doesn't disable the weapon only hides this and the HUD at random intervals when player is static much time. Alot of various bug fixes. ...And more! Refer to the readme for more information.

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6551 downloads

Uploaded:09-15-2007

Doom 3 Reborn

doom_reborn_alpha0.80.zip | 144.64 MB

fact that the modeller / texture artist [b]APZ_Freak[/b] has done an amazing new revamp of all the textures. [b]There have been many changes and additions since the last release, such as:[/b] New models New monster skins More levels New code Many fixes And more! In case you have been stuck in a vortex, or just recovering from a coma, and have no idea what this mod is, the DOOM Reborn Dev Team ave created a mod which allows you to play with the original Doom and Doom 2 look, using the Doom 3 engine with all of the Doom 3 engine eye candy! The classic Doom player will remember and enjoy the memories of Doom 1 and 2 in a modernized way, but keeping the old Doom spirit well in the game! Refer to the readme for additional information.

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420 downloads

Uploaded:09-03-2007

Holyshit Mod

holyshit.mod.for.doom3.v0.3.final.zip | 21.37 MB

guaranteed to enhance your Doom III adventure! [b]Some these changes include:[/b] Fixed some levels Balanced some weapon sounds Fixed level load-bar Added some performance tweaks Enhanced the installer Balanced imp damage Improved health station. For those of you just tuning in and haven't heard of this mod...or just need a refresher, Freakness was less then impressed with the way this game was made, and with the engine it was delivered with, so he did what any developer with the [i]know-how[/i] would do...he set out to improve it, and have Doom III the way that he, and others, would like to have it played...and so, the Holyshit Mod was born. [b]Some of the features of this mod include:[/b] Added easter eggs and config optimizations Cyberdemon now could be killed with not just the soulcube Health station now gives all remaining health in one click Clicking exit quits the game instantly Removed intro video [you have seen it a million times anyways] Removed half of the badly designed monsters to boost the game-play Removed some lame pentagram decals Revrant now fires not guided rockets and do more damage Vagary doesn't throw objects anymore Decreased stamina drain Removed stupid monster teleportation fx Imps now crawl, do more damage and leap more frequently, do less blur and have no eyes Video/audio options change applied immediately in-game All cabinets are now unlocked so you wont have to listen to those shit stories Refer to the readme for more information.

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2901 downloads

Uploaded:08-19-2007

D3 FullShadows

d3fullshadows_base_v13.zip | 190.27 MB

FullShadows changes your game so that [i]all[/i] of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed bugs Updated shaders. [b][i]Note:[/b][/i] - This version is for D3 Base only, for the RoE version, [file="82133"]click here[/file]. Refer to the readme for additional information.

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598 downloads

Uploaded:08-02-2007

Make It To Morning 6: Maggot Wood

d3sproe_mitm6.zip | 17.48 MB

threshhold for heebee-jeebees! Originally developed as a test enviroment, this map is not a true [i]Make It To Morning[/i] type map, as among other things, it does not come with a Day/Night cycle, but the developer does include it in the series, as it is a fun map to play, and will keep you on the edge of your seat! He considers it a [i]bonus[/i] level... Enter Maggot Wood if you dare. The deeper you go into this world of scariness, the more dangerous it gets. If you can't handle it, you can leave at any time but your score is based on number of monsters plus how deeply you have penetrated the woods... Good luck. Refer to the readme for more infolrmation.

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894 downloads

Uploaded:07-31-2007

D3 Alpha RoE | Update

d3_alpha_roe_v13_update.zip | 496.38 MB

[file="81485"]D3 Alpha Mod | Update (v1.3)[/file] release, we have what all of you RoE enthusiasts are waiting for! What do you get when you take some hard work, combine it with dedication, and toss in some community spirit? You get D3 Alpha ROE (v1.3)! For those of you just tuning in, this is the [b]D3 Alpha Mod (v1.3)[/b] reworked for you D3: Resurrection of Evil lovers! This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. [b]Some changes included in this version are:[/b] Balanced some weapons and monsters Added better white particles for smoke, like in E3. Added better & smart A.I., specially for Wraith and any jumping monster. Next Generation GFX for D3 thanks to Brilliant Highlights by [i]Maha-x[/i] and improved by [i]Dafama2K7[/i]. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself! [b]Some additions made in this version include:[/b] New weapons: Machine gun - better skin, more accurate and optimized. Rocket launcher - changed sound for missiles. Pistol - more accurate, better skin, better sound. Chainsaw - reduced the light radius. Chain-gun - like the Fear one and better sound. Fixed Bernie, they now have a new fireball. Fixed Char_Sentry, they are smarter and don't stop at random places like before. New Ragdolls for the Forgottens and LostSouls And more! Refer to the readme for more information. [b][i]This download also contains an important, small update for [u]D3 Alpha Mod (v1.3)[/u], which will bring that version up to v1.3.1[/i] If you want to get this file separately from this download, be patient, it will be available soon.[/b]

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1050 downloads

Uploaded:07-28-2007

Doom3 Remix

doom3_remix.zip | 209.36 MB

creatures you face will be more vicious, resilliant, and fearsome than before, and some possess new abilities to catch you off-guard and keep you on your toes. Doom3 Remix is designed around experienced and veteran players. New players should start on Recruit difficulty and give the Beginner's Monster Guide a read-through as some of the monsters are now very tough challenges. Enemies have little or no slowdown to their reaction time, meaning they'll dodge when shot at, and attack relentlessly and without warning when they have a chance. All returning monsters do damage on par with their classic Doom counterparts (ie: Imps do 24 damage with their slashes instead of their previous 8) and all new monsters have had their damage upped to similar levels. [b]Some weapon changes include:[/b] [u]Shotgun:[/u] The shotgun reloads one shell at a time now, and must be cocked before leaving the reload state Choose your reload time carefully. [u]Rockets and Grenades:[/u] To compensate for the effects of full locational damage, rockets and grenades now do around 260 damage for direct and splash damage, the ctach is they also do this full damage to you if they blow-up anywhere nearby. Use them with caution. [u]Plasma gun: [/u]The fire-rate has been increased somewhat, but there's a catch: the plasma projectiles now have a small radius damage. Damage zones have been implemented for all NPCs, enemies, and even you, so do your best to avoid taking headshots, but do your best t dish them out. Limb shots will do less than full damage, and some enemies have locations (like the Pinky's hindquarters) which take no damage at all, so you'll have to be precisce about your aim if you want to drop your targets quickly. The developer also suggests the following mod to increase the 'Doom III funness!' [file="57612"]Brilliant Bloom (1.0)[/file] by [i]Maha_x[/i] [file="63923"]Brilliant Highlights (0.60b)[/file] by [i]Maha_x[/i] Ultra-Extreme Quality mod by one of the eight devils The developer also expressed a fondness for: [file="71744"]D3 Fullshadows part 1 of 2[/file] & [file="71474"]Doom 3 Fullshadows Part 2 of 2[/file] by [i]Dafama2K7[/i] [i][b]"Most of these mods can and probably will lower your framerate to a certain degree, so use at your discretion."[/b][/i] Refer to the readme for a whole plethora of information.

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1625 downloads

Uploaded:07-15-2007

de_dust2

de_dust2.zip | 2.49 MB

rings a bell...where have I seen that map name before?\"[/i], it\'s not a coincidence... bullseye thinks very highly of the game [b]Counter Strike Source[/b], so much so, that he has taken what he calls [i]\'the most played and the best multiplayer map in the world\'[/i] and has (quickly) made a Doom3 map based on it. With the addition of de_dust2 to your collection, you get the best of both worlds ...you have the Doom3 experience, and a great new map that is unique to the Doom universe! Totally enjoyable! Refer to the readme for more information.

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2871 downloads

Uploaded:07-07-2007

Doom 3 to Doom 2

doom3todoom2_v0.5.zip | 338.14 MB

version of his popular mod [b]Doom 3 to Doom 2[/b]; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. With this mod, the talanted mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. Some of the changes in this version include: The player is faster Slower animation for all weapons Pistol and shotgun are more fast No reload needed for any weapons Different skins for the commando_tentacle and commando_chaingun Some of the fixes in this version include: Fixed the powerup_megahealth and powerup_invisibility head error Fixed the error in the "enpro/enwall15.tga" black area Fixed the "black texture" error in the player arms Fixed the errors in cabinet legs Fixed the "washroom mirror" texture Fixed the marine skins errors (in multiplayer) Fixed the "transparents helements" bug Refer to the readme for more information.

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137 downloads

Uploaded:06-30-2007

Color Textures

color_textures.zip | 440.8 KB

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568 downloads

Uploaded:06-17-2007

Repossessor

d3_repossessor.zip | 222.49 KB

Well, instead of weapons, you have the ability to [i]repossess[/i] a Demon, and have him/her/it fight your battles for you! These battles will take place in an Arena style map where your chice of monster will face off against an other monster, or monsters. There are several different gamemodes available to you, as well as an assortmaent of baddies to choose from; You will also have the option of customising this mod to suit your needs! [b]The available gamemodes for you to chose from include:[/b] Melee All of the monsters will attack the Repossessed Monster. Free for All The Monsters will attack the nearest monster. 2 / 3 / 4 Team A Free For All game in which the monsters start as members of a team. [i]You will need to refer to the Developer's notes called "Customizing Section" for instructions on how to set up team games.[/i] [b]Some of the features of this mod include:[/b] [*]You can repossess only one monster at a time [*]There are no weapons, so you must have fists selected as the player weapon. [*]If the repossession was successful, you should be binded to the monster, slightly above and behind, like a 3rd person view. [*]Being binded to the monster means wherever it goes, you go..however, your view is not binded, feel free to take in the sites. [*]You are now in control of the monster and can order it to [/b]Attack[/b], [b]Move[/b] or [b]Stop[/b]. Attack Place your crosshair on a monster you don't like and tap the Attack button; The targeted monster is now the enemy of the Repossessed Monster. Move Place the crosshair on a spot on the ground and tap the Attack button, your monster should move to that spot. Stop Place the crosshair on your Repossessed Monster and tap the AttackK button, your monster should stop moving. However, when this is done, the targeted monster is set to none. Refer to the readme for more information.

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290 downloads

Uploaded:06-09-2007

Sabaoth New AI

sabaothnewai.zip | 8.36 KB

baddies? [/list] If you answered yes to any or all of these questions, then this mod is something you should consider downloading; Even if you answered no, and you prefer to play solo, Sabaoth New AI may still be worth your download contemplation...not only will this mod furnish you with a demon buddy, it can also give you some added challenge with the spawning of some particularily nasty baddies! [b]Some changes and features of this mod include:[/b] AI: new AI such that now it works as any other non-scripted monster can become angry on sight can chase you and choose melee/fire attacks accordingly to the enemy's distance and visibility slow down and stops if he's enough close to the enemy when he's damaged enough its engine start smoking and his speed is decreased Materials/Skin: new skin/material for burnaway effect Friendly version: All the good stuff of the hostile sabaoth Can follow you Can help you and becomes angry with your closest enemy first. Stops moving if enough close Go out of way if too close Refer to the readme for complete information.

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892 downloads

Uploaded:06-09-2007

Hell Over Here

hell2.zip | 829.61 KB

picks up where the previous map leaves off... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself [i]in[/i] Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for [u]your[/u] survival! Will you make it out without becoming dead? Refer to the readme for more information.

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568 downloads

Uploaded:05-27-2007

D3 Vista Icon

doom3vistaicon.zip | 316.92 KB

on... [b]jvidziunas[/b] was a little bored, so he created a quick 256x256 Vista icon that he made in about 5 mins. This is not a perfect reproduction of the smaller 48x48 one, but the text and logo are pretty good, and something different. [b]Developer's Note:[/b] [i]While I haven't yet verified this, I believe that there's a 48x48 XP icon included in the file. No guarantees as to whether or not it will work, but you're welcome to try if you like the new look.[/i] Refer to the readme for installation instructions.

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1501 downloads

Uploaded:05-25-2007

Hell Over Here

helloh.zip | 3.24 MB

story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you're the top dog, or maybe it's because you're on somebodies naughty list, you're the one that is sent to investigate. If you are the optimistic kind of person, you'll pack some party favors and look forward to some good times...if you're smart, you'll go prepared and take a little something that will liven the place up in case you happen to run into some baddies.

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1637 downloads

Uploaded:05-17-2007

The Focus

the_focus.rar | 9.84 MB

download it to! You won't be disappointed....) This is the fourth map for Doom II remade for the Doom III player. Kev_Boy sat back, and thought...[i]"If I'd had this technology back then, what might the map have been like?" I'm glad to say I'm probably not to far off :)[/i] I would have to say that he is right... The Focus is a well done remake of the classic map that made [u]Doom[/u] finatics out of a lot of gamers, and keeps the fun-factor alive in yesterday's map rebuilt with todays tools. [b]Some features of this download include:[/b] All Areas Have Been Added A Purpose: a CPU Room, an Extraction Well, Crew Quarters, A Delivery Corridor, etc... Modern Version Which Plays More Like Doom 3. Classic Version Which Plays More Like Doom 2. [b]The classic version includes 'nostalgic-novelties' such as:[/b] Monster infighting. Corresponding difficulty levels. (Including Respawning enemies in Hard difficulty ala Nightmare!) No fall damage. No stamina (You won't get tired by running) The same weapons and monsters in the same locations in the map. Old-skool Keycards. The music track. (In Doomguy's PDA - Making it optional) Only one objective... Find The Exit! This download also returns you to the way difficulty levels were listed... [*][b]The classic version's difficulty levels:[/b] Easy = "Hey, Not To Rough." Medium = "Ultra-Violence." Hard = "Nightmare!" Nightmare = 'Ultra Nightmare!!!' (Doom II's Nightmare! Plus Doom 3's Nightmare! = Ultra Nightmare!!!) WARNING: Hard & Nightmare! modes require a seriously powerful computer. Refer to the readme for more information.

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338 downloads

Uploaded:05-05-2007

Mgib-Gib's Maze

mgib_01.zip | 4.91 MB

doom3. As Herr_W said: Get into the labyrinth, grab yourself some bananas and observe the cartooney beauty of a swinging moon! But beware of fine young cannibal Mr. Mgib-Gib! He's gonna throw skulls at you till your own drops to the floor! [/quote] That is kind of all there is to say about this map. Well erm.. there is also music which you can judge yourself. :rolleyes:

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349 downloads

Uploaded:04-24-2007

Doom3 Scripter

doom3scripter.rar | 5.9 MB

that will get you on the fast track of creating your own Doom3 level scripts. Once the download is complete, you will be able to create Doom3 Level Scripts within minutes with the code already built inside for you to use just by a click of a button or key. This scripter is pretty useful for beginners at Doom3 Scripting or want to learn it pretty fast. All what the command does when you hover over a command will appear in your status bar so you don\'t always have to keep looking in your doom_events file. The developer has stated that this scripter will work with winXP and above, other Operating Systems have not been tested. As this is a beta version, some bugs are to be expected, and present...if you come across one and want to report it, or just want to contact the developer, you can do so [url=\"http://www.bombinaid.com/Doom3Scripter\"]here[/url]. Some tips have also been made available, such as: [*]Remember to add in \";\" at the end of every command instead of the end of every thread. [*]Some dialogs mite say \"Do not add $ in front of your entity\'s name!\" The program will automatically print out the $ for you then your entity\'s name. So there is no need to do that not unless you want $$entityname. [*]Always keep entitys in your level have diffrent names so no errors pop up. [*]Always save your script when you are done! Refer to the readme for more information.

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1835 downloads

Uploaded:03-21-2007

D3 Parallax Mod

d3_parallax.zip | 184.7 KB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple instalations of Doom 3, and have both [i]Parallax Mods[/i] installed.) to enhance this already awesome game! Basically, the [b]Parallax Mapping Mod[/b] is designed to give the game an authentic and lifelike adventure; This mod will draw you in even more then the original stock game does, and will heighten your perception of the [i]cyber-surroundings[/i] around you. For the more technical minded, this mod is a new technology that simulates physical displacements on surfaces. As a result surfaces looks more three dimensional, it increases metal gloss, and the game looks more realistic. ...In short, it's sweet, and a [u]must have[/u]! Download and enjoy Doom 3 in a whole new light!

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499 downloads

Uploaded:03-13-2007

Denton's Enhanced Doom3

dentons_enhanced_doom3_2.1.zip | 19.41 MB

compatible with v1.3.1? ...Well, have I got something for you to download! [b]Clone JCDenton[/b] has taken the communities needs to heart, and submitted this version so that you can play [b][i]Denton's Enhanced Doom3[/i][/b] no matter what your Doom3 version is patched to. This version of the super popular mod is not only compatible with version 1.3.1 of Doom3, it is also backward compatible...which means it will also work with Doom# patch version 1.3. How cool is that? Don't know what [b][i]Denton's Enhanced Doom3[/i][/b] Mod is all about? Well, assuming you may have been in a coma, or just flew in from the dark side of the Moon, read on: This mod is version 2.1 of 'Denton's SDK based enhancement' (Rated 9.7 out of 10 by the FileFront community). Although, this mod takes somewhat of a different path than the first version. Due to the feedback and constructive critisism received from the D3Files family, there have been some fixes put in place, along with many new features. [b]Some features included are:[/b] New ultra quality yet highly scalable(DX9 only) bloom shader with HDR like shift sensitivity. There are now three types of bloom. This mod enables adding any number of particle effects and lights to weapons in a really easy way. New cool particle effects for muzzleflashes and weapon mods such as flashlight and laser sight etc. Material based decals, particles and sound effects. Denton's Ultra real stereo surround sound pack that takes advantage of new unified way of playing impact sounds. New customizable tracer effects, all new Plama-railgun with cool railbeam effect. This mod is not just for the gamer...it will also prove useful for any mod makers as well as SinglePlayer map makers! [b]Some other changes include:[/b] New blood splat and blood pool decals system g_debugdamage when set to 1, now dumps collision material information to console. Improved behavior of exploding and burning barrels. Improved the eject brass behavior and added more control over it. Added alternate fire key for weapons. Lots of bug fixes, improvements and optimizations. Be sure to check out the Extras folder as well! Be prepared for a whole new Doom3 appreciation,...Denton's Enhanced Doom3 mod will take your gaming experience to a whole new level, and have you coming back with only one wordon your mind..."more?" Check out the readme for a smorgusborg of need to read information

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2915 downloads

Uploaded:03-11-2007

Annihilation X

annihilation_x.zip | 340.1 MB

change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know...this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! [u]Annihilation X[/u] is a very enhanced version of Annihilation 4.0. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely the greatest piece of art the [i]Annihilation Dev Team[/i] has ever constructed. With it's highly anticipated release by hundreds of fans this latest and last release of any Annihilation mod (unless given permission by the Dev Team to carry out another one at their own willing.) This is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! [b]Some of what new in this version:[/b] New stardard issue compact plasma masses to hurdle at your enemies. New body armor kit (3000 health) A wicked new paint job. [b]Some changes included:[/b] CHAOS BFG-1100 has been modified to do 800 damage now instead of 600. A little extra boost never hurt anyone...right? The one everyone has been waiting for, THE PDA PLAYLIST!!! It now has 10 songs instead of 9 (*fixed from beta stages). There are some custom PDA's in random maps. See if you can find them all and if you happen to, e-mail the names of the PDA's, how many there were, and how awsome you think they were too. [b]Some new additions to look forward to are:[/b] Two new Multiplayer maps, but the dev team really didn't focus on the Multiplayer perspective this time because there were so many e-mails telling them to buff up Single Player a little. You also have one map to test out all the weapons on. Basically like a shooting range of some sort. I think you guys will enjoy killing endless zombies (or are they endless?). If you actually take the time to shoot all of the zombies you may get the special suprise inside. Gravity Gun mod has been added as well. It no longer takes ammo so you should be ready to make a ladder of some sort with it. The monsters now look more realistic. Enhanced gore. [b]Some fixes include:[/b] Fixed the chaingun gui problem with the ammo, I used the chaingun gui from LMS to fix it. Fixed the error messege *could now load console* Fixed shotgun reload problem when it won't reload due to some of the scripting cause by the flashlight. Fixed some of the map FPS issues on multiplayer Fixed some of the lag problems by the pets and the Series 3 Sentry Bot when it shoots plasma FPS only decreased to 30-60 or more for Nvidia 6600+. Get your copy now, and start enjoying all of the Doom3 goodness that Annihilation X (final) has to offer! Refer to the readme for complete details.

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4142 downloads

Uploaded:03-06-2007

Commander Doom

commander_doom12.zip | 36.84 MB

[url=\"http://doom3.filefront.com/file/Commander_Doom;76497\"]Commander Doom (v1.2 | Update)[/url], which will update v1.1 to v1.2. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered \'yes\', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It\'s a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called \"The Maze\" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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1602 downloads

Uploaded:02-17-2007

Make It To Morning 5: Alcatraz

mitm5.zip | 32.09 MB

shotgun and grabber; But don\'t fret...you\'ll be able to collect more weapons as you move around the former prison. Your task, during the time that you spend on the [i]\'Rock\'[/i], is to kill any and all Demons that are now calling this place home...with extreme predudice! If you find things are getting to hot for you, you can exit at any time, hwever, your score is based on the length of time you stay and the number of demons you face plus a bonus for making it to morning and a skill level multiplier. [b]Gameplay tips:[/b] Most Doom 3 monsters fire straight at you - learn to dodge by side-stepping or ducking. Use the best weapon for the situation: Shotgun is good short range, bad long range; Rockets are good medium range vs walkers, bad vs fliers. Avoid reloading in the middle of a fight - instead, change to another gun. When there is a lull, reload all your weapons. Be ruthless and efficient - kill demons promptly and you will never have too many to handle. Use the BFG! That\'s what its there for! See the readme for more information.

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992 downloads

Uploaded:01-21-2007

Neon Labs

neon_labs.zip | 632.3 KB

stop the invasion! [b]Neon Labs[/b] holds the main teleporter, and the best chances of a happy ending, is to use this teleporter and head into [i]hell[/i] to stop this invasion before it has a chance to be put into motion! This is a fun map, however, the screenshots provided are a little blurry. Enjoy.

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589 downloads

Uploaded:01-13-2007

Script02

sp_script02_v1.zip | 128.39 KB

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1996 downloads

Uploaded:01-09-2007

trey_shotgunmod

trey_shotgunmod.zip | 911.72 KB

of wimpy when you shoot at the baddies, then this download is just what you\'re looking for! Don\'t hesitate, get yours now! Among the tweaks made to this weapon are: New firing sounds New reload sounds The angle of the shotgun has been changed a little It now shoots faster A working dryfire sound has been added Don\'t get caught running around with that stock sissy-gun, get your hands on this pimped out version...and start tearing up the Doom 3 universe! Protect yourself with the ultimate modified shotgun...who nows, the life you save may be your own. Refer to the readme for installation instructions and more information.

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846 downloads

Uploaded:12-31-2006

Omega Labs

labs.zip | 173.25 KB

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154 downloads

Uploaded:11-26-2006

D3 In The Dark

d3_inthedark_v12.zip | 30.29 MB

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737 downloads

Uploaded:11-01-2006

The Jail

the_jail.ace | 990.7 KB

glow. Your weapons have been spread across the floor, and you notice the odd stairs infront of you. The walls are disturbing, there\'s moaning in the distance. You realize your no longer on mars. Adrenaline rushes through you, you collect your things, and then move out. I\'m baaack, and I\'ve created a new map! The third installment of the maze series, this one places you into the corridors of hell. Those of you who played The Maze, and The Catwalks will notice a big change in design and visuals. Lava, Trap-doors, death defying pits of blackness, and an insane amount of monsters. But don\'t worry, there\'s always enough armour, health, and weapons to keep you locked and loaded the entire way through. Darkness, bad lighting, spinechilling sounds, horrifying demons from hell... Happy Halloween!

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1477 downloads

Uploaded:10-02-2006

Dark Revelation

dark_revelation.zip | 3.78 MB

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947 downloads

Uploaded:08-20-2006

The Maze

themaze_v3.ace | 411.24 KB

to use your flashlight. The lighting is very bad (either dark colours, or not a lot) to give you a scary feel, along with some zombies, demons, and creepy sounds that play through-out the level. It has A LOT of enemies to fight, most of the demons teleport in, and most of the zombies hide around corners. Plenty of weaponry and health/armour to help you along the way. The map is quite cramped most of the time so you\'ll have a very hard time taking down some of the bigger fights that occur. Also, this is a maze, so there are a few wrong turns, but they often yield something beneficial (whether it\'s armour, health, ammo, or weapons). Leave no corner unsearched, because I probably hid something there. All-in-all, I tried to give a classic doom feel (except for the extreme darkness), sort of like the map \'Hunter\' from final doom or doom 2, I can\'t remember. Have fun!

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426 downloads

Uploaded:08-20-2006

The Catwalks

thecatwalks_v2.ace | 2.76 MB

see that your in a new place. With a cry of frustration, you pick up the surrounding weapons, take a deep breath, and tell them to bring it on The Catwalks is a sequal to The Maze. 1/4 of this maze put\'s you on a 1x1 grid, with nothing but blackness underneath you. Once you get to the magic door however, things take a slightly less acrobatic turn, and you can then proceed to do the remaining 3/4 of the map killing things. Although slightly more architectual, it still isn\'t very. But if your too busy killing things, it won\'t matter much. I have improved it a lot, including the little radio thing on the bottom to show up when people talk to you, and way more spine chilling sounds. And of course, even worse lighting conditions.

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428 downloads

Uploaded:08-04-2006

The Maze

themaze_v2.ace | 344.47 KB

a job well done. Want to use this map in a mod or edit it? Send an email to fn DOT lethalvirus AT gmail DOT com Thanks for downloading! -=LV=- This is just a scary maze. I wasn't very concerned about the architecture or the amazing visuals. The point of this was to scare the hell out of you and to provide you with a challenge. I wanted you to use your flashlight. The lighting is very bad (either dark colours, or not a lot) to give you a scary feel, along with some zombies, demons, and creepy sounds that play through-out the level. It has A LOT of enemies to fight, most of the demons teleport in, and most of the zombies hide around corners. Plenty of weaponry and health/armour to help you along the way. The map is quite cramped most of the time so you'll have a very hard time taking down some of the bigger fights that occur. Also, this is a maze, so there are a few wrong turns, but they often yield something beneficial (whether it's armour, health, ammo, or weapons). Leave no corner unsearched, because I probably hid something there. All-in-all, I tried to give a classic doom feel (except for the extreme darkness), sort of like the map 'Hunter' from final doom or doom 2, I can't remember. Have fun!

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1496 downloads

Uploaded:07-28-2006

Zakyrus\'s High-Definition Sound MOD

zakyrus_hd_sound_mod_666b.zip | 48.4 MB

sound effects to add for the random sound part of the mod, then please send to my e-mail(listed at the bottom of this text). Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you\'ll notice that some have been \"replaced\" with silence. Don\'t worry, the now \"silent\" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can\'t have multiple sounds running at once it\'s a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Fixes from 0.6b *removed the horrible echo-doubling effect in many voices(sorry again, non-EAX users. I know you loved it because you got echo effects without needing EAX.) *fixed a bug where people mysteriously vanished from mars_city1 *added better glass bullet_impact sounds *added the player.def file needed for material footstep sounds. (Yay!) *added the materials folder for footsteps surface definitions, this has ALMOST EVERY material defined to a surface, so if you need this for your mod, go ahead... (the shiny tiles material code definition part is from the GTX mod. I didn\'t take it out of my experimental materials because it looks badass. So thank you Gyppi of GTX mod or whomever in that mod group made that effect.) *more teaser features from my ultra-scariness mod (see below in the \'Bonus\' section)

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270 downloads

Uploaded:07-05-2006

D3 Frag_Fest

d3frag_fest.zip | 5.6 MB

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485 downloads

Uploaded:07-01-2006

D3DM_Maya

d3dm_maya.zip | 25.86 MB

powerfull in the doom³-engine. This map hasn´t any story, step in and kill everything who´s walking through your way :). Cause the Doom³ MP has only place for max. 4 Players - this map isn´t big. Planed places with weapons and items are making a hard deathmatch.

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403 downloads

Uploaded:06-17-2006

DM_Kathedrale

mp_kath08.zip | 2.85 MB

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467 downloads

Uploaded:06-15-2006

eCoop Gameplay Movie

ecoop_in_action_trailer_divx_hq.rar | 75.67 MB

DivX       Resolution: 640x480       Length: 2\'33\"       Sound: Yes

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4948 downloads

Uploaded:06-07-2006

Brilliant Highlights

bhmod_d3_60b.zip | 472.24 KB

highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Reflect vector math for true per-pixel result # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - [b](new)[/b] Normalmap filtering reduces specular aliasing # HQ diffuse falloff # - [b](new)[/b] New math based diffuse falloff enhances the contrast and appearance of lighting # Backlights # - [b](new)[/b] New backlights add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. -------------- Remarks: -------------- - The unpleasant \"X-ray\" light has been fixed (from version 0.50) - There seems to be a major incompatibility with the ATI Radeon X1000 series! Sorry guys, but this one I think is up to ATI to fix.. Older models should work fine. - Performance trend has been downward from the first version of BH, and 0.60 is no exception :) Still way playable on my 6800GT @ 1280x720 4xAA 8xAF

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227 downloads

Uploaded:05-16-2006

Brilliant Bloom for Mac OSX

bbloom_r1osx.zip | 11.9 MB

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254 downloads

Uploaded:05-09-2006

The Evil Dev Pack

the_evil_dev_pak_1.rar | 100.97 MB

the mod's assets. The Evil proof of concept. Put Together by Lavaman as a proof of concept and intro to the game, this was orginally released to the core team members and never meant for public consumption. This release was very rushed and as a result the level design and look suffers. Assets used: - Bloodrayne - Skybox - Bernie boy - Some brick textures - Lavaman - Music, textures, models, animation, intro, levels Additional scripting, level design by Enforcer. Skyportal and additional code by Omega Supreme. As far as i remember Zombies can only be shot by head shots in this version, i really cant remember if it was working properly :P There are some more parts of the Evil that arent here. Mainly the labs section and mansion. They were easily the best designs out of the mod and ill probably release these at a later date. Reminder: The Evil TC was cancelled in March 2006.

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2471 downloads

Uploaded:05-09-2006

DOOM 3 Screen Saver

doom3_screensaver.zip | 12.38 MB

only smooth but also very varied. Besides, it has a built-in random feature which means that every time you run it, you see different screenshots; and as you can guess looking at the file size, there are a lot of them! I think this is the first ever released screen saver for D3 and it is great: what more to ask? -Bluehair

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3461 downloads

Uploaded:04-12-2006

Pet Mod

petmodbeta_04122k6.zip | 56.95 KB

or follow/stay - Pets can carry flashlights or have mounted lights - Pets can be teleported to a new location if they become stuck - You can check your pets status by placing the crosshair over them Special Pet: Archvile as a Pet - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets - Archviles can be commanded to Automatically Respawn selected pets This mod is now compatible with the RoE expansion. ----------------- What\'s new: ----------------- - Archviles would respawn respawn pets even though the archvile was dead --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - In single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won\'t listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly - Playing this mod with ROE expansion will reset your controls (Not my fault, just the way Doom3 does stuff) If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.

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3638 downloads

Uploaded:03-12-2006

Mycelo\'s Weapon Enhancement

mycelo_v1.08.zip | 25.23 MB

sound and feel more powerful, however, the overall difficult level wasn\'t changed too much. There\'s no magic powers, super weapons or exaggerated dramatizations. Nothing seems out-of-place. All weapons keep their original behaviour along with newer features. All parameters were cautiously tested and adjusted to keep the general balance. This is a single-player mod, intended to be played with the original levels. It doesn\'t work properly in multiplayer. It may not work properly combined with other mods and expansions (official or not). It requires DooM3 1.3 for Windows and may not work on other versions. ------------- Features: ------------- - New weapon sounds. - New weapon skins. - New visual effects. - Secondary trigger (AKA alt-fire). - Super Shotgun. - Plasma Railgun. - Target locking rockets. - Proximity mines. - Remotely-detonated mines. - Motion-detection radar. - Increased muzzle flash. - Chambering pistol with flashlight. - Fire modes for machinegun. - Light actually glued to machinegun. - Sniper with view zooming. - Accelerating chaingun. - Increased kickback. - True Recoil (TM). - Interruptible reloading. - Brighter flashlight. - Cabined codes in the PDA. ----------------- What\'s new: ----------------- - A flashlight model was attached to machinegun\'s barrel, emiting a narrow light beam (custom muzzle flash). - Increased flashlight\'s light beam radius and brightness. - Flashlight\'s light texture modified with \"rainbow\" effect. - Flashlight lights up player\'s surroudings, eliminating the tunnel effect. - Removed pistol\'s flashlight. - Chaingun alt-fire fires one round in a semi-auto fashion. - Player won\'t begin with the Boomstick anymore. - The boomstick was added to three stock single-player maps (Delta, Hell, Mars City Underground). - Text messages added to player\'s PDA with all cabinet and door codes. - Fists are back, selectable only by cycling weapons. - Tightened the spread of the shotgun, alt-fire fires like the old one. - Fixed muzzleflash lights that weren\'t being cleaned up from memory. - Many other changes and improvements that I won\'t remember.

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6878 downloads

Uploaded:03-06-2006

GtkRadiant 1.5.0 Beta for Windows

gtkradiant1.5.020060302.msi | 8.11 MB

been many improvements made since the last build more than a year ago, making this build a worthy replacement for 1.4.x. If all goes well with this build, 1.5.0 will be declared stable. Many thanks to all the contributors over the last year. User Docs: http://zerowing.idsoftware.com/files/radiant/docs/1.5/ Bug Report Form: http://www.qeradiant.com/?data=bugreport ----------------- What's new: ----------------- - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not being deleted when the last child brush is deleted. - Fixed scenarios where worldspawn is not the first entity in the map. - Moved information in synapse.config into .game files. - Added api version-checks to avoid loading incompatible plugins/modules. - Fixed crash when accessing links from help menu. - Fixed broken links in help menu. - Added game-specific help-menu docs to win32 installer. - Changed q3 connect-entities to preserve existing targetname key. - Changed q3 connect-entities to generate targetname key based on target classname. - Fixed crash on startup with texture-subsets enabled. - Added support for doom3 lights combined with brushes and patches. - Added support for doom3 light_origin on lights. - Added support for doom3 light_rotation and rotation key on lights. - Added support for rotating lights using the rotation tool. - Added support for setting fixed S/T tesselation on doom3 patches. - Changed patch inspector to be completely non-modal. - Added rendering of fixed S/T tesselation on doom3 patches. - Changed creation of doom3 func_static entities to prompt for a model. - Fixed zero-sized primitives being rendered for culled entity-connection-lines. - Fixed title of floating entities/console/textures window. - Fixed destruction of floating windows on shutdown. - Added shortcut handling when entity-inspector/texture-browser are active. - Changed mod shader-list and entity-definition searching to also search base-dir. - Fixed undo of brush-make-detail and brush-make-structural. - Added full support for Quake II and Heretic II surface-flags in surface-inspector. - Added support for international (non-ascii) characters in paths and entity keys. - Added rendering of entity names for non-group entities. - Fixed context-dependent opengl calls before opengl context is created. - Added support for multi-byte UTF-8 characters in xml content (not markup). - Fixed misaligned objects causing bus error on OSX. - Fixed selecting a texture not resetting the current selected texture-projection. - Added handling of OpenGL drivers that don't implement all reported extensions (OSX). - Fixed q3map2 feedback xml streams containing non-UTF-8 text. - Changed display of angled box-entities to show un-rotated bounding boxes. - Changed entity-connect-selected to use the parent entity of a selected brush. - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush. - Added q2map and bspc to installation packages. - Fixed failure to load shaders containing '.' such as Heretic II model skins. - Added support for fractional repeat values to brush-fit-texture. - Optimised type-casts for scene-graph type system. - Disabled substitution of 'unspecified' for entity key values that match the default. - Refactored module-system api - added globalModuleServer(). - Added auto-completion for surface-inspector texture-name entry. - Fixed missing prefix attribute in quake game configuration file. - Added auto-completion for find/replace-textures texture-name entries. - Removed redundant buttons and options in find/replace-textures window. - Added auto-complete for shader attributes in entity inspector. - Added support for doom3-material heightmap to normalmap conversion. - Added camera move up/down one floor. - Added support for 'unspecified' contents/flags/value for Quake2 brush faces. - Added support for doom3 model-entity 'skin' key. - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector. - Added GUI updates during map load and engine-path/game-dir changes. - Fixed main window being hidden behind another application on closing a floating window. - Specialised filters list for doom3 entity/material types. - Added ASE-loader support for shader names specified as a bitmap absolute-path. - Fixed monitored-q3map2-compile debug-feedback display. - Added TGA-loader support for vertical and horizontal flipping. - Enabled auto-generation of smooth normals for all LWO models. - Fixed model files not being closed after being read. - Fixed build menu dialog not saving changes to build commands. - Changed build menu to save xml only if changed by user. - Fixed CSG-merge. - Reduced CSG-merge tolerance for misaligned brushes. - Added 'File > Refresh models' - reloads models that have changed outside Radiant. - Added option to enable or disable snapping brush planes to integer on map load/save. - Added 0.125 grid. - Changed grid rendering to always show major/minor grid colours whatever the zoom level. - Increased maximum zoom level for XY views. - Fixed region-set-selected for model entities. - Fixed entity-inspector window position changing while hidden. - Added entity-inspector GUI support for func_button/func_door direction attribute. - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions. - Added clipper-plane rendering using stippled back-face-culled polygon. - Fixed entity-inspector failing to handle non-ascii characters in entity keys. - Changed clipper mode and component-editing modes to be mutually exclusive. - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox. - Added support for up/down movement in freelook mode. - Fixed clipper-tool-uses-caulk option. - Added prompt for engine path at startup if not found. - Fixed QE-tool component-drag selecting components of unselected brushes. - Added saving of camera render mode preference. - Changed default camera render mode to Textured for Doom3. - Changed default texture render mode to Trilinear. - Changed clipper-point selection/rendering to behave the same at all zoom levels. - Changed clipper-point selection to always pick the closest point to the cursor. - Fixed clipper colour not being updated until after restarting. - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift. - Changed home-path prefix to be optional on linux/osx for q1/q2. - Changed OpenGL module to work correctly with GL_VERSION 2.0.0. - Fixed spawnflags in Enemy Territory entity definitions. - Added missing Enemy Territory entity types. - Fixed double-maps-directory when using non-native file open dialog on win32. - Changed find/replace-textures window to update when selecting textures with MMB. - Changed Help menu to display only the help menu relevant to the current game. - Changed Help menu to display only the help menu relevant to the current game. - Refactored shortcut handling to make focussed widgets override global shortcuts. Allows using ctrl+c to copy console text, undo/redo without main-window focus. - Changed doom3 light_radius box to draw flat-shaded translucent in camera view. - Fixed progress window not being shown when loading maps. - Fixed snap-planes-to-integer preference not being saved. - Fixed build menu becoming empty if editing of default menu is cancelled. - Fixed q3 entity definition for item_health_small. - Optimised light-dragging. - Changed connect-entities to not break existing connections where possible. - Fixed clipper removing brushes on incorrect side of clip-plane when flipped. - Fixed crash when importing a file after deleting the world entity. - Changed copy/paste/import to select world brushes instead of world entity. - Added stack-trace output to all debug popup messages (win32). - Fixed vertex/edge selection behaviour on undoing brush edits. - Changed doom3 light centre rendering to use a point instead of a box. - Changed map and shader parsers to gracefully handle bad data. - Added entity angle-editing using rotate-tool or rotation toolbar buttons. - Fixed start-on-primary-monitor (win32). - Fixed camera-view freelook when window is on secondary monitor (win32). - Added functional free-scale tool. - Improved precision preservation for free-rotation and free-scale tools. - Fixed misc_model rotation using free-rotation tool. - Added entity angle-editing for entities that display a model. - Stopped size-info being drawn if selection has zero size. - Added support for 'angle' key on doom3 entities. - Added support for loading and saving Quake4 map format. - Added support for built-in shader images such as _noFalloff. - Added support for loading quake4 entity definitions. - Fixed picomodel bug loading .lwo files with texture names >64 in length. - Added support for quake4 .guide material templates. - Added light_radius and light_center GUI to doom3 entity inspector. - Added support for editor_int/editor_string keys in doom3 entity definitions. - Changed doom3/quake4 .mtr and .guide searching to look in subfolders. - Added experimental support for doom3/quake4 projected lights. - Fixed shortcut for toggle-far-clip. - Added default-texture-scale option to preferences. - Added default-grid-spacing option to preferences. - Changed far-clip-plane setting to increase exponentially with distance. - Fixed selected entities moving when drag-resizing brushes. - Changed patches to be selectable from the back in wireframe views. - Changed create-group-entity to re-select brushes after creation. - Added expand-selection-to-entities with default shortcut ctrl+alt+e. - Fixed crash in gtk file-chooser with some versions of GTK+. - Added Radiant Manual shortcut to win32 installation. - Added 'use alternative texture projection' option to prefs (aka Brush Primitives). - Fixed caching bug causing import-map to not reload modified maps. - Added blended-decal rendering for doom3 and quake4. - Fixed hint/caulk filtering for Jedi Academy shaders. - Fixed crash when loading invalid ASE models. - Fixed gtk wimp theme not working after using gtkthemeselector (win32). - Fixed objects sometimes dissappearing when at high zoom level in Ortho views. - Fixed crash while auto-saving snapshots. - Fixed typo in Quake entity-definitions. - Fixed episode flag names on Quake item_sigil and func_episodegate entities. - Added detailed description of Quake item_sigil and func_episodegate entities. - Fixed path to q2map in quake2 build-menu. - Added support for qer_trans keyword in doom3 materials. - Fixed endianness for .lwo loading on linux. - Added drag-resizing for doom3/quake4 light_radius boxes. - Added command to toggle lighting/textured modes, shortcut F3. - Added texture-lock toolbar button. - Fixed editing of doom3/quake4 faces with negative texture scale factors.

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7475 downloads

Uploaded:02-28-2006

Brilliant Bloom

bbloom_r1.zip | 1.87 MB

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2845 downloads

Uploaded:02-19-2006

FlufMOD

flufmod.zip | 2.35 MB

opinion, since they either were two narrow a beam or they modified weapon capacities, in general there is no customization. Customization is key to me, as I am the first to complain about a game that won\'t let me redefine keys. I don\'t use WSAD for my movement, I\'m number pad bound ( I guess it\'s a product of linear thinking.) I would say in the end my primary frustration was that you can never turn the gunlights off. nor could you easily determine which guns had gun lights. Well, no more, since this mod does exactly that. A menu interface allows easy manipulation of which weapons have lights and which don\'t, as well as a interface selected key binding to toggle the light on or off, for the realism factor (some rooms you just don\'t want a light). I am not sure if the AlertMonster() affect from the flashlight is processed by the gunlights, but I have many more plans for this mod. ------------- Features: ------------- - Pistol has a laser target beam to keep the opening of the game dark and thrilling. - Shotgun, Machinegun, Plasmagun use a high intensity beam, tightly focused. - Chaingun, BFG use a wideangle beam to cover more area (this is because these weapons are not for one-on-one combat in tight spaces). - Updated the Chaingun to carry a 200 round clip and updated the Chaingun GUI to reflect this update accurately. (no more 2-digit ammo count) (Even though I don\'t like weapon mods too much, a 60 round clip for the chaingun is just idiotic, and with the spin up/down time necessary you might as well use the Machinegun.) - Menu Controlled Bind: Attack/Look menu \"Lights On/Off\" bind will turn the gun light (and flashlight) on and off. - Menu Controlled Light Activation: this allows you to turn off all gun lights, or just specific weapons as you will to fit your desired level of gaming. - Save/Load: your weapon state will actually be saved, so if the light is on for the Shotgun, but off for the Machinegun, the save/load will reflect this. (NOTE: Though you can load Doom3 Normal Save Games, they will be reset to beginning of level!!!)

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641 downloads

Uploaded:02-13-2006

Final Boss

d3_final_boss_mod_v1.zip | 38.75 MB

theme play during the fight. - Easy skill: 4000 Health - Normal skill: 10575 Health (rocket damage increased) - Hard skill: 50575 Health (rocket damage increased) ----------------- What\'s new: ----------------- - Added three music tracks: e1m1, e2m8 and e3m8

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2085 downloads

Uploaded:02-11-2006

Crypt2

sp_crypt2.zip | 5.54 MB

parts can be pretty difficult! Just wait till the ending! MAUAHHAHA Anyway, The story goes as thus! A team of scientists went to study a recently uncovered Crypt! However after 2 days of them not being heard from, the authorities go in! Yet they mysteriously disapear! Everyone is too afraid to go in and look to see what happened, But not you! a lone marine sent on a mission to uncover the truth of the disappearances! As you enter the crypt the metal gate slams behind you and wont open! You must now fight your way to freedom! Many undead and demons will try to stop you, but if you play your cards right you may just survive! GG\'s guys! and have fun! PS: The idea and some of the aspects of the level were inspired by the RTCW crypt1 level (DUH) So, to these ideas I give full credit to ID Software, and i thank them for making in my opinion 2 of the ebst games ever, Doom3, and RTCW. Thanks ID

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1376 downloads

Uploaded:02-05-2006

5.56mm Full Metal Jacket for Windows

556mmfmj_installer_beta_v045.rar | 157.22 MB

Doom3Community with a Mod that hopefully will find his lovers. ------------- Features: ------------- - 8 different weapons, 4 per side - Realistic bullet-ballistic (real modelled projectiles are fired and react physically correct while getting dragged down by gravity as they proceed flying through the landscape) - Headshots that are deadly with any weapon from any distance - Really huge outdoor environments that are lit with a global lighting system - 6 players (3vs3) support (can be increased if necessary) - A BloomShader which creates a breathtaking HDR like look and makes the Landscaps look more realistic - 5 unique maps - Realistic water correctly refracting and reflecting the virtual world - (new) Sniper weapons!!! - (new) A new map called AT_WAR - (new) Improved weapon view models - (new) Improved ballistics - (new) Countless little tweaks and bugfixes --------------------- Included Maps: --------------------- ::desert_plateau:: This map scenario takes place on a small mountain plateau where each side spawns inside an aged bunker. Make sure to not let the enemy infiltrate your base.... oh and take a look at the top of the plateau... you might like what you find there. The huge trees give excellent cover in case you get ambushed from an unknown direction...... ::desert_delta:: This map scenario takes place in a very hot and dry desert valley where each side spawns inside an abandoned desert village. There are several ways to reach the enemy base and plenty of space for hot desert fights.... The desert trees are smaller than the plateau trees but still serve well for cover.... also the village itself leaves plenty of possibilities open to ambush the enemy from a position he doesn't expect. ::desert_valley_night:: This map scenario is basically the same setup as the "desert_delta" but takes place during the night... so stealth tactics get even more important since the enemy can see your gunfire from the far distance..... It is curious how the village and landscape changes its flair while everything lights up almost surreal in the moonlight...... ::ammo_docks:: This map scenario takes place in a huge military harbour where ships in the background are busy with loading and unloading their cargo. Once in a while an F-16 Fighter Jet is flying over the whole scenario trying to recon the area for the reported intruders.... This map offers excellent close combat fighting where almost everything in the harbour serves as cover, from the containers to the cargo boxes..... ::at_war:: This map scenario takes place in a country torn apart by war. The city where the two teams are deployed, is endangered by the steadily enclosing battlefront (you can already hear various gunfire and explosions). This map demonstrates the power of the doom³ engine, since you are to experience a part of town in all its glory including real scale Buildings, a canal complex where you can watch the city beeing correctly refracted and reflected in the canal's water and many more things.... As you can imagine this realism and complexity comes at a price, so basically anything less then a "2Ghz CPU, 512 MB RAM and a Geforce 6800" will run this thing as a slideshow in slowmotion..... ------------- Warning: ------------- Installation Note for XP users. Please extract the msi file FIRST to your harddisc and then RUN in since running it directly from the rar file might not work....

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8386 downloads

Uploaded:01-18-2006

In Hell

in_hell_v11.zip | 340.13 MB

is set on the atmosphere. Then and now the previously mentioned versions featured the best atmosphere for a horror shooter. The lugubrious sound has to be mentioned as well, since the atmosphere wouldn't appear half that grotesque and antic without a good sound. This makes those versions even better than the already excellent PC versions. In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in. This will turn out as a hard piece of work but should prod you to fight with all available forces against the creatures of hell and turn their inside out. There are also slight changes in weapon sounds, weapon attributes and player attributes. Same changes apply to the Deathmatch mode, so that you'll not only encounter new maps but also slightly changed weapons. I also changed the cheats - There's a new version for every cheat. It's important to mention that you'll have to play In Hell twice to reach the end level. You won't encounter the full fascination of In Hell unless you've played each episode a second time. But no worries. The second run will be very different from the first run. You'll play the levels in a different direction with different objectives and visit locations which weren't accessible in the first run. There are also changes in the architecture of the buildings and caves. The background music is slightly different in the second run to achieve a different feeling. Each level has its own theme that perfectly fits to it's individual atmosphere. 3D Gamers Edge has reviewed In Hell! Check it out [url="http://www.3dgamersedge.com/doom3/reviews/inhell.html"]over here.[/url] The unofficial hotfix included in this release fixes a nasty bug in the map "Demonic" ("Entity monster_hellknight is targeting itself" ...). An official patch will be issued shortly.

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3208 downloads

Uploaded:01-15-2006

Ultimate DOOM 3

ultimate_doom3_v1.zip | 5.03 MB

fixed that after my BETA) - Bodies never disappear - You can make a bloody mess - Blood wont disappear - Shells wont disappear - Change the power of the shotgun - Changed some of the weapons' sounds - New blood effects - Zombies and other monster have better AI - Added new PDA's - Added bullet trials from HALF LIFE 2 - Improved graphics (you set on ULTRA DETAIL. IT IS ALREADY SET) - Changed visual effects (explosions) - Added Quick Weapon key (Press Q) - it will use you previous used weapon - Loading is a bit faster - Added a new easter-egg in the MONORAIL level - New decals, and bullet hole (TURN ON DECALS) - Added a new monster (find it out yourself IN the level IN HELL)

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784 downloads

Uploaded:01-13-2006

DOOM 3 Ultima Preview Pack

d3_ultima_preview_pack.rar | 99.01 MB

the other night for example. But I have not forgotten about the mod. As proof that I am still working on it and to give everyone a little something to look forward to, I have compiled a preview pack for Ultima comprised of video clips and high quality screenshots. The video clips were captured using FRAPS and use DivX 4 compression and the screenshots are in PNG format and were taken with Doom 3 set to HIGH quality with 1280x1024 resolution and 4x anti-aliasing. Please excuse the poor frames. This is because I am running on only a radeon 9600. However everything can still be made out very clear. 56k'ers beware. Within this 100MB RAR file are previews for my upcoming mod compilation Doom 3 Ultima. Screenshots galore to show off graphical detail and upcoming features. As well as video clips to demonstrate features such as the new alpha labs 5, the newly added weapon pickups for the icer in the enpro facility, the modded forcefield which only turns on when your health is 50 or below, the self destruct for the BFG 9550 (you HAVE to watch this one), as well as several other innovations. The mod will be out before soon I promise. I'm not giving an exact release date because something always comes up. But it WILL be out. Stay tuned. And be sure to [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=13862"]visit this page[/url] over at DOOM 3 World often. I post progress updates there as they happen. Take care everyone.

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7998 downloads

Uploaded:01-07-2006

House of Death

mp_houseofdeath.zip | 13.86 MB

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2320 downloads

Uploaded:01-07-2006

Redwill Manor

squill_redwill_v11.rar | 13.9 MB

3. I got my inspiration from the movie Rose Red and the Disney attraction "The Haunted Mansion". I love the feeling of those two and the Doom engine fits perfectly for this type of environments. -------------- Changes: -------------- - Fixed the problem where you could't pick up the weapons after you break the glass with the flashlight. - Reduced the ammount of bullets for the pistol at the beginning. - Added more details in certain area's.

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157 downloads

Uploaded:01-04-2006

Pet Mod

petmodbeta_01042k6.zip | 30.77 KB

mounted lights to help you see in the dark. If your pets get stuck you can teleport them to a new location. NOTE: Still working on this, it is still REALLY BUGGY. -------------- Changes: -------------- - Fixed some of things (again) - Changed the HUD to keep track of your pets (looks ugly: still working on it) - Add teleport command

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519 downloads

Uploaded:12-26-2005

D3Refrag

d3refrag.zip | 3.99 MB

showing it in action may be downloaded here: http://x402.putfile.com/videos/35704100656.avi (20MB)

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1269 downloads

Uploaded:12-15-2005

Classic DOOM 3 1.0 Gameplay Video

classicdoom_gameplayvideo_featepilogue.zip | 74.02 MB

website. Summary:       Video compression: QuickTime       Image resolution: 720x480       Length: 3'47"       Audio: Yes       Quality: 5/5

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2406 downloads

Uploaded:11-23-2005

Zombie Shuffle

zombie_shuffle.zip | 4.4 MB

laughs and gameplay out of it! Most of the enemies are zombies (albeit with varying objects stuck in them), some are zombie soldiers and a select few are actual demons of a sort. Even so, there are opportunities to die, so quick save every now and then unless you want to start the level from the beginning each time you slip up! for those of you who mearly get injured, health packs are provided. This map is certified 100% imp free! (their screeches annoy me)

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1150 downloads

Uploaded:10-26-2005

DOOM: Inferno

doom_inferno_preview.zip | 2.57 MB

time) Another cool feature i included is the ability to have unlimited ammo which will be included in our upcoming doom 3 Doom: Inferno. One change you will notice is that the weapons have a lot more kick as i have edited them. Enjoy!

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5230 downloads

Uploaded:10-19-2005

NoMercy\'s FlashLight Mod

nomercys_flashlight_mod_v1.zip | 547.94 KB

mod was going to be [url=\"http://www.doom3world.org/phpbb2/viewtopic.php?t=12168\"]much bigger[/url] but I just have no time to finish it so I just released it as is. You are free to use this in your own mods I don\'t care as long as you credit me and let me know your using it, you don\'t have to ask, just let me know. If you would like a flashlight added to another weapon [url=\"mailto:no_mercy5@rogers.com\"]let me know[/url], I will see what I can do.

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482 downloads

Uploaded:10-13-2005

DOOM Chronicles: Chapter One Beta 2

dcdemo_v21_patch.zip | 17.07 MB

well as four new multiplayer DC maps, which all take advantage of the new sniper rifle. Also we have included bug fixes and tweaks, which are listed below. ---------------- New Maps: ---------------- DC Hopeless | Small tournament style map for very fast action. DC LostCause | Medium to large map based indoors and in caves, with many sniping positions. DC Roost | Conversion of {DHC} Roost for Soldier of Fortune 2. It is a very open cave map, built for fast paced action. DC SniperTest | Started as a testing map for our sniper rifle, and was built out to be a fun playable arena. An Anti-camp button has been placed in the center of the map for your convenience. -------------- Changes: -------------- Multiplayer: - Controls for Alt-Fire and Fire-Mode can now be set in MP GUI - Zoom can now be set to be momentary or toggle through the MP GUI - Shotgun Alt-Fire has been limited in MP to 2 shots per clip, to stop spamming and lag - Shotgun fire in Double-Shot and Full-Auto mode may not be audible in MP if fired by another player. - Shotgun Pellet load has been changed to help with Lag in MP - Plasmagun clip size in MP has been increased to 50 - Plasmagun shots may not be heard by other players at times - Due to D3's Net Code, there are some issues with mp. Sometimes, if the PING gets high, particles will stop showing. Also, in general, mp can sometimes have lag. We have found though, that our included maps run extremely smooth. With few exceptions, we have experienced no lag here. Others: - New Mainmenu screen - There is an odd bug that occurs when you load a saved game. You may or may not notice it... It effects your ammo.... ** Not any more! This bug has been fixed. - Sometimes, Moveables act strangely.... ** Still work to be done on D3's Physics - You may or may not see this one... But sometimes, zombies don't gib right.... They'll just "dissapear"... ** Happens in Vanilla game too... Something to do with gibbing more than one zombie at the same time. - This really isn't a bug.... The Gravity Gun needs a MUCH better skin... We had to leave it as is, though... that, or delay the release of the Demo :( ** A new one is in the works... Hopefully will be finished soon. - In the gun room, dont call a monster while holding an object. - Squad may crash if they fight to get through a door - if you see this about to happen, kill 1 of them. ** This issue, we believe, has been fixed. If you experience it, however, please tell us. If you find any more bugs, please report them.... Post anything you find [url="http://www.doomchronicles.com/phpBB2"]on our forums[/url] or if you prefer, you may [url="mailto:Cody_b64@hotmail.com"]email them to us[/url]. ** Please, if you are reporting a bug and are able to, take a screenshot of the bug to send; this would be greatly appreciated **

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2802 downloads

Uploaded:10-10-2005

Doom 3 Mod Last Man Standing Coop 2.0

lms_2_multiplatform.zip | 155.93 MB

down to the readme for more information. Take care and I hope you have fun playing the mod! -calimer PLEASE READ OUR FAQ: http://lms.d3files.com/forum/viewtopic.php?t=1442 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://lms.d3files.com/forum/viewtopic.php?t=1443 As a note this version is Windows, Linux and Mac compatable! Check out the LMS Coop 2.0 Gameplay video!! Download it here: http://doom3.filefront.com/file/;48332

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927 downloads

Uploaded:10-02-2005

Horror Main Theme

horror_theme_part2.zip | 9.86 MB

salvation, etc. It\'s best to share it with all of u. So don\'t miss it ^^ Running time: 4\'58\"

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1148 downloads

Uploaded:09-11-2005

OpenCoop

opencoop_beta12.zip | 1.96 MB

Multiplayer. Instructions: http://www.doom3maps.org/forum/index.php?act=ST&f=87&t=8018&st=0#entry106802 Starting a Dedicated Server: http://www.doom3maps.org/forum/index.php?act=ST&f=87&t=8018&st=0#entry106802

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948 downloads

Uploaded:09-11-2005

OpenCoop

opencoop_beta3.zip | 40.63 MB

from complete, untested and probably won't run like you'd want it to. -------------------- New Features: -------------------- - ported to Doom3 v1.3. - modified mainmenu with the opencoop logo. - added new custom map. - added synchronsation for "replay" guis, like those in mars_city1. - framecommands can now be called serverside only using the flag svOnly. - added preaching of clip/tracemodels with the key/value pair "toclipmodel" "1". - added sys.getClosestPlayer( vector position ), for getting the closest nonspectating player. - added script command startNetSndShader for entities to play sound shaders via network. - added script command setNetShader for setting shader parameters via network. - mars_city1, mc_underground, mars_city2 and admin are now opencoop compatible. - reduced the network traffic for ai characters. - godmode works in multiplayer now. - notarget works in multiplayer now. - Damagescale in gamemode "coop" is now like singleplayer. - Added a new gamemode "coop". - Spawns can be enabled/disabled using the script commands enable()/disable() - Multiple guis from an entity can now be synchronised. - triggerFirst Key/Value for barrels added. If set, barrels must be triggered before the can explode. - Teleporters can now teleport multiple players if they have teleporters as targets. - If you talk with an AI character the chat icons is displayed above your head. - new script command for sys: sys.getskill returns the current skill level which is usefull for creating skill specific events/monsters actions - new script command for sys: You can check how many nonspectating players are currently playing by using sys.numPlayers() - new script command for info_locations: You can check how many nonspectating players are currently in a location using $info_location_XXX.numPlayers(). - added info_player_coop as a spawnspot for cooperative games. - Clientside smoothing of monstermovement. The mod also includes the SP map [file="36536"]Final Key.[/file] -------- Links: -------- - [url="http://lms.d3files.com/forum/viewtopic.php?t=598"]Install Instructions[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=597"]FAQ[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=596"]Bugs and Features List[/url]

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1720 downloads

Uploaded:09-11-2005

A Place of Malice

temple_sp2.zip | 38.9 MB

happened to the team down there and explore the mysteries of the dig site. -------- Story: -------- [i]~ November 15th 2145 ~[/i] Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [i]~ May 1st 2146 ~[/i] Signal found coming from Site 1 on Mars. [i]~ August 8th 2146 ~[/i] New Mars EnPro facility set up, artifact found resulting in second invasion 57% death rate among researchers and personnel. UAC succeeds in stopping invasion and continues research at the EnPro facility. [i]~ September 8th 2146 ~[/i] EnPro continues to grow and discover new archeological sites. In response the UAC transfers main control of the Mars facility and its resources to the Archeological Division, reducing the number of military personnel by half. [i]~ June 1st 2147 ~[/i] Discoveries on Mars lead to the discovery of a large temple built into the core of Deimos, Mars’ second largest moon. Initial discovery teams were amazed to find that gravity had been simulated in the temple by use of a large gravity well made in the center of Deimos. Excavation of the new temple, code named Site D, begins. [i]~ March 9th 2148 ~[/i] Almost 50% of the believed total structure has been excavated, scientist and archeologists, as well as a small military and maintenance crew, are permanently stationed on Deimos and given their own independence outside of Mars EnPro development.

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737 downloads

Uploaded:09-05-2005

Chemical Weapons Facility

dm_facility_v1.zip | 2.01 MB

rest. Utilizing my acquired mapping skills (which by the way still need a lot of improvement, and I mean A LOT), I achieved what I think is the most accurate recreation of the Facility from the classic N64 FPS title, \"GoldenEye 007\". I know it\'s not very perfect, but it\'s better than the recretions I\'ve seen on D3Files. And this was my first attempt at a detailed map. Anyway, I hope to improve my mapping skills, and I hope you enjoy this little MP map ;)

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3189 downloads

Uploaded:09-03-2005

SABot XP

sabot_roe_alpha7.zip | 10.38 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - RoE Expansion: Bot can play capture the flag (not well mind you, but better than not at all). - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. [quote]I will have another version for vanilla - non expansion doom3 in a day or so.[/quote] ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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2071 downloads

Uploaded:08-22-2005

Double

double_v21final.zip | 15.75 MB

beatable though). The "continuous spawn monster" feature does not allow for rest either and you must always run and kill to survive because the monsters show up randomly. This mod is recommended to all elite players asking for serious challenge! ------------- Features: ------------- - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun). - Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). - All effects described above are also enabled in multiplayer mode. - Add flame effects around all monsters. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - Zombie can respawn if its corpse is not immedialely destroyed. - Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - Non boss monsters can aleatory spawn. - Demons walk and run twice faster. - Flame color and damage depends of the monster state. - Non boss and non flying monsters can health regen. Each monster is invulnerable while regening. - News sounds for demons and weapons. - News skins for demons and some bosses. - Advanced translucent flame effect using alpha blending for a better rendering. - Flame size is equals to monster one. - Lots of features can be costumized using console variables. - Up to two monsters can be spawn each five seconds in single player mode, more each 2.5 seconds in multiplayer mode. - Spawn monster feature is also enabled in multiplayer mode. - You can now play all multiplayer maps alone and fight the monsters as in single player mode. - The new volcano skins have lava parts which are animated. These parts are also larger and are always visible in the dark. - All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins. - [b](new)[/b] Unlimited stamina. - [b](new)[/b] Ammo and clip size are always visible in the bottom right part of the hud. - [b](new)[/b] Better contrast for color, more light and more specular effects. - [b](new)[/b] Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. - [b](new)[/b] Symbol effect on walls around all monsters. - [b](new)[/b] Advanced blending symbol effect using blending for a better rendering. In particular, the symbols are always visible in the dark. - [b](new)[/b] Symbol size depends of monster one. - [b](new)[/b] Zombie security plasmagun is a new monster using plasmagun. - [b](new)[/b] Zombie commando bfg is a new monster using bfg. - [b](new)[/b] Musics have new sounds using only Doom3 original ones.

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2095 downloads

Uploaded:08-04-2005

Dust2dust

dust2dust.zip | 32.92 MB

being hurt. So you always run faster than the vanilla d3 (you don't need to sprint anymore). I made these maps to become familiar with the D3 engine and I had a great time working on them. :D Have fun !!

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1313 downloads

Uploaded:08-02-2005

DOOM 3 Chess

doom3_chess.zip | 4.72 MB

but then I decided to take it a step further to see if this concept was feasible. In a beta build, I'd make the board about 125% its present size, to allow easier maneuvering of the pieces. Though just shooting the pieces would be the best.[/quote] ------------------- Game Rules: ------------------- - If a piece falls over, it is out of play (moving the Knight may take some strategic thinking) - If your opponent is taking too long to make a move, you may shoot your opponent - If checkmate is imminent and your fate sealed, you may shoot your opponent Comments and suggestions: [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=11758&highlight=chess"]Doom 3 Chess 2-player DM map[/url]

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1117 downloads

Uploaded:07-25-2005

Kev\'s 22nd Century Flashlight

kevflashlight_v1.zip | 1.62 MB

screenshots: ------------------------ The first one is of a completely darkened room (in Alpha Labs Sector 2). The second is of the same room with the flashlight in use at maximum intensity. If you look, you can tell that the reflected light dims with distance. The third is of a different location on the same map with the flashlight at maximum intensity. ------------------- Compatibility: ------------------- This mod appears to be compatible with Doom 3 and ROE. However, I\'ve found that there are some custom shader programs, e.g. some generated by [file=\"44692\"]3mood,[/file] that will cause the variable intensity function of this mod to not work properly. It will work properly with the default shader.

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1447 downloads

Uploaded:07-15-2005

DOOM 3 Update for Mac OSX

doom3mac13.dmg | 9.81 MB

a preview of the OpenAL sound support, a couple of crash and bug fixes, and a few other tweaks. -------------------------- General Changes: -------------------------- - Punkbuster support - server provides pk4 file download URLS ( http/ftp ), client has internal download - new class of pk4 files: 'addon paks' are only referenced when the map is loaded in - pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code - fixed ragdoll bouncyness - fix how D3 detects LAN client vs internet clients - LZW compression of render demos - fix command line parameter passing --------------------------------- MAC-Specific Changes: --------------------------------- - Preview OpenAL support ( 5.1 Sound + External sound cards ) - Keypad keys are correctly handled - Fixed Creator Code - French Keyboard Fix - Fixed crash when restarting using custom mods - Fixed crash with vid_restart - Fixed crash on 10.4 when canceling the startup dialog

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335 downloads

Uploaded:07-04-2005

5.56mm Full Metal Jacket Theme

5_56mm_full_metal_jacket_theme.rar | 2.79 MB

taste I combined several bulgarian (the country I am originally from) traditional songs. I realized that alot of them get used in movies and documentaries ... so why not also in a game[/quote] |- Format: MP3 |- Running Time: 2'04" |- Genre: ? / Mild

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1162 downloads

Uploaded:06-29-2005

Chex Trek... Beyond the Quest

chex_trek_alpha1patch.zip | 1.44 MB

included in this archive in your chextrek directory, then delete "DoomConfig.cfg".

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1184 downloads

Uploaded:06-27-2005

Reise, Reise

reise.zip | 23.56 MB

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1307 downloads

Uploaded:06-22-2005

Tower of Babel Redux

tower_of_babel_redux_v08.zip | 3.82 MB

"E2M8" yet it doesn't really look like it, nor does it play like it. Actually, the real aim was to dispel the general consensus that the Cyderdemon is a wimp as it was in vanilla DOOM 3. -------------------------------- Cyderdemon Changes: -------------------------------- - Firstly, the new Cyb has much more health (I mean MUCH more, a realistic amount for what the demon is supposed to be). See the technical bit at the bottom for more information. - Secondly, it no longer shoots its rubbish little cyb_rockets, instead it now mirrors its original cousin in so much that it shoots the same rockets the player does. If you've played multiplayer, you'll know just how much one hit of these hurts, and it's a lot. In other words, if you get close to the cyb, you're history. - Thirdly, you don't have infinite stamina this time. This presents a tactical problem because when you're out of stamina, the cyb is quicker than you, so be careful and only run when you need to. I hope the above changes make the map a real challenge, but not in a silly way. Anyway, even though the map is finished, it ain't polished so should you have any suggestions about improving its look, let me know! Basically, besides the architecture just about everything can be changed reasonably easily, so any suggestions are more than welcome.

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514 downloads

Uploaded:06-20-2005

gwdm2

gwdm2.zip | 26.62 MB

Team DM, Tourney and Last Man Standing.

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1078 downloads

Uploaded:06-13-2005

Entrance to Hell

sp_entrance_to_hell_v11.zip | 7.52 MB

hells rooms map has wider corridors and thicker walls (so monsters don't get stuck). The maps' names are: freaky_room, zombie_attack, zsec_surprise, demons_and_zombies, nightmare, hells_defense_base, twin_guardians, hells_rooms and return_to_tower_of_bable, in case someone wants to play the maps individually instead of a campaign. Have fun, if there are any bugs please [url="mailto:raheelshahid@hotmail.com"]let me know[/url] ;)

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88 downloads

Uploaded:06-13-2005

MoreeD2D3

moreed2d3_rev_0.zip | 214.23 KB

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90 downloads

Uploaded:06-08-2005

Shotgun with Wooden Pump

shotgun_with_wooden_pump_v1.zip | 1.44 MB

texture. Then I removed the original pump and placed the resulting image over the edited image of the DBS. I think these textures are quite good - of, course they are a tad crude, but I'm not into to detail a whole lot. As long as they can show up in the game properly, that's the main thing. They didn't even take long to make - perhaps a good 20 minutes or so. Feel free to use this in whatever your making, as long as you give me a bit of credit. I also included some new firing and pump sounds to give it a bit of an attitude - I used the pump sounds from the AwesomeSauce mod by eXim Works; the firing sound I made from scratch using my expert mixing skills. -R. Black PS: I may improve this mod a bit, but maybe not for a while - I want to see what people think first. Let me know what you want by contacting me at the above email address - I'd appreciate your feedback. Happy DOOMing! ;)

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2332 downloads

Uploaded:06-06-2005

DOOM to DOOM 3 Map Converter

dtod3_v14.zip | 873.2 KB

now. Please extract in Doom 3 folder! -------------- Changes: -------------- - Passable walls included - Textures that include a \'+\' or a \'-\' have been renamed, so no warnings anymore - Grates and fences converted with correct height (i.e. Doom2 map01, Doom e1m1) - def files updated (tougher monsters, maybe too tough) - There are now two def files included: one for LMS usage the other for Doom 3 alone

Download

613 downloads

Uploaded:05-31-2005

Faiakes NoAlt-Extended

faiakes_no_alt_extended_v26.rar | 34.15 MB

Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud => Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - BFG Safety Valve => Cougar Mod - Extra Friendly NPCs => TinMan Squad Mod - Enhanced Monsters => various mods - Human Monsters Gib when die => PBmax code - Quick Feet monsters => Ice Trey/Faiakes Mod --------------------------- Changes from v2.5: --------------------------- - Removed the RoE Double Barrel Shotgun mod (Legal reasons). - Invisible Pinky mod removed (pinky didn\'t do any damage). - Monsters\' Ai improved (UAC Redux mod). - Monsters are more aggressive (Infernal Death Orgy mod). - Monsters\' projectiles travel faster. - Monsters do more damage. - Oxygen tanks replenish your oxygen completely (Infernal Death Orgy mod). - Permanent decals, bloodstains etc., for real this time!(Infernal Death Orgy mod). - Gravity Gun back on (and modified). - All unarmed zombies move and strike 100% faster (not so funny now, are they?). - Imps move 50% faster but fire and evade 100% faster (be afraid, be very afraid!). - Human monsters gib instantly upon death (better fps), script code by PbMax.

Download

1006 downloads

Uploaded:05-27-2005

LMS Co-op Preview

last_man_standing_coop_preview.rar | 69.81 MB

which one is me you can tell because I'm the one running around like a maniac. I'm also the one who AO does his "lol" at and also I'm the one holding off the imps at the end. I hope you enjoy the movie! Also don't forget to try out [file="35450"]our Beta 0.1[/file] It doesn't include multiplayer but it is an example of our gameplay. Check it out! -calimer http://doom3coop.com irc.gamesurge.net channel #lms-mod Last Man Standing Beta 0.2 ---- Coming February of 2005 ----

Download

692 downloads

Uploaded:05-25-2005

DOOM 3 Demo for Linux

doom3linux1.1.1286demo.x86.run | 462.78 MB

sequence! This demo gives you a large bite of the game, not just a taste.

Download

439 downloads

Uploaded:05-13-2005

Balance

balance.zip | 33.92 KB

nailed the machine gun, chaingun and grenades. The machinegun is really how it should be in Doom 3. And the grenades are fun as hell! Watch the destruction they cause as they send demons flying into the air! He modified most of the weapons too so give it a try and let him know how you like it! Take care and I hope you enjoy it. -calimer http://lms.d3files.com

Download

957 downloads

Uploaded:05-13-2005

Unofficial Music for DOOM 3 and RoE

unofficial_music_for_d3_and_roe.zip | 26.46 MB

want to create a more doom-like ambiance (I especially consider my music to fit during the last levels of the game). I have composed 12 (MP3) Tracks, and I am composing more for myself, and if there is an interest from fans I will post more! [url="mailto:doom3music@videotron.ca"]Let me know.[/url] Tracks included in this release: - Gate (1'35") - System Shock (3'51") - DMAP2 (9'53") - Choir of Winds (4'11")

Download

427 downloads

Uploaded:05-09-2005

Faiakes Alt-Extended

faiakes_alt_extended_v25.rar | 33.85 MB

Faiakes Mod - Personalised Weapon Names & Hud=> Faiakes Mod - New Weapon Skins=> various mods - New Monster Skins=> various mods - Semi-Auto Pistol=> JAPM Mod - Semi-Auto Shotgun=> Faiakes Mod - Mine/Flare/Homing Grenade=> MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun=> PlasmaShotgun Mod - Plasma RailGun=> AwesomeSauce Mod - Homing rocket=> Carnage Mod - BFG SafetyValve=> Cougar Mod - BFG Homing=> Faiakes Mod - Extra Friendly NPCs=> TinMan Squad Mod - Double Barrel ShotGun=> DB Shotgun Mod - Transluscent Monsters=> Invisible Pinky Mod ---------------------------- Changes since v2.4: ---------------------------- - Improved the focus of the double barrel light. - Improved the flashlight target for all weapons. - Improved the weapons' flashlight. It's more intense. - Increased the radius of the flashlight. - Increased the BFG blast radious by 100% to original. - Removed the smoke trail of monsters'projectiles (better view, more fps). - Removed the smoke trail from the Lost Souls (better view, more fps). - Removed blast animation/smoke of monsters'projectiles (better view, more fps). - Each weapon can now carry (essentially) unlimited ammo.

Download

113 downloads

Uploaded:04-26-2005

Dracotorre DM1

dracotorre_dm1.zip | 2.52 MB

heavy weapons so you\'ll have to use your skills. Each player starts next to a shotgun and armor.

Download

1291 downloads

Uploaded:04-26-2005

Pet Imp

pet_imp_v1beta.zip | 46.93 KB

around as well as walk pet imp Commands: - press 'n' to toggle spawner grenade - toss spawner grenade and pet imp will teleport at that spot - aim straight down and press 'm' for pet imp to follow you - aim straight up and press 'm' for pet imp to lead you - aim anywhere else and press 'm' for pet imp to move to that spot - aim at a npc and press 'm' for pet imp to target that npc as an enemy Known Bugs: - pet imp will not always move to where you would like due to the fact that 'monster clip' is every where - pet imp doesn't obey commands when in attack mode - pet imp looks just like other imps - probably others, but its a beta version anyway Additional: - if pet imp refuses to move as you wish, just toss another spawner grenade - if pet imp dies, just toss another spawner grenade

Download

1472 downloads

Uploaded:04-18-2005

Rematch

rematch.zip | 5.68 MB

battle that everyone who played old-school Doom should remember. :)

Download

1137 downloads

Uploaded:04-11-2005

Resurrection of Evil Trainers

d3roe_six_trainers.zip | 148.39 KB

-> Unlimited stamina. 5/. F6 -> Unlimited air. 6/. F7 -> Unlimited artifact. F10 - Clears the effects of all cheats. Note: if you want to use the \"start game\" feature then place the trainer executable in your DOOM 3 folder and run it from there.

Download

960 downloads

Uploaded:04-09-2005

Carnage

modcarnage.zip | 1.15 MB

carnage carnageTestMap.bat doom3.exe +set fs_game carnage +map carnage Check out this new weapon mod created by a friend of LMS named As_@$_1. of http://www.brokenworldz.fb.bz that adds secondary firing to the weapons! Scroll down to the readme to check out all the features. I haven't had a chance to test it out myself since I don't have windows but it looks very cool from the screenshots! Hopefuly I can convince him to make a linux compile ^^ Take care. -calimer http://lms.d3files.com

Download

1937 downloads

Uploaded:04-09-2005

Stupid Gunlights

stupid_gunlights_11.0.zip | 14.96 KB

much better than having no light at all. He has also altered the muzzleflashes, but the Importance of them is minimal at best with the added light. It\'s good to have in those badly lit areas, which is just about all of them. Reccomended for those of you that are afraid of the dark, and don\'t like feeling vulunerable with nothing but a flashlight in their hands. ~Lt_Commander

Download

517 downloads

Uploaded:04-09-2005

Sieben's Large Radius Flashlight

sieben_s_large_radius_flashlight.zip | 147.43 KB

mods out there that have already improved it, but this one is the only one that does just that. -Bluehair

Download

162 downloads

Uploaded:03-29-2005

DOOM 3 Mac Trailer

doom3mac_trailer_240x180.mov | 6.79 MB

Running Time: 2'29" Cool QuickTime player: [url="http://www.free-codecs.com/download/QuickTime_Alternative.htm"]QuickTime Alternative 1.40[/url]

Download

403 downloads

Uploaded:03-29-2005

DOOM 3 Xbox Trailer #2

doom3_xbox_trailer2.zip | 35.79 MB

Alternative 1.43[/url]

Download

828 downloads

Uploaded:03-27-2005

Beta Labs 3

beta_labs3.zip | 385.56 KB

maps with out my permission blah, blah, blah you’ve heard it before!

Download

762 downloads

Uploaded:03-23-2005

Machimination

machinimation2_demo.exe | 5.77 MB

installed. ------------- Features: ------------- |- Doom 3 Rendering: Utilize the cinematic quality id Software\'s Doom 3 renderer for your machinima movies. |- Simplified and Streamlined Windows-based User Interface: Use the Task Menu to easily control all the elements in your scene. |- Recording System: Record your movement and actions and then play them back in your scene. |- Cameras: A virtual camera that you can use to view your scene. You can control the position, orientation, and zoom of the virtual camera. |- Lights: Allows you to create a dynamic light within your scene and control its position, color, and brightness. You can use this to accentuate parts of player models or the environment. |- Overlay Wizard: easily add text, images and special effects such as film grain to your scene. |- TGA Rendering: Render your movie out to TGA files for use in editing your movie. FAQ: http://www.fountainheadent.com/mach2/versions/demo/faq/faq.x Manual: http://www.fountainheadent.com/mach2/versions/demo/manual/manual.x

Download

2121 downloads

Uploaded:03-18-2005

Obsidian

obsidian_v1.zip | 4.06 MB

your eyes just before darkness takes you and you fall unconscious. This is where you take over in the middle of the destruction of Prison Obsidian, your only chance is escape, can you make it through the hordes of flesh eating demons.

Download

924 downloads

Uploaded:03-15-2005

Xtrax

xtrax_v1.zip | 84.87 MB

skins and sounds - The bullet shells will stay - Demon bodies do not gib(meaning they dont burn away) for a ver long time - The enemies are a bit more aggresive and will attack each other if one hits another - The chaingun now has a neat effect when you run out of ammo and you still hold down the trigger - Includes a modified version of my Uber-Shottie mod, cause I know you all loved it... - And just for the hell of it I changed the pistol into a magum, making it more powerful, but smaller clip size - And a bunch of other crap I cant remember!!

Download

1551 downloads

Uploaded:03-14-2005

Beta Labs 1

beta_labs1_v1.zip | 1.39 MB

in doom3/base and extract but im not sure) so load it up and enjoy the first of a series of maps by me.

Download

407 downloads

Uploaded:03-11-2005

CMMod

cmmod_v07.zip | 883.92 KB

fav maps ever made; on top of that, there are extra arenas focusing on other areas of gameplay. ---- ARENA 1 - Basic bounce arena [i]Designed for air rocket shots, and when theres a grenade launcher one will be included[/i]. ARENA 2 - Advanced bounce arena [i]Same as before but now u have to pay attention to where u land[/i]. These arenas are basically there so u can master air shots with weapons that aren\'t instant hit.

Download

1044 downloads

Uploaded:03-11-2005

gwdm1

gw_dm1_final.zip | 13.36 MB

Download

407 downloads

Uploaded:02-27-2005

Rsjrv99\'s Skin Pack

rsjrv99skinpack.rar | 76.79 MB

some really nifty stuff with specular mapping. I have increaseed the bumpmapping with my own special bumpmaps for just about every monster and weapon. I have done it to some items in the world too but those are for you to find out. They\'re easy to notice. All in all have fun with this. Please do not copy any of this and especially the bumpmaps. I am trusting you people to keep it safe. But i mean if you want to steal it feel free. It\'ll be your own fault and you\'ll have to live with it. History: Well i started this in around august. Yea very long time ago. I was supposed to release it in november but family complications kept me away from my computer for a few months. I found out myself how to do these bumpmaps. Its a whole different thing from using filters and thins in photoshop and dont ask me how i did it because its my little secret.

Download

801 downloads

Uploaded:02-26-2005

Church of Ruins

church123.zip | 2.01 MB

be cleared of enemys before you can progress farther into the level to complete your objective.

Download

2021 downloads

Uploaded:02-26-2005

UAC Phobos Facility

uac_phobos_facility.zip | 5.32 MB

invade the facility and a task force is escorted in to clean up the mess.

Download

490 downloads

Uploaded:02-21-2005

Deimos Base

deimos_base.zip | 11.81 KB

Download

3680 downloads

Uploaded:02-18-2005

Horrific Main Theme

new_horror_theme.zip | 2.28 MB

Download

669 downloads

Uploaded:02-05-2005

Imp Barrel Toss

imp_barrel_toss_v1.zip | 24.6 KB

tossed barrel will damage the player. Imp AI: - chooses the closest barrel. - picks up barrels only if they are standing upright. - moves towards closest barrel as long as its not too far away, the player is not too close to the imp and the barrel is not exploding.

Download

487 downloads

Uploaded:01-26-2005

D3C Tabernacle

d3c_tabernacle_v1.zip | 7.82 MB

[i]d3ctabernacle_white[/i]). The black version includes teleporters, the white one has platforms.

Download

209 downloads

Uploaded:01-24-2005

Series 1 - Editor Setup

d3_s1_edsetup.rar | 7.49 MB

Download

461 downloads

Uploaded:01-24-2005

D1

d1.zip | 1.45 MB

an exit so after you defeat the non boss cyberdemon, you are done.

Download

546 downloads

Uploaded:01-23-2005

Station M

station_m.zip | 2.02 MB

Download

3171 downloads

Uploaded:01-22-2005

A Strange Awakening

a_strange_awakening.zip | 1.08 MB

Download

692 downloads

Uploaded:01-16-2005

Future Pistol

future_pistolv1.0.zip | 1.16 MB

Download

954 downloads

Uploaded:01-13-2005

Fight the Swarm 3

sp_bridge_final.zip | 2.26 MB

Z-Sec WILL attack you if you shoot him though. Again the ammunition is automated so you just have to worry about droppin' the nastys. The map ends when the Swarm stops or the Z-Sec dies (or you die!). Good luck!

Download

1533 downloads

Uploaded:01-11-2005

Fight the Swarm 2

sp_lockup_final.zip | 1.02 MB

Armor. I hope you enjoy it![/quote]

Download

1186 downloads

Uploaded:01-10-2005

Doom 3: Mind-Killer

mk14_fixed.zip | 17.64 MB

have little spread. -Changed players rank from "Marine Security" to "Corporal"

Download

4179 downloads

Uploaded:12-09-2004

Alpha Labs - Sector 5

alpha_labs_sector_5_v11.zip | 5.24 MB

Nightmare Email - Sasha_Shaman AT mail DOT ru Compile Machine - Pentium 2.6 Ghz HT Compile Time - 6 min. Build Time - 4 weeks Tools Used - DOOM3Editor Thanks - Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3 Installation - Copy this pak.4 file to your_doom3\\base\\ Start Doom 3 and bring down the console. Name - map Sh3 - and Go. Good Luck![/quote]

Download

677 downloads

Uploaded:12-09-2004

Diffraction

diffraction.zip | 1.77 MB

to be, so you still have to remember the location but you know if there should be a weapon there or not. The map is a series of rooms and corridors that are all quite congested but give you excellent places to hide in meaning you can plan small ambushes as the author hopes you will, the darkness in some places make it ideal for surprise attacks; most notably the rocket launcher where you have to circumvent several objects running down an open area where you can easily be shot at from behind; the reward however is a dark corner where you can 'snipe' (I use the term loosely) people with rockets. The ambundance of fuel barrels also means you can plan to blow people up as they run past without them ever knowing the direction you were in.` Texturing is generally nicely done but does seem repetitious, it makes sense it would be in an environment such as this but you would expect at least some damage due to the fact there is blood on the floors. Very few ambient sounds are in this map however; some people never notice but those of you who like to be immersed into a map while you play will notice the lack of sounds, especially the silent steam pipe! [i]Reviewed by: WadeV1589[/i]

Download

559 downloads

Uploaded:11-30-2004

Doom3 Feierabend2

d3cfeierabend2_1_0.zip | 2.75 MB

Download

149 downloads

Uploaded:11-30-2004

Falken's Light Mod Extended

falkens_light_mod_extended_v11.zip | 3.39 MB

shotgun) are more often than not very subtle and intended to remove excessive game weaknesses unacceptable in nightmare mod.[/quote]

Download

843 downloads

Uploaded:11-28-2004

Falken's Light Mod

falkens_light_mod_v1.1.zip | 381.69 KB

view. Actually...there's not that much to review really! Almost all the guns now give out a flashlight beam that varies in size to allow you to see...without there being any visible source of light of any of the guns - this puts me off big style, I would expect a good flashlight mod to actually have a source of light on the guns! The chainsaw has a red glow to it which I quite like, gives it a psychotic blood wanting maniac feel, which is good. [i]Reviewed by: WadeV1589[/i]

Download

429 downloads

Uploaded:11-24-2004

Third Person View

third_person_view_mod_v01.zip | 159.07 KB

them projected from the weapon onto the game surfaces. A self-executable configuration file is also included, which allows for changing between first-person and third-person views, and changing the position of the camera, with simple key presses (refer to item 3 - usage - in this readme.). Please, keep in mind that this initial version of the mod is not perfect, and is thus not supposed to be used for \"serious\", competitive play. it is mostly an experience, and awaits input from more experienced coders in order to fix its flaws. However innacurate, I consider the crosshairs to be an imprivement, anyway, over playing the game with no crosshair at all.[/quote]

Download

3391 downloads

Uploaded:11-23-2004

T-Lab Complex

kaiser_1d3.zip | 19.14 MB

quality of the retail Doom 3 SP maps. It has it all, atmosphere from lighting and noise, bursts of music, unexpected monsters and most of all...it's [b]big[/b]. When I first started it I didn't expect much to be quite honest, I thought "oh it's going to be one of those maps that should have remained on the designers PC as their tests, not public releases" so when I saw a monster dive through a door, music start with the lights powering up and monsters where I thought I had killed them...I was 'pleasantly' surprised! The lighting in this map is done exactly how Doom 3 expects it, not much of it, and when there is light, it's faulty: when a light is faulty, there is sound to accompany it - an oft overlooked part of map making. In fact you'd be hard pressed to find something that doesn't have an appropriate sound attached or the right type of lighting to suite it! Overall detail is there - and most importantly, it's constant, you're always in a place that has detail, no-where is boring and lacking in detail; it feels like the UAC, it sounds like the UAC and I'm sure if we had smell-o-vision it would smell like the UAC too! I'm sure this map has its faults...but to be honest I missed them, or refused to see them due to my awe of the map; I honestly felt like I was playing Doom 3 all over again as I got to glimpse UAC systems running and hell being born - simply stunning. [i]Reviewed by: WadeV1589[/i] [b]N.B: The bat files mentioned aren't included, this was a slip-up by yours truly...however the bat files were incorrect anyhow and didn't launch the map! To load the map use map game/samuel/kaiser_1d3 [/b]

Download

388 downloads

Uploaded:11-22-2004

Forever Falling

forever_falling.zip | 1.41 MB

This map is in very tight and will provide you with hours of fun gameplay. Enjoy.[/quote] Pros: - Idea of \'vertical\' gameplay: original! Cons: - Lighting is way too low. You will need the flashlight which draws a problem given the layout of the map - Not easy to navigate in: small map + lots of small geometries (stairs and footbridges mainly) + many items to pick up = lots of cluttering -Bluehair

Download

3315 downloads

Uploaded:11-22-2004

GuardSentry

guardsentry_v21.zip | 2.81 MB

Explanation: 2.1 (Stable Release): - 'Black Box' issue fixed - Fixed two warnings - Added ASS48 modifications (BETA1)[/quote]

Download

443 downloads

Uploaded:11-16-2004

Shadow Wraith

shadow_wraith.zip | 7.16 KB

being shot. The shifting effect bursts from the wraith and spills onto the floor in a shower of black dust.[/quote]

Download

1937 downloads

Uploaded:11-13-2004

D1E1M1 (The Hangar)

d1e1m1_beta019.pk4 | 3.02 MB

Download

667 downloads

Uploaded:11-01-2004

Deep Underground

deep_underground_v11.zip | 5.18 MB

from D3H8TOURNEY by freilos, an excellent map) The theme for this map is a deep underground facility which is on the brink of being demolished by a volcanic eruption. The ground beneath the facility has broken open, creating a thick grey fog. I am a learner with doom3 maps so I tried to keep this map simple by avoided making detail like support beams and stuff.[/quote] Note: version 1.0 was unfinished and especially unoptimized (serious FPS issues); this is no longer the case with this one. For a review of this map, see [url="http://doom3.filefront.com/file/;31991"]Deep Underground v1.0[/url]

Download

1045 downloads

Uploaded:10-29-2004

DM_NewWorld

dm_newworld.zip | 11.53 MB

open area around it where you can appreciate unusual daylight. This is a very large map and I'm not sure eight people are sufficient for it! However, its limpid design makes it easy to catch its layout. I have found items placement very good and particularly for the weapons: thus, you will mostly find yourself picking up long range weaponry such as rocket launchers, hand grenades and plasma guns. Great FPS as well. Many small structures are deployed across its area behind where you can hide and/or that you can cross. I would have liked that all of the crossable ones be more easy to jump over. Some of them do have clipping brushes to ease that though. At last, what is that mysterious easter egg? No luck so far... Maybe an other gorgeous creature :D .. -Bluehair

Download

671 downloads

Uploaded:10-26-2004

Homing Rocket Launcher 1.1

ming_rocket_launcher_v1.1.zip | 18.09 KB

the original rocketlauncher, or if you just want to add a new one to your weaponary.

Download

701 downloads

Uploaded:10-22-2004

Obi-Wan MAP01

obihb_map01.zip | 14.81 MB

map. You need the \"obihb_shambler.pk4\" file to play this map. Without this file the map will not work properly. To run this map bring down the console and type \"map obihb/obihb01/obihb01.map\".

Download

3209 downloads

Uploaded:10-21-2004

Ultra FPS Boost

ultra_fps_tweak_21.5.rar | 501.33 KB

Download

2658 downloads

Uploaded:10-19-2004

ShellStay

shellstay.zip | 277.22 KB

because there's one thing that's always disappointed me about first person shooters, the shells disappear. Sure, in old games like Half-Life, this helped to reduce the strain on the player's PC, but in modern games like Doom III, why is it necessary? My old ATI 9600SE can run Doom III fine, even with this mod on. Yes, there's other mods out there that increase the shell disappear time, but they often brought along a lot of extra things that personally, I didn't want (such as the super zombies in BattleReady). Thus, I present to you, ShellStay![/quote]

Download

8140 downloads

Uploaded:10-12-2004

Deep Caves of Mars

deep_caves_of_mars_beta1.zip | 18.39 MB

the base and killing as many monsters as you can. The Ancient boss awaits you![/quote]

Download

922 downloads

Uploaded:10-06-2004

True Zombie Resurrect

truzombier.zip | 78.83 KB

Download

564 downloads

Uploaded:10-04-2004

New Materials

metals_ltcmdr.zip | 2.73 MB

are reflective, have non-smooth surfaces, etc. Included are four textures, three metals and a glass. The glass has a cool engraved design on it, and all of the textures come in tga\'s, for those who can\'t use .dds files. I\'m not rating, mainly because I may be slightly impartial. Comments are welcome.

Download

2263 downloads

Uploaded:10-04-2004

More Gore

moregorev002.rar | 5.25 MB

Download

3191429 downloads

Uploaded:10-03-2004

DOOM 3 Update for Windows

d3_1_1.exe | 17.41 MB

Download

1964 downloads

Uploaded:10-03-2004

Bath Room

bathroombeta_0.83.rar | 1.25 MB

Player New Textures : No(Coming Soon This Only Beta Map For Now!!!) New Guis : Yes New Sounds : NO(Coming Soon This Only Beta Map For Now!!!) New Music : No(Coming Soon This Only Beta Map For Now!!!) Gameplay Time : 4 mins. (at least)

Download

3192 downloads

Uploaded:09-23-2004

Zombie Swarm

zombieswarm_sp_v1.zip | 356.93 KB

some Zombie ass, you can do that right here. The map is a little \"arena\" like setting with dense fog and little light. You spawn next to a gattlingun and loads of ammo. And after a few seconds loads, of zombies come sneeking towards you. Technicaly the map is nothing special, the lighing at the spawnpoint is lovelessly placed, and there isnt realy much detail in the map. But it deliveres what it promisses, alot of zombies to take down one after the other with the gattlinggun or the mashinegun. All in all I have to say its worh the download for those 5 minutes of fun in between. If you dont load this map with too high expectations, you wont be disapointed. No I have to go back to kick more Zombie ass. -FliX

Download

920 downloads

Uploaded:09-19-2004

Time Cop

timecop.zip | 1 MB

time travel technology. This technology has been deemed illegal under strict laws governing the UAC for obvious reasons. But under the guise of trans-solar telaporation technology there work continues. Find and kill the scientist involved with this endeavor on Mars. (part 1) This map is for fellow map editors ONLY ! This will have only the file in .map format and will need to be loaded and compiled in the map editor to run. All textures and sounds are from the normal Doom3 game so anyone with the know-how should be able to run it no problem. I am a new mapper and in dire need of some good feedback on how to fix a few problems the map has. If you are a new mapper, you may get some use out of this by looking at how a few things can be accomplished.

Download

471 downloads

Uploaded:09-19-2004

Death For All

dtall.zip | 1.14 MB

Download

6185 downloads

Uploaded:09-19-2004

DOOM 3 Config File Creator

doom3_config_file_creator_beta.zip | 15.75 MB

again Mark!

Download

2711 downloads

Uploaded:09-14-2004

Battle Ready

battle_ready_v1_5.zip | 9.07 MB

longer. 5. Much harder gaming experience. 6. Stronger monsters that deal more damage. 7. >>>New particle effects for most weapons. -Shotgun and Chaingun [now AutoCannon] smoke after use. -wounds inflicted by AutoCannon smoke for about 2 minutes. -BFG explosion looks effin amazing! Seems to rip apart time and space... -heavily modified sparks from the no fear mod. [to resolve performance issues] -heavily enhanced blood and gore particles! 8. Enhanced lighting effects for weapons and monsters. 9. Various weapon changes [shotgun reload fixed][see below] -chaingun is now the AutoCannon [see below] 10. Blood decals stay permanently. 11. Bullet casings stay around 5 minutes. 12. Custom made bullet wound decals. -5 different sets for user preference. -lighter, smaller, cleaner wounds. [Fairly realistic] -BattleReady\'s standard wound set. [Somewhat unrealistic] -Brighter, bigger, bloodier wounds! [Totally unrealistic] -NEW! small, realistic wounds. [Most realistic, requested by community] -NEW! High resolution versions of the realistic wounds. [test purposes only, they dont look different] Guns now leave marks representative of their calibre. -pistol -machinegun -chaingun -shotgun -plasmagun 13. Reworked zombies. -much stronger [they dont care if they get shot in the liver, they dont use it!] -headshots bring them down. [The reworked zombies REALLY add to the game but don\'t make it at all unbalanced] 14. Player max health and armor levels raised. 15. Modular. Seperate pk4s for: 1 - NEW! Menu Music [Hatheg Kla by Bal-Sagoth] 5 - Blood and gore. 1 - Enhanced weapon sounds [from DoomeR] 1 - Realistic HUD I enjoy very much the new sound track for the main screen, deep and powerful ... As for the new GUI, what is currently done is great but it is incomplete yet: no health/armor info for instance. -Bluehair

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640 downloads

Uploaded:09-13-2004

Cold Breath

cold_breath_v0_6.zip | 3.24 MB

make doom feel more like doom\". Here are the changes in this version: - Put back in pistol and machine gun decals - Most of everything but the sound, has add a clean up, so its a more pro mod - Fixed new teleports - stopped working in 0.5 If you would like port66 to include new stuff into it, then this may be your last chance to tell him! -Bluehair

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13715 downloads

Uploaded:09-10-2004

Detailed Doom3

detailed_doom3.zip | 23.21 MB

mod/tweak brings greater sharpness and detail to Doom3. The difference looks fantastic and does not seem to have an effect on performance.\" -Bluehair

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13951 downloads

Uploaded:09-09-2004

Doom3 Weapon Upgrade

doom3weaponupgrade01.zip | 395.86 KB

D !!! Feedback, suggestions, or questions on the Mod would be nice.

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1131 downloads

Uploaded:09-08-2004

VIAVGA DM1

viavga_dm1.zip | 2.89 MB

3-based multiplayer maps, as well as the uber-coolness of DOOMEdit, which also comes packaged with the full game. In other words, this map was just waiting to happen and I couldn\'t wait to make it so. Although I\'ve tried to imitate the same kind of frame speed performance of the default official DM maps, I have gone for a slightly different look and feel. This is partly due to the fact that I felt that the official maps all feel very similar to the single player levels, so I was inspired to make something that had a bit more of a Quake 2/3ish sort of mood to it. To this end most areas of the map have been illuminated a little brighter than the average default multiplayer maps and for the most part there is a little more room to move around. VIAVGA DM1 features several main combat zones connected via tighter corridors, ducts and hallways, containing a mixture of open areas for free-range (rocket jumping) action and various confined areas for close quarter combat. It is littered with strategically placed weapons armor and ammo at certain crucial waypoints and allows for multiple ways to move to and from most areas. Throughout brief playtest sessions on a LAN, we discovered that VIAVGA DM1 suits slower paced duel games pretty well (particularly when both players have a reasonable understanding of the layout) but can also accommodate 4 players neatly. 2 Vs 2 Team Deathmatch games also work pretty well, due to the various routes and ambush points throughout. All multiplayer weapons are featured within the level, although it can be pretty risky attempting to take the BFG (of which there is very little ammo available). Positioned in a lower tunnel rigged with an upward sliding deathtrap squisher (activated by one of two nearby switches), the BFG is not something you\'ll want to go for if anyone is aware of your location. Although the action tends to be drawn back to the main combat area frequently another prime position of the level is the VIA room, which can be accessed in a couple of ways. Here lies a rocket launcher, a couple of small med kits as well as a mega health power up that dots the \'i\' of the VIA logo. It is possible to rocket jump to the mega health, though it can be easier reached via a venting duct from above. Nearby to the VIA room lies a faithful shotgun as well as rocket and shell ammunition. There is only one other power up available, which is that of invisibility. This lies in the lift chamber underneath the control room (where a healthy cache of ammo is stored). I decided against including a Bezerker power up as testing proved it to be a little too brutal. Aside from the afore mentioned deathtrap squisher, VIAVGA DM1 also contains a few other deathtraps worthy of note. The most obvious being a red-hot pit of lava, which will instantly fry anyone who happens to fall into it. Less obvious and certainly more devious are several strategically positioned exploding barrels and gas tanks that can be used by creative players to take out their opponents. Some of these barrels can be moved and pushed off ledges to more lethal positions. Barrels will detonate immediately if their structural integrity is breached although gas tanks take 1 second to explode when damaged. There are also several fluorescent light fixtures that can be shot out to darken certain areas (very lethal when used in conjunction with exploding tanks and barrels. These are fairly obvious to locate as almost all other light sources are protcted by wire grills. Unlike the other VIA sponsored DM levels I have created (for Quake 3 Arena and Jedi Knight 2: Jedi Outpost), VIAVGA DM1 has been designed with a primary focus on gameplay as opposed to extreme high detail and eye candy overkill. But because of Doom 3\'s bump mapped textures and amazing light and shadow effects it seems that a high degree of geometric detail isn\'t as required to achieve a highly detailed scene. Whilst building the level and testing its frame speed performance as the process progressed I continually aimed to keep frames rolling at similar speeds to those of the official id maps. This is quite a contrast to most of my previous works, where I quite deliberately broke many level design optimization rules in order to bring otherwise powerful systems to their knees for benchmarking purposes. We are considering creating a more detailed benchmarking Doom 3 map at a later date, though we will likely wait for improved demo recording functionality before proceeding. Ultimately, however, I am somewhat surprised at how much detail I\'ve been able to incorporate and still keep frame speeds on par with the benchmark set by id. Despite Doom 3 technology being so fresh and new, it was surprisingly easy to create VIAVGA DM1 as quickly as I did. This is because the level-editing program is in most ways very similar to those used for the previously mentioned titles, which I\'m very familiar with. Indeed, it is actually just a newer version of the same program with long awaited features that facilitate easy editing for Doom 3 technology. As a result of this, it was the new features that I spent the most time experimenting with and I learnt quite a bit in the process (especially regarding optimizing performance), which I\'ll be sharing in a beginners Doom 3 level-editing tutorial.

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1504 downloads

Uploaded:09-04-2004

Enhanced Firepower

enhancedfirepowerv2.0.zip | 4.6 MB

flashlight -modified the pistol and shotgun after some feedback and various changes to the other weapons

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3030 downloads

Uploaded:09-04-2004

B.N.L. Pistol

bnl_pistol_v1_0.zip | 2.98 MB

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3244 downloads

Uploaded:09-04-2004

Evil toilet

tubzik092.zip | 1.29 MB

the skeleton who's taking a pee break :) You'll then end up running down a dark corridor to more monsters to be finally teleported to another (well lit) area to kill even more monsters including a hell knight! It's really short and relatively simple with tips to help you through. I'd go with it's more a test map to see how to script in SP. It's fun for a quick run through though and has the feel of Doom 3 for the most part. One thing for the mapper though...is your entire map surrounded by a caulk box or something? Were you having leaks so just surrounded it all? Whatever you did for a map like this you'll get away with it...just from now on find problems and fix them, surrounding your map with a box is not a good idea! [i]Reviewed by: WadeV1589[/i]

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557 downloads

Uploaded:09-03-2004

Discombobulated

discombobulated.rar | 1.27 MB

block of city. So have fun.

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1941 downloads

Uploaded:09-02-2004

classic cyberdemonmod

classic_cyberdemonmod.zip | 5.38 KB

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2849 downloads

Uploaded:08-29-2004

Advanced Sentry

advancedsentry.zip | 8.2 KB

on the project. Sentrys batteries run out in 30 seconds from creation.

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421 downloads

Uploaded:08-29-2004

DM_Tutorial

dm_tutorial.zip | 497.9 KB

varied and properly textured, item placement is also decent. Actually, its most obvious weakness lives in its performance: it generates very bad fps, even in small rooms. Low lighting is too prevailing as well. -Bluehair

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1431 downloads

Uploaded:08-27-2004

Faciltiy

facility.zip | 2.16 MB

downfalls of this map were the spawning points. Your power in the map depended where you spawned.Also, the doors provided a problem if you trying to run from someone, considering the fact that they open very slow. Even with the problems, this is a great map worth every minute of your download time.

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5205 downloads

Uploaded:08-26-2004

Church of Ruins

church_of_ruins_v1_1.zip | 2.28 MB

events: surprising! I haven't completely beaten it though... 'got dead before reaching the finishing line :/ I have been annoyed by the dropped fence at the beginning of the level: it blocks the player and in practice I like holding enemies at distance. At last, in future maps, it would be a good thing to evolve this formula: one room -> many enemies. It becomes too predictable eventually. *Good map* yet. You will want to play it in its entirety. -Bluehair

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992 downloads

Uploaded:08-25-2004

Q3 To D3

20040820q3tod3gui.zip | 4.71 MB

Extract textures needed by the map * Convert textures to Doom3 * Copy material list to the right place * Extract models needed by the map * Convert Models to Doom3 * Extract needed textures by the models * Convert model textures to Doom3 * Copy model material list to the right place

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8307 downloads

Uploaded:08-25-2004

Killer Doom 3 Performance Tweak

killer_doom_3_performance_tweak.zip | 945 B

thereafter. To my opinion, this is the best way to achieve that goal because the original PK4s will be left intact. However, you will need quite a lot of free space on your hard drive. Actually, thinking about it, all depends on what data you want Doom 3 to access faster ... -Bluehair

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2666 downloads

Uploaded:08-25-2004

PK4Scape

pk4scape_beta1b.zip | 419.26 KB

fixing - improved stability: can build very large files without any problem - faster compression engine PS: - you made a tiny mistake in the \'Save As\' dialog: \'Quake 3 Pak (*.pk4)\' instead of \'Doom 3 Archives (*.pk4)\' - suggestions: 1/. adding support for the \'F2\' key like in Windows Explorer to edit files/folders name instead of the more awkward single mouse click 2/. duplicating commands of the \'Object\' menu into the toolbar -Bluehair

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3049 downloads

Uploaded:08-23-2004

NO-F.E.A.R.

nof.e.a.r1.2.zip | 394.45 KB

and rocketexplosion. Now they look like explosions. - bright flashes for BFG, rocket, grenade and plasmagun - persistant decals (blood, bulletholes) - delayed burnaway for 10 sec - only BFG, rocket, grenade (directhit), chainsaw and plasma can gib - dynamic lighting for BFG, rocket, grenade and plasma - stronger glow-effect for the plasmagun - size of bulletholes depends on the weapon used - a lot of more small changes, that i can´t remember

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1456 downloads

Uploaded:08-23-2004

Solar Hell

solarhell.zip | 685.28 KB

leans toward the minimum Doom 3 requirements and this map has no stutter or slowdown! Download now, so you too can experience Solar Hell!

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1084 downloads

Uploaded:08-21-2004

Sieben\'s B&W Lazer Pistol

sieben_s_bw_laser_pistol.zip | 262.67 KB

back a bit further - Pistol doesn\'t \"gib\" enemies That sounds interesting, don\'t you? -Bluehair

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11736 downloads

Uploaded:08-20-2004

Plasmagun Radar

plasma_radar_v1_0.zip | 22.93 KB

file even includes a story outline for it.

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2152 downloads

Uploaded:08-20-2004

DoomeR

doomer3.zip | 517.58 KB

clips -Rebalanced chaingun: Doubled the damage, halved the ammo, balanced ammo clips See Gibs fly! Fly, Gibs, fly! -Rebalanced Shotgun: from 11 to 8 shells, balanced ammo clips -New flesh bullet holes: Original artwork, scaled down to a more realistic size.

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4048 downloads

Uploaded:08-18-2004

Can Shooter

canshooter.zip | 14.95 KB

fire is simply hilarious! The only negative thing about the mod is that there isn't any new textures or models, just the ones from the plasma rifle are used. Maybe in a new version. ;) One of the funniest aspects of this mod is that whoever is hit by this mighty can shooter is kicked back real hard! "Beware, you hellish beings!" Recommended!

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13157 downloads

Uploaded:08-18-2004

D3DM Lit

d3dm_lit.zip | 958.84 KB

is small and intense. Remember kids… If ya gots MADD STYLES YO ride THE RAIL! Word to ya mutha G!

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1809 downloads

Uploaded:08-16-2004

Doom 2 Multiplayer Map One

doom2_m1.zip | 473.56 KB

strengths. However, older gamers will feel nostalgic if they ever played Doom II. In some parts of the map I was getting a very low framerate, and when I wasoutside I managed to find a hole in the map where I could barely squeeze through and walk around. I also couldn't get out of the outside area, I had to kill myself to get back inside. The map is very simple but I am sure older gamers will appreciate the rustic charm of a classic game. I'm not sure how mainstream gamers will like though since there is very little room. Oh, and there is a nice suprise somewhere in the map ;). Reviewed by Liet

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18223 downloads

Uploaded:08-16-2004

Duct Tape

ducttape0005.zip | 73.95 KB

atmosphere, these new lights are much narrower (and a little brighter) than the standard flashlight, and are only available on the basic weapons. The pistol is not equipped with a flashlight, so as to not spoil the early sections of the game.

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464 downloads

Uploaded:08-15-2004

Doom 3 Talker Sounds

d3_talker_sounds.zip | 1.46 MB

with the this feedback folder.

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92653 downloads

Uploaded:08-14-2004

Super-Doom 3 Mod

sitwulfsm.zip | 2.36 MB

Right \"N\"= x+ \"M\"= x- -Working thirdPerson View with AIM Scope: Press \"X\". This has two bugs in the camera. But Works. -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) -Restricted gibbing to only the Shotgun, RL, Plas Rifle, BFG, and Chainsaw. -All melee zombies (Not demons or commando zombies.) come back to life after a short period of time unless gibbed. (Which means to keep them dead after shooting them you have to pull out the chainsaw and dismember them. :D ) -Doubled the refire rate for the pistol and machine gun. (Didn\'t double the ammo pickup for them so use short bursts with the machine gun.) -Increased the clip size for the Chaingun from 60 to 120. (60 just didn\'t seem to justify a \"chain\") -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. -Increased the shotgun damage slightly. -Halved the bounciness of the grenades so they don\'t act like a \"superfunball.\" -Added a blue aura eminating from the Plasma Rifle extending about 5ft. -BFG explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn\'t brighten at all.) -Flashlight for Pistol, Shotgun, Machinegun and Chaingun. -New sounds more realistic for Pistol, Showgun, Machinegun. -Remove the BEEP from Multiplayer Games. -A new SentryBot for help player, for call him press \"E\" -Preliminary version of COOP (not the official COOP!) -New AI for a few commando zombies. -Now you can see the bullets but is too fast!.

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7802 downloads

Uploaded:08-13-2004

Doom 3 Realism Mod

doom_realism_v03.rar | 1.79 MB

most doing more damage... [QUOTE]I am also upgrading the way most of the weapons fire (This is the year 2145, you know). The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)! I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future.... As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons). Most of this might have to wait for the release of the SDK... I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game...It keeps crashing when I load it. I am completely open for suggestions from the community when making this mod. I realise that there are many perceptions of the word \"Realism\" And I plan on making all futur versions based on what the community has suggested and asked for... I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can\'t do). If you are interested in helping, please e-mail me at: Cody_B64@hotmail.com[/QUOTE]

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2943 downloads

Uploaded:08-13-2004

Real Guns Mod

real_guns.zip | 80.07 KB

it. Shotgun: somewhat stronger, more projectiles, spread decreased, rate of fire increased, it now holds 10 shells instead of 8, the reloading is faster and a flashlight attached to it as well, but i did not make it to strong it is balanced out perfectly. Machinegun: stronger, rate of fire increased, it no longer shoots in short bursts, but the clip was decreased to 30 shots instead of 60, i made it so the longer you hold down the trigger the worse the accurcy gets but it doesn\'t get real bad the spread on it was 2 normaly but i changed it to 3 but if you hold the trigger down longer than 3 secs it goes to 4. Chaingun: a little stronger VERY LITTLE but the Rate Of Fire was increased, it FIRES EXTREMLY FAST, it\'s just a little less accurate than before. Handgrenades: it doesn\'t bounce around every where when you throw it, it bounces once or twice and thats it, and the explosion radius is a little bigger, and the damage was increased a little. Plasmagun: No Changes yet Rocketlauncher: damage increased a little and explosion radius a little bigger. BFG: No Changes Yet Chainsaw: No Changes Yet SoulCube: NONE

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5513 downloads

Uploaded:08-13-2004

Complex (Goldeneye & Perfect Dark Versions)

complex.zip | 1.99 MB

and my version is the lighting and weapon placement.

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1031 downloads

Uploaded:08-13-2004

Weapon Realism Mod

weapon_realism_mod.zip | 40.11 KB

rotation of the chaingun has been changed and the clip size increased to 80 for a bit more realism.

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1613 downloads

Uploaded:08-13-2004

Fragger\'s Chaingun Skin

fchaingun.zip | 1.03 MB

Download

935 downloads

Uploaded:08-12-2004

Doomer mod

doomer_v01.1.zip | 437.56 KB

U-E-Q-MOD.

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8218 downloads

Uploaded:08-12-2004

Hardmod

hardmod_01.4a.zip | 86.88 KB

power of almost all of the weapons, reduces gibbing to non-bullet shots, and quick swiching between weapons like the flashlight. A very all around mod, it is good for just about everyone.

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2547 downloads

Uploaded:08-12-2004

Doom3 Realisim Mod

doom_realism.rar | 495.28 KB

slower rate of fire... -Shotgun insanely powerfull (C\'mon, a Military isued shotgun in the year 2145 should at least be more advanced than what we have now) Spread has been reduced... -Machinegun slightly stronger, and has an insane rate of fire (about 30 rps)... Has a 99 round clip....bullets spread alot more though, making it ideal for close quarter combat... -Plasma Rifel now fires much faster, and has a slight spread... -Grenade isn\'t so bouncy... -Rocket Launcher more powerfull.... -BFG slightly stronger.... -Chainsaw stronger... -Fists MUCH Weaker... -Flashlight MUCH weaker... -Chaingun...A little stronger...I\'ve decided to let the community help me decide what else to do with it... -Imp is now is stronger (does more damage) and should make an attempt to dodge your gunshots more often.... -muzzle flashes have been tinkered with, and most explosions make much bigger flashes...[/quote] Good for those of you that thought that the weapons were based around today\'s standards, and that they should be upgraded.

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6648 downloads

Uploaded:08-11-2004

SOF2 Gun Sounds

sof2_gun_sounds.zip | 1.25 MB

impact sounds. A great download for those of you that thought that the guns needed better sounds.

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2268 downloads

Uploaded:08-10-2004

Dm_Death Map

dm_death_map.zip | 3.51 MB

Download

13665 downloads

Uploaded:08-10-2004

Lab 42 Map

lab42.zip | 1.91 MB

below.

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2532 downloads

Uploaded:08-09-2004

Shotgun Mod

doom3_shotgunmod.zip | 2.13 KB

re-balences the reload time so its faster. Installation: Extract the shotgun_mod.pk4 to your Doom 3 \"base\" folder. Then load up Doom 3 and enjoy. Removal: Simply delete the shotgun_mod.pk4 file and your shotgun will be back to normal. Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

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472 downloads

Uploaded:08-09-2004

Flare Mod

flare_mod.zip | 413.62 KB

cube where you can only use it every few kills.

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6579 downloads

Uploaded:08-08-2004

Pistol Speed Mod

doom3_pistolspeed.zip | 1.83 KB

pistol making it shoot realistically faster. Installation: Extract the pak005.pk4 to your Doom 3 \"base\" folder. If there is a file named pak005.pk4 already rename the mod .pk4 to the next number (ex pak006.pk4). Then load up Doom 3 and enjoy. Removal: Simply delete the pak005.pk4 file and your pistol will be back to normal. Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

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2572 downloads

Uploaded:08-08-2004

Doom 3 Arena Deathmatch Map

arena.zip | 261.07 KB

Download

2545 downloads

Uploaded:08-08-2004

Doom3 Mod manager

d3_mod_database_setup.zip | 2.54 MB

a folder. To use this unzip and run the application.

Download

37762 downloads

Uploaded:08-07-2004

Fluffyinsanity\'s Sounds

fluffydoom3sounds_v1.zip | 725.78 KB

powerful sounds into your gameplay. The sounds I have replaced are: Machinegun Firing, Chaingun Firing, Shotgun Firing, Pistol Firing, and Pistol \"Reload\" and \"Arming\" Sounds. I do not promise that these sounds will be the best that you have ever heard, I only promise that they will have much more \"oomph\" than the ones currently in Doom 3.

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9454 downloads

Uploaded:08-06-2004

Doom 3 Icon

doom3_icon.zip | 2.71 KB

good. So if you don\'t want a pentagram and still want something close to Doom 3. This is the icon for you.

Download

556 downloads

Uploaded:08-05-2004

Doom III Any Operating System

doom3anyos.zip | 2.32 MB

Download

153272 downloads

Uploaded:08-05-2004

32 Player Mod

doom332player.zip | 34.08 KB

Download

8624 downloads

Uploaded:08-05-2004

UAC Sentry Robot

uac_sentry.zip | 6.79 KB

Download

3183 downloads

Uploaded:08-05-2004

Silver-Blue Pistol

pistolskin.zip | 42.21 KB

directory

Download

309 downloads

Uploaded:08-04-2004

Fight Club

fclubv1.rar | 5.31 KB

walking speed - Added no gib to the models - Different damages to fist and flashlight - Gave the flashlight ammo

Download

302 downloads

Uploaded:03-23-2012

Zombie Mode

62zombie_mod.zip | 22.24 MB

Download

68 downloads

Uploaded:01-21-2012

Real DOOM 3 Fans

real_doom3_fans.rar | 43.19 MB

credits a la DOOM 3 Cons: - The numerous clips that compose it are too short to be really enjoyed. What a shame! In the end, this video is more akin to a teaser meant to praise DOOM 3 than a video on its own. However, its great production value makes the download worth. Tech details: | CODEC: Windows Media Video 9 | Resolution: 800x600 | Duration: 3'28"

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359 downloads

Uploaded:01-07-2012

Advanced Doom3 v1.1

advanced_doom3_v1.1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. ABOUT v1.1 V1.1 is really only a \"quick fix\" as it only includes a couple changes, one being a very critical change to BFG damage. More to come in v1.2 Fellow modders can use whatever they wish from this mod without permission or credit.

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210 downloads

Uploaded:12-20-2011

Advanced Doom 3 v1.0

killpixel_advanced_doom3_v1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. There are still a few more things I\'d like to ad, so keep and eye out for v1.1! Fellow modders can use whatever they wish from this mod without permission or credit.

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171 downloads

Uploaded:12-14-2011

True Survival mod

dts_plus_full_v14.zip | 7.74 MB

Dafama2k7 (dafama2k7@gmail.com) Doom 3: True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.4...: - Bugs fixed. - Added at last the Fluffy sounds used by Paul :D - Added Empty animation script support for pistol !

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443 downloads

Uploaded:12-06-2011

Enhanced Shaders D3

ng_bhm_shaders_d3_v28_full.zip | 3.67 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.8 - Exclusive Doom 3 enhancement, more metallic, very small change, but very noticiable, i just changed one .w for one .x in one line, but change a lot ! :D

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32 downloads

Uploaded:11-28-2011

Stage 2

stage_2.zip | 12.18 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, RocketLauncher. - Stuff: Medkits, Armor, Backpack. -------------- jONNY=[ReWire]=

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44 downloads

Uploaded:11-20-2011

Stage 1

stage_1.zip | 10.39 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, Grenades, RocketLauncher. - Stuff: Medkits. -------------- jONNY=[ReWire]=

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74 downloads

Uploaded:10-04-2011

RTS-Cemetery

rtscemetery.zip | 10.4 MB

ShotGun, MachineGun, Grenades, PlasmaGun, ChainGun, RocketLauncher. - Stuff: Shards, Armour, MegaHealth, Medkits. - Secret places: 3 --------------

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478 downloads

Uploaded:08-02-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v27_full.zip | 7 MB

new shaders ideas and implementations ! Very latest features on shaders...: v2.7 - Fixed glasses, mirrors, all reflections now, glasses had a light inside that i added by mistake, now is fixed at last ! :D Is very little, but that change so much and remove that so big problems for the glasses to had an added light (so seek !) and also all reflections get now so awesome, that really i not wanted to wait more to release this, because i want better release later other non graphical mods, but this soon... :D

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123 downloads

Uploaded:06-27-2011

RatCage

ratcage.zip | 6.86 MB

includes a couple custom textures and 1 ratcage.ogg sound file of a recording I made using a 7 string Ibanez guitar. The map is based on a real rat cage I made which is actually more ornate in real life as it has gold chain doors & Swarovski crystals through out the cage. I\'ve made two other cages before but this one is my favorite labyrinth design. My inspiration for making the cages in the first place was from playing doom.

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111 downloads

Uploaded:06-19-2011

Diplom

diplom_by_valkyr.zip | 25.67 MB

game Doom 3. Type in the console(ctrl + alt + ~) \"map Diplom\". Description: My diploma(\"Development of the input group\"), built in D3Radiant.

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228 downloads

Uploaded:05-20-2011

Enhanced Shaders Q4 D3

ng_bhm_shaders_d3_q4_v25_full.zip | 3.23 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.5 - Fixed a lot of dirty bugs, specially on D3 and made better the glasses.

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139 downloads

Uploaded:05-20-2011

True Survival

dts_plus_full_v13.zip | 4.87 MB

True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.3...: - Fixed bugs. - Lowered power little for Commandos both Tentacle and ChainGun ones. - Fixed Pinky problem i made myself by mistake. - Pinkys now can really pass through small doors ! :D - Made to be able to fire while in reload, if there is at least 1 rocket charged. - Removed some stupid low ammo sound for the Machinegun weapon. - Added shiny look to all weapons, look even on dark rooms can be seen ! - Added support for D3XP (ROE), just rename the zzz_d-ts_d3xp.pk4.zip to zzz_d-ts_d3xp.pk4, but better is to copy the True Survival mod folder but with another name for example adding d3xp to that new name folder copy and then execute it from it. - Changed Machinegun weapon firing sounds.

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66 downloads

Uploaded:04-23-2011

Hell Flower Custom Monster (Modders Resource)

neuro_hellflower.zip | 2.16 MB

but it have a long range attack. This monster come full of custom model/textures, AI, particles and def. When dead unlike vanilla doom 3 monsters the plant doesn\'t go ragdoll, instead it plays a death animation and then disappear with the burn away effect of the other monsters. This is intended as a modder resource. Video Preview: http://www.youtube.com/watch?v=8IPo0OgWpAk&feature=channel_video_title

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42 downloads

Uploaded:04-23-2011

Comic Book Style Posters

posters_comic.pk4 | 51.69 MB

3. --------------------------------------------- --------------------------------------------- --------------------------------------------- ---------------------------------------------

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89 downloads

Uploaded:04-03-2011

Phantasm D3 Beyond

FirstStrike_v1.5.exe | 1.3 GB

higher-ups and the author to try to work something out. Until something does work out, this file will be unavailable. Please keep submitting files and hopefully they won't be affected by the gremlins running around. -Sent (D3 Files Site Manager) ********************************************************************************* This update is for the Phantasm doom 3 mod from 2006 and has new weapons, characters and levels. Phantasm D3 beyond is based on the movie Phantasm and its 3 sequels. many scenes and locations from the movie have been recreated in a game scenario with doom 3. On a personal note I'd like to thank all that have played the first version, I hope you get to enjoy my new labor of luv : Phantasm D3 beyond 2.0 for doom 3. Thanks everyone! Bladeghost

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337 downloads

Uploaded:03-25-2011

Cacodemon Classic DOOM

cacodemon_classic_doom_look_alike.zip | 2.57 MB

cacodemon look.

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477 downloads

Uploaded:03-14-2011

Perfected Doom 3 version 5.1.0 Patch

perfecteddoom3v5.1.0_patch.zip | 3.83 KB

mod folder and you\'re set. Sorry to all for the distortion.

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93 downloads

Uploaded:12-08-2010

Silent Shout Trailer

silent_shout_trailer_01.zip | 43.6 MB

valkyr@land.ru ====================================== Enjoy!:)

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313 downloads

Uploaded:12-02-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v21_full.zip | 5.57 MB

Manager and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.1 - New enhanced & Fixed bugs, bring new life to IdTech4 games look, is cool, try it and see for ourselves... Updated the shader to be more compatible with newer gfx cards. Added to use exactly the same style as the original shaders in the NG shaders, so now are a little less brighter and more metallic realistic look for metal, and fully removed plastic look on human skin and the like. As for BHM shaders, i added also that semi-HDR feature, but now well done and more realistic look, so, is not all look brighter and super amazing, it depends on many things like in real life. Increassed a little the amount of Parallax applied and added as much as i can of all this to ETQW too, just try all of them, all versions included from D3 & Q4 to ETQW & even Prey.

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85 downloads

Uploaded:11-28-2010

Scratches

scratches.zip | 2.54 MB

sucks. any feed back will be taken suggestions, ect. thank you for checking this out!

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107 downloads

Uploaded:11-17-2010

ReMap Stage

rmsdm1.zip | 5.87 MB

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169 downloads

Uploaded:11-17-2010

In Da Cemetery 2

in_da_cemetery_2.zip | 1.15 MB

Download

250 downloads

Uploaded:11-17-2010

Do2oM Mod

d2m_0.2.pk4 | 6.73 MB

defects. P.S. If you want to use it for your mod or map, please type in your map\'s (mod\'s) readme text file - Thanks to ThE FoREVERror for Do2oM (Doom II Gameplay Mod) and send e-mail message to me (Andreyxxxforever@rambler.ru)

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286 downloads

Uploaded:10-18-2010

OldSchool_GamePlay

oldschoolgameplay.zip | 110.32 KB

powerfull. Some pickups give you more, some less than in DooM3

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46 downloads

Uploaded:09-02-2010

Unpredictable D3NewAi

d3newai.rar | 104.79 MB

download is. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Some of the changes in this update include: Lowered a little the weapon_chainsaw motor sound when at idle! Added a red light with dynamic shadows to the chainsaw weapon, making it appear creepy! Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated! Fixed ZCommandos attacking Betruger More moveable objects in the Caverns2 and Hellhole SP maps, now A couple of bug fixes... Refer to the readme for more information.

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614 downloads

Uploaded:08-26-2010

Carpet Tape

doom3_carpet_tape.zip | 122.52 KB

Helpful hints to modify weapon stats are in the ReadMe below.

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290 downloads

Uploaded:07-30-2010

NineHammers Shotgun - Pegaso Chronicles Weapon Preview

pegaso_chronicles_nine_hammers_shotgun_weapon_preview.rar | 1.9 MB

related to the weapon ammo going -1, don\'t bother yourself to make me know that because it\'s a DooM 3 bug. Pegaso Chronicles needs RoE to work and you will never find that bug in the mod. The weapon will be in the player inventory when you load a map. HOW IT WORKS: Open the rar file and extract the folder pc_ninehammers in your Doom 3 folder. Then, open the extracted folder and \"double-click\" ( open ) the file \"ninehammers.bat\". Now... play Doom 3. To spawn the weapon just open the console and type: spawn weapon_ninehammers To spawn the moveable instead of the static model type: spawn moveable_item_ninehammers =========================== This is just a preview of a weapon. This weapon can\'t be used in any way or any project ( commercial or not ) without the Author permission. The screenshots are from Pegaso Chronicles.

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697 downloads

Uploaded:07-03-2010

New Doom 3 v1.1

newdoom3_v1.1.zip | 7.8 MB

bugs, bullet markings are now fixed, and other tiny bugs which are annoying) * a bit better graphics (if you have the doom 3 settings pumped to the max including your highest resolution) * Worked on the fps so you'll probably get better frame rates if you were having trouble with v 1.0 kod_113@hotmail.com

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1566 downloads

Uploaded:05-29-2010

Doom 3:Evolution

doom3evolution_v091.zip | 23.24 MB

as well as Weapon and Augment upgrade system. In a couple of words- this mod will give Doom 3 the depth it deserves, by introducing various new tools and skills, and a great variety of possible characters.

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353 downloads

Uploaded:05-23-2010

DooM Beta Mod

beta_mod.rar | 2.27 MB

Download

392 downloads

Uploaded:04-21-2010

True Survival + PK-Sound mods

dts_plus_full_v12.zip | 5.1 MB

Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.2...: - Fixed bugs. - Lowered Imps too powerful. - Pinkyes and other medium sized demons can now pass throgh doors. - Overall enhancement, smart demons, fixed RocketLauncher weapon. - Added optional GFX shaders enhancement, including better Self Shadows v2.1 v1.1...: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). ===================================== PK Sound mod v2.0 by Slade_EXE Hello there, my name is Slade EXE and this is the PK sound mod. First off, the mod has only changes 5 things: -The boss in the level CPU Boss, demonic voice -The Sarge taunts in both CPU levels, demonicmetalic voice -The marine's voices at the start of the Enpro level, edited and made it sound like they have helmets on them -Cooling Rod sound effect, added alarm sound from Quake 4, stereo echo -Betruger's voice in the Hell level, demonic voice Later on I will add to this mod, but for now you have this to use. Installation: Open up the zip file and drag the sound folder into your Doom 3 base folder. Requierments: Nothing, works with all curent patches. The Rights: -You are allowed to modify this mod but if you want to make it public, send it to me. -Permision is needed if you add this to a mod of your own. Email: slade_exe@yahoo.ca

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450 downloads

Uploaded:04-18-2010

Confusion

firstmap6.zip | 1.52 MB

I can beat it without cheats so you probably can. It's hard though so you won't beat it on the first try. ;) Of course, you can kill the cyberdemon no matter what you do so if the only monster left is the cyberdemon then you win!

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194 downloads

Uploaded:04-12-2010

Self Shadows for IdTech4

zzz_selfshadows_d3_xp_q4_prey.pk4 | 3.38 KB

based games, like Doom 3, ROE, Quake 4 and even Prey. As its name implies this mod adds Self Shadows to all textures resulting in a more detailed ultra realistic for all texture environment and models.

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340 downloads

Uploaded:04-06-2010

Gibbable Imp Prototype

neuro_gibimp.zip | 440.29 KB

main model. There is a video available: http://www.youtube.com/watch?v=dJQrCfvSljk

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895 downloads

Uploaded:03-26-2010

Shaders Enhancer D3 & ROE PACK

ng_shaders_d3_q4_prey_v20a_full.zip | 1.76 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.0a - Fixed a very small bug on environment.vfp, only a little enhancement. - More detail gained by this, so its important ! v2.0 - Added Self Shadows to ambient lights, very noticiable !!! - Added improved global light. - Fixed bugs on color.vfp, environment.vfp, bumpyenvironment.vfp and ambientlights.vfp - Dead Space style specular style on environment textures, walls and the like. :D

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361 downloads

Uploaded:03-13-2010

Cool NG & BHM D3 & ROE Shaders PACK

cool_shaders_pack_v19_d3_full.zip | 680.2 KB

ideas and implementations ! Very latest features on shaders...: v1.9 - Added semi HDR feature on all my shaders. - Added Penumbra effect on all my shaders. - Fixed lights passing through solid objects on BHM, now, this no more. - Enhanced backlights and added clamp Brilliant Highligts Mod. - Removed a couple of bugs, this, take me three full days.

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353 downloads

Uploaded:03-13-2010

Eerie Doom3

eeriedoom3.zip | 15.38 MB

setting. i did a pretty good job fitting it in at 15 mb Download and enjoy! :)

Download

539 downloads

Uploaded:02-20-2010

Arena Gate

arena_gate.rar | 12.66 MB

Download

750 downloads

Uploaded:02-06-2010

NG Cool shaders

ng_shaders_d3_q4_prey_v18.zip | 20.87 MB

change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...

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306 downloads

Uploaded:02-03-2010

Gravity Gun ROE

gravmodroe.zip | 3.67 MB

others can have fun with it, Why did I do this well the reason is that the Gravity Gun is very fun to use and I wanted to use it on ROE with the mod "Make it Till Morning" at first it was hard but after a while I figured out how to make it work with ROE by modding a few simple files.

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101 downloads

Uploaded:01-31-2010

NG Cool shaders

ng_shaders_d3_v17.zip | 72.65 KB

tweaking the original test.vfp i was found a very good reflection feature, the original shaders was broken and made for Q4 or Prey, not really usable with D3 without changing a couple of lines, i was do it and when i was finally able to run my D3 with that fixed test.vfp shader i was seen an awesome specular and reflections very, very enhanced and pushed up !!! So, work started on new shaders pack called 'Cools shaders' mod. + Shaders Enhancer v1.2 for Doom 3, ROE, Quake 4 and Prey. Description...: Shaders Enhancer unlike other shaders mods available doesn't change this two very important shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhance all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

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172 downloads

Uploaded:01-11-2010

The Dark Mod

tdm_update_win.zip | 4.99 MB

Sneak past your enemies, stay in the shadows, avoid fights, shot water arrows to douse torches, use rope arrows to climb, lockpick doors to gain entrance, grab the valuables and safely make your exit again! Installation Install Doom 3, patch it to the latest version, then extract the tdm_updater.exe file into "C:Doom3" (or where you installed Doom 3), then run it. The tdm_updater.exe will download all the necessary files for The Dark Mod, as well as keep your installation up-to-date. The download size is around 1.5 Gbytes. Linux version A Linux version of the installer can be downloaded here: [url]http://www.thedarkmod.com/download_the_mod.php[/url] The mod itself includes all the code and art assets as well as one training mission. Individual fan missions (FMs for short) can be downloaded as well, there are over 10 of them already: [url]http://www.thedarkmod.com/missions.php[/url]

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487 downloads

Uploaded:01-09-2010

Reincarnation of Jesus

reincarnation_of_jesus.zip | 84.34 MB

machinegun,the gs shotgun, the red tiger skin mod and the weapons have had tweakings done by myself. New MONSTERS ALERT!!! The revelity demons are back for some action including the painelemental and the devastating baronofhell(this monster is not just an enemy, it is a warrior in a league of its own). BUllET-TIME-EFFECT Slow down time with the push of the "v" key and watch everything slow down while you move at a faster pace reset time with the "b" key. Recreate dragonball z by pressing the "n" (this mode is not recomended as your movement speed is distorted only use fists and beserk while standing) LOADS MORE to ENJOY!!!

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560 downloads

Uploaded:12-20-2009

Quadro - 6000 Futuristic Shotgun

quadro6000_futuristic_shotgun.zip | 2 MB

Nice Green & Black Overlay With Some Blood Drips (Blood Kinda Ruins It) Sounds Are Included Which Really Sound Awesome! Some Of Them WERE Created By Me.[/i] This Is A Must Download For Scifi-Horror Lovers!

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1432 downloads

Uploaded:12-17-2009

Tested

tested.rar | 586.35 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 623 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 19 hours to completion!

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584 downloads

Uploaded:12-05-2009

Burned Yellow Machinegun

burned_yellow_machinegun.zip | 725.52 KB

Machinegun. [i]A nice new trim to the Machinegun with Yellow Bit and bops and burn marks, So you have really been threw Hell! Yours Trustfully, David (Darkydude)[/i]

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52 downloads

Uploaded:11-20-2009

Sherk mod for doom 3 (second preview)

sherk_mod.rar | 7.08 MB

Benjamin Pulido

Download

294 downloads

Uploaded:11-20-2009

ZombiesAltCleanClothsPack

zombies_alt_clean.7z | 15.78 MB

and not so dirty and dingy looking ones. No paint app was used , just copied the clean skins and relabled as dirty. Zombies in Pack Labcoat Maintence Marine(The T-Shirt One). [/quote]

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257 downloads

Uploaded:11-05-2009

Sonic the hedgehog for doom 3

sonic.zip | 8.33 MB

Pulido :)

Download

642 downloads

Uploaded:11-05-2009

Tourettes Guy Mod!

tourettes_guy_mod.zip | 3.56 MB

out laughing! Yes Im Very late indeed :( But im not going to submit mods until a while because, I NEED A BREAK! Features: All new completely re-edited player sounds to Tourettes Guy Sounds I even put in Multiplayer Sounds Wasnt that nice of me? New Splash Screen When loading the game. Followed by farting and jumping sounds! There all practically Re-done! IM NOT RESPONSIBLE IF YOU ARE OFFENDED OR SOMEONE AROUND OFFENDED YES THIS HAS CURSE WORDS!!! [/i]

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400 downloads

Uploaded:11-05-2009

Blue armor

blue_armor.zip | 2 MB

Download

563 downloads

Uploaded:11-05-2009

Cramped Waste 01

cw01.zip | 28.47 MB

guns (from the chainsaw to the BFG), tons of demons, and a happy ride through a green goo tunnel.

Download

132 downloads

Uploaded:11-01-2009

CoopLove

love_in_d3_walls.zip | 859.62 KB

wallpapers (1680x1050), dedicated to theme of love in Doom and coop gaming. This wallpapers is result of cooperative play with my girlfriend in original story and RoE expansion both on OpenCoop and LMS Mod. Thanks to my biggest love of my life Irena, and to creators of this stunning mods for cooperative experience. I hope some of you will like it. :)

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44 downloads

Uploaded:10-30-2009

Sherk mod for doom3

shrek_mod_preview.zip | 61.19 KB

:D

Download

491 downloads

Uploaded:10-30-2009

DooM 3 Happy Halloween 2009!

doom_3_happy_halloween_2009.zip | 252.32 KB

will NEVER want to go the bathroom again![/i] Download Today!

Download

16 downloads

Uploaded:10-28-2009

Man's Darkest Hour Wallpaper

wallpaper.jpg | 40.26 KB

Download

152 downloads

Uploaded:10-27-2009

Man's Darkest Hours

darkest.zip | 198.37 MB

Dark Mod(I can dream). (PS. THE MAPS ARE IN THE LOAD MENU) A TC mod I've been working on. The premise is that Nazis won the war, turned into the evil government called The Trust, and now 200 years later you have to kill them.(still working on story). It uses lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I don't remember who's mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

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230 downloads

Uploaded:10-27-2009

Man's Darkest Hour Mod The Trust Replica Soldiers

88mdhm_the_trust_replica_soldiers.zip | 2.06 MB

previous version but it contained a thousand errors. And so I created this one with lots of updates and fixes with new features too! [i]Includes: Security's White Armor Has been Updated With some little white Attachments New Sounds The Old Ones sounded a little to corney for me. So they have been replaced with Combine's Sounds. Which Sound Alot Better And Suits Them. Previous Included: Cool White Armour Skin With Red Bits And Bobs, Armor Plates Have Red Cross Sign On it. Helmets Have Blue Glass, Faces dont look "Zombiefied" Plus Shotgunners Helmet Has "The Trust" Text On It. Shoes Are Not Dirty, Shield Has Cross Sign On It And The Shield Glass Is Red. Update: I Decided To Put In Sounds As In Voice's And They Sound Brilliant! Sometimes They Actually Chat To Each Other! (They Didnt Actually)[/i]

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204 downloads

Uploaded:10-26-2009

Vulgar hell (final)

vulgarhell3.zip | 11.87 MB

monster New cinematic New sounds Enjoy!

Download

115 downloads

Uploaded:10-23-2009

New Startup Screen for RoE

d3roelaunch.zip | 9.33 MB

Download

227 downloads

Uploaded:10-21-2009

Mans Darkest Hours

1_mans_darkest_hours.jpg | 38.4 KB

lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I dont remember whos mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

Download

241 downloads

Uploaded:10-21-2009

Darkydude's New Death Soundpack

darkydudes_soundpack.zip | 540.01 KB

terrifying Screams! So Break a Leg! Download Today!

Download

123 downloads

Uploaded:10-19-2009

Vulgar hell

vulgarhell.zip | 786.07 KB

Download

140 downloads

Uploaded:10-19-2009

Vulgar hell (part 2)

vulgarhell2.zip | 1.13 MB

Download

140 downloads

Uploaded:10-19-2009

Cinematic example

cinematic.zip | 8.72 KB

Download

78 downloads

Uploaded:10-19-2009

Wrath of DOOM - SuperShort-Demo

wrath_short_demo.zip | 38.64 MB

Theme"MusicPlasmagun has Splash Damage with "Knockback" (Q3A Style) You can use Rocket Jump with the Rocket LauncherSpeeded Up playerMax Health Incresead from 100 to 300Max Armor Incresead from 125 to 150Walk Speed IncreseadRun Speed IncreseadCrouch Speed IncreseadOnly 5 weapons: Fists, Chainsaw, Shotgun, Plasmagun and Rocket Launcher

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105 downloads

Uploaded:10-11-2009

Inside the Fortress

zindise_the_fortress.zip | 749.69 KB

"health-drainer-floor". ---By Sergiroth

Download

820 downloads

Uploaded:10-08-2009

F.F (Futuristic Flashlight)

f.flashlight.zip | 626.24 KB

"F.F" into your doom3/ folder and run F.F from the mods list and enjoy your new flashlight! :P if any problems/glitches email me at kod_113@hotmail.com

Download

481 downloads

Uploaded:10-06-2009

NewDoom3 Patch

newdoom3v1.0patch.zip | 3.2 MB

Download

352 downloads

Uploaded:10-06-2009