Doom III

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201594 downloads

Uploaded:03-05-2007

DOOM 3 Patch

doom31.3.1.exe | 18.74 MB

console commands are not supported by Activision(R). This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com[/i] Have a look at what awaits you... [b]Some of the other features included are:[/b] Fix rendering Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls [b]Fixes for modding/SDK:[/b] Fix RevBitFieldSwap issue (affected only big endian platforms) Fix ReadBindFromSnapshot Pass lastPredictFrame to the game (client prediction) Pass HandleMainMenuCommands to the game Allow game to override gui load menu For additional technical help with Doom 3, please see the Help system that came with the game, or visit the DOOM 3 web site: http://www.doom3.com [u]A few notes about Vista:[/u] We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line. If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact. The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation. Refer to the readme for more information.

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59243 downloads

Uploaded:10-09-2007

Classic Doom 3 | EXE

classic_doom_3.1.3.1.exe | 202.6 MB

bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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86189 downloads

Uploaded:05-25-2005

DOOM 3 Update for Windows

d3_1_3.exe | 32.41 MB

information since version 1.0 ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download [file="40149"]the latest Creative Beta Drivers[/file] for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------- Changes relevant to mod developers (SDK): ------------------------------------------------------------- - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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34114 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_10.zip | 818.48 MB

the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

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11591 downloads

Uploaded:03-22-2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu1.00b.zip | 31.72 MB

the main menu and such? If you just answered 'yes', then you're in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! [b]Some of the changes in this version include:[/b] Fix the no music "bug". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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16268 downloads

Uploaded:12-17-2005

Classic DOOM 3 Original Mod Soundtrack

cdoom3_music.zip | 41.8 MB

credit goes to Thumpmonk. Running Time: 30'48"

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43165 downloads

Uploaded:05-29-2007

OpenCoop

opencoop2.0alpha.exe | 327.76 MB

it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it\'s done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps. Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information.

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4806 downloads

Uploaded:04-09-2005

VariLight

varilight_v1_3.rar | 82.06 KB

is tight. VariLight addresses those points by binding a flashlight to more weapons and extending the light beam radius. It also gives the pistol a laser sight! There will be updates to this mod, so don\'t hesitate to post comments about it. -Bluehair

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1585845 downloads

Uploaded:08-19-2004

Trent Reznor Sound Pack

trentreznorsounds.zip | 8.2 MB

pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that\'s it!

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19984 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_update_10_11.zip | 111.12 MB

performance). For ATI owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom For NVIDIA owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom - Relief + Brilliant bloom Again, this mod is compatible with both DOOM 3 and Resurrection of Evil.

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9085 downloads

Uploaded:08-16-2010

Perfected Doom 3

perfecteddoom3v5.0.0.zip | 236.73 MB

were reported to me by other users. I hope you all enjoy it.

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8670 downloads

Uploaded:10-14-2007

[Fixed] | In Hell - Directors Cut

in_hell_directors_cut_fixed.exe | 375.65 MB

on this has been rather difficult. I have also been busier then usual IRL, which didn't help at all! In any case, here it is now: For those of you that have enjoyed the super popular previous release from Doomi, [file="55089"]In Hell[/file], which saw 8,000+ downloads from this site alone, have a serious reason to throw your hands in the air and dance with joy! With the release of In Hell - Directors Cut, comes a whole new experience that will increase your [b]Doom III[/b] gaming enjoyment! Doomi has done some great work on this new [b][i]In Hell[/i][/b] release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod...what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? [b]Some of the changes in this version include:[/b] Weapon sounds Weapon characteristics Player attributes Changes to the Deathmatch Mod ...And much more! Once you have completed playing In Hell - Directors Cut the first time, it is strongly suggested that you play again a second time, as the game never plays the same way twice, and you will not get the full impact of this mod the first time through! The second time you play, you will notice much more, and be in a better position to appreciate all that the [b][i]In Hell[/i][/b] Mod has to offer, along with a gratefulness and understanding for the amount of time and work that has gone into this release! The bar has been raised by Doomi with the release of this mod, now every Doom III developer will have to work that much harder! [b]Some of the features of this mod are:[/b] 21 SP-Levels 4 MP-Levels Four Difficulty Settings New Sounds New Music New Graphics The perormance has been optimized (Now all the middle-of-the-road systems can enjoy this mod as well!) Compatible to all Doom 3 versions Refer to the readme for more information.

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22926 downloads

Uploaded:04-11-2005

DOOM 3 Savegames

d3_saves.zip | 28.72 MB

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3769 downloads

Uploaded:08-31-2010

Doom 3 Patch v1.3.1 RUS(1C)

doom3_1.3.1_rus1c.zip | 16.66 MB

Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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6815 downloads

Uploaded:04-12-2008

Enhanced Doom 3 models

enhanced_doom3_models_v10a.zip | 7.72 MB

III[/i] gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended :) ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. [i]"I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before."[/i] This can only mean good things for your [i]Doom III[/i] adventure! [b]Some features of this downlaod include:[/b] polycount on the whole mesh [u]not[/u] increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information.

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791 downloads

Uploaded:07-30-2009

E3 Alpha Sound lite

e3_alpha_snd_lite_v10_full.zip | 83.18 MB

classical and with a more creepy atmosphere. Monsters, demons, zombies, characters, weapons, machines, even the player sounds different, metal boxes, doors, elevators, everything sounds a lot scarier right now.

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9293 downloads

Uploaded:09-05-2005

SABot

sabot_alpha7.zip | 3.2 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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4294 downloads

Uploaded:06-12-2008

Abandon All Hope In Hell

abandon_all_hope_in_hell.zip | 806.64 MB

[u]No additional download is necessary[/u]. If you wish to experience IN_HELL unmodded, simply remove all paks with a "Z".[/i] Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience! Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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4317 downloads

Uploaded:03-14-2007

Parallax Mapping Mod

d3_parallax_v20.zip | 10.04 MB

available for Quake IV Doom3 v1.0. [b]Dafama2K7[/b] has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much [u]better[/u] Parallax effect for your Doom3 experience! Sequel to the popular Doom3 [url=\"http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475\"]Parallax Mapping v1.0[/url], this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author\'s proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3\'s graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they\'re actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. [b][u]NOTE:[/u][/b] This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX

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22611 downloads

Uploaded:04-13-2005

DOOM 3 Theme

doom3_theme.zip | 2.46 MB

have this and might wish to use it in a video they want to make or anything like that... or maybe just to listen to seeing as it is a very cool hard rocking tune. :) All I did was go into my Doom III base diretory and rename the file \"pak003.pk4\" to \"pak003.zip\" and therefore gave me access to all the ingame sounds, If there is a certain sound you do not like..I recommend using this method to delete it. NOTE: After renaming the file \"pak003.zip\" YOU MUST rename it BACK to \"pak003.pk4\" and you also NEED Winamp to listen to the files and after you copy them to your desktop or something you can convert them into mp3 or something. :)

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15636 downloads

Uploaded:03-30-2008

Last Man Standing Coop

lastmanstandingcoop4windows.exe | 298.32 MB

and we have it here to fill your downloading needs! If you haven't read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! This is the Windows release, for the MultiPlatform version, [file=""]Click Here[/file]. Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don't get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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36638 downloads

Uploaded:09-22-2005

Doom 3 Macintosh Demo

doom3macdemo.dmg | 463.49 MB

sent to protect the facility, your duty seemed simple enough…until the invasion. Download the DOOM 3 demo to begin your assignment at the UAC Mars research facility. Explore and battle through the first chapter. Includes 3 levels.

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7413 downloads

Uploaded:08-24-2008

Allied Marine Squadmates

ams_v.7.1ufo.zip | 20.58 MB

present to you, the Doom community, his newest [i]unofficial[/i] version of the popular mod: Allied Marine Squadmates! This update is based on the [file="30377"]Allied Marine Squadmates (0.31A)[/file], originally developed by [b][url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url][/b]. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received [b]=AMS= v.6uu[/b] and [b]v.7.1.ufo[/b] debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat [quote] To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [list] [b]Some of the changes in this version include:[/b] [*]Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. [*]Fixed the code error "debugweapon.script" Bug. [*]Fixed the "No Animation / Crash to Main Menu" Bug. [*]=UAC= BFG Campbell" from version 1.1. to version 1.2. [*]=AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. [/list] [i]When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty![/i] Refer to the readme for a whole plethora of information.

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718 downloads

Uploaded:04-17-2011

UAC Station Locked Screensaver v4.01

uac_station_locked_screensaver_installer.exe | 24.51 MB

background static and toggle-able scan-lines.

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32404 downloads

Uploaded:03-30-2006

OpenCoop

opencoop1.1.exe | 181.58 MB

reworked, so that the game is playable over the internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. Further releases will include a new gamemode and new levels. 05.03.2k6 Update -- OpenCoop Map Pack ready for download; it includes 29 maps created by Doomi (In Hell), Warmachine (Teh_Base), The Slayer (P.A.R.S.) and Zombi (Final_Key). You may download it [url="http://files.filefront.com/oc+mappack1v10/;5032670;;/fileinfo.html"]from this page.[/url] ----------------- What's new: ----------------- We added a bunch of new features: new gamemode, cinematics updated, new scoreboard, q4 style network code, new monster synchronisation code, etc. See for yourself: - A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup. - Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2 - A polished mainmenu: The mainmenu has a new color theme and now displays all the custom maps installed plus a few information about them. This is truly to pay tribute to their authors. These maps will be released shortly. - Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure. The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics too many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player. - Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now. - Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom 3. This was a great challenge and took some time, but it results in a better online gaming experience. - AI enhancements: The network synchronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside running of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select its closest target. We also fixed some bugs present in the AI projectile code which caused the game to crash. - A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian. - A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled). - OpenCoop 1.0 Features included: Are you new to OpenCoop ? Check out [url="http://www.d3opencoop.com/forum/viewtopic.php?t=58"]the feature list[/url] of OpenCoop 1.0. ------------ Support: ------------ OpenCoop 1.1 FAQ http://www.d3opencoop.com/forum/viewtopic.php?t=5 OpenCoop 1.1 Install Instructions http://www.d3opencoop.com/forum/viewtopic.php?t=4 OpenCoop 1.1 Bugtracker http://www.d3opencoop.com/forum/viewtopic.php?t=203 OpenCoop 1.1 Screenshots http://mods.moddb.com/6902/image-gallery/OpenCoop

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9071 downloads

Uploaded:06-14-2005

Ultimate

ultimate_v1beta.zip | 50.77 MB

these into a test mod for me to see if they could be used in the EOC mod. You are about to download a Beta version of that mod, many features aren't finished while others need further testing. Please post your gameplay experiences! Have fun with the Ultimate Mod Test Release! ------------- Features: ------------- - Added night vision. - Added force field/shield (The shield is dynamic and non-stationary as it acts as a personal shield for its wearer. Lasts half a minute then needs two minutes of recharging). - Added a marine buddy. - Added texture optimizations to many creatures, weapons and architectual textures. - Added 3 new weapons and made many weapon optimizations. - Added a balanced 'flare' system, many zombies will carry flashlights that drop flare ammo. To use a flare simply press the fire button while holding the flashlight. Flares will selfdestruct after a short amount of time. - Added many, many gameplay tweaks for faster gameplay. ------------------------------------------------- Weaponry Changes/New Weapons: ------------------------------------------------- - Hands/Fists: [i]Upgraded texture resolution.[/i] - Pistol: [i]New model/animations. Instead of carrying 1 pistol, you now carry two. Twice the damage and speed, twice the ammo usage.. very powerful, twice the reload time.[/i] - Shotgun: [i]Upgraded speed and spread.[/i] - Machine gun: [i]New sounds, upgraded speed and spread.[/i] - Chaingun: [i]Upgraded speed, sounds.[/i] - Grenades: [i]Grenades now spread into six projectiles (Great kudos to: The Clusternade mod).[/i] - Plasma gun: [i]Customised weapon that uses combined nanotechnology and BFG technology to feed medical support back to its user.[/i] - Rocket launcher: [i]Increased damage.[/i] - Plasma hands: [i]Due to plasma poisening and as a side effect of having the soul cube, you can now control small amounts of plasma merely by concentrating.[/i] - Flares: [i]Throw them with your flashlight selected.[/i] - Gravity gun: [i]See [file="32525"]my gravity gun mod.[/file][/i] - Railgun: [i]Fires mini-BFG projectiles extreme speeds. Projectiles travel so fast they are nearly invisible to the naked eye.[/i] ------------------ Known bugs: ------------------ - Some monster skins are too bright, working on that. - There's no way yet to pick up the new weaponry in game. I am working on that in the form of new scripts and such for the current maps.

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1366 downloads

Uploaded:08-08-2010

Alpha Labs - Sector 5

sh3_v_1_2.zip | 4.81 MB

bullseye has fixed that with adding many portals to the map. This greatful map is now totally playable and enjoyable with this version!

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2701 downloads

Uploaded:03-14-2008

Enhanced Gore 3

enhancedgore3final_fixed.zip | 11.52 MB

know-how into it and improved it so that it has surpassed it\'s former state! Some of you may remember [file=\"30993\"]Enhanced Gore 3 (final)[/file], originally developed by Tets, and some of you may remember that it had some small bugs as well as one [u]big[/u] bug that prevented players from loading any saved game...well, the good news is that these have been fixed, along with a few other minor issues. Some of the fixes included are:[/b] Flash Time on all weapons fixed. Textures & models for LostSoul, for decals and particles fixed (both .DDS & .TGA textures). Clip size increassed for Chaingun weapon to 120. Fixed start screen, now it runs for both compressed and uncompressed textures. Increassed damage on shotgun. Fixed HUD GUI, now it shows NPC names. And more Enhanced Gore 3 (v3.1 | Final FIXED) is not a reworked mod, and you\'ll notice that it does not carry the [b]\"NG\"[/b] tag, this is because the essence of this mod has not been changed, it is as it was when it was originally released...it\'s just fixed now. Dafama2K7 has stated that he may do more at a later time and add to this mod, but for now, this is just a \'fixed\' version. Refer to the readme for additional information.

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22883 downloads

Uploaded:08-11-2004

Mega Sound Pack

mega_sound_pack_v0.2.zip | 4.01 MB

tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3Base directory. This will create a new folder named \"Sound\" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them. To Uninstall, delete the \"Sound\" directory that was originally created (located under Doom3Base) What\'s New V0.2: -Machine Gun replaced sound from v0.1, added echo,lowered volume slightly -Chaingun increased volume -Shotgun Changed the higher pitched blast to a deeper one, added echo and deep rumble effect, slightly higher volume -Pistol replaced sound from v0.1, added echo, lowered volume -Resampled all sounds to 44100htz, and made them all stereo (Original sounds were 22050htz and Mono). NOTE: Anything lower than 22050htz and Doom 3 fails to play the sound at all.

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10432 downloads

Uploaded:04-08-2008

Duct Tape NoObEvEr

duct_tape_v12_full_fixed.zip | 3.63 MB

After almost a month, he has once again updated [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. [b]Some of the changes in this version include:[/b] Fixed muzzleflash FX bugs Also added a \'lite\' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds. Refer to the readme for more information.

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6332 downloads

Uploaded:11-04-2007

Last Man Standing Coop

lastmanstandingcoop35windows.exe | 291 MB

work) an extremely highly sought after download! With the previous release topping over 36,000 downloads, this one is guaranteed to be a crowd-pleaser! It is important to note that this mod is compatible with [b]D3 patch 1.3.1[/b], as well as the [b]Steam Version of Doom 3[/b]! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! [b]Some of the features of this version include:[/b] New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock! All of the zombies will now ragdoll Faster Map Loading Speeds! Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks! Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let them know what you think! Old LMS favorite Prog_Doomship is back with many fixes! Colors on players nametags now reflect armor amount. Fortcomp has recieved some tweaking! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin...

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13013 downloads

Uploaded:03-17-2007

Denton's Enhanced Doom3

dentons_enhanced_doom3_2.02.zip | 19.43 MB

returned with an even better, updated version of the popular [i]Denton's Enhanced Doom3[/i] mod! Due to the constructive critisism and feedback that was received from earlier versions, some issues were fixed, and changes made plus many new features have been added. [b]Some changes in this version include:[/b] New blood splat and blood pool decals system. Whenever you shoot a monster, there is a blood pool decal below his feet. Improved behavior of exploding and burning barrels. Fixed issue where exploding barrels did not apply splash damage correctly in some situations. Added alternate fire key for weapons. Added two new boolean variables to weapon_base.scripts And more. Refer to the [u]Info.txt[/u] contained in the zip for more information. Be sure to check out the Extras folder as well! [b]Some ixes included are:[/b] Added support for Doom 3 v1.3.1 as well as v1.3.0 (DLL related change) Fixed bug where shotgun reloaded 8 shells in one go (DLL related change, see info.txt for details) Fixed bug where plasma-rail consumed 19 projectiles where as it should consume only 10. Fixed a bug where william banks' pda showed as default pda in admin lab. And more. Be prepared for a whole new Doom3 appreciation...[b]Denton's Enhanced Doom3[/b] mod will take your gaming experience to a whole new level, and have you coming back with only one word on your mind..."more?" Check out the readme for a smorgusborg of [i]need to read[/i] information!

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13503 downloads

Uploaded:07-11-2006

Hell Island

hellislandus.zip | 302.77 MB

out something... I don't wanna tell more, because you'll see in the Mod. Features: - a lot of different maps - weapons-settings changed - new textures - the Marine is able to speak, there are dia- and monologs in the game - Soundtrack - new background-music/sounds - water for DX8 cards - the story of Doom 3 will be continued - new cutscenes - 4 difficulties - works on windows and on linux - some new models - 2 outros - new medkit system (some medkits heal, some increase the armor or maybe both, depent on the chosen difficulty) - etc.

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15818 downloads

Uploaded:04-09-2005

Falken\'s Light Mod

falkens_light_mod_v12.zip | 381.53 KB

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7849 downloads

Uploaded:10-23-2004

Unlimited Ammo

unlimited_ammo_v11.zip | 998.3 KB

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7108 downloads

Uploaded:06-20-2008

Event Horizon XV

event_horizon_xv_1.3.zip | 103.63 MB

coming, but after two years, [i]bladeghost[/i] has released an updated version of his super-popular mod that is a remake of the movie. Among other changes/fixes, this version comes complete with: New models New textures New sounds Get ready for a Doom III adventure like no other, the combination of a great spooky movie with an awesome scary game can only mean great things for your Doom gaming experience...be sure to go to the bathroom before firing up your game, why waste precious playing time explaining [i]accidents[/i]? Don't be the only one in your neighborhood without your very own copy...start your download now and begin enjoying Event Horizon XV (v1.3)! Refer to the readme for more information.

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4660 downloads

Uploaded:03-13-2006

Cabinet Locker Codes

cab_codes_v1.zip | 55.04 KB

fun! ----------------- What\'s new: ----------------- - Fixed bug where locker 003 appeard three times instead of one time - Added Plasma Storge, jct5 site2 airlock, and M. Abrams door numbers. I also created an installer for those of you who emailed me and asked how to get it working. You can use this in your mod BUT!! you have to ask me at [url=\"mailto:rgstever@comcast.net\"]rgstever AT comcast.net[/url]

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7704 downloads

Uploaded:01-19-2006

Ambient Light

ambientlight_d3.zip | 1.31 MB

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1435 downloads

Uploaded:06-18-2005

New DOOM 3 Sounds and Defs

d3_sounds_and_defs_v1.zip | 5.56 MB

can\'t customize it the way you can with DOOM 3). In my opinion, I feel these are the sounds that SHOULD have been used by id. Maybe id purposely put in cheap sounds just so they could see who could make the better sounds. I created most of the sounds myself using my expert mixing skills - you can\'t even tell some of the sounds were even mixed from other sounds. Some of the sounds I included in this mod are from other mods (such as the pistol\'s reloading and cocking sounds, which are from the SOF2 Gun Sounds mod, and the shotgun\'s cocking sounds are from eXim Works\' AwesomeSauce mod). The sounds are also more dynamic, too. id was supposed to fix this problem with their DOOM 3 1.1 patch update - I had to fix that myself. I guess id never figured that out (and it\'s their own game, too...).

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3672 downloads

Uploaded:04-09-2005

Re-authored Lights mod

reauthored_light_system_maglight_system_v11.0.rar | 226.24 KB

you don\'t like these points ither: 1 I could not handle the tunnel vision I encountered when in a room totally in the dark. 2 Then I did not like when in a room that’s lit up I still saw the light from the gun 3 By having a light on all the guns, I found no reason to use the flashlight. 4 The flashlight never looked real enough for me. then this mod is for you -FliX

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14947 downloads

Uploaded:09-18-2004

Advanced Weapons Mod

advweap.zip | 72.93 KB

and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.

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1861 downloads

Uploaded:09-06-2010

Doom 3 Patch v1.3.1 RUS(1C) v2

doom3_1.3.1_rus1cv2.zip | 16.66 MB

Russian Released: September 2010 Author: Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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5619 downloads

Uploaded:04-29-2007

Shamblers Castle

d3sp_quakemod.zip | 87.09 MB

times back? Well you probably can't get but don't worry, there will always be something which will bring those memories back and give you more of that original quake. heXum and his team have made a brilliant doom3 map called Shamblers Castle. It really respects the old quake feel and they really have successfully managed to bring quake to doom3 engine. All new content is really professional quality. Environment is a bit of medieval and gothic, and also it is really detailed . New models are really top notch quality also featuring fluent and smooth new animations. Music is fast paced heavy metal ( :rock: ) which you unfortunately can't turn off. There is nothing wrong about heavy metal, but I would like to hear some ambient which would perfectly fit to quake atmosphere. New weapons include all of the old quake tools of slaughter! However, you can't obtain lighting gun anywhere at map but it is still included in this mod. It took me approximately 30minutes to finish this map, the ending is kind of dull or unfinished would be better word to describe it. But in wholeness this is probably one of the most best single player maps for doom3. So what you are still waiting for? Grab your old quake battle axe and spill some Shambler's blood dear fellow. - Lord Zurra -

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4099 downloads

Uploaded:02-21-2006

DOOM 3 Update for Mac OSX

doom3mac13a.dmg | 12.69 MB

an ATI graphics board. However, the game now requires Mac OS X v10.3.9. ----------------- What\'s new: ----------------- - This Patch includes a Universal Binary which allows operation on the new Intel Macintosh. - Improved performance on PowerPC Macs with ATi graphics cards - The minimum supported operating system is now OS 10.3.9 - OpenAL will not function in OS 10.3.9. It will disable itself if you try enabling it. --------- Notes: --------- - Using this update will reset your progress in whatever map you are currently saved in. When loading a saved game, the player starts at the begining of that map with their inventory intact. - Using this update may reset the Nightmare skill setting. If you are playing in Nightmare mode before applying this update, you may to re-enable it in the console (g_nightmare 1). After enabling it in the console, the game must be relaunched in order for nightmare mode to show up as a selectable option. - This update implements a preview version of Open AL support that provides full 5.1 surround sound. Use this feature ONLY with an Open AL compliant 5.1 sound card. To activate the OpenAL preview support, hold down the Command (?) key as you launch the game, then check the box next to the \"Use OpenAL\" in the Doom 3 Preferences dialog. You should also select \"surround\" sound from the in-game options menu. NOTE OpenAL is now only supported in OS 10.4. ** Users may experience sound glitches or sound drops while using the preview Open AL option.

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5850 downloads

Uploaded:05-25-2005

DOOM 3 SDK for Windows

d3_1.3_sdk.exe | 5.21 MB

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710868 downloads

Uploaded:08-05-2004

Ungibbable

ungibbable.zip | 119.55 KB

or view the realistic carnage. With this mod, players who are not satisfied with Doom3's sudden gibbings will find their singleplayer experience more realistic and enjoyable

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2006 downloads

Uploaded:06-01-2008

GTX Mod

gtx_v18_full_unofficial_d3.zip | 37.36 MB

original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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666 downloads

Uploaded:02-08-2008

GTX Mod - RoE

gtx_v16_roe.zip | 38.28 MB

released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in January of 2006! [b]Some of the features included in this mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III: Resurrection of Evil as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed mounted flashlight issues Fixed weapons scripts bugs Increased damage for plasmagun More Special FX and dynamic lights for all weapons Better A.I. for monsters And more! Refer to the readme for more information.

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10239 downloads

Uploaded:10-10-2007

Classic Doom 3 | ZIP

classic_doom_3_1.3.1.zip | 202.49 MB

Flaming Sheep Software has produced this [i]Final[/i] version of their super popular mod to appease those who have recently bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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11539 downloads

Uploaded:03-08-2007

Ultimate Mod

ultmod.zip | 125.71 MB

version is a little more then doubled from his last version...In essence, this means that this release has twice the Doom3 goodness over the last release! The \'ultimate\' purpose of this modification was to make the gamestyle of Doom3 a bit more massive and multiplayer like than the slower original. The [b]Ultimate[/b] mod features an \'intelligent\' respawning system that throws players in a frenzy of action and surprises. Many of the new features are woven \'in\' to the game, try reading those PDA\'s again to see if you can\'t find some new information in some of them. In order to defeat the forces of hell you will get some nifty new items that can help you. [b]Some of these items are:[/b] [i]Forcefeld[/i] Worn on the belt, this small device places a temporary forcefield around you. [i]Flamethrower[/i] Manipulates molecules in a range of 3 feet, then propells it forward. [i]Time Dilation Device[/i] Placed directly into the brain, this implant allows you to perceive time more quickly, slowing your enemies down before your eyes. [i]Dual Barrel Plasmagun[/i] Heavy caliber UAC edition eagles...great for butt kicking! This is a must have for any and every Doom 3 fan, Don\'t wait...and avoid any possible long lineups, start your download now and get your [i]Ultimate[/i] mod now and start playing! Refer to the readme for more information.

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6116 downloads

Uploaded:07-30-2006

UAC: Lost Facility

bja_lostfacility.zip | 57.82 MB

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2754 downloads

Uploaded:10-18-2005

Evacuation Protocol

sp1_evacuation_protocol.zip | 11.46 MB

R&R after four weeks overtime. It\'s a long way from Marscity, let alone Earth, but it\'s a start. You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn\'t quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels. Finally asleep, your dreams weren\'t about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead. The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different. Suddenly, you awake. It wasn\'t a dream.

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21012 downloads

Uploaded:10-29-2004

Classic DOOM Shotgun

shotgun.zip | 7.6 KB

significantly, and the pellet spread is reduced from a 22(!) degree cone to a 7 degree cone. To help keep the weapon balanced, the number of pellets the shotgun fires is reduced to 7 from 13, and the reload time is doubled (one shell is loaded per reload animation instead of two). Zombies can readily be killed in one good hit, or 2-3 average hits (depending on zombie type), while it usually takes 2-3 solid body hits to take down an imp, though a good headshot will take them down in one. The shotgun zombies also had their shotguns tweaked to act more like yours in terms of spread (damage is unchanged). (Interestingly, their shotguns already fired 7 pellets in a 5 degree cone. They now fire them in a 7 degree cone.)

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56 downloads

Uploaded:08-18-2009

The Dark Passage Textures

textures_tdp.rar | 14.9 MB

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11976 downloads

Uploaded:04-08-2008

HighRes Textures D3

highres_textures_d3_v14_full.zip | 175.26 MB

version was [file="88186"]1024x Textures (v1.3)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. [b]Some of the changes in this version include:[/b] Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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3567 downloads

Uploaded:06-19-2007

Omega Research Facility

icey_sp1.zip | 56.16 MB

by and dropped off his sweet new singleplayer map for your fragging enjoyment! Once you find yourself in Omega Research Facility, you will be put to the test as you dispatch the vermin that have become a mainstay of the Doom Franchise! How did you get tov be in this location to begin with? Right before the disastrous invasion of the UAC\'s Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter. UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose... Refer to the readme for more details including installation instructions.

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875 downloads

Uploaded:01-23-2006

Infernal Death Orgy

infernal_death_orgy_v14.zip | 43.47 MB

game\'s atmosphere or causing noticeable performance loss. The previous version wasn\'t very popular; since then, I have made changes that address what people didn\'t like (see Readme), I also moved all the silly content into a separate pack which is now completely optional. This mod is a good choice for both experts and people about to play Doom3 for the first time. The easy difficulty level (MELLOW) is good for beginners, and the hard difficulty level (MERCILESS) will challenge experienced players who want to replay Doom3 at a higher level. If MERCILESS isn\'t tough enough for you, try using the optional UltraViolence pack and/or SpeedDemons pack for an extremely difficult game. If you play my mod, please vote for it!

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8396 downloads

Uploaded:01-18-2006

In Hell

in_hell_v11.zip | 340.13 MB

is set on the atmosphere. Then and now the previously mentioned versions featured the best atmosphere for a horror shooter. The lugubrious sound has to be mentioned as well, since the atmosphere wouldn't appear half that grotesque and antic without a good sound. This makes those versions even better than the already excellent PC versions. In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in. This will turn out as a hard piece of work but should prod you to fight with all available forces against the creatures of hell and turn their inside out. There are also slight changes in weapon sounds, weapon attributes and player attributes. Same changes apply to the Deathmatch mode, so that you'll not only encounter new maps but also slightly changed weapons. I also changed the cheats - There's a new version for every cheat. It's important to mention that you'll have to play In Hell twice to reach the end level. You won't encounter the full fascination of In Hell unless you've played each episode a second time. But no worries. The second run will be very different from the first run. You'll play the levels in a different direction with different objectives and visit locations which weren't accessible in the first run. There are also changes in the architecture of the buildings and caves. The background music is slightly different in the second run to achieve a different feeling. Each level has its own theme that perfectly fits to it's individual atmosphere. 3D Gamers Edge has reviewed In Hell! Check it out [url="http://www.3dgamersedge.com/doom3/reviews/inhell.html"]over here.[/url] The unofficial hotfix included in this release fixes a nasty bug in the map "Demonic" ("Entity monster_hellknight is targeting itself" ...). An official patch will be issued shortly.

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2353 downloads

Uploaded:11-26-2005

Back to DOOM

backtodoom1st.wmv | 34.66 MB

soundtrack. Summary:       Video compression: WMV9       Image resolution: 640x480       Length: 3\'32\"       Audio: Yes       Quality: 5/5

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5409 downloads

Uploaded:11-21-2005

DOOM 3 Bloom

doom3bloom.zip | 383.97 KB

finished! --------------------- Requirements: --------------------- At least Geforce 4 Ti+; on my cheap GeforceFX 5200 it lags down a little, so anything above that will be good. ATI video cards are not supported.

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8017 downloads

Uploaded:06-18-2005

DOOM II for DOOM 3

doomii_for_doom3_fixed.zip | 9.51 MB

them. This mod is comprised of: 1/. [b]Entryway[/b] by PhantomL0rd 2/. [b]Underhalls[/b] by Lemming 3/. [b]The Gantlet[/b] by mybrainhurtz 4/. [b]The Focus[/b] by PhantomL0rd 5/. [b]The Waste Tunnels[/b] by Lemming/PhantomL0rd 6/. [b]The Crusher[/b] by PhantomL0rd 7/. [b]Dead Simple[/b] by mybrainhurtz 8/. [b]The Pit[/b] by Lemming 9/. [b]Refueling Base[/b] by Lemming Please Note: Due to specific hardware limitations you will notice that when you enter a room there are fewer enemies that are in the original Doom II game. But be warned that as you kill enemies, more will spawn in jsut around the corner or behind you. Also these spawns are instantaneous as they do not have the red glow and star effect when teleporting and instantly appear, this may look strange if you happen to see it happening but it cannot be helped without putting them all in at the very begining and watching your PC explode. Report any bugs encountered over there: [url="http://s6.invisionfree.com/Disposable_Heroes/index.php?showtopic=46"]Bug and Error Reports Thread[/url]

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3754 downloads

Uploaded:02-09-2005

T-Lab Complex

sp_tlab_complex_v11.zip | 17.31 MB

made a couple of Quake 2 and Serious Sam maps, but they weren't that all great. I've spent quite a while trying to perfect this map, and since I can't model or animate I was pretty much restricted to making indoor areas. I hope you'll enjoy this map. -------------------------------------- Changes since [file="33269"]version 1.0:[/file] -------------------------------------- 02-06-2005 - Added more ammo and health, fixed typo in splash gui. The slowdown during the hell elevator still needs to be fixed. Just avoid fighting the lost souls while riding the elevator for now.

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41388 downloads

Uploaded:08-19-2004

Parallax Mapping Mod v1.0

parallaxmappingmod.zip | 9.93 MB

that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX

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1995220 downloads

Uploaded:08-19-2004

Doom 3 Retail Gore Mod by *Nitro*Clan

nitrogore.zip | 1.3 MB

and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves :D In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired. [b]So:[/b] - Increased amount of gore and blood a bit - Removed "burnaway" and "vaporization" effect - Fixed a small bug in the PDA of 'Mark T. Caseon' [b]Changes since Beta 2:[/b] - Removed pk4 version because of MP bugs - Player now bleeds if attacked (Singleplayer) - Increased amount of Cyberdemon's blood a bit - Some small bugfixes [b]Installation:[/b] - Extract content into your Doom3 directory - Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually

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1324 downloads

Uploaded:07-09-2009

Super Weapons

super_weapons.zip | 50.57 KB

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2626 downloads

Uploaded:04-21-2009

UAC station locked Screensaver

uac_station_locked_screensaver_2.6.zip | 8.41 MB

Static / Devil Star transparency / Fade occurrence can be changed in settings - Fits all Resolutions (4:3, 16:9, 16:10) //Install notes Contains installer executable - Contins Flash 10 active X component - Writes files to "%windir%" and "%windir%/System32/Macromed" //Known bugs Windows 7 is NOT fully supported. - there have been reports that the screensaver interferes with audio playback. I believe this is a flash/Instant Storm issue. //Verion History 2.6 [condensed update] - Cleaned up internal code - Added transparency options - Reduced file size - Reduced number and size of textures 2.2 - Fixed Vista not detecting flash glitch 2.1 - Fixed sizing issues bellow 1024*789 resolutions - Fixed static position issue on large resolutions above 1440*900 //Permissions - You can email me for the source files if you want them at Yuuki_Minoru@live.com.au //By Yuuki_Minoru - Yuuki Studios Anim. Dept. All Graphical and coding components made by Yuuki_Minoru Flash 10 - Adobe Software. Credit to ID software for DooM 3.

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1261 downloads

Uploaded:12-07-2008

New Shaders Pack

new_shaders_pack_v20_full_mod_for_d3_27112k8.zip | 56.45 MB

serious time and effort to produce some quality content for you, the Prey gamer! The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! This pack contains the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on... [b]This package is comprised of:[/b] NG Shaders In the past Dafama2K7 used and considered this as his first and foremost standard shaders. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a 2008 actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed. Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. Also for the Parallax Shaders, Dafama2K7 has made the update based on the ETQW shaders that removes the brilliant effect and adds a more natural look. Now, a bad bug has been fixed and the developer has placed the BHMod_NG + Parallax Extreme mix as the first priority shader in Parallax and the NG + Parallax Extreme as the secondary shader...not as good as the invincible latest Relief Extreme shaders, but it needs far less FPS power and after removing an old bug that caused artifacts in the past, now looks very, very good ! Relief Extreme shaders - (Notice that this time this Relief shaders are an UPDATE ONLY !, (Except on PREY game, that Dafama2K7 has been able to included the FULL Relief Extreme mod), you will need to install the latest full version available FIRST !) This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [i]"For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But, since the depth maps were created from the game normal maps this is not guaranteed. Now, a very bad old bug that was even on the original Relief shaders mod, so, it was a bug not introduced by me, and now with that bug fixed and the Relief Extreme shaders updated to the max, it's easily the BEST of the BEST shaders, with more relief on all textures and models and this time without artifacts, with all the NG + Relief Extreme features included, really, go, try this, seeing in action this marvel it's addictive, it's gorgeous, it's real !!!"[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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1107 downloads

Uploaded:07-08-2008

Brilliant Highlights NG

bhmod_ng_v032_d3_full.zip | 1.21 MB

done is taken the last of Maha_x's release: Brilliant Highlights (v0.3.1c | FIXED) and updated it. Your Doom adventure just got a whole lot better! For any of you that have just discovered the internet, or have been stranded on a desert island, and are wondering what this mod is all about, then wonder no more! Brilliant Highlights is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. [b]Some features of this mod include:[/b] HQ specular highlights Power function based falloff Dynamic falloff (shinyness) Specular map masking Per-pixel Halfangle math HQ Normalmapping Normalmap normalization increases bumpmap quality Normalmap filtering reduces specular aliasing Other FX "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. "Pocket shadows" creates shadows into the dents of the bumpmaps. This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Some of the changes made by Dafama include:[/b] Mixed the best features of the interaction.vfp and test.vfp together to create an AmazinG BHMOD NG shader, with 25% new code Better lightning, specially for ATI/Generic version Updated the ambient light and bump environment Refer to the readme for additional information.

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7806 downloads

Uploaded:03-21-2008

1024x Textures

1024x_textures_v12_full.zip | 173.22 MB

[file="86224"]1024x Textures & Models (v1.2 Base | RoE)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was riginally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, 1024x Textures will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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9526 downloads

Uploaded:03-20-2007

Classic Doom 3

cdoom_131_update.zip | 1.01 MB

3 for Windows[/url] so that it is compatible with the 1.3.1 Patch for Doom3. This download does not offer any additional changes or features, and at this time, only the Windows version is available. In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, [i]Classic Doom 3[/i] is just what the title implies...a return to the Classic Doom! It's good to see that this conversion is still alive and kicking! Also, as promised, the [url="http://doom3.filefront.com/file/;76949"]Classic Doom 3 | Sourcecode (v1.2)[/url] is now available as well...Can it get any better then this?! [i][u]Developer's Note[/u]: If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at: snoopjedi AT gmail DOT com[/i] Refer to the readme for a whole plethora of information.

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6168 downloads

Uploaded:02-08-2006

Logitech Gamepad DOOM 3 Profile

doom_3wgp.zip | 51.24 KB

trying to tighten up the directional controls, but otherwise it works pretty good. The button layout is just my own preferences, so set the keys however you like. I've included almost all of the keys as settable commands, and included quite a few of the cheats as well.

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6160 downloads

Uploaded:08-10-2005

Quake II: Lost Marine

q2lmdemo.zip | 265.8 MB

DOOM 3 engine. Engage in [b]high combat situations[/b] in [b]all new areas[/b] with [b]all new gameplay[/b]. Fight [b]various Strogg enemies[/b] along your way including Enforcers, Light Guards and Flyers. Take them out with your Blaster, Double Barrel Shotgun, or other arsenal that you come across. Find secrets and secret areas and powerups. Unlock secret extra content, and much more! This is a Single Player Demo only. This is not the full or final polished release of the mod. This is only a test build, for progress showing and bug feedback reporting. There are still things we need to finish, including animations, code, art etc. It's packaged in a Windows Installer and is also ready for burning a backup copy of the mod to CD. Don't forget to grab your CD Labels as well. It's been a tough 4 months developing this demo, but I promised to have something playable by QuakeCon 2005 and I delivered on that promise. Everyone did an excellent job. So without further delay, just click that [b]download[/b] button and go kick some Strogg ass!

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8713 downloads

Uploaded:04-19-2005

Flashlight Mod

roe_flashlight_mod.zip | 24.63 KB

tighter patterns.

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20320 downloads

Uploaded:08-23-2004

Cam\'s DOOM³ Weapon Modification

camsdoommod.zip | 204.51 KB

chain + muzzleflash radius doubled. - Less bouncyness for the Handgranade. - 120 bullets in every clip of the Machinegun. - More damage, more mass (=enemy kickback) for the Pistol! Watch melee zombies get thrown back by some Pistol rounds! - The Shotgun\'s spread rate is a lil\' decreased, it has more power in it and lots of mass >:D ! - No gib for Pistol, Shotgun, Machinegun and Chaingun. - Playershadows enabled. - Nightmare-Mode enabled. - Toggle Third-Person-View with \"p\".

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2035 downloads

Uploaded:09-13-2010

Tested

tested.rar | 663.29 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you\'re looking for a challenge, and want to be \'tested\', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the desing Fixed many details Added two new level Added new music four months of hard work went into all 711 megas of Tested (v7.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you\'re now looking at approximately 20 hours to completion!

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590 downloads

Uploaded:12-07-2008

E3-ALPHA 2k2 SP Demo

e3alpha_2k2_sp_demo_beta_maps_d3_v12_update.zip | 13.43 MB

Demo (v1.2) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want a smaller download, with less bells and whistles contained in the maps (ie: smaller maps) then you will want to make your way over to [file="96197"]E3-ALPHA 2k2 SP Demo (v1.2 | Lite)[/file]. Enjoy. Refer to the readme for more information.

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2999 downloads

Uploaded:06-12-2008

Abandon All Hope DooM III

abandon_all_hope_doom_3.zip | 454.21 MB

and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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379 downloads

Uploaded:01-27-2008

Xmod

xmod_d3_v12.zip | 37.98 MB

it's updated version, [file="85528"]Christmas Mod (v1.1)[/file], then you're in for a treat! The Xmod is a continuation of these two mods, but without the Christmas theme. This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some of the same surprises that the developer wants you to find for yourselves (if you haven't already found them). Although the Xmod may have been developed, and originally named for the season, it is/was only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it's time for some fragging good action, with some laughs along the way... [b]Some of the changes in this version include:[/b] Christmas mod transformed into Xmod. Removed Xmas things, but added scary things. Added random zombies/demons spawn. Added random sounds and fx. Fixed bugs, removed tweaked doors on some sp maps. This mod is a must have and is fun to play, no matter what time of the year it is! Be sure to get your copy of the Xmod now and continue enjoying a unique Doom 3 experience! Refer to the readme for more information and credits.

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97926 downloads

Uploaded:07-28-2006

Classic Doom 3 for Windows

classic_doom_3_v1.1.exe | 193.49 MB

the Classic Doom 3 team, but proves to be a great one with a HUGE list of bug fixes and changes (found below in the readme).

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28053 downloads

Uploaded:12-10-2005

Classic DOOM 3 for Windows

classic_doom3_version1.zip | 159.87 MB

playing it and we look forward to hearing your feedback. Feel free to post all your thoughts, bugs, and encouragements [url="http://cdoom.d3files.com/forums/"]on our official forums.[/url] Happy Fraggin! Alongside the inclusion of maps E1M6, E1M7 and E1M8, these maps are also deathmatch enabled. With our custom menu system, you will be able to join any deathmatch server that is running version 1.0 of Classic Doom 3. You will also be able to create your own deathmatch servers for internet play. For those of you who wish to play through Classic Doom 3 in Co-Op, the Last Man Standing modification will be releasing the mod shortly. We urge everyone to download both versions of the mod when they become available. Unfortunately we have been unable to compile a new DLL for linux and mac users, however the final, bug free, release of 1.1 will be available for all platforms in due course. -------------- Changes: -------------- ::Version 1.0 Public Release:: - Added deathmatch support to all maps - Improved weapon placement for deatmatch mode - Modified play-area for E1M6 (deathmatch mode) - Modified play-area for E1M7 (deathmatch mode) - Added E1M9 music to replace Classic Doom 3 theme - Added multiplayer menu's to custom menu - Fixed many bugs in all aspects of the mod - All music remastered for higher quality sound - Fixed many bugs related to cinematic playback - Added custom Doom player model for cinematics & deathmatch - Added custom skins for Doom player model in deathmatch ::Beta 0.9 Internal Release:: - Added E1M6 - Added E1M7 - Added E1M8 - Added E1M4 Remake - Added E1M6 Music - Added E1M7 Music - Added E1M8 Music - Added intro cinematic - Added ending cinematic - Increased chaingun fire rate - Decreased chaingun damage per bullet - Decreased shotgun damage per pellet - Added custom sounds for weapons - Added custom sounds for item pickups - Added deathmatch support via DLL NOTE: A patch was released for this file. Download it [file="52673"]here.[/file]

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4886 downloads

Uploaded:05-19-2005

Once Upon a Time

once_upon_a_time.zip | 35.52 MB

You need a new vehicle to escape... and they know you're here... -------------- Remarks: -------------- There are quite a few marines running around the level with a riot shield to protect themselves against gunfire. Use your wits to deal with them, hitting their shields won't hurt them! The level also supports different difficulty settings which affect ammo, health and armour lying around. There is always enough, just look around a little bit. And don't forget to sprint when it's necessary! If you look around carefully you may find secrets in both in Singleplayer and Multiplayer. This level is not ROE compatible, but I'm planning to do a RoE conversion there, especially because of multiplayer. The multiplayer version came first. It was always planned as a multiplayer level. The singleplayer mission was meant to be a bonus, a training mission so you could get used to the layout. It turned out quite well.

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3742 downloads

Uploaded:02-07-2005

TinMan Squad

tinman_squad_alpha4.zip | 1.99 MB

Like a good boy scout. - Ally can have pistol, machine gun, chain gun and plasma gun. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - "Talking" to an ally while there are no enemies will do several things: -- Toggle whether he follows you or not. -- Print status information to the console. -- Heal him 50Hp. -- Give him more ammo and make him switch to best weapon. There is a release featuring the first few SP maps modified to allow complete AI navigation: [file="32567"]TinMan Squad Maps (0.3 beta)[/file]

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3610 downloads

Uploaded:12-24-2004

Dentons Ultra Real Stereo Sound Mod

dentons_ultra_real_stereo_sound_mod_v2.zip | 908.32 KB

features: You can now hear Pistol bolt action while firing, empty Bullets bouncing around & even rolling over for every weapon, cool shotgun fire sound, hear shotgun bolt action with ejecting shell casings & so on. Finally,the most exciting feature of this pack is the modified chaingun! All these weapons now cause greater damages, knock enemies back & they do what they sound like. I have tried a lot to make these sounds make your Doom 3 Experience far more emersive & entertaining than ever. These sounds are modified from the original ones & some (e.g. Chaingun) are taken from the Trent reznor sound pack with some more heavy modifications than version 1. [/quote] The file is really small and worth the download

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9598 downloads

Uploaded:09-18-2004

Barista 3

barista3.zip | 2.19 MB

vision care plans are provided for employees and dependents.

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2986 downloads

Uploaded:09-08-2004

New Blood

newblood.zip | 2.48 MB

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5218 downloads

Uploaded:08-26-2004

Church of Ruins

church_of_ruins_v1_1.zip | 2.28 MB

events: surprising! I haven't completely beaten it though... 'got dead before reaching the finishing line :/ I have been annoyed by the dropped fence at the beginning of the level: it blocks the player and in practice I like holding enemies at distance. At last, in future maps, it would be a good thing to evolve this formula: one room -> many enemies. It becomes too predictable eventually. *Good map* yet. You will want to play it in its entirety. -Bluehair

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5538 downloads

Uploaded:08-18-2004

Classic Sounds Soundpack

classic_sounds_soundpack.zip | 2.31 MB

feel nostalgic of the original Doom games. However, as you can guess, the audio quality will be lowered since those have more than 10 tens years of age. -Bluehair

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1135 downloads

Uploaded:06-21-2010

dbz3-Lasthope

lasthope.rar | 48.26 MB

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1460 downloads

Uploaded:06-27-2009

FullShadows

fullshadows_d3_and_roe_full_v14a.zip | 51.54 MB

simple led to the lights on Mars surface ! D3XP (ROE) FullShadows v1.4...: This mod makes Doom 3 ROE do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack. Now, all lights will have shadows..., from a simple led to the lights on Mars surface !

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1686 downloads

Uploaded:04-04-2008

The Omega Labs

omegalabs.zip | 14.32 MB

already, then you should consider getting a refund on those thoughts, you don't want to miss out on the first [i]finished[/i] map by Viktor A Lundberg; This map is the result of work which has spanned a couple months, and it shows...there is nothing 'slapped together' here, this is a great map for some great fun and action! The Omega Labs were one of the first military installations on Mars that was built by the UAC. Recent meteoric activity has caused a number of strange and unexplainable incidents. You have no idea how long you've been out but something has gone terribly, terribly wrong. Now that you are conscience again, you have only one major priority...find a way off the station without becoming dead. Can you do it? Do you think you have what it takes to see this mission to to the end? Refer to the readme for more information.

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2324 downloads

Uploaded:07-29-2007

D3 Alpha Mod | Update

d3_alpha_v13_update.rar | 452.15 MB

Mod! This update will work with [b][i]Doom III Base[/i][/b] only! This mod is for anyone that enjoys Doom III, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some fixes in this version include:[/b] Fixed Bernie, they now has a new fireball. Fixed Char_Sentry; smarter and doesn't stop at random places like before. Fixed Enpro bridge. Fixed Double-Shotgun. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]Some changes included are:[/b] New SFX sounds for many weapons, npcs, doors and environment. New Weapons: BFG: will be more like the weapon_DMG from Quake IV Shotgun: Similar to the one from Fear. Machinegun: Now has a better skin, more accurate and optimized, similar to the one from Fear, but better sound. Chaingun: Like the one from Fear with better sound. New A.I. for all monsters Refer to the readme for additional information.

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6008 downloads

Uploaded:06-25-2007

DungeonDoom

dungeondoom82.rar | 72.27 MB

largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. To gain experience and gold more quickly, look for challenges offered by npcs in the overworld. Satisfy their requests by meeting the objective in the indicated dungenlevel. Retrieve your reward by returning to the questgiver. Depending on the gameplay variant (Short, Medium or Long) teleporters will be available at certain levels (for example at every forth level in the short gameplay variant). The teleporter will transport you back to the overworld, where items can be stocked up for further progression through the dungeon. Be sure to prepare yourself well when you descend into the dungeon. Take enough ammo and potions to survive to get to the next teleporter. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]Some features available in DungeonDOOM include:[/b] Extensive role-playing game features including: Character development Story-line progression Optional quests Good vs evil alignment and more Three alternative game modes for optional instant action or extended adventure gameplay experiences. Traditional first-person and optional overhead third-person camera modes. Four adjustable light levels with optional ambient lighting. We also have, for your viewing pleasure, a trailer featuring this awesome mod! DungeonDoom.wmv [b]Some of the changes in this version include:[/b] Two new monsters: rocket zsecs and jetpack fatty zombies More variability in wilderness Improved villager AI Instant carnage reports Refer to the readme for more information.

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7275 downloads

Uploaded:10-12-2006

Doom3 Demon Expansion Pack

revilityd3demonxp.zip | 14.3 MB

Demons include the baron of hell, pain elemental (fires lost souls!), impling, implord, nightmare imp and old school lost soul (dead soul).

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859 downloads

Uploaded:03-16-2006

Unlimited Stamina

unlimited_stamina_v1.1.zip | 8.04 KB

Stamina All the Time.

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2106 downloads

Uploaded:08-04-2005

Dust2dust

dust2dust.zip | 32.92 MB

being hurt. So you always run faster than the vanilla d3 (you don't need to sprint anymore). I made these maps to become familiar with the D3 engine and I had a great time working on them. :D Have fun !!

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4393 downloads

Uploaded:07-10-2005

Executive Quarters

hex_execquart.zip | 20.13 MB

locked door and let yourself in. The vice president of the UAC had just welcomed his family to the UAC base on Mars for a visit when the demonic invasion hit. You find his bloody body along with his PDA in the hallway to the visitor aircraft docking station. You learn that his wife and daughter might still be alive, but they are somewhere in the executive living quarters hiding from the monsters. You decide to take the time and search for them and hopefully send them back to Earth safely. This is where the map begins. ----------- Credits: ----------- - Classic Quake monster "The Shambler" makes an ferocious entrance into Doom III thanks to [b]Obi-Wan[/b] - Misc. props contributed by [b]Chris Buck[/b] - Music and VO written and recorded by [b]Sonic Clang[/b] - GUI Script written by [b]SnoopJeDi[/b]

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696 downloads

Uploaded:05-25-2005

DOOM 3 Demo for Linux

doom3linux1.1.1286demo.x86.run | 462.78 MB

sequence! This demo gives you a large bite of the game, not just a taste.

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687 downloads

Uploaded:05-08-2005

Refueling Station

refueling_station.zip | 16.73 MB

valuable materials such as fuel and plasma. You are a lone marine who survived the attack and now looking for a way to escape the UAC complex. After your battle though the T-Lab complex you made your way into the Refueling Station only to find out that once again you are not alone. ------------ Warning ------------ This map isn\'t for everyone. The theme of this map is non-stop killing and those who never played the oringinal Doom games may not feel right at home here. I\'ve done everything I can to balance everything to make the gameplay enjoyable. Many beta testers have played this map and most of them never had any problems with the gameplay. Again there are some really huge fights in the end of this map and some may find it too difficult, even though there are plenty of items to keep the gameplay fair. I really suggest starting on the lowest difficulty setting when first playing this map.

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4009 downloads

Uploaded:10-20-2004

Autoshotgun

autoshotgun.zip | 4.77 KB

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13722 downloads

Uploaded:09-10-2004

Detailed Doom3

detailed_doom3.zip | 23.21 MB

mod/tweak brings greater sharpness and detail to Doom3. The difference looks fantastic and does not seem to have an effect on performance.\" -Bluehair

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3037 downloads

Uploaded:09-04-2004

B.N.L. Pistol

bnl_pistol_v1_0.zip | 2.98 MB

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9844 downloads

Uploaded:08-22-2004

Doom 3 Minimizer

doom_3_minimizer_v1_2.rar | 43.63 KB

that you start Doom 3 through this tool; fortunately, it can pass any command-line parameters supported by the latter. -Bluehair

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6857 downloads

Uploaded:08-20-2004

Trap And Death

trapanddeath.zip | 959.63 KB

(you cannot see the floor also there\'s many pit) 3rd Stage = Run B#TCH Run by monsters 4th Stage = The Machines Zone (Hard) 5th Stage = Unknow zone (You\'ll find out)

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24288 downloads

Uploaded:08-09-2004

Doom3 Mod Manager

d3_mod_database_1.2.zip | 1.64 MB

cleanup, Installer removed.[/quote] I still find it a little superfluous, because the game engine allows for easy install/uninstall, but that\'s just me.

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6587 downloads

Uploaded:08-08-2004

Pistol Speed Mod

doom3_pistolspeed.zip | 1.83 KB

pistol making it shoot realistically faster. Installation: Extract the pak005.pk4 to your Doom 3 \"base\" folder. If there is a file named pak005.pk4 already rename the mod .pk4 to the next number (ex pak006.pk4). Then load up Doom 3 and enjoy. Removal: Simply delete the pak005.pk4 file and your pistol will be back to normal. Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

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1428030 downloads

Uploaded:08-05-2004

Ultra-Extreme-Quality-MOD (U-E-Q-MOD)

ueqmod.zip | 250.06 KB

graphics! [b]Features:[/b] - Enables self-shadowing for all doom³ characters and monsters - Fixed playershadows on weapons in first person (when g_showplayershadow "1") [b]Installation:[/b] Unzip the u-e-q-mod.pk4 file to your "doom 3\base" folder and ENJOY !!! I hope you have a phat gaming rig :D

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275 downloads

Uploaded:04-16-2012

Doom 3 - 3 - Beta 3

doom33beta3.zip | 31.68 MB

reiterations that are rather messy though - i\'m sorry ! There are changes in scripts and defs and guis and such as well to indicate the way i play even doom 3 base copy myself . . . email any questions unto airon@d00m.com ! Thank you and have a nice day ! ! !

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636 downloads

Uploaded:09-04-2011

RWM Pack B

rwm_pack_b.zip | 16.98 MB

.pk4 file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod. jONNY=[ReWiRE]=

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1306 downloads

Uploaded:06-22-2011

Viktor\'s Upgraded Weapons

viktors_weapons.zip | 299.75 KB

was meant to be. No more bull, this is Modern Warfare 2 style of weapons. While they are stronger, THEY ARE NOT SUPER WEAPONS. They DO NOT break Doom 3. Just play on a harder difficulty and you\'ll be fine. Tweaks are generally like: - Slightly more damage per bullet - Faster rate of fire (For some guns) - Increased clip size (For Some guns) - Faster projectile velocity - Wrake\'s Ultra Realistic Tactical Lights AND MORE!!! Check readme.txt for full info

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821 downloads

Uploaded:11-30-2010

Skyscraper

54d3skyscraper.zip | 29.27 MB

well. The game ends when you see the small room with the \"Exit\"...

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1561 downloads

Uploaded:01-03-2010

Horror At Home

djgrapes_hah.zip | 58.62 MB

them all. If you have any problems with it, write a comment or a mail to me djgrapeshu@freemail.hu. Thanks for other people for models, textures, skins and sounds. Have fun! By Djgrapes

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367 downloads

Uploaded:08-23-2009

Blood shotgun

blood_shotgun.zip | 521.33 KB

end up on there.

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1244 downloads

Uploaded:11-18-2008

Kings Cemetery

kings_cemetery.zip | 12.15 MB

intentions of it being both beautiful and terrible...a tough combination to pull off, if you ask me! however, I think that he has done a fine job of it! Kings Cemetery brings you a little closer to Hell, and keeps you there for the duration...your only chance for survival is to use your head, rely on your smarts, and keep your wits about you...having the ability to hit what you aim at won't hurt either :) Be sure to check all of the dead bodies that you come across for anything of value, such as ammo; You will also be able to obtain new weapons and the much sought after med-kits, making the Marines valuable, even in death. Every room has the potential to yield something of importance. Pay special attention to the Pentagrams and any other elements of the environment...they can be very important to your survival! As with any developer, WarlorD69 is interested in what you have to say and what you think of this map, and with any luck...maybe we'll see a part 2 at some point... Refer to the readme for the developers notes.

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416 downloads

Uploaded:09-14-2008

Punishment Grenades

punishment_grenades.rar | 3.27 MB

the boys at ID software just didn't completely test their equipment.[/i] He was doing some research, and found The Advanced Weapons MoD done by Jonathan "Toaster" Courney. This developer liked the grenades that he used. The grenades are basically an on-contact explosive that is also trip activated, kind of like using proxy mines. He also decided to load the rocketlauncher with Napalm rockets, exploding into a fireball. Humm..... Then the idea hit him... NAPALM TRIP ACTIVATED GRENADES! stylezzzjasonxxx was playing around with photoshop, and completely re-textured the grenades. Now they are black-metallic, with a red band (green and yellow stock? eeewww), and a row of Punisher skulls around them. Now they look like a fun explosive device! The next step was to figure out how to blend together Jonathan "Toaster" Courney's idea of flaming rockets and tripmines. The process didn't take long to do, so i played around with the grenades untill I found the perfect balance between fire and explosion. The fire doesn't do any HUGE damage, but it is great to watch an unsuspecting zombie trample across the mine and get engulfed in flames. The very last thing i did was add an ambient red glow to the grenades. When activated, the grenades have rows of blinking red lights, and i thought they should emit some sort of glow. if anything, it creates an ambient light in dark areas, usefull for spotting things in the dark....just be careful you aren't too close when your grenade explodes. see screenshots for my example of lighting.

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855 downloads

Uploaded:05-06-2008

Bubba Lego Tep starring Lego Elvis

briantrepanierpresentsbubba_legotep.zip | 80.11 MB

download will put a smile on your face! Brian Trepanier has submitted his mod that brings the world of Lego, as well as your fond memories of playing with them, to the forefront of your [b]Doom III[/b] gaming experience! We have, for your Doom adventure, Bubba Lego Tep starring Lego Elvis! This mod brings together three of the worlds greatest past times: Lego, Elvis and Doom III; you\'ll have more fun then you dreamed possible with this download! This is all about you, in the role of Elvis, hiding out in, of all places, an old folks home! If that wasn\'t challenge enough, you have a soul sucking mummy to contend with... and the fun is just beginning! Refer to the readme for more information.

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2331 downloads

Uploaded:03-24-2008

Parallax Extreme

47parallax_extreme_d3_v18_full.zip | 13.71 MB

Although there are a number of mods out there that can accomplish this, it all boils down to choice. Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use... (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed.) ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This release is larger then previous versions, as this download is a [u]Full[/u] version of the mod. This mod tweaks the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]What\'s different in this version?[/b] Specially, but not limited to, enhanced NVidia version, better lightning Refer to the readme for more information.

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852 downloads

Uploaded:02-08-2008

GTX Mod

gtx_v16_full_unofficial.zip | 38.62 MB

previously released works: [i]\"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let\'s me to publish and update they\'re mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me.\"[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in January of 2006! [b]Some of the features included in this mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it\'s a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed mounted flashlight issues Fixed weapons scripts bugs Increased damage for plasmagun More Special FX and dynamic lights for all weapons Better A.I. for monsters And more! Refer to the readme for more information.

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1063 downloads

Uploaded:12-19-2007

Serengrove

serengrove.rar | 42.26 MB

looking to play something a little different, and have some of the best Doom fun you\'ve had in awhile, then continue on... Serengrove is a great single player map with an engaging story that will keep you on your toes as you attempt to make it to the final stage...[i]\"The night has grown dark and cold by the time you arrive at the fortress city of Serengrove. Wind and dark shadows are all that occupy the empty streets in absence of the usual bustling activity. The fortress walls stand unguarded, merchant\'s wares lie abandoned at the Western Gates, and the foul stench of decay lingers in the cool midnight breeze.\"[/i] If you think you have what it takes to make it to the end, and do the victory dance, then don\'t hesitate, start your download now! [b]This download includes:[/b] Lots of custom models Custom textures Custom animations Custom sounds Nasty surprises Refer to the readme for more information.

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701 downloads

Uploaded:11-10-2007

E2M4 -Deimos Lab

e2m4v1.0.zip | 24.44 MB

map episode 2 level 4, and it´s for all of you Doom³ RoE fanatics! Everything included in this map is made by the developer, TBB, except for the music, which is free for the downloading, and has no copyright attached. (See the link below) TBB has made a number of edits to some of the assets contained in this download, such as: [*]Some monster [*]Weapon defs [*]Player stats [*]Secrets in the level [*]New music [*]New graphics With the new graphics, and all of the other features of this map, you are sure to have one helluva time in the Doom universe, there is some wicked good action just waiting to happen. If you think you have what it takes to reign supreme in E2M4 -Deimos Lab, then there is only one question to ask...have you clicked on download yet?? [b][i]Important Developer note:[/b] In order to play you must start the game with the e2m4.bat![/i] [url="http://www.musopen.com/"]Click here for the music used in this map[/url] Refer to the readme for more information.

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1465 downloads

Uploaded:06-19-2007

Megatexture Technology Mod

megatexture_d3_v2.zip | 91.66 MB

Technology Mod showcases John Carmack's early version of the Megatexture technology which lies hidden in the DooM³ engine based games. This mod willwork with Doom 3 / Quake 4 and Prey, but the developer has added some DooM³ specific vehicles. Some of the changes/additions since the last version are: A crude attempt at making the ET: Quake Wars Valley map! Objects cast shadow on megatexture. Blending between Megatexture levels. More than halved the Megatexture render program size by using a different approach (original file still in the glprogs folder). Detail texture, effectively adding another Megatexture level. Added vehicles and water. press [b]F[/b] to enter vehicles press [b]G[/b] to toggle third person View the development log by [url="http://www.gamedev.no/megatexture_valley/valley.html"]clicking here[/url]. A custom program was made to create the Megatexture, you may download the Megagen tool by [url="http://www.mapsbytron.com/files/doom3_stuff/valley-d3-final/megagen%20-%20FOR%20RELEASE.zip"]clicking here[/url]. Refer to the readme for more information.

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6155 downloads

Uploaded:05-31-2007

OpenCoop Mappack

oc_mappackv2.0.zip | 367.94 MB

It aims to provide the feel of the original single player maps in multiplayer. Maps that were already included in Mappack1.0 have been updated. The maps contained in this mappack, along with a brief description of each, include: [b]InHell[/b], Episode with 19 maps, by Doomi In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in! [b]Final Key[/b], Single Map, by Zombie For centuries the red planet had alluded the feet of mankind and drummed up strange fables of alien civilizations. In the early part of the 21st century several research missions were sent to explore the possibilities of alien life on Mars but something else was found instead... [b]Teh Base[/b], Single Map, by wARmAcH1n3 You are a security guard on one of multiple mars stations. You are just enjoying a holiday, when you get an emergency signal from one of your neighbour stations, which works on a secret project. Your mates are already on their way out there and you start to move your ass to this station to do your job. [b]Sigma Core[/b], Single Map by Quaker-X The Sigma Core extends the story of the game and offers up unique gameplay and visuals. There are plenty of enemies, and a long journey to keep you on your toes at all times. [b]Lost Facility[/b], 2 Maps, by Robert "BJA" Hodri This map is not ROE compatible and there are no plans for a conversion. The map is split into three parts: [list][*] "bja_lostfacility_intro" [*]"bja_lostfacility_part1" [*]"bja_lostfacility_part2"[/list] You can load each part seperately by just typing the mapnames in the console. [b]Evacuation Protocol[/b], Single Map by Guy Burkhart (bucket/bkt) You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn't quite feel right. It was colder than usual, & there was a strange feel to the air... [b]Place of Malice[/b], RoE Single Map by Zombie Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [b]Once upon a time[/b], Single Map, by Thomas Creutzenberg A different time, a different world ... There you are. In the middle of nowhere. Your jeep just broke down next to the old complex which was invaded by enemy forces a long time before the eighth war. You need a new vehicle to escape ... and they know you're here ... [b]Tutorial 1-4[/b], Tutorialmaps for OpenCoop mapping OpenCoop is a co-operative based mod for the popular id Software Game 'Doom 3'. It aims to provide the feel of the original single player maps in multiplayer. The complete information for each map is contained within the download, along with credits. Refer to the readme for more information.

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4000 downloads

Uploaded:03-22-2007

Alpha Mod

d3_alpha_mod.zip | 478.44 MB

full of Doom goodness and some serious [i]good time-adventures[/i]! The [b]Alpha Mod[/b] contains many new items, such as: Textures Sounds guis And more It is the claim of [i]Dafama2K7[/i] that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, find out for yourself. Keep in mind that, as with many initial releases, this mod is not perfect, however, any issues that have been identified, or reported will be sorted and fixed in following versions. Download and enjoy; At 490 megs, the download may take a bit of time, but it is well worth it! Go grab a coffee, or a have a lollipop, the time will pass quickly... Refer to the readme for more information.

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644 downloads

Uploaded:08-20-2006

Doom for 3DO Songs

doom_for_3do_songs.zip | 25.23 MB

Download

551 downloads

Uploaded:07-10-2006

AeroChili Waffle Gun

ac_wafflegun_0.95.zip | 3.71 MB

and syrup will rise out of the waffles instead of more waffles.

Download

3037 downloads

Uploaded:06-24-2006

A Smashing Good Time

smashing.zip | 5.66 MB

goes to the original creators for everything that is in this mod. The only new weapon that is actually mine is the machine shotgun. Check the Readme for the full list of features.

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6493 downloads

Uploaded:06-07-2006

Duck Nukem: Four Feathers

trepaningsducknukemfourfeathers060606.rar | 336.6 MB

to fly anywhere. Then, one day without warning, the outside world came crashing back into your life. It was not a good time to be a duck. Play as Howard the Duck across 20 levels of intense action. Your mission? Take him to Heaven! [b]Warning: This Total Conversion contains characters with no clothes at all. Do not download if you think this is going to shock you.[/b] -------------------------- Features highlight: -------------------------- - ~20 levels - Custom weapons, monsters, power-ups and sounds - Enhanced ragdoll physics for death sequences

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2124 downloads

Uploaded:06-01-2006

Trite Breeding Facility Plus

kiltron_d31plus.zip | 25.29 MB

there for the sake of making the facility look larger. Now you can explore this area, which also extends the gameplay to somewhen between 45' ~ 1hr depending on your gaming skills. Also, if you are curious as to what my current venture is in modding, look for a secret within the level ... :)

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2186 downloads

Uploaded:05-19-2006

AlleyWay

alleyway_v1.zip | 65.87 MB

Download

5428 downloads

Uploaded:09-11-2005

OpenCoop

opencoop_v1.exe | 183.98 MB

modifying the maps was, that they should be 'as close to singleplayer as possible'. With Klonsemann's map modifications we clearly archived this task. Now you are able to play from mars to hell and back in one game, making it a great co-op experience. [i]OpenCoop is now playable under Linux.[/i] [i]Audio fixes:[/i] Air sounds and various other looping sounds are now disappearing correctly. The intro music is now playing on the client and the sentry weapons sounds are now playing on the client as well. [i]Hud fixes:[/i] The radio button is now displayed as long as the radio sound plays. The audio log button now disappears correctly when an audio log is finished. When picking up security cards they get displayed on the hud correctly. Also we improved the quality of the objective images. Most of them are displayed correctly on the client now. [i]In-game graphics:[/i] The outside areas at the monorail level aren't black anymore. (thanks Brian) We fixed the bug where serveral outside areas on the client weren't visible to the client. The security cameras are working now in multiplayer aswell. (There is only one camera display per PVS supported) Debris of exploding barrels is displayed on the client aswell. All health stations are now working correctly. [i]Fixed physics:[/i] We fixed a bug with the physics not being properly synced, which caused the monorail and it's driver apear laggy. Now the monorail is running as smooth as in single player. Also there was a bug which caused rotating items which were binded to a master not beiing able to respawn properly. Security cameras are now falling to the floor correctly. This was a bug which occured in single player as well. [i]General enhancements:[/i] The console command 'noclip' is now working in multiplayer. The fov may be changed in multiplayer if cheats are enabled. We modified g_skill 4 and 5 ( uberHard and pureEvil ) to make it a bit harder when more players are on the server. For g_skill 5 team damage is always enabled. The soulcube is not available by default in uberHard and pureEvil anymore. In nightmare the soulcube returns health correctly now. We disabled the console variables 'g_dragEntity' and 'g_editEntityMode' for multiplayer. The demonic influence affects all players now. Previously only one player was affected. Also we added the new console variable 'g_dropGibs' which allows disabling gibs as well as barrel debris. This makes internet gaming smoother. The coop teleporter now allows teleporting more than two players without telefragging. ------------ Support: ------------ OpenCoop - F.A.Q. http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=5 OpenCoop - Install instructions http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=4 OpenCoop 1.0 - New features and bugfixes http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=58 Opencoop 1.0 - Report the bugs you encountered! http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=60

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2740 downloads

Uploaded:08-13-2005

After the War

after_the_war_v1.zip | 54.5 MB

for team games. See the readme for more information and check the credits, a lot of people made this a lot better than it would be otherwise. -------------- Remarks: -------------- This level is very demanding on the hardware and a DX9-level card (ATI Radeon 9500/nVidia GeForce 5200 or above) is required to see the proper water and all the other special effects. DX9-level cards have been available since August 2002 so come on, join the party. On the other side of the spectrum, and if you have computer power to burn, you can type \"r_bloom 1\" or \"r_bloom 2\" at the console to enable light blooms.

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6269 downloads

Uploaded:07-24-2005

DOOM II for DOOM 3

d2ford3_alpha2_fixed.exe | 36.78 MB

them. This mod is comprised of: 1/. "Entryway" by PhantomL0rd 2/. "Underhalls" by Lemming 3/. "The Gantlet" by mybrainhurtz 4/. "The Focus" by PhantomL0rd 5/. "The Waste Tunnels" by Lemming/PhantomL0rd 6/. "The Crusher" by PhantomL0rd 7/. "Dead Simple" by mybrainhurtz 8/. "The Pit" by Lemming 9/. "Refueling Base" by Lemming All Maps Optimized by OmegaSupremeX2k4. ------------- Features: ------------- - Remake of the first 10 of the original Doom2 levels (Re-optimized) - Each map has the original skill levels, ie. monster counts (I'm too young to die all the way to Nightmare) - End of Level Stats are Back (Kills, Items, Secrets, Time) - Beloved Double Barrel Shotgun - Remake of the Original Doom II menu (somewhat modernized) - Health Vials, which give the player +1 health upto 200 - Original Doom Armor behaviour, Green Armor picked up only if less than 100 Armor - Invulnerability Powerup - Mega-Sphere Powerup, 200 Armor, 200 Health - SuperCharge Powerup, +100 Health - Chaingun and pistol share ammo - BFG and Plasma Gun share ammo - Original Weapon ammo counts, and pickup ammo counts (even by skill level) - Falling Damage and Stamina eliminated - Player moves faster, now. (Walk and Run) - Cyberdemon is a tad faster, and more powerful - Zombie's drop clips not pistols - A modified trite, to serve as an arachnatron (in hopes of getting a modellor someday) -------------- Changes: -------------- Some skins and models have been changed to suit the original Doom II game better. Here is a list of who and what got changed: [i]Monsters:[/i] - Imp: Brown skin now - Revenant: White and red as he is in Doom II - Mancubus: Changed to a more brown colour - Lost Soul: White Skull coloured and all mechanical details removed - Hell Knight: Brown skin and fur on legs - Hell HK is now red to represent the Barons [i]Weapons:[/i] - Chaingun: Brown body [i]Misc Def file changes:[/i] - Chaingun now holds 99 ammo before reload is necessary - Shotgun can hold 50 shells, spread decreased to 8 and power decreased to 8 (was 14) - Plasma gun can hold 300 cells, power increased to 20 (was 16) - Cyberdemon is no longer a 'boss' and can be killed be normal means. Although his health has lowered to 3000 - All weapons except the BFG will not gib any character, all demons wait 30 seconds before burning up as well -------------- Remarks: -------------- The release is only for windows, and you must have the expansion pack (Resurection of Evil) installed, as we use the shotgun and lost souls from it. The package is an install package, it will allow you to select your Doom 3 directory, and will handle the details of installing the mod. To start the mod you must use the desktop shortcut (Doom 3 - Doom ][) that is created by the installer. This is due to the expansion assets, so you cannot load this mod from the mods menu inside Doom 3. After installing you must copy your DoomConfig.cfg file from the base directory to your d2ford3 directory. Also you must bring down the console and type 'bind mouse2 _impulse21' (no quotes), this is the use key, you must have this key bound otherwise you can't open doors or interact with guis.

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879 downloads

Uploaded:07-06-2005

Classic Shotgun Skin

classic_shotgun_skin_v11.zip | 1.59 MB

is much more vibrant than before. I also redid the specular maps of both the view model and world model. However, since I don't have Photoshop, I could not create a new local map for either model without making it look unprofessional (I noticed that when you shine the flashlight directly on a moveable shotgun, you'll notice where the original texture used to be because of the unedited bump map - just ignore it for now. I do intend on editing the local maps to make this mod more professional - it'll take some doing (especially since I don't have the luxery of using Photoshop), but I know I can do it. So don't expect another release of this mod for a while.

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5644 downloads

Uploaded:06-02-2005

SABot

sabot_alpha6_fixed.zip | 2.32 MB

stupid. -------------- Changes: -------------- - Bot pretty much rewritten, bot AI and game code. So everything. - Multiplayer integration: Scoring, teamplay. Should be playable over internet and lan (largely untested). [b]If you have downloaded SABot prior to 06/02/2k5 and gotten a "couldn't download dynamic library" error, please download it again.[/b]

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4739 downloads

Uploaded:05-29-2005

Alice's DOOM Enhancements

alices_doom_enhancer_v02.zip | 38.71 KB

Project Brian V014). The idea is to add little enhancements that basically should've been in the game to begin with but still keep the Doom3 experience that ID intended. Both mods that I used gave permission in their respective notes files that their content can be used as long as they are credited. All changes are credited to the original mod they came from. Also see my notes at the end of the readme. -------------- Changes: -------------- -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) (Project Brian) [i]Shotgun:[/i] -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. (Project Brian) -Increased the shotgun damage slightly. (Project Brian) -Shotgun loads only one shell at a time as per the reload animation instead of seeing one shell loaded but having 2-at-a-time appear in the gun. Shotgun basically takes twice as long to reload. Done for realism. (Alice) [i]Machinegun:[/i] -Added a small light on the gun. Cannot be turned off. I felt that a futuristic assault rifle would come with some kind of tactical light so I took this directly out of the DuctTape mod. The light has a small beam so it definitely does not replace the flashlight. It just helps you keep track of what you are shooting at. (Duct Tape mod) [i]Chaingun:[/i] -Increased the clip size for the Chaingun from 60 to 200. (Project Brian) Quote: "60 just didn't seem to justify a "chain"." [i]Grenades:[/i] -Halved the bounciness of the grenades so they don't act like a "superfunball." (Project Brian) [i]BFG:[/i] -explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) (Project Brian). [i]Plasmagun:[/i] -Added a blue aura eminating from the Plasma Rifle extending about 5ft. (Project Brian)

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26629 downloads

Uploaded:05-25-2005

DOOM 3 Demo for Windows

d3demo.exe | 461.2 MB

Demo_Mc_underground. A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to hell and back, in an epic clash against pure evil. Built on id's revolutionary new 3D graphics engine, DOOM 3 draws you into the most frightening and gripping 3D gaming experience ever created.

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789 downloads

Uploaded:05-25-2005

DOOM 3 Update for Linux

doom3linux1.3.1302.x86.run | 16.4 MB

information since version 1.0 The Linux version adds support for Doom III: Resurrection of Evil. See [url=\"http://zerowing.idsoftware.com/linux/doom\"]the Linux FAQ[/url] for installation instructions. ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: \'addon paks\' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the \'pure server mode\' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------ Changes relevant to mod developers (SDK): ------------------------------------------------------------ - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ------------------- Linux specific: ------------------- - ALSA device opened non-blocking to avoid hangs. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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1926 downloads

Uploaded:04-08-2005

Faiakes Hand-Gloves

faiakes_hand_gloves_v1.zip | 357.69 KB

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9649 downloads

Uploaded:04-06-2005

DOOM 3 EAX Patch

sba2_betadrv_us_2_05_0000.exe | 18.84 MB

hardware based audio anti-aliasing...Doom 3 has never sounded so sweet! With the latest DOOM 3 patch you get full support for all the above, thanks to a custom OpenAL based audio engine. [u]Creative sound card owners[/u] can now experience the thrills and chills of this awesome game with fully immersive audio, and with no frame rate hit! Run Doom 3 in 7.1 mode at just the same framerate as the software based 2 speaker mode!

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4373 downloads

Uploaded:11-24-2004

Demonic Powers

demonic_powers_v1.zip | 20.35 KB

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714 downloads

Uploaded:10-22-2004

Obi-Wan MAP01

obihb_map01.zip | 14.81 MB

map. You need the \"obihb_shambler.pk4\" file to play this map. Without this file the map will not work properly. To run this map bring down the console and type \"map obihb/obihb01/obihb01.map\".

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5486 downloads

Uploaded:10-10-2004

Time Cop

timecop11.zip | 16.99 MB

brought mankind to extinction. Almost 5 years ago you where there when the project\'s they where working on went horribly wrong. Luckily you where there to set things straight. We have recently been informed that the UAC may have been working on or may have completed a time displacement field converter. This work has been deemed illegal for over 35 years for obvious reasons. Human tests on the trans-solar teleportation unit where scheduled to begin in 3 to 6 weeks. The UAC has put off the test 4 times now for safety concerns which given there past, is considered suspicious. We have felt for some time now, that the trans-solar unit may tie into the time travel technology in some way but until yesterday we could not verify our suspicions. At 10:35 am an encrypted message was intercepted by SAT38 on channel 3465. It gave detailed results and effects of subatomic particles after being displaced 10 days. After an exhaustive internal trial here at the United Nations we have come to the conclusion this work must be stopped immediately at all cost before permanent damage is done. You are hereby ordered to kill all technicians and scientists involved with the outpost conducting this research. Depending on there grasp of the TDFC theories, they may know you are on the way. Due to your outstanding reputation, you are the only one considered for this mission.

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7325 downloads

Uploaded:10-04-2004

Xios Skin Pack

xiossp5.1.zip | 85.51 MB

bumpmapping and textures, look at Machinegun screenshot for example. -Uses Pistol and commando sounds from trent reznors pack. -New main menu music and loadup screen. -Uses Enhanced Gore v3 -Only bigger monsters gib. Known Problem: Imps seem to not burnaway, They will just dissapear.

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3726 downloads

Uploaded:09-03-2004

Railgun

railgun_mod.rar | 177.14 KB

override the default ones ... -Bluehair

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2425 downloads

Uploaded:08-26-2004

Doom III Custom made single-player map

map1.zip | 416.12 KB

scripting and monsterplacement is prety good, and you will get your time of enjoyment out of the map. -FliX

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6614 downloads

Uploaded:08-09-2004

UAC Plasma Gun - a.k.a. Lightbender

plasmagun_lb.zip | 312.49 KB

weapon. The modification changes the firing rate and velocity of the plasma projectiles. Damage remains the same, clip size has been increased to 75. New sound effects have been enabled giving the gun a more vicious sound. Unpack, copy the pak005.pk4 to your /base directory, and run Doom3. Note that previously saved games will be started at the beginning of the level they were saved in after adding this mod. To uninstall this mod just delete the pak005.pk4. If you already have a pak005.pk4,just rename it to pak006.pk4 or higher.

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146 downloads

Uploaded:08-05-2012

VelociREAL_1.5

velocireal_1.5.zip | 17.32 MB

work check it out here: http://www.youtube.com/watch?v=PKgHp0njPwE&list=UUHJY_hzKroK8cLIIf9DM-bQ&index=0&feature=plcp

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138 downloads

Uploaded:06-11-2012

DoomIII wallpaper

doomnbsp3.jpg | 495.32 KB

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91 downloads

Uploaded:04-03-2011

Phantasm D3 Beyond

FirstStrike_v1.5.exe | 1.3 GB

higher-ups and the author to try to work something out. Until something does work out, this file will be unavailable. Please keep submitting files and hopefully they won't be affected by the gremlins running around. -Sent (D3 Files Site Manager) ********************************************************************************* This update is for the Phantasm doom 3 mod from 2006 and has new weapons, characters and levels. Phantasm D3 beyond is based on the movie Phantasm and its 3 sequels. many scenes and locations from the movie have been recreated in a game scenario with doom 3. On a personal note I'd like to thank all that have played the first version, I hope you get to enjoy my new labor of luv : Phantasm D3 beyond 2.0 for doom 3. Thanks everyone! Bladeghost

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504 downloads

Uploaded:10-18-2010

Coeptis

coeptis.zip | 5.74 MB

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421 downloads

Uploaded:08-11-2010

Double Long-Barreled Shotgun

db_shotgun_ch.rar | 100.74 KB

file and the def file. Yeah, maybe it\'s badass... but really easy to do. And now, It doesn\'t shoot a s**tload of bullets. It just shoot a single bullet. It also have a low zoomFov, so you can use the shotgun as a Sniper Rifle. ---------------------- INSTALLATION: Just put the \"db_shotgun_ch\" folder on your Doom 3 folder, open it and run \"db_shotgun_ch.bat\". YOU NEED RESURRECTION OF EVIL. You can freely use this for your own Mods ( I mean... your RESURRECTION OF EVIL Mod... ). Just give credits.

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699 downloads

Uploaded:07-03-2010

New Doom 3 v1.1

newdoom3_v1.1.zip | 7.8 MB

bugs, bullet markings are now fixed, and other tiny bugs which are annoying) * a bit better graphics (if you have the doom 3 settings pumped to the max including your highest resolution) * Worked on the fps so you'll probably get better frame rates if you were having trouble with v 1.0 kod_113@hotmail.com

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1695 downloads

Uploaded:06-01-2010

BFG_Guns

bfg_guns.zip | 16.72 KB

download now!

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1510 downloads

Uploaded:04-20-2010

Self Shadows for IdTech4

zzz_selfshadowsv2_d3_roe_q4_prey.pk4 | 3.6 KB

simply Self Shadows for all textures and models, now also its all the same but DYNAMIC, so it means that not only self shadows, but also i have update it so the colours for both shadowed or unshadowed environment, objects, models, textures, all this are dynamical changed depending on your Point of View, really, i have tested and works 100% on D3, ROE, Q4 and Prey with NO need for any change, also i have made a version for Enemy Territory Quake Wars that is amazing, but well this is another mod i will upload on another place, by now, common, try this great Graphics Enhancement small MOD, NOW !!! A small mod that adds a NEW feature; SELF SHADOWS, on generic ambientlights.vfp glprogram Shader to enhance all the textures and models of all IdTech4 based games, like Doom 3, ROE, Quake 4 and even Prey.

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677 downloads

Uploaded:04-06-2010

N.G.S (New Gun Sounds)

doom_ngs.zip | 4.07 MB

below: Pistol Shotgun Machinegun Chaingun Grenades Rocket Launcher I have also put in new main menu music :)

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341 downloads

Uploaded:04-06-2010

Gibbable Imp Prototype

neuro_gibimp.zip | 440.29 KB

main model. There is a video available: http://www.youtube.com/watch?v=dJQrCfvSljk

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1047 downloads

Uploaded:03-14-2010

Clean Doom 3

doomconfig.cfg | 5.34 KB

feel like F.E.A.R

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455 downloads

Uploaded:02-25-2010

True Survival

dts_plus_full_v11.zip | 5.01 MB

(dafama2k7@gmail.com) ===================================== INTRODUCTION: While I (like many others) enjoyed Doom3 immensely, I felt that something wasn't quite "right" in the gameplay experience. Too often I was passing up armor and ammunition because I was already loaded down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armoury. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor. ===================================== NEW UPDATE by Dafama: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). =====================================

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1792 downloads

Uploaded:10-10-2009

Hardcore Double Barrel Shotgun

hardcore_double_barrel_shotgun.zip | 446.99 KB

Shotgun Mod! This file not just has a dds skin it has remarkable sounds too! The Skin contains: Black And Red Wooden Handles And Flame's At the Tip! The Sounds contains: All new Sounds To The weapon! Who's The Badboy Now?! Readme's been updated and I have been able to get around HTML So My Presentations Look Good! Bye!, Darkydude

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725 downloads

Uploaded:09-15-2009

Quake 1 monsters

quake_1_monsters.zip | 11.38 MB

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770 downloads

Uploaded:09-03-2009

Bosses (icon of sin)

bosses.zip | 6 MB

demons. Benjamin Pulido.

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397 downloads

Uploaded:08-31-2009

Doom2 Sounds

doom_sounds.zip | 2.31 MB

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765 downloads

Uploaded:08-24-2009

Doom 3 Turbo

doom_3_turbo.zip | 73.22 MB

and stressful, by adding new features. The default parameters makes the game as hard as possible without to be impossible to play. You must always run and kill to survive because the monsters never appear at the same place. The game now is more tense and more scary, just to taste the strongest adrenalin ecstasy moment during playing. Of course, for trainning, the parameter values can be changed to play this mod easier, making it completely customizable. -- The mod only work at all in "ultra quality" mode --

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1416 downloads

Uploaded:08-10-2009

HUDS Pack

huds_d3_full_v135.zip | 10.86 MB

small mod, i have updated, fixed bugs if any, enhanced and updated to make it even better. I will of course, mention all the original authors and include all of they're respective documentations.

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2456 downloads

Uploaded:10-30-2008

=AMS= Real Weapons XP

ams_real_weapons_xp.zip | 10.42 MB

gaming! He has released a custom weapon mod that gives you twice the bang for your buck..err...download! You may be asking yourself: [i]"What the heck is he going on about?"[/i]...Well, you can 'Lock and Load' these custom [b]Doom III[/b] weapons to the [file="93363"][i]Allied Marine Squadmates v.7.1.ufo[/i][/file] or if you prefer, you can use it as a "Stand-Alone" mod, or better yet, use this file both ways! The =AMS= Real Weapons XP ( v.1.0) mod essentially adds the "real" Plasmagun, Chaingun, Rocketlauncher and BFG models to the =AMS= Marines. In the previous versions of the "Allied Marine Squadmates" these weapons were represented through the use of the standard Machinegun model and skin. With some successful tweaking and changing of the =AMS= Marines model skin, the "real" weapons were successfully added to the =AMS= Marines! The Chaingun, Rocketlauncher and BFG models are now added to the =AMS= Marines and includes 24 new =AMS= Marines outfitted with these weapons for your spawn-in enjoyment! The new weapons =AMS= Marines offered here will not over-ride or replace the original =AMS= Marines. They are still available with the machinegun model if, for some reason you wanted to keep them! Murph has attached these weapons to the new =AMS= Marines as best he can and even though some are not a perfect fit, he is satisfied with the overall outcome of this new alternative spawn-in option now made available to you! So upgrade your =AMS= Marines! [quote]Lock and Load "=AMS= Real Weapons XP."... Trust me, it's the "Real" deal! ..Good Luck and Enjoy! = Murph =[/quote] Refer to the readme for more information.

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5367 downloads

Uploaded:09-26-2008

Doom 3 to Doom 2

doom3todoom2_v0.7.zip | 462.3 MB

version of his popular mod Doom 3 to Doom 2; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. Some of the fixes in this version include: Fixed the "twosided" error in materials Fixed the black monitors and black controlmonitor error Fixed the error in the "poppyfx" transision ("Theresa M. Chasar" head) (relative to "vertex blend") Fixed "no open door" error Fixed some ragdoll errors Fixed the black-box errors Fixed some multiplayer errors Fixed all "black texture" errors Fixed the 512x512 cubemap error Fixed the archvile skin Fixed the hand-skin of all npc models Fixed the soldier-body skin Fixed the zombie_morgue skin Fixed the models/mapobjects/corpses/hangingman03 Fixed the sabaoth-treads Fixed the eyes of all zombie-commando skins Fixed the lostsoul skins With this mod, the talented mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. [list] [b]Whats new in this version?[/b] [*]New 1024x1024 wraith skin [*]New 1024x1024 revenant skin [*]New 1024x1024 maggot skin [*]New 512x512 bfg-world skin [*]New 512x256 plasmagun-world skin [*]New marine helmets [*]New full-color multiplayer skins (red/blue/yellow/green) [*]New full-color keyskull skins [*]New armor_blue and armor_red in items [*]New multiplayer settings [*]And more! [/list] Refer to the readme for more information.

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1120 downloads

Uploaded:09-21-2008

Red Tiger Skin Weapons

red_tiger.zip | 33.28 MB

thing! Essentially, this mod will change all weapons by adding the [i]Red Tiger Skins[/i], except for the BFG, grenades, and the Rocket Launcher. The weapon characteristics have also been modified by stylezzzjasonxxx, which will add a bit more of the fun to these new skins! [list][b]This mod includes the following features:[/b] [*]Ambient lights [*]Corpses Stay Longer [*]Flashlight Not Washed Out [*]Additional changes by this developer [/list] [b]Some of the changes in this mod include:[/b] Pistol: Red Tiger Skin More powerful sound 10 round capacity Slightly slower fire rate Larger bulletholes Slightly more damage No gibs Shotgun: Red Tiger Skin Better sound Reloads 1 shell at a time Ejects blue shells More pellets Larger spread Less damage per pellet Has more power at close range No gibs Machinegun: Red Tiger Skin 3 bullets per shot Faster fire-rate Lower spread Less damage per bullet No gibs Chaingun: Red Tiger Skin Shotgun sound Ejects blue shotgun shells Sluggish fire-rate Less damage per bullet Fires 5 projectiles at once, at 1 ammo cost No gibs Plasmagun: Red Tiger Skin Hyperfast plasma speed 100 round capacity Less damage Fire-rate slightly slower Gibs And more! Start experiencing a new look for your weapons along with some additional bonuses to spruce up your classic installation of [b]Doom III[/b]! Refer to the readme for more information.

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2303 downloads

Uploaded:08-22-2008

= Alternate Monster Squad .XP =

ams.xp.1.zip | 7.58 MB

up with Dafama2K7 and his "Dark" side, as well as Altroth Akenzie, they have provided new zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys are not nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands! In this updated version of =AMS.XP= v1.1 the "Skeleton Zombies Typo-bug" has been corrected! In the earlier version of this mod, Murph mistakenly left the old beta spawn-in codes in place for spawning in the "Skeleton Zombies" and they no longer work. The developer expresses his apologies, it's now been corrected with in the new spawn-in codes shown below! While back in this mod for the "bug" repair, this developer is offering another two monsters that he had made earlier but not released; These are: [list] [*]The "Knight Stalker" Hellknight [*]The "Dark of Night" Maggot [/list] These will test your sight and skills in dimly lit areas, as they become nearly invisible while in this type of setting! They are both exclusive to this mod alone and [b]Murph[/b] has made them available to you as an added bonus! The = Alternate Monster Squad .XP = Mod also has a nasty villain, "Bernie the Demon" is twice as strong as the zombie version and puts on quite a fiery show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain! [b]Some of the changes in this version include:[/b] The "Skeleton Zombies Typo-bug" has been corrected New spawn-in codes for the "Skeleton Zombies" The addition of two new monsters The developer has put together two differently tweaked pak files for the friendly attackers, have a look: Pak106_Monsters_OnSight.PK4 file This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course! Pak105_Monsters_OnPatrol.PK4 file If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the 'monster-in-the-closet' out of the equation as many people have complained about this type of scenario being over board in "Doom3" Refer to the readme for a whole plethora of information.

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331 downloads

Uploaded:08-06-2008

Commander Keen - Zapper

neuro_zapper.zip | 3.23 MB

[i]pea-shooter[/i] with something that will make them baddies stand up and take notice. The Commander Keen - Zapper is the replacement side arm that is intended to recreate the Zapper pistol from Commander Keen (from the Goodbye Galaxy Poster). This weapon works like the standard pistol with the difference being that the projectile, this new high tech hand weapon will now fire plasma gun projectiles Refer to the readme for additional information.

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861 downloads

Uploaded:05-06-2008

Brilliant Highlights

bhmod_d3fixed.zip | 507.63 KB

wondering what this mod is all about, then wonder no more! Brilliant Highlights (v0.3.1c) is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. As a bonus, this version should correct problems with the new 8000 series GeForce as well. [b]Some features of this mod include:[/b] HQ specular highlights Power function based falloff Dynamic falloff (shinyness) Specular map masking Per-pixel Halfangle math HQ Normalmapping Normalmap normalization increases bumpmap quality Normalmap filtering reduces specular aliasing Other FX "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. "Pocket shadows" creates shadows into the dents of the bumpmaps.

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800 downloads

Uploaded:05-01-2008

Rotoscope Cartoon Shader

rotoscope131.zip | 1.03 MB

v1.3.1; The Rotoscope Cartoon Shader creates a highly stylized depiction of the Doom3 world. [b]Features of this map include:[/b] Added the fightsim map Monster_type_1 acts as ally Monster_type_2 is hostile And more This new version includes an additional test map, which allows spawning of two competing teams of monsters. This map was originally made to test pathfinding performance with many units, however, large entity numbers will slow down gameplay. Refer to the readme for more information.

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658 downloads

Uploaded:04-06-2008

Infernal Death Orgy 1.6

infernal_death_orgy_v16.zip | 240.5 MB

versions...v1.6 comes with a whole lot more sweetness! Infernal Death Orgy is a mod that improves Doom3 in many ways. It makes Doom3 more realistic, better looking, and slightly more difficult. It does all this without meddling with the game's atmosphere. This mod is based on the super popular [file="76838"]Denton's Enhanced Doom3 (v2.02)[/file] mod, which has already received an outstanding score here at Doom3Files. [b]Some of the features in this version include:[/b] Some monsters have different 'thud' sounds (the sound you hear when their dead carcass hits the floor). For example: Big monsters like Hellknights and Mancubus make a louder thud Revenants have a thud sound which incorporates a little bone rattling Some zombie animations in plain Doom3 omitted out footstep sounds, and I have fixed this. Added a lasersight to the machinegun. More optional packs. More new particles. Added shakes to certain sounds for more immersion. And more! The Infernal Death Orgy mod is a good choice for both the expert Doom3'er as well as people about to play Doom3 for the first time. The easy difficulty level ([i]Mellow[/i]) is good for beginners, and the hard difficulty level ([i]Merciless[/i]) will challenge experienced players who want to replay Doom3 at a higher level. If [i]Merciless[/i] isn't tough enough for you, try using the optional UltraViolence pack and/or SpeedDemons pack for an extremely difficult game! [b]A taste of the [i]Optional Goodies[/i] are as follows:[/b] pak667_UltraViolence.pk4 This enables random monster spawning. pak667_TurboMonsters.pk4 This increases the speed of kombat oriented monster animations by 50%, thereby making monsters more furious. pak667_Xio's_monster_skins.pk4 This pack contains new monster skins. Refer to the readme for a whole plethora of interesting information.

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969 downloads

Uploaded:03-22-2008

Fight the Swarm 6

sp_art.zip | 6.19 MB

foremost...[u]protect your skin[/u]! If you can't keep yourself alive, it will be extremely hard to finish this map... Fight the Swarm 6 (sp_Art) is waaay long overdue, but, as the saying goes...[i]better later then never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! In this release, the premise remains the same, remain alive while everything around you is killed...but, in this map, you have an ally...there will be a sentry bot to aid you in the [i]remain alive[/i] part! However, he is only activated at a certain part of the map. Once you fire up this map, you will need to choose a weapon before you start the good fight, as you will be Fighting the Swarm for X Number of waves before the level will end. Unlike previous versions you are limited to one weapon in this version, with one additional weapon available as you move on. [b]Some features of this download include:[/b] Compatible with Base and RoE Sentry Bots available The tag line for this map is summed up well by BanalityDUFF, [i]"Shoot. Shoot some more. Don't die."[/i] Have fun! Refer to the readme for more information.

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1164 downloads

Uploaded:03-15-2008

Duct Tape NoObEvEr

duct_tape_fixed.zip | 3.06 MB

better then it was previously. After three years, and 28,000+ downloads, [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], created by Nighty, has become somewhat outdated with the release of patches, as well as new ideas...and now, released for your Doom3 gaming enjoyment, is the updated version! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. with that said, he has indicated that this mod may see another release sometime soon as an [b]NG[/b] mod with some other changes/improvements made. [b]Some of the changes in this version include:[/b] Added independant muzzleflash to all weapons. Fixed flicker on all mounted flashlights. Updated materials and lights. All weapon mounted flashlights casts shadows. Flashlight on hand have increassed long radius. Refer to the readme for more information.

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820 downloads

Uploaded:03-03-2008

Demon Zoo

demon_zoo.zip | 510.78 KB

Zoo for your gaming pleasure. If you are looking for something different in your Doom universe, then look no further... [i]'You have been invited to come visit UAC's own demon zoo! Just be safe and remember that cake is awesome...'[/i] and if you think you have what it takes to enjoy the show and see what UAC has to offer to entertain you...and walk out in one piece, then prepare for some serious Doom III fun! If this is something you are interested in, then the only thing you need to do is pay the price of admission...which just happens to be a successful click of the download link...simple, eh? See you inside... Refer to the readme for more information.

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244 downloads

Uploaded:12-22-2007

PK Sound mod

pk_sound_2.zip | 7.89 MB

the original classic Doom music. [b]Some of the music changes include:[/b] The Mars City intro Enpro intro Cooling rod cinimatic The intro music is more of an action-packed theme instead of the suspensful music for: Pinky Maggot Vagary Imp Revenant Mancubus Hellknight [b]Some other changes include:[/b] On the Cpuboss and Delta 3 levels, the PA voice has been changed to a low pitched metallic version of the developer\'s own voice. This mod makes some interesting changes to what you\'re used to, so that your Doom experience is once again unique. The PK Sound mod (v2) will not overwhelm you with all of it\'s changes though, as it will only effects a small number of objects in total, but it\'s the subtle differences from the norm that is apealing. Refer to the readme for more information.

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694 downloads

Uploaded:10-27-2007

Close Combat Weapons and Sound mod

zzz_treyccsmv2.rar | 17.89 MB

of Heroes entertainment. Looking to spruce up your [b]Doom[/b] world? If so, then you\'re in for a treat...Ice Trey has sent in, for your gaming enjoyment, his newest mod! His first mod, [file=\"74714\"]trey_shotgunmod[/file], was a simple tweak job...this mod, Close Combat Weapons and Sound mod, is far far from those humble beginnings; This mod is two-fold: first it deals with the weapons, next up is the assorted sounds. [b]Some of the features included in this mod are:[/b] Machinegun Renamed the [i]p90 caseless[/i] New angle New sounds Removed the shell ejection. Chaingun Renamed the [i]Pathfinder[/i]

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1828 downloads

Uploaded:10-07-2007

Zakyrus Ultra-Scary Sound Mod

zakyrus_ultra_scary_hd_sound_mod_v10.zip | 219.47 MB

tad-bit misleading, as it is responsible for a number of changes and enhansements..not all of them dealing with sounds...more on that later. The last update this mod saw was in June of 2006, when [b]Zakyrus[/b] came out with [file="66876"]Zakyrus's High-Definition Sound MOD (666B)[/file], since then, Zakyrus has revisited it, and made a few changes / tweaks to it and released an updated version. [b]Some of the canges to this mod include:[/b] Reduced volume for player metal steps! Added a .efx file for Hell1.map! (Better environmental fx sound!) The main change Zakyrus Ultra-Scary Sound Mod (v1.0) will be responsible for is that it will enhance the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you'll notice that some have been [i]replaced[/i] with silence. [b]Some of the features of this mod include:[/b] All voice sound effects are converted from mono to stereo. (You might not always notice the difference, but it's there.) In Mars_City1 you can hear the guards' reaction to the flailing zombie in the infirmiry. Imps won't scream at you EVERY time they throw a fireball. (YAY! THE ANNOYANCE IS GONE!) Zombie sound effects are replaced with Resident Evil 2 zombie sounds. Headless zombie sound effects have a gross gurgling sounds (thanks to my mic. and Mt. Dew!) Anytime you hear someone getting brutally torn apart, I mixed in monster sounds, monster attack sounds, bloodsplat sounds, and corpse being dropped on the ground.... and more screaming of course! [b]Other changes contained in this mod include:[/b] The scary jump animation (jumps upwards instead of diving at you) Imps don't play "scream" sound everytime they throw a fireball. Imp stats tweaked. The imps will crawl_run on the floor when far away and stand up and fight when in close range. The rest of the models are just enhancements that change how fast the imp moves for each particular animation. English Voices Pack - enhanced way beyond the originals! Many, many sounds mixed into them, scary as hell! This is definately a [u]must have[/u] for any Doom III fan! Get your copy now, and avoid the long line ups! Thanks to Dafama2K7 for his work in getting this to us! Refer to the readme for more information.

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1961 downloads

Uploaded:03-31-2007

Skin Pack Add-on for Classic DOOM

skin_pack_addon_for_classic_doom_3.0.zip | 34.85 MB

colours so that they more closely match what you played against in Doom and Doom2; It's good to see that [i][u]Santiago Rocha[/u][/i] is continuing his work on this pack! Want to know what has been changed in this pack? Here's a sample: archvile -(updated) cacodemon -(updated) cherub -(updated) zsec-pistol -(updated) zsec-shield -(updated) zsec-shotgun -(updated) mancubus -(updated) pinky -(updated) revenant -(updated) zombie bernie zombie boney -skull-look zombie commando -(updated) -two skins zsec-machinegun -(updated) The download will give the Doom3 baddies to have a more classic look, however, to fully enjoy this pack, you should also consider downloading [url="http://doom3.filefront.com/file/;55259"]Ambient Light[/url] by [i]GunRunner[/i] (Ingo) as the stock Doom3 game is rather dark, and [url="http://doom3.filefront.com/file/;29624"]Classic Sounds Soundpack (1.0)[/url] by [i]Revenant100[/i], for a more nostalgic feel. Santiago Rocha has also stated that a possible remake may be in the future for this 'total conversion', to more accurately depict the original monsters. This is a excellent pack to have if you long for the [i]old school[/i] zombies, with the gameplay of Doom3! Definitely worth the price of a free download!! Refer to the readme for more information.

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4155 downloads

Uploaded:03-06-2007

Commander Doom

commander_doom12.zip | 36.84 MB

[url=\"http://doom3.filefront.com/file/Commander_Doom;76497\"]Commander Doom (v1.2 | Update)[/url], which will update v1.1 to v1.2. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered \'yes\', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It\'s a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called \"The Maze\" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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1482 downloads

Uploaded:10-02-2006

Dark Revelation

dark_revelation.zip | 3.78 MB

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2651 downloads

Uploaded:06-02-2006

Damnatio Memoriae

creatio_anulo_v1.zip | 64.43 MB

required. ------------------ Story outline: ------------------ September 29, 2970. You happily arrive in Prykohn after a long trip for a very lucrative bussiness. You work for SpaceTime Technologies, an earth-based corporation exploiting exotic matter for wormhole travelling. Shortly after your arrival the Targs decide to attack the Planet and slaughter most of the population. You are taken among them, kidnapped and put to rot in a filthy cell. But, for some reason, someone wants you to escape, leaving you clues to succeed in your quest. When you finally enter the rocket cabin, you find out the sad truth: you\'ve been used to transport a deadly artifact that may change the face of the Universe: the Creatio Anulo...

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288 downloads

Uploaded:04-06-2006

Complete Sound Overhaul

jtfsoundsdemo_v0.1.zip | 720.85 KB

will contain these sounds along with many others. If you have any suggestions/advice regarding them please contact me via email with the subject "Jonny the Fox sound mod".

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2327 downloads

Uploaded:01-07-2006

Redwill Manor

squill_redwill_v11.rar | 13.9 MB

3. I got my inspiration from the movie Rose Red and the Disney attraction "The Haunted Mansion". I love the feeling of those two and the Doom engine fits perfectly for this type of environments. -------------- Changes: -------------- - Fixed the problem where you could't pick up the weapons after you break the glass with the flashlight. - Reduced the ammount of bullets for the pistol at the beginning. - Added more details in certain area's.

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1007 downloads

Uploaded:12-28-2005

Ladder

sp_ladder.zip | 3.98 MB

no big story to tell. The Marine arrives at Delta Labs Level 6 and is going to face the ultimate evil ;) Please read the PDA\'s carefully. They contain vital information on how to complete the Map successfully. Be aware! It\'s tough! Altough there are no difficulty settings at all, this is definately for people who know their skills. Thanks to Raheel for the heads up ;)

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718 downloads

Uploaded:12-07-2005

Just Another Entryway

just_another_entryway.zip | 1.23 MB

doom3 without doing any major changes... So, there is now an all new Security Checkpoint; I also removed most of classic secrets and made several new ones. The map looks like a small Mars base invaded by hellish forces. You are dropped there to clean it.

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2189 downloads

Uploaded:10-11-2005

1024x1024 Jumbo Size Monster Skins

1024x1024_monsters.zip | 14.94 MB

You will LOVE the amount of detail possible. Included: Archvile, Bruiser, Cherub, Forgotten, Hellknight, Imp, Lost Soul, Maggot, Mancubus, Pinky, Revenant, Trite, Vagary, Wraith, Zsec, Bernie, Boney, Commando, Fatty, Hazmat, Morgue, Sawyer, Zombies. Missing: Cacodemon & Tick are not included. Doom3 didn\'t like increased Caco size, and I didn\'t care enough about Ticks to mess with them.

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927 downloads

Uploaded:09-22-2005

CodeReD

codered.zip | 13.8 MB

the facility.

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738 downloads

Uploaded:09-09-2005

The Accident

the_accident.zip | 1.6 MB

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3192 downloads

Uploaded:09-03-2005

SABot XP

sabot_roe_alpha7.zip | 10.38 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - RoE Expansion: Bot can play capture the flag (not well mind you, but better than not at all). - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. [quote]I will have another version for vanilla - non expansion doom3 in a day or so.[/quote] ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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2076 downloads

Uploaded:08-22-2005

Double

double_v21final.zip | 15.75 MB

beatable though). The "continuous spawn monster" feature does not allow for rest either and you must always run and kill to survive because the monsters show up randomly. This mod is recommended to all elite players asking for serious challenge! ------------- Features: ------------- - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun). - Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). - All effects described above are also enabled in multiplayer mode. - Add flame effects around all monsters. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - Zombie can respawn if its corpse is not immedialely destroyed. - Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - Non boss monsters can aleatory spawn. - Demons walk and run twice faster. - Flame color and damage depends of the monster state. - Non boss and non flying monsters can health regen. Each monster is invulnerable while regening. - News sounds for demons and weapons. - News skins for demons and some bosses. - Advanced translucent flame effect using alpha blending for a better rendering. - Flame size is equals to monster one. - Lots of features can be costumized using console variables. - Up to two monsters can be spawn each five seconds in single player mode, more each 2.5 seconds in multiplayer mode. - Spawn monster feature is also enabled in multiplayer mode. - You can now play all multiplayer maps alone and fight the monsters as in single player mode. - The new volcano skins have lava parts which are animated. These parts are also larger and are always visible in the dark. - All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins. - [b](new)[/b] Unlimited stamina. - [b](new)[/b] Ammo and clip size are always visible in the bottom right part of the hud. - [b](new)[/b] Better contrast for color, more light and more specular effects. - [b](new)[/b] Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. - [b](new)[/b] Symbol effect on walls around all monsters. - [b](new)[/b] Advanced blending symbol effect using blending for a better rendering. In particular, the symbols are always visible in the dark. - [b](new)[/b] Symbol size depends of monster one. - [b](new)[/b] Zombie security plasmagun is a new monster using plasmagun. - [b](new)[/b] Zombie commando bfg is a new monster using bfg. - [b](new)[/b] Musics have new sounds using only Doom3 original ones.

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2279 downloads

Uploaded:08-02-2005

Escape from Deimos

kaiser_3d3.zip | 19.02 MB

allows the marine to carry additional medkits and other items. ------------- Storyline: ------------- You are a marine sent to investigate a strange signal coming from a facility near the Deimos Lab complex. As you and your comrades arrive at the area, you are quickly ambushed by a unknown force. Your comrades drop like flies and you quickly run out of firepower, leaving you with just a pistol. You escape the attack only to find yourself alone and defenseless. You must escape and find a way to return back to headquarters and warn UAC about the invasion or die trying. ------------- Features: ------------- This mod has three new controls for the inventory. You can set the keys though the main menu. Go to options>control>inventory. The inventory will be displayed on the lower right of the player's hud. You are only allowed to carry three items at a time. When picking up medkits, they are automatically stored if the player's health is equal or above 100%. Otherwise the player uses the medkit when he picks it up. Other items can be customized to be stored in the carry inventory. You can use the cursor to select what item is in the inventory slot. Another feature is a improved monster reaction AI. Monsters will no longer attack its own kind if its rank is higher than the other. Instead monsters will attack its own kind if it gets hit by a monster, regardless of its rank. Monsters of the same type/class will not respond. ------------ Remark: ------------ This mod does not support Mac and Unix versions of Doom3. Please read "important.txt" for more information.

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818 downloads

Uploaded:06-20-2005

Urukhai

urukhai_v2.zip | 10.5 MB

"entrances"... Watch out!

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945 downloads

Uploaded:06-13-2005

Classic DOOM 3 for Linux

classic_doom3_beta056_linux.zip | 69.2 MB

tracked down :) |- [url="http://cdoom.d3files.com/forums/index.php?showtopic=772"]General Discussion for Classic DOOM 3 0.56[/url] |- [url="http://cdoom.d3files.com/forums/index.php?showtopic=771"]Bug Listing Thread[/url] Happy Fragging! --------------------- Update History: --------------------- Beta 0.56 - Public release - Added custom DLL to control health-vital pickups - Added GUI fix for custom theme music Beta 0.55 - Internal release - Fixed bugs in E1M2 - Fixed bugs in E1M5 - Fixed bugs in E1M9 - Resolved chaingun ammo bug with HUD Beta 0.50 - Internal release - Added E1M2 - Added E1M5 - Added E1M9 - Added E1M1 Music - Added E1M2 Music - Added E1M3 Music - Added E1M4 Music - Added E1M5 Music - Added Theme Music - Finalised E1M1 (bug fixes) - Finalised E1M3 (bug fixes) - Finalised E1M4 (bug fixes) - Added new GUI - Added custom chaingin - Added custom rocket launcher - Increased chaingun fire rate - Decreased chaingun bullet damage - Decreased Shotgun accuracy - Decreased Pistol damage - Added red key - Added spectre (used with permission from Doom Chronicles modification) ------------------- Known Bugs: ------------------- -Weapon sequence in hud is incorrect. Unable to fix at this time

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4989 downloads

Uploaded:05-27-2005

Classic DOOM 3 for Windows

cdoom_alpha_0.25.exe | 26.1 MB

backpack pickup resolved -Resolved "low ammo" flashing error due to lack of reload in Cdoom -Altered weapon damage for pistol -Altered weapon damage for shotgun

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2515 downloads

Uploaded:04-30-2005

Enceladus

doom3_enceladus_map.zip | 6.4 MB

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27954 downloads

Uploaded:04-09-2005

Duct Tape NoObEvEr

duct_tape_n00b_ever_v1.zip | 3.06 MB

realistic (not more easy, but more realistic). - All sound of weapons is modified by more realistic sound. - The dead body, stay on the floor.

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2235 downloads

Uploaded:04-08-2005

Camoflaged Weapons Mod

camoflaged_weapons_mod_v1.zip | 7.26 MB

camoflage in this mod: a 5-color Woodland style, and a 3-color nato standard. The colors sets of the camos for the inner areas of UAC buildings (they working in hell too). That's why they are so gray.

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5162 downloads

Uploaded:03-12-2005

Evil Empire Map Pack

evil_empire_mappack.zip | 110.66 MB

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493 downloads

Uploaded:03-07-2005

Bop Sound Mod

bopsounds_b11.2.zip | 1.48 MB

Doom1 and 2. Enjoy :cya:

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1014 downloads

Uploaded:02-09-2005

Fight the Swarm 4

sp_rdrain_1.0.zip | 4.79 MB

Download

3574 downloads

Uploaded:01-23-2005

Final Key

final_key.zip | 7.87 MB

final key for the teleporters on mars.... but something has happened down there, something is lurking in the shadows. Play a unique SP experience being able to choose which path you take, making each time you play a refreshing experience. All the caves were modeled in 3dsmax using the vertex blend technique.

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3931 downloads

Uploaded:11-26-2004

Pathways Redux (final)

pathways_redux_final.exe | 13.07 MB

Download

1973 downloads

Uploaded:11-18-2004

Fatal1ty's DOOM 3 Config

fatal1ty_doom3_config.zip | 1.99 KB

deathmatch championship @ QuakeCon 2004. This file? Oh this is nothing but the config file he uses when playing DOOM 3! -Bluehair

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24228 downloads

Uploaded:11-08-2004

Gravity Gun

gravmod.zip | 2.85 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made weaponive ever seen for a game. Version 2 makes loads of GOOD improvements, that just make the weapon feel more homely in Doom3! If you liked version 1, you will love version2! Updates since version 1.0: - Removed beam effect for faster gameplay and better visibility - Enhanced weapon effects - Remodelled the viewmodel and added a lot of eyecandy: - Added gauges which show enemies' health - Added gauges which show how much power and item uses - Added nice glass effects - Made new animations for all actions, added reload animation - Added extra 'idle' animations which play from time to time - Added a 'throw' function (Press you reload button to launch anything that you are holding with the gun) - Add player worldmodel definition and included fixed collisionmodel (_emptyname bug fixed) - Fixed small bugs in the gravity_gun.script file - Rebalanced gameplay - Added ammunition system, the gun now runs on ammo_cells - Damage definitions are more balanced. - Propably more, but i've forgotten.

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21753 downloads

Uploaded:10-31-2004

Frankenstein mod Full Install

frankenstein_mod_full_instal_1.0.rar | 88.91 MB

to download one by one file [b] If you are having problems runing the mod itself please read the following [/b] [quote]This error apears if the user doesnt have the updated game or if the file is corrupted . Because the file was ok and i had the updated game i started to wonder ... Then i talked to mulrich15 ( he works at codfiles ) he told me to run the mod and while in the main menu open the console and type : "map church_of_ruins_dshr ". (you need to be in the main menu of the mod not the original game , and type it withour the quote's) I hope i helped with the info above . Oh , i musen't forget ; sometimes (when starting the mod this way ) the mod will start in Nightmare mod big grin:D[/quote] -Loky3000

Download

8147 downloads

Uploaded:10-12-2004

Deep Caves of Mars

deep_caves_of_mars_beta1.zip | 18.39 MB

the base and killing as many monsters as you can. The Ancient boss awaits you![/quote]

Download

3358 downloads

Uploaded:10-11-2004

Boneyard's Downward Spiral

boneyards_downward_spiral_v104beta.zip | 6.45 MB

downward in the pit watching out for demons and traps. Map is a first work ever by author. This map is ßeta quality.[/quote] And now the changes since version 1.03 beta: [quote]- Added new ending room, old one was kind of plain - Added some DX9 eye candy, for those of us with DX9 Video cards! }> - Added PDA and Mission - Added other graphical tweaks[/quote]

Download

12510 downloads

Uploaded:10-03-2004

Arena

arena_v11.zip | 7.88 MB

main originality of this level arranged in a series of trials: there is one arena in which you have to defeat several waves of enemies of increasing difficulty. These waves stand for missions that you are responsible to trigger on once you have gotten over one of them. In between the missions, you can drift along the corridors of the building to redo your weaponry, treat your wounds and you can also see how you perform: yep, there is a kill board! Actually, this level has several surprises in store but I will let them for your discoveries. And yet, this level isn't perfect. Here is the lowdown on what I noticed: - Bad FPS - Graphics glitches here and there - The missions' script can get stuck - The player is moving more slowly than usual (I think?) - You must complete the missions one after the other (no selection) Even so, this is one of the most original SP map I have ever played and I really advice you to give it a try. Besides, I have a hunch that a mod team will get in touch with Jooo shortly :) OK, I'm just doing voodoo here LOL -Bluehair

Download

18139 downloads

Uploaded:09-25-2004

Enhanced Gore 3

enhanced_gore_v3_final.zip | 10.72 MB

for NPC´s 2) More Blood - Blood Stays Enhanced Gore Effects Different Gib Effects Improved Decals Blood Gushes out of Wounds Endboss bleeds more 3) TrentReznor Sounds (OPTIONAL) 4) DoomHUD (OPTIONAL) 5) New Skin for LostSouls (OPTIONAL) 6) Butcher Splash-Screen (OPTIONAL)[/quote]

Download

13961 downloads

Uploaded:09-09-2004

Doom3 Weapon Upgrade

doom3weaponupgrade01.zip | 395.86 KB

D !!! Feedback, suggestions, or questions on the Mod would be nice.

Download

8440 downloads

Uploaded:09-04-2004

Allied Marine Squadmates

amsmod3.zip | 46.6 KB

Download

5716 downloads

Uploaded:08-29-2004

Doom 3 Theme Reloaded

doom3_theme_reloaded.zip | 2.57 MB

Download

1629 downloads

Uploaded:08-28-2004

Christ Sound Pack

christssonudpack.rar | 1.84 MB

and reload sound

Download

5275 downloads

Uploaded:08-27-2004

Home-Single Player Map

homev2.zip | 6.81 MB

map based off of the mapper\'s home. It has two stories, and several Havoc objects. Every room has a panel whwew you can turn on or off the lights. Some of the computers play the ID logo opening, and there is a small second level. That was a un-bias review of the map. Now I\'ll look at the Pros and Cons. We\'ll look at the cons first, because I like to leave on a positive note. **This map has the worst FPS I have ever seen. I have a medium tear graphics card, and I can run the game well at medium quality. I set it on the lowest possible settings, and I got, on average, 0.75-0.5 FPS. That\'s right, less than 1 Frame Per Second. Low end systems or anyone that cannot play the game well on high are not reccomended to play this. I believe that this is due to the fact that every room has 5-20 havoc objects that move every time an alien teleports in. The level would have been much more fun if it wasn\'t like looking at a bunch of shapshots from a photo album. *There wasn\'t enough ammo. Pros: *If it worked on my computer, I would imagine that this would be one of the most fun maps to play. The level did create a good atmosphere for a futureistic home, minus the ever abundant zombies. *Being able to turn off everything, including music, was fun and the extra bonus level was funny. Good for anyone with overclocked, uber high quality, uber powerful systems. [/quote] THe FPS issue is now gone and this map is enjoyable, and worth a download. Check it out.

Download

4684 downloads

Uploaded:08-27-2004

Doom3Cfg

doom3cfg_v2_3.zip | 171.28 KB

build a config file for Doom 3 using a graphics interface! It does the job properly and you can get help for all featured settings by hovering the mouse over them. Here are my observations about it: Inconvenience: --- the main screen is overcrowded by a settlement of check boxes; the author tried to arrange them in logical groups, yet the 'Graphics' and 'Misc' groups remain confusing --- some featured settings in the 'Startup' group are questionable regarding their usefulness Bug: --- go to File/Open, click No, click Cancel; this causes entries in the 'Default Quality Settings' list box to be duplicated Suggestions: --- adding a button that creates a special Doom 3 shortcut on the desktop that basically executes the config file created by this tool --- adding a few config files samples to help non-technical users getting started with it -Bluehair

Download

1082 downloads

Uploaded:08-23-2004

A Slight Edge

a_slight_edge.zip | 476.37 KB

be.

Download

8952 downloads

Uploaded:08-23-2004

Doom 3 BloodyMess

doom_3_bloodymess_v1_0.zip | 87.83 KB

sound cheesy here :)). To add more realism, it also make bullet holes remain on the walls, presumably at the cost of a few fps though. -Bluehair

Download

18229 downloads

Uploaded:08-16-2004

Duct Tape

ducttape0005.zip | 73.95 KB

atmosphere, these new lights are much narrower (and a little brighter) than the standard flashlight, and are only available on the basic weapons. The pistol is not equipped with a flashlight, so as to not spoil the early sections of the game.

Download

12734 downloads

Uploaded:08-15-2004

Fluffyinsanity's Sounds

fluffydoom3sounds_v2.zip | 2.49 MB

was changed too was the low ammo sound. When you run out of ammo, you now hear the sound of a robot saying "Low Ammunition". Very nice indeed. I highly recommend this sound mod, as it really improves the original Doom 3 weapon sounds. Two thumbs up! - N3CR0

Download

3367 downloads

Uploaded:08-13-2004

Doom 3 Pistol Burst Shot Mod

pistol_burst.zip | 1.98 KB

to take a look at it if you are curious about how it works, or to make changes. Have Fun!

Download

8220 downloads

Uploaded:08-12-2004

Hardmod

hardmod_01.4a.zip | 86.88 KB

power of almost all of the weapons, reduces gibbing to non-bullet shots, and quick swiching between weapons like the flashlight. A very all around mod, it is good for just about everyone.

Download

6958 downloads

Uploaded:08-10-2004

Metal World Map

pak101.zip | 228.87 KB

email is: bizatch@hotmail.com. Simply place the pak101.pk4 file in you doom3/base dir. Then start Doom 3, and create a new server and choose the \"Metal World\" map on the side. Wait until some people join and start fraggin\'. Have fun!

Download

7672 downloads

Uploaded:08-08-2004

Chaingun Fix

doom3_chaingunfix.zip | 5.03 KB

changed from 60 shots to 300. Damage has been cut to one-fifth. Barrel acceleration and deacceleration raised slightly. 2 shots come out for each point of ammo. Spread (firing cone) raised from 5 to 14. And some other little fixesand tweaks (probably some wierd things I edited just to test out what they did). Also, this should be a bit more balanced with other weapons than the regular chaingun. Although the clip size is much, much bigger, the decreased accuracy and damage make up for it. Installation: Simple enough, all you do is copy the \"pak005.pk4\" file into the \"base\" folder of your Doom 3 directory, by default C:\\Program Files\\Doom 3\\base. If you have another file of the same name there, just rename it \"pak006.pk4\". Notes: If you decide to put this in a mod pack or part of a bigger modification, I have no objection. Just make sure everything is in working order before you release it (I haven\'t taken much time to crash test it).

Download

4129 downloads

Uploaded:08-08-2004

Cel Shader Mod

celshader.zip | 4.07 KB

Doom3. NOTE: This mod requires at least a Radeon 9500 or GeForce FX.

Download

3386 downloads

Uploaded:08-08-2004

D-Link Sound Mod

dlinksoundmod.zip | 1.22 MB

sound effects for the weapons. So I created my own. I think they give a better \"feeling\" for the punch of the weapons they are for. Thank you for downloading it!

Download

37766 downloads

Uploaded:08-07-2004

Fluffyinsanity\'s Sounds

fluffydoom3sounds_v1.zip | 725.78 KB

powerful sounds into your gameplay. The sounds I have replaced are: Machinegun Firing, Chaingun Firing, Shotgun Firing, Pistol Firing, and Pistol \"Reload\" and \"Arming\" Sounds. I do not promise that these sounds will be the best that you have ever heard, I only promise that they will have much more \"oomph\" than the ones currently in Doom 3.

Download

8629 downloads

Uploaded:08-05-2004

UAC Sentry Robot

uac_sentry.zip | 6.79 KB

Download

18792 downloads

Uploaded:07-25-2004

Doom3 Audio Theme

doom3theme.zip | 2.46 MB

Download

349 downloads

Uploaded:05-20-2012

RWM Pack C

rwm_pack_.zip | 35.2 MB

folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

Download

315 downloads

Uploaded:03-23-2012

DooM 3X

doom_3x_v1.0.zip | 42.08 MB

weapons are upgraded, specially the Chaingun and Plasmagun. I did this mainly out of boredom, but then I thought \"Oooh, and what if I add...\" and I kept going like that until I suddenly realised that, well, I had a decently large mod. Plus optional custom PDA backgrounds.

Download

306 downloads

Uploaded:03-23-2012

Zombie Mode

62zombie_mod.zip | 22.24 MB

Download

268 downloads

Uploaded:09-04-2011

Enhanced Weapon Effects

phrozo_weapons_mod2.zip | 7.07 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. Extras include having the sentry buddy, chaingun commando, and all Z-SEC enemies utilize the new particle and lighting effects for weapons. Exploding barrels, air tanks, func_explosions, and the bloodstone also have new particle effects! Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original.* *Debris physics, however, have been modified to make explosive effects look better per version 1.2. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c This video demonstrates the new explosion effects for barrels in version 1.2 The maps in this video are also included and listed in the readme. http://www.youtube.com/watch?v=_REItnTTwIg

Download

91 downloads

Uploaded:08-26-2011

Enhanced Weapon Effects

phrozo_weapons_mod.zip | 6.93 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. As an added bonus, added def files for some of the monsters and the sentry buddy have been included to utilize some of the new particle effects with other changes. Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original. I leave this up to the user to change to their own tastes or to use any assets in this mod to be included into other mods/projects as desired. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c Note: There have been some slight changes to the particle effects in the latest version of 1.1, but overall the effects the same.

Download

880 downloads

Uploaded:08-12-2011

D3 Duct Tape

duct_tape_v13a_full.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3a - Added now start all weapons with mounted flashlights set to ON by default. - Fixed muzzleflashes, now really are like in F.E.A.R., even the colour ! - Activated no ammo, empty fire to pistol weapon. - Optimized all weapons and fixed bugs. v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

Download

140 downloads

Uploaded:05-20-2011

True Survival

dts_plus_full_v13.zip | 4.87 MB

True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.3...: - Fixed bugs. - Lowered power little for Commandos both Tentacle and ChainGun ones. - Fixed Pinky problem i made myself by mistake. - Pinkys now can really pass through small doors ! :D - Made to be able to fire while in reload, if there is at least 1 rocket charged. - Removed some stupid low ammo sound for the Machinegun weapon. - Added shiny look to all weapons, look even on dark rooms can be seen ! - Added support for D3XP (ROE), just rename the zzz_d-ts_d3xp.pk4.zip to zzz_d-ts_d3xp.pk4, but better is to copy the True Survival mod folder but with another name for example adding d3xp to that new name folder copy and then execute it from it. - Changed Machinegun weapon firing sounds.

Download

340 downloads

Uploaded:03-25-2011

Cacodemon Classic DOOM

cacodemon_classic_doom_look_alike.zip | 2.57 MB

cacodemon look.

Download

483 downloads

Uploaded:03-14-2011

Perfected Doom 3 version 5.1.0 Patch

perfecteddoom3v5.1.0_patch.zip | 3.83 KB

mod folder and you\'re set. Sorry to all for the distortion.

Download

1182 downloads

Uploaded:01-26-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_q4_d3_prey_v23_full.zip | 3.78 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look can be noticed with easy, look at the screenshots i made too and try it !

Download

833 downloads

Uploaded:01-22-2011

Doomguy

doomguy.rar | 633.37 KB

Download

327 downloads

Uploaded:12-08-2010

zForceAmbientLight

zforceambientlight.zip | 63.77 KB

huge, so everything lits up. If you have any suggestions contact me at lbr @ lbr.id.lv

Download

88 downloads

Uploaded:11-28-2010

Scratches

scratches.zip | 2.54 MB

sucks. any feed back will be taken suggestions, ect. thank you for checking this out!

Download

251 downloads

Uploaded:11-17-2010

Do2oM Mod

d2m_0.2.pk4 | 6.73 MB

defects. P.S. If you want to use it for your mod or map, please type in your map\'s (mod\'s) readme text file - Thanks to ThE FoREVERror for Do2oM (Doom II Gameplay Mod) and send e-mail message to me (Andreyxxxforever@rambler.ru)

Download

49 downloads

Uploaded:09-02-2010

Unpredictable D3NewAi

d3newai.rar | 104.79 MB

download is. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Some of the changes in this update include: Lowered a little the weapon_chainsaw motor sound when at idle! Added a red light with dynamic shadows to the chainsaw weapon, making it appear creepy! Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated! Fixed ZCommandos attacking Betruger More moveable objects in the Caverns2 and Hellhole SP maps, now A couple of bug fixes... Refer to the readme for more information.

Download

794 downloads

Uploaded:08-22-2010

Beneath Hell\'s Sky

doom3_beneathhellssky.zip | 51.74 MB

Download

228 downloads

Uploaded:08-06-2010

Salvational Temple

zlevel9.zip | 4.19 MB

manuscript. It says that there is an artifact which can cure zombies. This is our last hope, humanity\'s last desperate attempt to recover from disastrous pandemia. Your mission: find this artifact in the ancient temple and activate it. Be aware: long range scans of that place show nasty deathtraps and hideous mutants. Going there is practically a suicide, but we don\'t have any other choice, so prepare yourself well.

Download

365 downloads

Uploaded:07-30-2010

Noah\'s Super Weapons

noahs_super_weapons.zip | 19.07 MB

their skills, so they rely on their weapons.

Download

296 downloads

Uploaded:07-05-2010

NewDoom 3 MINI

newdoom3_mini.zip | 594.6 KB

cant just download the 2 mb version which has a better splash screen and machine gun model but this is just to show how much i can push this "newdoom" graphics down.....ya ive seen other graphic mods for doom 3 either not as good or as good as this but it cant beat my size ^_^ by the way this is not a virus or patch its the full mod :)

Download

1569 downloads

Uploaded:05-29-2010

Doom 3:Evolution

doom3evolution_v091.zip | 23.24 MB

as well as Weapon and Augment upgrade system. In a couple of words- this mod will give Doom 3 the depth it deserves, by introducing various new tools and skills, and a great variety of possible characters.

Download

456 downloads

Uploaded:03-16-2010

Mancubus SP

mancubus_v12_d3_full.zip | 4.92 MB

converted to .ZIP the mancubus.pk4 and copied again into .zip file and updated the version to 1.2 for easy understanding, sorry. v1.1 - First update release by Dafama2k7. The NEW Update is actually made by Dafama, yes, I only wanted to fix a minor bug that prevented many people to be able to load this great map. Basically the bug was that the .map file was not 100% compiled a mapname.proc file was not on the .pk4, the original author tell it the users to compile the map, i am sure he wanted to make the .zip file to be as smaller as possible. Now that .proc file is included and also i have added full shadows to all lights. Get this D3 SP map right now and play it, its worth it a lot !!! v1.0 - First original release by Smart333.

Download

353 downloads

Uploaded:03-13-2010

Eerie Doom3

eeriedoom3.zip | 15.38 MB

setting. i did a pretty good job fitting it in at 15 mb Download and enjoy! :)

Download

1107 downloads

Uploaded:01-28-2010

Stolen Night Vision

d3_night_vision.zip | 236.29 KB

night. They are by far the coolest mod for those who aren't playing vanilla Doom 3. Double thanks to Bloodrayne for pointing me in the right direction over at Doom3World. (P.S: It doesn't ruin the game like weapon flashlights, space marines would totally have night vision. End of. And yes, I do love the original flashlight for all it's scare value...) Enjoy!

Download

1971 downloads

Uploaded:12-11-2009

TweakeDoom

tweakedoom_v45_d3_full.zip | 76.04 MB

today! [quote] -Updated shaders. -Fixed materials, particles and fx. -Fixed sounds and shakes. -Enhanced and fixed weapons. -Auto Grenade with the press of a key, thanks to TRSGM for the idea. -Auto Fists, also inspired by TRSGM DentonMod3 auto-grenade weapon. -Fixed & Enhanced optional patches. -Player starts with the pistol because Fists are auto. -Increased Cacodemon turn rate a little from 150 to 180, much better now. -Removed unused Radar code (yet) from Plasmagun weapon. -There may be Monsters and Zombies per level, now ! -More. [/quote]

Download

370 downloads

Uploaded:11-20-2009

GraphicFixCFG

autoexec.cfg | 188 B

haze/glossy etc. [/quote]

Download

645 downloads

Uploaded:11-05-2009

Tourettes Guy Mod!

tourettes_guy_mod.zip | 3.56 MB

out laughing! Yes Im Very late indeed :( But im not going to submit mods until a while because, I NEED A BREAK! Features: All new completely re-edited player sounds to Tourettes Guy Sounds I even put in Multiplayer Sounds Wasnt that nice of me? New Splash Screen When loading the game. Followed by farting and jumping sounds! There all practically Re-done! IM NOT RESPONSIBLE IF YOU ARE OFFENDED OR SOMEONE AROUND OFFENDED YES THIS HAS CURSE WORDS!!! [/i]

Download

565 downloads

Uploaded:11-05-2009

Cramped Waste 01

cw01.zip | 28.47 MB

guns (from the chainsaw to the BFG), tons of demons, and a happy ride through a green goo tunnel.

Download

205 downloads

Uploaded:10-26-2009

Vulgar hell (final)

vulgarhell3.zip | 11.87 MB

monster New cinematic New sounds Enjoy!

Download

1542 downloads

Uploaded:10-06-2009

NewDoom3 v1.0

newdoom3v1.0.zip | 216.15 MB

Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene backgrund noisse # Ultra realistic weapon sounds [/quote]

Download

1152 downloads

Uploaded:10-06-2009

Demon Genes

demongenes.zip | 14.7 MB

quiet, but that will quickly change. The setting is a Genetic research facility that you have been sent to investigate after communications cease. Whatever, it's a familiar storyline, you've heard it all before... This map incorporates many intricately crafted sequences as well as heavy usage of scripting. [/quote] Sounds fun, no? Downlaod below!

Download

299 downloads

Uploaded:10-04-2009

BloodBust Chainsaw

bloodbust_chainsaw.zip | 154.61 KB

terror! ----------------------------------------------------------------- If theres any problems contact me! davidwbrennan@hotmail.com

Download

167 downloads

Uploaded:09-29-2009

Little hell 2

little_hell_2.zip | 4.74 MB

Download

295 downloads

Uploaded:09-20-2009

House of pain (q3dm2)

q3dm2.zip | 12.46 MB

Download

122 downloads

Uploaded:09-12-2009

Bloody fatty

fatty.zip | 399.96 KB

Download

185 downloads

Uploaded:09-08-2009

Sigma Labs 2

sigma2.zip | 1.13 MB

Download

765 downloads

Uploaded:09-05-2009

Annihilation X

annihilation_x_full.zip | 622.62 MB

and the team. Alright so this is the Final version of the beta updates I last posted and I must say it has come together really nicely and performs outstandingly! Dafama and I have put a lot of time into revamping AX, fixing bugs, adding some stuff, changing things, re-working some scripts and defs, all for you, the loyal fans of Annihilation X! This mod contains everything, Annihilation X + All of it's updates so no need to go back and download multiple files!! YAAAY! (Thanks to WHairston for that idea, cause i never thought of it) [/quote] What are you waiting for? Download it, NOW!

Download

82 downloads

Uploaded:09-01-2009

Slime mancubus

slime_mancubus.zip | 531.11 KB

Download

736 downloads

Uploaded:08-31-2009

Doom 3: Mind-Killer

doom3mk21.zip | 49.82 MB

Download

118 downloads

Uploaded:08-29-2009

Ghost pistol

ghost_pistol.zip | 117.5 KB

Download

172 downloads

Uploaded:08-23-2009

Installation

d3base2.zip | 5.15 MB

Download

92 downloads

Uploaded:08-18-2009

Green Archvile

green_archvile.zip | 1.79 MB

Download

209 downloads

Uploaded:08-03-2009

Muerte Subita

muerte_subita.zip | 11.34 MB

Download

1538 downloads

Uploaded:07-23-2009

Doom 3 Tweaker

doom3tweaker1.6.1.zip | 4.08 MB

manage a lot of doom 3 settings (there are far more settings than in the game menu), and save those settings into a config file! The TweakerCreator framework allows you to save presets, import config files, download new language files, translate the tweaker with the included language editor, etc... enjoy! The settings: # Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! # Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings # Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. # Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands # And many other settings! Presets: 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics, and audio to the highest level. Note: if your sound card supports OpenAL, and EAX 4.0, don't forget to enable them also. Set everything to default.prs This preset sets every setting to it's default value. Doom 2 style.prs This preset gives Doom 1-2 like gameplay. It will incrase the running and walking speed, speed up the time by 10%, and incrase the brightness. The gun will be showed in the middle also.

Download

184 downloads

Uploaded:06-21-2009

Frying Pan Rampage

neuro_pan_d3.zip | 2.44 MB

kitchen to wallop some zombies with. Under the request and suggestion of Subatomic (from d3files) this mod add a frying pan as weapon. It include both first and thirdperson models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level on the table of the kitchen. The mod doesn't overwrite any of the standard weapons. NOTE: Again, this is intended to be a silly mod.

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466 downloads

Uploaded:04-21-2009

Oldskool Plasmapak

oldskool_v1.1.zip | 598.29 KB

features a cool new glow effect for added immersion and the option to disable those system-hungry pointlights for users on low-end rigs. As always, suggestions are most welcome. Enjoy.

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5777 downloads

Uploaded:04-14-2009

Perfected Doom 3

perfecteddoom3v4.0.0.zip | 23.26 MB

Mod will add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this updated version! John Carrizales has stated that he has looked into every complaint and glitch that was revealed to him here at [b]D3Files[/b] and through emails. He has fixed them all and made changes where they were needed all to enhance your [i]Doom III[/i] gaming adventure. [b]The changes in this version include:[/b] Even more small changes to flaws that were overlooked. Monsters damage given by their attacks have been rebalanced to keep the game hard but not impossible. Particle FX toned down for certain weapons and monster attacks to allow better frame rates. Gravity Gun removed due to crashes and graphical glitches caused by the weapon. You may remember that John Carrizales stated that v3.0.0 was to be the final release...I for one am glad that he decided to improve upon it and release an updated version with fixes! The developer has also stated that with the downloading of Perfected Doom 3 (v4.0.0), no earlier versions are needed; If you still have v3.0.0, all that's needed is to replace that version with this one. [list] [b]The features of this modification include:[/b] [*]Weapon Tweaks. [*]Monster Tweaks. [*]Added Deadly Attacks. [*]General Tweaks. [*]Blood and Gore Tweaks. [*]Ragdoll Tweaks [*]Sound Tweaks. [*]Graphics Tweaks. [*]Map tweaks [/list] Refer to the readme for a whole plethora of information.

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301 downloads

Uploaded:03-15-2009

UBAR SHOTI 2

ubar_shoti2.zip | 8.45 MB

revamped version...this bundle of [b]Doom III[/b] goodness comes packed with bonus material as well as updates! With this version, you can destroy more irratating and annoying baddies! Also, with this update, you can now play it in [b]Doom III[/b] [u]and[/u] [b]RoE[/b]! But that's not all, this updated file also comes with a second ubar_shoti pack dubed: ubar_shoti2.pk4...this one contains more sounds. Basically, its mixed sounds from the shotgun with the super shotgun. [b]Some of the new features include:[/b] Higher quality sound effects. Some sounds are different. Added tracer fire. (not included in Ubar_shoti2 and Ubar_shoti2_d3) Added dry fire sound. (not included in Ubar_shoti2 and Ubar_shoti2_d3) When you're in in a fire-fight with some nasty D3 or RoE baddies, and, from a fair distance, you're popping them off while staining the walls and floors with what you can only assume is their entrails, when you notice that, due to their numbers, they are getting closer...As the only weapon you have that is with ample ammo is the shotgun, you're last thought before being overrun is that of having two shotguns may have saved your bacon! If this, or anything close to it has ever happened to you, then UBAR SHOTI 2 is something that you definitely want to download! Slade EXE has dusted off the cobwebs and has devised a solution for this kind of predicament, and this is the result of his work. Once you have installed this Mod, you'll notice a new, mean looking weapon in your hands...your double-barrel shotgun will act like an over-and-under double-barrel shotgun; In short, this Mod will allow you to fire twice before needing to reload! Effectively doubling your damage potential! The fact that you can fire four shots before needing to reload is sweet enough, but it is not all that UBAR SHOTI 2 gives you...you will also get a sharp new black leather grip skin to go with your new deadly weapon and new weapon sounds; If you think that is all, you're wrong...this Mod also comes with a new sounds! If this sounds good to you, then start your download now... Refer to the readme for additional information.

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731 downloads

Uploaded:03-14-2009

Doom 3 Tweaker

doom3tweaker1.5.zip | 4.09 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 Tweaker is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! With this tweaker you can generate configuration files for doom 3. Naturally the Tweaker has much more options (cvars) than you can found in Doom3's main menu! In the tweaker every option has a description, and most of the options have Pictures also, so you'll clearly understand what does that particular setting do!!! If you don't want to examine every option, you can load one from the 5 presets. Naturally You can create your own presets also! The Doom 3 tweaker has a language editor (included), so with your help, it can be multilingual. Some of the changes in this version include:[/b] Updated descriptions New settings (5): Subwoofer volume, Show hit percentage (+picture), toggle zoom, toggle run, toggle crouch (+picture) Pictures added (2): Time scale, Bumpmap quality Mono lights option removed, since it only makes difference for GeForce3 cards, which are really rare today. Now you can set Client Prediction to negative values (minimum: -100) Minimum value of r_brightness and r_gamma is now 0.5 (instead of 0.1) because below 0.5 they aren't valid. Refer to the readme for more information.

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1260 downloads

Uploaded:01-30-2009

AwesomeSauce

awesomesauce_v2_full_d3.zip | 10.65 MB

serious time and effort to produce some quality content for you, the D3 gamer! Suping up your stock version of this awesome game, Dafama2K7 has once again visited that super popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and after working his magic, has done an even better job at fixing it to be beyond what it was originally! A definite must-have! [b]Some of the features in this version are:[/b] New full version update by Dafama2k7 Q4-like mounted flashlights for pistol, machinegun and shotgun. (When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.) Added F.E.A.R.-like muzzleflashes for all weapons, done in a Q4 style. Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, although actually this BHNG based shaders are the best ! Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features ! Added faster and better walk and run anims to Imp demon, increassed his health x2 ! A little smart A.I. made by me that affects behaviour of all monsters. The new FX are awesome. Decreassed the overpowered health for most zombies. Fixed various other bugs. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v2.0) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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393 downloads

Uploaded:12-15-2008

Service Rooms

d3srvrooms.zip | 3.14 MB

Rooms is a small but highly detailed Single Player level for Doom III which consists of three zones, each providing a challenge for your very survival. There is no escaping the finer points that will stimulate the olfactory senses as you move about in this level, and equally, there is no escaping the dangers...spending to much time enjoying the 'prettiness' of Service Rooms may prove to be your downfall. [b]The three zones consist of:[/b] Sector A -with entry point and some rooms Sector B -with transport tunnle Sector C -with living and security rooms The downside of this download is that Psimorph has stated that the official Russian version of [b]Doom III[/b] is needed as this file contains some textures with Russian letters...he has also stated that it may work in other official language releases...so if it works for you, drop a line saying so. Refer to the readme for more information.

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276 downloads

Uploaded:11-04-2008

UAC Station Locked Screensaver - Ultimate Edition For Mac

uac_station_locked_screensaver_for_mac.zip | 6.07 MB

your computer! Once installed, UAC Station Locked Screensaver - Ultimate Edition (OS-X) will display the "Station Locked" screen as seen on the UAC terminals throughout Doom III in Screensaver format for your home enjoyment. For your convenience, Yuuki_Minoru has developed this application so that the Devil Star and static can be disabled in settings page. If you are looking for the Windows version, you will need to look [file="92280"]- here -[/file] [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 Refer to the readme for more information.

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2242 downloads

Uploaded:10-30-2008

=AMS= Thunderbolt Squad XP

ams_thunderbolt_squad_xp.zip | 11.92 MB

experience...all the while adding to the [i]drool-factor[/i] of your adventure! Just like his previous release, this download can be used as a stand alone mod, or you can team it up with the [i][file="93363"]Allied Marine Squadmates (v.7.1.ufo)[/file][/i] to increase the fun and throw a whole new look into this classic game! The =AMS= Thunderbolt Squad XP (v.1.0) will supply a fully functional marine wearing the standard soldier uniform...how cool is that?! Imagine the possibilities now! A little history on how the =AMS= Thunderbolt Squad XP (v.1.0)...this mod came about mainly because some of the community members wanted a standard soldier, and being the conscientious developer that Murph is, he came back to provide you with eight (that's right, I said eight!) additional new soldiers! [i]"Some =AMS= fans wrote in requesting I build some more =AMS= Marines wearing the standard soldier uniform as opposed to the "MarSec / Z-Sec / Nivelexe" stlye! They want the original standard soldier uniform period! Tough to please customers these =AMS= fans are! So, I went back to work and built these 8 additional new soldiers to appease these particular =AMS= fans!"[/i] =AMS= Thunderbolt and his squad are based off of this developer's "=UAC= BFG: Campbell" mod. As far as he knows, this is the only mod to supply a fully functional marine wearing the standard soldier uniform! It looks a it like the "BFG Buddy" just got some stiff competion as Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" are Hybrid Mutants and their newly acquired Squadmates come packing some serious heat! These new Squadmates are re-skinned and sport converted machineguns which will be handling all of the different projectile options available! However, Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" do not require any special weapons... They are the weapon!!! I can almost hear the eyebrows raising :D [i]When looking for a little back-up in an un-forgiving world... =AMS= Thunderbolt Squad is reporting for duty![/i] Refer to the readme for more information.

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522 downloads

Uploaded:10-15-2008

Gunman's Mod 1.06 Patch

gunman_mod_v1.06.zip | 1020.4 KB

download fixes a slight miss that was made while zipping the mod before uploading. Apparently the developer found out that he forgot to include the pak99.pk4 file and the z_gunman_mod_106.pk4 which are both needed by the mod to work. This download has that missing DLL that the users should just extract to their 'gunman_mod' directory in order to make the mod work! You will still need the actual Gunman's Mod which can be found [file="94633"]here[/file]. For those of you that are [i]not in the know[/i], and thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a [i]Doom 3: Resurrection of Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. Refer to the readme for more information.

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131 downloads

Uploaded:10-15-2008

Gunman's Mod v1.05 Patch

gunman_mod_1.05_patch.zip | 1018.65 KB

Apparently the developer found out that he forgot to include the pak99.pk4 file which had a custom DLL in it that was surely needed by the mod to work. This download has that missing DLL that the users should just extract to their 'gunman_mod' directory in order to make the mod work! You will still need the actual Gunman's Mod which can be found [file="94633"]here[/file]. For those of you that are [i]not in the know[/i], and thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a [i]Doom 3: Resurrection of Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. refer to the readme for more information.

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1083 downloads

Uploaded:10-07-2008

Gunman's Mod

gunman_mod_1.0.zip | 41.1 MB

Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! The developer has also stated that with the help from Dafama2K7, it has the right look and feel and is of a good enough quality to be made available to you all! [b]Some of the changes that this modification makes are:[/b] :D Attached a light to it so you can see what monster you are bone-chopping! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. [list] [b]Some of the fetures included are:[/b] [*]TheRealSceneGraphManager's excellent Chromatic Dispersion Special FX shader [*]Some new fonts for guis [*]Custom HUD [*]Bossbar! (now when you face a boss, the bossbar will appear on the HUD so you can know exactly how much health does the boss have) [*]Some tweaked D3 and D3XP maps for the bossbar feature to work [*]Increased player's health, armor and maximum ammo limit [*]Player can absorb 5 instead of 3 souls for the artifact [*]And more! [/list] Following are some videos provided by Gunman_Productions to help give you an idea of what you're in store for... Videos: Gameplay video from the Caverns level: Bossbar in action: Gameplay video from the Erebus level: Refer to the readme for more information.

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1478 downloads

Uploaded:10-01-2008

City Of Zombies

city3.zip | 9.49 MB

and have a want for some kind of stress reliever, then are you ever in luck! RobertDoom has sent in this city-themed Single-Player map that comes complete with a few buildings, but not much else...with the exception of the sheer number of Zombies. The only downside to City Of Zombies is that with the large number of baddies found within, your framerate may take a beating, depending on what you run for a gaming rig; Taking the bloodshed to the max, only a good time can be had ventilating the undead! Refer to the readme for installation instructions.

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1112 downloads

Uploaded:09-12-2008

Legend of Doom | DEMO LEVEL

lod_demo.zip | 26.94 MB

straight to the point, fight the demons that are defending the fortress! Once you load up Legend of Doom | DEMO LEVEL, you will take on the persona of Sgt. Dyne, and you are in charge of a squad of three; General Patton IV has commanded that you and your company investigate a strange obelisk found at a dig site near the southern pole of Mars. Once your toothpaste, extra ammo and clean socks are packed, you are to report to the shuttle bay for immediate departure.Your company is sent there via space shuttle. The members of your squad are: Private Radford Private Connoly Private Bradly Like his other mappack [file="88347"]The Skeletal Passage | Full (v1.1)[/file], this will be released one map at a time, this way, you don;t have to wait for the whole thing to be complete...you can enjoy it as it comes available; Once the last map is released, the developer will release a complete pack with all of the map...which will number at about 7 or 8. Refer to the readme for more information.

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421 downloads

Uploaded:09-12-2008

Theta Labs

theta_labs_by_djgrapes.zip | 255.71 KB

[i]challenge-level[/i] is not 'over the top' or anything, but, on the other hand, you won't be bored and you will have to use a fair amount of skill to keep from becoming dead... The background of Theta Labs (v1.0) is a simple one, an emergency call was received in the military centre, located at the UAC's Theta Research Labs; The scientists calling raised caution flags at the centre, which caused the military brass to decide to send in one of their own to find out exactly what is going on. You are sent in because of this, your mission is a simple one, you need to go in there and examine the facility and find out what happened, should you need to, your secondary mission is to liquidate everything that poses a danger. Refer to the readme for more information.

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1750 downloads

Uploaded:08-22-2008

=UAC= BFG Campbell

uac_bfg_campbell_v.1.2.zip | 15.42 MB

=UAC= BFG Campbell, then you'll be happy to know we think alike! We are happy to present the must anticipated updated version to the popular Single Player mod developed by [b]Murph[/b]. =UAC= BFG Campbell is a [i]Special Edition[/i] mod offering Doom3's own model brought to life by combining some of the contributions of the developers mentioned in the readme. Campbell is a spawn-in "Follower" Marine who comes 'Alert Ready' and once he fires the BFG... KABOOM!!!... Enemy?... What enemy ???? When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty! If you've ever gotten your arse kicked, and said to yourself "...Boy, a little help in here would be nice." then it's time for you to rejoice! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes ready to defend your life, and he'll have your back no matter what the situation. Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. While updating his previously released [i][file="93270"]= Alternate Monster Squad .XP = (v.1.1)[/file][/i], [b]Murph[/b] thought he would make this new version unique and worth the download! [i]"I thought I'd build my BFG Buddy a BFG Buddy, but give him an earlier phase 1 "proto-type" BFG that differs from "Campbell's" BFG!" says Murph! As always, little something different to add to your "Doom3" collection!"[/i] [b]Some of the tweaks included in this version are:[/b] A few upgrades A more stable =UAC= BFG Campbell Made repairs to his BFG script Going from ( v1.0 ) to ( v1.2 ) should provide a little quicker, stonger and much more stable =UAC= BFG Campbell =UAC= BFG Campbell (v1.2) will include the =AMS= "Elite Melee Warrior" script; The "Bravo Team", "Fire Team4" and "=UAC= Hazmat: Dr.Michaels" in nine different variations. All to be on hand and ready for action against an upcoming monster pak to be released shortly! These "Melee Warriors" will be busy as some "Flashlight, Hazmat and Skeleton Zombies" are included here as well to add a lil' fuel to the fire! Refer to the readme for a whole plethora of information.

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653 downloads

Uploaded:08-10-2008

Allied Marine Squadmates

ams_v.7ufo.zip | 19.9 MB

with another exceptional [i]unofficial[/i] update by [b]Murph[/b]...Allied Marine Squadmates (v7.ufo) is an unofficial update to [file="30377"]Allied Marine Squadmates (0.31A)[/file, originally developed by [url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url]. After checking around, this developer had found that interest in this [i]old[/i] Mod was still active, and because there were no new updates by the original developer since the last known release, he decided to rectify the situation...once again. [i]Squadmates are Back with a Vengence! ... Locked, Loaded and Ready for Action![/i] Allied Marine Squadmates (v7.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.ufo" combines the talent and skill of some premier "Doom3" modders who lent their support and contributions to this latest =AMS= effort! After the well received "=AMS= v.6uu" debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement. Aiming to please =AMS= fans, I went back to work on the new mod upgrade! [quote]To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat Refer to the readme for a whole plethora of information.

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2924 downloads

Uploaded:07-24-2008

Relief Extreme Shaders

relief_extreme_v19_full_d3_roe.zip | 234.33 MB

with this in mind, Dafama2K7 aims to deliver! He does this by providing this brand new [b][u]FULL[/u][/b] version of his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Full release including all textures and with all the latest advancements present on all Dafama's other shaders, and now for Relief Shaders edition. Specific enhancements for both ATI/Generic & NVidia only shaders. Removed some characters & zombies xxx_s.tga textures because they show it as bizarrely deformed! Fixed configuration files. Improved the lightning and shadows. Fixed both small & big bugs. Enough with the reading, you should be using your time more wisely...like gaming! Start your download now and begin enjoying Relief Extreme Shaders (v1.9)! [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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463 downloads

Uploaded:07-23-2008

Camo Weapons

camo_weapon.zip | 20.1 MB

right file. koene007, a first time Doom3Files submitter, is here to share his Weapon Skin Pack! This mod will change your weapons so that they are all camouflaged. There are different types of camo used, some are done in the regular green camo colors and others are sporting the desert camo. If you want to change the look of your Doom III adventure, then all you need to do is locate and click the download button for Camo Weapons and enjoy the mod! Refer to the readme for more information.

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1235 downloads

Uploaded:07-09-2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition.zip | 8.13 MB

the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]Some of the changes in this version include:[/b] Fixed sizing issues bellow 1024*789 resolutions Fixed static position issue on large resolutions above 1440*900 Refer to the readme for more information.

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874 downloads

Uploaded:07-09-2008

Ambient Shaders

ambient_shaders_v10a_d3_full.zip | 1.26 MB

facelift; Ambient Shaders (v1.0a) is the initial release by Dafama based on [i]Rebb[/i]'s version 2e_test8, so expect some craftsmenship here. [b]Some of the original features include:[/b] This should make using Ambient Lights much more viable This is a more optimized Version of what was essentially the default Doom3 interaction.vfp A few changes and additions that improve the way ambient lighting is handled in the Game Ambient Shaders (v1.0a), as done by Dafama2K7, comes with some bug fixes to make this great mod even greater! Don't believe me, then download it and check it out yourself, you won't be disappointed. Refer to the readme for more information.

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757 downloads

Uploaded:07-08-2008

Dragon-Head

dragonheadweapon0.5beta.pk4 | 5.56 MB

his new more powerful weapon that will rock your Doom universe and set all the baddies back on their heels! To give you a better understanding of this weapons mod, here is a teaser trailer of what to expect: This mod is definitely interesting, and it does well in sprucing up this ol' game, your Doom universe will thank you! Prepare for a new spin on an old gaming adventure! Download Dragon-Head and enjoy blasting anything that moves! Refer to the readme for additional information.

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1250 downloads

Uploaded:06-17-2008

HUDs PACK

huds_d3_full_v11.zip | 10.8 MB

enhanced and updated to make it even better. Get your copy of HUDs PACK and start enjoying Doom III in a whole new light. [b]Changes in this version include:[/b] Fixed and added support for all standard weapons on Doom 3 Refer to the readme for more information.

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728 downloads

Uploaded:06-17-2008

NewFlashlight

newflashlight_v10_d3_full.zip | 10.42 MB

and brought, for your Doom III gaming experience, a mod which will spruce up your most important piece of equipment for this (typically) dark game...thats right, your flashlight! The reason for his creating the NewFlashlight mod is due to the fact that he wanted something more then what is offered in the stock version, although, this handy piece of gear is useful in it's original state with the visual effects of the shadows, and the fact that it adds to the [i]scary-ness[/i] of the game; The change that Dafama2K7 has in mind for the flashlight is changing it with a better one! The biggest change will be with the light and shadows it casts and the way it moves is much more realistic, specifically, the shadows move when you are running or walking, like in the real world. [b]The features of this mod include:[/b] First public release. This mod is based on the fantastic and already modified by Dafama, ai_player.script from Ambient mod that is based on the global flashlight used on the latest Trey CCSM mod that is based on the fixed and tweaked by me great YAFM-HL mod originally made by CHaSE! This mod also uses parts of the very good URTL mod made originally by Wrake's. This mod also uses some very good sounds from the latest Trey CCSM mod made originally by Ice Trey. Refer to the readme for more information.

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2323 downloads

Uploaded:06-03-2008

MaxGFX

maxgfx_ng_v191_full_d3.zip | 94.5 MB

[b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGFX and start enjoying Doom all over again! [b]Some of the changes in this version include:[/b] Enhanced the weapon skins with Metal FX by Mausus Atlas! Enhanced the Plasma, BFG, grenade and Rocket weapons with sticky lights FX. Fixed Soul Cube bug introduced by me with the added custom ambient light mod. Enhanced various Demons, ZSecs & ZCommandos FX with added sticky lightning. Updated the config files, gamma and light radius has been increased. Refer to the readme for more information.

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402 downloads

Uploaded:06-01-2008

Real Chaingun - RoE

real_chaingun1.2.zip | 642.55 KB

now submitted his newest update, Real Chaingun - RoE (v1.1) for your Resurrection of Evil gaming enjoyment! Have you ever been in the midst of a frag-fest and thought: [i]"this would be more realistic, and a lot more fun if the chaingun inflicted more damage then it does in the stock version?"[/i] If you have, then you're in luck! This mod will make a few changes to the funnest weapon with the hopes to improve your Doom III: RoE gaming adventure. [b]Some of the changes in this version include:[/b] Extra recoil Faster rate of fire Better sound Larger clip New muzzleflashs Predator effect: barrel keeps rotating on empty clip (try it!) Corrected sound effects for commando zombie More damage The Real Chaingun - RoE (v1.1) mod goes a long way in making the chaingun one of the most powerful weapons in this game, which is how it should be! Once you download this mod, you can begin to hold your head up high with a whole new level of confidence as you can move through levels with a more [i]manly[/i] gun...no more will the Demons be laughing at you when you squeeze the chaingun's trigger...they will flee in terror! Refer to the readme for more information.

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726 downloads

Uploaded:05-10-2008

Unpredictable D3NewAi

unpredictable_d3_v21_update.zip | 40.74 MB

Plasmagun weapons. Enhanced ZCommando Plasmagun and BFG fire rate and FX. Updated materials, particles and FX. Removed weird metallic thing in the weapons, beucase this mod doesn't look good with them. Note...: Believe me, it's updated and fixed much more than it seems, specially try the NEW ZCommandos with a Plasmagun, BFG or FlameThrower weapon. :D

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1106 downloads

Uploaded:05-06-2008

AwesomeSauce

awesomesauce_v11_fixed_full_d3.zip | 8.58 MB

taking the super-popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and fixing it to be beyond what it was originally! [b]Changes in this version include:[/b] Updated by Dafama2k7. Added .dds compressed textures. Fixed and enhanced weapons particles, fx and lights. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v1.1 - Fixed) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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481 downloads

Uploaded:05-06-2008

Doom 3 Horror Theme (3)

doom_3_new_horror_theme_3.zip | 2.27 MB

more fitting for this great game! You just know that anybody with the number of the beast in their username will enjoy a dark game like [b]Doom3[/b], but it seems that all that the Doom universe has to offer is not enough for; It is important to note that, according to the developer, this sound mod is also compatible with other mods. Instead of the music you hear now in the stock game, Doom 3 New will change the music to a really cool, horrendous hellfire song, from RE: 2 that will really put you in the mood for kickin\' some Zombie ass! Refer to the readme for installation information.

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639 downloads

Uploaded:04-24-2008

A little level of doom 3

objectives.map | 32.69 KB

site (Italian) and I have understood everything

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1828 downloads

Uploaded:04-15-2008

Gathered Weapons mod

gathered_weapon_mod_v11_full.zip | 19.57 MB

being an awesome gaming experience for the whole Doom III community! If it's a whole new bit of Doom fun you're after, then your in the right place! The Gathered Weapons mod is a mod that does just what the name suggests; A collection of weapons have been added to your Doom III game to increase the fun of wreaking havoc in the cyber world of HellKnights and Imps...Several changes to your installation of Doom3 will be made with the additions of this mod, such as more health, stamina and ammo per weapon...all in the name of making your survival a little bit easier. [b]Some of the features include:[/b] Pistol The pistol gained the Chrome texture and now this weapon can burst three bullets with one pull of the trigger Increased ammo clip to 21 Comes equipped with a laser with red light Shotgun Changed the fire sounds and the reload sound. Increased ammo to 50 Machinegun New fire sound New texture Increased ammo to 150 Chaingun New fire sounds Increased ammo to 200 As stated, some re-working has been donr by Dafama2K7 to increase the playability and [i]fun-factor[/i] of this mod, these include: [*]Added muzzleflash [*]Fixed weapon mounted lights flash between weapon change [*]Various bug fixes To enjoy all that Gathered Weapons mod (v1.1) offers, you must first start the downloading! Enjoy. Refer to the readme for more information.

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3247 downloads

Uploaded:04-04-2008

The Gatehouse

evilartist001.pk4 | 30.5 MB

suit this environment well (courtesy of findsounds.com). The Gatehouse takes place two decades after the events in Doom II. In rural Europe, there have been reports of horrifying stuff going on in some "cursed" castle (something about monsters, chanting, and growling). In light of the recent events involving Hell, Humanity took the initiative and made the first move. A strike team of hardcore marines have been sent in to neutralize whatever it is that is going on in there. At any moment now, you can start regretting choosing this line of work, the only good thing is that you're assigned to cover the entrance... For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls. Guard duty sucks. Suddenly, you hear pistols firing off in the Gatehouse nearby.... Refer to the readme for additional information. [b][i]NOTE TO ALL MEDIEVAL MAPPERS:[/b] I am giving full permission to everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled "evilartist001.txt". You need to read ALL of those instructions.[/i]

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803 downloads

Uploaded:04-04-2008

Maginot Line Bunker

d3spmaginotbunker.rar | 14.97 MB

started out as a design test, we can be thankful that the developer had decided to release it so that the [b]Doom III[/b] community can enjoy it! Maginot Line Bunker is a resurrection of the World War 2 era Maginot Line bunkers created by the French in defense of the Axis forces; With the exception of the Great Wall of China, the Maginot Line was the greatest system of permanent fortification ever built, and probably the last. In spite of this, it has remained relatively unknown as far as its technical construction and history are concerned. What is known about it is its unenviable reputation for being the greatest White Elephant of all times. [img]http://fortress.wl.dvgu.ru/img/barak-m.jpg[/img] [img]http://fortress.wl.dvgu.ru/img/storm-m.jpg[/img] This is a fun SP map for all to enjoy! Refer to the readme for more information.

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428 downloads

Uploaded:03-30-2008

Recycling2 Arena1

recycling2arena1.zip | 1.17 MB

[i]Recycling 2[/i], so now you can relive and enjoy once again this map with a few additions/changes made. How cool is that? From the developer's mouth: [i]"This is a scene from the original Doom 3 official SP Map "Recycling 2" plus a lot of bots trying to kill use, it is very re-playable, enjoy killing all kind of demons in this arena :D"[/i] The developer has stated that there are no known bugs in Recycling2 Arena1, which is good news for those of us that like to play a map and not come up against any hiccups...it's always best when things work the way they are supposed to! The most important objective of this map is to [b]survive[/b], if you think you can accomplish this objective, then start your download now! Refer to the readme for additional information.

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827 downloads

Uploaded:03-30-2008

Omicron 1

spomicron1.rar | 4.5 MB

developer, he does have great taste in [b]Doom III[/b] maps! This Single Player map is great for any gamer out there that has an appetite for working alone and doing battle against some AI baddies! [i]Story (kind of)...: Omicron I is an aging facility on the outskirts of the UAC Mars complex. Used primarily for advanced weapons research, its remote location makes it ideal for heavy ordinance and experimental weapons testing. It is accessible from Mars City by a freight loader track that ferries supplies back and forth.[/i] Refer to the readme for installation instructions.

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762 downloads

Uploaded:03-26-2008

Doom 3 Horror Theme

doom_3_new_horror_theme.zip | 2.08 MB

horrorguy666; For his first releae here at D3Files, he brings along a nice sound mod that will replace the main menu music with something even more fitting for this great game! It is important to note that, according to the developer, this sound mod is also compatible with other mods. Instead of the music you hear now in the stock game, Doom 3 New will change the music to a really cool, horrendous hellfire song that will really put you in the mood for kickin' some Zombie ass! Refer to the readme for installation information.

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1637 downloads

Uploaded:03-24-2008

MaxGFX NG

maxgfx_ng_v18_full.zip | 93.69 MB

updated, [u]full[/u] version of the MaxGfx NG modification. Based on the [file="50595"]Maximum Graphics[/file] mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx NG and start enjoying Doom all over again! [b]What's changed in this version?:[/b] Now D3 base v1.3.1 compatible! Added gloves to the hands. Updated BHNG shaders with latest BH mod techniques. Updated some 1024x textures from TRSGM used in this mod. Updated BHNG with NVidia shader tricks on ATI shaders also. Fixed some small bugs. Refer to the readme for more information.

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645 downloads

Uploaded:03-21-2008

Enhanced Shaders

enhanced_shaders_d3.zip | 1.18 MB

people associate the word 'Retro' with 'old', it was decided by the developer to stop using this word...with that in mind, this file is actually an updated version of the [file="87370"]Enhanced Retro Shaders (v1.1)[/file] mod; As this file would normally be listed as v1.2, it has been changed to v1.4 due to the fact that there are already files on 3Files which carry the [b][i]Enhanced Shaders[/i][/b] title. For those of you that are wondering, Enhanced Shaders will change the look of your [b]Doom III[/b] universe so that you get tweaked-out Shaders without any [i]dirty tricks[/i] being applied to your ATi or NVidia graphics card that are running OpenGL v2.0 or higher, with the result being one of the most unique gaming experiences that can be had! Everyone is always looking for ways to add to their gaming experience...How a game looks is always important, and having the graphics tweaked, like they are in Enhanced Shaders can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! [b]Whats new in this version:[/b] This mod uses the amazing TheRealSceneGraphManager's NEW Chromatic Dispersion Special FX Removed dirty tricks. Added some of the latest techniques by Maha_x Refer to the readme for more information.

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1097 downloads

Uploaded:03-17-2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu.zip | 31.71 MB

luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! Refer to the readme for more information.

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3101 downloads

Uploaded:03-16-2008

Brilliant Bloom

bbloom_r1_1.3.1.zip | 1.97 MB

The update to this mod is a simple one, the most important aspect is that it is reworked to be compatible with the latest patch release: Patch v1.3.1 [b]Some of the tweaks include:[/b] HDR style shifting sensitivity (not quite the same tough) Blooms only on very bright surfaces and reduces the foggy feel Refer to the readme for more information.

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552 downloads

Uploaded:03-10-2008

Parallax Extreme

parallax_extreme_d3_v17_full.zip | 13.7 MB

playing! Although there are a number of mods out there that can accomplish this, it all boils down to choice. Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use... (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed.) ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweaks the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]What\'s different in this version?[/b] Added latest effects and updated with latest Maha-X techniques. [b][i]Developer\'s Note:[/b] [*]This mod requires a Radeon 9500 or GeForce FX or any OpenGL v3.0 or higher gfx card that supports DirectX v9.0c[/i] Refer to the readme for more information.

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238 downloads

Uploaded:03-06-2008

Brilliant Highlights

bhmod_d3_031b.zip | 473.58 KB

has sent in his revised version of his popular Brilliant Highlights Mod! This version is not so much an update, as it is an improvement; There is no more eye candy here then there is in the last submission, however, this version addresses some issues identified with the 8000 series Gforce cards, along with some compatibility problems, it will also be a fair bit faster. For those of you just tuning in, and are wondering what this mod is about, it is a modified shader for Doom 3 and RoE that updates Doom\'s graphics to a more modern day level. Somethings to note about this version: [*]It is untested for Radeon hardware. [*]It is a Beta version. Refer to the readme for additional information.

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1546 downloads

Uploaded:02-24-2008

Coop Doom 3 Mod Last Man Standing Heavy Metal Soundtrack

coopdoom3modlastmanstandingsoundtrack.zip | 56.47 MB

new LMS theme song and the music from the trailer! For those of you that are not in the know, Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multi Player modification that aims to bring back the classic Doom experience. The LMS Mod gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. TheLMS mod team also fully support SP Coop, ROE Coop, and Classic Doom for Doom 3 Coop. [b]Who are the featured artists? ...Read on:[/b] [url="http://www.neurosphere.it"]Neurosphere[/url] Lost Angel's Last Flight We Just do as we Want The Bonestorm Last Man Standing (Updated Theme) Last Man Standing (Original Theme) [url="http://www.futurecrew.com/skaven/"]Skaven[/url] They Crave Cannon Angel Past The Chase Legacy of Rust Corruptor (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) [url="http://www.myspace.com/switchblademasquerade"]Switchblade Masquerade -- (formerly Opaque)[/url] Never Again Track1 (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) Refer to the readme for additional information.

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722 downloads

Uploaded:02-19-2008

Unpredictable D3NewAi

unpredictable_d3_v20_update.zip | 220.59 MB

improved upon this popular Doom3 mod, and has supplied it here, in order to make available to the masses! And now, what you\'ve all been waiting for...We have here, for your immediate D3 enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes in this version include:[/b] Updated with almost all the latest features present in all of Dafama\'s mods. Latest NG shaders. Latest modded version of Chromatic Dispersion shaders by TheRealSceneGraphManager. More movable objects, more interactive environment, objects with lights attached. Added better body ragdoll parts for zombies killed. Improved A.I. for: Zombies Wraiths Imps And anything that can jump or dodge. Fixed many bugs. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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548 downloads

Uploaded:02-19-2008

Ambient Alternate

ambient_alt_v11_d3_roe_full.zip | 1.28 MB

2 or Delta 3, you will notice that the normally full black darkness is replaced by a almost dark, but not black ambient, creating a more realistic environment light in my humble opinion, the mod is not a perfect solution to eradicate the 100% black darkness, but it\'s worth a try, doesn\'t it ? This is the alternate (non-scripted) version.

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1207 downloads

Uploaded:02-09-2008

Junon

junon.zip | 151.53 MB

in the action, and may even get a scare or two out of you! The gameplay of this map is above average with the potential of hooking you into playing it over and over; You'll appreciate the design of Junon, as it is a good indication of the amount of time and hard work that was put into it's development. You'll also enjoy a pretty good framerate with this map as well, which goes to the great playability. Enjoy the action, enjoy the atmosphere...enjoy Junon! Sorry for the readme, I was unable to translate.

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234 downloads

Uploaded:02-09-2008

GreenTech

greentech_v13_full_unofficial_d3.zip | 84.27 MB

that your Doom III gaming experience will only get better! [url="http://doom3.filefront.com/developer/Dafama2K7;23734"]Dafama2K7[/url] has received permission from [url="http://doom3.filefront.com/developer/Gyppi;12233"]Gyppi[/url] to update his previously released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005! GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! [b]Some of the features of this mod are:[/b] All weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight The flame, when you shoot is green Many skins of guns are green More clip for all the weapons The pistol and the plasma gun, are more quickly to shot Edited two posters, the first two in the first level Edited the textures of PDAs Deleted the UAC logo and replaced with the "TECH" logo Maximized the life to 150 Maximized the armor to 150 New loading background New texture for "mars" Many skins of characters are green Added the shadow in single player mode Increased the speed of the player Added a remixed shotgun like the Doom II game This mod makes Doom III much better then the stock version, it will change the whole ambiance and atmosphere of your whole Doom universe, while adding a bit of that eerie Aliens look...a winning combination, for sure! [b]Some of the changes in this version include:[/b] Added files such as: Shaders Particles FX Improved some scripts Improved some defs Refer to the readme for more information.

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2276 downloads

Uploaded:02-09-2008

Hellgate

hellgate_map_sp.zip | 50.57 MB

heads-up! From the imagination of Tombery comes an extremely well made Single-Player map that that has to be played to be believed...and of coarse, enjoyed. The story of this map is somewhat unique, you are traveling to an unknown destination when you happen across a rather large drifting space faring vessel; You investigate the apparent ghost ship to determine the reason behind the missing crew members, and find what Hellgate is all about... If you think you have what it takes to see this mystery to it's concludion, then lock-n-load Marine...and don't forget to pack some extra underwear, you'll need them! Refer to the readme for more information.

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305 downloads

Uploaded:02-08-2008

Xmod

xmod_d3_v13_full.zip | 48.86 MB

it\'s updated version, [file=\"85528\"]Christmas Mod (v1.1)[/file], then you\'re in for a treat! The Xmod is a continuation of these two mods, but without the Christmas theme. This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some of the same surprises that the developer wants you to find for yourselves (if you haven\'t already found them). Although the Xmod may have been developed, and originally named for the season, it is/was only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it\'s time for some fragging good action, with some laughs along the way... [b]Some of the changes in this version include:[/b] Upgraded shaders to the very latest NG version. Updated plasmagun impact fx. Uses D3_Alpha cursor. Fixed the splash screen. Changed offset on some weapons (like in chainsaw, plasmagun, raygun and double barrel shotgun). Created my own RayGun NEW weapon, an spectacular InstaGib kind of LightningGun ! Used Obiwan\'s monster_Shambler projectile modded to suit my own RayGun NEW weapon. Thanks. Metallic weapons materials thanks to Mausus Atlas. Thanks. Removed automatic fists music, now only available in chainsaw weapon pressing reload key. Improved the BFG Plasma Machinegu This mod is a must have and is fun to play, no matter what time of the year it is! Be sure to get your copy of the Xmod now and continue enjoying a unique Doom 3 experience! Refer to the readme for more information and credits.

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1701 downloads

Uploaded:01-30-2008

Doom 3 Material Editor

doom3_material_editor_v2.1.rar | 187.58 KB

material! The .net frame work is required and needed for the program to run. Source code is included. If you can program in vb .net please add to it because the author has reached the limit of his abilities. -updated version You can now browse to your tga file (you don\'t have to type anything now!)

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1253 downloads

Uploaded:01-22-2008

Hell Over Here

hell3.zip | 60.86 MB

This download follows the story line set out in [file=\"79395\"]Hell Over Here[/file] and [file=\"79840\"]Hell Over Here (Part 2)[/file], the story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you\'re the top dog, or maybe it\'s because you\'re on somebodies naughty list, you\'re the one that is sent to investigate... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival! Part 3 begins once you load up the map,as the hero, you find yourself back on outpost 172, in the Delta section; Betruger is still insane, as usual, and, true to form, he wants to take over the world...but that\'s not your concern right now, you just need to get out of there! That is, if you can... Refer to the readme for more information.

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273 downloads

Uploaded:01-19-2008

veteranD3

veteranmod.zip | 3.62 MB

increase the [i]challenge factor[/i]! veteranD3 is exactly what you want if you found that the stock Doom III adventure no longer holds your attention, so, drop your socks and grab your weapon Marine! It\'s time to lock & load and dispatch those baddies with extreme prejudice! [b]Some of the changes in this mod include:[/b] Most of the enemies are doing more damage Now you can kill the Cyberdemon with any weapon Now you can collect armor up to 200% Security armor now give only 25% armor Armor shards give only 2% armor Cells,clips etc. now giving less ammo Only grenade,rocket launcher, bfg and chainsaw can gib zombies Added new shell casing sounds(hopefully i will replace in the future with a better one) Added new menu music Some weapon sounds and/or skins are changed And more! Refer to the readme for more information.

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1306 downloads

Uploaded:01-15-2008

Thy Flesh Consumed DOOM3 version

thy_flesh_consumed_doom3version.zip | 16.83 MB

Consumed[/i] which made it\'s appearance in the gaming world after the first Doom, but before the release of Doom II, around April, 1995. For those of you wondering what exactly this download is all about, here is the best explanation I can find that paints an accurate picture what this mod is based on: \"Story-wise, the episode is both a sequel to Doom and a prequel to Doom II. It chronicles the Doomguy\'s battles against the legions of demons that the Spider Mastermind had sent through the doorway between Hell and Earth, the very same gateway that the player had earlier used to return to his home planet. (It is presumed that that there are two distinct regions of \"Hell\". The first is what the Deimos moon floats over and where Episode 3: Inferno takes place. The second is the marine\'s home of Earth which will undergo terraformation at the hands of demons and become a Hell in is own right.) Ultimately, though the player is victorious and avenges the death of his pet rabbit Daisy, it turns out to be a Pyrrhic victory as the demons eventually overrun the major cities and the stage is set for Hell on Earth.\" -[url=\"http://doom.wikia.com/wiki/Entryway\"]Source[/url] If you\'re into the retro scene, or if you want to reminisce...or maby you just want to play the kind of game that your father played back in the day...whatever your reasons are, this is definately worth the price of a free download! Get in the non-existent line up now and start enjoying yesterday\'s look! Refer to the readme for more information.

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1014 downloads

Uploaded:01-01-2008

Doomed by zizz 2

tower.zip | 41.39 MB

more to come! The development team of [url=\"http://recalltohell.d3files.com/\"]Reca|| to He||[/url] have supplied, for your Doom III gaming enjoyment, Doomed by zizz 2 (chapter 1: Tower) which is one of their side projects! With DBZ2 Tower Zizz plans a Doom³ Singleplayer-Map of a somewhat different kind. An eerie mixture of organics and metal rise into the sky like a giant tower. You have to explore it and clear it of fearsome beasts as befits first-person shooter. The map is complete, the enemies are already lurking and the items are set – so you may soon start your journey. If you think you have what it takes to escape the Tower and be victorious, then grab your firearm, your lucky charm and put the \'Do Not Disturb\' sign on the door knob, things are about to get hellish! Refer to the readme for more information.

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1673 downloads

Uploaded:12-15-2007

Chromatic Dispersion Special FX

dispersion.zip | 920.26 KB

tweak your graphics in such a way, that new aspects are brought into the Doom cyber-universe, essentially, it will make some changes to the heat haze fragment programs, or pixel shaders, in order to simulate the effects of [i]chromatic dispersion[/i]; If you're not sure what this is, then read on: [i]"It's the faint rainbow-y effect you get whenever light is bent somehow, usually through glass and the like. Drastic changes in air temperature also fiddle with how light gets absorbed, which is why you get that 'bendy' effect above a fire and the reasoning behind bullet trails in those kinds of movies/games. Anyways, as you may have learned in physics classes, (if you've taken them) not all wavelengths/colors are bent the same way. In fact, the different bands kind of fan out, resulting in the rainbow effect."[/i] This mod is definately worth the price of a free download if you're in the market for a new twist on a graphical tweak for this game, Chromatic Dispersion Special FX delivers some extraordinary visual eye candy that will change the face of your gaming experience! Refer to the readme for more information.

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1462 downloads

Uploaded:11-19-2007

MaxGfx

maxgfx_update_v11.zip | 10.67 MB

or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create on himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you\'ve ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you\'re looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! [b]Some changes in this version include:[/b] Added new muzzleflash effect for all weapons F.E.A.R. alike ! All flashlight mounted weapons can be toggled ON/OFF with the weapon_flashlight reload key Fixed weapons scripts. Added better A.I. for monsters and zombies. Fixed some bugs. ...And more Refer to the readme for more information.

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414 downloads

Uploaded:11-06-2007

Pet Mod NG

petmod_ng_v25_d3.zip | 22.21 MB

wondering, the [i]Pet Mod[/i] lets you spawn any monster as your \'pet\' to help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never play with this mod, then you should definatey give it a go! Refer to the readme for more information.

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1542 downloads

Uploaded:10-21-2007

NightMare Mod

nightmare_mod_alpha0.4.7z | 143.36 MB

[b]Doom III[/b] game, then look no further! This mod has been in production almost as long as Doom III has been out, and it shows, the eye-candy of the NightMare Mod is something that has to be seen...and more importantly, played to be appreciated! [i]"Hell beckons, to show you the way to nightmares..."[/i] This mod comes with the following maps completed, (Zakyrus has stated that more will follow in later versions): [*]Mars City [*]Mars City Underground [*]Mars City 2 [*]Administration Something to keep in mind while playing the NightMare Mod is that it is intended for high-end machines; The developer suggests higher then a 7800GTX (or the ATi equivalent), anything less, and you will have to turn down the settings...which will allow you to still play, but you won't get the full greatness of the mod. [i]"Zakyrus NightMare Mod combined with JC_Denton's [file="76838"]Enhanced Doom3[/file] will rock your feeble Doom3 World!"[/i] [b]Some of the features of this mod include:[/b] Graphics: All objects/scenery cast realtime soft-shadows Gore: All monster melee attacks now cause player to bleed Increased size and amount of bloodsplats on surfaces Enhanced blood effects, and all melee/bullet damage will create blood particles Monsters: Shots to monster's limbs is now reduced (aim for the chest or the head!) Monsters will now hunt you down if you run away from them, instead of returning to their spawn point and standing still Monsters will now wander around after the player is killed (so they don't just stand there like morons anytime you die) Cinematic: All cinematic with walking players have footstep sounds added, this goes for monsters as well. Player: Slightly increased run and walk values; increased stamina No longer start with 48 bullets Physics: All articulated figures(ragdoll) physics now extremely realistic! Bodies fall over very realistically 98% of the time. Weapon physics fixed (monsters will no longer fly 20 feet when you hit them with a pistol!) Fire extinguishers now explode when damaged (watch out, they can kill you if you are too close!) Popcans and coffee cups are destructible and now spray coffee/soda. Explosions are now far stronger and throw everything around. Electronic objects (phones, laptops, etc) are destructable and have their own particle effects. ...And a whole lot more! Aside from the normal occurrences of monsters that you will encounter, Zakyrus has also placed some random triggers that enable an unexpected monster spawn. Now monsters could appear behind you or from anywhere for that matter! To add a bit of uncertainty to your gaming experience, there are a lot more things in this mod to freak you out, like picking up an item or armour or crossing a new and evil trigger will cause a random monster spawn. [i]"You guys don't have a clue what you're in for... [u]every[/u] time I play this I'm on the edge of my seat (as it should be) [u]and[/u] I am the author."[/i] This download also comes with a bonus, an [i]English Voices Pack[/i], which has been enhanced way beyond the original! It comes with many, many sounds mixed into them, Zakyrus has stated that it is scary as hell; This bonus is recommended, though not required. [i]Even Hell has no nightmare as scary as this![/i] Refer to the readme for a whole plethora of information!

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1063 downloads

Uploaded:10-18-2007

Tested

tested4.0.rar | 435.91 MB

other...this version comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be [i]'tested'[/i], (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ;) ) [b]Some of the changes in this version include:[/b] Addes a new section, and secret areas for each map Added new monsters for another packs mprove the balance Added a short intro Added more ammo and life Fixed many details in the textures Added one new level Five months of hard work went into all 455 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This [i]Doom3: Resurrection of Evil[/i] Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 15 hours to completion! Refer to the readme for more information.

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1099 downloads

Uploaded:10-17-2007

Zombie Slayer Demo

slayer_demo.zip | 88.27 MB

McAllen, a mercenary hired for an outpost on the moon. You have been awoken from an alarm: Zombies have overrun the base. Now you and some other survivors must escape with your lives. Sound easy? Consisting of the first half of chapter one and the second half of chapter two, the Zombie Slayer Demo is a Doom 3 modification that incorporates game play from Dragon's Lair and Shenmue, but with a twist -- fail three times, and you are dead. but with a twist -- you have three chances to successful input the correct key. Fail three times, and you are dead. A chainsaw zombie. A constant internal struggle between survivors. Infection. How will this end? If you're feeling lucky, give this a download! Refer to the readme.

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1216 downloads

Uploaded:09-22-2007

mars_city_upgrade

mars_city_upgrade.zip | 18.88 MB

latter, then you will be happy to know that bullseye has worked his magic once again, and has returned to D3Files to share it with you! This version of mars_city_upgrade will open up some doors for you, the D3 gamer; it will allow you to take a breather in your bedroom, and, in mars_city2, you will see the epilogue of R. Roland, the last mars_city civilian alive... What you get with this download is: [u]mc.map[/u] [*]This is the reworked first level of Doom 3 (Mars_city) where you will see a VIP area with your bedroom, and the ACO offices and administration access (copied from the original third level) . [u]mc2.map[/u] [*]This is the reworked third level of Doom 3 (Mars_city2) where you will still see the previous VIP area, and also the "departure lounge" (copied from the original first level) with a junction between its footbridge and the "reception" room. [b]Some hints for other changes include:[/b] Why could we not visit the ACO offices, and administration access in that level? Is there not any way to come back to the departure lounge? Refer to the readme for additional information.

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693 downloads

Uploaded:08-02-2007

Infernal Hellknight

infernal_hk.zip | 585.6 KB

been twisted and scarred...and it looks pretty good, (check out the Hellknight when it is in the shadows) A look more befitting something that is a spawn of hell! The developer has also stated that, although this download will work no matter what the quality settings are on your system, for the full effect, it should be set to \'high.\' To give you an idea of what you will be getting when you download and install this skin, has included two sinformative screenshots...one is a [i]progressive[/i] image, and the other is a side-by-side comparison. Great stuff! Refer to the readme for more information.

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600 downloads

Uploaded:08-02-2007

Make It To Morning 6: Maggot Wood

d3sproe_mitm6.zip | 17.48 MB

threshhold for heebee-jeebees! Originally developed as a test enviroment, this map is not a true [i]Make It To Morning[/i] type map, as among other things, it does not come with a Day/Night cycle, but the developer does include it in the series, as it is a fun map to play, and will keep you on the edge of your seat! He considers it a [i]bonus[/i] level... Enter Maggot Wood if you dare. The deeper you go into this world of scariness, the more dangerous it gets. If you can't handle it, you can leave at any time but your score is based on number of monsters plus how deeply you have penetrated the woods... Good luck. Refer to the readme for more infolrmation.

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407 downloads

Uploaded:08-02-2007

MpCrazyWeaponMod

weapons.pk4 | 16.12 KB

carnage that you want to inflict on the baddies in the Doom III universe! [b]Some of the weapons effected by this mod are:[/b] Shotgun: Reloading is super fast The firing rate is double Chaingun: Quicker reload No windup Speeds up the chaingun with a 120 clip-blistering effect Rocketlauncher: Now has a clip 15 The velocity has been increased The firing rate has been increased dramatically As this is this developer's first mod, some constructive criticism, hints, tips & tricks would no doubt be very helpful. Good job on a first try! [b]Note: The developer had issues sending the archive, proper installation instructions are: Just create "MpCrazyWeaponMod" folder in doom3 and place pk4 file in it.[/b] See the readme for more information.

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1807 downloads

Uploaded:08-01-2007

D3 Alpha Mod | Patch

d3_alphav131update.rar | 53.45 MB

available a small patch to act as a fix. [b]Some of the fixes included in this patch are:[/b] Fixed A.I. for Wraith, now are very dangerous. Fixed weapon sounds. Some other minor fixes. [b]Some enhancements made at the same time include:[/b] Better Skins. Smart A.I. for Monsters that jump. Better Cherubs, Trites, Ticks and Maggots A.I. This patch needs to be ied on top of the [file="81485"]D3 Alpha Mod | Update (v1.3)[/file], once done, the current version of the Alpha Mod will be v1.3.1. If you already downloaded the Ressurection of Evil version: [file="81538"]D3 Alpha RoE | Update (v1.3)[/file], then there is no need to download this patch, as it is included.

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84 downloads

Uploaded:07-31-2007

Infernal Hellknight

burning_hk.zip | 901.24 KB

good, (check out the Hellknight when it is in the shadows ;) ) although, for maximum effect, it would have been nice to have a side-by-side screenshot of the stock Hellknight and the revamped one. The developer has also stated that, although this download will work no matter what the quality settings are on your system, for the full effect, it should be set to 'high.' If you add , and notice that what you see and what's pictured in the screenshots below are different, it is because these images were taken with Maha_x's [file="57612"]Brilliant Bloom[/file] mod. Refer to the readme for information.

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552 downloads

Uploaded:07-13-2007

Unpredictable D3NewAi

unpredictable_d3newai_v1_52_bigupdate.rar | 317.61 MB

Although, this particular update is [b]only for Base[/b], it is promised to be a [u][i]big[/i][/u] update! And now, what you\'ve all been waiting for...We have here, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes included in this download are:[/b] Removed Allied-Marines from base v1.52 and up, because they eat too much memory for the base version. New A.I. for all monsters, they are smarter and they now don\'t throw fireballs in very close range New pistol, more accurate, better skin, better sound. New bump-maps and normal mapping thanx to D3-Alpha. New shotgun and double shotgun fixed, similar to the Fear one. New SFX sounds for many weapons, npcs, doors and environment. [b]Some fixes included in this version include:[/b] Fixed Char_Sentry, smart and doesn\'t stop on some random places like before. Fixed Bernie, they now have a new fireball. Specialty Imps and Vulgars, faster running, tweaked phisics. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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493 downloads

Uploaded:07-02-2007

Unpredictable D3NewAi Total

tweake_dfm_baseroe.rar | 79.77 MB

enjoyment, the much anticipated Unpredictable D3NewAi v.1.77! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely [i]Unpredictable[/i]! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some of the changes included in this version are:[/b] Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated Fixed ZCommandos attacking Betruger. Better A.I. for Archivile, can run now, Trites & Ticks, can run now, Imps, Vulgars, Cherubs, Trites, Ticks and Maggots, better attacks from Jumping now, better invisibility A.I. for Wraith now ! Lowered a little the weapon_chainsaw motor sound when idle ! Added a RED light with dynamic shadows to the chainsaw weapon, creepy !!! More moveable objects in the Caverns2 and Hellhole SP maps, now. Another Shaders based on Prey Shaders (no plastic like monsters/npcs skins) ! A couple of bug fixes...

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571 downloads

Uploaded:06-17-2007

Repossessor

d3_repossessor.zip | 222.49 KB

Well, instead of weapons, you have the ability to [i]repossess[/i] a Demon, and have him/her/it fight your battles for you! These battles will take place in an Arena style map where your chice of monster will face off against an other monster, or monsters. There are several different gamemodes available to you, as well as an assortmaent of baddies to choose from; You will also have the option of customising this mod to suit your needs! [b]The available gamemodes for you to chose from include:[/b] Melee All of the monsters will attack the Repossessed Monster. Free for All The Monsters will attack the nearest monster. 2 / 3 / 4 Team A Free For All game in which the monsters start as members of a team. [i]You will need to refer to the Developer's notes called "Customizing Section" for instructions on how to set up team games.[/i] [b]Some of the features of this mod include:[/b] [*]You can repossess only one monster at a time [*]There are no weapons, so you must have fists selected as the player weapon. [*]If the repossession was successful, you should be binded to the monster, slightly above and behind, like a 3rd person view. [*]Being binded to the monster means wherever it goes, you go..however, your view is not binded, feel free to take in the sites. [*]You are now in control of the monster and can order it to [/b]Attack[/b], [b]Move[/b] or [b]Stop[/b]. Attack Place your crosshair on a monster you don't like and tap the Attack button; The targeted monster is now the enemy of the Repossessed Monster. Move Place the crosshair on a spot on the ground and tap the Attack button, your monster should move to that spot. Stop Place the crosshair on your Repossessed Monster and tap the AttackK button, your monster should stop moving. However, when this is done, the targeted monster is set to none. Refer to the readme for more information.

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656 downloads

Uploaded:06-09-2007

Unpredictable D3NewAi

unpredictable_bugfixes_08062k7.zip | 86.71 MB

previously identified. This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes first being released. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some of the features that are contained in this mod are:[/b] NewAI - This has been changed to make it better with every version, and bugfixes Full Shadows - Now, all the lights in the game maps have Full Shadows Dynamic lights and shadows for all weapons that use it. More Interaction - 90% of objects that have movable versions, now all of these are movable in any past, present and future map. Ammo, weapons and other object now movable (like ROE) Dafama2K7 also included some things from ROE in this mod but kept the style of normal Doom 3 (more scary!) Skills 0 and 1 are Easy, Skills 2 or more are hard and crazy...Choose wisely! The game adapts more things depending on the Skill selected, for example: For Skill lesser than 2, the monsters_demons doesn't resurrect, but zombies... Refer to the readme for more information.

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1264 downloads

Uploaded:04-17-2007

D3 In the Dark

d3_inthedark_v20_full_base_roe_pack.zip | 134.36 MB

With [b]D3 In the Dark v2.0[/b], a lot of changes have been made, the most notable, being the fact that it is not so dark. As with previous versions of this mappack, you will get: [i]D3 inthedark[/i] Changes your Single player gaming experience in the DooM³ Retail game. [i]D3XP inthedark[/i] Changes your Single player gaming experience in the RoE expansion. [i]D3 InTheDark LMS[/i] Changes your Single player gaming experience with the LMS action For those of you just tuning in, and are wondering what the [u]D3 In The Dark[/u] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b][i]D3 In the Dark v2.0[/i][/b] is not as dark as previous versions, however, it remains on the [i]spooky[/i] side of the scale. Dafama2K7 has removed all sources of light that are not textured lights, all of the [i]actual[/i] lights remain. The light scale is raised about 2.5%. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Refer to the readme for more information.

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2578 downloads

Uploaded:03-20-2007

Unpredictable D3NewAi

unpredictable_d3newai_total_v1_75_full.zip | 490.18 MB

follows v.1.75, unless otherwise specified, will be an update for this version. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated [i]Unpredictable D3NewAi v.1.75[/i]! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some good news coming for v2.0:[/b] A change for health regeneration for monsters and player. Monsters that can walk and run in any direction Better sound and SFX And more. Refer to the readme for more information.

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1605 downloads

Uploaded:02-17-2007

Make It To Morning 5: Alcatraz

mitm5.zip | 32.09 MB

shotgun and grabber; But don\'t fret...you\'ll be able to collect more weapons as you move around the former prison. Your task, during the time that you spend on the [i]\'Rock\'[/i], is to kill any and all Demons that are now calling this place home...with extreme predudice! If you find things are getting to hot for you, you can exit at any time, hwever, your score is based on the length of time you stay and the number of demons you face plus a bonus for making it to morning and a skill level multiplier. [b]Gameplay tips:[/b] Most Doom 3 monsters fire straight at you - learn to dodge by side-stepping or ducking. Use the best weapon for the situation: Shotgun is good short range, bad long range; Rockets are good medium range vs walkers, bad vs fliers. Avoid reloading in the middle of a fight - instead, change to another gun. When there is a lull, reload all your weapons. Be ruthless and efficient - kill demons promptly and you will never have too many to handle. Use the BFG! That\'s what its there for! See the readme for more information.

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1630 downloads

Uploaded:12-22-2006

Make it to Morning

mitm.zip | 129.99 MB

dark.... Presenting to you, Make it to Morning. A RoE gameplay mod.

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572 downloads

Uploaded:11-06-2006

The Challenge

the_challenge.zip | 118.82 KB

first maps. Enjoy ;)

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5728 downloads

Uploaded:11-04-2006

Phantasm D3

phantasm_d3_1.2.zip | 42.77 MB

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286 downloads

Uploaded:09-21-2006

D3newAI version 1.0a Beta

d3newai.zip | 2.41 MB

have to be Totally Unpredictable, ah, and remeber this, this mod. like Doom 3, are to be played investigating all the rooms slowly, paused, admiring all the gfx, anims, etc. and giving D3 and my mod. the time to FEAR you, and convince you that you are...

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616 downloads

Uploaded:09-02-2006

Infernal Death Orgy

idov15.zip | 52.09 MB

game\'s atmosphere. Well, that is unless you choose to use the optional Lewdicrous Pack that is included in the OPTIONAL GOODIES folder. This mod is a good choice for both experts and people about to play Doom3 for the first time. The easy difficulty level (MELLOW) is good for beginners, and the hard difficulty level (MERCILESS) will challenge experienced players who want to replay Doom3 at a higher level. If MERCILESS isn\'t tough enough for you, try using the optional UltraViolence pack for an extremely difficult game.

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316 downloads

Uploaded:08-26-2006

Betruger Basher 1.2

betruger_basher_1.2.zip | 12.25 MB

is such a bad guy, send demons after you, talking in your head, sending you to hell, then how come I can never get to pump 50 shells into his head?\" If you ever thought this before, then here is your chance! Almost everything you fight now has betrugers head. Some look better then others sadly, as this was a modeling job, which I can\'t model very good, so don\'t be suprised if you see betrugers head floating slightly above the monsters body Another thing that was changed are projectiles, now instead of that old fireball you get thrown at you every five minutes, now you get betrugers head thrown at you. Also grenades have been given a simmilar look. Now the pickup for grenades is bertugers head, and when thrown, the grenade becomes a bouncing betruger head of destruction.

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427 downloads

Uploaded:08-20-2006

The Catwalks

thecatwalks_v2.ace | 2.76 MB

see that your in a new place. With a cry of frustration, you pick up the surrounding weapons, take a deep breath, and tell them to bring it on The Catwalks is a sequal to The Maze. 1/4 of this maze put\'s you on a 1x1 grid, with nothing but blackness underneath you. Once you get to the magic door however, things take a slightly less acrobatic turn, and you can then proceed to do the remaining 3/4 of the map killing things. Although slightly more architectual, it still isn\'t very. But if your too busy killing things, it won\'t matter much. I have improved it a lot, including the little radio thing on the bottom to show up when people talk to you, and way more spine chilling sounds. And of course, even worse lighting conditions.

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1499 downloads

Uploaded:07-28-2006

Zakyrus\'s High-Definition Sound MOD

zakyrus_hd_sound_mod_666b.zip | 48.4 MB

sound effects to add for the random sound part of the mod, then please send to my e-mail(listed at the bottom of this text). Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you\'ll notice that some have been \"replaced\" with silence. Don\'t worry, the now \"silent\" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can\'t have multiple sounds running at once it\'s a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Fixes from 0.6b *removed the horrible echo-doubling effect in many voices(sorry again, non-EAX users. I know you loved it because you got echo effects without needing EAX.) *fixed a bug where people mysteriously vanished from mars_city1 *added better glass bullet_impact sounds *added the player.def file needed for material footstep sounds. (Yay!) *added the materials folder for footsteps surface definitions, this has ALMOST EVERY material defined to a surface, so if you need this for your mod, go ahead... (the shiny tiles material code definition part is from the GTX mod. I didn\'t take it out of my experimental materials because it looks badass. So thank you Gyppi of GTX mod or whomever in that mod group made that effect.) *more teaser features from my ultra-scariness mod (see below in the \'Bonus\' section)

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828 downloads

Uploaded:07-21-2006

Zakyrus's High-Definition Sound MOD

zakyrus_hd_sound_mod.zip | 40.09 MB

guy who does the bioscan Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Even if you don't have an X-fi or Audigy card! Also, keep in mind that if you check out the sounds, you'll notice that some have been "replaced" with silence. Don't worry, the now "silent" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can't have multiple sounds running at once it's a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Though, I will say that this still will sound best on an X-fi card. Installation: Simply put into your Doom3/base directory. If a pak008.pk4 already exists, rename it to pak009.pk4, or pak010.pk4 and so on.

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3359 downloads

Uploaded:07-19-2006

DungeonDoom

dungeondoom813xp.exe | 69.97 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... -[b]Feature Overview[/b] - Extensive role-playing game features including character development, story-line progression, optional quests, good vs evil alignment, experience, gold, inventory and regular as well as magically enhanced equipment. - Procedural generation of the DungeonDoom game world and randomized monster spawning makes every adventure unique! You will never know in advance, what you will face in a game of DungeonDoom! - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills or use of magical card decks. - Custom monster types including gelatinous cubes, poison molds, mesmerizing ironmaidens and katana-wielding skeletons. - Numerous monster variations, including enhanced monsters with special abilities such as paralysis, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special effect projectiles. - Three alternative game modes for optional instant action or extended adventure gameplay experiences. - Traditional first-person and optional overhead third-person camera modes. - 4 adjustable light levels with optional ambient lighting.

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858 downloads

Uploaded:06-14-2006

Napalm Guns

dc_napalm_guns.zip | 103.03 KB

capsule ignites upon striking a target and causes damage as long as it is burning. The bullet and napalm capsule separate in flight and may not strike at the same place.

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674 downloads

Uploaded:06-07-2006

Ground Zero

groundzero_prototype2.zip | 104.32 MB

map is loaded, you will find a different city in front of you: the size, appearance, and location of structures; the number, strength, and position of enemy fighters; the composition of barricades and furniture; the possibility and distribution of weapons and ammunition. ----------------- What's new: ----------------- Prototype 2's main showcase is a demonstration of our early constructor toolset. Constructors can be placed like brushes in the Doom 3 editor, which at runtime then spawn complex groupings of other entities (such as characters, walls, lights, debris, weapons, other props, and even other constructors). These entities can inherit determinate and randomized attributes from their constructor, but function as discrete objects once spawned. Combined with Doom 3's dynamic capabilities, constructors can be used to generate things as simple as a single wall or randomized items on the floor, to entire cities complete with interactive props and characters. Also new in this release are a number of combat system improvements. The crosshair has been fixed to always indicate precisely where the character is targeting, and there are now visual indications of projectiles that are deflected or absorbed by armor. Most significantly, target visibility now impacts an attacker's chance to hit; even partial cover or simple angling of the body offers some protection. Luckily nearly every object in the environment is moveable, so look both ways before crossing the street and take some cover with you! Lastly we are of course showing some of our new architectural models and designs, sound effects, and music. Please be patient until we replace the Doom Guy and zombies with new, highly customizable characters, which should start to make an appearance in our next release.

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2473 downloads

Uploaded:05-09-2006

DOOM 3 Screen Saver

doom3_screensaver.zip | 12.38 MB

only smooth but also very varied. Besides, it has a built-in random feature which means that every time you run it, you see different screenshots; and as you can guess looking at the file size, there are a lot of them! I think this is the first ever released screen saver for D3 and it is great: what more to ask? -Bluehair

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737 downloads

Uploaded:05-09-2006

DoomSaver

doomsaver.zip | 818.47 KB

to for well over a decade. Bored with 3D fish and wavy lines while your computer isnt doing anything? Give freely moving Imps, Pinky Demons and Lost Souls a try! Currently it is only for Windows, but if there is enough demand for a Mac or even Linux version i\'ll look into porting it over somehow.

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2557 downloads

Uploaded:05-09-2006

eCoop

ecoop.zip | 920.97 KB

getting the true Coop feeling !) - Adds the UEQ mod which enables self-shadows for all characters and objects - Fixes the bad muzzleflash lights (removed shadowing) - Replaces weapon sounds (making the guns sound actually more powerful) - Enhances bullet impact effects (bullets now again create sparks and smoke on impact) - Enhances the marines\' model skin (making them look \"rougher\" ;))

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820 downloads

Uploaded:04-01-2006

Hell Island

hell_island_demoversion.rar | 22.73 MB

completed at 70%. To see screenshots from the other levels, please visit this page: http://david.scholze-wsb.de/screens2.htm You won't be disappointed.

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1728 downloads

Uploaded:03-28-2006

Make It to Morning Trilogy

make_it_to_morning_03282k6.zip | 71.49 MB

it to morning? - Episode 2: You trace the infection to Castle Kalt. Purge this holy place of Evil and find out where the beasts are coming from. - (new) Episode 3: Find a way into Monster Mountain. ------------- Features: ------------- - Realtime day/night cycle - Random monsters in random locations - Breakables/movables - Portal sky - Custom models/textures/particles/music - Lots of big guns!

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369 downloads

Uploaded:03-15-2006

Artifact Remix Soundpack

artifact_remix_soundpack.zip | 159.38 KB

soft swirling sound of Helltime has been overlaid with violent, horrible screaming. The sound for entering helltime is a painful shout, and the exit helltime sound is a sort of gasp as you are ripped back to reality. There is a gameplay issue in that (by design) it\'s difficult to hear outside sounds over the vocals, but as jacked up as you are in Helltime (especially once you get the other abilities) it doesn\'t matter too much, especially since all the sounds are distorted anyway.

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3642 downloads

Uploaded:03-12-2006

Mycelo\'s Weapon Enhancement

mycelo_v1.08.zip | 25.23 MB

sound and feel more powerful, however, the overall difficult level wasn\'t changed too much. There\'s no magic powers, super weapons or exaggerated dramatizations. Nothing seems out-of-place. All weapons keep their original behaviour along with newer features. All parameters were cautiously tested and adjusted to keep the general balance. This is a single-player mod, intended to be played with the original levels. It doesn\'t work properly in multiplayer. It may not work properly combined with other mods and expansions (official or not). It requires DooM3 1.3 for Windows and may not work on other versions. ------------- Features: ------------- - New weapon sounds. - New weapon skins. - New visual effects. - Secondary trigger (AKA alt-fire). - Super Shotgun. - Plasma Railgun. - Target locking rockets. - Proximity mines. - Remotely-detonated mines. - Motion-detection radar. - Increased muzzle flash. - Chambering pistol with flashlight. - Fire modes for machinegun. - Light actually glued to machinegun. - Sniper with view zooming. - Accelerating chaingun. - Increased kickback. - True Recoil (TM). - Interruptible reloading. - Brighter flashlight. - Cabined codes in the PDA. ----------------- What\'s new: ----------------- - A flashlight model was attached to machinegun\'s barrel, emiting a narrow light beam (custom muzzle flash). - Increased flashlight\'s light beam radius and brightness. - Flashlight\'s light texture modified with \"rainbow\" effect. - Flashlight lights up player\'s surroudings, eliminating the tunnel effect. - Removed pistol\'s flashlight. - Chaingun alt-fire fires one round in a semi-auto fashion. - Player won\'t begin with the Boomstick anymore. - The boomstick was added to three stock single-player maps (Delta, Hell, Mars City Underground). - Text messages added to player\'s PDA with all cabinet and door codes. - Fists are back, selectable only by cycling weapons. - Tightened the spread of the shotgun, alt-fire fires like the old one. - Fixed muzzleflash lights that weren\'t being cleaned up from memory. - Many other changes and improvements that I won\'t remember.

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6879 downloads

Uploaded:03-06-2006

GtkRadiant 1.5.0 Beta for Windows

gtkradiant1.5.020060302.msi | 8.11 MB

been many improvements made since the last build more than a year ago, making this build a worthy replacement for 1.4.x. If all goes well with this build, 1.5.0 will be declared stable. Many thanks to all the contributors over the last year. User Docs: http://zerowing.idsoftware.com/files/radiant/docs/1.5/ Bug Report Form: http://www.qeradiant.com/?data=bugreport ----------------- What's new: ----------------- - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not being deleted when the last child brush is deleted. - Fixed scenarios where worldspawn is not the first entity in the map. - Moved information in synapse.config into .game files. - Added api version-checks to avoid loading incompatible plugins/modules. - Fixed crash when accessing links from help menu. - Fixed broken links in help menu. - Added game-specific help-menu docs to win32 installer. - Changed q3 connect-entities to preserve existing targetname key. - Changed q3 connect-entities to generate targetname key based on target classname. - Fixed crash on startup with texture-subsets enabled. - Added support for doom3 lights combined with brushes and patches. - Added support for doom3 light_origin on lights. - Added support for doom3 light_rotation and rotation key on lights. - Added support for rotating lights using the rotation tool. - Added support for setting fixed S/T tesselation on doom3 patches. - Changed patch inspector to be completely non-modal. - Added rendering of fixed S/T tesselation on doom3 patches. - Changed creation of doom3 func_static entities to prompt for a model. - Fixed zero-sized primitives being rendered for culled entity-connection-lines. - Fixed title of floating entities/console/textures window. - Fixed destruction of floating windows on shutdown. - Added shortcut handling when entity-inspector/texture-browser are active. - Changed mod shader-list and entity-definition searching to also search base-dir. - Fixed undo of brush-make-detail and brush-make-structural. - Added full support for Quake II and Heretic II surface-flags in surface-inspector. - Added support for international (non-ascii) characters in paths and entity keys. - Added rendering of entity names for non-group entities. - Fixed context-dependent opengl calls before opengl context is created. - Added support for multi-byte UTF-8 characters in xml content (not markup). - Fixed misaligned objects causing bus error on OSX. - Fixed selecting a texture not resetting the current selected texture-projection. - Added handling of OpenGL drivers that don't implement all reported extensions (OSX). - Fixed q3map2 feedback xml streams containing non-UTF-8 text. - Changed display of angled box-entities to show un-rotated bounding boxes. - Changed entity-connect-selected to use the parent entity of a selected brush. - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush. - Added q2map and bspc to installation packages. - Fixed failure to load shaders containing '.' such as Heretic II model skins. - Added support for fractional repeat values to brush-fit-texture. - Optimised type-casts for scene-graph type system. - Disabled substitution of 'unspecified' for entity key values that match the default. - Refactored module-system api - added globalModuleServer(). - Added auto-completion for surface-inspector texture-name entry. - Fixed missing prefix attribute in quake game configuration file. - Added auto-completion for find/replace-textures texture-name entries. - Removed redundant buttons and options in find/replace-textures window. - Added auto-complete for shader attributes in entity inspector. - Added support for doom3-material heightmap to normalmap conversion. - Added camera move up/down one floor. - Added support for 'unspecified' contents/flags/value for Quake2 brush faces. - Added support for doom3 model-entity 'skin' key. - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector. - Added GUI updates during map load and engine-path/game-dir changes. - Fixed main window being hidden behind another application on closing a floating window. - Specialised filters list for doom3 entity/material types. - Added ASE-loader support for shader names specified as a bitmap absolute-path. - Fixed monitored-q3map2-compile debug-feedback display. - Added TGA-loader support for vertical and horizontal flipping. - Enabled auto-generation of smooth normals for all LWO models. - Fixed model files not being closed after being read. - Fixed build menu dialog not saving changes to build commands. - Changed build menu to save xml only if changed by user. - Fixed CSG-merge. - Reduced CSG-merge tolerance for misaligned brushes. - Added 'File > Refresh models' - reloads models that have changed outside Radiant. - Added option to enable or disable snapping brush planes to integer on map load/save. - Added 0.125 grid. - Changed grid rendering to always show major/minor grid colours whatever the zoom level. - Increased maximum zoom level for XY views. - Fixed region-set-selected for model entities. - Fixed entity-inspector window position changing while hidden. - Added entity-inspector GUI support for func_button/func_door direction attribute. - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions. - Added clipper-plane rendering using stippled back-face-culled polygon. - Fixed entity-inspector failing to handle non-ascii characters in entity keys. - Changed clipper mode and component-editing modes to be mutually exclusive. - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox. - Added support for up/down movement in freelook mode. - Fixed clipper-tool-uses-caulk option. - Added prompt for engine path at startup if not found. - Fixed QE-tool component-drag selecting components of unselected brushes. - Added saving of camera render mode preference. - Changed default camera render mode to Textured for Doom3. - Changed default texture render mode to Trilinear. - Changed clipper-point selection/rendering to behave the same at all zoom levels. - Changed clipper-point selection to always pick the closest point to the cursor. - Fixed clipper colour not being updated until after restarting. - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift. - Changed home-path prefix to be optional on linux/osx for q1/q2. - Changed OpenGL module to work correctly with GL_VERSION 2.0.0. - Fixed spawnflags in Enemy Territory entity definitions. - Added missing Enemy Territory entity types. - Fixed double-maps-directory when using non-native file open dialog on win32. - Changed find/replace-textures window to update when selecting textures with MMB. - Changed Help menu to display only the help menu relevant to the current game. - Changed Help menu to display only the help menu relevant to the current game. - Refactored shortcut handling to make focussed widgets override global shortcuts. Allows using ctrl+c to copy console text, undo/redo without main-window focus. - Changed doom3 light_radius box to draw flat-shaded translucent in camera view. - Fixed progress window not being shown when loading maps. - Fixed snap-planes-to-integer preference not being saved. - Fixed build menu becoming empty if editing of default menu is cancelled. - Fixed q3 entity definition for item_health_small. - Optimised light-dragging. - Changed connect-entities to not break existing connections where possible. - Fixed clipper removing brushes on incorrect side of clip-plane when flipped. - Fixed crash when importing a file after deleting the world entity. - Changed copy/paste/import to select world brushes instead of world entity. - Added stack-trace output to all debug popup messages (win32). - Fixed vertex/edge selection behaviour on undoing brush edits. - Changed doom3 light centre rendering to use a point instead of a box. - Changed map and shader parsers to gracefully handle bad data. - Added entity angle-editing using rotate-tool or rotation toolbar buttons. - Fixed start-on-primary-monitor (win32). - Fixed camera-view freelook when window is on secondary monitor (win32). - Added functional free-scale tool. - Improved precision preservation for free-rotation and free-scale tools. - Fixed misc_model rotation using free-rotation tool. - Added entity angle-editing for entities that display a model. - Stopped size-info being drawn if selection has zero size. - Added support for 'angle' key on doom3 entities. - Added support for loading and saving Quake4 map format. - Added support for built-in shader images such as _noFalloff. - Added support for loading quake4 entity definitions. - Fixed picomodel bug loading .lwo files with texture names >64 in length. - Added support for quake4 .guide material templates. - Added light_radius and light_center GUI to doom3 entity inspector. - Added support for editor_int/editor_string keys in doom3 entity definitions. - Changed doom3/quake4 .mtr and .guide searching to look in subfolders. - Added experimental support for doom3/quake4 projected lights. - Fixed shortcut for toggle-far-clip. - Added default-texture-scale option to preferences. - Added default-grid-spacing option to preferences. - Changed far-clip-plane setting to increase exponentially with distance. - Fixed selected entities moving when drag-resizing brushes. - Changed patches to be selectable from the back in wireframe views. - Changed create-group-entity to re-select brushes after creation. - Added expand-selection-to-entities with default shortcut ctrl+alt+e. - Fixed crash in gtk file-chooser with some versions of GTK+. - Added Radiant Manual shortcut to win32 installation. - Added 'use alternative texture projection' option to prefs (aka Brush Primitives). - Fixed caching bug causing import-map to not reload modified maps. - Added blended-decal rendering for doom3 and quake4. - Fixed hint/caulk filtering for Jedi Academy shaders. - Fixed crash when loading invalid ASE models. - Fixed gtk wimp theme not working after using gtkthemeselector (win32). - Fixed objects sometimes dissappearing when at high zoom level in Ortho views. - Fixed crash while auto-saving snapshots. - Fixed typo in Quake entity-definitions. - Fixed episode flag names on Quake item_sigil and func_episodegate entities. - Added detailed description of Quake item_sigil and func_episodegate entities. - Fixed path to q2map in quake2 build-menu. - Added support for qer_trans keyword in doom3 materials. - Fixed endianness for .lwo loading on linux. - Added drag-resizing for doom3/quake4 light_radius boxes. - Added command to toggle lighting/textured modes, shortcut F3. - Added texture-lock toolbar button. - Fixed editing of doom3/quake4 faces with negative texture scale factors.

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7481 downloads

Uploaded:02-28-2006

Brilliant Bloom

bbloom_r1.zip | 1.87 MB

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30189 downloads

Uploaded:02-23-2006

Last Man Standing Coop feat. Classic Doom Coop

lms_3_win.exe | 301.61 MB

[url="http://doom3coop.com/forum/viewforum.php?f=35"]3.0 Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url="http://doom3coop.com/about.php"]gameplay summary[/url]! We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=http://cdoom.d3files.com]Classic Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players ;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am :) Take care and thanks for everything. -calimer http://doom3coop.com Check out our [url="http://PlatinumArts.NET"]business page[/url] Sign up for our [url="http://doom3coop.com/newsletter.php"]newsletter[/url] Come and talk to us on [url="http://lms.d3files.com/irc.php"]IRC[/url] Visit our [url="http://mods.moddb.com/3871/"]Moddb Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com | PORT = 3848 | PASS = hotlms

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2847 downloads

Uploaded:02-19-2006

FlufMOD

flufmod.zip | 2.35 MB

opinion, since they either were two narrow a beam or they modified weapon capacities, in general there is no customization. Customization is key to me, as I am the first to complain about a game that won\'t let me redefine keys. I don\'t use WSAD for my movement, I\'m number pad bound ( I guess it\'s a product of linear thinking.) I would say in the end my primary frustration was that you can never turn the gunlights off. nor could you easily determine which guns had gun lights. Well, no more, since this mod does exactly that. A menu interface allows easy manipulation of which weapons have lights and which don\'t, as well as a interface selected key binding to toggle the light on or off, for the realism factor (some rooms you just don\'t want a light). I am not sure if the AlertMonster() affect from the flashlight is processed by the gunlights, but I have many more plans for this mod. ------------- Features: ------------- - Pistol has a laser target beam to keep the opening of the game dark and thrilling. - Shotgun, Machinegun, Plasmagun use a high intensity beam, tightly focused. - Chaingun, BFG use a wideangle beam to cover more area (this is because these weapons are not for one-on-one combat in tight spaces). - Updated the Chaingun to carry a 200 round clip and updated the Chaingun GUI to reflect this update accurately. (no more 2-digit ammo count) (Even though I don\'t like weapon mods too much, a 60 round clip for the chaingun is just idiotic, and with the spin up/down time necessary you might as well use the Machinegun.) - Menu Controlled Bind: Attack/Look menu \"Lights On/Off\" bind will turn the gun light (and flashlight) on and off. - Menu Controlled Light Activation: this allows you to turn off all gun lights, or just specific weapons as you will to fit your desired level of gaming. - Save/Load: your weapon state will actually be saved, so if the light is on for the Shotgun, but off for the Machinegun, the save/load will reflect this. (NOTE: Though you can load Doom3 Normal Save Games, they will be reset to beginning of level!!!)

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2090 downloads

Uploaded:02-11-2006

Crypt2

sp_crypt2.zip | 5.54 MB

parts can be pretty difficult! Just wait till the ending! MAUAHHAHA Anyway, The story goes as thus! A team of scientists went to study a recently uncovered Crypt! However after 2 days of them not being heard from, the authorities go in! Yet they mysteriously disapear! Everyone is too afraid to go in and look to see what happened, But not you! a lone marine sent on a mission to uncover the truth of the disappearances! As you enter the crypt the metal gate slams behind you and wont open! You must now fight your way to freedom! Many undead and demons will try to stop you, but if you play your cards right you may just survive! GG\'s guys! and have fun! PS: The idea and some of the aspects of the level were inspired by the RTCW crypt1 level (DUH) So, to these ideas I give full credit to ID Software, and i thank them for making in my opinion 2 of the ebst games ever, Doom3, and RTCW. Thanks ID

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3175 downloads

Uploaded:01-31-2006

Green Tech

gt128_d313.zip | 50.29 MB

effect - Some new sounds - To increase performance, demons are removed from a map 5 minutes after they have been killed

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569 downloads

Uploaded:01-31-2006

Pet Mod

petmodbeta_01312k6.zip | 33.42 KB

follow/stay. - Pets can carry flashlights or have mounted lights. - Pets can be teleported to a new location if they become stuck. - You can check your pets status by placing the crosshair over them. - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets. - Archviles can be commanded to Automatically Respawn selected pets. ----------------- What's new: ----------------- - Added Archvile Auto-Respawn option --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - in single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won't listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly If there are any bugs or problems, [url="mailto:ultima669@gmail.com"]PLEASE SEND ME AN EMAIL[/url] and I will try and to help you as soon as possible.

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307 downloads

Uploaded:01-13-2006

Stalwart Redux

stalwart_v11.zip | 1.01 MB

remake. Version 1.1 fixes the missing particles; see screenshot #2

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8001 downloads

Uploaded:01-07-2006

House of Death

mp_houseofdeath.zip | 13.86 MB

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1029 downloads

Uploaded:01-01-2006

Escape from Earth 3

escape_from_earth3_fixed.zip | 2.63 MB

Hellknight, a King of Hell. The KH kills your father and the UAC asks you to find out what happened. Upon your arrival on Earth, you discover that the evil is still around here somewhere and more powerful than ever ... -------------- Remarks: -------------- I will release the mod Escape From Earth 2 for D3 when i have time. - Some weapons are modded. - The HK is very powerful and if he bites you he'll take your head of!! - The hunters (invul and Helltime) are modded so that they can be defeated with normal weapons!! If you get lost in the revenge map, a secret door to hell is hidden in a wall!! I hope everybody likes the mod.

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392 downloads

Uploaded:12-25-2005

Pinky Spectre

new_pinky_spectre.pk4 | 607.12 KB

attack rate increased as well as It's health. 600 health and 20 melee damage. What makes it so special you ask? Whenever it sustains any type of injury from an explosion or being shot or whatever it will turn invisible (like predator) and run towards you. Then right when It's in your face it will change back to normal with a well placed hit. Comes complete with sound effects (the old sound effects for the wraith) for cloaking in and out. Based off the [file="49945"]spectre skin[/file] by Ultima669. I merely added a little innovation to it with the help of Rich and PBMax.

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1479 downloads

Uploaded:12-22-2005

UAC Franchise 666

uacfranchise666_v23beta.zip | 8.79 MB

in charge of the mission. Your whole squad was KIA during the mission, and you barely made it out alive. Your punishment for punching out the lieutenant, after you returned to base, was a choice between the stockade, or volunteering for a Mars mission that nobody ever came back from. The UAC was conducting secret research on Mars and the small franchise 666 facility was the end of the line for tired old dogs of war like you. You decided, \"screw these bastards, I\'ll take as many of them out as I can. I\'d rather go out fighting, get busy living or get busy dying and it\'s a good day to die!\". --------- Notes: --------- This is my first attempt at mapping for a game. I\'m learning as I go so bear with me. I would like to hear your ideas and opinions about my maps. All maps were created with the vanilla Doom 3 editor. I have 1 more map in development for the rest of this pack, it is the final \"hell\" level. Hopefully the next release will be the final version of this map.

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2409 downloads

Uploaded:11-23-2005

Zombie Shuffle

zombie_shuffle.zip | 4.4 MB

laughs and gameplay out of it! Most of the enemies are zombies (albeit with varying objects stuck in them), some are zombie soldiers and a select few are actual demons of a sort. Even so, there are opportunities to die, so quick save every now and then unless you want to start the level from the beginning each time you slip up! for those of you who mearly get injured, health packs are provided. This map is certified 100% imp free! (their screeches annoy me)

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724 downloads

Uploaded:11-23-2005

They Still Walk

they_still_walk_ep1.zip | 8.73 MB

the idea was then made into a comic book and a series of flash animation. Currently, I am trying to recreate it using the Doom 3 engine for nostaligia (and the delight of friends).

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1801 downloads

Uploaded:11-21-2005

Return to He||

sp_rth_fixed.zip | 11.43 MB

the activities there, to deal them a serious blow. As it is Hell you have infinite stamina (which you will appreciate !!) You have a series of 4 objectives to meet and then return in one piece. You have only plasma gun issued to you (plus 2 hidden weapons somewhere in the map) To win comfortably those hidden weapons would be handy otherwise plasma might run out towards the end. (I had too much ammo in my previous maps) This took me about 4-5 weeks to build and 2 minutes to compile. I tried to rectify the previous short-comings (ie red color excess, texture repetition, too many enemies and boxy map design), but it may be still nowhere near the top mapping gurus and similar to my previous maps (let me know). The gameplay is a bit more balanced then before. ----------------------- Changes in v1.1: ----------------------- I have fixed the sounds, ambient music, new textures (Hell ones for imps and hellknights) in this Updated version.

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436 downloads

Uploaded:10-27-2005

Center Pentagon

dm_pentagon.zip | 337.71 KB

pretty small map, and it's quite basic. But still I hope you will enjoy it...

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1151 downloads

Uploaded:10-26-2005

DOOM: Inferno

doom_inferno_preview.zip | 2.57 MB

time) Another cool feature i included is the ability to have unlimited ammo which will be included in our upcoming doom 3 Doom: Inferno. One change you will notice is that the weapons have a lot more kick as i have edited them. Enjoy!

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1951 downloads

Uploaded:10-13-2005

Last Man Standing Coop 2.0 Gameplay Video

updated_lms_2.0_teaser.zip | 84.83 MB

film, especially The Master who recorded the ROE Coop footage and some of the SP Coop footage as well. Take care and I hope you have been enjoying the mod! -calimer Summary: Video compression: XviD Image resolution: 512x384 Length: 7'40" Audio: Yes

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1222 downloads

Uploaded:10-07-2005

3mood

3mood_1.3.8b.zip | 297.96 KB

image quality and performance. ------------- Features: ------------- - Performance Options e.g. FP16 and NRM ALU Operations - Image Quality Options e.g. Specular and Offset Mapping - Easy GUI and Config Profiles e.g. Profiles for different cards - Support for future titles like Quake 4 and Quakewars --------------------------------------------------- System and Driver Recommendation: --------------------------------------------------- - NVIDIA GeForce 7800 or 6800 series cards for the best image quality and performance - 75.xx or newer NVIDIA ForceWare (Win2kxp) drivers

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2341 downloads

Uploaded:10-01-2005

Cleaner

cleaner.zip | 23.85 MB

either. --------------------------------- Changes : --------------------------------- - Changed weapon's properties - Some new special effects (Imp's, cacodemon's and Hellknight's fireballs changed). - BLOOD. Particle effect of bleeding looks prettier. Now blood pours like a fountain! - Players health and armor were increased.

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1150 downloads

Uploaded:09-30-2005

Cabinet Codes

cabinet_codes_roe.zip | 2.75 KB

accessible through your pda. Enjoy!

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455 downloads

Uploaded:09-26-2005

Basic Player

basic_player_mod.zip | 16.33 KB

I am tired and i don\'t have Doom 3 installed on this pc so i can\'t mod as fast. So basically i just made this mod for something to do.

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615 downloads

Uploaded:09-24-2005

Bogz Dollox DOOM

bogz_dollox_doom_v2fixed.zip | 208.81 KB

document. This mod is intended to make Doom 3 more immersive and enjoyable by heightening the realism and by making monsters smarter. The game is more difficult as a result, but not stupidly so. Please note that NO DAMAGE OR HEALTH VALUES HAVE BEEN CHANGED in this mod. The player and the monsters deal and take exactly the same amounts of damage as they did before. This mod will make Doom 3 look better and run slower - you have been warned. ------------------- Modifications: ------------------- Player Weapon Changes - Brass and decals stay indefinitely (achieved by including bugfixed "Decals Mod" by boglito - with a bug fix). - The Flashlight beam has been altered to look more realistic and allow the player to see a bit better with it. - The Shotgun is now much more realistic. It's a 12 guage instead of 13 and has 33% less spread, so it's effective at medium range. It also reloads 1 shell at a time instead of 2, and cannot miraculously jump from the middle of a reload to being fired. - The Plasma Rifle fire rate has been reduced a tiny bit, but The plasma blasts move faster. They also have a realistic looking glow (they illuminate the place, casting shadows and so on). - The Rocket Launcher and Hand Grenades have been tweaked for greater realism. The blast strength and radius of both have been altered to get much more realistic explosions (remember that the damage is the same as before). In addition the Grenades don't bounce around like rubber balls and don't explode when they touch an enemy. - The BFG now lights the place up like it should! :) - When cycling through weapons only the Shotgun, Machinegun, Chaingun, Hand Grenades and Rocket Launcher can be selected. All other weapons are skipped, so you'll need to assign shortcut keys (or use the default keys) for the Plasma Rifle, BFG and Soul Cube. This change means you don't have to cycle through crap you don't need (Fists, Pistol, Chainsaw, Flashlight - though you can shortcut to them if you really like) and you can have the three "power weapons" on hand quickly with shortcut keys that are close to your main controls. Monster Changes - Zombies only gib when hit by plasma (Plasma Rifle or BFG) or by rockets (direct hit only) and demons don't burn away, ever... so you get huge piles of (ragdoll!) bodies. :) Note that this can cause problems in certain parts of the game. For example, when a body falls in a place where it prevents a lift from moving. I'm working on it... - Self-shadowing is enabled for all monsters. This is like "UEQ" by Oneofthe8devilz, except that in this mod dead bodies are also shadowed, and non-monster characters (such as Swann and Betruger) remain unchanged so that there are no nasty graphical artifacts during cutscenes. - Monsters have had what I call procrastination code removed from their AI's. The way they "think" is all that has changed - I've not made them move faster or anything like that. They will now attack/dodge/leap/charge/etc whenever they can instead of casually ambling towards you while you mow them down. This is perhaps the most significant change, and it results in a dramatic improvement in gameplay. The changes for each monster are as follows: ZSEC ZOMBIES: They will fire at you whenever they can and dodge whenever you fire back. The ones with shotguns now fire at the same rate as your shotgun does. IMPS: They will leap whenever they get a chance and will fire at you non-stop the rest of the time. MAGGOTS, TRITES, TICKS and CHERUBS: They will dodge whenever you fire at them, and will attack ruthlessly once they get within leaping range. PINKIES: They will not bother to roar or dodge. They'll just charge right at you and not stop until one of you is dead. Kiss goodbye to those valuable seconds you used to gain when they stopped to have a yawn and a stretch... WRAITHS: They won't go invisible anymore. This is because when they go invisible you just have to aim down 45 degrees with the shotgun, wait for them to conveniently appear in your crosshair and then pull the trigger, which is so easy it's boring. Wraiths actually move very fast while visible (this is not something I've changed, they were like that before) and are much more challenging that way. Deal with them quickly or suffer the consequences. LOST SOULS: They will charge at you from miles away, and once they start attacking they won't stop. Make sure you take them out before they get close! TENTACLE COMMANDOS and CACODEMONS: They will not pause between shots. CHAINGUN COMMANDOS and ARCHVILES: They will fire at you whenever they can and dodge whenever you fire back. HELLKNIGHTS, REVENANTS and MANCUBI: They have had their attack AI tweaked. Basically they are a bit more aggressive (they were pretty damn aggressive already so not much need for change there).

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517 downloads

Uploaded:09-17-2005

Flare Gun

flaregun_v1.zip | 14 KB

the next shipment has arrived. What makes the flare gun such a High-Priority is that each round contains a special chip that transmits low frequency distress signals when activated via firing. The transmission can then be received though an orbiting comsat and broadcasted back to Marcity Communications or Earth if the transmission isn\'t canceled after the designated amount of time. Due to power surges and glitches in the network, reprogramming of the satellites would take some time without the problem of sending a corrupt programming transmission. Someone in maintenance might think of something. Other than that, the program has a go. I wanted to try something new and thought a flare gun would be cool to have during the game. What made me want to try and make one was that I never found a flare gun mod, but instead only flare grenades. Some of the problems i ran into was converting the program for the flare grenades into an pistol projectle to make it light up a room. In the end this mod turned out better than i expected, especially since this is my first mod. ------- Tips: ------- - The flare gun isn\'t a good close range weapon because of the smoke particles from the detonation - Remember to aim high so the flare hits the intended target. - Flares last 30 seconds - Multiple flares eats up FPS ... Fast

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2398 downloads

Uploaded:09-11-2005

OpenCoop

ocbeta2.0.zip | 2.11 MB

network. We won't consider new features until this primary target is reached. In opencoop beta 2.0 we have fixed some major bugs. Cinematic sequences work and the general network performance has improved. Please take a look [url="http://www.doom3maps.org/forum/index.php?showtopic=7995"]at our forums[/url] which contain the list of all new features.

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1724 downloads

Uploaded:09-11-2005

A Place of Malice

temple_sp2.zip | 38.9 MB

happened to the team down there and explore the mysteries of the dig site. -------- Story: -------- [i]~ November 15th 2145 ~[/i] Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [i]~ May 1st 2146 ~[/i] Signal found coming from Site 1 on Mars. [i]~ August 8th 2146 ~[/i] New Mars EnPro facility set up, artifact found resulting in second invasion 57% death rate among researchers and personnel. UAC succeeds in stopping invasion and continues research at the EnPro facility. [i]~ September 8th 2146 ~[/i] EnPro continues to grow and discover new archeological sites. In response the UAC transfers main control of the Mars facility and its resources to the Archeological Division, reducing the number of military personnel by half. [i]~ June 1st 2147 ~[/i] Discoveries on Mars lead to the discovery of a large temple built into the core of Deimos, Mars’ second largest moon. Initial discovery teams were amazed to find that gravity had been simulated in the temple by use of a large gravity well made in the center of Deimos. Excavation of the new temple, code named Site D, begins. [i]~ March 9th 2148 ~[/i] Almost 50% of the believed total structure has been excavated, scientist and archeologists, as well as a small military and maintenance crew, are permanently stationed on Deimos and given their own independence outside of Mars EnPro development.

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658 downloads

Uploaded:08-19-2005

Make It to Morning

make_it_to_morning_08192k5.zip | 27.76 MB

morning? ------------- Features: ------------- - Realtime day/night cycle - Random monsters in random locations - Breakables/movables

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1690 downloads

Uploaded:08-12-2005

Classic DOOM Launcher for Mac OSX

cdoom_launcher.dmg.bz2 | 1.21 MB

choose your Doom 3 Application and have fun with Classic Doom. The mod is Classic Doom for Doom 3, and will feature the first episode of The Ultimate Doom.[/quote]

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493 downloads

Uploaded:08-04-2005

Project Overkill

project_overkill.zip | 2.14 MB

only for fun, had a great time working on it... Maybe in time I'll get as good as some of you, keep in mind to run the map you'll have to type in the map name which is PO Tell me what you think if you play it... *keep in mind I'm a noob*

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1343 downloads

Uploaded:07-22-2005

Reims Cathedral

sp_reims.zip | 13.29 MB

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1319 downloads

Uploaded:07-18-2005

Journey Through He||

sp_journey_through_hell.zip | 16 MB

level best to kill you. The difficulty is steep and at the veteran level, but it is winnable with good planning. There are 5 maps in this mission: hellgate, sargesplan, hellpillars, survival, pul and cyberdeath. These can be played individually as well. -------- Bugs: -------- Sometimes the cyberdemon gets stuck into the guardian (as guardian does not dissappear after dying) and then the cyberdemon doesn't die or when it dies the next level does not launch. (This cyberdemon is classic and is killed with weapons other then the soul cube). The cyberdemons in the last level are non-boss and are easier.

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3263 downloads

Uploaded:07-14-2005

Genetic

bja_genetic.zip | 54.12 MB

Special Agent sent out to investigate the UAC building. [quote]Well, the map actually consists of three parts. I only posted the first two to get some feedback. But I don't know when part 3 will be finished since it's only in a very early stage.[/quote]

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1186 downloads

Uploaded:06-27-2005

Reise, Reise

reise.zip | 23.56 MB

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1310 downloads

Uploaded:06-22-2005

Tower of Babel Redux

tower_of_babel_redux_v08.zip | 3.82 MB

"E2M8" yet it doesn't really look like it, nor does it play like it. Actually, the real aim was to dispel the general consensus that the Cyderdemon is a wimp as it was in vanilla DOOM 3. -------------------------------- Cyderdemon Changes: -------------------------------- - Firstly, the new Cyb has much more health (I mean MUCH more, a realistic amount for what the demon is supposed to be). See the technical bit at the bottom for more information. - Secondly, it no longer shoots its rubbish little cyb_rockets, instead it now mirrors its original cousin in so much that it shoots the same rockets the player does. If you've played multiplayer, you'll know just how much one hit of these hurts, and it's a lot. In other words, if you get close to the cyb, you're history. - Thirdly, you don't have infinite stamina this time. This presents a tactical problem because when you're out of stamina, the cyb is quicker than you, so be careful and only run when you need to. I hope the above changes make the map a real challenge, but not in a silly way. Anyway, even though the map is finished, it ain't polished so should you have any suggestions about improving its look, let me know! Basically, besides the architecture just about everything can be changed reasonably easily, so any suggestions are more than welcome.

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831 downloads

Uploaded:06-21-2005

DOOM II for DOOM 3: Level Preview

d2ford3early.zip | 147.19 MB

random head, and head popping. Basicly, we wanted some variation in the z-secs, so I wrote a small piece of code, that will append different heads on the z-sec bodies, you\'ll see a bit of this in the video, you may catch a glimpse of Swann or Betruger head. Also, occasionally the head drops, the real head, and the head even is animated (not really shown in this clip), this is refined more in the final, the head doesn\'t always pop off. The video also showcases an optimization we\'ve been working on, which hides shadows on projectiles/muzzle flashes, a new cvar which will allow you to toggle the behaviour, mostly for high skill levels like Ultra-Violence where you get 6 or 7 imps lighting up fireballs, or 10 zsec\'s firing at once. Most of the video clips were recorder on my work PC, using fraps (set to 40 fps). The Video Card is a ATI Radeon 9800 Pro, the vid does skip in a few places, but not to often. Hope you enjoy it, some of these maps have changed a bit since the vids were recorded, also all the levels shown are recorded at the Ultra-Violence Skill level. -OmegaSupremeX2k4 |- CODEC: DivX |- Resolution: 640x480 |- Running Time: 8\'40\" |- Sound: Yes

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4418 downloads

Uploaded:06-16-2005

Super Flashlight

dc_superflashlight.zip | 60.89 KB

color of the light. [i]Normal (white)[/i] [i]Psych (purple)[/i] Causes targeted monsters to enter a hallucinatory state where they ignore you and strike out at imaginary enemies. To activate the psych mode, hold down the ATTACK button and move the crosshair across a monster. The effect will last as long as you hold the ATTACK button down. You can target multiple monsters at a time. [i]Summon (yellow)[/i] Summons an evil twin to battle a targeted monster. To activate the summon mode, hold down the ATTACK button and move the crosshair onto a monster. The first monster the crosshair touches is the targeted monster, only one monster at a time may be targeted. Now move the crosshair to a point where you want the evil twin to spawn, preferably a spot on a flat floor with enough room to spawn in, and release the ATTACK button. An evil twin of the monster will spawn in and they will battle to the death. The survivor will then attack you. After you release the ATTACK button, there is a two second delay in which you cannot perform another operation (such as targeting another monster, changing flashlight modes, or changing weapons). - For the cyberdemon the delay is 6 seconds. - Evil twin battles can be disrupted by another monster. - Does not work for Sabaoth. [i]Masterkey (blue)[/i] Allows you to open locked doors and cabinets, and to pick up items at a distance. - To open a locked door or cabinet place the crosshair on it while holding down the ATTACK button. - To pick up an item, place the crosshair on it while holding down the ATTACK button. You can pick up items at a distance and through windows or solid walls. If you open a security cabinet with the flashlight, the only way you can pick up the items inside is with the flashlight. [i]Demolition (red)[/i] Blows things up. Doors, windows, toilets, machines and lots of other stuff --- gone! Put the crosshair on something while holding down the ATTACK button. - You can't blow up monsters, that would be too easy. - You can blow the heads off of zombies, zsecs and NPCs. - You can also blow up things that you shouldn't. [i]Clone (green).[/i] Creates copies. To activate the clone mode, hold down the ATTACK button and move the crosshair onto something you want to clone, then move the crosshair to where you want the clone to appear and release the ATTACK button. If the object you selected was able to be cloned then it should have appeared. - If the crosshair is on an object when you release the ATTACK button, the clone will be placed on top of the object. - Monsters, NPCs and most moveable items can be cloned. - Machines, doors, walls, rails are generally not able to be cloned. - As a general rule, if you can push it, you can clone it.

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1082 downloads

Uploaded:06-13-2005

Entrance to Hell

sp_entrance_to_hell_v11.zip | 7.52 MB

hells rooms map has wider corridors and thicker walls (so monsters don't get stuck). The maps' names are: freaky_room, zombie_attack, zsec_surprise, demons_and_zombies, nightmare, hells_defense_base, twin_guardians, hells_rooms and return_to_tower_of_bable, in case someone wants to play the maps individually instead of a campaign. Have fun, if there are any bugs please [url="mailto:raheelshahid@hotmail.com"]let me know[/url] ;)

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1016 downloads

Uploaded:06-02-2005

Faiakes Alt-Extended

faiakes_alt_extended_v26.exe | 36.85 MB

Mod - Big Light On All Weapons => Falken/Faiakes Mod - Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud=> Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare/Homing Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - Homing rocket => Carnage Mod - BFG SafetyValve => Cougar Mod - BFG Homing => Faiakes Mod - Extra Friendly NPCs => TinMan Squad Mod - Enhanced Monsters => various mods - Permanent Decals => Infernal Death Orgy Mod - Human Monsters Gib when die => PBmax code - Quick Feet Monsters => Ice Trey/Faiakes Mod -------------- Changes: -------------- - Removed Double Barrel Shotgun mod (Legal reasons). - Removed Invisible Pinky mod (pinky didn't do any damage). - Monsters' Ai improved (UAC Redux mod). - Monsters are more aggressive (Infernal Death mod). - Monsters' projectiles travel faster. - Monsters do more damage. - Oxygen tanks replenish your oxygen completely (Infernal Death mod). - Made decals, bloodstains etc., permanent (Infernal Death Orgy Mod). - All unarmed zombies move 125% faster and strike 100% quicker (They're not so funny now, are they?). - Imps have been accelerated by 100% (be afraid, be very afraid!). - Human monsters gib instantly upon death (better fps), PbMax code.

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339 downloads

Uploaded:05-31-2005

SABot

sabot_alpha5a.zip | 1.96 MB

version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury. = Limitations = There is no scoring. Other human players can't play on your server (may crash, may just not work, dunno). You will always be in warmup. bot won't run. bot isn't protected by armor. bots use single player weapon damage settings, rocket does more, chaingun less, machinegun less, plasmagun less.

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2151 downloads

Uploaded:05-16-2005

DOOM 3 Cursors for Windows

doom3_cursors.zip | 8.04 KB

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411 downloads

Uploaded:05-12-2005

Follow Me

follow_me.zip | 3.92 MB

No Gameplay Time: 10 mins. (at least)

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895 downloads

Uploaded:05-10-2005

Refueling Station (RoE Edition)

refueling_station_roe_edition.zip | 16.71 MB

valuable materials such as fuel and plasma. You are a lone marine who survived the attack and now looking for a way to escape the UAC complex. After your battle though the T-Lab complex you made your way into the Refueling Station only to find out that once again you are not alone. This version of kaiser_2d3 supports the Resurrection of Evil expansion for Doom3 as well as a few fixes in monster placement. ------------ Warning ------------ This map isn\'t for everyone. The theme of this map is non-stop killing and those who never played the oringinal Doom games may not feel right at home here. I\'ve done everything I can to balance everything to make the gameplay enjoyable. Many beta testers have played this map and most of them never had any problems with the gameplay. Again there are some really huge fights in the end of this map and some may find it too difficult, even though there are plenty of items to keep the gameplay fair. I really suggest starting on the lowest difficulty setting when first playing this map.

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647 downloads

Uploaded:05-08-2005

Water Physics Mod

water_physics_mod_v1.zip | 2.38 MB

add a wavey surface that\'s affected by object colliding but I can\'t really think of a fast way to do this so if anyone\'s got any ideas I\'m listening. I\'m still stuck with a DirectX 8 video card so I don\'t see any of the fancy vertex programs or anything but I know there are some good ones out there for anyone interested in looking around. What I\'ve provided is a slightly modified version of someone else\'s work (credits at the bottom). It\'s really only a place holder. ---------------- How to play ---------------- 1. make a a folder Doom3/waterphysics 2. unzip the contents of the zip file into that folder 3. Start doom and choose \"Water Physics\" from the mods menu 4. Go to console (CTRL+ALT+~) and type \"map test_water\" and play around a little I usually play with a key bound to \"toggle g_dragentity 0 1\" to help move stuff around but it\'s up to you.

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407 downloads

Uploaded:04-29-2005

Chainsaw Mod

roe_chainsaw_mod.zip | 9.83 KB

Singleplayer: default weapons: flashlight, pistol and fists now: flashlight, pistol, fists and chainsaw - in Multiplayer: default weapons: fists, pistol, flashlight, handgrenade, machinegun now: fists, pistol, flashlight, handgrenade, chainsaw

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1779 downloads

Uploaded:04-19-2005

Beta Labs Pilot

beta_labs_pilot.zip | 1.71 MB

and it’s scarier to, so enjoy. If you have problems [url=\"mailto:hannityfan@comcast.net\"]e-mail me.[/url] Please don’t spam me. (Blatant self promotion) if you haven’t yet checked out [file=\"39746\"]the beta labs campaign[/file] you might want to do so (not required, but highly recommended) Hard to say when the next one will come out, not soon though. ---------------- Installation: ---------------- Just put the pk4 in doom3/base Load up the game and type \"map beta_labs_pilot\" in the console.

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374 downloads

Uploaded:04-19-2005

DOOM to DOOM 3 Map Converter

dtod3_v12.zip | 194.14 KB

linedefs are converted, as well as sector specials. Some linedefs are currently not supported: - scroll (and probably never will, because it is Doom³ related) Actually there are few problems I am aware of: - brushes cannot have more than one function (will not be solved) ---------------------------- Changes since v1.1: ---------------------------- - Geometry is converted correctly when there is a linedef aligned with a middle AND upper or lower texture - Triggers for teleporters reworked

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283 downloads

Uploaded:04-11-2005

The Stonegrounds

the_stonegrounds_v1.zip | 2.15 MB

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1138 downloads

Uploaded:04-11-2005

Resurrection of Evil Trainers

d3roe_six_trainers.zip | 148.39 KB

-> Unlimited stamina. 5/. F6 -> Unlimited air. 6/. F7 -> Unlimited artifact. F10 - Clears the effects of all cheats. Note: if you want to use the \"start game\" feature then place the trainer executable in your DOOM 3 folder and run it from there.

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363 downloads

Uploaded:04-09-2005

Hello Kitty Flashlight

doom3_hello_kitty_flashlight.zip | 65.25 KB

found here: http://ducttape.glenmurphy.com/ Install instructions: Drop the .pk4 file into your /base directory and fire up doom.

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624 downloads

Uploaded:04-09-2005

Baphomet Flashlight

baphometflash.zip | 296.63 KB

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1914 downloads

Uploaded:04-01-2005

Facing Hell

facing_hell.zip | 5.33 MB

the console and enter \"map fh\". Mapped by: Johannes \'StYl3\' Kemper

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526 downloads

Uploaded:03-26-2005

Open Render Bump

open_render_bump_v183.zip | 3.57 MB

*.TGA General instructions for use: - Create a high and low res version of a model - UVWmap the low res - Triangulate both meshes - Import both into ORB

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2325 downloads

Uploaded:03-22-2005

Labyrinth

labyrinth.zip | 17.3 MB

randomly, so be sure to explore it thoroughly to find powerups and stuff. You have unlimited flares (press F to use them). You can return back to the surface at any time to heal yourself at the health machine and the first time you go back there will be ammo lying on some of the boxes. It was left there by the magical helpful gremlins who live in the temple and keep all the candles lit. There is no second level, so it will say map not found when you reach the end. Read the pda once you find it. It tells you where to go. No quicksaving until you get to the final room. Unless you are a lameass who is scared of the dark! You really might want to quicksave when you get to the final room. Go back for health and ammo.

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930 downloads

Uploaded:03-21-2005

Fight the Swarm 5

sp_stunnels.zip | 2.17 MB

Swarm is back to the Swarm been pissed at you and you only, so smoke them all!!

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2125 downloads

Uploaded:03-18-2005

Obsidian

obsidian_v1.zip | 4.06 MB

your eyes just before darkness takes you and you fall unconscious. This is where you take over in the middle of the destruction of Prison Obsidian, your only chance is escape, can you make it through the hordes of flesh eating demons.

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1554 downloads

Uploaded:03-14-2005

Beta Labs 1

beta_labs1_v1.zip | 1.39 MB

in doom3/base and extract but im not sure) so load it up and enjoy the first of a series of maps by me.

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367 downloads

Uploaded:03-12-2005

SteveoDM2-Medievil

steveodm2v2f.zip | 7.71 MB

Here is what I changed/fixed: [i]1. Fixed a very small bug with the plasma ammo placement on top of the castle. 2. The 2 towers on each side of the entrance way have been edited after I noticed that as you got more and more to the top the platforms got smaller, and also the width of the wall at the tops was sized down so you cant get stuck. 3. Added a new loading screen.[/i] This is my second map for doom 3 called Medievil. I've always liked Medievil stuff and wanted to create something different for doom 3 instead of a techie style map. There are 2 versions of the map included a normal version recommended for high end pc's and most mid-range systems, and a version for the low end pc users. The only difference between them is the low end version has no shadows. The water in the map wont look really good if your using an older video card. The reason for making the 2 versions was that the normal version has some pretty bad performance issues on low end pc's. Supported Multiplayer Gametypes: ALL Max Players: 6-8 Just to let everyone know in the map selection menu in multiplayer steveodm2 is the normal version and the steveodm2_lo is the low end version.

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1227 downloads

Uploaded:03-09-2005

Learning

sp_learning_beta_001.zip | 48.87 MB

finer points of mapping. I would appreciate any feedback; the one bit of feedback i received involved portals and helped enormously. the next release will be the final version of these maps hopefully; after that, my next project will hopefully be planned out a little. i realize that these have no plot or plan to them they were mainly an exercise in learning the tools...

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777 downloads

Uploaded:03-03-2005

Sweltpak

sweltpak.zip | 3.06 MB

The item layout is obviously different too, plus barrels-o-fun!! 1 minute Megahealth.[/i] |- [b]Never Outgunned[/b] (1v1/FFA) [i]A new layout, with a hint of Q2DM3 and Q1 DM4. Lights on the top level are damageable, but will switch back on. Megahealth 1 minute.[/i] |- [b]Retroactive[/b] (1v1/2v2/FFA) [i]A retro-quake1-ish layout, inspired to some extent by DM6. 2 versions of the map exist in the pk4, one for 1v1, one for 2v2.[/i]

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2024 downloads

Uploaded:02-26-2005

UAC Phobos Facility

uac_phobos_facility.zip | 5.32 MB

invade the facility and a task force is escorted in to clean up the mess.

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5061 downloads

Uploaded:02-16-2005

Doomed

dbz.zip | 38.95 MB

Download

300 downloads

Uploaded:02-16-2005

Epic War

epic_war.zip | 1.03 MB

Download

610 downloads

Uploaded:02-12-2005

SteveoDM1

steveodm1.zip | 898.12 KB

been really worried about releasing this map to early but I finally felt confident that it was finished and ready to be released. I want to thank my brother JmAn for helping me find bugs without him it would of been harder to spot them. I recommend this map for one on one but it will also work fine for 4 to 6 players. This map supports all multiplayer gametypes. I couldnt think of a name for it so I just left it steveodm1.

Download

671 downloads

Uploaded:02-05-2005

Imp Barrel Toss

imp_barrel_toss_v1.zip | 24.6 KB

tossed barrel will damage the player. Imp AI: - chooses the closest barrel. - picks up barrels only if they are standing upright. - moves towards closest barrel as long as its not too far away, the player is not too close to the imp and the barrel is not exploding.

Download

1024 downloads

Uploaded:01-23-2005

Uber-Shottie

ubershottie_v1.0.zip | 4.07 MB

mod that changes how powerful your beloved shotgun is. But this mod ALSO changes the kickback, so enemies go sailing back with one blow. I have a nice skin from Xio included, and the shotgun no longer loads two ammo per shell you see going into the shottie. I also included my NOGIB mod so that you can play around with the bodies after they go flying 50 feet through the air. The nogib mod I made negates the burning affect from demons for around 40 mins.

Download

3176 downloads

Uploaded:01-22-2005

A Strange Awakening

a_strange_awakening.zip | 1.08 MB

Download

670 downloads

Uploaded:01-17-2005

Golden Colt 1911

golden_colt1911.rar | 386.82 KB

Download

692 downloads

Uploaded:01-16-2005

Future Pistol

future_pistolv1.0.zip | 1.16 MB

Download

958 downloads

Uploaded:01-13-2005

Fight the Swarm 3

sp_bridge_final.zip | 2.26 MB

Z-Sec WILL attack you if you shoot him though. Again the ammunition is automated so you just have to worry about droppin' the nastys. The map ends when the Swarm stops or the Z-Sec dies (or you die!). Good luck!

Download

1535 downloads

Uploaded:01-11-2005

Fight the Swarm 2

sp_lockup_final.zip | 1.02 MB

Armor. I hope you enjoy it![/quote]

Download

1635 downloads

Uploaded:12-10-2004

Stone Halls (SP)

sp_stone_halls_v1.zip | 7.92 MB

the flash light may help you find some goodies in a couple parts. Lots of monsters, lots of weapons. New resources: Music, Brighter Lights, GUI's.[/quote]

Download

373 downloads

Uploaded:12-09-2004

Stone Halls (MP)

mp_stone_halls_v1.zip | 2.48 MB

Download

4182 downloads

Uploaded:12-09-2004

Alpha Labs - Sector 5

alpha_labs_sector_5_v11.zip | 5.24 MB

Nightmare Email - Sasha_Shaman AT mail DOT ru Compile Machine - Pentium 2.6 Ghz HT Compile Time - 6 min. Build Time - 4 weeks Tools Used - DOOM3Editor Thanks - Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3 Installation - Copy this pak.4 file to your_doom3\\base\\ Start Doom 3 and bring down the console. Name - map Sh3 - and Go. Good Luck![/quote]

Download

1853 downloads

Uploaded:12-01-2004

UAC Maintenance Department

maintdept_v1.0.zip | 3.26 MB

storyline. I learned a lot in the process and I'm ready to start my second map! - Eric Stenborg [/quote] A great singelplayer map alot of detail ! -Loky

Download

4106 downloads

Uploaded:11-28-2004

Classic Colors Skin Pack

classiccolors12.zip | 9.85 MB

one - the readme isn't clear on it!I like the idea here; bringing back some classic Doom can never hurt and they do look good, particularly the flying heads looking like skulls now. The pinky however I think has now took on the cute look which, while I thought that about him when I played it through originally, I'm definately at the "I want one" stage now. Overall a good skin mod that will make the classic Doom veterans happy! [i]Reviewed by: WadeV1589[/i]

Download

430 downloads

Uploaded:11-24-2004

Third Person View

third_person_view_mod_v01.zip | 159.07 KB

them projected from the weapon onto the game surfaces. A self-executable configuration file is also included, which allows for changing between first-person and third-person views, and changing the position of the camera, with simple key presses (refer to item 3 - usage - in this readme.). Please, keep in mind that this initial version of the mod is not perfect, and is thus not supposed to be used for \"serious\", competitive play. it is mostly an experience, and awaits input from more experienced coders in order to fix its flaws. However innacurate, I consider the crosshairs to be an imprivement, anyway, over playing the game with no crosshair at all.[/quote]

Download

3288 downloads

Uploaded:11-02-2004

Gravity Gun

gm1.zip | 2.69 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made model ive ever seen for a game. Suggestions: In my opinion the actual weapon could do with a little more detail. Just my 2 cents

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1091 downloads

Uploaded:10-23-2004

Trap And Death

trapanddeath2.rar | 4.03 MB

Trapanddeath2d Stage 6 Enterance Temple of Hell Final Stage 7: Death Match Via Cyberdemon in Stadium

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5473 downloads

Uploaded:10-23-2004

The Sigma Core

qxd3sp1.zip | 27.56 MB

people at the 2004 Computer Gaming Conference and other beta testers. So, here it is.

Download

296 downloads

Uploaded:10-21-2004

Protect The Guys

lll_ptg.zip | 5.73 MB

Protect the guys, for our salvation. Protect the guys, for all of humanity.... Good Luck..

Download

1135 downloads

Uploaded:10-20-2004

AKiratima

akiratima.rar | 1.51 MB

the zombie code from the \"TRU ZOMBIE RESURRECT ver0.1b by MAsta_KFC.\" This will cause them to get back up and so on and so forth. I only modified two things on the pistol and those are the skin and the ammo. For that I used Fragger\'s Chrome Pistol mod. I couldn\'t contact him/her to confirm wether or not this could be used, so if you\'re the person who made the mod and you don\'t want me to use it then I\'ll try to get it removed from filefront and I\'ll take the skin out of my mod before I put it back. The Shotgun has a flashlight,thanks to Glen Murphy for this as I had no idea what the tag for it was, a tighter spread and increased ammo. The Machine gun has a flashlight, once again thanks Glen, and increased ammo. The Chaingun has a flashlight, last thanks to Glen..haha, and increased ammo as well as a different bullet impact animation. For the grenade I used the \"advanced sentry\" mod that Sloanbone put out. This basically takes the grenade and turns it into a sentry that you can make anywhere, I really liked this because of it\'s usability. Anywhere you need one, just drop it. There was absolutely no contact information supplied with this mod so if he wants me to take it out of my mod just give me an email and I\'ll take it out. The next thing I modified was my favorite gun in the game...the plasma rifle. This, in my opinion, has come a very long way from the original. I put the radar from MWoody\'s Plasma gun radar mod on it. I also combound that code with that of the DoomXL mod by Headshotfairy. The part I used from that mod is the particle coding for the plasma gun. So now the plasma gun has 3 different firing types: regular, plasma shield, and a rail gun type attack. From here I changed the regular arrack to appear like the Cacodemon...The balancing part of the gun is that it does as much damage as the Cacodemon\'s blast, so...not much...The main driving force on this weapon is the rail gun shot. One or two shots usually kills anything, the balancing effect of this is that you have to charge up, so you can be pummled while you charge. Also instead of putting another flashlight on this gun I wanted to make this gun that much better, so now the natural glow that emitted by the gun will light the room...good stuff. The Rocket launcher fires homing rockets now which is from Brian Wiener homing rocket launcher mod. The BFG 9000 has a higher max ammo capacity. The soul cube and fists I left the same. I also raised the max armor and max health to 999 so that people who take less dammage get to hold more health and armor...They should be rewarded for their gaming ability.

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2663 downloads

Uploaded:10-19-2004

ShellStay

shellstay.zip | 277.22 KB

because there's one thing that's always disappointed me about first person shooters, the shells disappear. Sure, in old games like Half-Life, this helped to reduce the strain on the player's PC, but in modern games like Doom III, why is it necessary? My old ATI 9600SE can run Doom III fine, even with this mod on. Yes, there's other mods out there that increase the shell disappear time, but they often brought along a lot of extra things that personally, I didn't want (such as the super zombies in BattleReady). Thus, I present to you, ShellStay![/quote]

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1044 downloads

Uploaded:10-18-2004

Homing Rocket Launcher

homing_rocket_launcher_v11.zip | 18.09 KB

deals the same damage as the original rockets, except with the same homing ability as the revenant's. The only downside to this mod is that if there are no visible enemies, the rocket will either float to the ceiling or sink to the ground. So only fire rockets if there are visible enemies. I have also rasied the ammount of rockets per clip from 5 to 20.[/quote] Version 1.1 adds the following: [quote]Version 1.1 now gives you the option of either adding the homing rocket launcher as a new weapon, or just to replace the original rocket launcher.[/quote]

Download

2669 downloads

Uploaded:10-17-2004

SP_PureEvil

pure_evil_single_player.zip | 8.17 MB

Thanks go to everyone that helped me test it so far Enforcer,Plissken,Hammer,Lavaboy,Novacain,Lavagirl and special thanks to Enforcer for the ideas. :) There no real story to the map,find the pdas get through the map and kill the bad guys.

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1255 downloads

Uploaded:10-12-2004

Psych0s D00M³ Weapon Modification

psych0s_weapon_mod_v_1_0.zip | 91.54 KB

for you! -FliX

Download

4359 downloads

Uploaded:10-10-2004

Outer Base

kiltron_d3base1.zip | 22.8 MB

2 experience within the DOOM 3 engine. It is also a work in progress still. It has been tested on several Nvidia graphics cards including GeForce 6800 Ultra, GeForce FX 5200 and GeForce 4600 TI. You get ultimate performance in this level using the recommended card for DOOM 3 which is the GeForce 6800 series of cards. Using the other two cards the level played ok, but the FPS was very low in certain areas. There have not been any test\'s with ATI cards, or any other cards. If you run into any issues, please let me know.

Download

5073 downloads

Uploaded:10-10-2004

Plasma Sentry Bot

plasma_sentry_bot_v11.zip | 703.04 KB

\"GuardSentry\" by Nivelxe. AI system originally by Nivelxe, used under permission.[/quote] And now the changes since version 1.0: [quote]Both Plasmaguns (player & Sentry Bot) have now lilac-red plasma. The sounds of the plasmagun of the Sentry uses the classic sounds from Doom 1&2.[/quote]

Download

925 downloads

Uploaded:10-06-2004

True Zombie Resurrect

truzombier.zip | 78.83 KB

Download

2264 downloads

Uploaded:10-04-2004

More Gore

moregorev002.rar | 5.25 MB

Download

2967 downloads

Uploaded:10-03-2004

Awesome Sauce

awesomesauce_v1_0.zip | 5.57 MB

You will notice however that the splash damage from explosions will not gib, making for some fun ragdoll effects. Demons can\'t be gibbed, but they will burn away after about 30 seconds, which is actually scarier because they start to dissolve noisily when you least expect it. Every dead enemy becomes a ragdoll, which is lots of fun with the upgraded punch. • X-Tra Gore • Splatt! Plenty more blood for you, and it sticks around. Combined with the ungibbable tweak, you will have a blast (no pun) emptying shotgun shells into lifeless zombies just because they pissed you off. The blood decals will also last quite some time, so that beautiful bloodbath you just had earlier will stick around. • Meaty Sound• Most of the weapons have had some changes made to their sound effects. Fans of ID may find some of them are a little familiar... • Weapon Select Tweak • The Flashlight and Hand Grenades no longer appear in the weapon cycle list, but both can be toggled to and from by using F (flashlight) and G (grenades). This makes grenades especially much more handy and tidies up your arsenal. * Less Ammo * It\'s kinda rediculous how much gear you can slug around while playing, and the fear of running out is usually pretty far away (maybe I\'m crazy or just not playing on a hardcore difficulty level) but max ammo capacity for all weapons has been dramatically reduced. This adds a whole new fear and challenge level to the game, that of running out of ammo and having to improvise with what you have. • Weapon Skins * Almost all the weapons have been given new skins. You can either play the game and find out for yourself, or read this description list: Flashlight - Flat black finish by Maglite™ Player - Neck tattoo and eye shading Fists and Hands - Black leather gloves Pistol - Compensators and ribbed slide Shotgun - UAC Logo Machinegun - Urban camouflage Chaingun - Urban camouflage Grenades - Explosive label Plasmagun - Prototype look Rocket Launcher - Broken lens, dark texture and INTERT stencil. Shells are cola cans. Chainsaw - Blood splatter and Stihl™ logo. • Easter Eggs * See if you can find them!

Download

3191433 downloads

Uploaded:10-03-2004

DOOM 3 Update for Windows

d3_1_1.exe | 17.41 MB

Download

1968 downloads

Uploaded:10-03-2004

Bath Room

bathroombeta_0.83.rar | 1.25 MB

Player New Textures : No(Coming Soon This Only Beta Map For Now!!!) New Guis : Yes New Sounds : NO(Coming Soon This Only Beta Map For Now!!!) New Music : No(Coming Soon This Only Beta Map For Now!!!) Gameplay Time : 4 mins. (at least)

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1626 downloads

Uploaded:10-03-2004

Boneyard's Downward Spiral

boneyards_downward_spiral_v103beta.zip | 5.81 MB

level in upcoming MOD/Expansion called 'DooM 3; Hell Awaits'. This map is ßeta quality[/quote] Here are the changes since the last version: [quote]v1.0.3 ßeta (9/30/04) - Fixed Z's on Mancubus platform. - Compiled map for and with Doom 1.1 (It caused the map to bitch about 'warnings', but no impact on look, feel, and play of the map, so no bug) - Moved BSP compile warnings off bug list, they dont affect the game play. v1.0.2 ßeta (WASNT RELEASED, BUT CHANGES ARE THERE) - All hidden and secret areas are in place. - Fixed a number of "Z fighting" problems. - All light's colors have been changed to red, this makes things darker, but I've added a few more lights to make the areas I want brighter. - Original Doom's E1M7 soundtrack added as Doom 3's theme music - Original Doom's E1M8 remixed soundtrack added - Rewrote readme. :D [/quote]

Download

1017 downloads

Uploaded:09-28-2004

Legacy

legacy.zip | 605.38 KB

issues; its architecture is also very square but hopefully quite varied. Besides, lighting is well executed. Audio ambience. Yes, it has one and of a very peculiar kind; crazy, incomprehensible would be good qualifiers for it. But this will probably be ze thing that will sustain your interest in this map too because you will want to know what does it mean. Unfortunately, I can\'t help further here as I was unable to reach its epilog :/ There is undoubtedly creativity in this map but yet it doesn\'t seem to have any direction. -Bluehair

Download

1189 downloads

Uploaded:09-19-2004

Plasma Sentry Bot

plasmasentry_v1.0_beta.zip | 416.36 KB

by Nivelxe. AI system originally by Nivelxe, used under permission.

Download

6188 downloads

Uploaded:09-19-2004

DOOM 3 Config File Creator

doom3_config_file_creator_beta.zip | 15.75 MB

again Mark!

Download

3242 downloads

Uploaded:09-08-2004

Enhanced Gore

enhanced_gore_v2_0.zip | 1.25 MB

ALL WOUNDS BLEED - how long and how strong is depending on weapon and enemy - DEMON Corpses stay forever - Blood stays (about an hour) - Better Gib - Gib only when Zombies hit by Chainsaw, Soulcube or DIRECT Grenade, RL and BFG Hits - Every Weapon (including Flashlight) has its own Decal AND Blood Effect - Endboss bleeds More - No Decal and Blood Effect for Fists (for more realism) - \'BUTCHER\' splash-screen with \'ENHANCED GORE\' sign - \'ENHANCED GORE\' sign is on Loading-screens and in Menu -Bluehair PS: this time, I haven\'t deleted the folder from the ZIP file ;)

Download

3227 downloads

Uploaded:09-07-2004

Tets\' Gore and Quality Mod

tets_gore_and_quality_mod_v1_0.zip | 1.5 MB

Ultra-Extreme-Quality-Mod (*can be turned off*) - Modified Grenades (*can be turned off*) !!*NO GAMEPLAY CHANGES*!! -Bluehair

Download

9018 downloads

Uploaded:09-04-2004

Xio Skinpack

xiosp4.4.zip | 55.99 MB

Download

1509 downloads

Uploaded:09-04-2004

Enhanced Firepower

enhancedfirepowerv2.0.zip | 4.6 MB

flashlight -modified the pistol and shotgun after some feedback and various changes to the other weapons

Download

959 downloads

Uploaded:09-04-2004

Urban Combat

urbancombat.zip | 2.45 MB

which is an ideal place for snipers :) Graphics-wise, this is correct even if overall this map looks pretty dull. Unfortunately, it has some technical flaws that will probably make you gripe: FPS ain't good and lighting is so low that you will often feel the need to draw your flashlight, especially when you get inside the buildings!! Yet, with more polish this map could indeed be succesful. -Bluehair

Download

278 downloads

Uploaded:09-04-2004

Wicked Warehouse

kkdm1.zip | 555.8 KB

Download

457 downloads

Uploaded:09-03-2004

Sunnyville

sunnyville_v3.rar | 886.92 KB

all gonna die!

Download

2105 downloads

Uploaded:09-03-2004

Death Is Coming

death_is_coming.zip | 302.99 KB

Download

264 downloads

Uploaded:08-29-2004

Boom Beta 5

boombeta4.6.zip | 5.53 MB

Textures *Various Damages Tweaked *New Sounds*(Megahurtz Soundpack) *Cluster Grenades!!!(Code By mrwoody http://www.mwoody.com/d3/)

Download

993 downloads

Uploaded:08-25-2004

Q3 To D3

20040820q3tod3gui.zip | 4.71 MB

Extract textures needed by the map * Convert textures to Doom3 * Copy material list to the right place * Extract models needed by the map * Convert Models to Doom3 * Extract needed textures by the models * Convert model textures to Doom3 * Copy model material list to the right place

Download

2669 downloads

Uploaded:08-25-2004

PK4Scape

pk4scape_beta1b.zip | 419.26 KB

fixing - improved stability: can build very large files without any problem - faster compression engine PS: - you made a tiny mistake in the \'Save As\' dialog: \'Quake 3 Pak (*.pk4)\' instead of \'Doom 3 Archives (*.pk4)\' - suggestions: 1/. adding support for the \'F2\' key like in Windows Explorer to edit files/folders name instead of the more awkward single mouse click 2/. duplicating commands of the \'Object\' menu into the toolbar -Bluehair

Download

5009 downloads

Uploaded:08-20-2004

Anti-Gravity Room

antigravityroom.rar | 794.47 KB

some fun. It's a small room with no gravity, as you've probably figured it out by the name. You start on a high platform with a strange friend on your side, who has a nice shotgun for you at his feet. :D After the zombie on the ground kicks some barrels, there will be no gravity, so you can jump and roam on the air freely (well.... not so freely because of those bugging zombies ;)). As the author says in the readme, you'll have a little surprise when you kill the last respawn of one of the enemies. If you want to have some fun, definately go for this. - Reviewed by N3CR0

Download

18655 downloads

Uploaded:08-20-2004

Doom 3 Performance Tweaks

doom_3_performance_tweaks_v1_15.zip | 1.83 KB

preference immediately went for the second one. It implements inside the display properties dialog and features a impressive list of well-documented options (contextual help). This one will remain installed on my system :) -Bluehair

Download

11743 downloads

Uploaded:08-20-2004

Plasmagun Radar

plasma_radar_v1_0.zip | 22.93 KB

file even includes a story outline for it.

Download

4049 downloads

Uploaded:08-18-2004

Can Shooter

canshooter.zip | 14.95 KB

fire is simply hilarious! The only negative thing about the mod is that there isn't any new textures or models, just the ones from the plasma rifle are used. Maybe in a new version. ;) One of the funniest aspects of this mod is that whoever is hit by this mighty can shooter is kicked back real hard! "Beware, you hellish beings!" Recommended!

Download

4808 downloads

Uploaded:08-18-2004

Battle Ready Mod

battle_ready_v1_2.zip | 2.61 MB

states that the mod will make the game much more difficult: "I thought the original difficulty below nightmare was pie" -> Will you be up for the challenge?

Download

2908 downloads

Uploaded:08-18-2004

Playstation Sounds Soundpack

playstation_sounds_soundpack.zip | 3.09 MB

port of the original Doom game. As with \"Classic Sounds Soundpack\", don\'t expect a high audio quality. It is worth the try though :) -Bluehair

Download

5179 downloads

Uploaded:08-18-2004

Deagle Pistol

deaglepistol.zip | 322.86 KB

Deagle (going from 14 damage to 40) while at the same type reducing the clip count from 12 to 7 - something I admire the author for doing to make it less of a 'cheat' weapon as he calls it. Reload time does play a part in tactics and so this little change helps immensly. Also included are new sounds which seem a bit louder and crisp. I think they work well and although the gun looks the same it sounds different; a bit of imagination will let you believe it is a Deagle if nothing else :) [i]Reviewed by: WadeV1589[/i]

Download

63592 downloads

Uploaded:08-16-2004

Redemption

redemption.zip | 703.24 KB

had to offer. When it finally loaded, a tip came up, debriefing you on your mission, which I liked. Throughout the level, you had to use what was given to you or you would die or run out of ammo, making you use most of the weapons, where as in other maps, the weapons are often extra and uneeded. I enjoyed this map, and found that it ran with minimal lag on my system, which is a lot to say for a developer map. The only beef is that, well, I don\'t think I have one. It was a well rounded map, and even had Super Turbo Turkey Puncher! I highly reccomend a download.

Download

137 downloads

Uploaded:08-16-2004

Cold Breath

cold_breath_0.2.zip | 3.1 MB

Download

29784 downloads

Uploaded:08-16-2004

Chrome Pistol

chrome.zip | 394.28 KB

and stylish weapon! Too bad only the pistol is modified.

Download

3558 downloads

Uploaded:08-15-2004

Noname SP Map

nonamebeta.rar | 279.52 KB

the doom\".

Download

470 downloads

Uploaded:08-15-2004

Doom 3 Talker Sounds

d3_talker_sounds.zip | 1.46 MB

with the this feedback folder.

Download

7804 downloads

Uploaded:08-13-2004

Doom 3 Realism Mod

doom_realism_v03.rar | 1.79 MB

most doing more damage... [QUOTE]I am also upgrading the way most of the weapons fire (This is the year 2145, you know). The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)! I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future.... As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons). Most of this might have to wait for the release of the SDK... I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game...It keeps crashing when I load it. I am completely open for suggestions from the community when making this mod. I realise that there are many perceptions of the word \"Realism\" And I plan on making all futur versions based on what the community has suggested and asked for... I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can\'t do). If you are interested in helping, please e-mail me at: Cody_B64@hotmail.com[/QUOTE]

Download

388 downloads

Uploaded:08-13-2004

Low Ammo Warning Remover

ammolowremover.zip | 3.37 KB

have other mods, the directories are \"sound\\weapons\\machinegun\\lowammo3.wav\") and your ammo warning will return.

Download

1617 downloads

Uploaded:08-13-2004

Fragger\'s Chaingun Skin

fchaingun.zip | 1.03 MB

Download

263 downloads

Uploaded:08-11-2004

Q3A Sarge Sound Mod

vaalpensq3.zip | 178.99 KB

Download

62177 downloads

Uploaded:08-11-2004

E2M01 Map Doom 2 Remake in Doom 3

e2m01_beta_1.zip | 415.39 KB

die! A fun map to play when you've conquered Doom 3 singleplayer!

Download

13669 downloads

Uploaded:08-10-2004

Lab 42 Map

lab42.zip | 1.91 MB

below.

Download

837 downloads

Uploaded:08-10-2004

Mashine Pistol Mod

machinepistol.zip | 90.38 KB

mod. This mod is not compatible with any other pistol mod! -FliX

Download

2533 downloads

Uploaded:08-09-2004

Shotgun Mod

doom3_shotgunmod.zip | 2.13 KB

re-balences the reload time so its faster. Installation: Extract the shotgun_mod.pk4 to your Doom 3 \"base\" folder. Then load up Doom 3 and enjoy. Removal: Simply delete the shotgun_mod.pk4 file and your shotgun will be back to normal. Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

Download

542 downloads

Uploaded:08-09-2004

InstaOwn Mod

instaown.zip | 30.31 KB

Things changed: *Flashlight and hands do twice damage. Punches can steal weapons normally, so this is an incredible effective feature now instead of worthless *Pistol instakills, and has the rate of fire of a shotgun, and a higher kickback to compensate for the extreme badassary of the weapon. *Faster run/walk. few other changes, nothing notable. This is the first release, version 1.0 if you will. Works fine on LAN. Send all error reports to DeI2anGeD@ownfest.com Just Extract to your Doom3 directory and load up the mod to enjoy! :D

Download

4774 downloads

Uploaded:08-08-2004

Plasma Shotgun

plasma_shotgun.zip | 1.27 MB

projectiles emit a slightly stronger than normal glow upon explosion. To get the weapon you will need to do a "give weapon_plasmashotgun" in the console. Installation: Unzip the pk4 file to a folder "Plasma Shotgun" under Doom3/Data. Start doom3, launch the mod. Do a "give weapon_plasmashotgun" in the console, scroll weapons till you get to the plasma shotgun.

Download

37588 downloads

Uploaded:08-08-2004

Xio\'s Skin Pack Final

xiospv1final.zip | 2.5 MB

Eyes(updated in V.1 FINAL). Archvile: More tan, Satanic Symbol on head, more deep red bruises. Lost Soul: Not much changed here, instead of orange flames coming out of the back they are now Green, Face is alittle tinted to blue(updated in V.1 Final) Chainsaw guy: Has mask nailed to his face leaving blood marks, bad bruise on the lower left chestside. Special Effects: Different disinigration colors.

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1080146 downloads

Uploaded:08-08-2004

Doom 3 Duct Tape Mod

ducttape0003.zip | 27.07 KB

Download

52370 downloads

Uploaded:08-07-2004

Doom 3 Minimizer

d3minimizer.rar | 77.83 KB

Download

6486 downloads

Uploaded:08-07-2004

Video Tutorial - Making your first Room!

d3rm11.zip | 30 MB

plan to release, so keep your eyes out for more. Also, visit the new site dedicated to these tutorials that Jdawgg has setup: http://tutorials.d3files.com. There you will find all your Doom 3 mapping needs - from tutorials to forums where you can get tech support, the site plans to be a large resource for mappers!

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4239 downloads

Uploaded:08-07-2004

Doom 3 A Bad Place Deathmatch Map

q1dm4.zip | 1.68 MB

Download

9455 downloads

Uploaded:08-06-2004

Doom 3 Icon

doom3_icon.zip | 2.71 KB

good. So if you don\'t want a pentagram and still want something close to Doom 3. This is the icon for you.

Download

41603 downloads

Uploaded:08-05-2004

Fireball Fists

soulusfireballs.zip | 3.46 KB

shoot more than one or two, you may experience some lag due to tyhe fact that it creates realtime lighting, (see screenshot) and the smoke trail makes it hard to see when you lob off mutliple shots. (not that you need to.) Origional and fun to play, I reccomend a download to people that have played the game at least once. Good work. ~Lt_Commander

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3186 downloads

Uploaded:08-05-2004

Silver-Blue Pistol

pistolskin.zip | 42.21 KB

directory

Download

192183 downloads

Uploaded:08-04-2004

Doom recreation map-E1M1

e1m1archive.zip | 1.69 MB

some of the rooms really brought back memories. This is where my positive remarks end. On the negitive, the lighting was really uneven. There were no places with 0 lighting, and often, I found myself overwhelmed with the lighting. The framerate was very low, even with my mid-tear graphics card. There was no music, and tthere were no opening doors. There were a few holes and transparent walls. THere is no way to \"end\" the map, as the exit is not usable. The choice of textures were not the best, but this is a beta, and the author says that he will improve on it. By the way, this is single player. to access, hold ctrl+alt+~ and type \"map e1m1\" into the console, without the quotes. ~Lt_Commander

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3060 downloads

Uploaded:08-30-2002

Carmack's Quakecon 2002 speech

carmack.mp3 | 15.55 MB

basically. ;) But it must be downloaded if your an incarnated Doom fan. It has lots of intesting tech talk, and features lots of interesting information on Doom III and it's engine. Thanks to Gamers Ammo for recording it!

Download

170 downloads

Uploaded:03-23-2012

Trains

trains.zip | 51.79 MB

trains are automatic. I hope you will enjoy travelling and discovering the map :) Gergely Szombathelyi szombathelyig@gmail.com

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68 downloads

Uploaded:01-21-2012

Real DOOM 3 Fans

real_doom3_fans.rar | 43.19 MB

credits a la DOOM 3 Cons: - The numerous clips that compose it are too short to be really enjoyed. What a shame! In the end, this video is more akin to a teaser meant to praise DOOM 3 than a video on its own. However, its great production value makes the download worth. Tech details: | CODEC: Windows Media Video 9 | Resolution: 800x600 | Duration: 3'28"

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359 downloads

Uploaded:01-07-2012

Advanced Doom3 v1.1

advanced_doom3_v1.1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. ABOUT v1.1 V1.1 is really only a \"quick fix\" as it only includes a couple changes, one being a very critical change to BFG damage. More to come in v1.2 Fellow modders can use whatever they wish from this mod without permission or credit.

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210 downloads

Uploaded:12-20-2011

Advanced Doom 3 v1.0

killpixel_advanced_doom3_v1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. There are still a few more things I\'d like to ad, so keep and eye out for v1.1! Fellow modders can use whatever they wish from this mod without permission or credit.

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171 downloads

Uploaded:12-14-2011

True Survival mod

dts_plus_full_v14.zip | 7.74 MB

Dafama2k7 (dafama2k7@gmail.com) Doom 3: True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.4...: - Bugs fixed. - Added at last the Fluffy sounds used by Paul :D - Added Empty animation script support for pistol !

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164 downloads

Uploaded:12-14-2011

D3 Reworked Weapons

reworked_weapons_1.0.rar | 250.95 KB

accuracy changes, and visual recoil reduction on a few guns. Credit to Kamikazi Fred for the Pistol Burst Fire mod implemented with the changes I made. ///Enjoy

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443 downloads

Uploaded:12-06-2011

Enhanced Shaders D3

ng_bhm_shaders_d3_v28_full.zip | 3.67 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.8 - Exclusive Doom 3 enhancement, more metallic, very small change, but very noticiable, i just changed one .w for one .x in one line, but change a lot ! :D

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32 downloads

Uploaded:11-28-2011

Stage 2

stage_2.zip | 12.18 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, RocketLauncher. - Stuff: Medkits, Armor, Backpack. -------------- jONNY=[ReWire]=

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45 downloads

Uploaded:11-20-2011

Stage 1

stage_1.zip | 10.39 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, Grenades, RocketLauncher. - Stuff: Medkits. -------------- jONNY=[ReWire]=

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76 downloads

Uploaded:10-04-2011

RTS-Cemetery

rtscemetery.zip | 10.4 MB

ShotGun, MachineGun, Grenades, PlasmaGun, ChainGun, RocketLauncher. - Stuff: Shards, Armour, MegaHealth, Medkits. - Secret places: 3 --------------

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425 downloads

Uploaded:08-09-2011

D3 Duct Tape

duct_tape_v13_full_fixed.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

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479 downloads

Uploaded:08-02-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v27_full.zip | 7 MB

new shaders ideas and implementations ! Very latest features on shaders...: v2.7 - Fixed glasses, mirrors, all reflections now, glasses had a light inside that i added by mistake, now is fixed at last ! :D Is very little, but that change so much and remove that so big problems for the glasses to had an added light (so seek !) and also all reflections get now so awesome, that really i not wanted to wait more to release this, because i want better release later other non graphical mods, but this soon... :D

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293 downloads

Uploaded:07-25-2011

RWM_Pack A

rwm_pack_a.zip | 20.25 MB

file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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642 downloads

Uploaded:07-10-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v26_full.zip | 5.42 MB

and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.6 - Added and enhanced some features from latest Sikkpin awesome shaders mods !!! - Fixed a bug in the ambient-light.vfp shader and enhanced the detail. - Fixed lighting problems on Brilliant Highlights shaders. - Fixed some bugs and remove all TXB and use again TEX because is faster and also, like Parallax, is a feature we not need so much, so i can add other better things and improve on speed also, not only on quality !

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124 downloads

Uploaded:06-27-2011

RatCage

ratcage.zip | 6.86 MB

includes a couple custom textures and 1 ratcage.ogg sound file of a recording I made using a 7 string Ibanez guitar. The map is based on a real rat cage I made which is actually more ornate in real life as it has gold chain doors & Swarovski crystals through out the cage. I\'ve made two other cages before but this one is my favorite labyrinth design. My inspiration for making the cages in the first place was from playing doom.

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111 downloads

Uploaded:06-19-2011

Diplom

diplom_by_valkyr.zip | 25.67 MB

game Doom 3. Type in the console(ctrl + alt + ~) \"map Diplom\". Description: My diploma(\"Development of the input group\"), built in D3Radiant.

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228 downloads

Uploaded:05-20-2011

Enhanced Shaders Q4 D3

ng_bhm_shaders_d3_q4_v25_full.zip | 3.23 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.5 - Fixed a lot of dirty bugs, specially on D3 and made better the glasses.

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66 downloads

Uploaded:04-23-2011

Hell Flower Custom Monster (Modders Resource)

neuro_hellflower.zip | 2.16 MB

but it have a long range attack. This monster come full of custom model/textures, AI, particles and def. When dead unlike vanilla doom 3 monsters the plant doesn\'t go ragdoll, instead it plays a death animation and then disappear with the burn away effect of the other monsters. This is intended as a modder resource. Video Preview: http://www.youtube.com/watch?v=8IPo0OgWpAk&feature=channel_video_title

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42 downloads

Uploaded:04-23-2011

Comic Book Style Posters

posters_comic.pk4 | 51.69 MB

3. --------------------------------------------- --------------------------------------------- --------------------------------------------- ---------------------------------------------

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263 downloads

Uploaded:03-18-2011

Particle Tutorial Asset Pack

particletutorial.zip | 8.08 MB

real time for demonstration purposes, and also some examples of what one can do with a lot of hard work with the particle editor. The most noticeable changes are to the weapons of the bfg, chaingun, and plasmagun. All their particle systems have been completely redone using existing Doom 3 particle textures and also extensive use of new custom made textures. There are also some other particle effects you will notice. Some other details are added decals, glossy weapons, textures for the tutorial room, and some edited/added model textures. Link to my tutorial: http://www.doom3world.org/phpbb2/viewtopic.php?f=4&t=24303

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137 downloads

Uploaded:03-15-2011

zz_trey_hud.pk4

ice_trey_hud_mod.zip | 1.67 KB

disabled by the author.

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448 downloads

Uploaded:12-27-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v22_full.zip | 7 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look, is cool, try it now. - Changed properties from nicest to fastest again, because is the best for images in movement. - Fixed some lightning bugs. - Made Brilliant Highlights better, fixed bugs, makes it cool and real ! - Better Parallax for both NG & BHM shaders. - Updated all D3, Q4, Prey & ETQW shaders to latest ! - Really im not good explaining but just try it and see...

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93 downloads

Uploaded:12-08-2010

Silent Shout Trailer

silent_shout_trailer_01.zip | 43.6 MB

valkyr@land.ru ====================================== Enjoy!:)

Download

313 downloads

Uploaded:12-02-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v21_full.zip | 5.57 MB

Manager and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.1 - New enhanced & Fixed bugs, bring new life to IdTech4 games look, is cool, try it and see for ourselves... Updated the shader to be more compatible with newer gfx cards. Added to use exactly the same style as the original shaders in the NG shaders, so now are a little less brighter and more metallic realistic look for metal, and fully removed plastic look on human skin and the like. As for BHM shaders, i added also that semi-HDR feature, but now well done and more realistic look, so, is not all look brighter and super amazing, it depends on many things like in real life. Increassed a little the amount of Parallax applied and added as much as i can of all this to ETQW too, just try all of them, all versions included from D3 & Q4 to ETQW & even Prey.

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109 downloads

Uploaded:11-17-2010

ReMap Stage

rmsdm1.zip | 5.87 MB

Download

170 downloads

Uploaded:11-17-2010

In Da Cemetery 2

in_da_cemetery_2.zip | 1.15 MB

Download

286 downloads

Uploaded:10-18-2010

OldSchool_GamePlay

oldschoolgameplay.zip | 110.32 KB

powerfull. Some pickups give you more, some less than in DooM3

Download

136 downloads

Uploaded:09-24-2010

DM_Temple_Goldeneye-007

dm_temple.zip | 4.92 MB

already existing rooms. Tons of secrets, the password is 235 for the room with the keycode. If any of the textures are missing please report it to me on http://dopaminemachine.com/forums. Read the readme for more detailed description

Download

56 downloads

Uploaded:09-01-2010

Fatality

d3fatality.rar | 1.78 MB

Download

615 downloads

Uploaded:08-26-2010

Carpet Tape

doom3_carpet_tape.zip | 122.52 KB

Helpful hints to modify weapon stats are in the ReadMe below.

Download

301 downloads

Uploaded:07-30-2010

NineHammers Shotgun - Pegaso Chronicles Weapon Preview

pegaso_chronicles_nine_hammers_shotgun_weapon_preview.rar | 1.9 MB

related to the weapon ammo going -1, don\'t bother yourself to make me know that because it\'s a DooM 3 bug. Pegaso Chronicles needs RoE to work and you will never find that bug in the mod. The weapon will be in the player inventory when you load a map. HOW IT WORKS: Open the rar file and extract the folder pc_ninehammers in your Doom 3 folder. Then, open the extracted folder and \"double-click\" ( open ) the file \"ninehammers.bat\". Now... play Doom 3. To spawn the weapon just open the console and type: spawn weapon_ninehammers To spawn the moveable instead of the static model type: spawn moveable_item_ninehammers =========================== This is just a preview of a weapon. This weapon can\'t be used in any way or any project ( commercial or not ) without the Author permission. The screenshots are from Pegaso Chronicles.

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1062 downloads

Uploaded:07-05-2010

NewDoom3 v 1.2 (FINAL)

newdoom3_v1.2.zip | 1.91 MB

quickly download this mod and play it without worrying about the long download time (i did have to take out SOME stuff though) but the graphics is still very good if you have it on your highest resolution.....this mod is only compatible with doom 3 v 1.3.1 and also im not actually getting 0 fps or whatever it sais in the screenshots i was just getting that fps for a split second while i was taking the screenshot...plus this is supposed to be v 1.3 but i allready realeased v 1.1 and forgot that i allready had a patch out for v 1.1 but oh well anywho before you hurt your eyes reading all this go download the mod now! :)

Download

111 downloads

Uploaded:06-17-2010

Disaster

disaster_by_sergiroth.zip | 1.78 MB

features. DM: Yes TDM: Yes LMS: Yes Tourney: Yes New Textures: Yes ( the sky... lol ) New Sounds: No New Models: No

Download

354 downloads

Uploaded:05-23-2010

DooM Beta Mod

beta_mod.rar | 2.27 MB

Download

813 downloads

Uploaded:05-21-2010

Super Allies

doom_3_super_allies.zip | 454.02 MB

alone. Okay, this is a mod for children (especially) and adults like me who love to play Doom for its wonderful graphics and audio but who do not want the "Jeepers" scared out of us. Why not play on "God" mode, you ask? Well, you cannot die on that mode (as far as I know), which makes the game really boring. With this mod, can still die and you will, in 27 levels, at least die once, if only from "friendly fire." So what are you waiting for? Download now!

Download

392 downloads

Uploaded:04-21-2010

True Survival + PK-Sound mods

dts_plus_full_v12.zip | 5.1 MB

Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.2...: - Fixed bugs. - Lowered Imps too powerful. - Pinkyes and other medium sized demons can now pass throgh doors. - Overall enhancement, smart demons, fixed RocketLauncher weapon. - Added optional GFX shaders enhancement, including better Self Shadows v2.1 v1.1...: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). ===================================== PK Sound mod v2.0 by Slade_EXE Hello there, my name is Slade EXE and this is the PK sound mod. First off, the mod has only changes 5 things: -The boss in the level CPU Boss, demonic voice -The Sarge taunts in both CPU levels, demonicmetalic voice -The marine's voices at the start of the Enpro level, edited and made it sound like they have helmets on them -Cooling Rod sound effect, added alarm sound from Quake 4, stereo echo -Betruger's voice in the Hell level, demonic voice Later on I will add to this mod, but for now you have this to use. Installation: Open up the zip file and drag the sound folder into your Doom 3 base folder. Requierments: Nothing, works with all curent patches. The Rights: -You are allowed to modify this mod but if you want to make it public, send it to me. -Permision is needed if you add this to a mod of your own. Email: slade_exe@yahoo.ca

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450 downloads

Uploaded:04-18-2010

Confusion

firstmap6.zip | 1.52 MB

I can beat it without cheats so you probably can. It's hard though so you won't beat it on the first try. ;) Of course, you can kill the cyberdemon no matter what you do so if the only monster left is the cyberdemon then you win!

Download

194 downloads

Uploaded:04-12-2010

Self Shadows for IdTech4

zzz_selfshadows_d3_xp_q4_prey.pk4 | 3.38 KB

based games, like Doom 3, ROE, Quake 4 and even Prey. As its name implies this mod adds Self Shadows to all textures resulting in a more detailed ultra realistic for all texture environment and models.

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1195 downloads

Uploaded:04-01-2010

Resident Evil Labs

residentevillab.pk4 | 4.42 MB

Decoration) and there is one Single Player Start , so this map can be made into/converted a MP/SP map very easily.I Know alot of gamers are into or maybe were into Resident Evil , so I Hope You Enjoy.Any comments/feedback will be appreciated.

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896 downloads

Uploaded:03-26-2010

Shaders Enhancer D3 & ROE PACK

ng_shaders_d3_q4_prey_v20a_full.zip | 1.76 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.0a - Fixed a very small bug on environment.vfp, only a little enhancement. - More detail gained by this, so its important ! v2.0 - Added Self Shadows to ambient lights, very noticiable !!! - Added improved global light. - Fixed bugs on color.vfp, environment.vfp, bumpyenvironment.vfp and ambientlights.vfp - Dead Space style specular style on environment textures, walls and the like. :D

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303 downloads

Uploaded:03-21-2010

Coloured Weapons Skins

z_alt_tga_models_textures_colors.pk4 | 7.73 MB

root folder and create a folder, name it as you want, for example coloured_weapons and put the .pk4 here, that's it. Later i will release the ROE different Coloured Skin textures for its added Weapons models, well, at least if people like it.

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362 downloads

Uploaded:03-13-2010

Cool NG & BHM D3 & ROE Shaders PACK

cool_shaders_pack_v19_d3_full.zip | 680.2 KB

ideas and implementations ! Very latest features on shaders...: v1.9 - Added semi HDR feature on all my shaders. - Added Penumbra effect on all my shaders. - Fixed lights passing through solid objects on BHM, now, this no more. - Enhanced backlights and added clamp Brilliant Highligts Mod. - Removed a couple of bugs, this, take me three full days.

Download

510 downloads

Uploaded:02-23-2010

Alpha Labs - Sector 5

d3_sh3_v11a_full.zip | 8.96 MB

Nightmare Email- Sasha_Shaman@mail.ru Compile Machine- PC Pentium 2.6 Ghz HT Compile Time- 6 min. Build Time- 4 weeks Tools Used- DOOM3Editor Thanks to: Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3

Download

676 downloads

Uploaded:02-22-2010

D3XP Bloom

d3xp_bloom_mod_full_v14.zip | 157.59 KB

activates the BLOOM already present but disabled and hidden in the ROE eXPansion for Doom 3 made by Nerve soft. And this is the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy. New Features...: Made a NEW CVAR to make easier for non experienced users to change the amount of bloom. This is done now and the CVAR is named BLOOM !

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541 downloads

Uploaded:02-20-2010

Arena Gate

arena_gate.rar | 12.66 MB

Download

751 downloads

Uploaded:02-06-2010

NG Cool shaders

ng_shaders_d3_q4_prey_v18.zip | 20.87 MB

change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...

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306 downloads

Uploaded:02-03-2010

Gravity Gun ROE

gravmodroe.zip | 3.67 MB

others can have fun with it, Why did I do this well the reason is that the Gravity Gun is very fun to use and I wanted to use it on ROE with the mod "Make it Till Morning" at first it was hard but after a while I figured out how to make it work with ROE by modding a few simple files.

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101 downloads

Uploaded:01-31-2010

NG Cool shaders

ng_shaders_d3_v17.zip | 72.65 KB

tweaking the original test.vfp i was found a very good reflection feature, the original shaders was broken and made for Q4 or Prey, not really usable with D3 without changing a couple of lines, i was do it and when i was finally able to run my D3 with that fixed test.vfp shader i was seen an awesome specular and reflections very, very enhanced and pushed up !!! So, work started on new shaders pack called 'Cools shaders' mod. + Shaders Enhancer v1.2 for Doom 3, ROE, Quake 4 and Prey. Description...: Shaders Enhancer unlike other shaders mods available doesn't change this two very important shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhance all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

Download

129 downloads

Uploaded:01-18-2010

Gorka 2

gorka_2.pk4 | 929.67 KB

Download

172 downloads

Uploaded:01-11-2010

The Dark Mod

tdm_update_win.zip | 4.99 MB

Sneak past your enemies, stay in the shadows, avoid fights, shot water arrows to douse torches, use rope arrows to climb, lockpick doors to gain entrance, grab the valuables and safely make your exit again! Installation Install Doom 3, patch it to the latest version, then extract the tdm_updater.exe file into "C:Doom3" (or where you installed Doom 3), then run it. The tdm_updater.exe will download all the necessary files for The Dark Mod, as well as keep your installation up-to-date. The download size is around 1.5 Gbytes. Linux version A Linux version of the installer can be downloaded here: [url]http://www.thedarkmod.com/download_the_mod.php[/url] The mod itself includes all the code and art assets as well as one training mission. Individual fan missions (FMs for short) can be downloaded as well, there are over 10 of them already: [url]http://www.thedarkmod.com/missions.php[/url]

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487 downloads

Uploaded:01-09-2010

Reincarnation of Jesus

reincarnation_of_jesus.zip | 84.34 MB

machinegun,the gs shotgun, the red tiger skin mod and the weapons have had tweakings done by myself. New MONSTERS ALERT!!! The revelity demons are back for some action including the painelemental and the devastating baronofhell(this monster is not just an enemy, it is a warrior in a league of its own). BUllET-TIME-EFFECT Slow down time with the push of the "v" key and watch everything slow down while you move at a faster pace reset time with the "b" key. Recreate dragonball z by pressing the "n" (this mode is not recomended as your movement speed is distorted only use fists and beserk while standing) LOADS MORE to ENJOY!!!

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560 downloads

Uploaded:12-20-2009

Quadro - 6000 Futuristic Shotgun

quadro6000_futuristic_shotgun.zip | 2 MB

Nice Green & Black Overlay With Some Blood Drips (Blood Kinda Ruins It) Sounds Are Included Which Really Sound Awesome! Some Of Them WERE Created By Me.[/i] This Is A Must Download For Scifi-Horror Lovers!

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1433 downloads

Uploaded:12-17-2009

Tested

tested.rar | 586.35 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 623 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 19 hours to completion!

Download

174 downloads

Uploaded:12-17-2009

Red Blazing Pistol

burning_red_pistol.zip | 1000.61 KB

Optional But NOT! Mine.[/i] So Please Do Not Hesitate To Download & Enjoy This Mod!

Download

585 downloads

Uploaded:12-05-2009

Burned Yellow Machinegun

burned_yellow_machinegun.zip | 725.52 KB

Machinegun. [i]A nice new trim to the Machinegun with Yellow Bit and bops and burn marks, So you have really been threw Hell! Yours Trustfully, David (Darkydude)[/i]

Download

129 downloads

Uploaded:11-20-2009

ZoomToggle

92autoexec.cfg | 26 B

Download

52 downloads

Uploaded:11-20-2009

Sherk mod for doom 3 (second preview)

sherk_mod.rar | 7.08 MB

Benjamin Pulido

Download

295 downloads

Uploaded:11-20-2009

ZombiesAltCleanClothsPack

zombies_alt_clean.7z | 15.78 MB

and not so dirty and dingy looking ones. No paint app was used , just copied the clean skins and relabled as dirty. Zombies in Pack Labcoat Maintence Marine(The T-Shirt One). [/quote]

Download

257 downloads

Uploaded:11-05-2009

Sonic the hedgehog for doom 3

sonic.zip | 8.33 MB

Pulido :)

Download

401 downloads

Uploaded:11-05-2009

Blue armor

blue_armor.zip | 2 MB

Download

317 downloads

Uploaded:11-01-2009

Scorchy the Pistol

scorchy.zip | 28.69 KB

knock-back capabilities and does massive damage (think magnum). It's over powered because its been balanced by the slow firing and frequent reloads, but it does a better job against single targets (if you hit).

Download

132 downloads

Uploaded:11-01-2009

CoopLove

love_in_d3_walls.zip | 859.62 KB

wallpapers (1680x1050), dedicated to theme of love in Doom and coop gaming. This wallpapers is result of cooperative play with my girlfriend in original story and RoE expansion both on OpenCoop and LMS Mod. Thanks to my biggest love of my life Irena, and to creators of this stunning mods for cooperative experience. I hope some of you will like it. :)

Download

375 downloads

Uploaded:11-01-2009

Quake II Volcano Episode 1

quake_2_volcano_ep1.zip | 36.68 MB

player seeking history there to know what happens with Quake II Volcano, the first episode contains 3 levels are not so difficult. Enjoy Benjamin Pulido. See the readme for more information. :) :D :beer: Contents of mod: New Sounds New skins of demons New costumes, new music and much more ....

Download

44 downloads

Uploaded:10-30-2009

Sherk mod for doom3

shrek_mod_preview.zip | 61.19 KB

:D

Download

491 downloads

Uploaded:10-30-2009

DooM 3 Happy Halloween 2009!

doom_3_happy_halloween_2009.zip | 252.32 KB

will NEVER want to go the bathroom again![/i] Download Today!

Download

16 downloads

Uploaded:10-28-2009

Man's Darkest Hour Wallpaper

wallpaper.jpg | 40.26 KB

Download

152 downloads

Uploaded:10-27-2009

Man's Darkest Hours

darkest.zip | 198.37 MB

Dark Mod(I can dream). (PS. THE MAPS ARE IN THE LOAD MENU) A TC mod I've been working on. The premise is that Nazis won the war, turned into the evil government called The Trust, and now 200 years later you have to kill them.(still working on story). It uses lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I don't remember who's mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

Download

230 downloads

Uploaded:10-27-2009

Man's Darkest Hour Mod The Trust Replica Soldiers

88mdhm_the_trust_replica_soldiers.zip | 2.06 MB

previous version but it contained a thousand errors. And so I created this one with lots of updates and fixes with new features too! [i]Includes: Security's White Armor Has been Updated With some little white Attachments New Sounds The Old Ones sounded a little to corney for me. So they have been replaced with Combine's Sounds. Which Sound Alot Better And Suits Them. Previous Included: Cool White Armour Skin With Red Bits And Bobs, Armor Plates Have Red Cross Sign On it. Helmets Have Blue Glass, Faces dont look "Zombiefied" Plus Shotgunners Helmet Has "The Trust" Text On It. Shoes Are Not Dirty, Shield Has Cross Sign On It And The Shield Glass Is Red. Update: I Decided To Put In Sounds As In Voice's And They Sound Brilliant! Sometimes They Actually Chat To Each Other! (They Didnt Actually)[/i]

Download

115 downloads

Uploaded:10-23-2009

New Startup Screen for RoE

d3roelaunch.zip | 9.33 MB

Download

430 downloads

Uploaded:10-23-2009

Fancy Weapons

whiteweaponmod.pk4 | 2.75 MB

This isnt really a full mod, just a minor something i slapped together from the TC im making. Try out the BFG. (IT ROLLS!) Try out the Plasmagun. (HEADSHOTS!)

Download

227 downloads

Uploaded:10-21-2009

Mans Darkest Hours

1_mans_darkest_hours.jpg | 38.4 KB

lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I dont remember whos mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

Download

241 downloads

Uploaded:10-21-2009

Darkydude's New Death Soundpack

darkydudes_soundpack.zip | 540.01 KB

terrifying Screams! So Break a Leg! Download Today!

Download

123 downloads

Uploaded:10-19-2009

Vulgar hell

vulgarhell.zip | 786.07 KB

Download

140 downloads

Uploaded:10-19-2009

Vulgar hell (part 2)

vulgarhell2.zip | 1.13 MB

Download

140 downloads

Uploaded:10-19-2009

Cinematic example

cinematic.zip | 8.72 KB

Download

78 downloads

Uploaded:10-19-2009

Wrath of DOOM - SuperShort-Demo

wrath_short_demo.zip | 38.64 MB

Theme"MusicPlasmagun has Splash Damage with "Knockback" (Q3A Style) You can use Rocket Jump with the Rocket LauncherSpeeded Up playerMax Health Incresead from 100 to 300Max Armor Incresead from 125 to 150Walk Speed IncreseadRun Speed IncreseadCrouch Speed IncreseadOnly 5 weapons: Fists, Chainsaw, Shotgun, Plasmagun and Rocket Launcher

Download

106 downloads

Uploaded:10-11-2009

Inside the Fortress

zindise_the_fortress.zip | 749.69 KB

"health-drainer-floor". ---By Sergiroth

Download

823 downloads

Uploaded:10-08-2009

F.F (Futuristic Flashlight)

f.flashlight.zip | 626.24 KB

"F.F" into your doom3/ folder and run F.F from the mods list and enjoy your new flashlight! :P if any problems/glitches email me at kod_113@hotmail.com

Download

481 downloads

Uploaded:10-06-2009

NewDoom3 Patch

newdoom3v1.0patch.zip | 3.2 MB

Download

352 downloads

Uploaded:10-06-2009

Modification

mariodoom_v01eng.zip | 38.28 MB

Download

583 downloads

Uploaded:10-05-2009

New Doom3

newdoom3v0.9.zip | 162.11 MB

Better sounds # Better metallic look # Better Special FX # Better models and texture resolutions # Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene background noise # Ultra realistic weapon sounds

Download

480 downloads

Uploaded:10-05-2009

Real Chainsaw

realchainsaw1.0.zip | 742.15 KB

with throttle blips and carburetor burbling, plus better startup and shutdown sounds. The hit sounds have also been changed in an attempt to approximate the sound of a real chainsaw bogging down in material, as was done in the original Doom.

Download

174 downloads

Uploaded:10-04-2009

Save Ammo mod

d3saveammo.zip | 32.87 KB

mod is aimed at people who: - think that there is too much ammo in the game or - wants to play a level more difficult than Veteran, but dislikes the Nightmare level for some reason. In this mod the ammo quantity and the capacity of medkits and armors are decreased by about a half. The damage of some weapons was also decreased by 10-20%. In addition, when the game starts your health level is only 25, that makes a sense for numerous medkits at the beginning of the game. Monsters are untouched except the final boss - Cyberdemon - its strength is doubled. [/quote]

Download

518 downloads

Uploaded:10-04-2009

Doom 3 Marine Flashlight (Full Edited Flashlight)

marine_flashlight.zip | 250.7 KB

blues! The flash has changed to a neat blueish-green color! Bye!, Darkydude [/quote]

Download

356 downloads

Uploaded:10-04-2009

Blue Cloaked Launcher

blue_cloaked_launcher.zip | 137.55 KB

default one, why not give it a try?

Download

665 downloads

Uploaded:10-02-2009

Doom 3 Classic E1M8 Main Menu Theme

classic_doom_3_e1m8_main_menu_music.zip | 898.21 KB

the audio, credit goes to its creator: Sonic Clang. Aka: Brian Kline

Download

535 downloads

Uploaded:10-02-2009

Alpha labs, sector 6

alpha6.zip | 719.17 KB

downlaod below!

Download

381 downloads

Uploaded:09-29-2009

Caverns, area 3

caverns.zip | 583.64 KB

hell"!

Download

90 downloads

Uploaded:09-29-2009

Quake 2 Volcano Demo

volcano.zip | 18.85 MB

your mission then becomes to destroy all demons.

Download

152 downloads

Uploaded:09-20-2009

dw_petrified forest

tofdw01.zip | 2.75 MB

getting more and more... Fight them back to hell, where they belong. In this dark map, a forest at night, owls screeching in the treetops, the ground is hardly lit and the tree trunks disapear in the night sky. Every player is followed by a small sphere, lighting the way with a spotlight and helps finding your opponents. Try not to loose it, they don't need a light to find you :D

Download

507 downloads

Uploaded:09-19-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v16_d3_full.zip | 1.97 MB

awesome specular and reflections based, very enhanced and pushed up shaders mod taking as its base the original D3 & ROE GL shaders. - Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. - Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp

Download

215 downloads

Uploaded:09-17-2009

Introduction (q3dm0)

q3dm0.zip | 20.88 MB

Download

107 downloads

Uploaded:09-15-2009

Problem

problem.zip | 160.7 KB

Download

120 downloads

Uploaded:09-13-2009

fmj_stucko

fmjstucko.zip | 41.57 MB

textures, custom models

Download

123 downloads

Uploaded:09-12-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v15_d3_full.zip | 1.78 MB

original D3 & ROE GL shaders. 2- Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. 3--> Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhanced all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

Download

216 downloads

Uploaded:09-10-2009

Trips and traps

d2map08.zip | 7.49 MB

to extract. Music of level 8 of doom2. Many Cacodemons.

Download

251 downloads

Uploaded:09-08-2009

Sigma labs 3

sigma3.zip | 835.67 KB

Download

69 downloads

Uploaded:09-06-2009

Wooden Weapons

wood.zip | 1.57 MB

You're going to need them.

Download

205 downloads

Uploaded:09-05-2009

Sigma Labs Sector 1

sigma_labs_1.zip | 1.15 MB

Download

70 downloads

Uploaded:09-04-2009

Horizonmapping Techdemo

horizon.zip | 225.45 KB

longer or shorter.This is when horizonmapping becomes handy which allows us to draw a correct shadow which gets longer and shorter. Although horizonmapping is normally done with additional textures , I decided that a heightmap (stored in the Normalmaps Bluechannel) should be enough to generate these "shadows".The Shader simply traces a ray from the current pixelposition back to the light and checks if hit intersects another pixel, if it does so , the currentpixel must be in the shadowvolume.

Download

393 downloads

Uploaded:09-04-2009

Doom 2 music

doom_2_music.zip | 38.56 MB

No, I have not Rebis but if the replacement. Alphalabs4: On the giant spider. delta4: In part of hellknights. recycling1: In the part where is the revenant. recycling2: In the part where mancubus appear.

Download

88 downloads

Uploaded:09-03-2009

Color launcher

color_launcher.zip | 948 B

Download

537 downloads

Uploaded:08-31-2009

BHM COOL shaders

bhmod_cool_d3_full_v10.zip | 934.58 KB

specular and reflections very, very enhanced and pushed up !!! Note... Do not confuse with the BHNG mod also originally made by Maha-X and constantly updated by me, both are based on the same techniques but with some very important changes, so i decided to update both on a different mod everyone. Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher. Very Special Thanks to all this great people...: This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager ! This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!! This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X ! This mod uses brilliant Green Bar fix thanks to Langenscheiss !

Download

104 downloads

Uploaded:08-29-2009

FMJ_mini_base

fmj_mini_base1.1.zip | 2.05 MB

server crash

Download

162 downloads

Uploaded:08-27-2009

Little Hell

little_hell.zip | 88.48 KB

Download

31 downloads

Uploaded:08-24-2009

FMJ_mini_base_(ctf)

fmj_mini_base.zip | 2.05 MB

Download

319 downloads

Uploaded:08-24-2009

Comm Center

d3base3.zip | 5.52 MB

Download

127 downloads

Uploaded:08-23-2009

The Stonewoods

tofd3dm03b.pk4 | 1.84 MB

small sphere, lighting the way with a spotlight. The light can be shot, but it will return... For the EMZ mod seems to be a bit brighter in general, the main light will be set to a darker color, when the map loads. ================ Changes in v1.1: ================ As in the Original map for fmj, i changed the lights color and the spheres material for a warmer look of it. Added a glow for the sphere. I Altered the script a little.

Download

531 downloads

Uploaded:08-23-2009

Cool Shaders

cool_shaders_pack_v11_d3_q4_prey_full.zip | 2.31 MB

more graphically impressive game.

Download

488 downloads

Uploaded:08-22-2009

ID-Halo

idhalo.zip | 25.17 MB

but will get better with time.

Download

72 downloads

Uploaded:08-22-2009

Statue mod

statue_mod_by_benjamin.zip | 11.28 MB

stone. Contents: New Weapons skins. New skins of demons New zombie skins.

Download

154 downloads

Uploaded:08-18-2009

Subway3

subway3.zip | 81.28 KB

Download

151 downloads

Uploaded:08-18-2009

Subway2

subway2.zip | 124.73 KB

Download

198 downloads

Uploaded:08-14-2009

Subway

subway.zip | 157.54 KB

Download

157 downloads

Uploaded:08-14-2009

Imphell

imphell.zip | 25 KB

Download

305 downloads

Uploaded:08-10-2009

Infernal Death Orgy

2009_08_05_idov17.zip | 256.64 MB

ramps up the difficulty. It does all this while keeping the original game's atmosphere. It uses, and improves upon Denton's Enhanced Doom 3.

Download

175 downloads

Uploaded:08-09-2009

cannonfoddermod

ice_trey_cannonfoddermod.zip | 368.14 KB

Download

259 downloads

Uploaded:08-08-2009

Crusher

crusher.zip | 73.13 KB

Download

159 downloads

Uploaded:08-04-2009

The dark passage

tdp.zip | 183.49 KB

Download

90 downloads

Uploaded:08-04-2009

torneo

tutorial_tourney.zip | 40.34 KB

Download

147 downloads

Uploaded:08-03-2009

The Trenched Hill

tof_fmj_02.zip | 5.56 MB

that can be used for cover. In addition to screenshots, [URL=http://www.xfire.com/video/104a0d/]here's[/URL] a video of the map: In this map i altered the concept of how to play CTF a little bit. There are no team bases. The flaggs are placed in the middle of the map close to one another on the lower level. As the one flag is taken, the other one is put on top of the hill... Originally the flags were not supposed to be moved. I intended the flags to be under the hill and the goal to score to be on the hill. The way the bots are controled (brush based) made me change my concept.

Download

154 downloads

Uploaded:08-02-2009

Puente

puente.zip | 138.39 KB

Download

150 downloads

Uploaded:08-01-2009

Tumba

tumba.zip | 165.93 KB

Download

273 downloads

Uploaded:07-29-2009

Mind-Killer

mindkiller20.zip | 46.6 MB

Download

329 downloads

Uploaded:07-18-2009

Skyportal

skyportal.zip | 6.06 MB

assets to help producing contents taking full advantages of this system. 3D Skyboxes are a good alternative to the normal 2D one. With this system you can render real 3D objects as skybox. You have simply to create a room with what you want to show in the skybox, even monsters. Then with some simple steps your little room will be enlarged 16 times on the skybox. What this mean? You can create more detailed even animate skyboxes, with better performance and less pain to create a six side cubemap as included there are skydomes that use 360° seamless sky textures of 1024x512. Included in the zip there is a complete manual on how setup a 3D skybox and the relative entities, with map samples and scripts. It uses a new DLL, so you can't add other mods that have custom DLLs. But the Source code is included in the zip, so you can change it at your pleasure and port it on Mac and Linux.

Download

149 downloads

Uploaded:07-17-2009

DM HellPit

hellpitsubmission.zip | 5.06 MB

Download

455 downloads

Uploaded:07-14-2009

Tested (FIXED)

testedrev5.7z | 483.55 MB

comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels linear or sometimes you are gointo to need items to get out of them, some of them are remix levels from doom, doom 2 and doom 64. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (Note: Sorry for the delay in upping this file, the server was eating the file like a broken drink machine eating your last dollar. -Sent)

Download

364 downloads

Uploaded:07-13-2009

Doom 3 Monorail Easter Egg

shot00002.zip | 253.12 KB

zombieman texture and one of the frozen tentacle man.

Download

98 downloads

Uploaded:07-10-2009

My Little Hell

mlh.zip | 973.46 KB

Download

165 downloads

Uploaded:06-27-2009

ROCKY DOOM 3

railgun_mod_golden_gun.rar | 493.84 KB

golden gun! To use the railgun, open console with crtl+alt+~ and type in "give weapon_railgun". The golden gun replaces the pistol.

Download

38 downloads

Uploaded:06-25-2009

Petrified Forest - FMJ

tof_fmj_01a.zip | 2.58 MB

actually capture the flag. It´s a very dark and atmospheric map, a forest at night, owls screeching in the treetops. The ground is hardly lit and the tree trunks disapear in the night sky. In "tof_petrified forest" every player carries a small light, so the nearer surroundings can be seen properly and the player is seen from far away. "tof_dark petrified forest" After testing the map on our server i added a version of the map without the individual lights, which makes the map even more fun to play - i suggest to play this version of the map, the light makes it too easy to find other players in the map. Team play is recommended in this map or it will be very hard to actually capture the flag.

Download

74 downloads

Uploaded:06-25-2009

id Tech 4 Baseball

baseball.zip | 65.87 MB

id Tech 4 engine. Id Tech 4 is set to be release under GPL, although not this year as originally announced. I will work on this mod using Doom 3 as a basis until the engine is released, then release a free, standalone baseball game for at least PC, second choice platform is the Playstation 3, because of Unreal Tournament 3 being customizable on it, and because I own one. Please note: this is an EXTREMELY early alpha, and I am not responsible for any damage to your computer, including damage directly related to this mod. While I have done some testing, it was an extremely small amount, and will likely work differently on different hardware configurations. This is the latest video I have of the mod working, all other videos of this mod are "obsolete" because I lost the original data and started over from scratch within the past few days. I just graduated from high school, and will be busy with life in general, I'm starting a band, moving out of my parent's house, and getting ready for my first semester of college. This game is more of a hobby or "side project," than it would have been if I weren't so busy. Because of the amount of time I will have to work on this project is fairly restricted, my first priority related to this mod will be bug fixes, so please report any bugs you encounter. Not much is there, all you'll be able to do is walk along the plane where a field will go, but enjoy!

Download

732 downloads

Uploaded:06-23-2009

Tested

testedrev5.rar | 481.07 MB

comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds four months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion!

Download

188 downloads

Uploaded:06-17-2009

Annihilation X (update 2)

annihilation_x_updates_2.zip | 90.42 MB

Annihilation X (update 2) requires the full Annihilation X (final) Modification as well as the first updated version released, Annihilation X (Update) to be installed before this new version.

Download

267 downloads

Uploaded:06-17-2009

FoREVERror DM 1

frdm1.zip | 13.75 MB

will provide hours of enjoyment for even the most battle-hardened Mars marine! This is a huge map, with many secret rooms, prepare to spend hours just exploring. This map is especially good for using rocket jumping and strafing to gain that tactical advantage.

Download

96 downloads

Uploaded:06-17-2009

Signal Weapon

neuro_signal_d3.zip | 1.84 MB

time to beat some zombies down. It includes both first and third person models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level in the Marine HQ weapon storage, outside of the code locked weapon room. There is also a new PDA near the weapon explaining how this signal arrived on Mars. The mod doesn't overwrite any of the standard weapons. NOTE: This is intended to be a silly mod.

Download

350 downloads

Uploaded:04-21-2009

D3XP BLOOM

d3xp_bloom_mod_full_v10.zip | 16.38 KB

the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy.

Download

576 downloads

Uploaded:04-13-2009

Revility Weapons Mod

revilitymod.rar | 8.34 MB

Weapons Mod is the sum of all it's parts...For years Revility has been sitting on a collection of small weapon changes for Doom3; Instead of never releasing them or holding them for future projects, The developer has decided to pack them together and release it to you, the [i]Doom III[/i] gamers. Highlights of the Revility Weapons Mod include a grenade launcher to replace grenades, and Half-Life Rocket Launcher position. The chaingun also functions, is held and uses the same sounds as the one from the movie [i]Predator[/i]. [b]Some of the changes in this version include:[/b] New main menu music added from Doom 64 pc port. Shotgun Updates: Reduced spread Adjusted FPS view position Mmodifired fps model a bit Modified texture color a bit Added new firing sound Changed cocking sound Flash light added with flashlight beam attached to fps model Rocket Launcher Updates: New FPS model position. Similar to Team Fortress 2/ Half-Life RPG position Pistol Updates: Adjusted colors & modified diffuse, and local map a bit Modified fps model, enlarged barrel and body parts Added new firing sound Increased damage from 14 to 16 Flash light added with flashlight beam attached to fps model ChainSaw Updates: Uhanged color from yellow to red (Evil Dead Chainsaw color) Machinegun Updates: Adjusted damage and speed Changed fps model colors Added new firing sounds Flash light added with flashlight beam attached to fps model Chain Gun Updates: Added Predator firing sounds Added new wind up and wind down sounds Modifired specular and diffuse maps Removed a few parts from the fps model Added a hand and hand grip below the barrel on fps model. This is the same holding style as the Predator Chaingun. Changed FPS position Removed bullet sounds, motor loop now replaces it. Lowerd damage amount because of speed increase Increased weapon's speed Modified script file for new wind down sounds, and motorloop. Flash light added with flashlight beam attached to fps model Plasma Rifle Updates: New firing sound. Sound is a modified version of the one from Doom 64 pc port. *This is also the same sound used in the Terminator 1 & 2 movie future war scenes. Nozzle glow increased from 8 to 260. The gun now emits light to see in the dark. Grenade Updates: Made Grenades less bouncy Replaced Grenades with Grenade launcher. There is no priming btw. Lowered grenade damage because grenades fire almost as fast as the rocket launcher. Lowered damage player takes from own grenades Grenade projectiles are now 50% larger Added a red smoke trail to grenades to make them easier to see. And more! (See the readme) So, if you're looking to spruce up your stock version of [i]Doom III[/i] and and a whole new look and feel to your gaming enjoyment, then all thats needed is for you to make your way to the download link and put it to good use! ;) Refer to the readme for a whole plethora of information.

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704 downloads

Uploaded:04-08-2009

NG Shaders Pack

new_shaders_pack_v31_full_mod_d3_642k9.zip | 13.98 MB

important bugs to all shaders ! This package is comprised of...: NG shaders - In the past i use and consider this as my first and foremost standard shaders. Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights mod shaders - Now, this are the shaders i use as standard, sure a 2009 actual good look shaders. This surely are the best shaders never made. Fixed an odd bug introduced by me that added very bad looking shadows !!! Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights alternative style mod shaders - Not as good as the BHNGMod shaders, but i wanted to at least make the surely the last version of this shaders, this are a shaders that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Now, a NEW Parallax without artifacts have been added as standard.

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70 downloads

Uploaded:04-08-2009

The Stonewoods

tofd3dm03.zip | 2.34 MB

atmospheric map, a forest at night, owls screeching in the treetops. The ground is hardly lit and the tree trunks disapear in the night sky. Every player is followed by a small sphere, lighting the way with a spotlight. The light can be shot, but it will return... The teams will start in opposite corners of the forest.

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299 downloads

Uploaded:04-08-2009

Oldskool Plasmapak

oldskool_plasmapak.zip | 1.29 MB

and decided I wanted my plasma gun to look and feel like everyone's favourite turbo-spamming energy rifle from Doom 2. So I've tweaked the Doom 3 weapon colours and weapon behaviour to match its predocessor's (further details in the readme). I've also included real pointlights for plasma and Dan Stockman's awesome plasma impact and fire sounds, but these can be enabled or disabled according to preference (details in the readme).

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465 downloads

Uploaded:03-14-2009

Fragging Free

ff_patch1.1.zip | 92.64 MB

complaints were centered around the difficulty of the game; Apparently, there was a bug that saw the [i]'Rookie'[/i] mode harder and the [i]'Pro'[/i] mode easier. Other issues were brought forward and addressed in Fragging Free (v1.1 | Patch). [b]Some of the changes in this patch are:[/b] Fixed a bug related to difficulty settings. Now 'Rookie' is easier and 'Pro' is harder, as they were meant to be. Improved Bullet Time. Now the player is not slowed down by it, while the world around him is even slower. Controllable demons can pick up souls to gain health. Improved aiming system for controllable demons. Improved allied marines AI. 'god' and 'give health' cheats now work also with demons and vehicles. Also fixed a bug related to 'noclip' cheat. Added an 'Extra' section to the main menu to load custom maps. Added 2 new firemodes to the secret sabaoth :) Added jetpack sounds. Fixed Helltime teleporting out of the map bug. Many fixes for maps and scripts. Improved precaching. For those of you that are not in the know, Fragging Free is a Single-Player mod for [i]Doom3: Resurrection of Evil[/i], that aims to bring the classic gameplay of this great tale to the maximum. With this download, created by the talented and first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. Refer to the readme for more information.

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316 downloads

Uploaded:03-12-2009

Wrathchild Act I

wrathchild_acti_patch1.02.zip | 30.49 MB

installation of the previously released [file="95911"][i]Wrathchild Act I (1.0)[/i][/file]...if you have not played it yet, or if you have played it, but no longer have it, then you will want to download it (or re-download it, whichever is the case) and get it installed before you install Wrathchild Act I (Patch 1.02 | Windows only)! This file includes the previously released patch version 1.01, so no additional patching is required. [b]Some of the changes with this patch include:[/b] Added a clock. Added a location window. Added credts counter and temperature counters. Added a complete new module that includes area specific information. Added the ability of turning the clock, location, stats, weapon inventory, energy, windows on and off. Removed almost all known problems with the PDA (See Known Bugs). And more! [b]Some of the fixes include:[/b] Fixed a bug where you would get stopped when running into the sewercovers. Fixed a bug where the player would retain the pistol ammo after VR. VR weapons are now removed and real ones are given back. Fixed the very buggy armor purchase on the blak market. Buying the armor will have the propper consecuences now. Fixed a bug in the VR chair room where Peter would not turn around and give the green light about entering VR. Now if he doesn't turn around the game automatically plays the sitdown animation and starts the VR segment of the level. Fixed a bug where you could get stuck in the door before the elevator at Peter's Hangar. And more! If you do not remember the popular 2008 release: [b][i]Wrathchild Act I[/i][/b] is a modification that will get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves Free Agents. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. You Are Alexander M. Goodman and nothing depends on you. You are no one, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. Refer to the readme for more information.

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253 downloads

Uploaded:02-15-2009

Bassein_2

bassein_2.zip | 24.06 MB

that would dare to oppose you! Bassein_2 is all about making sure you do onto them before they do it to you, and if you're in the mood to kick some serious tail, then this map is the perfect setting! Get ready for a fragging good time. Enjoy.

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382 downloads

Uploaded:02-15-2009

BattleReady

battleready_v2_full_d3.zip | 11.08 MB

action! BattleReady (v2.0) has not seen an update, for close to a year, and this version will go a long ways to putting a smile on your face! Originally crafted by [url="http://doom3.filefront.com/developer/Trojanman190;9027"]Trojanman190[/url], this mod will make several changes to your Doom installation, with an end result being a much harder game to beat, and a totally new and fun Doom adventure! [b]Some of the features of this mod include:[/b] Much harder gaming experience. Stronger monsters that deal more damage. New particle effects for most weapons. Shotgun and Chaingun [now AutoCannon] smoke after use. Wounds inflicted by AutoCannon smoke for about 2 minutes. BFG explosion looks amazing! Seems to rip apart time and space. New GUI! A realistic remix of the original doom hud. New Chainsaw decal. No gibbing at all. Monsters stay Much longer. By implementing a few fixes, Dafama2k7 has made this awesome mod even better then before...don't believe me? Download and play it for yourself! [b]The changes made in this version are:[/b] Added new shaders based on BHNG, this are on a separate .pk4 file and aren't required by the mod (optional). Enhanced all weapons. Bettered a little the A.I. for all monsters. Fixed bugs. Refer to the reame for more information.

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686 downloads

Uploaded:01-17-2009

Oblivion NG

oblivion_ng_v13a_full.zip | 18.86 MB

some more work being done to an an older modification from 2004 getting a much needed face-lift and some new features added, expanding on his v1.1 release of his [i]Oblivion NG[/i] from February of 2008. [b]Some of the features of this mod include:[/b] A new item: the flare grenade, to momentarily light up the darkest corners on Mars... Original weapons and player's capabilities modified for a more balanced gameplay (in both SP and MP). Added various effects, minor graphical tweaks and sound effects. New binds: press "f4" key to toggle the third person view, "'" to show/hide the HUD and "z" to toggle bullet time (1/2 timescale) Oblivion NG (v1.3a) will make enough changes to your stock Doom III game that it will look and sound like a whole new game! Don't delay, start your download now and begin enjoying this mod! This is a must have for every Doom III gamer that is interested in enhancing the already amazing visuals, details and sounds found in this game, so don't waste any more time...start your download now! [b]Some of the changes included with this NG version are:[/b] A new item: the flare grenade, to momentaneously light up the darkest places of Mars... Original weapons and player's capabilities modified for a more balanced gameplay (both SP and MP). Added various effects, like small graphics enhancements and better sound effects. New binds: press "f4" key to toggle the thirdperson view, "'" to show/hide the HUD and "z" to toggle bullet time feature (1/2 time scale !) Refer to the readme for more information.

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518 downloads

Uploaded:01-15-2009

x - MASS Patch

xmass_patch.zip | 4.79 MB

weapon as tribute to Hexen 2. [b]The features of this mod include:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. And more!! The story behind this great download starts off with your car has broken down and you're lost in a fog at some ass-end town. Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]Some of the changes include:[/b] Increased damage on x - MASS Destruction Cannon Now the missiles won't be killed by enemy projectiles Fixed the floating Drum Clip when the boat start moving on map 2 Decreased Remington shotgun damage of 2% Increased damage of the Mace Fixed the playlenght of the main theme where it was stopping after a short time Added addictional medkits on the last room of map 2 Fixed the total dark glitch happening when saving and reloading on the last room on map 2 Adjusted volume on different sounds Added new weapon "Arcane Magic for n00bs" selectable by Q button Various bug fixes Refer to the readme for more information. The final update for x- MASS which inludes This weapon fire hellknight projectile and share the black magic of the Voodoo Dolls. Refer to the readme for the complete changelog.

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372 downloads

Uploaded:01-04-2009

Desolated Demo Patch to 1.3.1

desolateddemopatch131.exe | 2.23 MB

can submit your bandwidth and get a taste of this great demo version of [i]Desolated: The Crying Fate[/i] as well! Quite simply, this is the Patch for those of you running the most up todate version of [b]Doom III[/b]. Although Desolated Demo is a demo, it comes packing with one complete map and two parts of 'catacombs' and 'painfull_death'. Also included is bloom, parallax mapping the money system, a new monster, the firegun and more. This download will keep you busy (and out of trouble :D ) for about an hour...long enough for you to want more! To use this patch, you must first download and install [b]Desolated Demo (v 0.84)[/b], then install this patch, and you're ready to quench your thirst for some Doom III action! Refer to the readme for more information.

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829 downloads

Uploaded:01-04-2009

Desolated Demo

desolateddemo.exe | 224.6 MB

Doom III goodness weighs in at 200+ megs, it is well worth every second you will wait for it to complete it's transfer! Although Desolated Demo is a demo, it comes packing with one complete map and two parts of 'catacombs' and 'painfull_death'. Also included is bloom, parallax mapping the money system, a new monster, the firegun and more. This download will keep you busy (and out of trouble :D ) for about an hour...long enough for you to want more! [b]Some of the features of this download include:[/b] Money: You can find money everywhere, it's a new item, so watch out! To look for money is very important especially in the higher difficulty. Buy-System: With the money you collected you can buy: New weapons Ammo Make sure, that you don't just save money for a new weapon, without ammo you won't make it through the mod. Later there will be a weapon with infinite ammo for the last maps, but that is not included yet. Weapons: Weapons are mainly the same as in the original, only the behavior is changed same as the skins and some sounds (pistol, machinegun, shotgun). There's a new weapon, the firegun which is replacing the plasmagun. When buying weapons make sure you don't buy a weapon you currently already have! Enemies: In the demo is one new enemy called "Skull" replacing the old Lost Soul. Otherwise there are just basic enemies from the main game having a new skin. Health: There are not much health kids anymore, 'cause you can buy them. After the level "desolated_village1" the player learned how to heal himself, so his health will be increase frequently (in the demo since the map "desolated_catacombs"). But in this mode there's no armor anymore, if you pick up an armor item, the armor will be reduced every second. And More!! Downloading and playing Desolated Demo will not only quench that unforgiving thirst for Doom III action, but, it will also prepare you for what is to come...and if the finished product is anything like this, I, for one will be pacing the floor until it's release! Bring it on! Until then though, enjoy what [u]is[/u] available and start your download now! If you are running your copy of [b][i]Doom III[/b] patched to v1.3.1[/i], before you play this demo, you will also need to download and install the [file="96934"]Desolated Demo Patch to 1.3.1 (v 0.86)[/file] file. Refer to the readme for more information.

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796 downloads

Uploaded:01-04-2009

Supershotgun Mod

supershotgun_mod.zip | 783.65 KB

here to deliver! The Supershotgun Mod is all about supplying [i]Doom Guy[/i] with a little more nastiness while dealing with all of the baddies, and doing it with style. This mod will change the stock shotgun that you carry to a sawed-off shotgun! This also comes with a working HUD, however, what itdoes not come with is some working animations for the reload; As such, this mod is a simple mod...although, that is what 'version' numbers are made for...maybe with some time, we'll see another submission that comes complete with these animations...for now, enjoy the look and feel of being a thug :) Refer to the readme for more information.

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690 downloads

Uploaded:12-28-2008

Doom 3 Tweaker

doom3tweaker1.4.zip | 3.62 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 Tweaker is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [b]Some of the new features included are:[/b] 'Doom 1,2 style gameplay' Preset, with incrased game speed, incrased walking/running speed, and with center positioned guns (you Must execute the config file after loading a map)! New options: Vsync and Field of View Some bugfixes New / updated pictures for descriptions Refer to the readme for more information.

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200 downloads

Uploaded:12-28-2008

x - MASS Soundtrack

xmass_ost.zip | 21.61 MB

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3346 downloads

Uploaded:12-28-2008

x - MASS

xmass_v1.0.zip | 174.93 MB

Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]The features included with this download are:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. New sounds fx. Obiviously, new textures and models. Silly humor. Neurological has also provided a trailer for you to enjoy...this is a must-have for any Doom III collection! I have to give my apologies for not having th