Doom III

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6390 downloads

Uploaded:08-31-2010

Doom 3 Patch v1.3.1 RUS(1C)

doom3_1.3.1_rus1c.zip | 16.66 MB

Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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37285 downloads

Uploaded:09-22-2005

Doom 3 Macintosh Demo

doom3macdemo.dmg | 463.49 MB

sent to protect the facility, your duty seemed simple enough…until the invasion. Download the DOOM 3 demo to begin your assignment at the UAC Mars research facility. Explore and battle through the first chapter. Includes 3 levels.

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62381 downloads

Uploaded:10-09-2007

Classic Doom 3 | EXE

classic_doom_3.1.3.1.exe | 202.6 MB

bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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210475 downloads

Uploaded:03-05-2007

DOOM 3 Patch

doom31.3.1.exe | 18.74 MB

console commands are not supported by Activision(R). This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com[/i] Have a look at what awaits you... [b]Some of the other features included are:[/b] Fix rendering Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls [b]Fixes for modding/SDK:[/b] Fix RevBitFieldSwap issue (affected only big endian platforms) Fix ReadBindFromSnapshot Pass lastPredictFrame to the game (client prediction) Pass HandleMainMenuCommands to the game Allow game to override gui load menu For additional technical help with Doom 3, please see the Help system that came with the game, or visit the DOOM 3 web site: http://www.doom3.com [u]A few notes about Vista:[/u] We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line. If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact. The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation. Refer to the readme for more information.

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125 downloads

Uploaded:03-07-2006

Last Man Standing Coop Featured in 2005 Moddb Award Show

lmsmoddbawardshow06.mp3 | 3.34 MB

voting and included all 3,600+ mods listed at moddb. For more information about the results you can go here: http://features.moddb.com/218/Mods-of-2005/ Take care. -calimer http://doom3coop.com

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40 downloads

Uploaded:03-07-2006

Gamers United Radio Show #17

gsrgu1112006.mp3 | 75.19 MB

distribution program [url="http://vapour-online.com"]Vapour Online[/url] and [url="http://mods.moddb.com/5091"]the Half-Life 2 Mod Nightfall.[/url] As a note the first 5 or so minutes are missing due to a problem in recording. The rest of the show is intact. You can read more about us at http://gamesurgeradio.net Take care and thank you for your time. -calimer http://lms.d3files.com

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55 downloads

Uploaded:03-07-2006

Gamers United Radio Show #16

gsrgamersunited16.mp3 | 110.71 MB

different mod and game related projects. It is hosted by Bluewolf72 and features Chris and me, calimer from the Doom 3 Coop Modification Last Man Standing Coop located at http://lms.d3files.com For more information you can go to http://gamesurgeradio.net Show #16 featured tech news, mod news, and interviews with the Halflife 2 Mod GoldenEye Source, the Battlefield 2 mod Nation at War, and the Halflife 2 Mod Front Line Force 2. -calimer http://lms.d3files.com

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112 downloads

Uploaded:03-07-2006

EGLN Makes Its Show #01

egln_makes_its_show_02012k6.mp3 | 110.08 MB

[url="http://www.egln.net/"]EGLN.net[/url] and can no longer use the Gamers United name due to some copyright conflicts, so we don't have a name yet. Our first show aired on Feb 1st at 10pm EST, and all shows will be at that time on a Wednesday. For our first show the main part featured an interview with Vince Desi, who created the games Postal and Postal 2 and is working on the upcoming Postal movie. After that we did some game news. Take care. -calimer http://lms.d3files.com

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3565 downloads

Uploaded:06-02-2005

Classic DOOM 3 Main Menu Theme

cdoomtheme.mp3 | 4 MB

get you in the mood for Classic Doom 3 :) Download now.

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3618 downloads

Uploaded:08-22-2004

Doom 3: The Haunted Theme Tune

haunted3.mp3 | 4.88 MB

exclusive. Check it out!

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3912 downloads

Uploaded:12-03-2005

Classic DOOM 3 E1M8 Soundtrack

e1m8.mp3 | 3.71 MB

Enjoy. -calimer http://lms.d3files.com

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182 downloads

Uploaded:09-09-2005

Gamesurge.net Radio Interview with LMS Coop

gamesurge_interview_with_lms.mp3 | 7.05 MB

possibly teaming up with another big mod... Take care. -calimer http://doom3coop.com irc.OFTC.net channel #lms-mod Check out our business page at: http://PlatinumArts.NET Sign up for our newsletter! http://lms.d3files.com/newsletter.php Our Mod Database Page: http://mods.moddb.com/3871/

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1667 downloads

Uploaded:08-22-2004

The Suicide Note

haunted1.mp3 | 1.31 MB

as an exclusive. Check it out!

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86 downloads

Uploaded:04-09-2005

View

veiw_v1.zip | 10.62 MB

here. I did not like how the flashlight mods were made; so I took the best that I could find and changed things. I have remover the cross hairs and replaced it with laser sighting (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). - Different laser sighting for each gun - Chain, machine gun and shotgun has a glowing laser sight for night vision - No cross hairs to use the laser sightings - Higher level of visual effects (need a good computer to run this mod at full frames per second) - Less gibs - More blood And a few more things as well. Have fun with this mod, and you can change it as much as you want.

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3091 downloads

Uploaded:08-30-2002

Carmack's Quakecon 2002 speech

carmack.mp3 | 15.55 MB

basically. ;) But it must be downloaded if your an incarnated Doom fan. It has lots of intesting tech talk, and features lots of interesting information on Doom III and it's engine. Thanks to Gamers Ammo for recording it!

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2350 downloads

Uploaded:09-06-2010

Doom 3 Patch v1.3.1 RUS(1C) v2

doom3_1.3.1_rus1cv2.zip | 16.66 MB

Russian Released: September 2010 Author: Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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1927 downloads

Uploaded:10-30-2005

Xenogen's DOOM E1M1

xenogendoom_e1m1.mp3 | 1.88 MB

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1290 downloads

Uploaded:01-13-2005

The Demon's Dead

the_demons_dead.mp3 | 3.28 MB

Duration: 3'34"

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230 downloads

Uploaded:11-14-2004

Ryan's DOOM 3 Mod Pak File

ryandoom_build60.zip | 18.02 MB

this executable to your DOOM 3's ../base/ directory. NOTE: Make sure all previous versions of RyanDOOM are uninstalled prior to this current version being installed. I had complaints about taking out some features of DOOM 3 that help keep framerates high so I created a second version for them.[/quote]

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1416 downloads

Uploaded:10-20-2004

Hell In Slowmotion

redhell_in_slowmotion3.mp3 | 4.54 MB

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586 downloads

Uploaded:09-07-2004

Chris Vrenna Interview - XGR Radio

xgr_radio_interview_with_chris_vrenna.mp3 | 16.19 MB

designer on Doom 3, as well as other game scores he is currently in the process of recording (NCSoft’s Tabula Rasa & Midway’s Area 51). We also hear about upcoming releases from Tweaker.

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12881 downloads

Uploaded:03-22-2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu1.00b.zip | 31.72 MB

the main menu and such? If you just answered 'yes', then you're in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! [b]Some of the changes in this version include:[/b] Fix the no music "bug". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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206 downloads

Uploaded:10-16-2005

Gamesurge.net Radio Interview with Last Man Standing Coop

gsrgamesrunited9_lmsinterviewoct122005.mp3 | 5.89 MB

appreciative of. Also we have been invited to come back next week (Wednesday 10pm EST), so be sure to listen in. You can find the information on it by going to gamesurge.net and clicking on gamesurge radio or sign on to irc.gamesurge.net #gamesurgeradio Check out the interview, in there we talk a little about our work on 2.0 and talk about some of the features of 2.0 Take care. -calimer http://doom3coop.com irc.OFTC.net channel #lms-mod or irc://irc.OFTC.net/lms-mod Also feel free to talk to us on ventrilo (voice chat) at: HOST = vital.typefrag.com | PORT = 11602 Check out our business page at: http://PlatinumArts.NET Sign up for our newsletter! http://lms.d3files.com/newsletter.php Our Mod Database Page: http://mods.moddb.com/3871/

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206 downloads

Uploaded:12-31-2004

Double

double_v12.zip | 285.78 KB

factor and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets, zombies (pistol, shield, shotgun and machinegun) and demons (hell knight, imp, mancumbus, revenant and cacodemon). - Add flame effects around non-flying monsters because theirs souls are burning. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2.[/quote]

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6529 downloads

Uploaded:08-22-2004

Doom 3: The Haunted Background Music

haunted2.mp3 | 3.7 MB

as an exclusive. Check it out!

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3835 downloads

Uploaded:06-28-2005

Crucifix of Shit

daikatana2_cosfinalrelease.rar | 98.97 MB

it's not quite as "robust and full-flavoured" as the actual mod ([i]ed. unreleased, [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=9247"]see this thread),[/url][/i] rather it enhances the original "Daikatana 2" and renews the love we all have for good design and solid gameplay. [b]See John Romero and Fatty like never before![/b] ------------------- Testimonies: ------------------- [b]Renzatic:[/b] "Brain Trepaning, I'm not afraid to say that I think you're the greatest person to have ever lived....EVER! Your mod will bring the universe together in a way Wyld Stallions never could." [b]Brain Trepaning:[/b] "Scientists the world over have tried to find it, Creationists have done their best to be blind to it, but the riddle is now so close to being solved, there can no longer be any denying it: this mod will once and for all prove the existence of GUD, aka the "Grand Unifying Daikatana". I believe our work has paved the way for a new truth to soon reveal itself to all..." [b]Gazado:[/b] "That was so damn funny , I was cracking up so much with the seseme street music , then I walked behind the bus and fell on the floor laughing (well not THAT bad but you get the picture). I havnt had so much fun playing a FPS in such a long time. Well done people" [b]Goblin:[/b] "Very fun game...best final boss ever. I also like the extra level you added in there..you rule Brian." [b]modern:[/b] "My brain has imploded, and my internal organs have sprouted limbs and run away. My arse is now in control!" [b]Get Your FREE Copy Now![/b]

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868 downloads

Uploaded:09-04-2011

RWM Pack B

rwm_pack_b.zip | 16.98 MB

.pk4 file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod. jONNY=[ReWiRE]=

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2334 downloads

Uploaded:09-13-2010

Tested

tested.rar | 663.29 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you\'re looking for a challenge, and want to be \'tested\', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the desing Fixed many details Added two new level Added new music four months of hard work went into all 711 megas of Tested (v7.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you\'re now looking at approximately 20 hours to completion!

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5722 downloads

Uploaded:04-29-2007

Shamblers Castle

d3sp_quakemod.zip | 87.09 MB

times back? Well you probably can't get but don't worry, there will always be something which will bring those memories back and give you more of that original quake. heXum and his team have made a brilliant doom3 map called Shamblers Castle. It really respects the old quake feel and they really have successfully managed to bring quake to doom3 engine. All new content is really professional quality. Environment is a bit of medieval and gothic, and also it is really detailed . New models are really top notch quality also featuring fluent and smooth new animations. Music is fast paced heavy metal ( :rock: ) which you unfortunately can't turn off. There is nothing wrong about heavy metal, but I would like to hear some ambient which would perfectly fit to quake atmosphere. New weapons include all of the old quake tools of slaughter! However, you can't obtain lighting gun anywhere at map but it is still included in this mod. It took me approximately 30minutes to finish this map, the ending is kind of dull or unfinished would be better word to describe it. But in wholeness this is probably one of the most best single player maps for doom3. So what you are still waiting for? Grab your old quake battle axe and spill some Shambler's blood dear fellow. - Lord Zurra -

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1233 downloads

Uploaded:03-07-2005

Car Sequence (demo)

doom3_car_sequence_demo.zip | 3.78 MB

the tutorial. So, I thought it may be nice to show you the start of my driving sequence. This version is about the first 25% of it and I\'ve since completed about 40%. To be sure, you can\'t drive the car, but I don\'t want to spoil it so have a look. Hope you enjoy it and input would be nice. It will be featured in a level I\'m working on. Vrrrroooommm! ---------------- Installation: ---------------- Drop the PK4 into your \'base\' folder; call up the console and enter \'map car1\'.

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1602 downloads

Uploaded:01-03-2010

Horror At Home

djgrapes_hah.zip | 58.62 MB

them all. If you have any problems with it, write a comment or a mail to me djgrapeshu@freemail.hu. Thanks for other people for models, textures, skins and sounds. Have fun! By Djgrapes

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336 downloads

Uploaded:05-28-2006

PiLauncher

install_pilauncher_091b.exe | 864.85 KB

modding. -------------------------- Supported games: -------------------------- - BF1942 - BFVietnam - BF2 - CnC Generals - CnC Generals: Zero Hour - Doom3 - FarCry - Half-Life - Half-Life 2 - Quake 3 - Quake 4 - Serious Sam 2nd Encounter - UT2004 - Wolfenstein: Enemy Territory More will come in the next release. If you want a game to be added, just talk about it on our Website. Why does PiLauncher need your firewall to accept it? - To download the news - To send some statistics that will be useful later on, and which will be available on pilauncher.pmods.net By the way, we don't send your personal information such as IP address.

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846 downloads

Uploaded:07-21-2006

Zakyrus's High-Definition Sound MOD

zakyrus_hd_sound_mod.zip | 40.09 MB

guy who does the bioscan Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Even if you don't have an X-fi or Audigy card! Also, keep in mind that if you check out the sounds, you'll notice that some have been "replaced" with silence. Don't worry, the now "silent" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can't have multiple sounds running at once it's a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Though, I will say that this still will sound best on an X-fi card. Installation: Simply put into your Doom3/base directory. If a pak008.pk4 already exists, rename it to pak009.pk4, or pak010.pk4 and so on.

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773 downloads

Uploaded:04-08-2005

Faiakes Extended

faiakes_extended_v21.zip | 24.21 MB

Monster Skins => Xio's Skinpack Mod - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => MWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - BFG SafetyValve => Cougar Mod - Extra Friendly NPCs => TinMan Squad Mod ---------------------------- Changes [file="39492"]since v2.0:[/file] ---------------------------- - Added [file="32561"]TinMan Squad 0.3 beta[/file] Mod - Changed the main menu, just a bit - Fixed a bug in the Autoexec file - Intro is back on, until I figure out how to remove it again - Double Esc, no longer leads you to exit. To be honest, it eventually became very annoying

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9484 downloads

Uploaded:08-16-2010

Perfected Doom 3

perfecteddoom3v5.0.0.zip | 236.73 MB

were reported to me by other users. I hope you all enjoy it.

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1182 downloads

Uploaded:10-06-2009

Demon Genes

demongenes.zip | 14.7 MB

quiet, but that will quickly change. The setting is a Genetic research facility that you have been sent to investigate after communications cease. Whatever, it's a familiar storyline, you've heard it all before... This map incorporates many intricately crafted sequences as well as heavy usage of scripting. [/quote] Sounds fun, no? Downlaod below!

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2031 downloads

Uploaded:10-07-2008

DentonMod Revision 3 Alpha

doom.rar | 709.24 MB

version will not work if you use an ATi card; The developer has stated that a fix is pending, and will be released shortly. Another important note is that this download is designed for high-end systems only. If you're barely chugging through medium settings the mod really isn't for you at this point. Optimizations, etc. are coming; this is just a testbed and as such they aren't in yet. What you are about to download is an Alpha release of the DentonMod revision 3 the definitive Doom 3 source edit and standalone single player modification. If you think you've played some great Doom III content in the past, then buckle your seatbelt, and prepare for some seriously intense action! [b]Some of the new features included are:[/b] Revised sound attenuation models for more realistic falloff and greater/more effective spatial positioning phenomena Tweaked enemy AI logic and scripts Realistic first-person weapon inertia Rebalanced/modified weaponry designed for maximum enjoyment and utility 3rd-person HUD visibility Revised Gears of War-style 3rd-person camera functionality (customizeable) Procedural visor frost generation while on Mars surface Restored pm_modelView command Projectile launch code fixes, improvements and additional modifications Halo-style grenade usage HeadExplody framework for wider enemy damage possibilities including artist-specifiable gibs/effects And more! There are some 'known issues' contained in DentonMod Revision 3 Alpha (v3.05a), and they are listed in the readme, however, if you happen to locate any that are not already known, then please be sure to let TheRealSceneGraphManager know; if you're looking to get your fill of some Single Player mayhem, then all thats left to do is start the download! Refer to the readme for more information.

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959 downloads

Uploaded:05-06-2008

Bubba Lego Tep starring Lego Elvis

briantrepanierpresentsbubba_legotep.zip | 80.11 MB

download will put a smile on your face! Brian Trepanier has submitted his mod that brings the world of Lego, as well as your fond memories of playing with them, to the forefront of your [b]Doom III[/b] gaming experience! We have, for your Doom adventure, Bubba Lego Tep starring Lego Elvis! This mod brings together three of the worlds greatest past times: Lego, Elvis and Doom III; you\'ll have more fun then you dreamed possible with this download! This is all about you, in the role of Elvis, hiding out in, of all places, an old folks home! If that wasn\'t challenge enough, you have a soul sucking mummy to contend with... and the fun is just beginning! Refer to the readme for more information.

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3816 downloads

Uploaded:04-09-2005

Re-authored Lights mod

reauthored_light_system_maglight_system_v11.0.rar | 226.24 KB

you don\'t like these points ither: 1 I could not handle the tunnel vision I encountered when in a room totally in the dark. 2 Then I did not like when in a room that’s lit up I still saw the light from the gun 3 By having a light on all the guns, I found no reason to use the flashlight. 4 The flashlight never looked real enough for me. then this mod is for you -FliX

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28061 downloads

Uploaded:04-09-2005

Duct Tape NoObEvEr

duct_tape_n00b_ever_v1.zip | 3.06 MB

realistic (not more easy, but more realistic). - All sound of weapons is modified by more realistic sound. - The dead body, stay on the floor.

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734 downloads

Uploaded:09-08-2004

Fists Arena

d3fistsarenav1.1.zip | 1.31 MB

Download

1428104 downloads

Uploaded:08-05-2004

Ultra-Extreme-Quality-MOD (U-E-Q-MOD)

ueqmod.zip | 250.06 KB

graphics! [b]Features:[/b] - Enables self-shadowing for all doom³ characters and monsters - Fixed playershadows on weapons in first person (when g_showplayershadow "1") [b]Installation:[/b] Unzip the u-e-q-mod.pk4 file to your "doom 3\base" folder and ENJOY !!! I hope you have a phat gaming rig :D

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872 downloads

Uploaded:11-30-2010

Skyscraper

54d3skyscraper.zip | 29.27 MB

well. The game ends when you see the small room with the \"Exit\"...

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152 downloads

Uploaded:09-24-2010

DM_Temple_Goldeneye-007

dm_temple.zip | 4.92 MB

already existing rooms. Tons of secrets, the password is 235 for the room with the keycode. If any of the textures are missing please report it to me on http://dopaminemachine.com/forums. Read the readme for more detailed description

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1197 downloads

Uploaded:06-21-2010

dbz3-Lasthope

lasthope.rar | 48.26 MB

Download

547 downloads

Uploaded:02-23-2010

Alpha Labs - Sector 5

d3_sh3_v11a_full.zip | 8.96 MB

Nightmare Email- Sasha_Shaman@mail.ru Compile Machine- PC Pentium 2.6 Ghz HT Compile Time- 6 min. Build Time- 4 weeks Tools Used- DOOM3Editor Thanks to: Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3

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316 downloads

Uploaded:09-20-2009

House of pain (q3dm2)

q3dm2.zip | 12.46 MB

Download

807 downloads

Uploaded:09-03-2009

Bosses (icon of sin)

bosses.zip | 6 MB

demons. Benjamin Pulido.

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227 downloads

Uploaded:08-03-2009

Muerte Subita

muerte_subita.zip | 11.34 MB

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749 downloads

Uploaded:05-10-2008

Unpredictable D3NewAi

unpredictable_d3_v21_update.zip | 40.74 MB

Plasmagun weapons. Enhanced ZCommando Plasmagun and BFG fire rate and FX. Updated materials, particles and FX. Removed weird metallic thing in the weapons, beucase this mod doesn't look good with them. Note...: Believe me, it's updated and fixed much more than it seems, specially try the NEW ZCommandos with a Plasmagun, BFG or FlameThrower weapon. :D

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1278 downloads

Uploaded:02-09-2008

Junon

junon.zip | 151.53 MB

in the action, and may even get a scare or two out of you! The gameplay of this map is above average with the potential of hooking you into playing it over and over; You'll appreciate the design of Junon, as it is a good indication of the amount of time and hard work that was put into it's development. You'll also enjoy a pretty good framerate with this map as well, which goes to the great playability. Enjoy the action, enjoy the atmosphere...enjoy Junon! Sorry for the readme, I was unable to translate.

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240 downloads

Uploaded:10-26-2007

Close Combat Weapons and Sound mod

zzz_treyccsm.zip | 19.37 MB

[file="74714"]trey_shotgunmod[/file], was a simple tweak job...this mod, Close Combat Weapons and Sound mod, is far far from those humble beginnings; This mod is two-fold: first it deals with the weapons, next up is the assorted sounds. [b]Some of the weapon (and other) changes include:[/b] Machinegun Renamed the [i]p90 caseless[/i] New angle New sounds Removed the shell ejection. Chaingun Renamed the [i]Pathfinder[/i]

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9282 downloads

Uploaded:10-14-2007

[Fixed] | In Hell - Directors Cut

in_hell_directors_cut_fixed.exe | 375.65 MB

on this has been rather difficult. I have also been busier then usual IRL, which didn't help at all! In any case, here it is now: For those of you that have enjoyed the super popular previous release from Doomi, [file="55089"]In Hell[/file], which saw 8,000+ downloads from this site alone, have a serious reason to throw your hands in the air and dance with joy! With the release of In Hell - Directors Cut, comes a whole new experience that will increase your [b]Doom III[/b] gaming enjoyment! Doomi has done some great work on this new [b][i]In Hell[/i][/b] release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod...what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? [b]Some of the changes in this version include:[/b] Weapon sounds Weapon characteristics Player attributes Changes to the Deathmatch Mod ...And much more! Once you have completed playing In Hell - Directors Cut the first time, it is strongly suggested that you play again a second time, as the game never plays the same way twice, and you will not get the full impact of this mod the first time through! The second time you play, you will notice much more, and be in a better position to appreciate all that the [b][i]In Hell[/i][/b] Mod has to offer, along with a gratefulness and understanding for the amount of time and work that has gone into this release! The bar has been raised by Doomi with the release of this mod, now every Doom III developer will have to work that much harder! [b]Some of the features of this mod are:[/b] 21 SP-Levels 4 MP-Levels Four Difficulty Settings New Sounds New Music New Graphics The perormance has been optimized (Now all the middle-of-the-road systems can enjoy this mod as well!) Compatible to all Doom 3 versions Refer to the readme for more information.

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337 downloads

Uploaded:07-24-2007

Unpredictable D3NewAi

unpredictable_d3newai_roe_v1_52_big_update.zip | 295.67 MB

to make available to the masses! Unpredictable D3NewAi v1.52 is an update to the full version [file="80965"]v1.51[/file], no earlier versions are needed; Although, this particular update is only for RoE, it is promised to be a [u]big[/u] update! And now, what you've all been waiting for...We have here, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes in this version include:[/b] Fixed Enpro bridge letting them to open/move. Added better & smart A.I., specially for Wraith and any jumping monster. Balanced some weapons and monsters. [b][i]This download includes the updates for both RoE and Base, if you just play D3 Base, then you will want to download [file="81258"]Unpredictable D3NewAi (v1.52.1 | Update)[/file].[/i][/b] This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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1494 downloads

Uploaded:06-19-2007

Megatexture Technology Mod

megatexture_d3_v2.zip | 91.66 MB

Technology Mod showcases John Carmack's early version of the Megatexture technology which lies hidden in the DooM³ engine based games. This mod willwork with Doom 3 / Quake 4 and Prey, but the developer has added some DooM³ specific vehicles. Some of the changes/additions since the last version are: A crude attempt at making the ET: Quake Wars Valley map! Objects cast shadow on megatexture. Blending between Megatexture levels. More than halved the Megatexture render program size by using a different approach (original file still in the glprogs folder). Detail texture, effectively adding another Megatexture level. Added vehicles and water. press [b]F[/b] to enter vehicles press [b]G[/b] to toggle third person View the development log by [url="http://www.gamedev.no/megatexture_valley/valley.html"]clicking here[/url]. A custom program was made to create the Megatexture, you may download the Megagen tool by [url="http://www.mapsbytron.com/files/doom3_stuff/valley-d3-final/megagen%20-%20FOR%20RELEASE.zip"]clicking here[/url]. Refer to the readme for more information.

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314 downloads

Uploaded:03-15-2007

UnpredictablE DooM3XP_ROE v.1.50

unpredictable_d3newai_roe_v1_50_update.zip | 63.2 MB

[b]Resurrection of Evil[/b]! Without further delay, here is what you\'ve all been waiting for...We now have, for your immediate enjoyment, the much anticipated [b]UnpredictablE DooM3 v.1.50[/b]! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of UnpredictablE DooM3 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some changes in this version are:[/b] Optimised & fixed many bugs Weapon_FlameThrower and PlasmaGun are now in one script The Bloom effect is no more And more... This file only contains a small version of the [b]UnpredictablE DooM3[/b] mod, as Dafama2K7 currently does not have internet, he states that as soon as he is able to, he will submit his full version, which weighs in at 450 megs! Now that\'s something to look forward to! [i]From the Developer: This Mod is dedicated to all users that love Doom 3 as it is, and only want more upgrades, because Doom 3 is one of the BEST games in HISTORY (not only for the gfx ,but because they have the best playability ever seen !!!)[/i] Refer to the readme for complete information.

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645 downloads

Uploaded:03-06-2007

Commander Doom

commander_doom12update.zip | 6.09 MB

newest version released. If you no longer have Commander Doom v1.1, or if this is your first time experiencing this Single player mod, then you should be downloading the [url="http://doom3.filefront.com/file/;76498"]Commander Doom v1.2[/url] Full install. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered 'yes', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It's a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called "The Maze" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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1125 downloads

Uploaded:01-21-2007

Unpredictable DooM3 v.1.45

unpredictable_d3newai_v1_45_update.zip | 77.42 MB

big things that I liked very much, I then changed, optimized and bettered (only the .def\'s & .script\'s parts are changed by me) just so can be included in my mod. This files are Materials, models, shaders, textures, that make Doom 3 more Beautiful and spectacular !

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639 downloads

Uploaded:09-02-2006

Infernal Death Orgy

idov15.zip | 52.09 MB

game\'s atmosphere. Well, that is unless you choose to use the optional Lewdicrous Pack that is included in the OPTIONAL GOODIES folder. This mod is a good choice for both experts and people about to play Doom3 for the first time. The easy difficulty level (MELLOW) is good for beginners, and the hard difficulty level (MERCILESS) will challenge experienced players who want to replay Doom3 at a higher level. If MERCILESS isn\'t tough enough for you, try using the optional UltraViolence pack for an extremely difficult game.

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32884 downloads

Uploaded:03-30-2006

OpenCoop

opencoop1.1.exe | 181.58 MB

reworked, so that the game is playable over the internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. Further releases will include a new gamemode and new levels. 05.03.2k6 Update -- OpenCoop Map Pack ready for download; it includes 29 maps created by Doomi (In Hell), Warmachine (Teh_Base), The Slayer (P.A.R.S.) and Zombi (Final_Key). You may download it [url="http://files.filefront.com/oc+mappack1v10/;5032670;;/fileinfo.html"]from this page.[/url] ----------------- What's new: ----------------- We added a bunch of new features: new gamemode, cinematics updated, new scoreboard, q4 style network code, new monster synchronisation code, etc. See for yourself: - A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup. - Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2 - A polished mainmenu: The mainmenu has a new color theme and now displays all the custom maps installed plus a few information about them. This is truly to pay tribute to their authors. These maps will be released shortly. - Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure. The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics too many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player. - Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now. - Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom 3. This was a great challenge and took some time, but it results in a better online gaming experience. - AI enhancements: The network synchronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside running of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select its closest target. We also fixed some bugs present in the AI projectile code which caused the game to crash. - A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian. - A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled). - OpenCoop 1.0 Features included: Are you new to OpenCoop ? Check out [url="http://www.d3opencoop.com/forum/viewtopic.php?t=58"]the feature list[/url] of OpenCoop 1.0. ------------ Support: ------------ OpenCoop 1.1 FAQ http://www.d3opencoop.com/forum/viewtopic.php?t=5 OpenCoop 1.1 Install Instructions http://www.d3opencoop.com/forum/viewtopic.php?t=4 OpenCoop 1.1 Bugtracker http://www.d3opencoop.com/forum/viewtopic.php?t=203 OpenCoop 1.1 Screenshots http://mods.moddb.com/6902/image-gallery/OpenCoop

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1441 downloads

Uploaded:03-05-2006

DOOM Reborn

doom_reborn_alpha_0.1.zip | 120.37 MB

neither final nor finished. ------------------ Known bugs: ------------------ - Switch in Map01 for lift does not does not revert to off. - Imp behind fence beside Map01 exit does not attack you. - Health bonus pickup message not displayed. - Bottom of clip model not correct texture and transparent. - Cursor on secret doors flashes and small size. (A use function will be added in future versions) Note: We hope to fix all these bugs in the next release of Doom Reborn. If you find new bugs please report them to the bug report section in the offical Doom Reborn Forums at http://doomreborn.d3files.com/forum/. We hope you enjoy playing DR as much as we have enjoyed making it for and hope you'll play our future releases too.

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4589 downloads

Uploaded:02-23-2006

Last Man Standing Coop feat. Classic Doom Coop

lms_3_multiplatform.zip | 300.58 MB

[url="http://doom3coop.com/forum/viewforum.php?f=35"]3.0 Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url="http://doom3coop.com/about.php"]gameplay summary[/url]! [b]Extract this Zip in your Doom 3 Folder (not in the base folder!)[/b] We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=http://cdoom.d3files.com]Classic Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players ;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am :) Take care and thanks for everything. -calimer http://doom3coop.com Check out our [url="http://PlatinumArts.NET"]business page[/url] Sign up for our [url="http://doom3coop.com/newsletter.php"]newsletter[/url] Come and talk to us on [url="http://doom3coop.com/irc.php"]IRC[/url] Visit our [url="http://mods.moddb.com/3871/"]Moddb Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com | PORT = 3848 | PASS = hotlms

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893 downloads

Uploaded:01-23-2006

Infernal Death Orgy

infernal_death_orgy_v14.zip | 43.47 MB

game\'s atmosphere or causing noticeable performance loss. The previous version wasn\'t very popular; since then, I have made changes that address what people didn\'t like (see Readme), I also moved all the silly content into a separate pack which is now completely optional. This mod is a good choice for both experts and people about to play Doom3 for the first time. The easy difficulty level (MELLOW) is good for beginners, and the hard difficulty level (MERCILESS) will challenge experienced players who want to replay Doom3 at a higher level. If MERCILESS isn\'t tough enough for you, try using the optional UltraViolence pack and/or SpeedDemons pack for an extremely difficult game. If you play my mod, please vote for it!

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4638 downloads

Uploaded:12-08-2005

The Ultimate Hell Campaign

sp_hc_final.zip | 108.71 MB

mini maps. The third is called Escape from Hell and has 5 mini maps. The fourth is one large map and is the Return to Hell map. There had been issues with missing textures and missing waves files and survival map in the Journey episode not working after the archvile is killed. Now all the maps are in series and if the files are placed in the right folders, hopefully everything will work. Please let me know is there are any missing sounds (the symptom is the annoying whining pitch in the background) or missing textures (symptom is black walls, floor and such) or missing models or monsters (symptom is a small black box sitting there in the map). Or if you get stuck in any level (esp. hell museum or survival). PLEASE rate the map and if it is crap say so, if you like some parts say so, CONSTRUCTIVE criticism is HUGELY appreciated. -------------- Changes: -------------- - More enemies (hence the Hardcore label) - A bit less ammo, still more then enough to get the job done - Optimized and retextured and redone the sounds and connected all the maps. - It should work for everyone now - Total playtime is 3-4 hours depending on how one plays NOTE: A patch is available for this file. Download it [file="53646"]here[/file].

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305 downloads

Uploaded:10-05-2005

Last Man Standing Coop for Mac OSX

lmsmacosinstall.zip | 97.23 MB

1.0.scpt - Apple script to launch LMS /Applications/Doom 3/LMS_1.0/ - LMS 1.0 directoryTo use the launcher, double click Doom 3 LMS 1.0.scpt. Script Editor should be started. All you need to be concerned with is the Run button. Click it and a dialog will ask you if you want to launch LMS. Pretty self explanatory. Be expecting me to release an installer once LMS 2.0 for Mac comes out. And possibly for other mods as well. All other readmes and licenses are included in the installer. Please report any bugs to Gen. Miester [KoRA].

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2148 downloads

Uploaded:08-04-2005

Dust2dust

dust2dust.zip | 32.92 MB

being hurt. So you always run faster than the vanilla d3 (you don't need to sprint anymore). I made these maps to become familiar with the D3 engine and I had a great time working on them. :D Have fun !!

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750 downloads

Uploaded:05-08-2005

Refueling Station

refueling_station.zip | 16.73 MB

valuable materials such as fuel and plasma. You are a lone marine who survived the attack and now looking for a way to escape the UAC complex. After your battle though the T-Lab complex you made your way into the Refueling Station only to find out that once again you are not alone. ------------ Warning ------------ This map isn\'t for everyone. The theme of this map is non-stop killing and those who never played the oringinal Doom games may not feel right at home here. I\'ve done everything I can to balance everything to make the gameplay enjoyable. Many beta testers have played this map and most of them never had any problems with the gameplay. Again there are some really huge fights in the end of this map and some may find it too difficult, even though there are plenty of items to keep the gameplay fair. I really suggest starting on the lowest difficulty setting when first playing this map.

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23497 downloads

Uploaded:04-11-2005

DOOM 3 Savegames

d3_saves.zip | 28.72 MB

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635 downloads

Uploaded:04-09-2005

Damo Weapons Mod

damo_weapons_mod.zip | 3.44 MB

the damage - Machinegun: clip size to 50, damage up a little, bullet tracer - Chaingun: clip size to 100, damage to 25 - Added a bigger kick back to rhe weapons - Player: health 125, armor to 150 [i]Note: before extracting "pak005.pk4" into your "base" folder, make sure to rename it to something else e.g. "pak_damo_mod.pk4" because there is already a file with this name in there![/i]

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2259 downloads

Uploaded:04-08-2005

Camoflaged Weapons Mod

camoflaged_weapons_mod_v1.zip | 7.26 MB

camoflage in this mod: a 5-color Woodland style, and a 3-color nato standard. The colors sets of the camos for the inner areas of UAC buildings (they working in hell too). That's why they are so gray.

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4168 downloads

Uploaded:03-26-2005

Tweakedoom

tweakedoom_v4.zip | 70.4 MB

Gameplay -Corrected Many Bugs -Sorry to be so late!

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2142 downloads

Uploaded:03-18-2005

Obsidian

obsidian_v1.zip | 4.06 MB

your eyes just before darkness takes you and you fall unconscious. This is where you take over in the middle of the destruction of Prison Obsidian, your only chance is escape, can you make it through the hordes of flesh eating demons.

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1438 downloads

Uploaded:02-20-2005

Doomguy's Nightmare

doomguys_nightmare_mod.zip | 6.57 MB

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887 downloads

Uploaded:12-05-2004

Falken's Light Mod Extended

falkens_light_mod_extended_v13.zip | 5.58 MB

thesaq.net) - Plus lots of other changes. See below for details.[/quote] What's new [url="http://doom3.filefront.com/file/;33821"]since version 1.2:[/url] [quote]Removed the multi-mode machinegun, as without an alt button it was too slow and the sniper rifle without limited shots was turning into a superweapon. Spread set to 1, as it didn't seem realistic for the chaingun to be absolutely perfect.[/quote]

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3631 downloads

Uploaded:10-26-2004

E1M1 Remake

e1m1.zip | 41.16 MB

a few. To install, just unzip the file to youre DOOM³/base directory, go to the console and type map e1m1 and away you go! Known issues... - A walk through wall... I am not sure how to sort this at all, I am working furiously on it and will sort it ASAP - No music. Now corrected! - Not really an issue but... I haven't textures some faces yet and will get round to that shortly, but it's just some things like window frames and under doors etc... Hope you enjoy the beta! OLIAX.

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239 downloads

Uploaded:09-07-2004

MetalDeath

dm_tdm_metaldeath1.0.zip | 2.52 MB

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1314 downloads

Uploaded:09-01-2004

DM_Wastemyhate

dm_wastemyhate.zip | 1.85 MB

efficient audio and whose geometry fits to a challenging gameplay thanks to a layout opened to multiple strategies. The *only* drawback - that can be easily overlooked btw - lives in its performance: many visual effects (flying dust, fog and normal mapping) inevitably leads to quite bad fps especially since this map takes place in an open area and we don't know for sure if the D3 engine is optimized for rendering such environments (indoor and outdoor environments require specific rendering algorithms). Last but not least, there is a funny secret in this map. No I won't tell you but I'm SURE if I did so, you would rush to download it :) Great map Shamino; I am not surprised though, your first attempt was already convincing ;) -Bluehair

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1995567 downloads

Uploaded:08-19-2004

Doom 3 Retail Gore Mod by *Nitro*Clan

nitrogore.zip | 1.3 MB

and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves :D In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired. [b]So:[/b] - Increased amount of gore and blood a bit - Removed "burnaway" and "vaporization" effect - Fixed a small bug in the PDA of 'Mark T. Caseon' [b]Changes since Beta 2:[/b] - Removed pk4 version because of MP bugs - Player now bleeds if attacked (Singleplayer) - Increased amount of Cyberdemon's blood a bit - Some small bugfixes [b]Installation:[/b] - Extract content into your Doom3 directory - Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually

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192 downloads

Uploaded:03-23-2012

Trains

trains.zip | 51.79 MB

trains are automatic. I hope you will enjoy travelling and discovering the map :) Gergely Szombathelyi szombathelyig@gmail.com

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151 downloads

Uploaded:06-27-2011

RatCage

ratcage.zip | 6.86 MB

includes a couple custom textures and 1 ratcage.ogg sound file of a recording I made using a 7 string Ibanez guitar. The map is based on a real rat cage I made which is actually more ornate in real life as it has gold chain doors & Swarovski crystals through out the cage. I\'ve made two other cages before but this one is my favorite labyrinth design. My inspiration for making the cages in the first place was from playing doom.

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122 downloads

Uploaded:11-17-2010

ReMap Stage

rmsdm1.zip | 5.87 MB

Download

75 downloads

Uploaded:09-02-2010

Unpredictable D3NewAi

d3newai.rar | 104.79 MB

download is. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Some of the changes in this update include: Lowered a little the weapon_chainsaw motor sound when at idle! Added a red light with dynamic shadows to the chainsaw weapon, making it appear creepy! Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated! Fixed ZCommandos attacking Betruger More moveable objects in the Caverns2 and Hellhole SP maps, now A couple of bug fixes... Refer to the readme for more information.

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1480 downloads

Uploaded:08-08-2010

Alpha Labs - Sector 5

sh3_v_1_2.zip | 4.81 MB

bullseye has fixed that with adding many portals to the map. This greatful map is now totally playable and enjoyable with this version!

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249 downloads

Uploaded:08-06-2010

Salvational Temple

zlevel9.zip | 4.19 MB

manuscript. It says that there is an artifact which can cure zombies. This is our last hope, humanity\'s last desperate attempt to recover from disastrous pandemia. Your mission: find this artifact in the ancient temple and activate it. Be aware: long range scans of that place show nasty deathtraps and hideous mutants. Going there is practically a suicide, but we don\'t have any other choice, so prepare yourself well.

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123 downloads

Uploaded:06-17-2010

Disaster

disaster_by_sergiroth.zip | 1.78 MB

features. DM: Yes TDM: Yes LMS: Yes Tourney: Yes New Textures: Yes ( the sky... lol ) New Sounds: No New Models: No

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569 downloads

Uploaded:02-20-2010

Arena Gate

arena_gate.rar | 12.66 MB

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314 downloads

Uploaded:11-20-2009

ZombiesAltCleanClothsPack

zombies_alt_clean.7z | 15.78 MB

and not so dirty and dingy looking ones. No paint app was used , just copied the clean skins and relabled as dirty. Zombies in Pack Labcoat Maintence Marine(The T-Shirt One). [/quote]

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163 downloads

Uploaded:09-20-2009

dw_petrified forest

tofdw01.zip | 2.75 MB

getting more and more... Fight them back to hell, where they belong. In this dark map, a forest at night, owls screeching in the treetops, the ground is hardly lit and the tree trunks disapear in the night sky. Every player is followed by a small sphere, lighting the way with a spotlight and helps finding your opponents. Try not to loose it, they don't need a light to find you :D

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229 downloads

Uploaded:09-17-2009

Introduction (q3dm0)

q3dm0.zip | 20.88 MB

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135 downloads

Uploaded:09-13-2009

fmj_stucko

fmjstucko.zip | 41.57 MB

textures, custom models

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231 downloads

Uploaded:09-10-2009

Trips and traps

d2map08.zip | 7.49 MB

to extract. Music of level 8 of doom2. Many Cacodemons.

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336 downloads

Uploaded:08-24-2009

Comm Center

d3base3.zip | 5.52 MB

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159 downloads

Uploaded:08-03-2009

The Trenched Hill

tof_fmj_02.zip | 5.56 MB

that can be used for cover. In addition to screenshots, [URL=http://www.xfire.com/video/104a0d/]here's[/URL] a video of the map: In this map i altered the concept of how to play CTF a little bit. There are no team bases. The flaggs are placed in the middle of the map close to one another on the lower level. As the one flag is taken, the other one is put on top of the hill... Originally the flags were not supposed to be moved. I intended the flags to be under the hill and the goal to score to be on the hill. The way the bots are controled (brush based) made me change my concept.

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1598 downloads

Uploaded:07-23-2009

Doom 3 Tweaker

doom3tweaker1.6.1.zip | 4.08 MB

manage a lot of doom 3 settings (there are far more settings than in the game menu), and save those settings into a config file! The TweakerCreator framework allows you to save presets, import config files, download new language files, translate the tweaker with the included language editor, etc... enjoy! The settings: # Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! # Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings # Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. # Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands # And many other settings! Presets: 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics, and audio to the highest level. Note: if your sound card supports OpenAL, and EAX 4.0, don't forget to enable them also. Set everything to default.prs This preset sets every setting to it's default value. Doom 2 style.prs This preset gives Doom 1-2 like gameplay. It will incrase the running and walking speed, speed up the time by 10%, and incrase the brightness. The gun will be showed in the middle also.

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750 downloads

Uploaded:06-23-2009

Tested

testedrev5.rar | 481.07 MB

comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds four months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion!

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283 downloads

Uploaded:06-17-2009

FoREVERror DM 1

frdm1.zip | 13.75 MB

will provide hours of enjoyment for even the most battle-hardened Mars marine! This is a huge map, with many secret rooms, prepare to spend hours just exploring. This map is especially good for using rocket jumping and strafing to gain that tactical advantage.

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116 downloads

Uploaded:06-17-2009

Signal Weapon

neuro_signal_d3.zip | 1.84 MB

time to beat some zombies down. It includes both first and third person models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level in the Marine HQ weapon storage, outside of the code locked weapon room. There is also a new PDA near the weapon explaining how this signal arrived on Mars. The mod doesn't overwrite any of the standard weapons. NOTE: This is intended to be a silly mod.

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2798 downloads

Uploaded:04-21-2009

UAC station locked Screensaver

uac_station_locked_screensaver_2.6.zip | 8.41 MB

Static / Devil Star transparency / Fade occurrence can be changed in settings - Fits all Resolutions (4:3, 16:9, 16:10) //Install notes Contains installer executable - Contins Flash 10 active X component - Writes files to "%windir%" and "%windir%/System32/Macromed" //Known bugs Windows 7 is NOT fully supported. - there have been reports that the screensaver interferes with audio playback. I believe this is a flash/Instant Storm issue. //Verion History 2.6 [condensed update] - Cleaned up internal code - Added transparency options - Reduced file size - Reduced number and size of textures 2.2 - Fixed Vista not detecting flash glitch 2.1 - Fixed sizing issues bellow 1024*789 resolutions - Fixed static position issue on large resolutions above 1440*900 //Permissions - You can email me for the source files if you want them at Yuuki_Minoru@live.com.au //By Yuuki_Minoru - Yuuki Studios Anim. Dept. All Graphical and coding components made by Yuuki_Minoru Flash 10 - Adobe Software. Credit to ID software for DooM 3.

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3375 downloads

Uploaded:12-28-2008

x - MASS

xmass_v1.0.zip | 174.93 MB

Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]The features included with this download are:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. New sounds fx. Obiviously, new textures and models. Silly humor. Neurological has also provided a trailer for you to enjoy...this is a must-have for any Doom III collection! I have to give my apologies for not having this file up in time for Christmas, as it was, I became super busy with real life stuff and had no time to get on-line...the good thing about this map is that it is right at home in any winter location...so enjoy nonetheless! Refer to the readme for more information.

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1298 downloads

Uploaded:12-07-2008

New Shaders Pack

new_shaders_pack_v20_full_mod_for_d3_27112k8.zip | 56.45 MB

serious time and effort to produce some quality content for you, the Prey gamer! The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! This pack contains the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on... [b]This package is comprised of:[/b] NG Shaders In the past Dafama2K7 used and considered this as his first and foremost standard shaders. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a 2008 actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed. Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. Also for the Parallax Shaders, Dafama2K7 has made the update based on the ETQW shaders that removes the brilliant effect and adds a more natural look. Now, a bad bug has been fixed and the developer has placed the BHMod_NG + Parallax Extreme mix as the first priority shader in Parallax and the NG + Parallax Extreme as the secondary shader...not as good as the invincible latest Relief Extreme shaders, but it needs far less FPS power and after removing an old bug that caused artifacts in the past, now looks very, very good ! Relief Extreme shaders - (Notice that this time this Relief shaders are an UPDATE ONLY !, (Except on PREY game, that Dafama2K7 has been able to included the FULL Relief Extreme mod), you will need to install the latest full version available FIRST !) This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [i]"For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But, since the depth maps were created from the game normal maps this is not guaranteed. Now, a very bad old bug that was even on the original Relief shaders mod, so, it was a bug not introduced by me, and now with that bug fixed and the Relief Extreme shaders updated to the max, it's easily the BEST of the BEST shaders, with more relief on all textures and models and this time without artifacts, with all the NG + Relief Extreme features included, really, go, try this, seeing in action this marvel it's addictive, it's gorgeous, it's real !!!"[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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1292 downloads

Uploaded:11-25-2008

Wrathchild Act I

wrathchild_acti.zip | 148.17 MB

get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves [i]Free Agents[/i]. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. In this first part, some basic gameplay concepts, which will be the basis for the next acts, are layed as well as background information for the main characters. You Are Alexander M. Goodman and nothing depends on you. You are noone, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. It is a world where you are free in only one place- Anarchia. Being one of the four cities left on Earth, Anarchia is a paradise for free spirited, murderous or suicidal individuals. It is ironic that in this place we start our journey with the Pawn. Alex, as friends call him, is a Free Agent. An individual, that for the right price will do almost anything. What started out as a group of daredevils stalking the ice fields of northern Europe, the deserts of Asia, and the wastelands of Northern America they are now the sole dirty-work caste behind the Big Eleven. Maybe free once, now they are anything but that. Pawns, obeying every command, and in turn earning gratitude. This is what they have become. Maybe the time for a change has come. Maybe it has come and gone, and maybe in this world where survival is a fact of life, you need not care for mankind, but only for yourself. Refer to the readme for more information.

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485 downloads

Uploaded:11-04-2008

Doom 3 TWEAKER

d3tweak.zip | 2.88 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some other features are:[/b] After saving a config file, You can import back into the tweaker Language file system (soon an editor will be avaliable) Preset saving system Doom 3 TWEAKER is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [list] [b]Whats new in this version?[/b] [*]Some bug fixes [/list] Refer to the readme for more information.

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680 downloads

Uploaded:08-10-2008

Origin Facility: Revisited

originrevisited.zip | 55.58 MB

Ice Weasel brings you this 55 meg bundle of gaming fun, even if he has a somewhat dismal view on the future of Doom III; He is under the impression that D3 MP is no longer enjoyed by many, (and he is wrong, right? [i]right??[/i] Anyways..) however, he still uses it [i]as a test bed for all sorts of nefarious engine-based tomfoolery.[/i] Because of this, he (as well as D3Files) is happy to present the Origin Facility: Revisited - the big, dirty, unwashed brother of the [b]Origin Facility[/b]. It's dreary, it's derelict, and it's deserted.... This is a very intense map, visually speaking, and was originally intended to look good more than anything else. there are a lot of particle effects and details with brushwork and lighting. as such, older computers might not be wholly up to scratch with running it. Refer to the readme for additional information.

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2959 downloads

Uploaded:07-24-2008

Relief Extreme Shaders

relief_extreme_v19_full_d3_roe.zip | 234.33 MB

with this in mind, Dafama2K7 aims to deliver! He does this by providing this brand new [b][u]FULL[/u][/b] version of his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Full release including all textures and with all the latest advancements present on all Dafama's other shaders, and now for Relief Shaders edition. Specific enhancements for both ATI/Generic & NVidia only shaders. Removed some characters & zombies xxx_s.tga textures because they show it as bizarrely deformed! Fixed configuration files. Improved the lightning and shadows. Fixed both small & big bugs. Enough with the reading, you should be using your time more wisely...like gaming! Start your download now and begin enjoying Relief Extreme Shaders (v1.9)! [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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285 downloads

Uploaded:07-08-2008

Relief Extreme Shaders

relief_extreme_d3_roe_v18_update.zip | 40.39 MB

and having the graphics tweaked can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! He does this by providing an updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are maintained and you can quickly get back to your original Doom3 installation by deleting the extracted files. It is important to note that this [u]is[/u] only an update, and the full version: [file="85139"]Relief Extreme Shaders (v1.4 -- Base | RoE)[/file] is needed first. [b]Some of the changes in this version include:[/b] This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager Small but a BIG advancement update - now, Dafama has been able to use the POW on Relief Shaders, this enables him to add much better and more powerful bump mapping normals. Fixed a couple of bugs on both Generic/ATI & NVidia only versions This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X Refer to the readme for more information.

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1410 downloads

Uploaded:07-07-2008

Z-Hunter Modification

zhunter_v1.zip | 109.11 MB

8 maps, 2 unique weapons, unique player animations, over 20 enemies custom designed for this style off play. [b]Some of the other features of this mod include:[/b] A full custom soundtrack by the band "Desecrative Phoneticism" All new artwork from Hellscafe of LiveBoulevard Design. Combine gfx power with old school top down gameplay. Classic run and gun style of play, hordes of undead constantly advancing on you. You as a Z-hunter will not be required to find pick up's or need to reload your gun, there are no PDA's to read and NO flashlight! You start each level with 100 amour and 150 health, can u make it to the end? It has been a few years since the UAC incident on mars, since the portal to hell was presumed shut, shere have been scattered reports of Hellish beings appearing across the know universe. You are a zombie hunter Z-hunter, you will need to make your way from a low level gas platform through your base to the portal to hell! Advances in UAC weaponry require you to not reload, nor need any resupply in these hot spots, although you will have no medical support once you are out in the theater of combat. This aint no place for maggots or pansies, so get yours and get out! As a Z-Hunter, you will blast the crap out of every damn thing you see without prejudice and YOU WILL bloddy well enjoy doing so! The whole world is counting on you! Lock and Load! Refer to the readme for more information.

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362 downloads

Uploaded:07-07-2008

Z-Hunter Soundtrack

zhuntersoundtrack.zip | 44.23 MB

this in and it is offered free of charge by the band [b]"Desecrative phoneticism"[/b] so stop reading, and start enjoying! Have fun and enjoy :) Refer to the readme for more information.

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893 downloads

Uploaded:07-07-2008

Conscientious Objector

conscientiousobjector.zip | 90.03 MB

pushed a new bill through world government to use maximum security prisoners on missions with high casualty rates. Ex-marines, especially those who have refused to bear arms, are seen as the best men for the job: they've been well trained, and no-one cares if they don't make it back. You're going to need some firepower, but don't expect it to be anything other than non-lethal force. There's a shotgun down there somewhere, but it's only loaded with rubber bullets. To make things even more uncomfortable, you've been sent down with a direct radio transmitter to an embittered, crippled marine whose supposed to get you out in one piece, but is happy to remind you every step of the way that he's rooting for the zombies. Being a covict, the UAC wanted some way to ensure obedience...it's no good to send you on a mission, only to have you go AWOL, how did they accomplish this? It's simple, there's a bomb wired to your brain in case you don't do as you're told. Refer to the readme for additional information.

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7539 downloads

Uploaded:06-20-2008

Event Horizon XV

event_horizon_xv_1.3.zip | 103.63 MB

coming, but after two years, [i]bladeghost[/i] has released an updated version of his super-popular mod that is a remake of the movie. Among other changes/fixes, this version comes complete with: New models New textures New sounds Get ready for a Doom III adventure like no other, the combination of a great spooky movie with an awesome scary game can only mean great things for your Doom gaming experience...be sure to go to the bathroom before firing up your game, why waste precious playing time explaining [i]accidents[/i]? Don't be the only one in your neighborhood without your very own copy...start your download now and begin enjoying Event Horizon XV (v1.3)! Refer to the readme for more information.

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4456 downloads

Uploaded:06-12-2008

Abandon All Hope In Hell

abandon_all_hope_in_hell.zip | 806.64 MB

[u]No additional download is necessary[/u]. If you wish to experience IN_HELL unmodded, simply remove all paks with a "Z".[/i] Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience! Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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3067 downloads

Uploaded:06-12-2008

Abandon All Hope DooM III

abandon_all_hope_doom_3.zip | 454.21 MB

and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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314 downloads

Uploaded:06-03-2008

GreenTech - RoE

greentech_v132_full_unofficial_roe.zip | 79.98 MB

As the original developer is no longer updating or supporting this mod, the torch has been handed on to another, so that your Doom III gaming experience will only get better! [url="http://doom3.filefront.com/developer/Dafama2K7;23734"]Dafama2K7[/url] has received permission from [url="http://doom3.filefront.com/developer/Gyppi;12233"]Gyppi[/url] to update his previously released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005! GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! [b]Some of the features of this mod are:[/b] All weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight The flame, when you shoot is green Many skins of guns are green More clip for all the weapons The pistol and the plasma gun, are more quickly to shot Edited two posters, the first two in the first level Edited the textures of PDAs Deleted the UAC logo and replaced with the "TECH" logo Maximized the life to 150 Maximized the armor to 150 New loading background New texture for "mars" Many skins of characters are green Added the shadow in single player mode Increased the speed of the player Added a remixed shotgun like the Doom II game This mod makes Doom III much better then the stock version, it will change the whole ambiance and atmosphere of your whole Doom universe, while adding a bit of that eerie Aliens look...a winning combination, for sure! [b]Some of the changes in this version include:[/b] Unofficial third public version. Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... [quote]This a mod updated by Dafama2k7 and based on latest GreenTech mod made originally by Gyppi. This work is unsupported by Gyppi, that said, i will support this mod like always, so, no problem.[/quote] Refer to the readme for more information.

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672 downloads

Uploaded:06-03-2008

GreenTech

greentech_v132_full_unofficial_d3.zip | 82.59 MB

another, so that your Doom III gaming experience will only get better! Dafama2K7 has received permission from [url="http://doom3.filefront.com/developer/Gyppi;12233"]Gyppi[/url] to update his previously released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005! GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! [b]Some of the features of this mod are:[/b] All weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight The flame, when you shoot is green Many skins of guns are green More clip for all the weapons The pistol and the plasma gun, are more quickly to shot Edited two posters, the first two in the first level Edited the textures of PDAs Deleted the UAC logo and replaced with the "TECH" logo Maximized the life to 150 Maximized the armor to 150 New loading background New texture for "mars" Many skins of characters are green Added the shadow in single player mode Increased the speed of the player Added a remixed shotgun like the Doom II game This mod makes Doom III much better then the stock version, it will change the whole ambiance and atmosphere of your whole Doom universe, while adding a bit of that eerie Aliens look...a winning combination, for sure! [b]Some of the changes in this version include:[/b] Unofficial third public version. Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... [quote]This a mod updated by Dafama2k7 and based on latest GreenTech mod made originally by Gyppi. This work is unsupported by Gyppi, that said, i will support this mod like always, so, no problem.[/quote] Refer to the readme for more information.

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1006 downloads

Uploaded:06-01-2008

GTX Mod - RoE

gtx_v18_full_unofficial_roe.zip | 37.4 MB

an update to his GTX Mod - RoE (v1.6 - Unofficial | Full) release. [b]Some of the original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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1430 downloads

Uploaded:06-01-2008

Annihilation X NG

annihilation_x_ng_v18_update.zip | 143.77 MB

coma, [file="82680"]Annihilation X[/file] (tweaked by [i]Team Annihilation {TA}[/i]) is a very enhanced version of [i]Spunky's[/i] [file="63037"]Annihilation 4.0[/file]. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely one of the greatest pieces of work that you, the D3 gamer, will download. With it's highly anticipated release by it's fans, this latest and greatest release of the Annihilation modification is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! [b]A few features of Annihilation X are:[/b] The monsters now look more realistic. Enhanced gore. New bullet holes and sparks. New monsters. New pets and AI. There have been a few changes/additions/fixes since the last version was released, but the most important change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know, this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! [b]Some of the changes/tweaks in this version include:[/b] Updated Chromatic Dispersion shaders by TheRealSceneGraphManager. Updated Parallax Extreme shaders. Optimized memory usage, now Shotgun and Shotgun_Double uses the same script. Updated Plasmagun, BFG, Handgrenade and Rocketlauncher FX for player and NPC's. Fixed ZCommando BFG, Plasmagun and FlameThrower, fire rate is faster now. Better A.I. for ZCommandos and ZSecs that uses BFG, Plasmagun or Flamethrower weapons. Muzzleflashes and more Flashlights that casts full shadows. Fixed debris and brass sounds. Better impact effects with lights that casts shadows on explosions, burning fire, flashing lights and similars. Optimized memory making Fists plasma and Hand grenade to be handled by one script only. Very needed because the Pets scripts eats too many memory. Refer to the readme for more information.

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636 downloads

Uploaded:04-24-2008

D3 & D3XP Reload

reload_d3_d3xp_v10_full.zip | 40.76 MB

the clip empty. But also, it adds more features, like improved MG, CG and BFG GUIS, muzzleflashes for all weapons, better sounds, better FX for plasma like weapons and more. How awesome is this? [b]Some features of this mod include:[/b] Reload/Fire empty anim for all weapons. Improved GUI for MGUN, CGUN and BFG. Added better muzzleflashes for all weapons. Better sounds FX. Better FX for plasma based weapons, like PGUN and BFG. Added ass48 files for all default MP maps, so it can be played with bots. Fixed many weapons and monsters bugs. And more! Refer to the readme for more information.

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12111 downloads

Uploaded:04-08-2008

HighRes Textures D3

highres_textures_d3_v14_full.zip | 175.26 MB

version was [file="88186"]1024x Textures (v1.3)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. [b]Some of the changes in this version include:[/b] Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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678 downloads

Uploaded:04-06-2008

Infernal Death Orgy 1.6

infernal_death_orgy_v16.zip | 240.5 MB

versions...v1.6 comes with a whole lot more sweetness! Infernal Death Orgy is a mod that improves Doom3 in many ways. It makes Doom3 more realistic, better looking, and slightly more difficult. It does all this without meddling with the game's atmosphere. This mod is based on the super popular [file="76838"]Denton's Enhanced Doom3 (v2.02)[/file] mod, which has already received an outstanding score here at Doom3Files. [b]Some of the features in this version include:[/b] Some monsters have different 'thud' sounds (the sound you hear when their dead carcass hits the floor). For example: Big monsters like Hellknights and Mancubus make a louder thud Revenants have a thud sound which incorporates a little bone rattling Some zombie animations in plain Doom3 omitted out footstep sounds, and I have fixed this. Added a lasersight to the machinegun. More optional packs. More new particles. Added shakes to certain sounds for more immersion. And more! The Infernal Death Orgy mod is a good choice for both the expert Doom3'er as well as people about to play Doom3 for the first time. The easy difficulty level ([i]Mellow[/i]) is good for beginners, and the hard difficulty level ([i]Merciless[/i]) will challenge experienced players who want to replay Doom3 at a higher level. If [i]Merciless[/i] isn't tough enough for you, try using the optional UltraViolence pack and/or SpeedDemons pack for an extremely difficult game! [b]A taste of the [i]Optional Goodies[/i] are as follows:[/b] pak667_UltraViolence.pk4 This enables random monster spawning. pak667_TurboMonsters.pk4 This increases the speed of kombat oriented monster animations by 50%, thereby making monsters more furious. pak667_Xio's_monster_skins.pk4 This pack contains new monster skins. Refer to the readme for a whole plethora of interesting information.

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1653 downloads

Uploaded:03-24-2008

MaxGFX NG

maxgfx_ng_v18_full.zip | 93.69 MB

updated, [u]full[/u] version of the MaxGfx NG modification. Based on the [file="50595"]Maximum Graphics[/file] mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx NG and start enjoying Doom all over again! [b]What's changed in this version?:[/b] Now D3 base v1.3.1 compatible! Added gloves to the hands. Updated BHNG shaders with latest BH mod techniques. Updated some 1024x textures from TRSGM used in this mod. Updated BHNG with NVidia shader tricks on ATI shaders also. Fixed some small bugs. Refer to the readme for more information.

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7949 downloads

Uploaded:03-21-2008

1024x Textures

1024x_textures_v12_full.zip | 173.22 MB

[file="86224"]1024x Textures & Models (v1.2 Base | RoE)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was riginally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, 1024x Textures will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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641 downloads

Uploaded:03-07-2008

My Devil RPG

mydevil_beta_1.zip | 125.4 MB

working with the Doom 3 engine, Jizaboz is releasing this public beta; He has stated that it should be relatively stable. Being the first release, it does not include everything he and the rest of the team had hoped to have functioning in the planning stages...which can be good news for us, the Doom III gamer, as this means more versions to look forward to! Hopefully, some in the community will be interested in this and at least find the examples in it and source code useful for their own work. [i]"I certainly welcome anyone to contribute, or to merge my mod with their own. I will continue to support and expand upon the mod so long as you and others downloading this have interest. Thank you for giving MyDevil a try!"[/i] [b]Following are some of the features that would like to implement, if there are any members of the community willing to lend a hand:[/b] Adding a flying horse vehicle with a collision map and physics, for "jousting" in the "Arena" area, which now sits bare. New weapon models and weapon/spell modifications Hit point and other stat rewards for gaining levels A way to save persistent "character sheets" to a server, like the old "King of the Server" mod for quake 2 that would be loaded every time a client connects. Character rewards DO rollover on map change at present though. More guis such as an inventory or stat sheet New NPC skins And more! Refer to the readme for more information.

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264 downloads

Uploaded:03-06-2008

Platinum Arts Sandbox | MultiPlatform (Beta v2.1)

platinumartssandbox2.1betamultiplatform.zip | 73.46 MB

[url="http://www.kids.platinumarts.net/"]Platinum Arts Sandbox[/url] is a game design tool that allows users to quickly and easily create their own worlds, even cooperatively. Through the program kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. In addition it now features cart mode where players can create their own race courses and drive on it with an ogre riding his hovercart! Also, it now features updated particle menus where players can easily create their own particle effects. Platinum Arts Sandbox is a great world/level creation tool for all levels of developers and ages! It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. [b]Some of the new features in this version include:[/b] New eye candy map Village and lots of updates to other maps New md5 Player Model Robochimp! New fish model and improvements to old models Heavily updated source, now with rewritten physics PVS system (enables sandbox to work better on older computers) with an updated map format Many bugfixes Refer to the readme for more information.

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1613 downloads

Uploaded:02-24-2008

Coop Doom 3 Mod Last Man Standing Heavy Metal Soundtrack

coopdoom3modlastmanstandingsoundtrack.zip | 56.47 MB

new LMS theme song and the music from the trailer! For those of you that are not in the know, Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multi Player modification that aims to bring back the classic Doom experience. The LMS Mod gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. TheLMS mod team also fully support SP Coop, ROE Coop, and Classic Doom for Doom 3 Coop. [b]Who are the featured artists? ...Read on:[/b] [url="http://www.neurosphere.it"]Neurosphere[/url] Lost Angel's Last Flight We Just do as we Want The Bonestorm Last Man Standing (Updated Theme) Last Man Standing (Original Theme) [url="http://www.futurecrew.com/skaven/"]Skaven[/url] They Crave Cannon Angel Past The Chase Legacy of Rust Corruptor (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) [url="http://www.myspace.com/switchblademasquerade"]Switchblade Masquerade -- (formerly Opaque)[/url] Never Again Track1 (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) Refer to the readme for additional information.

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733 downloads

Uploaded:02-23-2008

MaxGFX NG

maxgfx_ng_v17_full.zip | 91.94 MB

Based on the [file="50595"]Maximum Graphics[/file] mod by [b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! [b]What's changed in this version?:[/b] Added the ambient mod to enhance, and take care of the darkness in this mod. Less spread for shotgun. Lowered idle sounds on chainsaw, plasmagun and BFG. Faster walk and run for Imp demons. Reverted default skill difficulty level for this mod to 2 (veteran). New skins for many characters made by TheRealSceneGraphManager. Added Enhanced Doom3 models by EvilEngine Removed old textures and models that don't make sense in this mod any more. New muzzleflashes with shadows. And a whole lot more! Refer to the readme for more information.

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784 downloads

Uploaded:02-20-2008

D3_HardCore Mod

d3hardcore_v08_update.zip | 338.57 MB

then this mod is definitely something you should consider downloading! The new chapter in modding Doom 3. Prepare for a completely renewed D3 game and earn much more experience in this battle for survival. Fast paced & intense action is the key of real Doom games. So download the mod and enjoy the [i]hardcore[/i] game! [b]Some of the features found in this mod include:[/b] Newest Parallax Extreme shaders available added. Added Dispersion shaders by TheRealSceneGraphManager. Ragdoll body parts fix. Removed shakes on shotgun and chaingun weapons to make them do not eat as much FPS as before. Better plasmagun plasma impact fx. Bug fixes & latest updates. This is worth the three part download, enjoy Doom3 in a whole new light, or lack of it, and be prepared for a completely different and engaging gaming experience, as only the team of [url=\"http://doom3.filefront.com/developer/Marcin_Dafama2K7;26822\"]Marcin | Dafama2K7[/url] can bring it to you. Download the D3_HardCore Mod now, if you dare... Refer to the readme for more information.

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747 downloads

Uploaded:02-19-2008

Unpredictable D3NewAi

unpredictable_d3_v20_update.zip | 220.59 MB

improved upon this popular Doom3 mod, and has supplied it here, in order to make available to the masses! And now, what you\'ve all been waiting for...We have here, for your immediate D3 enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes in this version include:[/b] Updated with almost all the latest features present in all of Dafama\'s mods. Latest NG shaders. Latest modded version of Chromatic Dispersion shaders by TheRealSceneGraphManager. More movable objects, more interactive environment, objects with lights attached. Added better body ragdoll parts for zombies killed. Improved A.I. for: Zombies Wraiths Imps And anything that can jump or dodge. Fixed many bugs. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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15578 downloads

Uploaded:02-19-2008

TinMan NG full

tinman_ng_v28_full.zip | 110.59 MB

follows you and fight at your side. Can be used in both sp and mp maps, includes npc\'s path navigation for the default mp maps for both D3 & ROE.

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246 downloads

Uploaded:02-09-2008

GreenTech

greentech_v13_full_unofficial_d3.zip | 84.27 MB

that your Doom III gaming experience will only get better! [url="http://doom3.filefront.com/developer/Dafama2K7;23734"]Dafama2K7[/url] has received permission from [url="http://doom3.filefront.com/developer/Gyppi;12233"]Gyppi[/url] to update his previously released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005! GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! [b]Some of the features of this mod are:[/b] All weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight The flame, when you shoot is green Many skins of guns are green More clip for all the weapons The pistol and the plasma gun, are more quickly to shot Edited two posters, the first two in the first level Edited the textures of PDAs Deleted the UAC logo and replaced with the "TECH" logo Maximized the life to 150 Maximized the armor to 150 New loading background New texture for "mars" Many skins of characters are green Added the shadow in single player mode Increased the speed of the player Added a remixed shotgun like the Doom II game This mod makes Doom III much better then the stock version, it will change the whole ambiance and atmosphere of your whole Doom universe, while adding a bit of that eerie Aliens look...a winning combination, for sure! [b]Some of the changes in this version include:[/b] Added files such as: Shaders Particles FX Improved some scripts Improved some defs Refer to the readme for more information.

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2341 downloads

Uploaded:02-09-2008

Hellgate

hellgate_map_sp.zip | 50.57 MB

heads-up! From the imagination of Tombery comes an extremely well made Single-Player map that that has to be played to be believed...and of coarse, enjoyed. The story of this map is somewhat unique, you are traveling to an unknown destination when you happen across a rather large drifting space faring vessel; You investigate the apparent ghost ship to determine the reason behind the missing crew members, and find what Hellgate is all about... If you think you have what it takes to see this mystery to it's concludion, then lock-n-load Marine...and don't forget to pack some extra underwear, you'll need them! Refer to the readme for more information.

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1597 downloads

Uploaded:02-09-2008

Doom Realism

doom_realism_v12_full.zip | 228.94 MB

download is a [b][u]FULL[/u][/b] version, which means, any previous versions you already have installed will need to be removed before continuing with this installation.! This great mod was created by Cody64 and has become a big time crowd-pleaser! The talent of

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869 downloads

Uploaded:02-08-2008

GTX Mod

gtx_v16_full_unofficial.zip | 38.62 MB

previously released works: [i]\"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let\'s me to publish and update they\'re mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me.\"[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in January of 2006! [b]Some of the features included in this mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it\'s a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed mounted flashlight issues Fixed weapons scripts bugs Increased damage for plasmagun More Special FX and dynamic lights for all weapons Better A.I. for monsters And more! Refer to the readme for more information.

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317 downloads

Uploaded:02-08-2008

Xmod

xmod_d3_v13_full.zip | 48.86 MB

it\'s updated version, [file=\"85528\"]Christmas Mod (v1.1)[/file], then you\'re in for a treat! The Xmod is a continuation of these two mods, but without the Christmas theme. This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some of the same surprises that the developer wants you to find for yourselves (if you haven\'t already found them). Although the Xmod may have been developed, and originally named for the season, it is/was only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it\'s time for some fragging good action, with some laughs along the way... [b]Some of the changes in this version include:[/b] Upgraded shaders to the very latest NG version. Updated plasmagun impact fx. Uses D3_Alpha cursor. Fixed the splash screen. Changed offset on some weapons (like in chainsaw, plasmagun, raygun and double barrel shotgun). Created my own RayGun NEW weapon, an spectacular InstaGib kind of LightningGun ! Used Obiwan\'s monster_Shambler projectile modded to suit my own RayGun NEW weapon. Thanks. Metallic weapons materials thanks to Mausus Atlas. Thanks. Removed automatic fists music, now only available in chainsaw weapon pressing reload key. Improved the BFG Plasma Machinegu This mod is a must have and is fun to play, no matter what time of the year it is! Be sure to get your copy of the Xmod now and continue enjoying a unique Doom 3 experience! Refer to the readme for more information and credits.

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383 downloads

Uploaded:02-03-2008

D3 In the Dark

d3_inthedark_v275_full.zip | 171.73 MB

we have here is his newest [u]Full[/u] version of D3 In the Dark, any previous version you may have must be removed before installing v2.75; Although this release is for [u]Base only[/u], expect the [b][i]Resurrection of Evil[/i][/b] version shortly. For those of you just tuning in, and are wondering what the D3 In the Dark mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] Doors and similar opens and closes when they want. Latest BHNG shaders. Fixed bugs on the chainsaw blood and light radius and click sound ! Use of Chromatic Dispersion shaders by TheRealSceneGraphManager,. Better Plasmagun plasma imapact fx. Full mod, do not install into the old one, remove the old mod folder first Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralyzing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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981 downloads

Uploaded:02-02-2008

Pet Mod NG

petmod_ng_v28_update_d3.zip | 45.21 MB

help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never played with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Fixed configs. Updated to latest NG shaders. Added Chromatic Dispersion shaders by TheRealSceneGraphManager. Added shotgun double to D3 base version. Added random sounds & zombies spawn thanks to Mausus Atlas. Added 3 TinMan D3SP maps adapted for Pets: Mars City 2 Administration Alpha Labs 1 Refer to the readme for more information.

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1718 downloads

Uploaded:01-30-2008

Doom 3 Material Editor

doom3_material_editor_v2.1.rar | 187.58 KB

material! The .net frame work is required and needed for the program to run. Source code is included. If you can program in vb .net please add to it because the author has reached the limit of his abilities. -updated version You can now browse to your tga file (you don\'t have to type anything now!)

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1611 downloads

Uploaded:01-29-2008

1024x Textures & Models

1024x_textures_v12.zip | 207.12 MB

1024x textures & models will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2k7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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168 downloads

Uploaded:01-27-2008

Doom Realism

doom_realism_v11_update.zip | 117.23 MB

knows no bounds, nor does it take any breaks... For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. [b]Some of the fixes in this version are:[/b] Fixed Mars City 1 map fists weapon and PDA problems. Fixed Shreder FPS lose weapon. Fixed all Chainguns, Submachineguns and Machineguns on player and npcs. Fixed Communications 1 map blocked doors. Fixed Fists and Flare grenades that where causing many crashes when using the PDA. Fixed FPS lose on shotgun and supershotgun weapons. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes made include:[/b] Added latest hot NG shaders v1.2 that features more metallic and less plastic environment. Updated Imp to be more faster walking and runing. Changed offset for weapons that uses repeated models (submachinegun, supershotgun & shredder). Increassed flashlight radius. Removed Pinky bug on Delta 1 map. Updated Plasmagun impact fx, hot! Refer to the readme for more information.

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399 downloads

Uploaded:01-27-2008

Xmod

xmod_d3_v12.zip | 37.98 MB

it's updated version, [file="85528"]Christmas Mod (v1.1)[/file], then you're in for a treat! The Xmod is a continuation of these two mods, but without the Christmas theme. This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some of the same surprises that the developer wants you to find for yourselves (if you haven't already found them). Although the Xmod may have been developed, and originally named for the season, it is/was only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it's time for some fragging good action, with some laughs along the way... [b]Some of the changes in this version include:[/b] Christmas mod transformed into Xmod. Removed Xmas things, but added scary things. Added random zombies/demons spawn. Added random sounds and fx. Fixed bugs, removed tweaked doors on some sp maps. This mod is a must have and is fun to play, no matter what time of the year it is! Be sure to get your copy of the Xmod now and continue enjoying a unique Doom 3 experience! Refer to the readme for more information and credits.

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1279 downloads

Uploaded:01-22-2008

Hell Over Here

hell3.zip | 60.86 MB

This download follows the story line set out in [file=\"79395\"]Hell Over Here[/file] and [file=\"79840\"]Hell Over Here (Part 2)[/file], the story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you\'re the top dog, or maybe it\'s because you\'re on somebodies naughty list, you\'re the one that is sent to investigate... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival! Part 3 begins once you load up the map,as the hero, you find yourself back on outpost 172, in the Delta section; Betruger is still insane, as usual, and, true to form, he wants to take over the world...but that\'s not your concern right now, you just need to get out of there! That is, if you can... Refer to the readme for more information.

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580 downloads

Uploaded:01-18-2008

Doom Realism

doom_realism_v10_update.zip | 67.74 MB

crowd-pleaser! For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes/fixes in this version are:[/b] Fixed some weapons sound volume that was set too high. Fixed ammo and weapons bugs. Fixed ragdoll body parts. Updated the shaders to latest NG version. Added Dispersion shaders by [i]TheRealSceneGraphManager[/i]. Refer to the readme for more information.

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285 downloads

Uploaded:01-18-2008

D3_NicerFX

d3_nicerfx.rar | 35.2 MB

your Doom III gaming experience. This one comes from FreedomPLMarcin; Some of you may recognize this name, he co-developed some another mod with a very well known developer to the Doom community, Dafama2K7; If you\'re unsure of which files, here they are: [*][file=\"84818\"]D3_HardCore Mod (v0.7 beta | PART 1)[/file] [*][file=\"84819\"]D3_HardCore Mod (v0.7 beta | PART 2)[/file] [*][file=\"84821\"]D3_HardCore Mod (v0.7 beta | PART 3)[/file] [b]Some of the features include:[/b] Improved Parallax Mapping Improved ChromaticDispersionFX New plasmagun skin Improved gore Increased texture size And more! FreedomPLMarcin states that there are [u]no[/u] gameplay changes included, or made to your installation of Doom III after you install the D3_NicerFX, all of the changes are that are made are to the graphics of the game, in the words of the developer, [i]\"...I improved a bit of everything.\"[/i] [b]Some changes in this version are:[/b] New bloom shader..this is still a WIP Various bug fixes Refer to the readme for more information.

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671 downloads

Uploaded:01-14-2008

Assets of the Alone Mod

2klicksaloneassetpack.rar | 197.92 MB

features semi-tactical gameplay with two teams to choose from and multiple classes for each team. The concept of the gameplay for this mod is based on two teams available are [i]Alive Team[/i] and [i]Dead Team[/i]. The Alive team's objective is to survive the round and pickup items while the Dead team must eliminate the alive team, once a member of the alive team is dead, they cannot respawn. An alive team member must be healed by the medic, there are no health pickups. [b]Some of the features of this download include:[/b] Tons of new textures with bump maps and spec maps New weapon models New character models New Weapon and combat sound effects New map objects and particle effects Submitted by JackRammsdell of the Alone Development Team has also included two maps in this download, to add to your Doom gaming experience...these are [i]Alone[/i] and [i]Mansion[/i]. Although all of the work is mostly WIP, it is still usable, so start enjoying a whole new Doom III adventure! [b]The Dev Team consistes of:[/b] Josh "Jack Rammsdell" Greenburg Map and 3d/2d art creation creation, material defs and scripts. Peter_86 Character and Weapon model creation Voldemort Map, Texture, Def, material, and Script Creation Arkibator Map creation MacBeth Sound Creation Stephan Texture Creation Refer to the readme for more information.

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1060 downloads

Uploaded:01-01-2008

Doomed by zizz 2

tower.zip | 41.39 MB

more to come! The development team of [url=\"http://recalltohell.d3files.com/\"]Reca|| to He||[/url] have supplied, for your Doom III gaming enjoyment, Doomed by zizz 2 (chapter 1: Tower) which is one of their side projects! With DBZ2 Tower Zizz plans a Doom³ Singleplayer-Map of a somewhat different kind. An eerie mixture of organics and metal rise into the sky like a giant tower. You have to explore it and clear it of fearsome beasts as befits first-person shooter. The map is complete, the enemies are already lurking and the items are set – so you may soon start your journey. If you think you have what it takes to escape the Tower and be victorious, then grab your firearm, your lucky charm and put the \'Do Not Disturb\' sign on the door knob, things are about to get hellish! Refer to the readme for more information.

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703 downloads

Uploaded:12-19-2007

DoomChronicles

dc_v0.20.zip | 84.8 MB

mod is all about, then read on: DoomChronicles is a modification for [b]Doom3[/b] that revamps the multiplayer experience with the addition of many features; This mod aims to provide an improved multiplayer experience by bringing a mix of classic and new gameplay elements and improved technical aspects to Doom3, and is more centered on creating a solid gameplay than having high customization abilities. [b]Some of the fixes in this version include:[/b] Fixed the powerup timer not resetting for the local client on a listen server. Fixed the speed of the run animation to match the increased movement speed. Fixed several issues related to items respawn times. Fixed a bug causing increased bandwidth usage. Improved the weapons pickup trigger size. Fixed some issues with projectiles impact effects. The bots support all of DoomChronicles features including the alternate fire of weapons and are capable of using elevators, jumppads and teleporters to navigate the maps; this release also improves network performance by fixing an issue causing excessive bandwidth usage. [img]http://screenshots.filesnetwork.com/18/others/00.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/01.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/02.jpg[/img] [b]Some of the changes included are:[/b] Revamped the pre-game warmup, now it can be truly disabled and the HUD displays more info such the count down timer and player names in tourney games. Removed the spawn effects “shake” due performance and gameplay issues. Removed the player spawn animation due visual and gameplay issues [b][i]Note:[/b] If you currently have v0.10, you need to [file="85158"]go here for the update patch[/file]. Linux and Mac support is planned and will be ready shortly after initial release.[/i] Refer to the readme for more information.

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551 downloads

Uploaded:12-03-2007

D3_HardCore Mod

d3hardcore_v07beta_part1_2.zip | 199.12 MB

that comes equipped with power and resources to spare, then this mod is definatly something you should consider downloading! The new chapter in modding Doom 3. Prepare for a completly renewed D3 game and earn much more experience in this battle for survival. Fast paced & intense action is the key of real Doom games. So download the mod and enjoy the [i]hardcore[/i] game! [b]Some of the features found in this mod include:[/b] Random Zombie Spawn Enchanced gore & blood system Dynamic shadows & shaders Modified maps (more realistic & darker) Completly modyfied Chainsaw... now you can do Doom 3 Chainsaw Massacre ( press r or g ) Now you can put a little torches to have more light ( select flashlight and press r ) Hell scary feature... now the hell is more active and you'll face more lights gone crazy & ghost sounds... New main menu & new loading screen And more! This is worth the three part download, enjoy Doom3 in a whole new light, or lack of it, and be prepared for a completely different and engaging gaming experience, as only FreedomPLMarcin and Dafama2K7 can bring it to you. Download these now, if you dare... Refer to the readme for more information.

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883 downloads

Uploaded:11-22-2007

Doom Realism

doom_realism_v09_update.zip | 61.83 MB

crowd-pleaser! For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes/fixes in this version are:[/b] Fixed Pinky duplicated name in Caverns1.map file in both noshadows and fullshadows versions. Updated the weapons to be more advanced, reallistic and with better features. Updated the A.I. for monsters to be more hard to beat and to have more chance to resurrect. [b]Some fixes made in v0.8a (internal) are:[/b] Fixed Soulcube Fixed fists Fixed player and Mp .def files. Refer to the readme for more information.

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376 downloads

Uploaded:11-18-2007

Doom Realism

doom_realism_v08_update.zip | 54.93 MB

crowd-pleaser! For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes that have been made since v0.6 are:[/b] Fixed some weapons scripts and rissed the damage for some weapons. Enabled weapon_shredder, weapon_submachinegun, weapon_devastator and weapon_supershotgun. Added better muzzleflashes and dynamic lights for the weapons FX. Fixed ZCommandos & ZSecs light fx. Refer to the readme for more information.

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381 downloads

Uploaded:11-16-2007

Vortex_NG

vortex_ng_v32.zip | 69.34 MB

sure to enhance your Doom3 gaming experience! If you enjoyed [file=\"53498\"]BFG Vortex (2.0)[/file], and have had fun playing the spin-off [file=\"81317\"]Vortex_NG (v3.1)[/file], then this download is for you! Dafama2k7 has done a great job of continuing the work of FireDemon666 by updating this weapon mod and keeping things fresh and fun for the D3 gamer\'s enjoyment! To give you more bang for your BFG buck, now when you fire your weapon, the fireball will drag or throw any movable object within it\'s path. If you\'re also a Quake IV fan, then this will all seem vaguely familiar, that is because this weapon can be considered a clone of the DMG (Dark Material Gun) weapon! To add that little something extra to your gaming experience, once fired, this weapon will now cause any barrel that is full of fuel or toxic waste that is in it\'s path to explode and/or burn. Something that has been added to the previous version, and is also present in this download, is the special[i][b]Hellknight[/b][/i], which has been enhanced by PBMax and updated by Dafama2K7; This enhanced demon is capable of throwing zombies and characters that they encounter. Something new to Vortex_NG is [i]zombie_fat[/i] which is able to launch objects such as barrels or chairs. Refer to the readme for more information.

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700 downloads

Uploaded:11-12-2007

Doom Realism

doom_realism_v07a.zip | 285.22 MB

anyways) waaay back in 10-13-2004, Dafama2K7 has applied his talent and released a new version with some fixes/changes. For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes that have been made since v0.6 are:[/b] Fixed zombies. Updated shaders and scripts. Fixed bugs in sp maps and in flying entities. Fixed characters & Sentrys. Fixed weapons. [b]Some changes that were not released in earlier versions to v0.6 include:[/b] v0.6b (internal) by Dafama Fixed a very BAD bug that was affecting Pinkys, Specs and triggering them or the things they have to trigger ! Fixed bugs in monster_base.script. Better A.I. for many Demons/Zombies. Updated Shaders (glprogs). Optimized the code a little. Upgraded the 3 maps that Cody64 left unchanged: Recycling1.map Recycling2.map Site3.map Now all three contains the Nightmare_Imps and Pinky_Spectres! v0.6a (internal) by Dafama Added full shadows to every SP level !!! Added the NIGHTMARE IMP (now, included in upgraded SP regular levels) Added the weapon SuperShotgun by Code64. Fixed some small bugs. Refer to the readme for more information.

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835 downloads

Uploaded:11-01-2007

TinMan NG

tinman_ng_v27.zip | 107.79 MB

comes with a small fix, the zombies are able to resurrect. For those of you that have not yet played this mod, you don\'t know what you\'re missing! How many of you prefer to play single-player maps, but miss the backup that teamates offer in those hairy battles? What if you could have that kind of help in a single-player mod? Well, with TinMan NG you can! This mod originally created by [b]The Gamer[/b], has been given a face lift by Dafama2k7 and released for your Doom III gaming enjoyment. [b]Some of the features of this mod are:[/b] A spawned ally will follow you by default and attack enemies. Ally will get out of the way if you push into him. Ally will retreat if an enemy gets too close. This mod will allow you to enjoy the single-player atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead... [list] [b]Some new features of this mod include:[/b] [*]ZSecs with Bravo Team models & skins. [*]Fixed decals for many weapons not showing correctly. [*]Updates to weapons on both players and monsters. [*]Added smart demons. [*]Small Fixes. [/list] Refer to the readme for more information.

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254 downloads

Uploaded:10-27-2007

Double NG

d3_double_ng_update_v27b.zip | 40.65 MB

have noticed that this release is quite a bit lighter then the last, that is because this download is an update, [file=\"83633\"]Double NG (v2.7)[/file] is still required. Be prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There\'s no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the RoE version, click [file=\" 83634\"]here[/file]! [b]Some of the changes made in this version include:[/b] Fixed some bugs on Zombies, Demons and A.I. Added generic flashlight mounted weapons ON/OFF state Alot of various bug fixes. Some various tweaks! Refer to the readme for more information.

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1566 downloads

Uploaded:10-21-2007

NightMare Mod

nightmare_mod_alpha0.4.7z | 143.36 MB

[b]Doom III[/b] game, then look no further! This mod has been in production almost as long as Doom III has been out, and it shows, the eye-candy of the NightMare Mod is something that has to be seen...and more importantly, played to be appreciated! [i]"Hell beckons, to show you the way to nightmares..."[/i] This mod comes with the following maps completed, (Zakyrus has stated that more will follow in later versions): [*]Mars City [*]Mars City Underground [*]Mars City 2 [*]Administration Something to keep in mind while playing the NightMare Mod is that it is intended for high-end machines; The developer suggests higher then a 7800GTX (or the ATi equivalent), anything less, and you will have to turn down the settings...which will allow you to still play, but you won't get the full greatness of the mod. [i]"Zakyrus NightMare Mod combined with JC_Denton's [file="76838"]Enhanced Doom3[/file] will rock your feeble Doom3 World!"[/i] [b]Some of the features of this mod include:[/b] Graphics: All objects/scenery cast realtime soft-shadows Gore: All monster melee attacks now cause player to bleed Increased size and amount of bloodsplats on surfaces Enhanced blood effects, and all melee/bullet damage will create blood particles Monsters: Shots to monster's limbs is now reduced (aim for the chest or the head!) Monsters will now hunt you down if you run away from them, instead of returning to their spawn point and standing still Monsters will now wander around after the player is killed (so they don't just stand there like morons anytime you die) Cinematic: All cinematic with walking players have footstep sounds added, this goes for monsters as well. Player: Slightly increased run and walk values; increased stamina No longer start with 48 bullets Physics: All articulated figures(ragdoll) physics now extremely realistic! Bodies fall over very realistically 98% of the time. Weapon physics fixed (monsters will no longer fly 20 feet when you hit them with a pistol!) Fire extinguishers now explode when damaged (watch out, they can kill you if you are too close!) Popcans and coffee cups are destructible and now spray coffee/soda. Explosions are now far stronger and throw everything around. Electronic objects (phones, laptops, etc) are destructable and have their own particle effects. ...And a whole lot more! Aside from the normal occurrences of monsters that you will encounter, Zakyrus has also placed some random triggers that enable an unexpected monster spawn. Now monsters could appear behind you or from anywhere for that matter! To add a bit of uncertainty to your gaming experience, there are a lot more things in this mod to freak you out, like picking up an item or armour or crossing a new and evil trigger will cause a random monster spawn. [i]"You guys don't have a clue what you're in for... [u]every[/u] time I play this I'm on the edge of my seat (as it should be) [u]and[/u] I am the author."[/i] This download also comes with a bonus, an [i]English Voices Pack[/i], which has been enhanced way beyond the original! It comes with many, many sounds mixed into them, Zakyrus has stated that it is scary as hell; This bonus is recommended, though not required. [i]Even Hell has no nightmare as scary as this![/i] Refer to the readme for a whole plethora of information!

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375 downloads

Uploaded:10-19-2007

Mind-Killer NG

mindkiller_ng_update_v19.zip | 83.69 MB

experience! With this, all of you [b]Doom III Base[/b] lovers out there now have cause to celebrate! This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features / changes of this version include:[/b] Added smart A.I. for Imps, Vulgars, Maggots, Trites, Cherubs... Fixed blood decals for Plasmagun weapons. Added Generic ON/OFF switch for weapons with flashlight mounted, so now the weapon won't reset his light state when changing between weapons. Now the handgrenade has another mode of use when pressing the Reload key can be used like a mine, and also can be fired to explode them !!! ...And more! The Mind-Killer NG mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

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338 downloads

Uploaded:10-19-2007

View NG | RoE

view_ng_v17_d3xp.zip | 129.05 MB

click [file="83775"]here[/file]...it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. [b]Some fixes/changes of this vedrsion include:[/b] Added smart A.I. for Imps, Vulgars, Maggots, Trites, Cherubs... Fixed Blood decals for Plasmagun. Fixed CrossHair & balanced Laser Sights size. Added Predator feature to the chaingun! Fixed small & big bugs. You'll notice that there are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information.

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197 downloads

Uploaded:10-19-2007

View NG

view_ng_v17.zip | 137.41 MB

[file="83776"]here[/file]...it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. [b]Some changes/fixes found in this version include:[/b] Fixed CrossHair & balanced Laser Sights size. Added smart A.I. for Imps, Vulgars, Maggots, Trites, Cherubs... Fixed Blood decals for Plasmagun. Fixed some small & not so small bugs. Once you're inside this mod, you'll notice that there are no crosshairs in the game, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information.

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1116 downloads

Uploaded:10-17-2007

Zombie Slayer Demo

slayer_demo.zip | 88.27 MB

McAllen, a mercenary hired for an outpost on the moon. You have been awoken from an alarm: Zombies have overrun the base. Now you and some other survivors must escape with your lives. Sound easy? Consisting of the first half of chapter one and the second half of chapter two, the Zombie Slayer Demo is a Doom 3 modification that incorporates game play from Dragon's Lair and Shenmue, but with a twist -- fail three times, and you are dead. but with a twist -- you have three chances to successful input the correct key. Fail three times, and you are dead. A chainsaw zombie. A constant internal struggle between survivors. Infection. How will this end? If you're feeling lucky, give this a download! Refer to the readme.

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167 downloads

Uploaded:10-10-2007

Mind-Killer NG

mindkiller_ng_v18.zip | 146.09 MB

single-player mod [file="82788"]Mind-Killer NG (v1.7)[/file], Dafama2K7 returns once again...this time to make some additional changes to enhance your Doom3 gaming experience! With this, all of you [b]Doom III Base[/b] lovers out there now have cause to celebrate! This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features / changes of this version include:[/b] Fixed both Double_Shotgun on ROE and char_Sentry also that where not doing sparks. Fixed Zombies and Demons battle against themselves, now they have only one objective, the player ! Fixed chaingun Turret, added tracers to machineguns, chainguns on player and ZSecs, ZCommandos, etc... Flashlight now has more light radius, ChainsSaw has less light radius and the light color is blue instead of the classic red. Grabber on ROE has a green flashlight mounted now. Flying LostSouls & Forgottens has a little more fire light radius now. Even better shaders. Fixed all flashlights being too overbright and also added muzzleflash without losing the mounted flashlights to the pistol, shotgun and machinegun, that previously missed because of the mounted flashlights! ...And more! The Mind-Killer NG mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

Download

69 downloads

Uploaded:10-09-2007

View NG

view_ng_v16.zip | 138.26 MB

click [file="83527"]here[/file]...it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. [b]Some features of this mod include:[/b] Better and much powerfull weapons Double Barrel now supported for both D3 & ROE ! Double Barrel Auto-Reload Now all weapons have MuzzleFlash without lossing the Laser Sights Red brilliant Vulgar skin Added new shaders Fixed bugs You'll notice that tere are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information.

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259 downloads

Uploaded:10-09-2007

D3 In the Dark

d3_inthedark_v27.zip | 221.82 MB

we have here is his newest version of D3 In the Dark, although this release is for [u]Base only[/u], expect the [b][i]Resurrection of Evil[/i][/b] version shortly. For those of you just tuning in, and are wondering what the [b][i]D3 In The Dark[/i][/b] mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] New skins for Fat & Boney. New FX for all weapons, even increassed size of the particles. New Field of View, but keeping the weapons visible like always New more realistic shaders. Lights that breaks, toggle or explode at any time in any level ! At any time an object can fly or be quicked through the level with no apparent reason ! Elevators and Platforms go crazy some times. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralizing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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242 downloads

Uploaded:10-09-2007

TinMan NG

tinman_ng_v26a.zip | 105.84 MB

of you that have not yet played this mod, you don't know what you're missing! How many of you prefer to play single-player maps, but miss the backup that teamates offer in those hairy battles? What if you could have that kind of help in a single-player mod? Well, with TinMan NG you can! This mod originally created by [b]The Gamer[/b], has been given a face lift by Dafama2k7 and released for your Doom III gaming enjoyment. This mod will allow you to enjoy the single-player atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead... [b]Some of the features of this mod are:[/b] A spawned ally will follow you by default and attack enemies. Ally will get out of the way if you push into him. Ally will retreat if an enemy gets too close. [list] [b]Some new features of this mod include:[/b] [*]The AI Allie will auto heal if out of combat for a while. [*]The AI Allie will auto teleport near to you location if in follow mode and they haven't seen you for a while. [*][i]"Talking"[/i] to an ally while there are no enemies will do several things: [list][*]Toggle whether he follows you or not. Print status information to the console. Heal him 50Hp. [/list][/list] Refer to the readme for more information.

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1874 downloads

Uploaded:10-07-2007

Zakyrus Ultra-Scary Sound Mod

zakyrus_ultra_scary_hd_sound_mod_v10.zip | 219.47 MB

tad-bit misleading, as it is responsible for a number of changes and enhansements..not all of them dealing with sounds...more on that later. The last update this mod saw was in June of 2006, when [b]Zakyrus[/b] came out with [file="66876"]Zakyrus's High-Definition Sound MOD (666B)[/file], since then, Zakyrus has revisited it, and made a few changes / tweaks to it and released an updated version. [b]Some of the canges to this mod include:[/b] Reduced volume for player metal steps! Added a .efx file for Hell1.map! (Better environmental fx sound!) The main change Zakyrus Ultra-Scary Sound Mod (v1.0) will be responsible for is that it will enhance the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you'll notice that some have been [i]replaced[/i] with silence. [b]Some of the features of this mod include:[/b] All voice sound effects are converted from mono to stereo. (You might not always notice the difference, but it's there.) In Mars_City1 you can hear the guards' reaction to the flailing zombie in the infirmiry. Imps won't scream at you EVERY time they throw a fireball. (YAY! THE ANNOYANCE IS GONE!) Zombie sound effects are replaced with Resident Evil 2 zombie sounds. Headless zombie sound effects have a gross gurgling sounds (thanks to my mic. and Mt. Dew!) Anytime you hear someone getting brutally torn apart, I mixed in monster sounds, monster attack sounds, bloodsplat sounds, and corpse being dropped on the ground.... and more screaming of course! [b]Other changes contained in this mod include:[/b] The scary jump animation (jumps upwards instead of diving at you) Imps don't play "scream" sound everytime they throw a fireball. Imp stats tweaked. The imps will crawl_run on the floor when far away and stand up and fight when in close range. The rest of the models are just enhancements that change how fast the imp moves for each particular animation. English Voices Pack - enhanced way beyond the originals! Many, many sounds mixed into them, scary as hell! This is definately a [u]must have[/u] for any Doom III fan! Get your copy now, and avoid the long line ups! Thanks to Dafama2K7 for his work in getting this to us! Refer to the readme for more information.

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118 downloads

Uploaded:10-07-2007

TinMan NG

tinman_ng_v26.zip | 101.29 MB

missing! How many of you prefer to play singleplayer maps, but miss the backup that teamates offer in those hairy battles? What if you could have that kind of help in a singleplayer mod? Well, with TinMan NG you can! This mod originally created by [b]The Gamer[/b], has been given a facelift by Dafama2k7 and released for your Doom III gaming enjoyment. This mod will allow you to enjoy the singleplayer atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead... [b]Some of the features of this mod are:[/b] A spawned ally will follow you by default and attack enemies. Ally will get out of the way if you push into him. Ally will retreat if an enemy gets too close. [list] [b]Some new features of this mod include:[/b] [*]The AI Allie will auto heal if out of combat for a while. [*]The AI Allie will auto teleport near to you location if in follow mode and they haven't seen you for a while. [*][i]"Talking"[/i] to an ally while there are no enemies will do several things: [list][*]Toggle whether he follows you or not. Print status information to the console. Heal him 50Hp. [/list][/list] Refer to the readme for more information.

Download

6585 downloads

Uploaded:09-15-2007

Doom 3 Reborn

doom_reborn_alpha0.80.zip | 144.64 MB

fact that the modeller / texture artist [b]APZ_Freak[/b] has done an amazing new revamp of all the textures. [b]There have been many changes and additions since the last release, such as:[/b] New models New monster skins More levels New code Many fixes And more! In case you have been stuck in a vortex, or just recovering from a coma, and have no idea what this mod is, the DOOM Reborn Dev Team ave created a mod which allows you to play with the original Doom and Doom 2 look, using the Doom 3 engine with all of the Doom 3 engine eye candy! The classic Doom player will remember and enjoy the memories of Doom 1 and 2 in a modernized way, but keeping the old Doom spirit well in the game! Refer to the readme for additional information.

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341 downloads

Uploaded:09-10-2007

Mind-Killer NG | RoE

mindkiller_d3xp.zip | 141.23 MB

again...this time to make some additional changes to enhance your Doom3 gaming experience. This mod is based on [b][i]MrBigMr\'s[/i][/b] 2005 release of his original work [file=\"41876\"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features of this version include:[/b] RocketLauncher capable of destroying many movable objects, doors, and open them. First reload button can: Open doors Take objects Open/close lights Call elevators Faster PlasmaGun, enjoy this weapon. Off-Set changed in all weapon (Point of View). Way better Shadders. Fixed Sentry, now they are smarter! This mod\'s claim to fame was that it doesn\'t invent the wheel again, it just makes it little better and \'[i]realistic[/i]\' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

Download

90 downloads

Uploaded:09-09-2007

Double NG | RoE

d3_double_roe_ng_v26.zip | 150.43 MB

even more then he has already done, Dafama2K7 returns with the newest updated version of this awesome single-player mod! Be prepared to have your nearves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the D3 Base version, click [file="82728"]here[/file]! [b]Some of the changes made in this version include:[/b] Enabled Weapon Control Loss. Enabled Weapon mounted Flashlights by default (pistol, machinegun & shotgun). Enabled Radars on weapon_BFG & Plasmagun. Better shaders. Fixed missing textures for Flame effect. Some minor bug fixes & updates. Refer to the readme for more information.

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168 downloads

Uploaded:09-08-2007

Double NG

d3_double_ng_v26.zip | 162.79 MB

nearves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the RoE version, click [file="82754"]here[/file]! [b]Some of the changes made in this version include:[/b] Enabled Weapon Control Loss. Enabled Weapon mounted Flashlights by default (pistol, machinegun & shotgun). Enabled Radars on weapon_BFG & Plasmagun. Better shaders. Fixed missing textures for Flame effect. Some minor bug fixes & updates. Refer to the readme for more information.

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781 downloads

Uploaded:09-05-2007

Relief Extreme Shaders

relief_extreme_d3_and_roe_v12.zip | 212.28 MB

Dafama2K7 aims to deliver! He does this by providing an updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this feature include:[/b] Only Models were converted using the Relief mapping technique, this version corrects this, now the textures have been converted as well. This version has been re-worked so that it compatible with ROE, this mod is now a [i]one stop shop[/i] [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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578 downloads

Uploaded:08-28-2007

Parallax Extreme

parallax_extreme_d3_v12.zip | 78.07 MB

engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Features of this mod include:[/b] Best Parallax effect thanks to mixing the features of the [b]Brilliant Highlights[/b] shaders and the [b]Parallax shaders[/b] into one shader! Now enhanced with some techniques that Dafama2K7 has learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. Developer's Warning: [i]At the moment this mod only supports [u]NVidia gfx cards[/u] or latest [u]ATI gfx cards[/u] that are able to support OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support.[/i] Refer to the readme for more information.

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138 downloads

Uploaded:08-26-2007

Double NG

d3_double_ng_v25c.zip | 80.62 MB

his permission to update his wildly popular single-player mod: [file="46342"][b][i]Double (2.1 Final)[/i][/b][/file]. [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! [b]Some of the new features now included are:[/b] Optional .zip's that can be renamed to .pk4's to be activated. Enabling alternative optional skins. Black & White old movie look alike. More spectacular but plastic look alike environment. Better monster_demon_base A.I. Bettered weapons (some weapons now are more Q4 like!). Different color GUIS ! Plasma-Gun bounce effect, new blue smoke FX. BFG Double Fire, new green smoke FX. Machine-Gun & Chain-Gun faster fire rate. ChainSAW, Fists and Flashlight quicker fire rate ! Machine-gun, Shotgun & Pistol can enable now a mounted flashlight with Reload key. Action nonstop with Random zombies spawn ! Many small tweaks & in-game improvements. Fixed some small bugs. Refer to the readme for additional information.

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172 downloads

Uploaded:08-26-2007

Relief Extreme Shaders

relief_extreme_d3.zip | 71.13 MB

...And this is why Dafama2K7 has made a return to D3Files with another updated graphics tweaking mod! The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. Refer to the readme for more information.

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2932 downloads

Uploaded:08-19-2007

D3 FullShadows

d3fullshadows_base_v13.zip | 190.27 MB

FullShadows changes your game so that [i]all[/i] of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed bugs Updated shaders. [b][i]Note:[/b][/i] - This version is for D3 Base only, for the RoE version, [file="82133"]click here[/file]. Refer to the readme for additional information.

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1837 downloads

Uploaded:08-01-2007

D3 Alpha Mod | Patch

d3_alphav131update.rar | 53.45 MB

available a small patch to act as a fix. [b]Some of the fixes included in this patch are:[/b] Fixed A.I. for Wraith, now are very dangerous. Fixed weapon sounds. Some other minor fixes. [b]Some enhancements made at the same time include:[/b] Better Skins. Smart A.I. for Monsters that jump. Better Cherubs, Trites, Ticks and Maggots A.I. This patch needs to be ied on top of the [file="81485"]D3 Alpha Mod | Update (v1.3)[/file], once done, the current version of the Alpha Mod will be v1.3.1. If you already downloaded the Ressurection of Evil version: [file="81538"]D3 Alpha RoE | Update (v1.3)[/file], then there is no need to download this patch, as it is included.

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931 downloads

Uploaded:07-31-2007

D3 Alpha RoE | Update

d3_alpha_roe_v13_update.zip | 496.38 MB

[file="81485"]D3 Alpha Mod | Update (v1.3)[/file] release, we have what all of you RoE enthusiasts are waiting for! What do you get when you take some hard work, combine it with dedication, and toss in some community spirit? You get D3 Alpha ROE (v1.3)! For those of you just tuning in, this is the [b]D3 Alpha Mod (v1.3)[/b] reworked for you D3: Resurrection of Evil lovers! This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. [b]Some changes included in this version are:[/b] Balanced some weapons and monsters Added better white particles for smoke, like in E3. Added better & smart A.I., specially for Wraith and any jumping monster. Next Generation GFX for D3 thanks to Brilliant Highlights by [i]Maha-x[/i] and improved by [i]Dafama2K7[/i]. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself! [b]Some additions made in this version include:[/b] New weapons: Machine gun - better skin, more accurate and optimized. Rocket launcher - changed sound for missiles. Pistol - more accurate, better skin, better sound. Chainsaw - reduced the light radius. Chain-gun - like the Fear one and better sound. Fixed Bernie, they now have a new fireball. Fixed Char_Sentry, they are smarter and don't stop at random places like before. New Ragdolls for the Forgottens and LostSouls And more! Refer to the readme for more information. [b][i]This download also contains an important, small update for [u]D3 Alpha Mod (v1.3)[/u], which will bring that version up to v1.3.1[/i] If you want to get this file separately from this download, be patient, it will be available soon.[/b]

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2463 downloads

Uploaded:07-29-2007

D3 Alpha Mod | Update

d3_alpha_v13_update.rar | 452.15 MB

Mod! This update will work with [b][i]Doom III Base[/i][/b] only! This mod is for anyone that enjoys Doom III, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some fixes in this version include:[/b] Fixed Bernie, they now has a new fireball. Fixed Char_Sentry; smarter and doesn't stop at random places like before. Fixed Enpro bridge. Fixed Double-Shotgun. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]Some changes included are:[/b] New SFX sounds for many weapons, npcs, doors and environment. New Weapons: BFG: will be more like the weapon_DMG from Quake IV Shotgun: Similar to the one from Fear. Machinegun: Now has a better skin, more accurate and optimized, similar to the one from Fear, but better sound. Chaingun: Like the one from Fear with better sound. New A.I. for all monsters Refer to the readme for additional information.

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1098 downloads

Uploaded:07-25-2007

TinMan NG

tinman_ng_v25.zip | 35.75 MB

TinMan NG you can! This mod originally created by [i]The Gamer[/i], has been given a facelift by Dafama2k7 and released for your Doom III gaming enjoyment. This mod will allow you to enjoy the singleplayer atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead [b]Some features included of this download are:[/b] A spawned ally will follow you by default and attack enemies. Ally will get out of the way if you push into him. Ally will retreat if an enemy gets too close. Refer to the readme for more information.

Download

55 downloads

Uploaded:07-24-2007

Bunker

mp_bunker_v1.2.rar | 2.29 MB

Download

310 downloads

Uploaded:07-24-2007

Unpredictable D3NewAi

d3newai1521.rar | 90.98 MB

(v1.52.1 RoE)[/file], so if you have already downloaded it, there is no need to download this update; The purpose of this update is for those of you that do not play the RoE expansion, and only need content for DooM³. And now, what you\'ve all been waiting for...We have here, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes in this version include:[/b] Fixed Enpro bridge letting them to open/move. Added better & smart A.I., specially for Wraith and any jumping monster. Balanced some weapons and monsters. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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175 downloads

Uploaded:07-18-2007

D3xp In the Dark

d3xp_inthedark_v251.zip | 194.75 MB

Expansion[/i][/u], it also contains the update for the [u]Base version[/u] that will update it from v2.5 to v2.5.1. If you are looking to download the Base version (v2.5) of this mod, [file=\"81072\"]click here[/file]. For those of you just tuning in, and are wondering what the [b][i]D3xp In The Dark[/i][/b] mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some of these changes included in this version are:[/b] Some random scary sounds and Music. New Menu and Launch screen. New Muzzle Flashes for all weapons, independant from Flashlights. [b]Two[/b] SP map packs to choose: One is the Dark version The other is the [i]more[/i] Darker version (...recommended only for brave Marines!) New playability thanks to better Monster A.I. Some of you have thought it, and some have spoken it...whether it\'s a paralizing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Refer to the readme for more information.

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572 downloads

Uploaded:07-13-2007

Unpredictable D3NewAi

unpredictable_d3newai_v1_52_bigupdate.rar | 317.61 MB

Although, this particular update is [b]only for Base[/b], it is promised to be a [u][i]big[/i][/u] update! And now, what you\'ve all been waiting for...We have here, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes included in this download are:[/b] Removed Allied-Marines from base v1.52 and up, because they eat too much memory for the base version. New A.I. for all monsters, they are smarter and they now don\'t throw fireballs in very close range New pistol, more accurate, better skin, better sound. New bump-maps and normal mapping thanx to D3-Alpha. New shotgun and double shotgun fixed, similar to the Fear one. New SFX sounds for many weapons, npcs, doors and environment. [b]Some fixes included in this version include:[/b] Fixed Char_Sentry, smart and doesn\'t stop on some random places like before. Fixed Bernie, they now have a new fireball. Specialty Imps and Vulgars, faster running, tweaked phisics. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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505 downloads

Uploaded:07-02-2007

Unpredictable D3NewAi Total

tweake_dfm_baseroe.rar | 79.77 MB

enjoyment, the much anticipated Unpredictable D3NewAi v.1.77! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely [i]Unpredictable[/i]! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some of the changes included in this version are:[/b] Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated Fixed ZCommandos attacking Betruger. Better A.I. for Archivile, can run now, Trites & Ticks, can run now, Imps, Vulgars, Cherubs, Trites, Ticks and Maggots, better attacks from Jumping now, better invisibility A.I. for Wraith now ! Lowered a little the weapon_chainsaw motor sound when idle ! Added a RED light with dynamic shadows to the chainsaw weapon, creepy !!! More moveable objects in the Caverns2 and Hellhole SP maps, now. Another Shaders based on Prey Shaders (no plastic like monsters/npcs skins) ! A couple of bug fixes...

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6187 downloads

Uploaded:06-25-2007

DungeonDoom

dungeondoom82.rar | 72.27 MB

largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. To gain experience and gold more quickly, look for challenges offered by npcs in the overworld. Satisfy their requests by meeting the objective in the indicated dungenlevel. Retrieve your reward by returning to the questgiver. Depending on the gameplay variant (Short, Medium or Long) teleporters will be available at certain levels (for example at every forth level in the short gameplay variant). The teleporter will transport you back to the overworld, where items can be stocked up for further progression through the dungeon. Be sure to prepare yourself well when you descend into the dungeon. Take enough ammo and potions to survive to get to the next teleporter. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]Some features available in DungeonDOOM include:[/b] Extensive role-playing game features including: Character development Story-line progression Optional quests Good vs evil alignment and more Three alternative game modes for optional instant action or extended adventure gameplay experiences. Traditional first-person and optional overhead third-person camera modes. Four adjustable light levels with optional ambient lighting. We also have, for your viewing pleasure, a trailer featuring this awesome mod! DungeonDoom.wmv [b]Some of the changes in this version include:[/b] Two new monsters: rocket zsecs and jetpack fatty zombies More variability in wilderness Improved villager AI Instant carnage reports Refer to the readme for more information.

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3639 downloads

Uploaded:06-19-2007

Omega Research Facility

icey_sp1.zip | 56.16 MB

by and dropped off his sweet new singleplayer map for your fragging enjoyment! Once you find yourself in Omega Research Facility, you will be put to the test as you dispatch the vermin that have become a mainstay of the Doom Franchise! How did you get tov be in this location to begin with? Right before the disastrous invasion of the UAC\'s Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter. UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose... Refer to the readme for more details including installation instructions.

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671 downloads

Uploaded:06-09-2007

Unpredictable D3NewAi

unpredictable_bugfixes_08062k7.zip | 86.71 MB

previously identified. This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes first being released. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some of the features that are contained in this mod are:[/b] NewAI - This has been changed to make it better with every version, and bugfixes Full Shadows - Now, all the lights in the game maps have Full Shadows Dynamic lights and shadows for all weapons that use it. More Interaction - 90% of objects that have movable versions, now all of these are movable in any past, present and future map. Ammo, weapons and other object now movable (like ROE) Dafama2K7 also included some things from ROE in this mod but kept the style of normal Doom 3 (more scary!) Skills 0 and 1 are Easy, Skills 2 or more are hard and crazy...Choose wisely! The game adapts more things depending on the Skill selected, for example: For Skill lesser than 2, the monsters_demons doesn't resurrect, but zombies... Refer to the readme for more information.

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1778 downloads

Uploaded:05-04-2007

Into Cerberon: Descent Into Doom

intocerberon_003a_quartzon.zip | 43.7 MB

intense action of the original six-degrees-of-freedom shooter, Descent, into the powerhouse Doom 3 engine. HeXetic has supplied us with the first [i]*really*[/i] playable version of this awesome modification that brings with it: [list] [*]Working menus The main menu and other GUI elements have been reworked to remove unused buttons and add the ability to configure IC controls straight from the standard Doom 3 menu [*]A Descent-like HUD New HUD indicators and sound effects indicate when you\'ve slammed your ship into a wall or are scraping along one. [*]A brand-new map ic_minerva. A remake of the classic Descent multiplayer map by vertigo-one [*]Two new guns The mighty Plasma Cannon makes a return appearance Our burst-firing Autocannon is in, bringing swift death to any who stray into its path [*]New pickups [*]Tri-chord speed boost The movement of the IC ship now accurately allows for the the classic \"tri-chord\" speed boost. [*]And more! [/list] For those of you new to the mod, Into Cerberon aims to bring the classic gameplay of the original 6-degrees-of-freedom game, Descent, into the high-powered realm of Doom³. [b]This version comes with several updates since the previous release:[/b] Updated codebase to Doom 3 patch 1.3.1. Now users of all four Doom 3 supported OS/architectures can play together: Windows x86, Linux x86, Mac x86, and Mac PowerPC! New version of ic_mine fixes many sizing issues Autocannon weapon pickup correctly gives 24 Autocannon ammo, instead of 24 minigun ammo Corrected a couple of textures IC 003a is a full release; you do not need to have a prior version of Into Cerberon installed. The future plans for IC 0.0.4 will be to add to the multiplayer experience, with new guns and missiles, dual-weapon wielding, selectable ship paint jobs, upgradeable lasers, and other enhancements. IC 004 will be the first release to not dole out free guns to everyone upon spawn. Refer to the readme for a whole smorgusborg of information.

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1288 downloads

Uploaded:04-17-2007

D3 In the Dark

d3_inthedark_v20_full_base_roe_pack.zip | 134.36 MB

With [b]D3 In the Dark v2.0[/b], a lot of changes have been made, the most notable, being the fact that it is not so dark. As with previous versions of this mappack, you will get: [i]D3 inthedark[/i] Changes your Single player gaming experience in the DooM³ Retail game. [i]D3XP inthedark[/i] Changes your Single player gaming experience in the RoE expansion. [i]D3 InTheDark LMS[/i] Changes your Single player gaming experience with the LMS action For those of you just tuning in, and are wondering what the [u]D3 In The Dark[/u] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b][i]D3 In the Dark v2.0[/i][/b] is not as dark as previous versions, however, it remains on the [i]spooky[/i] side of the scale. Dafama2K7 has removed all sources of light that are not textured lights, all of the [i]actual[/i] lights remain. The light scale is raised about 2.5%. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Refer to the readme for more information.

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189 downloads

Uploaded:04-10-2007

D3 In the Dark

d3_inthedark_v19_full_base_roe_pack.zip | 127.12 MB

to note that these are full, stand alone versions in this pack, this means that older versions of these mods are not needed. [b]Here's what you get:[/b] [i]D3 inthedark v1.9[/i] Changes your Single player gaming experience in the DooM³ Retail game. [i]D3XP inthedark v1.9[/i] Changes your Single player gaming experience in the RoE expansion. [i]D3 InTheDark v1.1 LMS only[/i] Has not been fully tested by the developer. For those of you just tuning in, and are wondering what the [b]D3 In The Dark[/b] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you instal this download! A word of caution, if you have a fear of the dark, or a dislike for dark games, this mod may not be for you...if the dark don't bother you, and you like a challenge, then start your download now! Refer to the readme for more information.

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2608 downloads

Uploaded:03-20-2007

Unpredictable D3NewAi

unpredictable_d3newai_total_v1_75_full.zip | 490.18 MB

follows v.1.75, unless otherwise specified, will be an update for this version. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated [i]Unpredictable D3NewAi v.1.75[/i]! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some good news coming for v2.0:[/b] A change for health regeneration for monsters and player. Monsters that can walk and run in any direction Better sound and SFX And more. Refer to the readme for more information.

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635 downloads

Uploaded:03-14-2007

UnpredictablE DooM3 v.1.50

unpredictable_d3newai_v1_50_update.zip | 147.14 MB

other changes, optimized and has undergone numerous bug fixes. The true purpose of UnpredictablE DooM3 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some changes in this version are:[/b] Optimised & fixed many bugs Weapon_FlameThrower and PlasmaGun are now in one script The Bloom effect is no more And more... This file only contains a small version of the [b]UnpredictablE DooM3[/b] mod, as Dafama2K7 currently does not have internet, he states that as soon as he is able to, he will submit his full version, which weighs in at 450 megs! Now that\'s something to look forward to! [i]From the Developer: This Mod is dedicated to all users that love Doom 3 as it is, and only want more upgrades, because Doom 3 is one of the BEST games in HISTORY (not only for the gfx ,but because they have the best playability ever seen !!!)[/i] refer to the readme for complete information.

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726 downloads

Uploaded:03-09-2007

Denton's Enhanced Doom3

dentons_enhanced_doom3.zip | 19.41 MB

developer would want to follow it up with what's sure to be an even more popular and enjoyable mod! ...And that is just what [b]Clone JCDenton[/b] did! This mod is version 2.0 of 'Denton's SDK based enhancement' (Rated 9.7 out of 10 by the FileFront community). Although, this mod takes somewhat of a different path than the first version. Due to the feedback and constructive critisism received from the D3Files family, there have been some fixes put in place, along with many new features. [b]Some features included are:[/b] New ultra quality yet highly scalable(DX9 only) bloom shader with HDR like shift sensitivity. There are now three types of bloom. This mod enables adding any number of particle effects and lights to weapons in a really easy way. New cool particle effects for muzzleflashes and weapon mods such as flashlight and laser sight etc. Material based decals, particles and sound effects. Denton's Ultra real stereo surround sound pack that takes advantage of new unified way of playing impact sounds. New customizable tracer effects, all new Plama-railgun with cool railbeam effect. This mod is not just for the gamer...it will also prove useful for any mod makers as well as SinglePlayer map makers! [b]Some other changes include:[/b] New blood splat and blood pool decals system g_debugdamage when set to 1, now dumps collision material information to console. Improved behavior of exploding and burning barrels. Improved the eject brass behavior and added more control over it. Added alternate fire key for weapons. Lots of bug fixes, improvements and optimizations. Be sure to check out the [i][u]Extras[/u][/i] folder as well! Be prepared for a whole new [i]Doom3[/i] appreciation,...[b]Denton's Enhanced Doom3[/b] mod will take your gaming experience to a whole new level, and have you coming back with only one wordon your mind...[i]"more?"[/i] Check out the readme for a smorgusborg of [i]need to read[/i] information

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1652 downloads

Uploaded:02-17-2007

Make It To Morning 5: Alcatraz

mitm5.zip | 32.09 MB

shotgun and grabber; But don\'t fret...you\'ll be able to collect more weapons as you move around the former prison. Your task, during the time that you spend on the [i]\'Rock\'[/i], is to kill any and all Demons that are now calling this place home...with extreme predudice! If you find things are getting to hot for you, you can exit at any time, hwever, your score is based on the length of time you stay and the number of demons you face plus a bonus for making it to morning and a skill level multiplier. [b]Gameplay tips:[/b] Most Doom 3 monsters fire straight at you - learn to dodge by side-stepping or ducking. Use the best weapon for the situation: Shotgun is good short range, bad long range; Rockets are good medium range vs walkers, bad vs fliers. Avoid reloading in the middle of a fight - instead, change to another gun. When there is a lull, reload all your weapons. Be ruthless and efficient - kill demons promptly and you will never have too many to handle. Use the BFG! That\'s what its there for! See the readme for more information.

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842 downloads

Uploaded:11-27-2006

Annihilation X

annihilation_x_beta.zip | 215.3 MB

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2944 downloads

Uploaded:11-22-2006

Into Cerberon

intocerberon_003_quartz.zip | 42.09 MB

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381 downloads

Uploaded:11-07-2006

D3Full Shadows

d3fullshadows_roeonly.zip | 14.47 MB

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462 downloads

Uploaded:09-02-2006

Mobius Assets

mobius_assets.zip | 427.34 MB

that reason Included are Textures particles New moveables and placeables prefabs lights and much more most of theese are completed works some are not they are still curently being worked on by me or may have been solely for test purposes I am releasing this pack early like this because of repeated requests by people to look at and use some of them included In this pack are all my prefabs (in order for them to work there are some important notes) 1. you need texture lock enabled in doom 3 for moving and roatating etc 2. The origin isnt allways at 0 so you may have to zoom out to find them 3. Some require the additional texutre I have created 4. Some of them have complex trigger or entity sequences I recomend placing them in a small generic map to see how they work incase when you import them doom 3 renames some of them and break the entity chain so they dont work 5. Inclueded are examples on how to make conveyors jump-pads quicksand and much more If your curious about how to make any of theese yourself you can find all my tutorials at doom3world.org under the name voldemort 6.The prefabs use entities and textures that are from the stock doom3game so they can only be used in doom 3 that dosnt mean you cant take the basic geometry or concept and use it in a different game based on the doom3 engine like quake 4 or prey Also included in this pack are a Few particles new textures---There are several hundred new textures spread out with the folder structure of exhale1--exhale4 a few of theese textures inclued certain assets from stock doom3 textures that I borrowed an example would be 2 of the cieling tile sets that have vents or a sprinkler head those two include stock doom3 texturs and so can only be used with doom 3 also the demoinic symbols with particle effect and blood writing is thiers as well there are a few others as well so keep and eye out for them if you plan on using theese in a different game Also included are the texutres that have animated 3d displacement (animated normal maps for organic quality) and animated masks and much more.

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6208 downloads

Uploaded:07-30-2006

UAC: Lost Facility

bja_lostfacility.zip | 57.82 MB

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1524 downloads

Uploaded:07-28-2006

Zakyrus\'s High-Definition Sound MOD

zakyrus_hd_sound_mod_666b.zip | 48.4 MB

sound effects to add for the random sound part of the mod, then please send to my e-mail(listed at the bottom of this text). Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you\'ll notice that some have been \"replaced\" with silence. Don\'t worry, the now \"silent\" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can\'t have multiple sounds running at once it\'s a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Fixes from 0.6b *removed the horrible echo-doubling effect in many voices(sorry again, non-EAX users. I know you loved it because you got echo effects without needing EAX.) *fixed a bug where people mysteriously vanished from mars_city1 *added better glass bullet_impact sounds *added the player.def file needed for material footstep sounds. (Yay!) *added the materials folder for footsteps surface definitions, this has ALMOST EVERY material defined to a surface, so if you need this for your mod, go ahead... (the shiny tiles material code definition part is from the GTX mod. I didn\'t take it out of my experimental materials because it looks badass. So thank you Gyppi of GTX mod or whomever in that mod group made that effect.) *more teaser features from my ultra-scariness mod (see below in the \'Bonus\' section)

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411 downloads

Uploaded:06-27-2006

EMZ 1.2

emz_mac.zip | 88.95 MB

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687 downloads

Uploaded:06-07-2006

Ground Zero

groundzero_prototype2.zip | 104.32 MB

map is loaded, you will find a different city in front of you: the size, appearance, and location of structures; the number, strength, and position of enemy fighters; the composition of barricades and furniture; the possibility and distribution of weapons and ammunition. ----------------- What's new: ----------------- Prototype 2's main showcase is a demonstration of our early constructor toolset. Constructors can be placed like brushes in the Doom 3 editor, which at runtime then spawn complex groupings of other entities (such as characters, walls, lights, debris, weapons, other props, and even other constructors). These entities can inherit determinate and randomized attributes from their constructor, but function as discrete objects once spawned. Combined with Doom 3's dynamic capabilities, constructors can be used to generate things as simple as a single wall or randomized items on the floor, to entire cities complete with interactive props and characters. Also new in this release are a number of combat system improvements. The crosshair has been fixed to always indicate precisely where the character is targeting, and there are now visual indications of projectiles that are deflected or absorbed by armor. Most significantly, target visibility now impacts an attacker's chance to hit; even partial cover or simple angling of the body offers some protection. Luckily nearly every object in the environment is moveable, so look both ways before crossing the street and take some cover with you! Lastly we are of course showing some of our new architectural models and designs, sound effects, and music. Please be patient until we replace the Doom Guy and zombies with new, highly customizable characters, which should start to make an appearance in our next release.

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2174 downloads

Uploaded:06-01-2006

Trite Breeding Facility Plus

kiltron_d31plus.zip | 25.29 MB

there for the sake of making the facility look larger. Now you can explore this area, which also extends the gameplay to somewhen between 45' ~ 1hr depending on your gaming skills. Also, if you are curious as to what my current venture is in modding, look for a secret within the level ... :)

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1898 downloads

Uploaded:05-27-2006

DungeonDOOM

dungeondoom81.zip | 74.01 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]This is the Windows version.[/b] ----------------- What's new: ----------------- - Alternate gameplay modes for instant action: -- Arena: fight against a neverending stream of monsters. -- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly. - More details in the wilderness - Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time. - inclusion of larch and insane monsters (comblood). -------------------------- Features highlight: -------------------------- - A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon. - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Alignment influences storyline proceeding. - Refreshment fountains to replenish health or mana. - A final enemy, "The Balrog", with unique properties.

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2518 downloads

Uploaded:05-13-2006

The Worst Place on Earth

twpoe_by_damians.zip | 63.95 MB

textures - New machinegun localmap - New sounds and skins - New imp (skin, sounds, fireballs have been changed)

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267 downloads

Uploaded:05-09-2006

The Evil Dev Pack

the_evil_dev_pak_1.rar | 100.97 MB

the mod's assets. The Evil proof of concept. Put Together by Lavaman as a proof of concept and intro to the game, this was orginally released to the core team members and never meant for public consumption. This release was very rushed and as a result the level design and look suffers. Assets used: - Bloodrayne - Skybox - Bernie boy - Some brick textures - Lavaman - Music, textures, models, animation, intro, levels Additional scripting, level design by Enforcer. Skyportal and additional code by Omega Supreme. As far as i remember Zombies can only be shot by head shots in this version, i really cant remember if it was working properly :P There are some more parts of the Evil that arent here. Mainly the labs section and mansion. They were easily the best designs out of the mod and ill probably release these at a later date. Reminder: The Evil TC was cancelled in March 2006.

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34964 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_10.zip | 818.48 MB

the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

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745 downloads

Uploaded:03-27-2006

Annihilation

annihilation_3.2.zip | 151.94 MB

started on the movie. Also my server has Auto DL for this mod so if you have it already i would get this because it has extras in it... and screenshots... and other cool stuff i guess. Anyway i hope you enjoy this version more than 3.1. ----------------- What's new: ----------------- - Co-op marines are somewhat smarter now. - 3 new Multiplayer maps totalling the map count to 17. - A theme song provided by Neurological. - Some new GUI's as well in the credits room on AnDM1 - Added some info_player_deathmatches on AnDM3 - 4 new MP maps. - NO FLARES!!!!! - New textures And new from the Annihilation UAC workers... the T2 grenade!!! These babies duplicate themselves upon release so they duplicate into 4 grenades...3 go out and one stays in your hand so you can use it over and over again. Basically it's like having infinite grenades. -------------- Bug fixes: -------------- - Some maps have been optimized - And some graphical tweaks here and there.

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342 downloads

Uploaded:03-13-2006

DungeonDOOM XP for Linux

dungeondoom801xplinux.zip | 59.41 MB

are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... This Linux version has been found to be functional, but it was not tested extensively. Please report any bugs to [url="mailto:leif@gravity-music.net"]leif AT gravity-music.net[/url] Reminder: Resurrection of Evil is needed to play this mod. ----------------- What's new: ----------------- - "endless" wilderness with randomly placed trees and objects. The dungeon is placed below a pyramid, which can be found in the wilderness, at the end of the dark path, south of the gates of the city of Asiris. - new ninja class with dynamic camera, swords and combo system. - skeletons, gelatinous cubes and virtual soldiers. - enhanced musical score. - more quests and more background information on the storyline. - repelling dungeondoors. - added details in the dungeon. - some additional cards for the cardmaster. NOTE: An incremental update is available for this file. Get it over here.

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317 downloads

Uploaded:03-09-2006

Annihilation

annihilation_3.1.zip | 82.57 MB

enjoy this mod a lot and I see more Multiplayer server up. Also leavea comment on this mod if you enjoyed it or if you disliked it. If you disliked it tell me why and I will try to make changes. peace out, -Spunky ----------------- What's new: ----------------- - Fixed multiple bugs --------------------------- Spawn commands: --------------------------- - spawn human_marine_machinegun - spawn human_marine_pistol - spawn human_marine_shotgun - spawn human_marine_plasmagun - spawn human_marine_rocketlauncher - spawn human_marine_Spunky - spawn human_marine_machinegun_follower - spawn human_marine_pistol_follower - spawn human_marine_shotgun_follower - spawn human_marine_plasmagun_follower - spawn human_marine_rocketlauncher_follower - spawn human_marine_Spunky_follower - spawn char_sentry - spawn char_sentry_flashlight

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689 downloads

Uploaded:03-07-2006

Mapper's Survival Kit

thematrixertexturepacks.zip | 91.12 MB

the cake, most of them are seamless i.e. tileable. If you use these textures in a project, the author would highly appreciate a mention in the credits.

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6892 downloads

Uploaded:03-06-2006

GtkRadiant 1.5.0 Beta for Windows

gtkradiant1.5.020060302.msi | 8.11 MB

been many improvements made since the last build more than a year ago, making this build a worthy replacement for 1.4.x. If all goes well with this build, 1.5.0 will be declared stable. Many thanks to all the contributors over the last year. User Docs: http://zerowing.idsoftware.com/files/radiant/docs/1.5/ Bug Report Form: http://www.qeradiant.com/?data=bugreport ----------------- What's new: ----------------- - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not being deleted when the last child brush is deleted. - Fixed scenarios where worldspawn is not the first entity in the map. - Moved information in synapse.config into .game files. - Added api version-checks to avoid loading incompatible plugins/modules. - Fixed crash when accessing links from help menu. - Fixed broken links in help menu. - Added game-specific help-menu docs to win32 installer. - Changed q3 connect-entities to preserve existing targetname key. - Changed q3 connect-entities to generate targetname key based on target classname. - Fixed crash on startup with texture-subsets enabled. - Added support for doom3 lights combined with brushes and patches. - Added support for doom3 light_origin on lights. - Added support for doom3 light_rotation and rotation key on lights. - Added support for rotating lights using the rotation tool. - Added support for setting fixed S/T tesselation on doom3 patches. - Changed patch inspector to be completely non-modal. - Added rendering of fixed S/T tesselation on doom3 patches. - Changed creation of doom3 func_static entities to prompt for a model. - Fixed zero-sized primitives being rendered for culled entity-connection-lines. - Fixed title of floating entities/console/textures window. - Fixed destruction of floating windows on shutdown. - Added shortcut handling when entity-inspector/texture-browser are active. - Changed mod shader-list and entity-definition searching to also search base-dir. - Fixed undo of brush-make-detail and brush-make-structural. - Added full support for Quake II and Heretic II surface-flags in surface-inspector. - Added support for international (non-ascii) characters in paths and entity keys. - Added rendering of entity names for non-group entities. - Fixed context-dependent opengl calls before opengl context is created. - Added support for multi-byte UTF-8 characters in xml content (not markup). - Fixed misaligned objects causing bus error on OSX. - Fixed selecting a texture not resetting the current selected texture-projection. - Added handling of OpenGL drivers that don't implement all reported extensions (OSX). - Fixed q3map2 feedback xml streams containing non-UTF-8 text. - Changed display of angled box-entities to show un-rotated bounding boxes. - Changed entity-connect-selected to use the parent entity of a selected brush. - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush. - Added q2map and bspc to installation packages. - Fixed failure to load shaders containing '.' such as Heretic II model skins. - Added support for fractional repeat values to brush-fit-texture. - Optimised type-casts for scene-graph type system. - Disabled substitution of 'unspecified' for entity key values that match the default. - Refactored module-system api - added globalModuleServer(). - Added auto-completion for surface-inspector texture-name entry. - Fixed missing prefix attribute in quake game configuration file. - Added auto-completion for find/replace-textures texture-name entries. - Removed redundant buttons and options in find/replace-textures window. - Added auto-complete for shader attributes in entity inspector. - Added support for doom3-material heightmap to normalmap conversion. - Added camera move up/down one floor. - Added support for 'unspecified' contents/flags/value for Quake2 brush faces. - Added support for doom3 model-entity 'skin' key. - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector. - Added GUI updates during map load and engine-path/game-dir changes. - Fixed main window being hidden behind another application on closing a floating window. - Specialised filters list for doom3 entity/material types. - Added ASE-loader support for shader names specified as a bitmap absolute-path. - Fixed monitored-q3map2-compile debug-feedback display. - Added TGA-loader support for vertical and horizontal flipping. - Enabled auto-generation of smooth normals for all LWO models. - Fixed model files not being closed after being read. - Fixed build menu dialog not saving changes to build commands. - Changed build menu to save xml only if changed by user. - Fixed CSG-merge. - Reduced CSG-merge tolerance for misaligned brushes. - Added 'File > Refresh models' - reloads models that have changed outside Radiant. - Added option to enable or disable snapping brush planes to integer on map load/save. - Added 0.125 grid. - Changed grid rendering to always show major/minor grid colours whatever the zoom level. - Increased maximum zoom level for XY views. - Fixed region-set-selected for model entities. - Fixed entity-inspector window position changing while hidden. - Added entity-inspector GUI support for func_button/func_door direction attribute. - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions. - Added clipper-plane rendering using stippled back-face-culled polygon. - Fixed entity-inspector failing to handle non-ascii characters in entity keys. - Changed clipper mode and component-editing modes to be mutually exclusive. - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox. - Added support for up/down movement in freelook mode. - Fixed clipper-tool-uses-caulk option. - Added prompt for engine path at startup if not found. - Fixed QE-tool component-drag selecting components of unselected brushes. - Added saving of camera render mode preference. - Changed default camera render mode to Textured for Doom3. - Changed default texture render mode to Trilinear. - Changed clipper-point selection/rendering to behave the same at all zoom levels. - Changed clipper-point selection to always pick the closest point to the cursor. - Fixed clipper colour not being updated until after restarting. - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift. - Changed home-path prefix to be optional on linux/osx for q1/q2. - Changed OpenGL module to work correctly with GL_VERSION 2.0.0. - Fixed spawnflags in Enemy Territory entity definitions. - Added missing Enemy Territory entity types. - Fixed double-maps-directory when using non-native file open dialog on win32. - Changed find/replace-textures window to update when selecting textures with MMB. - Changed Help menu to display only the help menu relevant to the current game. - Changed Help menu to display only the help menu relevant to the current game. - Refactored shortcut handling to make focussed widgets override global shortcuts. Allows using ctrl+c to copy console text, undo/redo without main-window focus. - Changed doom3 light_radius box to draw flat-shaded translucent in camera view. - Fixed progress window not being shown when loading maps. - Fixed snap-planes-to-integer preference not being saved. - Fixed build menu becoming empty if editing of default menu is cancelled. - Fixed q3 entity definition for item_health_small. - Optimised light-dragging. - Changed connect-entities to not break existing connections where possible. - Fixed clipper removing brushes on incorrect side of clip-plane when flipped. - Fixed crash when importing a file after deleting the world entity. - Changed copy/paste/import to select world brushes instead of world entity. - Added stack-trace output to all debug popup messages (win32). - Fixed vertex/edge selection behaviour on undoing brush edits. - Changed doom3 light centre rendering to use a point instead of a box. - Changed map and shader parsers to gracefully handle bad data. - Added entity angle-editing using rotate-tool or rotation toolbar buttons. - Fixed start-on-primary-monitor (win32). - Fixed camera-view freelook when window is on secondary monitor (win32). - Added functional free-scale tool. - Improved precision preservation for free-rotation and free-scale tools. - Fixed misc_model rotation using free-rotation tool. - Added entity angle-editing for entities that display a model. - Stopped size-info being drawn if selection has zero size. - Added support for 'angle' key on doom3 entities. - Added support for loading and saving Quake4 map format. - Added support for built-in shader images such as _noFalloff. - Added support for loading quake4 entity definitions. - Fixed picomodel bug loading .lwo files with texture names >64 in length. - Added support for quake4 .guide material templates. - Added light_radius and light_center GUI to doom3 entity inspector. - Added support for editor_int/editor_string keys in doom3 entity definitions. - Changed doom3/quake4 .mtr and .guide searching to look in subfolders. - Added experimental support for doom3/quake4 projected lights. - Fixed shortcut for toggle-far-clip. - Added default-texture-scale option to preferences. - Added default-grid-spacing option to preferences. - Changed far-clip-plane setting to increase exponentially with distance. - Fixed selected entities moving when drag-resizing brushes. - Changed patches to be selectable from the back in wireframe views. - Changed create-group-entity to re-select brushes after creation. - Added expand-selection-to-entities with default shortcut ctrl+alt+e. - Fixed crash in gtk file-chooser with some versions of GTK+. - Added Radiant Manual shortcut to win32 installation. - Added 'use alternative texture projection' option to prefs (aka Brush Primitives). - Fixed caching bug causing import-map to not reload modified maps. - Added blended-decal rendering for doom3 and quake4. - Fixed hint/caulk filtering for Jedi Academy shaders. - Fixed crash when loading invalid ASE models. - Fixed gtk wimp theme not working after using gtkthemeselector (win32). - Fixed objects sometimes dissappearing when at high zoom level in Ortho views. - Fixed crash while auto-saving snapshots. - Fixed typo in Quake entity-definitions. - Fixed episode flag names on Quake item_sigil and func_episodegate entities. - Added detailed description of Quake item_sigil and func_episodegate entities. - Fixed path to q2map in quake2 build-menu. - Added support for qer_trans keyword in doom3 materials. - Fixed endianness for .lwo loading on linux. - Added drag-resizing for doom3/quake4 light_radius boxes. - Added command to toggle lighting/textured modes, shortcut F3. - Added texture-lock toolbar button. - Fixed editing of doom3/quake4 faces with negative texture scale factors.

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4746 downloads

Uploaded:03-01-2006

Event Horizon

event_horizon_1.2.zip | 45.21 MB

put together in a long time. At first when I built this scenario for Aliens vs Predator it was quite interesting, now however with a full set of tools and a better rendering platform for this mod, I am pleased to present you with my newest incarnation of my Event Horizon game level scenario for Doom 3.

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196 downloads

Uploaded:03-01-2006

Annihilation

annihilation_3.0_final.zip | 74.17 MB

more people will learn how to mod from this mod and i am available from 2:45 till about 4 or 5 at night to teach who is ever interested. Anyway this mod comes with it's own shortcut which should be in your doom 3 base folder when you extract the zip, so just move it to your desktop if you would like. There will probably not be an Annihilation 4.0 but maybe some updates to this mod here and there. Well i hope to see you guys playing my mod online or offline i really don't care but if i see a server on the mod be expecting a little visit from me if the server isn't full. peace out, -Spunky

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656 downloads

Uploaded:02-13-2006

Final Boss

d3_final_boss_mod_v1.zip | 38.75 MB

theme play during the fight. - Easy skill: 4000 Health - Normal skill: 10575 Health (rocket damage increased) - Hard skill: 50575 Health (rocket damage increased) ----------------- What\'s new: ----------------- - Added three music tracks: e1m1, e2m8 and e3m8

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1292 downloads

Uploaded:02-05-2006

DOOM Chronicles: Chapter One

dcdemo_v2.zip | 87.79 MB

gameplay. The level included was chosen because it shows off many of our new features, but does not give away too many of our \"secrets\", nor the bigger surprises that await with the final release of Chapter One ;)

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97 downloads

Uploaded:02-05-2006

5.56mm Full Metal Jacket for Windows

556mmfmj_installer_beta_v044.rar | 93.89 MB

a bit slower it improves the HDR-rish look alot and makes the Mod an even better experience...... A dedicated server shortcut is now included to make hosting FMJ games as easy as click and play..... So all there is left to say is ......HAPPY FRAGGING!!!!

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227 downloads

Uploaded:02-05-2006

5.56mm Full Metal Jacket

556mmfmj_beta_v043_installer.rar | 95.94 MB

scenario. --------------- Scenarios: --------------- [i]desert_plateau[/i] This map scenario takes place on a small mountain plateau where each side spawns inside an aged bunker. Make sure to not let the enemy infiltrate your base.... oh and take a look at the top of the plateau... you might like what you find there. The huge trees give excellent cover in case you get ambushed from an unknown direction...... [i]desert_delta[/i] This map scenario takes place in a very hot and dry desert valley where each side spawns inside an abandoned desert village. There are several ways to reach the enemy base and plenty of space for hot desert fights.... The desert trees are smaller than the plateau trees but still server well for cover.... also the village itself leaves plenty of possibilities open to ambush the enemy from a position he doesn't expect. [i]desert_valley_night[/i] This map scenario is basically the same setup as the "desert_delta" but takes place during the night... so stealth tactics get even more important since the enemy can see your gunfire from the far distance..... It is curious how the village and landscape changes its flair while everything lights up almost surreal in the moonlight...... [i]ammo_docks[/i] This map scenario takes place in a huge military harbour where ships in the background are busy with loading and unloading their cargo. Once in a while an F-16 Fighter Jet is flying over the whole scenario trying to recon the area for the reported intruders.... This map offers excellent close combat fighting where almost everything in the harbour serves as cover from the containers to the cargo boxes..... -------------- Features: -------------- - 6 different weapons, 3 per side - Realistic bullet-ballistic (real modelled projectiles are fired and react physically correct while getting dragged down by gravity as they proceed flying through the landscape) - Headshots are deadly with any weapon and from any distance - Really huge outdoor environments that are lit with a global lighting system - 6 players (3vs3) support (can be increased if necessary) - A BloomShader which creates a breathtaking HDR like look and makes the Landscaps look more realistic

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94 downloads

Uploaded:02-02-2006

Green Tech

d3_v13_gt125.zip | 48.47 MB

for the flashlight for allow the add- on; - new scripts for the flashlight for the switch of the light on MacOs and Linux; - auto- installer system for Doom3 V1.0, 1.1, 1.2, 1.3 for windows; - corrected some error of GT 1.2; - demons will not disappear; - men and zombies will not "explode"; - added the RealMetal FX; - added a new core that permits to switch on or off the light on any weapons (for do it press the "X" key); - new flashlight more luminous; - new sparks and lights effects for any weapons; - new review of any weapons; - fixed some little bugs of GT version 1.1; - all the weapons, without the chainsaw and the soul cube, have an integrated green light; - the flame, when you shot is green: - many skins of guns are green; - more clip for all the weapons; - the pistol and the plasma gun, are more quickly to shot; - edited two posters, the first two in the first level; - edited the textures of PDAs; - deleted the UAC logo and replaced with the "TECH" logo; - maximized the life to 150; - maximized the armor to 150; - new loading background; - new texture for "mars"; - many skins of characters are green; - added the shadow in single player mode; - support for Doom3 1.1 & 1.0; - support for Doom3 Italian and international; - made green the headlight of our drop ship; - made green the RoboCola's tin and machine; - made green the coin- in "Super Turbo Turkey Puncher 3"; - changed the sound of the pistol and the machinegun; - made the nightmare modality ever disponible; - the minimum limit of life in nightmare modality is now 50; - all the cursors are green; - the pda and main menu guis are green; - more points with "Super Turbo Turkey Puncher 3"; - optimized the multiplayer game. Many other modification are visible when you play Green Tech. 1.2.5!!!

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146 downloads

Uploaded:01-31-2006

Green Tech RoE

gtroe_beta1.zip | 50.62 MB

Doom II game; - new scripts for the flashlight for allow the add-on; - new scripts for the flashlight for the switch of the light on MacOs and Linux; - auto-installer system for Doom3 RoE 1.2 and 1.3 for windows; - include all the fix of GT 1.2.5; - demons will not disappear; - men and zombies will not "explode"; - added the RealMetal FX 1.1; - new flashlight more luminous; - new sparks and lights effects for any weapons; - new review of any weapons; - fixed some little bugs of GT version 1.2; - all the weapons, without the chainsaw and the soul cube, have an integrated green light; - the flame, when you shot is green: - many skins of guns are green; - more clip for all the weapons; - the pistol and the plasma gun, are more quickly to shot; - edited the textures of PDAs; - deleted the UAC logo and replaced with the "TECH" logo; - maximized the life to 150; - maximized the armor to 150; - new loading background; - new texture for "mars"; - many skins of characters are green; - added the shadow in single player mode; - support for Doom3 1.2, 1.1 & 1.0; - made green the RoboCola's tin; - made green any coin-in; - changed of many weapons; - made the nightmare modality ever disponible; - the minimum limit of life in nightmare modality is now 50; - all the cursors are green; - the pda and main menu guis are green; - optimized the multiplayer game.

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3202 downloads

Uploaded:01-31-2006

Green Tech

gt128_d313.zip | 50.29 MB

effect - Some new sounds - To increase performance, demons are removed from a map 5 minutes after they have been killed

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821 downloads

Uploaded:01-31-2006

GTX Unlimited

gtxu_d313_b1.zip | 37.01 MB

campaign and on custom SP/MP Maps.

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8456 downloads

Uploaded:01-18-2006

In Hell

in_hell_v11.zip | 340.13 MB

is set on the atmosphere. Then and now the previously mentioned versions featured the best atmosphere for a horror shooter. The lugubrious sound has to be mentioned as well, since the atmosphere wouldn't appear half that grotesque and antic without a good sound. This makes those versions even better than the already excellent PC versions. In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in. This will turn out as a hard piece of work but should prod you to fight with all available forces against the creatures of hell and turn their inside out. There are also slight changes in weapon sounds, weapon attributes and player attributes. Same changes apply to the Deathmatch mode, so that you'll not only encounter new maps but also slightly changed weapons. I also changed the cheats - There's a new version for every cheat. It's important to mention that you'll have to play In Hell twice to reach the end level. You won't encounter the full fascination of In Hell unless you've played each episode a second time. But no worries. The second run will be very different from the first run. You'll play the levels in a different direction with different objectives and visit locations which weren't accessible in the first run. There are also changes in the architecture of the buildings and caves. The background music is slightly different in the second run to achieve a different feeling. Each level has its own theme that perfectly fits to it's individual atmosphere. 3D Gamers Edge has reviewed In Hell! Check it out [url="http://www.3dgamersedge.com/doom3/reviews/inhell.html"]over here.[/url] The unofficial hotfix included in this release fixes a nasty bug in the map "Demonic" ("Entity monster_hellknight is targeting itself" ...). An official patch will be issued shortly.

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1261 downloads

Uploaded:01-14-2006

Chex Trek: Beyond the Quest

chextrekbeta_0.5.zip | 75.12 MB

to create a "run 'n gun fps" that even the tiniest of tots could play. It was released for free in specially marked packages for in in Chex brand cereal. Now ten years later it's getting a story re-telling. Keeping true to the original, there is no killing whatsoever. In fact there's not even any blood. The enemies are slime based, cereal eating aliens, called Flemoids that are from the 'Milk Dimension' with a nasty habit of sliming you to the floor. Possibly led by an inside traitor, the Flemoids get access to the most secure places to create havoc. You are sent to investigate. Try not to get stuck! For any thoughts about this release, good or bad, [url="http://xv15mods.com/hosted/chextrek/viewtopic.php?p=924#924"]tell us.[/url] All criticism will be taken well and the way it was meant so long as it's constructive. And be sure to [url="http://xv15mods.com/hosted/chextrek/viewtopic.php?p=922#922"]let us know[/url] if you find any bugs! ----------------- What's new: ----------------- - Added ZorchNade weapon model - Custom 'bullet' effects - Custom enemies including the 'Flemoidious Commonus', 'Flemoidious Bipedicus', and 'Flemoidious Cyclopticus' - Many custom item models - 90% new textures, all of high quality - A new beginning story map (sf_923) - Custom HUD - Custom main menu with theme song written and played by Emil Nasti - Messy slime trails, slime splats, and footprints that stay forever - Voice acting - Custom sounds for enemies and "Mini Zorcher" (Pistol) - And much more ... As of right now we do not have a Mac build compiled. We are working on getting one compiled right now and it should be up to download in a couple of days. So to all the Mac gamers out there, just hang tight and check back often. We'll let you know when it's up for grabs. This version is compatible with both Windows and Linux.

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794 downloads

Uploaded:01-13-2006

DOOM 3 Ultima Preview Pack

d3_ultima_preview_pack.rar | 99.01 MB

the other night for example. But I have not forgotten about the mod. As proof that I am still working on it and to give everyone a little something to look forward to, I have compiled a preview pack for Ultima comprised of video clips and high quality screenshots. The video clips were captured using FRAPS and use DivX 4 compression and the screenshots are in PNG format and were taken with Doom 3 set to HIGH quality with 1280x1024 resolution and 4x anti-aliasing. Please excuse the poor frames. This is because I am running on only a radeon 9600. However everything can still be made out very clear. 56k'ers beware. Within this 100MB RAR file are previews for my upcoming mod compilation Doom 3 Ultima. Screenshots galore to show off graphical detail and upcoming features. As well as video clips to demonstrate features such as the new alpha labs 5, the newly added weapon pickups for the icer in the enpro facility, the modded forcefield which only turns on when your health is 50 or below, the self destruct for the BFG 9550 (you HAVE to watch this one), as well as several other innovations. The mod will be out before soon I promise. I'm not giving an exact release date because something always comes up. But it WILL be out. Stay tuned. And be sure to [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=13862"]visit this page[/url] over at DOOM 3 World often. I post progress updates there as they happen. Take care everyone.

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1949 downloads

Uploaded:12-18-2005

Damnatio Memoriae (Episode I: Escape from Prykohn)

damnatio_memoriae_v11.zip | 46.78 MB

requires a type of exotic matter to keep the throat of the hole open. Exotic matter is very difficult to produce, so the supplies are limited. You were sent on a business trip to Prykohn, a small earth-like planet in the constellation of Orion, 650 light-years away from Earth, to buy supplies of exotic matter for SpaceTime Technologies. The Prykohnians are a business-oriented, money-loving society, forcing you to pay for everything. Everything went well until, suddenly, civilians started to disappear. Millions of them. No one knew what was happening. You were taken among them. Most of the planet was destroyed, and its resources exhausted. You wake up in a filthy cell, soon to be terminated. Your memory has been erased, your money and belongings stolen. owever, someone has managed to leave clues to help you escape and discover the terrible truth..." ----------------------------- Ver. 1.1 Change Log: ----------------------------- - Fixed Targ doors problem - A much more clear way to proceed, with more hints - Fixed a few sparklies - More monsters - No more Lost souls attack - You now can exit out of Dreamscape at will - Lots of minor improvements -------------- Remarks: -------------- This mod doesn't focus just on shooting, it's more of an adventure FPS. It is really possible to finish it, in fact quite easily, frankly. Look around, read everything. You can avoid the lost souls attack (find how). Really, it's just a matter of observing and patience. -------- Hints: -------- - Turn lights on if you want to "access" the paintings. (e.g. in the living room sometimes fails, try a few times). - If you turn the antenna back online, then you enter the "Auxiliary Room". Notice the little keyboard in the White Space; the pianola in the "auxiliary office" will give the musical-password for the White Space keyboard.

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1279 downloads

Uploaded:12-15-2005

Classic DOOM 3 1.0 Gameplay Video

classicdoom_gameplayvideo_featepilogue.zip | 74.02 MB

website. Summary:       Video compression: QuickTime       Image resolution: 720x480       Length: 3'47"       Audio: Yes       Quality: 5/5

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103 downloads

Uploaded:11-27-2005

The Mine

sp_themine_alpha1.zip | 2.19 MB

across Mars from Mars City. So you get up and prepare for another boring day, hoping that something interesting will happen. -------------- Remarks: -------------- I'm still in the process of constructing most of the parts, but there is some areas that are done and I wanted some constructive criticism on how my level is turning out. There are many many things incomplete that won't make sense exactly, there isn't any flow to speak of yet. I just want people to poke around my map and give me comments. The story is as written above and Hell attacks the mining station about the same time as it does the main Mars base. There is no "explosion" of Hell like in the original Doom 3 because the mine is too far away from the main Mars base. Instead, there are demons on the outside of the base trying to get in and this theme is followed through the level. Naturally you need to stop them. There are two 3 digit keypad codes in the map. They are both 123, I haven't put in the pda's or clues to let the player know what the codes are yet. There are a few locked doors and they do have guis that unlock them so find them! For the bridge (you will see) you need to use noclip to float over the gap to the other side, although there isn't much over on that side, its still a work in progress you know!

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1577 downloads

Uploaded:11-08-2005

Enhanced Militarized Zone

emz_v12.zip | 83.54 MB

the focus has been very much on features that a visible to the players. We think it rocks. We hope you'll think the same. -------------- Changes: -------------- - (new) Six additional player models have been included. Each of these is available in all nine colours that EMZ supports. Server administrators can specify which models are allowed on the server. In team games each team can be given a list of available models, so TDM can be "civilians vs. military" for example. Player models, skin colour and player name are throttled to prevent them being changed too quickly using scripts. - (improved) Multiplayer Menu. This menu has been enhanced to allow selection of the player model, skin colour and crosshair style. It is also the place where you mute/unmute other players. - (improved) Skins. An additional "metal" skin set has been included. This is available in all nine colours that EMZ supports. - (new) Plasmagun. The plasmagun fires coloured plasma bolts according to the player's chosen skin colour. When a player has Invisibility, Berserk or Invulnerability it fires "rainbow" plasma. - (improved) Invisibility. The ghosting of players with the invisibility powerup has been modified to be skin colour specific. - (improved) Spam Control. In addition to the server-side blocking of voice chat of the previous version, EMZ 1.2 allows each player to ignore the text and/or voice sounds of voice chat. Players can also mute individuals from the "Multiplayer" menu and an icon is displayed on the scoreboard to show this. Server admins can mute individual players centrally. This blocks all chat from the player. They will receive a message from the server each time they try and chat. - (improved) HUD Layout. This has been tidied up since 1.1. The chat has been moved down so that it is no longer obscured by the stats icons (a sixth chat line has been added). The item pickup text has been moved to the right for the same reason. There are multiple "You are not ready" and "Ready" messages now, which cycle every 10 seconds. Hopefully this will help make people realise they need to press F3. The HUD can also show the current local time in the top left corner of the screen. To accommodate the chat changes the "lagometer" has been moved to just under the clock. - (new) Item Replacement. Administrators can use the emzReplace command to swap powerups and weapons around. For example "emzReplace chaingun shotgun" will replace all chainguns and belts with shotguns and shells as appropriate. - (improved) Scoreboard. The scoreboard shows additional information about each player. To the left of the name is a "muted" indicator. The "ping" column has been renamed as "info" and shows the player's ping, their status on the server and their chosen flag. The scoreboard also displays the name of the clan that operates the server. - (improved) Server Info. Many of the server parameters can be viewed from the new "Info" menu. - (improved) Voting. This has been extended to allow more of the features to be voted on and the vote text has been replaced with a vote box. Public players cannot call kick votes against clan member or admins and clan peer kicks are only allowed if the admin sets it up that way. Administrators can configure their servers to disallow voting during a game, or to exclude spectators from voting. - (improved) Player Options. All player adjustable settings can now be set from the menus: the "Options" menu now has "Standard" and "Enhanced" pages and the "Multiplayer" menu has options to control model, colour and crosshair selection. The existing "Controls / Weapons" menu has been extended to allow the per-weapon "Auto Reload" settings, introduced in 1.1, to be changed more easily. Remember, the main "Auto Reload" needs to be enabled too for these to work. - (new) Map and Gametype Scripts. Admins can now use per-map and per-gametype scripts to set up their servers. Scripts should be placed in an "emz/config" folder. - (new) Admins and Clan Members. Players can be marked as either administrators, clan members or both. Making someone an admin or a clan member protects them from being vote kicked by other players and allows slots on the server to be freed up if they attempt to join and the server is full. - (new) Tourney Forfeits. Server admins can configure their servers so that if a player quits the server (or sets to spectate mode) then their opponent is given a forfeit win. This is reflected in their stats and keeps their place in-game instead of forcing them to the back of the line. A forfeit is only awarded if the remaining player was in the lead at the time the other player left. - (improved) Player Management. emzPlayers has been extended to assist server admins. All of the player management commands, emzBan etc, can now be used on players that are no longer in the game using the extended player numbers displayed by emzPlayers. - (improved) Health and Armor Limits. Now that players can vote on max health and max armour limits the upper values for these have been capped at 200 and 400 respectively. In addition to this, the megahealth powerup now gives the player twice the initial health amount. - (improved) Tourney Wait. The wait for all players at the start of a map load when playing Tourney has been refined. The countdown now starts when the first player rejoins (instead of when the server finished loading the map) and ends as soon as the last of the previous players has rejoined (this didn't work properly if someone left during the previous game). - (new) emzForceReady and emzForceSpecate can be used by admins to set the state of individual players. - (improved) The network traffic related to weapon and player stats has been reduced. NOTE: A patch has been released for this file. Get it [file="50068"]over there.[/file]

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1011 downloads

Uploaded:10-30-2005

View

d3roe_view_v15.zip | 63.34 MB

itself! ----------------------- Target audience: ----------------------- This mod is for people who want to play a hard game with more realism, no unlimited ammo here, with laser sights you can lose your aim at rapid fire. I didn't like how the flash light mods were made, then I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals). -------------- Changes: -------------- - Added visual effects into the game (ideas came from “GTX mod”) - Works with patch 1.3 - Increased the resolution of the laser sightings - Added a radar on the BFG (some ideas from mind_killer) - Removed thirds person from mod (hey it is a first person shooter)

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982 downloads

Uploaded:10-23-2005

DOOM3X

doom3x.zip | 61.35 MB

some gaming while getting some input from people who play it to improve on any further versions. Check out my website for download info, [url="http://www.vector2.com/gameguy/doom3x/features.html"]an updated features list[/url], and possible other new things I added to the site recently. But for now, enjoy Doom3X! -------------- Remarks: -------------- Doom3X has changed some of the buttons so you can select the Riotgun using the keyboard. Here is screen caps of my suggestions for the Controls. Please feel free to e-mail me if you have any questions... Oh and don't even ask about a universal God Mode to override my "No God" damage settings on the bosses, have to win a game for real for once in your life guys.

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1963 downloads

Uploaded:10-13-2005

Last Man Standing Coop 2.0 Gameplay Video

updated_lms_2.0_teaser.zip | 84.83 MB

film, especially The Master who recorded the ROE Coop footage and some of the SP Coop footage as well. Take care and I hope you have been enjoying the mod! -calimer Summary: Video compression: XviD Image resolution: 512x384 Length: 7'40" Audio: Yes

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1973 downloads

Uploaded:10-11-2005

Last Man Standing Coop for Mac OSX

lms2macos.zip | 156.02 MB

Apple script to launch LMS 2.0 /Applications/Doom 3/LMS2/ - LMS 2.0 directoryTo use the launcher, double click Doom 3 LMS 2.0.scpt. Script Editor should be started. All you need to be concerned with is the Run button. Click it and a dialog will ask you if you want to launch LMS. Pretty self explanatory. All other readmes and licenses are included in the installer. Please report any bugs to Gen. Miester [KoRA].

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1006 downloads

Uploaded:09-12-2005

He|| Campaign

sp_hell_campaign.zip | 67.87 MB

with a new one called "Escape from Hell". -------------- Maps List: -------------- freakyroom, zombieattack, zsecsurprise, demonsandzombies, knightmare, hellsdefensebase, twinguardians, hellroom, rttob (Entrance to Hell), hellgate, sargesplan, hellpillars, survival, pul, cyberdeath (Journey through Hell) and 1, 2, 3, 4, 5 (Escape from Hell maps). NOTE: A patch has been released for this file. Get it [file="47272"]over there.[/file]

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1118 downloads

Uploaded:07-22-2005

Skin Pack Add-on for Classic DOOM

skin_pack_addon_for_cdoom_v25.zip | 171.3 MB

(updated) - cherub (updated) - cyberdemon (updated) - hellknight (updated) ;) - imp (updated) - lost soul (updated) - maggot (updated) - mancubus (updated) - pinky (updated) - revenant (updated) - sabaoth (spider-mastermind look) - ticks (updated) - trite (updated) - vagary (updated) - wraith (updated) - zombie commando (updated) - zsec-machinegun (updated - heavy-weapon-dude of DOOM2) - zsec-pistol (updated) - zsec-shield (updated) - zsec-shotgun (updated)

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643 downloads

Uploaded:07-15-2005

The Evil Promo

the_evil_071005.zip | 55.18 MB

soon, theres still a bit of work to go. Including more sound, more reskins, more models, some brush work and scripting. With a little more work, we should see you soon with the 1st installment. |- CODEC: DivX |- Resolution: 720x480 |- Running Time: 3'29" |- Sound: Music + Voice-over

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3321 downloads

Uploaded:07-14-2005

Genetic

bja_genetic.zip | 54.12 MB

Special Agent sent out to investigate the UAC building. [quote]Well, the map actually consists of three parts. I only posted the first two to get some feedback. But I don't know when part 3 will be finished since it's only in a very early stage.[/quote]

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9623 downloads

Uploaded:06-14-2005

Ultimate

ultimate_v1beta.zip | 50.77 MB

these into a test mod for me to see if they could be used in the EOC mod. You are about to download a Beta version of that mod, many features aren't finished while others need further testing. Please post your gameplay experiences! Have fun with the Ultimate Mod Test Release! ------------- Features: ------------- - Added night vision. - Added force field/shield (The shield is dynamic and non-stationary as it acts as a personal shield for its wearer. Lasts half a minute then needs two minutes of recharging). - Added a marine buddy. - Added texture optimizations to many creatures, weapons and architectual textures. - Added 3 new weapons and made many weapon optimizations. - Added a balanced 'flare' system, many zombies will carry flashlights that drop flare ammo. To use a flare simply press the fire button while holding the flashlight. Flares will selfdestruct after a short amount of time. - Added many, many gameplay tweaks for faster gameplay. ------------------------------------------------- Weaponry Changes/New Weapons: ------------------------------------------------- - Hands/Fists: [i]Upgraded texture resolution.[/i] - Pistol: [i]New model/animations. Instead of carrying 1 pistol, you now carry two. Twice the damage and speed, twice the ammo usage.. very powerful, twice the reload time.[/i] - Shotgun: [i]Upgraded speed and spread.[/i] - Machine gun: [i]New sounds, upgraded speed and spread.[/i] - Chaingun: [i]Upgraded speed, sounds.[/i] - Grenades: [i]Grenades now spread into six projectiles (Great kudos to: The Clusternade mod).[/i] - Plasma gun: [i]Customised weapon that uses combined nanotechnology and BFG technology to feed medical support back to its user.[/i] - Rocket launcher: [i]Increased damage.[/i] - Plasma hands: [i]Due to plasma poisening and as a side effect of having the soul cube, you can now control small amounts of plasma merely by concentrating.[/i] - Flares: [i]Throw them with your flashlight selected.[/i] - Gravity gun: [i]See [file="32525"]my gravity gun mod.[/file][/i] - Railgun: [i]Fires mini-BFG projectiles extreme speeds. Projectiles travel so fast they are nearly invisible to the naked eye.[/i] ------------------ Known bugs: ------------------ - Some monster skins are too bright, working on that. - There's no way yet to pick up the new weaponry in game. I am working on that in the form of new scripts and such for the current maps.

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116 downloads

Uploaded:06-08-2005

Shotgun with Wooden Pump

shotgun_with_wooden_pump_v1.zip | 1.44 MB

texture. Then I removed the original pump and placed the resulting image over the edited image of the DBS. I think these textures are quite good - of, course they are a tad crude, but I'm not into to detail a whole lot. As long as they can show up in the game properly, that's the main thing. They didn't even take long to make - perhaps a good 20 minutes or so. Feel free to use this in whatever your making, as long as you give me a bit of credit. I also included some new firing and pump sounds to give it a bit of an attitude - I used the pump sounds from the AwesomeSauce mod by eXim Works; the firing sound I made from scratch using my expert mixing skills. -R. Black PS: I may improve this mod a bit, but maybe not for a while - I want to see what people think first. Let me know what you want by contacting me at the above email address - I'd appreciate your feedback. Happy DOOMing! ;)

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726 downloads

Uploaded:04-18-2005

Faiakes Alt-Extended

faiakes_altextended_v24.zip | 35.07 MB

Faiakes Mod - Personalised Weapon Names & Hud => Faiakes Mod - New Weapon Skins => various mods - Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare/Homing Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - Homing rocket => Carnage Mod - BFG SafetyValve => Cougar Mod - BFG Homing => Faiakes Mod - Extra Friendly NPCs => TinMan Squad Mod - Bouble Barrel ShotGun => DB Shotgun Mod - Transluscent Monsters => Invisible Pinky Mod ---------------------------- Changes since v2.3: ---------------------------- - Added the Double Barrel Shotgun from RoE. - Added Alt-Fire to the Bouble Barrel Shotgun from RoE. - Added Flashlight to the Bouble Barrel Shotgun from RoE. - Added new splash screen. - Added Invisible Pinky Demon Mod. - Enabled alt-fire on the plasmarail. - Enabled alt-fire on the fists. - Increased fists melee distance. - Changed spread on shotgun fire modes. Primary fire spread is now 13 while alt-fire spread is now 18. - Changed (again) the BFG explosion, now it is really impressive.

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16112 downloads

Uploaded:04-09-2005

Falken\'s Light Mod

falkens_light_mod_v12.zip | 381.53 KB

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1844 downloads

Uploaded:03-28-2005

The Beta Labs Campaign

beta_labs_campaign.zip | 2.47 MB

added new stuff to it so they will be new. I plan to make a series of maps to follow up the campaign (it will be like a T.V. series).

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546 downloads

Uploaded:03-26-2005

Open Render Bump

open_render_bump_v183.zip | 3.57 MB

*.TGA General instructions for use: - Create a high and low res version of a model - UVWmap the low res - Triangulate both meshes - Import both into ORB

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2357 downloads

Uploaded:03-22-2005

Labyrinth

labyrinth.zip | 17.3 MB

randomly, so be sure to explore it thoroughly to find powerups and stuff. You have unlimited flares (press F to use them). You can return back to the surface at any time to heal yourself at the health machine and the first time you go back there will be ammo lying on some of the boxes. It was left there by the magical helpful gremlins who live in the temple and keep all the candles lit. There is no second level, so it will say map not found when you reach the end. Read the pda once you find it. It tells you where to go. No quicksaving until you get to the final room. Unless you are a lameass who is scared of the dark! You really might want to quicksave when you get to the final room. Go back for health and ammo.

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947 downloads

Uploaded:03-21-2005

Fight the Swarm 5

sp_stunnels.zip | 2.17 MB

Swarm is back to the Swarm been pissed at you and you only, so smoke them all!!

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940 downloads

Uploaded:03-15-2005

Xtrax

xtrax_v1.zip | 84.87 MB

skins and sounds - The bullet shells will stay - Demon bodies do not gib(meaning they dont burn away) for a ver long time - The enemies are a bit more aggresive and will attack each other if one hits another - The chaingun now has a neat effect when you run out of ammo and you still hold down the trigger - Includes a modified version of my Uber-Shottie mod, cause I know you all loved it... - And just for the hell of it I changed the pistol into a magum, making it more powerful, but smaller clip size - And a bunch of other crap I cant remember!!

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1571 downloads

Uploaded:03-14-2005

Beta Labs 1

beta_labs1_v1.zip | 1.39 MB

in doom3/base and extract but im not sure) so load it up and enjoy the first of a series of maps by me.

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295 downloads

Uploaded:03-12-2005

Camoflaged Weapons Mod

camoflaged_weapons_mod.zip | 2.94 MB

- new skin, modified sound - machinegun - new skin, modified sound - chaingun - new skin, modified sound - plasmagun - new skin, changed sound - rocketlauncher - new skin, X - sentry - new skin, X - modified texture for the "writeboard" mapobject

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5208 downloads

Uploaded:03-12-2005

Evil Empire Map Pack

evil_empire_mappack.zip | 110.66 MB

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712 downloads

Uploaded:03-09-2005

DungeonDOOM

dungeon_doom_v2alpha_fixed.zip | 10.44 MB

classes have been added/modified, which are able to blind, paralyze, drain experience, drain mana, spawn lost souls, teleport themselves or teleport you. Some special monsters have alternate skins.

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1258 downloads

Uploaded:03-09-2005

Learning

sp_learning_beta_001.zip | 48.87 MB

finer points of mapping. I would appreciate any feedback; the one bit of feedback i received involved portals and helped enormously. the next release will be the final version of these maps hopefully; after that, my next project will hopefully be planned out a little. i realize that these have no plot or plan to them they were mainly an exercise in learning the tools...

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585 downloads

Uploaded:03-08-2005

Double

double_v14.zip | 6.07 MB

capacities. Then I decided to make Double, the mod that doubles damages with lots of optional features. This mod can be played in single and multiplayer modes, but most of the modifications are only enabled in single mode. I hope you will have fun with my mod as I have fun to made it. ------------- Features: ------------- |- Display new interface |- Exchange walk and run |- 200 max for health and armor |- Crosshair removed but hud is not hide |- Double specular factor and map effects |- Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance |- Double damage of turrets, zombies (pistol, shield, shotgun and machinegun) and demons (hell knight, imp, mancumbus, revenant and cacodemon) |- Add flame effects around non|-flying monsters because theirs souls are burning |- Add recall spawn effect when demons are dying |- Cacodemon can spawn lostsouls like Pain elemental in Doom2 |- Zombie can respawn if its corpse is not immedialely destroyed |- Player can hear strange sounds and can temporary lost the control of his weapon if he does not move |- Monsters can aleatory spawn |- [b](new)[/b] Demons walk and run twice faster |- [b](new)[/b] Visual effects and damages of the flames around monsters are upgraded |- [b](new)[/b] Monsters can health regen |- [b](new)[/b] News sounds for demons and weapons |- [b](new)[/b] News skins for demons and weapons

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440 downloads

Uploaded:02-27-2005

Rsjrv99\'s Skin Pack

rsjrv99skinpack.rar | 76.79 MB

some really nifty stuff with specular mapping. I have increaseed the bumpmapping with my own special bumpmaps for just about every monster and weapon. I have done it to some items in the world too but those are for you to find out. They\'re easy to notice. All in all have fun with this. Please do not copy any of this and especially the bumpmaps. I am trusting you people to keep it safe. But i mean if you want to steal it feel free. It\'ll be your own fault and you\'ll have to live with it. History: Well i started this in around august. Yea very long time ago. I was supposed to release it in november but family complications kept me away from my computer for a few months. I found out myself how to do these bumpmaps. Its a whole different thing from using filters and thins in photoshop and dont ask me how i did it because its my little secret.

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301 downloads

Uploaded:02-21-2005

Learning

sp_learning_alpha_003.zip | 21.08 MB

to the nature of the editor if i included a texture from your map or model etc... without knowing please notify me so i can modify the credits...

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754 downloads

Uploaded:02-20-2005

Moe\'s Weapons

moeweapons.zip | 1.77 MB

Download

3706 downloads

Uploaded:02-18-2005

Horrific Main Theme

new_horror_theme.zip | 2.28 MB

Download

3451 downloads

Uploaded:01-27-2005

DOOM 3 Reborn

d3reborn_alpha03.zip | 4.1 MB

an alpha version. This means it is far from complete, untested and probably won\'t run like you\'d want it to.

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1036 downloads

Uploaded:01-23-2005

Uber-Shottie

ubershottie_v1.0.zip | 4.07 MB

mod that changes how powerful your beloved shotgun is. But this mod ALSO changes the kickback, so enemies go sailing back with one blow. I have a nice skin from Xio included, and the shotgun no longer loads two ammo per shell you see going into the shottie. I also included my NOGIB mod so that you can play around with the bodies after they go flying 50 feet through the air. The nogib mod I made negates the burning affect from demons for around 40 mins.

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2153 downloads

Uploaded:01-19-2005

Psych0s D00M³ Mega Mod

psych0s_mega_mod_v1.zip | 22.51 MB

loads of mini-mods that i think work great together in, and have included a modified version of my own Psych0s Weapon Modification, which i will relase on its own as well as v1.5 standalone. THis Mod, adds more fun, better gameplay, a bigger challenge, better effects, and a whole lot more! This mod is a reason in itself to play doom all the way through again! Instead of hunting down many individual mods, I have made everyone out there, a convenient, single download. I also thought its easier to give you all an auto-installer that installs it all for you, so i did that to :) So all there is left for you to do, is download this one file, well, what are you waiting for, DOWNLOAD IT! If you already have, please ignore my rambles, and go right ahead with the auto-install.

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3565 downloads

Uploaded:01-08-2005

DOOM 3 Reborn

d3reborn_alpha02.zip | 4 MB

are still not playable.

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1022 downloads

Uploaded:12-25-2004

DOOM 3 Reborn

d3reborn_alpha01.zip | 3.96 MB

have is an alpha version. This means it is far from complete, untested and probbably won't run like you'd want it to. DO NOT RUN THIS MOD AS A LISTEN SERVER. IF YOU WISH TO PLAY ON THE SAME MACHINE AS THE SERVER, CREATE A DEDICATED SERVER USING Doom3DED.exe, then CONNECT TO IT THROUGH ANOTHER DOOM3.exe using the console command 'connect 127.0.0.1'. [/quote]

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815 downloads

Uploaded:12-24-2004

DM_Crestaverde

dm_crestaverde.zip | 82.51 MB

custom textures. Thank You for releasing it for Christmas Eve =) -Bluehair

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1665 downloads

Uploaded:11-28-2004

Ultimate Tweak Pack

ultimate_tweak_pack_v13.zip | 4.09 MB

we didn't found bugs or errors.[/quote]

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1026 downloads

Uploaded:11-16-2004

Ultimate Tweak Pack

ultimate_tweak_pack_v11.rar | 1.61 MB

new skin + everything is nog in english and not in dutch Sorry for the troubles![/quote]

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1206 downloads

Uploaded:11-15-2004

Kasey\'s Skin Pack (NPCs)

kasey_npc_skin_pack.zip | 7.78 MB

of the pasty bland white color yet retain that dark atmosphere. The monsters are NOT edited. If anyone catches a bug or error, dont hesitate to give me an email at maikoman4 AT hotmail DOT com and I will take a look and fix it. Enjoy![/quote]

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1835 downloads

Uploaded:11-10-2004

DOOM 3 Single Player Tribute HiRes

doom3_sp_tribute_hires.rar | 152.02 MB

days ago: [url="http://doom3.filefront.com/file/;32526"]DOOM 3 Single Player Tribute LowRes[/url]

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1639 downloads

Uploaded:10-03-2004

Boneyard's Downward Spiral

boneyards_downward_spiral_v103beta.zip | 5.81 MB

level in upcoming MOD/Expansion called 'DooM 3; Hell Awaits'. This map is ßeta quality[/quote] Here are the changes since the last version: [quote]v1.0.3 ßeta (9/30/04) - Fixed Z's on Mancubus platform. - Compiled map for and with Doom 1.1 (It caused the map to bitch about 'warnings', but no impact on look, feel, and play of the map, so no bug) - Moved BSP compile warnings off bug list, they dont affect the game play. v1.0.2 ßeta (WASNT RELEASED, BUT CHANGES ARE THERE) - All hidden and secret areas are in place. - Fixed a number of "Z fighting" problems. - All light's colors have been changed to red, this makes things darker, but I've added a few more lights to make the areas I want brighter. - Original Doom's E1M7 soundtrack added as Doom 3's theme music - Original Doom's E1M8 remixed soundtrack added - Rewrote readme. :D [/quote]

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437 downloads

Uploaded:09-11-2004

DM_NoRegret

dm_noregret.zip | 1.62 MB

as I was testing it. There is not much room where you can hide in there. Pros: - lighting, fps, graphics (nice details :)) Cons: - player inherits of all the game\'s weapon at the beginning of the game - geometry design: how do you access the 4 dark areas located at the corners of the map? -Bluehair

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9057 downloads

Uploaded:09-04-2004

Xio Skinpack

xiosp4.4.zip | 55.99 MB

Download

1050 downloads

Uploaded:09-02-2004

DM_Arenagate

dm_arenagate.zip | 8.3 MB

health ...) and when there are many people in such a map ... well you see the picture ;) It looks exactly like in Quake 3; actually, only some audio ambience is missing to it and that charismatic announcer voice. Too bad that Doom 3 doesn't support bots ... -Bluehair

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524 downloads

Uploaded:08-30-2004

Mycelo's Weapon Enhancement

mycelo_v1.02.zip | 1.99 MB

meant to be played blindly, you should get used to that) and no increases on damage, clip size, ammo amount, fire rate or accuracy. Shotgun spread is the same, you should learn to use it, it's a very short-range weapon, but still the most versatile. These things are already perfectly balanced IMO. However, this mod can make the game slightly easier due to increased lighting, more target kickback and interruptible weapon reload. The improved light effects can affect your framerate - since this engine suffers when a given surface is being affected by several light sources - but I did my best to balance everything to make the performance impact hardly noticeable. If you are playing this game smoothly at High Quality/800x600, this won't be a concern. At any rate, the currently known tweaks are highly advisable. Frustrated with Doom3 weapons? Believe me, this mod will make you satisfied with them.

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1586700 downloads

Uploaded:08-19-2004

Trent Reznor Sound Pack

trentreznorsounds.zip | 8.2 MB

pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that\'s it!

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3680 downloads

Uploaded:08-17-2004

Keller Hall

kellerhall.zip | 2.21 MB

inside jokes with a hidden bathroom. It also includes custom textures.

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2559 downloads

Uploaded:08-08-2004

Doom3 Mod manager

d3_mod_database_setup.zip | 2.54 MB

a folder. To use this unzip and run the application.

Download

6290 downloads

Uploaded:05-13-2004

Doom III E3 2004 Trailer High Res (X-Box)

doom3051004qthigh.zip | 68.72 MB

that is beeing shown on the E3 this year. Sadly only the X-Box version of the game is being shown on the E3. So naturaly the graphics look rubish compared to the PC version. BUT, nevertheless A LOT of cool new stuff to be seen, so I realy recomend you get this!!! And dont forget its just the X-Box version -FliX

Download

24353 downloads

Uploaded:07-11-2002

Legacy of Doom - High-Res

doom_3_bts_big.zip | 92.13 MB

series which has spanned almost an entire decade; it includes interviews with id Software developers, classic Doom footage, and some great Doom 3 footage. [b]This movie is also available in the following versions / formats:[/b] [file="3300"]High-Res - High FPS[/file] (78.17 MB, 30 FPS) [file="3298"]Low-Res[/file] (8.41 MB, 5 FPS)

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4276 downloads

Uploaded:07-11-2002

Legacy of Doom - Low-Res

doom_3.zip | 8.41 MB

series which has spanned almost an entire decade; it includes interviews with id Software developers, classic Doom footage, and some great Doom 3 footage. [b]This movie is also available in the following versions / formats:[/b] [file="3300"]High-Res - High FPS[/file] (78.17 MB, 30 FPS) [file="3299"]High-Res[/file] (92.13 MB, 5 FPS)

Download

43 downloads

Uploaded:11-28-2011

Stage 2

stage_2.zip | 12.18 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, RocketLauncher. - Stuff: Medkits, Armor, Backpack. -------------- jONNY=[ReWire]=

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60 downloads

Uploaded:11-20-2011

Stage 1

stage_1.zip | 10.39 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, Grenades, RocketLauncher. - Stuff: Medkits. -------------- jONNY=[ReWire]=

Download

86 downloads

Uploaded:10-04-2011

RTS-Cemetery

rtscemetery.zip | 10.4 MB

ShotGun, MachineGun, Grenades, PlasmaGun, ChainGun, RocketLauncher. - Stuff: Shards, Armour, MegaHealth, Medkits. - Secret places: 3 --------------

Download

154 downloads

Uploaded:05-20-2011

True Survival

dts_plus_full_v13.zip | 4.87 MB

True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.3...: - Fixed bugs. - Lowered power little for Commandos both Tentacle and ChainGun ones. - Fixed Pinky problem i made myself by mistake. - Pinkys now can really pass through small doors ! :D - Made to be able to fire while in reload, if there is at least 1 rocket charged. - Removed some stupid low ammo sound for the Machinegun weapon. - Added shiny look to all weapons, look even on dark rooms can be seen ! - Added support for D3XP (ROE), just rename the zzz_d-ts_d3xp.pk4.zip to zzz_d-ts_d3xp.pk4, but better is to copy the True Survival mod folder but with another name for example adding d3xp to that new name folder copy and then execute it from it. - Changed Machinegun weapon firing sounds.

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283 downloads

Uploaded:03-18-2011

Particle Tutorial Asset Pack

particletutorial.zip | 8.08 MB

real time for demonstration purposes, and also some examples of what one can do with a lot of hard work with the particle editor. The most noticeable changes are to the weapons of the bfg, chaingun, and plasmagun. All their particle systems have been completely redone using existing Doom 3 particle textures and also extensive use of new custom made textures. There are also some other particle effects you will notice. Some other details are added decals, glossy weapons, textures for the tutorial room, and some edited/added model textures. Link to my tutorial: http://www.doom3world.org/phpbb2/viewtopic.php?f=4&t=24303

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116 downloads

Uploaded:12-08-2010

Silent Shout Trailer

silent_shout_trailer_01.zip | 43.6 MB

valkyr@land.ru ====================================== Enjoy!:)

Download

101 downloads

Uploaded:11-28-2010

Scratches

scratches.zip | 2.54 MB

sucks. any feed back will be taken suggestions, ect. thank you for checking this out!

Download

828 downloads

Uploaded:08-22-2010

Beneath Hell\'s Sky

doom3_beneathhellssky.zip | 51.74 MB

Download

391 downloads

Uploaded:07-30-2010

Noah\'s Super Weapons

noahs_super_weapons.zip | 19.07 MB

their skills, so they rely on their weapons.

Download

1611 downloads

Uploaded:05-29-2010

Doom 3:Evolution

doom3evolution_v091.zip | 23.24 MB

as well as Weapon and Augment upgrade system. In a couple of words- this mod will give Doom 3 the depth it deserves, by introducing various new tools and skills, and a great variety of possible characters.

Download

411 downloads

Uploaded:04-21-2010

True Survival + PK-Sound mods

dts_plus_full_v12.zip | 5.1 MB

Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.2...: - Fixed bugs. - Lowered Imps too powerful. - Pinkyes and other medium sized demons can now pass throgh doors. - Overall enhancement, smart demons, fixed RocketLauncher weapon. - Added optional GFX shaders enhancement, including better Self Shadows v2.1 v1.1...: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). ===================================== PK Sound mod v2.0 by Slade_EXE Hello there, my name is Slade EXE and this is the PK sound mod. First off, the mod has only changes 5 things: -The boss in the level CPU Boss, demonic voice -The Sarge taunts in both CPU levels, demonicmetalic voice -The marine's voices at the start of the Enpro level, edited and made it sound like they have helmets on them -Cooling Rod sound effect, added alarm sound from Quake 4, stereo echo -Betruger's voice in the Hell level, demonic voice Later on I will add to this mod, but for now you have this to use. Installation: Open up the zip file and drag the sound folder into your Doom 3 base folder. Requierments: Nothing, works with all curent patches. The Rights: -You are allowed to modify this mod but if you want to make it public, send it to me. -Permision is needed if you add this to a mod of your own. Email: slade_exe@yahoo.ca

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701 downloads

Uploaded:04-06-2010

N.G.S (New Gun Sounds)

doom_ngs.zip | 4.07 MB

below: Pistol Shotgun Machinegun Chaingun Grenades Rocket Launcher I have also put in new main menu music :)

Download

475 downloads

Uploaded:03-16-2010

Mancubus SP

mancubus_v12_d3_full.zip | 4.92 MB

converted to .ZIP the mancubus.pk4 and copied again into .zip file and updated the version to 1.2 for easy understanding, sorry. v1.1 - First update release by Dafama2k7. The NEW Update is actually made by Dafama, yes, I only wanted to fix a minor bug that prevented many people to be able to load this great map. Basically the bug was that the .map file was not 100% compiled a mapname.proc file was not on the .pk4, the original author tell it the users to compile the map, i am sure he wanted to make the .zip file to be as smaller as possible. Now that .proc file is included and also i have added full shadows to all lights. Get this D3 SP map right now and play it, its worth it a lot !!! v1.0 - First original release by Smart333.

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362 downloads

Uploaded:03-13-2010

Eerie Doom3

eeriedoom3.zip | 15.38 MB

setting. i did a pretty good job fitting it in at 15 mb Download and enjoy! :)

Download

490 downloads

Uploaded:02-25-2010

True Survival

dts_plus_full_v11.zip | 5.01 MB

(dafama2k7@gmail.com) ===================================== INTRODUCTION: While I (like many others) enjoyed Doom3 immensely, I felt that something wasn't quite "right" in the gameplay experience. Too often I was passing up armor and ammunition because I was already loaded down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armoury. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor. ===================================== NEW UPDATE by Dafama: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). =====================================

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819 downloads

Uploaded:02-06-2010

NG Cool shaders

ng_shaders_d3_q4_prey_v18.zip | 20.87 MB

change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...

Download

318 downloads

Uploaded:02-03-2010

Gravity Gun ROE

gravmodroe.zip | 3.67 MB

others can have fun with it, Why did I do this well the reason is that the Gravity Gun is very fun to use and I wanted to use it on ROE with the mod "Make it Till Morning" at first it was hard but after a while I figured out how to make it work with ROE by modding a few simple files.

Download

501 downloads

Uploaded:01-09-2010

Reincarnation of Jesus

reincarnation_of_jesus.zip | 84.34 MB

machinegun,the gs shotgun, the red tiger skin mod and the weapons have had tweakings done by myself. New MONSTERS ALERT!!! The revelity demons are back for some action including the painelemental and the devastating baronofhell(this monster is not just an enemy, it is a warrior in a league of its own). BUllET-TIME-EFFECT Slow down time with the push of the "v" key and watch everything slow down while you move at a faster pace reset time with the "b" key. Recreate dragonball z by pressing the "n" (this mode is not recomended as your movement speed is distorted only use fists and beserk while standing) LOADS MORE to ENJOY!!!

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575 downloads

Uploaded:12-20-2009

Quadro - 6000 Futuristic Shotgun

quadro6000_futuristic_shotgun.zip | 2 MB

Nice Green & Black Overlay With Some Blood Drips (Blood Kinda Ruins It) Sounds Are Included Which Really Sound Awesome! Some Of Them WERE Created By Me.[/i] This Is A Must Download For Scifi-Horror Lovers!

Download

1993 downloads

Uploaded:12-11-2009

TweakeDoom

tweakedoom_v45_d3_full.zip | 76.04 MB

today! [quote] -Updated shaders. -Fixed materials, particles and fx. -Fixed sounds and shakes. -Enhanced and fixed weapons. -Auto Grenade with the press of a key, thanks to TRSGM for the idea. -Auto Fists, also inspired by TRSGM DentonMod3 auto-grenade weapon. -Fixed & Enhanced optional patches. -Player starts with the pistol because Fists are auto. -Increased Cacodemon turn rate a little from 150 to 180, much better now. -Removed unused Radar code (yet) from Plasmagun weapon. -There may be Monsters and Zombies per level, now ! -More. [/quote]

Download

61 downloads

Uploaded:11-20-2009

Sherk mod for doom 3 (second preview)

sherk_mod.rar | 7.08 MB

Benjamin Pulido

Download

269 downloads

Uploaded:11-05-2009

Sonic the hedgehog for doom 3

sonic.zip | 8.33 MB

Pulido :)

Download

667 downloads

Uploaded:11-05-2009

Tourettes Guy Mod!

tourettes_guy_mod.zip | 3.56 MB

out laughing! Yes Im Very late indeed :( But im not going to submit mods until a while because, I NEED A BREAK! Features: All new completely re-edited player sounds to Tourettes Guy Sounds I even put in Multiplayer Sounds Wasnt that nice of me? New Splash Screen When loading the game. Followed by farting and jumping sounds! There all practically Re-done! IM NOT RESPONSIBLE IF YOU ARE OFFENDED OR SOMEONE AROUND OFFENDED YES THIS HAS CURSE WORDS!!! [/i]

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425 downloads

Uploaded:11-05-2009

Blue armor

blue_armor.zip | 2 MB

Download

585 downloads

Uploaded:11-05-2009

Cramped Waste 01

cw01.zip | 28.47 MB

guns (from the chainsaw to the BFG), tons of demons, and a happy ride through a green goo tunnel.

Download

396 downloads

Uploaded:11-01-2009

Quake II Volcano Episode 1

quake_2_volcano_ep1.zip | 36.68 MB

player seeking history there to know what happens with Quake II Volcano, the first episode contains 3 levels are not so difficult. Enjoy Benjamin Pulido. See the readme for more information. :) :D :beer: Contents of mod: New Sounds New skins of demons New costumes, new music and much more ....

Download

161 downloads

Uploaded:10-27-2009

Man's Darkest Hours

darkest.zip | 198.37 MB

Dark Mod(I can dream). (PS. THE MAPS ARE IN THE LOAD MENU) A TC mod I've been working on. The premise is that Nazis won the war, turned into the evil government called The Trust, and now 200 years later you have to kill them.(still working on story). It uses lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I don't remember who's mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

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241 downloads

Uploaded:10-27-2009

Man's Darkest Hour Mod The Trust Replica Soldiers

88mdhm_the_trust_replica_soldiers.zip | 2.06 MB

previous version but it contained a thousand errors. And so I created this one with lots of updates and fixes with new features too! [i]Includes: Security's White Armor Has been Updated With some little white Attachments New Sounds The Old Ones sounded a little to corney for me. So they have been replaced with Combine's Sounds. Which Sound Alot Better And Suits Them. Previous Included: Cool White Armour Skin With Red Bits And Bobs, Armor Plates Have Red Cross Sign On it. Helmets Have Blue Glass, Faces dont look "Zombiefied" Plus Shotgunners Helmet Has "The Trust" Text On It. Shoes Are Not Dirty, Shield Has Cross Sign On It And The Shield Glass Is Red. Update: I Decided To Put In Sounds As In Voice's And They Sound Brilliant! Sometimes They Actually Chat To Each Other! (They Didnt Actually)[/i]

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225 downloads

Uploaded:10-26-2009

Vulgar hell (final)

vulgarhell3.zip | 11.87 MB

monster New cinematic New sounds Enjoy!

Download

129 downloads

Uploaded:10-23-2009

New Startup Screen for RoE

d3roelaunch.zip | 9.33 MB

Download

492 downloads

Uploaded:10-06-2009

NewDoom3 Patch

newdoom3v1.0patch.zip | 3.2 MB

Download

369 downloads

Uploaded:10-06-2009

Modification

mariodoom_v01eng.zip | 38.28 MB

Download

1552 downloads

Uploaded:10-06-2009

NewDoom3 v1.0

newdoom3v1.0.zip | 216.15 MB

Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene backgrund noisse # Ultra realistic weapon sounds [/quote]

Download

518 downloads

Uploaded:09-19-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v16_d3_full.zip | 1.97 MB

awesome specular and reflections based, very enhanced and pushed up shaders mod taking as its base the original D3 & ROE GL shaders. - Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. - Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp

Download

741 downloads

Uploaded:09-15-2009

Quake 1 monsters

quake_1_monsters.zip | 11.38 MB

Download

420 downloads

Uploaded:09-04-2009

Doom 2 music

doom_2_music.zip | 38.56 MB

No, I have not Rebis but if the replacement. Alphalabs4: On the giant spider. delta4: In part of hellknights. recycling1: In the part where is the revenant. recycling2: In the part where mancubus appear.

Download

435 downloads

Uploaded:08-31-2009

Doom2 Sounds

doom_sounds.zip | 2.31 MB

Download

754 downloads

Uploaded:08-31-2009

Doom 3: Mind-Killer

doom3mk21.zip | 49.82 MB

Download

781 downloads

Uploaded:08-24-2009

Doom 3 Turbo

doom_3_turbo.zip | 73.22 MB

and stressful, by adding new features. The default parameters makes the game as hard as possible without to be impossible to play. You must always run and kill to survive because the monsters never appear at the same place. The game now is more tense and more scary, just to taste the strongest adrenalin ecstasy moment during playing. Of course, for trainning, the parameter values can be changed to play this mod easier, making it completely customizable. -- The mod only work at all in "ultra quality" mode --

Download

189 downloads

Uploaded:08-23-2009

Installation

d3base2.zip | 5.15 MB

Download

509 downloads

Uploaded:08-22-2009

ID-Halo

idhalo.zip | 25.17 MB

but will get better with time.

Download

82 downloads

Uploaded:08-22-2009

Statue mod

statue_mod_by_benjamin.zip | 11.28 MB

stone. Contents: New Weapons skins. New skins of demons New zombie skins.

Download

103 downloads

Uploaded:08-18-2009

Green Archvile

green_archvile.zip | 1.79 MB

Download

66 downloads

Uploaded:08-18-2009

The Dark Passage Textures

textures_tdp.rar | 14.9 MB

Download

329 downloads

Uploaded:08-10-2009

Infernal Death Orgy

2009_08_05_idov17.zip | 256.64 MB

ramps up the difficulty. It does all this while keeping the original game's atmosphere. It uses, and improves upon Denton's Enhanced Doom 3.

Download

1536 downloads

Uploaded:08-10-2009

HUDS Pack

huds_d3_full_v135.zip | 10.86 MB

small mod, i have updated, fixed bugs if any, enhanced and updated to make it even better. I will of course, mention all the original authors and include all of they're respective documentations.

Download

843 downloads

Uploaded:07-30-2009

E3 Alpha Sound lite

e3_alpha_snd_lite_v10_full.zip | 83.18 MB

classical and with a more creepy atmosphere. Monsters, demons, zombies, characters, weapons, machines, even the player sounds different, metal boxes, doors, elevators, everything sounds a lot scarier right now.

Download

290 downloads

Uploaded:07-29-2009

Mind-Killer

mindkiller20.zip | 46.6 MB

Download

342 downloads

Uploaded:07-18-2009

Skyportal

skyportal.zip | 6.06 MB

assets to help producing contents taking full advantages of this system. 3D Skyboxes are a good alternative to the normal 2D one. With this system you can render real 3D objects as skybox. You have simply to create a room with what you want to show in the skybox, even monsters. Then with some simple steps your little room will be enlarged 16 times on the skybox. What this mean? You can create more detailed even animate skyboxes, with better performance and less pain to create a six side cubemap as included there are skydomes that use 360° seamless sky textures of 1024x512. Included in the zip there is a complete manual on how setup a 3D skybox and the relative entities, with map samples and scripts. It uses a new DLL, so you can't add other mods that have custom DLLs. But the Source code is included in the zip, so you can change it at your pleasure and port it on Mac and Linux.

Download

162 downloads

Uploaded:07-17-2009

DM HellPit

hellpitsubmission.zip | 5.06 MB

Download

474 downloads

Uploaded:07-14-2009

Tested (FIXED)

testedrev5.7z | 483.55 MB

comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels linear or sometimes you are gointo to need items to get out of them, some of them are remix levels from doom, doom 2 and doom 64. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (Note: Sorry for the delay in upping this file, the server was eating the file like a broken drink machine eating your last dollar. -Sent)

Download

84 downloads

Uploaded:06-25-2009

id Tech 4 Baseball

baseball.zip | 65.87 MB

id Tech 4 engine. Id Tech 4 is set to be release under GPL, although not this year as originally announced. I will work on this mod using Doom 3 as a basis until the engine is released, then release a free, standalone baseball game for at least PC, second choice platform is the Playstation 3, because of Unreal Tournament 3 being customizable on it, and because I own one. Please note: this is an EXTREMELY early alpha, and I am not responsible for any damage to your computer, including damage directly related to this mod. While I have done some testing, it was an extremely small amount, and will likely work differently on different hardware configurations. This is the latest video I have of the mod working, all other videos of this mod are "obsolete" because I lost the original data and started over from scratch within the past few days. I just graduated from high school, and will be busy with life in general, I'm starting a band, moving out of my parent's house, and getting ready for my first semester of college. This game is more of a hobby or "side project," than it would have been if I weren't so busy. Because of the amount of time I will have to work on this project is fairly restricted, my first priority related to this mod will be bug fixes, so please report any bugs you encounter. Not much is there, all you'll be able to do is walk along the plane where a field will go, but enjoy!

Download

196 downloads

Uploaded:06-21-2009

Frying Pan Rampage

neuro_pan_d3.zip | 2.44 MB

kitchen to wallop some zombies with. Under the request and suggestion of Subatomic (from d3files) this mod add a frying pan as weapon. It include both first and thirdperson models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level on the table of the kitchen. The mod doesn't overwrite any of the standard weapons. NOTE: Again, this is intended to be a silly mod.

Download

487 downloads

Uploaded:03-14-2009

Fragging Free

ff_patch1.1.zip | 92.64 MB

complaints were centered around the difficulty of the game; Apparently, there was a bug that saw the [i]'Rookie'[/i] mode harder and the [i]'Pro'[/i] mode easier. Other issues were brought forward and addressed in Fragging Free (v1.1 | Patch). [b]Some of the changes in this patch are:[/b] Fixed a bug related to difficulty settings. Now 'Rookie' is easier and 'Pro' is harder, as they were meant to be. Improved Bullet Time. Now the player is not slowed down by it, while the world around him is even slower. Controllable demons can pick up souls to gain health. Improved aiming system for controllable demons. Improved allied marines AI. 'god' and 'give health' cheats now work also with demons and vehicles. Also fixed a bug related to 'noclip' cheat. Added an 'Extra' section to the main menu to load custom maps. Added 2 new firemodes to the secret sabaoth :) Added jetpack sounds. Fixed Helltime teleporting out of the map bug. Many fixes for maps and scripts. Improved precaching. For those of you that are not in the know, Fragging Free is a Single-Player mod for [i]Doom3: Resurrection of Evil[/i], that aims to bring the classic gameplay of this great tale to the maximum. With this download, created by the talented and first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. Refer to the readme for more information.

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716 downloads

Uploaded:12-28-2008

Doom 3 Tweaker

doom3tweaker1.4.zip | 3.62 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 Tweaker is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [b]Some of the new features included are:[/b] 'Doom 1,2 style gameplay' Preset, with incrased game speed, incrased walking/running speed, and with center positioned guns (you Must execute the config file after loading a map)! New options: Vsync and Field of View Some bugfixes New / updated pictures for descriptions Refer to the readme for more information.

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790 downloads

Uploaded:10-15-2008

New Shaders Pack

new_shaders_pack_v16_full_mod_for_d3_etqw_15102k8.zip | 53.82 MB

things, like breathing, blowing bubbles and matching up his socks, he has putting in some serious time and effort to produce some quality content for you, the [b]Doom III[/b] gamer! New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! Be prepared to be blown away as you download this file...just check out what's included: [i]NG Shaders[/i] Considered to be Dafama's standard shader; If you're in the market for some serious looking graphics, then this download is for you, which will bring some new eye candy to your Doom III gaming experience! [*]Dafama made an update based on the ETQW shaders that removes much of the brilliant effect and adds a more natural look ! [i]Brilliant Highlights[/i] This surely is the best Shader never made; This is a must have for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game. [*]Removed the Metallic effect that was exaggerated too much. Relief Extreme Shaders This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [*]Fixed a bug, now it's addictive, it's gorgeous, it's real! [i]Parallax Shaders[/i] If you have the power go for it! This mod tweaks the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. [*]Removed a bad bug There is also a bonus folder, for which Dafama says this: [i]"containing NEW updated shaders for the great game Riddick EFBB, if you have this game, don't wait more, stop reading and try it now !!! If not, i recommend carefully to buy this good game, althougth it's a 2004 title, specially it's 3D engine looks amazing, really ! :D "[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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3809 downloads

Uploaded:10-01-2008

Fragging Free

fraggingfree_v1.0.zip | 657.65 MB

first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. A note from the Developer: [i]"After a long development process that took more than 3 years, the journey has come to the end. It has been a really fun experience and we have no regrets: we added all we wanted to do and all turned out in the best possible way, better than we could imagine at the beginning."[/i] Refer to the readme for more information.

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5403 downloads

Uploaded:09-26-2008

Doom 3 to Doom 2

doom3todoom2_v0.7.zip | 462.3 MB

version of his popular mod Doom 3 to Doom 2; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. Some of the fixes in this version include: Fixed the "twosided" error in materials Fixed the black monitors and black controlmonitor error Fixed the error in the "poppyfx" transision ("Theresa M. Chasar" head) (relative to "vertex blend") Fixed "no open door" error Fixed some ragdoll errors Fixed the black-box errors Fixed some multiplayer errors Fixed all "black texture" errors Fixed the 512x512 cubemap error Fixed the archvile skin Fixed the hand-skin of all npc models Fixed the soldier-body skin Fixed the zombie_morgue skin Fixed the models/mapobjects/corpses/hangingman03 Fixed the sabaoth-treads Fixed the eyes of all zombie-commando skins Fixed the lostsoul skins With this mod, the talented mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. [list] [b]Whats new in this version?[/b] [*]New 1024x1024 wraith skin [*]New 1024x1024 revenant skin [*]New 1024x1024 maggot skin [*]New 512x512 bfg-world skin [*]New 512x256 plasmagun-world skin [*]New marine helmets [*]New full-color multiplayer skins (red/blue/yellow/green) [*]New full-color keyskull skins [*]New armor_blue and armor_red in items [*]New multiplayer settings [*]And more! [/list] Refer to the readme for more information.

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1080 downloads

Uploaded:07-24-2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition2.2.zip | 8.4 MB

Edition (v2.2) will display the "Station Locked" screen as seen on the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]What was fixed in this version?[/b] Fixed Vista not detecting flash glitch Refer to the readme for more information.

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1258 downloads

Uploaded:07-09-2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition.zip | 8.13 MB

the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]Some of the changes in this version include:[/b] Fixed sizing issues bellow 1024*789 resolutions Fixed static position issue on large resolutions above 1440*900 Refer to the readme for more information.

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110 downloads

Uploaded:06-17-2008

FMJ DEMONWARS 2008 Trailer

fmj_demonwars_2008_trailer.zip | 78.56 MB

secretly at Nevada's military desert base went terribly wrong... ...what were once greatest enemies, now are reunited in blood, fighting for humanity's survival. For those of you that don't currently have what it takes to view this trailer, here is an easy to use video version: fmj_demonwars_2008_trailer.wmv Fight your way with friends through the hordes of hell in an epic battle being earth's last and final defense... DEMONWARS is an expansion for FMJ and features cooperative gameplay versus the D3 monsters with up to 4 players or bots.

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2347 downloads

Uploaded:06-03-2008

MaxGFX

maxgfx_ng_v191_full_d3.zip | 94.5 MB

[b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGFX and start enjoying Doom all over again! [b]Some of the changes in this version include:[/b] Enhanced the weapon skins with Metal FX by Mausus Atlas! Enhanced the Plasma, BFG, grenade and Rocket weapons with sticky lights FX. Fixed Soul Cube bug introduced by me with the added custom ambient light mod. Enhanced various Demons, ZSecs & ZCommandos FX with added sticky lightning. Updated the config files, gamma and light radius has been increased. Refer to the readme for more information.

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282 downloads

Uploaded:05-20-2008

Unpredictable D3NewAi

unpredictable_roe_v21_update.zip | 23.91 MB

Single Player mod offers, among a wide range of other changes, all of the latest features released by [url="http://doom3.filefront.com/developer/Dafama2K7;23734"]Dafama2K7[/url] and has undergone numerous bug fixes, as well as updated features. The true purpose of UnpredictablE DooM3 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Some changes in this version include: Fixed bugs in Grabber weapon. Updated with latest NG shaders. Updated with latest tweaked Chromatic Dispersion shaders. Enhanced BFG and Plasmagun weapons. Enhanced ZCommando Plasmagun and BFG fire rate and FX. Updated: Materials Particles FX Removed weird metallic thing in the weapons, because this mod doesn't look good with them. Fixed many bugs. For this version to work, you [u]must[/u] have the full version: [file="86864"]Unpredictable D3NewAi (v2 | RoE / Full)[/file] Refer to the readme for complete information.

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7369 downloads

Uploaded:04-12-2008

Enhanced Doom 3 models

enhanced_doom3_models_v10a.zip | 7.72 MB

III[/i] gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended :) ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. [i]"I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before."[/i] This can only mean good things for your [i]Doom III[/i] adventure! [b]Some features of this downlaod include:[/b] polycount on the whole mesh [u]not[/u] increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information.

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3346 downloads

Uploaded:04-04-2008

The Gatehouse

evilartist001.pk4 | 30.5 MB

suit this environment well (courtesy of findsounds.com). The Gatehouse takes place two decades after the events in Doom II. In rural Europe, there have been reports of horrifying stuff going on in some "cursed" castle (something about monsters, chanting, and growling). In light of the recent events involving Hell, Humanity took the initiative and made the first move. A strike team of hardcore marines have been sent in to neutralize whatever it is that is going on in there. At any moment now, you can start regretting choosing this line of work, the only good thing is that you're assigned to cover the entrance... For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls. Guard duty sucks. Suddenly, you hear pistols firing off in the Gatehouse nearby.... Refer to the readme for additional information. [b][i]NOTE TO ALL MEDIEVAL MAPPERS:[/b] I am giving full permission to everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled "evilartist001.txt". You need to read ALL of those instructions.[/i]

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3274 downloads

Uploaded:03-31-2008

Last Man Standing Coop

lastmanstandingcoop4multiplatform.zip | 295.42 MB

Standing Coop Mod has released their final version (v4.0) of their popular mod for Doom III, and we have it here to fill your downloading needs! If you haven\'t read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don\'t get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn\'t your thing, then don\'t fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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1628 downloads

Uploaded:03-22-2008

6th Venom\'s D3 HQ Mainmenu | ROE

6thvenomhqmainmenuroe1.00b.zip | 32.11 MB

a stand alone version and [u]does not[/u] require the need for having [file=\"88226\"]6th Venom\'s Doom 3 HQ Mainmenu (v1.00b)\"[/file] installed. With that, this pack will do the same with RoE that it\'s counter-part does with D3 Base; Ever wish, with all of the new improved, sweet-looking content coming out, that someone would take it upon themselves to dress up the main menu and such? If you just answered \'yes\', then you\'re in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom\'s D3 HQ Mainmenu | ROE also comes equipped with some snazzy new features. In the words of the developer: [i]\"This Pack is my attempt to update the Doom 3: Resurrection of Evil\'s mainmenu (gui) to something more 2008-ish\"[/i], and that it does...it\'s must nicer to look at and use then the stock version. With 6th Venom\'s D3 HQ Mainmenu | ROE, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it\'s fully compatible with virtually any mod that doesn\'t change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll\'s As a bonus, an IconLibrary has been added And a lot more! [b]Some of the changes in this version include:[/b] Fix the no music \"bug\". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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163 downloads

Uploaded:03-21-2008

6th Venom's D3 HQ Mainmenu | ROE

6thvenomroehqmainmenu.zip | 32.1 MB

a stand alone version and [u]does not[/u] require the need for having [file="87981"]6th Venom's Doom 3 HQ Mainmenu (v1.00)"[/file] installed. With that, this pack will do the same with RoE that it's counter-part does with D3 Base; Ever wish, with all of the new improved, sweet-looking content coming out, that someone would take it upon themselves to dress up the main menu and such? If you just answered 'yes', then you're in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's D3 HQ Mainmenu | ROE also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3: Resurrection of Evil's mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's D3 HQ Mainmenu | ROE, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! The download will support English, German, French as well as Italian languages. Refer to the readme for additional information.

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1230 downloads

Uploaded:03-07-2008

E3 Look

e3_look_v11_full.zip | 124.22 MB

you that enjoyed the look of the classic E3 Alpha demo, then rejoice...we have, for your Doom3 gaming enjoyment, a mod that will achieve this! E3 Look mod will not only change the overall look of your Doom3 game, but there are a few other 'updates' and other changes or tweaks made to your game This mod also contains the latest and greatest shaders available, that will make your whole Doom 3 experience amazing! [b]Some of the changes in this version include:[/b] Update. Added .DDS files versions for easy of use and faster rate FPS. Updated the Shaders with latest version for both ATI & NVidia gfx cards. Added Chromatic Dispersion shaders by TheRealSceneGraphManager. Updated A.I. Updated weapons. Fixed some small bugs. Don't be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy. Refer to the readme for more information.

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149 downloads

Uploaded:03-01-2008

Tinmans Allies vs. Zombies

doom3_tinman_allies_vs_zombies_video_by_gunman.zip | 41.41 MB

is [i]mayhem[/i] as the good and evil artificial characters fight for domination while the only one in the scene with a pulse records the trailer; Enjoy the custom sounds as you bare witness to the carnage... The end of this three minute spectacle will see the baddies, as well as the surviving allies...pretty much anything still standing, will find themselves on the receiving end of Sci_Fi_Gunman's weapon of choice! Refer to the readme for more information.

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605 downloads

Uploaded:02-19-2008

Unpredictable D3NewAi

unpredictable_roe_v20_full.zip | 302.44 MB

Single Player mod offers, among a wide range of other changes, all of the latest features released by [url="http://doom3.filefront.com/developer/Dafama2K7;23734"]Dafama2K7[/url] and has undergone numerous bug fixes. The true purpose of UnpredictablE DooM3 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Some changes in this version include: Updated with almost all the latest features present in all of Dafama's mods. Latest NG shaders. Latest modded version of Chromatic Dispersion shaders by TheRealSceneGraphManager. More movable objects, more interactive environment, objects with lights attached. Added better body ragdoll parts for zombies killed. Improved A.I. for: Zombies Wraiths Imps And anything that can jump or dodge. Fixed many bugs. Refer to the readme for complete information.

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265 downloads

Uploaded:02-16-2008

Desolated: The Crying Fate

desolatedtcftrailerultraquality.zip | 193.72 MB

e.g. Editor things or a little Interview. So have fun watching!

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316 downloads

Uploaded:02-10-2008

GreenTech - RoE

greentech_v13_full_unofficial_roe.zip | 80.91 MB

As the original developer is no longer updating or supporting this mod, the torch has been handed on to another, so that your Doom III gaming experience will only get better! [url=\"http://doom3.filefront.com/developer/Dafama2K7;23734\"]Dafama2K7[/url] has received permission from [url=\"http://doom3.filefront.com/developer/Gyppi;12233\"]Gyppi[/url] to update his previously released works: [i]\"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let\'s me to publish and update they\'re mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me.\"[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005! GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! [b]Some of the features of this mod are:[/b] All weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight The flame, when you shoot is green Many skins of guns are green More clip for all the weapons The pistol and the plasma gun, are more quickly to shot Edited two posters, the first two in the first level Edited the textures of PDAs Deleted the UAC logo and replaced with the \"TECH\" logo Maximized the life to 150 Maximized the armor to 150 New loading background New texture for \"mars\" Many skins of characters are green Added the shadow in single player mode Increased the speed of the player Added a remixed shotgun like the Doom II game This mod makes Doom III much better then the stock version, it will change the whole ambiance and atmosphere of your whole Doom universe, while adding a bit of that eerie Aliens look...a winning combination, for sure! [b]Some of the changes in this version include:[/b] Added files such as: Shaders Particles FX Improved some scripts Improved some defs Refer to the readme for more information.

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686 downloads

Uploaded:02-08-2008

GTX Mod - RoE

gtx_v16_roe.zip | 38.28 MB

released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in January of 2006! [b]Some of the features included in this mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III: Resurrection of Evil as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed mounted flashlight issues Fixed weapons scripts bugs Increased damage for plasmagun More Special FX and dynamic lights for all weapons Better A.I. for monsters And more! Refer to the readme for more information.

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234 downloads

Uploaded:02-03-2008

D3 In the Dark

d3xp_inthedark_v275_full.zip | 120.78 MB

with this return, he has made this great mod even better! What we have here is his newest [u]Full[/u] version of D3 In the Dark, any previous version you may have must be removed before installing v2.75; This release is for [u]Resurrection of Evil only[/u]. For those of you just tuning in, and are wondering what the D3 In the Dark mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] Doors and similar opens and closes when they want. Latest BHNG shaders. Fixed bugs on the chainsaw blood and light radius and click sound ! Use of Chromatic Dispersion shaders by TheRealSceneGraphManager,. Better Plasmagun plasma imapact fx. Full mod, do not install into the old one, remove the old mod folder first Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it\'s a paralyzing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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123 downloads

Uploaded:02-02-2008

Platinum Arts Sandbox | MultiPlatform

platinumartssandboxbeta2.zip | 45.67 MB

kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. This release has many new features over all of the previous version; It has been updated far beyond the 1.2 version in so many ways. [b]Here are the key improvements featured in this version:[/b] Driveable Carts via kartmode complete with a hovercart model New ogre model for 3rd person mode (press 9 to use it!) Codebase significantly updated including md5 support! New menu (still very much WIP, but features lots of cool stuff!!) Many New Maps: Floating Island Castle, House, ParticleShowcase (shows off all the cool particle effects!!), an updated tutorial map and a race track for kartmode! Lots of code cleanup thanks to the hard work of Hirato!! New higher quality texture set including lava! Moving platforms and elevators (featured in the castle map) Refer to the readme for more information.

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535 downloads

Uploaded:01-11-2008

Brilliant Highlights NG

brilliant_highlights_ng_v12_d3.zip | 3.31 MB

[file="63923"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights NG is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhances the 3D look of the surfaces. [b]Some of the features included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Added latest NG shaders techniques Removed a bug Improved the BH code a little Refer to the readme for more information.

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597 downloads

Uploaded:01-04-2008

Christmas Mod

xmas_mod_d3_v11.zip | 51.64 MB

released Christmas Mod. [b]Some features of this mod include:[/b] Special Christmas [i]'stuff'[/i]. New updated NG Shaders. Monsters and weapons have some New FX, particles and decals. Chromatic Heat Haze effect thanks to TheRealSceneGraphManager's good work. Changed A.I. on some demons and zombies. Scary effects; this mod is scary and will take more then one of you by surprise. Different sounds. Other things that you will need to discover yourself... This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some surprises that the developer wants you to find for yourselves. The Christmas Mod may be named for the season, but it is only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it's time for some fragging good action, with some laughs along the way... [b]The changes to this version include:[/b] Updated & fixed second release. Fixed some zombies ragdolls problems that can crash the computer. Updated some zombies skins and lights for Fat, Maint, Maint_Flashlight, Bernie and Boney. Newer weapon chainsaw with light ON/OFF. Doom music added on weapon chainsaw. Replaced the weapon shotgun with (a enhanced) weapon_shotgun_double. This mod uses Xena and Simpson fire lights. Corpses and Body parts stay more, uses better models and with better sounds. And more! This mod is a must have and is fun to play, no matter what time of the year it is! be sure to get your copy of the Christmas Mod now and start enjoying a unique Doom 3 experience! Refer to the readme for more information.

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296 downloads

Uploaded:12-23-2007

Christmas Mod

xmas_mod.zip | 42.73 MB

well as some surprises that the developer wants you to find for yourselves. The Christmas Mod may be named for the season, but it is only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it's time for some fragging good action, with some laughs along the way... [b]Some features of this mod include:[/b] Special Christmas [i]'stuff'[/i]. New updated NG Shaders. Monsters and weapons have some New FX, particles and decals. Chromatic Heat Haze effect thanks to TheRealSceneGraphManager's good work. Changed A.I. on some demons and zombies. Scary effects; this mod is scary and will take more then one of you by surprise. Different sounds. Other things that you will need to discover yourself... This mod is a must have and is fun to play, no matter what time of the year it is! be sure to get your copy of the Christmas Mod now and start enjoying a unique Doom 3 experience! Refer to the readme for more information.

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725 downloads

Uploaded:12-22-2007

IdTech4 File Unpacker

idt4fu_setup.exe | 410.18 KB

called Trinity) which supports Doom3, Quake 4, Prey and Enemy Territory: Quake Wars. It is useful to unpack the entire game data preserving the \"game\'s view\" folder and file structure. This software was developed in Microsoft Visual C# 2008, which is 32bit software, it works on Microsoft Windows 2000/XP SP2/2003/Vista, it requires the [url=\"http://www.microsoft.com/downloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en\"]Microsoft .Net Framework 2.0[/url], or newer version, and the [url=\"http://www.microsoft.com/downloads/details.aspx?FamilyId=E9D87F37-2ADC-4C32-95B3-B5E3A21BAB2C&displaylang=en\"]Microsoft J# 2.0 redistributable files[/url].

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1092 downloads

Uploaded:12-19-2007

Serengrove

serengrove.rar | 42.26 MB

looking to play something a little different, and have some of the best Doom fun you\'ve had in awhile, then continue on... Serengrove is a great single player map with an engaging story that will keep you on your toes as you attempt to make it to the final stage...[i]\"The night has grown dark and cold by the time you arrive at the fortress city of Serengrove. Wind and dark shadows are all that occupy the empty streets in absence of the usual bustling activity. The fortress walls stand unguarded, merchant\'s wares lie abandoned at the Western Gates, and the foul stench of decay lingers in the cool midnight breeze.\"[/i] If you think you have what it takes to make it to the end, and do the victory dance, then don\'t hesitate, start your download now! [b]This download includes:[/b] Lots of custom models Custom textures Custom animations Custom sounds Nasty surprises Refer to the readme for more information.

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387 downloads

Uploaded:12-03-2007

D3E3 Alpha Feel

d3e3_alpha_feel_v11_update.zip | 57.67 MB

enjoyment, a mod that will achieve this! Designed to be an 'update', v1.1 will require the original [file="83445"]D3E3 Alpha Feel | Part 1 (v1.0 - Base | RoE)[/file] and [file="83446"]D3E3 Alpha Feel | Part 2 (v1.0 - Base | RoE)[/file] to work. [b]Some of the features of this download include:[/b] Updated sounds a little. Updated FX & particles a little. More aggressive and faster Zakyrus Imps. Better muzzleflash for all weapons (F.E.A.R. alike effect and color) for both player and monsters). Fixed small bugs And more... The D3E3 Feel Mod is compatible with D3 Base, as well as with RoE, although, for this to work with RoE, you will need to download [file="84447"]D3 to RoE (v1.3)[/file]. Continuing on with the previous release, [b]Zakyrus[/b] has again agreed to use certain aspects from his yet unreleased mod, [i]Zakyrus Imp Stuff Mod[/i], to enhance D3E3 Alpha Feel that much more! Essentially, this mod makes Doom 3 look & sound like the classic 2002 E3 Alpha demo, it also contains amazing shaders and an optional NVidia only shader that is needed to be seen to to be believed. Don't be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy! Refer to the readme for more information.

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475 downloads

Uploaded:12-03-2007

D3_HardCore Mod

d3hardcore_v06alpha_part2_2.zip | 360.21 MB

that comes equipped with power and resources to spare, then this mod is definatly something you should consider downloading! The new chapter in modding Doom 3. Prepare for a completly renewed D3 game and earn much more experience in this battle for survival. Fast paced & intense action is the key of real Doom games. So download the mod and enjoy the [i]hardcore[/i] game! [b]Some of the features found in this mod include:[/b] Random Zombie Spawn Enchanced gore & blood system Dynamic shadows & shaders Modified maps (more realistic & darker) Completly modyfied Chainsaw... now you can do Doom 3 Chainsaw Massacre :) ( press r or g ;) ) Now you can put a little torches to have more light ( select flashlight and press r ) Hell scary feature... now the hell is more active and you'll face more lights gone crazy & ghost sounds... New main menu & new loading screen And more! This is worth the three part download, enjoy Doom3 in a whole new light, or lack of it, and be prepared for a completely different and engaging gaming experience, as only FreedomPLMarcin and Dafama2K7 can bring it to you. Download these now, if you dare... Refer to the readme for more information.

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441 downloads

Uploaded:11-18-2007

Base4RoE

base4roe_v10.zip | 49.74 MB

mods in the Doom3 Expansion universe! This is great news indeed, as with the installation of this mod, you will now have access to every map, both single player and multi-player, that was previously designed exclusively for Doom3: Base. Base4RoE opens up a whole new Doom3 gaming experience, however, it may not be compatible with [i]every[/i] map and mods out there, but Dafama2K7 does believe that a great many of them will work problem free! This is definitely worth the price of a free download, so get your copy now, before we are all sold out! Enjoy. Refer to the readme for more information.

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270 downloads

Uploaded:11-12-2007

Pet Mod NG | RoE

petmod_ng_v26_d3xp.zip | 65.21 MB

has also been released! For those of you that are wondering, the Pet Mod NG lets you spawn any monster as your 'pet' to help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never play with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Updated & fixed bugs added in v2.5 NG. Added more ROE support & Dafama resources. Refer to the readme for more information.

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463 downloads

Uploaded:11-12-2007

Pet Mod NG

petmod_ng_v26_d3.zip | 76.4 MB

kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never play with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Updated & fixed bugs added in v2.5 NG. Added more ROE support & Dafama resources. Refer to the readme for more information.

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158 downloads

Uploaded:11-06-2007

Pet Mod NG | RoE

petmod_ng_v25_d3xp.zip | 15.93 MB

lovers hangin\' in the wind, a [b][i]Resurrection of Evil[/i][/b] version has also been released! For those of you that are wondering, the [i]Pet Mod[/i] lets you spawn any monster as your \'pet\' to help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never play with this mod, then you should definitely give it a go! Refer to the readme for more information.

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261 downloads

Uploaded:10-27-2007

Double NG | RoE

d3_double_roe_ng_update_v27b.zip | 40.59 MB

lot of his free time improving upon existing mods, Dafama2K7 returns with the newest updated version of this awesome single-player mod! You may have noticed that this release is quite a bit lighter then the last, that is because this download is an update, [file="83634"]Double NG | RoE (v2.7)[/file] is still required. Be prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the Base version, click [file="83938"]here[/file]! [b]Some of the changes made in this version include:[/b] Fixed some bugs on Zombies, Demons and A.I. Added generic flashlight mounted weapons ON/OFF state Alot of various bug fixes. Some various tweaks! Refer to the readme for more information.

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282 downloads

Uploaded:10-19-2007

Mind-Killer NG | RoE

mindkiller_ng_d3xp_update_v19.zip | 79.01 MB

mod [file="83489"]Mind-Killer (v1.8)[/file], Dafama2K7 returns once again...this time to make some additional changes to enhance your Doom3 gaming experience! With this, all of you [b]Resurrection of Evil[/b] lovers out there now have cause to celebrate! This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the additions / changes of this version include:[/b] Added smart A.I. for Imps, Vulgars, Maggots, Trites, Cherubs... Fixed blood decals for Plasmagun weapons. Added Generic ON/OFF switch for weapons with flashlight mounted, so now the weapon won't reset his light state when changing between weapons. Now the handgrenade has another mode of use when pressing the Reload key can be used like a mine, and also can be fired to explode them. ...And more! The Mind-Killer NG | RoE mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

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1089 downloads

Uploaded:10-18-2007

Tested

tested4.0.rar | 435.91 MB

other...this version comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be [i]'tested'[/i], (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ;) ) [b]Some of the changes in this version include:[/b] Addes a new section, and secret areas for each map Added new monsters for another packs mprove the balance Added a short intro Added more ammo and life Fixed many details in the textures Added one new level Five months of hard work went into all 455 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This [i]Doom3: Resurrection of Evil[/i] Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 15 hours to completion! Refer to the readme for more information.

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250 downloads

Uploaded:10-14-2007

Double NG | RoE

d3_double_roe_ng_v27.zip | 150.84 MB

of his free time improving upon existing mods, Dafama2K7 returns with the newest updated version of this awesome single-player mod! Be prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the Base version, click [file="83633"]here[/file]! [b]Some of the changes made in this version include:[/b] ChainSaw has less light radius now and the light color is green. Fixed Scary spawn random light colors. The flashlight and Grabber (RoE only) has a larger light radius. Much better shaders. Fixed the Double_Weapon_Control_Loss_Effect. Now, the Double_Weapon_Control_Loss_Effect when enabled doesn't disable the weapon only hides this and the HUD at random intervals when player is static much time. Alot of various bug fixes. ...And more! Refer to the readme for more information.

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501 downloads

Uploaded:10-14-2007

Double NG

d3_double_ng_v27.zip | 156.32 MB

prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the RoE version, click [file=" 83634"]here[/file]! [b]Some of the changes made in this version include:[/b] ChainSaw has less light radius now and the light color is green. Fixed Scary spawn random light colors. Much better shaders. Fixed the Double_Weapon_Control_Loss_Effect. Now, the Double_Weapon_Control_Loss_Effect when enabled doesn't disable the weapon only hides this and the HUD at random intervals when player is static much time. Alot of various bug fixes. ...And more! Refer to the readme for more information.

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212 downloads

Uploaded:10-09-2007

D3 In the Dark | RoE

d3xp_inthedark_v27.zip | 185.43 MB

this return, he has made this great mod even better! What we have here is his newest version of D3 In the Dark, although this release is for [u]Ressurection of Evil only[/u]. For those of you just tuning in, and are wondering what the [b][i]D3 In The Dark[/i][/b] mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] New skins for Fat & Boney. New FX for all weapons, even increassed size of the particles. New Field of View, but keeping the weapons visible like always New more realistic shaders. Lights that breaks, toggle or explode at any time in any level ! At any time an object can fly or be quicked through the level with no apparent reason ! Elevators and Platforms go crazy some times. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralizing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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109 downloads

Uploaded:10-08-2007

Mind-Killer NG | RoE

mindkiller_ng_d3xp_v18.zip | 141.39 MB

With this, all of you [b]Resurrection of Evil[/b] lovers out there now have cause to celebrate! This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features / changes of this version include:[/b] Fixed both Double_Shotgun on ROE and char_Sentry also that where not doing sparks. Fixed Zombies and Demons battle against themselves, now they have only one objective, the player ! Fixed chaingun Turret, added tracers to machineguns, chainguns on player and ZSecs, ZCommandos, etc... Flashlight now has more light radius, ChainsSaw has less light radius and the light color is blue instead of the classic red. Grabber on ROE has a green flashlight mounted now. Flying LostSouls & Forgottens has a little more fire light radius now. Even better shaders. Fixed all flashlights being too overbright and also added muzzleflash without losing the mounted flashlights to the pistol, shotgun and machinegun, that previously missed because of the mounted flashlights! ...And more! The Mind-Killer NG | RoE mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

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1297 downloads

Uploaded:10-07-2007

Parallax Extreme

parallax_extreme_d3_v13.zip | 74.04 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweakes the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]The features that come with this mod include:[/b] Enhanced, faster & quality shaders. Now compatible with both ATI & NVidia gfx cards. Fixed config files.. Download and experience Doom 3 in a whole new light! Refer to the readme for more information.

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94 downloads

Uploaded:10-07-2007

View NG

view_ng_v16_d3xp.zip | 128.83 MB

friendly...although it can be used with both the Base and Expansion versions, it is not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be usefull, but you can lose your aim at rapid fire. [b]Some features of this mod include:[/b] Better and much more powerfull weapons Now all weapons have MuzzleFlash without lossing the Laser Sights Red brilliant Vulgar skin Added new shaders Fixed bugs You'll notice that tere are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrowsis the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information.

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4468 downloads

Uploaded:09-23-2007

Enhanced Textures Mod

d3_enhaced_textures_v10.zip | 62.65 MB

to [u]both[/u] [b]D3Base[/b] and [b]Resurrection of Evil[/b]? Well, if this is something for you, then Enhanced Textures Mod is for you... This mod enhances the xxx_h.tga & xxx_d.tga textures to give you a better overall look to D3Base and RoE, for an eye-popping assault of Doom goodness that will have your baby blue (or insert actual colour) Orbs screaming for more, and more... Dafama2K7 brings this mod for your D3 enjoyment, so start enjoying... Refer to the readme for more information.

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230 downloads

Uploaded:09-23-2007

D3 to RoE

d3toroe_v12.zip | 50.69 MB

[i]Resurrection of Evil[/i], as gamers like to have features from one put into the other; However, sometimes, this is not enough...If you're one of these people that are always looking for something new and interesting to give your Doom 3 universe a little more excitement, then this mod is for you! The D3 to RoE mod is aptly named, as it allows you to play Doom 3 Base mods with the Ressurection of Evil expansion; Dafama2K7 has stated that this mod may not work with every mod out there, but there should be little to no issues with the majority of them! The RoE universe just got a lot more fun with the availability of hundreds of mods and maps, both single-player and multiplayer, that until now, were exclusive to D3Base. [b]Some features/fixes in this version include:[/b] Fixed Double_Shotgun compatibility problem. Enhaced weapon_grabber. Memory optimizations. Removed bad particles, FX and materials from the mod. Tested on many previously D3 only mods. Fixed a number of bugs. Refer to the readme for more information.

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256 downloads

Uploaded:09-10-2007

Mind-Killer NG

mindkiller.zip | 145.9 MB

This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features of this version include:[/b] RocketLauncher capable of destroying many moveable objects, doors, and open them. First reload button can: Open doors Take objects Open/close lights Call elevators Faster PlasmaGun, enjoy this weapon. Off-Set changed in all weapon (Point of View). Way better Shadders. Fixed Sentry, now they are smarter! This mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and '[i]realistic[/i]' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refr to the readme for more information.

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585 downloads

Uploaded:09-03-2007

E3 Look mod

d3e3_look.zip | 71.84 MB

Doom3 gaming enjoyment, a mod that will achieve this! E3 Look mod will only change the overall look of your Doom3 game, there are no other changes or tweaks made to your game, however, if you have an NVidea graphics card, you may want to take advantage of the included [i]\"zzy_alpha_shaders_NV_optional\"[/i] file that is included in the archive. This additional file will boost the already awesome shaders that this mod supplies. Don\'t be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy. Refer to the readme for more information.

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114 downloads

Uploaded:08-29-2007

Double NG | RoE

d3_double_roe_ng_v25d.zip | 71.44 MB

tweak the bejesus out of the Doom III engine to give you the best gaming experience, Dafama2K7 has been in contact with Mausus Atlas and has procured his permission to update his wildly popular single-player mod: [file="46342"][b][i]Double (2.1 Final)[/i][/b][/file]. [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 for both [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! [b]Some of the new features now included are:[/b] Optional .zip's that can be renamed to .pk4's to be activated. Enabling alternative optional skins. Black & White old movie look alike. More spectacular but plastic look alike environment. Better monster_demon_base A.I. Bettered weapons (some weapons now are more Q4 like!). Different color GUIS ! Plasma-Gun bounce effect, new blue smoke FX. BFG Double Fire, new green smoke FX. Machine-Gun & Chain-Gun faster fire rate. ChainSAW, Fists and Flashlight quicker fire rate ! Machine-gun, Shotgun & Pistol can enable now a mounted flashlight with Reload key. Action nonstop with Random zombies spawn ! Many small tweaks & in-game improvements. Fixed some small bugs. Refer to the readme for additional information.

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1403 downloads

Uploaded:08-25-2007

Chex Trek: Beyond the Quest

chextrek_beta_052.zip | 93.16 MB

CHEX TREK: Beyond the Quest is based on an old TC for the original DOOM called 'Chex Quest', the developers aimed to create a [i]run 'n gun fps[/i] that even the tiniest of tots could play. It was released for free in specially marked packages for in in 'Chex brand cereal'. Now ten years later it's getting a story re-telling. Keeping true to the original, there is no killing whatsoever. In fact there's not even any blood. The enemies are slime based, cereal eating aliens, called Flemoids that are from the 'Milk Dimension' with a nasty habit of sliming you to the floor. Possibly led by an inside traitor, the Flemoids get access to the most secure places to create havoc. You are sent to investigate. Try not to get stuck! [b]Some new features since the last release include:[/b] Many custom item models Custom HUD 90% new textures, all of high quality A new beginning story map (sf_923) Voice acting Custom main menu with theme song written and played by Emil Nasti Messy slime trails, slime splats, and footprints that stay forever Custom sounds for enemies and "Mini Zorcher" (Pistol) And more. Sadly, this will be their last release for [i]Chex Trek[/i], but there is a good possibility that a more clear and focused version of the "cereal world" will show up on a more up-to-date engine in the next few years. The team's website will still be up at www.chextrek.com for any issues and/or discussions. The developers are also looking to add to their ranks, refer to the readme for additional information on this mod as well as open positions.

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617 downloads

Uploaded:08-19-2007

D3 FullShadows

d3fullshadows_roe_v13.zip | 77.82 MB

in-the-know, D3 FullShadows changes your game so that [i]all[/i] of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed bugs Updated shaders. [b][i]Note:[/b][/i] - This version is for the D3: RoE expansion only, for the Base version, [file="82132"]click here[/file]. Refer to the readme for additional information.

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629 downloads

Uploaded:08-02-2007

Make It To Morning 6: Maggot Wood

d3sproe_mitm6.zip | 17.48 MB

threshhold for heebee-jeebees! Originally developed as a test enviroment, this map is not a true [i]Make It To Morning[/i] type map, as among other things, it does not come with a Day/Night cycle, but the developer does include it in the series, as it is a fun map to play, and will keep you on the edge of your seat! He considers it a [i]bonus[/i] level... Enter Maggot Wood if you dare. The deeper you go into this world of scariness, the more dangerous it gets. If you can't handle it, you can leave at any time but your score is based on number of monsters plus how deeply you have penetrated the woods... Good luck. Refer to the readme for more infolrmation.

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302 downloads

Uploaded:07-17-2007

D3 In the Dark

d3_inthedark_v25.zip | 216.3 MB

is for [u]Base only[/u]. For those of you just tuning in, and are wondering what the [b][i]D3 In The Dark[/i][/b] mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] New playability thanks to better Monster A.I. Sentry & Bernie now fixed New Menu and Launch screen. New Muzzle Flashes for all weapons, independant from Flashlights. Some random scary sounds and Music. [b]Two[/b] SP map packs to choose: One is the Dark version The other is the [i]more[/i] Darker version (...recommended only for brave Marines!) Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralizing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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2888 downloads

Uploaded:07-07-2007

Doom 3 to Doom 2

doom3todoom2_v0.5.zip | 338.14 MB

version of his popular mod [b]Doom 3 to Doom 2[/b]; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. With this mod, the talanted mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. Some of the changes in this version include: The player is faster Slower animation for all weapons Pistol and shotgun are more fast No reload needed for any weapons Different skins for the commando_tentacle and commando_chaingun Some of the fixes in this version include: Fixed the powerup_megahealth and powerup_invisibility head error Fixed the error in the "enpro/enwall15.tga" black area Fixed the "black texture" error in the player arms Fixed the errors in cabinet legs Fixed the "washroom mirror" texture Fixed the marine skins errors (in multiplayer) Fixed the "transparents helements" bug Refer to the readme for more information.

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1442 downloads

Uploaded:05-08-2007

D3 Alpha ROE

d3_alpha_roe_v1.2.rar | 667.85 MB

tuning in, this is the [url="http://doom3.filefront.com/file/D3_Alpha_Mod;78723"]D3 Alpha Mod (v1.2)[/url] reworked for you [i]D3: Ressurection of Evil[/i] lovers! This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. [b]Some features found in this download include:[/b] Textures Sounds guis And more [b]Some changes include:[/b] Some of the SP maps changed to feel similar to the E3 demo Some monsters have been switched in the maps New, more agressive A.I. for jumping Demons Many bug fixes Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself! Refer to the readme for more information.

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710 downloads

Uploaded:05-04-2007

D3 Alpha Mod |Update|

d3_alpha_update_v12.rar | 207.62 MB

Doom3, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some enhancements include:[/b] Textures Sounds guis And more Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]This version comes with these changes:[/b] Some of the SP maps changed to feel similar to the E3 demo Some monsters have been switched in the maps New, more agressive A.I. for jumping Demons Many bug fixes Refer to the readme for more information.

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426 downloads

Uploaded:04-16-2007

LDAD3

ldad3.zip | 27.77 MB

wonder...[i]"I wonder how they would look if they had a little more colour..."[/i] If this is the case, then wonder no more. This mod will add a little colour to the monsters in [b]Doom3[/b] and [b]Resurrection Of Evil[/b], as well as change the stock marine theme, (characters, weapons, items) to blue for a totally different effect, and adding a different element to your gaming experience. Something else to look forward to is the fact the this developer has also stated that this mod, aside from being compatible with both Doom3 and RoE, this texture mod will also work no matter what your current installation is patched to, or whatever other mod(s) you may have installed. [b]Here are some examples of what is changed:[/b] Marine casual = from green to blue theme. Marine combat = from green to blue theme. Marine ROE = from green to blue theme. Sentry bot = from green to blue theme. Machinegun = from green to blue theme. Chaingun = from green to blue theme. Plasma Rifle = very blue now. Rocket Launcher = blue theme with some green. Commando Zombie = now reddish skin with black extras. Cacodemon = now more reddish with extra detail. Revenant = from red to dark blue/green theme. Mancubus = now yellowish. Archvile = now yellowish. Check out the screenshot to see how the changes will look! Refer to the readme for complete information.

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2425 downloads

Uploaded:04-05-2007

Alpha Mod

d3_alpha_update_v1_1.zip | 288.23 MB

the Doom 3 community is this download of D3 hugeness, chalk ram full of Doom goodness and some serious good time-adventures! [list] [b]What makes the Alpha Mod unique is that it contains many new items, such as:[/b] [*]Textures [*]Sounds [*]guis [*]And more [/list] It is the claim of Dafama2K7 that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, download it and find out for yourself. [b]What does this update do?[/b] Fixed some missing and damaged files. Fixed monsters. Fixed thud sounds. Better use of the textures of some new models. Refer to the readme for more information.

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4108 downloads

Uploaded:03-22-2007

Alpha Mod

d3_alpha_mod.zip | 478.44 MB

full of Doom goodness and some serious [i]good time-adventures[/i]! The [b]Alpha Mod[/b] contains many new items, such as: Textures Sounds guis And more It is the claim of [i]Dafama2K7[/i] that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, find out for yourself. Keep in mind that, as with many initial releases, this mod is not perfect, however, any issues that have been identified, or reported will be sorted and fixed in following versions. Download and enjoy; At 490 megs, the download may take a bit of time, but it is well worth it! Go grab a coffee, or a have a lollipop, the time will pass quickly... Refer to the readme for more information.

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4240 downloads

Uploaded:03-06-2007

Commander Doom

commander_doom12.zip | 36.84 MB

[url=\"http://doom3.filefront.com/file/Commander_Doom;76497\"]Commander Doom (v1.2 | Update)[/url], which will update v1.1 to v1.2. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered \'yes\', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It\'s a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called \"The Maze\" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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710 downloads

Uploaded:01-21-2007

D3 In the Dark

d3_inthedark_v18_base_roe_pack.zip | 68.57 MB

just tuning in, and are wondering what the [i]D3 In The Dark[/i] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you instal this mod! A word of caution, if you have a fear of the dark, or a dislike for dark games, this mod may not be for you. See the readme for more information.

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277 downloads

Uploaded:01-21-2007

UnpredictablE DooM3XP_ROE v.1.45

unpredictable_d3newai_roe_v1_45_update.zip | 64.98 MB

playability ever seen !!!)

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335 downloads

Uploaded:01-13-2007

D3 In The Dark

d3_inthedark_v17.zip | 44.99 MB

games!

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1663 downloads

Uploaded:12-22-2006

Make it to Morning

mitm.zip | 129.99 MB

dark.... Presenting to you, Make it to Morning. A RoE gameplay mod.

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517 downloads

Uploaded:10-09-2006

Monster Hellpack

monster_hellpack.zip | 67.46 MB

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620 downloads

Uploaded:10-07-2006

Phantasm

phantasm_d3.zip | 9.99 MB

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927 downloads

Uploaded:09-29-2006

Annihilation - Update

annihilation_4.0_update.zip | 56.34 MB

your gameplay experience and...just so you can continue to enjoy this mod, he has also provided 3 new multiplayer maps! Refer to the readme for all of the changes/additions, and for the installation instructions.

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1414 downloads

Uploaded:09-14-2006

Doom 3 to Doom 2

doom3todoom2_v0.3.zip | 342.97 MB

Soundpack" by Revenant100 (www.nextdimension.org/other/doom3) -all skins and textures of DOOM3 are changed -new skins (DOOM RPG) -cyberdemon can be killed by normal weapons -removed "burning corpse effect" and "gibbing corpse effect" -removed local and specular maps -removed shadows -other things are changed...

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2389 downloads

Uploaded:09-14-2006

Vorses-Doom3-Skins

vorsesdoom3skinsfinal1.zip | 67.47 MB

i have included more screenshots of more of the monsters for those of you that were not satisfied with the limited amount that were shown on this portion of D3files. I hope you enjoy the addition screens In addition, I must remind the downloaders that this is for Ultra Quality. The skins will not show up below Ultra Quality. The bump-maps will be seen, but the same default skin as in color will not be shown. Therefore, in order to really use these skins, you must enable Ultra Quality within the Doom 3 options in-game to get the full effect.

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98106 downloads

Uploaded:07-28-2006

Classic Doom 3 for Windows

classic_doom_3_v1.1.exe | 193.49 MB

the Classic Doom 3 team, but proves to be a great one with a HUGE list of bug fixes and changes (found below in the readme).

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13643 downloads

Uploaded:07-11-2006

Hell Island

hellislandus.zip | 302.77 MB

out something... I don't wanna tell more, because you'll see in the Mod. Features: - a lot of different maps - weapons-settings changed - new textures - the Marine is able to speak, there are dia- and monologs in the game - Soundtrack - new background-music/sounds - water for DX8 cards - the story of Doom 3 will be continued - new cutscenes - 4 difficulties - works on windows and on linux - some new models - 2 outros - new medkit system (some medkits heal, some increase the armor or maybe both, depent on the chosen difficulty) - etc.

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567 downloads

Uploaded:07-10-2006

Zakyrus's High-Definition Sound MOD

zakyrus_hd_sound_mod.zip | 39.93 MB

hear footsteps sounds, environment sounds, and everything else alot better. Even if you don't have an X-fi or Audigy card! Also, keep in mind that if you check out the sounds, you'll notice that some have been "replaced" with silence. Don't worry, the now "silent" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can't have multiple sounds running at once it's a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, you are going to like the effect.

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477 downloads

Uploaded:06-15-2006

eCoop Gameplay Movie

ecoop_in_action_trailer_divx_hq.rar | 75.67 MB

DivX       Resolution: 640x480       Length: 2\'33\"       Sound: Yes

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332 downloads

Uploaded:06-12-2006

DungeonDOOM

dungeondoom812xpfix.zip | 2.68 MB

manual in PDF format Balancing issues: - Deathflash reduced to 2 seconds Fixed bugs: - Monsters do not spawn on top of or inside the wilderness walls anymore - Using low-end graphics card, "invisible" monsters are now detectable - The cardmaster cannot carry over ammo from weapon cards anymore - Deathflash reduced to 2 seconds - Levelup extended - In challenge mode, weapon and gui are now synchronized at startup - Game does not crash anymore due to a bug during hell hound spawning Patches to address rare bugs: - Shop guy should not disappear anymore - Permanent blindness should not occur anymore

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6657 downloads

Uploaded:06-07-2006

Duck Nukem: Four Feathers

trepaningsducknukemfourfeathers060606.rar | 336.6 MB

to fly anywhere. Then, one day without warning, the outside world came crashing back into your life. It was not a good time to be a duck. Play as Howard the Duck across 20 levels of intense action. Your mission? Take him to Heaven! [b]Warning: This Total Conversion contains characters with no clothes at all. Do not download if you think this is going to shock you.[/b] -------------------------- Features highlight: -------------------------- - ~20 levels - Custom weapons, monsters, power-ups and sounds - Enhanced ragdoll physics for death sequences

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1579 downloads

Uploaded:05-27-2006

DungeonDOOM

dungeondoom81xp.zip | 72.69 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]This version requires DOOM 3: Resurrection of Evil.[/b] ----------------- What's new: ----------------- - Alternate gameplay modes for instant action: -- Arena: fight against a neverending stream of monsters. -- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly. - More details in the wilderness - Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time. - inclusion of larch and insane monsters (comblood). -------------------------- Features highlight: -------------------------- - A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon. - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated 'unique' powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Alignment influences storyline proceeding. - Refreshment fountains to replenish health or mana. - A final enemy, 'The Balrog', with unique properties.

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730 downloads

Uploaded:05-20-2006

Into Cerberon: Descent into DOOM 3

intocerberon_0.0.2_copper.zip | 25.63 MB

Doom³. ----------------- What's new: ----------------- This release ups the ante on 0.0.1 by including a brand-new map (Spectre's "ic_mine"), a functional HUD, new sound effects and music, and tons of bugfixes. Multiplayer is but may suffer in high-lag situations due to incomplete code that we hope to rectify in 0.0.2. Doom 3 1.3 required (RoE not required). This release includes binaries for Windows, Mac, and Linux, and we've even tested that LinuxWindows play works fine! Refer to the readme file for instructions; for bug reports or additional help please check in the [url="http://www.chmodoplusr.com/IntoCerberon/index.php?name=PNphpBB2&file=viewtopic&t=196"]IC 0.0.2 release forums thread[/url]. Thanks for playing Into Cerberon!

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463 downloads

Uploaded:05-18-2006

Tested 2.0

tested_v2.0_part_3.3.zip | 97.17 MB

[file="62606"]Part 2[/file] | Part 3 ----------------- What's new: ----------------- - 6 new maps + 1 hidden! - Enjoy classical music in some maps! - 3 difficulty levels: n00b, average, hardcore - Added short outro - Fixed some missing textures - New playtime: 5 hours!

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458 downloads

Uploaded:05-18-2006

Tested 2.0

tested_v2.0_part_2.3.zip | 98.29 MB

[file="62608"]Part 3[/file] ----------------- What's new: ----------------- - 6 new maps + 1 hidden! - Enjoy classical music in some maps! - 3 difficulty levels: n00b, average, hardcore - Added short outro - Fixed some missing textures - New playtime: 5 hours!

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635 downloads

Uploaded:05-18-2006

Tested 2.0

tested_v2.0_part_1.3.zip | 87.77 MB

[file="62608"]Part 3[/file] ----------------- What's new: ----------------- - 6 new maps + 1 hidden! - Enjoy classical music in some maps! - 3 difficulty levels: n00b, average, hardcore - Added short outro - Fixed some missing textures - New playtime: 5 hours!

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787 downloads

Uploaded:05-09-2006

The Evil

the_evil.rar | 364.61 MB

this was orginally released to the core team members and never meant for public consumption. This release was very rushed and as a result the level design and look suffers. Assets used: - Bloodrayne - Skybox - Bernie boy - Some brick textures - Lavaman - Music, textures, models, animation, intro, levels Additional scripting, level design by Enforcer. Skyportal and additional code by Omega Supreme. As far as I remember Zombies can only be shot by head shots in this version, I really cant remember if it was working properly :P There are some more parts of the Evil that arent here. Mainly the labs section and mansion. They were easily the best designs out of the mod and I'll probably release these at a later date. Reminder: The Evil TC was cancelled in March 2006.

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108 downloads

Uploaded:04-15-2006

Incubation Beta 2.3 Video Tour

incubation_beta23_ingame_movie.rar | 49.89 MB

angle and with music playing. ETA before release: not much I guess since it's done at 99.9%, reportedly! Summary:       Compression: XviD       Resolution: 640x480       Length: 4'54"       Sound: Yes       Quality: 5/5

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1757 downloads

Uploaded:03-28-2006

Make It to Morning Trilogy

make_it_to_morning_03282k6.zip | 71.49 MB

it to morning? - Episode 2: You trace the infection to Castle Kalt. Purge this holy place of Evil and find out where the beasts are coming from. - (new) Episode 3: Find a way into Monster Mountain. ------------- Features: ------------- - Realtime day/night cycle - Random monsters in random locations - Breakables/movables - Portal sky - Custom models/textures/particles/music - Lots of big guns!

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307 downloads

Uploaded:02-08-2006

nedDOOM3

neddoom3.zip | 10.33 MB

player who wanted a bit of fun (it's very funny getting a flashlight bash on someone and they sound like Homer Simpson screaming :P) Anyway, because of its popularity I decided to see if i could get it hosted for everyone to have a go. ------------- Features: ------------- :: Weapons/Equipment :: - plasmagun removed [Tets] - damage increased for all weapons - headshots lethal [Tets] - max armor 75 [Tets] - bullet spread increased slightly [Tets] - rocket jumping disabled [Tets] - rocket launcher ammo greatly reduced - grenades can be thrown further and bounce reduced - start with pistol, machinegun, shotgun and grenades - start holding shotgun - pistol skin [Fragger] - new sounds, see below :: HUD :: - removed weapon icon display that usually comes up after a weapon change - adjusted weapons options menu to suit mod :: Powerups :: - all removed [Tets] - replaced with low ammo rocket launcher :: Sounds :: - removed hitsounds - removed low ammo warning sound - weapons sounds - see credits - added Homer sounds to fists and flashlight bashing - altered the announcer and multi-play ingame voices and associated text (added colours) - changed main menu music (was kinda getting over the default :)) :: In-game voice chat :: - fixed the doom3 voice chat options... they now work as per Doom 3/Docs/help.htm - disabled voice commands referencing powerups (no powerups in this mod) :: Other :: - slightly reduced movement speeds from default - soft fall damage reduced to zero (supposed to be highly trained marines!) - slightly increased both hard type fall damages from default

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309 downloads

Uploaded:02-05-2006

5.56mm Full Metal Jacket Multiplatform

556mmfmj_noninstaller_beta_v045.rar | 153.73 MB

Doom3Community with a Mod that hopefully will find his lovers. ------------- Features: ------------- - 8 different weapons, 4 per side - Realistic bullet-ballistic (real modelled projectiles are fired and react physically correct while getting dragged down by gravity as they proceed flying through the landscape) - Headshots that are deadly with any weapon from any distance - Really huge outdoor environments that are lit with a global lighting system - 6 players (3vs3) support (can be increased if necessary) - A BloomShader which creates a breathtaking HDR like look and makes the Landscaps look more realistic - 5 unique maps - Realistic water correctly refracting and reflecting the virtual world - (new) Sniper weapons!!! - (new) A new map called AT_WAR - (new) Improved weapon view models - (new) Improved ballistics - (new) Countless little tweaks and bugfixes --------------------- Included Maps: --------------------- ::desert_plateau:: This map scenario takes place on a small mountain plateau where each side spawns inside an aged bunker. Make sure to not let the enemy infiltrate your base.... oh and take a look at the top of the plateau... you might like what you find there. The huge trees give excellent cover in case you get ambushed from an unknown direction...... ::desert_delta:: This map scenario takes place in a very hot and dry desert valley where each side spawns inside an abandoned desert village. There are several ways to reach the enemy base and plenty of space for hot desert fights.... The desert trees are smaller than the plateau trees but still serve well for cover.... also the village itself leaves plenty of possibilities open to ambush the enemy from a position he doesn't expect. ::desert_valley_night:: This map scenario is basically the same setup as the "desert_delta" but takes place during the night... so stealth tactics get even more important since the enemy can see your gunfire from the far distance..... It is curious how the village and landscape changes its flair while everything lights up almost surreal in the moonlight...... ::ammo_docks:: This map scenario takes place in a huge military harbour where ships in the background are busy with loading and unloading their cargo. Once in a while an F-16 Fighter Jet is flying over the whole scenario trying to recon the area for the reported intruders.... This map offers excellent close combat fighting where almost everything in the harbour serves as cover, from the containers to the cargo boxes..... ::at_war:: This map scenario takes place in a country torn apart by war. The city where the two teams are deployed, is endangered by the steadily enclosing battlefront (you can already hear various gunfire and explosions). This map demonstrates the power of the doom³ engine, since you are to experience a part of town in all its glory including real scale Buildings, a canal complex where you can watch the city beeing correctly refracted and reflected in the canal's water and many more things.... As you can imagine this realism and complexity comes at a price, so basically anything less then a "2Ghz CPU, 512 MB RAM and a Geforce 6800" will run this thing as a slideshow in slowmotion.....

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33 downloads

Uploaded:02-05-2006

5.56mm Full Metal Jacket Multiplatform

556mmfmj_noninstaller_beta_v044.rar | 90.98 MB

a bit slower it improves the HDR-rish look alot and makes the Mod an even better experience...... A dedicated server shortcut is now included to make hosting FMJ games as easy as click and play..... So all there is left to say is ......HAPPY FRAGGING!!!!

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1388 downloads

Uploaded:02-05-2006

5.56mm Full Metal Jacket for Windows

556mmfmj_installer_beta_v045.rar | 157.22 MB

Doom3Community with a Mod that hopefully will find his lovers. ------------- Features: ------------- - 8 different weapons, 4 per side - Realistic bullet-ballistic (real modelled projectiles are fired and react physically correct while getting dragged down by gravity as they proceed flying through the landscape) - Headshots that are deadly with any weapon from any distance - Really huge outdoor environments that are lit with a global lighting system - 6 players (3vs3) support (can be increased if necessary) - A BloomShader which creates a breathtaking HDR like look and makes the Landscaps look more realistic - 5 unique maps - Realistic water correctly refracting and reflecting the virtual world - (new) Sniper weapons!!! - (new) A new map called AT_WAR - (new) Improved weapon view models - (new) Improved ballistics - (new) Countless little tweaks and bugfixes --------------------- Included Maps: --------------------- ::desert_plateau:: This map scenario takes place on a small mountain plateau where each side spawns inside an aged bunker. Make sure to not let the enemy infiltrate your base.... oh and take a look at the top of the plateau... you might like what you find there. The huge trees give excellent cover in case you get ambushed from an unknown direction...... ::desert_delta:: This map scenario takes place in a very hot and dry desert valley where each side spawns inside an abandoned desert village. There are several ways to reach the enemy base and plenty of space for hot desert fights.... The desert trees are smaller than the plateau trees but still serve well for cover.... also the village itself leaves plenty of possibilities open to ambush the enemy from a position he doesn't expect. ::desert_valley_night:: This map scenario is basically the same setup as the "desert_delta" but takes place during the night... so stealth tactics get even more important since the enemy can see your gunfire from the far distance..... It is curious how the village and landscape changes its flair while everything lights up almost surreal in the moonlight...... ::ammo_docks:: This map scenario takes place in a huge military harbour where ships in the background are busy with loading and unloading their cargo. Once in a while an F-16 Fighter Jet is flying over the whole scenario trying to recon the area for the reported intruders.... This map offers excellent close combat fighting where almost everything in the harbour serves as cover, from the containers to the cargo boxes..... ::at_war:: This map scenario takes place in a country torn apart by war. The city where the two teams are deployed, is endangered by the steadily enclosing battlefront (you can already hear various gunfire and explosions). This map demonstrates the power of the doom³ engine, since you are to experience a part of town in all its glory including real scale Buildings, a canal complex where you can watch the city beeing correctly refracted and reflected in the canal's water and many more things.... As you can imagine this realism and complexity comes at a price, so basically anything less then a "2Ghz CPU, 512 MB RAM and a Geforce 6800" will run this thing as a slideshow in slowmotion..... ------------- Warning: ------------- Installation Note for XP users. Please extract the msi file FIRST to your harddisc and then RUN in since running it directly from the rar file might not work....

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82 downloads

Uploaded:02-05-2006

Tested

sp_tested.zip | 42.36 MB

Empire Map Pack[/file]. - Obihb's Shambler monster; but no download link provided ...

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208 downloads

Uploaded:01-23-2006

Custom Hand-Combat Melee Monster

d3custom_hand_melee_monster.zip | 545.27 MB

Creating a normal map in ZBrush - Texturing in Photoshop - Exporting a new model to DOOM 3 Summary:       Video compression: DivX 6       Image resolution: 800x600       Length: 1h18       Audio: Yes

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254 downloads

Uploaded:01-16-2006

In Hell Teaser Trailer

inhell_trailer.rar | 60.24 MB

from the 90's ... |- CODEC: MPEG |- Resolution: 720x576 |- Running time: 1'32" |- Sound: Yes

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2272 downloads

Uploaded:01-04-2006

Teh Base

teh_base_v11.zip | 32.49 MB

project. Your mates are already on their way out there and you start to move your ass to this station and do your job. By designing the map i wanted to combine the new technology of Doom 3 with a more action oriented gameplay like in the classic Doom and wanted to create fear through hard but fair gameplay. ------------- Mapdata: ------------- Singleplayer map, playtime ~1.30 - ~3.30 hour, its a big one, you need some time, the difficulty is hard. If you are a medium skilled player, you should choose the recruit-difficulty level, if you are a good skilled, you should choose the marine difficultly level. Believe me!!! Version 1.1 makes the final boss less hard to defeat.

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449 downloads

Uploaded:01-02-2006

Into Cerberon for Windows

intocerberon_0.0.1_coal.zip | 17.66 MB

code-named "Coal". This is a "playable test" version of the Into Cerberon mod which aims to bring the classic gameplay of the original 6-degrees-of-freedom game, Descent, into the high-powered realm of Doom³. This is most definitely a "playable test" release, and not at a level of a beta or even an alpha. There is no HUD, there are few pickups, the sounds for the guns don't work, there are no crazy death animations, the list goes on... However, the game *does* "basically" work. You CAN fly around and shoot stuff, by yourself or on a multiplayer server. We decided to release now because we felt comfortable doing so; our general strategy with IC will be to release as often as we feel we can - anytime we have several coherent, reasonably functional features ready to ship. There are many bugs or issues in this release that we are already aware of. Before reporting a bug, please check the topic called "0.0.1 (Coal) Released!" [url="http://www.chmodoplusr.com/IntoCerberon/index.php?name=PNphpBB2&file=viewforum&f=2"]in the general discussion forum.[/url] A Macintosh version of IC 0.0.1 Will be available shortly. A German translation of this document is also in the pipeline. Finally, Iceheart is presently running a server at 82.192.97.10; simply type "connect 82.192.97.10" in the console to join. ------------- Features: ------------- - 6DoF controls, including roll - "Pyro GX" ship model with simple black paint job - Dual/Quad weapons firing from roughly the appropriate points on the ship model - Concussion missiles firing from alternating left/right tubes. - Minigun weapon (currently hit-scan) - A couple of maps in various stages of completeness - Headlights (currently do not illuminate the ship shining them)

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531 downloads

Uploaded:12-06-2005

Make It to Morning

make_it_to_morning_12052k5.zip | 47.23 MB

make it to morning? ::Episode 2:: You trace the infection to Castle Kalt. Purge this holy place of Evil and find out where the beasts are coming from. ------------- Features: ------------- - Realtime day/night cycle - Random monsters in random locations - Breakables/movables - Portal sky - Custom models/textures/particles/music - Lots of big guns! -------------- Changes: -------------- - Added episode 2; map is connected to episode 1 - Added loading screen - Changed sun script - Couple of small lighting optimizations - Better portal sky follower script - Custom music in Ogg format DOOM Wad Station has reviewed Make It to Morning! Check it out [url="http://www.doomwadstation.com/doom3/maps/Morning/"]over here.[/url]

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29 downloads

Uploaded:11-26-2005

5.56mm Full Metal Jacket Indoor/Outdoor Trailer

556mm_fmj_indooroutdoor.rar | 92.61 MB

lightning but fortunately the impact on the indoor lightning wasn't as dramatic as I have forseen it, but judge for yourself ;) ........... I want to use this media release as an opportunity to again call out a request to the people [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=7644&postdays=0&postorder=asc&start=40"]on this forum........[/url] I still am working completely alone on the FMJ project and really would love to change that ..... So common people don't be shy [url="mailto:oneofthe8devilz@hotmail.com"]and contact me[/url] :) |- CODEC: DivX |- Resolution: 640x480 |- Running Time: 2'09"

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162 downloads

Uploaded:11-26-2005

5.56mm FMJ Sniper Weapons Preview

556mmfmj_sniper_weapons_preview.zip | 22.96 MB

awm_demo.wmv - Running Time: 30" 2/. World model of the Sniper Rifle in action File: awm_demo_ballistic_third.wmv - Running Time: 18" 3/. Bullet ballistic of the Sniper Rifle in slow motion with a great zoom File: awm_demo_ballistic.wmv - Running Time: 54" 4/. Actual bullet flying in slow motion, captured at great distance zoomed heavily in File: awm_demo_third.wmv - Running Time: 23" |- CODEC: WMV |- Resolution: 640x480

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2649 downloads

Uploaded:11-20-2005

DungeonDOOM XP

dungeondoom7xp.zip | 41.51 MB

composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system. -------------- Changes: -------------- - Advanced dungeon structure including stairs, platforms and various ceiling heights. - New character class 'cardmaster' based on collectible card gameplay. See specific Instructions for details. - Representation of spells and abilities by graphical icons. Revised control scheme using keys 1-9, right mouse button as shortcut for key 1 and v to replace any spellkey with key 1. - Alignment system and dynamic storyline influenced by player alignment. - NPC's in the dungeon: either killed and looted or rescued by leading them to the stairs leading up - your behavior towards npc's will influence your alignment. - More user-friendly full screen guis - nicer shop representation. - Special objects can be found in the dungeon and can be sold at the shop. The shopkeeper will trade with you -good skills will earn you more gold. - New monsters: obihb's shambler and various particle creatures. - Tough zsecs that toss grenades and instantly kill nearby player at lower levels. - Added slightly revised stamina system. Vitality influences stamina regeneration and dexterity defines speed at exhaustion level. - Various new items. - Removed the 'secret room' feature.

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615 downloads

Uploaded:10-19-2005

Blade Runner

blade_runner_alpha.rar | 46.86 MB

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2823 downloads

Uploaded:10-10-2005

Doom 3 Mod Last Man Standing Coop 2.0

lms_2_multiplatform.zip | 155.93 MB

down to the readme for more information. Take care and I hope you have fun playing the mod! -calimer PLEASE READ OUR FAQ: http://lms.d3files.com/forum/viewtopic.php?t=1442 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://lms.d3files.com/forum/viewtopic.php?t=1443 As a note this version is Windows, Linux and Mac compatable! Check out the LMS Coop 2.0 Gameplay video!! Download it here: http://doom3.filefront.com/file/;48332

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2376 downloads

Uploaded:10-02-2005

DungeonDOOM XP

dungeondoom63xp.zip | 35.7 MB

generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system. --------------- Bug Fixes: --------------- - If you tried to enter the dungeon directly after using the teleporter to get back to the overworld, the teleporter stopped working. - Fast punching expoit disabled. -------------- Changes: -------------- - Quests and Storyline. - Player statistics (Strength, Intelligence, Dexterity, etc.) and wearable equipment which conveys special powers (stuff like Superior Plate Armor of the Scout). - Optional third person overhead view with vertical autoaim. - Randomly generated increasingly powerful wizards. - Extended maze configurations (not much visually - just the possibility of circular paths within the maze.) - New scrolls, including whisp scrolls which summon creatures that lead the way out of the dungeon. - Second wave of occasional spawning of enemies after pentagrams are disabled following the first wave. - Tweaked monster AI introducing fleeing and flocking behavior. - Special spells for PSI fighters, including ROE effects such as helltime and psychokinetic manipulation. - New monster abilities. - Improved keyboard customization available from the mainmenu. - Credits included in the mainmenu. - Other stuff I forgot to mention... ------------- Features: ------------- - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Two different player perspectives: Traditional first-person and overhead third-person views. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 5 features: Strength, Intelligence, Dexterity, Wisdom and Vitality. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Refreshment fountains to replenish health or mana. - Hidden doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. - A final enemy, "The Balrog", with unique properties.

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623 downloads

Uploaded:09-24-2005

Apollodorus

apollodorus_mappack.zip | 82.14 MB

the Flag Maps, sorry. For the People who know my maps i included again some Eastereggs to look for :) This will also be my last Project for Doom 3. I'm completely switching to Quake 4 and Map there. Additional Work for the Fragu Team and their Extinction Mod will continue.

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1439 downloads

Uploaded:09-15-2005

M-City 4

mcity4.rar | 62.55 MB

coming up soon :) More info: http://www.mapping-tutorials.de/forum/showthread.php?t=6248 ---- English translation

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1164 downloads

Uploaded:09-11-2005

OpenCoop

opencoop_beta12.zip | 1.96 MB

Multiplayer. Instructions: http://www.doom3maps.org/forum/index.php?act=ST&f=87&t=8018&st=0#entry106802 Starting a Dedicated Server: http://www.doom3maps.org/forum/index.php?act=ST&f=87&t=8018&st=0#entry106802

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2408 downloads

Uploaded:09-11-2005

OpenCoop

ocbeta2.0.zip | 2.11 MB

network. We won't consider new features until this primary target is reached. In opencoop beta 2.0 we have fixed some major bugs. Cinematic sequences work and the general network performance has improved. Please take a look [url="http://www.doom3maps.org/forum/index.php?showtopic=7995"]at our forums[/url] which contain the list of all new features.

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1791 downloads

Uploaded:09-11-2005

A Place of Malice

temple_sp2.zip | 38.9 MB

happened to the team down there and explore the mysteries of the dig site. -------- Story: -------- [i]~ November 15th 2145 ~[/i] Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [i]~ May 1st 2146 ~[/i] Signal found coming from Site 1 on Mars. [i]~ August 8th 2146 ~[/i] New Mars EnPro facility set up, artifact found resulting in second invasion 57% death rate among researchers and personnel. UAC succeeds in stopping invasion and continues research at the EnPro facility. [i]~ September 8th 2146 ~[/i] EnPro continues to grow and discover new archeological sites. In response the UAC transfers main control of the Mars facility and its resources to the Archeological Division, reducing the number of military personnel by half. [i]~ June 1st 2147 ~[/i] Discoveries on Mars lead to the discovery of a large temple built into the core of Deimos, Mars’ second largest moon. Initial discovery teams were amazed to find that gravity had been simulated in the temple by use of a large gravity well made in the center of Deimos. Excavation of the new temple, code named Site D, begins. [i]~ March 9th 2148 ~[/i] Almost 50% of the believed total structure has been excavated, scientist and archeologists, as well as a small military and maintenance crew, are permanently stationed on Deimos and given their own independence outside of Mars EnPro development.

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668 downloads

Uploaded:08-19-2005

Make It to Morning

make_it_to_morning_08192k5.zip | 27.76 MB

morning? ------------- Features: ------------- - Realtime day/night cycle - Random monsters in random locations - Breakables/movables

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2781 downloads

Uploaded:08-13-2005

After the War

after_the_war_v1.zip | 54.5 MB

for team games. See the readme for more information and check the credits, a lot of people made this a lot better than it would be otherwise. -------------- Remarks: -------------- This level is very demanding on the hardware and a DX9-level card (ATI Radeon 9500/nVidia GeForce 5200 or above) is required to see the proper water and all the other special effects. DX9-level cards have been available since August 2002 so come on, join the party. On the other side of the spectrum, and if you have computer power to burn, you can type \"r_bloom 1\" or \"r_bloom 2\" at the console to enable light blooms.

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835 downloads

Uploaded:08-12-2005

DOOM 3 Cinema DVD ISO

doom3_cinema.rar | 961.29 MB

the whole game or load any savegames in order to watch the cinematics. I hope you will have as much fun watching this as I had making and testing it. ---------------- Installation: ---------------- You can either mount the iso (with [url="http://www.daemon-tools.cc/dtcc/portal/portal.php"]d-tools[/url] or [url="http://www.alcohol-soft.com"]alcohol 120%)[/url] and watch the DVD on your pc (using any DVD playback software) or you can burn the iso file on a DVD (using [url="http://www.nero.com/eng/index.html"]Nero[/url] or any other burning-software) to watch it on any dvd player (TV) or computer. |- CODEC: MPEG-2 |- Resolution: 720x480 |- Running Time: ~23' |- Special Features: Interactive scene selection menu

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6277 downloads

Uploaded:08-10-2005

Quake II: Lost Marine

q2lmdemo.zip | 265.8 MB

DOOM 3 engine. Engage in [b]high combat situations[/b] in [b]all new areas[/b] with [b]all new gameplay[/b]. Fight [b]various Strogg enemies[/b] along your way including Enforcers, Light Guards and Flyers. Take them out with your Blaster, Double Barrel Shotgun, or other arsenal that you come across. Find secrets and secret areas and powerups. Unlock secret extra content, and much more! This is a Single Player Demo only. This is not the full or final polished release of the mod. This is only a test build, for progress showing and bug feedback reporting. There are still things we need to finish, including animations, code, art etc. It's packaged in a Windows Installer and is also ready for burning a backup copy of the mod to CD. Don't forget to grab your CD Labels as well. It's been a tough 4 months developing this demo, but I promised to have something playable by QuakeCon 2005 and I delivered on that promise. Everyone did an excellent job. So without further delay, just click that [b]download[/b] button and go kick some Strogg ass!

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505 downloads

Uploaded:08-04-2005

Project Overkill

project_overkill.zip | 2.14 MB

only for fun, had a great time working on it... Maybe in time I'll get as good as some of you, keep in mind to run the map you'll have to type in the map name which is PO Tell me what you think if you play it... *keep in mind I'm a noob*

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1535 downloads

Uploaded:07-23-2005

Last Man Standing Coop Multiplatform

lms_1.0_multi.zip | 95.37 MB

for more information. I'm sure we even forgot stuff there is so much. We hope you enjoy the mod!! See you on the servers. -calimer PLEASE READ OUR FAQ: http://doom3coop.com/forum/viewtopic.php?t=1167 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://doom3coop.com/forum/viewtopic.php?t=1166 NOTE: A patch was released for this file. [file="48236"]Get it there![/file]

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958 downloads

Uploaded:06-28-2005

Chex Trek... Beyond the Quest

chex_trek_alpha1.zip | 44.73 MB

fit a theme that could be released in a cereal box, with the goal of creating a first person shooter that parents would allow their kids to play. Not only was there no killing involved in Chex Quest (that's right, no killing, the enemies are sent back to their own dimension) but there was also an educational value applied to the items. All health and armor items were replaced with bits of food and all sorts of balanced breakfasts. Chex Trek... beyond the quest aims to become a total conversion for Doom 3 that recreates the feel of the original Chex Quest game. Though the only level currently in the mod is a remake of the first level in Chex Quest, called The Landing, no other recreations will be made. All textures will be created to have a brighter happier mood, to fit what the constraints were for Chex Quest. Eventually, all monsters will be re-modelled to look like Chex Quest's counterparts, including weapons and character models. [i]This version has been patched. [file="43806"]Get it there![/file][/i]

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842 downloads

Uploaded:06-21-2005

DOOM II for DOOM 3: Level Preview

d2ford3early.zip | 147.19 MB

random head, and head popping. Basicly, we wanted some variation in the z-secs, so I wrote a small piece of code, that will append different heads on the z-sec bodies, you\'ll see a bit of this in the video, you may catch a glimpse of Swann or Betruger head. Also, occasionally the head drops, the real head, and the head even is animated (not really shown in this clip), this is refined more in the final, the head doesn\'t always pop off. The video also showcases an optimization we\'ve been working on, which hides shadows on projectiles/muzzle flashes, a new cvar which will allow you to toggle the behaviour, mostly for high skill levels like Ultra-Violence where you get 6 or 7 imps lighting up fireballs, or 10 zsec\'s firing at once. Most of the video clips were recorder on my work PC, using fraps (set to 40 fps). The Video Card is a ATI Radeon 9800 Pro, the vid does skip in a few places, but not to often. Hope you enjoy it, some of these maps have changed a bit since the vids were recorded, also all the levels shown are recorded at the Ultra-Violence Skill level. -OmegaSupremeX2k4 |- CODEC: DivX |- Resolution: 640x480 |- Running Time: 8\'40\" |- Sound: Yes

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5712 downloads

Uploaded:06-02-2005

SABot

sabot_alpha6_fixed.zip | 2.32 MB

stupid. -------------- Changes: -------------- - Bot pretty much rewritten, bot AI and game code. So everything. - Multiplayer integration: Scoring, teamplay. Should be playable over internet and lan (largely untested). [b]If you have downloaded SABot prior to 06/02/2k5 and gotten a "couldn't download dynamic library" error, please download it again.[/b]

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501 downloads

Uploaded:05-27-2005

Last Man Standing Coop Multiplatform

lms_beta035.zip | 89.19 MB

here: http://lms.d3files.com/mapcycle.scriptcfg and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience. More than just a compatability with 1.3 release, here are some of the key features we included! Check them out! -SP Coop is now beatable because the soulcube is fully working -prog_hangar tweaked and much more playable -kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included! -kf_lockedin recieved some heavy gameplay tweaks as well, including new waves. -LMS chaingun is fixed (overheating removed) -kf_ancientruins now included. -kf_tunnel included again -Lots of various bugfixes, check the readme for more info Take care and see you on the servers! -calimer PS Please unzip the file in your Doom3/ directory to play!

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4932 downloads

Uploaded:05-19-2005

Once Upon a Time

once_upon_a_time.zip | 35.52 MB

You need a new vehicle to escape... and they know you're here... -------------- Remarks: -------------- There are quite a few marines running around the level with a riot shield to protect themselves against gunfire. Use your wits to deal with them, hitting their shields won't hurt them! The level also supports different difficulty settings which affect ammo, health and armour lying around. There is always enough, just look around a little bit. And don't forget to sprint when it's necessary! If you look around carefully you may find secrets in both in Singleplayer and Multiplayer. This level is not ROE compatible, but I'm planning to do a RoE conversion there, especially because of multiplayer. The multiplayer version came first. It was always planned as a multiplayer level. The singleplayer mission was meant to be a bonus, a training mission so you could get used to the layout. It turned out quite well.

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96 downloads

Uploaded:05-17-2005

View

view_for_d3_and_roe_v14.zip | 50.48 MB

mods... This mod is for people who want to play a hard game with more realism, no unlimited ammo here, with laser sights you can lose your aim at rapid fire. I did not like how the flash light mods were made. so I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals). -------------- Changes: -------------- - changed some of the laser sights. - added alot of "Trent Reznor Sound PackTrent Reznor Sound Pack" - removed the music in the menu page - added alot of "Xio's Skin Pack" - added "Rsjrv99's upcoming skin pack" - changed some sounds - working 3rd-person view (problem with the laser sights) "press z to change view"

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969 downloads

Uploaded:05-13-2005

Unofficial Music for DOOM 3 and RoE

unofficial_music_for_d3_and_roe.zip | 26.46 MB

want to create a more doom-like ambiance (I especially consider my music to fit during the last levels of the game). I have composed 12 (MP3) Tracks, and I am composing more for myself, and if there is an interest from fans I will post more! [url="mailto:doom3music@videotron.ca"]Let me know.[/url] Tracks included in this release: - Gate (1'35") - System Shock (3'51") - DMAP2 (9'53") - Choir of Winds (4'11")

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661 downloads

Uploaded:05-08-2005

Water Physics Mod

water_physics_mod_v1.zip | 2.38 MB

add a wavey surface that\'s affected by object colliding but I can\'t really think of a fast way to do this so if anyone\'s got any ideas I\'m listening. I\'m still stuck with a DirectX 8 video card so I don\'t see any of the fancy vertex programs or anything but I know there are some good ones out there for anyone interested in looking around. What I\'ve provided is a slightly modified version of someone else\'s work (credits at the bottom). It\'s really only a place holder. ---------------- How to play ---------------- 1. make a a folder Doom3/waterphysics 2. unzip the contents of the zip file into that folder 3. Start doom and choose \"Water Physics\" from the mods menu 4. Go to console (CTRL+ALT+~) and type \"map test_water\" and play around a little I usually play with a key bound to \"toggle g_dragentity 0 1\" to help move stuff around but it\'s up to you.

Download

433 downloads

Uploaded:04-29-2005

Chainsaw Mod

roe_chainsaw_mod.zip | 9.83 KB

Singleplayer: default weapons: flashlight, pistol and fists now: flashlight, pistol, fists and chainsaw - in Multiplayer: default weapons: fists, pistol, flashlight, handgrenade, machinegun now: fists, pistol, flashlight, handgrenade, chainsaw

Download

1498 downloads

Uploaded:04-18-2005

Rematch

rematch.zip | 5.68 MB

battle that everyone who played old-school Doom should remember. :)

Download

432 downloads

Uploaded:04-18-2005

Faiakes NoAlt-Extended

faiakes_noaltextended_v24.zip | 28.12 MB

Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => MWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - BFG SafetyValve => Cougar Mod - Extra Friendly NPCs => TinMan Squad Mod

Download

714 downloads

Uploaded:04-17-2005

Script Editor

doom3_script_editor_v091.zip | 314.75 KB

Download

1768 downloads

Uploaded:04-11-2005

Resurrection of Evil Savegames

d3roe_saves.zip | 17.01 MB

Download

487 downloads

Uploaded:04-10-2005

Handy Stuff Mappers Kit

handy_stuff_mappers_kit.zip | 1.55 MB

grouped as a func_mover. In this pack are the same elevators, but these elevators are modeled to LWO and have a gui.

Download

131 downloads

Uploaded:04-10-2005

View

view_v11.zip | 10.45 MB

here. I did not like how the flashlight mods were made; so I took the best that I could find and changed things. I have remover the cross hairs and replaced it with laser sighting (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). - Different laser sighting for each gun - Chain, machine gun and shotgun has a glowing laser sight for night vision - No cross hairs to use the laser sightings - Higher level of visual effects (need a good computer to run this mod at full frames per second) - Less gibs - More blood And a few more things as well. Have fun with this mod, and you can change it as much as you want.

Download

1972 downloads

Uploaded:04-09-2005

TH-Lights

thlightsv1.zip | 727.04 KB

Download

86 downloads

Uploaded:04-07-2005

Insane DOOM 3

insane_doom3.zip | 110.67 KB

how to spawn a bruiser it's in the monster .def file (spawn monster_demon_d3xp_bruiser) paranthesis not included! You may not have permission to use this file in any way except to play with!

Download

926 downloads

Uploaded:04-05-2005

DOOM 3: Resurrection of Evil Cutscenes

two_cutscenes_from_doom3_roe.zip | 26.77 MB

player discovers the wonder of the grabber weapon.[/i] |- CODEC: WMV |- Resolution: 480x360 |- Running Time: 44\"

Download

414 downloads

Uploaded:03-29-2005

DOOM 3 Xbox Trailer #2

doom3_xbox_trailer2.zip | 35.79 MB

Alternative 1.43[/url]

Download

1892 downloads

Uploaded:03-06-2005

Metroid DOOM (preview)

metroid_doom_preview.zip | 2.8 MB

however, it is extremely limited. This is what we currently *don't* have: - Storyline - Character models - Object models - Levels And what we *do* have: - The basics of Samus' Combat Visor - Fully working Energy Tanks (including model) - Fully working Energy bar and correct Little energy tank boxes and stuff - Modified Plasma Gun to shoot power beam bullets instead (simply yellow plasma bullets with unlimted ammo) it *is* however, the power beam noise... - The pistol is now the power beam, model, bullets, sound etc. - Modifed the Rocket Launcher. Its a bit stuffed at the moment. This *should* be correct tommorow - A slightly bigger level. 2 rooms

Download

1688 downloads

Uploaded:03-01-2005

DOOM 3: Resurrection of Evil Screenshots (HiRes)

doom3_roe_hires_pix.zip | 8.86 MB

| Gallery[/url]

Download

553 downloads

Uploaded:02-28-2005

Senses

senses_v1.zip | 1.39 MB

data which are generated by player and gameengine during the game in interaction. From these game data metadata are generated. These metadata will be represent in different ways. Aim is making game data accessible to the human player, which aren't revealed to him in the initial game course. This game data represent additional game relevant information which makes the game easier for the human player on the one hand, on the other hand shall contribute to the atmosphere of the game however also, changed into representation forms which harmonize with the game event. The mod should increase the fun at gaming!!!

Download

215 downloads

Uploaded:02-28-2005

Raptor

raptor_v021.zip | 2.71 MB

features: |- Syntax highlighting for all Doom 3 variables, entities and data types |- Code complete help |- Balloon help with function description and parameter list |- Automatically validate your script from within the editor |- Build a visual representation of all parent-child entity relationships |- Easily extensible architecture to support Doom 3 mods and new Doom 3 engine games

Download

1196 downloads

Uploaded:02-27-2005

DungeonDOOM

dungeondoom.zip | 9.07 MB

also has stairs which lead to lower or higher levels. Each time you switch levels, pentagrams will block level changes until all enemies have been spawned. You do not need to kill each enemy to reach the next level. [/quote]

Download

1147 downloads

Uploaded:02-25-2005

Wolfpack Preview Video

wolfpack_2.zip | 7.72 MB

Download

806 downloads

Uploaded:02-24-2005

DOOM 3 Can Do It Too - Test Build 4 Video

d3cdit_testbuild4_20050224.zip | 38.89 MB

want to show you how to do it before you think "DOOM 3 can't do because the game itself didn't have all over" - quite a common mistake these days. In other words, I think it can be seen as a huge sample of techniques - some of them exclusive to the DOOM 3 engine (because of its unified lightning system and other new features) and some of them already well known. |- CODEC: XviD |- Resolution: 512x384 |- Running Time: 7'15" Need XviD? Get it here: [url="http://download.divxmovies.com/XviD-1.0.3-20122004.exe"]XviD codec for Windows (620KB)[/url]

Download

636 downloads

Uploaded:02-17-2005

AKDM2 - Hell's Arena

akdm2.zip | 1.69 MB

was designed to recreate the intense action that you got with earlier ID games (such as quake 3 arena). This map was also designed to run with the included mod. 2-4 people recommended

Download

5104 downloads

Uploaded:02-16-2005

Doomed

dbz.zip | 38.95 MB

Download

170 downloads

Uploaded:02-13-2005

D3 - Series 1 - Intro

d3_s1_01_intro.rar | 6.04 MB

Download

411 downloads

Uploaded:02-10-2005

DungeonDOOM

dungeondoom_v09beta.zip | 4.2 MB

deeper you descent into the dungeon, the tougher the enemies get. Killed enemies drop gold, which can be used in shops to buy new weapons, ammo, armor and medkits. Shops are the only source for weapons and ammo and are available every 10 levels, including the start level.

Download

706 downloads

Uploaded:01-17-2005

Future Gun\'s

future_gunsv1.1.zip | 1.26 MB

demonic forces :D [quote] Pistol: -Clip reduced to 2 -Shoots 5x slower -Damage is high and can kill a zombie in one or two shots +Machine Gun: -Spread is higher, making it less accurate at ranges +Chaingun: -Spread is higher, making it less accurate at ranges -Ammo belt increased to 200 bullets a clip +Rocket Launcher: -Ammo changed to 2 rockets per clip +Bonus Feature: No gibs for any weapon! I hope you like it. -KillerDragon [/quote] -Loky

Download

744 downloads

Uploaded:01-09-2005

Hexen: Edge Of Chaos Video

hexenedgeofchaos.zip | 42.02 MB

items) in action. The video weighs in at about 43 mb\'s and has 4 minutes of playtime.

Download

682 downloads

Uploaded:01-08-2005

DOOM 3: Here Comes The Sun

here_comes_the_sun.zip | 99.13 MB

described as... well, epic.[/quote] Info: |- CODEC: Quicktime |- Resolution: 480 x 360 |- Duration: 4'37" Get a good Quicktime Player here: [url="http://members.home.nl/klitecodec/quicktimealt139.exe"]Quicktime Alternative 1.39 (8Mb)[/url]

Download

612 downloads

Uploaded:01-07-2005

DOOM 3: Duality

doom3_duality.zip | 55.36 MB

title states, the song is "Duality".[/quote] |- CODEC: XviD |- Resolution: 720x480 |- Duration: 4'27" Need an XVid CODEC? Get one here: [url="http://www.koepi.org/XviD-1.0.2-29082004.exe"]XviD-1.0.2-29082004.exe (621kb)[/url]

Download

1211 downloads

Uploaded:12-15-2004

Cobolt\'s Mod

cobolts_mod_v2.zip | 1.36 MB

has changed [url=\"http://doom3.filefront.com/file/;32492\"]since version 1:[/url] [quote]- Tweaked almost every dynamic light effects and especially the flashlight to look & perform better. - Weapon flashlights have narrower beams and shorter ranges - this balances gameplay - Removed the FPS configs as some users had some issues with it.. - Tweaked bullet trajectories and speeds a bit[/quote]

Download

298 downloads

Uploaded:12-01-2004

FSB (Free Server Browser) Project

fsb_installer.zip | 3.23 MB

server you choose (most games are autodetected but some you need to specify the location of). What\'s most important is it\'s totally free which is what we deserve being the loyal game fanatics we are, right? ;) Downside to this program? The interface is extremely clumsy, it took me 5 minutes to realise which tiny graphic to hit to download a list of servers! I\'d have quit if I didn\'t have to review it! It really needs some tweaking and a better choice of graphics with the option to turn text on for the buttons (if there is an option there to do that I sure as hell couldn\'t find it!) [i]Reviewed by: WadeV1589[/i]

Download

1930 downloads

Uploaded:11-21-2004

Pathways Redux

pathways_redux_beta.zip | 9.56 MB

Seven safely landed and carried the nuclear bomb into the pyramid. Hours later, they ran out of bullets. This project is based upon [url="http://www.bungie.net/Games/ClassicGames"]Pathways Into Darkness[/url] created by [url="http://www.bungie.net"]Bungie Studios[/url]. It is my hope that Pathways Redux sparks further interest in the original Bungie Studios effort. Pathways Redux is not endorsed by or affiliated with Bungie Studios in any capacity whatsoever. As of November 1996, the locations in Washington, D.C. and the Yucatan Peninsula described in this project have been declared safe by the Center for Disease Control and the Nuclear Regulatory Commission. None of the areas described are infective or dangerous.[/quote] Note: after the screen where you are asked to enter your name, do a mouse click if nothing seems to happen.

Download

142 downloads

Uploaded:11-14-2004

Ryan's DOOM 3 Mod Pak File

ryandoom_vaporization_build60.zip | 17.99 MB

RyanDoom.[/quote]

Download

760 downloads

Uploaded:11-14-2004

3x D3 Wallpapers

backrounds.zip | 1.03 MB

\"Dark\". It\'s an image of the marine when the death effect turns on when you look through the mirror at one stage of the game, it sums up D3 perfectly. One thing I don\'t like about all 3 images is the color/style of text used, it\'s too intrusive and bold, reminds me of the Munsters or something! [i]Reviewed by: WadeV1589[/i]

Download

473 downloads

Uploaded:11-13-2004

DOOM Radio - The Last Show

dr_the_last_show.zip | 15.27 MB

need a sound player capable of playing OGG files in order to run this file; you can get a good one here: [url="http://www.un4seen.com"]XMPlay[/url] (fast and lightweight unlike Windows Media Player)

Download

937 downloads

Uploaded:11-11-2004

Ultimate Tweak Pack

ultra_fps_boost_v3.rar | 1.77 MB

attention so far: [url="http://doom3.filefront.com/file/;31780"]Ultra FPS Boost[/url] for Madley and [url="http://doom3.filefront.com/file/;32132"]Performance Tweak Guide[/url] for rsjrv99.

Download

332 downloads

Uploaded:11-08-2004

Doom³ Single player tribute

d_0lowq.rar | 49.68 MB

get 2-3 minutes of pure gameplay, running down corridors and so on which gets boring to watch as you\'ve been there already! It would have been nice to see more of a chaotic mix, mashing together all the cool stuff using blasts to blend between the different parts of the game and never showing more than 10 seconds of continuous gameplay. Don\'t get me wrong, overall it is nicely done but it\'s just too much, shorter length focusing on the more interesting game parts would have certainly worked well. Not bad though and I must admit it\'s made me want to go back and play the game through again so...! [i]Reviewed by: WadeV1589[/i]

Download

1688 downloads

Uploaded:11-07-2004

DOOM 3 Textures HTML List

doom3_texture_help.zip | 4.92 MB

Download

3312 downloads

Uploaded:11-02-2004

Gravity Gun

gm1.zip | 2.69 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made model ive ever seen for a game. Suggestions: In my opinion the actual weapon could do with a little more detail. Just my 2 cents

Download

1050 downloads

Uploaded:11-01-2004

A taste of Rsjrv99's upcoming skin pack

skintasteofbumps.zip | 3.79 MB

differences. Mod qualitiy:  » The new bumpmaps realy look very good and much more detailed than the original Doom3 bumpmaps. Summary:  » Well worth the download! Definately worth the wait for the full pack, that will hopefully include all models, monster, items, ect. Realy high quality modwork. Keep it coming! Suggestions:  » I would suggest you change the name of the pk4 file to something more individual, so you don't need to rename it!

Download

272 downloads

Uploaded:10-27-2004

Deep Underground

deep_underground_v10.zip | 3.05 MB

offers lots of diversity and the good about it is that it goes together well. The acoustics side is also well executed and this map eventually radiates a good ambience. Besides, despite its extent, you won't feel lost in it. This map has really good design. I could end this review right here and simply put a 9 or 10 - yet, it has one serious drawback. I think I'd never experienced that terrible FPSs on my Radeon 9800 so far. That was a funky slide show when I was testing it! There are technical explanations to that and the most obvious is the massive use of fog. Even though it looks really nice, this makes this map hardly playable. -Bluehair

Download

1198 downloads

Uploaded:10-06-2004

Damage Realism

doom_3_damage_realism_mod.zip | 122.16 KB

increased chain gun damage to 22 increased chainsaw damage to 55 increased machine gun damage to 12 increased pistol clip size to 16 increased plasma gun clip size to 60 increased chain gun clip size to 100

Download

400 downloads

Uploaded:10-04-2004

Place of Two Death

place_of_two_deaths.zip | 3.01 MB

Download

695 downloads

Uploaded:09-16-2004

Pocket PC DooM Themes

pocket_pc_doom_themes.zip | 212.91 KB

the UAC-PDA out of the game and puts it in your hands.\" Nice pics anyway ;) -Bluehair

Download

150 downloads

Uploaded:09-03-2004

DR - Create An Elevator

d3ed_elevator_audio_tscc.zip | 3.24 MB

sound.

Download

5744 downloads

Uploaded:08-29-2004

Doom 3 Theme Reloaded

doom3_theme_reloaded.zip | 2.57 MB

Download

1022 downloads

Uploaded:08-25-2004

Q3 To D3

20040820q3tod3gui.zip | 4.71 MB

Extract textures needed by the map * Convert textures to Doom3 * Copy material list to the right place * Extract models needed by the map * Convert Models to Doom3 * Extract needed textures by the models * Convert model textures to Doom3 * Copy model material list to the right place

Download

6137 downloads

Uploaded:08-25-2004

Trite Breeding Facility

kiltron_d31.zip | 19.8 MB

should mark the first original complete map released for DOOM 3 Single Player.

Download

322 downloads

Uploaded:08-23-2004

Boom Beta 3

boombeta3.zip | 3.21 MB

Download

10028 downloads

Uploaded:08-22-2004

Doom 3 Minimizer

doom_3_minimizer_v1_2.rar | 43.63 KB

that you start Doom 3 through this tool; fortunately, it can pass any command-line parameters supported by the latter. -Bluehair

Download

41543 downloads

Uploaded:08-19-2004

Parallax Mapping Mod v1.0

parallaxmappingmod.zip | 9.93 MB

that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX

Download

1629 downloads

Uploaded:08-13-2004

Fragger\'s Chaingun Skin

fchaingun.zip | 1.03 MB

Download

24349 downloads

Uploaded:08-09-2004

Doom3 Mod Manager

d3_mod_database_1.2.zip | 1.64 MB

cleanup, Installer removed.[/quote] I still find it a little superfluous, because the game engine allows for easy install/uninstall, but that\'s just me.

Download

1080226 downloads

Uploaded:08-08-2004

Doom 3 Duct Tape Mod

ducttape0003.zip | 27.07 KB

Download

3194 downloads

Uploaded:08-07-2004

Video Tutorial - Clipper + CSG Subtraction tool

jdawgg_clipper_csg.zip | 28.37 MB

that Jdawgg has setup: http://tutorials.d3files.com. There you will find all your Doom 3 mapping needs - from tutorials to forums where you can get tech support, the site plans to be a large resource for mappers!

Download

6511 downloads

Uploaded:08-07-2004

Video Tutorial - Making your first Room!

d3rm11.zip | 30 MB

plan to release, so keep your eyes out for more. Also, visit the new site dedicated to these tutorials that Jdawgg has setup: http://tutorials.d3files.com. There you will find all your Doom 3 mapping needs - from tutorials to forums where you can get tech support, the site plans to be a large resource for mappers!

Download

18896 downloads

Uploaded:07-25-2004

Doom3 Audio Theme

doom3theme.zip | 2.46 MB

Download

3491 downloads

Uploaded:05-23-2004

Doom III Promo Music Video

doom342mb.zip | 42.1 MB

in. Some great editing, starts off very creepy, and overall an excellent stimulating video.

Download

900 downloads

Uploaded:05-13-2004

Doom III E3 2004 Trailer Low Res (X-Box)

doom3051004qtlow.zip | 19.03 MB

that is beeing shown on the E3 this year. Sadly only the X-Box version of the game is being shown on the E3. So naturaly the graphics look rubish compared to the PC version. BUT, nevertheless A LOT of cool new stuff to be seen, so I realy recomend you get this!!! And dont forget its just the X-Box version -FliX

Download

2074 downloads

Uploaded:05-12-2004

DoomIII The E3 Legacy Promotional Music Video

doomiiithee3legacy.zip | 79.19 MB

footage! -FliX

Download

82528 downloads

Uploaded:05-18-2003

Doom III PC Trailer

d3_e32003.zip | 60.98 MB

Download

7107 downloads

Uploaded:07-11-2002

GeForce3 + Doom 3 Presentation

doom3_asf.zip | 13.26 MB

in your Doom 3 Fan Pack.

Download

168 downloads

Uploaded:08-05-2012

VelociREAL_1.5

velocireal_1.5.zip | 17.32 MB

work check it out here: http://www.youtube.com/watch?v=PKgHp0njPwE&list=UUHJY_hzKroK8cLIIf9DM-bQ&index=0&feature=plcp

Download

427 downloads

Uploaded:05-20-2012

RWM Pack C

rwm_pack_.zip | 35.2 MB

folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

Download

317 downloads

Uploaded:04-16-2012

Doom 3 - 3 - Beta 3

doom33beta3.zip | 31.68 MB

reiterations that are rather messy though - i\'m sorry ! There are changes in scripts and defs and guis and such as well to indicate the way i play even doom 3 base copy myself . . . email any questions unto airon@d00m.com ! Thank you and have a nice day ! ! !

Download

349 downloads

Uploaded:03-23-2012

DooM 3X

doom_3x_v1.0.zip | 42.08 MB

weapons are upgraded, specially the Chaingun and Plasmagun. I did this mainly out of boredom, but then I thought \"Oooh, and what if I add...\" and I kept going like that until I suddenly realised that, well, I had a decently large mod. Plus optional custom PDA backgrounds.

Download

322 downloads

Uploaded:03-23-2012

Zombie Mode

62zombie_mod.zip | 22.24 MB

Download

382 downloads

Uploaded:01-07-2012

Advanced Doom3 v1.1

advanced_doom3_v1.1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. ABOUT v1.1 V1.1 is really only a \"quick fix\" as it only includes a couple changes, one being a very critical change to BFG damage. More to come in v1.2 Fellow modders can use whatever they wish from this mod without permission or credit.

Download

222 downloads

Uploaded:12-20-2011

Advanced Doom 3 v1.0

killpixel_advanced_doom3_v1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. There are still a few more things I\'d like to ad, so keep and eye out for v1.1! Fellow modders can use whatever they wish from this mod without permission or credit.

Download

180 downloads

Uploaded:12-14-2011

True Survival mod

dts_plus_full_v14.zip | 7.74 MB

Dafama2k7 (dafama2k7@gmail.com) Doom 3: True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.4...: - Bugs fixed. - Added at last the Fluffy sounds used by Paul :D - Added Empty animation script support for pistol !

Download

453 downloads

Uploaded:12-06-2011

Enhanced Shaders D3

ng_bhm_shaders_d3_v28_full.zip | 3.67 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.8 - Exclusive Doom 3 enhancement, more metallic, very small change, but very noticiable, i just changed one .w for one .x in one line, but change a lot ! :D

Download

282 downloads

Uploaded:09-04-2011

Enhanced Weapon Effects

phrozo_weapons_mod2.zip | 7.07 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. Extras include having the sentry buddy, chaingun commando, and all Z-SEC enemies utilize the new particle and lighting effects for weapons. Exploding barrels, air tanks, func_explosions, and the bloodstone also have new particle effects! Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original.* *Debris physics, however, have been modified to make explosive effects look better per version 1.2. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c This video demonstrates the new explosion effects for barrels in version 1.2 The maps in this video are also included and listed in the readme. http://www.youtube.com/watch?v=_REItnTTwIg

Download

112 downloads

Uploaded:08-26-2011

Enhanced Weapon Effects

phrozo_weapons_mod.zip | 6.93 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. As an added bonus, added def files for some of the monsters and the sentry buddy have been included to utilize some of the new particle effects with other changes. Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original. I leave this up to the user to change to their own tastes or to use any assets in this mod to be included into other mods/projects as desired. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c Note: There have been some slight changes to the particle effects in the latest version of 1.1, but overall the effects the same.

Download

929 downloads

Uploaded:08-12-2011

D3 Duct Tape

duct_tape_v13a_full.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3a - Added now start all weapons with mounted flashlights set to ON by default. - Fixed muzzleflashes, now really are like in F.E.A.R., even the colour ! - Activated no ammo, empty fire to pistol weapon. - Optimized all weapons and fixed bugs. v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

Download

467 downloads

Uploaded:08-09-2011

D3 Duct Tape

duct_tape_v13_full_fixed.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

Download

372 downloads

Uploaded:07-25-2011

RWM_Pack A

rwm_pack_a.zip | 20.25 MB

file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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663 downloads

Uploaded:07-10-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v26_full.zip | 5.42 MB

and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.6 - Added and enhanced some features from latest Sikkpin awesome shaders mods !!! - Fixed a bug in the ambient-light.vfp shader and enhanced the detail. - Fixed lighting problems on Brilliant Highlights shaders. - Fixed some bugs and remove all TXB and use again TEX because is faster and also, like Parallax, is a feature we not need so much, so i can add other better things and improve on speed also, not only on quality !

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127 downloads

Uploaded:06-19-2011

Diplom

diplom_by_valkyr.zip | 25.67 MB

game Doom 3. Type in the console(ctrl + alt + ~) \"map Diplom\". Description: My diploma(\"Development of the input group\"), built in D3Radiant.

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239 downloads

Uploaded:05-20-2011

Enhanced Shaders Q4 D3

ng_bhm_shaders_d3_q4_v25_full.zip | 3.23 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.5 - Fixed a lot of dirty bugs, specially on D3 and made better the glasses.

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75 downloads

Uploaded:04-23-2011

Hell Flower Custom Monster (Modders Resource)

neuro_hellflower.zip | 2.16 MB

but it have a long range attack. This monster come full of custom model/textures, AI, particles and def. When dead unlike vanilla doom 3 monsters the plant doesn\'t go ragdoll, instead it plays a death animation and then disappear with the burn away effect of the other monsters. This is intended as a modder resource. Video Preview: http://www.youtube.com/watch?v=8IPo0OgWpAk&feature=channel_video_title

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368 downloads

Uploaded:03-25-2011

Cacodemon Classic DOOM

cacodemon_classic_doom_look_alike.zip | 2.57 MB

cacodemon look.

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185 downloads

Uploaded:11-17-2010

In Da Cemetery 2

in_da_cemetery_2.zip | 1.15 MB

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539 downloads

Uploaded:10-18-2010

Coeptis

coeptis.zip | 5.74 MB

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313 downloads

Uploaded:07-30-2010

NineHammers Shotgun - Pegaso Chronicles Weapon Preview

pegaso_chronicles_nine_hammers_shotgun_weapon_preview.rar | 1.9 MB

related to the weapon ammo going -1, don\'t bother yourself to make me know that because it\'s a DooM 3 bug. Pegaso Chronicles needs RoE to work and you will never find that bug in the mod. The weapon will be in the player inventory when you load a map. HOW IT WORKS: Open the rar file and extract the folder pc_ninehammers in your Doom 3 folder. Then, open the extracted folder and \"double-click\" ( open ) the file \"ninehammers.bat\". Now... play Doom 3. To spawn the weapon just open the console and type: spawn weapon_ninehammers To spawn the moveable instead of the static model type: spawn moveable_item_ninehammers =========================== This is just a preview of a weapon. This weapon can\'t be used in any way or any project ( commercial or not ) without the Author permission. The screenshots are from Pegaso Chronicles.

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1085 downloads

Uploaded:07-05-2010

NewDoom3 v 1.2 (FINAL)

newdoom3_v1.2.zip | 1.91 MB

quickly download this mod and play it without worrying about the long download time (i did have to take out SOME stuff though) but the graphics is still very good if you have it on your highest resolution.....this mod is only compatible with doom 3 v 1.3.1 and also im not actually getting 0 fps or whatever it sais in the screenshots i was just getting that fps for a split second while i was taking the screenshot...plus this is supposed to be v 1.3 but i allready realeased v 1.1 and forgot that i allready had a patch out for v 1.1 but oh well anywho before you hurt your eyes reading all this go download the mod now! :)

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711 downloads

Uploaded:07-03-2010

New Doom 3 v1.1

newdoom3_v1.1.zip | 7.8 MB

bugs, bullet markings are now fixed, and other tiny bugs which are annoying) * a bit better graphics (if you have the doom 3 settings pumped to the max including your highest resolution) * Worked on the fps so you'll probably get better frame rates if you were having trouble with v 1.0 kod_113@hotmail.com

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463 downloads

Uploaded:04-18-2010

Confusion

firstmap6.zip | 1.52 MB

I can beat it without cheats so you probably can. It's hard though so you won't beat it on the first try. ;) Of course, you can kill the cyberdemon no matter what you do so if the only monster left is the cyberdemon then you win!

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906 downloads

Uploaded:03-26-2010

Shaders Enhancer D3 & ROE PACK

ng_shaders_d3_q4_prey_v20a_full.zip | 1.76 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.0a - Fixed a very small bug on environment.vfp, only a little enhancement. - More detail gained by this, so its important ! v2.0 - Added Self Shadows to ambient lights, very noticiable !!! - Added improved global light. - Fixed bugs on color.vfp, environment.vfp, bumpyenvironment.vfp and ambientlights.vfp - Dead Space style specular style on environment textures, walls and the like. :D

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1462 downloads

Uploaded:12-17-2009

Tested

tested.rar | 586.35 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 623 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 19 hours to completion!

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837 downloads

Uploaded:10-08-2009

F.F (Futuristic Flashlight)

f.flashlight.zip | 626.24 KB

"F.F" into your doom3/ folder and run F.F from the mods list and enjoy your new flashlight! :P if any problems/glitches email me at kod_113@hotmail.com

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591 downloads

Uploaded:10-05-2009

New Doom3

newdoom3v0.9.zip | 162.11 MB

Better sounds # Better metallic look # Better Special FX # Better models and texture resolutions # Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene background noise # Ultra realistic weapon sounds

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181 downloads

Uploaded:09-29-2009

Little hell 2

little_hell_2.zip | 4.74 MB

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105 downloads

Uploaded:09-29-2009

Quake 2 Volcano Demo

volcano.zip | 18.85 MB

your mission then becomes to destroy all demons.

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132 downloads

Uploaded:09-12-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v15_d3_full.zip | 1.78 MB

original D3 & ROE GL shaders. 2- Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. 3--> Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhanced all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

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200 downloads

Uploaded:09-08-2009

Sigma Labs 2

sigma2.zip | 1.13 MB

Download

79 downloads

Uploaded:09-06-2009

Wooden Weapons

wood.zip | 1.57 MB

You're going to need them.

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218 downloads

Uploaded:09-05-2009

Sigma Labs Sector 1

sigma_labs_1.zip | 1.15 MB

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114 downloads

Uploaded:08-29-2009

FMJ_mini_base

fmj_mini_base1.1.zip | 2.05 MB

server crash

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40 downloads

Uploaded:08-24-2009

FMJ_mini_base_(ctf)

fmj_mini_base.zip | 2.05 MB

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1529 downloads

Uploaded:06-27-2009

FullShadows

fullshadows_d3_and_roe_full_v14a.zip | 51.54 MB

simple led to the lights on Mars surface ! D3XP (ROE) FullShadows v1.4...: This mod makes Doom 3 ROE do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack. Now, all lights will have shadows..., from a simple led to the lights on Mars surface !

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314 downloads

Uploaded:03-15-2009

UBAR SHOTI 2

ubar_shoti2.zip | 8.45 MB

revamped version...this bundle of [b]Doom III[/b] goodness comes packed with bonus material as well as updates! With this version, you can destroy more irratating and annoying baddies! Also, with this update, you can now play it in [b]Doom III[/b] [u]and[/u] [b]RoE[/b]! But that's not all, this updated file also comes with a second ubar_shoti pack dubed: ubar_shoti2.pk4...this one contains more sounds. Basically, its mixed sounds from the shotgun with the super shotgun. [b]Some of the new features include:[/b] Higher quality sound effects. Some sounds are different. Added tracer fire. (not included in Ubar_shoti2 and Ubar_shoti2_d3) Added dry fire sound. (not included in Ubar_shoti2 and Ubar_shoti2_d3) When you're in in a fire-fight with some nasty D3 or RoE baddies, and, from a fair distance, you're popping them off while staining the walls and floors with what you can only assume is their entrails, when you notice that, due to their numbers, they are getting closer...As the only weapon you have that is with ample ammo is the shotgun, you're last thought before being overrun is that of having two shotguns may have saved your bacon! If this, or anything close to it has ever happened to you, then UBAR SHOTI 2 is something that you definitely want to download! Slade EXE has dusted off the cobwebs and has devised a solution for this kind of predicament, and this is the result of his work. Once you have installed this Mod, you'll notice a new, mean looking weapon in your hands...your double-barrel shotgun will act like an over-and-under double-barrel shotgun; In short, this Mod will allow you to fire twice before needing to reload! Effectively doubling your damage potential! The fact that you can fire four shots before needing to reload is sweet enough, but it is not all that UBAR SHOTI 2 gives you...you will also get a sharp new black leather grip skin to go with your new deadly weapon and new weapon sounds; If you think that is all, you're wrong...this Mod also comes with a new sounds! If this sounds good to you, then start your download now... Refer to the readme for additional information.

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751 downloads

Uploaded:03-14-2009

Doom 3 Tweaker

doom3tweaker1.5.zip | 4.09 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 Tweaker is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! With this tweaker you can generate configuration files for doom 3. Naturally the Tweaker has much more options (cvars) than you can found in Doom3's main menu! In the tweaker every option has a description, and most of the options have Pictures also, so you'll clearly understand what does that particular setting do!!! If you don't want to examine every option, you can load one from the 5 presets. Naturally You can create your own presets also! The Doom 3 tweaker has a language editor (included), so with your help, it can be multilingual. Some of the changes in this version include:[/b] Updated descriptions New settings (5): Subwoofer volume, Show hit percentage (+picture), toggle zoom, toggle run, toggle crouch (+picture) Pictures added (2): Time scale, Bumpmap quality Mono lights option removed, since it only makes difference for GeForce3 cards, which are really rare today. Now you can set Client Prediction to negative values (minimum: -100) Minimum value of r_brightness and r_gamma is now 0.5 (instead of 0.1) because below 0.5 they aren't valid. Refer to the readme for more information.

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399 downloads

Uploaded:02-15-2009

BattleReady

battleready_v2_full_d3.zip | 11.08 MB

action! BattleReady (v2.0) has not seen an update, for close to a year, and this version will go a long ways to putting a smile on your face! Originally crafted by [url="http://doom3.filefront.com/developer/Trojanman190;9027"]Trojanman190[/url], this mod will make several changes to your Doom installation, with an end result being a much harder game to beat, and a totally new and fun Doom adventure! [b]Some of the features of this mod include:[/b] Much harder gaming experience. Stronger monsters that deal more damage. New particle effects for most weapons. Shotgun and Chaingun [now AutoCannon] smoke after use. Wounds inflicted by AutoCannon smoke for about 2 minutes. BFG explosion looks amazing! Seems to rip apart time and space. New GUI! A realistic remix of the original doom hud. New Chainsaw decal. No gibbing at all. Monsters stay Much longer. By implementing a few fixes, Dafama2k7 has made this awesome mod even better then before...don't believe me? Download and play it for yourself! [b]The changes made in this version are:[/b] Added new shaders based on BHNG, this are on a separate .pk4 file and aren't required by the mod (optional). Enhanced all weapons. Bettered a little the A.I. for all monsters. Fixed bugs. Refer to the reame for more information.

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1284 downloads

Uploaded:01-30-2009

AwesomeSauce

awesomesauce_v2_full_d3.zip | 10.65 MB

serious time and effort to produce some quality content for you, the D3 gamer! Suping up your stock version of this awesome game, Dafama2K7 has once again visited that super popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and after working his magic, has done an even better job at fixing it to be beyond what it was originally! A definite must-have! [b]Some of the features in this version are:[/b] New full version update by Dafama2k7 Q4-like mounted flashlights for pistol, machinegun and shotgun. (When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.) Added F.E.A.R.-like muzzleflashes for all weapons, done in a Q4 style. Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, although actually this BHNG based shaders are the best ! Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features ! Added faster and better walk and run anims to Imp demon, increassed his health x2 ! A little smart A.I. made by me that affects behaviour of all monsters. The new FX are awesome. Decreassed the overpowered health for most zombies. Fixed various other bugs. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v2.0) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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702 downloads

Uploaded:01-17-2009

Oblivion NG

oblivion_ng_v13a_full.zip | 18.86 MB

some more work being done to an an older modification from 2004 getting a much needed face-lift and some new features added, expanding on his v1.1 release of his [i]Oblivion NG[/i] from February of 2008. [b]Some of the features of this mod include:[/b] A new item: the flare grenade, to momentarily light up the darkest corners on Mars... Original weapons and player's capabilities modified for a more balanced gameplay (in both SP and MP). Added various effects, minor graphical tweaks and sound effects. New binds: press "f4" key to toggle the third person view, "'" to show/hide the HUD and "z" to toggle bullet time (1/2 timescale) Oblivion NG (v1.3a) will make enough changes to your stock Doom III game that it will look and sound like a whole new game! Don't delay, start your download now and begin enjoying this mod! This is a must have for every Doom III gamer that is interested in enhancing the already amazing visuals, details and sounds found in this game, so don't waste any more time...start your download now! [b]Some of the changes included with this NG version are:[/b] A new item: the flare grenade, to momentaneously light up the darkest places of Mars... Original weapons and player's capabilities modified for a more balanced gameplay (both SP and MP). Added various effects, like small graphics enhancements and better sound effects. New binds: press "f4" key to toggle the thirdperson view, "'" to show/hide the HUD and "z" to toggle bullet time feature (1/2 time scale !) Refer to the readme for more information.

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839 downloads

Uploaded:01-04-2009

Desolated Demo

desolateddemo.exe | 224.6 MB

Doom III goodness weighs in at 200+ megs, it is well worth every second you will wait for it to complete it's transfer! Although Desolated Demo is a demo, it comes packing with one complete map and two parts of 'catacombs' and 'painfull_death'. Also included is bloom, parallax mapping the money system, a new monster, the firegun and more. This download will keep you busy (and out of trouble :D ) for about an hour...long enough for you to want more! [b]Some of the features of this download include:[/b] Money: You can find money everywhere, it's a new item, so watch out! To look for money is very important especially in the higher difficulty. Buy-System: With the money you collected you can buy: New weapons Ammo Make sure, that you don't just save money for a new weapon, without ammo you won't make it through the mod. Later there will be a weapon with infinite ammo for the last maps, but that is not included yet. Weapons: Weapons are mainly the same as in the original, only the behavior is changed same as the skins and some sounds (pistol, machinegun, shotgun). There's a new weapon, the firegun which is replacing the plasmagun. When buying weapons make sure you don't buy a weapon you currently already have! Enemies: In the demo is one new enemy called "Skull" replacing the old Lost Soul. Otherwise there are just basic enemies from the main game having a new skin. Health: There are not much health kids anymore, 'cause you can buy them. After the level "desolated_village1" the player learned how to heal himself, so his health will be increase frequently (in the demo since the map "desolated_catacombs"). But in this mode there's no armor anymore, if you pick up an armor item, the armor will be reduced every second. And More!! Downloading and playing Desolated Demo will not only quench that unforgiving thirst for Doom III action, but, it will also prepare you for what is to come...and if the finished product is anything like this, I, for one will be pacing the floor until it's release! Bring it on! Until then though, enjoy what [u]is[/u] available and start your download now! If you are running your copy of [b][i]Doom III[/b] patched to v1.3.1[/i], before you play this demo, you will also need to download and install the [file="96934"]Desolated Demo Patch to 1.3.1 (v 0.86)[/file] file. Refer to the readme for more information.

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533 downloads

Uploaded:12-15-2008

Doom 3 Tweaker

doom3tweaker1.3.zip | 3.46 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 TWEAKER is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [b]Some of the changes include:[/b] Bugfixes (made in v1.2) New option (made in v1.2) New pictures (made in v1.2) Updated descriptions (made in v1.2) New options (+description): Low quality sounds Third person mode Time scale Walk/Run speed Many bugs fixed Refer to the readme for more information.

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1295 downloads

Uploaded:11-18-2008

Kings Cemetery

kings_cemetery.zip | 12.15 MB

intentions of it being both beautiful and terrible...a tough combination to pull off, if you ask me! however, I think that he has done a fine job of it! Kings Cemetery brings you a little closer to Hell, and keeps you there for the duration...your only chance for survival is to use your head, rely on your smarts, and keep your wits about you...having the ability to hit what you aim at won't hurt either :) Be sure to check all of the dead bodies that you come across for anything of value, such as ammo; You will also be able to obtain new weapons and the much sought after med-kits, making the Marines valuable, even in death. Every room has the potential to yield something of importance. Pay special attention to the Pentagrams and any other elements of the environment...they can be very important to your survival! As with any developer, WarlorD69 is interested in what you have to say and what you think of this map, and with any luck...maybe we'll see a part 2 at some point... Refer to the readme for the developers notes.

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2302 downloads

Uploaded:10-30-2008

=AMS= Thunderbolt Squad XP

ams_thunderbolt_squad_xp.zip | 11.92 MB

experience...all the while adding to the [i]drool-factor[/i] of your adventure! Just like his previous release, this download can be used as a stand alone mod, or you can team it up with the [i][file="93363"]Allied Marine Squadmates (v.7.1.ufo)[/file][/i] to increase the fun and throw a whole new look into this classic game! The =AMS= Thunderbolt Squad XP (v.1.0) will supply a fully functional marine wearing the standard soldier uniform...how cool is that?! Imagine the possibilities now! A little history on how the =AMS= Thunderbolt Squad XP (v.1.0)...this mod came about mainly because some of the community members wanted a standard soldier, and being the conscientious developer that Murph is, he came back to provide you with eight (that's right, I said eight!) additional new soldiers! [i]"Some =AMS= fans wrote in requesting I build some more =AMS= Marines wearing the standard soldier uniform as opposed to the "MarSec / Z-Sec / Nivelexe" stlye! They want the original standard soldier uniform period! Tough to please customers these =AMS= fans are! So, I went back to work and built these 8 additional new soldiers to appease these particular =AMS= fans!"[/i] =AMS= Thunderbolt and his squad are based off of this developer's "=UAC= BFG: Campbell" mod. As far as he knows, this is the only mod to supply a fully functional marine wearing the standard soldier uniform! It looks a it like the "BFG Buddy" just got some stiff competion as Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" are Hybrid Mutants and their newly acquired Squadmates come packing some serious heat! These new Squadmates are re-skinned and sport converted machineguns which will be handling all of the different projectile options available! However, Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" do not require any special weapons... They are the weapon!!! I can almost hear the eyebrows raising :D [i]When looking for a little back-up in an un-forgiving world... =AMS= Thunderbolt Squad is reporting for duty![/i] Refer to the readme for more information.

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2513 downloads

Uploaded:10-30-2008

=AMS= Real Weapons XP

ams_real_weapons_xp.zip | 10.42 MB

gaming! He has released a custom weapon mod that gives you twice the bang for your buck..err...download! You may be asking yourself: [i]"What the heck is he going on about?"[/i]...Well, you can 'Lock and Load' these custom [b]Doom III[/b] weapons to the [file="93363"][i]Allied Marine Squadmates v.7.1.ufo[/i][/file] or if you prefer, you can use it as a "Stand-Alone" mod, or better yet, use this file both ways! The =AMS= Real Weapons XP ( v.1.0) mod essentially adds the "real" Plasmagun, Chaingun, Rocketlauncher and BFG models to the =AMS= Marines. In the previous versions of the "Allied Marine Squadmates" these weapons were represented through the use of the standard Machinegun model and skin. With some successful tweaking and changing of the =AMS= Marines model skin, the "real" weapons were successfully added to the =AMS= Marines! The Chaingun, Rocketlauncher and BFG models are now added to the =AMS= Marines and includes 24 new =AMS= Marines outfitted with these weapons for your spawn-in enjoyment! The new weapons =AMS= Marines offered here will not over-ride or replace the original =AMS= Marines. They are still available with the machinegun model if, for some reason you wanted to keep them! Murph has attached these weapons to the new =AMS= Marines as best he can and even though some are not a perfect fit, he is satisfied with the overall outcome of this new alternative spawn-in option now made available to you! So upgrade your =AMS= Marines! [quote]Lock and Load "=AMS= Real Weapons XP."... Trust me, it's the "Real" deal! ..Good Luck and Enjoy! = Murph =[/quote] Refer to the readme for more information.

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4346 downloads

Uploaded:10-15-2008

Perfected Doom 3

perfecteddoom3v3.0.0.zip | 28.94 MB

add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this! [list] [b]Some of the changes to the map include:[/b] [*]Changes were made to several of the maps to include the new double barrel shotgun weapon pickup. That way you don't have to use a cheat to get it. [*]The developer has added several bot characters into Alphalabs 3 [/list] According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. [i]"This version will improve on everything that sucked about version 2.5"[/i] and just goes to show you that developers often listen to feedback. [b]Some of the general changes made are:[/b] Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better. And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray. The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more! Refer to the readme for more information.

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140 downloads

Uploaded:10-15-2008

Gunman's Mod v1.05 Patch

gunman_mod_1.05_patch.zip | 1018.65 KB

Apparently the developer found out that he forgot to include the pak99.pk4 file which had a custom DLL in it that was surely needed by the mod to work. This download has that missing DLL that the users should just extract to their 'gunman_mod' directory in order to make the mod work! You will still need the actual Gunman's Mod which can be found [file="94633"]here[/file]. For those of you that are [i]not in the know[/i], and thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a [i]Doom 3: Resurrection of Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. refer to the readme for more information.

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1104 downloads

Uploaded:10-07-2008

Gunman's Mod

gunman_mod_1.0.zip | 41.1 MB

Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! The developer has also stated that with the help from Dafama2K7, it has the right look and feel and is of a good enough quality to be made available to you all! [b]Some of the changes that this modification makes are:[/b] :D Attached a light to it so you can see what monster you are bone-chopping! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. [list] [b]Some of the fetures included are:[/b] [*]TheRealSceneGraphManager's excellent Chromatic Dispersion Special FX shader [*]Some new fonts for guis [*]Custom HUD [*]Bossbar! (now when you face a boss, the bossbar will appear on the HUD so you can know exactly how much health does the boss have) [*]Some tweaked D3 and D3XP maps for the bossbar feature to work [*]Increased player's health, armor and maximum ammo limit [*]Player can absorb 5 instead of 3 souls for the artifact [*]And more! [/list] Following are some videos provided by Gunman_Productions to help give you an idea of what you're in store for... Videos: Gameplay video from the Caverns level: Bossbar in action: Gameplay video from the Erebus level: Refer to the readme for more information.

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1494 downloads

Uploaded:10-01-2008

City Of Zombies

city3.zip | 9.49 MB

and have a want for some kind of stress reliever, then are you ever in luck! RobertDoom has sent in this city-themed Single-Player map that comes complete with a few buildings, but not much else...with the exception of the sheer number of Zombies. The only downside to City Of Zombies is that with the large number of baddies found within, your framerate may take a beating, depending on what you run for a gaming rig; Taking the bloodshed to the max, only a good time can be had ventilating the undead! Refer to the readme for installation instructions.

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1180 downloads

Uploaded:09-21-2008

Red Tiger Skin Weapons

red_tiger.zip | 33.28 MB

thing! Essentially, this mod will change all weapons by adding the [i]Red Tiger Skins[/i], except for the BFG, grenades, and the Rocket Launcher. The weapon characteristics have also been modified by stylezzzjasonxxx, which will add a bit more of the fun to these new skins! [list][b]This mod includes the following features:[/b] [*]Ambient lights [*]Corpses Stay Longer [*]Flashlight Not Washed Out [*]Additional changes by this developer [/list] [b]Some of the changes in this mod include:[/b] Pistol: Red Tiger Skin More powerful sound 10 round capacity Slightly slower fire rate Larger bulletholes Slightly more damage No gibs Shotgun: Red Tiger Skin Better sound Reloads 1 shell at a time Ejects blue shells More pellets Larger spread Less damage per pellet Has more power at close range No gibs Machinegun: Red Tiger Skin 3 bullets per shot Faster fire-rate Lower spread Less damage per bullet No gibs Chaingun: Red Tiger Skin Shotgun sound Ejects blue shotgun shells Sluggish fire-rate Less damage per bullet Fires 5 projectiles at once, at 1 ammo cost No gibs Plasmagun: Red Tiger Skin Hyperfast plasma speed 100 round capacity Less damage Fire-rate slightly slower Gibs And more! Start experiencing a new look for your weapons along with some additional bonuses to spruce up your classic installation of [b]Doom III[/b]! Refer to the readme for more information.

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427 downloads

Uploaded:09-14-2008

Punishment Grenades

punishment_grenades.rar | 3.27 MB

the boys at ID software just didn't completely test their equipment.[/i] He was doing some research, and found The Advanced Weapons MoD done by Jonathan "Toaster" Courney. This developer liked the grenades that he used. The grenades are basically an on-contact explosive that is also trip activated, kind of like using proxy mines. He also decided to load the rocketlauncher with Napalm rockets, exploding into a fireball. Humm..... Then the idea hit him... NAPALM TRIP ACTIVATED GRENADES! stylezzzjasonxxx was playing around with photoshop, and completely re-textured the grenades. Now they are black-metallic, with a red band (green and yellow stock? eeewww), and a row of Punisher skulls around them. Now they look like a fun explosive device! The next step was to figure out how to blend together Jonathan "Toaster" Courney's idea of flaming rockets and tripmines. The process didn't take long to do, so i played around with the grenades untill I found the perfect balance between fire and explosion. The fire doesn't do any HUGE damage, but it is great to watch an unsuspecting zombie trample across the mine and get engulfed in flames. The very last thing i did was add an ambient red glow to the grenades. When activated, the grenades have rows of blinking red lights, and i thought they should emit some sort of glow. if anything, it creates an ambient light in dark areas, usefull for spotting things in the dark....just be careful you aren't too close when your grenade explodes. see screenshots for my example of lighting.

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7816 downloads

Uploaded:08-24-2008

Allied Marine Squadmates

ams_v.7.1ufo.zip | 20.58 MB

present to you, the Doom community, his newest [i]unofficial[/i] version of the popular mod: Allied Marine Squadmates! This update is based on the [file="30377"]Allied Marine Squadmates (0.31A)[/file], originally developed by [b][url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url][/b]. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received [b]=AMS= v.6uu[/b] and [b]v.7.1.ufo[/b] debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat [quote] To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [list] [b]Some of the changes in this version include:[/b] [*]Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. [*]Fixed the code error "debugweapon.script" Bug. [*]Fixed the "No Animation / Crash to Main Menu" Bug. [*]=UAC= BFG Campbell" from version 1.1. to version 1.2. [*]=AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. [/list] [i]When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty![/i] Refer to the readme for a whole plethora of information.

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1767 downloads

Uploaded:08-22-2008

=UAC= BFG Campbell

uac_bfg_campbell_v.1.2.zip | 15.42 MB

=UAC= BFG Campbell, then you'll be happy to know we think alike! We are happy to present the must anticipated updated version to the popular Single Player mod developed by [b]Murph[/b]. =UAC= BFG Campbell is a [i]Special Edition[/i] mod offering Doom3's own model brought to life by combining some of the contributions of the developers mentioned in the readme. Campbell is a spawn-in "Follower" Marine who comes 'Alert Ready' and once he fires the BFG... KABOOM!!!... Enemy?... What enemy ???? When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty! If you've ever gotten your arse kicked, and said to yourself "...Boy, a little help in here would be nice." then it's time for you to rejoice! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes ready to defend your life, and he'll have your back no matter what the situation. Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. While updating his previously released [i][file="93270"]= Alternate Monster Squad .XP = (v.1.1)[/file][/i], [b]Murph[/b] thought he would make this new version unique and worth the download! [i]"I thought I'd build my BFG Buddy a BFG Buddy, but give him an earlier phase 1 "proto-type" BFG that differs from "Campbell's" BFG!" says Murph! As always, little something different to add to your "Doom3" collection!"[/i] [b]Some of the tweaks included in this version are:[/b] A few upgrades A more stable =UAC= BFG Campbell Made repairs to his BFG script Going from ( v1.0 ) to ( v1.2 ) should provide a little quicker, stonger and much more stable =UAC= BFG Campbell =UAC= BFG Campbell (v1.2) will include the =AMS= "Elite Melee Warrior" script; The "Bravo Team", "Fire Team4" and "=UAC= Hazmat: Dr.Michaels" in nine different variations. All to be on hand and ready for action against an upcoming monster pak to be released shortly! These "Melee Warriors" will be busy as some "Flashlight, Hazmat and Skeleton Zombies" are included here as well to add a lil' fuel to the fire! Refer to the readme for a whole plethora of information.

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293 downloads

Uploaded:08-01-2008

=UAC= BFG Campbell

uac_bfg_campbell_v.1.1.zip | 11.85 MB

=UAC= BFG Campbell, then you'll be happy to know we think alike! We are happy to present the must anticipated updated version to the popular Single Player mod developed by [b]Murph[/b]. =UAC= BFG Campbell is a [i]Special Edition[/i] mod offering Doom3's own model brought to life by combining some of the contributions of the developers mentioned in the readme. Campbell is a spawn-in "Follower" Marine who comes 'Alert Ready' and once he fires the BFG... KABOOM!!!... Enemy?... What enemy ???? When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty! If you've ever gotten your arse kicked, and said to yourself "...Boy, a little help in here would be nice." then it's time for you to rejoice! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes ready to defend your life, and he'll have your back no matter what the situation. Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. Certainly a worth while download and a must have in anyones "Doom3" mod collection as "=UAC= BFG Campbell" is quite unique in his own right! Refer to the readme for a whole plethora of information.

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483 downloads

Uploaded:07-23-2008

Camo Weapons

camo_weapon.zip | 20.1 MB

right file. koene007, a first time Doom3Files submitter, is here to share his Weapon Skin Pack! This mod will change your weapons so that they are all camouflaged. There are different types of camo used, some are done in the regular green camo colors and others are sporting the desert camo. If you want to change the look of your Doom III adventure, then all you need to do is locate and click the download button for Camo Weapons and enjoy the mod! Refer to the readme for more information.

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780 downloads

Uploaded:05-01-2008

Ninja Tournament

ninja_tournament_12.zip | 22.41 MB

sword, the quality of the weapon is the most important factor (just remember what a Hatori Hanzo sword can do...), so, you should take proper care to select your weapon (i.e. the mouse), as bad weapons either don't have a good grip, or don't react very well to quick swings... Also, if you want to excel at sword fighting, you should learn to maximize your skill: a good swing with the katana involves speed, accuracy and the proper movement direction. In the singleplayer game, two challenges are included and some original Doom3 maps are available. In the challenges you need to fight against a series of monsters that spawn into the tournament. The single player game plays similar to standard Doom3. Note that Hellborg has stated that the original Doom3 maps were extensively, but not fully tested. The multiplayer game includes two original and the 5 standard Doom3 multiplayer maps. [i]Developer's Note: - please report any bugs to: leif[AT]gravity-music[DOT]net.[/i] Refer to the readme for more information.

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1417 downloads

Uploaded:04-20-2008

=UAC= BFG Campbell

uac_bfg_campbell_.zip | 10.69 MB

that want to send you on a one-way trip to meet your maker? How often have you said to yourself "...Boy, a little help in here would be nice." If you have found yourself in these kinds of situations, then it's time for you to rejoice! Murph has released his Single Player mod that will answer your prayers! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes "Alert Ready". Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. I think the developer explains this mod the best: [i]"When is the last time a new mod really blew you away ? ... Well take a look at these screenshots and you may find your answer! I am very proud to present "=UAC= BFG Campbell". This "Special Edition" mod offering is surely one of a kind! "=UAC= BFG Campbell" is only one part of a new =AMS= release v.7.ufo that I have been working on. "Allied Marine Squadmates v.7.ufo".."United Forces: Official" is the new =AMS= mod pak that I pulled my latest creation from and it should be available shortly. After much work and attention to details, I felt that "=UAC= BFG Campbell" was good enough to be offered up as a stand alone mod and now make him available to the "Doom3 Community". Certainly a worth while download and a must have in anyones "Doom3" mod collection as "=UAC= BFG Campbell" is quite unique in his own right!" When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty![/i] Refer to the readme for more information.

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582 downloads

Uploaded:04-14-2008

BattleReady

battleready_v16_full.zip | 9.94 MB

BattleReady! This Mod has not seen an update, on this site anyways, since 2004, and this version will go a long ways to putting a smile on your face! Originally crafted by Trojanman190, will make several changes to your Doom installation, with an end result being a much harder game to beat, and a totally new and fun Doom adventure! [b]Some of the features of this mod include:[/b] Much harder gaming experience. Stronger monsters that deal more damage. New particle effects for most weapons. Shotgun and Chaingun [now AutoCannon] smoke after use. Wounds inflicted by AutoCannon smoke for about 2 minutes. BFG explosion looks amazing! Seems to rip apart time and space. New GUI! A realistic remix of the original doom hud. New Chainsaw decal. No gibbing at all. Monsters stay Much longer. By implementing a few fixes, Dafama2K7 has made this awesome mod even better then before...don\'t believe me? Download and play it for yourself! [b]The changes made in this version are:[/b] Various bug fixes. Improved specially plasma weapons like BFG and PGUN. Refer to the readme for more information.

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849 downloads

Uploaded:03-30-2008

Omicron 1

spomicron1.rar | 4.5 MB

developer, he does have great taste in [b]Doom III[/b] maps! This Single Player map is great for any gamer out there that has an appetite for working alone and doing battle against some AI baddies! [i]Story (kind of)...: Omicron I is an aging facility on the outskirts of the UAC Mars complex. Used primarily for advanced weapons research, its remote location makes it ideal for heavy ordinance and experimental weapons testing. It is accessible from Mars City by a freight loader track that ferries supplies back and forth.[/i] Refer to the readme for installation instructions.

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780 downloads

Uploaded:03-26-2008

Doom 3 Horror Theme

doom_3_new_horror_theme.zip | 2.08 MB

horrorguy666; For his first releae here at D3Files, he brings along a nice sound mod that will replace the main menu music with something even more fitting for this great game! It is important to note that, according to the developer, this sound mod is also compatible with other mods. Instead of the music you hear now in the stock game, Doom 3 New will change the music to a really cool, horrendous hellfire song that will really put you in the mood for kickin' some Zombie ass! Refer to the readme for installation information.

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995 downloads

Uploaded:03-22-2008

Fight the Swarm 6

sp_art.zip | 6.19 MB

foremost...[u]protect your skin[/u]! If you can't keep yourself alive, it will be extremely hard to finish this map... Fight the Swarm 6 (sp_Art) is waaay long overdue, but, as the saying goes...[i]better later then never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! In this release, the premise remains the same, remain alive while everything around you is killed...but, in this map, you have an ally...there will be a sentry bot to aid you in the [i]remain alive[/i] part! However, he is only activated at a certain part of the map. Once you fire up this map, you will need to choose a weapon before you start the good fight, as you will be Fighting the Swarm for X Number of waves before the level will end. Unlike previous versions you are limited to one weapon in this version, with one additional weapon available as you move on. [b]Some features of this download include:[/b] Compatible with Base and RoE Sentry Bots available The tag line for this map is summed up well by BanalityDUFF, [i]"Shoot. Shoot some more. Don't die."[/i] Have fun! Refer to the readme for more information.

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655 downloads

Uploaded:03-21-2008

Enhanced Shaders

enhanced_shaders_d3.zip | 1.18 MB

people associate the word 'Retro' with 'old', it was decided by the developer to stop using this word...with that in mind, this file is actually an updated version of the [file="87370"]Enhanced Retro Shaders (v1.1)[/file] mod; As this file would normally be listed as v1.2, it has been changed to v1.4 due to the fact that there are already files on 3Files which carry the [b][i]Enhanced Shaders[/i][/b] title. For those of you that are wondering, Enhanced Shaders will change the look of your [b]Doom III[/b] universe so that you get tweaked-out Shaders without any [i]dirty tricks[/i] being applied to your ATi or NVidia graphics card that are running OpenGL v2.0 or higher, with the result being one of the most unique gaming experiences that can be had! Everyone is always looking for ways to add to their gaming experience...How a game looks is always important, and having the graphics tweaked, like they are in Enhanced Shaders can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! [b]Whats new in this version:[/b] This mod uses the amazing TheRealSceneGraphManager's NEW Chromatic Dispersion Special FX Removed dirty tricks. Added some of the latest techniques by Maha_x Refer to the readme for more information.

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563 downloads

Uploaded:03-10-2008

Parallax Extreme

parallax_extreme_d3_v17_full.zip | 13.7 MB

playing! Although there are a number of mods out there that can accomplish this, it all boils down to choice. Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use... (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed.) ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweaks the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]What\'s different in this version?[/b] Added latest effects and updated with latest Maha-X techniques. [b][i]Developer\'s Note:[/b] [*]This mod requires a Radeon 9500 or GeForce FX or any OpenGL v3.0 or higher gfx card that supports DirectX v9.0c[/i] Refer to the readme for more information.

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481 downloads

Uploaded:02-11-2008

Allied Marine Squadmates

ams_v.6uu.zip | 9.49 MB

Marine Squadmates (v.6uu) is an unofficial update to [file="30377"]Allied Marine Squadmates (0.31A)[/file] originally developed by [url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url]. After checking around, this developer had found that interest in this [i]old[/i] Mod was still active, and to his surprise, there were no new updates by the original developer since the last known release, so he decided to rectify the situation. This new mod adds 12 much needed upgrades and has a [u]Bonus Mini-Mod[/u]!... [url="http://doom3.filefront.com/developer/Murph;20436"]Murph[/url] took this opportunity to build some new styles of Marines and added them to the now extended [i]'Allied Marine Squadmates v.6uu family'[/i]! There are the Marines of the "Hybrid Elite: Team" who come on board with a new "Team" weapon and also the Marines of "Bravo Team - Melee Warriors" ready for some real action packed fun! There is a whole plethora of information for this mod, the following are just some of the highlights... [b]StoryLine 1: The "Re-Claimed Marines" make up the "Hybrid Elite: Team"![/b] We have Kane, Voss, Strauss and Rutger reporting for duty,! Names look a bit familiar?... Well they should...In a nod to "Stroggified Kane" from "Quake4", an experimental syrum shot known as the "Re-Claimer" has salvaged these very fortunate Marines! The shot must be administered as early as possible before the horrible affects, caused by the notorious "UAC Science Dept." become permanent, not only losing your mind, but your soul as well! Kane = Machinegun Voss = Plasmagun Strauss = Shotgun Rutger = SoulCube-Gun [b]StoryLine 2: Bravo Team Survivors![/b] After the ill-fated raid on Enpro Plant, initial reports had all the brave marines of "Bravo Team" down as lost! This certainly would have been true if not for the fast action taken by Dr.Rogers and Master Mechanic Sinclair. Fortunately for four lucky marines, Dr.Rogers and Sinclair were working on the Oxygen Siphons close by when the fierce battle broke out! These marines were blown unconscience and left for dead by the ambushing Imps. Dr.Rogers and Sinclair dragged the unconscience marines to a nearby supply room in Storage Hall and barricaded themselves in! Dr.Rogers injected all the men with some type of shot which was suppose to make them stronger, but by the time a marine from "Fire Team 2" rescued them, the zombification process had taken root. All "Bravo Team" character names and settings are from "Doom3". Team Leader: Sam Lane UAC Marine: S.Holmes UAC Marine: K.Miller 3. UAC Marine: M.Marak UAC Mechanic: Ian Sinclair UAC Medic: Dr.Pierce M. Rogers Refer to the readme for the complete information on this download.

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198 downloads

Uploaded:01-27-2008

D3E3 Alpha Feel

d3e3_alpha_feel_v13_update.zip | 3.41 MB

enjoyment, a mod that will achieve this! Designed to be an 'update', v1.2 will require the original [file="83445"]D3E3 Alpha Feel | Part 1 (v1.0 - Base | RoE)[/file] and [file="83446"]D3E3 Alpha Feel | Part 2 (v1.0 - Base | RoE)[/file] as well as the previous updates released by Dafama2K7 to work: [file="84824"]D3E3 Alpha Feel (v1.1 - Base | RoE)[/file] [file="86007"]D3E3 Alpha Feel (v1.2 - Base | RoE)[/file] [b]Some of the features of this download include:[/b] Updated sounds a little. Updated FX & particles a little. More aggressive and faster Zakyrus Imps. Better muzzleflash for all weapons (F.E.A.R. alike effect and color) for both player and monsters). Fixed small bugs And more... The D3E3 Feel Mod is compatible with D3 Base, as well as with RoE, although, for this to work with RoE, you will need to download [file="84447"]D3 to RoE (v1.3)[/file]. Continuing on with the previous release, [b]Zakyrus[/b] has again agreed to use certain aspects from his yet unreleased mod, [i]Zakyrus Imp Stuff Mod[/i], to enhance D3E3 Alpha Feel that much more! [b]Some of the changes included are:[/b] Upgraded ambient light and bumpy environment shaders. Updated plasmagun impact fx. Fixed state_zombie_idle bug in zcommando tentacle. Upgraded A.I. for many demons and zombies. Bettered the body ragdolls. Fixed too much ressurrect chance for zcommando_tentacle. Refer to the readme for additional information.

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Uploaded:01-22-2008

D3E3 Alpha Feel